From dafebc5bb70303f0b5baf0b087cf4d9a64b5c7f0 Mon Sep 17 00:00:00 2001 From: marha Date: Mon, 12 Sep 2011 11:27:51 +0200 Subject: Synchronised line endinge with release branch --- mesalib/src/SConscript | 66 +- mesalib/src/gallium/auxiliary/util/u_math.h | 1346 +- mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c | 1296 +- mesalib/src/glsl/ast_expr.cpp | 190 +- mesalib/src/glsl/ast_function.cpp | 2816 +- mesalib/src/glsl/ast_to_hir.cpp | 7234 +- mesalib/src/glsl/ast_type.cpp | 276 +- mesalib/src/glsl/builtin_types.h | 604 +- mesalib/src/glsl/glcpp/glcpp-parse.y | 3812 +- mesalib/src/glsl/glsl_parser_extras.cpp | 1916 +- mesalib/src/glsl/glsl_parser_extras.h | 590 +- mesalib/src/glsl/glsl_symbol_table.cpp | 338 +- mesalib/src/glsl/glsl_types.cpp | 1082 +- mesalib/src/glsl/hir_field_selection.cpp | 204 +- mesalib/src/glsl/ir.cpp | 3138 +- mesalib/src/glsl/ir.h | 3408 +- mesalib/src/glsl/ir_clone.cpp | 868 +- mesalib/src/glsl/ir_constant_expression.cpp | 2766 +- mesalib/src/glsl/ir_import_prototypes.cpp | 244 +- mesalib/src/glsl/ir_print_visitor.cpp | 1056 +- mesalib/src/glsl/ir_print_visitor.h | 188 +- mesalib/src/glsl/ir_validate.cpp | 1244 +- mesalib/src/glsl/ir_variable.cpp | 1784 +- mesalib/src/glsl/link_functions.cpp | 572 +- mesalib/src/glsl/linker.cpp | 3662 +- mesalib/src/glsl/loop_controls.cpp | 608 +- mesalib/src/glsl/lower_mat_op_to_vec.cpp | 856 +- mesalib/src/glsl/main.cpp | 584 +- mesalib/src/glsl/opt_constant_propagation.cpp | 890 +- mesalib/src/glsl/opt_constant_variable.cpp | 390 +- mesalib/src/glsl/opt_copy_propagation_elements.cpp | 934 +- mesalib/src/glsl/opt_dead_code.cpp | 284 +- mesalib/src/glsl/opt_dead_code_local.cpp | 444 +- mesalib/src/glsl/opt_function_inlining.cpp | 844 +- mesalib/src/glsl/opt_swizzle_swizzle.cpp | 186 +- mesalib/src/glsl/opt_tree_grafting.cpp | 738 +- mesalib/src/glsl/s_expression.cpp | 422 +- mesalib/src/glu/sgi/include/gluos.h | 172 +- mesalib/src/glu/sgi/libutil/mipmap.c | 17880 ++--- mesalib/src/mapi/glapi/gen/GL3x.xml | 1178 +- mesalib/src/mapi/glapi/gen/Makefile | 476 +- mesalib/src/mapi/glapi/gen/gl_API.xml | 25084 +++---- mesalib/src/mapi/glapi/gen/gl_XML.py | 1998 +- mesalib/src/mapi/glapi/gen/gl_table.py | 518 +- mesalib/src/mapi/glapi/glapi_mapi_tmp.h | 27992 +++---- mesalib/src/mapi/glapi/glapi_sparc.S | 3200 +- mesalib/src/mapi/glapi/glapi_x86-64.S | 74342 +++++++++---------- mesalib/src/mapi/glapi/glapi_x86.S | 3030 +- mesalib/src/mapi/glapi/glapitable.h | 2024 +- mesalib/src/mapi/glapi/glapitemp.h | 19302 ++--- mesalib/src/mapi/glapi/glprocs.h | 5654 +- mesalib/src/mapi/mapi/u_current.c | 532 +- mesalib/src/mapi/mapi/u_thread.c | 420 +- mesalib/src/mapi/mapi/u_thread.h | 290 +- mesalib/src/mesa/SConscript | 970 +- mesalib/src/mesa/drivers/common/driverfuncs.c | 658 +- mesalib/src/mesa/drivers/dri/common/dri_util.c | 2080 +- mesalib/src/mesa/drivers/dri/common/dri_util.h | 1126 +- mesalib/src/mesa/drivers/dri/common/spantmp2.h | 1872 +- mesalib/src/mesa/drivers/dri/common/texmem.c | 2682 +- mesalib/src/mesa/drivers/dri/swrast/swrast.c | 1640 +- mesalib/src/mesa/drivers/windows/gdi/mesa.def | 1712 +- mesalib/src/mesa/drivers/windows/gdi/wgl.c | 1368 +- mesalib/src/mesa/drivers/windows/gdi/wmesa.c | 3316 +- mesalib/src/mesa/drivers/windows/gdi/wmesadef.h | 86 +- mesalib/src/mesa/main/api_arrayelt.c | 3416 +- mesalib/src/mesa/main/api_exec.c | 1502 +- mesalib/src/mesa/main/attrib.c | 3126 +- mesalib/src/mesa/main/bufferobj.h | 318 +- mesalib/src/mesa/main/clear.c | 1150 +- mesalib/src/mesa/main/colortab.c | 338 +- mesalib/src/mesa/main/compiler.h | 988 +- mesalib/src/mesa/main/context.c | 3760 +- mesalib/src/mesa/main/context.h | 578 +- mesalib/src/mesa/main/convolve.c | 410 +- mesalib/src/mesa/main/dd.h | 2434 +- mesalib/src/mesa/main/debug.h | 188 +- mesalib/src/mesa/main/depth.c | 348 +- mesalib/src/mesa/main/depthstencil.c | 2228 +- mesalib/src/mesa/main/dlist.c | 21580 +++--- mesalib/src/mesa/main/drawpix.c | 604 +- mesalib/src/mesa/main/enable.c | 2826 +- mesalib/src/mesa/main/enums.c | 12704 ++-- mesalib/src/mesa/main/es_generator.py | 1516 +- mesalib/src/mesa/main/eval.c | 2182 +- mesalib/src/mesa/main/fbobject.c | 5398 +- mesalib/src/mesa/main/ff_fragment_shader.cpp | 3236 +- mesalib/src/mesa/main/fog.c | 408 +- mesalib/src/mesa/main/formats.c | 3864 +- mesalib/src/mesa/main/formats.h | 552 +- mesalib/src/mesa/main/framebuffer.c | 2196 +- mesalib/src/mesa/main/get.c | 5238 +- mesalib/src/mesa/main/get.h | 162 +- mesalib/src/mesa/main/getstring.c | 540 +- mesalib/src/mesa/main/glheader.h | 334 +- mesalib/src/mesa/main/hint.c | 294 +- mesalib/src/mesa/main/histogram.c | 346 +- mesalib/src/mesa/main/imports.h | 1296 +- mesalib/src/mesa/main/lines.c | 234 +- mesalib/src/mesa/main/macros.h | 1450 +- mesalib/src/mesa/main/mfeatures.h | 292 +- mesalib/src/mesa/main/mtypes.h | 6898 +- mesalib/src/mesa/main/pack.c | 10458 +-- mesalib/src/mesa/main/pbo.c | 790 +- mesalib/src/mesa/main/pbo.h | 186 +- mesalib/src/mesa/main/pixel.c | 1462 +- mesalib/src/mesa/main/polygon.c | 660 +- mesalib/src/mesa/main/polygon.h | 140 +- mesalib/src/mesa/main/queryobj.c | 1248 +- mesalib/src/mesa/main/readpix.c | 556 +- mesalib/src/mesa/main/readpix.h | 94 +- mesalib/src/mesa/main/remap_helper.h | 14008 ++-- mesalib/src/mesa/main/renderbuffer.c | 5136 +- mesalib/src/mesa/main/renderbuffer.h | 242 +- mesalib/src/mesa/main/samplerobj.c | 2826 +- mesalib/src/mesa/main/samplerobj.h | 124 +- mesalib/src/mesa/main/shaderapi.c | 3896 +- mesalib/src/mesa/main/shared.c | 840 +- mesalib/src/mesa/main/shared.h | 78 +- mesalib/src/mesa/main/state.c | 1520 +- mesalib/src/mesa/main/stencil.c | 1228 +- mesalib/src/mesa/main/texcompress.c | 1052 +- mesalib/src/mesa/main/texcompress_rgtc.h | 154 +- mesalib/src/mesa/main/texcompress_rgtc_tmp.h | 836 +- mesalib/src/mesa/main/texcompress_s3tc.c | 1124 +- mesalib/src/mesa/main/texenv.c | 2086 +- mesalib/src/mesa/main/texgetimage.c | 1706 +- mesalib/src/mesa/main/texgetimage.h | 130 +- mesalib/src/mesa/main/teximage.c | 7638 +- mesalib/src/mesa/main/texobj.c | 2552 +- mesalib/src/mesa/main/texparam.c | 2832 +- mesalib/src/mesa/main/texstate.c | 1700 +- mesalib/src/mesa/main/texstore.h | 418 +- mesalib/src/mesa/main/uniforms.c | 3034 +- mesalib/src/mesa/main/uniforms.h | 416 +- mesalib/src/mesa/main/varray.h | 558 +- mesalib/src/mesa/program/arbprogparse.c | 432 +- mesalib/src/mesa/program/hash_table.c | 418 +- mesalib/src/mesa/program/hash_table.h | 314 +- mesalib/src/mesa/program/ir_to_mesa.cpp | 6914 +- mesalib/src/mesa/program/prog_instruction.h | 908 +- mesalib/src/mesa/program/prog_optimize.c | 2732 +- mesalib/src/mesa/program/prog_print.c | 2192 +- mesalib/src/mesa/program/prog_statevars.c | 2416 +- mesalib/src/mesa/program/prog_statevars.h | 296 +- mesalib/src/mesa/program/program.c | 2160 +- mesalib/src/mesa/program/program_parse.y | 5612 +- mesalib/src/mesa/program/program_parse_extra.c | 530 +- mesalib/src/mesa/program/program_parser.h | 602 +- mesalib/src/mesa/program/programopt.c | 1370 +- mesalib/src/mesa/program/programopt.h | 110 +- mesalib/src/mesa/program/register_allocate.c | 1116 +- mesalib/src/mesa/program/register_allocate.h | 148 +- mesalib/src/mesa/program/sampler.cpp | 274 +- mesalib/src/mesa/sources.mak | 766 +- mesalib/src/mesa/state_tracker/st_atom_blend.c | 606 +- mesalib/src/mesa/state_tracker/st_atom_depth.c | 320 +- .../src/mesa/state_tracker/st_atom_framebuffer.c | 364 +- .../src/mesa/state_tracker/st_atom_pixeltransfer.c | 648 +- .../src/mesa/state_tracker/st_atom_rasterizer.c | 560 +- mesalib/src/mesa/state_tracker/st_cb_blit.c | 664 +- .../src/mesa/state_tracker/st_cb_bufferobjects.c | 790 +- mesalib/src/mesa/state_tracker/st_cb_clear.c | 1206 +- mesalib/src/mesa/state_tracker/st_cb_drawpixels.c | 3288 +- mesalib/src/mesa/state_tracker/st_cb_drawtex.c | 614 +- mesalib/src/mesa/state_tracker/st_cb_readpixels.c | 1284 +- mesalib/src/mesa/state_tracker/st_cb_texture.c | 3868 +- mesalib/src/mesa/state_tracker/st_context.c | 606 +- mesalib/src/mesa/state_tracker/st_context.h | 576 +- mesalib/src/mesa/state_tracker/st_draw.c | 1660 +- mesalib/src/mesa/state_tracker/st_extensions.c | 1362 +- mesalib/src/mesa/state_tracker/st_format.c | 2976 +- mesalib/src/mesa/state_tracker/st_format.h | 174 +- mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c | 2568 +- mesalib/src/mesa/state_tracker/st_program.c | 2410 +- mesalib/src/mesa/state_tracker/st_texture.h | 468 +- mesalib/src/mesa/swrast/s_accum.c | 1196 +- mesalib/src/mesa/swrast/s_bitmap.c | 446 +- mesalib/src/mesa/swrast/s_context.c | 1812 +- mesalib/src/mesa/swrast/s_context.h | 696 +- mesalib/src/mesa/swrast/s_drawpix.c | 1506 +- mesalib/src/mesa/swrast/s_fog.c | 488 +- mesalib/src/mesa/swrast/s_fragprog.c | 554 +- mesalib/src/mesa/swrast/s_readpix.c | 1028 +- mesalib/src/mesa/swrast/s_texrender.c | 1308 +- mesalib/src/mesa/swrast/s_triangle.c | 2286 +- mesalib/src/mesa/tnl/t_context.c | 440 +- mesalib/src/mesa/tnl/t_draw.c | 1096 +- mesalib/src/mesa/vbo/vbo.h | 352 +- mesalib/src/mesa/vbo/vbo_attrib_tmp.h | 2274 +- mesalib/src/mesa/vbo/vbo_exec.h | 408 +- mesalib/src/mesa/vbo/vbo_exec_array.c | 2748 +- mesalib/src/mesa/vbo/vbo_save_api.c | 2896 +- 193 files changed, 247000 insertions(+), 247000 deletions(-) (limited to 'mesalib/src') diff --git a/mesalib/src/SConscript b/mesalib/src/SConscript index 0f15415a5..87e244403 100644 --- a/mesalib/src/SConscript +++ b/mesalib/src/SConscript @@ -1,33 +1,33 @@ -Import('*') - - -if env['platform'] == 'windows': - SConscript('getopt/SConscript') - -SConscript('glsl/SConscript') - -if env['hostonly']: - # We are just compiling the things necessary on the host for cross - # compilation - Return() - - -# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not -# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined -# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to -# enable OpenGL ES support. -SConscript('mapi/glapi/SConscript') -SConscript('mesa/SConscript') - -SConscript('mapi/vgapi/SConscript') - -if env['platform'] != 'embedded': - SConscript('glx/SConscript') - SConscript('egl/main/SConscript') - SConscript('glu/sgi/SConscript') - - if env['gles']: - SConscript('mapi/shared-glapi/SConscript') - -SConscript('gallium/SConscript') - +Import('*') + + +if env['platform'] == 'windows': + SConscript('getopt/SConscript') + +SConscript('glsl/SConscript') + +if env['hostonly']: + # We are just compiling the things necessary on the host for cross + # compilation + Return() + + +# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not +# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined +# in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to +# enable OpenGL ES support. +SConscript('mapi/glapi/SConscript') +SConscript('mesa/SConscript') + +SConscript('mapi/vgapi/SConscript') + +if env['platform'] != 'embedded': + SConscript('glx/SConscript') + SConscript('egl/main/SConscript') + SConscript('glu/sgi/SConscript') + + if env['gles']: + SConscript('mapi/shared-glapi/SConscript') + +SConscript('gallium/SConscript') + diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h index eb3fc4cb6..46d932293 100644 --- a/mesalib/src/gallium/auxiliary/util/u_math.h +++ b/mesalib/src/gallium/auxiliary/util/u_math.h @@ -1,673 +1,673 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * Math utilities and approximations for common math functions. - * Reduced precision is usually acceptable in shaders... - * - * "fast" is used in the names of functions which are low-precision, - * or at least lower-precision than the normal C lib functions. - */ - - -#ifndef U_MATH_H -#define U_MATH_H - - -#include "pipe/p_compiler.h" -#include "util/u_debug.h" - - -#ifdef __cplusplus -extern "C" { -#endif - - -#if defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT) -__inline double ceil(double val) -{ - double ceil_val; - - if ((val - (long) val) == 0) { - ceil_val = val; - } - else { - if (val > 0) { - ceil_val = (long) val + 1; - } - else { - ceil_val = (long) val; - } - } - - return ceil_val; -} - -#ifndef PIPE_SUBSYSTEM_WINDOWS_CE_OGL -__inline double floor(double val) -{ - double floor_val; - - if ((val - (long) val) == 0) { - floor_val = val; - } - else { - if (val > 0) { - floor_val = (long) val; - } - else { - floor_val = (long) val - 1; - } - } - - return floor_val; -} -#endif - -#pragma function(pow) -__inline double __cdecl pow(double val, double exponent) -{ - /* XXX */ - assert(0); - return 0; -} - -#pragma function(log) -__inline double __cdecl log(double val) -{ - /* XXX */ - assert(0); - return 0; -} - -#pragma function(atan2) -__inline double __cdecl atan2(double val) -{ - /* XXX */ - assert(0); - return 0; -} -#else -#include -#include -#endif - - -#ifndef M_SQRT2 -#define M_SQRT2 1.41421356237309504880 -#endif - - -#if defined(_MSC_VER) - -#if _MSC_VER < 1400 && !defined(__cplusplus) || defined(PIPE_SUBSYSTEM_WINDOWS_CE) - -static INLINE float cosf( float f ) -{ - return (float) cos( (double) f ); -} - -static INLINE float sinf( float f ) -{ - return (float) sin( (double) f ); -} - -static INLINE float ceilf( float f ) -{ - return (float) ceil( (double) f ); -} - -static INLINE float floorf( float f ) -{ - return (float) floor( (double) f ); -} - -static INLINE float powf( float f, float g ) -{ - return (float) pow( (double) f, (double) g ); -} - -static INLINE float sqrtf( float f ) -{ - return (float) sqrt( (double) f ); -} - -static INLINE float fabsf( float f ) -{ - return (float) fabs( (double) f ); -} - -static INLINE float logf( float f ) -{ - return (float) log( (double) f ); -} - -#else -/* Work-around an extra semi-colon in VS 2005 logf definition */ -#ifdef logf -#undef logf -#define logf(x) ((float)log((double)(x))) -#endif /* logf */ - -#define isfinite(x) _finite((double)(x)) -#define isnan(x) _isnan((double)(x)) -#endif /* _MSC_VER < 1400 && !defined(__cplusplus) */ - -static INLINE double log2( double x ) -{ - const double invln2 = 1.442695041; - return log( x ) * invln2; -} - -static INLINE double -round(double x) -{ - return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5); -} - -static INLINE float -roundf(float x) -{ - return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f); -} - -#endif /* _MSC_VER */ - - -#ifdef PIPE_OS_ANDROID - -static INLINE -double log2(double d) -{ - return log(d) * (1.0 / M_LN2); -} - -#endif - - - - -#define POW2_TABLE_SIZE_LOG2 9 -#define POW2_TABLE_SIZE (1 << POW2_TABLE_SIZE_LOG2) -#define POW2_TABLE_OFFSET (POW2_TABLE_SIZE/2) -#define POW2_TABLE_SCALE ((float)(POW2_TABLE_SIZE/2)) -extern float pow2_table[POW2_TABLE_SIZE]; - - -/** - * Initialize math module. This should be called before using any - * other functions in this module. - */ -extern void -util_init_math(void); - - -union fi { - float f; - int32_t i; - uint32_t ui; -}; - - -/** - * Fast version of 2^x - * Identity: exp2(a + b) = exp2(a) * exp2(b) - * Let ipart = int(x) - * Let fpart = x - ipart; - * So, exp2(x) = exp2(ipart) * exp2(fpart) - * Compute exp2(ipart) with i << ipart - * Compute exp2(fpart) with lookup table. - */ -static INLINE float -util_fast_exp2(float x) -{ - int32_t ipart; - float fpart, mpart; - union fi epart; - - if(x > 129.00000f) - return 3.402823466e+38f; - - if (x < -126.99999f) - return 0.0f; - - ipart = (int32_t) x; - fpart = x - (float) ipart; - - /* same as - * epart.f = (float) (1 << ipart) - * but faster and without integer overflow for ipart > 31 - */ - epart.i = (ipart + 127 ) << 23; - - mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)]; - - return epart.f * mpart; -} - - -/** - * Fast approximation to exp(x). - */ -static INLINE float -util_fast_exp(float x) -{ - const float k = 1.44269f; /* = log2(e) */ - return util_fast_exp2(k * x); -} - - -#define LOG2_TABLE_SIZE_LOG2 16 -#define LOG2_TABLE_SCALE (1 << LOG2_TABLE_SIZE_LOG2) -#define LOG2_TABLE_SIZE (LOG2_TABLE_SCALE + 1) -extern float log2_table[LOG2_TABLE_SIZE]; - - -/** - * Fast approximation to log2(x). - */ -static INLINE float -util_fast_log2(float x) -{ - union fi num; - float epart, mpart; - num.f = x; - epart = (float)(((num.i & 0x7f800000) >> 23) - 127); - /* mpart = log2_table[mantissa*LOG2_TABLE_SCALE + 0.5] */ - mpart = log2_table[((num.i & 0x007fffff) + (1 << (22 - LOG2_TABLE_SIZE_LOG2))) >> (23 - LOG2_TABLE_SIZE_LOG2)]; - return epart + mpart; -} - - -/** - * Fast approximation to x^y. - */ -static INLINE float -util_fast_pow(float x, float y) -{ - return util_fast_exp2(util_fast_log2(x) * y); -} - -/* Note that this counts zero as a power of two. - */ -static INLINE boolean -util_is_power_of_two( unsigned v ) -{ - return (v & (v-1)) == 0; -} - - -/** - * Floor(x), returned as int. - */ -static INLINE int -util_ifloor(float f) -{ - int ai, bi; - double af, bf; - union fi u; - af = (3 << 22) + 0.5 + (double) f; - bf = (3 << 22) + 0.5 - (double) f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi) >> 1; -} - - -/** - * Round float to nearest int. - */ -static INLINE int -util_iround(float f) -{ -#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) - int r; - __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); - return r; -#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) - int r; - _asm { - fld f - fistp r - } - return r; -#else - if (f >= 0.0f) - return (int) (f + 0.5f); - else - return (int) (f - 0.5f); -#endif -} - - -/** - * Approximate floating point comparison - */ -static INLINE boolean -util_is_approx(float a, float b, float tol) -{ - return fabs(b - a) <= tol; -} - - -/** - * Test if x is NaN or +/- infinity. - */ -static INLINE boolean -util_is_inf_or_nan(float x) -{ - union fi tmp; - tmp.f = x; - return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); -} - - -/** - * Find first bit set in word. Least significant bit is 1. - * Return 0 if no bits set. - */ -#if defined(_MSC_VER) && _MSC_VER >= 1300 && (_M_IX86 || _M_AMD64 || _M_IA64) -unsigned char _BitScanForward(unsigned long* Index, unsigned long Mask); -#pragma intrinsic(_BitScanForward) -static INLINE -unsigned long ffs( unsigned long u ) -{ - unsigned long i; - if (_BitScanForward(&i, u)) - return i + 1; - else - return 0; -} -#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) -static INLINE -unsigned ffs( unsigned u ) -{ - unsigned i; - - if (u == 0) { - return 0; - } - - __asm bsf eax, [u] - __asm inc eax - __asm mov [i], eax - - return i; -} -#elif defined(__MINGW32__) || defined(PIPE_OS_ANDROID) -#define ffs __builtin_ffs -#endif - - -/** - * Return float bits. - */ -static INLINE unsigned -fui( float f ) -{ - union fi fi; - fi.f = f; - return fi.ui; -} - - -/** - * Convert ubyte to float in [0, 1]. - * XXX a 256-entry lookup table would be slightly faster. - */ -static INLINE float -ubyte_to_float(ubyte ub) -{ - return (float) ub * (1.0f / 255.0f); -} - - -/** - * Convert float in [0,1] to ubyte in [0,255] with clamping. - */ -static INLINE ubyte -float_to_ubyte(float f) -{ - const int ieee_0996 = 0x3f7f0000; /* 0.996 or so */ - union fi tmp; - - tmp.f = f; - if (tmp.i < 0) { - return (ubyte) 0; - } - else if (tmp.i >= ieee_0996) { - return (ubyte) 255; - } - else { - tmp.f = tmp.f * (255.0f/256.0f) + 32768.0f; - return (ubyte) tmp.i; - } -} - -static INLINE float -byte_to_float_tex(int8_t b) -{ - return (b == -128) ? -1.0F : b * 1.0F / 127.0F; -} - -static INLINE int8_t -float_to_byte_tex(float f) -{ - return (int8_t) (127.0F * f); -} - -/** - * Calc log base 2 - */ -static INLINE unsigned -util_logbase2(unsigned n) -{ -#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) - return ((sizeof(unsigned) * 8 - 1) - __builtin_clz(n | 1)); -#else - unsigned pos = 0; - if (n >= 1<<16) { n >>= 16; pos += 16; } - if (n >= 1<< 8) { n >>= 8; pos += 8; } - if (n >= 1<< 4) { n >>= 4; pos += 4; } - if (n >= 1<< 2) { n >>= 2; pos += 2; } - if (n >= 1<< 1) { pos += 1; } - return pos; -#endif -} - - -/** - * Returns the smallest power of two >= x - */ -static INLINE unsigned -util_next_power_of_two(unsigned x) -{ -#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) - if (x <= 1) - return 1; - - return (1 << ((sizeof(unsigned) * 8) - __builtin_clz(x - 1))); -#else - unsigned val = x; - - if (x <= 1) - return 1; - - if (util_is_power_of_two(x)) - return x; - - val--; - val = (val >> 1) | val; - val = (val >> 2) | val; - val = (val >> 4) | val; - val = (val >> 8) | val; - val = (val >> 16) | val; - val++; - return val; -#endif -} - - -/** - * Return number of bits set in n. - */ -static INLINE unsigned -util_bitcount(unsigned n) -{ -#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) - return __builtin_popcount(n); -#else - /* K&R classic bitcount. - * - * For each iteration, clear the LSB from the bitfield. - * Requires only one iteration per set bit, instead of - * one iteration per bit less than highest set bit. - */ - unsigned bits = 0; - for (bits; n; bits++) { - n &= n - 1; - } - return bits; -#endif -} - - -/** - * Reverse byte order of a 32 bit word. - */ -static INLINE uint32_t -util_bswap32(uint32_t n) -{ -#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 403) - return __builtin_bswap32(n); -#else - return (n >> 24) | - ((n >> 8) & 0x0000ff00) | - ((n << 8) & 0x00ff0000) | - (n << 24); -#endif -} - - -/** - * Reverse byte order of a 16 bit word. - */ -static INLINE uint16_t -util_bswap16(uint16_t n) -{ - return (n >> 8) | - (n << 8); -} - - -/** - * Clamp X to [MIN, MAX]. - * This is a macro to allow float, int, uint, etc. types. - */ -#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) - -#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) -#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) - -#define MIN3( A, B, C ) ((A) < (B) ? MIN2(A, C) : MIN2(B, C)) -#define MAX3( A, B, C ) ((A) > (B) ? MAX2(A, C) : MAX2(B, C)) - -#define MIN4( A, B, C, D ) ((A) < (B) ? MIN3(A, C, D) : MIN3(B, C, D)) -#define MAX4( A, B, C, D ) ((A) > (B) ? MAX3(A, C, D) : MAX3(B, C, D)) - - -/** - * Align a value, only works pot alignemnts. - */ -static INLINE int -align(int value, int alignment) -{ - return (value + alignment - 1) & ~(alignment - 1); -} - -/** - * Works like align but on npot alignments. - */ -static INLINE size_t -util_align_npot(size_t value, size_t alignment) -{ - if (value % alignment) - return value + (alignment - (value % alignment)); - return value; -} - -static INLINE unsigned -u_minify(unsigned value, unsigned levels) -{ - return MAX2(1, value >> levels); -} - -#ifndef COPY_4V -#define COPY_4V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) -#endif - - -#ifndef COPY_4FV -#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC) -#endif - - -#ifndef ASSIGN_4V -#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \ -do { \ - (DST)[0] = (V0); \ - (DST)[1] = (V1); \ - (DST)[2] = (V2); \ - (DST)[3] = (V3); \ -} while (0) -#endif - - -static INLINE uint32_t util_unsigned_fixed(float value, unsigned frac_bits) -{ - return value < 0 ? 0 : (uint32_t)(value * (1< 0) { + ceil_val = (long) val + 1; + } + else { + ceil_val = (long) val; + } + } + + return ceil_val; +} + +#ifndef PIPE_SUBSYSTEM_WINDOWS_CE_OGL +__inline double floor(double val) +{ + double floor_val; + + if ((val - (long) val) == 0) { + floor_val = val; + } + else { + if (val > 0) { + floor_val = (long) val; + } + else { + floor_val = (long) val - 1; + } + } + + return floor_val; +} +#endif + +#pragma function(pow) +__inline double __cdecl pow(double val, double exponent) +{ + /* XXX */ + assert(0); + return 0; +} + +#pragma function(log) +__inline double __cdecl log(double val) +{ + /* XXX */ + assert(0); + return 0; +} + +#pragma function(atan2) +__inline double __cdecl atan2(double val) +{ + /* XXX */ + assert(0); + return 0; +} +#else +#include +#include +#endif + + +#ifndef M_SQRT2 +#define M_SQRT2 1.41421356237309504880 +#endif + + +#if defined(_MSC_VER) + +#if _MSC_VER < 1400 && !defined(__cplusplus) || defined(PIPE_SUBSYSTEM_WINDOWS_CE) + +static INLINE float cosf( float f ) +{ + return (float) cos( (double) f ); +} + +static INLINE float sinf( float f ) +{ + return (float) sin( (double) f ); +} + +static INLINE float ceilf( float f ) +{ + return (float) ceil( (double) f ); +} + +static INLINE float floorf( float f ) +{ + return (float) floor( (double) f ); +} + +static INLINE float powf( float f, float g ) +{ + return (float) pow( (double) f, (double) g ); +} + +static INLINE float sqrtf( float f ) +{ + return (float) sqrt( (double) f ); +} + +static INLINE float fabsf( float f ) +{ + return (float) fabs( (double) f ); +} + +static INLINE float logf( float f ) +{ + return (float) log( (double) f ); +} + +#else +/* Work-around an extra semi-colon in VS 2005 logf definition */ +#ifdef logf +#undef logf +#define logf(x) ((float)log((double)(x))) +#endif /* logf */ + +#define isfinite(x) _finite((double)(x)) +#define isnan(x) _isnan((double)(x)) +#endif /* _MSC_VER < 1400 && !defined(__cplusplus) */ + +static INLINE double log2( double x ) +{ + const double invln2 = 1.442695041; + return log( x ) * invln2; +} + +static INLINE double +round(double x) +{ + return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5); +} + +static INLINE float +roundf(float x) +{ + return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f); +} + +#endif /* _MSC_VER */ + + +#ifdef PIPE_OS_ANDROID + +static INLINE +double log2(double d) +{ + return log(d) * (1.0 / M_LN2); +} + +#endif + + + + +#define POW2_TABLE_SIZE_LOG2 9 +#define POW2_TABLE_SIZE (1 << POW2_TABLE_SIZE_LOG2) +#define POW2_TABLE_OFFSET (POW2_TABLE_SIZE/2) +#define POW2_TABLE_SCALE ((float)(POW2_TABLE_SIZE/2)) +extern float pow2_table[POW2_TABLE_SIZE]; + + +/** + * Initialize math module. This should be called before using any + * other functions in this module. + */ +extern void +util_init_math(void); + + +union fi { + float f; + int32_t i; + uint32_t ui; +}; + + +/** + * Fast version of 2^x + * Identity: exp2(a + b) = exp2(a) * exp2(b) + * Let ipart = int(x) + * Let fpart = x - ipart; + * So, exp2(x) = exp2(ipart) * exp2(fpart) + * Compute exp2(ipart) with i << ipart + * Compute exp2(fpart) with lookup table. + */ +static INLINE float +util_fast_exp2(float x) +{ + int32_t ipart; + float fpart, mpart; + union fi epart; + + if(x > 129.00000f) + return 3.402823466e+38f; + + if (x < -126.99999f) + return 0.0f; + + ipart = (int32_t) x; + fpart = x - (float) ipart; + + /* same as + * epart.f = (float) (1 << ipart) + * but faster and without integer overflow for ipart > 31 + */ + epart.i = (ipart + 127 ) << 23; + + mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)]; + + return epart.f * mpart; +} + + +/** + * Fast approximation to exp(x). + */ +static INLINE float +util_fast_exp(float x) +{ + const float k = 1.44269f; /* = log2(e) */ + return util_fast_exp2(k * x); +} + + +#define LOG2_TABLE_SIZE_LOG2 16 +#define LOG2_TABLE_SCALE (1 << LOG2_TABLE_SIZE_LOG2) +#define LOG2_TABLE_SIZE (LOG2_TABLE_SCALE + 1) +extern float log2_table[LOG2_TABLE_SIZE]; + + +/** + * Fast approximation to log2(x). + */ +static INLINE float +util_fast_log2(float x) +{ + union fi num; + float epart, mpart; + num.f = x; + epart = (float)(((num.i & 0x7f800000) >> 23) - 127); + /* mpart = log2_table[mantissa*LOG2_TABLE_SCALE + 0.5] */ + mpart = log2_table[((num.i & 0x007fffff) + (1 << (22 - LOG2_TABLE_SIZE_LOG2))) >> (23 - LOG2_TABLE_SIZE_LOG2)]; + return epart + mpart; +} + + +/** + * Fast approximation to x^y. + */ +static INLINE float +util_fast_pow(float x, float y) +{ + return util_fast_exp2(util_fast_log2(x) * y); +} + +/* Note that this counts zero as a power of two. + */ +static INLINE boolean +util_is_power_of_two( unsigned v ) +{ + return (v & (v-1)) == 0; +} + + +/** + * Floor(x), returned as int. + */ +static INLINE int +util_ifloor(float f) +{ + int ai, bi; + double af, bf; + union fi u; + af = (3 << 22) + 0.5 + (double) f; + bf = (3 << 22) + 0.5 - (double) f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi) >> 1; +} + + +/** + * Round float to nearest int. + */ +static INLINE int +util_iround(float f) +{ +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) + int r; + __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); + return r; +#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) + int r; + _asm { + fld f + fistp r + } + return r; +#else + if (f >= 0.0f) + return (int) (f + 0.5f); + else + return (int) (f - 0.5f); +#endif +} + + +/** + * Approximate floating point comparison + */ +static INLINE boolean +util_is_approx(float a, float b, float tol) +{ + return fabs(b - a) <= tol; +} + + +/** + * Test if x is NaN or +/- infinity. + */ +static INLINE boolean +util_is_inf_or_nan(float x) +{ + union fi tmp; + tmp.f = x; + return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); +} + + +/** + * Find first bit set in word. Least significant bit is 1. + * Return 0 if no bits set. + */ +#if defined(_MSC_VER) && _MSC_VER >= 1300 && (_M_IX86 || _M_AMD64 || _M_IA64) +unsigned char _BitScanForward(unsigned long* Index, unsigned long Mask); +#pragma intrinsic(_BitScanForward) +static INLINE +unsigned long ffs( unsigned long u ) +{ + unsigned long i; + if (_BitScanForward(&i, u)) + return i + 1; + else + return 0; +} +#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86) +static INLINE +unsigned ffs( unsigned u ) +{ + unsigned i; + + if (u == 0) { + return 0; + } + + __asm bsf eax, [u] + __asm inc eax + __asm mov [i], eax + + return i; +} +#elif defined(__MINGW32__) || defined(PIPE_OS_ANDROID) +#define ffs __builtin_ffs +#endif + + +/** + * Return float bits. + */ +static INLINE unsigned +fui( float f ) +{ + union fi fi; + fi.f = f; + return fi.ui; +} + + +/** + * Convert ubyte to float in [0, 1]. + * XXX a 256-entry lookup table would be slightly faster. + */ +static INLINE float +ubyte_to_float(ubyte ub) +{ + return (float) ub * (1.0f / 255.0f); +} + + +/** + * Convert float in [0,1] to ubyte in [0,255] with clamping. + */ +static INLINE ubyte +float_to_ubyte(float f) +{ + const int ieee_0996 = 0x3f7f0000; /* 0.996 or so */ + union fi tmp; + + tmp.f = f; + if (tmp.i < 0) { + return (ubyte) 0; + } + else if (tmp.i >= ieee_0996) { + return (ubyte) 255; + } + else { + tmp.f = tmp.f * (255.0f/256.0f) + 32768.0f; + return (ubyte) tmp.i; + } +} + +static INLINE float +byte_to_float_tex(int8_t b) +{ + return (b == -128) ? -1.0F : b * 1.0F / 127.0F; +} + +static INLINE int8_t +float_to_byte_tex(float f) +{ + return (int8_t) (127.0F * f); +} + +/** + * Calc log base 2 + */ +static INLINE unsigned +util_logbase2(unsigned n) +{ +#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) + return ((sizeof(unsigned) * 8 - 1) - __builtin_clz(n | 1)); +#else + unsigned pos = 0; + if (n >= 1<<16) { n >>= 16; pos += 16; } + if (n >= 1<< 8) { n >>= 8; pos += 8; } + if (n >= 1<< 4) { n >>= 4; pos += 4; } + if (n >= 1<< 2) { n >>= 2; pos += 2; } + if (n >= 1<< 1) { pos += 1; } + return pos; +#endif +} + + +/** + * Returns the smallest power of two >= x + */ +static INLINE unsigned +util_next_power_of_two(unsigned x) +{ +#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) + if (x <= 1) + return 1; + + return (1 << ((sizeof(unsigned) * 8) - __builtin_clz(x - 1))); +#else + unsigned val = x; + + if (x <= 1) + return 1; + + if (util_is_power_of_two(x)) + return x; + + val--; + val = (val >> 1) | val; + val = (val >> 2) | val; + val = (val >> 4) | val; + val = (val >> 8) | val; + val = (val >> 16) | val; + val++; + return val; +#endif +} + + +/** + * Return number of bits set in n. + */ +static INLINE unsigned +util_bitcount(unsigned n) +{ +#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 304) + return __builtin_popcount(n); +#else + /* K&R classic bitcount. + * + * For each iteration, clear the LSB from the bitfield. + * Requires only one iteration per set bit, instead of + * one iteration per bit less than highest set bit. + */ + unsigned bits = 0; + for (bits; n; bits++) { + n &= n - 1; + } + return bits; +#endif +} + + +/** + * Reverse byte order of a 32 bit word. + */ +static INLINE uint32_t +util_bswap32(uint32_t n) +{ +#if defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 403) + return __builtin_bswap32(n); +#else + return (n >> 24) | + ((n >> 8) & 0x0000ff00) | + ((n << 8) & 0x00ff0000) | + (n << 24); +#endif +} + + +/** + * Reverse byte order of a 16 bit word. + */ +static INLINE uint16_t +util_bswap16(uint16_t n) +{ + return (n >> 8) | + (n << 8); +} + + +/** + * Clamp X to [MIN, MAX]. + * This is a macro to allow float, int, uint, etc. types. + */ +#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) + +#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) +#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) + +#define MIN3( A, B, C ) ((A) < (B) ? MIN2(A, C) : MIN2(B, C)) +#define MAX3( A, B, C ) ((A) > (B) ? MAX2(A, C) : MAX2(B, C)) + +#define MIN4( A, B, C, D ) ((A) < (B) ? MIN3(A, C, D) : MIN3(B, C, D)) +#define MAX4( A, B, C, D ) ((A) > (B) ? MAX3(A, C, D) : MAX3(B, C, D)) + + +/** + * Align a value, only works pot alignemnts. + */ +static INLINE int +align(int value, int alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + +/** + * Works like align but on npot alignments. + */ +static INLINE size_t +util_align_npot(size_t value, size_t alignment) +{ + if (value % alignment) + return value + (alignment - (value % alignment)); + return value; +} + +static INLINE unsigned +u_minify(unsigned value, unsigned levels) +{ + return MAX2(1, value >> levels); +} + +#ifndef COPY_4V +#define COPY_4V( DST, SRC ) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ + (DST)[3] = (SRC)[3]; \ +} while (0) +#endif + + +#ifndef COPY_4FV +#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC) +#endif + + +#ifndef ASSIGN_4V +#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \ +do { \ + (DST)[0] = (V0); \ + (DST)[1] = (V1); \ + (DST)[2] = (V2); \ + (DST)[3] = (V3); \ +} while (0) +#endif + + +static INLINE uint32_t util_unsigned_fixed(float value, unsigned frac_bits) +{ + return value < 0 ? 0 : (uint32_t)(value * (1< - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "util/u_vbuf_mgr.h" - -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_memory.h" -#include "util/u_upload_mgr.h" -#include "translate/translate.h" -#include "translate/translate_cache.h" - -struct u_vbuf_mgr_elements { - unsigned count; - struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; - - unsigned src_format_size[PIPE_MAX_ATTRIBS]; - - /* If (velem[i].src_format != native_format[i]), the vertex buffer - * referenced by the vertex element cannot be used for rendering and - * its vertex data must be translated to native_format[i]. */ - enum pipe_format native_format[PIPE_MAX_ATTRIBS]; - unsigned native_format_size[PIPE_MAX_ATTRIBS]; - - /* This might mean two things: - * - src_format != native_format, as discussed above. - * - src_offset % 4 != 0 (if the caps don't allow such an offset). */ - boolean incompatible_layout; -}; - -struct u_vbuf_mgr_priv { - struct u_vbuf_mgr b; - struct pipe_context *pipe; - - struct translate_cache *translate_cache; - unsigned translate_vb_slot; - - struct u_vbuf_mgr_elements *ve; - void *saved_ve, *fallback_ve; - boolean ve_binding_lock; - - unsigned saved_buffer_offset[PIPE_MAX_ATTRIBS]; - - boolean any_user_vbs; - boolean incompatible_vb_layout; -}; - -static void u_vbuf_mgr_init_format_caps(struct u_vbuf_mgr_priv *mgr) -{ - struct pipe_screen *screen = mgr->pipe->screen; - - mgr->b.caps.format_fixed32 = - screen->is_format_supported(screen, PIPE_FORMAT_R32_FIXED, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER); - - mgr->b.caps.format_float16 = - screen->is_format_supported(screen, PIPE_FORMAT_R16_FLOAT, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER); - - mgr->b.caps.format_float64 = - screen->is_format_supported(screen, PIPE_FORMAT_R64_FLOAT, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER); - - mgr->b.caps.format_norm32 = - screen->is_format_supported(screen, PIPE_FORMAT_R32_UNORM, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_R32_SNORM, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER); - - mgr->b.caps.format_scaled32 = - screen->is_format_supported(screen, PIPE_FORMAT_R32_USCALED, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_R32_SSCALED, PIPE_BUFFER, - 0, PIPE_BIND_VERTEX_BUFFER); -} - -struct u_vbuf_mgr * -u_vbuf_mgr_create(struct pipe_context *pipe, - unsigned upload_buffer_size, - unsigned upload_buffer_alignment, - unsigned upload_buffer_bind, - enum u_fetch_alignment fetch_alignment) -{ - struct u_vbuf_mgr_priv *mgr = CALLOC_STRUCT(u_vbuf_mgr_priv); - - mgr->pipe = pipe; - mgr->translate_cache = translate_cache_create(); - - mgr->b.uploader = u_upload_create(pipe, upload_buffer_size, - upload_buffer_alignment, - upload_buffer_bind); - - mgr->b.caps.fetch_dword_unaligned = - fetch_alignment == U_VERTEX_FETCH_BYTE_ALIGNED; - - u_vbuf_mgr_init_format_caps(mgr); - - return &mgr->b; -} - -void u_vbuf_mgr_destroy(struct u_vbuf_mgr *mgrb) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - unsigned i; - - for (i = 0; i < mgr->b.nr_real_vertex_buffers; i++) { - pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, NULL); - pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); - } - - translate_cache_destroy(mgr->translate_cache); - u_upload_destroy(mgr->b.uploader); - FREE(mgr); -} - - -static enum u_vbuf_return_flags -u_vbuf_translate_begin(struct u_vbuf_mgr_priv *mgr, - int min_index, int max_index) -{ - struct translate_key key; - struct translate_element *te; - unsigned tr_elem_index[PIPE_MAX_ATTRIBS]; - struct translate *tr; - boolean vb_translated[PIPE_MAX_ATTRIBS] = {0}; - uint8_t *vb_map[PIPE_MAX_ATTRIBS] = {0}, *out_map; - struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {0}; - struct pipe_resource *out_buffer = NULL; - unsigned i, num_verts, out_offset; - struct pipe_vertex_element new_velems[PIPE_MAX_ATTRIBS]; - boolean upload_flushed = FALSE; - - memset(&key, 0, sizeof(key)); - memset(tr_elem_index, 0xff, sizeof(tr_elem_index)); - - /* Initialize the translate key, i.e. the recipe how vertices should be - * translated. */ - memset(&key, 0, sizeof key); - for (i = 0; i < mgr->ve->count; i++) { - struct pipe_vertex_buffer *vb = - &mgr->b.vertex_buffer[mgr->ve->ve[i].vertex_buffer_index]; - enum pipe_format output_format = mgr->ve->native_format[i]; - unsigned output_format_size = mgr->ve->native_format_size[i]; - - /* Check for support. */ - if (mgr->ve->ve[i].src_format == mgr->ve->native_format[i] && - (mgr->b.caps.fetch_dword_unaligned || - (vb->buffer_offset % 4 == 0 && - vb->stride % 4 == 0 && - mgr->ve->ve[i].src_offset % 4 == 0))) { - continue; - } - - /* Workaround for translate: output floats instead of halfs. */ - switch (output_format) { - case PIPE_FORMAT_R16_FLOAT: - output_format = PIPE_FORMAT_R32_FLOAT; - output_format_size = 4; - break; - case PIPE_FORMAT_R16G16_FLOAT: - output_format = PIPE_FORMAT_R32G32_FLOAT; - output_format_size = 8; - break; - case PIPE_FORMAT_R16G16B16_FLOAT: - output_format = PIPE_FORMAT_R32G32B32_FLOAT; - output_format_size = 12; - break; - case PIPE_FORMAT_R16G16B16A16_FLOAT: - output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - output_format_size = 16; - break; - default:; - } - - /* Add this vertex element. */ - te = &key.element[key.nr_elements]; - /*te->type; - te->instance_divisor;*/ - te->input_buffer = mgr->ve->ve[i].vertex_buffer_index; - te->input_format = mgr->ve->ve[i].src_format; - te->input_offset = mgr->ve->ve[i].src_offset; - te->output_format = output_format; - te->output_offset = key.output_stride; - - key.output_stride += output_format_size; - vb_translated[mgr->ve->ve[i].vertex_buffer_index] = TRUE; - tr_elem_index[i] = key.nr_elements; - key.nr_elements++; - } - - /* Get a translate object. */ - tr = translate_cache_find(mgr->translate_cache, &key); - - /* Map buffers we want to translate. */ - for (i = 0; i < mgr->b.nr_vertex_buffers; i++) { - if (vb_translated[i]) { - struct pipe_vertex_buffer *vb = &mgr->b.vertex_buffer[i]; - - vb_map[i] = pipe_buffer_map(mgr->pipe, vb->buffer, - PIPE_TRANSFER_READ, &vb_transfer[i]); - - tr->set_buffer(tr, i, - vb_map[i] + vb->buffer_offset + vb->stride * min_index, - vb->stride, ~0); - } - } - - /* Create and map the output buffer. */ - num_verts = max_index + 1 - min_index; - - u_upload_alloc(mgr->b.uploader, - key.output_stride * min_index, - key.output_stride * num_verts, - &out_offset, &out_buffer, &upload_flushed, - (void**)&out_map); - - out_offset -= key.output_stride * min_index; - - /* Translate. */ - tr->run(tr, 0, num_verts, 0, out_map); - - /* Unmap all buffers. */ - for (i = 0; i < mgr->b.nr_vertex_buffers; i++) { - if (vb_translated[i]) { - pipe_buffer_unmap(mgr->pipe, vb_transfer[i]); - } - } - - /* Setup the new vertex buffer in the first free slot. */ - mgr->translate_vb_slot = ~0; - for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { - if (!mgr->b.vertex_buffer[i].buffer) { - mgr->translate_vb_slot = i; - - if (i >= mgr->b.nr_vertex_buffers) { - mgr->b.nr_real_vertex_buffers = i+1; - } - break; - } - } - - if (mgr->translate_vb_slot != ~0) { - /* Setup the new vertex buffer. */ - pipe_resource_reference( - &mgr->b.real_vertex_buffer[mgr->translate_vb_slot], out_buffer); - mgr->b.vertex_buffer[mgr->translate_vb_slot].buffer_offset = out_offset; - mgr->b.vertex_buffer[mgr->translate_vb_slot].stride = key.output_stride; - - /* Setup new vertex elements. */ - for (i = 0; i < mgr->ve->count; i++) { - if (tr_elem_index[i] < key.nr_elements) { - te = &key.element[tr_elem_index[i]]; - new_velems[i].instance_divisor = mgr->ve->ve[i].instance_divisor; - new_velems[i].src_format = te->output_format; - new_velems[i].src_offset = te->output_offset; - new_velems[i].vertex_buffer_index = mgr->translate_vb_slot; - } else { - memcpy(&new_velems[i], &mgr->ve->ve[i], - sizeof(struct pipe_vertex_element)); - } - } - - mgr->fallback_ve = - mgr->pipe->create_vertex_elements_state(mgr->pipe, mgr->ve->count, - new_velems); - - /* Preserve saved_ve. */ - mgr->ve_binding_lock = TRUE; - mgr->pipe->bind_vertex_elements_state(mgr->pipe, mgr->fallback_ve); - mgr->ve_binding_lock = FALSE; - } - - pipe_resource_reference(&out_buffer, NULL); - - return upload_flushed ? U_VBUF_UPLOAD_FLUSHED : 0; -} - -static void u_vbuf_translate_end(struct u_vbuf_mgr_priv *mgr) -{ - if (mgr->fallback_ve == NULL) { - return; - } - - /* Restore vertex elements. */ - /* Note that saved_ve will be overwritten in bind_vertex_elements_state. */ - mgr->pipe->bind_vertex_elements_state(mgr->pipe, mgr->saved_ve); - mgr->pipe->delete_vertex_elements_state(mgr->pipe, mgr->fallback_ve); - mgr->fallback_ve = NULL; - - /* Delete the now-unused VBO. */ - pipe_resource_reference(&mgr->b.real_vertex_buffer[mgr->translate_vb_slot], - NULL); - mgr->b.nr_real_vertex_buffers = mgr->b.nr_vertex_buffers; -} - -#define FORMAT_REPLACE(what, withwhat) \ - case PIPE_FORMAT_##what: format = PIPE_FORMAT_##withwhat; break - -struct u_vbuf_mgr_elements * -u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb, - unsigned count, - const struct pipe_vertex_element *attribs, - struct pipe_vertex_element *native_attribs) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - unsigned i; - struct u_vbuf_mgr_elements *ve = CALLOC_STRUCT(u_vbuf_mgr_elements); - - ve->count = count; - - if (!count) { - return ve; - } - - memcpy(ve->ve, attribs, sizeof(struct pipe_vertex_element) * count); - memcpy(native_attribs, attribs, sizeof(struct pipe_vertex_element) * count); - - /* Set the best native format in case the original format is not - * supported. */ - for (i = 0; i < count; i++) { - enum pipe_format format = ve->ve[i].src_format; - - ve->src_format_size[i] = util_format_get_blocksize(format); - - /* Choose a native format. - * For now we don't care about the alignment, that's going to - * be sorted out later. */ - if (!mgr->b.caps.format_fixed32) { - switch (format) { - FORMAT_REPLACE(R32_FIXED, R32_FLOAT); - FORMAT_REPLACE(R32G32_FIXED, R32G32_FLOAT); - FORMAT_REPLACE(R32G32B32_FIXED, R32G32B32_FLOAT); - FORMAT_REPLACE(R32G32B32A32_FIXED, R32G32B32A32_FLOAT); - default:; - } - } - if (!mgr->b.caps.format_float16) { - switch (format) { - FORMAT_REPLACE(R16_FLOAT, R32_FLOAT); - FORMAT_REPLACE(R16G16_FLOAT, R32G32_FLOAT); - FORMAT_REPLACE(R16G16B16_FLOAT, R32G32B32_FLOAT); - FORMAT_REPLACE(R16G16B16A16_FLOAT, R32G32B32A32_FLOAT); - default:; - } - } - if (!mgr->b.caps.format_float64) { - switch (format) { - FORMAT_REPLACE(R64_FLOAT, R32_FLOAT); - FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT); - FORMAT_REPLACE(R64G64B64_FLOAT, R32G32B32_FLOAT); - FORMAT_REPLACE(R64G64B64A64_FLOAT, R32G32B32A32_FLOAT); - default:; - } - } - if (!mgr->b.caps.format_norm32) { - switch (format) { - FORMAT_REPLACE(R32_UNORM, R32_FLOAT); - FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT); - FORMAT_REPLACE(R32G32B32_UNORM, R32G32B32_FLOAT); - FORMAT_REPLACE(R32G32B32A32_UNORM, R32G32B32A32_FLOAT); - FORMAT_REPLACE(R32_SNORM, R32_FLOAT); - FORMAT_REPLACE(R32G32_SNORM, R32G32_FLOAT); - FORMAT_REPLACE(R32G32B32_SNORM, R32G32B32_FLOAT); - FORMAT_REPLACE(R32G32B32A32_SNORM, R32G32B32A32_FLOAT); - default:; - } - } - if (!mgr->b.caps.format_scaled32) { - switch (format) { - FORMAT_REPLACE(R32_USCALED, R32_FLOAT); - FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT); - FORMAT_REPLACE(R32G32B32_USCALED, R32G32B32_FLOAT); - FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT); - FORMAT_REPLACE(R32_SSCALED, R32_FLOAT); - FORMAT_REPLACE(R32G32_SSCALED, R32G32_FLOAT); - FORMAT_REPLACE(R32G32B32_SSCALED, R32G32B32_FLOAT); - FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT); - default:; - } - } - - native_attribs[i].src_format = format; - ve->native_format[i] = format; - ve->native_format_size[i] = - util_format_get_blocksize(ve->native_format[i]); - - ve->incompatible_layout = - ve->incompatible_layout || - ve->ve[i].src_format != ve->native_format[i] || - (!mgr->b.caps.fetch_dword_unaligned && ve->ve[i].src_offset % 4 != 0); - } - - /* Align the formats to the size of DWORD if needed. */ - if (!mgr->b.caps.fetch_dword_unaligned) { - for (i = 0; i < count; i++) { - ve->native_format_size[i] = align(ve->native_format_size[i], 4); - } - } - - return ve; -} - -void u_vbuf_mgr_bind_vertex_elements(struct u_vbuf_mgr *mgrb, - void *cso, - struct u_vbuf_mgr_elements *ve) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - - if (!cso) { - return; - } - - if (!mgr->ve_binding_lock) { - mgr->saved_ve = cso; - mgr->ve = ve; - } -} - -void u_vbuf_mgr_destroy_vertex_elements(struct u_vbuf_mgr *mgr, - struct u_vbuf_mgr_elements *ve) -{ - FREE(ve); -} - -void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgrb, - unsigned count, - const struct pipe_vertex_buffer *bufs) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - unsigned i; - - mgr->any_user_vbs = FALSE; - mgr->incompatible_vb_layout = FALSE; - - if (!mgr->b.caps.fetch_dword_unaligned) { - /* Check if the strides and offsets are aligned to the size of DWORD. */ - for (i = 0; i < count; i++) { - if (bufs[i].buffer) { - if (bufs[i].stride % 4 != 0 || - bufs[i].buffer_offset % 4 != 0) { - mgr->incompatible_vb_layout = TRUE; - break; - } - } - } - } - - for (i = 0; i < count; i++) { - const struct pipe_vertex_buffer *vb = &bufs[i]; - - pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, vb->buffer); - pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); - mgr->saved_buffer_offset[i] = vb->buffer_offset; - - if (!vb->buffer) { - continue; - } - - if (u_vbuf_resource(vb->buffer)->user_ptr) { - mgr->any_user_vbs = TRUE; - continue; - } - - pipe_resource_reference(&mgr->b.real_vertex_buffer[i], vb->buffer); - } - - for (; i < mgr->b.nr_real_vertex_buffers; i++) { - pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, NULL); - pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); - } - - memcpy(mgr->b.vertex_buffer, bufs, - sizeof(struct pipe_vertex_buffer) * count); - - mgr->b.nr_vertex_buffers = count; - mgr->b.nr_real_vertex_buffers = count; -} - -static enum u_vbuf_return_flags -u_vbuf_upload_buffers(struct u_vbuf_mgr_priv *mgr, - int min_index, int max_index, - unsigned instance_count) -{ - unsigned i, nr = mgr->ve->count; - unsigned count = max_index + 1 - min_index; - boolean uploaded[PIPE_MAX_ATTRIBS] = {0}; - enum u_vbuf_return_flags retval = 0; - - for (i = 0; i < nr; i++) { - unsigned index = mgr->ve->ve[i].vertex_buffer_index; - struct pipe_vertex_buffer *vb = &mgr->b.vertex_buffer[index]; - - if (vb->buffer && - u_vbuf_resource(vb->buffer)->user_ptr && - !uploaded[index]) { - unsigned first, size; - boolean flushed; - unsigned instance_div = mgr->ve->ve[i].instance_divisor; - - if (instance_div) { - first = 0; - size = vb->stride * - ((instance_count + instance_div - 1) / instance_div); - } else if (vb->stride) { - first = vb->stride * min_index; - size = vb->stride * count; - - /* Unusual case when stride is smaller than the format size. - * XXX This won't work with interleaved arrays. */ - if (mgr->ve->native_format_size[i] > vb->stride) - size += mgr->ve->native_format_size[i] - vb->stride; - } else { - first = 0; - size = mgr->ve->native_format_size[i]; - } - - u_upload_data(mgr->b.uploader, first, size, - u_vbuf_resource(vb->buffer)->user_ptr + first, - &vb->buffer_offset, - &mgr->b.real_vertex_buffer[index], - &flushed); - - vb->buffer_offset -= first; - - uploaded[index] = TRUE; - if (flushed) - retval |= U_VBUF_UPLOAD_FLUSHED; - } else { - assert(mgr->b.real_vertex_buffer[index]); - } - } - - return retval; -} - -static void u_vbuf_mgr_compute_max_index(struct u_vbuf_mgr_priv *mgr) -{ - unsigned i, nr = mgr->ve->count; - - mgr->b.max_index = ~0; - - for (i = 0; i < nr; i++) { - struct pipe_vertex_buffer *vb = - &mgr->b.vertex_buffer[mgr->ve->ve[i].vertex_buffer_index]; - int unused; - unsigned max_index; - - if (!vb->buffer || - !vb->stride || - u_vbuf_resource(vb->buffer)->user_ptr) { - continue; - } - - /* How many bytes is unused after the last vertex. - * width0 may be "count*stride - unused" and we have to compensate - * for that when dividing by stride. */ - unused = vb->stride - - (mgr->ve->ve[i].src_offset + mgr->ve->src_format_size[i]); - - /* If src_offset is greater than stride (which means it's a buffer - * offset rather than a vertex offset)... */ - if (unused < 0) { - unused = 0; - } - - /* Compute the maximum index for this vertex element. */ - max_index = - (vb->buffer->width0 - vb->buffer_offset + (unsigned)unused) / - vb->stride - 1; - - mgr->b.max_index = MIN2(mgr->b.max_index, max_index); - } -} - -enum u_vbuf_return_flags -u_vbuf_mgr_draw_begin(struct u_vbuf_mgr *mgrb, - const struct pipe_draw_info *info) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - int min_index, max_index; - enum u_vbuf_return_flags retval = 0; - - u_vbuf_mgr_compute_max_index(mgr); - - min_index = info->min_index - info->index_bias; - if (info->max_index == ~0) { - max_index = mgr->b.max_index; - } else { - max_index = MIN2(info->max_index - info->index_bias, mgr->b.max_index); - } - - /* Translate vertices with non-native layouts or formats. */ - if (mgr->incompatible_vb_layout || mgr->ve->incompatible_layout) { - retval |= u_vbuf_translate_begin(mgr, min_index, max_index); - - if (mgr->fallback_ve) { - retval |= U_VBUF_BUFFERS_UPDATED; - } - } - - /* Upload user buffers. */ - if (mgr->any_user_vbs) { - retval |= u_vbuf_upload_buffers(mgr, min_index, max_index, - info->instance_count); - retval |= U_VBUF_BUFFERS_UPDATED; - } - return retval; -} - -void u_vbuf_mgr_draw_end(struct u_vbuf_mgr *mgrb) -{ - struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; - unsigned i; - - /* buffer offsets were modified in u_vbuf_upload_buffers */ - if (mgr->any_user_vbs) { - for (i = 0; i < mgr->b.nr_vertex_buffers; i++) - mgr->b.vertex_buffer[i].buffer_offset = mgr->saved_buffer_offset[i]; - } - - if (mgr->fallback_ve) { - u_vbuf_translate_end(mgr); - } -} +/************************************************************************** + * + * Copyright 2011 Marek Olšák + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "util/u_vbuf_mgr.h" + +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" +#include "util/u_upload_mgr.h" +#include "translate/translate.h" +#include "translate/translate_cache.h" + +struct u_vbuf_mgr_elements { + unsigned count; + struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; + + unsigned src_format_size[PIPE_MAX_ATTRIBS]; + + /* If (velem[i].src_format != native_format[i]), the vertex buffer + * referenced by the vertex element cannot be used for rendering and + * its vertex data must be translated to native_format[i]. */ + enum pipe_format native_format[PIPE_MAX_ATTRIBS]; + unsigned native_format_size[PIPE_MAX_ATTRIBS]; + + /* This might mean two things: + * - src_format != native_format, as discussed above. + * - src_offset % 4 != 0 (if the caps don't allow such an offset). */ + boolean incompatible_layout; +}; + +struct u_vbuf_mgr_priv { + struct u_vbuf_mgr b; + struct pipe_context *pipe; + + struct translate_cache *translate_cache; + unsigned translate_vb_slot; + + struct u_vbuf_mgr_elements *ve; + void *saved_ve, *fallback_ve; + boolean ve_binding_lock; + + unsigned saved_buffer_offset[PIPE_MAX_ATTRIBS]; + + boolean any_user_vbs; + boolean incompatible_vb_layout; +}; + +static void u_vbuf_mgr_init_format_caps(struct u_vbuf_mgr_priv *mgr) +{ + struct pipe_screen *screen = mgr->pipe->screen; + + mgr->b.caps.format_fixed32 = + screen->is_format_supported(screen, PIPE_FORMAT_R32_FIXED, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER); + + mgr->b.caps.format_float16 = + screen->is_format_supported(screen, PIPE_FORMAT_R16_FLOAT, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER); + + mgr->b.caps.format_float64 = + screen->is_format_supported(screen, PIPE_FORMAT_R64_FLOAT, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER); + + mgr->b.caps.format_norm32 = + screen->is_format_supported(screen, PIPE_FORMAT_R32_UNORM, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_R32_SNORM, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER); + + mgr->b.caps.format_scaled32 = + screen->is_format_supported(screen, PIPE_FORMAT_R32_USCALED, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_R32_SSCALED, PIPE_BUFFER, + 0, PIPE_BIND_VERTEX_BUFFER); +} + +struct u_vbuf_mgr * +u_vbuf_mgr_create(struct pipe_context *pipe, + unsigned upload_buffer_size, + unsigned upload_buffer_alignment, + unsigned upload_buffer_bind, + enum u_fetch_alignment fetch_alignment) +{ + struct u_vbuf_mgr_priv *mgr = CALLOC_STRUCT(u_vbuf_mgr_priv); + + mgr->pipe = pipe; + mgr->translate_cache = translate_cache_create(); + + mgr->b.uploader = u_upload_create(pipe, upload_buffer_size, + upload_buffer_alignment, + upload_buffer_bind); + + mgr->b.caps.fetch_dword_unaligned = + fetch_alignment == U_VERTEX_FETCH_BYTE_ALIGNED; + + u_vbuf_mgr_init_format_caps(mgr); + + return &mgr->b; +} + +void u_vbuf_mgr_destroy(struct u_vbuf_mgr *mgrb) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + unsigned i; + + for (i = 0; i < mgr->b.nr_real_vertex_buffers; i++) { + pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, NULL); + pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); + } + + translate_cache_destroy(mgr->translate_cache); + u_upload_destroy(mgr->b.uploader); + FREE(mgr); +} + + +static enum u_vbuf_return_flags +u_vbuf_translate_begin(struct u_vbuf_mgr_priv *mgr, + int min_index, int max_index) +{ + struct translate_key key; + struct translate_element *te; + unsigned tr_elem_index[PIPE_MAX_ATTRIBS]; + struct translate *tr; + boolean vb_translated[PIPE_MAX_ATTRIBS] = {0}; + uint8_t *vb_map[PIPE_MAX_ATTRIBS] = {0}, *out_map; + struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {0}; + struct pipe_resource *out_buffer = NULL; + unsigned i, num_verts, out_offset; + struct pipe_vertex_element new_velems[PIPE_MAX_ATTRIBS]; + boolean upload_flushed = FALSE; + + memset(&key, 0, sizeof(key)); + memset(tr_elem_index, 0xff, sizeof(tr_elem_index)); + + /* Initialize the translate key, i.e. the recipe how vertices should be + * translated. */ + memset(&key, 0, sizeof key); + for (i = 0; i < mgr->ve->count; i++) { + struct pipe_vertex_buffer *vb = + &mgr->b.vertex_buffer[mgr->ve->ve[i].vertex_buffer_index]; + enum pipe_format output_format = mgr->ve->native_format[i]; + unsigned output_format_size = mgr->ve->native_format_size[i]; + + /* Check for support. */ + if (mgr->ve->ve[i].src_format == mgr->ve->native_format[i] && + (mgr->b.caps.fetch_dword_unaligned || + (vb->buffer_offset % 4 == 0 && + vb->stride % 4 == 0 && + mgr->ve->ve[i].src_offset % 4 == 0))) { + continue; + } + + /* Workaround for translate: output floats instead of halfs. */ + switch (output_format) { + case PIPE_FORMAT_R16_FLOAT: + output_format = PIPE_FORMAT_R32_FLOAT; + output_format_size = 4; + break; + case PIPE_FORMAT_R16G16_FLOAT: + output_format = PIPE_FORMAT_R32G32_FLOAT; + output_format_size = 8; + break; + case PIPE_FORMAT_R16G16B16_FLOAT: + output_format = PIPE_FORMAT_R32G32B32_FLOAT; + output_format_size = 12; + break; + case PIPE_FORMAT_R16G16B16A16_FLOAT: + output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + output_format_size = 16; + break; + default:; + } + + /* Add this vertex element. */ + te = &key.element[key.nr_elements]; + /*te->type; + te->instance_divisor;*/ + te->input_buffer = mgr->ve->ve[i].vertex_buffer_index; + te->input_format = mgr->ve->ve[i].src_format; + te->input_offset = mgr->ve->ve[i].src_offset; + te->output_format = output_format; + te->output_offset = key.output_stride; + + key.output_stride += output_format_size; + vb_translated[mgr->ve->ve[i].vertex_buffer_index] = TRUE; + tr_elem_index[i] = key.nr_elements; + key.nr_elements++; + } + + /* Get a translate object. */ + tr = translate_cache_find(mgr->translate_cache, &key); + + /* Map buffers we want to translate. */ + for (i = 0; i < mgr->b.nr_vertex_buffers; i++) { + if (vb_translated[i]) { + struct pipe_vertex_buffer *vb = &mgr->b.vertex_buffer[i]; + + vb_map[i] = pipe_buffer_map(mgr->pipe, vb->buffer, + PIPE_TRANSFER_READ, &vb_transfer[i]); + + tr->set_buffer(tr, i, + vb_map[i] + vb->buffer_offset + vb->stride * min_index, + vb->stride, ~0); + } + } + + /* Create and map the output buffer. */ + num_verts = max_index + 1 - min_index; + + u_upload_alloc(mgr->b.uploader, + key.output_stride * min_index, + key.output_stride * num_verts, + &out_offset, &out_buffer, &upload_flushed, + (void**)&out_map); + + out_offset -= key.output_stride * min_index; + + /* Translate. */ + tr->run(tr, 0, num_verts, 0, out_map); + + /* Unmap all buffers. */ + for (i = 0; i < mgr->b.nr_vertex_buffers; i++) { + if (vb_translated[i]) { + pipe_buffer_unmap(mgr->pipe, vb_transfer[i]); + } + } + + /* Setup the new vertex buffer in the first free slot. */ + mgr->translate_vb_slot = ~0; + for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { + if (!mgr->b.vertex_buffer[i].buffer) { + mgr->translate_vb_slot = i; + + if (i >= mgr->b.nr_vertex_buffers) { + mgr->b.nr_real_vertex_buffers = i+1; + } + break; + } + } + + if (mgr->translate_vb_slot != ~0) { + /* Setup the new vertex buffer. */ + pipe_resource_reference( + &mgr->b.real_vertex_buffer[mgr->translate_vb_slot], out_buffer); + mgr->b.vertex_buffer[mgr->translate_vb_slot].buffer_offset = out_offset; + mgr->b.vertex_buffer[mgr->translate_vb_slot].stride = key.output_stride; + + /* Setup new vertex elements. */ + for (i = 0; i < mgr->ve->count; i++) { + if (tr_elem_index[i] < key.nr_elements) { + te = &key.element[tr_elem_index[i]]; + new_velems[i].instance_divisor = mgr->ve->ve[i].instance_divisor; + new_velems[i].src_format = te->output_format; + new_velems[i].src_offset = te->output_offset; + new_velems[i].vertex_buffer_index = mgr->translate_vb_slot; + } else { + memcpy(&new_velems[i], &mgr->ve->ve[i], + sizeof(struct pipe_vertex_element)); + } + } + + mgr->fallback_ve = + mgr->pipe->create_vertex_elements_state(mgr->pipe, mgr->ve->count, + new_velems); + + /* Preserve saved_ve. */ + mgr->ve_binding_lock = TRUE; + mgr->pipe->bind_vertex_elements_state(mgr->pipe, mgr->fallback_ve); + mgr->ve_binding_lock = FALSE; + } + + pipe_resource_reference(&out_buffer, NULL); + + return upload_flushed ? U_VBUF_UPLOAD_FLUSHED : 0; +} + +static void u_vbuf_translate_end(struct u_vbuf_mgr_priv *mgr) +{ + if (mgr->fallback_ve == NULL) { + return; + } + + /* Restore vertex elements. */ + /* Note that saved_ve will be overwritten in bind_vertex_elements_state. */ + mgr->pipe->bind_vertex_elements_state(mgr->pipe, mgr->saved_ve); + mgr->pipe->delete_vertex_elements_state(mgr->pipe, mgr->fallback_ve); + mgr->fallback_ve = NULL; + + /* Delete the now-unused VBO. */ + pipe_resource_reference(&mgr->b.real_vertex_buffer[mgr->translate_vb_slot], + NULL); + mgr->b.nr_real_vertex_buffers = mgr->b.nr_vertex_buffers; +} + +#define FORMAT_REPLACE(what, withwhat) \ + case PIPE_FORMAT_##what: format = PIPE_FORMAT_##withwhat; break + +struct u_vbuf_mgr_elements * +u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb, + unsigned count, + const struct pipe_vertex_element *attribs, + struct pipe_vertex_element *native_attribs) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + unsigned i; + struct u_vbuf_mgr_elements *ve = CALLOC_STRUCT(u_vbuf_mgr_elements); + + ve->count = count; + + if (!count) { + return ve; + } + + memcpy(ve->ve, attribs, sizeof(struct pipe_vertex_element) * count); + memcpy(native_attribs, attribs, sizeof(struct pipe_vertex_element) * count); + + /* Set the best native format in case the original format is not + * supported. */ + for (i = 0; i < count; i++) { + enum pipe_format format = ve->ve[i].src_format; + + ve->src_format_size[i] = util_format_get_blocksize(format); + + /* Choose a native format. + * For now we don't care about the alignment, that's going to + * be sorted out later. */ + if (!mgr->b.caps.format_fixed32) { + switch (format) { + FORMAT_REPLACE(R32_FIXED, R32_FLOAT); + FORMAT_REPLACE(R32G32_FIXED, R32G32_FLOAT); + FORMAT_REPLACE(R32G32B32_FIXED, R32G32B32_FLOAT); + FORMAT_REPLACE(R32G32B32A32_FIXED, R32G32B32A32_FLOAT); + default:; + } + } + if (!mgr->b.caps.format_float16) { + switch (format) { + FORMAT_REPLACE(R16_FLOAT, R32_FLOAT); + FORMAT_REPLACE(R16G16_FLOAT, R32G32_FLOAT); + FORMAT_REPLACE(R16G16B16_FLOAT, R32G32B32_FLOAT); + FORMAT_REPLACE(R16G16B16A16_FLOAT, R32G32B32A32_FLOAT); + default:; + } + } + if (!mgr->b.caps.format_float64) { + switch (format) { + FORMAT_REPLACE(R64_FLOAT, R32_FLOAT); + FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT); + FORMAT_REPLACE(R64G64B64_FLOAT, R32G32B32_FLOAT); + FORMAT_REPLACE(R64G64B64A64_FLOAT, R32G32B32A32_FLOAT); + default:; + } + } + if (!mgr->b.caps.format_norm32) { + switch (format) { + FORMAT_REPLACE(R32_UNORM, R32_FLOAT); + FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT); + FORMAT_REPLACE(R32G32B32_UNORM, R32G32B32_FLOAT); + FORMAT_REPLACE(R32G32B32A32_UNORM, R32G32B32A32_FLOAT); + FORMAT_REPLACE(R32_SNORM, R32_FLOAT); + FORMAT_REPLACE(R32G32_SNORM, R32G32_FLOAT); + FORMAT_REPLACE(R32G32B32_SNORM, R32G32B32_FLOAT); + FORMAT_REPLACE(R32G32B32A32_SNORM, R32G32B32A32_FLOAT); + default:; + } + } + if (!mgr->b.caps.format_scaled32) { + switch (format) { + FORMAT_REPLACE(R32_USCALED, R32_FLOAT); + FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT); + FORMAT_REPLACE(R32G32B32_USCALED, R32G32B32_FLOAT); + FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT); + FORMAT_REPLACE(R32_SSCALED, R32_FLOAT); + FORMAT_REPLACE(R32G32_SSCALED, R32G32_FLOAT); + FORMAT_REPLACE(R32G32B32_SSCALED, R32G32B32_FLOAT); + FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT); + default:; + } + } + + native_attribs[i].src_format = format; + ve->native_format[i] = format; + ve->native_format_size[i] = + util_format_get_blocksize(ve->native_format[i]); + + ve->incompatible_layout = + ve->incompatible_layout || + ve->ve[i].src_format != ve->native_format[i] || + (!mgr->b.caps.fetch_dword_unaligned && ve->ve[i].src_offset % 4 != 0); + } + + /* Align the formats to the size of DWORD if needed. */ + if (!mgr->b.caps.fetch_dword_unaligned) { + for (i = 0; i < count; i++) { + ve->native_format_size[i] = align(ve->native_format_size[i], 4); + } + } + + return ve; +} + +void u_vbuf_mgr_bind_vertex_elements(struct u_vbuf_mgr *mgrb, + void *cso, + struct u_vbuf_mgr_elements *ve) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + + if (!cso) { + return; + } + + if (!mgr->ve_binding_lock) { + mgr->saved_ve = cso; + mgr->ve = ve; + } +} + +void u_vbuf_mgr_destroy_vertex_elements(struct u_vbuf_mgr *mgr, + struct u_vbuf_mgr_elements *ve) +{ + FREE(ve); +} + +void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgrb, + unsigned count, + const struct pipe_vertex_buffer *bufs) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + unsigned i; + + mgr->any_user_vbs = FALSE; + mgr->incompatible_vb_layout = FALSE; + + if (!mgr->b.caps.fetch_dword_unaligned) { + /* Check if the strides and offsets are aligned to the size of DWORD. */ + for (i = 0; i < count; i++) { + if (bufs[i].buffer) { + if (bufs[i].stride % 4 != 0 || + bufs[i].buffer_offset % 4 != 0) { + mgr->incompatible_vb_layout = TRUE; + break; + } + } + } + } + + for (i = 0; i < count; i++) { + const struct pipe_vertex_buffer *vb = &bufs[i]; + + pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, vb->buffer); + pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); + mgr->saved_buffer_offset[i] = vb->buffer_offset; + + if (!vb->buffer) { + continue; + } + + if (u_vbuf_resource(vb->buffer)->user_ptr) { + mgr->any_user_vbs = TRUE; + continue; + } + + pipe_resource_reference(&mgr->b.real_vertex_buffer[i], vb->buffer); + } + + for (; i < mgr->b.nr_real_vertex_buffers; i++) { + pipe_resource_reference(&mgr->b.vertex_buffer[i].buffer, NULL); + pipe_resource_reference(&mgr->b.real_vertex_buffer[i], NULL); + } + + memcpy(mgr->b.vertex_buffer, bufs, + sizeof(struct pipe_vertex_buffer) * count); + + mgr->b.nr_vertex_buffers = count; + mgr->b.nr_real_vertex_buffers = count; +} + +static enum u_vbuf_return_flags +u_vbuf_upload_buffers(struct u_vbuf_mgr_priv *mgr, + int min_index, int max_index, + unsigned instance_count) +{ + unsigned i, nr = mgr->ve->count; + unsigned count = max_index + 1 - min_index; + boolean uploaded[PIPE_MAX_ATTRIBS] = {0}; + enum u_vbuf_return_flags retval = 0; + + for (i = 0; i < nr; i++) { + unsigned index = mgr->ve->ve[i].vertex_buffer_index; + struct pipe_vertex_buffer *vb = &mgr->b.vertex_buffer[index]; + + if (vb->buffer && + u_vbuf_resource(vb->buffer)->user_ptr && + !uploaded[index]) { + unsigned first, size; + boolean flushed; + unsigned instance_div = mgr->ve->ve[i].instance_divisor; + + if (instance_div) { + first = 0; + size = vb->stride * + ((instance_count + instance_div - 1) / instance_div); + } else if (vb->stride) { + first = vb->stride * min_index; + size = vb->stride * count; + + /* Unusual case when stride is smaller than the format size. + * XXX This won't work with interleaved arrays. */ + if (mgr->ve->native_format_size[i] > vb->stride) + size += mgr->ve->native_format_size[i] - vb->stride; + } else { + first = 0; + size = mgr->ve->native_format_size[i]; + } + + u_upload_data(mgr->b.uploader, first, size, + u_vbuf_resource(vb->buffer)->user_ptr + first, + &vb->buffer_offset, + &mgr->b.real_vertex_buffer[index], + &flushed); + + vb->buffer_offset -= first; + + uploaded[index] = TRUE; + if (flushed) + retval |= U_VBUF_UPLOAD_FLUSHED; + } else { + assert(mgr->b.real_vertex_buffer[index]); + } + } + + return retval; +} + +static void u_vbuf_mgr_compute_max_index(struct u_vbuf_mgr_priv *mgr) +{ + unsigned i, nr = mgr->ve->count; + + mgr->b.max_index = ~0; + + for (i = 0; i < nr; i++) { + struct pipe_vertex_buffer *vb = + &mgr->b.vertex_buffer[mgr->ve->ve[i].vertex_buffer_index]; + int unused; + unsigned max_index; + + if (!vb->buffer || + !vb->stride || + u_vbuf_resource(vb->buffer)->user_ptr) { + continue; + } + + /* How many bytes is unused after the last vertex. + * width0 may be "count*stride - unused" and we have to compensate + * for that when dividing by stride. */ + unused = vb->stride - + (mgr->ve->ve[i].src_offset + mgr->ve->src_format_size[i]); + + /* If src_offset is greater than stride (which means it's a buffer + * offset rather than a vertex offset)... */ + if (unused < 0) { + unused = 0; + } + + /* Compute the maximum index for this vertex element. */ + max_index = + (vb->buffer->width0 - vb->buffer_offset + (unsigned)unused) / + vb->stride - 1; + + mgr->b.max_index = MIN2(mgr->b.max_index, max_index); + } +} + +enum u_vbuf_return_flags +u_vbuf_mgr_draw_begin(struct u_vbuf_mgr *mgrb, + const struct pipe_draw_info *info) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + int min_index, max_index; + enum u_vbuf_return_flags retval = 0; + + u_vbuf_mgr_compute_max_index(mgr); + + min_index = info->min_index - info->index_bias; + if (info->max_index == ~0) { + max_index = mgr->b.max_index; + } else { + max_index = MIN2(info->max_index - info->index_bias, mgr->b.max_index); + } + + /* Translate vertices with non-native layouts or formats. */ + if (mgr->incompatible_vb_layout || mgr->ve->incompatible_layout) { + retval |= u_vbuf_translate_begin(mgr, min_index, max_index); + + if (mgr->fallback_ve) { + retval |= U_VBUF_BUFFERS_UPDATED; + } + } + + /* Upload user buffers. */ + if (mgr->any_user_vbs) { + retval |= u_vbuf_upload_buffers(mgr, min_index, max_index, + info->instance_count); + retval |= U_VBUF_BUFFERS_UPDATED; + } + return retval; +} + +void u_vbuf_mgr_draw_end(struct u_vbuf_mgr *mgrb) +{ + struct u_vbuf_mgr_priv *mgr = (struct u_vbuf_mgr_priv*)mgrb; + unsigned i; + + /* buffer offsets were modified in u_vbuf_upload_buffers */ + if (mgr->any_user_vbs) { + for (i = 0; i < mgr->b.nr_vertex_buffers; i++) + mgr->b.vertex_buffer[i].buffer_offset = mgr->saved_buffer_offset[i]; + } + + if (mgr->fallback_ve) { + u_vbuf_translate_end(mgr); + } +} diff --git a/mesalib/src/glsl/ast_expr.cpp b/mesalib/src/glsl/ast_expr.cpp index e8812e7a1..e624d11cf 100644 --- a/mesalib/src/glsl/ast_expr.cpp +++ b/mesalib/src/glsl/ast_expr.cpp @@ -1,95 +1,95 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include "ast.h" - -const char * -ast_expression::operator_string(enum ast_operators op) -{ - static const char *const operators[] = { - "=", - "+", - "-", - "+", - "-", - "*", - "/", - "%", - "<<", - ">>", - "<", - ">", - "<=", - ">=", - "==", - "!=", - "&", - "^", - "|", - "~", - "&&", - "^^", - "||", - "!", - - "*=", - "/=", - "%=", - "+=", - "-=", - "<<=", - ">>=", - "&=", - "^=", - "|=", - - "?:", - - "++", - "--", - "++", - "--", - ".", - }; - - assert((unsigned int)op < sizeof(operators) / sizeof(operators[0])); - - return operators[op]; -} - - -ast_expression_bin::ast_expression_bin(int oper, ast_expression *ex0, - ast_expression *ex1) : - ast_expression(oper, ex0, ex1, NULL) -{ - assert((oper >= ast_plus) && (oper <= ast_logic_not)); -} - - -void -ast_expression_bin::print(void) const -{ - subexpressions[0]->print(); - printf("%s ", operator_string(oper)); - subexpressions[1]->print(); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "ast.h" + +const char * +ast_expression::operator_string(enum ast_operators op) +{ + static const char *const operators[] = { + "=", + "+", + "-", + "+", + "-", + "*", + "/", + "%", + "<<", + ">>", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "&", + "^", + "|", + "~", + "&&", + "^^", + "||", + "!", + + "*=", + "/=", + "%=", + "+=", + "-=", + "<<=", + ">>=", + "&=", + "^=", + "|=", + + "?:", + + "++", + "--", + "++", + "--", + ".", + }; + + assert((unsigned int)op < sizeof(operators) / sizeof(operators[0])); + + return operators[op]; +} + + +ast_expression_bin::ast_expression_bin(int oper, ast_expression *ex0, + ast_expression *ex1) : + ast_expression(oper, ex0, ex1, NULL) +{ + assert((oper >= ast_plus) && (oper <= ast_logic_not)); +} + + +void +ast_expression_bin::print(void) const +{ + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + subexpressions[1]->print(); +} diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp index 397164cde..ca45934a4 100644 --- a/mesalib/src/glsl/ast_function.cpp +++ b/mesalib/src/glsl/ast_function.cpp @@ -1,1408 +1,1408 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "glsl_symbol_table.h" -#include "ast.h" -#include "glsl_types.h" -#include "ir.h" -#include "main/core.h" /* for MIN2 */ - -static ir_rvalue * -convert_component(ir_rvalue *src, const glsl_type *desired_type); - -bool -apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, - struct _mesa_glsl_parse_state *state); - -static unsigned -process_parameters(exec_list *instructions, exec_list *actual_parameters, - exec_list *parameters, - struct _mesa_glsl_parse_state *state) -{ - unsigned count = 0; - - foreach_list (n, parameters) { - ast_node *const ast = exec_node_data(ast_node, n, link); - ir_rvalue *result = ast->hir(instructions, state); - - ir_constant *const constant = result->constant_expression_value(); - if (constant != NULL) - result = constant; - - actual_parameters->push_tail(result); - count++; - } - - return count; -} - - -/** - * Generate a source prototype for a function signature - * - * \param return_type Return type of the function. May be \c NULL. - * \param name Name of the function. - * \param parameters List of \c ir_instruction nodes representing the - * parameter list for the function. This may be either a - * formal (\c ir_variable) or actual (\c ir_rvalue) - * parameter list. Only the type is used. - * - * \return - * A ralloced string representing the prototype of the function. - */ -char * -prototype_string(const glsl_type *return_type, const char *name, - exec_list *parameters) -{ - char *str = NULL; - - if (return_type != NULL) - str = ralloc_asprintf(NULL, "%s ", return_type->name); - - ralloc_asprintf_append(&str, "%s(", name); - - const char *comma = ""; - foreach_list(node, parameters) { - const ir_instruction *const param = (ir_instruction *) node; - - ralloc_asprintf_append(&str, "%s%s", comma, param->type->name); - comma = ", "; - } - - ralloc_strcat(&str, ")"); - return str; -} - - -static ir_rvalue * -match_function_by_name(exec_list *instructions, const char *name, - YYLTYPE *loc, exec_list *actual_parameters, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - ir_function *f = state->symbols->get_function(name); - ir_function_signature *sig; - - sig = f ? f->matching_signature(actual_parameters) : NULL; - - /* FINISHME: This doesn't handle the case where shader X contains a - * FINISHME: matching signature but shader X + N contains an _exact_ - * FINISHME: matching signature. - */ - if (sig == NULL - && (f == NULL || state->es_shader || !f->has_user_signature()) - && state->symbols->get_type(name) == NULL - && (state->language_version == 110 - || state->symbols->get_variable(name) == NULL)) { - /* The current shader doesn't contain a matching function or signature. - * Before giving up, look for the prototype in the built-in functions. - */ - for (unsigned i = 0; i < state->num_builtins_to_link; i++) { - ir_function *builtin; - builtin = state->builtins_to_link[i]->symbols->get_function(name); - sig = builtin ? builtin->matching_signature(actual_parameters) : NULL; - if (sig != NULL) { - if (f == NULL) { - f = new(ctx) ir_function(name); - state->symbols->add_global_function(f); - emit_function(state, f); - } - - f->add_signature(sig->clone_prototype(f, NULL)); - break; - } - } - } - - exec_list post_call_conversions; - - if (sig != NULL) { - /* Verify that 'out' and 'inout' actual parameters are lvalues. This - * isn't done in ir_function::matching_signature because that function - * cannot generate the necessary diagnostics. - * - * Also, validate that 'const_in' formal parameters (an extension of our - * IR) correspond to ir_constant actual parameters. - * - * Also, perform implicit conversion of arguments. Note: to implicitly - * convert out parameters, we need to place them in a temporary - * variable, and do the conversion after the call takes place. Since we - * haven't emitted the call yet, we'll place the post-call conversions - * in a temporary exec_list, and emit them later. - */ - exec_list_iterator actual_iter = actual_parameters->iterator(); - exec_list_iterator formal_iter = sig->parameters.iterator(); - - while (actual_iter.has_next()) { - ir_rvalue *actual = (ir_rvalue *) actual_iter.get(); - ir_variable *formal = (ir_variable *) formal_iter.get(); - - assert(actual != NULL); - assert(formal != NULL); - - if (formal->mode == ir_var_const_in && !actual->as_constant()) { - _mesa_glsl_error(loc, state, - "parameter `%s' must be a constant expression", - formal->name); - return ir_call::get_error_instruction(ctx); - } - - if ((formal->mode == ir_var_out) - || (formal->mode == ir_var_inout)) { - const char *mode = NULL; - switch (formal->mode) { - case ir_var_out: mode = "out"; break; - case ir_var_inout: mode = "inout"; break; - default: assert(false); break; - } - /* FIXME: 'loc' is incorrect (as of 2011-01-21). It is always - * FIXME: 0:0(0). - */ - if (actual->variable_referenced() - && actual->variable_referenced()->read_only) { - _mesa_glsl_error(loc, state, - "function parameter '%s %s' references the " - "read-only variable '%s'", - mode, formal->name, - actual->variable_referenced()->name); - - } else if (!actual->is_lvalue()) { - _mesa_glsl_error(loc, state, - "function parameter '%s %s' is not an lvalue", - mode, formal->name); - } - } - - if (formal->type->is_numeric() || formal->type->is_boolean()) { - switch (formal->mode) { - case ir_var_const_in: - case ir_var_in: { - ir_rvalue *converted - = convert_component(actual, formal->type); - actual->replace_with(converted); - break; - } - case ir_var_out: - if (actual->type != formal->type) { - /* To convert an out parameter, we need to create a - * temporary variable to hold the value before conversion, - * and then perform the conversion after the function call - * returns. - * - * This has the effect of transforming code like this: - * - * void f(out int x); - * float value; - * f(value); - * - * Into IR that's equivalent to this: - * - * void f(out int x); - * float value; - * int out_parameter_conversion; - * f(out_parameter_conversion); - * value = float(out_parameter_conversion); - */ - ir_variable *tmp = - new(ctx) ir_variable(formal->type, - "out_parameter_conversion", - ir_var_temporary); - instructions->push_tail(tmp); - ir_dereference_variable *deref_tmp_1 - = new(ctx) ir_dereference_variable(tmp); - ir_dereference_variable *deref_tmp_2 - = new(ctx) ir_dereference_variable(tmp); - ir_rvalue *converted_tmp - = convert_component(deref_tmp_1, actual->type); - ir_assignment *assignment - = new(ctx) ir_assignment(actual, converted_tmp); - post_call_conversions.push_tail(assignment); - actual->replace_with(deref_tmp_2); - } - break; - case ir_var_inout: - /* Inout parameters should never require conversion, since that - * would require an implicit conversion to exist both to and - * from the formal parameter type, and there are no - * bidirectional implicit conversions. - */ - assert (actual->type == formal->type); - break; - default: - assert (!"Illegal formal parameter mode"); - break; - } - } - - actual_iter.next(); - formal_iter.next(); - } - - /* Always insert the call in the instruction stream, and return a deref - * of its return val if it returns a value, since we don't know if - * the rvalue is going to be assigned to anything or not. - * - * Also insert any out parameter conversions after the call. - */ - ir_call *call = new(ctx) ir_call(sig, actual_parameters); - ir_dereference_variable *deref; - if (!sig->return_type->is_void()) { - /* If the function call is a constant expression, don't - * generate the instructions to call it; just generate an - * ir_constant representing the constant value. - * - * Function calls can only be constant expressions starting - * in GLSL 1.20. - */ - if (state->language_version >= 120) { - ir_constant *const_val = call->constant_expression_value(); - if (const_val) { - return const_val; - } - } - - ir_variable *var; - - var = new(ctx) ir_variable(sig->return_type, - ralloc_asprintf(ctx, "%s_retval", - sig->function_name()), - ir_var_temporary); - instructions->push_tail(var); - - deref = new(ctx) ir_dereference_variable(var); - ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL); - instructions->push_tail(assign); - - deref = new(ctx) ir_dereference_variable(var); - } else { - instructions->push_tail(call); - deref = NULL; - } - instructions->append_list(&post_call_conversions); - return deref; - } else { - char *str = prototype_string(NULL, name, actual_parameters); - - _mesa_glsl_error(loc, state, "no matching function for call to `%s'", - str); - ralloc_free(str); - - const char *prefix = "candidates are: "; - - for (int i = -1; i < (int) state->num_builtins_to_link; i++) { - glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols - : state->symbols; - f = syms->get_function(name); - if (f == NULL) - continue; - - foreach_list (node, &f->signatures) { - ir_function_signature *sig = (ir_function_signature *) node; - - str = prototype_string(sig->return_type, f->name, &sig->parameters); - _mesa_glsl_error(loc, state, "%s%s", prefix, str); - ralloc_free(str); - - prefix = " "; - } - - } - - return ir_call::get_error_instruction(ctx); - } -} - - -/** - * Perform automatic type conversion of constructor parameters - * - * This implements the rules in the "Conversion and Scalar Constructors" - * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" rules. - */ -static ir_rvalue * -convert_component(ir_rvalue *src, const glsl_type *desired_type) -{ - void *ctx = ralloc_parent(src); - const unsigned a = desired_type->base_type; - const unsigned b = src->type->base_type; - ir_expression *result = NULL; - - if (src->type->is_error()) - return src; - - assert(a <= GLSL_TYPE_BOOL); - assert(b <= GLSL_TYPE_BOOL); - - if (a == b) - return src; - - switch (a) { - case GLSL_TYPE_UINT: - switch (b) { - case GLSL_TYPE_INT: - result = new(ctx) ir_expression(ir_unop_i2u, src); - break; - case GLSL_TYPE_FLOAT: - result = new(ctx) ir_expression(ir_unop_i2u, - new(ctx) ir_expression(ir_unop_f2i, src)); - break; - case GLSL_TYPE_BOOL: - result = new(ctx) ir_expression(ir_unop_i2u, - new(ctx) ir_expression(ir_unop_b2i, src)); - break; - } - break; - case GLSL_TYPE_INT: - switch (b) { - case GLSL_TYPE_UINT: - result = new(ctx) ir_expression(ir_unop_u2i, src); - break; - case GLSL_TYPE_FLOAT: - result = new(ctx) ir_expression(ir_unop_f2i, src); - break; - case GLSL_TYPE_BOOL: - result = new(ctx) ir_expression(ir_unop_b2i, src); - break; - } - break; - case GLSL_TYPE_FLOAT: - switch (b) { - case GLSL_TYPE_UINT: - result = new(ctx) ir_expression(ir_unop_u2f, desired_type, src, NULL); - break; - case GLSL_TYPE_INT: - result = new(ctx) ir_expression(ir_unop_i2f, desired_type, src, NULL); - break; - case GLSL_TYPE_BOOL: - result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL); - break; - } - break; - case GLSL_TYPE_BOOL: - switch (b) { - case GLSL_TYPE_UINT: - result = new(ctx) ir_expression(ir_unop_i2b, - new(ctx) ir_expression(ir_unop_u2i, src)); - break; - case GLSL_TYPE_INT: - result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL); - break; - case GLSL_TYPE_FLOAT: - result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL); - break; - } - break; - } - - assert(result != NULL); - assert(result->type == desired_type); - - /* Try constant folding; it may fold in the conversion we just added. */ - ir_constant *const constant = result->constant_expression_value(); - return (constant != NULL) ? (ir_rvalue *) constant : (ir_rvalue *) result; -} - -/** - * Dereference a specific component from a scalar, vector, or matrix - */ -static ir_rvalue * -dereference_component(ir_rvalue *src, unsigned component) -{ - void *ctx = ralloc_parent(src); - assert(component < src->type->components()); - - /* If the source is a constant, just create a new constant instead of a - * dereference of the existing constant. - */ - ir_constant *constant = src->as_constant(); - if (constant) - return new(ctx) ir_constant(constant, component); - - if (src->type->is_scalar()) { - return src; - } else if (src->type->is_vector()) { - return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1); - } else { - assert(src->type->is_matrix()); - - /* Dereference a row of the matrix, then call this function again to get - * a specific element from that row. - */ - const int c = component / src->type->column_type()->vector_elements; - const int r = component % src->type->column_type()->vector_elements; - ir_constant *const col_index = new(ctx) ir_constant(c); - ir_dereference *const col = new(ctx) ir_dereference_array(src, col_index); - - col->type = src->type->column_type(); - - return dereference_component(col, r); - } - - assert(!"Should not get here."); - return NULL; -} - - -static ir_rvalue * -process_array_constructor(exec_list *instructions, - const glsl_type *constructor_type, - YYLTYPE *loc, exec_list *parameters, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - /* Array constructors come in two forms: sized and unsized. Sized array - * constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4 - * variables. In this case the number of parameters must exactly match the - * specified size of the array. - * - * Unsized array constructors look like 'vec4[](a, b)', where 'a' and 'b' - * are vec4 variables. In this case the size of the array being constructed - * is determined by the number of parameters. - * - * From page 52 (page 58 of the PDF) of the GLSL 1.50 spec: - * - * "There must be exactly the same number of arguments as the size of - * the array being constructed. If no size is present in the - * constructor, then the array is explicitly sized to the number of - * arguments provided. The arguments are assigned in order, starting at - * element 0, to the elements of the constructed array. Each argument - * must be the same type as the element type of the array, or be a type - * that can be converted to the element type of the array according to - * Section 4.1.10 "Implicit Conversions."" - */ - exec_list actual_parameters; - const unsigned parameter_count = - process_parameters(instructions, &actual_parameters, parameters, state); - - if ((parameter_count == 0) - || ((constructor_type->length != 0) - && (constructor_type->length != parameter_count))) { - const unsigned min_param = (constructor_type->length == 0) - ? 1 : constructor_type->length; - - _mesa_glsl_error(loc, state, "array constructor must have %s %u " - "parameter%s", - (constructor_type->length != 0) ? "at least" : "exactly", - min_param, (min_param <= 1) ? "" : "s"); - return ir_call::get_error_instruction(ctx); - } - - if (constructor_type->length == 0) { - constructor_type = - glsl_type::get_array_instance(constructor_type->element_type(), - parameter_count); - assert(constructor_type != NULL); - assert(constructor_type->length == parameter_count); - } - - bool all_parameters_are_constant = true; - - /* Type cast each parameter and, if possible, fold constants. */ - foreach_list_safe(n, &actual_parameters) { - ir_rvalue *ir = (ir_rvalue *) n; - ir_rvalue *result = ir; - - /* Apply implicit conversions (not the scalar constructor rules!). See - * the spec quote above. */ - if (constructor_type->element_type()->is_float()) { - const glsl_type *desired_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, - ir->type->vector_elements, - ir->type->matrix_columns); - if (result->type->can_implicitly_convert_to(desired_type)) { - /* Even though convert_component() implements the constructor - * conversion rules (not the implicit conversion rules), its safe - * to use it here because we already checked that the implicit - * conversion is legal. - */ - result = convert_component(ir, desired_type); - } - } - - if (result->type != constructor_type->element_type()) { - _mesa_glsl_error(loc, state, "type error in array constructor: " - "expected: %s, found %s", - constructor_type->element_type()->name, - result->type->name); - } - - /* Attempt to convert the parameter to a constant valued expression. - * After doing so, track whether or not all the parameters to the - * constructor are trivially constant valued expressions. - */ - ir_rvalue *const constant = result->constant_expression_value(); - - if (constant != NULL) - result = constant; - else - all_parameters_are_constant = false; - - ir->replace_with(result); - } - - if (all_parameters_are_constant) - return new(ctx) ir_constant(constructor_type, &actual_parameters); - - ir_variable *var = new(ctx) ir_variable(constructor_type, "array_ctor", - ir_var_temporary); - instructions->push_tail(var); - - int i = 0; - foreach_list(node, &actual_parameters) { - ir_rvalue *rhs = (ir_rvalue *) node; - ir_rvalue *lhs = new(ctx) ir_dereference_array(var, - new(ctx) ir_constant(i)); - - ir_instruction *assignment = new(ctx) ir_assignment(lhs, rhs, NULL); - instructions->push_tail(assignment); - - i++; - } - - return new(ctx) ir_dereference_variable(var); -} - - -/** - * Try to convert a record constructor to a constant expression - */ -static ir_constant * -constant_record_constructor(const glsl_type *constructor_type, - exec_list *parameters, void *mem_ctx) -{ - foreach_list(node, parameters) { - ir_constant *constant = ((ir_instruction *) node)->as_constant(); - if (constant == NULL) - return NULL; - node->replace_with(constant); - } - - return new(mem_ctx) ir_constant(constructor_type, parameters); -} - - -/** - * Determine if a list consists of a single scalar r-value - */ -bool -single_scalar_parameter(exec_list *parameters) -{ - const ir_rvalue *const p = (ir_rvalue *) parameters->head; - assert(((ir_rvalue *)p)->as_rvalue() != NULL); - - return (p->type->is_scalar() && p->next->is_tail_sentinel()); -} - - -/** - * Generate inline code for a vector constructor - * - * The generated constructor code will consist of a temporary variable - * declaration of the same type as the constructor. A sequence of assignments - * from constructor parameters to the temporary will follow. - * - * \return - * An \c ir_dereference_variable of the temprorary generated in the constructor - * body. - */ -ir_rvalue * -emit_inline_vector_constructor(const glsl_type *type, - exec_list *instructions, - exec_list *parameters, - void *ctx) -{ - assert(!parameters->is_empty()); - - ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary); - instructions->push_tail(var); - - /* There are two kinds of vector constructors. - * - * - Construct a vector from a single scalar by replicating that scalar to - * all components of the vector. - * - * - Construct a vector from an arbirary combination of vectors and - * scalars. The components of the constructor parameters are assigned - * to the vector in order until the vector is full. - */ - const unsigned lhs_components = type->components(); - if (single_scalar_parameter(parameters)) { - ir_rvalue *first_param = (ir_rvalue *)parameters->head; - ir_rvalue *rhs = new(ctx) ir_swizzle(first_param, 0, 0, 0, 0, - lhs_components); - ir_dereference_variable *lhs = new(ctx) ir_dereference_variable(var); - const unsigned mask = (1U << lhs_components) - 1; - - assert(rhs->type == lhs->type); - - ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL, mask); - instructions->push_tail(inst); - } else { - unsigned base_component = 0; - unsigned base_lhs_component = 0; - ir_constant_data data; - unsigned constant_mask = 0, constant_components = 0; - - memset(&data, 0, sizeof(data)); - - foreach_list(node, parameters) { - ir_rvalue *param = (ir_rvalue *) node; - unsigned rhs_components = param->type->components(); - - /* Do not try to assign more components to the vector than it has! - */ - if ((rhs_components + base_lhs_component) > lhs_components) { - rhs_components = lhs_components - base_lhs_component; - } - - const ir_constant *const c = param->as_constant(); - if (c != NULL) { - for (unsigned i = 0; i < rhs_components; i++) { - switch (c->type->base_type) { - case GLSL_TYPE_UINT: - data.u[i + base_component] = c->get_uint_component(i); - break; - case GLSL_TYPE_INT: - data.i[i + base_component] = c->get_int_component(i); - break; - case GLSL_TYPE_FLOAT: - data.f[i + base_component] = c->get_float_component(i); - break; - case GLSL_TYPE_BOOL: - data.b[i + base_component] = c->get_bool_component(i); - break; - default: - assert(!"Should not get here."); - break; - } - } - - /* Mask of fields to be written in the assignment. - */ - constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component; - constant_components += rhs_components; - - base_component += rhs_components; - } - /* Advance the component index by the number of components - * that were just assigned. - */ - base_lhs_component += rhs_components; - } - - if (constant_mask != 0) { - ir_dereference *lhs = new(ctx) ir_dereference_variable(var); - const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type, - constant_components, - 1); - ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data); - - ir_instruction *inst = - new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask); - instructions->push_tail(inst); - } - - base_component = 0; - foreach_list(node, parameters) { - ir_rvalue *param = (ir_rvalue *) node; - unsigned rhs_components = param->type->components(); - - /* Do not try to assign more components to the vector than it has! - */ - if ((rhs_components + base_component) > lhs_components) { - rhs_components = lhs_components - base_component; - } - - const ir_constant *const c = param->as_constant(); - if (c == NULL) { - /* Mask of fields to be written in the assignment. - */ - const unsigned write_mask = ((1U << rhs_components) - 1) - << base_component; - - ir_dereference *lhs = new(ctx) ir_dereference_variable(var); - - /* Generate a swizzle so that LHS and RHS sizes match. - */ - ir_rvalue *rhs = - new(ctx) ir_swizzle(param, 0, 1, 2, 3, rhs_components); - - ir_instruction *inst = - new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); - instructions->push_tail(inst); - } - - /* Advance the component index by the number of components that were - * just assigned. - */ - base_component += rhs_components; - } - } - return new(ctx) ir_dereference_variable(var); -} - - -/** - * Generate assignment of a portion of a vector to a portion of a matrix column - * - * \param src_base First component of the source to be used in assignment - * \param column Column of destination to be assiged - * \param row_base First component of the destination column to be assigned - * \param count Number of components to be assigned - * - * \note - * \c src_base + \c count must be less than or equal to the number of components - * in the source vector. - */ -ir_instruction * -assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base, - ir_rvalue *src, unsigned src_base, unsigned count, - void *mem_ctx) -{ - ir_constant *col_idx = new(mem_ctx) ir_constant(column); - ir_dereference *column_ref = new(mem_ctx) ir_dereference_array(var, col_idx); - - assert(column_ref->type->components() >= (row_base + count)); - assert(src->type->components() >= (src_base + count)); - - /* Generate a swizzle that extracts the number of components from the source - * that are to be assigned to the column of the matrix. - */ - if (count < src->type->vector_elements) { - src = new(mem_ctx) ir_swizzle(src, - src_base + 0, src_base + 1, - src_base + 2, src_base + 3, - count); - } - - /* Mask of fields to be written in the assignment. - */ - const unsigned write_mask = ((1U << count) - 1) << row_base; - - return new(mem_ctx) ir_assignment(column_ref, src, NULL, write_mask); -} - - -/** - * Generate inline code for a matrix constructor - * - * The generated constructor code will consist of a temporary variable - * declaration of the same type as the constructor. A sequence of assignments - * from constructor parameters to the temporary will follow. - * - * \return - * An \c ir_dereference_variable of the temprorary generated in the constructor - * body. - */ -ir_rvalue * -emit_inline_matrix_constructor(const glsl_type *type, - exec_list *instructions, - exec_list *parameters, - void *ctx) -{ - assert(!parameters->is_empty()); - - ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary); - instructions->push_tail(var); - - /* There are three kinds of matrix constructors. - * - * - Construct a matrix from a single scalar by replicating that scalar to - * along the diagonal of the matrix and setting all other components to - * zero. - * - * - Construct a matrix from an arbirary combination of vectors and - * scalars. The components of the constructor parameters are assigned - * to the matrix in colum-major order until the matrix is full. - * - * - Construct a matrix from a single matrix. The source matrix is copied - * to the upper left portion of the constructed matrix, and the remaining - * elements take values from the identity matrix. - */ - ir_rvalue *const first_param = (ir_rvalue *) parameters->head; - if (single_scalar_parameter(parameters)) { - /* Assign the scalar to the X component of a vec4, and fill the remaining - * components with zero. - */ - ir_variable *rhs_var = - new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec", - ir_var_temporary); - instructions->push_tail(rhs_var); - - ir_constant_data zero; - zero.f[0] = 0.0; - zero.f[1] = 0.0; - zero.f[2] = 0.0; - zero.f[3] = 0.0; - - ir_instruction *inst = - new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var), - new(ctx) ir_constant(rhs_var->type, &zero), - NULL); - instructions->push_tail(inst); - - ir_dereference *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); - - inst = new(ctx) ir_assignment(rhs_ref, first_param, NULL, 0x01); - instructions->push_tail(inst); - - /* Assign the temporary vector to each column of the destination matrix - * with a swizzle that puts the X component on the diagonal of the - * matrix. In some cases this may mean that the X component does not - * get assigned into the column at all (i.e., when the matrix has more - * columns than rows). - */ - static const unsigned rhs_swiz[4][4] = { - { 0, 1, 1, 1 }, - { 1, 0, 1, 1 }, - { 1, 1, 0, 1 }, - { 1, 1, 1, 0 } - }; - - const unsigned cols_to_init = MIN2(type->matrix_columns, - type->vector_elements); - for (unsigned i = 0; i < cols_to_init; i++) { - ir_constant *const col_idx = new(ctx) ir_constant(i); - ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); - - ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); - ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, rhs_swiz[i], - type->vector_elements); - - inst = new(ctx) ir_assignment(col_ref, rhs, NULL); - instructions->push_tail(inst); - } - - for (unsigned i = cols_to_init; i < type->matrix_columns; i++) { - ir_constant *const col_idx = new(ctx) ir_constant(i); - ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); - - ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); - ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, 1, 1, 1, 1, - type->vector_elements); - - inst = new(ctx) ir_assignment(col_ref, rhs, NULL); - instructions->push_tail(inst); - } - } else if (first_param->type->is_matrix()) { - /* From page 50 (56 of the PDF) of the GLSL 1.50 spec: - * - * "If a matrix is constructed from a matrix, then each component - * (column i, row j) in the result that has a corresponding - * component (column i, row j) in the argument will be initialized - * from there. All other components will be initialized to the - * identity matrix. If a matrix argument is given to a matrix - * constructor, it is an error to have any other arguments." - */ - assert(first_param->next->is_tail_sentinel()); - ir_rvalue *const src_matrix = first_param; - - /* If the source matrix is smaller, pre-initialize the relavent parts of - * the destination matrix to the identity matrix. - */ - if ((src_matrix->type->matrix_columns < var->type->matrix_columns) - || (src_matrix->type->vector_elements < var->type->vector_elements)) { - - /* If the source matrix has fewer rows, every column of the destination - * must be initialized. Otherwise only the columns in the destination - * that do not exist in the source must be initialized. - */ - unsigned col = - (src_matrix->type->vector_elements < var->type->vector_elements) - ? 0 : src_matrix->type->matrix_columns; - - const glsl_type *const col_type = var->type->column_type(); - for (/* empty */; col < var->type->matrix_columns; col++) { - ir_constant_data ident; - - ident.f[0] = 0.0; - ident.f[1] = 0.0; - ident.f[2] = 0.0; - ident.f[3] = 0.0; - - ident.f[col] = 1.0; - - ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident); - - ir_rvalue *const lhs = - new(ctx) ir_dereference_array(var, new(ctx) ir_constant(col)); - - ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL); - instructions->push_tail(inst); - } - } - - /* Assign columns from the source matrix to the destination matrix. - * - * Since the parameter will be used in the RHS of multiple assignments, - * generate a temporary and copy the paramter there. - */ - ir_variable *const rhs_var = - new(ctx) ir_variable(first_param->type, "mat_ctor_mat", - ir_var_temporary); - instructions->push_tail(rhs_var); - - ir_dereference *const rhs_var_ref = - new(ctx) ir_dereference_variable(rhs_var); - ir_instruction *const inst = - new(ctx) ir_assignment(rhs_var_ref, first_param, NULL); - instructions->push_tail(inst); - - const unsigned last_row = MIN2(src_matrix->type->vector_elements, - var->type->vector_elements); - const unsigned last_col = MIN2(src_matrix->type->matrix_columns, - var->type->matrix_columns); - - unsigned swiz[4] = { 0, 0, 0, 0 }; - for (unsigned i = 1; i < last_row; i++) - swiz[i] = i; - - const unsigned write_mask = (1U << last_row) - 1; - - for (unsigned i = 0; i < last_col; i++) { - ir_dereference *const lhs = - new(ctx) ir_dereference_array(var, new(ctx) ir_constant(i)); - ir_rvalue *const rhs_col = - new(ctx) ir_dereference_array(rhs_var, new(ctx) ir_constant(i)); - - /* If one matrix has columns that are smaller than the columns of the - * other matrix, wrap the column access of the larger with a swizzle - * so that the LHS and RHS of the assignment have the same size (and - * therefore have the same type). - * - * It would be perfectly valid to unconditionally generate the - * swizzles, this this will typically result in a more compact IR tree. - */ - ir_rvalue *rhs; - if (lhs->type->vector_elements != rhs_col->type->vector_elements) { - rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row); - } else { - rhs = rhs_col; - } - - ir_instruction *inst = - new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); - instructions->push_tail(inst); - } - } else { - const unsigned cols = type->matrix_columns; - const unsigned rows = type->vector_elements; - unsigned col_idx = 0; - unsigned row_idx = 0; - - foreach_list (node, parameters) { - ir_rvalue *const rhs = (ir_rvalue *) node; - const unsigned components_remaining_this_column = rows - row_idx; - unsigned rhs_components = rhs->type->components(); - unsigned rhs_base = 0; - - /* Since the parameter might be used in the RHS of two assignments, - * generate a temporary and copy the paramter there. - */ - ir_variable *rhs_var = - new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary); - instructions->push_tail(rhs_var); - - ir_dereference *rhs_var_ref = - new(ctx) ir_dereference_variable(rhs_var); - ir_instruction *inst = new(ctx) ir_assignment(rhs_var_ref, rhs, NULL); - instructions->push_tail(inst); - - /* Assign the current parameter to as many components of the matrix - * as it will fill. - * - * NOTE: A single vector parameter can span two matrix columns. A - * single vec4, for example, can completely fill a mat2. - */ - if (rhs_components >= components_remaining_this_column) { - const unsigned count = MIN2(rhs_components, - components_remaining_this_column); - - rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); - - ir_instruction *inst = assign_to_matrix_column(var, col_idx, - row_idx, - rhs_var_ref, 0, - count, ctx); - instructions->push_tail(inst); - - rhs_base = count; - - col_idx++; - row_idx = 0; - } - - /* If there is data left in the parameter and components left to be - * set in the destination, emit another assignment. It is possible - * that the assignment could be of a vec4 to the last element of the - * matrix. In this case col_idx==cols, but there is still data - * left in the source parameter. Obviously, don't emit an assignment - * to data outside the destination matrix. - */ - if ((col_idx < cols) && (rhs_base < rhs_components)) { - const unsigned count = rhs_components - rhs_base; - - rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); - - ir_instruction *inst = assign_to_matrix_column(var, col_idx, - row_idx, - rhs_var_ref, - rhs_base, - count, ctx); - instructions->push_tail(inst); - - row_idx += count; - } - } - } - - return new(ctx) ir_dereference_variable(var); -} - - -ir_rvalue * -emit_inline_record_constructor(const glsl_type *type, - exec_list *instructions, - exec_list *parameters, - void *mem_ctx) -{ - ir_variable *const var = - new(mem_ctx) ir_variable(type, "record_ctor", ir_var_temporary); - ir_dereference_variable *const d = new(mem_ctx) ir_dereference_variable(var); - - instructions->push_tail(var); - - exec_node *node = parameters->head; - for (unsigned i = 0; i < type->length; i++) { - assert(!node->is_tail_sentinel()); - - ir_dereference *const lhs = - new(mem_ctx) ir_dereference_record(d->clone(mem_ctx, NULL), - type->fields.structure[i].name); - - ir_rvalue *const rhs = ((ir_instruction *) node)->as_rvalue(); - assert(rhs != NULL); - - ir_instruction *const assign = new(mem_ctx) ir_assignment(lhs, rhs, NULL); - - instructions->push_tail(assign); - node = node->next; - } - - return d; -} - - -ir_rvalue * -ast_function_expression::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - /* There are three sorts of function calls. - * - * 1. constructors - The first subexpression is an ast_type_specifier. - * 2. methods - Only the .length() method of array types. - * 3. functions - Calls to regular old functions. - * - * Method calls are actually detected when the ast_field_selection - * expression is handled. - */ - if (is_constructor()) { - const ast_type_specifier *type = (ast_type_specifier *) subexpressions[0]; - YYLTYPE loc = type->get_location(); - const char *name; - - const glsl_type *const constructor_type = type->glsl_type(& name, state); - - /* constructor_type can be NULL if a variable with the same name as the - * structure has come into scope. - */ - if (constructor_type == NULL) { - _mesa_glsl_error(& loc, state, "unknown type `%s' (structure name " - "may be shadowed by a variable with the same name)", - type->type_name); - return ir_call::get_error_instruction(ctx); - } - - - /* Constructors for samplers are illegal. - */ - if (constructor_type->is_sampler()) { - _mesa_glsl_error(& loc, state, "cannot construct sampler type `%s'", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - if (constructor_type->is_array()) { - if (state->language_version <= 110) { - _mesa_glsl_error(& loc, state, - "array constructors forbidden in GLSL 1.10"); - return ir_call::get_error_instruction(ctx); - } - - return process_array_constructor(instructions, constructor_type, - & loc, &this->expressions, state); - } - - - /* There are two kinds of constructor call. Constructors for built-in - * language types, such as mat4 and vec2, are free form. The only - * requirement is that the parameters must provide enough values of the - * correct scalar type. Constructors for arrays and structures must - * have the exact number of parameters with matching types in the - * correct order. These constructors follow essentially the same type - * matching rules as functions. - */ - if (constructor_type->is_record()) { - exec_list actual_parameters; - - process_parameters(instructions, &actual_parameters, - &this->expressions, state); - - exec_node *node = actual_parameters.head; - for (unsigned i = 0; i < constructor_type->length; i++) { - ir_rvalue *ir = (ir_rvalue *) node; - - if (node->is_tail_sentinel()) { - _mesa_glsl_error(&loc, state, - "insufficient parameters to constructor " - "for `%s'", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - if (apply_implicit_conversion(constructor_type->fields.structure[i].type, - ir, state)) { - node->replace_with(ir); - } else { - _mesa_glsl_error(&loc, state, - "parameter type mismatch in constructor " - "for `%s.%s' (%s vs %s)", - constructor_type->name, - constructor_type->fields.structure[i].name, - ir->type->name, - constructor_type->fields.structure[i].type->name); - return ir_call::get_error_instruction(ctx);; - } - - node = node->next; - } - - if (!node->is_tail_sentinel()) { - _mesa_glsl_error(&loc, state, "too many parameters in constructor " - "for `%s'", constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - ir_rvalue *const constant = - constant_record_constructor(constructor_type, &actual_parameters, - state); - - return (constant != NULL) - ? constant - : emit_inline_record_constructor(constructor_type, instructions, - &actual_parameters, state); - } - - if (!constructor_type->is_numeric() && !constructor_type->is_boolean()) - return ir_call::get_error_instruction(ctx); - - /* Total number of components of the type being constructed. */ - const unsigned type_components = constructor_type->components(); - - /* Number of components from parameters that have actually been - * consumed. This is used to perform several kinds of error checking. - */ - unsigned components_used = 0; - - unsigned matrix_parameters = 0; - unsigned nonmatrix_parameters = 0; - exec_list actual_parameters; - - foreach_list (n, &this->expressions) { - ast_node *ast = exec_node_data(ast_node, n, link); - ir_rvalue *result = ast->hir(instructions, state)->as_rvalue(); - - /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: - * - * "It is an error to provide extra arguments beyond this - * last used argument." - */ - if (components_used >= type_components) { - _mesa_glsl_error(& loc, state, "too many parameters to `%s' " - "constructor", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - if (!result->type->is_numeric() && !result->type->is_boolean()) { - _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " - "non-numeric data type", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - /* Count the number of matrix and nonmatrix parameters. This - * is used below to enforce some of the constructor rules. - */ - if (result->type->is_matrix()) - matrix_parameters++; - else - nonmatrix_parameters++; - - actual_parameters.push_tail(result); - components_used += result->type->components(); - } - - /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: - * - * "It is an error to construct matrices from other matrices. This - * is reserved for future use." - */ - if (state->language_version == 110 && matrix_parameters > 0 - && constructor_type->is_matrix()) { - _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " - "matrix in GLSL 1.10", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: - * - * "If a matrix argument is given to a matrix constructor, it is - * an error to have any other arguments." - */ - if ((matrix_parameters > 0) - && ((matrix_parameters + nonmatrix_parameters) > 1) - && constructor_type->is_matrix()) { - _mesa_glsl_error(& loc, state, "for matrix `%s' constructor, " - "matrix must be only parameter", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: - * - * "In these cases, there must be enough components provided in the - * arguments to provide an initializer for every component in the - * constructed value." - */ - if (components_used < type_components && components_used != 1 - && matrix_parameters == 0) { - _mesa_glsl_error(& loc, state, "too few components to construct " - "`%s'", - constructor_type->name); - return ir_call::get_error_instruction(ctx); - } - - /* Later, we cast each parameter to the same base type as the - * constructor. Since there are no non-floating point matrices, we - * need to break them up into a series of column vectors. - */ - if (constructor_type->base_type != GLSL_TYPE_FLOAT) { - foreach_list_safe(n, &actual_parameters) { - ir_rvalue *matrix = (ir_rvalue *) n; - - if (!matrix->type->is_matrix()) - continue; - - /* Create a temporary containing the matrix. */ - ir_variable *var = new(ctx) ir_variable(matrix->type, "matrix_tmp", - ir_var_temporary); - instructions->push_tail(var); - instructions->push_tail(new(ctx) ir_assignment(new(ctx) - ir_dereference_variable(var), matrix, NULL)); - var->constant_value = matrix->constant_expression_value(); - - /* Replace the matrix with dereferences of its columns. */ - for (int i = 0; i < matrix->type->matrix_columns; i++) { - matrix->insert_before(new (ctx) ir_dereference_array(var, - new(ctx) ir_constant(i))); - } - matrix->remove(); - } - } - - bool all_parameters_are_constant = true; - - /* Type cast each parameter and, if possible, fold constants.*/ - foreach_list_safe(n, &actual_parameters) { - ir_rvalue *ir = (ir_rvalue *) n; - - const glsl_type *desired_type = - glsl_type::get_instance(constructor_type->base_type, - ir->type->vector_elements, - ir->type->matrix_columns); - ir_rvalue *result = convert_component(ir, desired_type); - - /* Attempt to convert the parameter to a constant valued expression. - * After doing so, track whether or not all the parameters to the - * constructor are trivially constant valued expressions. - */ - ir_rvalue *const constant = result->constant_expression_value(); - - if (constant != NULL) - result = constant; - else - all_parameters_are_constant = false; - - if (result != ir) { - ir->replace_with(result); - } - } - - /* If all of the parameters are trivially constant, create a - * constant representing the complete collection of parameters. - */ - if (all_parameters_are_constant) { - return new(ctx) ir_constant(constructor_type, &actual_parameters); - } else if (constructor_type->is_scalar()) { - return dereference_component((ir_rvalue *) actual_parameters.head, - 0); - } else if (constructor_type->is_vector()) { - return emit_inline_vector_constructor(constructor_type, - instructions, - &actual_parameters, - ctx); - } else { - assert(constructor_type->is_matrix()); - return emit_inline_matrix_constructor(constructor_type, - instructions, - &actual_parameters, - ctx); - } - } else { - const ast_expression *id = subexpressions[0]; - YYLTYPE loc = id->get_location(); - exec_list actual_parameters; - - process_parameters(instructions, &actual_parameters, &this->expressions, - state); - - return match_function_by_name(instructions, - id->primary_expression.identifier, & loc, - &actual_parameters, state); - } - - return ir_call::get_error_instruction(ctx); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_symbol_table.h" +#include "ast.h" +#include "glsl_types.h" +#include "ir.h" +#include "main/core.h" /* for MIN2 */ + +static ir_rvalue * +convert_component(ir_rvalue *src, const glsl_type *desired_type); + +bool +apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, + struct _mesa_glsl_parse_state *state); + +static unsigned +process_parameters(exec_list *instructions, exec_list *actual_parameters, + exec_list *parameters, + struct _mesa_glsl_parse_state *state) +{ + unsigned count = 0; + + foreach_list (n, parameters) { + ast_node *const ast = exec_node_data(ast_node, n, link); + ir_rvalue *result = ast->hir(instructions, state); + + ir_constant *const constant = result->constant_expression_value(); + if (constant != NULL) + result = constant; + + actual_parameters->push_tail(result); + count++; + } + + return count; +} + + +/** + * Generate a source prototype for a function signature + * + * \param return_type Return type of the function. May be \c NULL. + * \param name Name of the function. + * \param parameters List of \c ir_instruction nodes representing the + * parameter list for the function. This may be either a + * formal (\c ir_variable) or actual (\c ir_rvalue) + * parameter list. Only the type is used. + * + * \return + * A ralloced string representing the prototype of the function. + */ +char * +prototype_string(const glsl_type *return_type, const char *name, + exec_list *parameters) +{ + char *str = NULL; + + if (return_type != NULL) + str = ralloc_asprintf(NULL, "%s ", return_type->name); + + ralloc_asprintf_append(&str, "%s(", name); + + const char *comma = ""; + foreach_list(node, parameters) { + const ir_instruction *const param = (ir_instruction *) node; + + ralloc_asprintf_append(&str, "%s%s", comma, param->type->name); + comma = ", "; + } + + ralloc_strcat(&str, ")"); + return str; +} + + +static ir_rvalue * +match_function_by_name(exec_list *instructions, const char *name, + YYLTYPE *loc, exec_list *actual_parameters, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_function *f = state->symbols->get_function(name); + ir_function_signature *sig; + + sig = f ? f->matching_signature(actual_parameters) : NULL; + + /* FINISHME: This doesn't handle the case where shader X contains a + * FINISHME: matching signature but shader X + N contains an _exact_ + * FINISHME: matching signature. + */ + if (sig == NULL + && (f == NULL || state->es_shader || !f->has_user_signature()) + && state->symbols->get_type(name) == NULL + && (state->language_version == 110 + || state->symbols->get_variable(name) == NULL)) { + /* The current shader doesn't contain a matching function or signature. + * Before giving up, look for the prototype in the built-in functions. + */ + for (unsigned i = 0; i < state->num_builtins_to_link; i++) { + ir_function *builtin; + builtin = state->builtins_to_link[i]->symbols->get_function(name); + sig = builtin ? builtin->matching_signature(actual_parameters) : NULL; + if (sig != NULL) { + if (f == NULL) { + f = new(ctx) ir_function(name); + state->symbols->add_global_function(f); + emit_function(state, f); + } + + f->add_signature(sig->clone_prototype(f, NULL)); + break; + } + } + } + + exec_list post_call_conversions; + + if (sig != NULL) { + /* Verify that 'out' and 'inout' actual parameters are lvalues. This + * isn't done in ir_function::matching_signature because that function + * cannot generate the necessary diagnostics. + * + * Also, validate that 'const_in' formal parameters (an extension of our + * IR) correspond to ir_constant actual parameters. + * + * Also, perform implicit conversion of arguments. Note: to implicitly + * convert out parameters, we need to place them in a temporary + * variable, and do the conversion after the call takes place. Since we + * haven't emitted the call yet, we'll place the post-call conversions + * in a temporary exec_list, and emit them later. + */ + exec_list_iterator actual_iter = actual_parameters->iterator(); + exec_list_iterator formal_iter = sig->parameters.iterator(); + + while (actual_iter.has_next()) { + ir_rvalue *actual = (ir_rvalue *) actual_iter.get(); + ir_variable *formal = (ir_variable *) formal_iter.get(); + + assert(actual != NULL); + assert(formal != NULL); + + if (formal->mode == ir_var_const_in && !actual->as_constant()) { + _mesa_glsl_error(loc, state, + "parameter `%s' must be a constant expression", + formal->name); + return ir_call::get_error_instruction(ctx); + } + + if ((formal->mode == ir_var_out) + || (formal->mode == ir_var_inout)) { + const char *mode = NULL; + switch (formal->mode) { + case ir_var_out: mode = "out"; break; + case ir_var_inout: mode = "inout"; break; + default: assert(false); break; + } + /* FIXME: 'loc' is incorrect (as of 2011-01-21). It is always + * FIXME: 0:0(0). + */ + if (actual->variable_referenced() + && actual->variable_referenced()->read_only) { + _mesa_glsl_error(loc, state, + "function parameter '%s %s' references the " + "read-only variable '%s'", + mode, formal->name, + actual->variable_referenced()->name); + + } else if (!actual->is_lvalue()) { + _mesa_glsl_error(loc, state, + "function parameter '%s %s' is not an lvalue", + mode, formal->name); + } + } + + if (formal->type->is_numeric() || formal->type->is_boolean()) { + switch (formal->mode) { + case ir_var_const_in: + case ir_var_in: { + ir_rvalue *converted + = convert_component(actual, formal->type); + actual->replace_with(converted); + break; + } + case ir_var_out: + if (actual->type != formal->type) { + /* To convert an out parameter, we need to create a + * temporary variable to hold the value before conversion, + * and then perform the conversion after the function call + * returns. + * + * This has the effect of transforming code like this: + * + * void f(out int x); + * float value; + * f(value); + * + * Into IR that's equivalent to this: + * + * void f(out int x); + * float value; + * int out_parameter_conversion; + * f(out_parameter_conversion); + * value = float(out_parameter_conversion); + */ + ir_variable *tmp = + new(ctx) ir_variable(formal->type, + "out_parameter_conversion", + ir_var_temporary); + instructions->push_tail(tmp); + ir_dereference_variable *deref_tmp_1 + = new(ctx) ir_dereference_variable(tmp); + ir_dereference_variable *deref_tmp_2 + = new(ctx) ir_dereference_variable(tmp); + ir_rvalue *converted_tmp + = convert_component(deref_tmp_1, actual->type); + ir_assignment *assignment + = new(ctx) ir_assignment(actual, converted_tmp); + post_call_conversions.push_tail(assignment); + actual->replace_with(deref_tmp_2); + } + break; + case ir_var_inout: + /* Inout parameters should never require conversion, since that + * would require an implicit conversion to exist both to and + * from the formal parameter type, and there are no + * bidirectional implicit conversions. + */ + assert (actual->type == formal->type); + break; + default: + assert (!"Illegal formal parameter mode"); + break; + } + } + + actual_iter.next(); + formal_iter.next(); + } + + /* Always insert the call in the instruction stream, and return a deref + * of its return val if it returns a value, since we don't know if + * the rvalue is going to be assigned to anything or not. + * + * Also insert any out parameter conversions after the call. + */ + ir_call *call = new(ctx) ir_call(sig, actual_parameters); + ir_dereference_variable *deref; + if (!sig->return_type->is_void()) { + /* If the function call is a constant expression, don't + * generate the instructions to call it; just generate an + * ir_constant representing the constant value. + * + * Function calls can only be constant expressions starting + * in GLSL 1.20. + */ + if (state->language_version >= 120) { + ir_constant *const_val = call->constant_expression_value(); + if (const_val) { + return const_val; + } + } + + ir_variable *var; + + var = new(ctx) ir_variable(sig->return_type, + ralloc_asprintf(ctx, "%s_retval", + sig->function_name()), + ir_var_temporary); + instructions->push_tail(var); + + deref = new(ctx) ir_dereference_variable(var); + ir_assignment *assign = new(ctx) ir_assignment(deref, call, NULL); + instructions->push_tail(assign); + + deref = new(ctx) ir_dereference_variable(var); + } else { + instructions->push_tail(call); + deref = NULL; + } + instructions->append_list(&post_call_conversions); + return deref; + } else { + char *str = prototype_string(NULL, name, actual_parameters); + + _mesa_glsl_error(loc, state, "no matching function for call to `%s'", + str); + ralloc_free(str); + + const char *prefix = "candidates are: "; + + for (int i = -1; i < (int) state->num_builtins_to_link; i++) { + glsl_symbol_table *syms = i >= 0 ? state->builtins_to_link[i]->symbols + : state->symbols; + f = syms->get_function(name); + if (f == NULL) + continue; + + foreach_list (node, &f->signatures) { + ir_function_signature *sig = (ir_function_signature *) node; + + str = prototype_string(sig->return_type, f->name, &sig->parameters); + _mesa_glsl_error(loc, state, "%s%s", prefix, str); + ralloc_free(str); + + prefix = " "; + } + + } + + return ir_call::get_error_instruction(ctx); + } +} + + +/** + * Perform automatic type conversion of constructor parameters + * + * This implements the rules in the "Conversion and Scalar Constructors" + * section (GLSL 1.10 section 5.4.1), not the "Implicit Conversions" rules. + */ +static ir_rvalue * +convert_component(ir_rvalue *src, const glsl_type *desired_type) +{ + void *ctx = ralloc_parent(src); + const unsigned a = desired_type->base_type; + const unsigned b = src->type->base_type; + ir_expression *result = NULL; + + if (src->type->is_error()) + return src; + + assert(a <= GLSL_TYPE_BOOL); + assert(b <= GLSL_TYPE_BOOL); + + if (a == b) + return src; + + switch (a) { + case GLSL_TYPE_UINT: + switch (b) { + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2u, src); + break; + case GLSL_TYPE_FLOAT: + result = new(ctx) ir_expression(ir_unop_i2u, + new(ctx) ir_expression(ir_unop_f2i, src)); + break; + case GLSL_TYPE_BOOL: + result = new(ctx) ir_expression(ir_unop_i2u, + new(ctx) ir_expression(ir_unop_b2i, src)); + break; + } + break; + case GLSL_TYPE_INT: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx) ir_expression(ir_unop_u2i, src); + break; + case GLSL_TYPE_FLOAT: + result = new(ctx) ir_expression(ir_unop_f2i, src); + break; + case GLSL_TYPE_BOOL: + result = new(ctx) ir_expression(ir_unop_b2i, src); + break; + } + break; + case GLSL_TYPE_FLOAT: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx) ir_expression(ir_unop_u2f, desired_type, src, NULL); + break; + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2f, desired_type, src, NULL); + break; + case GLSL_TYPE_BOOL: + result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL); + break; + } + break; + case GLSL_TYPE_BOOL: + switch (b) { + case GLSL_TYPE_UINT: + result = new(ctx) ir_expression(ir_unop_i2b, + new(ctx) ir_expression(ir_unop_u2i, src)); + break; + case GLSL_TYPE_INT: + result = new(ctx) ir_expression(ir_unop_i2b, desired_type, src, NULL); + break; + case GLSL_TYPE_FLOAT: + result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL); + break; + } + break; + } + + assert(result != NULL); + assert(result->type == desired_type); + + /* Try constant folding; it may fold in the conversion we just added. */ + ir_constant *const constant = result->constant_expression_value(); + return (constant != NULL) ? (ir_rvalue *) constant : (ir_rvalue *) result; +} + +/** + * Dereference a specific component from a scalar, vector, or matrix + */ +static ir_rvalue * +dereference_component(ir_rvalue *src, unsigned component) +{ + void *ctx = ralloc_parent(src); + assert(component < src->type->components()); + + /* If the source is a constant, just create a new constant instead of a + * dereference of the existing constant. + */ + ir_constant *constant = src->as_constant(); + if (constant) + return new(ctx) ir_constant(constant, component); + + if (src->type->is_scalar()) { + return src; + } else if (src->type->is_vector()) { + return new(ctx) ir_swizzle(src, component, 0, 0, 0, 1); + } else { + assert(src->type->is_matrix()); + + /* Dereference a row of the matrix, then call this function again to get + * a specific element from that row. + */ + const int c = component / src->type->column_type()->vector_elements; + const int r = component % src->type->column_type()->vector_elements; + ir_constant *const col_index = new(ctx) ir_constant(c); + ir_dereference *const col = new(ctx) ir_dereference_array(src, col_index); + + col->type = src->type->column_type(); + + return dereference_component(col, r); + } + + assert(!"Should not get here."); + return NULL; +} + + +static ir_rvalue * +process_array_constructor(exec_list *instructions, + const glsl_type *constructor_type, + YYLTYPE *loc, exec_list *parameters, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + /* Array constructors come in two forms: sized and unsized. Sized array + * constructors look like 'vec4[2](a, b)', where 'a' and 'b' are vec4 + * variables. In this case the number of parameters must exactly match the + * specified size of the array. + * + * Unsized array constructors look like 'vec4[](a, b)', where 'a' and 'b' + * are vec4 variables. In this case the size of the array being constructed + * is determined by the number of parameters. + * + * From page 52 (page 58 of the PDF) of the GLSL 1.50 spec: + * + * "There must be exactly the same number of arguments as the size of + * the array being constructed. If no size is present in the + * constructor, then the array is explicitly sized to the number of + * arguments provided. The arguments are assigned in order, starting at + * element 0, to the elements of the constructed array. Each argument + * must be the same type as the element type of the array, or be a type + * that can be converted to the element type of the array according to + * Section 4.1.10 "Implicit Conversions."" + */ + exec_list actual_parameters; + const unsigned parameter_count = + process_parameters(instructions, &actual_parameters, parameters, state); + + if ((parameter_count == 0) + || ((constructor_type->length != 0) + && (constructor_type->length != parameter_count))) { + const unsigned min_param = (constructor_type->length == 0) + ? 1 : constructor_type->length; + + _mesa_glsl_error(loc, state, "array constructor must have %s %u " + "parameter%s", + (constructor_type->length != 0) ? "at least" : "exactly", + min_param, (min_param <= 1) ? "" : "s"); + return ir_call::get_error_instruction(ctx); + } + + if (constructor_type->length == 0) { + constructor_type = + glsl_type::get_array_instance(constructor_type->element_type(), + parameter_count); + assert(constructor_type != NULL); + assert(constructor_type->length == parameter_count); + } + + bool all_parameters_are_constant = true; + + /* Type cast each parameter and, if possible, fold constants. */ + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *ir = (ir_rvalue *) n; + ir_rvalue *result = ir; + + /* Apply implicit conversions (not the scalar constructor rules!). See + * the spec quote above. */ + if (constructor_type->element_type()->is_float()) { + const glsl_type *desired_type = + glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->type->vector_elements, + ir->type->matrix_columns); + if (result->type->can_implicitly_convert_to(desired_type)) { + /* Even though convert_component() implements the constructor + * conversion rules (not the implicit conversion rules), its safe + * to use it here because we already checked that the implicit + * conversion is legal. + */ + result = convert_component(ir, desired_type); + } + } + + if (result->type != constructor_type->element_type()) { + _mesa_glsl_error(loc, state, "type error in array constructor: " + "expected: %s, found %s", + constructor_type->element_type()->name, + result->type->name); + } + + /* Attempt to convert the parameter to a constant valued expression. + * After doing so, track whether or not all the parameters to the + * constructor are trivially constant valued expressions. + */ + ir_rvalue *const constant = result->constant_expression_value(); + + if (constant != NULL) + result = constant; + else + all_parameters_are_constant = false; + + ir->replace_with(result); + } + + if (all_parameters_are_constant) + return new(ctx) ir_constant(constructor_type, &actual_parameters); + + ir_variable *var = new(ctx) ir_variable(constructor_type, "array_ctor", + ir_var_temporary); + instructions->push_tail(var); + + int i = 0; + foreach_list(node, &actual_parameters) { + ir_rvalue *rhs = (ir_rvalue *) node; + ir_rvalue *lhs = new(ctx) ir_dereference_array(var, + new(ctx) ir_constant(i)); + + ir_instruction *assignment = new(ctx) ir_assignment(lhs, rhs, NULL); + instructions->push_tail(assignment); + + i++; + } + + return new(ctx) ir_dereference_variable(var); +} + + +/** + * Try to convert a record constructor to a constant expression + */ +static ir_constant * +constant_record_constructor(const glsl_type *constructor_type, + exec_list *parameters, void *mem_ctx) +{ + foreach_list(node, parameters) { + ir_constant *constant = ((ir_instruction *) node)->as_constant(); + if (constant == NULL) + return NULL; + node->replace_with(constant); + } + + return new(mem_ctx) ir_constant(constructor_type, parameters); +} + + +/** + * Determine if a list consists of a single scalar r-value + */ +bool +single_scalar_parameter(exec_list *parameters) +{ + const ir_rvalue *const p = (ir_rvalue *) parameters->head; + assert(((ir_rvalue *)p)->as_rvalue() != NULL); + + return (p->type->is_scalar() && p->next->is_tail_sentinel()); +} + + +/** + * Generate inline code for a vector constructor + * + * The generated constructor code will consist of a temporary variable + * declaration of the same type as the constructor. A sequence of assignments + * from constructor parameters to the temporary will follow. + * + * \return + * An \c ir_dereference_variable of the temprorary generated in the constructor + * body. + */ +ir_rvalue * +emit_inline_vector_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *ctx) +{ + assert(!parameters->is_empty()); + + ir_variable *var = new(ctx) ir_variable(type, "vec_ctor", ir_var_temporary); + instructions->push_tail(var); + + /* There are two kinds of vector constructors. + * + * - Construct a vector from a single scalar by replicating that scalar to + * all components of the vector. + * + * - Construct a vector from an arbirary combination of vectors and + * scalars. The components of the constructor parameters are assigned + * to the vector in order until the vector is full. + */ + const unsigned lhs_components = type->components(); + if (single_scalar_parameter(parameters)) { + ir_rvalue *first_param = (ir_rvalue *)parameters->head; + ir_rvalue *rhs = new(ctx) ir_swizzle(first_param, 0, 0, 0, 0, + lhs_components); + ir_dereference_variable *lhs = new(ctx) ir_dereference_variable(var); + const unsigned mask = (1U << lhs_components) - 1; + + assert(rhs->type == lhs->type); + + ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL, mask); + instructions->push_tail(inst); + } else { + unsigned base_component = 0; + unsigned base_lhs_component = 0; + ir_constant_data data; + unsigned constant_mask = 0, constant_components = 0; + + memset(&data, 0, sizeof(data)); + + foreach_list(node, parameters) { + ir_rvalue *param = (ir_rvalue *) node; + unsigned rhs_components = param->type->components(); + + /* Do not try to assign more components to the vector than it has! + */ + if ((rhs_components + base_lhs_component) > lhs_components) { + rhs_components = lhs_components - base_lhs_component; + } + + const ir_constant *const c = param->as_constant(); + if (c != NULL) { + for (unsigned i = 0; i < rhs_components; i++) { + switch (c->type->base_type) { + case GLSL_TYPE_UINT: + data.u[i + base_component] = c->get_uint_component(i); + break; + case GLSL_TYPE_INT: + data.i[i + base_component] = c->get_int_component(i); + break; + case GLSL_TYPE_FLOAT: + data.f[i + base_component] = c->get_float_component(i); + break; + case GLSL_TYPE_BOOL: + data.b[i + base_component] = c->get_bool_component(i); + break; + default: + assert(!"Should not get here."); + break; + } + } + + /* Mask of fields to be written in the assignment. + */ + constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component; + constant_components += rhs_components; + + base_component += rhs_components; + } + /* Advance the component index by the number of components + * that were just assigned. + */ + base_lhs_component += rhs_components; + } + + if (constant_mask != 0) { + ir_dereference *lhs = new(ctx) ir_dereference_variable(var); + const glsl_type *rhs_type = glsl_type::get_instance(var->type->base_type, + constant_components, + 1); + ir_rvalue *rhs = new(ctx) ir_constant(rhs_type, &data); + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, constant_mask); + instructions->push_tail(inst); + } + + base_component = 0; + foreach_list(node, parameters) { + ir_rvalue *param = (ir_rvalue *) node; + unsigned rhs_components = param->type->components(); + + /* Do not try to assign more components to the vector than it has! + */ + if ((rhs_components + base_component) > lhs_components) { + rhs_components = lhs_components - base_component; + } + + const ir_constant *const c = param->as_constant(); + if (c == NULL) { + /* Mask of fields to be written in the assignment. + */ + const unsigned write_mask = ((1U << rhs_components) - 1) + << base_component; + + ir_dereference *lhs = new(ctx) ir_dereference_variable(var); + + /* Generate a swizzle so that LHS and RHS sizes match. + */ + ir_rvalue *rhs = + new(ctx) ir_swizzle(param, 0, 1, 2, 3, rhs_components); + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); + instructions->push_tail(inst); + } + + /* Advance the component index by the number of components that were + * just assigned. + */ + base_component += rhs_components; + } + } + return new(ctx) ir_dereference_variable(var); +} + + +/** + * Generate assignment of a portion of a vector to a portion of a matrix column + * + * \param src_base First component of the source to be used in assignment + * \param column Column of destination to be assiged + * \param row_base First component of the destination column to be assigned + * \param count Number of components to be assigned + * + * \note + * \c src_base + \c count must be less than or equal to the number of components + * in the source vector. + */ +ir_instruction * +assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base, + ir_rvalue *src, unsigned src_base, unsigned count, + void *mem_ctx) +{ + ir_constant *col_idx = new(mem_ctx) ir_constant(column); + ir_dereference *column_ref = new(mem_ctx) ir_dereference_array(var, col_idx); + + assert(column_ref->type->components() >= (row_base + count)); + assert(src->type->components() >= (src_base + count)); + + /* Generate a swizzle that extracts the number of components from the source + * that are to be assigned to the column of the matrix. + */ + if (count < src->type->vector_elements) { + src = new(mem_ctx) ir_swizzle(src, + src_base + 0, src_base + 1, + src_base + 2, src_base + 3, + count); + } + + /* Mask of fields to be written in the assignment. + */ + const unsigned write_mask = ((1U << count) - 1) << row_base; + + return new(mem_ctx) ir_assignment(column_ref, src, NULL, write_mask); +} + + +/** + * Generate inline code for a matrix constructor + * + * The generated constructor code will consist of a temporary variable + * declaration of the same type as the constructor. A sequence of assignments + * from constructor parameters to the temporary will follow. + * + * \return + * An \c ir_dereference_variable of the temprorary generated in the constructor + * body. + */ +ir_rvalue * +emit_inline_matrix_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *ctx) +{ + assert(!parameters->is_empty()); + + ir_variable *var = new(ctx) ir_variable(type, "mat_ctor", ir_var_temporary); + instructions->push_tail(var); + + /* There are three kinds of matrix constructors. + * + * - Construct a matrix from a single scalar by replicating that scalar to + * along the diagonal of the matrix and setting all other components to + * zero. + * + * - Construct a matrix from an arbirary combination of vectors and + * scalars. The components of the constructor parameters are assigned + * to the matrix in colum-major order until the matrix is full. + * + * - Construct a matrix from a single matrix. The source matrix is copied + * to the upper left portion of the constructed matrix, and the remaining + * elements take values from the identity matrix. + */ + ir_rvalue *const first_param = (ir_rvalue *) parameters->head; + if (single_scalar_parameter(parameters)) { + /* Assign the scalar to the X component of a vec4, and fill the remaining + * components with zero. + */ + ir_variable *rhs_var = + new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec", + ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_constant_data zero; + zero.f[0] = 0.0; + zero.f[1] = 0.0; + zero.f[2] = 0.0; + zero.f[3] = 0.0; + + ir_instruction *inst = + new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var), + new(ctx) ir_constant(rhs_var->type, &zero), + NULL); + instructions->push_tail(inst); + + ir_dereference *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + + inst = new(ctx) ir_assignment(rhs_ref, first_param, NULL, 0x01); + instructions->push_tail(inst); + + /* Assign the temporary vector to each column of the destination matrix + * with a swizzle that puts the X component on the diagonal of the + * matrix. In some cases this may mean that the X component does not + * get assigned into the column at all (i.e., when the matrix has more + * columns than rows). + */ + static const unsigned rhs_swiz[4][4] = { + { 0, 1, 1, 1 }, + { 1, 0, 1, 1 }, + { 1, 1, 0, 1 }, + { 1, 1, 1, 0 } + }; + + const unsigned cols_to_init = MIN2(type->matrix_columns, + type->vector_elements); + for (unsigned i = 0; i < cols_to_init; i++) { + ir_constant *const col_idx = new(ctx) ir_constant(i); + ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); + + ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, rhs_swiz[i], + type->vector_elements); + + inst = new(ctx) ir_assignment(col_ref, rhs, NULL); + instructions->push_tail(inst); + } + + for (unsigned i = cols_to_init; i < type->matrix_columns; i++) { + ir_constant *const col_idx = new(ctx) ir_constant(i); + ir_rvalue *const col_ref = new(ctx) ir_dereference_array(var, col_idx); + + ir_rvalue *const rhs_ref = new(ctx) ir_dereference_variable(rhs_var); + ir_rvalue *const rhs = new(ctx) ir_swizzle(rhs_ref, 1, 1, 1, 1, + type->vector_elements); + + inst = new(ctx) ir_assignment(col_ref, rhs, NULL); + instructions->push_tail(inst); + } + } else if (first_param->type->is_matrix()) { + /* From page 50 (56 of the PDF) of the GLSL 1.50 spec: + * + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding + * component (column i, row j) in the argument will be initialized + * from there. All other components will be initialized to the + * identity matrix. If a matrix argument is given to a matrix + * constructor, it is an error to have any other arguments." + */ + assert(first_param->next->is_tail_sentinel()); + ir_rvalue *const src_matrix = first_param; + + /* If the source matrix is smaller, pre-initialize the relavent parts of + * the destination matrix to the identity matrix. + */ + if ((src_matrix->type->matrix_columns < var->type->matrix_columns) + || (src_matrix->type->vector_elements < var->type->vector_elements)) { + + /* If the source matrix has fewer rows, every column of the destination + * must be initialized. Otherwise only the columns in the destination + * that do not exist in the source must be initialized. + */ + unsigned col = + (src_matrix->type->vector_elements < var->type->vector_elements) + ? 0 : src_matrix->type->matrix_columns; + + const glsl_type *const col_type = var->type->column_type(); + for (/* empty */; col < var->type->matrix_columns; col++) { + ir_constant_data ident; + + ident.f[0] = 0.0; + ident.f[1] = 0.0; + ident.f[2] = 0.0; + ident.f[3] = 0.0; + + ident.f[col] = 1.0; + + ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident); + + ir_rvalue *const lhs = + new(ctx) ir_dereference_array(var, new(ctx) ir_constant(col)); + + ir_instruction *inst = new(ctx) ir_assignment(lhs, rhs, NULL); + instructions->push_tail(inst); + } + } + + /* Assign columns from the source matrix to the destination matrix. + * + * Since the parameter will be used in the RHS of multiple assignments, + * generate a temporary and copy the paramter there. + */ + ir_variable *const rhs_var = + new(ctx) ir_variable(first_param->type, "mat_ctor_mat", + ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_dereference *const rhs_var_ref = + new(ctx) ir_dereference_variable(rhs_var); + ir_instruction *const inst = + new(ctx) ir_assignment(rhs_var_ref, first_param, NULL); + instructions->push_tail(inst); + + const unsigned last_row = MIN2(src_matrix->type->vector_elements, + var->type->vector_elements); + const unsigned last_col = MIN2(src_matrix->type->matrix_columns, + var->type->matrix_columns); + + unsigned swiz[4] = { 0, 0, 0, 0 }; + for (unsigned i = 1; i < last_row; i++) + swiz[i] = i; + + const unsigned write_mask = (1U << last_row) - 1; + + for (unsigned i = 0; i < last_col; i++) { + ir_dereference *const lhs = + new(ctx) ir_dereference_array(var, new(ctx) ir_constant(i)); + ir_rvalue *const rhs_col = + new(ctx) ir_dereference_array(rhs_var, new(ctx) ir_constant(i)); + + /* If one matrix has columns that are smaller than the columns of the + * other matrix, wrap the column access of the larger with a swizzle + * so that the LHS and RHS of the assignment have the same size (and + * therefore have the same type). + * + * It would be perfectly valid to unconditionally generate the + * swizzles, this this will typically result in a more compact IR tree. + */ + ir_rvalue *rhs; + if (lhs->type->vector_elements != rhs_col->type->vector_elements) { + rhs = new(ctx) ir_swizzle(rhs_col, swiz, last_row); + } else { + rhs = rhs_col; + } + + ir_instruction *inst = + new(ctx) ir_assignment(lhs, rhs, NULL, write_mask); + instructions->push_tail(inst); + } + } else { + const unsigned cols = type->matrix_columns; + const unsigned rows = type->vector_elements; + unsigned col_idx = 0; + unsigned row_idx = 0; + + foreach_list (node, parameters) { + ir_rvalue *const rhs = (ir_rvalue *) node; + const unsigned components_remaining_this_column = rows - row_idx; + unsigned rhs_components = rhs->type->components(); + unsigned rhs_base = 0; + + /* Since the parameter might be used in the RHS of two assignments, + * generate a temporary and copy the paramter there. + */ + ir_variable *rhs_var = + new(ctx) ir_variable(rhs->type, "mat_ctor_vec", ir_var_temporary); + instructions->push_tail(rhs_var); + + ir_dereference *rhs_var_ref = + new(ctx) ir_dereference_variable(rhs_var); + ir_instruction *inst = new(ctx) ir_assignment(rhs_var_ref, rhs, NULL); + instructions->push_tail(inst); + + /* Assign the current parameter to as many components of the matrix + * as it will fill. + * + * NOTE: A single vector parameter can span two matrix columns. A + * single vec4, for example, can completely fill a mat2. + */ + if (rhs_components >= components_remaining_this_column) { + const unsigned count = MIN2(rhs_components, + components_remaining_this_column); + + rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); + + ir_instruction *inst = assign_to_matrix_column(var, col_idx, + row_idx, + rhs_var_ref, 0, + count, ctx); + instructions->push_tail(inst); + + rhs_base = count; + + col_idx++; + row_idx = 0; + } + + /* If there is data left in the parameter and components left to be + * set in the destination, emit another assignment. It is possible + * that the assignment could be of a vec4 to the last element of the + * matrix. In this case col_idx==cols, but there is still data + * left in the source parameter. Obviously, don't emit an assignment + * to data outside the destination matrix. + */ + if ((col_idx < cols) && (rhs_base < rhs_components)) { + const unsigned count = rhs_components - rhs_base; + + rhs_var_ref = new(ctx) ir_dereference_variable(rhs_var); + + ir_instruction *inst = assign_to_matrix_column(var, col_idx, + row_idx, + rhs_var_ref, + rhs_base, + count, ctx); + instructions->push_tail(inst); + + row_idx += count; + } + } + } + + return new(ctx) ir_dereference_variable(var); +} + + +ir_rvalue * +emit_inline_record_constructor(const glsl_type *type, + exec_list *instructions, + exec_list *parameters, + void *mem_ctx) +{ + ir_variable *const var = + new(mem_ctx) ir_variable(type, "record_ctor", ir_var_temporary); + ir_dereference_variable *const d = new(mem_ctx) ir_dereference_variable(var); + + instructions->push_tail(var); + + exec_node *node = parameters->head; + for (unsigned i = 0; i < type->length; i++) { + assert(!node->is_tail_sentinel()); + + ir_dereference *const lhs = + new(mem_ctx) ir_dereference_record(d->clone(mem_ctx, NULL), + type->fields.structure[i].name); + + ir_rvalue *const rhs = ((ir_instruction *) node)->as_rvalue(); + assert(rhs != NULL); + + ir_instruction *const assign = new(mem_ctx) ir_assignment(lhs, rhs, NULL); + + instructions->push_tail(assign); + node = node->next; + } + + return d; +} + + +ir_rvalue * +ast_function_expression::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + /* There are three sorts of function calls. + * + * 1. constructors - The first subexpression is an ast_type_specifier. + * 2. methods - Only the .length() method of array types. + * 3. functions - Calls to regular old functions. + * + * Method calls are actually detected when the ast_field_selection + * expression is handled. + */ + if (is_constructor()) { + const ast_type_specifier *type = (ast_type_specifier *) subexpressions[0]; + YYLTYPE loc = type->get_location(); + const char *name; + + const glsl_type *const constructor_type = type->glsl_type(& name, state); + + /* constructor_type can be NULL if a variable with the same name as the + * structure has come into scope. + */ + if (constructor_type == NULL) { + _mesa_glsl_error(& loc, state, "unknown type `%s' (structure name " + "may be shadowed by a variable with the same name)", + type->type_name); + return ir_call::get_error_instruction(ctx); + } + + + /* Constructors for samplers are illegal. + */ + if (constructor_type->is_sampler()) { + _mesa_glsl_error(& loc, state, "cannot construct sampler type `%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (constructor_type->is_array()) { + if (state->language_version <= 110) { + _mesa_glsl_error(& loc, state, + "array constructors forbidden in GLSL 1.10"); + return ir_call::get_error_instruction(ctx); + } + + return process_array_constructor(instructions, constructor_type, + & loc, &this->expressions, state); + } + + + /* There are two kinds of constructor call. Constructors for built-in + * language types, such as mat4 and vec2, are free form. The only + * requirement is that the parameters must provide enough values of the + * correct scalar type. Constructors for arrays and structures must + * have the exact number of parameters with matching types in the + * correct order. These constructors follow essentially the same type + * matching rules as functions. + */ + if (constructor_type->is_record()) { + exec_list actual_parameters; + + process_parameters(instructions, &actual_parameters, + &this->expressions, state); + + exec_node *node = actual_parameters.head; + for (unsigned i = 0; i < constructor_type->length; i++) { + ir_rvalue *ir = (ir_rvalue *) node; + + if (node->is_tail_sentinel()) { + _mesa_glsl_error(&loc, state, + "insufficient parameters to constructor " + "for `%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (apply_implicit_conversion(constructor_type->fields.structure[i].type, + ir, state)) { + node->replace_with(ir); + } else { + _mesa_glsl_error(&loc, state, + "parameter type mismatch in constructor " + "for `%s.%s' (%s vs %s)", + constructor_type->name, + constructor_type->fields.structure[i].name, + ir->type->name, + constructor_type->fields.structure[i].type->name); + return ir_call::get_error_instruction(ctx);; + } + + node = node->next; + } + + if (!node->is_tail_sentinel()) { + _mesa_glsl_error(&loc, state, "too many parameters in constructor " + "for `%s'", constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + ir_rvalue *const constant = + constant_record_constructor(constructor_type, &actual_parameters, + state); + + return (constant != NULL) + ? constant + : emit_inline_record_constructor(constructor_type, instructions, + &actual_parameters, state); + } + + if (!constructor_type->is_numeric() && !constructor_type->is_boolean()) + return ir_call::get_error_instruction(ctx); + + /* Total number of components of the type being constructed. */ + const unsigned type_components = constructor_type->components(); + + /* Number of components from parameters that have actually been + * consumed. This is used to perform several kinds of error checking. + */ + unsigned components_used = 0; + + unsigned matrix_parameters = 0; + unsigned nonmatrix_parameters = 0; + exec_list actual_parameters; + + foreach_list (n, &this->expressions) { + ast_node *ast = exec_node_data(ast_node, n, link); + ir_rvalue *result = ast->hir(instructions, state)->as_rvalue(); + + /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: + * + * "It is an error to provide extra arguments beyond this + * last used argument." + */ + if (components_used >= type_components) { + _mesa_glsl_error(& loc, state, "too many parameters to `%s' " + "constructor", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + if (!result->type->is_numeric() && !result->type->is_boolean()) { + _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " + "non-numeric data type", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* Count the number of matrix and nonmatrix parameters. This + * is used below to enforce some of the constructor rules. + */ + if (result->type->is_matrix()) + matrix_parameters++; + else + nonmatrix_parameters++; + + actual_parameters.push_tail(result); + components_used += result->type->components(); + } + + /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: + * + * "It is an error to construct matrices from other matrices. This + * is reserved for future use." + */ + if (state->language_version == 110 && matrix_parameters > 0 + && constructor_type->is_matrix()) { + _mesa_glsl_error(& loc, state, "cannot construct `%s' from a " + "matrix in GLSL 1.10", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* From page 50 (page 56 of the PDF) of the GLSL 1.50 spec: + * + * "If a matrix argument is given to a matrix constructor, it is + * an error to have any other arguments." + */ + if ((matrix_parameters > 0) + && ((matrix_parameters + nonmatrix_parameters) > 1) + && constructor_type->is_matrix()) { + _mesa_glsl_error(& loc, state, "for matrix `%s' constructor, " + "matrix must be only parameter", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* From page 28 (page 34 of the PDF) of the GLSL 1.10 spec: + * + * "In these cases, there must be enough components provided in the + * arguments to provide an initializer for every component in the + * constructed value." + */ + if (components_used < type_components && components_used != 1 + && matrix_parameters == 0) { + _mesa_glsl_error(& loc, state, "too few components to construct " + "`%s'", + constructor_type->name); + return ir_call::get_error_instruction(ctx); + } + + /* Later, we cast each parameter to the same base type as the + * constructor. Since there are no non-floating point matrices, we + * need to break them up into a series of column vectors. + */ + if (constructor_type->base_type != GLSL_TYPE_FLOAT) { + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *matrix = (ir_rvalue *) n; + + if (!matrix->type->is_matrix()) + continue; + + /* Create a temporary containing the matrix. */ + ir_variable *var = new(ctx) ir_variable(matrix->type, "matrix_tmp", + ir_var_temporary); + instructions->push_tail(var); + instructions->push_tail(new(ctx) ir_assignment(new(ctx) + ir_dereference_variable(var), matrix, NULL)); + var->constant_value = matrix->constant_expression_value(); + + /* Replace the matrix with dereferences of its columns. */ + for (int i = 0; i < matrix->type->matrix_columns; i++) { + matrix->insert_before(new (ctx) ir_dereference_array(var, + new(ctx) ir_constant(i))); + } + matrix->remove(); + } + } + + bool all_parameters_are_constant = true; + + /* Type cast each parameter and, if possible, fold constants.*/ + foreach_list_safe(n, &actual_parameters) { + ir_rvalue *ir = (ir_rvalue *) n; + + const glsl_type *desired_type = + glsl_type::get_instance(constructor_type->base_type, + ir->type->vector_elements, + ir->type->matrix_columns); + ir_rvalue *result = convert_component(ir, desired_type); + + /* Attempt to convert the parameter to a constant valued expression. + * After doing so, track whether or not all the parameters to the + * constructor are trivially constant valued expressions. + */ + ir_rvalue *const constant = result->constant_expression_value(); + + if (constant != NULL) + result = constant; + else + all_parameters_are_constant = false; + + if (result != ir) { + ir->replace_with(result); + } + } + + /* If all of the parameters are trivially constant, create a + * constant representing the complete collection of parameters. + */ + if (all_parameters_are_constant) { + return new(ctx) ir_constant(constructor_type, &actual_parameters); + } else if (constructor_type->is_scalar()) { + return dereference_component((ir_rvalue *) actual_parameters.head, + 0); + } else if (constructor_type->is_vector()) { + return emit_inline_vector_constructor(constructor_type, + instructions, + &actual_parameters, + ctx); + } else { + assert(constructor_type->is_matrix()); + return emit_inline_matrix_constructor(constructor_type, + instructions, + &actual_parameters, + ctx); + } + } else { + const ast_expression *id = subexpressions[0]; + YYLTYPE loc = id->get_location(); + exec_list actual_parameters; + + process_parameters(instructions, &actual_parameters, &this->expressions, + state); + + return match_function_by_name(instructions, + id->primary_expression.identifier, & loc, + &actual_parameters, state); + } + + return ir_call::get_error_instruction(ctx); +} diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index f9fd1d68a..484786c5f 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -1,3617 +1,3617 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ast_to_hir.c - * Convert abstract syntax to to high-level intermediate reprensentation (HIR). - * - * During the conversion to HIR, the majority of the symantic checking is - * preformed on the program. This includes: - * - * * Symbol table management - * * Type checking - * * Function binding - * - * The majority of this work could be done during parsing, and the parser could - * probably generate HIR directly. However, this results in frequent changes - * to the parser code. Since we do not assume that every system this complier - * is built on will have Flex and Bison installed, we have to store the code - * generated by these tools in our version control system. In other parts of - * the system we've seen problems where a parser was changed but the generated - * code was not committed, merge conflicts where created because two developers - * had slightly different versions of Bison installed, etc. - * - * I have also noticed that running Bison generated parsers in GDB is very - * irritating. When you get a segfault on '$$ = $1->foo', you can't very - * well 'print $1' in GDB. - * - * As a result, my preference is to put as little C code as possible in the - * parser (and lexer) sources. - */ - -#include "main/core.h" /* for struct gl_extensions */ -#include "glsl_symbol_table.h" -#include "glsl_parser_extras.h" -#include "ast.h" -#include "glsl_types.h" -#include "ir.h" - -void -_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) -{ - _mesa_glsl_initialize_variables(instructions, state); - _mesa_glsl_initialize_functions(state); - - state->symbols->language_version = state->language_version; - - state->current_function = NULL; - - state->toplevel_ir = instructions; - - /* Section 4.2 of the GLSL 1.20 specification states: - * "The built-in functions are scoped in a scope outside the global scope - * users declare global variables in. That is, a shader's global scope, - * available for user-defined functions and global variables, is nested - * inside the scope containing the built-in functions." - * - * Since built-in functions like ftransform() access built-in variables, - * it follows that those must be in the outer scope as well. - * - * We push scope here to create this nesting effect...but don't pop. - * This way, a shader's globals are still in the symbol table for use - * by the linker. - */ - state->symbols->push_scope(); - - foreach_list_typed (ast_node, ast, link, & state->translation_unit) - ast->hir(instructions, state); - - detect_recursion_unlinked(state, instructions); - - state->toplevel_ir = NULL; -} - - -/** - * If a conversion is available, convert one operand to a different type - * - * The \c from \c ir_rvalue is converted "in place". - * - * \param to Type that the operand it to be converted to - * \param from Operand that is being converted - * \param state GLSL compiler state - * - * \return - * If a conversion is possible (or unnecessary), \c true is returned. - * Otherwise \c false is returned. - */ -bool -apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - if (to->base_type == from->type->base_type) - return true; - - /* This conversion was added in GLSL 1.20. If the compilation mode is - * GLSL 1.10, the conversion is skipped. - */ - if (state->language_version < 120) - return false; - - /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: - * - * "There are no implicit array or structure conversions. For - * example, an array of int cannot be implicitly converted to an - * array of float. There are no implicit conversions between - * signed and unsigned integers." - */ - /* FINISHME: The above comment is partially a lie. There is int/uint - * FINISHME: conversion for immediate constants. - */ - if (!to->is_float() || !from->type->is_numeric()) - return false; - - /* Convert to a floating point type with the same number of components - * as the original type - i.e. int to float, not int to vec4. - */ - to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, - from->type->matrix_columns); - - switch (from->type->base_type) { - case GLSL_TYPE_INT: - from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); - break; - case GLSL_TYPE_UINT: - from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL); - break; - case GLSL_TYPE_BOOL: - from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL); - break; - default: - assert(0); - } - - return true; -} - - -static const struct glsl_type * -arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, - bool multiply, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - const glsl_type *type_a = value_a->type; - const glsl_type *type_b = value_b->type; - - /* From GLSL 1.50 spec, page 56: - * - * "The arithmetic binary operators add (+), subtract (-), - * multiply (*), and divide (/) operate on integer and - * floating-point scalars, vectors, and matrices." - */ - if (!type_a->is_numeric() || !type_b->is_numeric()) { - _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); - return glsl_type::error_type; - } - - - /* "If one operand is floating-point based and the other is - * not, then the conversions from Section 4.1.10 "Implicit - * Conversions" are applied to the non-floating-point-based operand." - */ - if (!apply_implicit_conversion(type_a, value_b, state) - && !apply_implicit_conversion(type_b, value_a, state)) { - _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " - "arithmetic operator"); - return glsl_type::error_type; - } - type_a = value_a->type; - type_b = value_b->type; - - /* "If the operands are integer types, they must both be signed or - * both be unsigned." - * - * From this rule and the preceeding conversion it can be inferred that - * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. - * The is_numeric check above already filtered out the case where either - * type is not one of these, so now the base types need only be tested for - * equality. - */ - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, - "base type mismatch for arithmetic operator"); - return glsl_type::error_type; - } - - /* "All arithmetic binary operators result in the same fundamental type - * (signed integer, unsigned integer, or floating-point) as the - * operands they operate on, after operand type conversion. After - * conversion, the following cases are valid - * - * * The two operands are scalars. In this case the operation is - * applied, resulting in a scalar." - */ - if (type_a->is_scalar() && type_b->is_scalar()) - return type_a; - - /* "* One operand is a scalar, and the other is a vector or matrix. - * In this case, the scalar operation is applied independently to each - * component of the vector or matrix, resulting in the same size - * vector or matrix." - */ - if (type_a->is_scalar()) { - if (!type_b->is_scalar()) - return type_b; - } else if (type_b->is_scalar()) { - return type_a; - } - - /* All of the combinations of , , - * , , and have been - * handled. - */ - assert(!type_a->is_scalar()); - assert(!type_b->is_scalar()); - - /* "* The two operands are vectors of the same size. In this case, the - * operation is done component-wise resulting in the same size - * vector." - */ - if (type_a->is_vector() && type_b->is_vector()) { - if (type_a == type_b) { - return type_a; - } else { - _mesa_glsl_error(loc, state, - "vector size mismatch for arithmetic operator"); - return glsl_type::error_type; - } - } - - /* All of the combinations of , , - * , , , and - * have been handled. At least one of the operands must - * be matrix. Further, since there are no integer matrix types, the base - * type of both operands must be float. - */ - assert(type_a->is_matrix() || type_b->is_matrix()); - assert(type_a->base_type == GLSL_TYPE_FLOAT); - assert(type_b->base_type == GLSL_TYPE_FLOAT); - - /* "* The operator is add (+), subtract (-), or divide (/), and the - * operands are matrices with the same number of rows and the same - * number of columns. In this case, the operation is done component- - * wise resulting in the same size matrix." - * * The operator is multiply (*), where both operands are matrices or - * one operand is a vector and the other a matrix. A right vector - * operand is treated as a column vector and a left vector operand as a - * row vector. In all these cases, it is required that the number of - * columns of the left operand is equal to the number of rows of the - * right operand. Then, the multiply (*) operation does a linear - * algebraic multiply, yielding an object that has the same number of - * rows as the left operand and the same number of columns as the right - * operand. Section 5.10 "Vector and Matrix Operations" explains in - * more detail how vectors and matrices are operated on." - */ - if (! multiply) { - if (type_a == type_b) - return type_a; - } else { - if (type_a->is_matrix() && type_b->is_matrix()) { - /* Matrix multiply. The columns of A must match the rows of B. Given - * the other previously tested constraints, this means the vector type - * of a row from A must be the same as the vector type of a column from - * B. - */ - if (type_a->row_type() == type_b->column_type()) { - /* The resulting matrix has the number of columns of matrix B and - * the number of rows of matrix A. We get the row count of A by - * looking at the size of a vector that makes up a column. The - * transpose (size of a row) is done for B. - */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - type_b->row_type()->vector_elements); - assert(type != glsl_type::error_type); - - return type; - } - } else if (type_a->is_matrix()) { - /* A is a matrix and B is a column vector. Columns of A must match - * rows of B. Given the other previously tested constraints, this - * means the vector type of a row from A must be the same as the - * vector the type of B. - */ - if (type_a->row_type() == type_b) { - /* The resulting vector has a number of elements equal to - * the number of rows of matrix A. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_a->column_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } - } else { - assert(type_b->is_matrix()); - - /* A is a row vector and B is a matrix. Columns of A must match rows - * of B. Given the other previously tested constraints, this means - * the type of A must be the same as the vector type of a column from - * B. - */ - if (type_a == type_b->column_type()) { - /* The resulting vector has a number of elements equal to - * the number of columns of matrix B. */ - const glsl_type *const type = - glsl_type::get_instance(type_a->base_type, - type_b->row_type()->vector_elements, - 1); - assert(type != glsl_type::error_type); - - return type; - } - } - - _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication"); - return glsl_type::error_type; - } - - - /* "All other cases are illegal." - */ - _mesa_glsl_error(loc, state, "type mismatch"); - return glsl_type::error_type; -} - - -static const struct glsl_type * -unary_arithmetic_result_type(const struct glsl_type *type, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - /* From GLSL 1.50 spec, page 57: - * - * "The arithmetic unary operators negate (-), post- and pre-increment - * and decrement (-- and ++) operate on integer or floating-point - * values (including vectors and matrices). All unary operators work - * component-wise on their operands. These result with the same type - * they operated on." - */ - if (!type->is_numeric()) { - _mesa_glsl_error(loc, state, - "Operands to arithmetic operators must be numeric"); - return glsl_type::error_type; - } - - return type; -} - -/** - * \brief Return the result type of a bit-logic operation. - * - * If the given types to the bit-logic operator are invalid, return - * glsl_type::error_type. - * - * \param type_a Type of LHS of bit-logic op - * \param type_b Type of RHS of bit-logic op - */ -static const struct glsl_type * -bit_logic_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - ast_operators op, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); - return glsl_type::error_type; - } - - /* From page 50 (page 56 of PDF) of GLSL 1.30 spec: - * - * "The bitwise operators and (&), exclusive-or (^), and inclusive-or - * (|). The operands must be of type signed or unsigned integers or - * integer vectors." - */ - if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "The fundamental types of the operands (signed or unsigned) must - * match," - */ - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, "operands of `%s' must have the same " - "base type", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "The operands cannot be vectors of differing size." */ - if (type_a->is_vector() && - type_b->is_vector() && - type_a->vector_elements != type_b->vector_elements) { - _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of " - "different sizes", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "If one operand is a scalar and the other a vector, the scalar is - * applied component-wise to the vector, resulting in the same type as - * the vector. The fundamental types of the operands [...] will be the - * resulting fundamental type." - */ - if (type_a->is_scalar()) - return type_b; - else - return type_a; -} - -static const struct glsl_type * -modulus_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, - "operator '%%' is reserved in %s", - state->version_string); - return glsl_type::error_type; - } - - /* From GLSL 1.50 spec, page 56: - * "The operator modulus (%) operates on signed or unsigned integers or - * integer vectors. The operand types must both be signed or both be - * unsigned." - */ - if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer."); - return glsl_type::error_type; - } - if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer."); - return glsl_type::error_type; - } - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, - "operands of %% must have the same base type"); - return glsl_type::error_type; - } - - /* "The operands cannot be vectors of differing size. If one operand is - * a scalar and the other vector, then the scalar is applied component- - * wise to the vector, resulting in the same type as the vector. If both - * are vectors of the same size, the result is computed component-wise." - */ - if (type_a->is_vector()) { - if (!type_b->is_vector() - || (type_a->vector_elements == type_b->vector_elements)) - return type_a; - } else - return type_b; - - /* "The operator modulus (%) is not defined for any other data types - * (non-integer types)." - */ - _mesa_glsl_error(loc, state, "type mismatch"); - return glsl_type::error_type; -} - - -static const struct glsl_type * -relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - const glsl_type *type_a = value_a->type; - const glsl_type *type_b = value_b->type; - - /* From GLSL 1.50 spec, page 56: - * "The relational operators greater than (>), less than (<), greater - * than or equal (>=), and less than or equal (<=) operate only on - * scalar integer and scalar floating-point expressions." - */ - if (!type_a->is_numeric() - || !type_b->is_numeric() - || !type_a->is_scalar() - || !type_b->is_scalar()) { - _mesa_glsl_error(loc, state, - "Operands to relational operators must be scalar and " - "numeric"); - return glsl_type::error_type; - } - - /* "Either the operands' types must match, or the conversions from - * Section 4.1.10 "Implicit Conversions" will be applied to the integer - * operand, after which the types must match." - */ - if (!apply_implicit_conversion(type_a, value_b, state) - && !apply_implicit_conversion(type_b, value_a, state)) { - _mesa_glsl_error(loc, state, - "Could not implicitly convert operands to " - "relational operator"); - return glsl_type::error_type; - } - type_a = value_a->type; - type_b = value_b->type; - - if (type_a->base_type != type_b->base_type) { - _mesa_glsl_error(loc, state, "base type mismatch"); - return glsl_type::error_type; - } - - /* "The result is scalar Boolean." - */ - return glsl_type::bool_type; -} - -/** - * \brief Return the result type of a bit-shift operation. - * - * If the given types to the bit-shift operator are invalid, return - * glsl_type::error_type. - * - * \param type_a Type of LHS of bit-shift op - * \param type_b Type of RHS of bit-shift op - */ -static const struct glsl_type * -shift_result_type(const struct glsl_type *type_a, - const struct glsl_type *type_b, - ast_operators op, - struct _mesa_glsl_parse_state *state, YYLTYPE *loc) -{ - if (state->language_version < 130) { - _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); - return glsl_type::error_type; - } - - /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec: - * - * "The shift operators (<<) and (>>). For both operators, the operands - * must be signed or unsigned integers or integer vectors. One operand - * can be signed while the other is unsigned." - */ - if (!type_a->is_integer()) { - _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or " - "integer vector", ast_expression::operator_string(op)); - return glsl_type::error_type; - - } - if (!type_b->is_integer()) { - _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or " - "integer vector", ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "If the first operand is a scalar, the second operand has to be - * a scalar as well." - */ - if (type_a->is_scalar() && !type_b->is_scalar()) { - _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the " - "second must be scalar as well", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* If both operands are vectors, check that they have same number of - * elements. - */ - if (type_a->is_vector() && - type_b->is_vector() && - type_a->vector_elements != type_b->vector_elements) { - _mesa_glsl_error(loc, state, "Vector operands to operator %s must " - "have same number of elements", - ast_expression::operator_string(op)); - return glsl_type::error_type; - } - - /* "In all cases, the resulting type will be the same type as the left - * operand." - */ - return type_a; -} - -/** - * Validates that a value can be assigned to a location with a specified type - * - * Validates that \c rhs can be assigned to some location. If the types are - * not an exact match but an automatic conversion is possible, \c rhs will be - * converted. - * - * \return - * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type. - * Otherwise the actual RHS to be assigned will be returned. This may be - * \c rhs, or it may be \c rhs after some type conversion. - * - * \note - * In addition to being used for assignments, this function is used to - * type-check return values. - */ -ir_rvalue * -validate_assignment(struct _mesa_glsl_parse_state *state, - const glsl_type *lhs_type, ir_rvalue *rhs, - bool is_initializer) -{ - /* If there is already some error in the RHS, just return it. Anything - * else will lead to an avalanche of error message back to the user. - */ - if (rhs->type->is_error()) - return rhs; - - /* If the types are identical, the assignment can trivially proceed. - */ - if (rhs->type == lhs_type) - return rhs; - - /* If the array element types are the same and the size of the LHS is zero, - * the assignment is okay for initializers embedded in variable - * declarations. - * - * Note: Whole-array assignments are not permitted in GLSL 1.10, but this - * is handled by ir_dereference::is_lvalue. - */ - if (is_initializer && lhs_type->is_array() && rhs->type->is_array() - && (lhs_type->element_type() == rhs->type->element_type()) - && (lhs_type->array_size() == 0)) { - return rhs; - } - - /* Check for implicit conversion in GLSL 1.20 */ - if (apply_implicit_conversion(lhs_type, rhs, state)) { - if (rhs->type == lhs_type) - return rhs; - } - - return NULL; -} - -static void -mark_whole_array_access(ir_rvalue *access) -{ - ir_dereference_variable *deref = access->as_dereference_variable(); - - if (deref && deref->var) { - deref->var->max_array_access = deref->type->length - 1; - } -} - -ir_rvalue * -do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, - ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer, - YYLTYPE lhs_loc) -{ - void *ctx = state; - bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); - - if (!error_emitted) { - if (lhs->variable_referenced() != NULL - && lhs->variable_referenced()->read_only) { - _mesa_glsl_error(&lhs_loc, state, - "assignment to read-only variable '%s'", - lhs->variable_referenced()->name); - error_emitted = true; - - } else if (state->language_version <= 110 && lhs->type->is_array()) { - /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec: - * - * "Other binary or unary expressions, non-dereferenced - * arrays, function names, swizzles with repeated fields, - * and constants cannot be l-values." - */ - _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not " - "allowed in GLSL 1.10 or GLSL ES 1.00."); - error_emitted = true; - } else if (!lhs->is_lvalue()) { - _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment"); - error_emitted = true; - } - } - - ir_rvalue *new_rhs = - validate_assignment(state, lhs->type, rhs, is_initializer); - if (new_rhs == NULL) { - _mesa_glsl_error(& lhs_loc, state, "type mismatch"); - } else { - rhs = new_rhs; - - /* If the LHS array was not declared with a size, it takes it size from - * the RHS. If the LHS is an l-value and a whole array, it must be a - * dereference of a variable. Any other case would require that the LHS - * is either not an l-value or not a whole array. - */ - if (lhs->type->array_size() == 0) { - ir_dereference *const d = lhs->as_dereference(); - - assert(d != NULL); - - ir_variable *const var = d->variable_referenced(); - - assert(var != NULL); - - if (var->max_array_access >= unsigned(rhs->type->array_size())) { - /* FINISHME: This should actually log the location of the RHS. */ - _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to " - "previous access", - var->max_array_access); - } - - var->type = glsl_type::get_array_instance(lhs->type->element_type(), - rhs->type->array_size()); - d->type = var->type; - } - mark_whole_array_access(rhs); - mark_whole_array_access(lhs); - } - - /* Most callers of do_assignment (assign, add_assign, pre_inc/dec, - * but not post_inc) need the converted assigned value as an rvalue - * to handle things like: - * - * i = j += 1; - * - * So we always just store the computed value being assigned to a - * temporary and return a deref of that temporary. If the rvalue - * ends up not being used, the temp will get copy-propagated out. - */ - ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp", - ir_var_temporary); - ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var); - instructions->push_tail(var); - instructions->push_tail(new(ctx) ir_assignment(deref_var, - rhs, - NULL)); - deref_var = new(ctx) ir_dereference_variable(var); - - if (!error_emitted) - instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL)); - - return new(ctx) ir_dereference_variable(var); -} - -static ir_rvalue * -get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) -{ - void *ctx = ralloc_parent(lvalue); - ir_variable *var; - - var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp", - ir_var_temporary); - instructions->push_tail(var); - var->mode = ir_var_auto; - - instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), - lvalue, NULL)); - - /* Once we've created this temporary, mark it read only so it's no - * longer considered an lvalue. - */ - var->read_only = true; - - return new(ctx) ir_dereference_variable(var); -} - - -ir_rvalue * -ast_node::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - (void) instructions; - (void) state; - - return NULL; -} - -static ir_rvalue * -do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) -{ - int join_op; - ir_rvalue *cmp = NULL; - - if (operation == ir_binop_all_equal) - join_op = ir_binop_logic_and; - else - join_op = ir_binop_logic_or; - - switch (op0->type->base_type) { - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_BOOL: - return new(mem_ctx) ir_expression(operation, op0, op1); - - case GLSL_TYPE_ARRAY: { - for (unsigned int i = 0; i < op0->type->length; i++) { - ir_rvalue *e0, *e1, *result; - - e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL), - new(mem_ctx) ir_constant(i)); - e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL), - new(mem_ctx) ir_constant(i)); - result = do_comparison(mem_ctx, operation, e0, e1); - - if (cmp) { - cmp = new(mem_ctx) ir_expression(join_op, cmp, result); - } else { - cmp = result; - } - } - - mark_whole_array_access(op0); - mark_whole_array_access(op1); - break; - } - - case GLSL_TYPE_STRUCT: { - for (unsigned int i = 0; i < op0->type->length; i++) { - ir_rvalue *e0, *e1, *result; - const char *field_name = op0->type->fields.structure[i].name; - - e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL), - field_name); - e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL), - field_name); - result = do_comparison(mem_ctx, operation, e0, e1); - - if (cmp) { - cmp = new(mem_ctx) ir_expression(join_op, cmp, result); - } else { - cmp = result; - } - } - break; - } - - case GLSL_TYPE_ERROR: - case GLSL_TYPE_VOID: - case GLSL_TYPE_SAMPLER: - /* I assume a comparison of a struct containing a sampler just - * ignores the sampler present in the type. - */ - break; - - default: - assert(!"Should not get here."); - break; - } - - if (cmp == NULL) - cmp = new(mem_ctx) ir_constant(true); - - return cmp; -} - -/* For logical operations, we want to ensure that the operands are - * scalar booleans. If it isn't, emit an error and return a constant - * boolean to avoid triggering cascading error messages. - */ -ir_rvalue * -get_scalar_boolean_operand(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - ast_expression *parent_expr, - int operand, - const char *operand_name, - bool *error_emitted) -{ - ast_expression *expr = parent_expr->subexpressions[operand]; - void *ctx = state; - ir_rvalue *val = expr->hir(instructions, state); - - if (val->type->is_boolean() && val->type->is_scalar()) - return val; - - if (!*error_emitted) { - YYLTYPE loc = expr->get_location(); - _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean", - operand_name, - parent_expr->operator_string(parent_expr->oper)); - *error_emitted = true; - } - - return new(ctx) ir_constant(true); -} - -/** - * If name refers to a builtin array whose maximum allowed size is less than - * size, report an error and return true. Otherwise return false. - */ -static bool -check_builtin_array_max_size(const char *name, unsigned size, - YYLTYPE loc, struct _mesa_glsl_parse_state *state) -{ - if ((strcmp("gl_TexCoord", name) == 0) - && (size > state->Const.MaxTextureCoords)) { - /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: - * - * "The size [of gl_TexCoord] can be at most - * gl_MaxTextureCoords." - */ - _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot " - "be larger than gl_MaxTextureCoords (%u)\n", - state->Const.MaxTextureCoords); - return true; - } else if (strcmp("gl_ClipDistance", name) == 0 - && size > state->Const.MaxClipPlanes) { - /* From section 7.1 (Vertex Shader Special Variables) of the - * GLSL 1.30 spec: - * - * "The gl_ClipDistance array is predeclared as unsized and - * must be sized by the shader either redeclaring it with a - * size or indexing it only with integral constant - * expressions. ... The size can be at most - * gl_MaxClipDistances." - */ - _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot " - "be larger than gl_MaxClipDistances (%u)\n", - state->Const.MaxClipPlanes); - return true; - } - return false; -} - -ir_rvalue * -ast_expression::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - static const int operations[AST_NUM_OPERATORS] = { - -1, /* ast_assign doesn't convert to ir_expression. */ - -1, /* ast_plus doesn't convert to ir_expression. */ - ir_unop_neg, - ir_binop_add, - ir_binop_sub, - ir_binop_mul, - ir_binop_div, - ir_binop_mod, - ir_binop_lshift, - ir_binop_rshift, - ir_binop_less, - ir_binop_greater, - ir_binop_lequal, - ir_binop_gequal, - ir_binop_all_equal, - ir_binop_any_nequal, - ir_binop_bit_and, - ir_binop_bit_xor, - ir_binop_bit_or, - ir_unop_bit_not, - ir_binop_logic_and, - ir_binop_logic_xor, - ir_binop_logic_or, - ir_unop_logic_not, - - /* Note: The following block of expression types actually convert - * to multiple IR instructions. - */ - ir_binop_mul, /* ast_mul_assign */ - ir_binop_div, /* ast_div_assign */ - ir_binop_mod, /* ast_mod_assign */ - ir_binop_add, /* ast_add_assign */ - ir_binop_sub, /* ast_sub_assign */ - ir_binop_lshift, /* ast_ls_assign */ - ir_binop_rshift, /* ast_rs_assign */ - ir_binop_bit_and, /* ast_and_assign */ - ir_binop_bit_xor, /* ast_xor_assign */ - ir_binop_bit_or, /* ast_or_assign */ - - -1, /* ast_conditional doesn't convert to ir_expression. */ - ir_binop_add, /* ast_pre_inc. */ - ir_binop_sub, /* ast_pre_dec. */ - ir_binop_add, /* ast_post_inc. */ - ir_binop_sub, /* ast_post_dec. */ - -1, /* ast_field_selection doesn't conv to ir_expression. */ - -1, /* ast_array_index doesn't convert to ir_expression. */ - -1, /* ast_function_call doesn't conv to ir_expression. */ - -1, /* ast_identifier doesn't convert to ir_expression. */ - -1, /* ast_int_constant doesn't convert to ir_expression. */ - -1, /* ast_uint_constant doesn't conv to ir_expression. */ - -1, /* ast_float_constant doesn't conv to ir_expression. */ - -1, /* ast_bool_constant doesn't conv to ir_expression. */ - -1, /* ast_sequence doesn't convert to ir_expression. */ - }; - ir_rvalue *result = NULL; - ir_rvalue *op[3]; - const struct glsl_type *type; /* a temporary variable for switch cases */ - bool error_emitted = false; - YYLTYPE loc; - - loc = this->get_location(); - - switch (this->oper) { - case ast_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - result = do_assignment(instructions, state, op[0], op[1], false, - this->subexpressions[0]->get_location()); - error_emitted = result->type->is_error(); - break; - } - - case ast_plus: - op[0] = this->subexpressions[0]->hir(instructions, state); - - type = unary_arithmetic_result_type(op[0]->type, state, & loc); - - error_emitted = type->is_error(); - - result = op[0]; - break; - - case ast_neg: - op[0] = this->subexpressions[0]->hir(instructions, state); - - type = unary_arithmetic_result_type(op[0]->type, state, & loc); - - error_emitted = type->is_error(); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], NULL); - break; - - case ast_add: - case ast_sub: - case ast_mul: - case ast_div: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = arithmetic_result_type(op[0], op[1], - (this->oper == ast_mul), - state, & loc); - error_emitted = type->is_error(); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - break; - - case ast_mod: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); - - assert(operations[this->oper] == ir_binop_mod); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = type->is_error(); - break; - - case ast_lshift: - case ast_rshift: - if (state->language_version < 130) { - _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30", - operator_string(this->oper)); - error_emitted = true; - } - - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, - &loc); - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - - case ast_less: - case ast_greater: - case ast_lequal: - case ast_gequal: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = relational_result_type(op[0], op[1], state, & loc); - - /* The relational operators must either generate an error or result - * in a scalar boolean. See page 57 of the GLSL 1.50 spec. - */ - assert(type->is_error() - || ((type->base_type == GLSL_TYPE_BOOL) - && type->is_scalar())); - - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = type->is_error(); - break; - - case ast_nequal: - case ast_equal: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec: - * - * "The equality operators equal (==), and not equal (!=) - * operate on all types. They result in a scalar Boolean. If - * the operand types do not match, then there must be a - * conversion from Section 4.1.10 "Implicit Conversions" - * applied to one operand that can make them match, in which - * case this conversion is done." - */ - if ((!apply_implicit_conversion(op[0]->type, op[1], state) - && !apply_implicit_conversion(op[1]->type, op[0], state)) - || (op[0]->type != op[1]->type)) { - _mesa_glsl_error(& loc, state, "operands of `%s' must have the same " - "type", (this->oper == ast_equal) ? "==" : "!="); - error_emitted = true; - } else if ((state->language_version <= 110) - && (op[0]->type->is_array() || op[1]->type->is_array())) { - _mesa_glsl_error(& loc, state, "array comparisons forbidden in " - "GLSL 1.10"); - error_emitted = true; - } - - if (error_emitted) { - result = new(ctx) ir_constant(false); - } else { - result = do_comparison(ctx, operations[this->oper], op[0], op[1]); - assert(result->type == glsl_type::bool_type); - } - break; - - case ast_bit_and: - case ast_bit_xor: - case ast_bit_or: - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, - state, &loc); - result = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - - case ast_bit_not: - op[0] = this->subexpressions[0]->hir(instructions, state); - - if (state->language_version < 130) { - _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30"); - error_emitted = true; - } - - if (!op[0]->type->is_integer()) { - _mesa_glsl_error(&loc, state, "operand of `~' must be an integer"); - error_emitted = true; - } - - type = op[0]->type; - result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL); - break; - - case ast_logic_and: { - exec_list rhs_instructions; - op[0] = get_scalar_boolean_operand(instructions, state, this, 0, - "LHS", &error_emitted); - op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1, - "RHS", &error_emitted); - - ir_constant *op0_const = op[0]->constant_expression_value(); - if (op0_const) { - if (op0_const->value.b[0]) { - instructions->append_list(&rhs_instructions); - result = op[1]; - } else { - result = op0_const; - } - type = glsl_type::bool_type; - } else { - ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, - "and_tmp", - ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - stmt->then_instructions.append_list(&rhs_instructions); - ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, op[1], NULL); - stmt->then_instructions.push_tail(then_assign); - - ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - type = tmp->type; - } - break; - } - - case ast_logic_or: { - exec_list rhs_instructions; - op[0] = get_scalar_boolean_operand(instructions, state, this, 0, - "LHS", &error_emitted); - op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1, - "RHS", &error_emitted); - - ir_constant *op0_const = op[0]->constant_expression_value(); - if (op0_const) { - if (op0_const->value.b[0]) { - result = op0_const; - } else { - result = op[1]; - } - type = glsl_type::bool_type; - } else { - ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, - "or_tmp", - ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL); - stmt->then_instructions.push_tail(then_assign); - - stmt->else_instructions.append_list(&rhs_instructions); - ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, op[1], NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - type = tmp->type; - } - break; - } - - case ast_logic_xor: - /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: - * - * "The logical binary operators and (&&), or ( | | ), and - * exclusive or (^^). They operate only on two Boolean - * expressions and result in a Boolean expression." - */ - op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS", - &error_emitted); - op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS", - &error_emitted); - - result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, - op[0], op[1]); - break; - - case ast_logic_not: - op[0] = get_scalar_boolean_operand(instructions, state, this, 0, - "operand", &error_emitted); - - result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, - op[0], NULL); - break; - - case ast_mul_assign: - case ast_div_assign: - case ast_add_assign: - case ast_sub_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = arithmetic_result_type(op[0], op[1], - (this->oper == ast_mul_assign), - state, & loc); - - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, false, - this->subexpressions[0]->get_location()); - error_emitted = (op[0]->type->is_error()); - - /* GLSL 1.10 does not allow array assignment. However, we don't have to - * explicitly test for this because none of the binary expression - * operators allow array operands either. - */ - - break; - } - - case ast_mod_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - - type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); - - assert(operations[this->oper] == ir_binop_mod); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, false, - this->subexpressions[0]->get_location()); - error_emitted = type->is_error(); - break; - } - - case ast_ls_assign: - case ast_rs_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, - &loc); - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], - type, op[0], op[1]); - result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), - temp_rhs, false, - this->subexpressions[0]->get_location()); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - } - - case ast_and_assign: - case ast_xor_assign: - case ast_or_assign: { - op[0] = this->subexpressions[0]->hir(instructions, state); - op[1] = this->subexpressions[1]->hir(instructions, state); - type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, - state, &loc); - ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], - type, op[0], op[1]); - result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), - temp_rhs, false, - this->subexpressions[0]->get_location()); - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - break; - } - - case ast_conditional: { - /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: - * - * "The ternary selection operator (?:). It operates on three - * expressions (exp1 ? exp2 : exp3). This operator evaluates the - * first expression, which must result in a scalar Boolean." - */ - op[0] = get_scalar_boolean_operand(instructions, state, this, 0, - "condition", &error_emitted); - - /* The :? operator is implemented by generating an anonymous temporary - * followed by an if-statement. The last instruction in each branch of - * the if-statement assigns a value to the anonymous temporary. This - * temporary is the r-value of the expression. - */ - exec_list then_instructions; - exec_list else_instructions; - - op[1] = this->subexpressions[1]->hir(&then_instructions, state); - op[2] = this->subexpressions[2]->hir(&else_instructions, state); - - /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: - * - * "The second and third expressions can be any type, as - * long their types match, or there is a conversion in - * Section 4.1.10 "Implicit Conversions" that can be applied - * to one of the expressions to make their types match. This - * resulting matching type is the type of the entire - * expression." - */ - if ((!apply_implicit_conversion(op[1]->type, op[2], state) - && !apply_implicit_conversion(op[2]->type, op[1], state)) - || (op[1]->type != op[2]->type)) { - YYLTYPE loc = this->subexpressions[1]->get_location(); - - _mesa_glsl_error(& loc, state, "Second and third operands of ?: " - "operator must have matching types."); - error_emitted = true; - type = glsl_type::error_type; - } else { - type = op[1]->type; - } - - /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: - * - * "The second and third expressions must be the same type, but can - * be of any type other than an array." - */ - if ((state->language_version <= 110) && type->is_array()) { - _mesa_glsl_error(& loc, state, "Second and third operands of ?: " - "operator must not be arrays."); - error_emitted = true; - } - - ir_constant *cond_val = op[0]->constant_expression_value(); - ir_constant *then_val = op[1]->constant_expression_value(); - ir_constant *else_val = op[2]->constant_expression_value(); - - if (then_instructions.is_empty() - && else_instructions.is_empty() - && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) { - result = (cond_val->value.b[0]) ? then_val : else_val; - } else { - ir_variable *const tmp = - new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary); - instructions->push_tail(tmp); - - ir_if *const stmt = new(ctx) ir_if(op[0]); - instructions->push_tail(stmt); - - then_instructions.move_nodes_to(& stmt->then_instructions); - ir_dereference *const then_deref = - new(ctx) ir_dereference_variable(tmp); - ir_assignment *const then_assign = - new(ctx) ir_assignment(then_deref, op[1], NULL); - stmt->then_instructions.push_tail(then_assign); - - else_instructions.move_nodes_to(& stmt->else_instructions); - ir_dereference *const else_deref = - new(ctx) ir_dereference_variable(tmp); - ir_assignment *const else_assign = - new(ctx) ir_assignment(else_deref, op[2], NULL); - stmt->else_instructions.push_tail(else_assign); - - result = new(ctx) ir_dereference_variable(tmp); - } - break; - } - - case ast_pre_inc: - case ast_pre_dec: { - op[0] = this->subexpressions[0]->hir(instructions, state); - if (op[0]->type->base_type == GLSL_TYPE_FLOAT) - op[1] = new(ctx) ir_constant(1.0f); - else - op[1] = new(ctx) ir_constant(1); - - type = arithmetic_result_type(op[0], op[1], false, state, & loc); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - result = do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, false, - this->subexpressions[0]->get_location()); - error_emitted = op[0]->type->is_error(); - break; - } - - case ast_post_inc: - case ast_post_dec: { - op[0] = this->subexpressions[0]->hir(instructions, state); - if (op[0]->type->base_type == GLSL_TYPE_FLOAT) - op[1] = new(ctx) ir_constant(1.0f); - else - op[1] = new(ctx) ir_constant(1); - - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - - type = arithmetic_result_type(op[0], op[1], false, state, & loc); - - ir_rvalue *temp_rhs; - temp_rhs = new(ctx) ir_expression(operations[this->oper], type, - op[0], op[1]); - - /* Get a temporary of a copy of the lvalue before it's modified. - * This may get thrown away later. - */ - result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL)); - - (void)do_assignment(instructions, state, - op[0]->clone(ctx, NULL), temp_rhs, false, - this->subexpressions[0]->get_location()); - - error_emitted = op[0]->type->is_error(); - break; - } - - case ast_field_selection: - result = _mesa_ast_field_selection_to_hir(this, instructions, state); - break; - - case ast_array_index: { - YYLTYPE index_loc = subexpressions[1]->get_location(); - - op[0] = subexpressions[0]->hir(instructions, state); - op[1] = subexpressions[1]->hir(instructions, state); - - error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); - - ir_rvalue *const array = op[0]; - - result = new(ctx) ir_dereference_array(op[0], op[1]); - - /* Do not use op[0] after this point. Use array. - */ - op[0] = NULL; - - - if (error_emitted) - break; - - if (!array->type->is_array() - && !array->type->is_matrix() - && !array->type->is_vector()) { - _mesa_glsl_error(& index_loc, state, - "cannot dereference non-array / non-matrix / " - "non-vector"); - error_emitted = true; - } - - if (!op[1]->type->is_integer()) { - _mesa_glsl_error(& index_loc, state, - "array index must be integer type"); - error_emitted = true; - } else if (!op[1]->type->is_scalar()) { - _mesa_glsl_error(& index_loc, state, - "array index must be scalar"); - error_emitted = true; - } - - /* If the array index is a constant expression and the array has a - * declared size, ensure that the access is in-bounds. If the array - * index is not a constant expression, ensure that the array has a - * declared size. - */ - ir_constant *const const_index = op[1]->constant_expression_value(); - if (const_index != NULL) { - const int idx = const_index->value.i[0]; - const char *type_name; - unsigned bound = 0; - - if (array->type->is_matrix()) { - type_name = "matrix"; - } else if (array->type->is_vector()) { - type_name = "vector"; - } else { - type_name = "array"; - } - - /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: - * - * "It is illegal to declare an array with a size, and then - * later (in the same shader) index the same array with an - * integral constant expression greater than or equal to the - * declared size. It is also illegal to index an array with a - * negative constant expression." - */ - if (array->type->is_matrix()) { - if (array->type->row_type()->vector_elements <= idx) { - bound = array->type->row_type()->vector_elements; - } - } else if (array->type->is_vector()) { - if (array->type->vector_elements <= idx) { - bound = array->type->vector_elements; - } - } else { - if ((array->type->array_size() > 0) - && (array->type->array_size() <= idx)) { - bound = array->type->array_size(); - } - } - - if (bound > 0) { - _mesa_glsl_error(& loc, state, "%s index must be < %u", - type_name, bound); - error_emitted = true; - } else if (idx < 0) { - _mesa_glsl_error(& loc, state, "%s index must be >= 0", - type_name); - error_emitted = true; - } - - if (array->type->is_array()) { - /* If the array is a variable dereference, it dereferences the - * whole array, by definition. Use this to get the variable. - * - * FINISHME: Should some methods for getting / setting / testing - * FINISHME: array access limits be added to ir_dereference? - */ - ir_variable *const v = array->whole_variable_referenced(); - if ((v != NULL) && (unsigned(idx) > v->max_array_access)) { - v->max_array_access = idx; - - /* Check whether this access will, as a side effect, implicitly - * cause the size of a built-in array to be too large. - */ - if (check_builtin_array_max_size(v->name, idx+1, loc, state)) - error_emitted = true; - } - } - } else if (array->type->array_size() == 0) { - _mesa_glsl_error(&loc, state, "unsized array index must be constant"); - } else { - if (array->type->is_array()) { - /* whole_variable_referenced can return NULL if the array is a - * member of a structure. In this case it is safe to not update - * the max_array_access field because it is never used for fields - * of structures. - */ - ir_variable *v = array->whole_variable_referenced(); - if (v != NULL) - v->max_array_access = array->type->array_size() - 1; - } - } - - /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: - * - * "Samplers aggregated into arrays within a shader (using square - * brackets [ ]) can only be indexed with integral constant - * expressions [...]." - * - * This restriction was added in GLSL 1.30. Shaders using earlier version - * of the language should not be rejected by the compiler front-end for - * using this construct. This allows useful things such as using a loop - * counter as the index to an array of samplers. If the loop in unrolled, - * the code should compile correctly. Instead, emit a warning. - */ - if (array->type->is_array() && - array->type->element_type()->is_sampler() && - const_index == NULL) { - - if (state->language_version == 100) { - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is optional in GLSL ES 1.00"); - } else if (state->language_version < 130) { - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is forbidden in GLSL 1.30 and " - "later"); - } else { - _mesa_glsl_error(&loc, state, - "sampler arrays indexed with non-constant " - "expressions is forbidden in GLSL 1.30 and " - "later"); - error_emitted = true; - } - } - - if (error_emitted) - result->type = glsl_type::error_type; - - break; - } - - case ast_function_call: - /* Should *NEVER* get here. ast_function_call should always be handled - * by ast_function_expression::hir. - */ - assert(0); - break; - - case ast_identifier: { - /* ast_identifier can appear several places in a full abstract syntax - * tree. This particular use must be at location specified in the grammar - * as 'variable_identifier'. - */ - ir_variable *var = - state->symbols->get_variable(this->primary_expression.identifier); - - result = new(ctx) ir_dereference_variable(var); - - if (var != NULL) { - var->used = true; - } else { - _mesa_glsl_error(& loc, state, "`%s' undeclared", - this->primary_expression.identifier); - - error_emitted = true; - } - break; - } - - case ast_int_constant: - result = new(ctx) ir_constant(this->primary_expression.int_constant); - break; - - case ast_uint_constant: - result = new(ctx) ir_constant(this->primary_expression.uint_constant); - break; - - case ast_float_constant: - result = new(ctx) ir_constant(this->primary_expression.float_constant); - break; - - case ast_bool_constant: - result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant)); - break; - - case ast_sequence: { - /* It should not be possible to generate a sequence in the AST without - * any expressions in it. - */ - assert(!this->expressions.is_empty()); - - /* The r-value of a sequence is the last expression in the sequence. If - * the other expressions in the sequence do not have side-effects (and - * therefore add instructions to the instruction list), they get dropped - * on the floor. - */ - exec_node *previous_tail_pred = NULL; - YYLTYPE previous_operand_loc = loc; - - foreach_list_typed (ast_node, ast, link, &this->expressions) { - /* If one of the operands of comma operator does not generate any - * code, we want to emit a warning. At each pass through the loop - * previous_tail_pred will point to the last instruction in the - * stream *before* processing the previous operand. Naturally, - * instructions->tail_pred will point to the last instruction in the - * stream *after* processing the previous operand. If the two - * pointers match, then the previous operand had no effect. - * - * The warning behavior here differs slightly from GCC. GCC will - * only emit a warning if none of the left-hand operands have an - * effect. However, it will emit a warning for each. I believe that - * there are some cases in C (especially with GCC extensions) where - * it is useful to have an intermediate step in a sequence have no - * effect, but I don't think these cases exist in GLSL. Either way, - * it would be a giant hassle to replicate that behavior. - */ - if (previous_tail_pred == instructions->tail_pred) { - _mesa_glsl_warning(&previous_operand_loc, state, - "left-hand operand of comma expression has " - "no effect"); - } - - /* tail_pred is directly accessed instead of using the get_tail() - * method for performance reasons. get_tail() has extra code to - * return NULL when the list is empty. We don't care about that - * here, so using tail_pred directly is fine. - */ - previous_tail_pred = instructions->tail_pred; - previous_operand_loc = ast->get_location(); - - result = ast->hir(instructions, state); - } - - /* Any errors should have already been emitted in the loop above. - */ - error_emitted = true; - break; - } - } - type = NULL; /* use result->type, not type. */ - assert(result != NULL); - - if (result->type->is_error() && !error_emitted) - _mesa_glsl_error(& loc, state, "type mismatch"); - - return result; -} - - -ir_rvalue * -ast_expression_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - /* It is possible to have expression statements that don't have an - * expression. This is the solitary semicolon: - * - * for (i = 0; i < 5; i++) - * ; - * - * In this case the expression will be NULL. Test for NULL and don't do - * anything in that case. - */ - if (expression != NULL) - expression->hir(instructions, state); - - /* Statements do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_compound_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (new_scope) - state->symbols->push_scope(); - - foreach_list_typed (ast_node, ast, link, &this->statements) - ast->hir(instructions, state); - - if (new_scope) - state->symbols->pop_scope(); - - /* Compound statements do not have r-values. - */ - return NULL; -} - - -static const glsl_type * -process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, - struct _mesa_glsl_parse_state *state) -{ - unsigned length = 0; - - /* FINISHME: Reject delcarations of multidimensional arrays. */ - - if (array_size != NULL) { - exec_list dummy_instructions; - ir_rvalue *const ir = array_size->hir(& dummy_instructions, state); - YYLTYPE loc = array_size->get_location(); - - if (ir != NULL) { - if (!ir->type->is_integer()) { - _mesa_glsl_error(& loc, state, "array size must be integer type"); - } else if (!ir->type->is_scalar()) { - _mesa_glsl_error(& loc, state, "array size must be scalar type"); - } else { - ir_constant *const size = ir->constant_expression_value(); - - if (size == NULL) { - _mesa_glsl_error(& loc, state, "array size must be a " - "constant valued expression"); - } else if (size->value.i[0] <= 0) { - _mesa_glsl_error(& loc, state, "array size must be > 0"); - } else { - assert(size->type == ir->type); - length = size->value.u[0]; - - /* If the array size is const (and we've verified that - * it is) then no instructions should have been emitted - * when we converted it to HIR. If they were emitted, - * then either the array size isn't const after all, or - * we are emitting unnecessary instructions. - */ - assert(dummy_instructions.is_empty()); - } - } - } - } else if (state->es_shader) { - /* Section 10.17 of the GLSL ES 1.00 specification states that unsized - * array declarations have been removed from the language. - */ - _mesa_glsl_error(loc, state, "unsized array declarations are not " - "allowed in GLSL ES 1.00."); - } - - return glsl_type::get_array_instance(base, length); -} - - -const glsl_type * -ast_type_specifier::glsl_type(const char **name, - struct _mesa_glsl_parse_state *state) const -{ - const struct glsl_type *type; - - type = state->symbols->get_type(this->type_name); - *name = this->type_name; - - if (this->is_array) { - YYLTYPE loc = this->get_location(); - type = process_array_type(&loc, type, this->array_size, state); - } - - return type; -} - - -static void -apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, - ir_variable *var, - struct _mesa_glsl_parse_state *state, - YYLTYPE *loc) -{ - if (qual->flags.q.invariant) { - if (var->used) { - _mesa_glsl_error(loc, state, - "variable `%s' may not be redeclared " - "`invariant' after being used", - var->name); - } else { - var->invariant = 1; - } - } - - if (qual->flags.q.constant || qual->flags.q.attribute - || qual->flags.q.uniform - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->read_only = 1; - - if (qual->flags.q.centroid) - var->centroid = 1; - - if (qual->flags.q.attribute && state->target != vertex_shader) { - var->type = glsl_type::error_type; - _mesa_glsl_error(loc, state, - "`attribute' variables may not be declared in the " - "%s shader", - _mesa_glsl_shader_target_name(state->target)); - } - - /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: - * - * "The varying qualifier can be used only with the data types - * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of - * these." - */ - if (qual->flags.q.varying) { - const glsl_type *non_array_type; - - if (var->type && var->type->is_array()) - non_array_type = var->type->fields.array; - else - non_array_type = var->type; - - if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) { - var->type = glsl_type::error_type; - _mesa_glsl_error(loc, state, - "varying variables must be of base type float"); - } - } - - /* If there is no qualifier that changes the mode of the variable, leave - * the setting alone. - */ - if (qual->flags.q.in && qual->flags.q.out) - var->mode = ir_var_inout; - else if (qual->flags.q.attribute || qual->flags.q.in - || (qual->flags.q.varying && (state->target == fragment_shader))) - var->mode = ir_var_in; - else if (qual->flags.q.out - || (qual->flags.q.varying && (state->target == vertex_shader))) - var->mode = ir_var_out; - else if (qual->flags.q.uniform) - var->mode = ir_var_uniform; - - if (state->all_invariant && (state->current_function == NULL)) { - switch (state->target) { - case vertex_shader: - if (var->mode == ir_var_out) - var->invariant = true; - break; - case geometry_shader: - if ((var->mode == ir_var_in) || (var->mode == ir_var_out)) - var->invariant = true; - break; - case fragment_shader: - if (var->mode == ir_var_in) - var->invariant = true; - break; - } - } - - if (qual->flags.q.flat) - var->interpolation = ir_var_flat; - else if (qual->flags.q.noperspective) - var->interpolation = ir_var_noperspective; - else - var->interpolation = ir_var_smooth; - - var->pixel_center_integer = qual->flags.q.pixel_center_integer; - var->origin_upper_left = qual->flags.q.origin_upper_left; - if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) - && (strcmp(var->name, "gl_FragCoord") != 0)) { - const char *const qual_string = (qual->flags.q.origin_upper_left) - ? "origin_upper_left" : "pixel_center_integer"; - - _mesa_glsl_error(loc, state, - "layout qualifier `%s' can only be applied to " - "fragment shader input `gl_FragCoord'", - qual_string); - } - - if (qual->flags.q.explicit_location) { - const bool global_scope = (state->current_function == NULL); - bool fail = false; - const char *string = ""; - - /* In the vertex shader only shader inputs can be given explicit - * locations. - * - * In the fragment shader only shader outputs can be given explicit - * locations. - */ - switch (state->target) { - case vertex_shader: - if (!global_scope || (var->mode != ir_var_in)) { - fail = true; - string = "input"; - } - break; - - case geometry_shader: - _mesa_glsl_error(loc, state, - "geometry shader variables cannot be given " - "explicit locations\n"); - break; - - case fragment_shader: - if (!global_scope || (var->mode != ir_var_out)) { - fail = true; - string = "output"; - } - break; - }; - - if (fail) { - _mesa_glsl_error(loc, state, - "only %s shader %s variables can be given an " - "explicit location\n", - _mesa_glsl_shader_target_name(state->target), - string); - } else { - var->explicit_location = true; - - /* This bit of silliness is needed because invalid explicit locations - * are supposed to be flagged during linking. Small negative values - * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias - * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS). - * The linker needs to be able to differentiate these cases. This - * ensures that negative values stay negative. - */ - if (qual->location >= 0) { - var->location = (state->target == vertex_shader) - ? (qual->location + VERT_ATTRIB_GENERIC0) - : (qual->location + FRAG_RESULT_DATA0); - } else { - var->location = qual->location; - } - } - } - - /* Does the declaration use the 'layout' keyword? - */ - const bool uses_layout = qual->flags.q.pixel_center_integer - || qual->flags.q.origin_upper_left - || qual->flags.q.explicit_location; - - /* Does the declaration use the deprecated 'attribute' or 'varying' - * keywords? - */ - const bool uses_deprecated_qualifier = qual->flags.q.attribute - || qual->flags.q.varying; - - /* Is the 'layout' keyword used with parameters that allow relaxed checking. - * Many implementations of GL_ARB_fragment_coord_conventions_enable and some - * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable - * allowed the layout qualifier to be used with 'varying' and 'attribute'. - * These extensions and all following extensions that add the 'layout' - * keyword have been modified to require the use of 'in' or 'out'. - * - * The following extension do not allow the deprecated keywords: - * - * GL_AMD_conservative_depth - * GL_ARB_gpu_shader5 - * GL_ARB_separate_shader_objects - * GL_ARB_tesselation_shader - * GL_ARB_transform_feedback3 - * GL_ARB_uniform_buffer_object - * - * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 - * allow layout with the deprecated keywords. - */ - const bool relaxed_layout_qualifier_checking = - state->ARB_fragment_coord_conventions_enable; - - if (uses_layout && uses_deprecated_qualifier) { - if (relaxed_layout_qualifier_checking) { - _mesa_glsl_warning(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } else { - _mesa_glsl_error(loc, state, - "`layout' qualifier may not be used with " - "`attribute' or `varying'"); - } - } - - /* Layout qualifiers for gl_FragDepth, which are enabled by extension - * AMD_conservative_depth. - */ - int depth_layout_count = qual->flags.q.depth_any - + qual->flags.q.depth_greater - + qual->flags.q.depth_less - + qual->flags.q.depth_unchanged; - if (depth_layout_count > 0 - && !state->AMD_conservative_depth_enable) { - _mesa_glsl_error(loc, state, - "extension GL_AMD_conservative_depth must be enabled " - "to use depth layout qualifiers"); - } else if (depth_layout_count > 0 - && strcmp(var->name, "gl_FragDepth") != 0) { - _mesa_glsl_error(loc, state, - "depth layout qualifiers can be applied only to " - "gl_FragDepth"); - } else if (depth_layout_count > 1 - && strcmp(var->name, "gl_FragDepth") == 0) { - _mesa_glsl_error(loc, state, - "at most one depth layout qualifier can be applied to " - "gl_FragDepth"); - } - if (qual->flags.q.depth_any) - var->depth_layout = ir_depth_layout_any; - else if (qual->flags.q.depth_greater) - var->depth_layout = ir_depth_layout_greater; - else if (qual->flags.q.depth_less) - var->depth_layout = ir_depth_layout_less; - else if (qual->flags.q.depth_unchanged) - var->depth_layout = ir_depth_layout_unchanged; - else - var->depth_layout = ir_depth_layout_none; - - /* From page 46 (page 52 of the PDF) of the GLSL ES specification: - * - * "Array variables are l-values and may be passed to parameters - * declared as out or inout. However, they may not be used as - * the target of an assignment." - * - * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec: - * - * "Other binary or unary expressions, non-dereferenced arrays, - * function names, swizzles with repeated fields, and constants - * cannot be l-values." - * - * So we only mark 1.10 as non-lvalues, and check for array - * assignment in 100 specifically in do_assignment. - */ - if (var->type->is_array() && state->language_version != 110) { - var->array_lvalue = true; - } -} - -/** - * Get the variable that is being redeclared by this declaration - * - * Semantic checks to verify the validity of the redeclaration are also - * performed. If semantic checks fail, compilation error will be emitted via - * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned. - * - * \returns - * A pointer to an existing variable in the current scope if the declaration - * is a redeclaration, \c NULL otherwise. - */ -ir_variable * -get_variable_being_redeclared(ir_variable *var, ast_declaration *decl, - struct _mesa_glsl_parse_state *state) -{ - /* Check if this declaration is actually a re-declaration, either to - * resize an array or add qualifiers to an existing variable. - * - * This is allowed for variables in the current scope, or when at - * global scope (for built-ins in the implicit outer scope). - */ - ir_variable *earlier = state->symbols->get_variable(decl->identifier); - if (earlier == NULL || - (state->current_function != NULL && - !state->symbols->name_declared_this_scope(decl->identifier))) { - return NULL; - } - - - YYLTYPE loc = decl->get_location(); - - /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, - * - * "It is legal to declare an array without a size and then - * later re-declare the same name as an array of the same - * type and specify a size." - */ - if ((earlier->type->array_size() == 0) - && var->type->is_array() - && (var->type->element_type() == earlier->type->element_type())) { - /* FINISHME: This doesn't match the qualifiers on the two - * FINISHME: declarations. It's not 100% clear whether this is - * FINISHME: required or not. - */ - - const unsigned size = unsigned(var->type->array_size()); - check_builtin_array_max_size(var->name, size, loc, state); - if ((size > 0) && (size <= earlier->max_array_access)) { - _mesa_glsl_error(& loc, state, "array size must be > %u due to " - "previous access", - earlier->max_array_access); - } - - earlier->type = var->type; - delete var; - var = NULL; - } else if (state->ARB_fragment_coord_conventions_enable - && strcmp(var->name, "gl_FragCoord") == 0 - && earlier->type == var->type - && earlier->mode == var->mode) { - /* Allow redeclaration of gl_FragCoord for ARB_fcc layout - * qualifiers. - */ - earlier->origin_upper_left = var->origin_upper_left; - earlier->pixel_center_integer = var->pixel_center_integer; - - /* According to section 4.3.7 of the GLSL 1.30 spec, - * the following built-in varaibles can be redeclared with an - * interpolation qualifier: - * * gl_FrontColor - * * gl_BackColor - * * gl_FrontSecondaryColor - * * gl_BackSecondaryColor - * * gl_Color - * * gl_SecondaryColor - */ - } else if (state->language_version >= 130 - && (strcmp(var->name, "gl_FrontColor") == 0 - || strcmp(var->name, "gl_BackColor") == 0 - || strcmp(var->name, "gl_FrontSecondaryColor") == 0 - || strcmp(var->name, "gl_BackSecondaryColor") == 0 - || strcmp(var->name, "gl_Color") == 0 - || strcmp(var->name, "gl_SecondaryColor") == 0) - && earlier->type == var->type - && earlier->mode == var->mode) { - earlier->interpolation = var->interpolation; - - /* Layout qualifiers for gl_FragDepth. */ - } else if (state->AMD_conservative_depth_enable - && strcmp(var->name, "gl_FragDepth") == 0 - && earlier->type == var->type - && earlier->mode == var->mode) { - - /** From the AMD_conservative_depth spec: - * Within any shader, the first redeclarations of gl_FragDepth - * must appear before any use of gl_FragDepth. - */ - if (earlier->used) { - _mesa_glsl_error(&loc, state, - "the first redeclaration of gl_FragDepth " - "must appear before any use of gl_FragDepth"); - } - - /* Prevent inconsistent redeclaration of depth layout qualifier. */ - if (earlier->depth_layout != ir_depth_layout_none - && earlier->depth_layout != var->depth_layout) { - _mesa_glsl_error(&loc, state, - "gl_FragDepth: depth layout is declared here " - "as '%s, but it was previously declared as " - "'%s'", - depth_layout_string(var->depth_layout), - depth_layout_string(earlier->depth_layout)); - } - - earlier->depth_layout = var->depth_layout; - - } else { - _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); - } - - return earlier; -} - -/** - * Generate the IR for an initializer in a variable declaration - */ -ir_rvalue * -process_initializer(ir_variable *var, ast_declaration *decl, - ast_fully_specified_type *type, - exec_list *initializer_instructions, - struct _mesa_glsl_parse_state *state) -{ - ir_rvalue *result = NULL; - - YYLTYPE initializer_loc = decl->initializer->get_location(); - - /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "All uniform variables are read-only and are initialized either - * directly by an application via API commands, or indirectly by - * OpenGL." - */ - if ((state->language_version <= 110) - && (var->mode == ir_var_uniform)) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize uniforms in GLSL 1.10"); - } - - if (var->type->is_sampler()) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize samplers"); - } - - if ((var->mode == ir_var_in) && (state->current_function == NULL)) { - _mesa_glsl_error(& initializer_loc, state, - "cannot initialize %s shader input / %s", - _mesa_glsl_shader_target_name(state->target), - (state->target == vertex_shader) - ? "attribute" : "varying"); - } - - ir_dereference *const lhs = new(state) ir_dereference_variable(var); - ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, - state); - - /* Calculate the constant value if this is a const or uniform - * declaration. - */ - if (type->qualifier.flags.q.constant - || type->qualifier.flags.q.uniform) { - ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true); - if (new_rhs != NULL) { - rhs = new_rhs; - - ir_constant *constant_value = rhs->constant_expression_value(); - if (!constant_value) { - _mesa_glsl_error(& initializer_loc, state, - "initializer of %s variable `%s' must be a " - "constant expression", - (type->qualifier.flags.q.constant) - ? "const" : "uniform", - decl->identifier); - if (var->type->is_numeric()) { - /* Reduce cascading errors. */ - var->constant_value = ir_constant::zero(state, var->type); - } - } else { - rhs = constant_value; - var->constant_value = constant_value; - } - } else { - _mesa_glsl_error(&initializer_loc, state, - "initializer of type %s cannot be assigned to " - "variable of type %s", - rhs->type->name, var->type->name); - if (var->type->is_numeric()) { - /* Reduce cascading errors. */ - var->constant_value = ir_constant::zero(state, var->type); - } - } - } - - if (rhs && !rhs->type->is_error()) { - bool temp = var->read_only; - if (type->qualifier.flags.q.constant) - var->read_only = false; - - /* Never emit code to initialize a uniform. - */ - const glsl_type *initializer_type; - if (!type->qualifier.flags.q.uniform) { - result = do_assignment(initializer_instructions, state, - lhs, rhs, true, - type->get_location()); - initializer_type = result->type; - } else - initializer_type = rhs->type; - - /* If the declared variable is an unsized array, it must inherrit - * its full type from the initializer. A declaration such as - * - * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0); - * - * becomes - * - * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0); - * - * The assignment generated in the if-statement (below) will also - * automatically handle this case for non-uniforms. - * - * If the declared variable is not an array, the types must - * already match exactly. As a result, the type assignment - * here can be done unconditionally. For non-uniforms the call - * to do_assignment can change the type of the initializer (via - * the implicit conversion rules). For uniforms the initializer - * must be a constant expression, and the type of that expression - * was validated above. - */ - var->type = initializer_type; - - var->read_only = temp; - } - - return result; -} - -ir_rvalue * -ast_declarator_list::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - const struct glsl_type *decl_type; - const char *type_name = NULL; - ir_rvalue *result = NULL; - YYLTYPE loc = this->get_location(); - - /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec: - * - * "To ensure that a particular output variable is invariant, it is - * necessary to use the invariant qualifier. It can either be used to - * qualify a previously declared variable as being invariant - * - * invariant gl_Position; // make existing gl_Position be invariant" - * - * In these cases the parser will set the 'invariant' flag in the declarator - * list, and the type will be NULL. - */ - if (this->invariant) { - assert(this->type == NULL); - - if (state->current_function != NULL) { - _mesa_glsl_error(& loc, state, - "All uses of `invariant' keyword must be at global " - "scope\n"); - } - - foreach_list_typed (ast_declaration, decl, link, &this->declarations) { - assert(!decl->is_array); - assert(decl->array_size == NULL); - assert(decl->initializer == NULL); - - ir_variable *const earlier = - state->symbols->get_variable(decl->identifier); - if (earlier == NULL) { - _mesa_glsl_error(& loc, state, - "Undeclared variable `%s' cannot be marked " - "invariant\n", decl->identifier); - } else if ((state->target == vertex_shader) - && (earlier->mode != ir_var_out)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", decl->identifier); - } else if ((state->target == fragment_shader) - && (earlier->mode != ir_var_in)) { - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", decl->identifier); - } else if (earlier->used) { - _mesa_glsl_error(& loc, state, - "variable `%s' may not be redeclared " - "`invariant' after being used", - earlier->name); - } else { - earlier->invariant = true; - } - } - - /* Invariant redeclarations do not have r-values. - */ - return NULL; - } - - assert(this->type != NULL); - assert(!this->invariant); - - /* The type specifier may contain a structure definition. Process that - * before any of the variable declarations. - */ - (void) this->type->specifier->hir(instructions, state); - - decl_type = this->type->specifier->glsl_type(& type_name, state); - if (this->declarations.is_empty()) { - if (decl_type != NULL) { - /* Warn if this empty declaration is not for declaring a structure. - */ - if (this->type->specifier->structure == NULL) { - _mesa_glsl_warning(&loc, state, "empty declaration"); - } - } else { - _mesa_glsl_error(& loc, state, "incomplete declaration"); - } - } - - foreach_list_typed (ast_declaration, decl, link, &this->declarations) { - const struct glsl_type *var_type; - ir_variable *var; - - /* FINISHME: Emit a warning if a variable declaration shadows a - * FINISHME: declaration at a higher scope. - */ - - if ((decl_type == NULL) || decl_type->is_void()) { - if (type_name != NULL) { - _mesa_glsl_error(& loc, state, - "invalid type `%s' in declaration of `%s'", - type_name, decl->identifier); - } else { - _mesa_glsl_error(& loc, state, - "invalid type in declaration of `%s'", - decl->identifier); - } - continue; - } - - if (decl->is_array) { - var_type = process_array_type(&loc, decl_type, decl->array_size, - state); - } else { - var_type = decl_type; - } - - var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto); - - /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification; - * - * "Global variables can only use the qualifiers const, - * attribute, uni form, or varying. Only one may be - * specified. - * - * Local variables can only use the qualifier const." - * - * This is relaxed in GLSL 1.30. It is also relaxed by any extension - * that adds the 'layout' keyword. - */ - if ((state->language_version < 130) - && !state->ARB_explicit_attrib_location_enable - && !state->ARB_fragment_coord_conventions_enable) { - if (this->type->qualifier.flags.q.out) { - _mesa_glsl_error(& loc, state, - "`out' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", - decl->identifier, state->version_string); - } - if (this->type->qualifier.flags.q.in) { - _mesa_glsl_error(& loc, state, - "`in' qualifier in declaration of `%s' " - "only valid for function parameters in %s.", - decl->identifier, state->version_string); - } - /* FINISHME: Test for other invalid qualifiers. */ - } - - apply_type_qualifier_to_variable(& this->type->qualifier, var, state, - & loc); - - if (this->type->qualifier.flags.q.invariant) { - if ((state->target == vertex_shader) && !(var->mode == ir_var_out || - var->mode == ir_var_inout)) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature outval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, vertex shader " - "outputs only\n", var->name); - } else if ((state->target == fragment_shader) && - !(var->mode == ir_var_in || var->mode == ir_var_inout)) { - /* FINISHME: Note that this doesn't work for invariant on - * a function signature inval - */ - _mesa_glsl_error(& loc, state, - "`%s' cannot be marked invariant, fragment shader " - "inputs only\n", var->name); - } - } - - if (state->current_function != NULL) { - const char *mode = NULL; - const char *extra = ""; - - /* There is no need to check for 'inout' here because the parser will - * only allow that in function parameter lists. - */ - if (this->type->qualifier.flags.q.attribute) { - mode = "attribute"; - } else if (this->type->qualifier.flags.q.uniform) { - mode = "uniform"; - } else if (this->type->qualifier.flags.q.varying) { - mode = "varying"; - } else if (this->type->qualifier.flags.q.in) { - mode = "in"; - extra = " or in function parameter list"; - } else if (this->type->qualifier.flags.q.out) { - mode = "out"; - extra = " or in function parameter list"; - } - - if (mode) { - _mesa_glsl_error(& loc, state, - "%s variable `%s' must be declared at " - "global scope%s", - mode, var->name, extra); - } - } else if (var->mode == ir_var_in) { - var->read_only = true; - - if (state->target == vertex_shader) { - bool error_emitted = false; - - /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: - * - * "Vertex shader inputs can only be float, floating-point - * vectors, matrices, signed and unsigned integers and integer - * vectors. Vertex shader inputs can also form arrays of these - * types, but not structures." - * - * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec: - * - * "Vertex shader inputs can only be float, floating-point - * vectors, matrices, signed and unsigned integers and integer - * vectors. They cannot be arrays or structures." - * - * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec: - * - * "The attribute qualifier can be used only with float, - * floating-point vectors, and matrices. Attribute variables - * cannot be declared as arrays or structures." - */ - const glsl_type *check_type = var->type->is_array() - ? var->type->fields.array : var->type; - - switch (check_type->base_type) { - case GLSL_TYPE_FLOAT: - break; - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - if (state->language_version > 120) - break; - /* FALLTHROUGH */ - default: - _mesa_glsl_error(& loc, state, - "vertex shader input / attribute cannot have " - "type %s`%s'", - var->type->is_array() ? "array of " : "", - check_type->name); - error_emitted = true; - } - - if (!error_emitted && (state->language_version <= 130) - && var->type->is_array()) { - _mesa_glsl_error(& loc, state, - "vertex shader input / attribute cannot have " - "array type"); - error_emitted = true; - } - } - } - - /* Integer vertex outputs must be qualified with 'flat'. - * - * From section 4.3.6 of the GLSL 1.30 spec: - * "If a vertex output is a signed or unsigned integer or integer - * vector, then it must be qualified with the interpolation qualifier - * flat." - */ - if (state->language_version >= 130 - && state->target == vertex_shader - && state->current_function == NULL - && var->type->is_integer() - && var->mode == ir_var_out - && var->interpolation != ir_var_flat) { - - _mesa_glsl_error(&loc, state, "If a vertex output is an integer, " - "then it must be qualified with 'flat'"); - } - - - /* Interpolation qualifiers cannot be applied to 'centroid' and - * 'centroid varying'. - * - * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: - * "interpolation qualifiers may only precede the qualifiers in, - * centroid in, out, or centroid out in a declaration. They do not apply - * to the deprecated storage qualifiers varying or centroid varying." - */ - if (state->language_version >= 130 - && this->type->qualifier.has_interpolation() - && this->type->qualifier.flags.q.varying) { - - const char *i = this->type->qualifier.interpolation_string(); - assert(i != NULL); - const char *s; - if (this->type->qualifier.flags.q.centroid) - s = "centroid varying"; - else - s = "varying"; - - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to the " - "deprecated storage qualifier '%s'", i, s); - } - - - /* Interpolation qualifiers can only apply to vertex shader outputs and - * fragment shader inputs. - * - * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: - * "Outputs from a vertex shader (out) and inputs to a fragment - * shader (in) can be further qualified with one or more of these - * interpolation qualifiers" - */ - if (state->language_version >= 130 - && this->type->qualifier.has_interpolation()) { - - const char *i = this->type->qualifier.interpolation_string(); - assert(i != NULL); - - switch (state->target) { - case vertex_shader: - if (this->type->qualifier.flags.q.in) { - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to vertex " - "shader inputs", i); - } - break; - case fragment_shader: - if (this->type->qualifier.flags.q.out) { - _mesa_glsl_error(&loc, state, - "qualifier '%s' cannot be applied to fragment " - "shader outputs", i); - } - break; - default: - assert(0); - } - } - - - /* From section 4.3.4 of the GLSL 1.30 spec: - * "It is an error to use centroid in in a vertex shader." - */ - if (state->language_version >= 130 - && this->type->qualifier.flags.q.centroid - && this->type->qualifier.flags.q.in - && state->target == vertex_shader) { - - _mesa_glsl_error(&loc, state, - "'centroid in' cannot be used in a vertex shader"); - } - - - /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. - */ - if (this->type->specifier->precision != ast_precision_none - && state->language_version != 100 - && state->language_version < 130) { - - _mesa_glsl_error(&loc, state, - "precision qualifiers are supported only in GLSL ES " - "1.00, and GLSL 1.30 and later"); - } - - - /* Precision qualifiers only apply to floating point and integer types. - * - * From section 4.5.2 of the GLSL 1.30 spec: - * "Any floating point or any integer declaration can have the type - * preceded by one of these precision qualifiers [...] Literal - * constants do not have precision qualifiers. Neither do Boolean - * variables. - * - * In GLSL ES, sampler types are also allowed. - * - * From page 87 of the GLSL ES spec: - * "RESOLUTION: Allow sampler types to take a precision qualifier." - */ - if (this->type->specifier->precision != ast_precision_none - && !var->type->is_float() - && !var->type->is_integer() - && !(var->type->is_sampler() && state->es_shader) - && !(var->type->is_array() - && (var->type->fields.array->is_float() - || var->type->fields.array->is_integer()))) { - - _mesa_glsl_error(&loc, state, - "precision qualifiers apply only to floating point" - "%s types", state->es_shader ? ", integer, and sampler" - : "and integer"); - } - - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: - * - * "[Sampler types] can only be declared as function - * parameters or uniform variables (see Section 4.3.5 - * "Uniform")". - */ - if (var_type->contains_sampler() && - !this->type->qualifier.flags.q.uniform) { - _mesa_glsl_error(&loc, state, "samplers must be declared uniform"); - } - - /* Process the initializer and add its instructions to a temporary - * list. This list will be added to the instruction stream (below) after - * the declaration is added. This is done because in some cases (such as - * redeclarations) the declaration may not actually be added to the - * instruction stream. - */ - exec_list initializer_instructions; - ir_variable *earlier = get_variable_being_redeclared(var, decl, state); - - if (decl->initializer != NULL) { - result = process_initializer((earlier == NULL) ? var : earlier, - decl, this->type, - &initializer_instructions, state); - } - - /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec: - * - * "It is an error to write to a const variable outside of - * its declaration, so they must be initialized when - * declared." - */ - if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) { - _mesa_glsl_error(& loc, state, - "const declaration of `%s' must be initialized", - decl->identifier); - } - - /* If the declaration is not a redeclaration, there are a few additional - * semantic checks that must be applied. In addition, variable that was - * created for the declaration should be added to the IR stream. - */ - if (earlier == NULL) { - /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, - * - * "Identifiers starting with "gl_" are reserved for use by - * OpenGL, and may not be declared in a shader as either a - * variable or a function." - */ - if (strncmp(decl->identifier, "gl_", 3) == 0) - _mesa_glsl_error(& loc, state, - "identifier `%s' uses reserved `gl_' prefix", - decl->identifier); - - /* Add the variable to the symbol table. Note that the initializer's - * IR was already processed earlier (though it hasn't been emitted - * yet), without the variable in scope. - * - * This differs from most C-like languages, but it follows the GLSL - * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 - * spec: - * - * "Within a declaration, the scope of a name starts immediately - * after the initializer if present or immediately after the name - * being declared if not." - */ - if (!state->symbols->add_variable(var)) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "name `%s' already taken in the " - "current scope", decl->identifier); - continue; - } - - /* Push the variable declaration to the top. It means that all the - * variable declarations will appear in a funny last-to-first order, - * but otherwise we run into trouble if a function is prototyped, a - * global var is decled, then the function is defined with usage of - * the global var. See glslparsertest's CorrectModule.frag. - */ - instructions->push_head(var); - } - - instructions->append_list(&initializer_instructions); - } - - - /* Generally, variable declarations do not have r-values. However, - * one is used for the declaration in - * - * while (bool b = some_condition()) { - * ... - * } - * - * so we return the rvalue from the last seen declaration here. - */ - return result; -} - - -ir_rvalue * -ast_parameter_declarator::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - const struct glsl_type *type; - const char *name = NULL; - YYLTYPE loc = this->get_location(); - - type = this->type->specifier->glsl_type(& name, state); - - if (type == NULL) { - if (name != NULL) { - _mesa_glsl_error(& loc, state, - "invalid type `%s' in declaration of `%s'", - name, this->identifier); - } else { - _mesa_glsl_error(& loc, state, - "invalid type in declaration of `%s'", - this->identifier); - } - - type = glsl_type::error_type; - } - - /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec: - * - * "Functions that accept no input arguments need not use void in the - * argument list because prototypes (or definitions) are required and - * therefore there is no ambiguity when an empty argument list "( )" is - * declared. The idiom "(void)" as a parameter list is provided for - * convenience." - * - * Placing this check here prevents a void parameter being set up - * for a function, which avoids tripping up checks for main taking - * parameters and lookups of an unnamed symbol. - */ - if (type->is_void()) { - if (this->identifier != NULL) - _mesa_glsl_error(& loc, state, - "named parameter cannot have type `void'"); - - is_void = true; - return NULL; - } - - if (formal_parameter && (this->identifier == NULL)) { - _mesa_glsl_error(& loc, state, "formal parameter lacks a name"); - return NULL; - } - - /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...) - * call already handled the "vec4[..] foo" case. - */ - if (this->is_array) { - type = process_array_type(&loc, type, this->array_size, state); - } - - if (type->array_size() == 0) { - _mesa_glsl_error(&loc, state, "arrays passed as parameters must have " - "a declared size."); - type = glsl_type::error_type; - } - - is_void = false; - ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in); - - /* Apply any specified qualifiers to the parameter declaration. Note that - * for function parameters the default mode is 'in'. - */ - apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); - - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: - * - * "Samplers cannot be treated as l-values; hence cannot be used - * as out or inout function parameters, nor can they be assigned - * into." - */ - if ((var->mode == ir_var_inout || var->mode == ir_var_out) - && type->contains_sampler()) { - _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers"); - type = glsl_type::error_type; - } - - instructions->push_tail(var); - - /* Parameter declarations do not have r-values. - */ - return NULL; -} - - -void -ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters, - bool formal, - exec_list *ir_parameters, - _mesa_glsl_parse_state *state) -{ - ast_parameter_declarator *void_param = NULL; - unsigned count = 0; - - foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) { - param->formal_parameter = formal; - param->hir(ir_parameters, state); - - if (param->is_void) - void_param = param; - - count++; - } - - if ((void_param != NULL) && (count > 1)) { - YYLTYPE loc = void_param->get_location(); - - _mesa_glsl_error(& loc, state, - "`void' parameter must be only parameter"); - } -} - - -void -emit_function(_mesa_glsl_parse_state *state, ir_function *f) -{ - /* IR invariants disallow function declarations or definitions - * nested within other function definitions. But there is no - * requirement about the relative order of function declarations - * and definitions with respect to one another. So simply insert - * the new ir_function block at the end of the toplevel instruction - * list. - */ - state->toplevel_ir->push_tail(f); -} - - -ir_rvalue * -ast_function::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - ir_function *f = NULL; - ir_function_signature *sig = NULL; - exec_list hir_parameters; - - const char *const name = identifier; - - /* New functions are always added to the top-level IR instruction stream, - * so this instruction list pointer is ignored. See also emit_function - * (called below). - */ - (void) instructions; - - /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec, - * - * "Function declarations (prototypes) cannot occur inside of functions; - * they must be at global scope, or for the built-in functions, outside - * the global scope." - * - * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec, - * - * "User defined functions may only be defined within the global scope." - * - * Note that this language does not appear in GLSL 1.10. - */ - if ((state->current_function != NULL) && (state->language_version != 110)) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "declaration of function `%s' not allowed within " - "function body", name); - } - - /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, - * - * "Identifiers starting with "gl_" are reserved for use by - * OpenGL, and may not be declared in a shader as either a - * variable or a function." - */ - if (strncmp(name, "gl_", 3) == 0) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "identifier `%s' uses reserved `gl_' prefix", name); - } - - /* Convert the list of function parameters to HIR now so that they can be - * used below to compare this function's signature with previously seen - * signatures for functions with the same name. - */ - ast_parameter_declarator::parameters_to_hir(& this->parameters, - is_definition, - & hir_parameters, state); - - const char *return_type_name; - const glsl_type *return_type = - this->return_type->specifier->glsl_type(& return_type_name, state); - - if (!return_type) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "function `%s' has undeclared return type `%s'", - name, return_type_name); - return_type = glsl_type::error_type; - } - - /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec: - * "No qualifier is allowed on the return type of a function." - */ - if (this->return_type->has_qualifiers()) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(& loc, state, - "function `%s' return type has qualifiers", name); - } - - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: - * - * "[Sampler types] can only be declared as function parameters - * or uniform variables (see Section 4.3.5 "Uniform")". - */ - if (return_type->contains_sampler()) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, - "function `%s' return type can't contain a sampler", - name); - } - - /* Verify that this function's signature either doesn't match a previously - * seen signature for a function with the same name, or, if a match is found, - * that the previously seen signature does not have an associated definition. - */ - f = state->symbols->get_function(name); - if (f != NULL && (state->es_shader || f->has_user_signature())) { - sig = f->exact_matching_signature(&hir_parameters); - if (sig != NULL) { - const char *badvar = sig->qualifiers_match(&hir_parameters); - if (badvar != NULL) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' " - "qualifiers don't match prototype", name, badvar); - } - - if (sig->return_type != return_type) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function `%s' return type doesn't " - "match prototype", name); - } - - if (is_definition && sig->is_defined) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "function `%s' redefined", name); - } - } - } else { - f = new(ctx) ir_function(name); - if (!state->symbols->add_function(f)) { - /* This function name shadows a non-function use of the same name. */ - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(&loc, state, "function name `%s' conflicts with " - "non-function", name); - return NULL; - } - - emit_function(state, f); - } - - /* Verify the return type of main() */ - if (strcmp(name, "main") == 0) { - if (! return_type->is_void()) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "main() must return void"); - } - - if (!hir_parameters.is_empty()) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "main() must not take any parameters"); - } - } - - /* Finish storing the information about this new function in its signature. - */ - if (sig == NULL) { - sig = new(ctx) ir_function_signature(return_type); - f->add_signature(sig); - } - - sig->replace_parameters(&hir_parameters); - signature = sig; - - /* Function declarations (prototypes) do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_function_definition::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - prototype->is_definition = true; - prototype->hir(instructions, state); - - ir_function_signature *signature = prototype->signature; - if (signature == NULL) - return NULL; - - assert(state->current_function == NULL); - state->current_function = signature; - state->found_return = false; - - /* Duplicate parameters declared in the prototype as concrete variables. - * Add these to the symbol table. - */ - state->symbols->push_scope(); - foreach_iter(exec_list_iterator, iter, signature->parameters) { - ir_variable *const var = ((ir_instruction *) iter.get())->as_variable(); - - assert(var != NULL); - - /* The only way a parameter would "exist" is if two parameters have - * the same name. - */ - if (state->symbols->name_declared_this_scope(var->name)) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name); - } else { - state->symbols->add_variable(var); - } - } - - /* Convert the body of the function to HIR. */ - this->body->hir(&signature->body, state); - signature->is_defined = true; - - state->symbols->pop_scope(); - - assert(state->current_function == signature); - state->current_function = NULL; - - if (!signature->return_type->is_void() && !state->found_return) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(& loc, state, "function `%s' has non-void return type " - "%s, but no return statement", - signature->function_name(), - signature->return_type->name); - } - - /* Function definitions do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_jump_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - switch (mode) { - case ast_return: { - ir_return *inst; - assert(state->current_function); - - if (opt_return_value) { - ir_rvalue *const ret = opt_return_value->hir(instructions, state); - - /* The value of the return type can be NULL if the shader says - * 'return foo();' and foo() is a function that returns void. - * - * NOTE: The GLSL spec doesn't say that this is an error. The type - * of the return value is void. If the return type of the function is - * also void, then this should compile without error. Seriously. - */ - const glsl_type *const ret_type = - (ret == NULL) ? glsl_type::void_type : ret->type; - - /* Implicit conversions are not allowed for return values. */ - if (state->current_function->return_type != ret_type) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`return' with wrong type %s, in function `%s' " - "returning %s", - ret_type->name, - state->current_function->function_name(), - state->current_function->return_type->name); - } - - inst = new(ctx) ir_return(ret); - } else { - if (state->current_function->return_type->base_type != - GLSL_TYPE_VOID) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`return' with no value, in function %s returning " - "non-void", - state->current_function->function_name()); - } - inst = new(ctx) ir_return; - } - - state->found_return = true; - instructions->push_tail(inst); - break; - } - - case ast_discard: - if (state->target != fragment_shader) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`discard' may only appear in a fragment shader"); - } - instructions->push_tail(new(ctx) ir_discard); - break; - - case ast_break: - case ast_continue: - /* FINISHME: Handle switch-statements. They cannot contain 'continue', - * FINISHME: and they use a different IR instruction for 'break'. - */ - /* FINISHME: Correctly handle the nesting. If a switch-statement is - * FINISHME: inside a loop, a 'continue' is valid and will bind to the - * FINISHME: loop. - */ - if (state->loop_or_switch_nesting == NULL) { - YYLTYPE loc = this->get_location(); - - _mesa_glsl_error(& loc, state, - "`%s' may only appear in a loop", - (mode == ast_break) ? "break" : "continue"); - } else { - ir_loop *const loop = state->loop_or_switch_nesting->as_loop(); - - /* Inline the for loop expression again, since we don't know - * where near the end of the loop body the normal copy of it - * is going to be placed. - */ - if (mode == ast_continue && - state->loop_or_switch_nesting_ast->rest_expression) { - state->loop_or_switch_nesting_ast->rest_expression->hir(instructions, - state); - } - - if (loop != NULL) { - ir_loop_jump *const jump = - new(ctx) ir_loop_jump((mode == ast_break) - ? ir_loop_jump::jump_break - : ir_loop_jump::jump_continue); - instructions->push_tail(jump); - } - } - - break; - } - - /* Jump instructions do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_selection_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - ir_rvalue *const condition = this->condition->hir(instructions, state); - - /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec: - * - * "Any expression whose type evaluates to a Boolean can be used as the - * conditional expression bool-expression. Vector types are not accepted - * as the expression to if." - * - * The checks are separated so that higher quality diagnostics can be - * generated for cases where both rules are violated. - */ - if (!condition->type->is_boolean() || !condition->type->is_scalar()) { - YYLTYPE loc = this->condition->get_location(); - - _mesa_glsl_error(& loc, state, "if-statement condition must be scalar " - "boolean"); - } - - ir_if *const stmt = new(ctx) ir_if(condition); - - if (then_statement != NULL) { - state->symbols->push_scope(); - then_statement->hir(& stmt->then_instructions, state); - state->symbols->pop_scope(); - } - - if (else_statement != NULL) { - state->symbols->push_scope(); - else_statement->hir(& stmt->else_instructions, state); - state->symbols->pop_scope(); - } - - instructions->push_tail(stmt); - - /* if-statements do not have r-values. - */ - return NULL; -} - - -void -ast_iteration_statement::condition_to_hir(ir_loop *stmt, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - if (condition != NULL) { - ir_rvalue *const cond = - condition->hir(& stmt->body_instructions, state); - - if ((cond == NULL) - || !cond->type->is_boolean() || !cond->type->is_scalar()) { - YYLTYPE loc = condition->get_location(); - - _mesa_glsl_error(& loc, state, - "loop condition must be scalar boolean"); - } else { - /* As the first code in the loop body, generate a block that looks - * like 'if (!condition) break;' as the loop termination condition. - */ - ir_rvalue *const not_cond = - new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond, - NULL); - - ir_if *const if_stmt = new(ctx) ir_if(not_cond); - - ir_jump *const break_stmt = - new(ctx) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(break_stmt); - stmt->body_instructions.push_tail(if_stmt); - } - } -} - - -ir_rvalue * -ast_iteration_statement::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - - /* For-loops and while-loops start a new scope, but do-while loops do not. - */ - if (mode != ast_do_while) - state->symbols->push_scope(); - - if (init_statement != NULL) - init_statement->hir(instructions, state); - - ir_loop *const stmt = new(ctx) ir_loop(); - instructions->push_tail(stmt); - - /* Track the current loop and / or switch-statement nesting. - */ - ir_instruction *const nesting = state->loop_or_switch_nesting; - ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast; - - state->loop_or_switch_nesting = stmt; - state->loop_or_switch_nesting_ast = this; - - if (mode != ast_do_while) - condition_to_hir(stmt, state); - - if (body != NULL) - body->hir(& stmt->body_instructions, state); - - if (rest_expression != NULL) - rest_expression->hir(& stmt->body_instructions, state); - - if (mode == ast_do_while) - condition_to_hir(stmt, state); - - if (mode != ast_do_while) - state->symbols->pop_scope(); - - /* Restore previous nesting before returning. - */ - state->loop_or_switch_nesting = nesting; - state->loop_or_switch_nesting_ast = nesting_ast; - - /* Loops do not have r-values. - */ - return NULL; -} - - -ir_rvalue * -ast_type_specifier::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (!this->is_precision_statement && this->structure == NULL) - return NULL; - - YYLTYPE loc = this->get_location(); - - if (this->precision != ast_precision_none - && state->language_version != 100 - && state->language_version < 130) { - _mesa_glsl_error(&loc, state, - "precision qualifiers exist only in " - "GLSL ES 1.00, and GLSL 1.30 and later"); - return NULL; - } - if (this->precision != ast_precision_none - && this->structure != NULL) { - _mesa_glsl_error(&loc, state, - "precision qualifiers do not apply to structures"); - return NULL; - } - - /* If this is a precision statement, check that the type to which it is - * applied is either float or int. - * - * From section 4.5.3 of the GLSL 1.30 spec: - * "The precision statement - * precision precision-qualifier type; - * can be used to establish a default precision qualifier. The type - * field can be either int or float [...]. Any other types or - * qualifiers will result in an error. - */ - if (this->is_precision_statement) { - assert(this->precision != ast_precision_none); - assert(this->structure == NULL); /* The check for structures was - * performed above. */ - if (this->is_array) { - _mesa_glsl_error(&loc, state, - "default precision statements do not apply to " - "arrays"); - return NULL; - } - if (this->type_specifier != ast_float - && this->type_specifier != ast_int) { - _mesa_glsl_error(&loc, state, - "default precision statements apply only to types " - "float and int"); - return NULL; - } - - /* FINISHME: Translate precision statements into IR. */ - return NULL; - } - - if (this->structure != NULL) - return this->structure->hir(instructions, state); - - return NULL; -} - - -ir_rvalue * -ast_struct_specifier::hir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - unsigned decl_count = 0; - - /* Make an initial pass over the list of structure fields to determine how - * many there are. Each element in this list is an ast_declarator_list. - * This means that we actually need to count the number of elements in the - * 'declarations' list in each of the elements. - */ - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { - foreach_list_const (decl_ptr, & decl_list->declarations) { - decl_count++; - } - } - - /* Allocate storage for the structure fields and process the field - * declarations. As the declarations are processed, try to also convert - * the types to HIR. This ensures that structure definitions embedded in - * other structure definitions are processed. - */ - glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, - decl_count); - - unsigned i = 0; - foreach_list_typed (ast_declarator_list, decl_list, link, - &this->declarations) { - const char *type_name; - - decl_list->type->specifier->hir(instructions, state); - - /* Section 10.9 of the GLSL ES 1.00 specification states that - * embedded structure definitions have been removed from the language. - */ - if (state->es_shader && decl_list->type->specifier->structure != NULL) { - YYLTYPE loc = this->get_location(); - _mesa_glsl_error(&loc, state, "Embedded structure definitions are " - "not allowed in GLSL ES 1.00."); - } - - const glsl_type *decl_type = - decl_list->type->specifier->glsl_type(& type_name, state); - - foreach_list_typed (ast_declaration, decl, link, - &decl_list->declarations) { - const struct glsl_type *field_type = decl_type; - if (decl->is_array) { - YYLTYPE loc = decl->get_location(); - field_type = process_array_type(&loc, decl_type, decl->array_size, - state); - } - fields[i].type = (field_type != NULL) - ? field_type : glsl_type::error_type; - fields[i].name = decl->identifier; - i++; - } - } - - assert(i == decl_count); - - const glsl_type *t = - glsl_type::get_record_instance(fields, decl_count, this->name); - - YYLTYPE loc = this->get_location(); - if (!state->symbols->add_type(name, t)) { - _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); - } else { - const glsl_type **s = reralloc(state, state->user_structures, - const glsl_type *, - state->num_user_structures + 1); - if (s != NULL) { - s[state->num_user_structures] = t; - state->user_structures = s; - state->num_user_structures++; - } - } - - /* Structure type definitions do not have r-values. - */ - return NULL; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ast_to_hir.c + * Convert abstract syntax to to high-level intermediate reprensentation (HIR). + * + * During the conversion to HIR, the majority of the symantic checking is + * preformed on the program. This includes: + * + * * Symbol table management + * * Type checking + * * Function binding + * + * The majority of this work could be done during parsing, and the parser could + * probably generate HIR directly. However, this results in frequent changes + * to the parser code. Since we do not assume that every system this complier + * is built on will have Flex and Bison installed, we have to store the code + * generated by these tools in our version control system. In other parts of + * the system we've seen problems where a parser was changed but the generated + * code was not committed, merge conflicts where created because two developers + * had slightly different versions of Bison installed, etc. + * + * I have also noticed that running Bison generated parsers in GDB is very + * irritating. When you get a segfault on '$$ = $1->foo', you can't very + * well 'print $1' in GDB. + * + * As a result, my preference is to put as little C code as possible in the + * parser (and lexer) sources. + */ + +#include "main/core.h" /* for struct gl_extensions */ +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ast.h" +#include "glsl_types.h" +#include "ir.h" + +void +_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) +{ + _mesa_glsl_initialize_variables(instructions, state); + _mesa_glsl_initialize_functions(state); + + state->symbols->language_version = state->language_version; + + state->current_function = NULL; + + state->toplevel_ir = instructions; + + /* Section 4.2 of the GLSL 1.20 specification states: + * "The built-in functions are scoped in a scope outside the global scope + * users declare global variables in. That is, a shader's global scope, + * available for user-defined functions and global variables, is nested + * inside the scope containing the built-in functions." + * + * Since built-in functions like ftransform() access built-in variables, + * it follows that those must be in the outer scope as well. + * + * We push scope here to create this nesting effect...but don't pop. + * This way, a shader's globals are still in the symbol table for use + * by the linker. + */ + state->symbols->push_scope(); + + foreach_list_typed (ast_node, ast, link, & state->translation_unit) + ast->hir(instructions, state); + + detect_recursion_unlinked(state, instructions); + + state->toplevel_ir = NULL; +} + + +/** + * If a conversion is available, convert one operand to a different type + * + * The \c from \c ir_rvalue is converted "in place". + * + * \param to Type that the operand it to be converted to + * \param from Operand that is being converted + * \param state GLSL compiler state + * + * \return + * If a conversion is possible (or unnecessary), \c true is returned. + * Otherwise \c false is returned. + */ +bool +apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + if (to->base_type == from->type->base_type) + return true; + + /* This conversion was added in GLSL 1.20. If the compilation mode is + * GLSL 1.10, the conversion is skipped. + */ + if (state->language_version < 120) + return false; + + /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec: + * + * "There are no implicit array or structure conversions. For + * example, an array of int cannot be implicitly converted to an + * array of float. There are no implicit conversions between + * signed and unsigned integers." + */ + /* FINISHME: The above comment is partially a lie. There is int/uint + * FINISHME: conversion for immediate constants. + */ + if (!to->is_float() || !from->type->is_numeric()) + return false; + + /* Convert to a floating point type with the same number of components + * as the original type - i.e. int to float, not int to vec4. + */ + to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, + from->type->matrix_columns); + + switch (from->type->base_type) { + case GLSL_TYPE_INT: + from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); + break; + case GLSL_TYPE_UINT: + from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL); + break; + case GLSL_TYPE_BOOL: + from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL); + break; + default: + assert(0); + } + + return true; +} + + +static const struct glsl_type * +arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, + bool multiply, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + const glsl_type *type_a = value_a->type; + const glsl_type *type_b = value_b->type; + + /* From GLSL 1.50 spec, page 56: + * + * "The arithmetic binary operators add (+), subtract (-), + * multiply (*), and divide (/) operate on integer and + * floating-point scalars, vectors, and matrices." + */ + if (!type_a->is_numeric() || !type_b->is_numeric()) { + _mesa_glsl_error(loc, state, + "Operands to arithmetic operators must be numeric"); + return glsl_type::error_type; + } + + + /* "If one operand is floating-point based and the other is + * not, then the conversions from Section 4.1.10 "Implicit + * Conversions" are applied to the non-floating-point-based operand." + */ + if (!apply_implicit_conversion(type_a, value_b, state) + && !apply_implicit_conversion(type_b, value_a, state)) { + _mesa_glsl_error(loc, state, + "Could not implicitly convert operands to " + "arithmetic operator"); + return glsl_type::error_type; + } + type_a = value_a->type; + type_b = value_b->type; + + /* "If the operands are integer types, they must both be signed or + * both be unsigned." + * + * From this rule and the preceeding conversion it can be inferred that + * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT. + * The is_numeric check above already filtered out the case where either + * type is not one of these, so now the base types need only be tested for + * equality. + */ + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, + "base type mismatch for arithmetic operator"); + return glsl_type::error_type; + } + + /* "All arithmetic binary operators result in the same fundamental type + * (signed integer, unsigned integer, or floating-point) as the + * operands they operate on, after operand type conversion. After + * conversion, the following cases are valid + * + * * The two operands are scalars. In this case the operation is + * applied, resulting in a scalar." + */ + if (type_a->is_scalar() && type_b->is_scalar()) + return type_a; + + /* "* One operand is a scalar, and the other is a vector or matrix. + * In this case, the scalar operation is applied independently to each + * component of the vector or matrix, resulting in the same size + * vector or matrix." + */ + if (type_a->is_scalar()) { + if (!type_b->is_scalar()) + return type_b; + } else if (type_b->is_scalar()) { + return type_a; + } + + /* All of the combinations of , , + * , , and have been + * handled. + */ + assert(!type_a->is_scalar()); + assert(!type_b->is_scalar()); + + /* "* The two operands are vectors of the same size. In this case, the + * operation is done component-wise resulting in the same size + * vector." + */ + if (type_a->is_vector() && type_b->is_vector()) { + if (type_a == type_b) { + return type_a; + } else { + _mesa_glsl_error(loc, state, + "vector size mismatch for arithmetic operator"); + return glsl_type::error_type; + } + } + + /* All of the combinations of , , + * , , , and + * have been handled. At least one of the operands must + * be matrix. Further, since there are no integer matrix types, the base + * type of both operands must be float. + */ + assert(type_a->is_matrix() || type_b->is_matrix()); + assert(type_a->base_type == GLSL_TYPE_FLOAT); + assert(type_b->base_type == GLSL_TYPE_FLOAT); + + /* "* The operator is add (+), subtract (-), or divide (/), and the + * operands are matrices with the same number of rows and the same + * number of columns. In this case, the operation is done component- + * wise resulting in the same size matrix." + * * The operator is multiply (*), where both operands are matrices or + * one operand is a vector and the other a matrix. A right vector + * operand is treated as a column vector and a left vector operand as a + * row vector. In all these cases, it is required that the number of + * columns of the left operand is equal to the number of rows of the + * right operand. Then, the multiply (*) operation does a linear + * algebraic multiply, yielding an object that has the same number of + * rows as the left operand and the same number of columns as the right + * operand. Section 5.10 "Vector and Matrix Operations" explains in + * more detail how vectors and matrices are operated on." + */ + if (! multiply) { + if (type_a == type_b) + return type_a; + } else { + if (type_a->is_matrix() && type_b->is_matrix()) { + /* Matrix multiply. The columns of A must match the rows of B. Given + * the other previously tested constraints, this means the vector type + * of a row from A must be the same as the vector type of a column from + * B. + */ + if (type_a->row_type() == type_b->column_type()) { + /* The resulting matrix has the number of columns of matrix B and + * the number of rows of matrix A. We get the row count of A by + * looking at the size of a vector that makes up a column. The + * transpose (size of a row) is done for B. + */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + type_b->row_type()->vector_elements); + assert(type != glsl_type::error_type); + + return type; + } + } else if (type_a->is_matrix()) { + /* A is a matrix and B is a column vector. Columns of A must match + * rows of B. Given the other previously tested constraints, this + * means the vector type of a row from A must be the same as the + * vector the type of B. + */ + if (type_a->row_type() == type_b) { + /* The resulting vector has a number of elements equal to + * the number of rows of matrix A. */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_a->column_type()->vector_elements, + 1); + assert(type != glsl_type::error_type); + + return type; + } + } else { + assert(type_b->is_matrix()); + + /* A is a row vector and B is a matrix. Columns of A must match rows + * of B. Given the other previously tested constraints, this means + * the type of A must be the same as the vector type of a column from + * B. + */ + if (type_a == type_b->column_type()) { + /* The resulting vector has a number of elements equal to + * the number of columns of matrix B. */ + const glsl_type *const type = + glsl_type::get_instance(type_a->base_type, + type_b->row_type()->vector_elements, + 1); + assert(type != glsl_type::error_type); + + return type; + } + } + + _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication"); + return glsl_type::error_type; + } + + + /* "All other cases are illegal." + */ + _mesa_glsl_error(loc, state, "type mismatch"); + return glsl_type::error_type; +} + + +static const struct glsl_type * +unary_arithmetic_result_type(const struct glsl_type *type, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + /* From GLSL 1.50 spec, page 57: + * + * "The arithmetic unary operators negate (-), post- and pre-increment + * and decrement (-- and ++) operate on integer or floating-point + * values (including vectors and matrices). All unary operators work + * component-wise on their operands. These result with the same type + * they operated on." + */ + if (!type->is_numeric()) { + _mesa_glsl_error(loc, state, + "Operands to arithmetic operators must be numeric"); + return glsl_type::error_type; + } + + return type; +} + +/** + * \brief Return the result type of a bit-logic operation. + * + * If the given types to the bit-logic operator are invalid, return + * glsl_type::error_type. + * + * \param type_a Type of LHS of bit-logic op + * \param type_b Type of RHS of bit-logic op + */ +static const struct glsl_type * +bit_logic_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + ast_operators op, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); + return glsl_type::error_type; + } + + /* From page 50 (page 56 of PDF) of GLSL 1.30 spec: + * + * "The bitwise operators and (&), exclusive-or (^), and inclusive-or + * (|). The operands must be of type signed or unsigned integers or + * integer vectors." + */ + if (!type_a->is_integer()) { + _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + if (!type_b->is_integer()) { + _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "The fundamental types of the operands (signed or unsigned) must + * match," + */ + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, "operands of `%s' must have the same " + "base type", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "The operands cannot be vectors of differing size." */ + if (type_a->is_vector() && + type_b->is_vector() && + type_a->vector_elements != type_b->vector_elements) { + _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of " + "different sizes", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "If one operand is a scalar and the other a vector, the scalar is + * applied component-wise to the vector, resulting in the same type as + * the vector. The fundamental types of the operands [...] will be the + * resulting fundamental type." + */ + if (type_a->is_scalar()) + return type_b; + else + return type_a; +} + +static const struct glsl_type * +modulus_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, + "operator '%%' is reserved in %s", + state->version_string); + return glsl_type::error_type; + } + + /* From GLSL 1.50 spec, page 56: + * "The operator modulus (%) operates on signed or unsigned integers or + * integer vectors. The operand types must both be signed or both be + * unsigned." + */ + if (!type_a->is_integer()) { + _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer."); + return glsl_type::error_type; + } + if (!type_b->is_integer()) { + _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer."); + return glsl_type::error_type; + } + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, + "operands of %% must have the same base type"); + return glsl_type::error_type; + } + + /* "The operands cannot be vectors of differing size. If one operand is + * a scalar and the other vector, then the scalar is applied component- + * wise to the vector, resulting in the same type as the vector. If both + * are vectors of the same size, the result is computed component-wise." + */ + if (type_a->is_vector()) { + if (!type_b->is_vector() + || (type_a->vector_elements == type_b->vector_elements)) + return type_a; + } else + return type_b; + + /* "The operator modulus (%) is not defined for any other data types + * (non-integer types)." + */ + _mesa_glsl_error(loc, state, "type mismatch"); + return glsl_type::error_type; +} + + +static const struct glsl_type * +relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + const glsl_type *type_a = value_a->type; + const glsl_type *type_b = value_b->type; + + /* From GLSL 1.50 spec, page 56: + * "The relational operators greater than (>), less than (<), greater + * than or equal (>=), and less than or equal (<=) operate only on + * scalar integer and scalar floating-point expressions." + */ + if (!type_a->is_numeric() + || !type_b->is_numeric() + || !type_a->is_scalar() + || !type_b->is_scalar()) { + _mesa_glsl_error(loc, state, + "Operands to relational operators must be scalar and " + "numeric"); + return glsl_type::error_type; + } + + /* "Either the operands' types must match, or the conversions from + * Section 4.1.10 "Implicit Conversions" will be applied to the integer + * operand, after which the types must match." + */ + if (!apply_implicit_conversion(type_a, value_b, state) + && !apply_implicit_conversion(type_b, value_a, state)) { + _mesa_glsl_error(loc, state, + "Could not implicitly convert operands to " + "relational operator"); + return glsl_type::error_type; + } + type_a = value_a->type; + type_b = value_b->type; + + if (type_a->base_type != type_b->base_type) { + _mesa_glsl_error(loc, state, "base type mismatch"); + return glsl_type::error_type; + } + + /* "The result is scalar Boolean." + */ + return glsl_type::bool_type; +} + +/** + * \brief Return the result type of a bit-shift operation. + * + * If the given types to the bit-shift operator are invalid, return + * glsl_type::error_type. + * + * \param type_a Type of LHS of bit-shift op + * \param type_b Type of RHS of bit-shift op + */ +static const struct glsl_type * +shift_result_type(const struct glsl_type *type_a, + const struct glsl_type *type_b, + ast_operators op, + struct _mesa_glsl_parse_state *state, YYLTYPE *loc) +{ + if (state->language_version < 130) { + _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30"); + return glsl_type::error_type; + } + + /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec: + * + * "The shift operators (<<) and (>>). For both operators, the operands + * must be signed or unsigned integers or integer vectors. One operand + * can be signed while the other is unsigned." + */ + if (!type_a->is_integer()) { + _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or " + "integer vector", ast_expression::operator_string(op)); + return glsl_type::error_type; + + } + if (!type_b->is_integer()) { + _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or " + "integer vector", ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "If the first operand is a scalar, the second operand has to be + * a scalar as well." + */ + if (type_a->is_scalar() && !type_b->is_scalar()) { + _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the " + "second must be scalar as well", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* If both operands are vectors, check that they have same number of + * elements. + */ + if (type_a->is_vector() && + type_b->is_vector() && + type_a->vector_elements != type_b->vector_elements) { + _mesa_glsl_error(loc, state, "Vector operands to operator %s must " + "have same number of elements", + ast_expression::operator_string(op)); + return glsl_type::error_type; + } + + /* "In all cases, the resulting type will be the same type as the left + * operand." + */ + return type_a; +} + +/** + * Validates that a value can be assigned to a location with a specified type + * + * Validates that \c rhs can be assigned to some location. If the types are + * not an exact match but an automatic conversion is possible, \c rhs will be + * converted. + * + * \return + * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type. + * Otherwise the actual RHS to be assigned will be returned. This may be + * \c rhs, or it may be \c rhs after some type conversion. + * + * \note + * In addition to being used for assignments, this function is used to + * type-check return values. + */ +ir_rvalue * +validate_assignment(struct _mesa_glsl_parse_state *state, + const glsl_type *lhs_type, ir_rvalue *rhs, + bool is_initializer) +{ + /* If there is already some error in the RHS, just return it. Anything + * else will lead to an avalanche of error message back to the user. + */ + if (rhs->type->is_error()) + return rhs; + + /* If the types are identical, the assignment can trivially proceed. + */ + if (rhs->type == lhs_type) + return rhs; + + /* If the array element types are the same and the size of the LHS is zero, + * the assignment is okay for initializers embedded in variable + * declarations. + * + * Note: Whole-array assignments are not permitted in GLSL 1.10, but this + * is handled by ir_dereference::is_lvalue. + */ + if (is_initializer && lhs_type->is_array() && rhs->type->is_array() + && (lhs_type->element_type() == rhs->type->element_type()) + && (lhs_type->array_size() == 0)) { + return rhs; + } + + /* Check for implicit conversion in GLSL 1.20 */ + if (apply_implicit_conversion(lhs_type, rhs, state)) { + if (rhs->type == lhs_type) + return rhs; + } + + return NULL; +} + +static void +mark_whole_array_access(ir_rvalue *access) +{ + ir_dereference_variable *deref = access->as_dereference_variable(); + + if (deref && deref->var) { + deref->var->max_array_access = deref->type->length - 1; + } +} + +ir_rvalue * +do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state, + ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer, + YYLTYPE lhs_loc) +{ + void *ctx = state; + bool error_emitted = (lhs->type->is_error() || rhs->type->is_error()); + + if (!error_emitted) { + if (lhs->variable_referenced() != NULL + && lhs->variable_referenced()->read_only) { + _mesa_glsl_error(&lhs_loc, state, + "assignment to read-only variable '%s'", + lhs->variable_referenced()->name); + error_emitted = true; + + } else if (state->language_version <= 110 && lhs->type->is_array()) { + /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec: + * + * "Other binary or unary expressions, non-dereferenced + * arrays, function names, swizzles with repeated fields, + * and constants cannot be l-values." + */ + _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not " + "allowed in GLSL 1.10 or GLSL ES 1.00."); + error_emitted = true; + } else if (!lhs->is_lvalue()) { + _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment"); + error_emitted = true; + } + } + + ir_rvalue *new_rhs = + validate_assignment(state, lhs->type, rhs, is_initializer); + if (new_rhs == NULL) { + _mesa_glsl_error(& lhs_loc, state, "type mismatch"); + } else { + rhs = new_rhs; + + /* If the LHS array was not declared with a size, it takes it size from + * the RHS. If the LHS is an l-value and a whole array, it must be a + * dereference of a variable. Any other case would require that the LHS + * is either not an l-value or not a whole array. + */ + if (lhs->type->array_size() == 0) { + ir_dereference *const d = lhs->as_dereference(); + + assert(d != NULL); + + ir_variable *const var = d->variable_referenced(); + + assert(var != NULL); + + if (var->max_array_access >= unsigned(rhs->type->array_size())) { + /* FINISHME: This should actually log the location of the RHS. */ + _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to " + "previous access", + var->max_array_access); + } + + var->type = glsl_type::get_array_instance(lhs->type->element_type(), + rhs->type->array_size()); + d->type = var->type; + } + mark_whole_array_access(rhs); + mark_whole_array_access(lhs); + } + + /* Most callers of do_assignment (assign, add_assign, pre_inc/dec, + * but not post_inc) need the converted assigned value as an rvalue + * to handle things like: + * + * i = j += 1; + * + * So we always just store the computed value being assigned to a + * temporary and return a deref of that temporary. If the rvalue + * ends up not being used, the temp will get copy-propagated out. + */ + ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp", + ir_var_temporary); + ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var); + instructions->push_tail(var); + instructions->push_tail(new(ctx) ir_assignment(deref_var, + rhs, + NULL)); + deref_var = new(ctx) ir_dereference_variable(var); + + if (!error_emitted) + instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL)); + + return new(ctx) ir_dereference_variable(var); +} + +static ir_rvalue * +get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue) +{ + void *ctx = ralloc_parent(lvalue); + ir_variable *var; + + var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp", + ir_var_temporary); + instructions->push_tail(var); + var->mode = ir_var_auto; + + instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var), + lvalue, NULL)); + + /* Once we've created this temporary, mark it read only so it's no + * longer considered an lvalue. + */ + var->read_only = true; + + return new(ctx) ir_dereference_variable(var); +} + + +ir_rvalue * +ast_node::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + (void) instructions; + (void) state; + + return NULL; +} + +static ir_rvalue * +do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) +{ + int join_op; + ir_rvalue *cmp = NULL; + + if (operation == ir_binop_all_equal) + join_op = ir_binop_logic_and; + else + join_op = ir_binop_logic_or; + + switch (op0->type->base_type) { + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_BOOL: + return new(mem_ctx) ir_expression(operation, op0, op1); + + case GLSL_TYPE_ARRAY: { + for (unsigned int i = 0; i < op0->type->length; i++) { + ir_rvalue *e0, *e1, *result; + + e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL), + new(mem_ctx) ir_constant(i)); + e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL), + new(mem_ctx) ir_constant(i)); + result = do_comparison(mem_ctx, operation, e0, e1); + + if (cmp) { + cmp = new(mem_ctx) ir_expression(join_op, cmp, result); + } else { + cmp = result; + } + } + + mark_whole_array_access(op0); + mark_whole_array_access(op1); + break; + } + + case GLSL_TYPE_STRUCT: { + for (unsigned int i = 0; i < op0->type->length; i++) { + ir_rvalue *e0, *e1, *result; + const char *field_name = op0->type->fields.structure[i].name; + + e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL), + field_name); + e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL), + field_name); + result = do_comparison(mem_ctx, operation, e0, e1); + + if (cmp) { + cmp = new(mem_ctx) ir_expression(join_op, cmp, result); + } else { + cmp = result; + } + } + break; + } + + case GLSL_TYPE_ERROR: + case GLSL_TYPE_VOID: + case GLSL_TYPE_SAMPLER: + /* I assume a comparison of a struct containing a sampler just + * ignores the sampler present in the type. + */ + break; + + default: + assert(!"Should not get here."); + break; + } + + if (cmp == NULL) + cmp = new(mem_ctx) ir_constant(true); + + return cmp; +} + +/* For logical operations, we want to ensure that the operands are + * scalar booleans. If it isn't, emit an error and return a constant + * boolean to avoid triggering cascading error messages. + */ +ir_rvalue * +get_scalar_boolean_operand(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + ast_expression *parent_expr, + int operand, + const char *operand_name, + bool *error_emitted) +{ + ast_expression *expr = parent_expr->subexpressions[operand]; + void *ctx = state; + ir_rvalue *val = expr->hir(instructions, state); + + if (val->type->is_boolean() && val->type->is_scalar()) + return val; + + if (!*error_emitted) { + YYLTYPE loc = expr->get_location(); + _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean", + operand_name, + parent_expr->operator_string(parent_expr->oper)); + *error_emitted = true; + } + + return new(ctx) ir_constant(true); +} + +/** + * If name refers to a builtin array whose maximum allowed size is less than + * size, report an error and return true. Otherwise return false. + */ +static bool +check_builtin_array_max_size(const char *name, unsigned size, + YYLTYPE loc, struct _mesa_glsl_parse_state *state) +{ + if ((strcmp("gl_TexCoord", name) == 0) + && (size > state->Const.MaxTextureCoords)) { + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "The size [of gl_TexCoord] can be at most + * gl_MaxTextureCoords." + */ + _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot " + "be larger than gl_MaxTextureCoords (%u)\n", + state->Const.MaxTextureCoords); + return true; + } else if (strcmp("gl_ClipDistance", name) == 0 + && size > state->Const.MaxClipPlanes) { + /* From section 7.1 (Vertex Shader Special Variables) of the + * GLSL 1.30 spec: + * + * "The gl_ClipDistance array is predeclared as unsized and + * must be sized by the shader either redeclaring it with a + * size or indexing it only with integral constant + * expressions. ... The size can be at most + * gl_MaxClipDistances." + */ + _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot " + "be larger than gl_MaxClipDistances (%u)\n", + state->Const.MaxClipPlanes); + return true; + } + return false; +} + +ir_rvalue * +ast_expression::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + static const int operations[AST_NUM_OPERATORS] = { + -1, /* ast_assign doesn't convert to ir_expression. */ + -1, /* ast_plus doesn't convert to ir_expression. */ + ir_unop_neg, + ir_binop_add, + ir_binop_sub, + ir_binop_mul, + ir_binop_div, + ir_binop_mod, + ir_binop_lshift, + ir_binop_rshift, + ir_binop_less, + ir_binop_greater, + ir_binop_lequal, + ir_binop_gequal, + ir_binop_all_equal, + ir_binop_any_nequal, + ir_binop_bit_and, + ir_binop_bit_xor, + ir_binop_bit_or, + ir_unop_bit_not, + ir_binop_logic_and, + ir_binop_logic_xor, + ir_binop_logic_or, + ir_unop_logic_not, + + /* Note: The following block of expression types actually convert + * to multiple IR instructions. + */ + ir_binop_mul, /* ast_mul_assign */ + ir_binop_div, /* ast_div_assign */ + ir_binop_mod, /* ast_mod_assign */ + ir_binop_add, /* ast_add_assign */ + ir_binop_sub, /* ast_sub_assign */ + ir_binop_lshift, /* ast_ls_assign */ + ir_binop_rshift, /* ast_rs_assign */ + ir_binop_bit_and, /* ast_and_assign */ + ir_binop_bit_xor, /* ast_xor_assign */ + ir_binop_bit_or, /* ast_or_assign */ + + -1, /* ast_conditional doesn't convert to ir_expression. */ + ir_binop_add, /* ast_pre_inc. */ + ir_binop_sub, /* ast_pre_dec. */ + ir_binop_add, /* ast_post_inc. */ + ir_binop_sub, /* ast_post_dec. */ + -1, /* ast_field_selection doesn't conv to ir_expression. */ + -1, /* ast_array_index doesn't convert to ir_expression. */ + -1, /* ast_function_call doesn't conv to ir_expression. */ + -1, /* ast_identifier doesn't convert to ir_expression. */ + -1, /* ast_int_constant doesn't convert to ir_expression. */ + -1, /* ast_uint_constant doesn't conv to ir_expression. */ + -1, /* ast_float_constant doesn't conv to ir_expression. */ + -1, /* ast_bool_constant doesn't conv to ir_expression. */ + -1, /* ast_sequence doesn't convert to ir_expression. */ + }; + ir_rvalue *result = NULL; + ir_rvalue *op[3]; + const struct glsl_type *type; /* a temporary variable for switch cases */ + bool error_emitted = false; + YYLTYPE loc; + + loc = this->get_location(); + + switch (this->oper) { + case ast_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + result = do_assignment(instructions, state, op[0], op[1], false, + this->subexpressions[0]->get_location()); + error_emitted = result->type->is_error(); + break; + } + + case ast_plus: + op[0] = this->subexpressions[0]->hir(instructions, state); + + type = unary_arithmetic_result_type(op[0]->type, state, & loc); + + error_emitted = type->is_error(); + + result = op[0]; + break; + + case ast_neg: + op[0] = this->subexpressions[0]->hir(instructions, state); + + type = unary_arithmetic_result_type(op[0]->type, state, & loc); + + error_emitted = type->is_error(); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], NULL); + break; + + case ast_add: + case ast_sub: + case ast_mul: + case ast_div: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = arithmetic_result_type(op[0], op[1], + (this->oper == ast_mul), + state, & loc); + error_emitted = type->is_error(); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + break; + + case ast_mod: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + + assert(operations[this->oper] == ir_binop_mod); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = type->is_error(); + break; + + case ast_lshift: + case ast_rshift: + if (state->language_version < 130) { + _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30", + operator_string(this->oper)); + error_emitted = true; + } + + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, + &loc); + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + + case ast_less: + case ast_greater: + case ast_lequal: + case ast_gequal: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = relational_result_type(op[0], op[1], state, & loc); + + /* The relational operators must either generate an error or result + * in a scalar boolean. See page 57 of the GLSL 1.50 spec. + */ + assert(type->is_error() + || ((type->base_type == GLSL_TYPE_BOOL) + && type->is_scalar())); + + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = type->is_error(); + break; + + case ast_nequal: + case ast_equal: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec: + * + * "The equality operators equal (==), and not equal (!=) + * operate on all types. They result in a scalar Boolean. If + * the operand types do not match, then there must be a + * conversion from Section 4.1.10 "Implicit Conversions" + * applied to one operand that can make them match, in which + * case this conversion is done." + */ + if ((!apply_implicit_conversion(op[0]->type, op[1], state) + && !apply_implicit_conversion(op[1]->type, op[0], state)) + || (op[0]->type != op[1]->type)) { + _mesa_glsl_error(& loc, state, "operands of `%s' must have the same " + "type", (this->oper == ast_equal) ? "==" : "!="); + error_emitted = true; + } else if ((state->language_version <= 110) + && (op[0]->type->is_array() || op[1]->type->is_array())) { + _mesa_glsl_error(& loc, state, "array comparisons forbidden in " + "GLSL 1.10"); + error_emitted = true; + } + + if (error_emitted) { + result = new(ctx) ir_constant(false); + } else { + result = do_comparison(ctx, operations[this->oper], op[0], op[1]); + assert(result->type == glsl_type::bool_type); + } + break; + + case ast_bit_and: + case ast_bit_xor: + case ast_bit_or: + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, + state, &loc); + result = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + + case ast_bit_not: + op[0] = this->subexpressions[0]->hir(instructions, state); + + if (state->language_version < 130) { + _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30"); + error_emitted = true; + } + + if (!op[0]->type->is_integer()) { + _mesa_glsl_error(&loc, state, "operand of `~' must be an integer"); + error_emitted = true; + } + + type = op[0]->type; + result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL); + break; + + case ast_logic_and: { + exec_list rhs_instructions; + op[0] = get_scalar_boolean_operand(instructions, state, this, 0, + "LHS", &error_emitted); + op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1, + "RHS", &error_emitted); + + ir_constant *op0_const = op[0]->constant_expression_value(); + if (op0_const) { + if (op0_const->value.b[0]) { + instructions->append_list(&rhs_instructions); + result = op[1]; + } else { + result = op0_const; + } + type = glsl_type::bool_type; + } else { + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "and_tmp", + ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + stmt->then_instructions.append_list(&rhs_instructions); + ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, op[1], NULL); + stmt->then_instructions.push_tail(then_assign); + + ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + type = tmp->type; + } + break; + } + + case ast_logic_or: { + exec_list rhs_instructions; + op[0] = get_scalar_boolean_operand(instructions, state, this, 0, + "LHS", &error_emitted); + op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1, + "RHS", &error_emitted); + + ir_constant *op0_const = op[0]->constant_expression_value(); + if (op0_const) { + if (op0_const->value.b[0]) { + result = op0_const; + } else { + result = op[1]; + } + type = glsl_type::bool_type; + } else { + ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type, + "or_tmp", + ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL); + stmt->then_instructions.push_tail(then_assign); + + stmt->else_instructions.append_list(&rhs_instructions); + ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, op[1], NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + type = tmp->type; + } + break; + } + + case ast_logic_xor: + /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: + * + * "The logical binary operators and (&&), or ( | | ), and + * exclusive or (^^). They operate only on two Boolean + * expressions and result in a Boolean expression." + */ + op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS", + &error_emitted); + op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS", + &error_emitted); + + result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, + op[0], op[1]); + break; + + case ast_logic_not: + op[0] = get_scalar_boolean_operand(instructions, state, this, 0, + "operand", &error_emitted); + + result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type, + op[0], NULL); + break; + + case ast_mul_assign: + case ast_div_assign: + case ast_add_assign: + case ast_sub_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = arithmetic_result_type(op[0], op[1], + (this->oper == ast_mul_assign), + state, & loc); + + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, false, + this->subexpressions[0]->get_location()); + error_emitted = (op[0]->type->is_error()); + + /* GLSL 1.10 does not allow array assignment. However, we don't have to + * explicitly test for this because none of the binary expression + * operators allow array operands either. + */ + + break; + } + + case ast_mod_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + + type = modulus_result_type(op[0]->type, op[1]->type, state, & loc); + + assert(operations[this->oper] == ir_binop_mod); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, false, + this->subexpressions[0]->get_location()); + error_emitted = type->is_error(); + break; + } + + case ast_ls_assign: + case ast_rs_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = shift_result_type(op[0]->type, op[1]->type, this->oper, state, + &loc); + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], + type, op[0], op[1]); + result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), + temp_rhs, false, + this->subexpressions[0]->get_location()); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + } + + case ast_and_assign: + case ast_xor_assign: + case ast_or_assign: { + op[0] = this->subexpressions[0]->hir(instructions, state); + op[1] = this->subexpressions[1]->hir(instructions, state); + type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper, + state, &loc); + ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], + type, op[0], op[1]); + result = do_assignment(instructions, state, op[0]->clone(ctx, NULL), + temp_rhs, false, + this->subexpressions[0]->get_location()); + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + break; + } + + case ast_conditional: { + /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: + * + * "The ternary selection operator (?:). It operates on three + * expressions (exp1 ? exp2 : exp3). This operator evaluates the + * first expression, which must result in a scalar Boolean." + */ + op[0] = get_scalar_boolean_operand(instructions, state, this, 0, + "condition", &error_emitted); + + /* The :? operator is implemented by generating an anonymous temporary + * followed by an if-statement. The last instruction in each branch of + * the if-statement assigns a value to the anonymous temporary. This + * temporary is the r-value of the expression. + */ + exec_list then_instructions; + exec_list else_instructions; + + op[1] = this->subexpressions[1]->hir(&then_instructions, state); + op[2] = this->subexpressions[2]->hir(&else_instructions, state); + + /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec: + * + * "The second and third expressions can be any type, as + * long their types match, or there is a conversion in + * Section 4.1.10 "Implicit Conversions" that can be applied + * to one of the expressions to make their types match. This + * resulting matching type is the type of the entire + * expression." + */ + if ((!apply_implicit_conversion(op[1]->type, op[2], state) + && !apply_implicit_conversion(op[2]->type, op[1], state)) + || (op[1]->type != op[2]->type)) { + YYLTYPE loc = this->subexpressions[1]->get_location(); + + _mesa_glsl_error(& loc, state, "Second and third operands of ?: " + "operator must have matching types."); + error_emitted = true; + type = glsl_type::error_type; + } else { + type = op[1]->type; + } + + /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec: + * + * "The second and third expressions must be the same type, but can + * be of any type other than an array." + */ + if ((state->language_version <= 110) && type->is_array()) { + _mesa_glsl_error(& loc, state, "Second and third operands of ?: " + "operator must not be arrays."); + error_emitted = true; + } + + ir_constant *cond_val = op[0]->constant_expression_value(); + ir_constant *then_val = op[1]->constant_expression_value(); + ir_constant *else_val = op[2]->constant_expression_value(); + + if (then_instructions.is_empty() + && else_instructions.is_empty() + && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) { + result = (cond_val->value.b[0]) ? then_val : else_val; + } else { + ir_variable *const tmp = + new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary); + instructions->push_tail(tmp); + + ir_if *const stmt = new(ctx) ir_if(op[0]); + instructions->push_tail(stmt); + + then_instructions.move_nodes_to(& stmt->then_instructions); + ir_dereference *const then_deref = + new(ctx) ir_dereference_variable(tmp); + ir_assignment *const then_assign = + new(ctx) ir_assignment(then_deref, op[1], NULL); + stmt->then_instructions.push_tail(then_assign); + + else_instructions.move_nodes_to(& stmt->else_instructions); + ir_dereference *const else_deref = + new(ctx) ir_dereference_variable(tmp); + ir_assignment *const else_assign = + new(ctx) ir_assignment(else_deref, op[2], NULL); + stmt->else_instructions.push_tail(else_assign); + + result = new(ctx) ir_dereference_variable(tmp); + } + break; + } + + case ast_pre_inc: + case ast_pre_dec: { + op[0] = this->subexpressions[0]->hir(instructions, state); + if (op[0]->type->base_type == GLSL_TYPE_FLOAT) + op[1] = new(ctx) ir_constant(1.0f); + else + op[1] = new(ctx) ir_constant(1); + + type = arithmetic_result_type(op[0], op[1], false, state, & loc); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + result = do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, false, + this->subexpressions[0]->get_location()); + error_emitted = op[0]->type->is_error(); + break; + } + + case ast_post_inc: + case ast_post_dec: { + op[0] = this->subexpressions[0]->hir(instructions, state); + if (op[0]->type->base_type == GLSL_TYPE_FLOAT) + op[1] = new(ctx) ir_constant(1.0f); + else + op[1] = new(ctx) ir_constant(1); + + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + + type = arithmetic_result_type(op[0], op[1], false, state, & loc); + + ir_rvalue *temp_rhs; + temp_rhs = new(ctx) ir_expression(operations[this->oper], type, + op[0], op[1]); + + /* Get a temporary of a copy of the lvalue before it's modified. + * This may get thrown away later. + */ + result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL)); + + (void)do_assignment(instructions, state, + op[0]->clone(ctx, NULL), temp_rhs, false, + this->subexpressions[0]->get_location()); + + error_emitted = op[0]->type->is_error(); + break; + } + + case ast_field_selection: + result = _mesa_ast_field_selection_to_hir(this, instructions, state); + break; + + case ast_array_index: { + YYLTYPE index_loc = subexpressions[1]->get_location(); + + op[0] = subexpressions[0]->hir(instructions, state); + op[1] = subexpressions[1]->hir(instructions, state); + + error_emitted = op[0]->type->is_error() || op[1]->type->is_error(); + + ir_rvalue *const array = op[0]; + + result = new(ctx) ir_dereference_array(op[0], op[1]); + + /* Do not use op[0] after this point. Use array. + */ + op[0] = NULL; + + + if (error_emitted) + break; + + if (!array->type->is_array() + && !array->type->is_matrix() + && !array->type->is_vector()) { + _mesa_glsl_error(& index_loc, state, + "cannot dereference non-array / non-matrix / " + "non-vector"); + error_emitted = true; + } + + if (!op[1]->type->is_integer()) { + _mesa_glsl_error(& index_loc, state, + "array index must be integer type"); + error_emitted = true; + } else if (!op[1]->type->is_scalar()) { + _mesa_glsl_error(& index_loc, state, + "array index must be scalar"); + error_emitted = true; + } + + /* If the array index is a constant expression and the array has a + * declared size, ensure that the access is in-bounds. If the array + * index is not a constant expression, ensure that the array has a + * declared size. + */ + ir_constant *const const_index = op[1]->constant_expression_value(); + if (const_index != NULL) { + const int idx = const_index->value.i[0]; + const char *type_name; + unsigned bound = 0; + + if (array->type->is_matrix()) { + type_name = "matrix"; + } else if (array->type->is_vector()) { + type_name = "vector"; + } else { + type_name = "array"; + } + + /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: + * + * "It is illegal to declare an array with a size, and then + * later (in the same shader) index the same array with an + * integral constant expression greater than or equal to the + * declared size. It is also illegal to index an array with a + * negative constant expression." + */ + if (array->type->is_matrix()) { + if (array->type->row_type()->vector_elements <= idx) { + bound = array->type->row_type()->vector_elements; + } + } else if (array->type->is_vector()) { + if (array->type->vector_elements <= idx) { + bound = array->type->vector_elements; + } + } else { + if ((array->type->array_size() > 0) + && (array->type->array_size() <= idx)) { + bound = array->type->array_size(); + } + } + + if (bound > 0) { + _mesa_glsl_error(& loc, state, "%s index must be < %u", + type_name, bound); + error_emitted = true; + } else if (idx < 0) { + _mesa_glsl_error(& loc, state, "%s index must be >= 0", + type_name); + error_emitted = true; + } + + if (array->type->is_array()) { + /* If the array is a variable dereference, it dereferences the + * whole array, by definition. Use this to get the variable. + * + * FINISHME: Should some methods for getting / setting / testing + * FINISHME: array access limits be added to ir_dereference? + */ + ir_variable *const v = array->whole_variable_referenced(); + if ((v != NULL) && (unsigned(idx) > v->max_array_access)) { + v->max_array_access = idx; + + /* Check whether this access will, as a side effect, implicitly + * cause the size of a built-in array to be too large. + */ + if (check_builtin_array_max_size(v->name, idx+1, loc, state)) + error_emitted = true; + } + } + } else if (array->type->array_size() == 0) { + _mesa_glsl_error(&loc, state, "unsized array index must be constant"); + } else { + if (array->type->is_array()) { + /* whole_variable_referenced can return NULL if the array is a + * member of a structure. In this case it is safe to not update + * the max_array_access field because it is never used for fields + * of structures. + */ + ir_variable *v = array->whole_variable_referenced(); + if (v != NULL) + v->max_array_access = array->type->array_size() - 1; + } + } + + /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: + * + * "Samplers aggregated into arrays within a shader (using square + * brackets [ ]) can only be indexed with integral constant + * expressions [...]." + * + * This restriction was added in GLSL 1.30. Shaders using earlier version + * of the language should not be rejected by the compiler front-end for + * using this construct. This allows useful things such as using a loop + * counter as the index to an array of samplers. If the loop in unrolled, + * the code should compile correctly. Instead, emit a warning. + */ + if (array->type->is_array() && + array->type->element_type()->is_sampler() && + const_index == NULL) { + + if (state->language_version == 100) { + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is optional in GLSL ES 1.00"); + } else if (state->language_version < 130) { + _mesa_glsl_warning(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is forbidden in GLSL 1.30 and " + "later"); + } else { + _mesa_glsl_error(&loc, state, + "sampler arrays indexed with non-constant " + "expressions is forbidden in GLSL 1.30 and " + "later"); + error_emitted = true; + } + } + + if (error_emitted) + result->type = glsl_type::error_type; + + break; + } + + case ast_function_call: + /* Should *NEVER* get here. ast_function_call should always be handled + * by ast_function_expression::hir. + */ + assert(0); + break; + + case ast_identifier: { + /* ast_identifier can appear several places in a full abstract syntax + * tree. This particular use must be at location specified in the grammar + * as 'variable_identifier'. + */ + ir_variable *var = + state->symbols->get_variable(this->primary_expression.identifier); + + result = new(ctx) ir_dereference_variable(var); + + if (var != NULL) { + var->used = true; + } else { + _mesa_glsl_error(& loc, state, "`%s' undeclared", + this->primary_expression.identifier); + + error_emitted = true; + } + break; + } + + case ast_int_constant: + result = new(ctx) ir_constant(this->primary_expression.int_constant); + break; + + case ast_uint_constant: + result = new(ctx) ir_constant(this->primary_expression.uint_constant); + break; + + case ast_float_constant: + result = new(ctx) ir_constant(this->primary_expression.float_constant); + break; + + case ast_bool_constant: + result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant)); + break; + + case ast_sequence: { + /* It should not be possible to generate a sequence in the AST without + * any expressions in it. + */ + assert(!this->expressions.is_empty()); + + /* The r-value of a sequence is the last expression in the sequence. If + * the other expressions in the sequence do not have side-effects (and + * therefore add instructions to the instruction list), they get dropped + * on the floor. + */ + exec_node *previous_tail_pred = NULL; + YYLTYPE previous_operand_loc = loc; + + foreach_list_typed (ast_node, ast, link, &this->expressions) { + /* If one of the operands of comma operator does not generate any + * code, we want to emit a warning. At each pass through the loop + * previous_tail_pred will point to the last instruction in the + * stream *before* processing the previous operand. Naturally, + * instructions->tail_pred will point to the last instruction in the + * stream *after* processing the previous operand. If the two + * pointers match, then the previous operand had no effect. + * + * The warning behavior here differs slightly from GCC. GCC will + * only emit a warning if none of the left-hand operands have an + * effect. However, it will emit a warning for each. I believe that + * there are some cases in C (especially with GCC extensions) where + * it is useful to have an intermediate step in a sequence have no + * effect, but I don't think these cases exist in GLSL. Either way, + * it would be a giant hassle to replicate that behavior. + */ + if (previous_tail_pred == instructions->tail_pred) { + _mesa_glsl_warning(&previous_operand_loc, state, + "left-hand operand of comma expression has " + "no effect"); + } + + /* tail_pred is directly accessed instead of using the get_tail() + * method for performance reasons. get_tail() has extra code to + * return NULL when the list is empty. We don't care about that + * here, so using tail_pred directly is fine. + */ + previous_tail_pred = instructions->tail_pred; + previous_operand_loc = ast->get_location(); + + result = ast->hir(instructions, state); + } + + /* Any errors should have already been emitted in the loop above. + */ + error_emitted = true; + break; + } + } + type = NULL; /* use result->type, not type. */ + assert(result != NULL); + + if (result->type->is_error() && !error_emitted) + _mesa_glsl_error(& loc, state, "type mismatch"); + + return result; +} + + +ir_rvalue * +ast_expression_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + /* It is possible to have expression statements that don't have an + * expression. This is the solitary semicolon: + * + * for (i = 0; i < 5; i++) + * ; + * + * In this case the expression will be NULL. Test for NULL and don't do + * anything in that case. + */ + if (expression != NULL) + expression->hir(instructions, state); + + /* Statements do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_compound_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (new_scope) + state->symbols->push_scope(); + + foreach_list_typed (ast_node, ast, link, &this->statements) + ast->hir(instructions, state); + + if (new_scope) + state->symbols->pop_scope(); + + /* Compound statements do not have r-values. + */ + return NULL; +} + + +static const glsl_type * +process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size, + struct _mesa_glsl_parse_state *state) +{ + unsigned length = 0; + + /* FINISHME: Reject delcarations of multidimensional arrays. */ + + if (array_size != NULL) { + exec_list dummy_instructions; + ir_rvalue *const ir = array_size->hir(& dummy_instructions, state); + YYLTYPE loc = array_size->get_location(); + + if (ir != NULL) { + if (!ir->type->is_integer()) { + _mesa_glsl_error(& loc, state, "array size must be integer type"); + } else if (!ir->type->is_scalar()) { + _mesa_glsl_error(& loc, state, "array size must be scalar type"); + } else { + ir_constant *const size = ir->constant_expression_value(); + + if (size == NULL) { + _mesa_glsl_error(& loc, state, "array size must be a " + "constant valued expression"); + } else if (size->value.i[0] <= 0) { + _mesa_glsl_error(& loc, state, "array size must be > 0"); + } else { + assert(size->type == ir->type); + length = size->value.u[0]; + + /* If the array size is const (and we've verified that + * it is) then no instructions should have been emitted + * when we converted it to HIR. If they were emitted, + * then either the array size isn't const after all, or + * we are emitting unnecessary instructions. + */ + assert(dummy_instructions.is_empty()); + } + } + } + } else if (state->es_shader) { + /* Section 10.17 of the GLSL ES 1.00 specification states that unsized + * array declarations have been removed from the language. + */ + _mesa_glsl_error(loc, state, "unsized array declarations are not " + "allowed in GLSL ES 1.00."); + } + + return glsl_type::get_array_instance(base, length); +} + + +const glsl_type * +ast_type_specifier::glsl_type(const char **name, + struct _mesa_glsl_parse_state *state) const +{ + const struct glsl_type *type; + + type = state->symbols->get_type(this->type_name); + *name = this->type_name; + + if (this->is_array) { + YYLTYPE loc = this->get_location(); + type = process_array_type(&loc, type, this->array_size, state); + } + + return type; +} + + +static void +apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, + ir_variable *var, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) +{ + if (qual->flags.q.invariant) { + if (var->used) { + _mesa_glsl_error(loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + var->name); + } else { + var->invariant = 1; + } + } + + if (qual->flags.q.constant || qual->flags.q.attribute + || qual->flags.q.uniform + || (qual->flags.q.varying && (state->target == fragment_shader))) + var->read_only = 1; + + if (qual->flags.q.centroid) + var->centroid = 1; + + if (qual->flags.q.attribute && state->target != vertex_shader) { + var->type = glsl_type::error_type; + _mesa_glsl_error(loc, state, + "`attribute' variables may not be declared in the " + "%s shader", + _mesa_glsl_shader_target_name(state->target)); + } + + /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: + * + * "The varying qualifier can be used only with the data types + * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of + * these." + */ + if (qual->flags.q.varying) { + const glsl_type *non_array_type; + + if (var->type && var->type->is_array()) + non_array_type = var->type->fields.array; + else + non_array_type = var->type; + + if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) { + var->type = glsl_type::error_type; + _mesa_glsl_error(loc, state, + "varying variables must be of base type float"); + } + } + + /* If there is no qualifier that changes the mode of the variable, leave + * the setting alone. + */ + if (qual->flags.q.in && qual->flags.q.out) + var->mode = ir_var_inout; + else if (qual->flags.q.attribute || qual->flags.q.in + || (qual->flags.q.varying && (state->target == fragment_shader))) + var->mode = ir_var_in; + else if (qual->flags.q.out + || (qual->flags.q.varying && (state->target == vertex_shader))) + var->mode = ir_var_out; + else if (qual->flags.q.uniform) + var->mode = ir_var_uniform; + + if (state->all_invariant && (state->current_function == NULL)) { + switch (state->target) { + case vertex_shader: + if (var->mode == ir_var_out) + var->invariant = true; + break; + case geometry_shader: + if ((var->mode == ir_var_in) || (var->mode == ir_var_out)) + var->invariant = true; + break; + case fragment_shader: + if (var->mode == ir_var_in) + var->invariant = true; + break; + } + } + + if (qual->flags.q.flat) + var->interpolation = ir_var_flat; + else if (qual->flags.q.noperspective) + var->interpolation = ir_var_noperspective; + else + var->interpolation = ir_var_smooth; + + var->pixel_center_integer = qual->flags.q.pixel_center_integer; + var->origin_upper_left = qual->flags.q.origin_upper_left; + if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer) + && (strcmp(var->name, "gl_FragCoord") != 0)) { + const char *const qual_string = (qual->flags.q.origin_upper_left) + ? "origin_upper_left" : "pixel_center_integer"; + + _mesa_glsl_error(loc, state, + "layout qualifier `%s' can only be applied to " + "fragment shader input `gl_FragCoord'", + qual_string); + } + + if (qual->flags.q.explicit_location) { + const bool global_scope = (state->current_function == NULL); + bool fail = false; + const char *string = ""; + + /* In the vertex shader only shader inputs can be given explicit + * locations. + * + * In the fragment shader only shader outputs can be given explicit + * locations. + */ + switch (state->target) { + case vertex_shader: + if (!global_scope || (var->mode != ir_var_in)) { + fail = true; + string = "input"; + } + break; + + case geometry_shader: + _mesa_glsl_error(loc, state, + "geometry shader variables cannot be given " + "explicit locations\n"); + break; + + case fragment_shader: + if (!global_scope || (var->mode != ir_var_out)) { + fail = true; + string = "output"; + } + break; + }; + + if (fail) { + _mesa_glsl_error(loc, state, + "only %s shader %s variables can be given an " + "explicit location\n", + _mesa_glsl_shader_target_name(state->target), + string); + } else { + var->explicit_location = true; + + /* This bit of silliness is needed because invalid explicit locations + * are supposed to be flagged during linking. Small negative values + * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias + * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS). + * The linker needs to be able to differentiate these cases. This + * ensures that negative values stay negative. + */ + if (qual->location >= 0) { + var->location = (state->target == vertex_shader) + ? (qual->location + VERT_ATTRIB_GENERIC0) + : (qual->location + FRAG_RESULT_DATA0); + } else { + var->location = qual->location; + } + } + } + + /* Does the declaration use the 'layout' keyword? + */ + const bool uses_layout = qual->flags.q.pixel_center_integer + || qual->flags.q.origin_upper_left + || qual->flags.q.explicit_location; + + /* Does the declaration use the deprecated 'attribute' or 'varying' + * keywords? + */ + const bool uses_deprecated_qualifier = qual->flags.q.attribute + || qual->flags.q.varying; + + /* Is the 'layout' keyword used with parameters that allow relaxed checking. + * Many implementations of GL_ARB_fragment_coord_conventions_enable and some + * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable + * allowed the layout qualifier to be used with 'varying' and 'attribute'. + * These extensions and all following extensions that add the 'layout' + * keyword have been modified to require the use of 'in' or 'out'. + * + * The following extension do not allow the deprecated keywords: + * + * GL_AMD_conservative_depth + * GL_ARB_gpu_shader5 + * GL_ARB_separate_shader_objects + * GL_ARB_tesselation_shader + * GL_ARB_transform_feedback3 + * GL_ARB_uniform_buffer_object + * + * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5 + * allow layout with the deprecated keywords. + */ + const bool relaxed_layout_qualifier_checking = + state->ARB_fragment_coord_conventions_enable; + + if (uses_layout && uses_deprecated_qualifier) { + if (relaxed_layout_qualifier_checking) { + _mesa_glsl_warning(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } else { + _mesa_glsl_error(loc, state, + "`layout' qualifier may not be used with " + "`attribute' or `varying'"); + } + } + + /* Layout qualifiers for gl_FragDepth, which are enabled by extension + * AMD_conservative_depth. + */ + int depth_layout_count = qual->flags.q.depth_any + + qual->flags.q.depth_greater + + qual->flags.q.depth_less + + qual->flags.q.depth_unchanged; + if (depth_layout_count > 0 + && !state->AMD_conservative_depth_enable) { + _mesa_glsl_error(loc, state, + "extension GL_AMD_conservative_depth must be enabled " + "to use depth layout qualifiers"); + } else if (depth_layout_count > 0 + && strcmp(var->name, "gl_FragDepth") != 0) { + _mesa_glsl_error(loc, state, + "depth layout qualifiers can be applied only to " + "gl_FragDepth"); + } else if (depth_layout_count > 1 + && strcmp(var->name, "gl_FragDepth") == 0) { + _mesa_glsl_error(loc, state, + "at most one depth layout qualifier can be applied to " + "gl_FragDepth"); + } + if (qual->flags.q.depth_any) + var->depth_layout = ir_depth_layout_any; + else if (qual->flags.q.depth_greater) + var->depth_layout = ir_depth_layout_greater; + else if (qual->flags.q.depth_less) + var->depth_layout = ir_depth_layout_less; + else if (qual->flags.q.depth_unchanged) + var->depth_layout = ir_depth_layout_unchanged; + else + var->depth_layout = ir_depth_layout_none; + + /* From page 46 (page 52 of the PDF) of the GLSL ES specification: + * + * "Array variables are l-values and may be passed to parameters + * declared as out or inout. However, they may not be used as + * the target of an assignment." + * + * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec: + * + * "Other binary or unary expressions, non-dereferenced arrays, + * function names, swizzles with repeated fields, and constants + * cannot be l-values." + * + * So we only mark 1.10 as non-lvalues, and check for array + * assignment in 100 specifically in do_assignment. + */ + if (var->type->is_array() && state->language_version != 110) { + var->array_lvalue = true; + } +} + +/** + * Get the variable that is being redeclared by this declaration + * + * Semantic checks to verify the validity of the redeclaration are also + * performed. If semantic checks fail, compilation error will be emitted via + * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned. + * + * \returns + * A pointer to an existing variable in the current scope if the declaration + * is a redeclaration, \c NULL otherwise. + */ +ir_variable * +get_variable_being_redeclared(ir_variable *var, ast_declaration *decl, + struct _mesa_glsl_parse_state *state) +{ + /* Check if this declaration is actually a re-declaration, either to + * resize an array or add qualifiers to an existing variable. + * + * This is allowed for variables in the current scope, or when at + * global scope (for built-ins in the implicit outer scope). + */ + ir_variable *earlier = state->symbols->get_variable(decl->identifier); + if (earlier == NULL || + (state->current_function != NULL && + !state->symbols->name_declared_this_scope(decl->identifier))) { + return NULL; + } + + + YYLTYPE loc = decl->get_location(); + + /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec, + * + * "It is legal to declare an array without a size and then + * later re-declare the same name as an array of the same + * type and specify a size." + */ + if ((earlier->type->array_size() == 0) + && var->type->is_array() + && (var->type->element_type() == earlier->type->element_type())) { + /* FINISHME: This doesn't match the qualifiers on the two + * FINISHME: declarations. It's not 100% clear whether this is + * FINISHME: required or not. + */ + + const unsigned size = unsigned(var->type->array_size()); + check_builtin_array_max_size(var->name, size, loc, state); + if ((size > 0) && (size <= earlier->max_array_access)) { + _mesa_glsl_error(& loc, state, "array size must be > %u due to " + "previous access", + earlier->max_array_access); + } + + earlier->type = var->type; + delete var; + var = NULL; + } else if (state->ARB_fragment_coord_conventions_enable + && strcmp(var->name, "gl_FragCoord") == 0 + && earlier->type == var->type + && earlier->mode == var->mode) { + /* Allow redeclaration of gl_FragCoord for ARB_fcc layout + * qualifiers. + */ + earlier->origin_upper_left = var->origin_upper_left; + earlier->pixel_center_integer = var->pixel_center_integer; + + /* According to section 4.3.7 of the GLSL 1.30 spec, + * the following built-in varaibles can be redeclared with an + * interpolation qualifier: + * * gl_FrontColor + * * gl_BackColor + * * gl_FrontSecondaryColor + * * gl_BackSecondaryColor + * * gl_Color + * * gl_SecondaryColor + */ + } else if (state->language_version >= 130 + && (strcmp(var->name, "gl_FrontColor") == 0 + || strcmp(var->name, "gl_BackColor") == 0 + || strcmp(var->name, "gl_FrontSecondaryColor") == 0 + || strcmp(var->name, "gl_BackSecondaryColor") == 0 + || strcmp(var->name, "gl_Color") == 0 + || strcmp(var->name, "gl_SecondaryColor") == 0) + && earlier->type == var->type + && earlier->mode == var->mode) { + earlier->interpolation = var->interpolation; + + /* Layout qualifiers for gl_FragDepth. */ + } else if (state->AMD_conservative_depth_enable + && strcmp(var->name, "gl_FragDepth") == 0 + && earlier->type == var->type + && earlier->mode == var->mode) { + + /** From the AMD_conservative_depth spec: + * Within any shader, the first redeclarations of gl_FragDepth + * must appear before any use of gl_FragDepth. + */ + if (earlier->used) { + _mesa_glsl_error(&loc, state, + "the first redeclaration of gl_FragDepth " + "must appear before any use of gl_FragDepth"); + } + + /* Prevent inconsistent redeclaration of depth layout qualifier. */ + if (earlier->depth_layout != ir_depth_layout_none + && earlier->depth_layout != var->depth_layout) { + _mesa_glsl_error(&loc, state, + "gl_FragDepth: depth layout is declared here " + "as '%s, but it was previously declared as " + "'%s'", + depth_layout_string(var->depth_layout), + depth_layout_string(earlier->depth_layout)); + } + + earlier->depth_layout = var->depth_layout; + + } else { + _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); + } + + return earlier; +} + +/** + * Generate the IR for an initializer in a variable declaration + */ +ir_rvalue * +process_initializer(ir_variable *var, ast_declaration *decl, + ast_fully_specified_type *type, + exec_list *initializer_instructions, + struct _mesa_glsl_parse_state *state) +{ + ir_rvalue *result = NULL; + + YYLTYPE initializer_loc = decl->initializer->get_location(); + + /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec: + * + * "All uniform variables are read-only and are initialized either + * directly by an application via API commands, or indirectly by + * OpenGL." + */ + if ((state->language_version <= 110) + && (var->mode == ir_var_uniform)) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize uniforms in GLSL 1.10"); + } + + if (var->type->is_sampler()) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize samplers"); + } + + if ((var->mode == ir_var_in) && (state->current_function == NULL)) { + _mesa_glsl_error(& initializer_loc, state, + "cannot initialize %s shader input / %s", + _mesa_glsl_shader_target_name(state->target), + (state->target == vertex_shader) + ? "attribute" : "varying"); + } + + ir_dereference *const lhs = new(state) ir_dereference_variable(var); + ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, + state); + + /* Calculate the constant value if this is a const or uniform + * declaration. + */ + if (type->qualifier.flags.q.constant + || type->qualifier.flags.q.uniform) { + ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true); + if (new_rhs != NULL) { + rhs = new_rhs; + + ir_constant *constant_value = rhs->constant_expression_value(); + if (!constant_value) { + _mesa_glsl_error(& initializer_loc, state, + "initializer of %s variable `%s' must be a " + "constant expression", + (type->qualifier.flags.q.constant) + ? "const" : "uniform", + decl->identifier); + if (var->type->is_numeric()) { + /* Reduce cascading errors. */ + var->constant_value = ir_constant::zero(state, var->type); + } + } else { + rhs = constant_value; + var->constant_value = constant_value; + } + } else { + _mesa_glsl_error(&initializer_loc, state, + "initializer of type %s cannot be assigned to " + "variable of type %s", + rhs->type->name, var->type->name); + if (var->type->is_numeric()) { + /* Reduce cascading errors. */ + var->constant_value = ir_constant::zero(state, var->type); + } + } + } + + if (rhs && !rhs->type->is_error()) { + bool temp = var->read_only; + if (type->qualifier.flags.q.constant) + var->read_only = false; + + /* Never emit code to initialize a uniform. + */ + const glsl_type *initializer_type; + if (!type->qualifier.flags.q.uniform) { + result = do_assignment(initializer_instructions, state, + lhs, rhs, true, + type->get_location()); + initializer_type = result->type; + } else + initializer_type = rhs->type; + + /* If the declared variable is an unsized array, it must inherrit + * its full type from the initializer. A declaration such as + * + * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0); + * + * becomes + * + * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0); + * + * The assignment generated in the if-statement (below) will also + * automatically handle this case for non-uniforms. + * + * If the declared variable is not an array, the types must + * already match exactly. As a result, the type assignment + * here can be done unconditionally. For non-uniforms the call + * to do_assignment can change the type of the initializer (via + * the implicit conversion rules). For uniforms the initializer + * must be a constant expression, and the type of that expression + * was validated above. + */ + var->type = initializer_type; + + var->read_only = temp; + } + + return result; +} + +ir_rvalue * +ast_declarator_list::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + const struct glsl_type *decl_type; + const char *type_name = NULL; + ir_rvalue *result = NULL; + YYLTYPE loc = this->get_location(); + + /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec: + * + * "To ensure that a particular output variable is invariant, it is + * necessary to use the invariant qualifier. It can either be used to + * qualify a previously declared variable as being invariant + * + * invariant gl_Position; // make existing gl_Position be invariant" + * + * In these cases the parser will set the 'invariant' flag in the declarator + * list, and the type will be NULL. + */ + if (this->invariant) { + assert(this->type == NULL); + + if (state->current_function != NULL) { + _mesa_glsl_error(& loc, state, + "All uses of `invariant' keyword must be at global " + "scope\n"); + } + + foreach_list_typed (ast_declaration, decl, link, &this->declarations) { + assert(!decl->is_array); + assert(decl->array_size == NULL); + assert(decl->initializer == NULL); + + ir_variable *const earlier = + state->symbols->get_variable(decl->identifier); + if (earlier == NULL) { + _mesa_glsl_error(& loc, state, + "Undeclared variable `%s' cannot be marked " + "invariant\n", decl->identifier); + } else if ((state->target == vertex_shader) + && (earlier->mode != ir_var_out)) { + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, vertex shader " + "outputs only\n", decl->identifier); + } else if ((state->target == fragment_shader) + && (earlier->mode != ir_var_in)) { + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, fragment shader " + "inputs only\n", decl->identifier); + } else if (earlier->used) { + _mesa_glsl_error(& loc, state, + "variable `%s' may not be redeclared " + "`invariant' after being used", + earlier->name); + } else { + earlier->invariant = true; + } + } + + /* Invariant redeclarations do not have r-values. + */ + return NULL; + } + + assert(this->type != NULL); + assert(!this->invariant); + + /* The type specifier may contain a structure definition. Process that + * before any of the variable declarations. + */ + (void) this->type->specifier->hir(instructions, state); + + decl_type = this->type->specifier->glsl_type(& type_name, state); + if (this->declarations.is_empty()) { + if (decl_type != NULL) { + /* Warn if this empty declaration is not for declaring a structure. + */ + if (this->type->specifier->structure == NULL) { + _mesa_glsl_warning(&loc, state, "empty declaration"); + } + } else { + _mesa_glsl_error(& loc, state, "incomplete declaration"); + } + } + + foreach_list_typed (ast_declaration, decl, link, &this->declarations) { + const struct glsl_type *var_type; + ir_variable *var; + + /* FINISHME: Emit a warning if a variable declaration shadows a + * FINISHME: declaration at a higher scope. + */ + + if ((decl_type == NULL) || decl_type->is_void()) { + if (type_name != NULL) { + _mesa_glsl_error(& loc, state, + "invalid type `%s' in declaration of `%s'", + type_name, decl->identifier); + } else { + _mesa_glsl_error(& loc, state, + "invalid type in declaration of `%s'", + decl->identifier); + } + continue; + } + + if (decl->is_array) { + var_type = process_array_type(&loc, decl_type, decl->array_size, + state); + } else { + var_type = decl_type; + } + + var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto); + + /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification; + * + * "Global variables can only use the qualifiers const, + * attribute, uni form, or varying. Only one may be + * specified. + * + * Local variables can only use the qualifier const." + * + * This is relaxed in GLSL 1.30. It is also relaxed by any extension + * that adds the 'layout' keyword. + */ + if ((state->language_version < 130) + && !state->ARB_explicit_attrib_location_enable + && !state->ARB_fragment_coord_conventions_enable) { + if (this->type->qualifier.flags.q.out) { + _mesa_glsl_error(& loc, state, + "`out' qualifier in declaration of `%s' " + "only valid for function parameters in %s.", + decl->identifier, state->version_string); + } + if (this->type->qualifier.flags.q.in) { + _mesa_glsl_error(& loc, state, + "`in' qualifier in declaration of `%s' " + "only valid for function parameters in %s.", + decl->identifier, state->version_string); + } + /* FINISHME: Test for other invalid qualifiers. */ + } + + apply_type_qualifier_to_variable(& this->type->qualifier, var, state, + & loc); + + if (this->type->qualifier.flags.q.invariant) { + if ((state->target == vertex_shader) && !(var->mode == ir_var_out || + var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature outval + */ + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, vertex shader " + "outputs only\n", var->name); + } else if ((state->target == fragment_shader) && + !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ + _mesa_glsl_error(& loc, state, + "`%s' cannot be marked invariant, fragment shader " + "inputs only\n", var->name); + } + } + + if (state->current_function != NULL) { + const char *mode = NULL; + const char *extra = ""; + + /* There is no need to check for 'inout' here because the parser will + * only allow that in function parameter lists. + */ + if (this->type->qualifier.flags.q.attribute) { + mode = "attribute"; + } else if (this->type->qualifier.flags.q.uniform) { + mode = "uniform"; + } else if (this->type->qualifier.flags.q.varying) { + mode = "varying"; + } else if (this->type->qualifier.flags.q.in) { + mode = "in"; + extra = " or in function parameter list"; + } else if (this->type->qualifier.flags.q.out) { + mode = "out"; + extra = " or in function parameter list"; + } + + if (mode) { + _mesa_glsl_error(& loc, state, + "%s variable `%s' must be declared at " + "global scope%s", + mode, var->name, extra); + } + } else if (var->mode == ir_var_in) { + var->read_only = true; + + if (state->target == vertex_shader) { + bool error_emitted = false; + + /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: + * + * "Vertex shader inputs can only be float, floating-point + * vectors, matrices, signed and unsigned integers and integer + * vectors. Vertex shader inputs can also form arrays of these + * types, but not structures." + * + * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec: + * + * "Vertex shader inputs can only be float, floating-point + * vectors, matrices, signed and unsigned integers and integer + * vectors. They cannot be arrays or structures." + * + * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec: + * + * "The attribute qualifier can be used only with float, + * floating-point vectors, and matrices. Attribute variables + * cannot be declared as arrays or structures." + */ + const glsl_type *check_type = var->type->is_array() + ? var->type->fields.array : var->type; + + switch (check_type->base_type) { + case GLSL_TYPE_FLOAT: + break; + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + if (state->language_version > 120) + break; + /* FALLTHROUGH */ + default: + _mesa_glsl_error(& loc, state, + "vertex shader input / attribute cannot have " + "type %s`%s'", + var->type->is_array() ? "array of " : "", + check_type->name); + error_emitted = true; + } + + if (!error_emitted && (state->language_version <= 130) + && var->type->is_array()) { + _mesa_glsl_error(& loc, state, + "vertex shader input / attribute cannot have " + "array type"); + error_emitted = true; + } + } + } + + /* Integer vertex outputs must be qualified with 'flat'. + * + * From section 4.3.6 of the GLSL 1.30 spec: + * "If a vertex output is a signed or unsigned integer or integer + * vector, then it must be qualified with the interpolation qualifier + * flat." + */ + if (state->language_version >= 130 + && state->target == vertex_shader + && state->current_function == NULL + && var->type->is_integer() + && var->mode == ir_var_out + && var->interpolation != ir_var_flat) { + + _mesa_glsl_error(&loc, state, "If a vertex output is an integer, " + "then it must be qualified with 'flat'"); + } + + + /* Interpolation qualifiers cannot be applied to 'centroid' and + * 'centroid varying'. + * + * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: + * "interpolation qualifiers may only precede the qualifiers in, + * centroid in, out, or centroid out in a declaration. They do not apply + * to the deprecated storage qualifiers varying or centroid varying." + */ + if (state->language_version >= 130 + && this->type->qualifier.has_interpolation() + && this->type->qualifier.flags.q.varying) { + + const char *i = this->type->qualifier.interpolation_string(); + assert(i != NULL); + const char *s; + if (this->type->qualifier.flags.q.centroid) + s = "centroid varying"; + else + s = "varying"; + + _mesa_glsl_error(&loc, state, + "qualifier '%s' cannot be applied to the " + "deprecated storage qualifier '%s'", i, s); + } + + + /* Interpolation qualifiers can only apply to vertex shader outputs and + * fragment shader inputs. + * + * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec: + * "Outputs from a vertex shader (out) and inputs to a fragment + * shader (in) can be further qualified with one or more of these + * interpolation qualifiers" + */ + if (state->language_version >= 130 + && this->type->qualifier.has_interpolation()) { + + const char *i = this->type->qualifier.interpolation_string(); + assert(i != NULL); + + switch (state->target) { + case vertex_shader: + if (this->type->qualifier.flags.q.in) { + _mesa_glsl_error(&loc, state, + "qualifier '%s' cannot be applied to vertex " + "shader inputs", i); + } + break; + case fragment_shader: + if (this->type->qualifier.flags.q.out) { + _mesa_glsl_error(&loc, state, + "qualifier '%s' cannot be applied to fragment " + "shader outputs", i); + } + break; + default: + assert(0); + } + } + + + /* From section 4.3.4 of the GLSL 1.30 spec: + * "It is an error to use centroid in in a vertex shader." + */ + if (state->language_version >= 130 + && this->type->qualifier.flags.q.centroid + && this->type->qualifier.flags.q.in + && state->target == vertex_shader) { + + _mesa_glsl_error(&loc, state, + "'centroid in' cannot be used in a vertex shader"); + } + + + /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. + */ + if (this->type->specifier->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers are supported only in GLSL ES " + "1.00, and GLSL 1.30 and later"); + } + + + /* Precision qualifiers only apply to floating point and integer types. + * + * From section 4.5.2 of the GLSL 1.30 spec: + * "Any floating point or any integer declaration can have the type + * preceded by one of these precision qualifiers [...] Literal + * constants do not have precision qualifiers. Neither do Boolean + * variables. + * + * In GLSL ES, sampler types are also allowed. + * + * From page 87 of the GLSL ES spec: + * "RESOLUTION: Allow sampler types to take a precision qualifier." + */ + if (this->type->specifier->precision != ast_precision_none + && !var->type->is_float() + && !var->type->is_integer() + && !(var->type->is_sampler() && state->es_shader) + && !(var->type->is_array() + && (var->type->fields.array->is_float() + || var->type->fields.array->is_integer()))) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers apply only to floating point" + "%s types", state->es_shader ? ", integer, and sampler" + : "and integer"); + } + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "[Sampler types] can only be declared as function + * parameters or uniform variables (see Section 4.3.5 + * "Uniform")". + */ + if (var_type->contains_sampler() && + !this->type->qualifier.flags.q.uniform) { + _mesa_glsl_error(&loc, state, "samplers must be declared uniform"); + } + + /* Process the initializer and add its instructions to a temporary + * list. This list will be added to the instruction stream (below) after + * the declaration is added. This is done because in some cases (such as + * redeclarations) the declaration may not actually be added to the + * instruction stream. + */ + exec_list initializer_instructions; + ir_variable *earlier = get_variable_being_redeclared(var, decl, state); + + if (decl->initializer != NULL) { + result = process_initializer((earlier == NULL) ? var : earlier, + decl, this->type, + &initializer_instructions, state); + } + + /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec: + * + * "It is an error to write to a const variable outside of + * its declaration, so they must be initialized when + * declared." + */ + if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) { + _mesa_glsl_error(& loc, state, + "const declaration of `%s' must be initialized", + decl->identifier); + } + + /* If the declaration is not a redeclaration, there are a few additional + * semantic checks that must be applied. In addition, variable that was + * created for the declaration should be added to the IR stream. + */ + if (earlier == NULL) { + /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, + * + * "Identifiers starting with "gl_" are reserved for use by + * OpenGL, and may not be declared in a shader as either a + * variable or a function." + */ + if (strncmp(decl->identifier, "gl_", 3) == 0) + _mesa_glsl_error(& loc, state, + "identifier `%s' uses reserved `gl_' prefix", + decl->identifier); + + /* Add the variable to the symbol table. Note that the initializer's + * IR was already processed earlier (though it hasn't been emitted + * yet), without the variable in scope. + * + * This differs from most C-like languages, but it follows the GLSL + * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50 + * spec: + * + * "Within a declaration, the scope of a name starts immediately + * after the initializer if present or immediately after the name + * being declared if not." + */ + if (!state->symbols->add_variable(var)) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, "name `%s' already taken in the " + "current scope", decl->identifier); + continue; + } + + /* Push the variable declaration to the top. It means that all the + * variable declarations will appear in a funny last-to-first order, + * but otherwise we run into trouble if a function is prototyped, a + * global var is decled, then the function is defined with usage of + * the global var. See glslparsertest's CorrectModule.frag. + */ + instructions->push_head(var); + } + + instructions->append_list(&initializer_instructions); + } + + + /* Generally, variable declarations do not have r-values. However, + * one is used for the declaration in + * + * while (bool b = some_condition()) { + * ... + * } + * + * so we return the rvalue from the last seen declaration here. + */ + return result; +} + + +ir_rvalue * +ast_parameter_declarator::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + const struct glsl_type *type; + const char *name = NULL; + YYLTYPE loc = this->get_location(); + + type = this->type->specifier->glsl_type(& name, state); + + if (type == NULL) { + if (name != NULL) { + _mesa_glsl_error(& loc, state, + "invalid type `%s' in declaration of `%s'", + name, this->identifier); + } else { + _mesa_glsl_error(& loc, state, + "invalid type in declaration of `%s'", + this->identifier); + } + + type = glsl_type::error_type; + } + + /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec: + * + * "Functions that accept no input arguments need not use void in the + * argument list because prototypes (or definitions) are required and + * therefore there is no ambiguity when an empty argument list "( )" is + * declared. The idiom "(void)" as a parameter list is provided for + * convenience." + * + * Placing this check here prevents a void parameter being set up + * for a function, which avoids tripping up checks for main taking + * parameters and lookups of an unnamed symbol. + */ + if (type->is_void()) { + if (this->identifier != NULL) + _mesa_glsl_error(& loc, state, + "named parameter cannot have type `void'"); + + is_void = true; + return NULL; + } + + if (formal_parameter && (this->identifier == NULL)) { + _mesa_glsl_error(& loc, state, "formal parameter lacks a name"); + return NULL; + } + + /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...) + * call already handled the "vec4[..] foo" case. + */ + if (this->is_array) { + type = process_array_type(&loc, type, this->array_size, state); + } + + if (type->array_size() == 0) { + _mesa_glsl_error(&loc, state, "arrays passed as parameters must have " + "a declared size."); + type = glsl_type::error_type; + } + + is_void = false; + ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in); + + /* Apply any specified qualifiers to the parameter declaration. Note that + * for function parameters the default mode is 'in'. + */ + apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc); + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "Samplers cannot be treated as l-values; hence cannot be used + * as out or inout function parameters, nor can they be assigned + * into." + */ + if ((var->mode == ir_var_inout || var->mode == ir_var_out) + && type->contains_sampler()) { + _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers"); + type = glsl_type::error_type; + } + + instructions->push_tail(var); + + /* Parameter declarations do not have r-values. + */ + return NULL; +} + + +void +ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters, + bool formal, + exec_list *ir_parameters, + _mesa_glsl_parse_state *state) +{ + ast_parameter_declarator *void_param = NULL; + unsigned count = 0; + + foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) { + param->formal_parameter = formal; + param->hir(ir_parameters, state); + + if (param->is_void) + void_param = param; + + count++; + } + + if ((void_param != NULL) && (count > 1)) { + YYLTYPE loc = void_param->get_location(); + + _mesa_glsl_error(& loc, state, + "`void' parameter must be only parameter"); + } +} + + +void +emit_function(_mesa_glsl_parse_state *state, ir_function *f) +{ + /* IR invariants disallow function declarations or definitions + * nested within other function definitions. But there is no + * requirement about the relative order of function declarations + * and definitions with respect to one another. So simply insert + * the new ir_function block at the end of the toplevel instruction + * list. + */ + state->toplevel_ir->push_tail(f); +} + + +ir_rvalue * +ast_function::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_function *f = NULL; + ir_function_signature *sig = NULL; + exec_list hir_parameters; + + const char *const name = identifier; + + /* New functions are always added to the top-level IR instruction stream, + * so this instruction list pointer is ignored. See also emit_function + * (called below). + */ + (void) instructions; + + /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec, + * + * "Function declarations (prototypes) cannot occur inside of functions; + * they must be at global scope, or for the built-in functions, outside + * the global scope." + * + * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec, + * + * "User defined functions may only be defined within the global scope." + * + * Note that this language does not appear in GLSL 1.10. + */ + if ((state->current_function != NULL) && (state->language_version != 110)) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "declaration of function `%s' not allowed within " + "function body", name); + } + + /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec, + * + * "Identifiers starting with "gl_" are reserved for use by + * OpenGL, and may not be declared in a shader as either a + * variable or a function." + */ + if (strncmp(name, "gl_", 3) == 0) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "identifier `%s' uses reserved `gl_' prefix", name); + } + + /* Convert the list of function parameters to HIR now so that they can be + * used below to compare this function's signature with previously seen + * signatures for functions with the same name. + */ + ast_parameter_declarator::parameters_to_hir(& this->parameters, + is_definition, + & hir_parameters, state); + + const char *return_type_name; + const glsl_type *return_type = + this->return_type->specifier->glsl_type(& return_type_name, state); + + if (!return_type) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "function `%s' has undeclared return type `%s'", + name, return_type_name); + return_type = glsl_type::error_type; + } + + /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec: + * "No qualifier is allowed on the return type of a function." + */ + if (this->return_type->has_qualifiers()) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(& loc, state, + "function `%s' return type has qualifiers", name); + } + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "[Sampler types] can only be declared as function parameters + * or uniform variables (see Section 4.3.5 "Uniform")". + */ + if (return_type->contains_sampler()) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, + "function `%s' return type can't contain a sampler", + name); + } + + /* Verify that this function's signature either doesn't match a previously + * seen signature for a function with the same name, or, if a match is found, + * that the previously seen signature does not have an associated definition. + */ + f = state->symbols->get_function(name); + if (f != NULL && (state->es_shader || f->has_user_signature())) { + sig = f->exact_matching_signature(&hir_parameters); + if (sig != NULL) { + const char *badvar = sig->qualifiers_match(&hir_parameters); + if (badvar != NULL) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' " + "qualifiers don't match prototype", name, badvar); + } + + if (sig->return_type != return_type) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function `%s' return type doesn't " + "match prototype", name); + } + + if (is_definition && sig->is_defined) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "function `%s' redefined", name); + } + } + } else { + f = new(ctx) ir_function(name); + if (!state->symbols->add_function(f)) { + /* This function name shadows a non-function use of the same name. */ + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(&loc, state, "function name `%s' conflicts with " + "non-function", name); + return NULL; + } + + emit_function(state, f); + } + + /* Verify the return type of main() */ + if (strcmp(name, "main") == 0) { + if (! return_type->is_void()) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "main() must return void"); + } + + if (!hir_parameters.is_empty()) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "main() must not take any parameters"); + } + } + + /* Finish storing the information about this new function in its signature. + */ + if (sig == NULL) { + sig = new(ctx) ir_function_signature(return_type); + f->add_signature(sig); + } + + sig->replace_parameters(&hir_parameters); + signature = sig; + + /* Function declarations (prototypes) do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_function_definition::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + prototype->is_definition = true; + prototype->hir(instructions, state); + + ir_function_signature *signature = prototype->signature; + if (signature == NULL) + return NULL; + + assert(state->current_function == NULL); + state->current_function = signature; + state->found_return = false; + + /* Duplicate parameters declared in the prototype as concrete variables. + * Add these to the symbol table. + */ + state->symbols->push_scope(); + foreach_iter(exec_list_iterator, iter, signature->parameters) { + ir_variable *const var = ((ir_instruction *) iter.get())->as_variable(); + + assert(var != NULL); + + /* The only way a parameter would "exist" is if two parameters have + * the same name. + */ + if (state->symbols->name_declared_this_scope(var->name)) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name); + } else { + state->symbols->add_variable(var); + } + } + + /* Convert the body of the function to HIR. */ + this->body->hir(&signature->body, state); + signature->is_defined = true; + + state->symbols->pop_scope(); + + assert(state->current_function == signature); + state->current_function = NULL; + + if (!signature->return_type->is_void() && !state->found_return) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(& loc, state, "function `%s' has non-void return type " + "%s, but no return statement", + signature->function_name(), + signature->return_type->name); + } + + /* Function definitions do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_jump_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + switch (mode) { + case ast_return: { + ir_return *inst; + assert(state->current_function); + + if (opt_return_value) { + ir_rvalue *const ret = opt_return_value->hir(instructions, state); + + /* The value of the return type can be NULL if the shader says + * 'return foo();' and foo() is a function that returns void. + * + * NOTE: The GLSL spec doesn't say that this is an error. The type + * of the return value is void. If the return type of the function is + * also void, then this should compile without error. Seriously. + */ + const glsl_type *const ret_type = + (ret == NULL) ? glsl_type::void_type : ret->type; + + /* Implicit conversions are not allowed for return values. */ + if (state->current_function->return_type != ret_type) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`return' with wrong type %s, in function `%s' " + "returning %s", + ret_type->name, + state->current_function->function_name(), + state->current_function->return_type->name); + } + + inst = new(ctx) ir_return(ret); + } else { + if (state->current_function->return_type->base_type != + GLSL_TYPE_VOID) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`return' with no value, in function %s returning " + "non-void", + state->current_function->function_name()); + } + inst = new(ctx) ir_return; + } + + state->found_return = true; + instructions->push_tail(inst); + break; + } + + case ast_discard: + if (state->target != fragment_shader) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`discard' may only appear in a fragment shader"); + } + instructions->push_tail(new(ctx) ir_discard); + break; + + case ast_break: + case ast_continue: + /* FINISHME: Handle switch-statements. They cannot contain 'continue', + * FINISHME: and they use a different IR instruction for 'break'. + */ + /* FINISHME: Correctly handle the nesting. If a switch-statement is + * FINISHME: inside a loop, a 'continue' is valid and will bind to the + * FINISHME: loop. + */ + if (state->loop_or_switch_nesting == NULL) { + YYLTYPE loc = this->get_location(); + + _mesa_glsl_error(& loc, state, + "`%s' may only appear in a loop", + (mode == ast_break) ? "break" : "continue"); + } else { + ir_loop *const loop = state->loop_or_switch_nesting->as_loop(); + + /* Inline the for loop expression again, since we don't know + * where near the end of the loop body the normal copy of it + * is going to be placed. + */ + if (mode == ast_continue && + state->loop_or_switch_nesting_ast->rest_expression) { + state->loop_or_switch_nesting_ast->rest_expression->hir(instructions, + state); + } + + if (loop != NULL) { + ir_loop_jump *const jump = + new(ctx) ir_loop_jump((mode == ast_break) + ? ir_loop_jump::jump_break + : ir_loop_jump::jump_continue); + instructions->push_tail(jump); + } + } + + break; + } + + /* Jump instructions do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_selection_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + ir_rvalue *const condition = this->condition->hir(instructions, state); + + /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec: + * + * "Any expression whose type evaluates to a Boolean can be used as the + * conditional expression bool-expression. Vector types are not accepted + * as the expression to if." + * + * The checks are separated so that higher quality diagnostics can be + * generated for cases where both rules are violated. + */ + if (!condition->type->is_boolean() || !condition->type->is_scalar()) { + YYLTYPE loc = this->condition->get_location(); + + _mesa_glsl_error(& loc, state, "if-statement condition must be scalar " + "boolean"); + } + + ir_if *const stmt = new(ctx) ir_if(condition); + + if (then_statement != NULL) { + state->symbols->push_scope(); + then_statement->hir(& stmt->then_instructions, state); + state->symbols->pop_scope(); + } + + if (else_statement != NULL) { + state->symbols->push_scope(); + else_statement->hir(& stmt->else_instructions, state); + state->symbols->pop_scope(); + } + + instructions->push_tail(stmt); + + /* if-statements do not have r-values. + */ + return NULL; +} + + +void +ast_iteration_statement::condition_to_hir(ir_loop *stmt, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + if (condition != NULL) { + ir_rvalue *const cond = + condition->hir(& stmt->body_instructions, state); + + if ((cond == NULL) + || !cond->type->is_boolean() || !cond->type->is_scalar()) { + YYLTYPE loc = condition->get_location(); + + _mesa_glsl_error(& loc, state, + "loop condition must be scalar boolean"); + } else { + /* As the first code in the loop body, generate a block that looks + * like 'if (!condition) break;' as the loop termination condition. + */ + ir_rvalue *const not_cond = + new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond, + NULL); + + ir_if *const if_stmt = new(ctx) ir_if(not_cond); + + ir_jump *const break_stmt = + new(ctx) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(break_stmt); + stmt->body_instructions.push_tail(if_stmt); + } + } +} + + +ir_rvalue * +ast_iteration_statement::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + + /* For-loops and while-loops start a new scope, but do-while loops do not. + */ + if (mode != ast_do_while) + state->symbols->push_scope(); + + if (init_statement != NULL) + init_statement->hir(instructions, state); + + ir_loop *const stmt = new(ctx) ir_loop(); + instructions->push_tail(stmt); + + /* Track the current loop and / or switch-statement nesting. + */ + ir_instruction *const nesting = state->loop_or_switch_nesting; + ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast; + + state->loop_or_switch_nesting = stmt; + state->loop_or_switch_nesting_ast = this; + + if (mode != ast_do_while) + condition_to_hir(stmt, state); + + if (body != NULL) + body->hir(& stmt->body_instructions, state); + + if (rest_expression != NULL) + rest_expression->hir(& stmt->body_instructions, state); + + if (mode == ast_do_while) + condition_to_hir(stmt, state); + + if (mode != ast_do_while) + state->symbols->pop_scope(); + + /* Restore previous nesting before returning. + */ + state->loop_or_switch_nesting = nesting; + state->loop_or_switch_nesting_ast = nesting_ast; + + /* Loops do not have r-values. + */ + return NULL; +} + + +ir_rvalue * +ast_type_specifier::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (!this->is_precision_statement && this->structure == NULL) + return NULL; + + YYLTYPE loc = this->get_location(); + + if (this->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + _mesa_glsl_error(&loc, state, + "precision qualifiers exist only in " + "GLSL ES 1.00, and GLSL 1.30 and later"); + return NULL; + } + if (this->precision != ast_precision_none + && this->structure != NULL) { + _mesa_glsl_error(&loc, state, + "precision qualifiers do not apply to structures"); + return NULL; + } + + /* If this is a precision statement, check that the type to which it is + * applied is either float or int. + * + * From section 4.5.3 of the GLSL 1.30 spec: + * "The precision statement + * precision precision-qualifier type; + * can be used to establish a default precision qualifier. The type + * field can be either int or float [...]. Any other types or + * qualifiers will result in an error. + */ + if (this->is_precision_statement) { + assert(this->precision != ast_precision_none); + assert(this->structure == NULL); /* The check for structures was + * performed above. */ + if (this->is_array) { + _mesa_glsl_error(&loc, state, + "default precision statements do not apply to " + "arrays"); + return NULL; + } + if (this->type_specifier != ast_float + && this->type_specifier != ast_int) { + _mesa_glsl_error(&loc, state, + "default precision statements apply only to types " + "float and int"); + return NULL; + } + + /* FINISHME: Translate precision statements into IR. */ + return NULL; + } + + if (this->structure != NULL) + return this->structure->hir(instructions, state); + + return NULL; +} + + +ir_rvalue * +ast_struct_specifier::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + unsigned decl_count = 0; + + /* Make an initial pass over the list of structure fields to determine how + * many there are. Each element in this list is an ast_declarator_list. + * This means that we actually need to count the number of elements in the + * 'declarations' list in each of the elements. + */ + foreach_list_typed (ast_declarator_list, decl_list, link, + &this->declarations) { + foreach_list_const (decl_ptr, & decl_list->declarations) { + decl_count++; + } + } + + /* Allocate storage for the structure fields and process the field + * declarations. As the declarations are processed, try to also convert + * the types to HIR. This ensures that structure definitions embedded in + * other structure definitions are processed. + */ + glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field, + decl_count); + + unsigned i = 0; + foreach_list_typed (ast_declarator_list, decl_list, link, + &this->declarations) { + const char *type_name; + + decl_list->type->specifier->hir(instructions, state); + + /* Section 10.9 of the GLSL ES 1.00 specification states that + * embedded structure definitions have been removed from the language. + */ + if (state->es_shader && decl_list->type->specifier->structure != NULL) { + YYLTYPE loc = this->get_location(); + _mesa_glsl_error(&loc, state, "Embedded structure definitions are " + "not allowed in GLSL ES 1.00."); + } + + const glsl_type *decl_type = + decl_list->type->specifier->glsl_type(& type_name, state); + + foreach_list_typed (ast_declaration, decl, link, + &decl_list->declarations) { + const struct glsl_type *field_type = decl_type; + if (decl->is_array) { + YYLTYPE loc = decl->get_location(); + field_type = process_array_type(&loc, decl_type, decl->array_size, + state); + } + fields[i].type = (field_type != NULL) + ? field_type : glsl_type::error_type; + fields[i].name = decl->identifier; + i++; + } + } + + assert(i == decl_count); + + const glsl_type *t = + glsl_type::get_record_instance(fields, decl_count, this->name); + + YYLTYPE loc = this->get_location(); + if (!state->symbols->add_type(name, t)) { + _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name); + } else { + const glsl_type **s = reralloc(state, state->user_structures, + const glsl_type *, + state->num_user_structures + 1); + if (s != NULL) { + s[state->num_user_structures] = t; + state->user_structures = s; + state->num_user_structures++; + } + } + + /* Structure type definitions do not have r-values. + */ + return NULL; +} diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp index 8e49bef8a..c680ae5f6 100644 --- a/mesalib/src/glsl/ast_type.cpp +++ b/mesalib/src/glsl/ast_type.cpp @@ -1,138 +1,138 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ast.h" -extern "C" { -#include "program/symbol_table.h" -} - -void -ast_type_specifier::print(void) const -{ - if (type_specifier == ast_struct) { - structure->print(); - } else { - printf("%s ", type_name); - } - - if (is_array) { - printf("[ "); - - if (array_size) { - array_size->print(); - } - - printf("] "); - } -} - -ast_type_specifier::ast_type_specifier(int specifier) - : type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL), - is_array(false), array_size(NULL), precision(ast_precision_none), - is_precision_statement(false) -{ - static const char *const names[] = { - "void", - "float", - "int", - "uint", - "bool", - "vec2", - "vec3", - "vec4", - "bvec2", - "bvec3", - "bvec4", - "ivec2", - "ivec3", - "ivec4", - "uvec2", - "uvec3", - "uvec4", - "mat2", - "mat2x3", - "mat2x4", - "mat3x2", - "mat3", - "mat3x4", - "mat4x2", - "mat4x3", - "mat4", - "sampler1D", - "sampler2D", - "sampler2DRect", - "sampler3D", - "samplerCube", - "sampler1DShadow", - "sampler2DShadow", - "sampler2DRectShadow", - "samplerCubeShadow", - "sampler1DArray", - "sampler2DArray", - "sampler1DArrayShadow", - "sampler2DArrayShadow", - "isampler1D", - "isampler2D", - "isampler3D", - "isamplerCube", - "isampler1DArray", - "isampler2DArray", - "usampler1D", - "usampler2D", - "usampler3D", - "usamplerCube", - "usampler1DArray", - "usampler2DArray", - - NULL, /* ast_struct */ - NULL /* ast_type_name */ - }; - - type_name = names[specifier]; -} - -bool -ast_fully_specified_type::has_qualifiers() const -{ - return this->qualifier.flags.i != 0; -} - -bool ast_type_qualifier::has_interpolation() const -{ - return this->flags.q.smooth - || this->flags.q.flat - || this->flags.q.noperspective; -} - -const char* -ast_type_qualifier::interpolation_string() const -{ - if (this->flags.q.smooth) - return "smooth"; - else if (this->flags.q.flat) - return "flat"; - else if (this->flags.q.noperspective) - return "noperspective"; - else - return NULL; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ast.h" +extern "C" { +#include "program/symbol_table.h" +} + +void +ast_type_specifier::print(void) const +{ + if (type_specifier == ast_struct) { + structure->print(); + } else { + printf("%s ", type_name); + } + + if (is_array) { + printf("[ "); + + if (array_size) { + array_size->print(); + } + + printf("] "); + } +} + +ast_type_specifier::ast_type_specifier(int specifier) + : type_specifier(ast_types(specifier)), type_name(NULL), structure(NULL), + is_array(false), array_size(NULL), precision(ast_precision_none), + is_precision_statement(false) +{ + static const char *const names[] = { + "void", + "float", + "int", + "uint", + "bool", + "vec2", + "vec3", + "vec4", + "bvec2", + "bvec3", + "bvec4", + "ivec2", + "ivec3", + "ivec4", + "uvec2", + "uvec3", + "uvec4", + "mat2", + "mat2x3", + "mat2x4", + "mat3x2", + "mat3", + "mat3x4", + "mat4x2", + "mat4x3", + "mat4", + "sampler1D", + "sampler2D", + "sampler2DRect", + "sampler3D", + "samplerCube", + "sampler1DShadow", + "sampler2DShadow", + "sampler2DRectShadow", + "samplerCubeShadow", + "sampler1DArray", + "sampler2DArray", + "sampler1DArrayShadow", + "sampler2DArrayShadow", + "isampler1D", + "isampler2D", + "isampler3D", + "isamplerCube", + "isampler1DArray", + "isampler2DArray", + "usampler1D", + "usampler2D", + "usampler3D", + "usamplerCube", + "usampler1DArray", + "usampler2DArray", + + NULL, /* ast_struct */ + NULL /* ast_type_name */ + }; + + type_name = names[specifier]; +} + +bool +ast_fully_specified_type::has_qualifiers() const +{ + return this->qualifier.flags.i != 0; +} + +bool ast_type_qualifier::has_interpolation() const +{ + return this->flags.q.smooth + || this->flags.q.flat + || this->flags.q.noperspective; +} + +const char* +ast_type_qualifier::interpolation_string() const +{ + if (this->flags.q.smooth) + return "smooth"; + else if (this->flags.q.flat) + return "flat"; + else if (this->flags.q.noperspective) + return "noperspective"; + else + return NULL; +} diff --git a/mesalib/src/glsl/builtin_types.h b/mesalib/src/glsl/builtin_types.h index 6b98419ae..58b9a8127 100644 --- a/mesalib/src/glsl/builtin_types.h +++ b/mesalib/src/glsl/builtin_types.h @@ -1,302 +1,302 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -const glsl_type glsl_type::_error_type = - glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, ""); - -const glsl_type glsl_type::_void_type = - glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void"); - -const glsl_type glsl_type::_sampler3D_type = - glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, - "sampler3D"); - -const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; -const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; - -/** \name Core built-in types - * - * These types exist in all versions of GLSL. - */ -/*@{*/ - -const glsl_type glsl_type::builtin_core_types[] = { - glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"), - glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"), - glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"), - glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"), - glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"), - glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"), - glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"), - glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"), - glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"), - glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"), - glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"), - glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"), - glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), - glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), - glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), - glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, - "sampler2D"), - glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, - "samplerCube"), -}; - -const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; -const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; -const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7]; -const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; -const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9]; -const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10]; -const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; -const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12]; -const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13]; -const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14]; -/*@}*/ - -/** \name GLSL structures that have not been deprecated. - */ -/*@{*/ - -static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { - { glsl_type::float_type, "near" }, - { glsl_type::float_type, "far" }, - { glsl_type::float_type, "diff" }, -}; - -const glsl_type glsl_type::builtin_structure_types[] = { - glsl_type(gl_DepthRangeParameters_fields, - Elements(gl_DepthRangeParameters_fields), - "gl_DepthRangeParameters"), -}; -/*@}*/ - -/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30 - */ -/*@{*/ - -static const struct glsl_struct_field gl_PointParameters_fields[] = { - { glsl_type::float_type, "size" }, - { glsl_type::float_type, "sizeMin" }, - { glsl_type::float_type, "sizeMax" }, - { glsl_type::float_type, "fadeThresholdSize" }, - { glsl_type::float_type, "distanceConstantAttenuation" }, - { glsl_type::float_type, "distanceLinearAttenuation" }, - { glsl_type::float_type, "distanceQuadraticAttenuation" }, -}; - -static const struct glsl_struct_field gl_MaterialParameters_fields[] = { - { glsl_type::vec4_type, "emission" }, - { glsl_type::vec4_type, "ambient" }, - { glsl_type::vec4_type, "diffuse" }, - { glsl_type::vec4_type, "specular" }, - { glsl_type::float_type, "shininess" }, -}; - -static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { - { glsl_type::vec4_type, "ambient" }, - { glsl_type::vec4_type, "diffuse" }, - { glsl_type::vec4_type, "specular" }, - { glsl_type::vec4_type, "position" }, - { glsl_type::vec4_type, "halfVector" }, - { glsl_type::vec3_type, "spotDirection" }, - { glsl_type::float_type, "spotExponent" }, - { glsl_type::float_type, "spotCutoff" }, - { glsl_type::float_type, "spotCosCutoff" }, - { glsl_type::float_type, "constantAttenuation" }, - { glsl_type::float_type, "linearAttenuation" }, - { glsl_type::float_type, "quadraticAttenuation" }, -}; - -static const struct glsl_struct_field gl_LightModelParameters_fields[] = { - { glsl_type::vec4_type, "ambient" }, -}; - -static const struct glsl_struct_field gl_LightModelProducts_fields[] = { - { glsl_type::vec4_type, "sceneColor" }, -}; - -static const struct glsl_struct_field gl_LightProducts_fields[] = { - { glsl_type::vec4_type, "ambient" }, - { glsl_type::vec4_type, "diffuse" }, - { glsl_type::vec4_type, "specular" }, -}; - -static const struct glsl_struct_field gl_FogParameters_fields[] = { - { glsl_type::vec4_type, "color" }, - { glsl_type::float_type, "density" }, - { glsl_type::float_type, "start" }, - { glsl_type::float_type, "end" }, - { glsl_type::float_type, "scale" }, -}; - -const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = { - glsl_type(gl_PointParameters_fields, - Elements(gl_PointParameters_fields), - "gl_PointParameters"), - glsl_type(gl_MaterialParameters_fields, - Elements(gl_MaterialParameters_fields), - "gl_MaterialParameters"), - glsl_type(gl_LightSourceParameters_fields, - Elements(gl_LightSourceParameters_fields), - "gl_LightSourceParameters"), - glsl_type(gl_LightModelParameters_fields, - Elements(gl_LightModelParameters_fields), - "gl_LightModelParameters"), - glsl_type(gl_LightModelProducts_fields, - Elements(gl_LightModelProducts_fields), - "gl_LightModelProducts"), - glsl_type(gl_LightProducts_fields, - Elements(gl_LightProducts_fields), - "gl_LightProducts"), - glsl_type(gl_FogParameters_fields, - Elements(gl_FogParameters_fields), - "gl_FogParameters"), -}; -/*@}*/ - -/** \name Types in GLSL 1.10 (but not GLSL ES 1.00) - */ -/*@{*/ -const glsl_type glsl_type::builtin_110_types[] = { - glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, - "sampler1D"), - glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, - "sampler1DShadow"), - glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, - "sampler2DShadow"), -}; -/*@}*/ - -/** \name Types added in GLSL 1.20 - */ -/*@{*/ - -const glsl_type glsl_type::builtin_120_types[] = { - glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"), - glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"), - glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"), - glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"), - glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"), - glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"), -}; -const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0]; -const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1]; -const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2]; -const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3]; -const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4]; -const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5]; -/*@}*/ - -/** \name Types added in GLSL 1.30 - */ -/*@{*/ - -const glsl_type glsl_type::builtin_130_types[] = { - glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"), - glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"), - glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"), - glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"), - - /* 1D and 2D texture arrays - several of these are included only in - * builtin_EXT_texture_array_types. - */ - glsl_type(GL_INT_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), - glsl_type(GL_INT_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), - - /* cube shadow samplers */ - glsl_type(GL_SAMPLER_CUBE_SHADOW, - GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"), - - /* signed and unsigned integer samplers */ - glsl_type(GL_INT_SAMPLER_1D, - GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_1D, - GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"), - glsl_type(GL_INT_SAMPLER_2D, - GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_2D, - GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"), - glsl_type(GL_INT_SAMPLER_3D, - GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_3D, - GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"), - glsl_type(GL_INT_SAMPLER_CUBE, - GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"), - glsl_type(GL_INT_SAMPLER_CUBE, - GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"), -}; - -const glsl_type *const glsl_type::uint_type = & builtin_130_types[0]; -const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1]; -const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2]; -const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3]; -/*@}*/ - -/** \name Sampler types added by GL_ARB_texture_rectangle - */ -/*@{*/ - -const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = { - glsl_type(GL_SAMPLER_2D_RECT, - GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"), - glsl_type(GL_SAMPLER_2D_RECT_SHADOW, - GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"), -}; -/*@}*/ - -/** \name Sampler types added by GL_EXT_texture_array - */ -/*@{*/ - -const glsl_type glsl_type::builtin_EXT_texture_array_types[] = { - glsl_type(GL_SAMPLER_1D_ARRAY, - GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), - glsl_type(GL_SAMPLER_2D_ARRAY, - GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), - glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), - glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW, - GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), -}; -/*@}*/ - -/** \name Sampler types added by GL_EXT_texture_buffer_object - */ -/*@{*/ - -const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = { - glsl_type(GL_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"), - glsl_type(GL_INT_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"), - glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER, - GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"), -}; -/*@}*/ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +const glsl_type glsl_type::_error_type = + glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, ""); + +const glsl_type glsl_type::_void_type = + glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void"); + +const glsl_type glsl_type::_sampler3D_type = + glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, + "sampler3D"); + +const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; +const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; + +/** \name Core built-in types + * + * These types exist in all versions of GLSL. + */ +/*@{*/ + +const glsl_type glsl_type::builtin_core_types[] = { + glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"), + glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"), + glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"), + glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"), + glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"), + glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"), + glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"), + glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"), + glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"), + glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"), + glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"), + glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"), + glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"), + glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"), + glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"), + glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT, + "sampler2D"), + glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT, + "samplerCube"), +}; + +const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; +const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; +const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7]; +const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; +const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9]; +const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10]; +const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11]; +const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12]; +const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13]; +const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14]; +/*@}*/ + +/** \name GLSL structures that have not been deprecated. + */ +/*@{*/ + +static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { + { glsl_type::float_type, "near" }, + { glsl_type::float_type, "far" }, + { glsl_type::float_type, "diff" }, +}; + +const glsl_type glsl_type::builtin_structure_types[] = { + glsl_type(gl_DepthRangeParameters_fields, + Elements(gl_DepthRangeParameters_fields), + "gl_DepthRangeParameters"), +}; +/*@}*/ + +/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30 + */ +/*@{*/ + +static const struct glsl_struct_field gl_PointParameters_fields[] = { + { glsl_type::float_type, "size" }, + { glsl_type::float_type, "sizeMin" }, + { glsl_type::float_type, "sizeMax" }, + { glsl_type::float_type, "fadeThresholdSize" }, + { glsl_type::float_type, "distanceConstantAttenuation" }, + { glsl_type::float_type, "distanceLinearAttenuation" }, + { glsl_type::float_type, "distanceQuadraticAttenuation" }, +}; + +static const struct glsl_struct_field gl_MaterialParameters_fields[] = { + { glsl_type::vec4_type, "emission" }, + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, + { glsl_type::float_type, "shininess" }, +}; + +static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, + { glsl_type::vec4_type, "position" }, + { glsl_type::vec4_type, "halfVector" }, + { glsl_type::vec3_type, "spotDirection" }, + { glsl_type::float_type, "spotExponent" }, + { glsl_type::float_type, "spotCutoff" }, + { glsl_type::float_type, "spotCosCutoff" }, + { glsl_type::float_type, "constantAttenuation" }, + { glsl_type::float_type, "linearAttenuation" }, + { glsl_type::float_type, "quadraticAttenuation" }, +}; + +static const struct glsl_struct_field gl_LightModelParameters_fields[] = { + { glsl_type::vec4_type, "ambient" }, +}; + +static const struct glsl_struct_field gl_LightModelProducts_fields[] = { + { glsl_type::vec4_type, "sceneColor" }, +}; + +static const struct glsl_struct_field gl_LightProducts_fields[] = { + { glsl_type::vec4_type, "ambient" }, + { glsl_type::vec4_type, "diffuse" }, + { glsl_type::vec4_type, "specular" }, +}; + +static const struct glsl_struct_field gl_FogParameters_fields[] = { + { glsl_type::vec4_type, "color" }, + { glsl_type::float_type, "density" }, + { glsl_type::float_type, "start" }, + { glsl_type::float_type, "end" }, + { glsl_type::float_type, "scale" }, +}; + +const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = { + glsl_type(gl_PointParameters_fields, + Elements(gl_PointParameters_fields), + "gl_PointParameters"), + glsl_type(gl_MaterialParameters_fields, + Elements(gl_MaterialParameters_fields), + "gl_MaterialParameters"), + glsl_type(gl_LightSourceParameters_fields, + Elements(gl_LightSourceParameters_fields), + "gl_LightSourceParameters"), + glsl_type(gl_LightModelParameters_fields, + Elements(gl_LightModelParameters_fields), + "gl_LightModelParameters"), + glsl_type(gl_LightModelProducts_fields, + Elements(gl_LightModelProducts_fields), + "gl_LightModelProducts"), + glsl_type(gl_LightProducts_fields, + Elements(gl_LightProducts_fields), + "gl_LightProducts"), + glsl_type(gl_FogParameters_fields, + Elements(gl_FogParameters_fields), + "gl_FogParameters"), +}; +/*@}*/ + +/** \name Types in GLSL 1.10 (but not GLSL ES 1.00) + */ +/*@{*/ +const glsl_type glsl_type::builtin_110_types[] = { + glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT, + "sampler1D"), + glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT, + "sampler1DShadow"), + glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT, + "sampler2DShadow"), +}; +/*@}*/ + +/** \name Types added in GLSL 1.20 + */ +/*@{*/ + +const glsl_type glsl_type::builtin_120_types[] = { + glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"), + glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"), + glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"), + glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"), + glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"), + glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"), +}; +const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0]; +const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1]; +const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2]; +const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3]; +const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4]; +const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5]; +/*@}*/ + +/** \name Types added in GLSL 1.30 + */ +/*@{*/ + +const glsl_type glsl_type::builtin_130_types[] = { + glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"), + glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"), + glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"), + glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"), + + /* 1D and 2D texture arrays - several of these are included only in + * builtin_EXT_texture_array_types. + */ + glsl_type(GL_INT_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"), + glsl_type(GL_INT_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"), + + /* cube shadow samplers */ + glsl_type(GL_SAMPLER_CUBE_SHADOW, + GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"), + + /* signed and unsigned integer samplers */ + glsl_type(GL_INT_SAMPLER_1D, + GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_1D, + GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"), + glsl_type(GL_INT_SAMPLER_2D, + GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_2D, + GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"), + glsl_type(GL_INT_SAMPLER_3D, + GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_3D, + GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"), + glsl_type(GL_INT_SAMPLER_CUBE, + GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"), + glsl_type(GL_INT_SAMPLER_CUBE, + GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"), +}; + +const glsl_type *const glsl_type::uint_type = & builtin_130_types[0]; +const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1]; +const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2]; +const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3]; +/*@}*/ + +/** \name Sampler types added by GL_ARB_texture_rectangle + */ +/*@{*/ + +const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = { + glsl_type(GL_SAMPLER_2D_RECT, + GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"), + glsl_type(GL_SAMPLER_2D_RECT_SHADOW, + GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"), +}; +/*@}*/ + +/** \name Sampler types added by GL_EXT_texture_array + */ +/*@{*/ + +const glsl_type glsl_type::builtin_EXT_texture_array_types[] = { + glsl_type(GL_SAMPLER_1D_ARRAY, + GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"), + glsl_type(GL_SAMPLER_2D_ARRAY, + GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"), + glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW, + GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"), + glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW, + GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"), +}; +/*@}*/ + +/** \name Sampler types added by GL_EXT_texture_buffer_object + */ +/*@{*/ + +const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = { + glsl_type(GL_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"), + glsl_type(GL_INT_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"), + glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER, + GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"), +}; +/*@}*/ diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index bfbabb320..940830416 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -1,1906 +1,1906 @@ -%{ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include -#include -#include -#include - -#include "glcpp.h" -#include "main/core.h" /* for struct gl_extensions */ -#include "main/mtypes.h" /* for gl_api enum */ - -static void -yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error); - -static void -_define_object_macro (glcpp_parser_t *parser, - YYLTYPE *loc, - const char *macro, - token_list_t *replacements); - -static void -_define_function_macro (glcpp_parser_t *parser, - YYLTYPE *loc, - const char *macro, - string_list_t *parameters, - token_list_t *replacements); - -static string_list_t * -_string_list_create (void *ctx); - -static void -_string_list_append_item (string_list_t *list, const char *str); - -static int -_string_list_contains (string_list_t *list, const char *member, int *index); - -static int -_string_list_length (string_list_t *list); - -static int -_string_list_equal (string_list_t *a, string_list_t *b); - -static argument_list_t * -_argument_list_create (void *ctx); - -static void -_argument_list_append (argument_list_t *list, token_list_t *argument); - -static int -_argument_list_length (argument_list_t *list); - -static token_list_t * -_argument_list_member_at (argument_list_t *list, int index); - -/* Note: This function ralloc_steal()s the str pointer. */ -static token_t * -_token_create_str (void *ctx, int type, char *str); - -static token_t * -_token_create_ival (void *ctx, int type, int ival); - -static token_list_t * -_token_list_create (void *ctx); - -/* Note: This function calls ralloc_steal on token. */ -static void -_token_list_append (token_list_t *list, token_t *token); - -static void -_token_list_append_list (token_list_t *list, token_list_t *tail); - -static int -_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b); - -static void -_parser_active_list_push (glcpp_parser_t *parser, - const char *identifier, - token_node_t *marker); - -static void -_parser_active_list_pop (glcpp_parser_t *parser); - -static int -_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier); - -static void -_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list); - -static void -_glcpp_parser_expand_token_list (glcpp_parser_t *parser, - token_list_t *list); - -static void -_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, - token_list_t *list); - -static void -_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, - int condition); - -static void -_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, - const char *type, int condition); - -static void -_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc); - -#define yylex glcpp_parser_lex - -static int -glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser); - -static void -glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list); - -static void -add_builtin_define(glcpp_parser_t *parser, const char *name, int value); - -%} - -%pure-parser -%error-verbose - -%locations -%initial-action { - @$.first_line = 1; - @$.first_column = 1; - @$.last_line = 1; - @$.last_column = 1; - @$.source = 0; -} - -%parse-param {glcpp_parser_t *parser} -%lex-param {glcpp_parser_t *parser} - -%expect 0 -%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH HASH_DEFINE_FUNC HASH_DEFINE_OBJ HASH_ELIF HASH_ELSE HASH_ENDIF HASH_IF HASH_IFDEF HASH_IFNDEF HASH_UNDEF HASH_VERSION IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING NEWLINE OTHER PLACEHOLDER SPACE -%token PASTE -%type expression INTEGER operator SPACE integer_constant -%type IDENTIFIER INTEGER_STRING OTHER -%type identifier_list -%type preprocessing_token conditional_token -%type pp_tokens replacement_list text_line conditional_tokens -%left OR -%left AND -%left '|' -%left '^' -%left '&' -%left EQUAL NOT_EQUAL -%left '<' '>' LESS_OR_EQUAL GREATER_OR_EQUAL -%left LEFT_SHIFT RIGHT_SHIFT -%left '+' '-' -%left '*' '/' '%' -%right UNARY - -%% - -input: - /* empty */ -| input line -; - -line: - control_line { - ralloc_strcat (&parser->output, "\n"); - } -| text_line { - _glcpp_parser_print_expanded_token_list (parser, $1); - ralloc_strcat (&parser->output, "\n"); - ralloc_free ($1); - } -| expanded_line -| HASH non_directive -; - -expanded_line: - IF_EXPANDED expression NEWLINE { - _glcpp_parser_skip_stack_push_if (parser, & @1, $2); - } -| ELIF_EXPANDED expression NEWLINE { - _glcpp_parser_skip_stack_change_if (parser, & @1, "elif", $2); - } -; - -control_line: - HASH_DEFINE_OBJ IDENTIFIER replacement_list NEWLINE { - _define_object_macro (parser, & @2, $2, $3); - } -| HASH_DEFINE_FUNC IDENTIFIER '(' ')' replacement_list NEWLINE { - _define_function_macro (parser, & @2, $2, NULL, $5); - } -| HASH_DEFINE_FUNC IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE { - _define_function_macro (parser, & @2, $2, $4, $6); - } -| HASH_UNDEF IDENTIFIER NEWLINE { - macro_t *macro = hash_table_find (parser->defines, $2); - if (macro) { - hash_table_remove (parser->defines, $2); - ralloc_free (macro); - } - ralloc_free ($2); - } -| HASH_IF conditional_tokens NEWLINE { - /* Be careful to only evaluate the 'if' expression if - * we are not skipping. When we are skipping, we - * simply push a new 0-valued 'if' onto the skip - * stack. - * - * This avoids generating diagnostics for invalid - * expressions that are being skipped. */ - if (parser->skip_stack == NULL || - parser->skip_stack->type == SKIP_NO_SKIP) - { - _glcpp_parser_expand_if (parser, IF_EXPANDED, $2); - } - else - { - _glcpp_parser_skip_stack_push_if (parser, & @1, 0); - parser->skip_stack->type = SKIP_TO_ENDIF; - } - } -| HASH_IF NEWLINE { - /* #if without an expression is only an error if we - * are not skipping */ - if (parser->skip_stack == NULL || - parser->skip_stack->type == SKIP_NO_SKIP) - { - glcpp_error(& @1, parser, "#if with no expression"); - } - _glcpp_parser_skip_stack_push_if (parser, & @1, 0); - } -| HASH_IFDEF IDENTIFIER junk NEWLINE { - macro_t *macro = hash_table_find (parser->defines, $2); - ralloc_free ($2); - _glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL); - } -| HASH_IFNDEF IDENTIFIER junk NEWLINE { - macro_t *macro = hash_table_find (parser->defines, $2); - ralloc_free ($2); - _glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL); - } -| HASH_ELIF conditional_tokens NEWLINE { - /* Be careful to only evaluate the 'elif' expression - * if we are not skipping. When we are skipping, we - * simply change to a 0-valued 'elif' on the skip - * stack. - * - * This avoids generating diagnostics for invalid - * expressions that are being skipped. */ - if (parser->skip_stack && - parser->skip_stack->type == SKIP_TO_ELSE) - { - _glcpp_parser_expand_if (parser, ELIF_EXPANDED, $2); - } - else - { - _glcpp_parser_skip_stack_change_if (parser, & @1, - "elif", 0); - } - } -| HASH_ELIF NEWLINE { - /* #elif without an expression is an error unless we - * are skipping. */ - if (parser->skip_stack && - parser->skip_stack->type == SKIP_TO_ELSE) - { - glcpp_error(& @1, parser, "#elif with no expression"); - } - else - { - _glcpp_parser_skip_stack_change_if (parser, & @1, - "elif", 0); - glcpp_warning(& @1, parser, "ignoring illegal #elif without expression"); - } - } -| HASH_ELSE NEWLINE { - _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1); - } -| HASH_ENDIF NEWLINE { - _glcpp_parser_skip_stack_pop (parser, & @1); - } -| HASH_VERSION integer_constant NEWLINE { - macro_t *macro = hash_table_find (parser->defines, "__VERSION__"); - if (macro) { - hash_table_remove (parser->defines, "__VERSION__"); - ralloc_free (macro); - } - add_builtin_define (parser, "__VERSION__", $2); - - if ($2 == 100) - add_builtin_define (parser, "GL_ES", 1); - - /* Currently, all ES2 implementations support highp in the - * fragment shader, so we always define this macro in ES2. - * If we ever get a driver that doesn't support highp, we'll - * need to add a flag to the gl_context and check that here. - */ - if ($2 >= 130 || $2 == 100) - add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1); - - ralloc_asprintf_append (&parser->output, "#version %" PRIiMAX, $2); - } -| HASH NEWLINE -; - -integer_constant: - INTEGER_STRING { - if (strlen ($1) >= 3 && strncmp ($1, "0x", 2) == 0) { - $$ = strtoll ($1 + 2, NULL, 16); - } else if ($1[0] == '0') { - $$ = strtoll ($1, NULL, 8); - } else { - $$ = strtoll ($1, NULL, 10); - } - } -| INTEGER { - $$ = $1; - } - -expression: - integer_constant -| expression OR expression { - $$ = $1 || $3; - } -| expression AND expression { - $$ = $1 && $3; - } -| expression '|' expression { - $$ = $1 | $3; - } -| expression '^' expression { - $$ = $1 ^ $3; - } -| expression '&' expression { - $$ = $1 & $3; - } -| expression NOT_EQUAL expression { - $$ = $1 != $3; - } -| expression EQUAL expression { - $$ = $1 == $3; - } -| expression GREATER_OR_EQUAL expression { - $$ = $1 >= $3; - } -| expression LESS_OR_EQUAL expression { - $$ = $1 <= $3; - } -| expression '>' expression { - $$ = $1 > $3; - } -| expression '<' expression { - $$ = $1 < $3; - } -| expression RIGHT_SHIFT expression { - $$ = $1 >> $3; - } -| expression LEFT_SHIFT expression { - $$ = $1 << $3; - } -| expression '-' expression { - $$ = $1 - $3; - } -| expression '+' expression { - $$ = $1 + $3; - } -| expression '%' expression { - if ($3 == 0) { - yyerror (& @1, parser, - "zero modulus in preprocessor directive"); - } else { - $$ = $1 % $3; - } - } -| expression '/' expression { - if ($3 == 0) { - yyerror (& @1, parser, - "division by 0 in preprocessor directive"); - } else { - $$ = $1 / $3; - } - } -| expression '*' expression { - $$ = $1 * $3; - } -| '!' expression %prec UNARY { - $$ = ! $2; - } -| '~' expression %prec UNARY { - $$ = ~ $2; - } -| '-' expression %prec UNARY { - $$ = - $2; - } -| '+' expression %prec UNARY { - $$ = + $2; - } -| '(' expression ')' { - $$ = $2; - } -; - -identifier_list: - IDENTIFIER { - $$ = _string_list_create (parser); - _string_list_append_item ($$, $1); - ralloc_steal ($$, $1); - } -| identifier_list ',' IDENTIFIER { - $$ = $1; - _string_list_append_item ($$, $3); - ralloc_steal ($$, $3); - } -; - -text_line: - NEWLINE { $$ = NULL; } -| pp_tokens NEWLINE -; - -non_directive: - pp_tokens NEWLINE { - yyerror (& @1, parser, "Invalid tokens after #"); - } -; - -replacement_list: - /* empty */ { $$ = NULL; } -| pp_tokens -; - -junk: - /* empty */ -| pp_tokens { - glcpp_warning(&@1, parser, "extra tokens at end of directive"); - } -; - -conditional_token: - /* Handle "defined" operator */ - DEFINED IDENTIFIER { - int v = hash_table_find (parser->defines, $2) ? 1 : 0; - $$ = _token_create_ival (parser, INTEGER, v); - } -| DEFINED '(' IDENTIFIER ')' { - int v = hash_table_find (parser->defines, $3) ? 1 : 0; - $$ = _token_create_ival (parser, INTEGER, v); - } -| preprocessing_token -; - -conditional_tokens: - /* Exactly the same as pp_tokens, but using conditional_token */ - conditional_token { - $$ = _token_list_create (parser); - _token_list_append ($$, $1); - } -| conditional_tokens conditional_token { - $$ = $1; - _token_list_append ($$, $2); - } -; - -pp_tokens: - preprocessing_token { - parser->space_tokens = 1; - $$ = _token_list_create (parser); - _token_list_append ($$, $1); - } -| pp_tokens preprocessing_token { - $$ = $1; - _token_list_append ($$, $2); - } -; - -preprocessing_token: - IDENTIFIER { - $$ = _token_create_str (parser, IDENTIFIER, $1); - $$->location = yylloc; - } -| INTEGER_STRING { - $$ = _token_create_str (parser, INTEGER_STRING, $1); - $$->location = yylloc; - } -| operator { - $$ = _token_create_ival (parser, $1, $1); - $$->location = yylloc; - } -| OTHER { - $$ = _token_create_str (parser, OTHER, $1); - $$->location = yylloc; - } -| SPACE { - $$ = _token_create_ival (parser, SPACE, SPACE); - $$->location = yylloc; - } -; - -operator: - '[' { $$ = '['; } -| ']' { $$ = ']'; } -| '(' { $$ = '('; } -| ')' { $$ = ')'; } -| '{' { $$ = '{'; } -| '}' { $$ = '}'; } -| '.' { $$ = '.'; } -| '&' { $$ = '&'; } -| '*' { $$ = '*'; } -| '+' { $$ = '+'; } -| '-' { $$ = '-'; } -| '~' { $$ = '~'; } -| '!' { $$ = '!'; } -| '/' { $$ = '/'; } -| '%' { $$ = '%'; } -| LEFT_SHIFT { $$ = LEFT_SHIFT; } -| RIGHT_SHIFT { $$ = RIGHT_SHIFT; } -| '<' { $$ = '<'; } -| '>' { $$ = '>'; } -| LESS_OR_EQUAL { $$ = LESS_OR_EQUAL; } -| GREATER_OR_EQUAL { $$ = GREATER_OR_EQUAL; } -| EQUAL { $$ = EQUAL; } -| NOT_EQUAL { $$ = NOT_EQUAL; } -| '^' { $$ = '^'; } -| '|' { $$ = '|'; } -| AND { $$ = AND; } -| OR { $$ = OR; } -| ';' { $$ = ';'; } -| ',' { $$ = ','; } -| '=' { $$ = '='; } -| PASTE { $$ = PASTE; } -; - -%% - -string_list_t * -_string_list_create (void *ctx) -{ - string_list_t *list; - - list = ralloc (ctx, string_list_t); - list->head = NULL; - list->tail = NULL; - - return list; -} - -void -_string_list_append_item (string_list_t *list, const char *str) -{ - string_node_t *node; - - node = ralloc (list, string_node_t); - node->str = ralloc_strdup (node, str); - - node->next = NULL; - - if (list->head == NULL) { - list->head = node; - } else { - list->tail->next = node; - } - - list->tail = node; -} - -int -_string_list_contains (string_list_t *list, const char *member, int *index) -{ - string_node_t *node; - int i; - - if (list == NULL) - return 0; - - for (i = 0, node = list->head; node; i++, node = node->next) { - if (strcmp (node->str, member) == 0) { - if (index) - *index = i; - return 1; - } - } - - return 0; -} - -int -_string_list_length (string_list_t *list) -{ - int length = 0; - string_node_t *node; - - if (list == NULL) - return 0; - - for (node = list->head; node; node = node->next) - length++; - - return length; -} - -int -_string_list_equal (string_list_t *a, string_list_t *b) -{ - string_node_t *node_a, *node_b; - - if (a == NULL && b == NULL) - return 1; - - if (a == NULL || b == NULL) - return 0; - - for (node_a = a->head, node_b = b->head; - node_a && node_b; - node_a = node_a->next, node_b = node_b->next) - { - if (strcmp (node_a->str, node_b->str)) - return 0; - } - - /* Catch the case of lists being different lengths, (which - * would cause the loop above to terminate after the shorter - * list). */ - return node_a == node_b; -} - -argument_list_t * -_argument_list_create (void *ctx) -{ - argument_list_t *list; - - list = ralloc (ctx, argument_list_t); - list->head = NULL; - list->tail = NULL; - - return list; -} - -void -_argument_list_append (argument_list_t *list, token_list_t *argument) -{ - argument_node_t *node; - - node = ralloc (list, argument_node_t); - node->argument = argument; - - node->next = NULL; - - if (list->head == NULL) { - list->head = node; - } else { - list->tail->next = node; - } - - list->tail = node; -} - -int -_argument_list_length (argument_list_t *list) -{ - int length = 0; - argument_node_t *node; - - if (list == NULL) - return 0; - - for (node = list->head; node; node = node->next) - length++; - - return length; -} - -token_list_t * -_argument_list_member_at (argument_list_t *list, int index) -{ - argument_node_t *node; - int i; - - if (list == NULL) - return NULL; - - node = list->head; - for (i = 0; i < index; i++) { - node = node->next; - if (node == NULL) - break; - } - - if (node) - return node->argument; - - return NULL; -} - -/* Note: This function ralloc_steal()s the str pointer. */ -token_t * -_token_create_str (void *ctx, int type, char *str) -{ - token_t *token; - - token = ralloc (ctx, token_t); - token->type = type; - token->value.str = str; - - ralloc_steal (token, str); - - return token; -} - -token_t * -_token_create_ival (void *ctx, int type, int ival) -{ - token_t *token; - - token = ralloc (ctx, token_t); - token->type = type; - token->value.ival = ival; - - return token; -} - -token_list_t * -_token_list_create (void *ctx) -{ - token_list_t *list; - - list = ralloc (ctx, token_list_t); - list->head = NULL; - list->tail = NULL; - list->non_space_tail = NULL; - - return list; -} - -void -_token_list_append (token_list_t *list, token_t *token) -{ - token_node_t *node; - - node = ralloc (list, token_node_t); - node->token = token; - node->next = NULL; - - ralloc_steal (list, token); - - if (list->head == NULL) { - list->head = node; - } else { - list->tail->next = node; - } - - list->tail = node; - if (token->type != SPACE) - list->non_space_tail = node; -} - -void -_token_list_append_list (token_list_t *list, token_list_t *tail) -{ - if (tail == NULL || tail->head == NULL) - return; - - if (list->head == NULL) { - list->head = tail->head; - } else { - list->tail->next = tail->head; - } - - list->tail = tail->tail; - list->non_space_tail = tail->non_space_tail; -} - -static token_list_t * -_token_list_copy (void *ctx, token_list_t *other) -{ - token_list_t *copy; - token_node_t *node; - - if (other == NULL) - return NULL; - - copy = _token_list_create (ctx); - for (node = other->head; node; node = node->next) { - token_t *new_token = ralloc (copy, token_t); - *new_token = *node->token; - _token_list_append (copy, new_token); - } - - return copy; -} - -static void -_token_list_trim_trailing_space (token_list_t *list) -{ - token_node_t *tail, *next; - - if (list->non_space_tail) { - tail = list->non_space_tail->next; - list->non_space_tail->next = NULL; - list->tail = list->non_space_tail; - - while (tail) { - next = tail->next; - ralloc_free (tail); - tail = next; - } - } -} - -static int -_token_list_is_empty_ignoring_space (token_list_t *l) -{ - token_node_t *n; - - if (l == NULL) - return 1; - - n = l->head; - while (n != NULL && n->token->type == SPACE) - n = n->next; - - return n == NULL; -} - -int -_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b) -{ - token_node_t *node_a, *node_b; - - if (a == NULL || b == NULL) { - int a_empty = _token_list_is_empty_ignoring_space(a); - int b_empty = _token_list_is_empty_ignoring_space(b); - return a_empty == b_empty; - } - - node_a = a->head; - node_b = b->head; - - while (1) - { - if (node_a == NULL && node_b == NULL) - break; - - if (node_a == NULL || node_b == NULL) - return 0; - - if (node_a->token->type == SPACE) { - node_a = node_a->next; - continue; - } - - if (node_b->token->type == SPACE) { - node_b = node_b->next; - continue; - } - - if (node_a->token->type != node_b->token->type) - return 0; - - switch (node_a->token->type) { - case INTEGER: - if (node_a->token->value.ival != - node_b->token->value.ival) - { - return 0; - } - break; - case IDENTIFIER: - case INTEGER_STRING: - case OTHER: - if (strcmp (node_a->token->value.str, - node_b->token->value.str)) - { - return 0; - } - break; - } - - node_a = node_a->next; - node_b = node_b->next; - } - - return 1; -} - -static void -_token_print (char **out, token_t *token) -{ - if (token->type < 256) { - ralloc_asprintf_append (out, "%c", token->type); - return; - } - - switch (token->type) { - case INTEGER: - ralloc_asprintf_append (out, "%" PRIiMAX, token->value.ival); - break; - case IDENTIFIER: - case INTEGER_STRING: - case OTHER: - ralloc_strcat (out, token->value.str); - break; - case SPACE: - ralloc_strcat (out, " "); - break; - case LEFT_SHIFT: - ralloc_strcat (out, "<<"); - break; - case RIGHT_SHIFT: - ralloc_strcat (out, ">>"); - break; - case LESS_OR_EQUAL: - ralloc_strcat (out, "<="); - break; - case GREATER_OR_EQUAL: - ralloc_strcat (out, ">="); - break; - case EQUAL: - ralloc_strcat (out, "=="); - break; - case NOT_EQUAL: - ralloc_strcat (out, "!="); - break; - case AND: - ralloc_strcat (out, "&&"); - break; - case OR: - ralloc_strcat (out, "||"); - break; - case PASTE: - ralloc_strcat (out, "##"); - break; - case COMMA_FINAL: - ralloc_strcat (out, ","); - break; - case PLACEHOLDER: - /* Nothing to print. */ - break; - default: - assert(!"Error: Don't know how to print token."); - break; - } -} - -/* Return a new token (ralloc()ed off of 'token') formed by pasting - * 'token' and 'other'. Note that this function may return 'token' or - * 'other' directly rather than allocating anything new. - * - * Caution: Only very cursory error-checking is performed to see if - * the final result is a valid single token. */ -static token_t * -_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other) -{ - token_t *combined = NULL; - - /* Pasting a placeholder onto anything makes no change. */ - if (other->type == PLACEHOLDER) - return token; - - /* When 'token' is a placeholder, just return 'other'. */ - if (token->type == PLACEHOLDER) - return other; - - /* A very few single-character punctuators can be combined - * with another to form a multi-character punctuator. */ - switch (token->type) { - case '<': - if (other->type == '<') - combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT); - else if (other->type == '=') - combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL); - break; - case '>': - if (other->type == '>') - combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT); - else if (other->type == '=') - combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL); - break; - case '=': - if (other->type == '=') - combined = _token_create_ival (token, EQUAL, EQUAL); - break; - case '!': - if (other->type == '=') - combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL); - break; - case '&': - if (other->type == '&') - combined = _token_create_ival (token, AND, AND); - break; - case '|': - if (other->type == '|') - combined = _token_create_ival (token, OR, OR); - break; - } - - if (combined != NULL) { - /* Inherit the location from the first token */ - combined->location = token->location; - return combined; - } - - /* Two string-valued tokens can usually just be mashed - * together. - * - * XXX: This isn't actually legitimate. Several things here - * should result in a diagnostic since the result cannot be a - * valid, single pre-processing token. For example, pasting - * "123" and "abc" is not legal, but we don't catch that - * here. */ - if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) && - (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING)) - { - char *str; - - str = ralloc_asprintf (token, "%s%s", token->value.str, - other->value.str); - combined = _token_create_str (token, token->type, str); - combined->location = token->location; - return combined; - } - - glcpp_error (&token->location, parser, ""); - ralloc_strcat (&parser->info_log, "Pasting \""); - _token_print (&parser->info_log, token); - ralloc_strcat (&parser->info_log, "\" and \""); - _token_print (&parser->info_log, other); - ralloc_strcat (&parser->info_log, "\" does not give a valid preprocessing token.\n"); - - return token; -} - -static void -_token_list_print (glcpp_parser_t *parser, token_list_t *list) -{ - token_node_t *node; - - if (list == NULL) - return; - - for (node = list->head; node; node = node->next) - _token_print (&parser->output, node->token); -} - -void -yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error) -{ - glcpp_error(locp, parser, "%s", error); -} - -static void add_builtin_define(glcpp_parser_t *parser, - const char *name, int value) -{ - token_t *tok; - token_list_t *list; - - tok = _token_create_ival (parser, INTEGER, value); - - list = _token_list_create(parser); - _token_list_append(list, tok); - _define_object_macro(parser, NULL, name, list); -} - -glcpp_parser_t * -glcpp_parser_create (const struct gl_extensions *extensions, int api) -{ - glcpp_parser_t *parser; - int language_version; - - parser = ralloc (NULL, glcpp_parser_t); - - glcpp_lex_init_extra (parser, &parser->scanner); - parser->defines = hash_table_ctor (32, hash_table_string_hash, - hash_table_string_compare); - parser->active = NULL; - parser->lexing_if = 0; - parser->space_tokens = 1; - parser->newline_as_space = 0; - parser->in_control_line = 0; - parser->paren_count = 0; - - parser->skip_stack = NULL; - - parser->lex_from_list = NULL; - parser->lex_from_node = NULL; - - parser->output = ralloc_strdup(parser, ""); - parser->info_log = ralloc_strdup(parser, ""); - parser->error = 0; - - /* Add pre-defined macros. */ - add_builtin_define(parser, "GL_ARB_draw_buffers", 1); - add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); - - if (api == API_OPENGLES2) - add_builtin_define(parser, "GL_ES", 1); - - if (extensions != NULL) { - if (extensions->EXT_texture_array) { - add_builtin_define(parser, "GL_EXT_texture_array", 1); - } - - if (extensions->ARB_fragment_coord_conventions) - add_builtin_define(parser, "GL_ARB_fragment_coord_conventions", - 1); - - if (extensions->ARB_explicit_attrib_location) - add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1); - - if (extensions->ARB_shader_texture_lod) - add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1); - - if (extensions->AMD_conservative_depth) { - add_builtin_define(parser, "GL_AMD_conservative_depth", 1); - add_builtin_define(parser, "GL_ARB_conservative_depth", 1); - } - } - - language_version = 110; - add_builtin_define(parser, "__VERSION__", language_version); - - return parser; -} - -int -glcpp_parser_parse (glcpp_parser_t *parser) -{ - return yyparse (parser); -} - -void -glcpp_parser_destroy (glcpp_parser_t *parser) -{ - glcpp_lex_destroy (parser->scanner); - hash_table_dtor (parser->defines); - ralloc_free (parser); -} - -typedef enum function_status -{ - FUNCTION_STATUS_SUCCESS, - FUNCTION_NOT_A_FUNCTION, - FUNCTION_UNBALANCED_PARENTHESES -} function_status_t; - -/* Find a set of function-like macro arguments by looking for a - * balanced set of parentheses. - * - * When called, 'node' should be the opening-parenthesis token, (or - * perhaps preceeding SPACE tokens). Upon successful return *last will - * be the last consumed node, (corresponding to the closing right - * parenthesis). - * - * Return values: - * - * FUNCTION_STATUS_SUCCESS: - * - * Successfully parsed a set of function arguments. - * - * FUNCTION_NOT_A_FUNCTION: - * - * Macro name not followed by a '('. This is not an error, but - * simply that the macro name should be treated as a non-macro. - * - * FUNCTION_UNBALANCED_PARENTHESES - * - * Macro name is not followed by a balanced set of parentheses. - */ -static function_status_t -_arguments_parse (argument_list_t *arguments, - token_node_t *node, - token_node_t **last) -{ - token_list_t *argument; - int paren_count; - - node = node->next; - - /* Ignore whitespace before first parenthesis. */ - while (node && node->token->type == SPACE) - node = node->next; - - if (node == NULL || node->token->type != '(') - return FUNCTION_NOT_A_FUNCTION; - - node = node->next; - - argument = _token_list_create (arguments); - _argument_list_append (arguments, argument); - - for (paren_count = 1; node; node = node->next) { - if (node->token->type == '(') - { - paren_count++; - } - else if (node->token->type == ')') - { - paren_count--; - if (paren_count == 0) - break; - } - - if (node->token->type == ',' && - paren_count == 1) - { - _token_list_trim_trailing_space (argument); - argument = _token_list_create (arguments); - _argument_list_append (arguments, argument); - } - else { - if (argument->head == NULL) { - /* Don't treat initial whitespace as - * part of the arguement. */ - if (node->token->type == SPACE) - continue; - } - _token_list_append (argument, node->token); - } - } - - if (paren_count) - return FUNCTION_UNBALANCED_PARENTHESES; - - *last = node; - - return FUNCTION_STATUS_SUCCESS; -} - -static token_list_t * -_token_list_create_with_one_space (void *ctx) -{ - token_list_t *list; - token_t *space; - - list = _token_list_create (ctx); - space = _token_create_ival (list, SPACE, SPACE); - _token_list_append (list, space); - - return list; -} - -static void -_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list) -{ - token_list_t *expanded; - token_t *token; - - expanded = _token_list_create (parser); - token = _token_create_ival (parser, type, type); - _token_list_append (expanded, token); - _glcpp_parser_expand_token_list (parser, list); - _token_list_append_list (expanded, list); - glcpp_parser_lex_from (parser, expanded); -} - -/* This is a helper function that's essentially part of the - * implementation of _glcpp_parser_expand_node. It shouldn't be called - * except for by that function. - * - * Returns NULL if node is a simple token with no expansion, (that is, - * although 'node' corresponds to an identifier defined as a - * function-like macro, it is not followed with a parenthesized - * argument list). - * - * Compute the complete expansion of node (which is a function-like - * macro) and subsequent nodes which are arguments. - * - * Returns the token list that results from the expansion and sets - * *last to the last node in the list that was consumed by the - * expansion. Specifically, *last will be set as follows: as the - * token of the closing right parenthesis. - */ -static token_list_t * -_glcpp_parser_expand_function (glcpp_parser_t *parser, - token_node_t *node, - token_node_t **last) - -{ - macro_t *macro; - const char *identifier; - argument_list_t *arguments; - function_status_t status; - token_list_t *substituted; - int parameter_index; - - identifier = node->token->value.str; - - macro = hash_table_find (parser->defines, identifier); - - assert (macro->is_function); - - arguments = _argument_list_create (parser); - status = _arguments_parse (arguments, node, last); - - switch (status) { - case FUNCTION_STATUS_SUCCESS: - break; - case FUNCTION_NOT_A_FUNCTION: - return NULL; - case FUNCTION_UNBALANCED_PARENTHESES: - glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier); - return NULL; - } - - /* Replace a macro defined as empty with a SPACE token. */ - if (macro->replacements == NULL) { - ralloc_free (arguments); - return _token_list_create_with_one_space (parser); - } - - if (! ((_argument_list_length (arguments) == - _string_list_length (macro->parameters)) || - (_string_list_length (macro->parameters) == 0 && - _argument_list_length (arguments) == 1 && - arguments->head->argument->head == NULL))) - { - glcpp_error (&node->token->location, parser, - "Error: macro %s invoked with %d arguments (expected %d)\n", - identifier, - _argument_list_length (arguments), - _string_list_length (macro->parameters)); - return NULL; - } - - /* Perform argument substitution on the replacement list. */ - substituted = _token_list_create (arguments); - - for (node = macro->replacements->head; node; node = node->next) - { - if (node->token->type == IDENTIFIER && - _string_list_contains (macro->parameters, - node->token->value.str, - ¶meter_index)) - { - token_list_t *argument; - argument = _argument_list_member_at (arguments, - parameter_index); - /* Before substituting, we expand the argument - * tokens, or append a placeholder token for - * an empty argument. */ - if (argument->head) { - token_list_t *expanded_argument; - expanded_argument = _token_list_copy (parser, - argument); - _glcpp_parser_expand_token_list (parser, - expanded_argument); - _token_list_append_list (substituted, - expanded_argument); - } else { - token_t *new_token; - - new_token = _token_create_ival (substituted, - PLACEHOLDER, - PLACEHOLDER); - _token_list_append (substituted, new_token); - } - } else { - _token_list_append (substituted, node->token); - } - } - - /* After argument substitution, and before further expansion - * below, implement token pasting. */ - - _token_list_trim_trailing_space (substituted); - - node = substituted->head; - while (node) - { - token_node_t *next_non_space; - - /* Look ahead for a PASTE token, skipping space. */ - next_non_space = node->next; - while (next_non_space && next_non_space->token->type == SPACE) - next_non_space = next_non_space->next; - - if (next_non_space == NULL) - break; - - if (next_non_space->token->type != PASTE) { - node = next_non_space; - continue; - } - - /* Now find the next non-space token after the PASTE. */ - next_non_space = next_non_space->next; - while (next_non_space && next_non_space->token->type == SPACE) - next_non_space = next_non_space->next; - - if (next_non_space == NULL) { - yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n"); - return NULL; - } - - node->token = _token_paste (parser, node->token, next_non_space->token); - node->next = next_non_space->next; - if (next_non_space == substituted->tail) - substituted->tail = node; - - node = node->next; - } - - substituted->non_space_tail = substituted->tail; - - return substituted; -} - -/* Compute the complete expansion of node, (and subsequent nodes after - * 'node' in the case that 'node' is a function-like macro and - * subsequent nodes are arguments). - * - * Returns NULL if node is a simple token with no expansion. - * - * Otherwise, returns the token list that results from the expansion - * and sets *last to the last node in the list that was consumed by - * the expansion. Specifically, *last will be set as follows: - * - * As 'node' in the case of object-like macro expansion. - * - * As the token of the closing right parenthesis in the case of - * function-like macro expansion. - */ -static token_list_t * -_glcpp_parser_expand_node (glcpp_parser_t *parser, - token_node_t *node, - token_node_t **last) -{ - token_t *token = node->token; - const char *identifier; - macro_t *macro; - - /* We only expand identifiers */ - if (token->type != IDENTIFIER) { - /* We change any COMMA into a COMMA_FINAL to prevent - * it being mistaken for an argument separator - * later. */ - if (token->type == ',') { - token->type = COMMA_FINAL; - token->value.ival = COMMA_FINAL; - } - - return NULL; - } - - /* Look up this identifier in the hash table. */ - identifier = token->value.str; - macro = hash_table_find (parser->defines, identifier); - - /* Not a macro, so no expansion needed. */ - if (macro == NULL) - return NULL; - - /* Finally, don't expand this macro if we're already actively - * expanding it, (to avoid infinite recursion). */ - if (_parser_active_list_contains (parser, identifier)) { - /* We change the token type here from IDENTIFIER to - * OTHER to prevent any future expansion of this - * unexpanded token. */ - char *str; - token_list_t *expansion; - token_t *final; - - str = ralloc_strdup (parser, token->value.str); - final = _token_create_str (parser, OTHER, str); - expansion = _token_list_create (parser); - _token_list_append (expansion, final); - *last = node; - return expansion; - } - - if (! macro->is_function) - { - *last = node; - - /* Replace a macro defined as empty with a SPACE token. */ - if (macro->replacements == NULL) - return _token_list_create_with_one_space (parser); - - return _token_list_copy (parser, macro->replacements); - } - - return _glcpp_parser_expand_function (parser, node, last); -} - -/* Push a new identifier onto the parser's active list. - * - * Here, 'marker' is the token node that appears in the list after the - * expansion of 'identifier'. That is, when the list iterator begins - * examining 'marker', then it is time to pop this node from the - * active stack. - */ -static void -_parser_active_list_push (glcpp_parser_t *parser, - const char *identifier, - token_node_t *marker) -{ - active_list_t *node; - - node = ralloc (parser->active, active_list_t); - node->identifier = ralloc_strdup (node, identifier); - node->marker = marker; - node->next = parser->active; - - parser->active = node; -} - -static void -_parser_active_list_pop (glcpp_parser_t *parser) -{ - active_list_t *node = parser->active; - - if (node == NULL) { - parser->active = NULL; - return; - } - - node = parser->active->next; - ralloc_free (parser->active); - - parser->active = node; -} - -static int -_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier) -{ - active_list_t *node; - - if (parser->active == NULL) - return 0; - - for (node = parser->active; node; node = node->next) - if (strcmp (node->identifier, identifier) == 0) - return 1; - - return 0; -} - -/* Walk over the token list replacing nodes with their expansion. - * Whenever nodes are expanded the walking will walk over the new - * nodes, continuing to expand as necessary. The results are placed in - * 'list' itself; - */ -static void -_glcpp_parser_expand_token_list (glcpp_parser_t *parser, - token_list_t *list) -{ - token_node_t *node_prev; - token_node_t *node, *last = NULL; - token_list_t *expansion; - active_list_t *active_initial = parser->active; - - if (list == NULL) - return; - - _token_list_trim_trailing_space (list); - - node_prev = NULL; - node = list->head; - - while (node) { - - while (parser->active && parser->active->marker == node) - _parser_active_list_pop (parser); - - expansion = _glcpp_parser_expand_node (parser, node, &last); - if (expansion) { - token_node_t *n; - - for (n = node; n != last->next; n = n->next) - while (parser->active && - parser->active->marker == n) - { - _parser_active_list_pop (parser); - } - - _parser_active_list_push (parser, - node->token->value.str, - last->next); - - /* Splice expansion into list, supporting a - * simple deletion if the expansion is - * empty. */ - if (expansion->head) { - if (node_prev) - node_prev->next = expansion->head; - else - list->head = expansion->head; - expansion->tail->next = last->next; - if (last == list->tail) - list->tail = expansion->tail; - } else { - if (node_prev) - node_prev->next = last->next; - else - list->head = last->next; - if (last == list->tail) - list->tail = NULL; - } - } else { - node_prev = node; - } - node = node_prev ? node_prev->next : list->head; - } - - /* Remove any lingering effects of this invocation on the - * active list. That is, pop until the list looks like it did - * at the beginning of this function. */ - while (parser->active && parser->active != active_initial) - _parser_active_list_pop (parser); - - list->non_space_tail = list->tail; -} - -void -_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, - token_list_t *list) -{ - if (list == NULL) - return; - - _glcpp_parser_expand_token_list (parser, list); - - _token_list_trim_trailing_space (list); - - _token_list_print (parser, list); -} - -static void -_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc, - const char *identifier) -{ - /* According to the GLSL specification, macro names starting with "__" - * or "GL_" are reserved for future use. So, don't allow them. - */ - if (strncmp(identifier, "__", 2) == 0) { - glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n"); - } - if (strncmp(identifier, "GL_", 3) == 0) { - glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n"); - } -} - -static int -_macro_equal (macro_t *a, macro_t *b) -{ - if (a->is_function != b->is_function) - return 0; - - if (a->is_function) { - if (! _string_list_equal (a->parameters, b->parameters)) - return 0; - } - - return _token_list_equal_ignoring_space (a->replacements, - b->replacements); -} - -void -_define_object_macro (glcpp_parser_t *parser, - YYLTYPE *loc, - const char *identifier, - token_list_t *replacements) -{ - macro_t *macro, *previous; - - if (loc != NULL) - _check_for_reserved_macro_name(parser, loc, identifier); - - macro = ralloc (parser, macro_t); - - macro->is_function = 0; - macro->parameters = NULL; - macro->identifier = ralloc_strdup (macro, identifier); - macro->replacements = replacements; - ralloc_steal (macro, replacements); - - previous = hash_table_find (parser->defines, identifier); - if (previous) { - if (_macro_equal (macro, previous)) { - ralloc_free (macro); - return; - } - glcpp_error (loc, parser, "Redefinition of macro %s\n", - identifier); - } - - hash_table_insert (parser->defines, macro, identifier); -} - -void -_define_function_macro (glcpp_parser_t *parser, - YYLTYPE *loc, - const char *identifier, - string_list_t *parameters, - token_list_t *replacements) -{ - macro_t *macro, *previous; - - _check_for_reserved_macro_name(parser, loc, identifier); - - macro = ralloc (parser, macro_t); - ralloc_steal (macro, parameters); - ralloc_steal (macro, replacements); - - macro->is_function = 1; - macro->parameters = parameters; - macro->identifier = ralloc_strdup (macro, identifier); - macro->replacements = replacements; - previous = hash_table_find (parser->defines, identifier); - if (previous) { - if (_macro_equal (macro, previous)) { - ralloc_free (macro); - return; - } - glcpp_error (loc, parser, "Redefinition of macro %s\n", - identifier); - } - - hash_table_insert (parser->defines, macro, identifier); -} - -static int -glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser) -{ - token_node_t *node; - int ret; - - if (parser->lex_from_list == NULL) { - ret = glcpp_lex (yylval, yylloc, parser->scanner); - - /* XXX: This ugly block of code exists for the sole - * purpose of converting a NEWLINE token into a SPACE - * token, but only in the case where we have seen a - * function-like macro name, but have not yet seen its - * closing parenthesis. - * - * There's perhaps a more compact way to do this with - * mid-rule actions in the grammar. - * - * I'm definitely not pleased with the complexity of - * this code here. - */ - if (parser->newline_as_space) - { - if (ret == '(') { - parser->paren_count++; - } else if (ret == ')') { - parser->paren_count--; - if (parser->paren_count == 0) - parser->newline_as_space = 0; - } else if (ret == NEWLINE) { - ret = SPACE; - } else if (ret != SPACE) { - if (parser->paren_count == 0) - parser->newline_as_space = 0; - } - } - else if (parser->in_control_line) - { - if (ret == NEWLINE) - parser->in_control_line = 0; - } - else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC || - ret == HASH_UNDEF || ret == HASH_IF || - ret == HASH_IFDEF || ret == HASH_IFNDEF || - ret == HASH_ELIF || ret == HASH_ELSE || - ret == HASH_ENDIF || ret == HASH) - { - parser->in_control_line = 1; - } - else if (ret == IDENTIFIER) - { - macro_t *macro; - macro = hash_table_find (parser->defines, - yylval->str); - if (macro && macro->is_function) { - parser->newline_as_space = 1; - parser->paren_count = 0; - } - } - - return ret; - } - - node = parser->lex_from_node; - - if (node == NULL) { - ralloc_free (parser->lex_from_list); - parser->lex_from_list = NULL; - return NEWLINE; - } - - *yylval = node->token->value; - ret = node->token->type; - - parser->lex_from_node = node->next; - - return ret; -} - -static void -glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list) -{ - token_node_t *node; - - assert (parser->lex_from_list == NULL); - - /* Copy list, eliminating any space tokens. */ - parser->lex_from_list = _token_list_create (parser); - - for (node = list->head; node; node = node->next) { - if (node->token->type == SPACE) - continue; - _token_list_append (parser->lex_from_list, node->token); - } - - ralloc_free (list); - - parser->lex_from_node = parser->lex_from_list->head; - - /* It's possible the list consisted of nothing but whitespace. */ - if (parser->lex_from_node == NULL) { - ralloc_free (parser->lex_from_list); - parser->lex_from_list = NULL; - } -} - -static void -_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, - int condition) -{ - skip_type_t current = SKIP_NO_SKIP; - skip_node_t *node; - - if (parser->skip_stack) - current = parser->skip_stack->type; - - node = ralloc (parser, skip_node_t); - node->loc = *loc; - - if (current == SKIP_NO_SKIP) { - if (condition) - node->type = SKIP_NO_SKIP; - else - node->type = SKIP_TO_ELSE; - } else { - node->type = SKIP_TO_ENDIF; - } - - node->next = parser->skip_stack; - parser->skip_stack = node; -} - -static void -_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, - const char *type, int condition) -{ - if (parser->skip_stack == NULL) { - glcpp_error (loc, parser, "%s without #if\n", type); - return; - } - - if (parser->skip_stack->type == SKIP_TO_ELSE) { - if (condition) - parser->skip_stack->type = SKIP_NO_SKIP; - } else { - parser->skip_stack->type = SKIP_TO_ENDIF; - } -} - -static void -_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc) -{ - skip_node_t *node; - - if (parser->skip_stack == NULL) { - glcpp_error (loc, parser, "#endif without #if\n"); - return; - } - - node = parser->skip_stack; - parser->skip_stack = node->next; - ralloc_free (node); -} +%{ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include +#include +#include + +#include "glcpp.h" +#include "main/core.h" /* for struct gl_extensions */ +#include "main/mtypes.h" /* for gl_api enum */ + +static void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error); + +static void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + token_list_t *replacements); + +static void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *macro, + string_list_t *parameters, + token_list_t *replacements); + +static string_list_t * +_string_list_create (void *ctx); + +static void +_string_list_append_item (string_list_t *list, const char *str); + +static int +_string_list_contains (string_list_t *list, const char *member, int *index); + +static int +_string_list_length (string_list_t *list); + +static int +_string_list_equal (string_list_t *a, string_list_t *b); + +static argument_list_t * +_argument_list_create (void *ctx); + +static void +_argument_list_append (argument_list_t *list, token_list_t *argument); + +static int +_argument_list_length (argument_list_t *list); + +static token_list_t * +_argument_list_member_at (argument_list_t *list, int index); + +/* Note: This function ralloc_steal()s the str pointer. */ +static token_t * +_token_create_str (void *ctx, int type, char *str); + +static token_t * +_token_create_ival (void *ctx, int type, int ival); + +static token_list_t * +_token_list_create (void *ctx); + +/* Note: This function calls ralloc_steal on token. */ +static void +_token_list_append (token_list_t *list, token_t *token); + +static void +_token_list_append_list (token_list_t *list, token_list_t *tail); + +static int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b); + +static void +_parser_active_list_push (glcpp_parser_t *parser, + const char *identifier, + token_node_t *marker); + +static void +_parser_active_list_pop (glcpp_parser_t *parser); + +static int +_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier); + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list); + +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list); + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition); + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition); + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc); + +#define yylex glcpp_parser_lex + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser); + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list); + +static void +add_builtin_define(glcpp_parser_t *parser, const char *name, int value); + +%} + +%pure-parser +%error-verbose + +%locations +%initial-action { + @$.first_line = 1; + @$.first_column = 1; + @$.last_line = 1; + @$.last_column = 1; + @$.source = 0; +} + +%parse-param {glcpp_parser_t *parser} +%lex-param {glcpp_parser_t *parser} + +%expect 0 +%token COMMA_FINAL DEFINED ELIF_EXPANDED HASH HASH_DEFINE_FUNC HASH_DEFINE_OBJ HASH_ELIF HASH_ELSE HASH_ENDIF HASH_IF HASH_IFDEF HASH_IFNDEF HASH_UNDEF HASH_VERSION IDENTIFIER IF_EXPANDED INTEGER INTEGER_STRING NEWLINE OTHER PLACEHOLDER SPACE +%token PASTE +%type expression INTEGER operator SPACE integer_constant +%type IDENTIFIER INTEGER_STRING OTHER +%type identifier_list +%type preprocessing_token conditional_token +%type pp_tokens replacement_list text_line conditional_tokens +%left OR +%left AND +%left '|' +%left '^' +%left '&' +%left EQUAL NOT_EQUAL +%left '<' '>' LESS_OR_EQUAL GREATER_OR_EQUAL +%left LEFT_SHIFT RIGHT_SHIFT +%left '+' '-' +%left '*' '/' '%' +%right UNARY + +%% + +input: + /* empty */ +| input line +; + +line: + control_line { + ralloc_strcat (&parser->output, "\n"); + } +| text_line { + _glcpp_parser_print_expanded_token_list (parser, $1); + ralloc_strcat (&parser->output, "\n"); + ralloc_free ($1); + } +| expanded_line +| HASH non_directive +; + +expanded_line: + IF_EXPANDED expression NEWLINE { + _glcpp_parser_skip_stack_push_if (parser, & @1, $2); + } +| ELIF_EXPANDED expression NEWLINE { + _glcpp_parser_skip_stack_change_if (parser, & @1, "elif", $2); + } +; + +control_line: + HASH_DEFINE_OBJ IDENTIFIER replacement_list NEWLINE { + _define_object_macro (parser, & @2, $2, $3); + } +| HASH_DEFINE_FUNC IDENTIFIER '(' ')' replacement_list NEWLINE { + _define_function_macro (parser, & @2, $2, NULL, $5); + } +| HASH_DEFINE_FUNC IDENTIFIER '(' identifier_list ')' replacement_list NEWLINE { + _define_function_macro (parser, & @2, $2, $4, $6); + } +| HASH_UNDEF IDENTIFIER NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + if (macro) { + hash_table_remove (parser->defines, $2); + ralloc_free (macro); + } + ralloc_free ($2); + } +| HASH_IF conditional_tokens NEWLINE { + /* Be careful to only evaluate the 'if' expression if + * we are not skipping. When we are skipping, we + * simply push a new 0-valued 'if' onto the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + _glcpp_parser_expand_if (parser, IF_EXPANDED, $2); + } + else + { + _glcpp_parser_skip_stack_push_if (parser, & @1, 0); + parser->skip_stack->type = SKIP_TO_ENDIF; + } + } +| HASH_IF NEWLINE { + /* #if without an expression is only an error if we + * are not skipping */ + if (parser->skip_stack == NULL || + parser->skip_stack->type == SKIP_NO_SKIP) + { + glcpp_error(& @1, parser, "#if with no expression"); + } + _glcpp_parser_skip_stack_push_if (parser, & @1, 0); + } +| HASH_IFDEF IDENTIFIER junk NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + ralloc_free ($2); + _glcpp_parser_skip_stack_push_if (parser, & @1, macro != NULL); + } +| HASH_IFNDEF IDENTIFIER junk NEWLINE { + macro_t *macro = hash_table_find (parser->defines, $2); + ralloc_free ($2); + _glcpp_parser_skip_stack_push_if (parser, & @1, macro == NULL); + } +| HASH_ELIF conditional_tokens NEWLINE { + /* Be careful to only evaluate the 'elif' expression + * if we are not skipping. When we are skipping, we + * simply change to a 0-valued 'elif' on the skip + * stack. + * + * This avoids generating diagnostics for invalid + * expressions that are being skipped. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + _glcpp_parser_expand_if (parser, ELIF_EXPANDED, $2); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & @1, + "elif", 0); + } + } +| HASH_ELIF NEWLINE { + /* #elif without an expression is an error unless we + * are skipping. */ + if (parser->skip_stack && + parser->skip_stack->type == SKIP_TO_ELSE) + { + glcpp_error(& @1, parser, "#elif with no expression"); + } + else + { + _glcpp_parser_skip_stack_change_if (parser, & @1, + "elif", 0); + glcpp_warning(& @1, parser, "ignoring illegal #elif without expression"); + } + } +| HASH_ELSE NEWLINE { + _glcpp_parser_skip_stack_change_if (parser, & @1, "else", 1); + } +| HASH_ENDIF NEWLINE { + _glcpp_parser_skip_stack_pop (parser, & @1); + } +| HASH_VERSION integer_constant NEWLINE { + macro_t *macro = hash_table_find (parser->defines, "__VERSION__"); + if (macro) { + hash_table_remove (parser->defines, "__VERSION__"); + ralloc_free (macro); + } + add_builtin_define (parser, "__VERSION__", $2); + + if ($2 == 100) + add_builtin_define (parser, "GL_ES", 1); + + /* Currently, all ES2 implementations support highp in the + * fragment shader, so we always define this macro in ES2. + * If we ever get a driver that doesn't support highp, we'll + * need to add a flag to the gl_context and check that here. + */ + if ($2 >= 130 || $2 == 100) + add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1); + + ralloc_asprintf_append (&parser->output, "#version %" PRIiMAX, $2); + } +| HASH NEWLINE +; + +integer_constant: + INTEGER_STRING { + if (strlen ($1) >= 3 && strncmp ($1, "0x", 2) == 0) { + $$ = strtoll ($1 + 2, NULL, 16); + } else if ($1[0] == '0') { + $$ = strtoll ($1, NULL, 8); + } else { + $$ = strtoll ($1, NULL, 10); + } + } +| INTEGER { + $$ = $1; + } + +expression: + integer_constant +| expression OR expression { + $$ = $1 || $3; + } +| expression AND expression { + $$ = $1 && $3; + } +| expression '|' expression { + $$ = $1 | $3; + } +| expression '^' expression { + $$ = $1 ^ $3; + } +| expression '&' expression { + $$ = $1 & $3; + } +| expression NOT_EQUAL expression { + $$ = $1 != $3; + } +| expression EQUAL expression { + $$ = $1 == $3; + } +| expression GREATER_OR_EQUAL expression { + $$ = $1 >= $3; + } +| expression LESS_OR_EQUAL expression { + $$ = $1 <= $3; + } +| expression '>' expression { + $$ = $1 > $3; + } +| expression '<' expression { + $$ = $1 < $3; + } +| expression RIGHT_SHIFT expression { + $$ = $1 >> $3; + } +| expression LEFT_SHIFT expression { + $$ = $1 << $3; + } +| expression '-' expression { + $$ = $1 - $3; + } +| expression '+' expression { + $$ = $1 + $3; + } +| expression '%' expression { + if ($3 == 0) { + yyerror (& @1, parser, + "zero modulus in preprocessor directive"); + } else { + $$ = $1 % $3; + } + } +| expression '/' expression { + if ($3 == 0) { + yyerror (& @1, parser, + "division by 0 in preprocessor directive"); + } else { + $$ = $1 / $3; + } + } +| expression '*' expression { + $$ = $1 * $3; + } +| '!' expression %prec UNARY { + $$ = ! $2; + } +| '~' expression %prec UNARY { + $$ = ~ $2; + } +| '-' expression %prec UNARY { + $$ = - $2; + } +| '+' expression %prec UNARY { + $$ = + $2; + } +| '(' expression ')' { + $$ = $2; + } +; + +identifier_list: + IDENTIFIER { + $$ = _string_list_create (parser); + _string_list_append_item ($$, $1); + ralloc_steal ($$, $1); + } +| identifier_list ',' IDENTIFIER { + $$ = $1; + _string_list_append_item ($$, $3); + ralloc_steal ($$, $3); + } +; + +text_line: + NEWLINE { $$ = NULL; } +| pp_tokens NEWLINE +; + +non_directive: + pp_tokens NEWLINE { + yyerror (& @1, parser, "Invalid tokens after #"); + } +; + +replacement_list: + /* empty */ { $$ = NULL; } +| pp_tokens +; + +junk: + /* empty */ +| pp_tokens { + glcpp_warning(&@1, parser, "extra tokens at end of directive"); + } +; + +conditional_token: + /* Handle "defined" operator */ + DEFINED IDENTIFIER { + int v = hash_table_find (parser->defines, $2) ? 1 : 0; + $$ = _token_create_ival (parser, INTEGER, v); + } +| DEFINED '(' IDENTIFIER ')' { + int v = hash_table_find (parser->defines, $3) ? 1 : 0; + $$ = _token_create_ival (parser, INTEGER, v); + } +| preprocessing_token +; + +conditional_tokens: + /* Exactly the same as pp_tokens, but using conditional_token */ + conditional_token { + $$ = _token_list_create (parser); + _token_list_append ($$, $1); + } +| conditional_tokens conditional_token { + $$ = $1; + _token_list_append ($$, $2); + } +; + +pp_tokens: + preprocessing_token { + parser->space_tokens = 1; + $$ = _token_list_create (parser); + _token_list_append ($$, $1); + } +| pp_tokens preprocessing_token { + $$ = $1; + _token_list_append ($$, $2); + } +; + +preprocessing_token: + IDENTIFIER { + $$ = _token_create_str (parser, IDENTIFIER, $1); + $$->location = yylloc; + } +| INTEGER_STRING { + $$ = _token_create_str (parser, INTEGER_STRING, $1); + $$->location = yylloc; + } +| operator { + $$ = _token_create_ival (parser, $1, $1); + $$->location = yylloc; + } +| OTHER { + $$ = _token_create_str (parser, OTHER, $1); + $$->location = yylloc; + } +| SPACE { + $$ = _token_create_ival (parser, SPACE, SPACE); + $$->location = yylloc; + } +; + +operator: + '[' { $$ = '['; } +| ']' { $$ = ']'; } +| '(' { $$ = '('; } +| ')' { $$ = ')'; } +| '{' { $$ = '{'; } +| '}' { $$ = '}'; } +| '.' { $$ = '.'; } +| '&' { $$ = '&'; } +| '*' { $$ = '*'; } +| '+' { $$ = '+'; } +| '-' { $$ = '-'; } +| '~' { $$ = '~'; } +| '!' { $$ = '!'; } +| '/' { $$ = '/'; } +| '%' { $$ = '%'; } +| LEFT_SHIFT { $$ = LEFT_SHIFT; } +| RIGHT_SHIFT { $$ = RIGHT_SHIFT; } +| '<' { $$ = '<'; } +| '>' { $$ = '>'; } +| LESS_OR_EQUAL { $$ = LESS_OR_EQUAL; } +| GREATER_OR_EQUAL { $$ = GREATER_OR_EQUAL; } +| EQUAL { $$ = EQUAL; } +| NOT_EQUAL { $$ = NOT_EQUAL; } +| '^' { $$ = '^'; } +| '|' { $$ = '|'; } +| AND { $$ = AND; } +| OR { $$ = OR; } +| ';' { $$ = ';'; } +| ',' { $$ = ','; } +| '=' { $$ = '='; } +| PASTE { $$ = PASTE; } +; + +%% + +string_list_t * +_string_list_create (void *ctx) +{ + string_list_t *list; + + list = ralloc (ctx, string_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_string_list_append_item (string_list_t *list, const char *str) +{ + string_node_t *node; + + node = ralloc (list, string_node_t); + node->str = ralloc_strdup (node, str); + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_string_list_contains (string_list_t *list, const char *member, int *index) +{ + string_node_t *node; + int i; + + if (list == NULL) + return 0; + + for (i = 0, node = list->head; node; i++, node = node->next) { + if (strcmp (node->str, member) == 0) { + if (index) + *index = i; + return 1; + } + } + + return 0; +} + +int +_string_list_length (string_list_t *list) +{ + int length = 0; + string_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +int +_string_list_equal (string_list_t *a, string_list_t *b) +{ + string_node_t *node_a, *node_b; + + if (a == NULL && b == NULL) + return 1; + + if (a == NULL || b == NULL) + return 0; + + for (node_a = a->head, node_b = b->head; + node_a && node_b; + node_a = node_a->next, node_b = node_b->next) + { + if (strcmp (node_a->str, node_b->str)) + return 0; + } + + /* Catch the case of lists being different lengths, (which + * would cause the loop above to terminate after the shorter + * list). */ + return node_a == node_b; +} + +argument_list_t * +_argument_list_create (void *ctx) +{ + argument_list_t *list; + + list = ralloc (ctx, argument_list_t); + list->head = NULL; + list->tail = NULL; + + return list; +} + +void +_argument_list_append (argument_list_t *list, token_list_t *argument) +{ + argument_node_t *node; + + node = ralloc (list, argument_node_t); + node->argument = argument; + + node->next = NULL; + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; +} + +int +_argument_list_length (argument_list_t *list) +{ + int length = 0; + argument_node_t *node; + + if (list == NULL) + return 0; + + for (node = list->head; node; node = node->next) + length++; + + return length; +} + +token_list_t * +_argument_list_member_at (argument_list_t *list, int index) +{ + argument_node_t *node; + int i; + + if (list == NULL) + return NULL; + + node = list->head; + for (i = 0; i < index; i++) { + node = node->next; + if (node == NULL) + break; + } + + if (node) + return node->argument; + + return NULL; +} + +/* Note: This function ralloc_steal()s the str pointer. */ +token_t * +_token_create_str (void *ctx, int type, char *str) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.str = str; + + ralloc_steal (token, str); + + return token; +} + +token_t * +_token_create_ival (void *ctx, int type, int ival) +{ + token_t *token; + + token = ralloc (ctx, token_t); + token->type = type; + token->value.ival = ival; + + return token; +} + +token_list_t * +_token_list_create (void *ctx) +{ + token_list_t *list; + + list = ralloc (ctx, token_list_t); + list->head = NULL; + list->tail = NULL; + list->non_space_tail = NULL; + + return list; +} + +void +_token_list_append (token_list_t *list, token_t *token) +{ + token_node_t *node; + + node = ralloc (list, token_node_t); + node->token = token; + node->next = NULL; + + ralloc_steal (list, token); + + if (list->head == NULL) { + list->head = node; + } else { + list->tail->next = node; + } + + list->tail = node; + if (token->type != SPACE) + list->non_space_tail = node; +} + +void +_token_list_append_list (token_list_t *list, token_list_t *tail) +{ + if (tail == NULL || tail->head == NULL) + return; + + if (list->head == NULL) { + list->head = tail->head; + } else { + list->tail->next = tail->head; + } + + list->tail = tail->tail; + list->non_space_tail = tail->non_space_tail; +} + +static token_list_t * +_token_list_copy (void *ctx, token_list_t *other) +{ + token_list_t *copy; + token_node_t *node; + + if (other == NULL) + return NULL; + + copy = _token_list_create (ctx); + for (node = other->head; node; node = node->next) { + token_t *new_token = ralloc (copy, token_t); + *new_token = *node->token; + _token_list_append (copy, new_token); + } + + return copy; +} + +static void +_token_list_trim_trailing_space (token_list_t *list) +{ + token_node_t *tail, *next; + + if (list->non_space_tail) { + tail = list->non_space_tail->next; + list->non_space_tail->next = NULL; + list->tail = list->non_space_tail; + + while (tail) { + next = tail->next; + ralloc_free (tail); + tail = next; + } + } +} + +static int +_token_list_is_empty_ignoring_space (token_list_t *l) +{ + token_node_t *n; + + if (l == NULL) + return 1; + + n = l->head; + while (n != NULL && n->token->type == SPACE) + n = n->next; + + return n == NULL; +} + +int +_token_list_equal_ignoring_space (token_list_t *a, token_list_t *b) +{ + token_node_t *node_a, *node_b; + + if (a == NULL || b == NULL) { + int a_empty = _token_list_is_empty_ignoring_space(a); + int b_empty = _token_list_is_empty_ignoring_space(b); + return a_empty == b_empty; + } + + node_a = a->head; + node_b = b->head; + + while (1) + { + if (node_a == NULL && node_b == NULL) + break; + + if (node_a == NULL || node_b == NULL) + return 0; + + if (node_a->token->type == SPACE) { + node_a = node_a->next; + continue; + } + + if (node_b->token->type == SPACE) { + node_b = node_b->next; + continue; + } + + if (node_a->token->type != node_b->token->type) + return 0; + + switch (node_a->token->type) { + case INTEGER: + if (node_a->token->value.ival != + node_b->token->value.ival) + { + return 0; + } + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + if (strcmp (node_a->token->value.str, + node_b->token->value.str)) + { + return 0; + } + break; + } + + node_a = node_a->next; + node_b = node_b->next; + } + + return 1; +} + +static void +_token_print (char **out, token_t *token) +{ + if (token->type < 256) { + ralloc_asprintf_append (out, "%c", token->type); + return; + } + + switch (token->type) { + case INTEGER: + ralloc_asprintf_append (out, "%" PRIiMAX, token->value.ival); + break; + case IDENTIFIER: + case INTEGER_STRING: + case OTHER: + ralloc_strcat (out, token->value.str); + break; + case SPACE: + ralloc_strcat (out, " "); + break; + case LEFT_SHIFT: + ralloc_strcat (out, "<<"); + break; + case RIGHT_SHIFT: + ralloc_strcat (out, ">>"); + break; + case LESS_OR_EQUAL: + ralloc_strcat (out, "<="); + break; + case GREATER_OR_EQUAL: + ralloc_strcat (out, ">="); + break; + case EQUAL: + ralloc_strcat (out, "=="); + break; + case NOT_EQUAL: + ralloc_strcat (out, "!="); + break; + case AND: + ralloc_strcat (out, "&&"); + break; + case OR: + ralloc_strcat (out, "||"); + break; + case PASTE: + ralloc_strcat (out, "##"); + break; + case COMMA_FINAL: + ralloc_strcat (out, ","); + break; + case PLACEHOLDER: + /* Nothing to print. */ + break; + default: + assert(!"Error: Don't know how to print token."); + break; + } +} + +/* Return a new token (ralloc()ed off of 'token') formed by pasting + * 'token' and 'other'. Note that this function may return 'token' or + * 'other' directly rather than allocating anything new. + * + * Caution: Only very cursory error-checking is performed to see if + * the final result is a valid single token. */ +static token_t * +_token_paste (glcpp_parser_t *parser, token_t *token, token_t *other) +{ + token_t *combined = NULL; + + /* Pasting a placeholder onto anything makes no change. */ + if (other->type == PLACEHOLDER) + return token; + + /* When 'token' is a placeholder, just return 'other'. */ + if (token->type == PLACEHOLDER) + return other; + + /* A very few single-character punctuators can be combined + * with another to form a multi-character punctuator. */ + switch (token->type) { + case '<': + if (other->type == '<') + combined = _token_create_ival (token, LEFT_SHIFT, LEFT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, LESS_OR_EQUAL, LESS_OR_EQUAL); + break; + case '>': + if (other->type == '>') + combined = _token_create_ival (token, RIGHT_SHIFT, RIGHT_SHIFT); + else if (other->type == '=') + combined = _token_create_ival (token, GREATER_OR_EQUAL, GREATER_OR_EQUAL); + break; + case '=': + if (other->type == '=') + combined = _token_create_ival (token, EQUAL, EQUAL); + break; + case '!': + if (other->type == '=') + combined = _token_create_ival (token, NOT_EQUAL, NOT_EQUAL); + break; + case '&': + if (other->type == '&') + combined = _token_create_ival (token, AND, AND); + break; + case '|': + if (other->type == '|') + combined = _token_create_ival (token, OR, OR); + break; + } + + if (combined != NULL) { + /* Inherit the location from the first token */ + combined->location = token->location; + return combined; + } + + /* Two string-valued tokens can usually just be mashed + * together. + * + * XXX: This isn't actually legitimate. Several things here + * should result in a diagnostic since the result cannot be a + * valid, single pre-processing token. For example, pasting + * "123" and "abc" is not legal, but we don't catch that + * here. */ + if ((token->type == IDENTIFIER || token->type == OTHER || token->type == INTEGER_STRING) && + (other->type == IDENTIFIER || other->type == OTHER || other->type == INTEGER_STRING)) + { + char *str; + + str = ralloc_asprintf (token, "%s%s", token->value.str, + other->value.str); + combined = _token_create_str (token, token->type, str); + combined->location = token->location; + return combined; + } + + glcpp_error (&token->location, parser, ""); + ralloc_strcat (&parser->info_log, "Pasting \""); + _token_print (&parser->info_log, token); + ralloc_strcat (&parser->info_log, "\" and \""); + _token_print (&parser->info_log, other); + ralloc_strcat (&parser->info_log, "\" does not give a valid preprocessing token.\n"); + + return token; +} + +static void +_token_list_print (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + if (list == NULL) + return; + + for (node = list->head; node; node = node->next) + _token_print (&parser->output, node->token); +} + +void +yyerror (YYLTYPE *locp, glcpp_parser_t *parser, const char *error) +{ + glcpp_error(locp, parser, "%s", error); +} + +static void add_builtin_define(glcpp_parser_t *parser, + const char *name, int value) +{ + token_t *tok; + token_list_t *list; + + tok = _token_create_ival (parser, INTEGER, value); + + list = _token_list_create(parser); + _token_list_append(list, tok); + _define_object_macro(parser, NULL, name, list); +} + +glcpp_parser_t * +glcpp_parser_create (const struct gl_extensions *extensions, int api) +{ + glcpp_parser_t *parser; + int language_version; + + parser = ralloc (NULL, glcpp_parser_t); + + glcpp_lex_init_extra (parser, &parser->scanner); + parser->defines = hash_table_ctor (32, hash_table_string_hash, + hash_table_string_compare); + parser->active = NULL; + parser->lexing_if = 0; + parser->space_tokens = 1; + parser->newline_as_space = 0; + parser->in_control_line = 0; + parser->paren_count = 0; + + parser->skip_stack = NULL; + + parser->lex_from_list = NULL; + parser->lex_from_node = NULL; + + parser->output = ralloc_strdup(parser, ""); + parser->info_log = ralloc_strdup(parser, ""); + parser->error = 0; + + /* Add pre-defined macros. */ + add_builtin_define(parser, "GL_ARB_draw_buffers", 1); + add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); + + if (api == API_OPENGLES2) + add_builtin_define(parser, "GL_ES", 1); + + if (extensions != NULL) { + if (extensions->EXT_texture_array) { + add_builtin_define(parser, "GL_EXT_texture_array", 1); + } + + if (extensions->ARB_fragment_coord_conventions) + add_builtin_define(parser, "GL_ARB_fragment_coord_conventions", + 1); + + if (extensions->ARB_explicit_attrib_location) + add_builtin_define(parser, "GL_ARB_explicit_attrib_location", 1); + + if (extensions->ARB_shader_texture_lod) + add_builtin_define(parser, "GL_ARB_shader_texture_lod", 1); + + if (extensions->AMD_conservative_depth) { + add_builtin_define(parser, "GL_AMD_conservative_depth", 1); + add_builtin_define(parser, "GL_ARB_conservative_depth", 1); + } + } + + language_version = 110; + add_builtin_define(parser, "__VERSION__", language_version); + + return parser; +} + +int +glcpp_parser_parse (glcpp_parser_t *parser) +{ + return yyparse (parser); +} + +void +glcpp_parser_destroy (glcpp_parser_t *parser) +{ + glcpp_lex_destroy (parser->scanner); + hash_table_dtor (parser->defines); + ralloc_free (parser); +} + +typedef enum function_status +{ + FUNCTION_STATUS_SUCCESS, + FUNCTION_NOT_A_FUNCTION, + FUNCTION_UNBALANCED_PARENTHESES +} function_status_t; + +/* Find a set of function-like macro arguments by looking for a + * balanced set of parentheses. + * + * When called, 'node' should be the opening-parenthesis token, (or + * perhaps preceeding SPACE tokens). Upon successful return *last will + * be the last consumed node, (corresponding to the closing right + * parenthesis). + * + * Return values: + * + * FUNCTION_STATUS_SUCCESS: + * + * Successfully parsed a set of function arguments. + * + * FUNCTION_NOT_A_FUNCTION: + * + * Macro name not followed by a '('. This is not an error, but + * simply that the macro name should be treated as a non-macro. + * + * FUNCTION_UNBALANCED_PARENTHESES + * + * Macro name is not followed by a balanced set of parentheses. + */ +static function_status_t +_arguments_parse (argument_list_t *arguments, + token_node_t *node, + token_node_t **last) +{ + token_list_t *argument; + int paren_count; + + node = node->next; + + /* Ignore whitespace before first parenthesis. */ + while (node && node->token->type == SPACE) + node = node->next; + + if (node == NULL || node->token->type != '(') + return FUNCTION_NOT_A_FUNCTION; + + node = node->next; + + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + + for (paren_count = 1; node; node = node->next) { + if (node->token->type == '(') + { + paren_count++; + } + else if (node->token->type == ')') + { + paren_count--; + if (paren_count == 0) + break; + } + + if (node->token->type == ',' && + paren_count == 1) + { + _token_list_trim_trailing_space (argument); + argument = _token_list_create (arguments); + _argument_list_append (arguments, argument); + } + else { + if (argument->head == NULL) { + /* Don't treat initial whitespace as + * part of the arguement. */ + if (node->token->type == SPACE) + continue; + } + _token_list_append (argument, node->token); + } + } + + if (paren_count) + return FUNCTION_UNBALANCED_PARENTHESES; + + *last = node; + + return FUNCTION_STATUS_SUCCESS; +} + +static token_list_t * +_token_list_create_with_one_space (void *ctx) +{ + token_list_t *list; + token_t *space; + + list = _token_list_create (ctx); + space = _token_create_ival (list, SPACE, SPACE); + _token_list_append (list, space); + + return list; +} + +static void +_glcpp_parser_expand_if (glcpp_parser_t *parser, int type, token_list_t *list) +{ + token_list_t *expanded; + token_t *token; + + expanded = _token_list_create (parser); + token = _token_create_ival (parser, type, type); + _token_list_append (expanded, token); + _glcpp_parser_expand_token_list (parser, list); + _token_list_append_list (expanded, list); + glcpp_parser_lex_from (parser, expanded); +} + +/* This is a helper function that's essentially part of the + * implementation of _glcpp_parser_expand_node. It shouldn't be called + * except for by that function. + * + * Returns NULL if node is a simple token with no expansion, (that is, + * although 'node' corresponds to an identifier defined as a + * function-like macro, it is not followed with a parenthesized + * argument list). + * + * Compute the complete expansion of node (which is a function-like + * macro) and subsequent nodes which are arguments. + * + * Returns the token list that results from the expansion and sets + * *last to the last node in the list that was consumed by the + * expansion. Specifically, *last will be set as follows: as the + * token of the closing right parenthesis. + */ +static token_list_t * +_glcpp_parser_expand_function (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) + +{ + macro_t *macro; + const char *identifier; + argument_list_t *arguments; + function_status_t status; + token_list_t *substituted; + int parameter_index; + + identifier = node->token->value.str; + + macro = hash_table_find (parser->defines, identifier); + + assert (macro->is_function); + + arguments = _argument_list_create (parser); + status = _arguments_parse (arguments, node, last); + + switch (status) { + case FUNCTION_STATUS_SUCCESS: + break; + case FUNCTION_NOT_A_FUNCTION: + return NULL; + case FUNCTION_UNBALANCED_PARENTHESES: + glcpp_error (&node->token->location, parser, "Macro %s call has unbalanced parentheses\n", identifier); + return NULL; + } + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) { + ralloc_free (arguments); + return _token_list_create_with_one_space (parser); + } + + if (! ((_argument_list_length (arguments) == + _string_list_length (macro->parameters)) || + (_string_list_length (macro->parameters) == 0 && + _argument_list_length (arguments) == 1 && + arguments->head->argument->head == NULL))) + { + glcpp_error (&node->token->location, parser, + "Error: macro %s invoked with %d arguments (expected %d)\n", + identifier, + _argument_list_length (arguments), + _string_list_length (macro->parameters)); + return NULL; + } + + /* Perform argument substitution on the replacement list. */ + substituted = _token_list_create (arguments); + + for (node = macro->replacements->head; node; node = node->next) + { + if (node->token->type == IDENTIFIER && + _string_list_contains (macro->parameters, + node->token->value.str, + ¶meter_index)) + { + token_list_t *argument; + argument = _argument_list_member_at (arguments, + parameter_index); + /* Before substituting, we expand the argument + * tokens, or append a placeholder token for + * an empty argument. */ + if (argument->head) { + token_list_t *expanded_argument; + expanded_argument = _token_list_copy (parser, + argument); + _glcpp_parser_expand_token_list (parser, + expanded_argument); + _token_list_append_list (substituted, + expanded_argument); + } else { + token_t *new_token; + + new_token = _token_create_ival (substituted, + PLACEHOLDER, + PLACEHOLDER); + _token_list_append (substituted, new_token); + } + } else { + _token_list_append (substituted, node->token); + } + } + + /* After argument substitution, and before further expansion + * below, implement token pasting. */ + + _token_list_trim_trailing_space (substituted); + + node = substituted->head; + while (node) + { + token_node_t *next_non_space; + + /* Look ahead for a PASTE token, skipping space. */ + next_non_space = node->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) + break; + + if (next_non_space->token->type != PASTE) { + node = next_non_space; + continue; + } + + /* Now find the next non-space token after the PASTE. */ + next_non_space = next_non_space->next; + while (next_non_space && next_non_space->token->type == SPACE) + next_non_space = next_non_space->next; + + if (next_non_space == NULL) { + yyerror (&node->token->location, parser, "'##' cannot appear at either end of a macro expansion\n"); + return NULL; + } + + node->token = _token_paste (parser, node->token, next_non_space->token); + node->next = next_non_space->next; + if (next_non_space == substituted->tail) + substituted->tail = node; + + node = node->next; + } + + substituted->non_space_tail = substituted->tail; + + return substituted; +} + +/* Compute the complete expansion of node, (and subsequent nodes after + * 'node' in the case that 'node' is a function-like macro and + * subsequent nodes are arguments). + * + * Returns NULL if node is a simple token with no expansion. + * + * Otherwise, returns the token list that results from the expansion + * and sets *last to the last node in the list that was consumed by + * the expansion. Specifically, *last will be set as follows: + * + * As 'node' in the case of object-like macro expansion. + * + * As the token of the closing right parenthesis in the case of + * function-like macro expansion. + */ +static token_list_t * +_glcpp_parser_expand_node (glcpp_parser_t *parser, + token_node_t *node, + token_node_t **last) +{ + token_t *token = node->token; + const char *identifier; + macro_t *macro; + + /* We only expand identifiers */ + if (token->type != IDENTIFIER) { + /* We change any COMMA into a COMMA_FINAL to prevent + * it being mistaken for an argument separator + * later. */ + if (token->type == ',') { + token->type = COMMA_FINAL; + token->value.ival = COMMA_FINAL; + } + + return NULL; + } + + /* Look up this identifier in the hash table. */ + identifier = token->value.str; + macro = hash_table_find (parser->defines, identifier); + + /* Not a macro, so no expansion needed. */ + if (macro == NULL) + return NULL; + + /* Finally, don't expand this macro if we're already actively + * expanding it, (to avoid infinite recursion). */ + if (_parser_active_list_contains (parser, identifier)) { + /* We change the token type here from IDENTIFIER to + * OTHER to prevent any future expansion of this + * unexpanded token. */ + char *str; + token_list_t *expansion; + token_t *final; + + str = ralloc_strdup (parser, token->value.str); + final = _token_create_str (parser, OTHER, str); + expansion = _token_list_create (parser); + _token_list_append (expansion, final); + *last = node; + return expansion; + } + + if (! macro->is_function) + { + *last = node; + + /* Replace a macro defined as empty with a SPACE token. */ + if (macro->replacements == NULL) + return _token_list_create_with_one_space (parser); + + return _token_list_copy (parser, macro->replacements); + } + + return _glcpp_parser_expand_function (parser, node, last); +} + +/* Push a new identifier onto the parser's active list. + * + * Here, 'marker' is the token node that appears in the list after the + * expansion of 'identifier'. That is, when the list iterator begins + * examining 'marker', then it is time to pop this node from the + * active stack. + */ +static void +_parser_active_list_push (glcpp_parser_t *parser, + const char *identifier, + token_node_t *marker) +{ + active_list_t *node; + + node = ralloc (parser->active, active_list_t); + node->identifier = ralloc_strdup (node, identifier); + node->marker = marker; + node->next = parser->active; + + parser->active = node; +} + +static void +_parser_active_list_pop (glcpp_parser_t *parser) +{ + active_list_t *node = parser->active; + + if (node == NULL) { + parser->active = NULL; + return; + } + + node = parser->active->next; + ralloc_free (parser->active); + + parser->active = node; +} + +static int +_parser_active_list_contains (glcpp_parser_t *parser, const char *identifier) +{ + active_list_t *node; + + if (parser->active == NULL) + return 0; + + for (node = parser->active; node; node = node->next) + if (strcmp (node->identifier, identifier) == 0) + return 1; + + return 0; +} + +/* Walk over the token list replacing nodes with their expansion. + * Whenever nodes are expanded the walking will walk over the new + * nodes, continuing to expand as necessary. The results are placed in + * 'list' itself; + */ +static void +_glcpp_parser_expand_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + token_node_t *node_prev; + token_node_t *node, *last = NULL; + token_list_t *expansion; + active_list_t *active_initial = parser->active; + + if (list == NULL) + return; + + _token_list_trim_trailing_space (list); + + node_prev = NULL; + node = list->head; + + while (node) { + + while (parser->active && parser->active->marker == node) + _parser_active_list_pop (parser); + + expansion = _glcpp_parser_expand_node (parser, node, &last); + if (expansion) { + token_node_t *n; + + for (n = node; n != last->next; n = n->next) + while (parser->active && + parser->active->marker == n) + { + _parser_active_list_pop (parser); + } + + _parser_active_list_push (parser, + node->token->value.str, + last->next); + + /* Splice expansion into list, supporting a + * simple deletion if the expansion is + * empty. */ + if (expansion->head) { + if (node_prev) + node_prev->next = expansion->head; + else + list->head = expansion->head; + expansion->tail->next = last->next; + if (last == list->tail) + list->tail = expansion->tail; + } else { + if (node_prev) + node_prev->next = last->next; + else + list->head = last->next; + if (last == list->tail) + list->tail = NULL; + } + } else { + node_prev = node; + } + node = node_prev ? node_prev->next : list->head; + } + + /* Remove any lingering effects of this invocation on the + * active list. That is, pop until the list looks like it did + * at the beginning of this function. */ + while (parser->active && parser->active != active_initial) + _parser_active_list_pop (parser); + + list->non_space_tail = list->tail; +} + +void +_glcpp_parser_print_expanded_token_list (glcpp_parser_t *parser, + token_list_t *list) +{ + if (list == NULL) + return; + + _glcpp_parser_expand_token_list (parser, list); + + _token_list_trim_trailing_space (list); + + _token_list_print (parser, list); +} + +static void +_check_for_reserved_macro_name (glcpp_parser_t *parser, YYLTYPE *loc, + const char *identifier) +{ + /* According to the GLSL specification, macro names starting with "__" + * or "GL_" are reserved for future use. So, don't allow them. + */ + if (strncmp(identifier, "__", 2) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"__\" are reserved.\n"); + } + if (strncmp(identifier, "GL_", 3) == 0) { + glcpp_error (loc, parser, "Macro names starting with \"GL_\" are reserved.\n"); + } +} + +static int +_macro_equal (macro_t *a, macro_t *b) +{ + if (a->is_function != b->is_function) + return 0; + + if (a->is_function) { + if (! _string_list_equal (a->parameters, b->parameters)) + return 0; + } + + return _token_list_equal_ignoring_space (a->replacements, + b->replacements); +} + +void +_define_object_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + if (loc != NULL) + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + + macro->is_function = 0; + macro->parameters = NULL; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + ralloc_steal (macro, replacements); + + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +void +_define_function_macro (glcpp_parser_t *parser, + YYLTYPE *loc, + const char *identifier, + string_list_t *parameters, + token_list_t *replacements) +{ + macro_t *macro, *previous; + + _check_for_reserved_macro_name(parser, loc, identifier); + + macro = ralloc (parser, macro_t); + ralloc_steal (macro, parameters); + ralloc_steal (macro, replacements); + + macro->is_function = 1; + macro->parameters = parameters; + macro->identifier = ralloc_strdup (macro, identifier); + macro->replacements = replacements; + previous = hash_table_find (parser->defines, identifier); + if (previous) { + if (_macro_equal (macro, previous)) { + ralloc_free (macro); + return; + } + glcpp_error (loc, parser, "Redefinition of macro %s\n", + identifier); + } + + hash_table_insert (parser->defines, macro, identifier); +} + +static int +glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser) +{ + token_node_t *node; + int ret; + + if (parser->lex_from_list == NULL) { + ret = glcpp_lex (yylval, yylloc, parser->scanner); + + /* XXX: This ugly block of code exists for the sole + * purpose of converting a NEWLINE token into a SPACE + * token, but only in the case where we have seen a + * function-like macro name, but have not yet seen its + * closing parenthesis. + * + * There's perhaps a more compact way to do this with + * mid-rule actions in the grammar. + * + * I'm definitely not pleased with the complexity of + * this code here. + */ + if (parser->newline_as_space) + { + if (ret == '(') { + parser->paren_count++; + } else if (ret == ')') { + parser->paren_count--; + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } else if (ret == NEWLINE) { + ret = SPACE; + } else if (ret != SPACE) { + if (parser->paren_count == 0) + parser->newline_as_space = 0; + } + } + else if (parser->in_control_line) + { + if (ret == NEWLINE) + parser->in_control_line = 0; + } + else if (ret == HASH_DEFINE_OBJ || ret == HASH_DEFINE_FUNC || + ret == HASH_UNDEF || ret == HASH_IF || + ret == HASH_IFDEF || ret == HASH_IFNDEF || + ret == HASH_ELIF || ret == HASH_ELSE || + ret == HASH_ENDIF || ret == HASH) + { + parser->in_control_line = 1; + } + else if (ret == IDENTIFIER) + { + macro_t *macro; + macro = hash_table_find (parser->defines, + yylval->str); + if (macro && macro->is_function) { + parser->newline_as_space = 1; + parser->paren_count = 0; + } + } + + return ret; + } + + node = parser->lex_from_node; + + if (node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + return NEWLINE; + } + + *yylval = node->token->value; + ret = node->token->type; + + parser->lex_from_node = node->next; + + return ret; +} + +static void +glcpp_parser_lex_from (glcpp_parser_t *parser, token_list_t *list) +{ + token_node_t *node; + + assert (parser->lex_from_list == NULL); + + /* Copy list, eliminating any space tokens. */ + parser->lex_from_list = _token_list_create (parser); + + for (node = list->head; node; node = node->next) { + if (node->token->type == SPACE) + continue; + _token_list_append (parser->lex_from_list, node->token); + } + + ralloc_free (list); + + parser->lex_from_node = parser->lex_from_list->head; + + /* It's possible the list consisted of nothing but whitespace. */ + if (parser->lex_from_node == NULL) { + ralloc_free (parser->lex_from_list); + parser->lex_from_list = NULL; + } +} + +static void +_glcpp_parser_skip_stack_push_if (glcpp_parser_t *parser, YYLTYPE *loc, + int condition) +{ + skip_type_t current = SKIP_NO_SKIP; + skip_node_t *node; + + if (parser->skip_stack) + current = parser->skip_stack->type; + + node = ralloc (parser, skip_node_t); + node->loc = *loc; + + if (current == SKIP_NO_SKIP) { + if (condition) + node->type = SKIP_NO_SKIP; + else + node->type = SKIP_TO_ELSE; + } else { + node->type = SKIP_TO_ENDIF; + } + + node->next = parser->skip_stack; + parser->skip_stack = node; +} + +static void +_glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc, + const char *type, int condition) +{ + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "%s without #if\n", type); + return; + } + + if (parser->skip_stack->type == SKIP_TO_ELSE) { + if (condition) + parser->skip_stack->type = SKIP_NO_SKIP; + } else { + parser->skip_stack->type = SKIP_TO_ENDIF; + } +} + +static void +_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc) +{ + skip_node_t *node; + + if (parser->skip_stack == NULL) { + glcpp_error (loc, parser, "#endif without #if\n"); + return; + } + + node = parser->skip_stack; + parser->skip_stack = node->next; + ralloc_free (node); +} diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 5d66fe9d5..8faddc578 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -1,958 +1,958 @@ -/* - * Copyright © 2008, 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include -#include -#include - -extern "C" { -#include "main/core.h" /* for struct gl_context */ -} - -#include "ralloc.h" -#include "ast.h" -#include "glsl_parser_extras.h" -#include "glsl_parser.h" -#include "ir_optimization.h" -#include "loop_analysis.h" - -_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, - GLenum target, void *mem_ctx) -{ - switch (target) { - case GL_VERTEX_SHADER: this->target = vertex_shader; break; - case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; - case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; - } - - this->scanner = NULL; - this->translation_unit.make_empty(); - this->symbols = new(mem_ctx) glsl_symbol_table; - this->info_log = ralloc_strdup(mem_ctx, ""); - this->error = false; - this->loop_or_switch_nesting = NULL; - - /* Set default language version and extensions */ - this->language_version = 110; - this->es_shader = false; - this->ARB_texture_rectangle_enable = true; - - /* OpenGL ES 2.0 has different defaults from desktop GL. */ - if (ctx->API == API_OPENGLES2) { - this->language_version = 100; - this->es_shader = true; - this->ARB_texture_rectangle_enable = false; - } - - this->extensions = &ctx->Extensions; - - this->Const.MaxLights = ctx->Const.MaxLights; - this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; - this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; - this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; - this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; - this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; - this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; - this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; - - this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; - - /* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2 - * Core context is supported, this logic will need change. Older versions of - * GLSL are no longer supported outside the compatibility contexts of 3.x. - */ - this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2) - || ctx->Extensions.ARB_ES2_compatibility; - this->Const.GLSL_110 = (ctx->API == API_OPENGL); - this->Const.GLSL_120 = (ctx->API == API_OPENGL) - && (ctx->Const.GLSLVersion >= 120); - this->Const.GLSL_130 = (ctx->API == API_OPENGL) - && (ctx->Const.GLSLVersion >= 130); - - const unsigned lowest_version = - (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility - ? 100 : 110; - const unsigned highest_version = - (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; - char *supported = ralloc_strdup(this, ""); - - for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { - const char *const prefix = (ver == lowest_version) - ? "" - : ((ver == highest_version) ? ", and " : ", "); - - ralloc_asprintf_append(& supported, "%s%d.%02d%s", - prefix, - ver / 100, ver % 100, - (ver == 100) ? " ES" : ""); - } - - this->supported_version_string = supported; -} - -const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) -{ - switch (target) { - case vertex_shader: return "vertex"; - case fragment_shader: return "fragment"; - case geometry_shader: return "geometry"; - } - - assert(!"Should not get here."); - return "unknown"; -} - - -void -_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, - const char *fmt, ...) -{ - va_list ap; - - state->error = true; - - assert(state->info_log != NULL); - ralloc_asprintf_append(&state->info_log, "%u:%u(%u): error: ", - locp->source, - locp->first_line, - locp->first_column); - va_start(ap, fmt); - ralloc_vasprintf_append(&state->info_log, fmt, ap); - va_end(ap); - ralloc_strcat(&state->info_log, "\n"); -} - - -void -_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, - const char *fmt, ...) -{ - va_list ap; - - assert(state->info_log != NULL); - ralloc_asprintf_append(&state->info_log, "%u:%u(%u): warning: ", - locp->source, - locp->first_line, - locp->first_column); - va_start(ap, fmt); - ralloc_vasprintf_append(&state->info_log, fmt, ap); - va_end(ap); - ralloc_strcat(&state->info_log, "\n"); -} - - -/** - * Enum representing the possible behaviors that can be specified in - * an #extension directive. - */ -enum ext_behavior { - extension_disable, - extension_enable, - extension_require, - extension_warn -}; - -/** - * Element type for _mesa_glsl_supported_extensions - */ -struct _mesa_glsl_extension { - /** - * Name of the extension when referred to in a GLSL extension - * statement - */ - const char *name; - - /** True if this extension is available to vertex shaders */ - bool avail_in_VS; - - /** True if this extension is available to geometry shaders */ - bool avail_in_GS; - - /** True if this extension is available to fragment shaders */ - bool avail_in_FS; - - /** True if this extension is available to desktop GL shaders */ - bool avail_in_GL; - - /** True if this extension is available to GLES shaders */ - bool avail_in_ES; - - /** - * Flag in the gl_extensions struct indicating whether this - * extension is supported by the driver, or - * &gl_extensions::dummy_true if supported by all drivers. - * - * Note: the type (GLboolean gl_extensions::*) is a "pointer to - * member" type, the type-safe alternative to the "offsetof" macro. - * In a nutshell: - * - * - foo bar::* p declares p to be an "offset" to a field of type - * foo that exists within struct bar - * - &bar::baz computes the "offset" of field baz within struct bar - * - x.*p accesses the field of x that exists at "offset" p - * - x->*p is equivalent to (*x).*p - */ - const GLboolean gl_extensions::* supported_flag; - - /** - * Flag in the _mesa_glsl_parse_state struct that should be set - * when this extension is enabled. - * - * See note in _mesa_glsl_extension::supported_flag about "pointer - * to member" types. - */ - bool _mesa_glsl_parse_state::* enable_flag; - - /** - * Flag in the _mesa_glsl_parse_state struct that should be set - * when the shader requests "warn" behavior for this extension. - * - * See note in _mesa_glsl_extension::supported_flag about "pointer - * to member" types. - */ - bool _mesa_glsl_parse_state::* warn_flag; - - - bool compatible_with_state(const _mesa_glsl_parse_state *state) const; - void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; -}; - -#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \ - { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ - &_mesa_glsl_parse_state::NAME##_enable, \ - &_mesa_glsl_parse_state::NAME##_warn } - -/** - * Table of extensions that can be enabled/disabled within a shader, - * and the conditions under which they are supported. - */ -static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { - /* target availability API availability */ - /* name VS GS FS GL ES supported flag */ - EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth), - EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), - EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), - EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), - EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions), - EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true), - EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), - EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), - EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth), - EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), -}; - -#undef EXT - - -/** - * Determine whether a given extension is compatible with the target, - * API, and extension information in the current parser state. - */ -bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * - state) const -{ - /* Check that this extension matches the type of shader we are - * compiling to. - */ - switch (state->target) { - case vertex_shader: - if (!this->avail_in_VS) { - return false; - } - break; - case geometry_shader: - if (!this->avail_in_GS) { - return false; - } - break; - case fragment_shader: - if (!this->avail_in_FS) { - return false; - } - break; - default: - assert (!"Unrecognized shader target"); - return false; - } - - /* Check that this extension matches whether we are compiling - * for desktop GL or GLES. - */ - if (state->es_shader) { - if (!this->avail_in_ES) return false; - } else { - if (!this->avail_in_GL) return false; - } - - /* Check that this extension is supported by the OpenGL - * implementation. - * - * Note: the ->* operator indexes into state->extensions by the - * offset this->supported_flag. See - * _mesa_glsl_extension::supported_flag for more info. - */ - return state->extensions->*(this->supported_flag); -} - -/** - * Set the appropriate flags in the parser state to establish the - * given behavior for this extension. - */ -void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state, - ext_behavior behavior) const -{ - /* Note: the ->* operator indexes into state by the - * offsets this->enable_flag and this->warn_flag. See - * _mesa_glsl_extension::supported_flag for more info. - */ - state->*(this->enable_flag) = (behavior != extension_disable); - state->*(this->warn_flag) = (behavior == extension_warn); -} - -/** - * Find an extension by name in _mesa_glsl_supported_extensions. If - * the name is not found, return NULL. - */ -static const _mesa_glsl_extension *find_extension(const char *name) -{ - for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) { - if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) { - return &_mesa_glsl_supported_extensions[i]; - } - } - return NULL; -} - - -bool -_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, - const char *behavior_string, YYLTYPE *behavior_locp, - _mesa_glsl_parse_state *state) -{ - ext_behavior behavior; - if (strcmp(behavior_string, "warn") == 0) { - behavior = extension_warn; - } else if (strcmp(behavior_string, "require") == 0) { - behavior = extension_require; - } else if (strcmp(behavior_string, "enable") == 0) { - behavior = extension_enable; - } else if (strcmp(behavior_string, "disable") == 0) { - behavior = extension_disable; - } else { - _mesa_glsl_error(behavior_locp, state, - "Unknown extension behavior `%s'", - behavior_string); - return false; - } - - if (strcmp(name, "all") == 0) { - if ((behavior == extension_enable) || (behavior == extension_require)) { - _mesa_glsl_error(name_locp, state, "Cannot %s all extensions", - (behavior == extension_enable) - ? "enable" : "require"); - return false; - } else { - for (unsigned i = 0; - i < Elements(_mesa_glsl_supported_extensions); ++i) { - const _mesa_glsl_extension *extension - = &_mesa_glsl_supported_extensions[i]; - if (extension->compatible_with_state(state)) { - _mesa_glsl_supported_extensions[i].set_flags(state, behavior); - } - } - } - } else { - const _mesa_glsl_extension *extension = find_extension(name); - if (extension && extension->compatible_with_state(state)) { - extension->set_flags(state, behavior); - } else { - static const char *const fmt = "extension `%s' unsupported in %s shader"; - - if (behavior == extension_require) { - _mesa_glsl_error(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); - return false; - } else { - _mesa_glsl_warning(name_locp, state, fmt, - name, _mesa_glsl_shader_target_name(state->target)); - } - } - } - - return true; -} - -void -_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) -{ - if (q->flags.q.constant) - printf("const "); - - if (q->flags.q.invariant) - printf("invariant "); - - if (q->flags.q.attribute) - printf("attribute "); - - if (q->flags.q.varying) - printf("varying "); - - if (q->flags.q.in && q->flags.q.out) - printf("inout "); - else { - if (q->flags.q.in) - printf("in "); - - if (q->flags.q.out) - printf("out "); - } - - if (q->flags.q.centroid) - printf("centroid "); - if (q->flags.q.uniform) - printf("uniform "); - if (q->flags.q.smooth) - printf("smooth "); - if (q->flags.q.flat) - printf("flat "); - if (q->flags.q.noperspective) - printf("noperspective "); -} - - -void -ast_node::print(void) const -{ - printf("unhandled node "); -} - - -ast_node::ast_node(void) -{ - this->location.source = 0; - this->location.line = 0; - this->location.column = 0; -} - - -static void -ast_opt_array_size_print(bool is_array, const ast_expression *array_size) -{ - if (is_array) { - printf("[ "); - - if (array_size) - array_size->print(); - - printf("] "); - } -} - - -void -ast_compound_statement::print(void) const -{ - printf("{\n"); - - foreach_list_const(n, &this->statements) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - - printf("}\n"); -} - - -ast_compound_statement::ast_compound_statement(int new_scope, - ast_node *statements) -{ - this->new_scope = new_scope; - - if (statements != NULL) { - this->statements.push_degenerate_list_at_head(&statements->link); - } -} - - -void -ast_expression::print(void) const -{ - switch (oper) { - case ast_assign: - case ast_mul_assign: - case ast_div_assign: - case ast_mod_assign: - case ast_add_assign: - case ast_sub_assign: - case ast_ls_assign: - case ast_rs_assign: - case ast_and_assign: - case ast_xor_assign: - case ast_or_assign: - subexpressions[0]->print(); - printf("%s ", operator_string(oper)); - subexpressions[1]->print(); - break; - - case ast_field_selection: - subexpressions[0]->print(); - printf(". %s ", primary_expression.identifier); - break; - - case ast_plus: - case ast_neg: - case ast_bit_not: - case ast_logic_not: - case ast_pre_inc: - case ast_pre_dec: - printf("%s ", operator_string(oper)); - subexpressions[0]->print(); - break; - - case ast_post_inc: - case ast_post_dec: - subexpressions[0]->print(); - printf("%s ", operator_string(oper)); - break; - - case ast_conditional: - subexpressions[0]->print(); - printf("? "); - subexpressions[1]->print(); - printf(": "); - subexpressions[2]->print(); - break; - - case ast_array_index: - subexpressions[0]->print(); - printf("[ "); - subexpressions[1]->print(); - printf("] "); - break; - - case ast_function_call: { - subexpressions[0]->print(); - printf("( "); - - foreach_list_const (n, &this->expressions) { - if (n != this->expressions.get_head()) - printf(", "); - - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - - printf(") "); - break; - } - - case ast_identifier: - printf("%s ", primary_expression.identifier); - break; - - case ast_int_constant: - printf("%d ", primary_expression.int_constant); - break; - - case ast_uint_constant: - printf("%u ", primary_expression.uint_constant); - break; - - case ast_float_constant: - printf("%f ", primary_expression.float_constant); - break; - - case ast_bool_constant: - printf("%s ", - primary_expression.bool_constant - ? "true" : "false"); - break; - - case ast_sequence: { - printf("( "); - foreach_list_const(n, & this->expressions) { - if (n != this->expressions.get_head()) - printf(", "); - - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf(") "); - break; - } - - default: - assert(0); - break; - } -} - -ast_expression::ast_expression(int oper, - ast_expression *ex0, - ast_expression *ex1, - ast_expression *ex2) -{ - this->oper = ast_operators(oper); - this->subexpressions[0] = ex0; - this->subexpressions[1] = ex1; - this->subexpressions[2] = ex2; -} - - -void -ast_expression_statement::print(void) const -{ - if (expression) - expression->print(); - - printf("; "); -} - - -ast_expression_statement::ast_expression_statement(ast_expression *ex) : - expression(ex) -{ - /* empty */ -} - - -void -ast_function::print(void) const -{ - return_type->print(); - printf(" %s (", identifier); - - foreach_list_const(n, & this->parameters) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - - printf(")"); -} - - -ast_function::ast_function(void) - : is_definition(false), signature(NULL) -{ - /* empty */ -} - - -void -ast_fully_specified_type::print(void) const -{ - _mesa_ast_type_qualifier_print(& qualifier); - specifier->print(); -} - - -void -ast_parameter_declarator::print(void) const -{ - type->print(); - if (identifier) - printf("%s ", identifier); - ast_opt_array_size_print(is_array, array_size); -} - - -void -ast_function_definition::print(void) const -{ - prototype->print(); - body->print(); -} - - -void -ast_declaration::print(void) const -{ - printf("%s ", identifier); - ast_opt_array_size_print(is_array, array_size); - - if (initializer) { - printf("= "); - initializer->print(); - } -} - - -ast_declaration::ast_declaration(char *identifier, int is_array, - ast_expression *array_size, - ast_expression *initializer) -{ - this->identifier = identifier; - this->is_array = is_array; - this->array_size = array_size; - this->initializer = initializer; -} - - -void -ast_declarator_list::print(void) const -{ - assert(type || invariant); - - if (type) - type->print(); - else - printf("invariant "); - - foreach_list_const (ptr, & this->declarations) { - if (ptr != this->declarations.get_head()) - printf(", "); - - ast_node *ast = exec_node_data(ast_node, ptr, link); - ast->print(); - } - - printf("; "); -} - - -ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) -{ - this->type = type; - this->invariant = false; -} - -void -ast_jump_statement::print(void) const -{ - switch (mode) { - case ast_continue: - printf("continue; "); - break; - case ast_break: - printf("break; "); - break; - case ast_return: - printf("return "); - if (opt_return_value) - opt_return_value->print(); - - printf("; "); - break; - case ast_discard: - printf("discard; "); - break; - } -} - - -ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) -{ - this->mode = ast_jump_modes(mode); - - if (mode == ast_return) - opt_return_value = return_value; -} - - -void -ast_selection_statement::print(void) const -{ - printf("if ( "); - condition->print(); - printf(") "); - - then_statement->print(); - - if (else_statement) { - printf("else "); - else_statement->print(); - } - -} - - -ast_selection_statement::ast_selection_statement(ast_expression *condition, - ast_node *then_statement, - ast_node *else_statement) -{ - this->condition = condition; - this->then_statement = then_statement; - this->else_statement = else_statement; -} - - -void -ast_iteration_statement::print(void) const -{ - switch (mode) { - case ast_for: - printf("for( "); - if (init_statement) - init_statement->print(); - printf("; "); - - if (condition) - condition->print(); - printf("; "); - - if (rest_expression) - rest_expression->print(); - printf(") "); - - body->print(); - break; - - case ast_while: - printf("while ( "); - if (condition) - condition->print(); - printf(") "); - body->print(); - break; - - case ast_do_while: - printf("do "); - body->print(); - printf("while ( "); - if (condition) - condition->print(); - printf("); "); - break; - } -} - - -ast_iteration_statement::ast_iteration_statement(int mode, - ast_node *init, - ast_node *condition, - ast_expression *rest_expression, - ast_node *body) -{ - this->mode = ast_iteration_modes(mode); - this->init_statement = init; - this->condition = condition; - this->rest_expression = rest_expression; - this->body = body; -} - - -void -ast_struct_specifier::print(void) const -{ - printf("struct %s { ", name); - foreach_list_const(n, &this->declarations) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf("} "); -} - - -ast_struct_specifier::ast_struct_specifier(char *identifier, - ast_node *declarator_list) -{ - if (identifier == NULL) { - static unsigned anon_count = 1; - identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); - anon_count++; - } - name = identifier; - this->declarations.push_degenerate_list_at_head(&declarator_list->link); -} - -bool -do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations) -{ - GLboolean progress = GL_FALSE; - - progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; - - if (linked) { - progress = do_function_inlining(ir) || progress; - progress = do_dead_functions(ir) || progress; - progress = do_structure_splitting(ir) || progress; - } - progress = do_if_simplification(ir) || progress; - progress = do_discard_simplification(ir) || progress; - progress = do_copy_propagation(ir) || progress; - progress = do_copy_propagation_elements(ir) || progress; - if (linked) - progress = do_dead_code(ir) || progress; - else - progress = do_dead_code_unlinked(ir) || progress; - progress = do_dead_code_local(ir) || progress; - progress = do_tree_grafting(ir) || progress; - progress = do_constant_propagation(ir) || progress; - if (linked) - progress = do_constant_variable(ir) || progress; - else - progress = do_constant_variable_unlinked(ir) || progress; - progress = do_constant_folding(ir) || progress; - progress = do_algebraic(ir) || progress; - progress = do_lower_jumps(ir) || progress; - progress = do_vec_index_to_swizzle(ir) || progress; - progress = do_swizzle_swizzle(ir) || progress; - progress = do_noop_swizzle(ir) || progress; - - progress = optimize_redundant_jumps(ir) || progress; - - loop_state *ls = analyze_loop_variables(ir); - if (ls->loop_found) { - progress = set_loop_controls(ir, ls) || progress; - progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; - } - delete ls; - - return progress; -} - -extern "C" { - -/** - * To be called at GL teardown time, this frees compiler datastructures. - * - * After calling this, any previously compiled shaders and shader - * programs would be invalid. So this should happen at approximately - * program exit. - */ -void -_mesa_destroy_shader_compiler(void) -{ - _mesa_destroy_shader_compiler_caches(); - - _mesa_glsl_release_types(); -} - -/** - * Releases compiler caches to trade off performance for memory. - * - * Intended to be used with glReleaseShaderCompiler(). - */ -void -_mesa_destroy_shader_compiler_caches(void) -{ - _mesa_glsl_release_functions(); -} - -} +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include +#include + +extern "C" { +#include "main/core.h" /* for struct gl_context */ +} + +#include "ralloc.h" +#include "ast.h" +#include "glsl_parser_extras.h" +#include "glsl_parser.h" +#include "ir_optimization.h" +#include "loop_analysis.h" + +_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, + GLenum target, void *mem_ctx) +{ + switch (target) { + case GL_VERTEX_SHADER: this->target = vertex_shader; break; + case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; + case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; + } + + this->scanner = NULL; + this->translation_unit.make_empty(); + this->symbols = new(mem_ctx) glsl_symbol_table; + this->info_log = ralloc_strdup(mem_ctx, ""); + this->error = false; + this->loop_or_switch_nesting = NULL; + + /* Set default language version and extensions */ + this->language_version = 110; + this->es_shader = false; + this->ARB_texture_rectangle_enable = true; + + /* OpenGL ES 2.0 has different defaults from desktop GL. */ + if (ctx->API == API_OPENGLES2) { + this->language_version = 100; + this->es_shader = true; + this->ARB_texture_rectangle_enable = false; + } + + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; + this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; + this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + + /* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2 + * Core context is supported, this logic will need change. Older versions of + * GLSL are no longer supported outside the compatibility contexts of 3.x. + */ + this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2) + || ctx->Extensions.ARB_ES2_compatibility; + this->Const.GLSL_110 = (ctx->API == API_OPENGL); + this->Const.GLSL_120 = (ctx->API == API_OPENGL) + && (ctx->Const.GLSLVersion >= 120); + this->Const.GLSL_130 = (ctx->API == API_OPENGL) + && (ctx->Const.GLSLVersion >= 130); + + const unsigned lowest_version = + (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility + ? 100 : 110; + const unsigned highest_version = + (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; + char *supported = ralloc_strdup(this, ""); + + for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { + const char *const prefix = (ver == lowest_version) + ? "" + : ((ver == highest_version) ? ", and " : ", "); + + ralloc_asprintf_append(& supported, "%s%d.%02d%s", + prefix, + ver / 100, ver % 100, + (ver == 100) ? " ES" : ""); + } + + this->supported_version_string = supported; +} + +const char * +_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) +{ + switch (target) { + case vertex_shader: return "vertex"; + case fragment_shader: return "fragment"; + case geometry_shader: return "geometry"; + } + + assert(!"Should not get here."); + return "unknown"; +} + + +void +_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + state->error = true; + + assert(state->info_log != NULL); + ralloc_asprintf_append(&state->info_log, "%u:%u(%u): error: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&state->info_log, "\n"); +} + + +void +_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...) +{ + va_list ap; + + assert(state->info_log != NULL); + ralloc_asprintf_append(&state->info_log, "%u:%u(%u): warning: ", + locp->source, + locp->first_line, + locp->first_column); + va_start(ap, fmt); + ralloc_vasprintf_append(&state->info_log, fmt, ap); + va_end(ap); + ralloc_strcat(&state->info_log, "\n"); +} + + +/** + * Enum representing the possible behaviors that can be specified in + * an #extension directive. + */ +enum ext_behavior { + extension_disable, + extension_enable, + extension_require, + extension_warn +}; + +/** + * Element type for _mesa_glsl_supported_extensions + */ +struct _mesa_glsl_extension { + /** + * Name of the extension when referred to in a GLSL extension + * statement + */ + const char *name; + + /** True if this extension is available to vertex shaders */ + bool avail_in_VS; + + /** True if this extension is available to geometry shaders */ + bool avail_in_GS; + + /** True if this extension is available to fragment shaders */ + bool avail_in_FS; + + /** True if this extension is available to desktop GL shaders */ + bool avail_in_GL; + + /** True if this extension is available to GLES shaders */ + bool avail_in_ES; + + /** + * Flag in the gl_extensions struct indicating whether this + * extension is supported by the driver, or + * &gl_extensions::dummy_true if supported by all drivers. + * + * Note: the type (GLboolean gl_extensions::*) is a "pointer to + * member" type, the type-safe alternative to the "offsetof" macro. + * In a nutshell: + * + * - foo bar::* p declares p to be an "offset" to a field of type + * foo that exists within struct bar + * - &bar::baz computes the "offset" of field baz within struct bar + * - x.*p accesses the field of x that exists at "offset" p + * - x->*p is equivalent to (*x).*p + */ + const GLboolean gl_extensions::* supported_flag; + + /** + * Flag in the _mesa_glsl_parse_state struct that should be set + * when this extension is enabled. + * + * See note in _mesa_glsl_extension::supported_flag about "pointer + * to member" types. + */ + bool _mesa_glsl_parse_state::* enable_flag; + + /** + * Flag in the _mesa_glsl_parse_state struct that should be set + * when the shader requests "warn" behavior for this extension. + * + * See note in _mesa_glsl_extension::supported_flag about "pointer + * to member" types. + */ + bool _mesa_glsl_parse_state::* warn_flag; + + + bool compatible_with_state(const _mesa_glsl_parse_state *state) const; + void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; +}; + +#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \ + { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ + &_mesa_glsl_parse_state::NAME##_enable, \ + &_mesa_glsl_parse_state::NAME##_warn } + +/** + * Table of extensions that can be enabled/disabled within a shader, + * and the conditions under which they are supported. + */ +static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { + /* target availability API availability */ + /* name VS GS FS GL ES supported flag */ + EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth), + EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), + EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), + EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), + EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions), + EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true), + EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), + EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), + EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), + EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth), + EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), + EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), +}; + +#undef EXT + + +/** + * Determine whether a given extension is compatible with the target, + * API, and extension information in the current parser state. + */ +bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * + state) const +{ + /* Check that this extension matches the type of shader we are + * compiling to. + */ + switch (state->target) { + case vertex_shader: + if (!this->avail_in_VS) { + return false; + } + break; + case geometry_shader: + if (!this->avail_in_GS) { + return false; + } + break; + case fragment_shader: + if (!this->avail_in_FS) { + return false; + } + break; + default: + assert (!"Unrecognized shader target"); + return false; + } + + /* Check that this extension matches whether we are compiling + * for desktop GL or GLES. + */ + if (state->es_shader) { + if (!this->avail_in_ES) return false; + } else { + if (!this->avail_in_GL) return false; + } + + /* Check that this extension is supported by the OpenGL + * implementation. + * + * Note: the ->* operator indexes into state->extensions by the + * offset this->supported_flag. See + * _mesa_glsl_extension::supported_flag for more info. + */ + return state->extensions->*(this->supported_flag); +} + +/** + * Set the appropriate flags in the parser state to establish the + * given behavior for this extension. + */ +void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state, + ext_behavior behavior) const +{ + /* Note: the ->* operator indexes into state by the + * offsets this->enable_flag and this->warn_flag. See + * _mesa_glsl_extension::supported_flag for more info. + */ + state->*(this->enable_flag) = (behavior != extension_disable); + state->*(this->warn_flag) = (behavior == extension_warn); +} + +/** + * Find an extension by name in _mesa_glsl_supported_extensions. If + * the name is not found, return NULL. + */ +static const _mesa_glsl_extension *find_extension(const char *name) +{ + for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) { + if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) { + return &_mesa_glsl_supported_extensions[i]; + } + } + return NULL; +} + + +bool +_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, + const char *behavior_string, YYLTYPE *behavior_locp, + _mesa_glsl_parse_state *state) +{ + ext_behavior behavior; + if (strcmp(behavior_string, "warn") == 0) { + behavior = extension_warn; + } else if (strcmp(behavior_string, "require") == 0) { + behavior = extension_require; + } else if (strcmp(behavior_string, "enable") == 0) { + behavior = extension_enable; + } else if (strcmp(behavior_string, "disable") == 0) { + behavior = extension_disable; + } else { + _mesa_glsl_error(behavior_locp, state, + "Unknown extension behavior `%s'", + behavior_string); + return false; + } + + if (strcmp(name, "all") == 0) { + if ((behavior == extension_enable) || (behavior == extension_require)) { + _mesa_glsl_error(name_locp, state, "Cannot %s all extensions", + (behavior == extension_enable) + ? "enable" : "require"); + return false; + } else { + for (unsigned i = 0; + i < Elements(_mesa_glsl_supported_extensions); ++i) { + const _mesa_glsl_extension *extension + = &_mesa_glsl_supported_extensions[i]; + if (extension->compatible_with_state(state)) { + _mesa_glsl_supported_extensions[i].set_flags(state, behavior); + } + } + } + } else { + const _mesa_glsl_extension *extension = find_extension(name); + if (extension && extension->compatible_with_state(state)) { + extension->set_flags(state, behavior); + } else { + static const char *const fmt = "extension `%s' unsupported in %s shader"; + + if (behavior == extension_require) { + _mesa_glsl_error(name_locp, state, fmt, + name, _mesa_glsl_shader_target_name(state->target)); + return false; + } else { + _mesa_glsl_warning(name_locp, state, fmt, + name, _mesa_glsl_shader_target_name(state->target)); + } + } + } + + return true; +} + +void +_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) +{ + if (q->flags.q.constant) + printf("const "); + + if (q->flags.q.invariant) + printf("invariant "); + + if (q->flags.q.attribute) + printf("attribute "); + + if (q->flags.q.varying) + printf("varying "); + + if (q->flags.q.in && q->flags.q.out) + printf("inout "); + else { + if (q->flags.q.in) + printf("in "); + + if (q->flags.q.out) + printf("out "); + } + + if (q->flags.q.centroid) + printf("centroid "); + if (q->flags.q.uniform) + printf("uniform "); + if (q->flags.q.smooth) + printf("smooth "); + if (q->flags.q.flat) + printf("flat "); + if (q->flags.q.noperspective) + printf("noperspective "); +} + + +void +ast_node::print(void) const +{ + printf("unhandled node "); +} + + +ast_node::ast_node(void) +{ + this->location.source = 0; + this->location.line = 0; + this->location.column = 0; +} + + +static void +ast_opt_array_size_print(bool is_array, const ast_expression *array_size) +{ + if (is_array) { + printf("[ "); + + if (array_size) + array_size->print(); + + printf("] "); + } +} + + +void +ast_compound_statement::print(void) const +{ + printf("{\n"); + + foreach_list_const(n, &this->statements) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf("}\n"); +} + + +ast_compound_statement::ast_compound_statement(int new_scope, + ast_node *statements) +{ + this->new_scope = new_scope; + + if (statements != NULL) { + this->statements.push_degenerate_list_at_head(&statements->link); + } +} + + +void +ast_expression::print(void) const +{ + switch (oper) { + case ast_assign: + case ast_mul_assign: + case ast_div_assign: + case ast_mod_assign: + case ast_add_assign: + case ast_sub_assign: + case ast_ls_assign: + case ast_rs_assign: + case ast_and_assign: + case ast_xor_assign: + case ast_or_assign: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + subexpressions[1]->print(); + break; + + case ast_field_selection: + subexpressions[0]->print(); + printf(". %s ", primary_expression.identifier); + break; + + case ast_plus: + case ast_neg: + case ast_bit_not: + case ast_logic_not: + case ast_pre_inc: + case ast_pre_dec: + printf("%s ", operator_string(oper)); + subexpressions[0]->print(); + break; + + case ast_post_inc: + case ast_post_dec: + subexpressions[0]->print(); + printf("%s ", operator_string(oper)); + break; + + case ast_conditional: + subexpressions[0]->print(); + printf("? "); + subexpressions[1]->print(); + printf(": "); + subexpressions[2]->print(); + break; + + case ast_array_index: + subexpressions[0]->print(); + printf("[ "); + subexpressions[1]->print(); + printf("] "); + break; + + case ast_function_call: { + subexpressions[0]->print(); + printf("( "); + + foreach_list_const (n, &this->expressions) { + if (n != this->expressions.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf(") "); + break; + } + + case ast_identifier: + printf("%s ", primary_expression.identifier); + break; + + case ast_int_constant: + printf("%d ", primary_expression.int_constant); + break; + + case ast_uint_constant: + printf("%u ", primary_expression.uint_constant); + break; + + case ast_float_constant: + printf("%f ", primary_expression.float_constant); + break; + + case ast_bool_constant: + printf("%s ", + primary_expression.bool_constant + ? "true" : "false"); + break; + + case ast_sequence: { + printf("( "); + foreach_list_const(n, & this->expressions) { + if (n != this->expressions.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf(") "); + break; + } + + default: + assert(0); + break; + } +} + +ast_expression::ast_expression(int oper, + ast_expression *ex0, + ast_expression *ex1, + ast_expression *ex2) +{ + this->oper = ast_operators(oper); + this->subexpressions[0] = ex0; + this->subexpressions[1] = ex1; + this->subexpressions[2] = ex2; +} + + +void +ast_expression_statement::print(void) const +{ + if (expression) + expression->print(); + + printf("; "); +} + + +ast_expression_statement::ast_expression_statement(ast_expression *ex) : + expression(ex) +{ + /* empty */ +} + + +void +ast_function::print(void) const +{ + return_type->print(); + printf(" %s (", identifier); + + foreach_list_const(n, & this->parameters) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + + printf(")"); +} + + +ast_function::ast_function(void) + : is_definition(false), signature(NULL) +{ + /* empty */ +} + + +void +ast_fully_specified_type::print(void) const +{ + _mesa_ast_type_qualifier_print(& qualifier); + specifier->print(); +} + + +void +ast_parameter_declarator::print(void) const +{ + type->print(); + if (identifier) + printf("%s ", identifier); + ast_opt_array_size_print(is_array, array_size); +} + + +void +ast_function_definition::print(void) const +{ + prototype->print(); + body->print(); +} + + +void +ast_declaration::print(void) const +{ + printf("%s ", identifier); + ast_opt_array_size_print(is_array, array_size); + + if (initializer) { + printf("= "); + initializer->print(); + } +} + + +ast_declaration::ast_declaration(char *identifier, int is_array, + ast_expression *array_size, + ast_expression *initializer) +{ + this->identifier = identifier; + this->is_array = is_array; + this->array_size = array_size; + this->initializer = initializer; +} + + +void +ast_declarator_list::print(void) const +{ + assert(type || invariant); + + if (type) + type->print(); + else + printf("invariant "); + + foreach_list_const (ptr, & this->declarations) { + if (ptr != this->declarations.get_head()) + printf(", "); + + ast_node *ast = exec_node_data(ast_node, ptr, link); + ast->print(); + } + + printf("; "); +} + + +ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) +{ + this->type = type; + this->invariant = false; +} + +void +ast_jump_statement::print(void) const +{ + switch (mode) { + case ast_continue: + printf("continue; "); + break; + case ast_break: + printf("break; "); + break; + case ast_return: + printf("return "); + if (opt_return_value) + opt_return_value->print(); + + printf("; "); + break; + case ast_discard: + printf("discard; "); + break; + } +} + + +ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) +{ + this->mode = ast_jump_modes(mode); + + if (mode == ast_return) + opt_return_value = return_value; +} + + +void +ast_selection_statement::print(void) const +{ + printf("if ( "); + condition->print(); + printf(") "); + + then_statement->print(); + + if (else_statement) { + printf("else "); + else_statement->print(); + } + +} + + +ast_selection_statement::ast_selection_statement(ast_expression *condition, + ast_node *then_statement, + ast_node *else_statement) +{ + this->condition = condition; + this->then_statement = then_statement; + this->else_statement = else_statement; +} + + +void +ast_iteration_statement::print(void) const +{ + switch (mode) { + case ast_for: + printf("for( "); + if (init_statement) + init_statement->print(); + printf("; "); + + if (condition) + condition->print(); + printf("; "); + + if (rest_expression) + rest_expression->print(); + printf(") "); + + body->print(); + break; + + case ast_while: + printf("while ( "); + if (condition) + condition->print(); + printf(") "); + body->print(); + break; + + case ast_do_while: + printf("do "); + body->print(); + printf("while ( "); + if (condition) + condition->print(); + printf("); "); + break; + } +} + + +ast_iteration_statement::ast_iteration_statement(int mode, + ast_node *init, + ast_node *condition, + ast_expression *rest_expression, + ast_node *body) +{ + this->mode = ast_iteration_modes(mode); + this->init_statement = init; + this->condition = condition; + this->rest_expression = rest_expression; + this->body = body; +} + + +void +ast_struct_specifier::print(void) const +{ + printf("struct %s { ", name); + foreach_list_const(n, &this->declarations) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("} "); +} + + +ast_struct_specifier::ast_struct_specifier(char *identifier, + ast_node *declarator_list) +{ + if (identifier == NULL) { + static unsigned anon_count = 1; + identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); + anon_count++; + } + name = identifier; + this->declarations.push_degenerate_list_at_head(&declarator_list->link); +} + +bool +do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations) +{ + GLboolean progress = GL_FALSE; + + progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; + + if (linked) { + progress = do_function_inlining(ir) || progress; + progress = do_dead_functions(ir) || progress; + progress = do_structure_splitting(ir) || progress; + } + progress = do_if_simplification(ir) || progress; + progress = do_discard_simplification(ir) || progress; + progress = do_copy_propagation(ir) || progress; + progress = do_copy_propagation_elements(ir) || progress; + if (linked) + progress = do_dead_code(ir) || progress; + else + progress = do_dead_code_unlinked(ir) || progress; + progress = do_dead_code_local(ir) || progress; + progress = do_tree_grafting(ir) || progress; + progress = do_constant_propagation(ir) || progress; + if (linked) + progress = do_constant_variable(ir) || progress; + else + progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_folding(ir) || progress; + progress = do_algebraic(ir) || progress; + progress = do_lower_jumps(ir) || progress; + progress = do_vec_index_to_swizzle(ir) || progress; + progress = do_swizzle_swizzle(ir) || progress; + progress = do_noop_swizzle(ir) || progress; + + progress = optimize_redundant_jumps(ir) || progress; + + loop_state *ls = analyze_loop_variables(ir); + if (ls->loop_found) { + progress = set_loop_controls(ir, ls) || progress; + progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; + } + delete ls; + + return progress; +} + +extern "C" { + +/** + * To be called at GL teardown time, this frees compiler datastructures. + * + * After calling this, any previously compiled shaders and shader + * programs would be invalid. So this should happen at approximately + * program exit. + */ +void +_mesa_destroy_shader_compiler(void) +{ + _mesa_destroy_shader_compiler_caches(); + + _mesa_glsl_release_types(); +} + +/** + * Releases compiler caches to trade off performance for memory. + * + * Intended to be used with glReleaseShaderCompiler(). + */ +void +_mesa_destroy_shader_compiler_caches(void) +{ + _mesa_glsl_release_functions(); +} + +} diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 6868b5f10..903e9744d 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -1,295 +1,295 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#pragma once -#ifndef GLSL_PARSER_EXTRAS_H -#define GLSL_PARSER_EXTRAS_H - -/* - * Most of the definitions here only apply to C++ - */ -#ifdef __cplusplus - - -#include -#include "glsl_symbol_table.h" - -enum _mesa_glsl_parser_targets { - vertex_shader, - geometry_shader, - fragment_shader -}; - -struct gl_context; - -struct _mesa_glsl_parse_state { - _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, - void *mem_ctx); - - /* Callers of this ralloc-based new need not call delete. It's - * easier to just ralloc_free 'ctx' (or any of its ancestors). */ - static void* operator new(size_t size, void *ctx) - { - void *mem = rzalloc_size(ctx, size); - assert(mem != NULL); - - return mem; - } - - /* If the user *does* call delete, that's OK, we will just - * ralloc_free in that case. */ - static void operator delete(void *mem, void *ctx) - { - ralloc_free(mem); - } - static void operator delete(void *mem) - { - ralloc_free(mem); - } - - void *scanner; - exec_list translation_unit; - glsl_symbol_table *symbols; - - bool es_shader; - unsigned language_version; - const char *version_string; - enum _mesa_glsl_parser_targets target; - - /** - * Printable list of GLSL versions supported by the current context - * - * \note - * This string should probably be generated per-context instead of per - * invokation of the compiler. This should be changed when the method of - * tracking supported GLSL versions changes. - */ - const char *supported_version_string; - - /** - * Implementation defined limits that affect built-in variables, etc. - * - * \sa struct gl_constants (in mtypes.h) - */ - struct { - /* 1.10 */ - unsigned MaxLights; - unsigned MaxClipPlanes; - unsigned MaxTextureUnits; - unsigned MaxTextureCoords; - unsigned MaxVertexAttribs; - unsigned MaxVertexUniformComponents; - unsigned MaxVaryingFloats; - unsigned MaxVertexTextureImageUnits; - unsigned MaxCombinedTextureImageUnits; - unsigned MaxTextureImageUnits; - unsigned MaxFragmentUniformComponents; - - /* ARB_draw_buffers */ - unsigned MaxDrawBuffers; - - /** - * Set of GLSL versions supported by the current context - * - * Knowing that version X is supported doesn't mean that versions before - * X are also supported. Version 1.00 is only supported in an ES2 - * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL - * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not - * supported. - */ - /*@{*/ - unsigned GLSL_100ES:1; - unsigned GLSL_110:1; - unsigned GLSL_120:1; - unsigned GLSL_130:1; - /*@}*/ - } Const; - - /** - * During AST to IR conversion, pointer to current IR function - * - * Will be \c NULL whenever the AST to IR conversion is not inside a - * function definition. - */ - class ir_function_signature *current_function; - - /** - * During AST to IR conversion, pointer to the toplevel IR - * instruction list being generated. - */ - exec_list *toplevel_ir; - - /** Have we found a return statement in this function? */ - bool found_return; - - /** Was there an error during compilation? */ - bool error; - - /** - * Are all shader inputs / outputs invariant? - * - * This is set when the 'STDGL invariant(all)' pragma is used. - */ - bool all_invariant; - - /** Loop or switch statement containing the current instructions. */ - class ir_instruction *loop_or_switch_nesting; - class ast_iteration_statement *loop_or_switch_nesting_ast; - - /** List of structures defined in user code. */ - const glsl_type **user_structures; - unsigned num_user_structures; - - char *info_log; - - /** - * \name Enable bits for GLSL extensions - */ - /*@{*/ - bool ARB_draw_buffers_enable; - bool ARB_draw_buffers_warn; - bool ARB_draw_instanced_enable; - bool ARB_draw_instanced_warn; - bool ARB_explicit_attrib_location_enable; - bool ARB_explicit_attrib_location_warn; - bool ARB_fragment_coord_conventions_enable; - bool ARB_fragment_coord_conventions_warn; - bool ARB_texture_rectangle_enable; - bool ARB_texture_rectangle_warn; - bool EXT_texture_array_enable; - bool EXT_texture_array_warn; - bool ARB_shader_texture_lod_enable; - bool ARB_shader_texture_lod_warn; - bool ARB_shader_stencil_export_enable; - bool ARB_shader_stencil_export_warn; - bool AMD_conservative_depth_enable; - bool AMD_conservative_depth_warn; - bool ARB_conservative_depth_enable; - bool ARB_conservative_depth_warn; - bool AMD_shader_stencil_export_enable; - bool AMD_shader_stencil_export_warn; - bool OES_texture_3D_enable; - bool OES_texture_3D_warn; - /*@}*/ - - /** Extensions supported by the OpenGL implementation. */ - const struct gl_extensions *extensions; - - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; -}; - -typedef struct YYLTYPE { - int first_line; - int first_column; - int last_line; - int last_column; - unsigned source; -} YYLTYPE; -# define YYLTYPE_IS_DECLARED 1 -# define YYLTYPE_IS_TRIVIAL 1 - -# define YYLLOC_DEFAULT(Current, Rhs, N) \ -do { \ - if (N) \ - { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } \ - else \ - { \ - (Current).first_line = (Current).last_line = \ - YYRHSLOC(Rhs, 0).last_line; \ - (Current).first_column = (Current).last_column = \ - YYRHSLOC(Rhs, 0).last_column; \ - } \ - (Current).source = 0; \ -} while (0) - -extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, - const char *fmt, ...); - -/** - * Emit a warning to the shader log - * - * \sa _mesa_glsl_error - */ -extern void _mesa_glsl_warning(const YYLTYPE *locp, - _mesa_glsl_parse_state *state, - const char *fmt, ...); - -extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, - const char *string); - -extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); - -union YYSTYPE; -extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, - void *scanner); - -extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); - -/** - * Process elements of the #extension directive - * - * \return - * If \c name and \c behavior are valid, \c true is returned. Otherwise - * \c false is returned. - */ -extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, - const char *behavior, - YYLTYPE *behavior_locp, - _mesa_glsl_parse_state *state); - -/** - * Get the textual name of the specified shader target - */ -extern const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); - - -#endif /* __cplusplus */ - - -/* - * These definitions apply to C and C++ - */ -#ifdef __cplusplus -extern "C" { -#endif - -extern int preprocess(void *ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api); - -extern void _mesa_destroy_shader_compiler(void); -extern void _mesa_destroy_shader_compiler_caches(void); - -#ifdef __cplusplus -} -#endif - - -#endif /* GLSL_PARSER_EXTRAS_H */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef GLSL_PARSER_EXTRAS_H +#define GLSL_PARSER_EXTRAS_H + +/* + * Most of the definitions here only apply to C++ + */ +#ifdef __cplusplus + + +#include +#include "glsl_symbol_table.h" + +enum _mesa_glsl_parser_targets { + vertex_shader, + geometry_shader, + fragment_shader +}; + +struct gl_context; + +struct _mesa_glsl_parse_state { + _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, + void *mem_ctx); + + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *mem = rzalloc_size(ctx, size); + assert(mem != NULL); + + return mem; + } + + /* If the user *does* call delete, that's OK, we will just + * ralloc_free in that case. */ + static void operator delete(void *mem, void *ctx) + { + ralloc_free(mem); + } + static void operator delete(void *mem) + { + ralloc_free(mem); + } + + void *scanner; + exec_list translation_unit; + glsl_symbol_table *symbols; + + bool es_shader; + unsigned language_version; + const char *version_string; + enum _mesa_glsl_parser_targets target; + + /** + * Printable list of GLSL versions supported by the current context + * + * \note + * This string should probably be generated per-context instead of per + * invokation of the compiler. This should be changed when the method of + * tracking supported GLSL versions changes. + */ + const char *supported_version_string; + + /** + * Implementation defined limits that affect built-in variables, etc. + * + * \sa struct gl_constants (in mtypes.h) + */ + struct { + /* 1.10 */ + unsigned MaxLights; + unsigned MaxClipPlanes; + unsigned MaxTextureUnits; + unsigned MaxTextureCoords; + unsigned MaxVertexAttribs; + unsigned MaxVertexUniformComponents; + unsigned MaxVaryingFloats; + unsigned MaxVertexTextureImageUnits; + unsigned MaxCombinedTextureImageUnits; + unsigned MaxTextureImageUnits; + unsigned MaxFragmentUniformComponents; + + /* ARB_draw_buffers */ + unsigned MaxDrawBuffers; + + /** + * Set of GLSL versions supported by the current context + * + * Knowing that version X is supported doesn't mean that versions before + * X are also supported. Version 1.00 is only supported in an ES2 + * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL + * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not + * supported. + */ + /*@{*/ + unsigned GLSL_100ES:1; + unsigned GLSL_110:1; + unsigned GLSL_120:1; + unsigned GLSL_130:1; + /*@}*/ + } Const; + + /** + * During AST to IR conversion, pointer to current IR function + * + * Will be \c NULL whenever the AST to IR conversion is not inside a + * function definition. + */ + class ir_function_signature *current_function; + + /** + * During AST to IR conversion, pointer to the toplevel IR + * instruction list being generated. + */ + exec_list *toplevel_ir; + + /** Have we found a return statement in this function? */ + bool found_return; + + /** Was there an error during compilation? */ + bool error; + + /** + * Are all shader inputs / outputs invariant? + * + * This is set when the 'STDGL invariant(all)' pragma is used. + */ + bool all_invariant; + + /** Loop or switch statement containing the current instructions. */ + class ir_instruction *loop_or_switch_nesting; + class ast_iteration_statement *loop_or_switch_nesting_ast; + + /** List of structures defined in user code. */ + const glsl_type **user_structures; + unsigned num_user_structures; + + char *info_log; + + /** + * \name Enable bits for GLSL extensions + */ + /*@{*/ + bool ARB_draw_buffers_enable; + bool ARB_draw_buffers_warn; + bool ARB_draw_instanced_enable; + bool ARB_draw_instanced_warn; + bool ARB_explicit_attrib_location_enable; + bool ARB_explicit_attrib_location_warn; + bool ARB_fragment_coord_conventions_enable; + bool ARB_fragment_coord_conventions_warn; + bool ARB_texture_rectangle_enable; + bool ARB_texture_rectangle_warn; + bool EXT_texture_array_enable; + bool EXT_texture_array_warn; + bool ARB_shader_texture_lod_enable; + bool ARB_shader_texture_lod_warn; + bool ARB_shader_stencil_export_enable; + bool ARB_shader_stencil_export_warn; + bool AMD_conservative_depth_enable; + bool AMD_conservative_depth_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; + bool AMD_shader_stencil_export_enable; + bool AMD_shader_stencil_export_warn; + bool OES_texture_3D_enable; + bool OES_texture_3D_warn; + /*@}*/ + + /** Extensions supported by the OpenGL implementation. */ + const struct gl_extensions *extensions; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; +}; + +typedef struct YYLTYPE { + int first_line; + int first_column; + int last_line; + int last_column; + unsigned source; +} YYLTYPE; +# define YYLTYPE_IS_DECLARED 1 +# define YYLTYPE_IS_TRIVIAL 1 + +# define YYLLOC_DEFAULT(Current, Rhs, N) \ +do { \ + if (N) \ + { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } \ + else \ + { \ + (Current).first_line = (Current).last_line = \ + YYRHSLOC(Rhs, 0).last_line; \ + (Current).first_column = (Current).last_column = \ + YYRHSLOC(Rhs, 0).last_column; \ + } \ + (Current).source = 0; \ +} while (0) + +extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, + const char *fmt, ...); + +/** + * Emit a warning to the shader log + * + * \sa _mesa_glsl_error + */ +extern void _mesa_glsl_warning(const YYLTYPE *locp, + _mesa_glsl_parse_state *state, + const char *fmt, ...); + +extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, + const char *string); + +extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); + +union YYSTYPE; +extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, + void *scanner); + +extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); + +/** + * Process elements of the #extension directive + * + * \return + * If \c name and \c behavior are valid, \c true is returned. Otherwise + * \c false is returned. + */ +extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, + const char *behavior, + YYLTYPE *behavior_locp, + _mesa_glsl_parse_state *state); + +/** + * Get the textual name of the specified shader target + */ +extern const char * +_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); + + +#endif /* __cplusplus */ + + +/* + * These definitions apply to C and C++ + */ +#ifdef __cplusplus +extern "C" { +#endif + +extern int preprocess(void *ctx, const char **shader, char **info_log, + const struct gl_extensions *extensions, int api); + +extern void _mesa_destroy_shader_compiler(void); +extern void _mesa_destroy_shader_compiler_caches(void); + +#ifdef __cplusplus +} +#endif + + +#endif /* GLSL_PARSER_EXTRAS_H */ diff --git a/mesalib/src/glsl/glsl_symbol_table.cpp b/mesalib/src/glsl/glsl_symbol_table.cpp index fa6458df5..27a669b65 100644 --- a/mesalib/src/glsl/glsl_symbol_table.cpp +++ b/mesalib/src/glsl/glsl_symbol_table.cpp @@ -1,169 +1,169 @@ -/* -*- c++ -*- */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "glsl_symbol_table.h" - -class symbol_table_entry { -public: - /* Callers of this ralloc-based new need not call delete. It's - * easier to just ralloc_free 'ctx' (or any of its ancestors). */ - static void* operator new(size_t size, void *ctx) - { - void *entry = ralloc_size(ctx, size); - assert(entry != NULL); - return entry; - } - - /* If the user *does* call delete, that's OK, we will just ralloc_free. */ - static void operator delete(void *entry, void *ctx) - { - ralloc_free(entry); - } - static void operator delete(void *entry) - { - ralloc_free(entry); - } - - symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {} - symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {} - symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {} - - ir_variable *v; - ir_function *f; - const glsl_type *t; -}; - -glsl_symbol_table::glsl_symbol_table() -{ - this->language_version = 120; - this->table = _mesa_symbol_table_ctor(); - this->mem_ctx = ralloc_context(NULL); -} - -glsl_symbol_table::~glsl_symbol_table() -{ - _mesa_symbol_table_dtor(table); - ralloc_free(mem_ctx); -} - -void glsl_symbol_table::push_scope() -{ - _mesa_symbol_table_push_scope(table); -} - -void glsl_symbol_table::pop_scope() -{ - _mesa_symbol_table_pop_scope(table); -} - -bool glsl_symbol_table::name_declared_this_scope(const char *name) -{ - return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; -} - -bool glsl_symbol_table::add_variable(ir_variable *v) -{ - if (this->language_version == 110) { - /* In 1.10, functions and variables have separate namespaces. */ - symbol_table_entry *existing = get_entry(v->name); - if (name_declared_this_scope(v->name)) { - /* If there's already an existing function (not a constructor!) in - * the current scope, just update the existing entry to include 'v'. - */ - if (existing->v == NULL && existing->t == NULL) { - existing->v = v; - return true; - } - } else { - /* If not declared at this scope, add a new entry. But if an existing - * entry includes a function, propagate that to this block - otherwise - * the new variable declaration would shadow the function. - */ - symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); - if (existing != NULL) - entry->f = existing->f; - int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); - assert(added == 0); - (void)added; - return true; - } - return false; - } - - /* 1.20+ rules: */ - symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); - return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; -} - -bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) -{ - symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); - return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; -} - -bool glsl_symbol_table::add_function(ir_function *f) -{ - if (this->language_version == 110 && name_declared_this_scope(f->name)) { - /* In 1.10, functions and variables have separate namespaces. */ - symbol_table_entry *existing = get_entry(f->name); - if ((existing->f == NULL) && (existing->t == NULL)) { - existing->f = f; - return true; - } - } - symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); - return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; -} - -void glsl_symbol_table::add_global_function(ir_function *f) -{ - symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); - int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); - assert(added == 0); - (void)added; -} - -ir_variable *glsl_symbol_table::get_variable(const char *name) -{ - symbol_table_entry *entry = get_entry(name); - return entry != NULL ? entry->v : NULL; -} - -const glsl_type *glsl_symbol_table::get_type(const char *name) -{ - symbol_table_entry *entry = get_entry(name); - return entry != NULL ? entry->t : NULL; -} - -ir_function *glsl_symbol_table::get_function(const char *name) -{ - symbol_table_entry *entry = get_entry(name); - return entry != NULL ? entry->f : NULL; -} - -symbol_table_entry *glsl_symbol_table::get_entry(const char *name) -{ - return (symbol_table_entry *) - _mesa_symbol_table_find_symbol(table, -1, name); -} +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "glsl_symbol_table.h" + +class symbol_table_entry { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *entry = ralloc_size(ctx, size); + assert(entry != NULL); + return entry; + } + + /* If the user *does* call delete, that's OK, we will just ralloc_free. */ + static void operator delete(void *entry, void *ctx) + { + ralloc_free(entry); + } + static void operator delete(void *entry) + { + ralloc_free(entry); + } + + symbol_table_entry(ir_variable *v) : v(v), f(0), t(0) {} + symbol_table_entry(ir_function *f) : v(0), f(f), t(0) {} + symbol_table_entry(const glsl_type *t) : v(0), f(0), t(t) {} + + ir_variable *v; + ir_function *f; + const glsl_type *t; +}; + +glsl_symbol_table::glsl_symbol_table() +{ + this->language_version = 120; + this->table = _mesa_symbol_table_ctor(); + this->mem_ctx = ralloc_context(NULL); +} + +glsl_symbol_table::~glsl_symbol_table() +{ + _mesa_symbol_table_dtor(table); + ralloc_free(mem_ctx); +} + +void glsl_symbol_table::push_scope() +{ + _mesa_symbol_table_push_scope(table); +} + +void glsl_symbol_table::pop_scope() +{ + _mesa_symbol_table_pop_scope(table); +} + +bool glsl_symbol_table::name_declared_this_scope(const char *name) +{ + return _mesa_symbol_table_symbol_scope(table, -1, name) == 0; +} + +bool glsl_symbol_table::add_variable(ir_variable *v) +{ + if (this->language_version == 110) { + /* In 1.10, functions and variables have separate namespaces. */ + symbol_table_entry *existing = get_entry(v->name); + if (name_declared_this_scope(v->name)) { + /* If there's already an existing function (not a constructor!) in + * the current scope, just update the existing entry to include 'v'. + */ + if (existing->v == NULL && existing->t == NULL) { + existing->v = v; + return true; + } + } else { + /* If not declared at this scope, add a new entry. But if an existing + * entry includes a function, propagate that to this block - otherwise + * the new variable declaration would shadow the function. + */ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); + if (existing != NULL) + entry->f = existing->f; + int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry); + assert(added == 0); + (void)added; + return true; + } + return false; + } + + /* 1.20+ rules: */ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v); + return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0; +} + +bool glsl_symbol_table::add_type(const char *name, const glsl_type *t) +{ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t); + return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0; +} + +bool glsl_symbol_table::add_function(ir_function *f) +{ + if (this->language_version == 110 && name_declared_this_scope(f->name)) { + /* In 1.10, functions and variables have separate namespaces. */ + symbol_table_entry *existing = get_entry(f->name); + if ((existing->f == NULL) && (existing->t == NULL)) { + existing->f = f; + return true; + } + } + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); + return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0; +} + +void glsl_symbol_table::add_global_function(ir_function *f) +{ + symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f); + int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry); + assert(added == 0); + (void)added; +} + +ir_variable *glsl_symbol_table::get_variable(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->v : NULL; +} + +const glsl_type *glsl_symbol_table::get_type(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->t : NULL; +} + +ir_function *glsl_symbol_table::get_function(const char *name) +{ + symbol_table_entry *entry = get_entry(name); + return entry != NULL ? entry->f : NULL; +} + +symbol_table_entry *glsl_symbol_table::get_entry(const char *name) +{ + return (symbol_table_entry *) + _mesa_symbol_table_find_symbol(table, -1, name); +} diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp index 758fcf756..c94aec0d2 100644 --- a/mesalib/src/glsl/glsl_types.cpp +++ b/mesalib/src/glsl/glsl_types.cpp @@ -1,541 +1,541 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include -#include "main/core.h" /* for Elements */ -#include "glsl_symbol_table.h" -#include "glsl_parser_extras.h" -#include "glsl_types.h" -#include "builtin_types.h" -extern "C" { -#include "program/hash_table.h" -} - -hash_table *glsl_type::array_types = NULL; -hash_table *glsl_type::record_types = NULL; -void *glsl_type::mem_ctx = NULL; - -void -glsl_type::init_ralloc_type_ctx(void) -{ - if (glsl_type::mem_ctx == NULL) { - glsl_type::mem_ctx = ralloc_autofree_context(); - assert(glsl_type::mem_ctx != NULL); - } -} - -glsl_type::glsl_type(GLenum gl_type, - glsl_base_type base_type, unsigned vector_elements, - unsigned matrix_columns, const char *name) : - gl_type(gl_type), - base_type(base_type), - sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), - sampler_type(0), - vector_elements(vector_elements), matrix_columns(matrix_columns), - length(0) -{ - init_ralloc_type_ctx(); - this->name = ralloc_strdup(this->mem_ctx, name); - /* Neither dimension is zero or both dimensions are zero. - */ - assert((vector_elements == 0) == (matrix_columns == 0)); - memset(& fields, 0, sizeof(fields)); -} - -glsl_type::glsl_type(GLenum gl_type, - enum glsl_sampler_dim dim, bool shadow, bool array, - unsigned type, const char *name) : - gl_type(gl_type), - base_type(GLSL_TYPE_SAMPLER), - sampler_dimensionality(dim), sampler_shadow(shadow), - sampler_array(array), sampler_type(type), - vector_elements(0), matrix_columns(0), - length(0) -{ - init_ralloc_type_ctx(); - this->name = ralloc_strdup(this->mem_ctx, name); - memset(& fields, 0, sizeof(fields)); -} - -glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, - const char *name) : - base_type(GLSL_TYPE_STRUCT), - sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), - sampler_type(0), - vector_elements(0), matrix_columns(0), - length(num_fields) -{ - unsigned int i; - - init_ralloc_type_ctx(); - this->name = ralloc_strdup(this->mem_ctx, name); - this->fields.structure = ralloc_array(this->mem_ctx, - glsl_struct_field, length); - for (i = 0; i < length; i++) { - this->fields.structure[i].type = fields[i].type; - this->fields.structure[i].name = ralloc_strdup(this->fields.structure, - fields[i].name); - } -} - -static void -add_types_to_symbol_table(glsl_symbol_table *symtab, - const struct glsl_type *types, - unsigned num_types, bool warn) -{ - (void) warn; - - for (unsigned i = 0; i < num_types; i++) { - symtab->add_type(types[i].name, & types[i]); - } -} - -bool -glsl_type::contains_sampler() const -{ - if (this->is_array()) { - return this->fields.array->contains_sampler(); - } else if (this->is_record()) { - for (unsigned int i = 0; i < this->length; i++) { - if (this->fields.structure[i].type->contains_sampler()) - return true; - } - return false; - } else { - return this->is_sampler(); - } -} - -void -glsl_type::generate_100ES_types(glsl_symbol_table *symtab) -{ - add_types_to_symbol_table(symtab, builtin_core_types, - Elements(builtin_core_types), - false); - add_types_to_symbol_table(symtab, builtin_structure_types, - Elements(builtin_structure_types), - false); - add_types_to_symbol_table(symtab, void_type, 1, false); -} - -void -glsl_type::generate_110_types(glsl_symbol_table *symtab) -{ - generate_100ES_types(symtab); - - add_types_to_symbol_table(symtab, builtin_110_types, - Elements(builtin_110_types), - false); - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false); - add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, - Elements(builtin_110_deprecated_structure_types), - false); -} - - -void -glsl_type::generate_120_types(glsl_symbol_table *symtab) -{ - generate_110_types(symtab); - - add_types_to_symbol_table(symtab, builtin_120_types, - Elements(builtin_120_types), false); -} - - -void -glsl_type::generate_130_types(glsl_symbol_table *symtab) -{ - generate_120_types(symtab); - - add_types_to_symbol_table(symtab, builtin_130_types, - Elements(builtin_130_types), false); - generate_EXT_texture_array_types(symtab, false); -} - - -void -glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, - bool warn) -{ - add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, - Elements(builtin_ARB_texture_rectangle_types), - warn); -} - - -void -glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, - bool warn) -{ - add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, - Elements(builtin_EXT_texture_array_types), - warn); -} - - -void -glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) -{ - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn); -} - - -void -_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) -{ - switch (state->language_version) { - case 100: - assert(state->es_shader); - glsl_type::generate_100ES_types(state->symbols); - break; - case 110: - glsl_type::generate_110_types(state->symbols); - break; - case 120: - glsl_type::generate_120_types(state->symbols); - break; - case 130: - glsl_type::generate_130_types(state->symbols); - break; - default: - /* error */ - break; - } - - if (state->ARB_texture_rectangle_enable) { - glsl_type::generate_ARB_texture_rectangle_types(state->symbols, - state->ARB_texture_rectangle_warn); - } - if (state->OES_texture_3D_enable && state->language_version == 100) { - glsl_type::generate_OES_texture_3D_types(state->symbols, - state->OES_texture_3D_warn); - } - - if (state->EXT_texture_array_enable && state->language_version < 130) { - // These are already included in 130; don't create twice. - glsl_type::generate_EXT_texture_array_types(state->symbols, - state->EXT_texture_array_warn); - } -} - - -const glsl_type *glsl_type::get_base_type() const -{ - switch (base_type) { - case GLSL_TYPE_UINT: - return uint_type; - case GLSL_TYPE_INT: - return int_type; - case GLSL_TYPE_FLOAT: - return float_type; - case GLSL_TYPE_BOOL: - return bool_type; - default: - return error_type; - } -} - - -void -_mesa_glsl_release_types(void) -{ - if (glsl_type::array_types != NULL) { - hash_table_dtor(glsl_type::array_types); - glsl_type::array_types = NULL; - } - - if (glsl_type::record_types != NULL) { - hash_table_dtor(glsl_type::record_types); - glsl_type::record_types = NULL; - } -} - - -glsl_type::glsl_type(const glsl_type *array, unsigned length) : - base_type(GLSL_TYPE_ARRAY), - sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), - sampler_type(0), - vector_elements(0), matrix_columns(0), - name(NULL), length(length) -{ - this->fields.array = array; - /* Inherit the gl type of the base. The GL type is used for - * uniform/statevar handling in Mesa and the arrayness of the type - * is represented by the size rather than the type. - */ - this->gl_type = array->gl_type; - - /* Allow a maximum of 10 characters for the array size. This is enough - * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating - * NUL. - */ - const unsigned name_length = strlen(array->name) + 10 + 3; - char *const n = (char *) ralloc_size(this->mem_ctx, name_length); - - if (length == 0) - snprintf(n, name_length, "%s[]", array->name); - else - snprintf(n, name_length, "%s[%u]", array->name, length); - - this->name = n; -} - - -const glsl_type * -glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) -{ - if (base_type == GLSL_TYPE_VOID) - return void_type; - - if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) - return error_type; - - /* Treat GLSL vectors as Nx1 matrices. - */ - if (columns == 1) { - switch (base_type) { - case GLSL_TYPE_UINT: - return uint_type + (rows - 1); - case GLSL_TYPE_INT: - return int_type + (rows - 1); - case GLSL_TYPE_FLOAT: - return float_type + (rows - 1); - case GLSL_TYPE_BOOL: - return bool_type + (rows - 1); - default: - return error_type; - } - } else { - if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) - return error_type; - - /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following - * combinations are valid: - * - * 1 2 3 4 - * 1 - * 2 x x x - * 3 x x x - * 4 x x x - */ -#define IDX(c,r) (((c-1)*3) + (r-1)) - - switch (IDX(columns, rows)) { - case IDX(2,2): return mat2_type; - case IDX(2,3): return mat2x3_type; - case IDX(2,4): return mat2x4_type; - case IDX(3,2): return mat3x2_type; - case IDX(3,3): return mat3_type; - case IDX(3,4): return mat3x4_type; - case IDX(4,2): return mat4x2_type; - case IDX(4,3): return mat4x3_type; - case IDX(4,4): return mat4_type; - default: return error_type; - } - } - - assert(!"Should not get here."); - return error_type; -} - - -const glsl_type * -glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) -{ - - if (array_types == NULL) { - array_types = hash_table_ctor(64, hash_table_string_hash, - hash_table_string_compare); - } - - /* Generate a name using the base type pointer in the key. This is - * done because the name of the base type may not be unique across - * shaders. For example, two shaders may have different record types - * named 'foo'. - */ - char key[128]; - snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size); - - const glsl_type *t = (glsl_type *) hash_table_find(array_types, key); - if (t == NULL) { - t = new glsl_type(base, array_size); - - hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key)); - } - - assert(t->base_type == GLSL_TYPE_ARRAY); - assert(t->length == array_size); - assert(t->fields.array == base); - - return t; -} - - -int -glsl_type::record_key_compare(const void *a, const void *b) -{ - const glsl_type *const key1 = (glsl_type *) a; - const glsl_type *const key2 = (glsl_type *) b; - - /* Return zero is the types match (there is zero difference) or non-zero - * otherwise. - */ - if (strcmp(key1->name, key2->name) != 0) - return 1; - - if (key1->length != key2->length) - return 1; - - for (unsigned i = 0; i < key1->length; i++) { - if (key1->fields.structure[i].type != key2->fields.structure[i].type) - return 1; - if (strcmp(key1->fields.structure[i].name, - key2->fields.structure[i].name) != 0) - return 1; - } - - return 0; -} - - -unsigned -glsl_type::record_key_hash(const void *a) -{ - const glsl_type *const key = (glsl_type *) a; - char hash_key[128]; - unsigned size = 0; - - size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length); - - for (unsigned i = 0; i < key->length; i++) { - if (size >= sizeof(hash_key)) - break; - - size += snprintf(& hash_key[size], sizeof(hash_key) - size, - "%p", (void *) key->fields.structure[i].type); - } - - return hash_table_string_hash(& hash_key); -} - - -const glsl_type * -glsl_type::get_record_instance(const glsl_struct_field *fields, - unsigned num_fields, - const char *name) -{ - const glsl_type key(fields, num_fields, name); - - if (record_types == NULL) { - record_types = hash_table_ctor(64, record_key_hash, record_key_compare); - } - - const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key); - if (t == NULL) { - t = new glsl_type(fields, num_fields, name); - - hash_table_insert(record_types, (void *) t, t); - } - - assert(t->base_type == GLSL_TYPE_STRUCT); - assert(t->length == num_fields); - assert(strcmp(t->name, name) == 0); - - return t; -} - - -const glsl_type * -glsl_type::field_type(const char *name) const -{ - if (this->base_type != GLSL_TYPE_STRUCT) - return error_type; - - for (unsigned i = 0; i < this->length; i++) { - if (strcmp(name, this->fields.structure[i].name) == 0) - return this->fields.structure[i].type; - } - - return error_type; -} - - -int -glsl_type::field_index(const char *name) const -{ - if (this->base_type != GLSL_TYPE_STRUCT) - return -1; - - for (unsigned i = 0; i < this->length; i++) { - if (strcmp(name, this->fields.structure[i].name) == 0) - return i; - } - - return -1; -} - - -unsigned -glsl_type::component_slots() const -{ - switch (this->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - return this->components(); - - case GLSL_TYPE_STRUCT: { - unsigned size = 0; - - for (unsigned i = 0; i < this->length; i++) - size += this->fields.structure[i].type->component_slots(); - - return size; - } - - case GLSL_TYPE_ARRAY: - return this->length * this->fields.array->component_slots(); - - default: - return 0; - } -} - -bool -glsl_type::can_implicitly_convert_to(const glsl_type *desired) const -{ - if (this == desired) - return true; - - /* There is no conversion among matrix types. */ - if (this->matrix_columns > 1 || desired->matrix_columns > 1) - return false; - - /* int and uint can be converted to float. */ - return desired->is_float() - && this->is_integer() - && this->vector_elements == desired->vector_elements; -} +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include +#include "main/core.h" /* for Elements */ +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "glsl_types.h" +#include "builtin_types.h" +extern "C" { +#include "program/hash_table.h" +} + +hash_table *glsl_type::array_types = NULL; +hash_table *glsl_type::record_types = NULL; +void *glsl_type::mem_ctx = NULL; + +void +glsl_type::init_ralloc_type_ctx(void) +{ + if (glsl_type::mem_ctx == NULL) { + glsl_type::mem_ctx = ralloc_autofree_context(); + assert(glsl_type::mem_ctx != NULL); + } +} + +glsl_type::glsl_type(GLenum gl_type, + glsl_base_type base_type, unsigned vector_elements, + unsigned matrix_columns, const char *name) : + gl_type(gl_type), + base_type(base_type), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(vector_elements), matrix_columns(matrix_columns), + length(0) +{ + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + /* Neither dimension is zero or both dimensions are zero. + */ + assert((vector_elements == 0) == (matrix_columns == 0)); + memset(& fields, 0, sizeof(fields)); +} + +glsl_type::glsl_type(GLenum gl_type, + enum glsl_sampler_dim dim, bool shadow, bool array, + unsigned type, const char *name) : + gl_type(gl_type), + base_type(GLSL_TYPE_SAMPLER), + sampler_dimensionality(dim), sampler_shadow(shadow), + sampler_array(array), sampler_type(type), + vector_elements(0), matrix_columns(0), + length(0) +{ + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + memset(& fields, 0, sizeof(fields)); +} + +glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, + const char *name) : + base_type(GLSL_TYPE_STRUCT), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(0), matrix_columns(0), + length(num_fields) +{ + unsigned int i; + + init_ralloc_type_ctx(); + this->name = ralloc_strdup(this->mem_ctx, name); + this->fields.structure = ralloc_array(this->mem_ctx, + glsl_struct_field, length); + for (i = 0; i < length; i++) { + this->fields.structure[i].type = fields[i].type; + this->fields.structure[i].name = ralloc_strdup(this->fields.structure, + fields[i].name); + } +} + +static void +add_types_to_symbol_table(glsl_symbol_table *symtab, + const struct glsl_type *types, + unsigned num_types, bool warn) +{ + (void) warn; + + for (unsigned i = 0; i < num_types; i++) { + symtab->add_type(types[i].name, & types[i]); + } +} + +bool +glsl_type::contains_sampler() const +{ + if (this->is_array()) { + return this->fields.array->contains_sampler(); + } else if (this->is_record()) { + for (unsigned int i = 0; i < this->length; i++) { + if (this->fields.structure[i].type->contains_sampler()) + return true; + } + return false; + } else { + return this->is_sampler(); + } +} + +void +glsl_type::generate_100ES_types(glsl_symbol_table *symtab) +{ + add_types_to_symbol_table(symtab, builtin_core_types, + Elements(builtin_core_types), + false); + add_types_to_symbol_table(symtab, builtin_structure_types, + Elements(builtin_structure_types), + false); + add_types_to_symbol_table(symtab, void_type, 1, false); +} + +void +glsl_type::generate_110_types(glsl_symbol_table *symtab) +{ + generate_100ES_types(symtab); + + add_types_to_symbol_table(symtab, builtin_110_types, + Elements(builtin_110_types), + false); + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false); + add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, + Elements(builtin_110_deprecated_structure_types), + false); +} + + +void +glsl_type::generate_120_types(glsl_symbol_table *symtab) +{ + generate_110_types(symtab); + + add_types_to_symbol_table(symtab, builtin_120_types, + Elements(builtin_120_types), false); +} + + +void +glsl_type::generate_130_types(glsl_symbol_table *symtab) +{ + generate_120_types(symtab); + + add_types_to_symbol_table(symtab, builtin_130_types, + Elements(builtin_130_types), false); + generate_EXT_texture_array_types(symtab, false); +} + + +void +glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, + bool warn) +{ + add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, + Elements(builtin_ARB_texture_rectangle_types), + warn); +} + + +void +glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, + bool warn) +{ + add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, + Elements(builtin_EXT_texture_array_types), + warn); +} + + +void +glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) +{ + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn); +} + + +void +_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) +{ + switch (state->language_version) { + case 100: + assert(state->es_shader); + glsl_type::generate_100ES_types(state->symbols); + break; + case 110: + glsl_type::generate_110_types(state->symbols); + break; + case 120: + glsl_type::generate_120_types(state->symbols); + break; + case 130: + glsl_type::generate_130_types(state->symbols); + break; + default: + /* error */ + break; + } + + if (state->ARB_texture_rectangle_enable) { + glsl_type::generate_ARB_texture_rectangle_types(state->symbols, + state->ARB_texture_rectangle_warn); + } + if (state->OES_texture_3D_enable && state->language_version == 100) { + glsl_type::generate_OES_texture_3D_types(state->symbols, + state->OES_texture_3D_warn); + } + + if (state->EXT_texture_array_enable && state->language_version < 130) { + // These are already included in 130; don't create twice. + glsl_type::generate_EXT_texture_array_types(state->symbols, + state->EXT_texture_array_warn); + } +} + + +const glsl_type *glsl_type::get_base_type() const +{ + switch (base_type) { + case GLSL_TYPE_UINT: + return uint_type; + case GLSL_TYPE_INT: + return int_type; + case GLSL_TYPE_FLOAT: + return float_type; + case GLSL_TYPE_BOOL: + return bool_type; + default: + return error_type; + } +} + + +void +_mesa_glsl_release_types(void) +{ + if (glsl_type::array_types != NULL) { + hash_table_dtor(glsl_type::array_types); + glsl_type::array_types = NULL; + } + + if (glsl_type::record_types != NULL) { + hash_table_dtor(glsl_type::record_types); + glsl_type::record_types = NULL; + } +} + + +glsl_type::glsl_type(const glsl_type *array, unsigned length) : + base_type(GLSL_TYPE_ARRAY), + sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), + sampler_type(0), + vector_elements(0), matrix_columns(0), + name(NULL), length(length) +{ + this->fields.array = array; + /* Inherit the gl type of the base. The GL type is used for + * uniform/statevar handling in Mesa and the arrayness of the type + * is represented by the size rather than the type. + */ + this->gl_type = array->gl_type; + + /* Allow a maximum of 10 characters for the array size. This is enough + * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating + * NUL. + */ + const unsigned name_length = strlen(array->name) + 10 + 3; + char *const n = (char *) ralloc_size(this->mem_ctx, name_length); + + if (length == 0) + snprintf(n, name_length, "%s[]", array->name); + else + snprintf(n, name_length, "%s[%u]", array->name, length); + + this->name = n; +} + + +const glsl_type * +glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) +{ + if (base_type == GLSL_TYPE_VOID) + return void_type; + + if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) + return error_type; + + /* Treat GLSL vectors as Nx1 matrices. + */ + if (columns == 1) { + switch (base_type) { + case GLSL_TYPE_UINT: + return uint_type + (rows - 1); + case GLSL_TYPE_INT: + return int_type + (rows - 1); + case GLSL_TYPE_FLOAT: + return float_type + (rows - 1); + case GLSL_TYPE_BOOL: + return bool_type + (rows - 1); + default: + return error_type; + } + } else { + if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) + return error_type; + + /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following + * combinations are valid: + * + * 1 2 3 4 + * 1 + * 2 x x x + * 3 x x x + * 4 x x x + */ +#define IDX(c,r) (((c-1)*3) + (r-1)) + + switch (IDX(columns, rows)) { + case IDX(2,2): return mat2_type; + case IDX(2,3): return mat2x3_type; + case IDX(2,4): return mat2x4_type; + case IDX(3,2): return mat3x2_type; + case IDX(3,3): return mat3_type; + case IDX(3,4): return mat3x4_type; + case IDX(4,2): return mat4x2_type; + case IDX(4,3): return mat4x3_type; + case IDX(4,4): return mat4_type; + default: return error_type; + } + } + + assert(!"Should not get here."); + return error_type; +} + + +const glsl_type * +glsl_type::get_array_instance(const glsl_type *base, unsigned array_size) +{ + + if (array_types == NULL) { + array_types = hash_table_ctor(64, hash_table_string_hash, + hash_table_string_compare); + } + + /* Generate a name using the base type pointer in the key. This is + * done because the name of the base type may not be unique across + * shaders. For example, two shaders may have different record types + * named 'foo'. + */ + char key[128]; + snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size); + + const glsl_type *t = (glsl_type *) hash_table_find(array_types, key); + if (t == NULL) { + t = new glsl_type(base, array_size); + + hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key)); + } + + assert(t->base_type == GLSL_TYPE_ARRAY); + assert(t->length == array_size); + assert(t->fields.array == base); + + return t; +} + + +int +glsl_type::record_key_compare(const void *a, const void *b) +{ + const glsl_type *const key1 = (glsl_type *) a; + const glsl_type *const key2 = (glsl_type *) b; + + /* Return zero is the types match (there is zero difference) or non-zero + * otherwise. + */ + if (strcmp(key1->name, key2->name) != 0) + return 1; + + if (key1->length != key2->length) + return 1; + + for (unsigned i = 0; i < key1->length; i++) { + if (key1->fields.structure[i].type != key2->fields.structure[i].type) + return 1; + if (strcmp(key1->fields.structure[i].name, + key2->fields.structure[i].name) != 0) + return 1; + } + + return 0; +} + + +unsigned +glsl_type::record_key_hash(const void *a) +{ + const glsl_type *const key = (glsl_type *) a; + char hash_key[128]; + unsigned size = 0; + + size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length); + + for (unsigned i = 0; i < key->length; i++) { + if (size >= sizeof(hash_key)) + break; + + size += snprintf(& hash_key[size], sizeof(hash_key) - size, + "%p", (void *) key->fields.structure[i].type); + } + + return hash_table_string_hash(& hash_key); +} + + +const glsl_type * +glsl_type::get_record_instance(const glsl_struct_field *fields, + unsigned num_fields, + const char *name) +{ + const glsl_type key(fields, num_fields, name); + + if (record_types == NULL) { + record_types = hash_table_ctor(64, record_key_hash, record_key_compare); + } + + const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key); + if (t == NULL) { + t = new glsl_type(fields, num_fields, name); + + hash_table_insert(record_types, (void *) t, t); + } + + assert(t->base_type == GLSL_TYPE_STRUCT); + assert(t->length == num_fields); + assert(strcmp(t->name, name) == 0); + + return t; +} + + +const glsl_type * +glsl_type::field_type(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return error_type; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return this->fields.structure[i].type; + } + + return error_type; +} + + +int +glsl_type::field_index(const char *name) const +{ + if (this->base_type != GLSL_TYPE_STRUCT) + return -1; + + for (unsigned i = 0; i < this->length; i++) { + if (strcmp(name, this->fields.structure[i].name) == 0) + return i; + } + + return -1; +} + + +unsigned +glsl_type::component_slots() const +{ + switch (this->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return this->components(); + + case GLSL_TYPE_STRUCT: { + unsigned size = 0; + + for (unsigned i = 0; i < this->length; i++) + size += this->fields.structure[i].type->component_slots(); + + return size; + } + + case GLSL_TYPE_ARRAY: + return this->length * this->fields.array->component_slots(); + + default: + return 0; + } +} + +bool +glsl_type::can_implicitly_convert_to(const glsl_type *desired) const +{ + if (this == desired) + return true; + + /* There is no conversion among matrix types. */ + if (this->matrix_columns > 1 || desired->matrix_columns > 1) + return false; + + /* int and uint can be converted to float. */ + return desired->is_float() + && this->is_integer() + && this->vector_elements == desired->vector_elements; +} diff --git a/mesalib/src/glsl/hir_field_selection.cpp b/mesalib/src/glsl/hir_field_selection.cpp index 21f107405..3c33127b5 100644 --- a/mesalib/src/glsl/hir_field_selection.cpp +++ b/mesalib/src/glsl/hir_field_selection.cpp @@ -1,102 +1,102 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ir.h" -#include "program/symbol_table.h" -#include "glsl_parser_extras.h" -#include "ast.h" -#include "glsl_types.h" - -ir_rvalue * -_mesa_ast_field_selection_to_hir(const ast_expression *expr, - exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - void *ctx = state; - ir_rvalue *result = NULL; - ir_rvalue *op; - - op = expr->subexpressions[0]->hir(instructions, state); - - /* There are two kinds of field selection. There is the selection of a - * specific field from a structure, and there is the selection of a - * swizzle / mask from a vector. Which is which is determined entirely - * by the base type of the thing to which the field selection operator is - * being applied. - */ - YYLTYPE loc = expr->get_location(); - if (op->type->is_error()) { - /* silently propagate the error */ - } else if (op->type->is_vector()) { - ir_swizzle *swiz = ir_swizzle::create(op, - expr->primary_expression.identifier, - op->type->vector_elements); - if (swiz != NULL) { - result = swiz; - } else { - /* FINISHME: Logging of error messages should be moved into - * FINISHME: ir_swizzle::create. This allows the generation of more - * FINISHME: specific error messages. - */ - _mesa_glsl_error(& loc, state, "Invalid swizzle / mask `%s'", - expr->primary_expression.identifier); - } - } else if (op->type->base_type == GLSL_TYPE_STRUCT) { - result = new(ctx) ir_dereference_record(op, - expr->primary_expression.identifier); - - if (result->type->is_error()) { - _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " - "structure", - expr->primary_expression.identifier); - } - } else if (expr->subexpressions[1] != NULL) { - /* Handle "method calls" in GLSL 1.20 - namely, array.length() */ - if (state->language_version < 120) - _mesa_glsl_error(&loc, state, "Methods not supported in GLSL 1.10."); - - ast_expression *call = expr->subexpressions[1]; - assert(call->oper == ast_function_call); - - const char *method; - method = call->subexpressions[0]->primary_expression.identifier; - - if (op->type->is_array() && strcmp(method, "length") == 0) { - if (!call->expressions.is_empty()) - _mesa_glsl_error(&loc, state, "length method takes no arguments."); - - if (op->type->array_size() == 0) - _mesa_glsl_error(&loc, state, "length called on unsized array."); - - result = new(ctx) ir_constant(op->type->array_size()); - } else { - _mesa_glsl_error(&loc, state, "Unknown method: `%s'.", method); - } - } else { - _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " - "non-structure / non-vector.", - expr->primary_expression.identifier); - } - - return result ? result : ir_call::get_error_instruction(ctx); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "program/symbol_table.h" +#include "glsl_parser_extras.h" +#include "ast.h" +#include "glsl_types.h" + +ir_rvalue * +_mesa_ast_field_selection_to_hir(const ast_expression *expr, + exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + void *ctx = state; + ir_rvalue *result = NULL; + ir_rvalue *op; + + op = expr->subexpressions[0]->hir(instructions, state); + + /* There are two kinds of field selection. There is the selection of a + * specific field from a structure, and there is the selection of a + * swizzle / mask from a vector. Which is which is determined entirely + * by the base type of the thing to which the field selection operator is + * being applied. + */ + YYLTYPE loc = expr->get_location(); + if (op->type->is_error()) { + /* silently propagate the error */ + } else if (op->type->is_vector()) { + ir_swizzle *swiz = ir_swizzle::create(op, + expr->primary_expression.identifier, + op->type->vector_elements); + if (swiz != NULL) { + result = swiz; + } else { + /* FINISHME: Logging of error messages should be moved into + * FINISHME: ir_swizzle::create. This allows the generation of more + * FINISHME: specific error messages. + */ + _mesa_glsl_error(& loc, state, "Invalid swizzle / mask `%s'", + expr->primary_expression.identifier); + } + } else if (op->type->base_type == GLSL_TYPE_STRUCT) { + result = new(ctx) ir_dereference_record(op, + expr->primary_expression.identifier); + + if (result->type->is_error()) { + _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " + "structure", + expr->primary_expression.identifier); + } + } else if (expr->subexpressions[1] != NULL) { + /* Handle "method calls" in GLSL 1.20 - namely, array.length() */ + if (state->language_version < 120) + _mesa_glsl_error(&loc, state, "Methods not supported in GLSL 1.10."); + + ast_expression *call = expr->subexpressions[1]; + assert(call->oper == ast_function_call); + + const char *method; + method = call->subexpressions[0]->primary_expression.identifier; + + if (op->type->is_array() && strcmp(method, "length") == 0) { + if (!call->expressions.is_empty()) + _mesa_glsl_error(&loc, state, "length method takes no arguments."); + + if (op->type->array_size() == 0) + _mesa_glsl_error(&loc, state, "length called on unsized array."); + + result = new(ctx) ir_constant(op->type->array_size()); + } else { + _mesa_glsl_error(&loc, state, "Unknown method: `%s'.", method); + } + } else { + _mesa_glsl_error(& loc, state, "Cannot access field `%s' of " + "non-structure / non-vector.", + expr->primary_expression.identifier); + } + + return result ? result : ir_call::get_error_instruction(ctx); +} diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index 7b15c2b84..41ed4f114 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -1,1569 +1,1569 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include "main/core.h" /* for MAX2 */ -#include "ir.h" -#include "ir_visitor.h" -#include "glsl_types.h" - -ir_rvalue::ir_rvalue() -{ - this->type = glsl_type::error_type; -} - -bool ir_rvalue::is_zero() const -{ - return false; -} - -bool ir_rvalue::is_one() const -{ - return false; -} - -bool ir_rvalue::is_negative_one() const -{ - return false; -} - -/** - * Modify the swizzle make to move one component to another - * - * \param m IR swizzle to be modified - * \param from Component in the RHS that is to be swizzled - * \param to Desired swizzle location of \c from - */ -static void -update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) -{ - switch (to) { - case 0: m.x = from; break; - case 1: m.y = from; break; - case 2: m.z = from; break; - case 3: m.w = from; break; - default: assert(!"Should not get here."); - } - - m.num_components = MAX2(m.num_components, (to + 1)); -} - -void -ir_assignment::set_lhs(ir_rvalue *lhs) -{ - void *mem_ctx = this; - bool swizzled = false; - - while (lhs != NULL) { - ir_swizzle *swiz = lhs->as_swizzle(); - - if (swiz == NULL) - break; - - unsigned write_mask = 0; - ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; - - for (unsigned i = 0; i < swiz->mask.num_components; i++) { - unsigned c = 0; - - switch (i) { - case 0: c = swiz->mask.x; break; - case 1: c = swiz->mask.y; break; - case 2: c = swiz->mask.z; break; - case 3: c = swiz->mask.w; break; - default: assert(!"Should not get here."); - } - - write_mask |= (((this->write_mask >> i) & 1) << c); - update_rhs_swizzle(rhs_swiz, i, c); - } - - this->write_mask = write_mask; - lhs = swiz->val; - - this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); - swizzled = true; - } - - if (swizzled) { - /* Now, RHS channels line up with the LHS writemask. Collapse it - * to just the channels that will be written. - */ - ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; - int rhs_chan = 0; - for (int i = 0; i < 4; i++) { - if (write_mask & (1 << i)) - update_rhs_swizzle(rhs_swiz, i, rhs_chan++); - } - this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); - } - - assert((lhs == NULL) || lhs->as_dereference()); - - this->lhs = (ir_dereference *) lhs; -} - -ir_variable * -ir_assignment::whole_variable_written() -{ - ir_variable *v = this->lhs->whole_variable_referenced(); - - if (v == NULL) - return NULL; - - if (v->type->is_scalar()) - return v; - - if (v->type->is_vector()) { - const unsigned mask = (1U << v->type->vector_elements) - 1; - - if (mask != this->write_mask) - return NULL; - } - - /* Either all the vector components are assigned or the variable is some - * composite type (and the whole thing is assigned. - */ - return v; -} - -ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, - ir_rvalue *condition, unsigned write_mask) -{ - this->ir_type = ir_type_assignment; - this->condition = condition; - this->rhs = rhs; - this->lhs = lhs; - this->write_mask = write_mask; - - if (lhs->type->is_scalar() || lhs->type->is_vector()) { - int lhs_components = 0; - for (int i = 0; i < 4; i++) { - if (write_mask & (1 << i)) - lhs_components++; - } - - assert(lhs_components == this->rhs->type->vector_elements); - } -} - -ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, - ir_rvalue *condition) -{ - this->ir_type = ir_type_assignment; - this->condition = condition; - this->rhs = rhs; - - /* If the RHS is a vector type, assume that all components of the vector - * type are being written to the LHS. The write mask comes from the RHS - * because we can have a case where the LHS is a vec4 and the RHS is a - * vec3. In that case, the assignment is: - * - * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) - */ - if (rhs->type->is_vector()) - this->write_mask = (1U << rhs->type->vector_elements) - 1; - else if (rhs->type->is_scalar()) - this->write_mask = 1; - else - this->write_mask = 0; - - this->set_lhs(lhs); -} - - -ir_expression::ir_expression(int op, const struct glsl_type *type, - ir_rvalue *op0) -{ - assert(get_num_operands(ir_expression_operation(op)) == 1); - this->ir_type = ir_type_expression; - this->type = type; - this->operation = ir_expression_operation(op); - this->operands[0] = op0; - this->operands[1] = NULL; - this->operands[2] = NULL; - this->operands[3] = NULL; -} - -ir_expression::ir_expression(int op, const struct glsl_type *type, - ir_rvalue *op0, ir_rvalue *op1) -{ - assert(((op1 == NULL) && (get_num_operands(ir_expression_operation(op)) == 1)) - || (get_num_operands(ir_expression_operation(op)) == 2)); - this->ir_type = ir_type_expression; - this->type = type; - this->operation = ir_expression_operation(op); - this->operands[0] = op0; - this->operands[1] = op1; - this->operands[2] = NULL; - this->operands[3] = NULL; -} - -ir_expression::ir_expression(int op, const struct glsl_type *type, - ir_rvalue *op0, ir_rvalue *op1, - ir_rvalue *op2, ir_rvalue *op3) -{ - this->ir_type = ir_type_expression; - this->type = type; - this->operation = ir_expression_operation(op); - this->operands[0] = op0; - this->operands[1] = op1; - this->operands[2] = op2; - this->operands[3] = op3; -} - -ir_expression::ir_expression(int op, ir_rvalue *op0) -{ - this->ir_type = ir_type_expression; - - this->operation = ir_expression_operation(op); - this->operands[0] = op0; - this->operands[1] = NULL; - this->operands[2] = NULL; - this->operands[3] = NULL; - - assert(op <= ir_last_unop); - - switch (this->operation) { - case ir_unop_bit_not: - case ir_unop_logic_not: - case ir_unop_neg: - case ir_unop_abs: - case ir_unop_sign: - case ir_unop_rcp: - case ir_unop_rsq: - case ir_unop_sqrt: - case ir_unop_exp: - case ir_unop_log: - case ir_unop_exp2: - case ir_unop_log2: - case ir_unop_trunc: - case ir_unop_ceil: - case ir_unop_floor: - case ir_unop_fract: - case ir_unop_round_even: - case ir_unop_sin: - case ir_unop_cos: - case ir_unop_sin_reduced: - case ir_unop_cos_reduced: - case ir_unop_dFdx: - case ir_unop_dFdy: - this->type = op0->type; - break; - - case ir_unop_f2i: - case ir_unop_b2i: - case ir_unop_u2i: - this->type = glsl_type::get_instance(GLSL_TYPE_INT, - op0->type->vector_elements, 1); - break; - - case ir_unop_b2f: - case ir_unop_i2f: - case ir_unop_u2f: - this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, - op0->type->vector_elements, 1); - break; - - case ir_unop_f2b: - case ir_unop_i2b: - this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, - op0->type->vector_elements, 1); - break; - - case ir_unop_i2u: - this->type = glsl_type::get_instance(GLSL_TYPE_UINT, - op0->type->vector_elements, 1); - break; - - case ir_unop_noise: - this->type = glsl_type::float_type; - break; - - case ir_unop_any: - this->type = glsl_type::bool_type; - break; - - default: - assert(!"not reached: missing automatic type setup for ir_expression"); - this->type = op0->type; - break; - } -} - -ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) -{ - this->ir_type = ir_type_expression; - - this->operation = ir_expression_operation(op); - this->operands[0] = op0; - this->operands[1] = op1; - this->operands[2] = NULL; - this->operands[3] = NULL; - - assert(op > ir_last_unop); - - switch (this->operation) { - case ir_binop_all_equal: - case ir_binop_any_nequal: - this->type = glsl_type::bool_type; - break; - - case ir_binop_add: - case ir_binop_sub: - case ir_binop_min: - case ir_binop_max: - case ir_binop_pow: - case ir_binop_mul: - case ir_binop_div: - case ir_binop_mod: - if (op0->type->is_scalar()) { - this->type = op1->type; - } else if (op1->type->is_scalar()) { - this->type = op0->type; - } else { - /* FINISHME: matrix types */ - assert(!op0->type->is_matrix() && !op1->type->is_matrix()); - assert(op0->type == op1->type); - this->type = op0->type; - } - break; - - case ir_binop_logic_and: - case ir_binop_logic_xor: - case ir_binop_logic_or: - case ir_binop_bit_and: - case ir_binop_bit_xor: - case ir_binop_bit_or: - if (op0->type->is_scalar()) { - this->type = op1->type; - } else if (op1->type->is_scalar()) { - this->type = op0->type; - } - break; - - case ir_binop_equal: - case ir_binop_nequal: - case ir_binop_lequal: - case ir_binop_gequal: - case ir_binop_less: - case ir_binop_greater: - assert(op0->type == op1->type); - this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, - op0->type->vector_elements, 1); - break; - - case ir_binop_dot: - this->type = glsl_type::float_type; - break; - - case ir_binop_lshift: - case ir_binop_rshift: - this->type = op0->type; - break; - - default: - assert(!"not reached: missing automatic type setup for ir_expression"); - this->type = glsl_type::float_type; - } -} - -unsigned int -ir_expression::get_num_operands(ir_expression_operation op) -{ - assert(op <= ir_last_opcode); - - if (op <= ir_last_unop) - return 1; - - if (op <= ir_last_binop) - return 2; - - if (op == ir_quadop_vector) - return 4; - - assert(false); - return 0; -} - -static const char *const operator_strs[] = { - "~", - "!", - "neg", - "abs", - "sign", - "rcp", - "rsq", - "sqrt", - "exp", - "log", - "exp2", - "log2", - "f2i", - "i2f", - "f2b", - "b2f", - "i2b", - "b2i", - "u2f", - "i2u", - "u2i", - "any", - "trunc", - "ceil", - "floor", - "fract", - "round_even", - "sin", - "cos", - "sin_reduced", - "cos_reduced", - "dFdx", - "dFdy", - "noise", - "+", - "-", - "*", - "/", - "%", - "<", - ">", - "<=", - ">=", - "==", - "!=", - "all_equal", - "any_nequal", - "<<", - ">>", - "&", - "^", - "|", - "&&", - "^^", - "||", - "dot", - "min", - "max", - "pow", - "vector", -}; - -const char *ir_expression::operator_string(ir_expression_operation op) -{ - assert((unsigned int) op < Elements(operator_strs)); - assert(Elements(operator_strs) == (ir_quadop_vector + 1)); - return operator_strs[op]; -} - -const char *ir_expression::operator_string() -{ - return operator_string(this->operation); -} - -const char* -depth_layout_string(ir_depth_layout layout) -{ - switch(layout) { - case ir_depth_layout_none: return ""; - case ir_depth_layout_any: return "depth_any"; - case ir_depth_layout_greater: return "depth_greater"; - case ir_depth_layout_less: return "depth_less"; - case ir_depth_layout_unchanged: return "depth_unchanged"; - - default: - assert(0); - return ""; - } -} - -ir_expression_operation -ir_expression::get_operator(const char *str) -{ - const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); - for (int op = 0; op < operator_count; op++) { - if (strcmp(str, operator_strs[op]) == 0) - return (ir_expression_operation) op; - } - return (ir_expression_operation) -1; -} - -ir_constant::ir_constant() -{ - this->ir_type = ir_type_constant; -} - -ir_constant::ir_constant(const struct glsl_type *type, - const ir_constant_data *data) -{ - assert((type->base_type >= GLSL_TYPE_UINT) - && (type->base_type <= GLSL_TYPE_BOOL)); - - this->ir_type = ir_type_constant; - this->type = type; - memcpy(& this->value, data, sizeof(this->value)); -} - -ir_constant::ir_constant(float f) -{ - this->ir_type = ir_type_constant; - this->type = glsl_type::float_type; - this->value.f[0] = f; - for (int i = 1; i < 16; i++) { - this->value.f[i] = 0; - } -} - -ir_constant::ir_constant(unsigned int u) -{ - this->ir_type = ir_type_constant; - this->type = glsl_type::uint_type; - this->value.u[0] = u; - for (int i = 1; i < 16; i++) { - this->value.u[i] = 0; - } -} - -ir_constant::ir_constant(int i) -{ - this->ir_type = ir_type_constant; - this->type = glsl_type::int_type; - this->value.i[0] = i; - for (int i = 1; i < 16; i++) { - this->value.i[i] = 0; - } -} - -ir_constant::ir_constant(bool b) -{ - this->ir_type = ir_type_constant; - this->type = glsl_type::bool_type; - this->value.b[0] = b; - for (int i = 1; i < 16; i++) { - this->value.b[i] = false; - } -} - -ir_constant::ir_constant(const ir_constant *c, unsigned i) -{ - this->ir_type = ir_type_constant; - this->type = c->type->get_base_type(); - - switch (this->type->base_type) { - case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; - case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; - case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; - case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; - default: assert(!"Should not get here."); break; - } -} - -ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) -{ - this->ir_type = ir_type_constant; - this->type = type; - - assert(type->is_scalar() || type->is_vector() || type->is_matrix() - || type->is_record() || type->is_array()); - - if (type->is_array()) { - this->array_elements = ralloc_array(this, ir_constant *, type->length); - unsigned i = 0; - foreach_list(node, value_list) { - ir_constant *value = (ir_constant *) node; - assert(value->as_constant() != NULL); - - this->array_elements[i++] = value; - } - return; - } - - /* If the constant is a record, the types of each of the entries in - * value_list must be a 1-for-1 match with the structure components. Each - * entry must also be a constant. Just move the nodes from the value_list - * to the list in the ir_constant. - */ - /* FINISHME: Should there be some type checking and / or assertions here? */ - /* FINISHME: Should the new constant take ownership of the nodes from - * FINISHME: value_list, or should it make copies? - */ - if (type->is_record()) { - value_list->move_nodes_to(& this->components); - return; - } - - for (unsigned i = 0; i < 16; i++) { - this->value.u[i] = 0; - } - - ir_constant *value = (ir_constant *) (value_list->head); - - /* Constructors with exactly one scalar argument are special for vectors - * and matrices. For vectors, the scalar value is replicated to fill all - * the components. For matrices, the scalar fills the components of the - * diagonal while the rest is filled with 0. - */ - if (value->type->is_scalar() && value->next->is_tail_sentinel()) { - if (type->is_matrix()) { - /* Matrix - fill diagonal (rest is already set to 0) */ - assert(type->base_type == GLSL_TYPE_FLOAT); - for (unsigned i = 0; i < type->matrix_columns; i++) - this->value.f[i * type->vector_elements + i] = value->value.f[0]; - } else { - /* Vector or scalar - fill all components */ - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - for (unsigned i = 0; i < type->components(); i++) - this->value.u[i] = value->value.u[0]; - break; - case GLSL_TYPE_FLOAT: - for (unsigned i = 0; i < type->components(); i++) - this->value.f[i] = value->value.f[0]; - break; - case GLSL_TYPE_BOOL: - for (unsigned i = 0; i < type->components(); i++) - this->value.b[i] = value->value.b[0]; - break; - default: - assert(!"Should not get here."); - break; - } - } - return; - } - - if (type->is_matrix() && value->type->is_matrix()) { - assert(value->next->is_tail_sentinel()); - - /* From section 5.4.2 of the GLSL 1.20 spec: - * "If a matrix is constructed from a matrix, then each component - * (column i, row j) in the result that has a corresponding component - * (column i, row j) in the argument will be initialized from there." - */ - unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); - unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); - for (unsigned i = 0; i < cols; i++) { - for (unsigned j = 0; j < rows; j++) { - const unsigned src = i * value->type->vector_elements + j; - const unsigned dst = i * type->vector_elements + j; - this->value.f[dst] = value->value.f[src]; - } - } - - /* "All other components will be initialized to the identity matrix." */ - for (unsigned i = cols; i < type->matrix_columns; i++) - this->value.f[i * type->vector_elements + i] = 1.0; - - return; - } - - /* Use each component from each entry in the value_list to initialize one - * component of the constant being constructed. - */ - for (unsigned i = 0; i < type->components(); /* empty */) { - assert(value->as_constant() != NULL); - assert(!value->is_tail_sentinel()); - - for (unsigned j = 0; j < value->type->components(); j++) { - switch (type->base_type) { - case GLSL_TYPE_UINT: - this->value.u[i] = value->get_uint_component(j); - break; - case GLSL_TYPE_INT: - this->value.i[i] = value->get_int_component(j); - break; - case GLSL_TYPE_FLOAT: - this->value.f[i] = value->get_float_component(j); - break; - case GLSL_TYPE_BOOL: - this->value.b[i] = value->get_bool_component(j); - break; - default: - /* FINISHME: What to do? Exceptions are not the answer. - */ - break; - } - - i++; - if (i >= type->components()) - break; - } - - value = (ir_constant *) value->next; - } -} - -ir_constant * -ir_constant::zero(void *mem_ctx, const glsl_type *type) -{ - assert(type->is_numeric() || type->is_boolean()); - - ir_constant *c = new(mem_ctx) ir_constant; - c->type = type; - memset(&c->value, 0, sizeof(c->value)); - - return c; -} - -bool -ir_constant::get_bool_component(unsigned i) const -{ - switch (this->type->base_type) { - case GLSL_TYPE_UINT: return this->value.u[i] != 0; - case GLSL_TYPE_INT: return this->value.i[i] != 0; - case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; - case GLSL_TYPE_BOOL: return this->value.b[i]; - default: assert(!"Should not get here."); break; - } - - /* Must return something to make the compiler happy. This is clearly an - * error case. - */ - return false; -} - -float -ir_constant::get_float_component(unsigned i) const -{ - switch (this->type->base_type) { - case GLSL_TYPE_UINT: return (float) this->value.u[i]; - case GLSL_TYPE_INT: return (float) this->value.i[i]; - case GLSL_TYPE_FLOAT: return this->value.f[i]; - case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; - default: assert(!"Should not get here."); break; - } - - /* Must return something to make the compiler happy. This is clearly an - * error case. - */ - return 0.0; -} - -int -ir_constant::get_int_component(unsigned i) const -{ - switch (this->type->base_type) { - case GLSL_TYPE_UINT: return this->value.u[i]; - case GLSL_TYPE_INT: return this->value.i[i]; - case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; - case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; - default: assert(!"Should not get here."); break; - } - - /* Must return something to make the compiler happy. This is clearly an - * error case. - */ - return 0; -} - -unsigned -ir_constant::get_uint_component(unsigned i) const -{ - switch (this->type->base_type) { - case GLSL_TYPE_UINT: return this->value.u[i]; - case GLSL_TYPE_INT: return this->value.i[i]; - case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; - case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; - default: assert(!"Should not get here."); break; - } - - /* Must return something to make the compiler happy. This is clearly an - * error case. - */ - return 0; -} - -ir_constant * -ir_constant::get_array_element(unsigned i) const -{ - assert(this->type->is_array()); - - /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: - * - * "Behavior is undefined if a shader subscripts an array with an index - * less than 0 or greater than or equal to the size the array was - * declared with." - * - * Most out-of-bounds accesses are removed before things could get this far. - * There are cases where non-constant array index values can get constant - * folded. - */ - if (int(i) < 0) - i = 0; - else if (i >= this->type->length) - i = this->type->length - 1; - - return array_elements[i]; -} - -ir_constant * -ir_constant::get_record_field(const char *name) -{ - int idx = this->type->field_index(name); - - if (idx < 0) - return NULL; - - if (this->components.is_empty()) - return NULL; - - exec_node *node = this->components.head; - for (int i = 0; i < idx; i++) { - node = node->next; - - /* If the end of the list is encountered before the element matching the - * requested field is found, return NULL. - */ - if (node->is_tail_sentinel()) - return NULL; - } - - return (ir_constant *) node; -} - - -bool -ir_constant::has_value(const ir_constant *c) const -{ - if (this->type != c->type) - return false; - - if (this->type->is_array()) { - for (unsigned i = 0; i < this->type->length; i++) { - if (!this->array_elements[i]->has_value(c->array_elements[i])) - return false; - } - return true; - } - - if (this->type->base_type == GLSL_TYPE_STRUCT) { - const exec_node *a_node = this->components.head; - const exec_node *b_node = c->components.head; - - while (!a_node->is_tail_sentinel()) { - assert(!b_node->is_tail_sentinel()); - - const ir_constant *const a_field = (ir_constant *) a_node; - const ir_constant *const b_field = (ir_constant *) b_node; - - if (!a_field->has_value(b_field)) - return false; - - a_node = a_node->next; - b_node = b_node->next; - } - - return true; - } - - for (unsigned i = 0; i < this->type->components(); i++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - if (this->value.u[i] != c->value.u[i]) - return false; - break; - case GLSL_TYPE_INT: - if (this->value.i[i] != c->value.i[i]) - return false; - break; - case GLSL_TYPE_FLOAT: - if (this->value.f[i] != c->value.f[i]) - return false; - break; - case GLSL_TYPE_BOOL: - if (this->value.b[i] != c->value.b[i]) - return false; - break; - default: - assert(!"Should not get here."); - return false; - } - } - - return true; -} - -bool -ir_constant::is_zero() const -{ - if (!this->type->is_scalar() && !this->type->is_vector()) - return false; - - for (unsigned c = 0; c < this->type->vector_elements; c++) { - switch (this->type->base_type) { - case GLSL_TYPE_FLOAT: - if (this->value.f[c] != 0.0) - return false; - break; - case GLSL_TYPE_INT: - if (this->value.i[c] != 0) - return false; - break; - case GLSL_TYPE_UINT: - if (this->value.u[c] != 0) - return false; - break; - case GLSL_TYPE_BOOL: - if (this->value.b[c] != false) - return false; - break; - default: - /* The only other base types are structures, arrays, and samplers. - * Samplers cannot be constants, and the others should have been - * filtered out above. - */ - assert(!"Should not get here."); - return false; - } - } - - return true; -} - -bool -ir_constant::is_one() const -{ - if (!this->type->is_scalar() && !this->type->is_vector()) - return false; - - for (unsigned c = 0; c < this->type->vector_elements; c++) { - switch (this->type->base_type) { - case GLSL_TYPE_FLOAT: - if (this->value.f[c] != 1.0) - return false; - break; - case GLSL_TYPE_INT: - if (this->value.i[c] != 1) - return false; - break; - case GLSL_TYPE_UINT: - if (this->value.u[c] != 1) - return false; - break; - case GLSL_TYPE_BOOL: - if (this->value.b[c] != true) - return false; - break; - default: - /* The only other base types are structures, arrays, and samplers. - * Samplers cannot be constants, and the others should have been - * filtered out above. - */ - assert(!"Should not get here."); - return false; - } - } - - return true; -} - -bool -ir_constant::is_negative_one() const -{ - if (!this->type->is_scalar() && !this->type->is_vector()) - return false; - - if (this->type->is_boolean()) - return false; - - for (unsigned c = 0; c < this->type->vector_elements; c++) { - switch (this->type->base_type) { - case GLSL_TYPE_FLOAT: - if (this->value.f[c] != -1.0) - return false; - break; - case GLSL_TYPE_INT: - if (this->value.i[c] != -1) - return false; - break; - case GLSL_TYPE_UINT: - if (int(this->value.u[c]) != -1) - return false; - break; - default: - /* The only other base types are structures, arrays, samplers, and - * booleans. Samplers cannot be constants, and the others should - * have been filtered out above. - */ - assert(!"Should not get here."); - return false; - } - } - - return true; -} - -ir_loop::ir_loop() -{ - this->ir_type = ir_type_loop; - this->cmp = ir_unop_neg; - this->from = NULL; - this->to = NULL; - this->increment = NULL; - this->counter = NULL; -} - - -ir_dereference_variable::ir_dereference_variable(ir_variable *var) -{ - this->ir_type = ir_type_dereference_variable; - this->var = var; - this->type = (var != NULL) ? var->type : glsl_type::error_type; -} - - -ir_dereference_array::ir_dereference_array(ir_rvalue *value, - ir_rvalue *array_index) -{ - this->ir_type = ir_type_dereference_array; - this->array_index = array_index; - this->set_array(value); -} - - -ir_dereference_array::ir_dereference_array(ir_variable *var, - ir_rvalue *array_index) -{ - void *ctx = ralloc_parent(var); - - this->ir_type = ir_type_dereference_array; - this->array_index = array_index; - this->set_array(new(ctx) ir_dereference_variable(var)); -} - - -void -ir_dereference_array::set_array(ir_rvalue *value) -{ - this->array = value; - this->type = glsl_type::error_type; - - if (this->array != NULL) { - const glsl_type *const vt = this->array->type; - - if (vt->is_array()) { - type = vt->element_type(); - } else if (vt->is_matrix()) { - type = vt->column_type(); - } else if (vt->is_vector()) { - type = vt->get_base_type(); - } - } -} - - -ir_dereference_record::ir_dereference_record(ir_rvalue *value, - const char *field) -{ - this->ir_type = ir_type_dereference_record; - this->record = value; - this->field = ralloc_strdup(this, field); - this->type = (this->record != NULL) - ? this->record->type->field_type(field) : glsl_type::error_type; -} - - -ir_dereference_record::ir_dereference_record(ir_variable *var, - const char *field) -{ - void *ctx = ralloc_parent(var); - - this->ir_type = ir_type_dereference_record; - this->record = new(ctx) ir_dereference_variable(var); - this->field = ralloc_strdup(this, field); - this->type = (this->record != NULL) - ? this->record->type->field_type(field) : glsl_type::error_type; -} - -bool -ir_dereference::is_lvalue() const -{ - ir_variable *var = this->variable_referenced(); - - /* Every l-value derference chain eventually ends in a variable. - */ - if ((var == NULL) || var->read_only) - return false; - - if (this->type->is_array() && !var->array_lvalue) - return false; - - /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: - * - * "Samplers cannot be treated as l-values; hence cannot be used - * as out or inout function parameters, nor can they be - * assigned into." - */ - if (this->type->contains_sampler()) - return false; - - return true; -} - - -const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txs" }; - -const char *ir_texture::opcode_string() -{ - assert((unsigned int) op <= - sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); - return tex_opcode_strs[op]; -} - -ir_texture_opcode -ir_texture::get_opcode(const char *str) -{ - const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); - for (int op = 0; op < count; op++) { - if (strcmp(str, tex_opcode_strs[op]) == 0) - return (ir_texture_opcode) op; - } - return (ir_texture_opcode) -1; -} - - -void -ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type) -{ - assert(sampler != NULL); - assert(type != NULL); - this->sampler = sampler; - this->type = type; - - if (this->op == ir_txs) { - assert(type->base_type == GLSL_TYPE_INT); - } else { - assert(sampler->type->sampler_type == (int) type->base_type); - if (sampler->type->sampler_shadow) - assert(type->vector_elements == 4 || type->vector_elements == 1); - else - assert(type->vector_elements == 4); - } -} - - -void -ir_swizzle::init_mask(const unsigned *comp, unsigned count) -{ - assert((count >= 1) && (count <= 4)); - - memset(&this->mask, 0, sizeof(this->mask)); - this->mask.num_components = count; - - unsigned dup_mask = 0; - switch (count) { - case 4: - assert(comp[3] <= 3); - dup_mask |= (1U << comp[3]) - & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); - this->mask.w = comp[3]; - - case 3: - assert(comp[2] <= 3); - dup_mask |= (1U << comp[2]) - & ((1U << comp[0]) | (1U << comp[1])); - this->mask.z = comp[2]; - - case 2: - assert(comp[1] <= 3); - dup_mask |= (1U << comp[1]) - & ((1U << comp[0])); - this->mask.y = comp[1]; - - case 1: - assert(comp[0] <= 3); - this->mask.x = comp[0]; - } - - this->mask.has_duplicates = dup_mask != 0; - - /* Based on the number of elements in the swizzle and the base type - * (i.e., float, int, unsigned, or bool) of the vector being swizzled, - * generate the type of the resulting value. - */ - type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); -} - -ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, - unsigned w, unsigned count) - : val(val) -{ - const unsigned components[4] = { x, y, z, w }; - this->ir_type = ir_type_swizzle; - this->init_mask(components, count); -} - -ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, - unsigned count) - : val(val) -{ - this->ir_type = ir_type_swizzle; - this->init_mask(comp, count); -} - -ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) -{ - this->ir_type = ir_type_swizzle; - this->val = val; - this->mask = mask; - this->type = glsl_type::get_instance(val->type->base_type, - mask.num_components, 1); -} - -#define X 1 -#define R 5 -#define S 9 -#define I 13 - -ir_swizzle * -ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) -{ - void *ctx = ralloc_parent(val); - - /* For each possible swizzle character, this table encodes the value in - * \c idx_map that represents the 0th element of the vector. For invalid - * swizzle characters (e.g., 'k'), a special value is used that will allow - * detection of errors. - */ - static const unsigned char base_idx[26] = { - /* a b c d e f g h i j k l m */ - R, R, I, I, I, I, R, I, I, I, I, I, I, - /* n o p q r s t u v w x y z */ - I, I, S, S, R, S, S, I, I, X, X, X, X - }; - - /* Each valid swizzle character has an entry in the previous table. This - * table encodes the base index encoded in the previous table plus the actual - * index of the swizzle character. When processing swizzles, the first - * character in the string is indexed in the previous table. Each character - * in the string is indexed in this table, and the value found there has the - * value form the first table subtracted. The result must be on the range - * [0,3]. - * - * For example, the string "wzyx" will get X from the first table. Each of - * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After - * subtraction, the swizzle values are { 3, 2, 1, 0 }. - * - * The string "wzrg" will get X from the first table. Each of the characters - * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the - * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range - * [0,3], the error is detected. - */ - static const unsigned char idx_map[26] = { - /* a b c d e f g h i j k l m */ - R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, - /* n o p q r s t u v w x y z */ - 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 - }; - - int swiz_idx[4] = { 0, 0, 0, 0 }; - unsigned i; - - - /* Validate the first character in the swizzle string and look up the base - * index value as described above. - */ - if ((str[0] < 'a') || (str[0] > 'z')) - return NULL; - - const unsigned base = base_idx[str[0] - 'a']; - - - for (i = 0; (i < 4) && (str[i] != '\0'); i++) { - /* Validate the next character, and, as described above, convert it to a - * swizzle index. - */ - if ((str[i] < 'a') || (str[i] > 'z')) - return NULL; - - swiz_idx[i] = idx_map[str[i] - 'a'] - base; - if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) - return NULL; - } - - if (str[i] != '\0') - return NULL; - - return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], - swiz_idx[3], i); -} - -#undef X -#undef R -#undef S -#undef I - -ir_variable * -ir_swizzle::variable_referenced() const -{ - return this->val->variable_referenced(); -} - - -ir_variable::ir_variable(const struct glsl_type *type, const char *name, - ir_variable_mode mode) - : max_array_access(0), read_only(false), centroid(false), invariant(false), - mode(mode), interpolation(ir_var_smooth), array_lvalue(false) -{ - this->ir_type = ir_type_variable; - this->type = type; - this->name = ralloc_strdup(this, name); - this->explicit_location = false; - this->location = -1; - this->warn_extension = NULL; - this->constant_value = NULL; - this->origin_upper_left = false; - this->pixel_center_integer = false; - this->depth_layout = ir_depth_layout_none; - this->used = false; - - if (type && type->base_type == GLSL_TYPE_SAMPLER) - this->read_only = true; -} - - -const char * -ir_variable::interpolation_string() const -{ - switch (this->interpolation) { - case ir_var_smooth: return "smooth"; - case ir_var_flat: return "flat"; - case ir_var_noperspective: return "noperspective"; - } - - assert(!"Should not get here."); - return ""; -} - - -unsigned -ir_variable::component_slots() const -{ - /* FINISHME: Sparsely accessed arrays require fewer slots. */ - return this->type->component_slots(); -} - - -ir_function_signature::ir_function_signature(const glsl_type *return_type) - : return_type(return_type), is_defined(false), _function(NULL) -{ - this->ir_type = ir_type_function_signature; - this->is_builtin = false; -} - - -static bool -modes_match(unsigned a, unsigned b) -{ - if (a == b) - return true; - - /* Accept "in" vs. "const in" */ - if ((a == ir_var_const_in && b == ir_var_in) || - (b == ir_var_const_in && a == ir_var_in)) - return true; - - return false; -} - - -const char * -ir_function_signature::qualifiers_match(exec_list *params) -{ - exec_list_iterator iter_a = parameters.iterator(); - exec_list_iterator iter_b = params->iterator(); - - /* check that the qualifiers match. */ - while (iter_a.has_next()) { - ir_variable *a = (ir_variable *)iter_a.get(); - ir_variable *b = (ir_variable *)iter_b.get(); - - if (a->read_only != b->read_only || - !modes_match(a->mode, b->mode) || - a->interpolation != b->interpolation || - a->centroid != b->centroid) { - - /* parameter a's qualifiers don't match */ - return a->name; - } - - iter_a.next(); - iter_b.next(); - } - return NULL; -} - - -void -ir_function_signature::replace_parameters(exec_list *new_params) -{ - /* Destroy all of the previous parameter information. If the previous - * parameter information comes from the function prototype, it may either - * specify incorrect parameter names or not have names at all. - */ - foreach_iter(exec_list_iterator, iter, parameters) { - assert(((ir_instruction *) iter.get())->as_variable() != NULL); - - iter.remove(); - } - - new_params->move_nodes_to(¶meters); -} - - -ir_function::ir_function(const char *name) -{ - this->ir_type = ir_type_function; - this->name = ralloc_strdup(this, name); -} - - -bool -ir_function::has_user_signature() -{ - foreach_list(n, &this->signatures) { - ir_function_signature *const sig = (ir_function_signature *) n; - if (!sig->is_builtin) - return true; - } - return false; -} - - -ir_call * -ir_call::get_error_instruction(void *ctx) -{ - ir_call *call = new(ctx) ir_call; - - call->type = glsl_type::error_type; - return call; -} - -void -ir_call::set_callee(ir_function_signature *sig) -{ - assert((this->type == NULL) || (this->type == sig->return_type)); - - this->callee = sig; -} - -void -visit_exec_list(exec_list *list, ir_visitor *visitor) -{ - foreach_iter(exec_list_iterator, iter, *list) { - ((ir_instruction *)iter.get())->accept(visitor); - } -} - - -static void -steal_memory(ir_instruction *ir, void *new_ctx) -{ - ir_variable *var = ir->as_variable(); - ir_constant *constant = ir->as_constant(); - if (var != NULL && var->constant_value != NULL) - steal_memory(var->constant_value, ir); - - /* The components of aggregate constants are not visited by the normal - * visitor, so steal their values by hand. - */ - if (constant != NULL) { - if (constant->type->is_record()) { - foreach_iter(exec_list_iterator, iter, constant->components) { - ir_constant *field = (ir_constant *)iter.get(); - steal_memory(field, ir); - } - } else if (constant->type->is_array()) { - for (unsigned int i = 0; i < constant->type->length; i++) { - steal_memory(constant->array_elements[i], ir); - } - } - } - - ralloc_steal(new_ctx, ir); -} - - -void -reparent_ir(exec_list *list, void *mem_ctx) -{ - foreach_list(node, list) { - visit_tree((ir_instruction *) node, steal_memory, mem_ctx); - } -} - - -static ir_rvalue * -try_min_one(ir_rvalue *ir) -{ - ir_expression *expr = ir->as_expression(); - - if (!expr || expr->operation != ir_binop_min) - return NULL; - - if (expr->operands[0]->is_one()) - return expr->operands[1]; - - if (expr->operands[1]->is_one()) - return expr->operands[0]; - - return NULL; -} - -static ir_rvalue * -try_max_zero(ir_rvalue *ir) -{ - ir_expression *expr = ir->as_expression(); - - if (!expr || expr->operation != ir_binop_max) - return NULL; - - if (expr->operands[0]->is_zero()) - return expr->operands[1]; - - if (expr->operands[1]->is_zero()) - return expr->operands[0]; - - return NULL; -} - -ir_rvalue * -ir_rvalue::as_rvalue_to_saturate() -{ - ir_expression *expr = this->as_expression(); - - if (!expr) - return NULL; - - ir_rvalue *max_zero = try_max_zero(expr); - if (max_zero) { - return try_min_one(max_zero); - } else { - ir_rvalue *min_one = try_min_one(expr); - if (min_one) { - return try_max_zero(min_one); - } - } - - return NULL; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include "main/core.h" /* for MAX2 */ +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +ir_rvalue::ir_rvalue() +{ + this->type = glsl_type::error_type; +} + +bool ir_rvalue::is_zero() const +{ + return false; +} + +bool ir_rvalue::is_one() const +{ + return false; +} + +bool ir_rvalue::is_negative_one() const +{ + return false; +} + +/** + * Modify the swizzle make to move one component to another + * + * \param m IR swizzle to be modified + * \param from Component in the RHS that is to be swizzled + * \param to Desired swizzle location of \c from + */ +static void +update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) +{ + switch (to) { + case 0: m.x = from; break; + case 1: m.y = from; break; + case 2: m.z = from; break; + case 3: m.w = from; break; + default: assert(!"Should not get here."); + } + + m.num_components = MAX2(m.num_components, (to + 1)); +} + +void +ir_assignment::set_lhs(ir_rvalue *lhs) +{ + void *mem_ctx = this; + bool swizzled = false; + + while (lhs != NULL) { + ir_swizzle *swiz = lhs->as_swizzle(); + + if (swiz == NULL) + break; + + unsigned write_mask = 0; + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + + for (unsigned i = 0; i < swiz->mask.num_components; i++) { + unsigned c = 0; + + switch (i) { + case 0: c = swiz->mask.x; break; + case 1: c = swiz->mask.y; break; + case 2: c = swiz->mask.z; break; + case 3: c = swiz->mask.w; break; + default: assert(!"Should not get here."); + } + + write_mask |= (((this->write_mask >> i) & 1) << c); + update_rhs_swizzle(rhs_swiz, i, c); + } + + this->write_mask = write_mask; + lhs = swiz->val; + + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + swizzled = true; + } + + if (swizzled) { + /* Now, RHS channels line up with the LHS writemask. Collapse it + * to just the channels that will be written. + */ + ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; + int rhs_chan = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + update_rhs_swizzle(rhs_swiz, i, rhs_chan++); + } + this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); + } + + assert((lhs == NULL) || lhs->as_dereference()); + + this->lhs = (ir_dereference *) lhs; +} + +ir_variable * +ir_assignment::whole_variable_written() +{ + ir_variable *v = this->lhs->whole_variable_referenced(); + + if (v == NULL) + return NULL; + + if (v->type->is_scalar()) + return v; + + if (v->type->is_vector()) { + const unsigned mask = (1U << v->type->vector_elements) - 1; + + if (mask != this->write_mask) + return NULL; + } + + /* Either all the vector components are assigned or the variable is some + * composite type (and the whole thing is assigned. + */ + return v; +} + +ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, + ir_rvalue *condition, unsigned write_mask) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + this->lhs = lhs; + this->write_mask = write_mask; + + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (write_mask & (1 << i)) + lhs_components++; + } + + assert(lhs_components == this->rhs->type->vector_elements); + } +} + +ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, + ir_rvalue *condition) +{ + this->ir_type = ir_type_assignment; + this->condition = condition; + this->rhs = rhs; + + /* If the RHS is a vector type, assume that all components of the vector + * type are being written to the LHS. The write mask comes from the RHS + * because we can have a case where the LHS is a vec4 and the RHS is a + * vec3. In that case, the assignment is: + * + * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) + */ + if (rhs->type->is_vector()) + this->write_mask = (1U << rhs->type->vector_elements) - 1; + else if (rhs->type->is_scalar()) + this->write_mask = 1; + else + this->write_mask = 0; + + this->set_lhs(lhs); +} + + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0) +{ + assert(get_num_operands(ir_expression_operation(op)) == 1); + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = NULL; + this->operands[2] = NULL; + this->operands[3] = NULL; +} + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1) +{ + assert(((op1 == NULL) && (get_num_operands(ir_expression_operation(op)) == 1)) + || (get_num_operands(ir_expression_operation(op)) == 2)); + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = NULL; + this->operands[3] = NULL; +} + +ir_expression::ir_expression(int op, const struct glsl_type *type, + ir_rvalue *op0, ir_rvalue *op1, + ir_rvalue *op2, ir_rvalue *op3) +{ + this->ir_type = ir_type_expression; + this->type = type; + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = op2; + this->operands[3] = op3; +} + +ir_expression::ir_expression(int op, ir_rvalue *op0) +{ + this->ir_type = ir_type_expression; + + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = NULL; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op <= ir_last_unop); + + switch (this->operation) { + case ir_unop_bit_not: + case ir_unop_logic_not: + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + case ir_unop_trunc: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_round_even: + case ir_unop_sin: + case ir_unop_cos: + case ir_unop_sin_reduced: + case ir_unop_cos_reduced: + case ir_unop_dFdx: + case ir_unop_dFdy: + this->type = op0->type; + break; + + case ir_unop_f2i: + case ir_unop_b2i: + case ir_unop_u2i: + this->type = glsl_type::get_instance(GLSL_TYPE_INT, + op0->type->vector_elements, 1); + break; + + case ir_unop_b2f: + case ir_unop_i2f: + case ir_unop_u2f: + this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + op0->type->vector_elements, 1); + break; + + case ir_unop_f2b: + case ir_unop_i2b: + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, + op0->type->vector_elements, 1); + break; + + case ir_unop_i2u: + this->type = glsl_type::get_instance(GLSL_TYPE_UINT, + op0->type->vector_elements, 1); + break; + + case ir_unop_noise: + this->type = glsl_type::float_type; + break; + + case ir_unop_any: + this->type = glsl_type::bool_type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = op0->type; + break; + } +} + +ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) +{ + this->ir_type = ir_type_expression; + + this->operation = ir_expression_operation(op); + this->operands[0] = op0; + this->operands[1] = op1; + this->operands[2] = NULL; + this->operands[3] = NULL; + + assert(op > ir_last_unop); + + switch (this->operation) { + case ir_binop_all_equal: + case ir_binop_any_nequal: + this->type = glsl_type::bool_type; + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } else { + /* FINISHME: matrix types */ + assert(!op0->type->is_matrix() && !op1->type->is_matrix()); + assert(op0->type == op1->type); + this->type = op0->type; + } + break; + + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + if (op0->type->is_scalar()) { + this->type = op1->type; + } else if (op1->type->is_scalar()) { + this->type = op0->type; + } + break; + + case ir_binop_equal: + case ir_binop_nequal: + case ir_binop_lequal: + case ir_binop_gequal: + case ir_binop_less: + case ir_binop_greater: + assert(op0->type == op1->type); + this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, + op0->type->vector_elements, 1); + break; + + case ir_binop_dot: + this->type = glsl_type::float_type; + break; + + case ir_binop_lshift: + case ir_binop_rshift: + this->type = op0->type; + break; + + default: + assert(!"not reached: missing automatic type setup for ir_expression"); + this->type = glsl_type::float_type; + } +} + +unsigned int +ir_expression::get_num_operands(ir_expression_operation op) +{ + assert(op <= ir_last_opcode); + + if (op <= ir_last_unop) + return 1; + + if (op <= ir_last_binop) + return 2; + + if (op == ir_quadop_vector) + return 4; + + assert(false); + return 0; +} + +static const char *const operator_strs[] = { + "~", + "!", + "neg", + "abs", + "sign", + "rcp", + "rsq", + "sqrt", + "exp", + "log", + "exp2", + "log2", + "f2i", + "i2f", + "f2b", + "b2f", + "i2b", + "b2i", + "u2f", + "i2u", + "u2i", + "any", + "trunc", + "ceil", + "floor", + "fract", + "round_even", + "sin", + "cos", + "sin_reduced", + "cos_reduced", + "dFdx", + "dFdy", + "noise", + "+", + "-", + "*", + "/", + "%", + "<", + ">", + "<=", + ">=", + "==", + "!=", + "all_equal", + "any_nequal", + "<<", + ">>", + "&", + "^", + "|", + "&&", + "^^", + "||", + "dot", + "min", + "max", + "pow", + "vector", +}; + +const char *ir_expression::operator_string(ir_expression_operation op) +{ + assert((unsigned int) op < Elements(operator_strs)); + assert(Elements(operator_strs) == (ir_quadop_vector + 1)); + return operator_strs[op]; +} + +const char *ir_expression::operator_string() +{ + return operator_string(this->operation); +} + +const char* +depth_layout_string(ir_depth_layout layout) +{ + switch(layout) { + case ir_depth_layout_none: return ""; + case ir_depth_layout_any: return "depth_any"; + case ir_depth_layout_greater: return "depth_greater"; + case ir_depth_layout_less: return "depth_less"; + case ir_depth_layout_unchanged: return "depth_unchanged"; + + default: + assert(0); + return ""; + } +} + +ir_expression_operation +ir_expression::get_operator(const char *str) +{ + const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); + for (int op = 0; op < operator_count; op++) { + if (strcmp(str, operator_strs[op]) == 0) + return (ir_expression_operation) op; + } + return (ir_expression_operation) -1; +} + +ir_constant::ir_constant() +{ + this->ir_type = ir_type_constant; +} + +ir_constant::ir_constant(const struct glsl_type *type, + const ir_constant_data *data) +{ + assert((type->base_type >= GLSL_TYPE_UINT) + && (type->base_type <= GLSL_TYPE_BOOL)); + + this->ir_type = ir_type_constant; + this->type = type; + memcpy(& this->value, data, sizeof(this->value)); +} + +ir_constant::ir_constant(float f) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::float_type; + this->value.f[0] = f; + for (int i = 1; i < 16; i++) { + this->value.f[i] = 0; + } +} + +ir_constant::ir_constant(unsigned int u) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::uint_type; + this->value.u[0] = u; + for (int i = 1; i < 16; i++) { + this->value.u[i] = 0; + } +} + +ir_constant::ir_constant(int i) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::int_type; + this->value.i[0] = i; + for (int i = 1; i < 16; i++) { + this->value.i[i] = 0; + } +} + +ir_constant::ir_constant(bool b) +{ + this->ir_type = ir_type_constant; + this->type = glsl_type::bool_type; + this->value.b[0] = b; + for (int i = 1; i < 16; i++) { + this->value.b[i] = false; + } +} + +ir_constant::ir_constant(const ir_constant *c, unsigned i) +{ + this->ir_type = ir_type_constant; + this->type = c->type->get_base_type(); + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; + case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; + case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; + case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; + default: assert(!"Should not get here."); break; + } +} + +ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) +{ + this->ir_type = ir_type_constant; + this->type = type; + + assert(type->is_scalar() || type->is_vector() || type->is_matrix() + || type->is_record() || type->is_array()); + + if (type->is_array()) { + this->array_elements = ralloc_array(this, ir_constant *, type->length); + unsigned i = 0; + foreach_list(node, value_list) { + ir_constant *value = (ir_constant *) node; + assert(value->as_constant() != NULL); + + this->array_elements[i++] = value; + } + return; + } + + /* If the constant is a record, the types of each of the entries in + * value_list must be a 1-for-1 match with the structure components. Each + * entry must also be a constant. Just move the nodes from the value_list + * to the list in the ir_constant. + */ + /* FINISHME: Should there be some type checking and / or assertions here? */ + /* FINISHME: Should the new constant take ownership of the nodes from + * FINISHME: value_list, or should it make copies? + */ + if (type->is_record()) { + value_list->move_nodes_to(& this->components); + return; + } + + for (unsigned i = 0; i < 16; i++) { + this->value.u[i] = 0; + } + + ir_constant *value = (ir_constant *) (value_list->head); + + /* Constructors with exactly one scalar argument are special for vectors + * and matrices. For vectors, the scalar value is replicated to fill all + * the components. For matrices, the scalar fills the components of the + * diagonal while the rest is filled with 0. + */ + if (value->type->is_scalar() && value->next->is_tail_sentinel()) { + if (type->is_matrix()) { + /* Matrix - fill diagonal (rest is already set to 0) */ + assert(type->base_type == GLSL_TYPE_FLOAT); + for (unsigned i = 0; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = value->value.f[0]; + } else { + /* Vector or scalar - fill all components */ + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < type->components(); i++) + this->value.u[i] = value->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < type->components(); i++) + this->value.f[i] = value->value.f[0]; + break; + case GLSL_TYPE_BOOL: + for (unsigned i = 0; i < type->components(); i++) + this->value.b[i] = value->value.b[0]; + break; + default: + assert(!"Should not get here."); + break; + } + } + return; + } + + if (type->is_matrix() && value->type->is_matrix()) { + assert(value->next->is_tail_sentinel()); + + /* From section 5.4.2 of the GLSL 1.20 spec: + * "If a matrix is constructed from a matrix, then each component + * (column i, row j) in the result that has a corresponding component + * (column i, row j) in the argument will be initialized from there." + */ + unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); + unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); + for (unsigned i = 0; i < cols; i++) { + for (unsigned j = 0; j < rows; j++) { + const unsigned src = i * value->type->vector_elements + j; + const unsigned dst = i * type->vector_elements + j; + this->value.f[dst] = value->value.f[src]; + } + } + + /* "All other components will be initialized to the identity matrix." */ + for (unsigned i = cols; i < type->matrix_columns; i++) + this->value.f[i * type->vector_elements + i] = 1.0; + + return; + } + + /* Use each component from each entry in the value_list to initialize one + * component of the constant being constructed. + */ + for (unsigned i = 0; i < type->components(); /* empty */) { + assert(value->as_constant() != NULL); + assert(!value->is_tail_sentinel()); + + for (unsigned j = 0; j < value->type->components(); j++) { + switch (type->base_type) { + case GLSL_TYPE_UINT: + this->value.u[i] = value->get_uint_component(j); + break; + case GLSL_TYPE_INT: + this->value.i[i] = value->get_int_component(j); + break; + case GLSL_TYPE_FLOAT: + this->value.f[i] = value->get_float_component(j); + break; + case GLSL_TYPE_BOOL: + this->value.b[i] = value->get_bool_component(j); + break; + default: + /* FINISHME: What to do? Exceptions are not the answer. + */ + break; + } + + i++; + if (i >= type->components()) + break; + } + + value = (ir_constant *) value->next; + } +} + +ir_constant * +ir_constant::zero(void *mem_ctx, const glsl_type *type) +{ + assert(type->is_numeric() || type->is_boolean()); + + ir_constant *c = new(mem_ctx) ir_constant; + c->type = type; + memset(&c->value, 0, sizeof(c->value)); + + return c; +} + +bool +ir_constant::get_bool_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i] != 0; + case GLSL_TYPE_INT: return this->value.i[i] != 0; + case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; + case GLSL_TYPE_BOOL: return this->value.b[i]; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return false; +} + +float +ir_constant::get_float_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return (float) this->value.u[i]; + case GLSL_TYPE_INT: return (float) this->value.i[i]; + case GLSL_TYPE_FLOAT: return this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0.0; +} + +int +ir_constant::get_int_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +unsigned +ir_constant::get_uint_component(unsigned i) const +{ + switch (this->type->base_type) { + case GLSL_TYPE_UINT: return this->value.u[i]; + case GLSL_TYPE_INT: return this->value.i[i]; + case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; + case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; + default: assert(!"Should not get here."); break; + } + + /* Must return something to make the compiler happy. This is clearly an + * error case. + */ + return 0; +} + +ir_constant * +ir_constant::get_array_element(unsigned i) const +{ + assert(this->type->is_array()); + + /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "Behavior is undefined if a shader subscripts an array with an index + * less than 0 or greater than or equal to the size the array was + * declared with." + * + * Most out-of-bounds accesses are removed before things could get this far. + * There are cases where non-constant array index values can get constant + * folded. + */ + if (int(i) < 0) + i = 0; + else if (i >= this->type->length) + i = this->type->length - 1; + + return array_elements[i]; +} + +ir_constant * +ir_constant::get_record_field(const char *name) +{ + int idx = this->type->field_index(name); + + if (idx < 0) + return NULL; + + if (this->components.is_empty()) + return NULL; + + exec_node *node = this->components.head; + for (int i = 0; i < idx; i++) { + node = node->next; + + /* If the end of the list is encountered before the element matching the + * requested field is found, return NULL. + */ + if (node->is_tail_sentinel()) + return NULL; + } + + return (ir_constant *) node; +} + + +bool +ir_constant::has_value(const ir_constant *c) const +{ + if (this->type != c->type) + return false; + + if (this->type->is_array()) { + for (unsigned i = 0; i < this->type->length; i++) { + if (!this->array_elements[i]->has_value(c->array_elements[i])) + return false; + } + return true; + } + + if (this->type->base_type == GLSL_TYPE_STRUCT) { + const exec_node *a_node = this->components.head; + const exec_node *b_node = c->components.head; + + while (!a_node->is_tail_sentinel()) { + assert(!b_node->is_tail_sentinel()); + + const ir_constant *const a_field = (ir_constant *) a_node; + const ir_constant *const b_field = (ir_constant *) b_node; + + if (!a_field->has_value(b_field)) + return false; + + a_node = a_node->next; + b_node = b_node->next; + } + + return true; + } + + for (unsigned i = 0; i < this->type->components(); i++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (this->value.u[i] != c->value.u[i]) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[i] != c->value.i[i]) + return false; + break; + case GLSL_TYPE_FLOAT: + if (this->value.f[i] != c->value.f[i]) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[i] != c->value.b[i]) + return false; + break; + default: + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_zero() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != 0.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != 0) + return false; + break; + case GLSL_TYPE_UINT: + if (this->value.u[c] != 0) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[c] != false) + return false; + break; + default: + /* The only other base types are structures, arrays, and samplers. + * Samplers cannot be constants, and the others should have been + * filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_one() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != 1.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != 1) + return false; + break; + case GLSL_TYPE_UINT: + if (this->value.u[c] != 1) + return false; + break; + case GLSL_TYPE_BOOL: + if (this->value.b[c] != true) + return false; + break; + default: + /* The only other base types are structures, arrays, and samplers. + * Samplers cannot be constants, and the others should have been + * filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +bool +ir_constant::is_negative_one() const +{ + if (!this->type->is_scalar() && !this->type->is_vector()) + return false; + + if (this->type->is_boolean()) + return false; + + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_FLOAT: + if (this->value.f[c] != -1.0) + return false; + break; + case GLSL_TYPE_INT: + if (this->value.i[c] != -1) + return false; + break; + case GLSL_TYPE_UINT: + if (int(this->value.u[c]) != -1) + return false; + break; + default: + /* The only other base types are structures, arrays, samplers, and + * booleans. Samplers cannot be constants, and the others should + * have been filtered out above. + */ + assert(!"Should not get here."); + return false; + } + } + + return true; +} + +ir_loop::ir_loop() +{ + this->ir_type = ir_type_loop; + this->cmp = ir_unop_neg; + this->from = NULL; + this->to = NULL; + this->increment = NULL; + this->counter = NULL; +} + + +ir_dereference_variable::ir_dereference_variable(ir_variable *var) +{ + this->ir_type = ir_type_dereference_variable; + this->var = var; + this->type = (var != NULL) ? var->type : glsl_type::error_type; +} + + +ir_dereference_array::ir_dereference_array(ir_rvalue *value, + ir_rvalue *array_index) +{ + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(value); +} + + +ir_dereference_array::ir_dereference_array(ir_variable *var, + ir_rvalue *array_index) +{ + void *ctx = ralloc_parent(var); + + this->ir_type = ir_type_dereference_array; + this->array_index = array_index; + this->set_array(new(ctx) ir_dereference_variable(var)); +} + + +void +ir_dereference_array::set_array(ir_rvalue *value) +{ + this->array = value; + this->type = glsl_type::error_type; + + if (this->array != NULL) { + const glsl_type *const vt = this->array->type; + + if (vt->is_array()) { + type = vt->element_type(); + } else if (vt->is_matrix()) { + type = vt->column_type(); + } else if (vt->is_vector()) { + type = vt->get_base_type(); + } + } +} + + +ir_dereference_record::ir_dereference_record(ir_rvalue *value, + const char *field) +{ + this->ir_type = ir_type_dereference_record; + this->record = value; + this->field = ralloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + + +ir_dereference_record::ir_dereference_record(ir_variable *var, + const char *field) +{ + void *ctx = ralloc_parent(var); + + this->ir_type = ir_type_dereference_record; + this->record = new(ctx) ir_dereference_variable(var); + this->field = ralloc_strdup(this, field); + this->type = (this->record != NULL) + ? this->record->type->field_type(field) : glsl_type::error_type; +} + +bool +ir_dereference::is_lvalue() const +{ + ir_variable *var = this->variable_referenced(); + + /* Every l-value derference chain eventually ends in a variable. + */ + if ((var == NULL) || var->read_only) + return false; + + if (this->type->is_array() && !var->array_lvalue) + return false; + + /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: + * + * "Samplers cannot be treated as l-values; hence cannot be used + * as out or inout function parameters, nor can they be + * assigned into." + */ + if (this->type->contains_sampler()) + return false; + + return true; +} + + +const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txs" }; + +const char *ir_texture::opcode_string() +{ + assert((unsigned int) op <= + sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); + return tex_opcode_strs[op]; +} + +ir_texture_opcode +ir_texture::get_opcode(const char *str) +{ + const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); + for (int op = 0; op < count; op++) { + if (strcmp(str, tex_opcode_strs[op]) == 0) + return (ir_texture_opcode) op; + } + return (ir_texture_opcode) -1; +} + + +void +ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type) +{ + assert(sampler != NULL); + assert(type != NULL); + this->sampler = sampler; + this->type = type; + + if (this->op == ir_txs) { + assert(type->base_type == GLSL_TYPE_INT); + } else { + assert(sampler->type->sampler_type == (int) type->base_type); + if (sampler->type->sampler_shadow) + assert(type->vector_elements == 4 || type->vector_elements == 1); + else + assert(type->vector_elements == 4); + } +} + + +void +ir_swizzle::init_mask(const unsigned *comp, unsigned count) +{ + assert((count >= 1) && (count <= 4)); + + memset(&this->mask, 0, sizeof(this->mask)); + this->mask.num_components = count; + + unsigned dup_mask = 0; + switch (count) { + case 4: + assert(comp[3] <= 3); + dup_mask |= (1U << comp[3]) + & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); + this->mask.w = comp[3]; + + case 3: + assert(comp[2] <= 3); + dup_mask |= (1U << comp[2]) + & ((1U << comp[0]) | (1U << comp[1])); + this->mask.z = comp[2]; + + case 2: + assert(comp[1] <= 3); + dup_mask |= (1U << comp[1]) + & ((1U << comp[0])); + this->mask.y = comp[1]; + + case 1: + assert(comp[0] <= 3); + this->mask.x = comp[0]; + } + + this->mask.has_duplicates = dup_mask != 0; + + /* Based on the number of elements in the swizzle and the base type + * (i.e., float, int, unsigned, or bool) of the vector being swizzled, + * generate the type of the resulting value. + */ + type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, + unsigned w, unsigned count) + : val(val) +{ + const unsigned components[4] = { x, y, z, w }; + this->ir_type = ir_type_swizzle; + this->init_mask(components, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, + unsigned count) + : val(val) +{ + this->ir_type = ir_type_swizzle; + this->init_mask(comp, count); +} + +ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) +{ + this->ir_type = ir_type_swizzle; + this->val = val; + this->mask = mask; + this->type = glsl_type::get_instance(val->type->base_type, + mask.num_components, 1); +} + +#define X 1 +#define R 5 +#define S 9 +#define I 13 + +ir_swizzle * +ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) +{ + void *ctx = ralloc_parent(val); + + /* For each possible swizzle character, this table encodes the value in + * \c idx_map that represents the 0th element of the vector. For invalid + * swizzle characters (e.g., 'k'), a special value is used that will allow + * detection of errors. + */ + static const unsigned char base_idx[26] = { + /* a b c d e f g h i j k l m */ + R, R, I, I, I, I, R, I, I, I, I, I, I, + /* n o p q r s t u v w x y z */ + I, I, S, S, R, S, S, I, I, X, X, X, X + }; + + /* Each valid swizzle character has an entry in the previous table. This + * table encodes the base index encoded in the previous table plus the actual + * index of the swizzle character. When processing swizzles, the first + * character in the string is indexed in the previous table. Each character + * in the string is indexed in this table, and the value found there has the + * value form the first table subtracted. The result must be on the range + * [0,3]. + * + * For example, the string "wzyx" will get X from the first table. Each of + * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After + * subtraction, the swizzle values are { 3, 2, 1, 0 }. + * + * The string "wzrg" will get X from the first table. Each of the characters + * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the + * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range + * [0,3], the error is detected. + */ + static const unsigned char idx_map[26] = { + /* a b c d e f g h i j k l m */ + R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, + /* n o p q r s t u v w x y z */ + 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 + }; + + int swiz_idx[4] = { 0, 0, 0, 0 }; + unsigned i; + + + /* Validate the first character in the swizzle string and look up the base + * index value as described above. + */ + if ((str[0] < 'a') || (str[0] > 'z')) + return NULL; + + const unsigned base = base_idx[str[0] - 'a']; + + + for (i = 0; (i < 4) && (str[i] != '\0'); i++) { + /* Validate the next character, and, as described above, convert it to a + * swizzle index. + */ + if ((str[i] < 'a') || (str[i] > 'z')) + return NULL; + + swiz_idx[i] = idx_map[str[i] - 'a'] - base; + if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) + return NULL; + } + + if (str[i] != '\0') + return NULL; + + return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], + swiz_idx[3], i); +} + +#undef X +#undef R +#undef S +#undef I + +ir_variable * +ir_swizzle::variable_referenced() const +{ + return this->val->variable_referenced(); +} + + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) + : max_array_access(0), read_only(false), centroid(false), invariant(false), + mode(mode), interpolation(ir_var_smooth), array_lvalue(false) +{ + this->ir_type = ir_type_variable; + this->type = type; + this->name = ralloc_strdup(this, name); + this->explicit_location = false; + this->location = -1; + this->warn_extension = NULL; + this->constant_value = NULL; + this->origin_upper_left = false; + this->pixel_center_integer = false; + this->depth_layout = ir_depth_layout_none; + this->used = false; + + if (type && type->base_type == GLSL_TYPE_SAMPLER) + this->read_only = true; +} + + +const char * +ir_variable::interpolation_string() const +{ + switch (this->interpolation) { + case ir_var_smooth: return "smooth"; + case ir_var_flat: return "flat"; + case ir_var_noperspective: return "noperspective"; + } + + assert(!"Should not get here."); + return ""; +} + + +unsigned +ir_variable::component_slots() const +{ + /* FINISHME: Sparsely accessed arrays require fewer slots. */ + return this->type->component_slots(); +} + + +ir_function_signature::ir_function_signature(const glsl_type *return_type) + : return_type(return_type), is_defined(false), _function(NULL) +{ + this->ir_type = ir_type_function_signature; + this->is_builtin = false; +} + + +static bool +modes_match(unsigned a, unsigned b) +{ + if (a == b) + return true; + + /* Accept "in" vs. "const in" */ + if ((a == ir_var_const_in && b == ir_var_in) || + (b == ir_var_const_in && a == ir_var_in)) + return true; + + return false; +} + + +const char * +ir_function_signature::qualifiers_match(exec_list *params) +{ + exec_list_iterator iter_a = parameters.iterator(); + exec_list_iterator iter_b = params->iterator(); + + /* check that the qualifiers match. */ + while (iter_a.has_next()) { + ir_variable *a = (ir_variable *)iter_a.get(); + ir_variable *b = (ir_variable *)iter_b.get(); + + if (a->read_only != b->read_only || + !modes_match(a->mode, b->mode) || + a->interpolation != b->interpolation || + a->centroid != b->centroid) { + + /* parameter a's qualifiers don't match */ + return a->name; + } + + iter_a.next(); + iter_b.next(); + } + return NULL; +} + + +void +ir_function_signature::replace_parameters(exec_list *new_params) +{ + /* Destroy all of the previous parameter information. If the previous + * parameter information comes from the function prototype, it may either + * specify incorrect parameter names or not have names at all. + */ + foreach_iter(exec_list_iterator, iter, parameters) { + assert(((ir_instruction *) iter.get())->as_variable() != NULL); + + iter.remove(); + } + + new_params->move_nodes_to(¶meters); +} + + +ir_function::ir_function(const char *name) +{ + this->ir_type = ir_type_function; + this->name = ralloc_strdup(this, name); +} + + +bool +ir_function::has_user_signature() +{ + foreach_list(n, &this->signatures) { + ir_function_signature *const sig = (ir_function_signature *) n; + if (!sig->is_builtin) + return true; + } + return false; +} + + +ir_call * +ir_call::get_error_instruction(void *ctx) +{ + ir_call *call = new(ctx) ir_call; + + call->type = glsl_type::error_type; + return call; +} + +void +ir_call::set_callee(ir_function_signature *sig) +{ + assert((this->type == NULL) || (this->type == sig->return_type)); + + this->callee = sig; +} + +void +visit_exec_list(exec_list *list, ir_visitor *visitor) +{ + foreach_iter(exec_list_iterator, iter, *list) { + ((ir_instruction *)iter.get())->accept(visitor); + } +} + + +static void +steal_memory(ir_instruction *ir, void *new_ctx) +{ + ir_variable *var = ir->as_variable(); + ir_constant *constant = ir->as_constant(); + if (var != NULL && var->constant_value != NULL) + steal_memory(var->constant_value, ir); + + /* The components of aggregate constants are not visited by the normal + * visitor, so steal their values by hand. + */ + if (constant != NULL) { + if (constant->type->is_record()) { + foreach_iter(exec_list_iterator, iter, constant->components) { + ir_constant *field = (ir_constant *)iter.get(); + steal_memory(field, ir); + } + } else if (constant->type->is_array()) { + for (unsigned int i = 0; i < constant->type->length; i++) { + steal_memory(constant->array_elements[i], ir); + } + } + } + + ralloc_steal(new_ctx, ir); +} + + +void +reparent_ir(exec_list *list, void *mem_ctx) +{ + foreach_list(node, list) { + visit_tree((ir_instruction *) node, steal_memory, mem_ctx); + } +} + + +static ir_rvalue * +try_min_one(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_min) + return NULL; + + if (expr->operands[0]->is_one()) + return expr->operands[1]; + + if (expr->operands[1]->is_one()) + return expr->operands[0]; + + return NULL; +} + +static ir_rvalue * +try_max_zero(ir_rvalue *ir) +{ + ir_expression *expr = ir->as_expression(); + + if (!expr || expr->operation != ir_binop_max) + return NULL; + + if (expr->operands[0]->is_zero()) + return expr->operands[1]; + + if (expr->operands[1]->is_zero()) + return expr->operands[0]; + + return NULL; +} + +ir_rvalue * +ir_rvalue::as_rvalue_to_saturate() +{ + ir_expression *expr = this->as_expression(); + + if (!expr) + return NULL; + + ir_rvalue *max_zero = try_max_zero(expr); + if (max_zero) { + return try_min_one(max_zero); + } else { + ir_rvalue *min_one = try_min_one(expr); + if (min_one) { + return try_max_zero(min_one); + } + } + + return NULL; +} diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index 01008092a..2e899f3ed 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -1,1704 +1,1704 @@ -/* -*- c++ -*- */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#pragma once -#ifndef IR_H -#define IR_H - -#include -#include - -#include "ralloc.h" -#include "glsl_types.h" -#include "list.h" -#include "ir_visitor.h" -#include "ir_hierarchical_visitor.h" - -/** - * \defgroup IR Intermediate representation nodes - * - * @{ - */ - -/** - * Class tags - * - * Each concrete class derived from \c ir_instruction has a value in this - * enumerant. The value for the type is stored in \c ir_instruction::ir_type - * by the constructor. While using type tags is not very C++, it is extremely - * convenient. For example, during debugging you can simply inspect - * \c ir_instruction::ir_type to find out the actual type of the object. - * - * In addition, it is possible to use a switch-statement based on \c - * \c ir_instruction::ir_type to select different behavior for different object - * types. For functions that have only slight differences for several object - * types, this allows writing very straightforward, readable code. - */ -enum ir_node_type { - /** - * Zero is unused so that the IR validator can detect cases where - * \c ir_instruction::ir_type has not been initialized. - */ - ir_type_unset, - ir_type_variable, - ir_type_assignment, - ir_type_call, - ir_type_constant, - ir_type_dereference_array, - ir_type_dereference_record, - ir_type_dereference_variable, - ir_type_discard, - ir_type_expression, - ir_type_function, - ir_type_function_signature, - ir_type_if, - ir_type_loop, - ir_type_loop_jump, - ir_type_return, - ir_type_swizzle, - ir_type_texture, - ir_type_max /**< maximum ir_type enum number, for validation */ -}; - -/** - * Base class of all IR instructions - */ -class ir_instruction : public exec_node { -public: - enum ir_node_type ir_type; - const struct glsl_type *type; - - /** ir_print_visitor helper for debugging. */ - void print(void) const; - - virtual void accept(ir_visitor *) = 0; - virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0; - virtual ir_instruction *clone(void *mem_ctx, - struct hash_table *ht) const = 0; - - /** - * \name IR instruction downcast functions - * - * These functions either cast the object to a derived class or return - * \c NULL if the object's type does not match the specified derived class. - * Additional downcast functions will be added as needed. - */ - /*@{*/ - virtual class ir_variable * as_variable() { return NULL; } - virtual class ir_function * as_function() { return NULL; } - virtual class ir_dereference * as_dereference() { return NULL; } - virtual class ir_dereference_array * as_dereference_array() { return NULL; } - virtual class ir_dereference_variable *as_dereference_variable() { return NULL; } - virtual class ir_expression * as_expression() { return NULL; } - virtual class ir_rvalue * as_rvalue() { return NULL; } - virtual class ir_loop * as_loop() { return NULL; } - virtual class ir_assignment * as_assignment() { return NULL; } - virtual class ir_call * as_call() { return NULL; } - virtual class ir_return * as_return() { return NULL; } - virtual class ir_if * as_if() { return NULL; } - virtual class ir_swizzle * as_swizzle() { return NULL; } - virtual class ir_constant * as_constant() { return NULL; } - virtual class ir_discard * as_discard() { return NULL; } - /*@}*/ - -protected: - ir_instruction() - { - ir_type = ir_type_unset; - type = NULL; - } -}; - - -class ir_rvalue : public ir_instruction { -public: - virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const = 0; - - virtual ir_constant *constant_expression_value() = 0; - - virtual ir_rvalue * as_rvalue() - { - return this; - } - - ir_rvalue *as_rvalue_to_saturate(); - - virtual bool is_lvalue() const - { - return false; - } - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const - { - return NULL; - } - - - /** - * If an r-value is a reference to a whole variable, get that variable - * - * \return - * Pointer to a variable that is completely dereferenced by the r-value. If - * the r-value is not a dereference or the dereference does not access the - * entire variable (i.e., it's just one array element, struct field), \c NULL - * is returned. - */ - virtual ir_variable *whole_variable_referenced() - { - return NULL; - } - - /** - * Determine if an r-value has the value zero - * - * The base implementation of this function always returns \c false. The - * \c ir_constant class over-rides this function to return \c true \b only - * for vector and scalar types that have all elements set to the value - * zero (or \c false for booleans). - * - * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one - */ - virtual bool is_zero() const; - - /** - * Determine if an r-value has the value one - * - * The base implementation of this function always returns \c false. The - * \c ir_constant class over-rides this function to return \c true \b only - * for vector and scalar types that have all elements set to the value - * one (or \c true for booleans). - * - * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one - */ - virtual bool is_one() const; - - /** - * Determine if an r-value has the value negative one - * - * The base implementation of this function always returns \c false. The - * \c ir_constant class over-rides this function to return \c true \b only - * for vector and scalar types that have all elements set to the value - * negative one. For boolean times, the result is always \c false. - * - * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one - */ - virtual bool is_negative_one() const; - -protected: - ir_rvalue(); -}; - - -/** - * Variable storage classes - */ -enum ir_variable_mode { - ir_var_auto = 0, /**< Function local variables and globals. */ - ir_var_uniform, /**< Variable declared as a uniform. */ - ir_var_in, - ir_var_out, - ir_var_inout, - ir_var_const_in, /**< "in" param that must be a constant expression */ - ir_var_system_value, /**< Ex: front-face, instance-id, etc. */ - ir_var_temporary /**< Temporary variable generated during compilation. */ -}; - -enum ir_variable_interpolation { - ir_var_smooth = 0, - ir_var_flat, - ir_var_noperspective -}; - -/** - * \brief Layout qualifiers for gl_FragDepth. - * - * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared - * with a layout qualifier. - */ -enum ir_depth_layout { - ir_depth_layout_none, /**< No depth layout is specified. */ - ir_depth_layout_any, - ir_depth_layout_greater, - ir_depth_layout_less, - ir_depth_layout_unchanged -}; - -/** - * \brief Convert depth layout qualifier to string. - */ -const char* -depth_layout_string(ir_depth_layout layout); - -/** - * Description of built-in state associated with a uniform - * - * \sa ir_variable::state_slots - */ -struct ir_state_slot { - int tokens[5]; - int swizzle; -}; - -class ir_variable : public ir_instruction { -public: - ir_variable(const struct glsl_type *, const char *, ir_variable_mode); - - virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual ir_variable *as_variable() - { - return this; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - - /** - * Get the string value for the interpolation qualifier - * - * \return The string that would be used in a shader to specify \c - * mode will be returned. - * - * This function should only be used on a shader input or output variable. - */ - const char *interpolation_string() const; - - /** - * Calculate the number of slots required to hold this variable - * - * This is used to determine how many uniform or varying locations a variable - * occupies. The count is in units of floating point components. - */ - unsigned component_slots() const; - - /** - * Delcared name of the variable - */ - const char *name; - - /** - * Highest element accessed with a constant expression array index - * - * Not used for non-array variables. - */ - unsigned max_array_access; - - /** - * Is the variable read-only? - * - * This is set for variables declared as \c const, shader inputs, - * and uniforms. - */ - unsigned read_only:1; - unsigned centroid:1; - unsigned invariant:1; - - /** - * Has this variable been used for reading or writing? - * - * Several GLSL semantic checks require knowledge of whether or not a - * variable has been used. For example, it is an error to redeclare a - * variable as invariant after it has been used. - */ - unsigned used:1; - - /** - * Storage class of the variable. - * - * \sa ir_variable_mode - */ - unsigned mode:3; - - /** - * Interpolation mode for shader inputs / outputs - * - * \sa ir_variable_interpolation - */ - unsigned interpolation:2; - - /** - * Flag that the whole array is assignable - * - * In GLSL 1.20 and later whole arrays are assignable (and comparable for - * equality). This flag enables this behavior. - */ - unsigned array_lvalue:1; - - /** - * \name ARB_fragment_coord_conventions - * @{ - */ - unsigned origin_upper_left:1; - unsigned pixel_center_integer:1; - /*@}*/ - - /** - * \brief Layout qualifier for gl_FragDepth. - * - * This is not equal to \c ir_depth_layout_none if and only if this - * variable is \c gl_FragDepth and a layout qualifier is specified. - */ - ir_depth_layout depth_layout; - - /** - * Was the location explicitly set in the shader? - * - * If the location is explicitly set in the shader, it \b cannot be changed - * by the linker or by the API (e.g., calls to \c glBindAttribLocation have - * no effect). - */ - unsigned explicit_location:1; - - /** - * Storage location of the base of this variable - * - * The precise meaning of this field depends on the nature of the variable. - * - * - Vertex shader input: one of the values from \c gl_vert_attrib. - * - Vertex shader output: one of the values from \c gl_vert_result. - * - Fragment shader input: one of the values from \c gl_frag_attrib. - * - Fragment shader output: one of the values from \c gl_frag_result. - * - Uniforms: Per-stage uniform slot number. - * - Other: This field is not currently used. - * - * If the variable is a uniform, shader input, or shader output, and the - * slot has not been assigned, the value will be -1. - */ - int location; - - /** - * Built-in state that backs this uniform - * - * Once set at variable creation, \c state_slots must remain invariant. - * This is because, ideally, this array would be shared by all clones of - * this variable in the IR tree. In other words, we'd really like for it - * to be a fly-weight. - * - * If the variable is not a uniform, \c num_state_slots will be zero and - * \c state_slots will be \c NULL. - */ - /*@{*/ - unsigned num_state_slots; /**< Number of state slots used */ - ir_state_slot *state_slots; /**< State descriptors. */ - /*@}*/ - - /** - * Emit a warning if this variable is accessed. - */ - const char *warn_extension; - - /** - * Value assigned in the initializer of a variable declared "const" - */ - ir_constant *constant_value; -}; - - -/*@{*/ -/** - * The representation of a function instance; may be the full definition or - * simply a prototype. - */ -class ir_function_signature : public ir_instruction { - /* An ir_function_signature will be part of the list of signatures in - * an ir_function. - */ -public: - ir_function_signature(const glsl_type *return_type); - - virtual ir_function_signature *clone(void *mem_ctx, - struct hash_table *ht) const; - ir_function_signature *clone_prototype(void *mem_ctx, - struct hash_table *ht) const; - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - /** - * Get the name of the function for which this is a signature - */ - const char *function_name() const; - - /** - * Get a handle to the function for which this is a signature - * - * There is no setter function, this function returns a \c const pointer, - * and \c ir_function_signature::_function is private for a reason. The - * only way to make a connection between a function and function signature - * is via \c ir_function::add_signature. This helps ensure that certain - * invariants (i.e., a function signature is in the list of signatures for - * its \c _function) are met. - * - * \sa ir_function::add_signature - */ - inline const class ir_function *function() const - { - return this->_function; - } - - /** - * Check whether the qualifiers match between this signature's parameters - * and the supplied parameter list. If not, returns the name of the first - * parameter with mismatched qualifiers (for use in error messages). - */ - const char *qualifiers_match(exec_list *params); - - /** - * Replace the current parameter list with the given one. This is useful - * if the current information came from a prototype, and either has invalid - * or missing parameter names. - */ - void replace_parameters(exec_list *new_params); - - /** - * Function return type. - * - * \note This discards the optional precision qualifier. - */ - const struct glsl_type *return_type; - - /** - * List of ir_variable of function parameters. - * - * This represents the storage. The paramaters passed in a particular - * call will be in ir_call::actual_paramaters. - */ - struct exec_list parameters; - - /** Whether or not this function has a body (which may be empty). */ - unsigned is_defined:1; - - /** Whether or not this function signature is a built-in. */ - unsigned is_builtin:1; - - /** Body of instructions in the function. */ - struct exec_list body; - -private: - /** Function of which this signature is one overload. */ - class ir_function *_function; - - friend class ir_function; -}; - - -/** - * Header for tracking multiple overloaded functions with the same name. - * Contains a list of ir_function_signatures representing each of the - * actual functions. - */ -class ir_function : public ir_instruction { -public: - ir_function(const char *name); - - virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual ir_function *as_function() - { - return this; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - void add_signature(ir_function_signature *sig) - { - sig->_function = this; - this->signatures.push_tail(sig); - } - - /** - * Get an iterator for the set of function signatures - */ - exec_list_iterator iterator() - { - return signatures.iterator(); - } - - /** - * Find a signature that matches a set of actual parameters, taking implicit - * conversions into account. - */ - ir_function_signature *matching_signature(const exec_list *actual_param); - - /** - * Find a signature that exactly matches a set of actual parameters without - * any implicit type conversions. - */ - ir_function_signature *exact_matching_signature(const exec_list *actual_ps); - - /** - * Name of the function. - */ - const char *name; - - /** Whether or not this function has a signature that isn't a built-in. */ - bool has_user_signature(); - - /** - * List of ir_function_signature for each overloaded function with this name. - */ - struct exec_list signatures; -}; - -inline const char *ir_function_signature::function_name() const -{ - return this->_function->name; -} -/*@}*/ - - -/** - * IR instruction representing high-level if-statements - */ -class ir_if : public ir_instruction { -public: - ir_if(ir_rvalue *condition) - : condition(condition) - { - ir_type = ir_type_if; - } - - virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual ir_if *as_if() - { - return this; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - ir_rvalue *condition; - /** List of ir_instruction for the body of the then branch */ - exec_list then_instructions; - /** List of ir_instruction for the body of the else branch */ - exec_list else_instructions; -}; - - -/** - * IR instruction representing a high-level loop structure. - */ -class ir_loop : public ir_instruction { -public: - ir_loop(); - - virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - virtual ir_loop *as_loop() - { - return this; - } - - /** - * Get an iterator for the instructions of the loop body - */ - exec_list_iterator iterator() - { - return body_instructions.iterator(); - } - - /** List of ir_instruction that make up the body of the loop. */ - exec_list body_instructions; - - /** - * \name Loop counter and controls - * - * Represents a loop like a FORTRAN \c do-loop. - * - * \note - * If \c from and \c to are the same value, the loop will execute once. - */ - /*@{*/ - ir_rvalue *from; /** Value of the loop counter on the first - * iteration of the loop. - */ - ir_rvalue *to; /** Value of the loop counter on the last - * iteration of the loop. - */ - ir_rvalue *increment; - ir_variable *counter; - - /** - * Comparison operation in the loop terminator. - * - * If any of the loop control fields are non-\c NULL, this field must be - * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal, - * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal. - */ - int cmp; - /*@}*/ -}; - - -class ir_assignment : public ir_instruction { -public: - ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL); - - /** - * Construct an assignment with an explicit write mask - * - * \note - * Since a write mask is supplied, the LHS must already be a bare - * \c ir_dereference. The cannot be any swizzles in the LHS. - */ - ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition, - unsigned write_mask); - - virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual ir_constant *constant_expression_value(); - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - virtual ir_assignment * as_assignment() - { - return this; - } - - /** - * Get a whole variable written by an assignment - * - * If the LHS of the assignment writes a whole variable, the variable is - * returned. Otherwise \c NULL is returned. Examples of whole-variable - * assignment are: - * - * - Assigning to a scalar - * - Assigning to all components of a vector - * - Whole array (or matrix) assignment - * - Whole structure assignment - */ - ir_variable *whole_variable_written(); - - /** - * Set the LHS of an assignment - */ - void set_lhs(ir_rvalue *lhs); - - /** - * Left-hand side of the assignment. - * - * This should be treated as read only. If you need to set the LHS of an - * assignment, use \c ir_assignment::set_lhs. - */ - ir_dereference *lhs; - - /** - * Value being assigned - */ - ir_rvalue *rhs; - - /** - * Optional condition for the assignment. - */ - ir_rvalue *condition; - - - /** - * Component mask written - * - * For non-vector types in the LHS, this field will be zero. For vector - * types, a bit will be set for each component that is written. Note that - * for \c vec2 and \c vec3 types only the lower bits will ever be set. - * - * A partially-set write mask means that each enabled channel gets - * the value from a consecutive channel of the rhs. For example, - * to write just .xyw of gl_FrontColor with color: - * - * (assign (constant bool (1)) (xyw) - * (var_ref gl_FragColor) - * (swiz xyw (var_ref color))) - */ - unsigned write_mask:4; -}; - -/* Update ir_expression::num_operands() and operator_strs when - * updating this list. - */ -enum ir_expression_operation { - ir_unop_bit_not, - ir_unop_logic_not, - ir_unop_neg, - ir_unop_abs, - ir_unop_sign, - ir_unop_rcp, - ir_unop_rsq, - ir_unop_sqrt, - ir_unop_exp, /**< Log base e on gentype */ - ir_unop_log, /**< Natural log on gentype */ - ir_unop_exp2, - ir_unop_log2, - ir_unop_f2i, /**< Float-to-integer conversion. */ - ir_unop_i2f, /**< Integer-to-float conversion. */ - ir_unop_f2b, /**< Float-to-boolean conversion */ - ir_unop_b2f, /**< Boolean-to-float conversion */ - ir_unop_i2b, /**< int-to-boolean conversion */ - ir_unop_b2i, /**< Boolean-to-int conversion */ - ir_unop_u2f, /**< Unsigned-to-float conversion. */ - ir_unop_i2u, /**< Integer-to-unsigned conversion. */ - ir_unop_u2i, /**< Unsigned-to-integer conversion. */ - ir_unop_any, - - /** - * \name Unary floating-point rounding operations. - */ - /*@{*/ - ir_unop_trunc, - ir_unop_ceil, - ir_unop_floor, - ir_unop_fract, - ir_unop_round_even, - /*@}*/ - - /** - * \name Trigonometric operations. - */ - /*@{*/ - ir_unop_sin, - ir_unop_cos, - ir_unop_sin_reduced, /**< Reduced range sin. [-pi, pi] */ - ir_unop_cos_reduced, /**< Reduced range cos. [-pi, pi] */ - /*@}*/ - - /** - * \name Partial derivatives. - */ - /*@{*/ - ir_unop_dFdx, - ir_unop_dFdy, - /*@}*/ - - ir_unop_noise, - - /** - * A sentinel marking the last of the unary operations. - */ - ir_last_unop = ir_unop_noise, - - ir_binop_add, - ir_binop_sub, - ir_binop_mul, - ir_binop_div, - - /** - * Takes one of two combinations of arguments: - * - * - mod(vecN, vecN) - * - mod(vecN, float) - * - * Does not take integer types. - */ - ir_binop_mod, - - /** - * \name Binary comparison operators which return a boolean vector. - * The type of both operands must be equal. - */ - /*@{*/ - ir_binop_less, - ir_binop_greater, - ir_binop_lequal, - ir_binop_gequal, - ir_binop_equal, - ir_binop_nequal, - /** - * Returns single boolean for whether all components of operands[0] - * equal the components of operands[1]. - */ - ir_binop_all_equal, - /** - * Returns single boolean for whether any component of operands[0] - * is not equal to the corresponding component of operands[1]. - */ - ir_binop_any_nequal, - /*@}*/ - - /** - * \name Bit-wise binary operations. - */ - /*@{*/ - ir_binop_lshift, - ir_binop_rshift, - ir_binop_bit_and, - ir_binop_bit_xor, - ir_binop_bit_or, - /*@}*/ - - ir_binop_logic_and, - ir_binop_logic_xor, - ir_binop_logic_or, - - ir_binop_dot, - ir_binop_min, - ir_binop_max, - - ir_binop_pow, - - /** - * A sentinel marking the last of the binary operations. - */ - ir_last_binop = ir_binop_pow, - - ir_quadop_vector, - - /** - * A sentinel marking the last of all operations. - */ - ir_last_opcode = ir_last_binop -}; - -class ir_expression : public ir_rvalue { -public: - /** - * Constructor for unary operation expressions - */ - ir_expression(int op, const struct glsl_type *type, ir_rvalue *); - ir_expression(int op, ir_rvalue *); - - /** - * Constructor for binary operation expressions - */ - ir_expression(int op, const struct glsl_type *type, - ir_rvalue *, ir_rvalue *); - ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1); - - /** - * Constructor for quad operator expressions - */ - ir_expression(int op, const struct glsl_type *type, - ir_rvalue *, ir_rvalue *, ir_rvalue *, ir_rvalue *); - - virtual ir_expression *as_expression() - { - return this; - } - - virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const; - - /** - * Attempt to constant-fold the expression - * - * If the expression cannot be constant folded, this method will return - * \c NULL. - */ - virtual ir_constant *constant_expression_value(); - - /** - * Determine the number of operands used by an expression - */ - static unsigned int get_num_operands(ir_expression_operation); - - /** - * Determine the number of operands used by an expression - */ - unsigned int get_num_operands() const - { - return (this->operation == ir_quadop_vector) - ? this->type->vector_elements : get_num_operands(operation); - } - - /** - * Return a string representing this expression's operator. - */ - const char *operator_string(); - - /** - * Return a string representing this expression's operator. - */ - static const char *operator_string(ir_expression_operation); - - - /** - * Do a reverse-lookup to translate the given string into an operator. - */ - static ir_expression_operation get_operator(const char *); - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - ir_expression_operation operation; - ir_rvalue *operands[4]; -}; - - -/** - * IR instruction representing a function call - */ -class ir_call : public ir_rvalue { -public: - ir_call(ir_function_signature *callee, exec_list *actual_parameters) - : callee(callee) - { - ir_type = ir_type_call; - assert(callee->return_type != NULL); - type = callee->return_type; - actual_parameters->move_nodes_to(& this->actual_parameters); - this->use_builtin = callee->is_builtin; - } - - virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual ir_constant *constant_expression_value(); - - virtual ir_call *as_call() - { - return this; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - /** - * Get a generic ir_call object when an error occurs - * - * Any allocation will be performed with 'ctx' as ralloc owner. - */ - static ir_call *get_error_instruction(void *ctx); - - /** - * Get an iterator for the set of acutal parameters - */ - exec_list_iterator iterator() - { - return actual_parameters.iterator(); - } - - /** - * Get the name of the function being called. - */ - const char *callee_name() const - { - return callee->function_name(); - } - - /** - * Get the function signature bound to this function call - */ - ir_function_signature *get_callee() - { - return callee; - } - - /** - * Set the function call target - */ - void set_callee(ir_function_signature *sig); - - /** - * Generates an inline version of the function before @ir, - * returning the return value of the function. - */ - ir_rvalue *generate_inline(ir_instruction *ir); - - /* List of ir_rvalue of paramaters passed in this call. */ - exec_list actual_parameters; - - /** Should this call only bind to a built-in function? */ - bool use_builtin; - -private: - ir_call() - : callee(NULL) - { - this->ir_type = ir_type_call; - } - - ir_function_signature *callee; -}; - - -/** - * \name Jump-like IR instructions. - * - * These include \c break, \c continue, \c return, and \c discard. - */ -/*@{*/ -class ir_jump : public ir_instruction { -protected: - ir_jump() - { - ir_type = ir_type_unset; - } -}; - -class ir_return : public ir_jump { -public: - ir_return() - : value(NULL) - { - this->ir_type = ir_type_return; - } - - ir_return(ir_rvalue *value) - : value(value) - { - this->ir_type = ir_type_return; - } - - virtual ir_return *clone(void *mem_ctx, struct hash_table *) const; - - virtual ir_return *as_return() - { - return this; - } - - ir_rvalue *get_value() const - { - return value; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - ir_rvalue *value; -}; - - -/** - * Jump instructions used inside loops - * - * These include \c break and \c continue. The \c break within a loop is - * different from the \c break within a switch-statement. - * - * \sa ir_switch_jump - */ -class ir_loop_jump : public ir_jump { -public: - enum jump_mode { - jump_break, - jump_continue - }; - - ir_loop_jump(jump_mode mode) - { - this->ir_type = ir_type_loop_jump; - this->mode = mode; - this->loop = loop; - } - - virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const; - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - bool is_break() const - { - return mode == jump_break; - } - - bool is_continue() const - { - return mode == jump_continue; - } - - /** Mode selector for the jump instruction. */ - enum jump_mode mode; -private: - /** Loop containing this break instruction. */ - ir_loop *loop; -}; - -/** - * IR instruction representing discard statements. - */ -class ir_discard : public ir_jump { -public: - ir_discard() - { - this->ir_type = ir_type_discard; - this->condition = NULL; - } - - ir_discard(ir_rvalue *cond) - { - this->ir_type = ir_type_discard; - this->condition = cond; - } - - virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const; - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - virtual ir_discard *as_discard() - { - return this; - } - - ir_rvalue *condition; -}; -/*@}*/ - - -/** - * Texture sampling opcodes used in ir_texture - */ -enum ir_texture_opcode { - ir_tex, /**< Regular texture look-up */ - ir_txb, /**< Texture look-up with LOD bias */ - ir_txl, /**< Texture look-up with explicit LOD */ - ir_txd, /**< Texture look-up with partial derivatvies */ - ir_txf, /**< Texel fetch with explicit LOD */ - ir_txs /**< Texture size */ -}; - - -/** - * IR instruction to sample a texture - * - * The specific form of the IR instruction depends on the \c mode value - * selected from \c ir_texture_opcodes. In the printed IR, these will - * appear as: - * - * Texel offset (0 or an expression) - * | Projection divisor - * | | Shadow comparitor - * | | | - * v v v - * (tex 0 1 ( )) - * (txb 0 1 ( ) ) - * (txl 0 1 ( ) ) - * (txd 0 1 ( ) (dPdx dPdy)) - * (txf 0 ) - * (txs ) - */ -class ir_texture : public ir_rvalue { -public: - ir_texture(enum ir_texture_opcode op) - : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL) - { - this->ir_type = ir_type_texture; - } - - virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - /** - * Return a string representing the ir_texture_opcode. - */ - const char *opcode_string(); - - /** Set the sampler and type. */ - void set_sampler(ir_dereference *sampler, const glsl_type *type); - - /** - * Do a reverse-lookup to translate a string into an ir_texture_opcode. - */ - static ir_texture_opcode get_opcode(const char *); - - enum ir_texture_opcode op; - - /** Sampler to use for the texture access. */ - ir_dereference *sampler; - - /** Texture coordinate to sample */ - ir_rvalue *coordinate; - - /** - * Value used for projective divide. - * - * If there is no projective divide (the common case), this will be - * \c NULL. Optimization passes should check for this to point to a constant - * of 1.0 and replace that with \c NULL. - */ - ir_rvalue *projector; - - /** - * Coordinate used for comparison on shadow look-ups. - * - * If there is no shadow comparison, this will be \c NULL. For the - * \c ir_txf opcode, this *must* be \c NULL. - */ - ir_rvalue *shadow_comparitor; - - /** Texel offset. */ - ir_rvalue *offset; - - union { - ir_rvalue *lod; /**< Floating point LOD */ - ir_rvalue *bias; /**< Floating point LOD bias */ - struct { - ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */ - ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */ - } grad; - } lod_info; -}; - - -struct ir_swizzle_mask { - unsigned x:2; - unsigned y:2; - unsigned z:2; - unsigned w:2; - - /** - * Number of components in the swizzle. - */ - unsigned num_components:3; - - /** - * Does the swizzle contain duplicate components? - * - * L-value swizzles cannot contain duplicate components. - */ - unsigned has_duplicates:1; -}; - - -class ir_swizzle : public ir_rvalue { -public: - ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w, - unsigned count); - - ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count); - - ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask); - - virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - virtual ir_swizzle *as_swizzle() - { - return this; - } - - /** - * Construct an ir_swizzle from the textual representation. Can fail. - */ - static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length); - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - bool is_lvalue() const - { - return val->is_lvalue() && !mask.has_duplicates; - } - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const; - - ir_rvalue *val; - ir_swizzle_mask mask; - -private: - /** - * Initialize the mask component of a swizzle - * - * This is used by the \c ir_swizzle constructors. - */ - void init_mask(const unsigned *components, unsigned count); -}; - - -class ir_dereference : public ir_rvalue { -public: - virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0; - - virtual ir_dereference *as_dereference() - { - return this; - } - - bool is_lvalue() const; - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const = 0; -}; - - -class ir_dereference_variable : public ir_dereference { -public: - ir_dereference_variable(ir_variable *var); - - virtual ir_dereference_variable *clone(void *mem_ctx, - struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - virtual ir_dereference_variable *as_dereference_variable() - { - return this; - } - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const - { - return this->var; - } - - virtual ir_variable *whole_variable_referenced() - { - /* ir_dereference_variable objects always dereference the entire - * variable. However, if this dereference is dereferenced by anything - * else, the complete deferefernce chain is not a whole-variable - * dereference. This method should only be called on the top most - * ir_rvalue in a dereference chain. - */ - return this->var; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - /** - * Object being dereferenced. - */ - ir_variable *var; -}; - - -class ir_dereference_array : public ir_dereference { -public: - ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index); - - ir_dereference_array(ir_variable *var, ir_rvalue *array_index); - - virtual ir_dereference_array *clone(void *mem_ctx, - struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - virtual ir_dereference_array *as_dereference_array() - { - return this; - } - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const - { - return this->array->variable_referenced(); - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - ir_rvalue *array; - ir_rvalue *array_index; - -private: - void set_array(ir_rvalue *value); -}; - - -class ir_dereference_record : public ir_dereference { -public: - ir_dereference_record(ir_rvalue *value, const char *field); - - ir_dereference_record(ir_variable *var, const char *field); - - virtual ir_dereference_record *clone(void *mem_ctx, - struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - /** - * Get the variable that is ultimately referenced by an r-value - */ - virtual ir_variable *variable_referenced() const - { - return this->record->variable_referenced(); - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - ir_rvalue *record; - const char *field; -}; - - -/** - * Data stored in an ir_constant - */ -union ir_constant_data { - unsigned u[16]; - int i[16]; - float f[16]; - bool b[16]; -}; - - -class ir_constant : public ir_rvalue { -public: - ir_constant(const struct glsl_type *type, const ir_constant_data *data); - ir_constant(bool b); - ir_constant(unsigned int u); - ir_constant(int i); - ir_constant(float f); - - /** - * Construct an ir_constant from a list of ir_constant values - */ - ir_constant(const struct glsl_type *type, exec_list *values); - - /** - * Construct an ir_constant from a scalar component of another ir_constant - * - * The new \c ir_constant inherits the type of the component from the - * source constant. - * - * \note - * In the case of a matrix constant, the new constant is a scalar, \b not - * a vector. - */ - ir_constant(const ir_constant *c, unsigned i); - - /** - * Return a new ir_constant of the specified type containing all zeros. - */ - static ir_constant *zero(void *mem_ctx, const glsl_type *type); - - virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const; - - virtual ir_constant *constant_expression_value(); - - virtual ir_constant *as_constant() - { - return this; - } - - virtual void accept(ir_visitor *v) - { - v->visit(this); - } - - virtual ir_visitor_status accept(ir_hierarchical_visitor *); - - /** - * Get a particular component of a constant as a specific type - * - * This is useful, for example, to get a value from an integer constant - * as a float or bool. This appears frequently when constructors are - * called with all constant parameters. - */ - /*@{*/ - bool get_bool_component(unsigned i) const; - float get_float_component(unsigned i) const; - int get_int_component(unsigned i) const; - unsigned get_uint_component(unsigned i) const; - /*@}*/ - - ir_constant *get_array_element(unsigned i) const; - - ir_constant *get_record_field(const char *name); - - /** - * Determine whether a constant has the same value as another constant - * - * \sa ir_constant::is_zero, ir_constant::is_one, - * ir_constant::is_negative_one - */ - bool has_value(const ir_constant *) const; - - virtual bool is_zero() const; - virtual bool is_one() const; - virtual bool is_negative_one() const; - - /** - * Value of the constant. - * - * The field used to back the values supplied by the constant is determined - * by the type associated with the \c ir_instruction. Constants may be - * scalars, vectors, or matrices. - */ - union ir_constant_data value; - - /* Array elements */ - ir_constant **array_elements; - - /* Structure fields */ - exec_list components; - -private: - /** - * Parameterless constructor only used by the clone method - */ - ir_constant(void); -}; - -/*@}*/ - -/** - * Apply a visitor to each IR node in a list - */ -void -visit_exec_list(exec_list *list, ir_visitor *visitor); - -/** - * Validate invariants on each IR node in a list - */ -void validate_ir_tree(exec_list *instructions); - -struct _mesa_glsl_parse_state; -struct gl_shader_program; - -/** - * Detect whether an unlinked shader contains static recursion - * - * If the list of instructions is determined to contain static recursion, - * \c _mesa_glsl_error will be called to emit error messages for each function - * that is in the recursion cycle. - */ -void -detect_recursion_unlinked(struct _mesa_glsl_parse_state *state, - exec_list *instructions); - -/** - * Detect whether a linked shader contains static recursion - * - * If the list of instructions is determined to contain static recursion, - * \c link_error_printf will be called to emit error messages for each function - * that is in the recursion cycle. In addition, - * \c gl_shader_program::LinkStatus will be set to false. - */ -void -detect_recursion_linked(struct gl_shader_program *prog, - exec_list *instructions); - -/** - * Make a clone of each IR instruction in a list - * - * \param in List of IR instructions that are to be cloned - * \param out List to hold the cloned instructions - */ -void -clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in); - -extern void -_mesa_glsl_initialize_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state); - -extern void -_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); - -extern void -_mesa_glsl_release_functions(void); - -extern void -reparent_ir(exec_list *list, void *mem_ctx); - -struct glsl_symbol_table; - -extern void -import_prototypes(const exec_list *source, exec_list *dest, - struct glsl_symbol_table *symbols, void *mem_ctx); - -extern bool -ir_has_call(ir_instruction *ir); - -extern void -do_set_program_inouts(exec_list *instructions, struct gl_program *prog); - -extern char * -prototype_string(const glsl_type *return_type, const char *name, - exec_list *parameters); - -#endif /* IR_H */ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_H +#define IR_H + +#include +#include + +#include "ralloc.h" +#include "glsl_types.h" +#include "list.h" +#include "ir_visitor.h" +#include "ir_hierarchical_visitor.h" + +/** + * \defgroup IR Intermediate representation nodes + * + * @{ + */ + +/** + * Class tags + * + * Each concrete class derived from \c ir_instruction has a value in this + * enumerant. The value for the type is stored in \c ir_instruction::ir_type + * by the constructor. While using type tags is not very C++, it is extremely + * convenient. For example, during debugging you can simply inspect + * \c ir_instruction::ir_type to find out the actual type of the object. + * + * In addition, it is possible to use a switch-statement based on \c + * \c ir_instruction::ir_type to select different behavior for different object + * types. For functions that have only slight differences for several object + * types, this allows writing very straightforward, readable code. + */ +enum ir_node_type { + /** + * Zero is unused so that the IR validator can detect cases where + * \c ir_instruction::ir_type has not been initialized. + */ + ir_type_unset, + ir_type_variable, + ir_type_assignment, + ir_type_call, + ir_type_constant, + ir_type_dereference_array, + ir_type_dereference_record, + ir_type_dereference_variable, + ir_type_discard, + ir_type_expression, + ir_type_function, + ir_type_function_signature, + ir_type_if, + ir_type_loop, + ir_type_loop_jump, + ir_type_return, + ir_type_swizzle, + ir_type_texture, + ir_type_max /**< maximum ir_type enum number, for validation */ +}; + +/** + * Base class of all IR instructions + */ +class ir_instruction : public exec_node { +public: + enum ir_node_type ir_type; + const struct glsl_type *type; + + /** ir_print_visitor helper for debugging. */ + void print(void) const; + + virtual void accept(ir_visitor *) = 0; + virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0; + virtual ir_instruction *clone(void *mem_ctx, + struct hash_table *ht) const = 0; + + /** + * \name IR instruction downcast functions + * + * These functions either cast the object to a derived class or return + * \c NULL if the object's type does not match the specified derived class. + * Additional downcast functions will be added as needed. + */ + /*@{*/ + virtual class ir_variable * as_variable() { return NULL; } + virtual class ir_function * as_function() { return NULL; } + virtual class ir_dereference * as_dereference() { return NULL; } + virtual class ir_dereference_array * as_dereference_array() { return NULL; } + virtual class ir_dereference_variable *as_dereference_variable() { return NULL; } + virtual class ir_expression * as_expression() { return NULL; } + virtual class ir_rvalue * as_rvalue() { return NULL; } + virtual class ir_loop * as_loop() { return NULL; } + virtual class ir_assignment * as_assignment() { return NULL; } + virtual class ir_call * as_call() { return NULL; } + virtual class ir_return * as_return() { return NULL; } + virtual class ir_if * as_if() { return NULL; } + virtual class ir_swizzle * as_swizzle() { return NULL; } + virtual class ir_constant * as_constant() { return NULL; } + virtual class ir_discard * as_discard() { return NULL; } + /*@}*/ + +protected: + ir_instruction() + { + ir_type = ir_type_unset; + type = NULL; + } +}; + + +class ir_rvalue : public ir_instruction { +public: + virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const = 0; + + virtual ir_constant *constant_expression_value() = 0; + + virtual ir_rvalue * as_rvalue() + { + return this; + } + + ir_rvalue *as_rvalue_to_saturate(); + + virtual bool is_lvalue() const + { + return false; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return NULL; + } + + + /** + * If an r-value is a reference to a whole variable, get that variable + * + * \return + * Pointer to a variable that is completely dereferenced by the r-value. If + * the r-value is not a dereference or the dereference does not access the + * entire variable (i.e., it's just one array element, struct field), \c NULL + * is returned. + */ + virtual ir_variable *whole_variable_referenced() + { + return NULL; + } + + /** + * Determine if an r-value has the value zero + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * zero (or \c false for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one + */ + virtual bool is_zero() const; + + /** + * Determine if an r-value has the value one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * one (or \c true for booleans). + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one + */ + virtual bool is_one() const; + + /** + * Determine if an r-value has the value negative one + * + * The base implementation of this function always returns \c false. The + * \c ir_constant class over-rides this function to return \c true \b only + * for vector and scalar types that have all elements set to the value + * negative one. For boolean times, the result is always \c false. + * + * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one + */ + virtual bool is_negative_one() const; + +protected: + ir_rvalue(); +}; + + +/** + * Variable storage classes + */ +enum ir_variable_mode { + ir_var_auto = 0, /**< Function local variables and globals. */ + ir_var_uniform, /**< Variable declared as a uniform. */ + ir_var_in, + ir_var_out, + ir_var_inout, + ir_var_const_in, /**< "in" param that must be a constant expression */ + ir_var_system_value, /**< Ex: front-face, instance-id, etc. */ + ir_var_temporary /**< Temporary variable generated during compilation. */ +}; + +enum ir_variable_interpolation { + ir_var_smooth = 0, + ir_var_flat, + ir_var_noperspective +}; + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared + * with a layout qualifier. + */ +enum ir_depth_layout { + ir_depth_layout_none, /**< No depth layout is specified. */ + ir_depth_layout_any, + ir_depth_layout_greater, + ir_depth_layout_less, + ir_depth_layout_unchanged +}; + +/** + * \brief Convert depth layout qualifier to string. + */ +const char* +depth_layout_string(ir_depth_layout layout); + +/** + * Description of built-in state associated with a uniform + * + * \sa ir_variable::state_slots + */ +struct ir_state_slot { + int tokens[5]; + int swizzle; +}; + +class ir_variable : public ir_instruction { +public: + ir_variable(const struct glsl_type *, const char *, ir_variable_mode); + + virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_variable *as_variable() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + + /** + * Get the string value for the interpolation qualifier + * + * \return The string that would be used in a shader to specify \c + * mode will be returned. + * + * This function should only be used on a shader input or output variable. + */ + const char *interpolation_string() const; + + /** + * Calculate the number of slots required to hold this variable + * + * This is used to determine how many uniform or varying locations a variable + * occupies. The count is in units of floating point components. + */ + unsigned component_slots() const; + + /** + * Delcared name of the variable + */ + const char *name; + + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; + + /** + * Is the variable read-only? + * + * This is set for variables declared as \c const, shader inputs, + * and uniforms. + */ + unsigned read_only:1; + unsigned centroid:1; + unsigned invariant:1; + + /** + * Has this variable been used for reading or writing? + * + * Several GLSL semantic checks require knowledge of whether or not a + * variable has been used. For example, it is an error to redeclare a + * variable as invariant after it has been used. + */ + unsigned used:1; + + /** + * Storage class of the variable. + * + * \sa ir_variable_mode + */ + unsigned mode:3; + + /** + * Interpolation mode for shader inputs / outputs + * + * \sa ir_variable_interpolation + */ + unsigned interpolation:2; + + /** + * Flag that the whole array is assignable + * + * In GLSL 1.20 and later whole arrays are assignable (and comparable for + * equality). This flag enables this behavior. + */ + unsigned array_lvalue:1; + + /** + * \name ARB_fragment_coord_conventions + * @{ + */ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + ir_depth_layout depth_layout; + + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_vert_result. + * - Fragment shader input: one of the values from \c gl_frag_attrib. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; + + /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * This is because, ideally, this array would be shared by all clones of + * this variable in the IR tree. In other words, we'd really like for it + * to be a fly-weight. + * + * If the variable is not a uniform, \c num_state_slots will be zero and + * \c state_slots will be \c NULL. + */ + /*@{*/ + unsigned num_state_slots; /**< Number of state slots used */ + ir_state_slot *state_slots; /**< State descriptors. */ + /*@}*/ + + /** + * Emit a warning if this variable is accessed. + */ + const char *warn_extension; + + /** + * Value assigned in the initializer of a variable declared "const" + */ + ir_constant *constant_value; +}; + + +/*@{*/ +/** + * The representation of a function instance; may be the full definition or + * simply a prototype. + */ +class ir_function_signature : public ir_instruction { + /* An ir_function_signature will be part of the list of signatures in + * an ir_function. + */ +public: + ir_function_signature(const glsl_type *return_type); + + virtual ir_function_signature *clone(void *mem_ctx, + struct hash_table *ht) const; + ir_function_signature *clone_prototype(void *mem_ctx, + struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get the name of the function for which this is a signature + */ + const char *function_name() const; + + /** + * Get a handle to the function for which this is a signature + * + * There is no setter function, this function returns a \c const pointer, + * and \c ir_function_signature::_function is private for a reason. The + * only way to make a connection between a function and function signature + * is via \c ir_function::add_signature. This helps ensure that certain + * invariants (i.e., a function signature is in the list of signatures for + * its \c _function) are met. + * + * \sa ir_function::add_signature + */ + inline const class ir_function *function() const + { + return this->_function; + } + + /** + * Check whether the qualifiers match between this signature's parameters + * and the supplied parameter list. If not, returns the name of the first + * parameter with mismatched qualifiers (for use in error messages). + */ + const char *qualifiers_match(exec_list *params); + + /** + * Replace the current parameter list with the given one. This is useful + * if the current information came from a prototype, and either has invalid + * or missing parameter names. + */ + void replace_parameters(exec_list *new_params); + + /** + * Function return type. + * + * \note This discards the optional precision qualifier. + */ + const struct glsl_type *return_type; + + /** + * List of ir_variable of function parameters. + * + * This represents the storage. The paramaters passed in a particular + * call will be in ir_call::actual_paramaters. + */ + struct exec_list parameters; + + /** Whether or not this function has a body (which may be empty). */ + unsigned is_defined:1; + + /** Whether or not this function signature is a built-in. */ + unsigned is_builtin:1; + + /** Body of instructions in the function. */ + struct exec_list body; + +private: + /** Function of which this signature is one overload. */ + class ir_function *_function; + + friend class ir_function; +}; + + +/** + * Header for tracking multiple overloaded functions with the same name. + * Contains a list of ir_function_signatures representing each of the + * actual functions. + */ +class ir_function : public ir_instruction { +public: + ir_function(const char *name); + + virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_function *as_function() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + void add_signature(ir_function_signature *sig) + { + sig->_function = this; + this->signatures.push_tail(sig); + } + + /** + * Get an iterator for the set of function signatures + */ + exec_list_iterator iterator() + { + return signatures.iterator(); + } + + /** + * Find a signature that matches a set of actual parameters, taking implicit + * conversions into account. + */ + ir_function_signature *matching_signature(const exec_list *actual_param); + + /** + * Find a signature that exactly matches a set of actual parameters without + * any implicit type conversions. + */ + ir_function_signature *exact_matching_signature(const exec_list *actual_ps); + + /** + * Name of the function. + */ + const char *name; + + /** Whether or not this function has a signature that isn't a built-in. */ + bool has_user_signature(); + + /** + * List of ir_function_signature for each overloaded function with this name. + */ + struct exec_list signatures; +}; + +inline const char *ir_function_signature::function_name() const +{ + return this->_function->name; +} +/*@}*/ + + +/** + * IR instruction representing high-level if-statements + */ +class ir_if : public ir_instruction { +public: + ir_if(ir_rvalue *condition) + : condition(condition) + { + ir_type = ir_type_if; + } + + virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_if *as_if() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *condition; + /** List of ir_instruction for the body of the then branch */ + exec_list then_instructions; + /** List of ir_instruction for the body of the else branch */ + exec_list else_instructions; +}; + + +/** + * IR instruction representing a high-level loop structure. + */ +class ir_loop : public ir_instruction { +public: + ir_loop(); + + virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_loop *as_loop() + { + return this; + } + + /** + * Get an iterator for the instructions of the loop body + */ + exec_list_iterator iterator() + { + return body_instructions.iterator(); + } + + /** List of ir_instruction that make up the body of the loop. */ + exec_list body_instructions; + + /** + * \name Loop counter and controls + * + * Represents a loop like a FORTRAN \c do-loop. + * + * \note + * If \c from and \c to are the same value, the loop will execute once. + */ + /*@{*/ + ir_rvalue *from; /** Value of the loop counter on the first + * iteration of the loop. + */ + ir_rvalue *to; /** Value of the loop counter on the last + * iteration of the loop. + */ + ir_rvalue *increment; + ir_variable *counter; + + /** + * Comparison operation in the loop terminator. + * + * If any of the loop control fields are non-\c NULL, this field must be + * one of \c ir_binop_less, \c ir_binop_greater, \c ir_binop_lequal, + * \c ir_binop_gequal, \c ir_binop_equal, or \c ir_binop_nequal. + */ + int cmp; + /*@}*/ +}; + + +class ir_assignment : public ir_instruction { +public: + ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL); + + /** + * Construct an assignment with an explicit write mask + * + * \note + * Since a write mask is supplied, the LHS must already be a bare + * \c ir_dereference. The cannot be any swizzles in the LHS. + */ + ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition, + unsigned write_mask); + + virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_assignment * as_assignment() + { + return this; + } + + /** + * Get a whole variable written by an assignment + * + * If the LHS of the assignment writes a whole variable, the variable is + * returned. Otherwise \c NULL is returned. Examples of whole-variable + * assignment are: + * + * - Assigning to a scalar + * - Assigning to all components of a vector + * - Whole array (or matrix) assignment + * - Whole structure assignment + */ + ir_variable *whole_variable_written(); + + /** + * Set the LHS of an assignment + */ + void set_lhs(ir_rvalue *lhs); + + /** + * Left-hand side of the assignment. + * + * This should be treated as read only. If you need to set the LHS of an + * assignment, use \c ir_assignment::set_lhs. + */ + ir_dereference *lhs; + + /** + * Value being assigned + */ + ir_rvalue *rhs; + + /** + * Optional condition for the assignment. + */ + ir_rvalue *condition; + + + /** + * Component mask written + * + * For non-vector types in the LHS, this field will be zero. For vector + * types, a bit will be set for each component that is written. Note that + * for \c vec2 and \c vec3 types only the lower bits will ever be set. + * + * A partially-set write mask means that each enabled channel gets + * the value from a consecutive channel of the rhs. For example, + * to write just .xyw of gl_FrontColor with color: + * + * (assign (constant bool (1)) (xyw) + * (var_ref gl_FragColor) + * (swiz xyw (var_ref color))) + */ + unsigned write_mask:4; +}; + +/* Update ir_expression::num_operands() and operator_strs when + * updating this list. + */ +enum ir_expression_operation { + ir_unop_bit_not, + ir_unop_logic_not, + ir_unop_neg, + ir_unop_abs, + ir_unop_sign, + ir_unop_rcp, + ir_unop_rsq, + ir_unop_sqrt, + ir_unop_exp, /**< Log base e on gentype */ + ir_unop_log, /**< Natural log on gentype */ + ir_unop_exp2, + ir_unop_log2, + ir_unop_f2i, /**< Float-to-integer conversion. */ + ir_unop_i2f, /**< Integer-to-float conversion. */ + ir_unop_f2b, /**< Float-to-boolean conversion */ + ir_unop_b2f, /**< Boolean-to-float conversion */ + ir_unop_i2b, /**< int-to-boolean conversion */ + ir_unop_b2i, /**< Boolean-to-int conversion */ + ir_unop_u2f, /**< Unsigned-to-float conversion. */ + ir_unop_i2u, /**< Integer-to-unsigned conversion. */ + ir_unop_u2i, /**< Unsigned-to-integer conversion. */ + ir_unop_any, + + /** + * \name Unary floating-point rounding operations. + */ + /*@{*/ + ir_unop_trunc, + ir_unop_ceil, + ir_unop_floor, + ir_unop_fract, + ir_unop_round_even, + /*@}*/ + + /** + * \name Trigonometric operations. + */ + /*@{*/ + ir_unop_sin, + ir_unop_cos, + ir_unop_sin_reduced, /**< Reduced range sin. [-pi, pi] */ + ir_unop_cos_reduced, /**< Reduced range cos. [-pi, pi] */ + /*@}*/ + + /** + * \name Partial derivatives. + */ + /*@{*/ + ir_unop_dFdx, + ir_unop_dFdy, + /*@}*/ + + ir_unop_noise, + + /** + * A sentinel marking the last of the unary operations. + */ + ir_last_unop = ir_unop_noise, + + ir_binop_add, + ir_binop_sub, + ir_binop_mul, + ir_binop_div, + + /** + * Takes one of two combinations of arguments: + * + * - mod(vecN, vecN) + * - mod(vecN, float) + * + * Does not take integer types. + */ + ir_binop_mod, + + /** + * \name Binary comparison operators which return a boolean vector. + * The type of both operands must be equal. + */ + /*@{*/ + ir_binop_less, + ir_binop_greater, + ir_binop_lequal, + ir_binop_gequal, + ir_binop_equal, + ir_binop_nequal, + /** + * Returns single boolean for whether all components of operands[0] + * equal the components of operands[1]. + */ + ir_binop_all_equal, + /** + * Returns single boolean for whether any component of operands[0] + * is not equal to the corresponding component of operands[1]. + */ + ir_binop_any_nequal, + /*@}*/ + + /** + * \name Bit-wise binary operations. + */ + /*@{*/ + ir_binop_lshift, + ir_binop_rshift, + ir_binop_bit_and, + ir_binop_bit_xor, + ir_binop_bit_or, + /*@}*/ + + ir_binop_logic_and, + ir_binop_logic_xor, + ir_binop_logic_or, + + ir_binop_dot, + ir_binop_min, + ir_binop_max, + + ir_binop_pow, + + /** + * A sentinel marking the last of the binary operations. + */ + ir_last_binop = ir_binop_pow, + + ir_quadop_vector, + + /** + * A sentinel marking the last of all operations. + */ + ir_last_opcode = ir_last_binop +}; + +class ir_expression : public ir_rvalue { +public: + /** + * Constructor for unary operation expressions + */ + ir_expression(int op, const struct glsl_type *type, ir_rvalue *); + ir_expression(int op, ir_rvalue *); + + /** + * Constructor for binary operation expressions + */ + ir_expression(int op, const struct glsl_type *type, + ir_rvalue *, ir_rvalue *); + ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1); + + /** + * Constructor for quad operator expressions + */ + ir_expression(int op, const struct glsl_type *type, + ir_rvalue *, ir_rvalue *, ir_rvalue *, ir_rvalue *); + + virtual ir_expression *as_expression() + { + return this; + } + + virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const; + + /** + * Attempt to constant-fold the expression + * + * If the expression cannot be constant folded, this method will return + * \c NULL. + */ + virtual ir_constant *constant_expression_value(); + + /** + * Determine the number of operands used by an expression + */ + static unsigned int get_num_operands(ir_expression_operation); + + /** + * Determine the number of operands used by an expression + */ + unsigned int get_num_operands() const + { + return (this->operation == ir_quadop_vector) + ? this->type->vector_elements : get_num_operands(operation); + } + + /** + * Return a string representing this expression's operator. + */ + const char *operator_string(); + + /** + * Return a string representing this expression's operator. + */ + static const char *operator_string(ir_expression_operation); + + + /** + * Do a reverse-lookup to translate the given string into an operator. + */ + static ir_expression_operation get_operator(const char *); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_expression_operation operation; + ir_rvalue *operands[4]; +}; + + +/** + * IR instruction representing a function call + */ +class ir_call : public ir_rvalue { +public: + ir_call(ir_function_signature *callee, exec_list *actual_parameters) + : callee(callee) + { + ir_type = ir_type_call; + assert(callee->return_type != NULL); + type = callee->return_type; + actual_parameters->move_nodes_to(& this->actual_parameters); + this->use_builtin = callee->is_builtin; + } + + virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_call *as_call() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get a generic ir_call object when an error occurs + * + * Any allocation will be performed with 'ctx' as ralloc owner. + */ + static ir_call *get_error_instruction(void *ctx); + + /** + * Get an iterator for the set of acutal parameters + */ + exec_list_iterator iterator() + { + return actual_parameters.iterator(); + } + + /** + * Get the name of the function being called. + */ + const char *callee_name() const + { + return callee->function_name(); + } + + /** + * Get the function signature bound to this function call + */ + ir_function_signature *get_callee() + { + return callee; + } + + /** + * Set the function call target + */ + void set_callee(ir_function_signature *sig); + + /** + * Generates an inline version of the function before @ir, + * returning the return value of the function. + */ + ir_rvalue *generate_inline(ir_instruction *ir); + + /* List of ir_rvalue of paramaters passed in this call. */ + exec_list actual_parameters; + + /** Should this call only bind to a built-in function? */ + bool use_builtin; + +private: + ir_call() + : callee(NULL) + { + this->ir_type = ir_type_call; + } + + ir_function_signature *callee; +}; + + +/** + * \name Jump-like IR instructions. + * + * These include \c break, \c continue, \c return, and \c discard. + */ +/*@{*/ +class ir_jump : public ir_instruction { +protected: + ir_jump() + { + ir_type = ir_type_unset; + } +}; + +class ir_return : public ir_jump { +public: + ir_return() + : value(NULL) + { + this->ir_type = ir_type_return; + } + + ir_return(ir_rvalue *value) + : value(value) + { + this->ir_type = ir_type_return; + } + + virtual ir_return *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_return *as_return() + { + return this; + } + + ir_rvalue *get_value() const + { + return value; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *value; +}; + + +/** + * Jump instructions used inside loops + * + * These include \c break and \c continue. The \c break within a loop is + * different from the \c break within a switch-statement. + * + * \sa ir_switch_jump + */ +class ir_loop_jump : public ir_jump { +public: + enum jump_mode { + jump_break, + jump_continue + }; + + ir_loop_jump(jump_mode mode) + { + this->ir_type = ir_type_loop_jump; + this->mode = mode; + this->loop = loop; + } + + virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + bool is_break() const + { + return mode == jump_break; + } + + bool is_continue() const + { + return mode == jump_continue; + } + + /** Mode selector for the jump instruction. */ + enum jump_mode mode; +private: + /** Loop containing this break instruction. */ + ir_loop *loop; +}; + +/** + * IR instruction representing discard statements. + */ +class ir_discard : public ir_jump { +public: + ir_discard() + { + this->ir_type = ir_type_discard; + this->condition = NULL; + } + + ir_discard(ir_rvalue *cond) + { + this->ir_type = ir_type_discard; + this->condition = cond; + } + + virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const; + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + virtual ir_discard *as_discard() + { + return this; + } + + ir_rvalue *condition; +}; +/*@}*/ + + +/** + * Texture sampling opcodes used in ir_texture + */ +enum ir_texture_opcode { + ir_tex, /**< Regular texture look-up */ + ir_txb, /**< Texture look-up with LOD bias */ + ir_txl, /**< Texture look-up with explicit LOD */ + ir_txd, /**< Texture look-up with partial derivatvies */ + ir_txf, /**< Texel fetch with explicit LOD */ + ir_txs /**< Texture size */ +}; + + +/** + * IR instruction to sample a texture + * + * The specific form of the IR instruction depends on the \c mode value + * selected from \c ir_texture_opcodes. In the printed IR, these will + * appear as: + * + * Texel offset (0 or an expression) + * | Projection divisor + * | | Shadow comparitor + * | | | + * v v v + * (tex 0 1 ( )) + * (txb 0 1 ( ) ) + * (txl 0 1 ( ) ) + * (txd 0 1 ( ) (dPdx dPdy)) + * (txf 0 ) + * (txs ) + */ +class ir_texture : public ir_rvalue { +public: + ir_texture(enum ir_texture_opcode op) + : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL) + { + this->ir_type = ir_type_texture; + } + + virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Return a string representing the ir_texture_opcode. + */ + const char *opcode_string(); + + /** Set the sampler and type. */ + void set_sampler(ir_dereference *sampler, const glsl_type *type); + + /** + * Do a reverse-lookup to translate a string into an ir_texture_opcode. + */ + static ir_texture_opcode get_opcode(const char *); + + enum ir_texture_opcode op; + + /** Sampler to use for the texture access. */ + ir_dereference *sampler; + + /** Texture coordinate to sample */ + ir_rvalue *coordinate; + + /** + * Value used for projective divide. + * + * If there is no projective divide (the common case), this will be + * \c NULL. Optimization passes should check for this to point to a constant + * of 1.0 and replace that with \c NULL. + */ + ir_rvalue *projector; + + /** + * Coordinate used for comparison on shadow look-ups. + * + * If there is no shadow comparison, this will be \c NULL. For the + * \c ir_txf opcode, this *must* be \c NULL. + */ + ir_rvalue *shadow_comparitor; + + /** Texel offset. */ + ir_rvalue *offset; + + union { + ir_rvalue *lod; /**< Floating point LOD */ + ir_rvalue *bias; /**< Floating point LOD bias */ + struct { + ir_rvalue *dPdx; /**< Partial derivative of coordinate wrt X */ + ir_rvalue *dPdy; /**< Partial derivative of coordinate wrt Y */ + } grad; + } lod_info; +}; + + +struct ir_swizzle_mask { + unsigned x:2; + unsigned y:2; + unsigned z:2; + unsigned w:2; + + /** + * Number of components in the swizzle. + */ + unsigned num_components:3; + + /** + * Does the swizzle contain duplicate components? + * + * L-value swizzles cannot contain duplicate components. + */ + unsigned has_duplicates:1; +}; + + +class ir_swizzle : public ir_rvalue { +public: + ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w, + unsigned count); + + ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count); + + ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask); + + virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_swizzle *as_swizzle() + { + return this; + } + + /** + * Construct an ir_swizzle from the textual representation. Can fail. + */ + static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length); + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + bool is_lvalue() const + { + return val->is_lvalue() && !mask.has_duplicates; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const; + + ir_rvalue *val; + ir_swizzle_mask mask; + +private: + /** + * Initialize the mask component of a swizzle + * + * This is used by the \c ir_swizzle constructors. + */ + void init_mask(const unsigned *components, unsigned count); +}; + + +class ir_dereference : public ir_rvalue { +public: + virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0; + + virtual ir_dereference *as_dereference() + { + return this; + } + + bool is_lvalue() const; + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const = 0; +}; + + +class ir_dereference_variable : public ir_dereference { +public: + ir_dereference_variable(ir_variable *var); + + virtual ir_dereference_variable *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_dereference_variable *as_dereference_variable() + { + return this; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->var; + } + + virtual ir_variable *whole_variable_referenced() + { + /* ir_dereference_variable objects always dereference the entire + * variable. However, if this dereference is dereferenced by anything + * else, the complete deferefernce chain is not a whole-variable + * dereference. This method should only be called on the top most + * ir_rvalue in a dereference chain. + */ + return this->var; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Object being dereferenced. + */ + ir_variable *var; +}; + + +class ir_dereference_array : public ir_dereference { +public: + ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index); + + ir_dereference_array(ir_variable *var, ir_rvalue *array_index); + + virtual ir_dereference_array *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_dereference_array *as_dereference_array() + { + return this; + } + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->array->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *array; + ir_rvalue *array_index; + +private: + void set_array(ir_rvalue *value); +}; + + +class ir_dereference_record : public ir_dereference { +public: + ir_dereference_record(ir_rvalue *value, const char *field); + + ir_dereference_record(ir_variable *var, const char *field); + + virtual ir_dereference_record *clone(void *mem_ctx, + struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + /** + * Get the variable that is ultimately referenced by an r-value + */ + virtual ir_variable *variable_referenced() const + { + return this->record->variable_referenced(); + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + ir_rvalue *record; + const char *field; +}; + + +/** + * Data stored in an ir_constant + */ +union ir_constant_data { + unsigned u[16]; + int i[16]; + float f[16]; + bool b[16]; +}; + + +class ir_constant : public ir_rvalue { +public: + ir_constant(const struct glsl_type *type, const ir_constant_data *data); + ir_constant(bool b); + ir_constant(unsigned int u); + ir_constant(int i); + ir_constant(float f); + + /** + * Construct an ir_constant from a list of ir_constant values + */ + ir_constant(const struct glsl_type *type, exec_list *values); + + /** + * Construct an ir_constant from a scalar component of another ir_constant + * + * The new \c ir_constant inherits the type of the component from the + * source constant. + * + * \note + * In the case of a matrix constant, the new constant is a scalar, \b not + * a vector. + */ + ir_constant(const ir_constant *c, unsigned i); + + /** + * Return a new ir_constant of the specified type containing all zeros. + */ + static ir_constant *zero(void *mem_ctx, const glsl_type *type); + + virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const; + + virtual ir_constant *constant_expression_value(); + + virtual ir_constant *as_constant() + { + return this; + } + + virtual void accept(ir_visitor *v) + { + v->visit(this); + } + + virtual ir_visitor_status accept(ir_hierarchical_visitor *); + + /** + * Get a particular component of a constant as a specific type + * + * This is useful, for example, to get a value from an integer constant + * as a float or bool. This appears frequently when constructors are + * called with all constant parameters. + */ + /*@{*/ + bool get_bool_component(unsigned i) const; + float get_float_component(unsigned i) const; + int get_int_component(unsigned i) const; + unsigned get_uint_component(unsigned i) const; + /*@}*/ + + ir_constant *get_array_element(unsigned i) const; + + ir_constant *get_record_field(const char *name); + + /** + * Determine whether a constant has the same value as another constant + * + * \sa ir_constant::is_zero, ir_constant::is_one, + * ir_constant::is_negative_one + */ + bool has_value(const ir_constant *) const; + + virtual bool is_zero() const; + virtual bool is_one() const; + virtual bool is_negative_one() const; + + /** + * Value of the constant. + * + * The field used to back the values supplied by the constant is determined + * by the type associated with the \c ir_instruction. Constants may be + * scalars, vectors, or matrices. + */ + union ir_constant_data value; + + /* Array elements */ + ir_constant **array_elements; + + /* Structure fields */ + exec_list components; + +private: + /** + * Parameterless constructor only used by the clone method + */ + ir_constant(void); +}; + +/*@}*/ + +/** + * Apply a visitor to each IR node in a list + */ +void +visit_exec_list(exec_list *list, ir_visitor *visitor); + +/** + * Validate invariants on each IR node in a list + */ +void validate_ir_tree(exec_list *instructions); + +struct _mesa_glsl_parse_state; +struct gl_shader_program; + +/** + * Detect whether an unlinked shader contains static recursion + * + * If the list of instructions is determined to contain static recursion, + * \c _mesa_glsl_error will be called to emit error messages for each function + * that is in the recursion cycle. + */ +void +detect_recursion_unlinked(struct _mesa_glsl_parse_state *state, + exec_list *instructions); + +/** + * Detect whether a linked shader contains static recursion + * + * If the list of instructions is determined to contain static recursion, + * \c link_error_printf will be called to emit error messages for each function + * that is in the recursion cycle. In addition, + * \c gl_shader_program::LinkStatus will be set to false. + */ +void +detect_recursion_linked(struct gl_shader_program *prog, + exec_list *instructions); + +/** + * Make a clone of each IR instruction in a list + * + * \param in List of IR instructions that are to be cloned + * \param out List to hold the cloned instructions + */ +void +clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in); + +extern void +_mesa_glsl_initialize_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); + +extern void +_mesa_glsl_release_functions(void); + +extern void +reparent_ir(exec_list *list, void *mem_ctx); + +struct glsl_symbol_table; + +extern void +import_prototypes(const exec_list *source, exec_list *dest, + struct glsl_symbol_table *symbols, void *mem_ctx); + +extern bool +ir_has_call(ir_instruction *ir); + +extern void +do_set_program_inouts(exec_list *instructions, struct gl_program *prog); + +extern char * +prototype_string(const glsl_type *return_type, const char *name, + exec_list *parameters); + +#endif /* IR_H */ diff --git a/mesalib/src/glsl/ir_clone.cpp b/mesalib/src/glsl/ir_clone.cpp index 8260b1339..f0757365d 100644 --- a/mesalib/src/glsl/ir_clone.cpp +++ b/mesalib/src/glsl/ir_clone.cpp @@ -1,434 +1,434 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "main/compiler.h" -#include "ir.h" -#include "glsl_types.h" -extern "C" { -#include "program/hash_table.h" -} - -/** - * Duplicate an IR variable - * - * \note - * This will probably be made \c virtual and moved to the base class - * eventually. - */ -ir_variable * -ir_variable::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name, - (ir_variable_mode) this->mode); - - var->max_array_access = this->max_array_access; - var->read_only = this->read_only; - var->centroid = this->centroid; - var->invariant = this->invariant; - var->interpolation = this->interpolation; - var->array_lvalue = this->array_lvalue; - var->location = this->location; - var->warn_extension = this->warn_extension; - var->origin_upper_left = this->origin_upper_left; - var->pixel_center_integer = this->pixel_center_integer; - var->explicit_location = this->explicit_location; - - var->num_state_slots = this->num_state_slots; - if (this->state_slots) { - /* FINISHME: This really wants to use something like talloc_reference, but - * FINISHME: ralloc doesn't have any similar function. - */ - var->state_slots = ralloc_array(var, ir_state_slot, - this->num_state_slots); - memcpy(var->state_slots, this->state_slots, - sizeof(this->state_slots[0]) * var->num_state_slots); - } - - if (this->explicit_location) - var->location = this->location; - - if (this->constant_value) - var->constant_value = this->constant_value->clone(mem_ctx, ht); - - if (ht) { - hash_table_insert(ht, var, (void *)const_cast(this)); - } - - return var; -} - -ir_swizzle * -ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask); -} - -ir_return * -ir_return::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_value = NULL; - - if (this->value) - new_value = this->value->clone(mem_ctx, ht); - - return new(mem_ctx) ir_return(new_value); -} - -ir_discard * -ir_discard::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_condition = NULL; - - if (this->condition != NULL) - new_condition = this->condition->clone(mem_ctx, ht); - - return new(mem_ctx) ir_discard(new_condition); -} - -ir_loop_jump * -ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const -{ - (void)ht; - - return new(mem_ctx) ir_loop_jump(this->mode); -} - -ir_if * -ir_if::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht)); - - foreach_iter(exec_list_iterator, iter, this->then_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - foreach_iter(exec_list_iterator, iter, this->else_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - return new_if; -} - -ir_loop * -ir_loop::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_loop *new_loop = new(mem_ctx) ir_loop(); - - if (this->from) - new_loop->from = this->from->clone(mem_ctx, ht); - if (this->to) - new_loop->to = this->to->clone(mem_ctx, ht); - if (this->increment) - new_loop->increment = this->increment->clone(mem_ctx, ht); - new_loop->counter = counter; - - foreach_iter(exec_list_iterator, iter, this->body_instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht)); - } - - new_loop->cmp = this->cmp; - return new_loop; -} - -ir_call * -ir_call::clone(void *mem_ctx, struct hash_table *ht) const -{ - if (this->type == glsl_type::error_type) - return ir_call::get_error_instruction(mem_ctx); - - exec_list new_parameters; - - foreach_iter(exec_list_iterator, iter, this->actual_parameters) { - ir_instruction *ir = (ir_instruction *)iter.get(); - new_parameters.push_tail(ir->clone(mem_ctx, ht)); - } - - return new(mem_ctx) ir_call(this->callee, &new_parameters); -} - -ir_expression * -ir_expression::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *op[Elements(this->operands)] = { NULL, }; - unsigned int i; - - for (i = 0; i < get_num_operands(); i++) { - op[i] = this->operands[i]->clone(mem_ctx, ht); - } - - return new(mem_ctx) ir_expression(this->operation, this->type, - op[0], op[1], op[2], op[3]); -} - -ir_dereference_variable * -ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_variable *new_var; - - if (ht) { - new_var = (ir_variable *)hash_table_find(ht, this->var); - if (!new_var) - new_var = this->var; - } else { - new_var = this->var; - } - - return new(mem_ctx) ir_dereference_variable(new_var); -} - -ir_dereference_array * -ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht), - this->array_index->clone(mem_ctx, - ht)); -} - -ir_dereference_record * -ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const -{ - return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht), - this->field); -} - -ir_texture * -ir_texture::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_texture *new_tex = new(mem_ctx) ir_texture(this->op); - new_tex->type = this->type; - - new_tex->sampler = this->sampler->clone(mem_ctx, ht); - if (this->coordinate) - new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); - if (this->projector) - new_tex->projector = this->projector->clone(mem_ctx, ht); - if (this->shadow_comparitor) { - new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht); - } - - if (this->offset != NULL) - new_tex->offset = this->offset->clone(mem_ctx, ht); - - switch (this->op) { - case ir_tex: - break; - case ir_txb: - new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht); - break; - case ir_txl: - case ir_txf: - case ir_txs: - new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht); - break; - case ir_txd: - new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht); - new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht); - break; - } - - return new_tex; -} - -ir_assignment * -ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_rvalue *new_condition = NULL; - - if (this->condition) - new_condition = this->condition->clone(mem_ctx, ht); - - return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht), - this->rhs->clone(mem_ctx, ht), - new_condition, - this->write_mask); -} - -ir_function * -ir_function::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_function *copy = new(mem_ctx) ir_function(this->name); - - foreach_list_const(node, &this->signatures) { - const ir_function_signature *const sig = - (const ir_function_signature *const) node; - - ir_function_signature *sig_copy = sig->clone(mem_ctx, ht); - copy->add_signature(sig_copy); - - if (ht != NULL) - hash_table_insert(ht, sig_copy, - (void *)const_cast(sig)); - } - - return copy; -} - -ir_function_signature * -ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const -{ - ir_function_signature *copy = this->clone_prototype(mem_ctx, ht); - - copy->is_defined = this->is_defined; - - /* Clone the instruction list. - */ - foreach_list_const(node, &this->body) { - const ir_instruction *const inst = (const ir_instruction *) node; - - ir_instruction *const inst_copy = inst->clone(mem_ctx, ht); - copy->body.push_tail(inst_copy); - } - - return copy; -} - -ir_function_signature * -ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const -{ - ir_function_signature *copy = - new(mem_ctx) ir_function_signature(this->return_type); - - copy->is_defined = false; - copy->is_builtin = this->is_builtin; - - /* Clone the parameter list, but NOT the body. - */ - foreach_list_const(node, &this->parameters) { - const ir_variable *const param = (const ir_variable *) node; - - assert(const_cast(param)->as_variable() != NULL); - - ir_variable *const param_copy = param->clone(mem_ctx, ht); - copy->parameters.push_tail(param_copy); - } - - return copy; -} - -ir_constant * -ir_constant::clone(void *mem_ctx, struct hash_table *ht) const -{ - (void)ht; - - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - return new(mem_ctx) ir_constant(this->type, &this->value); - - case GLSL_TYPE_STRUCT: { - ir_constant *c = new(mem_ctx) ir_constant; - - c->type = this->type; - for (exec_node *node = this->components.head - ; !node->is_tail_sentinel() - ; node = node->next) { - ir_constant *const orig = (ir_constant *) node; - - c->components.push_tail(orig->clone(mem_ctx, NULL)); - } - - return c; - } - - case GLSL_TYPE_ARRAY: { - ir_constant *c = new(mem_ctx) ir_constant; - - c->type = this->type; - c->array_elements = ralloc_array(c, ir_constant *, this->type->length); - for (unsigned i = 0; i < this->type->length; i++) { - c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL); - } - return c; - } - - default: - assert(!"Should not get here."); - return NULL; - } -} - - -class fixup_ir_call_visitor : public ir_hierarchical_visitor { -public: - fixup_ir_call_visitor(struct hash_table *ht) - { - this->ht = ht; - } - - virtual ir_visitor_status visit_enter(ir_call *ir) - { - /* Try to find the function signature referenced by the ir_call in the - * table. If it is found, replace it with the value from the table. - */ - ir_function_signature *sig = - (ir_function_signature *) hash_table_find(this->ht, ir->get_callee()); - if (sig != NULL) - ir->set_callee(sig); - - /* Since this may be used before function call parameters are flattened, - * the children also need to be processed. - */ - return visit_continue; - } - -private: - struct hash_table *ht; -}; - - -static void -fixup_function_calls(struct hash_table *ht, exec_list *instructions) -{ - fixup_ir_call_visitor v(ht); - v.run(instructions); -} - - -void -clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in) -{ - struct hash_table *ht = - hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); - - foreach_list_const(node, in) { - const ir_instruction *const original = (ir_instruction *) node; - ir_instruction *copy = original->clone(mem_ctx, ht); - - out->push_tail(copy); - } - - /* Make a pass over the cloned tree to fix up ir_call nodes to point to the - * cloned ir_function_signature nodes. This cannot be done automatically - * during cloning because the ir_call might be a forward reference (i.e., - * the function signature that it references may not have been cloned yet). - */ - fixup_function_calls(ht, out); - - hash_table_dtor(ht); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/compiler.h" +#include "ir.h" +#include "glsl_types.h" +extern "C" { +#include "program/hash_table.h" +} + +/** + * Duplicate an IR variable + * + * \note + * This will probably be made \c virtual and moved to the base class + * eventually. + */ +ir_variable * +ir_variable::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_variable *var = new(mem_ctx) ir_variable(this->type, this->name, + (ir_variable_mode) this->mode); + + var->max_array_access = this->max_array_access; + var->read_only = this->read_only; + var->centroid = this->centroid; + var->invariant = this->invariant; + var->interpolation = this->interpolation; + var->array_lvalue = this->array_lvalue; + var->location = this->location; + var->warn_extension = this->warn_extension; + var->origin_upper_left = this->origin_upper_left; + var->pixel_center_integer = this->pixel_center_integer; + var->explicit_location = this->explicit_location; + + var->num_state_slots = this->num_state_slots; + if (this->state_slots) { + /* FINISHME: This really wants to use something like talloc_reference, but + * FINISHME: ralloc doesn't have any similar function. + */ + var->state_slots = ralloc_array(var, ir_state_slot, + this->num_state_slots); + memcpy(var->state_slots, this->state_slots, + sizeof(this->state_slots[0]) * var->num_state_slots); + } + + if (this->explicit_location) + var->location = this->location; + + if (this->constant_value) + var->constant_value = this->constant_value->clone(mem_ctx, ht); + + if (ht) { + hash_table_insert(ht, var, (void *)const_cast(this)); + } + + return var; +} + +ir_swizzle * +ir_swizzle::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_swizzle(this->val->clone(mem_ctx, ht), this->mask); +} + +ir_return * +ir_return::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_value = NULL; + + if (this->value) + new_value = this->value->clone(mem_ctx, ht); + + return new(mem_ctx) ir_return(new_value); +} + +ir_discard * +ir_discard::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_condition = NULL; + + if (this->condition != NULL) + new_condition = this->condition->clone(mem_ctx, ht); + + return new(mem_ctx) ir_discard(new_condition); +} + +ir_loop_jump * +ir_loop_jump::clone(void *mem_ctx, struct hash_table *ht) const +{ + (void)ht; + + return new(mem_ctx) ir_loop_jump(this->mode); +} + +ir_if * +ir_if::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_if *new_if = new(mem_ctx) ir_if(this->condition->clone(mem_ctx, ht)); + + foreach_iter(exec_list_iterator, iter, this->then_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_if->then_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + foreach_iter(exec_list_iterator, iter, this->else_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_if->else_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + return new_if; +} + +ir_loop * +ir_loop::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_loop *new_loop = new(mem_ctx) ir_loop(); + + if (this->from) + new_loop->from = this->from->clone(mem_ctx, ht); + if (this->to) + new_loop->to = this->to->clone(mem_ctx, ht); + if (this->increment) + new_loop->increment = this->increment->clone(mem_ctx, ht); + new_loop->counter = counter; + + foreach_iter(exec_list_iterator, iter, this->body_instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_loop->body_instructions.push_tail(ir->clone(mem_ctx, ht)); + } + + new_loop->cmp = this->cmp; + return new_loop; +} + +ir_call * +ir_call::clone(void *mem_ctx, struct hash_table *ht) const +{ + if (this->type == glsl_type::error_type) + return ir_call::get_error_instruction(mem_ctx); + + exec_list new_parameters; + + foreach_iter(exec_list_iterator, iter, this->actual_parameters) { + ir_instruction *ir = (ir_instruction *)iter.get(); + new_parameters.push_tail(ir->clone(mem_ctx, ht)); + } + + return new(mem_ctx) ir_call(this->callee, &new_parameters); +} + +ir_expression * +ir_expression::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *op[Elements(this->operands)] = { NULL, }; + unsigned int i; + + for (i = 0; i < get_num_operands(); i++) { + op[i] = this->operands[i]->clone(mem_ctx, ht); + } + + return new(mem_ctx) ir_expression(this->operation, this->type, + op[0], op[1], op[2], op[3]); +} + +ir_dereference_variable * +ir_dereference_variable::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_variable *new_var; + + if (ht) { + new_var = (ir_variable *)hash_table_find(ht, this->var); + if (!new_var) + new_var = this->var; + } else { + new_var = this->var; + } + + return new(mem_ctx) ir_dereference_variable(new_var); +} + +ir_dereference_array * +ir_dereference_array::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_dereference_array(this->array->clone(mem_ctx, ht), + this->array_index->clone(mem_ctx, + ht)); +} + +ir_dereference_record * +ir_dereference_record::clone(void *mem_ctx, struct hash_table *ht) const +{ + return new(mem_ctx) ir_dereference_record(this->record->clone(mem_ctx, ht), + this->field); +} + +ir_texture * +ir_texture::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_texture *new_tex = new(mem_ctx) ir_texture(this->op); + new_tex->type = this->type; + + new_tex->sampler = this->sampler->clone(mem_ctx, ht); + if (this->coordinate) + new_tex->coordinate = this->coordinate->clone(mem_ctx, ht); + if (this->projector) + new_tex->projector = this->projector->clone(mem_ctx, ht); + if (this->shadow_comparitor) { + new_tex->shadow_comparitor = this->shadow_comparitor->clone(mem_ctx, ht); + } + + if (this->offset != NULL) + new_tex->offset = this->offset->clone(mem_ctx, ht); + + switch (this->op) { + case ir_tex: + break; + case ir_txb: + new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht); + break; + case ir_txl: + case ir_txf: + case ir_txs: + new_tex->lod_info.lod = this->lod_info.lod->clone(mem_ctx, ht); + break; + case ir_txd: + new_tex->lod_info.grad.dPdx = this->lod_info.grad.dPdx->clone(mem_ctx, ht); + new_tex->lod_info.grad.dPdy = this->lod_info.grad.dPdy->clone(mem_ctx, ht); + break; + } + + return new_tex; +} + +ir_assignment * +ir_assignment::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_rvalue *new_condition = NULL; + + if (this->condition) + new_condition = this->condition->clone(mem_ctx, ht); + + return new(mem_ctx) ir_assignment(this->lhs->clone(mem_ctx, ht), + this->rhs->clone(mem_ctx, ht), + new_condition, + this->write_mask); +} + +ir_function * +ir_function::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_function *copy = new(mem_ctx) ir_function(this->name); + + foreach_list_const(node, &this->signatures) { + const ir_function_signature *const sig = + (const ir_function_signature *const) node; + + ir_function_signature *sig_copy = sig->clone(mem_ctx, ht); + copy->add_signature(sig_copy); + + if (ht != NULL) + hash_table_insert(ht, sig_copy, + (void *)const_cast(sig)); + } + + return copy; +} + +ir_function_signature * +ir_function_signature::clone(void *mem_ctx, struct hash_table *ht) const +{ + ir_function_signature *copy = this->clone_prototype(mem_ctx, ht); + + copy->is_defined = this->is_defined; + + /* Clone the instruction list. + */ + foreach_list_const(node, &this->body) { + const ir_instruction *const inst = (const ir_instruction *) node; + + ir_instruction *const inst_copy = inst->clone(mem_ctx, ht); + copy->body.push_tail(inst_copy); + } + + return copy; +} + +ir_function_signature * +ir_function_signature::clone_prototype(void *mem_ctx, struct hash_table *ht) const +{ + ir_function_signature *copy = + new(mem_ctx) ir_function_signature(this->return_type); + + copy->is_defined = false; + copy->is_builtin = this->is_builtin; + + /* Clone the parameter list, but NOT the body. + */ + foreach_list_const(node, &this->parameters) { + const ir_variable *const param = (const ir_variable *) node; + + assert(const_cast(param)->as_variable() != NULL); + + ir_variable *const param_copy = param->clone(mem_ctx, ht); + copy->parameters.push_tail(param_copy); + } + + return copy; +} + +ir_constant * +ir_constant::clone(void *mem_ctx, struct hash_table *ht) const +{ + (void)ht; + + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return new(mem_ctx) ir_constant(this->type, &this->value); + + case GLSL_TYPE_STRUCT: { + ir_constant *c = new(mem_ctx) ir_constant; + + c->type = this->type; + for (exec_node *node = this->components.head + ; !node->is_tail_sentinel() + ; node = node->next) { + ir_constant *const orig = (ir_constant *) node; + + c->components.push_tail(orig->clone(mem_ctx, NULL)); + } + + return c; + } + + case GLSL_TYPE_ARRAY: { + ir_constant *c = new(mem_ctx) ir_constant; + + c->type = this->type; + c->array_elements = ralloc_array(c, ir_constant *, this->type->length); + for (unsigned i = 0; i < this->type->length; i++) { + c->array_elements[i] = this->array_elements[i]->clone(mem_ctx, NULL); + } + return c; + } + + default: + assert(!"Should not get here."); + return NULL; + } +} + + +class fixup_ir_call_visitor : public ir_hierarchical_visitor { +public: + fixup_ir_call_visitor(struct hash_table *ht) + { + this->ht = ht; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + /* Try to find the function signature referenced by the ir_call in the + * table. If it is found, replace it with the value from the table. + */ + ir_function_signature *sig = + (ir_function_signature *) hash_table_find(this->ht, ir->get_callee()); + if (sig != NULL) + ir->set_callee(sig); + + /* Since this may be used before function call parameters are flattened, + * the children also need to be processed. + */ + return visit_continue; + } + +private: + struct hash_table *ht; +}; + + +static void +fixup_function_calls(struct hash_table *ht, exec_list *instructions) +{ + fixup_ir_call_visitor v(ht); + v.run(instructions); +} + + +void +clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in) +{ + struct hash_table *ht = + hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); + + foreach_list_const(node, in) { + const ir_instruction *const original = (ir_instruction *) node; + ir_instruction *copy = original->clone(mem_ctx, ht); + + out->push_tail(copy); + } + + /* Make a pass over the cloned tree to fix up ir_call nodes to point to the + * cloned ir_function_signature nodes. This cannot be done automatically + * during cloning because the ir_call might be a forward reference (i.e., + * the function signature that it references may not have been cloned yet). + */ + fixup_function_calls(ht, out); + + hash_table_dtor(ht); +} diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp index 7988b566d..f0299a2c4 100644 --- a/mesalib/src/glsl/ir_constant_expression.cpp +++ b/mesalib/src/glsl/ir_constant_expression.cpp @@ -1,1383 +1,1383 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_constant_expression.cpp - * Evaluate and process constant valued expressions - * - * In GLSL, constant valued expressions are used in several places. These - * must be processed and evaluated very early in the compilation process. - * - * * Sizes of arrays - * * Initializers for uniforms - * * Initializers for \c const variables - */ - -#include -#include "main/core.h" /* for MAX2, MIN2, CLAMP */ -#include "ir.h" -#include "ir_visitor.h" -#include "glsl_types.h" - -static float -dot(ir_constant *op0, ir_constant *op1) -{ - assert(op0->type->is_float() && op1->type->is_float()); - - float result = 0; - for (unsigned c = 0; c < op0->type->components(); c++) - result += op0->value.f[c] * op1->value.f[c]; - - return result; -} - -ir_constant * -ir_expression::constant_expression_value() -{ - if (this->type->is_error()) - return NULL; - - ir_constant *op[Elements(this->operands)] = { NULL, }; - ir_constant_data data; - - memset(&data, 0, sizeof(data)); - - for (unsigned operand = 0; operand < this->get_num_operands(); operand++) { - op[operand] = this->operands[operand]->constant_expression_value(); - if (!op[operand]) - return NULL; - } - - if (op[1] != NULL) - assert(op[0]->type->base_type == op[1]->type->base_type); - - bool op0_scalar = op[0]->type->is_scalar(); - bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar(); - - /* When iterating over a vector or matrix's components, we want to increase - * the loop counter. However, for scalars, we want to stay at 0. - */ - unsigned c0_inc = op0_scalar ? 0 : 1; - unsigned c1_inc = op1_scalar ? 0 : 1; - unsigned components; - if (op1_scalar || !op[1]) { - components = op[0]->type->components(); - } else { - components = op[1]->type->components(); - } - - void *ctx = ralloc_parent(this); - - /* Handle array operations here, rather than below. */ - if (op[0]->type->is_array()) { - assert(op[1] != NULL && op[1]->type->is_array()); - switch (this->operation) { - case ir_binop_all_equal: - return new(ctx) ir_constant(op[0]->has_value(op[1])); - case ir_binop_any_nequal: - return new(ctx) ir_constant(!op[0]->has_value(op[1])); - default: - break; - } - return NULL; - } - - switch (this->operation) { - case ir_unop_bit_not: - switch (op[0]->type->base_type) { - case GLSL_TYPE_INT: - for (unsigned c = 0; c < components; c++) - data.i[c] = ~ op[0]->value.i[c]; - break; - case GLSL_TYPE_UINT: - for (unsigned c = 0; c < components; c++) - data.u[c] = ~ op[0]->value.u[c]; - break; - default: - assert(0); - } - break; - - case ir_unop_logic_not: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.b[c] = !op[0]->value.b[c]; - break; - - case ir_unop_f2i: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.i[c] = (int) op[0]->value.f[c]; - } - break; - case ir_unop_i2f: - assert(op[0]->type->base_type == GLSL_TYPE_INT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = (float) op[0]->value.i[c]; - } - break; - case ir_unop_u2f: - assert(op[0]->type->base_type == GLSL_TYPE_UINT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = (float) op[0]->value.u[c]; - } - break; - case ir_unop_b2f: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F; - } - break; - case ir_unop_f2b: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.b[c] = op[0]->value.f[c] != 0.0F ? true : false; - } - break; - case ir_unop_b2i: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.u[c] = op[0]->value.b[c] ? 1 : 0; - } - break; - case ir_unop_i2b: - assert(op[0]->type->is_integer()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.b[c] = op[0]->value.u[c] ? true : false; - } - break; - case ir_unop_u2i: - assert(op[0]->type->base_type == GLSL_TYPE_UINT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.i[c] = op[0]->value.u[c]; - } - break; - case ir_unop_i2u: - assert(op[0]->type->base_type == GLSL_TYPE_INT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.u[c] = op[0]->value.i[c]; - } - break; - case ir_unop_any: - assert(op[0]->type->is_boolean()); - data.b[0] = false; - for (unsigned c = 0; c < op[0]->type->components(); c++) { - if (op[0]->value.b[c]) - data.b[0] = true; - } - break; - - case ir_unop_trunc: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = truncf(op[0]->value.f[c]); - } - break; - - case ir_unop_ceil: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = ceilf(op[0]->value.f[c]); - } - break; - - case ir_unop_floor: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = floorf(op[0]->value.f[c]); - } - break; - - case ir_unop_fract: - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = 0; - break; - case GLSL_TYPE_INT: - data.i[c] = 0; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]); - break; - default: - assert(0); - } - } - break; - - case ir_unop_sin: - case ir_unop_sin_reduced: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = sinf(op[0]->value.f[c]); - } - break; - - case ir_unop_cos: - case ir_unop_cos_reduced: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = cosf(op[0]->value.f[c]); - } - break; - - case ir_unop_neg: - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = -((int) op[0]->value.u[c]); - break; - case GLSL_TYPE_INT: - data.i[c] = -op[0]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = -op[0]->value.f[c]; - break; - default: - assert(0); - } - } - break; - - case ir_unop_abs: - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c]; - if (data.i[c] < 0) - data.i[c] = -data.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = fabs(op[0]->value.f[c]); - break; - default: - assert(0); - } - } - break; - - case ir_unop_sign: - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.i[c] > 0; - break; - case GLSL_TYPE_INT: - data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0); - break; - case GLSL_TYPE_FLOAT: - data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0)); - break; - default: - assert(0); - } - } - break; - - case ir_unop_rcp: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (this->type->base_type) { - case GLSL_TYPE_UINT: - if (op[0]->value.u[c] != 0.0) - data.u[c] = 1 / op[0]->value.u[c]; - break; - case GLSL_TYPE_INT: - if (op[0]->value.i[c] != 0.0) - data.i[c] = 1 / op[0]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - if (op[0]->value.f[c] != 0.0) - data.f[c] = 1.0F / op[0]->value.f[c]; - break; - default: - assert(0); - } - } - break; - - case ir_unop_rsq: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]); - } - break; - - case ir_unop_sqrt: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = sqrtf(op[0]->value.f[c]); - } - break; - - case ir_unop_exp: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = expf(op[0]->value.f[c]); - } - break; - - case ir_unop_exp2: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = exp2f(op[0]->value.f[c]); - } - break; - - case ir_unop_log: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = logf(op[0]->value.f[c]); - } - break; - - case ir_unop_log2: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = log2f(op[0]->value.f[c]); - } - break; - - case ir_unop_dFdx: - case ir_unop_dFdy: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = 0.0; - } - break; - - case ir_binop_pow: - assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]); - } - break; - - case ir_binop_dot: - data.f[0] = dot(op[0], op[1]); - break; - - case ir_binop_min: - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]); - break; - case GLSL_TYPE_INT: - data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]); - break; - case GLSL_TYPE_FLOAT: - data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]); - break; - default: - assert(0); - } - } - - break; - case ir_binop_max: - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]); - break; - case GLSL_TYPE_INT: - data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]); - break; - case GLSL_TYPE_FLOAT: - data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]); - break; - default: - assert(0); - } - } - break; - - case ir_binop_add: - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1]; - break; - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1]; - break; - default: - assert(0); - } - } - - break; - case ir_binop_sub: - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1]; - break; - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]; - break; - default: - assert(0); - } - } - - break; - case ir_binop_mul: - /* Check for equal types, or unequal types involving scalars */ - if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix()) - || op0_scalar || op1_scalar) { - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1]; - break; - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1]; - break; - default: - assert(0); - } - } - } else { - assert(op[0]->type->is_matrix() || op[1]->type->is_matrix()); - - /* Multiply an N-by-M matrix with an M-by-P matrix. Since either - * matrix can be a GLSL vector, either N or P can be 1. - * - * For vec*mat, the vector is treated as a row vector. This - * means the vector is a 1-row x M-column matrix. - * - * For mat*vec, the vector is treated as a column vector. Since - * matrix_columns is 1 for vectors, this just works. - */ - const unsigned n = op[0]->type->is_vector() - ? 1 : op[0]->type->vector_elements; - const unsigned m = op[1]->type->vector_elements; - const unsigned p = op[1]->type->matrix_columns; - for (unsigned j = 0; j < p; j++) { - for (unsigned i = 0; i < n; i++) { - for (unsigned k = 0; k < m; k++) { - data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j]; - } - } - } - } - - break; - case ir_binop_div: - /* FINISHME: Emit warning when division-by-zero is detected. */ - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - if (op[1]->value.u[c1] == 0) { - data.u[c] = 0; - } else { - data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1]; - } - break; - case GLSL_TYPE_INT: - if (op[1]->value.i[c1] == 0) { - data.i[c] = 0; - } else { - data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1]; - } - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1]; - break; - default: - assert(0); - } - } - - break; - case ir_binop_mod: - /* FINISHME: Emit warning when division-by-zero is detected. */ - assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - if (op[1]->value.u[c1] == 0) { - data.u[c] = 0; - } else { - data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1]; - } - break; - case GLSL_TYPE_INT: - if (op[1]->value.i[c1] == 0) { - data.i[c] = 0; - } else { - data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1]; - } - break; - case GLSL_TYPE_FLOAT: - /* We don't use fmod because it rounds toward zero; GLSL specifies - * the use of floor. - */ - data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1] - * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]); - break; - default: - assert(0); - } - } - - break; - - case ir_binop_logic_and: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.b[c] = op[0]->value.b[c] && op[1]->value.b[c]; - break; - case ir_binop_logic_xor: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c]; - break; - case ir_binop_logic_or: - assert(op[0]->type->base_type == GLSL_TYPE_BOOL); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.b[c] = op[0]->value.b[c] || op[1]->value.b[c]; - break; - - case ir_binop_less: - assert(op[0]->type == op[1]->type); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = op[0]->value.u[0] < op[1]->value.u[0]; - break; - case GLSL_TYPE_INT: - data.b[0] = op[0]->value.i[0] < op[1]->value.i[0]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = op[0]->value.f[0] < op[1]->value.f[0]; - break; - default: - assert(0); - } - } - break; - case ir_binop_greater: - assert(op[0]->type == op[1]->type); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; - break; - default: - assert(0); - } - } - break; - case ir_binop_lequal: - assert(op[0]->type == op[1]->type); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0]; - break; - case GLSL_TYPE_INT: - data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0]; - break; - default: - assert(0); - } - } - break; - case ir_binop_gequal: - assert(op[0]->type == op[1]->type); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0]; - break; - case GLSL_TYPE_INT: - data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0]; - break; - case GLSL_TYPE_FLOAT: - data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0]; - break; - default: - assert(0); - } - } - break; - case ir_binop_equal: - assert(op[0]->type == op[1]->type); - for (unsigned c = 0; c < components; c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; - break; - default: - assert(0); - } - } - break; - case ir_binop_nequal: - assert(op[0]->type != op[1]->type); - for (unsigned c = 0; c < components; c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; - break; - default: - assert(0); - } - } - break; - case ir_binop_all_equal: - data.b[0] = op[0]->has_value(op[1]); - break; - case ir_binop_any_nequal: - data.b[0] = !op[0]->has_value(op[1]); - break; - - case ir_binop_lshift: - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - if (op[0]->type->base_type == GLSL_TYPE_INT && - op[1]->type->base_type == GLSL_TYPE_INT) { - data.i[c] = op[0]->value.i[c0] << op[1]->value.i[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_INT && - op[1]->type->base_type == GLSL_TYPE_UINT) { - data.i[c] = op[0]->value.i[c0] << op[1]->value.u[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_UINT && - op[1]->type->base_type == GLSL_TYPE_INT) { - data.u[c] = op[0]->value.u[c0] << op[1]->value.i[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_UINT && - op[1]->type->base_type == GLSL_TYPE_UINT) { - data.u[c] = op[0]->value.u[c0] << op[1]->value.u[c1]; - } - } - break; - - case ir_binop_rshift: - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - if (op[0]->type->base_type == GLSL_TYPE_INT && - op[1]->type->base_type == GLSL_TYPE_INT) { - data.i[c] = op[0]->value.i[c0] >> op[1]->value.i[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_INT && - op[1]->type->base_type == GLSL_TYPE_UINT) { - data.i[c] = op[0]->value.i[c0] >> op[1]->value.u[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_UINT && - op[1]->type->base_type == GLSL_TYPE_INT) { - data.u[c] = op[0]->value.u[c0] >> op[1]->value.i[c1]; - - } else if (op[0]->type->base_type == GLSL_TYPE_UINT && - op[1]->type->base_type == GLSL_TYPE_UINT) { - data.u[c] = op[0]->value.u[c0] >> op[1]->value.u[c1]; - } - } - break; - - case ir_binop_bit_and: - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] & op[1]->value.i[c1]; - break; - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] & op[1]->value.u[c1]; - break; - default: - assert(0); - } - } - break; - - case ir_binop_bit_or: - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1]; - break; - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1]; - break; - default: - assert(0); - } - } - break; - - case ir_binop_bit_xor: - for (unsigned c = 0, c0 = 0, c1 = 0; - c < components; - c0 += c0_inc, c1 += c1_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_INT: - data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1]; - break; - case GLSL_TYPE_UINT: - data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1]; - break; - default: - assert(0); - } - } - break; - - case ir_quadop_vector: - for (unsigned c = 0; c < this->type->vector_elements; c++) { - switch (this->type->base_type) { - case GLSL_TYPE_INT: - data.i[c] = op[c]->value.i[0]; - break; - case GLSL_TYPE_UINT: - data.u[c] = op[c]->value.u[0]; - break; - case GLSL_TYPE_FLOAT: - data.f[c] = op[c]->value.f[0]; - break; - default: - assert(0); - } - } - break; - - default: - /* FINISHME: Should handle all expression types. */ - return NULL; - } - - return new(ctx) ir_constant(this->type, &data); -} - - -ir_constant * -ir_texture::constant_expression_value() -{ - /* texture lookups aren't constant expressions */ - return NULL; -} - - -ir_constant * -ir_swizzle::constant_expression_value() -{ - ir_constant *v = this->val->constant_expression_value(); - - if (v != NULL) { - ir_constant_data data = { { 0 } }; - - const unsigned swiz_idx[4] = { - this->mask.x, this->mask.y, this->mask.z, this->mask.w - }; - - for (unsigned i = 0; i < this->mask.num_components; i++) { - switch (v->type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break; - case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break; - case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break; - default: assert(!"Should not get here."); break; - } - } - - void *ctx = ralloc_parent(this); - return new(ctx) ir_constant(this->type, &data); - } - return NULL; -} - - -ir_constant * -ir_dereference_variable::constant_expression_value() -{ - /* This may occur during compile and var->type is glsl_type::error_type */ - if (!var) - return NULL; - - /* The constant_value of a uniform variable is its initializer, - * not the lifetime constant value of the uniform. - */ - if (var->mode == ir_var_uniform) - return NULL; - - if (!var->constant_value) - return NULL; - - return var->constant_value->clone(ralloc_parent(var), NULL); -} - - -ir_constant * -ir_dereference_array::constant_expression_value() -{ - ir_constant *array = this->array->constant_expression_value(); - ir_constant *idx = this->array_index->constant_expression_value(); - - if ((array != NULL) && (idx != NULL)) { - void *ctx = ralloc_parent(this); - if (array->type->is_matrix()) { - /* Array access of a matrix results in a vector. - */ - const unsigned column = idx->value.u[0]; - - const glsl_type *const column_type = array->type->column_type(); - - /* Offset in the constant matrix to the first element of the column - * to be extracted. - */ - const unsigned mat_idx = column * column_type->vector_elements; - - ir_constant_data data = { { 0 } }; - - switch (column_type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - for (unsigned i = 0; i < column_type->vector_elements; i++) - data.u[i] = array->value.u[mat_idx + i]; - - break; - - case GLSL_TYPE_FLOAT: - for (unsigned i = 0; i < column_type->vector_elements; i++) - data.f[i] = array->value.f[mat_idx + i]; - - break; - - default: - assert(!"Should not get here."); - break; - } - - return new(ctx) ir_constant(column_type, &data); - } else if (array->type->is_vector()) { - const unsigned component = idx->value.u[0]; - - return new(ctx) ir_constant(array, component); - } else { - const unsigned index = idx->value.u[0]; - return array->get_array_element(index)->clone(ctx, NULL); - } - } - return NULL; -} - - -ir_constant * -ir_dereference_record::constant_expression_value() -{ - ir_constant *v = this->record->constant_expression_value(); - - return (v != NULL) ? v->get_record_field(this->field) : NULL; -} - - -ir_constant * -ir_assignment::constant_expression_value() -{ - /* FINISHME: Handle CEs involving assignment (return RHS) */ - return NULL; -} - - -ir_constant * -ir_constant::constant_expression_value() -{ - return this; -} - - -ir_constant * -ir_call::constant_expression_value() -{ - if (this->type == glsl_type::error_type) - return NULL; - - /* From the GLSL 1.20 spec, page 23: - * "Function calls to user-defined functions (non-built-in functions) - * cannot be used to form constant expressions." - */ - if (!this->callee->is_builtin) - return NULL; - - unsigned num_parameters = 0; - - /* Check if all parameters are constant */ - ir_constant *op[3]; - foreach_list(n, &this->actual_parameters) { - ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value(); - if (constant == NULL) - return NULL; - - op[num_parameters] = constant; - - assert(num_parameters < 3); - num_parameters++; - } - - /* Individual cases below can either: - * - Assign "expr" a new ir_expression to evaluate (for basic opcodes) - * - Fill "data" with appopriate constant data - * - Return an ir_constant directly. - */ - void *mem_ctx = ralloc_parent(this); - ir_expression *expr = NULL; - - ir_constant_data data; - memset(&data, 0, sizeof(data)); - - const char *callee = this->callee_name(); - if (strcmp(callee, "abs") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_abs, type, op[0], NULL); - } else if (strcmp(callee, "all") == 0) { - assert(op[0]->type->is_boolean()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - if (!op[0]->value.b[c]) - return new(mem_ctx) ir_constant(false); - } - return new(mem_ctx) ir_constant(true); - } else if (strcmp(callee, "any") == 0) { - assert(op[0]->type->is_boolean()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - if (op[0]->value.b[c]) - return new(mem_ctx) ir_constant(true); - } - return new(mem_ctx) ir_constant(false); - } else if (strcmp(callee, "acos") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = acosf(op[0]->value.f[c]); - } else if (strcmp(callee, "acosh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = acoshf(op[0]->value.f[c]); - } else if (strcmp(callee, "asin") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = asinf(op[0]->value.f[c]); - } else if (strcmp(callee, "asinh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = asinhf(op[0]->value.f[c]); - } else if (strcmp(callee, "atan") == 0) { - assert(op[0]->type->is_float()); - if (num_parameters == 2) { - assert(op[1]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = atan2f(op[0]->value.f[c], op[1]->value.f[c]); - } else { - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = atanf(op[0]->value.f[c]); - } - } else if (strcmp(callee, "atanh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = atanhf(op[0]->value.f[c]); - } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) { - return ir_constant::zero(mem_ctx, this->type); - } else if (strcmp(callee, "ceil") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_ceil, type, op[0], NULL); - } else if (strcmp(callee, "clamp") == 0) { - assert(num_parameters == 3); - unsigned c1_inc = op[1]->type->is_scalar() ? 0 : 1; - unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; - for (unsigned c = 0, c1 = 0, c2 = 0; - c < op[0]->type->components(); - c1 += c1_inc, c2 += c2_inc, c++) { - - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.u[c] = CLAMP(op[0]->value.u[c], op[1]->value.u[c1], - op[2]->value.u[c2]); - break; - case GLSL_TYPE_INT: - data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1], - op[2]->value.i[c2]); - break; - case GLSL_TYPE_FLOAT: - data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1], - op[2]->value.f[c2]); - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "cos") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_cos, type, op[0], NULL); - } else if (strcmp(callee, "cosh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = coshf(op[0]->value.f[c]); - } else if (strcmp(callee, "cross") == 0) { - assert(op[0]->type == glsl_type::vec3_type); - assert(op[1]->type == glsl_type::vec3_type); - data.f[0] = (op[0]->value.f[1] * op[1]->value.f[2] - - op[1]->value.f[1] * op[0]->value.f[2]); - data.f[1] = (op[0]->value.f[2] * op[1]->value.f[0] - - op[1]->value.f[2] * op[0]->value.f[0]); - data.f[2] = (op[0]->value.f[0] * op[1]->value.f[1] - - op[1]->value.f[0] * op[0]->value.f[1]); - } else if (strcmp(callee, "degrees") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = 180.0F / M_PI * op[0]->value.f[c]; - } else if (strcmp(callee, "distance") == 0) { - assert(op[0]->type->is_float() && op[1]->type->is_float()); - float length_squared = 0.0; - for (unsigned c = 0; c < op[0]->type->components(); c++) { - float t = op[0]->value.f[c] - op[1]->value.f[c]; - length_squared += t * t; - } - return new(mem_ctx) ir_constant(sqrtf(length_squared)); - } else if (strcmp(callee, "dot") == 0) { - return new(mem_ctx) ir_constant(dot(op[0], op[1])); - } else if (strcmp(callee, "equal") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; - break; - case GLSL_TYPE_BOOL: - data.b[c] = op[0]->value.b[c] == op[1]->value.b[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "exp") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_exp, type, op[0], NULL); - } else if (strcmp(callee, "exp2") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_exp2, type, op[0], NULL); - } else if (strcmp(callee, "faceforward") == 0) { - if (dot(op[2], op[1]) < 0) - return op[0]; - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = -op[0]->value.f[c]; - } else if (strcmp(callee, "floor") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_floor, type, op[0], NULL); - } else if (strcmp(callee, "fract") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_fract, type, op[0], NULL); - } else if (strcmp(callee, "fwidth") == 0) { - return ir_constant::zero(mem_ctx, this->type); - } else if (strcmp(callee, "greaterThan") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "greaterThanEqual") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "inversesqrt") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_rsq, type, op[0], NULL); - } else if (strcmp(callee, "length") == 0) { - return new(mem_ctx) ir_constant(sqrtf(dot(op[0], op[0]))); - } else if (strcmp(callee, "lessThan") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] < op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] < op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] < op[1]->value.f[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "lessThanEqual") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "log") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_log, type, op[0], NULL); - } else if (strcmp(callee, "log2") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_log2, type, op[0], NULL); - } else if (strcmp(callee, "matrixCompMult") == 0) { - assert(op[0]->type->is_float() && op[1]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]; - } else if (strcmp(callee, "max") == 0) { - expr = new(mem_ctx) ir_expression(ir_binop_max, type, op[0], op[1]); - } else if (strcmp(callee, "min") == 0) { - expr = new(mem_ctx) ir_expression(ir_binop_min, type, op[0], op[1]); - } else if (strcmp(callee, "mix") == 0) { - assert(op[0]->type->is_float() && op[1]->type->is_float()); - if (op[2]->type->is_float()) { - unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; - unsigned components = op[0]->type->components(); - for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) { - data.f[c] = op[0]->value.f[c] * (1 - op[2]->value.f[c2]) + - op[1]->value.f[c] * op[2]->value.f[c2]; - } - } else { - assert(op[2]->type->is_boolean()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = op[op[2]->value.b[c] ? 1 : 0]->value.f[c]; - } - } else if (strcmp(callee, "mod") == 0) { - expr = new(mem_ctx) ir_expression(ir_binop_mod, type, op[0], op[1]); - } else if (strcmp(callee, "normalize") == 0) { - assert(op[0]->type->is_float()); - float length = sqrtf(dot(op[0], op[0])); - - if (length == 0) - return ir_constant::zero(mem_ctx, this->type); - - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = op[0]->value.f[c] / length; - } else if (strcmp(callee, "not") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_logic_not, type, op[0], NULL); - } else if (strcmp(callee, "notEqual") == 0) { - assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); - for (unsigned c = 0; c < op[0]->type->components(); c++) { - switch (op[0]->type->base_type) { - case GLSL_TYPE_UINT: - data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; - break; - case GLSL_TYPE_INT: - data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; - break; - case GLSL_TYPE_FLOAT: - data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; - break; - case GLSL_TYPE_BOOL: - data.b[c] = op[0]->value.b[c] != op[1]->value.b[c]; - break; - default: - assert(!"Should not get here."); - } - } - } else if (strcmp(callee, "outerProduct") == 0) { - assert(op[0]->type->is_vector() && op[1]->type->is_vector()); - const unsigned m = op[0]->type->vector_elements; - const unsigned n = op[1]->type->vector_elements; - for (unsigned j = 0; j < n; j++) { - for (unsigned i = 0; i < m; i++) { - data.f[i+m*j] = op[0]->value.f[i] * op[1]->value.f[j]; - } - } - } else if (strcmp(callee, "pow") == 0) { - expr = new(mem_ctx) ir_expression(ir_binop_pow, type, op[0], op[1]); - } else if (strcmp(callee, "radians") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = M_PI / 180.0F * op[0]->value.f[c]; - } else if (strcmp(callee, "reflect") == 0) { - assert(op[0]->type->is_float()); - float dot_NI = dot(op[1], op[0]); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = op[0]->value.f[c] - 2 * dot_NI * op[1]->value.f[c]; - } else if (strcmp(callee, "refract") == 0) { - const float eta = op[2]->value.f[0]; - const float dot_NI = dot(op[1], op[0]); - const float k = 1.0F - eta * eta * (1.0F - dot_NI * dot_NI); - if (k < 0.0) { - return ir_constant::zero(mem_ctx, this->type); - } else { - for (unsigned c = 0; c < type->components(); c++) { - data.f[c] = eta * op[0]->value.f[c] - (eta * dot_NI + sqrtf(k)) - * op[1]->value.f[c]; - } - } - } else if (strcmp(callee, "sign") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL); - } else if (strcmp(callee, "sin") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_sin, type, op[0], NULL); - } else if (strcmp(callee, "sinh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = sinhf(op[0]->value.f[c]); - } else if (strcmp(callee, "smoothstep") == 0) { - assert(num_parameters == 3); - assert(op[1]->type == op[0]->type); - unsigned edge_inc = op[0]->type->is_scalar() ? 0 : 1; - for (unsigned c = 0, e = 0; c < type->components(); e += edge_inc, c++) { - const float edge0 = op[0]->value.f[e]; - const float edge1 = op[1]->value.f[e]; - if (edge0 == edge1) { - data.f[c] = 0.0; /* Avoid a crash - results are undefined anyway */ - } else { - const float numerator = op[2]->value.f[c] - edge0; - const float denominator = edge1 - edge0; - const float t = CLAMP(numerator/denominator, 0, 1); - data.f[c] = t * t * (3 - 2 * t); - } - } - } else if (strcmp(callee, "sqrt") == 0) { - expr = new(mem_ctx) ir_expression(ir_unop_sqrt, type, op[0], NULL); - } else if (strcmp(callee, "step") == 0) { - assert(op[0]->type->is_float() && op[1]->type->is_float()); - /* op[0] (edge) may be either a scalar or a vector */ - const unsigned c0_inc = op[0]->type->is_scalar() ? 0 : 1; - for (unsigned c = 0, c0 = 0; c < type->components(); c0 += c0_inc, c++) - data.f[c] = (op[1]->value.f[c] < op[0]->value.f[c0]) ? 0.0F : 1.0F; - } else if (strcmp(callee, "tan") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = tanf(op[0]->value.f[c]); - } else if (strcmp(callee, "tanh") == 0) { - assert(op[0]->type->is_float()); - for (unsigned c = 0; c < op[0]->type->components(); c++) - data.f[c] = tanhf(op[0]->value.f[c]); - } else if (strcmp(callee, "transpose") == 0) { - assert(op[0]->type->is_matrix()); - const unsigned n = op[0]->type->vector_elements; - const unsigned m = op[0]->type->matrix_columns; - for (unsigned j = 0; j < m; j++) { - for (unsigned i = 0; i < n; i++) { - data.f[m*i+j] += op[0]->value.f[i+n*j]; - } - } - } else { - /* Unsupported builtin - some are not allowed in constant expressions. */ - return NULL; - } - - if (expr != NULL) - return expr->constant_expression_value(); - - return new(mem_ctx) ir_constant(this->type, &data); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_constant_expression.cpp + * Evaluate and process constant valued expressions + * + * In GLSL, constant valued expressions are used in several places. These + * must be processed and evaluated very early in the compilation process. + * + * * Sizes of arrays + * * Initializers for uniforms + * * Initializers for \c const variables + */ + +#include +#include "main/core.h" /* for MAX2, MIN2, CLAMP */ +#include "ir.h" +#include "ir_visitor.h" +#include "glsl_types.h" + +static float +dot(ir_constant *op0, ir_constant *op1) +{ + assert(op0->type->is_float() && op1->type->is_float()); + + float result = 0; + for (unsigned c = 0; c < op0->type->components(); c++) + result += op0->value.f[c] * op1->value.f[c]; + + return result; +} + +ir_constant * +ir_expression::constant_expression_value() +{ + if (this->type->is_error()) + return NULL; + + ir_constant *op[Elements(this->operands)] = { NULL, }; + ir_constant_data data; + + memset(&data, 0, sizeof(data)); + + for (unsigned operand = 0; operand < this->get_num_operands(); operand++) { + op[operand] = this->operands[operand]->constant_expression_value(); + if (!op[operand]) + return NULL; + } + + if (op[1] != NULL) + assert(op[0]->type->base_type == op[1]->type->base_type); + + bool op0_scalar = op[0]->type->is_scalar(); + bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar(); + + /* When iterating over a vector or matrix's components, we want to increase + * the loop counter. However, for scalars, we want to stay at 0. + */ + unsigned c0_inc = op0_scalar ? 0 : 1; + unsigned c1_inc = op1_scalar ? 0 : 1; + unsigned components; + if (op1_scalar || !op[1]) { + components = op[0]->type->components(); + } else { + components = op[1]->type->components(); + } + + void *ctx = ralloc_parent(this); + + /* Handle array operations here, rather than below. */ + if (op[0]->type->is_array()) { + assert(op[1] != NULL && op[1]->type->is_array()); + switch (this->operation) { + case ir_binop_all_equal: + return new(ctx) ir_constant(op[0]->has_value(op[1])); + case ir_binop_any_nequal: + return new(ctx) ir_constant(!op[0]->has_value(op[1])); + default: + break; + } + return NULL; + } + + switch (this->operation) { + case ir_unop_bit_not: + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + for (unsigned c = 0; c < components; c++) + data.i[c] = ~ op[0]->value.i[c]; + break; + case GLSL_TYPE_UINT: + for (unsigned c = 0; c < components; c++) + data.u[c] = ~ op[0]->value.u[c]; + break; + default: + assert(0); + } + break; + + case ir_unop_logic_not: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = !op[0]->value.b[c]; + break; + + case ir_unop_f2i: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.i[c] = (int) op[0]->value.f[c]; + } + break; + case ir_unop_i2f: + assert(op[0]->type->base_type == GLSL_TYPE_INT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = (float) op[0]->value.i[c]; + } + break; + case ir_unop_u2f: + assert(op[0]->type->base_type == GLSL_TYPE_UINT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = (float) op[0]->value.u[c]; + } + break; + case ir_unop_b2f: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = op[0]->value.b[c] ? 1.0F : 0.0F; + } + break; + case ir_unop_f2b: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.b[c] = op[0]->value.f[c] != 0.0F ? true : false; + } + break; + case ir_unop_b2i: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.u[c] = op[0]->value.b[c] ? 1 : 0; + } + break; + case ir_unop_i2b: + assert(op[0]->type->is_integer()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.b[c] = op[0]->value.u[c] ? true : false; + } + break; + case ir_unop_u2i: + assert(op[0]->type->base_type == GLSL_TYPE_UINT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.i[c] = op[0]->value.u[c]; + } + break; + case ir_unop_i2u: + assert(op[0]->type->base_type == GLSL_TYPE_INT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.u[c] = op[0]->value.i[c]; + } + break; + case ir_unop_any: + assert(op[0]->type->is_boolean()); + data.b[0] = false; + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (op[0]->value.b[c]) + data.b[0] = true; + } + break; + + case ir_unop_trunc: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = truncf(op[0]->value.f[c]); + } + break; + + case ir_unop_ceil: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = ceilf(op[0]->value.f[c]); + } + break; + + case ir_unop_floor: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = floorf(op[0]->value.f[c]); + } + break; + + case ir_unop_fract: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = 0; + break; + case GLSL_TYPE_INT: + data.i[c] = 0; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c] - floor(op[0]->value.f[c]); + break; + default: + assert(0); + } + } + break; + + case ir_unop_sin: + case ir_unop_sin_reduced: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = sinf(op[0]->value.f[c]); + } + break; + + case ir_unop_cos: + case ir_unop_cos_reduced: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = cosf(op[0]->value.f[c]); + } + break; + + case ir_unop_neg: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = -((int) op[0]->value.u[c]); + break; + case GLSL_TYPE_INT: + data.i[c] = -op[0]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = -op[0]->value.f[c]; + break; + default: + assert(0); + } + } + break; + + case ir_unop_abs: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c]; + if (data.i[c] < 0) + data.i[c] = -data.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = fabs(op[0]->value.f[c]); + break; + default: + assert(0); + } + } + break; + + case ir_unop_sign: + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.i[c] > 0; + break; + case GLSL_TYPE_INT: + data.i[c] = (op[0]->value.i[c] > 0) - (op[0]->value.i[c] < 0); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = float((op[0]->value.f[c] > 0)-(op[0]->value.f[c] < 0)); + break; + default: + assert(0); + } + } + break; + + case ir_unop_rcp: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (this->type->base_type) { + case GLSL_TYPE_UINT: + if (op[0]->value.u[c] != 0.0) + data.u[c] = 1 / op[0]->value.u[c]; + break; + case GLSL_TYPE_INT: + if (op[0]->value.i[c] != 0.0) + data.i[c] = 1 / op[0]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + if (op[0]->value.f[c] != 0.0) + data.f[c] = 1.0F / op[0]->value.f[c]; + break; + default: + assert(0); + } + } + break; + + case ir_unop_rsq: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]); + } + break; + + case ir_unop_sqrt: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = sqrtf(op[0]->value.f[c]); + } + break; + + case ir_unop_exp: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = expf(op[0]->value.f[c]); + } + break; + + case ir_unop_exp2: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = exp2f(op[0]->value.f[c]); + } + break; + + case ir_unop_log: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = logf(op[0]->value.f[c]); + } + break; + + case ir_unop_log2: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = log2f(op[0]->value.f[c]); + } + break; + + case ir_unop_dFdx: + case ir_unop_dFdy: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = 0.0; + } + break; + + case ir_binop_pow: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = powf(op[0]->value.f[c], op[1]->value.f[c]); + } + break; + + case ir_binop_dot: + data.f[0] = dot(op[0], op[1]); + break; + + case ir_binop_min: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]); + break; + case GLSL_TYPE_INT: + data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + + break; + case ir_binop_max: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]); + break; + case GLSL_TYPE_INT: + data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + break; + + case ir_binop_add: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] + op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] + op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] + op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_sub: + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] - op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] - op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_mul: + /* Check for equal types, or unequal types involving scalars */ + if ((op[0]->type == op[1]->type && !op[0]->type->is_matrix()) + || op0_scalar || op1_scalar) { + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] * op[1]->value.u[c1]; + break; + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] * op[1]->value.i[c1]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] * op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + } else { + assert(op[0]->type->is_matrix() || op[1]->type->is_matrix()); + + /* Multiply an N-by-M matrix with an M-by-P matrix. Since either + * matrix can be a GLSL vector, either N or P can be 1. + * + * For vec*mat, the vector is treated as a row vector. This + * means the vector is a 1-row x M-column matrix. + * + * For mat*vec, the vector is treated as a column vector. Since + * matrix_columns is 1 for vectors, this just works. + */ + const unsigned n = op[0]->type->is_vector() + ? 1 : op[0]->type->vector_elements; + const unsigned m = op[1]->type->vector_elements; + const unsigned p = op[1]->type->matrix_columns; + for (unsigned j = 0; j < p; j++) { + for (unsigned i = 0; i < n; i++) { + for (unsigned k = 0; k < m; k++) { + data.f[i+n*j] += op[0]->value.f[i+n*k]*op[1]->value.f[k+m*j]; + } + } + } + } + + break; + case ir_binop_div: + /* FINISHME: Emit warning when division-by-zero is detected. */ + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + if (op[1]->value.u[c1] == 0) { + data.u[c] = 0; + } else { + data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1]; + } + break; + case GLSL_TYPE_INT: + if (op[1]->value.i[c1] == 0) { + data.i[c] = 0; + } else { + data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1]; + } + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1]; + break; + default: + assert(0); + } + } + + break; + case ir_binop_mod: + /* FINISHME: Emit warning when division-by-zero is detected. */ + assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar); + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + if (op[1]->value.u[c1] == 0) { + data.u[c] = 0; + } else { + data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1]; + } + break; + case GLSL_TYPE_INT: + if (op[1]->value.i[c1] == 0) { + data.i[c] = 0; + } else { + data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1]; + } + break; + case GLSL_TYPE_FLOAT: + /* We don't use fmod because it rounds toward zero; GLSL specifies + * the use of floor. + */ + data.f[c] = op[0]->value.f[c0] - op[1]->value.f[c1] + * floorf(op[0]->value.f[c0] / op[1]->value.f[c1]); + break; + default: + assert(0); + } + } + + break; + + case ir_binop_logic_and: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] && op[1]->value.b[c]; + break; + case ir_binop_logic_xor: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] ^ op[1]->value.b[c]; + break; + case ir_binop_logic_or: + assert(op[0]->type->base_type == GLSL_TYPE_BOOL); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.b[c] = op[0]->value.b[c] || op[1]->value.b[c]; + break; + + case ir_binop_less: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] < op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] < op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] < op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_greater: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_lequal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_gequal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0]; + break; + case GLSL_TYPE_INT: + data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0]; + break; + case GLSL_TYPE_FLOAT: + data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0]; + break; + default: + assert(0); + } + } + break; + case ir_binop_equal: + assert(op[0]->type == op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_nequal: + assert(op[0]->type != op[1]->type); + for (unsigned c = 0; c < components; c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; + break; + default: + assert(0); + } + } + break; + case ir_binop_all_equal: + data.b[0] = op[0]->has_value(op[1]); + break; + case ir_binop_any_nequal: + data.b[0] = !op[0]->has_value(op[1]); + break; + + case ir_binop_lshift: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.i[c] = op[0]->value.i[c0] << op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.i[c] = op[0]->value.i[c0] << op[1]->value.u[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.u[c] = op[0]->value.u[c0] << op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.u[c] = op[0]->value.u[c0] << op[1]->value.u[c1]; + } + } + break; + + case ir_binop_rshift: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.i[c] = op[0]->value.i[c0] >> op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_INT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.i[c] = op[0]->value.i[c0] >> op[1]->value.u[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_INT) { + data.u[c] = op[0]->value.u[c0] >> op[1]->value.i[c1]; + + } else if (op[0]->type->base_type == GLSL_TYPE_UINT && + op[1]->type->base_type == GLSL_TYPE_UINT) { + data.u[c] = op[0]->value.u[c0] >> op[1]->value.u[c1]; + } + } + break; + + case ir_binop_bit_and: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] & op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] & op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_binop_bit_or: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_binop_bit_xor: + for (unsigned c = 0, c0 = 0, c1 = 0; + c < components; + c0 += c0_inc, c1 += c1_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1]; + break; + default: + assert(0); + } + } + break; + + case ir_quadop_vector: + for (unsigned c = 0; c < this->type->vector_elements; c++) { + switch (this->type->base_type) { + case GLSL_TYPE_INT: + data.i[c] = op[c]->value.i[0]; + break; + case GLSL_TYPE_UINT: + data.u[c] = op[c]->value.u[0]; + break; + case GLSL_TYPE_FLOAT: + data.f[c] = op[c]->value.f[0]; + break; + default: + assert(0); + } + } + break; + + default: + /* FINISHME: Should handle all expression types. */ + return NULL; + } + + return new(ctx) ir_constant(this->type, &data); +} + + +ir_constant * +ir_texture::constant_expression_value() +{ + /* texture lookups aren't constant expressions */ + return NULL; +} + + +ir_constant * +ir_swizzle::constant_expression_value() +{ + ir_constant *v = this->val->constant_expression_value(); + + if (v != NULL) { + ir_constant_data data = { { 0 } }; + + const unsigned swiz_idx[4] = { + this->mask.x, this->mask.y, this->mask.z, this->mask.w + }; + + for (unsigned i = 0; i < this->mask.num_components; i++) { + switch (v->type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: data.u[i] = v->value.u[swiz_idx[i]]; break; + case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break; + case GLSL_TYPE_BOOL: data.b[i] = v->value.b[swiz_idx[i]]; break; + default: assert(!"Should not get here."); break; + } + } + + void *ctx = ralloc_parent(this); + return new(ctx) ir_constant(this->type, &data); + } + return NULL; +} + + +ir_constant * +ir_dereference_variable::constant_expression_value() +{ + /* This may occur during compile and var->type is glsl_type::error_type */ + if (!var) + return NULL; + + /* The constant_value of a uniform variable is its initializer, + * not the lifetime constant value of the uniform. + */ + if (var->mode == ir_var_uniform) + return NULL; + + if (!var->constant_value) + return NULL; + + return var->constant_value->clone(ralloc_parent(var), NULL); +} + + +ir_constant * +ir_dereference_array::constant_expression_value() +{ + ir_constant *array = this->array->constant_expression_value(); + ir_constant *idx = this->array_index->constant_expression_value(); + + if ((array != NULL) && (idx != NULL)) { + void *ctx = ralloc_parent(this); + if (array->type->is_matrix()) { + /* Array access of a matrix results in a vector. + */ + const unsigned column = idx->value.u[0]; + + const glsl_type *const column_type = array->type->column_type(); + + /* Offset in the constant matrix to the first element of the column + * to be extracted. + */ + const unsigned mat_idx = column * column_type->vector_elements; + + ir_constant_data data = { { 0 } }; + + switch (column_type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + for (unsigned i = 0; i < column_type->vector_elements; i++) + data.u[i] = array->value.u[mat_idx + i]; + + break; + + case GLSL_TYPE_FLOAT: + for (unsigned i = 0; i < column_type->vector_elements; i++) + data.f[i] = array->value.f[mat_idx + i]; + + break; + + default: + assert(!"Should not get here."); + break; + } + + return new(ctx) ir_constant(column_type, &data); + } else if (array->type->is_vector()) { + const unsigned component = idx->value.u[0]; + + return new(ctx) ir_constant(array, component); + } else { + const unsigned index = idx->value.u[0]; + return array->get_array_element(index)->clone(ctx, NULL); + } + } + return NULL; +} + + +ir_constant * +ir_dereference_record::constant_expression_value() +{ + ir_constant *v = this->record->constant_expression_value(); + + return (v != NULL) ? v->get_record_field(this->field) : NULL; +} + + +ir_constant * +ir_assignment::constant_expression_value() +{ + /* FINISHME: Handle CEs involving assignment (return RHS) */ + return NULL; +} + + +ir_constant * +ir_constant::constant_expression_value() +{ + return this; +} + + +ir_constant * +ir_call::constant_expression_value() +{ + if (this->type == glsl_type::error_type) + return NULL; + + /* From the GLSL 1.20 spec, page 23: + * "Function calls to user-defined functions (non-built-in functions) + * cannot be used to form constant expressions." + */ + if (!this->callee->is_builtin) + return NULL; + + unsigned num_parameters = 0; + + /* Check if all parameters are constant */ + ir_constant *op[3]; + foreach_list(n, &this->actual_parameters) { + ir_constant *constant = ((ir_rvalue *) n)->constant_expression_value(); + if (constant == NULL) + return NULL; + + op[num_parameters] = constant; + + assert(num_parameters < 3); + num_parameters++; + } + + /* Individual cases below can either: + * - Assign "expr" a new ir_expression to evaluate (for basic opcodes) + * - Fill "data" with appopriate constant data + * - Return an ir_constant directly. + */ + void *mem_ctx = ralloc_parent(this); + ir_expression *expr = NULL; + + ir_constant_data data; + memset(&data, 0, sizeof(data)); + + const char *callee = this->callee_name(); + if (strcmp(callee, "abs") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_abs, type, op[0], NULL); + } else if (strcmp(callee, "all") == 0) { + assert(op[0]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (!op[0]->value.b[c]) + return new(mem_ctx) ir_constant(false); + } + return new(mem_ctx) ir_constant(true); + } else if (strcmp(callee, "any") == 0) { + assert(op[0]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + if (op[0]->value.b[c]) + return new(mem_ctx) ir_constant(true); + } + return new(mem_ctx) ir_constant(false); + } else if (strcmp(callee, "acos") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = acosf(op[0]->value.f[c]); + } else if (strcmp(callee, "acosh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = acoshf(op[0]->value.f[c]); + } else if (strcmp(callee, "asin") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = asinf(op[0]->value.f[c]); + } else if (strcmp(callee, "asinh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = asinhf(op[0]->value.f[c]); + } else if (strcmp(callee, "atan") == 0) { + assert(op[0]->type->is_float()); + if (num_parameters == 2) { + assert(op[1]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atan2f(op[0]->value.f[c], op[1]->value.f[c]); + } else { + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atanf(op[0]->value.f[c]); + } + } else if (strcmp(callee, "atanh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = atanhf(op[0]->value.f[c]); + } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) { + return ir_constant::zero(mem_ctx, this->type); + } else if (strcmp(callee, "ceil") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_ceil, type, op[0], NULL); + } else if (strcmp(callee, "clamp") == 0) { + assert(num_parameters == 3); + unsigned c1_inc = op[1]->type->is_scalar() ? 0 : 1; + unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, c1 = 0, c2 = 0; + c < op[0]->type->components(); + c1 += c1_inc, c2 += c2_inc, c++) { + + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.u[c] = CLAMP(op[0]->value.u[c], op[1]->value.u[c1], + op[2]->value.u[c2]); + break; + case GLSL_TYPE_INT: + data.i[c] = CLAMP(op[0]->value.i[c], op[1]->value.i[c1], + op[2]->value.i[c2]); + break; + case GLSL_TYPE_FLOAT: + data.f[c] = CLAMP(op[0]->value.f[c], op[1]->value.f[c1], + op[2]->value.f[c2]); + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "cos") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_cos, type, op[0], NULL); + } else if (strcmp(callee, "cosh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = coshf(op[0]->value.f[c]); + } else if (strcmp(callee, "cross") == 0) { + assert(op[0]->type == glsl_type::vec3_type); + assert(op[1]->type == glsl_type::vec3_type); + data.f[0] = (op[0]->value.f[1] * op[1]->value.f[2] - + op[1]->value.f[1] * op[0]->value.f[2]); + data.f[1] = (op[0]->value.f[2] * op[1]->value.f[0] - + op[1]->value.f[2] * op[0]->value.f[0]); + data.f[2] = (op[0]->value.f[0] * op[1]->value.f[1] - + op[1]->value.f[0] * op[0]->value.f[1]); + } else if (strcmp(callee, "degrees") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = 180.0F / M_PI * op[0]->value.f[c]; + } else if (strcmp(callee, "distance") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + float length_squared = 0.0; + for (unsigned c = 0; c < op[0]->type->components(); c++) { + float t = op[0]->value.f[c] - op[1]->value.f[c]; + length_squared += t * t; + } + return new(mem_ctx) ir_constant(sqrtf(length_squared)); + } else if (strcmp(callee, "dot") == 0) { + return new(mem_ctx) ir_constant(dot(op[0], op[1])); + } else if (strcmp(callee, "equal") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] == op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] == op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] == op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[c] = op[0]->value.b[c] == op[1]->value.b[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "exp") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_exp, type, op[0], NULL); + } else if (strcmp(callee, "exp2") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_exp2, type, op[0], NULL); + } else if (strcmp(callee, "faceforward") == 0) { + if (dot(op[2], op[1]) < 0) + return op[0]; + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = -op[0]->value.f[c]; + } else if (strcmp(callee, "floor") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_floor, type, op[0], NULL); + } else if (strcmp(callee, "fract") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_fract, type, op[0], NULL); + } else if (strcmp(callee, "fwidth") == 0) { + return ir_constant::zero(mem_ctx, this->type); + } else if (strcmp(callee, "greaterThan") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] > op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] > op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] > op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "greaterThanEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] >= op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] >= op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] >= op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "inversesqrt") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_rsq, type, op[0], NULL); + } else if (strcmp(callee, "length") == 0) { + return new(mem_ctx) ir_constant(sqrtf(dot(op[0], op[0]))); + } else if (strcmp(callee, "lessThan") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] < op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] < op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] < op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "lessThanEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] <= op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] <= op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] <= op[1]->value.f[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "log") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_log, type, op[0], NULL); + } else if (strcmp(callee, "log2") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_log2, type, op[0], NULL); + } else if (strcmp(callee, "matrixCompMult") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] * op[1]->value.f[c]; + } else if (strcmp(callee, "max") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_max, type, op[0], op[1]); + } else if (strcmp(callee, "min") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_min, type, op[0], op[1]); + } else if (strcmp(callee, "mix") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + if (op[2]->type->is_float()) { + unsigned c2_inc = op[2]->type->is_scalar() ? 0 : 1; + unsigned components = op[0]->type->components(); + for (unsigned c = 0, c2 = 0; c < components; c2 += c2_inc, c++) { + data.f[c] = op[0]->value.f[c] * (1 - op[2]->value.f[c2]) + + op[1]->value.f[c] * op[2]->value.f[c2]; + } + } else { + assert(op[2]->type->is_boolean()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[op[2]->value.b[c] ? 1 : 0]->value.f[c]; + } + } else if (strcmp(callee, "mod") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_mod, type, op[0], op[1]); + } else if (strcmp(callee, "normalize") == 0) { + assert(op[0]->type->is_float()); + float length = sqrtf(dot(op[0], op[0])); + + if (length == 0) + return ir_constant::zero(mem_ctx, this->type); + + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] / length; + } else if (strcmp(callee, "not") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_logic_not, type, op[0], NULL); + } else if (strcmp(callee, "notEqual") == 0) { + assert(op[0]->type->is_vector() && op[1] && op[1]->type->is_vector()); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + switch (op[0]->type->base_type) { + case GLSL_TYPE_UINT: + data.b[c] = op[0]->value.u[c] != op[1]->value.u[c]; + break; + case GLSL_TYPE_INT: + data.b[c] = op[0]->value.i[c] != op[1]->value.i[c]; + break; + case GLSL_TYPE_FLOAT: + data.b[c] = op[0]->value.f[c] != op[1]->value.f[c]; + break; + case GLSL_TYPE_BOOL: + data.b[c] = op[0]->value.b[c] != op[1]->value.b[c]; + break; + default: + assert(!"Should not get here."); + } + } + } else if (strcmp(callee, "outerProduct") == 0) { + assert(op[0]->type->is_vector() && op[1]->type->is_vector()); + const unsigned m = op[0]->type->vector_elements; + const unsigned n = op[1]->type->vector_elements; + for (unsigned j = 0; j < n; j++) { + for (unsigned i = 0; i < m; i++) { + data.f[i+m*j] = op[0]->value.f[i] * op[1]->value.f[j]; + } + } + } else if (strcmp(callee, "pow") == 0) { + expr = new(mem_ctx) ir_expression(ir_binop_pow, type, op[0], op[1]); + } else if (strcmp(callee, "radians") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = M_PI / 180.0F * op[0]->value.f[c]; + } else if (strcmp(callee, "reflect") == 0) { + assert(op[0]->type->is_float()); + float dot_NI = dot(op[1], op[0]); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = op[0]->value.f[c] - 2 * dot_NI * op[1]->value.f[c]; + } else if (strcmp(callee, "refract") == 0) { + const float eta = op[2]->value.f[0]; + const float dot_NI = dot(op[1], op[0]); + const float k = 1.0F - eta * eta * (1.0F - dot_NI * dot_NI); + if (k < 0.0) { + return ir_constant::zero(mem_ctx, this->type); + } else { + for (unsigned c = 0; c < type->components(); c++) { + data.f[c] = eta * op[0]->value.f[c] - (eta * dot_NI + sqrtf(k)) + * op[1]->value.f[c]; + } + } + } else if (strcmp(callee, "sign") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL); + } else if (strcmp(callee, "sin") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sin, type, op[0], NULL); + } else if (strcmp(callee, "sinh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = sinhf(op[0]->value.f[c]); + } else if (strcmp(callee, "smoothstep") == 0) { + assert(num_parameters == 3); + assert(op[1]->type == op[0]->type); + unsigned edge_inc = op[0]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, e = 0; c < type->components(); e += edge_inc, c++) { + const float edge0 = op[0]->value.f[e]; + const float edge1 = op[1]->value.f[e]; + if (edge0 == edge1) { + data.f[c] = 0.0; /* Avoid a crash - results are undefined anyway */ + } else { + const float numerator = op[2]->value.f[c] - edge0; + const float denominator = edge1 - edge0; + const float t = CLAMP(numerator/denominator, 0, 1); + data.f[c] = t * t * (3 - 2 * t); + } + } + } else if (strcmp(callee, "sqrt") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_sqrt, type, op[0], NULL); + } else if (strcmp(callee, "step") == 0) { + assert(op[0]->type->is_float() && op[1]->type->is_float()); + /* op[0] (edge) may be either a scalar or a vector */ + const unsigned c0_inc = op[0]->type->is_scalar() ? 0 : 1; + for (unsigned c = 0, c0 = 0; c < type->components(); c0 += c0_inc, c++) + data.f[c] = (op[1]->value.f[c] < op[0]->value.f[c0]) ? 0.0F : 1.0F; + } else if (strcmp(callee, "tan") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = tanf(op[0]->value.f[c]); + } else if (strcmp(callee, "tanh") == 0) { + assert(op[0]->type->is_float()); + for (unsigned c = 0; c < op[0]->type->components(); c++) + data.f[c] = tanhf(op[0]->value.f[c]); + } else if (strcmp(callee, "transpose") == 0) { + assert(op[0]->type->is_matrix()); + const unsigned n = op[0]->type->vector_elements; + const unsigned m = op[0]->type->matrix_columns; + for (unsigned j = 0; j < m; j++) { + for (unsigned i = 0; i < n; i++) { + data.f[m*i+j] += op[0]->value.f[i+n*j]; + } + } + } else { + /* Unsupported builtin - some are not allowed in constant expressions. */ + return NULL; + } + + if (expr != NULL) + return expr->constant_expression_value(); + + return new(mem_ctx) ir_constant(this->type, &data); +} diff --git a/mesalib/src/glsl/ir_import_prototypes.cpp b/mesalib/src/glsl/ir_import_prototypes.cpp index 03d40bb68..3585bf6b2 100644 --- a/mesalib/src/glsl/ir_import_prototypes.cpp +++ b/mesalib/src/glsl/ir_import_prototypes.cpp @@ -1,122 +1,122 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_import_prototypes.cpp - * Import function prototypes from one IR tree into another. - * - * \author Ian Romanick - */ -#include "ir.h" -#include "glsl_symbol_table.h" - -/** - * Visitor used to import function prototypes - * - * Normally the \c clone method of either \c ir_function or - * \c ir_function_signature could be used. However, we don't want a complete - * clone of the \c ir_function_signature. We want everything \b except the - * body of the function. - */ -class import_prototype_visitor : public ir_hierarchical_visitor { -public: - /** - */ - import_prototype_visitor(exec_list *list, glsl_symbol_table *symbols, - void *mem_ctx) - { - this->mem_ctx = mem_ctx; - this->list = list; - this->symbols = symbols; - this->function = NULL; - } - - virtual ir_visitor_status visit_enter(ir_function *ir) - { - assert(this->function == NULL); - - this->function = this->symbols->get_function(ir->name); - if (!this->function) { - this->function = new(this->mem_ctx) ir_function(ir->name); - - list->push_tail(this->function); - - /* Add the new function to the symbol table. - */ - this->symbols->add_function(this->function); - } - return visit_continue; - } - - virtual ir_visitor_status visit_leave(ir_function *ir) - { - (void) ir; - assert(this->function != NULL); - - this->function = NULL; - return visit_continue; - } - - ir_visitor_status visit_enter(ir_function_signature *ir) - { - assert(this->function != NULL); - - ir_function_signature *copy = ir->clone_prototype(mem_ctx, NULL); - - this->function->add_signature(copy); - - /* Do not process child nodes of the ir_function_signature. There can - * never be any nodes inside the ir_function_signature that we care - * about. Instead continue with the next sibling. - */ - return visit_continue_with_parent; - } - -private: - exec_list *list; - ir_function *function; - glsl_symbol_table *symbols; - void *mem_ctx; -}; - - -/** - * Import function prototypes from one IR tree into another - * - * \param source Source instruction stream containing functions whose - * prototypes are to be imported - * \param dest Destination instruction stream where new \c ir_function and - * \c ir_function_signature nodes will be stored - * \param symbols Symbol table where new functions will be stored - * \param mem_ctx ralloc memory context used for new allocations - */ -void -import_prototypes(const exec_list *source, exec_list *dest, - glsl_symbol_table *symbols, void *mem_ctx) -{ - import_prototype_visitor v(dest, symbols, mem_ctx); - - /* Making source be const is just extra documentation. - */ - v.run(const_cast(source)); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_import_prototypes.cpp + * Import function prototypes from one IR tree into another. + * + * \author Ian Romanick + */ +#include "ir.h" +#include "glsl_symbol_table.h" + +/** + * Visitor used to import function prototypes + * + * Normally the \c clone method of either \c ir_function or + * \c ir_function_signature could be used. However, we don't want a complete + * clone of the \c ir_function_signature. We want everything \b except the + * body of the function. + */ +class import_prototype_visitor : public ir_hierarchical_visitor { +public: + /** + */ + import_prototype_visitor(exec_list *list, glsl_symbol_table *symbols, + void *mem_ctx) + { + this->mem_ctx = mem_ctx; + this->list = list; + this->symbols = symbols; + this->function = NULL; + } + + virtual ir_visitor_status visit_enter(ir_function *ir) + { + assert(this->function == NULL); + + this->function = this->symbols->get_function(ir->name); + if (!this->function) { + this->function = new(this->mem_ctx) ir_function(ir->name); + + list->push_tail(this->function); + + /* Add the new function to the symbol table. + */ + this->symbols->add_function(this->function); + } + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_function *ir) + { + (void) ir; + assert(this->function != NULL); + + this->function = NULL; + return visit_continue; + } + + ir_visitor_status visit_enter(ir_function_signature *ir) + { + assert(this->function != NULL); + + ir_function_signature *copy = ir->clone_prototype(mem_ctx, NULL); + + this->function->add_signature(copy); + + /* Do not process child nodes of the ir_function_signature. There can + * never be any nodes inside the ir_function_signature that we care + * about. Instead continue with the next sibling. + */ + return visit_continue_with_parent; + } + +private: + exec_list *list; + ir_function *function; + glsl_symbol_table *symbols; + void *mem_ctx; +}; + + +/** + * Import function prototypes from one IR tree into another + * + * \param source Source instruction stream containing functions whose + * prototypes are to be imported + * \param dest Destination instruction stream where new \c ir_function and + * \c ir_function_signature nodes will be stored + * \param symbols Symbol table where new functions will be stored + * \param mem_ctx ralloc memory context used for new allocations + */ +void +import_prototypes(const exec_list *source, exec_list *dest, + glsl_symbol_table *symbols, void *mem_ctx) +{ + import_prototype_visitor v(dest, symbols, mem_ctx); + + /* Making source be const is just extra documentation. + */ + v.run(const_cast(source)); +} diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp index 89f20529e..ea7858224 100644 --- a/mesalib/src/glsl/ir_print_visitor.cpp +++ b/mesalib/src/glsl/ir_print_visitor.cpp @@ -1,528 +1,528 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ir_print_visitor.h" -#include "glsl_types.h" -#include "glsl_parser_extras.h" - -extern "C" { -#include "program/hash_table.h" -} - -static void print_type(const glsl_type *t); - -void -ir_instruction::print(void) const -{ - ir_instruction *deconsted = const_cast(this); - - ir_print_visitor v; - deconsted->accept(&v); -} - -void -_mesa_print_ir(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - if (state) { - for (unsigned i = 0; i < state->num_user_structures; i++) { - const glsl_type *const s = state->user_structures[i]; - - printf("(structure (%s) (%s@%p) (%u) (\n", - s->name, s->name, (void *) s, s->length); - - for (unsigned j = 0; j < s->length; j++) { - printf("\t(("); - print_type(s->fields.structure[j].type); - printf(")(%s))\n", s->fields.structure[j].name); - } - - printf(")\n"); - } - } - - printf("(\n"); - foreach_iter(exec_list_iterator, iter, *instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir->print(); - if (ir->ir_type != ir_type_function) - printf("\n"); - } - printf("\n)"); -} - -ir_print_visitor::ir_print_visitor() -{ - indentation = 0; - printable_names = - hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare); - symbols = _mesa_symbol_table_ctor(); - mem_ctx = ralloc_context(NULL); -} - -ir_print_visitor::~ir_print_visitor() -{ - hash_table_dtor(printable_names); - _mesa_symbol_table_dtor(symbols); - ralloc_free(mem_ctx); -} - -void ir_print_visitor::indent(void) -{ - for (int i = 0; i < indentation; i++) - printf(" "); -} - -const char * -ir_print_visitor::unique_name(ir_variable *var) -{ - /* var->name can be NULL in function prototypes when a type is given for a - * parameter but no name is given. In that case, just return an empty - * string. Don't worry about tracking the generated name in the printable - * names hash because this is the only scope where it can ever appear. - */ - if (var->name == NULL) { - static unsigned arg = 1; - return ralloc_asprintf(this->mem_ctx, "parameter@%u", arg++); - } - - /* Do we already have a name for this variable? */ - const char *name = (const char *) hash_table_find(this->printable_names, var); - if (name != NULL) - return name; - - /* If there's no conflict, just use the original name */ - if (_mesa_symbol_table_find_symbol(this->symbols, -1, var->name) == NULL) { - name = var->name; - } else { - static unsigned i = 1; - name = ralloc_asprintf(this->mem_ctx, "%s@%u", var->name, ++i); - } - hash_table_insert(this->printable_names, (void *) name, var); - _mesa_symbol_table_add_symbol(this->symbols, -1, name, var); - return name; -} - -static void -print_type(const glsl_type *t) -{ - if (t->base_type == GLSL_TYPE_ARRAY) { - printf("(array "); - print_type(t->fields.array); - printf(" %u)", t->length); - } else if ((t->base_type == GLSL_TYPE_STRUCT) - && (strncmp("gl_", t->name, 3) != 0)) { - printf("%s@%p", t->name, (void *) t); - } else { - printf("%s", t->name); - } -} - - -void ir_print_visitor::visit(ir_variable *ir) -{ - printf("(declare "); - - const char *const cent = (ir->centroid) ? "centroid " : ""; - const char *const inv = (ir->invariant) ? "invariant " : ""; - const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ", - "const_in ", "sys ", "temporary " }; - const char *const interp[] = { "", "flat", "noperspective" }; - - printf("(%s%s%s%s) ", - cent, inv, mode[ir->mode], interp[ir->interpolation]); - - print_type(ir->type); - printf(" %s)", unique_name(ir)); -} - - -void ir_print_visitor::visit(ir_function_signature *ir) -{ - _mesa_symbol_table_push_scope(symbols); - printf("(signature "); - indentation++; - - print_type(ir->return_type); - printf("\n"); - indent(); - - printf("(parameters\n"); - indentation++; - - foreach_iter(exec_list_iterator, iter, ir->parameters) { - ir_variable *const inst = (ir_variable *) iter.get(); - - indent(); - inst->accept(this); - printf("\n"); - } - indentation--; - - indent(); - printf(")\n"); - - indent(); - - printf("(\n"); - indentation++; - - foreach_iter(exec_list_iterator, iter, ir->body) { - ir_instruction *const inst = (ir_instruction *) iter.get(); - - indent(); - inst->accept(this); - printf("\n"); - } - indentation--; - indent(); - printf("))\n"); - indentation--; - _mesa_symbol_table_pop_scope(symbols); -} - - -void ir_print_visitor::visit(ir_function *ir) -{ - printf("(function %s\n", ir->name); - indentation++; - foreach_iter(exec_list_iterator, iter, *ir) { - ir_function_signature *const sig = (ir_function_signature *) iter.get(); - indent(); - sig->accept(this); - printf("\n"); - } - indentation--; - indent(); - printf(")\n\n"); -} - - -void ir_print_visitor::visit(ir_expression *ir) -{ - printf("(expression "); - - print_type(ir->type); - - printf(" %s ", ir->operator_string()); - - for (unsigned i = 0; i < ir->get_num_operands(); i++) { - ir->operands[i]->accept(this); - } - - printf(") "); -} - - -void ir_print_visitor::visit(ir_texture *ir) -{ - printf("(%s ", ir->opcode_string()); - - print_type(ir->type); - printf(" "); - - ir->sampler->accept(this); - printf(" "); - - if (ir->op != ir_txs) { - ir->coordinate->accept(this); - - printf(" "); - - if (ir->offset != NULL) { - ir->offset->accept(this); - } else { - printf("0"); - } - - printf(" "); - } - - if (ir->op != ir_txf && ir->op != ir_txs) { - if (ir->projector) - ir->projector->accept(this); - else - printf("1"); - - if (ir->shadow_comparitor) { - printf(" "); - ir->shadow_comparitor->accept(this); - } else { - printf(" ()"); - } - } - - printf(" "); - switch (ir->op) - { - case ir_tex: - break; - case ir_txb: - ir->lod_info.bias->accept(this); - break; - case ir_txl: - case ir_txf: - case ir_txs: - ir->lod_info.lod->accept(this); - break; - case ir_txd: - printf("("); - ir->lod_info.grad.dPdx->accept(this); - printf(" "); - ir->lod_info.grad.dPdy->accept(this); - printf(")"); - break; - }; - printf(")"); -} - - -void ir_print_visitor::visit(ir_swizzle *ir) -{ - const unsigned swiz[4] = { - ir->mask.x, - ir->mask.y, - ir->mask.z, - ir->mask.w, - }; - - printf("(swiz "); - for (unsigned i = 0; i < ir->mask.num_components; i++) { - printf("%c", "xyzw"[swiz[i]]); - } - printf(" "); - ir->val->accept(this); - printf(")"); -} - - -void ir_print_visitor::visit(ir_dereference_variable *ir) -{ - ir_variable *var = ir->variable_referenced(); - printf("(var_ref %s) ", unique_name(var)); -} - - -void ir_print_visitor::visit(ir_dereference_array *ir) -{ - printf("(array_ref "); - ir->array->accept(this); - ir->array_index->accept(this); - printf(") "); -} - - -void ir_print_visitor::visit(ir_dereference_record *ir) -{ - printf("(record_ref "); - ir->record->accept(this); - printf(" %s) ", ir->field); -} - - -void ir_print_visitor::visit(ir_assignment *ir) -{ - printf("(assign "); - - if (ir->condition) - ir->condition->accept(this); - - char mask[5]; - unsigned j = 0; - - for (unsigned i = 0; i < 4; i++) { - if ((ir->write_mask & (1 << i)) != 0) { - mask[j] = "xyzw"[i]; - j++; - } - } - mask[j] = '\0'; - - printf(" (%s) ", mask); - - ir->lhs->accept(this); - - printf(" "); - - ir->rhs->accept(this); - printf(") "); -} - - -void ir_print_visitor::visit(ir_constant *ir) -{ - const glsl_type *const base_type = ir->type->get_base_type(); - - printf("(constant "); - print_type(ir->type); - printf(" ("); - - if (ir->type->is_array()) { - for (unsigned i = 0; i < ir->type->length; i++) - ir->get_array_element(i)->accept(this); - } else if (ir->type->is_record()) { - ir_constant *value = (ir_constant *) ir->components.get_head(); - for (unsigned i = 0; i < ir->type->length; i++) { - printf("(%s ", ir->type->fields.structure[i].name); - value->accept(this); - printf(")"); - - value = (ir_constant *) value->next; - } - } else { - for (unsigned i = 0; i < ir->type->components(); i++) { - if (i != 0) - printf(" "); - switch (base_type->base_type) { - case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break; - case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break; - case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break; - case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break; - default: assert(0); - } - } - } - printf(")) "); -} - - -void -ir_print_visitor::visit(ir_call *ir) -{ - printf("(call %s (", ir->callee_name()); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_instruction *const inst = (ir_instruction *) iter.get(); - - inst->accept(this); - } - printf("))\n"); -} - - -void -ir_print_visitor::visit(ir_return *ir) -{ - printf("(return"); - - ir_rvalue *const value = ir->get_value(); - if (value) { - printf(" "); - value->accept(this); - } - - printf(")"); -} - - -void -ir_print_visitor::visit(ir_discard *ir) -{ - printf("(discard "); - - if (ir->condition != NULL) { - printf(" "); - ir->condition->accept(this); - } - - printf(")"); -} - - -void -ir_print_visitor::visit(ir_if *ir) -{ - printf("(if "); - ir->condition->accept(this); - - printf("(\n"); - indentation++; - - foreach_iter(exec_list_iterator, iter, ir->then_instructions) { - ir_instruction *const inst = (ir_instruction *) iter.get(); - - indent(); - inst->accept(this); - printf("\n"); - } - - indentation--; - indent(); - printf(")\n"); - - indent(); - if (!ir->else_instructions.is_empty()) { - printf("(\n"); - indentation++; - - foreach_iter(exec_list_iterator, iter, ir->else_instructions) { - ir_instruction *const inst = (ir_instruction *) iter.get(); - - indent(); - inst->accept(this); - printf("\n"); - } - indentation--; - indent(); - printf("))\n"); - } else { - printf("())\n"); - } -} - - -void -ir_print_visitor::visit(ir_loop *ir) -{ - printf("(loop ("); - if (ir->counter != NULL) - ir->counter->accept(this); - printf(") ("); - if (ir->from != NULL) - ir->from->accept(this); - printf(") ("); - if (ir->to != NULL) - ir->to->accept(this); - printf(") ("); - if (ir->increment != NULL) - ir->increment->accept(this); - printf(") (\n"); - indentation++; - - foreach_iter(exec_list_iterator, iter, ir->body_instructions) { - ir_instruction *const inst = (ir_instruction *) iter.get(); - - indent(); - inst->accept(this); - printf("\n"); - } - indentation--; - indent(); - printf("))\n"); -} - - -void -ir_print_visitor::visit(ir_loop_jump *ir) -{ - printf("%s", ir->is_break() ? "break" : "continue"); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir_print_visitor.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" + +extern "C" { +#include "program/hash_table.h" +} + +static void print_type(const glsl_type *t); + +void +ir_instruction::print(void) const +{ + ir_instruction *deconsted = const_cast(this); + + ir_print_visitor v; + deconsted->accept(&v); +} + +void +_mesa_print_ir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + if (state) { + for (unsigned i = 0; i < state->num_user_structures; i++) { + const glsl_type *const s = state->user_structures[i]; + + printf("(structure (%s) (%s@%p) (%u) (\n", + s->name, s->name, (void *) s, s->length); + + for (unsigned j = 0; j < s->length; j++) { + printf("\t(("); + print_type(s->fields.structure[j].type); + printf(")(%s))\n", s->fields.structure[j].name); + } + + printf(")\n"); + } + } + + printf("(\n"); + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir->print(); + if (ir->ir_type != ir_type_function) + printf("\n"); + } + printf("\n)"); +} + +ir_print_visitor::ir_print_visitor() +{ + indentation = 0; + printable_names = + hash_table_ctor(32, hash_table_pointer_hash, hash_table_pointer_compare); + symbols = _mesa_symbol_table_ctor(); + mem_ctx = ralloc_context(NULL); +} + +ir_print_visitor::~ir_print_visitor() +{ + hash_table_dtor(printable_names); + _mesa_symbol_table_dtor(symbols); + ralloc_free(mem_ctx); +} + +void ir_print_visitor::indent(void) +{ + for (int i = 0; i < indentation; i++) + printf(" "); +} + +const char * +ir_print_visitor::unique_name(ir_variable *var) +{ + /* var->name can be NULL in function prototypes when a type is given for a + * parameter but no name is given. In that case, just return an empty + * string. Don't worry about tracking the generated name in the printable + * names hash because this is the only scope where it can ever appear. + */ + if (var->name == NULL) { + static unsigned arg = 1; + return ralloc_asprintf(this->mem_ctx, "parameter@%u", arg++); + } + + /* Do we already have a name for this variable? */ + const char *name = (const char *) hash_table_find(this->printable_names, var); + if (name != NULL) + return name; + + /* If there's no conflict, just use the original name */ + if (_mesa_symbol_table_find_symbol(this->symbols, -1, var->name) == NULL) { + name = var->name; + } else { + static unsigned i = 1; + name = ralloc_asprintf(this->mem_ctx, "%s@%u", var->name, ++i); + } + hash_table_insert(this->printable_names, (void *) name, var); + _mesa_symbol_table_add_symbol(this->symbols, -1, name, var); + return name; +} + +static void +print_type(const glsl_type *t) +{ + if (t->base_type == GLSL_TYPE_ARRAY) { + printf("(array "); + print_type(t->fields.array); + printf(" %u)", t->length); + } else if ((t->base_type == GLSL_TYPE_STRUCT) + && (strncmp("gl_", t->name, 3) != 0)) { + printf("%s@%p", t->name, (void *) t); + } else { + printf("%s", t->name); + } +} + + +void ir_print_visitor::visit(ir_variable *ir) +{ + printf("(declare "); + + const char *const cent = (ir->centroid) ? "centroid " : ""; + const char *const inv = (ir->invariant) ? "invariant " : ""; + const char *const mode[] = { "", "uniform ", "in ", "out ", "inout ", + "const_in ", "sys ", "temporary " }; + const char *const interp[] = { "", "flat", "noperspective" }; + + printf("(%s%s%s%s) ", + cent, inv, mode[ir->mode], interp[ir->interpolation]); + + print_type(ir->type); + printf(" %s)", unique_name(ir)); +} + + +void ir_print_visitor::visit(ir_function_signature *ir) +{ + _mesa_symbol_table_push_scope(symbols); + printf("(signature "); + indentation++; + + print_type(ir->return_type); + printf("\n"); + indent(); + + printf("(parameters\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->parameters) { + ir_variable *const inst = (ir_variable *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + + indent(); + printf(")\n"); + + indent(); + + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->body) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); + indentation--; + _mesa_symbol_table_pop_scope(symbols); +} + + +void ir_print_visitor::visit(ir_function *ir) +{ + printf("(function %s\n", ir->name); + indentation++; + foreach_iter(exec_list_iterator, iter, *ir) { + ir_function_signature *const sig = (ir_function_signature *) iter.get(); + indent(); + sig->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf(")\n\n"); +} + + +void ir_print_visitor::visit(ir_expression *ir) +{ + printf("(expression "); + + print_type(ir->type); + + printf(" %s ", ir->operator_string()); + + for (unsigned i = 0; i < ir->get_num_operands(); i++) { + ir->operands[i]->accept(this); + } + + printf(") "); +} + + +void ir_print_visitor::visit(ir_texture *ir) +{ + printf("(%s ", ir->opcode_string()); + + print_type(ir->type); + printf(" "); + + ir->sampler->accept(this); + printf(" "); + + if (ir->op != ir_txs) { + ir->coordinate->accept(this); + + printf(" "); + + if (ir->offset != NULL) { + ir->offset->accept(this); + } else { + printf("0"); + } + + printf(" "); + } + + if (ir->op != ir_txf && ir->op != ir_txs) { + if (ir->projector) + ir->projector->accept(this); + else + printf("1"); + + if (ir->shadow_comparitor) { + printf(" "); + ir->shadow_comparitor->accept(this); + } else { + printf(" ()"); + } + } + + printf(" "); + switch (ir->op) + { + case ir_tex: + break; + case ir_txb: + ir->lod_info.bias->accept(this); + break; + case ir_txl: + case ir_txf: + case ir_txs: + ir->lod_info.lod->accept(this); + break; + case ir_txd: + printf("("); + ir->lod_info.grad.dPdx->accept(this); + printf(" "); + ir->lod_info.grad.dPdy->accept(this); + printf(")"); + break; + }; + printf(")"); +} + + +void ir_print_visitor::visit(ir_swizzle *ir) +{ + const unsigned swiz[4] = { + ir->mask.x, + ir->mask.y, + ir->mask.z, + ir->mask.w, + }; + + printf("(swiz "); + for (unsigned i = 0; i < ir->mask.num_components; i++) { + printf("%c", "xyzw"[swiz[i]]); + } + printf(" "); + ir->val->accept(this); + printf(")"); +} + + +void ir_print_visitor::visit(ir_dereference_variable *ir) +{ + ir_variable *var = ir->variable_referenced(); + printf("(var_ref %s) ", unique_name(var)); +} + + +void ir_print_visitor::visit(ir_dereference_array *ir) +{ + printf("(array_ref "); + ir->array->accept(this); + ir->array_index->accept(this); + printf(") "); +} + + +void ir_print_visitor::visit(ir_dereference_record *ir) +{ + printf("(record_ref "); + ir->record->accept(this); + printf(" %s) ", ir->field); +} + + +void ir_print_visitor::visit(ir_assignment *ir) +{ + printf("(assign "); + + if (ir->condition) + ir->condition->accept(this); + + char mask[5]; + unsigned j = 0; + + for (unsigned i = 0; i < 4; i++) { + if ((ir->write_mask & (1 << i)) != 0) { + mask[j] = "xyzw"[i]; + j++; + } + } + mask[j] = '\0'; + + printf(" (%s) ", mask); + + ir->lhs->accept(this); + + printf(" "); + + ir->rhs->accept(this); + printf(") "); +} + + +void ir_print_visitor::visit(ir_constant *ir) +{ + const glsl_type *const base_type = ir->type->get_base_type(); + + printf("(constant "); + print_type(ir->type); + printf(" ("); + + if (ir->type->is_array()) { + for (unsigned i = 0; i < ir->type->length; i++) + ir->get_array_element(i)->accept(this); + } else if (ir->type->is_record()) { + ir_constant *value = (ir_constant *) ir->components.get_head(); + for (unsigned i = 0; i < ir->type->length; i++) { + printf("(%s ", ir->type->fields.structure[i].name); + value->accept(this); + printf(")"); + + value = (ir_constant *) value->next; + } + } else { + for (unsigned i = 0; i < ir->type->components(); i++) { + if (i != 0) + printf(" "); + switch (base_type->base_type) { + case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break; + case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break; + case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break; + case GLSL_TYPE_BOOL: printf("%d", ir->value.b[i]); break; + default: assert(0); + } + } + } + printf(")) "); +} + + +void +ir_print_visitor::visit(ir_call *ir) +{ + printf("(call %s (", ir->callee_name()); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + inst->accept(this); + } + printf("))\n"); +} + + +void +ir_print_visitor::visit(ir_return *ir) +{ + printf("(return"); + + ir_rvalue *const value = ir->get_value(); + if (value) { + printf(" "); + value->accept(this); + } + + printf(")"); +} + + +void +ir_print_visitor::visit(ir_discard *ir) +{ + printf("(discard "); + + if (ir->condition != NULL) { + printf(" "); + ir->condition->accept(this); + } + + printf(")"); +} + + +void +ir_print_visitor::visit(ir_if *ir) +{ + printf("(if "); + ir->condition->accept(this); + + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->then_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + + indentation--; + indent(); + printf(")\n"); + + indent(); + if (!ir->else_instructions.is_empty()) { + printf("(\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->else_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); + } else { + printf("())\n"); + } +} + + +void +ir_print_visitor::visit(ir_loop *ir) +{ + printf("(loop ("); + if (ir->counter != NULL) + ir->counter->accept(this); + printf(") ("); + if (ir->from != NULL) + ir->from->accept(this); + printf(") ("); + if (ir->to != NULL) + ir->to->accept(this); + printf(") ("); + if (ir->increment != NULL) + ir->increment->accept(this); + printf(") (\n"); + indentation++; + + foreach_iter(exec_list_iterator, iter, ir->body_instructions) { + ir_instruction *const inst = (ir_instruction *) iter.get(); + + indent(); + inst->accept(this); + printf("\n"); + } + indentation--; + indent(); + printf("))\n"); +} + + +void +ir_print_visitor::visit(ir_loop_jump *ir) +{ + printf("%s", ir->is_break() ? "break" : "continue"); +} diff --git a/mesalib/src/glsl/ir_print_visitor.h b/mesalib/src/glsl/ir_print_visitor.h index ec4d00843..c7136f11a 100644 --- a/mesalib/src/glsl/ir_print_visitor.h +++ b/mesalib/src/glsl/ir_print_visitor.h @@ -1,94 +1,94 @@ -/* -*- c++ -*- */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#pragma once -#ifndef IR_PRINT_VISITOR_H -#define IR_PRINT_VISITOR_H - -#include "ir.h" -#include "ir_visitor.h" - -extern "C" { -#include "program/symbol_table.h" -} - -extern void _mesa_print_ir(exec_list *instructions, - struct _mesa_glsl_parse_state *state); - -/** - * Abstract base class of visitors of IR instruction trees - */ -class ir_print_visitor : public ir_visitor { -public: - ir_print_visitor(); - virtual ~ir_print_visitor(); - - void indent(void); - - /** - * \name Visit methods - * - * As typical for the visitor pattern, there must be one \c visit method for - * each concrete subclass of \c ir_instruction. Virtual base classes within - * the hierarchy should not have \c visit methods. - */ - /*@{*/ - virtual void visit(ir_variable *); - virtual void visit(ir_function_signature *); - virtual void visit(ir_function *); - virtual void visit(ir_expression *); - virtual void visit(ir_texture *); - virtual void visit(ir_swizzle *); - virtual void visit(ir_dereference_variable *); - virtual void visit(ir_dereference_array *); - virtual void visit(ir_dereference_record *); - virtual void visit(ir_assignment *); - virtual void visit(ir_constant *); - virtual void visit(ir_call *); - virtual void visit(ir_return *); - virtual void visit(ir_discard *); - virtual void visit(ir_if *); - virtual void visit(ir_loop *); - virtual void visit(ir_loop_jump *); - /*@}*/ - -private: - /** - * Fetch/generate a unique name for ir_variable. - * - * GLSL IR permits multiple ir_variables to share the same name. This works - * fine until we try to print it, when we really need a unique one. - */ - const char *unique_name(ir_variable *var); - - /** A mapping from ir_variable * -> unique printable names. */ - hash_table *printable_names; - _mesa_symbol_table *symbols; - - void *mem_ctx; - - int indentation; -}; - -#endif /* IR_PRINT_VISITOR_H */ +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#pragma once +#ifndef IR_PRINT_VISITOR_H +#define IR_PRINT_VISITOR_H + +#include "ir.h" +#include "ir_visitor.h" + +extern "C" { +#include "program/symbol_table.h" +} + +extern void _mesa_print_ir(exec_list *instructions, + struct _mesa_glsl_parse_state *state); + +/** + * Abstract base class of visitors of IR instruction trees + */ +class ir_print_visitor : public ir_visitor { +public: + ir_print_visitor(); + virtual ~ir_print_visitor(); + + void indent(void); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_texture *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_if *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + /*@}*/ + +private: + /** + * Fetch/generate a unique name for ir_variable. + * + * GLSL IR permits multiple ir_variables to share the same name. This works + * fine until we try to print it, when we really need a unique one. + */ + const char *unique_name(ir_variable *var); + + /** A mapping from ir_variable * -> unique printable names. */ + hash_table *printable_names; + _mesa_symbol_table *symbols; + + void *mem_ctx; + + int indentation; +}; + +#endif /* IR_PRINT_VISITOR_H */ diff --git a/mesalib/src/glsl/ir_validate.cpp b/mesalib/src/glsl/ir_validate.cpp index 90a4d60d2..2d1c6097c 100644 --- a/mesalib/src/glsl/ir_validate.cpp +++ b/mesalib/src/glsl/ir_validate.cpp @@ -1,622 +1,622 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_validate.cpp - * - * Attempts to verify that various invariants of the IR tree are true. - * - * In particular, at the moment it makes sure that no single - * ir_instruction node except for ir_variable appears multiple times - * in the ir tree. ir_variable does appear multiple times: Once as a - * declaration in an exec_list, and multiple times as the endpoint of - * a dereference chain. - */ - -#include -#include "ir.h" -#include "ir_hierarchical_visitor.h" -#include "program/hash_table.h" -#include "glsl_types.h" - -class ir_validate : public ir_hierarchical_visitor { -public: - ir_validate() - { - this->ht = hash_table_ctor(0, hash_table_pointer_hash, - hash_table_pointer_compare); - - this->current_function = NULL; - - this->callback = ir_validate::validate_ir; - this->data = ht; - } - - ~ir_validate() - { - hash_table_dtor(this->ht); - } - - virtual ir_visitor_status visit(ir_variable *v); - virtual ir_visitor_status visit(ir_dereference_variable *ir); - - virtual ir_visitor_status visit_enter(ir_if *ir); - - virtual ir_visitor_status visit_leave(ir_loop *ir); - virtual ir_visitor_status visit_enter(ir_function *ir); - virtual ir_visitor_status visit_leave(ir_function *ir); - virtual ir_visitor_status visit_enter(ir_function_signature *ir); - - virtual ir_visitor_status visit_leave(ir_expression *ir); - virtual ir_visitor_status visit_leave(ir_swizzle *ir); - - virtual ir_visitor_status visit_enter(ir_assignment *ir); - virtual ir_visitor_status visit_enter(ir_call *ir); - - static void validate_ir(ir_instruction *ir, void *data); - - ir_function *current_function; - - struct hash_table *ht; -}; - - -ir_visitor_status -ir_validate::visit(ir_dereference_variable *ir) -{ - if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) { - printf("ir_dereference_variable @ %p does not specify a variable %p\n", - (void *) ir, (void *) ir->var); - abort(); - } - - if (hash_table_find(ht, ir->var) == NULL) { - printf("ir_dereference_variable @ %p specifies undeclared variable " - "`%s' @ %p\n", - (void *) ir, ir->var->name, (void *) ir->var); - abort(); - } - - this->validate_ir(ir, this->data); - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_enter(ir_if *ir) -{ - if (ir->condition->type != glsl_type::bool_type) { - printf("ir_if condition %s type instead of bool.\n", - ir->condition->type->name); - ir->print(); - printf("\n"); - abort(); - } - - return visit_continue; -} - - -ir_visitor_status -ir_validate::visit_leave(ir_loop *ir) -{ - if (ir->counter != NULL) { - if ((ir->from == NULL) || (ir->from == NULL) || (ir->increment == NULL)) { - printf("ir_loop has invalid loop controls:\n" - " counter: %p\n" - " from: %p\n" - " to: %p\n" - " increment: %p\n", - (void *) ir->counter, (void *) ir->from, (void *) ir->to, - (void *) ir->increment); - abort(); - } - - if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) { - printf("ir_loop has invalid comparitor %d\n", ir->cmp); - abort(); - } - } else { - if ((ir->from != NULL) || (ir->from != NULL) || (ir->increment != NULL)) { - printf("ir_loop has invalid loop controls:\n" - " counter: %p\n" - " from: %p\n" - " to: %p\n" - " increment: %p\n", - (void *) ir->counter, (void *) ir->from, (void *) ir->to, - (void *) ir->increment); - abort(); - } - } - - return visit_continue; -} - - -ir_visitor_status -ir_validate::visit_enter(ir_function *ir) -{ - /* Function definitions cannot be nested. - */ - if (this->current_function != NULL) { - printf("Function definition nested inside another function " - "definition:\n"); - printf("%s %p inside %s %p\n", - ir->name, (void *) ir, - this->current_function->name, (void *) this->current_function); - abort(); - } - - /* Store the current function hierarchy being traversed. This is used - * by the function signature visitor to ensure that the signatures are - * linked with the correct functions. - */ - this->current_function = ir; - - this->validate_ir(ir, this->data); - - /* Verify that all of the things stored in the list of signatures are, - * in fact, function signatures. - */ - foreach_list(node, &ir->signatures) { - ir_instruction *sig = (ir_instruction *) node; - - if (sig->ir_type != ir_type_function_signature) { - printf("Non-signature in signature list of function `%s'\n", - ir->name); - abort(); - } - } - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_leave(ir_function *ir) -{ - assert(ralloc_parent(ir->name) == ir); - - this->current_function = NULL; - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_enter(ir_function_signature *ir) -{ - if (this->current_function != ir->function()) { - printf("Function signature nested inside wrong function " - "definition:\n"); - printf("%p inside %s %p instead of %s %p\n", - (void *) ir, - this->current_function->name, (void *) this->current_function, - ir->function_name(), (void *) ir->function()); - abort(); - } - - if (ir->return_type == NULL) { - printf("Function signature %p for function %s has NULL return type.\n", - (void *) ir, ir->function_name()); - abort(); - } - - this->validate_ir(ir, this->data); - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_leave(ir_expression *ir) -{ - switch (ir->operation) { - case ir_unop_bit_not: - assert(ir->operands[0]->type == ir->type); - break; - case ir_unop_logic_not: - assert(ir->type->base_type == GLSL_TYPE_BOOL); - assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); - break; - - case ir_unop_neg: - case ir_unop_abs: - case ir_unop_sign: - case ir_unop_rcp: - case ir_unop_rsq: - case ir_unop_sqrt: - assert(ir->type == ir->operands[0]->type); - break; - - case ir_unop_exp: - case ir_unop_log: - case ir_unop_exp2: - case ir_unop_log2: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - assert(ir->type == ir->operands[0]->type); - break; - - case ir_unop_f2i: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - assert(ir->type->base_type == GLSL_TYPE_INT); - break; - case ir_unop_i2f: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - break; - case ir_unop_f2b: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - assert(ir->type->base_type == GLSL_TYPE_BOOL); - break; - case ir_unop_b2f: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - break; - case ir_unop_i2b: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); - assert(ir->type->base_type == GLSL_TYPE_BOOL); - break; - case ir_unop_b2i: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); - assert(ir->type->base_type == GLSL_TYPE_INT); - break; - case ir_unop_u2f: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - break; - case ir_unop_i2u: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); - assert(ir->type->base_type == GLSL_TYPE_UINT); - break; - case ir_unop_u2i: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); - assert(ir->type->base_type == GLSL_TYPE_INT); - break; - - case ir_unop_any: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); - assert(ir->type == glsl_type::bool_type); - break; - - case ir_unop_trunc: - case ir_unop_round_even: - case ir_unop_ceil: - case ir_unop_floor: - case ir_unop_fract: - case ir_unop_sin: - case ir_unop_cos: - case ir_unop_sin_reduced: - case ir_unop_cos_reduced: - case ir_unop_dFdx: - case ir_unop_dFdy: - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - assert(ir->operands[0]->type == ir->type); - break; - - case ir_unop_noise: - /* XXX what can we assert here? */ - break; - - case ir_binop_add: - case ir_binop_sub: - case ir_binop_mul: - case ir_binop_div: - case ir_binop_mod: - case ir_binop_min: - case ir_binop_max: - case ir_binop_pow: - if (ir->operands[0]->type->is_scalar()) - assert(ir->operands[1]->type == ir->type); - else if (ir->operands[1]->type->is_scalar()) - assert(ir->operands[0]->type == ir->type); - else if (ir->operands[0]->type->is_vector() && - ir->operands[1]->type->is_vector()) { - assert(ir->operands[0]->type == ir->operands[1]->type); - assert(ir->operands[0]->type == ir->type); - } - break; - - case ir_binop_less: - case ir_binop_greater: - case ir_binop_lequal: - case ir_binop_gequal: - case ir_binop_equal: - case ir_binop_nequal: - /* The semantics of the IR operators differ from the GLSL <, >, <=, >=, - * ==, and != operators. The IR operators perform a component-wise - * comparison on scalar or vector types and return a boolean scalar or - * vector type of the same size. - */ - assert(ir->type->base_type == GLSL_TYPE_BOOL); - assert(ir->operands[0]->type == ir->operands[1]->type); - assert(ir->operands[0]->type->is_vector() - || ir->operands[0]->type->is_scalar()); - assert(ir->operands[0]->type->vector_elements - == ir->type->vector_elements); - break; - - case ir_binop_all_equal: - case ir_binop_any_nequal: - /* GLSL == and != operate on scalars, vectors, matrices and arrays, and - * return a scalar boolean. The IR matches that. - */ - assert(ir->type == glsl_type::bool_type); - assert(ir->operands[0]->type == ir->operands[1]->type); - break; - - case ir_binop_lshift: - case ir_binop_rshift: - assert(ir->operands[0]->type->is_integer() && - ir->operands[1]->type->is_integer()); - if (ir->operands[0]->type->is_scalar()) { - assert(ir->operands[1]->type->is_scalar()); - } - if (ir->operands[0]->type->is_vector() && - ir->operands[1]->type->is_vector()) { - assert(ir->operands[0]->type->components() == - ir->operands[1]->type->components()); - } - assert(ir->type == ir->operands[0]->type); - break; - - case ir_binop_bit_and: - case ir_binop_bit_xor: - case ir_binop_bit_or: - assert(ir->operands[0]->type->base_type == - ir->operands[1]->type->base_type); - assert(ir->type->is_integer()); - if (ir->operands[0]->type->is_vector() && - ir->operands[1]->type->is_vector()) { - assert(ir->operands[0]->type->vector_elements == - ir->operands[1]->type->vector_elements); - } - break; - - case ir_binop_logic_and: - case ir_binop_logic_xor: - case ir_binop_logic_or: - assert(ir->type == glsl_type::bool_type); - assert(ir->operands[0]->type == glsl_type::bool_type); - assert(ir->operands[1]->type == glsl_type::bool_type); - break; - - case ir_binop_dot: - assert(ir->type == glsl_type::float_type); - assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); - assert(ir->operands[0]->type->is_vector()); - assert(ir->operands[0]->type == ir->operands[1]->type); - break; - - case ir_quadop_vector: - /* The vector operator collects some number of scalars and generates a - * vector from them. - * - * - All of the operands must be scalar. - * - Number of operands must matche the size of the resulting vector. - * - Base type of the operands must match the base type of the result. - */ - assert(ir->type->is_vector()); - switch (ir->type->vector_elements) { - case 2: - assert(ir->operands[0]->type->is_scalar()); - assert(ir->operands[0]->type->base_type == ir->type->base_type); - assert(ir->operands[1]->type->is_scalar()); - assert(ir->operands[1]->type->base_type == ir->type->base_type); - assert(ir->operands[2] == NULL); - assert(ir->operands[3] == NULL); - break; - case 3: - assert(ir->operands[0]->type->is_scalar()); - assert(ir->operands[0]->type->base_type == ir->type->base_type); - assert(ir->operands[1]->type->is_scalar()); - assert(ir->operands[1]->type->base_type == ir->type->base_type); - assert(ir->operands[2]->type->is_scalar()); - assert(ir->operands[2]->type->base_type == ir->type->base_type); - assert(ir->operands[3] == NULL); - break; - case 4: - assert(ir->operands[0]->type->is_scalar()); - assert(ir->operands[0]->type->base_type == ir->type->base_type); - assert(ir->operands[1]->type->is_scalar()); - assert(ir->operands[1]->type->base_type == ir->type->base_type); - assert(ir->operands[2]->type->is_scalar()); - assert(ir->operands[2]->type->base_type == ir->type->base_type); - assert(ir->operands[3]->type->is_scalar()); - assert(ir->operands[3]->type->base_type == ir->type->base_type); - break; - default: - /* The is_vector assertion above should prevent execution from ever - * getting here. - */ - assert(!"Should not get here."); - break; - } - } - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_leave(ir_swizzle *ir) -{ - int chans[4] = {ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w}; - - for (unsigned int i = 0; i < ir->type->vector_elements; i++) { - if (chans[i] >= ir->val->type->vector_elements) { - printf("ir_swizzle @ %p specifies a channel not present " - "in the value.\n", (void *) ir); - ir->print(); - abort(); - } - } - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit(ir_variable *ir) -{ - /* An ir_variable is the one thing that can (and will) appear multiple times - * in an IR tree. It is added to the hashtable so that it can be used - * in the ir_dereference_variable handler to ensure that a variable is - * declared before it is dereferenced. - */ - if (ir->name) - assert(ralloc_parent(ir->name) == ir); - - hash_table_insert(ht, ir, ir); - - - /* If a variable is an array, verify that the maximum array index is in - * bounds. There was once an error in AST-to-HIR conversion that set this - * to be out of bounds. - */ - if (ir->type->array_size() > 0) { - if (ir->max_array_access >= ir->type->length) { - printf("ir_variable has maximum access out of bounds (%d vs %d)\n", - ir->max_array_access, ir->type->length - 1); - ir->print(); - abort(); - } - } - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_enter(ir_assignment *ir) -{ - const ir_dereference *const lhs = ir->lhs; - if (lhs->type->is_scalar() || lhs->type->is_vector()) { - if (ir->write_mask == 0) { - printf("Assignment LHS is %s, but write mask is 0:\n", - lhs->type->is_scalar() ? "scalar" : "vector"); - ir->print(); - abort(); - } - - int lhs_components = 0; - for (int i = 0; i < 4; i++) { - if (ir->write_mask & (1 << i)) - lhs_components++; - } - - if (lhs_components != ir->rhs->type->vector_elements) { - printf("Assignment count of LHS write mask channels enabled not\n" - "matching RHS vector size (%d LHS, %d RHS).\n", - lhs_components, ir->rhs->type->vector_elements); - ir->print(); - abort(); - } - } - - this->validate_ir(ir, this->data); - - return visit_continue; -} - -ir_visitor_status -ir_validate::visit_enter(ir_call *ir) -{ - ir_function_signature *const callee = ir->get_callee(); - - if (callee->ir_type != ir_type_function_signature) { - printf("IR called by ir_call is not ir_function_signature!\n"); - abort(); - } - - const exec_node *formal_param_node = callee->parameters.head; - const exec_node *actual_param_node = ir->actual_parameters.head; - while (true) { - if (formal_param_node->is_tail_sentinel() - != actual_param_node->is_tail_sentinel()) { - printf("ir_call has the wrong number of parameters:\n"); - goto dump_ir; - } - if (formal_param_node->is_tail_sentinel()) { - break; - } - const ir_variable *formal_param - = (const ir_variable *) formal_param_node; - const ir_rvalue *actual_param - = (const ir_rvalue *) actual_param_node; - if (formal_param->type != actual_param->type) { - printf("ir_call parameter type mismatch:\n"); - goto dump_ir; - } - if (formal_param->mode == ir_var_out - || formal_param->mode == ir_var_inout) { - if (!actual_param->is_lvalue()) { - printf("ir_call out/inout parameters must be lvalues:\n"); - goto dump_ir; - } - } - formal_param_node = formal_param_node->next; - actual_param_node = actual_param_node->next; - } - - return visit_continue; - -dump_ir: - ir->print(); - printf("callee:\n"); - callee->print(); - abort(); -} - -void -ir_validate::validate_ir(ir_instruction *ir, void *data) -{ - struct hash_table *ht = (struct hash_table *) data; - - if (hash_table_find(ht, ir)) { - printf("Instruction node present twice in ir tree:\n"); - ir->print(); - printf("\n"); - abort(); - } - hash_table_insert(ht, ir, ir); -} - -void -check_node_type(ir_instruction *ir, void *data) -{ - (void) data; - - if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) { - printf("Instruction node with unset type\n"); - ir->print(); printf("\n"); - } - assert(ir->type != glsl_type::error_type); -} - -void -validate_ir_tree(exec_list *instructions) -{ - ir_validate v; - - v.run(instructions); - - foreach_iter(exec_list_iterator, iter, *instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - - visit_tree(ir, check_node_type, NULL); - } -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_validate.cpp + * + * Attempts to verify that various invariants of the IR tree are true. + * + * In particular, at the moment it makes sure that no single + * ir_instruction node except for ir_variable appears multiple times + * in the ir tree. ir_variable does appear multiple times: Once as a + * declaration in an exec_list, and multiple times as the endpoint of + * a dereference chain. + */ + +#include +#include "ir.h" +#include "ir_hierarchical_visitor.h" +#include "program/hash_table.h" +#include "glsl_types.h" + +class ir_validate : public ir_hierarchical_visitor { +public: + ir_validate() + { + this->ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + + this->current_function = NULL; + + this->callback = ir_validate::validate_ir; + this->data = ht; + } + + ~ir_validate() + { + hash_table_dtor(this->ht); + } + + virtual ir_visitor_status visit(ir_variable *v); + virtual ir_visitor_status visit(ir_dereference_variable *ir); + + virtual ir_visitor_status visit_enter(ir_if *ir); + + virtual ir_visitor_status visit_leave(ir_loop *ir); + virtual ir_visitor_status visit_enter(ir_function *ir); + virtual ir_visitor_status visit_leave(ir_function *ir); + virtual ir_visitor_status visit_enter(ir_function_signature *ir); + + virtual ir_visitor_status visit_leave(ir_expression *ir); + virtual ir_visitor_status visit_leave(ir_swizzle *ir); + + virtual ir_visitor_status visit_enter(ir_assignment *ir); + virtual ir_visitor_status visit_enter(ir_call *ir); + + static void validate_ir(ir_instruction *ir, void *data); + + ir_function *current_function; + + struct hash_table *ht; +}; + + +ir_visitor_status +ir_validate::visit(ir_dereference_variable *ir) +{ + if ((ir->var == NULL) || (ir->var->as_variable() == NULL)) { + printf("ir_dereference_variable @ %p does not specify a variable %p\n", + (void *) ir, (void *) ir->var); + abort(); + } + + if (hash_table_find(ht, ir->var) == NULL) { + printf("ir_dereference_variable @ %p specifies undeclared variable " + "`%s' @ %p\n", + (void *) ir, ir->var->name, (void *) ir->var); + abort(); + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_if *ir) +{ + if (ir->condition->type != glsl_type::bool_type) { + printf("ir_if condition %s type instead of bool.\n", + ir->condition->type->name); + ir->print(); + printf("\n"); + abort(); + } + + return visit_continue; +} + + +ir_visitor_status +ir_validate::visit_leave(ir_loop *ir) +{ + if (ir->counter != NULL) { + if ((ir->from == NULL) || (ir->from == NULL) || (ir->increment == NULL)) { + printf("ir_loop has invalid loop controls:\n" + " counter: %p\n" + " from: %p\n" + " to: %p\n" + " increment: %p\n", + (void *) ir->counter, (void *) ir->from, (void *) ir->to, + (void *) ir->increment); + abort(); + } + + if ((ir->cmp < ir_binop_less) || (ir->cmp > ir_binop_nequal)) { + printf("ir_loop has invalid comparitor %d\n", ir->cmp); + abort(); + } + } else { + if ((ir->from != NULL) || (ir->from != NULL) || (ir->increment != NULL)) { + printf("ir_loop has invalid loop controls:\n" + " counter: %p\n" + " from: %p\n" + " to: %p\n" + " increment: %p\n", + (void *) ir->counter, (void *) ir->from, (void *) ir->to, + (void *) ir->increment); + abort(); + } + } + + return visit_continue; +} + + +ir_visitor_status +ir_validate::visit_enter(ir_function *ir) +{ + /* Function definitions cannot be nested. + */ + if (this->current_function != NULL) { + printf("Function definition nested inside another function " + "definition:\n"); + printf("%s %p inside %s %p\n", + ir->name, (void *) ir, + this->current_function->name, (void *) this->current_function); + abort(); + } + + /* Store the current function hierarchy being traversed. This is used + * by the function signature visitor to ensure that the signatures are + * linked with the correct functions. + */ + this->current_function = ir; + + this->validate_ir(ir, this->data); + + /* Verify that all of the things stored in the list of signatures are, + * in fact, function signatures. + */ + foreach_list(node, &ir->signatures) { + ir_instruction *sig = (ir_instruction *) node; + + if (sig->ir_type != ir_type_function_signature) { + printf("Non-signature in signature list of function `%s'\n", + ir->name); + abort(); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_function *ir) +{ + assert(ralloc_parent(ir->name) == ir); + + this->current_function = NULL; + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_function_signature *ir) +{ + if (this->current_function != ir->function()) { + printf("Function signature nested inside wrong function " + "definition:\n"); + printf("%p inside %s %p instead of %s %p\n", + (void *) ir, + this->current_function->name, (void *) this->current_function, + ir->function_name(), (void *) ir->function()); + abort(); + } + + if (ir->return_type == NULL) { + printf("Function signature %p for function %s has NULL return type.\n", + (void *) ir, ir->function_name()); + abort(); + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_expression *ir) +{ + switch (ir->operation) { + case ir_unop_bit_not: + assert(ir->operands[0]->type == ir->type); + break; + case ir_unop_logic_not: + assert(ir->type->base_type == GLSL_TYPE_BOOL); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + break; + + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + assert(ir->type == ir->operands[0]->type); + break; + + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type == ir->operands[0]->type); + break; + + case ir_unop_f2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_i2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_f2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_i2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_u2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_i2u: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_UINT); + break; + case ir_unop_u2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + + case ir_unop_any: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type == glsl_type::bool_type); + break; + + case ir_unop_trunc: + case ir_unop_round_even: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_sin: + case ir_unop_cos: + case ir_unop_sin_reduced: + case ir_unop_cos_reduced: + case ir_unop_dFdx: + case ir_unop_dFdy: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type == ir->type); + break; + + case ir_unop_noise: + /* XXX what can we assert here? */ + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + if (ir->operands[0]->type->is_scalar()) + assert(ir->operands[1]->type == ir->type); + else if (ir->operands[1]->type->is_scalar()) + assert(ir->operands[0]->type == ir->type); + else if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->operands[0]->type == ir->type); + } + break; + + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: + case ir_binop_equal: + case ir_binop_nequal: + /* The semantics of the IR operators differ from the GLSL <, >, <=, >=, + * ==, and != operators. The IR operators perform a component-wise + * comparison on scalar or vector types and return a boolean scalar or + * vector type of the same size. + */ + assert(ir->type->base_type == GLSL_TYPE_BOOL); + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->operands[0]->type->is_vector() + || ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->vector_elements + == ir->type->vector_elements); + break; + + case ir_binop_all_equal: + case ir_binop_any_nequal: + /* GLSL == and != operate on scalars, vectors, matrices and arrays, and + * return a scalar boolean. The IR matches that. + */ + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_binop_lshift: + case ir_binop_rshift: + assert(ir->operands[0]->type->is_integer() && + ir->operands[1]->type->is_integer()); + if (ir->operands[0]->type->is_scalar()) { + assert(ir->operands[1]->type->is_scalar()); + } + if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type->components() == + ir->operands[1]->type->components()); + } + assert(ir->type == ir->operands[0]->type); + break; + + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + assert(ir->operands[0]->type->base_type == + ir->operands[1]->type->base_type); + assert(ir->type->is_integer()); + if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type->vector_elements == + ir->operands[1]->type->vector_elements); + } + break; + + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == glsl_type::bool_type); + assert(ir->operands[1]->type == glsl_type::bool_type); + break; + + case ir_binop_dot: + assert(ir->type == glsl_type::float_type); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_quadop_vector: + /* The vector operator collects some number of scalars and generates a + * vector from them. + * + * - All of the operands must be scalar. + * - Number of operands must matche the size of the resulting vector. + * - Base type of the operands must match the base type of the result. + */ + assert(ir->type->is_vector()); + switch (ir->type->vector_elements) { + case 2: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2] == NULL); + assert(ir->operands[3] == NULL); + break; + case 3: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2]->type->is_scalar()); + assert(ir->operands[2]->type->base_type == ir->type->base_type); + assert(ir->operands[3] == NULL); + break; + case 4: + assert(ir->operands[0]->type->is_scalar()); + assert(ir->operands[0]->type->base_type == ir->type->base_type); + assert(ir->operands[1]->type->is_scalar()); + assert(ir->operands[1]->type->base_type == ir->type->base_type); + assert(ir->operands[2]->type->is_scalar()); + assert(ir->operands[2]->type->base_type == ir->type->base_type); + assert(ir->operands[3]->type->is_scalar()); + assert(ir->operands[3]->type->base_type == ir->type->base_type); + break; + default: + /* The is_vector assertion above should prevent execution from ever + * getting here. + */ + assert(!"Should not get here."); + break; + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_leave(ir_swizzle *ir) +{ + int chans[4] = {ir->mask.x, ir->mask.y, ir->mask.z, ir->mask.w}; + + for (unsigned int i = 0; i < ir->type->vector_elements; i++) { + if (chans[i] >= ir->val->type->vector_elements) { + printf("ir_swizzle @ %p specifies a channel not present " + "in the value.\n", (void *) ir); + ir->print(); + abort(); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit(ir_variable *ir) +{ + /* An ir_variable is the one thing that can (and will) appear multiple times + * in an IR tree. It is added to the hashtable so that it can be used + * in the ir_dereference_variable handler to ensure that a variable is + * declared before it is dereferenced. + */ + if (ir->name) + assert(ralloc_parent(ir->name) == ir); + + hash_table_insert(ht, ir, ir); + + + /* If a variable is an array, verify that the maximum array index is in + * bounds. There was once an error in AST-to-HIR conversion that set this + * to be out of bounds. + */ + if (ir->type->array_size() > 0) { + if (ir->max_array_access >= ir->type->length) { + printf("ir_variable has maximum access out of bounds (%d vs %d)\n", + ir->max_array_access, ir->type->length - 1); + ir->print(); + abort(); + } + } + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_assignment *ir) +{ + const ir_dereference *const lhs = ir->lhs; + if (lhs->type->is_scalar() || lhs->type->is_vector()) { + if (ir->write_mask == 0) { + printf("Assignment LHS is %s, but write mask is 0:\n", + lhs->type->is_scalar() ? "scalar" : "vector"); + ir->print(); + abort(); + } + + int lhs_components = 0; + for (int i = 0; i < 4; i++) { + if (ir->write_mask & (1 << i)) + lhs_components++; + } + + if (lhs_components != ir->rhs->type->vector_elements) { + printf("Assignment count of LHS write mask channels enabled not\n" + "matching RHS vector size (%d LHS, %d RHS).\n", + lhs_components, ir->rhs->type->vector_elements); + ir->print(); + abort(); + } + } + + this->validate_ir(ir, this->data); + + return visit_continue; +} + +ir_visitor_status +ir_validate::visit_enter(ir_call *ir) +{ + ir_function_signature *const callee = ir->get_callee(); + + if (callee->ir_type != ir_type_function_signature) { + printf("IR called by ir_call is not ir_function_signature!\n"); + abort(); + } + + const exec_node *formal_param_node = callee->parameters.head; + const exec_node *actual_param_node = ir->actual_parameters.head; + while (true) { + if (formal_param_node->is_tail_sentinel() + != actual_param_node->is_tail_sentinel()) { + printf("ir_call has the wrong number of parameters:\n"); + goto dump_ir; + } + if (formal_param_node->is_tail_sentinel()) { + break; + } + const ir_variable *formal_param + = (const ir_variable *) formal_param_node; + const ir_rvalue *actual_param + = (const ir_rvalue *) actual_param_node; + if (formal_param->type != actual_param->type) { + printf("ir_call parameter type mismatch:\n"); + goto dump_ir; + } + if (formal_param->mode == ir_var_out + || formal_param->mode == ir_var_inout) { + if (!actual_param->is_lvalue()) { + printf("ir_call out/inout parameters must be lvalues:\n"); + goto dump_ir; + } + } + formal_param_node = formal_param_node->next; + actual_param_node = actual_param_node->next; + } + + return visit_continue; + +dump_ir: + ir->print(); + printf("callee:\n"); + callee->print(); + abort(); +} + +void +ir_validate::validate_ir(ir_instruction *ir, void *data) +{ + struct hash_table *ht = (struct hash_table *) data; + + if (hash_table_find(ht, ir)) { + printf("Instruction node present twice in ir tree:\n"); + ir->print(); + printf("\n"); + abort(); + } + hash_table_insert(ht, ir, ir); +} + +void +check_node_type(ir_instruction *ir, void *data) +{ + (void) data; + + if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) { + printf("Instruction node with unset type\n"); + ir->print(); printf("\n"); + } + assert(ir->type != glsl_type::error_type); +} + +void +validate_ir_tree(exec_list *instructions) +{ + ir_validate v; + + v.run(instructions); + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + visit_tree(ir, check_node_type, NULL); + } +} diff --git a/mesalib/src/glsl/ir_variable.cpp b/mesalib/src/glsl/ir_variable.cpp index 76f79da92..e0b6f38f1 100644 --- a/mesalib/src/glsl/ir_variable.cpp +++ b/mesalib/src/glsl/ir_variable.cpp @@ -1,892 +1,892 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ir.h" -#include "glsl_parser_extras.h" -#include "glsl_symbol_table.h" -#include "builtin_variables.h" -#include "main/uniforms.h" -#include "program/prog_parameter.h" -#include "program/prog_statevars.h" -#include "program/prog_instruction.h" - -static void generate_ARB_draw_buffers_variables(exec_list *, - struct _mesa_glsl_parse_state *, - bool, _mesa_glsl_parser_targets); - -static void -generate_ARB_draw_instanced_variables(exec_list *, - struct _mesa_glsl_parse_state *, - bool, _mesa_glsl_parser_targets); - -static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { - {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, - {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, - {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, -}; - -static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { - {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} -}; - -static struct gl_builtin_uniform_element gl_Point_elements[] = { - {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, - {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, - {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, - {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW}, - {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX}, - {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY}, - {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, -}; - -static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { - {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, - {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, - {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, - {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, - {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, -}; - -static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { - {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, - {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, - {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, - {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, - {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, -}; - -static struct gl_builtin_uniform_element gl_LightSource_elements[] = { - {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, - {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, - {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, - {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, - {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, - {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, - MAKE_SWIZZLE4(SWIZZLE_X, - SWIZZLE_Y, - SWIZZLE_Z, - SWIZZLE_Z)}, - {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, - {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX}, - {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW}, - {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}, - {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY}, - {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, -}; - -static struct gl_builtin_uniform_element gl_LightModel_elements[] = { - {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { - {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { - {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { - {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, - {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, - {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { - {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, - {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, - {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { - {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { - {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_Fog_elements[] = { - {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, - {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, - {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, - {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ}, - {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, -}; - -static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { - {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, -}; - -static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = { - {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = { - {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, -}; - -static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = { - {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, -}; - -#define MATRIX(name, statevar, modifier) \ - static struct gl_builtin_uniform_element name ## _elements[] = { \ - { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ - { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ - { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ - { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ - } - -MATRIX(gl_ModelViewMatrix, - STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE); -MATRIX(gl_ModelViewMatrixInverse, - STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS); -MATRIX(gl_ModelViewMatrixTranspose, - STATE_MODELVIEW_MATRIX, 0); -MATRIX(gl_ModelViewMatrixInverseTranspose, - STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE); - -MATRIX(gl_ProjectionMatrix, - STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE); -MATRIX(gl_ProjectionMatrixInverse, - STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS); -MATRIX(gl_ProjectionMatrixTranspose, - STATE_PROJECTION_MATRIX, 0); -MATRIX(gl_ProjectionMatrixInverseTranspose, - STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE); - -MATRIX(gl_ModelViewProjectionMatrix, - STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE); -MATRIX(gl_ModelViewProjectionMatrixInverse, - STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS); -MATRIX(gl_ModelViewProjectionMatrixTranspose, - STATE_MVP_MATRIX, 0); -MATRIX(gl_ModelViewProjectionMatrixInverseTranspose, - STATE_MVP_MATRIX, STATE_MATRIX_INVERSE); - -MATRIX(gl_TextureMatrix, - STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); -MATRIX(gl_TextureMatrixInverse, - STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); -MATRIX(gl_TextureMatrixTranspose, - STATE_TEXTURE_MATRIX, 0); -MATRIX(gl_TextureMatrixInverseTranspose, - STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); - -static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { - { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, - { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, - { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, -}; - -#undef MATRIX - -#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} - -const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { - STATEVAR(gl_DepthRange), - STATEVAR(gl_ClipPlane), - STATEVAR(gl_Point), - STATEVAR(gl_FrontMaterial), - STATEVAR(gl_BackMaterial), - STATEVAR(gl_LightSource), - STATEVAR(gl_LightModel), - STATEVAR(gl_FrontLightModelProduct), - STATEVAR(gl_BackLightModelProduct), - STATEVAR(gl_FrontLightProduct), - STATEVAR(gl_BackLightProduct), - STATEVAR(gl_TextureEnvColor), - STATEVAR(gl_EyePlaneS), - STATEVAR(gl_EyePlaneT), - STATEVAR(gl_EyePlaneR), - STATEVAR(gl_EyePlaneQ), - STATEVAR(gl_ObjectPlaneS), - STATEVAR(gl_ObjectPlaneT), - STATEVAR(gl_ObjectPlaneR), - STATEVAR(gl_ObjectPlaneQ), - STATEVAR(gl_Fog), - - STATEVAR(gl_ModelViewMatrix), - STATEVAR(gl_ModelViewMatrixInverse), - STATEVAR(gl_ModelViewMatrixTranspose), - STATEVAR(gl_ModelViewMatrixInverseTranspose), - - STATEVAR(gl_ProjectionMatrix), - STATEVAR(gl_ProjectionMatrixInverse), - STATEVAR(gl_ProjectionMatrixTranspose), - STATEVAR(gl_ProjectionMatrixInverseTranspose), - - STATEVAR(gl_ModelViewProjectionMatrix), - STATEVAR(gl_ModelViewProjectionMatrixInverse), - STATEVAR(gl_ModelViewProjectionMatrixTranspose), - STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose), - - STATEVAR(gl_TextureMatrix), - STATEVAR(gl_TextureMatrixInverse), - STATEVAR(gl_TextureMatrixTranspose), - STATEVAR(gl_TextureMatrixInverseTranspose), - - STATEVAR(gl_NormalMatrix), - STATEVAR(gl_NormalScale), - - STATEVAR(gl_MESABumpRotMatrix0), - STATEVAR(gl_MESABumpRotMatrix1), - STATEVAR(gl_MESAFogParamsOptimized), - - {NULL, NULL, 0} -}; - -static ir_variable * -add_variable(exec_list *instructions, glsl_symbol_table *symtab, - const char *name, const glsl_type *type, - enum ir_variable_mode mode, int slot) -{ - ir_variable *var = new(symtab) ir_variable(type, name, mode); - - switch (var->mode) { - case ir_var_auto: - case ir_var_in: - case ir_var_const_in: - case ir_var_uniform: - case ir_var_system_value: - var->read_only = true; - break; - case ir_var_inout: - case ir_var_out: - break; - default: - assert(0); - break; - } - - var->location = slot; - var->explicit_location = (slot >= 0); - - /* Once the variable is created an initialized, add it to the symbol table - * and add the declaration to the IR stream. - */ - instructions->push_tail(var); - - symtab->add_variable(var); - return var; -} - -static ir_variable * -add_uniform(exec_list *instructions, glsl_symbol_table *symtab, - const char *name, const glsl_type *type) -{ - ir_variable *const uni = - add_variable(instructions, symtab, name, type, ir_var_uniform, -1); - - unsigned i; - for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) { - if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) { - break; - } - } - - assert(_mesa_builtin_uniform_desc[i].name != NULL); - const struct gl_builtin_uniform_desc* const statevar = - &_mesa_builtin_uniform_desc[i]; - - const unsigned array_count = type->is_array() ? type->length : 1; - uni->num_state_slots = array_count * statevar->num_elements; - - ir_state_slot *slots = - ralloc_array(uni, ir_state_slot, uni->num_state_slots); - - uni->state_slots = slots; - - for (unsigned a = 0; a < array_count; a++) { - for (unsigned j = 0; j < statevar->num_elements; j++) { - struct gl_builtin_uniform_element *element = &statevar->elements[j]; - - memcpy(slots->tokens, element->tokens, sizeof(element->tokens)); - if (type->is_array()) { - slots->tokens[1] = a; - } - - slots->swizzle = element->swizzle; - slots++; - } - } - - return uni; -} - -static void -add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab, - const builtin_variable *proto) -{ - /* Create a new variable declaration from the description supplied by - * the caller. - */ - const glsl_type *const type = symtab->get_type(proto->type); - - assert(type != NULL); - - if (proto->mode == ir_var_uniform) { - add_uniform(instructions, symtab, proto->name, type); - } else { - add_variable(instructions, symtab, proto->name, type, proto->mode, - proto->slot); - } -} - -static void -add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab, - const char *name, int value) -{ - ir_variable *const var = add_variable(instructions, symtab, - name, glsl_type::int_type, - ir_var_auto, -1); - var->constant_value = new(var) ir_constant(value); -} - -/* Several constants in GLSL ES have different names than normal desktop GLSL. - * Therefore, this function should only be called on the ES path. - */ -static void -generate_100ES_uniforms(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - glsl_symbol_table *const symtab = state->symbols; - - add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", - state->Const.MaxVertexAttribs); - add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", - state->Const.MaxVertexUniformComponents); - add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors", - state->Const.MaxVaryingFloats / 4); - add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", - state->Const.MaxVertexTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", - state->Const.MaxCombinedTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", - state->Const.MaxTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", - state->Const.MaxFragmentUniformComponents); - - add_uniform(instructions, symtab, "gl_DepthRange", - state->symbols->get_type("gl_DepthRangeParameters")); -} - -static void -generate_110_uniforms(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - glsl_symbol_table *const symtab = state->symbols; - - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_uniforms) - ; i++) { - add_builtin_variable(instructions, symtab, - & builtin_110_deprecated_uniforms[i]); - } - - add_builtin_constant(instructions, symtab, "gl_MaxLights", - state->Const.MaxLights); - add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes", - state->Const.MaxClipPlanes); - add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits", - state->Const.MaxTextureUnits); - add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords", - state->Const.MaxTextureCoords); - add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", - state->Const.MaxVertexAttribs); - add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents", - state->Const.MaxVertexUniformComponents); - add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats", - state->Const.MaxVaryingFloats); - add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", - state->Const.MaxVertexTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", - state->Const.MaxCombinedTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", - state->Const.MaxTextureImageUnits); - add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents", - state->Const.MaxFragmentUniformComponents); - - const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(glsl_type::mat4_type, - state->Const.MaxTextureCoords); - - add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); - - add_uniform(instructions, symtab, "gl_DepthRange", - symtab->get_type("gl_DepthRangeParameters")); - - add_uniform(instructions, symtab, "gl_ClipPlane", - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxClipPlanes)); - add_uniform(instructions, symtab, "gl_Point", - symtab->get_type("gl_PointParameters")); - - const glsl_type *const material_parameters_type = - symtab->get_type("gl_MaterialParameters"); - add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); - add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); - - const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights); - - add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); - - const glsl_type *const light_model_products_type = - symtab->get_type("gl_LightModelProducts"); - add_uniform(instructions, symtab, "gl_FrontLightModelProduct", - light_model_products_type); - add_uniform(instructions, symtab, "gl_BackLightModelProduct", - light_model_products_type); - - const glsl_type *const light_products_type = - glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"), - state->Const.MaxLights); - add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); - add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); - - add_uniform(instructions, symtab, "gl_TextureEnvColor", - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxTextureUnits)); - - const glsl_type *const texcoords_vec4 = - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxTextureCoords); - add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); - - add_uniform(instructions, symtab, "gl_Fog", - symtab->get_type("gl_FogParameters")); -} - -/* This function should only be called for ES, not desktop GL. */ -static void -generate_100ES_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_core_vs_variables[i]); - } - - generate_100ES_uniforms(instructions, state); - - generate_ARB_draw_buffers_variables(instructions, state, false, - vertex_shader); -} - - -static void -generate_110_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_core_vs_variables[i]); - } - - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_vs_variables) - ; i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_110_deprecated_vs_variables[i]); - } - generate_110_uniforms(instructions, state); - - /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: - * - * "As with all arrays, indices used to subscript gl_TexCoord must - * either be an integral constant expressions, or this array must be - * re-declared by the shader with a size. The size can be at most - * gl_MaxTextureCoords. Using indexes close to 0 may aid the - * implementation in preserving varying resources." - */ - const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(glsl_type::vec4_type, 0); - - add_variable(instructions, state->symbols, - "gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0); - - generate_ARB_draw_buffers_variables(instructions, state, false, - vertex_shader); -} - - -static void -generate_120_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - /* GLSL version 1.20 did not add any built-in variables in the vertex - * shader. - */ - generate_110_vs_variables(instructions, state); -} - - -static void -generate_130_uniforms(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - glsl_symbol_table *const symtab = state->symbols; - - add_builtin_constant(instructions, symtab, "gl_MaxClipDistances", - state->Const.MaxClipPlanes); -} - - -static void -generate_130_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - generate_120_vs_variables(instructions, state); - - for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_130_vs_variables[i]); - } - - generate_130_uniforms(instructions, state); - - /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special - * Variables): - * - * The gl_ClipDistance array is predeclared as unsized and must - * be sized by the shader either redeclaring it with a size or - * indexing it only with integral constant expressions. - * - * We represent this in Mesa by initially declaring the array as - * size 0. - */ - const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, 0); - - /* FINISHME: gl_ClipDistance needs a real location assigned. */ - add_variable(instructions, state->symbols, - "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1); - -} - - -static void -initialize_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - - switch (state->language_version) { - case 100: - generate_100ES_vs_variables(instructions, state); - break; - case 110: - generate_110_vs_variables(instructions, state); - break; - case 120: - generate_120_vs_variables(instructions, state); - break; - case 130: - generate_130_vs_variables(instructions, state); - break; - } - - if (state->ARB_draw_instanced_enable) - generate_ARB_draw_instanced_variables(instructions, state, false, - vertex_shader); -} - - -/* This function should only be called for ES, not desktop GL. */ -static void -generate_100ES_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_core_fs_variables[i]); - } - - for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_100ES_fs_variables[i]); - } - - generate_100ES_uniforms(instructions, state); - - generate_ARB_draw_buffers_variables(instructions, state, false, - fragment_shader); -} - -static void -generate_110_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_core_fs_variables[i]); - } - - for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_110_fs_variables[i]); - } - - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_fs_variables) - ; i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_110_deprecated_fs_variables[i]); - } - generate_110_uniforms(instructions, state); - - /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: - * - * "As with all arrays, indices used to subscript gl_TexCoord must - * either be an integral constant expressions, or this array must be - * re-declared by the shader with a size. The size can be at most - * gl_MaxTextureCoords. Using indexes close to 0 may aid the - * implementation in preserving varying resources." - */ - const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(glsl_type::vec4_type, 0); - - add_variable(instructions, state->symbols, - "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0); - - generate_ARB_draw_buffers_variables(instructions, state, false, - fragment_shader); -} - - -static void -generate_ARB_draw_buffers_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - bool warn, _mesa_glsl_parser_targets target) -{ - /* gl_MaxDrawBuffers is available in all shader stages. - */ - ir_variable *const mdb = - add_variable(instructions, state->symbols, - "gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1); - - if (warn) - mdb->warn_extension = "GL_ARB_draw_buffers"; - - mdb->constant_value = new(mdb) - ir_constant(int(state->Const.MaxDrawBuffers)); - - - /* gl_FragData is only available in the fragment shader. - */ - if (target == fragment_shader) { - const glsl_type *const vec4_array_type = - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxDrawBuffers); - - ir_variable *const fd = - add_variable(instructions, state->symbols, - "gl_FragData", vec4_array_type, - ir_var_out, FRAG_RESULT_DATA0); - - if (warn) - fd->warn_extension = "GL_ARB_draw_buffers"; - } -} - - -static void -generate_ARB_draw_instanced_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - bool warn, - _mesa_glsl_parser_targets target) -{ - /* gl_InstanceIDARB is only available in the vertex shader. - */ - if (target == vertex_shader) { - ir_variable *const inst = - add_variable(instructions, state->symbols, - "gl_InstanceIDARB", glsl_type::int_type, - ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); - - if (warn) - inst->warn_extension = "GL_ARB_draw_instanced"; - } -} - - -static void -generate_ARB_shader_stencil_export_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - bool warn) -{ - /* gl_FragStencilRefARB is only available in the fragment shader. - */ - ir_variable *const fd = - add_variable(instructions, state->symbols, - "gl_FragStencilRefARB", glsl_type::int_type, - ir_var_out, FRAG_RESULT_STENCIL); - - if (warn) - fd->warn_extension = "GL_ARB_shader_stencil_export"; -} - -static void -generate_AMD_shader_stencil_export_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state, - bool warn) -{ - /* gl_FragStencilRefAMD is only available in the fragment shader. - */ - ir_variable *const fd = - add_variable(instructions, state->symbols, - "gl_FragStencilRefAMD", glsl_type::int_type, - ir_var_out, FRAG_RESULT_STENCIL); - - if (warn) - fd->warn_extension = "GL_AMD_shader_stencil_export"; -} - -static void -generate_120_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - generate_110_fs_variables(instructions, state); - - for (unsigned i = 0 - ; i < Elements(builtin_120_fs_variables) - ; i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_120_fs_variables[i]); - } -} - -static void -generate_130_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - generate_120_fs_variables(instructions, state); - - generate_130_uniforms(instructions, state); - - /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special - * Variables): - * - * The built-in input variable gl_ClipDistance array contains linearly - * interpolated values for the vertex values written by the vertex shader - * to the gl_ClipDistance vertex output variable. This array must be - * sized in the fragment shader either implicitly or explicitly to be the - * same size as it was sized in the vertex shader. - * - * In other words, the array must be pre-declared as implicitly sized. We - * represent this in Mesa by initially declaring the array as size 0. - */ - const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, 0); - - /* FINISHME: gl_ClipDistance needs a real location assigned. */ - add_variable(instructions, state->symbols, - "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1); -} - -static void -initialize_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - - switch (state->language_version) { - case 100: - generate_100ES_fs_variables(instructions, state); - break; - case 110: - generate_110_fs_variables(instructions, state); - break; - case 120: - generate_120_fs_variables(instructions, state); - break; - case 130: - generate_130_fs_variables(instructions, state); - break; - } - - if (state->ARB_shader_stencil_export_enable) - generate_ARB_shader_stencil_export_variables(instructions, state, - state->ARB_shader_stencil_export_warn); - - if (state->AMD_shader_stencil_export_enable) - generate_AMD_shader_stencil_export_variables(instructions, state, - state->AMD_shader_stencil_export_warn); -} - -void -_mesa_glsl_initialize_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) -{ - switch (state->target) { - case vertex_shader: - initialize_vs_variables(instructions, state); - break; - case geometry_shader: - break; - case fragment_shader: - initialize_fs_variables(instructions, state); - break; - } -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "glsl_parser_extras.h" +#include "glsl_symbol_table.h" +#include "builtin_variables.h" +#include "main/uniforms.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_instruction.h" + +static void generate_ARB_draw_buffers_variables(exec_list *, + struct _mesa_glsl_parse_state *, + bool, _mesa_glsl_parser_targets); + +static void +generate_ARB_draw_instanced_variables(exec_list *, + struct _mesa_glsl_parse_state *, + bool, _mesa_glsl_parser_targets); + +static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { + {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, + {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, + {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { + {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} +}; + +static struct gl_builtin_uniform_element gl_Point_elements[] = { + {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, + {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, + {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, + {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW}, + {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX}, + {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY}, + {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { + {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, + {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_LightSource_elements[] = { + {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, + {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW}, + {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW}, + {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, + MAKE_SWIZZLE4(SWIZZLE_X, + SWIZZLE_Y, + SWIZZLE_Z, + SWIZZLE_Z)}, + {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW}, + {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX}, + {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW}, + {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX}, + {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY}, + {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, +}; + +static struct gl_builtin_uniform_element gl_LightModel_elements[] = { + {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { + {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { + {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, + {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, + {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { + {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { + {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_Fog_elements[] = { + {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, + {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, + {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, + {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ}, + {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, +}; + +static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { + {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, +}; + +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = { + {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, +}; + +static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = { + {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, +}; + +#define MATRIX(name, statevar, modifier) \ + static struct gl_builtin_uniform_element name ## _elements[] = { \ + { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ + { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \ + } + +MATRIX(gl_ModelViewMatrix, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewMatrixInverse, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewMatrixTranspose, + STATE_MODELVIEW_MATRIX, 0); +MATRIX(gl_ModelViewMatrixInverseTranspose, + STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ProjectionMatrix, + STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ProjectionMatrixInverse, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ProjectionMatrixTranspose, + STATE_PROJECTION_MATRIX, 0); +MATRIX(gl_ProjectionMatrixInverseTranspose, + STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_ModelViewProjectionMatrix, + STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_ModelViewProjectionMatrixInverse, + STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_ModelViewProjectionMatrixTranspose, + STATE_MVP_MATRIX, 0); +MATRIX(gl_ModelViewProjectionMatrixInverseTranspose, + STATE_MVP_MATRIX, STATE_MATRIX_INVERSE); + +MATRIX(gl_TextureMatrix, + STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE); +MATRIX(gl_TextureMatrixInverse, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS); +MATRIX(gl_TextureMatrixTranspose, + STATE_TEXTURE_MATRIX, 0); +MATRIX(gl_TextureMatrixInverseTranspose, + STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); + +static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { + { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, + { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, + SWIZZLE_XYZW }, +}; + +#undef MATRIX + +#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)} + +const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { + STATEVAR(gl_DepthRange), + STATEVAR(gl_ClipPlane), + STATEVAR(gl_Point), + STATEVAR(gl_FrontMaterial), + STATEVAR(gl_BackMaterial), + STATEVAR(gl_LightSource), + STATEVAR(gl_LightModel), + STATEVAR(gl_FrontLightModelProduct), + STATEVAR(gl_BackLightModelProduct), + STATEVAR(gl_FrontLightProduct), + STATEVAR(gl_BackLightProduct), + STATEVAR(gl_TextureEnvColor), + STATEVAR(gl_EyePlaneS), + STATEVAR(gl_EyePlaneT), + STATEVAR(gl_EyePlaneR), + STATEVAR(gl_EyePlaneQ), + STATEVAR(gl_ObjectPlaneS), + STATEVAR(gl_ObjectPlaneT), + STATEVAR(gl_ObjectPlaneR), + STATEVAR(gl_ObjectPlaneQ), + STATEVAR(gl_Fog), + + STATEVAR(gl_ModelViewMatrix), + STATEVAR(gl_ModelViewMatrixInverse), + STATEVAR(gl_ModelViewMatrixTranspose), + STATEVAR(gl_ModelViewMatrixInverseTranspose), + + STATEVAR(gl_ProjectionMatrix), + STATEVAR(gl_ProjectionMatrixInverse), + STATEVAR(gl_ProjectionMatrixTranspose), + STATEVAR(gl_ProjectionMatrixInverseTranspose), + + STATEVAR(gl_ModelViewProjectionMatrix), + STATEVAR(gl_ModelViewProjectionMatrixInverse), + STATEVAR(gl_ModelViewProjectionMatrixTranspose), + STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose), + + STATEVAR(gl_TextureMatrix), + STATEVAR(gl_TextureMatrixInverse), + STATEVAR(gl_TextureMatrixTranspose), + STATEVAR(gl_TextureMatrixInverseTranspose), + + STATEVAR(gl_NormalMatrix), + STATEVAR(gl_NormalScale), + + STATEVAR(gl_MESABumpRotMatrix0), + STATEVAR(gl_MESABumpRotMatrix1), + STATEVAR(gl_MESAFogParamsOptimized), + + {NULL, NULL, 0} +}; + +static ir_variable * +add_variable(exec_list *instructions, glsl_symbol_table *symtab, + const char *name, const glsl_type *type, + enum ir_variable_mode mode, int slot) +{ + ir_variable *var = new(symtab) ir_variable(type, name, mode); + + switch (var->mode) { + case ir_var_auto: + case ir_var_in: + case ir_var_const_in: + case ir_var_uniform: + case ir_var_system_value: + var->read_only = true; + break; + case ir_var_inout: + case ir_var_out: + break; + default: + assert(0); + break; + } + + var->location = slot; + var->explicit_location = (slot >= 0); + + /* Once the variable is created an initialized, add it to the symbol table + * and add the declaration to the IR stream. + */ + instructions->push_tail(var); + + symtab->add_variable(var); + return var; +} + +static ir_variable * +add_uniform(exec_list *instructions, glsl_symbol_table *symtab, + const char *name, const glsl_type *type) +{ + ir_variable *const uni = + add_variable(instructions, symtab, name, type, ir_var_uniform, -1); + + unsigned i; + for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) { + if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) { + break; + } + } + + assert(_mesa_builtin_uniform_desc[i].name != NULL); + const struct gl_builtin_uniform_desc* const statevar = + &_mesa_builtin_uniform_desc[i]; + + const unsigned array_count = type->is_array() ? type->length : 1; + uni->num_state_slots = array_count * statevar->num_elements; + + ir_state_slot *slots = + ralloc_array(uni, ir_state_slot, uni->num_state_slots); + + uni->state_slots = slots; + + for (unsigned a = 0; a < array_count; a++) { + for (unsigned j = 0; j < statevar->num_elements; j++) { + struct gl_builtin_uniform_element *element = &statevar->elements[j]; + + memcpy(slots->tokens, element->tokens, sizeof(element->tokens)); + if (type->is_array()) { + slots->tokens[1] = a; + } + + slots->swizzle = element->swizzle; + slots++; + } + } + + return uni; +} + +static void +add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab, + const builtin_variable *proto) +{ + /* Create a new variable declaration from the description supplied by + * the caller. + */ + const glsl_type *const type = symtab->get_type(proto->type); + + assert(type != NULL); + + if (proto->mode == ir_var_uniform) { + add_uniform(instructions, symtab, proto->name, type); + } else { + add_variable(instructions, symtab, proto->name, type, proto->mode, + proto->slot); + } +} + +static void +add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab, + const char *name, int value) +{ + ir_variable *const var = add_variable(instructions, symtab, + name, glsl_type::int_type, + ir_var_auto, -1); + var->constant_value = new(var) ir_constant(value); +} + +/* Several constants in GLSL ES have different names than normal desktop GLSL. + * Therefore, this function should only be called on the ES path. + */ +static void +generate_100ES_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + glsl_symbol_table *const symtab = state->symbols; + + add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors", + state->Const.MaxVaryingFloats / 4); + add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", + state->Const.MaxFragmentUniformComponents); + + add_uniform(instructions, symtab, "gl_DepthRange", + state->symbols->get_type("gl_DepthRangeParameters")); +} + +static void +generate_110_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + glsl_symbol_table *const symtab = state->symbols; + + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_uniforms) + ; i++) { + add_builtin_variable(instructions, symtab, + & builtin_110_deprecated_uniforms[i]); + } + + add_builtin_constant(instructions, symtab, "gl_MaxLights", + state->Const.MaxLights); + add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes", + state->Const.MaxClipPlanes); + add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits", + state->Const.MaxTextureUnits); + add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords", + state->Const.MaxTextureCoords); + add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats", + state->Const.MaxVaryingFloats); + add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents", + state->Const.MaxFragmentUniformComponents); + + const glsl_type *const mat4_array_type = + glsl_type::get_array_instance(glsl_type::mat4_type, + state->Const.MaxTextureCoords); + + add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); + + add_uniform(instructions, symtab, "gl_DepthRange", + symtab->get_type("gl_DepthRangeParameters")); + + add_uniform(instructions, symtab, "gl_ClipPlane", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxClipPlanes)); + add_uniform(instructions, symtab, "gl_Point", + symtab->get_type("gl_PointParameters")); + + const glsl_type *const material_parameters_type = + symtab->get_type("gl_MaterialParameters"); + add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); + add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); + + const glsl_type *const light_source_array_type = + glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights); + + add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); + + const glsl_type *const light_model_products_type = + symtab->get_type("gl_LightModelProducts"); + add_uniform(instructions, symtab, "gl_FrontLightModelProduct", + light_model_products_type); + add_uniform(instructions, symtab, "gl_BackLightModelProduct", + light_model_products_type); + + const glsl_type *const light_products_type = + glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"), + state->Const.MaxLights); + add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); + add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); + + add_uniform(instructions, symtab, "gl_TextureEnvColor", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureUnits)); + + const glsl_type *const texcoords_vec4 = + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureCoords); + add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); + + add_uniform(instructions, symtab, "gl_Fog", + symtab->get_type("gl_FogParameters")); +} + +/* This function should only be called for ES, not desktop GL. */ +static void +generate_100ES_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_core_vs_variables[i]); + } + + generate_100ES_uniforms(instructions, state); + + generate_ARB_draw_buffers_variables(instructions, state, false, + vertex_shader); +} + + +static void +generate_110_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_core_vs_variables[i]); + } + + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_vs_variables) + ; i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_vs_variables[i]); + } + generate_110_uniforms(instructions, state); + + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "As with all arrays, indices used to subscript gl_TexCoord must + * either be an integral constant expressions, or this array must be + * re-declared by the shader with a size. The size can be at most + * gl_MaxTextureCoords. Using indexes close to 0 may aid the + * implementation in preserving varying resources." + */ + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, 0); + + add_variable(instructions, state->symbols, + "gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0); + + generate_ARB_draw_buffers_variables(instructions, state, false, + vertex_shader); +} + + +static void +generate_120_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + /* GLSL version 1.20 did not add any built-in variables in the vertex + * shader. + */ + generate_110_vs_variables(instructions, state); +} + + +static void +generate_130_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + glsl_symbol_table *const symtab = state->symbols; + + add_builtin_constant(instructions, symtab, "gl_MaxClipDistances", + state->Const.MaxClipPlanes); +} + + +static void +generate_130_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_vs_variables(instructions, state); + + for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_130_vs_variables[i]); + } + + generate_130_uniforms(instructions, state); + + /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special + * Variables): + * + * The gl_ClipDistance array is predeclared as unsized and must + * be sized by the shader either redeclaring it with a size or + * indexing it only with integral constant expressions. + * + * We represent this in Mesa by initially declaring the array as + * size 0. + */ + const glsl_type *const clip_distance_array_type = + glsl_type::get_array_instance(glsl_type::float_type, 0); + + /* FINISHME: gl_ClipDistance needs a real location assigned. */ + add_variable(instructions, state->symbols, + "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1); + +} + + +static void +initialize_vs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + + switch (state->language_version) { + case 100: + generate_100ES_vs_variables(instructions, state); + break; + case 110: + generate_110_vs_variables(instructions, state); + break; + case 120: + generate_120_vs_variables(instructions, state); + break; + case 130: + generate_130_vs_variables(instructions, state); + break; + } + + if (state->ARB_draw_instanced_enable) + generate_ARB_draw_instanced_variables(instructions, state, false, + vertex_shader); +} + + +/* This function should only be called for ES, not desktop GL. */ +static void +generate_100ES_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_core_fs_variables[i]); + } + + for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_100ES_fs_variables[i]); + } + + generate_100ES_uniforms(instructions, state); + + generate_ARB_draw_buffers_variables(instructions, state, false, + fragment_shader); +} + +static void +generate_110_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_core_fs_variables[i]); + } + + for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_110_fs_variables[i]); + } + + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_fs_variables) + ; i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_fs_variables[i]); + } + generate_110_uniforms(instructions, state); + + /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: + * + * "As with all arrays, indices used to subscript gl_TexCoord must + * either be an integral constant expressions, or this array must be + * re-declared by the shader with a size. The size can be at most + * gl_MaxTextureCoords. Using indexes close to 0 may aid the + * implementation in preserving varying resources." + */ + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, 0); + + add_variable(instructions, state->symbols, + "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0); + + generate_ARB_draw_buffers_variables(instructions, state, false, + fragment_shader); +} + + +static void +generate_ARB_draw_buffers_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn, _mesa_glsl_parser_targets target) +{ + /* gl_MaxDrawBuffers is available in all shader stages. + */ + ir_variable *const mdb = + add_variable(instructions, state->symbols, + "gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1); + + if (warn) + mdb->warn_extension = "GL_ARB_draw_buffers"; + + mdb->constant_value = new(mdb) + ir_constant(int(state->Const.MaxDrawBuffers)); + + + /* gl_FragData is only available in the fragment shader. + */ + if (target == fragment_shader) { + const glsl_type *const vec4_array_type = + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxDrawBuffers); + + ir_variable *const fd = + add_variable(instructions, state->symbols, + "gl_FragData", vec4_array_type, + ir_var_out, FRAG_RESULT_DATA0); + + if (warn) + fd->warn_extension = "GL_ARB_draw_buffers"; + } +} + + +static void +generate_ARB_draw_instanced_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn, + _mesa_glsl_parser_targets target) +{ + /* gl_InstanceIDARB is only available in the vertex shader. + */ + if (target == vertex_shader) { + ir_variable *const inst = + add_variable(instructions, state->symbols, + "gl_InstanceIDARB", glsl_type::int_type, + ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); + + if (warn) + inst->warn_extension = "GL_ARB_draw_instanced"; + } +} + + +static void +generate_ARB_shader_stencil_export_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn) +{ + /* gl_FragStencilRefARB is only available in the fragment shader. + */ + ir_variable *const fd = + add_variable(instructions, state->symbols, + "gl_FragStencilRefARB", glsl_type::int_type, + ir_var_out, FRAG_RESULT_STENCIL); + + if (warn) + fd->warn_extension = "GL_ARB_shader_stencil_export"; +} + +static void +generate_AMD_shader_stencil_export_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn) +{ + /* gl_FragStencilRefAMD is only available in the fragment shader. + */ + ir_variable *const fd = + add_variable(instructions, state->symbols, + "gl_FragStencilRefAMD", glsl_type::int_type, + ir_var_out, FRAG_RESULT_STENCIL); + + if (warn) + fd->warn_extension = "GL_AMD_shader_stencil_export"; +} + +static void +generate_120_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_110_fs_variables(instructions, state); + + for (unsigned i = 0 + ; i < Elements(builtin_120_fs_variables) + ; i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_120_fs_variables[i]); + } +} + +static void +generate_130_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_fs_variables(instructions, state); + + generate_130_uniforms(instructions, state); + + /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special + * Variables): + * + * The built-in input variable gl_ClipDistance array contains linearly + * interpolated values for the vertex values written by the vertex shader + * to the gl_ClipDistance vertex output variable. This array must be + * sized in the fragment shader either implicitly or explicitly to be the + * same size as it was sized in the vertex shader. + * + * In other words, the array must be pre-declared as implicitly sized. We + * represent this in Mesa by initially declaring the array as size 0. + */ + const glsl_type *const clip_distance_array_type = + glsl_type::get_array_instance(glsl_type::float_type, 0); + + /* FINISHME: gl_ClipDistance needs a real location assigned. */ + add_variable(instructions, state->symbols, + "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1); +} + +static void +initialize_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + + switch (state->language_version) { + case 100: + generate_100ES_fs_variables(instructions, state); + break; + case 110: + generate_110_fs_variables(instructions, state); + break; + case 120: + generate_120_fs_variables(instructions, state); + break; + case 130: + generate_130_fs_variables(instructions, state); + break; + } + + if (state->ARB_shader_stencil_export_enable) + generate_ARB_shader_stencil_export_variables(instructions, state, + state->ARB_shader_stencil_export_warn); + + if (state->AMD_shader_stencil_export_enable) + generate_AMD_shader_stencil_export_variables(instructions, state, + state->AMD_shader_stencil_export_warn); +} + +void +_mesa_glsl_initialize_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + switch (state->target) { + case vertex_shader: + initialize_vs_variables(instructions, state); + break; + case geometry_shader: + break; + case fragment_shader: + initialize_fs_variables(instructions, state); + break; + } +} diff --git a/mesalib/src/glsl/link_functions.cpp b/mesalib/src/glsl/link_functions.cpp index 68d5b287b..acee32712 100644 --- a/mesalib/src/glsl/link_functions.cpp +++ b/mesalib/src/glsl/link_functions.cpp @@ -1,286 +1,286 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "main/core.h" -#include "glsl_symbol_table.h" -#include "glsl_parser_extras.h" -#include "ir.h" -#include "program.h" -#include "program/hash_table.h" -#include "linker.h" - -static ir_function_signature * -find_matching_signature(const char *name, const exec_list *actual_parameters, - gl_shader **shader_list, unsigned num_shaders, - bool use_builtin); - -class call_link_visitor : public ir_hierarchical_visitor { -public: - call_link_visitor(gl_shader_program *prog, gl_shader *linked, - gl_shader **shader_list, unsigned num_shaders) - { - this->prog = prog; - this->shader_list = shader_list; - this->num_shaders = num_shaders; - this->success = true; - this->linked = linked; - - this->locals = hash_table_ctor(0, hash_table_pointer_hash, - hash_table_pointer_compare); - } - - ~call_link_visitor() - { - hash_table_dtor(this->locals); - } - - virtual ir_visitor_status visit(ir_variable *ir) - { - hash_table_insert(locals, ir, ir); - return visit_continue; - } - - virtual ir_visitor_status visit_enter(ir_call *ir) - { - /* If ir is an ir_call from a function that was imported from another - * shader callee will point to an ir_function_signature in the original - * shader. In this case the function signature MUST NOT BE MODIFIED. - * Doing so will modify the original shader. This may prevent that - * shader from being linkable in other programs. - */ - const ir_function_signature *const callee = ir->get_callee(); - assert(callee != NULL); - const char *const name = callee->function_name(); - - /* Determine if the requested function signature already exists in the - * final linked shader. If it does, use it as the target of the call. - */ - ir_function_signature *sig = - find_matching_signature(name, &callee->parameters, &linked, 1, - ir->use_builtin); - if (sig != NULL) { - ir->set_callee(sig); - return visit_continue; - } - - /* Try to find the signature in one of the other shaders that is being - * linked. If it's not found there, return an error. - */ - sig = find_matching_signature(name, &ir->actual_parameters, shader_list, - num_shaders, ir->use_builtin); - if (sig == NULL) { - /* FINISHME: Log the full signature of unresolved function. - */ - linker_error(this->prog, "unresolved reference to function `%s'\n", - name); - this->success = false; - return visit_stop; - } - - /* Find the prototype information in the linked shader. Generate any - * details that may be missing. - */ - ir_function *f = linked->symbols->get_function(name); - if (f == NULL) { - f = new(linked) ir_function(name); - - /* Add the new function to the linked IR. Put it at the end - * so that it comes after any global variable declarations - * that it refers to. - */ - linked->symbols->add_function(f); - linked->ir->push_tail(f); - } - - ir_function_signature *linked_sig = - f->exact_matching_signature(&callee->parameters); - if ((linked_sig == NULL) - || ((linked_sig != NULL) - && (linked_sig->is_builtin != ir->use_builtin))) { - linked_sig = new(linked) ir_function_signature(callee->return_type); - f->add_signature(linked_sig); - } - - /* At this point linked_sig and called may be the same. If ir is an - * ir_call from linked then linked_sig and callee will be - * ir_function_signatures that have no definitions (is_defined is false). - */ - assert(!linked_sig->is_defined); - assert(linked_sig->body.is_empty()); - - /* Create an in-place clone of the function definition. This multistep - * process introduces some complexity here, but it has some advantages. - * The parameter list and the and function body are cloned separately. - * The clone of the parameter list is used to prime the hashtable used - * to replace variable references in the cloned body. - * - * The big advantage is that the ir_function_signature does not change. - * This means that we don't have to process the rest of the IR tree to - * patch ir_call nodes. In addition, there is no way to remove or - * replace signature stored in a function. One could easily be added, - * but this avoids the need. - */ - struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash, - hash_table_pointer_compare); - exec_list formal_parameters; - foreach_list_const(node, &sig->parameters) { - const ir_instruction *const original = (ir_instruction *) node; - assert(const_cast(original)->as_variable()); - - ir_instruction *copy = original->clone(linked, ht); - formal_parameters.push_tail(copy); - } - - linked_sig->replace_parameters(&formal_parameters); - - foreach_list_const(node, &sig->body) { - const ir_instruction *const original = (ir_instruction *) node; - - ir_instruction *copy = original->clone(linked, ht); - linked_sig->body.push_tail(copy); - } - - linked_sig->is_defined = true; - hash_table_dtor(ht); - - /* Patch references inside the function to things outside the function - * (i.e., function calls and global variables). - */ - linked_sig->accept(this); - - ir->set_callee(linked_sig); - - return visit_continue; - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - if (hash_table_find(locals, ir->var) == NULL) { - /* The non-function variable must be a global, so try to find the - * variable in the shader's symbol table. If the variable is not - * found, then it's a global that *MUST* be defined in the original - * shader. - */ - ir_variable *var = linked->symbols->get_variable(ir->var->name); - if (var == NULL) { - /* Clone the ir_variable that the dereference already has and add - * it to the linked shader. - */ - var = ir->var->clone(linked, NULL); - linked->symbols->add_variable(var); - linked->ir->push_head(var); - } else if (var->type->is_array()) { - /* It is possible to have a global array declared in multiple - * shaders without a size. The array is implicitly sized by the - * maximal access to it in *any* shader. Because of this, we - * need to track the maximal access to the array as linking pulls - * more functions in that access the array. - */ - var->max_array_access = - MAX2(var->max_array_access, ir->var->max_array_access); - - if (var->type->length == 0 && ir->var->type->length != 0) - var->type = ir->var->type; - } - - ir->var = var; - } - - return visit_continue; - } - - /** Was function linking successful? */ - bool success; - -private: - /** - * Shader program being linked - * - * This is only used for logging error messages. - */ - gl_shader_program *prog; - - /** List of shaders available for linking. */ - gl_shader **shader_list; - - /** Number of shaders available for linking. */ - unsigned num_shaders; - - /** - * Final linked shader - * - * This is used two ways. It is used to find global variables in the - * linked shader that are accessed by the function. It is also used to add - * global variables from the shader where the function originated. - */ - gl_shader *linked; - - /** - * Table of variables local to the function. - */ - hash_table *locals; -}; - - -/** - * Searches a list of shaders for a particular function definition - */ -ir_function_signature * -find_matching_signature(const char *name, const exec_list *actual_parameters, - gl_shader **shader_list, unsigned num_shaders, - bool use_builtin) -{ - for (unsigned i = 0; i < num_shaders; i++) { - ir_function *const f = shader_list[i]->symbols->get_function(name); - - if (f == NULL) - continue; - - ir_function_signature *sig = f->matching_signature(actual_parameters); - - if ((sig == NULL) || !sig->is_defined) - continue; - - /* If this function expects to bind to a built-in function and the - * signature that we found isn't a built-in, keep looking. Also keep - * looking if we expect a non-built-in but found a built-in. - */ - if (use_builtin != sig->is_builtin) - continue; - - return sig; - } - - return NULL; -} - - -bool -link_function_calls(gl_shader_program *prog, gl_shader *main, - gl_shader **shader_list, unsigned num_shaders) -{ - call_link_visitor v(prog, main, shader_list, num_shaders); - - v.run(main->ir); - return v.success; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "main/core.h" +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ir.h" +#include "program.h" +#include "program/hash_table.h" +#include "linker.h" + +static ir_function_signature * +find_matching_signature(const char *name, const exec_list *actual_parameters, + gl_shader **shader_list, unsigned num_shaders, + bool use_builtin); + +class call_link_visitor : public ir_hierarchical_visitor { +public: + call_link_visitor(gl_shader_program *prog, gl_shader *linked, + gl_shader **shader_list, unsigned num_shaders) + { + this->prog = prog; + this->shader_list = shader_list; + this->num_shaders = num_shaders; + this->success = true; + this->linked = linked; + + this->locals = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + } + + ~call_link_visitor() + { + hash_table_dtor(this->locals); + } + + virtual ir_visitor_status visit(ir_variable *ir) + { + hash_table_insert(locals, ir, ir); + return visit_continue; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + /* If ir is an ir_call from a function that was imported from another + * shader callee will point to an ir_function_signature in the original + * shader. In this case the function signature MUST NOT BE MODIFIED. + * Doing so will modify the original shader. This may prevent that + * shader from being linkable in other programs. + */ + const ir_function_signature *const callee = ir->get_callee(); + assert(callee != NULL); + const char *const name = callee->function_name(); + + /* Determine if the requested function signature already exists in the + * final linked shader. If it does, use it as the target of the call. + */ + ir_function_signature *sig = + find_matching_signature(name, &callee->parameters, &linked, 1, + ir->use_builtin); + if (sig != NULL) { + ir->set_callee(sig); + return visit_continue; + } + + /* Try to find the signature in one of the other shaders that is being + * linked. If it's not found there, return an error. + */ + sig = find_matching_signature(name, &ir->actual_parameters, shader_list, + num_shaders, ir->use_builtin); + if (sig == NULL) { + /* FINISHME: Log the full signature of unresolved function. + */ + linker_error(this->prog, "unresolved reference to function `%s'\n", + name); + this->success = false; + return visit_stop; + } + + /* Find the prototype information in the linked shader. Generate any + * details that may be missing. + */ + ir_function *f = linked->symbols->get_function(name); + if (f == NULL) { + f = new(linked) ir_function(name); + + /* Add the new function to the linked IR. Put it at the end + * so that it comes after any global variable declarations + * that it refers to. + */ + linked->symbols->add_function(f); + linked->ir->push_tail(f); + } + + ir_function_signature *linked_sig = + f->exact_matching_signature(&callee->parameters); + if ((linked_sig == NULL) + || ((linked_sig != NULL) + && (linked_sig->is_builtin != ir->use_builtin))) { + linked_sig = new(linked) ir_function_signature(callee->return_type); + f->add_signature(linked_sig); + } + + /* At this point linked_sig and called may be the same. If ir is an + * ir_call from linked then linked_sig and callee will be + * ir_function_signatures that have no definitions (is_defined is false). + */ + assert(!linked_sig->is_defined); + assert(linked_sig->body.is_empty()); + + /* Create an in-place clone of the function definition. This multistep + * process introduces some complexity here, but it has some advantages. + * The parameter list and the and function body are cloned separately. + * The clone of the parameter list is used to prime the hashtable used + * to replace variable references in the cloned body. + * + * The big advantage is that the ir_function_signature does not change. + * This means that we don't have to process the rest of the IR tree to + * patch ir_call nodes. In addition, there is no way to remove or + * replace signature stored in a function. One could easily be added, + * but this avoids the need. + */ + struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + exec_list formal_parameters; + foreach_list_const(node, &sig->parameters) { + const ir_instruction *const original = (ir_instruction *) node; + assert(const_cast(original)->as_variable()); + + ir_instruction *copy = original->clone(linked, ht); + formal_parameters.push_tail(copy); + } + + linked_sig->replace_parameters(&formal_parameters); + + foreach_list_const(node, &sig->body) { + const ir_instruction *const original = (ir_instruction *) node; + + ir_instruction *copy = original->clone(linked, ht); + linked_sig->body.push_tail(copy); + } + + linked_sig->is_defined = true; + hash_table_dtor(ht); + + /* Patch references inside the function to things outside the function + * (i.e., function calls and global variables). + */ + linked_sig->accept(this); + + ir->set_callee(linked_sig); + + return visit_continue; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (hash_table_find(locals, ir->var) == NULL) { + /* The non-function variable must be a global, so try to find the + * variable in the shader's symbol table. If the variable is not + * found, then it's a global that *MUST* be defined in the original + * shader. + */ + ir_variable *var = linked->symbols->get_variable(ir->var->name); + if (var == NULL) { + /* Clone the ir_variable that the dereference already has and add + * it to the linked shader. + */ + var = ir->var->clone(linked, NULL); + linked->symbols->add_variable(var); + linked->ir->push_head(var); + } else if (var->type->is_array()) { + /* It is possible to have a global array declared in multiple + * shaders without a size. The array is implicitly sized by the + * maximal access to it in *any* shader. Because of this, we + * need to track the maximal access to the array as linking pulls + * more functions in that access the array. + */ + var->max_array_access = + MAX2(var->max_array_access, ir->var->max_array_access); + + if (var->type->length == 0 && ir->var->type->length != 0) + var->type = ir->var->type; + } + + ir->var = var; + } + + return visit_continue; + } + + /** Was function linking successful? */ + bool success; + +private: + /** + * Shader program being linked + * + * This is only used for logging error messages. + */ + gl_shader_program *prog; + + /** List of shaders available for linking. */ + gl_shader **shader_list; + + /** Number of shaders available for linking. */ + unsigned num_shaders; + + /** + * Final linked shader + * + * This is used two ways. It is used to find global variables in the + * linked shader that are accessed by the function. It is also used to add + * global variables from the shader where the function originated. + */ + gl_shader *linked; + + /** + * Table of variables local to the function. + */ + hash_table *locals; +}; + + +/** + * Searches a list of shaders for a particular function definition + */ +ir_function_signature * +find_matching_signature(const char *name, const exec_list *actual_parameters, + gl_shader **shader_list, unsigned num_shaders, + bool use_builtin) +{ + for (unsigned i = 0; i < num_shaders; i++) { + ir_function *const f = shader_list[i]->symbols->get_function(name); + + if (f == NULL) + continue; + + ir_function_signature *sig = f->matching_signature(actual_parameters); + + if ((sig == NULL) || !sig->is_defined) + continue; + + /* If this function expects to bind to a built-in function and the + * signature that we found isn't a built-in, keep looking. Also keep + * looking if we expect a non-built-in but found a built-in. + */ + if (use_builtin != sig->is_builtin) + continue; + + return sig; + } + + return NULL; +} + + +bool +link_function_calls(gl_shader_program *prog, gl_shader *main, + gl_shader **shader_list, unsigned num_shaders) +{ + call_link_visitor v(prog, main, shader_list, num_shaders); + + v.run(main->ir); + return v.success; +} diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index ad50fe18d..195f58f29 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -1,1831 +1,1831 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file linker.cpp - * GLSL linker implementation - * - * Given a set of shaders that are to be linked to generate a final program, - * there are three distinct stages. - * - * In the first stage shaders are partitioned into groups based on the shader - * type. All shaders of a particular type (e.g., vertex shaders) are linked - * together. - * - * - Undefined references in each shader are resolve to definitions in - * another shader. - * - Types and qualifiers of uniforms, outputs, and global variables defined - * in multiple shaders with the same name are verified to be the same. - * - Initializers for uniforms and global variables defined - * in multiple shaders with the same name are verified to be the same. - * - * The result, in the terminology of the GLSL spec, is a set of shader - * executables for each processing unit. - * - * After the first stage is complete, a series of semantic checks are performed - * on each of the shader executables. - * - * - Each shader executable must define a \c main function. - * - Each vertex shader executable must write to \c gl_Position. - * - Each fragment shader executable must write to either \c gl_FragData or - * \c gl_FragColor. - * - * In the final stage individual shader executables are linked to create a - * complete exectuable. - * - * - Types of uniforms defined in multiple shader stages with the same name - * are verified to be the same. - * - Initializers for uniforms defined in multiple shader stages with the - * same name are verified to be the same. - * - Types and qualifiers of outputs defined in one stage are verified to - * be the same as the types and qualifiers of inputs defined with the same - * name in a later stage. - * - * \author Ian Romanick - */ - -#include "main/core.h" -#include "glsl_symbol_table.h" -#include "ir.h" -#include "program.h" -#include "program/hash_table.h" -#include "linker.h" -#include "ir_optimization.h" - -extern "C" { -#include "main/shaderobj.h" -} - -/** - * Visitor that determines whether or not a variable is ever written. - */ -class find_assignment_visitor : public ir_hierarchical_visitor { -public: - find_assignment_visitor(const char *name) - : name(name), found(false) - { - /* empty */ - } - - virtual ir_visitor_status visit_enter(ir_assignment *ir) - { - ir_variable *const var = ir->lhs->variable_referenced(); - - if (strcmp(name, var->name) == 0) { - found = true; - return visit_stop; - } - - return visit_continue_with_parent; - } - - virtual ir_visitor_status visit_enter(ir_call *ir) - { - exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *sig_param = (ir_variable *)sig_iter.get(); - - if (sig_param->mode == ir_var_out || - sig_param->mode == ir_var_inout) { - ir_variable *var = param_rval->variable_referenced(); - if (var && strcmp(name, var->name) == 0) { - found = true; - return visit_stop; - } - } - sig_iter.next(); - } - - return visit_continue_with_parent; - } - - bool variable_found() - { - return found; - } - -private: - const char *name; /**< Find writes to a variable with this name. */ - bool found; /**< Was a write to the variable found? */ -}; - - -/** - * Visitor that determines whether or not a variable is ever read. - */ -class find_deref_visitor : public ir_hierarchical_visitor { -public: - find_deref_visitor(const char *name) - : name(name), found(false) - { - /* empty */ - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - if (strcmp(this->name, ir->var->name) == 0) { - this->found = true; - return visit_stop; - } - - return visit_continue; - } - - bool variable_found() const - { - return this->found; - } - -private: - const char *name; /**< Find writes to a variable with this name. */ - bool found; /**< Was a write to the variable found? */ -}; - - -void -linker_error(gl_shader_program *prog, const char *fmt, ...) -{ - va_list ap; - - ralloc_strcat(&prog->InfoLog, "error: "); - va_start(ap, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); - va_end(ap); - - prog->LinkStatus = false; -} - - -void -linker_warning(gl_shader_program *prog, const char *fmt, ...) -{ - va_list ap; - - ralloc_strcat(&prog->InfoLog, "error: "); - va_start(ap, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); - va_end(ap); - -} - - -void -invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, - int generic_base) -{ - foreach_list(node, sh->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != (unsigned) mode)) - continue; - - /* Only assign locations for generic attributes / varyings / etc. - */ - if ((var->location >= generic_base) && !var->explicit_location) - var->location = -1; - } -} - - -/** - * Determine the number of attribute slots required for a particular type - * - * This code is here because it implements the language rules of a specific - * GLSL version. Since it's a property of the language and not a property of - * types in general, it doesn't really belong in glsl_type. - */ -unsigned -count_attribute_slots(const glsl_type *t) -{ - /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: - * - * "A scalar input counts the same amount against this limit as a vec4, - * so applications may want to consider packing groups of four - * unrelated float inputs together into a vector to better utilize the - * capabilities of the underlying hardware. A matrix input will use up - * multiple locations. The number of locations used will equal the - * number of columns in the matrix." - * - * The spec does not explicitly say how arrays are counted. However, it - * should be safe to assume the total number of slots consumed by an array - * is the number of entries in the array multiplied by the number of slots - * consumed by a single element of the array. - */ - - if (t->is_array()) - return t->array_size() * count_attribute_slots(t->element_type()); - - if (t->is_matrix()) - return t->matrix_columns; - - return 1; -} - - -/** - * Verify that a vertex shader executable meets all semantic requirements - * - * \param shader Vertex shader executable to be verified - */ -bool -validate_vertex_shader_executable(struct gl_shader_program *prog, - struct gl_shader *shader) -{ - if (shader == NULL) - return true; - - find_assignment_visitor find("gl_Position"); - find.run(shader->ir); - if (!find.variable_found()) { - linker_error(prog, "vertex shader does not write to `gl_Position'\n"); - return false; - } - - if (prog->Version >= 130) { - /* From section 7.1 (Vertex Shader Special Variables) of the - * GLSL 1.30 spec: - * - * "It is an error for a shader to statically write both - * gl_ClipVertex and gl_ClipDistance." - */ - find_assignment_visitor clip_vertex("gl_ClipVertex"); - find_assignment_visitor clip_distance("gl_ClipDistance"); - - clip_vertex.run(shader->ir); - clip_distance.run(shader->ir); - if (clip_vertex.variable_found() && clip_distance.variable_found()) { - linker_error(prog, "vertex shader writes to both `gl_ClipVertex' " - "and `gl_ClipDistance'\n"); - return false; - } - } - - return true; -} - - -/** - * Verify that a fragment shader executable meets all semantic requirements - * - * \param shader Fragment shader executable to be verified - */ -bool -validate_fragment_shader_executable(struct gl_shader_program *prog, - struct gl_shader *shader) -{ - if (shader == NULL) - return true; - - find_assignment_visitor frag_color("gl_FragColor"); - find_assignment_visitor frag_data("gl_FragData"); - - frag_color.run(shader->ir); - frag_data.run(shader->ir); - - if (frag_color.variable_found() && frag_data.variable_found()) { - linker_error(prog, "fragment shader writes to both " - "`gl_FragColor' and `gl_FragData'\n"); - return false; - } - - return true; -} - - -/** - * Generate a string describing the mode of a variable - */ -static const char * -mode_string(const ir_variable *var) -{ - switch (var->mode) { - case ir_var_auto: - return (var->read_only) ? "global constant" : "global variable"; - - case ir_var_uniform: return "uniform"; - case ir_var_in: return "shader input"; - case ir_var_out: return "shader output"; - case ir_var_inout: return "shader inout"; - - case ir_var_const_in: - case ir_var_temporary: - default: - assert(!"Should not get here."); - return "invalid variable"; - } -} - - -/** - * Perform validation of global variables used across multiple shaders - */ -bool -cross_validate_globals(struct gl_shader_program *prog, - struct gl_shader **shader_list, - unsigned num_shaders, - bool uniforms_only) -{ - /* Examine all of the uniforms in all of the shaders and cross validate - * them. - */ - glsl_symbol_table variables; - for (unsigned i = 0; i < num_shaders; i++) { - if (shader_list[i] == NULL) - continue; - - foreach_list(node, shader_list[i]->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if (var == NULL) - continue; - - if (uniforms_only && (var->mode != ir_var_uniform)) - continue; - - /* Don't cross validate temporaries that are at global scope. These - * will eventually get pulled into the shaders 'main'. - */ - if (var->mode == ir_var_temporary) - continue; - - /* If a global with this name has already been seen, verify that the - * new instance has the same type. In addition, if the globals have - * initializers, the values of the initializers must be the same. - */ - ir_variable *const existing = variables.get_variable(var->name); - if (existing != NULL) { - if (var->type != existing->type) { - /* Consider the types to be "the same" if both types are arrays - * of the same type and one of the arrays is implicitly sized. - * In addition, set the type of the linked variable to the - * explicitly sized array. - */ - if (var->type->is_array() - && existing->type->is_array() - && (var->type->fields.array == existing->type->fields.array) - && ((var->type->length == 0) - || (existing->type->length == 0))) { - if (var->type->length != 0) { - existing->type = var->type; - } - } else { - linker_error(prog, "%s `%s' declared as type " - "`%s' and type `%s'\n", - mode_string(var), - var->name, var->type->name, - existing->type->name); - return false; - } - } - - if (var->explicit_location) { - if (existing->explicit_location - && (var->location != existing->location)) { - linker_error(prog, "explicit locations for %s " - "`%s' have differing values\n", - mode_string(var), var->name); - return false; - } - - existing->location = var->location; - existing->explicit_location = true; - } - - /* Validate layout qualifiers for gl_FragDepth. - * - * From the AMD/ARB_conservative_depth specs: - * "If gl_FragDepth is redeclared in any fragment shader in - * a program, it must be redeclared in all fragment shaders in that - * program that have static assignments to gl_FragDepth. All - * redeclarations of gl_FragDepth in all fragment shaders in - * a single program must have the same set of qualifiers." - */ - if (strcmp(var->name, "gl_FragDepth") == 0) { - bool layout_declared = var->depth_layout != ir_depth_layout_none; - bool layout_differs = var->depth_layout != existing->depth_layout; - if (layout_declared && layout_differs) { - linker_error(prog, - "All redeclarations of gl_FragDepth in all fragment shaders " - "in a single program must have the same set of qualifiers."); - } - if (var->used && layout_differs) { - linker_error(prog, - "If gl_FragDepth is redeclared with a layout qualifier in" - "any fragment shader, it must be redeclared with the same" - "layout qualifier in all fragment shaders that have" - "assignments to gl_FragDepth"); - } - } - - /* FINISHME: Handle non-constant initializers. - */ - if (var->constant_value != NULL) { - if (existing->constant_value != NULL) { - if (!var->constant_value->has_value(existing->constant_value)) { - linker_error(prog, "initializers for %s " - "`%s' have differing values\n", - mode_string(var), var->name); - return false; - } - } else - /* If the first-seen instance of a particular uniform did not - * have an initializer but a later instance does, copy the - * initializer to the version stored in the symbol table. - */ - /* FINISHME: This is wrong. The constant_value field should - * FINISHME: not be modified! Imagine a case where a shader - * FINISHME: without an initializer is linked in two different - * FINISHME: programs with shaders that have differing - * FINISHME: initializers. Linking with the first will - * FINISHME: modify the shader, and linking with the second - * FINISHME: will fail. - */ - existing->constant_value = - var->constant_value->clone(ralloc_parent(existing), NULL); - } - - if (existing->invariant != var->invariant) { - linker_error(prog, "declarations for %s `%s' have " - "mismatching invariant qualifiers\n", - mode_string(var), var->name); - return false; - } - if (existing->centroid != var->centroid) { - linker_error(prog, "declarations for %s `%s' have " - "mismatching centroid qualifiers\n", - mode_string(var), var->name); - return false; - } - } else - variables.add_variable(var); - } - } - - return true; -} - - -/** - * Perform validation of uniforms used across multiple shader stages - */ -bool -cross_validate_uniforms(struct gl_shader_program *prog) -{ - return cross_validate_globals(prog, prog->_LinkedShaders, - MESA_SHADER_TYPES, true); -} - - -/** - * Validate that outputs from one stage match inputs of another - */ -bool -cross_validate_outputs_to_inputs(struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer) -{ - glsl_symbol_table parameters; - /* FINISHME: Figure these out dynamically. */ - const char *const producer_stage = "vertex"; - const char *const consumer_stage = "fragment"; - - /* Find all shader outputs in the "producer" stage. - */ - foreach_list(node, producer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - /* FINISHME: For geometry shaders, this should also look for inout - * FINISHME: variables. - */ - if ((var == NULL) || (var->mode != ir_var_out)) - continue; - - parameters.add_variable(var); - } - - - /* Find all shader inputs in the "consumer" stage. Any variables that have - * matching outputs already in the symbol table must have the same type and - * qualifiers. - */ - foreach_list(node, consumer->ir) { - ir_variable *const input = ((ir_instruction *) node)->as_variable(); - - /* FINISHME: For geometry shaders, this should also look for inout - * FINISHME: variables. - */ - if ((input == NULL) || (input->mode != ir_var_in)) - continue; - - ir_variable *const output = parameters.get_variable(input->name); - if (output != NULL) { - /* Check that the types match between stages. - */ - if (input->type != output->type) { - /* There is a bit of a special case for gl_TexCoord. This - * built-in is unsized by default. Applications that variable - * access it must redeclare it with a size. There is some - * language in the GLSL spec that implies the fragment shader - * and vertex shader do not have to agree on this size. Other - * driver behave this way, and one or two applications seem to - * rely on it. - * - * Neither declaration needs to be modified here because the array - * sizes are fixed later when update_array_sizes is called. - * - * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: - * - * "Unlike user-defined varying variables, the built-in - * varying variables don't have a strict one-to-one - * correspondence between the vertex language and the - * fragment language." - */ - if (!output->type->is_array() - || (strncmp("gl_", output->name, 3) != 0)) { - linker_error(prog, - "%s shader output `%s' declared as type `%s', " - "but %s shader input declared as type `%s'\n", - producer_stage, output->name, - output->type->name, - consumer_stage, input->type->name); - return false; - } - } - - /* Check that all of the qualifiers match between stages. - */ - if (input->centroid != output->centroid) { - linker_error(prog, - "%s shader output `%s' %s centroid qualifier, " - "but %s shader input %s centroid qualifier\n", - producer_stage, - output->name, - (output->centroid) ? "has" : "lacks", - consumer_stage, - (input->centroid) ? "has" : "lacks"); - return false; - } - - if (input->invariant != output->invariant) { - linker_error(prog, - "%s shader output `%s' %s invariant qualifier, " - "but %s shader input %s invariant qualifier\n", - producer_stage, - output->name, - (output->invariant) ? "has" : "lacks", - consumer_stage, - (input->invariant) ? "has" : "lacks"); - return false; - } - - if (input->interpolation != output->interpolation) { - linker_error(prog, - "%s shader output `%s' specifies %s " - "interpolation qualifier, " - "but %s shader input specifies %s " - "interpolation qualifier\n", - producer_stage, - output->name, - output->interpolation_string(), - consumer_stage, - input->interpolation_string()); - return false; - } - } - } - - return true; -} - - -/** - * Populates a shaders symbol table with all global declarations - */ -static void -populate_symbol_table(gl_shader *sh) -{ - sh->symbols = new(sh) glsl_symbol_table; - - foreach_list(node, sh->ir) { - ir_instruction *const inst = (ir_instruction *) node; - ir_variable *var; - ir_function *func; - - if ((func = inst->as_function()) != NULL) { - sh->symbols->add_function(func); - } else if ((var = inst->as_variable()) != NULL) { - sh->symbols->add_variable(var); - } - } -} - - -/** - * Remap variables referenced in an instruction tree - * - * This is used when instruction trees are cloned from one shader and placed in - * another. These trees will contain references to \c ir_variable nodes that - * do not exist in the target shader. This function finds these \c ir_variable - * references and replaces the references with matching variables in the target - * shader. - * - * If there is no matching variable in the target shader, a clone of the - * \c ir_variable is made and added to the target shader. The new variable is - * added to \b both the instruction stream and the symbol table. - * - * \param inst IR tree that is to be processed. - * \param symbols Symbol table containing global scope symbols in the - * linked shader. - * \param instructions Instruction stream where new variable declarations - * should be added. - */ -void -remap_variables(ir_instruction *inst, struct gl_shader *target, - hash_table *temps) -{ - class remap_visitor : public ir_hierarchical_visitor { - public: - remap_visitor(struct gl_shader *target, - hash_table *temps) - { - this->target = target; - this->symbols = target->symbols; - this->instructions = target->ir; - this->temps = temps; - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - if (ir->var->mode == ir_var_temporary) { - ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); - - assert(var != NULL); - ir->var = var; - return visit_continue; - } - - ir_variable *const existing = - this->symbols->get_variable(ir->var->name); - if (existing != NULL) - ir->var = existing; - else { - ir_variable *copy = ir->var->clone(this->target, NULL); - - this->symbols->add_variable(copy); - this->instructions->push_head(copy); - ir->var = copy; - } - - return visit_continue; - } - - private: - struct gl_shader *target; - glsl_symbol_table *symbols; - exec_list *instructions; - hash_table *temps; - }; - - remap_visitor v(target, temps); - - inst->accept(&v); -} - - -/** - * Move non-declarations from one instruction stream to another - * - * The intended usage pattern of this function is to pass the pointer to the - * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node - * pointer) for \c last and \c false for \c make_copies on the first - * call. Successive calls pass the return value of the previous call for - * \c last and \c true for \c make_copies. - * - * \param instructions Source instruction stream - * \param last Instruction after which new instructions should be - * inserted in the target instruction stream - * \param make_copies Flag selecting whether instructions in \c instructions - * should be copied (via \c ir_instruction::clone) into the - * target list or moved. - * - * \return - * The new "last" instruction in the target instruction stream. This pointer - * is suitable for use as the \c last parameter of a later call to this - * function. - */ -exec_node * -move_non_declarations(exec_list *instructions, exec_node *last, - bool make_copies, gl_shader *target) -{ - hash_table *temps = NULL; - - if (make_copies) - temps = hash_table_ctor(0, hash_table_pointer_hash, - hash_table_pointer_compare); - - foreach_list_safe(node, instructions) { - ir_instruction *inst = (ir_instruction *) node; - - if (inst->as_function()) - continue; - - ir_variable *var = inst->as_variable(); - if ((var != NULL) && (var->mode != ir_var_temporary)) - continue; - - assert(inst->as_assignment() - || ((var != NULL) && (var->mode == ir_var_temporary))); - - if (make_copies) { - inst = inst->clone(target, NULL); - - if (var != NULL) - hash_table_insert(temps, inst, var); - else - remap_variables(inst, target, temps); - } else { - inst->remove(); - } - - last->insert_after(inst); - last = inst; - } - - if (make_copies) - hash_table_dtor(temps); - - return last; -} - -/** - * Get the function signature for main from a shader - */ -static ir_function_signature * -get_main_function_signature(gl_shader *sh) -{ - ir_function *const f = sh->symbols->get_function("main"); - if (f != NULL) { - exec_list void_parameters; - - /* Look for the 'void main()' signature and ensure that it's defined. - * This keeps the linker from accidentally pick a shader that just - * contains a prototype for main. - * - * We don't have to check for multiple definitions of main (in multiple - * shaders) because that would have already been caught above. - */ - ir_function_signature *sig = f->matching_signature(&void_parameters); - if ((sig != NULL) && sig->is_defined) { - return sig; - } - } - - return NULL; -} - - -/** - * Combine a group of shaders for a single stage to generate a linked shader - * - * \note - * If this function is supplied a single shader, it is cloned, and the new - * shader is returned. - */ -static struct gl_shader * -link_intrastage_shaders(void *mem_ctx, - struct gl_context *ctx, - struct gl_shader_program *prog, - struct gl_shader **shader_list, - unsigned num_shaders) -{ - /* Check that global variables defined in multiple shaders are consistent. - */ - if (!cross_validate_globals(prog, shader_list, num_shaders, false)) - return NULL; - - /* Check that there is only a single definition of each function signature - * across all shaders. - */ - for (unsigned i = 0; i < (num_shaders - 1); i++) { - foreach_list(node, shader_list[i]->ir) { - ir_function *const f = ((ir_instruction *) node)->as_function(); - - if (f == NULL) - continue; - - for (unsigned j = i + 1; j < num_shaders; j++) { - ir_function *const other = - shader_list[j]->symbols->get_function(f->name); - - /* If the other shader has no function (and therefore no function - * signatures) with the same name, skip to the next shader. - */ - if (other == NULL) - continue; - - foreach_iter (exec_list_iterator, iter, *f) { - ir_function_signature *sig = - (ir_function_signature *) iter.get(); - - if (!sig->is_defined || sig->is_builtin) - continue; - - ir_function_signature *other_sig = - other->exact_matching_signature(& sig->parameters); - - if ((other_sig != NULL) && other_sig->is_defined - && !other_sig->is_builtin) { - linker_error(prog, "function `%s' is multiply defined", - f->name); - return NULL; - } - } - } - } - } - - /* Find the shader that defines main, and make a clone of it. - * - * Starting with the clone, search for undefined references. If one is - * found, find the shader that defines it. Clone the reference and add - * it to the shader. Repeat until there are no undefined references or - * until a reference cannot be resolved. - */ - gl_shader *main = NULL; - for (unsigned i = 0; i < num_shaders; i++) { - if (get_main_function_signature(shader_list[i]) != NULL) { - main = shader_list[i]; - break; - } - } - - if (main == NULL) { - linker_error(prog, "%s shader lacks `main'\n", - (shader_list[0]->Type == GL_VERTEX_SHADER) - ? "vertex" : "fragment"); - return NULL; - } - - gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); - linked->ir = new(linked) exec_list; - clone_ir_list(mem_ctx, linked->ir, main->ir); - - populate_symbol_table(linked); - - /* The a pointer to the main function in the final linked shader (i.e., the - * copy of the original shader that contained the main function). - */ - ir_function_signature *const main_sig = get_main_function_signature(linked); - - /* Move any instructions other than variable declarations or function - * declarations into main. - */ - exec_node *insertion_point = - move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, - linked); - - for (unsigned i = 0; i < num_shaders; i++) { - if (shader_list[i] == main) - continue; - - insertion_point = move_non_declarations(shader_list[i]->ir, - insertion_point, true, linked); - } - - /* Resolve initializers for global variables in the linked shader. - */ - unsigned num_linking_shaders = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) - num_linking_shaders += shader_list[i]->num_builtins_to_link; - - gl_shader **linking_shaders = - (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *)); - - memcpy(linking_shaders, shader_list, - sizeof(linking_shaders[0]) * num_shaders); - - unsigned idx = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) { - memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link, - sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link); - idx += shader_list[i]->num_builtins_to_link; - } - - assert(idx == num_linking_shaders); - - if (!link_function_calls(prog, linked, linking_shaders, - num_linking_shaders)) { - ctx->Driver.DeleteShader(ctx, linked); - linked = NULL; - } - - free(linking_shaders); - -#ifdef DEBUG - /* At this point linked should contain all of the linked IR, so - * validate it to make sure nothing went wrong. - */ - if (linked) - validate_ir_tree(linked->ir); -#endif - - /* Make a pass over all variable declarations to ensure that arrays with - * unspecified sizes have a size specified. The size is inferred from the - * max_array_access field. - */ - if (linked != NULL) { - class array_sizing_visitor : public ir_hierarchical_visitor { - public: - virtual ir_visitor_status visit(ir_variable *var) - { - if (var->type->is_array() && (var->type->length == 0)) { - const glsl_type *type = - glsl_type::get_array_instance(var->type->fields.array, - var->max_array_access + 1); - - assert(type != NULL); - var->type = type; - } - - return visit_continue; - } - } v; - - v.run(linked->ir); - } - - return linked; -} - - -struct uniform_node { - exec_node link; - struct gl_uniform *u; - unsigned slots; -}; - -/** - * Update the sizes of linked shader uniform arrays to the maximum - * array index used. - * - * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec: - * - * If one or more elements of an array are active, - * GetActiveUniform will return the name of the array in name, - * subject to the restrictions listed above. The type of the array - * is returned in type. The size parameter contains the highest - * array element index used, plus one. The compiler or linker - * determines the highest index used. There will be only one - * active uniform reported by the GL per uniform array. - - */ -static void -update_array_sizes(struct gl_shader_program *prog) -{ - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - foreach_list(node, prog->_LinkedShaders[i]->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != ir_var_uniform && - var->mode != ir_var_in && - var->mode != ir_var_out) || - !var->type->is_array()) - continue; - - unsigned int size = var->max_array_access; - for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { - if (prog->_LinkedShaders[j] == NULL) - continue; - - foreach_list(node2, prog->_LinkedShaders[j]->ir) { - ir_variable *other_var = ((ir_instruction *) node2)->as_variable(); - if (!other_var) - continue; - - if (strcmp(var->name, other_var->name) == 0 && - other_var->max_array_access > size) { - size = other_var->max_array_access; - } - } - } - - if (size + 1 != var->type->fields.array->length) { - /* If this is a built-in uniform (i.e., it's backed by some - * fixed-function state), adjust the number of state slots to - * match the new array size. The number of slots per array entry - * is not known. It seems safe to assume that the total number of - * slots is an integer multiple of the number of array elements. - * Determine the number of slots per array element by dividing by - * the old (total) size. - */ - if (var->num_state_slots > 0) { - var->num_state_slots = (size + 1) - * (var->num_state_slots / var->type->length); - } - - var->type = glsl_type::get_array_instance(var->type->fields.array, - size + 1); - /* FINISHME: We should update the types of array - * dereferences of this variable now. - */ - } - } - } -} - -static void -add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, - const char *name, const glsl_type *type, GLenum shader_type, - unsigned *next_shader_pos, unsigned *total_uniforms) -{ - if (type->is_record()) { - for (unsigned int i = 0; i < type->length; i++) { - const glsl_type *field_type = type->fields.structure[i].type; - char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, - type->fields.structure[i].name); - - add_uniform(mem_ctx, uniforms, ht, field_name, field_type, - shader_type, next_shader_pos, total_uniforms); - } - } else { - uniform_node *n = (uniform_node *) hash_table_find(ht, name); - unsigned int vec4_slots; - const glsl_type *array_elem_type = NULL; - - if (type->is_array()) { - array_elem_type = type->fields.array; - /* Array of structures. */ - if (array_elem_type->is_record()) { - for (unsigned int i = 0; i < type->length; i++) { - char *elem_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); - add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, - shader_type, next_shader_pos, total_uniforms); - } - return; - } - } - - /* Fix the storage size of samplers at 1 vec4 each. Be sure to pad out - * vectors to vec4 slots. - */ - if (type->is_array()) { - if (array_elem_type->is_sampler()) - vec4_slots = type->length; - else - vec4_slots = type->length * array_elem_type->matrix_columns; - } else if (type->is_sampler()) { - vec4_slots = 1; - } else { - vec4_slots = type->matrix_columns; - } - - if (n == NULL) { - n = (uniform_node *) calloc(1, sizeof(struct uniform_node)); - n->u = (gl_uniform *) calloc(1, sizeof(struct gl_uniform)); - n->slots = vec4_slots; - - n->u->Name = strdup(name); - n->u->Type = type; - n->u->VertPos = -1; - n->u->FragPos = -1; - n->u->GeomPos = -1; - (*total_uniforms)++; - - hash_table_insert(ht, n, name); - uniforms->push_tail(& n->link); - } - - switch (shader_type) { - case GL_VERTEX_SHADER: - n->u->VertPos = *next_shader_pos; - break; - case GL_FRAGMENT_SHADER: - n->u->FragPos = *next_shader_pos; - break; - case GL_GEOMETRY_SHADER: - n->u->GeomPos = *next_shader_pos; - break; - } - - (*next_shader_pos) += vec4_slots; - } -} - -void -assign_uniform_locations(struct gl_shader_program *prog) -{ - /* */ - exec_list uniforms; - unsigned total_uniforms = 0; - hash_table *ht = hash_table_ctor(32, hash_table_string_hash, - hash_table_string_compare); - void *mem_ctx = ralloc_context(NULL); - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - unsigned next_position = 0; - - foreach_list(node, prog->_LinkedShaders[i]->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != ir_var_uniform)) - continue; - - if (strncmp(var->name, "gl_", 3) == 0) { - /* At the moment, we don't allocate uniform locations for - * builtin uniforms. It's permitted by spec, and we'll - * likely switch to doing that at some point, but not yet. - */ - continue; - } - - var->location = next_position; - add_uniform(mem_ctx, &uniforms, ht, var->name, var->type, - prog->_LinkedShaders[i]->Type, - &next_position, &total_uniforms); - } - } - - ralloc_free(mem_ctx); - - gl_uniform_list *ul = (gl_uniform_list *) - calloc(1, sizeof(gl_uniform_list)); - - ul->Size = total_uniforms; - ul->NumUniforms = total_uniforms; - ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform)); - - unsigned idx = 0; - uniform_node *next; - for (uniform_node *node = (uniform_node *) uniforms.head - ; node->link.next != NULL - ; node = next) { - next = (uniform_node *) node->link.next; - - node->link.remove(); - memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform)); - idx++; - - free(node->u); - free(node); - } - - hash_table_dtor(ht); - - prog->Uniforms = ul; -} - - -/** - * Find a contiguous set of available bits in a bitmask. - * - * \param used_mask Bits representing used (1) and unused (0) locations - * \param needed_count Number of contiguous bits needed. - * - * \return - * Base location of the available bits on success or -1 on failure. - */ -int -find_available_slots(unsigned used_mask, unsigned needed_count) -{ - unsigned needed_mask = (1 << needed_count) - 1; - const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; - - /* The comparison to 32 is redundant, but without it GCC emits "warning: - * cannot optimize possibly infinite loops" for the loop below. - */ - if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) - return -1; - - for (int i = 0; i <= max_bit_to_test; i++) { - if ((needed_mask & ~used_mask) == needed_mask) - return i; - - needed_mask <<= 1; - } - - return -1; -} - - -/** - * Assign locations for either VS inputs for FS outputs - * - * \param prog Shader program whose variables need locations assigned - * \param target_index Selector for the program target to receive location - * assignmnets. Must be either \c MESA_SHADER_VERTEX or - * \c MESA_SHADER_FRAGMENT. - * \param max_index Maximum number of generic locations. This corresponds - * to either the maximum number of draw buffers or the - * maximum number of generic attributes. - * - * \return - * If locations are successfully assigned, true is returned. Otherwise an - * error is emitted to the shader link log and false is returned. - * - * \bug - * Locations set via \c glBindFragDataLocation are not currently supported. - * Only locations assigned automatically by the linker, explicitly set by a - * layout qualifier, or explicitly set by a built-in variable (e.g., \c - * gl_FragColor) are supported for fragment shaders. - */ -bool -assign_attribute_or_color_locations(gl_shader_program *prog, - unsigned target_index, - unsigned max_index) -{ - /* Mark invalid locations as being used. - */ - unsigned used_locations = (max_index >= 32) - ? ~0 : ~((1 << max_index) - 1); - - assert((target_index == MESA_SHADER_VERTEX) - || (target_index == MESA_SHADER_FRAGMENT)); - - gl_shader *const sh = prog->_LinkedShaders[target_index]; - if (sh == NULL) - return true; - - /* Operate in a total of four passes. - * - * 1. Invalidate the location assignments for all vertex shader inputs. - * - * 2. Assign locations for inputs that have user-defined (via - * glBindVertexAttribLocation) locations. - * - * 3. Sort the attributes without assigned locations by number of slots - * required in decreasing order. Fragmentation caused by attribute - * locations assigned by the application may prevent large attributes - * from having enough contiguous space. - * - * 4. Assign locations to any inputs without assigned locations. - */ - - const int generic_base = (target_index == MESA_SHADER_VERTEX) - ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0; - - const enum ir_variable_mode direction = - (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out; - - - invalidate_variable_locations(sh, direction, generic_base); - - if ((target_index == MESA_SHADER_VERTEX) && (prog->Attributes != NULL)) { - for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) { - ir_variable *const var = - sh->symbols->get_variable(prog->Attributes->Parameters[i].Name); - - /* Note: attributes that occupy multiple slots, such as arrays or - * matrices, may appear in the attrib array multiple times. - */ - if ((var == NULL) || (var->location != -1)) - continue; - - /* From page 61 of the OpenGL 4.0 spec: - * - * "LinkProgram will fail if the attribute bindings assigned by - * BindAttribLocation do not leave not enough space to assign a - * location for an active matrix attribute or an active attribute - * array, both of which require multiple contiguous generic - * attributes." - * - * Previous versions of the spec contain similar language but omit the - * bit about attribute arrays. - * - * Page 61 of the OpenGL 4.0 spec also says: - * - * "It is possible for an application to bind more than one - * attribute name to the same location. This is referred to as - * aliasing. This will only work if only one of the aliased - * attributes is active in the executable program, or if no path - * through the shader consumes more than one attribute of a set - * of attributes aliased to the same location. A link error can - * occur if the linker determines that every path through the - * shader consumes multiple aliased attributes, but - * implementations are not required to generate an error in this - * case." - * - * These two paragraphs are either somewhat contradictory, or I don't - * fully understand one or both of them. - */ - /* FINISHME: The code as currently written does not support attribute - * FINISHME: location aliasing (see comment above). - */ - const int attr = prog->Attributes->Parameters[i].StateIndexes[0]; - const unsigned slots = count_attribute_slots(var->type); - - /* Mask representing the contiguous slots that will be used by this - * attribute. - */ - const unsigned use_mask = (1 << slots) - 1; - - /* Generate a link error if the set of bits requested for this - * attribute overlaps any previously allocated bits. - */ - if ((~(use_mask << attr) & used_locations) != used_locations) { - linker_error(prog, - "insufficient contiguous attribute locations " - "available for vertex shader input `%s'", - var->name); - return false; - } - - var->location = VERT_ATTRIB_GENERIC0 + attr; - used_locations |= (use_mask << attr); - } - } - - /* Temporary storage for the set of attributes that need locations assigned. - */ - struct temp_attr { - unsigned slots; - ir_variable *var; - - /* Used below in the call to qsort. */ - static int compare(const void *a, const void *b) - { - const temp_attr *const l = (const temp_attr *) a; - const temp_attr *const r = (const temp_attr *) b; - - /* Reversed because we want a descending order sort below. */ - return r->slots - l->slots; - } - } to_assign[16]; - - unsigned num_attr = 0; - - foreach_list(node, sh->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != (unsigned) direction)) - continue; - - if (var->explicit_location) { - const unsigned slots = count_attribute_slots(var->type); - const unsigned use_mask = (1 << slots) - 1; - const int attr = var->location - generic_base; - - if ((var->location >= (int)(max_index + generic_base)) - || (var->location < 0)) { - linker_error(prog, - "invalid explicit location %d specified for `%s'\n", - (var->location < 0) ? var->location : attr, - var->name); - return false; - } else if (var->location >= generic_base) { - used_locations |= (use_mask << attr); - } - } - - /* The location was explicitly assigned, nothing to do here. - */ - if (var->location != -1) - continue; - - to_assign[num_attr].slots = count_attribute_slots(var->type); - to_assign[num_attr].var = var; - num_attr++; - } - - /* If all of the attributes were assigned locations by the application (or - * are built-in attributes with fixed locations), return early. This should - * be the common case. - */ - if (num_attr == 0) - return true; - - qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); - - if (target_index == MESA_SHADER_VERTEX) { - /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can - * only be explicitly assigned by via glBindAttribLocation. Mark it as - * reserved to prevent it from being automatically allocated below. - */ - find_deref_visitor find("gl_Vertex"); - find.run(sh->ir); - if (find.variable_found()) - used_locations |= (1 << 0); - } - - for (unsigned i = 0; i < num_attr; i++) { - /* Mask representing the contiguous slots that will be used by this - * attribute. - */ - const unsigned use_mask = (1 << to_assign[i].slots) - 1; - - int location = find_available_slots(used_locations, to_assign[i].slots); - - if (location < 0) { - const char *const string = (target_index == MESA_SHADER_VERTEX) - ? "vertex shader input" : "fragment shader output"; - - linker_error(prog, - "insufficient contiguous attribute locations " - "available for %s `%s'", - string, to_assign[i].var->name); - return false; - } - - to_assign[i].var->location = generic_base + location; - used_locations |= (use_mask << location); - } - - return true; -} - - -/** - * Demote shader inputs and outputs that are not used in other stages - */ -void -demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) -{ - foreach_list(node, sh->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != int(mode))) - continue; - - /* A shader 'in' or 'out' variable is only really an input or output if - * its value is used by other shader stages. This will cause the variable - * to have a location assigned. - */ - if (var->location == -1) { - var->mode = ir_var_auto; - } - } -} - - -bool -assign_varying_locations(struct gl_context *ctx, - struct gl_shader_program *prog, - gl_shader *producer, gl_shader *consumer) -{ - /* FINISHME: Set dynamically when geometry shader support is added. */ - unsigned output_index = VERT_RESULT_VAR0; - unsigned input_index = FRAG_ATTRIB_VAR0; - - /* Operate in a total of three passes. - * - * 1. Assign locations for any matching inputs and outputs. - * - * 2. Mark output variables in the producer that do not have locations as - * not being outputs. This lets the optimizer eliminate them. - * - * 3. Mark input variables in the consumer that do not have locations as - * not being inputs. This lets the optimizer eliminate them. - */ - - invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); - invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); - - foreach_list(node, producer->ir) { - ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - - if ((output_var == NULL) || (output_var->mode != ir_var_out) - || (output_var->location != -1)) - continue; - - ir_variable *const input_var = - consumer->symbols->get_variable(output_var->name); - - if ((input_var == NULL) || (input_var->mode != ir_var_in)) - continue; - - assert(input_var->location == -1); - - output_var->location = output_index; - input_var->location = input_index; - - /* FINISHME: Support for "varying" records in GLSL 1.50. */ - assert(!output_var->type->is_record()); - - if (output_var->type->is_array()) { - const unsigned slots = output_var->type->length - * output_var->type->fields.array->matrix_columns; - - output_index += slots; - input_index += slots; - } else { - const unsigned slots = output_var->type->matrix_columns; - - output_index += slots; - input_index += slots; - } - } - - unsigned varying_vectors = 0; - - foreach_list(node, consumer->ir) { - ir_variable *const var = ((ir_instruction *) node)->as_variable(); - - if ((var == NULL) || (var->mode != ir_var_in)) - continue; - - if (var->location == -1) { - if (prog->Version <= 120) { - /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: - * - * Only those varying variables used (i.e. read) in - * the fragment shader executable must be written to - * by the vertex shader executable; declaring - * superfluous varying variables in a vertex shader is - * permissible. - * - * We interpret this text as meaning that the VS must - * write the variable for the FS to read it. See - * "glsl1-varying read but not written" in piglit. - */ - - linker_error(prog, "fragment shader varying %s not written " - "by vertex shader\n.", var->name); - } - - /* An 'in' variable is only really a shader input if its - * value is written by the previous stage. - */ - var->mode = ir_var_auto; - } else { - /* The packing rules are used for vertex shader inputs are also used - * for fragment shader inputs. - */ - varying_vectors += count_attribute_slots(var->type); - } - } - - if (ctx->API == API_OPENGLES2 || prog->Version == 100) { - if (varying_vectors > ctx->Const.MaxVarying) { - linker_error(prog, "shader uses too many varying vectors " - "(%u > %u)\n", - varying_vectors, ctx->Const.MaxVarying); - return false; - } - } else { - const unsigned float_components = varying_vectors * 4; - if (float_components > ctx->Const.MaxVarying * 4) { - linker_error(prog, "shader uses too many varying components " - "(%u > %u)\n", - float_components, ctx->Const.MaxVarying * 4); - return false; - } - } - - return true; -} - - -void -link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) -{ - void *mem_ctx = ralloc_context(NULL); // temporary linker context - - prog->LinkStatus = false; - prog->Validated = false; - prog->_Used = false; - - if (prog->InfoLog != NULL) - ralloc_free(prog->InfoLog); - - prog->InfoLog = ralloc_strdup(NULL, ""); - - /* Separate the shaders into groups based on their type. - */ - struct gl_shader **vert_shader_list; - unsigned num_vert_shaders = 0; - struct gl_shader **frag_shader_list; - unsigned num_frag_shaders = 0; - - vert_shader_list = (struct gl_shader **) - calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); - frag_shader_list = &vert_shader_list[prog->NumShaders]; - - unsigned min_version = UINT_MAX; - unsigned max_version = 0; - for (unsigned i = 0; i < prog->NumShaders; i++) { - min_version = MIN2(min_version, prog->Shaders[i]->Version); - max_version = MAX2(max_version, prog->Shaders[i]->Version); - - switch (prog->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - vert_shader_list[num_vert_shaders] = prog->Shaders[i]; - num_vert_shaders++; - break; - case GL_FRAGMENT_SHADER: - frag_shader_list[num_frag_shaders] = prog->Shaders[i]; - num_frag_shaders++; - break; - case GL_GEOMETRY_SHADER: - /* FINISHME: Support geometry shaders. */ - assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); - break; - } - } - - /* Previous to GLSL version 1.30, different compilation units could mix and - * match shading language versions. With GLSL 1.30 and later, the versions - * of all shaders must match. - */ - assert(min_version >= 100); - assert(max_version <= 130); - if ((max_version >= 130 || min_version == 100) - && min_version != max_version) { - linker_error(prog, "all shaders must use same shading " - "language version\n"); - goto done; - } - - prog->Version = max_version; - - for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] != NULL) - ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]); - - prog->_LinkedShaders[i] = NULL; - } - - /* Link all shaders for a particular stage and validate the result. - */ - if (num_vert_shaders > 0) { - gl_shader *const sh = - link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list, - num_vert_shaders); - - if (sh == NULL) - goto done; - - if (!validate_vertex_shader_executable(prog, sh)) - goto done; - - _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], - sh); - } - - if (num_frag_shaders > 0) { - gl_shader *const sh = - link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list, - num_frag_shaders); - - if (sh == NULL) - goto done; - - if (!validate_fragment_shader_executable(prog, sh)) - goto done; - - _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT], - sh); - } - - /* Here begins the inter-stage linking phase. Some initial validation is - * performed, then locations are assigned for uniforms, attributes, and - * varyings. - */ - if (cross_validate_uniforms(prog)) { - unsigned prev; - - for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { - if (prog->_LinkedShaders[prev] != NULL) - break; - } - - /* Validate the inputs of each stage with the output of the preceding - * stage. - */ - for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - if (!cross_validate_outputs_to_inputs(prog, - prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) - goto done; - - prev = i; - } - - prog->LinkStatus = true; - } - - /* Do common optimization before assigning storage for attributes, - * uniforms, and varyings. Later optimization could possibly make - * some of that unused. - */ - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir); - if (!prog->LinkStatus) - goto done; - - while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32)) - ; - } - - update_array_sizes(prog); - - assign_uniform_locations(prog); - - /* FINISHME: The value of the max_attribute_index parameter is - * FINISHME: implementation dependent based on the value of - * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be - * FINISHME: at least 16, so hardcode 16 for now. - */ - if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { - goto done; - } - - if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) { - goto done; - } - - unsigned prev; - for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { - if (prog->_LinkedShaders[prev] != NULL) - break; - } - - for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - if (!assign_varying_locations(ctx, prog, - prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) { - goto done; - } - - prev = i; - } - - if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { - demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX], - ir_var_out); - } - - if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { - gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; - - demote_shader_inputs_and_outputs(sh, ir_var_in); - demote_shader_inputs_and_outputs(sh, ir_var_inout); - demote_shader_inputs_and_outputs(sh, ir_var_out); - } - - if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { - gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; - - demote_shader_inputs_and_outputs(sh, ir_var_in); - } - - /* OpenGL ES requires that a vertex shader and a fragment shader both be - * present in a linked program. By checking for use of shading language - * version 1.00, we also catch the GL_ARB_ES2_compatibility case. - */ - if (ctx->API == API_OPENGLES2 || prog->Version == 100) { - if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { - linker_error(prog, "program lacks a vertex shader\n"); - } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { - linker_error(prog, "program lacks a fragment shader\n"); - } - } - - /* FINISHME: Assign fragment shader output locations. */ - -done: - free(vert_shader_list); - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); - } - - ralloc_free(mem_ctx); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file linker.cpp + * GLSL linker implementation + * + * Given a set of shaders that are to be linked to generate a final program, + * there are three distinct stages. + * + * In the first stage shaders are partitioned into groups based on the shader + * type. All shaders of a particular type (e.g., vertex shaders) are linked + * together. + * + * - Undefined references in each shader are resolve to definitions in + * another shader. + * - Types and qualifiers of uniforms, outputs, and global variables defined + * in multiple shaders with the same name are verified to be the same. + * - Initializers for uniforms and global variables defined + * in multiple shaders with the same name are verified to be the same. + * + * The result, in the terminology of the GLSL spec, is a set of shader + * executables for each processing unit. + * + * After the first stage is complete, a series of semantic checks are performed + * on each of the shader executables. + * + * - Each shader executable must define a \c main function. + * - Each vertex shader executable must write to \c gl_Position. + * - Each fragment shader executable must write to either \c gl_FragData or + * \c gl_FragColor. + * + * In the final stage individual shader executables are linked to create a + * complete exectuable. + * + * - Types of uniforms defined in multiple shader stages with the same name + * are verified to be the same. + * - Initializers for uniforms defined in multiple shader stages with the + * same name are verified to be the same. + * - Types and qualifiers of outputs defined in one stage are verified to + * be the same as the types and qualifiers of inputs defined with the same + * name in a later stage. + * + * \author Ian Romanick + */ + +#include "main/core.h" +#include "glsl_symbol_table.h" +#include "ir.h" +#include "program.h" +#include "program/hash_table.h" +#include "linker.h" +#include "ir_optimization.h" + +extern "C" { +#include "main/shaderobj.h" +} + +/** + * Visitor that determines whether or not a variable is ever written. + */ +class find_assignment_visitor : public ir_hierarchical_visitor { +public: + find_assignment_visitor(const char *name) + : name(name), found(false) + { + /* empty */ + } + + virtual ir_visitor_status visit_enter(ir_assignment *ir) + { + ir_variable *const var = ir->lhs->variable_referenced(); + + if (strcmp(name, var->name) == 0) { + found = true; + return visit_stop; + } + + return visit_continue_with_parent; + } + + virtual ir_visitor_status visit_enter(ir_call *ir) + { + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *sig_param = (ir_variable *)sig_iter.get(); + + if (sig_param->mode == ir_var_out || + sig_param->mode == ir_var_inout) { + ir_variable *var = param_rval->variable_referenced(); + if (var && strcmp(name, var->name) == 0) { + found = true; + return visit_stop; + } + } + sig_iter.next(); + } + + return visit_continue_with_parent; + } + + bool variable_found() + { + return found; + } + +private: + const char *name; /**< Find writes to a variable with this name. */ + bool found; /**< Was a write to the variable found? */ +}; + + +/** + * Visitor that determines whether or not a variable is ever read. + */ +class find_deref_visitor : public ir_hierarchical_visitor { +public: + find_deref_visitor(const char *name) + : name(name), found(false) + { + /* empty */ + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (strcmp(this->name, ir->var->name) == 0) { + this->found = true; + return visit_stop; + } + + return visit_continue; + } + + bool variable_found() const + { + return this->found; + } + +private: + const char *name; /**< Find writes to a variable with this name. */ + bool found; /**< Was a write to the variable found? */ +}; + + +void +linker_error(gl_shader_program *prog, const char *fmt, ...) +{ + va_list ap; + + ralloc_strcat(&prog->InfoLog, "error: "); + va_start(ap, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + va_end(ap); + + prog->LinkStatus = false; +} + + +void +linker_warning(gl_shader_program *prog, const char *fmt, ...) +{ + va_list ap; + + ralloc_strcat(&prog->InfoLog, "error: "); + va_start(ap, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); + va_end(ap); + +} + + +void +invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode, + int generic_base) +{ + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != (unsigned) mode)) + continue; + + /* Only assign locations for generic attributes / varyings / etc. + */ + if ((var->location >= generic_base) && !var->explicit_location) + var->location = -1; + } +} + + +/** + * Determine the number of attribute slots required for a particular type + * + * This code is here because it implements the language rules of a specific + * GLSL version. Since it's a property of the language and not a property of + * types in general, it doesn't really belong in glsl_type. + */ +unsigned +count_attribute_slots(const glsl_type *t) +{ + /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: + * + * "A scalar input counts the same amount against this limit as a vec4, + * so applications may want to consider packing groups of four + * unrelated float inputs together into a vector to better utilize the + * capabilities of the underlying hardware. A matrix input will use up + * multiple locations. The number of locations used will equal the + * number of columns in the matrix." + * + * The spec does not explicitly say how arrays are counted. However, it + * should be safe to assume the total number of slots consumed by an array + * is the number of entries in the array multiplied by the number of slots + * consumed by a single element of the array. + */ + + if (t->is_array()) + return t->array_size() * count_attribute_slots(t->element_type()); + + if (t->is_matrix()) + return t->matrix_columns; + + return 1; +} + + +/** + * Verify that a vertex shader executable meets all semantic requirements + * + * \param shader Vertex shader executable to be verified + */ +bool +validate_vertex_shader_executable(struct gl_shader_program *prog, + struct gl_shader *shader) +{ + if (shader == NULL) + return true; + + find_assignment_visitor find("gl_Position"); + find.run(shader->ir); + if (!find.variable_found()) { + linker_error(prog, "vertex shader does not write to `gl_Position'\n"); + return false; + } + + if (prog->Version >= 130) { + /* From section 7.1 (Vertex Shader Special Variables) of the + * GLSL 1.30 spec: + * + * "It is an error for a shader to statically write both + * gl_ClipVertex and gl_ClipDistance." + */ + find_assignment_visitor clip_vertex("gl_ClipVertex"); + find_assignment_visitor clip_distance("gl_ClipDistance"); + + clip_vertex.run(shader->ir); + clip_distance.run(shader->ir); + if (clip_vertex.variable_found() && clip_distance.variable_found()) { + linker_error(prog, "vertex shader writes to both `gl_ClipVertex' " + "and `gl_ClipDistance'\n"); + return false; + } + } + + return true; +} + + +/** + * Verify that a fragment shader executable meets all semantic requirements + * + * \param shader Fragment shader executable to be verified + */ +bool +validate_fragment_shader_executable(struct gl_shader_program *prog, + struct gl_shader *shader) +{ + if (shader == NULL) + return true; + + find_assignment_visitor frag_color("gl_FragColor"); + find_assignment_visitor frag_data("gl_FragData"); + + frag_color.run(shader->ir); + frag_data.run(shader->ir); + + if (frag_color.variable_found() && frag_data.variable_found()) { + linker_error(prog, "fragment shader writes to both " + "`gl_FragColor' and `gl_FragData'\n"); + return false; + } + + return true; +} + + +/** + * Generate a string describing the mode of a variable + */ +static const char * +mode_string(const ir_variable *var) +{ + switch (var->mode) { + case ir_var_auto: + return (var->read_only) ? "global constant" : "global variable"; + + case ir_var_uniform: return "uniform"; + case ir_var_in: return "shader input"; + case ir_var_out: return "shader output"; + case ir_var_inout: return "shader inout"; + + case ir_var_const_in: + case ir_var_temporary: + default: + assert(!"Should not get here."); + return "invalid variable"; + } +} + + +/** + * Perform validation of global variables used across multiple shaders + */ +bool +cross_validate_globals(struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders, + bool uniforms_only) +{ + /* Examine all of the uniforms in all of the shaders and cross validate + * them. + */ + glsl_symbol_table variables; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == NULL) + continue; + + foreach_list(node, shader_list[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if (var == NULL) + continue; + + if (uniforms_only && (var->mode != ir_var_uniform)) + continue; + + /* Don't cross validate temporaries that are at global scope. These + * will eventually get pulled into the shaders 'main'. + */ + if (var->mode == ir_var_temporary) + continue; + + /* If a global with this name has already been seen, verify that the + * new instance has the same type. In addition, if the globals have + * initializers, the values of the initializers must be the same. + */ + ir_variable *const existing = variables.get_variable(var->name); + if (existing != NULL) { + if (var->type != existing->type) { + /* Consider the types to be "the same" if both types are arrays + * of the same type and one of the arrays is implicitly sized. + * In addition, set the type of the linked variable to the + * explicitly sized array. + */ + if (var->type->is_array() + && existing->type->is_array() + && (var->type->fields.array == existing->type->fields.array) + && ((var->type->length == 0) + || (existing->type->length == 0))) { + if (var->type->length != 0) { + existing->type = var->type; + } + } else { + linker_error(prog, "%s `%s' declared as type " + "`%s' and type `%s'\n", + mode_string(var), + var->name, var->type->name, + existing->type->name); + return false; + } + } + + if (var->explicit_location) { + if (existing->explicit_location + && (var->location != existing->location)) { + linker_error(prog, "explicit locations for %s " + "`%s' have differing values\n", + mode_string(var), var->name); + return false; + } + + existing->location = var->location; + existing->explicit_location = true; + } + + /* Validate layout qualifiers for gl_FragDepth. + * + * From the AMD/ARB_conservative_depth specs: + * "If gl_FragDepth is redeclared in any fragment shader in + * a program, it must be redeclared in all fragment shaders in that + * program that have static assignments to gl_FragDepth. All + * redeclarations of gl_FragDepth in all fragment shaders in + * a single program must have the same set of qualifiers." + */ + if (strcmp(var->name, "gl_FragDepth") == 0) { + bool layout_declared = var->depth_layout != ir_depth_layout_none; + bool layout_differs = var->depth_layout != existing->depth_layout; + if (layout_declared && layout_differs) { + linker_error(prog, + "All redeclarations of gl_FragDepth in all fragment shaders " + "in a single program must have the same set of qualifiers."); + } + if (var->used && layout_differs) { + linker_error(prog, + "If gl_FragDepth is redeclared with a layout qualifier in" + "any fragment shader, it must be redeclared with the same" + "layout qualifier in all fragment shaders that have" + "assignments to gl_FragDepth"); + } + } + + /* FINISHME: Handle non-constant initializers. + */ + if (var->constant_value != NULL) { + if (existing->constant_value != NULL) { + if (!var->constant_value->has_value(existing->constant_value)) { + linker_error(prog, "initializers for %s " + "`%s' have differing values\n", + mode_string(var), var->name); + return false; + } + } else + /* If the first-seen instance of a particular uniform did not + * have an initializer but a later instance does, copy the + * initializer to the version stored in the symbol table. + */ + /* FINISHME: This is wrong. The constant_value field should + * FINISHME: not be modified! Imagine a case where a shader + * FINISHME: without an initializer is linked in two different + * FINISHME: programs with shaders that have differing + * FINISHME: initializers. Linking with the first will + * FINISHME: modify the shader, and linking with the second + * FINISHME: will fail. + */ + existing->constant_value = + var->constant_value->clone(ralloc_parent(existing), NULL); + } + + if (existing->invariant != var->invariant) { + linker_error(prog, "declarations for %s `%s' have " + "mismatching invariant qualifiers\n", + mode_string(var), var->name); + return false; + } + if (existing->centroid != var->centroid) { + linker_error(prog, "declarations for %s `%s' have " + "mismatching centroid qualifiers\n", + mode_string(var), var->name); + return false; + } + } else + variables.add_variable(var); + } + } + + return true; +} + + +/** + * Perform validation of uniforms used across multiple shader stages + */ +bool +cross_validate_uniforms(struct gl_shader_program *prog) +{ + return cross_validate_globals(prog, prog->_LinkedShaders, + MESA_SHADER_TYPES, true); +} + + +/** + * Validate that outputs from one stage match inputs of another + */ +bool +cross_validate_outputs_to_inputs(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + glsl_symbol_table parameters; + /* FINISHME: Figure these out dynamically. */ + const char *const producer_stage = "vertex"; + const char *const consumer_stage = "fragment"; + + /* Find all shader outputs in the "producer" stage. + */ + foreach_list(node, producer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((var == NULL) || (var->mode != ir_var_out)) + continue; + + parameters.add_variable(var); + } + + + /* Find all shader inputs in the "consumer" stage. Any variables that have + * matching outputs already in the symbol table must have the same type and + * qualifiers. + */ + foreach_list(node, consumer->ir) { + ir_variable *const input = ((ir_instruction *) node)->as_variable(); + + /* FINISHME: For geometry shaders, this should also look for inout + * FINISHME: variables. + */ + if ((input == NULL) || (input->mode != ir_var_in)) + continue; + + ir_variable *const output = parameters.get_variable(input->name); + if (output != NULL) { + /* Check that the types match between stages. + */ + if (input->type != output->type) { + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Applications that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() + || (strncmp("gl_", output->name, 3) != 0)) { + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + producer_stage, output->name, + output->type->name, + consumer_stage, input->type->name); + return false; + } + } + + /* Check that all of the qualifiers match between stages. + */ + if (input->centroid != output->centroid) { + linker_error(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + producer_stage, + output->name, + (output->centroid) ? "has" : "lacks", + consumer_stage, + (input->centroid) ? "has" : "lacks"); + return false; + } + + if (input->invariant != output->invariant) { + linker_error(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + producer_stage, + output->name, + (output->invariant) ? "has" : "lacks", + consumer_stage, + (input->invariant) ? "has" : "lacks"); + return false; + } + + if (input->interpolation != output->interpolation) { + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + producer_stage, + output->name, + output->interpolation_string(), + consumer_stage, + input->interpolation_string()); + return false; + } + } + } + + return true; +} + + +/** + * Populates a shaders symbol table with all global declarations + */ +static void +populate_symbol_table(gl_shader *sh) +{ + sh->symbols = new(sh) glsl_symbol_table; + + foreach_list(node, sh->ir) { + ir_instruction *const inst = (ir_instruction *) node; + ir_variable *var; + ir_function *func; + + if ((func = inst->as_function()) != NULL) { + sh->symbols->add_function(func); + } else if ((var = inst->as_variable()) != NULL) { + sh->symbols->add_variable(var); + } + } +} + + +/** + * Remap variables referenced in an instruction tree + * + * This is used when instruction trees are cloned from one shader and placed in + * another. These trees will contain references to \c ir_variable nodes that + * do not exist in the target shader. This function finds these \c ir_variable + * references and replaces the references with matching variables in the target + * shader. + * + * If there is no matching variable in the target shader, a clone of the + * \c ir_variable is made and added to the target shader. The new variable is + * added to \b both the instruction stream and the symbol table. + * + * \param inst IR tree that is to be processed. + * \param symbols Symbol table containing global scope symbols in the + * linked shader. + * \param instructions Instruction stream where new variable declarations + * should be added. + */ +void +remap_variables(ir_instruction *inst, struct gl_shader *target, + hash_table *temps) +{ + class remap_visitor : public ir_hierarchical_visitor { + public: + remap_visitor(struct gl_shader *target, + hash_table *temps) + { + this->target = target; + this->symbols = target->symbols; + this->instructions = target->ir; + this->temps = temps; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + if (ir->var->mode == ir_var_temporary) { + ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); + + assert(var != NULL); + ir->var = var; + return visit_continue; + } + + ir_variable *const existing = + this->symbols->get_variable(ir->var->name); + if (existing != NULL) + ir->var = existing; + else { + ir_variable *copy = ir->var->clone(this->target, NULL); + + this->symbols->add_variable(copy); + this->instructions->push_head(copy); + ir->var = copy; + } + + return visit_continue; + } + + private: + struct gl_shader *target; + glsl_symbol_table *symbols; + exec_list *instructions; + hash_table *temps; + }; + + remap_visitor v(target, temps); + + inst->accept(&v); +} + + +/** + * Move non-declarations from one instruction stream to another + * + * The intended usage pattern of this function is to pass the pointer to the + * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node + * pointer) for \c last and \c false for \c make_copies on the first + * call. Successive calls pass the return value of the previous call for + * \c last and \c true for \c make_copies. + * + * \param instructions Source instruction stream + * \param last Instruction after which new instructions should be + * inserted in the target instruction stream + * \param make_copies Flag selecting whether instructions in \c instructions + * should be copied (via \c ir_instruction::clone) into the + * target list or moved. + * + * \return + * The new "last" instruction in the target instruction stream. This pointer + * is suitable for use as the \c last parameter of a later call to this + * function. + */ +exec_node * +move_non_declarations(exec_list *instructions, exec_node *last, + bool make_copies, gl_shader *target) +{ + hash_table *temps = NULL; + + if (make_copies) + temps = hash_table_ctor(0, hash_table_pointer_hash, + hash_table_pointer_compare); + + foreach_list_safe(node, instructions) { + ir_instruction *inst = (ir_instruction *) node; + + if (inst->as_function()) + continue; + + ir_variable *var = inst->as_variable(); + if ((var != NULL) && (var->mode != ir_var_temporary)) + continue; + + assert(inst->as_assignment() + || ((var != NULL) && (var->mode == ir_var_temporary))); + + if (make_copies) { + inst = inst->clone(target, NULL); + + if (var != NULL) + hash_table_insert(temps, inst, var); + else + remap_variables(inst, target, temps); + } else { + inst->remove(); + } + + last->insert_after(inst); + last = inst; + } + + if (make_copies) + hash_table_dtor(temps); + + return last; +} + +/** + * Get the function signature for main from a shader + */ +static ir_function_signature * +get_main_function_signature(gl_shader *sh) +{ + ir_function *const f = sh->symbols->get_function("main"); + if (f != NULL) { + exec_list void_parameters; + + /* Look for the 'void main()' signature and ensure that it's defined. + * This keeps the linker from accidentally pick a shader that just + * contains a prototype for main. + * + * We don't have to check for multiple definitions of main (in multiple + * shaders) because that would have already been caught above. + */ + ir_function_signature *sig = f->matching_signature(&void_parameters); + if ((sig != NULL) && sig->is_defined) { + return sig; + } + } + + return NULL; +} + + +/** + * Combine a group of shaders for a single stage to generate a linked shader + * + * \note + * If this function is supplied a single shader, it is cloned, and the new + * shader is returned. + */ +static struct gl_shader * +link_intrastage_shaders(void *mem_ctx, + struct gl_context *ctx, + struct gl_shader_program *prog, + struct gl_shader **shader_list, + unsigned num_shaders) +{ + /* Check that global variables defined in multiple shaders are consistent. + */ + if (!cross_validate_globals(prog, shader_list, num_shaders, false)) + return NULL; + + /* Check that there is only a single definition of each function signature + * across all shaders. + */ + for (unsigned i = 0; i < (num_shaders - 1); i++) { + foreach_list(node, shader_list[i]->ir) { + ir_function *const f = ((ir_instruction *) node)->as_function(); + + if (f == NULL) + continue; + + for (unsigned j = i + 1; j < num_shaders; j++) { + ir_function *const other = + shader_list[j]->symbols->get_function(f->name); + + /* If the other shader has no function (and therefore no function + * signatures) with the same name, skip to the next shader. + */ + if (other == NULL) + continue; + + foreach_iter (exec_list_iterator, iter, *f) { + ir_function_signature *sig = + (ir_function_signature *) iter.get(); + + if (!sig->is_defined || sig->is_builtin) + continue; + + ir_function_signature *other_sig = + other->exact_matching_signature(& sig->parameters); + + if ((other_sig != NULL) && other_sig->is_defined + && !other_sig->is_builtin) { + linker_error(prog, "function `%s' is multiply defined", + f->name); + return NULL; + } + } + } + } + } + + /* Find the shader that defines main, and make a clone of it. + * + * Starting with the clone, search for undefined references. If one is + * found, find the shader that defines it. Clone the reference and add + * it to the shader. Repeat until there are no undefined references or + * until a reference cannot be resolved. + */ + gl_shader *main = NULL; + for (unsigned i = 0; i < num_shaders; i++) { + if (get_main_function_signature(shader_list[i]) != NULL) { + main = shader_list[i]; + break; + } + } + + if (main == NULL) { + linker_error(prog, "%s shader lacks `main'\n", + (shader_list[0]->Type == GL_VERTEX_SHADER) + ? "vertex" : "fragment"); + return NULL; + } + + gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); + linked->ir = new(linked) exec_list; + clone_ir_list(mem_ctx, linked->ir, main->ir); + + populate_symbol_table(linked); + + /* The a pointer to the main function in the final linked shader (i.e., the + * copy of the original shader that contained the main function). + */ + ir_function_signature *const main_sig = get_main_function_signature(linked); + + /* Move any instructions other than variable declarations or function + * declarations into main. + */ + exec_node *insertion_point = + move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, + linked); + + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == main) + continue; + + insertion_point = move_non_declarations(shader_list[i]->ir, + insertion_point, true, linked); + } + + /* Resolve initializers for global variables in the linked shader. + */ + unsigned num_linking_shaders = num_shaders; + for (unsigned i = 0; i < num_shaders; i++) + num_linking_shaders += shader_list[i]->num_builtins_to_link; + + gl_shader **linking_shaders = + (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *)); + + memcpy(linking_shaders, shader_list, + sizeof(linking_shaders[0]) * num_shaders); + + unsigned idx = num_shaders; + for (unsigned i = 0; i < num_shaders; i++) { + memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link, + sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link); + idx += shader_list[i]->num_builtins_to_link; + } + + assert(idx == num_linking_shaders); + + if (!link_function_calls(prog, linked, linking_shaders, + num_linking_shaders)) { + ctx->Driver.DeleteShader(ctx, linked); + linked = NULL; + } + + free(linking_shaders); + +#ifdef DEBUG + /* At this point linked should contain all of the linked IR, so + * validate it to make sure nothing went wrong. + */ + if (linked) + validate_ir_tree(linked->ir); +#endif + + /* Make a pass over all variable declarations to ensure that arrays with + * unspecified sizes have a size specified. The size is inferred from the + * max_array_access field. + */ + if (linked != NULL) { + class array_sizing_visitor : public ir_hierarchical_visitor { + public: + virtual ir_visitor_status visit(ir_variable *var) + { + if (var->type->is_array() && (var->type->length == 0)) { + const glsl_type *type = + glsl_type::get_array_instance(var->type->fields.array, + var->max_array_access + 1); + + assert(type != NULL); + var->type = type; + } + + return visit_continue; + } + } v; + + v.run(linked->ir); + } + + return linked; +} + + +struct uniform_node { + exec_node link; + struct gl_uniform *u; + unsigned slots; +}; + +/** + * Update the sizes of linked shader uniform arrays to the maximum + * array index used. + * + * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec: + * + * If one or more elements of an array are active, + * GetActiveUniform will return the name of the array in name, + * subject to the restrictions listed above. The type of the array + * is returned in type. The size parameter contains the highest + * array element index used, plus one. The compiler or linker + * determines the highest index used. There will be only one + * active uniform reported by the GL per uniform array. + + */ +static void +update_array_sizes(struct gl_shader_program *prog) +{ + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + foreach_list(node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_uniform && + var->mode != ir_var_in && + var->mode != ir_var_out) || + !var->type->is_array()) + continue; + + unsigned int size = var->max_array_access; + for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { + if (prog->_LinkedShaders[j] == NULL) + continue; + + foreach_list(node2, prog->_LinkedShaders[j]->ir) { + ir_variable *other_var = ((ir_instruction *) node2)->as_variable(); + if (!other_var) + continue; + + if (strcmp(var->name, other_var->name) == 0 && + other_var->max_array_access > size) { + size = other_var->max_array_access; + } + } + } + + if (size + 1 != var->type->fields.array->length) { + /* If this is a built-in uniform (i.e., it's backed by some + * fixed-function state), adjust the number of state slots to + * match the new array size. The number of slots per array entry + * is not known. It seems safe to assume that the total number of + * slots is an integer multiple of the number of array elements. + * Determine the number of slots per array element by dividing by + * the old (total) size. + */ + if (var->num_state_slots > 0) { + var->num_state_slots = (size + 1) + * (var->num_state_slots / var->type->length); + } + + var->type = glsl_type::get_array_instance(var->type->fields.array, + size + 1); + /* FINISHME: We should update the types of array + * dereferences of this variable now. + */ + } + } + } +} + +static void +add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, + const char *name, const glsl_type *type, GLenum shader_type, + unsigned *next_shader_pos, unsigned *total_uniforms) +{ + if (type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + + add_uniform(mem_ctx, uniforms, ht, field_name, field_type, + shader_type, next_shader_pos, total_uniforms); + } + } else { + uniform_node *n = (uniform_node *) hash_table_find(ht, name); + unsigned int vec4_slots; + const glsl_type *array_elem_type = NULL; + + if (type->is_array()) { + array_elem_type = type->fields.array; + /* Array of structures. */ + if (array_elem_type->is_record()) { + for (unsigned int i = 0; i < type->length; i++) { + char *elem_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); + add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, + shader_type, next_shader_pos, total_uniforms); + } + return; + } + } + + /* Fix the storage size of samplers at 1 vec4 each. Be sure to pad out + * vectors to vec4 slots. + */ + if (type->is_array()) { + if (array_elem_type->is_sampler()) + vec4_slots = type->length; + else + vec4_slots = type->length * array_elem_type->matrix_columns; + } else if (type->is_sampler()) { + vec4_slots = 1; + } else { + vec4_slots = type->matrix_columns; + } + + if (n == NULL) { + n = (uniform_node *) calloc(1, sizeof(struct uniform_node)); + n->u = (gl_uniform *) calloc(1, sizeof(struct gl_uniform)); + n->slots = vec4_slots; + + n->u->Name = strdup(name); + n->u->Type = type; + n->u->VertPos = -1; + n->u->FragPos = -1; + n->u->GeomPos = -1; + (*total_uniforms)++; + + hash_table_insert(ht, n, name); + uniforms->push_tail(& n->link); + } + + switch (shader_type) { + case GL_VERTEX_SHADER: + n->u->VertPos = *next_shader_pos; + break; + case GL_FRAGMENT_SHADER: + n->u->FragPos = *next_shader_pos; + break; + case GL_GEOMETRY_SHADER: + n->u->GeomPos = *next_shader_pos; + break; + } + + (*next_shader_pos) += vec4_slots; + } +} + +void +assign_uniform_locations(struct gl_shader_program *prog) +{ + /* */ + exec_list uniforms; + unsigned total_uniforms = 0; + hash_table *ht = hash_table_ctor(32, hash_table_string_hash, + hash_table_string_compare); + void *mem_ctx = ralloc_context(NULL); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + unsigned next_position = 0; + + foreach_list(node, prog->_LinkedShaders[i]->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_uniform)) + continue; + + if (strncmp(var->name, "gl_", 3) == 0) { + /* At the moment, we don't allocate uniform locations for + * builtin uniforms. It's permitted by spec, and we'll + * likely switch to doing that at some point, but not yet. + */ + continue; + } + + var->location = next_position; + add_uniform(mem_ctx, &uniforms, ht, var->name, var->type, + prog->_LinkedShaders[i]->Type, + &next_position, &total_uniforms); + } + } + + ralloc_free(mem_ctx); + + gl_uniform_list *ul = (gl_uniform_list *) + calloc(1, sizeof(gl_uniform_list)); + + ul->Size = total_uniforms; + ul->NumUniforms = total_uniforms; + ul->Uniforms = (gl_uniform *) calloc(total_uniforms, sizeof(gl_uniform)); + + unsigned idx = 0; + uniform_node *next; + for (uniform_node *node = (uniform_node *) uniforms.head + ; node->link.next != NULL + ; node = next) { + next = (uniform_node *) node->link.next; + + node->link.remove(); + memcpy(&ul->Uniforms[idx], node->u, sizeof(gl_uniform)); + idx++; + + free(node->u); + free(node); + } + + hash_table_dtor(ht); + + prog->Uniforms = ul; +} + + +/** + * Find a contiguous set of available bits in a bitmask. + * + * \param used_mask Bits representing used (1) and unused (0) locations + * \param needed_count Number of contiguous bits needed. + * + * \return + * Base location of the available bits on success or -1 on failure. + */ +int +find_available_slots(unsigned used_mask, unsigned needed_count) +{ + unsigned needed_mask = (1 << needed_count) - 1; + const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count; + + /* The comparison to 32 is redundant, but without it GCC emits "warning: + * cannot optimize possibly infinite loops" for the loop below. + */ + if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32)) + return -1; + + for (int i = 0; i <= max_bit_to_test; i++) { + if ((needed_mask & ~used_mask) == needed_mask) + return i; + + needed_mask <<= 1; + } + + return -1; +} + + +/** + * Assign locations for either VS inputs for FS outputs + * + * \param prog Shader program whose variables need locations assigned + * \param target_index Selector for the program target to receive location + * assignmnets. Must be either \c MESA_SHADER_VERTEX or + * \c MESA_SHADER_FRAGMENT. + * \param max_index Maximum number of generic locations. This corresponds + * to either the maximum number of draw buffers or the + * maximum number of generic attributes. + * + * \return + * If locations are successfully assigned, true is returned. Otherwise an + * error is emitted to the shader link log and false is returned. + * + * \bug + * Locations set via \c glBindFragDataLocation are not currently supported. + * Only locations assigned automatically by the linker, explicitly set by a + * layout qualifier, or explicitly set by a built-in variable (e.g., \c + * gl_FragColor) are supported for fragment shaders. + */ +bool +assign_attribute_or_color_locations(gl_shader_program *prog, + unsigned target_index, + unsigned max_index) +{ + /* Mark invalid locations as being used. + */ + unsigned used_locations = (max_index >= 32) + ? ~0 : ~((1 << max_index) - 1); + + assert((target_index == MESA_SHADER_VERTEX) + || (target_index == MESA_SHADER_FRAGMENT)); + + gl_shader *const sh = prog->_LinkedShaders[target_index]; + if (sh == NULL) + return true; + + /* Operate in a total of four passes. + * + * 1. Invalidate the location assignments for all vertex shader inputs. + * + * 2. Assign locations for inputs that have user-defined (via + * glBindVertexAttribLocation) locations. + * + * 3. Sort the attributes without assigned locations by number of slots + * required in decreasing order. Fragmentation caused by attribute + * locations assigned by the application may prevent large attributes + * from having enough contiguous space. + * + * 4. Assign locations to any inputs without assigned locations. + */ + + const int generic_base = (target_index == MESA_SHADER_VERTEX) + ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0; + + const enum ir_variable_mode direction = + (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out; + + + invalidate_variable_locations(sh, direction, generic_base); + + if ((target_index == MESA_SHADER_VERTEX) && (prog->Attributes != NULL)) { + for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) { + ir_variable *const var = + sh->symbols->get_variable(prog->Attributes->Parameters[i].Name); + + /* Note: attributes that occupy multiple slots, such as arrays or + * matrices, may appear in the attrib array multiple times. + */ + if ((var == NULL) || (var->location != -1)) + continue; + + /* From page 61 of the OpenGL 4.0 spec: + * + * "LinkProgram will fail if the attribute bindings assigned by + * BindAttribLocation do not leave not enough space to assign a + * location for an active matrix attribute or an active attribute + * array, both of which require multiple contiguous generic + * attributes." + * + * Previous versions of the spec contain similar language but omit the + * bit about attribute arrays. + * + * Page 61 of the OpenGL 4.0 spec also says: + * + * "It is possible for an application to bind more than one + * attribute name to the same location. This is referred to as + * aliasing. This will only work if only one of the aliased + * attributes is active in the executable program, or if no path + * through the shader consumes more than one attribute of a set + * of attributes aliased to the same location. A link error can + * occur if the linker determines that every path through the + * shader consumes multiple aliased attributes, but + * implementations are not required to generate an error in this + * case." + * + * These two paragraphs are either somewhat contradictory, or I don't + * fully understand one or both of them. + */ + /* FINISHME: The code as currently written does not support attribute + * FINISHME: location aliasing (see comment above). + */ + const int attr = prog->Attributes->Parameters[i].StateIndexes[0]; + const unsigned slots = count_attribute_slots(var->type); + + /* Mask representing the contiguous slots that will be used by this + * attribute. + */ + const unsigned use_mask = (1 << slots) - 1; + + /* Generate a link error if the set of bits requested for this + * attribute overlaps any previously allocated bits. + */ + if ((~(use_mask << attr) & used_locations) != used_locations) { + linker_error(prog, + "insufficient contiguous attribute locations " + "available for vertex shader input `%s'", + var->name); + return false; + } + + var->location = VERT_ATTRIB_GENERIC0 + attr; + used_locations |= (use_mask << attr); + } + } + + /* Temporary storage for the set of attributes that need locations assigned. + */ + struct temp_attr { + unsigned slots; + ir_variable *var; + + /* Used below in the call to qsort. */ + static int compare(const void *a, const void *b) + { + const temp_attr *const l = (const temp_attr *) a; + const temp_attr *const r = (const temp_attr *) b; + + /* Reversed because we want a descending order sort below. */ + return r->slots - l->slots; + } + } to_assign[16]; + + unsigned num_attr = 0; + + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != (unsigned) direction)) + continue; + + if (var->explicit_location) { + const unsigned slots = count_attribute_slots(var->type); + const unsigned use_mask = (1 << slots) - 1; + const int attr = var->location - generic_base; + + if ((var->location >= (int)(max_index + generic_base)) + || (var->location < 0)) { + linker_error(prog, + "invalid explicit location %d specified for `%s'\n", + (var->location < 0) ? var->location : attr, + var->name); + return false; + } else if (var->location >= generic_base) { + used_locations |= (use_mask << attr); + } + } + + /* The location was explicitly assigned, nothing to do here. + */ + if (var->location != -1) + continue; + + to_assign[num_attr].slots = count_attribute_slots(var->type); + to_assign[num_attr].var = var; + num_attr++; + } + + /* If all of the attributes were assigned locations by the application (or + * are built-in attributes with fixed locations), return early. This should + * be the common case. + */ + if (num_attr == 0) + return true; + + qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); + + if (target_index == MESA_SHADER_VERTEX) { + /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can + * only be explicitly assigned by via glBindAttribLocation. Mark it as + * reserved to prevent it from being automatically allocated below. + */ + find_deref_visitor find("gl_Vertex"); + find.run(sh->ir); + if (find.variable_found()) + used_locations |= (1 << 0); + } + + for (unsigned i = 0; i < num_attr; i++) { + /* Mask representing the contiguous slots that will be used by this + * attribute. + */ + const unsigned use_mask = (1 << to_assign[i].slots) - 1; + + int location = find_available_slots(used_locations, to_assign[i].slots); + + if (location < 0) { + const char *const string = (target_index == MESA_SHADER_VERTEX) + ? "vertex shader input" : "fragment shader output"; + + linker_error(prog, + "insufficient contiguous attribute locations " + "available for %s `%s'", + string, to_assign[i].var->name); + return false; + } + + to_assign[i].var->location = generic_base + location; + used_locations |= (use_mask << location); + } + + return true; +} + + +/** + * Demote shader inputs and outputs that are not used in other stages + */ +void +demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) +{ + foreach_list(node, sh->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != int(mode))) + continue; + + /* A shader 'in' or 'out' variable is only really an input or output if + * its value is used by other shader stages. This will cause the variable + * to have a location assigned. + */ + if (var->location == -1) { + var->mode = ir_var_auto; + } + } +} + + +bool +assign_varying_locations(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + /* FINISHME: Set dynamically when geometry shader support is added. */ + unsigned output_index = VERT_RESULT_VAR0; + unsigned input_index = FRAG_ATTRIB_VAR0; + + /* Operate in a total of three passes. + * + * 1. Assign locations for any matching inputs and outputs. + * + * 2. Mark output variables in the producer that do not have locations as + * not being outputs. This lets the optimizer eliminate them. + * + * 3. Mark input variables in the consumer that do not have locations as + * not being inputs. This lets the optimizer eliminate them. + */ + + invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0); + invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0); + + foreach_list(node, producer->ir) { + ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); + + if ((output_var == NULL) || (output_var->mode != ir_var_out) + || (output_var->location != -1)) + continue; + + ir_variable *const input_var = + consumer->symbols->get_variable(output_var->name); + + if ((input_var == NULL) || (input_var->mode != ir_var_in)) + continue; + + assert(input_var->location == -1); + + output_var->location = output_index; + input_var->location = input_index; + + /* FINISHME: Support for "varying" records in GLSL 1.50. */ + assert(!output_var->type->is_record()); + + if (output_var->type->is_array()) { + const unsigned slots = output_var->type->length + * output_var->type->fields.array->matrix_columns; + + output_index += slots; + input_index += slots; + } else { + const unsigned slots = output_var->type->matrix_columns; + + output_index += slots; + input_index += slots; + } + } + + unsigned varying_vectors = 0; + + foreach_list(node, consumer->ir) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + + if ((var == NULL) || (var->mode != ir_var_in)) + continue; + + if (var->location == -1) { + if (prog->Version <= 120) { + /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: + * + * Only those varying variables used (i.e. read) in + * the fragment shader executable must be written to + * by the vertex shader executable; declaring + * superfluous varying variables in a vertex shader is + * permissible. + * + * We interpret this text as meaning that the VS must + * write the variable for the FS to read it. See + * "glsl1-varying read but not written" in piglit. + */ + + linker_error(prog, "fragment shader varying %s not written " + "by vertex shader\n.", var->name); + } + + /* An 'in' variable is only really a shader input if its + * value is written by the previous stage. + */ + var->mode = ir_var_auto; + } else { + /* The packing rules are used for vertex shader inputs are also used + * for fragment shader inputs. + */ + varying_vectors += count_attribute_slots(var->type); + } + } + + if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (varying_vectors > ctx->Const.MaxVarying) { + linker_error(prog, "shader uses too many varying vectors " + "(%u > %u)\n", + varying_vectors, ctx->Const.MaxVarying); + return false; + } + } else { + const unsigned float_components = varying_vectors * 4; + if (float_components > ctx->Const.MaxVarying * 4) { + linker_error(prog, "shader uses too many varying components " + "(%u > %u)\n", + float_components, ctx->Const.MaxVarying * 4); + return false; + } + } + + return true; +} + + +void +link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) +{ + void *mem_ctx = ralloc_context(NULL); // temporary linker context + + prog->LinkStatus = false; + prog->Validated = false; + prog->_Used = false; + + if (prog->InfoLog != NULL) + ralloc_free(prog->InfoLog); + + prog->InfoLog = ralloc_strdup(NULL, ""); + + /* Separate the shaders into groups based on their type. + */ + struct gl_shader **vert_shader_list; + unsigned num_vert_shaders = 0; + struct gl_shader **frag_shader_list; + unsigned num_frag_shaders = 0; + + vert_shader_list = (struct gl_shader **) + calloc(2 * prog->NumShaders, sizeof(struct gl_shader *)); + frag_shader_list = &vert_shader_list[prog->NumShaders]; + + unsigned min_version = UINT_MAX; + unsigned max_version = 0; + for (unsigned i = 0; i < prog->NumShaders; i++) { + min_version = MIN2(min_version, prog->Shaders[i]->Version); + max_version = MAX2(max_version, prog->Shaders[i]->Version); + + switch (prog->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + vert_shader_list[num_vert_shaders] = prog->Shaders[i]; + num_vert_shaders++; + break; + case GL_FRAGMENT_SHADER: + frag_shader_list[num_frag_shaders] = prog->Shaders[i]; + num_frag_shaders++; + break; + case GL_GEOMETRY_SHADER: + /* FINISHME: Support geometry shaders. */ + assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); + break; + } + } + + /* Previous to GLSL version 1.30, different compilation units could mix and + * match shading language versions. With GLSL 1.30 and later, the versions + * of all shaders must match. + */ + assert(min_version >= 100); + assert(max_version <= 130); + if ((max_version >= 130 || min_version == 100) + && min_version != max_version) { + linker_error(prog, "all shaders must use same shading " + "language version\n"); + goto done; + } + + prog->Version = max_version; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] != NULL) + ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]); + + prog->_LinkedShaders[i] = NULL; + } + + /* Link all shaders for a particular stage and validate the result. + */ + if (num_vert_shaders > 0) { + gl_shader *const sh = + link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list, + num_vert_shaders); + + if (sh == NULL) + goto done; + + if (!validate_vertex_shader_executable(prog, sh)) + goto done; + + _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], + sh); + } + + if (num_frag_shaders > 0) { + gl_shader *const sh = + link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list, + num_frag_shaders); + + if (sh == NULL) + goto done; + + if (!validate_fragment_shader_executable(prog, sh)) + goto done; + + _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT], + sh); + } + + /* Here begins the inter-stage linking phase. Some initial validation is + * performed, then locations are assigned for uniforms, attributes, and + * varyings. + */ + if (cross_validate_uniforms(prog)) { + unsigned prev; + + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } + + /* Validate the inputs of each stage with the output of the preceding + * stage. + */ + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + if (!cross_validate_outputs_to_inputs(prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i])) + goto done; + + prev = i; + } + + prog->LinkStatus = true; + } + + /* Do common optimization before assigning storage for attributes, + * uniforms, and varyings. Later optimization could possibly make + * some of that unused. + */ + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir); + if (!prog->LinkStatus) + goto done; + + while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, 32)) + ; + } + + update_array_sizes(prog); + + assign_uniform_locations(prog); + + /* FINISHME: The value of the max_attribute_index parameter is + * FINISHME: implementation dependent based on the value of + * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be + * FINISHME: at least 16, so hardcode 16 for now. + */ + if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) { + goto done; + } + + if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) { + goto done; + } + + unsigned prev; + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } + + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + if (!assign_varying_locations(ctx, prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i])) { + goto done; + } + + prev = i; + } + + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) { + demote_shader_inputs_and_outputs(prog->_LinkedShaders[MESA_SHADER_VERTEX], + ir_var_out); + } + + if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) { + gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + + demote_shader_inputs_and_outputs(sh, ir_var_in); + demote_shader_inputs_and_outputs(sh, ir_var_inout); + demote_shader_inputs_and_outputs(sh, ir_var_out); + } + + if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { + gl_shader *const sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; + + demote_shader_inputs_and_outputs(sh, ir_var_in); + } + + /* OpenGL ES requires that a vertex shader and a fragment shader both be + * present in a linked program. By checking for use of shading language + * version 1.00, we also catch the GL_ARB_ES2_compatibility case. + */ + if (ctx->API == API_OPENGLES2 || prog->Version == 100) { + if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) { + linker_error(prog, "program lacks a vertex shader\n"); + } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { + linker_error(prog, "program lacks a fragment shader\n"); + } + } + + /* FINISHME: Assign fragment shader output locations. */ + +done: + free(vert_shader_list); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); + } + + ralloc_free(mem_ctx); +} diff --git a/mesalib/src/glsl/loop_controls.cpp b/mesalib/src/glsl/loop_controls.cpp index 9b77ef460..9acbadc50 100644 --- a/mesalib/src/glsl/loop_controls.cpp +++ b/mesalib/src/glsl/loop_controls.cpp @@ -1,304 +1,304 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "main/compiler.h" -#include "glsl_types.h" -#include "loop_analysis.h" -#include "ir_hierarchical_visitor.h" - -/** - * Find an initializer of a variable outside a loop - * - * Works backwards from the loop to find the pre-loop value of the variable. - * This is used, for example, to find the initial value of loop induction - * variables. - * - * \param loop Loop where \c var is an induction variable - * \param var Variable whose initializer is to be found - * - * \return - * The \c ir_rvalue assigned to the variable outside the loop. May return - * \c NULL if no initializer can be found. - */ -ir_rvalue * -find_initial_value(ir_loop *loop, ir_variable *var) -{ - for (exec_node *node = loop->prev; - !node->is_head_sentinel(); - node = node->prev) { - ir_instruction *ir = (ir_instruction *) node; - - switch (ir->ir_type) { - case ir_type_call: - case ir_type_loop: - case ir_type_loop_jump: - case ir_type_return: - case ir_type_if: - return NULL; - - case ir_type_function: - case ir_type_function_signature: - assert(!"Should not get here."); - return NULL; - - case ir_type_assignment: { - ir_assignment *assign = ir->as_assignment(); - ir_variable *assignee = assign->lhs->whole_variable_referenced(); - - if (assignee == var) - return (assign->condition != NULL) ? NULL : assign->rhs; - - break; - } - - default: - break; - } - } - - return NULL; -} - - -int -calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment, - enum ir_expression_operation op) -{ - if (from == NULL || to == NULL || increment == NULL) - return -1; - - void *mem_ctx = ralloc_context(NULL); - - ir_expression *const sub = - new(mem_ctx) ir_expression(ir_binop_sub, from->type, to, from); - - ir_expression *const div = - new(mem_ctx) ir_expression(ir_binop_div, sub->type, sub, increment); - - ir_constant *iter = div->constant_expression_value(); - - if (iter == NULL) - return -1; - - if (!iter->type->is_integer()) { - ir_rvalue *cast = - new(mem_ctx) ir_expression(ir_unop_f2i, glsl_type::int_type, iter, - NULL); - - iter = cast->constant_expression_value(); - } - - int iter_value = iter->get_int_component(0); - - /* Make sure that the calculated number of iterations satisfies the exit - * condition. This is needed to catch off-by-one errors and some types of - * ill-formed loops. For example, we need to detect that the following - * loop does not have a maximum iteration count. - * - * for (float x = 0.0; x != 0.9; x += 0.2) - * ; - */ - const int bias[] = { -1, 0, 1 }; - bool valid_loop = false; - - for (unsigned i = 0; i < Elements(bias); i++) { - iter = (increment->type->is_integer()) - ? new(mem_ctx) ir_constant(iter_value + bias[i]) - : new(mem_ctx) ir_constant(float(iter_value + bias[i])); - - ir_expression *const mul = - new(mem_ctx) ir_expression(ir_binop_mul, increment->type, iter, - increment); - - ir_expression *const add = - new(mem_ctx) ir_expression(ir_binop_add, mul->type, mul, from); - - ir_expression *const cmp = - new(mem_ctx) ir_expression(op, glsl_type::bool_type, add, to); - - ir_constant *const cmp_result = cmp->constant_expression_value(); - - assert(cmp_result != NULL); - if (cmp_result->get_bool_component(0)) { - iter_value += bias[i]; - valid_loop = true; - break; - } - } - - ralloc_free(mem_ctx); - return (valid_loop) ? iter_value : -1; -} - - -class loop_control_visitor : public ir_hierarchical_visitor { -public: - loop_control_visitor(loop_state *state) - { - this->state = state; - this->progress = false; - } - - virtual ir_visitor_status visit_leave(ir_loop *ir); - - loop_state *state; - - bool progress; -}; - - -ir_visitor_status -loop_control_visitor::visit_leave(ir_loop *ir) -{ - loop_variable_state *const ls = this->state->get(ir); - - /* If we've entered a loop that hasn't been analyzed, something really, - * really bad has happened. - */ - if (ls == NULL) { - assert(ls != NULL); - return visit_continue; - } - - /* Search the loop terminating conditions for one of the form 'i < c' where - * i is a loop induction variable, c is a constant, and < is any relative - * operator. - */ - int max_iterations = ls->max_iterations; - - if(ir->from && ir->to && ir->increment) - max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp); - - if(max_iterations < 0) - max_iterations = INT_MAX; - - foreach_list(node, &ls->terminators) { - loop_terminator *t = (loop_terminator *) node; - ir_if *if_stmt = t->ir; - - /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care - * about the former here. - */ - ir_expression *cond = if_stmt->condition->as_expression(); - if (cond == NULL) - continue; - - switch (cond->operation) { - case ir_binop_less: - case ir_binop_greater: - case ir_binop_lequal: - case ir_binop_gequal: { - /* The expressions that we care about will either be of the form - * 'counter < limit' or 'limit < counter'. Figure out which is - * which. - */ - ir_rvalue *counter = cond->operands[0]->as_dereference_variable(); - ir_constant *limit = cond->operands[1]->as_constant(); - enum ir_expression_operation cmp = cond->operation; - - if (limit == NULL) { - counter = cond->operands[1]->as_dereference_variable(); - limit = cond->operands[0]->as_constant(); - - switch (cmp) { - case ir_binop_less: cmp = ir_binop_gequal; break; - case ir_binop_greater: cmp = ir_binop_lequal; break; - case ir_binop_lequal: cmp = ir_binop_greater; break; - case ir_binop_gequal: cmp = ir_binop_less; break; - default: assert(!"Should not get here."); - } - } - - if ((counter == NULL) || (limit == NULL)) - break; - - ir_variable *var = counter->variable_referenced(); - - ir_rvalue *init = find_initial_value(ir, var); - - foreach_list(iv_node, &ls->induction_variables) { - loop_variable *lv = (loop_variable *) iv_node; - - if (lv->var == var) { - const int iterations = calculate_iterations(init, limit, - lv->increment, - cmp); - if (iterations >= 0) { - /* If the new iteration count is lower than the previously - * believed iteration count, update the loop control values. - */ - if (iterations < max_iterations) { - ir->from = init->clone(ir, NULL); - ir->to = limit->clone(ir, NULL); - ir->increment = lv->increment->clone(ir, NULL); - ir->counter = lv->var; - ir->cmp = cmp; - - max_iterations = iterations; - } - - /* Remove the conditional break statement. The loop - * controls are now set such that the exit condition will be - * satisfied. - */ - if_stmt->remove(); - - assert(ls->num_loop_jumps > 0); - ls->num_loop_jumps--; - - this->progress = true; - } - - break; - } - } - break; - } - - default: - break; - } - } - - /* If we have proven the one of the loop exit conditions is satisifed before - * running the loop once, remove the loop. - */ - if (max_iterations == 0) - ir->remove(); - else - ls->max_iterations = max_iterations; - - return visit_continue; -} - - -bool -set_loop_controls(exec_list *instructions, loop_state *ls) -{ - loop_control_visitor v(ls); - - v.run(instructions); - - return v.progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/compiler.h" +#include "glsl_types.h" +#include "loop_analysis.h" +#include "ir_hierarchical_visitor.h" + +/** + * Find an initializer of a variable outside a loop + * + * Works backwards from the loop to find the pre-loop value of the variable. + * This is used, for example, to find the initial value of loop induction + * variables. + * + * \param loop Loop where \c var is an induction variable + * \param var Variable whose initializer is to be found + * + * \return + * The \c ir_rvalue assigned to the variable outside the loop. May return + * \c NULL if no initializer can be found. + */ +ir_rvalue * +find_initial_value(ir_loop *loop, ir_variable *var) +{ + for (exec_node *node = loop->prev; + !node->is_head_sentinel(); + node = node->prev) { + ir_instruction *ir = (ir_instruction *) node; + + switch (ir->ir_type) { + case ir_type_call: + case ir_type_loop: + case ir_type_loop_jump: + case ir_type_return: + case ir_type_if: + return NULL; + + case ir_type_function: + case ir_type_function_signature: + assert(!"Should not get here."); + return NULL; + + case ir_type_assignment: { + ir_assignment *assign = ir->as_assignment(); + ir_variable *assignee = assign->lhs->whole_variable_referenced(); + + if (assignee == var) + return (assign->condition != NULL) ? NULL : assign->rhs; + + break; + } + + default: + break; + } + } + + return NULL; +} + + +int +calculate_iterations(ir_rvalue *from, ir_rvalue *to, ir_rvalue *increment, + enum ir_expression_operation op) +{ + if (from == NULL || to == NULL || increment == NULL) + return -1; + + void *mem_ctx = ralloc_context(NULL); + + ir_expression *const sub = + new(mem_ctx) ir_expression(ir_binop_sub, from->type, to, from); + + ir_expression *const div = + new(mem_ctx) ir_expression(ir_binop_div, sub->type, sub, increment); + + ir_constant *iter = div->constant_expression_value(); + + if (iter == NULL) + return -1; + + if (!iter->type->is_integer()) { + ir_rvalue *cast = + new(mem_ctx) ir_expression(ir_unop_f2i, glsl_type::int_type, iter, + NULL); + + iter = cast->constant_expression_value(); + } + + int iter_value = iter->get_int_component(0); + + /* Make sure that the calculated number of iterations satisfies the exit + * condition. This is needed to catch off-by-one errors and some types of + * ill-formed loops. For example, we need to detect that the following + * loop does not have a maximum iteration count. + * + * for (float x = 0.0; x != 0.9; x += 0.2) + * ; + */ + const int bias[] = { -1, 0, 1 }; + bool valid_loop = false; + + for (unsigned i = 0; i < Elements(bias); i++) { + iter = (increment->type->is_integer()) + ? new(mem_ctx) ir_constant(iter_value + bias[i]) + : new(mem_ctx) ir_constant(float(iter_value + bias[i])); + + ir_expression *const mul = + new(mem_ctx) ir_expression(ir_binop_mul, increment->type, iter, + increment); + + ir_expression *const add = + new(mem_ctx) ir_expression(ir_binop_add, mul->type, mul, from); + + ir_expression *const cmp = + new(mem_ctx) ir_expression(op, glsl_type::bool_type, add, to); + + ir_constant *const cmp_result = cmp->constant_expression_value(); + + assert(cmp_result != NULL); + if (cmp_result->get_bool_component(0)) { + iter_value += bias[i]; + valid_loop = true; + break; + } + } + + ralloc_free(mem_ctx); + return (valid_loop) ? iter_value : -1; +} + + +class loop_control_visitor : public ir_hierarchical_visitor { +public: + loop_control_visitor(loop_state *state) + { + this->state = state; + this->progress = false; + } + + virtual ir_visitor_status visit_leave(ir_loop *ir); + + loop_state *state; + + bool progress; +}; + + +ir_visitor_status +loop_control_visitor::visit_leave(ir_loop *ir) +{ + loop_variable_state *const ls = this->state->get(ir); + + /* If we've entered a loop that hasn't been analyzed, something really, + * really bad has happened. + */ + if (ls == NULL) { + assert(ls != NULL); + return visit_continue; + } + + /* Search the loop terminating conditions for one of the form 'i < c' where + * i is a loop induction variable, c is a constant, and < is any relative + * operator. + */ + int max_iterations = ls->max_iterations; + + if(ir->from && ir->to && ir->increment) + max_iterations = calculate_iterations(ir->from, ir->to, ir->increment, (ir_expression_operation)ir->cmp); + + if(max_iterations < 0) + max_iterations = INT_MAX; + + foreach_list(node, &ls->terminators) { + loop_terminator *t = (loop_terminator *) node; + ir_if *if_stmt = t->ir; + + /* If-statements can be either 'if (expr)' or 'if (deref)'. We only care + * about the former here. + */ + ir_expression *cond = if_stmt->condition->as_expression(); + if (cond == NULL) + continue; + + switch (cond->operation) { + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: { + /* The expressions that we care about will either be of the form + * 'counter < limit' or 'limit < counter'. Figure out which is + * which. + */ + ir_rvalue *counter = cond->operands[0]->as_dereference_variable(); + ir_constant *limit = cond->operands[1]->as_constant(); + enum ir_expression_operation cmp = cond->operation; + + if (limit == NULL) { + counter = cond->operands[1]->as_dereference_variable(); + limit = cond->operands[0]->as_constant(); + + switch (cmp) { + case ir_binop_less: cmp = ir_binop_gequal; break; + case ir_binop_greater: cmp = ir_binop_lequal; break; + case ir_binop_lequal: cmp = ir_binop_greater; break; + case ir_binop_gequal: cmp = ir_binop_less; break; + default: assert(!"Should not get here."); + } + } + + if ((counter == NULL) || (limit == NULL)) + break; + + ir_variable *var = counter->variable_referenced(); + + ir_rvalue *init = find_initial_value(ir, var); + + foreach_list(iv_node, &ls->induction_variables) { + loop_variable *lv = (loop_variable *) iv_node; + + if (lv->var == var) { + const int iterations = calculate_iterations(init, limit, + lv->increment, + cmp); + if (iterations >= 0) { + /* If the new iteration count is lower than the previously + * believed iteration count, update the loop control values. + */ + if (iterations < max_iterations) { + ir->from = init->clone(ir, NULL); + ir->to = limit->clone(ir, NULL); + ir->increment = lv->increment->clone(ir, NULL); + ir->counter = lv->var; + ir->cmp = cmp; + + max_iterations = iterations; + } + + /* Remove the conditional break statement. The loop + * controls are now set such that the exit condition will be + * satisfied. + */ + if_stmt->remove(); + + assert(ls->num_loop_jumps > 0); + ls->num_loop_jumps--; + + this->progress = true; + } + + break; + } + } + break; + } + + default: + break; + } + } + + /* If we have proven the one of the loop exit conditions is satisifed before + * running the loop once, remove the loop. + */ + if (max_iterations == 0) + ir->remove(); + else + ls->max_iterations = max_iterations; + + return visit_continue; +} + + +bool +set_loop_controls(exec_list *instructions, loop_state *ls) +{ + loop_control_visitor v(ls); + + v.run(instructions); + + return v.progress; +} diff --git a/mesalib/src/glsl/lower_mat_op_to_vec.cpp b/mesalib/src/glsl/lower_mat_op_to_vec.cpp index d464e8bf3..a371afc14 100644 --- a/mesalib/src/glsl/lower_mat_op_to_vec.cpp +++ b/mesalib/src/glsl/lower_mat_op_to_vec.cpp @@ -1,428 +1,428 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file lower_mat_op_to_vec.cpp - * - * Breaks matrix operation expressions down to a series of vector operations. - * - * Generally this is how we have to codegen matrix operations for a - * GPU, so this gives us the chance to constant fold operations on a - * column or row. - */ - -#include "ir.h" -#include "ir_expression_flattening.h" -#include "glsl_types.h" - -class ir_mat_op_to_vec_visitor : public ir_hierarchical_visitor { -public: - ir_mat_op_to_vec_visitor() - { - this->made_progress = false; - this->mem_ctx = NULL; - } - - ir_visitor_status visit_leave(ir_assignment *); - - ir_dereference *get_column(ir_dereference *val, int col); - ir_rvalue *get_element(ir_dereference *val, int col, int row); - - void do_mul_mat_mat(ir_dereference *result, - ir_dereference *a, ir_dereference *b); - void do_mul_mat_vec(ir_dereference *result, - ir_dereference *a, ir_dereference *b); - void do_mul_vec_mat(ir_dereference *result, - ir_dereference *a, ir_dereference *b); - void do_mul_mat_scalar(ir_dereference *result, - ir_dereference *a, ir_dereference *b); - void do_equal_mat_mat(ir_dereference *result, ir_dereference *a, - ir_dereference *b, bool test_equal); - - void *mem_ctx; - bool made_progress; -}; - -static bool -mat_op_to_vec_predicate(ir_instruction *ir) -{ - ir_expression *expr = ir->as_expression(); - unsigned int i; - - if (!expr) - return false; - - for (i = 0; i < expr->get_num_operands(); i++) { - if (expr->operands[i]->type->is_matrix()) - return true; - } - - return false; -} - -bool -do_mat_op_to_vec(exec_list *instructions) -{ - ir_mat_op_to_vec_visitor v; - - /* Pull out any matrix expression to a separate assignment to a - * temp. This will make our handling of the breakdown to - * operations on the matrix's vector components much easier. - */ - do_expression_flattening(instructions, mat_op_to_vec_predicate); - - visit_list_elements(&v, instructions); - - return v.made_progress; -} - -ir_rvalue * -ir_mat_op_to_vec_visitor::get_element(ir_dereference *val, int col, int row) -{ - val = get_column(val, col); - - return new(mem_ctx) ir_swizzle(val, row, 0, 0, 0, 1); -} - -ir_dereference * -ir_mat_op_to_vec_visitor::get_column(ir_dereference *val, int row) -{ - val = val->clone(mem_ctx, NULL); - - if (val->type->is_matrix()) { - val = new(mem_ctx) ir_dereference_array(val, - new(mem_ctx) ir_constant(row)); - } - - return val; -} - -void -ir_mat_op_to_vec_visitor::do_mul_mat_mat(ir_dereference *result, - ir_dereference *a, - ir_dereference *b) -{ - int b_col, i; - ir_assignment *assign; - ir_expression *expr; - - for (b_col = 0; b_col < b->type->matrix_columns; b_col++) { - /* first column */ - expr = new(mem_ctx) ir_expression(ir_binop_mul, - get_column(a, 0), - get_element(b, b_col, 0)); - - /* following columns */ - for (i = 1; i < a->type->matrix_columns; i++) { - ir_expression *mul_expr; - - mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, - get_column(a, i), - get_element(b, b_col, i)); - expr = new(mem_ctx) ir_expression(ir_binop_add, - expr, - mul_expr); - } - - assign = new(mem_ctx) ir_assignment(get_column(result, b_col), expr); - base_ir->insert_before(assign); - } -} - -void -ir_mat_op_to_vec_visitor::do_mul_mat_vec(ir_dereference *result, - ir_dereference *a, - ir_dereference *b) -{ - int i; - ir_assignment *assign; - ir_expression *expr; - - /* first column */ - expr = new(mem_ctx) ir_expression(ir_binop_mul, - get_column(a, 0), - get_element(b, 0, 0)); - - /* following columns */ - for (i = 1; i < a->type->matrix_columns; i++) { - ir_expression *mul_expr; - - mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, - get_column(a, i), - get_element(b, 0, i)); - expr = new(mem_ctx) ir_expression(ir_binop_add, expr, mul_expr); - } - - result = result->clone(mem_ctx, NULL); - assign = new(mem_ctx) ir_assignment(result, expr); - base_ir->insert_before(assign); -} - -void -ir_mat_op_to_vec_visitor::do_mul_vec_mat(ir_dereference *result, - ir_dereference *a, - ir_dereference *b) -{ - int i; - - for (i = 0; i < b->type->matrix_columns; i++) { - ir_rvalue *column_result; - ir_expression *column_expr; - ir_assignment *column_assign; - - column_result = result->clone(mem_ctx, NULL); - column_result = new(mem_ctx) ir_swizzle(column_result, i, 0, 0, 0, 1); - - column_expr = new(mem_ctx) ir_expression(ir_binop_dot, - a->clone(mem_ctx, NULL), - get_column(b, i)); - - column_assign = new(mem_ctx) ir_assignment(column_result, - column_expr); - base_ir->insert_before(column_assign); - } -} - -void -ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_dereference *result, - ir_dereference *a, - ir_dereference *b) -{ - int i; - - for (i = 0; i < a->type->matrix_columns; i++) { - ir_expression *column_expr; - ir_assignment *column_assign; - - column_expr = new(mem_ctx) ir_expression(ir_binop_mul, - get_column(a, i), - b->clone(mem_ctx, NULL)); - - column_assign = new(mem_ctx) ir_assignment(get_column(result, i), - column_expr); - base_ir->insert_before(column_assign); - } -} - -void -ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_dereference *result, - ir_dereference *a, - ir_dereference *b, - bool test_equal) -{ - /* This essentially implements the following GLSL: - * - * bool equal(mat4 a, mat4 b) - * { - * return !any(bvec4(a[0] != b[0], - * a[1] != b[1], - * a[2] != b[2], - * a[3] != b[3]); - * } - * - * bool nequal(mat4 a, mat4 b) - * { - * return any(bvec4(a[0] != b[0], - * a[1] != b[1], - * a[2] != b[2], - * a[3] != b[3]); - * } - */ - const unsigned columns = a->type->matrix_columns; - const glsl_type *const bvec_type = - glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1); - - ir_variable *const tmp_bvec = - new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec", - ir_var_temporary); - this->base_ir->insert_before(tmp_bvec); - - for (unsigned i = 0; i < columns; i++) { - ir_expression *const cmp = - new(this->mem_ctx) ir_expression(ir_binop_any_nequal, - get_column(a, i), - get_column(b, i)); - - ir_dereference *const lhs = - new(this->mem_ctx) ir_dereference_variable(tmp_bvec); - - ir_assignment *const assign = - new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i)); - - this->base_ir->insert_before(assign); - } - - ir_rvalue *const val = new(this->mem_ctx) ir_dereference_variable(tmp_bvec); - ir_expression *any = new(this->mem_ctx) ir_expression(ir_unop_any, val); - - if (test_equal) - any = new(this->mem_ctx) ir_expression(ir_unop_logic_not, any); - - ir_assignment *const assign = - new(mem_ctx) ir_assignment(result->clone(mem_ctx, NULL), any); - base_ir->insert_before(assign); -} - -static bool -has_matrix_operand(const ir_expression *expr, unsigned &columns) -{ - for (unsigned i = 0; i < expr->get_num_operands(); i++) { - if (expr->operands[i]->type->is_matrix()) { - columns = expr->operands[i]->type->matrix_columns; - return true; - } - } - - return false; -} - - -ir_visitor_status -ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) -{ - ir_expression *orig_expr = orig_assign->rhs->as_expression(); - unsigned int i, matrix_columns = 1; - ir_dereference *op[2]; - - if (!orig_expr) - return visit_continue; - - if (!has_matrix_operand(orig_expr, matrix_columns)) - return visit_continue; - - assert(orig_expr->get_num_operands() <= 2); - - mem_ctx = ralloc_parent(orig_assign); - - ir_dereference_variable *result = - orig_assign->lhs->as_dereference_variable(); - assert(result); - - /* Store the expression operands in temps so we can use them - * multiple times. - */ - for (i = 0; i < orig_expr->get_num_operands(); i++) { - ir_assignment *assign; - ir_dereference *deref = orig_expr->operands[i]->as_dereference(); - - /* Avoid making a temporary if we don't need to to avoid aliasing. */ - if (deref && - deref->variable_referenced() != result->variable_referenced()) { - op[i] = deref; - continue; - } - - /* Otherwise, store the operand in a temporary generally if it's - * not a dereference. - */ - ir_variable *var = new(mem_ctx) ir_variable(orig_expr->operands[i]->type, - "mat_op_to_vec", - ir_var_temporary); - base_ir->insert_before(var); - - /* Note that we use this dereference for the assignment. That means - * that others that want to use op[i] have to clone the deref. - */ - op[i] = new(mem_ctx) ir_dereference_variable(var); - assign = new(mem_ctx) ir_assignment(op[i], orig_expr->operands[i]); - base_ir->insert_before(assign); - } - - /* OK, time to break down this matrix operation. */ - switch (orig_expr->operation) { - case ir_unop_neg: { - /* Apply the operation to each column.*/ - for (i = 0; i < matrix_columns; i++) { - ir_expression *column_expr; - ir_assignment *column_assign; - - column_expr = new(mem_ctx) ir_expression(orig_expr->operation, - get_column(op[0], i)); - - column_assign = new(mem_ctx) ir_assignment(get_column(result, i), - column_expr); - assert(column_assign->write_mask != 0); - base_ir->insert_before(column_assign); - } - break; - } - case ir_binop_add: - case ir_binop_sub: - case ir_binop_div: - case ir_binop_mod: { - /* For most operations, the matrix version is just going - * column-wise through and applying the operation to each column - * if available. - */ - for (i = 0; i < matrix_columns; i++) { - ir_expression *column_expr; - ir_assignment *column_assign; - - column_expr = new(mem_ctx) ir_expression(orig_expr->operation, - get_column(op[0], i), - get_column(op[1], i)); - - column_assign = new(mem_ctx) ir_assignment(get_column(result, i), - column_expr); - assert(column_assign->write_mask != 0); - base_ir->insert_before(column_assign); - } - break; - } - case ir_binop_mul: - if (op[0]->type->is_matrix()) { - if (op[1]->type->is_matrix()) { - do_mul_mat_mat(result, op[0], op[1]); - } else if (op[1]->type->is_vector()) { - do_mul_mat_vec(result, op[0], op[1]); - } else { - assert(op[1]->type->is_scalar()); - do_mul_mat_scalar(result, op[0], op[1]); - } - } else { - assert(op[1]->type->is_matrix()); - if (op[0]->type->is_vector()) { - do_mul_vec_mat(result, op[0], op[1]); - } else { - assert(op[0]->type->is_scalar()); - do_mul_mat_scalar(result, op[1], op[0]); - } - } - break; - - case ir_binop_all_equal: - case ir_binop_any_nequal: - do_equal_mat_mat(result, op[1], op[0], - (orig_expr->operation == ir_binop_all_equal)); - break; - - default: - printf("FINISHME: Handle matrix operation for %s\n", - orig_expr->operator_string()); - abort(); - } - orig_assign->remove(); - this->made_progress = true; - - return visit_continue; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_mat_op_to_vec.cpp + * + * Breaks matrix operation expressions down to a series of vector operations. + * + * Generally this is how we have to codegen matrix operations for a + * GPU, so this gives us the chance to constant fold operations on a + * column or row. + */ + +#include "ir.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" + +class ir_mat_op_to_vec_visitor : public ir_hierarchical_visitor { +public: + ir_mat_op_to_vec_visitor() + { + this->made_progress = false; + this->mem_ctx = NULL; + } + + ir_visitor_status visit_leave(ir_assignment *); + + ir_dereference *get_column(ir_dereference *val, int col); + ir_rvalue *get_element(ir_dereference *val, int col, int row); + + void do_mul_mat_mat(ir_dereference *result, + ir_dereference *a, ir_dereference *b); + void do_mul_mat_vec(ir_dereference *result, + ir_dereference *a, ir_dereference *b); + void do_mul_vec_mat(ir_dereference *result, + ir_dereference *a, ir_dereference *b); + void do_mul_mat_scalar(ir_dereference *result, + ir_dereference *a, ir_dereference *b); + void do_equal_mat_mat(ir_dereference *result, ir_dereference *a, + ir_dereference *b, bool test_equal); + + void *mem_ctx; + bool made_progress; +}; + +static bool +mat_op_to_vec_predicate(ir_instruction *ir) +{ + ir_expression *expr = ir->as_expression(); + unsigned int i; + + if (!expr) + return false; + + for (i = 0; i < expr->get_num_operands(); i++) { + if (expr->operands[i]->type->is_matrix()) + return true; + } + + return false; +} + +bool +do_mat_op_to_vec(exec_list *instructions) +{ + ir_mat_op_to_vec_visitor v; + + /* Pull out any matrix expression to a separate assignment to a + * temp. This will make our handling of the breakdown to + * operations on the matrix's vector components much easier. + */ + do_expression_flattening(instructions, mat_op_to_vec_predicate); + + visit_list_elements(&v, instructions); + + return v.made_progress; +} + +ir_rvalue * +ir_mat_op_to_vec_visitor::get_element(ir_dereference *val, int col, int row) +{ + val = get_column(val, col); + + return new(mem_ctx) ir_swizzle(val, row, 0, 0, 0, 1); +} + +ir_dereference * +ir_mat_op_to_vec_visitor::get_column(ir_dereference *val, int row) +{ + val = val->clone(mem_ctx, NULL); + + if (val->type->is_matrix()) { + val = new(mem_ctx) ir_dereference_array(val, + new(mem_ctx) ir_constant(row)); + } + + return val; +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_mat(ir_dereference *result, + ir_dereference *a, + ir_dereference *b) +{ + int b_col, i; + ir_assignment *assign; + ir_expression *expr; + + for (b_col = 0; b_col < b->type->matrix_columns; b_col++) { + /* first column */ + expr = new(mem_ctx) ir_expression(ir_binop_mul, + get_column(a, 0), + get_element(b, b_col, 0)); + + /* following columns */ + for (i = 1; i < a->type->matrix_columns; i++) { + ir_expression *mul_expr; + + mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, + get_column(a, i), + get_element(b, b_col, i)); + expr = new(mem_ctx) ir_expression(ir_binop_add, + expr, + mul_expr); + } + + assign = new(mem_ctx) ir_assignment(get_column(result, b_col), expr); + base_ir->insert_before(assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_vec(ir_dereference *result, + ir_dereference *a, + ir_dereference *b) +{ + int i; + ir_assignment *assign; + ir_expression *expr; + + /* first column */ + expr = new(mem_ctx) ir_expression(ir_binop_mul, + get_column(a, 0), + get_element(b, 0, 0)); + + /* following columns */ + for (i = 1; i < a->type->matrix_columns; i++) { + ir_expression *mul_expr; + + mul_expr = new(mem_ctx) ir_expression(ir_binop_mul, + get_column(a, i), + get_element(b, 0, i)); + expr = new(mem_ctx) ir_expression(ir_binop_add, expr, mul_expr); + } + + result = result->clone(mem_ctx, NULL); + assign = new(mem_ctx) ir_assignment(result, expr); + base_ir->insert_before(assign); +} + +void +ir_mat_op_to_vec_visitor::do_mul_vec_mat(ir_dereference *result, + ir_dereference *a, + ir_dereference *b) +{ + int i; + + for (i = 0; i < b->type->matrix_columns; i++) { + ir_rvalue *column_result; + ir_expression *column_expr; + ir_assignment *column_assign; + + column_result = result->clone(mem_ctx, NULL); + column_result = new(mem_ctx) ir_swizzle(column_result, i, 0, 0, 0, 1); + + column_expr = new(mem_ctx) ir_expression(ir_binop_dot, + a->clone(mem_ctx, NULL), + get_column(b, i)); + + column_assign = new(mem_ctx) ir_assignment(column_result, + column_expr); + base_ir->insert_before(column_assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_mul_mat_scalar(ir_dereference *result, + ir_dereference *a, + ir_dereference *b) +{ + int i; + + for (i = 0; i < a->type->matrix_columns; i++) { + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(ir_binop_mul, + get_column(a, i), + b->clone(mem_ctx, NULL)); + + column_assign = new(mem_ctx) ir_assignment(get_column(result, i), + column_expr); + base_ir->insert_before(column_assign); + } +} + +void +ir_mat_op_to_vec_visitor::do_equal_mat_mat(ir_dereference *result, + ir_dereference *a, + ir_dereference *b, + bool test_equal) +{ + /* This essentially implements the following GLSL: + * + * bool equal(mat4 a, mat4 b) + * { + * return !any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + * + * bool nequal(mat4 a, mat4 b) + * { + * return any(bvec4(a[0] != b[0], + * a[1] != b[1], + * a[2] != b[2], + * a[3] != b[3]); + * } + */ + const unsigned columns = a->type->matrix_columns; + const glsl_type *const bvec_type = + glsl_type::get_instance(GLSL_TYPE_BOOL, columns, 1); + + ir_variable *const tmp_bvec = + new(this->mem_ctx) ir_variable(bvec_type, "mat_cmp_bvec", + ir_var_temporary); + this->base_ir->insert_before(tmp_bvec); + + for (unsigned i = 0; i < columns; i++) { + ir_expression *const cmp = + new(this->mem_ctx) ir_expression(ir_binop_any_nequal, + get_column(a, i), + get_column(b, i)); + + ir_dereference *const lhs = + new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + + ir_assignment *const assign = + new(this->mem_ctx) ir_assignment(lhs, cmp, NULL, (1U << i)); + + this->base_ir->insert_before(assign); + } + + ir_rvalue *const val = new(this->mem_ctx) ir_dereference_variable(tmp_bvec); + ir_expression *any = new(this->mem_ctx) ir_expression(ir_unop_any, val); + + if (test_equal) + any = new(this->mem_ctx) ir_expression(ir_unop_logic_not, any); + + ir_assignment *const assign = + new(mem_ctx) ir_assignment(result->clone(mem_ctx, NULL), any); + base_ir->insert_before(assign); +} + +static bool +has_matrix_operand(const ir_expression *expr, unsigned &columns) +{ + for (unsigned i = 0; i < expr->get_num_operands(); i++) { + if (expr->operands[i]->type->is_matrix()) { + columns = expr->operands[i]->type->matrix_columns; + return true; + } + } + + return false; +} + + +ir_visitor_status +ir_mat_op_to_vec_visitor::visit_leave(ir_assignment *orig_assign) +{ + ir_expression *orig_expr = orig_assign->rhs->as_expression(); + unsigned int i, matrix_columns = 1; + ir_dereference *op[2]; + + if (!orig_expr) + return visit_continue; + + if (!has_matrix_operand(orig_expr, matrix_columns)) + return visit_continue; + + assert(orig_expr->get_num_operands() <= 2); + + mem_ctx = ralloc_parent(orig_assign); + + ir_dereference_variable *result = + orig_assign->lhs->as_dereference_variable(); + assert(result); + + /* Store the expression operands in temps so we can use them + * multiple times. + */ + for (i = 0; i < orig_expr->get_num_operands(); i++) { + ir_assignment *assign; + ir_dereference *deref = orig_expr->operands[i]->as_dereference(); + + /* Avoid making a temporary if we don't need to to avoid aliasing. */ + if (deref && + deref->variable_referenced() != result->variable_referenced()) { + op[i] = deref; + continue; + } + + /* Otherwise, store the operand in a temporary generally if it's + * not a dereference. + */ + ir_variable *var = new(mem_ctx) ir_variable(orig_expr->operands[i]->type, + "mat_op_to_vec", + ir_var_temporary); + base_ir->insert_before(var); + + /* Note that we use this dereference for the assignment. That means + * that others that want to use op[i] have to clone the deref. + */ + op[i] = new(mem_ctx) ir_dereference_variable(var); + assign = new(mem_ctx) ir_assignment(op[i], orig_expr->operands[i]); + base_ir->insert_before(assign); + } + + /* OK, time to break down this matrix operation. */ + switch (orig_expr->operation) { + case ir_unop_neg: { + /* Apply the operation to each column.*/ + for (i = 0; i < matrix_columns; i++) { + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(orig_expr->operation, + get_column(op[0], i)); + + column_assign = new(mem_ctx) ir_assignment(get_column(result, i), + column_expr); + assert(column_assign->write_mask != 0); + base_ir->insert_before(column_assign); + } + break; + } + case ir_binop_add: + case ir_binop_sub: + case ir_binop_div: + case ir_binop_mod: { + /* For most operations, the matrix version is just going + * column-wise through and applying the operation to each column + * if available. + */ + for (i = 0; i < matrix_columns; i++) { + ir_expression *column_expr; + ir_assignment *column_assign; + + column_expr = new(mem_ctx) ir_expression(orig_expr->operation, + get_column(op[0], i), + get_column(op[1], i)); + + column_assign = new(mem_ctx) ir_assignment(get_column(result, i), + column_expr); + assert(column_assign->write_mask != 0); + base_ir->insert_before(column_assign); + } + break; + } + case ir_binop_mul: + if (op[0]->type->is_matrix()) { + if (op[1]->type->is_matrix()) { + do_mul_mat_mat(result, op[0], op[1]); + } else if (op[1]->type->is_vector()) { + do_mul_mat_vec(result, op[0], op[1]); + } else { + assert(op[1]->type->is_scalar()); + do_mul_mat_scalar(result, op[0], op[1]); + } + } else { + assert(op[1]->type->is_matrix()); + if (op[0]->type->is_vector()) { + do_mul_vec_mat(result, op[0], op[1]); + } else { + assert(op[0]->type->is_scalar()); + do_mul_mat_scalar(result, op[1], op[0]); + } + } + break; + + case ir_binop_all_equal: + case ir_binop_any_nequal: + do_equal_mat_mat(result, op[1], op[0], + (orig_expr->operation == ir_binop_all_equal)); + break; + + default: + printf("FINISHME: Handle matrix operation for %s\n", + orig_expr->operator_string()); + abort(); + } + orig_assign->remove(); + this->made_progress = true; + + return visit_continue; +} diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp index 31f6cbad3..f0d951514 100644 --- a/mesalib/src/glsl/main.cpp +++ b/mesalib/src/glsl/main.cpp @@ -1,292 +1,292 @@ -/* - * Copyright © 2008, 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include - -#ifdef _MSC_VER -#define __STDC__ 1 -#include -#define open _open -#define read _read -#define fstat _fstat -#define stat _stat -#define close _close -#define O_RDONLY _O_RDONLY -#endif - -#include "ast.h" -#include "glsl_parser_extras.h" -#include "ir_optimization.h" -#include "ir_print_visitor.h" -#include "program.h" -#include "loop_analysis.h" -#include "standalone_scaffolding.h" - -static void -initialize_context(struct gl_context *ctx, gl_api api) -{ - initialize_context_to_defaults(ctx, api); - - /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that - * the built-in functions for 1.30 can be built. - */ - ctx->Const.GLSLVersion = 130; - - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxDrawBuffers = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. - */ - ctx->Const.MaxTextureCoordUnits = 4; - - ctx->Driver.NewShader = _mesa_new_shader; -} - -/* Returned string will have 'ctx' as its ralloc owner. */ -static char * -load_text_file(void *ctx, const char *file_name) -{ - char *text = NULL; - size_t size; - size_t total_read = 0; - FILE *fp = fopen(file_name, "rb"); - - if (!fp) { - return NULL; - } - - fseek(fp, 0L, SEEK_END); - size = ftell(fp); - fseek(fp, 0L, SEEK_SET); - - text = (char *) ralloc_size(ctx, size + 1); - if (text != NULL) { - do { - size_t bytes = fread(text + total_read, - 1, size - total_read, fp); - if (bytes < size - total_read) { - free(text); - text = NULL; - break; - } - - if (bytes == 0) { - break; - } - - total_read += bytes; - } while (total_read < size); - - text[total_read] = '\0'; - } - - fclose(fp); - - return text; -} - -int glsl_es = 0; -int dump_ast = 0; -int dump_hir = 0; -int dump_lir = 0; -int do_link = 0; - -const struct option compiler_opts[] = { - { "glsl-es", 0, &glsl_es, 1 }, - { "dump-ast", 0, &dump_ast, 1 }, - { "dump-hir", 0, &dump_hir, 1 }, - { "dump-lir", 0, &dump_lir, 1 }, - { "link", 0, &do_link, 1 }, - { NULL, 0, NULL, 0 } -}; - -/** - * \brief Print proper usage and exit with failure. - */ -void -usage_fail(const char *name) -{ - - const char *header = - "usage: %s [options] \n" - "\n" - "Possible options are:\n"; - printf(header, name, name); - for (const struct option *o = compiler_opts; o->name != 0; ++o) { - printf(" --%s\n", o->name); - } - exit(EXIT_FAILURE); -} - - -void -compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - state->error = preprocess(state, &source, &state->info_log, - state->extensions, ctx->API) != 0; - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - if (dump_ast) { - foreach_list_const(n, &state->translation_unit) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf("\n\n"); - } - - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - /* Print out the unoptimized IR. */ - if (!state->error && dump_hir) { - validate_ir_tree(shader->ir); - _mesa_print_ir(shader->ir, state); - } - - /* Optimization passes */ - if (!state->error && !shader->ir->is_empty()) { - bool progress; - do { - progress = do_common_optimization(shader->ir, false, 32); - } while (progress); - - validate_ir_tree(shader->ir); - } - - - /* Print out the resulting IR */ - if (!state->error && dump_lir) { - _mesa_print_ir(shader->ir, state); - } - - shader->symbols = state->symbols; - shader->CompileStatus = !state->error; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (shader->InfoLog) - ralloc_free(shader->InfoLog); - - shader->InfoLog = state->info_log; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader); - - ralloc_free(state); - - return; -} - -int -main(int argc, char **argv) -{ - int status = EXIT_SUCCESS; - struct gl_context local_ctx; - struct gl_context *ctx = &local_ctx; - - int c; - int idx = 0; - while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) - /* empty */ ; - - - if (argc <= optind) - usage_fail(argv[0]); - - initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); - - struct gl_shader_program *whole_program; - - whole_program = rzalloc (NULL, struct gl_shader_program); - assert(whole_program != NULL); - whole_program->InfoLog = ralloc_strdup(whole_program, ""); - - for (/* empty */; argc > optind; optind++) { - whole_program->Shaders = - reralloc(whole_program, whole_program->Shaders, - struct gl_shader *, whole_program->NumShaders + 1); - assert(whole_program->Shaders != NULL); - - struct gl_shader *shader = rzalloc(whole_program, gl_shader); - - whole_program->Shaders[whole_program->NumShaders] = shader; - whole_program->NumShaders++; - - const unsigned len = strlen(argv[optind]); - if (len < 6) - usage_fail(argv[0]); - - const char *const ext = & argv[optind][len - 5]; - if (strncmp(".vert", ext, 5) == 0) - shader->Type = GL_VERTEX_SHADER; - else if (strncmp(".geom", ext, 5) == 0) - shader->Type = GL_GEOMETRY_SHADER; - else if (strncmp(".frag", ext, 5) == 0) - shader->Type = GL_FRAGMENT_SHADER; - else - usage_fail(argv[0]); - - shader->Source = load_text_file(whole_program, argv[optind]); - if (shader->Source == NULL) { - printf("File \"%s\" does not exist.\n", argv[optind]); - exit(EXIT_FAILURE); - } - - compile_shader(ctx, shader); - - if (!shader->CompileStatus) { - printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); - status = EXIT_FAILURE; - break; - } - } - - if ((status == EXIT_SUCCESS) && do_link) { - link_shaders(ctx, whole_program); - status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; - - if (strlen(whole_program->InfoLog) > 0) - printf("Info log for linking:\n%s\n", whole_program->InfoLog); - } - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) - ralloc_free(whole_program->_LinkedShaders[i]); - - ralloc_free(whole_program); - _mesa_glsl_release_types(); - _mesa_glsl_release_functions(); - - return status; -} +/* + * Copyright © 2008, 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include + +#ifdef _MSC_VER +#define __STDC__ 1 +#include +#define open _open +#define read _read +#define fstat _fstat +#define stat _stat +#define close _close +#define O_RDONLY _O_RDONLY +#endif + +#include "ast.h" +#include "glsl_parser_extras.h" +#include "ir_optimization.h" +#include "ir_print_visitor.h" +#include "program.h" +#include "loop_analysis.h" +#include "standalone_scaffolding.h" + +static void +initialize_context(struct gl_context *ctx, gl_api api) +{ + initialize_context_to_defaults(ctx, api); + + /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that + * the built-in functions for 1.30 can be built. + */ + ctx->Const.GLSLVersion = 130; + + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxDrawBuffers = 2; + + /* More than the 1.10 minimum to appease parser tests taken from + * apps that (hopefully) already checked the number of coords. + */ + ctx->Const.MaxTextureCoordUnits = 4; + + ctx->Driver.NewShader = _mesa_new_shader; +} + +/* Returned string will have 'ctx' as its ralloc owner. */ +static char * +load_text_file(void *ctx, const char *file_name) +{ + char *text = NULL; + size_t size; + size_t total_read = 0; + FILE *fp = fopen(file_name, "rb"); + + if (!fp) { + return NULL; + } + + fseek(fp, 0L, SEEK_END); + size = ftell(fp); + fseek(fp, 0L, SEEK_SET); + + text = (char *) ralloc_size(ctx, size + 1); + if (text != NULL) { + do { + size_t bytes = fread(text + total_read, + 1, size - total_read, fp); + if (bytes < size - total_read) { + free(text); + text = NULL; + break; + } + + if (bytes == 0) { + break; + } + + total_read += bytes; + } while (total_read < size); + + text[total_read] = '\0'; + } + + fclose(fp); + + return text; +} + +int glsl_es = 0; +int dump_ast = 0; +int dump_hir = 0; +int dump_lir = 0; +int do_link = 0; + +const struct option compiler_opts[] = { + { "glsl-es", 0, &glsl_es, 1 }, + { "dump-ast", 0, &dump_ast, 1 }, + { "dump-hir", 0, &dump_hir, 1 }, + { "dump-lir", 0, &dump_lir, 1 }, + { "link", 0, &do_link, 1 }, + { NULL, 0, NULL, 0 } +}; + +/** + * \brief Print proper usage and exit with failure. + */ +void +usage_fail(const char *name) +{ + + const char *header = + "usage: %s [options] \n" + "\n" + "Possible options are:\n"; + printf(header, name, name); + for (const struct option *o = compiler_opts; o->name != 0; ++o) { + printf(" --%s\n", o->name); + } + exit(EXIT_FAILURE); +} + + +void +compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + state->error = preprocess(state, &source, &state->info_log, + state->extensions, ctx->API) != 0; + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + if (dump_ast) { + foreach_list_const(n, &state->translation_unit) { + ast_node *ast = exec_node_data(ast_node, n, link); + ast->print(); + } + printf("\n\n"); + } + + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + /* Print out the unoptimized IR. */ + if (!state->error && dump_hir) { + validate_ir_tree(shader->ir); + _mesa_print_ir(shader->ir, state); + } + + /* Optimization passes */ + if (!state->error && !shader->ir->is_empty()) { + bool progress; + do { + progress = do_common_optimization(shader->ir, false, 32); + } while (progress); + + validate_ir_tree(shader->ir); + } + + + /* Print out the resulting IR */ + if (!state->error && dump_lir) { + _mesa_print_ir(shader->ir, state); + } + + shader->symbols = state->symbols; + shader->CompileStatus = !state->error; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (shader->InfoLog) + ralloc_free(shader->InfoLog); + + shader->InfoLog = state->info_log; + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader); + + ralloc_free(state); + + return; +} + +int +main(int argc, char **argv) +{ + int status = EXIT_SUCCESS; + struct gl_context local_ctx; + struct gl_context *ctx = &local_ctx; + + int c; + int idx = 0; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) + /* empty */ ; + + + if (argc <= optind) + usage_fail(argv[0]); + + initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL); + + struct gl_shader_program *whole_program; + + whole_program = rzalloc (NULL, struct gl_shader_program); + assert(whole_program != NULL); + whole_program->InfoLog = ralloc_strdup(whole_program, ""); + + for (/* empty */; argc > optind; optind++) { + whole_program->Shaders = + reralloc(whole_program, whole_program->Shaders, + struct gl_shader *, whole_program->NumShaders + 1); + assert(whole_program->Shaders != NULL); + + struct gl_shader *shader = rzalloc(whole_program, gl_shader); + + whole_program->Shaders[whole_program->NumShaders] = shader; + whole_program->NumShaders++; + + const unsigned len = strlen(argv[optind]); + if (len < 6) + usage_fail(argv[0]); + + const char *const ext = & argv[optind][len - 5]; + if (strncmp(".vert", ext, 5) == 0) + shader->Type = GL_VERTEX_SHADER; + else if (strncmp(".geom", ext, 5) == 0) + shader->Type = GL_GEOMETRY_SHADER; + else if (strncmp(".frag", ext, 5) == 0) + shader->Type = GL_FRAGMENT_SHADER; + else + usage_fail(argv[0]); + + shader->Source = load_text_file(whole_program, argv[optind]); + if (shader->Source == NULL) { + printf("File \"%s\" does not exist.\n", argv[optind]); + exit(EXIT_FAILURE); + } + + compile_shader(ctx, shader); + + if (!shader->CompileStatus) { + printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); + status = EXIT_FAILURE; + break; + } + } + + if ((status == EXIT_SUCCESS) && do_link) { + link_shaders(ctx, whole_program); + status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + + if (strlen(whole_program->InfoLog) > 0) + printf("Info log for linking:\n%s\n", whole_program->InfoLog); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) + ralloc_free(whole_program->_LinkedShaders[i]); + + ralloc_free(whole_program); + _mesa_glsl_release_types(); + _mesa_glsl_release_functions(); + + return status; +} diff --git a/mesalib/src/glsl/opt_constant_propagation.cpp b/mesalib/src/glsl/opt_constant_propagation.cpp index 7c42b6191..af77e4906 100644 --- a/mesalib/src/glsl/opt_constant_propagation.cpp +++ b/mesalib/src/glsl/opt_constant_propagation.cpp @@ -1,445 +1,445 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * constant of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, constant, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above constantright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR CONSTANTRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_constant_propagation.cpp - * - * Tracks assignments of constants to channels of variables, and - * usage of those constant channels with direct usage of the constants. - * - * This can lead to constant folding and algebraic optimizations in - * those later expressions, while causing no increase in instruction - * count (due to constants being generally free to load from a - * constant push buffer or as instruction immediate values) and - * possibly reducing register pressure. - */ - -#include "ir.h" -#include "ir_visitor.h" -#include "ir_rvalue_visitor.h" -#include "ir_basic_block.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -class acp_entry : public exec_node -{ -public: - acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant) - { - assert(var); - assert(constant); - this->var = var; - this->write_mask = write_mask; - this->constant = constant; - this->initial_values = write_mask; - } - - acp_entry(const acp_entry *src) - { - this->var = src->var; - this->write_mask = src->write_mask; - this->constant = src->constant; - this->initial_values = src->initial_values; - } - - ir_variable *var; - ir_constant *constant; - unsigned write_mask; - - /** Mask of values initially available in the constant. */ - unsigned initial_values; -}; - - -class kill_entry : public exec_node -{ -public: - kill_entry(ir_variable *var, unsigned write_mask) - { - assert(var); - this->var = var; - this->write_mask = write_mask; - } - - ir_variable *var; - unsigned write_mask; -}; - -class ir_constant_propagation_visitor : public ir_rvalue_visitor { -public: - ir_constant_propagation_visitor() - { - progress = false; - mem_ctx = ralloc_context(0); - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - } - ~ir_constant_propagation_visitor() - { - ralloc_free(mem_ctx); - } - - virtual ir_visitor_status visit_enter(class ir_loop *); - virtual ir_visitor_status visit_enter(class ir_function_signature *); - virtual ir_visitor_status visit_enter(class ir_function *); - virtual ir_visitor_status visit_leave(class ir_assignment *); - virtual ir_visitor_status visit_enter(class ir_call *); - virtual ir_visitor_status visit_enter(class ir_if *); - - void add_constant(ir_assignment *ir); - void kill(ir_variable *ir, unsigned write_mask); - void handle_if_block(exec_list *instructions); - void handle_rvalue(ir_rvalue **rvalue); - - /** List of acp_entry: The available constants to propagate */ - exec_list *acp; - - /** - * List of kill_entry: The masks of variables whose values were - * killed in this block. - */ - exec_list *kills; - - bool progress; - - bool killed_all; - - void *mem_ctx; -}; - - -void -ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue) -{ - if (this->in_assignee || !*rvalue) - return; - - const glsl_type *type = (*rvalue)->type; - if (!type->is_scalar() && !type->is_vector()) - return; - - ir_swizzle *swiz = NULL; - ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); - if (!deref) { - swiz = (*rvalue)->as_swizzle(); - if (!swiz) - return; - - deref = swiz->val->as_dereference_variable(); - if (!deref) - return; - } - - ir_constant_data data; - memset(&data, 0, sizeof(data)); - - for (unsigned int i = 0; i < type->components(); i++) { - int channel; - acp_entry *found = NULL; - - if (swiz) { - switch (i) { - case 0: channel = swiz->mask.x; break; - case 1: channel = swiz->mask.y; break; - case 2: channel = swiz->mask.z; break; - case 3: channel = swiz->mask.w; break; - default: assert(!"shouldn't be reached"); channel = 0; break; - } - } else { - channel = i; - } - - foreach_iter(exec_list_iterator, iter, *this->acp) { - acp_entry *entry = (acp_entry *)iter.get(); - if (entry->var == deref->var && entry->write_mask & (1 << channel)) { - found = entry; - break; - } - } - - if (!found) - return; - - int rhs_channel = 0; - for (int j = 0; j < 4; j++) { - if (j == channel) - break; - if (found->initial_values & (1 << j)) - rhs_channel++; - } - - switch (type->base_type) { - case GLSL_TYPE_FLOAT: - data.f[i] = found->constant->value.f[rhs_channel]; - break; - case GLSL_TYPE_INT: - data.i[i] = found->constant->value.i[rhs_channel]; - break; - case GLSL_TYPE_UINT: - data.u[i] = found->constant->value.u[rhs_channel]; - break; - case GLSL_TYPE_BOOL: - data.b[i] = found->constant->value.b[rhs_channel]; - break; - default: - assert(!"not reached"); - break; - } - } - - *rvalue = new(ralloc_parent(deref)) ir_constant(type, &data); - this->progress = true; -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir) -{ - /* Treat entry into a function signature as a completely separate - * block. Any instructions at global scope will be shuffled into - * main() at link time, so they're irrelevant to us. - */ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - visit_list_elements(this, &ir->body); - - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = orig_killed_all; - - return visit_continue_with_parent; -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_leave(ir_assignment *ir) -{ - if (this->in_assignee) - return visit_continue; - - kill(ir->lhs->variable_referenced(), ir->write_mask); - - add_constant(ir); - - return visit_continue; -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_enter(ir_function *ir) -{ - (void) ir; - return visit_continue; -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_enter(ir_call *ir) -{ - /* Do constant propagation on call parameters, but skip any out params */ - exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { - ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); - ir_rvalue *param = (ir_rvalue *)iter.get(); - if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { - ir_rvalue *new_param = param; - handle_rvalue(&new_param); - if (new_param != param) - param->replace_with(new_param); - else - param->accept(this); - } - sig_param_iter.next(); - } - - /* Since we're unlinked, we don't (necssarily) know the side effects of - * this call. So kill all copies. - */ - acp->make_empty(); - this->killed_all = true; - - return visit_continue_with_parent; -} - -void -ir_constant_propagation_visitor::handle_if_block(exec_list *instructions) -{ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - /* Populate the initial acp with a constant of the original */ - foreach_iter(exec_list_iterator, iter, *orig_acp) { - acp_entry *a = (acp_entry *)iter.get(); - this->acp->push_tail(new(this->mem_ctx) acp_entry(a)); - } - - visit_list_elements(this, instructions); - - if (this->killed_all) { - orig_acp->make_empty(); - } - - exec_list *new_kills = this->kills; - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = this->killed_all || orig_killed_all; - - foreach_iter(exec_list_iterator, iter, *new_kills) { - kill_entry *k = (kill_entry *)iter.get(); - kill(k->var, k->write_mask); - } -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_enter(ir_if *ir) -{ - ir->condition->accept(this); - handle_rvalue(&ir->condition); - - handle_if_block(&ir->then_instructions); - handle_if_block(&ir->else_instructions); - - /* handle_if_block() already descended into the children. */ - return visit_continue_with_parent; -} - -ir_visitor_status -ir_constant_propagation_visitor::visit_enter(ir_loop *ir) -{ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - /* FINISHME: For now, the initial acp for loops is totally empty. - * We could go through once, then go through again with the acp - * cloned minus the killed entries after the first run through. - */ - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - visit_list_elements(this, &ir->body_instructions); - - if (this->killed_all) { - orig_acp->make_empty(); - } - - exec_list *new_kills = this->kills; - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = this->killed_all || orig_killed_all; - - foreach_iter(exec_list_iterator, iter, *new_kills) { - kill_entry *k = (kill_entry *)iter.get(); - kill(k->var, k->write_mask); - } - - /* already descended into the children. */ - return visit_continue_with_parent; -} - -void -ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask) -{ - assert(var != NULL); - - /* We don't track non-vectors. */ - if (!var->type->is_vector() && !var->type->is_scalar()) - return; - - /* Remove any entries currently in the ACP for this kill. */ - foreach_iter(exec_list_iterator, iter, *this->acp) { - acp_entry *entry = (acp_entry *)iter.get(); - - if (entry->var == var) { - entry->write_mask &= ~write_mask; - if (entry->write_mask == 0) - entry->remove(); - } - } - - /* Add this writemask of the variable to the list of killed - * variables in this block. - */ - foreach_iter(exec_list_iterator, iter, *this->kills) { - kill_entry *entry = (kill_entry *)iter.get(); - - if (entry->var == var) { - entry->write_mask |= write_mask; - return; - } - } - /* Not already in the list. Make new entry. */ - this->kills->push_tail(new(this->mem_ctx) kill_entry(var, write_mask)); -} - -/** - * Adds an entry to the available constant list if it's a plain assignment - * of a variable to a variable. - */ -void -ir_constant_propagation_visitor::add_constant(ir_assignment *ir) -{ - acp_entry *entry; - - if (ir->condition) - return; - - if (!ir->write_mask) - return; - - ir_dereference_variable *deref = ir->lhs->as_dereference_variable(); - ir_constant *constant = ir->rhs->as_constant(); - - if (!deref || !constant) - return; - - /* Only do constant propagation on vectors. Constant matrices, - * arrays, or structures would require more work elsewhere. - */ - if (!deref->var->type->is_vector() && !deref->var->type->is_scalar()) - return; - - entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant); - this->acp->push_tail(entry); -} - -/** - * Does a constant propagation pass on the code present in the instruction stream. - */ -bool -do_constant_propagation(exec_list *instructions) -{ - ir_constant_propagation_visitor v; - - visit_list_elements(&v, instructions); - - return v.progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * constant of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, constant, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above constantright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR CONSTANTRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_constant_propagation.cpp + * + * Tracks assignments of constants to channels of variables, and + * usage of those constant channels with direct usage of the constants. + * + * This can lead to constant folding and algebraic optimizations in + * those later expressions, while causing no increase in instruction + * count (due to constants being generally free to load from a + * constant push buffer or as instruction immediate values) and + * possibly reducing register pressure. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_rvalue_visitor.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +class acp_entry : public exec_node +{ +public: + acp_entry(ir_variable *var, unsigned write_mask, ir_constant *constant) + { + assert(var); + assert(constant); + this->var = var; + this->write_mask = write_mask; + this->constant = constant; + this->initial_values = write_mask; + } + + acp_entry(const acp_entry *src) + { + this->var = src->var; + this->write_mask = src->write_mask; + this->constant = src->constant; + this->initial_values = src->initial_values; + } + + ir_variable *var; + ir_constant *constant; + unsigned write_mask; + + /** Mask of values initially available in the constant. */ + unsigned initial_values; +}; + + +class kill_entry : public exec_node +{ +public: + kill_entry(ir_variable *var, unsigned write_mask) + { + assert(var); + this->var = var; + this->write_mask = write_mask; + } + + ir_variable *var; + unsigned write_mask; +}; + +class ir_constant_propagation_visitor : public ir_rvalue_visitor { +public: + ir_constant_propagation_visitor() + { + progress = false; + mem_ctx = ralloc_context(0); + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + } + ~ir_constant_propagation_visitor() + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_if *); + + void add_constant(ir_assignment *ir); + void kill(ir_variable *ir, unsigned write_mask); + void handle_if_block(exec_list *instructions); + void handle_rvalue(ir_rvalue **rvalue); + + /** List of acp_entry: The available constants to propagate */ + exec_list *acp; + + /** + * List of kill_entry: The masks of variables whose values were + * killed in this block. + */ + exec_list *kills; + + bool progress; + + bool killed_all; + + void *mem_ctx; +}; + + +void +ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue) +{ + if (this->in_assignee || !*rvalue) + return; + + const glsl_type *type = (*rvalue)->type; + if (!type->is_scalar() && !type->is_vector()) + return; + + ir_swizzle *swiz = NULL; + ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); + if (!deref) { + swiz = (*rvalue)->as_swizzle(); + if (!swiz) + return; + + deref = swiz->val->as_dereference_variable(); + if (!deref) + return; + } + + ir_constant_data data; + memset(&data, 0, sizeof(data)); + + for (unsigned int i = 0; i < type->components(); i++) { + int channel; + acp_entry *found = NULL; + + if (swiz) { + switch (i) { + case 0: channel = swiz->mask.x; break; + case 1: channel = swiz->mask.y; break; + case 2: channel = swiz->mask.z; break; + case 3: channel = swiz->mask.w; break; + default: assert(!"shouldn't be reached"); channel = 0; break; + } + } else { + channel = i; + } + + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + if (entry->var == deref->var && entry->write_mask & (1 << channel)) { + found = entry; + break; + } + } + + if (!found) + return; + + int rhs_channel = 0; + for (int j = 0; j < 4; j++) { + if (j == channel) + break; + if (found->initial_values & (1 << j)) + rhs_channel++; + } + + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + data.f[i] = found->constant->value.f[rhs_channel]; + break; + case GLSL_TYPE_INT: + data.i[i] = found->constant->value.i[rhs_channel]; + break; + case GLSL_TYPE_UINT: + data.u[i] = found->constant->value.u[rhs_channel]; + break; + case GLSL_TYPE_BOOL: + data.b[i] = found->constant->value.b[rhs_channel]; + break; + default: + assert(!"not reached"); + break; + } + } + + *rvalue = new(ralloc_parent(deref)) ir_constant(type, &data); + this->progress = true; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_function_signature *ir) +{ + /* Treat entry into a function signature as a completely separate + * block. Any instructions at global scope will be shuffled into + * main() at link time, so they're irrelevant to us. + */ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body); + + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = orig_killed_all; + + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_leave(ir_assignment *ir) +{ + if (this->in_assignee) + return visit_continue; + + kill(ir->lhs->variable_referenced(), ir->write_mask); + + add_constant(ir); + + return visit_continue; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_function *ir) +{ + (void) ir; + return visit_continue; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_call *ir) +{ + /* Do constant propagation on call parameters, but skip any out params */ + exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { + ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); + ir_rvalue *param = (ir_rvalue *)iter.get(); + if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { + ir_rvalue *new_param = param; + handle_rvalue(&new_param); + if (new_param != param) + param->replace_with(new_param); + else + param->accept(this); + } + sig_param_iter.next(); + } + + /* Since we're unlinked, we don't (necssarily) know the side effects of + * this call. So kill all copies. + */ + acp->make_empty(); + this->killed_all = true; + + return visit_continue_with_parent; +} + +void +ir_constant_propagation_visitor::handle_if_block(exec_list *instructions) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + /* Populate the initial acp with a constant of the original */ + foreach_iter(exec_list_iterator, iter, *orig_acp) { + acp_entry *a = (acp_entry *)iter.get(); + this->acp->push_tail(new(this->mem_ctx) acp_entry(a)); + } + + visit_list_elements(this, instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var, k->write_mask); + } +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_if *ir) +{ + ir->condition->accept(this); + handle_rvalue(&ir->condition); + + handle_if_block(&ir->then_instructions); + handle_if_block(&ir->else_instructions); + + /* handle_if_block() already descended into the children. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_propagation_visitor::visit_enter(ir_loop *ir) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + /* FINISHME: For now, the initial acp for loops is totally empty. + * We could go through once, then go through again with the acp + * cloned minus the killed entries after the first run through. + */ + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body_instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_iter(exec_list_iterator, iter, *new_kills) { + kill_entry *k = (kill_entry *)iter.get(); + kill(k->var, k->write_mask); + } + + /* already descended into the children. */ + return visit_continue_with_parent; +} + +void +ir_constant_propagation_visitor::kill(ir_variable *var, unsigned write_mask) +{ + assert(var != NULL); + + /* We don't track non-vectors. */ + if (!var->type->is_vector() && !var->type->is_scalar()) + return; + + /* Remove any entries currently in the ACP for this kill. */ + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + + if (entry->var == var) { + entry->write_mask &= ~write_mask; + if (entry->write_mask == 0) + entry->remove(); + } + } + + /* Add this writemask of the variable to the list of killed + * variables in this block. + */ + foreach_iter(exec_list_iterator, iter, *this->kills) { + kill_entry *entry = (kill_entry *)iter.get(); + + if (entry->var == var) { + entry->write_mask |= write_mask; + return; + } + } + /* Not already in the list. Make new entry. */ + this->kills->push_tail(new(this->mem_ctx) kill_entry(var, write_mask)); +} + +/** + * Adds an entry to the available constant list if it's a plain assignment + * of a variable to a variable. + */ +void +ir_constant_propagation_visitor::add_constant(ir_assignment *ir) +{ + acp_entry *entry; + + if (ir->condition) + return; + + if (!ir->write_mask) + return; + + ir_dereference_variable *deref = ir->lhs->as_dereference_variable(); + ir_constant *constant = ir->rhs->as_constant(); + + if (!deref || !constant) + return; + + /* Only do constant propagation on vectors. Constant matrices, + * arrays, or structures would require more work elsewhere. + */ + if (!deref->var->type->is_vector() && !deref->var->type->is_scalar()) + return; + + entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant); + this->acp->push_tail(entry); +} + +/** + * Does a constant propagation pass on the code present in the instruction stream. + */ +bool +do_constant_propagation(exec_list *instructions) +{ + ir_constant_propagation_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/mesalib/src/glsl/opt_constant_variable.cpp b/mesalib/src/glsl/opt_constant_variable.cpp index f1aeaa99a..3fa7c3bad 100644 --- a/mesalib/src/glsl/opt_constant_variable.cpp +++ b/mesalib/src/glsl/opt_constant_variable.cpp @@ -1,195 +1,195 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_constant_variable.cpp - * - * Marks variables assigned a single constant value over the course - * of the program as constant. - * - * The goal here is to trigger further constant folding and then dead - * code elimination. This is common with vector/matrix constructors - * and calls to builtin functions. - */ - -#include "ir.h" -#include "ir_visitor.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -struct assignment_entry { - exec_node link; - int assignment_count; - ir_variable *var; - ir_constant *constval; - bool our_scope; -}; - -class ir_constant_variable_visitor : public ir_hierarchical_visitor { -public: - virtual ir_visitor_status visit_enter(ir_dereference_variable *); - virtual ir_visitor_status visit(ir_variable *); - virtual ir_visitor_status visit_enter(ir_assignment *); - virtual ir_visitor_status visit_enter(ir_call *); - - exec_list list; -}; - -static struct assignment_entry * -get_assignment_entry(ir_variable *var, exec_list *list) -{ - struct assignment_entry *entry; - - foreach_list_typed(struct assignment_entry, entry, link, list) { - if (entry->var == var) - return entry; - } - - entry = (struct assignment_entry *)calloc(1, sizeof(*entry)); - entry->var = var; - list->push_head(&entry->link); - return entry; -} - -ir_visitor_status -ir_constant_variable_visitor::visit(ir_variable *ir) -{ - struct assignment_entry *entry = get_assignment_entry(ir, &this->list); - entry->our_scope = true; - return visit_continue; -} - -/* Skip derefs of variables so that we can detect declarations. */ -ir_visitor_status -ir_constant_variable_visitor::visit_enter(ir_dereference_variable *ir) -{ - (void)ir; - return visit_continue_with_parent; -} - -ir_visitor_status -ir_constant_variable_visitor::visit_enter(ir_assignment *ir) -{ - ir_constant *constval; - struct assignment_entry *entry; - - entry = get_assignment_entry(ir->lhs->variable_referenced(), &this->list); - assert(entry); - entry->assignment_count++; - - /* If it's already constant, don't do the work. */ - if (entry->var->constant_value) - return visit_continue; - - /* OK, now find if we actually have all the right conditions for - * this to be a constant value assigned to the var. - */ - if (ir->condition) - return visit_continue; - - ir_variable *var = ir->whole_variable_written(); - if (!var) - return visit_continue; - - constval = ir->rhs->constant_expression_value(); - if (!constval) - return visit_continue; - - /* Mark this entry as having a constant assignment (if the - * assignment count doesn't go >1). do_constant_variable will fix - * up the variable with the constant value later. - */ - entry->constval = constval; - - return visit_continue; -} - -ir_visitor_status -ir_constant_variable_visitor::visit_enter(ir_call *ir) -{ - exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_out || - param->mode == ir_var_inout) { - ir_variable *var = param_rval->variable_referenced(); - struct assignment_entry *entry; - - assert(var); - entry = get_assignment_entry(var, &this->list); - entry->assignment_count++; - } - sig_iter.next(); - } - return visit_continue; -} - -/** - * Does a copy propagation pass on the code present in the instruction stream. - */ -bool -do_constant_variable(exec_list *instructions) -{ - bool progress = false; - ir_constant_variable_visitor v; - - v.run(instructions); - - while (!v.list.is_empty()) { - - struct assignment_entry *entry; - entry = exec_node_data(struct assignment_entry, v.list.head, link); - - if (entry->assignment_count == 1 && entry->constval && entry->our_scope) { - entry->var->constant_value = entry->constval; - progress = true; - } - entry->link.remove(); - free(entry); - } - - return progress; -} - -bool -do_constant_variable_unlinked(exec_list *instructions) -{ - bool progress = false; - - foreach_iter(exec_list_iterator, iter, *instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_function *f = ir->as_function(); - if (f) { - foreach_iter(exec_list_iterator, sigiter, *f) { - ir_function_signature *sig = - (ir_function_signature *) sigiter.get(); - if (do_constant_variable(&sig->body)) - progress = true; - } - } - } - - return progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_constant_variable.cpp + * + * Marks variables assigned a single constant value over the course + * of the program as constant. + * + * The goal here is to trigger further constant folding and then dead + * code elimination. This is common with vector/matrix constructors + * and calls to builtin functions. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +struct assignment_entry { + exec_node link; + int assignment_count; + ir_variable *var; + ir_constant *constval; + bool our_scope; +}; + +class ir_constant_variable_visitor : public ir_hierarchical_visitor { +public: + virtual ir_visitor_status visit_enter(ir_dereference_variable *); + virtual ir_visitor_status visit(ir_variable *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_call *); + + exec_list list; +}; + +static struct assignment_entry * +get_assignment_entry(ir_variable *var, exec_list *list) +{ + struct assignment_entry *entry; + + foreach_list_typed(struct assignment_entry, entry, link, list) { + if (entry->var == var) + return entry; + } + + entry = (struct assignment_entry *)calloc(1, sizeof(*entry)); + entry->var = var; + list->push_head(&entry->link); + return entry; +} + +ir_visitor_status +ir_constant_variable_visitor::visit(ir_variable *ir) +{ + struct assignment_entry *entry = get_assignment_entry(ir, &this->list); + entry->our_scope = true; + return visit_continue; +} + +/* Skip derefs of variables so that we can detect declarations. */ +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_dereference_variable *ir) +{ + (void)ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_assignment *ir) +{ + ir_constant *constval; + struct assignment_entry *entry; + + entry = get_assignment_entry(ir->lhs->variable_referenced(), &this->list); + assert(entry); + entry->assignment_count++; + + /* If it's already constant, don't do the work. */ + if (entry->var->constant_value) + return visit_continue; + + /* OK, now find if we actually have all the right conditions for + * this to be a constant value assigned to the var. + */ + if (ir->condition) + return visit_continue; + + ir_variable *var = ir->whole_variable_written(); + if (!var) + return visit_continue; + + constval = ir->rhs->constant_expression_value(); + if (!constval) + return visit_continue; + + /* Mark this entry as having a constant assignment (if the + * assignment count doesn't go >1). do_constant_variable will fix + * up the variable with the constant value later. + */ + entry->constval = constval; + + return visit_continue; +} + +ir_visitor_status +ir_constant_variable_visitor::visit_enter(ir_call *ir) +{ + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + ir_variable *var = param_rval->variable_referenced(); + struct assignment_entry *entry; + + assert(var); + entry = get_assignment_entry(var, &this->list); + entry->assignment_count++; + } + sig_iter.next(); + } + return visit_continue; +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_constant_variable(exec_list *instructions) +{ + bool progress = false; + ir_constant_variable_visitor v; + + v.run(instructions); + + while (!v.list.is_empty()) { + + struct assignment_entry *entry; + entry = exec_node_data(struct assignment_entry, v.list.head, link); + + if (entry->assignment_count == 1 && entry->constval && entry->our_scope) { + entry->var->constant_value = entry->constval; + progress = true; + } + entry->link.remove(); + free(entry); + } + + return progress; +} + +bool +do_constant_variable_unlinked(exec_list *instructions) +{ + bool progress = false; + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *f = ir->as_function(); + if (f) { + foreach_iter(exec_list_iterator, sigiter, *f) { + ir_function_signature *sig = + (ir_function_signature *) sigiter.get(); + if (do_constant_variable(&sig->body)) + progress = true; + } + } + } + + return progress; +} diff --git a/mesalib/src/glsl/opt_copy_propagation_elements.cpp b/mesalib/src/glsl/opt_copy_propagation_elements.cpp index 580c10f27..a91e624cb 100644 --- a/mesalib/src/glsl/opt_copy_propagation_elements.cpp +++ b/mesalib/src/glsl/opt_copy_propagation_elements.cpp @@ -1,467 +1,467 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_copy_propagation_elements.cpp - * - * Replaces usage of recently-copied components of variables with the - * previous copy of the variable. - * - * This pass can be compared with opt_copy_propagation, which operands - * on arbitrary whole-variable copies. However, in order to handle - * the copy propagation of swizzled variables or writemasked writes, - * we want to track things on a channel-wise basis. I found that - * trying to mix the swizzled/writemasked support here with the - * whole-variable stuff in opt_copy_propagation.cpp just made a mess, - * so this is separate despite the ACP handling being somewhat - * similar. - * - * This should reduce the number of MOV instructions in the generated - * programs unless copy propagation is also done on the LIR, and may - * help anyway by triggering other optimizations that live in the HIR. - */ - -#include "ir.h" -#include "ir_rvalue_visitor.h" -#include "ir_basic_block.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -static bool debug = false; - -class acp_entry : public exec_node -{ -public: - acp_entry(ir_variable *lhs, ir_variable *rhs, int write_mask, int swizzle[4]) - { - this->lhs = lhs; - this->rhs = rhs; - this->write_mask = write_mask; - memcpy(this->swizzle, swizzle, sizeof(this->swizzle)); - } - - acp_entry(acp_entry *a) - { - this->lhs = a->lhs; - this->rhs = a->rhs; - this->write_mask = a->write_mask; - memcpy(this->swizzle, a->swizzle, sizeof(this->swizzle)); - } - - ir_variable *lhs; - ir_variable *rhs; - unsigned int write_mask; - int swizzle[4]; -}; - - -class kill_entry : public exec_node -{ -public: - kill_entry(ir_variable *var, int write_mask) - { - this->var = var; - this->write_mask = write_mask; - } - - ir_variable *var; - unsigned int write_mask; -}; - -class ir_copy_propagation_elements_visitor : public ir_rvalue_visitor { -public: - ir_copy_propagation_elements_visitor() - { - this->progress = false; - this->mem_ctx = ralloc_context(NULL); - this->shader_mem_ctx = NULL; - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - } - ~ir_copy_propagation_elements_visitor() - { - ralloc_free(mem_ctx); - } - - virtual ir_visitor_status visit_enter(class ir_loop *); - virtual ir_visitor_status visit_enter(class ir_function_signature *); - virtual ir_visitor_status visit_leave(class ir_assignment *); - virtual ir_visitor_status visit_enter(class ir_call *); - virtual ir_visitor_status visit_enter(class ir_if *); - - void handle_rvalue(ir_rvalue **rvalue); - - void add_copy(ir_assignment *ir); - void kill(kill_entry *k); - void handle_if_block(exec_list *instructions); - - /** List of acp_entry: The available copies to propagate */ - exec_list *acp; - /** - * List of kill_entry: The variables whose values were killed in this - * block. - */ - exec_list *kills; - - bool progress; - - bool killed_all; - - /* Context for our local data structures. */ - void *mem_ctx; - /* Context for allocating new shader nodes. */ - void *shader_mem_ctx; -}; - -ir_visitor_status -ir_copy_propagation_elements_visitor::visit_enter(ir_function_signature *ir) -{ - /* Treat entry into a function signature as a completely separate - * block. Any instructions at global scope will be shuffled into - * main() at link time, so they're irrelevant to us. - */ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - visit_list_elements(this, &ir->body); - - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = orig_killed_all; - - return visit_continue_with_parent; -} - -ir_visitor_status -ir_copy_propagation_elements_visitor::visit_leave(ir_assignment *ir) -{ - ir_dereference_variable *lhs = ir->lhs->as_dereference_variable(); - ir_variable *var = ir->lhs->variable_referenced(); - - if (var->type->is_scalar() || var->type->is_vector()) { - kill_entry *k; - - if (lhs) - k = new(mem_ctx) kill_entry(var, ir->write_mask); - else - k = new(mem_ctx) kill_entry(var, ~0); - - kill(k); - } - - add_copy(ir); - - return visit_continue; -} - -/** - * Replaces dereferences of ACP RHS variables with ACP LHS variables. - * - * This is where the actual copy propagation occurs. Note that the - * rewriting of ir_dereference means that the ir_dereference instance - * must not be shared by multiple IR operations! - */ -void -ir_copy_propagation_elements_visitor::handle_rvalue(ir_rvalue **ir) -{ - int swizzle_chan[4]; - ir_dereference_variable *deref_var; - ir_variable *source[4] = {NULL, NULL, NULL, NULL}; - int source_chan[4]; - int chans; - - if (!*ir) - return; - - ir_swizzle *swizzle = (*ir)->as_swizzle(); - if (swizzle) { - deref_var = swizzle->val->as_dereference_variable(); - if (!deref_var) - return; - - swizzle_chan[0] = swizzle->mask.x; - swizzle_chan[1] = swizzle->mask.y; - swizzle_chan[2] = swizzle->mask.z; - swizzle_chan[3] = swizzle->mask.w; - chans = swizzle->type->vector_elements; - } else { - deref_var = (*ir)->as_dereference_variable(); - if (!deref_var) - return; - - swizzle_chan[0] = 0; - swizzle_chan[1] = 1; - swizzle_chan[2] = 2; - swizzle_chan[3] = 3; - chans = deref_var->type->vector_elements; - } - - if (this->in_assignee) - return; - - ir_variable *var = deref_var->var; - - /* Try to find ACP entries covering swizzle_chan[], hoping they're - * the same source variable. - */ - foreach_iter(exec_list_iterator, iter, *this->acp) { - acp_entry *entry = (acp_entry *)iter.get(); - - if (var == entry->lhs) { - for (int c = 0; c < chans; c++) { - if (entry->write_mask & (1 << swizzle_chan[c])) { - source[c] = entry->rhs; - source_chan[c] = entry->swizzle[swizzle_chan[c]]; - } - } - } - } - - /* Make sure all channels are copying from the same source variable. */ - if (!source[0]) - return; - for (int c = 1; c < chans; c++) { - if (source[c] != source[0]) - return; - } - - if (!shader_mem_ctx) - shader_mem_ctx = ralloc_parent(deref_var); - - if (debug) { - printf("Copy propagation from:\n"); - (*ir)->print(); - } - - deref_var = new(shader_mem_ctx) ir_dereference_variable(source[0]); - *ir = new(shader_mem_ctx) ir_swizzle(deref_var, - source_chan[0], - source_chan[1], - source_chan[2], - source_chan[3], - chans); - - if (debug) { - printf("to:\n"); - (*ir)->print(); - printf("\n"); - } -} - - -ir_visitor_status -ir_copy_propagation_elements_visitor::visit_enter(ir_call *ir) -{ - /* Do copy propagation on call parameters, but skip any out params */ - exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { - ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); - ir_instruction *ir = (ir_instruction *)iter.get(); - if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { - ir->accept(this); - } - sig_param_iter.next(); - } - - /* Since we're unlinked, we don't (necessarily) know the side effects of - * this call. So kill all copies. - */ - acp->make_empty(); - this->killed_all = true; - - return visit_continue_with_parent; -} - -void -ir_copy_propagation_elements_visitor::handle_if_block(exec_list *instructions) -{ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - /* Populate the initial acp with a copy of the original */ - foreach_iter(exec_list_iterator, iter, *orig_acp) { - acp_entry *a = (acp_entry *)iter.get(); - this->acp->push_tail(new(this->mem_ctx) acp_entry(a)); - } - - visit_list_elements(this, instructions); - - if (this->killed_all) { - orig_acp->make_empty(); - } - - exec_list *new_kills = this->kills; - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = this->killed_all || orig_killed_all; - - /* Move the new kills into the parent block's list, removing them - * from the parent's ACP list in the process. - */ - foreach_list_safe(node, new_kills) { - kill_entry *k = (kill_entry *)node; - kill(k); - } -} - -ir_visitor_status -ir_copy_propagation_elements_visitor::visit_enter(ir_if *ir) -{ - ir->condition->accept(this); - - handle_if_block(&ir->then_instructions); - handle_if_block(&ir->else_instructions); - - /* handle_if_block() already descended into the children. */ - return visit_continue_with_parent; -} - -ir_visitor_status -ir_copy_propagation_elements_visitor::visit_enter(ir_loop *ir) -{ - exec_list *orig_acp = this->acp; - exec_list *orig_kills = this->kills; - bool orig_killed_all = this->killed_all; - - /* FINISHME: For now, the initial acp for loops is totally empty. - * We could go through once, then go through again with the acp - * cloned minus the killed entries after the first run through. - */ - this->acp = new(mem_ctx) exec_list; - this->kills = new(mem_ctx) exec_list; - this->killed_all = false; - - visit_list_elements(this, &ir->body_instructions); - - if (this->killed_all) { - orig_acp->make_empty(); - } - - exec_list *new_kills = this->kills; - this->kills = orig_kills; - this->acp = orig_acp; - this->killed_all = this->killed_all || orig_killed_all; - - foreach_list_safe(node, new_kills) { - kill_entry *k = (kill_entry *)node; - kill(k); - } - - /* already descended into the children. */ - return visit_continue_with_parent; -} - -/* Remove any entries currently in the ACP for this kill. */ -void -ir_copy_propagation_elements_visitor::kill(kill_entry *k) -{ - foreach_list_safe(node, acp) { - acp_entry *entry = (acp_entry *)node; - - if (entry->lhs == k->var) { - entry->write_mask = entry->write_mask & ~k->write_mask; - if (entry->write_mask == 0) { - entry->remove(); - continue; - } - } - if (entry->rhs == k->var) { - entry->remove(); - } - } - - /* If we were on a list, remove ourselves before inserting */ - if (k->next) - k->remove(); - - this->kills->push_tail(k); -} - -/** - * Adds directly-copied channels between vector variables to the available - * copy propagation list. - */ -void -ir_copy_propagation_elements_visitor::add_copy(ir_assignment *ir) -{ - acp_entry *entry; - int orig_swizzle[4] = {0, 1, 2, 3}; - int swizzle[4]; - - if (ir->condition) - return; - - ir_dereference_variable *lhs = ir->lhs->as_dereference_variable(); - if (!lhs || !(lhs->type->is_scalar() || lhs->type->is_vector())) - return; - - ir_dereference_variable *rhs = ir->rhs->as_dereference_variable(); - if (!rhs) { - ir_swizzle *swiz = ir->rhs->as_swizzle(); - if (!swiz) - return; - - rhs = swiz->val->as_dereference_variable(); - if (!rhs) - return; - - orig_swizzle[0] = swiz->mask.x; - orig_swizzle[1] = swiz->mask.y; - orig_swizzle[2] = swiz->mask.z; - orig_swizzle[3] = swiz->mask.w; - } - - /* Move the swizzle channels out to the positions they match in the - * destination. We don't want to have to rewrite the swizzle[] - * array every time we clear a bit of the write_mask. - */ - int j = 0; - for (int i = 0; i < 4; i++) { - if (ir->write_mask & (1 << i)) - swizzle[i] = orig_swizzle[j++]; - } - - entry = new(this->mem_ctx) acp_entry(lhs->var, rhs->var, ir->write_mask, - swizzle); - this->acp->push_tail(entry); -} - -bool -do_copy_propagation_elements(exec_list *instructions) -{ - ir_copy_propagation_elements_visitor v; - - visit_list_elements(&v, instructions); - - return v.progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_copy_propagation_elements.cpp + * + * Replaces usage of recently-copied components of variables with the + * previous copy of the variable. + * + * This pass can be compared with opt_copy_propagation, which operands + * on arbitrary whole-variable copies. However, in order to handle + * the copy propagation of swizzled variables or writemasked writes, + * we want to track things on a channel-wise basis. I found that + * trying to mix the swizzled/writemasked support here with the + * whole-variable stuff in opt_copy_propagation.cpp just made a mess, + * so this is separate despite the ACP handling being somewhat + * similar. + * + * This should reduce the number of MOV instructions in the generated + * programs unless copy propagation is also done on the LIR, and may + * help anyway by triggering other optimizations that live in the HIR. + */ + +#include "ir.h" +#include "ir_rvalue_visitor.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +static bool debug = false; + +class acp_entry : public exec_node +{ +public: + acp_entry(ir_variable *lhs, ir_variable *rhs, int write_mask, int swizzle[4]) + { + this->lhs = lhs; + this->rhs = rhs; + this->write_mask = write_mask; + memcpy(this->swizzle, swizzle, sizeof(this->swizzle)); + } + + acp_entry(acp_entry *a) + { + this->lhs = a->lhs; + this->rhs = a->rhs; + this->write_mask = a->write_mask; + memcpy(this->swizzle, a->swizzle, sizeof(this->swizzle)); + } + + ir_variable *lhs; + ir_variable *rhs; + unsigned int write_mask; + int swizzle[4]; +}; + + +class kill_entry : public exec_node +{ +public: + kill_entry(ir_variable *var, int write_mask) + { + this->var = var; + this->write_mask = write_mask; + } + + ir_variable *var; + unsigned int write_mask; +}; + +class ir_copy_propagation_elements_visitor : public ir_rvalue_visitor { +public: + ir_copy_propagation_elements_visitor() + { + this->progress = false; + this->mem_ctx = ralloc_context(NULL); + this->shader_mem_ctx = NULL; + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + } + ~ir_copy_propagation_elements_visitor() + { + ralloc_free(mem_ctx); + } + + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_if *); + + void handle_rvalue(ir_rvalue **rvalue); + + void add_copy(ir_assignment *ir); + void kill(kill_entry *k); + void handle_if_block(exec_list *instructions); + + /** List of acp_entry: The available copies to propagate */ + exec_list *acp; + /** + * List of kill_entry: The variables whose values were killed in this + * block. + */ + exec_list *kills; + + bool progress; + + bool killed_all; + + /* Context for our local data structures. */ + void *mem_ctx; + /* Context for allocating new shader nodes. */ + void *shader_mem_ctx; +}; + +ir_visitor_status +ir_copy_propagation_elements_visitor::visit_enter(ir_function_signature *ir) +{ + /* Treat entry into a function signature as a completely separate + * block. Any instructions at global scope will be shuffled into + * main() at link time, so they're irrelevant to us. + */ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body); + + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = orig_killed_all; + + return visit_continue_with_parent; +} + +ir_visitor_status +ir_copy_propagation_elements_visitor::visit_leave(ir_assignment *ir) +{ + ir_dereference_variable *lhs = ir->lhs->as_dereference_variable(); + ir_variable *var = ir->lhs->variable_referenced(); + + if (var->type->is_scalar() || var->type->is_vector()) { + kill_entry *k; + + if (lhs) + k = new(mem_ctx) kill_entry(var, ir->write_mask); + else + k = new(mem_ctx) kill_entry(var, ~0); + + kill(k); + } + + add_copy(ir); + + return visit_continue; +} + +/** + * Replaces dereferences of ACP RHS variables with ACP LHS variables. + * + * This is where the actual copy propagation occurs. Note that the + * rewriting of ir_dereference means that the ir_dereference instance + * must not be shared by multiple IR operations! + */ +void +ir_copy_propagation_elements_visitor::handle_rvalue(ir_rvalue **ir) +{ + int swizzle_chan[4]; + ir_dereference_variable *deref_var; + ir_variable *source[4] = {NULL, NULL, NULL, NULL}; + int source_chan[4]; + int chans; + + if (!*ir) + return; + + ir_swizzle *swizzle = (*ir)->as_swizzle(); + if (swizzle) { + deref_var = swizzle->val->as_dereference_variable(); + if (!deref_var) + return; + + swizzle_chan[0] = swizzle->mask.x; + swizzle_chan[1] = swizzle->mask.y; + swizzle_chan[2] = swizzle->mask.z; + swizzle_chan[3] = swizzle->mask.w; + chans = swizzle->type->vector_elements; + } else { + deref_var = (*ir)->as_dereference_variable(); + if (!deref_var) + return; + + swizzle_chan[0] = 0; + swizzle_chan[1] = 1; + swizzle_chan[2] = 2; + swizzle_chan[3] = 3; + chans = deref_var->type->vector_elements; + } + + if (this->in_assignee) + return; + + ir_variable *var = deref_var->var; + + /* Try to find ACP entries covering swizzle_chan[], hoping they're + * the same source variable. + */ + foreach_iter(exec_list_iterator, iter, *this->acp) { + acp_entry *entry = (acp_entry *)iter.get(); + + if (var == entry->lhs) { + for (int c = 0; c < chans; c++) { + if (entry->write_mask & (1 << swizzle_chan[c])) { + source[c] = entry->rhs; + source_chan[c] = entry->swizzle[swizzle_chan[c]]; + } + } + } + } + + /* Make sure all channels are copying from the same source variable. */ + if (!source[0]) + return; + for (int c = 1; c < chans; c++) { + if (source[c] != source[0]) + return; + } + + if (!shader_mem_ctx) + shader_mem_ctx = ralloc_parent(deref_var); + + if (debug) { + printf("Copy propagation from:\n"); + (*ir)->print(); + } + + deref_var = new(shader_mem_ctx) ir_dereference_variable(source[0]); + *ir = new(shader_mem_ctx) ir_swizzle(deref_var, + source_chan[0], + source_chan[1], + source_chan[2], + source_chan[3], + chans); + + if (debug) { + printf("to:\n"); + (*ir)->print(); + printf("\n"); + } +} + + +ir_visitor_status +ir_copy_propagation_elements_visitor::visit_enter(ir_call *ir) +{ + /* Do copy propagation on call parameters, but skip any out params */ + exec_list_iterator sig_param_iter = ir->get_callee()->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, ir->actual_parameters) { + ir_variable *sig_param = (ir_variable *)sig_param_iter.get(); + ir_instruction *ir = (ir_instruction *)iter.get(); + if (sig_param->mode != ir_var_out && sig_param->mode != ir_var_inout) { + ir->accept(this); + } + sig_param_iter.next(); + } + + /* Since we're unlinked, we don't (necessarily) know the side effects of + * this call. So kill all copies. + */ + acp->make_empty(); + this->killed_all = true; + + return visit_continue_with_parent; +} + +void +ir_copy_propagation_elements_visitor::handle_if_block(exec_list *instructions) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + /* Populate the initial acp with a copy of the original */ + foreach_iter(exec_list_iterator, iter, *orig_acp) { + acp_entry *a = (acp_entry *)iter.get(); + this->acp->push_tail(new(this->mem_ctx) acp_entry(a)); + } + + visit_list_elements(this, instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + /* Move the new kills into the parent block's list, removing them + * from the parent's ACP list in the process. + */ + foreach_list_safe(node, new_kills) { + kill_entry *k = (kill_entry *)node; + kill(k); + } +} + +ir_visitor_status +ir_copy_propagation_elements_visitor::visit_enter(ir_if *ir) +{ + ir->condition->accept(this); + + handle_if_block(&ir->then_instructions); + handle_if_block(&ir->else_instructions); + + /* handle_if_block() already descended into the children. */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_copy_propagation_elements_visitor::visit_enter(ir_loop *ir) +{ + exec_list *orig_acp = this->acp; + exec_list *orig_kills = this->kills; + bool orig_killed_all = this->killed_all; + + /* FINISHME: For now, the initial acp for loops is totally empty. + * We could go through once, then go through again with the acp + * cloned minus the killed entries after the first run through. + */ + this->acp = new(mem_ctx) exec_list; + this->kills = new(mem_ctx) exec_list; + this->killed_all = false; + + visit_list_elements(this, &ir->body_instructions); + + if (this->killed_all) { + orig_acp->make_empty(); + } + + exec_list *new_kills = this->kills; + this->kills = orig_kills; + this->acp = orig_acp; + this->killed_all = this->killed_all || orig_killed_all; + + foreach_list_safe(node, new_kills) { + kill_entry *k = (kill_entry *)node; + kill(k); + } + + /* already descended into the children. */ + return visit_continue_with_parent; +} + +/* Remove any entries currently in the ACP for this kill. */ +void +ir_copy_propagation_elements_visitor::kill(kill_entry *k) +{ + foreach_list_safe(node, acp) { + acp_entry *entry = (acp_entry *)node; + + if (entry->lhs == k->var) { + entry->write_mask = entry->write_mask & ~k->write_mask; + if (entry->write_mask == 0) { + entry->remove(); + continue; + } + } + if (entry->rhs == k->var) { + entry->remove(); + } + } + + /* If we were on a list, remove ourselves before inserting */ + if (k->next) + k->remove(); + + this->kills->push_tail(k); +} + +/** + * Adds directly-copied channels between vector variables to the available + * copy propagation list. + */ +void +ir_copy_propagation_elements_visitor::add_copy(ir_assignment *ir) +{ + acp_entry *entry; + int orig_swizzle[4] = {0, 1, 2, 3}; + int swizzle[4]; + + if (ir->condition) + return; + + ir_dereference_variable *lhs = ir->lhs->as_dereference_variable(); + if (!lhs || !(lhs->type->is_scalar() || lhs->type->is_vector())) + return; + + ir_dereference_variable *rhs = ir->rhs->as_dereference_variable(); + if (!rhs) { + ir_swizzle *swiz = ir->rhs->as_swizzle(); + if (!swiz) + return; + + rhs = swiz->val->as_dereference_variable(); + if (!rhs) + return; + + orig_swizzle[0] = swiz->mask.x; + orig_swizzle[1] = swiz->mask.y; + orig_swizzle[2] = swiz->mask.z; + orig_swizzle[3] = swiz->mask.w; + } + + /* Move the swizzle channels out to the positions they match in the + * destination. We don't want to have to rewrite the swizzle[] + * array every time we clear a bit of the write_mask. + */ + int j = 0; + for (int i = 0; i < 4; i++) { + if (ir->write_mask & (1 << i)) + swizzle[i] = orig_swizzle[j++]; + } + + entry = new(this->mem_ctx) acp_entry(lhs->var, rhs->var, ir->write_mask, + swizzle); + this->acp->push_tail(entry); +} + +bool +do_copy_propagation_elements(exec_list *instructions) +{ + ir_copy_propagation_elements_visitor v; + + visit_list_elements(&v, instructions); + + return v.progress; +} diff --git a/mesalib/src/glsl/opt_dead_code.cpp b/mesalib/src/glsl/opt_dead_code.cpp index 492ba73a1..cb500d2d1 100644 --- a/mesalib/src/glsl/opt_dead_code.cpp +++ b/mesalib/src/glsl/opt_dead_code.cpp @@ -1,142 +1,142 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_dead_code.cpp - * - * Eliminates dead assignments and variable declarations from the code. - */ - -#include "ir.h" -#include "ir_visitor.h" -#include "ir_variable_refcount.h" -#include "glsl_types.h" - -static bool debug = false; - -/** - * Do a dead code pass over instructions and everything that instructions - * references. - * - * Note that this will remove assignments to globals, so it is not suitable - * for usage on an unlinked instruction stream. - */ -bool -do_dead_code(exec_list *instructions) -{ - ir_variable_refcount_visitor v; - bool progress = false; - - v.run(instructions); - - foreach_iter(exec_list_iterator, iter, v.variable_list) { - variable_entry *entry = (variable_entry *)iter.get(); - - /* Since each assignment is a reference, the refereneced count must be - * greater than or equal to the assignment count. If they are equal, - * then all of the references are assignments, and the variable is - * dead. - * - * Note that if the variable is neither assigned nor referenced, both - * counts will be zero and will be caught by the equality test. - */ - assert(entry->referenced_count >= entry->assigned_count); - - if (debug) { - printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", - entry->var->name, (void *) entry->var, - entry->referenced_count, entry->assigned_count, - entry->declaration ? "" : "not "); - } - - if ((entry->referenced_count > entry->assigned_count) - || !entry->declaration) - continue; - - if (entry->assign) { - /* Remove a single dead assignment to the variable we found. - * Don't do so if it's a shader output, though. - */ - if (entry->var->mode != ir_var_out && - entry->var->mode != ir_var_inout && - !ir_has_call(entry->assign)) { - entry->assign->remove(); - progress = true; - - if (debug) { - printf("Removed assignment to %s@%p\n", - entry->var->name, (void *) entry->var); - } - } - } else { - /* If there are no assignments or references to the variable left, - * then we can remove its declaration. - */ - - /* uniform initializers are precious, and could get used by another - * stage. - */ - if (entry->var->mode == ir_var_uniform && - entry->var->constant_value) - continue; - - entry->var->remove(); - progress = true; - - if (debug) { - printf("Removed declaration of %s@%p\n", - entry->var->name, (void *) entry->var); - } - } - } - - return progress; -} - -/** - * Does a dead code pass on the functions present in the instruction stream. - * - * This is suitable for use while the program is not linked, as it will - * ignore variable declarations (and the assignments to them) for variables - * with global scope. - */ -bool -do_dead_code_unlinked(exec_list *instructions) -{ - bool progress = false; - - foreach_iter(exec_list_iterator, iter, *instructions) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_function *f = ir->as_function(); - if (f) { - foreach_iter(exec_list_iterator, sigiter, *f) { - ir_function_signature *sig = - (ir_function_signature *) sigiter.get(); - if (do_dead_code(&sig->body)) - progress = true; - } - } - } - - return progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_dead_code.cpp + * + * Eliminates dead assignments and variable declarations from the code. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_variable_refcount.h" +#include "glsl_types.h" + +static bool debug = false; + +/** + * Do a dead code pass over instructions and everything that instructions + * references. + * + * Note that this will remove assignments to globals, so it is not suitable + * for usage on an unlinked instruction stream. + */ +bool +do_dead_code(exec_list *instructions) +{ + ir_variable_refcount_visitor v; + bool progress = false; + + v.run(instructions); + + foreach_iter(exec_list_iterator, iter, v.variable_list) { + variable_entry *entry = (variable_entry *)iter.get(); + + /* Since each assignment is a reference, the refereneced count must be + * greater than or equal to the assignment count. If they are equal, + * then all of the references are assignments, and the variable is + * dead. + * + * Note that if the variable is neither assigned nor referenced, both + * counts will be zero and will be caught by the equality test. + */ + assert(entry->referenced_count >= entry->assigned_count); + + if (debug) { + printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", + entry->var->name, (void *) entry->var, + entry->referenced_count, entry->assigned_count, + entry->declaration ? "" : "not "); + } + + if ((entry->referenced_count > entry->assigned_count) + || !entry->declaration) + continue; + + if (entry->assign) { + /* Remove a single dead assignment to the variable we found. + * Don't do so if it's a shader output, though. + */ + if (entry->var->mode != ir_var_out && + entry->var->mode != ir_var_inout && + !ir_has_call(entry->assign)) { + entry->assign->remove(); + progress = true; + + if (debug) { + printf("Removed assignment to %s@%p\n", + entry->var->name, (void *) entry->var); + } + } + } else { + /* If there are no assignments or references to the variable left, + * then we can remove its declaration. + */ + + /* uniform initializers are precious, and could get used by another + * stage. + */ + if (entry->var->mode == ir_var_uniform && + entry->var->constant_value) + continue; + + entry->var->remove(); + progress = true; + + if (debug) { + printf("Removed declaration of %s@%p\n", + entry->var->name, (void *) entry->var); + } + } + } + + return progress; +} + +/** + * Does a dead code pass on the functions present in the instruction stream. + * + * This is suitable for use while the program is not linked, as it will + * ignore variable declarations (and the assignments to them) for variables + * with global scope. + */ +bool +do_dead_code_unlinked(exec_list *instructions) +{ + bool progress = false; + + foreach_iter(exec_list_iterator, iter, *instructions) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_function *f = ir->as_function(); + if (f) { + foreach_iter(exec_list_iterator, sigiter, *f) { + ir_function_signature *sig = + (ir_function_signature *) sigiter.get(); + if (do_dead_code(&sig->body)) + progress = true; + } + } + } + + return progress; +} diff --git a/mesalib/src/glsl/opt_dead_code_local.cpp b/mesalib/src/glsl/opt_dead_code_local.cpp index 42e5e94c8..39962bd60 100644 --- a/mesalib/src/glsl/opt_dead_code_local.cpp +++ b/mesalib/src/glsl/opt_dead_code_local.cpp @@ -1,222 +1,222 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_dead_code_local.cpp - * - * Eliminates local dead assignments from the code. - * - * This operates on basic blocks, tracking assignments and finding if - * they're used before the variable is completely reassigned. - * - * Compare this to ir_dead_code.cpp, which operates globally looking - * for assignments to variables that are never read. - */ - -#include "ir.h" -#include "ir_basic_block.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -static bool debug = false; - -class assignment_entry : public exec_node -{ -public: - assignment_entry(ir_variable *lhs, ir_instruction *ir) - { - assert(lhs); - assert(ir); - this->lhs = lhs; - this->ir = ir; - } - - ir_variable *lhs; - ir_instruction *ir; -}; - -class kill_for_derefs_visitor : public ir_hierarchical_visitor { -public: - kill_for_derefs_visitor(exec_list *assignments) - { - this->assignments = assignments; - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - ir_variable *const var = ir->variable_referenced(); - - foreach_iter(exec_list_iterator, iter, *this->assignments) { - assignment_entry *entry = (assignment_entry *)iter.get(); - - if (entry->lhs == var) { - if (debug) - printf("kill %s\n", entry->lhs->name); - entry->remove(); - } - } - - return visit_continue; - } - -private: - exec_list *assignments; -}; - -class array_index_visit : public ir_hierarchical_visitor { -public: - array_index_visit(ir_hierarchical_visitor *v) - { - this->visitor = v; - } - - virtual ir_visitor_status visit_enter(class ir_dereference_array *ir) - { - ir->array_index->accept(visitor); - return visit_continue; - } - - static void run(ir_instruction *ir, ir_hierarchical_visitor *v) - { - array_index_visit top_visit(v); - ir->accept(& top_visit); - } - - ir_hierarchical_visitor *visitor; -}; - - -/** - * Adds an entry to the available copy list if it's a plain assignment - * of a variable to a variable. - */ -static bool -process_assignment(void *ctx, ir_assignment *ir, exec_list *assignments) -{ - ir_variable *var = NULL; - bool progress = false; - kill_for_derefs_visitor v(assignments); - - /* Kill assignment entries for things used to produce this assignment. */ - ir->rhs->accept(&v); - if (ir->condition) { - ir->condition->accept(&v); - } - - /* Kill assignment enties used as array indices. - */ - array_index_visit::run(ir->lhs, &v); - var = ir->lhs->variable_referenced(); - assert(var); - - /* Now, check if we did a whole-variable assignment. */ - if (!ir->condition && (ir->whole_variable_written() != NULL)) { - /* We did a whole-variable assignment. So, any instruction in - * the assignment list with the same LHS is dead. - */ - if (debug) - printf("looking for %s to remove\n", var->name); - foreach_iter(exec_list_iterator, iter, *assignments) { - assignment_entry *entry = (assignment_entry *)iter.get(); - - if (entry->lhs == var) { - if (debug) - printf("removing %s\n", var->name); - entry->ir->remove(); - entry->remove(); - progress = true; - } - } - } - - /* Add this instruction to the assignment list available to be removed. - * But not if the assignment has other side effects. - */ - if (ir_has_call(ir)) - return progress; - - assignment_entry *entry = new(ctx) assignment_entry(var, ir); - assignments->push_tail(entry); - - if (debug) { - printf("add %s\n", var->name); - - printf("current entries\n"); - foreach_iter(exec_list_iterator, iter, *assignments) { - assignment_entry *entry = (assignment_entry *)iter.get(); - - printf(" %s\n", entry->lhs->name); - } - } - - return progress; -} - -static void -dead_code_local_basic_block(ir_instruction *first, - ir_instruction *last, - void *data) -{ - ir_instruction *ir, *ir_next; - /* List of avaialble_copy */ - exec_list assignments; - bool *out_progress = (bool *)data; - bool progress = false; - - void *ctx = ralloc_context(NULL); - /* Safe looping, since process_assignment */ - for (ir = first, ir_next = (ir_instruction *)first->next;; - ir = ir_next, ir_next = (ir_instruction *)ir->next) { - ir_assignment *ir_assign = ir->as_assignment(); - - if (debug) { - ir->print(); - printf("\n"); - } - - if (ir_assign) { - progress = process_assignment(ctx, ir_assign, &assignments) || progress; - } else { - kill_for_derefs_visitor kill(&assignments); - ir->accept(&kill); - } - - if (ir == last) - break; - } - *out_progress = progress; - ralloc_free(ctx); -} - -/** - * Does a copy propagation pass on the code present in the instruction stream. - */ -bool -do_dead_code_local(exec_list *instructions) -{ - bool progress = false; - - call_for_basic_blocks(instructions, dead_code_local_basic_block, &progress); - - return progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_dead_code_local.cpp + * + * Eliminates local dead assignments from the code. + * + * This operates on basic blocks, tracking assignments and finding if + * they're used before the variable is completely reassigned. + * + * Compare this to ir_dead_code.cpp, which operates globally looking + * for assignments to variables that are never read. + */ + +#include "ir.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +static bool debug = false; + +class assignment_entry : public exec_node +{ +public: + assignment_entry(ir_variable *lhs, ir_instruction *ir) + { + assert(lhs); + assert(ir); + this->lhs = lhs; + this->ir = ir; + } + + ir_variable *lhs; + ir_instruction *ir; +}; + +class kill_for_derefs_visitor : public ir_hierarchical_visitor { +public: + kill_for_derefs_visitor(exec_list *assignments) + { + this->assignments = assignments; + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + ir_variable *const var = ir->variable_referenced(); + + foreach_iter(exec_list_iterator, iter, *this->assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + if (entry->lhs == var) { + if (debug) + printf("kill %s\n", entry->lhs->name); + entry->remove(); + } + } + + return visit_continue; + } + +private: + exec_list *assignments; +}; + +class array_index_visit : public ir_hierarchical_visitor { +public: + array_index_visit(ir_hierarchical_visitor *v) + { + this->visitor = v; + } + + virtual ir_visitor_status visit_enter(class ir_dereference_array *ir) + { + ir->array_index->accept(visitor); + return visit_continue; + } + + static void run(ir_instruction *ir, ir_hierarchical_visitor *v) + { + array_index_visit top_visit(v); + ir->accept(& top_visit); + } + + ir_hierarchical_visitor *visitor; +}; + + +/** + * Adds an entry to the available copy list if it's a plain assignment + * of a variable to a variable. + */ +static bool +process_assignment(void *ctx, ir_assignment *ir, exec_list *assignments) +{ + ir_variable *var = NULL; + bool progress = false; + kill_for_derefs_visitor v(assignments); + + /* Kill assignment entries for things used to produce this assignment. */ + ir->rhs->accept(&v); + if (ir->condition) { + ir->condition->accept(&v); + } + + /* Kill assignment enties used as array indices. + */ + array_index_visit::run(ir->lhs, &v); + var = ir->lhs->variable_referenced(); + assert(var); + + /* Now, check if we did a whole-variable assignment. */ + if (!ir->condition && (ir->whole_variable_written() != NULL)) { + /* We did a whole-variable assignment. So, any instruction in + * the assignment list with the same LHS is dead. + */ + if (debug) + printf("looking for %s to remove\n", var->name); + foreach_iter(exec_list_iterator, iter, *assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + if (entry->lhs == var) { + if (debug) + printf("removing %s\n", var->name); + entry->ir->remove(); + entry->remove(); + progress = true; + } + } + } + + /* Add this instruction to the assignment list available to be removed. + * But not if the assignment has other side effects. + */ + if (ir_has_call(ir)) + return progress; + + assignment_entry *entry = new(ctx) assignment_entry(var, ir); + assignments->push_tail(entry); + + if (debug) { + printf("add %s\n", var->name); + + printf("current entries\n"); + foreach_iter(exec_list_iterator, iter, *assignments) { + assignment_entry *entry = (assignment_entry *)iter.get(); + + printf(" %s\n", entry->lhs->name); + } + } + + return progress; +} + +static void +dead_code_local_basic_block(ir_instruction *first, + ir_instruction *last, + void *data) +{ + ir_instruction *ir, *ir_next; + /* List of avaialble_copy */ + exec_list assignments; + bool *out_progress = (bool *)data; + bool progress = false; + + void *ctx = ralloc_context(NULL); + /* Safe looping, since process_assignment */ + for (ir = first, ir_next = (ir_instruction *)first->next;; + ir = ir_next, ir_next = (ir_instruction *)ir->next) { + ir_assignment *ir_assign = ir->as_assignment(); + + if (debug) { + ir->print(); + printf("\n"); + } + + if (ir_assign) { + progress = process_assignment(ctx, ir_assign, &assignments) || progress; + } else { + kill_for_derefs_visitor kill(&assignments); + ir->accept(&kill); + } + + if (ir == last) + break; + } + *out_progress = progress; + ralloc_free(ctx); +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_dead_code_local(exec_list *instructions) +{ + bool progress = false; + + call_for_basic_blocks(instructions, dead_code_local_basic_block, &progress); + + return progress; +} diff --git a/mesalib/src/glsl/opt_function_inlining.cpp b/mesalib/src/glsl/opt_function_inlining.cpp index 3cc405b95..8fef358cc 100644 --- a/mesalib/src/glsl/opt_function_inlining.cpp +++ b/mesalib/src/glsl/opt_function_inlining.cpp @@ -1,422 +1,422 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_function_inlining.cpp - * - * Replaces calls to functions with the body of the function. - */ - -#include -#include "ir.h" -#include "ir_visitor.h" -#include "ir_function_inlining.h" -#include "ir_expression_flattening.h" -#include "glsl_types.h" -#include "program/hash_table.h" - -static void -do_sampler_replacement(exec_list *instructions, - ir_variable *sampler, - ir_dereference *deref); - -class ir_function_inlining_visitor : public ir_hierarchical_visitor { -public: - ir_function_inlining_visitor() - { - progress = false; - } - - virtual ~ir_function_inlining_visitor() - { - /* empty */ - } - - virtual ir_visitor_status visit_enter(ir_expression *); - virtual ir_visitor_status visit_enter(ir_call *); - virtual ir_visitor_status visit_enter(ir_assignment *); - virtual ir_visitor_status visit_enter(ir_return *); - virtual ir_visitor_status visit_enter(ir_texture *); - virtual ir_visitor_status visit_enter(ir_swizzle *); - - bool progress; -}; - - -bool -automatic_inlining_predicate(ir_instruction *ir) -{ - ir_call *call = ir->as_call(); - - if (call && can_inline(call)) - return true; - - return false; -} - -bool -do_function_inlining(exec_list *instructions) -{ - ir_function_inlining_visitor v; - - do_expression_flattening(instructions, automatic_inlining_predicate); - - v.run(instructions); - - return v.progress; -} - -static void -replace_return_with_assignment(ir_instruction *ir, void *data) -{ - void *ctx = ralloc_parent(ir); - ir_variable *retval = (ir_variable *)data; - ir_return *ret = ir->as_return(); - - if (ret) { - if (ret->value) { - ir_rvalue *lhs = new(ctx) ir_dereference_variable(retval); - ret->replace_with(new(ctx) ir_assignment(lhs, ret->value, NULL)); - } else { - /* un-valued return has to be the last return, or we shouldn't - * have reached here. (see can_inline()). - */ - assert(ret->next->is_tail_sentinel()); - ret->remove(); - } - } -} - -ir_rvalue * -ir_call::generate_inline(ir_instruction *next_ir) -{ - void *ctx = ralloc_parent(this); - ir_variable **parameters; - int num_parameters; - int i; - ir_variable *retval = NULL; - struct hash_table *ht; - - ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); - - num_parameters = 0; - foreach_iter(exec_list_iterator, iter_sig, this->callee->parameters) - num_parameters++; - - parameters = new ir_variable *[num_parameters]; - - /* Generate storage for the return value. */ - if (!this->callee->return_type->is_void()) { - retval = new(ctx) ir_variable(this->callee->return_type, "_ret_val", - ir_var_auto); - next_ir->insert_before(retval); - } - - /* Generate the declarations for the parameters to our inlined code, - * and set up the mapping of real function body variables to ours. - */ - i = 0; - exec_list_iterator sig_param_iter = this->callee->parameters.iterator(); - exec_list_iterator param_iter = this->actual_parameters.iterator(); - for (i = 0; i < num_parameters; i++) { - ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); - ir_rvalue *param = (ir_rvalue *) param_iter.get(); - - /* Generate a new variable for the parameter. */ - if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { - /* For samplers, we want the inlined sampler references - * referencing the passed in sampler variable, since that - * will have the location information, which an assignment of - * a sampler wouldn't. Fix it up below. - */ - parameters[i] = NULL; - } else { - parameters[i] = sig_param->clone(ctx, ht); - parameters[i]->mode = ir_var_auto; - - /* Remove the read-only decoration becuase we're going to write - * directly to this variable. If the cloned variable is left - * read-only and the inlined function is inside a loop, the loop - * analysis code will get confused. - */ - parameters[i]->read_only = false; - next_ir->insert_before(parameters[i]); - } - - /* Move the actual param into our param variable if it's an 'in' type. */ - if (parameters[i] && (sig_param->mode == ir_var_in || - sig_param->mode == ir_var_const_in || - sig_param->mode == ir_var_inout)) { - ir_assignment *assign; - - assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]), - param, NULL); - next_ir->insert_before(assign); - } - - sig_param_iter.next(); - param_iter.next(); - } - - exec_list new_instructions; - - /* Generate the inlined body of the function to a new list */ - foreach_iter(exec_list_iterator, iter, callee->body) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_instruction *new_ir = ir->clone(ctx, ht); - - new_instructions.push_tail(new_ir); - visit_tree(new_ir, replace_return_with_assignment, retval); - } - - /* If any samplers were passed in, replace any deref of the sampler - * with a deref of the sampler argument. - */ - param_iter = this->actual_parameters.iterator(); - sig_param_iter = this->callee->parameters.iterator(); - for (i = 0; i < num_parameters; i++) { - ir_instruction *const param = (ir_instruction *) param_iter.get(); - ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); - - if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { - ir_dereference *deref = param->as_dereference(); - - assert(deref); - do_sampler_replacement(&new_instructions, sig_param, deref); - } - param_iter.next(); - sig_param_iter.next(); - } - - /* Now push those new instructions in. */ - next_ir->insert_before(&new_instructions); - - /* Copy back the value of any 'out' parameters from the function body - * variables to our own. - */ - i = 0; - param_iter = this->actual_parameters.iterator(); - sig_param_iter = this->callee->parameters.iterator(); - for (i = 0; i < num_parameters; i++) { - ir_instruction *const param = (ir_instruction *) param_iter.get(); - const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get(); - - /* Move our param variable into the actual param if it's an 'out' type. */ - if (parameters[i] && (sig_param->mode == ir_var_out || - sig_param->mode == ir_var_inout)) { - ir_assignment *assign; - - assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(), - new(ctx) ir_dereference_variable(parameters[i]), - NULL); - next_ir->insert_before(assign); - } - - param_iter.next(); - sig_param_iter.next(); - } - - delete [] parameters; - - hash_table_dtor(ht); - - if (retval) - return new(ctx) ir_dereference_variable(retval); - else - return NULL; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_expression *ir) -{ - (void) ir; - return visit_continue_with_parent; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_return *ir) -{ - (void) ir; - return visit_continue_with_parent; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_texture *ir) -{ - (void) ir; - return visit_continue_with_parent; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_swizzle *ir) -{ - (void) ir; - return visit_continue_with_parent; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_call *ir) -{ - if (can_inline(ir)) { - /* If the call was part of some tree, then it should have been - * flattened out or we shouldn't have seen it because of a - * visit_continue_with_parent in this visitor. - */ - assert(ir == base_ir); - - (void) ir->generate_inline(ir); - ir->remove(); - this->progress = true; - } - - return visit_continue; -} - - -ir_visitor_status -ir_function_inlining_visitor::visit_enter(ir_assignment *ir) -{ - ir_call *call = ir->rhs->as_call(); - if (!call || !can_inline(call)) - return visit_continue; - - /* generates the parameter setup, function body, and returns the return - * value of the function - */ - ir_rvalue *rhs = call->generate_inline(ir); - assert(rhs); - - ir->rhs = rhs; - this->progress = true; - - return visit_continue; -} - -/** - * Replaces references to the "sampler" variable with a clone of "deref." - * - * From the spec, samplers can appear in the tree as function - * (non-out) parameters and as the result of array indexing and - * structure field selection. In our builtin implementation, they - * also appear in the sampler field of an ir_tex instruction. - */ - -class ir_sampler_replacement_visitor : public ir_hierarchical_visitor { -public: - ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref) - { - this->sampler = sampler; - this->deref = deref; - } - - virtual ~ir_sampler_replacement_visitor() - { - } - - virtual ir_visitor_status visit_leave(ir_call *); - virtual ir_visitor_status visit_leave(ir_dereference_array *); - virtual ir_visitor_status visit_leave(ir_dereference_record *); - virtual ir_visitor_status visit_leave(ir_texture *); - - void replace_deref(ir_dereference **deref); - void replace_rvalue(ir_rvalue **rvalue); - - ir_variable *sampler; - ir_dereference *deref; -}; - -void -ir_sampler_replacement_visitor::replace_deref(ir_dereference **deref) -{ - ir_dereference_variable *deref_var = (*deref)->as_dereference_variable(); - if (deref_var && deref_var->var == this->sampler) { - *deref = this->deref->clone(ralloc_parent(*deref), NULL); - } -} - -void -ir_sampler_replacement_visitor::replace_rvalue(ir_rvalue **rvalue) -{ - if (!*rvalue) - return; - - ir_dereference *deref = (*rvalue)->as_dereference(); - - if (!deref) - return; - - replace_deref(&deref); - *rvalue = deref; -} - -ir_visitor_status -ir_sampler_replacement_visitor::visit_leave(ir_texture *ir) -{ - replace_deref(&ir->sampler); - - return visit_continue; -} - -ir_visitor_status -ir_sampler_replacement_visitor::visit_leave(ir_dereference_array *ir) -{ - replace_rvalue(&ir->array); - return visit_continue; -} - -ir_visitor_status -ir_sampler_replacement_visitor::visit_leave(ir_dereference_record *ir) -{ - replace_rvalue(&ir->record); - return visit_continue; -} - -ir_visitor_status -ir_sampler_replacement_visitor::visit_leave(ir_call *ir) -{ - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param = (ir_rvalue *)iter.get(); - ir_rvalue *new_param = param; - replace_rvalue(&new_param); - - if (new_param != param) { - param->replace_with(new_param); - } - } - return visit_continue; -} - -static void -do_sampler_replacement(exec_list *instructions, - ir_variable *sampler, - ir_dereference *deref) -{ - ir_sampler_replacement_visitor v(sampler, deref); - - visit_list_elements(&v, instructions); -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_function_inlining.cpp + * + * Replaces calls to functions with the body of the function. + */ + +#include +#include "ir.h" +#include "ir_visitor.h" +#include "ir_function_inlining.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "program/hash_table.h" + +static void +do_sampler_replacement(exec_list *instructions, + ir_variable *sampler, + ir_dereference *deref); + +class ir_function_inlining_visitor : public ir_hierarchical_visitor { +public: + ir_function_inlining_visitor() + { + progress = false; + } + + virtual ~ir_function_inlining_visitor() + { + /* empty */ + } + + virtual ir_visitor_status visit_enter(ir_expression *); + virtual ir_visitor_status visit_enter(ir_call *); + virtual ir_visitor_status visit_enter(ir_assignment *); + virtual ir_visitor_status visit_enter(ir_return *); + virtual ir_visitor_status visit_enter(ir_texture *); + virtual ir_visitor_status visit_enter(ir_swizzle *); + + bool progress; +}; + + +bool +automatic_inlining_predicate(ir_instruction *ir) +{ + ir_call *call = ir->as_call(); + + if (call && can_inline(call)) + return true; + + return false; +} + +bool +do_function_inlining(exec_list *instructions) +{ + ir_function_inlining_visitor v; + + do_expression_flattening(instructions, automatic_inlining_predicate); + + v.run(instructions); + + return v.progress; +} + +static void +replace_return_with_assignment(ir_instruction *ir, void *data) +{ + void *ctx = ralloc_parent(ir); + ir_variable *retval = (ir_variable *)data; + ir_return *ret = ir->as_return(); + + if (ret) { + if (ret->value) { + ir_rvalue *lhs = new(ctx) ir_dereference_variable(retval); + ret->replace_with(new(ctx) ir_assignment(lhs, ret->value, NULL)); + } else { + /* un-valued return has to be the last return, or we shouldn't + * have reached here. (see can_inline()). + */ + assert(ret->next->is_tail_sentinel()); + ret->remove(); + } + } +} + +ir_rvalue * +ir_call::generate_inline(ir_instruction *next_ir) +{ + void *ctx = ralloc_parent(this); + ir_variable **parameters; + int num_parameters; + int i; + ir_variable *retval = NULL; + struct hash_table *ht; + + ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); + + num_parameters = 0; + foreach_iter(exec_list_iterator, iter_sig, this->callee->parameters) + num_parameters++; + + parameters = new ir_variable *[num_parameters]; + + /* Generate storage for the return value. */ + if (!this->callee->return_type->is_void()) { + retval = new(ctx) ir_variable(this->callee->return_type, "_ret_val", + ir_var_auto); + next_ir->insert_before(retval); + } + + /* Generate the declarations for the parameters to our inlined code, + * and set up the mapping of real function body variables to ours. + */ + i = 0; + exec_list_iterator sig_param_iter = this->callee->parameters.iterator(); + exec_list_iterator param_iter = this->actual_parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); + ir_rvalue *param = (ir_rvalue *) param_iter.get(); + + /* Generate a new variable for the parameter. */ + if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { + /* For samplers, we want the inlined sampler references + * referencing the passed in sampler variable, since that + * will have the location information, which an assignment of + * a sampler wouldn't. Fix it up below. + */ + parameters[i] = NULL; + } else { + parameters[i] = sig_param->clone(ctx, ht); + parameters[i]->mode = ir_var_auto; + + /* Remove the read-only decoration becuase we're going to write + * directly to this variable. If the cloned variable is left + * read-only and the inlined function is inside a loop, the loop + * analysis code will get confused. + */ + parameters[i]->read_only = false; + next_ir->insert_before(parameters[i]); + } + + /* Move the actual param into our param variable if it's an 'in' type. */ + if (parameters[i] && (sig_param->mode == ir_var_in || + sig_param->mode == ir_var_const_in || + sig_param->mode == ir_var_inout)) { + ir_assignment *assign; + + assign = new(ctx) ir_assignment(new(ctx) ir_dereference_variable(parameters[i]), + param, NULL); + next_ir->insert_before(assign); + } + + sig_param_iter.next(); + param_iter.next(); + } + + exec_list new_instructions; + + /* Generate the inlined body of the function to a new list */ + foreach_iter(exec_list_iterator, iter, callee->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_instruction *new_ir = ir->clone(ctx, ht); + + new_instructions.push_tail(new_ir); + visit_tree(new_ir, replace_return_with_assignment, retval); + } + + /* If any samplers were passed in, replace any deref of the sampler + * with a deref of the sampler argument. + */ + param_iter = this->actual_parameters.iterator(); + sig_param_iter = this->callee->parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_instruction *const param = (ir_instruction *) param_iter.get(); + ir_variable *sig_param = (ir_variable *) sig_param_iter.get(); + + if (sig_param->type->base_type == GLSL_TYPE_SAMPLER) { + ir_dereference *deref = param->as_dereference(); + + assert(deref); + do_sampler_replacement(&new_instructions, sig_param, deref); + } + param_iter.next(); + sig_param_iter.next(); + } + + /* Now push those new instructions in. */ + next_ir->insert_before(&new_instructions); + + /* Copy back the value of any 'out' parameters from the function body + * variables to our own. + */ + i = 0; + param_iter = this->actual_parameters.iterator(); + sig_param_iter = this->callee->parameters.iterator(); + for (i = 0; i < num_parameters; i++) { + ir_instruction *const param = (ir_instruction *) param_iter.get(); + const ir_variable *const sig_param = (ir_variable *) sig_param_iter.get(); + + /* Move our param variable into the actual param if it's an 'out' type. */ + if (parameters[i] && (sig_param->mode == ir_var_out || + sig_param->mode == ir_var_inout)) { + ir_assignment *assign; + + assign = new(ctx) ir_assignment(param->clone(ctx, NULL)->as_rvalue(), + new(ctx) ir_dereference_variable(parameters[i]), + NULL); + next_ir->insert_before(assign); + } + + param_iter.next(); + sig_param_iter.next(); + } + + delete [] parameters; + + hash_table_dtor(ht); + + if (retval) + return new(ctx) ir_dereference_variable(retval); + else + return NULL; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_expression *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_return *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_texture *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_swizzle *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_call *ir) +{ + if (can_inline(ir)) { + /* If the call was part of some tree, then it should have been + * flattened out or we shouldn't have seen it because of a + * visit_continue_with_parent in this visitor. + */ + assert(ir == base_ir); + + (void) ir->generate_inline(ir); + ir->remove(); + this->progress = true; + } + + return visit_continue; +} + + +ir_visitor_status +ir_function_inlining_visitor::visit_enter(ir_assignment *ir) +{ + ir_call *call = ir->rhs->as_call(); + if (!call || !can_inline(call)) + return visit_continue; + + /* generates the parameter setup, function body, and returns the return + * value of the function + */ + ir_rvalue *rhs = call->generate_inline(ir); + assert(rhs); + + ir->rhs = rhs; + this->progress = true; + + return visit_continue; +} + +/** + * Replaces references to the "sampler" variable with a clone of "deref." + * + * From the spec, samplers can appear in the tree as function + * (non-out) parameters and as the result of array indexing and + * structure field selection. In our builtin implementation, they + * also appear in the sampler field of an ir_tex instruction. + */ + +class ir_sampler_replacement_visitor : public ir_hierarchical_visitor { +public: + ir_sampler_replacement_visitor(ir_variable *sampler, ir_dereference *deref) + { + this->sampler = sampler; + this->deref = deref; + } + + virtual ~ir_sampler_replacement_visitor() + { + } + + virtual ir_visitor_status visit_leave(ir_call *); + virtual ir_visitor_status visit_leave(ir_dereference_array *); + virtual ir_visitor_status visit_leave(ir_dereference_record *); + virtual ir_visitor_status visit_leave(ir_texture *); + + void replace_deref(ir_dereference **deref); + void replace_rvalue(ir_rvalue **rvalue); + + ir_variable *sampler; + ir_dereference *deref; +}; + +void +ir_sampler_replacement_visitor::replace_deref(ir_dereference **deref) +{ + ir_dereference_variable *deref_var = (*deref)->as_dereference_variable(); + if (deref_var && deref_var->var == this->sampler) { + *deref = this->deref->clone(ralloc_parent(*deref), NULL); + } +} + +void +ir_sampler_replacement_visitor::replace_rvalue(ir_rvalue **rvalue) +{ + if (!*rvalue) + return; + + ir_dereference *deref = (*rvalue)->as_dereference(); + + if (!deref) + return; + + replace_deref(&deref); + *rvalue = deref; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_texture *ir) +{ + replace_deref(&ir->sampler); + + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_dereference_array *ir) +{ + replace_rvalue(&ir->array); + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_dereference_record *ir) +{ + replace_rvalue(&ir->record); + return visit_continue; +} + +ir_visitor_status +ir_sampler_replacement_visitor::visit_leave(ir_call *ir) +{ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param = (ir_rvalue *)iter.get(); + ir_rvalue *new_param = param; + replace_rvalue(&new_param); + + if (new_param != param) { + param->replace_with(new_param); + } + } + return visit_continue; +} + +static void +do_sampler_replacement(exec_list *instructions, + ir_variable *sampler, + ir_dereference *deref) +{ + ir_sampler_replacement_visitor v(sampler, deref); + + visit_list_elements(&v, instructions); +} diff --git a/mesalib/src/glsl/opt_swizzle_swizzle.cpp b/mesalib/src/glsl/opt_swizzle_swizzle.cpp index e23655240..bc442fa86 100644 --- a/mesalib/src/glsl/opt_swizzle_swizzle.cpp +++ b/mesalib/src/glsl/opt_swizzle_swizzle.cpp @@ -1,93 +1,93 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_swizzle_swizzle.cpp - * - * Eliminates the second swizzle in a swizzle chain. - */ - -#include "ir.h" -#include "ir_visitor.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -class ir_swizzle_swizzle_visitor : public ir_hierarchical_visitor { -public: - ir_swizzle_swizzle_visitor() - { - progress = false; - } - - virtual ir_visitor_status visit_enter(ir_swizzle *); - - bool progress; -}; - -ir_visitor_status -ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir) -{ - int mask2[4]; - - ir_swizzle *swiz2 = ir->val->as_swizzle(); - if (!swiz2) - return visit_continue; - - memset(&mask2, 0, sizeof(mask2)); - if (swiz2->mask.num_components >= 1) - mask2[0] = swiz2->mask.x; - if (swiz2->mask.num_components >= 2) - mask2[1] = swiz2->mask.y; - if (swiz2->mask.num_components >= 3) - mask2[2] = swiz2->mask.z; - if (swiz2->mask.num_components >= 4) - mask2[3] = swiz2->mask.w; - - if (ir->mask.num_components >= 1) - ir->mask.x = mask2[ir->mask.x]; - if (ir->mask.num_components >= 2) - ir->mask.y = mask2[ir->mask.y]; - if (ir->mask.num_components >= 3) - ir->mask.z = mask2[ir->mask.z]; - if (ir->mask.num_components >= 4) - ir->mask.w = mask2[ir->mask.w]; - - ir->val = swiz2->val; - - this->progress = true; - - return visit_continue; -} - -/** - * Does a copy propagation pass on the code present in the instruction stream. - */ -bool -do_swizzle_swizzle(exec_list *instructions) -{ - ir_swizzle_swizzle_visitor v; - - v.run(instructions); - - return v.progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_swizzle_swizzle.cpp + * + * Eliminates the second swizzle in a swizzle chain. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +class ir_swizzle_swizzle_visitor : public ir_hierarchical_visitor { +public: + ir_swizzle_swizzle_visitor() + { + progress = false; + } + + virtual ir_visitor_status visit_enter(ir_swizzle *); + + bool progress; +}; + +ir_visitor_status +ir_swizzle_swizzle_visitor::visit_enter(ir_swizzle *ir) +{ + int mask2[4]; + + ir_swizzle *swiz2 = ir->val->as_swizzle(); + if (!swiz2) + return visit_continue; + + memset(&mask2, 0, sizeof(mask2)); + if (swiz2->mask.num_components >= 1) + mask2[0] = swiz2->mask.x; + if (swiz2->mask.num_components >= 2) + mask2[1] = swiz2->mask.y; + if (swiz2->mask.num_components >= 3) + mask2[2] = swiz2->mask.z; + if (swiz2->mask.num_components >= 4) + mask2[3] = swiz2->mask.w; + + if (ir->mask.num_components >= 1) + ir->mask.x = mask2[ir->mask.x]; + if (ir->mask.num_components >= 2) + ir->mask.y = mask2[ir->mask.y]; + if (ir->mask.num_components >= 3) + ir->mask.z = mask2[ir->mask.z]; + if (ir->mask.num_components >= 4) + ir->mask.w = mask2[ir->mask.w]; + + ir->val = swiz2->val; + + this->progress = true; + + return visit_continue; +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_swizzle_swizzle(exec_list *instructions) +{ + ir_swizzle_swizzle_visitor v; + + v.run(instructions); + + return v.progress; +} diff --git a/mesalib/src/glsl/opt_tree_grafting.cpp b/mesalib/src/glsl/opt_tree_grafting.cpp index e08545b47..22a1749b9 100644 --- a/mesalib/src/glsl/opt_tree_grafting.cpp +++ b/mesalib/src/glsl/opt_tree_grafting.cpp @@ -1,369 +1,369 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file opt_tree_grafting.cpp - * - * Takes assignments to variables that are dereferenced only once and - * pastes the RHS expression into where the variable is dereferenced. - * - * In the process of various operations like function inlining and - * tertiary op handling, we'll end up with our expression trees having - * been chopped up into a series of assignments of short expressions - * to temps. Other passes like ir_algebraic.cpp would prefer to see - * the deepest expression trees they can to try to optimize them. - * - * This is a lot like copy propagaton. In comparison, copy - * propagation only acts on plain copies, not arbitrary expressions on - * the RHS. Generally, we wouldn't want to go pasting some - * complicated expression everywhere it got used, though, so we don't - * handle expressions in that pass. - * - * The hard part is making sure we don't move an expression across - * some other assignments that would change the value of the - * expression. So we split this into two passes: First, find the - * variables in our scope which are written to once and read once, and - * then go through basic blocks seeing if we find an opportunity to - * move those expressions safely. - */ - -#include "ir.h" -#include "ir_visitor.h" -#include "ir_variable_refcount.h" -#include "ir_basic_block.h" -#include "ir_optimization.h" -#include "glsl_types.h" - -static bool debug = false; - -class ir_tree_grafting_visitor : public ir_hierarchical_visitor { -public: - ir_tree_grafting_visitor(ir_assignment *graft_assign, - ir_variable *graft_var) - { - this->progress = false; - this->graft_assign = graft_assign; - this->graft_var = graft_var; - } - - virtual ir_visitor_status visit_leave(class ir_assignment *); - virtual ir_visitor_status visit_enter(class ir_call *); - virtual ir_visitor_status visit_enter(class ir_expression *); - virtual ir_visitor_status visit_enter(class ir_function *); - virtual ir_visitor_status visit_enter(class ir_function_signature *); - virtual ir_visitor_status visit_enter(class ir_if *); - virtual ir_visitor_status visit_enter(class ir_loop *); - virtual ir_visitor_status visit_enter(class ir_swizzle *); - virtual ir_visitor_status visit_enter(class ir_texture *); - - bool do_graft(ir_rvalue **rvalue); - - bool progress; - ir_variable *graft_var; - ir_assignment *graft_assign; -}; - -struct find_deref_info { - ir_variable *var; - bool found; -}; - -void -dereferences_variable_callback(ir_instruction *ir, void *data) -{ - struct find_deref_info *info = (struct find_deref_info *)data; - ir_dereference_variable *deref = ir->as_dereference_variable(); - - if (deref && deref->var == info->var) - info->found = true; -} - -static bool -dereferences_variable(ir_instruction *ir, ir_variable *var) -{ - struct find_deref_info info; - - info.var = var; - info.found = false; - - visit_tree(ir, dereferences_variable_callback, &info); - - return info.found; -} - -bool -ir_tree_grafting_visitor::do_graft(ir_rvalue **rvalue) -{ - if (!*rvalue) - return false; - - ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); - - if (!deref || deref->var != this->graft_var) - return false; - - if (debug) { - printf("GRAFTING:\n"); - this->graft_assign->print(); - printf("\n"); - printf("TO:\n"); - (*rvalue)->print(); - printf("\n"); - } - - this->graft_assign->remove(); - *rvalue = this->graft_assign->rhs; - - this->progress = true; - return true; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_loop *ir) -{ - (void)ir; - /* Do not traverse into the body of the loop since that is a - * different basic block. - */ - return visit_stop; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_leave(ir_assignment *ir) -{ - if (do_graft(&ir->rhs) || - do_graft(&ir->condition)) - return visit_stop; - - /* If this assignment updates a variable used in the assignment - * we're trying to graft, then we're done. - */ - if (dereferences_variable(this->graft_assign->rhs, - ir->lhs->variable_referenced())) { - if (debug) { - printf("graft killed by: "); - ir->print(); - printf("\n"); - } - return visit_stop; - } - - return visit_continue; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_function *ir) -{ - (void) ir; - return visit_continue_with_parent; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_function_signature *ir) -{ - (void)ir; - return visit_continue_with_parent; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_call *ir) -{ - exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); - /* Reminder: iterating ir_call iterates its parameters. */ - foreach_iter(exec_list_iterator, iter, *ir) { - ir_variable *sig_param = (ir_variable *)sig_iter.get(); - ir_rvalue *ir = (ir_rvalue *)iter.get(); - ir_rvalue *new_ir = ir; - - if (sig_param->mode != ir_var_in && sig_param->mode != ir_var_const_in) - continue; - - if (do_graft(&new_ir)) { - ir->replace_with(new_ir); - return visit_stop; - } - sig_iter.next(); - } - - return visit_continue; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_expression *ir) -{ - for (unsigned int i = 0; i < ir->get_num_operands(); i++) { - if (do_graft(&ir->operands[i])) - return visit_stop; - } - - return visit_continue; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_if *ir) -{ - if (do_graft(&ir->condition)) - return visit_stop; - - /* Do not traverse into the body of the if-statement since that is a - * different basic block. - */ - return visit_continue_with_parent; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_swizzle *ir) -{ - if (do_graft(&ir->val)) - return visit_stop; - - return visit_continue; -} - -ir_visitor_status -ir_tree_grafting_visitor::visit_enter(ir_texture *ir) -{ - if (do_graft(&ir->coordinate) || - do_graft(&ir->projector) || - do_graft(&ir->offset) || - do_graft(&ir->shadow_comparitor)) - return visit_stop; - - switch (ir->op) { - case ir_tex: - break; - case ir_txb: - if (do_graft(&ir->lod_info.bias)) - return visit_stop; - break; - case ir_txf: - case ir_txl: - case ir_txs: - if (do_graft(&ir->lod_info.lod)) - return visit_stop; - break; - case ir_txd: - if (do_graft(&ir->lod_info.grad.dPdx) || - do_graft(&ir->lod_info.grad.dPdy)) - return visit_stop; - break; - } - - return visit_continue; -} - -struct tree_grafting_info { - ir_variable_refcount_visitor *refs; - bool progress; -}; - -static bool -try_tree_grafting(ir_assignment *start, - ir_variable *lhs_var, - ir_instruction *bb_last) -{ - ir_tree_grafting_visitor v(start, lhs_var); - - if (debug) { - printf("trying to graft: "); - lhs_var->print(); - printf("\n"); - } - - for (ir_instruction *ir = (ir_instruction *)start->next; - ir != bb_last->next; - ir = (ir_instruction *)ir->next) { - - if (debug) { - printf("- "); - ir->print(); - printf("\n"); - } - - ir_visitor_status s = ir->accept(&v); - if (s == visit_stop) - return v.progress; - } - - return false; -} - -static void -tree_grafting_basic_block(ir_instruction *bb_first, - ir_instruction *bb_last, - void *data) -{ - struct tree_grafting_info *info = (struct tree_grafting_info *)data; - ir_instruction *ir, *next; - - for (ir = bb_first, next = (ir_instruction *)ir->next; - ir != bb_last->next; - ir = next, next = (ir_instruction *)ir->next) { - ir_assignment *assign = ir->as_assignment(); - - if (!assign) - continue; - - ir_variable *lhs_var = assign->whole_variable_written(); - if (!lhs_var) - continue; - - if (lhs_var->mode == ir_var_out || - lhs_var->mode == ir_var_inout) - continue; - - variable_entry *entry = info->refs->get_variable_entry(lhs_var); - - if (!entry->declaration || - entry->assigned_count != 1 || - entry->referenced_count != 2) - continue; - - assert(assign == entry->assign); - - /* Found a possibly graftable assignment. Now, walk through the - * rest of the BB seeing if the deref is here, and if nothing interfered with - * pasting its expression's values in between. - */ - info->progress |= try_tree_grafting(assign, lhs_var, bb_last); - } -} - -/** - * Does a copy propagation pass on the code present in the instruction stream. - */ -bool -do_tree_grafting(exec_list *instructions) -{ - ir_variable_refcount_visitor refs; - struct tree_grafting_info info; - - info.progress = false; - info.refs = &refs; - - visit_list_elements(info.refs, instructions); - - call_for_basic_blocks(instructions, tree_grafting_basic_block, &info); - - return info.progress; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file opt_tree_grafting.cpp + * + * Takes assignments to variables that are dereferenced only once and + * pastes the RHS expression into where the variable is dereferenced. + * + * In the process of various operations like function inlining and + * tertiary op handling, we'll end up with our expression trees having + * been chopped up into a series of assignments of short expressions + * to temps. Other passes like ir_algebraic.cpp would prefer to see + * the deepest expression trees they can to try to optimize them. + * + * This is a lot like copy propagaton. In comparison, copy + * propagation only acts on plain copies, not arbitrary expressions on + * the RHS. Generally, we wouldn't want to go pasting some + * complicated expression everywhere it got used, though, so we don't + * handle expressions in that pass. + * + * The hard part is making sure we don't move an expression across + * some other assignments that would change the value of the + * expression. So we split this into two passes: First, find the + * variables in our scope which are written to once and read once, and + * then go through basic blocks seeing if we find an opportunity to + * move those expressions safely. + */ + +#include "ir.h" +#include "ir_visitor.h" +#include "ir_variable_refcount.h" +#include "ir_basic_block.h" +#include "ir_optimization.h" +#include "glsl_types.h" + +static bool debug = false; + +class ir_tree_grafting_visitor : public ir_hierarchical_visitor { +public: + ir_tree_grafting_visitor(ir_assignment *graft_assign, + ir_variable *graft_var) + { + this->progress = false; + this->graft_assign = graft_assign; + this->graft_var = graft_var; + } + + virtual ir_visitor_status visit_leave(class ir_assignment *); + virtual ir_visitor_status visit_enter(class ir_call *); + virtual ir_visitor_status visit_enter(class ir_expression *); + virtual ir_visitor_status visit_enter(class ir_function *); + virtual ir_visitor_status visit_enter(class ir_function_signature *); + virtual ir_visitor_status visit_enter(class ir_if *); + virtual ir_visitor_status visit_enter(class ir_loop *); + virtual ir_visitor_status visit_enter(class ir_swizzle *); + virtual ir_visitor_status visit_enter(class ir_texture *); + + bool do_graft(ir_rvalue **rvalue); + + bool progress; + ir_variable *graft_var; + ir_assignment *graft_assign; +}; + +struct find_deref_info { + ir_variable *var; + bool found; +}; + +void +dereferences_variable_callback(ir_instruction *ir, void *data) +{ + struct find_deref_info *info = (struct find_deref_info *)data; + ir_dereference_variable *deref = ir->as_dereference_variable(); + + if (deref && deref->var == info->var) + info->found = true; +} + +static bool +dereferences_variable(ir_instruction *ir, ir_variable *var) +{ + struct find_deref_info info; + + info.var = var; + info.found = false; + + visit_tree(ir, dereferences_variable_callback, &info); + + return info.found; +} + +bool +ir_tree_grafting_visitor::do_graft(ir_rvalue **rvalue) +{ + if (!*rvalue) + return false; + + ir_dereference_variable *deref = (*rvalue)->as_dereference_variable(); + + if (!deref || deref->var != this->graft_var) + return false; + + if (debug) { + printf("GRAFTING:\n"); + this->graft_assign->print(); + printf("\n"); + printf("TO:\n"); + (*rvalue)->print(); + printf("\n"); + } + + this->graft_assign->remove(); + *rvalue = this->graft_assign->rhs; + + this->progress = true; + return true; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_loop *ir) +{ + (void)ir; + /* Do not traverse into the body of the loop since that is a + * different basic block. + */ + return visit_stop; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_leave(ir_assignment *ir) +{ + if (do_graft(&ir->rhs) || + do_graft(&ir->condition)) + return visit_stop; + + /* If this assignment updates a variable used in the assignment + * we're trying to graft, then we're done. + */ + if (dereferences_variable(this->graft_assign->rhs, + ir->lhs->variable_referenced())) { + if (debug) { + printf("graft killed by: "); + ir->print(); + printf("\n"); + } + return visit_stop; + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_function *ir) +{ + (void) ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_function_signature *ir) +{ + (void)ir; + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_call *ir) +{ + exec_list_iterator sig_iter = ir->get_callee()->parameters.iterator(); + /* Reminder: iterating ir_call iterates its parameters. */ + foreach_iter(exec_list_iterator, iter, *ir) { + ir_variable *sig_param = (ir_variable *)sig_iter.get(); + ir_rvalue *ir = (ir_rvalue *)iter.get(); + ir_rvalue *new_ir = ir; + + if (sig_param->mode != ir_var_in && sig_param->mode != ir_var_const_in) + continue; + + if (do_graft(&new_ir)) { + ir->replace_with(new_ir); + return visit_stop; + } + sig_iter.next(); + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_expression *ir) +{ + for (unsigned int i = 0; i < ir->get_num_operands(); i++) { + if (do_graft(&ir->operands[i])) + return visit_stop; + } + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_if *ir) +{ + if (do_graft(&ir->condition)) + return visit_stop; + + /* Do not traverse into the body of the if-statement since that is a + * different basic block. + */ + return visit_continue_with_parent; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_swizzle *ir) +{ + if (do_graft(&ir->val)) + return visit_stop; + + return visit_continue; +} + +ir_visitor_status +ir_tree_grafting_visitor::visit_enter(ir_texture *ir) +{ + if (do_graft(&ir->coordinate) || + do_graft(&ir->projector) || + do_graft(&ir->offset) || + do_graft(&ir->shadow_comparitor)) + return visit_stop; + + switch (ir->op) { + case ir_tex: + break; + case ir_txb: + if (do_graft(&ir->lod_info.bias)) + return visit_stop; + break; + case ir_txf: + case ir_txl: + case ir_txs: + if (do_graft(&ir->lod_info.lod)) + return visit_stop; + break; + case ir_txd: + if (do_graft(&ir->lod_info.grad.dPdx) || + do_graft(&ir->lod_info.grad.dPdy)) + return visit_stop; + break; + } + + return visit_continue; +} + +struct tree_grafting_info { + ir_variable_refcount_visitor *refs; + bool progress; +}; + +static bool +try_tree_grafting(ir_assignment *start, + ir_variable *lhs_var, + ir_instruction *bb_last) +{ + ir_tree_grafting_visitor v(start, lhs_var); + + if (debug) { + printf("trying to graft: "); + lhs_var->print(); + printf("\n"); + } + + for (ir_instruction *ir = (ir_instruction *)start->next; + ir != bb_last->next; + ir = (ir_instruction *)ir->next) { + + if (debug) { + printf("- "); + ir->print(); + printf("\n"); + } + + ir_visitor_status s = ir->accept(&v); + if (s == visit_stop) + return v.progress; + } + + return false; +} + +static void +tree_grafting_basic_block(ir_instruction *bb_first, + ir_instruction *bb_last, + void *data) +{ + struct tree_grafting_info *info = (struct tree_grafting_info *)data; + ir_instruction *ir, *next; + + for (ir = bb_first, next = (ir_instruction *)ir->next; + ir != bb_last->next; + ir = next, next = (ir_instruction *)ir->next) { + ir_assignment *assign = ir->as_assignment(); + + if (!assign) + continue; + + ir_variable *lhs_var = assign->whole_variable_written(); + if (!lhs_var) + continue; + + if (lhs_var->mode == ir_var_out || + lhs_var->mode == ir_var_inout) + continue; + + variable_entry *entry = info->refs->get_variable_entry(lhs_var); + + if (!entry->declaration || + entry->assigned_count != 1 || + entry->referenced_count != 2) + continue; + + assert(assign == entry->assign); + + /* Found a possibly graftable assignment. Now, walk through the + * rest of the BB seeing if the deref is here, and if nothing interfered with + * pasting its expression's values in between. + */ + info->progress |= try_tree_grafting(assign, lhs_var, bb_last); + } +} + +/** + * Does a copy propagation pass on the code present in the instruction stream. + */ +bool +do_tree_grafting(exec_list *instructions) +{ + ir_variable_refcount_visitor refs; + struct tree_grafting_info info; + + info.progress = false; + info.refs = &refs; + + visit_list_elements(info.refs, instructions); + + call_for_basic_blocks(instructions, tree_grafting_basic_block, &info); + + return info.progress; +} diff --git a/mesalib/src/glsl/s_expression.cpp b/mesalib/src/glsl/s_expression.cpp index b6a51c34e..e704a3be2 100644 --- a/mesalib/src/glsl/s_expression.cpp +++ b/mesalib/src/glsl/s_expression.cpp @@ -1,211 +1,211 @@ -/* -*- c++ -*- */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "s_expression.h" - -s_symbol::s_symbol(const char *str, size_t n) -{ - /* Assume the given string is already nul-terminated and in memory that - * will live as long as this node. - */ - assert(str[n] == '\0'); - this->str = str; -} - -s_list::s_list() -{ -} - -static void -skip_whitespace(const char *&src, char *&symbol_buffer) -{ - size_t n = strspn(src, " \v\t\r\n"); - src += n; - symbol_buffer += n; - /* Also skip Scheme-style comments: semi-colon 'til end of line */ - if (src[0] == ';') { - n = strcspn(src, "\n"); - src += n; - symbol_buffer += n; - skip_whitespace(src, symbol_buffer); - } -} - -static s_expression * -read_atom(void *ctx, const char *&src, char *&symbol_buffer) -{ - s_expression *expr = NULL; - - skip_whitespace(src, symbol_buffer); - - size_t n = strcspn(src, "( \v\t\r\n);"); - if (n == 0) - return NULL; // no atom - - // Check if the atom is a number. - char *float_end = NULL; - double f = glsl_strtod(src, &float_end); - if (float_end != src) { - char *int_end = NULL; - int i = strtol(src, &int_end, 10); - // If strtod matched more characters, it must have a decimal part - if (float_end > int_end) - expr = new(ctx) s_float(f); - else - expr = new(ctx) s_int(i); - } else { - // Not a number; return a symbol. - symbol_buffer[n] = '\0'; - expr = new(ctx) s_symbol(symbol_buffer, n); - } - - src += n; - symbol_buffer += n; - - return expr; -} - -static s_expression * -__read_expression(void *ctx, const char *&src, char *&symbol_buffer) -{ - s_expression *atom = read_atom(ctx, src, symbol_buffer); - if (atom != NULL) - return atom; - - skip_whitespace(src, symbol_buffer); - if (src[0] == '(') { - ++src; - ++symbol_buffer; - - s_list *list = new(ctx) s_list; - s_expression *expr; - - while ((expr = __read_expression(ctx, src, symbol_buffer)) != NULL) { - list->subexpressions.push_tail(expr); - } - skip_whitespace(src, symbol_buffer); - if (src[0] != ')') { - printf("Unclosed expression (check your parenthesis).\n"); - return NULL; - } - ++src; - ++symbol_buffer; - return list; - } - return NULL; -} - -s_expression * -s_expression::read_expression(void *ctx, const char *&src) -{ - assert(src != NULL); - - /* When we encounter a Symbol, we need to save a nul-terminated copy of - * the string. However, ralloc_strndup'ing every individual Symbol is - * extremely expensive. We could avoid this by simply overwriting the - * next character (guaranteed to be whitespace, parens, or semicolon) with - * a nul-byte. But overwriting non-whitespace would mess up parsing. - * - * So, just copy the whole buffer ahead of time. Walk both, leaving the - * original source string unmodified, and altering the copy to contain the - * necessary nul-bytes whenever we encounter a symbol. - */ - char *symbol_buffer = ralloc_strdup(ctx, src); - return __read_expression(ctx, src, symbol_buffer); -} - -void s_int::print() -{ - printf("%d", this->val); -} - -void s_float::print() -{ - printf("%f", this->val); -} - -void s_symbol::print() -{ - printf("%s", this->str); -} - -void s_list::print() -{ - printf("("); - foreach_iter(exec_list_iterator, it, this->subexpressions) { - s_expression *expr = (s_expression*) it.get(); - expr->print(); - if (!expr->next->is_tail_sentinel()) - printf(" "); - } - printf(")"); -} - -// -------------------------------------------------- - -bool -s_pattern::match(s_expression *expr) -{ - switch (type) - { - case EXPR: *p_expr = expr; break; - case LIST: if (expr->is_list()) *p_list = (s_list *) expr; break; - case SYMBOL: if (expr->is_symbol()) *p_symbol = (s_symbol *) expr; break; - case NUMBER: if (expr->is_number()) *p_number = (s_number *) expr; break; - case INT: if (expr->is_int()) *p_int = (s_int *) expr; break; - case STRING: - s_symbol *sym = SX_AS_SYMBOL(expr); - if (sym != NULL && strcmp(sym->value(), literal) == 0) - return true; - return false; - }; - - return *p_expr == expr; -} - -bool -s_match(s_expression *top, unsigned n, s_pattern *pattern, bool partial) -{ - s_list *list = SX_AS_LIST(top); - if (list == NULL) - return false; - - unsigned i = 0; - foreach_iter(exec_list_iterator, it, list->subexpressions) { - if (i >= n) - return partial; /* More actual items than the pattern expected */ - - s_expression *expr = (s_expression *) it.get(); - if (expr == NULL || !pattern[i].match(expr)) - return false; - - i++; - } - - if (i < n) - return false; /* Less actual items than the pattern expected */ - - return true; -} +/* -*- c++ -*- */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "s_expression.h" + +s_symbol::s_symbol(const char *str, size_t n) +{ + /* Assume the given string is already nul-terminated and in memory that + * will live as long as this node. + */ + assert(str[n] == '\0'); + this->str = str; +} + +s_list::s_list() +{ +} + +static void +skip_whitespace(const char *&src, char *&symbol_buffer) +{ + size_t n = strspn(src, " \v\t\r\n"); + src += n; + symbol_buffer += n; + /* Also skip Scheme-style comments: semi-colon 'til end of line */ + if (src[0] == ';') { + n = strcspn(src, "\n"); + src += n; + symbol_buffer += n; + skip_whitespace(src, symbol_buffer); + } +} + +static s_expression * +read_atom(void *ctx, const char *&src, char *&symbol_buffer) +{ + s_expression *expr = NULL; + + skip_whitespace(src, symbol_buffer); + + size_t n = strcspn(src, "( \v\t\r\n);"); + if (n == 0) + return NULL; // no atom + + // Check if the atom is a number. + char *float_end = NULL; + double f = glsl_strtod(src, &float_end); + if (float_end != src) { + char *int_end = NULL; + int i = strtol(src, &int_end, 10); + // If strtod matched more characters, it must have a decimal part + if (float_end > int_end) + expr = new(ctx) s_float(f); + else + expr = new(ctx) s_int(i); + } else { + // Not a number; return a symbol. + symbol_buffer[n] = '\0'; + expr = new(ctx) s_symbol(symbol_buffer, n); + } + + src += n; + symbol_buffer += n; + + return expr; +} + +static s_expression * +__read_expression(void *ctx, const char *&src, char *&symbol_buffer) +{ + s_expression *atom = read_atom(ctx, src, symbol_buffer); + if (atom != NULL) + return atom; + + skip_whitespace(src, symbol_buffer); + if (src[0] == '(') { + ++src; + ++symbol_buffer; + + s_list *list = new(ctx) s_list; + s_expression *expr; + + while ((expr = __read_expression(ctx, src, symbol_buffer)) != NULL) { + list->subexpressions.push_tail(expr); + } + skip_whitespace(src, symbol_buffer); + if (src[0] != ')') { + printf("Unclosed expression (check your parenthesis).\n"); + return NULL; + } + ++src; + ++symbol_buffer; + return list; + } + return NULL; +} + +s_expression * +s_expression::read_expression(void *ctx, const char *&src) +{ + assert(src != NULL); + + /* When we encounter a Symbol, we need to save a nul-terminated copy of + * the string. However, ralloc_strndup'ing every individual Symbol is + * extremely expensive. We could avoid this by simply overwriting the + * next character (guaranteed to be whitespace, parens, or semicolon) with + * a nul-byte. But overwriting non-whitespace would mess up parsing. + * + * So, just copy the whole buffer ahead of time. Walk both, leaving the + * original source string unmodified, and altering the copy to contain the + * necessary nul-bytes whenever we encounter a symbol. + */ + char *symbol_buffer = ralloc_strdup(ctx, src); + return __read_expression(ctx, src, symbol_buffer); +} + +void s_int::print() +{ + printf("%d", this->val); +} + +void s_float::print() +{ + printf("%f", this->val); +} + +void s_symbol::print() +{ + printf("%s", this->str); +} + +void s_list::print() +{ + printf("("); + foreach_iter(exec_list_iterator, it, this->subexpressions) { + s_expression *expr = (s_expression*) it.get(); + expr->print(); + if (!expr->next->is_tail_sentinel()) + printf(" "); + } + printf(")"); +} + +// -------------------------------------------------- + +bool +s_pattern::match(s_expression *expr) +{ + switch (type) + { + case EXPR: *p_expr = expr; break; + case LIST: if (expr->is_list()) *p_list = (s_list *) expr; break; + case SYMBOL: if (expr->is_symbol()) *p_symbol = (s_symbol *) expr; break; + case NUMBER: if (expr->is_number()) *p_number = (s_number *) expr; break; + case INT: if (expr->is_int()) *p_int = (s_int *) expr; break; + case STRING: + s_symbol *sym = SX_AS_SYMBOL(expr); + if (sym != NULL && strcmp(sym->value(), literal) == 0) + return true; + return false; + }; + + return *p_expr == expr; +} + +bool +s_match(s_expression *top, unsigned n, s_pattern *pattern, bool partial) +{ + s_list *list = SX_AS_LIST(top); + if (list == NULL) + return false; + + unsigned i = 0; + foreach_iter(exec_list_iterator, it, list->subexpressions) { + if (i >= n) + return partial; /* More actual items than the pattern expected */ + + s_expression *expr = (s_expression *) it.get(); + if (expr == NULL || !pattern[i].match(expr)) + return false; + + i++; + } + + if (i < n) + return false; /* Less actual items than the pattern expected */ + + return true; +} diff --git a/mesalib/src/glu/sgi/include/gluos.h b/mesalib/src/glu/sgi/include/gluos.h index a80fc0554..290a06f02 100644 --- a/mesalib/src/glu/sgi/include/gluos.h +++ b/mesalib/src/glu/sgi/include/gluos.h @@ -1,86 +1,86 @@ -/* -** gluos.h - operating system dependencies for GLU -** -*/ -#ifdef __VMS -#ifdef __cplusplus -#pragma message disable nocordel -#pragma message disable codeunreachable -#pragma message disable codcauunr -#endif -#endif - -#ifdef __WATCOMC__ -/* Disable *lots* of warnings to get a clean build. I can't be bothered fixing the - * code at the moment, as it is pretty ugly. - */ -#pragma warning 7 10 -#pragma warning 13 10 -#pragma warning 14 10 -#pragma warning 367 10 -#pragma warning 379 10 -#pragma warning 726 10 -#pragma warning 836 10 -#endif - -#ifdef BUILD_FOR_SNAP - -#include -#include -#include - -#elif defined(_WIN32) - -#include /* For _MAX_PATH definition */ -#include -#include - -#define WIN32_LEAN_AND_MEAN -#define NOGDI -#define NOIME -#define NOMINMAX - -#ifdef __MINGW64_VERSION_MAJOR - #undef _WIN32_WINNT -#endif - -#ifndef _WIN32_WINNT - /* XXX: Workaround a bug in mingw-w64's headers when NOGDI is set and - * _WIN32_WINNT >= 0x0600 */ - #define _WIN32_WINNT 0x0400 -#endif -#ifndef STRICT - #define STRICT 1 -#endif - -#include - -/* Disable warnings */ -#if defined(_MSC_VER) -#pragma warning(disable : 4101) -#pragma warning(disable : 4244) -#pragma warning(disable : 4761) -#endif - -#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1300 -#pragma comment(linker, "/OPT:NOWIN98") -#endif - -#ifndef WINGDIAPI -#define WINGDIAPI -#endif - -#elif defined(__OS2__) - -#include -#include -#include -#define WINGDIAPI - -#else - -/* Disable Microsoft-specific keywords */ -#define GLAPIENTRY -#define WINGDIAPI - -#endif +/* +** gluos.h - operating system dependencies for GLU +** +*/ +#ifdef __VMS +#ifdef __cplusplus +#pragma message disable nocordel +#pragma message disable codeunreachable +#pragma message disable codcauunr +#endif +#endif + +#ifdef __WATCOMC__ +/* Disable *lots* of warnings to get a clean build. I can't be bothered fixing the + * code at the moment, as it is pretty ugly. + */ +#pragma warning 7 10 +#pragma warning 13 10 +#pragma warning 14 10 +#pragma warning 367 10 +#pragma warning 379 10 +#pragma warning 726 10 +#pragma warning 836 10 +#endif + +#ifdef BUILD_FOR_SNAP + +#include +#include +#include + +#elif defined(_WIN32) + +#include /* For _MAX_PATH definition */ +#include +#include + +#define WIN32_LEAN_AND_MEAN +#define NOGDI +#define NOIME +#define NOMINMAX + +#ifdef __MINGW64_VERSION_MAJOR + #undef _WIN32_WINNT +#endif + +#ifndef _WIN32_WINNT + /* XXX: Workaround a bug in mingw-w64's headers when NOGDI is set and + * _WIN32_WINNT >= 0x0600 */ + #define _WIN32_WINNT 0x0400 +#endif +#ifndef STRICT + #define STRICT 1 +#endif + +#include + +/* Disable warnings */ +#if defined(_MSC_VER) +#pragma warning(disable : 4101) +#pragma warning(disable : 4244) +#pragma warning(disable : 4761) +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1200 && _MSC_VER < 1300 +#pragma comment(linker, "/OPT:NOWIN98") +#endif + +#ifndef WINGDIAPI +#define WINGDIAPI +#endif + +#elif defined(__OS2__) + +#include +#include +#include +#define WINGDIAPI + +#else + +/* Disable Microsoft-specific keywords */ +#define GLAPIENTRY +#define WINGDIAPI + +#endif diff --git a/mesalib/src/glu/sgi/libutil/mipmap.c b/mesalib/src/glu/sgi/libutil/mipmap.c index 3ba3667ae..c475c96a2 100644 --- a/mesalib/src/glu/sgi/libutil/mipmap.c +++ b/mesalib/src/glu/sgi/libutil/mipmap.c @@ -1,8940 +1,8940 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -#include "gluos.h" -#include -#include -#include -#include -#include -#include /* UINT_MAX */ -#include - -typedef union { - unsigned char ub[4]; - unsigned short us[2]; - unsigned int ui; - char b[4]; - short s[2]; - int i; - float f; -} Type_Widget; - -/* Pixel storage modes */ -typedef struct { - GLint pack_alignment; - GLint pack_row_length; - GLint pack_skip_rows; - GLint pack_skip_pixels; - GLint pack_lsb_first; - GLint pack_swap_bytes; - GLint pack_skip_images; - GLint pack_image_height; - - GLint unpack_alignment; - GLint unpack_row_length; - GLint unpack_skip_rows; - GLint unpack_skip_pixels; - GLint unpack_lsb_first; - GLint unpack_swap_bytes; - GLint unpack_skip_images; - GLint unpack_image_height; -} PixelStorageModes; - -static int gluBuild1DMipmapLevelsCore(GLenum, GLint, - GLsizei, - GLsizei, - GLenum, GLenum, GLint, GLint, GLint, - const void *); -static int gluBuild2DMipmapLevelsCore(GLenum, GLint, - GLsizei, GLsizei, - GLsizei, GLsizei, - GLenum, GLenum, GLint, GLint, GLint, - const void *); -static int gluBuild3DMipmapLevelsCore(GLenum, GLint, - GLsizei, GLsizei, GLsizei, - GLsizei, GLsizei, GLsizei, - GLenum, GLenum, GLint, GLint, GLint, - const void *); - -/* - * internal function declarations - */ -static GLfloat bytes_per_element(GLenum type); -static GLint elements_per_group(GLenum format, GLenum type); -static GLint is_index(GLenum format); -static GLint image_size(GLint width, GLint height, GLenum format, GLenum type); -static void fill_image(const PixelStorageModes *, - GLint width, GLint height, GLenum format, - GLenum type, GLboolean index_format, - const void *userdata, GLushort *newimage); -static void empty_image(const PixelStorageModes *, - GLint width, GLint height, GLenum format, - GLenum type, GLboolean index_format, - const GLushort *oldimage, void *userdata); -static void scale_internal(GLint components, GLint widthin, GLint heightin, - const GLushort *datain, - GLint widthout, GLint heightout, - GLushort *dataout); - -static void scale_internal_ubyte(GLint components, GLint widthin, - GLint heightin, const GLubyte *datain, - GLint widthout, GLint heightout, - GLubyte *dataout, GLint element_size, - GLint ysize, GLint group_size); -static void scale_internal_byte(GLint components, GLint widthin, - GLint heightin, const GLbyte *datain, - GLint widthout, GLint heightout, - GLbyte *dataout, GLint element_size, - GLint ysize, GLint group_size); -static void scale_internal_ushort(GLint components, GLint widthin, - GLint heightin, const GLushort *datain, - GLint widthout, GLint heightout, - GLushort *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes); -static void scale_internal_short(GLint components, GLint widthin, - GLint heightin, const GLshort *datain, - GLint widthout, GLint heightout, - GLshort *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes); -static void scale_internal_uint(GLint components, GLint widthin, - GLint heightin, const GLuint *datain, - GLint widthout, GLint heightout, - GLuint *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes); -static void scale_internal_int(GLint components, GLint widthin, - GLint heightin, const GLint *datain, - GLint widthout, GLint heightout, - GLint *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes); -static void scale_internal_float(GLint components, GLint widthin, - GLint heightin, const GLfloat *datain, - GLint widthout, GLint heightout, - GLfloat *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes); - -static int checkMipmapArgs(GLenum, GLenum, GLenum); -static GLboolean legalFormat(GLenum); -static GLboolean legalType(GLenum); -static GLboolean isTypePackedPixel(GLenum); -static GLboolean isLegalFormatForPackedPixelType(GLenum, GLenum); -static GLboolean isLegalLevels(GLint, GLint, GLint, GLint); -static void closestFit(GLenum, GLint, GLint, GLint, GLenum, GLenum, - GLint *, GLint *); - -/* all extract/shove routines must return double to handle unsigned ints */ -static GLdouble extractUbyte(int, const void *); -static void shoveUbyte(GLdouble, int, void *); -static GLdouble extractSbyte(int, const void *); -static void shoveSbyte(GLdouble, int, void *); -static GLdouble extractUshort(int, const void *); -static void shoveUshort(GLdouble, int, void *); -static GLdouble extractSshort(int, const void *); -static void shoveSshort(GLdouble, int, void *); -static GLdouble extractUint(int, const void *); -static void shoveUint(GLdouble, int, void *); -static GLdouble extractSint(int, const void *); -static void shoveSint(GLdouble, int, void *); -static GLdouble extractFloat(int, const void *); -static void shoveFloat(GLdouble, int, void *); -static void halveImageSlice(int, GLdouble (*)(int, const void *), - void (*)(GLdouble, int, void *), - GLint, GLint, GLint, - const void *, void *, - GLint, GLint, GLint, GLint, GLint); -static void halveImage3D(int, GLdouble (*)(int, const void *), - void (*)(GLdouble, int, void *), - GLint, GLint, GLint, - const void *, void *, - GLint, GLint, GLint, GLint, GLint); - -/* packedpixel type scale routines */ -static void extract332(int,const void *, GLfloat []); -static void shove332(const GLfloat [],int ,void *); -static void extract233rev(int,const void *, GLfloat []); -static void shove233rev(const GLfloat [],int ,void *); -static void extract565(int,const void *, GLfloat []); -static void shove565(const GLfloat [],int ,void *); -static void extract565rev(int,const void *, GLfloat []); -static void shove565rev(const GLfloat [],int ,void *); -static void extract4444(int,const void *, GLfloat []); -static void shove4444(const GLfloat [],int ,void *); -static void extract4444rev(int,const void *, GLfloat []); -static void shove4444rev(const GLfloat [],int ,void *); -static void extract5551(int,const void *, GLfloat []); -static void shove5551(const GLfloat [],int ,void *); -static void extract1555rev(int,const void *, GLfloat []); -static void shove1555rev(const GLfloat [],int ,void *); -static void extract8888(int,const void *, GLfloat []); -static void shove8888(const GLfloat [],int ,void *); -static void extract8888rev(int,const void *, GLfloat []); -static void shove8888rev(const GLfloat [],int ,void *); -static void extract1010102(int,const void *, GLfloat []); -static void shove1010102(const GLfloat [],int ,void *); -static void extract2101010rev(int,const void *, GLfloat []); -static void shove2101010rev(const GLfloat [],int ,void *); -static void scaleInternalPackedPixel(int, - void (*)(int, const void *,GLfloat []), - void (*)(const GLfloat [],int, void *), - GLint,GLint, const void *, - GLint,GLint,void *,GLint,GLint,GLint); -static void halveImagePackedPixel(int, - void (*)(int, const void *,GLfloat []), - void (*)(const GLfloat [],int, void *), - GLint, GLint, const void *, - void *, GLint, GLint, GLint); -static void halve1DimagePackedPixel(int, - void (*)(int, const void *,GLfloat []), - void (*)(const GLfloat [],int, void *), - GLint, GLint, const void *, - void *, GLint, GLint, GLint); - -static void halve1Dimage_ubyte(GLint, GLuint, GLuint,const GLubyte *, - GLubyte *, GLint, GLint, GLint); -static void halve1Dimage_byte(GLint, GLuint, GLuint,const GLbyte *, GLbyte *, - GLint, GLint, GLint); -static void halve1Dimage_ushort(GLint, GLuint, GLuint, const GLushort *, - GLushort *, GLint, GLint, GLint, GLint); -static void halve1Dimage_short(GLint, GLuint, GLuint,const GLshort *, GLshort *, - GLint, GLint, GLint, GLint); -static void halve1Dimage_uint(GLint, GLuint, GLuint, const GLuint *, GLuint *, - GLint, GLint, GLint, GLint); -static void halve1Dimage_int(GLint, GLuint, GLuint, const GLint *, GLint *, - GLint, GLint, GLint, GLint); -static void halve1Dimage_float(GLint, GLuint, GLuint, const GLfloat *, GLfloat *, - GLint, GLint, GLint, GLint); - -static GLint imageSize3D(GLint, GLint, GLint, GLenum,GLenum); -static void fillImage3D(const PixelStorageModes *, GLint, GLint, GLint,GLenum, - GLenum, GLboolean, const void *, GLushort *); -static void emptyImage3D(const PixelStorageModes *, - GLint, GLint, GLint, GLenum, - GLenum, GLboolean, - const GLushort *, void *); -static void scaleInternal3D(GLint, GLint, GLint, GLint, const GLushort *, - GLint, GLint, GLint, GLushort *); - -static void retrieveStoreModes(PixelStorageModes *psm) -{ - glGetIntegerv(GL_UNPACK_ALIGNMENT, &psm->unpack_alignment); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &psm->unpack_row_length); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &psm->unpack_skip_rows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &psm->unpack_skip_pixels); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &psm->unpack_lsb_first); - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &psm->unpack_swap_bytes); - - glGetIntegerv(GL_PACK_ALIGNMENT, &psm->pack_alignment); - glGetIntegerv(GL_PACK_ROW_LENGTH, &psm->pack_row_length); - glGetIntegerv(GL_PACK_SKIP_ROWS, &psm->pack_skip_rows); - glGetIntegerv(GL_PACK_SKIP_PIXELS, &psm->pack_skip_pixels); - glGetIntegerv(GL_PACK_LSB_FIRST, &psm->pack_lsb_first); - glGetIntegerv(GL_PACK_SWAP_BYTES, &psm->pack_swap_bytes); -} - -static void retrieveStoreModes3D(PixelStorageModes *psm) -{ - glGetIntegerv(GL_UNPACK_ALIGNMENT, &psm->unpack_alignment); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &psm->unpack_row_length); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &psm->unpack_skip_rows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &psm->unpack_skip_pixels); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &psm->unpack_lsb_first); - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &psm->unpack_swap_bytes); - glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &psm->unpack_skip_images); - glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &psm->unpack_image_height); - - glGetIntegerv(GL_PACK_ALIGNMENT, &psm->pack_alignment); - glGetIntegerv(GL_PACK_ROW_LENGTH, &psm->pack_row_length); - glGetIntegerv(GL_PACK_SKIP_ROWS, &psm->pack_skip_rows); - glGetIntegerv(GL_PACK_SKIP_PIXELS, &psm->pack_skip_pixels); - glGetIntegerv(GL_PACK_LSB_FIRST, &psm->pack_lsb_first); - glGetIntegerv(GL_PACK_SWAP_BYTES, &psm->pack_swap_bytes); - glGetIntegerv(GL_PACK_SKIP_IMAGES, &psm->pack_skip_images); - glGetIntegerv(GL_PACK_IMAGE_HEIGHT, &psm->pack_image_height); -} - -static int computeLog(GLuint value) -{ - int i; - - i = 0; - - /* Error! */ - if (value == 0) return -1; - - for (;;) { - if (value & 1) { - /* Error ! */ - if (value != 1) return -1; - return i; - } - value = value >> 1; - i++; - } -} - -/* -** Compute the nearest power of 2 number. This algorithm is a little -** strange, but it works quite well. -*/ -static int nearestPower(GLuint value) -{ - int i; - - i = 1; - - /* Error! */ - if (value == 0) return -1; - - for (;;) { - if (value == 1) { - return i; - } else if (value == 3) { - return i*4; - } - value = value >> 1; - i *= 2; - } -} - -#define __GLU_SWAP_2_BYTES(s)\ -(GLushort)(((GLushort)((const GLubyte*)(s))[1])<<8 | ((const GLubyte*)(s))[0]) - -#define __GLU_SWAP_4_BYTES(s)\ -(GLuint)(((GLuint)((const GLubyte*)(s))[3])<<24 | \ - ((GLuint)((const GLubyte*)(s))[2])<<16 | \ - ((GLuint)((const GLubyte*)(s))[1])<<8 | ((const GLubyte*)(s))[0]) - -static void halveImage(GLint components, GLuint width, GLuint height, - const GLushort *datain, GLushort *dataout) -{ - int i, j, k; - int newwidth, newheight; - int delta; - GLushort *s; - const GLushort *t; - - newwidth = width / 2; - newheight = height / 2; - delta = width * components; - s = dataout; - t = datain; - - /* Piece o' cake! */ - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (t[0] + t[components] + t[delta] + - t[delta+components] + 2) / 4; - s++; t++; - } - t += components; - } - t += delta; - } -} - -static void halveImage_ubyte(GLint components, GLuint width, GLuint height, - const GLubyte *datain, GLubyte *dataout, - GLint element_size, GLint ysize, GLint group_size) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLubyte *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_ubyte(components,width,height,datain,dataout, - element_size,ysize,group_size); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (*(const GLubyte*)t + - *(const GLubyte*)(t+group_size) + - *(const GLubyte*)(t+ysize) + - *(const GLubyte*)(t+ysize+group_size) + 2) / 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -/* */ -static void halve1Dimage_ubyte(GLint components, GLuint width, GLuint height, - const GLubyte *dataIn, GLubyte *dataOut, - GLint element_size, GLint ysize, - GLint group_size) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLubyte *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { - *dest= (*(const GLubyte*)src + - *(const GLubyte*)(src+group_size)) / 2; - - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { - *dest= (*(const GLubyte*)src + *(const GLubyte*)(src+ysize)) / 2; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - } - - assert(src == &((const char *)dataIn)[ysize*height]); - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); -} /* halve1Dimage_ubyte() */ - -static void halveImage_byte(GLint components, GLuint width, GLuint height, - const GLbyte *datain, GLbyte *dataout, - GLint element_size, - GLint ysize, GLint group_size) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLbyte *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_byte(components,width,height,datain,dataout, - element_size,ysize,group_size); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (*(const GLbyte*)t + - *(const GLbyte*)(t+group_size) + - *(const GLbyte*)(t+ysize) + - *(const GLbyte*)(t+ysize+group_size) + 2) / 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -static void halve1Dimage_byte(GLint components, GLuint width, GLuint height, - const GLbyte *dataIn, GLbyte *dataOut, - GLint element_size,GLint ysize, GLint group_size) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLbyte *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { - *dest= (*(const GLbyte*)src + *(const GLbyte*)(src+group_size)) / 2; - - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { - *dest= (*(const GLbyte*)src + *(const GLbyte*)(src+ysize)) / 2; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - - assert(src == &((const char *)dataIn)[ysize*height]); - } - - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); -} /* halve1Dimage_byte() */ - -static void halveImage_ushort(GLint components, GLuint width, GLuint height, - const GLushort *datain, GLushort *dataout, - GLint element_size, GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLushort *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_ushort(components,width,height,datain,dataout, - element_size,ysize,group_size, myswap_bytes); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - if (!myswap_bytes) - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (*(const GLushort*)t + - *(const GLushort*)(t+group_size) + - *(const GLushort*)(t+ysize) + - *(const GLushort*)(t+ysize+group_size) + 2) / 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } - else - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (__GLU_SWAP_2_BYTES(t) + - __GLU_SWAP_2_BYTES(t+group_size) + - __GLU_SWAP_2_BYTES(t+ysize) + - __GLU_SWAP_2_BYTES(t+ysize+group_size)+ 2)/4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -static void halve1Dimage_ushort(GLint components, GLuint width, GLuint height, - const GLushort *dataIn, GLushort *dataOut, - GLint element_size, GLint ysize, - GLint group_size, GLint myswap_bytes) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLushort *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLushort ushort[BOX2]; - if (myswap_bytes) { - ushort[0]= __GLU_SWAP_2_BYTES(src); - ushort[1]= __GLU_SWAP_2_BYTES(src+group_size); - } - else { - ushort[0]= *(const GLushort*)src; - ushort[1]= *(const GLushort*)(src+group_size); - } - - *dest= (ushort[0] + ushort[1]) / 2; - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLushort ushort[BOX2]; - if (myswap_bytes) { - ushort[0]= __GLU_SWAP_2_BYTES(src); - ushort[1]= __GLU_SWAP_2_BYTES(src+ysize); - } - else { - ushort[0]= *(const GLushort*)src; - ushort[1]= *(const GLushort*)(src+ysize); - } - *dest= (ushort[0] + ushort[1]) / 2; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - - assert(src == &((const char *)dataIn)[ysize*height]); - } - - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); - -} /* halve1Dimage_ushort() */ - - -static void halveImage_short(GLint components, GLuint width, GLuint height, - const GLshort *datain, GLshort *dataout, - GLint element_size, GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLshort *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_short(components,width,height,datain,dataout, - element_size,ysize,group_size, myswap_bytes); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - if (!myswap_bytes) - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (*(const GLshort*)t + - *(const GLshort*)(t+group_size) + - *(const GLshort*)(t+ysize) + - *(const GLshort*)(t+ysize+group_size) + 2) / 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } - else - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - GLushort b; - GLint buf; - b = __GLU_SWAP_2_BYTES(t); - buf = *(const GLshort*)&b; - b = __GLU_SWAP_2_BYTES(t+group_size); - buf += *(const GLshort*)&b; - b = __GLU_SWAP_2_BYTES(t+ysize); - buf += *(const GLshort*)&b; - b = __GLU_SWAP_2_BYTES(t+ysize+group_size); - buf += *(const GLshort*)&b; - s[0] = (GLshort)((buf+2)/4); - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -static void halve1Dimage_short(GLint components, GLuint width, GLuint height, - const GLshort *dataIn, GLshort *dataOut, - GLint element_size, GLint ysize, - GLint group_size, GLint myswap_bytes) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLshort *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLshort sshort[BOX2]; - if (myswap_bytes) { - sshort[0]= __GLU_SWAP_2_BYTES(src); - sshort[1]= __GLU_SWAP_2_BYTES(src+group_size); - } - else { - sshort[0]= *(const GLshort*)src; - sshort[1]= *(const GLshort*)(src+group_size); - } - - *dest= (sshort[0] + sshort[1]) / 2; - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLshort sshort[BOX2]; - if (myswap_bytes) { - sshort[0]= __GLU_SWAP_2_BYTES(src); - sshort[1]= __GLU_SWAP_2_BYTES(src+ysize); - } - else { - sshort[0]= *(const GLshort*)src; - sshort[1]= *(const GLshort*)(src+ysize); - } - *dest= (sshort[0] + sshort[1]) / 2; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - - assert(src == &((const char *)dataIn)[ysize*height]); - } - - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); - -} /* halve1Dimage_short() */ - - -static void halveImage_uint(GLint components, GLuint width, GLuint height, - const GLuint *datain, GLuint *dataout, - GLint element_size, GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLuint *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_uint(components,width,height,datain,dataout, - element_size,ysize,group_size, myswap_bytes); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - if (!myswap_bytes) - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - /* need to cast to double to hold large unsigned ints */ - s[0] = ((double)*(const GLuint*)t + - (double)*(const GLuint*)(t+group_size) + - (double)*(const GLuint*)(t+ysize) + - (double)*(const GLuint*)(t+ysize+group_size))/4 + 0.5; - s++; t += element_size; - - } - t += group_size; - } - t += padBytes; - t += ysize; - } - else - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - /* need to cast to double to hold large unsigned ints */ - GLdouble buf; - buf = (GLdouble)__GLU_SWAP_4_BYTES(t) + - (GLdouble)__GLU_SWAP_4_BYTES(t+group_size) + - (GLdouble)__GLU_SWAP_4_BYTES(t+ysize) + - (GLdouble)__GLU_SWAP_4_BYTES(t+ysize+group_size); - s[0] = (GLuint)(buf/4 + 0.5); - - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -/* */ -static void halve1Dimage_uint(GLint components, GLuint width, GLuint height, - const GLuint *dataIn, GLuint *dataOut, - GLint element_size, GLint ysize, - GLint group_size, GLint myswap_bytes) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLuint *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLuint uint[BOX2]; - if (myswap_bytes) { - uint[0]= __GLU_SWAP_4_BYTES(src); - uint[1]= __GLU_SWAP_4_BYTES(src+group_size); - } - else { - uint[0]= *(const GLuint*)src; - uint[1]= *(const GLuint*)(src+group_size); - } - *dest= ((double)uint[0]+(double)uint[1])/2.0; - - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLuint uint[BOX2]; - if (myswap_bytes) { - uint[0]= __GLU_SWAP_4_BYTES(src); - uint[1]= __GLU_SWAP_4_BYTES(src+ysize); - } - else { - uint[0]= *(const GLuint*)src; - uint[1]= *(const GLuint*)(src+ysize); - } - *dest= ((double)uint[0]+(double)uint[1])/2.0; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - - assert(src == &((const char *)dataIn)[ysize*height]); - } - - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); - -} /* halve1Dimage_uint() */ - -static void halveImage_int(GLint components, GLuint width, GLuint height, - const GLint *datain, GLint *dataout, GLint element_size, - GLint ysize, GLint group_size, GLint myswap_bytes) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLint *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_int(components,width,height,datain,dataout, - element_size,ysize,group_size, myswap_bytes); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - if (!myswap_bytes) - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = ((float)*(const GLint*)t + - (float)*(const GLint*)(t+group_size) + - (float)*(const GLint*)(t+ysize) + - (float)*(const GLint*)(t+ysize+group_size))/4 + 0.5; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } - else - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - GLuint b; - GLfloat buf; - b = __GLU_SWAP_4_BYTES(t); - buf = *(GLint*)&b; - b = __GLU_SWAP_4_BYTES(t+group_size); - buf += *(GLint*)&b; - b = __GLU_SWAP_4_BYTES(t+ysize); - buf += *(GLint*)&b; - b = __GLU_SWAP_4_BYTES(t+ysize+group_size); - buf += *(GLint*)&b; - s[0] = (GLint)(buf/4 + 0.5); - - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -/* */ -static void halve1Dimage_int(GLint components, GLuint width, GLuint height, - const GLint *dataIn, GLint *dataOut, - GLint element_size, GLint ysize, - GLint group_size, GLint myswap_bytes) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLint *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLuint uint[BOX2]; - if (myswap_bytes) { - uint[0]= __GLU_SWAP_4_BYTES(src); - uint[1]= __GLU_SWAP_4_BYTES(src+group_size); - } - else { - uint[0]= *(const GLuint*)src; - uint[1]= *(const GLuint*)(src+group_size); - } - *dest= ((float)uint[0]+(float)uint[1])/2.0; - - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLuint uint[BOX2]; - if (myswap_bytes) { - uint[0]= __GLU_SWAP_4_BYTES(src); - uint[1]= __GLU_SWAP_4_BYTES(src+ysize); - } - else { - uint[0]= *(const GLuint*)src; - uint[1]= *(const GLuint*)(src+ysize); - } - *dest= ((float)uint[0]+(float)uint[1])/2.0; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; - } - - assert(src == &((const char *)dataIn)[ysize*height]); - } - - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); - -} /* halve1Dimage_int() */ - - -static void halveImage_float(GLint components, GLuint width, GLuint height, - const GLfloat *datain, GLfloat *dataout, - GLint element_size, GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - int i, j, k; - int newwidth, newheight; - int padBytes; - GLfloat *s; - const char *t; - - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ - halve1Dimage_float(components,width,height,datain,dataout, - element_size,ysize,group_size, myswap_bytes); - return; - } - - newwidth = width / 2; - newheight = height / 2; - padBytes = ysize - (width*group_size); - s = dataout; - t = (const char *)datain; - - /* Piece o' cake! */ - if (!myswap_bytes) - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - s[0] = (*(const GLfloat*)t + - *(const GLfloat*)(t+group_size) + - *(const GLfloat*)(t+ysize) + - *(const GLfloat*)(t+ysize+group_size)) / 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } - else - for (i = 0; i < newheight; i++) { - for (j = 0; j < newwidth; j++) { - for (k = 0; k < components; k++) { - union { GLuint b; GLfloat f; } swapbuf; - swapbuf.b = __GLU_SWAP_4_BYTES(t); - s[0] = swapbuf.f; - swapbuf.b = __GLU_SWAP_4_BYTES(t+group_size); - s[0] += swapbuf.f; - swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize); - s[0] += swapbuf.f; - swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize+group_size); - s[0] += swapbuf.f; - s[0] /= 4; - s++; t += element_size; - } - t += group_size; - } - t += padBytes; - t += ysize; - } -} - -/* */ -static void halve1Dimage_float(GLint components, GLuint width, GLuint height, - const GLfloat *dataIn, GLfloat *dataOut, - GLint element_size, GLint ysize, - GLint group_size, GLint myswap_bytes) -{ - GLint halfWidth= width / 2; - GLint halfHeight= height / 2; - const char *src= (const char *) dataIn; - GLfloat *dest= dataOut; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - for (jj= 0; jj< halfWidth; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLfloat sfloat[BOX2]; - if (myswap_bytes) { - sfloat[0]= __GLU_SWAP_4_BYTES(src); - sfloat[1]= __GLU_SWAP_4_BYTES(src+group_size); - } - else { - sfloat[0]= *(const GLfloat*)src; - sfloat[1]= *(const GLfloat*)(src+group_size); - } - - *dest= (sfloat[0] + sfloat[1]) / 2.0; - src+= element_size; - dest++; - } - src+= group_size; /* skip to next 2 */ - } - { - int padBytes= ysize - (width*group_size); - src+= padBytes; /* for assertion only */ - } - } - else if (width == 1) { /* 1 column */ - int padBytes= ysize - (width * group_size); - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { - int kk; - for (kk= 0; kk< components; kk++) { -#define BOX2 2 - GLfloat sfloat[BOX2]; - if (myswap_bytes) { - sfloat[0]= __GLU_SWAP_4_BYTES(src); - sfloat[1]= __GLU_SWAP_4_BYTES(src+ysize); - } - else { - sfloat[0]= *(const GLfloat*)src; - sfloat[1]= *(const GLfloat*)(src+ysize); - } - *dest= (sfloat[0] + sfloat[1]) / 2.0; - - src+= element_size; - dest++; - } - src+= padBytes; /* add pad bytes, if any, to get to end to row */ - src+= ysize; /* skip to odd row */ - } - } - - assert(src == &((const char *)dataIn)[ysize*height]); - assert((char *)dest == &((char *)dataOut) - [components * element_size * halfWidth * halfHeight]); -} /* halve1Dimage_float() */ - -static void scale_internal(GLint components, GLint widthin, GLint heightin, - const GLushort *datain, - GLint widthout, GLint heightout, - GLushort *dataout) -{ - float x, lowx, highx, convx, halfconvx; - float y, lowy, highy, convy, halfconvy; - float xpercent,ypercent; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,yint,xint,xindex,yindex; - int temp; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage(components, widthin, heightin, datain, dataout); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - halfconvx = convx/2; - halfconvy = convy/2; - for (i = 0; i < heightout; i++) { - y = convy * (i+0.5); - if (heightin > heightout) { - highy = y + halfconvy; - lowy = y - halfconvy; - } else { - highy = y + 0.5; - lowy = y - 0.5; - } - for (j = 0; j < widthout; j++) { - x = convx * (j+0.5); - if (widthin > widthout) { - highx = x + halfconvx; - lowx = x - halfconvx; - } else { - highx = x + 0.5; - lowx = x - 0.5; - } - - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - area = 0.0; - - y = lowy; - yint = floor(y); - while (y < highy) { - yindex = (yint + heightin) % heightin; - if (highy < yint+1) { - ypercent = highy - y; - } else { - ypercent = yint+1 - y; - } - - x = lowx; - xint = floor(x); - - while (x < highx) { - xindex = (xint + widthin) % widthin; - if (highx < xint+1) { - xpercent = highx - x; - } else { - xpercent = xint+1 - x; - } - - percent = xpercent * ypercent; - area += percent; - temp = (xindex + (yindex * widthin)) * components; - for (k = 0; k < components; k++) { - totals[k] += datain[temp + k] * percent; - } - - xint++; - x = xint; - } - yint++; - y = yint; - } - - temp = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - /* totals[] should be rounded in the case of enlarging an RGB - * ramp when the type is 332 or 4444 - */ - dataout[temp + k] = (totals[k]+0.5)/area; - } - } - } -} - -static void scale_internal_ubyte(GLint components, GLint widthin, - GLint heightin, const GLubyte *datain, - GLint widthout, GLint heightout, - GLubyte *dataout, GLint element_size, - GLint ysize, GLint group_size) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_ubyte(components, widthin, heightin, - (const GLubyte *)datain, (GLubyte *)dataout, - element_size, ysize, group_size); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - totals[k] += (GLubyte)(*(left))*(1-lowx_float) - +(GLubyte)(*(right))*highx_float; - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * x_percent; - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)) * percent; - } - } - - - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLubyte)(*(temp_index)); - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - -static void scale_internal_byte(GLint components, GLint widthin, - GLint heightin, const GLbyte *datain, - GLint widthout, GLint heightout, - GLbyte *dataout, GLint element_size, - GLint ysize, GLint group_size) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_byte(components, widthin, heightin, - (const GLbyte *)datain, (GLbyte *)dataout, - element_size, ysize, group_size); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - totals[k] += (GLbyte)(*(left))*(1-lowx_float) - +(GLbyte)(*(right))*highx_float; - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * x_percent; - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * y_percent; - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)) * percent; - } - } - - - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - totals[k] += (GLbyte)(*(temp_index)); - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - -static void scale_internal_ushort(GLint components, GLint widthin, - GLint heightin, const GLushort *datain, - GLint widthout, GLint heightout, - GLushort *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_ushort(components, widthin, heightin, - (const GLushort *)datain, (GLushort *)dataout, - element_size, ysize, group_size, myswap_bytes); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(left) * (1-lowx_float) + - __GLU_SWAP_2_BYTES(right) * highx_float; - } else { - totals[k] += *(const GLushort*)left * (1-lowx_float) - + *(const GLushort*)right * highx_float; - } - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * x_percent; - } else { - totals[k] += *(const GLushort*)temp_index * x_percent; - } - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } - } - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index); - } else { - totals[k] += *(const GLushort*)temp_index; - } - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - -static void scale_internal_short(GLint components, GLint widthin, - GLint heightin, const GLshort *datain, - GLint widthout, GLint heightout, - GLshort *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - GLushort swapbuf; /* unsigned buffer */ - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_short(components, widthin, heightin, - (const GLshort *)datain, (GLshort *)dataout, - element_size, ysize, group_size, myswap_bytes); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLshort*)temp_index * y_percent; - } - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLshort*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(left); - totals[k] += *(const GLshort*)&swapbuf * (1-lowx_float); - swapbuf = __GLU_SWAP_2_BYTES(right); - totals[k] += *(const GLshort*)&swapbuf * highx_float; - } else { - totals[k] += *(const GLshort*)left * (1-lowx_float) - + *(const GLshort*)right * highx_float; - } - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * x_percent; - } else { - totals[k] += *(const GLshort*)temp_index * x_percent; - } - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLshort*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf * percent; - } else { - totals[k] += *(const GLshort*)temp_index * percent; - } - } - } - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_2_BYTES(temp_index); - totals[k] += *(const GLshort*)&swapbuf; - } else { - totals[k] += *(const GLshort*)temp_index; - } - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - -static void scale_internal_uint(GLint components, GLint widthin, - GLint heightin, const GLuint *datain, - GLint widthout, GLint heightout, - GLuint *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_uint(components, widthin, heightin, - (const GLuint *)datain, (GLuint *)dataout, - element_size, ysize, group_size, myswap_bytes); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_4_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLuint*)temp_index * y_percent; - } - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_4_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLuint*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_4_BYTES(left) * (1-lowx_float) - + __GLU_SWAP_4_BYTES(right) * highx_float; - } else { - totals[k] += *(const GLuint*)left * (1-lowx_float) - + *(const GLuint*)right * highx_float; - } - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_4_BYTES(temp_index) * x_percent; - } else { - totals[k] += *(const GLuint*)temp_index * x_percent; - } - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_4_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLuint*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLuint*)temp_index * percent; - } - } - } - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_4_BYTES(temp_index); - } else { - totals[k] += *(const GLuint*)temp_index; - } - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - /* clamp at UINT_MAX */ - float value= totals[k]/area; - if (value >= (float) UINT_MAX) { /* need '=' */ - dataout[outindex + k] = UINT_MAX; - } - else dataout[outindex + k] = value; - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - - - -static void scale_internal_int(GLint components, GLint widthin, - GLint heightin, const GLint *datain, - GLint widthout, GLint heightout, - GLint *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - GLuint swapbuf; /* unsigned buffer */ - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_int(components, widthin, heightin, - (const GLint *)datain, (GLint *)dataout, - element_size, ysize, group_size, myswap_bytes); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLint*)temp_index * y_percent; - } - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLint*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(left); - totals[k] += *(const GLint*)&swapbuf * (1-lowx_float); - swapbuf = __GLU_SWAP_4_BYTES(right); - totals[k] += *(const GLint*)&swapbuf * highx_float; - } else { - totals[k] += *(const GLint*)left * (1-lowx_float) - + *(const GLint*)right * highx_float; - } - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * x_percent; - } else { - totals[k] += *(const GLint*)temp_index * x_percent; - } - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * y_percent; - } else { - totals[k] += *(const GLint*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf * percent; - } else { - totals[k] += *(const GLint*)temp_index * percent; - } - } - } - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += *(const GLint*)&swapbuf; - } else { - totals[k] += *(const GLint*)temp_index; - } - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - - - -static void scale_internal_float(GLint components, GLint widthin, - GLint heightin, const GLfloat *datain, - GLint widthout, GLint heightout, - GLfloat *dataout, GLint element_size, - GLint ysize, GLint group_size, - GLint myswap_bytes) -{ - float convx; - float convy; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - const char *temp_index; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - union { GLuint b; GLfloat f; } swapbuf; - - if (widthin == widthout*2 && heightin == heightout*2) { - halveImage_float(components, widthin, heightin, - (const GLfloat *)datain, (GLfloat *)dataout, - element_size, ysize, group_size, myswap_bytes); - return; - } - convy = (float) heightin/heightout; - convx = (float) widthin/widthout; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightout; i++) { - /* Clamp here to be sure we don't read beyond input buffer. */ - if (highy_int >= heightin) - highy_int = heightin - 1; - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthout; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*group_size; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)datain + xindex + lowy_int * ysize; - percent = y_percent * (1-lowx_float); - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * y_percent; - } else { - totals[k] += *(const GLfloat*)temp_index * y_percent; - } - } - } - temp += group_size; - right = temp; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - - /* calculate the value for pixels in the last row */ - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)datain + xindex + highy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - for(l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * y_percent; - } else { - totals[k] += *(const GLfloat*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += ysize; - right += ysize; - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(left); - totals[k] += swapbuf.f * (1-lowx_float); - swapbuf.b = __GLU_SWAP_4_BYTES(right); - totals[k] += swapbuf.f * highx_float; - } else { - totals[k] += *(const GLfloat*)left * (1-lowx_float) - + *(const GLfloat*)right * highx_float; - } - } - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - for(m = lowy_int+1; m < highy_int; m++) { - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * x_percent; - } else { - totals[k] += *(const GLfloat*)temp_index * x_percent; - } - } - } - percent = x_percent * highy_float; - temp += ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - - temp = (const char *)datain + xindex + lowy_int*ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - for (l = lowx_int+1; l < highx_int; l++) { - temp += group_size; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * y_percent; - } else { - totals[k] += *(const GLfloat*)temp_index * y_percent; - } - } - } - temp += group_size; - percent = y_percent * highx_float; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)datain + xindex + lowy_int * ysize; - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f * percent; - } else { - totals[k] += *(const GLfloat*)temp_index * percent; - } - } - } - - /* this is for the pixels in the body */ - temp0 = (const char *)datain + xindex + group_size + - (lowy_int+1)*ysize; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); - totals[k] += swapbuf.f; - } else { - totals[k] += *(const GLfloat*)temp_index; - } - } - temp += group_size; - } - temp0 += ysize; - } - - outindex = (j + (i * widthout)) * components; - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } -} - -static int checkMipmapArgs(GLenum internalFormat, GLenum format, GLenum type) -{ - if (!legalFormat(format) || !legalType(type)) { - return GLU_INVALID_ENUM; - } - if (format == GL_STENCIL_INDEX) { - return GLU_INVALID_ENUM; - } - - if (!isLegalFormatForPackedPixelType(format, type)) { - return GLU_INVALID_OPERATION; - } - - return 0; -} /* checkMipmapArgs() */ - -static GLboolean legalFormat(GLenum format) -{ - switch(format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_RGB: - case GL_RGBA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_BGR: - case GL_BGRA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -static GLboolean legalType(GLenum type) -{ - switch(type) { - case GL_BITMAP: - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return GL_TRUE; - default: - return GL_FALSE; - } -} - -/* */ -static GLboolean isTypePackedPixel(GLenum type) -{ - assert(legalType(type)); - - if (type == GL_UNSIGNED_BYTE_3_3_2 || - type == GL_UNSIGNED_BYTE_2_3_3_REV || - type == GL_UNSIGNED_SHORT_5_6_5 || - type == GL_UNSIGNED_SHORT_5_6_5_REV || - type == GL_UNSIGNED_SHORT_4_4_4_4 || - type == GL_UNSIGNED_SHORT_4_4_4_4_REV || - type == GL_UNSIGNED_SHORT_5_5_5_1 || - type == GL_UNSIGNED_SHORT_1_5_5_5_REV || - type == GL_UNSIGNED_INT_8_8_8_8 || - type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_INT_10_10_10_2 || - type == GL_UNSIGNED_INT_2_10_10_10_REV) { - return 1; - } - else return 0; -} /* isTypePackedPixel() */ - -/* Determines if the packed pixel type is compatible with the format */ -static GLboolean isLegalFormatForPackedPixelType(GLenum format, GLenum type) -{ - /* if not a packed pixel type then return true */ - if (!isTypePackedPixel(type)) { - return GL_TRUE; - } - - /* 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB */ - if ((type == GL_UNSIGNED_BYTE_3_3_2 || type == GL_UNSIGNED_BYTE_2_3_3_REV|| - type == GL_UNSIGNED_SHORT_5_6_5|| type == GL_UNSIGNED_SHORT_5_6_5_REV) - && format != GL_RGB) - return GL_FALSE; - - /* 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV & - * 10_10_10_2/2_10_10_10_REV are only compatible with RGBA, BGRA & ABGR_EXT. - */ - if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || - type == GL_UNSIGNED_SHORT_4_4_4_4_REV || - type == GL_UNSIGNED_SHORT_5_5_5_1 || - type == GL_UNSIGNED_SHORT_1_5_5_5_REV || - type == GL_UNSIGNED_INT_8_8_8_8 || - type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_INT_10_10_10_2 || - type == GL_UNSIGNED_INT_2_10_10_10_REV) && - (format != GL_RGBA && - format != GL_BGRA)) { - return GL_FALSE; - } - - return GL_TRUE; -} /* isLegalFormatForPackedPixelType() */ - -static GLboolean isLegalLevels(GLint userLevel,GLint baseLevel,GLint maxLevel, - GLint totalLevels) -{ - if (baseLevel < 0 || baseLevel < userLevel || maxLevel < baseLevel || - totalLevels < maxLevel) - return GL_FALSE; - else return GL_TRUE; -} /* isLegalLevels() */ - -/* Given user requested texture size, determine if it fits. If it - * doesn't then halve both sides and make the determination again - * until it does fit (for IR only). - * Note that proxy textures are not implemented in RE* even though - * they advertise the texture extension. - * Note that proxy textures are implemented but not according to spec in - * IMPACT*. - */ -static void closestFit(GLenum target, GLint width, GLint height, - GLint internalFormat, GLenum format, GLenum type, - GLint *newWidth, GLint *newHeight) -{ - /* Use proxy textures if OpenGL version is >= 1.1 */ - if ( (strtod((const char *)glGetString(GL_VERSION),NULL) >= 1.1) - ) { - GLint widthPowerOf2= nearestPower(width); - GLint heightPowerOf2= nearestPower(height); - GLint proxyWidth; - - do { - /* compute level 1 width & height, clamping each at 1 */ - GLint widthAtLevelOne= (widthPowerOf2 > 1) ? - widthPowerOf2 >> 1 : - widthPowerOf2; - GLint heightAtLevelOne= (heightPowerOf2 > 1) ? - heightPowerOf2 >> 1 : - heightPowerOf2; - GLenum proxyTarget; - assert(widthAtLevelOne > 0); assert(heightAtLevelOne > 0); - - /* does width x height at level 1 & all their mipmaps fit? */ - if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) { - proxyTarget = GL_PROXY_TEXTURE_2D; - glTexImage2D(proxyTarget, 1, /* must be non-zero */ - internalFormat, - widthAtLevelOne,heightAtLevelOne,0,format,type,NULL); - } else -#if defined(GL_ARB_texture_cube_map) - if ((target == GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || - (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) || - (target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) || - (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) || - (target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) || - (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { - proxyTarget = GL_PROXY_TEXTURE_CUBE_MAP_ARB; - glTexImage2D(proxyTarget, 1, /* must be non-zero */ - internalFormat, - widthAtLevelOne,heightAtLevelOne,0,format,type,NULL); - } else -#endif /* GL_ARB_texture_cube_map */ - { - assert(target == GL_TEXTURE_1D || target == GL_PROXY_TEXTURE_1D); - proxyTarget = GL_PROXY_TEXTURE_1D; - glTexImage1D(proxyTarget, 1, /* must be non-zero */ - internalFormat,widthAtLevelOne,0,format,type,NULL); - } - glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth); - /* does it fit??? */ - if (proxyWidth == 0) { /* nope, so try again with these sizes */ - if (widthPowerOf2 == 1 && heightPowerOf2 == 1) { - /* An 1x1 texture couldn't fit for some reason, so - * break out. This should never happen. But things - * happen. The disadvantage with this if-statement is - * that we will never be aware of when this happens - * since it will silently branch out. - */ - goto noProxyTextures; - } - widthPowerOf2= widthAtLevelOne; - heightPowerOf2= heightAtLevelOne; - } - /* else it does fit */ - } while (proxyWidth == 0); - /* loop must terminate! */ - - /* return the width & height at level 0 that fits */ - *newWidth= widthPowerOf2; - *newHeight= heightPowerOf2; -/*printf("Proxy Textures\n");*/ - } /* if gluCheckExtension() */ - else { /* no texture extension, so do this instead */ - GLint maxsize; - -noProxyTextures: - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); - /* clamp user's texture sizes to maximum sizes, if necessary */ - *newWidth = nearestPower(width); - if (*newWidth > maxsize) *newWidth = maxsize; - *newHeight = nearestPower(height); - if (*newHeight > maxsize) *newHeight = maxsize; -/*printf("NO proxy textures\n");*/ - } -} /* closestFit() */ - -GLint GLAPIENTRY -gluScaleImage(GLenum format, GLsizei widthin, GLsizei heightin, - GLenum typein, const void *datain, - GLsizei widthout, GLsizei heightout, GLenum typeout, - void *dataout) -{ - int components; - GLushort *beforeImage; - GLushort *afterImage; - PixelStorageModes psm; - - if (widthin == 0 || heightin == 0 || widthout == 0 || heightout == 0) { - return 0; - } - if (widthin < 0 || heightin < 0 || widthout < 0 || heightout < 0) { - return GLU_INVALID_VALUE; - } - if (!legalFormat(format) || !legalType(typein) || !legalType(typeout)) { - return GLU_INVALID_ENUM; - } - if (!isLegalFormatForPackedPixelType(format, typein)) { - return GLU_INVALID_OPERATION; - } - if (!isLegalFormatForPackedPixelType(format, typeout)) { - return GLU_INVALID_OPERATION; - } - beforeImage = - malloc(image_size(widthin, heightin, format, GL_UNSIGNED_SHORT)); - afterImage = - malloc(image_size(widthout, heightout, format, GL_UNSIGNED_SHORT)); - if (beforeImage == NULL || afterImage == NULL) { - free(beforeImage); - free(afterImage); - return GLU_OUT_OF_MEMORY; - } - - retrieveStoreModes(&psm); - fill_image(&psm,widthin, heightin, format, typein, is_index(format), - datain, beforeImage); - components = elements_per_group(format, 0); - scale_internal(components, widthin, heightin, beforeImage, - widthout, heightout, afterImage); - empty_image(&psm,widthout, heightout, format, typeout, - is_index(format), afterImage, dataout); - free((GLbyte *) beforeImage); - free((GLbyte *) afterImage); - - return 0; -} - -int gluBuild1DMipmapLevelsCore(GLenum target, GLint internalFormat, - GLsizei width, - GLsizei widthPowerOf2, - GLenum format, GLenum type, - GLint userLevel, GLint baseLevel,GLint maxLevel, - const void *data) -{ - GLint newwidth; - GLint level, levels; - GLushort *newImage; - GLint newImage_width; - GLushort *otherImage; - GLushort *imageTemp; - GLint memreq; - GLint cmpts; - PixelStorageModes psm; - - assert(checkMipmapArgs(internalFormat,format,type) == 0); - assert(width >= 1); - - otherImage = NULL; - - newwidth= widthPowerOf2; - levels = computeLog(newwidth); - - levels+= userLevel; - - retrieveStoreModes(&psm); - newImage = (GLushort *) - malloc(image_size(width, 1, format, GL_UNSIGNED_SHORT)); - newImage_width = width; - if (newImage == NULL) { - return GLU_OUT_OF_MEMORY; - } - fill_image(&psm,width, 1, format, type, is_index(format), - data, newImage); - cmpts = elements_per_group(format,type); - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - /* - ** If swap_bytes was set, swapping occurred in fill_image. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - - for (level = userLevel; level <= levels; level++) { - if (newImage_width == newwidth) { - /* Use newImage for this level */ - if (baseLevel <= level && level <= maxLevel) { - glTexImage1D(target, level, internalFormat, newImage_width, - 0, format, GL_UNSIGNED_SHORT, (void *) newImage); - } - } else { - if (otherImage == NULL) { - memreq = image_size(newwidth, 1, format, GL_UNSIGNED_SHORT); - otherImage = (GLushort *) malloc(memreq); - if (otherImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS,psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - free(newImage); - return GLU_OUT_OF_MEMORY; - } - } - scale_internal(cmpts, newImage_width, 1, newImage, - newwidth, 1, otherImage); - /* Swap newImage and otherImage */ - imageTemp = otherImage; - otherImage = newImage; - newImage = imageTemp; - - newImage_width = newwidth; - if (baseLevel <= level && level <= maxLevel) { - glTexImage1D(target, level, internalFormat, newImage_width, - 0, format, GL_UNSIGNED_SHORT, (void *) newImage); - } - } - if (newwidth > 1) newwidth /= 2; - } - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - - free((GLbyte *) newImage); - if (otherImage) { - free((GLbyte *) otherImage); - } - return 0; -} - -GLint GLAPIENTRY -gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, - GLsizei width, - GLenum format, GLenum type, - GLint userLevel, GLint baseLevel, GLint maxLevel, - const void *data) -{ - int levels; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1) { - return GLU_INVALID_VALUE; - } - - levels = computeLog(width); - - levels+= userLevel; - if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) - return GLU_INVALID_VALUE; - - return gluBuild1DMipmapLevelsCore(target, internalFormat, - width, - width,format, type, - userLevel, baseLevel, maxLevel, - data); -} /* gluBuild1DMipmapLevels() */ - -GLint GLAPIENTRY -gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, - GLenum format, GLenum type, - const void *data) -{ - GLint widthPowerOf2; - int levels; - GLint dummy; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1) { - return GLU_INVALID_VALUE; - } - - closestFit(target,width,1,internalFormat,format,type,&widthPowerOf2,&dummy); - levels = computeLog(widthPowerOf2); - - return gluBuild1DMipmapLevelsCore(target,internalFormat, - width, - widthPowerOf2, - format,type,0,0,levels,data); -} - -static int bitmapBuild2DMipmaps(GLenum target, GLint internalFormat, - GLint width, GLint height, GLenum format, - GLenum type, const void *data) -{ - GLint newwidth, newheight; - GLint level, levels; - GLushort *newImage; - GLint newImage_width; - GLint newImage_height; - GLushort *otherImage; - GLushort *imageTemp; - GLint memreq; - GLint cmpts; - PixelStorageModes psm; - - retrieveStoreModes(&psm); - -#if 0 - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); - newwidth = nearestPower(width); - if (newwidth > maxsize) newwidth = maxsize; - newheight = nearestPower(height); - if (newheight > maxsize) newheight = maxsize; -#else - closestFit(target,width,height,internalFormat,format,type, - &newwidth,&newheight); -#endif - levels = computeLog(newwidth); - level = computeLog(newheight); - if (level > levels) levels=level; - - otherImage = NULL; - newImage = (GLushort *) - malloc(image_size(width, height, format, GL_UNSIGNED_SHORT)); - newImage_width = width; - newImage_height = height; - if (newImage == NULL) { - return GLU_OUT_OF_MEMORY; - } - - fill_image(&psm,width, height, format, type, is_index(format), - data, newImage); - - cmpts = elements_per_group(format,type); - glPixelStorei(GL_UNPACK_ALIGNMENT, 2); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - /* - ** If swap_bytes was set, swapping occurred in fill_image. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - - for (level = 0; level <= levels; level++) { - if (newImage_width == newwidth && newImage_height == newheight) { /* Use newImage for this level */ - glTexImage2D(target, level, internalFormat, newImage_width, - newImage_height, 0, format, GL_UNSIGNED_SHORT, - (void *) newImage); - } else { - if (otherImage == NULL) { - memreq = - image_size(newwidth, newheight, format, GL_UNSIGNED_SHORT); - otherImage = (GLushort *) malloc(memreq); - if (otherImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS,psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - free(newImage); - return GLU_OUT_OF_MEMORY; - } - } - scale_internal(cmpts, newImage_width, newImage_height, newImage, - newwidth, newheight, otherImage); - /* Swap newImage and otherImage */ - imageTemp = otherImage; - otherImage = newImage; - newImage = imageTemp; - - newImage_width = newwidth; - newImage_height = newheight; - glTexImage2D(target, level, internalFormat, newImage_width, - newImage_height, 0, format, GL_UNSIGNED_SHORT, - (void *) newImage); - } - if (newwidth > 1) newwidth /= 2; - if (newheight > 1) newheight /= 2; - } - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - - free((GLbyte *) newImage); - if (otherImage) { - free((GLbyte *) otherImage); - } - return 0; -} - -/* To make swapping images less error prone */ -#define __GLU_INIT_SWAP_IMAGE void *tmpImage -#define __GLU_SWAP_IMAGE(a,b) tmpImage = a; a = b; b = tmpImage; - -static int gluBuild2DMipmapLevelsCore(GLenum target, GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei widthPowerOf2, - GLsizei heightPowerOf2, - GLenum format, GLenum type, - GLint userLevel, - GLint baseLevel,GLint maxLevel, - const void *data) -{ - GLint newwidth, newheight; - GLint level, levels; - const void *usersImage; /* passed from user. Don't touch! */ - void *srcImage, *dstImage; /* scratch area to build mipmapped images */ - __GLU_INIT_SWAP_IMAGE; - GLint memreq; - GLint cmpts; - - GLint myswap_bytes, groups_per_line, element_size, group_size; - GLint rowsize, padding; - PixelStorageModes psm; - - assert(checkMipmapArgs(internalFormat,format,type) == 0); - assert(width >= 1 && height >= 1); - - if(type == GL_BITMAP) { - return bitmapBuild2DMipmaps(target, internalFormat, width, height, - format, type, data); - } - - srcImage = dstImage = NULL; - - newwidth= widthPowerOf2; - newheight= heightPowerOf2; - levels = computeLog(newwidth); - level = computeLog(newheight); - if (level > levels) levels=level; - - levels+= userLevel; - - retrieveStoreModes(&psm); - myswap_bytes = psm.unpack_swap_bytes; - cmpts = elements_per_group(format,type); - if (psm.unpack_row_length > 0) { - groups_per_line = psm.unpack_row_length; - } else { - groups_per_line = width; - } - - element_size = bytes_per_element(type); - group_size = element_size * cmpts; - if (element_size == 1) myswap_bytes = 0; - - rowsize = groups_per_line * group_size; - padding = (rowsize % psm.unpack_alignment); - if (padding) { - rowsize += psm.unpack_alignment - padding; - } - usersImage = (const GLubyte *) data + psm.unpack_skip_rows * rowsize + - psm.unpack_skip_pixels * group_size; - - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - - level = userLevel; - - /* already power-of-two square */ - if (width == newwidth && height == newheight) { - /* Use usersImage for level userLevel */ - if (baseLevel <= level && level <= maxLevel) { - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glTexImage2D(target, level, internalFormat, width, - height, 0, format, type, - usersImage); - } - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - if(levels == 0) { /* we're done. clean up and return */ - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - return 0; - } - { - int nextWidth= newwidth/2; - int nextHeight= newheight/2; - - /* clamp to 1 */ - if (nextWidth < 1) nextWidth= 1; - if (nextHeight < 1) nextHeight= 1; - memreq = image_size(nextWidth, nextHeight, format, type); - } - - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memreq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memreq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memreq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memreq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memreq); - break; - default: - return GLU_INVALID_ENUM; - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - return GLU_OUT_OF_MEMORY; - } - else - switch(type) { - case GL_UNSIGNED_BYTE: - halveImage_ubyte(cmpts, width, height, - (const GLubyte *)usersImage, (GLubyte *)dstImage, - element_size, rowsize, group_size); - break; - case GL_BYTE: - halveImage_byte(cmpts, width, height, - (const GLbyte *)usersImage, (GLbyte *)dstImage, - element_size, rowsize, group_size); - break; - case GL_UNSIGNED_SHORT: - halveImage_ushort(cmpts, width, height, - (const GLushort *)usersImage, (GLushort *)dstImage, - element_size, rowsize, group_size, myswap_bytes); - break; - case GL_SHORT: - halveImage_short(cmpts, width, height, - (const GLshort *)usersImage, (GLshort *)dstImage, - element_size, rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_INT: - halveImage_uint(cmpts, width, height, - (const GLuint *)usersImage, (GLuint *)dstImage, - element_size, rowsize, group_size, myswap_bytes); - break; - case GL_INT: - halveImage_int(cmpts, width, height, - (const GLint *)usersImage, (GLint *)dstImage, - element_size, rowsize, group_size, myswap_bytes); - break; - case GL_FLOAT: - halveImage_float(cmpts, width, height, - (const GLfloat *)usersImage, (GLfloat *)dstImage, - element_size, rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_BYTE_3_3_2: - assert(format == GL_RGB); - halveImagePackedPixel(3,extract332,shove332, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - assert(format == GL_RGB); - halveImagePackedPixel(3,extract233rev,shove233rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5: - halveImagePackedPixel(3,extract565,shove565, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - halveImagePackedPixel(3,extract565rev,shove565rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - halveImagePackedPixel(4,extract4444,shove4444, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - halveImagePackedPixel(4,extract4444rev,shove4444rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - halveImagePackedPixel(4,extract5551,shove5551, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - halveImagePackedPixel(4,extract1555rev,shove1555rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8: - halveImagePackedPixel(4,extract8888,shove8888, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - halveImagePackedPixel(4,extract8888rev,shove8888rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_10_10_10_2: - halveImagePackedPixel(4,extract1010102,shove1010102, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - halveImagePackedPixel(4,extract2101010rev,shove2101010rev, - width,height,usersImage,dstImage, - element_size,rowsize,myswap_bytes); - break; - default: - assert(0); - break; - } - newwidth = width/2; - newheight = height/2; - /* clamp to 1 */ - if (newwidth < 1) newwidth= 1; - if (newheight < 1) newheight= 1; - - myswap_bytes = 0; - rowsize = newwidth * group_size; - memreq = image_size(newwidth, newheight, format, type); - /* Swap srcImage and dstImage */ - __GLU_SWAP_IMAGE(srcImage,dstImage); - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memreq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memreq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memreq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memreq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memreq); - break; - default: - return GLU_INVALID_ENUM; - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - free(srcImage); - return GLU_OUT_OF_MEMORY; - } - /* level userLevel+1 is in srcImage; level userLevel already saved */ - level = userLevel+1; - } else { /* user's image is *not* nice power-of-2 sized square */ - memreq = image_size(newwidth, newheight, format, type); - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memreq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memreq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memreq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memreq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memreq); - break; - default: - return GLU_INVALID_ENUM; - } - - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - return GLU_OUT_OF_MEMORY; - } - - switch(type) { - case GL_UNSIGNED_BYTE: - scale_internal_ubyte(cmpts, width, height, - (const GLubyte *)usersImage, newwidth, newheight, - (GLubyte *)dstImage, element_size, - rowsize, group_size); - break; - case GL_BYTE: - scale_internal_byte(cmpts, width, height, - (const GLbyte *)usersImage, newwidth, newheight, - (GLbyte *)dstImage, element_size, - rowsize, group_size); - break; - case GL_UNSIGNED_SHORT: - scale_internal_ushort(cmpts, width, height, - (const GLushort *)usersImage, newwidth, newheight, - (GLushort *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_SHORT: - scale_internal_short(cmpts, width, height, - (const GLshort *)usersImage, newwidth, newheight, - (GLshort *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_INT: - scale_internal_uint(cmpts, width, height, - (const GLuint *)usersImage, newwidth, newheight, - (GLuint *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_INT: - scale_internal_int(cmpts, width, height, - (const GLint *)usersImage, newwidth, newheight, - (GLint *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_FLOAT: - scale_internal_float(cmpts, width, height, - (const GLfloat *)usersImage, newwidth, newheight, - (GLfloat *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_BYTE_3_3_2: - scaleInternalPackedPixel(3,extract332,shove332, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - scaleInternalPackedPixel(3,extract233rev,shove233rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5: - scaleInternalPackedPixel(3,extract565,shove565, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - scaleInternalPackedPixel(3,extract565rev,shove565rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - scaleInternalPackedPixel(4,extract4444,shove4444, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - scaleInternalPackedPixel(4,extract4444rev,shove4444rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - scaleInternalPackedPixel(4,extract5551,shove5551, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - scaleInternalPackedPixel(4,extract1555rev,shove1555rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8: - scaleInternalPackedPixel(4,extract8888,shove8888, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - scaleInternalPackedPixel(4,extract8888rev,shove8888rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_10_10_10_2: - scaleInternalPackedPixel(4,extract1010102,shove1010102, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - scaleInternalPackedPixel(4,extract2101010rev,shove2101010rev, - width, height,usersImage, - newwidth,newheight,(void *)dstImage, - element_size,rowsize,myswap_bytes); - break; - default: - assert(0); - break; - } - myswap_bytes = 0; - rowsize = newwidth * group_size; - /* Swap dstImage and srcImage */ - __GLU_SWAP_IMAGE(srcImage,dstImage); - - if(levels != 0) { /* use as little memory as possible */ - { - int nextWidth= newwidth/2; - int nextHeight= newheight/2; - if (nextWidth < 1) nextWidth= 1; - if (nextHeight < 1) nextHeight= 1; - - memreq = image_size(nextWidth, nextHeight, format, type); - } - - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memreq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memreq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memreq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memreq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memreq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memreq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memreq); - break; - default: - return GLU_INVALID_ENUM; - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - free(srcImage); - return GLU_OUT_OF_MEMORY; - } - } - /* level userLevel is in srcImage; nothing saved yet */ - level = userLevel; - } - - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - if (baseLevel <= level && level <= maxLevel) { - glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, - format, type, (void *)srcImage); - } - - level++; /* update current level for the loop */ - for (; level <= levels; level++) { - switch(type) { - case GL_UNSIGNED_BYTE: - halveImage_ubyte(cmpts, newwidth, newheight, - (GLubyte *)srcImage, (GLubyte *)dstImage, element_size, - rowsize, group_size); - break; - case GL_BYTE: - halveImage_byte(cmpts, newwidth, newheight, - (GLbyte *)srcImage, (GLbyte *)dstImage, element_size, - rowsize, group_size); - break; - case GL_UNSIGNED_SHORT: - halveImage_ushort(cmpts, newwidth, newheight, - (GLushort *)srcImage, (GLushort *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_SHORT: - halveImage_short(cmpts, newwidth, newheight, - (GLshort *)srcImage, (GLshort *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_INT: - halveImage_uint(cmpts, newwidth, newheight, - (GLuint *)srcImage, (GLuint *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_INT: - halveImage_int(cmpts, newwidth, newheight, - (GLint *)srcImage, (GLint *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_FLOAT: - halveImage_float(cmpts, newwidth, newheight, - (GLfloat *)srcImage, (GLfloat *)dstImage, element_size, - rowsize, group_size, myswap_bytes); - break; - case GL_UNSIGNED_BYTE_3_3_2: - halveImagePackedPixel(3,extract332,shove332, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - halveImagePackedPixel(3,extract233rev,shove233rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5: - halveImagePackedPixel(3,extract565,shove565, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - halveImagePackedPixel(3,extract565rev,shove565rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - halveImagePackedPixel(4,extract4444,shove4444, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - halveImagePackedPixel(4,extract4444rev,shove4444rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - halveImagePackedPixel(4,extract5551,shove5551, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - halveImagePackedPixel(4,extract1555rev,shove1555rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8: - halveImagePackedPixel(4,extract8888,shove8888, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - halveImagePackedPixel(4,extract8888rev,shove8888rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_INT_10_10_10_2: - halveImagePackedPixel(4,extract1010102,shove1010102, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - halveImagePackedPixel(4,extract2101010rev,shove2101010rev, - newwidth,newheight, - srcImage,dstImage,element_size,rowsize, - myswap_bytes); - break; - default: - assert(0); - break; - } - - __GLU_SWAP_IMAGE(srcImage,dstImage); - - if (newwidth > 1) { newwidth /= 2; rowsize /= 2;} - if (newheight > 1) newheight /= 2; - { - /* compute amount to pad per row, if any */ - int rowPad= rowsize % psm.unpack_alignment; - - /* should row be padded? */ - if (rowPad == 0) { /* nope, row should not be padded */ - /* call tex image with srcImage untouched since it's not padded */ - if (baseLevel <= level && level <= maxLevel) { - glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, - format, type, (void *) srcImage); - } - } - else { /* yes, row should be padded */ - /* compute length of new row in bytes, including padding */ - int newRowLength= rowsize + psm.unpack_alignment - rowPad; - int ii; unsigned char *dstTrav, *srcTrav; /* indices for copying */ - - /* allocate new image for mipmap of size newRowLength x newheight */ - void *newMipmapImage= malloc((size_t) (newRowLength*newheight)); - if (newMipmapImage == NULL) { - /* out of memory so return */ - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - return GLU_OUT_OF_MEMORY; - } - - /* copy image from srcImage into newMipmapImage by rows */ - for (ii= 0, - dstTrav= (unsigned char *) newMipmapImage, - srcTrav= (unsigned char *) srcImage; - ii< newheight; - ii++, - dstTrav+= newRowLength, /* make sure the correct distance... */ - srcTrav+= rowsize) { /* ...is skipped */ - memcpy(dstTrav,srcTrav,rowsize); - /* note that the pad bytes are not visited and will contain - * garbage, which is ok. - */ - } - - /* ...and use this new image for mipmapping instead */ - if (baseLevel <= level && level <= maxLevel) { - glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, - format, type, newMipmapImage); - } - free(newMipmapImage); /* don't forget to free it! */ - } /* else */ - } - } /* for level */ - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - - free(srcImage); /*if you get to here, a srcImage has always been malloc'ed*/ - if (dstImage) { /* if it's non-rectangular and only 1 level */ - free(dstImage); - } - return 0; -} /* gluBuild2DMipmapLevelsCore() */ - -GLint GLAPIENTRY -gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLint userLevel, GLint baseLevel, GLint maxLevel, - const void *data) -{ - int level, levels; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1 || height < 1) { - return GLU_INVALID_VALUE; - } - - levels = computeLog(width); - level = computeLog(height); - if (level > levels) levels=level; - - levels+= userLevel; - if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) - return GLU_INVALID_VALUE; - - return gluBuild2DMipmapLevelsCore(target, internalFormat, - width, height, - width, height, - format, type, - userLevel, baseLevel, maxLevel, - data); -} /* gluBuild2DMipmapLevels() */ - -GLint GLAPIENTRY -gluBuild2DMipmaps(GLenum target, GLint internalFormat, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const void *data) -{ - GLint widthPowerOf2, heightPowerOf2; - int level, levels; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1 || height < 1) { - return GLU_INVALID_VALUE; - } - - closestFit(target,width,height,internalFormat,format,type, - &widthPowerOf2,&heightPowerOf2); - - levels = computeLog(widthPowerOf2); - level = computeLog(heightPowerOf2); - if (level > levels) levels=level; - - return gluBuild2DMipmapLevelsCore(target,internalFormat, - width, height, - widthPowerOf2,heightPowerOf2, - format,type, - 0,0,levels,data); -} /* gluBuild2DMipmaps() */ - -#if 0 -/* -** This routine is for the limited case in which -** type == GL_UNSIGNED_BYTE && format != index && -** unpack_alignment = 1 && unpack_swap_bytes == false -** -** so all of the work data can be kept as ubytes instead of shorts. -*/ -static int fastBuild2DMipmaps(const PixelStorageModes *psm, - GLenum target, GLint components, GLint width, - GLint height, GLenum format, - GLenum type, void *data) -{ - GLint newwidth, newheight; - GLint level, levels; - GLubyte *newImage; - GLint newImage_width; - GLint newImage_height; - GLubyte *otherImage; - GLubyte *imageTemp; - GLint memreq; - GLint cmpts; - - -#if 0 - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); - newwidth = nearestPower(width); - if (newwidth > maxsize) newwidth = maxsize; - newheight = nearestPower(height); - if (newheight > maxsize) newheight = maxsize; -#else - closestFit(target,width,height,components,format,type, - &newwidth,&newheight); -#endif - levels = computeLog(newwidth); - level = computeLog(newheight); - if (level > levels) levels=level; - - cmpts = elements_per_group(format,type); - - otherImage = NULL; - /** - ** No need to copy the user data if its in the packed correctly. - ** Make sure that later routines don't change that data. - */ - if (psm->unpack_skip_rows == 0 && psm->unpack_skip_pixels == 0) { - newImage = (GLubyte *)data; - newImage_width = width; - newImage_height = height; - } else { - GLint rowsize; - GLint groups_per_line; - GLint elements_per_line; - const GLubyte *start; - const GLubyte *iter; - GLubyte *iter2; - GLint i, j; - - newImage = (GLubyte *) - malloc(image_size(width, height, format, GL_UNSIGNED_BYTE)); - newImage_width = width; - newImage_height = height; - if (newImage == NULL) { - return GLU_OUT_OF_MEMORY; - } - - /* - ** Abbreviated version of fill_image for this restricted case. - */ - if (psm->unpack_row_length > 0) { - groups_per_line = psm->unpack_row_length; - } else { - groups_per_line = width; - } - rowsize = groups_per_line * cmpts; - elements_per_line = width * cmpts; - start = (const GLubyte *) data + psm->unpack_skip_rows * rowsize + - psm->unpack_skip_pixels * cmpts; - iter2 = newImage; - - for (i = 0; i < height; i++) { - iter = start; - for (j = 0; j < elements_per_line; j++) { - *iter2 = *iter; - iter++; - iter2++; - } - start += rowsize; - } - } - - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - - for (level = 0; level <= levels; level++) { - if (newImage_width == newwidth && newImage_height == newheight) { - /* Use newImage for this level */ - glTexImage2D(target, level, components, newImage_width, - newImage_height, 0, format, GL_UNSIGNED_BYTE, - (void *) newImage); - } else { - if (otherImage == NULL) { - memreq = - image_size(newwidth, newheight, format, GL_UNSIGNED_BYTE); - otherImage = (GLubyte *) malloc(memreq); - if (otherImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm->unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm->unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm->unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH,psm->unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES,psm->unpack_swap_bytes); - return GLU_OUT_OF_MEMORY; - } - } -/* - scale_internal_ubyte(cmpts, newImage_width, newImage_height, - newImage, newwidth, newheight, otherImage); -*/ - /* Swap newImage and otherImage */ - imageTemp = otherImage; - otherImage = newImage; - newImage = imageTemp; - - newImage_width = newwidth; - newImage_height = newheight; - glTexImage2D(target, level, components, newImage_width, - newImage_height, 0, format, GL_UNSIGNED_BYTE, - (void *) newImage); - } - if (newwidth > 1) newwidth /= 2; - if (newheight > 1) newheight /= 2; - } - glPixelStorei(GL_UNPACK_ALIGNMENT, psm->unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm->unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm->unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm->unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm->unpack_swap_bytes); - - if (newImage != (const GLubyte *)data) { - free((GLbyte *) newImage); - } - if (otherImage && otherImage != (const GLubyte *)data) { - free((GLbyte *) otherImage); - } - return 0; -} -#endif - -/* - * Utility Routines - */ -static GLint elements_per_group(GLenum format, GLenum type) -{ - /* - * Return the number of elements per group of a specified format - */ - - /* If the type is packedpixels then answer is 1 (ignore format) */ - if (type == GL_UNSIGNED_BYTE_3_3_2 || - type == GL_UNSIGNED_BYTE_2_3_3_REV || - type == GL_UNSIGNED_SHORT_5_6_5 || - type == GL_UNSIGNED_SHORT_5_6_5_REV || - type == GL_UNSIGNED_SHORT_4_4_4_4 || - type == GL_UNSIGNED_SHORT_4_4_4_4_REV || - type == GL_UNSIGNED_SHORT_5_5_5_1 || - type == GL_UNSIGNED_SHORT_1_5_5_5_REV || - type == GL_UNSIGNED_INT_8_8_8_8 || - type == GL_UNSIGNED_INT_8_8_8_8_REV || - type == GL_UNSIGNED_INT_10_10_10_2 || - type == GL_UNSIGNED_INT_2_10_10_10_REV) { - return 1; - } - - /* Types are not packed pixels, so get elements per group */ - switch(format) { - case GL_RGB: - case GL_BGR: - return 3; - case GL_LUMINANCE_ALPHA: - return 2; - case GL_RGBA: - case GL_BGRA: - return 4; - default: - return 1; - } -} - -static GLfloat bytes_per_element(GLenum type) -{ - /* - * Return the number of bytes per element, based on the element type - */ - switch(type) { - case GL_BITMAP: - return 1.0 / 8.0; - case GL_UNSIGNED_SHORT: - return(sizeof(GLushort)); - case GL_SHORT: - return(sizeof(GLshort)); - case GL_UNSIGNED_BYTE: - return(sizeof(GLubyte)); - case GL_BYTE: - return(sizeof(GLbyte)); - case GL_INT: - return(sizeof(GLint)); - case GL_UNSIGNED_INT: - return(sizeof(GLuint)); - case GL_FLOAT: - return(sizeof(GLfloat)); - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - return(sizeof(GLubyte)); - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return(sizeof(GLushort)); - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return(sizeof(GLuint)); - default: - return 4; - } -} - -static GLint is_index(GLenum format) -{ - return format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX; -} - -/* -** Compute memory required for internal packed array of data of given type -** and format. -*/ -static GLint image_size(GLint width, GLint height, GLenum format, GLenum type) -{ - int bytes_per_row; - int components; - -assert(width > 0); -assert(height > 0); - components = elements_per_group(format,type); - if (type == GL_BITMAP) { - bytes_per_row = (width + 7) / 8; - } else { - bytes_per_row = bytes_per_element(type) * width; - } - return bytes_per_row * height * components; -} - -/* -** Extract array from user's data applying all pixel store modes. -** The internal format used is an array of unsigned shorts. -*/ -static void fill_image(const PixelStorageModes *psm, - GLint width, GLint height, GLenum format, - GLenum type, GLboolean index_format, - const void *userdata, GLushort *newimage) -{ - GLint components; - GLint element_size; - GLint rowsize; - GLint padding; - GLint groups_per_line; - GLint group_size; - GLint elements_per_line; - const GLubyte *start; - const GLubyte *iter; - GLushort *iter2; - GLint i, j, k; - GLint myswap_bytes; - - myswap_bytes = psm->unpack_swap_bytes; - components = elements_per_group(format,type); - if (psm->unpack_row_length > 0) { - groups_per_line = psm->unpack_row_length; - } else { - groups_per_line = width; - } - - /* All formats except GL_BITMAP fall out trivially */ - if (type == GL_BITMAP) { - GLint bit_offset; - GLint current_bit; - - rowsize = (groups_per_line * components + 7) / 8; - padding = (rowsize % psm->unpack_alignment); - if (padding) { - rowsize += psm->unpack_alignment - padding; - } - start = (const GLubyte *) userdata + psm->unpack_skip_rows * rowsize + - (psm->unpack_skip_pixels * components / 8); - elements_per_line = width * components; - iter2 = newimage; - for (i = 0; i < height; i++) { - iter = start; - bit_offset = (psm->unpack_skip_pixels * components) % 8; - for (j = 0; j < elements_per_line; j++) { - /* Retrieve bit */ - if (psm->unpack_lsb_first) { - current_bit = iter[0] & (1 << bit_offset); - } else { - current_bit = iter[0] & (1 << (7 - bit_offset)); - } - if (current_bit) { - if (index_format) { - *iter2 = 1; - } else { - *iter2 = 65535; - } - } else { - *iter2 = 0; - } - bit_offset++; - if (bit_offset == 8) { - bit_offset = 0; - iter++; - } - iter2++; - } - start += rowsize; - } - } else { - element_size = bytes_per_element(type); - group_size = element_size * components; - if (element_size == 1) myswap_bytes = 0; - - rowsize = groups_per_line * group_size; - padding = (rowsize % psm->unpack_alignment); - if (padding) { - rowsize += psm->unpack_alignment - padding; - } - start = (const GLubyte *) userdata + psm->unpack_skip_rows * rowsize + - psm->unpack_skip_pixels * group_size; - elements_per_line = width * components; - - iter2 = newimage; - for (i = 0; i < height; i++) { - iter = start; - for (j = 0; j < elements_per_line; j++) { - Type_Widget widget; - float extractComponents[4]; - - switch(type) { - case GL_UNSIGNED_BYTE_3_3_2: - extract332(0,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - extract233rev(0,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_BYTE: - if (index_format) { - *iter2++ = *iter; - } else { - *iter2++ = (*iter) * 257; - } - break; - case GL_BYTE: - if (index_format) { - *iter2++ = *((const GLbyte *) iter); - } else { - /* rough approx */ - *iter2++ = (*((const GLbyte *) iter)) * 516; - } - break; - case GL_UNSIGNED_SHORT_5_6_5: - extract565(myswap_bytes,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - extract565rev(myswap_bytes,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - extract4444(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - extract4444rev(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - extract5551(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - extract1555rev(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - if (myswap_bytes) { - widget.ub[0] = iter[1]; - widget.ub[1] = iter[0]; - } else { - widget.ub[0] = iter[0]; - widget.ub[1] = iter[1]; - } - if (type == GL_SHORT) { - if (index_format) { - *iter2++ = widget.s[0]; - } else { - /* rough approx */ - *iter2++ = widget.s[0]*2; - } - } else { - *iter2++ = widget.us[0]; - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - extract8888(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - extract8888rev(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - extract1010102(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - extract2101010rev(myswap_bytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - if (myswap_bytes) { - widget.ub[0] = iter[3]; - widget.ub[1] = iter[2]; - widget.ub[2] = iter[1]; - widget.ub[3] = iter[0]; - } else { - widget.ub[0] = iter[0]; - widget.ub[1] = iter[1]; - widget.ub[2] = iter[2]; - widget.ub[3] = iter[3]; - } - if (type == GL_FLOAT) { - if (index_format) { - *iter2++ = widget.f; - } else { - *iter2++ = 65535 * widget.f; - } - } else if (type == GL_UNSIGNED_INT) { - if (index_format) { - *iter2++ = widget.ui; - } else { - *iter2++ = widget.ui >> 16; - } - } else { - if (index_format) { - *iter2++ = widget.i; - } else { - *iter2++ = widget.i >> 15; - } - } - break; - } - iter += element_size; - } /* for j */ - start += rowsize; -#if 1 - /* want 'iter' pointing at start, not within, row for assertion - * purposes - */ - iter= start; -#endif - } /* for i */ - - /* iterators should be one byte past end */ - if (!isTypePackedPixel(type)) { - assert(iter2 == &newimage[width*height*components]); - } - else { - assert(iter2 == &newimage[width*height* - elements_per_group(format,0)]); - } - assert( iter == &((const GLubyte *)userdata)[rowsize*height + - psm->unpack_skip_rows * rowsize + - psm->unpack_skip_pixels * group_size] ); - - } /* else */ -} /* fill_image() */ - -/* -** Insert array into user's data applying all pixel store modes. -** The internal format is an array of unsigned shorts. -** empty_image() because it is the opposite of fill_image(). -*/ -static void empty_image(const PixelStorageModes *psm, - GLint width, GLint height, GLenum format, - GLenum type, GLboolean index_format, - const GLushort *oldimage, void *userdata) -{ - GLint components; - GLint element_size; - GLint rowsize; - GLint padding; - GLint groups_per_line; - GLint group_size; - GLint elements_per_line; - GLubyte *start; - GLubyte *iter; - const GLushort *iter2; - GLint i, j, k; - GLint myswap_bytes; - - myswap_bytes = psm->pack_swap_bytes; - components = elements_per_group(format,type); - if (psm->pack_row_length > 0) { - groups_per_line = psm->pack_row_length; - } else { - groups_per_line = width; - } - - /* All formats except GL_BITMAP fall out trivially */ - if (type == GL_BITMAP) { - GLint bit_offset; - GLint current_bit; - - rowsize = (groups_per_line * components + 7) / 8; - padding = (rowsize % psm->pack_alignment); - if (padding) { - rowsize += psm->pack_alignment - padding; - } - start = (GLubyte *) userdata + psm->pack_skip_rows * rowsize + - (psm->pack_skip_pixels * components / 8); - elements_per_line = width * components; - iter2 = oldimage; - for (i = 0; i < height; i++) { - iter = start; - bit_offset = (psm->pack_skip_pixels * components) % 8; - for (j = 0; j < elements_per_line; j++) { - if (index_format) { - current_bit = iter2[0] & 1; - } else { - if (iter2[0] > 32767) { - current_bit = 1; - } else { - current_bit = 0; - } - } - - if (current_bit) { - if (psm->pack_lsb_first) { - *iter |= (1 << bit_offset); - } else { - *iter |= (1 << (7 - bit_offset)); - } - } else { - if (psm->pack_lsb_first) { - *iter &= ~(1 << bit_offset); - } else { - *iter &= ~(1 << (7 - bit_offset)); - } - } - - bit_offset++; - if (bit_offset == 8) { - bit_offset = 0; - iter++; - } - iter2++; - } - start += rowsize; - } - } else { - float shoveComponents[4]; - - element_size = bytes_per_element(type); - group_size = element_size * components; - if (element_size == 1) myswap_bytes = 0; - - rowsize = groups_per_line * group_size; - padding = (rowsize % psm->pack_alignment); - if (padding) { - rowsize += psm->pack_alignment - padding; - } - start = (GLubyte *) userdata + psm->pack_skip_rows * rowsize + - psm->pack_skip_pixels * group_size; - elements_per_line = width * components; - - iter2 = oldimage; - for (i = 0; i < height; i++) { - iter = start; - for (j = 0; j < elements_per_line; j++) { - Type_Widget widget; - - switch(type) { - case GL_UNSIGNED_BYTE_3_3_2: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove332(shoveComponents,0,(void *)iter); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove233rev(shoveComponents,0,(void *)iter); - break; - case GL_UNSIGNED_BYTE: - if (index_format) { - *iter = *iter2++; - } else { - *iter = *iter2++ >> 8; - } - break; - case GL_BYTE: - if (index_format) { - *((GLbyte *) iter) = *iter2++; - } else { - *((GLbyte *) iter) = *iter2++ >> 9; - } - break; - case GL_UNSIGNED_SHORT_5_6_5: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove565(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } - else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove565rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } - else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove4444(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove4444rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove5551(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove1555rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - if (type == GL_SHORT) { - if (index_format) { - widget.s[0] = *iter2++; - } else { - widget.s[0] = *iter2++ >> 1; - } - } else { - widget.us[0] = *iter2++; - } - if (myswap_bytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - iter[0] = widget.ub[0]; - iter[1] = widget.ub[1]; - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove8888(shoveComponents,0,(void *)&widget.ui); - if (myswap_bytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove8888rev(shoveComponents,0,(void *)&widget.ui); - if (myswap_bytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove1010102(shoveComponents,0,(void *)&widget.ui); - if (myswap_bytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove2101010rev(shoveComponents,0,(void *)&widget.ui); - if (myswap_bytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - if (type == GL_FLOAT) { - if (index_format) { - widget.f = *iter2++; - } else { - widget.f = *iter2++ / (float) 65535.0; - } - } else if (type == GL_UNSIGNED_INT) { - if (index_format) { - widget.ui = *iter2++; - } else { - widget.ui = (unsigned int) *iter2++ * 65537; - } - } else { - if (index_format) { - widget.i = *iter2++; - } else { - widget.i = ((unsigned int) *iter2++ * 65537)/2; - } - } - if (myswap_bytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - iter[0] = widget.ub[0]; - iter[1] = widget.ub[1]; - iter[2] = widget.ub[2]; - iter[3] = widget.ub[3]; - } - break; - } - iter += element_size; - } /* for j */ - start += rowsize; -#if 1 - /* want 'iter' pointing at start, not within, row for assertion - * purposes - */ - iter= start; -#endif - } /* for i */ - - /* iterators should be one byte past end */ - if (!isTypePackedPixel(type)) { - assert(iter2 == &oldimage[width*height*components]); - } - else { - assert(iter2 == &oldimage[width*height* - elements_per_group(format,0)]); - } - assert( iter == &((GLubyte *)userdata)[rowsize*height + - psm->pack_skip_rows * rowsize + - psm->pack_skip_pixels * group_size] ); - - } /* else */ -} /* empty_image() */ - -/*-------------------------------------------------------------------------- - * Decimation of packed pixel types - *-------------------------------------------------------------------------- - */ -static void extract332(int isSwap, - const void *packedPixel, GLfloat extractComponents[]) -{ - GLubyte ubyte= *(const GLubyte *)packedPixel; - - isSwap= isSwap; /* turn off warnings */ - - /* 11100000 == 0xe0 */ - /* 00011100 == 0x1c */ - /* 00000011 == 0x03 */ - - extractComponents[0]= (float)((ubyte & 0xe0) >> 5) / 7.0; - extractComponents[1]= (float)((ubyte & 0x1c) >> 2) / 7.0; /* 7 = 2^3-1 */ - extractComponents[2]= (float)((ubyte & 0x03) ) / 3.0; /* 3 = 2^2-1 */ -} /* extract332() */ - -static void shove332(const GLfloat shoveComponents[], - int index, void *packedPixel) -{ - /* 11100000 == 0xe0 */ - /* 00011100 == 0x1c */ - /* 00000011 == 0x03 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLubyte *)packedPixel)[index] = - ((GLubyte)((shoveComponents[0] * 7)+0.5) << 5) & 0xe0; - ((GLubyte *)packedPixel)[index] |= - ((GLubyte)((shoveComponents[1] * 7)+0.5) << 2) & 0x1c; - ((GLubyte *)packedPixel)[index] |= - ((GLubyte)((shoveComponents[2] * 3)+0.5) ) & 0x03; -} /* shove332() */ - -static void extract233rev(int isSwap, - const void *packedPixel, GLfloat extractComponents[]) -{ - GLubyte ubyte= *(const GLubyte *)packedPixel; - - isSwap= isSwap; /* turn off warnings */ - - /* 0000,0111 == 0x07 */ - /* 0011,1000 == 0x38 */ - /* 1100,0000 == 0xC0 */ - - extractComponents[0]= (float)((ubyte & 0x07) ) / 7.0; - extractComponents[1]= (float)((ubyte & 0x38) >> 3) / 7.0; - extractComponents[2]= (float)((ubyte & 0xC0) >> 6) / 3.0; -} /* extract233rev() */ - -static void shove233rev(const GLfloat shoveComponents[], - int index, void *packedPixel) -{ - /* 0000,0111 == 0x07 */ - /* 0011,1000 == 0x38 */ - /* 1100,0000 == 0xC0 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLubyte *)packedPixel)[index] = - ((GLubyte)((shoveComponents[0] * 7.0)+0.5) ) & 0x07; - ((GLubyte *)packedPixel)[index]|= - ((GLubyte)((shoveComponents[1] * 7.0)+0.5) << 3) & 0x38; - ((GLubyte *)packedPixel)[index]|= - ((GLubyte)((shoveComponents[2] * 3.0)+0.5) << 6) & 0xC0; -} /* shove233rev() */ - -static void extract565(int isSwap, - const void *packedPixel, GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 11111000,00000000 == 0xf800 */ - /* 00000111,11100000 == 0x07e0 */ - /* 00000000,00011111 == 0x001f */ - - extractComponents[0]=(float)((ushort & 0xf800) >> 11) / 31.0;/* 31 = 2^5-1*/ - extractComponents[1]=(float)((ushort & 0x07e0) >> 5) / 63.0;/* 63 = 2^6-1*/ - extractComponents[2]=(float)((ushort & 0x001f) ) / 31.0; -} /* extract565() */ - -static void shove565(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 11111000,00000000 == 0xf800 */ - /* 00000111,11100000 == 0x07e0 */ - /* 00000000,00011111 == 0x001f */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 31)+0.5) << 11) & 0xf800; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 63)+0.5) << 5) & 0x07e0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 31)+0.5) ) & 0x001f; -} /* shove565() */ - -static void extract565rev(int isSwap, - const void *packedPixel, GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 00000000,00011111 == 0x001f */ - /* 00000111,11100000 == 0x07e0 */ - /* 11111000,00000000 == 0xf800 */ - - extractComponents[0]= (float)((ushort & 0x001F) ) / 31.0; - extractComponents[1]= (float)((ushort & 0x07E0) >> 5) / 63.0; - extractComponents[2]= (float)((ushort & 0xF800) >> 11) / 31.0; -} /* extract565rev() */ - -static void shove565rev(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 00000000,00011111 == 0x001f */ - /* 00000111,11100000 == 0x07e0 */ - /* 11111000,00000000 == 0xf800 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 31.0)+0.5) ) & 0x001F; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 63.0)+0.5) << 5) & 0x07E0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 31.0)+0.5) << 11) & 0xF800; -} /* shove565rev() */ - -static void extract4444(int isSwap,const void *packedPixel, - GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 11110000,00000000 == 0xf000 */ - /* 00001111,00000000 == 0x0f00 */ - /* 00000000,11110000 == 0x00f0 */ - /* 00000000,00001111 == 0x000f */ - - extractComponents[0]= (float)((ushort & 0xf000) >> 12) / 15.0;/* 15=2^4-1 */ - extractComponents[1]= (float)((ushort & 0x0f00) >> 8) / 15.0; - extractComponents[2]= (float)((ushort & 0x00f0) >> 4) / 15.0; - extractComponents[3]= (float)((ushort & 0x000f) ) / 15.0; -} /* extract4444() */ - -static void shove4444(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 15)+0.5) << 12) & 0xf000; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 15)+0.5) << 8) & 0x0f00; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 15)+0.5) << 4) & 0x00f0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[3] * 15)+0.5) ) & 0x000f; -} /* shove4444() */ - -static void extract4444rev(int isSwap,const void *packedPixel, - GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 00000000,00001111 == 0x000f */ - /* 00000000,11110000 == 0x00f0 */ - /* 00001111,00000000 == 0x0f00 */ - /* 11110000,00000000 == 0xf000 */ - - /* 15 = 2^4-1 */ - extractComponents[0]= (float)((ushort & 0x000F) ) / 15.0; - extractComponents[1]= (float)((ushort & 0x00F0) >> 4) / 15.0; - extractComponents[2]= (float)((ushort & 0x0F00) >> 8) / 15.0; - extractComponents[3]= (float)((ushort & 0xF000) >> 12) / 15.0; -} /* extract4444rev() */ - -static void shove4444rev(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 00000000,00001111 == 0x000f */ - /* 00000000,11110000 == 0x00f0 */ - /* 00001111,00000000 == 0x0f00 */ - /* 11110000,00000000 == 0xf000 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 15)+0.5) ) & 0x000F; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 15)+0.5) << 4) & 0x00F0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 15)+0.5) << 8) & 0x0F00; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[3] * 15)+0.5) << 12) & 0xF000; -} /* shove4444rev() */ - -static void extract5551(int isSwap,const void *packedPixel, - GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 11111000,00000000 == 0xf800 */ - /* 00000111,11000000 == 0x07c0 */ - /* 00000000,00111110 == 0x003e */ - /* 00000000,00000001 == 0x0001 */ - - extractComponents[0]=(float)((ushort & 0xf800) >> 11) / 31.0;/* 31 = 2^5-1*/ - extractComponents[1]=(float)((ushort & 0x07c0) >> 6) / 31.0; - extractComponents[2]=(float)((ushort & 0x003e) >> 1) / 31.0; - extractComponents[3]=(float)((ushort & 0x0001) ); -} /* extract5551() */ - -static void shove5551(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 11111000,00000000 == 0xf800 */ - /* 00000111,11000000 == 0x07c0 */ - /* 00000000,00111110 == 0x003e */ - /* 00000000,00000001 == 0x0001 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 31)+0.5) << 11) & 0xf800; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 31)+0.5) << 6) & 0x07c0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 31)+0.5) << 1) & 0x003e; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[3])+0.5) ) & 0x0001; -} /* shove5551() */ - -static void extract1555rev(int isSwap,const void *packedPixel, - GLfloat extractComponents[]) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(packedPixel); - } - else { - ushort= *(const GLushort *)packedPixel; - } - - /* 00000000,00011111 == 0x001F */ - /* 00000011,11100000 == 0x03E0 */ - /* 01111100,00000000 == 0x7C00 */ - /* 10000000,00000000 == 0x8000 */ - - /* 31 = 2^5-1 */ - extractComponents[0]= (float)((ushort & 0x001F) ) / 31.0; - extractComponents[1]= (float)((ushort & 0x03E0) >> 5) / 31.0; - extractComponents[2]= (float)((ushort & 0x7C00) >> 10) / 31.0; - extractComponents[3]= (float)((ushort & 0x8000) >> 15); -} /* extract1555rev() */ - -static void shove1555rev(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 00000000,00011111 == 0x001F */ - /* 00000011,11100000 == 0x03E0 */ - /* 01111100,00000000 == 0x7C00 */ - /* 10000000,00000000 == 0x8000 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLushort *)packedPixel)[index] = - ((GLushort)((shoveComponents[0] * 31)+0.5) ) & 0x001F; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[1] * 31)+0.5) << 5) & 0x03E0; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[2] * 31)+0.5) << 10) & 0x7C00; - ((GLushort *)packedPixel)[index]|= - ((GLushort)((shoveComponents[3])+0.5) << 15) & 0x8000; -} /* shove1555rev() */ - -static void extract8888(int isSwap, - const void *packedPixel, GLfloat extractComponents[]) -{ - GLuint uint; - - if (isSwap) { - uint= __GLU_SWAP_4_BYTES(packedPixel); - } - else { - uint= *(const GLuint *)packedPixel; - } - - /* 11111111,00000000,00000000,00000000 == 0xff000000 */ - /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ - /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ - /* 00000000,00000000,00000000,11111111 == 0x000000ff */ - - /* 255 = 2^8-1 */ - extractComponents[0]= (float)((uint & 0xff000000) >> 24) / 255.0; - extractComponents[1]= (float)((uint & 0x00ff0000) >> 16) / 255.0; - extractComponents[2]= (float)((uint & 0x0000ff00) >> 8) / 255.0; - extractComponents[3]= (float)((uint & 0x000000ff) ) / 255.0; -} /* extract8888() */ - -static void shove8888(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 11111111,00000000,00000000,00000000 == 0xff000000 */ - /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ - /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ - /* 00000000,00000000,00000000,11111111 == 0x000000ff */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLuint *)packedPixel)[index] = - ((GLuint)((shoveComponents[0] * 255)+0.5) << 24) & 0xff000000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[1] * 255)+0.5) << 16) & 0x00ff0000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[2] * 255)+0.5) << 8) & 0x0000ff00; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[3] * 255)+0.5) ) & 0x000000ff; -} /* shove8888() */ - -static void extract8888rev(int isSwap, - const void *packedPixel,GLfloat extractComponents[]) -{ - GLuint uint; - - if (isSwap) { - uint= __GLU_SWAP_4_BYTES(packedPixel); - } - else { - uint= *(const GLuint *)packedPixel; - } - - /* 00000000,00000000,00000000,11111111 == 0x000000ff */ - /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ - /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ - /* 11111111,00000000,00000000,00000000 == 0xff000000 */ - - /* 255 = 2^8-1 */ - extractComponents[0]= (float)((uint & 0x000000FF) ) / 255.0; - extractComponents[1]= (float)((uint & 0x0000FF00) >> 8) / 255.0; - extractComponents[2]= (float)((uint & 0x00FF0000) >> 16) / 255.0; - extractComponents[3]= (float)((uint & 0xFF000000) >> 24) / 255.0; -} /* extract8888rev() */ - -static void shove8888rev(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 00000000,00000000,00000000,11111111 == 0x000000ff */ - /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ - /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ - /* 11111111,00000000,00000000,00000000 == 0xff000000 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLuint *)packedPixel)[index] = - ((GLuint)((shoveComponents[0] * 255)+0.5) ) & 0x000000FF; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[1] * 255)+0.5) << 8) & 0x0000FF00; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[2] * 255)+0.5) << 16) & 0x00FF0000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[3] * 255)+0.5) << 24) & 0xFF000000; -} /* shove8888rev() */ - -static void extract1010102(int isSwap, - const void *packedPixel,GLfloat extractComponents[]) -{ - GLuint uint; - - if (isSwap) { - uint= __GLU_SWAP_4_BYTES(packedPixel); - } - else { - uint= *(const GLuint *)packedPixel; - } - - /* 11111111,11000000,00000000,00000000 == 0xffc00000 */ - /* 00000000,00111111,11110000,00000000 == 0x003ff000 */ - /* 00000000,00000000,00001111,11111100 == 0x00000ffc */ - /* 00000000,00000000,00000000,00000011 == 0x00000003 */ - - /* 1023 = 2^10-1 */ - extractComponents[0]= (float)((uint & 0xffc00000) >> 22) / 1023.0; - extractComponents[1]= (float)((uint & 0x003ff000) >> 12) / 1023.0; - extractComponents[2]= (float)((uint & 0x00000ffc) >> 2) / 1023.0; - extractComponents[3]= (float)((uint & 0x00000003) ) / 3.0; -} /* extract1010102() */ - -static void shove1010102(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 11111111,11000000,00000000,00000000 == 0xffc00000 */ - /* 00000000,00111111,11110000,00000000 == 0x003ff000 */ - /* 00000000,00000000,00001111,11111100 == 0x00000ffc */ - /* 00000000,00000000,00000000,00000011 == 0x00000003 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLuint *)packedPixel)[index] = - ((GLuint)((shoveComponents[0] * 1023)+0.5) << 22) & 0xffc00000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[1] * 1023)+0.5) << 12) & 0x003ff000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[2] * 1023)+0.5) << 2) & 0x00000ffc; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[3] * 3)+0.5) ) & 0x00000003; -} /* shove1010102() */ - -static void extract2101010rev(int isSwap, - const void *packedPixel, - GLfloat extractComponents[]) -{ - GLuint uint; - - if (isSwap) { - uint= __GLU_SWAP_4_BYTES(packedPixel); - } - else { - uint= *(const GLuint *)packedPixel; - } - - /* 00000000,00000000,00000011,11111111 == 0x000003FF */ - /* 00000000,00001111,11111100,00000000 == 0x000FFC00 */ - /* 00111111,11110000,00000000,00000000 == 0x3FF00000 */ - /* 11000000,00000000,00000000,00000000 == 0xC0000000 */ - - /* 1023 = 2^10-1 */ - extractComponents[0]= (float)((uint & 0x000003FF) ) / 1023.0; - extractComponents[1]= (float)((uint & 0x000FFC00) >> 10) / 1023.0; - extractComponents[2]= (float)((uint & 0x3FF00000) >> 20) / 1023.0; - extractComponents[3]= (float)((uint & 0xC0000000) >> 30) / 3.0; - /* 3 = 2^2-1 */ -} /* extract2101010rev() */ - -static void shove2101010rev(const GLfloat shoveComponents[], - int index,void *packedPixel) -{ - /* 00000000,00000000,00000011,11111111 == 0x000003FF */ - /* 00000000,00001111,11111100,00000000 == 0x000FFC00 */ - /* 00111111,11110000,00000000,00000000 == 0x3FF00000 */ - /* 11000000,00000000,00000000,00000000 == 0xC0000000 */ - - assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); - assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); - assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); - assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); - - /* due to limited precision, need to round before shoving */ - ((GLuint *)packedPixel)[index] = - ((GLuint)((shoveComponents[0] * 1023)+0.5) ) & 0x000003FF; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[1] * 1023)+0.5) << 10) & 0x000FFC00; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[2] * 1023)+0.5) << 20) & 0x3FF00000; - ((GLuint *)packedPixel)[index]|= - ((GLuint)((shoveComponents[3] * 3)+0.5) << 30) & 0xC0000000; -} /* shove2101010rev() */ - -static void scaleInternalPackedPixel(int components, - void (*extractPackedPixel) - (int, const void *,GLfloat []), - void (*shovePackedPixel) - (const GLfloat [], int, void *), - GLint widthIn,GLint heightIn, - const void *dataIn, - GLint widthOut,GLint heightOut, - void *dataOut, - GLint pixelSizeInBytes, - GLint rowSizeInBytes,GLint isSwap) -{ - float convx; - float convy; - float percent; - - /* Max components in a format is 4, so... */ - float totals[4]; - float extractTotals[4], extractMoreTotals[4], shoveTotals[4]; - - float area; - int i,j,k,xindex; - - const char *temp, *temp0; - int outindex; - - int lowx_int, highx_int, lowy_int, highy_int; - float x_percent, y_percent; - float lowx_float, highx_float, lowy_float, highy_float; - float convy_float, convx_float; - int convy_int, convx_int; - int l, m; - const char *left, *right; - - if (widthIn == widthOut*2 && heightIn == heightOut*2) { - halveImagePackedPixel(components,extractPackedPixel,shovePackedPixel, - widthIn, heightIn, dataIn, dataOut, - pixelSizeInBytes,rowSizeInBytes,isSwap); - return; - } - convy = (float) heightIn/heightOut; - convx = (float) widthIn/widthOut; - convy_int = floor(convy); - convy_float = convy - convy_int; - convx_int = floor(convx); - convx_float = convx - convx_int; - - area = convx * convy; - - lowy_int = 0; - lowy_float = 0; - highy_int = convy_int; - highy_float = convy_float; - - for (i = 0; i < heightOut; i++) { - lowx_int = 0; - lowx_float = 0; - highx_int = convx_int; - highx_float = convx_float; - - for (j = 0; j < widthOut; j++) { - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy) - ** to (highx, highy) on input data into this pixel on output - ** data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - - /* calculate the value for pixels in the 1st row */ - xindex = lowx_int*pixelSizeInBytes; - if((highy_int>lowy_int) && (highx_int>lowx_int)) { - - y_percent = 1-lowy_float; - temp = (const char *)dataIn + xindex + lowy_int * rowSizeInBytes; - percent = y_percent * (1-lowx_float); -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - left = temp; - for(l = lowx_int+1; l < highx_int; l++) { - temp += pixelSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * y_percent; - } -#endif - } - temp += pixelSizeInBytes; - right = temp; - percent = y_percent * highx_float; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - - /* calculate the value for pixels in the last row */ - - y_percent = highy_float; - percent = y_percent * (1-lowx_float); - temp = (const char *)dataIn + xindex + highy_int * rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - for(l = lowx_int+1; l < highx_int; l++) { - temp += pixelSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * y_percent; - } -#endif - - } - temp += pixelSizeInBytes; - percent = y_percent * highx_float; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - - /* calculate the value for pixels in the 1st and last column */ - for(m = lowy_int+1; m < highy_int; m++) { - left += rowSizeInBytes; - right += rowSizeInBytes; -#if 0 - for (k = 0; k < components; - k++, left += element_size, right += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(left) * (1-lowx_float) + - __GLU_SWAP_2_BYTES(right) * highx_float; - } else { - totals[k] += *(const GLushort*)left * (1-lowx_float) - + *(const GLushort*)right * highx_float; - } - } -#else - (*extractPackedPixel)(isSwap,left,extractTotals); - (*extractPackedPixel)(isSwap,right,extractMoreTotals); - for (k = 0; k < components; k++) { - totals[k]+= (extractTotals[k]*(1-lowx_float) + - extractMoreTotals[k]*highx_float); - } -#endif - } - } else if (highy_int > lowy_int) { - x_percent = highx_float - lowx_float; - percent = (1-lowy_float)*x_percent; - temp = (const char *)dataIn + xindex + lowy_int*rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - for(m = lowy_int+1; m < highy_int; m++) { - temp += rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * x_percent; - } else { - totals[k] += *(const GLushort*)temp_index * x_percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * x_percent; - } -#endif - } - percent = x_percent * highy_float; - temp += rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - } else if (highx_int > lowx_int) { - y_percent = highy_float - lowy_float; - percent = (1-lowx_float)*y_percent; - temp = (const char *)dataIn + xindex + lowy_int*rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - for (l = lowx_int+1; l < highx_int; l++) { - temp += pixelSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += - __GLU_SWAP_2_BYTES(temp_index) * y_percent; - } else { - totals[k] += *(const GLushort*)temp_index * y_percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * y_percent; - } -#endif - } - temp += pixelSizeInBytes; - percent = y_percent * highx_float; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - } else { - percent = (highy_float-lowy_float)*(highx_float-lowx_float); - temp = (const char *)dataIn + xindex + lowy_int * rowSizeInBytes; -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; - } else { - totals[k] += *(const GLushort*)temp_index * percent; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k] * percent; - } -#endif - } - - /* this is for the pixels in the body */ - temp0 = (const char *)dataIn + xindex + pixelSizeInBytes + (lowy_int+1)*rowSizeInBytes; - for (m = lowy_int+1; m < highy_int; m++) { - temp = temp0; - for(l = lowx_int+1; l < highx_int; l++) { -#if 0 - for (k = 0, temp_index = temp; k < components; - k++, temp_index += element_size) { - if (myswap_bytes) { - totals[k] += __GLU_SWAP_2_BYTES(temp_index); - } else { - totals[k] += *(const GLushort*)temp_index; - } - } -#else - (*extractPackedPixel)(isSwap,temp,extractTotals); - for (k = 0; k < components; k++) { - totals[k]+= extractTotals[k]; - } -#endif - temp += pixelSizeInBytes; - } - temp0 += rowSizeInBytes; - } - - outindex = (j + (i * widthOut)); /* * (components == 1) */ -#if 0 - for (k = 0; k < components; k++) { - dataout[outindex + k] = totals[k]/area; - /*printf("totals[%d] = %f\n", k, totals[k]);*/ - } -#else - for (k = 0; k < components; k++) { - shoveTotals[k]= totals[k]/area; - } - (*shovePackedPixel)(shoveTotals,outindex,(void *)dataOut); -#endif - lowx_int = highx_int; - lowx_float = highx_float; - highx_int += convx_int; - highx_float += convx_float; - if(highx_float > 1) { - highx_float -= 1.0; - highx_int++; - } - } - lowy_int = highy_int; - lowy_float = highy_float; - highy_int += convy_int; - highy_float += convy_float; - if(highy_float > 1) { - highy_float -= 1.0; - highy_int++; - } - } - - assert(outindex == (widthOut*heightOut - 1)); -} /* scaleInternalPackedPixel() */ - -/* rowSizeInBytes is at least the width (in bytes) due to padding on - * inputs; not always equal. Output NEVER has row padding. - */ -static void halveImagePackedPixel(int components, - void (*extractPackedPixel) - (int, const void *,GLfloat []), - void (*shovePackedPixel) - (const GLfloat [],int, void *), - GLint width, GLint height, - const void *dataIn, void *dataOut, - GLint pixelSizeInBytes, - GLint rowSizeInBytes, GLint isSwap) -{ - /* handle case where there is only 1 column/row */ - if (width == 1 || height == 1) { - assert(!(width == 1 && height == 1)); /* can't be 1x1 */ - halve1DimagePackedPixel(components,extractPackedPixel,shovePackedPixel, - width,height,dataIn,dataOut,pixelSizeInBytes, - rowSizeInBytes,isSwap); - return; - } - - { - int ii, jj; - - int halfWidth= width / 2; - int halfHeight= height / 2; - const char *src= (const char *) dataIn; - int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); - int outIndex= 0; - - for (ii= 0; ii< halfHeight; ii++) { - for (jj= 0; jj< halfWidth; jj++) { -#define BOX4 4 - float totals[4]; /* 4 is maximum components */ - float extractTotals[BOX4][4]; /* 4 is maximum components */ - int cc; - - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), - &extractTotals[1][0]); - (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), - &extractTotals[2][0]); - (*extractPackedPixel)(isSwap, - (src+rowSizeInBytes+pixelSizeInBytes), - &extractTotals[3][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 4 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]; - * totals[RED]/= 4.0; - */ - for (kk = 0; kk < BOX4; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX4; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - /* skip over to next square of 4 */ - src+= pixelSizeInBytes + pixelSizeInBytes; - } - /* skip past pad bytes, if any, to get to next row */ - src+= padBytes; - - /* src is at beginning of a row here, but it's the second row of - * the square block of 4 pixels that we just worked on so we - * need to go one more row. - * i.e., - * OO... - * here -->OO... - * but want -->OO... - * OO... - * ... - */ - src+= rowSizeInBytes; - } - - /* both pointers must reach one byte after the end */ - assert(src == &((const char *)dataIn)[rowSizeInBytes*height]); - assert(outIndex == halfWidth * halfHeight); - } -} /* halveImagePackedPixel() */ - -static void halve1DimagePackedPixel(int components, - void (*extractPackedPixel) - (int, const void *,GLfloat []), - void (*shovePackedPixel) - (const GLfloat [],int, void *), - GLint width, GLint height, - const void *dataIn, void *dataOut, - GLint pixelSizeInBytes, - GLint rowSizeInBytes, GLint isSwap) -{ - int halfWidth= width / 2; - int halfHeight= height / 2; - const char *src= (const char *) dataIn; - int jj; - - assert(width == 1 || height == 1); /* must be 1D */ - assert(width != height); /* can't be square */ - - if (height == 1) { /* 1 row */ - int outIndex= 0; - - assert(width != 1); /* widthxheight can't be 1x1 */ - halfHeight= 1; - - /* one horizontal row with possible pad bytes */ - - for (jj= 0; jj< halfWidth; jj++) { -#define BOX2 2 - float totals[4]; /* 4 is maximum components */ - float extractTotals[BOX2][4]; /* 4 is maximum components */ - int cc; - - /* average two at a time, instead of four */ - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), - &extractTotals[1][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 2 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; - * totals[RED]/= 2.0; - */ - for (kk = 0; kk < BOX2; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX2; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - /* skip over to next group of 2 */ - src+= pixelSizeInBytes + pixelSizeInBytes; - } - - { - int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); - src+= padBytes; /* for assertion only */ - } - assert(src == &((const char *)dataIn)[rowSizeInBytes]); - assert(outIndex == halfWidth * halfHeight); - } - else if (width == 1) { /* 1 column */ - int outIndex= 0; - - assert(height != 1); /* widthxheight can't be 1x1 */ - halfWidth= 1; - /* one vertical column with possible pad bytes per row */ - /* average two at a time */ - - for (jj= 0; jj< halfHeight; jj++) { -#define BOX2 2 - float totals[4]; /* 4 is maximum components */ - float extractTotals[BOX2][4]; /* 4 is maximum components */ - int cc; - - /* average two at a time, instead of four */ - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), - &extractTotals[1][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 2 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; - * totals[RED]/= 2.0; - */ - for (kk = 0; kk < BOX2; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX2; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - src+= rowSizeInBytes + rowSizeInBytes; /* go to row after next */ - } - - assert(src == &((const char *)dataIn)[rowSizeInBytes*height]); - assert(outIndex == halfWidth * halfHeight); - } -} /* halve1DimagePackedPixel() */ - -/*===========================================================================*/ - -#ifdef RESOLVE_3D_TEXTURE_SUPPORT -/* - * This section ensures that GLU 1.3 will load and run on - * a GL 1.1 implementation. It dynamically resolves the - * call to glTexImage3D() which might not be available. - * Or is it might be supported as an extension. - * Contributed by Gerk Huisma . - */ - -typedef void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level, - GLenum internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -static TexImage3Dproc pTexImage3D = 0; - -#if !defined(_WIN32) && !defined(__WIN32__) -# include -# include -#else - WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); -#endif - -static void gluTexImage3D( GLenum target, GLint level, - GLenum internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - if (!pTexImage3D) { -#if defined(_WIN32) || defined(__WIN32__) - pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3D"); - if (!pTexImage3D) - pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3DEXT"); -#else - void *libHandle = dlopen("libgl.so", RTLD_LAZY); - pTexImage3D = (TexImage3Dproc) dlsym(libHandle, "glTexImage3D" ); - if (!pTexImage3D) - pTexImage3D = (TexImage3Dproc) dlsym(libHandle,"glTexImage3DEXT"); - dlclose(libHandle); -#endif - } - - /* Now call glTexImage3D */ - if (pTexImage3D) - pTexImage3D(target, level, internalFormat, width, height, - depth, border, format, type, pixels); -} - -#else - -/* Only bind to a GL 1.2 implementation: */ -#define gluTexImage3D glTexImage3D - -#endif - -static GLint imageSize3D(GLint width, GLint height, GLint depth, - GLenum format, GLenum type) -{ - int components= elements_per_group(format,type); - int bytes_per_row= bytes_per_element(type) * width; - -assert(width > 0 && height > 0 && depth > 0); -assert(type != GL_BITMAP); - - return bytes_per_row * height * depth * components; -} /* imageSize3D() */ - -static void fillImage3D(const PixelStorageModes *psm, - GLint width, GLint height, GLint depth, GLenum format, - GLenum type, GLboolean indexFormat, - const void *userImage, GLushort *newImage) -{ - int myswapBytes; - int components; - int groupsPerLine; - int elementSize; - int groupSize; - int rowSize; - int padding; - int elementsPerLine; - int rowsPerImage; - int imageSize; - const GLubyte *start, *rowStart, *iter; - GLushort *iter2; - int ww, hh, dd, k; - - myswapBytes= psm->unpack_swap_bytes; - components= elements_per_group(format,type); - if (psm->unpack_row_length > 0) { - groupsPerLine= psm->unpack_row_length; - } - else { - groupsPerLine= width; - } - elementSize= bytes_per_element(type); - groupSize= elementSize * components; - if (elementSize == 1) myswapBytes= 0; - - /* 3dstuff begin */ - if (psm->unpack_image_height > 0) { - rowsPerImage= psm->unpack_image_height; - } - else { - rowsPerImage= height; - } - /* 3dstuff end */ - - rowSize= groupsPerLine * groupSize; - padding= rowSize % psm->unpack_alignment; - if (padding) { - rowSize+= psm->unpack_alignment - padding; - } - - imageSize= rowsPerImage * rowSize; /* 3dstuff */ - - start= (const GLubyte *)userImage + psm->unpack_skip_rows * rowSize + - psm->unpack_skip_pixels * groupSize + - /*3dstuff*/ - psm->unpack_skip_images * imageSize; - elementsPerLine = width * components; - - iter2= newImage; - for (dd= 0; dd < depth; dd++) { - rowStart= start; - - for (hh= 0; hh < height; hh++) { - iter= rowStart; - - for (ww= 0; ww < elementsPerLine; ww++) { - Type_Widget widget; - float extractComponents[4]; - - switch(type) { - case GL_UNSIGNED_BYTE: - if (indexFormat) { - *iter2++ = *iter; - } else { - *iter2++ = (*iter) * 257; - } - break; - case GL_BYTE: - if (indexFormat) { - *iter2++ = *((const GLbyte *) iter); - } else { - /* rough approx */ - *iter2++ = (*((const GLbyte *) iter)) * 516; - } - break; - case GL_UNSIGNED_BYTE_3_3_2: - extract332(0,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - extract233rev(0,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_5_6_5: - extract565(myswapBytes,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - extract565rev(myswapBytes,iter,extractComponents); - for (k = 0; k < 3; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - extract4444(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - extract4444rev(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - extract5551(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - extract1555rev(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - if (myswapBytes) { - widget.ub[0] = iter[1]; - widget.ub[1] = iter[0]; - } else { - widget.ub[0] = iter[0]; - widget.ub[1] = iter[1]; - } - if (type == GL_SHORT) { - if (indexFormat) { - *iter2++ = widget.s[0]; - } else { - /* rough approx */ - *iter2++ = widget.s[0]*2; - } - } else { - *iter2++ = widget.us[0]; - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - extract8888(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - extract8888rev(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - extract1010102(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - extract2101010rev(myswapBytes,iter,extractComponents); - for (k = 0; k < 4; k++) { - *iter2++ = (GLushort)(extractComponents[k]*65535); - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - if (myswapBytes) { - widget.ub[0] = iter[3]; - widget.ub[1] = iter[2]; - widget.ub[2] = iter[1]; - widget.ub[3] = iter[0]; - } else { - widget.ub[0] = iter[0]; - widget.ub[1] = iter[1]; - widget.ub[2] = iter[2]; - widget.ub[3] = iter[3]; - } - if (type == GL_FLOAT) { - if (indexFormat) { - *iter2++ = widget.f; - } else { - *iter2++ = 65535 * widget.f; - } - } else if (type == GL_UNSIGNED_INT) { - if (indexFormat) { - *iter2++ = widget.ui; - } else { - *iter2++ = widget.ui >> 16; - } - } else { - if (indexFormat) { - *iter2++ = widget.i; - } else { - *iter2++ = widget.i >> 15; - } - } - break; - default: - assert(0); - } - - iter+= elementSize; - } /* for ww */ - rowStart+= rowSize; - - iter= rowStart; /* for assertion purposes */ - } /* for hh */ - - start+= imageSize; - } /* for dd */ - - /* iterators should be one byte past end */ - if (!isTypePackedPixel(type)) { - assert(iter2 == &newImage[width*height*depth*components]); - } - else { - assert(iter2 == &newImage[width*height*depth* - elements_per_group(format,0)]); - } - assert( iter == &((const GLubyte *)userImage)[rowSize*height*depth + - psm->unpack_skip_rows * rowSize + - psm->unpack_skip_pixels * groupSize + - /*3dstuff*/ - psm->unpack_skip_images * imageSize] ); -} /* fillImage3D () */ - -static void scaleInternal3D(GLint components, - GLint widthIn, GLint heightIn, GLint depthIn, - const GLushort *dataIn, - GLint widthOut, GLint heightOut, GLint depthOut, - GLushort *dataOut) -{ - float x, lowx, highx, convx, halfconvx; - float y, lowy, highy, convy, halfconvy; - float z, lowz, highz, convz, halfconvz; - float xpercent,ypercent,zpercent; - float percent; - /* Max components in a format is 4, so... */ - float totals[4]; - float volume; - int i,j,d,k,zint,yint,xint,xindex,yindex,zindex; - int temp; - - convz = (float) depthIn/depthOut; - convy = (float) heightIn/heightOut; - convx = (float) widthIn/widthOut; - halfconvx = convx/2; - halfconvy = convy/2; - halfconvz = convz/2; - for (d = 0; d < depthOut; d++) { - z = convz * (d+0.5); - if (depthIn > depthOut) { - highz = z + halfconvz; - lowz = z - halfconvz; - } else { - highz = z + 0.5; - lowz = z - 0.5; - } - for (i = 0; i < heightOut; i++) { - y = convy * (i+0.5); - if (heightIn > heightOut) { - highy = y + halfconvy; - lowy = y - halfconvy; - } else { - highy = y + 0.5; - lowy = y - 0.5; - } - for (j = 0; j < widthOut; j++) { - x = convx * (j+0.5); - if (widthIn > widthOut) { - highx = x + halfconvx; - lowx = x - halfconvx; - } else { - highx = x + 0.5; - lowx = x - 0.5; - } - - /* - ** Ok, now apply box filter to box that goes from (lowx, lowy, - ** lowz) to (highx, highy, highz) on input data into this pixel - ** on output data. - */ - totals[0] = totals[1] = totals[2] = totals[3] = 0.0; - volume = 0.0; - - z = lowz; - zint = floor(z); - while (z < highz) { - zindex = (zint + depthIn) % depthIn; - if (highz < zint+1) { - zpercent = highz - z; - } else { - zpercent = zint+1 - z; - } - - y = lowy; - yint = floor(y); - while (y < highy) { - yindex = (yint + heightIn) % heightIn; - if (highy < yint+1) { - ypercent = highy - y; - } else { - ypercent = yint+1 - y; - } - - x = lowx; - xint = floor(x); - - while (x < highx) { - xindex = (xint + widthIn) % widthIn; - if (highx < xint+1) { - xpercent = highx - x; - } else { - xpercent = xint+1 - x; - } - - percent = xpercent * ypercent * zpercent; - volume += percent; - - temp = (xindex + (yindex*widthIn) + - (zindex*widthIn*heightIn)) * components; - for (k = 0; k < components; k++) { - assert(0 <= (temp+k) && - (temp+k) < - (widthIn*heightIn*depthIn*components)); - totals[k] += dataIn[temp + k] * percent; - } - - xint++; - x = xint; - } /* while x */ - - yint++; - y = yint; - } /* while y */ - - zint++; - z = zint; - } /* while z */ - - temp = (j + (i * widthOut) + - (d*widthOut*heightOut)) * components; - for (k = 0; k < components; k++) { - /* totals[] should be rounded in the case of enlarging an - * RGB ramp when the type is 332 or 4444 - */ - assert(0 <= (temp+k) && - (temp+k) < (widthOut*heightOut*depthOut*components)); - dataOut[temp + k] = (totals[k]+0.5)/volume; - } - } /* for j */ - } /* for i */ - } /* for d */ -} /* scaleInternal3D() */ - -static void emptyImage3D(const PixelStorageModes *psm, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, GLboolean indexFormat, - const GLushort *oldImage, void *userImage) -{ - int myswapBytes; - int components; - int groupsPerLine; - int elementSize; - int groupSize; - int rowSize; - int padding; - GLubyte *start, *rowStart, *iter; - int elementsPerLine; - const GLushort *iter2; - int ii, jj, dd, k; - int rowsPerImage; - int imageSize; - - myswapBytes= psm->pack_swap_bytes; - components = elements_per_group(format,type); - if (psm->pack_row_length > 0) { - groupsPerLine = psm->pack_row_length; - } - else { - groupsPerLine = width; - } - - elementSize= bytes_per_element(type); - groupSize= elementSize * components; - if (elementSize == 1) myswapBytes= 0; - - /* 3dstuff begin */ - if (psm->pack_image_height > 0) { - rowsPerImage= psm->pack_image_height; - } - else { - rowsPerImage= height; - } - - /* 3dstuff end */ - - rowSize = groupsPerLine * groupSize; - padding = rowSize % psm->pack_alignment; - if (padding) { - rowSize+= psm->pack_alignment - padding; - } - - imageSize= rowsPerImage * rowSize; /* 3dstuff */ - - start = (GLubyte *)userImage + psm->pack_skip_rows * rowSize + - psm->pack_skip_pixels * groupSize + - /*3dstuff*/ - psm->pack_skip_images * imageSize; - elementsPerLine= width * components; - - iter2 = oldImage; - for (dd= 0; dd < depth; dd++) { - rowStart= start; - - for (ii= 0; ii< height; ii++) { - iter = rowStart; - - for (jj = 0; jj < elementsPerLine; jj++) { - Type_Widget widget; - float shoveComponents[4]; - - switch(type){ - case GL_UNSIGNED_BYTE: - if (indexFormat) { - *iter = *iter2++; - } else { - *iter = *iter2++ >> 8; - } - break; - case GL_BYTE: - if (indexFormat) { - *((GLbyte *) iter) = *iter2++; - } else { - *((GLbyte *) iter) = *iter2++ >> 9; - } - break; - case GL_UNSIGNED_BYTE_3_3_2: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove332(shoveComponents,0,(void *)iter); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove233rev(shoveComponents,0,(void *)iter); - break; - case GL_UNSIGNED_SHORT_5_6_5: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove565(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } - else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - for (k = 0; k < 3; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove565rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } - else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove4444(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove4444rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove5551(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove1555rev(shoveComponents,0,(void *)&widget.us[0]); - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - *(GLushort *)iter = widget.us[0]; - } - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - if (type == GL_SHORT) { - if (indexFormat) { - widget.s[0] = *iter2++; - } else { - widget.s[0] = *iter2++ >> 1; - } - } else { - widget.us[0] = *iter2++; - } - if (myswapBytes) { - iter[0] = widget.ub[1]; - iter[1] = widget.ub[0]; - } else { - iter[0] = widget.ub[0]; - iter[1] = widget.ub[1]; - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove8888(shoveComponents,0,(void *)&widget.ui); - if (myswapBytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove8888rev(shoveComponents,0,(void *)&widget.ui); - if (myswapBytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove1010102(shoveComponents,0,(void *)&widget.ui); - if (myswapBytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - for (k = 0; k < 4; k++) { - shoveComponents[k]= *iter2++ / 65535.0; - } - shove2101010rev(shoveComponents,0,(void *)&widget.ui); - if (myswapBytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - *(GLuint *)iter= widget.ui; - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - if (type == GL_FLOAT) { - if (indexFormat) { - widget.f = *iter2++; - } else { - widget.f = *iter2++ / (float) 65535.0; - } - } else if (type == GL_UNSIGNED_INT) { - if (indexFormat) { - widget.ui = *iter2++; - } else { - widget.ui = (unsigned int) *iter2++ * 65537; - } - } else { - if (indexFormat) { - widget.i = *iter2++; - } else { - widget.i = ((unsigned int) *iter2++ * 65537)/2; - } - } - if (myswapBytes) { - iter[3] = widget.ub[0]; - iter[2] = widget.ub[1]; - iter[1] = widget.ub[2]; - iter[0] = widget.ub[3]; - } else { - iter[0] = widget.ub[0]; - iter[1] = widget.ub[1]; - iter[2] = widget.ub[2]; - iter[3] = widget.ub[3]; - } - break; - default: - assert(0); - } - - iter+= elementSize; - } /* for jj */ - - rowStart+= rowSize; - } /* for ii */ - - start+= imageSize; - } /* for dd */ - - /* iterators should be one byte past end */ - if (!isTypePackedPixel(type)) { - assert(iter2 == &oldImage[width*height*depth*components]); - } - else { - assert(iter2 == &oldImage[width*height*depth* - elements_per_group(format,0)]); - } - assert( iter == &((GLubyte *)userImage)[rowSize*height*depth + - psm->unpack_skip_rows * rowSize + - psm->unpack_skip_pixels * groupSize + - /*3dstuff*/ - psm->unpack_skip_images * imageSize] ); -} /* emptyImage3D() */ - -static -int gluScaleImage3D(GLenum format, - GLint widthIn, GLint heightIn, GLint depthIn, - GLenum typeIn, const void *dataIn, - GLint widthOut, GLint heightOut, GLint depthOut, - GLenum typeOut, void *dataOut) -{ - int components; - GLushort *beforeImage, *afterImage; - PixelStorageModes psm; - - if (widthIn == 0 || heightIn == 0 || depthIn == 0 || - widthOut == 0 || heightOut == 0 || depthOut == 0) { - return 0; - } - - if (widthIn < 0 || heightIn < 0 || depthIn < 0 || - widthOut < 0 || heightOut < 0 || depthOut < 0) { - return GLU_INVALID_VALUE; - } - - if (!legalFormat(format) || !legalType(typeIn) || !legalType(typeOut) || - typeIn == GL_BITMAP || typeOut == GL_BITMAP) { - return GLU_INVALID_ENUM; - } - if (!isLegalFormatForPackedPixelType(format, typeIn)) { - return GLU_INVALID_OPERATION; - } - if (!isLegalFormatForPackedPixelType(format, typeOut)) { - return GLU_INVALID_OPERATION; - } - - beforeImage = malloc(imageSize3D(widthIn, heightIn, depthIn, format, - GL_UNSIGNED_SHORT)); - afterImage = malloc(imageSize3D(widthOut, heightOut, depthOut, format, - GL_UNSIGNED_SHORT)); - if (beforeImage == NULL || afterImage == NULL) { - free(beforeImage); - free(afterImage); - return GLU_OUT_OF_MEMORY; - } - retrieveStoreModes3D(&psm); - - fillImage3D(&psm,widthIn,heightIn,depthIn,format,typeIn, is_index(format), - dataIn, beforeImage); - components = elements_per_group(format,0); - scaleInternal3D(components,widthIn,heightIn,depthIn,beforeImage, - widthOut,heightOut,depthOut,afterImage); - emptyImage3D(&psm,widthOut,heightOut,depthOut,format,typeOut, - is_index(format),afterImage, dataOut); - free((void *) beforeImage); - free((void *) afterImage); - - return 0; -} /* gluScaleImage3D() */ - - -static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth, - GLint internalFormat, GLenum format, GLenum type, - GLint *newWidth, GLint *newHeight, GLint *newDepth) -{ - GLint widthPowerOf2= nearestPower(width); - GLint heightPowerOf2= nearestPower(height); - GLint depthPowerOf2= nearestPower(depth); - GLint proxyWidth; - - do { - /* compute level 1 width & height & depth, clamping each at 1 */ - GLint widthAtLevelOne= (widthPowerOf2 > 1) ? - widthPowerOf2 >> 1 : - widthPowerOf2; - GLint heightAtLevelOne= (heightPowerOf2 > 1) ? - heightPowerOf2 >> 1 : - heightPowerOf2; - GLint depthAtLevelOne= (depthPowerOf2 > 1) ? - depthPowerOf2 >> 1 : - depthPowerOf2; - GLenum proxyTarget = GL_PROXY_TEXTURE_3D; - assert(widthAtLevelOne > 0); - assert(heightAtLevelOne > 0); - assert(depthAtLevelOne > 0); - - /* does width x height x depth at level 1 & all their mipmaps fit? */ - assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D); - gluTexImage3D(proxyTarget, 1, /* must be non-zero */ - internalFormat, - widthAtLevelOne,heightAtLevelOne,depthAtLevelOne, - 0,format,type,NULL); - glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth); - /* does it fit??? */ - if (proxyWidth == 0) { /* nope, so try again with these sizes */ - if (widthPowerOf2 == 1 && heightPowerOf2 == 1 && - depthPowerOf2 == 1) { - *newWidth= *newHeight= *newDepth= 1; /* must fit 1x1x1 texture */ - return; - } - widthPowerOf2= widthAtLevelOne; - heightPowerOf2= heightAtLevelOne; - depthPowerOf2= depthAtLevelOne; - } - /* else it does fit */ - } while (proxyWidth == 0); - /* loop must terminate! */ - - /* return the width & height at level 0 that fits */ - *newWidth= widthPowerOf2; - *newHeight= heightPowerOf2; - *newDepth= depthPowerOf2; -/*printf("Proxy Textures\n");*/ -} /* closestFit3D() */ - -static void halveImagePackedPixelSlice(int components, - void (*extractPackedPixel) - (int, const void *,GLfloat []), - void (*shovePackedPixel) - (const GLfloat [],int, void *), - GLint width, GLint height, GLint depth, - const void *dataIn, void *dataOut, - GLint pixelSizeInBytes, - GLint rowSizeInBytes, - GLint imageSizeInBytes, - GLint isSwap) -{ - int ii, jj; - int halfWidth= width / 2; - int halfHeight= height / 2; - int halfDepth= depth / 2; - const char *src= (const char *)dataIn; - int outIndex= 0; - - assert((width == 1 || height == 1) && depth >= 2); - - if (width == height) { /* a 1-pixel column viewed from top */ - assert(width == 1 && height == 1); - assert(depth >= 2); - - for (ii= 0; ii< halfDepth; ii++) { - float totals[4]; - float extractTotals[BOX2][4]; - int cc; - - (*extractPackedPixel)(isSwap,src,&extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), - &extractTotals[1][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* average 2 pixels since only a column */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; - * totals[RED]/= 2.0; - */ - for (kk = 0; kk < BOX2; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX2; - } /* for cc */ - - (*shovePackedPixel)(totals,outIndex,dataOut); - outIndex++; - /* skip over to next group of 2 */ - src+= imageSizeInBytes + imageSizeInBytes; - } /* for ii */ - } - else if (height == 1) { /* horizontal slice viewed from top */ - assert(width != 1); - - for (ii= 0; ii< halfDepth; ii++) { - for (jj= 0; jj< halfWidth; jj++) { - float totals[4]; - float extractTotals[BOX4][4]; - int cc; - - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), - &extractTotals[1][0]); - (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), - &extractTotals[2][0]); - (*extractPackedPixel)(isSwap, - (src+imageSizeInBytes+pixelSizeInBytes), - &extractTotals[3][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 4 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]; - * totals[RED]/= 4.0; - */ - for (kk = 0; kk < BOX4; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX4; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - /* skip over to next horizontal square of 4 */ - src+= imageSizeInBytes + imageSizeInBytes; - } - } - - /* assert() */ - } - else if (width == 1) { /* vertical slice viewed from top */ - assert(height != 1); - - for (ii= 0; ii< halfDepth; ii++) { - for (jj= 0; jj< halfHeight; jj++) { - float totals[4]; - float extractTotals[BOX4][4]; - int cc; - - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), - &extractTotals[1][0]); - (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), - &extractTotals[2][0]); - (*extractPackedPixel)(isSwap, - (src+imageSizeInBytes+rowSizeInBytes), - &extractTotals[3][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 4 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]; - * totals[RED]/= 4.0; - */ - for (kk = 0; kk < BOX4; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX4; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - - /* skip over to next vertical square of 4 */ - src+= imageSizeInBytes + imageSizeInBytes; - } - } - /* assert() */ - } - -} /* halveImagePackedPixelSlice() */ - -static void halveImagePackedPixel3D(int components, - void (*extractPackedPixel) - (int, const void *,GLfloat []), - void (*shovePackedPixel) - (const GLfloat [],int, void *), - GLint width, GLint height, GLint depth, - const void *dataIn, void *dataOut, - GLint pixelSizeInBytes, - GLint rowSizeInBytes, - GLint imageSizeInBytes, - GLint isSwap) -{ - if (depth == 1) { - assert(1 <= width && 1 <= height); - - halveImagePackedPixel(components,extractPackedPixel,shovePackedPixel, - width,height,dataIn,dataOut,pixelSizeInBytes, - rowSizeInBytes,isSwap); - return; - } - /* a horizontal or vertical slice viewed from top */ - else if (width == 1 || height == 1) { - assert(1 <= depth); - - halveImagePackedPixelSlice(components, - extractPackedPixel,shovePackedPixel, - width, height, depth, dataIn, dataOut, - pixelSizeInBytes, rowSizeInBytes, - imageSizeInBytes, isSwap); - return; - } - { - int ii, jj, dd; - - int halfWidth= width / 2; - int halfHeight= height / 2; - int halfDepth= depth / 2; - const char *src= (const char *) dataIn; - int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); - int outIndex= 0; - - for (dd= 0; dd < halfDepth; dd++) { - for (ii= 0; ii< halfHeight; ii++) { - for (jj= 0; jj< halfWidth; jj++) { -#define BOX8 8 - float totals[4]; /* 4 is maximum components */ - float extractTotals[BOX8][4]; /* 4 is maximum components */ - int cc; - - (*extractPackedPixel)(isSwap,src, - &extractTotals[0][0]); - (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), - &extractTotals[1][0]); - (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), - &extractTotals[2][0]); - (*extractPackedPixel)(isSwap, - (src+rowSizeInBytes+pixelSizeInBytes), - &extractTotals[3][0]); - - (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), - &extractTotals[4][0]); - (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes+imageSizeInBytes), - &extractTotals[5][0]); - (*extractPackedPixel)(isSwap,(src+rowSizeInBytes+imageSizeInBytes), - &extractTotals[6][0]); - (*extractPackedPixel)(isSwap, - (src+rowSizeInBytes+pixelSizeInBytes+imageSizeInBytes), - &extractTotals[7][0]); - for (cc = 0; cc < components; cc++) { - int kk; - - /* grab 8 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]+ - * extractTotals[4][RED]+extractTotals[5][RED]+ - * extractTotals[6][RED]+extractTotals[7][RED]; - * totals[RED]/= 8.0; - */ - for (kk = 0; kk < BOX8; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (float)BOX8; - } - (*shovePackedPixel)(totals,outIndex,dataOut); - - outIndex++; - /* skip over to next square of 4 */ - src+= pixelSizeInBytes + pixelSizeInBytes; - } - /* skip past pad bytes, if any, to get to next row */ - src+= padBytes; - - /* src is at beginning of a row here, but it's the second row of - * the square block of 4 pixels that we just worked on so we - * need to go one more row. - * i.e., - * OO... - * here -->OO... - * but want -->OO... - * OO... - * ... - */ - src+= rowSizeInBytes; - } - - src+= imageSizeInBytes; - } /* for dd */ - - /* both pointers must reach one byte after the end */ - assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); - assert(outIndex == halfWidth * halfHeight * halfDepth); - } /* for dd */ - -} /* halveImagePackedPixel3D() */ - -static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat, - GLsizei width, - GLsizei height, - GLsizei depth, - GLsizei widthPowerOf2, - GLsizei heightPowerOf2, - GLsizei depthPowerOf2, - GLenum format, GLenum type, - GLint userLevel, - GLint baseLevel,GLint maxLevel, - const void *data) -{ - GLint newWidth, newHeight, newDepth; - GLint level, levels; - const void *usersImage; - void *srcImage, *dstImage; - __GLU_INIT_SWAP_IMAGE; - GLint memReq; - GLint cmpts; - - GLint myswapBytes, groupsPerLine, elementSize, groupSize; - GLint rowsPerImage, imageSize; - GLint rowSize, padding; - PixelStorageModes psm; - - assert(checkMipmapArgs(internalFormat,format,type) == 0); - assert(width >= 1 && height >= 1 && depth >= 1); - assert(type != GL_BITMAP); - - srcImage = dstImage = NULL; - - newWidth= widthPowerOf2; - newHeight= heightPowerOf2; - newDepth= depthPowerOf2; - levels = computeLog(newWidth); - level = computeLog(newHeight); - if (level > levels) levels=level; - level = computeLog(newDepth); - if (level > levels) levels=level; - - levels+= userLevel; - - retrieveStoreModes3D(&psm); - myswapBytes = psm.unpack_swap_bytes; - cmpts = elements_per_group(format,type); - if (psm.unpack_row_length > 0) { - groupsPerLine = psm.unpack_row_length; - } else { - groupsPerLine = width; - } - - elementSize = bytes_per_element(type); - groupSize = elementSize * cmpts; - if (elementSize == 1) myswapBytes = 0; - - /* 3dstuff begin */ - if (psm.unpack_image_height > 0) { - rowsPerImage= psm.unpack_image_height; - } - else { - rowsPerImage= height; - } - - /* 3dstuff end */ - rowSize = groupsPerLine * groupSize; - padding = (rowSize % psm.unpack_alignment); - if (padding) { - rowSize += psm.unpack_alignment - padding; - } - - imageSize= rowsPerImage * rowSize; /* 3dstuff */ - - usersImage = (const GLubyte *)data + psm.unpack_skip_rows * rowSize + - psm.unpack_skip_pixels * groupSize + - /* 3dstuff */ - psm.unpack_skip_images * imageSize; - - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); - - level = userLevel; - - if (width == newWidth && height == newHeight && depth == newDepth) { - /* Use usersImage for level userLevel */ - if (baseLevel <= level && level <= maxLevel) { - gluTexImage3D(target, level, internalFormat, width, - height, depth, 0, format, type, - usersImage); - } - if(levels == 0) { /* we're done. clean up and return */ - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - return 0; - } - { - int nextWidth= newWidth/2; - int nextHeight= newHeight/2; - int nextDepth= newDepth/2; - - /* clamp to 1 */ - if (nextWidth < 1) nextWidth= 1; - if (nextHeight < 1) nextHeight= 1; - if (nextDepth < 1) nextDepth= 1; - memReq = imageSize3D(nextWidth, nextHeight, nextDepth, format, type); - } - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memReq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memReq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memReq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memReq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memReq); - break; - default: - return GLU_INVALID_ENUM; /* assertion */ - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - return GLU_OUT_OF_MEMORY; - } - else - switch(type) { - case GL_UNSIGNED_BYTE: - if (depth > 1) { - halveImage3D(cmpts,extractUbyte,shoveUbyte, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_ubyte(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize); - } - break; - case GL_BYTE: - if (depth > 1) { - halveImage3D(cmpts,extractSbyte,shoveSbyte, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_byte(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize); - } - break; - case GL_UNSIGNED_SHORT: - if (depth > 1) { - halveImage3D(cmpts,extractUshort,shoveUshort, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_ushort(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_SHORT: - if (depth > 1) { - halveImage3D(cmpts,extractSshort,shoveSshort, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_short(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_UNSIGNED_INT: - if (depth > 1) { - halveImage3D(cmpts,extractUint,shoveUint, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_uint(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_INT: - if (depth > 1) { - halveImage3D(cmpts,extractSint,shoveSint, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_int(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_FLOAT: - if (depth > 1 ) { - halveImage3D(cmpts,extractFloat,shoveFloat, - width,height,depth, - usersImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_float(cmpts,width,height,usersImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_UNSIGNED_BYTE_3_3_2: - assert(format == GL_RGB); - halveImagePackedPixel3D(3,extract332,shove332, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - assert(format == GL_RGB); - halveImagePackedPixel3D(3,extract233rev,shove233rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_6_5: - halveImagePackedPixel3D(3,extract565,shove565, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - halveImagePackedPixel3D(3,extract565rev,shove565rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - halveImagePackedPixel3D(4,extract4444,shove4444, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - halveImagePackedPixel3D(4,extract4444rev,shove4444rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - halveImagePackedPixel3D(4,extract5551,shove5551, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - halveImagePackedPixel3D(4,extract1555rev,shove1555rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_8_8_8_8: - halveImagePackedPixel3D(4,extract8888,shove8888, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - halveImagePackedPixel3D(4,extract8888rev,shove8888rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_10_10_10_2: - halveImagePackedPixel3D(4,extract1010102,shove1010102, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - halveImagePackedPixel3D(4,extract2101010rev,shove2101010rev, - width,height,depth,usersImage,dstImage, - elementSize,rowSize,imageSize,myswapBytes); - break; - default: - assert(0); - break; - } - newWidth = width/2; - newHeight = height/2; - newDepth = depth/2; - /* clamp to 1 */ - if (newWidth < 1) newWidth= 1; - if (newHeight < 1) newHeight= 1; - if (newDepth < 1) newDepth= 1; - - myswapBytes = 0; - rowSize = newWidth * groupSize; - imageSize= rowSize * newHeight; /* 3dstuff */ - memReq = imageSize3D(newWidth, newHeight, newDepth, format, type); - /* Swap srcImage and dstImage */ - __GLU_SWAP_IMAGE(srcImage,dstImage); - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memReq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memReq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memReq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memReq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memReq); - break; - default: - return GLU_INVALID_ENUM; /* assertion */ - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - free(srcImage); - return GLU_OUT_OF_MEMORY; - } - /* level userLevel+1 is in srcImage; level userLevel already saved */ - level = userLevel+1; - } else {/* user's image is *not* nice power-of-2 sized square */ - memReq = imageSize3D(newWidth, newHeight, newDepth, format, type); - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memReq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memReq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memReq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memReq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memReq); - break; - default: - return GLU_INVALID_ENUM; /* assertion */ - } - - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - return GLU_OUT_OF_MEMORY; - } - /*printf("Build3DMipmaps(): ScaleImage3D %d %d %d->%d %d %d\n", - width,height,depth,newWidth,newHeight,newDepth);*/ - - gluScaleImage3D(format, width, height, depth, type, usersImage, - newWidth, newHeight, newDepth, type, dstImage); - - myswapBytes = 0; - rowSize = newWidth * groupSize; - imageSize = rowSize * newHeight; /* 3dstuff */ - /* Swap dstImage and srcImage */ - __GLU_SWAP_IMAGE(srcImage,dstImage); - - if(levels != 0) { /* use as little memory as possible */ - { - int nextWidth= newWidth/2; - int nextHeight= newHeight/2; - int nextDepth= newDepth/2; - if (nextWidth < 1) nextWidth= 1; - if (nextHeight < 1) nextHeight= 1; - if (nextDepth < 1) nextDepth= 1; - - memReq = imageSize3D(nextWidth, nextHeight, nextDepth, format, type); - } - switch(type) { - case GL_UNSIGNED_BYTE: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_BYTE: - dstImage = (GLbyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_SHORT: - dstImage = (GLshort *)malloc(memReq); - break; - case GL_UNSIGNED_INT: - dstImage = (GLuint *)malloc(memReq); - break; - case GL_INT: - dstImage = (GLint *)malloc(memReq); - break; - case GL_FLOAT: - dstImage = (GLfloat *)malloc(memReq); - break; - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - dstImage = (GLubyte *)malloc(memReq); - break; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - dstImage = (GLushort *)malloc(memReq); - break; - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - dstImage = (GLuint *)malloc(memReq); - break; - default: - return GLU_INVALID_ENUM; /* assertion */ - } - if (dstImage == NULL) { - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - free(srcImage); - return GLU_OUT_OF_MEMORY; - } - } - /* level userLevel is in srcImage; nothing saved yet */ - level = userLevel; - } - - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - if (baseLevel <= level && level <= maxLevel) { - gluTexImage3D(target, level, internalFormat, newWidth, newHeight, newDepth, - 0,format, type, (void *)srcImage); - } - level++; /* update current level for the loop */ - for (; level <= levels; level++) { - switch(type) { - case GL_UNSIGNED_BYTE: - if (newDepth > 1) { - halveImage3D(cmpts,extractUbyte,shoveUbyte, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_ubyte(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize); - } - break; - case GL_BYTE: - if (newDepth > 1) { - halveImage3D(cmpts,extractSbyte,shoveSbyte, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_byte(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize); - } - break; - case GL_UNSIGNED_SHORT: - if (newDepth > 1) { - halveImage3D(cmpts,extractUshort,shoveUshort, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_ushort(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_SHORT: - if (newDepth > 1) { - halveImage3D(cmpts,extractSshort,shoveSshort, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_short(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_UNSIGNED_INT: - if (newDepth > 1) { - halveImage3D(cmpts,extractUint,shoveUint, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_uint(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_INT: - if (newDepth > 1) { - halveImage3D(cmpts,extractSint,shoveSint, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_int(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_FLOAT: - if (newDepth > 1) { - halveImage3D(cmpts,extractFloat,shoveFloat, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,groupSize,rowSize, - imageSize,myswapBytes); - } - else { - halveImage_float(cmpts,newWidth,newHeight,srcImage,dstImage, - elementSize,rowSize,groupSize,myswapBytes); - } - break; - case GL_UNSIGNED_BYTE_3_3_2: - halveImagePackedPixel3D(3,extract332,shove332, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - halveImagePackedPixel3D(3,extract233rev,shove233rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_6_5: - halveImagePackedPixel3D(3,extract565,shove565, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - halveImagePackedPixel3D(3,extract565rev,shove565rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - halveImagePackedPixel3D(4,extract4444,shove4444, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - halveImagePackedPixel3D(4,extract4444rev,shove4444rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - halveImagePackedPixel3D(4,extract5551,shove5551, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - halveImagePackedPixel3D(4,extract1555rev,shove1555rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_8_8_8_8: - halveImagePackedPixel3D(4,extract8888,shove8888, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - halveImagePackedPixel3D(4,extract8888rev,shove8888rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_10_10_10_2: - halveImagePackedPixel3D(4,extract1010102,shove1010102, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - halveImagePackedPixel3D(4,extract2101010rev,shove2101010rev, - newWidth,newHeight,newDepth, - srcImage,dstImage,elementSize,rowSize, - imageSize,myswapBytes); - break; - default: - assert(0); - break; - } - - __GLU_SWAP_IMAGE(srcImage,dstImage); - - if (newWidth > 1) { newWidth /= 2; rowSize /= 2;} - if (newHeight > 1) { newHeight /= 2; imageSize = rowSize * newHeight; } - if (newDepth > 1) newDepth /= 2; - { - /* call tex image with srcImage untouched since it's not padded */ - if (baseLevel <= level && level <= maxLevel) { - gluTexImage3D(target, level, internalFormat, newWidth, newHeight, - newDepth,0, format, type, (void *) srcImage); - } - } - } /* for level */ - glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); - glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); - glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); - - free(srcImage); /*if you get to here, a srcImage has always been malloc'ed*/ - if (dstImage) { /* if it's non-rectangular and only 1 level */ - free(dstImage); - } - return 0; -} /* gluBuild3DMipmapLevelsCore() */ - -GLint GLAPIENTRY -gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - GLint userLevel, GLint baseLevel, GLint maxLevel, - const void *data) -{ - int level, levels; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1 || height < 1 || depth < 1) { - return GLU_INVALID_VALUE; - } - - if(type == GL_BITMAP) { - return GLU_INVALID_ENUM; - } - - levels = computeLog(width); - level = computeLog(height); - if (level > levels) levels=level; - level = computeLog(depth); - if (level > levels) levels=level; - - levels+= userLevel; - if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) - return GLU_INVALID_VALUE; - - return gluBuild3DMipmapLevelsCore(target, internalFormat, - width, height, depth, - width, height, depth, - format, type, - userLevel, baseLevel, maxLevel, - data); -} /* gluBuild3DMipmapLevels() */ - -GLint GLAPIENTRY -gluBuild3DMipmaps(GLenum target, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const void *data) -{ - GLint widthPowerOf2, heightPowerOf2, depthPowerOf2; - int level, levels; - - int rc= checkMipmapArgs(internalFormat,format,type); - if (rc != 0) return rc; - - if (width < 1 || height < 1 || depth < 1) { - return GLU_INVALID_VALUE; - } - - if(type == GL_BITMAP) { - return GLU_INVALID_ENUM; - } - - closestFit3D(target,width,height,depth,internalFormat,format,type, - &widthPowerOf2,&heightPowerOf2,&depthPowerOf2); - - levels = computeLog(widthPowerOf2); - level = computeLog(heightPowerOf2); - if (level > levels) levels=level; - level = computeLog(depthPowerOf2); - if (level > levels) levels=level; - - return gluBuild3DMipmapLevelsCore(target, internalFormat, - width, height, depth, - widthPowerOf2, heightPowerOf2, - depthPowerOf2, - format, type, 0, 0, levels, - data); -} /* gluBuild3DMipmaps() */ - -static GLdouble extractUbyte(int isSwap, const void *ubyte) -{ - isSwap= isSwap; /* turn off warnings */ - - assert(*((const GLubyte *)ubyte) <= 255); - - return (GLdouble)(*((const GLubyte *)ubyte)); -} /* extractUbyte() */ - -static void shoveUbyte(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value < 256.0); - - ((GLubyte *)data)[index]= (GLubyte)value; -} /* shoveUbyte() */ - -static GLdouble extractSbyte(int isSwap, const void *sbyte) -{ - isSwap= isSwap; /* turn off warnings */ - - assert(*((const GLbyte *)sbyte) <= 127); - - return (GLdouble)(*((const GLbyte *)sbyte)); -} /* extractSbyte() */ - -static void shoveSbyte(GLdouble value, int index, void *data) -{ - ((GLbyte *)data)[index]= (GLbyte)value; -} /* shoveSbyte() */ - -static GLdouble extractUshort(int isSwap, const void *uitem) -{ - GLushort ushort; - - if (isSwap) { - ushort= __GLU_SWAP_2_BYTES(uitem); - } - else { - ushort= *(const GLushort *)uitem; - } - - assert(ushort <= 65535); - - return (GLdouble)ushort; -} /* extractUshort() */ - -static void shoveUshort(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value < 65536.0); - - ((GLushort *)data)[index]= (GLushort)value; -} /* shoveUshort() */ - -static GLdouble extractSshort(int isSwap, const void *sitem) -{ - GLshort sshort; - - if (isSwap) { - sshort= __GLU_SWAP_2_BYTES(sitem); - } - else { - sshort= *(const GLshort *)sitem; - } - - assert(sshort <= 32767); - - return (GLdouble)sshort; -} /* extractSshort() */ - -static void shoveSshort(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value < 32768.0); - - ((GLshort *)data)[index]= (GLshort)value; -} /* shoveSshort() */ - -static GLdouble extractUint(int isSwap, const void *uitem) -{ - GLuint uint; - - if (isSwap) { - uint= __GLU_SWAP_4_BYTES(uitem); - } - else { - uint= *(const GLuint *)uitem; - } - - assert(uint <= 0xffffffff); - - return (GLdouble)uint; -} /* extractUint() */ - -static void shoveUint(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value <= (GLdouble) UINT_MAX); - - ((GLuint *)data)[index]= (GLuint)value; -} /* shoveUint() */ - -static GLdouble extractSint(int isSwap, const void *sitem) -{ - GLint sint; - - if (isSwap) { - sint= __GLU_SWAP_4_BYTES(sitem); - } - else { - sint= *(const GLint *)sitem; - } - - assert(sint <= 0x7fffffff); - - return (GLdouble)sint; -} /* extractSint() */ - -static void shoveSint(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value <= (GLdouble) INT_MAX); - - ((GLint *)data)[index]= (GLint)value; -} /* shoveSint() */ - -static GLdouble extractFloat(int isSwap, const void *item) -{ - GLfloat ffloat; - - if (isSwap) { - ffloat= __GLU_SWAP_4_BYTES(item); - } - else { - ffloat= *(const GLfloat *)item; - } - - assert(ffloat <= 1.0); - - return (GLdouble)ffloat; -} /* extractFloat() */ - -static void shoveFloat(GLdouble value, int index, void *data) -{ - assert(0.0 <= value && value <= 1.0); - - ((GLfloat *)data)[index]= value; -} /* shoveFloat() */ - -static void halveImageSlice(int components, - GLdouble (*extract)(int, const void *), - void (*shove)(GLdouble, int, void *), - GLint width, GLint height, GLint depth, - const void *dataIn, void *dataOut, - GLint elementSizeInBytes, - GLint groupSizeInBytes, - GLint rowSizeInBytes, - GLint imageSizeInBytes, - GLint isSwap) -{ - int ii, jj; - int halfWidth= width / 2; - int halfHeight= height / 2; - int halfDepth= depth / 2; - const char *src= (const char *)dataIn; - int rowPadBytes= rowSizeInBytes - (width * groupSizeInBytes); - int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes); - int outIndex= 0; - - assert((width == 1 || height == 1) && depth >= 2); - - if (width == height) { /* a 1-pixel column viewed from top */ - /* printf("1-column\n");*/ - assert(width == 1 && height == 1); - assert(depth >= 2); - - for (ii= 0; ii< halfDepth; ii++) { - int cc; - - for (cc = 0; cc < components; cc++) { - double totals[4]; - double extractTotals[BOX2][4]; - int kk; - - extractTotals[0][cc]= (*extract)(isSwap,src); - extractTotals[1][cc]= (*extract)(isSwap,(src+imageSizeInBytes)); - - /* average 2 pixels since only a column */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; - * totals[RED]/= 2.0; - */ - for (kk = 0; kk < BOX2; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (double)BOX2; - - (*shove)(totals[cc],outIndex,dataOut); - outIndex++; - src+= elementSizeInBytes; - } /* for cc */ - - /* skip over to next group of 2 */ - src+= rowSizeInBytes; - } /* for ii */ - - assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); - assert(outIndex == halfDepth * components); - } - else if (height == 1) { /* horizontal slice viewed from top */ - /* printf("horizontal slice\n"); */ - assert(width != 1); - - for (ii= 0; ii< halfDepth; ii++) { - for (jj= 0; jj< halfWidth; jj++) { - int cc; - - for (cc = 0; cc < components; cc++) { - int kk; - double totals[4]; - double extractTotals[BOX4][4]; - - extractTotals[0][cc]=(*extract)(isSwap,src); - extractTotals[1][cc]=(*extract)(isSwap, - (src+groupSizeInBytes)); - extractTotals[2][cc]=(*extract)(isSwap, - (src+imageSizeInBytes)); - extractTotals[3][cc]=(*extract)(isSwap, - (src+imageSizeInBytes+groupSizeInBytes)); - - /* grab 4 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]; - * totals[RED]/= 4.0; - */ - for (kk = 0; kk < BOX4; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (double)BOX4; - - (*shove)(totals[cc],outIndex,dataOut); - outIndex++; - - src+= elementSizeInBytes; - } /* for cc */ - - /* skip over to next horizontal square of 4 */ - src+= groupSizeInBytes; - } /* for jj */ - src+= rowPadBytes; - - src+= rowSizeInBytes; - } /* for ii */ - - assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); - assert(outIndex == halfWidth * halfDepth * components); - } - else if (width == 1) { /* vertical slice viewed from top */ - /* printf("vertical slice\n"); */ - assert(height != 1); - - for (ii= 0; ii< halfDepth; ii++) { - for (jj= 0; jj< halfHeight; jj++) { - int cc; - - for (cc = 0; cc < components; cc++) { - int kk; - double totals[4]; - double extractTotals[BOX4][4]; - - extractTotals[0][cc]=(*extract)(isSwap,src); - extractTotals[1][cc]=(*extract)(isSwap, - (src+rowSizeInBytes)); - extractTotals[2][cc]=(*extract)(isSwap, - (src+imageSizeInBytes)); - extractTotals[3][cc]=(*extract)(isSwap, - (src+imageSizeInBytes+rowSizeInBytes)); - - /* grab 4 pixels to average */ - totals[cc]= 0.0; - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]; - * totals[RED]/= 4.0; - */ - for (kk = 0; kk < BOX4; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (double)BOX4; - - (*shove)(totals[cc],outIndex,dataOut); - outIndex++; - - src+= elementSizeInBytes; - } /* for cc */ - src+= rowPadBytes; - - /* skip over to next vertical square of 4 */ - src+= rowSizeInBytes; - } /* for jj */ - src+= imagePadBytes; - - src+= imageSizeInBytes; - } /* for ii */ - - assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); - assert(outIndex == halfHeight * halfDepth * components); - } - -} /* halveImageSlice() */ - -static void halveImage3D(int components, - GLdouble (*extract)(int, const void *), - void (*shove)(GLdouble, int, void *), - GLint width, GLint height, GLint depth, - const void *dataIn, void *dataOut, - GLint elementSizeInBytes, - GLint groupSizeInBytes, - GLint rowSizeInBytes, - GLint imageSizeInBytes, - GLint isSwap) -{ - assert(depth > 1); - - /* a horizontal/vertical/one-column slice viewed from top */ - if (width == 1 || height == 1) { - assert(1 <= depth); - - halveImageSlice(components,extract,shove, width, height, depth, - dataIn, dataOut, elementSizeInBytes, groupSizeInBytes, - rowSizeInBytes, imageSizeInBytes, isSwap); - return; - } - { - int ii, jj, dd; - - int halfWidth= width / 2; - int halfHeight= height / 2; - int halfDepth= depth / 2; - const char *src= (const char *) dataIn; - int rowPadBytes= rowSizeInBytes - (width*groupSizeInBytes); - int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes); - int outIndex= 0; - - for (dd= 0; dd < halfDepth; dd++) { - for (ii= 0; ii< halfHeight; ii++) { - for (jj= 0; jj< halfWidth; jj++) { - int cc; - - for (cc= 0; cc < components; cc++) { - int kk; -#define BOX8 8 - double totals[4]; /* 4 is maximum components */ - double extractTotals[BOX8][4]; /* 4 is maximum components */ - - extractTotals[0][cc]= (*extract)(isSwap,src); - extractTotals[1][cc]= (*extract)(isSwap, - (src+groupSizeInBytes)); - extractTotals[2][cc]= (*extract)(isSwap, - (src+rowSizeInBytes)); - extractTotals[3][cc]= (*extract)(isSwap, - (src+rowSizeInBytes+groupSizeInBytes)); - - extractTotals[4][cc]= (*extract)(isSwap, - (src+imageSizeInBytes)); - - extractTotals[5][cc]= (*extract)(isSwap, - (src+groupSizeInBytes+imageSizeInBytes)); - extractTotals[6][cc]= (*extract)(isSwap, - (src+rowSizeInBytes+imageSizeInBytes)); - extractTotals[7][cc]= (*extract)(isSwap, - (src+rowSizeInBytes+groupSizeInBytes+imageSizeInBytes)); - - totals[cc]= 0.0; - - /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ - * extractTotals[2][RED]+extractTotals[3][RED]+ - * extractTotals[4][RED]+extractTotals[5][RED]+ - * extractTotals[6][RED]+extractTotals[7][RED]; - * totals[RED]/= 8.0; - */ - for (kk = 0; kk < BOX8; kk++) { - totals[cc]+= extractTotals[kk][cc]; - } - totals[cc]/= (double)BOX8; - - (*shove)(totals[cc],outIndex,dataOut); - - outIndex++; - - src+= elementSizeInBytes; /* go to next component */ - } /* for cc */ - - /* skip over to next square of 4 */ - src+= groupSizeInBytes; - } /* for jj */ - /* skip past pad bytes, if any, to get to next row */ - src+= rowPadBytes; - - /* src is at beginning of a row here, but it's the second row of - * the square block of 4 pixels that we just worked on so we - * need to go one more row. - * i.e., - * OO... - * here -->OO... - * but want -->OO... - * OO... - * ... - */ - src+= rowSizeInBytes; - } /* for ii */ - - /* skip past pad bytes, if any, to get to next image */ - src+= imagePadBytes; - - src+= imageSizeInBytes; - } /* for dd */ - - /* both pointers must reach one byte after the end */ - assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); - assert(outIndex == halfWidth * halfHeight * halfDepth * components); - } -} /* halveImage3D() */ - - - -/*** mipmap.c ***/ - +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#include "gluos.h" +#include +#include +#include +#include +#include +#include /* UINT_MAX */ +#include + +typedef union { + unsigned char ub[4]; + unsigned short us[2]; + unsigned int ui; + char b[4]; + short s[2]; + int i; + float f; +} Type_Widget; + +/* Pixel storage modes */ +typedef struct { + GLint pack_alignment; + GLint pack_row_length; + GLint pack_skip_rows; + GLint pack_skip_pixels; + GLint pack_lsb_first; + GLint pack_swap_bytes; + GLint pack_skip_images; + GLint pack_image_height; + + GLint unpack_alignment; + GLint unpack_row_length; + GLint unpack_skip_rows; + GLint unpack_skip_pixels; + GLint unpack_lsb_first; + GLint unpack_swap_bytes; + GLint unpack_skip_images; + GLint unpack_image_height; +} PixelStorageModes; + +static int gluBuild1DMipmapLevelsCore(GLenum, GLint, + GLsizei, + GLsizei, + GLenum, GLenum, GLint, GLint, GLint, + const void *); +static int gluBuild2DMipmapLevelsCore(GLenum, GLint, + GLsizei, GLsizei, + GLsizei, GLsizei, + GLenum, GLenum, GLint, GLint, GLint, + const void *); +static int gluBuild3DMipmapLevelsCore(GLenum, GLint, + GLsizei, GLsizei, GLsizei, + GLsizei, GLsizei, GLsizei, + GLenum, GLenum, GLint, GLint, GLint, + const void *); + +/* + * internal function declarations + */ +static GLfloat bytes_per_element(GLenum type); +static GLint elements_per_group(GLenum format, GLenum type); +static GLint is_index(GLenum format); +static GLint image_size(GLint width, GLint height, GLenum format, GLenum type); +static void fill_image(const PixelStorageModes *, + GLint width, GLint height, GLenum format, + GLenum type, GLboolean index_format, + const void *userdata, GLushort *newimage); +static void empty_image(const PixelStorageModes *, + GLint width, GLint height, GLenum format, + GLenum type, GLboolean index_format, + const GLushort *oldimage, void *userdata); +static void scale_internal(GLint components, GLint widthin, GLint heightin, + const GLushort *datain, + GLint widthout, GLint heightout, + GLushort *dataout); + +static void scale_internal_ubyte(GLint components, GLint widthin, + GLint heightin, const GLubyte *datain, + GLint widthout, GLint heightout, + GLubyte *dataout, GLint element_size, + GLint ysize, GLint group_size); +static void scale_internal_byte(GLint components, GLint widthin, + GLint heightin, const GLbyte *datain, + GLint widthout, GLint heightout, + GLbyte *dataout, GLint element_size, + GLint ysize, GLint group_size); +static void scale_internal_ushort(GLint components, GLint widthin, + GLint heightin, const GLushort *datain, + GLint widthout, GLint heightout, + GLushort *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes); +static void scale_internal_short(GLint components, GLint widthin, + GLint heightin, const GLshort *datain, + GLint widthout, GLint heightout, + GLshort *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes); +static void scale_internal_uint(GLint components, GLint widthin, + GLint heightin, const GLuint *datain, + GLint widthout, GLint heightout, + GLuint *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes); +static void scale_internal_int(GLint components, GLint widthin, + GLint heightin, const GLint *datain, + GLint widthout, GLint heightout, + GLint *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes); +static void scale_internal_float(GLint components, GLint widthin, + GLint heightin, const GLfloat *datain, + GLint widthout, GLint heightout, + GLfloat *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes); + +static int checkMipmapArgs(GLenum, GLenum, GLenum); +static GLboolean legalFormat(GLenum); +static GLboolean legalType(GLenum); +static GLboolean isTypePackedPixel(GLenum); +static GLboolean isLegalFormatForPackedPixelType(GLenum, GLenum); +static GLboolean isLegalLevels(GLint, GLint, GLint, GLint); +static void closestFit(GLenum, GLint, GLint, GLint, GLenum, GLenum, + GLint *, GLint *); + +/* all extract/shove routines must return double to handle unsigned ints */ +static GLdouble extractUbyte(int, const void *); +static void shoveUbyte(GLdouble, int, void *); +static GLdouble extractSbyte(int, const void *); +static void shoveSbyte(GLdouble, int, void *); +static GLdouble extractUshort(int, const void *); +static void shoveUshort(GLdouble, int, void *); +static GLdouble extractSshort(int, const void *); +static void shoveSshort(GLdouble, int, void *); +static GLdouble extractUint(int, const void *); +static void shoveUint(GLdouble, int, void *); +static GLdouble extractSint(int, const void *); +static void shoveSint(GLdouble, int, void *); +static GLdouble extractFloat(int, const void *); +static void shoveFloat(GLdouble, int, void *); +static void halveImageSlice(int, GLdouble (*)(int, const void *), + void (*)(GLdouble, int, void *), + GLint, GLint, GLint, + const void *, void *, + GLint, GLint, GLint, GLint, GLint); +static void halveImage3D(int, GLdouble (*)(int, const void *), + void (*)(GLdouble, int, void *), + GLint, GLint, GLint, + const void *, void *, + GLint, GLint, GLint, GLint, GLint); + +/* packedpixel type scale routines */ +static void extract332(int,const void *, GLfloat []); +static void shove332(const GLfloat [],int ,void *); +static void extract233rev(int,const void *, GLfloat []); +static void shove233rev(const GLfloat [],int ,void *); +static void extract565(int,const void *, GLfloat []); +static void shove565(const GLfloat [],int ,void *); +static void extract565rev(int,const void *, GLfloat []); +static void shove565rev(const GLfloat [],int ,void *); +static void extract4444(int,const void *, GLfloat []); +static void shove4444(const GLfloat [],int ,void *); +static void extract4444rev(int,const void *, GLfloat []); +static void shove4444rev(const GLfloat [],int ,void *); +static void extract5551(int,const void *, GLfloat []); +static void shove5551(const GLfloat [],int ,void *); +static void extract1555rev(int,const void *, GLfloat []); +static void shove1555rev(const GLfloat [],int ,void *); +static void extract8888(int,const void *, GLfloat []); +static void shove8888(const GLfloat [],int ,void *); +static void extract8888rev(int,const void *, GLfloat []); +static void shove8888rev(const GLfloat [],int ,void *); +static void extract1010102(int,const void *, GLfloat []); +static void shove1010102(const GLfloat [],int ,void *); +static void extract2101010rev(int,const void *, GLfloat []); +static void shove2101010rev(const GLfloat [],int ,void *); +static void scaleInternalPackedPixel(int, + void (*)(int, const void *,GLfloat []), + void (*)(const GLfloat [],int, void *), + GLint,GLint, const void *, + GLint,GLint,void *,GLint,GLint,GLint); +static void halveImagePackedPixel(int, + void (*)(int, const void *,GLfloat []), + void (*)(const GLfloat [],int, void *), + GLint, GLint, const void *, + void *, GLint, GLint, GLint); +static void halve1DimagePackedPixel(int, + void (*)(int, const void *,GLfloat []), + void (*)(const GLfloat [],int, void *), + GLint, GLint, const void *, + void *, GLint, GLint, GLint); + +static void halve1Dimage_ubyte(GLint, GLuint, GLuint,const GLubyte *, + GLubyte *, GLint, GLint, GLint); +static void halve1Dimage_byte(GLint, GLuint, GLuint,const GLbyte *, GLbyte *, + GLint, GLint, GLint); +static void halve1Dimage_ushort(GLint, GLuint, GLuint, const GLushort *, + GLushort *, GLint, GLint, GLint, GLint); +static void halve1Dimage_short(GLint, GLuint, GLuint,const GLshort *, GLshort *, + GLint, GLint, GLint, GLint); +static void halve1Dimage_uint(GLint, GLuint, GLuint, const GLuint *, GLuint *, + GLint, GLint, GLint, GLint); +static void halve1Dimage_int(GLint, GLuint, GLuint, const GLint *, GLint *, + GLint, GLint, GLint, GLint); +static void halve1Dimage_float(GLint, GLuint, GLuint, const GLfloat *, GLfloat *, + GLint, GLint, GLint, GLint); + +static GLint imageSize3D(GLint, GLint, GLint, GLenum,GLenum); +static void fillImage3D(const PixelStorageModes *, GLint, GLint, GLint,GLenum, + GLenum, GLboolean, const void *, GLushort *); +static void emptyImage3D(const PixelStorageModes *, + GLint, GLint, GLint, GLenum, + GLenum, GLboolean, + const GLushort *, void *); +static void scaleInternal3D(GLint, GLint, GLint, GLint, const GLushort *, + GLint, GLint, GLint, GLushort *); + +static void retrieveStoreModes(PixelStorageModes *psm) +{ + glGetIntegerv(GL_UNPACK_ALIGNMENT, &psm->unpack_alignment); + glGetIntegerv(GL_UNPACK_ROW_LENGTH, &psm->unpack_row_length); + glGetIntegerv(GL_UNPACK_SKIP_ROWS, &psm->unpack_skip_rows); + glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &psm->unpack_skip_pixels); + glGetIntegerv(GL_UNPACK_LSB_FIRST, &psm->unpack_lsb_first); + glGetIntegerv(GL_UNPACK_SWAP_BYTES, &psm->unpack_swap_bytes); + + glGetIntegerv(GL_PACK_ALIGNMENT, &psm->pack_alignment); + glGetIntegerv(GL_PACK_ROW_LENGTH, &psm->pack_row_length); + glGetIntegerv(GL_PACK_SKIP_ROWS, &psm->pack_skip_rows); + glGetIntegerv(GL_PACK_SKIP_PIXELS, &psm->pack_skip_pixels); + glGetIntegerv(GL_PACK_LSB_FIRST, &psm->pack_lsb_first); + glGetIntegerv(GL_PACK_SWAP_BYTES, &psm->pack_swap_bytes); +} + +static void retrieveStoreModes3D(PixelStorageModes *psm) +{ + glGetIntegerv(GL_UNPACK_ALIGNMENT, &psm->unpack_alignment); + glGetIntegerv(GL_UNPACK_ROW_LENGTH, &psm->unpack_row_length); + glGetIntegerv(GL_UNPACK_SKIP_ROWS, &psm->unpack_skip_rows); + glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &psm->unpack_skip_pixels); + glGetIntegerv(GL_UNPACK_LSB_FIRST, &psm->unpack_lsb_first); + glGetIntegerv(GL_UNPACK_SWAP_BYTES, &psm->unpack_swap_bytes); + glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &psm->unpack_skip_images); + glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &psm->unpack_image_height); + + glGetIntegerv(GL_PACK_ALIGNMENT, &psm->pack_alignment); + glGetIntegerv(GL_PACK_ROW_LENGTH, &psm->pack_row_length); + glGetIntegerv(GL_PACK_SKIP_ROWS, &psm->pack_skip_rows); + glGetIntegerv(GL_PACK_SKIP_PIXELS, &psm->pack_skip_pixels); + glGetIntegerv(GL_PACK_LSB_FIRST, &psm->pack_lsb_first); + glGetIntegerv(GL_PACK_SWAP_BYTES, &psm->pack_swap_bytes); + glGetIntegerv(GL_PACK_SKIP_IMAGES, &psm->pack_skip_images); + glGetIntegerv(GL_PACK_IMAGE_HEIGHT, &psm->pack_image_height); +} + +static int computeLog(GLuint value) +{ + int i; + + i = 0; + + /* Error! */ + if (value == 0) return -1; + + for (;;) { + if (value & 1) { + /* Error ! */ + if (value != 1) return -1; + return i; + } + value = value >> 1; + i++; + } +} + +/* +** Compute the nearest power of 2 number. This algorithm is a little +** strange, but it works quite well. +*/ +static int nearestPower(GLuint value) +{ + int i; + + i = 1; + + /* Error! */ + if (value == 0) return -1; + + for (;;) { + if (value == 1) { + return i; + } else if (value == 3) { + return i*4; + } + value = value >> 1; + i *= 2; + } +} + +#define __GLU_SWAP_2_BYTES(s)\ +(GLushort)(((GLushort)((const GLubyte*)(s))[1])<<8 | ((const GLubyte*)(s))[0]) + +#define __GLU_SWAP_4_BYTES(s)\ +(GLuint)(((GLuint)((const GLubyte*)(s))[3])<<24 | \ + ((GLuint)((const GLubyte*)(s))[2])<<16 | \ + ((GLuint)((const GLubyte*)(s))[1])<<8 | ((const GLubyte*)(s))[0]) + +static void halveImage(GLint components, GLuint width, GLuint height, + const GLushort *datain, GLushort *dataout) +{ + int i, j, k; + int newwidth, newheight; + int delta; + GLushort *s; + const GLushort *t; + + newwidth = width / 2; + newheight = height / 2; + delta = width * components; + s = dataout; + t = datain; + + /* Piece o' cake! */ + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (t[0] + t[components] + t[delta] + + t[delta+components] + 2) / 4; + s++; t++; + } + t += components; + } + t += delta; + } +} + +static void halveImage_ubyte(GLint components, GLuint width, GLuint height, + const GLubyte *datain, GLubyte *dataout, + GLint element_size, GLint ysize, GLint group_size) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLubyte *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_ubyte(components,width,height,datain,dataout, + element_size,ysize,group_size); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (*(const GLubyte*)t + + *(const GLubyte*)(t+group_size) + + *(const GLubyte*)(t+ysize) + + *(const GLubyte*)(t+ysize+group_size) + 2) / 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +/* */ +static void halve1Dimage_ubyte(GLint components, GLuint width, GLuint height, + const GLubyte *dataIn, GLubyte *dataOut, + GLint element_size, GLint ysize, + GLint group_size) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLubyte *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { + *dest= (*(const GLubyte*)src + + *(const GLubyte*)(src+group_size)) / 2; + + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { + *dest= (*(const GLubyte*)src + *(const GLubyte*)(src+ysize)) / 2; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + } + + assert(src == &((const char *)dataIn)[ysize*height]); + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); +} /* halve1Dimage_ubyte() */ + +static void halveImage_byte(GLint components, GLuint width, GLuint height, + const GLbyte *datain, GLbyte *dataout, + GLint element_size, + GLint ysize, GLint group_size) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLbyte *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_byte(components,width,height,datain,dataout, + element_size,ysize,group_size); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (*(const GLbyte*)t + + *(const GLbyte*)(t+group_size) + + *(const GLbyte*)(t+ysize) + + *(const GLbyte*)(t+ysize+group_size) + 2) / 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +static void halve1Dimage_byte(GLint components, GLuint width, GLuint height, + const GLbyte *dataIn, GLbyte *dataOut, + GLint element_size,GLint ysize, GLint group_size) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLbyte *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { + *dest= (*(const GLbyte*)src + *(const GLbyte*)(src+group_size)) / 2; + + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { + *dest= (*(const GLbyte*)src + *(const GLbyte*)(src+ysize)) / 2; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + + assert(src == &((const char *)dataIn)[ysize*height]); + } + + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); +} /* halve1Dimage_byte() */ + +static void halveImage_ushort(GLint components, GLuint width, GLuint height, + const GLushort *datain, GLushort *dataout, + GLint element_size, GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLushort *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_ushort(components,width,height,datain,dataout, + element_size,ysize,group_size, myswap_bytes); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + if (!myswap_bytes) + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (*(const GLushort*)t + + *(const GLushort*)(t+group_size) + + *(const GLushort*)(t+ysize) + + *(const GLushort*)(t+ysize+group_size) + 2) / 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } + else + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (__GLU_SWAP_2_BYTES(t) + + __GLU_SWAP_2_BYTES(t+group_size) + + __GLU_SWAP_2_BYTES(t+ysize) + + __GLU_SWAP_2_BYTES(t+ysize+group_size)+ 2)/4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +static void halve1Dimage_ushort(GLint components, GLuint width, GLuint height, + const GLushort *dataIn, GLushort *dataOut, + GLint element_size, GLint ysize, + GLint group_size, GLint myswap_bytes) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLushort *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLushort ushort[BOX2]; + if (myswap_bytes) { + ushort[0]= __GLU_SWAP_2_BYTES(src); + ushort[1]= __GLU_SWAP_2_BYTES(src+group_size); + } + else { + ushort[0]= *(const GLushort*)src; + ushort[1]= *(const GLushort*)(src+group_size); + } + + *dest= (ushort[0] + ushort[1]) / 2; + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLushort ushort[BOX2]; + if (myswap_bytes) { + ushort[0]= __GLU_SWAP_2_BYTES(src); + ushort[1]= __GLU_SWAP_2_BYTES(src+ysize); + } + else { + ushort[0]= *(const GLushort*)src; + ushort[1]= *(const GLushort*)(src+ysize); + } + *dest= (ushort[0] + ushort[1]) / 2; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + + assert(src == &((const char *)dataIn)[ysize*height]); + } + + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); + +} /* halve1Dimage_ushort() */ + + +static void halveImage_short(GLint components, GLuint width, GLuint height, + const GLshort *datain, GLshort *dataout, + GLint element_size, GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLshort *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_short(components,width,height,datain,dataout, + element_size,ysize,group_size, myswap_bytes); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + if (!myswap_bytes) + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (*(const GLshort*)t + + *(const GLshort*)(t+group_size) + + *(const GLshort*)(t+ysize) + + *(const GLshort*)(t+ysize+group_size) + 2) / 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } + else + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + GLushort b; + GLint buf; + b = __GLU_SWAP_2_BYTES(t); + buf = *(const GLshort*)&b; + b = __GLU_SWAP_2_BYTES(t+group_size); + buf += *(const GLshort*)&b; + b = __GLU_SWAP_2_BYTES(t+ysize); + buf += *(const GLshort*)&b; + b = __GLU_SWAP_2_BYTES(t+ysize+group_size); + buf += *(const GLshort*)&b; + s[0] = (GLshort)((buf+2)/4); + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +static void halve1Dimage_short(GLint components, GLuint width, GLuint height, + const GLshort *dataIn, GLshort *dataOut, + GLint element_size, GLint ysize, + GLint group_size, GLint myswap_bytes) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLshort *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLshort sshort[BOX2]; + if (myswap_bytes) { + sshort[0]= __GLU_SWAP_2_BYTES(src); + sshort[1]= __GLU_SWAP_2_BYTES(src+group_size); + } + else { + sshort[0]= *(const GLshort*)src; + sshort[1]= *(const GLshort*)(src+group_size); + } + + *dest= (sshort[0] + sshort[1]) / 2; + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLshort sshort[BOX2]; + if (myswap_bytes) { + sshort[0]= __GLU_SWAP_2_BYTES(src); + sshort[1]= __GLU_SWAP_2_BYTES(src+ysize); + } + else { + sshort[0]= *(const GLshort*)src; + sshort[1]= *(const GLshort*)(src+ysize); + } + *dest= (sshort[0] + sshort[1]) / 2; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + + assert(src == &((const char *)dataIn)[ysize*height]); + } + + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); + +} /* halve1Dimage_short() */ + + +static void halveImage_uint(GLint components, GLuint width, GLuint height, + const GLuint *datain, GLuint *dataout, + GLint element_size, GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLuint *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_uint(components,width,height,datain,dataout, + element_size,ysize,group_size, myswap_bytes); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + if (!myswap_bytes) + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + /* need to cast to double to hold large unsigned ints */ + s[0] = ((double)*(const GLuint*)t + + (double)*(const GLuint*)(t+group_size) + + (double)*(const GLuint*)(t+ysize) + + (double)*(const GLuint*)(t+ysize+group_size))/4 + 0.5; + s++; t += element_size; + + } + t += group_size; + } + t += padBytes; + t += ysize; + } + else + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + /* need to cast to double to hold large unsigned ints */ + GLdouble buf; + buf = (GLdouble)__GLU_SWAP_4_BYTES(t) + + (GLdouble)__GLU_SWAP_4_BYTES(t+group_size) + + (GLdouble)__GLU_SWAP_4_BYTES(t+ysize) + + (GLdouble)__GLU_SWAP_4_BYTES(t+ysize+group_size); + s[0] = (GLuint)(buf/4 + 0.5); + + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +/* */ +static void halve1Dimage_uint(GLint components, GLuint width, GLuint height, + const GLuint *dataIn, GLuint *dataOut, + GLint element_size, GLint ysize, + GLint group_size, GLint myswap_bytes) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLuint *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLuint uint[BOX2]; + if (myswap_bytes) { + uint[0]= __GLU_SWAP_4_BYTES(src); + uint[1]= __GLU_SWAP_4_BYTES(src+group_size); + } + else { + uint[0]= *(const GLuint*)src; + uint[1]= *(const GLuint*)(src+group_size); + } + *dest= ((double)uint[0]+(double)uint[1])/2.0; + + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLuint uint[BOX2]; + if (myswap_bytes) { + uint[0]= __GLU_SWAP_4_BYTES(src); + uint[1]= __GLU_SWAP_4_BYTES(src+ysize); + } + else { + uint[0]= *(const GLuint*)src; + uint[1]= *(const GLuint*)(src+ysize); + } + *dest= ((double)uint[0]+(double)uint[1])/2.0; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + + assert(src == &((const char *)dataIn)[ysize*height]); + } + + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); + +} /* halve1Dimage_uint() */ + +static void halveImage_int(GLint components, GLuint width, GLuint height, + const GLint *datain, GLint *dataout, GLint element_size, + GLint ysize, GLint group_size, GLint myswap_bytes) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLint *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_int(components,width,height,datain,dataout, + element_size,ysize,group_size, myswap_bytes); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + if (!myswap_bytes) + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = ((float)*(const GLint*)t + + (float)*(const GLint*)(t+group_size) + + (float)*(const GLint*)(t+ysize) + + (float)*(const GLint*)(t+ysize+group_size))/4 + 0.5; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } + else + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + GLuint b; + GLfloat buf; + b = __GLU_SWAP_4_BYTES(t); + buf = *(GLint*)&b; + b = __GLU_SWAP_4_BYTES(t+group_size); + buf += *(GLint*)&b; + b = __GLU_SWAP_4_BYTES(t+ysize); + buf += *(GLint*)&b; + b = __GLU_SWAP_4_BYTES(t+ysize+group_size); + buf += *(GLint*)&b; + s[0] = (GLint)(buf/4 + 0.5); + + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +/* */ +static void halve1Dimage_int(GLint components, GLuint width, GLuint height, + const GLint *dataIn, GLint *dataOut, + GLint element_size, GLint ysize, + GLint group_size, GLint myswap_bytes) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLint *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLuint uint[BOX2]; + if (myswap_bytes) { + uint[0]= __GLU_SWAP_4_BYTES(src); + uint[1]= __GLU_SWAP_4_BYTES(src+group_size); + } + else { + uint[0]= *(const GLuint*)src; + uint[1]= *(const GLuint*)(src+group_size); + } + *dest= ((float)uint[0]+(float)uint[1])/2.0; + + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLuint uint[BOX2]; + if (myswap_bytes) { + uint[0]= __GLU_SWAP_4_BYTES(src); + uint[1]= __GLU_SWAP_4_BYTES(src+ysize); + } + else { + uint[0]= *(const GLuint*)src; + uint[1]= *(const GLuint*)(src+ysize); + } + *dest= ((float)uint[0]+(float)uint[1])/2.0; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; + } + + assert(src == &((const char *)dataIn)[ysize*height]); + } + + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); + +} /* halve1Dimage_int() */ + + +static void halveImage_float(GLint components, GLuint width, GLuint height, + const GLfloat *datain, GLfloat *dataout, + GLint element_size, GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + int i, j, k; + int newwidth, newheight; + int padBytes; + GLfloat *s; + const char *t; + + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert( !(width == 1 && height == 1) ); /* can't be 1x1 */ + halve1Dimage_float(components,width,height,datain,dataout, + element_size,ysize,group_size, myswap_bytes); + return; + } + + newwidth = width / 2; + newheight = height / 2; + padBytes = ysize - (width*group_size); + s = dataout; + t = (const char *)datain; + + /* Piece o' cake! */ + if (!myswap_bytes) + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + s[0] = (*(const GLfloat*)t + + *(const GLfloat*)(t+group_size) + + *(const GLfloat*)(t+ysize) + + *(const GLfloat*)(t+ysize+group_size)) / 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } + else + for (i = 0; i < newheight; i++) { + for (j = 0; j < newwidth; j++) { + for (k = 0; k < components; k++) { + union { GLuint b; GLfloat f; } swapbuf; + swapbuf.b = __GLU_SWAP_4_BYTES(t); + s[0] = swapbuf.f; + swapbuf.b = __GLU_SWAP_4_BYTES(t+group_size); + s[0] += swapbuf.f; + swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize); + s[0] += swapbuf.f; + swapbuf.b = __GLU_SWAP_4_BYTES(t+ysize+group_size); + s[0] += swapbuf.f; + s[0] /= 4; + s++; t += element_size; + } + t += group_size; + } + t += padBytes; + t += ysize; + } +} + +/* */ +static void halve1Dimage_float(GLint components, GLuint width, GLuint height, + const GLfloat *dataIn, GLfloat *dataOut, + GLint element_size, GLint ysize, + GLint group_size, GLint myswap_bytes) +{ + GLint halfWidth= width / 2; + GLint halfHeight= height / 2; + const char *src= (const char *) dataIn; + GLfloat *dest= dataOut; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + for (jj= 0; jj< halfWidth; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLfloat sfloat[BOX2]; + if (myswap_bytes) { + sfloat[0]= __GLU_SWAP_4_BYTES(src); + sfloat[1]= __GLU_SWAP_4_BYTES(src+group_size); + } + else { + sfloat[0]= *(const GLfloat*)src; + sfloat[1]= *(const GLfloat*)(src+group_size); + } + + *dest= (sfloat[0] + sfloat[1]) / 2.0; + src+= element_size; + dest++; + } + src+= group_size; /* skip to next 2 */ + } + { + int padBytes= ysize - (width*group_size); + src+= padBytes; /* for assertion only */ + } + } + else if (width == 1) { /* 1 column */ + int padBytes= ysize - (width * group_size); + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { + int kk; + for (kk= 0; kk< components; kk++) { +#define BOX2 2 + GLfloat sfloat[BOX2]; + if (myswap_bytes) { + sfloat[0]= __GLU_SWAP_4_BYTES(src); + sfloat[1]= __GLU_SWAP_4_BYTES(src+ysize); + } + else { + sfloat[0]= *(const GLfloat*)src; + sfloat[1]= *(const GLfloat*)(src+ysize); + } + *dest= (sfloat[0] + sfloat[1]) / 2.0; + + src+= element_size; + dest++; + } + src+= padBytes; /* add pad bytes, if any, to get to end to row */ + src+= ysize; /* skip to odd row */ + } + } + + assert(src == &((const char *)dataIn)[ysize*height]); + assert((char *)dest == &((char *)dataOut) + [components * element_size * halfWidth * halfHeight]); +} /* halve1Dimage_float() */ + +static void scale_internal(GLint components, GLint widthin, GLint heightin, + const GLushort *datain, + GLint widthout, GLint heightout, + GLushort *dataout) +{ + float x, lowx, highx, convx, halfconvx; + float y, lowy, highy, convy, halfconvy; + float xpercent,ypercent; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,yint,xint,xindex,yindex; + int temp; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage(components, widthin, heightin, datain, dataout); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + halfconvx = convx/2; + halfconvy = convy/2; + for (i = 0; i < heightout; i++) { + y = convy * (i+0.5); + if (heightin > heightout) { + highy = y + halfconvy; + lowy = y - halfconvy; + } else { + highy = y + 0.5; + lowy = y - 0.5; + } + for (j = 0; j < widthout; j++) { + x = convx * (j+0.5); + if (widthin > widthout) { + highx = x + halfconvx; + lowx = x - halfconvx; + } else { + highx = x + 0.5; + lowx = x - 0.5; + } + + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + area = 0.0; + + y = lowy; + yint = floor(y); + while (y < highy) { + yindex = (yint + heightin) % heightin; + if (highy < yint+1) { + ypercent = highy - y; + } else { + ypercent = yint+1 - y; + } + + x = lowx; + xint = floor(x); + + while (x < highx) { + xindex = (xint + widthin) % widthin; + if (highx < xint+1) { + xpercent = highx - x; + } else { + xpercent = xint+1 - x; + } + + percent = xpercent * ypercent; + area += percent; + temp = (xindex + (yindex * widthin)) * components; + for (k = 0; k < components; k++) { + totals[k] += datain[temp + k] * percent; + } + + xint++; + x = xint; + } + yint++; + y = yint; + } + + temp = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + /* totals[] should be rounded in the case of enlarging an RGB + * ramp when the type is 332 or 4444 + */ + dataout[temp + k] = (totals[k]+0.5)/area; + } + } + } +} + +static void scale_internal_ubyte(GLint components, GLint widthin, + GLint heightin, const GLubyte *datain, + GLint widthout, GLint heightout, + GLubyte *dataout, GLint element_size, + GLint ysize, GLint group_size) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_ubyte(components, widthin, heightin, + (const GLubyte *)datain, (GLubyte *)dataout, + element_size, ysize, group_size); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + totals[k] += (GLubyte)(*(left))*(1-lowx_float) + +(GLubyte)(*(right))*highx_float; + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * x_percent; + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)) * percent; + } + } + + + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLubyte)(*(temp_index)); + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + +static void scale_internal_byte(GLint components, GLint widthin, + GLint heightin, const GLbyte *datain, + GLint widthout, GLint heightout, + GLbyte *dataout, GLint element_size, + GLint ysize, GLint group_size) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_byte(components, widthin, heightin, + (const GLbyte *)datain, (GLbyte *)dataout, + element_size, ysize, group_size); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + totals[k] += (GLbyte)(*(left))*(1-lowx_float) + +(GLbyte)(*(right))*highx_float; + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * x_percent; + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * y_percent; + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)) * percent; + } + } + + + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + totals[k] += (GLbyte)(*(temp_index)); + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + +static void scale_internal_ushort(GLint components, GLint widthin, + GLint heightin, const GLushort *datain, + GLint widthout, GLint heightout, + GLushort *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_ushort(components, widthin, heightin, + (const GLushort *)datain, (GLushort *)dataout, + element_size, ysize, group_size, myswap_bytes); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(left) * (1-lowx_float) + + __GLU_SWAP_2_BYTES(right) * highx_float; + } else { + totals[k] += *(const GLushort*)left * (1-lowx_float) + + *(const GLushort*)right * highx_float; + } + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * x_percent; + } else { + totals[k] += *(const GLushort*)temp_index * x_percent; + } + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } + } + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index); + } else { + totals[k] += *(const GLushort*)temp_index; + } + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + +static void scale_internal_short(GLint components, GLint widthin, + GLint heightin, const GLshort *datain, + GLint widthout, GLint heightout, + GLshort *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + GLushort swapbuf; /* unsigned buffer */ + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_short(components, widthin, heightin, + (const GLshort *)datain, (GLshort *)dataout, + element_size, ysize, group_size, myswap_bytes); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLshort*)temp_index * y_percent; + } + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLshort*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(left); + totals[k] += *(const GLshort*)&swapbuf * (1-lowx_float); + swapbuf = __GLU_SWAP_2_BYTES(right); + totals[k] += *(const GLshort*)&swapbuf * highx_float; + } else { + totals[k] += *(const GLshort*)left * (1-lowx_float) + + *(const GLshort*)right * highx_float; + } + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * x_percent; + } else { + totals[k] += *(const GLshort*)temp_index * x_percent; + } + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLshort*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf * percent; + } else { + totals[k] += *(const GLshort*)temp_index * percent; + } + } + } + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_2_BYTES(temp_index); + totals[k] += *(const GLshort*)&swapbuf; + } else { + totals[k] += *(const GLshort*)temp_index; + } + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + +static void scale_internal_uint(GLint components, GLint widthin, + GLint heightin, const GLuint *datain, + GLint widthout, GLint heightout, + GLuint *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_uint(components, widthin, heightin, + (const GLuint *)datain, (GLuint *)dataout, + element_size, ysize, group_size, myswap_bytes); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_4_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLuint*)temp_index * y_percent; + } + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_4_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLuint*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_4_BYTES(left) * (1-lowx_float) + + __GLU_SWAP_4_BYTES(right) * highx_float; + } else { + totals[k] += *(const GLuint*)left * (1-lowx_float) + + *(const GLuint*)right * highx_float; + } + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_4_BYTES(temp_index) * x_percent; + } else { + totals[k] += *(const GLuint*)temp_index * x_percent; + } + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_4_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLuint*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLuint*)temp_index * percent; + } + } + } + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_4_BYTES(temp_index); + } else { + totals[k] += *(const GLuint*)temp_index; + } + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + /* clamp at UINT_MAX */ + float value= totals[k]/area; + if (value >= (float) UINT_MAX) { /* need '=' */ + dataout[outindex + k] = UINT_MAX; + } + else dataout[outindex + k] = value; + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + + + +static void scale_internal_int(GLint components, GLint widthin, + GLint heightin, const GLint *datain, + GLint widthout, GLint heightout, + GLint *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + GLuint swapbuf; /* unsigned buffer */ + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_int(components, widthin, heightin, + (const GLint *)datain, (GLint *)dataout, + element_size, ysize, group_size, myswap_bytes); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLint*)temp_index * y_percent; + } + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLint*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(left); + totals[k] += *(const GLint*)&swapbuf * (1-lowx_float); + swapbuf = __GLU_SWAP_4_BYTES(right); + totals[k] += *(const GLint*)&swapbuf * highx_float; + } else { + totals[k] += *(const GLint*)left * (1-lowx_float) + + *(const GLint*)right * highx_float; + } + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * x_percent; + } else { + totals[k] += *(const GLint*)temp_index * x_percent; + } + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * y_percent; + } else { + totals[k] += *(const GLint*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf * percent; + } else { + totals[k] += *(const GLint*)temp_index * percent; + } + } + } + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += *(const GLint*)&swapbuf; + } else { + totals[k] += *(const GLint*)temp_index; + } + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + + + +static void scale_internal_float(GLint components, GLint widthin, + GLint heightin, const GLfloat *datain, + GLint widthout, GLint heightout, + GLfloat *dataout, GLint element_size, + GLint ysize, GLint group_size, + GLint myswap_bytes) +{ + float convx; + float convy; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + const char *temp_index; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + union { GLuint b; GLfloat f; } swapbuf; + + if (widthin == widthout*2 && heightin == heightout*2) { + halveImage_float(components, widthin, heightin, + (const GLfloat *)datain, (GLfloat *)dataout, + element_size, ysize, group_size, myswap_bytes); + return; + } + convy = (float) heightin/heightout; + convx = (float) widthin/widthout; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightout; i++) { + /* Clamp here to be sure we don't read beyond input buffer. */ + if (highy_int >= heightin) + highy_int = heightin - 1; + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthout; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*group_size; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)datain + xindex + lowy_int * ysize; + percent = y_percent * (1-lowx_float); + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * y_percent; + } else { + totals[k] += *(const GLfloat*)temp_index * y_percent; + } + } + } + temp += group_size; + right = temp; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + + /* calculate the value for pixels in the last row */ + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)datain + xindex + highy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + for(l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * y_percent; + } else { + totals[k] += *(const GLfloat*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += ysize; + right += ysize; + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(left); + totals[k] += swapbuf.f * (1-lowx_float); + swapbuf.b = __GLU_SWAP_4_BYTES(right); + totals[k] += swapbuf.f * highx_float; + } else { + totals[k] += *(const GLfloat*)left * (1-lowx_float) + + *(const GLfloat*)right * highx_float; + } + } + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + for(m = lowy_int+1; m < highy_int; m++) { + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * x_percent; + } else { + totals[k] += *(const GLfloat*)temp_index * x_percent; + } + } + } + percent = x_percent * highy_float; + temp += ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + + temp = (const char *)datain + xindex + lowy_int*ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + for (l = lowx_int+1; l < highx_int; l++) { + temp += group_size; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * y_percent; + } else { + totals[k] += *(const GLfloat*)temp_index * y_percent; + } + } + } + temp += group_size; + percent = y_percent * highx_float; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)datain + xindex + lowy_int * ysize; + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f * percent; + } else { + totals[k] += *(const GLfloat*)temp_index * percent; + } + } + } + + /* this is for the pixels in the body */ + temp0 = (const char *)datain + xindex + group_size + + (lowy_int+1)*ysize; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + swapbuf.b = __GLU_SWAP_4_BYTES(temp_index); + totals[k] += swapbuf.f; + } else { + totals[k] += *(const GLfloat*)temp_index; + } + } + temp += group_size; + } + temp0 += ysize; + } + + outindex = (j + (i * widthout)) * components; + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } +} + +static int checkMipmapArgs(GLenum internalFormat, GLenum format, GLenum type) +{ + if (!legalFormat(format) || !legalType(type)) { + return GLU_INVALID_ENUM; + } + if (format == GL_STENCIL_INDEX) { + return GLU_INVALID_ENUM; + } + + if (!isLegalFormatForPackedPixelType(format, type)) { + return GLU_INVALID_OPERATION; + } + + return 0; +} /* checkMipmapArgs() */ + +static GLboolean legalFormat(GLenum format) +{ + switch(format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_RGB: + case GL_RGBA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_BGR: + case GL_BGRA: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean legalType(GLenum type) +{ + switch(type) { + case GL_BITMAP: + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/* */ +static GLboolean isTypePackedPixel(GLenum type) +{ + assert(legalType(type)); + + if (type == GL_UNSIGNED_BYTE_3_3_2 || + type == GL_UNSIGNED_BYTE_2_3_3_REV || + type == GL_UNSIGNED_SHORT_5_6_5 || + type == GL_UNSIGNED_SHORT_5_6_5_REV || + type == GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL_UNSIGNED_INT_8_8_8_8 || + type == GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL_UNSIGNED_INT_10_10_10_2 || + type == GL_UNSIGNED_INT_2_10_10_10_REV) { + return 1; + } + else return 0; +} /* isTypePackedPixel() */ + +/* Determines if the packed pixel type is compatible with the format */ +static GLboolean isLegalFormatForPackedPixelType(GLenum format, GLenum type) +{ + /* if not a packed pixel type then return true */ + if (!isTypePackedPixel(type)) { + return GL_TRUE; + } + + /* 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB */ + if ((type == GL_UNSIGNED_BYTE_3_3_2 || type == GL_UNSIGNED_BYTE_2_3_3_REV|| + type == GL_UNSIGNED_SHORT_5_6_5|| type == GL_UNSIGNED_SHORT_5_6_5_REV) + && format != GL_RGB) + return GL_FALSE; + + /* 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV & + * 10_10_10_2/2_10_10_10_REV are only compatible with RGBA, BGRA & ABGR_EXT. + */ + if ((type == GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL_UNSIGNED_INT_8_8_8_8 || + type == GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL_UNSIGNED_INT_10_10_10_2 || + type == GL_UNSIGNED_INT_2_10_10_10_REV) && + (format != GL_RGBA && + format != GL_BGRA)) { + return GL_FALSE; + } + + return GL_TRUE; +} /* isLegalFormatForPackedPixelType() */ + +static GLboolean isLegalLevels(GLint userLevel,GLint baseLevel,GLint maxLevel, + GLint totalLevels) +{ + if (baseLevel < 0 || baseLevel < userLevel || maxLevel < baseLevel || + totalLevels < maxLevel) + return GL_FALSE; + else return GL_TRUE; +} /* isLegalLevels() */ + +/* Given user requested texture size, determine if it fits. If it + * doesn't then halve both sides and make the determination again + * until it does fit (for IR only). + * Note that proxy textures are not implemented in RE* even though + * they advertise the texture extension. + * Note that proxy textures are implemented but not according to spec in + * IMPACT*. + */ +static void closestFit(GLenum target, GLint width, GLint height, + GLint internalFormat, GLenum format, GLenum type, + GLint *newWidth, GLint *newHeight) +{ + /* Use proxy textures if OpenGL version is >= 1.1 */ + if ( (strtod((const char *)glGetString(GL_VERSION),NULL) >= 1.1) + ) { + GLint widthPowerOf2= nearestPower(width); + GLint heightPowerOf2= nearestPower(height); + GLint proxyWidth; + + do { + /* compute level 1 width & height, clamping each at 1 */ + GLint widthAtLevelOne= (widthPowerOf2 > 1) ? + widthPowerOf2 >> 1 : + widthPowerOf2; + GLint heightAtLevelOne= (heightPowerOf2 > 1) ? + heightPowerOf2 >> 1 : + heightPowerOf2; + GLenum proxyTarget; + assert(widthAtLevelOne > 0); assert(heightAtLevelOne > 0); + + /* does width x height at level 1 & all their mipmaps fit? */ + if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) { + proxyTarget = GL_PROXY_TEXTURE_2D; + glTexImage2D(proxyTarget, 1, /* must be non-zero */ + internalFormat, + widthAtLevelOne,heightAtLevelOne,0,format,type,NULL); + } else +#if defined(GL_ARB_texture_cube_map) + if ((target == GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || + (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) || + (target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) || + (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) || + (target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) || + (target == GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { + proxyTarget = GL_PROXY_TEXTURE_CUBE_MAP_ARB; + glTexImage2D(proxyTarget, 1, /* must be non-zero */ + internalFormat, + widthAtLevelOne,heightAtLevelOne,0,format,type,NULL); + } else +#endif /* GL_ARB_texture_cube_map */ + { + assert(target == GL_TEXTURE_1D || target == GL_PROXY_TEXTURE_1D); + proxyTarget = GL_PROXY_TEXTURE_1D; + glTexImage1D(proxyTarget, 1, /* must be non-zero */ + internalFormat,widthAtLevelOne,0,format,type,NULL); + } + glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth); + /* does it fit??? */ + if (proxyWidth == 0) { /* nope, so try again with these sizes */ + if (widthPowerOf2 == 1 && heightPowerOf2 == 1) { + /* An 1x1 texture couldn't fit for some reason, so + * break out. This should never happen. But things + * happen. The disadvantage with this if-statement is + * that we will never be aware of when this happens + * since it will silently branch out. + */ + goto noProxyTextures; + } + widthPowerOf2= widthAtLevelOne; + heightPowerOf2= heightAtLevelOne; + } + /* else it does fit */ + } while (proxyWidth == 0); + /* loop must terminate! */ + + /* return the width & height at level 0 that fits */ + *newWidth= widthPowerOf2; + *newHeight= heightPowerOf2; +/*printf("Proxy Textures\n");*/ + } /* if gluCheckExtension() */ + else { /* no texture extension, so do this instead */ + GLint maxsize; + +noProxyTextures: + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); + /* clamp user's texture sizes to maximum sizes, if necessary */ + *newWidth = nearestPower(width); + if (*newWidth > maxsize) *newWidth = maxsize; + *newHeight = nearestPower(height); + if (*newHeight > maxsize) *newHeight = maxsize; +/*printf("NO proxy textures\n");*/ + } +} /* closestFit() */ + +GLint GLAPIENTRY +gluScaleImage(GLenum format, GLsizei widthin, GLsizei heightin, + GLenum typein, const void *datain, + GLsizei widthout, GLsizei heightout, GLenum typeout, + void *dataout) +{ + int components; + GLushort *beforeImage; + GLushort *afterImage; + PixelStorageModes psm; + + if (widthin == 0 || heightin == 0 || widthout == 0 || heightout == 0) { + return 0; + } + if (widthin < 0 || heightin < 0 || widthout < 0 || heightout < 0) { + return GLU_INVALID_VALUE; + } + if (!legalFormat(format) || !legalType(typein) || !legalType(typeout)) { + return GLU_INVALID_ENUM; + } + if (!isLegalFormatForPackedPixelType(format, typein)) { + return GLU_INVALID_OPERATION; + } + if (!isLegalFormatForPackedPixelType(format, typeout)) { + return GLU_INVALID_OPERATION; + } + beforeImage = + malloc(image_size(widthin, heightin, format, GL_UNSIGNED_SHORT)); + afterImage = + malloc(image_size(widthout, heightout, format, GL_UNSIGNED_SHORT)); + if (beforeImage == NULL || afterImage == NULL) { + free(beforeImage); + free(afterImage); + return GLU_OUT_OF_MEMORY; + } + + retrieveStoreModes(&psm); + fill_image(&psm,widthin, heightin, format, typein, is_index(format), + datain, beforeImage); + components = elements_per_group(format, 0); + scale_internal(components, widthin, heightin, beforeImage, + widthout, heightout, afterImage); + empty_image(&psm,widthout, heightout, format, typeout, + is_index(format), afterImage, dataout); + free((GLbyte *) beforeImage); + free((GLbyte *) afterImage); + + return 0; +} + +int gluBuild1DMipmapLevelsCore(GLenum target, GLint internalFormat, + GLsizei width, + GLsizei widthPowerOf2, + GLenum format, GLenum type, + GLint userLevel, GLint baseLevel,GLint maxLevel, + const void *data) +{ + GLint newwidth; + GLint level, levels; + GLushort *newImage; + GLint newImage_width; + GLushort *otherImage; + GLushort *imageTemp; + GLint memreq; + GLint cmpts; + PixelStorageModes psm; + + assert(checkMipmapArgs(internalFormat,format,type) == 0); + assert(width >= 1); + + otherImage = NULL; + + newwidth= widthPowerOf2; + levels = computeLog(newwidth); + + levels+= userLevel; + + retrieveStoreModes(&psm); + newImage = (GLushort *) + malloc(image_size(width, 1, format, GL_UNSIGNED_SHORT)); + newImage_width = width; + if (newImage == NULL) { + return GLU_OUT_OF_MEMORY; + } + fill_image(&psm,width, 1, format, type, is_index(format), + data, newImage); + cmpts = elements_per_group(format,type); + glPixelStorei(GL_UNPACK_ALIGNMENT, 2); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + /* + ** If swap_bytes was set, swapping occurred in fill_image. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + + for (level = userLevel; level <= levels; level++) { + if (newImage_width == newwidth) { + /* Use newImage for this level */ + if (baseLevel <= level && level <= maxLevel) { + glTexImage1D(target, level, internalFormat, newImage_width, + 0, format, GL_UNSIGNED_SHORT, (void *) newImage); + } + } else { + if (otherImage == NULL) { + memreq = image_size(newwidth, 1, format, GL_UNSIGNED_SHORT); + otherImage = (GLushort *) malloc(memreq); + if (otherImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS,psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + free(newImage); + return GLU_OUT_OF_MEMORY; + } + } + scale_internal(cmpts, newImage_width, 1, newImage, + newwidth, 1, otherImage); + /* Swap newImage and otherImage */ + imageTemp = otherImage; + otherImage = newImage; + newImage = imageTemp; + + newImage_width = newwidth; + if (baseLevel <= level && level <= maxLevel) { + glTexImage1D(target, level, internalFormat, newImage_width, + 0, format, GL_UNSIGNED_SHORT, (void *) newImage); + } + } + if (newwidth > 1) newwidth /= 2; + } + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + + free((GLbyte *) newImage); + if (otherImage) { + free((GLbyte *) otherImage); + } + return 0; +} + +GLint GLAPIENTRY +gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, + GLsizei width, + GLenum format, GLenum type, + GLint userLevel, GLint baseLevel, GLint maxLevel, + const void *data) +{ + int levels; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1) { + return GLU_INVALID_VALUE; + } + + levels = computeLog(width); + + levels+= userLevel; + if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) + return GLU_INVALID_VALUE; + + return gluBuild1DMipmapLevelsCore(target, internalFormat, + width, + width,format, type, + userLevel, baseLevel, maxLevel, + data); +} /* gluBuild1DMipmapLevels() */ + +GLint GLAPIENTRY +gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, + GLenum format, GLenum type, + const void *data) +{ + GLint widthPowerOf2; + int levels; + GLint dummy; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1) { + return GLU_INVALID_VALUE; + } + + closestFit(target,width,1,internalFormat,format,type,&widthPowerOf2,&dummy); + levels = computeLog(widthPowerOf2); + + return gluBuild1DMipmapLevelsCore(target,internalFormat, + width, + widthPowerOf2, + format,type,0,0,levels,data); +} + +static int bitmapBuild2DMipmaps(GLenum target, GLint internalFormat, + GLint width, GLint height, GLenum format, + GLenum type, const void *data) +{ + GLint newwidth, newheight; + GLint level, levels; + GLushort *newImage; + GLint newImage_width; + GLint newImage_height; + GLushort *otherImage; + GLushort *imageTemp; + GLint memreq; + GLint cmpts; + PixelStorageModes psm; + + retrieveStoreModes(&psm); + +#if 0 + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); + newwidth = nearestPower(width); + if (newwidth > maxsize) newwidth = maxsize; + newheight = nearestPower(height); + if (newheight > maxsize) newheight = maxsize; +#else + closestFit(target,width,height,internalFormat,format,type, + &newwidth,&newheight); +#endif + levels = computeLog(newwidth); + level = computeLog(newheight); + if (level > levels) levels=level; + + otherImage = NULL; + newImage = (GLushort *) + malloc(image_size(width, height, format, GL_UNSIGNED_SHORT)); + newImage_width = width; + newImage_height = height; + if (newImage == NULL) { + return GLU_OUT_OF_MEMORY; + } + + fill_image(&psm,width, height, format, type, is_index(format), + data, newImage); + + cmpts = elements_per_group(format,type); + glPixelStorei(GL_UNPACK_ALIGNMENT, 2); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + /* + ** If swap_bytes was set, swapping occurred in fill_image. + */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + + for (level = 0; level <= levels; level++) { + if (newImage_width == newwidth && newImage_height == newheight) { /* Use newImage for this level */ + glTexImage2D(target, level, internalFormat, newImage_width, + newImage_height, 0, format, GL_UNSIGNED_SHORT, + (void *) newImage); + } else { + if (otherImage == NULL) { + memreq = + image_size(newwidth, newheight, format, GL_UNSIGNED_SHORT); + otherImage = (GLushort *) malloc(memreq); + if (otherImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS,psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + free(newImage); + return GLU_OUT_OF_MEMORY; + } + } + scale_internal(cmpts, newImage_width, newImage_height, newImage, + newwidth, newheight, otherImage); + /* Swap newImage and otherImage */ + imageTemp = otherImage; + otherImage = newImage; + newImage = imageTemp; + + newImage_width = newwidth; + newImage_height = newheight; + glTexImage2D(target, level, internalFormat, newImage_width, + newImage_height, 0, format, GL_UNSIGNED_SHORT, + (void *) newImage); + } + if (newwidth > 1) newwidth /= 2; + if (newheight > 1) newheight /= 2; + } + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + + free((GLbyte *) newImage); + if (otherImage) { + free((GLbyte *) otherImage); + } + return 0; +} + +/* To make swapping images less error prone */ +#define __GLU_INIT_SWAP_IMAGE void *tmpImage +#define __GLU_SWAP_IMAGE(a,b) tmpImage = a; a = b; b = tmpImage; + +static int gluBuild2DMipmapLevelsCore(GLenum target, GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei widthPowerOf2, + GLsizei heightPowerOf2, + GLenum format, GLenum type, + GLint userLevel, + GLint baseLevel,GLint maxLevel, + const void *data) +{ + GLint newwidth, newheight; + GLint level, levels; + const void *usersImage; /* passed from user. Don't touch! */ + void *srcImage, *dstImage; /* scratch area to build mipmapped images */ + __GLU_INIT_SWAP_IMAGE; + GLint memreq; + GLint cmpts; + + GLint myswap_bytes, groups_per_line, element_size, group_size; + GLint rowsize, padding; + PixelStorageModes psm; + + assert(checkMipmapArgs(internalFormat,format,type) == 0); + assert(width >= 1 && height >= 1); + + if(type == GL_BITMAP) { + return bitmapBuild2DMipmaps(target, internalFormat, width, height, + format, type, data); + } + + srcImage = dstImage = NULL; + + newwidth= widthPowerOf2; + newheight= heightPowerOf2; + levels = computeLog(newwidth); + level = computeLog(newheight); + if (level > levels) levels=level; + + levels+= userLevel; + + retrieveStoreModes(&psm); + myswap_bytes = psm.unpack_swap_bytes; + cmpts = elements_per_group(format,type); + if (psm.unpack_row_length > 0) { + groups_per_line = psm.unpack_row_length; + } else { + groups_per_line = width; + } + + element_size = bytes_per_element(type); + group_size = element_size * cmpts; + if (element_size == 1) myswap_bytes = 0; + + rowsize = groups_per_line * group_size; + padding = (rowsize % psm.unpack_alignment); + if (padding) { + rowsize += psm.unpack_alignment - padding; + } + usersImage = (const GLubyte *) data + psm.unpack_skip_rows * rowsize + + psm.unpack_skip_pixels * group_size; + + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + + level = userLevel; + + /* already power-of-two square */ + if (width == newwidth && height == newheight) { + /* Use usersImage for level userLevel */ + if (baseLevel <= level && level <= maxLevel) { + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glTexImage2D(target, level, internalFormat, width, + height, 0, format, type, + usersImage); + } + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + if(levels == 0) { /* we're done. clean up and return */ + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + return 0; + } + { + int nextWidth= newwidth/2; + int nextHeight= newheight/2; + + /* clamp to 1 */ + if (nextWidth < 1) nextWidth= 1; + if (nextHeight < 1) nextHeight= 1; + memreq = image_size(nextWidth, nextHeight, format, type); + } + + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memreq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memreq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memreq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memreq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memreq); + break; + default: + return GLU_INVALID_ENUM; + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + return GLU_OUT_OF_MEMORY; + } + else + switch(type) { + case GL_UNSIGNED_BYTE: + halveImage_ubyte(cmpts, width, height, + (const GLubyte *)usersImage, (GLubyte *)dstImage, + element_size, rowsize, group_size); + break; + case GL_BYTE: + halveImage_byte(cmpts, width, height, + (const GLbyte *)usersImage, (GLbyte *)dstImage, + element_size, rowsize, group_size); + break; + case GL_UNSIGNED_SHORT: + halveImage_ushort(cmpts, width, height, + (const GLushort *)usersImage, (GLushort *)dstImage, + element_size, rowsize, group_size, myswap_bytes); + break; + case GL_SHORT: + halveImage_short(cmpts, width, height, + (const GLshort *)usersImage, (GLshort *)dstImage, + element_size, rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_INT: + halveImage_uint(cmpts, width, height, + (const GLuint *)usersImage, (GLuint *)dstImage, + element_size, rowsize, group_size, myswap_bytes); + break; + case GL_INT: + halveImage_int(cmpts, width, height, + (const GLint *)usersImage, (GLint *)dstImage, + element_size, rowsize, group_size, myswap_bytes); + break; + case GL_FLOAT: + halveImage_float(cmpts, width, height, + (const GLfloat *)usersImage, (GLfloat *)dstImage, + element_size, rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_BYTE_3_3_2: + assert(format == GL_RGB); + halveImagePackedPixel(3,extract332,shove332, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + assert(format == GL_RGB); + halveImagePackedPixel(3,extract233rev,shove233rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5: + halveImagePackedPixel(3,extract565,shove565, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + halveImagePackedPixel(3,extract565rev,shove565rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + halveImagePackedPixel(4,extract4444,shove4444, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + halveImagePackedPixel(4,extract4444rev,shove4444rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + halveImagePackedPixel(4,extract5551,shove5551, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + halveImagePackedPixel(4,extract1555rev,shove1555rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8: + halveImagePackedPixel(4,extract8888,shove8888, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + halveImagePackedPixel(4,extract8888rev,shove8888rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_10_10_10_2: + halveImagePackedPixel(4,extract1010102,shove1010102, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + halveImagePackedPixel(4,extract2101010rev,shove2101010rev, + width,height,usersImage,dstImage, + element_size,rowsize,myswap_bytes); + break; + default: + assert(0); + break; + } + newwidth = width/2; + newheight = height/2; + /* clamp to 1 */ + if (newwidth < 1) newwidth= 1; + if (newheight < 1) newheight= 1; + + myswap_bytes = 0; + rowsize = newwidth * group_size; + memreq = image_size(newwidth, newheight, format, type); + /* Swap srcImage and dstImage */ + __GLU_SWAP_IMAGE(srcImage,dstImage); + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memreq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memreq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memreq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memreq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memreq); + break; + default: + return GLU_INVALID_ENUM; + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + free(srcImage); + return GLU_OUT_OF_MEMORY; + } + /* level userLevel+1 is in srcImage; level userLevel already saved */ + level = userLevel+1; + } else { /* user's image is *not* nice power-of-2 sized square */ + memreq = image_size(newwidth, newheight, format, type); + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memreq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memreq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memreq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memreq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memreq); + break; + default: + return GLU_INVALID_ENUM; + } + + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + return GLU_OUT_OF_MEMORY; + } + + switch(type) { + case GL_UNSIGNED_BYTE: + scale_internal_ubyte(cmpts, width, height, + (const GLubyte *)usersImage, newwidth, newheight, + (GLubyte *)dstImage, element_size, + rowsize, group_size); + break; + case GL_BYTE: + scale_internal_byte(cmpts, width, height, + (const GLbyte *)usersImage, newwidth, newheight, + (GLbyte *)dstImage, element_size, + rowsize, group_size); + break; + case GL_UNSIGNED_SHORT: + scale_internal_ushort(cmpts, width, height, + (const GLushort *)usersImage, newwidth, newheight, + (GLushort *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_SHORT: + scale_internal_short(cmpts, width, height, + (const GLshort *)usersImage, newwidth, newheight, + (GLshort *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_INT: + scale_internal_uint(cmpts, width, height, + (const GLuint *)usersImage, newwidth, newheight, + (GLuint *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_INT: + scale_internal_int(cmpts, width, height, + (const GLint *)usersImage, newwidth, newheight, + (GLint *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_FLOAT: + scale_internal_float(cmpts, width, height, + (const GLfloat *)usersImage, newwidth, newheight, + (GLfloat *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_BYTE_3_3_2: + scaleInternalPackedPixel(3,extract332,shove332, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + scaleInternalPackedPixel(3,extract233rev,shove233rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5: + scaleInternalPackedPixel(3,extract565,shove565, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + scaleInternalPackedPixel(3,extract565rev,shove565rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + scaleInternalPackedPixel(4,extract4444,shove4444, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + scaleInternalPackedPixel(4,extract4444rev,shove4444rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + scaleInternalPackedPixel(4,extract5551,shove5551, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + scaleInternalPackedPixel(4,extract1555rev,shove1555rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8: + scaleInternalPackedPixel(4,extract8888,shove8888, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + scaleInternalPackedPixel(4,extract8888rev,shove8888rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_10_10_10_2: + scaleInternalPackedPixel(4,extract1010102,shove1010102, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + scaleInternalPackedPixel(4,extract2101010rev,shove2101010rev, + width, height,usersImage, + newwidth,newheight,(void *)dstImage, + element_size,rowsize,myswap_bytes); + break; + default: + assert(0); + break; + } + myswap_bytes = 0; + rowsize = newwidth * group_size; + /* Swap dstImage and srcImage */ + __GLU_SWAP_IMAGE(srcImage,dstImage); + + if(levels != 0) { /* use as little memory as possible */ + { + int nextWidth= newwidth/2; + int nextHeight= newheight/2; + if (nextWidth < 1) nextWidth= 1; + if (nextHeight < 1) nextHeight= 1; + + memreq = image_size(nextWidth, nextHeight, format, type); + } + + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memreq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memreq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memreq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memreq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memreq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memreq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memreq); + break; + default: + return GLU_INVALID_ENUM; + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + free(srcImage); + return GLU_OUT_OF_MEMORY; + } + } + /* level userLevel is in srcImage; nothing saved yet */ + level = userLevel; + } + + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + if (baseLevel <= level && level <= maxLevel) { + glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, + format, type, (void *)srcImage); + } + + level++; /* update current level for the loop */ + for (; level <= levels; level++) { + switch(type) { + case GL_UNSIGNED_BYTE: + halveImage_ubyte(cmpts, newwidth, newheight, + (GLubyte *)srcImage, (GLubyte *)dstImage, element_size, + rowsize, group_size); + break; + case GL_BYTE: + halveImage_byte(cmpts, newwidth, newheight, + (GLbyte *)srcImage, (GLbyte *)dstImage, element_size, + rowsize, group_size); + break; + case GL_UNSIGNED_SHORT: + halveImage_ushort(cmpts, newwidth, newheight, + (GLushort *)srcImage, (GLushort *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_SHORT: + halveImage_short(cmpts, newwidth, newheight, + (GLshort *)srcImage, (GLshort *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_INT: + halveImage_uint(cmpts, newwidth, newheight, + (GLuint *)srcImage, (GLuint *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_INT: + halveImage_int(cmpts, newwidth, newheight, + (GLint *)srcImage, (GLint *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_FLOAT: + halveImage_float(cmpts, newwidth, newheight, + (GLfloat *)srcImage, (GLfloat *)dstImage, element_size, + rowsize, group_size, myswap_bytes); + break; + case GL_UNSIGNED_BYTE_3_3_2: + halveImagePackedPixel(3,extract332,shove332, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + halveImagePackedPixel(3,extract233rev,shove233rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5: + halveImagePackedPixel(3,extract565,shove565, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + halveImagePackedPixel(3,extract565rev,shove565rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + halveImagePackedPixel(4,extract4444,shove4444, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + halveImagePackedPixel(4,extract4444rev,shove4444rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + halveImagePackedPixel(4,extract5551,shove5551, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + halveImagePackedPixel(4,extract1555rev,shove1555rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8: + halveImagePackedPixel(4,extract8888,shove8888, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + halveImagePackedPixel(4,extract8888rev,shove8888rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_INT_10_10_10_2: + halveImagePackedPixel(4,extract1010102,shove1010102, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + halveImagePackedPixel(4,extract2101010rev,shove2101010rev, + newwidth,newheight, + srcImage,dstImage,element_size,rowsize, + myswap_bytes); + break; + default: + assert(0); + break; + } + + __GLU_SWAP_IMAGE(srcImage,dstImage); + + if (newwidth > 1) { newwidth /= 2; rowsize /= 2;} + if (newheight > 1) newheight /= 2; + { + /* compute amount to pad per row, if any */ + int rowPad= rowsize % psm.unpack_alignment; + + /* should row be padded? */ + if (rowPad == 0) { /* nope, row should not be padded */ + /* call tex image with srcImage untouched since it's not padded */ + if (baseLevel <= level && level <= maxLevel) { + glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, + format, type, (void *) srcImage); + } + } + else { /* yes, row should be padded */ + /* compute length of new row in bytes, including padding */ + int newRowLength= rowsize + psm.unpack_alignment - rowPad; + int ii; unsigned char *dstTrav, *srcTrav; /* indices for copying */ + + /* allocate new image for mipmap of size newRowLength x newheight */ + void *newMipmapImage= malloc((size_t) (newRowLength*newheight)); + if (newMipmapImage == NULL) { + /* out of memory so return */ + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + return GLU_OUT_OF_MEMORY; + } + + /* copy image from srcImage into newMipmapImage by rows */ + for (ii= 0, + dstTrav= (unsigned char *) newMipmapImage, + srcTrav= (unsigned char *) srcImage; + ii< newheight; + ii++, + dstTrav+= newRowLength, /* make sure the correct distance... */ + srcTrav+= rowsize) { /* ...is skipped */ + memcpy(dstTrav,srcTrav,rowsize); + /* note that the pad bytes are not visited and will contain + * garbage, which is ok. + */ + } + + /* ...and use this new image for mipmapping instead */ + if (baseLevel <= level && level <= maxLevel) { + glTexImage2D(target, level, internalFormat, newwidth, newheight, 0, + format, type, newMipmapImage); + } + free(newMipmapImage); /* don't forget to free it! */ + } /* else */ + } + } /* for level */ + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + + free(srcImage); /*if you get to here, a srcImage has always been malloc'ed*/ + if (dstImage) { /* if it's non-rectangular and only 1 level */ + free(dstImage); + } + return 0; +} /* gluBuild2DMipmapLevelsCore() */ + +GLint GLAPIENTRY +gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLint userLevel, GLint baseLevel, GLint maxLevel, + const void *data) +{ + int level, levels; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1 || height < 1) { + return GLU_INVALID_VALUE; + } + + levels = computeLog(width); + level = computeLog(height); + if (level > levels) levels=level; + + levels+= userLevel; + if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) + return GLU_INVALID_VALUE; + + return gluBuild2DMipmapLevelsCore(target, internalFormat, + width, height, + width, height, + format, type, + userLevel, baseLevel, maxLevel, + data); +} /* gluBuild2DMipmapLevels() */ + +GLint GLAPIENTRY +gluBuild2DMipmaps(GLenum target, GLint internalFormat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const void *data) +{ + GLint widthPowerOf2, heightPowerOf2; + int level, levels; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1 || height < 1) { + return GLU_INVALID_VALUE; + } + + closestFit(target,width,height,internalFormat,format,type, + &widthPowerOf2,&heightPowerOf2); + + levels = computeLog(widthPowerOf2); + level = computeLog(heightPowerOf2); + if (level > levels) levels=level; + + return gluBuild2DMipmapLevelsCore(target,internalFormat, + width, height, + widthPowerOf2,heightPowerOf2, + format,type, + 0,0,levels,data); +} /* gluBuild2DMipmaps() */ + +#if 0 +/* +** This routine is for the limited case in which +** type == GL_UNSIGNED_BYTE && format != index && +** unpack_alignment = 1 && unpack_swap_bytes == false +** +** so all of the work data can be kept as ubytes instead of shorts. +*/ +static int fastBuild2DMipmaps(const PixelStorageModes *psm, + GLenum target, GLint components, GLint width, + GLint height, GLenum format, + GLenum type, void *data) +{ + GLint newwidth, newheight; + GLint level, levels; + GLubyte *newImage; + GLint newImage_width; + GLint newImage_height; + GLubyte *otherImage; + GLubyte *imageTemp; + GLint memreq; + GLint cmpts; + + +#if 0 + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); + newwidth = nearestPower(width); + if (newwidth > maxsize) newwidth = maxsize; + newheight = nearestPower(height); + if (newheight > maxsize) newheight = maxsize; +#else + closestFit(target,width,height,components,format,type, + &newwidth,&newheight); +#endif + levels = computeLog(newwidth); + level = computeLog(newheight); + if (level > levels) levels=level; + + cmpts = elements_per_group(format,type); + + otherImage = NULL; + /** + ** No need to copy the user data if its in the packed correctly. + ** Make sure that later routines don't change that data. + */ + if (psm->unpack_skip_rows == 0 && psm->unpack_skip_pixels == 0) { + newImage = (GLubyte *)data; + newImage_width = width; + newImage_height = height; + } else { + GLint rowsize; + GLint groups_per_line; + GLint elements_per_line; + const GLubyte *start; + const GLubyte *iter; + GLubyte *iter2; + GLint i, j; + + newImage = (GLubyte *) + malloc(image_size(width, height, format, GL_UNSIGNED_BYTE)); + newImage_width = width; + newImage_height = height; + if (newImage == NULL) { + return GLU_OUT_OF_MEMORY; + } + + /* + ** Abbreviated version of fill_image for this restricted case. + */ + if (psm->unpack_row_length > 0) { + groups_per_line = psm->unpack_row_length; + } else { + groups_per_line = width; + } + rowsize = groups_per_line * cmpts; + elements_per_line = width * cmpts; + start = (const GLubyte *) data + psm->unpack_skip_rows * rowsize + + psm->unpack_skip_pixels * cmpts; + iter2 = newImage; + + for (i = 0; i < height; i++) { + iter = start; + for (j = 0; j < elements_per_line; j++) { + *iter2 = *iter; + iter++; + iter2++; + } + start += rowsize; + } + } + + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + + for (level = 0; level <= levels; level++) { + if (newImage_width == newwidth && newImage_height == newheight) { + /* Use newImage for this level */ + glTexImage2D(target, level, components, newImage_width, + newImage_height, 0, format, GL_UNSIGNED_BYTE, + (void *) newImage); + } else { + if (otherImage == NULL) { + memreq = + image_size(newwidth, newheight, format, GL_UNSIGNED_BYTE); + otherImage = (GLubyte *) malloc(memreq); + if (otherImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm->unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm->unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm->unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH,psm->unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES,psm->unpack_swap_bytes); + return GLU_OUT_OF_MEMORY; + } + } +/* + scale_internal_ubyte(cmpts, newImage_width, newImage_height, + newImage, newwidth, newheight, otherImage); +*/ + /* Swap newImage and otherImage */ + imageTemp = otherImage; + otherImage = newImage; + newImage = imageTemp; + + newImage_width = newwidth; + newImage_height = newheight; + glTexImage2D(target, level, components, newImage_width, + newImage_height, 0, format, GL_UNSIGNED_BYTE, + (void *) newImage); + } + if (newwidth > 1) newwidth /= 2; + if (newheight > 1) newheight /= 2; + } + glPixelStorei(GL_UNPACK_ALIGNMENT, psm->unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm->unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm->unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm->unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm->unpack_swap_bytes); + + if (newImage != (const GLubyte *)data) { + free((GLbyte *) newImage); + } + if (otherImage && otherImage != (const GLubyte *)data) { + free((GLbyte *) otherImage); + } + return 0; +} +#endif + +/* + * Utility Routines + */ +static GLint elements_per_group(GLenum format, GLenum type) +{ + /* + * Return the number of elements per group of a specified format + */ + + /* If the type is packedpixels then answer is 1 (ignore format) */ + if (type == GL_UNSIGNED_BYTE_3_3_2 || + type == GL_UNSIGNED_BYTE_2_3_3_REV || + type == GL_UNSIGNED_SHORT_5_6_5 || + type == GL_UNSIGNED_SHORT_5_6_5_REV || + type == GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL_UNSIGNED_INT_8_8_8_8 || + type == GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL_UNSIGNED_INT_10_10_10_2 || + type == GL_UNSIGNED_INT_2_10_10_10_REV) { + return 1; + } + + /* Types are not packed pixels, so get elements per group */ + switch(format) { + case GL_RGB: + case GL_BGR: + return 3; + case GL_LUMINANCE_ALPHA: + return 2; + case GL_RGBA: + case GL_BGRA: + return 4; + default: + return 1; + } +} + +static GLfloat bytes_per_element(GLenum type) +{ + /* + * Return the number of bytes per element, based on the element type + */ + switch(type) { + case GL_BITMAP: + return 1.0 / 8.0; + case GL_UNSIGNED_SHORT: + return(sizeof(GLushort)); + case GL_SHORT: + return(sizeof(GLshort)); + case GL_UNSIGNED_BYTE: + return(sizeof(GLubyte)); + case GL_BYTE: + return(sizeof(GLbyte)); + case GL_INT: + return(sizeof(GLint)); + case GL_UNSIGNED_INT: + return(sizeof(GLuint)); + case GL_FLOAT: + return(sizeof(GLfloat)); + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + return(sizeof(GLubyte)); + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + return(sizeof(GLushort)); + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + return(sizeof(GLuint)); + default: + return 4; + } +} + +static GLint is_index(GLenum format) +{ + return format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX; +} + +/* +** Compute memory required for internal packed array of data of given type +** and format. +*/ +static GLint image_size(GLint width, GLint height, GLenum format, GLenum type) +{ + int bytes_per_row; + int components; + +assert(width > 0); +assert(height > 0); + components = elements_per_group(format,type); + if (type == GL_BITMAP) { + bytes_per_row = (width + 7) / 8; + } else { + bytes_per_row = bytes_per_element(type) * width; + } + return bytes_per_row * height * components; +} + +/* +** Extract array from user's data applying all pixel store modes. +** The internal format used is an array of unsigned shorts. +*/ +static void fill_image(const PixelStorageModes *psm, + GLint width, GLint height, GLenum format, + GLenum type, GLboolean index_format, + const void *userdata, GLushort *newimage) +{ + GLint components; + GLint element_size; + GLint rowsize; + GLint padding; + GLint groups_per_line; + GLint group_size; + GLint elements_per_line; + const GLubyte *start; + const GLubyte *iter; + GLushort *iter2; + GLint i, j, k; + GLint myswap_bytes; + + myswap_bytes = psm->unpack_swap_bytes; + components = elements_per_group(format,type); + if (psm->unpack_row_length > 0) { + groups_per_line = psm->unpack_row_length; + } else { + groups_per_line = width; + } + + /* All formats except GL_BITMAP fall out trivially */ + if (type == GL_BITMAP) { + GLint bit_offset; + GLint current_bit; + + rowsize = (groups_per_line * components + 7) / 8; + padding = (rowsize % psm->unpack_alignment); + if (padding) { + rowsize += psm->unpack_alignment - padding; + } + start = (const GLubyte *) userdata + psm->unpack_skip_rows * rowsize + + (psm->unpack_skip_pixels * components / 8); + elements_per_line = width * components; + iter2 = newimage; + for (i = 0; i < height; i++) { + iter = start; + bit_offset = (psm->unpack_skip_pixels * components) % 8; + for (j = 0; j < elements_per_line; j++) { + /* Retrieve bit */ + if (psm->unpack_lsb_first) { + current_bit = iter[0] & (1 << bit_offset); + } else { + current_bit = iter[0] & (1 << (7 - bit_offset)); + } + if (current_bit) { + if (index_format) { + *iter2 = 1; + } else { + *iter2 = 65535; + } + } else { + *iter2 = 0; + } + bit_offset++; + if (bit_offset == 8) { + bit_offset = 0; + iter++; + } + iter2++; + } + start += rowsize; + } + } else { + element_size = bytes_per_element(type); + group_size = element_size * components; + if (element_size == 1) myswap_bytes = 0; + + rowsize = groups_per_line * group_size; + padding = (rowsize % psm->unpack_alignment); + if (padding) { + rowsize += psm->unpack_alignment - padding; + } + start = (const GLubyte *) userdata + psm->unpack_skip_rows * rowsize + + psm->unpack_skip_pixels * group_size; + elements_per_line = width * components; + + iter2 = newimage; + for (i = 0; i < height; i++) { + iter = start; + for (j = 0; j < elements_per_line; j++) { + Type_Widget widget; + float extractComponents[4]; + + switch(type) { + case GL_UNSIGNED_BYTE_3_3_2: + extract332(0,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + extract233rev(0,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_BYTE: + if (index_format) { + *iter2++ = *iter; + } else { + *iter2++ = (*iter) * 257; + } + break; + case GL_BYTE: + if (index_format) { + *iter2++ = *((const GLbyte *) iter); + } else { + /* rough approx */ + *iter2++ = (*((const GLbyte *) iter)) * 516; + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + extract565(myswap_bytes,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + extract565rev(myswap_bytes,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + extract4444(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + extract4444rev(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + extract5551(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + extract1555rev(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + if (myswap_bytes) { + widget.ub[0] = iter[1]; + widget.ub[1] = iter[0]; + } else { + widget.ub[0] = iter[0]; + widget.ub[1] = iter[1]; + } + if (type == GL_SHORT) { + if (index_format) { + *iter2++ = widget.s[0]; + } else { + /* rough approx */ + *iter2++ = widget.s[0]*2; + } + } else { + *iter2++ = widget.us[0]; + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + extract8888(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + extract8888rev(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + extract1010102(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + extract2101010rev(myswap_bytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + if (myswap_bytes) { + widget.ub[0] = iter[3]; + widget.ub[1] = iter[2]; + widget.ub[2] = iter[1]; + widget.ub[3] = iter[0]; + } else { + widget.ub[0] = iter[0]; + widget.ub[1] = iter[1]; + widget.ub[2] = iter[2]; + widget.ub[3] = iter[3]; + } + if (type == GL_FLOAT) { + if (index_format) { + *iter2++ = widget.f; + } else { + *iter2++ = 65535 * widget.f; + } + } else if (type == GL_UNSIGNED_INT) { + if (index_format) { + *iter2++ = widget.ui; + } else { + *iter2++ = widget.ui >> 16; + } + } else { + if (index_format) { + *iter2++ = widget.i; + } else { + *iter2++ = widget.i >> 15; + } + } + break; + } + iter += element_size; + } /* for j */ + start += rowsize; +#if 1 + /* want 'iter' pointing at start, not within, row for assertion + * purposes + */ + iter= start; +#endif + } /* for i */ + + /* iterators should be one byte past end */ + if (!isTypePackedPixel(type)) { + assert(iter2 == &newimage[width*height*components]); + } + else { + assert(iter2 == &newimage[width*height* + elements_per_group(format,0)]); + } + assert( iter == &((const GLubyte *)userdata)[rowsize*height + + psm->unpack_skip_rows * rowsize + + psm->unpack_skip_pixels * group_size] ); + + } /* else */ +} /* fill_image() */ + +/* +** Insert array into user's data applying all pixel store modes. +** The internal format is an array of unsigned shorts. +** empty_image() because it is the opposite of fill_image(). +*/ +static void empty_image(const PixelStorageModes *psm, + GLint width, GLint height, GLenum format, + GLenum type, GLboolean index_format, + const GLushort *oldimage, void *userdata) +{ + GLint components; + GLint element_size; + GLint rowsize; + GLint padding; + GLint groups_per_line; + GLint group_size; + GLint elements_per_line; + GLubyte *start; + GLubyte *iter; + const GLushort *iter2; + GLint i, j, k; + GLint myswap_bytes; + + myswap_bytes = psm->pack_swap_bytes; + components = elements_per_group(format,type); + if (psm->pack_row_length > 0) { + groups_per_line = psm->pack_row_length; + } else { + groups_per_line = width; + } + + /* All formats except GL_BITMAP fall out trivially */ + if (type == GL_BITMAP) { + GLint bit_offset; + GLint current_bit; + + rowsize = (groups_per_line * components + 7) / 8; + padding = (rowsize % psm->pack_alignment); + if (padding) { + rowsize += psm->pack_alignment - padding; + } + start = (GLubyte *) userdata + psm->pack_skip_rows * rowsize + + (psm->pack_skip_pixels * components / 8); + elements_per_line = width * components; + iter2 = oldimage; + for (i = 0; i < height; i++) { + iter = start; + bit_offset = (psm->pack_skip_pixels * components) % 8; + for (j = 0; j < elements_per_line; j++) { + if (index_format) { + current_bit = iter2[0] & 1; + } else { + if (iter2[0] > 32767) { + current_bit = 1; + } else { + current_bit = 0; + } + } + + if (current_bit) { + if (psm->pack_lsb_first) { + *iter |= (1 << bit_offset); + } else { + *iter |= (1 << (7 - bit_offset)); + } + } else { + if (psm->pack_lsb_first) { + *iter &= ~(1 << bit_offset); + } else { + *iter &= ~(1 << (7 - bit_offset)); + } + } + + bit_offset++; + if (bit_offset == 8) { + bit_offset = 0; + iter++; + } + iter2++; + } + start += rowsize; + } + } else { + float shoveComponents[4]; + + element_size = bytes_per_element(type); + group_size = element_size * components; + if (element_size == 1) myswap_bytes = 0; + + rowsize = groups_per_line * group_size; + padding = (rowsize % psm->pack_alignment); + if (padding) { + rowsize += psm->pack_alignment - padding; + } + start = (GLubyte *) userdata + psm->pack_skip_rows * rowsize + + psm->pack_skip_pixels * group_size; + elements_per_line = width * components; + + iter2 = oldimage; + for (i = 0; i < height; i++) { + iter = start; + for (j = 0; j < elements_per_line; j++) { + Type_Widget widget; + + switch(type) { + case GL_UNSIGNED_BYTE_3_3_2: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove332(shoveComponents,0,(void *)iter); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove233rev(shoveComponents,0,(void *)iter); + break; + case GL_UNSIGNED_BYTE: + if (index_format) { + *iter = *iter2++; + } else { + *iter = *iter2++ >> 8; + } + break; + case GL_BYTE: + if (index_format) { + *((GLbyte *) iter) = *iter2++; + } else { + *((GLbyte *) iter) = *iter2++ >> 9; + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove565(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } + else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove565rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } + else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove4444(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove4444rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove5551(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove1555rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + if (type == GL_SHORT) { + if (index_format) { + widget.s[0] = *iter2++; + } else { + widget.s[0] = *iter2++ >> 1; + } + } else { + widget.us[0] = *iter2++; + } + if (myswap_bytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + iter[0] = widget.ub[0]; + iter[1] = widget.ub[1]; + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove8888(shoveComponents,0,(void *)&widget.ui); + if (myswap_bytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove8888rev(shoveComponents,0,(void *)&widget.ui); + if (myswap_bytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove1010102(shoveComponents,0,(void *)&widget.ui); + if (myswap_bytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove2101010rev(shoveComponents,0,(void *)&widget.ui); + if (myswap_bytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + if (type == GL_FLOAT) { + if (index_format) { + widget.f = *iter2++; + } else { + widget.f = *iter2++ / (float) 65535.0; + } + } else if (type == GL_UNSIGNED_INT) { + if (index_format) { + widget.ui = *iter2++; + } else { + widget.ui = (unsigned int) *iter2++ * 65537; + } + } else { + if (index_format) { + widget.i = *iter2++; + } else { + widget.i = ((unsigned int) *iter2++ * 65537)/2; + } + } + if (myswap_bytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + iter[0] = widget.ub[0]; + iter[1] = widget.ub[1]; + iter[2] = widget.ub[2]; + iter[3] = widget.ub[3]; + } + break; + } + iter += element_size; + } /* for j */ + start += rowsize; +#if 1 + /* want 'iter' pointing at start, not within, row for assertion + * purposes + */ + iter= start; +#endif + } /* for i */ + + /* iterators should be one byte past end */ + if (!isTypePackedPixel(type)) { + assert(iter2 == &oldimage[width*height*components]); + } + else { + assert(iter2 == &oldimage[width*height* + elements_per_group(format,0)]); + } + assert( iter == &((GLubyte *)userdata)[rowsize*height + + psm->pack_skip_rows * rowsize + + psm->pack_skip_pixels * group_size] ); + + } /* else */ +} /* empty_image() */ + +/*-------------------------------------------------------------------------- + * Decimation of packed pixel types + *-------------------------------------------------------------------------- + */ +static void extract332(int isSwap, + const void *packedPixel, GLfloat extractComponents[]) +{ + GLubyte ubyte= *(const GLubyte *)packedPixel; + + isSwap= isSwap; /* turn off warnings */ + + /* 11100000 == 0xe0 */ + /* 00011100 == 0x1c */ + /* 00000011 == 0x03 */ + + extractComponents[0]= (float)((ubyte & 0xe0) >> 5) / 7.0; + extractComponents[1]= (float)((ubyte & 0x1c) >> 2) / 7.0; /* 7 = 2^3-1 */ + extractComponents[2]= (float)((ubyte & 0x03) ) / 3.0; /* 3 = 2^2-1 */ +} /* extract332() */ + +static void shove332(const GLfloat shoveComponents[], + int index, void *packedPixel) +{ + /* 11100000 == 0xe0 */ + /* 00011100 == 0x1c */ + /* 00000011 == 0x03 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLubyte *)packedPixel)[index] = + ((GLubyte)((shoveComponents[0] * 7)+0.5) << 5) & 0xe0; + ((GLubyte *)packedPixel)[index] |= + ((GLubyte)((shoveComponents[1] * 7)+0.5) << 2) & 0x1c; + ((GLubyte *)packedPixel)[index] |= + ((GLubyte)((shoveComponents[2] * 3)+0.5) ) & 0x03; +} /* shove332() */ + +static void extract233rev(int isSwap, + const void *packedPixel, GLfloat extractComponents[]) +{ + GLubyte ubyte= *(const GLubyte *)packedPixel; + + isSwap= isSwap; /* turn off warnings */ + + /* 0000,0111 == 0x07 */ + /* 0011,1000 == 0x38 */ + /* 1100,0000 == 0xC0 */ + + extractComponents[0]= (float)((ubyte & 0x07) ) / 7.0; + extractComponents[1]= (float)((ubyte & 0x38) >> 3) / 7.0; + extractComponents[2]= (float)((ubyte & 0xC0) >> 6) / 3.0; +} /* extract233rev() */ + +static void shove233rev(const GLfloat shoveComponents[], + int index, void *packedPixel) +{ + /* 0000,0111 == 0x07 */ + /* 0011,1000 == 0x38 */ + /* 1100,0000 == 0xC0 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLubyte *)packedPixel)[index] = + ((GLubyte)((shoveComponents[0] * 7.0)+0.5) ) & 0x07; + ((GLubyte *)packedPixel)[index]|= + ((GLubyte)((shoveComponents[1] * 7.0)+0.5) << 3) & 0x38; + ((GLubyte *)packedPixel)[index]|= + ((GLubyte)((shoveComponents[2] * 3.0)+0.5) << 6) & 0xC0; +} /* shove233rev() */ + +static void extract565(int isSwap, + const void *packedPixel, GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 11111000,00000000 == 0xf800 */ + /* 00000111,11100000 == 0x07e0 */ + /* 00000000,00011111 == 0x001f */ + + extractComponents[0]=(float)((ushort & 0xf800) >> 11) / 31.0;/* 31 = 2^5-1*/ + extractComponents[1]=(float)((ushort & 0x07e0) >> 5) / 63.0;/* 63 = 2^6-1*/ + extractComponents[2]=(float)((ushort & 0x001f) ) / 31.0; +} /* extract565() */ + +static void shove565(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 11111000,00000000 == 0xf800 */ + /* 00000111,11100000 == 0x07e0 */ + /* 00000000,00011111 == 0x001f */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 31)+0.5) << 11) & 0xf800; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 63)+0.5) << 5) & 0x07e0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 31)+0.5) ) & 0x001f; +} /* shove565() */ + +static void extract565rev(int isSwap, + const void *packedPixel, GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 00000000,00011111 == 0x001f */ + /* 00000111,11100000 == 0x07e0 */ + /* 11111000,00000000 == 0xf800 */ + + extractComponents[0]= (float)((ushort & 0x001F) ) / 31.0; + extractComponents[1]= (float)((ushort & 0x07E0) >> 5) / 63.0; + extractComponents[2]= (float)((ushort & 0xF800) >> 11) / 31.0; +} /* extract565rev() */ + +static void shove565rev(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 00000000,00011111 == 0x001f */ + /* 00000111,11100000 == 0x07e0 */ + /* 11111000,00000000 == 0xf800 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 31.0)+0.5) ) & 0x001F; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 63.0)+0.5) << 5) & 0x07E0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 31.0)+0.5) << 11) & 0xF800; +} /* shove565rev() */ + +static void extract4444(int isSwap,const void *packedPixel, + GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 11110000,00000000 == 0xf000 */ + /* 00001111,00000000 == 0x0f00 */ + /* 00000000,11110000 == 0x00f0 */ + /* 00000000,00001111 == 0x000f */ + + extractComponents[0]= (float)((ushort & 0xf000) >> 12) / 15.0;/* 15=2^4-1 */ + extractComponents[1]= (float)((ushort & 0x0f00) >> 8) / 15.0; + extractComponents[2]= (float)((ushort & 0x00f0) >> 4) / 15.0; + extractComponents[3]= (float)((ushort & 0x000f) ) / 15.0; +} /* extract4444() */ + +static void shove4444(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 15)+0.5) << 12) & 0xf000; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 15)+0.5) << 8) & 0x0f00; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 15)+0.5) << 4) & 0x00f0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[3] * 15)+0.5) ) & 0x000f; +} /* shove4444() */ + +static void extract4444rev(int isSwap,const void *packedPixel, + GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 00000000,00001111 == 0x000f */ + /* 00000000,11110000 == 0x00f0 */ + /* 00001111,00000000 == 0x0f00 */ + /* 11110000,00000000 == 0xf000 */ + + /* 15 = 2^4-1 */ + extractComponents[0]= (float)((ushort & 0x000F) ) / 15.0; + extractComponents[1]= (float)((ushort & 0x00F0) >> 4) / 15.0; + extractComponents[2]= (float)((ushort & 0x0F00) >> 8) / 15.0; + extractComponents[3]= (float)((ushort & 0xF000) >> 12) / 15.0; +} /* extract4444rev() */ + +static void shove4444rev(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 00000000,00001111 == 0x000f */ + /* 00000000,11110000 == 0x00f0 */ + /* 00001111,00000000 == 0x0f00 */ + /* 11110000,00000000 == 0xf000 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 15)+0.5) ) & 0x000F; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 15)+0.5) << 4) & 0x00F0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 15)+0.5) << 8) & 0x0F00; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[3] * 15)+0.5) << 12) & 0xF000; +} /* shove4444rev() */ + +static void extract5551(int isSwap,const void *packedPixel, + GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 11111000,00000000 == 0xf800 */ + /* 00000111,11000000 == 0x07c0 */ + /* 00000000,00111110 == 0x003e */ + /* 00000000,00000001 == 0x0001 */ + + extractComponents[0]=(float)((ushort & 0xf800) >> 11) / 31.0;/* 31 = 2^5-1*/ + extractComponents[1]=(float)((ushort & 0x07c0) >> 6) / 31.0; + extractComponents[2]=(float)((ushort & 0x003e) >> 1) / 31.0; + extractComponents[3]=(float)((ushort & 0x0001) ); +} /* extract5551() */ + +static void shove5551(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 11111000,00000000 == 0xf800 */ + /* 00000111,11000000 == 0x07c0 */ + /* 00000000,00111110 == 0x003e */ + /* 00000000,00000001 == 0x0001 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 31)+0.5) << 11) & 0xf800; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 31)+0.5) << 6) & 0x07c0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 31)+0.5) << 1) & 0x003e; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[3])+0.5) ) & 0x0001; +} /* shove5551() */ + +static void extract1555rev(int isSwap,const void *packedPixel, + GLfloat extractComponents[]) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(packedPixel); + } + else { + ushort= *(const GLushort *)packedPixel; + } + + /* 00000000,00011111 == 0x001F */ + /* 00000011,11100000 == 0x03E0 */ + /* 01111100,00000000 == 0x7C00 */ + /* 10000000,00000000 == 0x8000 */ + + /* 31 = 2^5-1 */ + extractComponents[0]= (float)((ushort & 0x001F) ) / 31.0; + extractComponents[1]= (float)((ushort & 0x03E0) >> 5) / 31.0; + extractComponents[2]= (float)((ushort & 0x7C00) >> 10) / 31.0; + extractComponents[3]= (float)((ushort & 0x8000) >> 15); +} /* extract1555rev() */ + +static void shove1555rev(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 00000000,00011111 == 0x001F */ + /* 00000011,11100000 == 0x03E0 */ + /* 01111100,00000000 == 0x7C00 */ + /* 10000000,00000000 == 0x8000 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLushort *)packedPixel)[index] = + ((GLushort)((shoveComponents[0] * 31)+0.5) ) & 0x001F; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[1] * 31)+0.5) << 5) & 0x03E0; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[2] * 31)+0.5) << 10) & 0x7C00; + ((GLushort *)packedPixel)[index]|= + ((GLushort)((shoveComponents[3])+0.5) << 15) & 0x8000; +} /* shove1555rev() */ + +static void extract8888(int isSwap, + const void *packedPixel, GLfloat extractComponents[]) +{ + GLuint uint; + + if (isSwap) { + uint= __GLU_SWAP_4_BYTES(packedPixel); + } + else { + uint= *(const GLuint *)packedPixel; + } + + /* 11111111,00000000,00000000,00000000 == 0xff000000 */ + /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ + /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ + /* 00000000,00000000,00000000,11111111 == 0x000000ff */ + + /* 255 = 2^8-1 */ + extractComponents[0]= (float)((uint & 0xff000000) >> 24) / 255.0; + extractComponents[1]= (float)((uint & 0x00ff0000) >> 16) / 255.0; + extractComponents[2]= (float)((uint & 0x0000ff00) >> 8) / 255.0; + extractComponents[3]= (float)((uint & 0x000000ff) ) / 255.0; +} /* extract8888() */ + +static void shove8888(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 11111111,00000000,00000000,00000000 == 0xff000000 */ + /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ + /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ + /* 00000000,00000000,00000000,11111111 == 0x000000ff */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLuint *)packedPixel)[index] = + ((GLuint)((shoveComponents[0] * 255)+0.5) << 24) & 0xff000000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[1] * 255)+0.5) << 16) & 0x00ff0000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[2] * 255)+0.5) << 8) & 0x0000ff00; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[3] * 255)+0.5) ) & 0x000000ff; +} /* shove8888() */ + +static void extract8888rev(int isSwap, + const void *packedPixel,GLfloat extractComponents[]) +{ + GLuint uint; + + if (isSwap) { + uint= __GLU_SWAP_4_BYTES(packedPixel); + } + else { + uint= *(const GLuint *)packedPixel; + } + + /* 00000000,00000000,00000000,11111111 == 0x000000ff */ + /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ + /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ + /* 11111111,00000000,00000000,00000000 == 0xff000000 */ + + /* 255 = 2^8-1 */ + extractComponents[0]= (float)((uint & 0x000000FF) ) / 255.0; + extractComponents[1]= (float)((uint & 0x0000FF00) >> 8) / 255.0; + extractComponents[2]= (float)((uint & 0x00FF0000) >> 16) / 255.0; + extractComponents[3]= (float)((uint & 0xFF000000) >> 24) / 255.0; +} /* extract8888rev() */ + +static void shove8888rev(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 00000000,00000000,00000000,11111111 == 0x000000ff */ + /* 00000000,00000000,11111111,00000000 == 0x0000ff00 */ + /* 00000000,11111111,00000000,00000000 == 0x00ff0000 */ + /* 11111111,00000000,00000000,00000000 == 0xff000000 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLuint *)packedPixel)[index] = + ((GLuint)((shoveComponents[0] * 255)+0.5) ) & 0x000000FF; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[1] * 255)+0.5) << 8) & 0x0000FF00; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[2] * 255)+0.5) << 16) & 0x00FF0000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[3] * 255)+0.5) << 24) & 0xFF000000; +} /* shove8888rev() */ + +static void extract1010102(int isSwap, + const void *packedPixel,GLfloat extractComponents[]) +{ + GLuint uint; + + if (isSwap) { + uint= __GLU_SWAP_4_BYTES(packedPixel); + } + else { + uint= *(const GLuint *)packedPixel; + } + + /* 11111111,11000000,00000000,00000000 == 0xffc00000 */ + /* 00000000,00111111,11110000,00000000 == 0x003ff000 */ + /* 00000000,00000000,00001111,11111100 == 0x00000ffc */ + /* 00000000,00000000,00000000,00000011 == 0x00000003 */ + + /* 1023 = 2^10-1 */ + extractComponents[0]= (float)((uint & 0xffc00000) >> 22) / 1023.0; + extractComponents[1]= (float)((uint & 0x003ff000) >> 12) / 1023.0; + extractComponents[2]= (float)((uint & 0x00000ffc) >> 2) / 1023.0; + extractComponents[3]= (float)((uint & 0x00000003) ) / 3.0; +} /* extract1010102() */ + +static void shove1010102(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 11111111,11000000,00000000,00000000 == 0xffc00000 */ + /* 00000000,00111111,11110000,00000000 == 0x003ff000 */ + /* 00000000,00000000,00001111,11111100 == 0x00000ffc */ + /* 00000000,00000000,00000000,00000011 == 0x00000003 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLuint *)packedPixel)[index] = + ((GLuint)((shoveComponents[0] * 1023)+0.5) << 22) & 0xffc00000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[1] * 1023)+0.5) << 12) & 0x003ff000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[2] * 1023)+0.5) << 2) & 0x00000ffc; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[3] * 3)+0.5) ) & 0x00000003; +} /* shove1010102() */ + +static void extract2101010rev(int isSwap, + const void *packedPixel, + GLfloat extractComponents[]) +{ + GLuint uint; + + if (isSwap) { + uint= __GLU_SWAP_4_BYTES(packedPixel); + } + else { + uint= *(const GLuint *)packedPixel; + } + + /* 00000000,00000000,00000011,11111111 == 0x000003FF */ + /* 00000000,00001111,11111100,00000000 == 0x000FFC00 */ + /* 00111111,11110000,00000000,00000000 == 0x3FF00000 */ + /* 11000000,00000000,00000000,00000000 == 0xC0000000 */ + + /* 1023 = 2^10-1 */ + extractComponents[0]= (float)((uint & 0x000003FF) ) / 1023.0; + extractComponents[1]= (float)((uint & 0x000FFC00) >> 10) / 1023.0; + extractComponents[2]= (float)((uint & 0x3FF00000) >> 20) / 1023.0; + extractComponents[3]= (float)((uint & 0xC0000000) >> 30) / 3.0; + /* 3 = 2^2-1 */ +} /* extract2101010rev() */ + +static void shove2101010rev(const GLfloat shoveComponents[], + int index,void *packedPixel) +{ + /* 00000000,00000000,00000011,11111111 == 0x000003FF */ + /* 00000000,00001111,11111100,00000000 == 0x000FFC00 */ + /* 00111111,11110000,00000000,00000000 == 0x3FF00000 */ + /* 11000000,00000000,00000000,00000000 == 0xC0000000 */ + + assert(0.0 <= shoveComponents[0] && shoveComponents[0] <= 1.0); + assert(0.0 <= shoveComponents[1] && shoveComponents[1] <= 1.0); + assert(0.0 <= shoveComponents[2] && shoveComponents[2] <= 1.0); + assert(0.0 <= shoveComponents[3] && shoveComponents[3] <= 1.0); + + /* due to limited precision, need to round before shoving */ + ((GLuint *)packedPixel)[index] = + ((GLuint)((shoveComponents[0] * 1023)+0.5) ) & 0x000003FF; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[1] * 1023)+0.5) << 10) & 0x000FFC00; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[2] * 1023)+0.5) << 20) & 0x3FF00000; + ((GLuint *)packedPixel)[index]|= + ((GLuint)((shoveComponents[3] * 3)+0.5) << 30) & 0xC0000000; +} /* shove2101010rev() */ + +static void scaleInternalPackedPixel(int components, + void (*extractPackedPixel) + (int, const void *,GLfloat []), + void (*shovePackedPixel) + (const GLfloat [], int, void *), + GLint widthIn,GLint heightIn, + const void *dataIn, + GLint widthOut,GLint heightOut, + void *dataOut, + GLint pixelSizeInBytes, + GLint rowSizeInBytes,GLint isSwap) +{ + float convx; + float convy; + float percent; + + /* Max components in a format is 4, so... */ + float totals[4]; + float extractTotals[4], extractMoreTotals[4], shoveTotals[4]; + + float area; + int i,j,k,xindex; + + const char *temp, *temp0; + int outindex; + + int lowx_int, highx_int, lowy_int, highy_int; + float x_percent, y_percent; + float lowx_float, highx_float, lowy_float, highy_float; + float convy_float, convx_float; + int convy_int, convx_int; + int l, m; + const char *left, *right; + + if (widthIn == widthOut*2 && heightIn == heightOut*2) { + halveImagePackedPixel(components,extractPackedPixel,shovePackedPixel, + widthIn, heightIn, dataIn, dataOut, + pixelSizeInBytes,rowSizeInBytes,isSwap); + return; + } + convy = (float) heightIn/heightOut; + convx = (float) widthIn/widthOut; + convy_int = floor(convy); + convy_float = convy - convy_int; + convx_int = floor(convx); + convx_float = convx - convx_int; + + area = convx * convy; + + lowy_int = 0; + lowy_float = 0; + highy_int = convy_int; + highy_float = convy_float; + + for (i = 0; i < heightOut; i++) { + lowx_int = 0; + lowx_float = 0; + highx_int = convx_int; + highx_float = convx_float; + + for (j = 0; j < widthOut; j++) { + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy) + ** to (highx, highy) on input data into this pixel on output + ** data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + + /* calculate the value for pixels in the 1st row */ + xindex = lowx_int*pixelSizeInBytes; + if((highy_int>lowy_int) && (highx_int>lowx_int)) { + + y_percent = 1-lowy_float; + temp = (const char *)dataIn + xindex + lowy_int * rowSizeInBytes; + percent = y_percent * (1-lowx_float); +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + left = temp; + for(l = lowx_int+1; l < highx_int; l++) { + temp += pixelSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * y_percent; + } +#endif + } + temp += pixelSizeInBytes; + right = temp; + percent = y_percent * highx_float; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + + /* calculate the value for pixels in the last row */ + + y_percent = highy_float; + percent = y_percent * (1-lowx_float); + temp = (const char *)dataIn + xindex + highy_int * rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + for(l = lowx_int+1; l < highx_int; l++) { + temp += pixelSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * y_percent; + } +#endif + + } + temp += pixelSizeInBytes; + percent = y_percent * highx_float; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + + /* calculate the value for pixels in the 1st and last column */ + for(m = lowy_int+1; m < highy_int; m++) { + left += rowSizeInBytes; + right += rowSizeInBytes; +#if 0 + for (k = 0; k < components; + k++, left += element_size, right += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(left) * (1-lowx_float) + + __GLU_SWAP_2_BYTES(right) * highx_float; + } else { + totals[k] += *(const GLushort*)left * (1-lowx_float) + + *(const GLushort*)right * highx_float; + } + } +#else + (*extractPackedPixel)(isSwap,left,extractTotals); + (*extractPackedPixel)(isSwap,right,extractMoreTotals); + for (k = 0; k < components; k++) { + totals[k]+= (extractTotals[k]*(1-lowx_float) + + extractMoreTotals[k]*highx_float); + } +#endif + } + } else if (highy_int > lowy_int) { + x_percent = highx_float - lowx_float; + percent = (1-lowy_float)*x_percent; + temp = (const char *)dataIn + xindex + lowy_int*rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + for(m = lowy_int+1; m < highy_int; m++) { + temp += rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * x_percent; + } else { + totals[k] += *(const GLushort*)temp_index * x_percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * x_percent; + } +#endif + } + percent = x_percent * highy_float; + temp += rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + } else if (highx_int > lowx_int) { + y_percent = highy_float - lowy_float; + percent = (1-lowx_float)*y_percent; + temp = (const char *)dataIn + xindex + lowy_int*rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + for (l = lowx_int+1; l < highx_int; l++) { + temp += pixelSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += + __GLU_SWAP_2_BYTES(temp_index) * y_percent; + } else { + totals[k] += *(const GLushort*)temp_index * y_percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * y_percent; + } +#endif + } + temp += pixelSizeInBytes; + percent = y_percent * highx_float; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + } else { + percent = (highy_float-lowy_float)*(highx_float-lowx_float); + temp = (const char *)dataIn + xindex + lowy_int * rowSizeInBytes; +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index) * percent; + } else { + totals[k] += *(const GLushort*)temp_index * percent; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k] * percent; + } +#endif + } + + /* this is for the pixels in the body */ + temp0 = (const char *)dataIn + xindex + pixelSizeInBytes + (lowy_int+1)*rowSizeInBytes; + for (m = lowy_int+1; m < highy_int; m++) { + temp = temp0; + for(l = lowx_int+1; l < highx_int; l++) { +#if 0 + for (k = 0, temp_index = temp; k < components; + k++, temp_index += element_size) { + if (myswap_bytes) { + totals[k] += __GLU_SWAP_2_BYTES(temp_index); + } else { + totals[k] += *(const GLushort*)temp_index; + } + } +#else + (*extractPackedPixel)(isSwap,temp,extractTotals); + for (k = 0; k < components; k++) { + totals[k]+= extractTotals[k]; + } +#endif + temp += pixelSizeInBytes; + } + temp0 += rowSizeInBytes; + } + + outindex = (j + (i * widthOut)); /* * (components == 1) */ +#if 0 + for (k = 0; k < components; k++) { + dataout[outindex + k] = totals[k]/area; + /*printf("totals[%d] = %f\n", k, totals[k]);*/ + } +#else + for (k = 0; k < components; k++) { + shoveTotals[k]= totals[k]/area; + } + (*shovePackedPixel)(shoveTotals,outindex,(void *)dataOut); +#endif + lowx_int = highx_int; + lowx_float = highx_float; + highx_int += convx_int; + highx_float += convx_float; + if(highx_float > 1) { + highx_float -= 1.0; + highx_int++; + } + } + lowy_int = highy_int; + lowy_float = highy_float; + highy_int += convy_int; + highy_float += convy_float; + if(highy_float > 1) { + highy_float -= 1.0; + highy_int++; + } + } + + assert(outindex == (widthOut*heightOut - 1)); +} /* scaleInternalPackedPixel() */ + +/* rowSizeInBytes is at least the width (in bytes) due to padding on + * inputs; not always equal. Output NEVER has row padding. + */ +static void halveImagePackedPixel(int components, + void (*extractPackedPixel) + (int, const void *,GLfloat []), + void (*shovePackedPixel) + (const GLfloat [],int, void *), + GLint width, GLint height, + const void *dataIn, void *dataOut, + GLint pixelSizeInBytes, + GLint rowSizeInBytes, GLint isSwap) +{ + /* handle case where there is only 1 column/row */ + if (width == 1 || height == 1) { + assert(!(width == 1 && height == 1)); /* can't be 1x1 */ + halve1DimagePackedPixel(components,extractPackedPixel,shovePackedPixel, + width,height,dataIn,dataOut,pixelSizeInBytes, + rowSizeInBytes,isSwap); + return; + } + + { + int ii, jj; + + int halfWidth= width / 2; + int halfHeight= height / 2; + const char *src= (const char *) dataIn; + int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); + int outIndex= 0; + + for (ii= 0; ii< halfHeight; ii++) { + for (jj= 0; jj< halfWidth; jj++) { +#define BOX4 4 + float totals[4]; /* 4 is maximum components */ + float extractTotals[BOX4][4]; /* 4 is maximum components */ + int cc; + + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), + &extractTotals[1][0]); + (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), + &extractTotals[2][0]); + (*extractPackedPixel)(isSwap, + (src+rowSizeInBytes+pixelSizeInBytes), + &extractTotals[3][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 4 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]; + * totals[RED]/= 4.0; + */ + for (kk = 0; kk < BOX4; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX4; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + /* skip over to next square of 4 */ + src+= pixelSizeInBytes + pixelSizeInBytes; + } + /* skip past pad bytes, if any, to get to next row */ + src+= padBytes; + + /* src is at beginning of a row here, but it's the second row of + * the square block of 4 pixels that we just worked on so we + * need to go one more row. + * i.e., + * OO... + * here -->OO... + * but want -->OO... + * OO... + * ... + */ + src+= rowSizeInBytes; + } + + /* both pointers must reach one byte after the end */ + assert(src == &((const char *)dataIn)[rowSizeInBytes*height]); + assert(outIndex == halfWidth * halfHeight); + } +} /* halveImagePackedPixel() */ + +static void halve1DimagePackedPixel(int components, + void (*extractPackedPixel) + (int, const void *,GLfloat []), + void (*shovePackedPixel) + (const GLfloat [],int, void *), + GLint width, GLint height, + const void *dataIn, void *dataOut, + GLint pixelSizeInBytes, + GLint rowSizeInBytes, GLint isSwap) +{ + int halfWidth= width / 2; + int halfHeight= height / 2; + const char *src= (const char *) dataIn; + int jj; + + assert(width == 1 || height == 1); /* must be 1D */ + assert(width != height); /* can't be square */ + + if (height == 1) { /* 1 row */ + int outIndex= 0; + + assert(width != 1); /* widthxheight can't be 1x1 */ + halfHeight= 1; + + /* one horizontal row with possible pad bytes */ + + for (jj= 0; jj< halfWidth; jj++) { +#define BOX2 2 + float totals[4]; /* 4 is maximum components */ + float extractTotals[BOX2][4]; /* 4 is maximum components */ + int cc; + + /* average two at a time, instead of four */ + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), + &extractTotals[1][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 2 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; + * totals[RED]/= 2.0; + */ + for (kk = 0; kk < BOX2; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX2; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + /* skip over to next group of 2 */ + src+= pixelSizeInBytes + pixelSizeInBytes; + } + + { + int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); + src+= padBytes; /* for assertion only */ + } + assert(src == &((const char *)dataIn)[rowSizeInBytes]); + assert(outIndex == halfWidth * halfHeight); + } + else if (width == 1) { /* 1 column */ + int outIndex= 0; + + assert(height != 1); /* widthxheight can't be 1x1 */ + halfWidth= 1; + /* one vertical column with possible pad bytes per row */ + /* average two at a time */ + + for (jj= 0; jj< halfHeight; jj++) { +#define BOX2 2 + float totals[4]; /* 4 is maximum components */ + float extractTotals[BOX2][4]; /* 4 is maximum components */ + int cc; + + /* average two at a time, instead of four */ + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), + &extractTotals[1][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 2 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; + * totals[RED]/= 2.0; + */ + for (kk = 0; kk < BOX2; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX2; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + src+= rowSizeInBytes + rowSizeInBytes; /* go to row after next */ + } + + assert(src == &((const char *)dataIn)[rowSizeInBytes*height]); + assert(outIndex == halfWidth * halfHeight); + } +} /* halve1DimagePackedPixel() */ + +/*===========================================================================*/ + +#ifdef RESOLVE_3D_TEXTURE_SUPPORT +/* + * This section ensures that GLU 1.3 will load and run on + * a GL 1.1 implementation. It dynamically resolves the + * call to glTexImage3D() which might not be available. + * Or is it might be supported as an extension. + * Contributed by Gerk Huisma . + */ + +typedef void (GLAPIENTRY *TexImage3Dproc)( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +static TexImage3Dproc pTexImage3D = 0; + +#if !defined(_WIN32) && !defined(__WIN32__) +# include +# include +#else + WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); +#endif + +static void gluTexImage3D( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + if (!pTexImage3D) { +#if defined(_WIN32) || defined(__WIN32__) + pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3D"); + if (!pTexImage3D) + pTexImage3D = (TexImage3Dproc) wglGetProcAddress("glTexImage3DEXT"); +#else + void *libHandle = dlopen("libgl.so", RTLD_LAZY); + pTexImage3D = (TexImage3Dproc) dlsym(libHandle, "glTexImage3D" ); + if (!pTexImage3D) + pTexImage3D = (TexImage3Dproc) dlsym(libHandle,"glTexImage3DEXT"); + dlclose(libHandle); +#endif + } + + /* Now call glTexImage3D */ + if (pTexImage3D) + pTexImage3D(target, level, internalFormat, width, height, + depth, border, format, type, pixels); +} + +#else + +/* Only bind to a GL 1.2 implementation: */ +#define gluTexImage3D glTexImage3D + +#endif + +static GLint imageSize3D(GLint width, GLint height, GLint depth, + GLenum format, GLenum type) +{ + int components= elements_per_group(format,type); + int bytes_per_row= bytes_per_element(type) * width; + +assert(width > 0 && height > 0 && depth > 0); +assert(type != GL_BITMAP); + + return bytes_per_row * height * depth * components; +} /* imageSize3D() */ + +static void fillImage3D(const PixelStorageModes *psm, + GLint width, GLint height, GLint depth, GLenum format, + GLenum type, GLboolean indexFormat, + const void *userImage, GLushort *newImage) +{ + int myswapBytes; + int components; + int groupsPerLine; + int elementSize; + int groupSize; + int rowSize; + int padding; + int elementsPerLine; + int rowsPerImage; + int imageSize; + const GLubyte *start, *rowStart, *iter; + GLushort *iter2; + int ww, hh, dd, k; + + myswapBytes= psm->unpack_swap_bytes; + components= elements_per_group(format,type); + if (psm->unpack_row_length > 0) { + groupsPerLine= psm->unpack_row_length; + } + else { + groupsPerLine= width; + } + elementSize= bytes_per_element(type); + groupSize= elementSize * components; + if (elementSize == 1) myswapBytes= 0; + + /* 3dstuff begin */ + if (psm->unpack_image_height > 0) { + rowsPerImage= psm->unpack_image_height; + } + else { + rowsPerImage= height; + } + /* 3dstuff end */ + + rowSize= groupsPerLine * groupSize; + padding= rowSize % psm->unpack_alignment; + if (padding) { + rowSize+= psm->unpack_alignment - padding; + } + + imageSize= rowsPerImage * rowSize; /* 3dstuff */ + + start= (const GLubyte *)userImage + psm->unpack_skip_rows * rowSize + + psm->unpack_skip_pixels * groupSize + + /*3dstuff*/ + psm->unpack_skip_images * imageSize; + elementsPerLine = width * components; + + iter2= newImage; + for (dd= 0; dd < depth; dd++) { + rowStart= start; + + for (hh= 0; hh < height; hh++) { + iter= rowStart; + + for (ww= 0; ww < elementsPerLine; ww++) { + Type_Widget widget; + float extractComponents[4]; + + switch(type) { + case GL_UNSIGNED_BYTE: + if (indexFormat) { + *iter2++ = *iter; + } else { + *iter2++ = (*iter) * 257; + } + break; + case GL_BYTE: + if (indexFormat) { + *iter2++ = *((const GLbyte *) iter); + } else { + /* rough approx */ + *iter2++ = (*((const GLbyte *) iter)) * 516; + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + extract332(0,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + extract233rev(0,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + extract565(myswapBytes,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + extract565rev(myswapBytes,iter,extractComponents); + for (k = 0; k < 3; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + extract4444(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + extract4444rev(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + extract5551(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + extract1555rev(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + if (myswapBytes) { + widget.ub[0] = iter[1]; + widget.ub[1] = iter[0]; + } else { + widget.ub[0] = iter[0]; + widget.ub[1] = iter[1]; + } + if (type == GL_SHORT) { + if (indexFormat) { + *iter2++ = widget.s[0]; + } else { + /* rough approx */ + *iter2++ = widget.s[0]*2; + } + } else { + *iter2++ = widget.us[0]; + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + extract8888(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + extract8888rev(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + extract1010102(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + extract2101010rev(myswapBytes,iter,extractComponents); + for (k = 0; k < 4; k++) { + *iter2++ = (GLushort)(extractComponents[k]*65535); + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + if (myswapBytes) { + widget.ub[0] = iter[3]; + widget.ub[1] = iter[2]; + widget.ub[2] = iter[1]; + widget.ub[3] = iter[0]; + } else { + widget.ub[0] = iter[0]; + widget.ub[1] = iter[1]; + widget.ub[2] = iter[2]; + widget.ub[3] = iter[3]; + } + if (type == GL_FLOAT) { + if (indexFormat) { + *iter2++ = widget.f; + } else { + *iter2++ = 65535 * widget.f; + } + } else if (type == GL_UNSIGNED_INT) { + if (indexFormat) { + *iter2++ = widget.ui; + } else { + *iter2++ = widget.ui >> 16; + } + } else { + if (indexFormat) { + *iter2++ = widget.i; + } else { + *iter2++ = widget.i >> 15; + } + } + break; + default: + assert(0); + } + + iter+= elementSize; + } /* for ww */ + rowStart+= rowSize; + + iter= rowStart; /* for assertion purposes */ + } /* for hh */ + + start+= imageSize; + } /* for dd */ + + /* iterators should be one byte past end */ + if (!isTypePackedPixel(type)) { + assert(iter2 == &newImage[width*height*depth*components]); + } + else { + assert(iter2 == &newImage[width*height*depth* + elements_per_group(format,0)]); + } + assert( iter == &((const GLubyte *)userImage)[rowSize*height*depth + + psm->unpack_skip_rows * rowSize + + psm->unpack_skip_pixels * groupSize + + /*3dstuff*/ + psm->unpack_skip_images * imageSize] ); +} /* fillImage3D () */ + +static void scaleInternal3D(GLint components, + GLint widthIn, GLint heightIn, GLint depthIn, + const GLushort *dataIn, + GLint widthOut, GLint heightOut, GLint depthOut, + GLushort *dataOut) +{ + float x, lowx, highx, convx, halfconvx; + float y, lowy, highy, convy, halfconvy; + float z, lowz, highz, convz, halfconvz; + float xpercent,ypercent,zpercent; + float percent; + /* Max components in a format is 4, so... */ + float totals[4]; + float volume; + int i,j,d,k,zint,yint,xint,xindex,yindex,zindex; + int temp; + + convz = (float) depthIn/depthOut; + convy = (float) heightIn/heightOut; + convx = (float) widthIn/widthOut; + halfconvx = convx/2; + halfconvy = convy/2; + halfconvz = convz/2; + for (d = 0; d < depthOut; d++) { + z = convz * (d+0.5); + if (depthIn > depthOut) { + highz = z + halfconvz; + lowz = z - halfconvz; + } else { + highz = z + 0.5; + lowz = z - 0.5; + } + for (i = 0; i < heightOut; i++) { + y = convy * (i+0.5); + if (heightIn > heightOut) { + highy = y + halfconvy; + lowy = y - halfconvy; + } else { + highy = y + 0.5; + lowy = y - 0.5; + } + for (j = 0; j < widthOut; j++) { + x = convx * (j+0.5); + if (widthIn > widthOut) { + highx = x + halfconvx; + lowx = x - halfconvx; + } else { + highx = x + 0.5; + lowx = x - 0.5; + } + + /* + ** Ok, now apply box filter to box that goes from (lowx, lowy, + ** lowz) to (highx, highy, highz) on input data into this pixel + ** on output data. + */ + totals[0] = totals[1] = totals[2] = totals[3] = 0.0; + volume = 0.0; + + z = lowz; + zint = floor(z); + while (z < highz) { + zindex = (zint + depthIn) % depthIn; + if (highz < zint+1) { + zpercent = highz - z; + } else { + zpercent = zint+1 - z; + } + + y = lowy; + yint = floor(y); + while (y < highy) { + yindex = (yint + heightIn) % heightIn; + if (highy < yint+1) { + ypercent = highy - y; + } else { + ypercent = yint+1 - y; + } + + x = lowx; + xint = floor(x); + + while (x < highx) { + xindex = (xint + widthIn) % widthIn; + if (highx < xint+1) { + xpercent = highx - x; + } else { + xpercent = xint+1 - x; + } + + percent = xpercent * ypercent * zpercent; + volume += percent; + + temp = (xindex + (yindex*widthIn) + + (zindex*widthIn*heightIn)) * components; + for (k = 0; k < components; k++) { + assert(0 <= (temp+k) && + (temp+k) < + (widthIn*heightIn*depthIn*components)); + totals[k] += dataIn[temp + k] * percent; + } + + xint++; + x = xint; + } /* while x */ + + yint++; + y = yint; + } /* while y */ + + zint++; + z = zint; + } /* while z */ + + temp = (j + (i * widthOut) + + (d*widthOut*heightOut)) * components; + for (k = 0; k < components; k++) { + /* totals[] should be rounded in the case of enlarging an + * RGB ramp when the type is 332 or 4444 + */ + assert(0 <= (temp+k) && + (temp+k) < (widthOut*heightOut*depthOut*components)); + dataOut[temp + k] = (totals[k]+0.5)/volume; + } + } /* for j */ + } /* for i */ + } /* for d */ +} /* scaleInternal3D() */ + +static void emptyImage3D(const PixelStorageModes *psm, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, GLboolean indexFormat, + const GLushort *oldImage, void *userImage) +{ + int myswapBytes; + int components; + int groupsPerLine; + int elementSize; + int groupSize; + int rowSize; + int padding; + GLubyte *start, *rowStart, *iter; + int elementsPerLine; + const GLushort *iter2; + int ii, jj, dd, k; + int rowsPerImage; + int imageSize; + + myswapBytes= psm->pack_swap_bytes; + components = elements_per_group(format,type); + if (psm->pack_row_length > 0) { + groupsPerLine = psm->pack_row_length; + } + else { + groupsPerLine = width; + } + + elementSize= bytes_per_element(type); + groupSize= elementSize * components; + if (elementSize == 1) myswapBytes= 0; + + /* 3dstuff begin */ + if (psm->pack_image_height > 0) { + rowsPerImage= psm->pack_image_height; + } + else { + rowsPerImage= height; + } + + /* 3dstuff end */ + + rowSize = groupsPerLine * groupSize; + padding = rowSize % psm->pack_alignment; + if (padding) { + rowSize+= psm->pack_alignment - padding; + } + + imageSize= rowsPerImage * rowSize; /* 3dstuff */ + + start = (GLubyte *)userImage + psm->pack_skip_rows * rowSize + + psm->pack_skip_pixels * groupSize + + /*3dstuff*/ + psm->pack_skip_images * imageSize; + elementsPerLine= width * components; + + iter2 = oldImage; + for (dd= 0; dd < depth; dd++) { + rowStart= start; + + for (ii= 0; ii< height; ii++) { + iter = rowStart; + + for (jj = 0; jj < elementsPerLine; jj++) { + Type_Widget widget; + float shoveComponents[4]; + + switch(type){ + case GL_UNSIGNED_BYTE: + if (indexFormat) { + *iter = *iter2++; + } else { + *iter = *iter2++ >> 8; + } + break; + case GL_BYTE: + if (indexFormat) { + *((GLbyte *) iter) = *iter2++; + } else { + *((GLbyte *) iter) = *iter2++ >> 9; + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove332(shoveComponents,0,(void *)iter); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove233rev(shoveComponents,0,(void *)iter); + break; + case GL_UNSIGNED_SHORT_5_6_5: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove565(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } + else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + for (k = 0; k < 3; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove565rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } + else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove4444(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove4444rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove5551(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove1555rev(shoveComponents,0,(void *)&widget.us[0]); + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + *(GLushort *)iter = widget.us[0]; + } + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + if (type == GL_SHORT) { + if (indexFormat) { + widget.s[0] = *iter2++; + } else { + widget.s[0] = *iter2++ >> 1; + } + } else { + widget.us[0] = *iter2++; + } + if (myswapBytes) { + iter[0] = widget.ub[1]; + iter[1] = widget.ub[0]; + } else { + iter[0] = widget.ub[0]; + iter[1] = widget.ub[1]; + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove8888(shoveComponents,0,(void *)&widget.ui); + if (myswapBytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove8888rev(shoveComponents,0,(void *)&widget.ui); + if (myswapBytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove1010102(shoveComponents,0,(void *)&widget.ui); + if (myswapBytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + for (k = 0; k < 4; k++) { + shoveComponents[k]= *iter2++ / 65535.0; + } + shove2101010rev(shoveComponents,0,(void *)&widget.ui); + if (myswapBytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + *(GLuint *)iter= widget.ui; + } + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + if (type == GL_FLOAT) { + if (indexFormat) { + widget.f = *iter2++; + } else { + widget.f = *iter2++ / (float) 65535.0; + } + } else if (type == GL_UNSIGNED_INT) { + if (indexFormat) { + widget.ui = *iter2++; + } else { + widget.ui = (unsigned int) *iter2++ * 65537; + } + } else { + if (indexFormat) { + widget.i = *iter2++; + } else { + widget.i = ((unsigned int) *iter2++ * 65537)/2; + } + } + if (myswapBytes) { + iter[3] = widget.ub[0]; + iter[2] = widget.ub[1]; + iter[1] = widget.ub[2]; + iter[0] = widget.ub[3]; + } else { + iter[0] = widget.ub[0]; + iter[1] = widget.ub[1]; + iter[2] = widget.ub[2]; + iter[3] = widget.ub[3]; + } + break; + default: + assert(0); + } + + iter+= elementSize; + } /* for jj */ + + rowStart+= rowSize; + } /* for ii */ + + start+= imageSize; + } /* for dd */ + + /* iterators should be one byte past end */ + if (!isTypePackedPixel(type)) { + assert(iter2 == &oldImage[width*height*depth*components]); + } + else { + assert(iter2 == &oldImage[width*height*depth* + elements_per_group(format,0)]); + } + assert( iter == &((GLubyte *)userImage)[rowSize*height*depth + + psm->unpack_skip_rows * rowSize + + psm->unpack_skip_pixels * groupSize + + /*3dstuff*/ + psm->unpack_skip_images * imageSize] ); +} /* emptyImage3D() */ + +static +int gluScaleImage3D(GLenum format, + GLint widthIn, GLint heightIn, GLint depthIn, + GLenum typeIn, const void *dataIn, + GLint widthOut, GLint heightOut, GLint depthOut, + GLenum typeOut, void *dataOut) +{ + int components; + GLushort *beforeImage, *afterImage; + PixelStorageModes psm; + + if (widthIn == 0 || heightIn == 0 || depthIn == 0 || + widthOut == 0 || heightOut == 0 || depthOut == 0) { + return 0; + } + + if (widthIn < 0 || heightIn < 0 || depthIn < 0 || + widthOut < 0 || heightOut < 0 || depthOut < 0) { + return GLU_INVALID_VALUE; + } + + if (!legalFormat(format) || !legalType(typeIn) || !legalType(typeOut) || + typeIn == GL_BITMAP || typeOut == GL_BITMAP) { + return GLU_INVALID_ENUM; + } + if (!isLegalFormatForPackedPixelType(format, typeIn)) { + return GLU_INVALID_OPERATION; + } + if (!isLegalFormatForPackedPixelType(format, typeOut)) { + return GLU_INVALID_OPERATION; + } + + beforeImage = malloc(imageSize3D(widthIn, heightIn, depthIn, format, + GL_UNSIGNED_SHORT)); + afterImage = malloc(imageSize3D(widthOut, heightOut, depthOut, format, + GL_UNSIGNED_SHORT)); + if (beforeImage == NULL || afterImage == NULL) { + free(beforeImage); + free(afterImage); + return GLU_OUT_OF_MEMORY; + } + retrieveStoreModes3D(&psm); + + fillImage3D(&psm,widthIn,heightIn,depthIn,format,typeIn, is_index(format), + dataIn, beforeImage); + components = elements_per_group(format,0); + scaleInternal3D(components,widthIn,heightIn,depthIn,beforeImage, + widthOut,heightOut,depthOut,afterImage); + emptyImage3D(&psm,widthOut,heightOut,depthOut,format,typeOut, + is_index(format),afterImage, dataOut); + free((void *) beforeImage); + free((void *) afterImage); + + return 0; +} /* gluScaleImage3D() */ + + +static void closestFit3D(GLenum target, GLint width, GLint height, GLint depth, + GLint internalFormat, GLenum format, GLenum type, + GLint *newWidth, GLint *newHeight, GLint *newDepth) +{ + GLint widthPowerOf2= nearestPower(width); + GLint heightPowerOf2= nearestPower(height); + GLint depthPowerOf2= nearestPower(depth); + GLint proxyWidth; + + do { + /* compute level 1 width & height & depth, clamping each at 1 */ + GLint widthAtLevelOne= (widthPowerOf2 > 1) ? + widthPowerOf2 >> 1 : + widthPowerOf2; + GLint heightAtLevelOne= (heightPowerOf2 > 1) ? + heightPowerOf2 >> 1 : + heightPowerOf2; + GLint depthAtLevelOne= (depthPowerOf2 > 1) ? + depthPowerOf2 >> 1 : + depthPowerOf2; + GLenum proxyTarget = GL_PROXY_TEXTURE_3D; + assert(widthAtLevelOne > 0); + assert(heightAtLevelOne > 0); + assert(depthAtLevelOne > 0); + + /* does width x height x depth at level 1 & all their mipmaps fit? */ + assert(target == GL_TEXTURE_3D || target == GL_PROXY_TEXTURE_3D); + gluTexImage3D(proxyTarget, 1, /* must be non-zero */ + internalFormat, + widthAtLevelOne,heightAtLevelOne,depthAtLevelOne, + 0,format,type,NULL); + glGetTexLevelParameteriv(proxyTarget, 1,GL_TEXTURE_WIDTH,&proxyWidth); + /* does it fit??? */ + if (proxyWidth == 0) { /* nope, so try again with these sizes */ + if (widthPowerOf2 == 1 && heightPowerOf2 == 1 && + depthPowerOf2 == 1) { + *newWidth= *newHeight= *newDepth= 1; /* must fit 1x1x1 texture */ + return; + } + widthPowerOf2= widthAtLevelOne; + heightPowerOf2= heightAtLevelOne; + depthPowerOf2= depthAtLevelOne; + } + /* else it does fit */ + } while (proxyWidth == 0); + /* loop must terminate! */ + + /* return the width & height at level 0 that fits */ + *newWidth= widthPowerOf2; + *newHeight= heightPowerOf2; + *newDepth= depthPowerOf2; +/*printf("Proxy Textures\n");*/ +} /* closestFit3D() */ + +static void halveImagePackedPixelSlice(int components, + void (*extractPackedPixel) + (int, const void *,GLfloat []), + void (*shovePackedPixel) + (const GLfloat [],int, void *), + GLint width, GLint height, GLint depth, + const void *dataIn, void *dataOut, + GLint pixelSizeInBytes, + GLint rowSizeInBytes, + GLint imageSizeInBytes, + GLint isSwap) +{ + int ii, jj; + int halfWidth= width / 2; + int halfHeight= height / 2; + int halfDepth= depth / 2; + const char *src= (const char *)dataIn; + int outIndex= 0; + + assert((width == 1 || height == 1) && depth >= 2); + + if (width == height) { /* a 1-pixel column viewed from top */ + assert(width == 1 && height == 1); + assert(depth >= 2); + + for (ii= 0; ii< halfDepth; ii++) { + float totals[4]; + float extractTotals[BOX2][4]; + int cc; + + (*extractPackedPixel)(isSwap,src,&extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), + &extractTotals[1][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* average 2 pixels since only a column */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; + * totals[RED]/= 2.0; + */ + for (kk = 0; kk < BOX2; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX2; + } /* for cc */ + + (*shovePackedPixel)(totals,outIndex,dataOut); + outIndex++; + /* skip over to next group of 2 */ + src+= imageSizeInBytes + imageSizeInBytes; + } /* for ii */ + } + else if (height == 1) { /* horizontal slice viewed from top */ + assert(width != 1); + + for (ii= 0; ii< halfDepth; ii++) { + for (jj= 0; jj< halfWidth; jj++) { + float totals[4]; + float extractTotals[BOX4][4]; + int cc; + + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), + &extractTotals[1][0]); + (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), + &extractTotals[2][0]); + (*extractPackedPixel)(isSwap, + (src+imageSizeInBytes+pixelSizeInBytes), + &extractTotals[3][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 4 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]; + * totals[RED]/= 4.0; + */ + for (kk = 0; kk < BOX4; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX4; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + /* skip over to next horizontal square of 4 */ + src+= imageSizeInBytes + imageSizeInBytes; + } + } + + /* assert() */ + } + else if (width == 1) { /* vertical slice viewed from top */ + assert(height != 1); + + for (ii= 0; ii< halfDepth; ii++) { + for (jj= 0; jj< halfHeight; jj++) { + float totals[4]; + float extractTotals[BOX4][4]; + int cc; + + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), + &extractTotals[1][0]); + (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), + &extractTotals[2][0]); + (*extractPackedPixel)(isSwap, + (src+imageSizeInBytes+rowSizeInBytes), + &extractTotals[3][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 4 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]; + * totals[RED]/= 4.0; + */ + for (kk = 0; kk < BOX4; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX4; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + + /* skip over to next vertical square of 4 */ + src+= imageSizeInBytes + imageSizeInBytes; + } + } + /* assert() */ + } + +} /* halveImagePackedPixelSlice() */ + +static void halveImagePackedPixel3D(int components, + void (*extractPackedPixel) + (int, const void *,GLfloat []), + void (*shovePackedPixel) + (const GLfloat [],int, void *), + GLint width, GLint height, GLint depth, + const void *dataIn, void *dataOut, + GLint pixelSizeInBytes, + GLint rowSizeInBytes, + GLint imageSizeInBytes, + GLint isSwap) +{ + if (depth == 1) { + assert(1 <= width && 1 <= height); + + halveImagePackedPixel(components,extractPackedPixel,shovePackedPixel, + width,height,dataIn,dataOut,pixelSizeInBytes, + rowSizeInBytes,isSwap); + return; + } + /* a horizontal or vertical slice viewed from top */ + else if (width == 1 || height == 1) { + assert(1 <= depth); + + halveImagePackedPixelSlice(components, + extractPackedPixel,shovePackedPixel, + width, height, depth, dataIn, dataOut, + pixelSizeInBytes, rowSizeInBytes, + imageSizeInBytes, isSwap); + return; + } + { + int ii, jj, dd; + + int halfWidth= width / 2; + int halfHeight= height / 2; + int halfDepth= depth / 2; + const char *src= (const char *) dataIn; + int padBytes= rowSizeInBytes - (width*pixelSizeInBytes); + int outIndex= 0; + + for (dd= 0; dd < halfDepth; dd++) { + for (ii= 0; ii< halfHeight; ii++) { + for (jj= 0; jj< halfWidth; jj++) { +#define BOX8 8 + float totals[4]; /* 4 is maximum components */ + float extractTotals[BOX8][4]; /* 4 is maximum components */ + int cc; + + (*extractPackedPixel)(isSwap,src, + &extractTotals[0][0]); + (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes), + &extractTotals[1][0]); + (*extractPackedPixel)(isSwap,(src+rowSizeInBytes), + &extractTotals[2][0]); + (*extractPackedPixel)(isSwap, + (src+rowSizeInBytes+pixelSizeInBytes), + &extractTotals[3][0]); + + (*extractPackedPixel)(isSwap,(src+imageSizeInBytes), + &extractTotals[4][0]); + (*extractPackedPixel)(isSwap,(src+pixelSizeInBytes+imageSizeInBytes), + &extractTotals[5][0]); + (*extractPackedPixel)(isSwap,(src+rowSizeInBytes+imageSizeInBytes), + &extractTotals[6][0]); + (*extractPackedPixel)(isSwap, + (src+rowSizeInBytes+pixelSizeInBytes+imageSizeInBytes), + &extractTotals[7][0]); + for (cc = 0; cc < components; cc++) { + int kk; + + /* grab 8 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]+ + * extractTotals[4][RED]+extractTotals[5][RED]+ + * extractTotals[6][RED]+extractTotals[7][RED]; + * totals[RED]/= 8.0; + */ + for (kk = 0; kk < BOX8; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (float)BOX8; + } + (*shovePackedPixel)(totals,outIndex,dataOut); + + outIndex++; + /* skip over to next square of 4 */ + src+= pixelSizeInBytes + pixelSizeInBytes; + } + /* skip past pad bytes, if any, to get to next row */ + src+= padBytes; + + /* src is at beginning of a row here, but it's the second row of + * the square block of 4 pixels that we just worked on so we + * need to go one more row. + * i.e., + * OO... + * here -->OO... + * but want -->OO... + * OO... + * ... + */ + src+= rowSizeInBytes; + } + + src+= imageSizeInBytes; + } /* for dd */ + + /* both pointers must reach one byte after the end */ + assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); + assert(outIndex == halfWidth * halfHeight * halfDepth); + } /* for dd */ + +} /* halveImagePackedPixel3D() */ + +static int gluBuild3DMipmapLevelsCore(GLenum target, GLint internalFormat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLsizei widthPowerOf2, + GLsizei heightPowerOf2, + GLsizei depthPowerOf2, + GLenum format, GLenum type, + GLint userLevel, + GLint baseLevel,GLint maxLevel, + const void *data) +{ + GLint newWidth, newHeight, newDepth; + GLint level, levels; + const void *usersImage; + void *srcImage, *dstImage; + __GLU_INIT_SWAP_IMAGE; + GLint memReq; + GLint cmpts; + + GLint myswapBytes, groupsPerLine, elementSize, groupSize; + GLint rowsPerImage, imageSize; + GLint rowSize, padding; + PixelStorageModes psm; + + assert(checkMipmapArgs(internalFormat,format,type) == 0); + assert(width >= 1 && height >= 1 && depth >= 1); + assert(type != GL_BITMAP); + + srcImage = dstImage = NULL; + + newWidth= widthPowerOf2; + newHeight= heightPowerOf2; + newDepth= depthPowerOf2; + levels = computeLog(newWidth); + level = computeLog(newHeight); + if (level > levels) levels=level; + level = computeLog(newDepth); + if (level > levels) levels=level; + + levels+= userLevel; + + retrieveStoreModes3D(&psm); + myswapBytes = psm.unpack_swap_bytes; + cmpts = elements_per_group(format,type); + if (psm.unpack_row_length > 0) { + groupsPerLine = psm.unpack_row_length; + } else { + groupsPerLine = width; + } + + elementSize = bytes_per_element(type); + groupSize = elementSize * cmpts; + if (elementSize == 1) myswapBytes = 0; + + /* 3dstuff begin */ + if (psm.unpack_image_height > 0) { + rowsPerImage= psm.unpack_image_height; + } + else { + rowsPerImage= height; + } + + /* 3dstuff end */ + rowSize = groupsPerLine * groupSize; + padding = (rowSize % psm.unpack_alignment); + if (padding) { + rowSize += psm.unpack_alignment - padding; + } + + imageSize= rowsPerImage * rowSize; /* 3dstuff */ + + usersImage = (const GLubyte *)data + psm.unpack_skip_rows * rowSize + + psm.unpack_skip_pixels * groupSize + + /* 3dstuff */ + psm.unpack_skip_images * imageSize; + + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); + + level = userLevel; + + if (width == newWidth && height == newHeight && depth == newDepth) { + /* Use usersImage for level userLevel */ + if (baseLevel <= level && level <= maxLevel) { + gluTexImage3D(target, level, internalFormat, width, + height, depth, 0, format, type, + usersImage); + } + if(levels == 0) { /* we're done. clean up and return */ + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + return 0; + } + { + int nextWidth= newWidth/2; + int nextHeight= newHeight/2; + int nextDepth= newDepth/2; + + /* clamp to 1 */ + if (nextWidth < 1) nextWidth= 1; + if (nextHeight < 1) nextHeight= 1; + if (nextDepth < 1) nextDepth= 1; + memReq = imageSize3D(nextWidth, nextHeight, nextDepth, format, type); + } + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memReq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memReq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memReq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memReq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memReq); + break; + default: + return GLU_INVALID_ENUM; /* assertion */ + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + return GLU_OUT_OF_MEMORY; + } + else + switch(type) { + case GL_UNSIGNED_BYTE: + if (depth > 1) { + halveImage3D(cmpts,extractUbyte,shoveUbyte, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_ubyte(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize); + } + break; + case GL_BYTE: + if (depth > 1) { + halveImage3D(cmpts,extractSbyte,shoveSbyte, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_byte(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize); + } + break; + case GL_UNSIGNED_SHORT: + if (depth > 1) { + halveImage3D(cmpts,extractUshort,shoveUshort, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_ushort(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_SHORT: + if (depth > 1) { + halveImage3D(cmpts,extractSshort,shoveSshort, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_short(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_UNSIGNED_INT: + if (depth > 1) { + halveImage3D(cmpts,extractUint,shoveUint, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_uint(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_INT: + if (depth > 1) { + halveImage3D(cmpts,extractSint,shoveSint, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_int(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_FLOAT: + if (depth > 1 ) { + halveImage3D(cmpts,extractFloat,shoveFloat, + width,height,depth, + usersImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_float(cmpts,width,height,usersImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + assert(format == GL_RGB); + halveImagePackedPixel3D(3,extract332,shove332, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + assert(format == GL_RGB); + halveImagePackedPixel3D(3,extract233rev,shove233rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_6_5: + halveImagePackedPixel3D(3,extract565,shove565, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + halveImagePackedPixel3D(3,extract565rev,shove565rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + halveImagePackedPixel3D(4,extract4444,shove4444, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + halveImagePackedPixel3D(4,extract4444rev,shove4444rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + halveImagePackedPixel3D(4,extract5551,shove5551, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + halveImagePackedPixel3D(4,extract1555rev,shove1555rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_8_8_8_8: + halveImagePackedPixel3D(4,extract8888,shove8888, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + halveImagePackedPixel3D(4,extract8888rev,shove8888rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_10_10_10_2: + halveImagePackedPixel3D(4,extract1010102,shove1010102, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + halveImagePackedPixel3D(4,extract2101010rev,shove2101010rev, + width,height,depth,usersImage,dstImage, + elementSize,rowSize,imageSize,myswapBytes); + break; + default: + assert(0); + break; + } + newWidth = width/2; + newHeight = height/2; + newDepth = depth/2; + /* clamp to 1 */ + if (newWidth < 1) newWidth= 1; + if (newHeight < 1) newHeight= 1; + if (newDepth < 1) newDepth= 1; + + myswapBytes = 0; + rowSize = newWidth * groupSize; + imageSize= rowSize * newHeight; /* 3dstuff */ + memReq = imageSize3D(newWidth, newHeight, newDepth, format, type); + /* Swap srcImage and dstImage */ + __GLU_SWAP_IMAGE(srcImage,dstImage); + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memReq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memReq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memReq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memReq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memReq); + break; + default: + return GLU_INVALID_ENUM; /* assertion */ + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + free(srcImage); + return GLU_OUT_OF_MEMORY; + } + /* level userLevel+1 is in srcImage; level userLevel already saved */ + level = userLevel+1; + } else {/* user's image is *not* nice power-of-2 sized square */ + memReq = imageSize3D(newWidth, newHeight, newDepth, format, type); + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memReq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memReq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memReq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memReq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memReq); + break; + default: + return GLU_INVALID_ENUM; /* assertion */ + } + + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + return GLU_OUT_OF_MEMORY; + } + /*printf("Build3DMipmaps(): ScaleImage3D %d %d %d->%d %d %d\n", + width,height,depth,newWidth,newHeight,newDepth);*/ + + gluScaleImage3D(format, width, height, depth, type, usersImage, + newWidth, newHeight, newDepth, type, dstImage); + + myswapBytes = 0; + rowSize = newWidth * groupSize; + imageSize = rowSize * newHeight; /* 3dstuff */ + /* Swap dstImage and srcImage */ + __GLU_SWAP_IMAGE(srcImage,dstImage); + + if(levels != 0) { /* use as little memory as possible */ + { + int nextWidth= newWidth/2; + int nextHeight= newHeight/2; + int nextDepth= newDepth/2; + if (nextWidth < 1) nextWidth= 1; + if (nextHeight < 1) nextHeight= 1; + if (nextDepth < 1) nextDepth= 1; + + memReq = imageSize3D(nextWidth, nextHeight, nextDepth, format, type); + } + switch(type) { + case GL_UNSIGNED_BYTE: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_BYTE: + dstImage = (GLbyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_SHORT: + dstImage = (GLshort *)malloc(memReq); + break; + case GL_UNSIGNED_INT: + dstImage = (GLuint *)malloc(memReq); + break; + case GL_INT: + dstImage = (GLint *)malloc(memReq); + break; + case GL_FLOAT: + dstImage = (GLfloat *)malloc(memReq); + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + dstImage = (GLubyte *)malloc(memReq); + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + dstImage = (GLushort *)malloc(memReq); + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + dstImage = (GLuint *)malloc(memReq); + break; + default: + return GLU_INVALID_ENUM; /* assertion */ + } + if (dstImage == NULL) { + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + free(srcImage); + return GLU_OUT_OF_MEMORY; + } + } + /* level userLevel is in srcImage; nothing saved yet */ + level = userLevel; + } + + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + if (baseLevel <= level && level <= maxLevel) { + gluTexImage3D(target, level, internalFormat, newWidth, newHeight, newDepth, + 0,format, type, (void *)srcImage); + } + level++; /* update current level for the loop */ + for (; level <= levels; level++) { + switch(type) { + case GL_UNSIGNED_BYTE: + if (newDepth > 1) { + halveImage3D(cmpts,extractUbyte,shoveUbyte, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_ubyte(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize); + } + break; + case GL_BYTE: + if (newDepth > 1) { + halveImage3D(cmpts,extractSbyte,shoveSbyte, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_byte(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize); + } + break; + case GL_UNSIGNED_SHORT: + if (newDepth > 1) { + halveImage3D(cmpts,extractUshort,shoveUshort, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_ushort(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_SHORT: + if (newDepth > 1) { + halveImage3D(cmpts,extractSshort,shoveSshort, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_short(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_UNSIGNED_INT: + if (newDepth > 1) { + halveImage3D(cmpts,extractUint,shoveUint, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_uint(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_INT: + if (newDepth > 1) { + halveImage3D(cmpts,extractSint,shoveSint, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_int(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_FLOAT: + if (newDepth > 1) { + halveImage3D(cmpts,extractFloat,shoveFloat, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,groupSize,rowSize, + imageSize,myswapBytes); + } + else { + halveImage_float(cmpts,newWidth,newHeight,srcImage,dstImage, + elementSize,rowSize,groupSize,myswapBytes); + } + break; + case GL_UNSIGNED_BYTE_3_3_2: + halveImagePackedPixel3D(3,extract332,shove332, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + halveImagePackedPixel3D(3,extract233rev,shove233rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_6_5: + halveImagePackedPixel3D(3,extract565,shove565, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + halveImagePackedPixel3D(3,extract565rev,shove565rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + halveImagePackedPixel3D(4,extract4444,shove4444, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + halveImagePackedPixel3D(4,extract4444rev,shove4444rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + halveImagePackedPixel3D(4,extract5551,shove5551, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + halveImagePackedPixel3D(4,extract1555rev,shove1555rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_8_8_8_8: + halveImagePackedPixel3D(4,extract8888,shove8888, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + halveImagePackedPixel3D(4,extract8888rev,shove8888rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_10_10_10_2: + halveImagePackedPixel3D(4,extract1010102,shove1010102, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + halveImagePackedPixel3D(4,extract2101010rev,shove2101010rev, + newWidth,newHeight,newDepth, + srcImage,dstImage,elementSize,rowSize, + imageSize,myswapBytes); + break; + default: + assert(0); + break; + } + + __GLU_SWAP_IMAGE(srcImage,dstImage); + + if (newWidth > 1) { newWidth /= 2; rowSize /= 2;} + if (newHeight > 1) { newHeight /= 2; imageSize = rowSize * newHeight; } + if (newDepth > 1) newDepth /= 2; + { + /* call tex image with srcImage untouched since it's not padded */ + if (baseLevel <= level && level <= maxLevel) { + gluTexImage3D(target, level, internalFormat, newWidth, newHeight, + newDepth,0, format, type, (void *) srcImage); + } + } + } /* for level */ + glPixelStorei(GL_UNPACK_ALIGNMENT, psm.unpack_alignment); + glPixelStorei(GL_UNPACK_SKIP_ROWS, psm.unpack_skip_rows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, psm.unpack_skip_pixels); + glPixelStorei(GL_UNPACK_ROW_LENGTH, psm.unpack_row_length); + glPixelStorei(GL_UNPACK_SWAP_BYTES, psm.unpack_swap_bytes); + glPixelStorei(GL_UNPACK_SKIP_IMAGES, psm.unpack_skip_images); + glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, psm.unpack_image_height); + + free(srcImage); /*if you get to here, a srcImage has always been malloc'ed*/ + if (dstImage) { /* if it's non-rectangular and only 1 level */ + free(dstImage); + } + return 0; +} /* gluBuild3DMipmapLevelsCore() */ + +GLint GLAPIENTRY +gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + GLint userLevel, GLint baseLevel, GLint maxLevel, + const void *data) +{ + int level, levels; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1 || height < 1 || depth < 1) { + return GLU_INVALID_VALUE; + } + + if(type == GL_BITMAP) { + return GLU_INVALID_ENUM; + } + + levels = computeLog(width); + level = computeLog(height); + if (level > levels) levels=level; + level = computeLog(depth); + if (level > levels) levels=level; + + levels+= userLevel; + if (!isLegalLevels(userLevel,baseLevel,maxLevel,levels)) + return GLU_INVALID_VALUE; + + return gluBuild3DMipmapLevelsCore(target, internalFormat, + width, height, depth, + width, height, depth, + format, type, + userLevel, baseLevel, maxLevel, + data); +} /* gluBuild3DMipmapLevels() */ + +GLint GLAPIENTRY +gluBuild3DMipmaps(GLenum target, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data) +{ + GLint widthPowerOf2, heightPowerOf2, depthPowerOf2; + int level, levels; + + int rc= checkMipmapArgs(internalFormat,format,type); + if (rc != 0) return rc; + + if (width < 1 || height < 1 || depth < 1) { + return GLU_INVALID_VALUE; + } + + if(type == GL_BITMAP) { + return GLU_INVALID_ENUM; + } + + closestFit3D(target,width,height,depth,internalFormat,format,type, + &widthPowerOf2,&heightPowerOf2,&depthPowerOf2); + + levels = computeLog(widthPowerOf2); + level = computeLog(heightPowerOf2); + if (level > levels) levels=level; + level = computeLog(depthPowerOf2); + if (level > levels) levels=level; + + return gluBuild3DMipmapLevelsCore(target, internalFormat, + width, height, depth, + widthPowerOf2, heightPowerOf2, + depthPowerOf2, + format, type, 0, 0, levels, + data); +} /* gluBuild3DMipmaps() */ + +static GLdouble extractUbyte(int isSwap, const void *ubyte) +{ + isSwap= isSwap; /* turn off warnings */ + + assert(*((const GLubyte *)ubyte) <= 255); + + return (GLdouble)(*((const GLubyte *)ubyte)); +} /* extractUbyte() */ + +static void shoveUbyte(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value < 256.0); + + ((GLubyte *)data)[index]= (GLubyte)value; +} /* shoveUbyte() */ + +static GLdouble extractSbyte(int isSwap, const void *sbyte) +{ + isSwap= isSwap; /* turn off warnings */ + + assert(*((const GLbyte *)sbyte) <= 127); + + return (GLdouble)(*((const GLbyte *)sbyte)); +} /* extractSbyte() */ + +static void shoveSbyte(GLdouble value, int index, void *data) +{ + ((GLbyte *)data)[index]= (GLbyte)value; +} /* shoveSbyte() */ + +static GLdouble extractUshort(int isSwap, const void *uitem) +{ + GLushort ushort; + + if (isSwap) { + ushort= __GLU_SWAP_2_BYTES(uitem); + } + else { + ushort= *(const GLushort *)uitem; + } + + assert(ushort <= 65535); + + return (GLdouble)ushort; +} /* extractUshort() */ + +static void shoveUshort(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value < 65536.0); + + ((GLushort *)data)[index]= (GLushort)value; +} /* shoveUshort() */ + +static GLdouble extractSshort(int isSwap, const void *sitem) +{ + GLshort sshort; + + if (isSwap) { + sshort= __GLU_SWAP_2_BYTES(sitem); + } + else { + sshort= *(const GLshort *)sitem; + } + + assert(sshort <= 32767); + + return (GLdouble)sshort; +} /* extractSshort() */ + +static void shoveSshort(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value < 32768.0); + + ((GLshort *)data)[index]= (GLshort)value; +} /* shoveSshort() */ + +static GLdouble extractUint(int isSwap, const void *uitem) +{ + GLuint uint; + + if (isSwap) { + uint= __GLU_SWAP_4_BYTES(uitem); + } + else { + uint= *(const GLuint *)uitem; + } + + assert(uint <= 0xffffffff); + + return (GLdouble)uint; +} /* extractUint() */ + +static void shoveUint(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value <= (GLdouble) UINT_MAX); + + ((GLuint *)data)[index]= (GLuint)value; +} /* shoveUint() */ + +static GLdouble extractSint(int isSwap, const void *sitem) +{ + GLint sint; + + if (isSwap) { + sint= __GLU_SWAP_4_BYTES(sitem); + } + else { + sint= *(const GLint *)sitem; + } + + assert(sint <= 0x7fffffff); + + return (GLdouble)sint; +} /* extractSint() */ + +static void shoveSint(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value <= (GLdouble) INT_MAX); + + ((GLint *)data)[index]= (GLint)value; +} /* shoveSint() */ + +static GLdouble extractFloat(int isSwap, const void *item) +{ + GLfloat ffloat; + + if (isSwap) { + ffloat= __GLU_SWAP_4_BYTES(item); + } + else { + ffloat= *(const GLfloat *)item; + } + + assert(ffloat <= 1.0); + + return (GLdouble)ffloat; +} /* extractFloat() */ + +static void shoveFloat(GLdouble value, int index, void *data) +{ + assert(0.0 <= value && value <= 1.0); + + ((GLfloat *)data)[index]= value; +} /* shoveFloat() */ + +static void halveImageSlice(int components, + GLdouble (*extract)(int, const void *), + void (*shove)(GLdouble, int, void *), + GLint width, GLint height, GLint depth, + const void *dataIn, void *dataOut, + GLint elementSizeInBytes, + GLint groupSizeInBytes, + GLint rowSizeInBytes, + GLint imageSizeInBytes, + GLint isSwap) +{ + int ii, jj; + int halfWidth= width / 2; + int halfHeight= height / 2; + int halfDepth= depth / 2; + const char *src= (const char *)dataIn; + int rowPadBytes= rowSizeInBytes - (width * groupSizeInBytes); + int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes); + int outIndex= 0; + + assert((width == 1 || height == 1) && depth >= 2); + + if (width == height) { /* a 1-pixel column viewed from top */ + /* printf("1-column\n");*/ + assert(width == 1 && height == 1); + assert(depth >= 2); + + for (ii= 0; ii< halfDepth; ii++) { + int cc; + + for (cc = 0; cc < components; cc++) { + double totals[4]; + double extractTotals[BOX2][4]; + int kk; + + extractTotals[0][cc]= (*extract)(isSwap,src); + extractTotals[1][cc]= (*extract)(isSwap,(src+imageSizeInBytes)); + + /* average 2 pixels since only a column */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]; + * totals[RED]/= 2.0; + */ + for (kk = 0; kk < BOX2; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (double)BOX2; + + (*shove)(totals[cc],outIndex,dataOut); + outIndex++; + src+= elementSizeInBytes; + } /* for cc */ + + /* skip over to next group of 2 */ + src+= rowSizeInBytes; + } /* for ii */ + + assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); + assert(outIndex == halfDepth * components); + } + else if (height == 1) { /* horizontal slice viewed from top */ + /* printf("horizontal slice\n"); */ + assert(width != 1); + + for (ii= 0; ii< halfDepth; ii++) { + for (jj= 0; jj< halfWidth; jj++) { + int cc; + + for (cc = 0; cc < components; cc++) { + int kk; + double totals[4]; + double extractTotals[BOX4][4]; + + extractTotals[0][cc]=(*extract)(isSwap,src); + extractTotals[1][cc]=(*extract)(isSwap, + (src+groupSizeInBytes)); + extractTotals[2][cc]=(*extract)(isSwap, + (src+imageSizeInBytes)); + extractTotals[3][cc]=(*extract)(isSwap, + (src+imageSizeInBytes+groupSizeInBytes)); + + /* grab 4 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]; + * totals[RED]/= 4.0; + */ + for (kk = 0; kk < BOX4; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (double)BOX4; + + (*shove)(totals[cc],outIndex,dataOut); + outIndex++; + + src+= elementSizeInBytes; + } /* for cc */ + + /* skip over to next horizontal square of 4 */ + src+= groupSizeInBytes; + } /* for jj */ + src+= rowPadBytes; + + src+= rowSizeInBytes; + } /* for ii */ + + assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); + assert(outIndex == halfWidth * halfDepth * components); + } + else if (width == 1) { /* vertical slice viewed from top */ + /* printf("vertical slice\n"); */ + assert(height != 1); + + for (ii= 0; ii< halfDepth; ii++) { + for (jj= 0; jj< halfHeight; jj++) { + int cc; + + for (cc = 0; cc < components; cc++) { + int kk; + double totals[4]; + double extractTotals[BOX4][4]; + + extractTotals[0][cc]=(*extract)(isSwap,src); + extractTotals[1][cc]=(*extract)(isSwap, + (src+rowSizeInBytes)); + extractTotals[2][cc]=(*extract)(isSwap, + (src+imageSizeInBytes)); + extractTotals[3][cc]=(*extract)(isSwap, + (src+imageSizeInBytes+rowSizeInBytes)); + + /* grab 4 pixels to average */ + totals[cc]= 0.0; + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]; + * totals[RED]/= 4.0; + */ + for (kk = 0; kk < BOX4; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (double)BOX4; + + (*shove)(totals[cc],outIndex,dataOut); + outIndex++; + + src+= elementSizeInBytes; + } /* for cc */ + src+= rowPadBytes; + + /* skip over to next vertical square of 4 */ + src+= rowSizeInBytes; + } /* for jj */ + src+= imagePadBytes; + + src+= imageSizeInBytes; + } /* for ii */ + + assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); + assert(outIndex == halfHeight * halfDepth * components); + } + +} /* halveImageSlice() */ + +static void halveImage3D(int components, + GLdouble (*extract)(int, const void *), + void (*shove)(GLdouble, int, void *), + GLint width, GLint height, GLint depth, + const void *dataIn, void *dataOut, + GLint elementSizeInBytes, + GLint groupSizeInBytes, + GLint rowSizeInBytes, + GLint imageSizeInBytes, + GLint isSwap) +{ + assert(depth > 1); + + /* a horizontal/vertical/one-column slice viewed from top */ + if (width == 1 || height == 1) { + assert(1 <= depth); + + halveImageSlice(components,extract,shove, width, height, depth, + dataIn, dataOut, elementSizeInBytes, groupSizeInBytes, + rowSizeInBytes, imageSizeInBytes, isSwap); + return; + } + { + int ii, jj, dd; + + int halfWidth= width / 2; + int halfHeight= height / 2; + int halfDepth= depth / 2; + const char *src= (const char *) dataIn; + int rowPadBytes= rowSizeInBytes - (width*groupSizeInBytes); + int imagePadBytes= imageSizeInBytes - (width*height*groupSizeInBytes); + int outIndex= 0; + + for (dd= 0; dd < halfDepth; dd++) { + for (ii= 0; ii< halfHeight; ii++) { + for (jj= 0; jj< halfWidth; jj++) { + int cc; + + for (cc= 0; cc < components; cc++) { + int kk; +#define BOX8 8 + double totals[4]; /* 4 is maximum components */ + double extractTotals[BOX8][4]; /* 4 is maximum components */ + + extractTotals[0][cc]= (*extract)(isSwap,src); + extractTotals[1][cc]= (*extract)(isSwap, + (src+groupSizeInBytes)); + extractTotals[2][cc]= (*extract)(isSwap, + (src+rowSizeInBytes)); + extractTotals[3][cc]= (*extract)(isSwap, + (src+rowSizeInBytes+groupSizeInBytes)); + + extractTotals[4][cc]= (*extract)(isSwap, + (src+imageSizeInBytes)); + + extractTotals[5][cc]= (*extract)(isSwap, + (src+groupSizeInBytes+imageSizeInBytes)); + extractTotals[6][cc]= (*extract)(isSwap, + (src+rowSizeInBytes+imageSizeInBytes)); + extractTotals[7][cc]= (*extract)(isSwap, + (src+rowSizeInBytes+groupSizeInBytes+imageSizeInBytes)); + + totals[cc]= 0.0; + + /* totals[RED]= extractTotals[0][RED]+extractTotals[1][RED]+ + * extractTotals[2][RED]+extractTotals[3][RED]+ + * extractTotals[4][RED]+extractTotals[5][RED]+ + * extractTotals[6][RED]+extractTotals[7][RED]; + * totals[RED]/= 8.0; + */ + for (kk = 0; kk < BOX8; kk++) { + totals[cc]+= extractTotals[kk][cc]; + } + totals[cc]/= (double)BOX8; + + (*shove)(totals[cc],outIndex,dataOut); + + outIndex++; + + src+= elementSizeInBytes; /* go to next component */ + } /* for cc */ + + /* skip over to next square of 4 */ + src+= groupSizeInBytes; + } /* for jj */ + /* skip past pad bytes, if any, to get to next row */ + src+= rowPadBytes; + + /* src is at beginning of a row here, but it's the second row of + * the square block of 4 pixels that we just worked on so we + * need to go one more row. + * i.e., + * OO... + * here -->OO... + * but want -->OO... + * OO... + * ... + */ + src+= rowSizeInBytes; + } /* for ii */ + + /* skip past pad bytes, if any, to get to next image */ + src+= imagePadBytes; + + src+= imageSizeInBytes; + } /* for dd */ + + /* both pointers must reach one byte after the end */ + assert(src == &((const char *)dataIn)[rowSizeInBytes*height*depth]); + assert(outIndex == halfWidth * halfHeight * halfDepth * components); + } +} /* halveImage3D() */ + + + +/*** mipmap.c ***/ + diff --git a/mesalib/src/mapi/glapi/gen/GL3x.xml b/mesalib/src/mapi/glapi/gen/GL3x.xml index 148635c37..cec9c916e 100644 --- a/mesalib/src/mapi/glapi/gen/GL3x.xml +++ b/mesalib/src/mapi/glapi/gen/GL3x.xml @@ -1,589 +1,589 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mesalib/src/mapi/glapi/gen/Makefile b/mesalib/src/mapi/glapi/gen/Makefile index 3e76f9249..ec82d48ce 100644 --- a/mesalib/src/mapi/glapi/gen/Makefile +++ b/mesalib/src/mapi/glapi/gen/Makefile @@ -1,238 +1,238 @@ -# This file isn't used during a normal compilation since we don't want to -# require Python in order to compile Mesa. -# Instead, when the Mesa developers update/change the API interface it's -# up to him/her to re-run this makefile and check in the newly generated files. - - -TOP = ../../../.. -include $(TOP)/configs/current - -MESA_DIR = $(TOP)/src/mesa -MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi -MESA_MAPI_DIR = $(TOP)/src/mapi/mapi -MESA_GLX_DIR = $(TOP)/src/glx - -MESA_GLAPI_OUTPUTS = \ - $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h \ - $(MESA_GLAPI_DIR)/glprocs.h \ - $(MESA_GLAPI_DIR)/glapitemp.h \ - $(MESA_GLAPI_DIR)/glapitable.h \ - $(MESA_GLAPI_DIR)/glapi_gentable.c - -MESA_GLAPI_ASM_OUTPUTS = \ - $(MESA_GLAPI_DIR)/glapi_x86.S \ - $(MESA_GLAPI_DIR)/glapi_x86-64.S \ - $(MESA_GLAPI_DIR)/glapi_sparc.S - -MESA_OUTPUTS = \ - $(MESA_GLAPI_OUTPUTS) \ - $(MESA_GLAPI_ASM_OUTPUTS) \ - $(MESA_DIR)/main/enums.c \ - $(MESA_DIR)/main/dispatch.h \ - $(MESA_DIR)/main/remap_helper.h \ - $(MESA_GLX_DIR)/indirect.c \ - $(MESA_GLX_DIR)/indirect.h \ - $(MESA_GLX_DIR)/indirect_init.c \ - $(MESA_GLX_DIR)/indirect_size.h \ - $(MESA_GLX_DIR)/indirect_size.c - -###################################################################### - -XORG_GLX_DIR = $(XORG_BASE)/glx -XORG_GLAPI_DIR = $(XORG_BASE)/glx - -XORG_GLAPI_FILES = \ - $(XORG_GLAPI_DIR)/glapi_getproc.c \ - $(XORG_GLAPI_DIR)/glapi_nop.c \ - $(XORG_GLAPI_DIR)/glthread.c \ - $(XORG_GLAPI_DIR)/glthread.h - -XORG_GLAPI_OUTPUTS = \ - $(XORG_GLAPI_DIR)/glprocs.h \ - $(XORG_GLAPI_DIR)/glapioffsets.h \ - $(XORG_GLAPI_DIR)/glapitable.h \ - $(XORG_GLAPI_DIR)/glapidispatch.h \ - $(XORG_GLAPI_DIR)/glapi_gentable.c - -XORG_OUTPUTS = \ - $(XORG_GLAPI_FILES) \ - $(XORG_GLAPI_OUTPUTS) \ - $(XORG_GLX_DIR)/indirect_dispatch.c \ - $(XORG_GLX_DIR)/indirect_dispatch_swap.c \ - $(XORG_GLX_DIR)/indirect_dispatch.h \ - $(XORG_GLX_DIR)/indirect_reqsize.c \ - $(XORG_GLX_DIR)/indirect_reqsize.h \ - $(XORG_GLX_DIR)/indirect_size.h \ - $(XORG_GLX_DIR)/indirect_size_get.c \ - $(XORG_GLX_DIR)/indirect_size_get.h \ - $(XORG_GLX_DIR)/indirect_table.c - -###################################################################### - -API_XML = \ - gl_API.xml \ - ARB_color_buffer_float.xml \ - ARB_copy_buffer.xml \ - ARB_depth_clamp.xml \ - ARB_draw_buffers_blend.xml \ - ARB_draw_elements_base_vertex.xml \ - ARB_draw_instanced.xml \ - ARB_ES2_compatibility.xml \ - ARB_framebuffer_object.xml \ - ARB_geometry_shader4.xml \ - ARB_instanced_arrays.xml \ - ARB_map_buffer_range.xml \ - ARB_robustness.xml \ - ARB_sampler_objects.xml \ - ARB_seamless_cube_map.xml \ - ARB_sync.xml \ - ARB_texture_buffer_object.xml \ - ARB_vertex_array_object.xml \ - AMD_draw_buffers_blend.xml \ - ARB_vertex_type_2_10_10_10_rev.xml \ - APPLE_object_purgeable.xml \ - APPLE_vertex_array_object.xml \ - EXT_draw_buffers2.xml \ - EXT_framebuffer_object.xml \ - EXT_gpu_shader4.xml \ - EXT_packed_depth_stencil.xml \ - EXT_provoking_vertex.xml \ - EXT_separate_shader_objects.xml \ - EXT_texture_array.xml \ - EXT_texture_integer.xml \ - EXT_transform_feedback.xml \ - NV_conditional_render.xml \ - NV_primitive_restart.xml \ - NV_texture_barrier.xml \ - OES_EGL_image.xml \ - GL3x.xml - - -COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py - -COMMON_ES = \ - $(COMMON) \ - gl_and_es_API.xml \ - es_EXT.xml \ - ARB_ES2_compatibility.xml \ - ARB_get_program_binary.xml \ - OES_fixed_point.xml \ - OES_single_precision.xml - -COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py - -###################################################################### - -all: mesa xorg - -mesa: $(MESA_OUTPUTS) - -xorg: check-xorg-source $(XORG_OUTPUTS) - -check-xorg-source: - @if ! test -d $(XORG_GLX_DIR); then \ - echo "ERROR: Must specify path to xserver/ checkout. Set XORG_BASE env var."; \ - if test x$(XORG_BASE) != x; then \ - echo "'$(XORG_GLX_DIR)' does not exist."; \ - fi; \ - exit 1; \ - fi - -clean: - -rm -f *~ *.pyo - -rm -f $(MESA_OUTPUTS) - -###################################################################### - -$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c - cp $< $@ - -$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h - cp $< $@ - -###################################################################### - -$(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON_ES) - $(PYTHON2) $(PYTHON_FLAGS) $< \ - --printer glapi --mode lib gl_and_es_API.xml > $@ - -$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -$(MESA_GLAPI_DIR)/glapi_gentable.c: gl_gentable.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -###################################################################### - -$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -###################################################################### - -$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON_ES) - $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_es_API.xml > $@ - -$(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ - -$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON) - $(PYTHON2) $(PYTHON_FLAGS) $< > $@ - -###################################################################### - -$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ - -$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ - -$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ - -$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -###################################################################### - -$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ - -$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ - -$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ - -$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ - | $(INDENT) $(INDENT_FLAGS) > $@ - -$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ - -$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ - | $(INDENT) $(INDENT_FLAGS) -l200 > $@ - -$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ - -$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) - $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ +# This file isn't used during a normal compilation since we don't want to +# require Python in order to compile Mesa. +# Instead, when the Mesa developers update/change the API interface it's +# up to him/her to re-run this makefile and check in the newly generated files. + + +TOP = ../../../.. +include $(TOP)/configs/current + +MESA_DIR = $(TOP)/src/mesa +MESA_GLAPI_DIR = $(TOP)/src/mapi/glapi +MESA_MAPI_DIR = $(TOP)/src/mapi/mapi +MESA_GLX_DIR = $(TOP)/src/glx + +MESA_GLAPI_OUTPUTS = \ + $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h \ + $(MESA_GLAPI_DIR)/glprocs.h \ + $(MESA_GLAPI_DIR)/glapitemp.h \ + $(MESA_GLAPI_DIR)/glapitable.h \ + $(MESA_GLAPI_DIR)/glapi_gentable.c + +MESA_GLAPI_ASM_OUTPUTS = \ + $(MESA_GLAPI_DIR)/glapi_x86.S \ + $(MESA_GLAPI_DIR)/glapi_x86-64.S \ + $(MESA_GLAPI_DIR)/glapi_sparc.S + +MESA_OUTPUTS = \ + $(MESA_GLAPI_OUTPUTS) \ + $(MESA_GLAPI_ASM_OUTPUTS) \ + $(MESA_DIR)/main/enums.c \ + $(MESA_DIR)/main/dispatch.h \ + $(MESA_DIR)/main/remap_helper.h \ + $(MESA_GLX_DIR)/indirect.c \ + $(MESA_GLX_DIR)/indirect.h \ + $(MESA_GLX_DIR)/indirect_init.c \ + $(MESA_GLX_DIR)/indirect_size.h \ + $(MESA_GLX_DIR)/indirect_size.c + +###################################################################### + +XORG_GLX_DIR = $(XORG_BASE)/glx +XORG_GLAPI_DIR = $(XORG_BASE)/glx + +XORG_GLAPI_FILES = \ + $(XORG_GLAPI_DIR)/glapi_getproc.c \ + $(XORG_GLAPI_DIR)/glapi_nop.c \ + $(XORG_GLAPI_DIR)/glthread.c \ + $(XORG_GLAPI_DIR)/glthread.h + +XORG_GLAPI_OUTPUTS = \ + $(XORG_GLAPI_DIR)/glprocs.h \ + $(XORG_GLAPI_DIR)/glapioffsets.h \ + $(XORG_GLAPI_DIR)/glapitable.h \ + $(XORG_GLAPI_DIR)/glapidispatch.h \ + $(XORG_GLAPI_DIR)/glapi_gentable.c + +XORG_OUTPUTS = \ + $(XORG_GLAPI_FILES) \ + $(XORG_GLAPI_OUTPUTS) \ + $(XORG_GLX_DIR)/indirect_dispatch.c \ + $(XORG_GLX_DIR)/indirect_dispatch_swap.c \ + $(XORG_GLX_DIR)/indirect_dispatch.h \ + $(XORG_GLX_DIR)/indirect_reqsize.c \ + $(XORG_GLX_DIR)/indirect_reqsize.h \ + $(XORG_GLX_DIR)/indirect_size.h \ + $(XORG_GLX_DIR)/indirect_size_get.c \ + $(XORG_GLX_DIR)/indirect_size_get.h \ + $(XORG_GLX_DIR)/indirect_table.c + +###################################################################### + +API_XML = \ + gl_API.xml \ + ARB_color_buffer_float.xml \ + ARB_copy_buffer.xml \ + ARB_depth_clamp.xml \ + ARB_draw_buffers_blend.xml \ + ARB_draw_elements_base_vertex.xml \ + ARB_draw_instanced.xml \ + ARB_ES2_compatibility.xml \ + ARB_framebuffer_object.xml \ + ARB_geometry_shader4.xml \ + ARB_instanced_arrays.xml \ + ARB_map_buffer_range.xml \ + ARB_robustness.xml \ + ARB_sampler_objects.xml \ + ARB_seamless_cube_map.xml \ + ARB_sync.xml \ + ARB_texture_buffer_object.xml \ + ARB_vertex_array_object.xml \ + AMD_draw_buffers_blend.xml \ + ARB_vertex_type_2_10_10_10_rev.xml \ + APPLE_object_purgeable.xml \ + APPLE_vertex_array_object.xml \ + EXT_draw_buffers2.xml \ + EXT_framebuffer_object.xml \ + EXT_gpu_shader4.xml \ + EXT_packed_depth_stencil.xml \ + EXT_provoking_vertex.xml \ + EXT_separate_shader_objects.xml \ + EXT_texture_array.xml \ + EXT_texture_integer.xml \ + EXT_transform_feedback.xml \ + NV_conditional_render.xml \ + NV_primitive_restart.xml \ + NV_texture_barrier.xml \ + OES_EGL_image.xml \ + GL3x.xml + + +COMMON = $(API_XML) gl_XML.py glX_XML.py license.py typeexpr.py + +COMMON_ES = \ + $(COMMON) \ + gl_and_es_API.xml \ + es_EXT.xml \ + ARB_ES2_compatibility.xml \ + ARB_get_program_binary.xml \ + OES_fixed_point.xml \ + OES_single_precision.xml + +COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py + +###################################################################### + +all: mesa xorg + +mesa: $(MESA_OUTPUTS) + +xorg: check-xorg-source $(XORG_OUTPUTS) + +check-xorg-source: + @if ! test -d $(XORG_GLX_DIR); then \ + echo "ERROR: Must specify path to xserver/ checkout. Set XORG_BASE env var."; \ + if test x$(XORG_BASE) != x; then \ + echo "'$(XORG_GLX_DIR)' does not exist."; \ + fi; \ + exit 1; \ + fi + +clean: + -rm -f *~ *.pyo + -rm -f $(MESA_OUTPUTS) + +###################################################################### + +$(XORG_GLAPI_DIR)/%.c: $(MESA_GLAPI_DIR)/%.c + cp $< $@ + +$(XORG_GLAPI_DIR)/%.h: $(MESA_GLAPI_DIR)/%.h + cp $< $@ + +###################################################################### + +$(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON_ES) + $(PYTHON2) $(PYTHON_FLAGS) $< \ + --printer glapi --mode lib gl_and_es_API.xml > $@ + +$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapitable.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapi_gentable.c: gl_gentable.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_GLAPI_DIR)/glapi_x86.S: gl_x86_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapi_x86-64.S: gl_x86-64_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +$(MESA_GLAPI_DIR)/glapi_sparc.S: gl_SPARC_asm.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_DIR)/main/enums.c: gl_enums.py $(COMMON_ES) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_es_API.xml > $@ + +$(MESA_DIR)/main/dispatch.h: gl_table.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< -m remap_table > $@ + +$(MESA_DIR)/main/remap_helper.h: remap_helper.py $(COMMON) + $(PYTHON2) $(PYTHON_FLAGS) $< > $@ + +###################################################################### + +$(MESA_GLX_DIR)/indirect.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m proto | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect.h: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_h > $@ + +$(MESA_GLX_DIR)/indirect_init.c: glX_proto_send.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m init_c > $@ + +$(MESA_GLX_DIR)/indirect_size.h $(XORG_GLX_DIR)/indirect_size.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-set -h _INDIRECT_SIZE_H_ \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(MESA_GLX_DIR)/indirect_size.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c --only-set \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +###################################################################### + +$(XORG_GLX_DIR)/indirect_dispatch.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c > $@ + +$(XORG_GLX_DIR)/indirect_dispatch_swap.c: glX_proto_recv.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_c -s > $@ + +$(XORG_GLX_DIR)/indirect_dispatch.h: glX_proto_recv.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m dispatch_h -f gl_and_glX_API.xml -s > $@ + +$(XORG_GLX_DIR)/indirect_size_get.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_size_get.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m size_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.h: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_h --only-get -h '_INDIRECT_SIZE_GET_H_' \ + | $(INDENT) $(INDENT_FLAGS) -l200 > $@ + +$(XORG_GLX_DIR)/indirect_reqsize.c: glX_proto_size.py $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -m reqsize_c | $(INDENT) $(INDENT_FLAGS) > $@ + +$(XORG_GLX_DIR)/indirect_table.c: glX_server_table.py gl_and_glX_API.xml $(COMMON_GLX) + $(PYTHON2) $(PYTHON_FLAGS) $< -f gl_and_glX_API.xml > $@ diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 920994435..b8389f0b3 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -1,12542 +1,12542 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/mesalib/src/mapi/glapi/gen/gl_XML.py b/mesalib/src/mapi/glapi/gen/gl_XML.py index 96bb039b7..4dc2e8fa7 100644 --- a/mesalib/src/mapi/glapi/gen/gl_XML.py +++ b/mesalib/src/mapi/glapi/gen/gl_XML.py @@ -1,999 +1,999 @@ -#!/usr/bin/env python - -# (C) Copyright IBM Corporation 2004, 2005 -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# on the rights to use, copy, modify, merge, publish, distribute, sub -# license, and/or sell copies of the Software, and to permit persons to whom -# the Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice (including the next -# paragraph) shall be included in all copies or substantial portions of the -# Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -# IN THE SOFTWARE. -# -# Authors: -# Ian Romanick - -import libxml2 -import re, sys, string -import typeexpr - - -def parse_GL_API( file_name, factory = None ): - doc = libxml2.readFile( file_name, None, libxml2.XML_PARSE_XINCLUDE + libxml2.XML_PARSE_NOBLANKS + libxml2.XML_PARSE_DTDVALID + libxml2.XML_PARSE_DTDATTR + libxml2.XML_PARSE_DTDLOAD + libxml2.XML_PARSE_NOENT ) - ret = doc.xincludeProcess() - - if not factory: - factory = gl_item_factory() - - api = factory.create_item( "api", None, None ) - api.process_element( doc ) - - # After the XML has been processed, we need to go back and assign - # dispatch offsets to the functions that request that their offsets - # be assigned by the scripts. Typically this means all functions - # that are not part of the ABI. - - for func in api.functionIterateByCategory(): - if func.assign_offset: - func.offset = api.next_offset; - api.next_offset += 1 - - doc.freeDoc() - - return api - - -def is_attr_true( element, name ): - """Read a name value from an element's attributes. - - The value read from the attribute list must be either 'true' or - 'false'. If the value is 'false', zero will be returned. If the - value is 'true', non-zero will be returned. An exception will be - raised for any other value.""" - - value = element.nsProp( name, None ) - if value == "true": - return 1 - elif value == "false": - return 0 - else: - raise RuntimeError('Invalid value "%s" for boolean "%s".' % (value, name)) - - -class gl_print_base: - """Base class of all API pretty-printers. - - In the model-view-controller pattern, this is the view. Any derived - class will want to over-ride the printBody, printRealHader, and - printRealFooter methods. Some derived classes may want to over-ride - printHeader and printFooter, or even Print (though this is unlikely). - """ - - def __init__(self): - # Name of the script that is generating the output file. - # Every derived class should set this to the name of its - # source file. - - self.name = "a" - - - # License on the *generated* source file. This may differ - # from the license on the script that is generating the file. - # Every derived class should set this to some reasonable - # value. - # - # See license.py for an example of a reasonable value. - - self.license = "The license for this file is unspecified." - - - # The header_tag is the name of the C preprocessor define - # used to prevent multiple inclusion. Typically only - # generated C header files need this to be set. Setting it - # causes code to be generated automatically in printHeader - # and printFooter. - - self.header_tag = None - - - # List of file-private defines that must be undefined at the - # end of the file. This can be used in header files to define - # names for use in the file, then undefine them at the end of - # the header file. - - self.undef_list = [] - return - - - def Print(self, api): - self.printHeader() - self.printBody(api) - self.printFooter() - return - - - def printHeader(self): - """Print the header associated with all files and call the printRealHeader method.""" - - print '/* DO NOT EDIT - This file generated automatically by %s script */' \ - % (self.name) - print '' - print '/*' - print ' * ' + self.license.replace('\n', '\n * ') - print ' */' - print '' - if self.header_tag: - print '#if !defined( %s )' % (self.header_tag) - print '# define %s' % (self.header_tag) - print '' - self.printRealHeader(); - return - - - def printFooter(self): - """Print the header associated with all files and call the printRealFooter method.""" - - self.printRealFooter() - - if self.undef_list: - print '' - for u in self.undef_list: - print "# undef %s" % (u) - - if self.header_tag: - print '' - print '#endif /* !defined( %s ) */' % (self.header_tag) - - - def printRealHeader(self): - """Print the "real" header for the created file. - - In the base class, this function is empty. All derived - classes should over-ride this function.""" - return - - - def printRealFooter(self): - """Print the "real" footer for the created file. - - In the base class, this function is empty. All derived - classes should over-ride this function.""" - return - - - def printPure(self): - """Conditionally define `PURE' function attribute. - - Conditionally defines a preprocessor macro `PURE' that wraps - GCC's `pure' function attribute. The conditional code can be - easilly adapted to other compilers that support a similar - feature. - - The name is also added to the file's undef_list. - """ - self.undef_list.append("PURE") - print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define PURE __attribute__((pure)) -# else -# define PURE -# endif""" - return - - - def printFastcall(self): - """Conditionally define `FASTCALL' function attribute. - - Conditionally defines a preprocessor macro `FASTCALL' that - wraps GCC's `fastcall' function attribute. The conditional - code can be easilly adapted to other compilers that support a - similar feature. - - The name is also added to the file's undef_list. - """ - - self.undef_list.append("FASTCALL") - print """# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) -# define FASTCALL __attribute__((fastcall)) -# else -# define FASTCALL -# endif""" - return - - - def printVisibility(self, S, s): - """Conditionally define visibility function attribute. - - Conditionally defines a preprocessor macro name S that wraps - GCC's visibility function attribute. The visibility used is - the parameter s. The conditional code can be easilly adapted - to other compilers that support a similar feature. - - The name is also added to the file's undef_list. - """ - - self.undef_list.append(S) - print """# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) -# define %s __attribute__((visibility("%s"))) -# else -# define %s -# endif""" % (S, s, S) - return - - - def printNoinline(self): - """Conditionally define `NOINLINE' function attribute. - - Conditionally defines a preprocessor macro `NOINLINE' that - wraps GCC's `noinline' function attribute. The conditional - code can be easilly adapted to other compilers that support a - similar feature. - - The name is also added to the file's undef_list. - """ - - self.undef_list.append("NOINLINE") - print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define NOINLINE __attribute__((noinline)) -# else -# define NOINLINE -# endif""" - return - - -def real_function_name(element): - name = element.nsProp( "name", None ) - alias = element.nsProp( "alias", None ) - - if alias: - return alias - else: - return name - - -def real_category_name(c): - if re.compile("[1-9][0-9]*[.][0-9]+").match(c): - return "GL_VERSION_" + c.replace(".", "_") - else: - return c - - -def classify_category(name, number): - """Based on the category name and number, select a numerical class for it. - - Categories are divided into four classes numbered 0 through 3. The - classes are: - - 0. Core GL versions, sorted by version number. - 1. ARB extensions, sorted by extension number. - 2. Non-ARB extensions, sorted by extension number. - 3. Un-numbered extensions, sorted by extension name. - """ - - try: - core_version = float(name) - except Exception,e: - core_version = 0.0 - - if core_version > 0.0: - cat_type = 0 - key = name - elif name.startswith("GL_ARB_") or name.startswith("GLX_ARB_") or name.startswith("WGL_ARB_"): - cat_type = 1 - key = int(number) - else: - if number != None: - cat_type = 2 - key = int(number) - else: - cat_type = 3 - key = name - - - return [cat_type, key] - - -def create_parameter_string(parameters, include_names): - """Create a parameter string from a list of gl_parameters.""" - - list = [] - for p in parameters: - if p.is_padding: - continue - - if include_names: - list.append( p.string() ) - else: - list.append( p.type_string() ) - - if len(list) == 0: list = ["void"] - - return string.join(list, ", ") - - -class gl_item: - def __init__(self, element, context): - self.context = context - self.name = element.nsProp( "name", None ) - self.category = real_category_name( element.parent.nsProp( "name", None ) ) - return - - -class gl_type( gl_item ): - def __init__(self, element, context): - gl_item.__init__(self, element, context) - self.size = int( element.nsProp( "size", None ), 0 ) - - te = typeexpr.type_expression( None ) - tn = typeexpr.type_node() - tn.size = int( element.nsProp( "size", None ), 0 ) - tn.integer = not is_attr_true( element, "float" ) - tn.unsigned = is_attr_true( element, "unsigned" ) - tn.name = "GL" + self.name - te.set_base_type_node( tn ) - - self.type_expr = te - return - - - def get_type_expression(self): - return self.type_expr - - -class gl_enum( gl_item ): - def __init__(self, element, context): - gl_item.__init__(self, element, context) - self.value = int( element.nsProp( "value", None ), 0 ) - - temp = element.nsProp( "count", None ) - if not temp or temp == "?": - self.default_count = -1 - else: - try: - c = int(temp) - except Exception,e: - raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n)) - - self.default_count = c - - return - - - def priority(self): - """Calculate a 'priority' for this enum name. - - When an enum is looked up by number, there may be many - possible names, but only one is the 'prefered' name. The - priority is used to select which name is the 'best'. - - Highest precedence is given to core GL name. ARB extension - names have the next highest, followed by EXT extension names. - Vendor extension names are the lowest. - """ - - if self.name.endswith( "_BIT" ): - bias = 1 - else: - bias = 0 - - if self.category.startswith( "GL_VERSION_" ): - priority = 0 - elif self.category.startswith( "GL_ARB_" ): - priority = 2 - elif self.category.startswith( "GL_EXT_" ): - priority = 4 - else: - priority = 6 - - return priority + bias - - - -class gl_parameter: - def __init__(self, element, context): - self.name = element.nsProp( "name", None ) - - ts = element.nsProp( "type", None ) - self.type_expr = typeexpr.type_expression( ts, context ) - - temp = element.nsProp( "variable_param", None ) - if temp: - self.count_parameter_list = temp.split( ' ' ) - else: - self.count_parameter_list = [] - - # The count tag can be either a numeric string or the name of - # a variable. If it is the name of a variable, the int(c) - # statement will throw an exception, and the except block will - # take over. - - c = element.nsProp( "count", None ) - try: - count = int(c) - self.count = count - self.counter = None - except Exception,e: - count = 1 - self.count = 0 - self.counter = c - - self.count_scale = int(element.nsProp( "count_scale", None )) - - elements = (count * self.count_scale) - if elements == 1: - elements = 0 - - #if ts == "GLdouble": - # print '/* stack size -> %s = %u (before)*/' % (self.name, self.type_expr.get_stack_size()) - # print '/* # elements = %u */' % (elements) - self.type_expr.set_elements( elements ) - #if ts == "GLdouble": - # print '/* stack size -> %s = %u (after) */' % (self.name, self.type_expr.get_stack_size()) - - self.is_client_only = is_attr_true( element, 'client_only' ) - self.is_counter = is_attr_true( element, 'counter' ) - self.is_output = is_attr_true( element, 'output' ) - - - # Pixel data has special parameters. - - self.width = element.nsProp('img_width', None) - self.height = element.nsProp('img_height', None) - self.depth = element.nsProp('img_depth', None) - self.extent = element.nsProp('img_extent', None) - - self.img_xoff = element.nsProp('img_xoff', None) - self.img_yoff = element.nsProp('img_yoff', None) - self.img_zoff = element.nsProp('img_zoff', None) - self.img_woff = element.nsProp('img_woff', None) - - self.img_format = element.nsProp('img_format', None) - self.img_type = element.nsProp('img_type', None) - self.img_target = element.nsProp('img_target', None) - - self.img_pad_dimensions = is_attr_true( element, 'img_pad_dimensions' ) - self.img_null_flag = is_attr_true( element, 'img_null_flag' ) - self.img_send_null = is_attr_true( element, 'img_send_null' ) - - self.is_padding = is_attr_true( element, 'padding' ) - return - - - def compatible(self, other): - return 1 - - - def is_array(self): - return self.is_pointer() - - - def is_pointer(self): - return self.type_expr.is_pointer() - - - def is_image(self): - if self.width: - return 1 - else: - return 0 - - - def is_variable_length(self): - return len(self.count_parameter_list) or self.counter - - - def is_64_bit(self): - count = self.type_expr.get_element_count() - if count: - if (self.size() / count) == 8: - return 1 - else: - if self.size() == 8: - return 1 - - return 0 - - - def string(self): - return self.type_expr.original_string + " " + self.name - - - def type_string(self): - return self.type_expr.original_string - - - def get_base_type_string(self): - return self.type_expr.get_base_name() - - - def get_dimensions(self): - if not self.width: - return [ 0, "0", "0", "0", "0" ] - - dim = 1 - w = self.width - h = "1" - d = "1" - e = "1" - - if self.height: - dim = 2 - h = self.height - - if self.depth: - dim = 3 - d = self.depth - - if self.extent: - dim = 4 - e = self.extent - - return [ dim, w, h, d, e ] - - - def get_stack_size(self): - return self.type_expr.get_stack_size() - - - def size(self): - if self.is_image(): - return 0 - else: - return self.type_expr.get_element_size() - - - def get_element_count(self): - c = self.type_expr.get_element_count() - if c == 0: - return 1 - - return c - - - def size_string(self, use_parens = 1): - s = self.size() - if self.counter or self.count_parameter_list: - list = [ "compsize" ] - - if self.counter and self.count_parameter_list: - list.append( self.counter ) - elif self.counter: - list = [ self.counter ] - - if s > 1: - list.append( str(s) ) - - if len(list) > 1 and use_parens : - return "(%s)" % (string.join(list, " * ")) - else: - return string.join(list, " * ") - - elif self.is_image(): - return "compsize" - else: - return str(s) - - - def format_string(self): - if self.type_expr.original_string == "GLenum": - return "0x%x" - else: - return self.type_expr.format_string() - - - -class gl_function( gl_item ): - def __init__(self, element, context): - self.context = context - self.name = None - - self.entry_points = [] - self.return_type = "void" - self.parameters = [] - self.offset = -1 - self.initialized = 0 - self.images = [] - - self.assign_offset = 0 - - self.static_entry_points = [] - - # Track the parameter string (for the function prototype) - # for each entry-point. This is done because some functions - # change their prototype slightly when promoted from extension - # to ARB extension to core. glTexImage3DEXT and glTexImage3D - # are good examples of this. Scripts that need to generate - # code for these differing aliases need to real prototype - # for each entry-point. Otherwise, they may generate code - # that won't compile. - - self.entry_point_parameters = {} - - self.process_element( element ) - - return - - - def process_element(self, element): - name = element.nsProp( "name", None ) - alias = element.nsProp( "alias", None ) - - if is_attr_true(element, "static_dispatch"): - self.static_entry_points.append(name) - - self.entry_points.append( name ) - if alias: - true_name = alias - else: - true_name = name - - # Only try to set the offset when a non-alias - # entry-point is being processes. - - offset = element.nsProp( "offset", None ) - if offset: - try: - o = int( offset ) - self.offset = o - except Exception, e: - self.offset = -1 - if offset == "assign": - self.assign_offset = 1 - - - if not self.name: - self.name = true_name - elif self.name != true_name: - raise RuntimeError("Function true name redefined. Was %s, now %s." % (self.name, true_name)) - - - # There are two possible cases. The first time an entry-point - # with data is seen, self.initialized will be 0. On that - # pass, we just fill in the data. The next time an - # entry-point with data is seen, self.initialized will be 1. - # On that pass we have to make that the new values match the - # valuse from the previous entry-point. - - parameters = [] - return_type = "void" - child = element.children - while child: - if child.type == "element": - if child.name == "return": - return_type = child.nsProp( "type", None ) - elif child.name == "param": - param = self.context.factory.create_item( "parameter", child, self.context) - parameters.append( param ) - - child = child.next - - - if self.initialized: - if self.return_type != return_type: - raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type)) - - if len(parameters) != len(self.parameters): - raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters))) - - for j in range(0, len(parameters)): - p1 = parameters[j] - p2 = self.parameters[j] - if not p1.compatible( p2 ): - raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string)) - - - if true_name == name or not self.initialized: - self.return_type = return_type - self.parameters = parameters - - for param in self.parameters: - if param.is_image(): - self.images.append( param ) - - if element.children: - self.initialized = 1 - self.entry_point_parameters[name] = parameters - else: - self.entry_point_parameters[name] = [] - - return - - def filter_entry_points(self, entry_point_list): - """Filter out entry points not in entry_point_list.""" - if not self.initialized: - raise RuntimeError('%s is not initialized yet' % self.name) - - entry_points = [] - for ent in self.entry_points: - if ent not in entry_point_list: - if ent in self.static_entry_points: - self.static_entry_points.remove(ent) - self.entry_point_parameters.pop(ent) - else: - entry_points.append(ent) - - if not entry_points: - raise RuntimeError('%s has no entry point after filtering' % self.name) - - self.entry_points = entry_points - if self.name not in entry_points: - # use the first remaining entry point - self.name = entry_points[0] - self.parameters = self.entry_point_parameters[entry_points[0]] - - def get_images(self): - """Return potentially empty list of input images.""" - return self.images - - - def parameterIterator(self): - return self.parameters.__iter__(); - - - def get_parameter_string(self, entrypoint = None): - if entrypoint: - params = self.entry_point_parameters[ entrypoint ] - else: - params = self.parameters - - return create_parameter_string( params, 1 ) - - def get_called_parameter_string(self): - p_string = "" - comma = "" - - for p in self.parameterIterator(): - p_string = p_string + comma + p.name - comma = ", " - - return p_string - - - def is_abi(self): - return (self.offset >= 0 and not self.assign_offset) - - def is_static_entry_point(self, name): - return name in self.static_entry_points - - def dispatch_name(self): - if self.name in self.static_entry_points: - return self.name - else: - return "_dispatch_stub_%u" % (self.offset) - - def static_name(self, name): - if name in self.static_entry_points: - return name - else: - return "_dispatch_stub_%u" % (self.offset) - - -class gl_item_factory: - """Factory to create objects derived from gl_item.""" - - def create_item(self, item_name, element, context): - if item_name == "function": - return gl_function(element, context) - if item_name == "type": - return gl_type(element, context) - elif item_name == "enum": - return gl_enum(element, context) - elif item_name == "parameter": - return gl_parameter(element, context) - elif item_name == "api": - return gl_api(self) - else: - return None - - -class gl_api: - def __init__(self, factory): - self.functions_by_name = {} - self.enums_by_name = {} - self.types_by_name = {} - - self.category_dict = {} - self.categories = [{}, {}, {}, {}] - - self.factory = factory - - self.next_offset = 0 - - typeexpr.create_initial_types() - return - - def filter_functions(self, entry_point_list): - """Filter out entry points not in entry_point_list.""" - functions_by_name = {} - for func in self.functions_by_name.itervalues(): - entry_points = [ent for ent in func.entry_points if ent in entry_point_list] - if entry_points: - func.filter_entry_points(entry_points) - functions_by_name[func.name] = func - - self.functions_by_name = functions_by_name - - def process_element(self, doc): - element = doc.children - while element.type != "element" or element.name != "OpenGLAPI": - element = element.next - - if element: - self.process_OpenGLAPI(element) - return - - - def process_OpenGLAPI(self, element): - child = element.children - while child: - if child.type == "element": - if child.name == "category": - self.process_category( child ) - elif child.name == "OpenGLAPI": - self.process_OpenGLAPI( child ) - - child = child.next - - return - - - def process_category(self, cat): - cat_name = cat.nsProp( "name", None ) - cat_number = cat.nsProp( "number", None ) - - [cat_type, key] = classify_category(cat_name, cat_number) - self.categories[cat_type][key] = [cat_name, cat_number] - - child = cat.children - while child: - if child.type == "element": - if child.name == "function": - func_name = real_function_name( child ) - - temp_name = child.nsProp( "name", None ) - self.category_dict[ temp_name ] = [cat_name, cat_number] - - if self.functions_by_name.has_key( func_name ): - func = self.functions_by_name[ func_name ] - func.process_element( child ) - else: - func = self.factory.create_item( "function", child, self ) - self.functions_by_name[ func_name ] = func - - if func.offset >= self.next_offset: - self.next_offset = func.offset + 1 - - - elif child.name == "enum": - enum = self.factory.create_item( "enum", child, self ) - self.enums_by_name[ enum.name ] = enum - elif child.name == "type": - t = self.factory.create_item( "type", child, self ) - self.types_by_name[ "GL" + t.name ] = t - - - child = child.next - - return - - - def functionIterateByCategory(self, cat = None): - """Iterate over functions by category. - - If cat is None, all known functions are iterated in category - order. See classify_category for details of the ordering. - Within a category, functions are sorted by name. If cat is - not None, then only functions in that category are iterated. - """ - lists = [{}, {}, {}, {}] - - for func in self.functionIterateAll(): - [cat_name, cat_number] = self.category_dict[func.name] - - if (cat == None) or (cat == cat_name): - [func_cat_type, key] = classify_category(cat_name, cat_number) - - if not lists[func_cat_type].has_key(key): - lists[func_cat_type][key] = {} - - lists[func_cat_type][key][func.name] = func - - - functions = [] - for func_cat_type in range(0,4): - keys = lists[func_cat_type].keys() - keys.sort() - - for key in keys: - names = lists[func_cat_type][key].keys() - names.sort() - - for name in names: - functions.append(lists[func_cat_type][key][name]) - - return functions.__iter__() - - - def functionIterateByOffset(self): - max_offset = -1 - for func in self.functions_by_name.itervalues(): - if func.offset > max_offset: - max_offset = func.offset - - - temp = [None for i in range(0, max_offset + 1)] - for func in self.functions_by_name.itervalues(): - if func.offset != -1: - temp[ func.offset ] = func - - - list = [] - for i in range(0, max_offset + 1): - if temp[i]: - list.append(temp[i]) - - return list.__iter__(); - - - def functionIterateAll(self): - return self.functions_by_name.itervalues() - - - def enumIterateByName(self): - keys = self.enums_by_name.keys() - keys.sort() - - list = [] - for enum in keys: - list.append( self.enums_by_name[ enum ] ) - - return list.__iter__() - - - def categoryIterate(self): - """Iterate over categories. - - Iterate over all known categories in the order specified by - classify_category. Each iterated value is a tuple of the - name and number (which may be None) of the category. - """ - - list = [] - for cat_type in range(0,4): - keys = self.categories[cat_type].keys() - keys.sort() - - for key in keys: - list.append(self.categories[cat_type][key]) - - return list.__iter__() - - - def get_category_for_name( self, name ): - if self.category_dict.has_key(name): - return self.category_dict[name] - else: - return ["", None] - - - def typeIterate(self): - return self.types_by_name.itervalues() - - - def find_type( self, type_name ): - if type_name in self.types_by_name: - return self.types_by_name[ type_name ].type_expr - else: - print "Unable to find base type matching \"%s\"." % (type_name) - return None +#!/usr/bin/env python + +# (C) Copyright IBM Corporation 2004, 2005 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import libxml2 +import re, sys, string +import typeexpr + + +def parse_GL_API( file_name, factory = None ): + doc = libxml2.readFile( file_name, None, libxml2.XML_PARSE_XINCLUDE + libxml2.XML_PARSE_NOBLANKS + libxml2.XML_PARSE_DTDVALID + libxml2.XML_PARSE_DTDATTR + libxml2.XML_PARSE_DTDLOAD + libxml2.XML_PARSE_NOENT ) + ret = doc.xincludeProcess() + + if not factory: + factory = gl_item_factory() + + api = factory.create_item( "api", None, None ) + api.process_element( doc ) + + # After the XML has been processed, we need to go back and assign + # dispatch offsets to the functions that request that their offsets + # be assigned by the scripts. Typically this means all functions + # that are not part of the ABI. + + for func in api.functionIterateByCategory(): + if func.assign_offset: + func.offset = api.next_offset; + api.next_offset += 1 + + doc.freeDoc() + + return api + + +def is_attr_true( element, name ): + """Read a name value from an element's attributes. + + The value read from the attribute list must be either 'true' or + 'false'. If the value is 'false', zero will be returned. If the + value is 'true', non-zero will be returned. An exception will be + raised for any other value.""" + + value = element.nsProp( name, None ) + if value == "true": + return 1 + elif value == "false": + return 0 + else: + raise RuntimeError('Invalid value "%s" for boolean "%s".' % (value, name)) + + +class gl_print_base: + """Base class of all API pretty-printers. + + In the model-view-controller pattern, this is the view. Any derived + class will want to over-ride the printBody, printRealHader, and + printRealFooter methods. Some derived classes may want to over-ride + printHeader and printFooter, or even Print (though this is unlikely). + """ + + def __init__(self): + # Name of the script that is generating the output file. + # Every derived class should set this to the name of its + # source file. + + self.name = "a" + + + # License on the *generated* source file. This may differ + # from the license on the script that is generating the file. + # Every derived class should set this to some reasonable + # value. + # + # See license.py for an example of a reasonable value. + + self.license = "The license for this file is unspecified." + + + # The header_tag is the name of the C preprocessor define + # used to prevent multiple inclusion. Typically only + # generated C header files need this to be set. Setting it + # causes code to be generated automatically in printHeader + # and printFooter. + + self.header_tag = None + + + # List of file-private defines that must be undefined at the + # end of the file. This can be used in header files to define + # names for use in the file, then undefine them at the end of + # the header file. + + self.undef_list = [] + return + + + def Print(self, api): + self.printHeader() + self.printBody(api) + self.printFooter() + return + + + def printHeader(self): + """Print the header associated with all files and call the printRealHeader method.""" + + print '/* DO NOT EDIT - This file generated automatically by %s script */' \ + % (self.name) + print '' + print '/*' + print ' * ' + self.license.replace('\n', '\n * ') + print ' */' + print '' + if self.header_tag: + print '#if !defined( %s )' % (self.header_tag) + print '# define %s' % (self.header_tag) + print '' + self.printRealHeader(); + return + + + def printFooter(self): + """Print the header associated with all files and call the printRealFooter method.""" + + self.printRealFooter() + + if self.undef_list: + print '' + for u in self.undef_list: + print "# undef %s" % (u) + + if self.header_tag: + print '' + print '#endif /* !defined( %s ) */' % (self.header_tag) + + + def printRealHeader(self): + """Print the "real" header for the created file. + + In the base class, this function is empty. All derived + classes should over-ride this function.""" + return + + + def printRealFooter(self): + """Print the "real" footer for the created file. + + In the base class, this function is empty. All derived + classes should over-ride this function.""" + return + + + def printPure(self): + """Conditionally define `PURE' function attribute. + + Conditionally defines a preprocessor macro `PURE' that wraps + GCC's `pure' function attribute. The conditional code can be + easilly adapted to other compilers that support a similar + feature. + + The name is also added to the file's undef_list. + """ + self.undef_list.append("PURE") + print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif""" + return + + + def printFastcall(self): + """Conditionally define `FASTCALL' function attribute. + + Conditionally defines a preprocessor macro `FASTCALL' that + wraps GCC's `fastcall' function attribute. The conditional + code can be easilly adapted to other compilers that support a + similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append("FASTCALL") + print """# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif""" + return + + + def printVisibility(self, S, s): + """Conditionally define visibility function attribute. + + Conditionally defines a preprocessor macro name S that wraps + GCC's visibility function attribute. The visibility used is + the parameter s. The conditional code can be easilly adapted + to other compilers that support a similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append(S) + print """# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) +# define %s __attribute__((visibility("%s"))) +# else +# define %s +# endif""" % (S, s, S) + return + + + def printNoinline(self): + """Conditionally define `NOINLINE' function attribute. + + Conditionally defines a preprocessor macro `NOINLINE' that + wraps GCC's `noinline' function attribute. The conditional + code can be easilly adapted to other compilers that support a + similar feature. + + The name is also added to the file's undef_list. + """ + + self.undef_list.append("NOINLINE") + print """# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif""" + return + + +def real_function_name(element): + name = element.nsProp( "name", None ) + alias = element.nsProp( "alias", None ) + + if alias: + return alias + else: + return name + + +def real_category_name(c): + if re.compile("[1-9][0-9]*[.][0-9]+").match(c): + return "GL_VERSION_" + c.replace(".", "_") + else: + return c + + +def classify_category(name, number): + """Based on the category name and number, select a numerical class for it. + + Categories are divided into four classes numbered 0 through 3. The + classes are: + + 0. Core GL versions, sorted by version number. + 1. ARB extensions, sorted by extension number. + 2. Non-ARB extensions, sorted by extension number. + 3. Un-numbered extensions, sorted by extension name. + """ + + try: + core_version = float(name) + except Exception,e: + core_version = 0.0 + + if core_version > 0.0: + cat_type = 0 + key = name + elif name.startswith("GL_ARB_") or name.startswith("GLX_ARB_") or name.startswith("WGL_ARB_"): + cat_type = 1 + key = int(number) + else: + if number != None: + cat_type = 2 + key = int(number) + else: + cat_type = 3 + key = name + + + return [cat_type, key] + + +def create_parameter_string(parameters, include_names): + """Create a parameter string from a list of gl_parameters.""" + + list = [] + for p in parameters: + if p.is_padding: + continue + + if include_names: + list.append( p.string() ) + else: + list.append( p.type_string() ) + + if len(list) == 0: list = ["void"] + + return string.join(list, ", ") + + +class gl_item: + def __init__(self, element, context): + self.context = context + self.name = element.nsProp( "name", None ) + self.category = real_category_name( element.parent.nsProp( "name", None ) ) + return + + +class gl_type( gl_item ): + def __init__(self, element, context): + gl_item.__init__(self, element, context) + self.size = int( element.nsProp( "size", None ), 0 ) + + te = typeexpr.type_expression( None ) + tn = typeexpr.type_node() + tn.size = int( element.nsProp( "size", None ), 0 ) + tn.integer = not is_attr_true( element, "float" ) + tn.unsigned = is_attr_true( element, "unsigned" ) + tn.name = "GL" + self.name + te.set_base_type_node( tn ) + + self.type_expr = te + return + + + def get_type_expression(self): + return self.type_expr + + +class gl_enum( gl_item ): + def __init__(self, element, context): + gl_item.__init__(self, element, context) + self.value = int( element.nsProp( "value", None ), 0 ) + + temp = element.nsProp( "count", None ) + if not temp or temp == "?": + self.default_count = -1 + else: + try: + c = int(temp) + except Exception,e: + raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n)) + + self.default_count = c + + return + + + def priority(self): + """Calculate a 'priority' for this enum name. + + When an enum is looked up by number, there may be many + possible names, but only one is the 'prefered' name. The + priority is used to select which name is the 'best'. + + Highest precedence is given to core GL name. ARB extension + names have the next highest, followed by EXT extension names. + Vendor extension names are the lowest. + """ + + if self.name.endswith( "_BIT" ): + bias = 1 + else: + bias = 0 + + if self.category.startswith( "GL_VERSION_" ): + priority = 0 + elif self.category.startswith( "GL_ARB_" ): + priority = 2 + elif self.category.startswith( "GL_EXT_" ): + priority = 4 + else: + priority = 6 + + return priority + bias + + + +class gl_parameter: + def __init__(self, element, context): + self.name = element.nsProp( "name", None ) + + ts = element.nsProp( "type", None ) + self.type_expr = typeexpr.type_expression( ts, context ) + + temp = element.nsProp( "variable_param", None ) + if temp: + self.count_parameter_list = temp.split( ' ' ) + else: + self.count_parameter_list = [] + + # The count tag can be either a numeric string or the name of + # a variable. If it is the name of a variable, the int(c) + # statement will throw an exception, and the except block will + # take over. + + c = element.nsProp( "count", None ) + try: + count = int(c) + self.count = count + self.counter = None + except Exception,e: + count = 1 + self.count = 0 + self.counter = c + + self.count_scale = int(element.nsProp( "count_scale", None )) + + elements = (count * self.count_scale) + if elements == 1: + elements = 0 + + #if ts == "GLdouble": + # print '/* stack size -> %s = %u (before)*/' % (self.name, self.type_expr.get_stack_size()) + # print '/* # elements = %u */' % (elements) + self.type_expr.set_elements( elements ) + #if ts == "GLdouble": + # print '/* stack size -> %s = %u (after) */' % (self.name, self.type_expr.get_stack_size()) + + self.is_client_only = is_attr_true( element, 'client_only' ) + self.is_counter = is_attr_true( element, 'counter' ) + self.is_output = is_attr_true( element, 'output' ) + + + # Pixel data has special parameters. + + self.width = element.nsProp('img_width', None) + self.height = element.nsProp('img_height', None) + self.depth = element.nsProp('img_depth', None) + self.extent = element.nsProp('img_extent', None) + + self.img_xoff = element.nsProp('img_xoff', None) + self.img_yoff = element.nsProp('img_yoff', None) + self.img_zoff = element.nsProp('img_zoff', None) + self.img_woff = element.nsProp('img_woff', None) + + self.img_format = element.nsProp('img_format', None) + self.img_type = element.nsProp('img_type', None) + self.img_target = element.nsProp('img_target', None) + + self.img_pad_dimensions = is_attr_true( element, 'img_pad_dimensions' ) + self.img_null_flag = is_attr_true( element, 'img_null_flag' ) + self.img_send_null = is_attr_true( element, 'img_send_null' ) + + self.is_padding = is_attr_true( element, 'padding' ) + return + + + def compatible(self, other): + return 1 + + + def is_array(self): + return self.is_pointer() + + + def is_pointer(self): + return self.type_expr.is_pointer() + + + def is_image(self): + if self.width: + return 1 + else: + return 0 + + + def is_variable_length(self): + return len(self.count_parameter_list) or self.counter + + + def is_64_bit(self): + count = self.type_expr.get_element_count() + if count: + if (self.size() / count) == 8: + return 1 + else: + if self.size() == 8: + return 1 + + return 0 + + + def string(self): + return self.type_expr.original_string + " " + self.name + + + def type_string(self): + return self.type_expr.original_string + + + def get_base_type_string(self): + return self.type_expr.get_base_name() + + + def get_dimensions(self): + if not self.width: + return [ 0, "0", "0", "0", "0" ] + + dim = 1 + w = self.width + h = "1" + d = "1" + e = "1" + + if self.height: + dim = 2 + h = self.height + + if self.depth: + dim = 3 + d = self.depth + + if self.extent: + dim = 4 + e = self.extent + + return [ dim, w, h, d, e ] + + + def get_stack_size(self): + return self.type_expr.get_stack_size() + + + def size(self): + if self.is_image(): + return 0 + else: + return self.type_expr.get_element_size() + + + def get_element_count(self): + c = self.type_expr.get_element_count() + if c == 0: + return 1 + + return c + + + def size_string(self, use_parens = 1): + s = self.size() + if self.counter or self.count_parameter_list: + list = [ "compsize" ] + + if self.counter and self.count_parameter_list: + list.append( self.counter ) + elif self.counter: + list = [ self.counter ] + + if s > 1: + list.append( str(s) ) + + if len(list) > 1 and use_parens : + return "(%s)" % (string.join(list, " * ")) + else: + return string.join(list, " * ") + + elif self.is_image(): + return "compsize" + else: + return str(s) + + + def format_string(self): + if self.type_expr.original_string == "GLenum": + return "0x%x" + else: + return self.type_expr.format_string() + + + +class gl_function( gl_item ): + def __init__(self, element, context): + self.context = context + self.name = None + + self.entry_points = [] + self.return_type = "void" + self.parameters = [] + self.offset = -1 + self.initialized = 0 + self.images = [] + + self.assign_offset = 0 + + self.static_entry_points = [] + + # Track the parameter string (for the function prototype) + # for each entry-point. This is done because some functions + # change their prototype slightly when promoted from extension + # to ARB extension to core. glTexImage3DEXT and glTexImage3D + # are good examples of this. Scripts that need to generate + # code for these differing aliases need to real prototype + # for each entry-point. Otherwise, they may generate code + # that won't compile. + + self.entry_point_parameters = {} + + self.process_element( element ) + + return + + + def process_element(self, element): + name = element.nsProp( "name", None ) + alias = element.nsProp( "alias", None ) + + if is_attr_true(element, "static_dispatch"): + self.static_entry_points.append(name) + + self.entry_points.append( name ) + if alias: + true_name = alias + else: + true_name = name + + # Only try to set the offset when a non-alias + # entry-point is being processes. + + offset = element.nsProp( "offset", None ) + if offset: + try: + o = int( offset ) + self.offset = o + except Exception, e: + self.offset = -1 + if offset == "assign": + self.assign_offset = 1 + + + if not self.name: + self.name = true_name + elif self.name != true_name: + raise RuntimeError("Function true name redefined. Was %s, now %s." % (self.name, true_name)) + + + # There are two possible cases. The first time an entry-point + # with data is seen, self.initialized will be 0. On that + # pass, we just fill in the data. The next time an + # entry-point with data is seen, self.initialized will be 1. + # On that pass we have to make that the new values match the + # valuse from the previous entry-point. + + parameters = [] + return_type = "void" + child = element.children + while child: + if child.type == "element": + if child.name == "return": + return_type = child.nsProp( "type", None ) + elif child.name == "param": + param = self.context.factory.create_item( "parameter", child, self.context) + parameters.append( param ) + + child = child.next + + + if self.initialized: + if self.return_type != return_type: + raise RuntimeError( "Return type changed in %s. Was %s, now %s." % (name, self.return_type, return_type)) + + if len(parameters) != len(self.parameters): + raise RuntimeError( "Parameter count mismatch in %s. Was %d, now %d." % (name, len(self.parameters), len(parameters))) + + for j in range(0, len(parameters)): + p1 = parameters[j] + p2 = self.parameters[j] + if not p1.compatible( p2 ): + raise RuntimeError( 'Parameter type mismatch in %s. "%s" was "%s", now "%s".' % (name, p2.name, p2.type_expr.original_string, p1.type_expr.original_string)) + + + if true_name == name or not self.initialized: + self.return_type = return_type + self.parameters = parameters + + for param in self.parameters: + if param.is_image(): + self.images.append( param ) + + if element.children: + self.initialized = 1 + self.entry_point_parameters[name] = parameters + else: + self.entry_point_parameters[name] = [] + + return + + def filter_entry_points(self, entry_point_list): + """Filter out entry points not in entry_point_list.""" + if not self.initialized: + raise RuntimeError('%s is not initialized yet' % self.name) + + entry_points = [] + for ent in self.entry_points: + if ent not in entry_point_list: + if ent in self.static_entry_points: + self.static_entry_points.remove(ent) + self.entry_point_parameters.pop(ent) + else: + entry_points.append(ent) + + if not entry_points: + raise RuntimeError('%s has no entry point after filtering' % self.name) + + self.entry_points = entry_points + if self.name not in entry_points: + # use the first remaining entry point + self.name = entry_points[0] + self.parameters = self.entry_point_parameters[entry_points[0]] + + def get_images(self): + """Return potentially empty list of input images.""" + return self.images + + + def parameterIterator(self): + return self.parameters.__iter__(); + + + def get_parameter_string(self, entrypoint = None): + if entrypoint: + params = self.entry_point_parameters[ entrypoint ] + else: + params = self.parameters + + return create_parameter_string( params, 1 ) + + def get_called_parameter_string(self): + p_string = "" + comma = "" + + for p in self.parameterIterator(): + p_string = p_string + comma + p.name + comma = ", " + + return p_string + + + def is_abi(self): + return (self.offset >= 0 and not self.assign_offset) + + def is_static_entry_point(self, name): + return name in self.static_entry_points + + def dispatch_name(self): + if self.name in self.static_entry_points: + return self.name + else: + return "_dispatch_stub_%u" % (self.offset) + + def static_name(self, name): + if name in self.static_entry_points: + return name + else: + return "_dispatch_stub_%u" % (self.offset) + + +class gl_item_factory: + """Factory to create objects derived from gl_item.""" + + def create_item(self, item_name, element, context): + if item_name == "function": + return gl_function(element, context) + if item_name == "type": + return gl_type(element, context) + elif item_name == "enum": + return gl_enum(element, context) + elif item_name == "parameter": + return gl_parameter(element, context) + elif item_name == "api": + return gl_api(self) + else: + return None + + +class gl_api: + def __init__(self, factory): + self.functions_by_name = {} + self.enums_by_name = {} + self.types_by_name = {} + + self.category_dict = {} + self.categories = [{}, {}, {}, {}] + + self.factory = factory + + self.next_offset = 0 + + typeexpr.create_initial_types() + return + + def filter_functions(self, entry_point_list): + """Filter out entry points not in entry_point_list.""" + functions_by_name = {} + for func in self.functions_by_name.itervalues(): + entry_points = [ent for ent in func.entry_points if ent in entry_point_list] + if entry_points: + func.filter_entry_points(entry_points) + functions_by_name[func.name] = func + + self.functions_by_name = functions_by_name + + def process_element(self, doc): + element = doc.children + while element.type != "element" or element.name != "OpenGLAPI": + element = element.next + + if element: + self.process_OpenGLAPI(element) + return + + + def process_OpenGLAPI(self, element): + child = element.children + while child: + if child.type == "element": + if child.name == "category": + self.process_category( child ) + elif child.name == "OpenGLAPI": + self.process_OpenGLAPI( child ) + + child = child.next + + return + + + def process_category(self, cat): + cat_name = cat.nsProp( "name", None ) + cat_number = cat.nsProp( "number", None ) + + [cat_type, key] = classify_category(cat_name, cat_number) + self.categories[cat_type][key] = [cat_name, cat_number] + + child = cat.children + while child: + if child.type == "element": + if child.name == "function": + func_name = real_function_name( child ) + + temp_name = child.nsProp( "name", None ) + self.category_dict[ temp_name ] = [cat_name, cat_number] + + if self.functions_by_name.has_key( func_name ): + func = self.functions_by_name[ func_name ] + func.process_element( child ) + else: + func = self.factory.create_item( "function", child, self ) + self.functions_by_name[ func_name ] = func + + if func.offset >= self.next_offset: + self.next_offset = func.offset + 1 + + + elif child.name == "enum": + enum = self.factory.create_item( "enum", child, self ) + self.enums_by_name[ enum.name ] = enum + elif child.name == "type": + t = self.factory.create_item( "type", child, self ) + self.types_by_name[ "GL" + t.name ] = t + + + child = child.next + + return + + + def functionIterateByCategory(self, cat = None): + """Iterate over functions by category. + + If cat is None, all known functions are iterated in category + order. See classify_category for details of the ordering. + Within a category, functions are sorted by name. If cat is + not None, then only functions in that category are iterated. + """ + lists = [{}, {}, {}, {}] + + for func in self.functionIterateAll(): + [cat_name, cat_number] = self.category_dict[func.name] + + if (cat == None) or (cat == cat_name): + [func_cat_type, key] = classify_category(cat_name, cat_number) + + if not lists[func_cat_type].has_key(key): + lists[func_cat_type][key] = {} + + lists[func_cat_type][key][func.name] = func + + + functions = [] + for func_cat_type in range(0,4): + keys = lists[func_cat_type].keys() + keys.sort() + + for key in keys: + names = lists[func_cat_type][key].keys() + names.sort() + + for name in names: + functions.append(lists[func_cat_type][key][name]) + + return functions.__iter__() + + + def functionIterateByOffset(self): + max_offset = -1 + for func in self.functions_by_name.itervalues(): + if func.offset > max_offset: + max_offset = func.offset + + + temp = [None for i in range(0, max_offset + 1)] + for func in self.functions_by_name.itervalues(): + if func.offset != -1: + temp[ func.offset ] = func + + + list = [] + for i in range(0, max_offset + 1): + if temp[i]: + list.append(temp[i]) + + return list.__iter__(); + + + def functionIterateAll(self): + return self.functions_by_name.itervalues() + + + def enumIterateByName(self): + keys = self.enums_by_name.keys() + keys.sort() + + list = [] + for enum in keys: + list.append( self.enums_by_name[ enum ] ) + + return list.__iter__() + + + def categoryIterate(self): + """Iterate over categories. + + Iterate over all known categories in the order specified by + classify_category. Each iterated value is a tuple of the + name and number (which may be None) of the category. + """ + + list = [] + for cat_type in range(0,4): + keys = self.categories[cat_type].keys() + keys.sort() + + for key in keys: + list.append(self.categories[cat_type][key]) + + return list.__iter__() + + + def get_category_for_name( self, name ): + if self.category_dict.has_key(name): + return self.category_dict[name] + else: + return ["", None] + + + def typeIterate(self): + return self.types_by_name.itervalues() + + + def find_type( self, type_name ): + if type_name in self.types_by_name: + return self.types_by_name[ type_name ].type_expr + else: + print "Unable to find base type matching \"%s\"." % (type_name) + return None diff --git a/mesalib/src/mapi/glapi/gen/gl_table.py b/mesalib/src/mapi/glapi/gen/gl_table.py index 0361d6590..46b6bb7cd 100644 --- a/mesalib/src/mapi/glapi/gen/gl_table.py +++ b/mesalib/src/mapi/glapi/gen/gl_table.py @@ -1,259 +1,259 @@ -#!/usr/bin/python2 - -# (C) Copyright IBM Corporation 2004 -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# on the rights to use, copy, modify, merge, publish, distribute, sub -# license, and/or sell copies of the Software, and to permit persons to whom -# the Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice (including the next -# paragraph) shall be included in all copies or substantial portions of the -# Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -# IN THE SOFTWARE. -# -# Authors: -# Ian Romanick - -import gl_XML -import license -import sys, getopt - -class PrintGlTable(gl_XML.gl_print_base): - def __init__(self, es=False): - gl_XML.gl_print_base.__init__(self) - - self.es = es - self.header_tag = '_GLAPI_TABLE_H_' - self.name = "gl_table.py (from Mesa)" - self.license = license.bsd_license_template % ( \ -"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved. -(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") - return - - - def printBody(self, api): - for f in api.functionIterateByOffset(): - arg_string = f.get_parameter_string() - print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset) - - - def printRealHeader(self): - print '#ifndef GLAPIENTRYP' - print '# ifndef GLAPIENTRY' - print '# define GLAPIENTRY' - print '# endif' - print '' - print '# define GLAPIENTRYP GLAPIENTRY *' - print '#endif' - print '' - print '' - print 'struct _glapi_table' - print '{' - return - - - def printRealFooter(self): - print '};' - return - - -class PrintRemapTable(gl_XML.gl_print_base): - def __init__(self, es=False): - gl_XML.gl_print_base.__init__(self) - - self.es = es - self.header_tag = '_DISPATCH_H_' - self.name = "gl_table.py (from Mesa)" - self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") - return - - - def printRealHeader(self): - print """ -/** - * \\file main/dispatch.h - * Macros for handling GL dispatch tables. - * - * For each known GL function, there are 3 macros in this file. The first - * macro is named CALL_FuncName and is used to call that GL function using - * the specified dispatch table. The other 2 macros, called GET_FuncName - * can SET_FuncName, are used to get and set the dispatch pointer for the - * named function in the specified dispatch table. - */ - -#include "main/mfeatures.h" -""" - return - - def printBody(self, api): - print '#ifdef _MSC_VER' - print '#define INLINE __inline' - print '#endif' - print '#define CALL_by_offset(disp, cast, offset, parameters) \\' - print ' (*(cast (GET_by_offset(disp, offset)))) parameters' - print '#define GET_by_offset(disp, offset) \\' - print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL' - print '#define SET_by_offset(disp, offset, fn) \\' - print ' do { \\' - print ' if ( (offset) < 0 ) { \\' - print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\' - print ' /* __func__, __LINE__, disp, offset, # fn); */ \\' - print ' /* abort(); */ \\' - print ' } \\' - print ' else { \\' - print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\' - print ' } \\' - print ' } while(0)' - print '' - - functions = [] - abi_functions = [] - alias_functions = [] - count = 0 - for f in api.functionIterateByOffset(): - if not f.is_abi(): - functions.append( [f, count] ) - count += 1 - else: - abi_functions.append( [f, -1] ) - - if self.es: - # remember functions with aliases - if len(f.entry_points) > 1: - alias_functions.append(f) - - print '/* total number of offsets below */' - print '#define _gloffset_COUNT %d' % (len(abi_functions + functions)) - print '' - - for f, index in abi_functions: - print '#define _gloffset_%s %d' % (f.name, f.offset) - - print '' - print '#if !FEATURE_remap_table' - print '' - - for f, index in functions: - print '#define _gloffset_%s %d' % (f.name, f.offset) - - print '' - print '#else /* !FEATURE_remap_table */' - print '' - - if self.es: - remap_table = "esLocalRemapTable" - - print '#define %s_size %u' % (remap_table, count) - print 'static int %s[ %s_size ];' % (remap_table, remap_table) - print '' - else: - remap_table = "driDispatchRemapTable" - - print '#define %s_size %u' % (remap_table, count) - print 'extern int %s[ %s_size ];' % (remap_table, remap_table) - print '' - - for f, index in functions: - print '#define %s_remap_index %u' % (f.name, index) - - print '' - - for f, index in functions: - print '#define _gloffset_%s %s[%s_remap_index]' % (f.name, remap_table, f.name) - - print '' - print '#endif /* !FEATURE_remap_table */' - print '' - - for f, index in abi_functions + functions: - arg_string = gl_XML.create_parameter_string( f.parameters, 0 ) - - print 'typedef %s (GLAPIENTRYP _glptr_%s)(%s);' % (f.return_type, f.name, arg_string) - print '#define CALL_%s(disp, parameters) \\' % (f.name) - print ' (* GET_%s(disp)) parameters' % (f.name) - print 'static INLINE _glptr_%s GET_%s(struct _glapi_table *disp) {' % (f.name, f.name) - print ' return (_glptr_%s) (GET_by_offset(disp, _gloffset_%s));' % (f.name, f.name) - print '}' - print - print 'static INLINE void SET_%s(struct _glapi_table *disp, %s (GLAPIENTRYP fn)(%s)) {' % (f.name, f.return_type, arg_string) - print ' SET_by_offset(disp, _gloffset_%s, fn);' % (f.name) - print '}' - print - - if alias_functions: - print '' - print '/* define aliases for compatibility */' - for f in alias_functions: - for name in f.entry_points: - if name != f.name: - print '#define CALL_%s(disp, parameters) CALL_%s(disp, parameters)' % (name, f.name) - print '#define GET_%s(disp) GET_%s(disp)' % (name, f.name) - print '#define SET_%s(disp, fn) SET_%s(disp, fn)' % (name, f.name) - print '' - - print '#if FEATURE_remap_table' - for f in alias_functions: - for name in f.entry_points: - if name != f.name: - print '#define %s_remap_index %s_remap_index' % (name, f.name) - print '#endif /* FEATURE_remap_table */' - print '' - - return - - -def show_usage(): - print "Usage: %s [-f input_file_name] [-m mode] [-c ver]" % sys.argv[0] - print " -m mode Mode can be 'table' or 'remap_table'." - print " -c ver Version can be 'es1' or 'es2'." - sys.exit(1) - -if __name__ == '__main__': - file_name = "gl_API.xml" - - try: - (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c:") - except Exception,e: - show_usage() - - mode = "table" - es = None - for (arg,val) in args: - if arg == "-f": - file_name = val - elif arg == "-m": - mode = val - elif arg == "-c": - es = val - - if mode == "table": - printer = PrintGlTable(es) - elif mode == "remap_table": - printer = PrintRemapTable(es) - else: - show_usage() - - api = gl_XML.parse_GL_API( file_name ) - - if es is not None: - import gles_api - - api_map = { - 'es1': gles_api.es1_api, - 'es2': gles_api.es2_api, - } - - api.filter_functions(api_map[es]) - - printer.Print( api ) +#!/usr/bin/python2 + +# (C) Copyright IBM Corporation 2004 +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# on the rights to use, copy, modify, merge, publish, distribute, sub +# license, and/or sell copies of the Software, and to permit persons to whom +# the Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +# IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +# IN THE SOFTWARE. +# +# Authors: +# Ian Romanick + +import gl_XML +import license +import sys, getopt + +class PrintGlTable(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.header_tag = '_GLAPI_TABLE_H_' + self.name = "gl_table.py (from Mesa)" + self.license = license.bsd_license_template % ( \ +"""Copyright (C) 1999-2003 Brian Paul All Rights Reserved. +(C) Copyright IBM Corporation 2004""", "BRIAN PAUL, IBM") + return + + + def printBody(self, api): + for f in api.functionIterateByOffset(): + arg_string = f.get_parameter_string() + print ' %s (GLAPIENTRYP %s)(%s); /* %d */' % (f.return_type, f.name, arg_string, f.offset) + + + def printRealHeader(self): + print '#ifndef GLAPIENTRYP' + print '# ifndef GLAPIENTRY' + print '# define GLAPIENTRY' + print '# endif' + print '' + print '# define GLAPIENTRYP GLAPIENTRY *' + print '#endif' + print '' + print '' + print 'struct _glapi_table' + print '{' + return + + + def printRealFooter(self): + print '};' + return + + +class PrintRemapTable(gl_XML.gl_print_base): + def __init__(self, es=False): + gl_XML.gl_print_base.__init__(self) + + self.es = es + self.header_tag = '_DISPATCH_H_' + self.name = "gl_table.py (from Mesa)" + self.license = license.bsd_license_template % ("(C) Copyright IBM Corporation 2005", "IBM") + return + + + def printRealHeader(self): + print """ +/** + * \\file main/dispatch.h + * Macros for handling GL dispatch tables. + * + * For each known GL function, there are 3 macros in this file. The first + * macro is named CALL_FuncName and is used to call that GL function using + * the specified dispatch table. The other 2 macros, called GET_FuncName + * can SET_FuncName, are used to get and set the dispatch pointer for the + * named function in the specified dispatch table. + */ + +#include "main/mfeatures.h" +""" + return + + def printBody(self, api): + print '#ifdef _MSC_VER' + print '#define INLINE __inline' + print '#endif' + print '#define CALL_by_offset(disp, cast, offset, parameters) \\' + print ' (*(cast (GET_by_offset(disp, offset)))) parameters' + print '#define GET_by_offset(disp, offset) \\' + print ' (offset >= 0) ? (((_glapi_proc *)(disp))[offset]) : NULL' + print '#define SET_by_offset(disp, offset, fn) \\' + print ' do { \\' + print ' if ( (offset) < 0 ) { \\' + print ' /* fprintf( stderr, "[%s:%u] SET_by_offset(%p, %d, %s)!\\n", */ \\' + print ' /* __func__, __LINE__, disp, offset, # fn); */ \\' + print ' /* abort(); */ \\' + print ' } \\' + print ' else { \\' + print ' ( (_glapi_proc *) (disp) )[offset] = (_glapi_proc) fn; \\' + print ' } \\' + print ' } while(0)' + print '' + + functions = [] + abi_functions = [] + alias_functions = [] + count = 0 + for f in api.functionIterateByOffset(): + if not f.is_abi(): + functions.append( [f, count] ) + count += 1 + else: + abi_functions.append( [f, -1] ) + + if self.es: + # remember functions with aliases + if len(f.entry_points) > 1: + alias_functions.append(f) + + print '/* total number of offsets below */' + print '#define _gloffset_COUNT %d' % (len(abi_functions + functions)) + print '' + + for f, index in abi_functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + + print '' + print '#if !FEATURE_remap_table' + print '' + + for f, index in functions: + print '#define _gloffset_%s %d' % (f.name, f.offset) + + print '' + print '#else /* !FEATURE_remap_table */' + print '' + + if self.es: + remap_table = "esLocalRemapTable" + + print '#define %s_size %u' % (remap_table, count) + print 'static int %s[ %s_size ];' % (remap_table, remap_table) + print '' + else: + remap_table = "driDispatchRemapTable" + + print '#define %s_size %u' % (remap_table, count) + print 'extern int %s[ %s_size ];' % (remap_table, remap_table) + print '' + + for f, index in functions: + print '#define %s_remap_index %u' % (f.name, index) + + print '' + + for f, index in functions: + print '#define _gloffset_%s %s[%s_remap_index]' % (f.name, remap_table, f.name) + + print '' + print '#endif /* !FEATURE_remap_table */' + print '' + + for f, index in abi_functions + functions: + arg_string = gl_XML.create_parameter_string( f.parameters, 0 ) + + print 'typedef %s (GLAPIENTRYP _glptr_%s)(%s);' % (f.return_type, f.name, arg_string) + print '#define CALL_%s(disp, parameters) \\' % (f.name) + print ' (* GET_%s(disp)) parameters' % (f.name) + print 'static INLINE _glptr_%s GET_%s(struct _glapi_table *disp) {' % (f.name, f.name) + print ' return (_glptr_%s) (GET_by_offset(disp, _gloffset_%s));' % (f.name, f.name) + print '}' + print + print 'static INLINE void SET_%s(struct _glapi_table *disp, %s (GLAPIENTRYP fn)(%s)) {' % (f.name, f.return_type, arg_string) + print ' SET_by_offset(disp, _gloffset_%s, fn);' % (f.name) + print '}' + print + + if alias_functions: + print '' + print '/* define aliases for compatibility */' + for f in alias_functions: + for name in f.entry_points: + if name != f.name: + print '#define CALL_%s(disp, parameters) CALL_%s(disp, parameters)' % (name, f.name) + print '#define GET_%s(disp) GET_%s(disp)' % (name, f.name) + print '#define SET_%s(disp, fn) SET_%s(disp, fn)' % (name, f.name) + print '' + + print '#if FEATURE_remap_table' + for f in alias_functions: + for name in f.entry_points: + if name != f.name: + print '#define %s_remap_index %s_remap_index' % (name, f.name) + print '#endif /* FEATURE_remap_table */' + print '' + + return + + +def show_usage(): + print "Usage: %s [-f input_file_name] [-m mode] [-c ver]" % sys.argv[0] + print " -m mode Mode can be 'table' or 'remap_table'." + print " -c ver Version can be 'es1' or 'es2'." + sys.exit(1) + +if __name__ == '__main__': + file_name = "gl_API.xml" + + try: + (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c:") + except Exception,e: + show_usage() + + mode = "table" + es = None + for (arg,val) in args: + if arg == "-f": + file_name = val + elif arg == "-m": + mode = val + elif arg == "-c": + es = val + + if mode == "table": + printer = PrintGlTable(es) + elif mode == "remap_table": + printer = PrintRemapTable(es) + else: + show_usage() + + api = gl_XML.parse_GL_API( file_name ) + + if es is not None: + import gles_api + + api_map = { + 'es1': gles_api.es1_api, + 'es2': gles_api.es2_api, + } + + api.filter_functions(api_map[es]) + + printer.Print( api ) diff --git a/mesalib/src/mapi/glapi/glapi_mapi_tmp.h b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h index 87ee775be..8cdadc9a2 100644 --- a/mesalib/src/mapi/glapi/glapi_mapi_tmp.h +++ b/mesalib/src/mapi/glapi/glapi_mapi_tmp.h @@ -1,13996 +1,13996 @@ -/* This file is automatically generated by mapi_abi.py. Do not modify. */ - -#ifndef _GLAPI_TMP_H_ -#define _GLAPI_TMP_H_ -#ifdef USE_MGL_NAMESPACE -#define GLAPI_PREFIX(func) mgl##func -#define GLAPI_PREFIX_STR(func) "mgl"#func -#else -#define GLAPI_PREFIX(func) gl##func -#define GLAPI_PREFIX_STR(func) "gl"#func -#endif /* USE_MGL_NAMESPACE */ - -typedef int GLfixed; -typedef int GLclampx; -#endif /* _GLAPI_TMP_H_ */ - -#ifdef MAPI_TMP_DEFINES -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - -GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void); -GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list); -GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range); -GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range); -GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base); -GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag); -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag); -GLAPI void APIENTRY GLAPI_PREFIX(End)(void); -GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz); -GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2); -GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2); -GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2); -GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation); -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern); -GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width); -GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size); -GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask); -GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param); -GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer); -GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void); -GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name); -GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token); -GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void); -GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name); -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask); -GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c); -GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s); -GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth); -GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask); -GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag); -GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask); -GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value); -GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap); -GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap); -GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void); -GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void); -GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void); -GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask); -GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v); -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u); -GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2); -GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i); -GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j); -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode); -GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func); -GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor); -GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation); -GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params); -GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void); -GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask); -GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list); -GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar); -GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void); -GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void); -GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void); -GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i); -GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i); -GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture); -GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture); -GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array); -GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array); -GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c); -GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c); -GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures); -GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures); -GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures); -GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params); -GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture); -GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void); -GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask); -GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid *table); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_345)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid *image); -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_358)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_363)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_366)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink); -GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture); -GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture); -GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture); -GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader); -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void); -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader); -GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader); -GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask); -GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp); -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor); -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m); -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m); -GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert); -GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img); -GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img); -GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer); -GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer); -GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer); -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access); -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); -GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader); -GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader); -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void); -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj); -GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname); -GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source); -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program); -GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length); -GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program); -GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program); -GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name); -GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs); -GLAPI void APIENTRY GLAPI_PREFIX(ClampColorARB)(GLenum target, GLenum clamp); -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor); -GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI void APIENTRY GLAPI_PREFIX(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array); -GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays); -GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync); -GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags); -GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync); -GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationIndexedAMD)(GLuint buf, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst); -GLAPI void APIENTRY GLAPI_PREFIX(BindSampler)(GLuint unit, GLuint sampler); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteSamplers)(GLsizei count, const GLuint *samplers); -GLAPI void APIENTRY GLAPI_PREFIX(GenSamplers)(GLsizei count, GLuint *samplers); -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSampler)(GLuint sampler); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(ColorP3ui)(GLenum type, GLuint color); -GLAPI void APIENTRY GLAPI_PREFIX(ColorP3uiv)(GLenum type, const GLuint *color); -GLAPI void APIENTRY GLAPI_PREFIX(ColorP4ui)(GLenum type, GLuint color); -GLAPI void APIENTRY GLAPI_PREFIX(ColorP4uiv)(GLenum type, const GLuint *color); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(NormalP3ui)(GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(NormalP3uiv)(GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3ui)(GLenum type, GLuint color); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3uiv)(GLenum type, const GLuint *color); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1ui)(GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1uiv)(GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2ui)(GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2uiv)(GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3ui)(GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3uiv)(GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4ui)(GLenum type, GLuint coords); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4uiv)(GLenum type, const GLuint *coords); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP2ui)(GLenum type, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP2uiv)(GLenum type, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP3ui)(GLenum type, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP3uiv)(GLenum type, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP4ui)(GLenum type, GLuint value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexP4uiv)(GLenum type, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void); -GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void); -GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth); -GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void); -GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_665)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_666)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_667)(GLuint program, GLenum pname, GLint value); -GLAPI GLenum APIENTRY GLAPI_PREFIX(GetGraphicsResetStatusARB)(void); -GLAPI void APIENTRY GLAPI_PREFIX(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); -GLAPI void APIENTRY GLAPI_PREFIX(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY GLAPI_PREFIX(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); -GLAPI void APIENTRY GLAPI_PREFIX(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort *values); -GLAPI void APIENTRY GLAPI_PREFIX(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte *pattern); -GLAPI void APIENTRY GLAPI_PREFIX(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); -GLAPI void APIENTRY GLAPI_PREFIX(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); -GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_689)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_690)(const GLfloat *coords); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_691)(GLint x, GLint y, GLint z, GLint width, GLint height); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_692)(const GLint *coords); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_693)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_694)(const GLshort *coords); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_695)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_696)(const GLfixed *coords); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_697)(GLenum type, GLsizei stride, const GLvoid *pointer); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_698)(GLenum pname, GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_699)(GLenum pname, GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_700)(GLenum pname, GLfloat param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_701)(GLenum pname, const GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_702)(GLenum pname, GLint param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_703)(GLenum pname, const GLint *params); -GLbitfield APIENTRY GLAPI_PREFIX(_dispatch_stub_704)(GLfixed *mantissa, GLint *exponent); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_705)(GLclampf value, GLboolean invert); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_706)(GLenum pattern); -GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count); -GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord); -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_741)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void); -GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_783)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_784)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_785)(GLsizei n, const GLuint *fences); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_786)(GLuint fence); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_787)(GLsizei n, GLuint *fences); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_788)(GLuint fence, GLenum pname, GLint *params); -GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_789)(GLuint fence); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_790)(GLuint fence, GLenum condition); -GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_791)(GLuint fence); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences); -GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs); -GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs); -GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids); -GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param); -GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param); -GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param); -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void); -GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id); -GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void); -GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range); -GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); -GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); -GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_872)(GLenum face); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_873)(GLuint array); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_874)(GLsizei n, const GLuint *arrays); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_875)(GLsizei n, GLuint *arrays); -GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_876)(GLuint array); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_885)(GLenum func, GLclampx ref); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_886)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_887)(GLclampx depth); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_888)(GLenum plane, const GLfixed *equation); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_889)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_890)(GLclampx zNear, GLclampx zFar); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_891)(GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_892)(GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_893)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_894)(GLenum plane, GLfixed *equation); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_895)(GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_896)(GLenum light, GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_897)(GLenum face, GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_898)(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_899)(GLenum coord, GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_900)(GLenum target, GLenum pname, GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_901)(GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_902)(GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_903)(GLenum light, GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_904)(GLenum light, GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_905)(GLfixed width); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_906)(const GLfixed *m); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_907)(GLenum face, GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_908)(GLenum face, GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_909)(const GLfixed *m); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_910)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_911)(GLfixed nx, GLfixed ny, GLfixed nz); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_912)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_913)(GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_914)(GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_915)(GLfixed size); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_916)(GLfixed factor, GLfixed units); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_917)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_918)(GLclampx value, GLboolean invert); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_919)(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_920)(GLenum target, GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_921)(GLenum target, GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_922)(GLenum coord, GLenum pname, GLint param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_923)(GLenum coord, GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_924)(GLenum target, GLenum pname, GLfixed param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_925)(GLenum target, GLenum pname, const GLfixed *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_926)(GLfixed x, GLfixed y, GLfixed z); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_927)(GLenum plane, const GLfloat *equation); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_928)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_929)(GLenum plane, GLfloat *equation); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_930)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_931)(GLclampd zmin, GLclampd zmax); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_932)(GLenum modeRGB, GLenum modeA); -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA); -GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer); -GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target); -GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); -GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers); -GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers); -GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target); -GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer); -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_950)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_951)(GLenum target, GLenum pname, GLint param); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_952)(GLenum target, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name); -GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data); -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data); -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data); -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index); -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index); -GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); -GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params); -GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void); -GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void); -GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void); -GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void); -GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode); -GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); -GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode); -GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1010)(GLenum target, GLenum pname, GLvoid **params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1011)(GLenum target, GLsizei length, GLvoid *pointer); -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value); -GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); -GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); -GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program); -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string); -GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program); -GLAPI void APIENTRY GLAPI_PREFIX(TextureBarrierNV)(void); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1019)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1020)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1021)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1022)(GLuint id, GLenum pname, GLint64EXT *params); -void APIENTRY GLAPI_PREFIX(_dispatch_stub_1023)(GLuint id, GLenum pname, GLuint64EXT *params); -GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset); -GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset); -#undef MAPI_TMP_DEFINES -#endif /* MAPI_TMP_DEFINES */ - -#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN -GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[0]; - ((void (APIENTRY *)(GLuint list, GLenum mode)) _func)(list, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[2]; - ((void (APIENTRY *)(GLuint list)) _func)(list); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[3]; - ((void (APIENTRY *)(GLsizei n, GLenum type, const GLvoid *lists)) _func)(n, type, lists); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[4]; - ((void (APIENTRY *)(GLuint list, GLsizei range)) _func)(list, range); -} - -GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[5]; - return ((GLuint (APIENTRY *)(GLsizei range)) _func)(range); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[6]; - ((void (APIENTRY *)(GLuint base)) _func)(base); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[7]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[8]; - ((void (APIENTRY *)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) _func)(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[9]; - ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[10]; - ((void (APIENTRY *)(const GLbyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[11]; - ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[12]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[13]; - ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[14]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[15]; - ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[16]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[17]; - ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[18]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[19]; - ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[20]; - ((void (APIENTRY *)(const GLubyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[21]; - ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[22]; - ((void (APIENTRY *)(const GLuint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[23]; - ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[24]; - ((void (APIENTRY *)(const GLushort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[25]; - ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[26]; - ((void (APIENTRY *)(const GLbyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[27]; - ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[28]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[29]; - ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[30]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[31]; - ((void (APIENTRY *)(GLint red, GLint green, GLint blue, GLint alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[32]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[33]; - ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue, GLshort alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[34]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[35]; - ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[36]; - ((void (APIENTRY *)(const GLubyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[37]; - ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue, GLuint alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[38]; - ((void (APIENTRY *)(const GLuint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[39]; - ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue, GLushort alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[40]; - ((void (APIENTRY *)(const GLushort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[41]; - ((void (APIENTRY *)(GLboolean flag)) _func)(flag); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[42]; - ((void (APIENTRY *)(const GLboolean *flag)) _func)(flag); -} - -GLAPI void APIENTRY GLAPI_PREFIX(End)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[43]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[44]; - ((void (APIENTRY *)(GLdouble c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[45]; - ((void (APIENTRY *)(const GLdouble *c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[46]; - ((void (APIENTRY *)(GLfloat c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[47]; - ((void (APIENTRY *)(const GLfloat *c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[48]; - ((void (APIENTRY *)(GLint c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[49]; - ((void (APIENTRY *)(const GLint *c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[50]; - ((void (APIENTRY *)(GLshort c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[51]; - ((void (APIENTRY *)(const GLshort *c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[52]; - ((void (APIENTRY *)(GLbyte nx, GLbyte ny, GLbyte nz)) _func)(nx, ny, nz); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[53]; - ((void (APIENTRY *)(const GLbyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[54]; - ((void (APIENTRY *)(GLdouble nx, GLdouble ny, GLdouble nz)) _func)(nx, ny, nz); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[55]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[56]; - ((void (APIENTRY *)(GLfloat nx, GLfloat ny, GLfloat nz)) _func)(nx, ny, nz); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[57]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[58]; - ((void (APIENTRY *)(GLint nx, GLint ny, GLint nz)) _func)(nx, ny, nz); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[59]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[60]; - ((void (APIENTRY *)(GLshort nx, GLshort ny, GLshort nz)) _func)(nx, ny, nz); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[61]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[62]; - ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[63]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[64]; - ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[65]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[66]; - ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[67]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[68]; - ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[69]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[70]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[71]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[72]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[73]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[74]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[75]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[76]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[77]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[78]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[79]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[80]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[81]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[82]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[83]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[84]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[85]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[86]; - ((void (APIENTRY *)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) _func)(x1, y1, x2, y2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[87]; - ((void (APIENTRY *)(const GLdouble *v1, const GLdouble *v2)) _func)(v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[88]; - ((void (APIENTRY *)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) _func)(x1, y1, x2, y2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[89]; - ((void (APIENTRY *)(const GLfloat *v1, const GLfloat *v2)) _func)(v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[90]; - ((void (APIENTRY *)(GLint x1, GLint y1, GLint x2, GLint y2)) _func)(x1, y1, x2, y2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[91]; - ((void (APIENTRY *)(const GLint *v1, const GLint *v2)) _func)(v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[92]; - ((void (APIENTRY *)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) _func)(x1, y1, x2, y2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[93]; - ((void (APIENTRY *)(const GLshort *v1, const GLshort *v2)) _func)(v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[94]; - ((void (APIENTRY *)(GLdouble s)) _func)(s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[95]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[96]; - ((void (APIENTRY *)(GLfloat s)) _func)(s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[97]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[98]; - ((void (APIENTRY *)(GLint s)) _func)(s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[99]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[100]; - ((void (APIENTRY *)(GLshort s)) _func)(s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[101]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[102]; - ((void (APIENTRY *)(GLdouble s, GLdouble t)) _func)(s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[103]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[104]; - ((void (APIENTRY *)(GLfloat s, GLfloat t)) _func)(s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[105]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[106]; - ((void (APIENTRY *)(GLint s, GLint t)) _func)(s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[107]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[108]; - ((void (APIENTRY *)(GLshort s, GLshort t)) _func)(s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[109]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[110]; - ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r)) _func)(s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[111]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[112]; - ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r)) _func)(s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[113]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[114]; - ((void (APIENTRY *)(GLint s, GLint t, GLint r)) _func)(s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[115]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[116]; - ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r)) _func)(s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[117]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[118]; - ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[119]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[120]; - ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[121]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[122]; - ((void (APIENTRY *)(GLint s, GLint t, GLint r, GLint q)) _func)(s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[123]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[124]; - ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r, GLshort q)) _func)(s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[125]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[126]; - ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[127]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[128]; - ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[129]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[130]; - ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[131]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[132]; - ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[133]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[134]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[135]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[136]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[137]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[138]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[139]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[140]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[141]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[142]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[143]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[144]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[145]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[146]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[147]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[148]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[149]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[150]; - ((void (APIENTRY *)(GLenum plane, const GLdouble *equation)) _func)(plane, equation); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[151]; - ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[152]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[153]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[154]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[155]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[156]; - ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[157]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[158]; - ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[159]; - ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat param)) _func)(light, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[160]; - ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfloat *params)) _func)(light, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[161]; - ((void (APIENTRY *)(GLenum light, GLenum pname, GLint param)) _func)(light, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[162]; - ((void (APIENTRY *)(GLenum light, GLenum pname, const GLint *params)) _func)(light, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[163]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[164]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[165]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[166]; - ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[167]; - ((void (APIENTRY *)(GLint factor, GLushort pattern)) _func)(factor, pattern); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[168]; - ((void (APIENTRY *)(GLfloat width)) _func)(width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[169]; - ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat param)) _func)(face, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[170]; - ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfloat *params)) _func)(face, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[171]; - ((void (APIENTRY *)(GLenum face, GLenum pname, GLint param)) _func)(face, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[172]; - ((void (APIENTRY *)(GLenum face, GLenum pname, const GLint *params)) _func)(face, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[173]; - ((void (APIENTRY *)(GLfloat size)) _func)(size); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[174]; - ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[175]; - ((void (APIENTRY *)(const GLubyte *mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[176]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[177]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[178]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[179]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[180]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[181]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[182]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, border, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[183]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[184]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[185]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[186]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[187]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[188]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble param)) _func)(coord, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[189]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLdouble *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[190]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat param)) _func)(coord, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[191]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLfloat *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[192]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint param)) _func)(coord, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[193]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLint *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[194]; - ((void (APIENTRY *)(GLsizei size, GLenum type, GLfloat *buffer)) _func)(size, type, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[195]; - ((void (APIENTRY *)(GLsizei size, GLuint *buffer)) _func)(size, buffer); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[196]; - return ((GLint (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[197]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[198]; - ((void (APIENTRY *)(GLuint name)) _func)(name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[199]; - ((void (APIENTRY *)(GLfloat token)) _func)(token); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[200]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[201]; - ((void (APIENTRY *)(GLuint name)) _func)(name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[202]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[203]; - ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[204]; - ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[205]; - ((void (APIENTRY *)(GLfloat c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[206]; - ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[207]; - ((void (APIENTRY *)(GLint s)) _func)(s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[208]; - ((void (APIENTRY *)(GLclampd depth)) _func)(depth); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[209]; - ((void (APIENTRY *)(GLuint mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[210]; - ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[211]; - ((void (APIENTRY *)(GLboolean flag)) _func)(flag); -} - -GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[212]; - ((void (APIENTRY *)(GLuint mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[213]; - ((void (APIENTRY *)(GLenum op, GLfloat value)) _func)(op, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[214]; - ((void (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[215]; - ((void (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[216]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[217]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[218]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[219]; - ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[220]; - ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) _func)(target, u1, u2, stride, order, points); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[221]; - ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) _func)(target, u1, u2, stride, order, points); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[222]; - ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[223]; - ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[224]; - ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2)) _func)(un, u1, u2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[225]; - ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2)) _func)(un, u1, u2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[226]; - ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) _func)(un, u1, u2, vn, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[227]; - ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) _func)(un, u1, u2, vn, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[228]; - ((void (APIENTRY *)(GLdouble u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[229]; - ((void (APIENTRY *)(const GLdouble *u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[230]; - ((void (APIENTRY *)(GLfloat u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[231]; - ((void (APIENTRY *)(const GLfloat *u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[232]; - ((void (APIENTRY *)(GLdouble u, GLdouble v)) _func)(u, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[233]; - ((void (APIENTRY *)(const GLdouble *u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[234]; - ((void (APIENTRY *)(GLfloat u, GLfloat v)) _func)(u, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[235]; - ((void (APIENTRY *)(const GLfloat *u)) _func)(u); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[236]; - ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2)) _func)(mode, i1, i2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[237]; - ((void (APIENTRY *)(GLint i)) _func)(i); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[238]; - ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) _func)(mode, i1, i2, j1, j2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[239]; - ((void (APIENTRY *)(GLint i, GLint j)) _func)(i, j); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[240]; - ((void (APIENTRY *)(GLenum func, GLclampf ref)) _func)(func, ref); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[241]; - ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[242]; - ((void (APIENTRY *)(GLenum opcode)) _func)(opcode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[243]; - ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[244]; - ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[245]; - ((void (APIENTRY *)(GLenum func)) _func)(func); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[246]; - ((void (APIENTRY *)(GLfloat xfactor, GLfloat yfactor)) _func)(xfactor, yfactor); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[247]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[248]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[249]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[250]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[251]; - ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLfloat *values)) _func)(map, mapsize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[252]; - ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLuint *values)) _func)(map, mapsize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[253]; - ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLushort *values)) _func)(map, mapsize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[254]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[255]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) _func)(x, y, width, height, type); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[256]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[257]; - ((void (APIENTRY *)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(width, height, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[258]; - ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[259]; - ((void (APIENTRY *)(GLenum plane, GLdouble *equation)) _func)(plane, equation); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[260]; - ((void (APIENTRY *)(GLenum pname, GLdouble *params)) _func)(pname, params); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[261]; - return ((GLenum (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[262]; - ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[263]; - ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[264]; - ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat *params)) _func)(light, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[265]; - ((void (APIENTRY *)(GLenum light, GLenum pname, GLint *params)) _func)(light, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[266]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLdouble *v)) _func)(target, query, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[267]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLfloat *v)) _func)(target, query, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[268]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLint *v)) _func)(target, query, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[269]; - ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat *params)) _func)(face, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[270]; - ((void (APIENTRY *)(GLenum face, GLenum pname, GLint *params)) _func)(face, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[271]; - ((void (APIENTRY *)(GLenum map, GLfloat *values)) _func)(map, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[272]; - ((void (APIENTRY *)(GLenum map, GLuint *values)) _func)(map, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[273]; - ((void (APIENTRY *)(GLenum map, GLushort *values)) _func)(map, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[274]; - ((void (APIENTRY *)(GLubyte *mask)) _func)(mask); -} - -GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[275]; - return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[276]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[277]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[278]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[279]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[280]; - ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint *params)) _func)(coord, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[281]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) _func)(target, level, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[282]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[283]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[284]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLfloat *params)) _func)(target, level, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[285]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLint *params)) _func)(target, level, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[286]; - return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[287]; - return ((GLboolean (APIENTRY *)(GLuint list)) _func)(list); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[288]; - ((void (APIENTRY *)(GLclampd zNear, GLclampd zFar)) _func)(zNear, zFar); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[289]; - ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[290]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[291]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[292]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[293]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[294]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[295]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[296]; - ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[297]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[298]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[299]; - ((void (APIENTRY *)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) _func)(angle, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[300]; - ((void (APIENTRY *)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) _func)(angle, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[301]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[302]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[303]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[304]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[305]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[306]; - ((void (APIENTRY *)(GLint i)) _func)(i); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[306]; - ((void (APIENTRY *)(GLint i)) _func)(i); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[307]; - ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[307]; - ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[308]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[309]; - ((void (APIENTRY *)(GLenum array)) _func)(array); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[310]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[310]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[311]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[312]; - ((void (APIENTRY *)(GLsizei stride, const GLvoid *pointer)) _func)(stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[313]; - ((void (APIENTRY *)(GLenum array)) _func)(array); -} - -GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[314]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[315]; - ((void (APIENTRY *)(GLubyte c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[316]; - ((void (APIENTRY *)(const GLubyte *c)) _func)(c); -} - -GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[317]; - ((void (APIENTRY *)(GLenum format, GLsizei stride, const GLvoid *pointer)) _func)(format, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[318]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[319]; - ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[320]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[321]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[322]; - return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences); -} - -#if 0 -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[322]; - return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[323]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[323]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[324]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[324]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[325]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[325]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[326]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[326]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[327]; - ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); -} - -#if 0 -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[327]; - ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[328]; - ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); -} - -#if 0 -GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[328]; - ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[329]; - ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[329]; - ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[330]; - return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); -} - -#if 0 -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[330]; - return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[331]; - ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[331]; - ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[332]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[332]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[333]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[333]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[334]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[335]; - ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[336]; - ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[336]; - ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[337]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[337]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[338]; - ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[338]; - ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[339]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[339]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[340]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[341]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[342]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[343]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table); -} - -#if 0 -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[343]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[344]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -#if 0 -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[344]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[345]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -#if 0 -GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[345]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} -#endif - -GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[346]; - ((void (APIENTRY *)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) _func)(target, start, count, format, type, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[347]; - ((void (APIENTRY *)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) _func)(target, start, x, y, width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[348]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, format, type, image); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[349]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, height, format, type, image); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[350]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[351]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[352]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[353]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[354]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[355]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, internalformat, x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[356]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *image)) _func)(target, format, type, image); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[357]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[358]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[359]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) _func)(target, format, type, row, column, span); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[360]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) _func)(target, internalformat, width, height, format, type, row, column); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[361]; - ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[362]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[363]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[364]; - ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[365]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[366]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[367]; - ((void (APIENTRY *)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) _func)(target, width, internalformat, sink); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[368]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLboolean sink)) _func)(target, internalformat, sink); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[369]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[370]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[371]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[371]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[372]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[372]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[373]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[373]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[374]; - ((void (APIENTRY *)(GLenum texture)) _func)(texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[374]; - ((void (APIENTRY *)(GLenum texture)) _func)(texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[375]; - ((void (APIENTRY *)(GLenum texture)) _func)(texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[375]; - ((void (APIENTRY *)(GLenum texture)) _func)(texture); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[376]; - ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[376]; - ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[377]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[377]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[378]; - ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[378]; - ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[379]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[379]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[380]; - ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[380]; - ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[381]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[381]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[382]; - ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[382]; - ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[383]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[383]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[384]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[384]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[385]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[385]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[386]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[386]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[387]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[387]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[388]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[388]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[389]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[389]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[390]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[390]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[391]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[391]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[392]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[392]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[393]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[393]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[394]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[394]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[395]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[395]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[396]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[396]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[397]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[397]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[398]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[398]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[399]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[399]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[400]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[400]; - ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[401]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[401]; - ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[402]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[402]; - ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[403]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[403]; - ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[404]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[404]; - ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[405]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[405]; - ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[406]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[406]; - ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[407]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[407]; - ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[408]; - ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); -} - -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[409]; - return ((GLuint (APIENTRY *)(void)) _func)(); -} - -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[410]; - return ((GLuint (APIENTRY *)(GLenum type)) _func)(type); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[411]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[412]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[413]; - ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[414]; - ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[415]; - ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[416]; - ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[417]; - ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[418]; - ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[419]; - return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[420]; - return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[421]; - ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[422]; - ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask); -} - -GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[423]; - ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[424]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[425]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[426]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[427]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[428]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[429]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[430]; - ((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[431]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[432]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[433]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[434]; - ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value); -} - -GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[435]; - return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[436]; - ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[437]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[438]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[439]; - ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[440]; - ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[441]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[441]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[442]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[442]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[443]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[443]; - ((void (APIENTRY *)(const GLdouble *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[444]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[444]; - ((void (APIENTRY *)(const GLfloat *m)) _func)(m); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[445]; - ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[445]; - ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[446]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[446]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[447]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[447]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[448]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[448]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[449]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[449]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[450]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[450]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[451]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[451]; - ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[452]; - ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[452]; - ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[453]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[453]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[454]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[454]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[455]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[456]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[457]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[458]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[459]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid *string)) _func)(target, pname, string); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[460]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[461]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[461]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[462]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[462]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[463]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[463]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[464]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[464]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[465]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[465]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[466]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[466]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[467]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[467]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[468]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[469]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[470]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[471]; - ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[472]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)) _func)(target, format, len, string); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[473]; - ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[473]; - ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[474]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[474]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[475]; - ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[475]; - ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[476]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[476]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[477]; - ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[477]; - ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[478]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[478]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[479]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[479]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[480]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[480]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[481]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[481]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[482]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[482]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[483]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[483]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[484]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[484]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[485]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[485]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[486]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[486]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[487]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[487]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[488]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[488]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[489]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[489]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[490]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[490]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[491]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[491]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[492]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[492]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[493]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[493]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[494]; - ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[494]; - ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[495]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[495]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[496]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[496]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[497]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[497]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[498]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[498]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[499]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[499]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[500]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[500]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[501]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[501]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[502]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[502]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[503]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[503]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[504]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[504]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[505]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[505]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[506]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[506]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[507]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[507]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[508]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[508]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[509]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[509]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[510]; - ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[510]; - ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[511]; - ((void (APIENTRY *)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[511]; - ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[512]; - ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)) _func)(target, offset, size, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[512]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[513]; - ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[513]; - ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[514]; - ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[514]; - ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[515]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[515]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[516]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[516]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[517]; - ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)) _func)(target, offset, size, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[517]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) _func)(target, offset, size, data); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[518]; - return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[518]; - return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); -} - -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[519]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access); -} - -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[519]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[520]; - return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[520]; - return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[521]; - ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[521]; - ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[522]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[522]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[523]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[523]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[524]; - ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[524]; - ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[525]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[525]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[526]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[526]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[527]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[527]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[528]; - return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[528]; - return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[529]; - ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB obj)) _func)(containerObj, obj); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[530]; - ((void (APIENTRY *)(GLhandleARB shader)) _func)(shader); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[530]; - ((void (APIENTRY *)(GLuint shader)) _func)(shader); -} - -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[531]; - return ((GLhandleARB (APIENTRY *)(void)) _func)(); -} - -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[532]; - return ((GLhandleARB (APIENTRY *)(GLenum shaderType)) _func)(shaderType); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[533]; - ((void (APIENTRY *)(GLhandleARB obj)) _func)(obj); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[534]; - ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB attachedObj)) _func)(containerObj, attachedObj); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[535]; - ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[535]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[536]; - ((void (APIENTRY *)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog)) _func)(containerObj, maxLength, length, infoLog); -} - -GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[537]; - return ((GLhandleARB (APIENTRY *)(GLenum pname)) _func)(pname); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[538]; - ((void (APIENTRY *)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)) _func)(obj, maxLength, length, infoLog); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[539]; - ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLfloat *params)) _func)(obj, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[540]; - ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLint *params)) _func)(obj, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[541]; - ((void (APIENTRY *)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source)) _func)(shader, bufSize, length, source); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[541]; - ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[542]; - return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[542]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[543]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLfloat *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[543]; - ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[544]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[544]; - ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[545]; - ((void (APIENTRY *)(GLhandleARB program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[545]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[546]; - ((void (APIENTRY *)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length)) _func)(shader, count, string, length); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[546]; - ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)) _func)(shader, count, string, length); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[547]; - ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[547]; - ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[548]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[548]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[549]; - ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[549]; - ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[550]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[550]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[551]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[551]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[552]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[552]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[553]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[553]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[554]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[554]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[555]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[555]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[556]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[556]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[557]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[557]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[558]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[558]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[559]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[559]; - ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[560]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[560]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[561]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[561]; - ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[562]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[562]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[563]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[563]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[564]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[564]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[565]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[565]; - ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[566]; - ((void (APIENTRY *)(GLhandleARB program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[566]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[567]; - ((void (APIENTRY *)(GLhandleARB program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[567]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[568]; - ((void (APIENTRY *)(GLhandleARB program, GLuint index, const GLcharARB *name)) _func)(program, index, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[568]; - ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[569]; - ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[569]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[570]; - return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[570]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[571]; - ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[571]; - ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[571]; - ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClampColorARB)(GLenum target, GLenum clamp) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[572]; - ((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[573]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[573]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[573]; - ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[574]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[574]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[574]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[575]; - ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[575]; - ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[576]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[577]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)) _func)(target, attachment, texture, level, face); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[578]; - ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[579]; - ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[580]; - ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); -} - -GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[581]; - return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[582]; - ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[583]; - ((void (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[584]; - ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[585]; - ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[586]; - return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[587]; - ((void (APIENTRY *)(GLsync sync)) _func)(sync); -} - -GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[588]; - return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[589]; - ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[590]; - ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[591]; - return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[592]; - ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[593]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, count, type, indices, basevertex); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[594]; - ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)) _func)(mode, count, type, indices, primcount, basevertex); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[595]; - ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, start, end, count, type, indices, basevertex); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[596]; - ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex)) _func)(mode, count, type, indices, primcount, basevertex); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[597]; - ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[597]; - ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[598]; - ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[598]; - ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[599]; - ((void (APIENTRY *)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)) _func)(buf, srcRGB, dstRGB, srcA, dstA); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[599]; - ((void (APIENTRY *)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)) _func)(buf, srcRGB, dstRGB, srcA, dstA); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[600]; - ((void (APIENTRY *)(GLuint buf, GLenum src, GLenum dst)) _func)(buf, src, dst); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[600]; - ((void (APIENTRY *)(GLuint buf, GLenum src, GLenum dst)) _func)(buf, src, dst); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindSampler)(GLuint unit, GLuint sampler) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[601]; - ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteSamplers)(GLsizei count, const GLuint *samplers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[602]; - ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenSamplers)(GLsizei count, GLuint *samplers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[603]; - ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[604]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[605]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLuint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[606]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[607]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSampler)(GLuint sampler) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[608]; - return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[609]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[610]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLuint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[611]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[612]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[613]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[614]; - ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorP3ui)(GLenum type, GLuint color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[615]; - ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorP3uiv)(GLenum type, const GLuint *color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[616]; - ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorP4ui)(GLenum type, GLuint color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[617]; - ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorP4uiv)(GLenum type, const GLuint *color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[618]; - ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[619]; - ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[620]; - ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[621]; - ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[622]; - ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[623]; - ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[624]; - ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[625]; - ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[626]; - ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(NormalP3ui)(GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[627]; - ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(NormalP3uiv)(GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[628]; - ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3ui)(GLenum type, GLuint color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[629]; - ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3uiv)(GLenum type, const GLuint *color) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[630]; - ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1ui)(GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[631]; - ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1uiv)(GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[632]; - ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2ui)(GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[633]; - ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2uiv)(GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[634]; - ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3ui)(GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[635]; - ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3uiv)(GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[636]; - ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4ui)(GLenum type, GLuint coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[637]; - ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4uiv)(GLenum type, const GLuint *coords) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[638]; - ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[639]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[640]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[641]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[642]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[643]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[644]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[645]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[646]; - ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP2ui)(GLenum type, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[647]; - ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP2uiv)(GLenum type, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[648]; - ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP3ui)(GLenum type, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[649]; - ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP3uiv)(GLenum type, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[650]; - ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP4ui)(GLenum type, GLuint value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[651]; - ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexP4uiv)(GLenum type, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[652]; - ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[653]; - ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[654]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[655]; - ((void (APIENTRY *)(GLenum mode, GLuint id)) _func)(mode, id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[656]; - ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[657]; - return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[658]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[659]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[660]; - ((void (APIENTRY *)(GLclampf depth)) _func)(depth); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[661]; - ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[662]; - ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[663]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[664]; - ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(GetGraphicsResetStatusARB)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[668]; - return ((GLenum (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[669]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) _func)(target, format, type, bufSize, table); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[670]; - ((void (APIENTRY *)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img)) _func)(target, lod, bufSize, img); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[671]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) _func)(target, format, type, bufSize, image); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[672]; - ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) _func)(target, reset, format, type, bufSize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[673]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) _func)(target, query, bufSize, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[674]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) _func)(target, query, bufSize, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[675]; - ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)) _func)(target, query, bufSize, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[676]; - ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) _func)(target, reset, format, type, bufSize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[677]; - ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLfloat *values)) _func)(map, bufSize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[678]; - ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLuint *values)) _func)(map, bufSize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort *values) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[679]; - ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLushort *values)) _func)(map, bufSize, values); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte *pattern) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[680]; - ((void (APIENTRY *)(GLsizei bufSize, GLubyte *pattern)) _func)(bufSize, pattern); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[681]; - ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) _func)(target, format, type, rowBufSize, row, columnBufSize, column, span); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[682]; - ((void (APIENTRY *)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img)) _func)(target, level, format, type, bufSize, img); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[683]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params)) _func)(program, location, bufSize, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[684]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params)) _func)(program, location, bufSize, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[685]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params)) _func)(program, location, bufSize, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[686]; - ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params)) _func)(program, location, bufSize, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[687]; - ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)) _func)(x, y, width, height, format, type, bufSize, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[688]; - ((void (APIENTRY *)(GLfloat factor, GLfloat bias)) _func)(factor, bias); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[707]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[708]; - ((void (APIENTRY *)(GLsizei stride, GLsizei count, const GLboolean *pointer)) _func)(stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[709]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[710]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[711]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[712]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[713]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[713]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[713]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[714]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[714]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[714]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[715]; - ((void (APIENTRY *)(GLint first, GLsizei count)) _func)(first, count); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[716]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[717]; - ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[717]; - ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[718]; - ((void (APIENTRY *)(const GLbyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[718]; - ((void (APIENTRY *)(const GLbyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[719]; - ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[719]; - ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[720]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[720]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[721]; - ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[721]; - ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[722]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[722]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[723]; - ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[723]; - ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[724]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[724]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[725]; - ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[725]; - ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[726]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[726]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[727]; - ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[727]; - ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[728]; - ((void (APIENTRY *)(const GLubyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[728]; - ((void (APIENTRY *)(const GLubyte *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[729]; - ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[729]; - ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[730]; - ((void (APIENTRY *)(const GLuint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[730]; - ((void (APIENTRY *)(const GLuint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[731]; - ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[731]; - ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[732]; - ((void (APIENTRY *)(const GLushort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[732]; - ((void (APIENTRY *)(const GLushort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[733]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[733]; - ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[734]; - ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[734]; - ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[735]; - ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[735]; - ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[736]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[736]; - ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[737]; - ((void (APIENTRY *)(GLdouble coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[737]; - ((void (APIENTRY *)(GLdouble coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[738]; - ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[738]; - ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[739]; - ((void (APIENTRY *)(GLfloat coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[739]; - ((void (APIENTRY *)(GLfloat coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[740]; - ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[740]; - ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[742]; - ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[742]; - ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[743]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[744]; - ((void (APIENTRY *)(GLsizei length, const GLvoid *pointer)) _func)(length, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[745]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(stage, portion, variable, input, mapping, componentUsage); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[746]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)) _func)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[747]; - ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[748]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[749]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[750]; - ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[751]; - ((void (APIENTRY *)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(variable, input, mapping, componentUsage); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[752]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)) _func)(stage, portion, variable, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[753]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)) _func)(stage, portion, variable, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[754]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)) _func)(stage, portion, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[755]; - ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLint *params)) _func)(stage, portion, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[756]; - ((void (APIENTRY *)(GLenum variable, GLenum pname, GLfloat *params)) _func)(variable, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[757]; - ((void (APIENTRY *)(GLenum variable, GLenum pname, GLint *params)) _func)(variable, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[758]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[759]; - ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[759]; - ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[759]; - ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[760]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[760]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[760]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[761]; - ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[761]; - ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[761]; - ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[762]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[762]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[762]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[763]; - ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[763]; - ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[763]; - ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[764]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[764]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[764]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[765]; - ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[765]; - ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[765]; - ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[766]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[766]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[766]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[767]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[767]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[767]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[768]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[768]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[768]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[769]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[769]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[769]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[770]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[770]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[770]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[771]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[771]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[771]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[772]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[772]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[772]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[773]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[773]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[773]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[774]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[774]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[774]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[775]; - ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[776]; - ((void (APIENTRY *)(const GLdouble *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[777]; - ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[778]; - ((void (APIENTRY *)(const GLfloat *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[779]; - ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[780]; - ((void (APIENTRY *)(const GLint *v)) _func)(v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[781]; - ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[782]; - ((void (APIENTRY *)(const GLshort *v)) _func)(v); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[792]; - return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *ids, GLboolean *residences)) _func)(n, ids, residences); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[793]; - ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[793]; - ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[794]; - ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[794]; - ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[795]; - ((void (APIENTRY *)(GLenum target, GLuint id, const GLfloat *params)) _func)(target, id, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[796]; - ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[796]; - ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[797]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLdouble *params)) _func)(target, index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[798]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLfloat *params)) _func)(target, index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[799]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLubyte *program)) _func)(id, pname, program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[800]; - ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[801]; - ((void (APIENTRY *)(GLenum target, GLuint address, GLenum pname, GLint *params)) _func)(target, address, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[802]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[802]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[802]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[803]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[804]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[805]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[806]; - return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[806]; - return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[807]; - ((void (APIENTRY *)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)) _func)(target, id, len, program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[808]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)) _func)(target, index, num, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[809]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)) _func)(target, index, num, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[810]; - ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[811]; - ((void (APIENTRY *)(GLenum target, GLuint address, GLenum matrix, GLenum transform)) _func)(target, address, matrix, transform); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[812]; - ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[813]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[814]; - ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[815]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[816]; - ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[817]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[818]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[819]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[820]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[821]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[822]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[823]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[824]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[825]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[826]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[827]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[828]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[829]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[830]; - ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[831]; - ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[832]; - ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[833]; - ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[834]; - ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[835]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[836]; - ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[837]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[838]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[839]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[840]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[841]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[842]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[843]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[844]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[845]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[846]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[847]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[848]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[849]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[850]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[851]; - ((void (APIENTRY *)(GLuint index, GLsizei n, const GLubyte *v)) _func)(index, n, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[852]; - ((void (APIENTRY *)(GLenum pname, GLfloat *param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[853]; - ((void (APIENTRY *)(GLenum pname, GLint *param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[854]; - ((void (APIENTRY *)(GLenum pname, const GLfloat *param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[855]; - ((void (APIENTRY *)(GLenum pname, const GLint *param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[856]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[857]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[858]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[859]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[860]; - ((void (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[861]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[862]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[863]; - ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[864]; - ((void (APIENTRY *)(GLuint id)) _func)(id); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[865]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[866]; - return ((GLuint (APIENTRY *)(GLuint range)) _func)(range); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[867]; - ((void (APIENTRY *)(GLuint dst, GLuint coord, GLenum swizzle)) _func)(dst, coord, swizzle); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[868]; - ((void (APIENTRY *)(GLuint dst, GLuint interp, GLenum swizzle)) _func)(dst, interp, swizzle); -} - -GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[869]; - ((void (APIENTRY *)(GLuint dst, const GLfloat *value)) _func)(dst, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[870]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[870]; - ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[871]; - ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[871]; - ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[874]; - ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[876]; - return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[877]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)) _func)(id, len, name, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[878]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)) _func)(id, len, name, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[879]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(id, len, name, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[880]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)) _func)(id, len, name, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[881]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(id, len, name, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[882]; - ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)) _func)(id, len, name, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[883]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[883]; - ((void (APIENTRY *)(GLuint index)) _func)(index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[884]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[932]; - ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[933]; - ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[933]; - ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[934]; - ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[934]; - ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[935]; - return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[935]; - return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[936]; - ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[936]; - ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[937]; - ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[937]; - ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[938]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[938]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[939]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[939]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[940]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[940]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[941]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[941]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[942]; - ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[942]; - ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[943]; - ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[943]; - ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[944]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[944]; - ((void (APIENTRY *)(GLenum target)) _func)(target); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[945]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[945]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[946]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[946]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[947]; - return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[947]; - return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[948]; - return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[948]; - return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[949]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[949]; - ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[950]; - ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[953]; - ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[953]; - ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[954]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[954]; - return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[955]; - ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[955]; - ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[956]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[956]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[957]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[957]; - ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[958]; - ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[958]; - ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[959]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[959]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[960]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[960]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[961]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[961]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[962]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[962]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[963]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[963]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[964]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[964]; - ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[965]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[965]; - ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[966]; - ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[966]; - ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[967]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[967]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[968]; - ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[968]; - ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[969]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[969]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[970]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[970]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[971]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[971]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[972]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[972]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[973]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[973]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[974]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[974]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[975]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[975]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[976]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[976]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[977]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[977]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[978]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[978]; - ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[979]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[979]; - ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[980]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[980]; - ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[981]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[981]; - ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[982]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[982]; - ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[983]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[983]; - ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[984]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[984]; - ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[985]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[985]; - ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[986]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[986]; - ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[987]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[987]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[987]; - ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[988]; - ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[988]; - ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a); -} - -GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[989]; - ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[989]; - ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[990]; - ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[990]; - ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[991]; - ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[991]; - ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[992]; - ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[992]; - ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[993]; - return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[993]; - return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[994]; - ((void (APIENTRY *)(GLint r, GLint g, GLint b, GLint a)) _func)(r, g, b, a); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[995]; - ((void (APIENTRY *)(GLuint r, GLuint g, GLuint b, GLuint a)) _func)(r, g, b, a); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[996]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[996]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[997]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[997]; - ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[998]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[998]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[999]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[999]; - ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1000]; - ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1000]; - ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1001]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1001]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1002]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1002]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1003]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1003]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1004]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)) _func)(target, index, buffer, offset); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1005]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); -} - -GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1005]; - ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1006]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1006]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1007]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1007]; - ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1008]; - ((void (APIENTRY *)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1008]; - ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1009]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1009]; - ((void (APIENTRY *)(GLenum mode)) _func)(mode); -} - -GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1012]; - ((void (APIENTRY *)(GLenum objectType, GLuint name, GLenum pname, GLint *value)) _func)(objectType, name, pname, value); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1013]; - return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option); -} - -GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1014]; - return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option); -} - -GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1015]; - ((void (APIENTRY *)(GLuint program)) _func)(program); -} - -GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1016]; - return ((GLuint (APIENTRY *)(GLenum type, const GLchar *string)) _func)(type, string); -} - -GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1017]; - ((void (APIENTRY *)(GLenum type, GLuint program)) _func)(type, program); -} - -GLAPI void APIENTRY GLAPI_PREFIX(TextureBarrierNV)(void) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1018]; - ((void (APIENTRY *)(void)) _func)(); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1024]; - ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); -} - -GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset) -{ - const struct mapi_table *_tbl = entry_current_get(); - mapi_func _func = ((const mapi_func *) _tbl)[1025]; - ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); -} - -/* does not need public_entries */ -#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN -#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */ - -#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN -__asm__( -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NewList))"\n" -"\t"STUB_ASM_CODE("0")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndList))"\n" -"\t"STUB_ASM_CODE("1")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallList))"\n" -"\t"STUB_ASM_CODE("2")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallLists))"\n" -"\t"STUB_ASM_CODE("3")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteLists))"\n" -"\t"STUB_ASM_CODE("4")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenLists))"\n" -"\t"STUB_ASM_CODE("5")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ListBase))"\n" -"\t"STUB_ASM_CODE("6")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Begin))"\n" -"\t"STUB_ASM_CODE("7")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Bitmap))"\n" -"\t"STUB_ASM_CODE("8")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3b))"\n" -"\t"STUB_ASM_CODE("9")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3bv))"\n" -"\t"STUB_ASM_CODE("10")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3d))"\n" -"\t"STUB_ASM_CODE("11")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3dv))"\n" -"\t"STUB_ASM_CODE("12")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3f))"\n" -"\t"STUB_ASM_CODE("13")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3fv))"\n" -"\t"STUB_ASM_CODE("14")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3i))"\n" -"\t"STUB_ASM_CODE("15")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3iv))"\n" -"\t"STUB_ASM_CODE("16")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3s))"\n" -"\t"STUB_ASM_CODE("17")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3sv))"\n" -"\t"STUB_ASM_CODE("18")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ub))"\n" -"\t"STUB_ASM_CODE("19")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ubv))"\n" -"\t"STUB_ASM_CODE("20")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ui))"\n" -"\t"STUB_ASM_CODE("21")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3uiv))"\n" -"\t"STUB_ASM_CODE("22")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3us))"\n" -"\t"STUB_ASM_CODE("23")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3usv))"\n" -"\t"STUB_ASM_CODE("24")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4b))"\n" -"\t"STUB_ASM_CODE("25")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4bv))"\n" -"\t"STUB_ASM_CODE("26")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4d))"\n" -"\t"STUB_ASM_CODE("27")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4dv))"\n" -"\t"STUB_ASM_CODE("28")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4f))"\n" -"\t"STUB_ASM_CODE("29")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4fv))"\n" -"\t"STUB_ASM_CODE("30")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4i))"\n" -"\t"STUB_ASM_CODE("31")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4iv))"\n" -"\t"STUB_ASM_CODE("32")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4s))"\n" -"\t"STUB_ASM_CODE("33")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4sv))"\n" -"\t"STUB_ASM_CODE("34")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ub))"\n" -"\t"STUB_ASM_CODE("35")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ubv))"\n" -"\t"STUB_ASM_CODE("36")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4ui))"\n" -"\t"STUB_ASM_CODE("37")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4uiv))"\n" -"\t"STUB_ASM_CODE("38")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4us))"\n" -"\t"STUB_ASM_CODE("39")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4usv))"\n" -"\t"STUB_ASM_CODE("40")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlag))"\n" -"\t"STUB_ASM_CODE("41")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagv))"\n" -"\t"STUB_ASM_CODE("42")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(End))"\n" -"\t"STUB_ASM_CODE("43")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexd))"\n" -"\t"STUB_ASM_CODE("44")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexdv))"\n" -"\t"STUB_ASM_CODE("45")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexf))"\n" -"\t"STUB_ASM_CODE("46")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexfv))"\n" -"\t"STUB_ASM_CODE("47")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexi))"\n" -"\t"STUB_ASM_CODE("48")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexiv))"\n" -"\t"STUB_ASM_CODE("49")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexs))"\n" -"\t"STUB_ASM_CODE("50")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexsv))"\n" -"\t"STUB_ASM_CODE("51")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3b))"\n" -"\t"STUB_ASM_CODE("52")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3bv))"\n" -"\t"STUB_ASM_CODE("53")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3d))"\n" -"\t"STUB_ASM_CODE("54")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3dv))"\n" -"\t"STUB_ASM_CODE("55")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3f))"\n" -"\t"STUB_ASM_CODE("56")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3fv))"\n" -"\t"STUB_ASM_CODE("57")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3i))"\n" -"\t"STUB_ASM_CODE("58")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3iv))"\n" -"\t"STUB_ASM_CODE("59")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3s))"\n" -"\t"STUB_ASM_CODE("60")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Normal3sv))"\n" -"\t"STUB_ASM_CODE("61")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2d))"\n" -"\t"STUB_ASM_CODE("62")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2dv))"\n" -"\t"STUB_ASM_CODE("63")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2f))"\n" -"\t"STUB_ASM_CODE("64")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2fv))"\n" -"\t"STUB_ASM_CODE("65")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2i))"\n" -"\t"STUB_ASM_CODE("66")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2iv))"\n" -"\t"STUB_ASM_CODE("67")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2s))"\n" -"\t"STUB_ASM_CODE("68")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RasterPos2sv))"\n" 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"GLAPI_PREFIX_STR(MultiTexCoord2iv)", "GLAPI_PREFIX_STR(MultiTexCoord2ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2sARB))"\n" -"\t"STUB_ASM_CODE("390")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord2s)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord2s)", "GLAPI_PREFIX_STR(MultiTexCoord2sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2svARB))"\n" -"\t"STUB_ASM_CODE("391")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord2sv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord2sv)", "GLAPI_PREFIX_STR(MultiTexCoord2svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dARB))"\n" -"\t"STUB_ASM_CODE("392")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3d)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3d)", "GLAPI_PREFIX_STR(MultiTexCoord3dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dvARB))"\n" -"\t"STUB_ASM_CODE("393")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3dv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3dv)", "GLAPI_PREFIX_STR(MultiTexCoord3dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fARB))"\n" -"\t"STUB_ASM_CODE("394")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3f)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3f)", "GLAPI_PREFIX_STR(MultiTexCoord3fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fvARB))"\n" -"\t"STUB_ASM_CODE("395")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3fv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3fv)", "GLAPI_PREFIX_STR(MultiTexCoord3fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3iARB))"\n" -"\t"STUB_ASM_CODE("396")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3i)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3i)", "GLAPI_PREFIX_STR(MultiTexCoord3iARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3ivARB))"\n" -"\t"STUB_ASM_CODE("397")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3iv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3iv)", "GLAPI_PREFIX_STR(MultiTexCoord3ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3sARB))"\n" -"\t"STUB_ASM_CODE("398")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3s)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3s)", "GLAPI_PREFIX_STR(MultiTexCoord3sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3svARB))"\n" -"\t"STUB_ASM_CODE("399")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord3sv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord3sv)", "GLAPI_PREFIX_STR(MultiTexCoord3svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dARB))"\n" -"\t"STUB_ASM_CODE("400")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4d)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4d)", "GLAPI_PREFIX_STR(MultiTexCoord4dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dvARB))"\n" -"\t"STUB_ASM_CODE("401")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4dv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4dv)", "GLAPI_PREFIX_STR(MultiTexCoord4dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fARB))"\n" -"\t"STUB_ASM_CODE("402")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4f)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4f)", "GLAPI_PREFIX_STR(MultiTexCoord4fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fvARB))"\n" -"\t"STUB_ASM_CODE("403")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4fv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4fv)", "GLAPI_PREFIX_STR(MultiTexCoord4fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4iARB))"\n" -"\t"STUB_ASM_CODE("404")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4i)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4i)", "GLAPI_PREFIX_STR(MultiTexCoord4iARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4ivARB))"\n" -"\t"STUB_ASM_CODE("405")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4iv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4iv)", "GLAPI_PREFIX_STR(MultiTexCoord4ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4sARB))"\n" -"\t"STUB_ASM_CODE("406")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4s)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4s)", "GLAPI_PREFIX_STR(MultiTexCoord4sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4svARB))"\n" -"\t"STUB_ASM_CODE("407")"\n" - -".globl "GLAPI_PREFIX_STR(MultiTexCoord4sv)"\n" -".set "GLAPI_PREFIX_STR(MultiTexCoord4sv)", "GLAPI_PREFIX_STR(MultiTexCoord4svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachShader))"\n" -"\t"STUB_ASM_CODE("408")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgram))"\n" -"\t"STUB_ASM_CODE("409")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShader))"\n" -"\t"STUB_ASM_CODE("410")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgram))"\n" -"\t"STUB_ASM_CODE("411")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteShader))"\n" -"\t"STUB_ASM_CODE("412")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachShader))"\n" -"\t"STUB_ASM_CODE("413")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedShaders))"\n" -"\t"STUB_ASM_CODE("414")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramInfoLog))"\n" -"\t"STUB_ASM_CODE("415")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramiv))"\n" -"\t"STUB_ASM_CODE("416")"\n" - 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-"\t"STUB_ASM_CODE("444")"\n" - -".globl "GLAPI_PREFIX_STR(MultTransposeMatrixf)"\n" -".set "GLAPI_PREFIX_STR(MultTransposeMatrixf)", "GLAPI_PREFIX_STR(MultTransposeMatrixfARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SampleCoverageARB))"\n" -"\t"STUB_ASM_CODE("445")"\n" - -".globl "GLAPI_PREFIX_STR(SampleCoverage)"\n" -".set "GLAPI_PREFIX_STR(SampleCoverage)", "GLAPI_PREFIX_STR(SampleCoverageARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage1DARB))"\n" -"\t"STUB_ASM_CODE("446")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexImage1D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexImage1D)", "GLAPI_PREFIX_STR(CompressedTexImage1DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage2DARB))"\n" -"\t"STUB_ASM_CODE("447")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexImage2D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexImage2D)", "GLAPI_PREFIX_STR(CompressedTexImage2DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage3DARB))"\n" -"\t"STUB_ASM_CODE("448")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexImage3D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexImage3D)", "GLAPI_PREFIX_STR(CompressedTexImage3DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage1DARB))"\n" -"\t"STUB_ASM_CODE("449")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexSubImage1D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexSubImage1D)", "GLAPI_PREFIX_STR(CompressedTexSubImage1DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage2DARB))"\n" -"\t"STUB_ASM_CODE("450")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexSubImage2D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexSubImage2D)", "GLAPI_PREFIX_STR(CompressedTexSubImage2DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage3DARB))"\n" -"\t"STUB_ASM_CODE("451")"\n" - -".globl "GLAPI_PREFIX_STR(CompressedTexSubImage3D)"\n" -".set "GLAPI_PREFIX_STR(CompressedTexSubImage3D)", "GLAPI_PREFIX_STR(CompressedTexSubImage3DARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCompressedTexImageARB))"\n" -"\t"STUB_ASM_CODE("452")"\n" - -".globl "GLAPI_PREFIX_STR(GetCompressedTexImage)"\n" -".set "GLAPI_PREFIX_STR(GetCompressedTexImage)", "GLAPI_PREFIX_STR(GetCompressedTexImageARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableVertexAttribArrayARB))"\n" -"\t"STUB_ASM_CODE("453")"\n" - -".globl "GLAPI_PREFIX_STR(DisableVertexAttribArray)"\n" -".set "GLAPI_PREFIX_STR(DisableVertexAttribArray)", "GLAPI_PREFIX_STR(DisableVertexAttribArrayARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableVertexAttribArrayARB))"\n" -"\t"STUB_ASM_CODE("454")"\n" - -".globl "GLAPI_PREFIX_STR(EnableVertexAttribArray)"\n" -".set "GLAPI_PREFIX_STR(EnableVertexAttribArray)", "GLAPI_PREFIX_STR(EnableVertexAttribArrayARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterdvARB))"\n" -"\t"STUB_ASM_CODE("455")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterfvARB))"\n" -"\t"STUB_ASM_CODE("456")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterdvARB))"\n" -"\t"STUB_ASM_CODE("457")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterfvARB))"\n" -"\t"STUB_ASM_CODE("458")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramStringARB))"\n" -"\t"STUB_ASM_CODE("459")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramivARB))"\n" -"\t"STUB_ASM_CODE("460")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribdvARB))"\n" -"\t"STUB_ASM_CODE("461")"\n" - -".globl "GLAPI_PREFIX_STR(GetVertexAttribdv)"\n" -".set "GLAPI_PREFIX_STR(GetVertexAttribdv)", "GLAPI_PREFIX_STR(GetVertexAttribdvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribfvARB))"\n" -"\t"STUB_ASM_CODE("462")"\n" - -".globl "GLAPI_PREFIX_STR(GetVertexAttribfv)"\n" -".set "GLAPI_PREFIX_STR(GetVertexAttribfv)", "GLAPI_PREFIX_STR(GetVertexAttribfvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribivARB))"\n" -"\t"STUB_ASM_CODE("463")"\n" - -".globl "GLAPI_PREFIX_STR(GetVertexAttribiv)"\n" -".set "GLAPI_PREFIX_STR(GetVertexAttribiv)", "GLAPI_PREFIX_STR(GetVertexAttribivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dARB))"\n" -"\t"STUB_ASM_CODE("464")"\n" - -".globl "GLAPI_PREFIX_STR(ProgramParameter4dNV)"\n" -".set "GLAPI_PREFIX_STR(ProgramParameter4dNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB))"\n" -"\t"STUB_ASM_CODE("465")"\n" - -".globl "GLAPI_PREFIX_STR(ProgramParameter4dvNV)"\n" -".set "GLAPI_PREFIX_STR(ProgramParameter4dvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fARB))"\n" -"\t"STUB_ASM_CODE("466")"\n" - -".globl "GLAPI_PREFIX_STR(ProgramParameter4fNV)"\n" -".set "GLAPI_PREFIX_STR(ProgramParameter4fNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB))"\n" -"\t"STUB_ASM_CODE("467")"\n" - -".globl "GLAPI_PREFIX_STR(ProgramParameter4fvNV)"\n" -".set "GLAPI_PREFIX_STR(ProgramParameter4fvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dARB))"\n" -"\t"STUB_ASM_CODE("468")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dvARB))"\n" -"\t"STUB_ASM_CODE("469")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fARB))"\n" -"\t"STUB_ASM_CODE("470")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fvARB))"\n" -"\t"STUB_ASM_CODE("471")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramStringARB))"\n" -"\t"STUB_ASM_CODE("472")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dARB))"\n" -"\t"STUB_ASM_CODE("473")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1d)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1d)", "GLAPI_PREFIX_STR(VertexAttrib1dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dvARB))"\n" -"\t"STUB_ASM_CODE("474")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1dv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1dv)", "GLAPI_PREFIX_STR(VertexAttrib1dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fARB))"\n" -"\t"STUB_ASM_CODE("475")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1f)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1f)", "GLAPI_PREFIX_STR(VertexAttrib1fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fvARB))"\n" -"\t"STUB_ASM_CODE("476")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1fv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1fv)", "GLAPI_PREFIX_STR(VertexAttrib1fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1sARB))"\n" -"\t"STUB_ASM_CODE("477")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1s)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1s)", "GLAPI_PREFIX_STR(VertexAttrib1sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1svARB))"\n" -"\t"STUB_ASM_CODE("478")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib1sv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib1sv)", "GLAPI_PREFIX_STR(VertexAttrib1svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dARB))"\n" -"\t"STUB_ASM_CODE("479")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2d)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2d)", "GLAPI_PREFIX_STR(VertexAttrib2dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dvARB))"\n" -"\t"STUB_ASM_CODE("480")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2dv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2dv)", "GLAPI_PREFIX_STR(VertexAttrib2dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fARB))"\n" -"\t"STUB_ASM_CODE("481")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2f)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2f)", "GLAPI_PREFIX_STR(VertexAttrib2fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fvARB))"\n" -"\t"STUB_ASM_CODE("482")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2fv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2fv)", "GLAPI_PREFIX_STR(VertexAttrib2fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2sARB))"\n" -"\t"STUB_ASM_CODE("483")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2s)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2s)", "GLAPI_PREFIX_STR(VertexAttrib2sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2svARB))"\n" -"\t"STUB_ASM_CODE("484")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib2sv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib2sv)", "GLAPI_PREFIX_STR(VertexAttrib2svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dARB))"\n" -"\t"STUB_ASM_CODE("485")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3d)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3d)", "GLAPI_PREFIX_STR(VertexAttrib3dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dvARB))"\n" -"\t"STUB_ASM_CODE("486")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3dv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3dv)", "GLAPI_PREFIX_STR(VertexAttrib3dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fARB))"\n" -"\t"STUB_ASM_CODE("487")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3f)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3f)", "GLAPI_PREFIX_STR(VertexAttrib3fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fvARB))"\n" -"\t"STUB_ASM_CODE("488")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3fv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3fv)", "GLAPI_PREFIX_STR(VertexAttrib3fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3sARB))"\n" -"\t"STUB_ASM_CODE("489")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3s)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3s)", "GLAPI_PREFIX_STR(VertexAttrib3sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3svARB))"\n" -"\t"STUB_ASM_CODE("490")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib3sv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib3sv)", "GLAPI_PREFIX_STR(VertexAttrib3svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NbvARB))"\n" -"\t"STUB_ASM_CODE("491")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nbv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nbv)", "GLAPI_PREFIX_STR(VertexAttrib4NbvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NivARB))"\n" -"\t"STUB_ASM_CODE("492")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Niv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Niv)", "GLAPI_PREFIX_STR(VertexAttrib4NivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NsvARB))"\n" -"\t"STUB_ASM_CODE("493")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nsv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nsv)", "GLAPI_PREFIX_STR(VertexAttrib4NsvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubARB))"\n" -"\t"STUB_ASM_CODE("494")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nub)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nub)", "GLAPI_PREFIX_STR(VertexAttrib4NubARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubvARB))"\n" -"\t"STUB_ASM_CODE("495")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nubv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nubv)", "GLAPI_PREFIX_STR(VertexAttrib4NubvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NuivARB))"\n" -"\t"STUB_ASM_CODE("496")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)", "GLAPI_PREFIX_STR(VertexAttrib4NuivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NusvARB))"\n" -"\t"STUB_ASM_CODE("497")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4Nusv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4Nusv)", "GLAPI_PREFIX_STR(VertexAttrib4NusvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4bvARB))"\n" -"\t"STUB_ASM_CODE("498")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4bv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4bv)", "GLAPI_PREFIX_STR(VertexAttrib4bvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dARB))"\n" -"\t"STUB_ASM_CODE("499")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4d)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4d)", "GLAPI_PREFIX_STR(VertexAttrib4dARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dvARB))"\n" -"\t"STUB_ASM_CODE("500")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4dv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4dv)", "GLAPI_PREFIX_STR(VertexAttrib4dvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fARB))"\n" -"\t"STUB_ASM_CODE("501")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4f)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4f)", "GLAPI_PREFIX_STR(VertexAttrib4fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fvARB))"\n" -"\t"STUB_ASM_CODE("502")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4fv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4fv)", "GLAPI_PREFIX_STR(VertexAttrib4fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ivARB))"\n" -"\t"STUB_ASM_CODE("503")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4iv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4iv)", "GLAPI_PREFIX_STR(VertexAttrib4ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4sARB))"\n" -"\t"STUB_ASM_CODE("504")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4s)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4s)", "GLAPI_PREFIX_STR(VertexAttrib4sARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4svARB))"\n" -"\t"STUB_ASM_CODE("505")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4sv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4sv)", "GLAPI_PREFIX_STR(VertexAttrib4svARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubvARB))"\n" -"\t"STUB_ASM_CODE("506")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4ubv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4ubv)", "GLAPI_PREFIX_STR(VertexAttrib4ubvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4uivARB))"\n" -"\t"STUB_ASM_CODE("507")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4uiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4uiv)", "GLAPI_PREFIX_STR(VertexAttrib4uivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4usvARB))"\n" -"\t"STUB_ASM_CODE("508")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttrib4usv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttrib4usv)", "GLAPI_PREFIX_STR(VertexAttrib4usvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribPointerARB))"\n" -"\t"STUB_ASM_CODE("509")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribPointer)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribPointer)", "GLAPI_PREFIX_STR(VertexAttribPointerARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferARB))"\n" -"\t"STUB_ASM_CODE("510")"\n" - -".globl "GLAPI_PREFIX_STR(BindBuffer)"\n" -".set "GLAPI_PREFIX_STR(BindBuffer)", "GLAPI_PREFIX_STR(BindBufferARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferDataARB))"\n" -"\t"STUB_ASM_CODE("511")"\n" - -".globl "GLAPI_PREFIX_STR(BufferData)"\n" -".set "GLAPI_PREFIX_STR(BufferData)", "GLAPI_PREFIX_STR(BufferDataARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferSubDataARB))"\n" -"\t"STUB_ASM_CODE("512")"\n" - -".globl "GLAPI_PREFIX_STR(BufferSubData)"\n" -".set "GLAPI_PREFIX_STR(BufferSubData)", "GLAPI_PREFIX_STR(BufferSubDataARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteBuffersARB))"\n" -"\t"STUB_ASM_CODE("513")"\n" - -".globl "GLAPI_PREFIX_STR(DeleteBuffers)"\n" -".set "GLAPI_PREFIX_STR(DeleteBuffers)", "GLAPI_PREFIX_STR(DeleteBuffersARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenBuffersARB))"\n" -"\t"STUB_ASM_CODE("514")"\n" - -".globl "GLAPI_PREFIX_STR(GenBuffers)"\n" -".set "GLAPI_PREFIX_STR(GenBuffers)", "GLAPI_PREFIX_STR(GenBuffersARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferParameterivARB))"\n" -"\t"STUB_ASM_CODE("515")"\n" - -".globl "GLAPI_PREFIX_STR(GetBufferParameteriv)"\n" -".set "GLAPI_PREFIX_STR(GetBufferParameteriv)", "GLAPI_PREFIX_STR(GetBufferParameterivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferPointervARB))"\n" -"\t"STUB_ASM_CODE("516")"\n" - -".globl "GLAPI_PREFIX_STR(GetBufferPointerv)"\n" -".set "GLAPI_PREFIX_STR(GetBufferPointerv)", "GLAPI_PREFIX_STR(GetBufferPointervARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferSubDataARB))"\n" -"\t"STUB_ASM_CODE("517")"\n" - -".globl "GLAPI_PREFIX_STR(GetBufferSubData)"\n" -".set "GLAPI_PREFIX_STR(GetBufferSubData)", "GLAPI_PREFIX_STR(GetBufferSubDataARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsBufferARB))"\n" -"\t"STUB_ASM_CODE("518")"\n" - -".globl "GLAPI_PREFIX_STR(IsBuffer)"\n" -".set "GLAPI_PREFIX_STR(IsBuffer)", "GLAPI_PREFIX_STR(IsBufferARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapBufferARB))"\n" -"\t"STUB_ASM_CODE("519")"\n" - -".globl "GLAPI_PREFIX_STR(MapBuffer)"\n" -".set "GLAPI_PREFIX_STR(MapBuffer)", "GLAPI_PREFIX_STR(MapBufferARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnmapBufferARB))"\n" -"\t"STUB_ASM_CODE("520")"\n" - -".globl "GLAPI_PREFIX_STR(UnmapBuffer)"\n" -".set "GLAPI_PREFIX_STR(UnmapBuffer)", "GLAPI_PREFIX_STR(UnmapBufferARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginQueryARB))"\n" -"\t"STUB_ASM_CODE("521")"\n" - -".globl "GLAPI_PREFIX_STR(BeginQuery)"\n" -".set "GLAPI_PREFIX_STR(BeginQuery)", "GLAPI_PREFIX_STR(BeginQueryARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteQueriesARB))"\n" -"\t"STUB_ASM_CODE("522")"\n" - -".globl "GLAPI_PREFIX_STR(DeleteQueries)"\n" -".set "GLAPI_PREFIX_STR(DeleteQueries)", "GLAPI_PREFIX_STR(DeleteQueriesARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndQueryARB))"\n" -"\t"STUB_ASM_CODE("523")"\n" - -".globl "GLAPI_PREFIX_STR(EndQuery)"\n" -".set "GLAPI_PREFIX_STR(EndQuery)", "GLAPI_PREFIX_STR(EndQueryARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenQueriesARB))"\n" -"\t"STUB_ASM_CODE("524")"\n" - -".globl "GLAPI_PREFIX_STR(GenQueries)"\n" -".set "GLAPI_PREFIX_STR(GenQueries)", "GLAPI_PREFIX_STR(GenQueriesARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectivARB))"\n" -"\t"STUB_ASM_CODE("525")"\n" - -".globl "GLAPI_PREFIX_STR(GetQueryObjectiv)"\n" -".set "GLAPI_PREFIX_STR(GetQueryObjectiv)", "GLAPI_PREFIX_STR(GetQueryObjectivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectuivARB))"\n" -"\t"STUB_ASM_CODE("526")"\n" - -".globl "GLAPI_PREFIX_STR(GetQueryObjectuiv)"\n" -".set "GLAPI_PREFIX_STR(GetQueryObjectuiv)", "GLAPI_PREFIX_STR(GetQueryObjectuivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryivARB))"\n" -"\t"STUB_ASM_CODE("527")"\n" - -".globl "GLAPI_PREFIX_STR(GetQueryiv)"\n" -".set "GLAPI_PREFIX_STR(GetQueryiv)", "GLAPI_PREFIX_STR(GetQueryivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsQueryARB))"\n" -"\t"STUB_ASM_CODE("528")"\n" - -".globl "GLAPI_PREFIX_STR(IsQuery)"\n" -".set "GLAPI_PREFIX_STR(IsQuery)", "GLAPI_PREFIX_STR(IsQueryARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachObjectARB))"\n" -"\t"STUB_ASM_CODE("529")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompileShaderARB))"\n" -"\t"STUB_ASM_CODE("530")"\n" - -".globl "GLAPI_PREFIX_STR(CompileShader)"\n" -".set "GLAPI_PREFIX_STR(CompileShader)", "GLAPI_PREFIX_STR(CompileShaderARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgramObjectARB))"\n" -"\t"STUB_ASM_CODE("531")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderObjectARB))"\n" -"\t"STUB_ASM_CODE("532")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteObjectARB))"\n" -"\t"STUB_ASM_CODE("533")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachObjectARB))"\n" -"\t"STUB_ASM_CODE("534")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetActiveUniformARB))"\n" -"\t"STUB_ASM_CODE("535")"\n" - -".globl "GLAPI_PREFIX_STR(GetActiveUniform)"\n" -".set "GLAPI_PREFIX_STR(GetActiveUniform)", "GLAPI_PREFIX_STR(GetActiveUniformARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedObjectsARB))"\n" -"\t"STUB_ASM_CODE("536")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHandleARB))"\n" -"\t"STUB_ASM_CODE("537")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInfoLogARB))"\n" -"\t"STUB_ASM_CODE("538")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterfvARB))"\n" -"\t"STUB_ASM_CODE("539")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivARB))"\n" -"\t"STUB_ASM_CODE("540")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderSourceARB))"\n" -"\t"STUB_ASM_CODE("541")"\n" - -".globl "GLAPI_PREFIX_STR(GetShaderSource)"\n" -".set "GLAPI_PREFIX_STR(GetShaderSource)", "GLAPI_PREFIX_STR(GetShaderSourceARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformLocationARB))"\n" -"\t"STUB_ASM_CODE("542")"\n" - -".globl "GLAPI_PREFIX_STR(GetUniformLocation)"\n" -".set "GLAPI_PREFIX_STR(GetUniformLocation)", "GLAPI_PREFIX_STR(GetUniformLocationARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformfvARB))"\n" -"\t"STUB_ASM_CODE("543")"\n" - -".globl "GLAPI_PREFIX_STR(GetUniformfv)"\n" -".set "GLAPI_PREFIX_STR(GetUniformfv)", "GLAPI_PREFIX_STR(GetUniformfvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformivARB))"\n" -"\t"STUB_ASM_CODE("544")"\n" - -".globl "GLAPI_PREFIX_STR(GetUniformiv)"\n" -".set "GLAPI_PREFIX_STR(GetUniformiv)", "GLAPI_PREFIX_STR(GetUniformivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LinkProgramARB))"\n" -"\t"STUB_ASM_CODE("545")"\n" - -".globl "GLAPI_PREFIX_STR(LinkProgram)"\n" -".set "GLAPI_PREFIX_STR(LinkProgram)", "GLAPI_PREFIX_STR(LinkProgramARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShaderSourceARB))"\n" -"\t"STUB_ASM_CODE("546")"\n" - -".globl "GLAPI_PREFIX_STR(ShaderSource)"\n" -".set "GLAPI_PREFIX_STR(ShaderSource)", "GLAPI_PREFIX_STR(ShaderSourceARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fARB))"\n" -"\t"STUB_ASM_CODE("547")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform1f)"\n" -".set "GLAPI_PREFIX_STR(Uniform1f)", "GLAPI_PREFIX_STR(Uniform1fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fvARB))"\n" -"\t"STUB_ASM_CODE("548")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform1fv)"\n" -".set "GLAPI_PREFIX_STR(Uniform1fv)", "GLAPI_PREFIX_STR(Uniform1fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1iARB))"\n" -"\t"STUB_ASM_CODE("549")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform1i)"\n" -".set "GLAPI_PREFIX_STR(Uniform1i)", "GLAPI_PREFIX_STR(Uniform1iARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1ivARB))"\n" -"\t"STUB_ASM_CODE("550")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform1iv)"\n" -".set "GLAPI_PREFIX_STR(Uniform1iv)", "GLAPI_PREFIX_STR(Uniform1ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fARB))"\n" -"\t"STUB_ASM_CODE("551")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform2f)"\n" -".set "GLAPI_PREFIX_STR(Uniform2f)", "GLAPI_PREFIX_STR(Uniform2fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fvARB))"\n" -"\t"STUB_ASM_CODE("552")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform2fv)"\n" -".set "GLAPI_PREFIX_STR(Uniform2fv)", "GLAPI_PREFIX_STR(Uniform2fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2iARB))"\n" -"\t"STUB_ASM_CODE("553")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform2i)"\n" -".set "GLAPI_PREFIX_STR(Uniform2i)", "GLAPI_PREFIX_STR(Uniform2iARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2ivARB))"\n" -"\t"STUB_ASM_CODE("554")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform2iv)"\n" -".set "GLAPI_PREFIX_STR(Uniform2iv)", "GLAPI_PREFIX_STR(Uniform2ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fARB))"\n" -"\t"STUB_ASM_CODE("555")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform3f)"\n" -".set "GLAPI_PREFIX_STR(Uniform3f)", "GLAPI_PREFIX_STR(Uniform3fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fvARB))"\n" -"\t"STUB_ASM_CODE("556")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform3fv)"\n" -".set "GLAPI_PREFIX_STR(Uniform3fv)", "GLAPI_PREFIX_STR(Uniform3fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3iARB))"\n" -"\t"STUB_ASM_CODE("557")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform3i)"\n" -".set "GLAPI_PREFIX_STR(Uniform3i)", "GLAPI_PREFIX_STR(Uniform3iARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3ivARB))"\n" -"\t"STUB_ASM_CODE("558")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform3iv)"\n" -".set "GLAPI_PREFIX_STR(Uniform3iv)", "GLAPI_PREFIX_STR(Uniform3ivARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fARB))"\n" -"\t"STUB_ASM_CODE("559")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform4f)"\n" -".set "GLAPI_PREFIX_STR(Uniform4f)", "GLAPI_PREFIX_STR(Uniform4fARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fvARB))"\n" -"\t"STUB_ASM_CODE("560")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform4fv)"\n" -".set "GLAPI_PREFIX_STR(Uniform4fv)", "GLAPI_PREFIX_STR(Uniform4fvARB)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4iARB))"\n" -"\t"STUB_ASM_CODE("561")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform4i)"\n" -".set "GLAPI_PREFIX_STR(Uniform4i)", 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"GLAPI_PREFIX_STR(PointParameterfARB)", "GLAPI_PREFIX_STR(PointParameterfEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterfvEXT))"\n" -"\t"STUB_ASM_CODE("714")"\n" - -".globl "GLAPI_PREFIX_STR(PointParameterfv)"\n" -".set "GLAPI_PREFIX_STR(PointParameterfv)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n" - -".globl "GLAPI_PREFIX_STR(PointParameterfvARB)"\n" -".set "GLAPI_PREFIX_STR(PointParameterfvARB)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LockArraysEXT))"\n" -"\t"STUB_ASM_CODE("715")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnlockArraysEXT))"\n" -"\t"STUB_ASM_CODE("716")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bEXT))"\n" -"\t"STUB_ASM_CODE("717")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3b)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3b)", "GLAPI_PREFIX_STR(SecondaryColor3bEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bvEXT))"\n" -"\t"STUB_ASM_CODE("718")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3bv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3bv)", "GLAPI_PREFIX_STR(SecondaryColor3bvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dEXT))"\n" -"\t"STUB_ASM_CODE("719")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3d)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3d)", "GLAPI_PREFIX_STR(SecondaryColor3dEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dvEXT))"\n" -"\t"STUB_ASM_CODE("720")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3dv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3dv)", "GLAPI_PREFIX_STR(SecondaryColor3dvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fEXT))"\n" -"\t"STUB_ASM_CODE("721")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3f)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3f)", "GLAPI_PREFIX_STR(SecondaryColor3fEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fvEXT))"\n" -"\t"STUB_ASM_CODE("722")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3fv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3fv)", "GLAPI_PREFIX_STR(SecondaryColor3fvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3iEXT))"\n" -"\t"STUB_ASM_CODE("723")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3i)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3i)", "GLAPI_PREFIX_STR(SecondaryColor3iEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ivEXT))"\n" -"\t"STUB_ASM_CODE("724")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3iv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3iv)", "GLAPI_PREFIX_STR(SecondaryColor3ivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3sEXT))"\n" -"\t"STUB_ASM_CODE("725")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3s)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3s)", "GLAPI_PREFIX_STR(SecondaryColor3sEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3svEXT))"\n" -"\t"STUB_ASM_CODE("726")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3sv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3sv)", "GLAPI_PREFIX_STR(SecondaryColor3svEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubEXT))"\n" -"\t"STUB_ASM_CODE("727")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3ub)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3ub)", "GLAPI_PREFIX_STR(SecondaryColor3ubEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubvEXT))"\n" -"\t"STUB_ASM_CODE("728")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3ubv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3ubv)", "GLAPI_PREFIX_STR(SecondaryColor3ubvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uiEXT))"\n" -"\t"STUB_ASM_CODE("729")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3ui)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3ui)", "GLAPI_PREFIX_STR(SecondaryColor3uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uivEXT))"\n" -"\t"STUB_ASM_CODE("730")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3uiv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3uiv)", "GLAPI_PREFIX_STR(SecondaryColor3uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usEXT))"\n" -"\t"STUB_ASM_CODE("731")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3us)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3us)", "GLAPI_PREFIX_STR(SecondaryColor3usEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usvEXT))"\n" -"\t"STUB_ASM_CODE("732")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColor3usv)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColor3usv)", "GLAPI_PREFIX_STR(SecondaryColor3usvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColorPointerEXT))"\n" -"\t"STUB_ASM_CODE("733")"\n" - -".globl "GLAPI_PREFIX_STR(SecondaryColorPointer)"\n" -".set "GLAPI_PREFIX_STR(SecondaryColorPointer)", "GLAPI_PREFIX_STR(SecondaryColorPointerEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawArraysEXT))"\n" -"\t"STUB_ASM_CODE("734")"\n" - -".globl "GLAPI_PREFIX_STR(MultiDrawArrays)"\n" -".set "GLAPI_PREFIX_STR(MultiDrawArrays)", "GLAPI_PREFIX_STR(MultiDrawArraysEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawElementsEXT))"\n" -"\t"STUB_ASM_CODE("735")"\n" - -".globl "GLAPI_PREFIX_STR(MultiDrawElements)"\n" -".set "GLAPI_PREFIX_STR(MultiDrawElements)", "GLAPI_PREFIX_STR(MultiDrawElementsEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordPointerEXT))"\n" -"\t"STUB_ASM_CODE("736")"\n" - -".globl "GLAPI_PREFIX_STR(FogCoordPointer)"\n" -".set "GLAPI_PREFIX_STR(FogCoordPointer)", "GLAPI_PREFIX_STR(FogCoordPointerEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddEXT))"\n" -"\t"STUB_ASM_CODE("737")"\n" - -".globl "GLAPI_PREFIX_STR(FogCoordd)"\n" -".set "GLAPI_PREFIX_STR(FogCoordd)", "GLAPI_PREFIX_STR(FogCoorddEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddvEXT))"\n" -"\t"STUB_ASM_CODE("738")"\n" - -".globl "GLAPI_PREFIX_STR(FogCoorddv)"\n" -".set "GLAPI_PREFIX_STR(FogCoorddv)", "GLAPI_PREFIX_STR(FogCoorddvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfEXT))"\n" -"\t"STUB_ASM_CODE("739")"\n" - -".globl "GLAPI_PREFIX_STR(FogCoordf)"\n" -".set "GLAPI_PREFIX_STR(FogCoordf)", "GLAPI_PREFIX_STR(FogCoordfEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfvEXT))"\n" -"\t"STUB_ASM_CODE("740")"\n" - -".globl "GLAPI_PREFIX_STR(FogCoordfv)"\n" -".set "GLAPI_PREFIX_STR(FogCoordfv)", "GLAPI_PREFIX_STR(FogCoordfvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFuncSeparateEXT))"\n" -"\t"STUB_ASM_CODE("742")"\n" - -".globl "GLAPI_PREFIX_STR(BlendFuncSeparate)"\n" -".set "GLAPI_PREFIX_STR(BlendFuncSeparate)", "GLAPI_PREFIX_STR(BlendFuncSeparateEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FlushVertexArrayRangeNV))"\n" -"\t"STUB_ASM_CODE("743")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexArrayRangeNV))"\n" -"\t"STUB_ASM_CODE("744")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerInputNV))"\n" -"\t"STUB_ASM_CODE("745")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerOutputNV))"\n" -"\t"STUB_ASM_CODE("746")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfNV))"\n" -"\t"STUB_ASM_CODE("747")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfvNV))"\n" -"\t"STUB_ASM_CODE("748")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameteriNV))"\n" -"\t"STUB_ASM_CODE("749")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterivNV))"\n" -"\t"STUB_ASM_CODE("750")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FinalCombinerInputNV))"\n" -"\t"STUB_ASM_CODE("751")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterfvNV))"\n" -"\t"STUB_ASM_CODE("752")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterivNV))"\n" -"\t"STUB_ASM_CODE("753")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterfvNV))"\n" -"\t"STUB_ASM_CODE("754")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterivNV))"\n" -"\t"STUB_ASM_CODE("755")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterfvNV))"\n" -"\t"STUB_ASM_CODE("756")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterivNV))"\n" -"\t"STUB_ASM_CODE("757")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResizeBuffersMESA))"\n" -"\t"STUB_ASM_CODE("758")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dMESA))"\n" -"\t"STUB_ASM_CODE("759")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2d)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2d)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2dARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2dARB)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dvMESA))"\n" -"\t"STUB_ASM_CODE("760")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2dv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2dv)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2dvARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2dvARB)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fMESA))"\n" -"\t"STUB_ASM_CODE("761")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2f)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2f)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2fARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2fARB)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fvMESA))"\n" -"\t"STUB_ASM_CODE("762")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2fv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2fv)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2fvARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2fvARB)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2iMESA))"\n" -"\t"STUB_ASM_CODE("763")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2i)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2i)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2iARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2iARB)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2ivMESA))"\n" -"\t"STUB_ASM_CODE("764")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2iv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2iv)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2ivARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2ivARB)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2sMESA))"\n" -"\t"STUB_ASM_CODE("765")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2s)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2s)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2sARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2sARB)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2svMESA))"\n" -"\t"STUB_ASM_CODE("766")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2sv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2sv)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos2svARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos2svARB)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dMESA))"\n" -"\t"STUB_ASM_CODE("767")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3d)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3d)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3dARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3dARB)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dvMESA))"\n" -"\t"STUB_ASM_CODE("768")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3dv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3dv)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3dvARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3dvARB)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fMESA))"\n" -"\t"STUB_ASM_CODE("769")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3f)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3f)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3fARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3fARB)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fvMESA))"\n" -"\t"STUB_ASM_CODE("770")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3fv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3fv)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3fvARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3fvARB)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3iMESA))"\n" -"\t"STUB_ASM_CODE("771")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3i)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3i)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3iARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3iARB)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3ivMESA))"\n" -"\t"STUB_ASM_CODE("772")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3iv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3iv)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3ivARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3ivARB)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3sMESA))"\n" -"\t"STUB_ASM_CODE("773")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3s)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3s)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3sARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3sARB)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3svMESA))"\n" -"\t"STUB_ASM_CODE("774")"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3sv)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3sv)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n" - -".globl "GLAPI_PREFIX_STR(WindowPos3svARB)"\n" -".set "GLAPI_PREFIX_STR(WindowPos3svARB)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dMESA))"\n" -"\t"STUB_ASM_CODE("775")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dvMESA))"\n" -"\t"STUB_ASM_CODE("776")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fMESA))"\n" -"\t"STUB_ASM_CODE("777")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fvMESA))"\n" -"\t"STUB_ASM_CODE("778")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4iMESA))"\n" -"\t"STUB_ASM_CODE("779")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4ivMESA))"\n" -"\t"STUB_ASM_CODE("780")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4sMESA))"\n" -"\t"STUB_ASM_CODE("781")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4svMESA))"\n" -"\t"STUB_ASM_CODE("782")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AreProgramsResidentNV))"\n" -"\t"STUB_ASM_CODE("792")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindProgramNV))"\n" -"\t"STUB_ASM_CODE("793")"\n" - -".globl "GLAPI_PREFIX_STR(BindProgramARB)"\n" -".set "GLAPI_PREFIX_STR(BindProgramARB)", "GLAPI_PREFIX_STR(BindProgramNV)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgramsNV))"\n" -"\t"STUB_ASM_CODE("794")"\n" - -".globl "GLAPI_PREFIX_STR(DeleteProgramsARB)"\n" -".set "GLAPI_PREFIX_STR(DeleteProgramsARB)", "GLAPI_PREFIX_STR(DeleteProgramsNV)"\n" - 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"GLAPI_PREFIX_STR(Uniform4ui)"\n" -".set "GLAPI_PREFIX_STR(Uniform4ui)", "GLAPI_PREFIX_STR(Uniform4uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4uivEXT))"\n" -"\t"STUB_ASM_CODE("965")"\n" - -".globl "GLAPI_PREFIX_STR(Uniform4uiv)"\n" -".set "GLAPI_PREFIX_STR(Uniform4uiv)", "GLAPI_PREFIX_STR(Uniform4uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1iEXT))"\n" -"\t"STUB_ASM_CODE("966")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI1i)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI1i)", "GLAPI_PREFIX_STR(VertexAttribI1iEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1ivEXT))"\n" -"\t"STUB_ASM_CODE("967")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI1iv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI1iv)", "GLAPI_PREFIX_STR(VertexAttribI1ivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uiEXT))"\n" -"\t"STUB_ASM_CODE("968")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI1ui)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI1ui)", "GLAPI_PREFIX_STR(VertexAttribI1uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uivEXT))"\n" -"\t"STUB_ASM_CODE("969")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI1uiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI1uiv)", "GLAPI_PREFIX_STR(VertexAttribI1uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2iEXT))"\n" -"\t"STUB_ASM_CODE("970")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI2i)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI2i)", "GLAPI_PREFIX_STR(VertexAttribI2iEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2ivEXT))"\n" -"\t"STUB_ASM_CODE("971")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI2iv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI2iv)", "GLAPI_PREFIX_STR(VertexAttribI2ivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uiEXT))"\n" -"\t"STUB_ASM_CODE("972")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI2ui)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI2ui)", "GLAPI_PREFIX_STR(VertexAttribI2uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uivEXT))"\n" -"\t"STUB_ASM_CODE("973")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI2uiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI2uiv)", "GLAPI_PREFIX_STR(VertexAttribI2uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3iEXT))"\n" -"\t"STUB_ASM_CODE("974")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI3i)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI3i)", "GLAPI_PREFIX_STR(VertexAttribI3iEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3ivEXT))"\n" -"\t"STUB_ASM_CODE("975")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI3iv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI3iv)", "GLAPI_PREFIX_STR(VertexAttribI3ivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uiEXT))"\n" -"\t"STUB_ASM_CODE("976")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI3ui)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI3ui)", "GLAPI_PREFIX_STR(VertexAttribI3uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uivEXT))"\n" -"\t"STUB_ASM_CODE("977")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI3uiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI3uiv)", "GLAPI_PREFIX_STR(VertexAttribI3uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4bvEXT))"\n" -"\t"STUB_ASM_CODE("978")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4bv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4bv)", "GLAPI_PREFIX_STR(VertexAttribI4bvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4iEXT))"\n" -"\t"STUB_ASM_CODE("979")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4i)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4i)", "GLAPI_PREFIX_STR(VertexAttribI4iEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ivEXT))"\n" -"\t"STUB_ASM_CODE("980")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4iv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4iv)", "GLAPI_PREFIX_STR(VertexAttribI4ivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4svEXT))"\n" -"\t"STUB_ASM_CODE("981")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4sv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4sv)", "GLAPI_PREFIX_STR(VertexAttribI4svEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ubvEXT))"\n" -"\t"STUB_ASM_CODE("982")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4ubv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4ubv)", "GLAPI_PREFIX_STR(VertexAttribI4ubvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uiEXT))"\n" -"\t"STUB_ASM_CODE("983")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4ui)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4ui)", "GLAPI_PREFIX_STR(VertexAttribI4uiEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uivEXT))"\n" -"\t"STUB_ASM_CODE("984")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4uiv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4uiv)", "GLAPI_PREFIX_STR(VertexAttribI4uivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4usvEXT))"\n" -"\t"STUB_ASM_CODE("985")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribI4usv)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribI4usv)", "GLAPI_PREFIX_STR(VertexAttribI4usvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribIPointerEXT))"\n" -"\t"STUB_ASM_CODE("986")"\n" - -".globl "GLAPI_PREFIX_STR(VertexAttribIPointer)"\n" -".set "GLAPI_PREFIX_STR(VertexAttribIPointer)", "GLAPI_PREFIX_STR(VertexAttribIPointerEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n" -"\t"STUB_ASM_CODE("987")"\n" - -".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n" -".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" - -".globl "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)"\n" -".set "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n" -"\t"STUB_ASM_CODE("988")"\n" - -".globl "GLAPI_PREFIX_STR(ColorMaski)"\n" -".set "GLAPI_PREFIX_STR(ColorMaski)", "GLAPI_PREFIX_STR(ColorMaskIndexedEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableIndexedEXT))"\n" -"\t"STUB_ASM_CODE("989")"\n" - -".globl "GLAPI_PREFIX_STR(Disablei)"\n" -".set "GLAPI_PREFIX_STR(Disablei)", "GLAPI_PREFIX_STR(DisableIndexedEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableIndexedEXT))"\n" -"\t"STUB_ASM_CODE("990")"\n" - -".globl "GLAPI_PREFIX_STR(Enablei)"\n" -".set "GLAPI_PREFIX_STR(Enablei)", "GLAPI_PREFIX_STR(EnableIndexedEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBooleanIndexedvEXT))"\n" -"\t"STUB_ASM_CODE("991")"\n" - -".globl "GLAPI_PREFIX_STR(GetBooleani_v)"\n" -".set "GLAPI_PREFIX_STR(GetBooleani_v)", "GLAPI_PREFIX_STR(GetBooleanIndexedvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetIntegerIndexedvEXT))"\n" -"\t"STUB_ASM_CODE("992")"\n" - -".globl "GLAPI_PREFIX_STR(GetIntegeri_v)"\n" -".set "GLAPI_PREFIX_STR(GetIntegeri_v)", "GLAPI_PREFIX_STR(GetIntegerIndexedvEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsEnabledIndexedEXT))"\n" -"\t"STUB_ASM_CODE("993")"\n" - -".globl "GLAPI_PREFIX_STR(IsEnabledi)"\n" -".set "GLAPI_PREFIX_STR(IsEnabledi)", "GLAPI_PREFIX_STR(IsEnabledIndexedEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIiEXT))"\n" -"\t"STUB_ASM_CODE("994")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIuiEXT))"\n" -"\t"STUB_ASM_CODE("995")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIivEXT))"\n" -"\t"STUB_ASM_CODE("996")"\n" - -".globl "GLAPI_PREFIX_STR(GetTexParameterIiv)"\n" -".set "GLAPI_PREFIX_STR(GetTexParameterIiv)", "GLAPI_PREFIX_STR(GetTexParameterIivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIuivEXT))"\n" -"\t"STUB_ASM_CODE("997")"\n" - -".globl "GLAPI_PREFIX_STR(GetTexParameterIuiv)"\n" -".set "GLAPI_PREFIX_STR(GetTexParameterIuiv)", "GLAPI_PREFIX_STR(GetTexParameterIuivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIivEXT))"\n" -"\t"STUB_ASM_CODE("998")"\n" - -".globl "GLAPI_PREFIX_STR(TexParameterIiv)"\n" -".set "GLAPI_PREFIX_STR(TexParameterIiv)", "GLAPI_PREFIX_STR(TexParameterIivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIuivEXT))"\n" -"\t"STUB_ASM_CODE("999")"\n" - -".globl "GLAPI_PREFIX_STR(TexParameterIuiv)"\n" -".set "GLAPI_PREFIX_STR(TexParameterIuiv)", "GLAPI_PREFIX_STR(TexParameterIuivEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginConditionalRenderNV))"\n" -"\t"STUB_ASM_CODE("1000")"\n" - -".globl "GLAPI_PREFIX_STR(BeginConditionalRender)"\n" -".set "GLAPI_PREFIX_STR(BeginConditionalRender)", "GLAPI_PREFIX_STR(BeginConditionalRenderNV)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndConditionalRenderNV))"\n" -"\t"STUB_ASM_CODE("1001")"\n" - -".globl "GLAPI_PREFIX_STR(EndConditionalRender)"\n" -".set "GLAPI_PREFIX_STR(EndConditionalRender)", "GLAPI_PREFIX_STR(EndConditionalRenderNV)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginTransformFeedbackEXT))"\n" -"\t"STUB_ASM_CODE("1002")"\n" - -".globl "GLAPI_PREFIX_STR(BeginTransformFeedback)"\n" -".set "GLAPI_PREFIX_STR(BeginTransformFeedback)", "GLAPI_PREFIX_STR(BeginTransformFeedbackEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferBaseEXT))"\n" -"\t"STUB_ASM_CODE("1003")"\n" - -".globl "GLAPI_PREFIX_STR(BindBufferBase)"\n" -".set "GLAPI_PREFIX_STR(BindBufferBase)", "GLAPI_PREFIX_STR(BindBufferBaseEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferOffsetEXT))"\n" -"\t"STUB_ASM_CODE("1004")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferRangeEXT))"\n" -"\t"STUB_ASM_CODE("1005")"\n" - -".globl "GLAPI_PREFIX_STR(BindBufferRange)"\n" -".set "GLAPI_PREFIX_STR(BindBufferRange)", "GLAPI_PREFIX_STR(BindBufferRangeEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndTransformFeedbackEXT))"\n" -"\t"STUB_ASM_CODE("1006")"\n" - -".globl "GLAPI_PREFIX_STR(EndTransformFeedback)"\n" -".set "GLAPI_PREFIX_STR(EndTransformFeedback)", "GLAPI_PREFIX_STR(EndTransformFeedbackEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT))"\n" -"\t"STUB_ASM_CODE("1007")"\n" - -".globl "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)"\n" -".set "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)", "GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT))"\n" -"\t"STUB_ASM_CODE("1008")"\n" - -".globl "GLAPI_PREFIX_STR(TransformFeedbackVaryings)"\n" -".set "GLAPI_PREFIX_STR(TransformFeedbackVaryings)", "GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProvokingVertexEXT))"\n" -"\t"STUB_ASM_CODE("1009")"\n" - -".globl "GLAPI_PREFIX_STR(ProvokingVertex)"\n" -".set "GLAPI_PREFIX_STR(ProvokingVertex)", "GLAPI_PREFIX_STR(ProvokingVertexEXT)"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivAPPLE))"\n" -"\t"STUB_ASM_CODE("1012")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectPurgeableAPPLE))"\n" -"\t"STUB_ASM_CODE("1013")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectUnpurgeableAPPLE))"\n" -"\t"STUB_ASM_CODE("1014")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveProgramEXT))"\n" -"\t"STUB_ASM_CODE("1015")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderProgramEXT))"\n" -"\t"STUB_ASM_CODE("1016")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UseShaderProgramEXT))"\n" -"\t"STUB_ASM_CODE("1017")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TextureBarrierNV))"\n" -"\t"STUB_ASM_CODE("1018")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetRenderbufferStorageOES))"\n" -"\t"STUB_ASM_CODE("1024")"\n" - -STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetTexture2DOES))"\n" -"\t"STUB_ASM_CODE("1025")"\n" - -); -#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN -#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */ +/* This file is automatically generated by mapi_abi.py. Do not modify. */ + +#ifndef _GLAPI_TMP_H_ +#define _GLAPI_TMP_H_ +#ifdef USE_MGL_NAMESPACE +#define GLAPI_PREFIX(func) mgl##func +#define GLAPI_PREFIX_STR(func) "mgl"#func +#else +#define GLAPI_PREFIX(func) gl##func +#define GLAPI_PREFIX_STR(func) "gl"#func +#endif /* USE_MGL_NAMESPACE */ + +typedef int GLfixed; +typedef int GLclampx; +#endif /* _GLAPI_TMP_H_ */ + +#ifdef MAPI_TMP_DEFINES +#define GL_GLEXT_PROTOTYPES +#include "GL/gl.h" +#include "GL/glext.h" + +GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void); +GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list); +GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range); +GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range); +GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base); +GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag); +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag); +GLAPI void APIENTRY GLAPI_PREFIX(End)(void); +GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2); +GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2); +GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2); +GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation); +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern); +GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width); +GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size); +GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask); +GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer); +GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void); +GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name); +GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token); +GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void); +GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name); +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask); +GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c); +GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s); +GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth); +GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask); +GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag); +GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask); +GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value); +GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap); +GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap); +GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void); +GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void); +GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void); +GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask); +GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v); +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u); +GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2); +GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i); +GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j); +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor); +GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode); +GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func); +GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor); +GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation); +GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void); +GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask); +GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list); +GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar); +GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void); +GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void); +GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void); +GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i); +GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i); +GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture); +GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture); +GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array); +GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array); +GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c); +GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c); +GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures); +GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures); +GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures); +GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params); +GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture); +GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void); +GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask); +GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_345)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_358)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_363)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_366)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture); +GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture); +GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture); +GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader); +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void); +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader); +GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader); +GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask); +GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp); +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor); +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m); +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m); +GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert); +GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img); +GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img); +GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer); +GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer); +GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer); +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access); +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader); +GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader); +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void); +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj); +GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname); +GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source); +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program); +GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program); +GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program); +GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY GLAPI_PREFIX(ClampColorARB)(GLenum target, GLenum clamp); +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor); +GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY GLAPI_PREFIX(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array); +GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays); +GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync); +GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags); +GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync); +GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationIndexedAMD)(GLuint buf, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY GLAPI_PREFIX(BindSampler)(GLuint unit, GLuint sampler); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteSamplers)(GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY GLAPI_PREFIX(GenSamplers)(GLsizei count, GLuint *samplers); +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSampler)(GLuint sampler); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(ColorP3ui)(GLenum type, GLuint color); +GLAPI void APIENTRY GLAPI_PREFIX(ColorP3uiv)(GLenum type, const GLuint *color); +GLAPI void APIENTRY GLAPI_PREFIX(ColorP4ui)(GLenum type, GLuint color); +GLAPI void APIENTRY GLAPI_PREFIX(ColorP4uiv)(GLenum type, const GLuint *color); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(NormalP3ui)(GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(NormalP3uiv)(GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3ui)(GLenum type, GLuint color); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3uiv)(GLenum type, const GLuint *color); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1ui)(GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1uiv)(GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2ui)(GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2uiv)(GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3ui)(GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3uiv)(GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4ui)(GLenum type, GLuint coords); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4uiv)(GLenum type, const GLuint *coords); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP2ui)(GLenum type, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP2uiv)(GLenum type, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP3ui)(GLenum type, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP3uiv)(GLenum type, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP4ui)(GLenum type, GLuint value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexP4uiv)(GLenum type, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void); +GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void); +GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth); +GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar); +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void); +GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_665)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_666)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_667)(GLuint program, GLenum pname, GLint value); +GLAPI GLenum APIENTRY GLAPI_PREFIX(GetGraphicsResetStatusARB)(void); +GLAPI void APIENTRY GLAPI_PREFIX(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY GLAPI_PREFIX(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY GLAPI_PREFIX(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY GLAPI_PREFIX(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY GLAPI_PREFIX(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY GLAPI_PREFIX(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY GLAPI_PREFIX(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_689)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_690)(const GLfloat *coords); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_691)(GLint x, GLint y, GLint z, GLint width, GLint height); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_692)(const GLint *coords); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_693)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_694)(const GLshort *coords); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_695)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_696)(const GLfixed *coords); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_697)(GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_698)(GLenum pname, GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_699)(GLenum pname, GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_700)(GLenum pname, GLfloat param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_701)(GLenum pname, const GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_702)(GLenum pname, GLint param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_703)(GLenum pname, const GLint *params); +GLbitfield APIENTRY GLAPI_PREFIX(_dispatch_stub_704)(GLfixed *mantissa, GLint *exponent); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_705)(GLclampf value, GLboolean invert); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_706)(GLenum pattern); +GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count); +GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord); +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_741)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void); +GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_783)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_784)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_785)(GLsizei n, const GLuint *fences); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_786)(GLuint fence); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_787)(GLsizei n, GLuint *fences); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_788)(GLuint fence, GLenum pname, GLint *params); +GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_789)(GLuint fence); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_790)(GLuint fence, GLenum condition); +GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_791)(GLuint fence); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences); +GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs); +GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs); +GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids); +GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param); +GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param); +GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param); +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void); +GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id); +GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void); +GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range); +GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_872)(GLenum face); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_873)(GLuint array); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_874)(GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_875)(GLsizei n, GLuint *arrays); +GLboolean APIENTRY GLAPI_PREFIX(_dispatch_stub_876)(GLuint array); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_885)(GLenum func, GLclampx ref); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_886)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_887)(GLclampx depth); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_888)(GLenum plane, const GLfixed *equation); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_889)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_890)(GLclampx zNear, GLclampx zFar); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_891)(GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_892)(GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_893)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_894)(GLenum plane, GLfixed *equation); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_895)(GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_896)(GLenum light, GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_897)(GLenum face, GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_898)(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_899)(GLenum coord, GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_900)(GLenum target, GLenum pname, GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_901)(GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_902)(GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_903)(GLenum light, GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_904)(GLenum light, GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_905)(GLfixed width); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_906)(const GLfixed *m); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_907)(GLenum face, GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_908)(GLenum face, GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_909)(const GLfixed *m); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_910)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_911)(GLfixed nx, GLfixed ny, GLfixed nz); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_912)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_913)(GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_914)(GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_915)(GLfixed size); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_916)(GLfixed factor, GLfixed units); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_917)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_918)(GLclampx value, GLboolean invert); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_919)(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_920)(GLenum target, GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_921)(GLenum target, GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_922)(GLenum coord, GLenum pname, GLint param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_923)(GLenum coord, GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_924)(GLenum target, GLenum pname, GLfixed param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_925)(GLenum target, GLenum pname, const GLfixed *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_926)(GLfixed x, GLfixed y, GLfixed z); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_927)(GLenum plane, const GLfloat *equation); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_928)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_929)(GLenum plane, GLfloat *equation); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_930)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_931)(GLclampd zmin, GLclampd zmax); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_932)(GLenum modeRGB, GLenum modeA); +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA); +GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer); +GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target); +GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target); +GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer); +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_950)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_951)(GLenum target, GLenum pname, GLint param); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_952)(GLenum target, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name); +GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data); +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data); +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data); +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index); +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index); +GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); +GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void); +GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void); +GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void); +GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void); +GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode); +GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode); +GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1010)(GLenum target, GLenum pname, GLvoid **params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1011)(GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value); +GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program); +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string); +GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program); +GLAPI void APIENTRY GLAPI_PREFIX(TextureBarrierNV)(void); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1019)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1020)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1021)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1022)(GLuint id, GLenum pname, GLint64EXT *params); +void APIENTRY GLAPI_PREFIX(_dispatch_stub_1023)(GLuint id, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset); +GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset); +#undef MAPI_TMP_DEFINES +#endif /* MAPI_TMP_DEFINES */ + +#ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN +GLAPI void APIENTRY GLAPI_PREFIX(NewList)(GLuint list, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[0]; + ((void (APIENTRY *)(GLuint list, GLenum mode)) _func)(list, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndList)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CallList)(GLuint list) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[2]; + ((void (APIENTRY *)(GLuint list)) _func)(list); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CallLists)(GLsizei n, GLenum type, const GLvoid *lists) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[3]; + ((void (APIENTRY *)(GLsizei n, GLenum type, const GLvoid *lists)) _func)(n, type, lists); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteLists)(GLuint list, GLsizei range) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[4]; + ((void (APIENTRY *)(GLuint list, GLsizei range)) _func)(list, range); +} + +GLAPI GLuint APIENTRY GLAPI_PREFIX(GenLists)(GLsizei range) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[5]; + return ((GLuint (APIENTRY *)(GLsizei range)) _func)(range); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ListBase)(GLuint base) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[6]; + ((void (APIENTRY *)(GLuint base)) _func)(base); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Begin)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[7]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[8]; + ((void (APIENTRY *)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) _func)(width, height, xorig, yorig, xmove, ymove, bitmap); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[9]; + ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3bv)(const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[10]; + ((void (APIENTRY *)(const GLbyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[11]; + ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[12]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[13]; + ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[14]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3i)(GLint red, GLint green, GLint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[15]; + ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[16]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3s)(GLshort red, GLshort green, GLshort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[17]; + ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[18]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[19]; + ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3ubv)(const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[20]; + ((void (APIENTRY *)(const GLubyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3ui)(GLuint red, GLuint green, GLuint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[21]; + ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3uiv)(const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[22]; + ((void (APIENTRY *)(const GLuint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3us)(GLushort red, GLushort green, GLushort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[23]; + ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color3usv)(const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[24]; + ((void (APIENTRY *)(const GLushort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[25]; + ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4bv)(const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[26]; + ((void (APIENTRY *)(const GLbyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[27]; + ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[28]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[29]; + ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[30]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[31]; + ((void (APIENTRY *)(GLint red, GLint green, GLint blue, GLint alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[32]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[33]; + ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue, GLshort alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[34]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[35]; + ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4ubv)(const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[36]; + ((void (APIENTRY *)(const GLubyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[37]; + ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue, GLuint alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4uiv)(const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[38]; + ((void (APIENTRY *)(const GLuint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[39]; + ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue, GLushort alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Color4usv)(const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[40]; + ((void (APIENTRY *)(const GLushort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlag)(GLboolean flag) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[41]; + ((void (APIENTRY *)(GLboolean flag)) _func)(flag); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagv)(const GLboolean *flag) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[42]; + ((void (APIENTRY *)(const GLboolean *flag)) _func)(flag); +} + +GLAPI void APIENTRY GLAPI_PREFIX(End)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[43]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexd)(GLdouble c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[44]; + ((void (APIENTRY *)(GLdouble c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexdv)(const GLdouble *c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[45]; + ((void (APIENTRY *)(const GLdouble *c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexf)(GLfloat c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[46]; + ((void (APIENTRY *)(GLfloat c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexfv)(const GLfloat *c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[47]; + ((void (APIENTRY *)(const GLfloat *c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexi)(GLint c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[48]; + ((void (APIENTRY *)(GLint c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexiv)(const GLint *c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[49]; + ((void (APIENTRY *)(const GLint *c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexs)(GLshort c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[50]; + ((void (APIENTRY *)(GLshort c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexsv)(const GLshort *c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[51]; + ((void (APIENTRY *)(const GLshort *c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[52]; + ((void (APIENTRY *)(GLbyte nx, GLbyte ny, GLbyte nz)) _func)(nx, ny, nz); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3bv)(const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[53]; + ((void (APIENTRY *)(const GLbyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[54]; + ((void (APIENTRY *)(GLdouble nx, GLdouble ny, GLdouble nz)) _func)(nx, ny, nz); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[55]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[56]; + ((void (APIENTRY *)(GLfloat nx, GLfloat ny, GLfloat nz)) _func)(nx, ny, nz); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[57]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3i)(GLint nx, GLint ny, GLint nz) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[58]; + ((void (APIENTRY *)(GLint nx, GLint ny, GLint nz)) _func)(nx, ny, nz); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[59]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3s)(GLshort nx, GLshort ny, GLshort nz) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[60]; + ((void (APIENTRY *)(GLshort nx, GLshort ny, GLshort nz)) _func)(nx, ny, nz); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Normal3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[61]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2d)(GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[62]; + ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[63]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2f)(GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[64]; + ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[65]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2i)(GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[66]; + ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[67]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2s)(GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[68]; + ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos2sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[69]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[70]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[71]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[72]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[73]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3i)(GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[74]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[75]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3s)(GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[76]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[77]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[78]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[79]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[80]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[81]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[82]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[83]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[84]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RasterPos4sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[85]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[86]; + ((void (APIENTRY *)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) _func)(x1, y1, x2, y2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectdv)(const GLdouble *v1, const GLdouble *v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[87]; + ((void (APIENTRY *)(const GLdouble *v1, const GLdouble *v2)) _func)(v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[88]; + ((void (APIENTRY *)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) _func)(x1, y1, x2, y2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectfv)(const GLfloat *v1, const GLfloat *v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[89]; + ((void (APIENTRY *)(const GLfloat *v1, const GLfloat *v2)) _func)(v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[90]; + ((void (APIENTRY *)(GLint x1, GLint y1, GLint x2, GLint y2)) _func)(x1, y1, x2, y2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectiv)(const GLint *v1, const GLint *v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[91]; + ((void (APIENTRY *)(const GLint *v1, const GLint *v2)) _func)(v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[92]; + ((void (APIENTRY *)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)) _func)(x1, y1, x2, y2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rectsv)(const GLshort *v1, const GLshort *v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[93]; + ((void (APIENTRY *)(const GLshort *v1, const GLshort *v2)) _func)(v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1d)(GLdouble s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[94]; + ((void (APIENTRY *)(GLdouble s)) _func)(s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[95]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1f)(GLfloat s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[96]; + ((void (APIENTRY *)(GLfloat s)) _func)(s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[97]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1i)(GLint s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[98]; + ((void (APIENTRY *)(GLint s)) _func)(s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[99]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1s)(GLshort s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[100]; + ((void (APIENTRY *)(GLshort s)) _func)(s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord1sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[101]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2d)(GLdouble s, GLdouble t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[102]; + ((void (APIENTRY *)(GLdouble s, GLdouble t)) _func)(s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[103]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2f)(GLfloat s, GLfloat t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[104]; + ((void (APIENTRY *)(GLfloat s, GLfloat t)) _func)(s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[105]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2i)(GLint s, GLint t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[106]; + ((void (APIENTRY *)(GLint s, GLint t)) _func)(s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[107]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2s)(GLshort s, GLshort t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[108]; + ((void (APIENTRY *)(GLshort s, GLshort t)) _func)(s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord2sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[109]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[110]; + ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r)) _func)(s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[111]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[112]; + ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r)) _func)(s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[113]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3i)(GLint s, GLint t, GLint r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[114]; + ((void (APIENTRY *)(GLint s, GLint t, GLint r)) _func)(s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[115]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3s)(GLshort s, GLshort t, GLshort r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[116]; + ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r)) _func)(s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[117]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[118]; + ((void (APIENTRY *)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[119]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[120]; + ((void (APIENTRY *)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[121]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[122]; + ((void (APIENTRY *)(GLint s, GLint t, GLint r, GLint q)) _func)(s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[123]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[124]; + ((void (APIENTRY *)(GLshort s, GLshort t, GLshort r, GLshort q)) _func)(s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoord4sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[125]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2d)(GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[126]; + ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[127]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2f)(GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[128]; + ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[129]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2i)(GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[130]; + ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[131]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2s)(GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[132]; + ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex2sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[133]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[134]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[135]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[136]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[137]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3i)(GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[138]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[139]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3s)(GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[140]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[141]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[142]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[143]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[144]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[145]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4i)(GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[146]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[147]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[148]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Vertex4sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[149]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClipPlane)(GLenum plane, const GLdouble *equation) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[150]; + ((void (APIENTRY *)(GLenum plane, const GLdouble *equation)) _func)(plane, equation); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaterial)(GLenum face, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[151]; + ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CullFace)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[152]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Fogf)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[153]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Fogfv)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[154]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Fogi)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[155]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Fogiv)(GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[156]; + ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FrontFace)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[157]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Hint)(GLenum target, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[158]; + ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Lightf)(GLenum light, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[159]; + ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat param)) _func)(light, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Lightfv)(GLenum light, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[160]; + ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfloat *params)) _func)(light, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Lighti)(GLenum light, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[161]; + ((void (APIENTRY *)(GLenum light, GLenum pname, GLint param)) _func)(light, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Lightiv)(GLenum light, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[162]; + ((void (APIENTRY *)(GLenum light, GLenum pname, const GLint *params)) _func)(light, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LightModelf)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[163]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LightModelfv)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[164]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LightModeli)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[165]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LightModeliv)(GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[166]; + ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LineStipple)(GLint factor, GLushort pattern) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[167]; + ((void (APIENTRY *)(GLint factor, GLushort pattern)) _func)(factor, pattern); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LineWidth)(GLfloat width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[168]; + ((void (APIENTRY *)(GLfloat width)) _func)(width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Materialf)(GLenum face, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[169]; + ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat param)) _func)(face, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Materialfv)(GLenum face, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[170]; + ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfloat *params)) _func)(face, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Materiali)(GLenum face, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[171]; + ((void (APIENTRY *)(GLenum face, GLenum pname, GLint param)) _func)(face, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Materialiv)(GLenum face, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[172]; + ((void (APIENTRY *)(GLenum face, GLenum pname, const GLint *params)) _func)(face, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointSize)(GLfloat size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[173]; + ((void (APIENTRY *)(GLfloat size)) _func)(size); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PolygonMode)(GLenum face, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[174]; + ((void (APIENTRY *)(GLenum face, GLenum mode)) _func)(face, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PolygonStipple)(const GLubyte *mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[175]; + ((void (APIENTRY *)(const GLubyte *mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[176]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ShadeModel)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[177]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterf)(GLenum target, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[178]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[179]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameteri)(GLenum target, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[180]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameteriv)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[181]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[182]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, border, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[183]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvf)(GLenum target, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[184]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[185]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexEnvi)(GLenum target, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[186]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexEnviv)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[187]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGend)(GLenum coord, GLenum pname, GLdouble param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[188]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble param)) _func)(coord, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGendv)(GLenum coord, GLenum pname, const GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[189]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLdouble *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGenf)(GLenum coord, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[190]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat param)) _func)(coord, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[191]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLfloat *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGeni)(GLenum coord, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[192]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint param)) _func)(coord, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexGeniv)(GLenum coord, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[193]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, const GLint *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[194]; + ((void (APIENTRY *)(GLsizei size, GLenum type, GLfloat *buffer)) _func)(size, type, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SelectBuffer)(GLsizei size, GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[195]; + ((void (APIENTRY *)(GLsizei size, GLuint *buffer)) _func)(size, buffer); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(RenderMode)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[196]; + return ((GLint (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(InitNames)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[197]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadName)(GLuint name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[198]; + ((void (APIENTRY *)(GLuint name)) _func)(name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PassThrough)(GLfloat token) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[199]; + ((void (APIENTRY *)(GLfloat token)) _func)(token); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PopName)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[200]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PushName)(GLuint name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[201]; + ((void (APIENTRY *)(GLuint name)) _func)(name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffer)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[202]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[203]; + ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[204]; + ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearIndex)(GLfloat c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[205]; + ((void (APIENTRY *)(GLfloat c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[206]; + ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearStencil)(GLint s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[207]; + ((void (APIENTRY *)(GLint s)) _func)(s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearDepth)(GLclampd depth) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[208]; + ((void (APIENTRY *)(GLclampd depth)) _func)(depth); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilMask)(GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[209]; + ((void (APIENTRY *)(GLuint mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[210]; + ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DepthMask)(GLboolean flag) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[211]; + ((void (APIENTRY *)(GLboolean flag)) _func)(flag); +} + +GLAPI void APIENTRY GLAPI_PREFIX(IndexMask)(GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[212]; + ((void (APIENTRY *)(GLuint mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Accum)(GLenum op, GLfloat value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[213]; + ((void (APIENTRY *)(GLenum op, GLfloat value)) _func)(op, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Disable)(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[214]; + ((void (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Enable)(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[215]; + ((void (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Finish)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[216]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Flush)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[217]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PopAttrib)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[218]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PushAttrib)(GLbitfield mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[219]; + ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[220]; + ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) _func)(target, u1, u2, stride, order, points); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[221]; + ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) _func)(target, u1, u2, stride, order, points); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[222]; + ((void (APIENTRY *)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[223]; + ((void (APIENTRY *)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) _func)(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[224]; + ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2)) _func)(un, u1, u2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[225]; + ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2)) _func)(un, u1, u2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[226]; + ((void (APIENTRY *)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) _func)(un, u1, u2, vn, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[227]; + ((void (APIENTRY *)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) _func)(un, u1, u2, vn, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1d)(GLdouble u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[228]; + ((void (APIENTRY *)(GLdouble u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1dv)(const GLdouble *u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[229]; + ((void (APIENTRY *)(const GLdouble *u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1f)(GLfloat u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[230]; + ((void (APIENTRY *)(GLfloat u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord1fv)(const GLfloat *u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[231]; + ((void (APIENTRY *)(const GLfloat *u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2d)(GLdouble u, GLdouble v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[232]; + ((void (APIENTRY *)(GLdouble u, GLdouble v)) _func)(u, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2dv)(const GLdouble *u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[233]; + ((void (APIENTRY *)(const GLdouble *u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2f)(GLfloat u, GLfloat v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[234]; + ((void (APIENTRY *)(GLfloat u, GLfloat v)) _func)(u, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalCoord2fv)(const GLfloat *u) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[235]; + ((void (APIENTRY *)(const GLfloat *u)) _func)(u); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh1)(GLenum mode, GLint i1, GLint i2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[236]; + ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2)) _func)(mode, i1, i2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint1)(GLint i) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[237]; + ((void (APIENTRY *)(GLint i)) _func)(i); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[238]; + ((void (APIENTRY *)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) _func)(mode, i1, i2, j1, j2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EvalPoint2)(GLint i, GLint j) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[239]; + ((void (APIENTRY *)(GLint i, GLint j)) _func)(i, j); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFunc)(GLenum func, GLclampf ref) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[240]; + ((void (APIENTRY *)(GLenum func, GLclampf ref)) _func)(func, ref); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFunc)(GLenum sfactor, GLenum dfactor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[241]; + ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LogicOp)(GLenum opcode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[242]; + ((void (APIENTRY *)(GLenum opcode)) _func)(opcode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilFunc)(GLenum func, GLint ref, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[243]; + ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[244]; + ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DepthFunc)(GLenum func) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[245]; + ((void (APIENTRY *)(GLenum func)) _func)(func); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelZoom)(GLfloat xfactor, GLfloat yfactor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[246]; + ((void (APIENTRY *)(GLfloat xfactor, GLfloat yfactor)) _func)(xfactor, yfactor); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferf)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[247]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelTransferi)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[248]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelStoref)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[249]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelStorei)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[250]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[251]; + ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLfloat *values)) _func)(map, mapsize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[252]; + ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLuint *values)) _func)(map, mapsize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[253]; + ((void (APIENTRY *)(GLenum map, GLsizei mapsize, const GLushort *values)) _func)(map, mapsize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ReadBuffer)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[254]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[255]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) _func)(x, y, width, height, type); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[256]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[257]; + ((void (APIENTRY *)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(width, height, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanv)(GLenum pname, GLboolean *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[258]; + ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetClipPlane)(GLenum plane, GLdouble *equation) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[259]; + ((void (APIENTRY *)(GLenum plane, GLdouble *equation)) _func)(plane, equation); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetDoublev)(GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[260]; + ((void (APIENTRY *)(GLenum pname, GLdouble *params)) _func)(pname, params); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(GetError)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[261]; + return ((GLenum (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetFloatv)(GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[262]; + ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerv)(GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[263]; + ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetLightfv)(GLenum light, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[264]; + ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat *params)) _func)(light, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetLightiv)(GLenum light, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[265]; + ((void (APIENTRY *)(GLenum light, GLenum pname, GLint *params)) _func)(light, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMapdv)(GLenum target, GLenum query, GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[266]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLdouble *v)) _func)(target, query, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMapfv)(GLenum target, GLenum query, GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[267]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLfloat *v)) _func)(target, query, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMapiv)(GLenum target, GLenum query, GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[268]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLint *v)) _func)(target, query, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[269]; + ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat *params)) _func)(face, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMaterialiv)(GLenum face, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[270]; + ((void (APIENTRY *)(GLenum face, GLenum pname, GLint *params)) _func)(face, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapfv)(GLenum map, GLfloat *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[271]; + ((void (APIENTRY *)(GLenum map, GLfloat *values)) _func)(map, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapuiv)(GLenum map, GLuint *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[272]; + ((void (APIENTRY *)(GLenum map, GLuint *values)) _func)(map, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetPixelMapusv)(GLenum map, GLushort *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[273]; + ((void (APIENTRY *)(GLenum map, GLushort *values)) _func)(map, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetPolygonStipple)(GLubyte *mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[274]; + ((void (APIENTRY *)(GLubyte *mask)) _func)(mask); +} + +GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetString)(GLenum name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[275]; + return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[276]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexEnviv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[277]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[278]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLdouble *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[279]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLfloat *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexGeniv)(GLenum coord, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[280]; + ((void (APIENTRY *)(GLenum coord, GLenum pname, GLint *params)) _func)(coord, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[281]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) _func)(target, level, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[282]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[283]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[284]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLfloat *params)) _func)(target, level, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[285]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum pname, GLint *params)) _func)(target, level, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabled)(GLenum cap) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[286]; + return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsList)(GLuint list) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[287]; + return ((GLboolean (APIENTRY *)(GLuint list)) _func)(list); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DepthRange)(GLclampd zNear, GLclampd zFar) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[288]; + ((void (APIENTRY *)(GLclampd zNear, GLclampd zFar)) _func)(zNear, zFar); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[289]; + ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadIdentity)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[290]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixf)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[291]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadMatrixd)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[292]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MatrixMode)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[293]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixf)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[294]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultMatrixd)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[295]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[296]; + ((void (APIENTRY *)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) _func)(left, right, bottom, top, zNear, zFar); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PopMatrix)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[297]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PushMatrix)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[298]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[299]; + ((void (APIENTRY *)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) _func)(angle, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[300]; + ((void (APIENTRY *)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) _func)(angle, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Scaled)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[301]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Scalef)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[302]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Translated)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[303]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Translatef)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[304]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[305]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ArrayElement)(GLint i) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[306]; + ((void (APIENTRY *)(GLint i)) _func)(i); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ArrayElementEXT)(GLint i) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[306]; + ((void (APIENTRY *)(GLint i)) _func)(i); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindTexture)(GLenum target, GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[307]; + ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindTextureEXT)(GLenum target, GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[307]; + ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[308]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DisableClientState)(GLenum array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[309]; + ((void (APIENTRY *)(GLenum array)) _func)(array); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawArrays)(GLenum mode, GLint first, GLsizei count) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[310]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[310]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[311]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[312]; + ((void (APIENTRY *)(GLsizei stride, const GLvoid *pointer)) _func)(stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EnableClientState)(GLenum array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[313]; + ((void (APIENTRY *)(GLenum array)) _func)(array); +} + +GLAPI void APIENTRY GLAPI_PREFIX(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[314]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexub)(GLubyte c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[315]; + ((void (APIENTRY *)(GLubyte c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Indexubv)(const GLubyte *c) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[316]; + ((void (APIENTRY *)(const GLubyte *c)) _func)(c); +} + +GLAPI void APIENTRY GLAPI_PREFIX(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[317]; + ((void (APIENTRY *)(GLenum format, GLsizei stride, const GLvoid *pointer)) _func)(format, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[318]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffset)(GLfloat factor, GLfloat units) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[319]; + ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[320]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[321]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[322]; + return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences); +} + +#if 0 +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreTexturesResidentEXT)(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[322]; + return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *textures, GLboolean *residences)) _func)(n, textures, residences); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[323]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[323]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) _func)(target, level, internalformat, x, y, width, border); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[324]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[324]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[325]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[325]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) _func)(target, level, xoffset, x, y, width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[326]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[326]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTextures)(GLsizei n, const GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[327]; + ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); +} + +#if 0 +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTexturesEXT)(GLsizei n, const GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[327]; + ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(GenTextures)(GLsizei n, GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[328]; + ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); +} + +#if 0 +GLAPI void APIENTRY GLAPI_PREFIX(GenTexturesEXT)(GLsizei n, GLuint *textures) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[328]; + ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(GetPointerv)(GLenum pname, GLvoid **params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[329]; + ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetPointervEXT)(GLenum pname, GLvoid **params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[329]; + ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTexture)(GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[330]; + return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); +} + +#if 0 +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTextureEXT)(GLuint texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[330]; + return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[331]; + ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PrioritizeTexturesEXT)(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[331]; + ((void (APIENTRY *)(GLsizei n, const GLuint *textures, const GLclampf *priorities)) _func)(n, textures, priorities); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[332]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[332]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, width, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[333]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[333]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PopClientAttrib)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[334]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PushClientAttrib)(GLbitfield mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[335]; + ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[336]; + ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[336]; + ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquation)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[337]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationEXT)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[337]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[338]; + ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[338]; + ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, start, end, count, type, indices); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[339]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[339]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) _func)(target, internalformat, width, format, type, table); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[340]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[341]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[342]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[343]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table); +} + +#if 0 +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid *table) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[343]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *table)) _func)(target, format, type, table); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[344]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +#if 0 +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[344]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[345]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +#if 0 +GLAPI void APIENTRY GLAPI_PREFIX(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[345]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} +#endif + +GLAPI void APIENTRY GLAPI_PREFIX(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[346]; + ((void (APIENTRY *)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) _func)(target, start, count, format, type, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[347]; + ((void (APIENTRY *)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) _func)(target, start, x, y, width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[348]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, format, type, image); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[349]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) _func)(target, internalformat, width, height, format, type, image); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[350]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[351]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[352]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[353]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[354]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) _func)(target, internalformat, x, y, width); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[355]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, internalformat, x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[356]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *image)) _func)(target, format, type, image); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[357]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[358]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[359]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) _func)(target, format, type, row, column, span); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[360]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) _func)(target, internalformat, width, height, format, type, row, column); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[361]; + ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[362]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[363]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[364]; + ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) _func)(target, reset, format, type, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[365]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[366]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[367]; + ((void (APIENTRY *)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) _func)(target, width, internalformat, sink); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[368]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLboolean sink)) _func)(target, internalformat, sink); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ResetHistogram)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[369]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ResetMinmax)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[370]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[371]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[371]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[372]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[372]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[373]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[373]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ActiveTextureARB)(GLenum texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[374]; + ((void (APIENTRY *)(GLenum texture)) _func)(texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[374]; + ((void (APIENTRY *)(GLenum texture)) _func)(texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTextureARB)(GLenum texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[375]; + ((void (APIENTRY *)(GLenum texture)) _func)(texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClientActiveTexture)(GLenum texture) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[375]; + ((void (APIENTRY *)(GLenum texture)) _func)(texture); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dARB)(GLenum target, GLdouble s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[376]; + ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1d)(GLenum target, GLdouble s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[376]; + ((void (APIENTRY *)(GLenum target, GLdouble s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[377]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1dv)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[377]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fARB)(GLenum target, GLfloat s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[378]; + ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1f)(GLenum target, GLfloat s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[378]; + ((void (APIENTRY *)(GLenum target, GLfloat s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[379]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1fv)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[379]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iARB)(GLenum target, GLint s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[380]; + ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1i)(GLenum target, GLint s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[380]; + ((void (APIENTRY *)(GLenum target, GLint s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1ivARB)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[381]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1iv)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[381]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sARB)(GLenum target, GLshort s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[382]; + ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1s)(GLenum target, GLshort s) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[382]; + ((void (APIENTRY *)(GLenum target, GLshort s)) _func)(target, s); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1svARB)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[383]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord1sv)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[383]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[384]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[384]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[385]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2dv)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[385]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[386]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[386]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[387]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2fv)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[387]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[388]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[388]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2ivARB)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[389]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2iv)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[389]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[390]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[390]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t)) _func)(target, s, t); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2svARB)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[391]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord2sv)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[391]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[392]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[392]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[393]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3dv)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[393]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[394]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[394]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[395]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3fv)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[395]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[396]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[396]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3ivARB)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[397]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3iv)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[397]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[398]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[398]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r)) _func)(target, s, t, r); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3svARB)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[399]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord3sv)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[399]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[400]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[400]; + ((void (APIENTRY *)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[401]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4dv)(GLenum target, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[401]; + ((void (APIENTRY *)(GLenum target, const GLdouble *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[402]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[402]; + ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[403]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4fv)(GLenum target, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[403]; + ((void (APIENTRY *)(GLenum target, const GLfloat *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[404]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[404]; + ((void (APIENTRY *)(GLenum target, GLint s, GLint t, GLint r, GLint q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4ivARB)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[405]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4iv)(GLenum target, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[405]; + ((void (APIENTRY *)(GLenum target, const GLint *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[406]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[406]; + ((void (APIENTRY *)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) _func)(target, s, t, r, q); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4svARB)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[407]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoord4sv)(GLenum target, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[407]; + ((void (APIENTRY *)(GLenum target, const GLshort *v)) _func)(target, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AttachShader)(GLuint program, GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[408]; + ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); +} + +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateProgram)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[409]; + return ((GLuint (APIENTRY *)(void)) _func)(); +} + +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShader)(GLenum type) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[410]; + return ((GLuint (APIENTRY *)(GLenum type)) _func)(type); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgram)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[411]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteShader)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[412]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DetachShader)(GLuint program, GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[413]; + ((void (APIENTRY *)(GLuint program, GLuint shader)) _func)(program, shader); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[414]; + ((void (APIENTRY *)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) _func)(program, maxCount, count, obj); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[415]; + ((void (APIENTRY *)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(program, bufSize, length, infoLog); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramiv)(GLuint program, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[416]; + ((void (APIENTRY *)(GLuint program, GLenum pname, GLint *params)) _func)(program, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[417]; + ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) _func)(shader, bufSize, length, infoLog); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderiv)(GLuint shader, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[418]; + ((void (APIENTRY *)(GLuint shader, GLenum pname, GLint *params)) _func)(shader, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgram)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[419]; + return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsShader)(GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[420]; + return ((GLboolean (APIENTRY *)(GLuint shader)) _func)(shader); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[421]; + ((void (APIENTRY *)(GLenum face, GLenum func, GLint ref, GLuint mask)) _func)(face, func, ref, mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilMaskSeparate)(GLenum face, GLuint mask) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[422]; + ((void (APIENTRY *)(GLenum face, GLuint mask)) _func)(face, mask); +} + +GLAPI void APIENTRY GLAPI_PREFIX(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[423]; + ((void (APIENTRY *)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)) _func)(face, sfail, zfail, zpass); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[424]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[425]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[426]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[427]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[428]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[429]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClampColor)(GLenum target, GLenum clamp) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[430]; + ((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[431]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) _func)(buffer, drawbuffer, depth, stencil); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[432]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLfloat *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[433]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLint *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[434]; + ((void (APIENTRY *)(GLenum buffer, GLint drawbuffer, const GLuint *value)) _func)(buffer, drawbuffer, value); +} + +GLAPI const GLubyte * APIENTRY GLAPI_PREFIX(GetStringi)(GLenum name, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[435]; + return ((const GLubyte * (APIENTRY *)(GLenum name, GLuint index)) _func)(name, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[436]; + ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[437]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[438]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint64 *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[439]; + ((void (APIENTRY *)(GLenum cap, GLuint index, GLint64 *data)) _func)(cap, index, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisor)(GLuint index, GLuint divisor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[440]; + ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixdARB)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[441]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixd)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[441]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixfARB)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[442]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadTransposeMatrixf)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[442]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixdARB)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[443]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixd)(const GLdouble *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[443]; + ((void (APIENTRY *)(const GLdouble *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixfARB)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[444]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultTransposeMatrixf)(const GLfloat *m) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[444]; + ((void (APIENTRY *)(const GLfloat *m)) _func)(m); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[445]; + ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SampleCoverage)(GLclampf value, GLboolean invert) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[445]; + ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[446]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[446]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[447]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[447]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[448]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[448]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[449]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[449]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, width, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[450]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[450]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[451]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[451]; + ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid *img) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[452]; + ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[452]; + ((void (APIENTRY *)(GLenum target, GLint level, GLvoid *img)) _func)(target, level, img); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArrayARB)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[453]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DisableVertexAttribArray)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[453]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArrayARB)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[454]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EnableVertexAttribArray)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[454]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[455]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[456]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[457]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[458]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[459]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid *string)) _func)(target, pname, string); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivARB)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[460]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[461]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[461]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[462]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[462]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[463]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[463]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[464]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[464]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[465]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[465]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[466]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[466]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[467]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[467]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[468]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[469]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLdouble *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[470]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(target, index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[471]; + ((void (APIENTRY *)(GLenum target, GLuint index, const GLfloat *params)) _func)(target, index, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[472]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLsizei len, const GLvoid *string)) _func)(target, format, len, string); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dARB)(GLuint index, GLdouble x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[473]; + ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1d)(GLuint index, GLdouble x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[473]; + ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvARB)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[474]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dv)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[474]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fARB)(GLuint index, GLfloat x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[475]; + ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1f)(GLuint index, GLfloat x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[475]; + ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvARB)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[476]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fv)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[476]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sARB)(GLuint index, GLshort x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[477]; + ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1s)(GLuint index, GLshort x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[477]; + ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svARB)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[478]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[478]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[479]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[479]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvARB)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[480]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dv)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[480]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[481]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[481]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvARB)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[482]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fv)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[482]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[483]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[483]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svARB)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[484]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[484]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[485]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[485]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvARB)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[486]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dv)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[486]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[487]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[487]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvARB)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[488]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fv)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[488]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[489]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[489]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svARB)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[490]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[490]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NbvARB)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[491]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nbv)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[491]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NivARB)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[492]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Niv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[492]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NsvARB)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[493]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nsv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[493]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[494]; + ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[494]; + ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NubvARB)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[495]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nubv)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[495]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NuivARB)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[496]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nuiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[496]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4NusvARB)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[497]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4Nusv)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[497]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bvARB)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[498]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4bv)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[498]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[499]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[499]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvARB)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[500]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dv)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[500]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[501]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[501]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvARB)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[502]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fv)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[502]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ivARB)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[503]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4iv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[503]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[504]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[504]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svARB)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[505]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[505]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvARB)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[506]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubv)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[506]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uivARB)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[507]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4uiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[507]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usvARB)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[508]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4usv)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[508]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[509]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[509]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, normalized, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferARB)(GLenum target, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[510]; + ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBuffer)(GLenum target, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[510]; + ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[511]; + ((void (APIENTRY *)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[511]; + ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[512]; + ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data)) _func)(target, offset, size, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[512]; + ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffersARB)(GLsizei n, const GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[513]; + ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteBuffers)(GLsizei n, const GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[513]; + ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenBuffersARB)(GLsizei n, GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[514]; + ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenBuffers)(GLsizei n, GLuint *buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[514]; + ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[515]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[515]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid **params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[516]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid **params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[516]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLvoid **params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[517]; + ((void (APIENTRY *)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data)) _func)(target, offset, size, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[517]; + ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) _func)(target, offset, size, data); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBufferARB)(GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[518]; + return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsBuffer)(GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[518]; + return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); +} + +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferARB)(GLenum target, GLenum access) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[519]; + return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access); +} + +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBuffer)(GLenum target, GLenum access) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[519]; + return ((GLvoid * (APIENTRY *)(GLenum target, GLenum access)) _func)(target, access); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBufferARB)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[520]; + return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(UnmapBuffer)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[520]; + return ((GLboolean (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginQueryARB)(GLenum target, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[521]; + ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginQuery)(GLenum target, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[521]; + ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueriesARB)(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[522]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteQueries)(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[522]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndQueryARB)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[523]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndQuery)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[523]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenQueriesARB)(GLsizei n, GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[524]; + ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenQueries)(GLsizei n, GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[524]; + ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[525]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[525]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[526]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[526]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLuint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryivARB)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[527]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetQueryiv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[527]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQueryARB)(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[528]; + return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsQuery)(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[528]; + return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[529]; + ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB obj)) _func)(containerObj, obj); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompileShaderARB)(GLhandleARB shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[530]; + ((void (APIENTRY *)(GLhandleARB shader)) _func)(shader); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CompileShader)(GLuint shader) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[530]; + ((void (APIENTRY *)(GLuint shader)) _func)(shader); +} + +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateProgramObjectARB)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[531]; + return ((GLhandleARB (APIENTRY *)(void)) _func)(); +} + +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(CreateShaderObjectARB)(GLenum shaderType) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[532]; + return ((GLhandleARB (APIENTRY *)(GLenum shaderType)) _func)(shaderType); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteObjectARB)(GLhandleARB obj) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[533]; + ((void (APIENTRY *)(GLhandleARB obj)) _func)(obj); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[534]; + ((void (APIENTRY *)(GLhandleARB containerObj, GLhandleARB attachedObj)) _func)(containerObj, attachedObj); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[535]; + ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[535]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[536]; + ((void (APIENTRY *)(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog)) _func)(containerObj, maxLength, length, infoLog); +} + +GLAPI GLhandleARB APIENTRY GLAPI_PREFIX(GetHandleARB)(GLenum pname) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[537]; + return ((GLhandleARB (APIENTRY *)(GLenum pname)) _func)(pname); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[538]; + ((void (APIENTRY *)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)) _func)(obj, maxLength, length, infoLog); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[539]; + ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLfloat *params)) _func)(obj, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[540]; + ((void (APIENTRY *)(GLhandleARB obj, GLenum pname, GLint *params)) _func)(obj, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[541]; + ((void (APIENTRY *)(GLhandleARB shader, GLsizei bufSize, GLsizei *length, GLcharARB *source)) _func)(shader, bufSize, length, source); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[541]; + ((void (APIENTRY *)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) _func)(shader, bufSize, length, source); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocationARB)(GLhandleARB program, const GLcharARB *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[542]; + return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetUniformLocation)(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[542]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[543]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLfloat *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformfv)(GLuint program, GLint location, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[543]; + ((void (APIENTRY *)(GLuint program, GLint location, GLfloat *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformivARB)(GLhandleARB program, GLint location, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[544]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformiv)(GLuint program, GLint location, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[544]; + ((void (APIENTRY *)(GLuint program, GLint location, GLint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LinkProgramARB)(GLhandleARB program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[545]; + ((void (APIENTRY *)(GLhandleARB program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LinkProgram)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[545]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[546]; + ((void (APIENTRY *)(GLhandleARB shader, GLsizei count, const GLcharARB **string, const GLint *length)) _func)(shader, count, string, length); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ShaderSource)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[546]; + ((void (APIENTRY *)(GLuint shader, GLsizei count, const GLchar **string, const GLint *length)) _func)(shader, count, string, length); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fARB)(GLint location, GLfloat v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[547]; + ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1f)(GLint location, GLfloat v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[547]; + ((void (APIENTRY *)(GLint location, GLfloat v0)) _func)(location, v0); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[548]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1fv)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[548]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iARB)(GLint location, GLint v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[549]; + ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1i)(GLint location, GLint v0) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[549]; + ((void (APIENTRY *)(GLint location, GLint v0)) _func)(location, v0); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ivARB)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[550]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1iv)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[550]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[551]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[551]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[552]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2fv)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[552]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iARB)(GLint location, GLint v0, GLint v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[553]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2i)(GLint location, GLint v0, GLint v1) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[553]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1)) _func)(location, v0, v1); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ivARB)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[554]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2iv)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[554]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[555]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[555]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[556]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3fv)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[556]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[557]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[557]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2)) _func)(location, v0, v1, v2); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ivARB)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[558]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3iv)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[558]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[559]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[559]; + ((void (APIENTRY *)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[560]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4fv)(GLint location, GLsizei count, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[560]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLfloat *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[561]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[561]; + ((void (APIENTRY *)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) _func)(location, v0, v1, v2, v3); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ivARB)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[562]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4iv)(GLint location, GLsizei count, const GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[562]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[563]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[563]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[564]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[564]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[565]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[565]; + ((void (APIENTRY *)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) _func)(location, count, transpose, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UseProgramObjectARB)(GLhandleARB program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[566]; + ((void (APIENTRY *)(GLhandleARB program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UseProgram)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[566]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgramARB)(GLhandleARB program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[567]; + ((void (APIENTRY *)(GLhandleARB program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ValidateProgram)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[567]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[568]; + ((void (APIENTRY *)(GLhandleARB program, GLuint index, const GLcharARB *name)) _func)(program, index, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindAttribLocation)(GLuint program, GLuint index, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[568]; + ((void (APIENTRY *)(GLuint program, GLuint index, const GLchar *name)) _func)(program, index, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[569]; + ((void (APIENTRY *)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[569]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocationARB)(GLhandleARB program, const GLcharARB *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[570]; + return ((GLint (APIENTRY *)(GLhandleARB program, const GLcharARB *name)) _func)(program, name); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetAttribLocation)(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[570]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersARB)(GLsizei n, const GLenum *bufs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[571]; + ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffers)(GLsizei n, const GLenum *bufs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[571]; + ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawBuffersATI)(GLsizei n, const GLenum *bufs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[571]; + ((void (APIENTRY *)(GLsizei n, const GLenum *bufs)) _func)(n, bufs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClampColorARB)(GLenum target, GLenum clamp) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[572]; + ((void (APIENTRY *)(GLenum target, GLenum clamp)) _func)(target, clamp); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[573]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[573]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[573]; + ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[574]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[574]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[574]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[575]; + ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[575]; + ((void (APIENTRY *)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, samples, internalformat, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[576]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level)) _func)(target, attachment, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[577]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)) _func)(target, attachment, texture, level, face); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[578]; + ((void (APIENTRY *)(GLuint program, GLenum pname, GLint value)) _func)(program, pname, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribDivisorARB)(GLuint index, GLuint divisor) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[579]; + ((void (APIENTRY *)(GLuint index, GLuint divisor)) _func)(index, divisor); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[580]; + ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length)) _func)(target, offset, length); +} + +GLAPI GLvoid * APIENTRY GLAPI_PREFIX(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[581]; + return ((GLvoid * (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) _func)(target, offset, length, access); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[582]; + ((void (APIENTRY *)(GLenum target, GLenum internalFormat, GLuint buffer)) _func)(target, internalFormat, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindVertexArray)(GLuint array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[583]; + ((void (APIENTRY *)(GLuint array)) _func)(array); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenVertexArrays)(GLsizei n, GLuint *arrays) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[584]; + ((void (APIENTRY *)(GLsizei n, GLuint *arrays)) _func)(n, arrays); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[585]; + ((void (APIENTRY *)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) _func)(readTarget, writeTarget, readOffset, writeOffset, size); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[586]; + return ((GLenum (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteSync)(GLsync sync) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[587]; + ((void (APIENTRY *)(GLsync sync)) _func)(sync); +} + +GLAPI GLsync APIENTRY GLAPI_PREFIX(FenceSync)(GLenum condition, GLbitfield flags) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[588]; + return ((GLsync (APIENTRY *)(GLenum condition, GLbitfield flags)) _func)(condition, flags); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetInteger64v)(GLenum pname, GLint64 *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[589]; + ((void (APIENTRY *)(GLenum pname, GLint64 *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[590]; + ((void (APIENTRY *)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) _func)(sync, pname, bufSize, length, values); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSync)(GLsync sync) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[591]; + return ((GLboolean (APIENTRY *)(GLsync sync)) _func)(sync); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[592]; + ((void (APIENTRY *)(GLsync sync, GLbitfield flags, GLuint64 timeout)) _func)(sync, flags, timeout); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[593]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, count, type, indices, basevertex); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[594]; + ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex)) _func)(mode, count, type, indices, primcount, basevertex); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[595]; + ((void (APIENTRY *)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) _func)(mode, start, end, count, type, indices, basevertex); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[596]; + ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, const GLint *basevertex)) _func)(mode, count, type, indices, primcount, basevertex); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[597]; + ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[597]; + ((void (APIENTRY *)(GLuint buf, GLenum modeRGB, GLenum modeA)) _func)(buf, modeRGB, modeA); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationiARB)(GLuint buf, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[598]; + ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[598]; + ((void (APIENTRY *)(GLuint buf, GLenum mode)) _func)(buf, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[599]; + ((void (APIENTRY *)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)) _func)(buf, srcRGB, dstRGB, srcA, dstA); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[599]; + ((void (APIENTRY *)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA)) _func)(buf, srcRGB, dstRGB, srcA, dstA); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[600]; + ((void (APIENTRY *)(GLuint buf, GLenum src, GLenum dst)) _func)(buf, src, dst); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[600]; + ((void (APIENTRY *)(GLuint buf, GLenum src, GLenum dst)) _func)(buf, src, dst); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindSampler)(GLuint unit, GLuint sampler) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[601]; + ((void (APIENTRY *)(GLuint unit, GLuint sampler)) _func)(unit, sampler); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteSamplers)(GLsizei count, const GLuint *samplers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[602]; + ((void (APIENTRY *)(GLsizei count, const GLuint *samplers)) _func)(count, samplers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenSamplers)(GLsizei count, GLuint *samplers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[603]; + ((void (APIENTRY *)(GLsizei count, GLuint *samplers)) _func)(count, samplers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[604]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[605]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLuint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[606]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[607]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint *params)) _func)(sampler, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsSampler)(GLuint sampler) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[608]; + return ((GLboolean (APIENTRY *)(GLuint sampler)) _func)(sampler); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[609]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[610]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLuint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[611]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLfloat param)) _func)(sampler, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[612]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLfloat *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[613]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, GLint param)) _func)(sampler, pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[614]; + ((void (APIENTRY *)(GLuint sampler, GLenum pname, const GLint *params)) _func)(sampler, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorP3ui)(GLenum type, GLuint color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[615]; + ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorP3uiv)(GLenum type, const GLuint *color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[616]; + ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorP4ui)(GLenum type, GLuint color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[617]; + ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorP4uiv)(GLenum type, const GLuint *color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[618]; + ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[619]; + ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[620]; + ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[621]; + ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[622]; + ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[623]; + ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[624]; + ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[625]; + ((void (APIENTRY *)(GLenum texture, GLenum type, GLuint coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[626]; + ((void (APIENTRY *)(GLenum texture, GLenum type, const GLuint *coords)) _func)(texture, type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(NormalP3ui)(GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[627]; + ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(NormalP3uiv)(GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[628]; + ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3ui)(GLenum type, GLuint color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[629]; + ((void (APIENTRY *)(GLenum type, GLuint color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorP3uiv)(GLenum type, const GLuint *color) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[630]; + ((void (APIENTRY *)(GLenum type, const GLuint *color)) _func)(type, color); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1ui)(GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[631]; + ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP1uiv)(GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[632]; + ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2ui)(GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[633]; + ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP2uiv)(GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[634]; + ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3ui)(GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[635]; + ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP3uiv)(GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[636]; + ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4ui)(GLenum type, GLuint coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[637]; + ((void (APIENTRY *)(GLenum type, GLuint coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordP4uiv)(GLenum type, const GLuint *coords) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[638]; + ((void (APIENTRY *)(GLenum type, const GLuint *coords)) _func)(type, coords); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[639]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[640]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[641]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[642]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[643]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[644]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[645]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, GLuint value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[646]; + ((void (APIENTRY *)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) _func)(index, type, normalized, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP2ui)(GLenum type, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[647]; + ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP2uiv)(GLenum type, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[648]; + ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP3ui)(GLenum type, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[649]; + ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP3uiv)(GLenum type, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[650]; + ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP4ui)(GLenum type, GLuint value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[651]; + ((void (APIENTRY *)(GLenum type, GLuint value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexP4uiv)(GLenum type, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[652]; + ((void (APIENTRY *)(GLenum type, const GLuint *value)) _func)(type, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindTransformFeedback)(GLenum target, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[653]; + ((void (APIENTRY *)(GLenum target, GLuint id)) _func)(target, id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[654]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DrawTransformFeedback)(GLenum mode, GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[655]; + ((void (APIENTRY *)(GLenum mode, GLuint id)) _func)(mode, id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenTransformFeedbacks)(GLsizei n, GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[656]; + ((void (APIENTRY *)(GLsizei n, GLuint *ids)) _func)(n, ids); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsTransformFeedback)(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[657]; + return ((GLboolean (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PauseTransformFeedback)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[658]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ResumeTransformFeedback)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[659]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearDepthf)(GLclampf depth) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[660]; + ((void (APIENTRY *)(GLclampf depth)) _func)(depth); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DepthRangef)(GLclampf zNear, GLclampf zFar) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[661]; + ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[662]; + ((void (APIENTRY *)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) _func)(shadertype, precisiontype, range, precision); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ReleaseShaderCompiler)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[663]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ShaderBinary)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[664]; + ((void (APIENTRY *)(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) _func)(n, shaders, binaryformat, binary, length); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(GetGraphicsResetStatusARB)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[668]; + return ((GLenum (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[669]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) _func)(target, format, type, bufSize, table); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[670]; + ((void (APIENTRY *)(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img)) _func)(target, lod, bufSize, img); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[671]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) _func)(target, format, type, bufSize, image); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[672]; + ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) _func)(target, reset, format, type, bufSize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[673]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) _func)(target, query, bufSize, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[674]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) _func)(target, query, bufSize, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[675]; + ((void (APIENTRY *)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)) _func)(target, query, bufSize, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[676]; + ((void (APIENTRY *)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) _func)(target, reset, format, type, bufSize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[677]; + ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLfloat *values)) _func)(map, bufSize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[678]; + ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLuint *values)) _func)(map, bufSize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort *values) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[679]; + ((void (APIENTRY *)(GLenum map, GLsizei bufSize, GLushort *values)) _func)(map, bufSize, values); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte *pattern) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[680]; + ((void (APIENTRY *)(GLsizei bufSize, GLubyte *pattern)) _func)(bufSize, pattern); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[681]; + ((void (APIENTRY *)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) _func)(target, format, type, rowBufSize, row, columnBufSize, column, span); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[682]; + ((void (APIENTRY *)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img)) _func)(target, level, format, type, bufSize, img); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[683]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble *params)) _func)(program, location, bufSize, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[684]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat *params)) _func)(program, location, bufSize, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[685]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLint *params)) _func)(program, location, bufSize, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[686]; + ((void (APIENTRY *)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint *params)) _func)(program, location, bufSize, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[687]; + ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)) _func)(x, y, width, height, format, type, bufSize, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[688]; + ((void (APIENTRY *)(GLfloat factor, GLfloat bias)) _func)(factor, bias); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[707]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[708]; + ((void (APIENTRY *)(GLsizei stride, GLsizei count, const GLboolean *pointer)) _func)(stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[709]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[710]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(type, stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[711]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[712]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)) _func)(size, type, stride, count, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfEXT)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[713]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterf)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[713]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfARB)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[713]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvEXT)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[714]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfv)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[714]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterfvARB)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[714]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LockArraysEXT)(GLint first, GLsizei count) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[715]; + ((void (APIENTRY *)(GLint first, GLsizei count)) _func)(first, count); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UnlockArraysEXT)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[716]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[717]; + ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[717]; + ((void (APIENTRY *)(GLbyte red, GLbyte green, GLbyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bvEXT)(const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[718]; + ((void (APIENTRY *)(const GLbyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3bv)(const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[718]; + ((void (APIENTRY *)(const GLbyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[719]; + ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[719]; + ((void (APIENTRY *)(GLdouble red, GLdouble green, GLdouble blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dvEXT)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[720]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[720]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[721]; + ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[721]; + ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fvEXT)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[722]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[722]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[723]; + ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[723]; + ((void (APIENTRY *)(GLint red, GLint green, GLint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ivEXT)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[724]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[724]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[725]; + ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[725]; + ((void (APIENTRY *)(GLshort red, GLshort green, GLshort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3svEXT)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[726]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[726]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[727]; + ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[727]; + ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubvEXT)(const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[728]; + ((void (APIENTRY *)(const GLubyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ubv)(const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[728]; + ((void (APIENTRY *)(const GLubyte *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[729]; + ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[729]; + ((void (APIENTRY *)(GLuint red, GLuint green, GLuint blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uivEXT)(const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[730]; + ((void (APIENTRY *)(const GLuint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3uiv)(const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[730]; + ((void (APIENTRY *)(const GLuint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[731]; + ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[731]; + ((void (APIENTRY *)(GLushort red, GLushort green, GLushort blue)) _func)(red, green, blue); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usvEXT)(const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[732]; + ((void (APIENTRY *)(const GLushort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColor3usv)(const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[732]; + ((void (APIENTRY *)(const GLushort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[733]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[733]; + ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[734]; + ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[734]; + ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[735]; + ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[735]; + ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[736]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[736]; + ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddEXT)(GLdouble coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[737]; + ((void (APIENTRY *)(GLdouble coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordd)(GLdouble coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[737]; + ((void (APIENTRY *)(GLdouble coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddvEXT)(const GLdouble *coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[738]; + ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoorddv)(const GLdouble *coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[738]; + ((void (APIENTRY *)(const GLdouble *coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfEXT)(GLfloat coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[739]; + ((void (APIENTRY *)(GLfloat coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordf)(GLfloat coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[739]; + ((void (APIENTRY *)(GLfloat coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfvEXT)(const GLfloat *coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[740]; + ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FogCoordfv)(const GLfloat *coord) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[740]; + ((void (APIENTRY *)(const GLfloat *coord)) _func)(coord); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[742]; + ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[742]; + ((void (APIENTRY *)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) _func)(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FlushVertexArrayRangeNV)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[743]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexArrayRangeNV)(GLsizei length, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[744]; + ((void (APIENTRY *)(GLsizei length, const GLvoid *pointer)) _func)(length, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[745]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(stage, portion, variable, input, mapping, componentUsage); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[746]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)) _func)(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[747]; + ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterfvNV)(GLenum pname, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[748]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameteriNV)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[749]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(CombinerParameterivNV)(GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[750]; + ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[751]; + ((void (APIENTRY *)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)) _func)(variable, input, mapping, componentUsage); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[752]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)) _func)(stage, portion, variable, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[753]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)) _func)(stage, portion, variable, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[754]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params)) _func)(stage, portion, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[755]; + ((void (APIENTRY *)(GLenum stage, GLenum portion, GLenum pname, GLint *params)) _func)(stage, portion, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[756]; + ((void (APIENTRY *)(GLenum variable, GLenum pname, GLfloat *params)) _func)(variable, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[757]; + ((void (APIENTRY *)(GLenum variable, GLenum pname, GLint *params)) _func)(variable, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ResizeBuffersMESA)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[758]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dMESA)(GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[759]; + ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2d)(GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[759]; + ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[759]; + ((void (APIENTRY *)(GLdouble x, GLdouble y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvMESA)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[760]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[760]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2dvARB)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[760]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fMESA)(GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[761]; + ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2f)(GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[761]; + ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[761]; + ((void (APIENTRY *)(GLfloat x, GLfloat y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvMESA)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[762]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[762]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2fvARB)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[762]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iMESA)(GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[763]; + ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2i)(GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[763]; + ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iARB)(GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[763]; + ((void (APIENTRY *)(GLint x, GLint y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivMESA)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[764]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[764]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2ivARB)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[764]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sMESA)(GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[765]; + ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2s)(GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[765]; + ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sARB)(GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[765]; + ((void (APIENTRY *)(GLshort x, GLshort y)) _func)(x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svMESA)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[766]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[766]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos2svARB)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[766]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[767]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[767]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[767]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvMESA)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[768]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dv)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[768]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3dvARB)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[768]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[769]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[769]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[769]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvMESA)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[770]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fv)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[770]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3fvARB)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[770]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iMESA)(GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[771]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3i)(GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[771]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[771]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivMESA)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[772]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3iv)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[772]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3ivARB)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[772]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[773]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[773]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[773]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z)) _func)(x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svMESA)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[774]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3sv)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[774]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos3svARB)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[774]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[775]; + ((void (APIENTRY *)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4dvMESA)(const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[776]; + ((void (APIENTRY *)(const GLdouble *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[777]; + ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4fvMESA)(const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[778]; + ((void (APIENTRY *)(const GLfloat *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[779]; + ((void (APIENTRY *)(GLint x, GLint y, GLint z, GLint w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4ivMESA)(const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[780]; + ((void (APIENTRY *)(const GLint *v)) _func)(v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[781]; + ((void (APIENTRY *)(GLshort x, GLshort y, GLshort z, GLshort w)) _func)(x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(WindowPos4svMESA)(const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[782]; + ((void (APIENTRY *)(const GLshort *v)) _func)(v); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(AreProgramsResidentNV)(GLsizei n, const GLuint *ids, GLboolean *residences) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[792]; + return ((GLboolean (APIENTRY *)(GLsizei n, const GLuint *ids, GLboolean *residences)) _func)(n, ids, residences); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindProgramNV)(GLenum target, GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[793]; + ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindProgramARB)(GLenum target, GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[793]; + ((void (APIENTRY *)(GLenum target, GLuint program)) _func)(target, program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsNV)(GLsizei n, const GLuint *programs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[794]; + ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteProgramsARB)(GLsizei n, const GLuint *programs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[794]; + ((void (APIENTRY *)(GLsizei n, const GLuint *programs)) _func)(n, programs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[795]; + ((void (APIENTRY *)(GLenum target, GLuint id, const GLfloat *params)) _func)(target, id, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsNV)(GLsizei n, GLuint *programs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[796]; + ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenProgramsARB)(GLsizei n, GLuint *programs) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[796]; + ((void (APIENTRY *)(GLsizei n, GLuint *programs)) _func)(n, programs); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[797]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLdouble *params)) _func)(target, index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[798]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLenum pname, GLfloat *params)) _func)(target, index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte *program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[799]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLubyte *program)) _func)(id, pname, program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramivNV)(GLuint id, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[800]; + ((void (APIENTRY *)(GLuint id, GLenum pname, GLint *params)) _func)(id, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[801]; + ((void (APIENTRY *)(GLenum target, GLuint address, GLenum pname, GLint *params)) _func)(target, address, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid **pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[802]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[802]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[802]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLvoid **pointer)) _func)(index, pname, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[803]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLdouble *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[804]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLfloat *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[805]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramNV)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[806]; + return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsProgramARB)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[806]; + return ((GLboolean (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte *program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[807]; + ((void (APIENTRY *)(GLenum target, GLuint id, GLsizei len, const GLubyte *program)) _func)(target, id, len, program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[808]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLdouble *params)) _func)(target, index, num, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[809]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLsizei num, const GLfloat *params)) _func)(target, index, num, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RequestResidentProgramsNV)(GLsizei n, const GLuint *ids) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[810]; + ((void (APIENTRY *)(GLsizei n, const GLuint *ids)) _func)(n, ids); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[811]; + ((void (APIENTRY *)(GLenum target, GLuint address, GLenum matrix, GLenum transform)) _func)(target, address, matrix, transform); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dNV)(GLuint index, GLdouble x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[812]; + ((void (APIENTRY *)(GLuint index, GLdouble x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1dvNV)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[813]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[814]; + ((void (APIENTRY *)(GLuint index, GLfloat x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1fvNV)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[815]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1sNV)(GLuint index, GLshort x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[816]; + ((void (APIENTRY *)(GLuint index, GLshort x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib1svNV)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[817]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[818]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2dvNV)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[819]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[820]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2fvNV)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[821]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[822]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib2svNV)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[823]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[824]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3dvNV)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[825]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[826]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3fvNV)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[827]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[828]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib3svNV)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[829]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[830]; + ((void (APIENTRY *)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4dvNV)(GLuint index, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[831]; + ((void (APIENTRY *)(GLuint index, const GLdouble *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[832]; + ((void (APIENTRY *)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4fvNV)(GLuint index, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[833]; + ((void (APIENTRY *)(GLuint index, const GLfloat *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[834]; + ((void (APIENTRY *)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4svNV)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[835]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[836]; + ((void (APIENTRY *)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttrib4ubvNV)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[837]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[838]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[839]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[840]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[841]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[842]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[843]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[844]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[845]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[846]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[847]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[848]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLdouble *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[849]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLfloat *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[850]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLshort *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[851]; + ((void (APIENTRY *)(GLuint index, GLsizei n, const GLubyte *v)) _func)(index, n, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterfvATI)(GLenum pname, GLfloat *param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[852]; + ((void (APIENTRY *)(GLenum pname, GLfloat *param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexBumpParameterivATI)(GLenum pname, GLint *param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[853]; + ((void (APIENTRY *)(GLenum pname, GLint *param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterfvATI)(GLenum pname, const GLfloat *param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[854]; + ((void (APIENTRY *)(GLenum pname, const GLfloat *param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexBumpParameterivATI)(GLenum pname, const GLint *param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[855]; + ((void (APIENTRY *)(GLenum pname, const GLint *param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[856]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[857]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[858]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginFragmentShaderATI)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[859]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindFragmentShaderATI)(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[860]; + ((void (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[861]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[862]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[863]; + ((void (APIENTRY *)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)) _func)(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFragmentShaderATI)(GLuint id) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[864]; + ((void (APIENTRY *)(GLuint id)) _func)(id); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndFragmentShaderATI)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[865]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI GLuint APIENTRY GLAPI_PREFIX(GenFragmentShadersATI)(GLuint range) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[866]; + return ((GLuint (APIENTRY *)(GLuint range)) _func)(range); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[867]; + ((void (APIENTRY *)(GLuint dst, GLuint coord, GLenum swizzle)) _func)(dst, coord, swizzle); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[868]; + ((void (APIENTRY *)(GLuint dst, GLuint interp, GLenum swizzle)) _func)(dst, interp, swizzle); +} + +GLAPI void APIENTRY GLAPI_PREFIX(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[869]; + ((void (APIENTRY *)(GLuint dst, const GLfloat *value)) _func)(dst, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriNV)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[870]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteri)(GLenum pname, GLint param) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[870]; + ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameterivNV)(GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[871]; + ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PointParameteriv)(GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[871]; + ((void (APIENTRY *)(GLenum pname, const GLint *params)) _func)(pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteVertexArrays)(GLsizei n, const GLuint *arrays) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[874]; + ((void (APIENTRY *)(GLsizei n, const GLuint *arrays)) _func)(n, arrays); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsVertexArray)(GLuint array) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[876]; + return ((GLboolean (APIENTRY *)(GLuint array)) _func)(array); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[877]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)) _func)(id, len, name, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[878]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)) _func)(id, len, name, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[879]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) _func)(id, len, name, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[880]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)) _func)(id, len, name, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[881]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) _func)(id, len, name, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[882]; + ((void (APIENTRY *)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)) _func)(id, len, name, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndexNV)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[883]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartIndex)(GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[883]; + ((void (APIENTRY *)(GLuint index)) _func)(index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(PrimitiveRestartNV)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[884]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[932]; + ((void (APIENTRY *)(GLenum modeRGB, GLenum modeA)) _func)(modeRGB, modeA); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindFramebufferEXT)(GLenum target, GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[933]; + ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindFramebuffer)(GLenum target, GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[933]; + ((void (APIENTRY *)(GLenum target, GLuint framebuffer)) _func)(target, framebuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[934]; + ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindRenderbuffer)(GLenum target, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[934]; + ((void (APIENTRY *)(GLenum target, GLuint renderbuffer)) _func)(target, renderbuffer); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatusEXT)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[935]; + return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(CheckFramebufferStatus)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[935]; + return ((GLenum (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[936]; + ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[936]; + ((void (APIENTRY *)(GLsizei n, const GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[937]; + ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[937]; + ((void (APIENTRY *)(GLsizei n, const GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[938]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[938]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) _func)(target, attachment, renderbuffertarget, renderbuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[939]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[939]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[940]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[940]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) _func)(target, attachment, textarget, texture, level); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[941]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[941]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) _func)(target, attachment, textarget, texture, level, zoffset); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffersEXT)(GLsizei n, GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[942]; + ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenFramebuffers)(GLsizei n, GLuint *framebuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[942]; + ((void (APIENTRY *)(GLsizei n, GLuint *framebuffers)) _func)(n, framebuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[943]; + ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenRenderbuffers)(GLsizei n, GLuint *renderbuffers) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[943]; + ((void (APIENTRY *)(GLsizei n, GLuint *renderbuffers)) _func)(n, renderbuffers); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmapEXT)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[944]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GenerateMipmap)(GLenum target) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[944]; + ((void (APIENTRY *)(GLenum target)) _func)(target); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[945]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[945]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLenum pname, GLint *params)) _func)(target, attachment, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[946]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[946]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebufferEXT)(GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[947]; + return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsFramebuffer)(GLuint framebuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[947]; + return ((GLboolean (APIENTRY *)(GLuint framebuffer)) _func)(framebuffer); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbufferEXT)(GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[948]; + return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsRenderbuffer)(GLuint renderbuffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[948]; + return ((GLboolean (APIENTRY *)(GLuint renderbuffer)) _func)(renderbuffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[949]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[949]; + ((void (APIENTRY *)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) _func)(target, internalformat, width, height); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[950]; + ((void (APIENTRY *)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) _func)(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[953]; + ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[953]; + ((void (APIENTRY *)(GLuint program, GLuint colorNumber, const GLchar *name)) _func)(program, colorNumber, name); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocationEXT)(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[954]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI GLint APIENTRY GLAPI_PREFIX(GetFragDataLocation)(GLuint program, const GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[954]; + return ((GLint (APIENTRY *)(GLuint program, const GLchar *name)) _func)(program, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuivEXT)(GLuint program, GLint location, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[955]; + ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetUniformuiv)(GLuint program, GLint location, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[955]; + ((void (APIENTRY *)(GLuint program, GLint location, GLuint *params)) _func)(program, location, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[956]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[956]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[957]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[957]; + ((void (APIENTRY *)(GLuint index, GLenum pname, GLuint *params)) _func)(index, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiEXT)(GLint location, GLuint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[958]; + ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1ui)(GLint location, GLuint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[958]; + ((void (APIENTRY *)(GLint location, GLuint x)) _func)(location, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[959]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform1uiv)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[959]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[960]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2ui)(GLint location, GLuint x, GLuint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[960]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y)) _func)(location, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[961]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform2uiv)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[961]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[962]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[962]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z)) _func)(location, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[963]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform3uiv)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[963]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[964]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[964]; + ((void (APIENTRY *)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(location, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[965]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Uniform4uiv)(GLint location, GLsizei count, const GLuint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[965]; + ((void (APIENTRY *)(GLint location, GLsizei count, const GLuint *value)) _func)(location, count, value); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iEXT)(GLuint index, GLint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[966]; + ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1i)(GLuint index, GLint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[966]; + ((void (APIENTRY *)(GLuint index, GLint x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ivEXT)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[967]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1iv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[967]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiEXT)(GLuint index, GLuint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[968]; + ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1ui)(GLuint index, GLuint x) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[968]; + ((void (APIENTRY *)(GLuint index, GLuint x)) _func)(index, x); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uivEXT)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[969]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI1uiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[969]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[970]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2i)(GLuint index, GLint x, GLint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[970]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ivEXT)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[971]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2iv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[971]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[972]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[972]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y)) _func)(index, x, y); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uivEXT)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[973]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI2uiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[973]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[974]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[974]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ivEXT)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[975]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3iv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[975]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[976]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[976]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z)) _func)(index, x, y, z); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uivEXT)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[977]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI3uiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[977]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bvEXT)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[978]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4bv)(GLuint index, const GLbyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[978]; + ((void (APIENTRY *)(GLuint index, const GLbyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[979]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[979]; + ((void (APIENTRY *)(GLuint index, GLint x, GLint y, GLint z, GLint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ivEXT)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[980]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4iv)(GLuint index, const GLint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[980]; + ((void (APIENTRY *)(GLuint index, const GLint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4svEXT)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[981]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4sv)(GLuint index, const GLshort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[981]; + ((void (APIENTRY *)(GLuint index, const GLshort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubvEXT)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[982]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ubv)(GLuint index, const GLubyte *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[982]; + ((void (APIENTRY *)(GLuint index, const GLubyte *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[983]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[983]; + ((void (APIENTRY *)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) _func)(index, x, y, z, w); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uivEXT)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[984]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4uiv)(GLuint index, const GLuint *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[984]; + ((void (APIENTRY *)(GLuint index, const GLuint *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usvEXT)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[985]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribI4usv)(GLuint index, const GLushort *v) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[985]; + ((void (APIENTRY *)(GLuint index, const GLushort *v)) _func)(index, v); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[986]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[986]; + ((void (APIENTRY *)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(index, size, type, stride, pointer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[987]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[987]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[987]; + ((void (APIENTRY *)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) _func)(target, attachment, texture, level, layer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[988]; + ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[988]; + ((void (APIENTRY *)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) _func)(buf, r, g, b, a); +} + +GLAPI void APIENTRY GLAPI_PREFIX(DisableIndexedEXT)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[989]; + ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Disablei)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[989]; + ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EnableIndexedEXT)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[990]; + ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(Enablei)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[990]; + ((void (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[991]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetBooleani_v)(GLenum value, GLuint index, GLboolean *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[991]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLboolean *data)) _func)(value, index, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[992]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetIntegeri_v)(GLenum value, GLuint index, GLint *data) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[992]; + ((void (APIENTRY *)(GLenum value, GLuint index, GLint *data)) _func)(value, index, data); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledIndexedEXT)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[993]; + return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI GLboolean APIENTRY GLAPI_PREFIX(IsEnabledi)(GLenum target, GLuint index) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[993]; + return ((GLboolean (APIENTRY *)(GLenum target, GLuint index)) _func)(target, index); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[994]; + ((void (APIENTRY *)(GLint r, GLint g, GLint b, GLint a)) _func)(r, g, b, a); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[995]; + ((void (APIENTRY *)(GLuint r, GLuint g, GLuint b, GLuint a)) _func)(r, g, b, a); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[996]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[996]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[997]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[997]; + ((void (APIENTRY *)(GLenum target, GLenum pname, GLuint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[998]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIiv)(GLenum target, GLenum pname, const GLint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[998]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[999]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[999]; + ((void (APIENTRY *)(GLenum target, GLenum pname, const GLuint *params)) _func)(target, pname, params); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRenderNV)(GLuint query, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1000]; + ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginConditionalRender)(GLuint query, GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1000]; + ((void (APIENTRY *)(GLuint query, GLenum mode)) _func)(query, mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRenderNV)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1001]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndConditionalRender)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1001]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedbackEXT)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1002]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BeginTransformFeedback)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1002]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1003]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1003]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer)) _func)(target, index, buffer); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1004]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset)) _func)(target, index, buffer, offset); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1005]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); +} + +GLAPI void APIENTRY GLAPI_PREFIX(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1005]; + ((void (APIENTRY *)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) _func)(target, index, buffer, offset, size); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedbackEXT)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1006]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EndTransformFeedback)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1006]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1007]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1007]; + ((void (APIENTRY *)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) _func)(program, index, bufSize, length, size, type, name); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1008]; + ((void (APIENTRY *)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1008]; + ((void (APIENTRY *)(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)) _func)(program, count, varyings, bufferMode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertexEXT)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1009]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ProvokingVertex)(GLenum mode) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1009]; + ((void (APIENTRY *)(GLenum mode)) _func)(mode); +} + +GLAPI void APIENTRY GLAPI_PREFIX(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint *value) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1012]; + ((void (APIENTRY *)(GLenum objectType, GLuint name, GLenum pname, GLint *value)) _func)(objectType, name, pname, value); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1013]; + return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option); +} + +GLAPI GLenum APIENTRY GLAPI_PREFIX(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1014]; + return ((GLenum (APIENTRY *)(GLenum objectType, GLuint name, GLenum option)) _func)(objectType, name, option); +} + +GLAPI void APIENTRY GLAPI_PREFIX(ActiveProgramEXT)(GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1015]; + ((void (APIENTRY *)(GLuint program)) _func)(program); +} + +GLAPI GLuint APIENTRY GLAPI_PREFIX(CreateShaderProgramEXT)(GLenum type, const GLchar *string) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1016]; + return ((GLuint (APIENTRY *)(GLenum type, const GLchar *string)) _func)(type, string); +} + +GLAPI void APIENTRY GLAPI_PREFIX(UseShaderProgramEXT)(GLenum type, GLuint program) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1017]; + ((void (APIENTRY *)(GLenum type, GLuint program)) _func)(type, program); +} + +GLAPI void APIENTRY GLAPI_PREFIX(TextureBarrierNV)(void) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1018]; + ((void (APIENTRY *)(void)) _func)(); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid *writeOffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1024]; + ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); +} + +GLAPI void APIENTRY GLAPI_PREFIX(EGLImageTargetTexture2DOES)(GLenum target, GLvoid *writeOffset) +{ + const struct mapi_table *_tbl = entry_current_get(); + mapi_func _func = ((const mapi_func *) _tbl)[1025]; + ((void (APIENTRY *)(GLenum target, GLvoid *writeOffset)) _func)(target, writeOffset); +} + +/* does not need public_entries */ +#undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN +#endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */ + +#ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN +__asm__( +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NewList))"\n" +"\t"STUB_ASM_CODE("0")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndList))"\n" +"\t"STUB_ASM_CODE("1")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallList))"\n" +"\t"STUB_ASM_CODE("2")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CallLists))"\n" +"\t"STUB_ASM_CODE("3")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteLists))"\n" +"\t"STUB_ASM_CODE("4")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenLists))"\n" +"\t"STUB_ASM_CODE("5")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ListBase))"\n" +"\t"STUB_ASM_CODE("6")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Begin))"\n" +"\t"STUB_ASM_CODE("7")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Bitmap))"\n" +"\t"STUB_ASM_CODE("8")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3b))"\n" +"\t"STUB_ASM_CODE("9")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3bv))"\n" +"\t"STUB_ASM_CODE("10")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3d))"\n" +"\t"STUB_ASM_CODE("11")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3dv))"\n" +"\t"STUB_ASM_CODE("12")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3f))"\n" +"\t"STUB_ASM_CODE("13")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3fv))"\n" +"\t"STUB_ASM_CODE("14")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3i))"\n" +"\t"STUB_ASM_CODE("15")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3iv))"\n" +"\t"STUB_ASM_CODE("16")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3s))"\n" +"\t"STUB_ASM_CODE("17")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3sv))"\n" +"\t"STUB_ASM_CODE("18")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ub))"\n" +"\t"STUB_ASM_CODE("19")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ubv))"\n" +"\t"STUB_ASM_CODE("20")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3ui))"\n" +"\t"STUB_ASM_CODE("21")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3uiv))"\n" +"\t"STUB_ASM_CODE("22")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3us))"\n" +"\t"STUB_ASM_CODE("23")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color3usv))"\n" +"\t"STUB_ASM_CODE("24")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4b))"\n" +"\t"STUB_ASM_CODE("25")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4bv))"\n" +"\t"STUB_ASM_CODE("26")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4d))"\n" +"\t"STUB_ASM_CODE("27")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4dv))"\n" +"\t"STUB_ASM_CODE("28")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4f))"\n" +"\t"STUB_ASM_CODE("29")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4fv))"\n" +"\t"STUB_ASM_CODE("30")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4i))"\n" +"\t"STUB_ASM_CODE("31")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Color4iv))"\n" 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+STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Disable))"\n" +"\t"STUB_ASM_CODE("214")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Enable))"\n" +"\t"STUB_ASM_CODE("215")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Finish))"\n" +"\t"STUB_ASM_CODE("216")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Flush))"\n" +"\t"STUB_ASM_CODE("217")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopAttrib))"\n" +"\t"STUB_ASM_CODE("218")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushAttrib))"\n" +"\t"STUB_ASM_CODE("219")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map1d))"\n" +"\t"STUB_ASM_CODE("220")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map1f))"\n" +"\t"STUB_ASM_CODE("221")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map2d))"\n" +"\t"STUB_ASM_CODE("222")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Map2f))"\n" +"\t"STUB_ASM_CODE("223")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid1d))"\n" +"\t"STUB_ASM_CODE("224")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid1f))"\n" +"\t"STUB_ASM_CODE("225")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid2d))"\n" +"\t"STUB_ASM_CODE("226")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapGrid2f))"\n" +"\t"STUB_ASM_CODE("227")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1d))"\n" +"\t"STUB_ASM_CODE("228")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1dv))"\n" +"\t"STUB_ASM_CODE("229")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1f))"\n" +"\t"STUB_ASM_CODE("230")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord1fv))"\n" +"\t"STUB_ASM_CODE("231")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2d))"\n" +"\t"STUB_ASM_CODE("232")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2dv))"\n" +"\t"STUB_ASM_CODE("233")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2f))"\n" +"\t"STUB_ASM_CODE("234")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalCoord2fv))"\n" +"\t"STUB_ASM_CODE("235")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalMesh1))"\n" +"\t"STUB_ASM_CODE("236")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalPoint1))"\n" +"\t"STUB_ASM_CODE("237")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalMesh2))"\n" +"\t"STUB_ASM_CODE("238")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EvalPoint2))"\n" +"\t"STUB_ASM_CODE("239")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFunc))"\n" +"\t"STUB_ASM_CODE("240")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFunc))"\n" +"\t"STUB_ASM_CODE("241")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LogicOp))"\n" +"\t"STUB_ASM_CODE("242")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilFunc))"\n" +"\t"STUB_ASM_CODE("243")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilOp))"\n" +"\t"STUB_ASM_CODE("244")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthFunc))"\n" +"\t"STUB_ASM_CODE("245")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelZoom))"\n" +"\t"STUB_ASM_CODE("246")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelTransferf))"\n" +"\t"STUB_ASM_CODE("247")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelTransferi))"\n" +"\t"STUB_ASM_CODE("248")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelStoref))"\n" +"\t"STUB_ASM_CODE("249")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelStorei))"\n" +"\t"STUB_ASM_CODE("250")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapfv))"\n" +"\t"STUB_ASM_CODE("251")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapuiv))"\n" +"\t"STUB_ASM_CODE("252")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PixelMapusv))"\n" +"\t"STUB_ASM_CODE("253")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReadBuffer))"\n" +"\t"STUB_ASM_CODE("254")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyPixels))"\n" +"\t"STUB_ASM_CODE("255")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReadPixels))"\n" +"\t"STUB_ASM_CODE("256")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawPixels))"\n" +"\t"STUB_ASM_CODE("257")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBooleanv))"\n" +"\t"STUB_ASM_CODE("258")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetClipPlane))"\n" +"\t"STUB_ASM_CODE("259")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetDoublev))"\n" +"\t"STUB_ASM_CODE("260")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetError))"\n" +"\t"STUB_ASM_CODE("261")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFloatv))"\n" +"\t"STUB_ASM_CODE("262")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetIntegerv))"\n" +"\t"STUB_ASM_CODE("263")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetLightfv))"\n" +"\t"STUB_ASM_CODE("264")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetLightiv))"\n" +"\t"STUB_ASM_CODE("265")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapdv))"\n" +"\t"STUB_ASM_CODE("266")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapfv))"\n" +"\t"STUB_ASM_CODE("267")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMapiv))"\n" +"\t"STUB_ASM_CODE("268")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMaterialfv))"\n" +"\t"STUB_ASM_CODE("269")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMaterialiv))"\n" +"\t"STUB_ASM_CODE("270")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapfv))"\n" +"\t"STUB_ASM_CODE("271")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapuiv))"\n" +"\t"STUB_ASM_CODE("272")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPixelMapusv))"\n" +"\t"STUB_ASM_CODE("273")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPolygonStipple))"\n" +"\t"STUB_ASM_CODE("274")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetString))"\n" +"\t"STUB_ASM_CODE("275")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexEnvfv))"\n" +"\t"STUB_ASM_CODE("276")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexEnviv))"\n" +"\t"STUB_ASM_CODE("277")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGendv))"\n" +"\t"STUB_ASM_CODE("278")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGenfv))"\n" +"\t"STUB_ASM_CODE("279")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexGeniv))"\n" +"\t"STUB_ASM_CODE("280")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexImage))"\n" +"\t"STUB_ASM_CODE("281")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterfv))"\n" +"\t"STUB_ASM_CODE("282")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameteriv))"\n" +"\t"STUB_ASM_CODE("283")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexLevelParameterfv))"\n" +"\t"STUB_ASM_CODE("284")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexLevelParameteriv))"\n" +"\t"STUB_ASM_CODE("285")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsEnabled))"\n" +"\t"STUB_ASM_CODE("286")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsList))"\n" +"\t"STUB_ASM_CODE("287")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthRange))"\n" +"\t"STUB_ASM_CODE("288")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Frustum))"\n" +"\t"STUB_ASM_CODE("289")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadIdentity))"\n" +"\t"STUB_ASM_CODE("290")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadMatrixf))"\n" +"\t"STUB_ASM_CODE("291")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadMatrixd))"\n" +"\t"STUB_ASM_CODE("292")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MatrixMode))"\n" +"\t"STUB_ASM_CODE("293")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultMatrixf))"\n" +"\t"STUB_ASM_CODE("294")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultMatrixd))"\n" +"\t"STUB_ASM_CODE("295")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Ortho))"\n" +"\t"STUB_ASM_CODE("296")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopMatrix))"\n" +"\t"STUB_ASM_CODE("297")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushMatrix))"\n" +"\t"STUB_ASM_CODE("298")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rotated))"\n" +"\t"STUB_ASM_CODE("299")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Rotatef))"\n" +"\t"STUB_ASM_CODE("300")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Scaled))"\n" +"\t"STUB_ASM_CODE("301")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Scalef))"\n" +"\t"STUB_ASM_CODE("302")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Translated))"\n" +"\t"STUB_ASM_CODE("303")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Translatef))"\n" +"\t"STUB_ASM_CODE("304")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Viewport))"\n" +"\t"STUB_ASM_CODE("305")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ArrayElement))"\n" +"\t"STUB_ASM_CODE("306")"\n" + +".globl "GLAPI_PREFIX_STR(ArrayElementEXT)"\n" +".set "GLAPI_PREFIX_STR(ArrayElementEXT)", "GLAPI_PREFIX_STR(ArrayElement)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindTexture))"\n" +"\t"STUB_ASM_CODE("307")"\n" + +".globl "GLAPI_PREFIX_STR(BindTextureEXT)"\n" +".set "GLAPI_PREFIX_STR(BindTextureEXT)", "GLAPI_PREFIX_STR(BindTexture)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorPointer))"\n" +"\t"STUB_ASM_CODE("308")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableClientState))"\n" +"\t"STUB_ASM_CODE("309")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawArrays))"\n" +"\t"STUB_ASM_CODE("310")"\n" + +".globl "GLAPI_PREFIX_STR(DrawArraysEXT)"\n" +".set "GLAPI_PREFIX_STR(DrawArraysEXT)", "GLAPI_PREFIX_STR(DrawArrays)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElements))"\n" +"\t"STUB_ASM_CODE("311")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagPointer))"\n" +"\t"STUB_ASM_CODE("312")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableClientState))"\n" +"\t"STUB_ASM_CODE("313")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IndexPointer))"\n" +"\t"STUB_ASM_CODE("314")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexub))"\n" +"\t"STUB_ASM_CODE("315")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Indexubv))"\n" +"\t"STUB_ASM_CODE("316")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(InterleavedArrays))"\n" +"\t"STUB_ASM_CODE("317")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalPointer))"\n" +"\t"STUB_ASM_CODE("318")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonOffset))"\n" +"\t"STUB_ASM_CODE("319")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordPointer))"\n" +"\t"STUB_ASM_CODE("320")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexPointer))"\n" +"\t"STUB_ASM_CODE("321")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AreTexturesResident))"\n" +"\t"STUB_ASM_CODE("322")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(AreTexturesResidentEXT)"\n" +".set "GLAPI_PREFIX_STR(AreTexturesResidentEXT)", "GLAPI_PREFIX_STR(AreTexturesResident)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexImage1D))"\n" +"\t"STUB_ASM_CODE("323")"\n" + +".globl "GLAPI_PREFIX_STR(CopyTexImage1DEXT)"\n" +".set "GLAPI_PREFIX_STR(CopyTexImage1DEXT)", "GLAPI_PREFIX_STR(CopyTexImage1D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexImage2D))"\n" +"\t"STUB_ASM_CODE("324")"\n" + +".globl "GLAPI_PREFIX_STR(CopyTexImage2DEXT)"\n" +".set "GLAPI_PREFIX_STR(CopyTexImage2DEXT)", "GLAPI_PREFIX_STR(CopyTexImage2D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage1D))"\n" +"\t"STUB_ASM_CODE("325")"\n" + +".globl "GLAPI_PREFIX_STR(CopyTexSubImage1DEXT)"\n" +".set "GLAPI_PREFIX_STR(CopyTexSubImage1DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage1D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage2D))"\n" +"\t"STUB_ASM_CODE("326")"\n" + +".globl "GLAPI_PREFIX_STR(CopyTexSubImage2DEXT)"\n" +".set "GLAPI_PREFIX_STR(CopyTexSubImage2DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage2D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteTextures))"\n" +"\t"STUB_ASM_CODE("327")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(DeleteTexturesEXT)"\n" +".set "GLAPI_PREFIX_STR(DeleteTexturesEXT)", "GLAPI_PREFIX_STR(DeleteTextures)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenTextures))"\n" +"\t"STUB_ASM_CODE("328")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(GenTexturesEXT)"\n" +".set "GLAPI_PREFIX_STR(GenTexturesEXT)", "GLAPI_PREFIX_STR(GenTextures)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetPointerv))"\n" +"\t"STUB_ASM_CODE("329")"\n" + +".globl "GLAPI_PREFIX_STR(GetPointervEXT)"\n" +".set "GLAPI_PREFIX_STR(GetPointervEXT)", "GLAPI_PREFIX_STR(GetPointerv)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsTexture))"\n" +"\t"STUB_ASM_CODE("330")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(IsTextureEXT)"\n" +".set "GLAPI_PREFIX_STR(IsTextureEXT)", "GLAPI_PREFIX_STR(IsTexture)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrioritizeTextures))"\n" +"\t"STUB_ASM_CODE("331")"\n" + +".globl "GLAPI_PREFIX_STR(PrioritizeTexturesEXT)"\n" +".set "GLAPI_PREFIX_STR(PrioritizeTexturesEXT)", "GLAPI_PREFIX_STR(PrioritizeTextures)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage1D))"\n" +"\t"STUB_ASM_CODE("332")"\n" + +".globl "GLAPI_PREFIX_STR(TexSubImage1DEXT)"\n" +".set "GLAPI_PREFIX_STR(TexSubImage1DEXT)", "GLAPI_PREFIX_STR(TexSubImage1D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage2D))"\n" +"\t"STUB_ASM_CODE("333")"\n" + +".globl "GLAPI_PREFIX_STR(TexSubImage2DEXT)"\n" +".set "GLAPI_PREFIX_STR(TexSubImage2DEXT)", "GLAPI_PREFIX_STR(TexSubImage2D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PopClientAttrib))"\n" +"\t"STUB_ASM_CODE("334")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PushClientAttrib))"\n" +"\t"STUB_ASM_CODE("335")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendColor))"\n" +"\t"STUB_ASM_CODE("336")"\n" + +".globl "GLAPI_PREFIX_STR(BlendColorEXT)"\n" +".set "GLAPI_PREFIX_STR(BlendColorEXT)", "GLAPI_PREFIX_STR(BlendColor)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquation))"\n" +"\t"STUB_ASM_CODE("337")"\n" + +".globl "GLAPI_PREFIX_STR(BlendEquationEXT)"\n" +".set "GLAPI_PREFIX_STR(BlendEquationEXT)", "GLAPI_PREFIX_STR(BlendEquation)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawRangeElements))"\n" +"\t"STUB_ASM_CODE("338")"\n" + +".globl "GLAPI_PREFIX_STR(DrawRangeElementsEXT)"\n" +".set "GLAPI_PREFIX_STR(DrawRangeElementsEXT)", "GLAPI_PREFIX_STR(DrawRangeElements)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTable))"\n" +"\t"STUB_ASM_CODE("339")"\n" + +".globl "GLAPI_PREFIX_STR(ColorTableEXT)"\n" +".set "GLAPI_PREFIX_STR(ColorTableEXT)", "GLAPI_PREFIX_STR(ColorTable)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTableParameterfv))"\n" +"\t"STUB_ASM_CODE("340")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorTableParameteriv))"\n" +"\t"STUB_ASM_CODE("341")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyColorTable))"\n" +"\t"STUB_ASM_CODE("342")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTable))"\n" +"\t"STUB_ASM_CODE("343")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(GetColorTableEXT)"\n" +".set "GLAPI_PREFIX_STR(GetColorTableEXT)", "GLAPI_PREFIX_STR(GetColorTable)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTableParameterfv))"\n" +"\t"STUB_ASM_CODE("344")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(GetColorTableParameterfvEXT)"\n" +".set "GLAPI_PREFIX_STR(GetColorTableParameterfvEXT)", "GLAPI_PREFIX_STR(GetColorTableParameterfv)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetColorTableParameteriv))"\n" +"\t"STUB_ASM_CODE("345")"\n" + +#if 0 +".globl "GLAPI_PREFIX_STR(GetColorTableParameterivEXT)"\n" +".set "GLAPI_PREFIX_STR(GetColorTableParameterivEXT)", "GLAPI_PREFIX_STR(GetColorTableParameteriv)"\n" +#endif + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorSubTable))"\n" +"\t"STUB_ASM_CODE("346")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyColorSubTable))"\n" +"\t"STUB_ASM_CODE("347")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionFilter1D))"\n" +"\t"STUB_ASM_CODE("348")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionFilter2D))"\n" +"\t"STUB_ASM_CODE("349")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameterf))"\n" +"\t"STUB_ASM_CODE("350")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameterfv))"\n" +"\t"STUB_ASM_CODE("351")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameteri))"\n" +"\t"STUB_ASM_CODE("352")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ConvolutionParameteriv))"\n" +"\t"STUB_ASM_CODE("353")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyConvolutionFilter1D))"\n" +"\t"STUB_ASM_CODE("354")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyConvolutionFilter2D))"\n" +"\t"STUB_ASM_CODE("355")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionFilter))"\n" +"\t"STUB_ASM_CODE("356")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionParameterfv))"\n" +"\t"STUB_ASM_CODE("357")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetConvolutionParameteriv))"\n" +"\t"STUB_ASM_CODE("358")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSeparableFilter))"\n" +"\t"STUB_ASM_CODE("359")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SeparableFilter2D))"\n" +"\t"STUB_ASM_CODE("360")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogram))"\n" +"\t"STUB_ASM_CODE("361")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogramParameterfv))"\n" +"\t"STUB_ASM_CODE("362")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHistogramParameteriv))"\n" +"\t"STUB_ASM_CODE("363")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmax))"\n" +"\t"STUB_ASM_CODE("364")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmaxParameterfv))"\n" +"\t"STUB_ASM_CODE("365")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetMinmaxParameteriv))"\n" +"\t"STUB_ASM_CODE("366")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Histogram))"\n" +"\t"STUB_ASM_CODE("367")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Minmax))"\n" +"\t"STUB_ASM_CODE("368")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResetHistogram))"\n" +"\t"STUB_ASM_CODE("369")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResetMinmax))"\n" +"\t"STUB_ASM_CODE("370")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexImage3D))"\n" +"\t"STUB_ASM_CODE("371")"\n" + +".globl "GLAPI_PREFIX_STR(TexImage3DEXT)"\n" +".set "GLAPI_PREFIX_STR(TexImage3DEXT)", "GLAPI_PREFIX_STR(TexImage3D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexSubImage3D))"\n" +"\t"STUB_ASM_CODE("372")"\n" + +".globl "GLAPI_PREFIX_STR(TexSubImage3DEXT)"\n" +".set "GLAPI_PREFIX_STR(TexSubImage3DEXT)", "GLAPI_PREFIX_STR(TexSubImage3D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyTexSubImage3D))"\n" +"\t"STUB_ASM_CODE("373")"\n" + +".globl "GLAPI_PREFIX_STR(CopyTexSubImage3DEXT)"\n" +".set "GLAPI_PREFIX_STR(CopyTexSubImage3DEXT)", "GLAPI_PREFIX_STR(CopyTexSubImage3D)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveTextureARB))"\n" +"\t"STUB_ASM_CODE("374")"\n" + +".globl "GLAPI_PREFIX_STR(ActiveTexture)"\n" +".set "GLAPI_PREFIX_STR(ActiveTexture)", "GLAPI_PREFIX_STR(ActiveTextureARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClientActiveTextureARB))"\n" +"\t"STUB_ASM_CODE("375")"\n" + +".globl "GLAPI_PREFIX_STR(ClientActiveTexture)"\n" +".set "GLAPI_PREFIX_STR(ClientActiveTexture)", "GLAPI_PREFIX_STR(ClientActiveTextureARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1dARB))"\n" +"\t"STUB_ASM_CODE("376")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1d)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1d)", "GLAPI_PREFIX_STR(MultiTexCoord1dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1dvARB))"\n" +"\t"STUB_ASM_CODE("377")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1dv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1dv)", "GLAPI_PREFIX_STR(MultiTexCoord1dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1fARB))"\n" +"\t"STUB_ASM_CODE("378")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1f)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1f)", "GLAPI_PREFIX_STR(MultiTexCoord1fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1fvARB))"\n" +"\t"STUB_ASM_CODE("379")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1fv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1fv)", "GLAPI_PREFIX_STR(MultiTexCoord1fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1iARB))"\n" +"\t"STUB_ASM_CODE("380")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1i)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1i)", "GLAPI_PREFIX_STR(MultiTexCoord1iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1ivARB))"\n" +"\t"STUB_ASM_CODE("381")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1iv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1iv)", "GLAPI_PREFIX_STR(MultiTexCoord1ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1sARB))"\n" +"\t"STUB_ASM_CODE("382")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1s)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1s)", "GLAPI_PREFIX_STR(MultiTexCoord1sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord1svARB))"\n" +"\t"STUB_ASM_CODE("383")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord1sv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord1sv)", "GLAPI_PREFIX_STR(MultiTexCoord1svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2dARB))"\n" +"\t"STUB_ASM_CODE("384")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2d)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2d)", "GLAPI_PREFIX_STR(MultiTexCoord2dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2dvARB))"\n" +"\t"STUB_ASM_CODE("385")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2dv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2dv)", "GLAPI_PREFIX_STR(MultiTexCoord2dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2fARB))"\n" +"\t"STUB_ASM_CODE("386")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2f)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2f)", "GLAPI_PREFIX_STR(MultiTexCoord2fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2fvARB))"\n" +"\t"STUB_ASM_CODE("387")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2fv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2fv)", "GLAPI_PREFIX_STR(MultiTexCoord2fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2iARB))"\n" +"\t"STUB_ASM_CODE("388")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2i)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2i)", "GLAPI_PREFIX_STR(MultiTexCoord2iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2ivARB))"\n" +"\t"STUB_ASM_CODE("389")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2iv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2iv)", "GLAPI_PREFIX_STR(MultiTexCoord2ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2sARB))"\n" +"\t"STUB_ASM_CODE("390")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2s)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2s)", "GLAPI_PREFIX_STR(MultiTexCoord2sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord2svARB))"\n" +"\t"STUB_ASM_CODE("391")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord2sv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord2sv)", "GLAPI_PREFIX_STR(MultiTexCoord2svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dARB))"\n" +"\t"STUB_ASM_CODE("392")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3d)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3d)", "GLAPI_PREFIX_STR(MultiTexCoord3dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3dvARB))"\n" +"\t"STUB_ASM_CODE("393")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3dv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3dv)", "GLAPI_PREFIX_STR(MultiTexCoord3dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fARB))"\n" +"\t"STUB_ASM_CODE("394")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3f)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3f)", "GLAPI_PREFIX_STR(MultiTexCoord3fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3fvARB))"\n" +"\t"STUB_ASM_CODE("395")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3fv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3fv)", "GLAPI_PREFIX_STR(MultiTexCoord3fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3iARB))"\n" +"\t"STUB_ASM_CODE("396")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3i)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3i)", "GLAPI_PREFIX_STR(MultiTexCoord3iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3ivARB))"\n" +"\t"STUB_ASM_CODE("397")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3iv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3iv)", "GLAPI_PREFIX_STR(MultiTexCoord3ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3sARB))"\n" +"\t"STUB_ASM_CODE("398")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3s)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3s)", "GLAPI_PREFIX_STR(MultiTexCoord3sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord3svARB))"\n" +"\t"STUB_ASM_CODE("399")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord3sv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord3sv)", "GLAPI_PREFIX_STR(MultiTexCoord3svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dARB))"\n" +"\t"STUB_ASM_CODE("400")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4d)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4d)", "GLAPI_PREFIX_STR(MultiTexCoord4dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4dvARB))"\n" +"\t"STUB_ASM_CODE("401")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4dv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4dv)", "GLAPI_PREFIX_STR(MultiTexCoord4dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fARB))"\n" +"\t"STUB_ASM_CODE("402")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4f)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4f)", "GLAPI_PREFIX_STR(MultiTexCoord4fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4fvARB))"\n" +"\t"STUB_ASM_CODE("403")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4fv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4fv)", "GLAPI_PREFIX_STR(MultiTexCoord4fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4iARB))"\n" +"\t"STUB_ASM_CODE("404")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4i)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4i)", "GLAPI_PREFIX_STR(MultiTexCoord4iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4ivARB))"\n" +"\t"STUB_ASM_CODE("405")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4iv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4iv)", "GLAPI_PREFIX_STR(MultiTexCoord4ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4sARB))"\n" +"\t"STUB_ASM_CODE("406")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4s)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4s)", "GLAPI_PREFIX_STR(MultiTexCoord4sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoord4svARB))"\n" +"\t"STUB_ASM_CODE("407")"\n" + +".globl "GLAPI_PREFIX_STR(MultiTexCoord4sv)"\n" +".set "GLAPI_PREFIX_STR(MultiTexCoord4sv)", "GLAPI_PREFIX_STR(MultiTexCoord4svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachShader))"\n" +"\t"STUB_ASM_CODE("408")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgram))"\n" +"\t"STUB_ASM_CODE("409")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShader))"\n" +"\t"STUB_ASM_CODE("410")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgram))"\n" +"\t"STUB_ASM_CODE("411")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteShader))"\n" +"\t"STUB_ASM_CODE("412")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachShader))"\n" +"\t"STUB_ASM_CODE("413")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedShaders))"\n" +"\t"STUB_ASM_CODE("414")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramInfoLog))"\n" +"\t"STUB_ASM_CODE("415")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramiv))"\n" +"\t"STUB_ASM_CODE("416")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderInfoLog))"\n" +"\t"STUB_ASM_CODE("417")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderiv))"\n" +"\t"STUB_ASM_CODE("418")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsProgram))"\n" +"\t"STUB_ASM_CODE("419")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsShader))"\n" +"\t"STUB_ASM_CODE("420")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilFuncSeparate))"\n" +"\t"STUB_ASM_CODE("421")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilMaskSeparate))"\n" +"\t"STUB_ASM_CODE("422")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(StencilOpSeparate))"\n" +"\t"STUB_ASM_CODE("423")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2x3fv))"\n" +"\t"STUB_ASM_CODE("424")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2x4fv))"\n" +"\t"STUB_ASM_CODE("425")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3x2fv))"\n" +"\t"STUB_ASM_CODE("426")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3x4fv))"\n" +"\t"STUB_ASM_CODE("427")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4x2fv))"\n" +"\t"STUB_ASM_CODE("428")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4x3fv))"\n" +"\t"STUB_ASM_CODE("429")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClampColor))"\n" +"\t"STUB_ASM_CODE("430")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferfi))"\n" +"\t"STUB_ASM_CODE("431")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferfv))"\n" +"\t"STUB_ASM_CODE("432")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferiv))"\n" +"\t"STUB_ASM_CODE("433")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearBufferuiv))"\n" +"\t"STUB_ASM_CODE("434")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetStringi))"\n" +"\t"STUB_ASM_CODE("435")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBuffer))"\n" +"\t"STUB_ASM_CODE("436")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture))"\n" +"\t"STUB_ASM_CODE("437")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferParameteri64v))"\n" +"\t"STUB_ASM_CODE("438")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInteger64i_v))"\n" +"\t"STUB_ASM_CODE("439")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribDivisor))"\n" +"\t"STUB_ASM_CODE("440")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadTransposeMatrixdARB))"\n" +"\t"STUB_ASM_CODE("441")"\n" + +".globl "GLAPI_PREFIX_STR(LoadTransposeMatrixd)"\n" +".set "GLAPI_PREFIX_STR(LoadTransposeMatrixd)", "GLAPI_PREFIX_STR(LoadTransposeMatrixdARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadTransposeMatrixfARB))"\n" +"\t"STUB_ASM_CODE("442")"\n" + +".globl "GLAPI_PREFIX_STR(LoadTransposeMatrixf)"\n" +".set "GLAPI_PREFIX_STR(LoadTransposeMatrixf)", "GLAPI_PREFIX_STR(LoadTransposeMatrixfARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultTransposeMatrixdARB))"\n" +"\t"STUB_ASM_CODE("443")"\n" + +".globl "GLAPI_PREFIX_STR(MultTransposeMatrixd)"\n" +".set "GLAPI_PREFIX_STR(MultTransposeMatrixd)", "GLAPI_PREFIX_STR(MultTransposeMatrixdARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultTransposeMatrixfARB))"\n" +"\t"STUB_ASM_CODE("444")"\n" + +".globl "GLAPI_PREFIX_STR(MultTransposeMatrixf)"\n" +".set "GLAPI_PREFIX_STR(MultTransposeMatrixf)", "GLAPI_PREFIX_STR(MultTransposeMatrixfARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SampleCoverageARB))"\n" +"\t"STUB_ASM_CODE("445")"\n" + +".globl "GLAPI_PREFIX_STR(SampleCoverage)"\n" +".set "GLAPI_PREFIX_STR(SampleCoverage)", "GLAPI_PREFIX_STR(SampleCoverageARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage1DARB))"\n" +"\t"STUB_ASM_CODE("446")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexImage1D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexImage1D)", "GLAPI_PREFIX_STR(CompressedTexImage1DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage2DARB))"\n" +"\t"STUB_ASM_CODE("447")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexImage2D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexImage2D)", "GLAPI_PREFIX_STR(CompressedTexImage2DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexImage3DARB))"\n" +"\t"STUB_ASM_CODE("448")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexImage3D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexImage3D)", "GLAPI_PREFIX_STR(CompressedTexImage3DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage1DARB))"\n" +"\t"STUB_ASM_CODE("449")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexSubImage1D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexSubImage1D)", "GLAPI_PREFIX_STR(CompressedTexSubImage1DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage2DARB))"\n" +"\t"STUB_ASM_CODE("450")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexSubImage2D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexSubImage2D)", "GLAPI_PREFIX_STR(CompressedTexSubImage2DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompressedTexSubImage3DARB))"\n" +"\t"STUB_ASM_CODE("451")"\n" + +".globl "GLAPI_PREFIX_STR(CompressedTexSubImage3D)"\n" +".set "GLAPI_PREFIX_STR(CompressedTexSubImage3D)", "GLAPI_PREFIX_STR(CompressedTexSubImage3DARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCompressedTexImageARB))"\n" +"\t"STUB_ASM_CODE("452")"\n" + +".globl "GLAPI_PREFIX_STR(GetCompressedTexImage)"\n" +".set "GLAPI_PREFIX_STR(GetCompressedTexImage)", "GLAPI_PREFIX_STR(GetCompressedTexImageARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableVertexAttribArrayARB))"\n" +"\t"STUB_ASM_CODE("453")"\n" + +".globl "GLAPI_PREFIX_STR(DisableVertexAttribArray)"\n" +".set "GLAPI_PREFIX_STR(DisableVertexAttribArray)", "GLAPI_PREFIX_STR(DisableVertexAttribArrayARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableVertexAttribArrayARB))"\n" +"\t"STUB_ASM_CODE("454")"\n" + +".globl "GLAPI_PREFIX_STR(EnableVertexAttribArray)"\n" +".set "GLAPI_PREFIX_STR(EnableVertexAttribArray)", "GLAPI_PREFIX_STR(EnableVertexAttribArrayARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterdvARB))"\n" +"\t"STUB_ASM_CODE("455")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramEnvParameterfvARB))"\n" +"\t"STUB_ASM_CODE("456")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterdvARB))"\n" +"\t"STUB_ASM_CODE("457")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramLocalParameterfvARB))"\n" +"\t"STUB_ASM_CODE("458")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramStringARB))"\n" +"\t"STUB_ASM_CODE("459")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramivARB))"\n" +"\t"STUB_ASM_CODE("460")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribdvARB))"\n" +"\t"STUB_ASM_CODE("461")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribdv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribdv)", "GLAPI_PREFIX_STR(GetVertexAttribdvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribfvARB))"\n" +"\t"STUB_ASM_CODE("462")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribfv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribfv)", "GLAPI_PREFIX_STR(GetVertexAttribfvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribivARB))"\n" +"\t"STUB_ASM_CODE("463")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribiv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribiv)", "GLAPI_PREFIX_STR(GetVertexAttribivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dARB))"\n" +"\t"STUB_ASM_CODE("464")"\n" + +".globl "GLAPI_PREFIX_STR(ProgramParameter4dNV)"\n" +".set "GLAPI_PREFIX_STR(ProgramParameter4dNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB))"\n" +"\t"STUB_ASM_CODE("465")"\n" + +".globl "GLAPI_PREFIX_STR(ProgramParameter4dvNV)"\n" +".set "GLAPI_PREFIX_STR(ProgramParameter4dvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fARB))"\n" +"\t"STUB_ASM_CODE("466")"\n" + +".globl "GLAPI_PREFIX_STR(ProgramParameter4fNV)"\n" +".set "GLAPI_PREFIX_STR(ProgramParameter4fNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB))"\n" +"\t"STUB_ASM_CODE("467")"\n" + +".globl "GLAPI_PREFIX_STR(ProgramParameter4fvNV)"\n" +".set "GLAPI_PREFIX_STR(ProgramParameter4fvNV)", "GLAPI_PREFIX_STR(ProgramEnvParameter4fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dARB))"\n" +"\t"STUB_ASM_CODE("468")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4dvARB))"\n" +"\t"STUB_ASM_CODE("469")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fARB))"\n" +"\t"STUB_ASM_CODE("470")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramLocalParameter4fvARB))"\n" +"\t"STUB_ASM_CODE("471")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramStringARB))"\n" +"\t"STUB_ASM_CODE("472")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dARB))"\n" +"\t"STUB_ASM_CODE("473")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1d)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1d)", "GLAPI_PREFIX_STR(VertexAttrib1dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dvARB))"\n" +"\t"STUB_ASM_CODE("474")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1dv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1dv)", "GLAPI_PREFIX_STR(VertexAttrib1dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fARB))"\n" +"\t"STUB_ASM_CODE("475")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1f)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1f)", "GLAPI_PREFIX_STR(VertexAttrib1fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fvARB))"\n" +"\t"STUB_ASM_CODE("476")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1fv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1fv)", "GLAPI_PREFIX_STR(VertexAttrib1fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1sARB))"\n" +"\t"STUB_ASM_CODE("477")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1s)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1s)", "GLAPI_PREFIX_STR(VertexAttrib1sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1svARB))"\n" +"\t"STUB_ASM_CODE("478")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib1sv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib1sv)", "GLAPI_PREFIX_STR(VertexAttrib1svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dARB))"\n" +"\t"STUB_ASM_CODE("479")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2d)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2d)", "GLAPI_PREFIX_STR(VertexAttrib2dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dvARB))"\n" +"\t"STUB_ASM_CODE("480")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2dv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2dv)", "GLAPI_PREFIX_STR(VertexAttrib2dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fARB))"\n" +"\t"STUB_ASM_CODE("481")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2f)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2f)", "GLAPI_PREFIX_STR(VertexAttrib2fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fvARB))"\n" +"\t"STUB_ASM_CODE("482")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2fv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2fv)", "GLAPI_PREFIX_STR(VertexAttrib2fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2sARB))"\n" +"\t"STUB_ASM_CODE("483")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2s)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2s)", "GLAPI_PREFIX_STR(VertexAttrib2sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2svARB))"\n" +"\t"STUB_ASM_CODE("484")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib2sv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib2sv)", "GLAPI_PREFIX_STR(VertexAttrib2svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dARB))"\n" +"\t"STUB_ASM_CODE("485")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3d)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3d)", "GLAPI_PREFIX_STR(VertexAttrib3dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dvARB))"\n" +"\t"STUB_ASM_CODE("486")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3dv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3dv)", "GLAPI_PREFIX_STR(VertexAttrib3dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fARB))"\n" +"\t"STUB_ASM_CODE("487")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3f)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3f)", "GLAPI_PREFIX_STR(VertexAttrib3fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fvARB))"\n" +"\t"STUB_ASM_CODE("488")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3fv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3fv)", "GLAPI_PREFIX_STR(VertexAttrib3fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3sARB))"\n" +"\t"STUB_ASM_CODE("489")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3s)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3s)", "GLAPI_PREFIX_STR(VertexAttrib3sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3svARB))"\n" +"\t"STUB_ASM_CODE("490")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib3sv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib3sv)", "GLAPI_PREFIX_STR(VertexAttrib3svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NbvARB))"\n" +"\t"STUB_ASM_CODE("491")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nbv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nbv)", "GLAPI_PREFIX_STR(VertexAttrib4NbvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NivARB))"\n" +"\t"STUB_ASM_CODE("492")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Niv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Niv)", "GLAPI_PREFIX_STR(VertexAttrib4NivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NsvARB))"\n" +"\t"STUB_ASM_CODE("493")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nsv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nsv)", "GLAPI_PREFIX_STR(VertexAttrib4NsvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubARB))"\n" +"\t"STUB_ASM_CODE("494")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nub)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nub)", "GLAPI_PREFIX_STR(VertexAttrib4NubARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NubvARB))"\n" +"\t"STUB_ASM_CODE("495")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nubv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nubv)", "GLAPI_PREFIX_STR(VertexAttrib4NubvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NuivARB))"\n" +"\t"STUB_ASM_CODE("496")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nuiv)", "GLAPI_PREFIX_STR(VertexAttrib4NuivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4NusvARB))"\n" +"\t"STUB_ASM_CODE("497")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4Nusv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4Nusv)", "GLAPI_PREFIX_STR(VertexAttrib4NusvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4bvARB))"\n" +"\t"STUB_ASM_CODE("498")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4bv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4bv)", "GLAPI_PREFIX_STR(VertexAttrib4bvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dARB))"\n" +"\t"STUB_ASM_CODE("499")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4d)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4d)", "GLAPI_PREFIX_STR(VertexAttrib4dARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dvARB))"\n" +"\t"STUB_ASM_CODE("500")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4dv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4dv)", "GLAPI_PREFIX_STR(VertexAttrib4dvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fARB))"\n" +"\t"STUB_ASM_CODE("501")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4f)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4f)", "GLAPI_PREFIX_STR(VertexAttrib4fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fvARB))"\n" +"\t"STUB_ASM_CODE("502")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4fv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4fv)", "GLAPI_PREFIX_STR(VertexAttrib4fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ivARB))"\n" +"\t"STUB_ASM_CODE("503")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4iv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4iv)", "GLAPI_PREFIX_STR(VertexAttrib4ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4sARB))"\n" +"\t"STUB_ASM_CODE("504")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4s)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4s)", "GLAPI_PREFIX_STR(VertexAttrib4sARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4svARB))"\n" +"\t"STUB_ASM_CODE("505")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4sv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4sv)", "GLAPI_PREFIX_STR(VertexAttrib4svARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubvARB))"\n" +"\t"STUB_ASM_CODE("506")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4ubv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4ubv)", "GLAPI_PREFIX_STR(VertexAttrib4ubvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4uivARB))"\n" +"\t"STUB_ASM_CODE("507")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4uiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4uiv)", "GLAPI_PREFIX_STR(VertexAttrib4uivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4usvARB))"\n" +"\t"STUB_ASM_CODE("508")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttrib4usv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttrib4usv)", "GLAPI_PREFIX_STR(VertexAttrib4usvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribPointerARB))"\n" +"\t"STUB_ASM_CODE("509")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribPointer)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribPointer)", "GLAPI_PREFIX_STR(VertexAttribPointerARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferARB))"\n" +"\t"STUB_ASM_CODE("510")"\n" + +".globl "GLAPI_PREFIX_STR(BindBuffer)"\n" +".set "GLAPI_PREFIX_STR(BindBuffer)", "GLAPI_PREFIX_STR(BindBufferARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferDataARB))"\n" +"\t"STUB_ASM_CODE("511")"\n" + +".globl "GLAPI_PREFIX_STR(BufferData)"\n" +".set "GLAPI_PREFIX_STR(BufferData)", "GLAPI_PREFIX_STR(BufferDataARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BufferSubDataARB))"\n" +"\t"STUB_ASM_CODE("512")"\n" + +".globl "GLAPI_PREFIX_STR(BufferSubData)"\n" +".set "GLAPI_PREFIX_STR(BufferSubData)", "GLAPI_PREFIX_STR(BufferSubDataARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteBuffersARB))"\n" +"\t"STUB_ASM_CODE("513")"\n" + +".globl "GLAPI_PREFIX_STR(DeleteBuffers)"\n" +".set "GLAPI_PREFIX_STR(DeleteBuffers)", "GLAPI_PREFIX_STR(DeleteBuffersARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenBuffersARB))"\n" +"\t"STUB_ASM_CODE("514")"\n" + +".globl "GLAPI_PREFIX_STR(GenBuffers)"\n" +".set "GLAPI_PREFIX_STR(GenBuffers)", "GLAPI_PREFIX_STR(GenBuffersARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferParameterivARB))"\n" +"\t"STUB_ASM_CODE("515")"\n" + +".globl "GLAPI_PREFIX_STR(GetBufferParameteriv)"\n" +".set "GLAPI_PREFIX_STR(GetBufferParameteriv)", "GLAPI_PREFIX_STR(GetBufferParameterivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferPointervARB))"\n" +"\t"STUB_ASM_CODE("516")"\n" + +".globl "GLAPI_PREFIX_STR(GetBufferPointerv)"\n" +".set "GLAPI_PREFIX_STR(GetBufferPointerv)", "GLAPI_PREFIX_STR(GetBufferPointervARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBufferSubDataARB))"\n" +"\t"STUB_ASM_CODE("517")"\n" + +".globl "GLAPI_PREFIX_STR(GetBufferSubData)"\n" +".set "GLAPI_PREFIX_STR(GetBufferSubData)", "GLAPI_PREFIX_STR(GetBufferSubDataARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsBufferARB))"\n" +"\t"STUB_ASM_CODE("518")"\n" + +".globl "GLAPI_PREFIX_STR(IsBuffer)"\n" +".set "GLAPI_PREFIX_STR(IsBuffer)", "GLAPI_PREFIX_STR(IsBufferARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapBufferARB))"\n" +"\t"STUB_ASM_CODE("519")"\n" + +".globl "GLAPI_PREFIX_STR(MapBuffer)"\n" +".set "GLAPI_PREFIX_STR(MapBuffer)", "GLAPI_PREFIX_STR(MapBufferARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnmapBufferARB))"\n" +"\t"STUB_ASM_CODE("520")"\n" + +".globl "GLAPI_PREFIX_STR(UnmapBuffer)"\n" +".set "GLAPI_PREFIX_STR(UnmapBuffer)", "GLAPI_PREFIX_STR(UnmapBufferARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginQueryARB))"\n" +"\t"STUB_ASM_CODE("521")"\n" + +".globl "GLAPI_PREFIX_STR(BeginQuery)"\n" +".set "GLAPI_PREFIX_STR(BeginQuery)", "GLAPI_PREFIX_STR(BeginQueryARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteQueriesARB))"\n" +"\t"STUB_ASM_CODE("522")"\n" + +".globl "GLAPI_PREFIX_STR(DeleteQueries)"\n" +".set "GLAPI_PREFIX_STR(DeleteQueries)", "GLAPI_PREFIX_STR(DeleteQueriesARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndQueryARB))"\n" +"\t"STUB_ASM_CODE("523")"\n" + +".globl "GLAPI_PREFIX_STR(EndQuery)"\n" +".set "GLAPI_PREFIX_STR(EndQuery)", "GLAPI_PREFIX_STR(EndQueryARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenQueriesARB))"\n" +"\t"STUB_ASM_CODE("524")"\n" + +".globl "GLAPI_PREFIX_STR(GenQueries)"\n" +".set "GLAPI_PREFIX_STR(GenQueries)", "GLAPI_PREFIX_STR(GenQueriesARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectivARB))"\n" +"\t"STUB_ASM_CODE("525")"\n" + +".globl "GLAPI_PREFIX_STR(GetQueryObjectiv)"\n" +".set "GLAPI_PREFIX_STR(GetQueryObjectiv)", "GLAPI_PREFIX_STR(GetQueryObjectivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryObjectuivARB))"\n" +"\t"STUB_ASM_CODE("526")"\n" + +".globl "GLAPI_PREFIX_STR(GetQueryObjectuiv)"\n" +".set "GLAPI_PREFIX_STR(GetQueryObjectuiv)", "GLAPI_PREFIX_STR(GetQueryObjectuivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetQueryivARB))"\n" +"\t"STUB_ASM_CODE("527")"\n" + +".globl "GLAPI_PREFIX_STR(GetQueryiv)"\n" +".set "GLAPI_PREFIX_STR(GetQueryiv)", "GLAPI_PREFIX_STR(GetQueryivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsQueryARB))"\n" +"\t"STUB_ASM_CODE("528")"\n" + +".globl "GLAPI_PREFIX_STR(IsQuery)"\n" +".set "GLAPI_PREFIX_STR(IsQuery)", "GLAPI_PREFIX_STR(IsQueryARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AttachObjectARB))"\n" +"\t"STUB_ASM_CODE("529")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CompileShaderARB))"\n" +"\t"STUB_ASM_CODE("530")"\n" + +".globl "GLAPI_PREFIX_STR(CompileShader)"\n" +".set "GLAPI_PREFIX_STR(CompileShader)", "GLAPI_PREFIX_STR(CompileShaderARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateProgramObjectARB))"\n" +"\t"STUB_ASM_CODE("531")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderObjectARB))"\n" +"\t"STUB_ASM_CODE("532")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteObjectARB))"\n" +"\t"STUB_ASM_CODE("533")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DetachObjectARB))"\n" +"\t"STUB_ASM_CODE("534")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetActiveUniformARB))"\n" +"\t"STUB_ASM_CODE("535")"\n" + +".globl "GLAPI_PREFIX_STR(GetActiveUniform)"\n" +".set "GLAPI_PREFIX_STR(GetActiveUniform)", "GLAPI_PREFIX_STR(GetActiveUniformARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttachedObjectsARB))"\n" +"\t"STUB_ASM_CODE("536")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetHandleARB))"\n" +"\t"STUB_ASM_CODE("537")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInfoLogARB))"\n" +"\t"STUB_ASM_CODE("538")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterfvARB))"\n" +"\t"STUB_ASM_CODE("539")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivARB))"\n" +"\t"STUB_ASM_CODE("540")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderSourceARB))"\n" +"\t"STUB_ASM_CODE("541")"\n" + +".globl "GLAPI_PREFIX_STR(GetShaderSource)"\n" +".set "GLAPI_PREFIX_STR(GetShaderSource)", "GLAPI_PREFIX_STR(GetShaderSourceARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformLocationARB))"\n" +"\t"STUB_ASM_CODE("542")"\n" + +".globl "GLAPI_PREFIX_STR(GetUniformLocation)"\n" +".set "GLAPI_PREFIX_STR(GetUniformLocation)", "GLAPI_PREFIX_STR(GetUniformLocationARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformfvARB))"\n" +"\t"STUB_ASM_CODE("543")"\n" + +".globl "GLAPI_PREFIX_STR(GetUniformfv)"\n" +".set "GLAPI_PREFIX_STR(GetUniformfv)", "GLAPI_PREFIX_STR(GetUniformfvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformivARB))"\n" +"\t"STUB_ASM_CODE("544")"\n" + +".globl "GLAPI_PREFIX_STR(GetUniformiv)"\n" +".set "GLAPI_PREFIX_STR(GetUniformiv)", "GLAPI_PREFIX_STR(GetUniformivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LinkProgramARB))"\n" +"\t"STUB_ASM_CODE("545")"\n" + +".globl "GLAPI_PREFIX_STR(LinkProgram)"\n" +".set "GLAPI_PREFIX_STR(LinkProgram)", "GLAPI_PREFIX_STR(LinkProgramARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShaderSourceARB))"\n" +"\t"STUB_ASM_CODE("546")"\n" + +".globl "GLAPI_PREFIX_STR(ShaderSource)"\n" +".set "GLAPI_PREFIX_STR(ShaderSource)", "GLAPI_PREFIX_STR(ShaderSourceARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fARB))"\n" +"\t"STUB_ASM_CODE("547")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1f)"\n" +".set "GLAPI_PREFIX_STR(Uniform1f)", "GLAPI_PREFIX_STR(Uniform1fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1fvARB))"\n" +"\t"STUB_ASM_CODE("548")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1fv)"\n" +".set "GLAPI_PREFIX_STR(Uniform1fv)", "GLAPI_PREFIX_STR(Uniform1fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1iARB))"\n" +"\t"STUB_ASM_CODE("549")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1i)"\n" +".set "GLAPI_PREFIX_STR(Uniform1i)", "GLAPI_PREFIX_STR(Uniform1iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1ivARB))"\n" +"\t"STUB_ASM_CODE("550")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1iv)"\n" +".set "GLAPI_PREFIX_STR(Uniform1iv)", "GLAPI_PREFIX_STR(Uniform1ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fARB))"\n" +"\t"STUB_ASM_CODE("551")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2f)"\n" +".set "GLAPI_PREFIX_STR(Uniform2f)", "GLAPI_PREFIX_STR(Uniform2fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2fvARB))"\n" +"\t"STUB_ASM_CODE("552")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2fv)"\n" +".set "GLAPI_PREFIX_STR(Uniform2fv)", "GLAPI_PREFIX_STR(Uniform2fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2iARB))"\n" +"\t"STUB_ASM_CODE("553")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2i)"\n" +".set "GLAPI_PREFIX_STR(Uniform2i)", "GLAPI_PREFIX_STR(Uniform2iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2ivARB))"\n" +"\t"STUB_ASM_CODE("554")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2iv)"\n" +".set "GLAPI_PREFIX_STR(Uniform2iv)", "GLAPI_PREFIX_STR(Uniform2ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fARB))"\n" +"\t"STUB_ASM_CODE("555")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3f)"\n" +".set "GLAPI_PREFIX_STR(Uniform3f)", "GLAPI_PREFIX_STR(Uniform3fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3fvARB))"\n" +"\t"STUB_ASM_CODE("556")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3fv)"\n" +".set "GLAPI_PREFIX_STR(Uniform3fv)", "GLAPI_PREFIX_STR(Uniform3fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3iARB))"\n" +"\t"STUB_ASM_CODE("557")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3i)"\n" +".set "GLAPI_PREFIX_STR(Uniform3i)", "GLAPI_PREFIX_STR(Uniform3iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3ivARB))"\n" +"\t"STUB_ASM_CODE("558")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3iv)"\n" +".set "GLAPI_PREFIX_STR(Uniform3iv)", "GLAPI_PREFIX_STR(Uniform3ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fARB))"\n" +"\t"STUB_ASM_CODE("559")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4f)"\n" +".set "GLAPI_PREFIX_STR(Uniform4f)", "GLAPI_PREFIX_STR(Uniform4fARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4fvARB))"\n" +"\t"STUB_ASM_CODE("560")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4fv)"\n" +".set "GLAPI_PREFIX_STR(Uniform4fv)", "GLAPI_PREFIX_STR(Uniform4fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4iARB))"\n" +"\t"STUB_ASM_CODE("561")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4i)"\n" +".set "GLAPI_PREFIX_STR(Uniform4i)", "GLAPI_PREFIX_STR(Uniform4iARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4ivARB))"\n" +"\t"STUB_ASM_CODE("562")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4iv)"\n" +".set "GLAPI_PREFIX_STR(Uniform4iv)", "GLAPI_PREFIX_STR(Uniform4ivARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix2fvARB))"\n" +"\t"STUB_ASM_CODE("563")"\n" + +".globl "GLAPI_PREFIX_STR(UniformMatrix2fv)"\n" +".set "GLAPI_PREFIX_STR(UniformMatrix2fv)", "GLAPI_PREFIX_STR(UniformMatrix2fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix3fvARB))"\n" +"\t"STUB_ASM_CODE("564")"\n" + +".globl "GLAPI_PREFIX_STR(UniformMatrix3fv)"\n" +".set "GLAPI_PREFIX_STR(UniformMatrix3fv)", "GLAPI_PREFIX_STR(UniformMatrix3fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UniformMatrix4fvARB))"\n" +"\t"STUB_ASM_CODE("565")"\n" + +".globl "GLAPI_PREFIX_STR(UniformMatrix4fv)"\n" +".set "GLAPI_PREFIX_STR(UniformMatrix4fv)", "GLAPI_PREFIX_STR(UniformMatrix4fvARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UseProgramObjectARB))"\n" +"\t"STUB_ASM_CODE("566")"\n" + +".globl "GLAPI_PREFIX_STR(UseProgram)"\n" +".set "GLAPI_PREFIX_STR(UseProgram)", "GLAPI_PREFIX_STR(UseProgramObjectARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ValidateProgramARB))"\n" +"\t"STUB_ASM_CODE("567")"\n" + +".globl "GLAPI_PREFIX_STR(ValidateProgram)"\n" +".set "GLAPI_PREFIX_STR(ValidateProgram)", "GLAPI_PREFIX_STR(ValidateProgramARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindAttribLocationARB))"\n" +"\t"STUB_ASM_CODE("568")"\n" + +".globl "GLAPI_PREFIX_STR(BindAttribLocation)"\n" +".set "GLAPI_PREFIX_STR(BindAttribLocation)", "GLAPI_PREFIX_STR(BindAttribLocationARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetActiveAttribARB))"\n" +"\t"STUB_ASM_CODE("569")"\n" + +".globl "GLAPI_PREFIX_STR(GetActiveAttrib)"\n" +".set "GLAPI_PREFIX_STR(GetActiveAttrib)", "GLAPI_PREFIX_STR(GetActiveAttribARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetAttribLocationARB))"\n" +"\t"STUB_ASM_CODE("570")"\n" + +".globl "GLAPI_PREFIX_STR(GetAttribLocation)"\n" +".set "GLAPI_PREFIX_STR(GetAttribLocation)", "GLAPI_PREFIX_STR(GetAttribLocationARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawBuffersARB))"\n" +"\t"STUB_ASM_CODE("571")"\n" + +".globl "GLAPI_PREFIX_STR(DrawBuffers)"\n" +".set "GLAPI_PREFIX_STR(DrawBuffers)", "GLAPI_PREFIX_STR(DrawBuffersARB)"\n" + +".globl "GLAPI_PREFIX_STR(DrawBuffersATI)"\n" +".set "GLAPI_PREFIX_STR(DrawBuffersATI)", "GLAPI_PREFIX_STR(DrawBuffersARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClampColorARB))"\n" +"\t"STUB_ASM_CODE("572")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawArraysInstancedARB))"\n" +"\t"STUB_ASM_CODE("573")"\n" + +".globl "GLAPI_PREFIX_STR(DrawArraysInstanced)"\n" +".set "GLAPI_PREFIX_STR(DrawArraysInstanced)", "GLAPI_PREFIX_STR(DrawArraysInstancedARB)"\n" + +".globl "GLAPI_PREFIX_STR(DrawArraysInstancedEXT)"\n" +".set "GLAPI_PREFIX_STR(DrawArraysInstancedEXT)", "GLAPI_PREFIX_STR(DrawArraysInstancedARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElementsInstancedARB))"\n" +"\t"STUB_ASM_CODE("574")"\n" + +".globl "GLAPI_PREFIX_STR(DrawElementsInstanced)"\n" +".set "GLAPI_PREFIX_STR(DrawElementsInstanced)", "GLAPI_PREFIX_STR(DrawElementsInstancedARB)"\n" + +".globl "GLAPI_PREFIX_STR(DrawElementsInstancedEXT)"\n" +".set "GLAPI_PREFIX_STR(DrawElementsInstancedEXT)", "GLAPI_PREFIX_STR(DrawElementsInstancedARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RenderbufferStorageMultisample))"\n" +"\t"STUB_ASM_CODE("575")"\n" + +".globl "GLAPI_PREFIX_STR(RenderbufferStorageMultisampleEXT)"\n" +".set "GLAPI_PREFIX_STR(RenderbufferStorageMultisampleEXT)", "GLAPI_PREFIX_STR(RenderbufferStorageMultisample)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureARB))"\n" +"\t"STUB_ASM_CODE("576")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureFaceARB))"\n" +"\t"STUB_ASM_CODE("577")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameteriARB))"\n" +"\t"STUB_ASM_CODE("578")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribDivisorARB))"\n" +"\t"STUB_ASM_CODE("579")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FlushMappedBufferRange))"\n" +"\t"STUB_ASM_CODE("580")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MapBufferRange))"\n" +"\t"STUB_ASM_CODE("581")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBufferARB))"\n" +"\t"STUB_ASM_CODE("582")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindVertexArray))"\n" +"\t"STUB_ASM_CODE("583")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenVertexArrays))"\n" +"\t"STUB_ASM_CODE("584")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CopyBufferSubData))"\n" +"\t"STUB_ASM_CODE("585")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClientWaitSync))"\n" +"\t"STUB_ASM_CODE("586")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteSync))"\n" +"\t"STUB_ASM_CODE("587")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FenceSync))"\n" +"\t"STUB_ASM_CODE("588")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetInteger64v))"\n" +"\t"STUB_ASM_CODE("589")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSynciv))"\n" +"\t"STUB_ASM_CODE("590")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsSync))"\n" +"\t"STUB_ASM_CODE("591")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WaitSync))"\n" +"\t"STUB_ASM_CODE("592")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElementsBaseVertex))"\n" +"\t"STUB_ASM_CODE("593")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawElementsInstancedBaseVertex))"\n" +"\t"STUB_ASM_CODE("594")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawRangeElementsBaseVertex))"\n" +"\t"STUB_ASM_CODE("595")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawElementsBaseVertex))"\n" +"\t"STUB_ASM_CODE("596")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationSeparateiARB))"\n" +"\t"STUB_ASM_CODE("597")"\n" + +".globl "GLAPI_PREFIX_STR(BlendEquationSeparateIndexedAMD)"\n" +".set "GLAPI_PREFIX_STR(BlendEquationSeparateIndexedAMD)", "GLAPI_PREFIX_STR(BlendEquationSeparateiARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationiARB))"\n" +"\t"STUB_ASM_CODE("598")"\n" + +".globl "GLAPI_PREFIX_STR(BlendEquationIndexedAMD)"\n" +".set "GLAPI_PREFIX_STR(BlendEquationIndexedAMD)", "GLAPI_PREFIX_STR(BlendEquationiARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFuncSeparateiARB))"\n" +"\t"STUB_ASM_CODE("599")"\n" + +".globl "GLAPI_PREFIX_STR(BlendFuncSeparateIndexedAMD)"\n" +".set "GLAPI_PREFIX_STR(BlendFuncSeparateIndexedAMD)", "GLAPI_PREFIX_STR(BlendFuncSeparateiARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFunciARB))"\n" +"\t"STUB_ASM_CODE("600")"\n" + +".globl "GLAPI_PREFIX_STR(BlendFuncIndexedAMD)"\n" +".set "GLAPI_PREFIX_STR(BlendFuncIndexedAMD)", "GLAPI_PREFIX_STR(BlendFunciARB)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindSampler))"\n" +"\t"STUB_ASM_CODE("601")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteSamplers))"\n" +"\t"STUB_ASM_CODE("602")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenSamplers))"\n" +"\t"STUB_ASM_CODE("603")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSamplerParameterIiv))"\n" +"\t"STUB_ASM_CODE("604")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSamplerParameterIuiv))"\n" +"\t"STUB_ASM_CODE("605")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSamplerParameterfv))"\n" +"\t"STUB_ASM_CODE("606")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetSamplerParameteriv))"\n" +"\t"STUB_ASM_CODE("607")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsSampler))"\n" +"\t"STUB_ASM_CODE("608")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameterIiv))"\n" +"\t"STUB_ASM_CODE("609")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameterIuiv))"\n" +"\t"STUB_ASM_CODE("610")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameterf))"\n" +"\t"STUB_ASM_CODE("611")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameterfv))"\n" +"\t"STUB_ASM_CODE("612")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameteri))"\n" +"\t"STUB_ASM_CODE("613")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SamplerParameteriv))"\n" +"\t"STUB_ASM_CODE("614")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorP3ui))"\n" +"\t"STUB_ASM_CODE("615")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorP3uiv))"\n" +"\t"STUB_ASM_CODE("616")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorP4ui))"\n" +"\t"STUB_ASM_CODE("617")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorP4uiv))"\n" +"\t"STUB_ASM_CODE("618")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP1ui))"\n" +"\t"STUB_ASM_CODE("619")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP1uiv))"\n" +"\t"STUB_ASM_CODE("620")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP2ui))"\n" +"\t"STUB_ASM_CODE("621")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP2uiv))"\n" +"\t"STUB_ASM_CODE("622")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP3ui))"\n" +"\t"STUB_ASM_CODE("623")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP3uiv))"\n" +"\t"STUB_ASM_CODE("624")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP4ui))"\n" +"\t"STUB_ASM_CODE("625")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiTexCoordP4uiv))"\n" +"\t"STUB_ASM_CODE("626")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalP3ui))"\n" +"\t"STUB_ASM_CODE("627")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalP3uiv))"\n" +"\t"STUB_ASM_CODE("628")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColorP3ui))"\n" +"\t"STUB_ASM_CODE("629")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColorP3uiv))"\n" +"\t"STUB_ASM_CODE("630")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP1ui))"\n" +"\t"STUB_ASM_CODE("631")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP1uiv))"\n" +"\t"STUB_ASM_CODE("632")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP2ui))"\n" +"\t"STUB_ASM_CODE("633")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP2uiv))"\n" +"\t"STUB_ASM_CODE("634")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP3ui))"\n" +"\t"STUB_ASM_CODE("635")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP3uiv))"\n" +"\t"STUB_ASM_CODE("636")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP4ui))"\n" +"\t"STUB_ASM_CODE("637")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordP4uiv))"\n" +"\t"STUB_ASM_CODE("638")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP1ui))"\n" +"\t"STUB_ASM_CODE("639")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP1uiv))"\n" +"\t"STUB_ASM_CODE("640")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP2ui))"\n" +"\t"STUB_ASM_CODE("641")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP2uiv))"\n" +"\t"STUB_ASM_CODE("642")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP3ui))"\n" +"\t"STUB_ASM_CODE("643")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP3uiv))"\n" +"\t"STUB_ASM_CODE("644")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP4ui))"\n" +"\t"STUB_ASM_CODE("645")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribP4uiv))"\n" +"\t"STUB_ASM_CODE("646")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP2ui))"\n" +"\t"STUB_ASM_CODE("647")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP2uiv))"\n" +"\t"STUB_ASM_CODE("648")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP3ui))"\n" +"\t"STUB_ASM_CODE("649")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP3uiv))"\n" +"\t"STUB_ASM_CODE("650")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP4ui))"\n" +"\t"STUB_ASM_CODE("651")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexP4uiv))"\n" +"\t"STUB_ASM_CODE("652")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindTransformFeedback))"\n" +"\t"STUB_ASM_CODE("653")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteTransformFeedbacks))"\n" +"\t"STUB_ASM_CODE("654")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DrawTransformFeedback))"\n" +"\t"STUB_ASM_CODE("655")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenTransformFeedbacks))"\n" +"\t"STUB_ASM_CODE("656")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsTransformFeedback))"\n" +"\t"STUB_ASM_CODE("657")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PauseTransformFeedback))"\n" +"\t"STUB_ASM_CODE("658")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResumeTransformFeedback))"\n" +"\t"STUB_ASM_CODE("659")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearDepthf))"\n" +"\t"STUB_ASM_CODE("660")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DepthRangef))"\n" +"\t"STUB_ASM_CODE("661")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetShaderPrecisionFormat))"\n" +"\t"STUB_ASM_CODE("662")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReleaseShaderCompiler))"\n" +"\t"STUB_ASM_CODE("663")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ShaderBinary))"\n" +"\t"STUB_ASM_CODE("664")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetGraphicsResetStatusARB))"\n" +"\t"STUB_ASM_CODE("668")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnColorTableARB))"\n" +"\t"STUB_ASM_CODE("669")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnCompressedTexImageARB))"\n" +"\t"STUB_ASM_CODE("670")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnConvolutionFilterARB))"\n" +"\t"STUB_ASM_CODE("671")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnHistogramARB))"\n" +"\t"STUB_ASM_CODE("672")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnMapdvARB))"\n" +"\t"STUB_ASM_CODE("673")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnMapfvARB))"\n" +"\t"STUB_ASM_CODE("674")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnMapivARB))"\n" +"\t"STUB_ASM_CODE("675")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnMinmaxARB))"\n" +"\t"STUB_ASM_CODE("676")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnPixelMapfvARB))"\n" +"\t"STUB_ASM_CODE("677")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnPixelMapuivARB))"\n" +"\t"STUB_ASM_CODE("678")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnPixelMapusvARB))"\n" +"\t"STUB_ASM_CODE("679")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnPolygonStippleARB))"\n" +"\t"STUB_ASM_CODE("680")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnSeparableFilterARB))"\n" +"\t"STUB_ASM_CODE("681")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnTexImageARB))"\n" +"\t"STUB_ASM_CODE("682")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnUniformdvARB))"\n" +"\t"STUB_ASM_CODE("683")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnUniformfvARB))"\n" +"\t"STUB_ASM_CODE("684")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnUniformivARB))"\n" +"\t"STUB_ASM_CODE("685")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetnUniformuivARB))"\n" +"\t"STUB_ASM_CODE("686")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ReadnPixelsARB))"\n" +"\t"STUB_ASM_CODE("687")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PolygonOffsetEXT))"\n" +"\t"STUB_ASM_CODE("688")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorPointerEXT))"\n" +"\t"STUB_ASM_CODE("707")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EdgeFlagPointerEXT))"\n" +"\t"STUB_ASM_CODE("708")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IndexPointerEXT))"\n" +"\t"STUB_ASM_CODE("709")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(NormalPointerEXT))"\n" +"\t"STUB_ASM_CODE("710")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexCoordPointerEXT))"\n" +"\t"STUB_ASM_CODE("711")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexPointerEXT))"\n" +"\t"STUB_ASM_CODE("712")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterfEXT))"\n" +"\t"STUB_ASM_CODE("713")"\n" + +".globl "GLAPI_PREFIX_STR(PointParameterf)"\n" +".set "GLAPI_PREFIX_STR(PointParameterf)", "GLAPI_PREFIX_STR(PointParameterfEXT)"\n" + +".globl "GLAPI_PREFIX_STR(PointParameterfARB)"\n" +".set "GLAPI_PREFIX_STR(PointParameterfARB)", "GLAPI_PREFIX_STR(PointParameterfEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterfvEXT))"\n" +"\t"STUB_ASM_CODE("714")"\n" + +".globl "GLAPI_PREFIX_STR(PointParameterfv)"\n" +".set "GLAPI_PREFIX_STR(PointParameterfv)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n" + +".globl "GLAPI_PREFIX_STR(PointParameterfvARB)"\n" +".set "GLAPI_PREFIX_STR(PointParameterfvARB)", "GLAPI_PREFIX_STR(PointParameterfvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LockArraysEXT))"\n" +"\t"STUB_ASM_CODE("715")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UnlockArraysEXT))"\n" +"\t"STUB_ASM_CODE("716")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bEXT))"\n" +"\t"STUB_ASM_CODE("717")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3b)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3b)", "GLAPI_PREFIX_STR(SecondaryColor3bEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3bvEXT))"\n" +"\t"STUB_ASM_CODE("718")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3bv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3bv)", "GLAPI_PREFIX_STR(SecondaryColor3bvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dEXT))"\n" +"\t"STUB_ASM_CODE("719")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3d)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3d)", "GLAPI_PREFIX_STR(SecondaryColor3dEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3dvEXT))"\n" +"\t"STUB_ASM_CODE("720")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3dv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3dv)", "GLAPI_PREFIX_STR(SecondaryColor3dvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fEXT))"\n" +"\t"STUB_ASM_CODE("721")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3f)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3f)", "GLAPI_PREFIX_STR(SecondaryColor3fEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3fvEXT))"\n" +"\t"STUB_ASM_CODE("722")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3fv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3fv)", "GLAPI_PREFIX_STR(SecondaryColor3fvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3iEXT))"\n" +"\t"STUB_ASM_CODE("723")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3i)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3i)", "GLAPI_PREFIX_STR(SecondaryColor3iEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ivEXT))"\n" +"\t"STUB_ASM_CODE("724")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3iv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3iv)", "GLAPI_PREFIX_STR(SecondaryColor3ivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3sEXT))"\n" +"\t"STUB_ASM_CODE("725")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3s)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3s)", "GLAPI_PREFIX_STR(SecondaryColor3sEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3svEXT))"\n" +"\t"STUB_ASM_CODE("726")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3sv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3sv)", "GLAPI_PREFIX_STR(SecondaryColor3svEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubEXT))"\n" +"\t"STUB_ASM_CODE("727")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3ub)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3ub)", "GLAPI_PREFIX_STR(SecondaryColor3ubEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3ubvEXT))"\n" +"\t"STUB_ASM_CODE("728")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3ubv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3ubv)", "GLAPI_PREFIX_STR(SecondaryColor3ubvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uiEXT))"\n" +"\t"STUB_ASM_CODE("729")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3ui)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3ui)", "GLAPI_PREFIX_STR(SecondaryColor3uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3uivEXT))"\n" +"\t"STUB_ASM_CODE("730")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3uiv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3uiv)", "GLAPI_PREFIX_STR(SecondaryColor3uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usEXT))"\n" +"\t"STUB_ASM_CODE("731")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3us)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3us)", "GLAPI_PREFIX_STR(SecondaryColor3usEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColor3usvEXT))"\n" +"\t"STUB_ASM_CODE("732")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColor3usv)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColor3usv)", "GLAPI_PREFIX_STR(SecondaryColor3usvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SecondaryColorPointerEXT))"\n" +"\t"STUB_ASM_CODE("733")"\n" + +".globl "GLAPI_PREFIX_STR(SecondaryColorPointer)"\n" +".set "GLAPI_PREFIX_STR(SecondaryColorPointer)", "GLAPI_PREFIX_STR(SecondaryColorPointerEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawArraysEXT))"\n" +"\t"STUB_ASM_CODE("734")"\n" + +".globl "GLAPI_PREFIX_STR(MultiDrawArrays)"\n" +".set "GLAPI_PREFIX_STR(MultiDrawArrays)", "GLAPI_PREFIX_STR(MultiDrawArraysEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(MultiDrawElementsEXT))"\n" +"\t"STUB_ASM_CODE("735")"\n" + +".globl "GLAPI_PREFIX_STR(MultiDrawElements)"\n" +".set "GLAPI_PREFIX_STR(MultiDrawElements)", "GLAPI_PREFIX_STR(MultiDrawElementsEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordPointerEXT))"\n" +"\t"STUB_ASM_CODE("736")"\n" + +".globl "GLAPI_PREFIX_STR(FogCoordPointer)"\n" +".set "GLAPI_PREFIX_STR(FogCoordPointer)", "GLAPI_PREFIX_STR(FogCoordPointerEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddEXT))"\n" +"\t"STUB_ASM_CODE("737")"\n" + +".globl "GLAPI_PREFIX_STR(FogCoordd)"\n" +".set "GLAPI_PREFIX_STR(FogCoordd)", "GLAPI_PREFIX_STR(FogCoorddEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoorddvEXT))"\n" +"\t"STUB_ASM_CODE("738")"\n" + +".globl "GLAPI_PREFIX_STR(FogCoorddv)"\n" +".set "GLAPI_PREFIX_STR(FogCoorddv)", "GLAPI_PREFIX_STR(FogCoorddvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfEXT))"\n" +"\t"STUB_ASM_CODE("739")"\n" + +".globl "GLAPI_PREFIX_STR(FogCoordf)"\n" +".set "GLAPI_PREFIX_STR(FogCoordf)", "GLAPI_PREFIX_STR(FogCoordfEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FogCoordfvEXT))"\n" +"\t"STUB_ASM_CODE("740")"\n" + +".globl "GLAPI_PREFIX_STR(FogCoordfv)"\n" +".set "GLAPI_PREFIX_STR(FogCoordfv)", "GLAPI_PREFIX_STR(FogCoordfvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendFuncSeparateEXT))"\n" +"\t"STUB_ASM_CODE("742")"\n" + +".globl "GLAPI_PREFIX_STR(BlendFuncSeparate)"\n" +".set "GLAPI_PREFIX_STR(BlendFuncSeparate)", "GLAPI_PREFIX_STR(BlendFuncSeparateEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FlushVertexArrayRangeNV))"\n" +"\t"STUB_ASM_CODE("743")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexArrayRangeNV))"\n" +"\t"STUB_ASM_CODE("744")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerInputNV))"\n" +"\t"STUB_ASM_CODE("745")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerOutputNV))"\n" +"\t"STUB_ASM_CODE("746")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfNV))"\n" +"\t"STUB_ASM_CODE("747")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterfvNV))"\n" +"\t"STUB_ASM_CODE("748")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameteriNV))"\n" +"\t"STUB_ASM_CODE("749")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CombinerParameterivNV))"\n" +"\t"STUB_ASM_CODE("750")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FinalCombinerInputNV))"\n" +"\t"STUB_ASM_CODE("751")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterfvNV))"\n" +"\t"STUB_ASM_CODE("752")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerInputParameterivNV))"\n" +"\t"STUB_ASM_CODE("753")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterfvNV))"\n" +"\t"STUB_ASM_CODE("754")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetCombinerOutputParameterivNV))"\n" +"\t"STUB_ASM_CODE("755")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterfvNV))"\n" +"\t"STUB_ASM_CODE("756")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFinalCombinerInputParameterivNV))"\n" +"\t"STUB_ASM_CODE("757")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ResizeBuffersMESA))"\n" +"\t"STUB_ASM_CODE("758")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dMESA))"\n" +"\t"STUB_ASM_CODE("759")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2d)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2d)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2dARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2dARB)", "GLAPI_PREFIX_STR(WindowPos2dMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2dvMESA))"\n" +"\t"STUB_ASM_CODE("760")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2dv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2dv)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2dvARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2dvARB)", "GLAPI_PREFIX_STR(WindowPos2dvMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fMESA))"\n" +"\t"STUB_ASM_CODE("761")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2f)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2f)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2fARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2fARB)", "GLAPI_PREFIX_STR(WindowPos2fMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2fvMESA))"\n" +"\t"STUB_ASM_CODE("762")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2fv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2fv)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2fvARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2fvARB)", "GLAPI_PREFIX_STR(WindowPos2fvMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2iMESA))"\n" +"\t"STUB_ASM_CODE("763")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2i)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2i)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2iARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2iARB)", "GLAPI_PREFIX_STR(WindowPos2iMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2ivMESA))"\n" +"\t"STUB_ASM_CODE("764")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2iv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2iv)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2ivARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2ivARB)", "GLAPI_PREFIX_STR(WindowPos2ivMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2sMESA))"\n" +"\t"STUB_ASM_CODE("765")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2s)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2s)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2sARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2sARB)", "GLAPI_PREFIX_STR(WindowPos2sMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos2svMESA))"\n" +"\t"STUB_ASM_CODE("766")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2sv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2sv)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos2svARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos2svARB)", "GLAPI_PREFIX_STR(WindowPos2svMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dMESA))"\n" +"\t"STUB_ASM_CODE("767")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3d)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3d)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3dARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3dARB)", "GLAPI_PREFIX_STR(WindowPos3dMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3dvMESA))"\n" +"\t"STUB_ASM_CODE("768")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3dv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3dv)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3dvARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3dvARB)", "GLAPI_PREFIX_STR(WindowPos3dvMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fMESA))"\n" +"\t"STUB_ASM_CODE("769")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3f)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3f)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3fARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3fARB)", "GLAPI_PREFIX_STR(WindowPos3fMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3fvMESA))"\n" +"\t"STUB_ASM_CODE("770")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3fv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3fv)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3fvARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3fvARB)", "GLAPI_PREFIX_STR(WindowPos3fvMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3iMESA))"\n" +"\t"STUB_ASM_CODE("771")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3i)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3i)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3iARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3iARB)", "GLAPI_PREFIX_STR(WindowPos3iMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3ivMESA))"\n" +"\t"STUB_ASM_CODE("772")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3iv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3iv)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3ivARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3ivARB)", "GLAPI_PREFIX_STR(WindowPos3ivMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3sMESA))"\n" +"\t"STUB_ASM_CODE("773")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3s)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3s)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3sARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3sARB)", "GLAPI_PREFIX_STR(WindowPos3sMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos3svMESA))"\n" +"\t"STUB_ASM_CODE("774")"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3sv)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3sv)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n" + +".globl "GLAPI_PREFIX_STR(WindowPos3svARB)"\n" +".set "GLAPI_PREFIX_STR(WindowPos3svARB)", "GLAPI_PREFIX_STR(WindowPos3svMESA)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dMESA))"\n" +"\t"STUB_ASM_CODE("775")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4dvMESA))"\n" +"\t"STUB_ASM_CODE("776")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fMESA))"\n" +"\t"STUB_ASM_CODE("777")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4fvMESA))"\n" +"\t"STUB_ASM_CODE("778")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4iMESA))"\n" +"\t"STUB_ASM_CODE("779")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4ivMESA))"\n" +"\t"STUB_ASM_CODE("780")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4sMESA))"\n" +"\t"STUB_ASM_CODE("781")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(WindowPos4svMESA))"\n" +"\t"STUB_ASM_CODE("782")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AreProgramsResidentNV))"\n" +"\t"STUB_ASM_CODE("792")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindProgramNV))"\n" +"\t"STUB_ASM_CODE("793")"\n" + +".globl "GLAPI_PREFIX_STR(BindProgramARB)"\n" +".set "GLAPI_PREFIX_STR(BindProgramARB)", "GLAPI_PREFIX_STR(BindProgramNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteProgramsNV))"\n" +"\t"STUB_ASM_CODE("794")"\n" + +".globl "GLAPI_PREFIX_STR(DeleteProgramsARB)"\n" +".set "GLAPI_PREFIX_STR(DeleteProgramsARB)", "GLAPI_PREFIX_STR(DeleteProgramsNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ExecuteProgramNV))"\n" +"\t"STUB_ASM_CODE("795")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenProgramsNV))"\n" +"\t"STUB_ASM_CODE("796")"\n" + +".globl "GLAPI_PREFIX_STR(GenProgramsARB)"\n" +".set "GLAPI_PREFIX_STR(GenProgramsARB)", "GLAPI_PREFIX_STR(GenProgramsNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramParameterdvNV))"\n" +"\t"STUB_ASM_CODE("797")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramParameterfvNV))"\n" +"\t"STUB_ASM_CODE("798")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramStringNV))"\n" +"\t"STUB_ASM_CODE("799")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramivNV))"\n" +"\t"STUB_ASM_CODE("800")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTrackMatrixivNV))"\n" +"\t"STUB_ASM_CODE("801")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribPointervNV))"\n" +"\t"STUB_ASM_CODE("802")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribPointerv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribPointerv)", "GLAPI_PREFIX_STR(GetVertexAttribPointervNV)"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribPointervARB)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribPointervARB)", "GLAPI_PREFIX_STR(GetVertexAttribPointervNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribdvNV))"\n" +"\t"STUB_ASM_CODE("803")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribfvNV))"\n" +"\t"STUB_ASM_CODE("804")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribivNV))"\n" +"\t"STUB_ASM_CODE("805")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsProgramNV))"\n" +"\t"STUB_ASM_CODE("806")"\n" + +".globl "GLAPI_PREFIX_STR(IsProgramARB)"\n" +".set "GLAPI_PREFIX_STR(IsProgramARB)", "GLAPI_PREFIX_STR(IsProgramNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(LoadProgramNV))"\n" +"\t"STUB_ASM_CODE("807")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameters4dvNV))"\n" +"\t"STUB_ASM_CODE("808")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramParameters4fvNV))"\n" +"\t"STUB_ASM_CODE("809")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RequestResidentProgramsNV))"\n" +"\t"STUB_ASM_CODE("810")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TrackMatrixNV))"\n" +"\t"STUB_ASM_CODE("811")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dNV))"\n" +"\t"STUB_ASM_CODE("812")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1dvNV))"\n" +"\t"STUB_ASM_CODE("813")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fNV))"\n" +"\t"STUB_ASM_CODE("814")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1fvNV))"\n" +"\t"STUB_ASM_CODE("815")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1sNV))"\n" +"\t"STUB_ASM_CODE("816")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib1svNV))"\n" +"\t"STUB_ASM_CODE("817")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dNV))"\n" +"\t"STUB_ASM_CODE("818")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2dvNV))"\n" +"\t"STUB_ASM_CODE("819")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fNV))"\n" +"\t"STUB_ASM_CODE("820")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2fvNV))"\n" +"\t"STUB_ASM_CODE("821")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2sNV))"\n" +"\t"STUB_ASM_CODE("822")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib2svNV))"\n" +"\t"STUB_ASM_CODE("823")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dNV))"\n" +"\t"STUB_ASM_CODE("824")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3dvNV))"\n" +"\t"STUB_ASM_CODE("825")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fNV))"\n" +"\t"STUB_ASM_CODE("826")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3fvNV))"\n" +"\t"STUB_ASM_CODE("827")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3sNV))"\n" +"\t"STUB_ASM_CODE("828")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib3svNV))"\n" +"\t"STUB_ASM_CODE("829")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dNV))"\n" +"\t"STUB_ASM_CODE("830")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4dvNV))"\n" +"\t"STUB_ASM_CODE("831")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fNV))"\n" +"\t"STUB_ASM_CODE("832")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4fvNV))"\n" +"\t"STUB_ASM_CODE("833")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4sNV))"\n" +"\t"STUB_ASM_CODE("834")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4svNV))"\n" +"\t"STUB_ASM_CODE("835")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubNV))"\n" +"\t"STUB_ASM_CODE("836")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttrib4ubvNV))"\n" +"\t"STUB_ASM_CODE("837")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribPointerNV))"\n" +"\t"STUB_ASM_CODE("838")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1dvNV))"\n" +"\t"STUB_ASM_CODE("839")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1fvNV))"\n" +"\t"STUB_ASM_CODE("840")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs1svNV))"\n" +"\t"STUB_ASM_CODE("841")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2dvNV))"\n" +"\t"STUB_ASM_CODE("842")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2fvNV))"\n" +"\t"STUB_ASM_CODE("843")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs2svNV))"\n" +"\t"STUB_ASM_CODE("844")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3dvNV))"\n" +"\t"STUB_ASM_CODE("845")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3fvNV))"\n" +"\t"STUB_ASM_CODE("846")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs3svNV))"\n" +"\t"STUB_ASM_CODE("847")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4dvNV))"\n" +"\t"STUB_ASM_CODE("848")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4fvNV))"\n" +"\t"STUB_ASM_CODE("849")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4svNV))"\n" +"\t"STUB_ASM_CODE("850")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribs4ubvNV))"\n" +"\t"STUB_ASM_CODE("851")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexBumpParameterfvATI))"\n" +"\t"STUB_ASM_CODE("852")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexBumpParameterivATI))"\n" +"\t"STUB_ASM_CODE("853")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBumpParameterfvATI))"\n" +"\t"STUB_ASM_CODE("854")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexBumpParameterivATI))"\n" +"\t"STUB_ASM_CODE("855")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp1ATI))"\n" +"\t"STUB_ASM_CODE("856")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp2ATI))"\n" +"\t"STUB_ASM_CODE("857")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(AlphaFragmentOp3ATI))"\n" +"\t"STUB_ASM_CODE("858")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginFragmentShaderATI))"\n" +"\t"STUB_ASM_CODE("859")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFragmentShaderATI))"\n" +"\t"STUB_ASM_CODE("860")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp1ATI))"\n" +"\t"STUB_ASM_CODE("861")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp2ATI))"\n" +"\t"STUB_ASM_CODE("862")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorFragmentOp3ATI))"\n" +"\t"STUB_ASM_CODE("863")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteFragmentShaderATI))"\n" +"\t"STUB_ASM_CODE("864")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndFragmentShaderATI))"\n" +"\t"STUB_ASM_CODE("865")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenFragmentShadersATI))"\n" +"\t"STUB_ASM_CODE("866")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PassTexCoordATI))"\n" +"\t"STUB_ASM_CODE("867")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SampleMapATI))"\n" +"\t"STUB_ASM_CODE("868")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(SetFragmentShaderConstantATI))"\n" +"\t"STUB_ASM_CODE("869")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameteriNV))"\n" +"\t"STUB_ASM_CODE("870")"\n" + +".globl "GLAPI_PREFIX_STR(PointParameteri)"\n" +".set "GLAPI_PREFIX_STR(PointParameteri)", "GLAPI_PREFIX_STR(PointParameteriNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PointParameterivNV))"\n" +"\t"STUB_ASM_CODE("871")"\n" + +".globl "GLAPI_PREFIX_STR(PointParameteriv)"\n" +".set "GLAPI_PREFIX_STR(PointParameteriv)", "GLAPI_PREFIX_STR(PointParameterivNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteVertexArrays))"\n" +"\t"STUB_ASM_CODE("874")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsVertexArray))"\n" +"\t"STUB_ASM_CODE("876")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramNamedParameterdvNV))"\n" +"\t"STUB_ASM_CODE("877")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetProgramNamedParameterfvNV))"\n" +"\t"STUB_ASM_CODE("878")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4dNV))"\n" +"\t"STUB_ASM_CODE("879")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4dvNV))"\n" +"\t"STUB_ASM_CODE("880")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4fNV))"\n" +"\t"STUB_ASM_CODE("881")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProgramNamedParameter4fvNV))"\n" +"\t"STUB_ASM_CODE("882")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrimitiveRestartIndexNV))"\n" +"\t"STUB_ASM_CODE("883")"\n" + +".globl "GLAPI_PREFIX_STR(PrimitiveRestartIndex)"\n" +".set "GLAPI_PREFIX_STR(PrimitiveRestartIndex)", "GLAPI_PREFIX_STR(PrimitiveRestartIndexNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(PrimitiveRestartNV))"\n" +"\t"STUB_ASM_CODE("884")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlendEquationSeparate))"\n" +"\t"STUB_ASM_CODE("932")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFramebufferEXT))"\n" +"\t"STUB_ASM_CODE("933")"\n" + +".globl "GLAPI_PREFIX_STR(BindFramebuffer)"\n" +".set "GLAPI_PREFIX_STR(BindFramebuffer)", "GLAPI_PREFIX_STR(BindFramebufferEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindRenderbufferEXT))"\n" +"\t"STUB_ASM_CODE("934")"\n" + +".globl "GLAPI_PREFIX_STR(BindRenderbuffer)"\n" +".set "GLAPI_PREFIX_STR(BindRenderbuffer)", "GLAPI_PREFIX_STR(BindRenderbufferEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CheckFramebufferStatusEXT))"\n" +"\t"STUB_ASM_CODE("935")"\n" + +".globl "GLAPI_PREFIX_STR(CheckFramebufferStatus)"\n" +".set "GLAPI_PREFIX_STR(CheckFramebufferStatus)", "GLAPI_PREFIX_STR(CheckFramebufferStatusEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteFramebuffersEXT))"\n" +"\t"STUB_ASM_CODE("936")"\n" + +".globl "GLAPI_PREFIX_STR(DeleteFramebuffers)"\n" +".set "GLAPI_PREFIX_STR(DeleteFramebuffers)", "GLAPI_PREFIX_STR(DeleteFramebuffersEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DeleteRenderbuffersEXT))"\n" +"\t"STUB_ASM_CODE("937")"\n" + +".globl "GLAPI_PREFIX_STR(DeleteRenderbuffers)"\n" +".set "GLAPI_PREFIX_STR(DeleteRenderbuffers)", "GLAPI_PREFIX_STR(DeleteRenderbuffersEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferRenderbufferEXT))"\n" +"\t"STUB_ASM_CODE("938")"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferRenderbuffer)"\n" +".set "GLAPI_PREFIX_STR(FramebufferRenderbuffer)", "GLAPI_PREFIX_STR(FramebufferRenderbufferEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture1DEXT))"\n" +"\t"STUB_ASM_CODE("939")"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferTexture1D)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTexture1D)", "GLAPI_PREFIX_STR(FramebufferTexture1DEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture2DEXT))"\n" +"\t"STUB_ASM_CODE("940")"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferTexture2D)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTexture2D)", "GLAPI_PREFIX_STR(FramebufferTexture2DEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTexture3DEXT))"\n" +"\t"STUB_ASM_CODE("941")"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferTexture3D)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTexture3D)", "GLAPI_PREFIX_STR(FramebufferTexture3DEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenFramebuffersEXT))"\n" +"\t"STUB_ASM_CODE("942")"\n" + +".globl "GLAPI_PREFIX_STR(GenFramebuffers)"\n" +".set "GLAPI_PREFIX_STR(GenFramebuffers)", "GLAPI_PREFIX_STR(GenFramebuffersEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenRenderbuffersEXT))"\n" +"\t"STUB_ASM_CODE("943")"\n" + +".globl "GLAPI_PREFIX_STR(GenRenderbuffers)"\n" +".set "GLAPI_PREFIX_STR(GenRenderbuffers)", "GLAPI_PREFIX_STR(GenRenderbuffersEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GenerateMipmapEXT))"\n" +"\t"STUB_ASM_CODE("944")"\n" + +".globl "GLAPI_PREFIX_STR(GenerateMipmap)"\n" +".set "GLAPI_PREFIX_STR(GenerateMipmap)", "GLAPI_PREFIX_STR(GenerateMipmapEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFramebufferAttachmentParameterivEXT))"\n" +"\t"STUB_ASM_CODE("945")"\n" + +".globl "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameteriv)"\n" +".set "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameteriv)", "GLAPI_PREFIX_STR(GetFramebufferAttachmentParameterivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetRenderbufferParameterivEXT))"\n" +"\t"STUB_ASM_CODE("946")"\n" + +".globl "GLAPI_PREFIX_STR(GetRenderbufferParameteriv)"\n" +".set "GLAPI_PREFIX_STR(GetRenderbufferParameteriv)", "GLAPI_PREFIX_STR(GetRenderbufferParameterivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsFramebufferEXT))"\n" +"\t"STUB_ASM_CODE("947")"\n" + +".globl "GLAPI_PREFIX_STR(IsFramebuffer)"\n" +".set "GLAPI_PREFIX_STR(IsFramebuffer)", "GLAPI_PREFIX_STR(IsFramebufferEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsRenderbufferEXT))"\n" +"\t"STUB_ASM_CODE("948")"\n" + +".globl "GLAPI_PREFIX_STR(IsRenderbuffer)"\n" +".set "GLAPI_PREFIX_STR(IsRenderbuffer)", "GLAPI_PREFIX_STR(IsRenderbufferEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(RenderbufferStorageEXT))"\n" +"\t"STUB_ASM_CODE("949")"\n" + +".globl "GLAPI_PREFIX_STR(RenderbufferStorage)"\n" +".set "GLAPI_PREFIX_STR(RenderbufferStorage)", "GLAPI_PREFIX_STR(RenderbufferStorageEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BlitFramebuffer))"\n" +"\t"STUB_ASM_CODE("950")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindFragDataLocationEXT))"\n" +"\t"STUB_ASM_CODE("953")"\n" + +".globl "GLAPI_PREFIX_STR(BindFragDataLocation)"\n" +".set "GLAPI_PREFIX_STR(BindFragDataLocation)", "GLAPI_PREFIX_STR(BindFragDataLocationEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetFragDataLocationEXT))"\n" +"\t"STUB_ASM_CODE("954")"\n" + +".globl "GLAPI_PREFIX_STR(GetFragDataLocation)"\n" +".set "GLAPI_PREFIX_STR(GetFragDataLocation)", "GLAPI_PREFIX_STR(GetFragDataLocationEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetUniformuivEXT))"\n" +"\t"STUB_ASM_CODE("955")"\n" + +".globl "GLAPI_PREFIX_STR(GetUniformuiv)"\n" +".set "GLAPI_PREFIX_STR(GetUniformuiv)", "GLAPI_PREFIX_STR(GetUniformuivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribIivEXT))"\n" +"\t"STUB_ASM_CODE("956")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribIiv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribIiv)", "GLAPI_PREFIX_STR(GetVertexAttribIivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetVertexAttribIuivEXT))"\n" +"\t"STUB_ASM_CODE("957")"\n" + +".globl "GLAPI_PREFIX_STR(GetVertexAttribIuiv)"\n" +".set "GLAPI_PREFIX_STR(GetVertexAttribIuiv)", "GLAPI_PREFIX_STR(GetVertexAttribIuivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1uiEXT))"\n" +"\t"STUB_ASM_CODE("958")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1ui)"\n" +".set "GLAPI_PREFIX_STR(Uniform1ui)", "GLAPI_PREFIX_STR(Uniform1uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform1uivEXT))"\n" +"\t"STUB_ASM_CODE("959")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform1uiv)"\n" +".set "GLAPI_PREFIX_STR(Uniform1uiv)", "GLAPI_PREFIX_STR(Uniform1uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2uiEXT))"\n" +"\t"STUB_ASM_CODE("960")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2ui)"\n" +".set "GLAPI_PREFIX_STR(Uniform2ui)", "GLAPI_PREFIX_STR(Uniform2uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform2uivEXT))"\n" +"\t"STUB_ASM_CODE("961")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform2uiv)"\n" +".set "GLAPI_PREFIX_STR(Uniform2uiv)", "GLAPI_PREFIX_STR(Uniform2uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3uiEXT))"\n" +"\t"STUB_ASM_CODE("962")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3ui)"\n" +".set "GLAPI_PREFIX_STR(Uniform3ui)", "GLAPI_PREFIX_STR(Uniform3uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform3uivEXT))"\n" +"\t"STUB_ASM_CODE("963")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform3uiv)"\n" +".set "GLAPI_PREFIX_STR(Uniform3uiv)", "GLAPI_PREFIX_STR(Uniform3uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4uiEXT))"\n" +"\t"STUB_ASM_CODE("964")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4ui)"\n" +".set "GLAPI_PREFIX_STR(Uniform4ui)", "GLAPI_PREFIX_STR(Uniform4uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Uniform4uivEXT))"\n" +"\t"STUB_ASM_CODE("965")"\n" + +".globl "GLAPI_PREFIX_STR(Uniform4uiv)"\n" +".set "GLAPI_PREFIX_STR(Uniform4uiv)", "GLAPI_PREFIX_STR(Uniform4uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1iEXT))"\n" +"\t"STUB_ASM_CODE("966")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI1i)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI1i)", "GLAPI_PREFIX_STR(VertexAttribI1iEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1ivEXT))"\n" +"\t"STUB_ASM_CODE("967")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI1iv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI1iv)", "GLAPI_PREFIX_STR(VertexAttribI1ivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uiEXT))"\n" +"\t"STUB_ASM_CODE("968")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI1ui)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI1ui)", "GLAPI_PREFIX_STR(VertexAttribI1uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI1uivEXT))"\n" +"\t"STUB_ASM_CODE("969")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI1uiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI1uiv)", "GLAPI_PREFIX_STR(VertexAttribI1uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2iEXT))"\n" +"\t"STUB_ASM_CODE("970")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI2i)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI2i)", "GLAPI_PREFIX_STR(VertexAttribI2iEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2ivEXT))"\n" +"\t"STUB_ASM_CODE("971")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI2iv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI2iv)", "GLAPI_PREFIX_STR(VertexAttribI2ivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uiEXT))"\n" +"\t"STUB_ASM_CODE("972")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI2ui)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI2ui)", "GLAPI_PREFIX_STR(VertexAttribI2uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI2uivEXT))"\n" +"\t"STUB_ASM_CODE("973")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI2uiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI2uiv)", "GLAPI_PREFIX_STR(VertexAttribI2uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3iEXT))"\n" +"\t"STUB_ASM_CODE("974")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI3i)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI3i)", "GLAPI_PREFIX_STR(VertexAttribI3iEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3ivEXT))"\n" +"\t"STUB_ASM_CODE("975")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI3iv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI3iv)", "GLAPI_PREFIX_STR(VertexAttribI3ivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uiEXT))"\n" +"\t"STUB_ASM_CODE("976")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI3ui)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI3ui)", "GLAPI_PREFIX_STR(VertexAttribI3uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI3uivEXT))"\n" +"\t"STUB_ASM_CODE("977")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI3uiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI3uiv)", "GLAPI_PREFIX_STR(VertexAttribI3uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4bvEXT))"\n" +"\t"STUB_ASM_CODE("978")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4bv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4bv)", "GLAPI_PREFIX_STR(VertexAttribI4bvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4iEXT))"\n" +"\t"STUB_ASM_CODE("979")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4i)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4i)", "GLAPI_PREFIX_STR(VertexAttribI4iEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ivEXT))"\n" +"\t"STUB_ASM_CODE("980")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4iv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4iv)", "GLAPI_PREFIX_STR(VertexAttribI4ivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4svEXT))"\n" +"\t"STUB_ASM_CODE("981")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4sv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4sv)", "GLAPI_PREFIX_STR(VertexAttribI4svEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4ubvEXT))"\n" +"\t"STUB_ASM_CODE("982")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4ubv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4ubv)", "GLAPI_PREFIX_STR(VertexAttribI4ubvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uiEXT))"\n" +"\t"STUB_ASM_CODE("983")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4ui)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4ui)", "GLAPI_PREFIX_STR(VertexAttribI4uiEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4uivEXT))"\n" +"\t"STUB_ASM_CODE("984")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4uiv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4uiv)", "GLAPI_PREFIX_STR(VertexAttribI4uivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribI4usvEXT))"\n" +"\t"STUB_ASM_CODE("985")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribI4usv)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribI4usv)", "GLAPI_PREFIX_STR(VertexAttribI4usvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(VertexAttribIPointerEXT))"\n" +"\t"STUB_ASM_CODE("986")"\n" + +".globl "GLAPI_PREFIX_STR(VertexAttribIPointer)"\n" +".set "GLAPI_PREFIX_STR(VertexAttribIPointer)", "GLAPI_PREFIX_STR(VertexAttribIPointerEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(FramebufferTextureLayerEXT))"\n" +"\t"STUB_ASM_CODE("987")"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferTextureLayer)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTextureLayer)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" + +".globl "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)"\n" +".set "GLAPI_PREFIX_STR(FramebufferTextureLayerARB)", "GLAPI_PREFIX_STR(FramebufferTextureLayerEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ColorMaskIndexedEXT))"\n" +"\t"STUB_ASM_CODE("988")"\n" + +".globl "GLAPI_PREFIX_STR(ColorMaski)"\n" +".set "GLAPI_PREFIX_STR(ColorMaski)", "GLAPI_PREFIX_STR(ColorMaskIndexedEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(DisableIndexedEXT))"\n" +"\t"STUB_ASM_CODE("989")"\n" + +".globl "GLAPI_PREFIX_STR(Disablei)"\n" +".set "GLAPI_PREFIX_STR(Disablei)", "GLAPI_PREFIX_STR(DisableIndexedEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EnableIndexedEXT))"\n" +"\t"STUB_ASM_CODE("990")"\n" + +".globl "GLAPI_PREFIX_STR(Enablei)"\n" +".set "GLAPI_PREFIX_STR(Enablei)", "GLAPI_PREFIX_STR(EnableIndexedEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetBooleanIndexedvEXT))"\n" +"\t"STUB_ASM_CODE("991")"\n" + +".globl "GLAPI_PREFIX_STR(GetBooleani_v)"\n" +".set "GLAPI_PREFIX_STR(GetBooleani_v)", "GLAPI_PREFIX_STR(GetBooleanIndexedvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetIntegerIndexedvEXT))"\n" +"\t"STUB_ASM_CODE("992")"\n" + +".globl "GLAPI_PREFIX_STR(GetIntegeri_v)"\n" +".set "GLAPI_PREFIX_STR(GetIntegeri_v)", "GLAPI_PREFIX_STR(GetIntegerIndexedvEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(IsEnabledIndexedEXT))"\n" +"\t"STUB_ASM_CODE("993")"\n" + +".globl "GLAPI_PREFIX_STR(IsEnabledi)"\n" +".set "GLAPI_PREFIX_STR(IsEnabledi)", "GLAPI_PREFIX_STR(IsEnabledIndexedEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIiEXT))"\n" +"\t"STUB_ASM_CODE("994")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ClearColorIuiEXT))"\n" +"\t"STUB_ASM_CODE("995")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIivEXT))"\n" +"\t"STUB_ASM_CODE("996")"\n" + +".globl "GLAPI_PREFIX_STR(GetTexParameterIiv)"\n" +".set "GLAPI_PREFIX_STR(GetTexParameterIiv)", "GLAPI_PREFIX_STR(GetTexParameterIivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTexParameterIuivEXT))"\n" +"\t"STUB_ASM_CODE("997")"\n" + +".globl "GLAPI_PREFIX_STR(GetTexParameterIuiv)"\n" +".set "GLAPI_PREFIX_STR(GetTexParameterIuiv)", "GLAPI_PREFIX_STR(GetTexParameterIuivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIivEXT))"\n" +"\t"STUB_ASM_CODE("998")"\n" + +".globl "GLAPI_PREFIX_STR(TexParameterIiv)"\n" +".set "GLAPI_PREFIX_STR(TexParameterIiv)", "GLAPI_PREFIX_STR(TexParameterIivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TexParameterIuivEXT))"\n" +"\t"STUB_ASM_CODE("999")"\n" + +".globl "GLAPI_PREFIX_STR(TexParameterIuiv)"\n" +".set "GLAPI_PREFIX_STR(TexParameterIuiv)", "GLAPI_PREFIX_STR(TexParameterIuivEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginConditionalRenderNV))"\n" +"\t"STUB_ASM_CODE("1000")"\n" + +".globl "GLAPI_PREFIX_STR(BeginConditionalRender)"\n" +".set "GLAPI_PREFIX_STR(BeginConditionalRender)", "GLAPI_PREFIX_STR(BeginConditionalRenderNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndConditionalRenderNV))"\n" +"\t"STUB_ASM_CODE("1001")"\n" + +".globl "GLAPI_PREFIX_STR(EndConditionalRender)"\n" +".set "GLAPI_PREFIX_STR(EndConditionalRender)", "GLAPI_PREFIX_STR(EndConditionalRenderNV)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BeginTransformFeedbackEXT))"\n" +"\t"STUB_ASM_CODE("1002")"\n" + +".globl "GLAPI_PREFIX_STR(BeginTransformFeedback)"\n" +".set "GLAPI_PREFIX_STR(BeginTransformFeedback)", "GLAPI_PREFIX_STR(BeginTransformFeedbackEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferBaseEXT))"\n" +"\t"STUB_ASM_CODE("1003")"\n" + +".globl "GLAPI_PREFIX_STR(BindBufferBase)"\n" +".set "GLAPI_PREFIX_STR(BindBufferBase)", "GLAPI_PREFIX_STR(BindBufferBaseEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferOffsetEXT))"\n" +"\t"STUB_ASM_CODE("1004")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(BindBufferRangeEXT))"\n" +"\t"STUB_ASM_CODE("1005")"\n" + +".globl "GLAPI_PREFIX_STR(BindBufferRange)"\n" +".set "GLAPI_PREFIX_STR(BindBufferRange)", "GLAPI_PREFIX_STR(BindBufferRangeEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EndTransformFeedbackEXT))"\n" +"\t"STUB_ASM_CODE("1006")"\n" + +".globl "GLAPI_PREFIX_STR(EndTransformFeedback)"\n" +".set "GLAPI_PREFIX_STR(EndTransformFeedback)", "GLAPI_PREFIX_STR(EndTransformFeedbackEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT))"\n" +"\t"STUB_ASM_CODE("1007")"\n" + +".globl "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)"\n" +".set "GLAPI_PREFIX_STR(GetTransformFeedbackVarying)", "GLAPI_PREFIX_STR(GetTransformFeedbackVaryingEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT))"\n" +"\t"STUB_ASM_CODE("1008")"\n" + +".globl "GLAPI_PREFIX_STR(TransformFeedbackVaryings)"\n" +".set "GLAPI_PREFIX_STR(TransformFeedbackVaryings)", "GLAPI_PREFIX_STR(TransformFeedbackVaryingsEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ProvokingVertexEXT))"\n" +"\t"STUB_ASM_CODE("1009")"\n" + +".globl "GLAPI_PREFIX_STR(ProvokingVertex)"\n" +".set "GLAPI_PREFIX_STR(ProvokingVertex)", "GLAPI_PREFIX_STR(ProvokingVertexEXT)"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(GetObjectParameterivAPPLE))"\n" +"\t"STUB_ASM_CODE("1012")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectPurgeableAPPLE))"\n" +"\t"STUB_ASM_CODE("1013")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ObjectUnpurgeableAPPLE))"\n" +"\t"STUB_ASM_CODE("1014")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveProgramEXT))"\n" +"\t"STUB_ASM_CODE("1015")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(CreateShaderProgramEXT))"\n" +"\t"STUB_ASM_CODE("1016")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(UseShaderProgramEXT))"\n" +"\t"STUB_ASM_CODE("1017")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(TextureBarrierNV))"\n" +"\t"STUB_ASM_CODE("1018")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetRenderbufferStorageOES))"\n" +"\t"STUB_ASM_CODE("1024")"\n" + +STUB_ASM_ENTRY(GLAPI_PREFIX_STR(EGLImageTargetTexture2DOES))"\n" +"\t"STUB_ASM_CODE("1025")"\n" + +); +#undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN +#endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */ diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index cd4870e74..f4ce09866 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -1,1600 +1,1600 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef __arch64__ -#define GL_OFF(N) ((N) * 8) -#define GL_LL ldx -#define GL_TIE_LD(SYM) %tie_ldx(SYM) -#define GL_STACK_SIZE 128 -#else -#define GL_OFF(N) ((N) * 4) -#define GL_LL ld -#define GL_TIE_LD(SYM) %tie_ld(SYM) -#define GL_STACK_SIZE 64 -#endif - -#define GLOBL_FN(x) .globl x ; .type x, @function -#define HIDDEN(x) .hidden x - - .register %g2, #scratch - .register %g3, #scratch - - .text - - GLOBL_FN(__glapi_sparc_icache_flush) - HIDDEN(__glapi_sparc_icache_flush) - .type __glapi_sparc_icache_flush, @function -__glapi_sparc_icache_flush: /* %o0 = insn_addr */ - flush %o0 - retl - nop - - .align 32 - - .type __glapi_sparc_get_pc, @function -__glapi_sparc_get_pc: - retl - add %o7, %g2, %g2 - .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc - -#ifdef GLX_USE_TLS - - GLOBL_FN(__glapi_sparc_get_dispatch) - HIDDEN(__glapi_sparc_get_dispatch) -__glapi_sparc_get_dispatch: - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - retl - mov %g2, %o0 - - .data - .align 32 - - /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ - /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ - GLOBL_FN(__glapi_sparc_tls_stub) - HIDDEN(__glapi_sparc_tls_stub) -__glapi_sparc_tls_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - GL_LL [%g7+%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_tls_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#elif defined(PTHREADS) - - /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ - /* 64-bit 0x10 --> add %g1, %g2, %g1 */ - /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - .data - .align 32 - - GLOBL_FN(__glapi_sparc_pthread_stub) - HIDDEN(__glapi_sparc_pthread_stub) -__glapi_sparc_pthread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - srl %g3, 10, %g3 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - cmp %g1, 0 - be 2f - nop -1: GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop -2: save %sp, GL_STACK_SIZE, %sp - mov %g3, %l0 - call _glapi_get_dispatch - nop - mov %o0, %g1 - mov %l0, %g3 - ba 1b - restore %g0, %g0, %g0 - .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_pthread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#else /* Non-threaded version. */ - - .type __glapi_sparc_nothread_stub, @function -__glapi_sparc_nothread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_nothread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#endif - -#define GL_STUB_ALIAS(fn, alias) \ - .globl fn; \ - .set fn, alias - - .text - .align 32 - - .globl gl_dispatch_functions_start - HIDDEN(gl_dispatch_functions_start) -gl_dispatch_functions_start: - - GL_STUB(glNewList, 0) - GL_STUB(glEndList, 1) - GL_STUB(glCallList, 2) - GL_STUB(glCallLists, 3) - GL_STUB(glDeleteLists, 4) - GL_STUB(glGenLists, 5) - GL_STUB(glListBase, 6) - GL_STUB(glBegin, 7) - GL_STUB(glBitmap, 8) - GL_STUB(glColor3b, 9) - GL_STUB(glColor3bv, 10) - GL_STUB(glColor3d, 11) - GL_STUB(glColor3dv, 12) - GL_STUB(glColor3f, 13) - GL_STUB(glColor3fv, 14) - GL_STUB(glColor3i, 15) - GL_STUB(glColor3iv, 16) - GL_STUB(glColor3s, 17) - GL_STUB(glColor3sv, 18) - GL_STUB(glColor3ub, 19) - GL_STUB(glColor3ubv, 20) - GL_STUB(glColor3ui, 21) - GL_STUB(glColor3uiv, 22) - GL_STUB(glColor3us, 23) - GL_STUB(glColor3usv, 24) - GL_STUB(glColor4b, 25) - GL_STUB(glColor4bv, 26) - GL_STUB(glColor4d, 27) - GL_STUB(glColor4dv, 28) - GL_STUB(glColor4f, 29) - GL_STUB(glColor4fv, 30) - GL_STUB(glColor4i, 31) - GL_STUB(glColor4iv, 32) - GL_STUB(glColor4s, 33) - GL_STUB(glColor4sv, 34) - GL_STUB(glColor4ub, 35) - GL_STUB(glColor4ubv, 36) - GL_STUB(glColor4ui, 37) - GL_STUB(glColor4uiv, 38) - GL_STUB(glColor4us, 39) - GL_STUB(glColor4usv, 40) - GL_STUB(glEdgeFlag, 41) - GL_STUB(glEdgeFlagv, 42) - GL_STUB(glEnd, 43) - GL_STUB(glIndexd, 44) - GL_STUB(glIndexdv, 45) - GL_STUB(glIndexf, 46) - GL_STUB(glIndexfv, 47) - GL_STUB(glIndexi, 48) - GL_STUB(glIndexiv, 49) - GL_STUB(glIndexs, 50) - GL_STUB(glIndexsv, 51) - GL_STUB(glNormal3b, 52) - GL_STUB(glNormal3bv, 53) - GL_STUB(glNormal3d, 54) - GL_STUB(glNormal3dv, 55) - GL_STUB(glNormal3f, 56) - GL_STUB(glNormal3fv, 57) - GL_STUB(glNormal3i, 58) - GL_STUB(glNormal3iv, 59) - GL_STUB(glNormal3s, 60) - GL_STUB(glNormal3sv, 61) - GL_STUB(glRasterPos2d, 62) - GL_STUB(glRasterPos2dv, 63) - GL_STUB(glRasterPos2f, 64) - GL_STUB(glRasterPos2fv, 65) - GL_STUB(glRasterPos2i, 66) - GL_STUB(glRasterPos2iv, 67) - GL_STUB(glRasterPos2s, 68) - GL_STUB(glRasterPos2sv, 69) - GL_STUB(glRasterPos3d, 70) - GL_STUB(glRasterPos3dv, 71) - GL_STUB(glRasterPos3f, 72) - GL_STUB(glRasterPos3fv, 73) - GL_STUB(glRasterPos3i, 74) - GL_STUB(glRasterPos3iv, 75) - GL_STUB(glRasterPos3s, 76) - GL_STUB(glRasterPos3sv, 77) - GL_STUB(glRasterPos4d, 78) - GL_STUB(glRasterPos4dv, 79) - GL_STUB(glRasterPos4f, 80) - GL_STUB(glRasterPos4fv, 81) - GL_STUB(glRasterPos4i, 82) - GL_STUB(glRasterPos4iv, 83) - GL_STUB(glRasterPos4s, 84) - GL_STUB(glRasterPos4sv, 85) - GL_STUB(glRectd, 86) - GL_STUB(glRectdv, 87) - GL_STUB(glRectf, 88) - GL_STUB(glRectfv, 89) - GL_STUB(glRecti, 90) - GL_STUB(glRectiv, 91) - GL_STUB(glRects, 92) - GL_STUB(glRectsv, 93) - GL_STUB(glTexCoord1d, 94) - GL_STUB(glTexCoord1dv, 95) - GL_STUB(glTexCoord1f, 96) - GL_STUB(glTexCoord1fv, 97) - GL_STUB(glTexCoord1i, 98) - GL_STUB(glTexCoord1iv, 99) - GL_STUB(glTexCoord1s, 100) - GL_STUB(glTexCoord1sv, 101) - GL_STUB(glTexCoord2d, 102) - GL_STUB(glTexCoord2dv, 103) - GL_STUB(glTexCoord2f, 104) - GL_STUB(glTexCoord2fv, 105) - GL_STUB(glTexCoord2i, 106) - GL_STUB(glTexCoord2iv, 107) - GL_STUB(glTexCoord2s, 108) - GL_STUB(glTexCoord2sv, 109) - GL_STUB(glTexCoord3d, 110) - GL_STUB(glTexCoord3dv, 111) - GL_STUB(glTexCoord3f, 112) - GL_STUB(glTexCoord3fv, 113) - GL_STUB(glTexCoord3i, 114) - GL_STUB(glTexCoord3iv, 115) - GL_STUB(glTexCoord3s, 116) - GL_STUB(glTexCoord3sv, 117) - GL_STUB(glTexCoord4d, 118) - GL_STUB(glTexCoord4dv, 119) - GL_STUB(glTexCoord4f, 120) - GL_STUB(glTexCoord4fv, 121) - GL_STUB(glTexCoord4i, 122) - GL_STUB(glTexCoord4iv, 123) - GL_STUB(glTexCoord4s, 124) - GL_STUB(glTexCoord4sv, 125) - GL_STUB(glVertex2d, 126) - GL_STUB(glVertex2dv, 127) - GL_STUB(glVertex2f, 128) - GL_STUB(glVertex2fv, 129) - GL_STUB(glVertex2i, 130) - GL_STUB(glVertex2iv, 131) - GL_STUB(glVertex2s, 132) - GL_STUB(glVertex2sv, 133) - GL_STUB(glVertex3d, 134) - GL_STUB(glVertex3dv, 135) - GL_STUB(glVertex3f, 136) - GL_STUB(glVertex3fv, 137) - GL_STUB(glVertex3i, 138) - GL_STUB(glVertex3iv, 139) - GL_STUB(glVertex3s, 140) - GL_STUB(glVertex3sv, 141) - GL_STUB(glVertex4d, 142) - GL_STUB(glVertex4dv, 143) - GL_STUB(glVertex4f, 144) - GL_STUB(glVertex4fv, 145) - GL_STUB(glVertex4i, 146) - GL_STUB(glVertex4iv, 147) - GL_STUB(glVertex4s, 148) - GL_STUB(glVertex4sv, 149) - GL_STUB(glClipPlane, 150) - GL_STUB(glColorMaterial, 151) - GL_STUB(glCullFace, 152) - GL_STUB(glFogf, 153) - GL_STUB(glFogfv, 154) - GL_STUB(glFogi, 155) - GL_STUB(glFogiv, 156) - GL_STUB(glFrontFace, 157) - GL_STUB(glHint, 158) - GL_STUB(glLightf, 159) - GL_STUB(glLightfv, 160) - GL_STUB(glLighti, 161) - GL_STUB(glLightiv, 162) - GL_STUB(glLightModelf, 163) - GL_STUB(glLightModelfv, 164) - GL_STUB(glLightModeli, 165) - GL_STUB(glLightModeliv, 166) - GL_STUB(glLineStipple, 167) - GL_STUB(glLineWidth, 168) - GL_STUB(glMaterialf, 169) - GL_STUB(glMaterialfv, 170) - GL_STUB(glMateriali, 171) - GL_STUB(glMaterialiv, 172) - GL_STUB(glPointSize, 173) - GL_STUB(glPolygonMode, 174) - GL_STUB(glPolygonStipple, 175) - GL_STUB(glScissor, 176) - GL_STUB(glShadeModel, 177) - GL_STUB(glTexParameterf, 178) - GL_STUB(glTexParameterfv, 179) - GL_STUB(glTexParameteri, 180) - GL_STUB(glTexParameteriv, 181) - GL_STUB(glTexImage1D, 182) - GL_STUB(glTexImage2D, 183) - GL_STUB(glTexEnvf, 184) - GL_STUB(glTexEnvfv, 185) - GL_STUB(glTexEnvi, 186) - GL_STUB(glTexEnviv, 187) - GL_STUB(glTexGend, 188) - GL_STUB(glTexGendv, 189) - GL_STUB(glTexGenf, 190) - GL_STUB(glTexGenfv, 191) - GL_STUB(glTexGeni, 192) - GL_STUB(glTexGeniv, 193) - GL_STUB(glFeedbackBuffer, 194) - GL_STUB(glSelectBuffer, 195) - GL_STUB(glRenderMode, 196) - GL_STUB(glInitNames, 197) - GL_STUB(glLoadName, 198) - GL_STUB(glPassThrough, 199) - GL_STUB(glPopName, 200) - GL_STUB(glPushName, 201) - GL_STUB(glDrawBuffer, 202) - GL_STUB(glClear, 203) - GL_STUB(glClearAccum, 204) - GL_STUB(glClearIndex, 205) - GL_STUB(glClearColor, 206) - GL_STUB(glClearStencil, 207) - GL_STUB(glClearDepth, 208) - GL_STUB(glStencilMask, 209) - GL_STUB(glColorMask, 210) - GL_STUB(glDepthMask, 211) - GL_STUB(glIndexMask, 212) - GL_STUB(glAccum, 213) - GL_STUB(glDisable, 214) - GL_STUB(glEnable, 215) - GL_STUB(glFinish, 216) - GL_STUB(glFlush, 217) - GL_STUB(glPopAttrib, 218) - GL_STUB(glPushAttrib, 219) - GL_STUB(glMap1d, 220) - GL_STUB(glMap1f, 221) - GL_STUB(glMap2d, 222) - GL_STUB(glMap2f, 223) - GL_STUB(glMapGrid1d, 224) - GL_STUB(glMapGrid1f, 225) - GL_STUB(glMapGrid2d, 226) - GL_STUB(glMapGrid2f, 227) - GL_STUB(glEvalCoord1d, 228) - GL_STUB(glEvalCoord1dv, 229) - GL_STUB(glEvalCoord1f, 230) - GL_STUB(glEvalCoord1fv, 231) - GL_STUB(glEvalCoord2d, 232) - GL_STUB(glEvalCoord2dv, 233) - GL_STUB(glEvalCoord2f, 234) - GL_STUB(glEvalCoord2fv, 235) - GL_STUB(glEvalMesh1, 236) - GL_STUB(glEvalPoint1, 237) - GL_STUB(glEvalMesh2, 238) - GL_STUB(glEvalPoint2, 239) - GL_STUB(glAlphaFunc, 240) - GL_STUB(glBlendFunc, 241) - GL_STUB(glLogicOp, 242) - GL_STUB(glStencilFunc, 243) - GL_STUB(glStencilOp, 244) - GL_STUB(glDepthFunc, 245) - GL_STUB(glPixelZoom, 246) - GL_STUB(glPixelTransferf, 247) - GL_STUB(glPixelTransferi, 248) - GL_STUB(glPixelStoref, 249) - GL_STUB(glPixelStorei, 250) - GL_STUB(glPixelMapfv, 251) - GL_STUB(glPixelMapuiv, 252) - GL_STUB(glPixelMapusv, 253) - GL_STUB(glReadBuffer, 254) - GL_STUB(glCopyPixels, 255) - GL_STUB(glReadPixels, 256) - GL_STUB(glDrawPixels, 257) - GL_STUB(glGetBooleanv, 258) - GL_STUB(glGetClipPlane, 259) - GL_STUB(glGetDoublev, 260) - GL_STUB(glGetError, 261) - GL_STUB(glGetFloatv, 262) - GL_STUB(glGetIntegerv, 263) - GL_STUB(glGetLightfv, 264) - GL_STUB(glGetLightiv, 265) - GL_STUB(glGetMapdv, 266) - GL_STUB(glGetMapfv, 267) - GL_STUB(glGetMapiv, 268) - GL_STUB(glGetMaterialfv, 269) - GL_STUB(glGetMaterialiv, 270) - GL_STUB(glGetPixelMapfv, 271) - GL_STUB(glGetPixelMapuiv, 272) - GL_STUB(glGetPixelMapusv, 273) - GL_STUB(glGetPolygonStipple, 274) - GL_STUB(glGetString, 275) - GL_STUB(glGetTexEnvfv, 276) - GL_STUB(glGetTexEnviv, 277) - GL_STUB(glGetTexGendv, 278) - GL_STUB(glGetTexGenfv, 279) - GL_STUB(glGetTexGeniv, 280) - GL_STUB(glGetTexImage, 281) - GL_STUB(glGetTexParameterfv, 282) - GL_STUB(glGetTexParameteriv, 283) - GL_STUB(glGetTexLevelParameterfv, 284) - GL_STUB(glGetTexLevelParameteriv, 285) - GL_STUB(glIsEnabled, 286) - GL_STUB(glIsList, 287) - GL_STUB(glDepthRange, 288) - GL_STUB(glFrustum, 289) - GL_STUB(glLoadIdentity, 290) - GL_STUB(glLoadMatrixf, 291) - GL_STUB(glLoadMatrixd, 292) - GL_STUB(glMatrixMode, 293) - GL_STUB(glMultMatrixf, 294) - GL_STUB(glMultMatrixd, 295) - GL_STUB(glOrtho, 296) - GL_STUB(glPopMatrix, 297) - GL_STUB(glPushMatrix, 298) - GL_STUB(glRotated, 299) - GL_STUB(glRotatef, 300) - GL_STUB(glScaled, 301) - GL_STUB(glScalef, 302) - GL_STUB(glTranslated, 303) - GL_STUB(glTranslatef, 304) - GL_STUB(glViewport, 305) - GL_STUB(glArrayElement, 306) - GL_STUB(glBindTexture, 307) - GL_STUB(glColorPointer, 308) - GL_STUB(glDisableClientState, 309) - GL_STUB(glDrawArrays, 310) - GL_STUB(glDrawElements, 311) - GL_STUB(glEdgeFlagPointer, 312) - GL_STUB(glEnableClientState, 313) - GL_STUB(glIndexPointer, 314) - GL_STUB(glIndexub, 315) - GL_STUB(glIndexubv, 316) - GL_STUB(glInterleavedArrays, 317) - GL_STUB(glNormalPointer, 318) - GL_STUB(glPolygonOffset, 319) - GL_STUB(glTexCoordPointer, 320) - GL_STUB(glVertexPointer, 321) - GL_STUB(glAreTexturesResident, 322) - GL_STUB(glCopyTexImage1D, 323) - GL_STUB(glCopyTexImage2D, 324) - GL_STUB(glCopyTexSubImage1D, 325) - GL_STUB(glCopyTexSubImage2D, 326) - GL_STUB(glDeleteTextures, 327) - GL_STUB(glGenTextures, 328) - GL_STUB(glGetPointerv, 329) - GL_STUB(glIsTexture, 330) - GL_STUB(glPrioritizeTextures, 331) - GL_STUB(glTexSubImage1D, 332) - GL_STUB(glTexSubImage2D, 333) - GL_STUB(glPopClientAttrib, 334) - GL_STUB(glPushClientAttrib, 335) - GL_STUB(glBlendColor, 336) - GL_STUB(glBlendEquation, 337) - GL_STUB(glDrawRangeElements, 338) - GL_STUB(glColorTable, 339) - GL_STUB(glColorTableParameterfv, 340) - GL_STUB(glColorTableParameteriv, 341) - GL_STUB(glCopyColorTable, 342) - GL_STUB(glGetColorTable, 343) - GL_STUB(glGetColorTableParameterfv, 344) - GL_STUB(glGetColorTableParameteriv, 345) - GL_STUB(glColorSubTable, 346) - GL_STUB(glCopyColorSubTable, 347) - GL_STUB(glConvolutionFilter1D, 348) - GL_STUB(glConvolutionFilter2D, 349) - GL_STUB(glConvolutionParameterf, 350) - GL_STUB(glConvolutionParameterfv, 351) - GL_STUB(glConvolutionParameteri, 352) - GL_STUB(glConvolutionParameteriv, 353) - GL_STUB(glCopyConvolutionFilter1D, 354) - GL_STUB(glCopyConvolutionFilter2D, 355) - GL_STUB(glGetConvolutionFilter, 356) - GL_STUB(glGetConvolutionParameterfv, 357) - GL_STUB(glGetConvolutionParameteriv, 358) - GL_STUB(glGetSeparableFilter, 359) - GL_STUB(glSeparableFilter2D, 360) - GL_STUB(glGetHistogram, 361) - GL_STUB(glGetHistogramParameterfv, 362) - GL_STUB(glGetHistogramParameteriv, 363) - GL_STUB(glGetMinmax, 364) - GL_STUB(glGetMinmaxParameterfv, 365) - GL_STUB(glGetMinmaxParameteriv, 366) - GL_STUB(glHistogram, 367) - GL_STUB(glMinmax, 368) - GL_STUB(glResetHistogram, 369) - GL_STUB(glResetMinmax, 370) - GL_STUB(glTexImage3D, 371) - GL_STUB(glTexSubImage3D, 372) - GL_STUB(glCopyTexSubImage3D, 373) - GL_STUB(glActiveTextureARB, 374) - GL_STUB(glClientActiveTextureARB, 375) - GL_STUB(glMultiTexCoord1dARB, 376) - GL_STUB(glMultiTexCoord1dvARB, 377) - GL_STUB(glMultiTexCoord1fARB, 378) - GL_STUB(glMultiTexCoord1fvARB, 379) - GL_STUB(glMultiTexCoord1iARB, 380) - GL_STUB(glMultiTexCoord1ivARB, 381) - GL_STUB(glMultiTexCoord1sARB, 382) - GL_STUB(glMultiTexCoord1svARB, 383) - GL_STUB(glMultiTexCoord2dARB, 384) - GL_STUB(glMultiTexCoord2dvARB, 385) - GL_STUB(glMultiTexCoord2fARB, 386) - GL_STUB(glMultiTexCoord2fvARB, 387) - GL_STUB(glMultiTexCoord2iARB, 388) - GL_STUB(glMultiTexCoord2ivARB, 389) - GL_STUB(glMultiTexCoord2sARB, 390) - GL_STUB(glMultiTexCoord2svARB, 391) - GL_STUB(glMultiTexCoord3dARB, 392) - GL_STUB(glMultiTexCoord3dvARB, 393) - GL_STUB(glMultiTexCoord3fARB, 394) - GL_STUB(glMultiTexCoord3fvARB, 395) - GL_STUB(glMultiTexCoord3iARB, 396) - GL_STUB(glMultiTexCoord3ivARB, 397) - GL_STUB(glMultiTexCoord3sARB, 398) - GL_STUB(glMultiTexCoord3svARB, 399) - GL_STUB(glMultiTexCoord4dARB, 400) - GL_STUB(glMultiTexCoord4dvARB, 401) - GL_STUB(glMultiTexCoord4fARB, 402) - GL_STUB(glMultiTexCoord4fvARB, 403) - GL_STUB(glMultiTexCoord4iARB, 404) - GL_STUB(glMultiTexCoord4ivARB, 405) - GL_STUB(glMultiTexCoord4sARB, 406) - GL_STUB(glMultiTexCoord4svARB, 407) - GL_STUB(glAttachShader, 408) - GL_STUB(glCreateProgram, 409) - GL_STUB(glCreateShader, 410) - GL_STUB(glDeleteProgram, 411) - GL_STUB(glDeleteShader, 412) - GL_STUB(glDetachShader, 413) - GL_STUB(glGetAttachedShaders, 414) - GL_STUB(glGetProgramInfoLog, 415) - GL_STUB(glGetProgramiv, 416) - GL_STUB(glGetShaderInfoLog, 417) - GL_STUB(glGetShaderiv, 418) - GL_STUB(glIsProgram, 419) - GL_STUB(glIsShader, 420) - GL_STUB(glStencilFuncSeparate, 421) - GL_STUB(glStencilMaskSeparate, 422) - GL_STUB(glStencilOpSeparate, 423) - GL_STUB(glUniformMatrix2x3fv, 424) - GL_STUB(glUniformMatrix2x4fv, 425) - GL_STUB(glUniformMatrix3x2fv, 426) - GL_STUB(glUniformMatrix3x4fv, 427) - GL_STUB(glUniformMatrix4x2fv, 428) - GL_STUB(glUniformMatrix4x3fv, 429) - GL_STUB(glClampColor, 430) - GL_STUB(glClearBufferfi, 431) - GL_STUB(glClearBufferfv, 432) - GL_STUB(glClearBufferiv, 433) - GL_STUB(glClearBufferuiv, 434) - GL_STUB(glGetStringi, 435) - GL_STUB(glTexBuffer, 436) - GL_STUB(glFramebufferTexture, 437) - GL_STUB(glGetBufferParameteri64v, 438) - GL_STUB(glGetInteger64i_v, 439) - GL_STUB(glVertexAttribDivisor, 440) - GL_STUB(glLoadTransposeMatrixdARB, 441) - GL_STUB(glLoadTransposeMatrixfARB, 442) - GL_STUB(glMultTransposeMatrixdARB, 443) - GL_STUB(glMultTransposeMatrixfARB, 444) - GL_STUB(glSampleCoverageARB, 445) - GL_STUB(glCompressedTexImage1DARB, 446) - GL_STUB(glCompressedTexImage2DARB, 447) - GL_STUB(glCompressedTexImage3DARB, 448) - GL_STUB(glCompressedTexSubImage1DARB, 449) - GL_STUB(glCompressedTexSubImage2DARB, 450) - GL_STUB(glCompressedTexSubImage3DARB, 451) - GL_STUB(glGetCompressedTexImageARB, 452) - GL_STUB(glDisableVertexAttribArrayARB, 453) - GL_STUB(glEnableVertexAttribArrayARB, 454) - GL_STUB(glGetProgramEnvParameterdvARB, 455) - GL_STUB(glGetProgramEnvParameterfvARB, 456) - GL_STUB(glGetProgramLocalParameterdvARB, 457) - GL_STUB(glGetProgramLocalParameterfvARB, 458) - GL_STUB(glGetProgramStringARB, 459) - GL_STUB(glGetProgramivARB, 460) - GL_STUB(glGetVertexAttribdvARB, 461) - GL_STUB(glGetVertexAttribfvARB, 462) - GL_STUB(glGetVertexAttribivARB, 463) - GL_STUB(glProgramEnvParameter4dARB, 464) - GL_STUB(glProgramEnvParameter4dvARB, 465) - GL_STUB(glProgramEnvParameter4fARB, 466) - GL_STUB(glProgramEnvParameter4fvARB, 467) - GL_STUB(glProgramLocalParameter4dARB, 468) - GL_STUB(glProgramLocalParameter4dvARB, 469) - GL_STUB(glProgramLocalParameter4fARB, 470) - GL_STUB(glProgramLocalParameter4fvARB, 471) - GL_STUB(glProgramStringARB, 472) - GL_STUB(glVertexAttrib1dARB, 473) - GL_STUB(glVertexAttrib1dvARB, 474) - GL_STUB(glVertexAttrib1fARB, 475) - GL_STUB(glVertexAttrib1fvARB, 476) - GL_STUB(glVertexAttrib1sARB, 477) - GL_STUB(glVertexAttrib1svARB, 478) - GL_STUB(glVertexAttrib2dARB, 479) - GL_STUB(glVertexAttrib2dvARB, 480) - GL_STUB(glVertexAttrib2fARB, 481) - GL_STUB(glVertexAttrib2fvARB, 482) - GL_STUB(glVertexAttrib2sARB, 483) - GL_STUB(glVertexAttrib2svARB, 484) - GL_STUB(glVertexAttrib3dARB, 485) - GL_STUB(glVertexAttrib3dvARB, 486) - GL_STUB(glVertexAttrib3fARB, 487) - GL_STUB(glVertexAttrib3fvARB, 488) - GL_STUB(glVertexAttrib3sARB, 489) - GL_STUB(glVertexAttrib3svARB, 490) - GL_STUB(glVertexAttrib4NbvARB, 491) - GL_STUB(glVertexAttrib4NivARB, 492) - GL_STUB(glVertexAttrib4NsvARB, 493) - GL_STUB(glVertexAttrib4NubARB, 494) - GL_STUB(glVertexAttrib4NubvARB, 495) - GL_STUB(glVertexAttrib4NuivARB, 496) - GL_STUB(glVertexAttrib4NusvARB, 497) - GL_STUB(glVertexAttrib4bvARB, 498) - GL_STUB(glVertexAttrib4dARB, 499) - GL_STUB(glVertexAttrib4dvARB, 500) - GL_STUB(glVertexAttrib4fARB, 501) - GL_STUB(glVertexAttrib4fvARB, 502) - GL_STUB(glVertexAttrib4ivARB, 503) - GL_STUB(glVertexAttrib4sARB, 504) - GL_STUB(glVertexAttrib4svARB, 505) - GL_STUB(glVertexAttrib4ubvARB, 506) - GL_STUB(glVertexAttrib4uivARB, 507) - GL_STUB(glVertexAttrib4usvARB, 508) - GL_STUB(glVertexAttribPointerARB, 509) - GL_STUB(glBindBufferARB, 510) - GL_STUB(glBufferDataARB, 511) - GL_STUB(glBufferSubDataARB, 512) - GL_STUB(glDeleteBuffersARB, 513) - GL_STUB(glGenBuffersARB, 514) - GL_STUB(glGetBufferParameterivARB, 515) - GL_STUB(glGetBufferPointervARB, 516) - GL_STUB(glGetBufferSubDataARB, 517) - GL_STUB(glIsBufferARB, 518) - GL_STUB(glMapBufferARB, 519) - GL_STUB(glUnmapBufferARB, 520) - GL_STUB(glBeginQueryARB, 521) - GL_STUB(glDeleteQueriesARB, 522) - GL_STUB(glEndQueryARB, 523) - GL_STUB(glGenQueriesARB, 524) - GL_STUB(glGetQueryObjectivARB, 525) - GL_STUB(glGetQueryObjectuivARB, 526) - GL_STUB(glGetQueryivARB, 527) - GL_STUB(glIsQueryARB, 528) - GL_STUB(glAttachObjectARB, 529) - GL_STUB(glCompileShaderARB, 530) - GL_STUB(glCreateProgramObjectARB, 531) - GL_STUB(glCreateShaderObjectARB, 532) - GL_STUB(glDeleteObjectARB, 533) - GL_STUB(glDetachObjectARB, 534) - GL_STUB(glGetActiveUniformARB, 535) - GL_STUB(glGetAttachedObjectsARB, 536) - GL_STUB(glGetHandleARB, 537) - GL_STUB(glGetInfoLogARB, 538) - GL_STUB(glGetObjectParameterfvARB, 539) - GL_STUB(glGetObjectParameterivARB, 540) - GL_STUB(glGetShaderSourceARB, 541) - GL_STUB(glGetUniformLocationARB, 542) - GL_STUB(glGetUniformfvARB, 543) - GL_STUB(glGetUniformivARB, 544) - GL_STUB(glLinkProgramARB, 545) - GL_STUB(glShaderSourceARB, 546) - GL_STUB(glUniform1fARB, 547) - GL_STUB(glUniform1fvARB, 548) - GL_STUB(glUniform1iARB, 549) - GL_STUB(glUniform1ivARB, 550) - GL_STUB(glUniform2fARB, 551) - GL_STUB(glUniform2fvARB, 552) - GL_STUB(glUniform2iARB, 553) - GL_STUB(glUniform2ivARB, 554) - GL_STUB(glUniform3fARB, 555) - GL_STUB(glUniform3fvARB, 556) - GL_STUB(glUniform3iARB, 557) - GL_STUB(glUniform3ivARB, 558) - GL_STUB(glUniform4fARB, 559) - GL_STUB(glUniform4fvARB, 560) - GL_STUB(glUniform4iARB, 561) - GL_STUB(glUniform4ivARB, 562) - GL_STUB(glUniformMatrix2fvARB, 563) - GL_STUB(glUniformMatrix3fvARB, 564) - GL_STUB(glUniformMatrix4fvARB, 565) - GL_STUB(glUseProgramObjectARB, 566) - GL_STUB(glValidateProgramARB, 567) - GL_STUB(glBindAttribLocationARB, 568) - GL_STUB(glGetActiveAttribARB, 569) - GL_STUB(glGetAttribLocationARB, 570) - GL_STUB(glDrawBuffersARB, 571) - GL_STUB(glClampColorARB, 572) - GL_STUB(glDrawArraysInstancedARB, 573) - GL_STUB(glDrawElementsInstancedARB, 574) - GL_STUB(glRenderbufferStorageMultisample, 575) - GL_STUB(glFramebufferTextureARB, 576) - GL_STUB(glFramebufferTextureFaceARB, 577) - GL_STUB(glProgramParameteriARB, 578) - GL_STUB(glVertexAttribDivisorARB, 579) - GL_STUB(glFlushMappedBufferRange, 580) - GL_STUB(glMapBufferRange, 581) - GL_STUB(glTexBufferARB, 582) - GL_STUB(glBindVertexArray, 583) - GL_STUB(glGenVertexArrays, 584) - GL_STUB(glCopyBufferSubData, 585) - GL_STUB(glClientWaitSync, 586) - GL_STUB(glDeleteSync, 587) - GL_STUB(glFenceSync, 588) - GL_STUB(glGetInteger64v, 589) - GL_STUB(glGetSynciv, 590) - GL_STUB(glIsSync, 591) - GL_STUB(glWaitSync, 592) - GL_STUB(glDrawElementsBaseVertex, 593) - GL_STUB(glDrawElementsInstancedBaseVertex, 594) - GL_STUB(glDrawRangeElementsBaseVertex, 595) - GL_STUB(glMultiDrawElementsBaseVertex, 596) - GL_STUB(glBlendEquationSeparateiARB, 597) - GL_STUB(glBlendEquationiARB, 598) - GL_STUB(glBlendFuncSeparateiARB, 599) - GL_STUB(glBlendFunciARB, 600) - GL_STUB(glBindSampler, 601) - GL_STUB(glDeleteSamplers, 602) - GL_STUB(glGenSamplers, 603) - GL_STUB(glGetSamplerParameterIiv, 604) - GL_STUB(glGetSamplerParameterIuiv, 605) - GL_STUB(glGetSamplerParameterfv, 606) - GL_STUB(glGetSamplerParameteriv, 607) - GL_STUB(glIsSampler, 608) - GL_STUB(glSamplerParameterIiv, 609) - GL_STUB(glSamplerParameterIuiv, 610) - GL_STUB(glSamplerParameterf, 611) - GL_STUB(glSamplerParameterfv, 612) - GL_STUB(glSamplerParameteri, 613) - GL_STUB(glSamplerParameteriv, 614) - GL_STUB(glColorP3ui, 615) - GL_STUB(glColorP3uiv, 616) - GL_STUB(glColorP4ui, 617) - GL_STUB(glColorP4uiv, 618) - GL_STUB(glMultiTexCoordP1ui, 619) - GL_STUB(glMultiTexCoordP1uiv, 620) - GL_STUB(glMultiTexCoordP2ui, 621) - GL_STUB(glMultiTexCoordP2uiv, 622) - GL_STUB(glMultiTexCoordP3ui, 623) - GL_STUB(glMultiTexCoordP3uiv, 624) - GL_STUB(glMultiTexCoordP4ui, 625) - GL_STUB(glMultiTexCoordP4uiv, 626) - GL_STUB(glNormalP3ui, 627) - GL_STUB(glNormalP3uiv, 628) - GL_STUB(glSecondaryColorP3ui, 629) - GL_STUB(glSecondaryColorP3uiv, 630) - GL_STUB(glTexCoordP1ui, 631) - GL_STUB(glTexCoordP1uiv, 632) - GL_STUB(glTexCoordP2ui, 633) - GL_STUB(glTexCoordP2uiv, 634) - GL_STUB(glTexCoordP3ui, 635) - GL_STUB(glTexCoordP3uiv, 636) - GL_STUB(glTexCoordP4ui, 637) - GL_STUB(glTexCoordP4uiv, 638) - GL_STUB(glVertexAttribP1ui, 639) - GL_STUB(glVertexAttribP1uiv, 640) - GL_STUB(glVertexAttribP2ui, 641) - GL_STUB(glVertexAttribP2uiv, 642) - GL_STUB(glVertexAttribP3ui, 643) - GL_STUB(glVertexAttribP3uiv, 644) - GL_STUB(glVertexAttribP4ui, 645) - GL_STUB(glVertexAttribP4uiv, 646) - GL_STUB(glVertexP2ui, 647) - GL_STUB(glVertexP2uiv, 648) - GL_STUB(glVertexP3ui, 649) - GL_STUB(glVertexP3uiv, 650) - GL_STUB(glVertexP4ui, 651) - GL_STUB(glVertexP4uiv, 652) - GL_STUB(glBindTransformFeedback, 653) - GL_STUB(glDeleteTransformFeedbacks, 654) - GL_STUB(glDrawTransformFeedback, 655) - GL_STUB(glGenTransformFeedbacks, 656) - GL_STUB(glIsTransformFeedback, 657) - GL_STUB(glPauseTransformFeedback, 658) - GL_STUB(glResumeTransformFeedback, 659) - GL_STUB(glClearDepthf, 660) - GL_STUB(glDepthRangef, 661) - GL_STUB(glGetShaderPrecisionFormat, 662) - GL_STUB(glReleaseShaderCompiler, 663) - GL_STUB(glShaderBinary, 664) - GL_STUB(glGetGraphicsResetStatusARB, 665) - GL_STUB(glGetnColorTableARB, 666) - GL_STUB(glGetnCompressedTexImageARB, 667) - GL_STUB(glGetnConvolutionFilterARB, 668) - GL_STUB(glGetnHistogramARB, 669) - GL_STUB(glGetnMapdvARB, 670) - GL_STUB(glGetnMapfvARB, 671) - GL_STUB(glGetnMapivARB, 672) - GL_STUB(glGetnMinmaxARB, 673) - GL_STUB(glGetnPixelMapfvARB, 674) - GL_STUB(glGetnPixelMapuivARB, 675) - GL_STUB(glGetnPixelMapusvARB, 676) - GL_STUB(glGetnPolygonStippleARB, 677) - GL_STUB(glGetnSeparableFilterARB, 678) - GL_STUB(glGetnTexImageARB, 679) - GL_STUB(glGetnUniformdvARB, 680) - GL_STUB(glGetnUniformfvARB, 681) - GL_STUB(glGetnUniformivARB, 682) - GL_STUB(glGetnUniformuivARB, 683) - GL_STUB(glReadnPixelsARB, 684) - GL_STUB(glPolygonOffsetEXT, 685) - GL_STUB(gl_dispatch_stub_686, 686) - HIDDEN(gl_dispatch_stub_686) - GL_STUB(gl_dispatch_stub_687, 687) - HIDDEN(gl_dispatch_stub_687) - GL_STUB(gl_dispatch_stub_688, 688) - HIDDEN(gl_dispatch_stub_688) - GL_STUB(gl_dispatch_stub_689, 689) - HIDDEN(gl_dispatch_stub_689) - GL_STUB(gl_dispatch_stub_690, 690) - HIDDEN(gl_dispatch_stub_690) - GL_STUB(gl_dispatch_stub_691, 691) - HIDDEN(gl_dispatch_stub_691) - GL_STUB(gl_dispatch_stub_692, 692) - HIDDEN(gl_dispatch_stub_692) - GL_STUB(gl_dispatch_stub_693, 693) - HIDDEN(gl_dispatch_stub_693) - GL_STUB(glColorPointerEXT, 694) - GL_STUB(glEdgeFlagPointerEXT, 695) - GL_STUB(glIndexPointerEXT, 696) - GL_STUB(glNormalPointerEXT, 697) - GL_STUB(glTexCoordPointerEXT, 698) - GL_STUB(glVertexPointerEXT, 699) - GL_STUB(glPointParameterfEXT, 700) - GL_STUB(glPointParameterfvEXT, 701) - GL_STUB(glLockArraysEXT, 702) - GL_STUB(glUnlockArraysEXT, 703) - GL_STUB(glSecondaryColor3bEXT, 704) - GL_STUB(glSecondaryColor3bvEXT, 705) - GL_STUB(glSecondaryColor3dEXT, 706) - GL_STUB(glSecondaryColor3dvEXT, 707) - GL_STUB(glSecondaryColor3fEXT, 708) - GL_STUB(glSecondaryColor3fvEXT, 709) - GL_STUB(glSecondaryColor3iEXT, 710) - GL_STUB(glSecondaryColor3ivEXT, 711) - GL_STUB(glSecondaryColor3sEXT, 712) - GL_STUB(glSecondaryColor3svEXT, 713) - GL_STUB(glSecondaryColor3ubEXT, 714) - GL_STUB(glSecondaryColor3ubvEXT, 715) - GL_STUB(glSecondaryColor3uiEXT, 716) - GL_STUB(glSecondaryColor3uivEXT, 717) - GL_STUB(glSecondaryColor3usEXT, 718) - GL_STUB(glSecondaryColor3usvEXT, 719) - GL_STUB(glSecondaryColorPointerEXT, 720) - GL_STUB(glMultiDrawArraysEXT, 721) - GL_STUB(glMultiDrawElementsEXT, 722) - GL_STUB(glFogCoordPointerEXT, 723) - GL_STUB(glFogCoorddEXT, 724) - GL_STUB(glFogCoorddvEXT, 725) - GL_STUB(glFogCoordfEXT, 726) - GL_STUB(glFogCoordfvEXT, 727) - GL_STUB(gl_dispatch_stub_728, 728) - HIDDEN(gl_dispatch_stub_728) - GL_STUB(glBlendFuncSeparateEXT, 729) - GL_STUB(glFlushVertexArrayRangeNV, 730) - GL_STUB(glVertexArrayRangeNV, 731) - GL_STUB(glCombinerInputNV, 732) - GL_STUB(glCombinerOutputNV, 733) - GL_STUB(glCombinerParameterfNV, 734) - GL_STUB(glCombinerParameterfvNV, 735) - GL_STUB(glCombinerParameteriNV, 736) - GL_STUB(glCombinerParameterivNV, 737) - GL_STUB(glFinalCombinerInputNV, 738) - GL_STUB(glGetCombinerInputParameterfvNV, 739) - GL_STUB(glGetCombinerInputParameterivNV, 740) - GL_STUB(glGetCombinerOutputParameterfvNV, 741) - GL_STUB(glGetCombinerOutputParameterivNV, 742) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 743) - GL_STUB(glGetFinalCombinerInputParameterivNV, 744) - GL_STUB(glResizeBuffersMESA, 745) - GL_STUB(glWindowPos2dMESA, 746) - GL_STUB(glWindowPos2dvMESA, 747) - GL_STUB(glWindowPos2fMESA, 748) - GL_STUB(glWindowPos2fvMESA, 749) - GL_STUB(glWindowPos2iMESA, 750) - GL_STUB(glWindowPos2ivMESA, 751) - GL_STUB(glWindowPos2sMESA, 752) - GL_STUB(glWindowPos2svMESA, 753) - GL_STUB(glWindowPos3dMESA, 754) - GL_STUB(glWindowPos3dvMESA, 755) - GL_STUB(glWindowPos3fMESA, 756) - GL_STUB(glWindowPos3fvMESA, 757) - GL_STUB(glWindowPos3iMESA, 758) - GL_STUB(glWindowPos3ivMESA, 759) - GL_STUB(glWindowPos3sMESA, 760) - GL_STUB(glWindowPos3svMESA, 761) - GL_STUB(glWindowPos4dMESA, 762) - GL_STUB(glWindowPos4dvMESA, 763) - GL_STUB(glWindowPos4fMESA, 764) - GL_STUB(glWindowPos4fvMESA, 765) - GL_STUB(glWindowPos4iMESA, 766) - GL_STUB(glWindowPos4ivMESA, 767) - GL_STUB(glWindowPos4sMESA, 768) - GL_STUB(glWindowPos4svMESA, 769) - GL_STUB(gl_dispatch_stub_770, 770) - HIDDEN(gl_dispatch_stub_770) - GL_STUB(gl_dispatch_stub_771, 771) - HIDDEN(gl_dispatch_stub_771) - GL_STUB(gl_dispatch_stub_772, 772) - HIDDEN(gl_dispatch_stub_772) - GL_STUB(gl_dispatch_stub_773, 773) - HIDDEN(gl_dispatch_stub_773) - GL_STUB(gl_dispatch_stub_774, 774) - HIDDEN(gl_dispatch_stub_774) - GL_STUB(gl_dispatch_stub_775, 775) - HIDDEN(gl_dispatch_stub_775) - GL_STUB(gl_dispatch_stub_776, 776) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, 777) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(gl_dispatch_stub_778, 778) - HIDDEN(gl_dispatch_stub_778) - GL_STUB(glAreProgramsResidentNV, 779) - GL_STUB(glBindProgramNV, 780) - GL_STUB(glDeleteProgramsNV, 781) - GL_STUB(glExecuteProgramNV, 782) - GL_STUB(glGenProgramsNV, 783) - GL_STUB(glGetProgramParameterdvNV, 784) - GL_STUB(glGetProgramParameterfvNV, 785) - GL_STUB(glGetProgramStringNV, 786) - GL_STUB(glGetProgramivNV, 787) - GL_STUB(glGetTrackMatrixivNV, 788) - GL_STUB(glGetVertexAttribPointervNV, 789) - GL_STUB(glGetVertexAttribdvNV, 790) - GL_STUB(glGetVertexAttribfvNV, 791) - GL_STUB(glGetVertexAttribivNV, 792) - GL_STUB(glIsProgramNV, 793) - GL_STUB(glLoadProgramNV, 794) - GL_STUB(glProgramParameters4dvNV, 795) - GL_STUB(glProgramParameters4fvNV, 796) - GL_STUB(glRequestResidentProgramsNV, 797) - GL_STUB(glTrackMatrixNV, 798) - GL_STUB(glVertexAttrib1dNV, 799) - GL_STUB(glVertexAttrib1dvNV, 800) - GL_STUB(glVertexAttrib1fNV, 801) - GL_STUB(glVertexAttrib1fvNV, 802) - GL_STUB(glVertexAttrib1sNV, 803) - GL_STUB(glVertexAttrib1svNV, 804) - GL_STUB(glVertexAttrib2dNV, 805) - GL_STUB(glVertexAttrib2dvNV, 806) - GL_STUB(glVertexAttrib2fNV, 807) - GL_STUB(glVertexAttrib2fvNV, 808) - GL_STUB(glVertexAttrib2sNV, 809) - GL_STUB(glVertexAttrib2svNV, 810) - GL_STUB(glVertexAttrib3dNV, 811) - GL_STUB(glVertexAttrib3dvNV, 812) - GL_STUB(glVertexAttrib3fNV, 813) - GL_STUB(glVertexAttrib3fvNV, 814) - GL_STUB(glVertexAttrib3sNV, 815) - GL_STUB(glVertexAttrib3svNV, 816) - GL_STUB(glVertexAttrib4dNV, 817) - GL_STUB(glVertexAttrib4dvNV, 818) - GL_STUB(glVertexAttrib4fNV, 819) - GL_STUB(glVertexAttrib4fvNV, 820) - GL_STUB(glVertexAttrib4sNV, 821) - GL_STUB(glVertexAttrib4svNV, 822) - GL_STUB(glVertexAttrib4ubNV, 823) - GL_STUB(glVertexAttrib4ubvNV, 824) - GL_STUB(glVertexAttribPointerNV, 825) - GL_STUB(glVertexAttribs1dvNV, 826) - GL_STUB(glVertexAttribs1fvNV, 827) - GL_STUB(glVertexAttribs1svNV, 828) - GL_STUB(glVertexAttribs2dvNV, 829) - GL_STUB(glVertexAttribs2fvNV, 830) - GL_STUB(glVertexAttribs2svNV, 831) - GL_STUB(glVertexAttribs3dvNV, 832) - GL_STUB(glVertexAttribs3fvNV, 833) - GL_STUB(glVertexAttribs3svNV, 834) - GL_STUB(glVertexAttribs4dvNV, 835) - GL_STUB(glVertexAttribs4fvNV, 836) - GL_STUB(glVertexAttribs4svNV, 837) - GL_STUB(glVertexAttribs4ubvNV, 838) - GL_STUB(glGetTexBumpParameterfvATI, 839) - GL_STUB(glGetTexBumpParameterivATI, 840) - GL_STUB(glTexBumpParameterfvATI, 841) - GL_STUB(glTexBumpParameterivATI, 842) - GL_STUB(glAlphaFragmentOp1ATI, 843) - GL_STUB(glAlphaFragmentOp2ATI, 844) - GL_STUB(glAlphaFragmentOp3ATI, 845) - GL_STUB(glBeginFragmentShaderATI, 846) - GL_STUB(glBindFragmentShaderATI, 847) - GL_STUB(glColorFragmentOp1ATI, 848) - GL_STUB(glColorFragmentOp2ATI, 849) - GL_STUB(glColorFragmentOp3ATI, 850) - GL_STUB(glDeleteFragmentShaderATI, 851) - GL_STUB(glEndFragmentShaderATI, 852) - GL_STUB(glGenFragmentShadersATI, 853) - GL_STUB(glPassTexCoordATI, 854) - GL_STUB(glSampleMapATI, 855) - GL_STUB(glSetFragmentShaderConstantATI, 856) - GL_STUB(glPointParameteriNV, 857) - GL_STUB(glPointParameterivNV, 858) - GL_STUB(gl_dispatch_stub_859, 859) - HIDDEN(gl_dispatch_stub_859) - GL_STUB(gl_dispatch_stub_860, 860) - HIDDEN(gl_dispatch_stub_860) - GL_STUB(gl_dispatch_stub_861, 861) - HIDDEN(gl_dispatch_stub_861) - GL_STUB(gl_dispatch_stub_862, 862) - HIDDEN(gl_dispatch_stub_862) - GL_STUB(gl_dispatch_stub_863, 863) - HIDDEN(gl_dispatch_stub_863) - GL_STUB(glGetProgramNamedParameterdvNV, 864) - GL_STUB(glGetProgramNamedParameterfvNV, 865) - GL_STUB(glProgramNamedParameter4dNV, 866) - GL_STUB(glProgramNamedParameter4dvNV, 867) - GL_STUB(glProgramNamedParameter4fNV, 868) - GL_STUB(glProgramNamedParameter4fvNV, 869) - GL_STUB(glPrimitiveRestartIndexNV, 870) - GL_STUB(glPrimitiveRestartNV, 871) - GL_STUB(gl_dispatch_stub_872, 872) - HIDDEN(gl_dispatch_stub_872) - GL_STUB(gl_dispatch_stub_873, 873) - HIDDEN(gl_dispatch_stub_873) - GL_STUB(glBindFramebufferEXT, 874) - GL_STUB(glBindRenderbufferEXT, 875) - GL_STUB(glCheckFramebufferStatusEXT, 876) - GL_STUB(glDeleteFramebuffersEXT, 877) - GL_STUB(glDeleteRenderbuffersEXT, 878) - GL_STUB(glFramebufferRenderbufferEXT, 879) - GL_STUB(glFramebufferTexture1DEXT, 880) - GL_STUB(glFramebufferTexture2DEXT, 881) - GL_STUB(glFramebufferTexture3DEXT, 882) - GL_STUB(glGenFramebuffersEXT, 883) - GL_STUB(glGenRenderbuffersEXT, 884) - GL_STUB(glGenerateMipmapEXT, 885) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886) - GL_STUB(glGetRenderbufferParameterivEXT, 887) - GL_STUB(glIsFramebufferEXT, 888) - GL_STUB(glIsRenderbufferEXT, 889) - GL_STUB(glRenderbufferStorageEXT, 890) - GL_STUB(gl_dispatch_stub_891, 891) - HIDDEN(gl_dispatch_stub_891) - GL_STUB(gl_dispatch_stub_892, 892) - HIDDEN(gl_dispatch_stub_892) - GL_STUB(gl_dispatch_stub_893, 893) - HIDDEN(gl_dispatch_stub_893) - GL_STUB(glBindFragDataLocationEXT, 894) - GL_STUB(glGetFragDataLocationEXT, 895) - GL_STUB(glGetUniformuivEXT, 896) - GL_STUB(glGetVertexAttribIivEXT, 897) - GL_STUB(glGetVertexAttribIuivEXT, 898) - GL_STUB(glUniform1uiEXT, 899) - GL_STUB(glUniform1uivEXT, 900) - GL_STUB(glUniform2uiEXT, 901) - GL_STUB(glUniform2uivEXT, 902) - GL_STUB(glUniform3uiEXT, 903) - GL_STUB(glUniform3uivEXT, 904) - GL_STUB(glUniform4uiEXT, 905) - GL_STUB(glUniform4uivEXT, 906) - GL_STUB(glVertexAttribI1iEXT, 907) - GL_STUB(glVertexAttribI1ivEXT, 908) - GL_STUB(glVertexAttribI1uiEXT, 909) - GL_STUB(glVertexAttribI1uivEXT, 910) - GL_STUB(glVertexAttribI2iEXT, 911) - GL_STUB(glVertexAttribI2ivEXT, 912) - GL_STUB(glVertexAttribI2uiEXT, 913) - GL_STUB(glVertexAttribI2uivEXT, 914) - GL_STUB(glVertexAttribI3iEXT, 915) - GL_STUB(glVertexAttribI3ivEXT, 916) - GL_STUB(glVertexAttribI3uiEXT, 917) - GL_STUB(glVertexAttribI3uivEXT, 918) - GL_STUB(glVertexAttribI4bvEXT, 919) - GL_STUB(glVertexAttribI4iEXT, 920) - GL_STUB(glVertexAttribI4ivEXT, 921) - GL_STUB(glVertexAttribI4svEXT, 922) - GL_STUB(glVertexAttribI4ubvEXT, 923) - GL_STUB(glVertexAttribI4uiEXT, 924) - GL_STUB(glVertexAttribI4uivEXT, 925) - GL_STUB(glVertexAttribI4usvEXT, 926) - GL_STUB(glVertexAttribIPointerEXT, 927) - GL_STUB(glFramebufferTextureLayerEXT, 928) - GL_STUB(glColorMaskIndexedEXT, 929) - GL_STUB(glDisableIndexedEXT, 930) - GL_STUB(glEnableIndexedEXT, 931) - GL_STUB(glGetBooleanIndexedvEXT, 932) - GL_STUB(glGetIntegerIndexedvEXT, 933) - GL_STUB(glIsEnabledIndexedEXT, 934) - GL_STUB(glClearColorIiEXT, 935) - GL_STUB(glClearColorIuiEXT, 936) - GL_STUB(glGetTexParameterIivEXT, 937) - GL_STUB(glGetTexParameterIuivEXT, 938) - GL_STUB(glTexParameterIivEXT, 939) - GL_STUB(glTexParameterIuivEXT, 940) - GL_STUB(glBeginConditionalRenderNV, 941) - GL_STUB(glEndConditionalRenderNV, 942) - GL_STUB(glBeginTransformFeedbackEXT, 943) - GL_STUB(glBindBufferBaseEXT, 944) - GL_STUB(glBindBufferOffsetEXT, 945) - GL_STUB(glBindBufferRangeEXT, 946) - GL_STUB(glEndTransformFeedbackEXT, 947) - GL_STUB(glGetTransformFeedbackVaryingEXT, 948) - GL_STUB(glTransformFeedbackVaryingsEXT, 949) - GL_STUB(glProvokingVertexEXT, 950) - GL_STUB(gl_dispatch_stub_951, 951) - HIDDEN(gl_dispatch_stub_951) - GL_STUB(gl_dispatch_stub_952, 952) - HIDDEN(gl_dispatch_stub_952) - GL_STUB(glGetObjectParameterivAPPLE, 953) - GL_STUB(glObjectPurgeableAPPLE, 954) - GL_STUB(glObjectUnpurgeableAPPLE, 955) - GL_STUB(glActiveProgramEXT, 956) - GL_STUB(glCreateShaderProgramEXT, 957) - GL_STUB(glUseShaderProgramEXT, 958) - GL_STUB(glTextureBarrierNV, 959) - GL_STUB(gl_dispatch_stub_960, 960) - HIDDEN(gl_dispatch_stub_960) - GL_STUB(gl_dispatch_stub_961, 961) - HIDDEN(gl_dispatch_stub_961) - GL_STUB(gl_dispatch_stub_962, 962) - HIDDEN(gl_dispatch_stub_962) - GL_STUB(gl_dispatch_stub_963, 963) - HIDDEN(gl_dispatch_stub_963) - GL_STUB(gl_dispatch_stub_964, 964) - HIDDEN(gl_dispatch_stub_964) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965) - GL_STUB(glEGLImageTargetTexture2DOES, 966) - GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) - GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) - GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) -#endif - GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) - GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) - GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) - GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) -#endif - GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) -#endif - GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) - GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) - GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) - GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) - GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) - GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) - GL_STUB_ALIAS(glColorTableSGI, glColorTable) - GL_STUB_ALIAS(glColorTableEXT, glColorTable) - GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) - GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) - GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) -#endif - GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) - GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) - GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) - GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) - GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) - GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) - GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) - GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) - GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) - GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) -#endif - GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) -#endif - GL_STUB_ALIAS(glHistogramEXT, glHistogram) - GL_STUB_ALIAS(glMinmaxEXT, glMinmax) - GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) - GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) - GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) - GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) - GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) - GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) - GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) - GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) - GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) - GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) - GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) - GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) - GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) - GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) - GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) - GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) - GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) - GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) - GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) - GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) - GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) - GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) - GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) - GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) - GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) - GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) - GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) - GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) - GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) - GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) - GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) - GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) - GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) - GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) - GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) - GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) - GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) - GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) - GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) - GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) - GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) - GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) - GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) - GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) - GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) - GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) - GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) - GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) - GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) - GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) - GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) - GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) - GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) - GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) - GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) - GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) - GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) - GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) - GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) - GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) - GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) - GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) - GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) - GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) - GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) - GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) - GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) - GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) - GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) - GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) - GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) - GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) - GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) - GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) - GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) - GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) - GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) - GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) - GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) - GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) - GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) - GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) - GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) - GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) - GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) - GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) - GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) - GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) - GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) - GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) - GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) - GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) - GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) - GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) - GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) - GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) - GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) - GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) - GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) - GL_STUB_ALIAS(glBufferData, glBufferDataARB) - GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) - GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) - GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) - GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) - GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) - GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) - GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) - GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) - GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) - GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) - GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) - GL_STUB_ALIAS(glEndQuery, glEndQueryARB) - GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) - GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) - GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) - GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) - GL_STUB_ALIAS(glIsQuery, glIsQueryARB) - GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) - GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) - GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) - GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) - GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) - GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) - GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) - GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) - GL_STUB_ALIAS(glUniform1f, glUniform1fARB) - GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) - GL_STUB_ALIAS(glUniform1i, glUniform1iARB) - GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) - GL_STUB_ALIAS(glUniform2f, glUniform2fARB) - GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) - GL_STUB_ALIAS(glUniform2i, glUniform2iARB) - GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) - GL_STUB_ALIAS(glUniform3f, glUniform3fARB) - GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) - GL_STUB_ALIAS(glUniform3i, glUniform3iARB) - GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) - GL_STUB_ALIAS(glUniform4f, glUniform4fARB) - GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) - GL_STUB_ALIAS(glUniform4i, glUniform4iARB) - GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) - GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) - GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) - GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) - GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) - GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) - GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) - GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) - GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) - GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) - GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB) - GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB) - GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB) - GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB) - GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) - GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) - GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) - GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) - GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) - GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) - GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) - GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) - GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) - GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) - GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) - GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) - GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) - GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) - GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) - GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) - GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) - GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) - GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) - GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) - GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) - GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) - GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) - GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) - GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) - GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) - GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) - GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) - GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) - GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) - GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) - GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) - GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) - GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) - GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) - GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) - GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) - GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) - GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) - GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) - GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) - GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) - GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) - GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) - GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) - GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) - GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) - GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) - GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) - GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) - GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) - GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) - GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) - GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) - GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) - GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) - GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) - GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) - GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) - GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) - GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) - GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) - GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) - GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) - GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) - GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) - GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) - GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) - GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) - GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) - GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) - GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) - GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) - GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) - GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) - GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) - GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) - GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) - GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) - GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) - GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) - GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) - GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) - GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) - GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) - GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) - GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) - GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) - GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) - GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) - GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) - GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) - GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) - GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) - GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) - GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) - GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) - GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) - GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) - GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) - GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) - GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) - GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) - GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) - - .globl gl_dispatch_functions_end - HIDDEN(gl_dispatch_functions_end) -gl_dispatch_functions_end: +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifdef __arch64__ +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 +#else +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 +#endif + +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x + + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: + + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glClampColor, 430) + GL_STUB(glClearBufferfi, 431) + GL_STUB(glClearBufferfv, 432) + GL_STUB(glClearBufferiv, 433) + GL_STUB(glClearBufferuiv, 434) + GL_STUB(glGetStringi, 435) + GL_STUB(glTexBuffer, 436) + GL_STUB(glFramebufferTexture, 437) + GL_STUB(glGetBufferParameteri64v, 438) + GL_STUB(glGetInteger64i_v, 439) + GL_STUB(glVertexAttribDivisor, 440) + GL_STUB(glLoadTransposeMatrixdARB, 441) + GL_STUB(glLoadTransposeMatrixfARB, 442) + GL_STUB(glMultTransposeMatrixdARB, 443) + GL_STUB(glMultTransposeMatrixfARB, 444) + GL_STUB(glSampleCoverageARB, 445) + GL_STUB(glCompressedTexImage1DARB, 446) + GL_STUB(glCompressedTexImage2DARB, 447) + GL_STUB(glCompressedTexImage3DARB, 448) + GL_STUB(glCompressedTexSubImage1DARB, 449) + GL_STUB(glCompressedTexSubImage2DARB, 450) + GL_STUB(glCompressedTexSubImage3DARB, 451) + GL_STUB(glGetCompressedTexImageARB, 452) + GL_STUB(glDisableVertexAttribArrayARB, 453) + GL_STUB(glEnableVertexAttribArrayARB, 454) + GL_STUB(glGetProgramEnvParameterdvARB, 455) + GL_STUB(glGetProgramEnvParameterfvARB, 456) + GL_STUB(glGetProgramLocalParameterdvARB, 457) + GL_STUB(glGetProgramLocalParameterfvARB, 458) + GL_STUB(glGetProgramStringARB, 459) + GL_STUB(glGetProgramivARB, 460) + GL_STUB(glGetVertexAttribdvARB, 461) + GL_STUB(glGetVertexAttribfvARB, 462) + GL_STUB(glGetVertexAttribivARB, 463) + GL_STUB(glProgramEnvParameter4dARB, 464) + GL_STUB(glProgramEnvParameter4dvARB, 465) + GL_STUB(glProgramEnvParameter4fARB, 466) + GL_STUB(glProgramEnvParameter4fvARB, 467) + GL_STUB(glProgramLocalParameter4dARB, 468) + GL_STUB(glProgramLocalParameter4dvARB, 469) + GL_STUB(glProgramLocalParameter4fARB, 470) + GL_STUB(glProgramLocalParameter4fvARB, 471) + GL_STUB(glProgramStringARB, 472) + GL_STUB(glVertexAttrib1dARB, 473) + GL_STUB(glVertexAttrib1dvARB, 474) + GL_STUB(glVertexAttrib1fARB, 475) + GL_STUB(glVertexAttrib1fvARB, 476) + GL_STUB(glVertexAttrib1sARB, 477) + GL_STUB(glVertexAttrib1svARB, 478) + GL_STUB(glVertexAttrib2dARB, 479) + GL_STUB(glVertexAttrib2dvARB, 480) + GL_STUB(glVertexAttrib2fARB, 481) + GL_STUB(glVertexAttrib2fvARB, 482) + GL_STUB(glVertexAttrib2sARB, 483) + GL_STUB(glVertexAttrib2svARB, 484) + GL_STUB(glVertexAttrib3dARB, 485) + GL_STUB(glVertexAttrib3dvARB, 486) + GL_STUB(glVertexAttrib3fARB, 487) + GL_STUB(glVertexAttrib3fvARB, 488) + GL_STUB(glVertexAttrib3sARB, 489) + GL_STUB(glVertexAttrib3svARB, 490) + GL_STUB(glVertexAttrib4NbvARB, 491) + GL_STUB(glVertexAttrib4NivARB, 492) + GL_STUB(glVertexAttrib4NsvARB, 493) + GL_STUB(glVertexAttrib4NubARB, 494) + GL_STUB(glVertexAttrib4NubvARB, 495) + GL_STUB(glVertexAttrib4NuivARB, 496) + GL_STUB(glVertexAttrib4NusvARB, 497) + GL_STUB(glVertexAttrib4bvARB, 498) + GL_STUB(glVertexAttrib4dARB, 499) + GL_STUB(glVertexAttrib4dvARB, 500) + GL_STUB(glVertexAttrib4fARB, 501) + GL_STUB(glVertexAttrib4fvARB, 502) + GL_STUB(glVertexAttrib4ivARB, 503) + GL_STUB(glVertexAttrib4sARB, 504) + GL_STUB(glVertexAttrib4svARB, 505) + GL_STUB(glVertexAttrib4ubvARB, 506) + GL_STUB(glVertexAttrib4uivARB, 507) + GL_STUB(glVertexAttrib4usvARB, 508) + GL_STUB(glVertexAttribPointerARB, 509) + GL_STUB(glBindBufferARB, 510) + GL_STUB(glBufferDataARB, 511) + GL_STUB(glBufferSubDataARB, 512) + GL_STUB(glDeleteBuffersARB, 513) + GL_STUB(glGenBuffersARB, 514) + GL_STUB(glGetBufferParameterivARB, 515) + GL_STUB(glGetBufferPointervARB, 516) + GL_STUB(glGetBufferSubDataARB, 517) + GL_STUB(glIsBufferARB, 518) + GL_STUB(glMapBufferARB, 519) + GL_STUB(glUnmapBufferARB, 520) + GL_STUB(glBeginQueryARB, 521) + GL_STUB(glDeleteQueriesARB, 522) + GL_STUB(glEndQueryARB, 523) + GL_STUB(glGenQueriesARB, 524) + GL_STUB(glGetQueryObjectivARB, 525) + GL_STUB(glGetQueryObjectuivARB, 526) + GL_STUB(glGetQueryivARB, 527) + GL_STUB(glIsQueryARB, 528) + GL_STUB(glAttachObjectARB, 529) + GL_STUB(glCompileShaderARB, 530) + GL_STUB(glCreateProgramObjectARB, 531) + GL_STUB(glCreateShaderObjectARB, 532) + GL_STUB(glDeleteObjectARB, 533) + GL_STUB(glDetachObjectARB, 534) + GL_STUB(glGetActiveUniformARB, 535) + GL_STUB(glGetAttachedObjectsARB, 536) + GL_STUB(glGetHandleARB, 537) + GL_STUB(glGetInfoLogARB, 538) + GL_STUB(glGetObjectParameterfvARB, 539) + GL_STUB(glGetObjectParameterivARB, 540) + GL_STUB(glGetShaderSourceARB, 541) + GL_STUB(glGetUniformLocationARB, 542) + GL_STUB(glGetUniformfvARB, 543) + GL_STUB(glGetUniformivARB, 544) + GL_STUB(glLinkProgramARB, 545) + GL_STUB(glShaderSourceARB, 546) + GL_STUB(glUniform1fARB, 547) + GL_STUB(glUniform1fvARB, 548) + GL_STUB(glUniform1iARB, 549) + GL_STUB(glUniform1ivARB, 550) + GL_STUB(glUniform2fARB, 551) + GL_STUB(glUniform2fvARB, 552) + GL_STUB(glUniform2iARB, 553) + GL_STUB(glUniform2ivARB, 554) + GL_STUB(glUniform3fARB, 555) + GL_STUB(glUniform3fvARB, 556) + GL_STUB(glUniform3iARB, 557) + GL_STUB(glUniform3ivARB, 558) + GL_STUB(glUniform4fARB, 559) + GL_STUB(glUniform4fvARB, 560) + GL_STUB(glUniform4iARB, 561) + GL_STUB(glUniform4ivARB, 562) + GL_STUB(glUniformMatrix2fvARB, 563) + GL_STUB(glUniformMatrix3fvARB, 564) + GL_STUB(glUniformMatrix4fvARB, 565) + GL_STUB(glUseProgramObjectARB, 566) + GL_STUB(glValidateProgramARB, 567) + GL_STUB(glBindAttribLocationARB, 568) + GL_STUB(glGetActiveAttribARB, 569) + GL_STUB(glGetAttribLocationARB, 570) + GL_STUB(glDrawBuffersARB, 571) + GL_STUB(glClampColorARB, 572) + GL_STUB(glDrawArraysInstancedARB, 573) + GL_STUB(glDrawElementsInstancedARB, 574) + GL_STUB(glRenderbufferStorageMultisample, 575) + GL_STUB(glFramebufferTextureARB, 576) + GL_STUB(glFramebufferTextureFaceARB, 577) + GL_STUB(glProgramParameteriARB, 578) + GL_STUB(glVertexAttribDivisorARB, 579) + GL_STUB(glFlushMappedBufferRange, 580) + GL_STUB(glMapBufferRange, 581) + GL_STUB(glTexBufferARB, 582) + GL_STUB(glBindVertexArray, 583) + GL_STUB(glGenVertexArrays, 584) + GL_STUB(glCopyBufferSubData, 585) + GL_STUB(glClientWaitSync, 586) + GL_STUB(glDeleteSync, 587) + GL_STUB(glFenceSync, 588) + GL_STUB(glGetInteger64v, 589) + GL_STUB(glGetSynciv, 590) + GL_STUB(glIsSync, 591) + GL_STUB(glWaitSync, 592) + GL_STUB(glDrawElementsBaseVertex, 593) + GL_STUB(glDrawElementsInstancedBaseVertex, 594) + GL_STUB(glDrawRangeElementsBaseVertex, 595) + GL_STUB(glMultiDrawElementsBaseVertex, 596) + GL_STUB(glBlendEquationSeparateiARB, 597) + GL_STUB(glBlendEquationiARB, 598) + GL_STUB(glBlendFuncSeparateiARB, 599) + GL_STUB(glBlendFunciARB, 600) + GL_STUB(glBindSampler, 601) + GL_STUB(glDeleteSamplers, 602) + GL_STUB(glGenSamplers, 603) + GL_STUB(glGetSamplerParameterIiv, 604) + GL_STUB(glGetSamplerParameterIuiv, 605) + GL_STUB(glGetSamplerParameterfv, 606) + GL_STUB(glGetSamplerParameteriv, 607) + GL_STUB(glIsSampler, 608) + GL_STUB(glSamplerParameterIiv, 609) + GL_STUB(glSamplerParameterIuiv, 610) + GL_STUB(glSamplerParameterf, 611) + GL_STUB(glSamplerParameterfv, 612) + GL_STUB(glSamplerParameteri, 613) + GL_STUB(glSamplerParameteriv, 614) + GL_STUB(glColorP3ui, 615) + GL_STUB(glColorP3uiv, 616) + GL_STUB(glColorP4ui, 617) + GL_STUB(glColorP4uiv, 618) + GL_STUB(glMultiTexCoordP1ui, 619) + GL_STUB(glMultiTexCoordP1uiv, 620) + GL_STUB(glMultiTexCoordP2ui, 621) + GL_STUB(glMultiTexCoordP2uiv, 622) + GL_STUB(glMultiTexCoordP3ui, 623) + GL_STUB(glMultiTexCoordP3uiv, 624) + GL_STUB(glMultiTexCoordP4ui, 625) + GL_STUB(glMultiTexCoordP4uiv, 626) + GL_STUB(glNormalP3ui, 627) + GL_STUB(glNormalP3uiv, 628) + GL_STUB(glSecondaryColorP3ui, 629) + GL_STUB(glSecondaryColorP3uiv, 630) + GL_STUB(glTexCoordP1ui, 631) + GL_STUB(glTexCoordP1uiv, 632) + GL_STUB(glTexCoordP2ui, 633) + GL_STUB(glTexCoordP2uiv, 634) + GL_STUB(glTexCoordP3ui, 635) + GL_STUB(glTexCoordP3uiv, 636) + GL_STUB(glTexCoordP4ui, 637) + GL_STUB(glTexCoordP4uiv, 638) + GL_STUB(glVertexAttribP1ui, 639) + GL_STUB(glVertexAttribP1uiv, 640) + GL_STUB(glVertexAttribP2ui, 641) + GL_STUB(glVertexAttribP2uiv, 642) + GL_STUB(glVertexAttribP3ui, 643) + GL_STUB(glVertexAttribP3uiv, 644) + GL_STUB(glVertexAttribP4ui, 645) + GL_STUB(glVertexAttribP4uiv, 646) + GL_STUB(glVertexP2ui, 647) + GL_STUB(glVertexP2uiv, 648) + GL_STUB(glVertexP3ui, 649) + GL_STUB(glVertexP3uiv, 650) + GL_STUB(glVertexP4ui, 651) + GL_STUB(glVertexP4uiv, 652) + GL_STUB(glBindTransformFeedback, 653) + GL_STUB(glDeleteTransformFeedbacks, 654) + GL_STUB(glDrawTransformFeedback, 655) + GL_STUB(glGenTransformFeedbacks, 656) + GL_STUB(glIsTransformFeedback, 657) + GL_STUB(glPauseTransformFeedback, 658) + GL_STUB(glResumeTransformFeedback, 659) + GL_STUB(glClearDepthf, 660) + GL_STUB(glDepthRangef, 661) + GL_STUB(glGetShaderPrecisionFormat, 662) + GL_STUB(glReleaseShaderCompiler, 663) + GL_STUB(glShaderBinary, 664) + GL_STUB(glGetGraphicsResetStatusARB, 665) + GL_STUB(glGetnColorTableARB, 666) + GL_STUB(glGetnCompressedTexImageARB, 667) + GL_STUB(glGetnConvolutionFilterARB, 668) + GL_STUB(glGetnHistogramARB, 669) + GL_STUB(glGetnMapdvARB, 670) + GL_STUB(glGetnMapfvARB, 671) + GL_STUB(glGetnMapivARB, 672) + GL_STUB(glGetnMinmaxARB, 673) + GL_STUB(glGetnPixelMapfvARB, 674) + GL_STUB(glGetnPixelMapuivARB, 675) + GL_STUB(glGetnPixelMapusvARB, 676) + GL_STUB(glGetnPolygonStippleARB, 677) + GL_STUB(glGetnSeparableFilterARB, 678) + GL_STUB(glGetnTexImageARB, 679) + GL_STUB(glGetnUniformdvARB, 680) + GL_STUB(glGetnUniformfvARB, 681) + GL_STUB(glGetnUniformivARB, 682) + GL_STUB(glGetnUniformuivARB, 683) + GL_STUB(glReadnPixelsARB, 684) + GL_STUB(glPolygonOffsetEXT, 685) + GL_STUB(gl_dispatch_stub_686, 686) + HIDDEN(gl_dispatch_stub_686) + GL_STUB(gl_dispatch_stub_687, 687) + HIDDEN(gl_dispatch_stub_687) + GL_STUB(gl_dispatch_stub_688, 688) + HIDDEN(gl_dispatch_stub_688) + GL_STUB(gl_dispatch_stub_689, 689) + HIDDEN(gl_dispatch_stub_689) + GL_STUB(gl_dispatch_stub_690, 690) + HIDDEN(gl_dispatch_stub_690) + GL_STUB(gl_dispatch_stub_691, 691) + HIDDEN(gl_dispatch_stub_691) + GL_STUB(gl_dispatch_stub_692, 692) + HIDDEN(gl_dispatch_stub_692) + GL_STUB(gl_dispatch_stub_693, 693) + HIDDEN(gl_dispatch_stub_693) + GL_STUB(glColorPointerEXT, 694) + GL_STUB(glEdgeFlagPointerEXT, 695) + GL_STUB(glIndexPointerEXT, 696) + GL_STUB(glNormalPointerEXT, 697) + GL_STUB(glTexCoordPointerEXT, 698) + GL_STUB(glVertexPointerEXT, 699) + GL_STUB(glPointParameterfEXT, 700) + GL_STUB(glPointParameterfvEXT, 701) + GL_STUB(glLockArraysEXT, 702) + GL_STUB(glUnlockArraysEXT, 703) + GL_STUB(glSecondaryColor3bEXT, 704) + GL_STUB(glSecondaryColor3bvEXT, 705) + GL_STUB(glSecondaryColor3dEXT, 706) + GL_STUB(glSecondaryColor3dvEXT, 707) + GL_STUB(glSecondaryColor3fEXT, 708) + GL_STUB(glSecondaryColor3fvEXT, 709) + GL_STUB(glSecondaryColor3iEXT, 710) + GL_STUB(glSecondaryColor3ivEXT, 711) + GL_STUB(glSecondaryColor3sEXT, 712) + GL_STUB(glSecondaryColor3svEXT, 713) + GL_STUB(glSecondaryColor3ubEXT, 714) + GL_STUB(glSecondaryColor3ubvEXT, 715) + GL_STUB(glSecondaryColor3uiEXT, 716) + GL_STUB(glSecondaryColor3uivEXT, 717) + GL_STUB(glSecondaryColor3usEXT, 718) + GL_STUB(glSecondaryColor3usvEXT, 719) + GL_STUB(glSecondaryColorPointerEXT, 720) + GL_STUB(glMultiDrawArraysEXT, 721) + GL_STUB(glMultiDrawElementsEXT, 722) + GL_STUB(glFogCoordPointerEXT, 723) + GL_STUB(glFogCoorddEXT, 724) + GL_STUB(glFogCoorddvEXT, 725) + GL_STUB(glFogCoordfEXT, 726) + GL_STUB(glFogCoordfvEXT, 727) + GL_STUB(gl_dispatch_stub_728, 728) + HIDDEN(gl_dispatch_stub_728) + GL_STUB(glBlendFuncSeparateEXT, 729) + GL_STUB(glFlushVertexArrayRangeNV, 730) + GL_STUB(glVertexArrayRangeNV, 731) + GL_STUB(glCombinerInputNV, 732) + GL_STUB(glCombinerOutputNV, 733) + GL_STUB(glCombinerParameterfNV, 734) + GL_STUB(glCombinerParameterfvNV, 735) + GL_STUB(glCombinerParameteriNV, 736) + GL_STUB(glCombinerParameterivNV, 737) + GL_STUB(glFinalCombinerInputNV, 738) + GL_STUB(glGetCombinerInputParameterfvNV, 739) + GL_STUB(glGetCombinerInputParameterivNV, 740) + GL_STUB(glGetCombinerOutputParameterfvNV, 741) + GL_STUB(glGetCombinerOutputParameterivNV, 742) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 743) + GL_STUB(glGetFinalCombinerInputParameterivNV, 744) + GL_STUB(glResizeBuffersMESA, 745) + GL_STUB(glWindowPos2dMESA, 746) + GL_STUB(glWindowPos2dvMESA, 747) + GL_STUB(glWindowPos2fMESA, 748) + GL_STUB(glWindowPos2fvMESA, 749) + GL_STUB(glWindowPos2iMESA, 750) + GL_STUB(glWindowPos2ivMESA, 751) + GL_STUB(glWindowPos2sMESA, 752) + GL_STUB(glWindowPos2svMESA, 753) + GL_STUB(glWindowPos3dMESA, 754) + GL_STUB(glWindowPos3dvMESA, 755) + GL_STUB(glWindowPos3fMESA, 756) + GL_STUB(glWindowPos3fvMESA, 757) + GL_STUB(glWindowPos3iMESA, 758) + GL_STUB(glWindowPos3ivMESA, 759) + GL_STUB(glWindowPos3sMESA, 760) + GL_STUB(glWindowPos3svMESA, 761) + GL_STUB(glWindowPos4dMESA, 762) + GL_STUB(glWindowPos4dvMESA, 763) + GL_STUB(glWindowPos4fMESA, 764) + GL_STUB(glWindowPos4fvMESA, 765) + GL_STUB(glWindowPos4iMESA, 766) + GL_STUB(glWindowPos4ivMESA, 767) + GL_STUB(glWindowPos4sMESA, 768) + GL_STUB(glWindowPos4svMESA, 769) + GL_STUB(gl_dispatch_stub_770, 770) + HIDDEN(gl_dispatch_stub_770) + GL_STUB(gl_dispatch_stub_771, 771) + HIDDEN(gl_dispatch_stub_771) + GL_STUB(gl_dispatch_stub_772, 772) + HIDDEN(gl_dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, 773) + HIDDEN(gl_dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, 774) + HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, 775) + HIDDEN(gl_dispatch_stub_775) + GL_STUB(gl_dispatch_stub_776, 776) + HIDDEN(gl_dispatch_stub_776) + GL_STUB(gl_dispatch_stub_777, 777) + HIDDEN(gl_dispatch_stub_777) + GL_STUB(gl_dispatch_stub_778, 778) + HIDDEN(gl_dispatch_stub_778) + GL_STUB(glAreProgramsResidentNV, 779) + GL_STUB(glBindProgramNV, 780) + GL_STUB(glDeleteProgramsNV, 781) + GL_STUB(glExecuteProgramNV, 782) + GL_STUB(glGenProgramsNV, 783) + GL_STUB(glGetProgramParameterdvNV, 784) + GL_STUB(glGetProgramParameterfvNV, 785) + GL_STUB(glGetProgramStringNV, 786) + GL_STUB(glGetProgramivNV, 787) + GL_STUB(glGetTrackMatrixivNV, 788) + GL_STUB(glGetVertexAttribPointervNV, 789) + GL_STUB(glGetVertexAttribdvNV, 790) + GL_STUB(glGetVertexAttribfvNV, 791) + GL_STUB(glGetVertexAttribivNV, 792) + GL_STUB(glIsProgramNV, 793) + GL_STUB(glLoadProgramNV, 794) + GL_STUB(glProgramParameters4dvNV, 795) + GL_STUB(glProgramParameters4fvNV, 796) + GL_STUB(glRequestResidentProgramsNV, 797) + GL_STUB(glTrackMatrixNV, 798) + GL_STUB(glVertexAttrib1dNV, 799) + GL_STUB(glVertexAttrib1dvNV, 800) + GL_STUB(glVertexAttrib1fNV, 801) + GL_STUB(glVertexAttrib1fvNV, 802) + GL_STUB(glVertexAttrib1sNV, 803) + GL_STUB(glVertexAttrib1svNV, 804) + GL_STUB(glVertexAttrib2dNV, 805) + GL_STUB(glVertexAttrib2dvNV, 806) + GL_STUB(glVertexAttrib2fNV, 807) + GL_STUB(glVertexAttrib2fvNV, 808) + GL_STUB(glVertexAttrib2sNV, 809) + GL_STUB(glVertexAttrib2svNV, 810) + GL_STUB(glVertexAttrib3dNV, 811) + GL_STUB(glVertexAttrib3dvNV, 812) + GL_STUB(glVertexAttrib3fNV, 813) + GL_STUB(glVertexAttrib3fvNV, 814) + GL_STUB(glVertexAttrib3sNV, 815) + GL_STUB(glVertexAttrib3svNV, 816) + GL_STUB(glVertexAttrib4dNV, 817) + GL_STUB(glVertexAttrib4dvNV, 818) + GL_STUB(glVertexAttrib4fNV, 819) + GL_STUB(glVertexAttrib4fvNV, 820) + GL_STUB(glVertexAttrib4sNV, 821) + GL_STUB(glVertexAttrib4svNV, 822) + GL_STUB(glVertexAttrib4ubNV, 823) + GL_STUB(glVertexAttrib4ubvNV, 824) + GL_STUB(glVertexAttribPointerNV, 825) + GL_STUB(glVertexAttribs1dvNV, 826) + GL_STUB(glVertexAttribs1fvNV, 827) + GL_STUB(glVertexAttribs1svNV, 828) + GL_STUB(glVertexAttribs2dvNV, 829) + GL_STUB(glVertexAttribs2fvNV, 830) + GL_STUB(glVertexAttribs2svNV, 831) + GL_STUB(glVertexAttribs3dvNV, 832) + GL_STUB(glVertexAttribs3fvNV, 833) + GL_STUB(glVertexAttribs3svNV, 834) + GL_STUB(glVertexAttribs4dvNV, 835) + GL_STUB(glVertexAttribs4fvNV, 836) + GL_STUB(glVertexAttribs4svNV, 837) + GL_STUB(glVertexAttribs4ubvNV, 838) + GL_STUB(glGetTexBumpParameterfvATI, 839) + GL_STUB(glGetTexBumpParameterivATI, 840) + GL_STUB(glTexBumpParameterfvATI, 841) + GL_STUB(glTexBumpParameterivATI, 842) + GL_STUB(glAlphaFragmentOp1ATI, 843) + GL_STUB(glAlphaFragmentOp2ATI, 844) + GL_STUB(glAlphaFragmentOp3ATI, 845) + GL_STUB(glBeginFragmentShaderATI, 846) + GL_STUB(glBindFragmentShaderATI, 847) + GL_STUB(glColorFragmentOp1ATI, 848) + GL_STUB(glColorFragmentOp2ATI, 849) + GL_STUB(glColorFragmentOp3ATI, 850) + GL_STUB(glDeleteFragmentShaderATI, 851) + GL_STUB(glEndFragmentShaderATI, 852) + GL_STUB(glGenFragmentShadersATI, 853) + GL_STUB(glPassTexCoordATI, 854) + GL_STUB(glSampleMapATI, 855) + GL_STUB(glSetFragmentShaderConstantATI, 856) + GL_STUB(glPointParameteriNV, 857) + GL_STUB(glPointParameterivNV, 858) + GL_STUB(gl_dispatch_stub_859, 859) + HIDDEN(gl_dispatch_stub_859) + GL_STUB(gl_dispatch_stub_860, 860) + HIDDEN(gl_dispatch_stub_860) + GL_STUB(gl_dispatch_stub_861, 861) + HIDDEN(gl_dispatch_stub_861) + GL_STUB(gl_dispatch_stub_862, 862) + HIDDEN(gl_dispatch_stub_862) + GL_STUB(gl_dispatch_stub_863, 863) + HIDDEN(gl_dispatch_stub_863) + GL_STUB(glGetProgramNamedParameterdvNV, 864) + GL_STUB(glGetProgramNamedParameterfvNV, 865) + GL_STUB(glProgramNamedParameter4dNV, 866) + GL_STUB(glProgramNamedParameter4dvNV, 867) + GL_STUB(glProgramNamedParameter4fNV, 868) + GL_STUB(glProgramNamedParameter4fvNV, 869) + GL_STUB(glPrimitiveRestartIndexNV, 870) + GL_STUB(glPrimitiveRestartNV, 871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(gl_dispatch_stub_873, 873) + HIDDEN(gl_dispatch_stub_873) + GL_STUB(glBindFramebufferEXT, 874) + GL_STUB(glBindRenderbufferEXT, 875) + GL_STUB(glCheckFramebufferStatusEXT, 876) + GL_STUB(glDeleteFramebuffersEXT, 877) + GL_STUB(glDeleteRenderbuffersEXT, 878) + GL_STUB(glFramebufferRenderbufferEXT, 879) + GL_STUB(glFramebufferTexture1DEXT, 880) + GL_STUB(glFramebufferTexture2DEXT, 881) + GL_STUB(glFramebufferTexture3DEXT, 882) + GL_STUB(glGenFramebuffersEXT, 883) + GL_STUB(glGenRenderbuffersEXT, 884) + GL_STUB(glGenerateMipmapEXT, 885) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886) + GL_STUB(glGetRenderbufferParameterivEXT, 887) + GL_STUB(glIsFramebufferEXT, 888) + GL_STUB(glIsRenderbufferEXT, 889) + GL_STUB(glRenderbufferStorageEXT, 890) + GL_STUB(gl_dispatch_stub_891, 891) + HIDDEN(gl_dispatch_stub_891) + GL_STUB(gl_dispatch_stub_892, 892) + HIDDEN(gl_dispatch_stub_892) + GL_STUB(gl_dispatch_stub_893, 893) + HIDDEN(gl_dispatch_stub_893) + GL_STUB(glBindFragDataLocationEXT, 894) + GL_STUB(glGetFragDataLocationEXT, 895) + GL_STUB(glGetUniformuivEXT, 896) + GL_STUB(glGetVertexAttribIivEXT, 897) + GL_STUB(glGetVertexAttribIuivEXT, 898) + GL_STUB(glUniform1uiEXT, 899) + GL_STUB(glUniform1uivEXT, 900) + GL_STUB(glUniform2uiEXT, 901) + GL_STUB(glUniform2uivEXT, 902) + GL_STUB(glUniform3uiEXT, 903) + GL_STUB(glUniform3uivEXT, 904) + GL_STUB(glUniform4uiEXT, 905) + GL_STUB(glUniform4uivEXT, 906) + GL_STUB(glVertexAttribI1iEXT, 907) + GL_STUB(glVertexAttribI1ivEXT, 908) + GL_STUB(glVertexAttribI1uiEXT, 909) + GL_STUB(glVertexAttribI1uivEXT, 910) + GL_STUB(glVertexAttribI2iEXT, 911) + GL_STUB(glVertexAttribI2ivEXT, 912) + GL_STUB(glVertexAttribI2uiEXT, 913) + GL_STUB(glVertexAttribI2uivEXT, 914) + GL_STUB(glVertexAttribI3iEXT, 915) + GL_STUB(glVertexAttribI3ivEXT, 916) + GL_STUB(glVertexAttribI3uiEXT, 917) + GL_STUB(glVertexAttribI3uivEXT, 918) + GL_STUB(glVertexAttribI4bvEXT, 919) + GL_STUB(glVertexAttribI4iEXT, 920) + GL_STUB(glVertexAttribI4ivEXT, 921) + GL_STUB(glVertexAttribI4svEXT, 922) + GL_STUB(glVertexAttribI4ubvEXT, 923) + GL_STUB(glVertexAttribI4uiEXT, 924) + GL_STUB(glVertexAttribI4uivEXT, 925) + GL_STUB(glVertexAttribI4usvEXT, 926) + GL_STUB(glVertexAttribIPointerEXT, 927) + GL_STUB(glFramebufferTextureLayerEXT, 928) + GL_STUB(glColorMaskIndexedEXT, 929) + GL_STUB(glDisableIndexedEXT, 930) + GL_STUB(glEnableIndexedEXT, 931) + GL_STUB(glGetBooleanIndexedvEXT, 932) + GL_STUB(glGetIntegerIndexedvEXT, 933) + GL_STUB(glIsEnabledIndexedEXT, 934) + GL_STUB(glClearColorIiEXT, 935) + GL_STUB(glClearColorIuiEXT, 936) + GL_STUB(glGetTexParameterIivEXT, 937) + GL_STUB(glGetTexParameterIuivEXT, 938) + GL_STUB(glTexParameterIivEXT, 939) + GL_STUB(glTexParameterIuivEXT, 940) + GL_STUB(glBeginConditionalRenderNV, 941) + GL_STUB(glEndConditionalRenderNV, 942) + GL_STUB(glBeginTransformFeedbackEXT, 943) + GL_STUB(glBindBufferBaseEXT, 944) + GL_STUB(glBindBufferOffsetEXT, 945) + GL_STUB(glBindBufferRangeEXT, 946) + GL_STUB(glEndTransformFeedbackEXT, 947) + GL_STUB(glGetTransformFeedbackVaryingEXT, 948) + GL_STUB(glTransformFeedbackVaryingsEXT, 949) + GL_STUB(glProvokingVertexEXT, 950) + GL_STUB(gl_dispatch_stub_951, 951) + HIDDEN(gl_dispatch_stub_951) + GL_STUB(gl_dispatch_stub_952, 952) + HIDDEN(gl_dispatch_stub_952) + GL_STUB(glGetObjectParameterivAPPLE, 953) + GL_STUB(glObjectPurgeableAPPLE, 954) + GL_STUB(glObjectUnpurgeableAPPLE, 955) + GL_STUB(glActiveProgramEXT, 956) + GL_STUB(glCreateShaderProgramEXT, 957) + GL_STUB(glUseShaderProgramEXT, 958) + GL_STUB(glTextureBarrierNV, 959) + GL_STUB(gl_dispatch_stub_960, 960) + HIDDEN(gl_dispatch_stub_960) + GL_STUB(gl_dispatch_stub_961, 961) + HIDDEN(gl_dispatch_stub_961) + GL_STUB(gl_dispatch_stub_962, 962) + HIDDEN(gl_dispatch_stub_962) + GL_STUB(gl_dispatch_stub_963, 963) + HIDDEN(gl_dispatch_stub_963) + GL_STUB(gl_dispatch_stub_964, 964) + HIDDEN(gl_dispatch_stub_964) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965) + GL_STUB(glEGLImageTargetTexture2DOES, 966) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) +#endif + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) +#endif + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB) + GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB) + GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB) + GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) + GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) + GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) + GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) + GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) + GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) + GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) + GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) + GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) + GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) + GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) + GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) + GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) + GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) + GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) + GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) + GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) + GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) + GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) + GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) + GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) + GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) + GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) + GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) + GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) + GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) + GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) + GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) + GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) + GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) + GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) + GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) + GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) + GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) + GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) + GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) + GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) + GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) + GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) + GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) + GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) + GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) + GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) + GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) + GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: diff --git a/mesalib/src/mapi/glapi/glapi_x86-64.S b/mesalib/src/mapi/glapi/glapi_x86-64.S index 86e37c955..cfd8e4a16 100644 --- a/mesalib/src/mapi/glapi/glapi_x86-64.S +++ b/mesalib/src/mapi/glapi/glapi_x86-64.S @@ -1,37171 +1,37171 @@ -/* DO NOT EDIT - This file generated automatically by gl_x86-64_asm.py (from Mesa) script */ - -/* - * (C) Copyright IBM Corporation 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* If we build with gcc's -fvisibility=hidden flag, we'll need to change - * the symbol visibility mode to 'default'. - */ - -#include "x86/assyntax.h" - -#ifdef __GNUC__ -# pragma GCC visibility push(default) -# define HIDDEN(x) .hidden x -#else -# define HIDDEN(x) -#endif - -# if defined(USE_MGL_NAMESPACE) -# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n)) -# define _glapi_Dispatch _mglapi_Dispatch -# else -# define GL_PREFIX(n) GLNAME(CONCAT(gl,n)) -# endif - -#if defined(PTHREADS) || defined(WIN32) -# define THREADS -#endif - - .text - -#ifdef GLX_USE_TLS - - .globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch) -_x86_64_get_get_dispatch: - lea _x86_64_get_dispatch(%rip), %rax - ret - - .p2align 4,,15 -_x86_64_get_dispatch: - movq _glapi_tls_Dispatch@GOTTPOFF(%rip), %rax - movq %fs:(%rax), %rax - ret - .size _x86_64_get_dispatch, .-_x86_64_get_dispatch - -#elif defined(PTHREADS) - - .extern _glapi_Dispatch - .extern _gl_DispatchTSD - .extern pthread_getspecific - - .p2align 4,,15 -_x86_64_get_dispatch: - movq _gl_DispatchTSD@GOTPCREL(%rip), %rax - movl (%rax), %edi - jmp pthread_getspecific@PLT - -#elif defined(THREADS) - - .extern _glapi_get_dispatch - -#endif - - .p2align 4,,15 - .globl GL_PREFIX(NewList) - .type GL_PREFIX(NewList), @function -GL_PREFIX(NewList): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 0(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq (%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 0(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 0(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(NewList), .-GL_PREFIX(NewList) - - .p2align 4,,15 - .globl GL_PREFIX(EndList) - .type GL_PREFIX(EndList), @function -GL_PREFIX(EndList): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 8(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 8(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 8(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 8(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EndList), .-GL_PREFIX(EndList) - - .p2align 4,,15 - .globl GL_PREFIX(CallList) - .type GL_PREFIX(CallList), @function -GL_PREFIX(CallList): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 16(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 16(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 16(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 16(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CallList), .-GL_PREFIX(CallList) - - .p2align 4,,15 - .globl GL_PREFIX(CallLists) - .type GL_PREFIX(CallLists), @function -GL_PREFIX(CallLists): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 24(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 24(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 24(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 24(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CallLists), .-GL_PREFIX(CallLists) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteLists) - .type GL_PREFIX(DeleteLists), @function -GL_PREFIX(DeleteLists): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 32(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 32(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 32(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 32(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteLists), .-GL_PREFIX(DeleteLists) - - .p2align 4,,15 - .globl GL_PREFIX(GenLists) - .type GL_PREFIX(GenLists), @function -GL_PREFIX(GenLists): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 40(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 40(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 40(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 40(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenLists), .-GL_PREFIX(GenLists) - - .p2align 4,,15 - .globl GL_PREFIX(ListBase) - .type GL_PREFIX(ListBase), @function -GL_PREFIX(ListBase): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 48(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 48(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 48(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 48(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ListBase), .-GL_PREFIX(ListBase) - - .p2align 4,,15 - .globl GL_PREFIX(Begin) - .type GL_PREFIX(Begin), @function -GL_PREFIX(Begin): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 56(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 56(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 56(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 56(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Begin), .-GL_PREFIX(Begin) - - .p2align 4,,15 - .globl GL_PREFIX(Bitmap) - .type GL_PREFIX(Bitmap), @function -GL_PREFIX(Bitmap): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 64(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - movq %rdx, 48(%rsp) - call _x86_64_get_dispatch@PLT - movq 48(%rsp), %rdx - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 64(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 64(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - movq %rdx, 48(%rsp) - call _glapi_get_dispatch - movq 48(%rsp), %rdx - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 64(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Bitmap), .-GL_PREFIX(Bitmap) - - .p2align 4,,15 - .globl GL_PREFIX(Color3b) - .type GL_PREFIX(Color3b), @function -GL_PREFIX(Color3b): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 72(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 72(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 72(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 72(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3b), .-GL_PREFIX(Color3b) - - .p2align 4,,15 - .globl GL_PREFIX(Color3bv) - .type GL_PREFIX(Color3bv), @function -GL_PREFIX(Color3bv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 80(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 80(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 80(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 80(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3bv), .-GL_PREFIX(Color3bv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3d) - .type GL_PREFIX(Color3d), @function -GL_PREFIX(Color3d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 88(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 88(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 88(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 88(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3d), .-GL_PREFIX(Color3d) - - .p2align 4,,15 - .globl GL_PREFIX(Color3dv) - .type GL_PREFIX(Color3dv), @function -GL_PREFIX(Color3dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 96(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 96(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 96(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 96(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3dv), .-GL_PREFIX(Color3dv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3f) - .type GL_PREFIX(Color3f), @function -GL_PREFIX(Color3f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 104(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3f), .-GL_PREFIX(Color3f) - - .p2align 4,,15 - .globl GL_PREFIX(Color3fv) - .type GL_PREFIX(Color3fv), @function -GL_PREFIX(Color3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3fv), .-GL_PREFIX(Color3fv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3i) - .type GL_PREFIX(Color3i), @function -GL_PREFIX(Color3i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3i), .-GL_PREFIX(Color3i) - - .p2align 4,,15 - .globl GL_PREFIX(Color3iv) - .type GL_PREFIX(Color3iv), @function -GL_PREFIX(Color3iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3iv), .-GL_PREFIX(Color3iv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3s) - .type GL_PREFIX(Color3s), @function -GL_PREFIX(Color3s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3s), .-GL_PREFIX(Color3s) - - .p2align 4,,15 - .globl GL_PREFIX(Color3sv) - .type GL_PREFIX(Color3sv), @function -GL_PREFIX(Color3sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3sv), .-GL_PREFIX(Color3sv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3ub) - .type GL_PREFIX(Color3ub), @function -GL_PREFIX(Color3ub): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3ub), .-GL_PREFIX(Color3ub) - - .p2align 4,,15 - .globl GL_PREFIX(Color3ubv) - .type GL_PREFIX(Color3ubv), @function -GL_PREFIX(Color3ubv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3ubv), .-GL_PREFIX(Color3ubv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3ui) - .type GL_PREFIX(Color3ui), @function -GL_PREFIX(Color3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3ui), .-GL_PREFIX(Color3ui) - - .p2align 4,,15 - .globl GL_PREFIX(Color3uiv) - .type GL_PREFIX(Color3uiv), @function -GL_PREFIX(Color3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3uiv), .-GL_PREFIX(Color3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(Color3us) - .type GL_PREFIX(Color3us), @function -GL_PREFIX(Color3us): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3us), .-GL_PREFIX(Color3us) - - .p2align 4,,15 - .globl GL_PREFIX(Color3usv) - .type GL_PREFIX(Color3usv), @function -GL_PREFIX(Color3usv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color3usv), .-GL_PREFIX(Color3usv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4b) - .type GL_PREFIX(Color4b), @function -GL_PREFIX(Color4b): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4b), .-GL_PREFIX(Color4b) - - .p2align 4,,15 - .globl GL_PREFIX(Color4bv) - .type GL_PREFIX(Color4bv), @function -GL_PREFIX(Color4bv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4bv), .-GL_PREFIX(Color4bv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4d) - .type GL_PREFIX(Color4d), @function -GL_PREFIX(Color4d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 216(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4d), .-GL_PREFIX(Color4d) - - .p2align 4,,15 - .globl GL_PREFIX(Color4dv) - .type GL_PREFIX(Color4dv), @function -GL_PREFIX(Color4dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4dv), .-GL_PREFIX(Color4dv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4f) - .type GL_PREFIX(Color4f), @function -GL_PREFIX(Color4f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 232(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4f), .-GL_PREFIX(Color4f) - - .p2align 4,,15 - .globl GL_PREFIX(Color4fv) - .type GL_PREFIX(Color4fv), @function -GL_PREFIX(Color4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4fv), .-GL_PREFIX(Color4fv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4i) - .type GL_PREFIX(Color4i), @function -GL_PREFIX(Color4i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4i), .-GL_PREFIX(Color4i) - - .p2align 4,,15 - .globl GL_PREFIX(Color4iv) - .type GL_PREFIX(Color4iv), @function -GL_PREFIX(Color4iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4iv), .-GL_PREFIX(Color4iv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4s) - .type GL_PREFIX(Color4s), @function -GL_PREFIX(Color4s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4s), .-GL_PREFIX(Color4s) - - .p2align 4,,15 - .globl GL_PREFIX(Color4sv) - .type GL_PREFIX(Color4sv), @function -GL_PREFIX(Color4sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 272(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4sv), .-GL_PREFIX(Color4sv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4ub) - .type GL_PREFIX(Color4ub), @function -GL_PREFIX(Color4ub): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4ub), .-GL_PREFIX(Color4ub) - - .p2align 4,,15 - .globl GL_PREFIX(Color4ubv) - .type GL_PREFIX(Color4ubv), @function -GL_PREFIX(Color4ubv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4ubv), .-GL_PREFIX(Color4ubv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4ui) - .type GL_PREFIX(Color4ui), @function -GL_PREFIX(Color4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4ui), .-GL_PREFIX(Color4ui) - - .p2align 4,,15 - .globl GL_PREFIX(Color4uiv) - .type GL_PREFIX(Color4uiv), @function -GL_PREFIX(Color4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4uiv), .-GL_PREFIX(Color4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(Color4us) - .type GL_PREFIX(Color4us), @function -GL_PREFIX(Color4us): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4us), .-GL_PREFIX(Color4us) - - .p2align 4,,15 - .globl GL_PREFIX(Color4usv) - .type GL_PREFIX(Color4usv), @function -GL_PREFIX(Color4usv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Color4usv), .-GL_PREFIX(Color4usv) - - .p2align 4,,15 - .globl GL_PREFIX(EdgeFlag) - .type GL_PREFIX(EdgeFlag), @function -GL_PREFIX(EdgeFlag): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EdgeFlag), .-GL_PREFIX(EdgeFlag) - - .p2align 4,,15 - .globl GL_PREFIX(EdgeFlagv) - .type GL_PREFIX(EdgeFlagv), @function -GL_PREFIX(EdgeFlagv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EdgeFlagv), .-GL_PREFIX(EdgeFlagv) - - .p2align 4,,15 - .globl GL_PREFIX(End) - .type GL_PREFIX(End), @function -GL_PREFIX(End): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 344(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(End), .-GL_PREFIX(End) - - .p2align 4,,15 - .globl GL_PREFIX(Indexd) - .type GL_PREFIX(Indexd), @function -GL_PREFIX(Indexd): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 352(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexd), .-GL_PREFIX(Indexd) - - .p2align 4,,15 - .globl GL_PREFIX(Indexdv) - .type GL_PREFIX(Indexdv), @function -GL_PREFIX(Indexdv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexdv), .-GL_PREFIX(Indexdv) - - .p2align 4,,15 - .globl GL_PREFIX(Indexf) - .type GL_PREFIX(Indexf), @function -GL_PREFIX(Indexf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 368(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexf), .-GL_PREFIX(Indexf) - - .p2align 4,,15 - .globl GL_PREFIX(Indexfv) - .type GL_PREFIX(Indexfv), @function -GL_PREFIX(Indexfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexfv), .-GL_PREFIX(Indexfv) - - .p2align 4,,15 - .globl GL_PREFIX(Indexi) - .type GL_PREFIX(Indexi), @function -GL_PREFIX(Indexi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexi), .-GL_PREFIX(Indexi) - - .p2align 4,,15 - .globl GL_PREFIX(Indexiv) - .type GL_PREFIX(Indexiv), @function -GL_PREFIX(Indexiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexiv), .-GL_PREFIX(Indexiv) - - .p2align 4,,15 - .globl GL_PREFIX(Indexs) - .type GL_PREFIX(Indexs), @function -GL_PREFIX(Indexs): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexs), .-GL_PREFIX(Indexs) - - .p2align 4,,15 - .globl GL_PREFIX(Indexsv) - .type GL_PREFIX(Indexsv), @function -GL_PREFIX(Indexsv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 408(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexsv), .-GL_PREFIX(Indexsv) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3b) - .type GL_PREFIX(Normal3b), @function -GL_PREFIX(Normal3b): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3b), .-GL_PREFIX(Normal3b) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3bv) - .type GL_PREFIX(Normal3bv), @function -GL_PREFIX(Normal3bv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3bv), .-GL_PREFIX(Normal3bv) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3d) - .type GL_PREFIX(Normal3d), @function -GL_PREFIX(Normal3d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 432(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3d), .-GL_PREFIX(Normal3d) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3dv) - .type GL_PREFIX(Normal3dv), @function -GL_PREFIX(Normal3dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3dv), .-GL_PREFIX(Normal3dv) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3f) - .type GL_PREFIX(Normal3f), @function -GL_PREFIX(Normal3f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 448(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3f), .-GL_PREFIX(Normal3f) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3fv) - .type GL_PREFIX(Normal3fv), @function -GL_PREFIX(Normal3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3fv), .-GL_PREFIX(Normal3fv) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3i) - .type GL_PREFIX(Normal3i), @function -GL_PREFIX(Normal3i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3i), .-GL_PREFIX(Normal3i) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3iv) - .type GL_PREFIX(Normal3iv), @function -GL_PREFIX(Normal3iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3iv), .-GL_PREFIX(Normal3iv) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3s) - .type GL_PREFIX(Normal3s), @function -GL_PREFIX(Normal3s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3s), .-GL_PREFIX(Normal3s) - - .p2align 4,,15 - .globl GL_PREFIX(Normal3sv) - .type GL_PREFIX(Normal3sv), @function -GL_PREFIX(Normal3sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Normal3sv), .-GL_PREFIX(Normal3sv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2d) - .type GL_PREFIX(RasterPos2d), @function -GL_PREFIX(RasterPos2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 496(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2d), .-GL_PREFIX(RasterPos2d) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2dv) - .type GL_PREFIX(RasterPos2dv), @function -GL_PREFIX(RasterPos2dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 504(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2dv), .-GL_PREFIX(RasterPos2dv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2f) - .type GL_PREFIX(RasterPos2f), @function -GL_PREFIX(RasterPos2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 512(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2f), .-GL_PREFIX(RasterPos2f) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2fv) - .type GL_PREFIX(RasterPos2fv), @function -GL_PREFIX(RasterPos2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2fv), .-GL_PREFIX(RasterPos2fv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2i) - .type GL_PREFIX(RasterPos2i), @function -GL_PREFIX(RasterPos2i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2i), .-GL_PREFIX(RasterPos2i) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2iv) - .type GL_PREFIX(RasterPos2iv), @function -GL_PREFIX(RasterPos2iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2iv), .-GL_PREFIX(RasterPos2iv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2s) - .type GL_PREFIX(RasterPos2s), @function -GL_PREFIX(RasterPos2s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2s), .-GL_PREFIX(RasterPos2s) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos2sv) - .type GL_PREFIX(RasterPos2sv), @function -GL_PREFIX(RasterPos2sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos2sv), .-GL_PREFIX(RasterPos2sv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3d) - .type GL_PREFIX(RasterPos3d), @function -GL_PREFIX(RasterPos3d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 560(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3d), .-GL_PREFIX(RasterPos3d) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3dv) - .type GL_PREFIX(RasterPos3dv), @function -GL_PREFIX(RasterPos3dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3dv), .-GL_PREFIX(RasterPos3dv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3f) - .type GL_PREFIX(RasterPos3f), @function -GL_PREFIX(RasterPos3f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 576(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3f), .-GL_PREFIX(RasterPos3f) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3fv) - .type GL_PREFIX(RasterPos3fv), @function -GL_PREFIX(RasterPos3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3fv), .-GL_PREFIX(RasterPos3fv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3i) - .type GL_PREFIX(RasterPos3i), @function -GL_PREFIX(RasterPos3i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3i), .-GL_PREFIX(RasterPos3i) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3iv) - .type GL_PREFIX(RasterPos3iv), @function -GL_PREFIX(RasterPos3iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3iv), .-GL_PREFIX(RasterPos3iv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3s) - .type GL_PREFIX(RasterPos3s), @function -GL_PREFIX(RasterPos3s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3s), .-GL_PREFIX(RasterPos3s) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos3sv) - .type GL_PREFIX(RasterPos3sv), @function -GL_PREFIX(RasterPos3sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos3sv), .-GL_PREFIX(RasterPos3sv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4d) - .type GL_PREFIX(RasterPos4d), @function -GL_PREFIX(RasterPos4d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 624(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4d), .-GL_PREFIX(RasterPos4d) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4dv) - .type GL_PREFIX(RasterPos4dv), @function -GL_PREFIX(RasterPos4dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4dv), .-GL_PREFIX(RasterPos4dv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4f) - .type GL_PREFIX(RasterPos4f), @function -GL_PREFIX(RasterPos4f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 640(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4f), .-GL_PREFIX(RasterPos4f) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4fv) - .type GL_PREFIX(RasterPos4fv), @function -GL_PREFIX(RasterPos4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4fv), .-GL_PREFIX(RasterPos4fv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4i) - .type GL_PREFIX(RasterPos4i), @function -GL_PREFIX(RasterPos4i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4i), .-GL_PREFIX(RasterPos4i) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4iv) - .type GL_PREFIX(RasterPos4iv), @function -GL_PREFIX(RasterPos4iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4iv), .-GL_PREFIX(RasterPos4iv) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4s) - .type GL_PREFIX(RasterPos4s), @function -GL_PREFIX(RasterPos4s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4s), .-GL_PREFIX(RasterPos4s) - - .p2align 4,,15 - .globl GL_PREFIX(RasterPos4sv) - .type GL_PREFIX(RasterPos4sv), @function -GL_PREFIX(RasterPos4sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RasterPos4sv), .-GL_PREFIX(RasterPos4sv) - - .p2align 4,,15 - .globl GL_PREFIX(Rectd) - .type GL_PREFIX(Rectd), @function -GL_PREFIX(Rectd): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 688(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectd), .-GL_PREFIX(Rectd) - - .p2align 4,,15 - .globl GL_PREFIX(Rectdv) - .type GL_PREFIX(Rectdv), @function -GL_PREFIX(Rectdv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectdv), .-GL_PREFIX(Rectdv) - - .p2align 4,,15 - .globl GL_PREFIX(Rectf) - .type GL_PREFIX(Rectf), @function -GL_PREFIX(Rectf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 704(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectf), .-GL_PREFIX(Rectf) - - .p2align 4,,15 - .globl GL_PREFIX(Rectfv) - .type GL_PREFIX(Rectfv), @function -GL_PREFIX(Rectfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectfv), .-GL_PREFIX(Rectfv) - - .p2align 4,,15 - .globl GL_PREFIX(Recti) - .type GL_PREFIX(Recti), @function -GL_PREFIX(Recti): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Recti), .-GL_PREFIX(Recti) - - .p2align 4,,15 - .globl GL_PREFIX(Rectiv) - .type GL_PREFIX(Rectiv), @function -GL_PREFIX(Rectiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectiv), .-GL_PREFIX(Rectiv) - - .p2align 4,,15 - .globl GL_PREFIX(Rects) - .type GL_PREFIX(Rects), @function -GL_PREFIX(Rects): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rects), .-GL_PREFIX(Rects) - - .p2align 4,,15 - .globl GL_PREFIX(Rectsv) - .type GL_PREFIX(Rectsv), @function -GL_PREFIX(Rectsv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 744(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rectsv), .-GL_PREFIX(Rectsv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1d) - .type GL_PREFIX(TexCoord1d), @function -GL_PREFIX(TexCoord1d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 752(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1d), .-GL_PREFIX(TexCoord1d) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1dv) - .type GL_PREFIX(TexCoord1dv), @function -GL_PREFIX(TexCoord1dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 760(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1dv), .-GL_PREFIX(TexCoord1dv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1f) - .type GL_PREFIX(TexCoord1f), @function -GL_PREFIX(TexCoord1f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 768(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1f), .-GL_PREFIX(TexCoord1f) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1fv) - .type GL_PREFIX(TexCoord1fv), @function -GL_PREFIX(TexCoord1fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1fv), .-GL_PREFIX(TexCoord1fv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1i) - .type GL_PREFIX(TexCoord1i), @function -GL_PREFIX(TexCoord1i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 784(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1i), .-GL_PREFIX(TexCoord1i) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1iv) - .type GL_PREFIX(TexCoord1iv), @function -GL_PREFIX(TexCoord1iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 792(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1iv), .-GL_PREFIX(TexCoord1iv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1s) - .type GL_PREFIX(TexCoord1s), @function -GL_PREFIX(TexCoord1s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 800(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1s), .-GL_PREFIX(TexCoord1s) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord1sv) - .type GL_PREFIX(TexCoord1sv), @function -GL_PREFIX(TexCoord1sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 808(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord1sv), .-GL_PREFIX(TexCoord1sv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2d) - .type GL_PREFIX(TexCoord2d), @function -GL_PREFIX(TexCoord2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 816(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2d), .-GL_PREFIX(TexCoord2d) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2dv) - .type GL_PREFIX(TexCoord2dv), @function -GL_PREFIX(TexCoord2dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2dv), .-GL_PREFIX(TexCoord2dv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2f) - .type GL_PREFIX(TexCoord2f), @function -GL_PREFIX(TexCoord2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 832(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2f), .-GL_PREFIX(TexCoord2f) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2fv) - .type GL_PREFIX(TexCoord2fv), @function -GL_PREFIX(TexCoord2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 840(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2fv), .-GL_PREFIX(TexCoord2fv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2i) - .type GL_PREFIX(TexCoord2i), @function -GL_PREFIX(TexCoord2i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2i), .-GL_PREFIX(TexCoord2i) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2iv) - .type GL_PREFIX(TexCoord2iv), @function -GL_PREFIX(TexCoord2iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2iv), .-GL_PREFIX(TexCoord2iv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2s) - .type GL_PREFIX(TexCoord2s), @function -GL_PREFIX(TexCoord2s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2s), .-GL_PREFIX(TexCoord2s) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord2sv) - .type GL_PREFIX(TexCoord2sv), @function -GL_PREFIX(TexCoord2sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 872(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord2sv), .-GL_PREFIX(TexCoord2sv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3d) - .type GL_PREFIX(TexCoord3d), @function -GL_PREFIX(TexCoord3d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 880(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3d), .-GL_PREFIX(TexCoord3d) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3dv) - .type GL_PREFIX(TexCoord3dv), @function -GL_PREFIX(TexCoord3dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3dv), .-GL_PREFIX(TexCoord3dv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3f) - .type GL_PREFIX(TexCoord3f), @function -GL_PREFIX(TexCoord3f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 896(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3f), .-GL_PREFIX(TexCoord3f) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3fv) - .type GL_PREFIX(TexCoord3fv), @function -GL_PREFIX(TexCoord3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3fv), .-GL_PREFIX(TexCoord3fv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3i) - .type GL_PREFIX(TexCoord3i), @function -GL_PREFIX(TexCoord3i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3i), .-GL_PREFIX(TexCoord3i) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3iv) - .type GL_PREFIX(TexCoord3iv), @function -GL_PREFIX(TexCoord3iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3iv), .-GL_PREFIX(TexCoord3iv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3s) - .type GL_PREFIX(TexCoord3s), @function -GL_PREFIX(TexCoord3s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3s), .-GL_PREFIX(TexCoord3s) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord3sv) - .type GL_PREFIX(TexCoord3sv), @function -GL_PREFIX(TexCoord3sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord3sv), .-GL_PREFIX(TexCoord3sv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4d) - .type GL_PREFIX(TexCoord4d), @function -GL_PREFIX(TexCoord4d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 944(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4d), .-GL_PREFIX(TexCoord4d) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4dv) - .type GL_PREFIX(TexCoord4dv), @function -GL_PREFIX(TexCoord4dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4dv), .-GL_PREFIX(TexCoord4dv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4f) - .type GL_PREFIX(TexCoord4f), @function -GL_PREFIX(TexCoord4f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 960(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4f), .-GL_PREFIX(TexCoord4f) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4fv) - .type GL_PREFIX(TexCoord4fv), @function -GL_PREFIX(TexCoord4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 968(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4fv), .-GL_PREFIX(TexCoord4fv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4i) - .type GL_PREFIX(TexCoord4i), @function -GL_PREFIX(TexCoord4i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4i), .-GL_PREFIX(TexCoord4i) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4iv) - .type GL_PREFIX(TexCoord4iv), @function -GL_PREFIX(TexCoord4iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4iv), .-GL_PREFIX(TexCoord4iv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4s) - .type GL_PREFIX(TexCoord4s), @function -GL_PREFIX(TexCoord4s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 992(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4s), .-GL_PREFIX(TexCoord4s) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoord4sv) - .type GL_PREFIX(TexCoord4sv), @function -GL_PREFIX(TexCoord4sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoord4sv), .-GL_PREFIX(TexCoord4sv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2d) - .type GL_PREFIX(Vertex2d), @function -GL_PREFIX(Vertex2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1008(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2d), .-GL_PREFIX(Vertex2d) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2dv) - .type GL_PREFIX(Vertex2dv), @function -GL_PREFIX(Vertex2dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2dv), .-GL_PREFIX(Vertex2dv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2f) - .type GL_PREFIX(Vertex2f), @function -GL_PREFIX(Vertex2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1024(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2f), .-GL_PREFIX(Vertex2f) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2fv) - .type GL_PREFIX(Vertex2fv), @function -GL_PREFIX(Vertex2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2fv), .-GL_PREFIX(Vertex2fv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2i) - .type GL_PREFIX(Vertex2i), @function -GL_PREFIX(Vertex2i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2i), .-GL_PREFIX(Vertex2i) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2iv) - .type GL_PREFIX(Vertex2iv), @function -GL_PREFIX(Vertex2iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2iv), .-GL_PREFIX(Vertex2iv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2s) - .type GL_PREFIX(Vertex2s), @function -GL_PREFIX(Vertex2s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2s), .-GL_PREFIX(Vertex2s) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex2sv) - .type GL_PREFIX(Vertex2sv), @function -GL_PREFIX(Vertex2sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex2sv), .-GL_PREFIX(Vertex2sv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3d) - .type GL_PREFIX(Vertex3d), @function -GL_PREFIX(Vertex3d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1072(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3d), .-GL_PREFIX(Vertex3d) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3dv) - .type GL_PREFIX(Vertex3dv), @function -GL_PREFIX(Vertex3dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3dv), .-GL_PREFIX(Vertex3dv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3f) - .type GL_PREFIX(Vertex3f), @function -GL_PREFIX(Vertex3f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1088(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3f), .-GL_PREFIX(Vertex3f) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3fv) - .type GL_PREFIX(Vertex3fv), @function -GL_PREFIX(Vertex3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3fv), .-GL_PREFIX(Vertex3fv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3i) - .type GL_PREFIX(Vertex3i), @function -GL_PREFIX(Vertex3i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3i), .-GL_PREFIX(Vertex3i) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3iv) - .type GL_PREFIX(Vertex3iv), @function -GL_PREFIX(Vertex3iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3iv), .-GL_PREFIX(Vertex3iv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3s) - .type GL_PREFIX(Vertex3s), @function -GL_PREFIX(Vertex3s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3s), .-GL_PREFIX(Vertex3s) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex3sv) - .type GL_PREFIX(Vertex3sv), @function -GL_PREFIX(Vertex3sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex3sv), .-GL_PREFIX(Vertex3sv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4d) - .type GL_PREFIX(Vertex4d), @function -GL_PREFIX(Vertex4d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1136(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4d), .-GL_PREFIX(Vertex4d) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4dv) - .type GL_PREFIX(Vertex4dv), @function -GL_PREFIX(Vertex4dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4dv), .-GL_PREFIX(Vertex4dv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4f) - .type GL_PREFIX(Vertex4f), @function -GL_PREFIX(Vertex4f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1152(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4f), .-GL_PREFIX(Vertex4f) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4fv) - .type GL_PREFIX(Vertex4fv), @function -GL_PREFIX(Vertex4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4fv), .-GL_PREFIX(Vertex4fv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4i) - .type GL_PREFIX(Vertex4i), @function -GL_PREFIX(Vertex4i): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4i), .-GL_PREFIX(Vertex4i) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4iv) - .type GL_PREFIX(Vertex4iv), @function -GL_PREFIX(Vertex4iv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4iv), .-GL_PREFIX(Vertex4iv) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4s) - .type GL_PREFIX(Vertex4s), @function -GL_PREFIX(Vertex4s): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4s), .-GL_PREFIX(Vertex4s) - - .p2align 4,,15 - .globl GL_PREFIX(Vertex4sv) - .type GL_PREFIX(Vertex4sv), @function -GL_PREFIX(Vertex4sv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Vertex4sv), .-GL_PREFIX(Vertex4sv) - - .p2align 4,,15 - .globl GL_PREFIX(ClipPlane) - .type GL_PREFIX(ClipPlane), @function -GL_PREFIX(ClipPlane): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClipPlane), .-GL_PREFIX(ClipPlane) - - .p2align 4,,15 - .globl GL_PREFIX(ColorMaterial) - .type GL_PREFIX(ColorMaterial), @function -GL_PREFIX(ColorMaterial): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorMaterial), .-GL_PREFIX(ColorMaterial) - - .p2align 4,,15 - .globl GL_PREFIX(CullFace) - .type GL_PREFIX(CullFace), @function -GL_PREFIX(CullFace): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CullFace), .-GL_PREFIX(CullFace) - - .p2align 4,,15 - .globl GL_PREFIX(Fogf) - .type GL_PREFIX(Fogf), @function -GL_PREFIX(Fogf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1224(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Fogf), .-GL_PREFIX(Fogf) - - .p2align 4,,15 - .globl GL_PREFIX(Fogfv) - .type GL_PREFIX(Fogfv), @function -GL_PREFIX(Fogfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Fogfv), .-GL_PREFIX(Fogfv) - - .p2align 4,,15 - .globl GL_PREFIX(Fogi) - .type GL_PREFIX(Fogi), @function -GL_PREFIX(Fogi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Fogi), .-GL_PREFIX(Fogi) - - .p2align 4,,15 - .globl GL_PREFIX(Fogiv) - .type GL_PREFIX(Fogiv), @function -GL_PREFIX(Fogiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Fogiv), .-GL_PREFIX(Fogiv) - - .p2align 4,,15 - .globl GL_PREFIX(FrontFace) - .type GL_PREFIX(FrontFace), @function -GL_PREFIX(FrontFace): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FrontFace), .-GL_PREFIX(FrontFace) - - .p2align 4,,15 - .globl GL_PREFIX(Hint) - .type GL_PREFIX(Hint), @function -GL_PREFIX(Hint): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Hint), .-GL_PREFIX(Hint) - - .p2align 4,,15 - .globl GL_PREFIX(Lightf) - .type GL_PREFIX(Lightf), @function -GL_PREFIX(Lightf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1272(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Lightf), .-GL_PREFIX(Lightf) - - .p2align 4,,15 - .globl GL_PREFIX(Lightfv) - .type GL_PREFIX(Lightfv), @function -GL_PREFIX(Lightfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Lightfv), .-GL_PREFIX(Lightfv) - - .p2align 4,,15 - .globl GL_PREFIX(Lighti) - .type GL_PREFIX(Lighti), @function -GL_PREFIX(Lighti): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Lighti), .-GL_PREFIX(Lighti) - - .p2align 4,,15 - .globl GL_PREFIX(Lightiv) - .type GL_PREFIX(Lightiv), @function -GL_PREFIX(Lightiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Lightiv), .-GL_PREFIX(Lightiv) - - .p2align 4,,15 - .globl GL_PREFIX(LightModelf) - .type GL_PREFIX(LightModelf), @function -GL_PREFIX(LightModelf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1304(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LightModelf), .-GL_PREFIX(LightModelf) - - .p2align 4,,15 - .globl GL_PREFIX(LightModelfv) - .type GL_PREFIX(LightModelfv), @function -GL_PREFIX(LightModelfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LightModelfv), .-GL_PREFIX(LightModelfv) - - .p2align 4,,15 - .globl GL_PREFIX(LightModeli) - .type GL_PREFIX(LightModeli), @function -GL_PREFIX(LightModeli): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LightModeli), .-GL_PREFIX(LightModeli) - - .p2align 4,,15 - .globl GL_PREFIX(LightModeliv) - .type GL_PREFIX(LightModeliv), @function -GL_PREFIX(LightModeliv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LightModeliv), .-GL_PREFIX(LightModeliv) - - .p2align 4,,15 - .globl GL_PREFIX(LineStipple) - .type GL_PREFIX(LineStipple), @function -GL_PREFIX(LineStipple): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LineStipple), .-GL_PREFIX(LineStipple) - - .p2align 4,,15 - .globl GL_PREFIX(LineWidth) - .type GL_PREFIX(LineWidth), @function -GL_PREFIX(LineWidth): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1344(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LineWidth), .-GL_PREFIX(LineWidth) - - .p2align 4,,15 - .globl GL_PREFIX(Materialf) - .type GL_PREFIX(Materialf), @function -GL_PREFIX(Materialf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1352(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Materialf), .-GL_PREFIX(Materialf) - - .p2align 4,,15 - .globl GL_PREFIX(Materialfv) - .type GL_PREFIX(Materialfv), @function -GL_PREFIX(Materialfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Materialfv), .-GL_PREFIX(Materialfv) - - .p2align 4,,15 - .globl GL_PREFIX(Materiali) - .type GL_PREFIX(Materiali), @function -GL_PREFIX(Materiali): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Materiali), .-GL_PREFIX(Materiali) - - .p2align 4,,15 - .globl GL_PREFIX(Materialiv) - .type GL_PREFIX(Materialiv), @function -GL_PREFIX(Materialiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Materialiv), .-GL_PREFIX(Materialiv) - - .p2align 4,,15 - .globl GL_PREFIX(PointSize) - .type GL_PREFIX(PointSize), @function -GL_PREFIX(PointSize): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1384(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointSize), .-GL_PREFIX(PointSize) - - .p2align 4,,15 - .globl GL_PREFIX(PolygonMode) - .type GL_PREFIX(PolygonMode), @function -GL_PREFIX(PolygonMode): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PolygonMode), .-GL_PREFIX(PolygonMode) - - .p2align 4,,15 - .globl GL_PREFIX(PolygonStipple) - .type GL_PREFIX(PolygonStipple), @function -GL_PREFIX(PolygonStipple): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PolygonStipple), .-GL_PREFIX(PolygonStipple) - - .p2align 4,,15 - .globl GL_PREFIX(Scissor) - .type GL_PREFIX(Scissor), @function -GL_PREFIX(Scissor): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1408(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Scissor), .-GL_PREFIX(Scissor) - - .p2align 4,,15 - .globl GL_PREFIX(ShadeModel) - .type GL_PREFIX(ShadeModel), @function -GL_PREFIX(ShadeModel): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ShadeModel), .-GL_PREFIX(ShadeModel) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameterf) - .type GL_PREFIX(TexParameterf), @function -GL_PREFIX(TexParameterf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1424(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameterf), .-GL_PREFIX(TexParameterf) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameterfv) - .type GL_PREFIX(TexParameterfv), @function -GL_PREFIX(TexParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameterfv), .-GL_PREFIX(TexParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameteri) - .type GL_PREFIX(TexParameteri), @function -GL_PREFIX(TexParameteri): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameteri), .-GL_PREFIX(TexParameteri) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameteriv) - .type GL_PREFIX(TexParameteriv), @function -GL_PREFIX(TexParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameteriv), .-GL_PREFIX(TexParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(TexImage1D) - .type GL_PREFIX(TexImage1D), @function -GL_PREFIX(TexImage1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexImage1D), .-GL_PREFIX(TexImage1D) - - .p2align 4,,15 - .globl GL_PREFIX(TexImage2D) - .type GL_PREFIX(TexImage2D), @function -GL_PREFIX(TexImage2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexImage2D), .-GL_PREFIX(TexImage2D) - - .p2align 4,,15 - .globl GL_PREFIX(TexEnvf) - .type GL_PREFIX(TexEnvf), @function -GL_PREFIX(TexEnvf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1472(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexEnvf), .-GL_PREFIX(TexEnvf) - - .p2align 4,,15 - .globl GL_PREFIX(TexEnvfv) - .type GL_PREFIX(TexEnvfv), @function -GL_PREFIX(TexEnvfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexEnvfv), .-GL_PREFIX(TexEnvfv) - - .p2align 4,,15 - .globl GL_PREFIX(TexEnvi) - .type GL_PREFIX(TexEnvi), @function -GL_PREFIX(TexEnvi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexEnvi), .-GL_PREFIX(TexEnvi) - - .p2align 4,,15 - .globl GL_PREFIX(TexEnviv) - .type GL_PREFIX(TexEnviv), @function -GL_PREFIX(TexEnviv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexEnviv), .-GL_PREFIX(TexEnviv) - - .p2align 4,,15 - .globl GL_PREFIX(TexGend) - .type GL_PREFIX(TexGend), @function -GL_PREFIX(TexGend): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1504(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGend), .-GL_PREFIX(TexGend) - - .p2align 4,,15 - .globl GL_PREFIX(TexGendv) - .type GL_PREFIX(TexGendv), @function -GL_PREFIX(TexGendv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGendv), .-GL_PREFIX(TexGendv) - - .p2align 4,,15 - .globl GL_PREFIX(TexGenf) - .type GL_PREFIX(TexGenf), @function -GL_PREFIX(TexGenf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1520(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 1520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGenf), .-GL_PREFIX(TexGenf) - - .p2align 4,,15 - .globl GL_PREFIX(TexGenfv) - .type GL_PREFIX(TexGenfv), @function -GL_PREFIX(TexGenfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGenfv), .-GL_PREFIX(TexGenfv) - - .p2align 4,,15 - .globl GL_PREFIX(TexGeni) - .type GL_PREFIX(TexGeni), @function -GL_PREFIX(TexGeni): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGeni), .-GL_PREFIX(TexGeni) - - .p2align 4,,15 - .globl GL_PREFIX(TexGeniv) - .type GL_PREFIX(TexGeniv), @function -GL_PREFIX(TexGeniv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexGeniv), .-GL_PREFIX(TexGeniv) - - .p2align 4,,15 - .globl GL_PREFIX(FeedbackBuffer) - .type GL_PREFIX(FeedbackBuffer), @function -GL_PREFIX(FeedbackBuffer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FeedbackBuffer), .-GL_PREFIX(FeedbackBuffer) - - .p2align 4,,15 - .globl GL_PREFIX(SelectBuffer) - .type GL_PREFIX(SelectBuffer), @function -GL_PREFIX(SelectBuffer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SelectBuffer), .-GL_PREFIX(SelectBuffer) - - .p2align 4,,15 - .globl GL_PREFIX(RenderMode) - .type GL_PREFIX(RenderMode), @function -GL_PREFIX(RenderMode): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RenderMode), .-GL_PREFIX(RenderMode) - - .p2align 4,,15 - .globl GL_PREFIX(InitNames) - .type GL_PREFIX(InitNames), @function -GL_PREFIX(InitNames): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 1576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1576(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 1576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(InitNames), .-GL_PREFIX(InitNames) - - .p2align 4,,15 - .globl GL_PREFIX(LoadName) - .type GL_PREFIX(LoadName), @function -GL_PREFIX(LoadName): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadName), .-GL_PREFIX(LoadName) - - .p2align 4,,15 - .globl GL_PREFIX(PassThrough) - .type GL_PREFIX(PassThrough), @function -GL_PREFIX(PassThrough): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1592(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PassThrough), .-GL_PREFIX(PassThrough) - - .p2align 4,,15 - .globl GL_PREFIX(PopName) - .type GL_PREFIX(PopName), @function -GL_PREFIX(PopName): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 1600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1600(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 1600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PopName), .-GL_PREFIX(PopName) - - .p2align 4,,15 - .globl GL_PREFIX(PushName) - .type GL_PREFIX(PushName), @function -GL_PREFIX(PushName): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PushName), .-GL_PREFIX(PushName) - - .p2align 4,,15 - .globl GL_PREFIX(DrawBuffer) - .type GL_PREFIX(DrawBuffer), @function -GL_PREFIX(DrawBuffer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawBuffer), .-GL_PREFIX(DrawBuffer) - - .p2align 4,,15 - .globl GL_PREFIX(Clear) - .type GL_PREFIX(Clear), @function -GL_PREFIX(Clear): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Clear), .-GL_PREFIX(Clear) - - .p2align 4,,15 - .globl GL_PREFIX(ClearAccum) - .type GL_PREFIX(ClearAccum), @function -GL_PREFIX(ClearAccum): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1632(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 1632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearAccum), .-GL_PREFIX(ClearAccum) - - .p2align 4,,15 - .globl GL_PREFIX(ClearIndex) - .type GL_PREFIX(ClearIndex), @function -GL_PREFIX(ClearIndex): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1640(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearIndex), .-GL_PREFIX(ClearIndex) - - .p2align 4,,15 - .globl GL_PREFIX(ClearColor) - .type GL_PREFIX(ClearColor), @function -GL_PREFIX(ClearColor): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearColor), .-GL_PREFIX(ClearColor) - - .p2align 4,,15 - .globl GL_PREFIX(ClearStencil) - .type GL_PREFIX(ClearStencil), @function -GL_PREFIX(ClearStencil): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearStencil), .-GL_PREFIX(ClearStencil) - - .p2align 4,,15 - .globl GL_PREFIX(ClearDepth) - .type GL_PREFIX(ClearDepth), @function -GL_PREFIX(ClearDepth): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearDepth), .-GL_PREFIX(ClearDepth) - - .p2align 4,,15 - .globl GL_PREFIX(StencilMask) - .type GL_PREFIX(StencilMask), @function -GL_PREFIX(StencilMask): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilMask), .-GL_PREFIX(StencilMask) - - .p2align 4,,15 - .globl GL_PREFIX(ColorMask) - .type GL_PREFIX(ColorMask), @function -GL_PREFIX(ColorMask): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorMask), .-GL_PREFIX(ColorMask) - - .p2align 4,,15 - .globl GL_PREFIX(DepthMask) - .type GL_PREFIX(DepthMask), @function -GL_PREFIX(DepthMask): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DepthMask), .-GL_PREFIX(DepthMask) - - .p2align 4,,15 - .globl GL_PREFIX(IndexMask) - .type GL_PREFIX(IndexMask), @function -GL_PREFIX(IndexMask): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IndexMask), .-GL_PREFIX(IndexMask) - - .p2align 4,,15 - .globl GL_PREFIX(Accum) - .type GL_PREFIX(Accum), @function -GL_PREFIX(Accum): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1704(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Accum), .-GL_PREFIX(Accum) - - .p2align 4,,15 - .globl GL_PREFIX(Disable) - .type GL_PREFIX(Disable), @function -GL_PREFIX(Disable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Disable), .-GL_PREFIX(Disable) - - .p2align 4,,15 - .globl GL_PREFIX(Enable) - .type GL_PREFIX(Enable), @function -GL_PREFIX(Enable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Enable), .-GL_PREFIX(Enable) - - .p2align 4,,15 - .globl GL_PREFIX(Finish) - .type GL_PREFIX(Finish), @function -GL_PREFIX(Finish): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 1728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1728(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 1728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Finish), .-GL_PREFIX(Finish) - - .p2align 4,,15 - .globl GL_PREFIX(Flush) - .type GL_PREFIX(Flush), @function -GL_PREFIX(Flush): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 1736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1736(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 1736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Flush), .-GL_PREFIX(Flush) - - .p2align 4,,15 - .globl GL_PREFIX(PopAttrib) - .type GL_PREFIX(PopAttrib), @function -GL_PREFIX(PopAttrib): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 1744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1744(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 1744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PopAttrib), .-GL_PREFIX(PopAttrib) - - .p2align 4,,15 - .globl GL_PREFIX(PushAttrib) - .type GL_PREFIX(PushAttrib), @function -GL_PREFIX(PushAttrib): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PushAttrib), .-GL_PREFIX(PushAttrib) - - .p2align 4,,15 - .globl GL_PREFIX(Map1d) - .type GL_PREFIX(Map1d), @function -GL_PREFIX(Map1d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %rcx, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %rcx - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1760(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %rcx, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %rcx - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Map1d), .-GL_PREFIX(Map1d) - - .p2align 4,,15 - .globl GL_PREFIX(Map1f) - .type GL_PREFIX(Map1f), @function -GL_PREFIX(Map1f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %rcx, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %rcx - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1768(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %rcx, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %rcx - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Map1f), .-GL_PREFIX(Map1f) - - .p2align 4,,15 - .globl GL_PREFIX(Map2d) - .type GL_PREFIX(Map2d), @function -GL_PREFIX(Map2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $88, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - movq %rcx, 56(%rsp) - movq %r8, 64(%rsp) - movq %r9, 72(%rsp) - call _x86_64_get_dispatch@PLT - movq 72(%rsp), %r9 - movq 64(%rsp), %r8 - movq 56(%rsp), %rcx - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $88, %rsp - movq 1776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1776(%rax), %r11 - jmp *%r11 -1: - subq $88, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - movq %rcx, 56(%rsp) - movq %r8, 64(%rsp) - movq %r9, 72(%rsp) - call _glapi_get_dispatch - movq 72(%rsp), %r9 - movq 64(%rsp), %r8 - movq 56(%rsp), %rcx - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $88, %rsp - movq 1776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Map2d), .-GL_PREFIX(Map2d) - - .p2align 4,,15 - .globl GL_PREFIX(Map2f) - .type GL_PREFIX(Map2f), @function -GL_PREFIX(Map2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $88, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - movq %rcx, 56(%rsp) - movq %r8, 64(%rsp) - movq %r9, 72(%rsp) - call _x86_64_get_dispatch@PLT - movq 72(%rsp), %r9 - movq 64(%rsp), %r8 - movq 56(%rsp), %rcx - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $88, %rsp - movq 1784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1784(%rax), %r11 - jmp *%r11 -1: - subq $88, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %rdx, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - movq %rcx, 56(%rsp) - movq %r8, 64(%rsp) - movq %r9, 72(%rsp) - call _glapi_get_dispatch - movq 72(%rsp), %r9 - movq 64(%rsp), %r8 - movq 56(%rsp), %rcx - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %rdx - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $88, %rsp - movq 1784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Map2f), .-GL_PREFIX(Map2f) - - .p2align 4,,15 - .globl GL_PREFIX(MapGrid1d) - .type GL_PREFIX(MapGrid1d), @function -GL_PREFIX(MapGrid1d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1792(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapGrid1d), .-GL_PREFIX(MapGrid1d) - - .p2align 4,,15 - .globl GL_PREFIX(MapGrid1f) - .type GL_PREFIX(MapGrid1f), @function -GL_PREFIX(MapGrid1f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1800(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapGrid1f), .-GL_PREFIX(MapGrid1f) - - .p2align 4,,15 - .globl GL_PREFIX(MapGrid2d) - .type GL_PREFIX(MapGrid2d), @function -GL_PREFIX(MapGrid2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1808(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapGrid2d), .-GL_PREFIX(MapGrid2d) - - .p2align 4,,15 - .globl GL_PREFIX(MapGrid2f) - .type GL_PREFIX(MapGrid2f), @function -GL_PREFIX(MapGrid2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1816(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %rsi, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %rsi - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $56, %rsp - movq 1816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapGrid2f), .-GL_PREFIX(MapGrid2f) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord1d) - .type GL_PREFIX(EvalCoord1d), @function -GL_PREFIX(EvalCoord1d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1824(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord1d), .-GL_PREFIX(EvalCoord1d) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord1dv) - .type GL_PREFIX(EvalCoord1dv), @function -GL_PREFIX(EvalCoord1dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1832(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord1dv), .-GL_PREFIX(EvalCoord1dv) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord1f) - .type GL_PREFIX(EvalCoord1f), @function -GL_PREFIX(EvalCoord1f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1840(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 1840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord1f), .-GL_PREFIX(EvalCoord1f) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord1fv) - .type GL_PREFIX(EvalCoord1fv), @function -GL_PREFIX(EvalCoord1fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord1fv), .-GL_PREFIX(EvalCoord1fv) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord2d) - .type GL_PREFIX(EvalCoord2d), @function -GL_PREFIX(EvalCoord2d): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1856(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord2d), .-GL_PREFIX(EvalCoord2d) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord2dv) - .type GL_PREFIX(EvalCoord2dv), @function -GL_PREFIX(EvalCoord2dv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord2dv), .-GL_PREFIX(EvalCoord2dv) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord2f) - .type GL_PREFIX(EvalCoord2f), @function -GL_PREFIX(EvalCoord2f): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1872(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord2f), .-GL_PREFIX(EvalCoord2f) - - .p2align 4,,15 - .globl GL_PREFIX(EvalCoord2fv) - .type GL_PREFIX(EvalCoord2fv), @function -GL_PREFIX(EvalCoord2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1880(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalCoord2fv), .-GL_PREFIX(EvalCoord2fv) - - .p2align 4,,15 - .globl GL_PREFIX(EvalMesh1) - .type GL_PREFIX(EvalMesh1), @function -GL_PREFIX(EvalMesh1): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalMesh1), .-GL_PREFIX(EvalMesh1) - - .p2align 4,,15 - .globl GL_PREFIX(EvalPoint1) - .type GL_PREFIX(EvalPoint1), @function -GL_PREFIX(EvalPoint1): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1896(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalPoint1), .-GL_PREFIX(EvalPoint1) - - .p2align 4,,15 - .globl GL_PREFIX(EvalMesh2) - .type GL_PREFIX(EvalMesh2), @function -GL_PREFIX(EvalMesh2): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 1904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalMesh2), .-GL_PREFIX(EvalMesh2) - - .p2align 4,,15 - .globl GL_PREFIX(EvalPoint2) - .type GL_PREFIX(EvalPoint2), @function -GL_PREFIX(EvalPoint2): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EvalPoint2), .-GL_PREFIX(EvalPoint2) - - .p2align 4,,15 - .globl GL_PREFIX(AlphaFunc) - .type GL_PREFIX(AlphaFunc), @function -GL_PREFIX(AlphaFunc): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AlphaFunc), .-GL_PREFIX(AlphaFunc) - - .p2align 4,,15 - .globl GL_PREFIX(BlendFunc) - .type GL_PREFIX(BlendFunc), @function -GL_PREFIX(BlendFunc): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendFunc), .-GL_PREFIX(BlendFunc) - - .p2align 4,,15 - .globl GL_PREFIX(LogicOp) - .type GL_PREFIX(LogicOp), @function -GL_PREFIX(LogicOp): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LogicOp), .-GL_PREFIX(LogicOp) - - .p2align 4,,15 - .globl GL_PREFIX(StencilFunc) - .type GL_PREFIX(StencilFunc), @function -GL_PREFIX(StencilFunc): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1944(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilFunc), .-GL_PREFIX(StencilFunc) - - .p2align 4,,15 - .globl GL_PREFIX(StencilOp) - .type GL_PREFIX(StencilOp), @function -GL_PREFIX(StencilOp): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 1952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 1952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilOp), .-GL_PREFIX(StencilOp) - - .p2align 4,,15 - .globl GL_PREFIX(DepthFunc) - .type GL_PREFIX(DepthFunc), @function -GL_PREFIX(DepthFunc): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 1960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1960(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 1960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DepthFunc), .-GL_PREFIX(DepthFunc) - - .p2align 4,,15 - .globl GL_PREFIX(PixelZoom) - .type GL_PREFIX(PixelZoom), @function -GL_PREFIX(PixelZoom): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1968(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 1968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelZoom), .-GL_PREFIX(PixelZoom) - - .p2align 4,,15 - .globl GL_PREFIX(PixelTransferf) - .type GL_PREFIX(PixelTransferf), @function -GL_PREFIX(PixelTransferf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1976(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelTransferf), .-GL_PREFIX(PixelTransferf) - - .p2align 4,,15 - .globl GL_PREFIX(PixelTransferi) - .type GL_PREFIX(PixelTransferi), @function -GL_PREFIX(PixelTransferi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 1984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 1984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelTransferi), .-GL_PREFIX(PixelTransferi) - - .p2align 4,,15 - .globl GL_PREFIX(PixelStoref) - .type GL_PREFIX(PixelStoref), @function -GL_PREFIX(PixelStoref): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 1992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 1992(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 1992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelStoref), .-GL_PREFIX(PixelStoref) - - .p2align 4,,15 - .globl GL_PREFIX(PixelStorei) - .type GL_PREFIX(PixelStorei), @function -GL_PREFIX(PixelStorei): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelStorei), .-GL_PREFIX(PixelStorei) - - .p2align 4,,15 - .globl GL_PREFIX(PixelMapfv) - .type GL_PREFIX(PixelMapfv), @function -GL_PREFIX(PixelMapfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2008(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelMapfv), .-GL_PREFIX(PixelMapfv) - - .p2align 4,,15 - .globl GL_PREFIX(PixelMapuiv) - .type GL_PREFIX(PixelMapuiv), @function -GL_PREFIX(PixelMapuiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelMapuiv), .-GL_PREFIX(PixelMapuiv) - - .p2align 4,,15 - .globl GL_PREFIX(PixelMapusv) - .type GL_PREFIX(PixelMapusv), @function -GL_PREFIX(PixelMapusv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2024(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PixelMapusv), .-GL_PREFIX(PixelMapusv) - - .p2align 4,,15 - .globl GL_PREFIX(ReadBuffer) - .type GL_PREFIX(ReadBuffer), @function -GL_PREFIX(ReadBuffer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ReadBuffer), .-GL_PREFIX(ReadBuffer) - - .p2align 4,,15 - .globl GL_PREFIX(CopyPixels) - .type GL_PREFIX(CopyPixels), @function -GL_PREFIX(CopyPixels): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyPixels), .-GL_PREFIX(CopyPixels) - - .p2align 4,,15 - .globl GL_PREFIX(ReadPixels) - .type GL_PREFIX(ReadPixels), @function -GL_PREFIX(ReadPixels): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ReadPixels), .-GL_PREFIX(ReadPixels) - - .p2align 4,,15 - .globl GL_PREFIX(DrawPixels) - .type GL_PREFIX(DrawPixels), @function -GL_PREFIX(DrawPixels): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawPixels), .-GL_PREFIX(DrawPixels) - - .p2align 4,,15 - .globl GL_PREFIX(GetBooleanv) - .type GL_PREFIX(GetBooleanv), @function -GL_PREFIX(GetBooleanv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBooleanv), .-GL_PREFIX(GetBooleanv) - - .p2align 4,,15 - .globl GL_PREFIX(GetClipPlane) - .type GL_PREFIX(GetClipPlane), @function -GL_PREFIX(GetClipPlane): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2072(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetClipPlane), .-GL_PREFIX(GetClipPlane) - - .p2align 4,,15 - .globl GL_PREFIX(GetDoublev) - .type GL_PREFIX(GetDoublev), @function -GL_PREFIX(GetDoublev): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetDoublev), .-GL_PREFIX(GetDoublev) - - .p2align 4,,15 - .globl GL_PREFIX(GetError) - .type GL_PREFIX(GetError), @function -GL_PREFIX(GetError): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 2088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2088(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 2088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetError), .-GL_PREFIX(GetError) - - .p2align 4,,15 - .globl GL_PREFIX(GetFloatv) - .type GL_PREFIX(GetFloatv), @function -GL_PREFIX(GetFloatv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetFloatv), .-GL_PREFIX(GetFloatv) - - .p2align 4,,15 - .globl GL_PREFIX(GetIntegerv) - .type GL_PREFIX(GetIntegerv), @function -GL_PREFIX(GetIntegerv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetIntegerv), .-GL_PREFIX(GetIntegerv) - - .p2align 4,,15 - .globl GL_PREFIX(GetLightfv) - .type GL_PREFIX(GetLightfv), @function -GL_PREFIX(GetLightfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetLightfv), .-GL_PREFIX(GetLightfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetLightiv) - .type GL_PREFIX(GetLightiv), @function -GL_PREFIX(GetLightiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetLightiv), .-GL_PREFIX(GetLightiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMapdv) - .type GL_PREFIX(GetMapdv), @function -GL_PREFIX(GetMapdv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMapdv), .-GL_PREFIX(GetMapdv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMapfv) - .type GL_PREFIX(GetMapfv), @function -GL_PREFIX(GetMapfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMapfv), .-GL_PREFIX(GetMapfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMapiv) - .type GL_PREFIX(GetMapiv), @function -GL_PREFIX(GetMapiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMapiv), .-GL_PREFIX(GetMapiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMaterialfv) - .type GL_PREFIX(GetMaterialfv), @function -GL_PREFIX(GetMaterialfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMaterialfv), .-GL_PREFIX(GetMaterialfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMaterialiv) - .type GL_PREFIX(GetMaterialiv), @function -GL_PREFIX(GetMaterialiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMaterialiv), .-GL_PREFIX(GetMaterialiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetPixelMapfv) - .type GL_PREFIX(GetPixelMapfv), @function -GL_PREFIX(GetPixelMapfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetPixelMapfv), .-GL_PREFIX(GetPixelMapfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetPixelMapuiv) - .type GL_PREFIX(GetPixelMapuiv), @function -GL_PREFIX(GetPixelMapuiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetPixelMapuiv), .-GL_PREFIX(GetPixelMapuiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetPixelMapusv) - .type GL_PREFIX(GetPixelMapusv), @function -GL_PREFIX(GetPixelMapusv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetPixelMapusv), .-GL_PREFIX(GetPixelMapusv) - - .p2align 4,,15 - .globl GL_PREFIX(GetPolygonStipple) - .type GL_PREFIX(GetPolygonStipple), @function -GL_PREFIX(GetPolygonStipple): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetPolygonStipple), .-GL_PREFIX(GetPolygonStipple) - - .p2align 4,,15 - .globl GL_PREFIX(GetString) - .type GL_PREFIX(GetString), @function -GL_PREFIX(GetString): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetString), .-GL_PREFIX(GetString) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexEnvfv) - .type GL_PREFIX(GetTexEnvfv), @function -GL_PREFIX(GetTexEnvfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexEnvfv), .-GL_PREFIX(GetTexEnvfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexEnviv) - .type GL_PREFIX(GetTexEnviv), @function -GL_PREFIX(GetTexEnviv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexEnviv), .-GL_PREFIX(GetTexEnviv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexGendv) - .type GL_PREFIX(GetTexGendv), @function -GL_PREFIX(GetTexGendv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexGendv), .-GL_PREFIX(GetTexGendv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexGenfv) - .type GL_PREFIX(GetTexGenfv), @function -GL_PREFIX(GetTexGenfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexGenfv), .-GL_PREFIX(GetTexGenfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexGeniv) - .type GL_PREFIX(GetTexGeniv), @function -GL_PREFIX(GetTexGeniv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexGeniv), .-GL_PREFIX(GetTexGeniv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexImage) - .type GL_PREFIX(GetTexImage), @function -GL_PREFIX(GetTexImage): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexImage), .-GL_PREFIX(GetTexImage) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexParameterfv) - .type GL_PREFIX(GetTexParameterfv), @function -GL_PREFIX(GetTexParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexParameterfv), .-GL_PREFIX(GetTexParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexParameteriv) - .type GL_PREFIX(GetTexParameteriv), @function -GL_PREFIX(GetTexParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexParameteriv), .-GL_PREFIX(GetTexParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexLevelParameterfv) - .type GL_PREFIX(GetTexLevelParameterfv), @function -GL_PREFIX(GetTexLevelParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2272(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexLevelParameterfv), .-GL_PREFIX(GetTexLevelParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexLevelParameteriv) - .type GL_PREFIX(GetTexLevelParameteriv), @function -GL_PREFIX(GetTexLevelParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexLevelParameteriv), .-GL_PREFIX(GetTexLevelParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(IsEnabled) - .type GL_PREFIX(IsEnabled), @function -GL_PREFIX(IsEnabled): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsEnabled), .-GL_PREFIX(IsEnabled) - - .p2align 4,,15 - .globl GL_PREFIX(IsList) - .type GL_PREFIX(IsList), @function -GL_PREFIX(IsList): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsList), .-GL_PREFIX(IsList) - - .p2align 4,,15 - .globl GL_PREFIX(DepthRange) - .type GL_PREFIX(DepthRange), @function -GL_PREFIX(DepthRange): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DepthRange), .-GL_PREFIX(DepthRange) - - .p2align 4,,15 - .globl GL_PREFIX(Frustum) - .type GL_PREFIX(Frustum), @function -GL_PREFIX(Frustum): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - movq %xmm4, 32(%rsp) - movq %xmm5, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm5 - movq 32(%rsp), %xmm4 - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $56, %rsp - movq 2312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2312(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - movq %xmm4, 32(%rsp) - movq %xmm5, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm5 - movq 32(%rsp), %xmm4 - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $56, %rsp - movq 2312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Frustum), .-GL_PREFIX(Frustum) - - .p2align 4,,15 - .globl GL_PREFIX(LoadIdentity) - .type GL_PREFIX(LoadIdentity), @function -GL_PREFIX(LoadIdentity): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 2320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2320(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 2320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadIdentity), .-GL_PREFIX(LoadIdentity) - - .p2align 4,,15 - .globl GL_PREFIX(LoadMatrixf) - .type GL_PREFIX(LoadMatrixf), @function -GL_PREFIX(LoadMatrixf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadMatrixf), .-GL_PREFIX(LoadMatrixf) - - .p2align 4,,15 - .globl GL_PREFIX(LoadMatrixd) - .type GL_PREFIX(LoadMatrixd), @function -GL_PREFIX(LoadMatrixd): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadMatrixd), .-GL_PREFIX(LoadMatrixd) - - .p2align 4,,15 - .globl GL_PREFIX(MatrixMode) - .type GL_PREFIX(MatrixMode), @function -GL_PREFIX(MatrixMode): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MatrixMode), .-GL_PREFIX(MatrixMode) - - .p2align 4,,15 - .globl GL_PREFIX(MultMatrixf) - .type GL_PREFIX(MultMatrixf), @function -GL_PREFIX(MultMatrixf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultMatrixf), .-GL_PREFIX(MultMatrixf) - - .p2align 4,,15 - .globl GL_PREFIX(MultMatrixd) - .type GL_PREFIX(MultMatrixd), @function -GL_PREFIX(MultMatrixd): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultMatrixd), .-GL_PREFIX(MultMatrixd) - - .p2align 4,,15 - .globl GL_PREFIX(Ortho) - .type GL_PREFIX(Ortho), @function -GL_PREFIX(Ortho): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - movq %xmm4, 32(%rsp) - movq %xmm5, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm5 - movq 32(%rsp), %xmm4 - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $56, %rsp - movq 2368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2368(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - movq %xmm4, 32(%rsp) - movq %xmm5, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm5 - movq 32(%rsp), %xmm4 - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $56, %rsp - movq 2368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Ortho), .-GL_PREFIX(Ortho) - - .p2align 4,,15 - .globl GL_PREFIX(PopMatrix) - .type GL_PREFIX(PopMatrix), @function -GL_PREFIX(PopMatrix): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 2376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2376(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 2376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PopMatrix), .-GL_PREFIX(PopMatrix) - - .p2align 4,,15 - .globl GL_PREFIX(PushMatrix) - .type GL_PREFIX(PushMatrix), @function -GL_PREFIX(PushMatrix): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 2384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2384(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 2384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PushMatrix), .-GL_PREFIX(PushMatrix) - - .p2align 4,,15 - .globl GL_PREFIX(Rotated) - .type GL_PREFIX(Rotated), @function -GL_PREFIX(Rotated): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 2392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2392(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 2392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rotated), .-GL_PREFIX(Rotated) - - .p2align 4,,15 - .globl GL_PREFIX(Rotatef) - .type GL_PREFIX(Rotatef), @function -GL_PREFIX(Rotatef): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 2400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2400(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 2400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Rotatef), .-GL_PREFIX(Rotatef) - - .p2align 4,,15 - .globl GL_PREFIX(Scaled) - .type GL_PREFIX(Scaled), @function -GL_PREFIX(Scaled): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2408(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Scaled), .-GL_PREFIX(Scaled) - - .p2align 4,,15 - .globl GL_PREFIX(Scalef) - .type GL_PREFIX(Scalef), @function -GL_PREFIX(Scalef): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2416(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Scalef), .-GL_PREFIX(Scalef) - - .p2align 4,,15 - .globl GL_PREFIX(Translated) - .type GL_PREFIX(Translated), @function -GL_PREFIX(Translated): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2424(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Translated), .-GL_PREFIX(Translated) - - .p2align 4,,15 - .globl GL_PREFIX(Translatef) - .type GL_PREFIX(Translatef), @function -GL_PREFIX(Translatef): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2432(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Translatef), .-GL_PREFIX(Translatef) - - .p2align 4,,15 - .globl GL_PREFIX(Viewport) - .type GL_PREFIX(Viewport), @function -GL_PREFIX(Viewport): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Viewport), .-GL_PREFIX(Viewport) - - .p2align 4,,15 - .globl GL_PREFIX(ArrayElement) - .type GL_PREFIX(ArrayElement), @function -GL_PREFIX(ArrayElement): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ArrayElement), .-GL_PREFIX(ArrayElement) - - .p2align 4,,15 - .globl GL_PREFIX(BindTexture) - .type GL_PREFIX(BindTexture), @function -GL_PREFIX(BindTexture): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindTexture), .-GL_PREFIX(BindTexture) - - .p2align 4,,15 - .globl GL_PREFIX(ColorPointer) - .type GL_PREFIX(ColorPointer), @function -GL_PREFIX(ColorPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorPointer), .-GL_PREFIX(ColorPointer) - - .p2align 4,,15 - .globl GL_PREFIX(DisableClientState) - .type GL_PREFIX(DisableClientState), @function -GL_PREFIX(DisableClientState): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DisableClientState), .-GL_PREFIX(DisableClientState) - - .p2align 4,,15 - .globl GL_PREFIX(DrawArrays) - .type GL_PREFIX(DrawArrays), @function -GL_PREFIX(DrawArrays): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawArrays), .-GL_PREFIX(DrawArrays) - - .p2align 4,,15 - .globl GL_PREFIX(DrawElements) - .type GL_PREFIX(DrawElements), @function -GL_PREFIX(DrawElements): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawElements), .-GL_PREFIX(DrawElements) - - .p2align 4,,15 - .globl GL_PREFIX(EdgeFlagPointer) - .type GL_PREFIX(EdgeFlagPointer), @function -GL_PREFIX(EdgeFlagPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EdgeFlagPointer), .-GL_PREFIX(EdgeFlagPointer) - - .p2align 4,,15 - .globl GL_PREFIX(EnableClientState) - .type GL_PREFIX(EnableClientState), @function -GL_PREFIX(EnableClientState): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2504(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EnableClientState), .-GL_PREFIX(EnableClientState) - - .p2align 4,,15 - .globl GL_PREFIX(IndexPointer) - .type GL_PREFIX(IndexPointer), @function -GL_PREFIX(IndexPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IndexPointer), .-GL_PREFIX(IndexPointer) - - .p2align 4,,15 - .globl GL_PREFIX(Indexub) - .type GL_PREFIX(Indexub), @function -GL_PREFIX(Indexub): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexub), .-GL_PREFIX(Indexub) - - .p2align 4,,15 - .globl GL_PREFIX(Indexubv) - .type GL_PREFIX(Indexubv), @function -GL_PREFIX(Indexubv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Indexubv), .-GL_PREFIX(Indexubv) - - .p2align 4,,15 - .globl GL_PREFIX(InterleavedArrays) - .type GL_PREFIX(InterleavedArrays), @function -GL_PREFIX(InterleavedArrays): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(InterleavedArrays), .-GL_PREFIX(InterleavedArrays) - - .p2align 4,,15 - .globl GL_PREFIX(NormalPointer) - .type GL_PREFIX(NormalPointer), @function -GL_PREFIX(NormalPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(NormalPointer), .-GL_PREFIX(NormalPointer) - - .p2align 4,,15 - .globl GL_PREFIX(PolygonOffset) - .type GL_PREFIX(PolygonOffset), @function -GL_PREFIX(PolygonOffset): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2552(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 2552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PolygonOffset), .-GL_PREFIX(PolygonOffset) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordPointer) - .type GL_PREFIX(TexCoordPointer), @function -GL_PREFIX(TexCoordPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordPointer), .-GL_PREFIX(TexCoordPointer) - - .p2align 4,,15 - .globl GL_PREFIX(VertexPointer) - .type GL_PREFIX(VertexPointer), @function -GL_PREFIX(VertexPointer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexPointer), .-GL_PREFIX(VertexPointer) - - .p2align 4,,15 - .globl GL_PREFIX(AreTexturesResident) - .type GL_PREFIX(AreTexturesResident), @function -GL_PREFIX(AreTexturesResident): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2576(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AreTexturesResident), .-GL_PREFIX(AreTexturesResident) - - .p2align 4,,15 - .globl GL_PREFIX(CopyTexImage1D) - .type GL_PREFIX(CopyTexImage1D), @function -GL_PREFIX(CopyTexImage1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyTexImage1D), .-GL_PREFIX(CopyTexImage1D) - - .p2align 4,,15 - .globl GL_PREFIX(CopyTexImage2D) - .type GL_PREFIX(CopyTexImage2D), @function -GL_PREFIX(CopyTexImage2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyTexImage2D), .-GL_PREFIX(CopyTexImage2D) - - .p2align 4,,15 - .globl GL_PREFIX(CopyTexSubImage1D) - .type GL_PREFIX(CopyTexSubImage1D), @function -GL_PREFIX(CopyTexSubImage1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyTexSubImage1D), .-GL_PREFIX(CopyTexSubImage1D) - - .p2align 4,,15 - .globl GL_PREFIX(CopyTexSubImage2D) - .type GL_PREFIX(CopyTexSubImage2D), @function -GL_PREFIX(CopyTexSubImage2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyTexSubImage2D), .-GL_PREFIX(CopyTexSubImage2D) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteTextures) - .type GL_PREFIX(DeleteTextures), @function -GL_PREFIX(DeleteTextures): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteTextures), .-GL_PREFIX(DeleteTextures) - - .p2align 4,,15 - .globl GL_PREFIX(GenTextures) - .type GL_PREFIX(GenTextures), @function -GL_PREFIX(GenTextures): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenTextures), .-GL_PREFIX(GenTextures) - - .p2align 4,,15 - .globl GL_PREFIX(GetPointerv) - .type GL_PREFIX(GetPointerv), @function -GL_PREFIX(GetPointerv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 2632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 2632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetPointerv), .-GL_PREFIX(GetPointerv) - - .p2align 4,,15 - .globl GL_PREFIX(IsTexture) - .type GL_PREFIX(IsTexture), @function -GL_PREFIX(IsTexture): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsTexture), .-GL_PREFIX(IsTexture) - - .p2align 4,,15 - .globl GL_PREFIX(PrioritizeTextures) - .type GL_PREFIX(PrioritizeTextures), @function -GL_PREFIX(PrioritizeTextures): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PrioritizeTextures), .-GL_PREFIX(PrioritizeTextures) - - .p2align 4,,15 - .globl GL_PREFIX(TexSubImage1D) - .type GL_PREFIX(TexSubImage1D), @function -GL_PREFIX(TexSubImage1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexSubImage1D), .-GL_PREFIX(TexSubImage1D) - - .p2align 4,,15 - .globl GL_PREFIX(TexSubImage2D) - .type GL_PREFIX(TexSubImage2D), @function -GL_PREFIX(TexSubImage2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexSubImage2D), .-GL_PREFIX(TexSubImage2D) - - .p2align 4,,15 - .globl GL_PREFIX(PopClientAttrib) - .type GL_PREFIX(PopClientAttrib), @function -GL_PREFIX(PopClientAttrib): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 2672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2672(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 2672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PopClientAttrib), .-GL_PREFIX(PopClientAttrib) - - .p2align 4,,15 - .globl GL_PREFIX(PushClientAttrib) - .type GL_PREFIX(PushClientAttrib), @function -GL_PREFIX(PushClientAttrib): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PushClientAttrib), .-GL_PREFIX(PushClientAttrib) - - .p2align 4,,15 - .globl GL_PREFIX(BlendColor) - .type GL_PREFIX(BlendColor), @function -GL_PREFIX(BlendColor): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendColor), .-GL_PREFIX(BlendColor) - - .p2align 4,,15 - .globl GL_PREFIX(BlendEquation) - .type GL_PREFIX(BlendEquation), @function -GL_PREFIX(BlendEquation): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendEquation), .-GL_PREFIX(BlendEquation) - - .p2align 4,,15 - .globl GL_PREFIX(DrawRangeElements) - .type GL_PREFIX(DrawRangeElements), @function -GL_PREFIX(DrawRangeElements): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawRangeElements), .-GL_PREFIX(DrawRangeElements) - - .p2align 4,,15 - .globl GL_PREFIX(ColorTable) - .type GL_PREFIX(ColorTable), @function -GL_PREFIX(ColorTable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorTable), .-GL_PREFIX(ColorTable) - - .p2align 4,,15 - .globl GL_PREFIX(ColorTableParameterfv) - .type GL_PREFIX(ColorTableParameterfv), @function -GL_PREFIX(ColorTableParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorTableParameterfv), .-GL_PREFIX(ColorTableParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(ColorTableParameteriv) - .type GL_PREFIX(ColorTableParameteriv), @function -GL_PREFIX(ColorTableParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorTableParameteriv), .-GL_PREFIX(ColorTableParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(CopyColorTable) - .type GL_PREFIX(CopyColorTable), @function -GL_PREFIX(CopyColorTable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyColorTable), .-GL_PREFIX(CopyColorTable) - - .p2align 4,,15 - .globl GL_PREFIX(GetColorTable) - .type GL_PREFIX(GetColorTable), @function -GL_PREFIX(GetColorTable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2744(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetColorTable), .-GL_PREFIX(GetColorTable) - - .p2align 4,,15 - .globl GL_PREFIX(GetColorTableParameterfv) - .type GL_PREFIX(GetColorTableParameterfv), @function -GL_PREFIX(GetColorTableParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetColorTableParameterfv), .-GL_PREFIX(GetColorTableParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetColorTableParameteriv) - .type GL_PREFIX(GetColorTableParameteriv), @function -GL_PREFIX(GetColorTableParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2760(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetColorTableParameteriv), .-GL_PREFIX(GetColorTableParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(ColorSubTable) - .type GL_PREFIX(ColorSubTable), @function -GL_PREFIX(ColorSubTable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2768(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorSubTable), .-GL_PREFIX(ColorSubTable) - - .p2align 4,,15 - .globl GL_PREFIX(CopyColorSubTable) - .type GL_PREFIX(CopyColorSubTable), @function -GL_PREFIX(CopyColorSubTable): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyColorSubTable), .-GL_PREFIX(CopyColorSubTable) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionFilter1D) - .type GL_PREFIX(ConvolutionFilter1D), @function -GL_PREFIX(ConvolutionFilter1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2784(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionFilter1D), .-GL_PREFIX(ConvolutionFilter1D) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionFilter2D) - .type GL_PREFIX(ConvolutionFilter2D), @function -GL_PREFIX(ConvolutionFilter2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2792(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionFilter2D), .-GL_PREFIX(ConvolutionFilter2D) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionParameterf) - .type GL_PREFIX(ConvolutionParameterf), @function -GL_PREFIX(ConvolutionParameterf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 2800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2800(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 2800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionParameterf), .-GL_PREFIX(ConvolutionParameterf) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionParameterfv) - .type GL_PREFIX(ConvolutionParameterfv), @function -GL_PREFIX(ConvolutionParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2808(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionParameterfv), .-GL_PREFIX(ConvolutionParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionParameteri) - .type GL_PREFIX(ConvolutionParameteri), @function -GL_PREFIX(ConvolutionParameteri): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2816(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionParameteri), .-GL_PREFIX(ConvolutionParameteri) - - .p2align 4,,15 - .globl GL_PREFIX(ConvolutionParameteriv) - .type GL_PREFIX(ConvolutionParameteriv), @function -GL_PREFIX(ConvolutionParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ConvolutionParameteriv), .-GL_PREFIX(ConvolutionParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(CopyConvolutionFilter1D) - .type GL_PREFIX(CopyConvolutionFilter1D), @function -GL_PREFIX(CopyConvolutionFilter1D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2832(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyConvolutionFilter1D), .-GL_PREFIX(CopyConvolutionFilter1D) - - .p2align 4,,15 - .globl GL_PREFIX(CopyConvolutionFilter2D) - .type GL_PREFIX(CopyConvolutionFilter2D), @function -GL_PREFIX(CopyConvolutionFilter2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2840(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyConvolutionFilter2D), .-GL_PREFIX(CopyConvolutionFilter2D) - - .p2align 4,,15 - .globl GL_PREFIX(GetConvolutionFilter) - .type GL_PREFIX(GetConvolutionFilter), @function -GL_PREFIX(GetConvolutionFilter): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetConvolutionFilter), .-GL_PREFIX(GetConvolutionFilter) - - .p2align 4,,15 - .globl GL_PREFIX(GetConvolutionParameterfv) - .type GL_PREFIX(GetConvolutionParameterfv), @function -GL_PREFIX(GetConvolutionParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetConvolutionParameterfv), .-GL_PREFIX(GetConvolutionParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetConvolutionParameteriv) - .type GL_PREFIX(GetConvolutionParameteriv), @function -GL_PREFIX(GetConvolutionParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetConvolutionParameteriv), .-GL_PREFIX(GetConvolutionParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(GetSeparableFilter) - .type GL_PREFIX(GetSeparableFilter), @function -GL_PREFIX(GetSeparableFilter): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2872(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSeparableFilter), .-GL_PREFIX(GetSeparableFilter) - - .p2align 4,,15 - .globl GL_PREFIX(SeparableFilter2D) - .type GL_PREFIX(SeparableFilter2D), @function -GL_PREFIX(SeparableFilter2D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2880(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SeparableFilter2D), .-GL_PREFIX(SeparableFilter2D) - - .p2align 4,,15 - .globl GL_PREFIX(GetHistogram) - .type GL_PREFIX(GetHistogram), @function -GL_PREFIX(GetHistogram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetHistogram), .-GL_PREFIX(GetHistogram) - - .p2align 4,,15 - .globl GL_PREFIX(GetHistogramParameterfv) - .type GL_PREFIX(GetHistogramParameterfv), @function -GL_PREFIX(GetHistogramParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2896(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetHistogramParameterfv), .-GL_PREFIX(GetHistogramParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetHistogramParameteriv) - .type GL_PREFIX(GetHistogramParameteriv), @function -GL_PREFIX(GetHistogramParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetHistogramParameteriv), .-GL_PREFIX(GetHistogramParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMinmax) - .type GL_PREFIX(GetMinmax), @function -GL_PREFIX(GetMinmax): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMinmax), .-GL_PREFIX(GetMinmax) - - .p2align 4,,15 - .globl GL_PREFIX(GetMinmaxParameterfv) - .type GL_PREFIX(GetMinmaxParameterfv), @function -GL_PREFIX(GetMinmaxParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMinmaxParameterfv), .-GL_PREFIX(GetMinmaxParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetMinmaxParameteriv) - .type GL_PREFIX(GetMinmaxParameteriv), @function -GL_PREFIX(GetMinmaxParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetMinmaxParameteriv), .-GL_PREFIX(GetMinmaxParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(Histogram) - .type GL_PREFIX(Histogram), @function -GL_PREFIX(Histogram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Histogram), .-GL_PREFIX(Histogram) - - .p2align 4,,15 - .globl GL_PREFIX(Minmax) - .type GL_PREFIX(Minmax), @function -GL_PREFIX(Minmax): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 2944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2944(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 2944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Minmax), .-GL_PREFIX(Minmax) - - .p2align 4,,15 - .globl GL_PREFIX(ResetHistogram) - .type GL_PREFIX(ResetHistogram), @function -GL_PREFIX(ResetHistogram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ResetHistogram), .-GL_PREFIX(ResetHistogram) - - .p2align 4,,15 - .globl GL_PREFIX(ResetMinmax) - .type GL_PREFIX(ResetMinmax), @function -GL_PREFIX(ResetMinmax): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2960(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ResetMinmax), .-GL_PREFIX(ResetMinmax) - - .p2align 4,,15 - .globl GL_PREFIX(TexImage3D) - .type GL_PREFIX(TexImage3D), @function -GL_PREFIX(TexImage3D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2968(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexImage3D), .-GL_PREFIX(TexImage3D) - - .p2align 4,,15 - .globl GL_PREFIX(TexSubImage3D) - .type GL_PREFIX(TexSubImage3D), @function -GL_PREFIX(TexSubImage3D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexSubImage3D), .-GL_PREFIX(TexSubImage3D) - - .p2align 4,,15 - .globl GL_PREFIX(CopyTexSubImage3D) - .type GL_PREFIX(CopyTexSubImage3D), @function -GL_PREFIX(CopyTexSubImage3D): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 2984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyTexSubImage3D), .-GL_PREFIX(CopyTexSubImage3D) - - .p2align 4,,15 - .globl GL_PREFIX(ActiveTextureARB) - .type GL_PREFIX(ActiveTextureARB), @function -GL_PREFIX(ActiveTextureARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 2992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 2992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 2992(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 2992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ActiveTextureARB), .-GL_PREFIX(ActiveTextureARB) - - .p2align 4,,15 - .globl GL_PREFIX(ClientActiveTextureARB) - .type GL_PREFIX(ClientActiveTextureARB), @function -GL_PREFIX(ClientActiveTextureARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClientActiveTextureARB), .-GL_PREFIX(ClientActiveTextureARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1dARB) - .type GL_PREFIX(MultiTexCoord1dARB), @function -GL_PREFIX(MultiTexCoord1dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3008(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1dARB), .-GL_PREFIX(MultiTexCoord1dARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1dvARB) - .type GL_PREFIX(MultiTexCoord1dvARB), @function -GL_PREFIX(MultiTexCoord1dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1dvARB), .-GL_PREFIX(MultiTexCoord1dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1fARB) - .type GL_PREFIX(MultiTexCoord1fARB), @function -GL_PREFIX(MultiTexCoord1fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3024(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1fARB), .-GL_PREFIX(MultiTexCoord1fARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1fvARB) - .type GL_PREFIX(MultiTexCoord1fvARB), @function -GL_PREFIX(MultiTexCoord1fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1fvARB), .-GL_PREFIX(MultiTexCoord1fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1iARB) - .type GL_PREFIX(MultiTexCoord1iARB), @function -GL_PREFIX(MultiTexCoord1iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1iARB), .-GL_PREFIX(MultiTexCoord1iARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1ivARB) - .type GL_PREFIX(MultiTexCoord1ivARB), @function -GL_PREFIX(MultiTexCoord1ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1ivARB), .-GL_PREFIX(MultiTexCoord1ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1sARB) - .type GL_PREFIX(MultiTexCoord1sARB), @function -GL_PREFIX(MultiTexCoord1sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1sARB), .-GL_PREFIX(MultiTexCoord1sARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord1svARB) - .type GL_PREFIX(MultiTexCoord1svARB), @function -GL_PREFIX(MultiTexCoord1svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord1svARB), .-GL_PREFIX(MultiTexCoord1svARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2dARB) - .type GL_PREFIX(MultiTexCoord2dARB), @function -GL_PREFIX(MultiTexCoord2dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3072(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2dARB), .-GL_PREFIX(MultiTexCoord2dARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2dvARB) - .type GL_PREFIX(MultiTexCoord2dvARB), @function -GL_PREFIX(MultiTexCoord2dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2dvARB), .-GL_PREFIX(MultiTexCoord2dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2fARB) - .type GL_PREFIX(MultiTexCoord2fARB), @function -GL_PREFIX(MultiTexCoord2fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3088(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2fARB), .-GL_PREFIX(MultiTexCoord2fARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2fvARB) - .type GL_PREFIX(MultiTexCoord2fvARB), @function -GL_PREFIX(MultiTexCoord2fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2fvARB), .-GL_PREFIX(MultiTexCoord2fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2iARB) - .type GL_PREFIX(MultiTexCoord2iARB), @function -GL_PREFIX(MultiTexCoord2iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2iARB), .-GL_PREFIX(MultiTexCoord2iARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2ivARB) - .type GL_PREFIX(MultiTexCoord2ivARB), @function -GL_PREFIX(MultiTexCoord2ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2ivARB), .-GL_PREFIX(MultiTexCoord2ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2sARB) - .type GL_PREFIX(MultiTexCoord2sARB), @function -GL_PREFIX(MultiTexCoord2sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2sARB), .-GL_PREFIX(MultiTexCoord2sARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord2svARB) - .type GL_PREFIX(MultiTexCoord2svARB), @function -GL_PREFIX(MultiTexCoord2svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord2svARB), .-GL_PREFIX(MultiTexCoord2svARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3dARB) - .type GL_PREFIX(MultiTexCoord3dARB), @function -GL_PREFIX(MultiTexCoord3dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3136(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3dARB), .-GL_PREFIX(MultiTexCoord3dARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3dvARB) - .type GL_PREFIX(MultiTexCoord3dvARB), @function -GL_PREFIX(MultiTexCoord3dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3dvARB), .-GL_PREFIX(MultiTexCoord3dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3fARB) - .type GL_PREFIX(MultiTexCoord3fARB), @function -GL_PREFIX(MultiTexCoord3fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3152(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3fARB), .-GL_PREFIX(MultiTexCoord3fARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3fvARB) - .type GL_PREFIX(MultiTexCoord3fvARB), @function -GL_PREFIX(MultiTexCoord3fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3fvARB), .-GL_PREFIX(MultiTexCoord3fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3iARB) - .type GL_PREFIX(MultiTexCoord3iARB), @function -GL_PREFIX(MultiTexCoord3iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3iARB), .-GL_PREFIX(MultiTexCoord3iARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3ivARB) - .type GL_PREFIX(MultiTexCoord3ivARB), @function -GL_PREFIX(MultiTexCoord3ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3ivARB), .-GL_PREFIX(MultiTexCoord3ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3sARB) - .type GL_PREFIX(MultiTexCoord3sARB), @function -GL_PREFIX(MultiTexCoord3sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3sARB), .-GL_PREFIX(MultiTexCoord3sARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord3svARB) - .type GL_PREFIX(MultiTexCoord3svARB), @function -GL_PREFIX(MultiTexCoord3svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord3svARB), .-GL_PREFIX(MultiTexCoord3svARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4dARB) - .type GL_PREFIX(MultiTexCoord4dARB), @function -GL_PREFIX(MultiTexCoord4dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3200(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4dARB), .-GL_PREFIX(MultiTexCoord4dARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4dvARB) - .type GL_PREFIX(MultiTexCoord4dvARB), @function -GL_PREFIX(MultiTexCoord4dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4dvARB), .-GL_PREFIX(MultiTexCoord4dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4fARB) - .type GL_PREFIX(MultiTexCoord4fARB), @function -GL_PREFIX(MultiTexCoord4fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3216(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4fARB), .-GL_PREFIX(MultiTexCoord4fARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4fvARB) - .type GL_PREFIX(MultiTexCoord4fvARB), @function -GL_PREFIX(MultiTexCoord4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4fvARB), .-GL_PREFIX(MultiTexCoord4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4iARB) - .type GL_PREFIX(MultiTexCoord4iARB), @function -GL_PREFIX(MultiTexCoord4iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4iARB), .-GL_PREFIX(MultiTexCoord4iARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4ivARB) - .type GL_PREFIX(MultiTexCoord4ivARB), @function -GL_PREFIX(MultiTexCoord4ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4ivARB), .-GL_PREFIX(MultiTexCoord4ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4sARB) - .type GL_PREFIX(MultiTexCoord4sARB), @function -GL_PREFIX(MultiTexCoord4sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4sARB), .-GL_PREFIX(MultiTexCoord4sARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoord4svARB) - .type GL_PREFIX(MultiTexCoord4svARB), @function -GL_PREFIX(MultiTexCoord4svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoord4svARB), .-GL_PREFIX(MultiTexCoord4svARB) - - .p2align 4,,15 - .globl GL_PREFIX(AttachShader) - .type GL_PREFIX(AttachShader), @function -GL_PREFIX(AttachShader): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AttachShader), .-GL_PREFIX(AttachShader) - - .p2align 4,,15 - .globl GL_PREFIX(CreateProgram) - .type GL_PREFIX(CreateProgram), @function -GL_PREFIX(CreateProgram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 3272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3272(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 3272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CreateProgram), .-GL_PREFIX(CreateProgram) - - .p2align 4,,15 - .globl GL_PREFIX(CreateShader) - .type GL_PREFIX(CreateShader), @function -GL_PREFIX(CreateShader): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CreateShader), .-GL_PREFIX(CreateShader) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteProgram) - .type GL_PREFIX(DeleteProgram), @function -GL_PREFIX(DeleteProgram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteProgram), .-GL_PREFIX(DeleteProgram) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteShader) - .type GL_PREFIX(DeleteShader), @function -GL_PREFIX(DeleteShader): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteShader), .-GL_PREFIX(DeleteShader) - - .p2align 4,,15 - .globl GL_PREFIX(DetachShader) - .type GL_PREFIX(DetachShader), @function -GL_PREFIX(DetachShader): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DetachShader), .-GL_PREFIX(DetachShader) - - .p2align 4,,15 - .globl GL_PREFIX(GetAttachedShaders) - .type GL_PREFIX(GetAttachedShaders), @function -GL_PREFIX(GetAttachedShaders): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetAttachedShaders), .-GL_PREFIX(GetAttachedShaders) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramInfoLog) - .type GL_PREFIX(GetProgramInfoLog), @function -GL_PREFIX(GetProgramInfoLog): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramInfoLog), .-GL_PREFIX(GetProgramInfoLog) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramiv) - .type GL_PREFIX(GetProgramiv), @function -GL_PREFIX(GetProgramiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramiv), .-GL_PREFIX(GetProgramiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetShaderInfoLog) - .type GL_PREFIX(GetShaderInfoLog), @function -GL_PREFIX(GetShaderInfoLog): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetShaderInfoLog), .-GL_PREFIX(GetShaderInfoLog) - - .p2align 4,,15 - .globl GL_PREFIX(GetShaderiv) - .type GL_PREFIX(GetShaderiv), @function -GL_PREFIX(GetShaderiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetShaderiv), .-GL_PREFIX(GetShaderiv) - - .p2align 4,,15 - .globl GL_PREFIX(IsProgram) - .type GL_PREFIX(IsProgram), @function -GL_PREFIX(IsProgram): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsProgram), .-GL_PREFIX(IsProgram) - - .p2align 4,,15 - .globl GL_PREFIX(IsShader) - .type GL_PREFIX(IsShader), @function -GL_PREFIX(IsShader): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsShader), .-GL_PREFIX(IsShader) - - .p2align 4,,15 - .globl GL_PREFIX(StencilFuncSeparate) - .type GL_PREFIX(StencilFuncSeparate), @function -GL_PREFIX(StencilFuncSeparate): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilFuncSeparate), .-GL_PREFIX(StencilFuncSeparate) - - .p2align 4,,15 - .globl GL_PREFIX(StencilMaskSeparate) - .type GL_PREFIX(StencilMaskSeparate), @function -GL_PREFIX(StencilMaskSeparate): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilMaskSeparate), .-GL_PREFIX(StencilMaskSeparate) - - .p2align 4,,15 - .globl GL_PREFIX(StencilOpSeparate) - .type GL_PREFIX(StencilOpSeparate), @function -GL_PREFIX(StencilOpSeparate): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(StencilOpSeparate), .-GL_PREFIX(StencilOpSeparate) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix2x3fv) - .type GL_PREFIX(UniformMatrix2x3fv), @function -GL_PREFIX(UniformMatrix2x3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix2x3fv), .-GL_PREFIX(UniformMatrix2x3fv) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix2x4fv) - .type GL_PREFIX(UniformMatrix2x4fv), @function -GL_PREFIX(UniformMatrix2x4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix2x4fv), .-GL_PREFIX(UniformMatrix2x4fv) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix3x2fv) - .type GL_PREFIX(UniformMatrix3x2fv), @function -GL_PREFIX(UniformMatrix3x2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3408(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix3x2fv), .-GL_PREFIX(UniformMatrix3x2fv) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix3x4fv) - .type GL_PREFIX(UniformMatrix3x4fv), @function -GL_PREFIX(UniformMatrix3x4fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix3x4fv), .-GL_PREFIX(UniformMatrix3x4fv) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix4x2fv) - .type GL_PREFIX(UniformMatrix4x2fv), @function -GL_PREFIX(UniformMatrix4x2fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix4x2fv), .-GL_PREFIX(UniformMatrix4x2fv) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix4x3fv) - .type GL_PREFIX(UniformMatrix4x3fv), @function -GL_PREFIX(UniformMatrix4x3fv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix4x3fv), .-GL_PREFIX(UniformMatrix4x3fv) - - .p2align 4,,15 - .globl GL_PREFIX(ClampColor) - .type GL_PREFIX(ClampColor), @function -GL_PREFIX(ClampColor): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClampColor), .-GL_PREFIX(ClampColor) - - .p2align 4,,15 - .globl GL_PREFIX(ClearBufferfi) - .type GL_PREFIX(ClearBufferfi), @function -GL_PREFIX(ClearBufferfi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %rdx, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %rdx - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $40, %rsp - movq 3448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3448(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %rdx, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %rdx - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $40, %rsp - movq 3448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearBufferfi), .-GL_PREFIX(ClearBufferfi) - - .p2align 4,,15 - .globl GL_PREFIX(ClearBufferfv) - .type GL_PREFIX(ClearBufferfv), @function -GL_PREFIX(ClearBufferfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearBufferfv), .-GL_PREFIX(ClearBufferfv) - - .p2align 4,,15 - .globl GL_PREFIX(ClearBufferiv) - .type GL_PREFIX(ClearBufferiv), @function -GL_PREFIX(ClearBufferiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearBufferiv), .-GL_PREFIX(ClearBufferiv) - - .p2align 4,,15 - .globl GL_PREFIX(ClearBufferuiv) - .type GL_PREFIX(ClearBufferuiv), @function -GL_PREFIX(ClearBufferuiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearBufferuiv), .-GL_PREFIX(ClearBufferuiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetStringi) - .type GL_PREFIX(GetStringi), @function -GL_PREFIX(GetStringi): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetStringi), .-GL_PREFIX(GetStringi) - - .p2align 4,,15 - .globl GL_PREFIX(TexBuffer) - .type GL_PREFIX(TexBuffer), @function -GL_PREFIX(TexBuffer): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexBuffer), .-GL_PREFIX(TexBuffer) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTexture) - .type GL_PREFIX(FramebufferTexture), @function -GL_PREFIX(FramebufferTexture): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTexture), .-GL_PREFIX(FramebufferTexture) - - .p2align 4,,15 - .globl GL_PREFIX(GetBufferParameteri64v) - .type GL_PREFIX(GetBufferParameteri64v), @function -GL_PREFIX(GetBufferParameteri64v): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3504(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBufferParameteri64v), .-GL_PREFIX(GetBufferParameteri64v) - - .p2align 4,,15 - .globl GL_PREFIX(GetInteger64i_v) - .type GL_PREFIX(GetInteger64i_v), @function -GL_PREFIX(GetInteger64i_v): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetInteger64i_v), .-GL_PREFIX(GetInteger64i_v) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribDivisor) - .type GL_PREFIX(VertexAttribDivisor), @function -GL_PREFIX(VertexAttribDivisor): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribDivisor), .-GL_PREFIX(VertexAttribDivisor) - - .p2align 4,,15 - .globl GL_PREFIX(LoadTransposeMatrixdARB) - .type GL_PREFIX(LoadTransposeMatrixdARB), @function -GL_PREFIX(LoadTransposeMatrixdARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadTransposeMatrixdARB), .-GL_PREFIX(LoadTransposeMatrixdARB) - - .p2align 4,,15 - .globl GL_PREFIX(LoadTransposeMatrixfARB) - .type GL_PREFIX(LoadTransposeMatrixfARB), @function -GL_PREFIX(LoadTransposeMatrixfARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadTransposeMatrixfARB), .-GL_PREFIX(LoadTransposeMatrixfARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultTransposeMatrixdARB) - .type GL_PREFIX(MultTransposeMatrixdARB), @function -GL_PREFIX(MultTransposeMatrixdARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultTransposeMatrixdARB), .-GL_PREFIX(MultTransposeMatrixdARB) - - .p2align 4,,15 - .globl GL_PREFIX(MultTransposeMatrixfARB) - .type GL_PREFIX(MultTransposeMatrixfARB), @function -GL_PREFIX(MultTransposeMatrixfARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultTransposeMatrixfARB), .-GL_PREFIX(MultTransposeMatrixfARB) - - .p2align 4,,15 - .globl GL_PREFIX(SampleCoverageARB) - .type GL_PREFIX(SampleCoverageARB), @function -GL_PREFIX(SampleCoverageARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SampleCoverageARB), .-GL_PREFIX(SampleCoverageARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexImage1DARB) - .type GL_PREFIX(CompressedTexImage1DARB), @function -GL_PREFIX(CompressedTexImage1DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexImage1DARB), .-GL_PREFIX(CompressedTexImage1DARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexImage2DARB) - .type GL_PREFIX(CompressedTexImage2DARB), @function -GL_PREFIX(CompressedTexImage2DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3576(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexImage2DARB), .-GL_PREFIX(CompressedTexImage2DARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexImage3DARB) - .type GL_PREFIX(CompressedTexImage3DARB), @function -GL_PREFIX(CompressedTexImage3DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexImage3DARB), .-GL_PREFIX(CompressedTexImage3DARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexSubImage1DARB) - .type GL_PREFIX(CompressedTexSubImage1DARB), @function -GL_PREFIX(CompressedTexSubImage1DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexSubImage1DARB), .-GL_PREFIX(CompressedTexSubImage1DARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexSubImage2DARB) - .type GL_PREFIX(CompressedTexSubImage2DARB), @function -GL_PREFIX(CompressedTexSubImage2DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexSubImage2DARB), .-GL_PREFIX(CompressedTexSubImage2DARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompressedTexSubImage3DARB) - .type GL_PREFIX(CompressedTexSubImage3DARB), @function -GL_PREFIX(CompressedTexSubImage3DARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompressedTexSubImage3DARB), .-GL_PREFIX(CompressedTexSubImage3DARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetCompressedTexImageARB) - .type GL_PREFIX(GetCompressedTexImageARB), @function -GL_PREFIX(GetCompressedTexImageARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetCompressedTexImageARB), .-GL_PREFIX(GetCompressedTexImageARB) - - .p2align 4,,15 - .globl GL_PREFIX(DisableVertexAttribArrayARB) - .type GL_PREFIX(DisableVertexAttribArrayARB), @function -GL_PREFIX(DisableVertexAttribArrayARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DisableVertexAttribArrayARB), .-GL_PREFIX(DisableVertexAttribArrayARB) - - .p2align 4,,15 - .globl GL_PREFIX(EnableVertexAttribArrayARB) - .type GL_PREFIX(EnableVertexAttribArrayARB), @function -GL_PREFIX(EnableVertexAttribArrayARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 3632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 3632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EnableVertexAttribArrayARB), .-GL_PREFIX(EnableVertexAttribArrayARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramEnvParameterdvARB) - .type GL_PREFIX(GetProgramEnvParameterdvARB), @function -GL_PREFIX(GetProgramEnvParameterdvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramEnvParameterdvARB), .-GL_PREFIX(GetProgramEnvParameterdvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramEnvParameterfvARB) - .type GL_PREFIX(GetProgramEnvParameterfvARB), @function -GL_PREFIX(GetProgramEnvParameterfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramEnvParameterfvARB), .-GL_PREFIX(GetProgramEnvParameterfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramLocalParameterdvARB) - .type GL_PREFIX(GetProgramLocalParameterdvARB), @function -GL_PREFIX(GetProgramLocalParameterdvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramLocalParameterdvARB), .-GL_PREFIX(GetProgramLocalParameterdvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramLocalParameterfvARB) - .type GL_PREFIX(GetProgramLocalParameterfvARB), @function -GL_PREFIX(GetProgramLocalParameterfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramLocalParameterfvARB), .-GL_PREFIX(GetProgramLocalParameterfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramStringARB) - .type GL_PREFIX(GetProgramStringARB), @function -GL_PREFIX(GetProgramStringARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramStringARB), .-GL_PREFIX(GetProgramStringARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramivARB) - .type GL_PREFIX(GetProgramivARB), @function -GL_PREFIX(GetProgramivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramivARB), .-GL_PREFIX(GetProgramivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribdvARB) - .type GL_PREFIX(GetVertexAttribdvARB), @function -GL_PREFIX(GetVertexAttribdvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribdvARB), .-GL_PREFIX(GetVertexAttribdvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribfvARB) - .type GL_PREFIX(GetVertexAttribfvARB), @function -GL_PREFIX(GetVertexAttribfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribfvARB), .-GL_PREFIX(GetVertexAttribfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribivARB) - .type GL_PREFIX(GetVertexAttribivARB), @function -GL_PREFIX(GetVertexAttribivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribivARB), .-GL_PREFIX(GetVertexAttribivARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramEnvParameter4dARB) - .type GL_PREFIX(ProgramEnvParameter4dARB), @function -GL_PREFIX(ProgramEnvParameter4dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3712(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramEnvParameter4dARB), .-GL_PREFIX(ProgramEnvParameter4dARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramEnvParameter4dvARB) - .type GL_PREFIX(ProgramEnvParameter4dvARB), @function -GL_PREFIX(ProgramEnvParameter4dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramEnvParameter4dvARB), .-GL_PREFIX(ProgramEnvParameter4dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramEnvParameter4fARB) - .type GL_PREFIX(ProgramEnvParameter4fARB), @function -GL_PREFIX(ProgramEnvParameter4fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3728(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramEnvParameter4fARB), .-GL_PREFIX(ProgramEnvParameter4fARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramEnvParameter4fvARB) - .type GL_PREFIX(ProgramEnvParameter4fvARB), @function -GL_PREFIX(ProgramEnvParameter4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramEnvParameter4fvARB), .-GL_PREFIX(ProgramEnvParameter4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramLocalParameter4dARB) - .type GL_PREFIX(ProgramLocalParameter4dARB), @function -GL_PREFIX(ProgramLocalParameter4dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3744(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramLocalParameter4dARB), .-GL_PREFIX(ProgramLocalParameter4dARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramLocalParameter4dvARB) - .type GL_PREFIX(ProgramLocalParameter4dvARB), @function -GL_PREFIX(ProgramLocalParameter4dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramLocalParameter4dvARB), .-GL_PREFIX(ProgramLocalParameter4dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramLocalParameter4fARB) - .type GL_PREFIX(ProgramLocalParameter4fARB), @function -GL_PREFIX(ProgramLocalParameter4fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _x86_64_get_dispatch@PLT - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3760(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - movq %xmm1, 24(%rsp) - movq %xmm2, 32(%rsp) - movq %xmm3, 40(%rsp) - call _glapi_get_dispatch - movq 40(%rsp), %xmm3 - movq 32(%rsp), %xmm2 - movq 24(%rsp), %xmm1 - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 3760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramLocalParameter4fARB), .-GL_PREFIX(ProgramLocalParameter4fARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramLocalParameter4fvARB) - .type GL_PREFIX(ProgramLocalParameter4fvARB), @function -GL_PREFIX(ProgramLocalParameter4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3768(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramLocalParameter4fvARB), .-GL_PREFIX(ProgramLocalParameter4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramStringARB) - .type GL_PREFIX(ProgramStringARB), @function -GL_PREFIX(ProgramStringARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramStringARB), .-GL_PREFIX(ProgramStringARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1dARB) - .type GL_PREFIX(VertexAttrib1dARB), @function -GL_PREFIX(VertexAttrib1dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3784(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1dARB), .-GL_PREFIX(VertexAttrib1dARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1dvARB) - .type GL_PREFIX(VertexAttrib1dvARB), @function -GL_PREFIX(VertexAttrib1dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3792(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1dvARB), .-GL_PREFIX(VertexAttrib1dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1fARB) - .type GL_PREFIX(VertexAttrib1fARB), @function -GL_PREFIX(VertexAttrib1fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3800(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1fARB), .-GL_PREFIX(VertexAttrib1fARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1fvARB) - .type GL_PREFIX(VertexAttrib1fvARB), @function -GL_PREFIX(VertexAttrib1fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3808(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1fvARB), .-GL_PREFIX(VertexAttrib1fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1sARB) - .type GL_PREFIX(VertexAttrib1sARB), @function -GL_PREFIX(VertexAttrib1sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3816(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1sARB), .-GL_PREFIX(VertexAttrib1sARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1svARB) - .type GL_PREFIX(VertexAttrib1svARB), @function -GL_PREFIX(VertexAttrib1svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1svARB), .-GL_PREFIX(VertexAttrib1svARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2dARB) - .type GL_PREFIX(VertexAttrib2dARB), @function -GL_PREFIX(VertexAttrib2dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3832(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2dARB), .-GL_PREFIX(VertexAttrib2dARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2dvARB) - .type GL_PREFIX(VertexAttrib2dvARB), @function -GL_PREFIX(VertexAttrib2dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3840(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2dvARB), .-GL_PREFIX(VertexAttrib2dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2fARB) - .type GL_PREFIX(VertexAttrib2fARB), @function -GL_PREFIX(VertexAttrib2fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3848(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 3848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2fARB), .-GL_PREFIX(VertexAttrib2fARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2fvARB) - .type GL_PREFIX(VertexAttrib2fvARB), @function -GL_PREFIX(VertexAttrib2fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2fvARB), .-GL_PREFIX(VertexAttrib2fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2sARB) - .type GL_PREFIX(VertexAttrib2sARB), @function -GL_PREFIX(VertexAttrib2sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 3864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 3864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2sARB), .-GL_PREFIX(VertexAttrib2sARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2svARB) - .type GL_PREFIX(VertexAttrib2svARB), @function -GL_PREFIX(VertexAttrib2svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3872(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2svARB), .-GL_PREFIX(VertexAttrib2svARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3dARB) - .type GL_PREFIX(VertexAttrib3dARB), @function -GL_PREFIX(VertexAttrib3dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3880(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3dARB), .-GL_PREFIX(VertexAttrib3dARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3dvARB) - .type GL_PREFIX(VertexAttrib3dvARB), @function -GL_PREFIX(VertexAttrib3dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3dvARB), .-GL_PREFIX(VertexAttrib3dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3fARB) - .type GL_PREFIX(VertexAttrib3fARB), @function -GL_PREFIX(VertexAttrib3fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3896(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3fARB), .-GL_PREFIX(VertexAttrib3fARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3fvARB) - .type GL_PREFIX(VertexAttrib3fvARB), @function -GL_PREFIX(VertexAttrib3fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3fvARB), .-GL_PREFIX(VertexAttrib3fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3sARB) - .type GL_PREFIX(VertexAttrib3sARB), @function -GL_PREFIX(VertexAttrib3sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3sARB), .-GL_PREFIX(VertexAttrib3sARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3svARB) - .type GL_PREFIX(VertexAttrib3svARB), @function -GL_PREFIX(VertexAttrib3svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3svARB), .-GL_PREFIX(VertexAttrib3svARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NbvARB) - .type GL_PREFIX(VertexAttrib4NbvARB), @function -GL_PREFIX(VertexAttrib4NbvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NbvARB), .-GL_PREFIX(VertexAttrib4NbvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NivARB) - .type GL_PREFIX(VertexAttrib4NivARB), @function -GL_PREFIX(VertexAttrib4NivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NivARB), .-GL_PREFIX(VertexAttrib4NivARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NsvARB) - .type GL_PREFIX(VertexAttrib4NsvARB), @function -GL_PREFIX(VertexAttrib4NsvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3944(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NsvARB), .-GL_PREFIX(VertexAttrib4NsvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NubARB) - .type GL_PREFIX(VertexAttrib4NubARB), @function -GL_PREFIX(VertexAttrib4NubARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 3952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NubARB), .-GL_PREFIX(VertexAttrib4NubARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NubvARB) - .type GL_PREFIX(VertexAttrib4NubvARB), @function -GL_PREFIX(VertexAttrib4NubvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3960(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NubvARB), .-GL_PREFIX(VertexAttrib4NubvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NuivARB) - .type GL_PREFIX(VertexAttrib4NuivARB), @function -GL_PREFIX(VertexAttrib4NuivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3968(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NuivARB), .-GL_PREFIX(VertexAttrib4NuivARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4NusvARB) - .type GL_PREFIX(VertexAttrib4NusvARB), @function -GL_PREFIX(VertexAttrib4NusvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4NusvARB), .-GL_PREFIX(VertexAttrib4NusvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4bvARB) - .type GL_PREFIX(VertexAttrib4bvARB), @function -GL_PREFIX(VertexAttrib4bvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 3984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 3984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4bvARB), .-GL_PREFIX(VertexAttrib4bvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4dARB) - .type GL_PREFIX(VertexAttrib4dARB), @function -GL_PREFIX(VertexAttrib4dARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 3992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 3992(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 3992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4dARB), .-GL_PREFIX(VertexAttrib4dARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4dvARB) - .type GL_PREFIX(VertexAttrib4dvARB), @function -GL_PREFIX(VertexAttrib4dvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4dvARB), .-GL_PREFIX(VertexAttrib4dvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4fARB) - .type GL_PREFIX(VertexAttrib4fARB), @function -GL_PREFIX(VertexAttrib4fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4008(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4fARB), .-GL_PREFIX(VertexAttrib4fARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4fvARB) - .type GL_PREFIX(VertexAttrib4fvARB), @function -GL_PREFIX(VertexAttrib4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4fvARB), .-GL_PREFIX(VertexAttrib4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4ivARB) - .type GL_PREFIX(VertexAttrib4ivARB), @function -GL_PREFIX(VertexAttrib4ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4024(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4ivARB), .-GL_PREFIX(VertexAttrib4ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4sARB) - .type GL_PREFIX(VertexAttrib4sARB), @function -GL_PREFIX(VertexAttrib4sARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4sARB), .-GL_PREFIX(VertexAttrib4sARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4svARB) - .type GL_PREFIX(VertexAttrib4svARB), @function -GL_PREFIX(VertexAttrib4svARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4svARB), .-GL_PREFIX(VertexAttrib4svARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4ubvARB) - .type GL_PREFIX(VertexAttrib4ubvARB), @function -GL_PREFIX(VertexAttrib4ubvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4ubvARB), .-GL_PREFIX(VertexAttrib4ubvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4uivARB) - .type GL_PREFIX(VertexAttrib4uivARB), @function -GL_PREFIX(VertexAttrib4uivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4uivARB), .-GL_PREFIX(VertexAttrib4uivARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4usvARB) - .type GL_PREFIX(VertexAttrib4usvARB), @function -GL_PREFIX(VertexAttrib4usvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4usvARB), .-GL_PREFIX(VertexAttrib4usvARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribPointerARB) - .type GL_PREFIX(VertexAttribPointerARB), @function -GL_PREFIX(VertexAttribPointerARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4072(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribPointerARB), .-GL_PREFIX(VertexAttribPointerARB) - - .p2align 4,,15 - .globl GL_PREFIX(BindBufferARB) - .type GL_PREFIX(BindBufferARB), @function -GL_PREFIX(BindBufferARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindBufferARB), .-GL_PREFIX(BindBufferARB) - - .p2align 4,,15 - .globl GL_PREFIX(BufferDataARB) - .type GL_PREFIX(BufferDataARB), @function -GL_PREFIX(BufferDataARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4088(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BufferDataARB), .-GL_PREFIX(BufferDataARB) - - .p2align 4,,15 - .globl GL_PREFIX(BufferSubDataARB) - .type GL_PREFIX(BufferSubDataARB), @function -GL_PREFIX(BufferSubDataARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BufferSubDataARB), .-GL_PREFIX(BufferSubDataARB) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteBuffersARB) - .type GL_PREFIX(DeleteBuffersARB), @function -GL_PREFIX(DeleteBuffersARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteBuffersARB), .-GL_PREFIX(DeleteBuffersARB) - - .p2align 4,,15 - .globl GL_PREFIX(GenBuffersARB) - .type GL_PREFIX(GenBuffersARB), @function -GL_PREFIX(GenBuffersARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenBuffersARB), .-GL_PREFIX(GenBuffersARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetBufferParameterivARB) - .type GL_PREFIX(GetBufferParameterivARB), @function -GL_PREFIX(GetBufferParameterivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBufferParameterivARB), .-GL_PREFIX(GetBufferParameterivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetBufferPointervARB) - .type GL_PREFIX(GetBufferPointervARB), @function -GL_PREFIX(GetBufferPointervARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBufferPointervARB), .-GL_PREFIX(GetBufferPointervARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetBufferSubDataARB) - .type GL_PREFIX(GetBufferSubDataARB), @function -GL_PREFIX(GetBufferSubDataARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBufferSubDataARB), .-GL_PREFIX(GetBufferSubDataARB) - - .p2align 4,,15 - .globl GL_PREFIX(IsBufferARB) - .type GL_PREFIX(IsBufferARB), @function -GL_PREFIX(IsBufferARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsBufferARB), .-GL_PREFIX(IsBufferARB) - - .p2align 4,,15 - .globl GL_PREFIX(MapBufferARB) - .type GL_PREFIX(MapBufferARB), @function -GL_PREFIX(MapBufferARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapBufferARB), .-GL_PREFIX(MapBufferARB) - - .p2align 4,,15 - .globl GL_PREFIX(UnmapBufferARB) - .type GL_PREFIX(UnmapBufferARB), @function -GL_PREFIX(UnmapBufferARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UnmapBufferARB), .-GL_PREFIX(UnmapBufferARB) - - .p2align 4,,15 - .globl GL_PREFIX(BeginQueryARB) - .type GL_PREFIX(BeginQueryARB), @function -GL_PREFIX(BeginQueryARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BeginQueryARB), .-GL_PREFIX(BeginQueryARB) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteQueriesARB) - .type GL_PREFIX(DeleteQueriesARB), @function -GL_PREFIX(DeleteQueriesARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteQueriesARB), .-GL_PREFIX(DeleteQueriesARB) - - .p2align 4,,15 - .globl GL_PREFIX(EndQueryARB) - .type GL_PREFIX(EndQueryARB), @function -GL_PREFIX(EndQueryARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EndQueryARB), .-GL_PREFIX(EndQueryARB) - - .p2align 4,,15 - .globl GL_PREFIX(GenQueriesARB) - .type GL_PREFIX(GenQueriesARB), @function -GL_PREFIX(GenQueriesARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenQueriesARB), .-GL_PREFIX(GenQueriesARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetQueryObjectivARB) - .type GL_PREFIX(GetQueryObjectivARB), @function -GL_PREFIX(GetQueryObjectivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetQueryObjectivARB), .-GL_PREFIX(GetQueryObjectivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetQueryObjectuivARB) - .type GL_PREFIX(GetQueryObjectuivARB), @function -GL_PREFIX(GetQueryObjectuivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetQueryObjectuivARB), .-GL_PREFIX(GetQueryObjectuivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetQueryivARB) - .type GL_PREFIX(GetQueryivARB), @function -GL_PREFIX(GetQueryivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetQueryivARB), .-GL_PREFIX(GetQueryivARB) - - .p2align 4,,15 - .globl GL_PREFIX(IsQueryARB) - .type GL_PREFIX(IsQueryARB), @function -GL_PREFIX(IsQueryARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsQueryARB), .-GL_PREFIX(IsQueryARB) - - .p2align 4,,15 - .globl GL_PREFIX(AttachObjectARB) - .type GL_PREFIX(AttachObjectARB), @function -GL_PREFIX(AttachObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AttachObjectARB), .-GL_PREFIX(AttachObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(CompileShaderARB) - .type GL_PREFIX(CompileShaderARB), @function -GL_PREFIX(CompileShaderARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CompileShaderARB), .-GL_PREFIX(CompileShaderARB) - - .p2align 4,,15 - .globl GL_PREFIX(CreateProgramObjectARB) - .type GL_PREFIX(CreateProgramObjectARB), @function -GL_PREFIX(CreateProgramObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 4248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4248(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 4248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CreateProgramObjectARB), .-GL_PREFIX(CreateProgramObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(CreateShaderObjectARB) - .type GL_PREFIX(CreateShaderObjectARB), @function -GL_PREFIX(CreateShaderObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CreateShaderObjectARB), .-GL_PREFIX(CreateShaderObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteObjectARB) - .type GL_PREFIX(DeleteObjectARB), @function -GL_PREFIX(DeleteObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteObjectARB), .-GL_PREFIX(DeleteObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(DetachObjectARB) - .type GL_PREFIX(DetachObjectARB), @function -GL_PREFIX(DetachObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4272(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DetachObjectARB), .-GL_PREFIX(DetachObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetActiveUniformARB) - .type GL_PREFIX(GetActiveUniformARB), @function -GL_PREFIX(GetActiveUniformARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetActiveUniformARB), .-GL_PREFIX(GetActiveUniformARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetAttachedObjectsARB) - .type GL_PREFIX(GetAttachedObjectsARB), @function -GL_PREFIX(GetAttachedObjectsARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetAttachedObjectsARB), .-GL_PREFIX(GetAttachedObjectsARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetHandleARB) - .type GL_PREFIX(GetHandleARB), @function -GL_PREFIX(GetHandleARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetHandleARB), .-GL_PREFIX(GetHandleARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetInfoLogARB) - .type GL_PREFIX(GetInfoLogARB), @function -GL_PREFIX(GetInfoLogARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetInfoLogARB), .-GL_PREFIX(GetInfoLogARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetObjectParameterfvARB) - .type GL_PREFIX(GetObjectParameterfvARB), @function -GL_PREFIX(GetObjectParameterfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetObjectParameterfvARB), .-GL_PREFIX(GetObjectParameterfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetObjectParameterivARB) - .type GL_PREFIX(GetObjectParameterivARB), @function -GL_PREFIX(GetObjectParameterivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetObjectParameterivARB), .-GL_PREFIX(GetObjectParameterivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetShaderSourceARB) - .type GL_PREFIX(GetShaderSourceARB), @function -GL_PREFIX(GetShaderSourceARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetShaderSourceARB), .-GL_PREFIX(GetShaderSourceARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetUniformLocationARB) - .type GL_PREFIX(GetUniformLocationARB), @function -GL_PREFIX(GetUniformLocationARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetUniformLocationARB), .-GL_PREFIX(GetUniformLocationARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetUniformfvARB) - .type GL_PREFIX(GetUniformfvARB), @function -GL_PREFIX(GetUniformfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetUniformfvARB), .-GL_PREFIX(GetUniformfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetUniformivARB) - .type GL_PREFIX(GetUniformivARB), @function -GL_PREFIX(GetUniformivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetUniformivARB), .-GL_PREFIX(GetUniformivARB) - - .p2align 4,,15 - .globl GL_PREFIX(LinkProgramARB) - .type GL_PREFIX(LinkProgramARB), @function -GL_PREFIX(LinkProgramARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LinkProgramARB), .-GL_PREFIX(LinkProgramARB) - - .p2align 4,,15 - .globl GL_PREFIX(ShaderSourceARB) - .type GL_PREFIX(ShaderSourceARB), @function -GL_PREFIX(ShaderSourceARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ShaderSourceARB), .-GL_PREFIX(ShaderSourceARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1fARB) - .type GL_PREFIX(Uniform1fARB), @function -GL_PREFIX(Uniform1fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 4376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4376(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 4376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1fARB), .-GL_PREFIX(Uniform1fARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1fvARB) - .type GL_PREFIX(Uniform1fvARB), @function -GL_PREFIX(Uniform1fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1fvARB), .-GL_PREFIX(Uniform1fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1iARB) - .type GL_PREFIX(Uniform1iARB), @function -GL_PREFIX(Uniform1iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1iARB), .-GL_PREFIX(Uniform1iARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1ivARB) - .type GL_PREFIX(Uniform1ivARB), @function -GL_PREFIX(Uniform1ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1ivARB), .-GL_PREFIX(Uniform1ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2fARB) - .type GL_PREFIX(Uniform2fARB), @function -GL_PREFIX(Uniform2fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 4408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4408(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 4408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2fARB), .-GL_PREFIX(Uniform2fARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2fvARB) - .type GL_PREFIX(Uniform2fvARB), @function -GL_PREFIX(Uniform2fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2fvARB), .-GL_PREFIX(Uniform2fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2iARB) - .type GL_PREFIX(Uniform2iARB), @function -GL_PREFIX(Uniform2iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2iARB), .-GL_PREFIX(Uniform2iARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2ivARB) - .type GL_PREFIX(Uniform2ivARB), @function -GL_PREFIX(Uniform2ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2ivARB), .-GL_PREFIX(Uniform2ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3fARB) - .type GL_PREFIX(Uniform3fARB), @function -GL_PREFIX(Uniform3fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4440(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3fARB), .-GL_PREFIX(Uniform3fARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3fvARB) - .type GL_PREFIX(Uniform3fvARB), @function -GL_PREFIX(Uniform3fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3fvARB), .-GL_PREFIX(Uniform3fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3iARB) - .type GL_PREFIX(Uniform3iARB), @function -GL_PREFIX(Uniform3iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3iARB), .-GL_PREFIX(Uniform3iARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3ivARB) - .type GL_PREFIX(Uniform3ivARB), @function -GL_PREFIX(Uniform3ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3ivARB), .-GL_PREFIX(Uniform3ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4fARB) - .type GL_PREFIX(Uniform4fARB), @function -GL_PREFIX(Uniform4fARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4472(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 4472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4fARB), .-GL_PREFIX(Uniform4fARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4fvARB) - .type GL_PREFIX(Uniform4fvARB), @function -GL_PREFIX(Uniform4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4fvARB), .-GL_PREFIX(Uniform4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4iARB) - .type GL_PREFIX(Uniform4iARB), @function -GL_PREFIX(Uniform4iARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4iARB), .-GL_PREFIX(Uniform4iARB) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4ivARB) - .type GL_PREFIX(Uniform4ivARB), @function -GL_PREFIX(Uniform4ivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4ivARB), .-GL_PREFIX(Uniform4ivARB) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix2fvARB) - .type GL_PREFIX(UniformMatrix2fvARB), @function -GL_PREFIX(UniformMatrix2fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4504(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix2fvARB), .-GL_PREFIX(UniformMatrix2fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix3fvARB) - .type GL_PREFIX(UniformMatrix3fvARB), @function -GL_PREFIX(UniformMatrix3fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix3fvARB), .-GL_PREFIX(UniformMatrix3fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(UniformMatrix4fvARB) - .type GL_PREFIX(UniformMatrix4fvARB), @function -GL_PREFIX(UniformMatrix4fvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UniformMatrix4fvARB), .-GL_PREFIX(UniformMatrix4fvARB) - - .p2align 4,,15 - .globl GL_PREFIX(UseProgramObjectARB) - .type GL_PREFIX(UseProgramObjectARB), @function -GL_PREFIX(UseProgramObjectARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UseProgramObjectARB), .-GL_PREFIX(UseProgramObjectARB) - - .p2align 4,,15 - .globl GL_PREFIX(ValidateProgramARB) - .type GL_PREFIX(ValidateProgramARB), @function -GL_PREFIX(ValidateProgramARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ValidateProgramARB), .-GL_PREFIX(ValidateProgramARB) - - .p2align 4,,15 - .globl GL_PREFIX(BindAttribLocationARB) - .type GL_PREFIX(BindAttribLocationARB), @function -GL_PREFIX(BindAttribLocationARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindAttribLocationARB), .-GL_PREFIX(BindAttribLocationARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetActiveAttribARB) - .type GL_PREFIX(GetActiveAttribARB), @function -GL_PREFIX(GetActiveAttribARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetActiveAttribARB), .-GL_PREFIX(GetActiveAttribARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetAttribLocationARB) - .type GL_PREFIX(GetAttribLocationARB), @function -GL_PREFIX(GetAttribLocationARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetAttribLocationARB), .-GL_PREFIX(GetAttribLocationARB) - - .p2align 4,,15 - .globl GL_PREFIX(DrawBuffersARB) - .type GL_PREFIX(DrawBuffersARB), @function -GL_PREFIX(DrawBuffersARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawBuffersARB), .-GL_PREFIX(DrawBuffersARB) - - .p2align 4,,15 - .globl GL_PREFIX(ClampColorARB) - .type GL_PREFIX(ClampColorARB), @function -GL_PREFIX(ClampColorARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4576(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClampColorARB), .-GL_PREFIX(ClampColorARB) - - .p2align 4,,15 - .globl GL_PREFIX(DrawArraysInstancedARB) - .type GL_PREFIX(DrawArraysInstancedARB), @function -GL_PREFIX(DrawArraysInstancedARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawArraysInstancedARB), .-GL_PREFIX(DrawArraysInstancedARB) - - .p2align 4,,15 - .globl GL_PREFIX(DrawElementsInstancedARB) - .type GL_PREFIX(DrawElementsInstancedARB), @function -GL_PREFIX(DrawElementsInstancedARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawElementsInstancedARB), .-GL_PREFIX(DrawElementsInstancedARB) - - .p2align 4,,15 - .globl GL_PREFIX(RenderbufferStorageMultisample) - .type GL_PREFIX(RenderbufferStorageMultisample), @function -GL_PREFIX(RenderbufferStorageMultisample): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTextureARB) - .type GL_PREFIX(FramebufferTextureARB), @function -GL_PREFIX(FramebufferTextureARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTextureFaceARB) - .type GL_PREFIX(FramebufferTextureFaceARB), @function -GL_PREFIX(FramebufferTextureFaceARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramParameteriARB) - .type GL_PREFIX(ProgramParameteriARB), @function -GL_PREFIX(ProgramParameteriARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribDivisorARB) - .type GL_PREFIX(VertexAttribDivisorARB), @function -GL_PREFIX(VertexAttribDivisorARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribDivisorARB), .-GL_PREFIX(VertexAttribDivisorARB) - - .p2align 4,,15 - .globl GL_PREFIX(FlushMappedBufferRange) - .type GL_PREFIX(FlushMappedBufferRange), @function -GL_PREFIX(FlushMappedBufferRange): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange) - - .p2align 4,,15 - .globl GL_PREFIX(MapBufferRange) - .type GL_PREFIX(MapBufferRange), @function -GL_PREFIX(MapBufferRange): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange) - - .p2align 4,,15 - .globl GL_PREFIX(TexBufferARB) - .type GL_PREFIX(TexBufferARB), @function -GL_PREFIX(TexBufferARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexBufferARB), .-GL_PREFIX(TexBufferARB) - - .p2align 4,,15 - .globl GL_PREFIX(BindVertexArray) - .type GL_PREFIX(BindVertexArray), @function -GL_PREFIX(BindVertexArray): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray) - - .p2align 4,,15 - .globl GL_PREFIX(GenVertexArrays) - .type GL_PREFIX(GenVertexArrays), @function -GL_PREFIX(GenVertexArrays): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays) - - .p2align 4,,15 - .globl GL_PREFIX(CopyBufferSubData) - .type GL_PREFIX(CopyBufferSubData), @function -GL_PREFIX(CopyBufferSubData): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData) - - .p2align 4,,15 - .globl GL_PREFIX(ClientWaitSync) - .type GL_PREFIX(ClientWaitSync), @function -GL_PREFIX(ClientWaitSync): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteSync) - .type GL_PREFIX(DeleteSync), @function -GL_PREFIX(DeleteSync): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync) - - .p2align 4,,15 - .globl GL_PREFIX(FenceSync) - .type GL_PREFIX(FenceSync), @function -GL_PREFIX(FenceSync): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync) - - .p2align 4,,15 - .globl GL_PREFIX(GetInteger64v) - .type GL_PREFIX(GetInteger64v), @function -GL_PREFIX(GetInteger64v): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v) - - .p2align 4,,15 - .globl GL_PREFIX(GetSynciv) - .type GL_PREFIX(GetSynciv), @function -GL_PREFIX(GetSynciv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv) - - .p2align 4,,15 - .globl GL_PREFIX(IsSync) - .type GL_PREFIX(IsSync), @function -GL_PREFIX(IsSync): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync) - - .p2align 4,,15 - .globl GL_PREFIX(WaitSync) - .type GL_PREFIX(WaitSync), @function -GL_PREFIX(WaitSync): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync) - - .p2align 4,,15 - .globl GL_PREFIX(DrawElementsBaseVertex) - .type GL_PREFIX(DrawElementsBaseVertex), @function -GL_PREFIX(DrawElementsBaseVertex): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4744(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex) - - .p2align 4,,15 - .globl GL_PREFIX(DrawElementsInstancedBaseVertex) - .type GL_PREFIX(DrawElementsInstancedBaseVertex), @function -GL_PREFIX(DrawElementsInstancedBaseVertex): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawElementsInstancedBaseVertex), .-GL_PREFIX(DrawElementsInstancedBaseVertex) - - .p2align 4,,15 - .globl GL_PREFIX(DrawRangeElementsBaseVertex) - .type GL_PREFIX(DrawRangeElementsBaseVertex), @function -GL_PREFIX(DrawRangeElementsBaseVertex): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4760(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex) - - .p2align 4,,15 - .globl GL_PREFIX(MultiDrawElementsBaseVertex) - .type GL_PREFIX(MultiDrawElementsBaseVertex), @function -GL_PREFIX(MultiDrawElementsBaseVertex): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4768(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex) - - .p2align 4,,15 - .globl GL_PREFIX(BlendEquationSeparateiARB) - .type GL_PREFIX(BlendEquationSeparateiARB), @function -GL_PREFIX(BlendEquationSeparateiARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendEquationSeparateiARB), .-GL_PREFIX(BlendEquationSeparateiARB) - - .p2align 4,,15 - .globl GL_PREFIX(BlendEquationiARB) - .type GL_PREFIX(BlendEquationiARB), @function -GL_PREFIX(BlendEquationiARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4784(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendEquationiARB), .-GL_PREFIX(BlendEquationiARB) - - .p2align 4,,15 - .globl GL_PREFIX(BlendFuncSeparateiARB) - .type GL_PREFIX(BlendFuncSeparateiARB), @function -GL_PREFIX(BlendFuncSeparateiARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4792(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 4792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendFuncSeparateiARB), .-GL_PREFIX(BlendFuncSeparateiARB) - - .p2align 4,,15 - .globl GL_PREFIX(BlendFunciARB) - .type GL_PREFIX(BlendFunciARB), @function -GL_PREFIX(BlendFunciARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4800(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendFunciARB), .-GL_PREFIX(BlendFunciARB) - - .p2align 4,,15 - .globl GL_PREFIX(BindSampler) - .type GL_PREFIX(BindSampler), @function -GL_PREFIX(BindSampler): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4808(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindSampler), .-GL_PREFIX(BindSampler) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteSamplers) - .type GL_PREFIX(DeleteSamplers), @function -GL_PREFIX(DeleteSamplers): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4816(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteSamplers), .-GL_PREFIX(DeleteSamplers) - - .p2align 4,,15 - .globl GL_PREFIX(GenSamplers) - .type GL_PREFIX(GenSamplers), @function -GL_PREFIX(GenSamplers): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenSamplers), .-GL_PREFIX(GenSamplers) - - .p2align 4,,15 - .globl GL_PREFIX(GetSamplerParameterIiv) - .type GL_PREFIX(GetSamplerParameterIiv), @function -GL_PREFIX(GetSamplerParameterIiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4832(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSamplerParameterIiv), .-GL_PREFIX(GetSamplerParameterIiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetSamplerParameterIuiv) - .type GL_PREFIX(GetSamplerParameterIuiv), @function -GL_PREFIX(GetSamplerParameterIuiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4840(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSamplerParameterIuiv), .-GL_PREFIX(GetSamplerParameterIuiv) - - .p2align 4,,15 - .globl GL_PREFIX(GetSamplerParameterfv) - .type GL_PREFIX(GetSamplerParameterfv), @function -GL_PREFIX(GetSamplerParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSamplerParameterfv), .-GL_PREFIX(GetSamplerParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(GetSamplerParameteriv) - .type GL_PREFIX(GetSamplerParameteriv), @function -GL_PREFIX(GetSamplerParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetSamplerParameteriv), .-GL_PREFIX(GetSamplerParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(IsSampler) - .type GL_PREFIX(IsSampler), @function -GL_PREFIX(IsSampler): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 4864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 4864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsSampler), .-GL_PREFIX(IsSampler) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameterIiv) - .type GL_PREFIX(SamplerParameterIiv), @function -GL_PREFIX(SamplerParameterIiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4872(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameterIiv), .-GL_PREFIX(SamplerParameterIiv) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameterIuiv) - .type GL_PREFIX(SamplerParameterIuiv), @function -GL_PREFIX(SamplerParameterIuiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4880(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameterIuiv), .-GL_PREFIX(SamplerParameterIuiv) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameterf) - .type GL_PREFIX(SamplerParameterf), @function -GL_PREFIX(SamplerParameterf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 4888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4888(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %xmm0, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm0 - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $24, %rsp - movq 4888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameterf), .-GL_PREFIX(SamplerParameterf) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameterfv) - .type GL_PREFIX(SamplerParameterfv), @function -GL_PREFIX(SamplerParameterfv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4896(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameterfv), .-GL_PREFIX(SamplerParameterfv) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameteri) - .type GL_PREFIX(SamplerParameteri), @function -GL_PREFIX(SamplerParameteri): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameteri), .-GL_PREFIX(SamplerParameteri) - - .p2align 4,,15 - .globl GL_PREFIX(SamplerParameteriv) - .type GL_PREFIX(SamplerParameteriv), @function -GL_PREFIX(SamplerParameteriv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SamplerParameteriv), .-GL_PREFIX(SamplerParameteriv) - - .p2align 4,,15 - .globl GL_PREFIX(ColorP3ui) - .type GL_PREFIX(ColorP3ui), @function -GL_PREFIX(ColorP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorP3ui), .-GL_PREFIX(ColorP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(ColorP3uiv) - .type GL_PREFIX(ColorP3uiv), @function -GL_PREFIX(ColorP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorP3uiv), .-GL_PREFIX(ColorP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(ColorP4ui) - .type GL_PREFIX(ColorP4ui), @function -GL_PREFIX(ColorP4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorP4ui), .-GL_PREFIX(ColorP4ui) - - .p2align 4,,15 - .globl GL_PREFIX(ColorP4uiv) - .type GL_PREFIX(ColorP4uiv), @function -GL_PREFIX(ColorP4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 4944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4944(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 4944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorP4uiv), .-GL_PREFIX(ColorP4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP1ui) - .type GL_PREFIX(MultiTexCoordP1ui), @function -GL_PREFIX(MultiTexCoordP1ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP1ui), .-GL_PREFIX(MultiTexCoordP1ui) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP1uiv) - .type GL_PREFIX(MultiTexCoordP1uiv), @function -GL_PREFIX(MultiTexCoordP1uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4960(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP1uiv), .-GL_PREFIX(MultiTexCoordP1uiv) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP2ui) - .type GL_PREFIX(MultiTexCoordP2ui), @function -GL_PREFIX(MultiTexCoordP2ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4968(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP2ui), .-GL_PREFIX(MultiTexCoordP2ui) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP2uiv) - .type GL_PREFIX(MultiTexCoordP2uiv), @function -GL_PREFIX(MultiTexCoordP2uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP2uiv), .-GL_PREFIX(MultiTexCoordP2uiv) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP3ui) - .type GL_PREFIX(MultiTexCoordP3ui), @function -GL_PREFIX(MultiTexCoordP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP3ui), .-GL_PREFIX(MultiTexCoordP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP3uiv) - .type GL_PREFIX(MultiTexCoordP3uiv), @function -GL_PREFIX(MultiTexCoordP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 4992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 4992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 4992(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 4992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP3uiv), .-GL_PREFIX(MultiTexCoordP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP4ui) - .type GL_PREFIX(MultiTexCoordP4ui), @function -GL_PREFIX(MultiTexCoordP4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP4ui), .-GL_PREFIX(MultiTexCoordP4ui) - - .p2align 4,,15 - .globl GL_PREFIX(MultiTexCoordP4uiv) - .type GL_PREFIX(MultiTexCoordP4uiv), @function -GL_PREFIX(MultiTexCoordP4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5008(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiTexCoordP4uiv), .-GL_PREFIX(MultiTexCoordP4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(NormalP3ui) - .type GL_PREFIX(NormalP3ui), @function -GL_PREFIX(NormalP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(NormalP3ui), .-GL_PREFIX(NormalP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(NormalP3uiv) - .type GL_PREFIX(NormalP3uiv), @function -GL_PREFIX(NormalP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5024(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(NormalP3uiv), .-GL_PREFIX(NormalP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColorP3ui) - .type GL_PREFIX(SecondaryColorP3ui), @function -GL_PREFIX(SecondaryColorP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColorP3ui), .-GL_PREFIX(SecondaryColorP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColorP3uiv) - .type GL_PREFIX(SecondaryColorP3uiv), @function -GL_PREFIX(SecondaryColorP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColorP3uiv), .-GL_PREFIX(SecondaryColorP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP1ui) - .type GL_PREFIX(TexCoordP1ui), @function -GL_PREFIX(TexCoordP1ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP1ui), .-GL_PREFIX(TexCoordP1ui) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP1uiv) - .type GL_PREFIX(TexCoordP1uiv), @function -GL_PREFIX(TexCoordP1uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP1uiv), .-GL_PREFIX(TexCoordP1uiv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP2ui) - .type GL_PREFIX(TexCoordP2ui), @function -GL_PREFIX(TexCoordP2ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP2ui), .-GL_PREFIX(TexCoordP2ui) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP2uiv) - .type GL_PREFIX(TexCoordP2uiv), @function -GL_PREFIX(TexCoordP2uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5072(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP2uiv), .-GL_PREFIX(TexCoordP2uiv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP3ui) - .type GL_PREFIX(TexCoordP3ui), @function -GL_PREFIX(TexCoordP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP3ui), .-GL_PREFIX(TexCoordP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP3uiv) - .type GL_PREFIX(TexCoordP3uiv), @function -GL_PREFIX(TexCoordP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5088(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP3uiv), .-GL_PREFIX(TexCoordP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP4ui) - .type GL_PREFIX(TexCoordP4ui), @function -GL_PREFIX(TexCoordP4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP4ui), .-GL_PREFIX(TexCoordP4ui) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordP4uiv) - .type GL_PREFIX(TexCoordP4uiv), @function -GL_PREFIX(TexCoordP4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordP4uiv), .-GL_PREFIX(TexCoordP4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP1ui) - .type GL_PREFIX(VertexAttribP1ui), @function -GL_PREFIX(VertexAttribP1ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP1ui), .-GL_PREFIX(VertexAttribP1ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP1uiv) - .type GL_PREFIX(VertexAttribP1uiv), @function -GL_PREFIX(VertexAttribP1uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP1uiv), .-GL_PREFIX(VertexAttribP1uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP2ui) - .type GL_PREFIX(VertexAttribP2ui), @function -GL_PREFIX(VertexAttribP2ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP2ui), .-GL_PREFIX(VertexAttribP2ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP2uiv) - .type GL_PREFIX(VertexAttribP2uiv), @function -GL_PREFIX(VertexAttribP2uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP2uiv), .-GL_PREFIX(VertexAttribP2uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP3ui) - .type GL_PREFIX(VertexAttribP3ui), @function -GL_PREFIX(VertexAttribP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP3ui), .-GL_PREFIX(VertexAttribP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP3uiv) - .type GL_PREFIX(VertexAttribP3uiv), @function -GL_PREFIX(VertexAttribP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP3uiv), .-GL_PREFIX(VertexAttribP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP4ui) - .type GL_PREFIX(VertexAttribP4ui), @function -GL_PREFIX(VertexAttribP4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP4ui), .-GL_PREFIX(VertexAttribP4ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribP4uiv) - .type GL_PREFIX(VertexAttribP4uiv), @function -GL_PREFIX(VertexAttribP4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribP4uiv), .-GL_PREFIX(VertexAttribP4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP2ui) - .type GL_PREFIX(VertexP2ui), @function -GL_PREFIX(VertexP2ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP2ui), .-GL_PREFIX(VertexP2ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP2uiv) - .type GL_PREFIX(VertexP2uiv), @function -GL_PREFIX(VertexP2uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP2uiv), .-GL_PREFIX(VertexP2uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP3ui) - .type GL_PREFIX(VertexP3ui), @function -GL_PREFIX(VertexP3ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP3ui), .-GL_PREFIX(VertexP3ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP3uiv) - .type GL_PREFIX(VertexP3uiv), @function -GL_PREFIX(VertexP3uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP3uiv), .-GL_PREFIX(VertexP3uiv) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP4ui) - .type GL_PREFIX(VertexP4ui), @function -GL_PREFIX(VertexP4ui): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP4ui), .-GL_PREFIX(VertexP4ui) - - .p2align 4,,15 - .globl GL_PREFIX(VertexP4uiv) - .type GL_PREFIX(VertexP4uiv), @function -GL_PREFIX(VertexP4uiv): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexP4uiv), .-GL_PREFIX(VertexP4uiv) - - .p2align 4,,15 - .globl GL_PREFIX(BindTransformFeedback) - .type GL_PREFIX(BindTransformFeedback), @function -GL_PREFIX(BindTransformFeedback): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteTransformFeedbacks) - .type GL_PREFIX(DeleteTransformFeedbacks), @function -GL_PREFIX(DeleteTransformFeedbacks): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks) - - .p2align 4,,15 - .globl GL_PREFIX(DrawTransformFeedback) - .type GL_PREFIX(DrawTransformFeedback), @function -GL_PREFIX(DrawTransformFeedback): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback) - - .p2align 4,,15 - .globl GL_PREFIX(GenTransformFeedbacks) - .type GL_PREFIX(GenTransformFeedbacks), @function -GL_PREFIX(GenTransformFeedbacks): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks) - - .p2align 4,,15 - .globl GL_PREFIX(IsTransformFeedback) - .type GL_PREFIX(IsTransformFeedback), @function -GL_PREFIX(IsTransformFeedback): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback) - - .p2align 4,,15 - .globl GL_PREFIX(PauseTransformFeedback) - .type GL_PREFIX(PauseTransformFeedback), @function -GL_PREFIX(PauseTransformFeedback): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5264(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback) - - .p2align 4,,15 - .globl GL_PREFIX(ResumeTransformFeedback) - .type GL_PREFIX(ResumeTransformFeedback), @function -GL_PREFIX(ResumeTransformFeedback): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5272(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback) - - .p2align 4,,15 - .globl GL_PREFIX(ClearDepthf) - .type GL_PREFIX(ClearDepthf), @function -GL_PREFIX(ClearDepthf): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearDepthf), .-GL_PREFIX(ClearDepthf) - - .p2align 4,,15 - .globl GL_PREFIX(DepthRangef) - .type GL_PREFIX(DepthRangef), @function -GL_PREFIX(DepthRangef): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DepthRangef), .-GL_PREFIX(DepthRangef) - - .p2align 4,,15 - .globl GL_PREFIX(GetShaderPrecisionFormat) - .type GL_PREFIX(GetShaderPrecisionFormat), @function -GL_PREFIX(GetShaderPrecisionFormat): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetShaderPrecisionFormat), .-GL_PREFIX(GetShaderPrecisionFormat) - - .p2align 4,,15 - .globl GL_PREFIX(ReleaseShaderCompiler) - .type GL_PREFIX(ReleaseShaderCompiler), @function -GL_PREFIX(ReleaseShaderCompiler): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5304(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ReleaseShaderCompiler), .-GL_PREFIX(ReleaseShaderCompiler) - - .p2align 4,,15 - .globl GL_PREFIX(ShaderBinary) - .type GL_PREFIX(ShaderBinary), @function -GL_PREFIX(ShaderBinary): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ShaderBinary), .-GL_PREFIX(ShaderBinary) - - .p2align 4,,15 - .globl GL_PREFIX(GetGraphicsResetStatusARB) - .type GL_PREFIX(GetGraphicsResetStatusARB), @function -GL_PREFIX(GetGraphicsResetStatusARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5320(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetGraphicsResetStatusARB), .-GL_PREFIX(GetGraphicsResetStatusARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnColorTableARB) - .type GL_PREFIX(GetnColorTableARB), @function -GL_PREFIX(GetnColorTableARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnColorTableARB), .-GL_PREFIX(GetnColorTableARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnCompressedTexImageARB) - .type GL_PREFIX(GetnCompressedTexImageARB), @function -GL_PREFIX(GetnCompressedTexImageARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnCompressedTexImageARB), .-GL_PREFIX(GetnCompressedTexImageARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnConvolutionFilterARB) - .type GL_PREFIX(GetnConvolutionFilterARB), @function -GL_PREFIX(GetnConvolutionFilterARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnConvolutionFilterARB), .-GL_PREFIX(GetnConvolutionFilterARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnHistogramARB) - .type GL_PREFIX(GetnHistogramARB), @function -GL_PREFIX(GetnHistogramARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnHistogramARB), .-GL_PREFIX(GetnHistogramARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnMapdvARB) - .type GL_PREFIX(GetnMapdvARB), @function -GL_PREFIX(GetnMapdvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnMapdvARB), .-GL_PREFIX(GetnMapdvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnMapfvARB) - .type GL_PREFIX(GetnMapfvARB), @function -GL_PREFIX(GetnMapfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnMapfvARB), .-GL_PREFIX(GetnMapfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnMapivARB) - .type GL_PREFIX(GetnMapivARB), @function -GL_PREFIX(GetnMapivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnMapivARB), .-GL_PREFIX(GetnMapivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnMinmaxARB) - .type GL_PREFIX(GetnMinmaxARB), @function -GL_PREFIX(GetnMinmaxARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnMinmaxARB), .-GL_PREFIX(GetnMinmaxARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnPixelMapfvARB) - .type GL_PREFIX(GetnPixelMapfvARB), @function -GL_PREFIX(GetnPixelMapfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnPixelMapfvARB), .-GL_PREFIX(GetnPixelMapfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnPixelMapuivARB) - .type GL_PREFIX(GetnPixelMapuivARB), @function -GL_PREFIX(GetnPixelMapuivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnPixelMapuivARB), .-GL_PREFIX(GetnPixelMapuivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnPixelMapusvARB) - .type GL_PREFIX(GetnPixelMapusvARB), @function -GL_PREFIX(GetnPixelMapusvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5408(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnPixelMapusvARB), .-GL_PREFIX(GetnPixelMapusvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnPolygonStippleARB) - .type GL_PREFIX(GetnPolygonStippleARB), @function -GL_PREFIX(GetnPolygonStippleARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnPolygonStippleARB), .-GL_PREFIX(GetnPolygonStippleARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnSeparableFilterARB) - .type GL_PREFIX(GetnSeparableFilterARB), @function -GL_PREFIX(GetnSeparableFilterARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnSeparableFilterARB), .-GL_PREFIX(GetnSeparableFilterARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnTexImageARB) - .type GL_PREFIX(GetnTexImageARB), @function -GL_PREFIX(GetnTexImageARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnTexImageARB), .-GL_PREFIX(GetnTexImageARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnUniformdvARB) - .type GL_PREFIX(GetnUniformdvARB), @function -GL_PREFIX(GetnUniformdvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnUniformdvARB), .-GL_PREFIX(GetnUniformdvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnUniformfvARB) - .type GL_PREFIX(GetnUniformfvARB), @function -GL_PREFIX(GetnUniformfvARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnUniformfvARB), .-GL_PREFIX(GetnUniformfvARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnUniformivARB) - .type GL_PREFIX(GetnUniformivARB), @function -GL_PREFIX(GetnUniformivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnUniformivARB), .-GL_PREFIX(GetnUniformivARB) - - .p2align 4,,15 - .globl GL_PREFIX(GetnUniformuivARB) - .type GL_PREFIX(GetnUniformuivARB), @function -GL_PREFIX(GetnUniformuivARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetnUniformuivARB), .-GL_PREFIX(GetnUniformuivARB) - - .p2align 4,,15 - .globl GL_PREFIX(ReadnPixelsARB) - .type GL_PREFIX(ReadnPixelsARB), @function -GL_PREFIX(ReadnPixelsARB): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ReadnPixelsARB), .-GL_PREFIX(ReadnPixelsARB) - - .p2align 4,,15 - .globl GL_PREFIX(PolygonOffsetEXT) - .type GL_PREFIX(PolygonOffsetEXT), @function -GL_PREFIX(PolygonOffsetEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5480(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_686) - .type GL_PREFIX(_dispatch_stub_686), @function - HIDDEN(GL_PREFIX(_dispatch_stub_686)) -GL_PREFIX(_dispatch_stub_686): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_686), .-GL_PREFIX(_dispatch_stub_686) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_687) - .type GL_PREFIX(_dispatch_stub_687), @function - HIDDEN(GL_PREFIX(_dispatch_stub_687)) -GL_PREFIX(_dispatch_stub_687): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_687), .-GL_PREFIX(_dispatch_stub_687) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_688) - .type GL_PREFIX(_dispatch_stub_688), @function - HIDDEN(GL_PREFIX(_dispatch_stub_688)) -GL_PREFIX(_dispatch_stub_688): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5504(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_688), .-GL_PREFIX(_dispatch_stub_688) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_689) - .type GL_PREFIX(_dispatch_stub_689), @function - HIDDEN(GL_PREFIX(_dispatch_stub_689)) -GL_PREFIX(_dispatch_stub_689): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_689), .-GL_PREFIX(_dispatch_stub_689) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_690) - .type GL_PREFIX(_dispatch_stub_690), @function - HIDDEN(GL_PREFIX(_dispatch_stub_690)) -GL_PREFIX(_dispatch_stub_690): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_690), .-GL_PREFIX(_dispatch_stub_690) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_691) - .type GL_PREFIX(_dispatch_stub_691), @function - HIDDEN(GL_PREFIX(_dispatch_stub_691)) -GL_PREFIX(_dispatch_stub_691): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_691), .-GL_PREFIX(_dispatch_stub_691) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_692) - .type GL_PREFIX(_dispatch_stub_692), @function - HIDDEN(GL_PREFIX(_dispatch_stub_692)) -GL_PREFIX(_dispatch_stub_692): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5536(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_692), .-GL_PREFIX(_dispatch_stub_692) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_693) - .type GL_PREFIX(_dispatch_stub_693), @function - HIDDEN(GL_PREFIX(_dispatch_stub_693)) -GL_PREFIX(_dispatch_stub_693): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_693), .-GL_PREFIX(_dispatch_stub_693) - - .p2align 4,,15 - .globl GL_PREFIX(ColorPointerEXT) - .type GL_PREFIX(ColorPointerEXT), @function -GL_PREFIX(ColorPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(EdgeFlagPointerEXT) - .type GL_PREFIX(EdgeFlagPointerEXT), @function -GL_PREFIX(EdgeFlagPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(IndexPointerEXT) - .type GL_PREFIX(IndexPointerEXT), @function -GL_PREFIX(IndexPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(NormalPointerEXT) - .type GL_PREFIX(NormalPointerEXT), @function -GL_PREFIX(NormalPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5576(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(TexCoordPointerEXT) - .type GL_PREFIX(TexCoordPointerEXT), @function -GL_PREFIX(TexCoordPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexPointerEXT) - .type GL_PREFIX(VertexPointerEXT), @function -GL_PREFIX(VertexPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(PointParameterfEXT) - .type GL_PREFIX(PointParameterfEXT), @function -GL_PREFIX(PointParameterfEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5600(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT) - - .p2align 4,,15 - .globl GL_PREFIX(PointParameterfvEXT) - .type GL_PREFIX(PointParameterfvEXT), @function -GL_PREFIX(PointParameterfvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(LockArraysEXT) - .type GL_PREFIX(LockArraysEXT), @function -GL_PREFIX(LockArraysEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT) - - .p2align 4,,15 - .globl GL_PREFIX(UnlockArraysEXT) - .type GL_PREFIX(UnlockArraysEXT), @function -GL_PREFIX(UnlockArraysEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5624(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3bEXT) - .type GL_PREFIX(SecondaryColor3bEXT), @function -GL_PREFIX(SecondaryColor3bEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3bvEXT) - .type GL_PREFIX(SecondaryColor3bvEXT), @function -GL_PREFIX(SecondaryColor3bvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3dEXT) - .type GL_PREFIX(SecondaryColor3dEXT), @function -GL_PREFIX(SecondaryColor3dEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5648(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3dvEXT) - .type GL_PREFIX(SecondaryColor3dvEXT), @function -GL_PREFIX(SecondaryColor3dvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3fEXT) - .type GL_PREFIX(SecondaryColor3fEXT), @function -GL_PREFIX(SecondaryColor3fEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5664(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3fvEXT) - .type GL_PREFIX(SecondaryColor3fvEXT), @function -GL_PREFIX(SecondaryColor3fvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3iEXT) - .type GL_PREFIX(SecondaryColor3iEXT), @function -GL_PREFIX(SecondaryColor3iEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3ivEXT) - .type GL_PREFIX(SecondaryColor3ivEXT), @function -GL_PREFIX(SecondaryColor3ivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3sEXT) - .type GL_PREFIX(SecondaryColor3sEXT), @function -GL_PREFIX(SecondaryColor3sEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3svEXT) - .type GL_PREFIX(SecondaryColor3svEXT), @function -GL_PREFIX(SecondaryColor3svEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3ubEXT) - .type GL_PREFIX(SecondaryColor3ubEXT), @function -GL_PREFIX(SecondaryColor3ubEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3ubvEXT) - .type GL_PREFIX(SecondaryColor3ubvEXT), @function -GL_PREFIX(SecondaryColor3ubvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3uiEXT) - .type GL_PREFIX(SecondaryColor3uiEXT), @function -GL_PREFIX(SecondaryColor3uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3uivEXT) - .type GL_PREFIX(SecondaryColor3uivEXT), @function -GL_PREFIX(SecondaryColor3uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3usEXT) - .type GL_PREFIX(SecondaryColor3usEXT), @function -GL_PREFIX(SecondaryColor3usEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5744(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColor3usvEXT) - .type GL_PREFIX(SecondaryColor3usvEXT), @function -GL_PREFIX(SecondaryColor3usvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(SecondaryColorPointerEXT) - .type GL_PREFIX(SecondaryColorPointerEXT), @function -GL_PREFIX(SecondaryColorPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5760(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(MultiDrawArraysEXT) - .type GL_PREFIX(MultiDrawArraysEXT), @function -GL_PREFIX(MultiDrawArraysEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5768(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT) - - .p2align 4,,15 - .globl GL_PREFIX(MultiDrawElementsEXT) - .type GL_PREFIX(MultiDrawElementsEXT), @function -GL_PREFIX(MultiDrawElementsEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FogCoordPointerEXT) - .type GL_PREFIX(FogCoordPointerEXT), @function -GL_PREFIX(FogCoordPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5784(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FogCoorddEXT) - .type GL_PREFIX(FogCoorddEXT), @function -GL_PREFIX(FogCoorddEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 5792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5792(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 5792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FogCoorddvEXT) - .type GL_PREFIX(FogCoorddvEXT), @function -GL_PREFIX(FogCoorddvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5800(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FogCoordfEXT) - .type GL_PREFIX(FogCoordfEXT), @function -GL_PREFIX(FogCoordfEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $8, %rsp - movq %xmm0, (%rsp) - call _x86_64_get_dispatch@PLT - movq (%rsp), %xmm0 - addq $8, %rsp - movq 5808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5808(%rax), %r11 - jmp *%r11 -1: - subq $8, %rsp - movq %xmm0, (%rsp) - call _glapi_get_dispatch - movq (%rsp), %xmm0 - addq $8, %rsp - movq 5808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FogCoordfvEXT) - .type GL_PREFIX(FogCoordfvEXT), @function -GL_PREFIX(FogCoordfvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5816(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_728) - .type GL_PREFIX(_dispatch_stub_728), @function - HIDDEN(GL_PREFIX(_dispatch_stub_728)) -GL_PREFIX(_dispatch_stub_728): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_728), .-GL_PREFIX(_dispatch_stub_728) - - .p2align 4,,15 - .globl GL_PREFIX(BlendFuncSeparateEXT) - .type GL_PREFIX(BlendFuncSeparateEXT), @function -GL_PREFIX(BlendFuncSeparateEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5832(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FlushVertexArrayRangeNV) - .type GL_PREFIX(FlushVertexArrayRangeNV), @function -GL_PREFIX(FlushVertexArrayRangeNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5840(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexArrayRangeNV) - .type GL_PREFIX(VertexArrayRangeNV), @function -GL_PREFIX(VertexArrayRangeNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerInputNV) - .type GL_PREFIX(CombinerInputNV), @function -GL_PREFIX(CombinerInputNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerOutputNV) - .type GL_PREFIX(CombinerOutputNV), @function -GL_PREFIX(CombinerOutputNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerParameterfNV) - .type GL_PREFIX(CombinerParameterfNV), @function -GL_PREFIX(CombinerParameterfNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5872(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 5872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerParameterfvNV) - .type GL_PREFIX(CombinerParameterfvNV), @function -GL_PREFIX(CombinerParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5880(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerParameteriNV) - .type GL_PREFIX(CombinerParameteriNV), @function -GL_PREFIX(CombinerParameteriNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV) - - .p2align 4,,15 - .globl GL_PREFIX(CombinerParameterivNV) - .type GL_PREFIX(CombinerParameterivNV), @function -GL_PREFIX(CombinerParameterivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 5896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5896(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 5896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(FinalCombinerInputNV) - .type GL_PREFIX(FinalCombinerInputNV), @function -GL_PREFIX(FinalCombinerInputNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetCombinerInputParameterfvNV) - .type GL_PREFIX(GetCombinerInputParameterfvNV), @function -GL_PREFIX(GetCombinerInputParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetCombinerInputParameterivNV) - .type GL_PREFIX(GetCombinerInputParameterivNV), @function -GL_PREFIX(GetCombinerInputParameterivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetCombinerOutputParameterfvNV) - .type GL_PREFIX(GetCombinerOutputParameterfvNV), @function -GL_PREFIX(GetCombinerOutputParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5928(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetCombinerOutputParameterivNV) - .type GL_PREFIX(GetCombinerOutputParameterivNV), @function -GL_PREFIX(GetCombinerOutputParameterivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 5936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetFinalCombinerInputParameterfvNV) - .type GL_PREFIX(GetFinalCombinerInputParameterfvNV), @function -GL_PREFIX(GetFinalCombinerInputParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5944(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetFinalCombinerInputParameterivNV) - .type GL_PREFIX(GetFinalCombinerInputParameterivNV), @function -GL_PREFIX(GetFinalCombinerInputParameterivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 5952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 5952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(ResizeBuffersMESA) - .type GL_PREFIX(ResizeBuffersMESA), @function -GL_PREFIX(ResizeBuffersMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 5960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5960(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 5960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2dMESA) - .type GL_PREFIX(WindowPos2dMESA), @function -GL_PREFIX(WindowPos2dMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5968(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2dvMESA) - .type GL_PREFIX(WindowPos2dvMESA), @function -GL_PREFIX(WindowPos2dvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2fMESA) - .type GL_PREFIX(WindowPos2fMESA), @function -GL_PREFIX(WindowPos2fMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5984(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 5984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2fvMESA) - .type GL_PREFIX(WindowPos2fvMESA), @function -GL_PREFIX(WindowPos2fvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 5992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 5992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 5992(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 5992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2iMESA) - .type GL_PREFIX(WindowPos2iMESA), @function -GL_PREFIX(WindowPos2iMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2ivMESA) - .type GL_PREFIX(WindowPos2ivMESA), @function -GL_PREFIX(WindowPos2ivMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6008(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2sMESA) - .type GL_PREFIX(WindowPos2sMESA), @function -GL_PREFIX(WindowPos2sMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos2svMESA) - .type GL_PREFIX(WindowPos2svMESA), @function -GL_PREFIX(WindowPos2svMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6024(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3dMESA) - .type GL_PREFIX(WindowPos3dMESA), @function -GL_PREFIX(WindowPos3dMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 6032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6032(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 6032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3dvMESA) - .type GL_PREFIX(WindowPos3dvMESA), @function -GL_PREFIX(WindowPos3dvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3fMESA) - .type GL_PREFIX(WindowPos3fMESA), @function -GL_PREFIX(WindowPos3fMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 6048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6048(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $24, %rsp - movq 6048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3fvMESA) - .type GL_PREFIX(WindowPos3fvMESA), @function -GL_PREFIX(WindowPos3fvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3iMESA) - .type GL_PREFIX(WindowPos3iMESA), @function -GL_PREFIX(WindowPos3iMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3ivMESA) - .type GL_PREFIX(WindowPos3ivMESA), @function -GL_PREFIX(WindowPos3ivMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6072(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3sMESA) - .type GL_PREFIX(WindowPos3sMESA), @function -GL_PREFIX(WindowPos3sMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos3svMESA) - .type GL_PREFIX(WindowPos3svMESA), @function -GL_PREFIX(WindowPos3svMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6088(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4dMESA) - .type GL_PREFIX(WindowPos4dMESA), @function -GL_PREFIX(WindowPos4dMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 6096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6096(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 6096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4dvMESA) - .type GL_PREFIX(WindowPos4dvMESA), @function -GL_PREFIX(WindowPos4dvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4fMESA) - .type GL_PREFIX(WindowPos4fMESA), @function -GL_PREFIX(WindowPos4fMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 6112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6112(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %xmm0, (%rsp) - movq %xmm1, 8(%rsp) - movq %xmm2, 16(%rsp) - movq %xmm3, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm3 - movq 16(%rsp), %xmm2 - movq 8(%rsp), %xmm1 - movq (%rsp), %xmm0 - addq $40, %rsp - movq 6112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4fvMESA) - .type GL_PREFIX(WindowPos4fvMESA), @function -GL_PREFIX(WindowPos4fvMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4iMESA) - .type GL_PREFIX(WindowPos4iMESA), @function -GL_PREFIX(WindowPos4iMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4ivMESA) - .type GL_PREFIX(WindowPos4ivMESA), @function -GL_PREFIX(WindowPos4ivMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4sMESA) - .type GL_PREFIX(WindowPos4sMESA), @function -GL_PREFIX(WindowPos4sMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA) - - .p2align 4,,15 - .globl GL_PREFIX(WindowPos4svMESA) - .type GL_PREFIX(WindowPos4svMESA), @function -GL_PREFIX(WindowPos4svMESA): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_770) - .type GL_PREFIX(_dispatch_stub_770), @function - HIDDEN(GL_PREFIX(_dispatch_stub_770)) -GL_PREFIX(_dispatch_stub_770): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_770), .-GL_PREFIX(_dispatch_stub_770) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_771) - .type GL_PREFIX(_dispatch_stub_771), @function - HIDDEN(GL_PREFIX(_dispatch_stub_771)) -GL_PREFIX(_dispatch_stub_771): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_772) - .type GL_PREFIX(_dispatch_stub_772), @function - HIDDEN(GL_PREFIX(_dispatch_stub_772)) -GL_PREFIX(_dispatch_stub_772): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_773) - .type GL_PREFIX(_dispatch_stub_773), @function - HIDDEN(GL_PREFIX(_dispatch_stub_773)) -GL_PREFIX(_dispatch_stub_773): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_774) - .type GL_PREFIX(_dispatch_stub_774), @function - HIDDEN(GL_PREFIX(_dispatch_stub_774)) -GL_PREFIX(_dispatch_stub_774): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_775) - .type GL_PREFIX(_dispatch_stub_775), @function - HIDDEN(GL_PREFIX(_dispatch_stub_775)) -GL_PREFIX(_dispatch_stub_775): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_775), .-GL_PREFIX(_dispatch_stub_775) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_776) - .type GL_PREFIX(_dispatch_stub_776), @function - HIDDEN(GL_PREFIX(_dispatch_stub_776)) -GL_PREFIX(_dispatch_stub_776): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_777) - .type GL_PREFIX(_dispatch_stub_777), @function - HIDDEN(GL_PREFIX(_dispatch_stub_777)) -GL_PREFIX(_dispatch_stub_777): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_778) - .type GL_PREFIX(_dispatch_stub_778), @function - HIDDEN(GL_PREFIX(_dispatch_stub_778)) -GL_PREFIX(_dispatch_stub_778): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_778), .-GL_PREFIX(_dispatch_stub_778) - - .p2align 4,,15 - .globl GL_PREFIX(AreProgramsResidentNV) - .type GL_PREFIX(AreProgramsResidentNV), @function -GL_PREFIX(AreProgramsResidentNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV) - - .p2align 4,,15 - .globl GL_PREFIX(BindProgramNV) - .type GL_PREFIX(BindProgramNV), @function -GL_PREFIX(BindProgramNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteProgramsNV) - .type GL_PREFIX(DeleteProgramsNV), @function -GL_PREFIX(DeleteProgramsNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV) - - .p2align 4,,15 - .globl GL_PREFIX(ExecuteProgramNV) - .type GL_PREFIX(ExecuteProgramNV), @function -GL_PREFIX(ExecuteProgramNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV) - - .p2align 4,,15 - .globl GL_PREFIX(GenProgramsNV) - .type GL_PREFIX(GenProgramsNV), @function -GL_PREFIX(GenProgramsNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramParameterdvNV) - .type GL_PREFIX(GetProgramParameterdvNV), @function -GL_PREFIX(GetProgramParameterdvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6272(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramParameterfvNV) - .type GL_PREFIX(GetProgramParameterfvNV), @function -GL_PREFIX(GetProgramParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramStringNV) - .type GL_PREFIX(GetProgramStringNV), @function -GL_PREFIX(GetProgramStringNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramivNV) - .type GL_PREFIX(GetProgramivNV), @function -GL_PREFIX(GetProgramivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetTrackMatrixivNV) - .type GL_PREFIX(GetTrackMatrixivNV), @function -GL_PREFIX(GetTrackMatrixivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribPointervNV) - .type GL_PREFIX(GetVertexAttribPointervNV), @function -GL_PREFIX(GetVertexAttribPointervNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribdvNV) - .type GL_PREFIX(GetVertexAttribdvNV), @function -GL_PREFIX(GetVertexAttribdvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribfvNV) - .type GL_PREFIX(GetVertexAttribfvNV), @function -GL_PREFIX(GetVertexAttribfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribivNV) - .type GL_PREFIX(GetVertexAttribivNV), @function -GL_PREFIX(GetVertexAttribivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV) - - .p2align 4,,15 - .globl GL_PREFIX(IsProgramNV) - .type GL_PREFIX(IsProgramNV), @function -GL_PREFIX(IsProgramNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV) - - .p2align 4,,15 - .globl GL_PREFIX(LoadProgramNV) - .type GL_PREFIX(LoadProgramNV), @function -GL_PREFIX(LoadProgramNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramParameters4dvNV) - .type GL_PREFIX(ProgramParameters4dvNV), @function -GL_PREFIX(ProgramParameters4dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramParameters4fvNV) - .type GL_PREFIX(ProgramParameters4fvNV), @function -GL_PREFIX(ProgramParameters4fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(RequestResidentProgramsNV) - .type GL_PREFIX(RequestResidentProgramsNV), @function -GL_PREFIX(RequestResidentProgramsNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV) - - .p2align 4,,15 - .globl GL_PREFIX(TrackMatrixNV) - .type GL_PREFIX(TrackMatrixNV), @function -GL_PREFIX(TrackMatrixNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1dNV) - .type GL_PREFIX(VertexAttrib1dNV), @function -GL_PREFIX(VertexAttrib1dNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6392(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1dvNV) - .type GL_PREFIX(VertexAttrib1dvNV), @function -GL_PREFIX(VertexAttrib1dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1fNV) - .type GL_PREFIX(VertexAttrib1fNV), @function -GL_PREFIX(VertexAttrib1fNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _x86_64_get_dispatch@PLT - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6408(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - call _glapi_get_dispatch - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1fvNV) - .type GL_PREFIX(VertexAttrib1fvNV), @function -GL_PREFIX(VertexAttrib1fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1sNV) - .type GL_PREFIX(VertexAttrib1sNV), @function -GL_PREFIX(VertexAttrib1sNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib1svNV) - .type GL_PREFIX(VertexAttrib1svNV), @function -GL_PREFIX(VertexAttrib1svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2dNV) - .type GL_PREFIX(VertexAttrib2dNV), @function -GL_PREFIX(VertexAttrib2dNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6440(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2dvNV) - .type GL_PREFIX(VertexAttrib2dvNV), @function -GL_PREFIX(VertexAttrib2dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2fNV) - .type GL_PREFIX(VertexAttrib2fNV), @function -GL_PREFIX(VertexAttrib2fNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _x86_64_get_dispatch@PLT - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6456(%rax), %r11 - jmp *%r11 -1: - subq $24, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - call _glapi_get_dispatch - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $24, %rsp - movq 6456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2fvNV) - .type GL_PREFIX(VertexAttrib2fvNV), @function -GL_PREFIX(VertexAttrib2fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2sNV) - .type GL_PREFIX(VertexAttrib2sNV), @function -GL_PREFIX(VertexAttrib2sNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib2svNV) - .type GL_PREFIX(VertexAttrib2svNV), @function -GL_PREFIX(VertexAttrib2svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3dNV) - .type GL_PREFIX(VertexAttrib3dNV), @function -GL_PREFIX(VertexAttrib3dNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6488(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3dvNV) - .type GL_PREFIX(VertexAttrib3dvNV), @function -GL_PREFIX(VertexAttrib3dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3fNV) - .type GL_PREFIX(VertexAttrib3fNV), @function -GL_PREFIX(VertexAttrib3fNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _x86_64_get_dispatch@PLT - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6504(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - call _glapi_get_dispatch - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3fvNV) - .type GL_PREFIX(VertexAttrib3fvNV), @function -GL_PREFIX(VertexAttrib3fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3sNV) - .type GL_PREFIX(VertexAttrib3sNV), @function -GL_PREFIX(VertexAttrib3sNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib3svNV) - .type GL_PREFIX(VertexAttrib3svNV), @function -GL_PREFIX(VertexAttrib3svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4dNV) - .type GL_PREFIX(VertexAttrib4dNV), @function -GL_PREFIX(VertexAttrib4dNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6536(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4dvNV) - .type GL_PREFIX(VertexAttrib4dvNV), @function -GL_PREFIX(VertexAttrib4dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4fNV) - .type GL_PREFIX(VertexAttrib4fNV), @function -GL_PREFIX(VertexAttrib4fNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _x86_64_get_dispatch@PLT - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6552(%rax), %r11 - jmp *%r11 -1: - subq $40, %rsp - movq %rdi, (%rsp) - movq %xmm0, 8(%rsp) - movq %xmm1, 16(%rsp) - movq %xmm2, 24(%rsp) - movq %xmm3, 32(%rsp) - call _glapi_get_dispatch - movq 32(%rsp), %xmm3 - movq 24(%rsp), %xmm2 - movq 16(%rsp), %xmm1 - movq 8(%rsp), %xmm0 - movq (%rsp), %rdi - addq $40, %rsp - movq 6552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4fvNV) - .type GL_PREFIX(VertexAttrib4fvNV), @function -GL_PREFIX(VertexAttrib4fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4sNV) - .type GL_PREFIX(VertexAttrib4sNV), @function -GL_PREFIX(VertexAttrib4sNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4svNV) - .type GL_PREFIX(VertexAttrib4svNV), @function -GL_PREFIX(VertexAttrib4svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6576(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4ubNV) - .type GL_PREFIX(VertexAttrib4ubNV), @function -GL_PREFIX(VertexAttrib4ubNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttrib4ubvNV) - .type GL_PREFIX(VertexAttrib4ubvNV), @function -GL_PREFIX(VertexAttrib4ubvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribPointerNV) - .type GL_PREFIX(VertexAttribPointerNV), @function -GL_PREFIX(VertexAttribPointerNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs1dvNV) - .type GL_PREFIX(VertexAttribs1dvNV), @function -GL_PREFIX(VertexAttribs1dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs1fvNV) - .type GL_PREFIX(VertexAttribs1fvNV), @function -GL_PREFIX(VertexAttribs1fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs1svNV) - .type GL_PREFIX(VertexAttribs1svNV), @function -GL_PREFIX(VertexAttribs1svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs2dvNV) - .type GL_PREFIX(VertexAttribs2dvNV), @function -GL_PREFIX(VertexAttribs2dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs2fvNV) - .type GL_PREFIX(VertexAttribs2fvNV), @function -GL_PREFIX(VertexAttribs2fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs2svNV) - .type GL_PREFIX(VertexAttribs2svNV), @function -GL_PREFIX(VertexAttribs2svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs3dvNV) - .type GL_PREFIX(VertexAttribs3dvNV), @function -GL_PREFIX(VertexAttribs3dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs3fvNV) - .type GL_PREFIX(VertexAttribs3fvNV), @function -GL_PREFIX(VertexAttribs3fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs3svNV) - .type GL_PREFIX(VertexAttribs3svNV), @function -GL_PREFIX(VertexAttribs3svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6672(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs4dvNV) - .type GL_PREFIX(VertexAttribs4dvNV), @function -GL_PREFIX(VertexAttribs4dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs4fvNV) - .type GL_PREFIX(VertexAttribs4fvNV), @function -GL_PREFIX(VertexAttribs4fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs4svNV) - .type GL_PREFIX(VertexAttribs4svNV), @function -GL_PREFIX(VertexAttribs4svNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribs4ubvNV) - .type GL_PREFIX(VertexAttribs4ubvNV), @function -GL_PREFIX(VertexAttribs4ubvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexBumpParameterfvATI) - .type GL_PREFIX(GetTexBumpParameterfvATI), @function -GL_PREFIX(GetTexBumpParameterfvATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexBumpParameterivATI) - .type GL_PREFIX(GetTexBumpParameterivATI), @function -GL_PREFIX(GetTexBumpParameterivATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI) - - .p2align 4,,15 - .globl GL_PREFIX(TexBumpParameterfvATI) - .type GL_PREFIX(TexBumpParameterfvATI), @function -GL_PREFIX(TexBumpParameterfvATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI) - - .p2align 4,,15 - .globl GL_PREFIX(TexBumpParameterivATI) - .type GL_PREFIX(TexBumpParameterivATI), @function -GL_PREFIX(TexBumpParameterivATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6736(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6736(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6736(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6736(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI) - - .p2align 4,,15 - .globl GL_PREFIX(AlphaFragmentOp1ATI) - .type GL_PREFIX(AlphaFragmentOp1ATI), @function -GL_PREFIX(AlphaFragmentOp1ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6744(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6744(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6744(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6744(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI) - - .p2align 4,,15 - .globl GL_PREFIX(AlphaFragmentOp2ATI) - .type GL_PREFIX(AlphaFragmentOp2ATI), @function -GL_PREFIX(AlphaFragmentOp2ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6752(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6752(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6752(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6752(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI) - - .p2align 4,,15 - .globl GL_PREFIX(AlphaFragmentOp3ATI) - .type GL_PREFIX(AlphaFragmentOp3ATI), @function -GL_PREFIX(AlphaFragmentOp3ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6760(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6760(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6760(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6760(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI) - - .p2align 4,,15 - .globl GL_PREFIX(BeginFragmentShaderATI) - .type GL_PREFIX(BeginFragmentShaderATI), @function -GL_PREFIX(BeginFragmentShaderATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6768(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 6768(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6768(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 6768(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI) - - .p2align 4,,15 - .globl GL_PREFIX(BindFragmentShaderATI) - .type GL_PREFIX(BindFragmentShaderATI), @function -GL_PREFIX(BindFragmentShaderATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6776(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6776(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6776(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6776(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI) - - .p2align 4,,15 - .globl GL_PREFIX(ColorFragmentOp1ATI) - .type GL_PREFIX(ColorFragmentOp1ATI), @function -GL_PREFIX(ColorFragmentOp1ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6784(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6784(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6784(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6784(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI) - - .p2align 4,,15 - .globl GL_PREFIX(ColorFragmentOp2ATI) - .type GL_PREFIX(ColorFragmentOp2ATI), @function -GL_PREFIX(ColorFragmentOp2ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6792(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6792(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6792(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6792(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI) - - .p2align 4,,15 - .globl GL_PREFIX(ColorFragmentOp3ATI) - .type GL_PREFIX(ColorFragmentOp3ATI), @function -GL_PREFIX(ColorFragmentOp3ATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6800(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6800(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6800(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6800(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteFragmentShaderATI) - .type GL_PREFIX(DeleteFragmentShaderATI), @function -GL_PREFIX(DeleteFragmentShaderATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6808(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6808(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6808(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6808(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI) - - .p2align 4,,15 - .globl GL_PREFIX(EndFragmentShaderATI) - .type GL_PREFIX(EndFragmentShaderATI), @function -GL_PREFIX(EndFragmentShaderATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6816(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 6816(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6816(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 6816(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI) - - .p2align 4,,15 - .globl GL_PREFIX(GenFragmentShadersATI) - .type GL_PREFIX(GenFragmentShadersATI), @function -GL_PREFIX(GenFragmentShadersATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6824(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6824(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6824(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6824(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI) - - .p2align 4,,15 - .globl GL_PREFIX(PassTexCoordATI) - .type GL_PREFIX(PassTexCoordATI), @function -GL_PREFIX(PassTexCoordATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6832(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6832(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6832(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6832(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI) - - .p2align 4,,15 - .globl GL_PREFIX(SampleMapATI) - .type GL_PREFIX(SampleMapATI), @function -GL_PREFIX(SampleMapATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6840(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 6840(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6840(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 6840(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI) - - .p2align 4,,15 - .globl GL_PREFIX(SetFragmentShaderConstantATI) - .type GL_PREFIX(SetFragmentShaderConstantATI), @function -GL_PREFIX(SetFragmentShaderConstantATI): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6848(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6848(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6848(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6848(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI) - - .p2align 4,,15 - .globl GL_PREFIX(PointParameteriNV) - .type GL_PREFIX(PointParameteriNV), @function -GL_PREFIX(PointParameteriNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6856(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6856(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6856(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6856(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV) - - .p2align 4,,15 - .globl GL_PREFIX(PointParameterivNV) - .type GL_PREFIX(PointParameterivNV), @function -GL_PREFIX(PointParameterivNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6864(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6864(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6864(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6864(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_859) - .type GL_PREFIX(_dispatch_stub_859), @function - HIDDEN(GL_PREFIX(_dispatch_stub_859)) -GL_PREFIX(_dispatch_stub_859): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6872(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6872(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6872(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6872(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_859), .-GL_PREFIX(_dispatch_stub_859) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_860) - .type GL_PREFIX(_dispatch_stub_860), @function - HIDDEN(GL_PREFIX(_dispatch_stub_860)) -GL_PREFIX(_dispatch_stub_860): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6880(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6880(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6880(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6880(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_860), .-GL_PREFIX(_dispatch_stub_860) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_861) - .type GL_PREFIX(_dispatch_stub_861), @function - HIDDEN(GL_PREFIX(_dispatch_stub_861)) -GL_PREFIX(_dispatch_stub_861): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6888(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6888(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6888(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6888(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_861), .-GL_PREFIX(_dispatch_stub_861) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_862) - .type GL_PREFIX(_dispatch_stub_862), @function - HIDDEN(GL_PREFIX(_dispatch_stub_862)) -GL_PREFIX(_dispatch_stub_862): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6896(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6896(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6896(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6896(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_862), .-GL_PREFIX(_dispatch_stub_862) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_863) - .type GL_PREFIX(_dispatch_stub_863), @function - HIDDEN(GL_PREFIX(_dispatch_stub_863)) -GL_PREFIX(_dispatch_stub_863): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6904(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6904(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6904(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6904(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_863), .-GL_PREFIX(_dispatch_stub_863) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramNamedParameterdvNV) - .type GL_PREFIX(GetProgramNamedParameterdvNV), @function -GL_PREFIX(GetProgramNamedParameterdvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6912(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6912(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6912(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6912(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV) - - .p2align 4,,15 - .globl GL_PREFIX(GetProgramNamedParameterfvNV) - .type GL_PREFIX(GetProgramNamedParameterfvNV), @function -GL_PREFIX(GetProgramNamedParameterfvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6920(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6920(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6920(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6920(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramNamedParameter4dNV) - .type GL_PREFIX(ProgramNamedParameter4dNV), @function -GL_PREFIX(ProgramNamedParameter4dNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6928(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %rdx, 16(%rsp) - movq %xmm0, 24(%rsp) - movq %xmm1, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - call _x86_64_get_dispatch@PLT - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %xmm1 - movq 24(%rsp), %xmm0 - movq 16(%rsp), %rdx - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 6928(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6928(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %rdx, 16(%rsp) - movq %xmm0, 24(%rsp) - movq %xmm1, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - call _glapi_get_dispatch - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %xmm1 - movq 24(%rsp), %xmm0 - movq 16(%rsp), %rdx - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 6928(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramNamedParameter4dvNV) - .type GL_PREFIX(ProgramNamedParameter4dvNV), @function -GL_PREFIX(ProgramNamedParameter4dvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6936(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6936(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6936(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6936(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramNamedParameter4fNV) - .type GL_PREFIX(ProgramNamedParameter4fNV), @function -GL_PREFIX(ProgramNamedParameter4fNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6944(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %rdx, 16(%rsp) - movq %xmm0, 24(%rsp) - movq %xmm1, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - call _x86_64_get_dispatch@PLT - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %xmm1 - movq 24(%rsp), %xmm0 - movq 16(%rsp), %rdx - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 6944(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6944(%rax), %r11 - jmp *%r11 -1: - subq $56, %rsp - movq %rdi, (%rsp) - movq %rsi, 8(%rsp) - movq %rdx, 16(%rsp) - movq %xmm0, 24(%rsp) - movq %xmm1, 32(%rsp) - movq %xmm2, 40(%rsp) - movq %xmm3, 48(%rsp) - call _glapi_get_dispatch - movq 48(%rsp), %xmm3 - movq 40(%rsp), %xmm2 - movq 32(%rsp), %xmm1 - movq 24(%rsp), %xmm0 - movq 16(%rsp), %rdx - movq 8(%rsp), %rsi - movq (%rsp), %rdi - addq $56, %rsp - movq 6944(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV) - - .p2align 4,,15 - .globl GL_PREFIX(ProgramNamedParameter4fvNV) - .type GL_PREFIX(ProgramNamedParameter4fvNV), @function -GL_PREFIX(ProgramNamedParameter4fvNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6952(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6952(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6952(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 6952(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV) - - .p2align 4,,15 - .globl GL_PREFIX(PrimitiveRestartIndexNV) - .type GL_PREFIX(PrimitiveRestartIndexNV), @function -GL_PREFIX(PrimitiveRestartIndexNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6960(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 6960(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6960(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 6960(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PrimitiveRestartIndexNV), .-GL_PREFIX(PrimitiveRestartIndexNV) - - .p2align 4,,15 - .globl GL_PREFIX(PrimitiveRestartNV) - .type GL_PREFIX(PrimitiveRestartNV), @function -GL_PREFIX(PrimitiveRestartNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6968(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 6968(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6968(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 6968(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(PrimitiveRestartNV), .-GL_PREFIX(PrimitiveRestartNV) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_872) - .type GL_PREFIX(_dispatch_stub_872), @function - HIDDEN(GL_PREFIX(_dispatch_stub_872)) -GL_PREFIX(_dispatch_stub_872): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6976(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6976(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6976(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6976(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_872), .-GL_PREFIX(_dispatch_stub_872) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_873) - .type GL_PREFIX(_dispatch_stub_873), @function - HIDDEN(GL_PREFIX(_dispatch_stub_873)) -GL_PREFIX(_dispatch_stub_873): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6984(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6984(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6984(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6984(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_873), .-GL_PREFIX(_dispatch_stub_873) - - .p2align 4,,15 - .globl GL_PREFIX(BindFramebufferEXT) - .type GL_PREFIX(BindFramebufferEXT), @function -GL_PREFIX(BindFramebufferEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 6992(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 6992(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 6992(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 6992(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT) - - .p2align 4,,15 - .globl GL_PREFIX(BindRenderbufferEXT) - .type GL_PREFIX(BindRenderbufferEXT), @function -GL_PREFIX(BindRenderbufferEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7000(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7000(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7000(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7000(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT) - - .p2align 4,,15 - .globl GL_PREFIX(CheckFramebufferStatusEXT) - .type GL_PREFIX(CheckFramebufferStatusEXT), @function -GL_PREFIX(CheckFramebufferStatusEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7008(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7008(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7008(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7008(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteFramebuffersEXT) - .type GL_PREFIX(DeleteFramebuffersEXT), @function -GL_PREFIX(DeleteFramebuffersEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7016(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7016(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7016(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7016(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT) - - .p2align 4,,15 - .globl GL_PREFIX(DeleteRenderbuffersEXT) - .type GL_PREFIX(DeleteRenderbuffersEXT), @function -GL_PREFIX(DeleteRenderbuffersEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7024(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7024(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7024(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7024(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferRenderbufferEXT) - .type GL_PREFIX(FramebufferRenderbufferEXT), @function -GL_PREFIX(FramebufferRenderbufferEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7032(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7032(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7032(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7032(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTexture1DEXT) - .type GL_PREFIX(FramebufferTexture1DEXT), @function -GL_PREFIX(FramebufferTexture1DEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7040(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7040(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7040(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7040(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTexture2DEXT) - .type GL_PREFIX(FramebufferTexture2DEXT), @function -GL_PREFIX(FramebufferTexture2DEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7048(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7048(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7048(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7048(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTexture3DEXT) - .type GL_PREFIX(FramebufferTexture3DEXT), @function -GL_PREFIX(FramebufferTexture3DEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7056(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7056(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7056(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7056(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GenFramebuffersEXT) - .type GL_PREFIX(GenFramebuffersEXT), @function -GL_PREFIX(GenFramebuffersEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7064(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7064(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7064(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7064(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GenRenderbuffersEXT) - .type GL_PREFIX(GenRenderbuffersEXT), @function -GL_PREFIX(GenRenderbuffersEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7072(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7072(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7072(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7072(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GenerateMipmapEXT) - .type GL_PREFIX(GenerateMipmapEXT), @function -GL_PREFIX(GenerateMipmapEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7080(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7080(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7080(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7080(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetFramebufferAttachmentParameterivEXT) - .type GL_PREFIX(GetFramebufferAttachmentParameterivEXT), @function -GL_PREFIX(GetFramebufferAttachmentParameterivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7088(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7088(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7088(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7088(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetRenderbufferParameterivEXT) - .type GL_PREFIX(GetRenderbufferParameterivEXT), @function -GL_PREFIX(GetRenderbufferParameterivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7096(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7096(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7096(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7096(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(IsFramebufferEXT) - .type GL_PREFIX(IsFramebufferEXT), @function -GL_PREFIX(IsFramebufferEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7104(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7104(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7104(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7104(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT) - - .p2align 4,,15 - .globl GL_PREFIX(IsRenderbufferEXT) - .type GL_PREFIX(IsRenderbufferEXT), @function -GL_PREFIX(IsRenderbufferEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7112(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7112(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7112(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7112(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT) - - .p2align 4,,15 - .globl GL_PREFIX(RenderbufferStorageEXT) - .type GL_PREFIX(RenderbufferStorageEXT), @function -GL_PREFIX(RenderbufferStorageEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7120(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7120(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7120(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7120(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_891) - .type GL_PREFIX(_dispatch_stub_891), @function - HIDDEN(GL_PREFIX(_dispatch_stub_891)) -GL_PREFIX(_dispatch_stub_891): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7128(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7128(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7128(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7128(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_891), .-GL_PREFIX(_dispatch_stub_891) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_892) - .type GL_PREFIX(_dispatch_stub_892), @function - HIDDEN(GL_PREFIX(_dispatch_stub_892)) -GL_PREFIX(_dispatch_stub_892): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7136(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7136(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7136(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7136(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_892), .-GL_PREFIX(_dispatch_stub_892) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_893) - .type GL_PREFIX(_dispatch_stub_893), @function - HIDDEN(GL_PREFIX(_dispatch_stub_893)) -GL_PREFIX(_dispatch_stub_893): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7144(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7144(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7144(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7144(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_893), .-GL_PREFIX(_dispatch_stub_893) - - .p2align 4,,15 - .globl GL_PREFIX(BindFragDataLocationEXT) - .type GL_PREFIX(BindFragDataLocationEXT), @function -GL_PREFIX(BindFragDataLocationEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7152(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7152(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7152(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7152(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindFragDataLocationEXT), .-GL_PREFIX(BindFragDataLocationEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetFragDataLocationEXT) - .type GL_PREFIX(GetFragDataLocationEXT), @function -GL_PREFIX(GetFragDataLocationEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7160(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7160(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7160(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7160(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetFragDataLocationEXT), .-GL_PREFIX(GetFragDataLocationEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetUniformuivEXT) - .type GL_PREFIX(GetUniformuivEXT), @function -GL_PREFIX(GetUniformuivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7168(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7168(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7168(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7168(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetUniformuivEXT), .-GL_PREFIX(GetUniformuivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribIivEXT) - .type GL_PREFIX(GetVertexAttribIivEXT), @function -GL_PREFIX(GetVertexAttribIivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7176(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7176(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7176(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7176(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribIivEXT), .-GL_PREFIX(GetVertexAttribIivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetVertexAttribIuivEXT) - .type GL_PREFIX(GetVertexAttribIuivEXT), @function -GL_PREFIX(GetVertexAttribIuivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7184(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7184(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7184(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7184(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetVertexAttribIuivEXT), .-GL_PREFIX(GetVertexAttribIuivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1uiEXT) - .type GL_PREFIX(Uniform1uiEXT), @function -GL_PREFIX(Uniform1uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7192(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7192(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7192(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7192(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1uiEXT), .-GL_PREFIX(Uniform1uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform1uivEXT) - .type GL_PREFIX(Uniform1uivEXT), @function -GL_PREFIX(Uniform1uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7200(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7200(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7200(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7200(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform1uivEXT), .-GL_PREFIX(Uniform1uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2uiEXT) - .type GL_PREFIX(Uniform2uiEXT), @function -GL_PREFIX(Uniform2uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7208(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7208(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7208(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7208(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2uiEXT), .-GL_PREFIX(Uniform2uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform2uivEXT) - .type GL_PREFIX(Uniform2uivEXT), @function -GL_PREFIX(Uniform2uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7216(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7216(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7216(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7216(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform2uivEXT), .-GL_PREFIX(Uniform2uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3uiEXT) - .type GL_PREFIX(Uniform3uiEXT), @function -GL_PREFIX(Uniform3uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7224(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7224(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7224(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7224(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3uiEXT), .-GL_PREFIX(Uniform3uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform3uivEXT) - .type GL_PREFIX(Uniform3uivEXT), @function -GL_PREFIX(Uniform3uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7232(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7232(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7232(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7232(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform3uivEXT), .-GL_PREFIX(Uniform3uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4uiEXT) - .type GL_PREFIX(Uniform4uiEXT), @function -GL_PREFIX(Uniform4uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7240(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7240(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7240(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7240(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4uiEXT), .-GL_PREFIX(Uniform4uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(Uniform4uivEXT) - .type GL_PREFIX(Uniform4uivEXT), @function -GL_PREFIX(Uniform4uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7248(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7248(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7248(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7248(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(Uniform4uivEXT), .-GL_PREFIX(Uniform4uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI1iEXT) - .type GL_PREFIX(VertexAttribI1iEXT), @function -GL_PREFIX(VertexAttribI1iEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7256(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7256(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7256(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7256(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI1iEXT), .-GL_PREFIX(VertexAttribI1iEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI1ivEXT) - .type GL_PREFIX(VertexAttribI1ivEXT), @function -GL_PREFIX(VertexAttribI1ivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7264(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7264(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7264(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7264(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI1ivEXT), .-GL_PREFIX(VertexAttribI1ivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI1uiEXT) - .type GL_PREFIX(VertexAttribI1uiEXT), @function -GL_PREFIX(VertexAttribI1uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7272(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7272(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7272(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7272(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI1uiEXT), .-GL_PREFIX(VertexAttribI1uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI1uivEXT) - .type GL_PREFIX(VertexAttribI1uivEXT), @function -GL_PREFIX(VertexAttribI1uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7280(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7280(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7280(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7280(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI1uivEXT), .-GL_PREFIX(VertexAttribI1uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI2iEXT) - .type GL_PREFIX(VertexAttribI2iEXT), @function -GL_PREFIX(VertexAttribI2iEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7288(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7288(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7288(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7288(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI2iEXT), .-GL_PREFIX(VertexAttribI2iEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI2ivEXT) - .type GL_PREFIX(VertexAttribI2ivEXT), @function -GL_PREFIX(VertexAttribI2ivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7296(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7296(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7296(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7296(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI2ivEXT), .-GL_PREFIX(VertexAttribI2ivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI2uiEXT) - .type GL_PREFIX(VertexAttribI2uiEXT), @function -GL_PREFIX(VertexAttribI2uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7304(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7304(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7304(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7304(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI2uiEXT), .-GL_PREFIX(VertexAttribI2uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI2uivEXT) - .type GL_PREFIX(VertexAttribI2uivEXT), @function -GL_PREFIX(VertexAttribI2uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7312(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7312(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7312(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7312(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI2uivEXT), .-GL_PREFIX(VertexAttribI2uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI3iEXT) - .type GL_PREFIX(VertexAttribI3iEXT), @function -GL_PREFIX(VertexAttribI3iEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7320(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7320(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7320(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7320(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI3iEXT), .-GL_PREFIX(VertexAttribI3iEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI3ivEXT) - .type GL_PREFIX(VertexAttribI3ivEXT), @function -GL_PREFIX(VertexAttribI3ivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7328(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7328(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7328(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7328(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI3ivEXT), .-GL_PREFIX(VertexAttribI3ivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI3uiEXT) - .type GL_PREFIX(VertexAttribI3uiEXT), @function -GL_PREFIX(VertexAttribI3uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7336(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7336(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7336(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7336(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI3uiEXT), .-GL_PREFIX(VertexAttribI3uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI3uivEXT) - .type GL_PREFIX(VertexAttribI3uivEXT), @function -GL_PREFIX(VertexAttribI3uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7344(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7344(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7344(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7344(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI3uivEXT), .-GL_PREFIX(VertexAttribI3uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4bvEXT) - .type GL_PREFIX(VertexAttribI4bvEXT), @function -GL_PREFIX(VertexAttribI4bvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7352(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7352(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7352(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7352(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4bvEXT), .-GL_PREFIX(VertexAttribI4bvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4iEXT) - .type GL_PREFIX(VertexAttribI4iEXT), @function -GL_PREFIX(VertexAttribI4iEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7360(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7360(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7360(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7360(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4iEXT), .-GL_PREFIX(VertexAttribI4iEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4ivEXT) - .type GL_PREFIX(VertexAttribI4ivEXT), @function -GL_PREFIX(VertexAttribI4ivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7368(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7368(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7368(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7368(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4ivEXT), .-GL_PREFIX(VertexAttribI4ivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4svEXT) - .type GL_PREFIX(VertexAttribI4svEXT), @function -GL_PREFIX(VertexAttribI4svEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7376(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7376(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7376(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7376(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4svEXT), .-GL_PREFIX(VertexAttribI4svEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4ubvEXT) - .type GL_PREFIX(VertexAttribI4ubvEXT), @function -GL_PREFIX(VertexAttribI4ubvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7384(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7384(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7384(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7384(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4ubvEXT), .-GL_PREFIX(VertexAttribI4ubvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4uiEXT) - .type GL_PREFIX(VertexAttribI4uiEXT), @function -GL_PREFIX(VertexAttribI4uiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7392(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7392(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7392(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7392(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4uiEXT), .-GL_PREFIX(VertexAttribI4uiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4uivEXT) - .type GL_PREFIX(VertexAttribI4uivEXT), @function -GL_PREFIX(VertexAttribI4uivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7400(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7400(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7400(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7400(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4uivEXT), .-GL_PREFIX(VertexAttribI4uivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribI4usvEXT) - .type GL_PREFIX(VertexAttribI4usvEXT), @function -GL_PREFIX(VertexAttribI4usvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7408(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7408(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7408(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7408(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribI4usvEXT), .-GL_PREFIX(VertexAttribI4usvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(VertexAttribIPointerEXT) - .type GL_PREFIX(VertexAttribIPointerEXT), @function -GL_PREFIX(VertexAttribIPointerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7416(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7416(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7416(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7416(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(VertexAttribIPointerEXT), .-GL_PREFIX(VertexAttribIPointerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(FramebufferTextureLayerEXT) - .type GL_PREFIX(FramebufferTextureLayerEXT), @function -GL_PREFIX(FramebufferTextureLayerEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7424(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7424(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7424(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7424(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) - - .p2align 4,,15 - .globl GL_PREFIX(ColorMaskIndexedEXT) - .type GL_PREFIX(ColorMaskIndexedEXT), @function -GL_PREFIX(ColorMaskIndexedEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7432(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7432(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7432(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7432(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT) - - .p2align 4,,15 - .globl GL_PREFIX(DisableIndexedEXT) - .type GL_PREFIX(DisableIndexedEXT), @function -GL_PREFIX(DisableIndexedEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7440(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7440(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7440(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7440(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT) - - .p2align 4,,15 - .globl GL_PREFIX(EnableIndexedEXT) - .type GL_PREFIX(EnableIndexedEXT), @function -GL_PREFIX(EnableIndexedEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7448(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7448(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7448(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7448(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetBooleanIndexedvEXT) - .type GL_PREFIX(GetBooleanIndexedvEXT), @function -GL_PREFIX(GetBooleanIndexedvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7456(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7456(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7456(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7456(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetIntegerIndexedvEXT) - .type GL_PREFIX(GetIntegerIndexedvEXT), @function -GL_PREFIX(GetIntegerIndexedvEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7464(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7464(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7464(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7464(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT) - - .p2align 4,,15 - .globl GL_PREFIX(IsEnabledIndexedEXT) - .type GL_PREFIX(IsEnabledIndexedEXT), @function -GL_PREFIX(IsEnabledIndexedEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7472(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7472(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7472(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7472(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT) - - .p2align 4,,15 - .globl GL_PREFIX(ClearColorIiEXT) - .type GL_PREFIX(ClearColorIiEXT), @function -GL_PREFIX(ClearColorIiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7480(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7480(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7480(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7480(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearColorIiEXT), .-GL_PREFIX(ClearColorIiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(ClearColorIuiEXT) - .type GL_PREFIX(ClearColorIuiEXT), @function -GL_PREFIX(ClearColorIuiEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7488(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7488(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7488(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7488(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ClearColorIuiEXT), .-GL_PREFIX(ClearColorIuiEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexParameterIivEXT) - .type GL_PREFIX(GetTexParameterIivEXT), @function -GL_PREFIX(GetTexParameterIivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7496(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7496(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7496(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7496(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexParameterIivEXT), .-GL_PREFIX(GetTexParameterIivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetTexParameterIuivEXT) - .type GL_PREFIX(GetTexParameterIuivEXT), @function -GL_PREFIX(GetTexParameterIuivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7504(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7504(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7504(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7504(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTexParameterIuivEXT), .-GL_PREFIX(GetTexParameterIuivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameterIivEXT) - .type GL_PREFIX(TexParameterIivEXT), @function -GL_PREFIX(TexParameterIivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7512(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7512(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7512(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7512(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameterIivEXT), .-GL_PREFIX(TexParameterIivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(TexParameterIuivEXT) - .type GL_PREFIX(TexParameterIuivEXT), @function -GL_PREFIX(TexParameterIuivEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7520(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7520(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7520(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7520(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TexParameterIuivEXT), .-GL_PREFIX(TexParameterIuivEXT) - - .p2align 4,,15 - .globl GL_PREFIX(BeginConditionalRenderNV) - .type GL_PREFIX(BeginConditionalRenderNV), @function -GL_PREFIX(BeginConditionalRenderNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7528(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7528(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7528(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7528(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV) - - .p2align 4,,15 - .globl GL_PREFIX(EndConditionalRenderNV) - .type GL_PREFIX(EndConditionalRenderNV), @function -GL_PREFIX(EndConditionalRenderNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7536(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 7536(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7536(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 7536(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV) - - .p2align 4,,15 - .globl GL_PREFIX(BeginTransformFeedbackEXT) - .type GL_PREFIX(BeginTransformFeedbackEXT), @function -GL_PREFIX(BeginTransformFeedbackEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7544(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7544(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7544(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7544(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT) - - .p2align 4,,15 - .globl GL_PREFIX(BindBufferBaseEXT) - .type GL_PREFIX(BindBufferBaseEXT), @function -GL_PREFIX(BindBufferBaseEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7552(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7552(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7552(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7552(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT) - - .p2align 4,,15 - .globl GL_PREFIX(BindBufferOffsetEXT) - .type GL_PREFIX(BindBufferOffsetEXT), @function -GL_PREFIX(BindBufferOffsetEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7560(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7560(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7560(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7560(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT) - - .p2align 4,,15 - .globl GL_PREFIX(BindBufferRangeEXT) - .type GL_PREFIX(BindBufferRangeEXT), @function -GL_PREFIX(BindBufferRangeEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7568(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _x86_64_get_dispatch@PLT - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7568(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7568(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - call _glapi_get_dispatch - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7568(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT) - - .p2align 4,,15 - .globl GL_PREFIX(EndTransformFeedbackEXT) - .type GL_PREFIX(EndTransformFeedbackEXT), @function -GL_PREFIX(EndTransformFeedbackEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7576(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 7576(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7576(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 7576(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT) - - .p2align 4,,15 - .globl GL_PREFIX(GetTransformFeedbackVaryingEXT) - .type GL_PREFIX(GetTransformFeedbackVaryingEXT), @function -GL_PREFIX(GetTransformFeedbackVaryingEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7584(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7584(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7584(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %r8 - pushq %r9 - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %r9 - popq %r8 - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7584(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT) - - .p2align 4,,15 - .globl GL_PREFIX(TransformFeedbackVaryingsEXT) - .type GL_PREFIX(TransformFeedbackVaryingsEXT), @function -GL_PREFIX(TransformFeedbackVaryingsEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7592(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7592(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7592(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7592(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT) - - .p2align 4,,15 - .globl GL_PREFIX(ProvokingVertexEXT) - .type GL_PREFIX(ProvokingVertexEXT), @function -GL_PREFIX(ProvokingVertexEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7600(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7600(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7600(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7600(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_951) - .type GL_PREFIX(_dispatch_stub_951), @function - HIDDEN(GL_PREFIX(_dispatch_stub_951)) -GL_PREFIX(_dispatch_stub_951): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7608(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7608(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7608(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7608(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_951), .-GL_PREFIX(_dispatch_stub_951) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_952) - .type GL_PREFIX(_dispatch_stub_952), @function - HIDDEN(GL_PREFIX(_dispatch_stub_952)) -GL_PREFIX(_dispatch_stub_952): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7616(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7616(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7616(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7616(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_952), .-GL_PREFIX(_dispatch_stub_952) - - .p2align 4,,15 - .globl GL_PREFIX(GetObjectParameterivAPPLE) - .type GL_PREFIX(GetObjectParameterivAPPLE), @function -GL_PREFIX(GetObjectParameterivAPPLE): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7624(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7624(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7624(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7624(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE) - - .p2align 4,,15 - .globl GL_PREFIX(ObjectPurgeableAPPLE) - .type GL_PREFIX(ObjectPurgeableAPPLE), @function -GL_PREFIX(ObjectPurgeableAPPLE): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7632(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7632(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7632(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7632(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE) - - .p2align 4,,15 - .globl GL_PREFIX(ObjectUnpurgeableAPPLE) - .type GL_PREFIX(ObjectUnpurgeableAPPLE), @function -GL_PREFIX(ObjectUnpurgeableAPPLE): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7640(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7640(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7640(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7640(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE) - - .p2align 4,,15 - .globl GL_PREFIX(ActiveProgramEXT) - .type GL_PREFIX(ActiveProgramEXT), @function -GL_PREFIX(ActiveProgramEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7648(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - call _x86_64_get_dispatch@PLT - popq %rdi - movq 7648(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7648(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - call _glapi_get_dispatch - popq %rdi - movq 7648(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(ActiveProgramEXT), .-GL_PREFIX(ActiveProgramEXT) - - .p2align 4,,15 - .globl GL_PREFIX(CreateShaderProgramEXT) - .type GL_PREFIX(CreateShaderProgramEXT), @function -GL_PREFIX(CreateShaderProgramEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7656(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7656(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7656(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7656(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(CreateShaderProgramEXT), .-GL_PREFIX(CreateShaderProgramEXT) - - .p2align 4,,15 - .globl GL_PREFIX(UseShaderProgramEXT) - .type GL_PREFIX(UseShaderProgramEXT), @function -GL_PREFIX(UseShaderProgramEXT): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7664(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7664(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7664(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7664(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(UseShaderProgramEXT), .-GL_PREFIX(UseShaderProgramEXT) - - .p2align 4,,15 - .globl GL_PREFIX(TextureBarrierNV) - .type GL_PREFIX(TextureBarrierNV), @function -GL_PREFIX(TextureBarrierNV): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7672(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - movq 7672(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7672(%rax), %r11 - jmp *%r11 -1: - pushq %rbp - call _glapi_get_dispatch - popq %rbp - movq 7672(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(TextureBarrierNV), .-GL_PREFIX(TextureBarrierNV) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_960) - .type GL_PREFIX(_dispatch_stub_960), @function - HIDDEN(GL_PREFIX(_dispatch_stub_960)) -GL_PREFIX(_dispatch_stub_960): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7680(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7680(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7680(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7680(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_960), .-GL_PREFIX(_dispatch_stub_960) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_961) - .type GL_PREFIX(_dispatch_stub_961), @function - HIDDEN(GL_PREFIX(_dispatch_stub_961)) -GL_PREFIX(_dispatch_stub_961): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7688(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7688(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7688(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7688(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_961), .-GL_PREFIX(_dispatch_stub_961) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_962) - .type GL_PREFIX(_dispatch_stub_962), @function - HIDDEN(GL_PREFIX(_dispatch_stub_962)) -GL_PREFIX(_dispatch_stub_962): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7696(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7696(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7696(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - pushq %rcx - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rcx - popq %rdx - popq %rsi - popq %rdi - movq 7696(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_962), .-GL_PREFIX(_dispatch_stub_962) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_963) - .type GL_PREFIX(_dispatch_stub_963), @function - HIDDEN(GL_PREFIX(_dispatch_stub_963)) -GL_PREFIX(_dispatch_stub_963): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7704(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7704(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7704(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7704(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_963), .-GL_PREFIX(_dispatch_stub_963) - - .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_964) - .type GL_PREFIX(_dispatch_stub_964), @function - HIDDEN(GL_PREFIX(_dispatch_stub_964)) -GL_PREFIX(_dispatch_stub_964): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7712(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rdx - call _x86_64_get_dispatch@PLT - popq %rdx - popq %rsi - popq %rdi - movq 7712(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7712(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rdx - call _glapi_get_dispatch - popq %rdx - popq %rsi - popq %rdi - movq 7712(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_964), .-GL_PREFIX(_dispatch_stub_964) - - .p2align 4,,15 - .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES) - .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function -GL_PREFIX(EGLImageTargetRenderbufferStorageOES): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7720(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7720(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7720(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7720(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES) - - .p2align 4,,15 - .globl GL_PREFIX(EGLImageTargetTexture2DOES) - .type GL_PREFIX(EGLImageTargetTexture2DOES), @function -GL_PREFIX(EGLImageTargetTexture2DOES): -#if defined(GLX_USE_TLS) - call _x86_64_get_dispatch@PLT - movq 7728(%rax), %r11 - jmp *%r11 -#elif defined(PTHREADS) - pushq %rdi - pushq %rsi - pushq %rbp - call _x86_64_get_dispatch@PLT - popq %rbp - popq %rsi - popq %rdi - movq 7728(%rax), %r11 - jmp *%r11 -#else - movq _glapi_Dispatch(%rip), %rax - testq %rax, %rax - je 1f - movq 7728(%rax), %r11 - jmp *%r11 -1: - pushq %rdi - pushq %rsi - pushq %rbp - call _glapi_get_dispatch - popq %rbp - popq %rsi - popq %rdi - movq 7728(%rax), %r11 - jmp *%r11 -#endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES) - - .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) - .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) - .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(AreTexturesResidentEXT) ; .set GL_PREFIX(AreTexturesResidentEXT), GL_PREFIX(AreTexturesResident) -#endif - .globl GL_PREFIX(CopyTexImage1DEXT) ; .set GL_PREFIX(CopyTexImage1DEXT), GL_PREFIX(CopyTexImage1D) - .globl GL_PREFIX(CopyTexImage2DEXT) ; .set GL_PREFIX(CopyTexImage2DEXT), GL_PREFIX(CopyTexImage2D) - .globl GL_PREFIX(CopyTexSubImage1DEXT) ; .set GL_PREFIX(CopyTexSubImage1DEXT), GL_PREFIX(CopyTexSubImage1D) - .globl GL_PREFIX(CopyTexSubImage2DEXT) ; .set GL_PREFIX(CopyTexSubImage2DEXT), GL_PREFIX(CopyTexSubImage2D) -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(DeleteTexturesEXT) ; .set GL_PREFIX(DeleteTexturesEXT), GL_PREFIX(DeleteTextures) -#endif -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(GenTexturesEXT) ; .set GL_PREFIX(GenTexturesEXT), GL_PREFIX(GenTextures) -#endif - .globl GL_PREFIX(GetPointervEXT) ; .set GL_PREFIX(GetPointervEXT), GL_PREFIX(GetPointerv) -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(IsTextureEXT) ; .set GL_PREFIX(IsTextureEXT), GL_PREFIX(IsTexture) -#endif - .globl GL_PREFIX(PrioritizeTexturesEXT) ; .set GL_PREFIX(PrioritizeTexturesEXT), GL_PREFIX(PrioritizeTextures) - .globl GL_PREFIX(TexSubImage1DEXT) ; .set GL_PREFIX(TexSubImage1DEXT), GL_PREFIX(TexSubImage1D) - .globl GL_PREFIX(TexSubImage2DEXT) ; .set GL_PREFIX(TexSubImage2DEXT), GL_PREFIX(TexSubImage2D) - .globl GL_PREFIX(BlendColorEXT) ; .set GL_PREFIX(BlendColorEXT), GL_PREFIX(BlendColor) - .globl GL_PREFIX(BlendEquationEXT) ; .set GL_PREFIX(BlendEquationEXT), GL_PREFIX(BlendEquation) - .globl GL_PREFIX(DrawRangeElementsEXT) ; .set GL_PREFIX(DrawRangeElementsEXT), GL_PREFIX(DrawRangeElements) - .globl GL_PREFIX(ColorTableEXT) ; .set GL_PREFIX(ColorTableEXT), GL_PREFIX(ColorTable) -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(GetColorTableEXT) ; .set GL_PREFIX(GetColorTableEXT), GL_PREFIX(GetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(GetColorTableParameterfvEXT) ; .set GL_PREFIX(GetColorTableParameterfvEXT), GL_PREFIX(GetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - .globl GL_PREFIX(GetColorTableParameterivEXT) ; .set GL_PREFIX(GetColorTableParameterivEXT), GL_PREFIX(GetColorTableParameteriv) -#endif - .globl GL_PREFIX(TexImage3DEXT) ; .set GL_PREFIX(TexImage3DEXT), GL_PREFIX(TexImage3D) - .globl GL_PREFIX(TexSubImage3DEXT) ; .set GL_PREFIX(TexSubImage3DEXT), GL_PREFIX(TexSubImage3D) - .globl GL_PREFIX(CopyTexSubImage3DEXT) ; .set GL_PREFIX(CopyTexSubImage3DEXT), GL_PREFIX(CopyTexSubImage3D) - .globl GL_PREFIX(ActiveTexture) ; .set GL_PREFIX(ActiveTexture), GL_PREFIX(ActiveTextureARB) - .globl GL_PREFIX(ClientActiveTexture) ; .set GL_PREFIX(ClientActiveTexture), GL_PREFIX(ClientActiveTextureARB) - .globl GL_PREFIX(MultiTexCoord1d) ; .set GL_PREFIX(MultiTexCoord1d), GL_PREFIX(MultiTexCoord1dARB) - .globl GL_PREFIX(MultiTexCoord1dv) ; .set GL_PREFIX(MultiTexCoord1dv), GL_PREFIX(MultiTexCoord1dvARB) - .globl GL_PREFIX(MultiTexCoord1f) ; .set GL_PREFIX(MultiTexCoord1f), GL_PREFIX(MultiTexCoord1fARB) - .globl GL_PREFIX(MultiTexCoord1fv) ; .set GL_PREFIX(MultiTexCoord1fv), GL_PREFIX(MultiTexCoord1fvARB) - .globl GL_PREFIX(MultiTexCoord1i) ; .set GL_PREFIX(MultiTexCoord1i), GL_PREFIX(MultiTexCoord1iARB) - .globl GL_PREFIX(MultiTexCoord1iv) ; .set GL_PREFIX(MultiTexCoord1iv), GL_PREFIX(MultiTexCoord1ivARB) - .globl GL_PREFIX(MultiTexCoord1s) ; .set GL_PREFIX(MultiTexCoord1s), GL_PREFIX(MultiTexCoord1sARB) - .globl GL_PREFIX(MultiTexCoord1sv) ; .set GL_PREFIX(MultiTexCoord1sv), GL_PREFIX(MultiTexCoord1svARB) - .globl GL_PREFIX(MultiTexCoord2d) ; .set GL_PREFIX(MultiTexCoord2d), GL_PREFIX(MultiTexCoord2dARB) - .globl GL_PREFIX(MultiTexCoord2dv) ; .set GL_PREFIX(MultiTexCoord2dv), GL_PREFIX(MultiTexCoord2dvARB) - .globl GL_PREFIX(MultiTexCoord2f) ; .set GL_PREFIX(MultiTexCoord2f), GL_PREFIX(MultiTexCoord2fARB) - .globl GL_PREFIX(MultiTexCoord2fv) ; .set GL_PREFIX(MultiTexCoord2fv), GL_PREFIX(MultiTexCoord2fvARB) - .globl GL_PREFIX(MultiTexCoord2i) ; .set GL_PREFIX(MultiTexCoord2i), GL_PREFIX(MultiTexCoord2iARB) - .globl GL_PREFIX(MultiTexCoord2iv) ; .set GL_PREFIX(MultiTexCoord2iv), GL_PREFIX(MultiTexCoord2ivARB) - .globl GL_PREFIX(MultiTexCoord2s) ; .set GL_PREFIX(MultiTexCoord2s), GL_PREFIX(MultiTexCoord2sARB) - .globl GL_PREFIX(MultiTexCoord2sv) ; .set GL_PREFIX(MultiTexCoord2sv), GL_PREFIX(MultiTexCoord2svARB) - .globl GL_PREFIX(MultiTexCoord3d) ; .set GL_PREFIX(MultiTexCoord3d), GL_PREFIX(MultiTexCoord3dARB) - .globl GL_PREFIX(MultiTexCoord3dv) ; .set GL_PREFIX(MultiTexCoord3dv), GL_PREFIX(MultiTexCoord3dvARB) - .globl GL_PREFIX(MultiTexCoord3f) ; .set GL_PREFIX(MultiTexCoord3f), GL_PREFIX(MultiTexCoord3fARB) - .globl GL_PREFIX(MultiTexCoord3fv) ; .set GL_PREFIX(MultiTexCoord3fv), GL_PREFIX(MultiTexCoord3fvARB) - .globl GL_PREFIX(MultiTexCoord3i) ; .set GL_PREFIX(MultiTexCoord3i), GL_PREFIX(MultiTexCoord3iARB) - .globl GL_PREFIX(MultiTexCoord3iv) ; .set GL_PREFIX(MultiTexCoord3iv), GL_PREFIX(MultiTexCoord3ivARB) - .globl GL_PREFIX(MultiTexCoord3s) ; .set GL_PREFIX(MultiTexCoord3s), GL_PREFIX(MultiTexCoord3sARB) - .globl GL_PREFIX(MultiTexCoord3sv) ; .set GL_PREFIX(MultiTexCoord3sv), GL_PREFIX(MultiTexCoord3svARB) - .globl GL_PREFIX(MultiTexCoord4d) ; .set GL_PREFIX(MultiTexCoord4d), GL_PREFIX(MultiTexCoord4dARB) - .globl GL_PREFIX(MultiTexCoord4dv) ; .set GL_PREFIX(MultiTexCoord4dv), GL_PREFIX(MultiTexCoord4dvARB) - .globl GL_PREFIX(MultiTexCoord4f) ; .set GL_PREFIX(MultiTexCoord4f), GL_PREFIX(MultiTexCoord4fARB) - .globl GL_PREFIX(MultiTexCoord4fv) ; .set GL_PREFIX(MultiTexCoord4fv), GL_PREFIX(MultiTexCoord4fvARB) - .globl GL_PREFIX(MultiTexCoord4i) ; .set GL_PREFIX(MultiTexCoord4i), GL_PREFIX(MultiTexCoord4iARB) - .globl GL_PREFIX(MultiTexCoord4iv) ; .set GL_PREFIX(MultiTexCoord4iv), GL_PREFIX(MultiTexCoord4ivARB) - .globl GL_PREFIX(MultiTexCoord4s) ; .set GL_PREFIX(MultiTexCoord4s), GL_PREFIX(MultiTexCoord4sARB) - .globl GL_PREFIX(MultiTexCoord4sv) ; .set GL_PREFIX(MultiTexCoord4sv), GL_PREFIX(MultiTexCoord4svARB) - .globl GL_PREFIX(LoadTransposeMatrixd) ; .set GL_PREFIX(LoadTransposeMatrixd), GL_PREFIX(LoadTransposeMatrixdARB) - .globl GL_PREFIX(LoadTransposeMatrixf) ; .set GL_PREFIX(LoadTransposeMatrixf), GL_PREFIX(LoadTransposeMatrixfARB) - .globl GL_PREFIX(MultTransposeMatrixd) ; .set GL_PREFIX(MultTransposeMatrixd), GL_PREFIX(MultTransposeMatrixdARB) - .globl GL_PREFIX(MultTransposeMatrixf) ; .set GL_PREFIX(MultTransposeMatrixf), GL_PREFIX(MultTransposeMatrixfARB) - .globl GL_PREFIX(SampleCoverage) ; .set GL_PREFIX(SampleCoverage), GL_PREFIX(SampleCoverageARB) - .globl GL_PREFIX(CompressedTexImage1D) ; .set GL_PREFIX(CompressedTexImage1D), GL_PREFIX(CompressedTexImage1DARB) - .globl GL_PREFIX(CompressedTexImage2D) ; .set GL_PREFIX(CompressedTexImage2D), GL_PREFIX(CompressedTexImage2DARB) - .globl GL_PREFIX(CompressedTexImage3D) ; .set GL_PREFIX(CompressedTexImage3D), GL_PREFIX(CompressedTexImage3DARB) - .globl GL_PREFIX(CompressedTexSubImage1D) ; .set GL_PREFIX(CompressedTexSubImage1D), GL_PREFIX(CompressedTexSubImage1DARB) - .globl GL_PREFIX(CompressedTexSubImage2D) ; .set GL_PREFIX(CompressedTexSubImage2D), GL_PREFIX(CompressedTexSubImage2DARB) - .globl GL_PREFIX(CompressedTexSubImage3D) ; .set GL_PREFIX(CompressedTexSubImage3D), GL_PREFIX(CompressedTexSubImage3DARB) - .globl GL_PREFIX(GetCompressedTexImage) ; .set GL_PREFIX(GetCompressedTexImage), GL_PREFIX(GetCompressedTexImageARB) - .globl GL_PREFIX(DisableVertexAttribArray) ; .set GL_PREFIX(DisableVertexAttribArray), GL_PREFIX(DisableVertexAttribArrayARB) - .globl GL_PREFIX(EnableVertexAttribArray) ; .set GL_PREFIX(EnableVertexAttribArray), GL_PREFIX(EnableVertexAttribArrayARB) - .globl GL_PREFIX(GetVertexAttribdv) ; .set GL_PREFIX(GetVertexAttribdv), GL_PREFIX(GetVertexAttribdvARB) - .globl GL_PREFIX(GetVertexAttribfv) ; .set GL_PREFIX(GetVertexAttribfv), GL_PREFIX(GetVertexAttribfvARB) - .globl GL_PREFIX(GetVertexAttribiv) ; .set GL_PREFIX(GetVertexAttribiv), GL_PREFIX(GetVertexAttribivARB) - .globl GL_PREFIX(ProgramParameter4dNV) ; .set GL_PREFIX(ProgramParameter4dNV), GL_PREFIX(ProgramEnvParameter4dARB) - .globl GL_PREFIX(ProgramParameter4dvNV) ; .set GL_PREFIX(ProgramParameter4dvNV), GL_PREFIX(ProgramEnvParameter4dvARB) - .globl GL_PREFIX(ProgramParameter4fNV) ; .set GL_PREFIX(ProgramParameter4fNV), GL_PREFIX(ProgramEnvParameter4fARB) - .globl GL_PREFIX(ProgramParameter4fvNV) ; .set GL_PREFIX(ProgramParameter4fvNV), GL_PREFIX(ProgramEnvParameter4fvARB) - .globl GL_PREFIX(VertexAttrib1d) ; .set GL_PREFIX(VertexAttrib1d), GL_PREFIX(VertexAttrib1dARB) - .globl GL_PREFIX(VertexAttrib1dv) ; .set GL_PREFIX(VertexAttrib1dv), GL_PREFIX(VertexAttrib1dvARB) - .globl GL_PREFIX(VertexAttrib1f) ; .set GL_PREFIX(VertexAttrib1f), GL_PREFIX(VertexAttrib1fARB) - .globl GL_PREFIX(VertexAttrib1fv) ; .set GL_PREFIX(VertexAttrib1fv), GL_PREFIX(VertexAttrib1fvARB) - .globl GL_PREFIX(VertexAttrib1s) ; .set GL_PREFIX(VertexAttrib1s), GL_PREFIX(VertexAttrib1sARB) - .globl GL_PREFIX(VertexAttrib1sv) ; .set GL_PREFIX(VertexAttrib1sv), GL_PREFIX(VertexAttrib1svARB) - .globl GL_PREFIX(VertexAttrib2d) ; .set GL_PREFIX(VertexAttrib2d), GL_PREFIX(VertexAttrib2dARB) - .globl GL_PREFIX(VertexAttrib2dv) ; .set GL_PREFIX(VertexAttrib2dv), GL_PREFIX(VertexAttrib2dvARB) - .globl GL_PREFIX(VertexAttrib2f) ; .set GL_PREFIX(VertexAttrib2f), GL_PREFIX(VertexAttrib2fARB) - .globl GL_PREFIX(VertexAttrib2fv) ; .set GL_PREFIX(VertexAttrib2fv), GL_PREFIX(VertexAttrib2fvARB) - .globl GL_PREFIX(VertexAttrib2s) ; .set GL_PREFIX(VertexAttrib2s), GL_PREFIX(VertexAttrib2sARB) - .globl GL_PREFIX(VertexAttrib2sv) ; .set GL_PREFIX(VertexAttrib2sv), GL_PREFIX(VertexAttrib2svARB) - .globl GL_PREFIX(VertexAttrib3d) ; .set GL_PREFIX(VertexAttrib3d), GL_PREFIX(VertexAttrib3dARB) - .globl GL_PREFIX(VertexAttrib3dv) ; .set GL_PREFIX(VertexAttrib3dv), GL_PREFIX(VertexAttrib3dvARB) - .globl GL_PREFIX(VertexAttrib3f) ; .set GL_PREFIX(VertexAttrib3f), GL_PREFIX(VertexAttrib3fARB) - .globl GL_PREFIX(VertexAttrib3fv) ; .set GL_PREFIX(VertexAttrib3fv), GL_PREFIX(VertexAttrib3fvARB) - .globl GL_PREFIX(VertexAttrib3s) ; .set GL_PREFIX(VertexAttrib3s), GL_PREFIX(VertexAttrib3sARB) - .globl GL_PREFIX(VertexAttrib3sv) ; .set GL_PREFIX(VertexAttrib3sv), GL_PREFIX(VertexAttrib3svARB) - .globl GL_PREFIX(VertexAttrib4Nbv) ; .set GL_PREFIX(VertexAttrib4Nbv), GL_PREFIX(VertexAttrib4NbvARB) - .globl GL_PREFIX(VertexAttrib4Niv) ; .set GL_PREFIX(VertexAttrib4Niv), GL_PREFIX(VertexAttrib4NivARB) - .globl GL_PREFIX(VertexAttrib4Nsv) ; .set GL_PREFIX(VertexAttrib4Nsv), GL_PREFIX(VertexAttrib4NsvARB) - .globl GL_PREFIX(VertexAttrib4Nub) ; .set GL_PREFIX(VertexAttrib4Nub), GL_PREFIX(VertexAttrib4NubARB) - .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB) - .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB) - .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB) - .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB) - .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB) - .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB) - .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB) - .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB) - .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB) - .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB) - .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB) - .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB) - .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB) - .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB) - .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB) - .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB) - .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB) - .globl GL_PREFIX(BufferSubData) ; .set GL_PREFIX(BufferSubData), GL_PREFIX(BufferSubDataARB) - .globl GL_PREFIX(DeleteBuffers) ; .set GL_PREFIX(DeleteBuffers), GL_PREFIX(DeleteBuffersARB) - .globl GL_PREFIX(GenBuffers) ; .set GL_PREFIX(GenBuffers), GL_PREFIX(GenBuffersARB) - .globl GL_PREFIX(GetBufferParameteriv) ; .set GL_PREFIX(GetBufferParameteriv), GL_PREFIX(GetBufferParameterivARB) - .globl GL_PREFIX(GetBufferPointerv) ; .set GL_PREFIX(GetBufferPointerv), GL_PREFIX(GetBufferPointervARB) - .globl GL_PREFIX(GetBufferSubData) ; .set GL_PREFIX(GetBufferSubData), GL_PREFIX(GetBufferSubDataARB) - .globl GL_PREFIX(IsBuffer) ; .set GL_PREFIX(IsBuffer), GL_PREFIX(IsBufferARB) - .globl GL_PREFIX(MapBuffer) ; .set GL_PREFIX(MapBuffer), GL_PREFIX(MapBufferARB) - .globl GL_PREFIX(UnmapBuffer) ; .set GL_PREFIX(UnmapBuffer), GL_PREFIX(UnmapBufferARB) - .globl GL_PREFIX(BeginQuery) ; .set GL_PREFIX(BeginQuery), GL_PREFIX(BeginQueryARB) - .globl GL_PREFIX(DeleteQueries) ; .set GL_PREFIX(DeleteQueries), GL_PREFIX(DeleteQueriesARB) - .globl GL_PREFIX(EndQuery) ; .set GL_PREFIX(EndQuery), GL_PREFIX(EndQueryARB) - .globl GL_PREFIX(GenQueries) ; .set GL_PREFIX(GenQueries), GL_PREFIX(GenQueriesARB) - .globl GL_PREFIX(GetQueryObjectiv) ; .set GL_PREFIX(GetQueryObjectiv), GL_PREFIX(GetQueryObjectivARB) - .globl GL_PREFIX(GetQueryObjectuiv) ; .set GL_PREFIX(GetQueryObjectuiv), GL_PREFIX(GetQueryObjectuivARB) - .globl GL_PREFIX(GetQueryiv) ; .set GL_PREFIX(GetQueryiv), GL_PREFIX(GetQueryivARB) - .globl GL_PREFIX(IsQuery) ; .set GL_PREFIX(IsQuery), GL_PREFIX(IsQueryARB) - .globl GL_PREFIX(CompileShader) ; .set GL_PREFIX(CompileShader), GL_PREFIX(CompileShaderARB) - .globl GL_PREFIX(GetActiveUniform) ; .set GL_PREFIX(GetActiveUniform), GL_PREFIX(GetActiveUniformARB) - .globl GL_PREFIX(GetShaderSource) ; .set GL_PREFIX(GetShaderSource), GL_PREFIX(GetShaderSourceARB) - .globl GL_PREFIX(GetUniformLocation) ; .set GL_PREFIX(GetUniformLocation), GL_PREFIX(GetUniformLocationARB) - .globl GL_PREFIX(GetUniformfv) ; .set GL_PREFIX(GetUniformfv), GL_PREFIX(GetUniformfvARB) - .globl GL_PREFIX(GetUniformiv) ; .set GL_PREFIX(GetUniformiv), GL_PREFIX(GetUniformivARB) - .globl GL_PREFIX(LinkProgram) ; .set GL_PREFIX(LinkProgram), GL_PREFIX(LinkProgramARB) - .globl GL_PREFIX(ShaderSource) ; .set GL_PREFIX(ShaderSource), GL_PREFIX(ShaderSourceARB) - .globl GL_PREFIX(Uniform1f) ; .set GL_PREFIX(Uniform1f), GL_PREFIX(Uniform1fARB) - .globl GL_PREFIX(Uniform1fv) ; .set GL_PREFIX(Uniform1fv), GL_PREFIX(Uniform1fvARB) - .globl GL_PREFIX(Uniform1i) ; .set GL_PREFIX(Uniform1i), GL_PREFIX(Uniform1iARB) - .globl GL_PREFIX(Uniform1iv) ; .set GL_PREFIX(Uniform1iv), GL_PREFIX(Uniform1ivARB) - .globl GL_PREFIX(Uniform2f) ; .set GL_PREFIX(Uniform2f), GL_PREFIX(Uniform2fARB) - .globl GL_PREFIX(Uniform2fv) ; .set GL_PREFIX(Uniform2fv), GL_PREFIX(Uniform2fvARB) - .globl GL_PREFIX(Uniform2i) ; .set GL_PREFIX(Uniform2i), GL_PREFIX(Uniform2iARB) - .globl GL_PREFIX(Uniform2iv) ; .set GL_PREFIX(Uniform2iv), GL_PREFIX(Uniform2ivARB) - .globl GL_PREFIX(Uniform3f) ; .set GL_PREFIX(Uniform3f), GL_PREFIX(Uniform3fARB) - .globl GL_PREFIX(Uniform3fv) ; .set GL_PREFIX(Uniform3fv), GL_PREFIX(Uniform3fvARB) - .globl GL_PREFIX(Uniform3i) ; .set GL_PREFIX(Uniform3i), GL_PREFIX(Uniform3iARB) - .globl GL_PREFIX(Uniform3iv) ; .set GL_PREFIX(Uniform3iv), GL_PREFIX(Uniform3ivARB) - .globl GL_PREFIX(Uniform4f) ; .set GL_PREFIX(Uniform4f), GL_PREFIX(Uniform4fARB) - .globl GL_PREFIX(Uniform4fv) ; .set GL_PREFIX(Uniform4fv), GL_PREFIX(Uniform4fvARB) - .globl GL_PREFIX(Uniform4i) ; .set GL_PREFIX(Uniform4i), GL_PREFIX(Uniform4iARB) - .globl GL_PREFIX(Uniform4iv) ; .set GL_PREFIX(Uniform4iv), GL_PREFIX(Uniform4ivARB) - .globl GL_PREFIX(UniformMatrix2fv) ; .set GL_PREFIX(UniformMatrix2fv), GL_PREFIX(UniformMatrix2fvARB) - .globl GL_PREFIX(UniformMatrix3fv) ; .set GL_PREFIX(UniformMatrix3fv), GL_PREFIX(UniformMatrix3fvARB) - .globl GL_PREFIX(UniformMatrix4fv) ; .set GL_PREFIX(UniformMatrix4fv), GL_PREFIX(UniformMatrix4fvARB) - .globl GL_PREFIX(UseProgram) ; .set GL_PREFIX(UseProgram), GL_PREFIX(UseProgramObjectARB) - .globl GL_PREFIX(ValidateProgram) ; .set GL_PREFIX(ValidateProgram), GL_PREFIX(ValidateProgramARB) - .globl GL_PREFIX(BindAttribLocation) ; .set GL_PREFIX(BindAttribLocation), GL_PREFIX(BindAttribLocationARB) - .globl GL_PREFIX(GetActiveAttrib) ; .set GL_PREFIX(GetActiveAttrib), GL_PREFIX(GetActiveAttribARB) - .globl GL_PREFIX(GetAttribLocation) ; .set GL_PREFIX(GetAttribLocation), GL_PREFIX(GetAttribLocationARB) - .globl GL_PREFIX(DrawBuffers) ; .set GL_PREFIX(DrawBuffers), GL_PREFIX(DrawBuffersARB) - .globl GL_PREFIX(DrawBuffersATI) ; .set GL_PREFIX(DrawBuffersATI), GL_PREFIX(DrawBuffersARB) - .globl GL_PREFIX(DrawArraysInstancedEXT) ; .set GL_PREFIX(DrawArraysInstancedEXT), GL_PREFIX(DrawArraysInstancedARB) - .globl GL_PREFIX(DrawArraysInstanced) ; .set GL_PREFIX(DrawArraysInstanced), GL_PREFIX(DrawArraysInstancedARB) - .globl GL_PREFIX(DrawElementsInstancedEXT) ; .set GL_PREFIX(DrawElementsInstancedEXT), GL_PREFIX(DrawElementsInstancedARB) - .globl GL_PREFIX(DrawElementsInstanced) ; .set GL_PREFIX(DrawElementsInstanced), GL_PREFIX(DrawElementsInstancedARB) - .globl GL_PREFIX(RenderbufferStorageMultisampleEXT) ; .set GL_PREFIX(RenderbufferStorageMultisampleEXT), GL_PREFIX(RenderbufferStorageMultisample) - .globl GL_PREFIX(BlendEquationSeparateIndexedAMD) ; .set GL_PREFIX(BlendEquationSeparateIndexedAMD), GL_PREFIX(BlendEquationSeparateiARB) - .globl GL_PREFIX(BlendEquationIndexedAMD) ; .set GL_PREFIX(BlendEquationIndexedAMD), GL_PREFIX(BlendEquationiARB) - .globl GL_PREFIX(BlendFuncSeparateIndexedAMD) ; .set GL_PREFIX(BlendFuncSeparateIndexedAMD), GL_PREFIX(BlendFuncSeparateiARB) - .globl GL_PREFIX(BlendFuncIndexedAMD) ; .set GL_PREFIX(BlendFuncIndexedAMD), GL_PREFIX(BlendFunciARB) - .globl GL_PREFIX(PointParameterf) ; .set GL_PREFIX(PointParameterf), GL_PREFIX(PointParameterfEXT) - .globl GL_PREFIX(PointParameterfARB) ; .set GL_PREFIX(PointParameterfARB), GL_PREFIX(PointParameterfEXT) - .globl GL_PREFIX(PointParameterfv) ; .set GL_PREFIX(PointParameterfv), GL_PREFIX(PointParameterfvEXT) - .globl GL_PREFIX(PointParameterfvARB) ; .set GL_PREFIX(PointParameterfvARB), GL_PREFIX(PointParameterfvEXT) - .globl GL_PREFIX(SecondaryColor3b) ; .set GL_PREFIX(SecondaryColor3b), GL_PREFIX(SecondaryColor3bEXT) - .globl GL_PREFIX(SecondaryColor3bv) ; .set GL_PREFIX(SecondaryColor3bv), GL_PREFIX(SecondaryColor3bvEXT) - .globl GL_PREFIX(SecondaryColor3d) ; .set GL_PREFIX(SecondaryColor3d), GL_PREFIX(SecondaryColor3dEXT) - .globl GL_PREFIX(SecondaryColor3dv) ; .set GL_PREFIX(SecondaryColor3dv), GL_PREFIX(SecondaryColor3dvEXT) - .globl GL_PREFIX(SecondaryColor3f) ; .set GL_PREFIX(SecondaryColor3f), GL_PREFIX(SecondaryColor3fEXT) - .globl GL_PREFIX(SecondaryColor3fv) ; .set GL_PREFIX(SecondaryColor3fv), GL_PREFIX(SecondaryColor3fvEXT) - .globl GL_PREFIX(SecondaryColor3i) ; .set GL_PREFIX(SecondaryColor3i), GL_PREFIX(SecondaryColor3iEXT) - .globl GL_PREFIX(SecondaryColor3iv) ; .set GL_PREFIX(SecondaryColor3iv), GL_PREFIX(SecondaryColor3ivEXT) - .globl GL_PREFIX(SecondaryColor3s) ; .set GL_PREFIX(SecondaryColor3s), GL_PREFIX(SecondaryColor3sEXT) - .globl GL_PREFIX(SecondaryColor3sv) ; .set GL_PREFIX(SecondaryColor3sv), GL_PREFIX(SecondaryColor3svEXT) - .globl GL_PREFIX(SecondaryColor3ub) ; .set GL_PREFIX(SecondaryColor3ub), GL_PREFIX(SecondaryColor3ubEXT) - .globl GL_PREFIX(SecondaryColor3ubv) ; .set GL_PREFIX(SecondaryColor3ubv), GL_PREFIX(SecondaryColor3ubvEXT) - .globl GL_PREFIX(SecondaryColor3ui) ; .set GL_PREFIX(SecondaryColor3ui), GL_PREFIX(SecondaryColor3uiEXT) - .globl GL_PREFIX(SecondaryColor3uiv) ; .set GL_PREFIX(SecondaryColor3uiv), GL_PREFIX(SecondaryColor3uivEXT) - .globl GL_PREFIX(SecondaryColor3us) ; .set GL_PREFIX(SecondaryColor3us), GL_PREFIX(SecondaryColor3usEXT) - .globl GL_PREFIX(SecondaryColor3usv) ; .set GL_PREFIX(SecondaryColor3usv), GL_PREFIX(SecondaryColor3usvEXT) - .globl GL_PREFIX(SecondaryColorPointer) ; .set GL_PREFIX(SecondaryColorPointer), GL_PREFIX(SecondaryColorPointerEXT) - .globl GL_PREFIX(MultiDrawArrays) ; .set GL_PREFIX(MultiDrawArrays), GL_PREFIX(MultiDrawArraysEXT) - .globl GL_PREFIX(MultiDrawElements) ; .set GL_PREFIX(MultiDrawElements), GL_PREFIX(MultiDrawElementsEXT) - .globl GL_PREFIX(FogCoordPointer) ; .set GL_PREFIX(FogCoordPointer), GL_PREFIX(FogCoordPointerEXT) - .globl GL_PREFIX(FogCoordd) ; .set GL_PREFIX(FogCoordd), GL_PREFIX(FogCoorddEXT) - .globl GL_PREFIX(FogCoorddv) ; .set GL_PREFIX(FogCoorddv), GL_PREFIX(FogCoorddvEXT) - .globl GL_PREFIX(FogCoordf) ; .set GL_PREFIX(FogCoordf), GL_PREFIX(FogCoordfEXT) - .globl GL_PREFIX(FogCoordfv) ; .set GL_PREFIX(FogCoordfv), GL_PREFIX(FogCoordfvEXT) - .globl GL_PREFIX(BlendFuncSeparate) ; .set GL_PREFIX(BlendFuncSeparate), GL_PREFIX(BlendFuncSeparateEXT) - .globl GL_PREFIX(WindowPos2d) ; .set GL_PREFIX(WindowPos2d), GL_PREFIX(WindowPos2dMESA) - .globl GL_PREFIX(WindowPos2dARB) ; .set GL_PREFIX(WindowPos2dARB), GL_PREFIX(WindowPos2dMESA) - .globl GL_PREFIX(WindowPos2dv) ; .set GL_PREFIX(WindowPos2dv), GL_PREFIX(WindowPos2dvMESA) - .globl GL_PREFIX(WindowPos2dvARB) ; .set GL_PREFIX(WindowPos2dvARB), GL_PREFIX(WindowPos2dvMESA) - .globl GL_PREFIX(WindowPos2f) ; .set GL_PREFIX(WindowPos2f), GL_PREFIX(WindowPos2fMESA) - .globl GL_PREFIX(WindowPos2fARB) ; .set GL_PREFIX(WindowPos2fARB), GL_PREFIX(WindowPos2fMESA) - .globl GL_PREFIX(WindowPos2fv) ; .set GL_PREFIX(WindowPos2fv), GL_PREFIX(WindowPos2fvMESA) - .globl GL_PREFIX(WindowPos2fvARB) ; .set GL_PREFIX(WindowPos2fvARB), GL_PREFIX(WindowPos2fvMESA) - .globl GL_PREFIX(WindowPos2i) ; .set GL_PREFIX(WindowPos2i), GL_PREFIX(WindowPos2iMESA) - .globl GL_PREFIX(WindowPos2iARB) ; .set GL_PREFIX(WindowPos2iARB), GL_PREFIX(WindowPos2iMESA) - .globl GL_PREFIX(WindowPos2iv) ; .set GL_PREFIX(WindowPos2iv), GL_PREFIX(WindowPos2ivMESA) - .globl GL_PREFIX(WindowPos2ivARB) ; .set GL_PREFIX(WindowPos2ivARB), GL_PREFIX(WindowPos2ivMESA) - .globl GL_PREFIX(WindowPos2s) ; .set GL_PREFIX(WindowPos2s), GL_PREFIX(WindowPos2sMESA) - .globl GL_PREFIX(WindowPos2sARB) ; .set GL_PREFIX(WindowPos2sARB), GL_PREFIX(WindowPos2sMESA) - .globl GL_PREFIX(WindowPos2sv) ; .set GL_PREFIX(WindowPos2sv), GL_PREFIX(WindowPos2svMESA) - .globl GL_PREFIX(WindowPos2svARB) ; .set GL_PREFIX(WindowPos2svARB), GL_PREFIX(WindowPos2svMESA) - .globl GL_PREFIX(WindowPos3d) ; .set GL_PREFIX(WindowPos3d), GL_PREFIX(WindowPos3dMESA) - .globl GL_PREFIX(WindowPos3dARB) ; .set GL_PREFIX(WindowPos3dARB), GL_PREFIX(WindowPos3dMESA) - .globl GL_PREFIX(WindowPos3dv) ; .set GL_PREFIX(WindowPos3dv), GL_PREFIX(WindowPos3dvMESA) - .globl GL_PREFIX(WindowPos3dvARB) ; .set GL_PREFIX(WindowPos3dvARB), GL_PREFIX(WindowPos3dvMESA) - .globl GL_PREFIX(WindowPos3f) ; .set GL_PREFIX(WindowPos3f), GL_PREFIX(WindowPos3fMESA) - .globl GL_PREFIX(WindowPos3fARB) ; .set GL_PREFIX(WindowPos3fARB), GL_PREFIX(WindowPos3fMESA) - .globl GL_PREFIX(WindowPos3fv) ; .set GL_PREFIX(WindowPos3fv), GL_PREFIX(WindowPos3fvMESA) - .globl GL_PREFIX(WindowPos3fvARB) ; .set GL_PREFIX(WindowPos3fvARB), GL_PREFIX(WindowPos3fvMESA) - .globl GL_PREFIX(WindowPos3i) ; .set GL_PREFIX(WindowPos3i), GL_PREFIX(WindowPos3iMESA) - .globl GL_PREFIX(WindowPos3iARB) ; .set GL_PREFIX(WindowPos3iARB), GL_PREFIX(WindowPos3iMESA) - .globl GL_PREFIX(WindowPos3iv) ; .set GL_PREFIX(WindowPos3iv), GL_PREFIX(WindowPos3ivMESA) - .globl GL_PREFIX(WindowPos3ivARB) ; .set GL_PREFIX(WindowPos3ivARB), GL_PREFIX(WindowPos3ivMESA) - .globl GL_PREFIX(WindowPos3s) ; .set GL_PREFIX(WindowPos3s), GL_PREFIX(WindowPos3sMESA) - .globl GL_PREFIX(WindowPos3sARB) ; .set GL_PREFIX(WindowPos3sARB), GL_PREFIX(WindowPos3sMESA) - .globl GL_PREFIX(WindowPos3sv) ; .set GL_PREFIX(WindowPos3sv), GL_PREFIX(WindowPos3svMESA) - .globl GL_PREFIX(WindowPos3svARB) ; .set GL_PREFIX(WindowPos3svARB), GL_PREFIX(WindowPos3svMESA) - .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV) - .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV) - .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV) - .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV) - .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV) - .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) - .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) - .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV) - .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_861) - .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_863) - .globl GL_PREFIX(PrimitiveRestartIndex) ; .set GL_PREFIX(PrimitiveRestartIndex), GL_PREFIX(PrimitiveRestartIndexNV) - .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_873) - .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT) - .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT) - .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT) - .globl GL_PREFIX(DeleteFramebuffers) ; .set GL_PREFIX(DeleteFramebuffers), GL_PREFIX(DeleteFramebuffersEXT) - .globl GL_PREFIX(DeleteRenderbuffers) ; .set GL_PREFIX(DeleteRenderbuffers), GL_PREFIX(DeleteRenderbuffersEXT) - .globl GL_PREFIX(FramebufferRenderbuffer) ; .set GL_PREFIX(FramebufferRenderbuffer), GL_PREFIX(FramebufferRenderbufferEXT) - .globl GL_PREFIX(FramebufferTexture1D) ; .set GL_PREFIX(FramebufferTexture1D), GL_PREFIX(FramebufferTexture1DEXT) - .globl GL_PREFIX(FramebufferTexture2D) ; .set GL_PREFIX(FramebufferTexture2D), GL_PREFIX(FramebufferTexture2DEXT) - .globl GL_PREFIX(FramebufferTexture3D) ; .set GL_PREFIX(FramebufferTexture3D), GL_PREFIX(FramebufferTexture3DEXT) - .globl GL_PREFIX(GenFramebuffers) ; .set GL_PREFIX(GenFramebuffers), GL_PREFIX(GenFramebuffersEXT) - .globl GL_PREFIX(GenRenderbuffers) ; .set GL_PREFIX(GenRenderbuffers), GL_PREFIX(GenRenderbuffersEXT) - .globl GL_PREFIX(GenerateMipmap) ; .set GL_PREFIX(GenerateMipmap), GL_PREFIX(GenerateMipmapEXT) - .globl GL_PREFIX(GetFramebufferAttachmentParameteriv) ; .set GL_PREFIX(GetFramebufferAttachmentParameteriv), GL_PREFIX(GetFramebufferAttachmentParameterivEXT) - .globl GL_PREFIX(GetRenderbufferParameteriv) ; .set GL_PREFIX(GetRenderbufferParameteriv), GL_PREFIX(GetRenderbufferParameterivEXT) - .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT) - .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT) - .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT) - .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_891) - .globl GL_PREFIX(BindFragDataLocation) ; .set GL_PREFIX(BindFragDataLocation), GL_PREFIX(BindFragDataLocationEXT) - .globl GL_PREFIX(GetFragDataLocation) ; .set GL_PREFIX(GetFragDataLocation), GL_PREFIX(GetFragDataLocationEXT) - .globl GL_PREFIX(GetUniformuiv) ; .set GL_PREFIX(GetUniformuiv), GL_PREFIX(GetUniformuivEXT) - .globl GL_PREFIX(GetVertexAttribIiv) ; .set GL_PREFIX(GetVertexAttribIiv), GL_PREFIX(GetVertexAttribIivEXT) - .globl GL_PREFIX(GetVertexAttribIuiv) ; .set GL_PREFIX(GetVertexAttribIuiv), GL_PREFIX(GetVertexAttribIuivEXT) - .globl GL_PREFIX(Uniform1ui) ; .set GL_PREFIX(Uniform1ui), GL_PREFIX(Uniform1uiEXT) - .globl GL_PREFIX(Uniform1uiv) ; .set GL_PREFIX(Uniform1uiv), GL_PREFIX(Uniform1uivEXT) - .globl GL_PREFIX(Uniform2ui) ; .set GL_PREFIX(Uniform2ui), GL_PREFIX(Uniform2uiEXT) - .globl GL_PREFIX(Uniform2uiv) ; .set GL_PREFIX(Uniform2uiv), GL_PREFIX(Uniform2uivEXT) - .globl GL_PREFIX(Uniform3ui) ; .set GL_PREFIX(Uniform3ui), GL_PREFIX(Uniform3uiEXT) - .globl GL_PREFIX(Uniform3uiv) ; .set GL_PREFIX(Uniform3uiv), GL_PREFIX(Uniform3uivEXT) - .globl GL_PREFIX(Uniform4ui) ; .set GL_PREFIX(Uniform4ui), GL_PREFIX(Uniform4uiEXT) - .globl GL_PREFIX(Uniform4uiv) ; .set GL_PREFIX(Uniform4uiv), GL_PREFIX(Uniform4uivEXT) - .globl GL_PREFIX(VertexAttribI1i) ; .set GL_PREFIX(VertexAttribI1i), GL_PREFIX(VertexAttribI1iEXT) - .globl GL_PREFIX(VertexAttribI1iv) ; .set GL_PREFIX(VertexAttribI1iv), GL_PREFIX(VertexAttribI1ivEXT) - .globl GL_PREFIX(VertexAttribI1ui) ; .set GL_PREFIX(VertexAttribI1ui), GL_PREFIX(VertexAttribI1uiEXT) - .globl GL_PREFIX(VertexAttribI1uiv) ; .set GL_PREFIX(VertexAttribI1uiv), GL_PREFIX(VertexAttribI1uivEXT) - .globl GL_PREFIX(VertexAttribI2i) ; .set GL_PREFIX(VertexAttribI2i), GL_PREFIX(VertexAttribI2iEXT) - .globl GL_PREFIX(VertexAttribI2iv) ; .set GL_PREFIX(VertexAttribI2iv), GL_PREFIX(VertexAttribI2ivEXT) - .globl GL_PREFIX(VertexAttribI2ui) ; .set GL_PREFIX(VertexAttribI2ui), GL_PREFIX(VertexAttribI2uiEXT) - .globl GL_PREFIX(VertexAttribI2uiv) ; .set GL_PREFIX(VertexAttribI2uiv), GL_PREFIX(VertexAttribI2uivEXT) - .globl GL_PREFIX(VertexAttribI3i) ; .set GL_PREFIX(VertexAttribI3i), GL_PREFIX(VertexAttribI3iEXT) - .globl GL_PREFIX(VertexAttribI3iv) ; .set GL_PREFIX(VertexAttribI3iv), GL_PREFIX(VertexAttribI3ivEXT) - .globl GL_PREFIX(VertexAttribI3ui) ; .set GL_PREFIX(VertexAttribI3ui), GL_PREFIX(VertexAttribI3uiEXT) - .globl GL_PREFIX(VertexAttribI3uiv) ; .set GL_PREFIX(VertexAttribI3uiv), GL_PREFIX(VertexAttribI3uivEXT) - .globl GL_PREFIX(VertexAttribI4bv) ; .set GL_PREFIX(VertexAttribI4bv), GL_PREFIX(VertexAttribI4bvEXT) - .globl GL_PREFIX(VertexAttribI4i) ; .set GL_PREFIX(VertexAttribI4i), GL_PREFIX(VertexAttribI4iEXT) - .globl GL_PREFIX(VertexAttribI4iv) ; .set GL_PREFIX(VertexAttribI4iv), GL_PREFIX(VertexAttribI4ivEXT) - .globl GL_PREFIX(VertexAttribI4sv) ; .set GL_PREFIX(VertexAttribI4sv), GL_PREFIX(VertexAttribI4svEXT) - .globl GL_PREFIX(VertexAttribI4ubv) ; .set GL_PREFIX(VertexAttribI4ubv), GL_PREFIX(VertexAttribI4ubvEXT) - .globl GL_PREFIX(VertexAttribI4ui) ; .set GL_PREFIX(VertexAttribI4ui), GL_PREFIX(VertexAttribI4uiEXT) - .globl GL_PREFIX(VertexAttribI4uiv) ; .set GL_PREFIX(VertexAttribI4uiv), GL_PREFIX(VertexAttribI4uivEXT) - .globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT) - .globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT) - .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) - .globl GL_PREFIX(FramebufferTextureLayerARB) ; .set GL_PREFIX(FramebufferTextureLayerARB), GL_PREFIX(FramebufferTextureLayerEXT) - .globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT) - .globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT) - .globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT) - .globl GL_PREFIX(GetBooleani_v) ; .set GL_PREFIX(GetBooleani_v), GL_PREFIX(GetBooleanIndexedvEXT) - .globl GL_PREFIX(GetIntegeri_v) ; .set GL_PREFIX(GetIntegeri_v), GL_PREFIX(GetIntegerIndexedvEXT) - .globl GL_PREFIX(IsEnabledi) ; .set GL_PREFIX(IsEnabledi), GL_PREFIX(IsEnabledIndexedEXT) - .globl GL_PREFIX(GetTexParameterIiv) ; .set GL_PREFIX(GetTexParameterIiv), GL_PREFIX(GetTexParameterIivEXT) - .globl GL_PREFIX(GetTexParameterIuiv) ; .set GL_PREFIX(GetTexParameterIuiv), GL_PREFIX(GetTexParameterIuivEXT) - .globl GL_PREFIX(TexParameterIiv) ; .set GL_PREFIX(TexParameterIiv), GL_PREFIX(TexParameterIivEXT) - .globl GL_PREFIX(TexParameterIuiv) ; .set GL_PREFIX(TexParameterIuiv), GL_PREFIX(TexParameterIuivEXT) - .globl GL_PREFIX(BeginConditionalRender) ; .set GL_PREFIX(BeginConditionalRender), GL_PREFIX(BeginConditionalRenderNV) - .globl GL_PREFIX(EndConditionalRender) ; .set GL_PREFIX(EndConditionalRender), GL_PREFIX(EndConditionalRenderNV) - .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT) - .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT) - .globl GL_PREFIX(BindBufferRange) ; .set GL_PREFIX(BindBufferRange), GL_PREFIX(BindBufferRangeEXT) - .globl GL_PREFIX(EndTransformFeedback) ; .set GL_PREFIX(EndTransformFeedback), GL_PREFIX(EndTransformFeedbackEXT) - .globl GL_PREFIX(GetTransformFeedbackVarying) ; .set GL_PREFIX(GetTransformFeedbackVarying), GL_PREFIX(GetTransformFeedbackVaryingEXT) - .globl GL_PREFIX(TransformFeedbackVaryings) ; .set GL_PREFIX(TransformFeedbackVaryings), GL_PREFIX(TransformFeedbackVaryingsEXT) - .globl GL_PREFIX(ProvokingVertex) ; .set GL_PREFIX(ProvokingVertex), GL_PREFIX(ProvokingVertexEXT) - -#if defined(GLX_USE_TLS) && defined(__linux__) - .section ".note.ABI-tag", "a" - .p2align 2 - .long 1f - 0f /* name length */ - .long 3f - 2f /* data length */ - .long 1 /* note length */ -0: .asciz "GNU" /* vendor name */ -1: .p2align 2 -2: .long 0 /* note data: the ABI tag */ - .long 2,4,20 /* Minimum kernel version w/TLS */ -3: .p2align 2 /* pad out section */ -#endif /* GLX_USE_TLS */ - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif +/* DO NOT EDIT - This file generated automatically by gl_x86-64_asm.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* If we build with gcc's -fvisibility=hidden flag, we'll need to change + * the symbol visibility mode to 'default'. + */ + +#include "x86/assyntax.h" + +#ifdef __GNUC__ +# pragma GCC visibility push(default) +# define HIDDEN(x) .hidden x +#else +# define HIDDEN(x) +#endif + +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n) GLNAME(CONCAT(mgl,n)) +# define _glapi_Dispatch _mglapi_Dispatch +# else +# define GL_PREFIX(n) GLNAME(CONCAT(gl,n)) +# endif + +#if defined(PTHREADS) || defined(WIN32) +# define THREADS +#endif + + .text + +#ifdef GLX_USE_TLS + + .globl _x86_64_get_get_dispatch; HIDDEN(_x86_64_get_get_dispatch) +_x86_64_get_get_dispatch: + lea _x86_64_get_dispatch(%rip), %rax + ret + + .p2align 4,,15 +_x86_64_get_dispatch: + movq _glapi_tls_Dispatch@GOTTPOFF(%rip), %rax + movq %fs:(%rax), %rax + ret + .size _x86_64_get_dispatch, .-_x86_64_get_dispatch + +#elif defined(PTHREADS) + + .extern _glapi_Dispatch + .extern _gl_DispatchTSD + .extern pthread_getspecific + + .p2align 4,,15 +_x86_64_get_dispatch: + movq _gl_DispatchTSD@GOTPCREL(%rip), %rax + movl (%rax), %edi + jmp pthread_getspecific@PLT + +#elif defined(THREADS) + + .extern _glapi_get_dispatch + +#endif + + .p2align 4,,15 + .globl GL_PREFIX(NewList) + .type GL_PREFIX(NewList), @function +GL_PREFIX(NewList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 0(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq (%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 0(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 0(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NewList), .-GL_PREFIX(NewList) + + .p2align 4,,15 + .globl GL_PREFIX(EndList) + .type GL_PREFIX(EndList), @function +GL_PREFIX(EndList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 8(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 8(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 8(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 8(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndList), .-GL_PREFIX(EndList) + + .p2align 4,,15 + .globl GL_PREFIX(CallList) + .type GL_PREFIX(CallList), @function +GL_PREFIX(CallList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 16(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 16(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 16(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 16(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CallList), .-GL_PREFIX(CallList) + + .p2align 4,,15 + .globl GL_PREFIX(CallLists) + .type GL_PREFIX(CallLists), @function +GL_PREFIX(CallLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 24(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 24(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 24(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 24(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CallLists), .-GL_PREFIX(CallLists) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteLists) + .type GL_PREFIX(DeleteLists), @function +GL_PREFIX(DeleteLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 32(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 32(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 32(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 32(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteLists), .-GL_PREFIX(DeleteLists) + + .p2align 4,,15 + .globl GL_PREFIX(GenLists) + .type GL_PREFIX(GenLists), @function +GL_PREFIX(GenLists): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 40(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 40(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 40(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 40(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenLists), .-GL_PREFIX(GenLists) + + .p2align 4,,15 + .globl GL_PREFIX(ListBase) + .type GL_PREFIX(ListBase), @function +GL_PREFIX(ListBase): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 48(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 48(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 48(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 48(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ListBase), .-GL_PREFIX(ListBase) + + .p2align 4,,15 + .globl GL_PREFIX(Begin) + .type GL_PREFIX(Begin), @function +GL_PREFIX(Begin): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 56(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 56(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 56(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 56(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Begin), .-GL_PREFIX(Begin) + + .p2align 4,,15 + .globl GL_PREFIX(Bitmap) + .type GL_PREFIX(Bitmap), @function +GL_PREFIX(Bitmap): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 64(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + movq %rdx, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %rdx + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 64(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 64(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + movq %rdx, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %rdx + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 64(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Bitmap), .-GL_PREFIX(Bitmap) + + .p2align 4,,15 + .globl GL_PREFIX(Color3b) + .type GL_PREFIX(Color3b), @function +GL_PREFIX(Color3b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 72(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 72(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 72(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 72(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3b), .-GL_PREFIX(Color3b) + + .p2align 4,,15 + .globl GL_PREFIX(Color3bv) + .type GL_PREFIX(Color3bv), @function +GL_PREFIX(Color3bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 80(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 80(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 80(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 80(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3bv), .-GL_PREFIX(Color3bv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3d) + .type GL_PREFIX(Color3d), @function +GL_PREFIX(Color3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 88(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 88(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 88(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 88(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3d), .-GL_PREFIX(Color3d) + + .p2align 4,,15 + .globl GL_PREFIX(Color3dv) + .type GL_PREFIX(Color3dv), @function +GL_PREFIX(Color3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 96(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 96(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 96(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 96(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3dv), .-GL_PREFIX(Color3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3f) + .type GL_PREFIX(Color3f), @function +GL_PREFIX(Color3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 104(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3f), .-GL_PREFIX(Color3f) + + .p2align 4,,15 + .globl GL_PREFIX(Color3fv) + .type GL_PREFIX(Color3fv), @function +GL_PREFIX(Color3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3fv), .-GL_PREFIX(Color3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3i) + .type GL_PREFIX(Color3i), @function +GL_PREFIX(Color3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3i), .-GL_PREFIX(Color3i) + + .p2align 4,,15 + .globl GL_PREFIX(Color3iv) + .type GL_PREFIX(Color3iv), @function +GL_PREFIX(Color3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3iv), .-GL_PREFIX(Color3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3s) + .type GL_PREFIX(Color3s), @function +GL_PREFIX(Color3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3s), .-GL_PREFIX(Color3s) + + .p2align 4,,15 + .globl GL_PREFIX(Color3sv) + .type GL_PREFIX(Color3sv), @function +GL_PREFIX(Color3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3sv), .-GL_PREFIX(Color3sv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ub) + .type GL_PREFIX(Color3ub), @function +GL_PREFIX(Color3ub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ub), .-GL_PREFIX(Color3ub) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ubv) + .type GL_PREFIX(Color3ubv), @function +GL_PREFIX(Color3ubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ubv), .-GL_PREFIX(Color3ubv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3ui) + .type GL_PREFIX(Color3ui), @function +GL_PREFIX(Color3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3ui), .-GL_PREFIX(Color3ui) + + .p2align 4,,15 + .globl GL_PREFIX(Color3uiv) + .type GL_PREFIX(Color3uiv), @function +GL_PREFIX(Color3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3uiv), .-GL_PREFIX(Color3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(Color3us) + .type GL_PREFIX(Color3us), @function +GL_PREFIX(Color3us): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3us), .-GL_PREFIX(Color3us) + + .p2align 4,,15 + .globl GL_PREFIX(Color3usv) + .type GL_PREFIX(Color3usv), @function +GL_PREFIX(Color3usv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color3usv), .-GL_PREFIX(Color3usv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4b) + .type GL_PREFIX(Color4b), @function +GL_PREFIX(Color4b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4b), .-GL_PREFIX(Color4b) + + .p2align 4,,15 + .globl GL_PREFIX(Color4bv) + .type GL_PREFIX(Color4bv), @function +GL_PREFIX(Color4bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4bv), .-GL_PREFIX(Color4bv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4d) + .type GL_PREFIX(Color4d), @function +GL_PREFIX(Color4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 216(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4d), .-GL_PREFIX(Color4d) + + .p2align 4,,15 + .globl GL_PREFIX(Color4dv) + .type GL_PREFIX(Color4dv), @function +GL_PREFIX(Color4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4dv), .-GL_PREFIX(Color4dv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4f) + .type GL_PREFIX(Color4f), @function +GL_PREFIX(Color4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 232(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4f), .-GL_PREFIX(Color4f) + + .p2align 4,,15 + .globl GL_PREFIX(Color4fv) + .type GL_PREFIX(Color4fv), @function +GL_PREFIX(Color4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4fv), .-GL_PREFIX(Color4fv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4i) + .type GL_PREFIX(Color4i), @function +GL_PREFIX(Color4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4i), .-GL_PREFIX(Color4i) + + .p2align 4,,15 + .globl GL_PREFIX(Color4iv) + .type GL_PREFIX(Color4iv), @function +GL_PREFIX(Color4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4iv), .-GL_PREFIX(Color4iv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4s) + .type GL_PREFIX(Color4s), @function +GL_PREFIX(Color4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4s), .-GL_PREFIX(Color4s) + + .p2align 4,,15 + .globl GL_PREFIX(Color4sv) + .type GL_PREFIX(Color4sv), @function +GL_PREFIX(Color4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4sv), .-GL_PREFIX(Color4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ub) + .type GL_PREFIX(Color4ub), @function +GL_PREFIX(Color4ub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ub), .-GL_PREFIX(Color4ub) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ubv) + .type GL_PREFIX(Color4ubv), @function +GL_PREFIX(Color4ubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ubv), .-GL_PREFIX(Color4ubv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4ui) + .type GL_PREFIX(Color4ui), @function +GL_PREFIX(Color4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4ui), .-GL_PREFIX(Color4ui) + + .p2align 4,,15 + .globl GL_PREFIX(Color4uiv) + .type GL_PREFIX(Color4uiv), @function +GL_PREFIX(Color4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4uiv), .-GL_PREFIX(Color4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(Color4us) + .type GL_PREFIX(Color4us), @function +GL_PREFIX(Color4us): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4us), .-GL_PREFIX(Color4us) + + .p2align 4,,15 + .globl GL_PREFIX(Color4usv) + .type GL_PREFIX(Color4usv), @function +GL_PREFIX(Color4usv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Color4usv), .-GL_PREFIX(Color4usv) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlag) + .type GL_PREFIX(EdgeFlag), @function +GL_PREFIX(EdgeFlag): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlag), .-GL_PREFIX(EdgeFlag) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagv) + .type GL_PREFIX(EdgeFlagv), @function +GL_PREFIX(EdgeFlagv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagv), .-GL_PREFIX(EdgeFlagv) + + .p2align 4,,15 + .globl GL_PREFIX(End) + .type GL_PREFIX(End), @function +GL_PREFIX(End): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 344(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(End), .-GL_PREFIX(End) + + .p2align 4,,15 + .globl GL_PREFIX(Indexd) + .type GL_PREFIX(Indexd), @function +GL_PREFIX(Indexd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 352(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexd), .-GL_PREFIX(Indexd) + + .p2align 4,,15 + .globl GL_PREFIX(Indexdv) + .type GL_PREFIX(Indexdv), @function +GL_PREFIX(Indexdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexdv), .-GL_PREFIX(Indexdv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexf) + .type GL_PREFIX(Indexf), @function +GL_PREFIX(Indexf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 368(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexf), .-GL_PREFIX(Indexf) + + .p2align 4,,15 + .globl GL_PREFIX(Indexfv) + .type GL_PREFIX(Indexfv), @function +GL_PREFIX(Indexfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexfv), .-GL_PREFIX(Indexfv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexi) + .type GL_PREFIX(Indexi), @function +GL_PREFIX(Indexi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexi), .-GL_PREFIX(Indexi) + + .p2align 4,,15 + .globl GL_PREFIX(Indexiv) + .type GL_PREFIX(Indexiv), @function +GL_PREFIX(Indexiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexiv), .-GL_PREFIX(Indexiv) + + .p2align 4,,15 + .globl GL_PREFIX(Indexs) + .type GL_PREFIX(Indexs), @function +GL_PREFIX(Indexs): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexs), .-GL_PREFIX(Indexs) + + .p2align 4,,15 + .globl GL_PREFIX(Indexsv) + .type GL_PREFIX(Indexsv), @function +GL_PREFIX(Indexsv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexsv), .-GL_PREFIX(Indexsv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3b) + .type GL_PREFIX(Normal3b), @function +GL_PREFIX(Normal3b): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3b), .-GL_PREFIX(Normal3b) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3bv) + .type GL_PREFIX(Normal3bv), @function +GL_PREFIX(Normal3bv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3bv), .-GL_PREFIX(Normal3bv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3d) + .type GL_PREFIX(Normal3d), @function +GL_PREFIX(Normal3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 432(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3d), .-GL_PREFIX(Normal3d) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3dv) + .type GL_PREFIX(Normal3dv), @function +GL_PREFIX(Normal3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3dv), .-GL_PREFIX(Normal3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3f) + .type GL_PREFIX(Normal3f), @function +GL_PREFIX(Normal3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 448(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3f), .-GL_PREFIX(Normal3f) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3fv) + .type GL_PREFIX(Normal3fv), @function +GL_PREFIX(Normal3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3fv), .-GL_PREFIX(Normal3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3i) + .type GL_PREFIX(Normal3i), @function +GL_PREFIX(Normal3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3i), .-GL_PREFIX(Normal3i) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3iv) + .type GL_PREFIX(Normal3iv), @function +GL_PREFIX(Normal3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3iv), .-GL_PREFIX(Normal3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3s) + .type GL_PREFIX(Normal3s), @function +GL_PREFIX(Normal3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3s), .-GL_PREFIX(Normal3s) + + .p2align 4,,15 + .globl GL_PREFIX(Normal3sv) + .type GL_PREFIX(Normal3sv), @function +GL_PREFIX(Normal3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Normal3sv), .-GL_PREFIX(Normal3sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2d) + .type GL_PREFIX(RasterPos2d), @function +GL_PREFIX(RasterPos2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 496(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2d), .-GL_PREFIX(RasterPos2d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2dv) + .type GL_PREFIX(RasterPos2dv), @function +GL_PREFIX(RasterPos2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2dv), .-GL_PREFIX(RasterPos2dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2f) + .type GL_PREFIX(RasterPos2f), @function +GL_PREFIX(RasterPos2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 512(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2f), .-GL_PREFIX(RasterPos2f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2fv) + .type GL_PREFIX(RasterPos2fv), @function +GL_PREFIX(RasterPos2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2fv), .-GL_PREFIX(RasterPos2fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2i) + .type GL_PREFIX(RasterPos2i), @function +GL_PREFIX(RasterPos2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2i), .-GL_PREFIX(RasterPos2i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2iv) + .type GL_PREFIX(RasterPos2iv), @function +GL_PREFIX(RasterPos2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2iv), .-GL_PREFIX(RasterPos2iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2s) + .type GL_PREFIX(RasterPos2s), @function +GL_PREFIX(RasterPos2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2s), .-GL_PREFIX(RasterPos2s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos2sv) + .type GL_PREFIX(RasterPos2sv), @function +GL_PREFIX(RasterPos2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos2sv), .-GL_PREFIX(RasterPos2sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3d) + .type GL_PREFIX(RasterPos3d), @function +GL_PREFIX(RasterPos3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 560(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3d), .-GL_PREFIX(RasterPos3d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3dv) + .type GL_PREFIX(RasterPos3dv), @function +GL_PREFIX(RasterPos3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3dv), .-GL_PREFIX(RasterPos3dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3f) + .type GL_PREFIX(RasterPos3f), @function +GL_PREFIX(RasterPos3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 576(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3f), .-GL_PREFIX(RasterPos3f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3fv) + .type GL_PREFIX(RasterPos3fv), @function +GL_PREFIX(RasterPos3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3fv), .-GL_PREFIX(RasterPos3fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3i) + .type GL_PREFIX(RasterPos3i), @function +GL_PREFIX(RasterPos3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3i), .-GL_PREFIX(RasterPos3i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3iv) + .type GL_PREFIX(RasterPos3iv), @function +GL_PREFIX(RasterPos3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3iv), .-GL_PREFIX(RasterPos3iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3s) + .type GL_PREFIX(RasterPos3s), @function +GL_PREFIX(RasterPos3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3s), .-GL_PREFIX(RasterPos3s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos3sv) + .type GL_PREFIX(RasterPos3sv), @function +GL_PREFIX(RasterPos3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos3sv), .-GL_PREFIX(RasterPos3sv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4d) + .type GL_PREFIX(RasterPos4d), @function +GL_PREFIX(RasterPos4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 624(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4d), .-GL_PREFIX(RasterPos4d) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4dv) + .type GL_PREFIX(RasterPos4dv), @function +GL_PREFIX(RasterPos4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4dv), .-GL_PREFIX(RasterPos4dv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4f) + .type GL_PREFIX(RasterPos4f), @function +GL_PREFIX(RasterPos4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 640(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4f), .-GL_PREFIX(RasterPos4f) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4fv) + .type GL_PREFIX(RasterPos4fv), @function +GL_PREFIX(RasterPos4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4fv), .-GL_PREFIX(RasterPos4fv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4i) + .type GL_PREFIX(RasterPos4i), @function +GL_PREFIX(RasterPos4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4i), .-GL_PREFIX(RasterPos4i) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4iv) + .type GL_PREFIX(RasterPos4iv), @function +GL_PREFIX(RasterPos4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4iv), .-GL_PREFIX(RasterPos4iv) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4s) + .type GL_PREFIX(RasterPos4s), @function +GL_PREFIX(RasterPos4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4s), .-GL_PREFIX(RasterPos4s) + + .p2align 4,,15 + .globl GL_PREFIX(RasterPos4sv) + .type GL_PREFIX(RasterPos4sv), @function +GL_PREFIX(RasterPos4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RasterPos4sv), .-GL_PREFIX(RasterPos4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Rectd) + .type GL_PREFIX(Rectd), @function +GL_PREFIX(Rectd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 688(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectd), .-GL_PREFIX(Rectd) + + .p2align 4,,15 + .globl GL_PREFIX(Rectdv) + .type GL_PREFIX(Rectdv), @function +GL_PREFIX(Rectdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectdv), .-GL_PREFIX(Rectdv) + + .p2align 4,,15 + .globl GL_PREFIX(Rectf) + .type GL_PREFIX(Rectf), @function +GL_PREFIX(Rectf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 704(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectf), .-GL_PREFIX(Rectf) + + .p2align 4,,15 + .globl GL_PREFIX(Rectfv) + .type GL_PREFIX(Rectfv), @function +GL_PREFIX(Rectfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectfv), .-GL_PREFIX(Rectfv) + + .p2align 4,,15 + .globl GL_PREFIX(Recti) + .type GL_PREFIX(Recti), @function +GL_PREFIX(Recti): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Recti), .-GL_PREFIX(Recti) + + .p2align 4,,15 + .globl GL_PREFIX(Rectiv) + .type GL_PREFIX(Rectiv), @function +GL_PREFIX(Rectiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectiv), .-GL_PREFIX(Rectiv) + + .p2align 4,,15 + .globl GL_PREFIX(Rects) + .type GL_PREFIX(Rects), @function +GL_PREFIX(Rects): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rects), .-GL_PREFIX(Rects) + + .p2align 4,,15 + .globl GL_PREFIX(Rectsv) + .type GL_PREFIX(Rectsv), @function +GL_PREFIX(Rectsv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rectsv), .-GL_PREFIX(Rectsv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1d) + .type GL_PREFIX(TexCoord1d), @function +GL_PREFIX(TexCoord1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 752(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1d), .-GL_PREFIX(TexCoord1d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1dv) + .type GL_PREFIX(TexCoord1dv), @function +GL_PREFIX(TexCoord1dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1dv), .-GL_PREFIX(TexCoord1dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1f) + .type GL_PREFIX(TexCoord1f), @function +GL_PREFIX(TexCoord1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 768(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1f), .-GL_PREFIX(TexCoord1f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1fv) + .type GL_PREFIX(TexCoord1fv), @function +GL_PREFIX(TexCoord1fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1fv), .-GL_PREFIX(TexCoord1fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1i) + .type GL_PREFIX(TexCoord1i), @function +GL_PREFIX(TexCoord1i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1i), .-GL_PREFIX(TexCoord1i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1iv) + .type GL_PREFIX(TexCoord1iv), @function +GL_PREFIX(TexCoord1iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1iv), .-GL_PREFIX(TexCoord1iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1s) + .type GL_PREFIX(TexCoord1s), @function +GL_PREFIX(TexCoord1s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1s), .-GL_PREFIX(TexCoord1s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord1sv) + .type GL_PREFIX(TexCoord1sv), @function +GL_PREFIX(TexCoord1sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord1sv), .-GL_PREFIX(TexCoord1sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2d) + .type GL_PREFIX(TexCoord2d), @function +GL_PREFIX(TexCoord2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 816(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2d), .-GL_PREFIX(TexCoord2d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2dv) + .type GL_PREFIX(TexCoord2dv), @function +GL_PREFIX(TexCoord2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2dv), .-GL_PREFIX(TexCoord2dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2f) + .type GL_PREFIX(TexCoord2f), @function +GL_PREFIX(TexCoord2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 832(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2f), .-GL_PREFIX(TexCoord2f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2fv) + .type GL_PREFIX(TexCoord2fv), @function +GL_PREFIX(TexCoord2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2fv), .-GL_PREFIX(TexCoord2fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2i) + .type GL_PREFIX(TexCoord2i), @function +GL_PREFIX(TexCoord2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2i), .-GL_PREFIX(TexCoord2i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2iv) + .type GL_PREFIX(TexCoord2iv), @function +GL_PREFIX(TexCoord2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2iv), .-GL_PREFIX(TexCoord2iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2s) + .type GL_PREFIX(TexCoord2s), @function +GL_PREFIX(TexCoord2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2s), .-GL_PREFIX(TexCoord2s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord2sv) + .type GL_PREFIX(TexCoord2sv), @function +GL_PREFIX(TexCoord2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord2sv), .-GL_PREFIX(TexCoord2sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3d) + .type GL_PREFIX(TexCoord3d), @function +GL_PREFIX(TexCoord3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 880(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3d), .-GL_PREFIX(TexCoord3d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3dv) + .type GL_PREFIX(TexCoord3dv), @function +GL_PREFIX(TexCoord3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3dv), .-GL_PREFIX(TexCoord3dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3f) + .type GL_PREFIX(TexCoord3f), @function +GL_PREFIX(TexCoord3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 896(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3f), .-GL_PREFIX(TexCoord3f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3fv) + .type GL_PREFIX(TexCoord3fv), @function +GL_PREFIX(TexCoord3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3fv), .-GL_PREFIX(TexCoord3fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3i) + .type GL_PREFIX(TexCoord3i), @function +GL_PREFIX(TexCoord3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3i), .-GL_PREFIX(TexCoord3i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3iv) + .type GL_PREFIX(TexCoord3iv), @function +GL_PREFIX(TexCoord3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3iv), .-GL_PREFIX(TexCoord3iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3s) + .type GL_PREFIX(TexCoord3s), @function +GL_PREFIX(TexCoord3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3s), .-GL_PREFIX(TexCoord3s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord3sv) + .type GL_PREFIX(TexCoord3sv), @function +GL_PREFIX(TexCoord3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord3sv), .-GL_PREFIX(TexCoord3sv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4d) + .type GL_PREFIX(TexCoord4d), @function +GL_PREFIX(TexCoord4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 944(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4d), .-GL_PREFIX(TexCoord4d) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4dv) + .type GL_PREFIX(TexCoord4dv), @function +GL_PREFIX(TexCoord4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4dv), .-GL_PREFIX(TexCoord4dv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4f) + .type GL_PREFIX(TexCoord4f), @function +GL_PREFIX(TexCoord4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 960(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4f), .-GL_PREFIX(TexCoord4f) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4fv) + .type GL_PREFIX(TexCoord4fv), @function +GL_PREFIX(TexCoord4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4fv), .-GL_PREFIX(TexCoord4fv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4i) + .type GL_PREFIX(TexCoord4i), @function +GL_PREFIX(TexCoord4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4i), .-GL_PREFIX(TexCoord4i) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4iv) + .type GL_PREFIX(TexCoord4iv), @function +GL_PREFIX(TexCoord4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4iv), .-GL_PREFIX(TexCoord4iv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4s) + .type GL_PREFIX(TexCoord4s), @function +GL_PREFIX(TexCoord4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4s), .-GL_PREFIX(TexCoord4s) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoord4sv) + .type GL_PREFIX(TexCoord4sv), @function +GL_PREFIX(TexCoord4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoord4sv), .-GL_PREFIX(TexCoord4sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2d) + .type GL_PREFIX(Vertex2d), @function +GL_PREFIX(Vertex2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1008(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2d), .-GL_PREFIX(Vertex2d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2dv) + .type GL_PREFIX(Vertex2dv), @function +GL_PREFIX(Vertex2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2dv), .-GL_PREFIX(Vertex2dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2f) + .type GL_PREFIX(Vertex2f), @function +GL_PREFIX(Vertex2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1024(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2f), .-GL_PREFIX(Vertex2f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2fv) + .type GL_PREFIX(Vertex2fv), @function +GL_PREFIX(Vertex2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2fv), .-GL_PREFIX(Vertex2fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2i) + .type GL_PREFIX(Vertex2i), @function +GL_PREFIX(Vertex2i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2i), .-GL_PREFIX(Vertex2i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2iv) + .type GL_PREFIX(Vertex2iv), @function +GL_PREFIX(Vertex2iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2iv), .-GL_PREFIX(Vertex2iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2s) + .type GL_PREFIX(Vertex2s), @function +GL_PREFIX(Vertex2s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2s), .-GL_PREFIX(Vertex2s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex2sv) + .type GL_PREFIX(Vertex2sv), @function +GL_PREFIX(Vertex2sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex2sv), .-GL_PREFIX(Vertex2sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3d) + .type GL_PREFIX(Vertex3d), @function +GL_PREFIX(Vertex3d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1072(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3d), .-GL_PREFIX(Vertex3d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3dv) + .type GL_PREFIX(Vertex3dv), @function +GL_PREFIX(Vertex3dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3dv), .-GL_PREFIX(Vertex3dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3f) + .type GL_PREFIX(Vertex3f), @function +GL_PREFIX(Vertex3f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1088(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3f), .-GL_PREFIX(Vertex3f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3fv) + .type GL_PREFIX(Vertex3fv), @function +GL_PREFIX(Vertex3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3fv), .-GL_PREFIX(Vertex3fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3i) + .type GL_PREFIX(Vertex3i), @function +GL_PREFIX(Vertex3i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3i), .-GL_PREFIX(Vertex3i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3iv) + .type GL_PREFIX(Vertex3iv), @function +GL_PREFIX(Vertex3iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3iv), .-GL_PREFIX(Vertex3iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3s) + .type GL_PREFIX(Vertex3s), @function +GL_PREFIX(Vertex3s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3s), .-GL_PREFIX(Vertex3s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex3sv) + .type GL_PREFIX(Vertex3sv), @function +GL_PREFIX(Vertex3sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex3sv), .-GL_PREFIX(Vertex3sv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4d) + .type GL_PREFIX(Vertex4d), @function +GL_PREFIX(Vertex4d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1136(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4d), .-GL_PREFIX(Vertex4d) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4dv) + .type GL_PREFIX(Vertex4dv), @function +GL_PREFIX(Vertex4dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4dv), .-GL_PREFIX(Vertex4dv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4f) + .type GL_PREFIX(Vertex4f), @function +GL_PREFIX(Vertex4f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1152(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4f), .-GL_PREFIX(Vertex4f) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4fv) + .type GL_PREFIX(Vertex4fv), @function +GL_PREFIX(Vertex4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4fv), .-GL_PREFIX(Vertex4fv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4i) + .type GL_PREFIX(Vertex4i), @function +GL_PREFIX(Vertex4i): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4i), .-GL_PREFIX(Vertex4i) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4iv) + .type GL_PREFIX(Vertex4iv), @function +GL_PREFIX(Vertex4iv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4iv), .-GL_PREFIX(Vertex4iv) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4s) + .type GL_PREFIX(Vertex4s), @function +GL_PREFIX(Vertex4s): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4s), .-GL_PREFIX(Vertex4s) + + .p2align 4,,15 + .globl GL_PREFIX(Vertex4sv) + .type GL_PREFIX(Vertex4sv), @function +GL_PREFIX(Vertex4sv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Vertex4sv), .-GL_PREFIX(Vertex4sv) + + .p2align 4,,15 + .globl GL_PREFIX(ClipPlane) + .type GL_PREFIX(ClipPlane), @function +GL_PREFIX(ClipPlane): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClipPlane), .-GL_PREFIX(ClipPlane) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMaterial) + .type GL_PREFIX(ColorMaterial), @function +GL_PREFIX(ColorMaterial): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMaterial), .-GL_PREFIX(ColorMaterial) + + .p2align 4,,15 + .globl GL_PREFIX(CullFace) + .type GL_PREFIX(CullFace), @function +GL_PREFIX(CullFace): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CullFace), .-GL_PREFIX(CullFace) + + .p2align 4,,15 + .globl GL_PREFIX(Fogf) + .type GL_PREFIX(Fogf), @function +GL_PREFIX(Fogf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1224(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogf), .-GL_PREFIX(Fogf) + + .p2align 4,,15 + .globl GL_PREFIX(Fogfv) + .type GL_PREFIX(Fogfv), @function +GL_PREFIX(Fogfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogfv), .-GL_PREFIX(Fogfv) + + .p2align 4,,15 + .globl GL_PREFIX(Fogi) + .type GL_PREFIX(Fogi), @function +GL_PREFIX(Fogi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogi), .-GL_PREFIX(Fogi) + + .p2align 4,,15 + .globl GL_PREFIX(Fogiv) + .type GL_PREFIX(Fogiv), @function +GL_PREFIX(Fogiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Fogiv), .-GL_PREFIX(Fogiv) + + .p2align 4,,15 + .globl GL_PREFIX(FrontFace) + .type GL_PREFIX(FrontFace), @function +GL_PREFIX(FrontFace): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FrontFace), .-GL_PREFIX(FrontFace) + + .p2align 4,,15 + .globl GL_PREFIX(Hint) + .type GL_PREFIX(Hint), @function +GL_PREFIX(Hint): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Hint), .-GL_PREFIX(Hint) + + .p2align 4,,15 + .globl GL_PREFIX(Lightf) + .type GL_PREFIX(Lightf), @function +GL_PREFIX(Lightf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1272(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightf), .-GL_PREFIX(Lightf) + + .p2align 4,,15 + .globl GL_PREFIX(Lightfv) + .type GL_PREFIX(Lightfv), @function +GL_PREFIX(Lightfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightfv), .-GL_PREFIX(Lightfv) + + .p2align 4,,15 + .globl GL_PREFIX(Lighti) + .type GL_PREFIX(Lighti), @function +GL_PREFIX(Lighti): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lighti), .-GL_PREFIX(Lighti) + + .p2align 4,,15 + .globl GL_PREFIX(Lightiv) + .type GL_PREFIX(Lightiv), @function +GL_PREFIX(Lightiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Lightiv), .-GL_PREFIX(Lightiv) + + .p2align 4,,15 + .globl GL_PREFIX(LightModelf) + .type GL_PREFIX(LightModelf), @function +GL_PREFIX(LightModelf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1304(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModelf), .-GL_PREFIX(LightModelf) + + .p2align 4,,15 + .globl GL_PREFIX(LightModelfv) + .type GL_PREFIX(LightModelfv), @function +GL_PREFIX(LightModelfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModelfv), .-GL_PREFIX(LightModelfv) + + .p2align 4,,15 + .globl GL_PREFIX(LightModeli) + .type GL_PREFIX(LightModeli), @function +GL_PREFIX(LightModeli): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModeli), .-GL_PREFIX(LightModeli) + + .p2align 4,,15 + .globl GL_PREFIX(LightModeliv) + .type GL_PREFIX(LightModeliv), @function +GL_PREFIX(LightModeliv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LightModeliv), .-GL_PREFIX(LightModeliv) + + .p2align 4,,15 + .globl GL_PREFIX(LineStipple) + .type GL_PREFIX(LineStipple), @function +GL_PREFIX(LineStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LineStipple), .-GL_PREFIX(LineStipple) + + .p2align 4,,15 + .globl GL_PREFIX(LineWidth) + .type GL_PREFIX(LineWidth), @function +GL_PREFIX(LineWidth): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1344(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LineWidth), .-GL_PREFIX(LineWidth) + + .p2align 4,,15 + .globl GL_PREFIX(Materialf) + .type GL_PREFIX(Materialf), @function +GL_PREFIX(Materialf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1352(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialf), .-GL_PREFIX(Materialf) + + .p2align 4,,15 + .globl GL_PREFIX(Materialfv) + .type GL_PREFIX(Materialfv), @function +GL_PREFIX(Materialfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialfv), .-GL_PREFIX(Materialfv) + + .p2align 4,,15 + .globl GL_PREFIX(Materiali) + .type GL_PREFIX(Materiali), @function +GL_PREFIX(Materiali): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materiali), .-GL_PREFIX(Materiali) + + .p2align 4,,15 + .globl GL_PREFIX(Materialiv) + .type GL_PREFIX(Materialiv), @function +GL_PREFIX(Materialiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Materialiv), .-GL_PREFIX(Materialiv) + + .p2align 4,,15 + .globl GL_PREFIX(PointSize) + .type GL_PREFIX(PointSize), @function +GL_PREFIX(PointSize): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1384(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointSize), .-GL_PREFIX(PointSize) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonMode) + .type GL_PREFIX(PolygonMode), @function +GL_PREFIX(PolygonMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonMode), .-GL_PREFIX(PolygonMode) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonStipple) + .type GL_PREFIX(PolygonStipple), @function +GL_PREFIX(PolygonStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonStipple), .-GL_PREFIX(PolygonStipple) + + .p2align 4,,15 + .globl GL_PREFIX(Scissor) + .type GL_PREFIX(Scissor), @function +GL_PREFIX(Scissor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scissor), .-GL_PREFIX(Scissor) + + .p2align 4,,15 + .globl GL_PREFIX(ShadeModel) + .type GL_PREFIX(ShadeModel), @function +GL_PREFIX(ShadeModel): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShadeModel), .-GL_PREFIX(ShadeModel) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterf) + .type GL_PREFIX(TexParameterf), @function +GL_PREFIX(TexParameterf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1424(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterf), .-GL_PREFIX(TexParameterf) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterfv) + .type GL_PREFIX(TexParameterfv), @function +GL_PREFIX(TexParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterfv), .-GL_PREFIX(TexParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameteri) + .type GL_PREFIX(TexParameteri), @function +GL_PREFIX(TexParameteri): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameteri), .-GL_PREFIX(TexParameteri) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameteriv) + .type GL_PREFIX(TexParameteriv), @function +GL_PREFIX(TexParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameteriv), .-GL_PREFIX(TexParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage1D) + .type GL_PREFIX(TexImage1D), @function +GL_PREFIX(TexImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage1D), .-GL_PREFIX(TexImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage2D) + .type GL_PREFIX(TexImage2D), @function +GL_PREFIX(TexImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage2D), .-GL_PREFIX(TexImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvf) + .type GL_PREFIX(TexEnvf), @function +GL_PREFIX(TexEnvf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1472(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvf), .-GL_PREFIX(TexEnvf) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvfv) + .type GL_PREFIX(TexEnvfv), @function +GL_PREFIX(TexEnvfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvfv), .-GL_PREFIX(TexEnvfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnvi) + .type GL_PREFIX(TexEnvi), @function +GL_PREFIX(TexEnvi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnvi), .-GL_PREFIX(TexEnvi) + + .p2align 4,,15 + .globl GL_PREFIX(TexEnviv) + .type GL_PREFIX(TexEnviv), @function +GL_PREFIX(TexEnviv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexEnviv), .-GL_PREFIX(TexEnviv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGend) + .type GL_PREFIX(TexGend), @function +GL_PREFIX(TexGend): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1504(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGend), .-GL_PREFIX(TexGend) + + .p2align 4,,15 + .globl GL_PREFIX(TexGendv) + .type GL_PREFIX(TexGendv), @function +GL_PREFIX(TexGendv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGendv), .-GL_PREFIX(TexGendv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGenf) + .type GL_PREFIX(TexGenf), @function +GL_PREFIX(TexGenf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1520(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 1520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGenf), .-GL_PREFIX(TexGenf) + + .p2align 4,,15 + .globl GL_PREFIX(TexGenfv) + .type GL_PREFIX(TexGenfv), @function +GL_PREFIX(TexGenfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGenfv), .-GL_PREFIX(TexGenfv) + + .p2align 4,,15 + .globl GL_PREFIX(TexGeni) + .type GL_PREFIX(TexGeni), @function +GL_PREFIX(TexGeni): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGeni), .-GL_PREFIX(TexGeni) + + .p2align 4,,15 + .globl GL_PREFIX(TexGeniv) + .type GL_PREFIX(TexGeniv), @function +GL_PREFIX(TexGeniv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexGeniv), .-GL_PREFIX(TexGeniv) + + .p2align 4,,15 + .globl GL_PREFIX(FeedbackBuffer) + .type GL_PREFIX(FeedbackBuffer), @function +GL_PREFIX(FeedbackBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FeedbackBuffer), .-GL_PREFIX(FeedbackBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(SelectBuffer) + .type GL_PREFIX(SelectBuffer), @function +GL_PREFIX(SelectBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SelectBuffer), .-GL_PREFIX(SelectBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(RenderMode) + .type GL_PREFIX(RenderMode), @function +GL_PREFIX(RenderMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderMode), .-GL_PREFIX(RenderMode) + + .p2align 4,,15 + .globl GL_PREFIX(InitNames) + .type GL_PREFIX(InitNames), @function +GL_PREFIX(InitNames): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1576(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(InitNames), .-GL_PREFIX(InitNames) + + .p2align 4,,15 + .globl GL_PREFIX(LoadName) + .type GL_PREFIX(LoadName), @function +GL_PREFIX(LoadName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadName), .-GL_PREFIX(LoadName) + + .p2align 4,,15 + .globl GL_PREFIX(PassThrough) + .type GL_PREFIX(PassThrough), @function +GL_PREFIX(PassThrough): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1592(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PassThrough), .-GL_PREFIX(PassThrough) + + .p2align 4,,15 + .globl GL_PREFIX(PopName) + .type GL_PREFIX(PopName), @function +GL_PREFIX(PopName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1600(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopName), .-GL_PREFIX(PopName) + + .p2align 4,,15 + .globl GL_PREFIX(PushName) + .type GL_PREFIX(PushName), @function +GL_PREFIX(PushName): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushName), .-GL_PREFIX(PushName) + + .p2align 4,,15 + .globl GL_PREFIX(DrawBuffer) + .type GL_PREFIX(DrawBuffer), @function +GL_PREFIX(DrawBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawBuffer), .-GL_PREFIX(DrawBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(Clear) + .type GL_PREFIX(Clear), @function +GL_PREFIX(Clear): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Clear), .-GL_PREFIX(Clear) + + .p2align 4,,15 + .globl GL_PREFIX(ClearAccum) + .type GL_PREFIX(ClearAccum), @function +GL_PREFIX(ClearAccum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1632(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 1632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearAccum), .-GL_PREFIX(ClearAccum) + + .p2align 4,,15 + .globl GL_PREFIX(ClearIndex) + .type GL_PREFIX(ClearIndex), @function +GL_PREFIX(ClearIndex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1640(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearIndex), .-GL_PREFIX(ClearIndex) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColor) + .type GL_PREFIX(ClearColor), @function +GL_PREFIX(ClearColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColor), .-GL_PREFIX(ClearColor) + + .p2align 4,,15 + .globl GL_PREFIX(ClearStencil) + .type GL_PREFIX(ClearStencil), @function +GL_PREFIX(ClearStencil): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearStencil), .-GL_PREFIX(ClearStencil) + + .p2align 4,,15 + .globl GL_PREFIX(ClearDepth) + .type GL_PREFIX(ClearDepth), @function +GL_PREFIX(ClearDepth): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearDepth), .-GL_PREFIX(ClearDepth) + + .p2align 4,,15 + .globl GL_PREFIX(StencilMask) + .type GL_PREFIX(StencilMask), @function +GL_PREFIX(StencilMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilMask), .-GL_PREFIX(StencilMask) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMask) + .type GL_PREFIX(ColorMask), @function +GL_PREFIX(ColorMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMask), .-GL_PREFIX(ColorMask) + + .p2align 4,,15 + .globl GL_PREFIX(DepthMask) + .type GL_PREFIX(DepthMask), @function +GL_PREFIX(DepthMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthMask), .-GL_PREFIX(DepthMask) + + .p2align 4,,15 + .globl GL_PREFIX(IndexMask) + .type GL_PREFIX(IndexMask), @function +GL_PREFIX(IndexMask): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexMask), .-GL_PREFIX(IndexMask) + + .p2align 4,,15 + .globl GL_PREFIX(Accum) + .type GL_PREFIX(Accum), @function +GL_PREFIX(Accum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1704(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Accum), .-GL_PREFIX(Accum) + + .p2align 4,,15 + .globl GL_PREFIX(Disable) + .type GL_PREFIX(Disable), @function +GL_PREFIX(Disable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Disable), .-GL_PREFIX(Disable) + + .p2align 4,,15 + .globl GL_PREFIX(Enable) + .type GL_PREFIX(Enable), @function +GL_PREFIX(Enable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Enable), .-GL_PREFIX(Enable) + + .p2align 4,,15 + .globl GL_PREFIX(Finish) + .type GL_PREFIX(Finish), @function +GL_PREFIX(Finish): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1728(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Finish), .-GL_PREFIX(Finish) + + .p2align 4,,15 + .globl GL_PREFIX(Flush) + .type GL_PREFIX(Flush), @function +GL_PREFIX(Flush): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1736(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Flush), .-GL_PREFIX(Flush) + + .p2align 4,,15 + .globl GL_PREFIX(PopAttrib) + .type GL_PREFIX(PopAttrib), @function +GL_PREFIX(PopAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 1744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1744(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 1744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopAttrib), .-GL_PREFIX(PopAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(PushAttrib) + .type GL_PREFIX(PushAttrib), @function +GL_PREFIX(PushAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushAttrib), .-GL_PREFIX(PushAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(Map1d) + .type GL_PREFIX(Map1d), @function +GL_PREFIX(Map1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1760(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map1d), .-GL_PREFIX(Map1d) + + .p2align 4,,15 + .globl GL_PREFIX(Map1f) + .type GL_PREFIX(Map1f), @function +GL_PREFIX(Map1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1768(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %rcx, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %rcx + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map1f), .-GL_PREFIX(Map1f) + + .p2align 4,,15 + .globl GL_PREFIX(Map2d) + .type GL_PREFIX(Map2d), @function +GL_PREFIX(Map2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _x86_64_get_dispatch@PLT + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1776(%rax), %r11 + jmp *%r11 +1: + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _glapi_get_dispatch + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map2d), .-GL_PREFIX(Map2d) + + .p2align 4,,15 + .globl GL_PREFIX(Map2f) + .type GL_PREFIX(Map2f), @function +GL_PREFIX(Map2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _x86_64_get_dispatch@PLT + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1784(%rax), %r11 + jmp *%r11 +1: + subq $88, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %rdx, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + movq %rcx, 56(%rsp) + movq %r8, 64(%rsp) + movq %r9, 72(%rsp) + call _glapi_get_dispatch + movq 72(%rsp), %r9 + movq 64(%rsp), %r8 + movq 56(%rsp), %rcx + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %rdx + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $88, %rsp + movq 1784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Map2f), .-GL_PREFIX(Map2f) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid1d) + .type GL_PREFIX(MapGrid1d), @function +GL_PREFIX(MapGrid1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1792(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid1d), .-GL_PREFIX(MapGrid1d) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid1f) + .type GL_PREFIX(MapGrid1f), @function +GL_PREFIX(MapGrid1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid1f), .-GL_PREFIX(MapGrid1f) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid2d) + .type GL_PREFIX(MapGrid2d), @function +GL_PREFIX(MapGrid2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1808(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid2d), .-GL_PREFIX(MapGrid2d) + + .p2align 4,,15 + .globl GL_PREFIX(MapGrid2f) + .type GL_PREFIX(MapGrid2f), @function +GL_PREFIX(MapGrid2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1816(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %rsi, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %rsi + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $56, %rsp + movq 1816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapGrid2f), .-GL_PREFIX(MapGrid2f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1d) + .type GL_PREFIX(EvalCoord1d), @function +GL_PREFIX(EvalCoord1d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1824(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1d), .-GL_PREFIX(EvalCoord1d) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1dv) + .type GL_PREFIX(EvalCoord1dv), @function +GL_PREFIX(EvalCoord1dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1dv), .-GL_PREFIX(EvalCoord1dv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1f) + .type GL_PREFIX(EvalCoord1f), @function +GL_PREFIX(EvalCoord1f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1840(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 1840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1f), .-GL_PREFIX(EvalCoord1f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord1fv) + .type GL_PREFIX(EvalCoord1fv), @function +GL_PREFIX(EvalCoord1fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord1fv), .-GL_PREFIX(EvalCoord1fv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2d) + .type GL_PREFIX(EvalCoord2d), @function +GL_PREFIX(EvalCoord2d): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1856(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2d), .-GL_PREFIX(EvalCoord2d) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2dv) + .type GL_PREFIX(EvalCoord2dv), @function +GL_PREFIX(EvalCoord2dv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2dv), .-GL_PREFIX(EvalCoord2dv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2f) + .type GL_PREFIX(EvalCoord2f), @function +GL_PREFIX(EvalCoord2f): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1872(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2f), .-GL_PREFIX(EvalCoord2f) + + .p2align 4,,15 + .globl GL_PREFIX(EvalCoord2fv) + .type GL_PREFIX(EvalCoord2fv), @function +GL_PREFIX(EvalCoord2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalCoord2fv), .-GL_PREFIX(EvalCoord2fv) + + .p2align 4,,15 + .globl GL_PREFIX(EvalMesh1) + .type GL_PREFIX(EvalMesh1), @function +GL_PREFIX(EvalMesh1): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalMesh1), .-GL_PREFIX(EvalMesh1) + + .p2align 4,,15 + .globl GL_PREFIX(EvalPoint1) + .type GL_PREFIX(EvalPoint1), @function +GL_PREFIX(EvalPoint1): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalPoint1), .-GL_PREFIX(EvalPoint1) + + .p2align 4,,15 + .globl GL_PREFIX(EvalMesh2) + .type GL_PREFIX(EvalMesh2), @function +GL_PREFIX(EvalMesh2): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 1904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalMesh2), .-GL_PREFIX(EvalMesh2) + + .p2align 4,,15 + .globl GL_PREFIX(EvalPoint2) + .type GL_PREFIX(EvalPoint2), @function +GL_PREFIX(EvalPoint2): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EvalPoint2), .-GL_PREFIX(EvalPoint2) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFunc) + .type GL_PREFIX(AlphaFunc), @function +GL_PREFIX(AlphaFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFunc), .-GL_PREFIX(AlphaFunc) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFunc) + .type GL_PREFIX(BlendFunc), @function +GL_PREFIX(BlendFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFunc), .-GL_PREFIX(BlendFunc) + + .p2align 4,,15 + .globl GL_PREFIX(LogicOp) + .type GL_PREFIX(LogicOp), @function +GL_PREFIX(LogicOp): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LogicOp), .-GL_PREFIX(LogicOp) + + .p2align 4,,15 + .globl GL_PREFIX(StencilFunc) + .type GL_PREFIX(StencilFunc), @function +GL_PREFIX(StencilFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilFunc), .-GL_PREFIX(StencilFunc) + + .p2align 4,,15 + .globl GL_PREFIX(StencilOp) + .type GL_PREFIX(StencilOp), @function +GL_PREFIX(StencilOp): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 1952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 1952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilOp), .-GL_PREFIX(StencilOp) + + .p2align 4,,15 + .globl GL_PREFIX(DepthFunc) + .type GL_PREFIX(DepthFunc), @function +GL_PREFIX(DepthFunc): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 1960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 1960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthFunc), .-GL_PREFIX(DepthFunc) + + .p2align 4,,15 + .globl GL_PREFIX(PixelZoom) + .type GL_PREFIX(PixelZoom), @function +GL_PREFIX(PixelZoom): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1968(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 1968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelZoom), .-GL_PREFIX(PixelZoom) + + .p2align 4,,15 + .globl GL_PREFIX(PixelTransferf) + .type GL_PREFIX(PixelTransferf), @function +GL_PREFIX(PixelTransferf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1976(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelTransferf), .-GL_PREFIX(PixelTransferf) + + .p2align 4,,15 + .globl GL_PREFIX(PixelTransferi) + .type GL_PREFIX(PixelTransferi), @function +GL_PREFIX(PixelTransferi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 1984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 1984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelTransferi), .-GL_PREFIX(PixelTransferi) + + .p2align 4,,15 + .globl GL_PREFIX(PixelStoref) + .type GL_PREFIX(PixelStoref), @function +GL_PREFIX(PixelStoref): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 1992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 1992(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 1992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelStoref), .-GL_PREFIX(PixelStoref) + + .p2align 4,,15 + .globl GL_PREFIX(PixelStorei) + .type GL_PREFIX(PixelStorei), @function +GL_PREFIX(PixelStorei): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelStorei), .-GL_PREFIX(PixelStorei) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapfv) + .type GL_PREFIX(PixelMapfv), @function +GL_PREFIX(PixelMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapfv), .-GL_PREFIX(PixelMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapuiv) + .type GL_PREFIX(PixelMapuiv), @function +GL_PREFIX(PixelMapuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapuiv), .-GL_PREFIX(PixelMapuiv) + + .p2align 4,,15 + .globl GL_PREFIX(PixelMapusv) + .type GL_PREFIX(PixelMapusv), @function +GL_PREFIX(PixelMapusv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PixelMapusv), .-GL_PREFIX(PixelMapusv) + + .p2align 4,,15 + .globl GL_PREFIX(ReadBuffer) + .type GL_PREFIX(ReadBuffer), @function +GL_PREFIX(ReadBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReadBuffer), .-GL_PREFIX(ReadBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(CopyPixels) + .type GL_PREFIX(CopyPixels), @function +GL_PREFIX(CopyPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyPixels), .-GL_PREFIX(CopyPixels) + + .p2align 4,,15 + .globl GL_PREFIX(ReadPixels) + .type GL_PREFIX(ReadPixels), @function +GL_PREFIX(ReadPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReadPixels), .-GL_PREFIX(ReadPixels) + + .p2align 4,,15 + .globl GL_PREFIX(DrawPixels) + .type GL_PREFIX(DrawPixels), @function +GL_PREFIX(DrawPixels): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawPixels), .-GL_PREFIX(DrawPixels) + + .p2align 4,,15 + .globl GL_PREFIX(GetBooleanv) + .type GL_PREFIX(GetBooleanv), @function +GL_PREFIX(GetBooleanv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBooleanv), .-GL_PREFIX(GetBooleanv) + + .p2align 4,,15 + .globl GL_PREFIX(GetClipPlane) + .type GL_PREFIX(GetClipPlane), @function +GL_PREFIX(GetClipPlane): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetClipPlane), .-GL_PREFIX(GetClipPlane) + + .p2align 4,,15 + .globl GL_PREFIX(GetDoublev) + .type GL_PREFIX(GetDoublev), @function +GL_PREFIX(GetDoublev): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetDoublev), .-GL_PREFIX(GetDoublev) + + .p2align 4,,15 + .globl GL_PREFIX(GetError) + .type GL_PREFIX(GetError), @function +GL_PREFIX(GetError): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2088(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetError), .-GL_PREFIX(GetError) + + .p2align 4,,15 + .globl GL_PREFIX(GetFloatv) + .type GL_PREFIX(GetFloatv), @function +GL_PREFIX(GetFloatv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFloatv), .-GL_PREFIX(GetFloatv) + + .p2align 4,,15 + .globl GL_PREFIX(GetIntegerv) + .type GL_PREFIX(GetIntegerv), @function +GL_PREFIX(GetIntegerv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetIntegerv), .-GL_PREFIX(GetIntegerv) + + .p2align 4,,15 + .globl GL_PREFIX(GetLightfv) + .type GL_PREFIX(GetLightfv), @function +GL_PREFIX(GetLightfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetLightfv), .-GL_PREFIX(GetLightfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetLightiv) + .type GL_PREFIX(GetLightiv), @function +GL_PREFIX(GetLightiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetLightiv), .-GL_PREFIX(GetLightiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapdv) + .type GL_PREFIX(GetMapdv), @function +GL_PREFIX(GetMapdv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapdv), .-GL_PREFIX(GetMapdv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapfv) + .type GL_PREFIX(GetMapfv), @function +GL_PREFIX(GetMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapfv), .-GL_PREFIX(GetMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMapiv) + .type GL_PREFIX(GetMapiv), @function +GL_PREFIX(GetMapiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMapiv), .-GL_PREFIX(GetMapiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMaterialfv) + .type GL_PREFIX(GetMaterialfv), @function +GL_PREFIX(GetMaterialfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMaterialfv), .-GL_PREFIX(GetMaterialfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMaterialiv) + .type GL_PREFIX(GetMaterialiv), @function +GL_PREFIX(GetMaterialiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMaterialiv), .-GL_PREFIX(GetMaterialiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapfv) + .type GL_PREFIX(GetPixelMapfv), @function +GL_PREFIX(GetPixelMapfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapfv), .-GL_PREFIX(GetPixelMapfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapuiv) + .type GL_PREFIX(GetPixelMapuiv), @function +GL_PREFIX(GetPixelMapuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapuiv), .-GL_PREFIX(GetPixelMapuiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPixelMapusv) + .type GL_PREFIX(GetPixelMapusv), @function +GL_PREFIX(GetPixelMapusv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPixelMapusv), .-GL_PREFIX(GetPixelMapusv) + + .p2align 4,,15 + .globl GL_PREFIX(GetPolygonStipple) + .type GL_PREFIX(GetPolygonStipple), @function +GL_PREFIX(GetPolygonStipple): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPolygonStipple), .-GL_PREFIX(GetPolygonStipple) + + .p2align 4,,15 + .globl GL_PREFIX(GetString) + .type GL_PREFIX(GetString), @function +GL_PREFIX(GetString): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetString), .-GL_PREFIX(GetString) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexEnvfv) + .type GL_PREFIX(GetTexEnvfv), @function +GL_PREFIX(GetTexEnvfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexEnvfv), .-GL_PREFIX(GetTexEnvfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexEnviv) + .type GL_PREFIX(GetTexEnviv), @function +GL_PREFIX(GetTexEnviv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexEnviv), .-GL_PREFIX(GetTexEnviv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGendv) + .type GL_PREFIX(GetTexGendv), @function +GL_PREFIX(GetTexGendv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGendv), .-GL_PREFIX(GetTexGendv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGenfv) + .type GL_PREFIX(GetTexGenfv), @function +GL_PREFIX(GetTexGenfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGenfv), .-GL_PREFIX(GetTexGenfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexGeniv) + .type GL_PREFIX(GetTexGeniv), @function +GL_PREFIX(GetTexGeniv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexGeniv), .-GL_PREFIX(GetTexGeniv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexImage) + .type GL_PREFIX(GetTexImage), @function +GL_PREFIX(GetTexImage): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexImage), .-GL_PREFIX(GetTexImage) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterfv) + .type GL_PREFIX(GetTexParameterfv), @function +GL_PREFIX(GetTexParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterfv), .-GL_PREFIX(GetTexParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameteriv) + .type GL_PREFIX(GetTexParameteriv), @function +GL_PREFIX(GetTexParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameteriv), .-GL_PREFIX(GetTexParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexLevelParameterfv) + .type GL_PREFIX(GetTexLevelParameterfv), @function +GL_PREFIX(GetTexLevelParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexLevelParameterfv), .-GL_PREFIX(GetTexLevelParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexLevelParameteriv) + .type GL_PREFIX(GetTexLevelParameteriv), @function +GL_PREFIX(GetTexLevelParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexLevelParameteriv), .-GL_PREFIX(GetTexLevelParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(IsEnabled) + .type GL_PREFIX(IsEnabled), @function +GL_PREFIX(IsEnabled): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsEnabled), .-GL_PREFIX(IsEnabled) + + .p2align 4,,15 + .globl GL_PREFIX(IsList) + .type GL_PREFIX(IsList), @function +GL_PREFIX(IsList): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsList), .-GL_PREFIX(IsList) + + .p2align 4,,15 + .globl GL_PREFIX(DepthRange) + .type GL_PREFIX(DepthRange), @function +GL_PREFIX(DepthRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthRange), .-GL_PREFIX(DepthRange) + + .p2align 4,,15 + .globl GL_PREFIX(Frustum) + .type GL_PREFIX(Frustum), @function +GL_PREFIX(Frustum): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2312(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Frustum), .-GL_PREFIX(Frustum) + + .p2align 4,,15 + .globl GL_PREFIX(LoadIdentity) + .type GL_PREFIX(LoadIdentity), @function +GL_PREFIX(LoadIdentity): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2320(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadIdentity), .-GL_PREFIX(LoadIdentity) + + .p2align 4,,15 + .globl GL_PREFIX(LoadMatrixf) + .type GL_PREFIX(LoadMatrixf), @function +GL_PREFIX(LoadMatrixf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadMatrixf), .-GL_PREFIX(LoadMatrixf) + + .p2align 4,,15 + .globl GL_PREFIX(LoadMatrixd) + .type GL_PREFIX(LoadMatrixd), @function +GL_PREFIX(LoadMatrixd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadMatrixd), .-GL_PREFIX(LoadMatrixd) + + .p2align 4,,15 + .globl GL_PREFIX(MatrixMode) + .type GL_PREFIX(MatrixMode), @function +GL_PREFIX(MatrixMode): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MatrixMode), .-GL_PREFIX(MatrixMode) + + .p2align 4,,15 + .globl GL_PREFIX(MultMatrixf) + .type GL_PREFIX(MultMatrixf), @function +GL_PREFIX(MultMatrixf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultMatrixf), .-GL_PREFIX(MultMatrixf) + + .p2align 4,,15 + .globl GL_PREFIX(MultMatrixd) + .type GL_PREFIX(MultMatrixd), @function +GL_PREFIX(MultMatrixd): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultMatrixd), .-GL_PREFIX(MultMatrixd) + + .p2align 4,,15 + .globl GL_PREFIX(Ortho) + .type GL_PREFIX(Ortho), @function +GL_PREFIX(Ortho): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2368(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + movq %xmm4, 32(%rsp) + movq %xmm5, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm5 + movq 32(%rsp), %xmm4 + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $56, %rsp + movq 2368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Ortho), .-GL_PREFIX(Ortho) + + .p2align 4,,15 + .globl GL_PREFIX(PopMatrix) + .type GL_PREFIX(PopMatrix), @function +GL_PREFIX(PopMatrix): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2376(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopMatrix), .-GL_PREFIX(PopMatrix) + + .p2align 4,,15 + .globl GL_PREFIX(PushMatrix) + .type GL_PREFIX(PushMatrix), @function +GL_PREFIX(PushMatrix): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2384(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushMatrix), .-GL_PREFIX(PushMatrix) + + .p2align 4,,15 + .globl GL_PREFIX(Rotated) + .type GL_PREFIX(Rotated), @function +GL_PREFIX(Rotated): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2392(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rotated), .-GL_PREFIX(Rotated) + + .p2align 4,,15 + .globl GL_PREFIX(Rotatef) + .type GL_PREFIX(Rotatef), @function +GL_PREFIX(Rotatef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2400(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 2400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Rotatef), .-GL_PREFIX(Rotatef) + + .p2align 4,,15 + .globl GL_PREFIX(Scaled) + .type GL_PREFIX(Scaled), @function +GL_PREFIX(Scaled): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scaled), .-GL_PREFIX(Scaled) + + .p2align 4,,15 + .globl GL_PREFIX(Scalef) + .type GL_PREFIX(Scalef), @function +GL_PREFIX(Scalef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2416(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Scalef), .-GL_PREFIX(Scalef) + + .p2align 4,,15 + .globl GL_PREFIX(Translated) + .type GL_PREFIX(Translated), @function +GL_PREFIX(Translated): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2424(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Translated), .-GL_PREFIX(Translated) + + .p2align 4,,15 + .globl GL_PREFIX(Translatef) + .type GL_PREFIX(Translatef), @function +GL_PREFIX(Translatef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2432(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Translatef), .-GL_PREFIX(Translatef) + + .p2align 4,,15 + .globl GL_PREFIX(Viewport) + .type GL_PREFIX(Viewport), @function +GL_PREFIX(Viewport): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Viewport), .-GL_PREFIX(Viewport) + + .p2align 4,,15 + .globl GL_PREFIX(ArrayElement) + .type GL_PREFIX(ArrayElement), @function +GL_PREFIX(ArrayElement): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ArrayElement), .-GL_PREFIX(ArrayElement) + + .p2align 4,,15 + .globl GL_PREFIX(BindTexture) + .type GL_PREFIX(BindTexture), @function +GL_PREFIX(BindTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindTexture), .-GL_PREFIX(BindTexture) + + .p2align 4,,15 + .globl GL_PREFIX(ColorPointer) + .type GL_PREFIX(ColorPointer), @function +GL_PREFIX(ColorPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorPointer), .-GL_PREFIX(ColorPointer) + + .p2align 4,,15 + .globl GL_PREFIX(DisableClientState) + .type GL_PREFIX(DisableClientState), @function +GL_PREFIX(DisableClientState): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableClientState), .-GL_PREFIX(DisableClientState) + + .p2align 4,,15 + .globl GL_PREFIX(DrawArrays) + .type GL_PREFIX(DrawArrays), @function +GL_PREFIX(DrawArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawArrays), .-GL_PREFIX(DrawArrays) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElements) + .type GL_PREFIX(DrawElements), @function +GL_PREFIX(DrawElements): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElements), .-GL_PREFIX(DrawElements) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagPointer) + .type GL_PREFIX(EdgeFlagPointer), @function +GL_PREFIX(EdgeFlagPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagPointer), .-GL_PREFIX(EdgeFlagPointer) + + .p2align 4,,15 + .globl GL_PREFIX(EnableClientState) + .type GL_PREFIX(EnableClientState), @function +GL_PREFIX(EnableClientState): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableClientState), .-GL_PREFIX(EnableClientState) + + .p2align 4,,15 + .globl GL_PREFIX(IndexPointer) + .type GL_PREFIX(IndexPointer), @function +GL_PREFIX(IndexPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexPointer), .-GL_PREFIX(IndexPointer) + + .p2align 4,,15 + .globl GL_PREFIX(Indexub) + .type GL_PREFIX(Indexub), @function +GL_PREFIX(Indexub): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexub), .-GL_PREFIX(Indexub) + + .p2align 4,,15 + .globl GL_PREFIX(Indexubv) + .type GL_PREFIX(Indexubv), @function +GL_PREFIX(Indexubv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Indexubv), .-GL_PREFIX(Indexubv) + + .p2align 4,,15 + .globl GL_PREFIX(InterleavedArrays) + .type GL_PREFIX(InterleavedArrays), @function +GL_PREFIX(InterleavedArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(InterleavedArrays), .-GL_PREFIX(InterleavedArrays) + + .p2align 4,,15 + .globl GL_PREFIX(NormalPointer) + .type GL_PREFIX(NormalPointer), @function +GL_PREFIX(NormalPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalPointer), .-GL_PREFIX(NormalPointer) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonOffset) + .type GL_PREFIX(PolygonOffset), @function +GL_PREFIX(PolygonOffset): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2552(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 2552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonOffset), .-GL_PREFIX(PolygonOffset) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordPointer) + .type GL_PREFIX(TexCoordPointer), @function +GL_PREFIX(TexCoordPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordPointer), .-GL_PREFIX(TexCoordPointer) + + .p2align 4,,15 + .globl GL_PREFIX(VertexPointer) + .type GL_PREFIX(VertexPointer), @function +GL_PREFIX(VertexPointer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexPointer), .-GL_PREFIX(VertexPointer) + + .p2align 4,,15 + .globl GL_PREFIX(AreTexturesResident) + .type GL_PREFIX(AreTexturesResident), @function +GL_PREFIX(AreTexturesResident): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AreTexturesResident), .-GL_PREFIX(AreTexturesResident) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexImage1D) + .type GL_PREFIX(CopyTexImage1D), @function +GL_PREFIX(CopyTexImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexImage1D), .-GL_PREFIX(CopyTexImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexImage2D) + .type GL_PREFIX(CopyTexImage2D), @function +GL_PREFIX(CopyTexImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexImage2D), .-GL_PREFIX(CopyTexImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage1D) + .type GL_PREFIX(CopyTexSubImage1D), @function +GL_PREFIX(CopyTexSubImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage1D), .-GL_PREFIX(CopyTexSubImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage2D) + .type GL_PREFIX(CopyTexSubImage2D), @function +GL_PREFIX(CopyTexSubImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage2D), .-GL_PREFIX(CopyTexSubImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteTextures) + .type GL_PREFIX(DeleteTextures), @function +GL_PREFIX(DeleteTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteTextures), .-GL_PREFIX(DeleteTextures) + + .p2align 4,,15 + .globl GL_PREFIX(GenTextures) + .type GL_PREFIX(GenTextures), @function +GL_PREFIX(GenTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenTextures), .-GL_PREFIX(GenTextures) + + .p2align 4,,15 + .globl GL_PREFIX(GetPointerv) + .type GL_PREFIX(GetPointerv), @function +GL_PREFIX(GetPointerv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 2632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 2632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetPointerv), .-GL_PREFIX(GetPointerv) + + .p2align 4,,15 + .globl GL_PREFIX(IsTexture) + .type GL_PREFIX(IsTexture), @function +GL_PREFIX(IsTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsTexture), .-GL_PREFIX(IsTexture) + + .p2align 4,,15 + .globl GL_PREFIX(PrioritizeTextures) + .type GL_PREFIX(PrioritizeTextures), @function +GL_PREFIX(PrioritizeTextures): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrioritizeTextures), .-GL_PREFIX(PrioritizeTextures) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage1D) + .type GL_PREFIX(TexSubImage1D), @function +GL_PREFIX(TexSubImage1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage1D), .-GL_PREFIX(TexSubImage1D) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage2D) + .type GL_PREFIX(TexSubImage2D), @function +GL_PREFIX(TexSubImage2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage2D), .-GL_PREFIX(TexSubImage2D) + + .p2align 4,,15 + .globl GL_PREFIX(PopClientAttrib) + .type GL_PREFIX(PopClientAttrib), @function +GL_PREFIX(PopClientAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 2672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2672(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 2672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PopClientAttrib), .-GL_PREFIX(PopClientAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(PushClientAttrib) + .type GL_PREFIX(PushClientAttrib), @function +GL_PREFIX(PushClientAttrib): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PushClientAttrib), .-GL_PREFIX(PushClientAttrib) + + .p2align 4,,15 + .globl GL_PREFIX(BlendColor) + .type GL_PREFIX(BlendColor), @function +GL_PREFIX(BlendColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendColor), .-GL_PREFIX(BlendColor) + + .p2align 4,,15 + .globl GL_PREFIX(BlendEquation) + .type GL_PREFIX(BlendEquation), @function +GL_PREFIX(BlendEquation): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendEquation), .-GL_PREFIX(BlendEquation) + + .p2align 4,,15 + .globl GL_PREFIX(DrawRangeElements) + .type GL_PREFIX(DrawRangeElements), @function +GL_PREFIX(DrawRangeElements): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawRangeElements), .-GL_PREFIX(DrawRangeElements) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTable) + .type GL_PREFIX(ColorTable), @function +GL_PREFIX(ColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTable), .-GL_PREFIX(ColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTableParameterfv) + .type GL_PREFIX(ColorTableParameterfv), @function +GL_PREFIX(ColorTableParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTableParameterfv), .-GL_PREFIX(ColorTableParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorTableParameteriv) + .type GL_PREFIX(ColorTableParameteriv), @function +GL_PREFIX(ColorTableParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorTableParameteriv), .-GL_PREFIX(ColorTableParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(CopyColorTable) + .type GL_PREFIX(CopyColorTable), @function +GL_PREFIX(CopyColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyColorTable), .-GL_PREFIX(CopyColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTable) + .type GL_PREFIX(GetColorTable), @function +GL_PREFIX(GetColorTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTable), .-GL_PREFIX(GetColorTable) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTableParameterfv) + .type GL_PREFIX(GetColorTableParameterfv), @function +GL_PREFIX(GetColorTableParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTableParameterfv), .-GL_PREFIX(GetColorTableParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetColorTableParameteriv) + .type GL_PREFIX(GetColorTableParameteriv), @function +GL_PREFIX(GetColorTableParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetColorTableParameteriv), .-GL_PREFIX(GetColorTableParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorSubTable) + .type GL_PREFIX(ColorSubTable), @function +GL_PREFIX(ColorSubTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorSubTable), .-GL_PREFIX(ColorSubTable) + + .p2align 4,,15 + .globl GL_PREFIX(CopyColorSubTable) + .type GL_PREFIX(CopyColorSubTable), @function +GL_PREFIX(CopyColorSubTable): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyColorSubTable), .-GL_PREFIX(CopyColorSubTable) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionFilter1D) + .type GL_PREFIX(ConvolutionFilter1D), @function +GL_PREFIX(ConvolutionFilter1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionFilter1D), .-GL_PREFIX(ConvolutionFilter1D) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionFilter2D) + .type GL_PREFIX(ConvolutionFilter2D), @function +GL_PREFIX(ConvolutionFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionFilter2D), .-GL_PREFIX(ConvolutionFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameterf) + .type GL_PREFIX(ConvolutionParameterf), @function +GL_PREFIX(ConvolutionParameterf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 2800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 2800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameterf), .-GL_PREFIX(ConvolutionParameterf) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameterfv) + .type GL_PREFIX(ConvolutionParameterfv), @function +GL_PREFIX(ConvolutionParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameterfv), .-GL_PREFIX(ConvolutionParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameteri) + .type GL_PREFIX(ConvolutionParameteri), @function +GL_PREFIX(ConvolutionParameteri): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameteri), .-GL_PREFIX(ConvolutionParameteri) + + .p2align 4,,15 + .globl GL_PREFIX(ConvolutionParameteriv) + .type GL_PREFIX(ConvolutionParameteriv), @function +GL_PREFIX(ConvolutionParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ConvolutionParameteriv), .-GL_PREFIX(ConvolutionParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(CopyConvolutionFilter1D) + .type GL_PREFIX(CopyConvolutionFilter1D), @function +GL_PREFIX(CopyConvolutionFilter1D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyConvolutionFilter1D), .-GL_PREFIX(CopyConvolutionFilter1D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyConvolutionFilter2D) + .type GL_PREFIX(CopyConvolutionFilter2D), @function +GL_PREFIX(CopyConvolutionFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyConvolutionFilter2D), .-GL_PREFIX(CopyConvolutionFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionFilter) + .type GL_PREFIX(GetConvolutionFilter), @function +GL_PREFIX(GetConvolutionFilter): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionFilter), .-GL_PREFIX(GetConvolutionFilter) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionParameterfv) + .type GL_PREFIX(GetConvolutionParameterfv), @function +GL_PREFIX(GetConvolutionParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionParameterfv), .-GL_PREFIX(GetConvolutionParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetConvolutionParameteriv) + .type GL_PREFIX(GetConvolutionParameteriv), @function +GL_PREFIX(GetConvolutionParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetConvolutionParameteriv), .-GL_PREFIX(GetConvolutionParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetSeparableFilter) + .type GL_PREFIX(GetSeparableFilter), @function +GL_PREFIX(GetSeparableFilter): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSeparableFilter), .-GL_PREFIX(GetSeparableFilter) + + .p2align 4,,15 + .globl GL_PREFIX(SeparableFilter2D) + .type GL_PREFIX(SeparableFilter2D), @function +GL_PREFIX(SeparableFilter2D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SeparableFilter2D), .-GL_PREFIX(SeparableFilter2D) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogram) + .type GL_PREFIX(GetHistogram), @function +GL_PREFIX(GetHistogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogram), .-GL_PREFIX(GetHistogram) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogramParameterfv) + .type GL_PREFIX(GetHistogramParameterfv), @function +GL_PREFIX(GetHistogramParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogramParameterfv), .-GL_PREFIX(GetHistogramParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetHistogramParameteriv) + .type GL_PREFIX(GetHistogramParameteriv), @function +GL_PREFIX(GetHistogramParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHistogramParameteriv), .-GL_PREFIX(GetHistogramParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmax) + .type GL_PREFIX(GetMinmax), @function +GL_PREFIX(GetMinmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmax), .-GL_PREFIX(GetMinmax) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmaxParameterfv) + .type GL_PREFIX(GetMinmaxParameterfv), @function +GL_PREFIX(GetMinmaxParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmaxParameterfv), .-GL_PREFIX(GetMinmaxParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetMinmaxParameteriv) + .type GL_PREFIX(GetMinmaxParameteriv), @function +GL_PREFIX(GetMinmaxParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetMinmaxParameteriv), .-GL_PREFIX(GetMinmaxParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(Histogram) + .type GL_PREFIX(Histogram), @function +GL_PREFIX(Histogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Histogram), .-GL_PREFIX(Histogram) + + .p2align 4,,15 + .globl GL_PREFIX(Minmax) + .type GL_PREFIX(Minmax), @function +GL_PREFIX(Minmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 2944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 2944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Minmax), .-GL_PREFIX(Minmax) + + .p2align 4,,15 + .globl GL_PREFIX(ResetHistogram) + .type GL_PREFIX(ResetHistogram), @function +GL_PREFIX(ResetHistogram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResetHistogram), .-GL_PREFIX(ResetHistogram) + + .p2align 4,,15 + .globl GL_PREFIX(ResetMinmax) + .type GL_PREFIX(ResetMinmax), @function +GL_PREFIX(ResetMinmax): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResetMinmax), .-GL_PREFIX(ResetMinmax) + + .p2align 4,,15 + .globl GL_PREFIX(TexImage3D) + .type GL_PREFIX(TexImage3D), @function +GL_PREFIX(TexImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexImage3D), .-GL_PREFIX(TexImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(TexSubImage3D) + .type GL_PREFIX(TexSubImage3D), @function +GL_PREFIX(TexSubImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexSubImage3D), .-GL_PREFIX(TexSubImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(CopyTexSubImage3D) + .type GL_PREFIX(CopyTexSubImage3D), @function +GL_PREFIX(CopyTexSubImage3D): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 2984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyTexSubImage3D), .-GL_PREFIX(CopyTexSubImage3D) + + .p2align 4,,15 + .globl GL_PREFIX(ActiveTextureARB) + .type GL_PREFIX(ActiveTextureARB), @function +GL_PREFIX(ActiveTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 2992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 2992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 2992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 2992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ActiveTextureARB), .-GL_PREFIX(ActiveTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(ClientActiveTextureARB) + .type GL_PREFIX(ClientActiveTextureARB), @function +GL_PREFIX(ClientActiveTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClientActiveTextureARB), .-GL_PREFIX(ClientActiveTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1dARB) + .type GL_PREFIX(MultiTexCoord1dARB), @function +GL_PREFIX(MultiTexCoord1dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3008(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1dARB), .-GL_PREFIX(MultiTexCoord1dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1dvARB) + .type GL_PREFIX(MultiTexCoord1dvARB), @function +GL_PREFIX(MultiTexCoord1dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1dvARB), .-GL_PREFIX(MultiTexCoord1dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1fARB) + .type GL_PREFIX(MultiTexCoord1fARB), @function +GL_PREFIX(MultiTexCoord1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3024(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1fARB), .-GL_PREFIX(MultiTexCoord1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1fvARB) + .type GL_PREFIX(MultiTexCoord1fvARB), @function +GL_PREFIX(MultiTexCoord1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1fvARB), .-GL_PREFIX(MultiTexCoord1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1iARB) + .type GL_PREFIX(MultiTexCoord1iARB), @function +GL_PREFIX(MultiTexCoord1iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1iARB), .-GL_PREFIX(MultiTexCoord1iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1ivARB) + .type GL_PREFIX(MultiTexCoord1ivARB), @function +GL_PREFIX(MultiTexCoord1ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1ivARB), .-GL_PREFIX(MultiTexCoord1ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1sARB) + .type GL_PREFIX(MultiTexCoord1sARB), @function +GL_PREFIX(MultiTexCoord1sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1sARB), .-GL_PREFIX(MultiTexCoord1sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord1svARB) + .type GL_PREFIX(MultiTexCoord1svARB), @function +GL_PREFIX(MultiTexCoord1svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord1svARB), .-GL_PREFIX(MultiTexCoord1svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2dARB) + .type GL_PREFIX(MultiTexCoord2dARB), @function +GL_PREFIX(MultiTexCoord2dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3072(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2dARB), .-GL_PREFIX(MultiTexCoord2dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2dvARB) + .type GL_PREFIX(MultiTexCoord2dvARB), @function +GL_PREFIX(MultiTexCoord2dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2dvARB), .-GL_PREFIX(MultiTexCoord2dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2fARB) + .type GL_PREFIX(MultiTexCoord2fARB), @function +GL_PREFIX(MultiTexCoord2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3088(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2fARB), .-GL_PREFIX(MultiTexCoord2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2fvARB) + .type GL_PREFIX(MultiTexCoord2fvARB), @function +GL_PREFIX(MultiTexCoord2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2fvARB), .-GL_PREFIX(MultiTexCoord2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2iARB) + .type GL_PREFIX(MultiTexCoord2iARB), @function +GL_PREFIX(MultiTexCoord2iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2iARB), .-GL_PREFIX(MultiTexCoord2iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2ivARB) + .type GL_PREFIX(MultiTexCoord2ivARB), @function +GL_PREFIX(MultiTexCoord2ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2ivARB), .-GL_PREFIX(MultiTexCoord2ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2sARB) + .type GL_PREFIX(MultiTexCoord2sARB), @function +GL_PREFIX(MultiTexCoord2sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2sARB), .-GL_PREFIX(MultiTexCoord2sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord2svARB) + .type GL_PREFIX(MultiTexCoord2svARB), @function +GL_PREFIX(MultiTexCoord2svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord2svARB), .-GL_PREFIX(MultiTexCoord2svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3dARB) + .type GL_PREFIX(MultiTexCoord3dARB), @function +GL_PREFIX(MultiTexCoord3dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3136(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3dARB), .-GL_PREFIX(MultiTexCoord3dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3dvARB) + .type GL_PREFIX(MultiTexCoord3dvARB), @function +GL_PREFIX(MultiTexCoord3dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3dvARB), .-GL_PREFIX(MultiTexCoord3dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3fARB) + .type GL_PREFIX(MultiTexCoord3fARB), @function +GL_PREFIX(MultiTexCoord3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3152(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3fARB), .-GL_PREFIX(MultiTexCoord3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3fvARB) + .type GL_PREFIX(MultiTexCoord3fvARB), @function +GL_PREFIX(MultiTexCoord3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3fvARB), .-GL_PREFIX(MultiTexCoord3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3iARB) + .type GL_PREFIX(MultiTexCoord3iARB), @function +GL_PREFIX(MultiTexCoord3iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3iARB), .-GL_PREFIX(MultiTexCoord3iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3ivARB) + .type GL_PREFIX(MultiTexCoord3ivARB), @function +GL_PREFIX(MultiTexCoord3ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3ivARB), .-GL_PREFIX(MultiTexCoord3ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3sARB) + .type GL_PREFIX(MultiTexCoord3sARB), @function +GL_PREFIX(MultiTexCoord3sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3sARB), .-GL_PREFIX(MultiTexCoord3sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord3svARB) + .type GL_PREFIX(MultiTexCoord3svARB), @function +GL_PREFIX(MultiTexCoord3svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord3svARB), .-GL_PREFIX(MultiTexCoord3svARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4dARB) + .type GL_PREFIX(MultiTexCoord4dARB), @function +GL_PREFIX(MultiTexCoord4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3200(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4dARB), .-GL_PREFIX(MultiTexCoord4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4dvARB) + .type GL_PREFIX(MultiTexCoord4dvARB), @function +GL_PREFIX(MultiTexCoord4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4dvARB), .-GL_PREFIX(MultiTexCoord4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4fARB) + .type GL_PREFIX(MultiTexCoord4fARB), @function +GL_PREFIX(MultiTexCoord4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3216(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4fARB), .-GL_PREFIX(MultiTexCoord4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4fvARB) + .type GL_PREFIX(MultiTexCoord4fvARB), @function +GL_PREFIX(MultiTexCoord4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4fvARB), .-GL_PREFIX(MultiTexCoord4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4iARB) + .type GL_PREFIX(MultiTexCoord4iARB), @function +GL_PREFIX(MultiTexCoord4iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4iARB), .-GL_PREFIX(MultiTexCoord4iARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4ivARB) + .type GL_PREFIX(MultiTexCoord4ivARB), @function +GL_PREFIX(MultiTexCoord4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4ivARB), .-GL_PREFIX(MultiTexCoord4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4sARB) + .type GL_PREFIX(MultiTexCoord4sARB), @function +GL_PREFIX(MultiTexCoord4sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4sARB), .-GL_PREFIX(MultiTexCoord4sARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoord4svARB) + .type GL_PREFIX(MultiTexCoord4svARB), @function +GL_PREFIX(MultiTexCoord4svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoord4svARB), .-GL_PREFIX(MultiTexCoord4svARB) + + .p2align 4,,15 + .globl GL_PREFIX(AttachShader) + .type GL_PREFIX(AttachShader), @function +GL_PREFIX(AttachShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AttachShader), .-GL_PREFIX(AttachShader) + + .p2align 4,,15 + .globl GL_PREFIX(CreateProgram) + .type GL_PREFIX(CreateProgram), @function +GL_PREFIX(CreateProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 3272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3272(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 3272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateProgram), .-GL_PREFIX(CreateProgram) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShader) + .type GL_PREFIX(CreateShader), @function +GL_PREFIX(CreateShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShader), .-GL_PREFIX(CreateShader) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteProgram) + .type GL_PREFIX(DeleteProgram), @function +GL_PREFIX(DeleteProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteProgram), .-GL_PREFIX(DeleteProgram) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteShader) + .type GL_PREFIX(DeleteShader), @function +GL_PREFIX(DeleteShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteShader), .-GL_PREFIX(DeleteShader) + + .p2align 4,,15 + .globl GL_PREFIX(DetachShader) + .type GL_PREFIX(DetachShader), @function +GL_PREFIX(DetachShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DetachShader), .-GL_PREFIX(DetachShader) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttachedShaders) + .type GL_PREFIX(GetAttachedShaders), @function +GL_PREFIX(GetAttachedShaders): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttachedShaders), .-GL_PREFIX(GetAttachedShaders) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramInfoLog) + .type GL_PREFIX(GetProgramInfoLog), @function +GL_PREFIX(GetProgramInfoLog): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramInfoLog), .-GL_PREFIX(GetProgramInfoLog) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramiv) + .type GL_PREFIX(GetProgramiv), @function +GL_PREFIX(GetProgramiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramiv), .-GL_PREFIX(GetProgramiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderInfoLog) + .type GL_PREFIX(GetShaderInfoLog), @function +GL_PREFIX(GetShaderInfoLog): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderInfoLog), .-GL_PREFIX(GetShaderInfoLog) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderiv) + .type GL_PREFIX(GetShaderiv), @function +GL_PREFIX(GetShaderiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderiv), .-GL_PREFIX(GetShaderiv) + + .p2align 4,,15 + .globl GL_PREFIX(IsProgram) + .type GL_PREFIX(IsProgram), @function +GL_PREFIX(IsProgram): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsProgram), .-GL_PREFIX(IsProgram) + + .p2align 4,,15 + .globl GL_PREFIX(IsShader) + .type GL_PREFIX(IsShader), @function +GL_PREFIX(IsShader): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsShader), .-GL_PREFIX(IsShader) + + .p2align 4,,15 + .globl GL_PREFIX(StencilFuncSeparate) + .type GL_PREFIX(StencilFuncSeparate), @function +GL_PREFIX(StencilFuncSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilFuncSeparate), .-GL_PREFIX(StencilFuncSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(StencilMaskSeparate) + .type GL_PREFIX(StencilMaskSeparate), @function +GL_PREFIX(StencilMaskSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilMaskSeparate), .-GL_PREFIX(StencilMaskSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(StencilOpSeparate) + .type GL_PREFIX(StencilOpSeparate), @function +GL_PREFIX(StencilOpSeparate): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(StencilOpSeparate), .-GL_PREFIX(StencilOpSeparate) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2x3fv) + .type GL_PREFIX(UniformMatrix2x3fv), @function +GL_PREFIX(UniformMatrix2x3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2x3fv), .-GL_PREFIX(UniformMatrix2x3fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2x4fv) + .type GL_PREFIX(UniformMatrix2x4fv), @function +GL_PREFIX(UniformMatrix2x4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2x4fv), .-GL_PREFIX(UniformMatrix2x4fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3x2fv) + .type GL_PREFIX(UniformMatrix3x2fv), @function +GL_PREFIX(UniformMatrix3x2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3x2fv), .-GL_PREFIX(UniformMatrix3x2fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3x4fv) + .type GL_PREFIX(UniformMatrix3x4fv), @function +GL_PREFIX(UniformMatrix3x4fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3x4fv), .-GL_PREFIX(UniformMatrix3x4fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4x2fv) + .type GL_PREFIX(UniformMatrix4x2fv), @function +GL_PREFIX(UniformMatrix4x2fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4x2fv), .-GL_PREFIX(UniformMatrix4x2fv) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4x3fv) + .type GL_PREFIX(UniformMatrix4x3fv), @function +GL_PREFIX(UniformMatrix4x3fv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4x3fv), .-GL_PREFIX(UniformMatrix4x3fv) + + .p2align 4,,15 + .globl GL_PREFIX(ClampColor) + .type GL_PREFIX(ClampColor), @function +GL_PREFIX(ClampColor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClampColor), .-GL_PREFIX(ClampColor) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferfi) + .type GL_PREFIX(ClearBufferfi), @function +GL_PREFIX(ClearBufferfi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %rdx, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %rdx + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $40, %rsp + movq 3448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3448(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %rdx, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %rdx + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $40, %rsp + movq 3448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferfi), .-GL_PREFIX(ClearBufferfi) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferfv) + .type GL_PREFIX(ClearBufferfv), @function +GL_PREFIX(ClearBufferfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferfv), .-GL_PREFIX(ClearBufferfv) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferiv) + .type GL_PREFIX(ClearBufferiv), @function +GL_PREFIX(ClearBufferiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferiv), .-GL_PREFIX(ClearBufferiv) + + .p2align 4,,15 + .globl GL_PREFIX(ClearBufferuiv) + .type GL_PREFIX(ClearBufferuiv), @function +GL_PREFIX(ClearBufferuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearBufferuiv), .-GL_PREFIX(ClearBufferuiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetStringi) + .type GL_PREFIX(GetStringi), @function +GL_PREFIX(GetStringi): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetStringi), .-GL_PREFIX(GetStringi) + + .p2align 4,,15 + .globl GL_PREFIX(TexBuffer) + .type GL_PREFIX(TexBuffer), @function +GL_PREFIX(TexBuffer): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBuffer), .-GL_PREFIX(TexBuffer) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture) + .type GL_PREFIX(FramebufferTexture), @function +GL_PREFIX(FramebufferTexture): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture), .-GL_PREFIX(FramebufferTexture) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferParameteri64v) + .type GL_PREFIX(GetBufferParameteri64v), @function +GL_PREFIX(GetBufferParameteri64v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferParameteri64v), .-GL_PREFIX(GetBufferParameteri64v) + + .p2align 4,,15 + .globl GL_PREFIX(GetInteger64i_v) + .type GL_PREFIX(GetInteger64i_v), @function +GL_PREFIX(GetInteger64i_v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInteger64i_v), .-GL_PREFIX(GetInteger64i_v) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribDivisor) + .type GL_PREFIX(VertexAttribDivisor), @function +GL_PREFIX(VertexAttribDivisor): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribDivisor), .-GL_PREFIX(VertexAttribDivisor) + + .p2align 4,,15 + .globl GL_PREFIX(LoadTransposeMatrixdARB) + .type GL_PREFIX(LoadTransposeMatrixdARB), @function +GL_PREFIX(LoadTransposeMatrixdARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadTransposeMatrixdARB), .-GL_PREFIX(LoadTransposeMatrixdARB) + + .p2align 4,,15 + .globl GL_PREFIX(LoadTransposeMatrixfARB) + .type GL_PREFIX(LoadTransposeMatrixfARB), @function +GL_PREFIX(LoadTransposeMatrixfARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadTransposeMatrixfARB), .-GL_PREFIX(LoadTransposeMatrixfARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultTransposeMatrixdARB) + .type GL_PREFIX(MultTransposeMatrixdARB), @function +GL_PREFIX(MultTransposeMatrixdARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultTransposeMatrixdARB), .-GL_PREFIX(MultTransposeMatrixdARB) + + .p2align 4,,15 + .globl GL_PREFIX(MultTransposeMatrixfARB) + .type GL_PREFIX(MultTransposeMatrixfARB), @function +GL_PREFIX(MultTransposeMatrixfARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultTransposeMatrixfARB), .-GL_PREFIX(MultTransposeMatrixfARB) + + .p2align 4,,15 + .globl GL_PREFIX(SampleCoverageARB) + .type GL_PREFIX(SampleCoverageARB), @function +GL_PREFIX(SampleCoverageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SampleCoverageARB), .-GL_PREFIX(SampleCoverageARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage1DARB) + .type GL_PREFIX(CompressedTexImage1DARB), @function +GL_PREFIX(CompressedTexImage1DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage1DARB), .-GL_PREFIX(CompressedTexImage1DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage2DARB) + .type GL_PREFIX(CompressedTexImage2DARB), @function +GL_PREFIX(CompressedTexImage2DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage2DARB), .-GL_PREFIX(CompressedTexImage2DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexImage3DARB) + .type GL_PREFIX(CompressedTexImage3DARB), @function +GL_PREFIX(CompressedTexImage3DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexImage3DARB), .-GL_PREFIX(CompressedTexImage3DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage1DARB) + .type GL_PREFIX(CompressedTexSubImage1DARB), @function +GL_PREFIX(CompressedTexSubImage1DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage1DARB), .-GL_PREFIX(CompressedTexSubImage1DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage2DARB) + .type GL_PREFIX(CompressedTexSubImage2DARB), @function +GL_PREFIX(CompressedTexSubImage2DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage2DARB), .-GL_PREFIX(CompressedTexSubImage2DARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompressedTexSubImage3DARB) + .type GL_PREFIX(CompressedTexSubImage3DARB), @function +GL_PREFIX(CompressedTexSubImage3DARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompressedTexSubImage3DARB), .-GL_PREFIX(CompressedTexSubImage3DARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetCompressedTexImageARB) + .type GL_PREFIX(GetCompressedTexImageARB), @function +GL_PREFIX(GetCompressedTexImageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCompressedTexImageARB), .-GL_PREFIX(GetCompressedTexImageARB) + + .p2align 4,,15 + .globl GL_PREFIX(DisableVertexAttribArrayARB) + .type GL_PREFIX(DisableVertexAttribArrayARB), @function +GL_PREFIX(DisableVertexAttribArrayARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableVertexAttribArrayARB), .-GL_PREFIX(DisableVertexAttribArrayARB) + + .p2align 4,,15 + .globl GL_PREFIX(EnableVertexAttribArrayARB) + .type GL_PREFIX(EnableVertexAttribArrayARB), @function +GL_PREFIX(EnableVertexAttribArrayARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 3632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 3632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableVertexAttribArrayARB), .-GL_PREFIX(EnableVertexAttribArrayARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramEnvParameterdvARB) + .type GL_PREFIX(GetProgramEnvParameterdvARB), @function +GL_PREFIX(GetProgramEnvParameterdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramEnvParameterdvARB), .-GL_PREFIX(GetProgramEnvParameterdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramEnvParameterfvARB) + .type GL_PREFIX(GetProgramEnvParameterfvARB), @function +GL_PREFIX(GetProgramEnvParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramEnvParameterfvARB), .-GL_PREFIX(GetProgramEnvParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramLocalParameterdvARB) + .type GL_PREFIX(GetProgramLocalParameterdvARB), @function +GL_PREFIX(GetProgramLocalParameterdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramLocalParameterdvARB), .-GL_PREFIX(GetProgramLocalParameterdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramLocalParameterfvARB) + .type GL_PREFIX(GetProgramLocalParameterfvARB), @function +GL_PREFIX(GetProgramLocalParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramLocalParameterfvARB), .-GL_PREFIX(GetProgramLocalParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramStringARB) + .type GL_PREFIX(GetProgramStringARB), @function +GL_PREFIX(GetProgramStringARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramStringARB), .-GL_PREFIX(GetProgramStringARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramivARB) + .type GL_PREFIX(GetProgramivARB), @function +GL_PREFIX(GetProgramivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramivARB), .-GL_PREFIX(GetProgramivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribdvARB) + .type GL_PREFIX(GetVertexAttribdvARB), @function +GL_PREFIX(GetVertexAttribdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribdvARB), .-GL_PREFIX(GetVertexAttribdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribfvARB) + .type GL_PREFIX(GetVertexAttribfvARB), @function +GL_PREFIX(GetVertexAttribfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribfvARB), .-GL_PREFIX(GetVertexAttribfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribivARB) + .type GL_PREFIX(GetVertexAttribivARB), @function +GL_PREFIX(GetVertexAttribivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribivARB), .-GL_PREFIX(GetVertexAttribivARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4dARB) + .type GL_PREFIX(ProgramEnvParameter4dARB), @function +GL_PREFIX(ProgramEnvParameter4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3712(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4dARB), .-GL_PREFIX(ProgramEnvParameter4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4dvARB) + .type GL_PREFIX(ProgramEnvParameter4dvARB), @function +GL_PREFIX(ProgramEnvParameter4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4dvARB), .-GL_PREFIX(ProgramEnvParameter4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4fARB) + .type GL_PREFIX(ProgramEnvParameter4fARB), @function +GL_PREFIX(ProgramEnvParameter4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3728(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4fARB), .-GL_PREFIX(ProgramEnvParameter4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramEnvParameter4fvARB) + .type GL_PREFIX(ProgramEnvParameter4fvARB), @function +GL_PREFIX(ProgramEnvParameter4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramEnvParameter4fvARB), .-GL_PREFIX(ProgramEnvParameter4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4dARB) + .type GL_PREFIX(ProgramLocalParameter4dARB), @function +GL_PREFIX(ProgramLocalParameter4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3744(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4dARB), .-GL_PREFIX(ProgramLocalParameter4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4dvARB) + .type GL_PREFIX(ProgramLocalParameter4dvARB), @function +GL_PREFIX(ProgramLocalParameter4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4dvARB), .-GL_PREFIX(ProgramLocalParameter4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4fARB) + .type GL_PREFIX(ProgramLocalParameter4fARB), @function +GL_PREFIX(ProgramLocalParameter4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _x86_64_get_dispatch@PLT + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3760(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + movq %xmm1, 24(%rsp) + movq %xmm2, 32(%rsp) + movq %xmm3, 40(%rsp) + call _glapi_get_dispatch + movq 40(%rsp), %xmm3 + movq 32(%rsp), %xmm2 + movq 24(%rsp), %xmm1 + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 3760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4fARB), .-GL_PREFIX(ProgramLocalParameter4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramLocalParameter4fvARB) + .type GL_PREFIX(ProgramLocalParameter4fvARB), @function +GL_PREFIX(ProgramLocalParameter4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramLocalParameter4fvARB), .-GL_PREFIX(ProgramLocalParameter4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramStringARB) + .type GL_PREFIX(ProgramStringARB), @function +GL_PREFIX(ProgramStringARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramStringARB), .-GL_PREFIX(ProgramStringARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dARB) + .type GL_PREFIX(VertexAttrib1dARB), @function +GL_PREFIX(VertexAttrib1dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3784(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dARB), .-GL_PREFIX(VertexAttrib1dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dvARB) + .type GL_PREFIX(VertexAttrib1dvARB), @function +GL_PREFIX(VertexAttrib1dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dvARB), .-GL_PREFIX(VertexAttrib1dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fARB) + .type GL_PREFIX(VertexAttrib1fARB), @function +GL_PREFIX(VertexAttrib1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3800(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fARB), .-GL_PREFIX(VertexAttrib1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fvARB) + .type GL_PREFIX(VertexAttrib1fvARB), @function +GL_PREFIX(VertexAttrib1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fvARB), .-GL_PREFIX(VertexAttrib1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1sARB) + .type GL_PREFIX(VertexAttrib1sARB), @function +GL_PREFIX(VertexAttrib1sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1sARB), .-GL_PREFIX(VertexAttrib1sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1svARB) + .type GL_PREFIX(VertexAttrib1svARB), @function +GL_PREFIX(VertexAttrib1svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1svARB), .-GL_PREFIX(VertexAttrib1svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dARB) + .type GL_PREFIX(VertexAttrib2dARB), @function +GL_PREFIX(VertexAttrib2dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3832(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dARB), .-GL_PREFIX(VertexAttrib2dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dvARB) + .type GL_PREFIX(VertexAttrib2dvARB), @function +GL_PREFIX(VertexAttrib2dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dvARB), .-GL_PREFIX(VertexAttrib2dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fARB) + .type GL_PREFIX(VertexAttrib2fARB), @function +GL_PREFIX(VertexAttrib2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3848(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 3848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fARB), .-GL_PREFIX(VertexAttrib2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fvARB) + .type GL_PREFIX(VertexAttrib2fvARB), @function +GL_PREFIX(VertexAttrib2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fvARB), .-GL_PREFIX(VertexAttrib2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2sARB) + .type GL_PREFIX(VertexAttrib2sARB), @function +GL_PREFIX(VertexAttrib2sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 3864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 3864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2sARB), .-GL_PREFIX(VertexAttrib2sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2svARB) + .type GL_PREFIX(VertexAttrib2svARB), @function +GL_PREFIX(VertexAttrib2svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2svARB), .-GL_PREFIX(VertexAttrib2svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dARB) + .type GL_PREFIX(VertexAttrib3dARB), @function +GL_PREFIX(VertexAttrib3dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3880(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dARB), .-GL_PREFIX(VertexAttrib3dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dvARB) + .type GL_PREFIX(VertexAttrib3dvARB), @function +GL_PREFIX(VertexAttrib3dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dvARB), .-GL_PREFIX(VertexAttrib3dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fARB) + .type GL_PREFIX(VertexAttrib3fARB), @function +GL_PREFIX(VertexAttrib3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3896(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fARB), .-GL_PREFIX(VertexAttrib3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fvARB) + .type GL_PREFIX(VertexAttrib3fvARB), @function +GL_PREFIX(VertexAttrib3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fvARB), .-GL_PREFIX(VertexAttrib3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3sARB) + .type GL_PREFIX(VertexAttrib3sARB), @function +GL_PREFIX(VertexAttrib3sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3sARB), .-GL_PREFIX(VertexAttrib3sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3svARB) + .type GL_PREFIX(VertexAttrib3svARB), @function +GL_PREFIX(VertexAttrib3svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3svARB), .-GL_PREFIX(VertexAttrib3svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NbvARB) + .type GL_PREFIX(VertexAttrib4NbvARB), @function +GL_PREFIX(VertexAttrib4NbvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NbvARB), .-GL_PREFIX(VertexAttrib4NbvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NivARB) + .type GL_PREFIX(VertexAttrib4NivARB), @function +GL_PREFIX(VertexAttrib4NivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NivARB), .-GL_PREFIX(VertexAttrib4NivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NsvARB) + .type GL_PREFIX(VertexAttrib4NsvARB), @function +GL_PREFIX(VertexAttrib4NsvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NsvARB), .-GL_PREFIX(VertexAttrib4NsvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NubARB) + .type GL_PREFIX(VertexAttrib4NubARB), @function +GL_PREFIX(VertexAttrib4NubARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 3952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NubARB), .-GL_PREFIX(VertexAttrib4NubARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NubvARB) + .type GL_PREFIX(VertexAttrib4NubvARB), @function +GL_PREFIX(VertexAttrib4NubvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NubvARB), .-GL_PREFIX(VertexAttrib4NubvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NuivARB) + .type GL_PREFIX(VertexAttrib4NuivARB), @function +GL_PREFIX(VertexAttrib4NuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NuivARB), .-GL_PREFIX(VertexAttrib4NuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4NusvARB) + .type GL_PREFIX(VertexAttrib4NusvARB), @function +GL_PREFIX(VertexAttrib4NusvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4NusvARB), .-GL_PREFIX(VertexAttrib4NusvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4bvARB) + .type GL_PREFIX(VertexAttrib4bvARB), @function +GL_PREFIX(VertexAttrib4bvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 3984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 3984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4bvARB), .-GL_PREFIX(VertexAttrib4bvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dARB) + .type GL_PREFIX(VertexAttrib4dARB), @function +GL_PREFIX(VertexAttrib4dARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 3992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 3992(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 3992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dARB), .-GL_PREFIX(VertexAttrib4dARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dvARB) + .type GL_PREFIX(VertexAttrib4dvARB), @function +GL_PREFIX(VertexAttrib4dvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dvARB), .-GL_PREFIX(VertexAttrib4dvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fARB) + .type GL_PREFIX(VertexAttrib4fARB), @function +GL_PREFIX(VertexAttrib4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4008(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fARB), .-GL_PREFIX(VertexAttrib4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fvARB) + .type GL_PREFIX(VertexAttrib4fvARB), @function +GL_PREFIX(VertexAttrib4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fvARB), .-GL_PREFIX(VertexAttrib4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ivARB) + .type GL_PREFIX(VertexAttrib4ivARB), @function +GL_PREFIX(VertexAttrib4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ivARB), .-GL_PREFIX(VertexAttrib4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4sARB) + .type GL_PREFIX(VertexAttrib4sARB), @function +GL_PREFIX(VertexAttrib4sARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4sARB), .-GL_PREFIX(VertexAttrib4sARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4svARB) + .type GL_PREFIX(VertexAttrib4svARB), @function +GL_PREFIX(VertexAttrib4svARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4svARB), .-GL_PREFIX(VertexAttrib4svARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubvARB) + .type GL_PREFIX(VertexAttrib4ubvARB), @function +GL_PREFIX(VertexAttrib4ubvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubvARB), .-GL_PREFIX(VertexAttrib4ubvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4uivARB) + .type GL_PREFIX(VertexAttrib4uivARB), @function +GL_PREFIX(VertexAttrib4uivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4uivARB), .-GL_PREFIX(VertexAttrib4uivARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4usvARB) + .type GL_PREFIX(VertexAttrib4usvARB), @function +GL_PREFIX(VertexAttrib4usvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4usvARB), .-GL_PREFIX(VertexAttrib4usvARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribPointerARB) + .type GL_PREFIX(VertexAttribPointerARB), @function +GL_PREFIX(VertexAttribPointerARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribPointerARB), .-GL_PREFIX(VertexAttribPointerARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferARB) + .type GL_PREFIX(BindBufferARB), @function +GL_PREFIX(BindBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferARB), .-GL_PREFIX(BindBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(BufferDataARB) + .type GL_PREFIX(BufferDataARB), @function +GL_PREFIX(BufferDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BufferDataARB), .-GL_PREFIX(BufferDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(BufferSubDataARB) + .type GL_PREFIX(BufferSubDataARB), @function +GL_PREFIX(BufferSubDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BufferSubDataARB), .-GL_PREFIX(BufferSubDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteBuffersARB) + .type GL_PREFIX(DeleteBuffersARB), @function +GL_PREFIX(DeleteBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteBuffersARB), .-GL_PREFIX(DeleteBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(GenBuffersARB) + .type GL_PREFIX(GenBuffersARB), @function +GL_PREFIX(GenBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenBuffersARB), .-GL_PREFIX(GenBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferParameterivARB) + .type GL_PREFIX(GetBufferParameterivARB), @function +GL_PREFIX(GetBufferParameterivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferParameterivARB), .-GL_PREFIX(GetBufferParameterivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferPointervARB) + .type GL_PREFIX(GetBufferPointervARB), @function +GL_PREFIX(GetBufferPointervARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferPointervARB), .-GL_PREFIX(GetBufferPointervARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetBufferSubDataARB) + .type GL_PREFIX(GetBufferSubDataARB), @function +GL_PREFIX(GetBufferSubDataARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBufferSubDataARB), .-GL_PREFIX(GetBufferSubDataARB) + + .p2align 4,,15 + .globl GL_PREFIX(IsBufferARB) + .type GL_PREFIX(IsBufferARB), @function +GL_PREFIX(IsBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsBufferARB), .-GL_PREFIX(IsBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(MapBufferARB) + .type GL_PREFIX(MapBufferARB), @function +GL_PREFIX(MapBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapBufferARB), .-GL_PREFIX(MapBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(UnmapBufferARB) + .type GL_PREFIX(UnmapBufferARB), @function +GL_PREFIX(UnmapBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UnmapBufferARB), .-GL_PREFIX(UnmapBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(BeginQueryARB) + .type GL_PREFIX(BeginQueryARB), @function +GL_PREFIX(BeginQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginQueryARB), .-GL_PREFIX(BeginQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteQueriesARB) + .type GL_PREFIX(DeleteQueriesARB), @function +GL_PREFIX(DeleteQueriesARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteQueriesARB), .-GL_PREFIX(DeleteQueriesARB) + + .p2align 4,,15 + .globl GL_PREFIX(EndQueryARB) + .type GL_PREFIX(EndQueryARB), @function +GL_PREFIX(EndQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndQueryARB), .-GL_PREFIX(EndQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(GenQueriesARB) + .type GL_PREFIX(GenQueriesARB), @function +GL_PREFIX(GenQueriesARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenQueriesARB), .-GL_PREFIX(GenQueriesARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryObjectivARB) + .type GL_PREFIX(GetQueryObjectivARB), @function +GL_PREFIX(GetQueryObjectivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryObjectivARB), .-GL_PREFIX(GetQueryObjectivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryObjectuivARB) + .type GL_PREFIX(GetQueryObjectuivARB), @function +GL_PREFIX(GetQueryObjectuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryObjectuivARB), .-GL_PREFIX(GetQueryObjectuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetQueryivARB) + .type GL_PREFIX(GetQueryivARB), @function +GL_PREFIX(GetQueryivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetQueryivARB), .-GL_PREFIX(GetQueryivARB) + + .p2align 4,,15 + .globl GL_PREFIX(IsQueryARB) + .type GL_PREFIX(IsQueryARB), @function +GL_PREFIX(IsQueryARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsQueryARB), .-GL_PREFIX(IsQueryARB) + + .p2align 4,,15 + .globl GL_PREFIX(AttachObjectARB) + .type GL_PREFIX(AttachObjectARB), @function +GL_PREFIX(AttachObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AttachObjectARB), .-GL_PREFIX(AttachObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(CompileShaderARB) + .type GL_PREFIX(CompileShaderARB), @function +GL_PREFIX(CompileShaderARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CompileShaderARB), .-GL_PREFIX(CompileShaderARB) + + .p2align 4,,15 + .globl GL_PREFIX(CreateProgramObjectARB) + .type GL_PREFIX(CreateProgramObjectARB), @function +GL_PREFIX(CreateProgramObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 4248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4248(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 4248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateProgramObjectARB), .-GL_PREFIX(CreateProgramObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShaderObjectARB) + .type GL_PREFIX(CreateShaderObjectARB), @function +GL_PREFIX(CreateShaderObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShaderObjectARB), .-GL_PREFIX(CreateShaderObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteObjectARB) + .type GL_PREFIX(DeleteObjectARB), @function +GL_PREFIX(DeleteObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteObjectARB), .-GL_PREFIX(DeleteObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(DetachObjectARB) + .type GL_PREFIX(DetachObjectARB), @function +GL_PREFIX(DetachObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DetachObjectARB), .-GL_PREFIX(DetachObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetActiveUniformARB) + .type GL_PREFIX(GetActiveUniformARB), @function +GL_PREFIX(GetActiveUniformARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetActiveUniformARB), .-GL_PREFIX(GetActiveUniformARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttachedObjectsARB) + .type GL_PREFIX(GetAttachedObjectsARB), @function +GL_PREFIX(GetAttachedObjectsARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttachedObjectsARB), .-GL_PREFIX(GetAttachedObjectsARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetHandleARB) + .type GL_PREFIX(GetHandleARB), @function +GL_PREFIX(GetHandleARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetHandleARB), .-GL_PREFIX(GetHandleARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetInfoLogARB) + .type GL_PREFIX(GetInfoLogARB), @function +GL_PREFIX(GetInfoLogARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInfoLogARB), .-GL_PREFIX(GetInfoLogARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterfvARB) + .type GL_PREFIX(GetObjectParameterfvARB), @function +GL_PREFIX(GetObjectParameterfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterfvARB), .-GL_PREFIX(GetObjectParameterfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterivARB) + .type GL_PREFIX(GetObjectParameterivARB), @function +GL_PREFIX(GetObjectParameterivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterivARB), .-GL_PREFIX(GetObjectParameterivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderSourceARB) + .type GL_PREFIX(GetShaderSourceARB), @function +GL_PREFIX(GetShaderSourceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderSourceARB), .-GL_PREFIX(GetShaderSourceARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformLocationARB) + .type GL_PREFIX(GetUniformLocationARB), @function +GL_PREFIX(GetUniformLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformLocationARB), .-GL_PREFIX(GetUniformLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformfvARB) + .type GL_PREFIX(GetUniformfvARB), @function +GL_PREFIX(GetUniformfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformfvARB), .-GL_PREFIX(GetUniformfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformivARB) + .type GL_PREFIX(GetUniformivARB), @function +GL_PREFIX(GetUniformivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformivARB), .-GL_PREFIX(GetUniformivARB) + + .p2align 4,,15 + .globl GL_PREFIX(LinkProgramARB) + .type GL_PREFIX(LinkProgramARB), @function +GL_PREFIX(LinkProgramARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LinkProgramARB), .-GL_PREFIX(LinkProgramARB) + + .p2align 4,,15 + .globl GL_PREFIX(ShaderSourceARB) + .type GL_PREFIX(ShaderSourceARB), @function +GL_PREFIX(ShaderSourceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShaderSourceARB), .-GL_PREFIX(ShaderSourceARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1fARB) + .type GL_PREFIX(Uniform1fARB), @function +GL_PREFIX(Uniform1fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4376(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1fARB), .-GL_PREFIX(Uniform1fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1fvARB) + .type GL_PREFIX(Uniform1fvARB), @function +GL_PREFIX(Uniform1fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1fvARB), .-GL_PREFIX(Uniform1fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1iARB) + .type GL_PREFIX(Uniform1iARB), @function +GL_PREFIX(Uniform1iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1iARB), .-GL_PREFIX(Uniform1iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1ivARB) + .type GL_PREFIX(Uniform1ivARB), @function +GL_PREFIX(Uniform1ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1ivARB), .-GL_PREFIX(Uniform1ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2fARB) + .type GL_PREFIX(Uniform2fARB), @function +GL_PREFIX(Uniform2fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 4408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2fARB), .-GL_PREFIX(Uniform2fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2fvARB) + .type GL_PREFIX(Uniform2fvARB), @function +GL_PREFIX(Uniform2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2fvARB), .-GL_PREFIX(Uniform2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2iARB) + .type GL_PREFIX(Uniform2iARB), @function +GL_PREFIX(Uniform2iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2iARB), .-GL_PREFIX(Uniform2iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2ivARB) + .type GL_PREFIX(Uniform2ivARB), @function +GL_PREFIX(Uniform2ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2ivARB), .-GL_PREFIX(Uniform2ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3fARB) + .type GL_PREFIX(Uniform3fARB), @function +GL_PREFIX(Uniform3fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4440(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3fARB), .-GL_PREFIX(Uniform3fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3fvARB) + .type GL_PREFIX(Uniform3fvARB), @function +GL_PREFIX(Uniform3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3fvARB), .-GL_PREFIX(Uniform3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3iARB) + .type GL_PREFIX(Uniform3iARB), @function +GL_PREFIX(Uniform3iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3iARB), .-GL_PREFIX(Uniform3iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3ivARB) + .type GL_PREFIX(Uniform3ivARB), @function +GL_PREFIX(Uniform3ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3ivARB), .-GL_PREFIX(Uniform3ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4fARB) + .type GL_PREFIX(Uniform4fARB), @function +GL_PREFIX(Uniform4fARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4472(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 4472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4fARB), .-GL_PREFIX(Uniform4fARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4fvARB) + .type GL_PREFIX(Uniform4fvARB), @function +GL_PREFIX(Uniform4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4fvARB), .-GL_PREFIX(Uniform4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4iARB) + .type GL_PREFIX(Uniform4iARB), @function +GL_PREFIX(Uniform4iARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4iARB), .-GL_PREFIX(Uniform4iARB) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4ivARB) + .type GL_PREFIX(Uniform4ivARB), @function +GL_PREFIX(Uniform4ivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4ivARB), .-GL_PREFIX(Uniform4ivARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix2fvARB) + .type GL_PREFIX(UniformMatrix2fvARB), @function +GL_PREFIX(UniformMatrix2fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix2fvARB), .-GL_PREFIX(UniformMatrix2fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix3fvARB) + .type GL_PREFIX(UniformMatrix3fvARB), @function +GL_PREFIX(UniformMatrix3fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix3fvARB), .-GL_PREFIX(UniformMatrix3fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UniformMatrix4fvARB) + .type GL_PREFIX(UniformMatrix4fvARB), @function +GL_PREFIX(UniformMatrix4fvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UniformMatrix4fvARB), .-GL_PREFIX(UniformMatrix4fvARB) + + .p2align 4,,15 + .globl GL_PREFIX(UseProgramObjectARB) + .type GL_PREFIX(UseProgramObjectARB), @function +GL_PREFIX(UseProgramObjectARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UseProgramObjectARB), .-GL_PREFIX(UseProgramObjectARB) + + .p2align 4,,15 + .globl GL_PREFIX(ValidateProgramARB) + .type GL_PREFIX(ValidateProgramARB), @function +GL_PREFIX(ValidateProgramARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ValidateProgramARB), .-GL_PREFIX(ValidateProgramARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindAttribLocationARB) + .type GL_PREFIX(BindAttribLocationARB), @function +GL_PREFIX(BindAttribLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindAttribLocationARB), .-GL_PREFIX(BindAttribLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetActiveAttribARB) + .type GL_PREFIX(GetActiveAttribARB), @function +GL_PREFIX(GetActiveAttribARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetActiveAttribARB), .-GL_PREFIX(GetActiveAttribARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetAttribLocationARB) + .type GL_PREFIX(GetAttribLocationARB), @function +GL_PREFIX(GetAttribLocationARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetAttribLocationARB), .-GL_PREFIX(GetAttribLocationARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawBuffersARB) + .type GL_PREFIX(DrawBuffersARB), @function +GL_PREFIX(DrawBuffersARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawBuffersARB), .-GL_PREFIX(DrawBuffersARB) + + .p2align 4,,15 + .globl GL_PREFIX(ClampColorARB) + .type GL_PREFIX(ClampColorARB), @function +GL_PREFIX(ClampColorARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClampColorARB), .-GL_PREFIX(ClampColorARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawArraysInstancedARB) + .type GL_PREFIX(DrawArraysInstancedARB), @function +GL_PREFIX(DrawArraysInstancedARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawArraysInstancedARB), .-GL_PREFIX(DrawArraysInstancedARB) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElementsInstancedARB) + .type GL_PREFIX(DrawElementsInstancedARB), @function +GL_PREFIX(DrawElementsInstancedARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElementsInstancedARB), .-GL_PREFIX(DrawElementsInstancedARB) + + .p2align 4,,15 + .globl GL_PREFIX(RenderbufferStorageMultisample) + .type GL_PREFIX(RenderbufferStorageMultisample), @function +GL_PREFIX(RenderbufferStorageMultisample): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderbufferStorageMultisample), .-GL_PREFIX(RenderbufferStorageMultisample) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureARB) + .type GL_PREFIX(FramebufferTextureARB), @function +GL_PREFIX(FramebufferTextureARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureARB), .-GL_PREFIX(FramebufferTextureARB) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureFaceARB) + .type GL_PREFIX(FramebufferTextureFaceARB), @function +GL_PREFIX(FramebufferTextureFaceARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureFaceARB), .-GL_PREFIX(FramebufferTextureFaceARB) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameteriARB) + .type GL_PREFIX(ProgramParameteriARB), @function +GL_PREFIX(ProgramParameteriARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameteriARB), .-GL_PREFIX(ProgramParameteriARB) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribDivisorARB) + .type GL_PREFIX(VertexAttribDivisorARB), @function +GL_PREFIX(VertexAttribDivisorARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribDivisorARB), .-GL_PREFIX(VertexAttribDivisorARB) + + .p2align 4,,15 + .globl GL_PREFIX(FlushMappedBufferRange) + .type GL_PREFIX(FlushMappedBufferRange), @function +GL_PREFIX(FlushMappedBufferRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FlushMappedBufferRange), .-GL_PREFIX(FlushMappedBufferRange) + + .p2align 4,,15 + .globl GL_PREFIX(MapBufferRange) + .type GL_PREFIX(MapBufferRange), @function +GL_PREFIX(MapBufferRange): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MapBufferRange), .-GL_PREFIX(MapBufferRange) + + .p2align 4,,15 + .globl GL_PREFIX(TexBufferARB) + .type GL_PREFIX(TexBufferARB), @function +GL_PREFIX(TexBufferARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBufferARB), .-GL_PREFIX(TexBufferARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindVertexArray) + .type GL_PREFIX(BindVertexArray), @function +GL_PREFIX(BindVertexArray): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindVertexArray), .-GL_PREFIX(BindVertexArray) + + .p2align 4,,15 + .globl GL_PREFIX(GenVertexArrays) + .type GL_PREFIX(GenVertexArrays), @function +GL_PREFIX(GenVertexArrays): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenVertexArrays), .-GL_PREFIX(GenVertexArrays) + + .p2align 4,,15 + .globl GL_PREFIX(CopyBufferSubData) + .type GL_PREFIX(CopyBufferSubData), @function +GL_PREFIX(CopyBufferSubData): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CopyBufferSubData), .-GL_PREFIX(CopyBufferSubData) + + .p2align 4,,15 + .globl GL_PREFIX(ClientWaitSync) + .type GL_PREFIX(ClientWaitSync), @function +GL_PREFIX(ClientWaitSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClientWaitSync), .-GL_PREFIX(ClientWaitSync) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteSync) + .type GL_PREFIX(DeleteSync), @function +GL_PREFIX(DeleteSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteSync), .-GL_PREFIX(DeleteSync) + + .p2align 4,,15 + .globl GL_PREFIX(FenceSync) + .type GL_PREFIX(FenceSync), @function +GL_PREFIX(FenceSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FenceSync), .-GL_PREFIX(FenceSync) + + .p2align 4,,15 + .globl GL_PREFIX(GetInteger64v) + .type GL_PREFIX(GetInteger64v), @function +GL_PREFIX(GetInteger64v): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetInteger64v), .-GL_PREFIX(GetInteger64v) + + .p2align 4,,15 + .globl GL_PREFIX(GetSynciv) + .type GL_PREFIX(GetSynciv), @function +GL_PREFIX(GetSynciv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSynciv), .-GL_PREFIX(GetSynciv) + + .p2align 4,,15 + .globl GL_PREFIX(IsSync) + .type GL_PREFIX(IsSync), @function +GL_PREFIX(IsSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsSync), .-GL_PREFIX(IsSync) + + .p2align 4,,15 + .globl GL_PREFIX(WaitSync) + .type GL_PREFIX(WaitSync), @function +GL_PREFIX(WaitSync): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WaitSync), .-GL_PREFIX(WaitSync) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElementsBaseVertex) + .type GL_PREFIX(DrawElementsBaseVertex), @function +GL_PREFIX(DrawElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElementsBaseVertex), .-GL_PREFIX(DrawElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(DrawElementsInstancedBaseVertex) + .type GL_PREFIX(DrawElementsInstancedBaseVertex), @function +GL_PREFIX(DrawElementsInstancedBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawElementsInstancedBaseVertex), .-GL_PREFIX(DrawElementsInstancedBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(DrawRangeElementsBaseVertex) + .type GL_PREFIX(DrawRangeElementsBaseVertex), @function +GL_PREFIX(DrawRangeElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawRangeElementsBaseVertex), .-GL_PREFIX(DrawRangeElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawElementsBaseVertex) + .type GL_PREFIX(MultiDrawElementsBaseVertex), @function +GL_PREFIX(MultiDrawElementsBaseVertex): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawElementsBaseVertex), .-GL_PREFIX(MultiDrawElementsBaseVertex) + + .p2align 4,,15 + .globl GL_PREFIX(BlendEquationSeparateiARB) + .type GL_PREFIX(BlendEquationSeparateiARB), @function +GL_PREFIX(BlendEquationSeparateiARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendEquationSeparateiARB), .-GL_PREFIX(BlendEquationSeparateiARB) + + .p2align 4,,15 + .globl GL_PREFIX(BlendEquationiARB) + .type GL_PREFIX(BlendEquationiARB), @function +GL_PREFIX(BlendEquationiARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendEquationiARB), .-GL_PREFIX(BlendEquationiARB) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFuncSeparateiARB) + .type GL_PREFIX(BlendFuncSeparateiARB), @function +GL_PREFIX(BlendFuncSeparateiARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 4792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFuncSeparateiARB), .-GL_PREFIX(BlendFuncSeparateiARB) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFunciARB) + .type GL_PREFIX(BlendFunciARB), @function +GL_PREFIX(BlendFunciARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFunciARB), .-GL_PREFIX(BlendFunciARB) + + .p2align 4,,15 + .globl GL_PREFIX(BindSampler) + .type GL_PREFIX(BindSampler), @function +GL_PREFIX(BindSampler): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindSampler), .-GL_PREFIX(BindSampler) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteSamplers) + .type GL_PREFIX(DeleteSamplers), @function +GL_PREFIX(DeleteSamplers): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteSamplers), .-GL_PREFIX(DeleteSamplers) + + .p2align 4,,15 + .globl GL_PREFIX(GenSamplers) + .type GL_PREFIX(GenSamplers), @function +GL_PREFIX(GenSamplers): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenSamplers), .-GL_PREFIX(GenSamplers) + + .p2align 4,,15 + .globl GL_PREFIX(GetSamplerParameterIiv) + .type GL_PREFIX(GetSamplerParameterIiv), @function +GL_PREFIX(GetSamplerParameterIiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSamplerParameterIiv), .-GL_PREFIX(GetSamplerParameterIiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetSamplerParameterIuiv) + .type GL_PREFIX(GetSamplerParameterIuiv), @function +GL_PREFIX(GetSamplerParameterIuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSamplerParameterIuiv), .-GL_PREFIX(GetSamplerParameterIuiv) + + .p2align 4,,15 + .globl GL_PREFIX(GetSamplerParameterfv) + .type GL_PREFIX(GetSamplerParameterfv), @function +GL_PREFIX(GetSamplerParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSamplerParameterfv), .-GL_PREFIX(GetSamplerParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(GetSamplerParameteriv) + .type GL_PREFIX(GetSamplerParameteriv), @function +GL_PREFIX(GetSamplerParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetSamplerParameteriv), .-GL_PREFIX(GetSamplerParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(IsSampler) + .type GL_PREFIX(IsSampler), @function +GL_PREFIX(IsSampler): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 4864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 4864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsSampler), .-GL_PREFIX(IsSampler) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameterIiv) + .type GL_PREFIX(SamplerParameterIiv), @function +GL_PREFIX(SamplerParameterIiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameterIiv), .-GL_PREFIX(SamplerParameterIiv) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameterIuiv) + .type GL_PREFIX(SamplerParameterIuiv), @function +GL_PREFIX(SamplerParameterIuiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameterIuiv), .-GL_PREFIX(SamplerParameterIuiv) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameterf) + .type GL_PREFIX(SamplerParameterf), @function +GL_PREFIX(SamplerParameterf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 4888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4888(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %xmm0, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm0 + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $24, %rsp + movq 4888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameterf), .-GL_PREFIX(SamplerParameterf) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameterfv) + .type GL_PREFIX(SamplerParameterfv), @function +GL_PREFIX(SamplerParameterfv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameterfv), .-GL_PREFIX(SamplerParameterfv) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameteri) + .type GL_PREFIX(SamplerParameteri), @function +GL_PREFIX(SamplerParameteri): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameteri), .-GL_PREFIX(SamplerParameteri) + + .p2align 4,,15 + .globl GL_PREFIX(SamplerParameteriv) + .type GL_PREFIX(SamplerParameteriv), @function +GL_PREFIX(SamplerParameteriv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SamplerParameteriv), .-GL_PREFIX(SamplerParameteriv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorP3ui) + .type GL_PREFIX(ColorP3ui), @function +GL_PREFIX(ColorP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorP3ui), .-GL_PREFIX(ColorP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(ColorP3uiv) + .type GL_PREFIX(ColorP3uiv), @function +GL_PREFIX(ColorP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorP3uiv), .-GL_PREFIX(ColorP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(ColorP4ui) + .type GL_PREFIX(ColorP4ui), @function +GL_PREFIX(ColorP4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorP4ui), .-GL_PREFIX(ColorP4ui) + + .p2align 4,,15 + .globl GL_PREFIX(ColorP4uiv) + .type GL_PREFIX(ColorP4uiv), @function +GL_PREFIX(ColorP4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 4944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 4944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorP4uiv), .-GL_PREFIX(ColorP4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP1ui) + .type GL_PREFIX(MultiTexCoordP1ui), @function +GL_PREFIX(MultiTexCoordP1ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP1ui), .-GL_PREFIX(MultiTexCoordP1ui) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP1uiv) + .type GL_PREFIX(MultiTexCoordP1uiv), @function +GL_PREFIX(MultiTexCoordP1uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP1uiv), .-GL_PREFIX(MultiTexCoordP1uiv) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP2ui) + .type GL_PREFIX(MultiTexCoordP2ui), @function +GL_PREFIX(MultiTexCoordP2ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4968(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP2ui), .-GL_PREFIX(MultiTexCoordP2ui) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP2uiv) + .type GL_PREFIX(MultiTexCoordP2uiv), @function +GL_PREFIX(MultiTexCoordP2uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP2uiv), .-GL_PREFIX(MultiTexCoordP2uiv) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP3ui) + .type GL_PREFIX(MultiTexCoordP3ui), @function +GL_PREFIX(MultiTexCoordP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP3ui), .-GL_PREFIX(MultiTexCoordP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP3uiv) + .type GL_PREFIX(MultiTexCoordP3uiv), @function +GL_PREFIX(MultiTexCoordP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 4992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 4992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 4992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 4992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP3uiv), .-GL_PREFIX(MultiTexCoordP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP4ui) + .type GL_PREFIX(MultiTexCoordP4ui), @function +GL_PREFIX(MultiTexCoordP4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP4ui), .-GL_PREFIX(MultiTexCoordP4ui) + + .p2align 4,,15 + .globl GL_PREFIX(MultiTexCoordP4uiv) + .type GL_PREFIX(MultiTexCoordP4uiv), @function +GL_PREFIX(MultiTexCoordP4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiTexCoordP4uiv), .-GL_PREFIX(MultiTexCoordP4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(NormalP3ui) + .type GL_PREFIX(NormalP3ui), @function +GL_PREFIX(NormalP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalP3ui), .-GL_PREFIX(NormalP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(NormalP3uiv) + .type GL_PREFIX(NormalP3uiv), @function +GL_PREFIX(NormalP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalP3uiv), .-GL_PREFIX(NormalP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColorP3ui) + .type GL_PREFIX(SecondaryColorP3ui), @function +GL_PREFIX(SecondaryColorP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColorP3ui), .-GL_PREFIX(SecondaryColorP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColorP3uiv) + .type GL_PREFIX(SecondaryColorP3uiv), @function +GL_PREFIX(SecondaryColorP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColorP3uiv), .-GL_PREFIX(SecondaryColorP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP1ui) + .type GL_PREFIX(TexCoordP1ui), @function +GL_PREFIX(TexCoordP1ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP1ui), .-GL_PREFIX(TexCoordP1ui) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP1uiv) + .type GL_PREFIX(TexCoordP1uiv), @function +GL_PREFIX(TexCoordP1uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP1uiv), .-GL_PREFIX(TexCoordP1uiv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP2ui) + .type GL_PREFIX(TexCoordP2ui), @function +GL_PREFIX(TexCoordP2ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP2ui), .-GL_PREFIX(TexCoordP2ui) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP2uiv) + .type GL_PREFIX(TexCoordP2uiv), @function +GL_PREFIX(TexCoordP2uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP2uiv), .-GL_PREFIX(TexCoordP2uiv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP3ui) + .type GL_PREFIX(TexCoordP3ui), @function +GL_PREFIX(TexCoordP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP3ui), .-GL_PREFIX(TexCoordP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP3uiv) + .type GL_PREFIX(TexCoordP3uiv), @function +GL_PREFIX(TexCoordP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP3uiv), .-GL_PREFIX(TexCoordP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP4ui) + .type GL_PREFIX(TexCoordP4ui), @function +GL_PREFIX(TexCoordP4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP4ui), .-GL_PREFIX(TexCoordP4ui) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordP4uiv) + .type GL_PREFIX(TexCoordP4uiv), @function +GL_PREFIX(TexCoordP4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordP4uiv), .-GL_PREFIX(TexCoordP4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP1ui) + .type GL_PREFIX(VertexAttribP1ui), @function +GL_PREFIX(VertexAttribP1ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP1ui), .-GL_PREFIX(VertexAttribP1ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP1uiv) + .type GL_PREFIX(VertexAttribP1uiv), @function +GL_PREFIX(VertexAttribP1uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP1uiv), .-GL_PREFIX(VertexAttribP1uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP2ui) + .type GL_PREFIX(VertexAttribP2ui), @function +GL_PREFIX(VertexAttribP2ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP2ui), .-GL_PREFIX(VertexAttribP2ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP2uiv) + .type GL_PREFIX(VertexAttribP2uiv), @function +GL_PREFIX(VertexAttribP2uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP2uiv), .-GL_PREFIX(VertexAttribP2uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP3ui) + .type GL_PREFIX(VertexAttribP3ui), @function +GL_PREFIX(VertexAttribP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP3ui), .-GL_PREFIX(VertexAttribP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP3uiv) + .type GL_PREFIX(VertexAttribP3uiv), @function +GL_PREFIX(VertexAttribP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP3uiv), .-GL_PREFIX(VertexAttribP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP4ui) + .type GL_PREFIX(VertexAttribP4ui), @function +GL_PREFIX(VertexAttribP4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP4ui), .-GL_PREFIX(VertexAttribP4ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribP4uiv) + .type GL_PREFIX(VertexAttribP4uiv), @function +GL_PREFIX(VertexAttribP4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribP4uiv), .-GL_PREFIX(VertexAttribP4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP2ui) + .type GL_PREFIX(VertexP2ui), @function +GL_PREFIX(VertexP2ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP2ui), .-GL_PREFIX(VertexP2ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP2uiv) + .type GL_PREFIX(VertexP2uiv), @function +GL_PREFIX(VertexP2uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP2uiv), .-GL_PREFIX(VertexP2uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP3ui) + .type GL_PREFIX(VertexP3ui), @function +GL_PREFIX(VertexP3ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP3ui), .-GL_PREFIX(VertexP3ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP3uiv) + .type GL_PREFIX(VertexP3uiv), @function +GL_PREFIX(VertexP3uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP3uiv), .-GL_PREFIX(VertexP3uiv) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP4ui) + .type GL_PREFIX(VertexP4ui), @function +GL_PREFIX(VertexP4ui): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP4ui), .-GL_PREFIX(VertexP4ui) + + .p2align 4,,15 + .globl GL_PREFIX(VertexP4uiv) + .type GL_PREFIX(VertexP4uiv), @function +GL_PREFIX(VertexP4uiv): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexP4uiv), .-GL_PREFIX(VertexP4uiv) + + .p2align 4,,15 + .globl GL_PREFIX(BindTransformFeedback) + .type GL_PREFIX(BindTransformFeedback), @function +GL_PREFIX(BindTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindTransformFeedback), .-GL_PREFIX(BindTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteTransformFeedbacks) + .type GL_PREFIX(DeleteTransformFeedbacks), @function +GL_PREFIX(DeleteTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteTransformFeedbacks), .-GL_PREFIX(DeleteTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(DrawTransformFeedback) + .type GL_PREFIX(DrawTransformFeedback), @function +GL_PREFIX(DrawTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DrawTransformFeedback), .-GL_PREFIX(DrawTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(GenTransformFeedbacks) + .type GL_PREFIX(GenTransformFeedbacks), @function +GL_PREFIX(GenTransformFeedbacks): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenTransformFeedbacks), .-GL_PREFIX(GenTransformFeedbacks) + + .p2align 4,,15 + .globl GL_PREFIX(IsTransformFeedback) + .type GL_PREFIX(IsTransformFeedback), @function +GL_PREFIX(IsTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsTransformFeedback), .-GL_PREFIX(IsTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(PauseTransformFeedback) + .type GL_PREFIX(PauseTransformFeedback), @function +GL_PREFIX(PauseTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5264(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PauseTransformFeedback), .-GL_PREFIX(PauseTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(ResumeTransformFeedback) + .type GL_PREFIX(ResumeTransformFeedback), @function +GL_PREFIX(ResumeTransformFeedback): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5272(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResumeTransformFeedback), .-GL_PREFIX(ResumeTransformFeedback) + + .p2align 4,,15 + .globl GL_PREFIX(ClearDepthf) + .type GL_PREFIX(ClearDepthf), @function +GL_PREFIX(ClearDepthf): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearDepthf), .-GL_PREFIX(ClearDepthf) + + .p2align 4,,15 + .globl GL_PREFIX(DepthRangef) + .type GL_PREFIX(DepthRangef), @function +GL_PREFIX(DepthRangef): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DepthRangef), .-GL_PREFIX(DepthRangef) + + .p2align 4,,15 + .globl GL_PREFIX(GetShaderPrecisionFormat) + .type GL_PREFIX(GetShaderPrecisionFormat), @function +GL_PREFIX(GetShaderPrecisionFormat): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetShaderPrecisionFormat), .-GL_PREFIX(GetShaderPrecisionFormat) + + .p2align 4,,15 + .globl GL_PREFIX(ReleaseShaderCompiler) + .type GL_PREFIX(ReleaseShaderCompiler), @function +GL_PREFIX(ReleaseShaderCompiler): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5304(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReleaseShaderCompiler), .-GL_PREFIX(ReleaseShaderCompiler) + + .p2align 4,,15 + .globl GL_PREFIX(ShaderBinary) + .type GL_PREFIX(ShaderBinary), @function +GL_PREFIX(ShaderBinary): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ShaderBinary), .-GL_PREFIX(ShaderBinary) + + .p2align 4,,15 + .globl GL_PREFIX(GetGraphicsResetStatusARB) + .type GL_PREFIX(GetGraphicsResetStatusARB), @function +GL_PREFIX(GetGraphicsResetStatusARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5320(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetGraphicsResetStatusARB), .-GL_PREFIX(GetGraphicsResetStatusARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnColorTableARB) + .type GL_PREFIX(GetnColorTableARB), @function +GL_PREFIX(GetnColorTableARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnColorTableARB), .-GL_PREFIX(GetnColorTableARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnCompressedTexImageARB) + .type GL_PREFIX(GetnCompressedTexImageARB), @function +GL_PREFIX(GetnCompressedTexImageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnCompressedTexImageARB), .-GL_PREFIX(GetnCompressedTexImageARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnConvolutionFilterARB) + .type GL_PREFIX(GetnConvolutionFilterARB), @function +GL_PREFIX(GetnConvolutionFilterARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnConvolutionFilterARB), .-GL_PREFIX(GetnConvolutionFilterARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnHistogramARB) + .type GL_PREFIX(GetnHistogramARB), @function +GL_PREFIX(GetnHistogramARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnHistogramARB), .-GL_PREFIX(GetnHistogramARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnMapdvARB) + .type GL_PREFIX(GetnMapdvARB), @function +GL_PREFIX(GetnMapdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnMapdvARB), .-GL_PREFIX(GetnMapdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnMapfvARB) + .type GL_PREFIX(GetnMapfvARB), @function +GL_PREFIX(GetnMapfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnMapfvARB), .-GL_PREFIX(GetnMapfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnMapivARB) + .type GL_PREFIX(GetnMapivARB), @function +GL_PREFIX(GetnMapivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnMapivARB), .-GL_PREFIX(GetnMapivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnMinmaxARB) + .type GL_PREFIX(GetnMinmaxARB), @function +GL_PREFIX(GetnMinmaxARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnMinmaxARB), .-GL_PREFIX(GetnMinmaxARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnPixelMapfvARB) + .type GL_PREFIX(GetnPixelMapfvARB), @function +GL_PREFIX(GetnPixelMapfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnPixelMapfvARB), .-GL_PREFIX(GetnPixelMapfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnPixelMapuivARB) + .type GL_PREFIX(GetnPixelMapuivARB), @function +GL_PREFIX(GetnPixelMapuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnPixelMapuivARB), .-GL_PREFIX(GetnPixelMapuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnPixelMapusvARB) + .type GL_PREFIX(GetnPixelMapusvARB), @function +GL_PREFIX(GetnPixelMapusvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnPixelMapusvARB), .-GL_PREFIX(GetnPixelMapusvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnPolygonStippleARB) + .type GL_PREFIX(GetnPolygonStippleARB), @function +GL_PREFIX(GetnPolygonStippleARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnPolygonStippleARB), .-GL_PREFIX(GetnPolygonStippleARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnSeparableFilterARB) + .type GL_PREFIX(GetnSeparableFilterARB), @function +GL_PREFIX(GetnSeparableFilterARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnSeparableFilterARB), .-GL_PREFIX(GetnSeparableFilterARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnTexImageARB) + .type GL_PREFIX(GetnTexImageARB), @function +GL_PREFIX(GetnTexImageARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnTexImageARB), .-GL_PREFIX(GetnTexImageARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnUniformdvARB) + .type GL_PREFIX(GetnUniformdvARB), @function +GL_PREFIX(GetnUniformdvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnUniformdvARB), .-GL_PREFIX(GetnUniformdvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnUniformfvARB) + .type GL_PREFIX(GetnUniformfvARB), @function +GL_PREFIX(GetnUniformfvARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnUniformfvARB), .-GL_PREFIX(GetnUniformfvARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnUniformivARB) + .type GL_PREFIX(GetnUniformivARB), @function +GL_PREFIX(GetnUniformivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnUniformivARB), .-GL_PREFIX(GetnUniformivARB) + + .p2align 4,,15 + .globl GL_PREFIX(GetnUniformuivARB) + .type GL_PREFIX(GetnUniformuivARB), @function +GL_PREFIX(GetnUniformuivARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetnUniformuivARB), .-GL_PREFIX(GetnUniformuivARB) + + .p2align 4,,15 + .globl GL_PREFIX(ReadnPixelsARB) + .type GL_PREFIX(ReadnPixelsARB), @function +GL_PREFIX(ReadnPixelsARB): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ReadnPixelsARB), .-GL_PREFIX(ReadnPixelsARB) + + .p2align 4,,15 + .globl GL_PREFIX(PolygonOffsetEXT) + .type GL_PREFIX(PolygonOffsetEXT), @function +GL_PREFIX(PolygonOffsetEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5480(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PolygonOffsetEXT), .-GL_PREFIX(PolygonOffsetEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_686) + .type GL_PREFIX(_dispatch_stub_686), @function + HIDDEN(GL_PREFIX(_dispatch_stub_686)) +GL_PREFIX(_dispatch_stub_686): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_686), .-GL_PREFIX(_dispatch_stub_686) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_687) + .type GL_PREFIX(_dispatch_stub_687), @function + HIDDEN(GL_PREFIX(_dispatch_stub_687)) +GL_PREFIX(_dispatch_stub_687): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_687), .-GL_PREFIX(_dispatch_stub_687) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_688) + .type GL_PREFIX(_dispatch_stub_688), @function + HIDDEN(GL_PREFIX(_dispatch_stub_688)) +GL_PREFIX(_dispatch_stub_688): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5504(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_688), .-GL_PREFIX(_dispatch_stub_688) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_689) + .type GL_PREFIX(_dispatch_stub_689), @function + HIDDEN(GL_PREFIX(_dispatch_stub_689)) +GL_PREFIX(_dispatch_stub_689): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_689), .-GL_PREFIX(_dispatch_stub_689) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_690) + .type GL_PREFIX(_dispatch_stub_690), @function + HIDDEN(GL_PREFIX(_dispatch_stub_690)) +GL_PREFIX(_dispatch_stub_690): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_690), .-GL_PREFIX(_dispatch_stub_690) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_691) + .type GL_PREFIX(_dispatch_stub_691), @function + HIDDEN(GL_PREFIX(_dispatch_stub_691)) +GL_PREFIX(_dispatch_stub_691): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_691), .-GL_PREFIX(_dispatch_stub_691) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_692) + .type GL_PREFIX(_dispatch_stub_692), @function + HIDDEN(GL_PREFIX(_dispatch_stub_692)) +GL_PREFIX(_dispatch_stub_692): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5536(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_692), .-GL_PREFIX(_dispatch_stub_692) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_693) + .type GL_PREFIX(_dispatch_stub_693), @function + HIDDEN(GL_PREFIX(_dispatch_stub_693)) +GL_PREFIX(_dispatch_stub_693): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_693), .-GL_PREFIX(_dispatch_stub_693) + + .p2align 4,,15 + .globl GL_PREFIX(ColorPointerEXT) + .type GL_PREFIX(ColorPointerEXT), @function +GL_PREFIX(ColorPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorPointerEXT), .-GL_PREFIX(ColorPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EdgeFlagPointerEXT) + .type GL_PREFIX(EdgeFlagPointerEXT), @function +GL_PREFIX(EdgeFlagPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EdgeFlagPointerEXT), .-GL_PREFIX(EdgeFlagPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IndexPointerEXT) + .type GL_PREFIX(IndexPointerEXT), @function +GL_PREFIX(IndexPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IndexPointerEXT), .-GL_PREFIX(IndexPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(NormalPointerEXT) + .type GL_PREFIX(NormalPointerEXT), @function +GL_PREFIX(NormalPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(NormalPointerEXT), .-GL_PREFIX(NormalPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexCoordPointerEXT) + .type GL_PREFIX(TexCoordPointerEXT), @function +GL_PREFIX(TexCoordPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexCoordPointerEXT), .-GL_PREFIX(TexCoordPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexPointerEXT) + .type GL_PREFIX(VertexPointerEXT), @function +GL_PREFIX(VertexPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexPointerEXT), .-GL_PREFIX(VertexPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterfEXT) + .type GL_PREFIX(PointParameterfEXT), @function +GL_PREFIX(PointParameterfEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5600(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterfEXT), .-GL_PREFIX(PointParameterfEXT) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterfvEXT) + .type GL_PREFIX(PointParameterfvEXT), @function +GL_PREFIX(PointParameterfvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterfvEXT), .-GL_PREFIX(PointParameterfvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(LockArraysEXT) + .type GL_PREFIX(LockArraysEXT), @function +GL_PREFIX(LockArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LockArraysEXT), .-GL_PREFIX(LockArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(UnlockArraysEXT) + .type GL_PREFIX(UnlockArraysEXT), @function +GL_PREFIX(UnlockArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5624(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UnlockArraysEXT), .-GL_PREFIX(UnlockArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3bEXT) + .type GL_PREFIX(SecondaryColor3bEXT), @function +GL_PREFIX(SecondaryColor3bEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3bEXT), .-GL_PREFIX(SecondaryColor3bEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3bvEXT) + .type GL_PREFIX(SecondaryColor3bvEXT), @function +GL_PREFIX(SecondaryColor3bvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3bvEXT), .-GL_PREFIX(SecondaryColor3bvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3dEXT) + .type GL_PREFIX(SecondaryColor3dEXT), @function +GL_PREFIX(SecondaryColor3dEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5648(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3dEXT), .-GL_PREFIX(SecondaryColor3dEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3dvEXT) + .type GL_PREFIX(SecondaryColor3dvEXT), @function +GL_PREFIX(SecondaryColor3dvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3dvEXT), .-GL_PREFIX(SecondaryColor3dvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3fEXT) + .type GL_PREFIX(SecondaryColor3fEXT), @function +GL_PREFIX(SecondaryColor3fEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5664(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3fEXT), .-GL_PREFIX(SecondaryColor3fEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3fvEXT) + .type GL_PREFIX(SecondaryColor3fvEXT), @function +GL_PREFIX(SecondaryColor3fvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3fvEXT), .-GL_PREFIX(SecondaryColor3fvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3iEXT) + .type GL_PREFIX(SecondaryColor3iEXT), @function +GL_PREFIX(SecondaryColor3iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3iEXT), .-GL_PREFIX(SecondaryColor3iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ivEXT) + .type GL_PREFIX(SecondaryColor3ivEXT), @function +GL_PREFIX(SecondaryColor3ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ivEXT), .-GL_PREFIX(SecondaryColor3ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3sEXT) + .type GL_PREFIX(SecondaryColor3sEXT), @function +GL_PREFIX(SecondaryColor3sEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3sEXT), .-GL_PREFIX(SecondaryColor3sEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3svEXT) + .type GL_PREFIX(SecondaryColor3svEXT), @function +GL_PREFIX(SecondaryColor3svEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3svEXT), .-GL_PREFIX(SecondaryColor3svEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ubEXT) + .type GL_PREFIX(SecondaryColor3ubEXT), @function +GL_PREFIX(SecondaryColor3ubEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ubEXT), .-GL_PREFIX(SecondaryColor3ubEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3ubvEXT) + .type GL_PREFIX(SecondaryColor3ubvEXT), @function +GL_PREFIX(SecondaryColor3ubvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3ubvEXT), .-GL_PREFIX(SecondaryColor3ubvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3uiEXT) + .type GL_PREFIX(SecondaryColor3uiEXT), @function +GL_PREFIX(SecondaryColor3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3uiEXT), .-GL_PREFIX(SecondaryColor3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3uivEXT) + .type GL_PREFIX(SecondaryColor3uivEXT), @function +GL_PREFIX(SecondaryColor3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3uivEXT), .-GL_PREFIX(SecondaryColor3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3usEXT) + .type GL_PREFIX(SecondaryColor3usEXT), @function +GL_PREFIX(SecondaryColor3usEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3usEXT), .-GL_PREFIX(SecondaryColor3usEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColor3usvEXT) + .type GL_PREFIX(SecondaryColor3usvEXT), @function +GL_PREFIX(SecondaryColor3usvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColor3usvEXT), .-GL_PREFIX(SecondaryColor3usvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(SecondaryColorPointerEXT) + .type GL_PREFIX(SecondaryColorPointerEXT), @function +GL_PREFIX(SecondaryColorPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SecondaryColorPointerEXT), .-GL_PREFIX(SecondaryColorPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawArraysEXT) + .type GL_PREFIX(MultiDrawArraysEXT), @function +GL_PREFIX(MultiDrawArraysEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5768(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawArraysEXT), .-GL_PREFIX(MultiDrawArraysEXT) + + .p2align 4,,15 + .globl GL_PREFIX(MultiDrawElementsEXT) + .type GL_PREFIX(MultiDrawElementsEXT), @function +GL_PREFIX(MultiDrawElementsEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(MultiDrawElementsEXT), .-GL_PREFIX(MultiDrawElementsEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordPointerEXT) + .type GL_PREFIX(FogCoordPointerEXT), @function +GL_PREFIX(FogCoordPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordPointerEXT), .-GL_PREFIX(FogCoordPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoorddEXT) + .type GL_PREFIX(FogCoorddEXT), @function +GL_PREFIX(FogCoorddEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5792(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoorddEXT), .-GL_PREFIX(FogCoorddEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoorddvEXT) + .type GL_PREFIX(FogCoorddvEXT), @function +GL_PREFIX(FogCoorddvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoorddvEXT), .-GL_PREFIX(FogCoorddvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordfEXT) + .type GL_PREFIX(FogCoordfEXT), @function +GL_PREFIX(FogCoordfEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $8, %rsp + movq %xmm0, (%rsp) + call _x86_64_get_dispatch@PLT + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5808(%rax), %r11 + jmp *%r11 +1: + subq $8, %rsp + movq %xmm0, (%rsp) + call _glapi_get_dispatch + movq (%rsp), %xmm0 + addq $8, %rsp + movq 5808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordfEXT), .-GL_PREFIX(FogCoordfEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FogCoordfvEXT) + .type GL_PREFIX(FogCoordfvEXT), @function +GL_PREFIX(FogCoordfvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5816(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FogCoordfvEXT), .-GL_PREFIX(FogCoordfvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_728) + .type GL_PREFIX(_dispatch_stub_728), @function + HIDDEN(GL_PREFIX(_dispatch_stub_728)) +GL_PREFIX(_dispatch_stub_728): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_728), .-GL_PREFIX(_dispatch_stub_728) + + .p2align 4,,15 + .globl GL_PREFIX(BlendFuncSeparateEXT) + .type GL_PREFIX(BlendFuncSeparateEXT), @function +GL_PREFIX(BlendFuncSeparateEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BlendFuncSeparateEXT), .-GL_PREFIX(BlendFuncSeparateEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FlushVertexArrayRangeNV) + .type GL_PREFIX(FlushVertexArrayRangeNV), @function +GL_PREFIX(FlushVertexArrayRangeNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5840(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FlushVertexArrayRangeNV), .-GL_PREFIX(FlushVertexArrayRangeNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexArrayRangeNV) + .type GL_PREFIX(VertexArrayRangeNV), @function +GL_PREFIX(VertexArrayRangeNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexArrayRangeNV), .-GL_PREFIX(VertexArrayRangeNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerInputNV) + .type GL_PREFIX(CombinerInputNV), @function +GL_PREFIX(CombinerInputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerInputNV), .-GL_PREFIX(CombinerInputNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerOutputNV) + .type GL_PREFIX(CombinerOutputNV), @function +GL_PREFIX(CombinerOutputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerOutputNV), .-GL_PREFIX(CombinerOutputNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterfNV) + .type GL_PREFIX(CombinerParameterfNV), @function +GL_PREFIX(CombinerParameterfNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5872(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 5872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterfNV), .-GL_PREFIX(CombinerParameterfNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterfvNV) + .type GL_PREFIX(CombinerParameterfvNV), @function +GL_PREFIX(CombinerParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterfvNV), .-GL_PREFIX(CombinerParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameteriNV) + .type GL_PREFIX(CombinerParameteriNV), @function +GL_PREFIX(CombinerParameteriNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameteriNV), .-GL_PREFIX(CombinerParameteriNV) + + .p2align 4,,15 + .globl GL_PREFIX(CombinerParameterivNV) + .type GL_PREFIX(CombinerParameterivNV), @function +GL_PREFIX(CombinerParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 5896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 5896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CombinerParameterivNV), .-GL_PREFIX(CombinerParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(FinalCombinerInputNV) + .type GL_PREFIX(FinalCombinerInputNV), @function +GL_PREFIX(FinalCombinerInputNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FinalCombinerInputNV), .-GL_PREFIX(FinalCombinerInputNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerInputParameterfvNV) + .type GL_PREFIX(GetCombinerInputParameterfvNV), @function +GL_PREFIX(GetCombinerInputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerInputParameterfvNV), .-GL_PREFIX(GetCombinerInputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerInputParameterivNV) + .type GL_PREFIX(GetCombinerInputParameterivNV), @function +GL_PREFIX(GetCombinerInputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerInputParameterivNV), .-GL_PREFIX(GetCombinerInputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerOutputParameterfvNV) + .type GL_PREFIX(GetCombinerOutputParameterfvNV), @function +GL_PREFIX(GetCombinerOutputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5928(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerOutputParameterfvNV), .-GL_PREFIX(GetCombinerOutputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetCombinerOutputParameterivNV) + .type GL_PREFIX(GetCombinerOutputParameterivNV), @function +GL_PREFIX(GetCombinerOutputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 5936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetCombinerOutputParameterivNV), .-GL_PREFIX(GetCombinerOutputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetFinalCombinerInputParameterfvNV) + .type GL_PREFIX(GetFinalCombinerInputParameterfvNV), @function +GL_PREFIX(GetFinalCombinerInputParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5944(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFinalCombinerInputParameterfvNV), .-GL_PREFIX(GetFinalCombinerInputParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetFinalCombinerInputParameterivNV) + .type GL_PREFIX(GetFinalCombinerInputParameterivNV), @function +GL_PREFIX(GetFinalCombinerInputParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 5952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 5952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFinalCombinerInputParameterivNV), .-GL_PREFIX(GetFinalCombinerInputParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(ResizeBuffersMESA) + .type GL_PREFIX(ResizeBuffersMESA), @function +GL_PREFIX(ResizeBuffersMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 5960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5960(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 5960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ResizeBuffersMESA), .-GL_PREFIX(ResizeBuffersMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2dMESA) + .type GL_PREFIX(WindowPos2dMESA), @function +GL_PREFIX(WindowPos2dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5968(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2dMESA), .-GL_PREFIX(WindowPos2dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2dvMESA) + .type GL_PREFIX(WindowPos2dvMESA), @function +GL_PREFIX(WindowPos2dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2dvMESA), .-GL_PREFIX(WindowPos2dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2fMESA) + .type GL_PREFIX(WindowPos2fMESA), @function +GL_PREFIX(WindowPos2fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5984(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 5984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2fMESA), .-GL_PREFIX(WindowPos2fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2fvMESA) + .type GL_PREFIX(WindowPos2fvMESA), @function +GL_PREFIX(WindowPos2fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 5992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 5992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 5992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 5992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2fvMESA), .-GL_PREFIX(WindowPos2fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2iMESA) + .type GL_PREFIX(WindowPos2iMESA), @function +GL_PREFIX(WindowPos2iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2iMESA), .-GL_PREFIX(WindowPos2iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2ivMESA) + .type GL_PREFIX(WindowPos2ivMESA), @function +GL_PREFIX(WindowPos2ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2ivMESA), .-GL_PREFIX(WindowPos2ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2sMESA) + .type GL_PREFIX(WindowPos2sMESA), @function +GL_PREFIX(WindowPos2sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2sMESA), .-GL_PREFIX(WindowPos2sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos2svMESA) + .type GL_PREFIX(WindowPos2svMESA), @function +GL_PREFIX(WindowPos2svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos2svMESA), .-GL_PREFIX(WindowPos2svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3dMESA) + .type GL_PREFIX(WindowPos3dMESA), @function +GL_PREFIX(WindowPos3dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 6032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6032(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 6032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3dMESA), .-GL_PREFIX(WindowPos3dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3dvMESA) + .type GL_PREFIX(WindowPos3dvMESA), @function +GL_PREFIX(WindowPos3dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3dvMESA), .-GL_PREFIX(WindowPos3dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3fMESA) + .type GL_PREFIX(WindowPos3fMESA), @function +GL_PREFIX(WindowPos3fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 6048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6048(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $24, %rsp + movq 6048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3fMESA), .-GL_PREFIX(WindowPos3fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3fvMESA) + .type GL_PREFIX(WindowPos3fvMESA), @function +GL_PREFIX(WindowPos3fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3fvMESA), .-GL_PREFIX(WindowPos3fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3iMESA) + .type GL_PREFIX(WindowPos3iMESA), @function +GL_PREFIX(WindowPos3iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3iMESA), .-GL_PREFIX(WindowPos3iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3ivMESA) + .type GL_PREFIX(WindowPos3ivMESA), @function +GL_PREFIX(WindowPos3ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3ivMESA), .-GL_PREFIX(WindowPos3ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3sMESA) + .type GL_PREFIX(WindowPos3sMESA), @function +GL_PREFIX(WindowPos3sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3sMESA), .-GL_PREFIX(WindowPos3sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos3svMESA) + .type GL_PREFIX(WindowPos3svMESA), @function +GL_PREFIX(WindowPos3svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos3svMESA), .-GL_PREFIX(WindowPos3svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4dMESA) + .type GL_PREFIX(WindowPos4dMESA), @function +GL_PREFIX(WindowPos4dMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 6096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6096(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 6096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4dMESA), .-GL_PREFIX(WindowPos4dMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4dvMESA) + .type GL_PREFIX(WindowPos4dvMESA), @function +GL_PREFIX(WindowPos4dvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4dvMESA), .-GL_PREFIX(WindowPos4dvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4fMESA) + .type GL_PREFIX(WindowPos4fMESA), @function +GL_PREFIX(WindowPos4fMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 6112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6112(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %xmm0, (%rsp) + movq %xmm1, 8(%rsp) + movq %xmm2, 16(%rsp) + movq %xmm3, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm3 + movq 16(%rsp), %xmm2 + movq 8(%rsp), %xmm1 + movq (%rsp), %xmm0 + addq $40, %rsp + movq 6112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4fMESA), .-GL_PREFIX(WindowPos4fMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4fvMESA) + .type GL_PREFIX(WindowPos4fvMESA), @function +GL_PREFIX(WindowPos4fvMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4fvMESA), .-GL_PREFIX(WindowPos4fvMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4iMESA) + .type GL_PREFIX(WindowPos4iMESA), @function +GL_PREFIX(WindowPos4iMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4iMESA), .-GL_PREFIX(WindowPos4iMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4ivMESA) + .type GL_PREFIX(WindowPos4ivMESA), @function +GL_PREFIX(WindowPos4ivMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4ivMESA), .-GL_PREFIX(WindowPos4ivMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4sMESA) + .type GL_PREFIX(WindowPos4sMESA), @function +GL_PREFIX(WindowPos4sMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4sMESA), .-GL_PREFIX(WindowPos4sMESA) + + .p2align 4,,15 + .globl GL_PREFIX(WindowPos4svMESA) + .type GL_PREFIX(WindowPos4svMESA), @function +GL_PREFIX(WindowPos4svMESA): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(WindowPos4svMESA), .-GL_PREFIX(WindowPos4svMESA) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_770) + .type GL_PREFIX(_dispatch_stub_770), @function + HIDDEN(GL_PREFIX(_dispatch_stub_770)) +GL_PREFIX(_dispatch_stub_770): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_770), .-GL_PREFIX(_dispatch_stub_770) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_771) + .type GL_PREFIX(_dispatch_stub_771), @function + HIDDEN(GL_PREFIX(_dispatch_stub_771)) +GL_PREFIX(_dispatch_stub_771): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_772) + .type GL_PREFIX(_dispatch_stub_772), @function + HIDDEN(GL_PREFIX(_dispatch_stub_772)) +GL_PREFIX(_dispatch_stub_772): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_773) + .type GL_PREFIX(_dispatch_stub_773), @function + HIDDEN(GL_PREFIX(_dispatch_stub_773)) +GL_PREFIX(_dispatch_stub_773): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_773), .-GL_PREFIX(_dispatch_stub_773) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_774) + .type GL_PREFIX(_dispatch_stub_774), @function + HIDDEN(GL_PREFIX(_dispatch_stub_774)) +GL_PREFIX(_dispatch_stub_774): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_774), .-GL_PREFIX(_dispatch_stub_774) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_775) + .type GL_PREFIX(_dispatch_stub_775), @function + HIDDEN(GL_PREFIX(_dispatch_stub_775)) +GL_PREFIX(_dispatch_stub_775): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_775), .-GL_PREFIX(_dispatch_stub_775) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_776) + .type GL_PREFIX(_dispatch_stub_776), @function + HIDDEN(GL_PREFIX(_dispatch_stub_776)) +GL_PREFIX(_dispatch_stub_776): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_776), .-GL_PREFIX(_dispatch_stub_776) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_777) + .type GL_PREFIX(_dispatch_stub_777), @function + HIDDEN(GL_PREFIX(_dispatch_stub_777)) +GL_PREFIX(_dispatch_stub_777): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_777), .-GL_PREFIX(_dispatch_stub_777) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_778) + .type GL_PREFIX(_dispatch_stub_778), @function + HIDDEN(GL_PREFIX(_dispatch_stub_778)) +GL_PREFIX(_dispatch_stub_778): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_778), .-GL_PREFIX(_dispatch_stub_778) + + .p2align 4,,15 + .globl GL_PREFIX(AreProgramsResidentNV) + .type GL_PREFIX(AreProgramsResidentNV), @function +GL_PREFIX(AreProgramsResidentNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AreProgramsResidentNV), .-GL_PREFIX(AreProgramsResidentNV) + + .p2align 4,,15 + .globl GL_PREFIX(BindProgramNV) + .type GL_PREFIX(BindProgramNV), @function +GL_PREFIX(BindProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindProgramNV), .-GL_PREFIX(BindProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteProgramsNV) + .type GL_PREFIX(DeleteProgramsNV), @function +GL_PREFIX(DeleteProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteProgramsNV), .-GL_PREFIX(DeleteProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(ExecuteProgramNV) + .type GL_PREFIX(ExecuteProgramNV), @function +GL_PREFIX(ExecuteProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ExecuteProgramNV), .-GL_PREFIX(ExecuteProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(GenProgramsNV) + .type GL_PREFIX(GenProgramsNV), @function +GL_PREFIX(GenProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenProgramsNV), .-GL_PREFIX(GenProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramParameterdvNV) + .type GL_PREFIX(GetProgramParameterdvNV), @function +GL_PREFIX(GetProgramParameterdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramParameterdvNV), .-GL_PREFIX(GetProgramParameterdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramParameterfvNV) + .type GL_PREFIX(GetProgramParameterfvNV), @function +GL_PREFIX(GetProgramParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramParameterfvNV), .-GL_PREFIX(GetProgramParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramStringNV) + .type GL_PREFIX(GetProgramStringNV), @function +GL_PREFIX(GetProgramStringNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramStringNV), .-GL_PREFIX(GetProgramStringNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramivNV) + .type GL_PREFIX(GetProgramivNV), @function +GL_PREFIX(GetProgramivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramivNV), .-GL_PREFIX(GetProgramivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetTrackMatrixivNV) + .type GL_PREFIX(GetTrackMatrixivNV), @function +GL_PREFIX(GetTrackMatrixivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTrackMatrixivNV), .-GL_PREFIX(GetTrackMatrixivNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribPointervNV) + .type GL_PREFIX(GetVertexAttribPointervNV), @function +GL_PREFIX(GetVertexAttribPointervNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribPointervNV), .-GL_PREFIX(GetVertexAttribPointervNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribdvNV) + .type GL_PREFIX(GetVertexAttribdvNV), @function +GL_PREFIX(GetVertexAttribdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribdvNV), .-GL_PREFIX(GetVertexAttribdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribfvNV) + .type GL_PREFIX(GetVertexAttribfvNV), @function +GL_PREFIX(GetVertexAttribfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribfvNV), .-GL_PREFIX(GetVertexAttribfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribivNV) + .type GL_PREFIX(GetVertexAttribivNV), @function +GL_PREFIX(GetVertexAttribivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribivNV), .-GL_PREFIX(GetVertexAttribivNV) + + .p2align 4,,15 + .globl GL_PREFIX(IsProgramNV) + .type GL_PREFIX(IsProgramNV), @function +GL_PREFIX(IsProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsProgramNV), .-GL_PREFIX(IsProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(LoadProgramNV) + .type GL_PREFIX(LoadProgramNV), @function +GL_PREFIX(LoadProgramNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(LoadProgramNV), .-GL_PREFIX(LoadProgramNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameters4dvNV) + .type GL_PREFIX(ProgramParameters4dvNV), @function +GL_PREFIX(ProgramParameters4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameters4dvNV), .-GL_PREFIX(ProgramParameters4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramParameters4fvNV) + .type GL_PREFIX(ProgramParameters4fvNV), @function +GL_PREFIX(ProgramParameters4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramParameters4fvNV), .-GL_PREFIX(ProgramParameters4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(RequestResidentProgramsNV) + .type GL_PREFIX(RequestResidentProgramsNV), @function +GL_PREFIX(RequestResidentProgramsNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RequestResidentProgramsNV), .-GL_PREFIX(RequestResidentProgramsNV) + + .p2align 4,,15 + .globl GL_PREFIX(TrackMatrixNV) + .type GL_PREFIX(TrackMatrixNV), @function +GL_PREFIX(TrackMatrixNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TrackMatrixNV), .-GL_PREFIX(TrackMatrixNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dNV) + .type GL_PREFIX(VertexAttrib1dNV), @function +GL_PREFIX(VertexAttrib1dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6392(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dNV), .-GL_PREFIX(VertexAttrib1dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1dvNV) + .type GL_PREFIX(VertexAttrib1dvNV), @function +GL_PREFIX(VertexAttrib1dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1dvNV), .-GL_PREFIX(VertexAttrib1dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fNV) + .type GL_PREFIX(VertexAttrib1fNV), @function +GL_PREFIX(VertexAttrib1fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _x86_64_get_dispatch@PLT + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6408(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + call _glapi_get_dispatch + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fNV), .-GL_PREFIX(VertexAttrib1fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1fvNV) + .type GL_PREFIX(VertexAttrib1fvNV), @function +GL_PREFIX(VertexAttrib1fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1fvNV), .-GL_PREFIX(VertexAttrib1fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1sNV) + .type GL_PREFIX(VertexAttrib1sNV), @function +GL_PREFIX(VertexAttrib1sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1sNV), .-GL_PREFIX(VertexAttrib1sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib1svNV) + .type GL_PREFIX(VertexAttrib1svNV), @function +GL_PREFIX(VertexAttrib1svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib1svNV), .-GL_PREFIX(VertexAttrib1svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dNV) + .type GL_PREFIX(VertexAttrib2dNV), @function +GL_PREFIX(VertexAttrib2dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6440(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dNV), .-GL_PREFIX(VertexAttrib2dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2dvNV) + .type GL_PREFIX(VertexAttrib2dvNV), @function +GL_PREFIX(VertexAttrib2dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2dvNV), .-GL_PREFIX(VertexAttrib2dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fNV) + .type GL_PREFIX(VertexAttrib2fNV), @function +GL_PREFIX(VertexAttrib2fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _x86_64_get_dispatch@PLT + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6456(%rax), %r11 + jmp *%r11 +1: + subq $24, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + call _glapi_get_dispatch + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $24, %rsp + movq 6456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fNV), .-GL_PREFIX(VertexAttrib2fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2fvNV) + .type GL_PREFIX(VertexAttrib2fvNV), @function +GL_PREFIX(VertexAttrib2fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2fvNV), .-GL_PREFIX(VertexAttrib2fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2sNV) + .type GL_PREFIX(VertexAttrib2sNV), @function +GL_PREFIX(VertexAttrib2sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2sNV), .-GL_PREFIX(VertexAttrib2sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib2svNV) + .type GL_PREFIX(VertexAttrib2svNV), @function +GL_PREFIX(VertexAttrib2svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib2svNV), .-GL_PREFIX(VertexAttrib2svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dNV) + .type GL_PREFIX(VertexAttrib3dNV), @function +GL_PREFIX(VertexAttrib3dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6488(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dNV), .-GL_PREFIX(VertexAttrib3dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3dvNV) + .type GL_PREFIX(VertexAttrib3dvNV), @function +GL_PREFIX(VertexAttrib3dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3dvNV), .-GL_PREFIX(VertexAttrib3dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fNV) + .type GL_PREFIX(VertexAttrib3fNV), @function +GL_PREFIX(VertexAttrib3fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _x86_64_get_dispatch@PLT + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6504(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + call _glapi_get_dispatch + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fNV), .-GL_PREFIX(VertexAttrib3fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3fvNV) + .type GL_PREFIX(VertexAttrib3fvNV), @function +GL_PREFIX(VertexAttrib3fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3fvNV), .-GL_PREFIX(VertexAttrib3fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3sNV) + .type GL_PREFIX(VertexAttrib3sNV), @function +GL_PREFIX(VertexAttrib3sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3sNV), .-GL_PREFIX(VertexAttrib3sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib3svNV) + .type GL_PREFIX(VertexAttrib3svNV), @function +GL_PREFIX(VertexAttrib3svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib3svNV), .-GL_PREFIX(VertexAttrib3svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dNV) + .type GL_PREFIX(VertexAttrib4dNV), @function +GL_PREFIX(VertexAttrib4dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6536(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dNV), .-GL_PREFIX(VertexAttrib4dNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4dvNV) + .type GL_PREFIX(VertexAttrib4dvNV), @function +GL_PREFIX(VertexAttrib4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4dvNV), .-GL_PREFIX(VertexAttrib4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fNV) + .type GL_PREFIX(VertexAttrib4fNV), @function +GL_PREFIX(VertexAttrib4fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _x86_64_get_dispatch@PLT + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6552(%rax), %r11 + jmp *%r11 +1: + subq $40, %rsp + movq %rdi, (%rsp) + movq %xmm0, 8(%rsp) + movq %xmm1, 16(%rsp) + movq %xmm2, 24(%rsp) + movq %xmm3, 32(%rsp) + call _glapi_get_dispatch + movq 32(%rsp), %xmm3 + movq 24(%rsp), %xmm2 + movq 16(%rsp), %xmm1 + movq 8(%rsp), %xmm0 + movq (%rsp), %rdi + addq $40, %rsp + movq 6552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fNV), .-GL_PREFIX(VertexAttrib4fNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4fvNV) + .type GL_PREFIX(VertexAttrib4fvNV), @function +GL_PREFIX(VertexAttrib4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4fvNV), .-GL_PREFIX(VertexAttrib4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4sNV) + .type GL_PREFIX(VertexAttrib4sNV), @function +GL_PREFIX(VertexAttrib4sNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4sNV), .-GL_PREFIX(VertexAttrib4sNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4svNV) + .type GL_PREFIX(VertexAttrib4svNV), @function +GL_PREFIX(VertexAttrib4svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6576(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4svNV), .-GL_PREFIX(VertexAttrib4svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubNV) + .type GL_PREFIX(VertexAttrib4ubNV), @function +GL_PREFIX(VertexAttrib4ubNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubNV), .-GL_PREFIX(VertexAttrib4ubNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttrib4ubvNV) + .type GL_PREFIX(VertexAttrib4ubvNV), @function +GL_PREFIX(VertexAttrib4ubvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttrib4ubvNV), .-GL_PREFIX(VertexAttrib4ubvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribPointerNV) + .type GL_PREFIX(VertexAttribPointerNV), @function +GL_PREFIX(VertexAttribPointerNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribPointerNV), .-GL_PREFIX(VertexAttribPointerNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1dvNV) + .type GL_PREFIX(VertexAttribs1dvNV), @function +GL_PREFIX(VertexAttribs1dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1dvNV), .-GL_PREFIX(VertexAttribs1dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1fvNV) + .type GL_PREFIX(VertexAttribs1fvNV), @function +GL_PREFIX(VertexAttribs1fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1fvNV), .-GL_PREFIX(VertexAttribs1fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs1svNV) + .type GL_PREFIX(VertexAttribs1svNV), @function +GL_PREFIX(VertexAttribs1svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs1svNV), .-GL_PREFIX(VertexAttribs1svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2dvNV) + .type GL_PREFIX(VertexAttribs2dvNV), @function +GL_PREFIX(VertexAttribs2dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2dvNV), .-GL_PREFIX(VertexAttribs2dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2fvNV) + .type GL_PREFIX(VertexAttribs2fvNV), @function +GL_PREFIX(VertexAttribs2fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2fvNV), .-GL_PREFIX(VertexAttribs2fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs2svNV) + .type GL_PREFIX(VertexAttribs2svNV), @function +GL_PREFIX(VertexAttribs2svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs2svNV), .-GL_PREFIX(VertexAttribs2svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3dvNV) + .type GL_PREFIX(VertexAttribs3dvNV), @function +GL_PREFIX(VertexAttribs3dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3dvNV), .-GL_PREFIX(VertexAttribs3dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3fvNV) + .type GL_PREFIX(VertexAttribs3fvNV), @function +GL_PREFIX(VertexAttribs3fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3fvNV), .-GL_PREFIX(VertexAttribs3fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs3svNV) + .type GL_PREFIX(VertexAttribs3svNV), @function +GL_PREFIX(VertexAttribs3svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6672(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs3svNV), .-GL_PREFIX(VertexAttribs3svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4dvNV) + .type GL_PREFIX(VertexAttribs4dvNV), @function +GL_PREFIX(VertexAttribs4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4dvNV), .-GL_PREFIX(VertexAttribs4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4fvNV) + .type GL_PREFIX(VertexAttribs4fvNV), @function +GL_PREFIX(VertexAttribs4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4fvNV), .-GL_PREFIX(VertexAttribs4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4svNV) + .type GL_PREFIX(VertexAttribs4svNV), @function +GL_PREFIX(VertexAttribs4svNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4svNV), .-GL_PREFIX(VertexAttribs4svNV) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribs4ubvNV) + .type GL_PREFIX(VertexAttribs4ubvNV), @function +GL_PREFIX(VertexAttribs4ubvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribs4ubvNV), .-GL_PREFIX(VertexAttribs4ubvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexBumpParameterfvATI) + .type GL_PREFIX(GetTexBumpParameterfvATI), @function +GL_PREFIX(GetTexBumpParameterfvATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexBumpParameterfvATI), .-GL_PREFIX(GetTexBumpParameterfvATI) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexBumpParameterivATI) + .type GL_PREFIX(GetTexBumpParameterivATI), @function +GL_PREFIX(GetTexBumpParameterivATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexBumpParameterivATI), .-GL_PREFIX(GetTexBumpParameterivATI) + + .p2align 4,,15 + .globl GL_PREFIX(TexBumpParameterfvATI) + .type GL_PREFIX(TexBumpParameterfvATI), @function +GL_PREFIX(TexBumpParameterfvATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBumpParameterfvATI), .-GL_PREFIX(TexBumpParameterfvATI) + + .p2align 4,,15 + .globl GL_PREFIX(TexBumpParameterivATI) + .type GL_PREFIX(TexBumpParameterivATI), @function +GL_PREFIX(TexBumpParameterivATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6736(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6736(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6736(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6736(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexBumpParameterivATI), .-GL_PREFIX(TexBumpParameterivATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp1ATI) + .type GL_PREFIX(AlphaFragmentOp1ATI), @function +GL_PREFIX(AlphaFragmentOp1ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6744(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6744(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6744(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6744(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp1ATI), .-GL_PREFIX(AlphaFragmentOp1ATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp2ATI) + .type GL_PREFIX(AlphaFragmentOp2ATI), @function +GL_PREFIX(AlphaFragmentOp2ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6752(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6752(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6752(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6752(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp2ATI), .-GL_PREFIX(AlphaFragmentOp2ATI) + + .p2align 4,,15 + .globl GL_PREFIX(AlphaFragmentOp3ATI) + .type GL_PREFIX(AlphaFragmentOp3ATI), @function +GL_PREFIX(AlphaFragmentOp3ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6760(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6760(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6760(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6760(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(AlphaFragmentOp3ATI), .-GL_PREFIX(AlphaFragmentOp3ATI) + + .p2align 4,,15 + .globl GL_PREFIX(BeginFragmentShaderATI) + .type GL_PREFIX(BeginFragmentShaderATI), @function +GL_PREFIX(BeginFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6768(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6768(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6768(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6768(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginFragmentShaderATI), .-GL_PREFIX(BeginFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(BindFragmentShaderATI) + .type GL_PREFIX(BindFragmentShaderATI), @function +GL_PREFIX(BindFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6776(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6776(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6776(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6776(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFragmentShaderATI), .-GL_PREFIX(BindFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp1ATI) + .type GL_PREFIX(ColorFragmentOp1ATI), @function +GL_PREFIX(ColorFragmentOp1ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6784(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6784(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6784(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6784(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp1ATI), .-GL_PREFIX(ColorFragmentOp1ATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp2ATI) + .type GL_PREFIX(ColorFragmentOp2ATI), @function +GL_PREFIX(ColorFragmentOp2ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6792(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6792(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6792(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6792(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp2ATI), .-GL_PREFIX(ColorFragmentOp2ATI) + + .p2align 4,,15 + .globl GL_PREFIX(ColorFragmentOp3ATI) + .type GL_PREFIX(ColorFragmentOp3ATI), @function +GL_PREFIX(ColorFragmentOp3ATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6800(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6800(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6800(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6800(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorFragmentOp3ATI), .-GL_PREFIX(ColorFragmentOp3ATI) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteFragmentShaderATI) + .type GL_PREFIX(DeleteFragmentShaderATI), @function +GL_PREFIX(DeleteFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6808(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6808(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6808(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6808(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteFragmentShaderATI), .-GL_PREFIX(DeleteFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(EndFragmentShaderATI) + .type GL_PREFIX(EndFragmentShaderATI), @function +GL_PREFIX(EndFragmentShaderATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6816(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6816(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6816(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6816(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndFragmentShaderATI), .-GL_PREFIX(EndFragmentShaderATI) + + .p2align 4,,15 + .globl GL_PREFIX(GenFragmentShadersATI) + .type GL_PREFIX(GenFragmentShadersATI), @function +GL_PREFIX(GenFragmentShadersATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6824(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6824(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6824(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6824(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenFragmentShadersATI), .-GL_PREFIX(GenFragmentShadersATI) + + .p2align 4,,15 + .globl GL_PREFIX(PassTexCoordATI) + .type GL_PREFIX(PassTexCoordATI), @function +GL_PREFIX(PassTexCoordATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6832(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6832(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6832(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6832(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PassTexCoordATI), .-GL_PREFIX(PassTexCoordATI) + + .p2align 4,,15 + .globl GL_PREFIX(SampleMapATI) + .type GL_PREFIX(SampleMapATI), @function +GL_PREFIX(SampleMapATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6840(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6840(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6840(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6840(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SampleMapATI), .-GL_PREFIX(SampleMapATI) + + .p2align 4,,15 + .globl GL_PREFIX(SetFragmentShaderConstantATI) + .type GL_PREFIX(SetFragmentShaderConstantATI), @function +GL_PREFIX(SetFragmentShaderConstantATI): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6848(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6848(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6848(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6848(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(SetFragmentShaderConstantATI), .-GL_PREFIX(SetFragmentShaderConstantATI) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameteriNV) + .type GL_PREFIX(PointParameteriNV), @function +GL_PREFIX(PointParameteriNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6856(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6856(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6856(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6856(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameteriNV), .-GL_PREFIX(PointParameteriNV) + + .p2align 4,,15 + .globl GL_PREFIX(PointParameterivNV) + .type GL_PREFIX(PointParameterivNV), @function +GL_PREFIX(PointParameterivNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6864(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6864(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6864(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6864(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PointParameterivNV), .-GL_PREFIX(PointParameterivNV) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_859) + .type GL_PREFIX(_dispatch_stub_859), @function + HIDDEN(GL_PREFIX(_dispatch_stub_859)) +GL_PREFIX(_dispatch_stub_859): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6872(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6872(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6872(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6872(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_859), .-GL_PREFIX(_dispatch_stub_859) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_860) + .type GL_PREFIX(_dispatch_stub_860), @function + HIDDEN(GL_PREFIX(_dispatch_stub_860)) +GL_PREFIX(_dispatch_stub_860): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6880(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6880(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6880(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6880(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_860), .-GL_PREFIX(_dispatch_stub_860) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_861) + .type GL_PREFIX(_dispatch_stub_861), @function + HIDDEN(GL_PREFIX(_dispatch_stub_861)) +GL_PREFIX(_dispatch_stub_861): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6888(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6888(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6888(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6888(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_861), .-GL_PREFIX(_dispatch_stub_861) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_862) + .type GL_PREFIX(_dispatch_stub_862), @function + HIDDEN(GL_PREFIX(_dispatch_stub_862)) +GL_PREFIX(_dispatch_stub_862): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6896(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6896(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6896(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6896(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_862), .-GL_PREFIX(_dispatch_stub_862) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_863) + .type GL_PREFIX(_dispatch_stub_863), @function + HIDDEN(GL_PREFIX(_dispatch_stub_863)) +GL_PREFIX(_dispatch_stub_863): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6904(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6904(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6904(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6904(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_863), .-GL_PREFIX(_dispatch_stub_863) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramNamedParameterdvNV) + .type GL_PREFIX(GetProgramNamedParameterdvNV), @function +GL_PREFIX(GetProgramNamedParameterdvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6912(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6912(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6912(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6912(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramNamedParameterdvNV), .-GL_PREFIX(GetProgramNamedParameterdvNV) + + .p2align 4,,15 + .globl GL_PREFIX(GetProgramNamedParameterfvNV) + .type GL_PREFIX(GetProgramNamedParameterfvNV), @function +GL_PREFIX(GetProgramNamedParameterfvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6920(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6920(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6920(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6920(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetProgramNamedParameterfvNV), .-GL_PREFIX(GetProgramNamedParameterfvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4dNV) + .type GL_PREFIX(ProgramNamedParameter4dNV), @function +GL_PREFIX(ProgramNamedParameter4dNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6928(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6928(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6928(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6928(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4dNV), .-GL_PREFIX(ProgramNamedParameter4dNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4dvNV) + .type GL_PREFIX(ProgramNamedParameter4dvNV), @function +GL_PREFIX(ProgramNamedParameter4dvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6936(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6936(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6936(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6936(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4dvNV), .-GL_PREFIX(ProgramNamedParameter4dvNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4fNV) + .type GL_PREFIX(ProgramNamedParameter4fNV), @function +GL_PREFIX(ProgramNamedParameter4fNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6944(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _x86_64_get_dispatch@PLT + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6944(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6944(%rax), %r11 + jmp *%r11 +1: + subq $56, %rsp + movq %rdi, (%rsp) + movq %rsi, 8(%rsp) + movq %rdx, 16(%rsp) + movq %xmm0, 24(%rsp) + movq %xmm1, 32(%rsp) + movq %xmm2, 40(%rsp) + movq %xmm3, 48(%rsp) + call _glapi_get_dispatch + movq 48(%rsp), %xmm3 + movq 40(%rsp), %xmm2 + movq 32(%rsp), %xmm1 + movq 24(%rsp), %xmm0 + movq 16(%rsp), %rdx + movq 8(%rsp), %rsi + movq (%rsp), %rdi + addq $56, %rsp + movq 6944(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4fNV), .-GL_PREFIX(ProgramNamedParameter4fNV) + + .p2align 4,,15 + .globl GL_PREFIX(ProgramNamedParameter4fvNV) + .type GL_PREFIX(ProgramNamedParameter4fvNV), @function +GL_PREFIX(ProgramNamedParameter4fvNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6952(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6952(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6952(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 6952(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProgramNamedParameter4fvNV), .-GL_PREFIX(ProgramNamedParameter4fvNV) + + .p2align 4,,15 + .globl GL_PREFIX(PrimitiveRestartIndexNV) + .type GL_PREFIX(PrimitiveRestartIndexNV), @function +GL_PREFIX(PrimitiveRestartIndexNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6960(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 6960(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6960(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 6960(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrimitiveRestartIndexNV), .-GL_PREFIX(PrimitiveRestartIndexNV) + + .p2align 4,,15 + .globl GL_PREFIX(PrimitiveRestartNV) + .type GL_PREFIX(PrimitiveRestartNV), @function +GL_PREFIX(PrimitiveRestartNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6968(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 6968(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6968(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 6968(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(PrimitiveRestartNV), .-GL_PREFIX(PrimitiveRestartNV) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_872) + .type GL_PREFIX(_dispatch_stub_872), @function + HIDDEN(GL_PREFIX(_dispatch_stub_872)) +GL_PREFIX(_dispatch_stub_872): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6976(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6976(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6976(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6976(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_872), .-GL_PREFIX(_dispatch_stub_872) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_873) + .type GL_PREFIX(_dispatch_stub_873), @function + HIDDEN(GL_PREFIX(_dispatch_stub_873)) +GL_PREFIX(_dispatch_stub_873): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6984(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6984(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6984(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6984(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_873), .-GL_PREFIX(_dispatch_stub_873) + + .p2align 4,,15 + .globl GL_PREFIX(BindFramebufferEXT) + .type GL_PREFIX(BindFramebufferEXT), @function +GL_PREFIX(BindFramebufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6992(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 6992(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6992(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 6992(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFramebufferEXT), .-GL_PREFIX(BindFramebufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindRenderbufferEXT) + .type GL_PREFIX(BindRenderbufferEXT), @function +GL_PREFIX(BindRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7000(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7000(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7000(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7000(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindRenderbufferEXT), .-GL_PREFIX(BindRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(CheckFramebufferStatusEXT) + .type GL_PREFIX(CheckFramebufferStatusEXT), @function +GL_PREFIX(CheckFramebufferStatusEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7008(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7008(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7008(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7008(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CheckFramebufferStatusEXT), .-GL_PREFIX(CheckFramebufferStatusEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteFramebuffersEXT) + .type GL_PREFIX(DeleteFramebuffersEXT), @function +GL_PREFIX(DeleteFramebuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7016(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7016(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7016(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7016(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteFramebuffersEXT), .-GL_PREFIX(DeleteFramebuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DeleteRenderbuffersEXT) + .type GL_PREFIX(DeleteRenderbuffersEXT), @function +GL_PREFIX(DeleteRenderbuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7024(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7024(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7024(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7024(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DeleteRenderbuffersEXT), .-GL_PREFIX(DeleteRenderbuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferRenderbufferEXT) + .type GL_PREFIX(FramebufferRenderbufferEXT), @function +GL_PREFIX(FramebufferRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7032(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7032(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7032(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7032(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferRenderbufferEXT), .-GL_PREFIX(FramebufferRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture1DEXT) + .type GL_PREFIX(FramebufferTexture1DEXT), @function +GL_PREFIX(FramebufferTexture1DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7040(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7040(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7040(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7040(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture1DEXT), .-GL_PREFIX(FramebufferTexture1DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture2DEXT) + .type GL_PREFIX(FramebufferTexture2DEXT), @function +GL_PREFIX(FramebufferTexture2DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7048(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7048(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7048(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7048(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture2DEXT), .-GL_PREFIX(FramebufferTexture2DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTexture3DEXT) + .type GL_PREFIX(FramebufferTexture3DEXT), @function +GL_PREFIX(FramebufferTexture3DEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7056(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7056(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7056(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7056(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTexture3DEXT), .-GL_PREFIX(FramebufferTexture3DEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenFramebuffersEXT) + .type GL_PREFIX(GenFramebuffersEXT), @function +GL_PREFIX(GenFramebuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7064(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7064(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7064(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7064(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenFramebuffersEXT), .-GL_PREFIX(GenFramebuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenRenderbuffersEXT) + .type GL_PREFIX(GenRenderbuffersEXT), @function +GL_PREFIX(GenRenderbuffersEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7072(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7072(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7072(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7072(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenRenderbuffersEXT), .-GL_PREFIX(GenRenderbuffersEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GenerateMipmapEXT) + .type GL_PREFIX(GenerateMipmapEXT), @function +GL_PREFIX(GenerateMipmapEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7080(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7080(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7080(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7080(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GenerateMipmapEXT), .-GL_PREFIX(GenerateMipmapEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + .type GL_PREFIX(GetFramebufferAttachmentParameterivEXT), @function +GL_PREFIX(GetFramebufferAttachmentParameterivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7088(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7088(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7088(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7088(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFramebufferAttachmentParameterivEXT), .-GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetRenderbufferParameterivEXT) + .type GL_PREFIX(GetRenderbufferParameterivEXT), @function +GL_PREFIX(GetRenderbufferParameterivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7096(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7096(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7096(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7096(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetRenderbufferParameterivEXT), .-GL_PREFIX(GetRenderbufferParameterivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsFramebufferEXT) + .type GL_PREFIX(IsFramebufferEXT), @function +GL_PREFIX(IsFramebufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7104(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7104(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7104(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7104(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsFramebufferEXT), .-GL_PREFIX(IsFramebufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsRenderbufferEXT) + .type GL_PREFIX(IsRenderbufferEXT), @function +GL_PREFIX(IsRenderbufferEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7112(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7112(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7112(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7112(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsRenderbufferEXT), .-GL_PREFIX(IsRenderbufferEXT) + + .p2align 4,,15 + .globl GL_PREFIX(RenderbufferStorageEXT) + .type GL_PREFIX(RenderbufferStorageEXT), @function +GL_PREFIX(RenderbufferStorageEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7120(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7120(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7120(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7120(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(RenderbufferStorageEXT), .-GL_PREFIX(RenderbufferStorageEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_891) + .type GL_PREFIX(_dispatch_stub_891), @function + HIDDEN(GL_PREFIX(_dispatch_stub_891)) +GL_PREFIX(_dispatch_stub_891): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7128(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7128(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7128(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7128(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_891), .-GL_PREFIX(_dispatch_stub_891) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_892) + .type GL_PREFIX(_dispatch_stub_892), @function + HIDDEN(GL_PREFIX(_dispatch_stub_892)) +GL_PREFIX(_dispatch_stub_892): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7136(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7136(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7136(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7136(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_892), .-GL_PREFIX(_dispatch_stub_892) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_893) + .type GL_PREFIX(_dispatch_stub_893), @function + HIDDEN(GL_PREFIX(_dispatch_stub_893)) +GL_PREFIX(_dispatch_stub_893): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7144(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7144(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7144(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7144(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_893), .-GL_PREFIX(_dispatch_stub_893) + + .p2align 4,,15 + .globl GL_PREFIX(BindFragDataLocationEXT) + .type GL_PREFIX(BindFragDataLocationEXT), @function +GL_PREFIX(BindFragDataLocationEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7152(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7152(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7152(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7152(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindFragDataLocationEXT), .-GL_PREFIX(BindFragDataLocationEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetFragDataLocationEXT) + .type GL_PREFIX(GetFragDataLocationEXT), @function +GL_PREFIX(GetFragDataLocationEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7160(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7160(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7160(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7160(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetFragDataLocationEXT), .-GL_PREFIX(GetFragDataLocationEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetUniformuivEXT) + .type GL_PREFIX(GetUniformuivEXT), @function +GL_PREFIX(GetUniformuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7168(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7168(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7168(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7168(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetUniformuivEXT), .-GL_PREFIX(GetUniformuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribIivEXT) + .type GL_PREFIX(GetVertexAttribIivEXT), @function +GL_PREFIX(GetVertexAttribIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribIivEXT), .-GL_PREFIX(GetVertexAttribIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetVertexAttribIuivEXT) + .type GL_PREFIX(GetVertexAttribIuivEXT), @function +GL_PREFIX(GetVertexAttribIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7184(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7184(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7184(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7184(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetVertexAttribIuivEXT), .-GL_PREFIX(GetVertexAttribIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1uiEXT) + .type GL_PREFIX(Uniform1uiEXT), @function +GL_PREFIX(Uniform1uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7192(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7192(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7192(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7192(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1uiEXT), .-GL_PREFIX(Uniform1uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform1uivEXT) + .type GL_PREFIX(Uniform1uivEXT), @function +GL_PREFIX(Uniform1uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7200(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7200(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7200(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7200(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform1uivEXT), .-GL_PREFIX(Uniform1uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2uiEXT) + .type GL_PREFIX(Uniform2uiEXT), @function +GL_PREFIX(Uniform2uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7208(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7208(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7208(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7208(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2uiEXT), .-GL_PREFIX(Uniform2uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform2uivEXT) + .type GL_PREFIX(Uniform2uivEXT), @function +GL_PREFIX(Uniform2uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7216(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7216(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7216(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7216(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform2uivEXT), .-GL_PREFIX(Uniform2uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3uiEXT) + .type GL_PREFIX(Uniform3uiEXT), @function +GL_PREFIX(Uniform3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7224(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7224(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7224(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7224(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3uiEXT), .-GL_PREFIX(Uniform3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform3uivEXT) + .type GL_PREFIX(Uniform3uivEXT), @function +GL_PREFIX(Uniform3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7232(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7232(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7232(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7232(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform3uivEXT), .-GL_PREFIX(Uniform3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4uiEXT) + .type GL_PREFIX(Uniform4uiEXT), @function +GL_PREFIX(Uniform4uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7240(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7240(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7240(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7240(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4uiEXT), .-GL_PREFIX(Uniform4uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(Uniform4uivEXT) + .type GL_PREFIX(Uniform4uivEXT), @function +GL_PREFIX(Uniform4uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7248(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7248(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7248(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7248(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(Uniform4uivEXT), .-GL_PREFIX(Uniform4uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1iEXT) + .type GL_PREFIX(VertexAttribI1iEXT), @function +GL_PREFIX(VertexAttribI1iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7256(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7256(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7256(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7256(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1iEXT), .-GL_PREFIX(VertexAttribI1iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1ivEXT) + .type GL_PREFIX(VertexAttribI1ivEXT), @function +GL_PREFIX(VertexAttribI1ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7264(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7264(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7264(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7264(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1ivEXT), .-GL_PREFIX(VertexAttribI1ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1uiEXT) + .type GL_PREFIX(VertexAttribI1uiEXT), @function +GL_PREFIX(VertexAttribI1uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7272(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7272(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7272(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7272(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1uiEXT), .-GL_PREFIX(VertexAttribI1uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI1uivEXT) + .type GL_PREFIX(VertexAttribI1uivEXT), @function +GL_PREFIX(VertexAttribI1uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7280(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7280(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7280(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7280(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI1uivEXT), .-GL_PREFIX(VertexAttribI1uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2iEXT) + .type GL_PREFIX(VertexAttribI2iEXT), @function +GL_PREFIX(VertexAttribI2iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7288(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7288(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7288(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7288(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2iEXT), .-GL_PREFIX(VertexAttribI2iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2ivEXT) + .type GL_PREFIX(VertexAttribI2ivEXT), @function +GL_PREFIX(VertexAttribI2ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7296(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7296(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7296(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7296(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2ivEXT), .-GL_PREFIX(VertexAttribI2ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2uiEXT) + .type GL_PREFIX(VertexAttribI2uiEXT), @function +GL_PREFIX(VertexAttribI2uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7304(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7304(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7304(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7304(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2uiEXT), .-GL_PREFIX(VertexAttribI2uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI2uivEXT) + .type GL_PREFIX(VertexAttribI2uivEXT), @function +GL_PREFIX(VertexAttribI2uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7312(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7312(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7312(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7312(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI2uivEXT), .-GL_PREFIX(VertexAttribI2uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3iEXT) + .type GL_PREFIX(VertexAttribI3iEXT), @function +GL_PREFIX(VertexAttribI3iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7320(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7320(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7320(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7320(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3iEXT), .-GL_PREFIX(VertexAttribI3iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3ivEXT) + .type GL_PREFIX(VertexAttribI3ivEXT), @function +GL_PREFIX(VertexAttribI3ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7328(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7328(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7328(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7328(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3ivEXT), .-GL_PREFIX(VertexAttribI3ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3uiEXT) + .type GL_PREFIX(VertexAttribI3uiEXT), @function +GL_PREFIX(VertexAttribI3uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7336(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7336(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7336(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7336(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3uiEXT), .-GL_PREFIX(VertexAttribI3uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI3uivEXT) + .type GL_PREFIX(VertexAttribI3uivEXT), @function +GL_PREFIX(VertexAttribI3uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7344(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7344(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7344(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7344(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI3uivEXT), .-GL_PREFIX(VertexAttribI3uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4bvEXT) + .type GL_PREFIX(VertexAttribI4bvEXT), @function +GL_PREFIX(VertexAttribI4bvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7352(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7352(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7352(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7352(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4bvEXT), .-GL_PREFIX(VertexAttribI4bvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4iEXT) + .type GL_PREFIX(VertexAttribI4iEXT), @function +GL_PREFIX(VertexAttribI4iEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7360(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7360(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7360(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7360(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4iEXT), .-GL_PREFIX(VertexAttribI4iEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4ivEXT) + .type GL_PREFIX(VertexAttribI4ivEXT), @function +GL_PREFIX(VertexAttribI4ivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7368(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7368(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7368(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7368(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4ivEXT), .-GL_PREFIX(VertexAttribI4ivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4svEXT) + .type GL_PREFIX(VertexAttribI4svEXT), @function +GL_PREFIX(VertexAttribI4svEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7376(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7376(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7376(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7376(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4svEXT), .-GL_PREFIX(VertexAttribI4svEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4ubvEXT) + .type GL_PREFIX(VertexAttribI4ubvEXT), @function +GL_PREFIX(VertexAttribI4ubvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7384(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7384(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7384(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7384(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4ubvEXT), .-GL_PREFIX(VertexAttribI4ubvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4uiEXT) + .type GL_PREFIX(VertexAttribI4uiEXT), @function +GL_PREFIX(VertexAttribI4uiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7392(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7392(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7392(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7392(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4uiEXT), .-GL_PREFIX(VertexAttribI4uiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4uivEXT) + .type GL_PREFIX(VertexAttribI4uivEXT), @function +GL_PREFIX(VertexAttribI4uivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7400(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7400(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7400(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7400(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4uivEXT), .-GL_PREFIX(VertexAttribI4uivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribI4usvEXT) + .type GL_PREFIX(VertexAttribI4usvEXT), @function +GL_PREFIX(VertexAttribI4usvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7408(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7408(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7408(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7408(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribI4usvEXT), .-GL_PREFIX(VertexAttribI4usvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(VertexAttribIPointerEXT) + .type GL_PREFIX(VertexAttribIPointerEXT), @function +GL_PREFIX(VertexAttribIPointerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7416(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7416(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7416(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7416(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(VertexAttribIPointerEXT), .-GL_PREFIX(VertexAttribIPointerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(FramebufferTextureLayerEXT) + .type GL_PREFIX(FramebufferTextureLayerEXT), @function +GL_PREFIX(FramebufferTextureLayerEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7424(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7424(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7424(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7424(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ColorMaskIndexedEXT) + .type GL_PREFIX(ColorMaskIndexedEXT), @function +GL_PREFIX(ColorMaskIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7432(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7432(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7432(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7432(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ColorMaskIndexedEXT), .-GL_PREFIX(ColorMaskIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(DisableIndexedEXT) + .type GL_PREFIX(DisableIndexedEXT), @function +GL_PREFIX(DisableIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7440(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7440(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7440(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7440(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(DisableIndexedEXT), .-GL_PREFIX(DisableIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EnableIndexedEXT) + .type GL_PREFIX(EnableIndexedEXT), @function +GL_PREFIX(EnableIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7448(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7448(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7448(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7448(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EnableIndexedEXT), .-GL_PREFIX(EnableIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetBooleanIndexedvEXT) + .type GL_PREFIX(GetBooleanIndexedvEXT), @function +GL_PREFIX(GetBooleanIndexedvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7456(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7456(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7456(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7456(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetBooleanIndexedvEXT), .-GL_PREFIX(GetBooleanIndexedvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetIntegerIndexedvEXT) + .type GL_PREFIX(GetIntegerIndexedvEXT), @function +GL_PREFIX(GetIntegerIndexedvEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7464(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7464(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7464(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7464(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetIntegerIndexedvEXT), .-GL_PREFIX(GetIntegerIndexedvEXT) + + .p2align 4,,15 + .globl GL_PREFIX(IsEnabledIndexedEXT) + .type GL_PREFIX(IsEnabledIndexedEXT), @function +GL_PREFIX(IsEnabledIndexedEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7472(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7472(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7472(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7472(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(IsEnabledIndexedEXT), .-GL_PREFIX(IsEnabledIndexedEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColorIiEXT) + .type GL_PREFIX(ClearColorIiEXT), @function +GL_PREFIX(ClearColorIiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7480(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7480(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7480(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7480(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColorIiEXT), .-GL_PREFIX(ClearColorIiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ClearColorIuiEXT) + .type GL_PREFIX(ClearColorIuiEXT), @function +GL_PREFIX(ClearColorIuiEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7488(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7488(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7488(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7488(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ClearColorIuiEXT), .-GL_PREFIX(ClearColorIuiEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterIivEXT) + .type GL_PREFIX(GetTexParameterIivEXT), @function +GL_PREFIX(GetTexParameterIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7496(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7496(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7496(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7496(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterIivEXT), .-GL_PREFIX(GetTexParameterIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTexParameterIuivEXT) + .type GL_PREFIX(GetTexParameterIuivEXT), @function +GL_PREFIX(GetTexParameterIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7504(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7504(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7504(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7504(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTexParameterIuivEXT), .-GL_PREFIX(GetTexParameterIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterIivEXT) + .type GL_PREFIX(TexParameterIivEXT), @function +GL_PREFIX(TexParameterIivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7512(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7512(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7512(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7512(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterIivEXT), .-GL_PREFIX(TexParameterIivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TexParameterIuivEXT) + .type GL_PREFIX(TexParameterIuivEXT), @function +GL_PREFIX(TexParameterIuivEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7520(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7520(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7520(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7520(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TexParameterIuivEXT), .-GL_PREFIX(TexParameterIuivEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BeginConditionalRenderNV) + .type GL_PREFIX(BeginConditionalRenderNV), @function +GL_PREFIX(BeginConditionalRenderNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7528(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7528(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7528(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7528(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginConditionalRenderNV), .-GL_PREFIX(BeginConditionalRenderNV) + + .p2align 4,,15 + .globl GL_PREFIX(EndConditionalRenderNV) + .type GL_PREFIX(EndConditionalRenderNV), @function +GL_PREFIX(EndConditionalRenderNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7536(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 7536(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7536(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 7536(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndConditionalRenderNV), .-GL_PREFIX(EndConditionalRenderNV) + + .p2align 4,,15 + .globl GL_PREFIX(BeginTransformFeedbackEXT) + .type GL_PREFIX(BeginTransformFeedbackEXT), @function +GL_PREFIX(BeginTransformFeedbackEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7544(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7544(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7544(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7544(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BeginTransformFeedbackEXT), .-GL_PREFIX(BeginTransformFeedbackEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferBaseEXT) + .type GL_PREFIX(BindBufferBaseEXT), @function +GL_PREFIX(BindBufferBaseEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7552(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7552(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7552(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7552(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferBaseEXT), .-GL_PREFIX(BindBufferBaseEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferOffsetEXT) + .type GL_PREFIX(BindBufferOffsetEXT), @function +GL_PREFIX(BindBufferOffsetEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7560(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7560(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7560(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7560(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferOffsetEXT), .-GL_PREFIX(BindBufferOffsetEXT) + + .p2align 4,,15 + .globl GL_PREFIX(BindBufferRangeEXT) + .type GL_PREFIX(BindBufferRangeEXT), @function +GL_PREFIX(BindBufferRangeEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7568(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _x86_64_get_dispatch@PLT + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7568(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7568(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + call _glapi_get_dispatch + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7568(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(BindBufferRangeEXT), .-GL_PREFIX(BindBufferRangeEXT) + + .p2align 4,,15 + .globl GL_PREFIX(EndTransformFeedbackEXT) + .type GL_PREFIX(EndTransformFeedbackEXT), @function +GL_PREFIX(EndTransformFeedbackEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7576(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 7576(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7576(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 7576(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EndTransformFeedbackEXT), .-GL_PREFIX(EndTransformFeedbackEXT) + + .p2align 4,,15 + .globl GL_PREFIX(GetTransformFeedbackVaryingEXT) + .type GL_PREFIX(GetTransformFeedbackVaryingEXT), @function +GL_PREFIX(GetTransformFeedbackVaryingEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7584(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7584(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7584(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %r8 + pushq %r9 + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %r9 + popq %r8 + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7584(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetTransformFeedbackVaryingEXT), .-GL_PREFIX(GetTransformFeedbackVaryingEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TransformFeedbackVaryingsEXT) + .type GL_PREFIX(TransformFeedbackVaryingsEXT), @function +GL_PREFIX(TransformFeedbackVaryingsEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7592(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7592(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7592(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7592(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TransformFeedbackVaryingsEXT), .-GL_PREFIX(TransformFeedbackVaryingsEXT) + + .p2align 4,,15 + .globl GL_PREFIX(ProvokingVertexEXT) + .type GL_PREFIX(ProvokingVertexEXT), @function +GL_PREFIX(ProvokingVertexEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7600(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7600(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7600(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7600(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ProvokingVertexEXT), .-GL_PREFIX(ProvokingVertexEXT) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_951) + .type GL_PREFIX(_dispatch_stub_951), @function + HIDDEN(GL_PREFIX(_dispatch_stub_951)) +GL_PREFIX(_dispatch_stub_951): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7608(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7608(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7608(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7608(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_951), .-GL_PREFIX(_dispatch_stub_951) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_952) + .type GL_PREFIX(_dispatch_stub_952), @function + HIDDEN(GL_PREFIX(_dispatch_stub_952)) +GL_PREFIX(_dispatch_stub_952): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7616(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7616(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7616(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7616(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_952), .-GL_PREFIX(_dispatch_stub_952) + + .p2align 4,,15 + .globl GL_PREFIX(GetObjectParameterivAPPLE) + .type GL_PREFIX(GetObjectParameterivAPPLE), @function +GL_PREFIX(GetObjectParameterivAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7624(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7624(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7624(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7624(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(GetObjectParameterivAPPLE), .-GL_PREFIX(GetObjectParameterivAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ObjectPurgeableAPPLE) + .type GL_PREFIX(ObjectPurgeableAPPLE), @function +GL_PREFIX(ObjectPurgeableAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7632(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7632(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7632(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7632(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ObjectPurgeableAPPLE), .-GL_PREFIX(ObjectPurgeableAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ObjectUnpurgeableAPPLE) + .type GL_PREFIX(ObjectUnpurgeableAPPLE), @function +GL_PREFIX(ObjectUnpurgeableAPPLE): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7640(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7640(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7640(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7640(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ObjectUnpurgeableAPPLE), .-GL_PREFIX(ObjectUnpurgeableAPPLE) + + .p2align 4,,15 + .globl GL_PREFIX(ActiveProgramEXT) + .type GL_PREFIX(ActiveProgramEXT), @function +GL_PREFIX(ActiveProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7648(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + call _x86_64_get_dispatch@PLT + popq %rdi + movq 7648(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7648(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + call _glapi_get_dispatch + popq %rdi + movq 7648(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(ActiveProgramEXT), .-GL_PREFIX(ActiveProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(CreateShaderProgramEXT) + .type GL_PREFIX(CreateShaderProgramEXT), @function +GL_PREFIX(CreateShaderProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7656(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7656(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7656(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7656(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(CreateShaderProgramEXT), .-GL_PREFIX(CreateShaderProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(UseShaderProgramEXT) + .type GL_PREFIX(UseShaderProgramEXT), @function +GL_PREFIX(UseShaderProgramEXT): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7664(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7664(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7664(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7664(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(UseShaderProgramEXT), .-GL_PREFIX(UseShaderProgramEXT) + + .p2align 4,,15 + .globl GL_PREFIX(TextureBarrierNV) + .type GL_PREFIX(TextureBarrierNV), @function +GL_PREFIX(TextureBarrierNV): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7672(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + movq 7672(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7672(%rax), %r11 + jmp *%r11 +1: + pushq %rbp + call _glapi_get_dispatch + popq %rbp + movq 7672(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(TextureBarrierNV), .-GL_PREFIX(TextureBarrierNV) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_960) + .type GL_PREFIX(_dispatch_stub_960), @function + HIDDEN(GL_PREFIX(_dispatch_stub_960)) +GL_PREFIX(_dispatch_stub_960): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7680(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7680(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7680(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7680(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_960), .-GL_PREFIX(_dispatch_stub_960) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_961) + .type GL_PREFIX(_dispatch_stub_961), @function + HIDDEN(GL_PREFIX(_dispatch_stub_961)) +GL_PREFIX(_dispatch_stub_961): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7688(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7688(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7688(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7688(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_961), .-GL_PREFIX(_dispatch_stub_961) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_962) + .type GL_PREFIX(_dispatch_stub_962), @function + HIDDEN(GL_PREFIX(_dispatch_stub_962)) +GL_PREFIX(_dispatch_stub_962): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7696(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7696(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7696(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + pushq %rcx + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rcx + popq %rdx + popq %rsi + popq %rdi + movq 7696(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_962), .-GL_PREFIX(_dispatch_stub_962) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_963) + .type GL_PREFIX(_dispatch_stub_963), @function + HIDDEN(GL_PREFIX(_dispatch_stub_963)) +GL_PREFIX(_dispatch_stub_963): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7704(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7704(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7704(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7704(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_963), .-GL_PREFIX(_dispatch_stub_963) + + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_964) + .type GL_PREFIX(_dispatch_stub_964), @function + HIDDEN(GL_PREFIX(_dispatch_stub_964)) +GL_PREFIX(_dispatch_stub_964): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7712(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 7712(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7712(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 7712(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_964), .-GL_PREFIX(_dispatch_stub_964) + + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + .type GL_PREFIX(EGLImageTargetRenderbufferStorageOES), @function +GL_PREFIX(EGLImageTargetRenderbufferStorageOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7720(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7720(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7720(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7720(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetRenderbufferStorageOES), .-GL_PREFIX(EGLImageTargetRenderbufferStorageOES) + + .p2align 4,,15 + .globl GL_PREFIX(EGLImageTargetTexture2DOES) + .type GL_PREFIX(EGLImageTargetTexture2DOES), @function +GL_PREFIX(EGLImageTargetTexture2DOES): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 7728(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rbp + call _x86_64_get_dispatch@PLT + popq %rbp + popq %rsi + popq %rdi + movq 7728(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 7728(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rbp + call _glapi_get_dispatch + popq %rbp + popq %rsi + popq %rdi + movq 7728(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(EGLImageTargetTexture2DOES), .-GL_PREFIX(EGLImageTargetTexture2DOES) + + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) + .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) + .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(AreTexturesResidentEXT) ; .set GL_PREFIX(AreTexturesResidentEXT), GL_PREFIX(AreTexturesResident) +#endif + .globl GL_PREFIX(CopyTexImage1DEXT) ; .set GL_PREFIX(CopyTexImage1DEXT), GL_PREFIX(CopyTexImage1D) + .globl GL_PREFIX(CopyTexImage2DEXT) ; .set GL_PREFIX(CopyTexImage2DEXT), GL_PREFIX(CopyTexImage2D) + .globl GL_PREFIX(CopyTexSubImage1DEXT) ; .set GL_PREFIX(CopyTexSubImage1DEXT), GL_PREFIX(CopyTexSubImage1D) + .globl GL_PREFIX(CopyTexSubImage2DEXT) ; .set GL_PREFIX(CopyTexSubImage2DEXT), GL_PREFIX(CopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(DeleteTexturesEXT) ; .set GL_PREFIX(DeleteTexturesEXT), GL_PREFIX(DeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GenTexturesEXT) ; .set GL_PREFIX(GenTexturesEXT), GL_PREFIX(GenTextures) +#endif + .globl GL_PREFIX(GetPointervEXT) ; .set GL_PREFIX(GetPointervEXT), GL_PREFIX(GetPointerv) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(IsTextureEXT) ; .set GL_PREFIX(IsTextureEXT), GL_PREFIX(IsTexture) +#endif + .globl GL_PREFIX(PrioritizeTexturesEXT) ; .set GL_PREFIX(PrioritizeTexturesEXT), GL_PREFIX(PrioritizeTextures) + .globl GL_PREFIX(TexSubImage1DEXT) ; .set GL_PREFIX(TexSubImage1DEXT), GL_PREFIX(TexSubImage1D) + .globl GL_PREFIX(TexSubImage2DEXT) ; .set GL_PREFIX(TexSubImage2DEXT), GL_PREFIX(TexSubImage2D) + .globl GL_PREFIX(BlendColorEXT) ; .set GL_PREFIX(BlendColorEXT), GL_PREFIX(BlendColor) + .globl GL_PREFIX(BlendEquationEXT) ; .set GL_PREFIX(BlendEquationEXT), GL_PREFIX(BlendEquation) + .globl GL_PREFIX(DrawRangeElementsEXT) ; .set GL_PREFIX(DrawRangeElementsEXT), GL_PREFIX(DrawRangeElements) + .globl GL_PREFIX(ColorTableEXT) ; .set GL_PREFIX(ColorTableEXT), GL_PREFIX(ColorTable) +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableEXT) ; .set GL_PREFIX(GetColorTableEXT), GL_PREFIX(GetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableParameterfvEXT) ; .set GL_PREFIX(GetColorTableParameterfvEXT), GL_PREFIX(GetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + .globl GL_PREFIX(GetColorTableParameterivEXT) ; .set GL_PREFIX(GetColorTableParameterivEXT), GL_PREFIX(GetColorTableParameteriv) +#endif + .globl GL_PREFIX(TexImage3DEXT) ; .set GL_PREFIX(TexImage3DEXT), GL_PREFIX(TexImage3D) + .globl GL_PREFIX(TexSubImage3DEXT) ; .set GL_PREFIX(TexSubImage3DEXT), GL_PREFIX(TexSubImage3D) + .globl GL_PREFIX(CopyTexSubImage3DEXT) ; .set GL_PREFIX(CopyTexSubImage3DEXT), GL_PREFIX(CopyTexSubImage3D) + .globl GL_PREFIX(ActiveTexture) ; .set GL_PREFIX(ActiveTexture), GL_PREFIX(ActiveTextureARB) + .globl GL_PREFIX(ClientActiveTexture) ; .set GL_PREFIX(ClientActiveTexture), GL_PREFIX(ClientActiveTextureARB) + .globl GL_PREFIX(MultiTexCoord1d) ; .set GL_PREFIX(MultiTexCoord1d), GL_PREFIX(MultiTexCoord1dARB) + .globl GL_PREFIX(MultiTexCoord1dv) ; .set GL_PREFIX(MultiTexCoord1dv), GL_PREFIX(MultiTexCoord1dvARB) + .globl GL_PREFIX(MultiTexCoord1f) ; .set GL_PREFIX(MultiTexCoord1f), GL_PREFIX(MultiTexCoord1fARB) + .globl GL_PREFIX(MultiTexCoord1fv) ; .set GL_PREFIX(MultiTexCoord1fv), GL_PREFIX(MultiTexCoord1fvARB) + .globl GL_PREFIX(MultiTexCoord1i) ; .set GL_PREFIX(MultiTexCoord1i), GL_PREFIX(MultiTexCoord1iARB) + .globl GL_PREFIX(MultiTexCoord1iv) ; .set GL_PREFIX(MultiTexCoord1iv), GL_PREFIX(MultiTexCoord1ivARB) + .globl GL_PREFIX(MultiTexCoord1s) ; .set GL_PREFIX(MultiTexCoord1s), GL_PREFIX(MultiTexCoord1sARB) + .globl GL_PREFIX(MultiTexCoord1sv) ; .set GL_PREFIX(MultiTexCoord1sv), GL_PREFIX(MultiTexCoord1svARB) + .globl GL_PREFIX(MultiTexCoord2d) ; .set GL_PREFIX(MultiTexCoord2d), GL_PREFIX(MultiTexCoord2dARB) + .globl GL_PREFIX(MultiTexCoord2dv) ; .set GL_PREFIX(MultiTexCoord2dv), GL_PREFIX(MultiTexCoord2dvARB) + .globl GL_PREFIX(MultiTexCoord2f) ; .set GL_PREFIX(MultiTexCoord2f), GL_PREFIX(MultiTexCoord2fARB) + .globl GL_PREFIX(MultiTexCoord2fv) ; .set GL_PREFIX(MultiTexCoord2fv), GL_PREFIX(MultiTexCoord2fvARB) + .globl GL_PREFIX(MultiTexCoord2i) ; .set GL_PREFIX(MultiTexCoord2i), GL_PREFIX(MultiTexCoord2iARB) + .globl GL_PREFIX(MultiTexCoord2iv) ; .set GL_PREFIX(MultiTexCoord2iv), GL_PREFIX(MultiTexCoord2ivARB) + .globl GL_PREFIX(MultiTexCoord2s) ; .set GL_PREFIX(MultiTexCoord2s), GL_PREFIX(MultiTexCoord2sARB) + .globl GL_PREFIX(MultiTexCoord2sv) ; .set GL_PREFIX(MultiTexCoord2sv), GL_PREFIX(MultiTexCoord2svARB) + .globl GL_PREFIX(MultiTexCoord3d) ; .set GL_PREFIX(MultiTexCoord3d), GL_PREFIX(MultiTexCoord3dARB) + .globl GL_PREFIX(MultiTexCoord3dv) ; .set GL_PREFIX(MultiTexCoord3dv), GL_PREFIX(MultiTexCoord3dvARB) + .globl GL_PREFIX(MultiTexCoord3f) ; .set GL_PREFIX(MultiTexCoord3f), GL_PREFIX(MultiTexCoord3fARB) + .globl GL_PREFIX(MultiTexCoord3fv) ; .set GL_PREFIX(MultiTexCoord3fv), GL_PREFIX(MultiTexCoord3fvARB) + .globl GL_PREFIX(MultiTexCoord3i) ; .set GL_PREFIX(MultiTexCoord3i), GL_PREFIX(MultiTexCoord3iARB) + .globl GL_PREFIX(MultiTexCoord3iv) ; .set GL_PREFIX(MultiTexCoord3iv), GL_PREFIX(MultiTexCoord3ivARB) + .globl GL_PREFIX(MultiTexCoord3s) ; .set GL_PREFIX(MultiTexCoord3s), GL_PREFIX(MultiTexCoord3sARB) + .globl GL_PREFIX(MultiTexCoord3sv) ; .set GL_PREFIX(MultiTexCoord3sv), GL_PREFIX(MultiTexCoord3svARB) + .globl GL_PREFIX(MultiTexCoord4d) ; .set GL_PREFIX(MultiTexCoord4d), GL_PREFIX(MultiTexCoord4dARB) + .globl GL_PREFIX(MultiTexCoord4dv) ; .set GL_PREFIX(MultiTexCoord4dv), GL_PREFIX(MultiTexCoord4dvARB) + .globl GL_PREFIX(MultiTexCoord4f) ; .set GL_PREFIX(MultiTexCoord4f), GL_PREFIX(MultiTexCoord4fARB) + .globl GL_PREFIX(MultiTexCoord4fv) ; .set GL_PREFIX(MultiTexCoord4fv), GL_PREFIX(MultiTexCoord4fvARB) + .globl GL_PREFIX(MultiTexCoord4i) ; .set GL_PREFIX(MultiTexCoord4i), GL_PREFIX(MultiTexCoord4iARB) + .globl GL_PREFIX(MultiTexCoord4iv) ; .set GL_PREFIX(MultiTexCoord4iv), GL_PREFIX(MultiTexCoord4ivARB) + .globl GL_PREFIX(MultiTexCoord4s) ; .set GL_PREFIX(MultiTexCoord4s), GL_PREFIX(MultiTexCoord4sARB) + .globl GL_PREFIX(MultiTexCoord4sv) ; .set GL_PREFIX(MultiTexCoord4sv), GL_PREFIX(MultiTexCoord4svARB) + .globl GL_PREFIX(LoadTransposeMatrixd) ; .set GL_PREFIX(LoadTransposeMatrixd), GL_PREFIX(LoadTransposeMatrixdARB) + .globl GL_PREFIX(LoadTransposeMatrixf) ; .set GL_PREFIX(LoadTransposeMatrixf), GL_PREFIX(LoadTransposeMatrixfARB) + .globl GL_PREFIX(MultTransposeMatrixd) ; .set GL_PREFIX(MultTransposeMatrixd), GL_PREFIX(MultTransposeMatrixdARB) + .globl GL_PREFIX(MultTransposeMatrixf) ; .set GL_PREFIX(MultTransposeMatrixf), GL_PREFIX(MultTransposeMatrixfARB) + .globl GL_PREFIX(SampleCoverage) ; .set GL_PREFIX(SampleCoverage), GL_PREFIX(SampleCoverageARB) + .globl GL_PREFIX(CompressedTexImage1D) ; .set GL_PREFIX(CompressedTexImage1D), GL_PREFIX(CompressedTexImage1DARB) + .globl GL_PREFIX(CompressedTexImage2D) ; .set GL_PREFIX(CompressedTexImage2D), GL_PREFIX(CompressedTexImage2DARB) + .globl GL_PREFIX(CompressedTexImage3D) ; .set GL_PREFIX(CompressedTexImage3D), GL_PREFIX(CompressedTexImage3DARB) + .globl GL_PREFIX(CompressedTexSubImage1D) ; .set GL_PREFIX(CompressedTexSubImage1D), GL_PREFIX(CompressedTexSubImage1DARB) + .globl GL_PREFIX(CompressedTexSubImage2D) ; .set GL_PREFIX(CompressedTexSubImage2D), GL_PREFIX(CompressedTexSubImage2DARB) + .globl GL_PREFIX(CompressedTexSubImage3D) ; .set GL_PREFIX(CompressedTexSubImage3D), GL_PREFIX(CompressedTexSubImage3DARB) + .globl GL_PREFIX(GetCompressedTexImage) ; .set GL_PREFIX(GetCompressedTexImage), GL_PREFIX(GetCompressedTexImageARB) + .globl GL_PREFIX(DisableVertexAttribArray) ; .set GL_PREFIX(DisableVertexAttribArray), GL_PREFIX(DisableVertexAttribArrayARB) + .globl GL_PREFIX(EnableVertexAttribArray) ; .set GL_PREFIX(EnableVertexAttribArray), GL_PREFIX(EnableVertexAttribArrayARB) + .globl GL_PREFIX(GetVertexAttribdv) ; .set GL_PREFIX(GetVertexAttribdv), GL_PREFIX(GetVertexAttribdvARB) + .globl GL_PREFIX(GetVertexAttribfv) ; .set GL_PREFIX(GetVertexAttribfv), GL_PREFIX(GetVertexAttribfvARB) + .globl GL_PREFIX(GetVertexAttribiv) ; .set GL_PREFIX(GetVertexAttribiv), GL_PREFIX(GetVertexAttribivARB) + .globl GL_PREFIX(ProgramParameter4dNV) ; .set GL_PREFIX(ProgramParameter4dNV), GL_PREFIX(ProgramEnvParameter4dARB) + .globl GL_PREFIX(ProgramParameter4dvNV) ; .set GL_PREFIX(ProgramParameter4dvNV), GL_PREFIX(ProgramEnvParameter4dvARB) + .globl GL_PREFIX(ProgramParameter4fNV) ; .set GL_PREFIX(ProgramParameter4fNV), GL_PREFIX(ProgramEnvParameter4fARB) + .globl GL_PREFIX(ProgramParameter4fvNV) ; .set GL_PREFIX(ProgramParameter4fvNV), GL_PREFIX(ProgramEnvParameter4fvARB) + .globl GL_PREFIX(VertexAttrib1d) ; .set GL_PREFIX(VertexAttrib1d), GL_PREFIX(VertexAttrib1dARB) + .globl GL_PREFIX(VertexAttrib1dv) ; .set GL_PREFIX(VertexAttrib1dv), GL_PREFIX(VertexAttrib1dvARB) + .globl GL_PREFIX(VertexAttrib1f) ; .set GL_PREFIX(VertexAttrib1f), GL_PREFIX(VertexAttrib1fARB) + .globl GL_PREFIX(VertexAttrib1fv) ; .set GL_PREFIX(VertexAttrib1fv), GL_PREFIX(VertexAttrib1fvARB) + .globl GL_PREFIX(VertexAttrib1s) ; .set GL_PREFIX(VertexAttrib1s), GL_PREFIX(VertexAttrib1sARB) + .globl GL_PREFIX(VertexAttrib1sv) ; .set GL_PREFIX(VertexAttrib1sv), GL_PREFIX(VertexAttrib1svARB) + .globl GL_PREFIX(VertexAttrib2d) ; .set GL_PREFIX(VertexAttrib2d), GL_PREFIX(VertexAttrib2dARB) + .globl GL_PREFIX(VertexAttrib2dv) ; .set GL_PREFIX(VertexAttrib2dv), GL_PREFIX(VertexAttrib2dvARB) + .globl GL_PREFIX(VertexAttrib2f) ; .set GL_PREFIX(VertexAttrib2f), GL_PREFIX(VertexAttrib2fARB) + .globl GL_PREFIX(VertexAttrib2fv) ; .set GL_PREFIX(VertexAttrib2fv), GL_PREFIX(VertexAttrib2fvARB) + .globl GL_PREFIX(VertexAttrib2s) ; .set GL_PREFIX(VertexAttrib2s), GL_PREFIX(VertexAttrib2sARB) + .globl GL_PREFIX(VertexAttrib2sv) ; .set GL_PREFIX(VertexAttrib2sv), GL_PREFIX(VertexAttrib2svARB) + .globl GL_PREFIX(VertexAttrib3d) ; .set GL_PREFIX(VertexAttrib3d), GL_PREFIX(VertexAttrib3dARB) + .globl GL_PREFIX(VertexAttrib3dv) ; .set GL_PREFIX(VertexAttrib3dv), GL_PREFIX(VertexAttrib3dvARB) + .globl GL_PREFIX(VertexAttrib3f) ; .set GL_PREFIX(VertexAttrib3f), GL_PREFIX(VertexAttrib3fARB) + .globl GL_PREFIX(VertexAttrib3fv) ; .set GL_PREFIX(VertexAttrib3fv), GL_PREFIX(VertexAttrib3fvARB) + .globl GL_PREFIX(VertexAttrib3s) ; .set GL_PREFIX(VertexAttrib3s), GL_PREFIX(VertexAttrib3sARB) + .globl GL_PREFIX(VertexAttrib3sv) ; .set GL_PREFIX(VertexAttrib3sv), GL_PREFIX(VertexAttrib3svARB) + .globl GL_PREFIX(VertexAttrib4Nbv) ; .set GL_PREFIX(VertexAttrib4Nbv), GL_PREFIX(VertexAttrib4NbvARB) + .globl GL_PREFIX(VertexAttrib4Niv) ; .set GL_PREFIX(VertexAttrib4Niv), GL_PREFIX(VertexAttrib4NivARB) + .globl GL_PREFIX(VertexAttrib4Nsv) ; .set GL_PREFIX(VertexAttrib4Nsv), GL_PREFIX(VertexAttrib4NsvARB) + .globl GL_PREFIX(VertexAttrib4Nub) ; .set GL_PREFIX(VertexAttrib4Nub), GL_PREFIX(VertexAttrib4NubARB) + .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB) + .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB) + .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB) + .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB) + .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB) + .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB) + .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB) + .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB) + .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB) + .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB) + .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB) + .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB) + .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB) + .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB) + .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB) + .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB) + .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB) + .globl GL_PREFIX(BufferSubData) ; .set GL_PREFIX(BufferSubData), GL_PREFIX(BufferSubDataARB) + .globl GL_PREFIX(DeleteBuffers) ; .set GL_PREFIX(DeleteBuffers), GL_PREFIX(DeleteBuffersARB) + .globl GL_PREFIX(GenBuffers) ; .set GL_PREFIX(GenBuffers), GL_PREFIX(GenBuffersARB) + .globl GL_PREFIX(GetBufferParameteriv) ; .set GL_PREFIX(GetBufferParameteriv), GL_PREFIX(GetBufferParameterivARB) + .globl GL_PREFIX(GetBufferPointerv) ; .set GL_PREFIX(GetBufferPointerv), GL_PREFIX(GetBufferPointervARB) + .globl GL_PREFIX(GetBufferSubData) ; .set GL_PREFIX(GetBufferSubData), GL_PREFIX(GetBufferSubDataARB) + .globl GL_PREFIX(IsBuffer) ; .set GL_PREFIX(IsBuffer), GL_PREFIX(IsBufferARB) + .globl GL_PREFIX(MapBuffer) ; .set GL_PREFIX(MapBuffer), GL_PREFIX(MapBufferARB) + .globl GL_PREFIX(UnmapBuffer) ; .set GL_PREFIX(UnmapBuffer), GL_PREFIX(UnmapBufferARB) + .globl GL_PREFIX(BeginQuery) ; .set GL_PREFIX(BeginQuery), GL_PREFIX(BeginQueryARB) + .globl GL_PREFIX(DeleteQueries) ; .set GL_PREFIX(DeleteQueries), GL_PREFIX(DeleteQueriesARB) + .globl GL_PREFIX(EndQuery) ; .set GL_PREFIX(EndQuery), GL_PREFIX(EndQueryARB) + .globl GL_PREFIX(GenQueries) ; .set GL_PREFIX(GenQueries), GL_PREFIX(GenQueriesARB) + .globl GL_PREFIX(GetQueryObjectiv) ; .set GL_PREFIX(GetQueryObjectiv), GL_PREFIX(GetQueryObjectivARB) + .globl GL_PREFIX(GetQueryObjectuiv) ; .set GL_PREFIX(GetQueryObjectuiv), GL_PREFIX(GetQueryObjectuivARB) + .globl GL_PREFIX(GetQueryiv) ; .set GL_PREFIX(GetQueryiv), GL_PREFIX(GetQueryivARB) + .globl GL_PREFIX(IsQuery) ; .set GL_PREFIX(IsQuery), GL_PREFIX(IsQueryARB) + .globl GL_PREFIX(CompileShader) ; .set GL_PREFIX(CompileShader), GL_PREFIX(CompileShaderARB) + .globl GL_PREFIX(GetActiveUniform) ; .set GL_PREFIX(GetActiveUniform), GL_PREFIX(GetActiveUniformARB) + .globl GL_PREFIX(GetShaderSource) ; .set GL_PREFIX(GetShaderSource), GL_PREFIX(GetShaderSourceARB) + .globl GL_PREFIX(GetUniformLocation) ; .set GL_PREFIX(GetUniformLocation), GL_PREFIX(GetUniformLocationARB) + .globl GL_PREFIX(GetUniformfv) ; .set GL_PREFIX(GetUniformfv), GL_PREFIX(GetUniformfvARB) + .globl GL_PREFIX(GetUniformiv) ; .set GL_PREFIX(GetUniformiv), GL_PREFIX(GetUniformivARB) + .globl GL_PREFIX(LinkProgram) ; .set GL_PREFIX(LinkProgram), GL_PREFIX(LinkProgramARB) + .globl GL_PREFIX(ShaderSource) ; .set GL_PREFIX(ShaderSource), GL_PREFIX(ShaderSourceARB) + .globl GL_PREFIX(Uniform1f) ; .set GL_PREFIX(Uniform1f), GL_PREFIX(Uniform1fARB) + .globl GL_PREFIX(Uniform1fv) ; .set GL_PREFIX(Uniform1fv), GL_PREFIX(Uniform1fvARB) + .globl GL_PREFIX(Uniform1i) ; .set GL_PREFIX(Uniform1i), GL_PREFIX(Uniform1iARB) + .globl GL_PREFIX(Uniform1iv) ; .set GL_PREFIX(Uniform1iv), GL_PREFIX(Uniform1ivARB) + .globl GL_PREFIX(Uniform2f) ; .set GL_PREFIX(Uniform2f), GL_PREFIX(Uniform2fARB) + .globl GL_PREFIX(Uniform2fv) ; .set GL_PREFIX(Uniform2fv), GL_PREFIX(Uniform2fvARB) + .globl GL_PREFIX(Uniform2i) ; .set GL_PREFIX(Uniform2i), GL_PREFIX(Uniform2iARB) + .globl GL_PREFIX(Uniform2iv) ; .set GL_PREFIX(Uniform2iv), GL_PREFIX(Uniform2ivARB) + .globl GL_PREFIX(Uniform3f) ; .set GL_PREFIX(Uniform3f), GL_PREFIX(Uniform3fARB) + .globl GL_PREFIX(Uniform3fv) ; .set GL_PREFIX(Uniform3fv), GL_PREFIX(Uniform3fvARB) + .globl GL_PREFIX(Uniform3i) ; .set GL_PREFIX(Uniform3i), GL_PREFIX(Uniform3iARB) + .globl GL_PREFIX(Uniform3iv) ; .set GL_PREFIX(Uniform3iv), GL_PREFIX(Uniform3ivARB) + .globl GL_PREFIX(Uniform4f) ; .set GL_PREFIX(Uniform4f), GL_PREFIX(Uniform4fARB) + .globl GL_PREFIX(Uniform4fv) ; .set GL_PREFIX(Uniform4fv), GL_PREFIX(Uniform4fvARB) + .globl GL_PREFIX(Uniform4i) ; .set GL_PREFIX(Uniform4i), GL_PREFIX(Uniform4iARB) + .globl GL_PREFIX(Uniform4iv) ; .set GL_PREFIX(Uniform4iv), GL_PREFIX(Uniform4ivARB) + .globl GL_PREFIX(UniformMatrix2fv) ; .set GL_PREFIX(UniformMatrix2fv), GL_PREFIX(UniformMatrix2fvARB) + .globl GL_PREFIX(UniformMatrix3fv) ; .set GL_PREFIX(UniformMatrix3fv), GL_PREFIX(UniformMatrix3fvARB) + .globl GL_PREFIX(UniformMatrix4fv) ; .set GL_PREFIX(UniformMatrix4fv), GL_PREFIX(UniformMatrix4fvARB) + .globl GL_PREFIX(UseProgram) ; .set GL_PREFIX(UseProgram), GL_PREFIX(UseProgramObjectARB) + .globl GL_PREFIX(ValidateProgram) ; .set GL_PREFIX(ValidateProgram), GL_PREFIX(ValidateProgramARB) + .globl GL_PREFIX(BindAttribLocation) ; .set GL_PREFIX(BindAttribLocation), GL_PREFIX(BindAttribLocationARB) + .globl GL_PREFIX(GetActiveAttrib) ; .set GL_PREFIX(GetActiveAttrib), GL_PREFIX(GetActiveAttribARB) + .globl GL_PREFIX(GetAttribLocation) ; .set GL_PREFIX(GetAttribLocation), GL_PREFIX(GetAttribLocationARB) + .globl GL_PREFIX(DrawBuffers) ; .set GL_PREFIX(DrawBuffers), GL_PREFIX(DrawBuffersARB) + .globl GL_PREFIX(DrawBuffersATI) ; .set GL_PREFIX(DrawBuffersATI), GL_PREFIX(DrawBuffersARB) + .globl GL_PREFIX(DrawArraysInstancedEXT) ; .set GL_PREFIX(DrawArraysInstancedEXT), GL_PREFIX(DrawArraysInstancedARB) + .globl GL_PREFIX(DrawArraysInstanced) ; .set GL_PREFIX(DrawArraysInstanced), GL_PREFIX(DrawArraysInstancedARB) + .globl GL_PREFIX(DrawElementsInstancedEXT) ; .set GL_PREFIX(DrawElementsInstancedEXT), GL_PREFIX(DrawElementsInstancedARB) + .globl GL_PREFIX(DrawElementsInstanced) ; .set GL_PREFIX(DrawElementsInstanced), GL_PREFIX(DrawElementsInstancedARB) + .globl GL_PREFIX(RenderbufferStorageMultisampleEXT) ; .set GL_PREFIX(RenderbufferStorageMultisampleEXT), GL_PREFIX(RenderbufferStorageMultisample) + .globl GL_PREFIX(BlendEquationSeparateIndexedAMD) ; .set GL_PREFIX(BlendEquationSeparateIndexedAMD), GL_PREFIX(BlendEquationSeparateiARB) + .globl GL_PREFIX(BlendEquationIndexedAMD) ; .set GL_PREFIX(BlendEquationIndexedAMD), GL_PREFIX(BlendEquationiARB) + .globl GL_PREFIX(BlendFuncSeparateIndexedAMD) ; .set GL_PREFIX(BlendFuncSeparateIndexedAMD), GL_PREFIX(BlendFuncSeparateiARB) + .globl GL_PREFIX(BlendFuncIndexedAMD) ; .set GL_PREFIX(BlendFuncIndexedAMD), GL_PREFIX(BlendFunciARB) + .globl GL_PREFIX(PointParameterf) ; .set GL_PREFIX(PointParameterf), GL_PREFIX(PointParameterfEXT) + .globl GL_PREFIX(PointParameterfARB) ; .set GL_PREFIX(PointParameterfARB), GL_PREFIX(PointParameterfEXT) + .globl GL_PREFIX(PointParameterfv) ; .set GL_PREFIX(PointParameterfv), GL_PREFIX(PointParameterfvEXT) + .globl GL_PREFIX(PointParameterfvARB) ; .set GL_PREFIX(PointParameterfvARB), GL_PREFIX(PointParameterfvEXT) + .globl GL_PREFIX(SecondaryColor3b) ; .set GL_PREFIX(SecondaryColor3b), GL_PREFIX(SecondaryColor3bEXT) + .globl GL_PREFIX(SecondaryColor3bv) ; .set GL_PREFIX(SecondaryColor3bv), GL_PREFIX(SecondaryColor3bvEXT) + .globl GL_PREFIX(SecondaryColor3d) ; .set GL_PREFIX(SecondaryColor3d), GL_PREFIX(SecondaryColor3dEXT) + .globl GL_PREFIX(SecondaryColor3dv) ; .set GL_PREFIX(SecondaryColor3dv), GL_PREFIX(SecondaryColor3dvEXT) + .globl GL_PREFIX(SecondaryColor3f) ; .set GL_PREFIX(SecondaryColor3f), GL_PREFIX(SecondaryColor3fEXT) + .globl GL_PREFIX(SecondaryColor3fv) ; .set GL_PREFIX(SecondaryColor3fv), GL_PREFIX(SecondaryColor3fvEXT) + .globl GL_PREFIX(SecondaryColor3i) ; .set GL_PREFIX(SecondaryColor3i), GL_PREFIX(SecondaryColor3iEXT) + .globl GL_PREFIX(SecondaryColor3iv) ; .set GL_PREFIX(SecondaryColor3iv), GL_PREFIX(SecondaryColor3ivEXT) + .globl GL_PREFIX(SecondaryColor3s) ; .set GL_PREFIX(SecondaryColor3s), GL_PREFIX(SecondaryColor3sEXT) + .globl GL_PREFIX(SecondaryColor3sv) ; .set GL_PREFIX(SecondaryColor3sv), GL_PREFIX(SecondaryColor3svEXT) + .globl GL_PREFIX(SecondaryColor3ub) ; .set GL_PREFIX(SecondaryColor3ub), GL_PREFIX(SecondaryColor3ubEXT) + .globl GL_PREFIX(SecondaryColor3ubv) ; .set GL_PREFIX(SecondaryColor3ubv), GL_PREFIX(SecondaryColor3ubvEXT) + .globl GL_PREFIX(SecondaryColor3ui) ; .set GL_PREFIX(SecondaryColor3ui), GL_PREFIX(SecondaryColor3uiEXT) + .globl GL_PREFIX(SecondaryColor3uiv) ; .set GL_PREFIX(SecondaryColor3uiv), GL_PREFIX(SecondaryColor3uivEXT) + .globl GL_PREFIX(SecondaryColor3us) ; .set GL_PREFIX(SecondaryColor3us), GL_PREFIX(SecondaryColor3usEXT) + .globl GL_PREFIX(SecondaryColor3usv) ; .set GL_PREFIX(SecondaryColor3usv), GL_PREFIX(SecondaryColor3usvEXT) + .globl GL_PREFIX(SecondaryColorPointer) ; .set GL_PREFIX(SecondaryColorPointer), GL_PREFIX(SecondaryColorPointerEXT) + .globl GL_PREFIX(MultiDrawArrays) ; .set GL_PREFIX(MultiDrawArrays), GL_PREFIX(MultiDrawArraysEXT) + .globl GL_PREFIX(MultiDrawElements) ; .set GL_PREFIX(MultiDrawElements), GL_PREFIX(MultiDrawElementsEXT) + .globl GL_PREFIX(FogCoordPointer) ; .set GL_PREFIX(FogCoordPointer), GL_PREFIX(FogCoordPointerEXT) + .globl GL_PREFIX(FogCoordd) ; .set GL_PREFIX(FogCoordd), GL_PREFIX(FogCoorddEXT) + .globl GL_PREFIX(FogCoorddv) ; .set GL_PREFIX(FogCoorddv), GL_PREFIX(FogCoorddvEXT) + .globl GL_PREFIX(FogCoordf) ; .set GL_PREFIX(FogCoordf), GL_PREFIX(FogCoordfEXT) + .globl GL_PREFIX(FogCoordfv) ; .set GL_PREFIX(FogCoordfv), GL_PREFIX(FogCoordfvEXT) + .globl GL_PREFIX(BlendFuncSeparate) ; .set GL_PREFIX(BlendFuncSeparate), GL_PREFIX(BlendFuncSeparateEXT) + .globl GL_PREFIX(WindowPos2d) ; .set GL_PREFIX(WindowPos2d), GL_PREFIX(WindowPos2dMESA) + .globl GL_PREFIX(WindowPos2dARB) ; .set GL_PREFIX(WindowPos2dARB), GL_PREFIX(WindowPos2dMESA) + .globl GL_PREFIX(WindowPos2dv) ; .set GL_PREFIX(WindowPos2dv), GL_PREFIX(WindowPos2dvMESA) + .globl GL_PREFIX(WindowPos2dvARB) ; .set GL_PREFIX(WindowPos2dvARB), GL_PREFIX(WindowPos2dvMESA) + .globl GL_PREFIX(WindowPos2f) ; .set GL_PREFIX(WindowPos2f), GL_PREFIX(WindowPos2fMESA) + .globl GL_PREFIX(WindowPos2fARB) ; .set GL_PREFIX(WindowPos2fARB), GL_PREFIX(WindowPos2fMESA) + .globl GL_PREFIX(WindowPos2fv) ; .set GL_PREFIX(WindowPos2fv), GL_PREFIX(WindowPos2fvMESA) + .globl GL_PREFIX(WindowPos2fvARB) ; .set GL_PREFIX(WindowPos2fvARB), GL_PREFIX(WindowPos2fvMESA) + .globl GL_PREFIX(WindowPos2i) ; .set GL_PREFIX(WindowPos2i), GL_PREFIX(WindowPos2iMESA) + .globl GL_PREFIX(WindowPos2iARB) ; .set GL_PREFIX(WindowPos2iARB), GL_PREFIX(WindowPos2iMESA) + .globl GL_PREFIX(WindowPos2iv) ; .set GL_PREFIX(WindowPos2iv), GL_PREFIX(WindowPos2ivMESA) + .globl GL_PREFIX(WindowPos2ivARB) ; .set GL_PREFIX(WindowPos2ivARB), GL_PREFIX(WindowPos2ivMESA) + .globl GL_PREFIX(WindowPos2s) ; .set GL_PREFIX(WindowPos2s), GL_PREFIX(WindowPos2sMESA) + .globl GL_PREFIX(WindowPos2sARB) ; .set GL_PREFIX(WindowPos2sARB), GL_PREFIX(WindowPos2sMESA) + .globl GL_PREFIX(WindowPos2sv) ; .set GL_PREFIX(WindowPos2sv), GL_PREFIX(WindowPos2svMESA) + .globl GL_PREFIX(WindowPos2svARB) ; .set GL_PREFIX(WindowPos2svARB), GL_PREFIX(WindowPos2svMESA) + .globl GL_PREFIX(WindowPos3d) ; .set GL_PREFIX(WindowPos3d), GL_PREFIX(WindowPos3dMESA) + .globl GL_PREFIX(WindowPos3dARB) ; .set GL_PREFIX(WindowPos3dARB), GL_PREFIX(WindowPos3dMESA) + .globl GL_PREFIX(WindowPos3dv) ; .set GL_PREFIX(WindowPos3dv), GL_PREFIX(WindowPos3dvMESA) + .globl GL_PREFIX(WindowPos3dvARB) ; .set GL_PREFIX(WindowPos3dvARB), GL_PREFIX(WindowPos3dvMESA) + .globl GL_PREFIX(WindowPos3f) ; .set GL_PREFIX(WindowPos3f), GL_PREFIX(WindowPos3fMESA) + .globl GL_PREFIX(WindowPos3fARB) ; .set GL_PREFIX(WindowPos3fARB), GL_PREFIX(WindowPos3fMESA) + .globl GL_PREFIX(WindowPos3fv) ; .set GL_PREFIX(WindowPos3fv), GL_PREFIX(WindowPos3fvMESA) + .globl GL_PREFIX(WindowPos3fvARB) ; .set GL_PREFIX(WindowPos3fvARB), GL_PREFIX(WindowPos3fvMESA) + .globl GL_PREFIX(WindowPos3i) ; .set GL_PREFIX(WindowPos3i), GL_PREFIX(WindowPos3iMESA) + .globl GL_PREFIX(WindowPos3iARB) ; .set GL_PREFIX(WindowPos3iARB), GL_PREFIX(WindowPos3iMESA) + .globl GL_PREFIX(WindowPos3iv) ; .set GL_PREFIX(WindowPos3iv), GL_PREFIX(WindowPos3ivMESA) + .globl GL_PREFIX(WindowPos3ivARB) ; .set GL_PREFIX(WindowPos3ivARB), GL_PREFIX(WindowPos3ivMESA) + .globl GL_PREFIX(WindowPos3s) ; .set GL_PREFIX(WindowPos3s), GL_PREFIX(WindowPos3sMESA) + .globl GL_PREFIX(WindowPos3sARB) ; .set GL_PREFIX(WindowPos3sARB), GL_PREFIX(WindowPos3sMESA) + .globl GL_PREFIX(WindowPos3sv) ; .set GL_PREFIX(WindowPos3sv), GL_PREFIX(WindowPos3svMESA) + .globl GL_PREFIX(WindowPos3svARB) ; .set GL_PREFIX(WindowPos3svARB), GL_PREFIX(WindowPos3svMESA) + .globl GL_PREFIX(BindProgramARB) ; .set GL_PREFIX(BindProgramARB), GL_PREFIX(BindProgramNV) + .globl GL_PREFIX(DeleteProgramsARB) ; .set GL_PREFIX(DeleteProgramsARB), GL_PREFIX(DeleteProgramsNV) + .globl GL_PREFIX(GenProgramsARB) ; .set GL_PREFIX(GenProgramsARB), GL_PREFIX(GenProgramsNV) + .globl GL_PREFIX(GetVertexAttribPointerv) ; .set GL_PREFIX(GetVertexAttribPointerv), GL_PREFIX(GetVertexAttribPointervNV) + .globl GL_PREFIX(GetVertexAttribPointervARB) ; .set GL_PREFIX(GetVertexAttribPointervARB), GL_PREFIX(GetVertexAttribPointervNV) + .globl GL_PREFIX(IsProgramARB) ; .set GL_PREFIX(IsProgramARB), GL_PREFIX(IsProgramNV) + .globl GL_PREFIX(PointParameteri) ; .set GL_PREFIX(PointParameteri), GL_PREFIX(PointParameteriNV) + .globl GL_PREFIX(PointParameteriv) ; .set GL_PREFIX(PointParameteriv), GL_PREFIX(PointParameterivNV) + .globl GL_PREFIX(DeleteVertexArrays) ; .set GL_PREFIX(DeleteVertexArrays), GL_PREFIX(_dispatch_stub_861) + .globl GL_PREFIX(IsVertexArray) ; .set GL_PREFIX(IsVertexArray), GL_PREFIX(_dispatch_stub_863) + .globl GL_PREFIX(PrimitiveRestartIndex) ; .set GL_PREFIX(PrimitiveRestartIndex), GL_PREFIX(PrimitiveRestartIndexNV) + .globl GL_PREFIX(BlendEquationSeparate) ; .set GL_PREFIX(BlendEquationSeparate), GL_PREFIX(_dispatch_stub_873) + .globl GL_PREFIX(BindFramebuffer) ; .set GL_PREFIX(BindFramebuffer), GL_PREFIX(BindFramebufferEXT) + .globl GL_PREFIX(BindRenderbuffer) ; .set GL_PREFIX(BindRenderbuffer), GL_PREFIX(BindRenderbufferEXT) + .globl GL_PREFIX(CheckFramebufferStatus) ; .set GL_PREFIX(CheckFramebufferStatus), GL_PREFIX(CheckFramebufferStatusEXT) + .globl GL_PREFIX(DeleteFramebuffers) ; .set GL_PREFIX(DeleteFramebuffers), GL_PREFIX(DeleteFramebuffersEXT) + .globl GL_PREFIX(DeleteRenderbuffers) ; .set GL_PREFIX(DeleteRenderbuffers), GL_PREFIX(DeleteRenderbuffersEXT) + .globl GL_PREFIX(FramebufferRenderbuffer) ; .set GL_PREFIX(FramebufferRenderbuffer), GL_PREFIX(FramebufferRenderbufferEXT) + .globl GL_PREFIX(FramebufferTexture1D) ; .set GL_PREFIX(FramebufferTexture1D), GL_PREFIX(FramebufferTexture1DEXT) + .globl GL_PREFIX(FramebufferTexture2D) ; .set GL_PREFIX(FramebufferTexture2D), GL_PREFIX(FramebufferTexture2DEXT) + .globl GL_PREFIX(FramebufferTexture3D) ; .set GL_PREFIX(FramebufferTexture3D), GL_PREFIX(FramebufferTexture3DEXT) + .globl GL_PREFIX(GenFramebuffers) ; .set GL_PREFIX(GenFramebuffers), GL_PREFIX(GenFramebuffersEXT) + .globl GL_PREFIX(GenRenderbuffers) ; .set GL_PREFIX(GenRenderbuffers), GL_PREFIX(GenRenderbuffersEXT) + .globl GL_PREFIX(GenerateMipmap) ; .set GL_PREFIX(GenerateMipmap), GL_PREFIX(GenerateMipmapEXT) + .globl GL_PREFIX(GetFramebufferAttachmentParameteriv) ; .set GL_PREFIX(GetFramebufferAttachmentParameteriv), GL_PREFIX(GetFramebufferAttachmentParameterivEXT) + .globl GL_PREFIX(GetRenderbufferParameteriv) ; .set GL_PREFIX(GetRenderbufferParameteriv), GL_PREFIX(GetRenderbufferParameterivEXT) + .globl GL_PREFIX(IsFramebuffer) ; .set GL_PREFIX(IsFramebuffer), GL_PREFIX(IsFramebufferEXT) + .globl GL_PREFIX(IsRenderbuffer) ; .set GL_PREFIX(IsRenderbuffer), GL_PREFIX(IsRenderbufferEXT) + .globl GL_PREFIX(RenderbufferStorage) ; .set GL_PREFIX(RenderbufferStorage), GL_PREFIX(RenderbufferStorageEXT) + .globl GL_PREFIX(BlitFramebuffer) ; .set GL_PREFIX(BlitFramebuffer), GL_PREFIX(_dispatch_stub_891) + .globl GL_PREFIX(BindFragDataLocation) ; .set GL_PREFIX(BindFragDataLocation), GL_PREFIX(BindFragDataLocationEXT) + .globl GL_PREFIX(GetFragDataLocation) ; .set GL_PREFIX(GetFragDataLocation), GL_PREFIX(GetFragDataLocationEXT) + .globl GL_PREFIX(GetUniformuiv) ; .set GL_PREFIX(GetUniformuiv), GL_PREFIX(GetUniformuivEXT) + .globl GL_PREFIX(GetVertexAttribIiv) ; .set GL_PREFIX(GetVertexAttribIiv), GL_PREFIX(GetVertexAttribIivEXT) + .globl GL_PREFIX(GetVertexAttribIuiv) ; .set GL_PREFIX(GetVertexAttribIuiv), GL_PREFIX(GetVertexAttribIuivEXT) + .globl GL_PREFIX(Uniform1ui) ; .set GL_PREFIX(Uniform1ui), GL_PREFIX(Uniform1uiEXT) + .globl GL_PREFIX(Uniform1uiv) ; .set GL_PREFIX(Uniform1uiv), GL_PREFIX(Uniform1uivEXT) + .globl GL_PREFIX(Uniform2ui) ; .set GL_PREFIX(Uniform2ui), GL_PREFIX(Uniform2uiEXT) + .globl GL_PREFIX(Uniform2uiv) ; .set GL_PREFIX(Uniform2uiv), GL_PREFIX(Uniform2uivEXT) + .globl GL_PREFIX(Uniform3ui) ; .set GL_PREFIX(Uniform3ui), GL_PREFIX(Uniform3uiEXT) + .globl GL_PREFIX(Uniform3uiv) ; .set GL_PREFIX(Uniform3uiv), GL_PREFIX(Uniform3uivEXT) + .globl GL_PREFIX(Uniform4ui) ; .set GL_PREFIX(Uniform4ui), GL_PREFIX(Uniform4uiEXT) + .globl GL_PREFIX(Uniform4uiv) ; .set GL_PREFIX(Uniform4uiv), GL_PREFIX(Uniform4uivEXT) + .globl GL_PREFIX(VertexAttribI1i) ; .set GL_PREFIX(VertexAttribI1i), GL_PREFIX(VertexAttribI1iEXT) + .globl GL_PREFIX(VertexAttribI1iv) ; .set GL_PREFIX(VertexAttribI1iv), GL_PREFIX(VertexAttribI1ivEXT) + .globl GL_PREFIX(VertexAttribI1ui) ; .set GL_PREFIX(VertexAttribI1ui), GL_PREFIX(VertexAttribI1uiEXT) + .globl GL_PREFIX(VertexAttribI1uiv) ; .set GL_PREFIX(VertexAttribI1uiv), GL_PREFIX(VertexAttribI1uivEXT) + .globl GL_PREFIX(VertexAttribI2i) ; .set GL_PREFIX(VertexAttribI2i), GL_PREFIX(VertexAttribI2iEXT) + .globl GL_PREFIX(VertexAttribI2iv) ; .set GL_PREFIX(VertexAttribI2iv), GL_PREFIX(VertexAttribI2ivEXT) + .globl GL_PREFIX(VertexAttribI2ui) ; .set GL_PREFIX(VertexAttribI2ui), GL_PREFIX(VertexAttribI2uiEXT) + .globl GL_PREFIX(VertexAttribI2uiv) ; .set GL_PREFIX(VertexAttribI2uiv), GL_PREFIX(VertexAttribI2uivEXT) + .globl GL_PREFIX(VertexAttribI3i) ; .set GL_PREFIX(VertexAttribI3i), GL_PREFIX(VertexAttribI3iEXT) + .globl GL_PREFIX(VertexAttribI3iv) ; .set GL_PREFIX(VertexAttribI3iv), GL_PREFIX(VertexAttribI3ivEXT) + .globl GL_PREFIX(VertexAttribI3ui) ; .set GL_PREFIX(VertexAttribI3ui), GL_PREFIX(VertexAttribI3uiEXT) + .globl GL_PREFIX(VertexAttribI3uiv) ; .set GL_PREFIX(VertexAttribI3uiv), GL_PREFIX(VertexAttribI3uivEXT) + .globl GL_PREFIX(VertexAttribI4bv) ; .set GL_PREFIX(VertexAttribI4bv), GL_PREFIX(VertexAttribI4bvEXT) + .globl GL_PREFIX(VertexAttribI4i) ; .set GL_PREFIX(VertexAttribI4i), GL_PREFIX(VertexAttribI4iEXT) + .globl GL_PREFIX(VertexAttribI4iv) ; .set GL_PREFIX(VertexAttribI4iv), GL_PREFIX(VertexAttribI4ivEXT) + .globl GL_PREFIX(VertexAttribI4sv) ; .set GL_PREFIX(VertexAttribI4sv), GL_PREFIX(VertexAttribI4svEXT) + .globl GL_PREFIX(VertexAttribI4ubv) ; .set GL_PREFIX(VertexAttribI4ubv), GL_PREFIX(VertexAttribI4ubvEXT) + .globl GL_PREFIX(VertexAttribI4ui) ; .set GL_PREFIX(VertexAttribI4ui), GL_PREFIX(VertexAttribI4uiEXT) + .globl GL_PREFIX(VertexAttribI4uiv) ; .set GL_PREFIX(VertexAttribI4uiv), GL_PREFIX(VertexAttribI4uivEXT) + .globl GL_PREFIX(VertexAttribI4usv) ; .set GL_PREFIX(VertexAttribI4usv), GL_PREFIX(VertexAttribI4usvEXT) + .globl GL_PREFIX(VertexAttribIPointer) ; .set GL_PREFIX(VertexAttribIPointer), GL_PREFIX(VertexAttribIPointerEXT) + .globl GL_PREFIX(FramebufferTextureLayer) ; .set GL_PREFIX(FramebufferTextureLayer), GL_PREFIX(FramebufferTextureLayerEXT) + .globl GL_PREFIX(FramebufferTextureLayerARB) ; .set GL_PREFIX(FramebufferTextureLayerARB), GL_PREFIX(FramebufferTextureLayerEXT) + .globl GL_PREFIX(ColorMaski) ; .set GL_PREFIX(ColorMaski), GL_PREFIX(ColorMaskIndexedEXT) + .globl GL_PREFIX(Disablei) ; .set GL_PREFIX(Disablei), GL_PREFIX(DisableIndexedEXT) + .globl GL_PREFIX(Enablei) ; .set GL_PREFIX(Enablei), GL_PREFIX(EnableIndexedEXT) + .globl GL_PREFIX(GetBooleani_v) ; .set GL_PREFIX(GetBooleani_v), GL_PREFIX(GetBooleanIndexedvEXT) + .globl GL_PREFIX(GetIntegeri_v) ; .set GL_PREFIX(GetIntegeri_v), GL_PREFIX(GetIntegerIndexedvEXT) + .globl GL_PREFIX(IsEnabledi) ; .set GL_PREFIX(IsEnabledi), GL_PREFIX(IsEnabledIndexedEXT) + .globl GL_PREFIX(GetTexParameterIiv) ; .set GL_PREFIX(GetTexParameterIiv), GL_PREFIX(GetTexParameterIivEXT) + .globl GL_PREFIX(GetTexParameterIuiv) ; .set GL_PREFIX(GetTexParameterIuiv), GL_PREFIX(GetTexParameterIuivEXT) + .globl GL_PREFIX(TexParameterIiv) ; .set GL_PREFIX(TexParameterIiv), GL_PREFIX(TexParameterIivEXT) + .globl GL_PREFIX(TexParameterIuiv) ; .set GL_PREFIX(TexParameterIuiv), GL_PREFIX(TexParameterIuivEXT) + .globl GL_PREFIX(BeginConditionalRender) ; .set GL_PREFIX(BeginConditionalRender), GL_PREFIX(BeginConditionalRenderNV) + .globl GL_PREFIX(EndConditionalRender) ; .set GL_PREFIX(EndConditionalRender), GL_PREFIX(EndConditionalRenderNV) + .globl GL_PREFIX(BeginTransformFeedback) ; .set GL_PREFIX(BeginTransformFeedback), GL_PREFIX(BeginTransformFeedbackEXT) + .globl GL_PREFIX(BindBufferBase) ; .set GL_PREFIX(BindBufferBase), GL_PREFIX(BindBufferBaseEXT) + .globl GL_PREFIX(BindBufferRange) ; .set GL_PREFIX(BindBufferRange), GL_PREFIX(BindBufferRangeEXT) + .globl GL_PREFIX(EndTransformFeedback) ; .set GL_PREFIX(EndTransformFeedback), GL_PREFIX(EndTransformFeedbackEXT) + .globl GL_PREFIX(GetTransformFeedbackVarying) ; .set GL_PREFIX(GetTransformFeedbackVarying), GL_PREFIX(GetTransformFeedbackVaryingEXT) + .globl GL_PREFIX(TransformFeedbackVaryings) ; .set GL_PREFIX(TransformFeedbackVaryings), GL_PREFIX(TransformFeedbackVaryingsEXT) + .globl GL_PREFIX(ProvokingVertex) ; .set GL_PREFIX(ProvokingVertex), GL_PREFIX(ProvokingVertexEXT) + +#if defined(GLX_USE_TLS) && defined(__linux__) + .section ".note.ABI-tag", "a" + .p2align 2 + .long 1f - 0f /* name length */ + .long 3f - 2f /* data length */ + .long 1 /* note length */ +0: .asciz "GNU" /* vendor name */ +1: .p2align 2 +2: .long 0 /* note data: the ABI tag */ + .long 2,4,20 /* Minimum kernel version w/TLS */ +3: .p2align 2 /* pad out section */ +#endif /* GLX_USE_TLS */ + +#if defined (__ELF__) && defined (__linux__) + .section .note.GNU-stack,"",%progbits +#endif diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 27af4bea5..220e7092a 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -1,1515 +1,1515 @@ -/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2005 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "x86/assyntax.h" - -#if defined(STDCALL_API) -# if defined(USE_MGL_NAMESPACE) -# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) -# else -# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) -# endif -#else -# if defined(USE_MGL_NAMESPACE) -# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) -# define _glapi_Dispatch _mglapi_Dispatch -# else -# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) -# endif -#endif - -#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) - -#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) -#define GLOBL_FN(x) GLOBL x ; .type x, @function -#else -#define GLOBL_FN(x) GLOBL x -#endif - -#if defined(PTHREADS) || defined(WIN32) -# define THREADS -#endif - -#ifdef GLX_USE_TLS - -#ifdef GLX_X86_READONLY_TEXT -# define CTX_INSNS MOV_L(GS:(EAX), EAX) -#else -# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ -#endif - -# define GL_STUB(fn,off,fn_alt) \ -ALIGNTEXT16; \ -GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ -GL_PREFIX(fn, fn_alt): \ - CALL(_x86_get_dispatch) ; \ - CTX_INSNS ; \ - JMP(GL_OFFSET(off)) - -#elif defined(PTHREADS) -# define GL_STUB(fn,off,fn_alt) \ -ALIGNTEXT16; \ -GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ -GL_PREFIX(fn, fn_alt): \ - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ - TEST_L(EAX, EAX) ; \ - JE(1f) ; \ - JMP(GL_OFFSET(off)) ; \ -1: CALL(_x86_get_dispatch) ; \ - JMP(GL_OFFSET(off)) -#elif defined(THREADS) -# define GL_STUB(fn,off,fn_alt) \ -ALIGNTEXT16; \ -GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ -GL_PREFIX(fn, fn_alt): \ - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ - TEST_L(EAX, EAX) ; \ - JE(1f) ; \ - JMP(GL_OFFSET(off)) ; \ -1: CALL(_glapi_get_dispatch) ; \ - JMP(GL_OFFSET(off)) -#else /* Non-threaded version. */ -# define GL_STUB(fn,off,fn_alt) \ -ALIGNTEXT16; \ -GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ -GL_PREFIX(fn, fn_alt): \ - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ - JMP(GL_OFFSET(off)) -#endif - -#ifdef HAVE_ALIAS -# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ - .globl GL_PREFIX(fn, fn_alt) ; \ - .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt) -#else -# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ - GL_STUB(fn, off, fn_alt) -#endif - -SEG_TEXT - -#ifdef GLX_USE_TLS - - GLOBL GLNAME(_x86_get_dispatch) - HIDDEN(GLNAME(_x86_get_dispatch)) -ALIGNTEXT16 -GLNAME(_x86_get_dispatch): - call 1f -1: popl %eax - addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax - movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax - ret - -#elif defined(PTHREADS) -EXTERN GLNAME(_glapi_Dispatch) -EXTERN GLNAME(_gl_DispatchTSD) -EXTERN GLNAME(pthread_getspecific) - -ALIGNTEXT16 -GLNAME(_x86_get_dispatch): - SUB_L(CONST(24), ESP) - PUSH_L(GLNAME(_gl_DispatchTSD)) - CALL(GLNAME(pthread_getspecific)) - ADD_L(CONST(28), ESP) - RET -#elif defined(THREADS) -EXTERN GLNAME(_glapi_get_dispatch) -#endif - -#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) - .section wtext, "awx", @progbits -#endif /* defined( GLX_USE_TLS ) */ - - ALIGNTEXT16 - GLOBL GLNAME(gl_dispatch_functions_start) - HIDDEN(GLNAME(gl_dispatch_functions_start)) -GLNAME(gl_dispatch_functions_start): - - GL_STUB(NewList, 0, NewList@8) - GL_STUB(EndList, 1, EndList@0) - GL_STUB(CallList, 2, CallList@4) - GL_STUB(CallLists, 3, CallLists@12) - GL_STUB(DeleteLists, 4, DeleteLists@8) - GL_STUB(GenLists, 5, GenLists@4) - GL_STUB(ListBase, 6, ListBase@4) - GL_STUB(Begin, 7, Begin@4) - GL_STUB(Bitmap, 8, Bitmap@28) - GL_STUB(Color3b, 9, Color3b@12) - GL_STUB(Color3bv, 10, Color3bv@4) - GL_STUB(Color3d, 11, Color3d@24) - GL_STUB(Color3dv, 12, Color3dv@4) - GL_STUB(Color3f, 13, Color3f@12) - GL_STUB(Color3fv, 14, Color3fv@4) - GL_STUB(Color3i, 15, Color3i@12) - GL_STUB(Color3iv, 16, Color3iv@4) - GL_STUB(Color3s, 17, Color3s@12) - GL_STUB(Color3sv, 18, Color3sv@4) - GL_STUB(Color3ub, 19, Color3ub@12) - GL_STUB(Color3ubv, 20, Color3ubv@4) - GL_STUB(Color3ui, 21, Color3ui@12) - GL_STUB(Color3uiv, 22, Color3uiv@4) - GL_STUB(Color3us, 23, Color3us@12) - GL_STUB(Color3usv, 24, Color3usv@4) - GL_STUB(Color4b, 25, Color4b@16) - GL_STUB(Color4bv, 26, Color4bv@4) - GL_STUB(Color4d, 27, Color4d@32) - GL_STUB(Color4dv, 28, Color4dv@4) - GL_STUB(Color4f, 29, Color4f@16) - GL_STUB(Color4fv, 30, Color4fv@4) - GL_STUB(Color4i, 31, Color4i@16) - GL_STUB(Color4iv, 32, Color4iv@4) - GL_STUB(Color4s, 33, Color4s@16) - GL_STUB(Color4sv, 34, Color4sv@4) - GL_STUB(Color4ub, 35, Color4ub@16) - GL_STUB(Color4ubv, 36, Color4ubv@4) - GL_STUB(Color4ui, 37, Color4ui@16) - GL_STUB(Color4uiv, 38, Color4uiv@4) - GL_STUB(Color4us, 39, Color4us@16) - GL_STUB(Color4usv, 40, Color4usv@4) - GL_STUB(EdgeFlag, 41, EdgeFlag@4) - GL_STUB(EdgeFlagv, 42, EdgeFlagv@4) - GL_STUB(End, 43, End@0) - GL_STUB(Indexd, 44, Indexd@8) - GL_STUB(Indexdv, 45, Indexdv@4) - GL_STUB(Indexf, 46, Indexf@4) - GL_STUB(Indexfv, 47, Indexfv@4) - GL_STUB(Indexi, 48, Indexi@4) - GL_STUB(Indexiv, 49, Indexiv@4) - GL_STUB(Indexs, 50, Indexs@4) - GL_STUB(Indexsv, 51, Indexsv@4) - GL_STUB(Normal3b, 52, Normal3b@12) - GL_STUB(Normal3bv, 53, Normal3bv@4) - GL_STUB(Normal3d, 54, Normal3d@24) - GL_STUB(Normal3dv, 55, Normal3dv@4) - GL_STUB(Normal3f, 56, Normal3f@12) - GL_STUB(Normal3fv, 57, Normal3fv@4) - GL_STUB(Normal3i, 58, Normal3i@12) - GL_STUB(Normal3iv, 59, Normal3iv@4) - GL_STUB(Normal3s, 60, Normal3s@12) - GL_STUB(Normal3sv, 61, Normal3sv@4) - GL_STUB(RasterPos2d, 62, RasterPos2d@16) - GL_STUB(RasterPos2dv, 63, RasterPos2dv@4) - GL_STUB(RasterPos2f, 64, RasterPos2f@8) - GL_STUB(RasterPos2fv, 65, RasterPos2fv@4) - GL_STUB(RasterPos2i, 66, RasterPos2i@8) - GL_STUB(RasterPos2iv, 67, RasterPos2iv@4) - GL_STUB(RasterPos2s, 68, RasterPos2s@8) - GL_STUB(RasterPos2sv, 69, RasterPos2sv@4) - GL_STUB(RasterPos3d, 70, RasterPos3d@24) - GL_STUB(RasterPos3dv, 71, RasterPos3dv@4) - GL_STUB(RasterPos3f, 72, RasterPos3f@12) - GL_STUB(RasterPos3fv, 73, RasterPos3fv@4) - GL_STUB(RasterPos3i, 74, RasterPos3i@12) - GL_STUB(RasterPos3iv, 75, RasterPos3iv@4) - GL_STUB(RasterPos3s, 76, RasterPos3s@12) - GL_STUB(RasterPos3sv, 77, RasterPos3sv@4) - GL_STUB(RasterPos4d, 78, RasterPos4d@32) - GL_STUB(RasterPos4dv, 79, RasterPos4dv@4) - GL_STUB(RasterPos4f, 80, RasterPos4f@16) - GL_STUB(RasterPos4fv, 81, RasterPos4fv@4) - GL_STUB(RasterPos4i, 82, RasterPos4i@16) - GL_STUB(RasterPos4iv, 83, RasterPos4iv@4) - GL_STUB(RasterPos4s, 84, RasterPos4s@16) - GL_STUB(RasterPos4sv, 85, RasterPos4sv@4) - GL_STUB(Rectd, 86, Rectd@32) - GL_STUB(Rectdv, 87, Rectdv@8) - GL_STUB(Rectf, 88, Rectf@16) - GL_STUB(Rectfv, 89, Rectfv@8) - GL_STUB(Recti, 90, Recti@16) - GL_STUB(Rectiv, 91, Rectiv@8) - GL_STUB(Rects, 92, Rects@16) - GL_STUB(Rectsv, 93, Rectsv@8) - GL_STUB(TexCoord1d, 94, TexCoord1d@8) - GL_STUB(TexCoord1dv, 95, TexCoord1dv@4) - GL_STUB(TexCoord1f, 96, TexCoord1f@4) - GL_STUB(TexCoord1fv, 97, TexCoord1fv@4) - GL_STUB(TexCoord1i, 98, TexCoord1i@4) - GL_STUB(TexCoord1iv, 99, TexCoord1iv@4) - GL_STUB(TexCoord1s, 100, TexCoord1s@4) - GL_STUB(TexCoord1sv, 101, TexCoord1sv@4) - GL_STUB(TexCoord2d, 102, TexCoord2d@16) - GL_STUB(TexCoord2dv, 103, TexCoord2dv@4) - GL_STUB(TexCoord2f, 104, TexCoord2f@8) - GL_STUB(TexCoord2fv, 105, TexCoord2fv@4) - GL_STUB(TexCoord2i, 106, TexCoord2i@8) - GL_STUB(TexCoord2iv, 107, TexCoord2iv@4) - GL_STUB(TexCoord2s, 108, TexCoord2s@8) - GL_STUB(TexCoord2sv, 109, TexCoord2sv@4) - GL_STUB(TexCoord3d, 110, TexCoord3d@24) - GL_STUB(TexCoord3dv, 111, TexCoord3dv@4) - GL_STUB(TexCoord3f, 112, TexCoord3f@12) - GL_STUB(TexCoord3fv, 113, TexCoord3fv@4) - GL_STUB(TexCoord3i, 114, TexCoord3i@12) - GL_STUB(TexCoord3iv, 115, TexCoord3iv@4) - GL_STUB(TexCoord3s, 116, TexCoord3s@12) - GL_STUB(TexCoord3sv, 117, TexCoord3sv@4) - GL_STUB(TexCoord4d, 118, TexCoord4d@32) - GL_STUB(TexCoord4dv, 119, TexCoord4dv@4) - GL_STUB(TexCoord4f, 120, TexCoord4f@16) - GL_STUB(TexCoord4fv, 121, TexCoord4fv@4) - GL_STUB(TexCoord4i, 122, TexCoord4i@16) - GL_STUB(TexCoord4iv, 123, TexCoord4iv@4) - GL_STUB(TexCoord4s, 124, TexCoord4s@16) - GL_STUB(TexCoord4sv, 125, TexCoord4sv@4) - GL_STUB(Vertex2d, 126, Vertex2d@16) - GL_STUB(Vertex2dv, 127, Vertex2dv@4) - GL_STUB(Vertex2f, 128, Vertex2f@8) - GL_STUB(Vertex2fv, 129, Vertex2fv@4) - GL_STUB(Vertex2i, 130, Vertex2i@8) - GL_STUB(Vertex2iv, 131, Vertex2iv@4) - GL_STUB(Vertex2s, 132, Vertex2s@8) - GL_STUB(Vertex2sv, 133, Vertex2sv@4) - GL_STUB(Vertex3d, 134, Vertex3d@24) - GL_STUB(Vertex3dv, 135, Vertex3dv@4) - GL_STUB(Vertex3f, 136, Vertex3f@12) - GL_STUB(Vertex3fv, 137, Vertex3fv@4) - GL_STUB(Vertex3i, 138, Vertex3i@12) - GL_STUB(Vertex3iv, 139, Vertex3iv@4) - GL_STUB(Vertex3s, 140, Vertex3s@12) - GL_STUB(Vertex3sv, 141, Vertex3sv@4) - GL_STUB(Vertex4d, 142, Vertex4d@32) - GL_STUB(Vertex4dv, 143, Vertex4dv@4) - GL_STUB(Vertex4f, 144, Vertex4f@16) - GL_STUB(Vertex4fv, 145, Vertex4fv@4) - GL_STUB(Vertex4i, 146, Vertex4i@16) - GL_STUB(Vertex4iv, 147, Vertex4iv@4) - GL_STUB(Vertex4s, 148, Vertex4s@16) - GL_STUB(Vertex4sv, 149, Vertex4sv@4) - GL_STUB(ClipPlane, 150, ClipPlane@8) - GL_STUB(ColorMaterial, 151, ColorMaterial@8) - GL_STUB(CullFace, 152, CullFace@4) - GL_STUB(Fogf, 153, Fogf@8) - GL_STUB(Fogfv, 154, Fogfv@8) - GL_STUB(Fogi, 155, Fogi@8) - GL_STUB(Fogiv, 156, Fogiv@8) - GL_STUB(FrontFace, 157, FrontFace@4) - GL_STUB(Hint, 158, Hint@8) - GL_STUB(Lightf, 159, Lightf@12) - GL_STUB(Lightfv, 160, Lightfv@12) - GL_STUB(Lighti, 161, Lighti@12) - GL_STUB(Lightiv, 162, Lightiv@12) - GL_STUB(LightModelf, 163, LightModelf@8) - GL_STUB(LightModelfv, 164, LightModelfv@8) - GL_STUB(LightModeli, 165, LightModeli@8) - GL_STUB(LightModeliv, 166, LightModeliv@8) - GL_STUB(LineStipple, 167, LineStipple@8) - GL_STUB(LineWidth, 168, LineWidth@4) - GL_STUB(Materialf, 169, Materialf@12) - GL_STUB(Materialfv, 170, Materialfv@12) - GL_STUB(Materiali, 171, Materiali@12) - GL_STUB(Materialiv, 172, Materialiv@12) - GL_STUB(PointSize, 173, PointSize@4) - GL_STUB(PolygonMode, 174, PolygonMode@8) - GL_STUB(PolygonStipple, 175, PolygonStipple@4) - GL_STUB(Scissor, 176, Scissor@16) - GL_STUB(ShadeModel, 177, ShadeModel@4) - GL_STUB(TexParameterf, 178, TexParameterf@12) - GL_STUB(TexParameterfv, 179, TexParameterfv@12) - GL_STUB(TexParameteri, 180, TexParameteri@12) - GL_STUB(TexParameteriv, 181, TexParameteriv@12) - GL_STUB(TexImage1D, 182, TexImage1D@32) - GL_STUB(TexImage2D, 183, TexImage2D@36) - GL_STUB(TexEnvf, 184, TexEnvf@12) - GL_STUB(TexEnvfv, 185, TexEnvfv@12) - GL_STUB(TexEnvi, 186, TexEnvi@12) - GL_STUB(TexEnviv, 187, TexEnviv@12) - GL_STUB(TexGend, 188, TexGend@16) - GL_STUB(TexGendv, 189, TexGendv@12) - GL_STUB(TexGenf, 190, TexGenf@12) - GL_STUB(TexGenfv, 191, TexGenfv@12) - GL_STUB(TexGeni, 192, TexGeni@12) - GL_STUB(TexGeniv, 193, TexGeniv@12) - GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12) - GL_STUB(SelectBuffer, 195, SelectBuffer@8) - GL_STUB(RenderMode, 196, RenderMode@4) - GL_STUB(InitNames, 197, InitNames@0) - GL_STUB(LoadName, 198, LoadName@4) - GL_STUB(PassThrough, 199, PassThrough@4) - GL_STUB(PopName, 200, PopName@0) - GL_STUB(PushName, 201, PushName@4) - GL_STUB(DrawBuffer, 202, DrawBuffer@4) - GL_STUB(Clear, 203, Clear@4) - GL_STUB(ClearAccum, 204, ClearAccum@16) - GL_STUB(ClearIndex, 205, ClearIndex@4) - GL_STUB(ClearColor, 206, ClearColor@16) - GL_STUB(ClearStencil, 207, ClearStencil@4) - GL_STUB(ClearDepth, 208, ClearDepth@8) - GL_STUB(StencilMask, 209, StencilMask@4) - GL_STUB(ColorMask, 210, ColorMask@16) - GL_STUB(DepthMask, 211, DepthMask@4) - GL_STUB(IndexMask, 212, IndexMask@4) - GL_STUB(Accum, 213, Accum@8) - GL_STUB(Disable, 214, Disable@4) - GL_STUB(Enable, 215, Enable@4) - GL_STUB(Finish, 216, Finish@0) - GL_STUB(Flush, 217, Flush@0) - GL_STUB(PopAttrib, 218, PopAttrib@0) - GL_STUB(PushAttrib, 219, PushAttrib@4) - GL_STUB(Map1d, 220, Map1d@32) - GL_STUB(Map1f, 221, Map1f@24) - GL_STUB(Map2d, 222, Map2d@56) - GL_STUB(Map2f, 223, Map2f@40) - GL_STUB(MapGrid1d, 224, MapGrid1d@20) - GL_STUB(MapGrid1f, 225, MapGrid1f@12) - GL_STUB(MapGrid2d, 226, MapGrid2d@40) - GL_STUB(MapGrid2f, 227, MapGrid2f@24) - GL_STUB(EvalCoord1d, 228, EvalCoord1d@8) - GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4) - GL_STUB(EvalCoord1f, 230, EvalCoord1f@4) - GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4) - GL_STUB(EvalCoord2d, 232, EvalCoord2d@16) - GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4) - GL_STUB(EvalCoord2f, 234, EvalCoord2f@8) - GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4) - GL_STUB(EvalMesh1, 236, EvalMesh1@12) - GL_STUB(EvalPoint1, 237, EvalPoint1@4) - GL_STUB(EvalMesh2, 238, EvalMesh2@20) - GL_STUB(EvalPoint2, 239, EvalPoint2@8) - GL_STUB(AlphaFunc, 240, AlphaFunc@8) - GL_STUB(BlendFunc, 241, BlendFunc@8) - GL_STUB(LogicOp, 242, LogicOp@4) - GL_STUB(StencilFunc, 243, StencilFunc@12) - GL_STUB(StencilOp, 244, StencilOp@12) - GL_STUB(DepthFunc, 245, DepthFunc@4) - GL_STUB(PixelZoom, 246, PixelZoom@8) - GL_STUB(PixelTransferf, 247, PixelTransferf@8) - GL_STUB(PixelTransferi, 248, PixelTransferi@8) - GL_STUB(PixelStoref, 249, PixelStoref@8) - GL_STUB(PixelStorei, 250, PixelStorei@8) - GL_STUB(PixelMapfv, 251, PixelMapfv@12) - GL_STUB(PixelMapuiv, 252, PixelMapuiv@12) - GL_STUB(PixelMapusv, 253, PixelMapusv@12) - GL_STUB(ReadBuffer, 254, ReadBuffer@4) - GL_STUB(CopyPixels, 255, CopyPixels@20) - GL_STUB(ReadPixels, 256, ReadPixels@28) - GL_STUB(DrawPixels, 257, DrawPixels@20) - GL_STUB(GetBooleanv, 258, GetBooleanv@8) - GL_STUB(GetClipPlane, 259, GetClipPlane@8) - GL_STUB(GetDoublev, 260, GetDoublev@8) - GL_STUB(GetError, 261, GetError@0) - GL_STUB(GetFloatv, 262, GetFloatv@8) - GL_STUB(GetIntegerv, 263, GetIntegerv@8) - GL_STUB(GetLightfv, 264, GetLightfv@12) - GL_STUB(GetLightiv, 265, GetLightiv@12) - GL_STUB(GetMapdv, 266, GetMapdv@12) - GL_STUB(GetMapfv, 267, GetMapfv@12) - GL_STUB(GetMapiv, 268, GetMapiv@12) - GL_STUB(GetMaterialfv, 269, GetMaterialfv@12) - GL_STUB(GetMaterialiv, 270, GetMaterialiv@12) - GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8) - GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8) - GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8) - GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4) - GL_STUB(GetString, 275, GetString@4) - GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12) - GL_STUB(GetTexEnviv, 277, GetTexEnviv@12) - GL_STUB(GetTexGendv, 278, GetTexGendv@12) - GL_STUB(GetTexGenfv, 279, GetTexGenfv@12) - GL_STUB(GetTexGeniv, 280, GetTexGeniv@12) - GL_STUB(GetTexImage, 281, GetTexImage@20) - GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) - GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) - GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16) - GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16) - GL_STUB(IsEnabled, 286, IsEnabled@4) - GL_STUB(IsList, 287, IsList@4) - GL_STUB(DepthRange, 288, DepthRange@16) - GL_STUB(Frustum, 289, Frustum@48) - GL_STUB(LoadIdentity, 290, LoadIdentity@0) - GL_STUB(LoadMatrixf, 291, LoadMatrixf@4) - GL_STUB(LoadMatrixd, 292, LoadMatrixd@4) - GL_STUB(MatrixMode, 293, MatrixMode@4) - GL_STUB(MultMatrixf, 294, MultMatrixf@4) - GL_STUB(MultMatrixd, 295, MultMatrixd@4) - GL_STUB(Ortho, 296, Ortho@48) - GL_STUB(PopMatrix, 297, PopMatrix@0) - GL_STUB(PushMatrix, 298, PushMatrix@0) - GL_STUB(Rotated, 299, Rotated@32) - GL_STUB(Rotatef, 300, Rotatef@16) - GL_STUB(Scaled, 301, Scaled@24) - GL_STUB(Scalef, 302, Scalef@12) - GL_STUB(Translated, 303, Translated@24) - GL_STUB(Translatef, 304, Translatef@12) - GL_STUB(Viewport, 305, Viewport@16) - GL_STUB(ArrayElement, 306, ArrayElement@4) - GL_STUB(BindTexture, 307, BindTexture@8) - GL_STUB(ColorPointer, 308, ColorPointer@16) - GL_STUB(DisableClientState, 309, DisableClientState@4) - GL_STUB(DrawArrays, 310, DrawArrays@12) - GL_STUB(DrawElements, 311, DrawElements@16) - GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8) - GL_STUB(EnableClientState, 313, EnableClientState@4) - GL_STUB(IndexPointer, 314, IndexPointer@12) - GL_STUB(Indexub, 315, Indexub@4) - GL_STUB(Indexubv, 316, Indexubv@4) - GL_STUB(InterleavedArrays, 317, InterleavedArrays@12) - GL_STUB(NormalPointer, 318, NormalPointer@12) - GL_STUB(PolygonOffset, 319, PolygonOffset@8) - GL_STUB(TexCoordPointer, 320, TexCoordPointer@16) - GL_STUB(VertexPointer, 321, VertexPointer@16) - GL_STUB(AreTexturesResident, 322, AreTexturesResident@12) - GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28) - GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) - GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24) - GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) - GL_STUB(DeleteTextures, 327, DeleteTextures@8) - GL_STUB(GenTextures, 328, GenTextures@8) - GL_STUB(GetPointerv, 329, GetPointerv@8) - GL_STUB(IsTexture, 330, IsTexture@4) - GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12) - GL_STUB(TexSubImage1D, 332, TexSubImage1D@28) - GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) - GL_STUB(PopClientAttrib, 334, PopClientAttrib@0) - GL_STUB(PushClientAttrib, 335, PushClientAttrib@4) - GL_STUB(BlendColor, 336, BlendColor@16) - GL_STUB(BlendEquation, 337, BlendEquation@4) - GL_STUB(DrawRangeElements, 338, DrawRangeElements@24) - GL_STUB(ColorTable, 339, ColorTable@24) - GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12) - GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12) - GL_STUB(CopyColorTable, 342, CopyColorTable@20) - GL_STUB(GetColorTable, 343, GetColorTable@16) - GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12) - GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12) - GL_STUB(ColorSubTable, 346, ColorSubTable@24) - GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20) - GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24) - GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28) - GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12) - GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12) - GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12) - GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12) - GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20) - GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24) - GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16) - GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12) - GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12) - GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24) - GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32) - GL_STUB(GetHistogram, 361, GetHistogram@20) - GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12) - GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12) - GL_STUB(GetMinmax, 364, GetMinmax@20) - GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12) - GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12) - GL_STUB(Histogram, 367, Histogram@16) - GL_STUB(Minmax, 368, Minmax@12) - GL_STUB(ResetHistogram, 369, ResetHistogram@4) - GL_STUB(ResetMinmax, 370, ResetMinmax@4) - GL_STUB(TexImage3D, 371, TexImage3D@40) - GL_STUB(TexSubImage3D, 372, TexSubImage3D@44) - GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36) - GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4) - GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4) - GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12) - GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8) - GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8) - GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8) - GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8) - GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8) - GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8) - GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8) - GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20) - GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8) - GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12) - GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8) - GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12) - GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8) - GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12) - GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8) - GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28) - GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8) - GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16) - GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8) - GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16) - GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8) - GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16) - GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8) - GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36) - GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8) - GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20) - GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8) - GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20) - GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8) - GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20) - GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8) - GL_STUB(AttachShader, 408, AttachShader@8) - GL_STUB(CreateProgram, 409, CreateProgram@0) - GL_STUB(CreateShader, 410, CreateShader@4) - GL_STUB(DeleteProgram, 411, DeleteProgram@4) - GL_STUB(DeleteShader, 412, DeleteShader@4) - GL_STUB(DetachShader, 413, DetachShader@8) - GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16) - GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16) - GL_STUB(GetProgramiv, 416, GetProgramiv@12) - GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16) - GL_STUB(GetShaderiv, 418, GetShaderiv@12) - GL_STUB(IsProgram, 419, IsProgram@4) - GL_STUB(IsShader, 420, IsShader@4) - GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16) - GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8) - GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16) - GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16) - GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16) - GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16) - GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16) - GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16) - GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16) - GL_STUB(ClampColor, 430, ClampColor@8) - GL_STUB(ClearBufferfi, 431, ClearBufferfi@16) - GL_STUB(ClearBufferfv, 432, ClearBufferfv@12) - GL_STUB(ClearBufferiv, 433, ClearBufferiv@12) - GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12) - GL_STUB(GetStringi, 435, GetStringi@8) - GL_STUB(TexBuffer, 436, TexBuffer@12) - GL_STUB(FramebufferTexture, 437, FramebufferTexture@16) - GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12) - GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12) - GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8) - GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4) - GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4) - GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4) - GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4) - GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8) - GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28) - GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32) - GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36) - GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28) - GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36) - GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44) - GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12) - GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4) - GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4) - GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12) - GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12) - GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12) - GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12) - GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12) - GL_STUB(GetProgramivARB, 460, GetProgramivARB@12) - GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12) - GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12) - GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12) - GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40) - GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12) - GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24) - GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12) - GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40) - GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12) - GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24) - GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12) - GL_STUB(ProgramStringARB, 472, ProgramStringARB@16) - GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12) - GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8) - GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8) - GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8) - GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8) - GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8) - GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20) - GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8) - GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12) - GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8) - GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12) - GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8) - GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28) - GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8) - GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16) - GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8) - GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16) - GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8) - GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8) - GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8) - GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8) - GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20) - GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8) - GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8) - GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8) - GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8) - GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36) - GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8) - GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20) - GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8) - GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8) - GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20) - GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8) - GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8) - GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8) - GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8) - GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24) - GL_STUB(BindBufferARB, 510, BindBufferARB@8) - GL_STUB(BufferDataARB, 511, BufferDataARB@16) - GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16) - GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8) - GL_STUB(GenBuffersARB, 514, GenBuffersARB@8) - GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12) - GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12) - GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16) - GL_STUB(IsBufferARB, 518, IsBufferARB@4) - GL_STUB(MapBufferARB, 519, MapBufferARB@8) - GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4) - GL_STUB(BeginQueryARB, 521, BeginQueryARB@8) - GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8) - GL_STUB(EndQueryARB, 523, EndQueryARB@4) - GL_STUB(GenQueriesARB, 524, GenQueriesARB@8) - GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12) - GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12) - GL_STUB(GetQueryivARB, 527, GetQueryivARB@12) - GL_STUB(IsQueryARB, 528, IsQueryARB@4) - GL_STUB(AttachObjectARB, 529, AttachObjectARB@8) - GL_STUB(CompileShaderARB, 530, CompileShaderARB@4) - GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0) - GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4) - GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4) - GL_STUB(DetachObjectARB, 534, DetachObjectARB@8) - GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28) - GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16) - GL_STUB(GetHandleARB, 537, GetHandleARB@4) - GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16) - GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12) - GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12) - GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16) - GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8) - GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12) - GL_STUB(GetUniformivARB, 544, GetUniformivARB@12) - GL_STUB(LinkProgramARB, 545, LinkProgramARB@4) - GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16) - GL_STUB(Uniform1fARB, 547, Uniform1fARB@8) - GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12) - GL_STUB(Uniform1iARB, 549, Uniform1iARB@8) - GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12) - GL_STUB(Uniform2fARB, 551, Uniform2fARB@12) - GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12) - GL_STUB(Uniform2iARB, 553, Uniform2iARB@12) - GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12) - GL_STUB(Uniform3fARB, 555, Uniform3fARB@16) - GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12) - GL_STUB(Uniform3iARB, 557, Uniform3iARB@16) - GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12) - GL_STUB(Uniform4fARB, 559, Uniform4fARB@20) - GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12) - GL_STUB(Uniform4iARB, 561, Uniform4iARB@20) - GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12) - GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16) - GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16) - GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16) - GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4) - GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4) - GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12) - GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28) - GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8) - GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8) - GL_STUB(ClampColorARB, 572, ClampColorARB@8) - GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16) - GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20) - GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20) - GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16) - GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20) - GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12) - GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8) - GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12) - GL_STUB(MapBufferRange, 581, MapBufferRange@16) - GL_STUB(TexBufferARB, 582, TexBufferARB@12) - GL_STUB(BindVertexArray, 583, BindVertexArray@4) - GL_STUB(GenVertexArrays, 584, GenVertexArrays@8) - GL_STUB(CopyBufferSubData, 585, CopyBufferSubData@20) - GL_STUB(ClientWaitSync, 586, ClientWaitSync@12) - GL_STUB(DeleteSync, 587, DeleteSync@4) - GL_STUB(FenceSync, 588, FenceSync@8) - GL_STUB(GetInteger64v, 589, GetInteger64v@8) - GL_STUB(GetSynciv, 590, GetSynciv@20) - GL_STUB(IsSync, 591, IsSync@4) - GL_STUB(WaitSync, 592, WaitSync@12) - GL_STUB(DrawElementsBaseVertex, 593, DrawElementsBaseVertex@20) - GL_STUB(DrawElementsInstancedBaseVertex, 594, DrawElementsInstancedBaseVertex@24) - GL_STUB(DrawRangeElementsBaseVertex, 595, DrawRangeElementsBaseVertex@28) - GL_STUB(MultiDrawElementsBaseVertex, 596, MultiDrawElementsBaseVertex@24) - GL_STUB(BlendEquationSeparateiARB, 597, BlendEquationSeparateiARB@12) - GL_STUB(BlendEquationiARB, 598, BlendEquationiARB@8) - GL_STUB(BlendFuncSeparateiARB, 599, BlendFuncSeparateiARB@20) - GL_STUB(BlendFunciARB, 600, BlendFunciARB@12) - GL_STUB(BindSampler, 601, BindSampler@8) - GL_STUB(DeleteSamplers, 602, DeleteSamplers@8) - GL_STUB(GenSamplers, 603, GenSamplers@8) - GL_STUB(GetSamplerParameterIiv, 604, GetSamplerParameterIiv@12) - GL_STUB(GetSamplerParameterIuiv, 605, GetSamplerParameterIuiv@12) - GL_STUB(GetSamplerParameterfv, 606, GetSamplerParameterfv@12) - GL_STUB(GetSamplerParameteriv, 607, GetSamplerParameteriv@12) - GL_STUB(IsSampler, 608, IsSampler@4) - GL_STUB(SamplerParameterIiv, 609, SamplerParameterIiv@12) - GL_STUB(SamplerParameterIuiv, 610, SamplerParameterIuiv@12) - GL_STUB(SamplerParameterf, 611, SamplerParameterf@12) - GL_STUB(SamplerParameterfv, 612, SamplerParameterfv@12) - GL_STUB(SamplerParameteri, 613, SamplerParameteri@12) - GL_STUB(SamplerParameteriv, 614, SamplerParameteriv@12) - GL_STUB(ColorP3ui, 615, ColorP3ui@8) - GL_STUB(ColorP3uiv, 616, ColorP3uiv@8) - GL_STUB(ColorP4ui, 617, ColorP4ui@8) - GL_STUB(ColorP4uiv, 618, ColorP4uiv@8) - GL_STUB(MultiTexCoordP1ui, 619, MultiTexCoordP1ui@12) - GL_STUB(MultiTexCoordP1uiv, 620, MultiTexCoordP1uiv@12) - GL_STUB(MultiTexCoordP2ui, 621, MultiTexCoordP2ui@12) - GL_STUB(MultiTexCoordP2uiv, 622, MultiTexCoordP2uiv@12) - GL_STUB(MultiTexCoordP3ui, 623, MultiTexCoordP3ui@12) - GL_STUB(MultiTexCoordP3uiv, 624, MultiTexCoordP3uiv@12) - GL_STUB(MultiTexCoordP4ui, 625, MultiTexCoordP4ui@12) - GL_STUB(MultiTexCoordP4uiv, 626, MultiTexCoordP4uiv@12) - GL_STUB(NormalP3ui, 627, NormalP3ui@8) - GL_STUB(NormalP3uiv, 628, NormalP3uiv@8) - GL_STUB(SecondaryColorP3ui, 629, SecondaryColorP3ui@8) - GL_STUB(SecondaryColorP3uiv, 630, SecondaryColorP3uiv@8) - GL_STUB(TexCoordP1ui, 631, TexCoordP1ui@8) - GL_STUB(TexCoordP1uiv, 632, TexCoordP1uiv@8) - GL_STUB(TexCoordP2ui, 633, TexCoordP2ui@8) - GL_STUB(TexCoordP2uiv, 634, TexCoordP2uiv@8) - GL_STUB(TexCoordP3ui, 635, TexCoordP3ui@8) - GL_STUB(TexCoordP3uiv, 636, TexCoordP3uiv@8) - GL_STUB(TexCoordP4ui, 637, TexCoordP4ui@8) - GL_STUB(TexCoordP4uiv, 638, TexCoordP4uiv@8) - GL_STUB(VertexAttribP1ui, 639, VertexAttribP1ui@16) - GL_STUB(VertexAttribP1uiv, 640, VertexAttribP1uiv@16) - GL_STUB(VertexAttribP2ui, 641, VertexAttribP2ui@16) - GL_STUB(VertexAttribP2uiv, 642, VertexAttribP2uiv@16) - GL_STUB(VertexAttribP3ui, 643, VertexAttribP3ui@16) - GL_STUB(VertexAttribP3uiv, 644, VertexAttribP3uiv@16) - GL_STUB(VertexAttribP4ui, 645, VertexAttribP4ui@16) - GL_STUB(VertexAttribP4uiv, 646, VertexAttribP4uiv@16) - GL_STUB(VertexP2ui, 647, VertexP2ui@8) - GL_STUB(VertexP2uiv, 648, VertexP2uiv@8) - GL_STUB(VertexP3ui, 649, VertexP3ui@8) - GL_STUB(VertexP3uiv, 650, VertexP3uiv@8) - GL_STUB(VertexP4ui, 651, VertexP4ui@8) - GL_STUB(VertexP4uiv, 652, VertexP4uiv@8) - GL_STUB(BindTransformFeedback, 653, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 654, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 655, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 656, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 657, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 658, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 659, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 660, ClearDepthf@4) - GL_STUB(DepthRangef, 661, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 662, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 663, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 664, ShaderBinary@20) - GL_STUB(GetGraphicsResetStatusARB, 665, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 666, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 667, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 668, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 669, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 670, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 671, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 672, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 673, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 674, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 675, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 676, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 677, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 678, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 679, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 680, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 681, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 682, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 683, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 684, ReadnPixelsARB@32) - GL_STUB(PolygonOffsetEXT, 685, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@8) - HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@8)) - GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8) - HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8)) - GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@8) - HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@8)) - GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8) - HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8)) - GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@8) - HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@8)) - GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@8) - HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@8)) - GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8) - HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8)) - GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4) - HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4)) - GL_STUB(ColorPointerEXT, 694, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 695, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 696, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 697, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 698, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 699, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 700, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 701, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 702, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 703, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 704, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 705, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 706, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 707, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 708, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 709, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 710, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 711, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 712, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 713, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 714, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 715, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 716, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 717, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 718, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 719, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 720, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 721, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 722, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 723, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 724, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 725, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 726, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 727, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_728, 728, _dispatch_stub_728@4) - HIDDEN(GL_PREFIX(_dispatch_stub_728, _dispatch_stub_728@4)) - GL_STUB(BlendFuncSeparateEXT, 729, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 730, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 731, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 732, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 733, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 734, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 735, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 736, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 737, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 738, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 739, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 740, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 741, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 742, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 743, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 744, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 745, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 746, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 747, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 748, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 749, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 750, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 751, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 752, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 753, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 754, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 755, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 756, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 757, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 758, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 759, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 760, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 761, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 762, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 763, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 764, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 765, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 766, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 767, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 768, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 769, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_770, 770, _dispatch_stub_770@20) - HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@20)) - GL_STUB(_dispatch_stub_771, 771, _dispatch_stub_771@24) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@24)) - GL_STUB(_dispatch_stub_772, 772, _dispatch_stub_772@8) - HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@8)) - GL_STUB(_dispatch_stub_773, 773, _dispatch_stub_773@4) - HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@4)) - GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@8) - HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@8)) - GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@12) - HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) - GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@4) - HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@4)) - GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8) - HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8)) - GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4) - HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4)) - GL_STUB(AreProgramsResidentNV, 779, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 780, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 781, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 782, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 783, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 784, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 785, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 786, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 787, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 788, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 789, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 790, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 791, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 792, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 793, IsProgramNV@4) - GL_STUB(LoadProgramNV, 794, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 795, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 796, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 797, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 798, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 799, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 800, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 801, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 802, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 803, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 804, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 805, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 806, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 807, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 808, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 809, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 810, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 811, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 812, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 813, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 814, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 815, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 816, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 817, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 818, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 819, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 820, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 821, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 822, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 823, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 824, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 825, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 826, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 827, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 828, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 829, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 830, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 831, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 832, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 833, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 834, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 835, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 836, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 837, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 838, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 839, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 840, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 841, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 842, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 843, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 844, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 845, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 846, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 847, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 848, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 849, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 850, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 851, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 852, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 853, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 854, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 855, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 856, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 857, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 858, PointParameterivNV@8) - GL_STUB(_dispatch_stub_859, 859, _dispatch_stub_859@4) - HIDDEN(GL_PREFIX(_dispatch_stub_859, _dispatch_stub_859@4)) - GL_STUB(_dispatch_stub_860, 860, _dispatch_stub_860@4) - HIDDEN(GL_PREFIX(_dispatch_stub_860, _dispatch_stub_860@4)) - GL_STUB(_dispatch_stub_861, 861, _dispatch_stub_861@8) - HIDDEN(GL_PREFIX(_dispatch_stub_861, _dispatch_stub_861@8)) - GL_STUB(_dispatch_stub_862, 862, _dispatch_stub_862@8) - HIDDEN(GL_PREFIX(_dispatch_stub_862, _dispatch_stub_862@8)) - GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@4) - HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@4)) - GL_STUB(GetProgramNamedParameterdvNV, 864, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 865, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 866, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 867, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 868, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 869, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 870, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 871, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@16) - HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@16)) - GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8) - HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8)) - GL_STUB(BindFramebufferEXT, 874, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 875, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 876, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 877, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 878, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 879, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 880, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 881, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 882, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 883, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 884, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 885, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 886, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 887, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 888, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 889, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 890, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@40) - HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@40)) - GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12) - HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12)) - GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12) - HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12)) - GL_STUB(BindFragDataLocationEXT, 894, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 895, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 896, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 897, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 898, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 899, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 900, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 901, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 902, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 903, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 904, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 905, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 906, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 907, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 908, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 909, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 910, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 911, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 912, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 913, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 914, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 915, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 916, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 917, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 918, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 919, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 920, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 921, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 922, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 923, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 924, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 925, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 926, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 927, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 928, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 929, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 930, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 931, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 932, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 933, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 934, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 935, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 936, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 937, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 938, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 939, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 940, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 941, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 942, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 943, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 944, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 945, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 946, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 947, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 948, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 949, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 950, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_951, 951, _dispatch_stub_951@12) - HIDDEN(GL_PREFIX(_dispatch_stub_951, _dispatch_stub_951@12)) - GL_STUB(_dispatch_stub_952, 952, _dispatch_stub_952@12) - HIDDEN(GL_PREFIX(_dispatch_stub_952, _dispatch_stub_952@12)) - GL_STUB(GetObjectParameterivAPPLE, 953, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 954, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 955, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 956, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 957, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 958, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 959, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_960, 960, _dispatch_stub_960@16) - HIDDEN(GL_PREFIX(_dispatch_stub_960, _dispatch_stub_960@16)) - GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@16) - HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@16)) - GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@16) - HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@16)) - GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12) - HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12)) - GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12) - HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 965, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 966, EGLImageTargetTexture2DOES@8) - GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) - GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) - GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) -#endif - GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) - GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) - GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) - GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8) -#endif - GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4) -#endif - GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) - GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) - GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) - GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16) - GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4) - GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) - GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) -#endif - GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40) - GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) - GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) - GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4) - GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4) - GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12) - GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) - GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) - GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) - GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8) - GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) - GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8) - GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8) - GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20) - GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) - GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) - GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) - GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12) - GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) - GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12) - GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8) - GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28) - GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) - GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) - GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) - GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16) - GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) - GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16) - GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8) - GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36) - GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) - GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) - GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) - GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20) - GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) - GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) - GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) - GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) - GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) - GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) - GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) - GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) - GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) - GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) - GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) - GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) - GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) - GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) - GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) - GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) - GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) - GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) - GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) - GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) - GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) - GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) - GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) - GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) - GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) - GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) - GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) - GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) - GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) - GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) - GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) - GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) - GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) - GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) - GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) - GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) - GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) - GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) - GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) - GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) - GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) - GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) - GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) - GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) - GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) - GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) - GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) - GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) - GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) - GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) - GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) - GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) - GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) - GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) - GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) - GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) - GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) - GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) - GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8) - GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16) - GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) - GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) - GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) - GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) - GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) - GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) - GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4) - GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8) - GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) - GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) - GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) - GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4) - GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8) - GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) - GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) - GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) - GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4) - GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4) - GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) - GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) - GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) - GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) - GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) - GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) - GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) - GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) - GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) - GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) - GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) - GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) - GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) - GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) - GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) - GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) - GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) - GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) - GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) - GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) - GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) - GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) - GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) - GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) - GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) - GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) - GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) - GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) - GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) - GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) - GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) - GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) - GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) - GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) - GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) - GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 597, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) - GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) - GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) - GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 700, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 700, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 701, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 701, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 704, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 705, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 706, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 707, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 708, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 709, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 710, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 711, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 712, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 713, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 714, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 715, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 716, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 717, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 718, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 719, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 720, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 721, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 722, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 723, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 724, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 725, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 726, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 727, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 729, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 746, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 746, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 747, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 747, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 748, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 748, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 749, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 749, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 750, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 750, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 751, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 751, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 752, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 752, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 753, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 753, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 754, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 754, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 755, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 755, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 756, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 756, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 757, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 757, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 758, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 758, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 759, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 759, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 760, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 760, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 761, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 761, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 780, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 781, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 783, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 789, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 789, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 793, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 857, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 858, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 861, DeleteVertexArrays@8, _dispatch_stub_861, _dispatch_stub_861@8) - GL_STUB_ALIAS(IsVertexArray, 863, IsVertexArray@4, _dispatch_stub_863, _dispatch_stub_863@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 870, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 873, BlendEquationSeparate@8, _dispatch_stub_873, _dispatch_stub_873@8) - GL_STUB_ALIAS(BindFramebuffer, 874, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 875, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 876, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 877, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 878, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 879, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 880, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 881, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 882, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 883, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 884, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 885, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 886, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 887, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 888, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 889, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 890, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 891, BlitFramebuffer@40, _dispatch_stub_891, _dispatch_stub_891@40) - GL_STUB_ALIAS(BindFragDataLocation, 894, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 895, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 896, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 897, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 898, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 899, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 900, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 901, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 902, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 903, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 904, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 905, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 906, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 907, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 908, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 909, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 910, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 911, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 912, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 913, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 914, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 915, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 916, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 917, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 918, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 919, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 920, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 921, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 922, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 923, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 924, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 925, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 926, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 927, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 928, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayerARB, 928, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 929, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 930, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 931, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 932, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 933, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 934, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 937, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 938, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 939, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 940, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 941, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 942, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 943, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 944, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 946, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 947, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 948, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 949, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 950, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) - - GLOBL GLNAME(gl_dispatch_functions_end) - HIDDEN(GLNAME(gl_dispatch_functions_end)) - ALIGNTEXT16 -GLNAME(gl_dispatch_functions_end): - -#if defined(GLX_USE_TLS) && defined(__linux__) - .section ".note.ABI-tag", "a" - .p2align 2 - .long 1f - 0f /* name length */ - .long 3f - 2f /* data length */ - .long 1 /* note length */ -0: .asciz "GNU" /* vendor name */ -1: .p2align 2 -2: .long 0 /* note data: the ABI tag */ - .long 2,4,20 /* Minimum kernel version w/TLS */ -3: .p2align 2 /* pad out section */ -#endif /* GLX_USE_TLS */ - -#if defined (__ELF__) && defined (__linux__) - .section .note.GNU-stack,"",%progbits -#endif +/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "x86/assyntax.h" + +#if defined(STDCALL_API) +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n2)) +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n2)) +# endif +#else +# if defined(USE_MGL_NAMESPACE) +# define GL_PREFIX(n,n2) GLNAME(CONCAT(mgl,n)) +# define _glapi_Dispatch _mglapi_Dispatch +# else +# define GL_PREFIX(n,n2) GLNAME(CONCAT(gl,n)) +# endif +#endif + +#define GL_OFFSET(x) CODEPTR(REGOFF(4 * x, EAX)) + +#if defined(GNU_ASSEMBLER) && !defined(__DJGPP__) && !defined(__MINGW32__) && !defined(__APPLE__) +#define GLOBL_FN(x) GLOBL x ; .type x, @function +#else +#define GLOBL_FN(x) GLOBL x +#endif + +#if defined(PTHREADS) || defined(WIN32) +# define THREADS +#endif + +#ifdef GLX_USE_TLS + +#ifdef GLX_X86_READONLY_TEXT +# define CTX_INSNS MOV_L(GS:(EAX), EAX) +#else +# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ +#endif + +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + CALL(_x86_get_dispatch) ; \ + CTX_INSNS ; \ + JMP(GL_OFFSET(off)) + +#elif defined(PTHREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_x86_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#elif defined(THREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_glapi_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#else /* Non-threaded version. */ +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ; \ + JMP(GL_OFFSET(off)) +#endif + +#ifdef HAVE_ALIAS +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + .globl GL_PREFIX(fn, fn_alt) ; \ + .set GL_PREFIX(fn, fn_alt), GL_PREFIX(alias, alias_alt) +#else +# define GL_STUB_ALIAS(fn,off,fn_alt,alias,alias_alt) \ + GL_STUB(fn, off, fn_alt) +#endif + +SEG_TEXT + +#ifdef GLX_USE_TLS + + GLOBL GLNAME(_x86_get_dispatch) + HIDDEN(GLNAME(_x86_get_dispatch)) +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + call 1f +1: popl %eax + addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax + movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax + ret + +#elif defined(PTHREADS) +EXTERN GLNAME(_glapi_Dispatch) +EXTERN GLNAME(_gl_DispatchTSD) +EXTERN GLNAME(pthread_getspecific) + +ALIGNTEXT16 +GLNAME(_x86_get_dispatch): + SUB_L(CONST(24), ESP) + PUSH_L(GLNAME(_gl_DispatchTSD)) + CALL(GLNAME(pthread_getspecific)) + ADD_L(CONST(28), ESP) + RET +#elif defined(THREADS) +EXTERN GLNAME(_glapi_get_dispatch) +#endif + +#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) + .section wtext, "awx", @progbits +#endif /* defined( GLX_USE_TLS ) */ + + ALIGNTEXT16 + GLOBL GLNAME(gl_dispatch_functions_start) + HIDDEN(GLNAME(gl_dispatch_functions_start)) +GLNAME(gl_dispatch_functions_start): + + GL_STUB(NewList, 0, NewList@8) + GL_STUB(EndList, 1, EndList@0) + GL_STUB(CallList, 2, CallList@4) + GL_STUB(CallLists, 3, CallLists@12) + GL_STUB(DeleteLists, 4, DeleteLists@8) + GL_STUB(GenLists, 5, GenLists@4) + GL_STUB(ListBase, 6, ListBase@4) + GL_STUB(Begin, 7, Begin@4) + GL_STUB(Bitmap, 8, Bitmap@28) + GL_STUB(Color3b, 9, Color3b@12) + GL_STUB(Color3bv, 10, Color3bv@4) + GL_STUB(Color3d, 11, Color3d@24) + GL_STUB(Color3dv, 12, Color3dv@4) + GL_STUB(Color3f, 13, Color3f@12) + GL_STUB(Color3fv, 14, Color3fv@4) + GL_STUB(Color3i, 15, Color3i@12) + GL_STUB(Color3iv, 16, Color3iv@4) + GL_STUB(Color3s, 17, Color3s@12) + GL_STUB(Color3sv, 18, Color3sv@4) + GL_STUB(Color3ub, 19, Color3ub@12) + GL_STUB(Color3ubv, 20, Color3ubv@4) + GL_STUB(Color3ui, 21, Color3ui@12) + GL_STUB(Color3uiv, 22, Color3uiv@4) + GL_STUB(Color3us, 23, Color3us@12) + GL_STUB(Color3usv, 24, Color3usv@4) + GL_STUB(Color4b, 25, Color4b@16) + GL_STUB(Color4bv, 26, Color4bv@4) + GL_STUB(Color4d, 27, Color4d@32) + GL_STUB(Color4dv, 28, Color4dv@4) + GL_STUB(Color4f, 29, Color4f@16) + GL_STUB(Color4fv, 30, Color4fv@4) + GL_STUB(Color4i, 31, Color4i@16) + GL_STUB(Color4iv, 32, Color4iv@4) + GL_STUB(Color4s, 33, Color4s@16) + GL_STUB(Color4sv, 34, Color4sv@4) + GL_STUB(Color4ub, 35, Color4ub@16) + GL_STUB(Color4ubv, 36, Color4ubv@4) + GL_STUB(Color4ui, 37, Color4ui@16) + GL_STUB(Color4uiv, 38, Color4uiv@4) + GL_STUB(Color4us, 39, Color4us@16) + GL_STUB(Color4usv, 40, Color4usv@4) + GL_STUB(EdgeFlag, 41, EdgeFlag@4) + GL_STUB(EdgeFlagv, 42, EdgeFlagv@4) + GL_STUB(End, 43, End@0) + GL_STUB(Indexd, 44, Indexd@8) + GL_STUB(Indexdv, 45, Indexdv@4) + GL_STUB(Indexf, 46, Indexf@4) + GL_STUB(Indexfv, 47, Indexfv@4) + GL_STUB(Indexi, 48, Indexi@4) + GL_STUB(Indexiv, 49, Indexiv@4) + GL_STUB(Indexs, 50, Indexs@4) + GL_STUB(Indexsv, 51, Indexsv@4) + GL_STUB(Normal3b, 52, Normal3b@12) + GL_STUB(Normal3bv, 53, Normal3bv@4) + GL_STUB(Normal3d, 54, Normal3d@24) + GL_STUB(Normal3dv, 55, Normal3dv@4) + GL_STUB(Normal3f, 56, Normal3f@12) + GL_STUB(Normal3fv, 57, Normal3fv@4) + GL_STUB(Normal3i, 58, Normal3i@12) + GL_STUB(Normal3iv, 59, Normal3iv@4) + GL_STUB(Normal3s, 60, Normal3s@12) + GL_STUB(Normal3sv, 61, Normal3sv@4) + GL_STUB(RasterPos2d, 62, RasterPos2d@16) + GL_STUB(RasterPos2dv, 63, RasterPos2dv@4) + GL_STUB(RasterPos2f, 64, RasterPos2f@8) + GL_STUB(RasterPos2fv, 65, RasterPos2fv@4) + GL_STUB(RasterPos2i, 66, RasterPos2i@8) + GL_STUB(RasterPos2iv, 67, RasterPos2iv@4) + GL_STUB(RasterPos2s, 68, RasterPos2s@8) + GL_STUB(RasterPos2sv, 69, RasterPos2sv@4) + GL_STUB(RasterPos3d, 70, RasterPos3d@24) + GL_STUB(RasterPos3dv, 71, RasterPos3dv@4) + GL_STUB(RasterPos3f, 72, RasterPos3f@12) + GL_STUB(RasterPos3fv, 73, RasterPos3fv@4) + GL_STUB(RasterPos3i, 74, RasterPos3i@12) + GL_STUB(RasterPos3iv, 75, RasterPos3iv@4) + GL_STUB(RasterPos3s, 76, RasterPos3s@12) + GL_STUB(RasterPos3sv, 77, RasterPos3sv@4) + GL_STUB(RasterPos4d, 78, RasterPos4d@32) + GL_STUB(RasterPos4dv, 79, RasterPos4dv@4) + GL_STUB(RasterPos4f, 80, RasterPos4f@16) + GL_STUB(RasterPos4fv, 81, RasterPos4fv@4) + GL_STUB(RasterPos4i, 82, RasterPos4i@16) + GL_STUB(RasterPos4iv, 83, RasterPos4iv@4) + GL_STUB(RasterPos4s, 84, RasterPos4s@16) + GL_STUB(RasterPos4sv, 85, RasterPos4sv@4) + GL_STUB(Rectd, 86, Rectd@32) + GL_STUB(Rectdv, 87, Rectdv@8) + GL_STUB(Rectf, 88, Rectf@16) + GL_STUB(Rectfv, 89, Rectfv@8) + GL_STUB(Recti, 90, Recti@16) + GL_STUB(Rectiv, 91, Rectiv@8) + GL_STUB(Rects, 92, Rects@16) + GL_STUB(Rectsv, 93, Rectsv@8) + GL_STUB(TexCoord1d, 94, TexCoord1d@8) + GL_STUB(TexCoord1dv, 95, TexCoord1dv@4) + GL_STUB(TexCoord1f, 96, TexCoord1f@4) + GL_STUB(TexCoord1fv, 97, TexCoord1fv@4) + GL_STUB(TexCoord1i, 98, TexCoord1i@4) + GL_STUB(TexCoord1iv, 99, TexCoord1iv@4) + GL_STUB(TexCoord1s, 100, TexCoord1s@4) + GL_STUB(TexCoord1sv, 101, TexCoord1sv@4) + GL_STUB(TexCoord2d, 102, TexCoord2d@16) + GL_STUB(TexCoord2dv, 103, TexCoord2dv@4) + GL_STUB(TexCoord2f, 104, TexCoord2f@8) + GL_STUB(TexCoord2fv, 105, TexCoord2fv@4) + GL_STUB(TexCoord2i, 106, TexCoord2i@8) + GL_STUB(TexCoord2iv, 107, TexCoord2iv@4) + GL_STUB(TexCoord2s, 108, TexCoord2s@8) + GL_STUB(TexCoord2sv, 109, TexCoord2sv@4) + GL_STUB(TexCoord3d, 110, TexCoord3d@24) + GL_STUB(TexCoord3dv, 111, TexCoord3dv@4) + GL_STUB(TexCoord3f, 112, TexCoord3f@12) + GL_STUB(TexCoord3fv, 113, TexCoord3fv@4) + GL_STUB(TexCoord3i, 114, TexCoord3i@12) + GL_STUB(TexCoord3iv, 115, TexCoord3iv@4) + GL_STUB(TexCoord3s, 116, TexCoord3s@12) + GL_STUB(TexCoord3sv, 117, TexCoord3sv@4) + GL_STUB(TexCoord4d, 118, TexCoord4d@32) + GL_STUB(TexCoord4dv, 119, TexCoord4dv@4) + GL_STUB(TexCoord4f, 120, TexCoord4f@16) + GL_STUB(TexCoord4fv, 121, TexCoord4fv@4) + GL_STUB(TexCoord4i, 122, TexCoord4i@16) + GL_STUB(TexCoord4iv, 123, TexCoord4iv@4) + GL_STUB(TexCoord4s, 124, TexCoord4s@16) + GL_STUB(TexCoord4sv, 125, TexCoord4sv@4) + GL_STUB(Vertex2d, 126, Vertex2d@16) + GL_STUB(Vertex2dv, 127, Vertex2dv@4) + GL_STUB(Vertex2f, 128, Vertex2f@8) + GL_STUB(Vertex2fv, 129, Vertex2fv@4) + GL_STUB(Vertex2i, 130, Vertex2i@8) + GL_STUB(Vertex2iv, 131, Vertex2iv@4) + GL_STUB(Vertex2s, 132, Vertex2s@8) + GL_STUB(Vertex2sv, 133, Vertex2sv@4) + GL_STUB(Vertex3d, 134, Vertex3d@24) + GL_STUB(Vertex3dv, 135, Vertex3dv@4) + GL_STUB(Vertex3f, 136, Vertex3f@12) + GL_STUB(Vertex3fv, 137, Vertex3fv@4) + GL_STUB(Vertex3i, 138, Vertex3i@12) + GL_STUB(Vertex3iv, 139, Vertex3iv@4) + GL_STUB(Vertex3s, 140, Vertex3s@12) + GL_STUB(Vertex3sv, 141, Vertex3sv@4) + GL_STUB(Vertex4d, 142, Vertex4d@32) + GL_STUB(Vertex4dv, 143, Vertex4dv@4) + GL_STUB(Vertex4f, 144, Vertex4f@16) + GL_STUB(Vertex4fv, 145, Vertex4fv@4) + GL_STUB(Vertex4i, 146, Vertex4i@16) + GL_STUB(Vertex4iv, 147, Vertex4iv@4) + GL_STUB(Vertex4s, 148, Vertex4s@16) + GL_STUB(Vertex4sv, 149, Vertex4sv@4) + GL_STUB(ClipPlane, 150, ClipPlane@8) + GL_STUB(ColorMaterial, 151, ColorMaterial@8) + GL_STUB(CullFace, 152, CullFace@4) + GL_STUB(Fogf, 153, Fogf@8) + GL_STUB(Fogfv, 154, Fogfv@8) + GL_STUB(Fogi, 155, Fogi@8) + GL_STUB(Fogiv, 156, Fogiv@8) + GL_STUB(FrontFace, 157, FrontFace@4) + GL_STUB(Hint, 158, Hint@8) + GL_STUB(Lightf, 159, Lightf@12) + GL_STUB(Lightfv, 160, Lightfv@12) + GL_STUB(Lighti, 161, Lighti@12) + GL_STUB(Lightiv, 162, Lightiv@12) + GL_STUB(LightModelf, 163, LightModelf@8) + GL_STUB(LightModelfv, 164, LightModelfv@8) + GL_STUB(LightModeli, 165, LightModeli@8) + GL_STUB(LightModeliv, 166, LightModeliv@8) + GL_STUB(LineStipple, 167, LineStipple@8) + GL_STUB(LineWidth, 168, LineWidth@4) + GL_STUB(Materialf, 169, Materialf@12) + GL_STUB(Materialfv, 170, Materialfv@12) + GL_STUB(Materiali, 171, Materiali@12) + GL_STUB(Materialiv, 172, Materialiv@12) + GL_STUB(PointSize, 173, PointSize@4) + GL_STUB(PolygonMode, 174, PolygonMode@8) + GL_STUB(PolygonStipple, 175, PolygonStipple@4) + GL_STUB(Scissor, 176, Scissor@16) + GL_STUB(ShadeModel, 177, ShadeModel@4) + GL_STUB(TexParameterf, 178, TexParameterf@12) + GL_STUB(TexParameterfv, 179, TexParameterfv@12) + GL_STUB(TexParameteri, 180, TexParameteri@12) + GL_STUB(TexParameteriv, 181, TexParameteriv@12) + GL_STUB(TexImage1D, 182, TexImage1D@32) + GL_STUB(TexImage2D, 183, TexImage2D@36) + GL_STUB(TexEnvf, 184, TexEnvf@12) + GL_STUB(TexEnvfv, 185, TexEnvfv@12) + GL_STUB(TexEnvi, 186, TexEnvi@12) + GL_STUB(TexEnviv, 187, TexEnviv@12) + GL_STUB(TexGend, 188, TexGend@16) + GL_STUB(TexGendv, 189, TexGendv@12) + GL_STUB(TexGenf, 190, TexGenf@12) + GL_STUB(TexGenfv, 191, TexGenfv@12) + GL_STUB(TexGeni, 192, TexGeni@12) + GL_STUB(TexGeniv, 193, TexGeniv@12) + GL_STUB(FeedbackBuffer, 194, FeedbackBuffer@12) + GL_STUB(SelectBuffer, 195, SelectBuffer@8) + GL_STUB(RenderMode, 196, RenderMode@4) + GL_STUB(InitNames, 197, InitNames@0) + GL_STUB(LoadName, 198, LoadName@4) + GL_STUB(PassThrough, 199, PassThrough@4) + GL_STUB(PopName, 200, PopName@0) + GL_STUB(PushName, 201, PushName@4) + GL_STUB(DrawBuffer, 202, DrawBuffer@4) + GL_STUB(Clear, 203, Clear@4) + GL_STUB(ClearAccum, 204, ClearAccum@16) + GL_STUB(ClearIndex, 205, ClearIndex@4) + GL_STUB(ClearColor, 206, ClearColor@16) + GL_STUB(ClearStencil, 207, ClearStencil@4) + GL_STUB(ClearDepth, 208, ClearDepth@8) + GL_STUB(StencilMask, 209, StencilMask@4) + GL_STUB(ColorMask, 210, ColorMask@16) + GL_STUB(DepthMask, 211, DepthMask@4) + GL_STUB(IndexMask, 212, IndexMask@4) + GL_STUB(Accum, 213, Accum@8) + GL_STUB(Disable, 214, Disable@4) + GL_STUB(Enable, 215, Enable@4) + GL_STUB(Finish, 216, Finish@0) + GL_STUB(Flush, 217, Flush@0) + GL_STUB(PopAttrib, 218, PopAttrib@0) + GL_STUB(PushAttrib, 219, PushAttrib@4) + GL_STUB(Map1d, 220, Map1d@32) + GL_STUB(Map1f, 221, Map1f@24) + GL_STUB(Map2d, 222, Map2d@56) + GL_STUB(Map2f, 223, Map2f@40) + GL_STUB(MapGrid1d, 224, MapGrid1d@20) + GL_STUB(MapGrid1f, 225, MapGrid1f@12) + GL_STUB(MapGrid2d, 226, MapGrid2d@40) + GL_STUB(MapGrid2f, 227, MapGrid2f@24) + GL_STUB(EvalCoord1d, 228, EvalCoord1d@8) + GL_STUB(EvalCoord1dv, 229, EvalCoord1dv@4) + GL_STUB(EvalCoord1f, 230, EvalCoord1f@4) + GL_STUB(EvalCoord1fv, 231, EvalCoord1fv@4) + GL_STUB(EvalCoord2d, 232, EvalCoord2d@16) + GL_STUB(EvalCoord2dv, 233, EvalCoord2dv@4) + GL_STUB(EvalCoord2f, 234, EvalCoord2f@8) + GL_STUB(EvalCoord2fv, 235, EvalCoord2fv@4) + GL_STUB(EvalMesh1, 236, EvalMesh1@12) + GL_STUB(EvalPoint1, 237, EvalPoint1@4) + GL_STUB(EvalMesh2, 238, EvalMesh2@20) + GL_STUB(EvalPoint2, 239, EvalPoint2@8) + GL_STUB(AlphaFunc, 240, AlphaFunc@8) + GL_STUB(BlendFunc, 241, BlendFunc@8) + GL_STUB(LogicOp, 242, LogicOp@4) + GL_STUB(StencilFunc, 243, StencilFunc@12) + GL_STUB(StencilOp, 244, StencilOp@12) + GL_STUB(DepthFunc, 245, DepthFunc@4) + GL_STUB(PixelZoom, 246, PixelZoom@8) + GL_STUB(PixelTransferf, 247, PixelTransferf@8) + GL_STUB(PixelTransferi, 248, PixelTransferi@8) + GL_STUB(PixelStoref, 249, PixelStoref@8) + GL_STUB(PixelStorei, 250, PixelStorei@8) + GL_STUB(PixelMapfv, 251, PixelMapfv@12) + GL_STUB(PixelMapuiv, 252, PixelMapuiv@12) + GL_STUB(PixelMapusv, 253, PixelMapusv@12) + GL_STUB(ReadBuffer, 254, ReadBuffer@4) + GL_STUB(CopyPixels, 255, CopyPixels@20) + GL_STUB(ReadPixels, 256, ReadPixels@28) + GL_STUB(DrawPixels, 257, DrawPixels@20) + GL_STUB(GetBooleanv, 258, GetBooleanv@8) + GL_STUB(GetClipPlane, 259, GetClipPlane@8) + GL_STUB(GetDoublev, 260, GetDoublev@8) + GL_STUB(GetError, 261, GetError@0) + GL_STUB(GetFloatv, 262, GetFloatv@8) + GL_STUB(GetIntegerv, 263, GetIntegerv@8) + GL_STUB(GetLightfv, 264, GetLightfv@12) + GL_STUB(GetLightiv, 265, GetLightiv@12) + GL_STUB(GetMapdv, 266, GetMapdv@12) + GL_STUB(GetMapfv, 267, GetMapfv@12) + GL_STUB(GetMapiv, 268, GetMapiv@12) + GL_STUB(GetMaterialfv, 269, GetMaterialfv@12) + GL_STUB(GetMaterialiv, 270, GetMaterialiv@12) + GL_STUB(GetPixelMapfv, 271, GetPixelMapfv@8) + GL_STUB(GetPixelMapuiv, 272, GetPixelMapuiv@8) + GL_STUB(GetPixelMapusv, 273, GetPixelMapusv@8) + GL_STUB(GetPolygonStipple, 274, GetPolygonStipple@4) + GL_STUB(GetString, 275, GetString@4) + GL_STUB(GetTexEnvfv, 276, GetTexEnvfv@12) + GL_STUB(GetTexEnviv, 277, GetTexEnviv@12) + GL_STUB(GetTexGendv, 278, GetTexGendv@12) + GL_STUB(GetTexGenfv, 279, GetTexGenfv@12) + GL_STUB(GetTexGeniv, 280, GetTexGeniv@12) + GL_STUB(GetTexImage, 281, GetTexImage@20) + GL_STUB(GetTexParameterfv, 282, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, 283, GetTexParameteriv@12) + GL_STUB(GetTexLevelParameterfv, 284, GetTexLevelParameterfv@16) + GL_STUB(GetTexLevelParameteriv, 285, GetTexLevelParameteriv@16) + GL_STUB(IsEnabled, 286, IsEnabled@4) + GL_STUB(IsList, 287, IsList@4) + GL_STUB(DepthRange, 288, DepthRange@16) + GL_STUB(Frustum, 289, Frustum@48) + GL_STUB(LoadIdentity, 290, LoadIdentity@0) + GL_STUB(LoadMatrixf, 291, LoadMatrixf@4) + GL_STUB(LoadMatrixd, 292, LoadMatrixd@4) + GL_STUB(MatrixMode, 293, MatrixMode@4) + GL_STUB(MultMatrixf, 294, MultMatrixf@4) + GL_STUB(MultMatrixd, 295, MultMatrixd@4) + GL_STUB(Ortho, 296, Ortho@48) + GL_STUB(PopMatrix, 297, PopMatrix@0) + GL_STUB(PushMatrix, 298, PushMatrix@0) + GL_STUB(Rotated, 299, Rotated@32) + GL_STUB(Rotatef, 300, Rotatef@16) + GL_STUB(Scaled, 301, Scaled@24) + GL_STUB(Scalef, 302, Scalef@12) + GL_STUB(Translated, 303, Translated@24) + GL_STUB(Translatef, 304, Translatef@12) + GL_STUB(Viewport, 305, Viewport@16) + GL_STUB(ArrayElement, 306, ArrayElement@4) + GL_STUB(BindTexture, 307, BindTexture@8) + GL_STUB(ColorPointer, 308, ColorPointer@16) + GL_STUB(DisableClientState, 309, DisableClientState@4) + GL_STUB(DrawArrays, 310, DrawArrays@12) + GL_STUB(DrawElements, 311, DrawElements@16) + GL_STUB(EdgeFlagPointer, 312, EdgeFlagPointer@8) + GL_STUB(EnableClientState, 313, EnableClientState@4) + GL_STUB(IndexPointer, 314, IndexPointer@12) + GL_STUB(Indexub, 315, Indexub@4) + GL_STUB(Indexubv, 316, Indexubv@4) + GL_STUB(InterleavedArrays, 317, InterleavedArrays@12) + GL_STUB(NormalPointer, 318, NormalPointer@12) + GL_STUB(PolygonOffset, 319, PolygonOffset@8) + GL_STUB(TexCoordPointer, 320, TexCoordPointer@16) + GL_STUB(VertexPointer, 321, VertexPointer@16) + GL_STUB(AreTexturesResident, 322, AreTexturesResident@12) + GL_STUB(CopyTexImage1D, 323, CopyTexImage1D@28) + GL_STUB(CopyTexImage2D, 324, CopyTexImage2D@32) + GL_STUB(CopyTexSubImage1D, 325, CopyTexSubImage1D@24) + GL_STUB(CopyTexSubImage2D, 326, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, 327, DeleteTextures@8) + GL_STUB(GenTextures, 328, GenTextures@8) + GL_STUB(GetPointerv, 329, GetPointerv@8) + GL_STUB(IsTexture, 330, IsTexture@4) + GL_STUB(PrioritizeTextures, 331, PrioritizeTextures@12) + GL_STUB(TexSubImage1D, 332, TexSubImage1D@28) + GL_STUB(TexSubImage2D, 333, TexSubImage2D@36) + GL_STUB(PopClientAttrib, 334, PopClientAttrib@0) + GL_STUB(PushClientAttrib, 335, PushClientAttrib@4) + GL_STUB(BlendColor, 336, BlendColor@16) + GL_STUB(BlendEquation, 337, BlendEquation@4) + GL_STUB(DrawRangeElements, 338, DrawRangeElements@24) + GL_STUB(ColorTable, 339, ColorTable@24) + GL_STUB(ColorTableParameterfv, 340, ColorTableParameterfv@12) + GL_STUB(ColorTableParameteriv, 341, ColorTableParameteriv@12) + GL_STUB(CopyColorTable, 342, CopyColorTable@20) + GL_STUB(GetColorTable, 343, GetColorTable@16) + GL_STUB(GetColorTableParameterfv, 344, GetColorTableParameterfv@12) + GL_STUB(GetColorTableParameteriv, 345, GetColorTableParameteriv@12) + GL_STUB(ColorSubTable, 346, ColorSubTable@24) + GL_STUB(CopyColorSubTable, 347, CopyColorSubTable@20) + GL_STUB(ConvolutionFilter1D, 348, ConvolutionFilter1D@24) + GL_STUB(ConvolutionFilter2D, 349, ConvolutionFilter2D@28) + GL_STUB(ConvolutionParameterf, 350, ConvolutionParameterf@12) + GL_STUB(ConvolutionParameterfv, 351, ConvolutionParameterfv@12) + GL_STUB(ConvolutionParameteri, 352, ConvolutionParameteri@12) + GL_STUB(ConvolutionParameteriv, 353, ConvolutionParameteriv@12) + GL_STUB(CopyConvolutionFilter1D, 354, CopyConvolutionFilter1D@20) + GL_STUB(CopyConvolutionFilter2D, 355, CopyConvolutionFilter2D@24) + GL_STUB(GetConvolutionFilter, 356, GetConvolutionFilter@16) + GL_STUB(GetConvolutionParameterfv, 357, GetConvolutionParameterfv@12) + GL_STUB(GetConvolutionParameteriv, 358, GetConvolutionParameteriv@12) + GL_STUB(GetSeparableFilter, 359, GetSeparableFilter@24) + GL_STUB(SeparableFilter2D, 360, SeparableFilter2D@32) + GL_STUB(GetHistogram, 361, GetHistogram@20) + GL_STUB(GetHistogramParameterfv, 362, GetHistogramParameterfv@12) + GL_STUB(GetHistogramParameteriv, 363, GetHistogramParameteriv@12) + GL_STUB(GetMinmax, 364, GetMinmax@20) + GL_STUB(GetMinmaxParameterfv, 365, GetMinmaxParameterfv@12) + GL_STUB(GetMinmaxParameteriv, 366, GetMinmaxParameteriv@12) + GL_STUB(Histogram, 367, Histogram@16) + GL_STUB(Minmax, 368, Minmax@12) + GL_STUB(ResetHistogram, 369, ResetHistogram@4) + GL_STUB(ResetMinmax, 370, ResetMinmax@4) + GL_STUB(TexImage3D, 371, TexImage3D@40) + GL_STUB(TexSubImage3D, 372, TexSubImage3D@44) + GL_STUB(CopyTexSubImage3D, 373, CopyTexSubImage3D@36) + GL_STUB(ActiveTextureARB, 374, ActiveTextureARB@4) + GL_STUB(ClientActiveTextureARB, 375, ClientActiveTextureARB@4) + GL_STUB(MultiTexCoord1dARB, 376, MultiTexCoord1dARB@12) + GL_STUB(MultiTexCoord1dvARB, 377, MultiTexCoord1dvARB@8) + GL_STUB(MultiTexCoord1fARB, 378, MultiTexCoord1fARB@8) + GL_STUB(MultiTexCoord1fvARB, 379, MultiTexCoord1fvARB@8) + GL_STUB(MultiTexCoord1iARB, 380, MultiTexCoord1iARB@8) + GL_STUB(MultiTexCoord1ivARB, 381, MultiTexCoord1ivARB@8) + GL_STUB(MultiTexCoord1sARB, 382, MultiTexCoord1sARB@8) + GL_STUB(MultiTexCoord1svARB, 383, MultiTexCoord1svARB@8) + GL_STUB(MultiTexCoord2dARB, 384, MultiTexCoord2dARB@20) + GL_STUB(MultiTexCoord2dvARB, 385, MultiTexCoord2dvARB@8) + GL_STUB(MultiTexCoord2fARB, 386, MultiTexCoord2fARB@12) + GL_STUB(MultiTexCoord2fvARB, 387, MultiTexCoord2fvARB@8) + GL_STUB(MultiTexCoord2iARB, 388, MultiTexCoord2iARB@12) + GL_STUB(MultiTexCoord2ivARB, 389, MultiTexCoord2ivARB@8) + GL_STUB(MultiTexCoord2sARB, 390, MultiTexCoord2sARB@12) + GL_STUB(MultiTexCoord2svARB, 391, MultiTexCoord2svARB@8) + GL_STUB(MultiTexCoord3dARB, 392, MultiTexCoord3dARB@28) + GL_STUB(MultiTexCoord3dvARB, 393, MultiTexCoord3dvARB@8) + GL_STUB(MultiTexCoord3fARB, 394, MultiTexCoord3fARB@16) + GL_STUB(MultiTexCoord3fvARB, 395, MultiTexCoord3fvARB@8) + GL_STUB(MultiTexCoord3iARB, 396, MultiTexCoord3iARB@16) + GL_STUB(MultiTexCoord3ivARB, 397, MultiTexCoord3ivARB@8) + GL_STUB(MultiTexCoord3sARB, 398, MultiTexCoord3sARB@16) + GL_STUB(MultiTexCoord3svARB, 399, MultiTexCoord3svARB@8) + GL_STUB(MultiTexCoord4dARB, 400, MultiTexCoord4dARB@36) + GL_STUB(MultiTexCoord4dvARB, 401, MultiTexCoord4dvARB@8) + GL_STUB(MultiTexCoord4fARB, 402, MultiTexCoord4fARB@20) + GL_STUB(MultiTexCoord4fvARB, 403, MultiTexCoord4fvARB@8) + GL_STUB(MultiTexCoord4iARB, 404, MultiTexCoord4iARB@20) + GL_STUB(MultiTexCoord4ivARB, 405, MultiTexCoord4ivARB@8) + GL_STUB(MultiTexCoord4sARB, 406, MultiTexCoord4sARB@20) + GL_STUB(MultiTexCoord4svARB, 407, MultiTexCoord4svARB@8) + GL_STUB(AttachShader, 408, AttachShader@8) + GL_STUB(CreateProgram, 409, CreateProgram@0) + GL_STUB(CreateShader, 410, CreateShader@4) + GL_STUB(DeleteProgram, 411, DeleteProgram@4) + GL_STUB(DeleteShader, 412, DeleteShader@4) + GL_STUB(DetachShader, 413, DetachShader@8) + GL_STUB(GetAttachedShaders, 414, GetAttachedShaders@16) + GL_STUB(GetProgramInfoLog, 415, GetProgramInfoLog@16) + GL_STUB(GetProgramiv, 416, GetProgramiv@12) + GL_STUB(GetShaderInfoLog, 417, GetShaderInfoLog@16) + GL_STUB(GetShaderiv, 418, GetShaderiv@12) + GL_STUB(IsProgram, 419, IsProgram@4) + GL_STUB(IsShader, 420, IsShader@4) + GL_STUB(StencilFuncSeparate, 421, StencilFuncSeparate@16) + GL_STUB(StencilMaskSeparate, 422, StencilMaskSeparate@8) + GL_STUB(StencilOpSeparate, 423, StencilOpSeparate@16) + GL_STUB(UniformMatrix2x3fv, 424, UniformMatrix2x3fv@16) + GL_STUB(UniformMatrix2x4fv, 425, UniformMatrix2x4fv@16) + GL_STUB(UniformMatrix3x2fv, 426, UniformMatrix3x2fv@16) + GL_STUB(UniformMatrix3x4fv, 427, UniformMatrix3x4fv@16) + GL_STUB(UniformMatrix4x2fv, 428, UniformMatrix4x2fv@16) + GL_STUB(UniformMatrix4x3fv, 429, UniformMatrix4x3fv@16) + GL_STUB(ClampColor, 430, ClampColor@8) + GL_STUB(ClearBufferfi, 431, ClearBufferfi@16) + GL_STUB(ClearBufferfv, 432, ClearBufferfv@12) + GL_STUB(ClearBufferiv, 433, ClearBufferiv@12) + GL_STUB(ClearBufferuiv, 434, ClearBufferuiv@12) + GL_STUB(GetStringi, 435, GetStringi@8) + GL_STUB(TexBuffer, 436, TexBuffer@12) + GL_STUB(FramebufferTexture, 437, FramebufferTexture@16) + GL_STUB(GetBufferParameteri64v, 438, GetBufferParameteri64v@12) + GL_STUB(GetInteger64i_v, 439, GetInteger64i_v@12) + GL_STUB(VertexAttribDivisor, 440, VertexAttribDivisor@8) + GL_STUB(LoadTransposeMatrixdARB, 441, LoadTransposeMatrixdARB@4) + GL_STUB(LoadTransposeMatrixfARB, 442, LoadTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, 443, MultTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, 444, MultTransposeMatrixfARB@4) + GL_STUB(SampleCoverageARB, 445, SampleCoverageARB@8) + GL_STUB(CompressedTexImage1DARB, 446, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexImage2DARB, 447, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage3DARB, 448, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexSubImage1DARB, 449, CompressedTexSubImage1DARB@28) + GL_STUB(CompressedTexSubImage2DARB, 450, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage3DARB, 451, CompressedTexSubImage3DARB@44) + GL_STUB(GetCompressedTexImageARB, 452, GetCompressedTexImageARB@12) + GL_STUB(DisableVertexAttribArrayARB, 453, DisableVertexAttribArrayARB@4) + GL_STUB(EnableVertexAttribArrayARB, 454, EnableVertexAttribArrayARB@4) + GL_STUB(GetProgramEnvParameterdvARB, 455, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, 456, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, 457, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, 458, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramStringARB, 459, GetProgramStringARB@12) + GL_STUB(GetProgramivARB, 460, GetProgramivARB@12) + GL_STUB(GetVertexAttribdvARB, 461, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, 462, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, 463, GetVertexAttribivARB@12) + GL_STUB(ProgramEnvParameter4dARB, 464, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, 465, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, 466, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, 467, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, 468, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, 469, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, 470, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, 471, ProgramLocalParameter4fvARB@12) + GL_STUB(ProgramStringARB, 472, ProgramStringARB@16) + GL_STUB(VertexAttrib1dARB, 473, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib1dvARB, 474, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib1fARB, 475, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1fvARB, 476, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1sARB, 477, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1svARB, 478, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib2dARB, 479, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib2dvARB, 480, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib2fARB, 481, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2fvARB, 482, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2sARB, 483, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2svARB, 484, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib3dARB, 485, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib3dvARB, 486, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib3fARB, 487, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3fvARB, 488, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3sARB, 489, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3svARB, 490, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib4NbvARB, 491, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NivARB, 492, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NsvARB, 493, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NubARB, 494, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib4NubvARB, 495, VertexAttrib4NubvARB@8) + GL_STUB(VertexAttrib4NuivARB, 496, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttrib4NusvARB, 497, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4bvARB, 498, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4dARB, 499, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4dvARB, 500, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4fARB, 501, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4fvARB, 502, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4ivARB, 503, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4sARB, 504, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4svARB, 505, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4ubvARB, 506, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4uivARB, 507, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4usvARB, 508, VertexAttrib4usvARB@8) + GL_STUB(VertexAttribPointerARB, 509, VertexAttribPointerARB@24) + GL_STUB(BindBufferARB, 510, BindBufferARB@8) + GL_STUB(BufferDataARB, 511, BufferDataARB@16) + GL_STUB(BufferSubDataARB, 512, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, 513, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, 514, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, 515, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, 516, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, 517, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, 518, IsBufferARB@4) + GL_STUB(MapBufferARB, 519, MapBufferARB@8) + GL_STUB(UnmapBufferARB, 520, UnmapBufferARB@4) + GL_STUB(BeginQueryARB, 521, BeginQueryARB@8) + GL_STUB(DeleteQueriesARB, 522, DeleteQueriesARB@8) + GL_STUB(EndQueryARB, 523, EndQueryARB@4) + GL_STUB(GenQueriesARB, 524, GenQueriesARB@8) + GL_STUB(GetQueryObjectivARB, 525, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, 526, GetQueryObjectuivARB@12) + GL_STUB(GetQueryivARB, 527, GetQueryivARB@12) + GL_STUB(IsQueryARB, 528, IsQueryARB@4) + GL_STUB(AttachObjectARB, 529, AttachObjectARB@8) + GL_STUB(CompileShaderARB, 530, CompileShaderARB@4) + GL_STUB(CreateProgramObjectARB, 531, CreateProgramObjectARB@0) + GL_STUB(CreateShaderObjectARB, 532, CreateShaderObjectARB@4) + GL_STUB(DeleteObjectARB, 533, DeleteObjectARB@4) + GL_STUB(DetachObjectARB, 534, DetachObjectARB@8) + GL_STUB(GetActiveUniformARB, 535, GetActiveUniformARB@28) + GL_STUB(GetAttachedObjectsARB, 536, GetAttachedObjectsARB@16) + GL_STUB(GetHandleARB, 537, GetHandleARB@4) + GL_STUB(GetInfoLogARB, 538, GetInfoLogARB@16) + GL_STUB(GetObjectParameterfvARB, 539, GetObjectParameterfvARB@12) + GL_STUB(GetObjectParameterivARB, 540, GetObjectParameterivARB@12) + GL_STUB(GetShaderSourceARB, 541, GetShaderSourceARB@16) + GL_STUB(GetUniformLocationARB, 542, GetUniformLocationARB@8) + GL_STUB(GetUniformfvARB, 543, GetUniformfvARB@12) + GL_STUB(GetUniformivARB, 544, GetUniformivARB@12) + GL_STUB(LinkProgramARB, 545, LinkProgramARB@4) + GL_STUB(ShaderSourceARB, 546, ShaderSourceARB@16) + GL_STUB(Uniform1fARB, 547, Uniform1fARB@8) + GL_STUB(Uniform1fvARB, 548, Uniform1fvARB@12) + GL_STUB(Uniform1iARB, 549, Uniform1iARB@8) + GL_STUB(Uniform1ivARB, 550, Uniform1ivARB@12) + GL_STUB(Uniform2fARB, 551, Uniform2fARB@12) + GL_STUB(Uniform2fvARB, 552, Uniform2fvARB@12) + GL_STUB(Uniform2iARB, 553, Uniform2iARB@12) + GL_STUB(Uniform2ivARB, 554, Uniform2ivARB@12) + GL_STUB(Uniform3fARB, 555, Uniform3fARB@16) + GL_STUB(Uniform3fvARB, 556, Uniform3fvARB@12) + GL_STUB(Uniform3iARB, 557, Uniform3iARB@16) + GL_STUB(Uniform3ivARB, 558, Uniform3ivARB@12) + GL_STUB(Uniform4fARB, 559, Uniform4fARB@20) + GL_STUB(Uniform4fvARB, 560, Uniform4fvARB@12) + GL_STUB(Uniform4iARB, 561, Uniform4iARB@20) + GL_STUB(Uniform4ivARB, 562, Uniform4ivARB@12) + GL_STUB(UniformMatrix2fvARB, 563, UniformMatrix2fvARB@16) + GL_STUB(UniformMatrix3fvARB, 564, UniformMatrix3fvARB@16) + GL_STUB(UniformMatrix4fvARB, 565, UniformMatrix4fvARB@16) + GL_STUB(UseProgramObjectARB, 566, UseProgramObjectARB@4) + GL_STUB(ValidateProgramARB, 567, ValidateProgramARB@4) + GL_STUB(BindAttribLocationARB, 568, BindAttribLocationARB@12) + GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28) + GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8) + GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8) + GL_STUB(ClampColorARB, 572, ClampColorARB@8) + GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16) + GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20) + GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20) + GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16) + GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20) + GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12) + GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8) + GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12) + GL_STUB(MapBufferRange, 581, MapBufferRange@16) + GL_STUB(TexBufferARB, 582, TexBufferARB@12) + GL_STUB(BindVertexArray, 583, BindVertexArray@4) + GL_STUB(GenVertexArrays, 584, GenVertexArrays@8) + GL_STUB(CopyBufferSubData, 585, CopyBufferSubData@20) + GL_STUB(ClientWaitSync, 586, ClientWaitSync@12) + GL_STUB(DeleteSync, 587, DeleteSync@4) + GL_STUB(FenceSync, 588, FenceSync@8) + GL_STUB(GetInteger64v, 589, GetInteger64v@8) + GL_STUB(GetSynciv, 590, GetSynciv@20) + GL_STUB(IsSync, 591, IsSync@4) + GL_STUB(WaitSync, 592, WaitSync@12) + GL_STUB(DrawElementsBaseVertex, 593, DrawElementsBaseVertex@20) + GL_STUB(DrawElementsInstancedBaseVertex, 594, DrawElementsInstancedBaseVertex@24) + GL_STUB(DrawRangeElementsBaseVertex, 595, DrawRangeElementsBaseVertex@28) + GL_STUB(MultiDrawElementsBaseVertex, 596, MultiDrawElementsBaseVertex@24) + GL_STUB(BlendEquationSeparateiARB, 597, BlendEquationSeparateiARB@12) + GL_STUB(BlendEquationiARB, 598, BlendEquationiARB@8) + GL_STUB(BlendFuncSeparateiARB, 599, BlendFuncSeparateiARB@20) + GL_STUB(BlendFunciARB, 600, BlendFunciARB@12) + GL_STUB(BindSampler, 601, BindSampler@8) + GL_STUB(DeleteSamplers, 602, DeleteSamplers@8) + GL_STUB(GenSamplers, 603, GenSamplers@8) + GL_STUB(GetSamplerParameterIiv, 604, GetSamplerParameterIiv@12) + GL_STUB(GetSamplerParameterIuiv, 605, GetSamplerParameterIuiv@12) + GL_STUB(GetSamplerParameterfv, 606, GetSamplerParameterfv@12) + GL_STUB(GetSamplerParameteriv, 607, GetSamplerParameteriv@12) + GL_STUB(IsSampler, 608, IsSampler@4) + GL_STUB(SamplerParameterIiv, 609, SamplerParameterIiv@12) + GL_STUB(SamplerParameterIuiv, 610, SamplerParameterIuiv@12) + GL_STUB(SamplerParameterf, 611, SamplerParameterf@12) + GL_STUB(SamplerParameterfv, 612, SamplerParameterfv@12) + GL_STUB(SamplerParameteri, 613, SamplerParameteri@12) + GL_STUB(SamplerParameteriv, 614, SamplerParameteriv@12) + GL_STUB(ColorP3ui, 615, ColorP3ui@8) + GL_STUB(ColorP3uiv, 616, ColorP3uiv@8) + GL_STUB(ColorP4ui, 617, ColorP4ui@8) + GL_STUB(ColorP4uiv, 618, ColorP4uiv@8) + GL_STUB(MultiTexCoordP1ui, 619, MultiTexCoordP1ui@12) + GL_STUB(MultiTexCoordP1uiv, 620, MultiTexCoordP1uiv@12) + GL_STUB(MultiTexCoordP2ui, 621, MultiTexCoordP2ui@12) + GL_STUB(MultiTexCoordP2uiv, 622, MultiTexCoordP2uiv@12) + GL_STUB(MultiTexCoordP3ui, 623, MultiTexCoordP3ui@12) + GL_STUB(MultiTexCoordP3uiv, 624, MultiTexCoordP3uiv@12) + GL_STUB(MultiTexCoordP4ui, 625, MultiTexCoordP4ui@12) + GL_STUB(MultiTexCoordP4uiv, 626, MultiTexCoordP4uiv@12) + GL_STUB(NormalP3ui, 627, NormalP3ui@8) + GL_STUB(NormalP3uiv, 628, NormalP3uiv@8) + GL_STUB(SecondaryColorP3ui, 629, SecondaryColorP3ui@8) + GL_STUB(SecondaryColorP3uiv, 630, SecondaryColorP3uiv@8) + GL_STUB(TexCoordP1ui, 631, TexCoordP1ui@8) + GL_STUB(TexCoordP1uiv, 632, TexCoordP1uiv@8) + GL_STUB(TexCoordP2ui, 633, TexCoordP2ui@8) + GL_STUB(TexCoordP2uiv, 634, TexCoordP2uiv@8) + GL_STUB(TexCoordP3ui, 635, TexCoordP3ui@8) + GL_STUB(TexCoordP3uiv, 636, TexCoordP3uiv@8) + GL_STUB(TexCoordP4ui, 637, TexCoordP4ui@8) + GL_STUB(TexCoordP4uiv, 638, TexCoordP4uiv@8) + GL_STUB(VertexAttribP1ui, 639, VertexAttribP1ui@16) + GL_STUB(VertexAttribP1uiv, 640, VertexAttribP1uiv@16) + GL_STUB(VertexAttribP2ui, 641, VertexAttribP2ui@16) + GL_STUB(VertexAttribP2uiv, 642, VertexAttribP2uiv@16) + GL_STUB(VertexAttribP3ui, 643, VertexAttribP3ui@16) + GL_STUB(VertexAttribP3uiv, 644, VertexAttribP3uiv@16) + GL_STUB(VertexAttribP4ui, 645, VertexAttribP4ui@16) + GL_STUB(VertexAttribP4uiv, 646, VertexAttribP4uiv@16) + GL_STUB(VertexP2ui, 647, VertexP2ui@8) + GL_STUB(VertexP2uiv, 648, VertexP2uiv@8) + GL_STUB(VertexP3ui, 649, VertexP3ui@8) + GL_STUB(VertexP3uiv, 650, VertexP3uiv@8) + GL_STUB(VertexP4ui, 651, VertexP4ui@8) + GL_STUB(VertexP4uiv, 652, VertexP4uiv@8) + GL_STUB(BindTransformFeedback, 653, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 654, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 655, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 656, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 657, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 658, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 659, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 660, ClearDepthf@4) + GL_STUB(DepthRangef, 661, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 662, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 663, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 664, ShaderBinary@20) + GL_STUB(GetGraphicsResetStatusARB, 665, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 666, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 667, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 668, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 669, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 670, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 671, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 672, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 673, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 674, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 675, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 676, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 677, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 678, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 679, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 680, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 681, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 682, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 683, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 684, ReadnPixelsARB@32) + GL_STUB(PolygonOffsetEXT, 685, PolygonOffsetEXT@8) + GL_STUB(_dispatch_stub_686, 686, _dispatch_stub_686@8) + HIDDEN(GL_PREFIX(_dispatch_stub_686, _dispatch_stub_686@8)) + GL_STUB(_dispatch_stub_687, 687, _dispatch_stub_687@8) + HIDDEN(GL_PREFIX(_dispatch_stub_687, _dispatch_stub_687@8)) + GL_STUB(_dispatch_stub_688, 688, _dispatch_stub_688@8) + HIDDEN(GL_PREFIX(_dispatch_stub_688, _dispatch_stub_688@8)) + GL_STUB(_dispatch_stub_689, 689, _dispatch_stub_689@8) + HIDDEN(GL_PREFIX(_dispatch_stub_689, _dispatch_stub_689@8)) + GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@8) + HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@8)) + GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@8) + HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@8)) + GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8) + HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8)) + GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4) + HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4)) + GL_STUB(ColorPointerEXT, 694, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 695, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 696, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 697, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 698, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 699, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 700, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 701, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 702, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 703, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 704, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 705, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 706, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 707, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 708, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 709, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 710, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 711, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 712, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 713, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 714, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 715, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 716, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 717, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 718, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 719, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 720, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 721, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 722, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 723, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 724, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 725, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 726, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 727, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_728, 728, _dispatch_stub_728@4) + HIDDEN(GL_PREFIX(_dispatch_stub_728, _dispatch_stub_728@4)) + GL_STUB(BlendFuncSeparateEXT, 729, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 730, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 731, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 732, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 733, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 734, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 735, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 736, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 737, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 738, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 739, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 740, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 741, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 742, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 743, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 744, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 745, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 746, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 747, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 748, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 749, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 750, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 751, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 752, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 753, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 754, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 755, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 756, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 757, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 758, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 759, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 760, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 761, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 762, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 763, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 764, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 765, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 766, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 767, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 768, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 769, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_770, 770, _dispatch_stub_770@20) + HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@20)) + GL_STUB(_dispatch_stub_771, 771, _dispatch_stub_771@24) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@24)) + GL_STUB(_dispatch_stub_772, 772, _dispatch_stub_772@8) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@8)) + GL_STUB(_dispatch_stub_773, 773, _dispatch_stub_773@4) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@4)) + GL_STUB(_dispatch_stub_774, 774, _dispatch_stub_774@8) + HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@8)) + GL_STUB(_dispatch_stub_775, 775, _dispatch_stub_775@12) + HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@12)) + GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@4) + HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@4)) + GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@8) + HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@8)) + GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@4) + HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@4)) + GL_STUB(AreProgramsResidentNV, 779, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 780, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 781, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 782, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 783, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 784, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 785, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 786, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 787, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 788, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 789, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 790, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 791, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 792, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 793, IsProgramNV@4) + GL_STUB(LoadProgramNV, 794, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 795, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 796, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 797, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 798, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 799, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 800, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 801, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 802, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 803, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 804, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 805, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 806, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 807, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 808, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 809, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 810, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 811, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 812, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 813, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 814, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 815, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 816, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 817, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 818, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 819, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 820, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 821, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 822, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 823, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 824, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 825, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 826, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 827, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 828, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 829, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 830, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 831, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 832, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 833, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 834, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 835, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 836, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 837, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 838, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 839, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 840, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 841, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 842, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 843, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 844, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 845, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 846, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 847, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 848, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 849, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 850, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 851, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 852, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 853, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 854, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 855, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 856, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 857, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 858, PointParameterivNV@8) + GL_STUB(_dispatch_stub_859, 859, _dispatch_stub_859@4) + HIDDEN(GL_PREFIX(_dispatch_stub_859, _dispatch_stub_859@4)) + GL_STUB(_dispatch_stub_860, 860, _dispatch_stub_860@4) + HIDDEN(GL_PREFIX(_dispatch_stub_860, _dispatch_stub_860@4)) + GL_STUB(_dispatch_stub_861, 861, _dispatch_stub_861@8) + HIDDEN(GL_PREFIX(_dispatch_stub_861, _dispatch_stub_861@8)) + GL_STUB(_dispatch_stub_862, 862, _dispatch_stub_862@8) + HIDDEN(GL_PREFIX(_dispatch_stub_862, _dispatch_stub_862@8)) + GL_STUB(_dispatch_stub_863, 863, _dispatch_stub_863@4) + HIDDEN(GL_PREFIX(_dispatch_stub_863, _dispatch_stub_863@4)) + GL_STUB(GetProgramNamedParameterdvNV, 864, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 865, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 866, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 867, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 868, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 869, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 870, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 871, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@16) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@16)) + GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8) + HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8)) + GL_STUB(BindFramebufferEXT, 874, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 875, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 876, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 877, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 878, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 879, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 880, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 881, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 882, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 883, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 884, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 885, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 886, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 887, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 888, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 889, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 890, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@40) + HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@40)) + GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12) + HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12)) + GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12) + HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12)) + GL_STUB(BindFragDataLocationEXT, 894, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 895, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 896, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 897, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 898, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 899, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 900, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 901, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 902, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 903, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 904, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 905, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 906, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 907, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 908, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 909, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 910, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 911, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 912, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 913, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 914, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 915, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 916, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 917, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 918, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 919, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 920, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 921, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 922, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 923, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 924, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 925, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 926, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 927, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 928, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 929, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 930, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 931, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 932, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 933, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 934, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 935, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 936, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 937, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 938, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 939, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 940, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 941, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 942, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 943, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 944, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 945, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 946, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 947, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 948, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 949, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 950, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_951, 951, _dispatch_stub_951@12) + HIDDEN(GL_PREFIX(_dispatch_stub_951, _dispatch_stub_951@12)) + GL_STUB(_dispatch_stub_952, 952, _dispatch_stub_952@12) + HIDDEN(GL_PREFIX(_dispatch_stub_952, _dispatch_stub_952@12)) + GL_STUB(GetObjectParameterivAPPLE, 953, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 954, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 955, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 956, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 957, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 958, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 959, TextureBarrierNV@0) + GL_STUB(_dispatch_stub_960, 960, _dispatch_stub_960@16) + HIDDEN(GL_PREFIX(_dispatch_stub_960, _dispatch_stub_960@16)) + GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@16) + HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@16)) + GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@16) + HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@16)) + GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12) + HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12)) + GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12) + HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 965, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 966, EGLImageTargetTexture2DOES@8) + GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) + GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) + GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(AreTexturesResidentEXT, 322, AreTexturesResidentEXT@12, AreTexturesResident, AreTexturesResident@12) +#endif + GL_STUB_ALIAS(CopyTexImage1DEXT, 323, CopyTexImage1DEXT@28, CopyTexImage1D, CopyTexImage1D@28) + GL_STUB_ALIAS(CopyTexImage2DEXT, 324, CopyTexImage2DEXT@32, CopyTexImage2D, CopyTexImage2D@32) + GL_STUB_ALIAS(CopyTexSubImage1DEXT, 325, CopyTexSubImage1DEXT@24, CopyTexSubImage1D, CopyTexSubImage1D@24) + GL_STUB_ALIAS(CopyTexSubImage2DEXT, 326, CopyTexSubImage2DEXT@32, CopyTexSubImage2D, CopyTexSubImage2D@32) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(DeleteTexturesEXT, 327, DeleteTexturesEXT@8, DeleteTextures, DeleteTextures@8) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GenTexturesEXT, 328, GenTexturesEXT@8, GenTextures, GenTextures@8) +#endif + GL_STUB_ALIAS(GetPointervEXT, 329, GetPointervEXT@8, GetPointerv, GetPointerv@8) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(IsTextureEXT, 330, IsTextureEXT@4, IsTexture, IsTexture@4) +#endif + GL_STUB_ALIAS(PrioritizeTexturesEXT, 331, PrioritizeTexturesEXT@12, PrioritizeTextures, PrioritizeTextures@12) + GL_STUB_ALIAS(TexSubImage1DEXT, 332, TexSubImage1DEXT@28, TexSubImage1D, TexSubImage1D@28) + GL_STUB_ALIAS(TexSubImage2DEXT, 333, TexSubImage2DEXT@36, TexSubImage2D, TexSubImage2D@36) + GL_STUB_ALIAS(BlendColorEXT, 336, BlendColorEXT@16, BlendColor, BlendColor@16) + GL_STUB_ALIAS(BlendEquationEXT, 337, BlendEquationEXT@4, BlendEquation, BlendEquation@4) + GL_STUB_ALIAS(DrawRangeElementsEXT, 338, DrawRangeElementsEXT@24, DrawRangeElements, DrawRangeElements@24) + GL_STUB_ALIAS(ColorTableEXT, 339, ColorTableEXT@24, ColorTable, ColorTable@24) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableEXT, 343, GetColorTableEXT@16, GetColorTable, GetColorTable@16) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableParameterfvEXT, 344, GetColorTableParameterfvEXT@12, GetColorTableParameterfv, GetColorTableParameterfv@12) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(GetColorTableParameterivEXT, 345, GetColorTableParameterivEXT@12, GetColorTableParameteriv, GetColorTableParameteriv@12) +#endif + GL_STUB_ALIAS(TexImage3DEXT, 371, TexImage3DEXT@40, TexImage3D, TexImage3D@40) + GL_STUB_ALIAS(TexSubImage3DEXT, 372, TexSubImage3DEXT@44, TexSubImage3D, TexSubImage3D@44) + GL_STUB_ALIAS(CopyTexSubImage3DEXT, 373, CopyTexSubImage3DEXT@36, CopyTexSubImage3D, CopyTexSubImage3D@36) + GL_STUB_ALIAS(ActiveTexture, 374, ActiveTexture@4, ActiveTextureARB, ActiveTextureARB@4) + GL_STUB_ALIAS(ClientActiveTexture, 375, ClientActiveTexture@4, ClientActiveTextureARB, ClientActiveTextureARB@4) + GL_STUB_ALIAS(MultiTexCoord1d, 376, MultiTexCoord1d@12, MultiTexCoord1dARB, MultiTexCoord1dARB@12) + GL_STUB_ALIAS(MultiTexCoord1dv, 377, MultiTexCoord1dv@8, MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) + GL_STUB_ALIAS(MultiTexCoord1f, 378, MultiTexCoord1f@8, MultiTexCoord1fARB, MultiTexCoord1fARB@8) + GL_STUB_ALIAS(MultiTexCoord1fv, 379, MultiTexCoord1fv@8, MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) + GL_STUB_ALIAS(MultiTexCoord1i, 380, MultiTexCoord1i@8, MultiTexCoord1iARB, MultiTexCoord1iARB@8) + GL_STUB_ALIAS(MultiTexCoord1iv, 381, MultiTexCoord1iv@8, MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) + GL_STUB_ALIAS(MultiTexCoord1s, 382, MultiTexCoord1s@8, MultiTexCoord1sARB, MultiTexCoord1sARB@8) + GL_STUB_ALIAS(MultiTexCoord1sv, 383, MultiTexCoord1sv@8, MultiTexCoord1svARB, MultiTexCoord1svARB@8) + GL_STUB_ALIAS(MultiTexCoord2d, 384, MultiTexCoord2d@20, MultiTexCoord2dARB, MultiTexCoord2dARB@20) + GL_STUB_ALIAS(MultiTexCoord2dv, 385, MultiTexCoord2dv@8, MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) + GL_STUB_ALIAS(MultiTexCoord2f, 386, MultiTexCoord2f@12, MultiTexCoord2fARB, MultiTexCoord2fARB@12) + GL_STUB_ALIAS(MultiTexCoord2fv, 387, MultiTexCoord2fv@8, MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) + GL_STUB_ALIAS(MultiTexCoord2i, 388, MultiTexCoord2i@12, MultiTexCoord2iARB, MultiTexCoord2iARB@12) + GL_STUB_ALIAS(MultiTexCoord2iv, 389, MultiTexCoord2iv@8, MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) + GL_STUB_ALIAS(MultiTexCoord2s, 390, MultiTexCoord2s@12, MultiTexCoord2sARB, MultiTexCoord2sARB@12) + GL_STUB_ALIAS(MultiTexCoord2sv, 391, MultiTexCoord2sv@8, MultiTexCoord2svARB, MultiTexCoord2svARB@8) + GL_STUB_ALIAS(MultiTexCoord3d, 392, MultiTexCoord3d@28, MultiTexCoord3dARB, MultiTexCoord3dARB@28) + GL_STUB_ALIAS(MultiTexCoord3dv, 393, MultiTexCoord3dv@8, MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) + GL_STUB_ALIAS(MultiTexCoord3f, 394, MultiTexCoord3f@16, MultiTexCoord3fARB, MultiTexCoord3fARB@16) + GL_STUB_ALIAS(MultiTexCoord3fv, 395, MultiTexCoord3fv@8, MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) + GL_STUB_ALIAS(MultiTexCoord3i, 396, MultiTexCoord3i@16, MultiTexCoord3iARB, MultiTexCoord3iARB@16) + GL_STUB_ALIAS(MultiTexCoord3iv, 397, MultiTexCoord3iv@8, MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) + GL_STUB_ALIAS(MultiTexCoord3s, 398, MultiTexCoord3s@16, MultiTexCoord3sARB, MultiTexCoord3sARB@16) + GL_STUB_ALIAS(MultiTexCoord3sv, 399, MultiTexCoord3sv@8, MultiTexCoord3svARB, MultiTexCoord3svARB@8) + GL_STUB_ALIAS(MultiTexCoord4d, 400, MultiTexCoord4d@36, MultiTexCoord4dARB, MultiTexCoord4dARB@36) + GL_STUB_ALIAS(MultiTexCoord4dv, 401, MultiTexCoord4dv@8, MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) + GL_STUB_ALIAS(MultiTexCoord4f, 402, MultiTexCoord4f@20, MultiTexCoord4fARB, MultiTexCoord4fARB@20) + GL_STUB_ALIAS(MultiTexCoord4fv, 403, MultiTexCoord4fv@8, MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) + GL_STUB_ALIAS(MultiTexCoord4i, 404, MultiTexCoord4i@20, MultiTexCoord4iARB, MultiTexCoord4iARB@20) + GL_STUB_ALIAS(MultiTexCoord4iv, 405, MultiTexCoord4iv@8, MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) + GL_STUB_ALIAS(MultiTexCoord4s, 406, MultiTexCoord4s@20, MultiTexCoord4sARB, MultiTexCoord4sARB@20) + GL_STUB_ALIAS(MultiTexCoord4sv, 407, MultiTexCoord4sv@8, MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB_ALIAS(LoadTransposeMatrixd, 441, LoadTransposeMatrixd@4, LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB_ALIAS(LoadTransposeMatrixf, 442, LoadTransposeMatrixf@4, LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB_ALIAS(MultTransposeMatrixd, 443, MultTransposeMatrixd@4, MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB_ALIAS(MultTransposeMatrixf, 444, MultTransposeMatrixf@4, MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB_ALIAS(SampleCoverage, 445, SampleCoverage@8, SampleCoverageARB, SampleCoverageARB@8) + GL_STUB_ALIAS(CompressedTexImage1D, 446, CompressedTexImage1D@28, CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB_ALIAS(CompressedTexImage2D, 447, CompressedTexImage2D@32, CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB_ALIAS(CompressedTexImage3D, 448, CompressedTexImage3D@36, CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage1D, 449, CompressedTexSubImage1D@28, CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB_ALIAS(CompressedTexSubImage2D, 450, CompressedTexSubImage2D@36, CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB_ALIAS(CompressedTexSubImage3D, 451, CompressedTexSubImage3D@44, CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB_ALIAS(GetCompressedTexImage, 452, GetCompressedTexImage@12, GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB_ALIAS(DisableVertexAttribArray, 453, DisableVertexAttribArray@4, DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB_ALIAS(EnableVertexAttribArray, 454, EnableVertexAttribArray@4, EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB_ALIAS(GetVertexAttribdv, 461, GetVertexAttribdv@12, GetVertexAttribdvARB, GetVertexAttribdvARB@12) + GL_STUB_ALIAS(GetVertexAttribfv, 462, GetVertexAttribfv@12, GetVertexAttribfvARB, GetVertexAttribfvARB@12) + GL_STUB_ALIAS(GetVertexAttribiv, 463, GetVertexAttribiv@12, GetVertexAttribivARB, GetVertexAttribivARB@12) + GL_STUB_ALIAS(ProgramParameter4dNV, 464, ProgramParameter4dNV@40, ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB_ALIAS(ProgramParameter4dvNV, 465, ProgramParameter4dvNV@12, ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB_ALIAS(ProgramParameter4fNV, 466, ProgramParameter4fNV@24, ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB_ALIAS(ProgramParameter4fvNV, 467, ProgramParameter4fvNV@12, ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB_ALIAS(VertexAttrib1d, 473, VertexAttrib1d@12, VertexAttrib1dARB, VertexAttrib1dARB@12) + GL_STUB_ALIAS(VertexAttrib1dv, 474, VertexAttrib1dv@8, VertexAttrib1dvARB, VertexAttrib1dvARB@8) + GL_STUB_ALIAS(VertexAttrib1f, 475, VertexAttrib1f@8, VertexAttrib1fARB, VertexAttrib1fARB@8) + GL_STUB_ALIAS(VertexAttrib1fv, 476, VertexAttrib1fv@8, VertexAttrib1fvARB, VertexAttrib1fvARB@8) + GL_STUB_ALIAS(VertexAttrib1s, 477, VertexAttrib1s@8, VertexAttrib1sARB, VertexAttrib1sARB@8) + GL_STUB_ALIAS(VertexAttrib1sv, 478, VertexAttrib1sv@8, VertexAttrib1svARB, VertexAttrib1svARB@8) + GL_STUB_ALIAS(VertexAttrib2d, 479, VertexAttrib2d@20, VertexAttrib2dARB, VertexAttrib2dARB@20) + GL_STUB_ALIAS(VertexAttrib2dv, 480, VertexAttrib2dv@8, VertexAttrib2dvARB, VertexAttrib2dvARB@8) + GL_STUB_ALIAS(VertexAttrib2f, 481, VertexAttrib2f@12, VertexAttrib2fARB, VertexAttrib2fARB@12) + GL_STUB_ALIAS(VertexAttrib2fv, 482, VertexAttrib2fv@8, VertexAttrib2fvARB, VertexAttrib2fvARB@8) + GL_STUB_ALIAS(VertexAttrib2s, 483, VertexAttrib2s@12, VertexAttrib2sARB, VertexAttrib2sARB@12) + GL_STUB_ALIAS(VertexAttrib2sv, 484, VertexAttrib2sv@8, VertexAttrib2svARB, VertexAttrib2svARB@8) + GL_STUB_ALIAS(VertexAttrib3d, 485, VertexAttrib3d@28, VertexAttrib3dARB, VertexAttrib3dARB@28) + GL_STUB_ALIAS(VertexAttrib3dv, 486, VertexAttrib3dv@8, VertexAttrib3dvARB, VertexAttrib3dvARB@8) + GL_STUB_ALIAS(VertexAttrib3f, 487, VertexAttrib3f@16, VertexAttrib3fARB, VertexAttrib3fARB@16) + GL_STUB_ALIAS(VertexAttrib3fv, 488, VertexAttrib3fv@8, VertexAttrib3fvARB, VertexAttrib3fvARB@8) + GL_STUB_ALIAS(VertexAttrib3s, 489, VertexAttrib3s@16, VertexAttrib3sARB, VertexAttrib3sARB@16) + GL_STUB_ALIAS(VertexAttrib3sv, 490, VertexAttrib3sv@8, VertexAttrib3svARB, VertexAttrib3svARB@8) + GL_STUB_ALIAS(VertexAttrib4Nbv, 491, VertexAttrib4Nbv@8, VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB_ALIAS(VertexAttrib4Niv, 492, VertexAttrib4Niv@8, VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nsv, 493, VertexAttrib4Nsv@8, VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nub, 494, VertexAttrib4Nub@20, VertexAttrib4NubARB, VertexAttrib4NubARB@20) + GL_STUB_ALIAS(VertexAttrib4Nubv, 495, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) + GL_STUB_ALIAS(VertexAttrib4Nuiv, 496, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB_ALIAS(VertexAttrib4Nusv, 497, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4bv, 498, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB_ALIAS(VertexAttrib4d, 499, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) + GL_STUB_ALIAS(VertexAttrib4dv, 500, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) + GL_STUB_ALIAS(VertexAttrib4f, 501, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) + GL_STUB_ALIAS(VertexAttrib4fv, 502, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4iv, 503, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB_ALIAS(VertexAttrib4s, 504, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) + GL_STUB_ALIAS(VertexAttrib4sv, 505, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttrib4ubv, 506, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB_ALIAS(VertexAttrib4uiv, 507, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB_ALIAS(VertexAttrib4usv, 508, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB_ALIAS(VertexAttribPointer, 509, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB_ALIAS(BindBuffer, 510, BindBuffer@8, BindBufferARB, BindBufferARB@8) + GL_STUB_ALIAS(BufferData, 511, BufferData@16, BufferDataARB, BufferDataARB@16) + GL_STUB_ALIAS(BufferSubData, 512, BufferSubData@16, BufferSubDataARB, BufferSubDataARB@16) + GL_STUB_ALIAS(DeleteBuffers, 513, DeleteBuffers@8, DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB_ALIAS(GenBuffers, 514, GenBuffers@8, GenBuffersARB, GenBuffersARB@8) + GL_STUB_ALIAS(GetBufferParameteriv, 515, GetBufferParameteriv@12, GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB_ALIAS(GetBufferPointerv, 516, GetBufferPointerv@12, GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB_ALIAS(GetBufferSubData, 517, GetBufferSubData@16, GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB_ALIAS(IsBuffer, 518, IsBuffer@4, IsBufferARB, IsBufferARB@4) + GL_STUB_ALIAS(MapBuffer, 519, MapBuffer@8, MapBufferARB, MapBufferARB@8) + GL_STUB_ALIAS(UnmapBuffer, 520, UnmapBuffer@4, UnmapBufferARB, UnmapBufferARB@4) + GL_STUB_ALIAS(BeginQuery, 521, BeginQuery@8, BeginQueryARB, BeginQueryARB@8) + GL_STUB_ALIAS(DeleteQueries, 522, DeleteQueries@8, DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB_ALIAS(EndQuery, 523, EndQuery@4, EndQueryARB, EndQueryARB@4) + GL_STUB_ALIAS(GenQueries, 524, GenQueries@8, GenQueriesARB, GenQueriesARB@8) + GL_STUB_ALIAS(GetQueryObjectiv, 525, GetQueryObjectiv@12, GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB_ALIAS(GetQueryObjectuiv, 526, GetQueryObjectuiv@12, GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB_ALIAS(GetQueryiv, 527, GetQueryiv@12, GetQueryivARB, GetQueryivARB@12) + GL_STUB_ALIAS(IsQuery, 528, IsQuery@4, IsQueryARB, IsQueryARB@4) + GL_STUB_ALIAS(CompileShader, 530, CompileShader@4, CompileShaderARB, CompileShaderARB@4) + GL_STUB_ALIAS(GetActiveUniform, 535, GetActiveUniform@28, GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB_ALIAS(GetShaderSource, 541, GetShaderSource@16, GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB_ALIAS(GetUniformLocation, 542, GetUniformLocation@8, GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB_ALIAS(GetUniformfv, 543, GetUniformfv@12, GetUniformfvARB, GetUniformfvARB@12) + GL_STUB_ALIAS(GetUniformiv, 544, GetUniformiv@12, GetUniformivARB, GetUniformivARB@12) + GL_STUB_ALIAS(LinkProgram, 545, LinkProgram@4, LinkProgramARB, LinkProgramARB@4) + GL_STUB_ALIAS(ShaderSource, 546, ShaderSource@16, ShaderSourceARB, ShaderSourceARB@16) + GL_STUB_ALIAS(Uniform1f, 547, Uniform1f@8, Uniform1fARB, Uniform1fARB@8) + GL_STUB_ALIAS(Uniform1fv, 548, Uniform1fv@12, Uniform1fvARB, Uniform1fvARB@12) + GL_STUB_ALIAS(Uniform1i, 549, Uniform1i@8, Uniform1iARB, Uniform1iARB@8) + GL_STUB_ALIAS(Uniform1iv, 550, Uniform1iv@12, Uniform1ivARB, Uniform1ivARB@12) + GL_STUB_ALIAS(Uniform2f, 551, Uniform2f@12, Uniform2fARB, Uniform2fARB@12) + GL_STUB_ALIAS(Uniform2fv, 552, Uniform2fv@12, Uniform2fvARB, Uniform2fvARB@12) + GL_STUB_ALIAS(Uniform2i, 553, Uniform2i@12, Uniform2iARB, Uniform2iARB@12) + GL_STUB_ALIAS(Uniform2iv, 554, Uniform2iv@12, Uniform2ivARB, Uniform2ivARB@12) + GL_STUB_ALIAS(Uniform3f, 555, Uniform3f@16, Uniform3fARB, Uniform3fARB@16) + GL_STUB_ALIAS(Uniform3fv, 556, Uniform3fv@12, Uniform3fvARB, Uniform3fvARB@12) + GL_STUB_ALIAS(Uniform3i, 557, Uniform3i@16, Uniform3iARB, Uniform3iARB@16) + GL_STUB_ALIAS(Uniform3iv, 558, Uniform3iv@12, Uniform3ivARB, Uniform3ivARB@12) + GL_STUB_ALIAS(Uniform4f, 559, Uniform4f@20, Uniform4fARB, Uniform4fARB@20) + GL_STUB_ALIAS(Uniform4fv, 560, Uniform4fv@12, Uniform4fvARB, Uniform4fvARB@12) + GL_STUB_ALIAS(Uniform4i, 561, Uniform4i@20, Uniform4iARB, Uniform4iARB@20) + GL_STUB_ALIAS(Uniform4iv, 562, Uniform4iv@12, Uniform4ivARB, Uniform4ivARB@12) + GL_STUB_ALIAS(UniformMatrix2fv, 563, UniformMatrix2fv@16, UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB_ALIAS(UniformMatrix3fv, 564, UniformMatrix3fv@16, UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB_ALIAS(UniformMatrix4fv, 565, UniformMatrix4fv@16, UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB_ALIAS(UseProgram, 566, UseProgram@4, UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB_ALIAS(ValidateProgram, 567, ValidateProgram@4, ValidateProgramARB, ValidateProgramARB@4) + GL_STUB_ALIAS(BindAttribLocation, 568, BindAttribLocation@12, BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB_ALIAS(GetActiveAttrib, 569, GetActiveAttrib@28, GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8) + GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8) + GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16) + GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20) + GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) + GL_STUB_ALIAS(BlendEquationSeparateIndexedAMD, 597, BlendEquationSeparateIndexedAMD@12, BlendEquationSeparateiARB, BlendEquationSeparateiARB@12) + GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) + GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) + GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) + GL_STUB_ALIAS(PointParameterf, 700, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 700, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 701, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 701, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 704, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 705, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 706, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 707, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 708, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 709, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 710, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 711, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 712, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 713, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 714, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 715, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 716, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 717, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 718, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 719, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 720, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 721, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 722, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 723, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 724, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 725, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 726, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 727, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 729, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 746, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 746, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 747, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 747, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 748, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 748, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 749, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 749, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 750, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 750, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 751, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 751, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 752, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 752, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 753, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 753, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 754, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 754, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 755, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 755, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 756, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 756, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 757, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 757, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 758, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 758, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 759, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 759, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 760, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 760, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 761, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 761, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 780, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 781, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 783, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 789, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 789, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 793, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 857, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 858, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 861, DeleteVertexArrays@8, _dispatch_stub_861, _dispatch_stub_861@8) + GL_STUB_ALIAS(IsVertexArray, 863, IsVertexArray@4, _dispatch_stub_863, _dispatch_stub_863@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 870, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 873, BlendEquationSeparate@8, _dispatch_stub_873, _dispatch_stub_873@8) + GL_STUB_ALIAS(BindFramebuffer, 874, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 875, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 876, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 877, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 878, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 879, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 880, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 881, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 882, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 883, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 884, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 885, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 886, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 887, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 888, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 889, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 890, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 891, BlitFramebuffer@40, _dispatch_stub_891, _dispatch_stub_891@40) + GL_STUB_ALIAS(BindFragDataLocation, 894, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 895, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 896, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 897, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 898, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 899, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 900, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 901, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 902, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 903, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 904, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 905, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 906, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 907, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 908, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 909, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 910, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 911, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 912, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 913, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 914, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 915, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 916, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 917, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 918, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 919, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 920, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 921, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 922, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 923, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 924, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 925, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 926, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 927, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 928, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 928, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 929, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 930, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 931, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 932, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 933, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 934, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 937, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 938, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 939, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 940, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 941, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 942, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 943, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 944, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 946, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 947, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 948, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 949, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 950, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + + GLOBL GLNAME(gl_dispatch_functions_end) + HIDDEN(GLNAME(gl_dispatch_functions_end)) + ALIGNTEXT16 +GLNAME(gl_dispatch_functions_end): + +#if defined(GLX_USE_TLS) && defined(__linux__) + .section ".note.ABI-tag", "a" + .p2align 2 + .long 1f - 0f /* name length */ + .long 3f - 2f /* data length */ + .long 1 /* note length */ +0: .asciz "GNU" /* vendor name */ +1: .p2align 2 +2: .long 0 /* note data: the ABI tag */ + .long 2,4,20 /* Minimum kernel version w/TLS */ +3: .p2align 2 /* pad out section */ +#endif /* GLX_USE_TLS */ + +#if defined (__ELF__) && defined (__linux__) + .section .note.GNU-stack,"",%progbits +#endif diff --git a/mesalib/src/mapi/glapi/glapitable.h b/mesalib/src/mapi/glapi/glapitable.h index 6925b6a67..2bce0b098 100644 --- a/mesalib/src/mapi/glapi/glapitable.h +++ b/mesalib/src/mapi/glapi/glapitable.h @@ -1,1012 +1,1012 @@ -/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#if !defined( _GLAPI_TABLE_H_ ) -# define _GLAPI_TABLE_H_ - -#ifndef GLAPIENTRYP -# ifndef GLAPIENTRY -# define GLAPIENTRY -# endif - -# define GLAPIENTRYP GLAPIENTRY * -#endif - - -struct _glapi_table -{ - void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */ - void (GLAPIENTRYP EndList)(void); /* 1 */ - void (GLAPIENTRYP CallList)(GLuint list); /* 2 */ - void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ - void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */ - GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */ - void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */ - void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */ - void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ - void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ - void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */ - void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ - void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */ - void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ - void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */ - void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */ - void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */ - void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ - void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */ - void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ - void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */ - void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ - void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */ - void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ - void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */ - void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ - void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */ - void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ - void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */ - void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ - void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */ - void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ - void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */ - void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ - void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */ - void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ - void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */ - void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ - void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */ - void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ - void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */ - void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */ - void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */ - void (GLAPIENTRYP End)(void); /* 43 */ - void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */ - void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */ - void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */ - void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */ - void (GLAPIENTRYP Indexi)(GLint c); /* 48 */ - void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */ - void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */ - void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */ - void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ - void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */ - void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ - void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */ - void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ - void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */ - void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ - void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */ - void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ - void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */ - void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ - void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */ - void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ - void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */ - void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */ - void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */ - void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */ - void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */ - void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ - void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */ - void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ - void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */ - void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ - void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */ - void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ - void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */ - void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ - void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */ - void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ - void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */ - void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ - void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */ - void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ - void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */ - void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ - void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ - void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ - void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ - void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ - void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ - void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ - void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ - void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */ - void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */ - void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */ - void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */ - void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */ - void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */ - void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */ - void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */ - void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ - void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */ - void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ - void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */ - void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */ - void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */ - void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */ - void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */ - void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ - void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */ - void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ - void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */ - void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ - void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */ - void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ - void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */ - void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ - void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */ - void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ - void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */ - void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ - void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */ - void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ - void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */ - void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */ - void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */ - void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */ - void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */ - void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */ - void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */ - void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */ - void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */ - void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ - void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */ - void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ - void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */ - void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ - void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */ - void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ - void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */ - void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ - void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */ - void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ - void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */ - void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ - void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */ - void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ - void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */ - void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ - void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */ - void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */ - void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */ - void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ - void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */ - void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */ - void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */ - void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */ - void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ - void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ - void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ - void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ - void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */ - void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ - void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */ - void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */ - void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */ - void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */ - void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ - void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ - void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ - void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ - void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */ - void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */ - void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */ - void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ - void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */ - void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ - void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ - void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ - void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ - void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ - void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ - void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ - void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ - void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ - void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ - void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ - void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ - void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ - void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ - void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ - void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ - void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ - void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ - GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */ - void (GLAPIENTRYP InitNames)(void); /* 197 */ - void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */ - void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */ - void (GLAPIENTRYP PopName)(void); /* 200 */ - void (GLAPIENTRYP PushName)(GLuint name); /* 201 */ - void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */ - void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */ - void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ - void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */ - void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ - void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */ - void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */ - void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */ - void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ - void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */ - void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */ - void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */ - void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */ - void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */ - void (GLAPIENTRYP Finish)(void); /* 216 */ - void (GLAPIENTRYP Flush)(void); /* 217 */ - void (GLAPIENTRYP PopAttrib)(void); /* 218 */ - void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */ - void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ - void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ - void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ - void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ - void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ - void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ - void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ - void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ - void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */ - void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */ - void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */ - void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */ - void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ - void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */ - void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ - void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */ - void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ - void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */ - void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ - void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */ - void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ - void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ - void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */ - void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ - void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ - void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */ - void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ - void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ - void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */ - void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */ - void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */ - void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */ - void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */ - void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */ - void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */ - void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ - void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ - void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ - void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ - void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ - void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ - GLenum (GLAPIENTRYP GetError)(void); /* 261 */ - void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ - void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */ - void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ - void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ - void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ - void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ - void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ - void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ - void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ - void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ - void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ - void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ - void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */ - const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */ - void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ - void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ - void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ - void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ - void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ - void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ - void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ - void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ - void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ - void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ - GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */ - GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */ - void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ - void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ - void (GLAPIENTRYP LoadIdentity)(void); /* 290 */ - void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */ - void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */ - void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */ - void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */ - void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */ - void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ - void (GLAPIENTRYP PopMatrix)(void); /* 297 */ - void (GLAPIENTRYP PushMatrix)(void); /* 298 */ - void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ - void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ - void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ - void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ - void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ - void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ - void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ - void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */ - void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */ - void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ - void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */ - void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ - void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ - void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ - void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */ - void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ - void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */ - void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */ - void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ - void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ - void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ - void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ - void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ - GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ - void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ - void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ - void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ - void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ - void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ - void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ - void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */ - GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */ - void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */ - void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ - void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ - void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */ - void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */ - void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ - void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */ - void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ - void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ - void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ - void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ - void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ - void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ - void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ - void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ - void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ - void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ - void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ - void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ - void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ - void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ - void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ - void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ - void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ - void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ - void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ - void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ - void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ - void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ - void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ - void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ - void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ - void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ - void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ - void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ - void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ - void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ - void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ - void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */ - void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */ - void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ - void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ - void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ - void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */ - void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */ - void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ - void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ - void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ - void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ - void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ - void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ - void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ - void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ - void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ - void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ - void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ - void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ - void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ - void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ - void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ - void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ - void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ - void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ - void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ - void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ - void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ - void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ - void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ - void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ - void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ - void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ - void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ - void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ - void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ - void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ - void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ - void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ - void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */ - GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */ - GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */ - void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */ - void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */ - void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */ - void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */ - void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */ - void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */ - void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */ - void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */ - GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */ - GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ - void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ - void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ - void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ - void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ - void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ - void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ - void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */ - void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */ - void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */ - void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */ - void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 431 */ - void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */ - void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */ - void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */ - const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */ - void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */ - void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */ - void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */ - void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */ - void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */ - void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */ - void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */ - void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */ - void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */ - void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */ - void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */ - void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */ - void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */ - void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */ - void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */ - void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */ - void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */ - void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */ - void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */ - void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */ - void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */ - void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */ - void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */ - void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */ - void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */ - void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */ - void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */ - void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */ - void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */ - void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */ - void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */ - void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */ - void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */ - void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */ - void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */ - void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */ - void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */ - void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */ - void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */ - void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */ - void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */ - void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */ - void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */ - void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */ - void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */ - void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */ - void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */ - void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */ - void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */ - void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */ - void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */ - void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */ - void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */ - void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */ - void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */ - void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */ - void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */ - void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */ - void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */ - void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */ - void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */ - void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */ - void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */ - void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */ - void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */ - void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */ - void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */ - void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */ - void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */ - void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */ - void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */ - void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */ - void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */ - void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */ - void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */ - void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */ - void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */ - void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */ - void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */ - void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */ - void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */ - void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */ - GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */ - GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */ - GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */ - void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */ - void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */ - void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */ - void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */ - void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */ - void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */ - void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */ - GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */ - void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */ - void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */ - GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */ - GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */ - void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */ - void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */ - void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */ - void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */ - GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */ - void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */ - void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */ - void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */ - void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */ - GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */ - void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */ - void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */ - void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */ - void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */ - void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */ - void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */ - void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */ - void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */ - void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */ - void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */ - void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */ - void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */ - void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */ - void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */ - void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */ - void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */ - void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */ - void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */ - void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */ - void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */ - void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */ - void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */ - void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */ - void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */ - void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */ - void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */ - void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */ - GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */ - void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */ - void (GLAPIENTRYP ClampColorARB)(GLenum target, GLenum clamp); /* 572 */ - void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 573 */ - void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 574 */ - void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 575 */ - void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 576 */ - void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 577 */ - void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 578 */ - void (GLAPIENTRYP VertexAttribDivisorARB)(GLuint index, GLuint divisor); /* 579 */ - void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 580 */ - GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 581 */ - void (GLAPIENTRYP TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); /* 582 */ - void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 583 */ - void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 584 */ - void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 585 */ - GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 586 */ - void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 587 */ - GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 588 */ - void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 589 */ - void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 590 */ - GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 591 */ - void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 592 */ - void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 593 */ - void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 594 */ - void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 595 */ - void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 596 */ - void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 597 */ - void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 598 */ - void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 599 */ - void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 600 */ - void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 601 */ - void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 602 */ - void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 603 */ - void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 604 */ - void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 605 */ - void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 606 */ - void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 607 */ - GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 608 */ - void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 609 */ - void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 610 */ - void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 611 */ - void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 612 */ - void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 613 */ - void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 614 */ - void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 615 */ - void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 616 */ - void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 617 */ - void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 618 */ - void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 619 */ - void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 620 */ - void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 621 */ - void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 622 */ - void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 623 */ - void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 624 */ - void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 625 */ - void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 626 */ - void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 627 */ - void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 628 */ - void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 629 */ - void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 630 */ - void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 631 */ - void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 632 */ - void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 633 */ - void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 634 */ - void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 635 */ - void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 636 */ - void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 637 */ - void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 638 */ - void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 639 */ - void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 640 */ - void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 641 */ - void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 642 */ - void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 643 */ - void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 644 */ - void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 645 */ - void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 646 */ - void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 647 */ - void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 648 */ - void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 649 */ - void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 650 */ - void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 651 */ - void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 652 */ - void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 653 */ - void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 654 */ - void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 655 */ - void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 656 */ - GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 657 */ - void (GLAPIENTRYP PauseTransformFeedback)(void); /* 658 */ - void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 659 */ - void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 660 */ - void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 661 */ - void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 662 */ - void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 663 */ - void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 664 */ - GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 665 */ - void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 666 */ - void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 667 */ - void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 668 */ - void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 669 */ - void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 670 */ - void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 671 */ - void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 672 */ - void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 673 */ - void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 674 */ - void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 675 */ - void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 676 */ - void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 677 */ - void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 678 */ - void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 679 */ - void (GLAPIENTRYP GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params); /* 680 */ - void (GLAPIENTRYP GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params); /* 681 */ - void (GLAPIENTRYP GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params); /* 682 */ - void (GLAPIENTRYP GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params); /* 683 */ - void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 684 */ - void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 685 */ - void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 686 */ - void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 687 */ - void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 688 */ - void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 689 */ - void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 690 */ - void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 691 */ - void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 692 */ - void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 693 */ - void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 694 */ - void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 695 */ - void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 696 */ - void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 697 */ - void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 698 */ - void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 699 */ - void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 700 */ - void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 701 */ - void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 702 */ - void (GLAPIENTRYP UnlockArraysEXT)(void); /* 703 */ - void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 704 */ - void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 705 */ - void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 706 */ - void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 707 */ - void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 708 */ - void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 709 */ - void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 710 */ - void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 711 */ - void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 712 */ - void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 713 */ - void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 714 */ - void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 715 */ - void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 716 */ - void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 717 */ - void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 718 */ - void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 719 */ - void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 720 */ - void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 721 */ - void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 722 */ - void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 723 */ - void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 724 */ - void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 725 */ - void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 726 */ - void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 727 */ - void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 728 */ - void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 729 */ - void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 730 */ - void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 731 */ - void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 732 */ - void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 733 */ - void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 734 */ - void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 735 */ - void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 736 */ - void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 737 */ - void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 738 */ - void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 739 */ - void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 740 */ - void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 741 */ - void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 742 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 743 */ - void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 744 */ - void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 745 */ - void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 746 */ - void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 747 */ - void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 748 */ - void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 749 */ - void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 750 */ - void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 751 */ - void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 752 */ - void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 753 */ - void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 754 */ - void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 755 */ - void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 756 */ - void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 757 */ - void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 758 */ - void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 759 */ - void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 760 */ - void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 761 */ - void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 762 */ - void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 763 */ - void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 764 */ - void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 765 */ - void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 766 */ - void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 767 */ - void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 768 */ - void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 769 */ - void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 770 */ - void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 771 */ - void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 772 */ - void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 773 */ - void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 774 */ - void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 775 */ - GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 776 */ - void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 777 */ - GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 778 */ - GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 779 */ - void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 780 */ - void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 781 */ - void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 782 */ - void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 783 */ - void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 784 */ - void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 785 */ - void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 786 */ - void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 787 */ - void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 788 */ - void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 789 */ - void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 790 */ - void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 791 */ - void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 792 */ - GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 793 */ - void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 794 */ - void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 795 */ - void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 796 */ - void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 797 */ - void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 798 */ - void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 799 */ - void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 800 */ - void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 801 */ - void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 802 */ - void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 803 */ - void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 804 */ - void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 805 */ - void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 806 */ - void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 807 */ - void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 808 */ - void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 809 */ - void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 810 */ - void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 811 */ - void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 812 */ - void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 813 */ - void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 814 */ - void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 815 */ - void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 816 */ - void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 817 */ - void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 818 */ - void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 819 */ - void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 820 */ - void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 821 */ - void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 822 */ - void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 823 */ - void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 824 */ - void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 825 */ - void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 826 */ - void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 827 */ - void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 828 */ - void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 829 */ - void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 830 */ - void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 831 */ - void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 832 */ - void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 833 */ - void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 834 */ - void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 835 */ - void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 836 */ - void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 837 */ - void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 838 */ - void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 839 */ - void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 840 */ - void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 841 */ - void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 842 */ - void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 843 */ - void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 844 */ - void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 845 */ - void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 846 */ - void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 847 */ - void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 848 */ - void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 849 */ - void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 850 */ - void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 851 */ - void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 852 */ - GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 853 */ - void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 854 */ - void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 855 */ - void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 856 */ - void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 857 */ - void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 858 */ - void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 859 */ - void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 860 */ - void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 861 */ - void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 862 */ - GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 863 */ - void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 864 */ - void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 865 */ - void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 866 */ - void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 867 */ - void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 868 */ - void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 869 */ - void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 870 */ - void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 871 */ - void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 872 */ - void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 873 */ - void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 874 */ - void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 875 */ - GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 876 */ - void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 877 */ - void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 878 */ - void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 879 */ - void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 880 */ - void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 881 */ - void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 882 */ - void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 883 */ - void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 884 */ - void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 885 */ - void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 886 */ - void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 887 */ - GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 888 */ - GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 889 */ - void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 890 */ - void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 891 */ - void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 892 */ - void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 893 */ - void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 894 */ - GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 895 */ - void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 896 */ - void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 897 */ - void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 898 */ - void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 899 */ - void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 900 */ - void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 901 */ - void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 902 */ - void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 903 */ - void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 904 */ - void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 905 */ - void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 906 */ - void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 907 */ - void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 908 */ - void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 909 */ - void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 910 */ - void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 911 */ - void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 912 */ - void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 913 */ - void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 914 */ - void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 915 */ - void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 916 */ - void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 917 */ - void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 918 */ - void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 919 */ - void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 920 */ - void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 921 */ - void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 922 */ - void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 923 */ - void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 924 */ - void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 925 */ - void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 926 */ - void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 927 */ - void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 928 */ - void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 929 */ - void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 930 */ - void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 931 */ - void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 932 */ - void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 933 */ - GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 934 */ - void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 935 */ - void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 936 */ - void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 937 */ - void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 938 */ - void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 939 */ - void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 940 */ - void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 941 */ - void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 942 */ - void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 943 */ - void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 944 */ - void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 945 */ - void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 946 */ - void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 947 */ - void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 948 */ - void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 949 */ - void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 950 */ - void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 951 */ - void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 952 */ - void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 953 */ - GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 954 */ - GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 955 */ - void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 956 */ - GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 957 */ - void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 958 */ - void (GLAPIENTRYP TextureBarrierNV)(void); /* 959 */ - void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 960 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 961 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 962 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 963 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 964 */ - void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 965 */ - void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 966 */ -}; - -#endif /* !defined( _GLAPI_TABLE_H_ ) */ +/* DO NOT EDIT - This file generated automatically by gl_table.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _GLAPI_TABLE_H_ ) +# define _GLAPI_TABLE_H_ + +#ifndef GLAPIENTRYP +# ifndef GLAPIENTRY +# define GLAPIENTRY +# endif + +# define GLAPIENTRYP GLAPIENTRY * +#endif + + +struct _glapi_table +{ + void (GLAPIENTRYP NewList)(GLuint list, GLenum mode); /* 0 */ + void (GLAPIENTRYP EndList)(void); /* 1 */ + void (GLAPIENTRYP CallList)(GLuint list); /* 2 */ + void (GLAPIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */ + void (GLAPIENTRYP DeleteLists)(GLuint list, GLsizei range); /* 4 */ + GLuint (GLAPIENTRYP GenLists)(GLsizei range); /* 5 */ + void (GLAPIENTRYP ListBase)(GLuint base); /* 6 */ + void (GLAPIENTRYP Begin)(GLenum mode); /* 7 */ + void (GLAPIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */ + void (GLAPIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */ + void (GLAPIENTRYP Color3bv)(const GLbyte * v); /* 10 */ + void (GLAPIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */ + void (GLAPIENTRYP Color3dv)(const GLdouble * v); /* 12 */ + void (GLAPIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */ + void (GLAPIENTRYP Color3fv)(const GLfloat * v); /* 14 */ + void (GLAPIENTRYP Color3i)(GLint red, GLint green, GLint blue); /* 15 */ + void (GLAPIENTRYP Color3iv)(const GLint * v); /* 16 */ + void (GLAPIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */ + void (GLAPIENTRYP Color3sv)(const GLshort * v); /* 18 */ + void (GLAPIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */ + void (GLAPIENTRYP Color3ubv)(const GLubyte * v); /* 20 */ + void (GLAPIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */ + void (GLAPIENTRYP Color3uiv)(const GLuint * v); /* 22 */ + void (GLAPIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */ + void (GLAPIENTRYP Color3usv)(const GLushort * v); /* 24 */ + void (GLAPIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */ + void (GLAPIENTRYP Color4bv)(const GLbyte * v); /* 26 */ + void (GLAPIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */ + void (GLAPIENTRYP Color4dv)(const GLdouble * v); /* 28 */ + void (GLAPIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */ + void (GLAPIENTRYP Color4fv)(const GLfloat * v); /* 30 */ + void (GLAPIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */ + void (GLAPIENTRYP Color4iv)(const GLint * v); /* 32 */ + void (GLAPIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */ + void (GLAPIENTRYP Color4sv)(const GLshort * v); /* 34 */ + void (GLAPIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */ + void (GLAPIENTRYP Color4ubv)(const GLubyte * v); /* 36 */ + void (GLAPIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */ + void (GLAPIENTRYP Color4uiv)(const GLuint * v); /* 38 */ + void (GLAPIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */ + void (GLAPIENTRYP Color4usv)(const GLushort * v); /* 40 */ + void (GLAPIENTRYP EdgeFlag)(GLboolean flag); /* 41 */ + void (GLAPIENTRYP EdgeFlagv)(const GLboolean * flag); /* 42 */ + void (GLAPIENTRYP End)(void); /* 43 */ + void (GLAPIENTRYP Indexd)(GLdouble c); /* 44 */ + void (GLAPIENTRYP Indexdv)(const GLdouble * c); /* 45 */ + void (GLAPIENTRYP Indexf)(GLfloat c); /* 46 */ + void (GLAPIENTRYP Indexfv)(const GLfloat * c); /* 47 */ + void (GLAPIENTRYP Indexi)(GLint c); /* 48 */ + void (GLAPIENTRYP Indexiv)(const GLint * c); /* 49 */ + void (GLAPIENTRYP Indexs)(GLshort c); /* 50 */ + void (GLAPIENTRYP Indexsv)(const GLshort * c); /* 51 */ + void (GLAPIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */ + void (GLAPIENTRYP Normal3bv)(const GLbyte * v); /* 53 */ + void (GLAPIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */ + void (GLAPIENTRYP Normal3dv)(const GLdouble * v); /* 55 */ + void (GLAPIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */ + void (GLAPIENTRYP Normal3fv)(const GLfloat * v); /* 57 */ + void (GLAPIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */ + void (GLAPIENTRYP Normal3iv)(const GLint * v); /* 59 */ + void (GLAPIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */ + void (GLAPIENTRYP Normal3sv)(const GLshort * v); /* 61 */ + void (GLAPIENTRYP RasterPos2d)(GLdouble x, GLdouble y); /* 62 */ + void (GLAPIENTRYP RasterPos2dv)(const GLdouble * v); /* 63 */ + void (GLAPIENTRYP RasterPos2f)(GLfloat x, GLfloat y); /* 64 */ + void (GLAPIENTRYP RasterPos2fv)(const GLfloat * v); /* 65 */ + void (GLAPIENTRYP RasterPos2i)(GLint x, GLint y); /* 66 */ + void (GLAPIENTRYP RasterPos2iv)(const GLint * v); /* 67 */ + void (GLAPIENTRYP RasterPos2s)(GLshort x, GLshort y); /* 68 */ + void (GLAPIENTRYP RasterPos2sv)(const GLshort * v); /* 69 */ + void (GLAPIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */ + void (GLAPIENTRYP RasterPos3dv)(const GLdouble * v); /* 71 */ + void (GLAPIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */ + void (GLAPIENTRYP RasterPos3fv)(const GLfloat * v); /* 73 */ + void (GLAPIENTRYP RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */ + void (GLAPIENTRYP RasterPos3iv)(const GLint * v); /* 75 */ + void (GLAPIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */ + void (GLAPIENTRYP RasterPos3sv)(const GLshort * v); /* 77 */ + void (GLAPIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */ + void (GLAPIENTRYP RasterPos4dv)(const GLdouble * v); /* 79 */ + void (GLAPIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */ + void (GLAPIENTRYP RasterPos4fv)(const GLfloat * v); /* 81 */ + void (GLAPIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */ + void (GLAPIENTRYP RasterPos4iv)(const GLint * v); /* 83 */ + void (GLAPIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */ + void (GLAPIENTRYP RasterPos4sv)(const GLshort * v); /* 85 */ + void (GLAPIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */ + void (GLAPIENTRYP Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */ + void (GLAPIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */ + void (GLAPIENTRYP Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */ + void (GLAPIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */ + void (GLAPIENTRYP Rectiv)(const GLint * v1, const GLint * v2); /* 91 */ + void (GLAPIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */ + void (GLAPIENTRYP Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */ + void (GLAPIENTRYP TexCoord1d)(GLdouble s); /* 94 */ + void (GLAPIENTRYP TexCoord1dv)(const GLdouble * v); /* 95 */ + void (GLAPIENTRYP TexCoord1f)(GLfloat s); /* 96 */ + void (GLAPIENTRYP TexCoord1fv)(const GLfloat * v); /* 97 */ + void (GLAPIENTRYP TexCoord1i)(GLint s); /* 98 */ + void (GLAPIENTRYP TexCoord1iv)(const GLint * v); /* 99 */ + void (GLAPIENTRYP TexCoord1s)(GLshort s); /* 100 */ + void (GLAPIENTRYP TexCoord1sv)(const GLshort * v); /* 101 */ + void (GLAPIENTRYP TexCoord2d)(GLdouble s, GLdouble t); /* 102 */ + void (GLAPIENTRYP TexCoord2dv)(const GLdouble * v); /* 103 */ + void (GLAPIENTRYP TexCoord2f)(GLfloat s, GLfloat t); /* 104 */ + void (GLAPIENTRYP TexCoord2fv)(const GLfloat * v); /* 105 */ + void (GLAPIENTRYP TexCoord2i)(GLint s, GLint t); /* 106 */ + void (GLAPIENTRYP TexCoord2iv)(const GLint * v); /* 107 */ + void (GLAPIENTRYP TexCoord2s)(GLshort s, GLshort t); /* 108 */ + void (GLAPIENTRYP TexCoord2sv)(const GLshort * v); /* 109 */ + void (GLAPIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */ + void (GLAPIENTRYP TexCoord3dv)(const GLdouble * v); /* 111 */ + void (GLAPIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */ + void (GLAPIENTRYP TexCoord3fv)(const GLfloat * v); /* 113 */ + void (GLAPIENTRYP TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */ + void (GLAPIENTRYP TexCoord3iv)(const GLint * v); /* 115 */ + void (GLAPIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */ + void (GLAPIENTRYP TexCoord3sv)(const GLshort * v); /* 117 */ + void (GLAPIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */ + void (GLAPIENTRYP TexCoord4dv)(const GLdouble * v); /* 119 */ + void (GLAPIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */ + void (GLAPIENTRYP TexCoord4fv)(const GLfloat * v); /* 121 */ + void (GLAPIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */ + void (GLAPIENTRYP TexCoord4iv)(const GLint * v); /* 123 */ + void (GLAPIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */ + void (GLAPIENTRYP TexCoord4sv)(const GLshort * v); /* 125 */ + void (GLAPIENTRYP Vertex2d)(GLdouble x, GLdouble y); /* 126 */ + void (GLAPIENTRYP Vertex2dv)(const GLdouble * v); /* 127 */ + void (GLAPIENTRYP Vertex2f)(GLfloat x, GLfloat y); /* 128 */ + void (GLAPIENTRYP Vertex2fv)(const GLfloat * v); /* 129 */ + void (GLAPIENTRYP Vertex2i)(GLint x, GLint y); /* 130 */ + void (GLAPIENTRYP Vertex2iv)(const GLint * v); /* 131 */ + void (GLAPIENTRYP Vertex2s)(GLshort x, GLshort y); /* 132 */ + void (GLAPIENTRYP Vertex2sv)(const GLshort * v); /* 133 */ + void (GLAPIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */ + void (GLAPIENTRYP Vertex3dv)(const GLdouble * v); /* 135 */ + void (GLAPIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */ + void (GLAPIENTRYP Vertex3fv)(const GLfloat * v); /* 137 */ + void (GLAPIENTRYP Vertex3i)(GLint x, GLint y, GLint z); /* 138 */ + void (GLAPIENTRYP Vertex3iv)(const GLint * v); /* 139 */ + void (GLAPIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */ + void (GLAPIENTRYP Vertex3sv)(const GLshort * v); /* 141 */ + void (GLAPIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */ + void (GLAPIENTRYP Vertex4dv)(const GLdouble * v); /* 143 */ + void (GLAPIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */ + void (GLAPIENTRYP Vertex4fv)(const GLfloat * v); /* 145 */ + void (GLAPIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */ + void (GLAPIENTRYP Vertex4iv)(const GLint * v); /* 147 */ + void (GLAPIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */ + void (GLAPIENTRYP Vertex4sv)(const GLshort * v); /* 149 */ + void (GLAPIENTRYP ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */ + void (GLAPIENTRYP ColorMaterial)(GLenum face, GLenum mode); /* 151 */ + void (GLAPIENTRYP CullFace)(GLenum mode); /* 152 */ + void (GLAPIENTRYP Fogf)(GLenum pname, GLfloat param); /* 153 */ + void (GLAPIENTRYP Fogfv)(GLenum pname, const GLfloat * params); /* 154 */ + void (GLAPIENTRYP Fogi)(GLenum pname, GLint param); /* 155 */ + void (GLAPIENTRYP Fogiv)(GLenum pname, const GLint * params); /* 156 */ + void (GLAPIENTRYP FrontFace)(GLenum mode); /* 157 */ + void (GLAPIENTRYP Hint)(GLenum target, GLenum mode); /* 158 */ + void (GLAPIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */ + void (GLAPIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */ + void (GLAPIENTRYP Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */ + void (GLAPIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */ + void (GLAPIENTRYP LightModelf)(GLenum pname, GLfloat param); /* 163 */ + void (GLAPIENTRYP LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */ + void (GLAPIENTRYP LightModeli)(GLenum pname, GLint param); /* 165 */ + void (GLAPIENTRYP LightModeliv)(GLenum pname, const GLint * params); /* 166 */ + void (GLAPIENTRYP LineStipple)(GLint factor, GLushort pattern); /* 167 */ + void (GLAPIENTRYP LineWidth)(GLfloat width); /* 168 */ + void (GLAPIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */ + void (GLAPIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */ + void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */ + void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */ + void (GLAPIENTRYP PointSize)(GLfloat size); /* 173 */ + void (GLAPIENTRYP PolygonMode)(GLenum face, GLenum mode); /* 174 */ + void (GLAPIENTRYP PolygonStipple)(const GLubyte * mask); /* 175 */ + void (GLAPIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */ + void (GLAPIENTRYP ShadeModel)(GLenum mode); /* 177 */ + void (GLAPIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */ + void (GLAPIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */ + void (GLAPIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param); /* 180 */ + void (GLAPIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */ + void (GLAPIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */ + void (GLAPIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */ + void (GLAPIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */ + void (GLAPIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */ + void (GLAPIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */ + void (GLAPIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */ + void (GLAPIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */ + void (GLAPIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */ + void (GLAPIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */ + void (GLAPIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */ + void (GLAPIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */ + void (GLAPIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */ + void (GLAPIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */ + void (GLAPIENTRYP SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */ + GLint (GLAPIENTRYP RenderMode)(GLenum mode); /* 196 */ + void (GLAPIENTRYP InitNames)(void); /* 197 */ + void (GLAPIENTRYP LoadName)(GLuint name); /* 198 */ + void (GLAPIENTRYP PassThrough)(GLfloat token); /* 199 */ + void (GLAPIENTRYP PopName)(void); /* 200 */ + void (GLAPIENTRYP PushName)(GLuint name); /* 201 */ + void (GLAPIENTRYP DrawBuffer)(GLenum mode); /* 202 */ + void (GLAPIENTRYP Clear)(GLbitfield mask); /* 203 */ + void (GLAPIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */ + void (GLAPIENTRYP ClearIndex)(GLfloat c); /* 205 */ + void (GLAPIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */ + void (GLAPIENTRYP ClearStencil)(GLint s); /* 207 */ + void (GLAPIENTRYP ClearDepth)(GLclampd depth); /* 208 */ + void (GLAPIENTRYP StencilMask)(GLuint mask); /* 209 */ + void (GLAPIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */ + void (GLAPIENTRYP DepthMask)(GLboolean flag); /* 211 */ + void (GLAPIENTRYP IndexMask)(GLuint mask); /* 212 */ + void (GLAPIENTRYP Accum)(GLenum op, GLfloat value); /* 213 */ + void (GLAPIENTRYP Disable)(GLenum cap); /* 214 */ + void (GLAPIENTRYP Enable)(GLenum cap); /* 215 */ + void (GLAPIENTRYP Finish)(void); /* 216 */ + void (GLAPIENTRYP Flush)(void); /* 217 */ + void (GLAPIENTRYP PopAttrib)(void); /* 218 */ + void (GLAPIENTRYP PushAttrib)(GLbitfield mask); /* 219 */ + void (GLAPIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */ + void (GLAPIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */ + void (GLAPIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */ + void (GLAPIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */ + void (GLAPIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */ + void (GLAPIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */ + void (GLAPIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */ + void (GLAPIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */ + void (GLAPIENTRYP EvalCoord1d)(GLdouble u); /* 228 */ + void (GLAPIENTRYP EvalCoord1dv)(const GLdouble * u); /* 229 */ + void (GLAPIENTRYP EvalCoord1f)(GLfloat u); /* 230 */ + void (GLAPIENTRYP EvalCoord1fv)(const GLfloat * u); /* 231 */ + void (GLAPIENTRYP EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */ + void (GLAPIENTRYP EvalCoord2dv)(const GLdouble * u); /* 233 */ + void (GLAPIENTRYP EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */ + void (GLAPIENTRYP EvalCoord2fv)(const GLfloat * u); /* 235 */ + void (GLAPIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */ + void (GLAPIENTRYP EvalPoint1)(GLint i); /* 237 */ + void (GLAPIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */ + void (GLAPIENTRYP EvalPoint2)(GLint i, GLint j); /* 239 */ + void (GLAPIENTRYP AlphaFunc)(GLenum func, GLclampf ref); /* 240 */ + void (GLAPIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */ + void (GLAPIENTRYP LogicOp)(GLenum opcode); /* 242 */ + void (GLAPIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */ + void (GLAPIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */ + void (GLAPIENTRYP DepthFunc)(GLenum func); /* 245 */ + void (GLAPIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */ + void (GLAPIENTRYP PixelTransferf)(GLenum pname, GLfloat param); /* 247 */ + void (GLAPIENTRYP PixelTransferi)(GLenum pname, GLint param); /* 248 */ + void (GLAPIENTRYP PixelStoref)(GLenum pname, GLfloat param); /* 249 */ + void (GLAPIENTRYP PixelStorei)(GLenum pname, GLint param); /* 250 */ + void (GLAPIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values); /* 251 */ + void (GLAPIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values); /* 252 */ + void (GLAPIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values); /* 253 */ + void (GLAPIENTRYP ReadBuffer)(GLenum mode); /* 254 */ + void (GLAPIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */ + void (GLAPIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */ + void (GLAPIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */ + void (GLAPIENTRYP GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */ + void (GLAPIENTRYP GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */ + void (GLAPIENTRYP GetDoublev)(GLenum pname, GLdouble * params); /* 260 */ + GLenum (GLAPIENTRYP GetError)(void); /* 261 */ + void (GLAPIENTRYP GetFloatv)(GLenum pname, GLfloat * params); /* 262 */ + void (GLAPIENTRYP GetIntegerv)(GLenum pname, GLint * params); /* 263 */ + void (GLAPIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */ + void (GLAPIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */ + void (GLAPIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */ + void (GLAPIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */ + void (GLAPIENTRYP GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */ + void (GLAPIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */ + void (GLAPIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */ + void (GLAPIENTRYP GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */ + void (GLAPIENTRYP GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */ + void (GLAPIENTRYP GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */ + void (GLAPIENTRYP GetPolygonStipple)(GLubyte * mask); /* 274 */ + const GLubyte * (GLAPIENTRYP GetString)(GLenum name); /* 275 */ + void (GLAPIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */ + void (GLAPIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */ + void (GLAPIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */ + void (GLAPIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */ + void (GLAPIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */ + void (GLAPIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */ + void (GLAPIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */ + void (GLAPIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */ + void (GLAPIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */ + void (GLAPIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */ + GLboolean (GLAPIENTRYP IsEnabled)(GLenum cap); /* 286 */ + GLboolean (GLAPIENTRYP IsList)(GLuint list); /* 287 */ + void (GLAPIENTRYP DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */ + void (GLAPIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */ + void (GLAPIENTRYP LoadIdentity)(void); /* 290 */ + void (GLAPIENTRYP LoadMatrixf)(const GLfloat * m); /* 291 */ + void (GLAPIENTRYP LoadMatrixd)(const GLdouble * m); /* 292 */ + void (GLAPIENTRYP MatrixMode)(GLenum mode); /* 293 */ + void (GLAPIENTRYP MultMatrixf)(const GLfloat * m); /* 294 */ + void (GLAPIENTRYP MultMatrixd)(const GLdouble * m); /* 295 */ + void (GLAPIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */ + void (GLAPIENTRYP PopMatrix)(void); /* 297 */ + void (GLAPIENTRYP PushMatrix)(void); /* 298 */ + void (GLAPIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */ + void (GLAPIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */ + void (GLAPIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */ + void (GLAPIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */ + void (GLAPIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */ + void (GLAPIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */ + void (GLAPIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */ + void (GLAPIENTRYP ArrayElement)(GLint i); /* 306 */ + void (GLAPIENTRYP BindTexture)(GLenum target, GLuint texture); /* 307 */ + void (GLAPIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */ + void (GLAPIENTRYP DisableClientState)(GLenum array); /* 309 */ + void (GLAPIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */ + void (GLAPIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */ + void (GLAPIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */ + void (GLAPIENTRYP EnableClientState)(GLenum array); /* 313 */ + void (GLAPIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */ + void (GLAPIENTRYP Indexub)(GLubyte c); /* 315 */ + void (GLAPIENTRYP Indexubv)(const GLubyte * c); /* 316 */ + void (GLAPIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */ + void (GLAPIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */ + void (GLAPIENTRYP PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */ + void (GLAPIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */ + void (GLAPIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */ + GLboolean (GLAPIENTRYP AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */ + void (GLAPIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */ + void (GLAPIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */ + void (GLAPIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */ + void (GLAPIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */ + void (GLAPIENTRYP DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */ + void (GLAPIENTRYP GenTextures)(GLsizei n, GLuint * textures); /* 328 */ + void (GLAPIENTRYP GetPointerv)(GLenum pname, GLvoid ** params); /* 329 */ + GLboolean (GLAPIENTRYP IsTexture)(GLuint texture); /* 330 */ + void (GLAPIENTRYP PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */ + void (GLAPIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */ + void (GLAPIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */ + void (GLAPIENTRYP PopClientAttrib)(void); /* 334 */ + void (GLAPIENTRYP PushClientAttrib)(GLbitfield mask); /* 335 */ + void (GLAPIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */ + void (GLAPIENTRYP BlendEquation)(GLenum mode); /* 337 */ + void (GLAPIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */ + void (GLAPIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */ + void (GLAPIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */ + void (GLAPIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */ + void (GLAPIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */ + void (GLAPIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */ + void (GLAPIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */ + void (GLAPIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */ + void (GLAPIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */ + void (GLAPIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */ + void (GLAPIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */ + void (GLAPIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */ + void (GLAPIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */ + void (GLAPIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */ + void (GLAPIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */ + void (GLAPIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */ + void (GLAPIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */ + void (GLAPIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */ + void (GLAPIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */ + void (GLAPIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */ + void (GLAPIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */ + void (GLAPIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */ + void (GLAPIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */ + void (GLAPIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */ + void (GLAPIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */ + void (GLAPIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */ + void (GLAPIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */ + void (GLAPIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */ + void (GLAPIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */ + void (GLAPIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */ + void (GLAPIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */ + void (GLAPIENTRYP ResetHistogram)(GLenum target); /* 369 */ + void (GLAPIENTRYP ResetMinmax)(GLenum target); /* 370 */ + void (GLAPIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */ + void (GLAPIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */ + void (GLAPIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */ + void (GLAPIENTRYP ActiveTextureARB)(GLenum texture); /* 374 */ + void (GLAPIENTRYP ClientActiveTextureARB)(GLenum texture); /* 375 */ + void (GLAPIENTRYP MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */ + void (GLAPIENTRYP MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */ + void (GLAPIENTRYP MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */ + void (GLAPIENTRYP MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */ + void (GLAPIENTRYP MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */ + void (GLAPIENTRYP MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */ + void (GLAPIENTRYP MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */ + void (GLAPIENTRYP MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */ + void (GLAPIENTRYP MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */ + void (GLAPIENTRYP MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */ + void (GLAPIENTRYP MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */ + void (GLAPIENTRYP MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */ + void (GLAPIENTRYP MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */ + void (GLAPIENTRYP MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */ + void (GLAPIENTRYP MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */ + void (GLAPIENTRYP MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */ + void (GLAPIENTRYP MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */ + void (GLAPIENTRYP MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */ + void (GLAPIENTRYP MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */ + void (GLAPIENTRYP MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */ + void (GLAPIENTRYP MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */ + void (GLAPIENTRYP MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */ + void (GLAPIENTRYP MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */ + void (GLAPIENTRYP MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */ + void (GLAPIENTRYP MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */ + void (GLAPIENTRYP MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */ + void (GLAPIENTRYP MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */ + void (GLAPIENTRYP MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */ + void (GLAPIENTRYP MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */ + void (GLAPIENTRYP MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */ + void (GLAPIENTRYP MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */ + void (GLAPIENTRYP MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */ + void (GLAPIENTRYP AttachShader)(GLuint program, GLuint shader); /* 408 */ + GLuint (GLAPIENTRYP CreateProgram)(void); /* 409 */ + GLuint (GLAPIENTRYP CreateShader)(GLenum type); /* 410 */ + void (GLAPIENTRYP DeleteProgram)(GLuint program); /* 411 */ + void (GLAPIENTRYP DeleteShader)(GLuint program); /* 412 */ + void (GLAPIENTRYP DetachShader)(GLuint program, GLuint shader); /* 413 */ + void (GLAPIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); /* 414 */ + void (GLAPIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 415 */ + void (GLAPIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint * params); /* 416 */ + void (GLAPIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); /* 417 */ + void (GLAPIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint * params); /* 418 */ + GLboolean (GLAPIENTRYP IsProgram)(GLuint program); /* 419 */ + GLboolean (GLAPIENTRYP IsShader)(GLuint shader); /* 420 */ + void (GLAPIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); /* 421 */ + void (GLAPIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask); /* 422 */ + void (GLAPIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); /* 423 */ + void (GLAPIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 424 */ + void (GLAPIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 425 */ + void (GLAPIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 426 */ + void (GLAPIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 427 */ + void (GLAPIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 428 */ + void (GLAPIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 429 */ + void (GLAPIENTRYP ClampColor)(GLenum target, GLenum clamp); /* 430 */ + void (GLAPIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* 431 */ + void (GLAPIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value); /* 432 */ + void (GLAPIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value); /* 433 */ + void (GLAPIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value); /* 434 */ + const GLubyte * (GLAPIENTRYP GetStringi)(GLenum name, GLuint index); /* 435 */ + void (GLAPIENTRYP TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer); /* 436 */ + void (GLAPIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 437 */ + void (GLAPIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params); /* 438 */ + void (GLAPIENTRYP GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data); /* 439 */ + void (GLAPIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor); /* 440 */ + void (GLAPIENTRYP LoadTransposeMatrixdARB)(const GLdouble * m); /* 441 */ + void (GLAPIENTRYP LoadTransposeMatrixfARB)(const GLfloat * m); /* 442 */ + void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 443 */ + void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 444 */ + void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 445 */ + void (GLAPIENTRYP CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 446 */ + void (GLAPIENTRYP CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 447 */ + void (GLAPIENTRYP CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 448 */ + void (GLAPIENTRYP CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 449 */ + void (GLAPIENTRYP CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 450 */ + void (GLAPIENTRYP CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 451 */ + void (GLAPIENTRYP GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 452 */ + void (GLAPIENTRYP DisableVertexAttribArrayARB)(GLuint index); /* 453 */ + void (GLAPIENTRYP EnableVertexAttribArrayARB)(GLuint index); /* 454 */ + void (GLAPIENTRYP GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 455 */ + void (GLAPIENTRYP GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 456 */ + void (GLAPIENTRYP GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params); /* 457 */ + void (GLAPIENTRYP GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params); /* 458 */ + void (GLAPIENTRYP GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string); /* 459 */ + void (GLAPIENTRYP GetProgramivARB)(GLenum target, GLenum pname, GLint * params); /* 460 */ + void (GLAPIENTRYP GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params); /* 461 */ + void (GLAPIENTRYP GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params); /* 462 */ + void (GLAPIENTRYP GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params); /* 463 */ + void (GLAPIENTRYP ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 464 */ + void (GLAPIENTRYP ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 465 */ + void (GLAPIENTRYP ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 466 */ + void (GLAPIENTRYP ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 467 */ + void (GLAPIENTRYP ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 468 */ + void (GLAPIENTRYP ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params); /* 469 */ + void (GLAPIENTRYP ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 470 */ + void (GLAPIENTRYP ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params); /* 471 */ + void (GLAPIENTRYP ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string); /* 472 */ + void (GLAPIENTRYP VertexAttrib1dARB)(GLuint index, GLdouble x); /* 473 */ + void (GLAPIENTRYP VertexAttrib1dvARB)(GLuint index, const GLdouble * v); /* 474 */ + void (GLAPIENTRYP VertexAttrib1fARB)(GLuint index, GLfloat x); /* 475 */ + void (GLAPIENTRYP VertexAttrib1fvARB)(GLuint index, const GLfloat * v); /* 476 */ + void (GLAPIENTRYP VertexAttrib1sARB)(GLuint index, GLshort x); /* 477 */ + void (GLAPIENTRYP VertexAttrib1svARB)(GLuint index, const GLshort * v); /* 478 */ + void (GLAPIENTRYP VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); /* 479 */ + void (GLAPIENTRYP VertexAttrib2dvARB)(GLuint index, const GLdouble * v); /* 480 */ + void (GLAPIENTRYP VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); /* 481 */ + void (GLAPIENTRYP VertexAttrib2fvARB)(GLuint index, const GLfloat * v); /* 482 */ + void (GLAPIENTRYP VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); /* 483 */ + void (GLAPIENTRYP VertexAttrib2svARB)(GLuint index, const GLshort * v); /* 484 */ + void (GLAPIENTRYP VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 485 */ + void (GLAPIENTRYP VertexAttrib3dvARB)(GLuint index, const GLdouble * v); /* 486 */ + void (GLAPIENTRYP VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 487 */ + void (GLAPIENTRYP VertexAttrib3fvARB)(GLuint index, const GLfloat * v); /* 488 */ + void (GLAPIENTRYP VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); /* 489 */ + void (GLAPIENTRYP VertexAttrib3svARB)(GLuint index, const GLshort * v); /* 490 */ + void (GLAPIENTRYP VertexAttrib4NbvARB)(GLuint index, const GLbyte * v); /* 491 */ + void (GLAPIENTRYP VertexAttrib4NivARB)(GLuint index, const GLint * v); /* 492 */ + void (GLAPIENTRYP VertexAttrib4NsvARB)(GLuint index, const GLshort * v); /* 493 */ + void (GLAPIENTRYP VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 494 */ + void (GLAPIENTRYP VertexAttrib4NubvARB)(GLuint index, const GLubyte * v); /* 495 */ + void (GLAPIENTRYP VertexAttrib4NuivARB)(GLuint index, const GLuint * v); /* 496 */ + void (GLAPIENTRYP VertexAttrib4NusvARB)(GLuint index, const GLushort * v); /* 497 */ + void (GLAPIENTRYP VertexAttrib4bvARB)(GLuint index, const GLbyte * v); /* 498 */ + void (GLAPIENTRYP VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 499 */ + void (GLAPIENTRYP VertexAttrib4dvARB)(GLuint index, const GLdouble * v); /* 500 */ + void (GLAPIENTRYP VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 501 */ + void (GLAPIENTRYP VertexAttrib4fvARB)(GLuint index, const GLfloat * v); /* 502 */ + void (GLAPIENTRYP VertexAttrib4ivARB)(GLuint index, const GLint * v); /* 503 */ + void (GLAPIENTRYP VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 504 */ + void (GLAPIENTRYP VertexAttrib4svARB)(GLuint index, const GLshort * v); /* 505 */ + void (GLAPIENTRYP VertexAttrib4ubvARB)(GLuint index, const GLubyte * v); /* 506 */ + void (GLAPIENTRYP VertexAttrib4uivARB)(GLuint index, const GLuint * v); /* 507 */ + void (GLAPIENTRYP VertexAttrib4usvARB)(GLuint index, const GLushort * v); /* 508 */ + void (GLAPIENTRYP VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); /* 509 */ + void (GLAPIENTRYP BindBufferARB)(GLenum target, GLuint buffer); /* 510 */ + void (GLAPIENTRYP BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); /* 511 */ + void (GLAPIENTRYP BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); /* 512 */ + void (GLAPIENTRYP DeleteBuffersARB)(GLsizei n, const GLuint * buffer); /* 513 */ + void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 514 */ + void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 515 */ + void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 516 */ + void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 517 */ + GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 518 */ + GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 519 */ + GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 520 */ + void (GLAPIENTRYP BeginQueryARB)(GLenum target, GLuint id); /* 521 */ + void (GLAPIENTRYP DeleteQueriesARB)(GLsizei n, const GLuint * ids); /* 522 */ + void (GLAPIENTRYP EndQueryARB)(GLenum target); /* 523 */ + void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 524 */ + void (GLAPIENTRYP GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params); /* 525 */ + void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 526 */ + void (GLAPIENTRYP GetQueryivARB)(GLenum target, GLenum pname, GLint * params); /* 527 */ + GLboolean (GLAPIENTRYP IsQueryARB)(GLuint id); /* 528 */ + void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 529 */ + void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shader); /* 530 */ + GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 531 */ + GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 532 */ + void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 533 */ + void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 534 */ + void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 535 */ + void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 536 */ + GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 537 */ + void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 538 */ + void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 539 */ + void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 540 */ + void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source); /* 541 */ + GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name); /* 542 */ + void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params); /* 543 */ + void (GLAPIENTRYP GetUniformivARB)(GLhandleARB program, GLint location, GLint * params); /* 544 */ + void (GLAPIENTRYP LinkProgramARB)(GLhandleARB program); /* 545 */ + void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length); /* 546 */ + void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 547 */ + void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 548 */ + void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 549 */ + void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 550 */ + void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 551 */ + void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 552 */ + void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 553 */ + void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 554 */ + void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 555 */ + void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 556 */ + void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 557 */ + void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 558 */ + void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 559 */ + void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 560 */ + void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 561 */ + void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 562 */ + void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 563 */ + void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 564 */ + void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 565 */ + void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB program); /* 566 */ + void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB program); /* 567 */ + void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name); /* 568 */ + void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 569 */ + GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name); /* 570 */ + void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 571 */ + void (GLAPIENTRYP ClampColorARB)(GLenum target, GLenum clamp); /* 572 */ + void (GLAPIENTRYP DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); /* 573 */ + void (GLAPIENTRYP DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); /* 574 */ + void (GLAPIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* 575 */ + void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 576 */ + void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 577 */ + void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 578 */ + void (GLAPIENTRYP VertexAttribDivisorARB)(GLuint index, GLuint divisor); /* 579 */ + void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 580 */ + GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 581 */ + void (GLAPIENTRYP TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer); /* 582 */ + void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 583 */ + void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 584 */ + void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 585 */ + GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 586 */ + void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 587 */ + GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 588 */ + void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 589 */ + void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 590 */ + GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 591 */ + void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 592 */ + void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 593 */ + void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex); /* 594 */ + void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 595 */ + void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 596 */ + void (GLAPIENTRYP BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA); /* 597 */ + void (GLAPIENTRYP BlendEquationiARB)(GLuint buf, GLenum mode); /* 598 */ + void (GLAPIENTRYP BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); /* 599 */ + void (GLAPIENTRYP BlendFunciARB)(GLuint buf, GLenum src, GLenum dst); /* 600 */ + void (GLAPIENTRYP BindSampler)(GLuint unit, GLuint sampler); /* 601 */ + void (GLAPIENTRYP DeleteSamplers)(GLsizei count, const GLuint * samplers); /* 602 */ + void (GLAPIENTRYP GenSamplers)(GLsizei count, GLuint * samplers); /* 603 */ + void (GLAPIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params); /* 604 */ + void (GLAPIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params); /* 605 */ + void (GLAPIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params); /* 606 */ + void (GLAPIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params); /* 607 */ + GLboolean (GLAPIENTRYP IsSampler)(GLuint sampler); /* 608 */ + void (GLAPIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params); /* 609 */ + void (GLAPIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params); /* 610 */ + void (GLAPIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param); /* 611 */ + void (GLAPIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params); /* 612 */ + void (GLAPIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param); /* 613 */ + void (GLAPIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params); /* 614 */ + void (GLAPIENTRYP ColorP3ui)(GLenum type, GLuint color); /* 615 */ + void (GLAPIENTRYP ColorP3uiv)(GLenum type, const GLuint * color); /* 616 */ + void (GLAPIENTRYP ColorP4ui)(GLenum type, GLuint color); /* 617 */ + void (GLAPIENTRYP ColorP4uiv)(GLenum type, const GLuint * color); /* 618 */ + void (GLAPIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords); /* 619 */ + void (GLAPIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 620 */ + void (GLAPIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords); /* 621 */ + void (GLAPIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 622 */ + void (GLAPIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords); /* 623 */ + void (GLAPIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 624 */ + void (GLAPIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords); /* 625 */ + void (GLAPIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords); /* 626 */ + void (GLAPIENTRYP NormalP3ui)(GLenum type, GLuint coords); /* 627 */ + void (GLAPIENTRYP NormalP3uiv)(GLenum type, const GLuint * coords); /* 628 */ + void (GLAPIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color); /* 629 */ + void (GLAPIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint * color); /* 630 */ + void (GLAPIENTRYP TexCoordP1ui)(GLenum type, GLuint coords); /* 631 */ + void (GLAPIENTRYP TexCoordP1uiv)(GLenum type, const GLuint * coords); /* 632 */ + void (GLAPIENTRYP TexCoordP2ui)(GLenum type, GLuint coords); /* 633 */ + void (GLAPIENTRYP TexCoordP2uiv)(GLenum type, const GLuint * coords); /* 634 */ + void (GLAPIENTRYP TexCoordP3ui)(GLenum type, GLuint coords); /* 635 */ + void (GLAPIENTRYP TexCoordP3uiv)(GLenum type, const GLuint * coords); /* 636 */ + void (GLAPIENTRYP TexCoordP4ui)(GLenum type, GLuint coords); /* 637 */ + void (GLAPIENTRYP TexCoordP4uiv)(GLenum type, const GLuint * coords); /* 638 */ + void (GLAPIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 639 */ + void (GLAPIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 640 */ + void (GLAPIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 641 */ + void (GLAPIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 642 */ + void (GLAPIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 643 */ + void (GLAPIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 644 */ + void (GLAPIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value); /* 645 */ + void (GLAPIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); /* 646 */ + void (GLAPIENTRYP VertexP2ui)(GLenum type, GLuint value); /* 647 */ + void (GLAPIENTRYP VertexP2uiv)(GLenum type, const GLuint * value); /* 648 */ + void (GLAPIENTRYP VertexP3ui)(GLenum type, GLuint value); /* 649 */ + void (GLAPIENTRYP VertexP3uiv)(GLenum type, const GLuint * value); /* 650 */ + void (GLAPIENTRYP VertexP4ui)(GLenum type, GLuint value); /* 651 */ + void (GLAPIENTRYP VertexP4uiv)(GLenum type, const GLuint * value); /* 652 */ + void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 653 */ + void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 654 */ + void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 655 */ + void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 656 */ + GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 657 */ + void (GLAPIENTRYP PauseTransformFeedback)(void); /* 658 */ + void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 659 */ + void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 660 */ + void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 661 */ + void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 662 */ + void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 663 */ + void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 664 */ + GLenum (GLAPIENTRYP GetGraphicsResetStatusARB)(void); /* 665 */ + void (GLAPIENTRYP GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table); /* 666 */ + void (GLAPIENTRYP GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img); /* 667 */ + void (GLAPIENTRYP GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image); /* 668 */ + void (GLAPIENTRYP GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 669 */ + void (GLAPIENTRYP GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); /* 670 */ + void (GLAPIENTRYP GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); /* 671 */ + void (GLAPIENTRYP GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); /* 672 */ + void (GLAPIENTRYP GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values); /* 673 */ + void (GLAPIENTRYP GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values); /* 674 */ + void (GLAPIENTRYP GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values); /* 675 */ + void (GLAPIENTRYP GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values); /* 676 */ + void (GLAPIENTRYP GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern); /* 677 */ + void (GLAPIENTRYP GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span); /* 678 */ + void (GLAPIENTRYP GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img); /* 679 */ + void (GLAPIENTRYP GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params); /* 680 */ + void (GLAPIENTRYP GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params); /* 681 */ + void (GLAPIENTRYP GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params); /* 682 */ + void (GLAPIENTRYP GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params); /* 683 */ + void (GLAPIENTRYP ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data); /* 684 */ + void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 685 */ + void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 686 */ + void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 687 */ + void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 688 */ + void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 689 */ + void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 690 */ + void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 691 */ + void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 692 */ + void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 693 */ + void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 694 */ + void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 695 */ + void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 696 */ + void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 697 */ + void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 698 */ + void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 699 */ + void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 700 */ + void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 701 */ + void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 702 */ + void (GLAPIENTRYP UnlockArraysEXT)(void); /* 703 */ + void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 704 */ + void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 705 */ + void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 706 */ + void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 707 */ + void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 708 */ + void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 709 */ + void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 710 */ + void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 711 */ + void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 712 */ + void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 713 */ + void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 714 */ + void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 715 */ + void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 716 */ + void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 717 */ + void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 718 */ + void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 719 */ + void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 720 */ + void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 721 */ + void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 722 */ + void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 723 */ + void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 724 */ + void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 725 */ + void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 726 */ + void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 727 */ + void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 728 */ + void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 729 */ + void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 730 */ + void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 731 */ + void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 732 */ + void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 733 */ + void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 734 */ + void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 735 */ + void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 736 */ + void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 737 */ + void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 738 */ + void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 739 */ + void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 740 */ + void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 741 */ + void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 742 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 743 */ + void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 744 */ + void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 745 */ + void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 746 */ + void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 747 */ + void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 748 */ + void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 749 */ + void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 750 */ + void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 751 */ + void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 752 */ + void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 753 */ + void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 754 */ + void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 755 */ + void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 756 */ + void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 757 */ + void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 758 */ + void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 759 */ + void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 760 */ + void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 761 */ + void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 762 */ + void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 763 */ + void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 764 */ + void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 765 */ + void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 766 */ + void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 767 */ + void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 768 */ + void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 769 */ + void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 770 */ + void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 771 */ + void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 772 */ + void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 773 */ + void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 774 */ + void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 775 */ + GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 776 */ + void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 777 */ + GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 778 */ + GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 779 */ + void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 780 */ + void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 781 */ + void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 782 */ + void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 783 */ + void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 784 */ + void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 785 */ + void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 786 */ + void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 787 */ + void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 788 */ + void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 789 */ + void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 790 */ + void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 791 */ + void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 792 */ + GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 793 */ + void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 794 */ + void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 795 */ + void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 796 */ + void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 797 */ + void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 798 */ + void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 799 */ + void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 800 */ + void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 801 */ + void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 802 */ + void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 803 */ + void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 804 */ + void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 805 */ + void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 806 */ + void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 807 */ + void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 808 */ + void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 809 */ + void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 810 */ + void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 811 */ + void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 812 */ + void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 813 */ + void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 814 */ + void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 815 */ + void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 816 */ + void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 817 */ + void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 818 */ + void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 819 */ + void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 820 */ + void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 821 */ + void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 822 */ + void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 823 */ + void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 824 */ + void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 825 */ + void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 826 */ + void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 827 */ + void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 828 */ + void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 829 */ + void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 830 */ + void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 831 */ + void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 832 */ + void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 833 */ + void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 834 */ + void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 835 */ + void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 836 */ + void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 837 */ + void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 838 */ + void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 839 */ + void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 840 */ + void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 841 */ + void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 842 */ + void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 843 */ + void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 844 */ + void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 845 */ + void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 846 */ + void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 847 */ + void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 848 */ + void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 849 */ + void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 850 */ + void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 851 */ + void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 852 */ + GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 853 */ + void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 854 */ + void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 855 */ + void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 856 */ + void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 857 */ + void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 858 */ + void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 859 */ + void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 860 */ + void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 861 */ + void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 862 */ + GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 863 */ + void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 864 */ + void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 865 */ + void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 866 */ + void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 867 */ + void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 868 */ + void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 869 */ + void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 870 */ + void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 871 */ + void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 872 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 873 */ + void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 874 */ + void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 875 */ + GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 876 */ + void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 877 */ + void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 878 */ + void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 879 */ + void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 880 */ + void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 881 */ + void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 882 */ + void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 883 */ + void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 884 */ + void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 885 */ + void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 886 */ + void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 887 */ + GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 888 */ + GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 889 */ + void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 890 */ + void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 891 */ + void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 892 */ + void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 893 */ + void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 894 */ + GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 895 */ + void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 896 */ + void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 897 */ + void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 898 */ + void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 899 */ + void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 900 */ + void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 901 */ + void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 902 */ + void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 903 */ + void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 904 */ + void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 905 */ + void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 906 */ + void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 907 */ + void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 908 */ + void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 909 */ + void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 910 */ + void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 911 */ + void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 912 */ + void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 913 */ + void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 914 */ + void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 915 */ + void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 916 */ + void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 917 */ + void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 918 */ + void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 919 */ + void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 920 */ + void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 921 */ + void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 922 */ + void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 923 */ + void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 924 */ + void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 925 */ + void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 926 */ + void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 927 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 928 */ + void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 929 */ + void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 930 */ + void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 931 */ + void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 932 */ + void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 933 */ + GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 934 */ + void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 935 */ + void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 936 */ + void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 937 */ + void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 938 */ + void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 939 */ + void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 940 */ + void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 941 */ + void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 942 */ + void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 943 */ + void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 944 */ + void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 945 */ + void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 946 */ + void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 947 */ + void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 948 */ + void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 949 */ + void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 950 */ + void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 951 */ + void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 952 */ + void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 953 */ + GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 954 */ + GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 955 */ + void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 956 */ + GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 957 */ + void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 958 */ + void (GLAPIENTRYP TextureBarrierNV)(void); /* 959 */ + void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 960 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 961 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 962 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 963 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 964 */ + void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 965 */ + void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 966 */ +}; + +#endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/mesalib/src/mapi/glapi/glapitemp.h b/mesalib/src/mapi/glapi/glapitemp.h index 1cb80b878..cb259068e 100644 --- a/mesalib/src/mapi/glapi/glapitemp.h +++ b/mesalib/src/mapi/glapi/glapitemp.h @@ -1,9651 +1,9651 @@ -/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) -# define HIDDEN __attribute__((visibility("hidden"))) -# else -# define HIDDEN -# endif - -/* - * This file is a template which generates the OpenGL API entry point - * functions. It should be included by a .c file which first defines - * the following macros: - * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 - * KEYWORD2 - usually nothing, but might be __stdcall on Win32 - * NAME(n) - builds the final function name (usually add "gl" prefix) - * DISPATCH(func, args, msg) - code to do dispatch of named function. - * msg is a printf-style debug message. - * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value - * - * Here is an example which generates the usual OpenGL functions: - * #define KEYWORD1 - * #define KEYWORD2 - * #define NAME(func) gl##func - * #define DISPATCH(func, args, msg) \ - * struct _glapi_table *dispatch = CurrentDispatch; \ - * (*dispatch->func) args - * #define RETURN DISPATCH(func, args, msg) \ - * struct _glapi_table *dispatch = CurrentDispatch; \ - * return (*dispatch->func) args - * - */ - - -#if defined( NAME ) -#ifndef KEYWORD1 -#define KEYWORD1 -#endif - -#ifndef KEYWORD1_ALT -#define KEYWORD1_ALT HIDDEN -#endif - -#ifndef KEYWORD2 -#define KEYWORD2 -#endif - -#ifndef DISPATCH -#error DISPATCH must be defined -#endif - -#ifndef RETURN_DISPATCH -#error RETURN_DISPATCH must be defined -#endif - - -#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS - -KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) -{ - (void) list; (void) mode; - DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(EndList)(void) -{ - DISPATCH(EndList, (), (F, "glEndList();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) -{ - (void) list; - DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); -} - -KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) -{ - (void) n; (void) type; (void) lists; - DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) -{ - (void) list; (void) range; - DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); -} - -KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) -{ - (void) range; - RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); -} - -KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) -{ - (void) base; - DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); -} - -KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) -{ - (void) mode; - DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) -{ - (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap; - DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) -{ - (void) v; - DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) -{ - (void) v; - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) -{ - (void) v; - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) -{ - (void) v; - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) -{ - (void) v; - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) -{ - (void) v; - DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) -{ - (void) v; - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) -{ - (void) v; - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) -{ - (void) v; - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) -{ - (void) v; - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) -{ - (void) flag; - DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) -{ - (void) flag; - DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); -} - -KEYWORD1 void KEYWORD2 NAME(End)(void) -{ - DISPATCH(End, (), (F, "glEnd();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) -{ - (void) c; - DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) -{ - (void) c; - DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) -{ - (void) c; - DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) -{ - (void) c; - DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) -{ - (void) c; - DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) -{ - (void) c; - DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) -{ - (void) c; - DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) -{ - (void) c; - DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) -{ - (void) nx; (void) ny; (void) nz; - DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) -{ - (void) v; - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) -{ - (void) nx; (void) ny; (void) nz; - DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) -{ - (void) nx; (void) ny; (void) nz; - DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) -{ - (void) nx; (void) ny; (void) nz; - DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) -{ - (void) v; - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) -{ - (void) nx; (void) ny; (void) nz; - DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) -{ - (void) x; (void) y; - DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) -{ - (void) x; (void) y; - DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) -{ - (void) x; (void) y; - DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) -{ - (void) v; - DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) -{ - (void) x; (void) y; - DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) -{ - (void) v; - DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) -{ - (void) x; (void) y; (void) z; - DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) -{ - (void) v; - DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) -{ - (void) x; (void) y; (void) z; - DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) -{ - (void) v; - DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) -{ - (void) v; - DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - (void) x1; (void) y1; (void) x2; (void) y2; - DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) -{ - (void) v1; (void) v2; - DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - (void) x1; (void) y1; (void) x2; (void) y2; - DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) -{ - (void) v1; (void) v2; - DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) -{ - (void) x1; (void) y1; (void) x2; (void) y2; - DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) -{ - (void) v1; (void) v2; - DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - (void) x1; (void) y1; (void) x2; (void) y2; - DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) -{ - (void) v1; (void) v2; - DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) -{ - (void) s; - DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) -{ - (void) s; - DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) -{ - (void) s; - DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) -{ - (void) v; - DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) -{ - (void) s; - DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) -{ - (void) v; - DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) -{ - (void) s; (void) t; - DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) -{ - (void) s; (void) t; - DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) -{ - (void) s; (void) t; - DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) -{ - (void) v; - DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) -{ - (void) s; (void) t; - DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) -{ - (void) v; - DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) -{ - (void) s; (void) t; (void) r; - DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) -{ - (void) s; (void) t; (void) r; - DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) -{ - (void) s; (void) t; (void) r; - DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) -{ - (void) v; - DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) -{ - (void) s; (void) t; (void) r; - DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - (void) s; (void) t; (void) r; (void) q; - DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - (void) s; (void) t; (void) r; (void) q; - DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) -{ - (void) s; (void) t; (void) r; (void) q; - DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) -{ - (void) v; - DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) -{ - (void) s; (void) t; (void) r; (void) q; - DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) -{ - (void) v; - DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) -{ - (void) x; (void) y; - DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) -{ - (void) x; (void) y; - DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) -{ - (void) x; (void) y; - DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) -{ - (void) v; - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) -{ - (void) x; (void) y; - DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) -{ - (void) v; - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) -{ - (void) v; - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) -{ - (void) v; - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) -{ - (void) plane; (void) equation; - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) -{ - (void) face; (void) mode; - DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) -{ - (void) mode; - DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) -{ - (void) mode; - DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) -{ - (void) target; (void) mode; - DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) -{ - (void) light; (void) pname; (void) param; - DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) -{ - (void) light; (void) pname; (void) params; - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) -{ - (void) light; (void) pname; (void) param; - DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) -{ - (void) light; (void) pname; (void) params; - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) -{ - (void) factor; (void) pattern; - DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) -{ - (void) width; - DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) -{ - (void) face; (void) pname; (void) param; - DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) -{ - (void) face; (void) pname; (void) params; - DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) -{ - (void) face; (void) pname; (void) param; - DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) -{ - (void) face; (void) pname; (void) params; - DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) -{ - (void) size; - DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) -{ - (void) face; (void) mode; - DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) -{ - (void) mask; - DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) x; (void) y; (void) width; (void) height; - DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) -{ - (void) mode; - DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) -{ - (void) target; (void) pname; (void) param; - DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) -{ - (void) target; (void) pname; (void) param; - DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels; - DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels; - DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) -{ - (void) target; (void) pname; (void) param; - DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) -{ - (void) target; (void) pname; (void) param; - DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) -{ - (void) coord; (void) pname; (void) param; - DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) -{ - (void) coord; (void) pname; (void) param; - DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) -{ - (void) coord; (void) pname; (void) param; - DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) -{ - (void) size; (void) type; (void) buffer; - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) -{ - (void) size; (void) buffer; - DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); -} - -KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) -{ - (void) mode; - RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(InitNames)(void) -{ - DISPATCH(InitNames, (), (F, "glInitNames();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) -{ - (void) name; - DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) -{ - (void) token; - DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); -} - -KEYWORD1 void KEYWORD2 NAME(PopName)(void) -{ - DISPATCH(PopName, (), (F, "glPopName();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) -{ - (void) name; - DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) -{ - (void) mode; - DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) -{ - (void) mask; - DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) -{ - (void) c; - DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) -{ - (void) s; - DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) -{ - (void) depth; - DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) -{ - (void) mask; - DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) -{ - (void) flag; - DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) -{ - (void) mask; - DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) -{ - (void) op; (void) value; - DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); -} - -KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) -{ - (void) cap; - DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); -} - -KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) -{ - (void) cap; - DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); -} - -KEYWORD1 void KEYWORD2 NAME(Finish)(void) -{ - DISPATCH(Finish, (), (F, "glFinish();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Flush)(void) -{ - DISPATCH(Flush, (), (F, "glFlush();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) -{ - DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) -{ - (void) mask; - DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) -{ - (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; - DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) -{ - (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; - DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) -{ - (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; - DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) -{ - (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; - DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) -{ - (void) un; (void) u1; (void) u2; - DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) -{ - (void) un; (void) u1; (void) u2; - DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; - DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; - DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) -{ - (void) u; - DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) -{ - (void) u; - DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) -{ - (void) u; - DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) -{ - (void) u; - DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) -{ - (void) u; (void) v; - DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) -{ - (void) u; - DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) -{ - (void) u; (void) v; - DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) -{ - (void) u; - DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) -{ - (void) mode; (void) i1; (void) i2; - DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) -{ - (void) i; - DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) -{ - (void) i; (void) j; - DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); -} - -KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) -{ - (void) func; (void) ref; - DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) -{ - (void) sfactor; (void) dfactor; - DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); -} - -KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) -{ - (void) opcode; - DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) -{ - (void) func; (void) ref; (void) mask; - DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) -{ - (void) fail; (void) zfail; (void) zpass; - DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) -{ - (void) func; - DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) -{ - (void) xfactor; (void) yfactor; - DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) -{ - (void) map; (void) mapsize; (void) values; - DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) -{ - (void) map; (void) mapsize; (void) values; - DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) -{ - (void) map; (void) mapsize; (void) values; - DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) -{ - (void) mode; - DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - (void) x; (void) y; (void) width; (void) height; (void) type; - DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) -{ - (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels; - DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) width; (void) height; (void) format; (void) type; (void) pixels; - DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) -{ - (void) pname; (void) params; - DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) -{ - (void) plane; (void) equation; - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); -} - -KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) -{ - (void) pname; (void) params; - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) -{ - RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) -{ - (void) pname; (void) params; - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) -{ - (void) light; (void) pname; (void) params; - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) -{ - (void) light; (void) pname; (void) params; - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) -{ - (void) target; (void) query; (void) v; - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) -{ - (void) target; (void) query; (void) v; - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) -{ - (void) target; (void) query; (void) v; - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) -{ - (void) face; (void) pname; (void) params; - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) -{ - (void) face; (void) pname; (void) params; - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) -{ - (void) map; (void) values; - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) -{ - (void) map; (void) values; - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) -{ - (void) map; (void) values; - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) -{ - (void) mask; - DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); -} - -KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) -{ - (void) name; - RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) -{ - (void) coord; (void) pname; (void) params; - DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) -{ - (void) target; (void) level; (void) format; (void) type; (void) pixels; - DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) -{ - (void) target; (void) level; (void) pname; (void) params; - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) -{ - (void) target; (void) level; (void) pname; (void) params; - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) -{ - (void) cap; - RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) -{ - (void) list; - RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) -{ - (void) zNear; (void) zFar; - DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; - DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) -{ - DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) -{ - (void) m; - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) -{ - (void) m; - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) -{ - (void) mode; - DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) -{ - (void) m; - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) -{ - (void) m; - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; - DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) -{ - DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) -{ - DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - (void) angle; (void) x; (void) y; (void) z; - DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - (void) angle; (void) x; (void) y; (void) z; - DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) x; (void) y; (void) width; (void) height; - DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) -{ - (void) i; - DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) -{ - (void) i; - DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) -{ - (void) target; (void) texture; - DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); -} - -KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) -{ - (void) target; (void) texture; - DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) -{ - (void) array; - DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) -{ - (void) mode; (void) first; (void) count; - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) -{ - (void) mode; (void) first; (void) count; - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) -{ - (void) mode; (void) count; (void) type; (void) indices; - DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) -{ - (void) stride; (void) pointer; - DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) -{ - (void) array; - DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) pointer; - DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) -{ - (void) c; - DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) -{ - (void) c; - DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - (void) format; (void) stride; (void) pointer; - DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) pointer; - DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) -{ - (void) factor; (void) units; - DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) -{ - (void) n; (void) textures; (void) residences; - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) -{ - (void) n; (void) textures; - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) -{ - (void) n; (void) textures; - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) -{ - (void) pname; (void) params; - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) -{ - (void) pname; (void) params; - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) -{ - (void) texture; - RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) -{ - (void) n; (void) textures; (void) priorities; - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); -} - -KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) -{ - (void) n; (void) textures; (void) priorities; - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) -{ - DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) -{ - (void) mask; - DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - (void) red; (void) green; (void) blue; (void) alpha; - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) -{ - (void) mode; - DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) -{ - (void) mode; - DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) -{ - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) -{ - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) -{ - (void) target; (void) format; (void) type; (void) table; - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) -{ - (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) -{ - (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) start; (void) x; (void) y; (void) width; - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) start; (void) x; (void) y; (void) width; - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) -{ - (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) -{ - (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) -{ - (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) -{ - (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) -{ - (void) target; (void) format; (void) type; (void) image; - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) -{ - (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); -} - -KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) -{ - (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) -{ - (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) values; - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) values; - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - (void) target; (void) width; (void) internalformat; (void) sink; - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - (void) target; (void) width; (void) internalformat; (void) sink; - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) -{ - (void) target; (void) internalformat; (void) sink; - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) -{ - (void) target; (void) internalformat; (void) sink; - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) -{ - (void) target; - DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) -{ - (void) target; - DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) -{ - (void) target; - DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) -{ - (void) target; - DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) -{ - (void) texture; - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) -{ - (void) texture; - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) -{ - (void) texture; - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) -{ - (void) texture; - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) -{ - (void) target; (void) s; - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) -{ - (void) target; (void) s; (void) t; - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - (void) target; (void) s; (void) t; (void) r; - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - (void) target; (void) s; (void) t; (void) r; (void) q; - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) -{ - (void) target; (void) v; - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) -{ - (void) program; (void) shader; - DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); -} - -KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) -{ - RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n")); -} - -KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) -{ - (void) type; - RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) -{ - (void) program; - DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) -{ - (void) program; - DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) -{ - (void) program; (void) shader; - DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); -} - -KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) -{ - (void) program; (void) maxCount; (void) count; (void) obj; - DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) -{ - (void) program; (void) bufSize; (void) length; (void) infoLog; - DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) -{ - (void) program; (void) pname; (void) params; - DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) -{ - (void) shader; (void) bufSize; (void) length; (void) infoLog; - DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); -} - -KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) -{ - (void) shader; (void) pname; (void) params; - DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) -{ - (void) program; - RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) -{ - (void) shader; - RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - (void) face; (void) func; (void) ref; (void) mask; - DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) -{ - (void) face; (void) mask; - DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - (void) face; (void) sfail; (void) zfail; (void) zpass; - DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - (void) face; (void) sfail; (void) zfail; (void) zpass; - DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp) -{ - (void) target; (void) clamp; - DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - (void) buffer; (void) drawbuffer; (void) depth; (void) stencil; - DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) -{ - (void) buffer; (void) drawbuffer; (void) value; - DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) -{ - (void) buffer; (void) drawbuffer; (void) value; - DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) -{ - (void) buffer; (void) drawbuffer; (void) value; - DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); -} - -KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index) -{ - (void) name; (void) index; - RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index)); -} - -KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) -{ - (void) target; (void) internalFormat; (void) buffer; - DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) texture; (void) level; - DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data) -{ - (void) cap; (void) index; (void) data; - DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor) -{ - (void) index; (void) divisor; - DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) -{ - (void) m; - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) -{ - (void) m; - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) -{ - (void) m; - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) -{ - (void) m; - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) -{ - (void) m; - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) -{ - (void) m; - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) -{ - (void) m; - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) -{ - (void) m; - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) -{ - (void) value; (void) invert; - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) -{ - (void) value; (void) invert; - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) -{ - (void) target; (void) level; (void) img; - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) -{ - (void) target; (void) level; (void) img; - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) -{ - (void) index; - DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) -{ - (void) index; - DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) -{ - (void) index; - DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) -{ - (void) index; - DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) -{ - (void) target; (void) pname; (void) string; - DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) -{ - (void) target; (void) index; (void) params; - DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) -{ - (void) target; (void) format; (void) len; (void) string; - DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) -{ - (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; - DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) -{ - (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; - DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) -{ - (void) target; (void) buffer; - DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) -{ - (void) target; (void) buffer; - DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) -{ - (void) target; (void) size; (void) data; (void) usage; - DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) -{ - (void) target; (void) size; (void) data; (void) usage; - DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) -{ - (void) target; (void) offset; (void) size; (void) data; - DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) -{ - (void) target; (void) offset; (void) size; (void) data; - DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) -{ - (void) n; (void) buffer; - DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) -{ - (void) n; (void) buffer; - DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) -{ - (void) n; (void) buffer; - DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) -{ - (void) n; (void) buffer; - DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) -{ - (void) target; (void) offset; (void) size; (void) data; - DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) -{ - (void) target; (void) offset; (void) size; (void) data; - DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) -{ - (void) buffer; - RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) -{ - (void) buffer; - RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); -} - -KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) -{ - (void) target; (void) access; - RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); -} - -KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) -{ - (void) target; (void) access; - RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) -{ - (void) target; - RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) -{ - (void) target; - RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) -{ - (void) target; (void) id; - DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) -{ - (void) target; (void) id; - DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) -{ - (void) target; - DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) -{ - (void) target; - DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) -{ - (void) id; - RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) -{ - (void) id; - RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) -{ - (void) containerObj; (void) obj; - DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); -} - -KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) -{ - (void) shader; - DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader)); -} - -KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader) -{ - (void) shader; - DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader)); -} - -KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) -{ - RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); -} - -KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) -{ - (void) shaderType; - RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) -{ - (void) obj; - DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); -} - -KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) -{ - (void) containerObj; (void) attachedObj; - DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); -} - -KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) -{ - (void) containerObj; (void) maxLength; (void) length; (void) infoLog; - DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); -} - -KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) -{ - (void) pname; - RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); -} - -KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) -{ - (void) obj; (void) maxLength; (void) length; (void) infoLog; - DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); -} - -KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) -{ - (void) obj; (void) pname; (void) params; - DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) -{ - (void) obj; (void) pname; (void) params; - DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) -{ - (void) shader; (void) bufSize; (void) length; (void) source; - DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); -} - -KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source) -{ - (void) shader; (void) bufSize; (void) length; (void) source; - DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) -{ - (void) program; - DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program) -{ - (void) program; - DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) -{ - (void) shader; (void) count; (void) string; (void) length; - DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); -} - -KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length) -{ - (void) shader; (void) count; (void) string; (void) length; - DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) -{ - (void) location; (void) v0; - DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) -{ - (void) location; (void) v0; - DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) -{ - (void) location; (void) v0; - DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) -{ - (void) location; (void) v0; - DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) -{ - (void) location; (void) v0; (void) v1; - DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) -{ - (void) location; (void) v0; (void) v1; - DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) -{ - (void) location; (void) v0; (void) v1; - DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) -{ - (void) location; (void) v0; (void) v1; - DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - (void) location; (void) v0; (void) v1; (void) v2; - DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - (void) location; (void) v0; (void) v1; (void) v2; - DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) -{ - (void) location; (void) v0; (void) v1; (void) v2; - DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) -{ - (void) location; (void) v0; (void) v1; (void) v2; - DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - (void) location; (void) v0; (void) v1; (void) v2; (void) v3; - DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - (void) location; (void) v0; (void) v1; (void) v2; (void) v3; - DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - (void) location; (void) v0; (void) v1; (void) v2; (void) v3; - DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - (void) location; (void) v0; (void) v1; (void) v2; (void) v3; - DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) -{ - (void) location; (void) count; (void) transpose; (void) value; - DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) -{ - (void) program; - DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program) -{ - (void) program; - DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) -{ - (void) program; - DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program) -{ - (void) program; - DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) -{ - (void) program; (void) index; (void) name; - DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name) -{ - (void) program; (void) index; (void) name; - DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs) -{ - (void) n; (void) bufs; - DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) -{ - (void) n; (void) bufs; - DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) -{ - (void) n; (void) bufs; - DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); -} - -KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp) -{ - (void) target; (void) clamp; - DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - (void) mode; (void) first; (void) count; (void) primcount; - DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - (void) mode; (void) first; (void) count; (void) primcount; - DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) -{ - (void) mode; (void) first; (void) count; (void) primcount; - DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; - DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; - DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; - DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - (void) target; (void) samples; (void) internalformat; (void) width; (void) height; - DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - (void) target; (void) samples; (void) internalformat; (void) width; (void) height; - DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) texture; (void) level; - DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) -{ - (void) target; (void) attachment; (void) texture; (void) level; (void) face; - DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) -{ - (void) program; (void) pname; (void) value; - DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor) -{ - (void) index; (void) divisor; - DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor)); -} - -KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) -{ - (void) target; (void) offset; (void) length; - DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); -} - -KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - (void) target; (void) offset; (void) length; (void) access; - RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access)); -} - -KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) -{ - (void) target; (void) internalFormat; (void) buffer; - DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array) -{ - (void) array; - DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays) -{ - (void) n; (void) arrays; - DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size; - DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - (void) sync; (void) flags; (void) timeout; - RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync) -{ - (void) sync; - DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync)); -} - -KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags) -{ - (void) condition; (void) flags; - RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags)); -} - -KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params) -{ - (void) pname; (void) params; - DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) -{ - (void) sync; (void) pname; (void) bufSize; (void) length; (void) values; - DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync) -{ - (void) sync; - RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync)); -} - -KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - (void) sync; (void) flags; (void) timeout; - DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) basevertex; - DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; - DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) -{ - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex; - DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; - DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - (void) buf; (void) modeRGB; (void) modeA; - DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - (void) buf; (void) modeRGB; (void) modeA; - DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode) -{ - (void) buf; (void) mode; - DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) -{ - (void) buf; (void) mode; - DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) -{ - (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; - DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) -{ - (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; - DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) -{ - (void) buf; (void) src; (void) dst; - DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) -{ - (void) buf; (void) src; (void) dst; - DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst)); -} - -KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler) -{ - (void) unit; (void) sampler; - DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers) -{ - (void) count; (void) samplers; - DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers)); -} - -KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers) -{ - (void) count; (void) samplers; - DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler) -{ - (void) sampler; - RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) -{ - (void) sampler; (void) pname; (void) param; - DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) -{ - (void) sampler; (void) pname; (void) param; - DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params) -{ - (void) sampler; (void) pname; (void) params; - DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorP3ui)(GLenum type, GLuint color) -{ - (void) type; (void) color; - DISPATCH(ColorP3ui, (type, color), (F, "glColorP3ui(0x%x, %d);\n", type, color)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorP3uiv)(GLenum type, const GLuint * color) -{ - (void) type; (void) color; - DISPATCH(ColorP3uiv, (type, color), (F, "glColorP3uiv(0x%x, %p);\n", type, (const void *) color)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorP4ui)(GLenum type, GLuint color) -{ - (void) type; (void) color; - DISPATCH(ColorP4ui, (type, color), (F, "glColorP4ui(0x%x, %d);\n", type, color)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorP4uiv)(GLenum type, const GLuint * color) -{ - (void) type; (void) color; - DISPATCH(ColorP4uiv, (type, color), (F, "glColorP4uiv(0x%x, %p);\n", type, (const void *) color)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP1ui, (texture, type, coords), (F, "glMultiTexCoordP1ui(0x%x, 0x%x, %d);\n", texture, type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP1uiv, (texture, type, coords), (F, "glMultiTexCoordP1uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP2ui, (texture, type, coords), (F, "glMultiTexCoordP2ui(0x%x, 0x%x, %d);\n", texture, type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP2uiv, (texture, type, coords), (F, "glMultiTexCoordP2uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP3ui, (texture, type, coords), (F, "glMultiTexCoordP3ui(0x%x, 0x%x, %d);\n", texture, type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP3uiv, (texture, type, coords), (F, "glMultiTexCoordP3uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP4ui, (texture, type, coords), (F, "glMultiTexCoordP4ui(0x%x, 0x%x, %d);\n", texture, type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords) -{ - (void) texture; (void) type; (void) coords; - DISPATCH(MultiTexCoordP4uiv, (texture, type, coords), (F, "glMultiTexCoordP4uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalP3ui)(GLenum type, GLuint coords) -{ - (void) type; (void) coords; - DISPATCH(NormalP3ui, (type, coords), (F, "glNormalP3ui(0x%x, %d);\n", type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalP3uiv)(GLenum type, const GLuint * coords) -{ - (void) type; (void) coords; - DISPATCH(NormalP3uiv, (type, coords), (F, "glNormalP3uiv(0x%x, %p);\n", type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3ui)(GLenum type, GLuint color) -{ - (void) type; (void) color; - DISPATCH(SecondaryColorP3ui, (type, color), (F, "glSecondaryColorP3ui(0x%x, %d);\n", type, color)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3uiv)(GLenum type, const GLuint * color) -{ - (void) type; (void) color; - DISPATCH(SecondaryColorP3uiv, (type, color), (F, "glSecondaryColorP3uiv(0x%x, %p);\n", type, (const void *) color)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP1ui)(GLenum type, GLuint coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP1ui, (type, coords), (F, "glTexCoordP1ui(0x%x, %d);\n", type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP1uiv)(GLenum type, const GLuint * coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP1uiv, (type, coords), (F, "glTexCoordP1uiv(0x%x, %p);\n", type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP2ui)(GLenum type, GLuint coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP2ui, (type, coords), (F, "glTexCoordP2ui(0x%x, %d);\n", type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP2uiv)(GLenum type, const GLuint * coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP2uiv, (type, coords), (F, "glTexCoordP2uiv(0x%x, %p);\n", type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP3ui)(GLenum type, GLuint coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP3ui, (type, coords), (F, "glTexCoordP3ui(0x%x, %d);\n", type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP3uiv)(GLenum type, const GLuint * coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP3uiv, (type, coords), (F, "glTexCoordP3uiv(0x%x, %p);\n", type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP4ui)(GLenum type, GLuint coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP4ui, (type, coords), (F, "glTexCoordP4ui(0x%x, %d);\n", type, coords)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordP4uiv)(GLenum type, const GLuint * coords) -{ - (void) type; (void) coords; - DISPATCH(TexCoordP4uiv, (type, coords), (F, "glTexCoordP4uiv(0x%x, %p);\n", type, (const void *) coords)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP1ui, (index, type, normalized, value), (F, "glVertexAttribP1ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP1uiv, (index, type, normalized, value), (F, "glVertexAttribP1uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP2ui, (index, type, normalized, value), (F, "glVertexAttribP2ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP2uiv, (index, type, normalized, value), (F, "glVertexAttribP2uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP3ui, (index, type, normalized, value), (F, "glVertexAttribP3ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP3uiv, (index, type, normalized, value), (F, "glVertexAttribP3uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP4ui, (index, type, normalized, value), (F, "glVertexAttribP4ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) -{ - (void) index; (void) type; (void) normalized; (void) value; - DISPATCH(VertexAttribP4uiv, (index, type, normalized, value), (F, "glVertexAttribP4uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP2ui)(GLenum type, GLuint value) -{ - (void) type; (void) value; - DISPATCH(VertexP2ui, (type, value), (F, "glVertexP2ui(0x%x, %d);\n", type, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP2uiv)(GLenum type, const GLuint * value) -{ - (void) type; (void) value; - DISPATCH(VertexP2uiv, (type, value), (F, "glVertexP2uiv(0x%x, %p);\n", type, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP3ui)(GLenum type, GLuint value) -{ - (void) type; (void) value; - DISPATCH(VertexP3ui, (type, value), (F, "glVertexP3ui(0x%x, %d);\n", type, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP3uiv)(GLenum type, const GLuint * value) -{ - (void) type; (void) value; - DISPATCH(VertexP3uiv, (type, value), (F, "glVertexP3uiv(0x%x, %p);\n", type, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP4ui)(GLenum type, GLuint value) -{ - (void) type; (void) value; - DISPATCH(VertexP4ui, (type, value), (F, "glVertexP4ui(0x%x, %d);\n", type, value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexP4uiv)(GLenum type, const GLuint * value) -{ - (void) type; (void) value; - DISPATCH(VertexP4uiv, (type, value), (F, "glVertexP4uiv(0x%x, %p);\n", type, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) -{ - (void) target; (void) id; - DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) -{ - (void) mode; (void) id; - DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); -} - -KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) -{ - (void) id; - RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void) -{ - DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) -{ - DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) -{ - (void) depth; - DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) -{ - (void) zNear; (void) zFar; - DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) -{ - (void) shadertype; (void) precisiontype; (void) range; (void) precision; - DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); -} - -KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) -{ - DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) -{ - (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length; - DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void) -{ - RETURN_DISPATCH(GetGraphicsResetStatusARB, (), (F, "glGetGraphicsResetStatusARB();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) -{ - (void) target; (void) format; (void) type; (void) bufSize; (void) table; - DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) -{ - (void) target; (void) lod; (void) bufSize; (void) img; - DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) -{ - (void) target; (void) format; (void) type; (void) bufSize; (void) image; - DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; - DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) -{ - (void) target; (void) query; (void) bufSize; (void) v; - DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) -{ - (void) target; (void) query; (void) bufSize; (void) v; - DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v) -{ - (void) target; (void) query; (void) bufSize; (void) v; - DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; - DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values) -{ - (void) map; (void) bufSize; (void) values; - DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values) -{ - (void) map; (void) bufSize; (void) values; - DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values) -{ - (void) map; (void) bufSize; (void) values; - DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern) -{ - (void) bufSize; (void) pattern; - DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) -{ - (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span; - DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) -{ - (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img; - DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params) -{ - (void) program; (void) location; (void) bufSize; (void) params; - DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params) -{ - (void) program; (void) location; (void) bufSize; (void) params; - DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params) -{ - (void) program; (void) location; (void) bufSize; (void) params; - DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params) -{ - (void) program; (void) location; (void) bufSize; (void) params; - DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) -{ - (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data; - DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) -{ - (void) factor; (void) bias; - DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(GLenum pname, GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(GLenum pname, GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLenum pname, GLint * params) -{ - (void) pname; (void) params; - DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLenum pname, GLfloat param); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLenum pname, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum pname, GLint param); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum pname, const GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLclampf value, GLboolean invert); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLclampf value, GLboolean invert) -{ - (void) value; (void) invert; - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLenum pattern); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLenum pattern) -{ - (void) pattern; - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) count; (void) pointer; - DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) -{ - (void) stride; (void) count; (void) pointer; - DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) count; (void) pointer; - DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) count; (void) pointer; - DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) count; (void) pointer; - DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) count; (void) pointer; - DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) -{ - (void) first; (void) count; - DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) -{ - DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) -{ - (void) v; - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) -{ - (void) v; - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) -{ - (void) v; - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) -{ - (void) v; - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) -{ - (void) v; - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) -{ - (void) v; - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) -{ - (void) v; - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) -{ - (void) v; - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) -{ - (void) v; - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) -{ - (void) v; - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) -{ - (void) v; - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) -{ - (void) red; (void) green; (void) blue; - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) -{ - (void) v; - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) -{ - (void) v; - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) -{ - (void) mode; (void) first; (void) count; (void) primcount; - DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) -{ - (void) mode; (void) first; (void) count; (void) primcount; - DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; - DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; - DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) pointer; - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) type; (void) stride; (void) pointer; - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) -{ - (void) coord; - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) -{ - (void) coord; - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) -{ - (void) coord; - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) -{ - (void) coord; - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) -{ - (void) coord; - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) -{ - (void) coord; - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) -{ - (void) coord; - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) -{ - (void) coord; - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum mode); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum mode) -{ - (void) mode; - DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) -{ - DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) -{ - (void) length; (void) pointer; - DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - (void) stage; (void) portion; (void) variable; (void) input; (void) mapping; (void) componentUsage; - DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) -{ - (void) stage; (void) portion; (void) abOutput; (void) cdOutput; (void) sumOutput; (void) scale; (void) bias; (void) abDotProduct; (void) cdDotProduct; (void) muxSum; - DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) -{ - (void) pname; (void) param; - DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) -{ - (void) pname; (void) params; - DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - (void) variable; (void) input; (void) mapping; (void) componentUsage; - DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) -{ - (void) stage; (void) portion; (void) variable; (void) pname; (void) params; - DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) -{ - (void) stage; (void) portion; (void) variable; (void) pname; (void) params; - DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) -{ - (void) stage; (void) portion; (void) pname; (void) params; - DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) -{ - (void) stage; (void) portion; (void) pname; (void) params; - DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) -{ - (void) variable; (void) pname; (void) params; - DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) -{ - (void) variable; (void) pname; (void) params; - DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) -{ - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) -{ - (void) x; (void) y; - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) -{ - (void) x; (void) y; (void) z; - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) -{ - (void) v; - DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) -{ - (void) v; - DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) -{ - (void) v; - DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) x; (void) y; (void) z; (void) w; - DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) -{ - (void) v; - DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) -{ - (void) mode; (void) first; (void) count; (void) primcount; (void) modestride; - DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) -{ - (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride; - DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLsizei n, const GLuint * fences); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLsizei n, const GLuint * fences) -{ - (void) n; (void) fences; - DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint fence); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint fence) -{ - (void) fence; - DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLsizei n, GLuint * fences); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLsizei n, GLuint * fences) -{ - (void) n; (void) fences; - DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint fence, GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint fence, GLenum pname, GLint * params) -{ - (void) fence; (void) pname; (void) params; - DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); -} - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_776)(GLuint fence); - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_776)(GLuint fence) -{ - (void) fence; - RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLuint fence, GLenum condition); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLuint fence, GLenum condition) -{ - (void) fence; (void) condition; - DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); -} - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint fence); - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint fence) -{ - (void) fence; - RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) -{ - (void) n; (void) ids; (void) residences; - RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) -{ - (void) target; (void) program; - DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); -} - -KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) -{ - (void) target; (void) program; - DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) -{ - (void) n; (void) programs; - DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) -{ - (void) n; (void) programs; - DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) -{ - (void) target; (void) id; (void) params; - DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) -{ - (void) n; (void) programs; - DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) -{ - (void) n; (void) programs; - DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) -{ - (void) target; (void) index; (void) pname; (void) params; - DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) -{ - (void) target; (void) index; (void) pname; (void) params; - DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) -{ - (void) id; (void) pname; (void) program; - DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) -{ - (void) target; (void) address; (void) pname; (void) params; - DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) -{ - (void) index; (void) pname; (void) pointer; - DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) -{ - (void) index; (void) pname; (void) pointer; - DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) -{ - (void) index; (void) pname; (void) pointer; - DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) -{ - (void) program; - RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) -{ - (void) program; - RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) -{ - (void) target; (void) id; (void) len; (void) program; - DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params) -{ - (void) target; (void) index; (void) num; (void) params; - DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params) -{ - (void) target; (void) index; (void) num; (void) params; - DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) -{ - (void) n; (void) ids; - DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) -{ - (void) target; (void) address; (void) matrix; (void) transform; - DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) -{ - (void) index; (void) x; - DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) index; (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) -{ - (void) index; (void) n; (void) v; - DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param) -{ - (void) pname; (void) param; - DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param) -{ - (void) pname; (void) param; - DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param) -{ - (void) pname; (void) param; - DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param) -{ - (void) pname; (void) param; - DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); -} - -KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) -{ - (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; - DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) -{ - (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; - DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) -{ - (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; - DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) -{ - DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) -{ - (void) id; - DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) -{ - (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; - DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) -{ - (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; - DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) -{ - (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; - DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) -{ - (void) id; - DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) -{ - DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); -} - -KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) -{ - (void) range; - RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); -} - -KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) -{ - (void) dst; (void) coord; (void) swizzle; - DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) -{ - (void) dst; (void) interp; (void) swizzle; - DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); -} - -KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) -{ - (void) dst; (void) value; - DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) -{ - (void) pname; (void) param; - DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) -{ - (void) pname; (void) params; - DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_859)(GLenum face); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_859)(GLenum face) -{ - (void) face; - DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_860)(GLuint array); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_860)(GLuint array) -{ - (void) array; - DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays) -{ - (void) n; (void) arrays; - DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_861)(GLsizei n, const GLuint * arrays); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_861)(GLsizei n, const GLuint * arrays) -{ - (void) n; (void) arrays; - DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_862)(GLsizei n, GLuint * arrays); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_862)(GLsizei n, GLuint * arrays) -{ - (void) n; (void) arrays; - DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) -{ - (void) array; - RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array)); -} - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_863)(GLuint array); - -KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_863)(GLuint array) -{ - (void) array; - RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) -{ - (void) id; (void) len; (void) name; (void) params; - DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) -{ - (void) id; (void) len; (void) name; (void) params; - DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) -{ - (void) id; (void) len; (void) name; (void) v; - DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; - DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) -{ - (void) id; (void) len; (void) name; (void) v; - DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index) -{ - (void) index; - DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index) -{ - (void) index; - DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void) -{ - DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n")); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLclampd zmin, GLclampd zmax); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLclampd zmin, GLclampd zmax) -{ - (void) zmin; (void) zmax; - DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) -{ - (void) modeRGB; (void) modeA; - DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum modeRGB, GLenum modeA); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum modeRGB, GLenum modeA) -{ - (void) modeRGB; (void) modeA; - DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); -} - -KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) -{ - (void) target; (void) framebuffer; - DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) -{ - (void) target; (void) framebuffer; - DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) -{ - (void) target; (void) renderbuffer; - DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) -{ - (void) target; (void) renderbuffer; - DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) -{ - (void) target; - RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) -{ - (void) target; - RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) -{ - (void) n; (void) framebuffers; - DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) -{ - (void) n; (void) framebuffers; - DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) -{ - (void) n; (void) renderbuffers; - DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) -{ - (void) n; (void) renderbuffers; - DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; - DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; - DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; - DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; - DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; - DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; - DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; - DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; - DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); -} - -KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) -{ - (void) n; (void) framebuffers; - DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) -{ - (void) n; (void) framebuffers; - DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) -{ - (void) n; (void) renderbuffers; - DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) -{ - (void) n; (void) renderbuffers; - DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); -} - -KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) -{ - (void) target; - DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) -{ - (void) target; - DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) -{ - (void) target; (void) attachment; (void) pname; (void) params; - DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) -{ - (void) target; (void) attachment; (void) pname; (void) params; - DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) -{ - (void) framebuffer; - RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) -{ - (void) framebuffer; - RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) -{ - (void) renderbuffer; - RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) -{ - (void) renderbuffer; - RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); -} - -KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - (void) target; (void) internalformat; (void) width; (void) height; - DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - (void) target; (void) internalformat; (void) width; (void) height; - DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; - DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_891)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_891)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; - DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_892)(GLenum target, GLenum pname, GLint param); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_892)(GLenum target, GLenum pname, GLint param) -{ - (void) target; (void) pname; (void) param; - DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_893)(GLenum target, GLintptr offset, GLsizeiptr size); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_893)(GLenum target, GLintptr offset, GLsizeiptr size) -{ - (void) target; (void) offset; (void) size; - DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); -} - -KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name) -{ - (void) program; (void) colorNumber; (void) name; - DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name) -{ - (void) program; (void) colorNumber; (void) name; - DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name) -{ - (void) program; (void) name; - RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params) -{ - (void) program; (void) location; (void) params; - DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) -{ - (void) index; (void) pname; (void) params; - DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x) -{ - (void) location; (void) x; - DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x) -{ - (void) location; (void) x; - DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) -{ - (void) location; (void) x; (void) y; - DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y) -{ - (void) location; (void) x; (void) y; - DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) -{ - (void) location; (void) x; (void) y; (void) z; - DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) -{ - (void) location; (void) x; (void) y; (void) z; - DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - (void) location; (void) x; (void) y; (void) z; (void) w; - DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - (void) location; (void) x; (void) y; (void) z; (void) w; - DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value) -{ - (void) location; (void) count; (void) value; - DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x) -{ - (void) index; (void) x; - DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x) -{ - (void) index; (void) x; - DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x) -{ - (void) index; (void) x; - DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x) -{ - (void) index; (void) x; - DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) -{ - (void) index; (void) x; (void) y; - DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - (void) index; (void) x; (void) y; (void) z; - DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - (void) index; (void) x; (void) y; (void) z; (void) w; - DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v) -{ - (void) index; (void) v; - DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) index; (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - (void) index; (void) size; (void) type; (void) stride; (void) pointer; - DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - (void) target; (void) attachment; (void) texture; (void) level; (void) layer; - DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - (void) target; (void) attachment; (void) texture; (void) level; (void) layer; - DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); -} - -KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - (void) target; (void) attachment; (void) texture; (void) level; (void) layer; - DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - (void) buf; (void) r; (void) g; (void) b; (void) a; - DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - (void) buf; (void) r; (void) g; (void) b; (void) a; - DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index) -{ - (void) target; (void) index; - DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index)); -} - -KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index) -{ - (void) target; (void) index; - DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index) -{ - (void) target; (void) index; - DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index)); -} - -KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index) -{ - (void) target; (void) index; - DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data) -{ - (void) value; (void) index; (void) data; - DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data) -{ - (void) value; (void) index; (void) data; - DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data) -{ - (void) value; (void) index; (void) data; - DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data) -{ - (void) value; (void) index; (void) data; - DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index) -{ - (void) target; (void) index; - RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index) -{ - (void) target; (void) index; - RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) -{ - (void) r; (void) g; (void) b; (void) a; - DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) -{ - (void) r; (void) g; (void) b; (void) a; - DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode) -{ - (void) query; (void) mode; - DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode) -{ - (void) query; (void) mode; - DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void) -{ - DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void) -{ - DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode) -{ - (void) mode; - DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode) -{ - (void) mode; - DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) -{ - (void) target; (void) index; (void) buffer; - DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) -{ - (void) target; (void) index; (void) buffer; - DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) -{ - (void) target; (void) index; (void) buffer; (void) offset; - DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - (void) target; (void) index; (void) buffer; (void) offset; (void) size; - DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - (void) target; (void) index; (void) buffer; (void) offset; (void) size; - DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); -} - -KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void) -{ - DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void) -{ - DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) -{ - (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; - DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); -} - -KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) -{ - (void) program; (void) count; (void) varyings; (void) bufferMode; - DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); -} - -KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) -{ - (void) program; (void) count; (void) varyings; (void) bufferMode; - DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); -} - -KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) -{ - (void) mode; - DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) -{ - (void) mode; - DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_951)(GLenum target, GLenum pname, GLvoid ** params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_951)(GLenum target, GLenum pname, GLvoid ** params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_952)(GLenum target, GLsizei length, GLvoid * pointer); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_952)(GLenum target, GLsizei length, GLvoid * pointer) -{ - (void) target; (void) length; (void) pointer; - DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value) -{ - (void) objectType; (void) name; (void) pname; (void) value; - DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) -{ - (void) objectType; (void) name; (void) option; - RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) -{ - (void) objectType; (void) name; (void) option; - RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program) -{ - (void) program; - DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program)); -} - -KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string) -{ - (void) type; (void) string; - RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string)); -} - -KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) -{ - (void) type; (void) program; - DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); -} - -KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void) -{ - DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n")); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_960)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_960)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) -{ - (void) frontfunc; (void) backfunc; (void) ref; (void) mask; - DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_961)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_961)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) -{ - (void) target; (void) index; (void) count; (void) params; - DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) -{ - (void) target; (void) index; (void) count; (void) params; - DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLuint id, GLenum pname, GLint64EXT * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLuint id, GLenum pname, GLint64EXT * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLuint id, GLenum pname, GLuint64EXT * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLuint id, GLenum pname, GLuint64EXT * params) -{ - (void) id; (void) pname; (void) params; - DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) -{ - (void) target; (void) writeOffset; - DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); -} - -KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) -{ - (void) target; (void) writeOffset; - DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); -} - - -#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ - -/* these entry points might require different protocols */ -#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS - -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) -{ - (void) n; (void) textures; (void) residences; - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) -{ - (void) n; (void) textures; - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) -{ - (void) n; (void) textures; - DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) -{ - (void) texture; - RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table) -{ - (void) target; (void) format; (void) type; (void) table; - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) -{ - (void) target; (void) format; (void) type; (void) table; - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) -{ - (void) target; (void) format; (void) type; (void) image; - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) -{ - (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) values; - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - (void) target; (void) reset; (void) format; (void) type; (void) values; - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) -{ - (void) target; (void) pname; (void) params; - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - - -#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ - - -#endif /* defined( NAME ) */ - -/* - * This is how a dispatch table can be initialized with all the functions - * we generated above. - */ -#ifdef DISPATCH_TABLE_NAME - -#ifndef TABLE_ENTRY -#error TABLE_ENTRY must be defined -#endif - -#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS -#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined -#endif - -_glapi_proc DISPATCH_TABLE_NAME[] = { - TABLE_ENTRY(NewList), - TABLE_ENTRY(EndList), - TABLE_ENTRY(CallList), - TABLE_ENTRY(CallLists), - TABLE_ENTRY(DeleteLists), - TABLE_ENTRY(GenLists), - TABLE_ENTRY(ListBase), - TABLE_ENTRY(Begin), - TABLE_ENTRY(Bitmap), - TABLE_ENTRY(Color3b), - TABLE_ENTRY(Color3bv), - TABLE_ENTRY(Color3d), - TABLE_ENTRY(Color3dv), - TABLE_ENTRY(Color3f), - TABLE_ENTRY(Color3fv), - TABLE_ENTRY(Color3i), - TABLE_ENTRY(Color3iv), - TABLE_ENTRY(Color3s), - TABLE_ENTRY(Color3sv), - TABLE_ENTRY(Color3ub), - TABLE_ENTRY(Color3ubv), - TABLE_ENTRY(Color3ui), - TABLE_ENTRY(Color3uiv), - TABLE_ENTRY(Color3us), - TABLE_ENTRY(Color3usv), - TABLE_ENTRY(Color4b), - TABLE_ENTRY(Color4bv), - TABLE_ENTRY(Color4d), - TABLE_ENTRY(Color4dv), - TABLE_ENTRY(Color4f), - TABLE_ENTRY(Color4fv), - TABLE_ENTRY(Color4i), - TABLE_ENTRY(Color4iv), - TABLE_ENTRY(Color4s), - TABLE_ENTRY(Color4sv), - TABLE_ENTRY(Color4ub), - TABLE_ENTRY(Color4ubv), - TABLE_ENTRY(Color4ui), - TABLE_ENTRY(Color4uiv), - TABLE_ENTRY(Color4us), - TABLE_ENTRY(Color4usv), - TABLE_ENTRY(EdgeFlag), - TABLE_ENTRY(EdgeFlagv), - TABLE_ENTRY(End), - TABLE_ENTRY(Indexd), - TABLE_ENTRY(Indexdv), - TABLE_ENTRY(Indexf), - TABLE_ENTRY(Indexfv), - TABLE_ENTRY(Indexi), - TABLE_ENTRY(Indexiv), - TABLE_ENTRY(Indexs), - TABLE_ENTRY(Indexsv), - TABLE_ENTRY(Normal3b), - TABLE_ENTRY(Normal3bv), - TABLE_ENTRY(Normal3d), - TABLE_ENTRY(Normal3dv), - TABLE_ENTRY(Normal3f), - TABLE_ENTRY(Normal3fv), - TABLE_ENTRY(Normal3i), - TABLE_ENTRY(Normal3iv), - TABLE_ENTRY(Normal3s), - TABLE_ENTRY(Normal3sv), - TABLE_ENTRY(RasterPos2d), - TABLE_ENTRY(RasterPos2dv), - TABLE_ENTRY(RasterPos2f), - TABLE_ENTRY(RasterPos2fv), - TABLE_ENTRY(RasterPos2i), - TABLE_ENTRY(RasterPos2iv), - TABLE_ENTRY(RasterPos2s), - TABLE_ENTRY(RasterPos2sv), - TABLE_ENTRY(RasterPos3d), - TABLE_ENTRY(RasterPos3dv), - TABLE_ENTRY(RasterPos3f), - TABLE_ENTRY(RasterPos3fv), - TABLE_ENTRY(RasterPos3i), - TABLE_ENTRY(RasterPos3iv), - TABLE_ENTRY(RasterPos3s), - TABLE_ENTRY(RasterPos3sv), - TABLE_ENTRY(RasterPos4d), - TABLE_ENTRY(RasterPos4dv), - TABLE_ENTRY(RasterPos4f), - TABLE_ENTRY(RasterPos4fv), - TABLE_ENTRY(RasterPos4i), - TABLE_ENTRY(RasterPos4iv), - TABLE_ENTRY(RasterPos4s), - TABLE_ENTRY(RasterPos4sv), - TABLE_ENTRY(Rectd), - TABLE_ENTRY(Rectdv), - TABLE_ENTRY(Rectf), - TABLE_ENTRY(Rectfv), - TABLE_ENTRY(Recti), - TABLE_ENTRY(Rectiv), - TABLE_ENTRY(Rects), - TABLE_ENTRY(Rectsv), - TABLE_ENTRY(TexCoord1d), - TABLE_ENTRY(TexCoord1dv), - TABLE_ENTRY(TexCoord1f), - TABLE_ENTRY(TexCoord1fv), - TABLE_ENTRY(TexCoord1i), - TABLE_ENTRY(TexCoord1iv), - TABLE_ENTRY(TexCoord1s), - TABLE_ENTRY(TexCoord1sv), - TABLE_ENTRY(TexCoord2d), - TABLE_ENTRY(TexCoord2dv), - TABLE_ENTRY(TexCoord2f), - TABLE_ENTRY(TexCoord2fv), - TABLE_ENTRY(TexCoord2i), - TABLE_ENTRY(TexCoord2iv), - TABLE_ENTRY(TexCoord2s), - TABLE_ENTRY(TexCoord2sv), - TABLE_ENTRY(TexCoord3d), - TABLE_ENTRY(TexCoord3dv), - TABLE_ENTRY(TexCoord3f), - TABLE_ENTRY(TexCoord3fv), - TABLE_ENTRY(TexCoord3i), - TABLE_ENTRY(TexCoord3iv), - TABLE_ENTRY(TexCoord3s), - TABLE_ENTRY(TexCoord3sv), - TABLE_ENTRY(TexCoord4d), - TABLE_ENTRY(TexCoord4dv), - TABLE_ENTRY(TexCoord4f), - TABLE_ENTRY(TexCoord4fv), - TABLE_ENTRY(TexCoord4i), - TABLE_ENTRY(TexCoord4iv), - TABLE_ENTRY(TexCoord4s), - TABLE_ENTRY(TexCoord4sv), - TABLE_ENTRY(Vertex2d), - TABLE_ENTRY(Vertex2dv), - TABLE_ENTRY(Vertex2f), - TABLE_ENTRY(Vertex2fv), - TABLE_ENTRY(Vertex2i), - TABLE_ENTRY(Vertex2iv), - TABLE_ENTRY(Vertex2s), - TABLE_ENTRY(Vertex2sv), - TABLE_ENTRY(Vertex3d), - TABLE_ENTRY(Vertex3dv), - TABLE_ENTRY(Vertex3f), - TABLE_ENTRY(Vertex3fv), - TABLE_ENTRY(Vertex3i), - TABLE_ENTRY(Vertex3iv), - TABLE_ENTRY(Vertex3s), - TABLE_ENTRY(Vertex3sv), - TABLE_ENTRY(Vertex4d), - TABLE_ENTRY(Vertex4dv), - TABLE_ENTRY(Vertex4f), - TABLE_ENTRY(Vertex4fv), - TABLE_ENTRY(Vertex4i), - TABLE_ENTRY(Vertex4iv), - TABLE_ENTRY(Vertex4s), - TABLE_ENTRY(Vertex4sv), - TABLE_ENTRY(ClipPlane), - TABLE_ENTRY(ColorMaterial), - TABLE_ENTRY(CullFace), - TABLE_ENTRY(Fogf), - TABLE_ENTRY(Fogfv), - TABLE_ENTRY(Fogi), - TABLE_ENTRY(Fogiv), - TABLE_ENTRY(FrontFace), - TABLE_ENTRY(Hint), - TABLE_ENTRY(Lightf), - TABLE_ENTRY(Lightfv), - TABLE_ENTRY(Lighti), - TABLE_ENTRY(Lightiv), - TABLE_ENTRY(LightModelf), - TABLE_ENTRY(LightModelfv), - TABLE_ENTRY(LightModeli), - TABLE_ENTRY(LightModeliv), - TABLE_ENTRY(LineStipple), - TABLE_ENTRY(LineWidth), - TABLE_ENTRY(Materialf), - TABLE_ENTRY(Materialfv), - TABLE_ENTRY(Materiali), - TABLE_ENTRY(Materialiv), - TABLE_ENTRY(PointSize), - TABLE_ENTRY(PolygonMode), - TABLE_ENTRY(PolygonStipple), - TABLE_ENTRY(Scissor), - TABLE_ENTRY(ShadeModel), - TABLE_ENTRY(TexParameterf), - TABLE_ENTRY(TexParameterfv), - TABLE_ENTRY(TexParameteri), - TABLE_ENTRY(TexParameteriv), - TABLE_ENTRY(TexImage1D), - TABLE_ENTRY(TexImage2D), - TABLE_ENTRY(TexEnvf), - TABLE_ENTRY(TexEnvfv), - TABLE_ENTRY(TexEnvi), - TABLE_ENTRY(TexEnviv), - TABLE_ENTRY(TexGend), - TABLE_ENTRY(TexGendv), - TABLE_ENTRY(TexGenf), - TABLE_ENTRY(TexGenfv), - TABLE_ENTRY(TexGeni), - TABLE_ENTRY(TexGeniv), - TABLE_ENTRY(FeedbackBuffer), - TABLE_ENTRY(SelectBuffer), - TABLE_ENTRY(RenderMode), - TABLE_ENTRY(InitNames), - TABLE_ENTRY(LoadName), - TABLE_ENTRY(PassThrough), - TABLE_ENTRY(PopName), - TABLE_ENTRY(PushName), - TABLE_ENTRY(DrawBuffer), - TABLE_ENTRY(Clear), - TABLE_ENTRY(ClearAccum), - TABLE_ENTRY(ClearIndex), - TABLE_ENTRY(ClearColor), - TABLE_ENTRY(ClearStencil), - TABLE_ENTRY(ClearDepth), - TABLE_ENTRY(StencilMask), - TABLE_ENTRY(ColorMask), - TABLE_ENTRY(DepthMask), - TABLE_ENTRY(IndexMask), - TABLE_ENTRY(Accum), - TABLE_ENTRY(Disable), - TABLE_ENTRY(Enable), - TABLE_ENTRY(Finish), - TABLE_ENTRY(Flush), - TABLE_ENTRY(PopAttrib), - TABLE_ENTRY(PushAttrib), - TABLE_ENTRY(Map1d), - TABLE_ENTRY(Map1f), - TABLE_ENTRY(Map2d), - TABLE_ENTRY(Map2f), - TABLE_ENTRY(MapGrid1d), - TABLE_ENTRY(MapGrid1f), - TABLE_ENTRY(MapGrid2d), - TABLE_ENTRY(MapGrid2f), - TABLE_ENTRY(EvalCoord1d), - TABLE_ENTRY(EvalCoord1dv), - TABLE_ENTRY(EvalCoord1f), - TABLE_ENTRY(EvalCoord1fv), - TABLE_ENTRY(EvalCoord2d), - TABLE_ENTRY(EvalCoord2dv), - TABLE_ENTRY(EvalCoord2f), - TABLE_ENTRY(EvalCoord2fv), - TABLE_ENTRY(EvalMesh1), - TABLE_ENTRY(EvalPoint1), - TABLE_ENTRY(EvalMesh2), - TABLE_ENTRY(EvalPoint2), - TABLE_ENTRY(AlphaFunc), - TABLE_ENTRY(BlendFunc), - TABLE_ENTRY(LogicOp), - TABLE_ENTRY(StencilFunc), - TABLE_ENTRY(StencilOp), - TABLE_ENTRY(DepthFunc), - TABLE_ENTRY(PixelZoom), - TABLE_ENTRY(PixelTransferf), - TABLE_ENTRY(PixelTransferi), - TABLE_ENTRY(PixelStoref), - TABLE_ENTRY(PixelStorei), - TABLE_ENTRY(PixelMapfv), - TABLE_ENTRY(PixelMapuiv), - TABLE_ENTRY(PixelMapusv), - TABLE_ENTRY(ReadBuffer), - TABLE_ENTRY(CopyPixels), - TABLE_ENTRY(ReadPixels), - TABLE_ENTRY(DrawPixels), - TABLE_ENTRY(GetBooleanv), - TABLE_ENTRY(GetClipPlane), - TABLE_ENTRY(GetDoublev), - TABLE_ENTRY(GetError), - TABLE_ENTRY(GetFloatv), - TABLE_ENTRY(GetIntegerv), - TABLE_ENTRY(GetLightfv), - TABLE_ENTRY(GetLightiv), - TABLE_ENTRY(GetMapdv), - TABLE_ENTRY(GetMapfv), - TABLE_ENTRY(GetMapiv), - TABLE_ENTRY(GetMaterialfv), - TABLE_ENTRY(GetMaterialiv), - TABLE_ENTRY(GetPixelMapfv), - TABLE_ENTRY(GetPixelMapuiv), - TABLE_ENTRY(GetPixelMapusv), - TABLE_ENTRY(GetPolygonStipple), - TABLE_ENTRY(GetString), - TABLE_ENTRY(GetTexEnvfv), - TABLE_ENTRY(GetTexEnviv), - TABLE_ENTRY(GetTexGendv), - TABLE_ENTRY(GetTexGenfv), - TABLE_ENTRY(GetTexGeniv), - TABLE_ENTRY(GetTexImage), - TABLE_ENTRY(GetTexParameterfv), - TABLE_ENTRY(GetTexParameteriv), - TABLE_ENTRY(GetTexLevelParameterfv), - TABLE_ENTRY(GetTexLevelParameteriv), - TABLE_ENTRY(IsEnabled), - TABLE_ENTRY(IsList), - TABLE_ENTRY(DepthRange), - TABLE_ENTRY(Frustum), - TABLE_ENTRY(LoadIdentity), - TABLE_ENTRY(LoadMatrixf), - TABLE_ENTRY(LoadMatrixd), - TABLE_ENTRY(MatrixMode), - TABLE_ENTRY(MultMatrixf), - TABLE_ENTRY(MultMatrixd), - TABLE_ENTRY(Ortho), - TABLE_ENTRY(PopMatrix), - TABLE_ENTRY(PushMatrix), - TABLE_ENTRY(Rotated), - TABLE_ENTRY(Rotatef), - TABLE_ENTRY(Scaled), - TABLE_ENTRY(Scalef), - TABLE_ENTRY(Translated), - TABLE_ENTRY(Translatef), - TABLE_ENTRY(Viewport), - TABLE_ENTRY(ArrayElement), - TABLE_ENTRY(BindTexture), - TABLE_ENTRY(ColorPointer), - TABLE_ENTRY(DisableClientState), - TABLE_ENTRY(DrawArrays), - TABLE_ENTRY(DrawElements), - TABLE_ENTRY(EdgeFlagPointer), - TABLE_ENTRY(EnableClientState), - TABLE_ENTRY(IndexPointer), - TABLE_ENTRY(Indexub), - TABLE_ENTRY(Indexubv), - TABLE_ENTRY(InterleavedArrays), - TABLE_ENTRY(NormalPointer), - TABLE_ENTRY(PolygonOffset), - TABLE_ENTRY(TexCoordPointer), - TABLE_ENTRY(VertexPointer), - TABLE_ENTRY(AreTexturesResident), - TABLE_ENTRY(CopyTexImage1D), - TABLE_ENTRY(CopyTexImage2D), - TABLE_ENTRY(CopyTexSubImage1D), - TABLE_ENTRY(CopyTexSubImage2D), - TABLE_ENTRY(DeleteTextures), - TABLE_ENTRY(GenTextures), - TABLE_ENTRY(GetPointerv), - TABLE_ENTRY(IsTexture), - TABLE_ENTRY(PrioritizeTextures), - TABLE_ENTRY(TexSubImage1D), - TABLE_ENTRY(TexSubImage2D), - TABLE_ENTRY(PopClientAttrib), - TABLE_ENTRY(PushClientAttrib), - TABLE_ENTRY(BlendColor), - TABLE_ENTRY(BlendEquation), - TABLE_ENTRY(DrawRangeElements), - TABLE_ENTRY(ColorTable), - TABLE_ENTRY(ColorTableParameterfv), - TABLE_ENTRY(ColorTableParameteriv), - TABLE_ENTRY(CopyColorTable), - TABLE_ENTRY(GetColorTable), - TABLE_ENTRY(GetColorTableParameterfv), - TABLE_ENTRY(GetColorTableParameteriv), - TABLE_ENTRY(ColorSubTable), - TABLE_ENTRY(CopyColorSubTable), - TABLE_ENTRY(ConvolutionFilter1D), - TABLE_ENTRY(ConvolutionFilter2D), - TABLE_ENTRY(ConvolutionParameterf), - TABLE_ENTRY(ConvolutionParameterfv), - TABLE_ENTRY(ConvolutionParameteri), - TABLE_ENTRY(ConvolutionParameteriv), - TABLE_ENTRY(CopyConvolutionFilter1D), - TABLE_ENTRY(CopyConvolutionFilter2D), - TABLE_ENTRY(GetConvolutionFilter), - TABLE_ENTRY(GetConvolutionParameterfv), - TABLE_ENTRY(GetConvolutionParameteriv), - TABLE_ENTRY(GetSeparableFilter), - TABLE_ENTRY(SeparableFilter2D), - TABLE_ENTRY(GetHistogram), - TABLE_ENTRY(GetHistogramParameterfv), - TABLE_ENTRY(GetHistogramParameteriv), - TABLE_ENTRY(GetMinmax), - TABLE_ENTRY(GetMinmaxParameterfv), - TABLE_ENTRY(GetMinmaxParameteriv), - TABLE_ENTRY(Histogram), - TABLE_ENTRY(Minmax), - TABLE_ENTRY(ResetHistogram), - TABLE_ENTRY(ResetMinmax), - TABLE_ENTRY(TexImage3D), - TABLE_ENTRY(TexSubImage3D), - TABLE_ENTRY(CopyTexSubImage3D), - TABLE_ENTRY(ActiveTextureARB), - TABLE_ENTRY(ClientActiveTextureARB), - TABLE_ENTRY(MultiTexCoord1dARB), - TABLE_ENTRY(MultiTexCoord1dvARB), - TABLE_ENTRY(MultiTexCoord1fARB), - TABLE_ENTRY(MultiTexCoord1fvARB), - TABLE_ENTRY(MultiTexCoord1iARB), - TABLE_ENTRY(MultiTexCoord1ivARB), - TABLE_ENTRY(MultiTexCoord1sARB), - TABLE_ENTRY(MultiTexCoord1svARB), - TABLE_ENTRY(MultiTexCoord2dARB), - TABLE_ENTRY(MultiTexCoord2dvARB), - TABLE_ENTRY(MultiTexCoord2fARB), - TABLE_ENTRY(MultiTexCoord2fvARB), - TABLE_ENTRY(MultiTexCoord2iARB), - TABLE_ENTRY(MultiTexCoord2ivARB), - TABLE_ENTRY(MultiTexCoord2sARB), - TABLE_ENTRY(MultiTexCoord2svARB), - TABLE_ENTRY(MultiTexCoord3dARB), - TABLE_ENTRY(MultiTexCoord3dvARB), - TABLE_ENTRY(MultiTexCoord3fARB), - TABLE_ENTRY(MultiTexCoord3fvARB), - TABLE_ENTRY(MultiTexCoord3iARB), - TABLE_ENTRY(MultiTexCoord3ivARB), - TABLE_ENTRY(MultiTexCoord3sARB), - TABLE_ENTRY(MultiTexCoord3svARB), - TABLE_ENTRY(MultiTexCoord4dARB), - TABLE_ENTRY(MultiTexCoord4dvARB), - TABLE_ENTRY(MultiTexCoord4fARB), - TABLE_ENTRY(MultiTexCoord4fvARB), - TABLE_ENTRY(MultiTexCoord4iARB), - TABLE_ENTRY(MultiTexCoord4ivARB), - TABLE_ENTRY(MultiTexCoord4sARB), - TABLE_ENTRY(MultiTexCoord4svARB), - TABLE_ENTRY(AttachShader), - TABLE_ENTRY(CreateProgram), - TABLE_ENTRY(CreateShader), - TABLE_ENTRY(DeleteProgram), - TABLE_ENTRY(DeleteShader), - TABLE_ENTRY(DetachShader), - TABLE_ENTRY(GetAttachedShaders), - TABLE_ENTRY(GetProgramInfoLog), - TABLE_ENTRY(GetProgramiv), - TABLE_ENTRY(GetShaderInfoLog), - TABLE_ENTRY(GetShaderiv), - TABLE_ENTRY(IsProgram), - TABLE_ENTRY(IsShader), - TABLE_ENTRY(StencilFuncSeparate), - TABLE_ENTRY(StencilMaskSeparate), - TABLE_ENTRY(StencilOpSeparate), - TABLE_ENTRY(UniformMatrix2x3fv), - TABLE_ENTRY(UniformMatrix2x4fv), - TABLE_ENTRY(UniformMatrix3x2fv), - TABLE_ENTRY(UniformMatrix3x4fv), - TABLE_ENTRY(UniformMatrix4x2fv), - TABLE_ENTRY(UniformMatrix4x3fv), - TABLE_ENTRY(ClampColor), - TABLE_ENTRY(ClearBufferfi), - TABLE_ENTRY(ClearBufferfv), - TABLE_ENTRY(ClearBufferiv), - TABLE_ENTRY(ClearBufferuiv), - TABLE_ENTRY(GetStringi), - TABLE_ENTRY(TexBuffer), - TABLE_ENTRY(FramebufferTexture), - TABLE_ENTRY(GetBufferParameteri64v), - TABLE_ENTRY(GetInteger64i_v), - TABLE_ENTRY(VertexAttribDivisor), - TABLE_ENTRY(LoadTransposeMatrixdARB), - TABLE_ENTRY(LoadTransposeMatrixfARB), - TABLE_ENTRY(MultTransposeMatrixdARB), - TABLE_ENTRY(MultTransposeMatrixfARB), - TABLE_ENTRY(SampleCoverageARB), - TABLE_ENTRY(CompressedTexImage1DARB), - TABLE_ENTRY(CompressedTexImage2DARB), - TABLE_ENTRY(CompressedTexImage3DARB), - TABLE_ENTRY(CompressedTexSubImage1DARB), - TABLE_ENTRY(CompressedTexSubImage2DARB), - TABLE_ENTRY(CompressedTexSubImage3DARB), - TABLE_ENTRY(GetCompressedTexImageARB), - TABLE_ENTRY(DisableVertexAttribArrayARB), - TABLE_ENTRY(EnableVertexAttribArrayARB), - TABLE_ENTRY(GetProgramEnvParameterdvARB), - TABLE_ENTRY(GetProgramEnvParameterfvARB), - TABLE_ENTRY(GetProgramLocalParameterdvARB), - TABLE_ENTRY(GetProgramLocalParameterfvARB), - TABLE_ENTRY(GetProgramStringARB), - TABLE_ENTRY(GetProgramivARB), - TABLE_ENTRY(GetVertexAttribdvARB), - TABLE_ENTRY(GetVertexAttribfvARB), - TABLE_ENTRY(GetVertexAttribivARB), - TABLE_ENTRY(ProgramEnvParameter4dARB), - TABLE_ENTRY(ProgramEnvParameter4dvARB), - TABLE_ENTRY(ProgramEnvParameter4fARB), - TABLE_ENTRY(ProgramEnvParameter4fvARB), - TABLE_ENTRY(ProgramLocalParameter4dARB), - TABLE_ENTRY(ProgramLocalParameter4dvARB), - TABLE_ENTRY(ProgramLocalParameter4fARB), - TABLE_ENTRY(ProgramLocalParameter4fvARB), - TABLE_ENTRY(ProgramStringARB), - TABLE_ENTRY(VertexAttrib1dARB), - TABLE_ENTRY(VertexAttrib1dvARB), - TABLE_ENTRY(VertexAttrib1fARB), - TABLE_ENTRY(VertexAttrib1fvARB), - TABLE_ENTRY(VertexAttrib1sARB), - TABLE_ENTRY(VertexAttrib1svARB), - TABLE_ENTRY(VertexAttrib2dARB), - TABLE_ENTRY(VertexAttrib2dvARB), - TABLE_ENTRY(VertexAttrib2fARB), - TABLE_ENTRY(VertexAttrib2fvARB), - TABLE_ENTRY(VertexAttrib2sARB), - TABLE_ENTRY(VertexAttrib2svARB), - TABLE_ENTRY(VertexAttrib3dARB), - TABLE_ENTRY(VertexAttrib3dvARB), - TABLE_ENTRY(VertexAttrib3fARB), - TABLE_ENTRY(VertexAttrib3fvARB), - TABLE_ENTRY(VertexAttrib3sARB), - TABLE_ENTRY(VertexAttrib3svARB), - TABLE_ENTRY(VertexAttrib4NbvARB), - TABLE_ENTRY(VertexAttrib4NivARB), - TABLE_ENTRY(VertexAttrib4NsvARB), - TABLE_ENTRY(VertexAttrib4NubARB), - TABLE_ENTRY(VertexAttrib4NubvARB), - TABLE_ENTRY(VertexAttrib4NuivARB), - TABLE_ENTRY(VertexAttrib4NusvARB), - TABLE_ENTRY(VertexAttrib4bvARB), - TABLE_ENTRY(VertexAttrib4dARB), - TABLE_ENTRY(VertexAttrib4dvARB), - TABLE_ENTRY(VertexAttrib4fARB), - TABLE_ENTRY(VertexAttrib4fvARB), - TABLE_ENTRY(VertexAttrib4ivARB), - TABLE_ENTRY(VertexAttrib4sARB), - TABLE_ENTRY(VertexAttrib4svARB), - TABLE_ENTRY(VertexAttrib4ubvARB), - TABLE_ENTRY(VertexAttrib4uivARB), - TABLE_ENTRY(VertexAttrib4usvARB), - TABLE_ENTRY(VertexAttribPointerARB), - TABLE_ENTRY(BindBufferARB), - TABLE_ENTRY(BufferDataARB), - TABLE_ENTRY(BufferSubDataARB), - TABLE_ENTRY(DeleteBuffersARB), - TABLE_ENTRY(GenBuffersARB), - TABLE_ENTRY(GetBufferParameterivARB), - TABLE_ENTRY(GetBufferPointervARB), - TABLE_ENTRY(GetBufferSubDataARB), - TABLE_ENTRY(IsBufferARB), - TABLE_ENTRY(MapBufferARB), - TABLE_ENTRY(UnmapBufferARB), - TABLE_ENTRY(BeginQueryARB), - TABLE_ENTRY(DeleteQueriesARB), - TABLE_ENTRY(EndQueryARB), - TABLE_ENTRY(GenQueriesARB), - TABLE_ENTRY(GetQueryObjectivARB), - TABLE_ENTRY(GetQueryObjectuivARB), - TABLE_ENTRY(GetQueryivARB), - TABLE_ENTRY(IsQueryARB), - TABLE_ENTRY(AttachObjectARB), - TABLE_ENTRY(CompileShaderARB), - TABLE_ENTRY(CreateProgramObjectARB), - TABLE_ENTRY(CreateShaderObjectARB), - TABLE_ENTRY(DeleteObjectARB), - TABLE_ENTRY(DetachObjectARB), - TABLE_ENTRY(GetActiveUniformARB), - TABLE_ENTRY(GetAttachedObjectsARB), - TABLE_ENTRY(GetHandleARB), - TABLE_ENTRY(GetInfoLogARB), - TABLE_ENTRY(GetObjectParameterfvARB), - TABLE_ENTRY(GetObjectParameterivARB), - TABLE_ENTRY(GetShaderSourceARB), - TABLE_ENTRY(GetUniformLocationARB), - TABLE_ENTRY(GetUniformfvARB), - TABLE_ENTRY(GetUniformivARB), - TABLE_ENTRY(LinkProgramARB), - TABLE_ENTRY(ShaderSourceARB), - TABLE_ENTRY(Uniform1fARB), - TABLE_ENTRY(Uniform1fvARB), - TABLE_ENTRY(Uniform1iARB), - TABLE_ENTRY(Uniform1ivARB), - TABLE_ENTRY(Uniform2fARB), - TABLE_ENTRY(Uniform2fvARB), - TABLE_ENTRY(Uniform2iARB), - TABLE_ENTRY(Uniform2ivARB), - TABLE_ENTRY(Uniform3fARB), - TABLE_ENTRY(Uniform3fvARB), - TABLE_ENTRY(Uniform3iARB), - TABLE_ENTRY(Uniform3ivARB), - TABLE_ENTRY(Uniform4fARB), - TABLE_ENTRY(Uniform4fvARB), - TABLE_ENTRY(Uniform4iARB), - TABLE_ENTRY(Uniform4ivARB), - TABLE_ENTRY(UniformMatrix2fvARB), - TABLE_ENTRY(UniformMatrix3fvARB), - TABLE_ENTRY(UniformMatrix4fvARB), - TABLE_ENTRY(UseProgramObjectARB), - TABLE_ENTRY(ValidateProgramARB), - TABLE_ENTRY(BindAttribLocationARB), - TABLE_ENTRY(GetActiveAttribARB), - TABLE_ENTRY(GetAttribLocationARB), - TABLE_ENTRY(DrawBuffersARB), - TABLE_ENTRY(ClampColorARB), - TABLE_ENTRY(DrawArraysInstancedARB), - TABLE_ENTRY(DrawElementsInstancedARB), - TABLE_ENTRY(RenderbufferStorageMultisample), - TABLE_ENTRY(FramebufferTextureARB), - TABLE_ENTRY(FramebufferTextureFaceARB), - TABLE_ENTRY(ProgramParameteriARB), - TABLE_ENTRY(VertexAttribDivisorARB), - TABLE_ENTRY(FlushMappedBufferRange), - TABLE_ENTRY(MapBufferRange), - TABLE_ENTRY(TexBufferARB), - TABLE_ENTRY(BindVertexArray), - TABLE_ENTRY(GenVertexArrays), - TABLE_ENTRY(CopyBufferSubData), - TABLE_ENTRY(ClientWaitSync), - TABLE_ENTRY(DeleteSync), - TABLE_ENTRY(FenceSync), - TABLE_ENTRY(GetInteger64v), - TABLE_ENTRY(GetSynciv), - TABLE_ENTRY(IsSync), - TABLE_ENTRY(WaitSync), - TABLE_ENTRY(DrawElementsBaseVertex), - TABLE_ENTRY(DrawElementsInstancedBaseVertex), - TABLE_ENTRY(DrawRangeElementsBaseVertex), - TABLE_ENTRY(MultiDrawElementsBaseVertex), - TABLE_ENTRY(BlendEquationSeparateiARB), - TABLE_ENTRY(BlendEquationiARB), - TABLE_ENTRY(BlendFuncSeparateiARB), - TABLE_ENTRY(BlendFunciARB), - TABLE_ENTRY(BindSampler), - TABLE_ENTRY(DeleteSamplers), - TABLE_ENTRY(GenSamplers), - TABLE_ENTRY(GetSamplerParameterIiv), - TABLE_ENTRY(GetSamplerParameterIuiv), - TABLE_ENTRY(GetSamplerParameterfv), - TABLE_ENTRY(GetSamplerParameteriv), - TABLE_ENTRY(IsSampler), - TABLE_ENTRY(SamplerParameterIiv), - TABLE_ENTRY(SamplerParameterIuiv), - TABLE_ENTRY(SamplerParameterf), - TABLE_ENTRY(SamplerParameterfv), - TABLE_ENTRY(SamplerParameteri), - TABLE_ENTRY(SamplerParameteriv), - TABLE_ENTRY(ColorP3ui), - TABLE_ENTRY(ColorP3uiv), - TABLE_ENTRY(ColorP4ui), - TABLE_ENTRY(ColorP4uiv), - TABLE_ENTRY(MultiTexCoordP1ui), - TABLE_ENTRY(MultiTexCoordP1uiv), - TABLE_ENTRY(MultiTexCoordP2ui), - TABLE_ENTRY(MultiTexCoordP2uiv), - TABLE_ENTRY(MultiTexCoordP3ui), - TABLE_ENTRY(MultiTexCoordP3uiv), - TABLE_ENTRY(MultiTexCoordP4ui), - TABLE_ENTRY(MultiTexCoordP4uiv), - TABLE_ENTRY(NormalP3ui), - TABLE_ENTRY(NormalP3uiv), - TABLE_ENTRY(SecondaryColorP3ui), - TABLE_ENTRY(SecondaryColorP3uiv), - TABLE_ENTRY(TexCoordP1ui), - TABLE_ENTRY(TexCoordP1uiv), - TABLE_ENTRY(TexCoordP2ui), - TABLE_ENTRY(TexCoordP2uiv), - TABLE_ENTRY(TexCoordP3ui), - TABLE_ENTRY(TexCoordP3uiv), - TABLE_ENTRY(TexCoordP4ui), - TABLE_ENTRY(TexCoordP4uiv), - TABLE_ENTRY(VertexAttribP1ui), - TABLE_ENTRY(VertexAttribP1uiv), - TABLE_ENTRY(VertexAttribP2ui), - TABLE_ENTRY(VertexAttribP2uiv), - TABLE_ENTRY(VertexAttribP3ui), - TABLE_ENTRY(VertexAttribP3uiv), - TABLE_ENTRY(VertexAttribP4ui), - TABLE_ENTRY(VertexAttribP4uiv), - TABLE_ENTRY(VertexP2ui), - TABLE_ENTRY(VertexP2uiv), - TABLE_ENTRY(VertexP3ui), - TABLE_ENTRY(VertexP3uiv), - TABLE_ENTRY(VertexP4ui), - TABLE_ENTRY(VertexP4uiv), - TABLE_ENTRY(BindTransformFeedback), - TABLE_ENTRY(DeleteTransformFeedbacks), - TABLE_ENTRY(DrawTransformFeedback), - TABLE_ENTRY(GenTransformFeedbacks), - TABLE_ENTRY(IsTransformFeedback), - TABLE_ENTRY(PauseTransformFeedback), - TABLE_ENTRY(ResumeTransformFeedback), - TABLE_ENTRY(ClearDepthf), - TABLE_ENTRY(DepthRangef), - TABLE_ENTRY(GetShaderPrecisionFormat), - TABLE_ENTRY(ReleaseShaderCompiler), - TABLE_ENTRY(ShaderBinary), - TABLE_ENTRY(GetGraphicsResetStatusARB), - TABLE_ENTRY(GetnColorTableARB), - TABLE_ENTRY(GetnCompressedTexImageARB), - TABLE_ENTRY(GetnConvolutionFilterARB), - TABLE_ENTRY(GetnHistogramARB), - TABLE_ENTRY(GetnMapdvARB), - TABLE_ENTRY(GetnMapfvARB), - TABLE_ENTRY(GetnMapivARB), - TABLE_ENTRY(GetnMinmaxARB), - TABLE_ENTRY(GetnPixelMapfvARB), - TABLE_ENTRY(GetnPixelMapuivARB), - TABLE_ENTRY(GetnPixelMapusvARB), - TABLE_ENTRY(GetnPolygonStippleARB), - TABLE_ENTRY(GetnSeparableFilterARB), - TABLE_ENTRY(GetnTexImageARB), - TABLE_ENTRY(GetnUniformdvARB), - TABLE_ENTRY(GetnUniformfvARB), - TABLE_ENTRY(GetnUniformivARB), - TABLE_ENTRY(GetnUniformuivARB), - TABLE_ENTRY(ReadnPixelsARB), - TABLE_ENTRY(PolygonOffsetEXT), - TABLE_ENTRY(_dispatch_stub_686), - TABLE_ENTRY(_dispatch_stub_687), - TABLE_ENTRY(_dispatch_stub_688), - TABLE_ENTRY(_dispatch_stub_689), - TABLE_ENTRY(_dispatch_stub_690), - TABLE_ENTRY(_dispatch_stub_691), - TABLE_ENTRY(_dispatch_stub_692), - TABLE_ENTRY(_dispatch_stub_693), - TABLE_ENTRY(ColorPointerEXT), - TABLE_ENTRY(EdgeFlagPointerEXT), - TABLE_ENTRY(IndexPointerEXT), - TABLE_ENTRY(NormalPointerEXT), - TABLE_ENTRY(TexCoordPointerEXT), - TABLE_ENTRY(VertexPointerEXT), - TABLE_ENTRY(PointParameterfEXT), - TABLE_ENTRY(PointParameterfvEXT), - TABLE_ENTRY(LockArraysEXT), - TABLE_ENTRY(UnlockArraysEXT), - TABLE_ENTRY(SecondaryColor3bEXT), - TABLE_ENTRY(SecondaryColor3bvEXT), - TABLE_ENTRY(SecondaryColor3dEXT), - TABLE_ENTRY(SecondaryColor3dvEXT), - TABLE_ENTRY(SecondaryColor3fEXT), - TABLE_ENTRY(SecondaryColor3fvEXT), - TABLE_ENTRY(SecondaryColor3iEXT), - TABLE_ENTRY(SecondaryColor3ivEXT), - TABLE_ENTRY(SecondaryColor3sEXT), - TABLE_ENTRY(SecondaryColor3svEXT), - TABLE_ENTRY(SecondaryColor3ubEXT), - TABLE_ENTRY(SecondaryColor3ubvEXT), - TABLE_ENTRY(SecondaryColor3uiEXT), - TABLE_ENTRY(SecondaryColor3uivEXT), - TABLE_ENTRY(SecondaryColor3usEXT), - TABLE_ENTRY(SecondaryColor3usvEXT), - TABLE_ENTRY(SecondaryColorPointerEXT), - TABLE_ENTRY(MultiDrawArraysEXT), - TABLE_ENTRY(MultiDrawElementsEXT), - TABLE_ENTRY(FogCoordPointerEXT), - TABLE_ENTRY(FogCoorddEXT), - TABLE_ENTRY(FogCoorddvEXT), - TABLE_ENTRY(FogCoordfEXT), - TABLE_ENTRY(FogCoordfvEXT), - TABLE_ENTRY(_dispatch_stub_728), - TABLE_ENTRY(BlendFuncSeparateEXT), - TABLE_ENTRY(FlushVertexArrayRangeNV), - TABLE_ENTRY(VertexArrayRangeNV), - TABLE_ENTRY(CombinerInputNV), - TABLE_ENTRY(CombinerOutputNV), - TABLE_ENTRY(CombinerParameterfNV), - TABLE_ENTRY(CombinerParameterfvNV), - TABLE_ENTRY(CombinerParameteriNV), - TABLE_ENTRY(CombinerParameterivNV), - TABLE_ENTRY(FinalCombinerInputNV), - TABLE_ENTRY(GetCombinerInputParameterfvNV), - TABLE_ENTRY(GetCombinerInputParameterivNV), - TABLE_ENTRY(GetCombinerOutputParameterfvNV), - TABLE_ENTRY(GetCombinerOutputParameterivNV), - TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), - TABLE_ENTRY(GetFinalCombinerInputParameterivNV), - TABLE_ENTRY(ResizeBuffersMESA), - TABLE_ENTRY(WindowPos2dMESA), - TABLE_ENTRY(WindowPos2dvMESA), - TABLE_ENTRY(WindowPos2fMESA), - TABLE_ENTRY(WindowPos2fvMESA), - TABLE_ENTRY(WindowPos2iMESA), - TABLE_ENTRY(WindowPos2ivMESA), - TABLE_ENTRY(WindowPos2sMESA), - TABLE_ENTRY(WindowPos2svMESA), - TABLE_ENTRY(WindowPos3dMESA), - TABLE_ENTRY(WindowPos3dvMESA), - TABLE_ENTRY(WindowPos3fMESA), - TABLE_ENTRY(WindowPos3fvMESA), - TABLE_ENTRY(WindowPos3iMESA), - TABLE_ENTRY(WindowPos3ivMESA), - TABLE_ENTRY(WindowPos3sMESA), - TABLE_ENTRY(WindowPos3svMESA), - TABLE_ENTRY(WindowPos4dMESA), - TABLE_ENTRY(WindowPos4dvMESA), - TABLE_ENTRY(WindowPos4fMESA), - TABLE_ENTRY(WindowPos4fvMESA), - TABLE_ENTRY(WindowPos4iMESA), - TABLE_ENTRY(WindowPos4ivMESA), - TABLE_ENTRY(WindowPos4sMESA), - TABLE_ENTRY(WindowPos4svMESA), - TABLE_ENTRY(_dispatch_stub_770), - TABLE_ENTRY(_dispatch_stub_771), - TABLE_ENTRY(_dispatch_stub_772), - TABLE_ENTRY(_dispatch_stub_773), - TABLE_ENTRY(_dispatch_stub_774), - TABLE_ENTRY(_dispatch_stub_775), - TABLE_ENTRY(_dispatch_stub_776), - TABLE_ENTRY(_dispatch_stub_777), - TABLE_ENTRY(_dispatch_stub_778), - TABLE_ENTRY(AreProgramsResidentNV), - TABLE_ENTRY(BindProgramNV), - TABLE_ENTRY(DeleteProgramsNV), - TABLE_ENTRY(ExecuteProgramNV), - TABLE_ENTRY(GenProgramsNV), - TABLE_ENTRY(GetProgramParameterdvNV), - TABLE_ENTRY(GetProgramParameterfvNV), - TABLE_ENTRY(GetProgramStringNV), - TABLE_ENTRY(GetProgramivNV), - TABLE_ENTRY(GetTrackMatrixivNV), - TABLE_ENTRY(GetVertexAttribPointervNV), - TABLE_ENTRY(GetVertexAttribdvNV), - TABLE_ENTRY(GetVertexAttribfvNV), - TABLE_ENTRY(GetVertexAttribivNV), - TABLE_ENTRY(IsProgramNV), - TABLE_ENTRY(LoadProgramNV), - TABLE_ENTRY(ProgramParameters4dvNV), - TABLE_ENTRY(ProgramParameters4fvNV), - TABLE_ENTRY(RequestResidentProgramsNV), - TABLE_ENTRY(TrackMatrixNV), - TABLE_ENTRY(VertexAttrib1dNV), - TABLE_ENTRY(VertexAttrib1dvNV), - TABLE_ENTRY(VertexAttrib1fNV), - TABLE_ENTRY(VertexAttrib1fvNV), - TABLE_ENTRY(VertexAttrib1sNV), - TABLE_ENTRY(VertexAttrib1svNV), - TABLE_ENTRY(VertexAttrib2dNV), - TABLE_ENTRY(VertexAttrib2dvNV), - TABLE_ENTRY(VertexAttrib2fNV), - TABLE_ENTRY(VertexAttrib2fvNV), - TABLE_ENTRY(VertexAttrib2sNV), - TABLE_ENTRY(VertexAttrib2svNV), - TABLE_ENTRY(VertexAttrib3dNV), - TABLE_ENTRY(VertexAttrib3dvNV), - TABLE_ENTRY(VertexAttrib3fNV), - TABLE_ENTRY(VertexAttrib3fvNV), - TABLE_ENTRY(VertexAttrib3sNV), - TABLE_ENTRY(VertexAttrib3svNV), - TABLE_ENTRY(VertexAttrib4dNV), - TABLE_ENTRY(VertexAttrib4dvNV), - TABLE_ENTRY(VertexAttrib4fNV), - TABLE_ENTRY(VertexAttrib4fvNV), - TABLE_ENTRY(VertexAttrib4sNV), - TABLE_ENTRY(VertexAttrib4svNV), - TABLE_ENTRY(VertexAttrib4ubNV), - TABLE_ENTRY(VertexAttrib4ubvNV), - TABLE_ENTRY(VertexAttribPointerNV), - TABLE_ENTRY(VertexAttribs1dvNV), - TABLE_ENTRY(VertexAttribs1fvNV), - TABLE_ENTRY(VertexAttribs1svNV), - TABLE_ENTRY(VertexAttribs2dvNV), - TABLE_ENTRY(VertexAttribs2fvNV), - TABLE_ENTRY(VertexAttribs2svNV), - TABLE_ENTRY(VertexAttribs3dvNV), - TABLE_ENTRY(VertexAttribs3fvNV), - TABLE_ENTRY(VertexAttribs3svNV), - TABLE_ENTRY(VertexAttribs4dvNV), - TABLE_ENTRY(VertexAttribs4fvNV), - TABLE_ENTRY(VertexAttribs4svNV), - TABLE_ENTRY(VertexAttribs4ubvNV), - TABLE_ENTRY(GetTexBumpParameterfvATI), - TABLE_ENTRY(GetTexBumpParameterivATI), - TABLE_ENTRY(TexBumpParameterfvATI), - TABLE_ENTRY(TexBumpParameterivATI), - TABLE_ENTRY(AlphaFragmentOp1ATI), - TABLE_ENTRY(AlphaFragmentOp2ATI), - TABLE_ENTRY(AlphaFragmentOp3ATI), - TABLE_ENTRY(BeginFragmentShaderATI), - TABLE_ENTRY(BindFragmentShaderATI), - TABLE_ENTRY(ColorFragmentOp1ATI), - TABLE_ENTRY(ColorFragmentOp2ATI), - TABLE_ENTRY(ColorFragmentOp3ATI), - TABLE_ENTRY(DeleteFragmentShaderATI), - TABLE_ENTRY(EndFragmentShaderATI), - TABLE_ENTRY(GenFragmentShadersATI), - TABLE_ENTRY(PassTexCoordATI), - TABLE_ENTRY(SampleMapATI), - TABLE_ENTRY(SetFragmentShaderConstantATI), - TABLE_ENTRY(PointParameteriNV), - TABLE_ENTRY(PointParameterivNV), - TABLE_ENTRY(_dispatch_stub_859), - TABLE_ENTRY(_dispatch_stub_860), - TABLE_ENTRY(_dispatch_stub_861), - TABLE_ENTRY(_dispatch_stub_862), - TABLE_ENTRY(_dispatch_stub_863), - TABLE_ENTRY(GetProgramNamedParameterdvNV), - TABLE_ENTRY(GetProgramNamedParameterfvNV), - TABLE_ENTRY(ProgramNamedParameter4dNV), - TABLE_ENTRY(ProgramNamedParameter4dvNV), - TABLE_ENTRY(ProgramNamedParameter4fNV), - TABLE_ENTRY(ProgramNamedParameter4fvNV), - TABLE_ENTRY(PrimitiveRestartIndexNV), - TABLE_ENTRY(PrimitiveRestartNV), - TABLE_ENTRY(_dispatch_stub_872), - TABLE_ENTRY(_dispatch_stub_873), - TABLE_ENTRY(BindFramebufferEXT), - TABLE_ENTRY(BindRenderbufferEXT), - TABLE_ENTRY(CheckFramebufferStatusEXT), - TABLE_ENTRY(DeleteFramebuffersEXT), - TABLE_ENTRY(DeleteRenderbuffersEXT), - TABLE_ENTRY(FramebufferRenderbufferEXT), - TABLE_ENTRY(FramebufferTexture1DEXT), - TABLE_ENTRY(FramebufferTexture2DEXT), - TABLE_ENTRY(FramebufferTexture3DEXT), - TABLE_ENTRY(GenFramebuffersEXT), - TABLE_ENTRY(GenRenderbuffersEXT), - TABLE_ENTRY(GenerateMipmapEXT), - TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), - TABLE_ENTRY(GetRenderbufferParameterivEXT), - TABLE_ENTRY(IsFramebufferEXT), - TABLE_ENTRY(IsRenderbufferEXT), - TABLE_ENTRY(RenderbufferStorageEXT), - TABLE_ENTRY(_dispatch_stub_891), - TABLE_ENTRY(_dispatch_stub_892), - TABLE_ENTRY(_dispatch_stub_893), - TABLE_ENTRY(BindFragDataLocationEXT), - TABLE_ENTRY(GetFragDataLocationEXT), - TABLE_ENTRY(GetUniformuivEXT), - TABLE_ENTRY(GetVertexAttribIivEXT), - TABLE_ENTRY(GetVertexAttribIuivEXT), - TABLE_ENTRY(Uniform1uiEXT), - TABLE_ENTRY(Uniform1uivEXT), - TABLE_ENTRY(Uniform2uiEXT), - TABLE_ENTRY(Uniform2uivEXT), - TABLE_ENTRY(Uniform3uiEXT), - TABLE_ENTRY(Uniform3uivEXT), - TABLE_ENTRY(Uniform4uiEXT), - TABLE_ENTRY(Uniform4uivEXT), - TABLE_ENTRY(VertexAttribI1iEXT), - TABLE_ENTRY(VertexAttribI1ivEXT), - TABLE_ENTRY(VertexAttribI1uiEXT), - TABLE_ENTRY(VertexAttribI1uivEXT), - TABLE_ENTRY(VertexAttribI2iEXT), - TABLE_ENTRY(VertexAttribI2ivEXT), - TABLE_ENTRY(VertexAttribI2uiEXT), - TABLE_ENTRY(VertexAttribI2uivEXT), - TABLE_ENTRY(VertexAttribI3iEXT), - TABLE_ENTRY(VertexAttribI3ivEXT), - TABLE_ENTRY(VertexAttribI3uiEXT), - TABLE_ENTRY(VertexAttribI3uivEXT), - TABLE_ENTRY(VertexAttribI4bvEXT), - TABLE_ENTRY(VertexAttribI4iEXT), - TABLE_ENTRY(VertexAttribI4ivEXT), - TABLE_ENTRY(VertexAttribI4svEXT), - TABLE_ENTRY(VertexAttribI4ubvEXT), - TABLE_ENTRY(VertexAttribI4uiEXT), - TABLE_ENTRY(VertexAttribI4uivEXT), - TABLE_ENTRY(VertexAttribI4usvEXT), - TABLE_ENTRY(VertexAttribIPointerEXT), - TABLE_ENTRY(FramebufferTextureLayerEXT), - TABLE_ENTRY(ColorMaskIndexedEXT), - TABLE_ENTRY(DisableIndexedEXT), - TABLE_ENTRY(EnableIndexedEXT), - TABLE_ENTRY(GetBooleanIndexedvEXT), - TABLE_ENTRY(GetIntegerIndexedvEXT), - TABLE_ENTRY(IsEnabledIndexedEXT), - TABLE_ENTRY(ClearColorIiEXT), - TABLE_ENTRY(ClearColorIuiEXT), - TABLE_ENTRY(GetTexParameterIivEXT), - TABLE_ENTRY(GetTexParameterIuivEXT), - TABLE_ENTRY(TexParameterIivEXT), - TABLE_ENTRY(TexParameterIuivEXT), - TABLE_ENTRY(BeginConditionalRenderNV), - TABLE_ENTRY(EndConditionalRenderNV), - TABLE_ENTRY(BeginTransformFeedbackEXT), - TABLE_ENTRY(BindBufferBaseEXT), - TABLE_ENTRY(BindBufferOffsetEXT), - TABLE_ENTRY(BindBufferRangeEXT), - TABLE_ENTRY(EndTransformFeedbackEXT), - TABLE_ENTRY(GetTransformFeedbackVaryingEXT), - TABLE_ENTRY(TransformFeedbackVaryingsEXT), - TABLE_ENTRY(ProvokingVertexEXT), - TABLE_ENTRY(_dispatch_stub_951), - TABLE_ENTRY(_dispatch_stub_952), - TABLE_ENTRY(GetObjectParameterivAPPLE), - TABLE_ENTRY(ObjectPurgeableAPPLE), - TABLE_ENTRY(ObjectUnpurgeableAPPLE), - TABLE_ENTRY(ActiveProgramEXT), - TABLE_ENTRY(CreateShaderProgramEXT), - TABLE_ENTRY(UseShaderProgramEXT), - TABLE_ENTRY(TextureBarrierNV), - TABLE_ENTRY(_dispatch_stub_960), - TABLE_ENTRY(_dispatch_stub_961), - TABLE_ENTRY(_dispatch_stub_962), - TABLE_ENTRY(_dispatch_stub_963), - TABLE_ENTRY(_dispatch_stub_964), - TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), - TABLE_ENTRY(EGLImageTargetTexture2DOES), - /* A whole bunch of no-op functions. These might be called - * when someone tries to call a dynamically-registered - * extension function without a current rendering context. - */ - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), -}; -#endif /* DISPATCH_TABLE_NAME */ - - -/* - * This is just used to silence compiler warnings. - * We list the functions which are not otherwise used. - */ -#ifdef UNUSED_TABLE_NAME -_glapi_proc UNUSED_TABLE_NAME[] = { -#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS - TABLE_ENTRY(ArrayElementEXT), - TABLE_ENTRY(BindTextureEXT), - TABLE_ENTRY(DrawArraysEXT), - TABLE_ENTRY(CopyTexImage1DEXT), - TABLE_ENTRY(CopyTexImage2DEXT), - TABLE_ENTRY(CopyTexSubImage1DEXT), - TABLE_ENTRY(CopyTexSubImage2DEXT), - TABLE_ENTRY(GetPointervEXT), - TABLE_ENTRY(PrioritizeTexturesEXT), - TABLE_ENTRY(TexSubImage1DEXT), - TABLE_ENTRY(TexSubImage2DEXT), - TABLE_ENTRY(BlendColorEXT), - TABLE_ENTRY(BlendEquationEXT), - TABLE_ENTRY(DrawRangeElementsEXT), - TABLE_ENTRY(ColorTableEXT), - TABLE_ENTRY(_dispatch_stub_339), - TABLE_ENTRY(_dispatch_stub_340), - TABLE_ENTRY(_dispatch_stub_341), - TABLE_ENTRY(_dispatch_stub_342), - TABLE_ENTRY(_dispatch_stub_346), - TABLE_ENTRY(_dispatch_stub_347), - TABLE_ENTRY(_dispatch_stub_348), - TABLE_ENTRY(_dispatch_stub_349), - TABLE_ENTRY(_dispatch_stub_350), - TABLE_ENTRY(_dispatch_stub_351), - TABLE_ENTRY(_dispatch_stub_352), - TABLE_ENTRY(_dispatch_stub_353), - TABLE_ENTRY(_dispatch_stub_354), - TABLE_ENTRY(_dispatch_stub_355), - TABLE_ENTRY(_dispatch_stub_360), - TABLE_ENTRY(_dispatch_stub_367), - TABLE_ENTRY(_dispatch_stub_368), - TABLE_ENTRY(_dispatch_stub_369), - TABLE_ENTRY(_dispatch_stub_370), - TABLE_ENTRY(TexImage3DEXT), - TABLE_ENTRY(TexSubImage3DEXT), - TABLE_ENTRY(CopyTexSubImage3DEXT), - TABLE_ENTRY(ActiveTexture), - TABLE_ENTRY(ClientActiveTexture), - TABLE_ENTRY(MultiTexCoord1d), - TABLE_ENTRY(MultiTexCoord1dv), - TABLE_ENTRY(MultiTexCoord1f), - TABLE_ENTRY(MultiTexCoord1fv), - TABLE_ENTRY(MultiTexCoord1i), - TABLE_ENTRY(MultiTexCoord1iv), - TABLE_ENTRY(MultiTexCoord1s), - TABLE_ENTRY(MultiTexCoord1sv), - TABLE_ENTRY(MultiTexCoord2d), - TABLE_ENTRY(MultiTexCoord2dv), - TABLE_ENTRY(MultiTexCoord2f), - TABLE_ENTRY(MultiTexCoord2fv), - TABLE_ENTRY(MultiTexCoord2i), - TABLE_ENTRY(MultiTexCoord2iv), - TABLE_ENTRY(MultiTexCoord2s), - TABLE_ENTRY(MultiTexCoord2sv), - TABLE_ENTRY(MultiTexCoord3d), - TABLE_ENTRY(MultiTexCoord3dv), - TABLE_ENTRY(MultiTexCoord3f), - TABLE_ENTRY(MultiTexCoord3fv), - TABLE_ENTRY(MultiTexCoord3i), - TABLE_ENTRY(MultiTexCoord3iv), - TABLE_ENTRY(MultiTexCoord3s), - TABLE_ENTRY(MultiTexCoord3sv), - TABLE_ENTRY(MultiTexCoord4d), - TABLE_ENTRY(MultiTexCoord4dv), - TABLE_ENTRY(MultiTexCoord4f), - TABLE_ENTRY(MultiTexCoord4fv), - TABLE_ENTRY(MultiTexCoord4i), - TABLE_ENTRY(MultiTexCoord4iv), - TABLE_ENTRY(MultiTexCoord4s), - TABLE_ENTRY(MultiTexCoord4sv), - TABLE_ENTRY(_dispatch_stub_423), - TABLE_ENTRY(LoadTransposeMatrixd), - TABLE_ENTRY(LoadTransposeMatrixf), - TABLE_ENTRY(MultTransposeMatrixd), - TABLE_ENTRY(MultTransposeMatrixf), - TABLE_ENTRY(SampleCoverage), - TABLE_ENTRY(CompressedTexImage1D), - TABLE_ENTRY(CompressedTexImage2D), - TABLE_ENTRY(CompressedTexImage3D), - TABLE_ENTRY(CompressedTexSubImage1D), - TABLE_ENTRY(CompressedTexSubImage2D), - TABLE_ENTRY(CompressedTexSubImage3D), - TABLE_ENTRY(GetCompressedTexImage), - TABLE_ENTRY(DisableVertexAttribArray), - TABLE_ENTRY(EnableVertexAttribArray), - TABLE_ENTRY(GetVertexAttribdv), - TABLE_ENTRY(GetVertexAttribfv), - TABLE_ENTRY(GetVertexAttribiv), - TABLE_ENTRY(ProgramParameter4dNV), - TABLE_ENTRY(ProgramParameter4dvNV), - TABLE_ENTRY(ProgramParameter4fNV), - TABLE_ENTRY(ProgramParameter4fvNV), - TABLE_ENTRY(VertexAttrib1d), - TABLE_ENTRY(VertexAttrib1dv), - TABLE_ENTRY(VertexAttrib1f), - TABLE_ENTRY(VertexAttrib1fv), - TABLE_ENTRY(VertexAttrib1s), - TABLE_ENTRY(VertexAttrib1sv), - TABLE_ENTRY(VertexAttrib2d), - TABLE_ENTRY(VertexAttrib2dv), - TABLE_ENTRY(VertexAttrib2f), - TABLE_ENTRY(VertexAttrib2fv), - TABLE_ENTRY(VertexAttrib2s), - TABLE_ENTRY(VertexAttrib2sv), - TABLE_ENTRY(VertexAttrib3d), - TABLE_ENTRY(VertexAttrib3dv), - TABLE_ENTRY(VertexAttrib3f), - TABLE_ENTRY(VertexAttrib3fv), - TABLE_ENTRY(VertexAttrib3s), - TABLE_ENTRY(VertexAttrib3sv), - TABLE_ENTRY(VertexAttrib4Nbv), - TABLE_ENTRY(VertexAttrib4Niv), - TABLE_ENTRY(VertexAttrib4Nsv), - TABLE_ENTRY(VertexAttrib4Nub), - TABLE_ENTRY(VertexAttrib4Nubv), - TABLE_ENTRY(VertexAttrib4Nuiv), - TABLE_ENTRY(VertexAttrib4Nusv), - TABLE_ENTRY(VertexAttrib4bv), - TABLE_ENTRY(VertexAttrib4d), - TABLE_ENTRY(VertexAttrib4dv), - TABLE_ENTRY(VertexAttrib4f), - TABLE_ENTRY(VertexAttrib4fv), - TABLE_ENTRY(VertexAttrib4iv), - TABLE_ENTRY(VertexAttrib4s), - TABLE_ENTRY(VertexAttrib4sv), - TABLE_ENTRY(VertexAttrib4ubv), - TABLE_ENTRY(VertexAttrib4uiv), - TABLE_ENTRY(VertexAttrib4usv), - TABLE_ENTRY(VertexAttribPointer), - TABLE_ENTRY(BindBuffer), - TABLE_ENTRY(BufferData), - TABLE_ENTRY(BufferSubData), - TABLE_ENTRY(DeleteBuffers), - TABLE_ENTRY(GenBuffers), - TABLE_ENTRY(GetBufferParameteriv), - TABLE_ENTRY(GetBufferPointerv), - TABLE_ENTRY(GetBufferSubData), - TABLE_ENTRY(IsBuffer), - TABLE_ENTRY(MapBuffer), - TABLE_ENTRY(UnmapBuffer), - TABLE_ENTRY(BeginQuery), - TABLE_ENTRY(DeleteQueries), - TABLE_ENTRY(EndQuery), - TABLE_ENTRY(GenQueries), - TABLE_ENTRY(GetQueryObjectiv), - TABLE_ENTRY(GetQueryObjectuiv), - TABLE_ENTRY(GetQueryiv), - TABLE_ENTRY(IsQuery), - TABLE_ENTRY(CompileShader), - TABLE_ENTRY(GetActiveUniform), - TABLE_ENTRY(GetShaderSource), - TABLE_ENTRY(GetUniformLocation), - TABLE_ENTRY(GetUniformfv), - TABLE_ENTRY(GetUniformiv), - TABLE_ENTRY(LinkProgram), - TABLE_ENTRY(ShaderSource), - TABLE_ENTRY(Uniform1f), - TABLE_ENTRY(Uniform1fv), - TABLE_ENTRY(Uniform1i), - TABLE_ENTRY(Uniform1iv), - TABLE_ENTRY(Uniform2f), - TABLE_ENTRY(Uniform2fv), - TABLE_ENTRY(Uniform2i), - TABLE_ENTRY(Uniform2iv), - TABLE_ENTRY(Uniform3f), - TABLE_ENTRY(Uniform3fv), - TABLE_ENTRY(Uniform3i), - TABLE_ENTRY(Uniform3iv), - TABLE_ENTRY(Uniform4f), - TABLE_ENTRY(Uniform4fv), - TABLE_ENTRY(Uniform4i), - TABLE_ENTRY(Uniform4iv), - TABLE_ENTRY(UniformMatrix2fv), - TABLE_ENTRY(UniformMatrix3fv), - TABLE_ENTRY(UniformMatrix4fv), - TABLE_ENTRY(UseProgram), - TABLE_ENTRY(ValidateProgram), - TABLE_ENTRY(BindAttribLocation), - TABLE_ENTRY(GetActiveAttrib), - TABLE_ENTRY(GetAttribLocation), - TABLE_ENTRY(DrawBuffers), - TABLE_ENTRY(DrawBuffersATI), - TABLE_ENTRY(DrawArraysInstancedEXT), - TABLE_ENTRY(DrawArraysInstanced), - TABLE_ENTRY(DrawElementsInstancedEXT), - TABLE_ENTRY(DrawElementsInstanced), - TABLE_ENTRY(RenderbufferStorageMultisampleEXT), - TABLE_ENTRY(BlendEquationSeparateIndexedAMD), - TABLE_ENTRY(BlendEquationIndexedAMD), - TABLE_ENTRY(BlendFuncSeparateIndexedAMD), - TABLE_ENTRY(BlendFuncIndexedAMD), - TABLE_ENTRY(PointParameterf), - TABLE_ENTRY(PointParameterfARB), - TABLE_ENTRY(_dispatch_stub_700), - TABLE_ENTRY(PointParameterfv), - TABLE_ENTRY(PointParameterfvARB), - TABLE_ENTRY(_dispatch_stub_701), - TABLE_ENTRY(SecondaryColor3b), - TABLE_ENTRY(SecondaryColor3bv), - TABLE_ENTRY(SecondaryColor3d), - TABLE_ENTRY(SecondaryColor3dv), - TABLE_ENTRY(SecondaryColor3f), - TABLE_ENTRY(SecondaryColor3fv), - TABLE_ENTRY(SecondaryColor3i), - TABLE_ENTRY(SecondaryColor3iv), - TABLE_ENTRY(SecondaryColor3s), - TABLE_ENTRY(SecondaryColor3sv), - TABLE_ENTRY(SecondaryColor3ub), - TABLE_ENTRY(SecondaryColor3ubv), - TABLE_ENTRY(SecondaryColor3ui), - TABLE_ENTRY(SecondaryColor3uiv), - TABLE_ENTRY(SecondaryColor3us), - TABLE_ENTRY(SecondaryColor3usv), - TABLE_ENTRY(SecondaryColorPointer), - TABLE_ENTRY(MultiDrawArrays), - TABLE_ENTRY(MultiDrawElements), - TABLE_ENTRY(FogCoordPointer), - TABLE_ENTRY(FogCoordd), - TABLE_ENTRY(FogCoorddv), - TABLE_ENTRY(FogCoordf), - TABLE_ENTRY(FogCoordfv), - TABLE_ENTRY(BlendFuncSeparate), - TABLE_ENTRY(_dispatch_stub_729), - TABLE_ENTRY(WindowPos2d), - TABLE_ENTRY(WindowPos2dARB), - TABLE_ENTRY(WindowPos2dv), - TABLE_ENTRY(WindowPos2dvARB), - TABLE_ENTRY(WindowPos2f), - TABLE_ENTRY(WindowPos2fARB), - TABLE_ENTRY(WindowPos2fv), - TABLE_ENTRY(WindowPos2fvARB), - TABLE_ENTRY(WindowPos2i), - TABLE_ENTRY(WindowPos2iARB), - TABLE_ENTRY(WindowPos2iv), - TABLE_ENTRY(WindowPos2ivARB), - TABLE_ENTRY(WindowPos2s), - TABLE_ENTRY(WindowPos2sARB), - TABLE_ENTRY(WindowPos2sv), - TABLE_ENTRY(WindowPos2svARB), - TABLE_ENTRY(WindowPos3d), - TABLE_ENTRY(WindowPos3dARB), - TABLE_ENTRY(WindowPos3dv), - TABLE_ENTRY(WindowPos3dvARB), - TABLE_ENTRY(WindowPos3f), - TABLE_ENTRY(WindowPos3fARB), - TABLE_ENTRY(WindowPos3fv), - TABLE_ENTRY(WindowPos3fvARB), - TABLE_ENTRY(WindowPos3i), - TABLE_ENTRY(WindowPos3iARB), - TABLE_ENTRY(WindowPos3iv), - TABLE_ENTRY(WindowPos3ivARB), - TABLE_ENTRY(WindowPos3s), - TABLE_ENTRY(WindowPos3sARB), - TABLE_ENTRY(WindowPos3sv), - TABLE_ENTRY(WindowPos3svARB), - TABLE_ENTRY(BindProgramARB), - TABLE_ENTRY(DeleteProgramsARB), - TABLE_ENTRY(GenProgramsARB), - TABLE_ENTRY(GetVertexAttribPointerv), - TABLE_ENTRY(GetVertexAttribPointervARB), - TABLE_ENTRY(IsProgramARB), - TABLE_ENTRY(PointParameteri), - TABLE_ENTRY(PointParameteriv), - TABLE_ENTRY(DeleteVertexArrays), - TABLE_ENTRY(IsVertexArray), - TABLE_ENTRY(PrimitiveRestartIndex), - TABLE_ENTRY(BlendEquationSeparate), - TABLE_ENTRY(BindFramebuffer), - TABLE_ENTRY(BindRenderbuffer), - TABLE_ENTRY(CheckFramebufferStatus), - TABLE_ENTRY(DeleteFramebuffers), - TABLE_ENTRY(DeleteRenderbuffers), - TABLE_ENTRY(FramebufferRenderbuffer), - TABLE_ENTRY(FramebufferTexture1D), - TABLE_ENTRY(FramebufferTexture2D), - TABLE_ENTRY(FramebufferTexture3D), - TABLE_ENTRY(GenFramebuffers), - TABLE_ENTRY(GenRenderbuffers), - TABLE_ENTRY(GenerateMipmap), - TABLE_ENTRY(GetFramebufferAttachmentParameteriv), - TABLE_ENTRY(GetRenderbufferParameteriv), - TABLE_ENTRY(IsFramebuffer), - TABLE_ENTRY(IsRenderbuffer), - TABLE_ENTRY(RenderbufferStorage), - TABLE_ENTRY(BlitFramebuffer), - TABLE_ENTRY(BindFragDataLocation), - TABLE_ENTRY(GetFragDataLocation), - TABLE_ENTRY(GetUniformuiv), - TABLE_ENTRY(GetVertexAttribIiv), - TABLE_ENTRY(GetVertexAttribIuiv), - TABLE_ENTRY(Uniform1ui), - TABLE_ENTRY(Uniform1uiv), - TABLE_ENTRY(Uniform2ui), - TABLE_ENTRY(Uniform2uiv), - TABLE_ENTRY(Uniform3ui), - TABLE_ENTRY(Uniform3uiv), - TABLE_ENTRY(Uniform4ui), - TABLE_ENTRY(Uniform4uiv), - TABLE_ENTRY(VertexAttribI1i), - TABLE_ENTRY(VertexAttribI1iv), - TABLE_ENTRY(VertexAttribI1ui), - TABLE_ENTRY(VertexAttribI1uiv), - TABLE_ENTRY(VertexAttribI2i), - TABLE_ENTRY(VertexAttribI2iv), - TABLE_ENTRY(VertexAttribI2ui), - TABLE_ENTRY(VertexAttribI2uiv), - TABLE_ENTRY(VertexAttribI3i), - TABLE_ENTRY(VertexAttribI3iv), - TABLE_ENTRY(VertexAttribI3ui), - TABLE_ENTRY(VertexAttribI3uiv), - TABLE_ENTRY(VertexAttribI4bv), - TABLE_ENTRY(VertexAttribI4i), - TABLE_ENTRY(VertexAttribI4iv), - TABLE_ENTRY(VertexAttribI4sv), - TABLE_ENTRY(VertexAttribI4ubv), - TABLE_ENTRY(VertexAttribI4ui), - TABLE_ENTRY(VertexAttribI4uiv), - TABLE_ENTRY(VertexAttribI4usv), - TABLE_ENTRY(VertexAttribIPointer), - TABLE_ENTRY(FramebufferTextureLayer), - TABLE_ENTRY(FramebufferTextureLayerARB), - TABLE_ENTRY(ColorMaski), - TABLE_ENTRY(Disablei), - TABLE_ENTRY(Enablei), - TABLE_ENTRY(GetBooleani_v), - TABLE_ENTRY(GetIntegeri_v), - TABLE_ENTRY(IsEnabledi), - TABLE_ENTRY(GetTexParameterIiv), - TABLE_ENTRY(GetTexParameterIuiv), - TABLE_ENTRY(TexParameterIiv), - TABLE_ENTRY(TexParameterIuiv), - TABLE_ENTRY(BeginConditionalRender), - TABLE_ENTRY(EndConditionalRender), - TABLE_ENTRY(BeginTransformFeedback), - TABLE_ENTRY(BindBufferBase), - TABLE_ENTRY(BindBufferRange), - TABLE_ENTRY(EndTransformFeedback), - TABLE_ENTRY(GetTransformFeedbackVarying), - TABLE_ENTRY(TransformFeedbackVaryings), - TABLE_ENTRY(ProvokingVertex), -#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ -#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS - TABLE_ENTRY(AreTexturesResidentEXT), - TABLE_ENTRY(DeleteTexturesEXT), - TABLE_ENTRY(GenTexturesEXT), - TABLE_ENTRY(IsTextureEXT), - TABLE_ENTRY(GetColorTableEXT), - TABLE_ENTRY(_dispatch_stub_343), - TABLE_ENTRY(GetColorTableParameterfvEXT), - TABLE_ENTRY(_dispatch_stub_344), - TABLE_ENTRY(GetColorTableParameterivEXT), - TABLE_ENTRY(_dispatch_stub_345), - TABLE_ENTRY(_dispatch_stub_356), - TABLE_ENTRY(_dispatch_stub_357), - TABLE_ENTRY(_dispatch_stub_358), - TABLE_ENTRY(_dispatch_stub_359), - TABLE_ENTRY(_dispatch_stub_361), - TABLE_ENTRY(_dispatch_stub_362), - TABLE_ENTRY(_dispatch_stub_363), - TABLE_ENTRY(_dispatch_stub_364), - TABLE_ENTRY(_dispatch_stub_365), - TABLE_ENTRY(_dispatch_stub_366), -#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ -}; -#endif /*UNUSED_TABLE_NAME*/ - - -# undef KEYWORD1 -# undef KEYWORD1_ALT -# undef KEYWORD2 -# undef NAME -# undef DISPATCH -# undef RETURN_DISPATCH -# undef DISPATCH_TABLE_NAME -# undef UNUSED_TABLE_NAME -# undef TABLE_ENTRY -# undef HIDDEN +/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +# if (defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) && defined(__ELF__)) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif + +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * return (*dispatch->func) args + * + */ + + +#if defined( NAME ) +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD1_ALT +#define KEYWORD1_ALT HIDDEN +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + + +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + +KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) +{ + (void) list; (void) mode; + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(EndList)(void) +{ + DISPATCH(EndList, (), (F, "glEndList();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) +{ + (void) list; + DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) +{ + (void) n; (void) type; (void) lists; + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) +{ + (void) list; (void) range; + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) +{ + (void) range; + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); +} + +KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) +{ + (void) base; + DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); +} + +KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) +{ + (void) mode; + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + (void) width; (void) height; (void) xorig; (void) yorig; (void) xmove; (void) ymove; (void) bitmap; + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) +{ + (void) v; + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) +{ + (void) v; + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) +{ + (void) v; + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) +{ + (void) v; + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) +{ + (void) v; + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) +{ + (void) v; + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) +{ + (void) v; + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) +{ + (void) v; + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) +{ + (void) v; + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) +{ + (void) v; + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) +{ + (void) flag; + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) +{ + (void) flag; + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); +} + +KEYWORD1 void KEYWORD2 NAME(End)(void) +{ + DISPATCH(End, (), (F, "glEnd();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) +{ + (void) c; + DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) +{ + (void) c; + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) +{ + (void) c; + DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) +{ + (void) c; + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) +{ + (void) c; + DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) +{ + (void) c; + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) +{ + (void) c; + DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) +{ + (void) c; + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) +{ + (void) nx; (void) ny; (void) nz; + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) +{ + (void) v; + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) +{ + (void) nx; (void) ny; (void) nz; + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) +{ + (void) nx; (void) ny; (void) nz; + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) +{ + (void) nx; (void) ny; (void) nz; + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) +{ + (void) v; + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) +{ + (void) nx; (void) ny; (void) nz; + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) +{ + (void) x; (void) y; + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) +{ + (void) x; (void) y; + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) +{ + (void) x; (void) y; + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) +{ + (void) v; + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) +{ + (void) x; (void) y; + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) +{ + (void) v; + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) +{ + (void) x; (void) y; (void) z; + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) +{ + (void) v; + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) +{ + (void) x; (void) y; (void) z; + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) +{ + (void) v; + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) +{ + (void) v; + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + (void) x1; (void) y1; (void) x2; (void) y2; + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) +{ + (void) v1; (void) v2; + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + (void) x1; (void) y1; (void) x2; (void) y2; + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) +{ + (void) v1; (void) v2; + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) +{ + (void) x1; (void) y1; (void) x2; (void) y2; + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) +{ + (void) v1; (void) v2; + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + (void) x1; (void) y1; (void) x2; (void) y2; + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) +{ + (void) v1; (void) v2; + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) +{ + (void) s; + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) +{ + (void) s; + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) +{ + (void) s; + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) +{ + (void) v; + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) +{ + (void) s; + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) +{ + (void) v; + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) +{ + (void) s; (void) t; + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) +{ + (void) s; (void) t; + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) +{ + (void) s; (void) t; + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) +{ + (void) v; + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) +{ + (void) s; (void) t; + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) +{ + (void) v; + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) +{ + (void) s; (void) t; (void) r; + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) +{ + (void) s; (void) t; (void) r; + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) +{ + (void) s; (void) t; (void) r; + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) +{ + (void) v; + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) +{ + (void) s; (void) t; (void) r; + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + (void) s; (void) t; (void) r; (void) q; + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + (void) s; (void) t; (void) r; (void) q; + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) +{ + (void) s; (void) t; (void) r; (void) q; + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) +{ + (void) v; + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) +{ + (void) s; (void) t; (void) r; (void) q; + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) +{ + (void) v; + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) +{ + (void) x; (void) y; + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) +{ + (void) x; (void) y; + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) +{ + (void) x; (void) y; + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) +{ + (void) v; + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) +{ + (void) x; (void) y; + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) +{ + (void) v; + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) +{ + (void) v; + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) +{ + (void) v; + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) +{ + (void) plane; (void) equation; + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) +{ + (void) face; (void) mode; + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) +{ + (void) mode; + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) +{ + (void) mode; + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) +{ + (void) target; (void) mode; + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) +{ + (void) light; (void) pname; (void) param; + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) +{ + (void) light; (void) pname; (void) params; + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) +{ + (void) light; (void) pname; (void) param; + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) +{ + (void) light; (void) pname; (void) params; + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) +{ + (void) factor; (void) pattern; + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) +{ + (void) width; + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) +{ + (void) face; (void) pname; (void) param; + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) +{ + (void) face; (void) pname; (void) params; + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) +{ + (void) face; (void) pname; (void) param; + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) +{ + (void) face; (void) pname; (void) params; + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) +{ + (void) size; + DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) +{ + (void) face; (void) mode; + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) +{ + (void) mask; + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) x; (void) y; (void) width; (void) height; + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) +{ + (void) mode; + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) +{ + (void) target; (void) pname; (void) param; + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) +{ + (void) target; (void) pname; (void) param; + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) format; (void) type; (void) pixels; + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) format; (void) type; (void) pixels; + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) +{ + (void) target; (void) pname; (void) param; + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) +{ + (void) target; (void) pname; (void) param; + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) +{ + (void) coord; (void) pname; (void) param; + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) +{ + (void) coord; (void) pname; (void) param; + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) +{ + (void) coord; (void) pname; (void) param; + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) +{ + (void) size; (void) type; (void) buffer; + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) +{ + (void) size; (void) buffer; + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) +{ + (void) mode; + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(InitNames)(void) +{ + DISPATCH(InitNames, (), (F, "glInitNames();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) +{ + (void) name; + DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) +{ + (void) token; + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); +} + +KEYWORD1 void KEYWORD2 NAME(PopName)(void) +{ + DISPATCH(PopName, (), (F, "glPopName();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) +{ + (void) name; + DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) +{ + (void) mode; + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) +{ + (void) mask; + DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) +{ + (void) c; + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) +{ + (void) s; + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) +{ + (void) depth; + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) +{ + (void) mask; + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) +{ + (void) flag; + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) +{ + (void) mask; + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) +{ + (void) op; (void) value; + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); +} + +KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) +{ + (void) cap; + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) +{ + (void) cap; + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Finish)(void) +{ + DISPATCH(Finish, (), (F, "glFinish();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Flush)(void) +{ + DISPATCH(Flush, (), (F, "glFlush();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) +{ + DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) +{ + (void) mask; + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) +{ + (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) +{ + (void) target; (void) u1; (void) u2; (void) stride; (void) order; (void) points; + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) +{ + (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) +{ + (void) target; (void) u1; (void) u2; (void) ustride; (void) uorder; (void) v1; (void) v2; (void) vstride; (void) vorder; (void) points; + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) +{ + (void) un; (void) u1; (void) u2; + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) +{ + (void) un; (void) u1; (void) u2; + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + (void) un; (void) u1; (void) u2; (void) vn; (void) v1; (void) v2; + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) +{ + (void) u; + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) +{ + (void) u; + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) +{ + (void) u; + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) +{ + (void) u; + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) +{ + (void) u; (void) v; + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) +{ + (void) u; + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) +{ + (void) u; (void) v; + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) +{ + (void) u; + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) +{ + (void) mode; (void) i1; (void) i2; + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) +{ + (void) i; + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); +} + +KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) +{ + (void) i; (void) j; + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) +{ + (void) func; (void) ref; + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) +{ + (void) sfactor; (void) dfactor; + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) +{ + (void) opcode; + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) +{ + (void) func; (void) ref; (void) mask; + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) +{ + (void) fail; (void) zfail; (void) zpass; + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) +{ + (void) func; + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) +{ + (void) xfactor; (void) yfactor; + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + (void) map; (void) mapsize; (void) values; + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) +{ + (void) map; (void) mapsize; (void) values; + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) +{ + (void) map; (void) mapsize; (void) values; + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) +{ + (void) mode; + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + (void) x; (void) y; (void) width; (void) height; (void) type; + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) pixels; + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) width; (void) height; (void) format; (void) type; (void) pixels; + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) +{ + (void) pname; (void) params; + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) +{ + (void) plane; (void) equation; + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) +{ + (void) pname; (void) params; + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) +{ + RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) +{ + (void) pname; (void) params; + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) +{ + (void) light; (void) pname; (void) params; + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) +{ + (void) light; (void) pname; (void) params; + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) +{ + (void) target; (void) query; (void) v; + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) +{ + (void) target; (void) query; (void) v; + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) +{ + (void) target; (void) query; (void) v; + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) +{ + (void) face; (void) pname; (void) params; + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) +{ + (void) face; (void) pname; (void) params; + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) +{ + (void) map; (void) values; + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) +{ + (void) map; (void) values; + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) +{ + (void) map; (void) values; + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) +{ + (void) mask; + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) +{ + (void) name; + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) +{ + (void) coord; (void) pname; (void) params; + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + (void) target; (void) level; (void) format; (void) type; (void) pixels; + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + (void) target; (void) level; (void) pname; (void) params; + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) +{ + (void) target; (void) level; (void) pname; (void) params; + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) +{ + (void) cap; + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) +{ + (void) list; + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) +{ + (void) zNear; (void) zFar; + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) +{ + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) +{ + (void) m; + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) +{ + (void) m; + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) +{ + (void) mode; + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) +{ + (void) m; + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) +{ + (void) m; + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + (void) left; (void) right; (void) bottom; (void) top; (void) zNear; (void) zFar; + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) +{ + DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) +{ + DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + (void) angle; (void) x; (void) y; (void) z; + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + (void) angle; (void) x; (void) y; (void) z; + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) x; (void) y; (void) width; (void) height; + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) +{ + (void) i; + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) +{ + (void) i; + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +{ + (void) target; (void) texture; + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) +{ + (void) target; (void) texture; + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) +{ + (void) array; + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) +{ + (void) mode; (void) first; (void) count; + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +{ + (void) mode; (void) first; (void) count; + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) +{ + (void) mode; (void) count; (void) type; (void) indices; + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) +{ + (void) stride; (void) pointer; + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) +{ + (void) array; + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) pointer; + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) +{ + (void) c; + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) +{ + (void) c; + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); +} + +KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + (void) format; (void) stride; (void) pointer; + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) pointer; + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +{ + (void) factor; (void) units; + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + (void) n; (void) textures; (void) residences; + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) border; + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + (void) target; (void) level; (void) internalformat; (void) x; (void) y; (void) width; (void) height; (void) border; + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) level; (void) xoffset; (void) x; (void) y; (void) width; + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) +{ + (void) n; (void) textures; + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) +{ + (void) n; (void) textures; + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) +{ + (void) pname; (void) params; + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) +{ + (void) pname; (void) params; + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) +{ + (void) texture; + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + (void) n; (void) textures; (void) priorities; + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + (void) n; (void) textures; (void) priorities; + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) +{ + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) +{ + (void) mask; + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + (void) red; (void) green; (void) blue; (void) alpha; + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) +{ + (void) mode; + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) +{ + (void) mode; + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) table; + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + (void) target; (void) format; (void) type; (void) table; + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + (void) target; (void) start; (void) count; (void) format; (void) type; (void) data; + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) start; (void) x; (void) y; (void) width; + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) start; (void) x; (void) y; (void) width; + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + (void) target; (void) internalformat; (void) width; (void) format; (void) type; (void) image; + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) image; + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) internalformat; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + (void) target; (void) format; (void) type; (void) image; + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + (void) target; (void) internalformat; (void) width; (void) height; (void) format; (void) type; (void) row; (void) column; + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) values; + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) values; + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + (void) target; (void) width; (void) internalformat; (void) sink; + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + (void) target; (void) width; (void) internalformat; (void) sink; + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) +{ + (void) target; (void) internalformat; (void) sink; + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) +{ + (void) target; (void) internalformat; (void) sink; + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) +{ + (void) target; + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) +{ + (void) target; + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) +{ + (void) target; + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) +{ + (void) target; + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) format; (void) type; (void) pixels; + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) type; (void) pixels; + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) x; (void) y; (void) width; (void) height; + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) +{ + (void) texture; + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) +{ + (void) texture; + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) +{ + (void) texture; + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) +{ + (void) texture; + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) +{ + (void) target; (void) s; + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +{ + (void) target; (void) s; (void) t; + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + (void) target; (void) s; (void) t; (void) r; + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + (void) target; (void) s; (void) t; (void) r; (void) q; + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +{ + (void) target; (void) v; + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) +{ + (void) program; (void) shader; + DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) +{ + RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n")); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) +{ + (void) type; + RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) +{ + (void) program; + DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) +{ + (void) program; + DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) +{ + (void) program; (void) shader; + DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) +{ + (void) program; (void) maxCount; (void) count; (void) obj; + DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + (void) program; (void) bufSize; (void) length; (void) infoLog; + DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) +{ + (void) program; (void) pname; (void) params; + DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + (void) shader; (void) bufSize; (void) length; (void) infoLog; + DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) +{ + (void) shader; (void) pname; (void) params; + DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) +{ + (void) program; + RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) +{ + (void) shader; + RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + (void) face; (void) func; (void) ref; (void) mask; + DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) +{ + (void) face; (void) mask; + DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + (void) face; (void) sfail; (void) zfail; (void) zpass; + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_423)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + (void) face; (void) sfail; (void) zfail; (void) zpass; + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparateATI(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix2x3fv, (location, count, transpose, value), (F, "glUniformMatrix2x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix2x4fv, (location, count, transpose, value), (F, "glUniformMatrix2x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix3x2fv, (location, count, transpose, value), (F, "glUniformMatrix3x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix3x4fv, (location, count, transpose, value), (F, "glUniformMatrix3x4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix4x2fv, (location, count, transpose, value), (F, "glUniformMatrix4x2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix4x3fv, (location, count, transpose, value), (F, "glUniformMatrix4x3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClampColor)(GLenum target, GLenum clamp) +{ + (void) target; (void) clamp; + DISPATCH(ClampColor, (target, clamp), (F, "glClampColor(0x%x, 0x%x);\n", target, clamp)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + (void) buffer; (void) drawbuffer; (void) depth; (void) stencil; + DISPATCH(ClearBufferfi, (buffer, drawbuffer, depth, stencil), (F, "glClearBufferfi(0x%x, %d, %f, %d);\n", buffer, drawbuffer, depth, stencil)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) +{ + (void) buffer; (void) drawbuffer; (void) value; + DISPATCH(ClearBufferfv, (buffer, drawbuffer, value), (F, "glClearBufferfv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) +{ + (void) buffer; (void) drawbuffer; (void) value; + DISPATCH(ClearBufferiv, (buffer, drawbuffer, value), (F, "glClearBufferiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) +{ + (void) buffer; (void) drawbuffer; (void) value; + DISPATCH(ClearBufferuiv, (buffer, drawbuffer, value), (F, "glClearBufferuiv(0x%x, %d, %p);\n", buffer, drawbuffer, (const void *) value)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetStringi)(GLenum name, GLuint index) +{ + (void) name; (void) index; + RETURN_DISPATCH(GetStringi, (name, index), (F, "glGetStringi(0x%x, %d);\n", name, index)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBuffer)(GLenum target, GLenum internalFormat, GLuint buffer) +{ + (void) target; (void) internalFormat; (void) buffer; + DISPATCH(TexBuffer, (target, internalFormat, buffer), (F, "glTexBuffer(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) texture; (void) level; + DISPATCH(FramebufferTexture, (target, attachment, texture, level), (F, "glFramebufferTexture(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetBufferParameteri64v, (target, pname, params), (F, "glGetBufferParameteri64v(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInteger64i_v)(GLenum cap, GLuint index, GLint64 * data) +{ + (void) cap; (void) index; (void) data; + DISPATCH(GetInteger64i_v, (cap, index, data), (F, "glGetInteger64i_v(0x%x, %d, %p);\n", cap, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisor)(GLuint index, GLuint divisor) +{ + (void) index; (void) divisor; + DISPATCH(VertexAttribDivisor, (index, divisor), (F, "glVertexAttribDivisor(%d, %d);\n", index, divisor)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +{ + (void) m; + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +{ + (void) m; + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +{ + (void) m; + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +{ + (void) m; + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +{ + (void) m; + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +{ + (void) m; + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +{ + (void) m; + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +{ + (void) m; + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +{ + (void) value; (void) invert; + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + (void) value; (void) invert; + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) internalformat; (void) width; (void) height; (void) depth; (void) border; (void) imageSize; (void) data; + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) width; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) width; (void) height; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + (void) target; (void) level; (void) xoffset; (void) yoffset; (void) zoffset; (void) width; (void) height; (void) depth; (void) format; (void) imageSize; (void) data; + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) +{ + (void) target; (void) level; (void) img; + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +{ + (void) target; (void) level; (void) img; + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) +{ + (void) index; + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) +{ + (void) index; + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) +{ + (void) index; + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) +{ + (void) index; + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) +{ + (void) target; (void) pname; (void) string; + DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) target; (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) +{ + (void) target; (void) index; (void) params; + DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +{ + (void) target; (void) format; (void) len; (void) string; + DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1d)(GLuint index, GLdouble x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1d(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dv)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1s)(GLuint index, GLshort x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1s(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2d(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dv)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2s)(GLuint index, GLshort x, GLshort y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2s(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3d(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dv)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3s(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nbv)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4Nbv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Niv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4Niv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nsv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4Nsv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4Nub(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nubv)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4Nubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nuiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4Nuiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4Nusv)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4Nusv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4d(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dv)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4s(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + (void) index; (void) size; (void) type; (void) normalized; (void) stride; (void) pointer; + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) +{ + (void) target; (void) buffer; + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) +{ + (void) target; (void) buffer; + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + (void) target; (void) size; (void) data; (void) usage; + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) +{ + (void) target; (void) size; (void) data; (void) usage; + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + (void) target; (void) offset; (void) size; (void) data; + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) +{ + (void) target; (void) offset; (void) size; (void) data; + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) +{ + (void) n; (void) buffer; + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) +{ + (void) n; (void) buffer; + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) +{ + (void) n; (void) buffer; + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) +{ + (void) n; (void) buffer; + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) +{ + (void) target; (void) offset; (void) size; (void) data; + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) +{ + (void) target; (void) offset; (void) size; (void) data; + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) +{ + (void) buffer; + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) +{ + (void) buffer; + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) +{ + (void) target; (void) access; + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) +{ + (void) target; (void) access; + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) +{ + (void) target; + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) +{ + (void) target; + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) +{ + (void) target; (void) id; + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) +{ + (void) target; (void) id; + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) +{ + (void) target; + DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) +{ + (void) target; + DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) +{ + (void) id; + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) +{ + (void) id; + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) +{ + (void) containerObj; (void) obj; + DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); +} + +KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) +{ + (void) shader; + DISPATCH(CompileShaderARB, (shader), (F, "glCompileShader(%d);\n", shader)); +} + +KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shader) +{ + (void) shader; + DISPATCH(CompileShaderARB, (shader), (F, "glCompileShaderARB(%d);\n", shader)); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) +{ + RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) +{ + (void) shaderType; + RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) +{ + (void) obj; + DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); +} + +KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) +{ + (void) containerObj; (void) attachedObj; + DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetActiveUniformARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) +{ + (void) containerObj; (void) maxLength; (void) length; (void) infoLog; + DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) +{ + (void) pname; + RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) +{ + (void) obj; (void) maxLength; (void) length; (void) infoLog; + DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) +{ + (void) obj; (void) pname; (void) params; + DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) +{ + (void) obj; (void) pname; (void) params; + DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) +{ + (void) shader; (void) bufSize; (void) length; (void) source; + DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB shader, GLsizei bufSize, GLsizei * length, GLcharARB * source) +{ + (void) shader; (void) bufSize; (void) length; (void) source; + DISPATCH(GetShaderSourceARB, (shader, bufSize, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB program, const GLcharARB * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetUniformLocationARB, (program, name), (F, "glGetUniformLocationARB(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB program, GLint location, GLfloat * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformfvARB, (program, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB program, GLint location, GLint * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformivARB, (program, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) +{ + (void) program; + DISPATCH(LinkProgramARB, (program), (F, "glLinkProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB program) +{ + (void) program; + DISPATCH(LinkProgramARB, (program), (F, "glLinkProgramARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) +{ + (void) shader; (void) count; (void) string; (void) length; + DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shader, GLsizei count, const GLcharARB ** string, const GLint * length) +{ + (void) shader; (void) count; (void) string; (void) length; + DISPATCH(ShaderSourceARB, (shader, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) +{ + (void) location; (void) v0; + DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) +{ + (void) location; (void) v0; + DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) +{ + (void) location; (void) v0; + DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) +{ + (void) location; (void) v0; + DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) +{ + (void) location; (void) v0; (void) v1; + DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) +{ + (void) location; (void) v0; (void) v1; + DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) +{ + (void) location; (void) v0; (void) v1; + DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) +{ + (void) location; (void) v0; (void) v1; + DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + (void) location; (void) v0; (void) v1; (void) v2; + DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + (void) location; (void) v0; (void) v1; (void) v2; + DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) +{ + (void) location; (void) v0; (void) v1; (void) v2; + DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) +{ + (void) location; (void) v0; (void) v1; (void) v2; + DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; + DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; + DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; + DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + (void) location; (void) v0; (void) v1; (void) v2; (void) v3; + DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + (void) location; (void) count; (void) transpose; (void) value; + DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) +{ + (void) program; + DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB program) +{ + (void) program; + DISPATCH(UseProgramObjectARB, (program), (F, "glUseProgramObjectARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) +{ + (void) program; + DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB program) +{ + (void) program; + DISPATCH(ValidateProgramARB, (program), (F, "glValidateProgramARB(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) +{ + (void) program; (void) index; (void) name; + DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB program, GLuint index, const GLcharARB * name) +{ + (void) program; (void) index; (void) name; + DISPATCH(BindAttribLocationARB, (program, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", program, index, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetActiveAttribARB, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB program, const GLcharARB * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetAttribLocationARB, (program, name), (F, "glGetAttribLocationARB(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffers)(GLsizei n, const GLenum * bufs) +{ + (void) n; (void) bufs; + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffers(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) +{ + (void) n; (void) bufs; + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) +{ + (void) n; (void) bufs; + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(ClampColorARB)(GLenum target, GLenum clamp) +{ + (void) target; (void) clamp; + DISPATCH(ClampColorARB, (target, clamp), (F, "glClampColorARB(0x%x, 0x%x);\n", target, clamp)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedARB)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + (void) mode; (void) first; (void) count; (void) primcount; + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedARB(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstancedEXT)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + (void) mode; (void) first; (void) count; (void) primcount; + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstancedEXT(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + (void) mode; (void) first; (void) count; (void) primcount; + DISPATCH(DrawArraysInstancedARB, (mode, first, count, primcount), (F, "glDrawArraysInstanced(0x%x, %d, %d, %d);\n", mode, first, count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedARB)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedARB(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstancedEXT(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; + DISPATCH(DrawElementsInstancedARB, (mode, count, type, indices, primcount), (F, "glDrawElementsInstanced(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + (void) target; (void) samples; (void) internalformat; (void) width; (void) height; + DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisample(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + (void) target; (void) samples; (void) internalformat; (void) width; (void) height; + DISPATCH(RenderbufferStorageMultisample, (target, samples, internalformat, width, height), (F, "glRenderbufferStorageMultisampleEXT(0x%x, %d, 0x%x, %d, %d);\n", target, samples, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) texture; (void) level; + DISPATCH(FramebufferTextureARB, (target, attachment, texture, level), (F, "glFramebufferTextureARB(0x%x, 0x%x, %d, %d);\n", target, attachment, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) +{ + (void) target; (void) attachment; (void) texture; (void) level; (void) face; + DISPATCH(FramebufferTextureFaceARB, (target, attachment, texture, level, face), (F, "glFramebufferTextureFaceARB(0x%x, 0x%x, %d, %d, 0x%x);\n", target, attachment, texture, level, face)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname, GLint value) +{ + (void) program; (void) pname; (void) value; + DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor) +{ + (void) index; (void) divisor; + DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) +{ + (void) target; (void) offset; (void) length; + DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + (void) target; (void) offset; (void) length; (void) access; + RETURN_DISPATCH(MapBufferRange, (target, offset, length, access), (F, "glMapBufferRange(0x%x, %d, %d, %d);\n", target, offset, length, access)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBufferARB)(GLenum target, GLenum internalFormat, GLuint buffer) +{ + (void) target; (void) internalFormat; (void) buffer; + DISPATCH(TexBufferARB, (target, internalFormat, buffer), (F, "glTexBufferARB(0x%x, 0x%x, %d);\n", target, internalFormat, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindVertexArray)(GLuint array) +{ + (void) array; + DISPATCH(BindVertexArray, (array), (F, "glBindVertexArray(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(GenVertexArrays)(GLsizei n, GLuint * arrays) +{ + (void) n; (void) arrays; + DISPATCH(GenVertexArrays, (n, arrays), (F, "glGenVertexArrays(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + (void) readTarget; (void) writeTarget; (void) readOffset; (void) writeOffset; (void) size; + DISPATCH(CopyBufferSubData, (readTarget, writeTarget, readOffset, writeOffset, size), (F, "glCopyBufferSubData(0x%x, 0x%x, %d, %d, %d);\n", readTarget, writeTarget, readOffset, writeOffset, size)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + (void) sync; (void) flags; (void) timeout; + RETURN_DISPATCH(ClientWaitSync, (sync, flags, timeout), (F, "glClientWaitSync(%d, %d, %d);\n", sync, flags, timeout)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteSync)(GLsync sync) +{ + (void) sync; + DISPATCH(DeleteSync, (sync), (F, "glDeleteSync(%d);\n", sync)); +} + +KEYWORD1 GLsync KEYWORD2 NAME(FenceSync)(GLenum condition, GLbitfield flags) +{ + (void) condition; (void) flags; + RETURN_DISPATCH(FenceSync, (condition, flags), (F, "glFenceSync(0x%x, %d);\n", condition, flags)); +} + +KEYWORD1 void KEYWORD2 NAME(GetInteger64v)(GLenum pname, GLint64 * params) +{ + (void) pname; (void) params; + DISPATCH(GetInteger64v, (pname, params), (F, "glGetInteger64v(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) +{ + (void) sync; (void) pname; (void) bufSize; (void) length; (void) values; + DISPATCH(GetSynciv, (sync, pname, bufSize, length, values), (F, "glGetSynciv(%d, 0x%x, %d, %p, %p);\n", sync, pname, bufSize, (const void *) length, (const void *) values)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsSync)(GLsync sync) +{ + (void) sync; + RETURN_DISPATCH(IsSync, (sync), (F, "glIsSync(%d);\n", sync)); +} + +KEYWORD1 void KEYWORD2 NAME(WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + (void) sync; (void) flags; (void) timeout; + DISPATCH(WaitSync, (sync, flags, timeout), (F, "glWaitSync(%d, %d, %d);\n", sync, flags, timeout)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) basevertex; + DISPATCH(DrawElementsBaseVertex, (mode, count, type, indices, basevertex), (F, "glDrawElementsBaseVertex(0x%x, %d, 0x%x, %p, %d);\n", mode, count, type, (const void *) indices, basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; + DISPATCH(DrawElementsInstancedBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glDrawElementsInstancedBaseVertex(0x%x, %d, 0x%x, %p, %d, %d);\n", mode, count, type, (const void *) indices, primcount, basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) +{ + (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; (void) basevertex; + DISPATCH(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, basevertex), (F, "glDrawRangeElementsBaseVertex(0x%x, %d, %d, %d, 0x%x, %p, %d);\n", mode, start, end, count, type, (const void *) indices, basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) basevertex; + DISPATCH(MultiDrawElementsBaseVertex, (mode, count, type, indices, primcount, basevertex), (F, "glMultiDrawElementsBaseVertex(0x%x, %p, 0x%x, %p, %d, %p);\n", mode, (const void *) count, type, (const void *) indices, primcount, (const void *) basevertex)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateiARB)(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + (void) buf; (void) modeRGB; (void) modeA; + DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateiARB(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateIndexedAMD)(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + (void) buf; (void) modeRGB; (void) modeA; + DISPATCH(BlendEquationSeparateiARB, (buf, modeRGB, modeA), (F, "glBlendEquationSeparateIndexedAMD(%d, 0x%x, 0x%x);\n", buf, modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationiARB)(GLuint buf, GLenum mode) +{ + (void) buf; (void) mode; + DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationiARB(%d, 0x%x);\n", buf, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationIndexedAMD)(GLuint buf, GLenum mode) +{ + (void) buf; (void) mode; + DISPATCH(BlendEquationiARB, (buf, mode), (F, "glBlendEquationIndexedAMD(%d, 0x%x);\n", buf, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateiARB)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; + DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateiARB(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateIndexedAMD)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA) +{ + (void) buf; (void) srcRGB; (void) dstRGB; (void) srcA; (void) dstA; + DISPATCH(BlendFuncSeparateiARB, (buf, srcRGB, dstRGB, srcA, dstA), (F, "glBlendFuncSeparateIndexedAMD(%d, 0x%x, 0x%x, 0x%x, 0x%x);\n", buf, srcRGB, dstRGB, srcA, dstA)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFunciARB)(GLuint buf, GLenum src, GLenum dst) +{ + (void) buf; (void) src; (void) dst; + DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFunciARB(%d, 0x%x, 0x%x);\n", buf, src, dst)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncIndexedAMD)(GLuint buf, GLenum src, GLenum dst) +{ + (void) buf; (void) src; (void) dst; + DISPATCH(BlendFunciARB, (buf, src, dst), (F, "glBlendFuncIndexedAMD(%d, 0x%x, 0x%x);\n", buf, src, dst)); +} + +KEYWORD1 void KEYWORD2 NAME(BindSampler)(GLuint unit, GLuint sampler) +{ + (void) unit; (void) sampler; + DISPATCH(BindSampler, (unit, sampler), (F, "glBindSampler(%d, %d);\n", unit, sampler)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteSamplers)(GLsizei count, const GLuint * samplers) +{ + (void) count; (void) samplers; + DISPATCH(DeleteSamplers, (count, samplers), (F, "glDeleteSamplers(%d, %p);\n", count, (const void *) samplers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenSamplers)(GLsizei count, GLuint * samplers) +{ + (void) count; (void) samplers; + DISPATCH(GenSamplers, (count, samplers), (F, "glGenSamplers(%d, %p);\n", count, (const void *) samplers)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(GetSamplerParameterIiv, (sampler, pname, params), (F, "glGetSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(GetSamplerParameterIuiv, (sampler, pname, params), (F, "glGetSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(GetSamplerParameterfv, (sampler, pname, params), (F, "glGetSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(GetSamplerParameteriv, (sampler, pname, params), (F, "glGetSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsSampler)(GLuint sampler) +{ + (void) sampler; + RETURN_DISPATCH(IsSampler, (sampler), (F, "glIsSampler(%d);\n", sampler)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(SamplerParameterIiv, (sampler, pname, params), (F, "glSamplerParameterIiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(SamplerParameterIuiv, (sampler, pname, params), (F, "glSamplerParameterIuiv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) +{ + (void) sampler; (void) pname; (void) param; + DISPATCH(SamplerParameterf, (sampler, pname, param), (F, "glSamplerParameterf(%d, 0x%x, %f);\n", sampler, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(SamplerParameterfv, (sampler, pname, params), (F, "glSamplerParameterfv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameteri)(GLuint sampler, GLenum pname, GLint param) +{ + (void) sampler; (void) pname; (void) param; + DISPATCH(SamplerParameteri, (sampler, pname, param), (F, "glSamplerParameteri(%d, 0x%x, %d);\n", sampler, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * params) +{ + (void) sampler; (void) pname; (void) params; + DISPATCH(SamplerParameteriv, (sampler, pname, params), (F, "glSamplerParameteriv(%d, 0x%x, %p);\n", sampler, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorP3ui)(GLenum type, GLuint color) +{ + (void) type; (void) color; + DISPATCH(ColorP3ui, (type, color), (F, "glColorP3ui(0x%x, %d);\n", type, color)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorP3uiv)(GLenum type, const GLuint * color) +{ + (void) type; (void) color; + DISPATCH(ColorP3uiv, (type, color), (F, "glColorP3uiv(0x%x, %p);\n", type, (const void *) color)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorP4ui)(GLenum type, GLuint color) +{ + (void) type; (void) color; + DISPATCH(ColorP4ui, (type, color), (F, "glColorP4ui(0x%x, %d);\n", type, color)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorP4uiv)(GLenum type, const GLuint * color) +{ + (void) type; (void) color; + DISPATCH(ColorP4uiv, (type, color), (F, "glColorP4uiv(0x%x, %p);\n", type, (const void *) color)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP1ui, (texture, type, coords), (F, "glMultiTexCoordP1ui(0x%x, 0x%x, %d);\n", texture, type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint * coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP1uiv, (texture, type, coords), (F, "glMultiTexCoordP1uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP2ui, (texture, type, coords), (F, "glMultiTexCoordP2ui(0x%x, 0x%x, %d);\n", texture, type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint * coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP2uiv, (texture, type, coords), (F, "glMultiTexCoordP2uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP3ui, (texture, type, coords), (F, "glMultiTexCoordP3ui(0x%x, 0x%x, %d);\n", texture, type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint * coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP3uiv, (texture, type, coords), (F, "glMultiTexCoordP3uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP4ui, (texture, type, coords), (F, "glMultiTexCoordP4ui(0x%x, 0x%x, %d);\n", texture, type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint * coords) +{ + (void) texture; (void) type; (void) coords; + DISPATCH(MultiTexCoordP4uiv, (texture, type, coords), (F, "glMultiTexCoordP4uiv(0x%x, 0x%x, %p);\n", texture, type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalP3ui)(GLenum type, GLuint coords) +{ + (void) type; (void) coords; + DISPATCH(NormalP3ui, (type, coords), (F, "glNormalP3ui(0x%x, %d);\n", type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalP3uiv)(GLenum type, const GLuint * coords) +{ + (void) type; (void) coords; + DISPATCH(NormalP3uiv, (type, coords), (F, "glNormalP3uiv(0x%x, %p);\n", type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3ui)(GLenum type, GLuint color) +{ + (void) type; (void) color; + DISPATCH(SecondaryColorP3ui, (type, color), (F, "glSecondaryColorP3ui(0x%x, %d);\n", type, color)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorP3uiv)(GLenum type, const GLuint * color) +{ + (void) type; (void) color; + DISPATCH(SecondaryColorP3uiv, (type, color), (F, "glSecondaryColorP3uiv(0x%x, %p);\n", type, (const void *) color)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP1ui)(GLenum type, GLuint coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP1ui, (type, coords), (F, "glTexCoordP1ui(0x%x, %d);\n", type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP1uiv)(GLenum type, const GLuint * coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP1uiv, (type, coords), (F, "glTexCoordP1uiv(0x%x, %p);\n", type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP2ui)(GLenum type, GLuint coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP2ui, (type, coords), (F, "glTexCoordP2ui(0x%x, %d);\n", type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP2uiv)(GLenum type, const GLuint * coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP2uiv, (type, coords), (F, "glTexCoordP2uiv(0x%x, %p);\n", type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP3ui)(GLenum type, GLuint coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP3ui, (type, coords), (F, "glTexCoordP3ui(0x%x, %d);\n", type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP3uiv)(GLenum type, const GLuint * coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP3uiv, (type, coords), (F, "glTexCoordP3uiv(0x%x, %p);\n", type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP4ui)(GLenum type, GLuint coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP4ui, (type, coords), (F, "glTexCoordP4ui(0x%x, %d);\n", type, coords)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordP4uiv)(GLenum type, const GLuint * coords) +{ + (void) type; (void) coords; + DISPATCH(TexCoordP4uiv, (type, coords), (F, "glTexCoordP4uiv(0x%x, %p);\n", type, (const void *) coords)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP1ui, (index, type, normalized, value), (F, "glVertexAttribP1ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP1uiv, (index, type, normalized, value), (F, "glVertexAttribP1uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP2ui, (index, type, normalized, value), (F, "glVertexAttribP2ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP2uiv, (index, type, normalized, value), (F, "glVertexAttribP2uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP3ui, (index, type, normalized, value), (F, "glVertexAttribP3ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP3uiv, (index, type, normalized, value), (F, "glVertexAttribP3uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP4ui, (index, type, normalized, value), (F, "glVertexAttribP4ui(%d, 0x%x, %d, %d);\n", index, type, normalized, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) +{ + (void) index; (void) type; (void) normalized; (void) value; + DISPATCH(VertexAttribP4uiv, (index, type, normalized, value), (F, "glVertexAttribP4uiv(%d, 0x%x, %d, %p);\n", index, type, normalized, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP2ui)(GLenum type, GLuint value) +{ + (void) type; (void) value; + DISPATCH(VertexP2ui, (type, value), (F, "glVertexP2ui(0x%x, %d);\n", type, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP2uiv)(GLenum type, const GLuint * value) +{ + (void) type; (void) value; + DISPATCH(VertexP2uiv, (type, value), (F, "glVertexP2uiv(0x%x, %p);\n", type, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP3ui)(GLenum type, GLuint value) +{ + (void) type; (void) value; + DISPATCH(VertexP3ui, (type, value), (F, "glVertexP3ui(0x%x, %d);\n", type, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP3uiv)(GLenum type, const GLuint * value) +{ + (void) type; (void) value; + DISPATCH(VertexP3uiv, (type, value), (F, "glVertexP3uiv(0x%x, %p);\n", type, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP4ui)(GLenum type, GLuint value) +{ + (void) type; (void) value; + DISPATCH(VertexP4ui, (type, value), (F, "glVertexP4ui(0x%x, %d);\n", type, value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexP4uiv)(GLenum type, const GLuint * value) +{ + (void) type; (void) value; + DISPATCH(VertexP4uiv, (type, value), (F, "glVertexP4uiv(0x%x, %p);\n", type, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTransformFeedback)(GLenum target, GLuint id) +{ + (void) target; (void) id; + DISPATCH(BindTransformFeedback, (target, id), (F, "glBindTransformFeedback(0x%x, %d);\n", target, id)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(DeleteTransformFeedbacks, (n, ids), (F, "glDeleteTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawTransformFeedback)(GLenum mode, GLuint id) +{ + (void) mode; (void) id; + DISPATCH(DrawTransformFeedback, (mode, id), (F, "glDrawTransformFeedback(0x%x, %d);\n", mode, id)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTransformFeedbacks)(GLsizei n, GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(GenTransformFeedbacks, (n, ids), (F, "glGenTransformFeedbacks(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTransformFeedback)(GLuint id) +{ + (void) id; + RETURN_DISPATCH(IsTransformFeedback, (id), (F, "glIsTransformFeedback(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(PauseTransformFeedback)(void) +{ + DISPATCH(PauseTransformFeedback, (), (F, "glPauseTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ResumeTransformFeedback)(void) +{ + DISPATCH(ResumeTransformFeedback, (), (F, "glResumeTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) +{ + (void) depth; + DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) +{ + (void) zNear; (void) zFar; + DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) +{ + (void) shadertype; (void) precisiontype; (void) range; (void) precision; + DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); +} + +KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) +{ + DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) +{ + (void) n; (void) shaders; (void) binaryformat; (void) binary; (void) length; + DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(GetGraphicsResetStatusARB)(void) +{ + RETURN_DISPATCH(GetGraphicsResetStatusARB, (), (F, "glGetGraphicsResetStatusARB();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetnColorTableARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) +{ + (void) target; (void) format; (void) type; (void) bufSize; (void) table; + DISPATCH(GetnColorTableARB, (target, format, type, bufSize, table), (F, "glGetnColorTableARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnCompressedTexImageARB)(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) +{ + (void) target; (void) lod; (void) bufSize; (void) img; + DISPATCH(GetnCompressedTexImageARB, (target, lod, bufSize, img), (F, "glGetnCompressedTexImageARB(0x%x, %d, %d, %p);\n", target, lod, bufSize, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnConvolutionFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) +{ + (void) target; (void) format; (void) type; (void) bufSize; (void) image; + DISPATCH(GetnConvolutionFilterARB, (target, format, type, bufSize, image), (F, "glGetnConvolutionFilterARB(0x%x, 0x%x, 0x%x, %d, %p);\n", target, format, type, bufSize, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnHistogramARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; + DISPATCH(GetnHistogramARB, (target, reset, format, type, bufSize, values), (F, "glGetnHistogramARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnMapdvARB)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) +{ + (void) target; (void) query; (void) bufSize; (void) v; + DISPATCH(GetnMapdvARB, (target, query, bufSize, v), (F, "glGetnMapdvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnMapfvARB)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) +{ + (void) target; (void) query; (void) bufSize; (void) v; + DISPATCH(GetnMapfvARB, (target, query, bufSize, v), (F, "glGetnMapfvARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnMapivARB)(GLenum target, GLenum query, GLsizei bufSize, GLint * v) +{ + (void) target; (void) query; (void) bufSize; (void) v; + DISPATCH(GetnMapivARB, (target, query, bufSize, v), (F, "glGetnMapivARB(0x%x, 0x%x, %d, %p);\n", target, query, bufSize, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnMinmaxARB)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) bufSize; (void) values; + DISPATCH(GetnMinmaxARB, (target, reset, format, type, bufSize, values), (F, "glGetnMinmaxARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, reset, format, type, bufSize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnPixelMapfvARB)(GLenum map, GLsizei bufSize, GLfloat * values) +{ + (void) map; (void) bufSize; (void) values; + DISPATCH(GetnPixelMapfvARB, (map, bufSize, values), (F, "glGetnPixelMapfvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnPixelMapuivARB)(GLenum map, GLsizei bufSize, GLuint * values) +{ + (void) map; (void) bufSize; (void) values; + DISPATCH(GetnPixelMapuivARB, (map, bufSize, values), (F, "glGetnPixelMapuivARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnPixelMapusvARB)(GLenum map, GLsizei bufSize, GLushort * values) +{ + (void) map; (void) bufSize; (void) values; + DISPATCH(GetnPixelMapusvARB, (map, bufSize, values), (F, "glGetnPixelMapusvARB(0x%x, %d, %p);\n", map, bufSize, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnPolygonStippleARB)(GLsizei bufSize, GLubyte * pattern) +{ + (void) bufSize; (void) pattern; + DISPATCH(GetnPolygonStippleARB, (bufSize, pattern), (F, "glGetnPolygonStippleARB(%d, %p);\n", bufSize, (const void *) pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnSeparableFilterARB)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) +{ + (void) target; (void) format; (void) type; (void) rowBufSize; (void) row; (void) columnBufSize; (void) column; (void) span; + DISPATCH(GetnSeparableFilterARB, (target, format, type, rowBufSize, row, columnBufSize, column, span), (F, "glGetnSeparableFilterARB(0x%x, 0x%x, 0x%x, %d, %p, %d, %p, %p);\n", target, format, type, rowBufSize, (const void *) row, columnBufSize, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnTexImageARB)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) +{ + (void) target; (void) level; (void) format; (void) type; (void) bufSize; (void) img; + DISPATCH(GetnTexImageARB, (target, level, format, type, bufSize, img), (F, "glGetnTexImageARB(0x%x, %d, 0x%x, 0x%x, %d, %p);\n", target, level, format, type, bufSize, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnUniformdvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLdouble * params) +{ + (void) program; (void) location; (void) bufSize; (void) params; + DISPATCH(GetnUniformdvARB, (program, location, bufSize, params), (F, "glGetnUniformdvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnUniformfvARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLfloat * params) +{ + (void) program; (void) location; (void) bufSize; (void) params; + DISPATCH(GetnUniformfvARB, (program, location, bufSize, params), (F, "glGetnUniformfvARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnUniformivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLint * params) +{ + (void) program; (void) location; (void) bufSize; (void) params; + DISPATCH(GetnUniformivARB, (program, location, bufSize, params), (F, "glGetnUniformivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetnUniformuivARB)(GLhandleARB program, GLint location, GLsizei bufSize, GLuint * params) +{ + (void) program; (void) location; (void) bufSize; (void) params; + DISPATCH(GetnUniformuivARB, (program, location, bufSize, params), (F, "glGetnUniformuivARB(%d, %d, %d, %p);\n", program, location, bufSize, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadnPixelsARB)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid * data) +{ + (void) x; (void) y; (void) width; (void) height; (void) format; (void) type; (void) bufSize; (void) data; + DISPATCH(ReadnPixelsARB, (x, y, width, height, format, type, bufSize, data), (F, "glReadnPixelsARB(%d, %d, %d, %d, 0x%x, 0x%x, %d, %p);\n", x, y, width, height, format, type, bufSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +{ + (void) factor; (void) bias; + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_686)(GLenum pname, GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_687)(GLenum pname, GLint * params) +{ + (void) pname; (void) params; + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_688)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_689)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLclampf value, GLboolean invert); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLclampf value, GLboolean invert) +{ + (void) value; (void) invert; + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLenum pattern); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLenum pattern) +{ + (void) pattern; + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) count; (void) pointer; + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) +{ + (void) stride; (void) count; (void) pointer; + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) count; (void) pointer; + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) count; (void) pointer; + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) count; (void) pointer; + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) count; (void) pointer; + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_700)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_701)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) +{ + (void) first; (void) count; + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) +{ + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) +{ + (void) v; + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) +{ + (void) v; + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) +{ + (void) v; + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) +{ + (void) v; + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) +{ + (void) v; + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) +{ + (void) v; + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) +{ + (void) v; + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) +{ + (void) v; + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) +{ + (void) v; + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) +{ + (void) v; + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) +{ + (void) v; + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) +{ + (void) red; (void) green; (void) blue; + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) +{ + (void) v; + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) +{ + (void) v; + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) +{ + (void) mode; (void) first; (void) count; (void) primcount; + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) +{ + (void) mode; (void) first; (void) count; (void) primcount; + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) pointer; + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) type; (void) stride; (void) pointer; + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) +{ + (void) coord; + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +{ + (void) coord; + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) +{ + (void) coord; + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +{ + (void) coord; + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) +{ + (void) coord; + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +{ + (void) coord; + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) +{ + (void) coord; + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +{ + (void) coord; + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_728)(GLenum mode) +{ + (void) mode; + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_729)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + (void) sfactorRGB; (void) dfactorRGB; (void) sfactorAlpha; (void) dfactorAlpha; + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +{ + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) +{ + (void) length; (void) pointer; + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + (void) stage; (void) portion; (void) variable; (void) input; (void) mapping; (void) componentUsage; + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + (void) stage; (void) portion; (void) abOutput; (void) cdOutput; (void) sumOutput; (void) scale; (void) bias; (void) abDotProduct; (void) cdDotProduct; (void) muxSum; + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + (void) pname; (void) param; + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +{ + (void) pname; (void) params; + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + (void) variable; (void) input; (void) mapping; (void) componentUsage; + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +{ + (void) stage; (void) portion; (void) variable; (void) pname; (void) params; + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +{ + (void) stage; (void) portion; (void) variable; (void) pname; (void) params; + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +{ + (void) stage; (void) portion; (void) pname; (void) params; + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +{ + (void) stage; (void) portion; (void) pname; (void) params; + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +{ + (void) variable; (void) pname; (void) params; + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +{ + (void) variable; (void) pname; (void) params; + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +{ + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) +{ + (void) x; (void) y; + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +{ + (void) x; (void) y; (void) z; + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) +{ + (void) v; + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) +{ + (void) v; + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) +{ + (void) v; + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) x; (void) y; (void) z; (void) w; + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) +{ + (void) v; + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) +{ + (void) mode; (void) first; (void) count; (void) primcount; (void) modestride; + DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) +{ + (void) mode; (void) count; (void) type; (void) indices; (void) primcount; (void) modestride; + DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLsizei n, const GLuint * fences); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLsizei n, const GLuint * fences) +{ + (void) n; (void) fences; + DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint fence); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_773)(GLuint fence) +{ + (void) fence; + DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLsizei n, GLuint * fences); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_774)(GLsizei n, GLuint * fences) +{ + (void) n; (void) fences; + DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint fence, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_775)(GLuint fence, GLenum pname, GLint * params) +{ + (void) fence; (void) pname; (void) params; + DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_776)(GLuint fence); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_776)(GLuint fence) +{ + (void) fence; + RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLuint fence, GLenum condition); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_777)(GLuint fence, GLenum condition) +{ + (void) fence; (void) condition; + DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint fence); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_778)(GLuint fence) +{ + (void) fence; + RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + (void) n; (void) ids; (void) residences; + RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) +{ + (void) target; (void) program; + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); +} + +KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) +{ + (void) target; (void) program; + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) +{ + (void) n; (void) programs; + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) +{ + (void) n; (void) programs; + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) +{ + (void) target; (void) id; (void) params; + DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) +{ + (void) n; (void) programs; + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) +{ + (void) n; (void) programs; + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + (void) target; (void) index; (void) pname; (void) params; + DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + (void) target; (void) index; (void) pname; (void) params; + DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) +{ + (void) id; (void) pname; (void) program; + DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + (void) target; (void) address; (void) pname; (void) params; + DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + (void) index; (void) pname; (void) pointer; + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + (void) index; (void) pname; (void) pointer; + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + (void) index; (void) pname; (void) pointer; + DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) +{ + (void) program; + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) +{ + (void) program; + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + (void) target; (void) id; (void) len; (void) program; + DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params) +{ + (void) target; (void) index; (void) num; (void) params; + DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params) +{ + (void) target; (void) index; (void) num; (void) params; + DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) +{ + (void) n; (void) ids; + DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); +} + +KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + (void) target; (void) address; (void) matrix; (void) transform; + DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) +{ + (void) index; (void) x; + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) index; (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) +{ + (void) index; (void) n; (void) v; + DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param) +{ + (void) pname; (void) param; + DISPATCH(GetTexBumpParameterfvATI, (pname, param), (F, "glGetTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexBumpParameterivATI)(GLenum pname, GLint * param) +{ + (void) pname; (void) param; + DISPATCH(GetTexBumpParameterivATI, (pname, param), (F, "glGetTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBumpParameterfvATI)(GLenum pname, const GLfloat * param) +{ + (void) pname; (void) param; + DISPATCH(TexBumpParameterfvATI, (pname, param), (F, "glTexBumpParameterfvATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexBumpParameterivATI)(GLenum pname, const GLint * param) +{ + (void) pname; (void) param; + DISPATCH(TexBumpParameterivATI, (pname, param), (F, "glTexBumpParameterivATI(0x%x, %p);\n", pname, (const void *) param)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; + DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; + DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + (void) op; (void) dst; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; + DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) +{ + DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) +{ + (void) id; + DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) +{ + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; + DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) +{ + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; + DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) +{ + (void) op; (void) dst; (void) dstMask; (void) dstMod; (void) arg1; (void) arg1Rep; (void) arg1Mod; (void) arg2; (void) arg2Rep; (void) arg2Mod; (void) arg3; (void) arg3Rep; (void) arg3Mod; + DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) +{ + (void) id; + DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); +} + +KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) +{ + DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); +} + +KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) +{ + (void) range; + RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); +} + +KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) +{ + (void) dst; (void) coord; (void) swizzle; + DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) +{ + (void) dst; (void) interp; (void) swizzle; + DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); +} + +KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) +{ + (void) dst; (void) value; + DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) +{ + (void) pname; (void) param; + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) +{ + (void) pname; (void) params; + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_859)(GLenum face); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_859)(GLenum face) +{ + (void) face; + DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_860)(GLuint array); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_860)(GLuint array) +{ + (void) array; + DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays) +{ + (void) n; (void) arrays; + DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_861)(GLsizei n, const GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_861)(GLsizei n, const GLuint * arrays) +{ + (void) n; (void) arrays; + DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_862)(GLsizei n, GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_862)(GLsizei n, GLuint * arrays) +{ + (void) n; (void) arrays; + DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array) +{ + (void) array; + RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_863)(GLuint array); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_863)(GLuint array) +{ + (void) array; + RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +{ + (void) id; (void) len; (void) name; (void) params; + DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +{ + (void) id; (void) len; (void) name; (void) params; + DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +{ + (void) id; (void) len; (void) name; (void) v; + DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + (void) id; (void) len; (void) name; (void) x; (void) y; (void) z; (void) w; + DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +{ + (void) id; (void) len; (void) name; (void) v; + DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndexNV)(GLuint index) +{ + (void) index; + DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndexNV(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartIndex)(GLuint index) +{ + (void) index; + DISPATCH(PrimitiveRestartIndexNV, (index), (F, "glPrimitiveRestartIndex(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void) +{ + DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLclampd zmin, GLclampd zmax); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLclampd zmin, GLclampd zmax) +{ + (void) zmin; (void) zmax; + DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) +{ + (void) modeRGB; (void) modeA; + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum modeRGB, GLenum modeA); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum modeRGB, GLenum modeA) +{ + (void) modeRGB; (void) modeA; + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) +{ + (void) target; (void) framebuffer; + DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) +{ + (void) target; (void) framebuffer; + DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) +{ + (void) target; (void) renderbuffer; + DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) +{ + (void) target; (void) renderbuffer; + DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) +{ + (void) target; + RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) +{ + (void) target; + RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) +{ + (void) n; (void) framebuffers; + DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) +{ + (void) n; (void) framebuffers; + DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) +{ + (void) n; (void) renderbuffers; + DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) +{ + (void) n; (void) renderbuffers; + DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; + DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + (void) target; (void) attachment; (void) renderbuffertarget; (void) renderbuffer; + DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; + DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; + DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; + DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; + DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; + DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3D(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + (void) target; (void) attachment; (void) textarget; (void) texture; (void) level; (void) zoffset; + DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) +{ + (void) n; (void) framebuffers; + DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) +{ + (void) n; (void) framebuffers; + DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) +{ + (void) n; (void) renderbuffers; + DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) +{ + (void) n; (void) renderbuffers; + DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) +{ + (void) target; + DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmap(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) +{ + (void) target; + DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + (void) target; (void) attachment; (void) pname; (void) params; + DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + (void) target; (void) attachment; (void) pname; (void) params; + DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) +{ + (void) framebuffer; + RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) +{ + (void) framebuffer; + RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) +{ + (void) renderbuffer; + RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) +{ + (void) renderbuffer; + RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + (void) target; (void) internalformat; (void) width; (void) height; + DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + (void) target; (void) internalformat; (void) width; (void) height; + DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; + DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_891)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_891)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + (void) srcX0; (void) srcY0; (void) srcX1; (void) srcY1; (void) dstX0; (void) dstY0; (void) dstX1; (void) dstY1; (void) mask; (void) filter; + DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_892)(GLenum target, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_892)(GLenum target, GLenum pname, GLint param) +{ + (void) target; (void) pname; (void) param; + DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_893)(GLenum target, GLintptr offset, GLsizeiptr size); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_893)(GLenum target, GLintptr offset, GLsizeiptr size) +{ + (void) target; (void) offset; (void) size; + DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name) +{ + (void) program; (void) colorNumber; (void) name; + DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocationEXT(%d, %d, %p);\n", program, colorNumber, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFragDataLocation)(GLuint program, GLuint colorNumber, const GLchar * name) +{ + (void) program; (void) colorNumber; (void) name; + DISPATCH(BindFragDataLocationEXT, (program, colorNumber, name), (F, "glBindFragDataLocation(%d, %d, %p);\n", program, colorNumber, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocationEXT)(GLuint program, const GLchar * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocationEXT(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetFragDataLocation)(GLuint program, const GLchar * name) +{ + (void) program; (void) name; + RETURN_DISPATCH(GetFragDataLocationEXT, (program, name), (F, "glGetFragDataLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformuivEXT)(GLuint program, GLint location, GLuint * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuivEXT(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformuiv)(GLuint program, GLint location, GLuint * params) +{ + (void) program; (void) location; (void) params; + DISPATCH(GetUniformuivEXT, (program, location, params), (F, "glGetUniformuiv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribIivEXT, (index, pname, params), (F, "glGetVertexAttribIiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuivEXT(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) +{ + (void) index; (void) pname; (void) params; + DISPATCH(GetVertexAttribIuivEXT, (index, pname, params), (F, "glGetVertexAttribIuiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uiEXT)(GLint location, GLuint x) +{ + (void) location; (void) x; + DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1uiEXT(%d, %d);\n", location, x)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1ui)(GLint location, GLuint x) +{ + (void) location; (void) x; + DISPATCH(Uniform1uiEXT, (location, x), (F, "glUniform1ui(%d, %d);\n", location, x)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1uiv)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform1uivEXT, (location, count, value), (F, "glUniform1uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uiEXT)(GLint location, GLuint x, GLuint y) +{ + (void) location; (void) x; (void) y; + DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2uiEXT(%d, %d, %d);\n", location, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2ui)(GLint location, GLuint x, GLuint y) +{ + (void) location; (void) x; (void) y; + DISPATCH(Uniform2uiEXT, (location, x, y), (F, "glUniform2ui(%d, %d, %d);\n", location, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2uiv)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform2uivEXT, (location, count, value), (F, "glUniform2uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z) +{ + (void) location; (void) x; (void) y; (void) z; + DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3uiEXT(%d, %d, %d, %d);\n", location, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3ui)(GLint location, GLuint x, GLuint y, GLuint z) +{ + (void) location; (void) x; (void) y; (void) z; + DISPATCH(Uniform3uiEXT, (location, x, y, z), (F, "glUniform3ui(%d, %d, %d, %d);\n", location, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3uiv)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform3uivEXT, (location, count, value), (F, "glUniform3uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + (void) location; (void) x; (void) y; (void) z; (void) w; + DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4uiEXT(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4ui)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + (void) location; (void) x; (void) y; (void) z; (void) w; + DISPATCH(Uniform4uiEXT, (location, x, y, z, w), (F, "glUniform4ui(%d, %d, %d, %d, %d);\n", location, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uivEXT(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4uiv)(GLint location, GLsizei count, const GLuint * value) +{ + (void) location; (void) count; (void) value; + DISPATCH(Uniform4uivEXT, (location, count, value), (F, "glUniform4uiv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iEXT)(GLuint index, GLint x) +{ + (void) index; (void) x; + DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1iEXT(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1i)(GLuint index, GLint x) +{ + (void) index; (void) x; + DISPATCH(VertexAttribI1iEXT, (index, x), (F, "glVertexAttribI1i(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ivEXT)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1iv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI1ivEXT, (index, v), (F, "glVertexAttribI1iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiEXT)(GLuint index, GLuint x) +{ + (void) index; (void) x; + DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1uiEXT(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1ui)(GLuint index, GLuint x) +{ + (void) index; (void) x; + DISPATCH(VertexAttribI1uiEXT, (index, x), (F, "glVertexAttribI1ui(%d, %d);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uivEXT)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI1uiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI1uivEXT, (index, v), (F, "glVertexAttribI1uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iEXT)(GLuint index, GLint x, GLint y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2iEXT(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2i)(GLuint index, GLint x, GLint y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttribI2iEXT, (index, x, y), (F, "glVertexAttribI2i(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ivEXT)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2iv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI2ivEXT, (index, v), (F, "glVertexAttribI2iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2uiEXT(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) +{ + (void) index; (void) x; (void) y; + DISPATCH(VertexAttribI2uiEXT, (index, x, y), (F, "glVertexAttribI2ui(%d, %d, %d);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uivEXT)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI2uiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI2uivEXT, (index, v), (F, "glVertexAttribI2uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3iEXT(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttribI3iEXT, (index, x, y, z), (F, "glVertexAttribI3i(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ivEXT)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3iv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI3ivEXT, (index, v), (F, "glVertexAttribI3iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3uiEXT(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + (void) index; (void) x; (void) y; (void) z; + DISPATCH(VertexAttribI3uiEXT, (index, x, y, z), (F, "glVertexAttribI3ui(%d, %d, %d, %d);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uivEXT)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI3uiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI3uivEXT, (index, v), (F, "glVertexAttribI3uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bvEXT)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4bv)(GLuint index, const GLbyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4bvEXT, (index, v), (F, "glVertexAttribI4bv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4iEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttribI4iEXT, (index, x, y, z, w), (F, "glVertexAttribI4i(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ivEXT)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4ivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4iv)(GLuint index, const GLint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4ivEXT, (index, v), (F, "glVertexAttribI4iv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4svEXT)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4svEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4sv)(GLuint index, const GLshort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4svEXT, (index, v), (F, "glVertexAttribI4sv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ubv)(GLuint index, const GLubyte * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4ubvEXT, (index, v), (F, "glVertexAttribI4ubv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4uiEXT(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + (void) index; (void) x; (void) y; (void) z; (void) w; + DISPATCH(VertexAttribI4uiEXT, (index, x, y, z, w), (F, "glVertexAttribI4ui(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uivEXT)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uivEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4uiv)(GLuint index, const GLuint * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4uivEXT, (index, v), (F, "glVertexAttribI4uiv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usvEXT)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usvEXT(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribI4usv)(GLuint index, const GLushort * v) +{ + (void) index; (void) v; + DISPATCH(VertexAttribI4usvEXT, (index, v), (F, "glVertexAttribI4usv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) index; (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointerEXT(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + (void) index; (void) size; (void) type; (void) stride; (void) pointer; + DISPATCH(VertexAttribIPointerEXT, (index, size, type, stride, pointer), (F, "glVertexAttribIPointer(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayer(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerARB(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + (void) target; (void) attachment; (void) texture; (void) level; (void) layer; + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + (void) buf; (void) r; (void) g; (void) b; (void) a; + DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaskIndexedEXT(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMaski)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) +{ + (void) buf; (void) r; (void) g; (void) b; (void) a; + DISPATCH(ColorMaskIndexedEXT, (buf, r, g, b, a), (F, "glColorMaski(%d, %d, %d, %d, %d);\n", buf, r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableIndexedEXT)(GLenum target, GLuint index) +{ + (void) target; (void) index; + DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisableIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(Disablei)(GLenum target, GLuint index) +{ + (void) target; (void) index; + DISPATCH(DisableIndexedEXT, (target, index), (F, "glDisablei(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableIndexedEXT)(GLenum target, GLuint index) +{ + (void) target; (void) index; + DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnableIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(Enablei)(GLenum target, GLuint index) +{ + (void) target; (void) index; + DISPATCH(EnableIndexedEXT, (target, index), (F, "glEnablei(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data) +{ + (void) value; (void) index; (void) data; + DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleanIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleani_v)(GLenum value, GLuint index, GLboolean * data) +{ + (void) value; (void) index; (void) data; + DISPATCH(GetBooleanIndexedvEXT, (value, index, data), (F, "glGetBooleani_v(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data) +{ + (void) value; (void) index; (void) data; + DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegerIndexedvEXT(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegeri_v)(GLenum value, GLuint index, GLint * data) +{ + (void) value; (void) index; (void) data; + DISPATCH(GetIntegerIndexedvEXT, (value, index, data), (F, "glGetIntegeri_v(0x%x, %d, %p);\n", value, index, (const void *) data)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledIndexedEXT)(GLenum target, GLuint index) +{ + (void) target; (void) index; + RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledIndexedEXT(0x%x, %d);\n", target, index)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabledi)(GLenum target, GLuint index) +{ + (void) target; (void) index; + RETURN_DISPATCH(IsEnabledIndexedEXT, (target, index), (F, "glIsEnabledi(0x%x, %d);\n", target, index)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a) +{ + (void) r; (void) g; (void) b; (void) a; + DISPATCH(ClearColorIiEXT, (r, g, b, a), (F, "glClearColorIiEXT(%d, %d, %d, %d);\n", r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a) +{ + (void) r; (void) g; (void) b; (void) a; + DISPATCH(ClearColorIuiEXT, (r, g, b, a), (F, "glClearColorIuiEXT(%d, %d, %d, %d);\n", r, g, b, a)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterIivEXT, (target, pname, params), (F, "glGetTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterIuivEXT, (target, pname, params), (F, "glGetTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIiv)(GLenum target, GLenum pname, const GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameterIivEXT, (target, pname, params), (F, "glTexParameterIiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(TexParameterIuivEXT, (target, pname, params), (F, "glTexParameterIuiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginConditionalRenderNV)(GLuint query, GLenum mode) +{ + (void) query; (void) mode; + DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRenderNV(%d, 0x%x);\n", query, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginConditionalRender)(GLuint query, GLenum mode) +{ + (void) query; (void) mode; + DISPATCH(BeginConditionalRenderNV, (query, mode), (F, "glBeginConditionalRender(%d, 0x%x);\n", query, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(EndConditionalRenderNV)(void) +{ + DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRenderNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(EndConditionalRender)(void) +{ + DISPATCH(EndConditionalRenderNV, (), (F, "glEndConditionalRender();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedbackEXT)(GLenum mode) +{ + (void) mode; + DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedbackEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BeginTransformFeedback)(GLenum mode) +{ + (void) mode; + DISPATCH(BeginTransformFeedbackEXT, (mode), (F, "glBeginTransformFeedback(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer) +{ + (void) target; (void) index; (void) buffer; + DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBaseEXT(0x%x, %d, %d);\n", target, index, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferBase)(GLenum target, GLuint index, GLuint buffer) +{ + (void) target; (void) index; (void) buffer; + DISPATCH(BindBufferBaseEXT, (target, index, buffer), (F, "glBindBufferBase(0x%x, %d, %d);\n", target, index, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset) +{ + (void) target; (void) index; (void) buffer; (void) offset; + DISPATCH(BindBufferOffsetEXT, (target, index, buffer, offset), (F, "glBindBufferOffsetEXT(0x%x, %d, %d, %d);\n", target, index, buffer, offset)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + (void) target; (void) index; (void) buffer; (void) offset; (void) size; + DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRangeEXT(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + (void) target; (void) index; (void) buffer; (void) offset; (void) size; + DISPATCH(BindBufferRangeEXT, (target, index, buffer, offset, size), (F, "glBindBufferRange(0x%x, %d, %d, %d, %d);\n", target, index, buffer, offset, size)); +} + +KEYWORD1 void KEYWORD2 NAME(EndTransformFeedbackEXT)(void) +{ + DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedbackEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(EndTransformFeedback)(void) +{ + DISPATCH(EndTransformFeedbackEXT, (), (F, "glEndTransformFeedback();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVaryingEXT(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) +{ + (void) program; (void) index; (void) bufSize; (void) length; (void) size; (void) type; (void) name; + DISPATCH(GetTransformFeedbackVaryingEXT, (program, index, bufSize, length, size, type, name), (F, "glGetTransformFeedbackVarying(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) +{ + (void) program; (void) count; (void) varyings; (void) bufferMode; + DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryingsEXT(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); +} + +KEYWORD1 void KEYWORD2 NAME(TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* * varyings, GLenum bufferMode) +{ + (void) program; (void) count; (void) varyings; (void) bufferMode; + DISPATCH(TransformFeedbackVaryingsEXT, (program, count, varyings, bufferMode), (F, "glTransformFeedbackVaryings(%d, %d, %p, 0x%x);\n", program, count, (const void *) varyings, bufferMode)); +} + +KEYWORD1 void KEYWORD2 NAME(ProvokingVertexEXT)(GLenum mode) +{ + (void) mode; + DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertexEXT(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode) +{ + (void) mode; + DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_951)(GLenum target, GLenum pname, GLvoid ** params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_951)(GLenum target, GLenum pname, GLvoid ** params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_952)(GLenum target, GLsizei length, GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_952)(GLenum target, GLsizei length, GLvoid * pointer) +{ + (void) target; (void) length; (void) pointer; + DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value) +{ + (void) objectType; (void) name; (void) pname; (void) value; + DISPATCH(GetObjectParameterivAPPLE, (objectType, name, pname, value), (F, "glGetObjectParameterivAPPLE(0x%x, %d, 0x%x, %p);\n", objectType, name, pname, (const void *) value)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + (void) objectType; (void) name; (void) option; + RETURN_DISPATCH(ObjectPurgeableAPPLE, (objectType, name, option), (F, "glObjectPurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option) +{ + (void) objectType; (void) name; (void) option; + RETURN_DISPATCH(ObjectUnpurgeableAPPLE, (objectType, name, option), (F, "glObjectUnpurgeableAPPLE(0x%x, %d, 0x%x);\n", objectType, name, option)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveProgramEXT)(GLuint program) +{ + (void) program; + DISPATCH(ActiveProgramEXT, (program), (F, "glActiveProgramEXT(%d);\n", program)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateShaderProgramEXT)(GLenum type, const GLchar * string) +{ + (void) type; (void) string; + RETURN_DISPATCH(CreateShaderProgramEXT, (type, string), (F, "glCreateShaderProgramEXT(0x%x, %p);\n", type, (const void *) string)); +} + +KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program) +{ + (void) type; (void) program; + DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program)); +} + +KEYWORD1 void KEYWORD2 NAME(TextureBarrierNV)(void) +{ + DISPATCH(TextureBarrierNV, (), (F, "glTextureBarrierNV();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_960)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_960)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) +{ + (void) frontfunc; (void) backfunc; (void) ref; (void) mask; + DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_961)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_961)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ + (void) target; (void) index; (void) count; (void) params; + DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_962)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ + (void) target; (void) index; (void) count; (void) params; + DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLuint id, GLenum pname, GLint64EXT * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_963)(GLuint id, GLenum pname, GLint64EXT * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLuint id, GLenum pname, GLuint64EXT * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_964)(GLuint id, GLenum pname, GLuint64EXT * params) +{ + (void) id; (void) pname; (void) params; + DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) +{ + (void) target; (void) writeOffset; + DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) +{ + (void) target; (void) writeOffset; + DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + + +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ + +/* these entry points might require different protocols */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + (void) n; (void) textures; (void) residences; + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) +{ + (void) n; (void) textures; + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) +{ + (void) n; (void) textures; + DISPATCH(GenTextures, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) +{ + (void) texture; + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTextureEXT(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + (void) target; (void) format; (void) type; (void) table; + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + (void) target; (void) format; (void) type; (void) table; + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + (void) target; (void) format; (void) type; (void) image; + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + (void) target; (void) format; (void) type; (void) row; (void) column; (void) span; + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) values; + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + (void) target; (void) reset; (void) format; (void) type; (void) values; + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) +{ + (void) target; (void) pname; (void) params; + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + + +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ + + +#endif /* defined( NAME ) */ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS +#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined +#endif + +_glapi_proc DISPATCH_TABLE_NAME[] = { + TABLE_ENTRY(NewList), + TABLE_ENTRY(EndList), + TABLE_ENTRY(CallList), + TABLE_ENTRY(CallLists), + TABLE_ENTRY(DeleteLists), + TABLE_ENTRY(GenLists), + TABLE_ENTRY(ListBase), + TABLE_ENTRY(Begin), + TABLE_ENTRY(Bitmap), + TABLE_ENTRY(Color3b), + TABLE_ENTRY(Color3bv), + TABLE_ENTRY(Color3d), + TABLE_ENTRY(Color3dv), + TABLE_ENTRY(Color3f), + TABLE_ENTRY(Color3fv), + TABLE_ENTRY(Color3i), + TABLE_ENTRY(Color3iv), + TABLE_ENTRY(Color3s), + TABLE_ENTRY(Color3sv), + TABLE_ENTRY(Color3ub), + TABLE_ENTRY(Color3ubv), + TABLE_ENTRY(Color3ui), + TABLE_ENTRY(Color3uiv), + TABLE_ENTRY(Color3us), + TABLE_ENTRY(Color3usv), + TABLE_ENTRY(Color4b), + TABLE_ENTRY(Color4bv), + TABLE_ENTRY(Color4d), + TABLE_ENTRY(Color4dv), + TABLE_ENTRY(Color4f), + TABLE_ENTRY(Color4fv), + TABLE_ENTRY(Color4i), + TABLE_ENTRY(Color4iv), + TABLE_ENTRY(Color4s), + TABLE_ENTRY(Color4sv), + TABLE_ENTRY(Color4ub), + TABLE_ENTRY(Color4ubv), + TABLE_ENTRY(Color4ui), + TABLE_ENTRY(Color4uiv), + TABLE_ENTRY(Color4us), + TABLE_ENTRY(Color4usv), + TABLE_ENTRY(EdgeFlag), + TABLE_ENTRY(EdgeFlagv), + TABLE_ENTRY(End), + TABLE_ENTRY(Indexd), + TABLE_ENTRY(Indexdv), + TABLE_ENTRY(Indexf), + TABLE_ENTRY(Indexfv), + TABLE_ENTRY(Indexi), + TABLE_ENTRY(Indexiv), + TABLE_ENTRY(Indexs), + TABLE_ENTRY(Indexsv), + TABLE_ENTRY(Normal3b), + TABLE_ENTRY(Normal3bv), + TABLE_ENTRY(Normal3d), + TABLE_ENTRY(Normal3dv), + TABLE_ENTRY(Normal3f), + TABLE_ENTRY(Normal3fv), + TABLE_ENTRY(Normal3i), + TABLE_ENTRY(Normal3iv), + TABLE_ENTRY(Normal3s), + TABLE_ENTRY(Normal3sv), + TABLE_ENTRY(RasterPos2d), + TABLE_ENTRY(RasterPos2dv), + TABLE_ENTRY(RasterPos2f), + TABLE_ENTRY(RasterPos2fv), + TABLE_ENTRY(RasterPos2i), + TABLE_ENTRY(RasterPos2iv), + TABLE_ENTRY(RasterPos2s), + TABLE_ENTRY(RasterPos2sv), + TABLE_ENTRY(RasterPos3d), + TABLE_ENTRY(RasterPos3dv), + TABLE_ENTRY(RasterPos3f), + TABLE_ENTRY(RasterPos3fv), + TABLE_ENTRY(RasterPos3i), + TABLE_ENTRY(RasterPos3iv), + TABLE_ENTRY(RasterPos3s), + TABLE_ENTRY(RasterPos3sv), + TABLE_ENTRY(RasterPos4d), + TABLE_ENTRY(RasterPos4dv), + TABLE_ENTRY(RasterPos4f), + TABLE_ENTRY(RasterPos4fv), + TABLE_ENTRY(RasterPos4i), + TABLE_ENTRY(RasterPos4iv), + TABLE_ENTRY(RasterPos4s), + TABLE_ENTRY(RasterPos4sv), + TABLE_ENTRY(Rectd), + TABLE_ENTRY(Rectdv), + TABLE_ENTRY(Rectf), + TABLE_ENTRY(Rectfv), + TABLE_ENTRY(Recti), + TABLE_ENTRY(Rectiv), + TABLE_ENTRY(Rects), + TABLE_ENTRY(Rectsv), + TABLE_ENTRY(TexCoord1d), + TABLE_ENTRY(TexCoord1dv), + TABLE_ENTRY(TexCoord1f), + TABLE_ENTRY(TexCoord1fv), + TABLE_ENTRY(TexCoord1i), + TABLE_ENTRY(TexCoord1iv), + TABLE_ENTRY(TexCoord1s), + TABLE_ENTRY(TexCoord1sv), + TABLE_ENTRY(TexCoord2d), + TABLE_ENTRY(TexCoord2dv), + TABLE_ENTRY(TexCoord2f), + TABLE_ENTRY(TexCoord2fv), + TABLE_ENTRY(TexCoord2i), + TABLE_ENTRY(TexCoord2iv), + TABLE_ENTRY(TexCoord2s), + TABLE_ENTRY(TexCoord2sv), + TABLE_ENTRY(TexCoord3d), + TABLE_ENTRY(TexCoord3dv), + TABLE_ENTRY(TexCoord3f), + TABLE_ENTRY(TexCoord3fv), + TABLE_ENTRY(TexCoord3i), + TABLE_ENTRY(TexCoord3iv), + TABLE_ENTRY(TexCoord3s), + TABLE_ENTRY(TexCoord3sv), + TABLE_ENTRY(TexCoord4d), + TABLE_ENTRY(TexCoord4dv), + TABLE_ENTRY(TexCoord4f), + TABLE_ENTRY(TexCoord4fv), + TABLE_ENTRY(TexCoord4i), + TABLE_ENTRY(TexCoord4iv), + TABLE_ENTRY(TexCoord4s), + TABLE_ENTRY(TexCoord4sv), + TABLE_ENTRY(Vertex2d), + TABLE_ENTRY(Vertex2dv), + TABLE_ENTRY(Vertex2f), + TABLE_ENTRY(Vertex2fv), + TABLE_ENTRY(Vertex2i), + TABLE_ENTRY(Vertex2iv), + TABLE_ENTRY(Vertex2s), + TABLE_ENTRY(Vertex2sv), + TABLE_ENTRY(Vertex3d), + TABLE_ENTRY(Vertex3dv), + TABLE_ENTRY(Vertex3f), + TABLE_ENTRY(Vertex3fv), + TABLE_ENTRY(Vertex3i), + TABLE_ENTRY(Vertex3iv), + TABLE_ENTRY(Vertex3s), + TABLE_ENTRY(Vertex3sv), + TABLE_ENTRY(Vertex4d), + TABLE_ENTRY(Vertex4dv), + TABLE_ENTRY(Vertex4f), + TABLE_ENTRY(Vertex4fv), + TABLE_ENTRY(Vertex4i), + TABLE_ENTRY(Vertex4iv), + TABLE_ENTRY(Vertex4s), + TABLE_ENTRY(Vertex4sv), + TABLE_ENTRY(ClipPlane), + TABLE_ENTRY(ColorMaterial), + TABLE_ENTRY(CullFace), + TABLE_ENTRY(Fogf), + TABLE_ENTRY(Fogfv), + TABLE_ENTRY(Fogi), + TABLE_ENTRY(Fogiv), + TABLE_ENTRY(FrontFace), + TABLE_ENTRY(Hint), + TABLE_ENTRY(Lightf), + TABLE_ENTRY(Lightfv), + TABLE_ENTRY(Lighti), + TABLE_ENTRY(Lightiv), + TABLE_ENTRY(LightModelf), + TABLE_ENTRY(LightModelfv), + TABLE_ENTRY(LightModeli), + TABLE_ENTRY(LightModeliv), + TABLE_ENTRY(LineStipple), + TABLE_ENTRY(LineWidth), + TABLE_ENTRY(Materialf), + TABLE_ENTRY(Materialfv), + TABLE_ENTRY(Materiali), + TABLE_ENTRY(Materialiv), + TABLE_ENTRY(PointSize), + TABLE_ENTRY(PolygonMode), + TABLE_ENTRY(PolygonStipple), + TABLE_ENTRY(Scissor), + TABLE_ENTRY(ShadeModel), + TABLE_ENTRY(TexParameterf), + TABLE_ENTRY(TexParameterfv), + TABLE_ENTRY(TexParameteri), + TABLE_ENTRY(TexParameteriv), + TABLE_ENTRY(TexImage1D), + TABLE_ENTRY(TexImage2D), + TABLE_ENTRY(TexEnvf), + TABLE_ENTRY(TexEnvfv), + TABLE_ENTRY(TexEnvi), + TABLE_ENTRY(TexEnviv), + TABLE_ENTRY(TexGend), + TABLE_ENTRY(TexGendv), + TABLE_ENTRY(TexGenf), + TABLE_ENTRY(TexGenfv), + TABLE_ENTRY(TexGeni), + TABLE_ENTRY(TexGeniv), + TABLE_ENTRY(FeedbackBuffer), + TABLE_ENTRY(SelectBuffer), + TABLE_ENTRY(RenderMode), + TABLE_ENTRY(InitNames), + TABLE_ENTRY(LoadName), + TABLE_ENTRY(PassThrough), + TABLE_ENTRY(PopName), + TABLE_ENTRY(PushName), + TABLE_ENTRY(DrawBuffer), + TABLE_ENTRY(Clear), + TABLE_ENTRY(ClearAccum), + TABLE_ENTRY(ClearIndex), + TABLE_ENTRY(ClearColor), + TABLE_ENTRY(ClearStencil), + TABLE_ENTRY(ClearDepth), + TABLE_ENTRY(StencilMask), + TABLE_ENTRY(ColorMask), + TABLE_ENTRY(DepthMask), + TABLE_ENTRY(IndexMask), + TABLE_ENTRY(Accum), + TABLE_ENTRY(Disable), + TABLE_ENTRY(Enable), + TABLE_ENTRY(Finish), + TABLE_ENTRY(Flush), + TABLE_ENTRY(PopAttrib), + TABLE_ENTRY(PushAttrib), + TABLE_ENTRY(Map1d), + TABLE_ENTRY(Map1f), + TABLE_ENTRY(Map2d), + TABLE_ENTRY(Map2f), + TABLE_ENTRY(MapGrid1d), + TABLE_ENTRY(MapGrid1f), + TABLE_ENTRY(MapGrid2d), + TABLE_ENTRY(MapGrid2f), + TABLE_ENTRY(EvalCoord1d), + TABLE_ENTRY(EvalCoord1dv), + TABLE_ENTRY(EvalCoord1f), + TABLE_ENTRY(EvalCoord1fv), + TABLE_ENTRY(EvalCoord2d), + TABLE_ENTRY(EvalCoord2dv), + TABLE_ENTRY(EvalCoord2f), + TABLE_ENTRY(EvalCoord2fv), + TABLE_ENTRY(EvalMesh1), + TABLE_ENTRY(EvalPoint1), + TABLE_ENTRY(EvalMesh2), + TABLE_ENTRY(EvalPoint2), + TABLE_ENTRY(AlphaFunc), + TABLE_ENTRY(BlendFunc), + TABLE_ENTRY(LogicOp), + TABLE_ENTRY(StencilFunc), + TABLE_ENTRY(StencilOp), + TABLE_ENTRY(DepthFunc), + TABLE_ENTRY(PixelZoom), + TABLE_ENTRY(PixelTransferf), + TABLE_ENTRY(PixelTransferi), + TABLE_ENTRY(PixelStoref), + TABLE_ENTRY(PixelStorei), + TABLE_ENTRY(PixelMapfv), + TABLE_ENTRY(PixelMapuiv), + TABLE_ENTRY(PixelMapusv), + TABLE_ENTRY(ReadBuffer), + TABLE_ENTRY(CopyPixels), + TABLE_ENTRY(ReadPixels), + TABLE_ENTRY(DrawPixels), + TABLE_ENTRY(GetBooleanv), + TABLE_ENTRY(GetClipPlane), + TABLE_ENTRY(GetDoublev), + TABLE_ENTRY(GetError), + TABLE_ENTRY(GetFloatv), + TABLE_ENTRY(GetIntegerv), + TABLE_ENTRY(GetLightfv), + TABLE_ENTRY(GetLightiv), + TABLE_ENTRY(GetMapdv), + TABLE_ENTRY(GetMapfv), + TABLE_ENTRY(GetMapiv), + TABLE_ENTRY(GetMaterialfv), + TABLE_ENTRY(GetMaterialiv), + TABLE_ENTRY(GetPixelMapfv), + TABLE_ENTRY(GetPixelMapuiv), + TABLE_ENTRY(GetPixelMapusv), + TABLE_ENTRY(GetPolygonStipple), + TABLE_ENTRY(GetString), + TABLE_ENTRY(GetTexEnvfv), + TABLE_ENTRY(GetTexEnviv), + TABLE_ENTRY(GetTexGendv), + TABLE_ENTRY(GetTexGenfv), + TABLE_ENTRY(GetTexGeniv), + TABLE_ENTRY(GetTexImage), + TABLE_ENTRY(GetTexParameterfv), + TABLE_ENTRY(GetTexParameteriv), + TABLE_ENTRY(GetTexLevelParameterfv), + TABLE_ENTRY(GetTexLevelParameteriv), + TABLE_ENTRY(IsEnabled), + TABLE_ENTRY(IsList), + TABLE_ENTRY(DepthRange), + TABLE_ENTRY(Frustum), + TABLE_ENTRY(LoadIdentity), + TABLE_ENTRY(LoadMatrixf), + TABLE_ENTRY(LoadMatrixd), + TABLE_ENTRY(MatrixMode), + TABLE_ENTRY(MultMatrixf), + TABLE_ENTRY(MultMatrixd), + TABLE_ENTRY(Ortho), + TABLE_ENTRY(PopMatrix), + TABLE_ENTRY(PushMatrix), + TABLE_ENTRY(Rotated), + TABLE_ENTRY(Rotatef), + TABLE_ENTRY(Scaled), + TABLE_ENTRY(Scalef), + TABLE_ENTRY(Translated), + TABLE_ENTRY(Translatef), + TABLE_ENTRY(Viewport), + TABLE_ENTRY(ArrayElement), + TABLE_ENTRY(BindTexture), + TABLE_ENTRY(ColorPointer), + TABLE_ENTRY(DisableClientState), + TABLE_ENTRY(DrawArrays), + TABLE_ENTRY(DrawElements), + TABLE_ENTRY(EdgeFlagPointer), + TABLE_ENTRY(EnableClientState), + TABLE_ENTRY(IndexPointer), + TABLE_ENTRY(Indexub), + TABLE_ENTRY(Indexubv), + TABLE_ENTRY(InterleavedArrays), + TABLE_ENTRY(NormalPointer), + TABLE_ENTRY(PolygonOffset), + TABLE_ENTRY(TexCoordPointer), + TABLE_ENTRY(VertexPointer), + TABLE_ENTRY(AreTexturesResident), + TABLE_ENTRY(CopyTexImage1D), + TABLE_ENTRY(CopyTexImage2D), + TABLE_ENTRY(CopyTexSubImage1D), + TABLE_ENTRY(CopyTexSubImage2D), + TABLE_ENTRY(DeleteTextures), + TABLE_ENTRY(GenTextures), + TABLE_ENTRY(GetPointerv), + TABLE_ENTRY(IsTexture), + TABLE_ENTRY(PrioritizeTextures), + TABLE_ENTRY(TexSubImage1D), + TABLE_ENTRY(TexSubImage2D), + TABLE_ENTRY(PopClientAttrib), + TABLE_ENTRY(PushClientAttrib), + TABLE_ENTRY(BlendColor), + TABLE_ENTRY(BlendEquation), + TABLE_ENTRY(DrawRangeElements), + TABLE_ENTRY(ColorTable), + TABLE_ENTRY(ColorTableParameterfv), + TABLE_ENTRY(ColorTableParameteriv), + TABLE_ENTRY(CopyColorTable), + TABLE_ENTRY(GetColorTable), + TABLE_ENTRY(GetColorTableParameterfv), + TABLE_ENTRY(GetColorTableParameteriv), + TABLE_ENTRY(ColorSubTable), + TABLE_ENTRY(CopyColorSubTable), + TABLE_ENTRY(ConvolutionFilter1D), + TABLE_ENTRY(ConvolutionFilter2D), + TABLE_ENTRY(ConvolutionParameterf), + TABLE_ENTRY(ConvolutionParameterfv), + TABLE_ENTRY(ConvolutionParameteri), + TABLE_ENTRY(ConvolutionParameteriv), + TABLE_ENTRY(CopyConvolutionFilter1D), + TABLE_ENTRY(CopyConvolutionFilter2D), + TABLE_ENTRY(GetConvolutionFilter), + TABLE_ENTRY(GetConvolutionParameterfv), + TABLE_ENTRY(GetConvolutionParameteriv), + TABLE_ENTRY(GetSeparableFilter), + TABLE_ENTRY(SeparableFilter2D), + TABLE_ENTRY(GetHistogram), + TABLE_ENTRY(GetHistogramParameterfv), + TABLE_ENTRY(GetHistogramParameteriv), + TABLE_ENTRY(GetMinmax), + TABLE_ENTRY(GetMinmaxParameterfv), + TABLE_ENTRY(GetMinmaxParameteriv), + TABLE_ENTRY(Histogram), + TABLE_ENTRY(Minmax), + TABLE_ENTRY(ResetHistogram), + TABLE_ENTRY(ResetMinmax), + TABLE_ENTRY(TexImage3D), + TABLE_ENTRY(TexSubImage3D), + TABLE_ENTRY(CopyTexSubImage3D), + TABLE_ENTRY(ActiveTextureARB), + TABLE_ENTRY(ClientActiveTextureARB), + TABLE_ENTRY(MultiTexCoord1dARB), + TABLE_ENTRY(MultiTexCoord1dvARB), + TABLE_ENTRY(MultiTexCoord1fARB), + TABLE_ENTRY(MultiTexCoord1fvARB), + TABLE_ENTRY(MultiTexCoord1iARB), + TABLE_ENTRY(MultiTexCoord1ivARB), + TABLE_ENTRY(MultiTexCoord1sARB), + TABLE_ENTRY(MultiTexCoord1svARB), + TABLE_ENTRY(MultiTexCoord2dARB), + TABLE_ENTRY(MultiTexCoord2dvARB), + TABLE_ENTRY(MultiTexCoord2fARB), + TABLE_ENTRY(MultiTexCoord2fvARB), + TABLE_ENTRY(MultiTexCoord2iARB), + TABLE_ENTRY(MultiTexCoord2ivARB), + TABLE_ENTRY(MultiTexCoord2sARB), + TABLE_ENTRY(MultiTexCoord2svARB), + TABLE_ENTRY(MultiTexCoord3dARB), + TABLE_ENTRY(MultiTexCoord3dvARB), + TABLE_ENTRY(MultiTexCoord3fARB), + TABLE_ENTRY(MultiTexCoord3fvARB), + TABLE_ENTRY(MultiTexCoord3iARB), + TABLE_ENTRY(MultiTexCoord3ivARB), + TABLE_ENTRY(MultiTexCoord3sARB), + TABLE_ENTRY(MultiTexCoord3svARB), + TABLE_ENTRY(MultiTexCoord4dARB), + TABLE_ENTRY(MultiTexCoord4dvARB), + TABLE_ENTRY(MultiTexCoord4fARB), + TABLE_ENTRY(MultiTexCoord4fvARB), + TABLE_ENTRY(MultiTexCoord4iARB), + TABLE_ENTRY(MultiTexCoord4ivARB), + TABLE_ENTRY(MultiTexCoord4sARB), + TABLE_ENTRY(MultiTexCoord4svARB), + TABLE_ENTRY(AttachShader), + TABLE_ENTRY(CreateProgram), + TABLE_ENTRY(CreateShader), + TABLE_ENTRY(DeleteProgram), + TABLE_ENTRY(DeleteShader), + TABLE_ENTRY(DetachShader), + TABLE_ENTRY(GetAttachedShaders), + TABLE_ENTRY(GetProgramInfoLog), + TABLE_ENTRY(GetProgramiv), + TABLE_ENTRY(GetShaderInfoLog), + TABLE_ENTRY(GetShaderiv), + TABLE_ENTRY(IsProgram), + TABLE_ENTRY(IsShader), + TABLE_ENTRY(StencilFuncSeparate), + TABLE_ENTRY(StencilMaskSeparate), + TABLE_ENTRY(StencilOpSeparate), + TABLE_ENTRY(UniformMatrix2x3fv), + TABLE_ENTRY(UniformMatrix2x4fv), + TABLE_ENTRY(UniformMatrix3x2fv), + TABLE_ENTRY(UniformMatrix3x4fv), + TABLE_ENTRY(UniformMatrix4x2fv), + TABLE_ENTRY(UniformMatrix4x3fv), + TABLE_ENTRY(ClampColor), + TABLE_ENTRY(ClearBufferfi), + TABLE_ENTRY(ClearBufferfv), + TABLE_ENTRY(ClearBufferiv), + TABLE_ENTRY(ClearBufferuiv), + TABLE_ENTRY(GetStringi), + TABLE_ENTRY(TexBuffer), + TABLE_ENTRY(FramebufferTexture), + TABLE_ENTRY(GetBufferParameteri64v), + TABLE_ENTRY(GetInteger64i_v), + TABLE_ENTRY(VertexAttribDivisor), + TABLE_ENTRY(LoadTransposeMatrixdARB), + TABLE_ENTRY(LoadTransposeMatrixfARB), + TABLE_ENTRY(MultTransposeMatrixdARB), + TABLE_ENTRY(MultTransposeMatrixfARB), + TABLE_ENTRY(SampleCoverageARB), + TABLE_ENTRY(CompressedTexImage1DARB), + TABLE_ENTRY(CompressedTexImage2DARB), + TABLE_ENTRY(CompressedTexImage3DARB), + TABLE_ENTRY(CompressedTexSubImage1DARB), + TABLE_ENTRY(CompressedTexSubImage2DARB), + TABLE_ENTRY(CompressedTexSubImage3DARB), + TABLE_ENTRY(GetCompressedTexImageARB), + TABLE_ENTRY(DisableVertexAttribArrayARB), + TABLE_ENTRY(EnableVertexAttribArrayARB), + TABLE_ENTRY(GetProgramEnvParameterdvARB), + TABLE_ENTRY(GetProgramEnvParameterfvARB), + TABLE_ENTRY(GetProgramLocalParameterdvARB), + TABLE_ENTRY(GetProgramLocalParameterfvARB), + TABLE_ENTRY(GetProgramStringARB), + TABLE_ENTRY(GetProgramivARB), + TABLE_ENTRY(GetVertexAttribdvARB), + TABLE_ENTRY(GetVertexAttribfvARB), + TABLE_ENTRY(GetVertexAttribivARB), + TABLE_ENTRY(ProgramEnvParameter4dARB), + TABLE_ENTRY(ProgramEnvParameter4dvARB), + TABLE_ENTRY(ProgramEnvParameter4fARB), + TABLE_ENTRY(ProgramEnvParameter4fvARB), + TABLE_ENTRY(ProgramLocalParameter4dARB), + TABLE_ENTRY(ProgramLocalParameter4dvARB), + TABLE_ENTRY(ProgramLocalParameter4fARB), + TABLE_ENTRY(ProgramLocalParameter4fvARB), + TABLE_ENTRY(ProgramStringARB), + TABLE_ENTRY(VertexAttrib1dARB), + TABLE_ENTRY(VertexAttrib1dvARB), + TABLE_ENTRY(VertexAttrib1fARB), + TABLE_ENTRY(VertexAttrib1fvARB), + TABLE_ENTRY(VertexAttrib1sARB), + TABLE_ENTRY(VertexAttrib1svARB), + TABLE_ENTRY(VertexAttrib2dARB), + TABLE_ENTRY(VertexAttrib2dvARB), + TABLE_ENTRY(VertexAttrib2fARB), + TABLE_ENTRY(VertexAttrib2fvARB), + TABLE_ENTRY(VertexAttrib2sARB), + TABLE_ENTRY(VertexAttrib2svARB), + TABLE_ENTRY(VertexAttrib3dARB), + TABLE_ENTRY(VertexAttrib3dvARB), + TABLE_ENTRY(VertexAttrib3fARB), + TABLE_ENTRY(VertexAttrib3fvARB), + TABLE_ENTRY(VertexAttrib3sARB), + TABLE_ENTRY(VertexAttrib3svARB), + TABLE_ENTRY(VertexAttrib4NbvARB), + TABLE_ENTRY(VertexAttrib4NivARB), + TABLE_ENTRY(VertexAttrib4NsvARB), + TABLE_ENTRY(VertexAttrib4NubARB), + TABLE_ENTRY(VertexAttrib4NubvARB), + TABLE_ENTRY(VertexAttrib4NuivARB), + TABLE_ENTRY(VertexAttrib4NusvARB), + TABLE_ENTRY(VertexAttrib4bvARB), + TABLE_ENTRY(VertexAttrib4dARB), + TABLE_ENTRY(VertexAttrib4dvARB), + TABLE_ENTRY(VertexAttrib4fARB), + TABLE_ENTRY(VertexAttrib4fvARB), + TABLE_ENTRY(VertexAttrib4ivARB), + TABLE_ENTRY(VertexAttrib4sARB), + TABLE_ENTRY(VertexAttrib4svARB), + TABLE_ENTRY(VertexAttrib4ubvARB), + TABLE_ENTRY(VertexAttrib4uivARB), + TABLE_ENTRY(VertexAttrib4usvARB), + TABLE_ENTRY(VertexAttribPointerARB), + TABLE_ENTRY(BindBufferARB), + TABLE_ENTRY(BufferDataARB), + TABLE_ENTRY(BufferSubDataARB), + TABLE_ENTRY(DeleteBuffersARB), + TABLE_ENTRY(GenBuffersARB), + TABLE_ENTRY(GetBufferParameterivARB), + TABLE_ENTRY(GetBufferPointervARB), + TABLE_ENTRY(GetBufferSubDataARB), + TABLE_ENTRY(IsBufferARB), + TABLE_ENTRY(MapBufferARB), + TABLE_ENTRY(UnmapBufferARB), + TABLE_ENTRY(BeginQueryARB), + TABLE_ENTRY(DeleteQueriesARB), + TABLE_ENTRY(EndQueryARB), + TABLE_ENTRY(GenQueriesARB), + TABLE_ENTRY(GetQueryObjectivARB), + TABLE_ENTRY(GetQueryObjectuivARB), + TABLE_ENTRY(GetQueryivARB), + TABLE_ENTRY(IsQueryARB), + TABLE_ENTRY(AttachObjectARB), + TABLE_ENTRY(CompileShaderARB), + TABLE_ENTRY(CreateProgramObjectARB), + TABLE_ENTRY(CreateShaderObjectARB), + TABLE_ENTRY(DeleteObjectARB), + TABLE_ENTRY(DetachObjectARB), + TABLE_ENTRY(GetActiveUniformARB), + TABLE_ENTRY(GetAttachedObjectsARB), + TABLE_ENTRY(GetHandleARB), + TABLE_ENTRY(GetInfoLogARB), + TABLE_ENTRY(GetObjectParameterfvARB), + TABLE_ENTRY(GetObjectParameterivARB), + TABLE_ENTRY(GetShaderSourceARB), + TABLE_ENTRY(GetUniformLocationARB), + TABLE_ENTRY(GetUniformfvARB), + TABLE_ENTRY(GetUniformivARB), + TABLE_ENTRY(LinkProgramARB), + TABLE_ENTRY(ShaderSourceARB), + TABLE_ENTRY(Uniform1fARB), + TABLE_ENTRY(Uniform1fvARB), + TABLE_ENTRY(Uniform1iARB), + TABLE_ENTRY(Uniform1ivARB), + TABLE_ENTRY(Uniform2fARB), + TABLE_ENTRY(Uniform2fvARB), + TABLE_ENTRY(Uniform2iARB), + TABLE_ENTRY(Uniform2ivARB), + TABLE_ENTRY(Uniform3fARB), + TABLE_ENTRY(Uniform3fvARB), + TABLE_ENTRY(Uniform3iARB), + TABLE_ENTRY(Uniform3ivARB), + TABLE_ENTRY(Uniform4fARB), + TABLE_ENTRY(Uniform4fvARB), + TABLE_ENTRY(Uniform4iARB), + TABLE_ENTRY(Uniform4ivARB), + TABLE_ENTRY(UniformMatrix2fvARB), + TABLE_ENTRY(UniformMatrix3fvARB), + TABLE_ENTRY(UniformMatrix4fvARB), + TABLE_ENTRY(UseProgramObjectARB), + TABLE_ENTRY(ValidateProgramARB), + TABLE_ENTRY(BindAttribLocationARB), + TABLE_ENTRY(GetActiveAttribARB), + TABLE_ENTRY(GetAttribLocationARB), + TABLE_ENTRY(DrawBuffersARB), + TABLE_ENTRY(ClampColorARB), + TABLE_ENTRY(DrawArraysInstancedARB), + TABLE_ENTRY(DrawElementsInstancedARB), + TABLE_ENTRY(RenderbufferStorageMultisample), + TABLE_ENTRY(FramebufferTextureARB), + TABLE_ENTRY(FramebufferTextureFaceARB), + TABLE_ENTRY(ProgramParameteriARB), + TABLE_ENTRY(VertexAttribDivisorARB), + TABLE_ENTRY(FlushMappedBufferRange), + TABLE_ENTRY(MapBufferRange), + TABLE_ENTRY(TexBufferARB), + TABLE_ENTRY(BindVertexArray), + TABLE_ENTRY(GenVertexArrays), + TABLE_ENTRY(CopyBufferSubData), + TABLE_ENTRY(ClientWaitSync), + TABLE_ENTRY(DeleteSync), + TABLE_ENTRY(FenceSync), + TABLE_ENTRY(GetInteger64v), + TABLE_ENTRY(GetSynciv), + TABLE_ENTRY(IsSync), + TABLE_ENTRY(WaitSync), + TABLE_ENTRY(DrawElementsBaseVertex), + TABLE_ENTRY(DrawElementsInstancedBaseVertex), + TABLE_ENTRY(DrawRangeElementsBaseVertex), + TABLE_ENTRY(MultiDrawElementsBaseVertex), + TABLE_ENTRY(BlendEquationSeparateiARB), + TABLE_ENTRY(BlendEquationiARB), + TABLE_ENTRY(BlendFuncSeparateiARB), + TABLE_ENTRY(BlendFunciARB), + TABLE_ENTRY(BindSampler), + TABLE_ENTRY(DeleteSamplers), + TABLE_ENTRY(GenSamplers), + TABLE_ENTRY(GetSamplerParameterIiv), + TABLE_ENTRY(GetSamplerParameterIuiv), + TABLE_ENTRY(GetSamplerParameterfv), + TABLE_ENTRY(GetSamplerParameteriv), + TABLE_ENTRY(IsSampler), + TABLE_ENTRY(SamplerParameterIiv), + TABLE_ENTRY(SamplerParameterIuiv), + TABLE_ENTRY(SamplerParameterf), + TABLE_ENTRY(SamplerParameterfv), + TABLE_ENTRY(SamplerParameteri), + TABLE_ENTRY(SamplerParameteriv), + TABLE_ENTRY(ColorP3ui), + TABLE_ENTRY(ColorP3uiv), + TABLE_ENTRY(ColorP4ui), + TABLE_ENTRY(ColorP4uiv), + TABLE_ENTRY(MultiTexCoordP1ui), + TABLE_ENTRY(MultiTexCoordP1uiv), + TABLE_ENTRY(MultiTexCoordP2ui), + TABLE_ENTRY(MultiTexCoordP2uiv), + TABLE_ENTRY(MultiTexCoordP3ui), + TABLE_ENTRY(MultiTexCoordP3uiv), + TABLE_ENTRY(MultiTexCoordP4ui), + TABLE_ENTRY(MultiTexCoordP4uiv), + TABLE_ENTRY(NormalP3ui), + TABLE_ENTRY(NormalP3uiv), + TABLE_ENTRY(SecondaryColorP3ui), + TABLE_ENTRY(SecondaryColorP3uiv), + TABLE_ENTRY(TexCoordP1ui), + TABLE_ENTRY(TexCoordP1uiv), + TABLE_ENTRY(TexCoordP2ui), + TABLE_ENTRY(TexCoordP2uiv), + TABLE_ENTRY(TexCoordP3ui), + TABLE_ENTRY(TexCoordP3uiv), + TABLE_ENTRY(TexCoordP4ui), + TABLE_ENTRY(TexCoordP4uiv), + TABLE_ENTRY(VertexAttribP1ui), + TABLE_ENTRY(VertexAttribP1uiv), + TABLE_ENTRY(VertexAttribP2ui), + TABLE_ENTRY(VertexAttribP2uiv), + TABLE_ENTRY(VertexAttribP3ui), + TABLE_ENTRY(VertexAttribP3uiv), + TABLE_ENTRY(VertexAttribP4ui), + TABLE_ENTRY(VertexAttribP4uiv), + TABLE_ENTRY(VertexP2ui), + TABLE_ENTRY(VertexP2uiv), + TABLE_ENTRY(VertexP3ui), + TABLE_ENTRY(VertexP3uiv), + TABLE_ENTRY(VertexP4ui), + TABLE_ENTRY(VertexP4uiv), + TABLE_ENTRY(BindTransformFeedback), + TABLE_ENTRY(DeleteTransformFeedbacks), + TABLE_ENTRY(DrawTransformFeedback), + TABLE_ENTRY(GenTransformFeedbacks), + TABLE_ENTRY(IsTransformFeedback), + TABLE_ENTRY(PauseTransformFeedback), + TABLE_ENTRY(ResumeTransformFeedback), + TABLE_ENTRY(ClearDepthf), + TABLE_ENTRY(DepthRangef), + TABLE_ENTRY(GetShaderPrecisionFormat), + TABLE_ENTRY(ReleaseShaderCompiler), + TABLE_ENTRY(ShaderBinary), + TABLE_ENTRY(GetGraphicsResetStatusARB), + TABLE_ENTRY(GetnColorTableARB), + TABLE_ENTRY(GetnCompressedTexImageARB), + TABLE_ENTRY(GetnConvolutionFilterARB), + TABLE_ENTRY(GetnHistogramARB), + TABLE_ENTRY(GetnMapdvARB), + TABLE_ENTRY(GetnMapfvARB), + TABLE_ENTRY(GetnMapivARB), + TABLE_ENTRY(GetnMinmaxARB), + TABLE_ENTRY(GetnPixelMapfvARB), + TABLE_ENTRY(GetnPixelMapuivARB), + TABLE_ENTRY(GetnPixelMapusvARB), + TABLE_ENTRY(GetnPolygonStippleARB), + TABLE_ENTRY(GetnSeparableFilterARB), + TABLE_ENTRY(GetnTexImageARB), + TABLE_ENTRY(GetnUniformdvARB), + TABLE_ENTRY(GetnUniformfvARB), + TABLE_ENTRY(GetnUniformivARB), + TABLE_ENTRY(GetnUniformuivARB), + TABLE_ENTRY(ReadnPixelsARB), + TABLE_ENTRY(PolygonOffsetEXT), + TABLE_ENTRY(_dispatch_stub_686), + TABLE_ENTRY(_dispatch_stub_687), + TABLE_ENTRY(_dispatch_stub_688), + TABLE_ENTRY(_dispatch_stub_689), + TABLE_ENTRY(_dispatch_stub_690), + TABLE_ENTRY(_dispatch_stub_691), + TABLE_ENTRY(_dispatch_stub_692), + TABLE_ENTRY(_dispatch_stub_693), + TABLE_ENTRY(ColorPointerEXT), + TABLE_ENTRY(EdgeFlagPointerEXT), + TABLE_ENTRY(IndexPointerEXT), + TABLE_ENTRY(NormalPointerEXT), + TABLE_ENTRY(TexCoordPointerEXT), + TABLE_ENTRY(VertexPointerEXT), + TABLE_ENTRY(PointParameterfEXT), + TABLE_ENTRY(PointParameterfvEXT), + TABLE_ENTRY(LockArraysEXT), + TABLE_ENTRY(UnlockArraysEXT), + TABLE_ENTRY(SecondaryColor3bEXT), + TABLE_ENTRY(SecondaryColor3bvEXT), + TABLE_ENTRY(SecondaryColor3dEXT), + TABLE_ENTRY(SecondaryColor3dvEXT), + TABLE_ENTRY(SecondaryColor3fEXT), + TABLE_ENTRY(SecondaryColor3fvEXT), + TABLE_ENTRY(SecondaryColor3iEXT), + TABLE_ENTRY(SecondaryColor3ivEXT), + TABLE_ENTRY(SecondaryColor3sEXT), + TABLE_ENTRY(SecondaryColor3svEXT), + TABLE_ENTRY(SecondaryColor3ubEXT), + TABLE_ENTRY(SecondaryColor3ubvEXT), + TABLE_ENTRY(SecondaryColor3uiEXT), + TABLE_ENTRY(SecondaryColor3uivEXT), + TABLE_ENTRY(SecondaryColor3usEXT), + TABLE_ENTRY(SecondaryColor3usvEXT), + TABLE_ENTRY(SecondaryColorPointerEXT), + TABLE_ENTRY(MultiDrawArraysEXT), + TABLE_ENTRY(MultiDrawElementsEXT), + TABLE_ENTRY(FogCoordPointerEXT), + TABLE_ENTRY(FogCoorddEXT), + TABLE_ENTRY(FogCoorddvEXT), + TABLE_ENTRY(FogCoordfEXT), + TABLE_ENTRY(FogCoordfvEXT), + TABLE_ENTRY(_dispatch_stub_728), + TABLE_ENTRY(BlendFuncSeparateEXT), + TABLE_ENTRY(FlushVertexArrayRangeNV), + TABLE_ENTRY(VertexArrayRangeNV), + TABLE_ENTRY(CombinerInputNV), + TABLE_ENTRY(CombinerOutputNV), + TABLE_ENTRY(CombinerParameterfNV), + TABLE_ENTRY(CombinerParameterfvNV), + TABLE_ENTRY(CombinerParameteriNV), + TABLE_ENTRY(CombinerParameterivNV), + TABLE_ENTRY(FinalCombinerInputNV), + TABLE_ENTRY(GetCombinerInputParameterfvNV), + TABLE_ENTRY(GetCombinerInputParameterivNV), + TABLE_ENTRY(GetCombinerOutputParameterfvNV), + TABLE_ENTRY(GetCombinerOutputParameterivNV), + TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), + TABLE_ENTRY(GetFinalCombinerInputParameterivNV), + TABLE_ENTRY(ResizeBuffersMESA), + TABLE_ENTRY(WindowPos2dMESA), + TABLE_ENTRY(WindowPos2dvMESA), + TABLE_ENTRY(WindowPos2fMESA), + TABLE_ENTRY(WindowPos2fvMESA), + TABLE_ENTRY(WindowPos2iMESA), + TABLE_ENTRY(WindowPos2ivMESA), + TABLE_ENTRY(WindowPos2sMESA), + TABLE_ENTRY(WindowPos2svMESA), + TABLE_ENTRY(WindowPos3dMESA), + TABLE_ENTRY(WindowPos3dvMESA), + TABLE_ENTRY(WindowPos3fMESA), + TABLE_ENTRY(WindowPos3fvMESA), + TABLE_ENTRY(WindowPos3iMESA), + TABLE_ENTRY(WindowPos3ivMESA), + TABLE_ENTRY(WindowPos3sMESA), + TABLE_ENTRY(WindowPos3svMESA), + TABLE_ENTRY(WindowPos4dMESA), + TABLE_ENTRY(WindowPos4dvMESA), + TABLE_ENTRY(WindowPos4fMESA), + TABLE_ENTRY(WindowPos4fvMESA), + TABLE_ENTRY(WindowPos4iMESA), + TABLE_ENTRY(WindowPos4ivMESA), + TABLE_ENTRY(WindowPos4sMESA), + TABLE_ENTRY(WindowPos4svMESA), + TABLE_ENTRY(_dispatch_stub_770), + TABLE_ENTRY(_dispatch_stub_771), + TABLE_ENTRY(_dispatch_stub_772), + TABLE_ENTRY(_dispatch_stub_773), + TABLE_ENTRY(_dispatch_stub_774), + TABLE_ENTRY(_dispatch_stub_775), + TABLE_ENTRY(_dispatch_stub_776), + TABLE_ENTRY(_dispatch_stub_777), + TABLE_ENTRY(_dispatch_stub_778), + TABLE_ENTRY(AreProgramsResidentNV), + TABLE_ENTRY(BindProgramNV), + TABLE_ENTRY(DeleteProgramsNV), + TABLE_ENTRY(ExecuteProgramNV), + TABLE_ENTRY(GenProgramsNV), + TABLE_ENTRY(GetProgramParameterdvNV), + TABLE_ENTRY(GetProgramParameterfvNV), + TABLE_ENTRY(GetProgramStringNV), + TABLE_ENTRY(GetProgramivNV), + TABLE_ENTRY(GetTrackMatrixivNV), + TABLE_ENTRY(GetVertexAttribPointervNV), + TABLE_ENTRY(GetVertexAttribdvNV), + TABLE_ENTRY(GetVertexAttribfvNV), + TABLE_ENTRY(GetVertexAttribivNV), + TABLE_ENTRY(IsProgramNV), + TABLE_ENTRY(LoadProgramNV), + TABLE_ENTRY(ProgramParameters4dvNV), + TABLE_ENTRY(ProgramParameters4fvNV), + TABLE_ENTRY(RequestResidentProgramsNV), + TABLE_ENTRY(TrackMatrixNV), + TABLE_ENTRY(VertexAttrib1dNV), + TABLE_ENTRY(VertexAttrib1dvNV), + TABLE_ENTRY(VertexAttrib1fNV), + TABLE_ENTRY(VertexAttrib1fvNV), + TABLE_ENTRY(VertexAttrib1sNV), + TABLE_ENTRY(VertexAttrib1svNV), + TABLE_ENTRY(VertexAttrib2dNV), + TABLE_ENTRY(VertexAttrib2dvNV), + TABLE_ENTRY(VertexAttrib2fNV), + TABLE_ENTRY(VertexAttrib2fvNV), + TABLE_ENTRY(VertexAttrib2sNV), + TABLE_ENTRY(VertexAttrib2svNV), + TABLE_ENTRY(VertexAttrib3dNV), + TABLE_ENTRY(VertexAttrib3dvNV), + TABLE_ENTRY(VertexAttrib3fNV), + TABLE_ENTRY(VertexAttrib3fvNV), + TABLE_ENTRY(VertexAttrib3sNV), + TABLE_ENTRY(VertexAttrib3svNV), + TABLE_ENTRY(VertexAttrib4dNV), + TABLE_ENTRY(VertexAttrib4dvNV), + TABLE_ENTRY(VertexAttrib4fNV), + TABLE_ENTRY(VertexAttrib4fvNV), + TABLE_ENTRY(VertexAttrib4sNV), + TABLE_ENTRY(VertexAttrib4svNV), + TABLE_ENTRY(VertexAttrib4ubNV), + TABLE_ENTRY(VertexAttrib4ubvNV), + TABLE_ENTRY(VertexAttribPointerNV), + TABLE_ENTRY(VertexAttribs1dvNV), + TABLE_ENTRY(VertexAttribs1fvNV), + TABLE_ENTRY(VertexAttribs1svNV), + TABLE_ENTRY(VertexAttribs2dvNV), + TABLE_ENTRY(VertexAttribs2fvNV), + TABLE_ENTRY(VertexAttribs2svNV), + TABLE_ENTRY(VertexAttribs3dvNV), + TABLE_ENTRY(VertexAttribs3fvNV), + TABLE_ENTRY(VertexAttribs3svNV), + TABLE_ENTRY(VertexAttribs4dvNV), + TABLE_ENTRY(VertexAttribs4fvNV), + TABLE_ENTRY(VertexAttribs4svNV), + TABLE_ENTRY(VertexAttribs4ubvNV), + TABLE_ENTRY(GetTexBumpParameterfvATI), + TABLE_ENTRY(GetTexBumpParameterivATI), + TABLE_ENTRY(TexBumpParameterfvATI), + TABLE_ENTRY(TexBumpParameterivATI), + TABLE_ENTRY(AlphaFragmentOp1ATI), + TABLE_ENTRY(AlphaFragmentOp2ATI), + TABLE_ENTRY(AlphaFragmentOp3ATI), + TABLE_ENTRY(BeginFragmentShaderATI), + TABLE_ENTRY(BindFragmentShaderATI), + TABLE_ENTRY(ColorFragmentOp1ATI), + TABLE_ENTRY(ColorFragmentOp2ATI), + TABLE_ENTRY(ColorFragmentOp3ATI), + TABLE_ENTRY(DeleteFragmentShaderATI), + TABLE_ENTRY(EndFragmentShaderATI), + TABLE_ENTRY(GenFragmentShadersATI), + TABLE_ENTRY(PassTexCoordATI), + TABLE_ENTRY(SampleMapATI), + TABLE_ENTRY(SetFragmentShaderConstantATI), + TABLE_ENTRY(PointParameteriNV), + TABLE_ENTRY(PointParameterivNV), + TABLE_ENTRY(_dispatch_stub_859), + TABLE_ENTRY(_dispatch_stub_860), + TABLE_ENTRY(_dispatch_stub_861), + TABLE_ENTRY(_dispatch_stub_862), + TABLE_ENTRY(_dispatch_stub_863), + TABLE_ENTRY(GetProgramNamedParameterdvNV), + TABLE_ENTRY(GetProgramNamedParameterfvNV), + TABLE_ENTRY(ProgramNamedParameter4dNV), + TABLE_ENTRY(ProgramNamedParameter4dvNV), + TABLE_ENTRY(ProgramNamedParameter4fNV), + TABLE_ENTRY(ProgramNamedParameter4fvNV), + TABLE_ENTRY(PrimitiveRestartIndexNV), + TABLE_ENTRY(PrimitiveRestartNV), + TABLE_ENTRY(_dispatch_stub_872), + TABLE_ENTRY(_dispatch_stub_873), + TABLE_ENTRY(BindFramebufferEXT), + TABLE_ENTRY(BindRenderbufferEXT), + TABLE_ENTRY(CheckFramebufferStatusEXT), + TABLE_ENTRY(DeleteFramebuffersEXT), + TABLE_ENTRY(DeleteRenderbuffersEXT), + TABLE_ENTRY(FramebufferRenderbufferEXT), + TABLE_ENTRY(FramebufferTexture1DEXT), + TABLE_ENTRY(FramebufferTexture2DEXT), + TABLE_ENTRY(FramebufferTexture3DEXT), + TABLE_ENTRY(GenFramebuffersEXT), + TABLE_ENTRY(GenRenderbuffersEXT), + TABLE_ENTRY(GenerateMipmapEXT), + TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), + TABLE_ENTRY(GetRenderbufferParameterivEXT), + TABLE_ENTRY(IsFramebufferEXT), + TABLE_ENTRY(IsRenderbufferEXT), + TABLE_ENTRY(RenderbufferStorageEXT), + TABLE_ENTRY(_dispatch_stub_891), + TABLE_ENTRY(_dispatch_stub_892), + TABLE_ENTRY(_dispatch_stub_893), + TABLE_ENTRY(BindFragDataLocationEXT), + TABLE_ENTRY(GetFragDataLocationEXT), + TABLE_ENTRY(GetUniformuivEXT), + TABLE_ENTRY(GetVertexAttribIivEXT), + TABLE_ENTRY(GetVertexAttribIuivEXT), + TABLE_ENTRY(Uniform1uiEXT), + TABLE_ENTRY(Uniform1uivEXT), + TABLE_ENTRY(Uniform2uiEXT), + TABLE_ENTRY(Uniform2uivEXT), + TABLE_ENTRY(Uniform3uiEXT), + TABLE_ENTRY(Uniform3uivEXT), + TABLE_ENTRY(Uniform4uiEXT), + TABLE_ENTRY(Uniform4uivEXT), + TABLE_ENTRY(VertexAttribI1iEXT), + TABLE_ENTRY(VertexAttribI1ivEXT), + TABLE_ENTRY(VertexAttribI1uiEXT), + TABLE_ENTRY(VertexAttribI1uivEXT), + TABLE_ENTRY(VertexAttribI2iEXT), + TABLE_ENTRY(VertexAttribI2ivEXT), + TABLE_ENTRY(VertexAttribI2uiEXT), + TABLE_ENTRY(VertexAttribI2uivEXT), + TABLE_ENTRY(VertexAttribI3iEXT), + TABLE_ENTRY(VertexAttribI3ivEXT), + TABLE_ENTRY(VertexAttribI3uiEXT), + TABLE_ENTRY(VertexAttribI3uivEXT), + TABLE_ENTRY(VertexAttribI4bvEXT), + TABLE_ENTRY(VertexAttribI4iEXT), + TABLE_ENTRY(VertexAttribI4ivEXT), + TABLE_ENTRY(VertexAttribI4svEXT), + TABLE_ENTRY(VertexAttribI4ubvEXT), + TABLE_ENTRY(VertexAttribI4uiEXT), + TABLE_ENTRY(VertexAttribI4uivEXT), + TABLE_ENTRY(VertexAttribI4usvEXT), + TABLE_ENTRY(VertexAttribIPointerEXT), + TABLE_ENTRY(FramebufferTextureLayerEXT), + TABLE_ENTRY(ColorMaskIndexedEXT), + TABLE_ENTRY(DisableIndexedEXT), + TABLE_ENTRY(EnableIndexedEXT), + TABLE_ENTRY(GetBooleanIndexedvEXT), + TABLE_ENTRY(GetIntegerIndexedvEXT), + TABLE_ENTRY(IsEnabledIndexedEXT), + TABLE_ENTRY(ClearColorIiEXT), + TABLE_ENTRY(ClearColorIuiEXT), + TABLE_ENTRY(GetTexParameterIivEXT), + TABLE_ENTRY(GetTexParameterIuivEXT), + TABLE_ENTRY(TexParameterIivEXT), + TABLE_ENTRY(TexParameterIuivEXT), + TABLE_ENTRY(BeginConditionalRenderNV), + TABLE_ENTRY(EndConditionalRenderNV), + TABLE_ENTRY(BeginTransformFeedbackEXT), + TABLE_ENTRY(BindBufferBaseEXT), + TABLE_ENTRY(BindBufferOffsetEXT), + TABLE_ENTRY(BindBufferRangeEXT), + TABLE_ENTRY(EndTransformFeedbackEXT), + TABLE_ENTRY(GetTransformFeedbackVaryingEXT), + TABLE_ENTRY(TransformFeedbackVaryingsEXT), + TABLE_ENTRY(ProvokingVertexEXT), + TABLE_ENTRY(_dispatch_stub_951), + TABLE_ENTRY(_dispatch_stub_952), + TABLE_ENTRY(GetObjectParameterivAPPLE), + TABLE_ENTRY(ObjectPurgeableAPPLE), + TABLE_ENTRY(ObjectUnpurgeableAPPLE), + TABLE_ENTRY(ActiveProgramEXT), + TABLE_ENTRY(CreateShaderProgramEXT), + TABLE_ENTRY(UseShaderProgramEXT), + TABLE_ENTRY(TextureBarrierNV), + TABLE_ENTRY(_dispatch_stub_960), + TABLE_ENTRY(_dispatch_stub_961), + TABLE_ENTRY(_dispatch_stub_962), + TABLE_ENTRY(_dispatch_stub_963), + TABLE_ENTRY(_dispatch_stub_964), + TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), + TABLE_ENTRY(EGLImageTargetTexture2DOES), + /* A whole bunch of no-op functions. These might be called + * when someone tries to call a dynamically-registered + * extension function without a current rendering context. + */ + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), +}; +#endif /* DISPATCH_TABLE_NAME */ + + +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +_glapi_proc UNUSED_TABLE_NAME[] = { +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + TABLE_ENTRY(ArrayElementEXT), + TABLE_ENTRY(BindTextureEXT), + TABLE_ENTRY(DrawArraysEXT), + TABLE_ENTRY(CopyTexImage1DEXT), + TABLE_ENTRY(CopyTexImage2DEXT), + TABLE_ENTRY(CopyTexSubImage1DEXT), + TABLE_ENTRY(CopyTexSubImage2DEXT), + TABLE_ENTRY(GetPointervEXT), + TABLE_ENTRY(PrioritizeTexturesEXT), + TABLE_ENTRY(TexSubImage1DEXT), + TABLE_ENTRY(TexSubImage2DEXT), + TABLE_ENTRY(BlendColorEXT), + TABLE_ENTRY(BlendEquationEXT), + TABLE_ENTRY(DrawRangeElementsEXT), + TABLE_ENTRY(ColorTableEXT), + TABLE_ENTRY(_dispatch_stub_339), + TABLE_ENTRY(_dispatch_stub_340), + TABLE_ENTRY(_dispatch_stub_341), + TABLE_ENTRY(_dispatch_stub_342), + TABLE_ENTRY(_dispatch_stub_346), + TABLE_ENTRY(_dispatch_stub_347), + TABLE_ENTRY(_dispatch_stub_348), + TABLE_ENTRY(_dispatch_stub_349), + TABLE_ENTRY(_dispatch_stub_350), + TABLE_ENTRY(_dispatch_stub_351), + TABLE_ENTRY(_dispatch_stub_352), + TABLE_ENTRY(_dispatch_stub_353), + TABLE_ENTRY(_dispatch_stub_354), + TABLE_ENTRY(_dispatch_stub_355), + TABLE_ENTRY(_dispatch_stub_360), + TABLE_ENTRY(_dispatch_stub_367), + TABLE_ENTRY(_dispatch_stub_368), + TABLE_ENTRY(_dispatch_stub_369), + TABLE_ENTRY(_dispatch_stub_370), + TABLE_ENTRY(TexImage3DEXT), + TABLE_ENTRY(TexSubImage3DEXT), + TABLE_ENTRY(CopyTexSubImage3DEXT), + TABLE_ENTRY(ActiveTexture), + TABLE_ENTRY(ClientActiveTexture), + TABLE_ENTRY(MultiTexCoord1d), + TABLE_ENTRY(MultiTexCoord1dv), + TABLE_ENTRY(MultiTexCoord1f), + TABLE_ENTRY(MultiTexCoord1fv), + TABLE_ENTRY(MultiTexCoord1i), + TABLE_ENTRY(MultiTexCoord1iv), + TABLE_ENTRY(MultiTexCoord1s), + TABLE_ENTRY(MultiTexCoord1sv), + TABLE_ENTRY(MultiTexCoord2d), + TABLE_ENTRY(MultiTexCoord2dv), + TABLE_ENTRY(MultiTexCoord2f), + TABLE_ENTRY(MultiTexCoord2fv), + TABLE_ENTRY(MultiTexCoord2i), + TABLE_ENTRY(MultiTexCoord2iv), + TABLE_ENTRY(MultiTexCoord2s), + TABLE_ENTRY(MultiTexCoord2sv), + TABLE_ENTRY(MultiTexCoord3d), + TABLE_ENTRY(MultiTexCoord3dv), + TABLE_ENTRY(MultiTexCoord3f), + TABLE_ENTRY(MultiTexCoord3fv), + TABLE_ENTRY(MultiTexCoord3i), + TABLE_ENTRY(MultiTexCoord3iv), + TABLE_ENTRY(MultiTexCoord3s), + TABLE_ENTRY(MultiTexCoord3sv), + TABLE_ENTRY(MultiTexCoord4d), + TABLE_ENTRY(MultiTexCoord4dv), + TABLE_ENTRY(MultiTexCoord4f), + TABLE_ENTRY(MultiTexCoord4fv), + TABLE_ENTRY(MultiTexCoord4i), + TABLE_ENTRY(MultiTexCoord4iv), + TABLE_ENTRY(MultiTexCoord4s), + TABLE_ENTRY(MultiTexCoord4sv), + TABLE_ENTRY(_dispatch_stub_423), + TABLE_ENTRY(LoadTransposeMatrixd), + TABLE_ENTRY(LoadTransposeMatrixf), + TABLE_ENTRY(MultTransposeMatrixd), + TABLE_ENTRY(MultTransposeMatrixf), + TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(CompressedTexImage1D), + TABLE_ENTRY(CompressedTexImage2D), + TABLE_ENTRY(CompressedTexImage3D), + TABLE_ENTRY(CompressedTexSubImage1D), + TABLE_ENTRY(CompressedTexSubImage2D), + TABLE_ENTRY(CompressedTexSubImage3D), + TABLE_ENTRY(GetCompressedTexImage), + TABLE_ENTRY(DisableVertexAttribArray), + TABLE_ENTRY(EnableVertexAttribArray), + TABLE_ENTRY(GetVertexAttribdv), + TABLE_ENTRY(GetVertexAttribfv), + TABLE_ENTRY(GetVertexAttribiv), + TABLE_ENTRY(ProgramParameter4dNV), + TABLE_ENTRY(ProgramParameter4dvNV), + TABLE_ENTRY(ProgramParameter4fNV), + TABLE_ENTRY(ProgramParameter4fvNV), + TABLE_ENTRY(VertexAttrib1d), + TABLE_ENTRY(VertexAttrib1dv), + TABLE_ENTRY(VertexAttrib1f), + TABLE_ENTRY(VertexAttrib1fv), + TABLE_ENTRY(VertexAttrib1s), + TABLE_ENTRY(VertexAttrib1sv), + TABLE_ENTRY(VertexAttrib2d), + TABLE_ENTRY(VertexAttrib2dv), + TABLE_ENTRY(VertexAttrib2f), + TABLE_ENTRY(VertexAttrib2fv), + TABLE_ENTRY(VertexAttrib2s), + TABLE_ENTRY(VertexAttrib2sv), + TABLE_ENTRY(VertexAttrib3d), + TABLE_ENTRY(VertexAttrib3dv), + TABLE_ENTRY(VertexAttrib3f), + TABLE_ENTRY(VertexAttrib3fv), + TABLE_ENTRY(VertexAttrib3s), + TABLE_ENTRY(VertexAttrib3sv), + TABLE_ENTRY(VertexAttrib4Nbv), + TABLE_ENTRY(VertexAttrib4Niv), + TABLE_ENTRY(VertexAttrib4Nsv), + TABLE_ENTRY(VertexAttrib4Nub), + TABLE_ENTRY(VertexAttrib4Nubv), + TABLE_ENTRY(VertexAttrib4Nuiv), + TABLE_ENTRY(VertexAttrib4Nusv), + TABLE_ENTRY(VertexAttrib4bv), + TABLE_ENTRY(VertexAttrib4d), + TABLE_ENTRY(VertexAttrib4dv), + TABLE_ENTRY(VertexAttrib4f), + TABLE_ENTRY(VertexAttrib4fv), + TABLE_ENTRY(VertexAttrib4iv), + TABLE_ENTRY(VertexAttrib4s), + TABLE_ENTRY(VertexAttrib4sv), + TABLE_ENTRY(VertexAttrib4ubv), + TABLE_ENTRY(VertexAttrib4uiv), + TABLE_ENTRY(VertexAttrib4usv), + TABLE_ENTRY(VertexAttribPointer), + TABLE_ENTRY(BindBuffer), + TABLE_ENTRY(BufferData), + TABLE_ENTRY(BufferSubData), + TABLE_ENTRY(DeleteBuffers), + TABLE_ENTRY(GenBuffers), + TABLE_ENTRY(GetBufferParameteriv), + TABLE_ENTRY(GetBufferPointerv), + TABLE_ENTRY(GetBufferSubData), + TABLE_ENTRY(IsBuffer), + TABLE_ENTRY(MapBuffer), + TABLE_ENTRY(UnmapBuffer), + TABLE_ENTRY(BeginQuery), + TABLE_ENTRY(DeleteQueries), + TABLE_ENTRY(EndQuery), + TABLE_ENTRY(GenQueries), + TABLE_ENTRY(GetQueryObjectiv), + TABLE_ENTRY(GetQueryObjectuiv), + TABLE_ENTRY(GetQueryiv), + TABLE_ENTRY(IsQuery), + TABLE_ENTRY(CompileShader), + TABLE_ENTRY(GetActiveUniform), + TABLE_ENTRY(GetShaderSource), + TABLE_ENTRY(GetUniformLocation), + TABLE_ENTRY(GetUniformfv), + TABLE_ENTRY(GetUniformiv), + TABLE_ENTRY(LinkProgram), + TABLE_ENTRY(ShaderSource), + TABLE_ENTRY(Uniform1f), + TABLE_ENTRY(Uniform1fv), + TABLE_ENTRY(Uniform1i), + TABLE_ENTRY(Uniform1iv), + TABLE_ENTRY(Uniform2f), + TABLE_ENTRY(Uniform2fv), + TABLE_ENTRY(Uniform2i), + TABLE_ENTRY(Uniform2iv), + TABLE_ENTRY(Uniform3f), + TABLE_ENTRY(Uniform3fv), + TABLE_ENTRY(Uniform3i), + TABLE_ENTRY(Uniform3iv), + TABLE_ENTRY(Uniform4f), + TABLE_ENTRY(Uniform4fv), + TABLE_ENTRY(Uniform4i), + TABLE_ENTRY(Uniform4iv), + TABLE_ENTRY(UniformMatrix2fv), + TABLE_ENTRY(UniformMatrix3fv), + TABLE_ENTRY(UniformMatrix4fv), + TABLE_ENTRY(UseProgram), + TABLE_ENTRY(ValidateProgram), + TABLE_ENTRY(BindAttribLocation), + TABLE_ENTRY(GetActiveAttrib), + TABLE_ENTRY(GetAttribLocation), + TABLE_ENTRY(DrawBuffers), + TABLE_ENTRY(DrawBuffersATI), + TABLE_ENTRY(DrawArraysInstancedEXT), + TABLE_ENTRY(DrawArraysInstanced), + TABLE_ENTRY(DrawElementsInstancedEXT), + TABLE_ENTRY(DrawElementsInstanced), + TABLE_ENTRY(RenderbufferStorageMultisampleEXT), + TABLE_ENTRY(BlendEquationSeparateIndexedAMD), + TABLE_ENTRY(BlendEquationIndexedAMD), + TABLE_ENTRY(BlendFuncSeparateIndexedAMD), + TABLE_ENTRY(BlendFuncIndexedAMD), + TABLE_ENTRY(PointParameterf), + TABLE_ENTRY(PointParameterfARB), + TABLE_ENTRY(_dispatch_stub_700), + TABLE_ENTRY(PointParameterfv), + TABLE_ENTRY(PointParameterfvARB), + TABLE_ENTRY(_dispatch_stub_701), + TABLE_ENTRY(SecondaryColor3b), + TABLE_ENTRY(SecondaryColor3bv), + TABLE_ENTRY(SecondaryColor3d), + TABLE_ENTRY(SecondaryColor3dv), + TABLE_ENTRY(SecondaryColor3f), + TABLE_ENTRY(SecondaryColor3fv), + TABLE_ENTRY(SecondaryColor3i), + TABLE_ENTRY(SecondaryColor3iv), + TABLE_ENTRY(SecondaryColor3s), + TABLE_ENTRY(SecondaryColor3sv), + TABLE_ENTRY(SecondaryColor3ub), + TABLE_ENTRY(SecondaryColor3ubv), + TABLE_ENTRY(SecondaryColor3ui), + TABLE_ENTRY(SecondaryColor3uiv), + TABLE_ENTRY(SecondaryColor3us), + TABLE_ENTRY(SecondaryColor3usv), + TABLE_ENTRY(SecondaryColorPointer), + TABLE_ENTRY(MultiDrawArrays), + TABLE_ENTRY(MultiDrawElements), + TABLE_ENTRY(FogCoordPointer), + TABLE_ENTRY(FogCoordd), + TABLE_ENTRY(FogCoorddv), + TABLE_ENTRY(FogCoordf), + TABLE_ENTRY(FogCoordfv), + TABLE_ENTRY(BlendFuncSeparate), + TABLE_ENTRY(_dispatch_stub_729), + TABLE_ENTRY(WindowPos2d), + TABLE_ENTRY(WindowPos2dARB), + TABLE_ENTRY(WindowPos2dv), + TABLE_ENTRY(WindowPos2dvARB), + TABLE_ENTRY(WindowPos2f), + TABLE_ENTRY(WindowPos2fARB), + TABLE_ENTRY(WindowPos2fv), + TABLE_ENTRY(WindowPos2fvARB), + TABLE_ENTRY(WindowPos2i), + TABLE_ENTRY(WindowPos2iARB), + TABLE_ENTRY(WindowPos2iv), + TABLE_ENTRY(WindowPos2ivARB), + TABLE_ENTRY(WindowPos2s), + TABLE_ENTRY(WindowPos2sARB), + TABLE_ENTRY(WindowPos2sv), + TABLE_ENTRY(WindowPos2svARB), + TABLE_ENTRY(WindowPos3d), + TABLE_ENTRY(WindowPos3dARB), + TABLE_ENTRY(WindowPos3dv), + TABLE_ENTRY(WindowPos3dvARB), + TABLE_ENTRY(WindowPos3f), + TABLE_ENTRY(WindowPos3fARB), + TABLE_ENTRY(WindowPos3fv), + TABLE_ENTRY(WindowPos3fvARB), + TABLE_ENTRY(WindowPos3i), + TABLE_ENTRY(WindowPos3iARB), + TABLE_ENTRY(WindowPos3iv), + TABLE_ENTRY(WindowPos3ivARB), + TABLE_ENTRY(WindowPos3s), + TABLE_ENTRY(WindowPos3sARB), + TABLE_ENTRY(WindowPos3sv), + TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(BindProgramARB), + TABLE_ENTRY(DeleteProgramsARB), + TABLE_ENTRY(GenProgramsARB), + TABLE_ENTRY(GetVertexAttribPointerv), + TABLE_ENTRY(GetVertexAttribPointervARB), + TABLE_ENTRY(IsProgramARB), + TABLE_ENTRY(PointParameteri), + TABLE_ENTRY(PointParameteriv), + TABLE_ENTRY(DeleteVertexArrays), + TABLE_ENTRY(IsVertexArray), + TABLE_ENTRY(PrimitiveRestartIndex), + TABLE_ENTRY(BlendEquationSeparate), + TABLE_ENTRY(BindFramebuffer), + TABLE_ENTRY(BindRenderbuffer), + TABLE_ENTRY(CheckFramebufferStatus), + TABLE_ENTRY(DeleteFramebuffers), + TABLE_ENTRY(DeleteRenderbuffers), + TABLE_ENTRY(FramebufferRenderbuffer), + TABLE_ENTRY(FramebufferTexture1D), + TABLE_ENTRY(FramebufferTexture2D), + TABLE_ENTRY(FramebufferTexture3D), + TABLE_ENTRY(GenFramebuffers), + TABLE_ENTRY(GenRenderbuffers), + TABLE_ENTRY(GenerateMipmap), + TABLE_ENTRY(GetFramebufferAttachmentParameteriv), + TABLE_ENTRY(GetRenderbufferParameteriv), + TABLE_ENTRY(IsFramebuffer), + TABLE_ENTRY(IsRenderbuffer), + TABLE_ENTRY(RenderbufferStorage), + TABLE_ENTRY(BlitFramebuffer), + TABLE_ENTRY(BindFragDataLocation), + TABLE_ENTRY(GetFragDataLocation), + TABLE_ENTRY(GetUniformuiv), + TABLE_ENTRY(GetVertexAttribIiv), + TABLE_ENTRY(GetVertexAttribIuiv), + TABLE_ENTRY(Uniform1ui), + TABLE_ENTRY(Uniform1uiv), + TABLE_ENTRY(Uniform2ui), + TABLE_ENTRY(Uniform2uiv), + TABLE_ENTRY(Uniform3ui), + TABLE_ENTRY(Uniform3uiv), + TABLE_ENTRY(Uniform4ui), + TABLE_ENTRY(Uniform4uiv), + TABLE_ENTRY(VertexAttribI1i), + TABLE_ENTRY(VertexAttribI1iv), + TABLE_ENTRY(VertexAttribI1ui), + TABLE_ENTRY(VertexAttribI1uiv), + TABLE_ENTRY(VertexAttribI2i), + TABLE_ENTRY(VertexAttribI2iv), + TABLE_ENTRY(VertexAttribI2ui), + TABLE_ENTRY(VertexAttribI2uiv), + TABLE_ENTRY(VertexAttribI3i), + TABLE_ENTRY(VertexAttribI3iv), + TABLE_ENTRY(VertexAttribI3ui), + TABLE_ENTRY(VertexAttribI3uiv), + TABLE_ENTRY(VertexAttribI4bv), + TABLE_ENTRY(VertexAttribI4i), + TABLE_ENTRY(VertexAttribI4iv), + TABLE_ENTRY(VertexAttribI4sv), + TABLE_ENTRY(VertexAttribI4ubv), + TABLE_ENTRY(VertexAttribI4ui), + TABLE_ENTRY(VertexAttribI4uiv), + TABLE_ENTRY(VertexAttribI4usv), + TABLE_ENTRY(VertexAttribIPointer), + TABLE_ENTRY(FramebufferTextureLayer), + TABLE_ENTRY(FramebufferTextureLayerARB), + TABLE_ENTRY(ColorMaski), + TABLE_ENTRY(Disablei), + TABLE_ENTRY(Enablei), + TABLE_ENTRY(GetBooleani_v), + TABLE_ENTRY(GetIntegeri_v), + TABLE_ENTRY(IsEnabledi), + TABLE_ENTRY(GetTexParameterIiv), + TABLE_ENTRY(GetTexParameterIuiv), + TABLE_ENTRY(TexParameterIiv), + TABLE_ENTRY(TexParameterIuiv), + TABLE_ENTRY(BeginConditionalRender), + TABLE_ENTRY(EndConditionalRender), + TABLE_ENTRY(BeginTransformFeedback), + TABLE_ENTRY(BindBufferBase), + TABLE_ENTRY(BindBufferRange), + TABLE_ENTRY(EndTransformFeedback), + TABLE_ENTRY(GetTransformFeedbackVarying), + TABLE_ENTRY(TransformFeedbackVaryings), + TABLE_ENTRY(ProvokingVertex), +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS + TABLE_ENTRY(AreTexturesResidentEXT), + TABLE_ENTRY(DeleteTexturesEXT), + TABLE_ENTRY(GenTexturesEXT), + TABLE_ENTRY(IsTextureEXT), + TABLE_ENTRY(GetColorTableEXT), + TABLE_ENTRY(_dispatch_stub_343), + TABLE_ENTRY(GetColorTableParameterfvEXT), + TABLE_ENTRY(_dispatch_stub_344), + TABLE_ENTRY(GetColorTableParameterivEXT), + TABLE_ENTRY(_dispatch_stub_345), + TABLE_ENTRY(_dispatch_stub_356), + TABLE_ENTRY(_dispatch_stub_357), + TABLE_ENTRY(_dispatch_stub_358), + TABLE_ENTRY(_dispatch_stub_359), + TABLE_ENTRY(_dispatch_stub_361), + TABLE_ENTRY(_dispatch_stub_362), + TABLE_ENTRY(_dispatch_stub_363), + TABLE_ENTRY(_dispatch_stub_364), + TABLE_ENTRY(_dispatch_stub_365), + TABLE_ENTRY(_dispatch_stub_366), +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ +}; +#endif /*UNUSED_TABLE_NAME*/ + + +# undef KEYWORD1 +# undef KEYWORD1_ALT +# undef KEYWORD2 +# undef NAME +# undef DISPATCH +# undef RETURN_DISPATCH +# undef DISPATCH_TABLE_NAME +# undef UNUSED_TABLE_NAME +# undef TABLE_ENTRY +# undef HIDDEN diff --git a/mesalib/src/mapi/glapi/glprocs.h b/mesalib/src/mapi/glapi/glprocs.h index a7b0a3baf..31ead416a 100644 --- a/mesalib/src/mapi/glapi/glprocs.h +++ b/mesalib/src/mapi/glapi/glprocs.h @@ -1,2827 +1,2827 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004, 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* This file is only included by glapi.c and is used for - * the GetProcAddress() function - */ - -typedef struct { - GLint Name_offset; -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) - _glapi_proc Address; -#endif - GLuint Offset; -} glprocs_table_t; - -#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } -#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } -#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } -#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) -# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } -#endif - - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - "glVertex2fv\0" - "glVertex2i\0" - "glVertex2iv\0" - "glVertex2s\0" - "glVertex2sv\0" - "glVertex3d\0" - "glVertex3dv\0" - "glVertex3f\0" - "glVertex3fv\0" - "glVertex3i\0" - "glVertex3iv\0" - "glVertex3s\0" - "glVertex3sv\0" - "glVertex4d\0" - "glVertex4dv\0" - "glVertex4f\0" - "glVertex4fv\0" - "glVertex4i\0" - "glVertex4iv\0" - "glVertex4s\0" - "glVertex4sv\0" - "glClipPlane\0" - "glColorMaterial\0" - "glCullFace\0" - "glFogf\0" - "glFogfv\0" - "glFogi\0" - "glFogiv\0" - "glFrontFace\0" - "glHint\0" - "glLightf\0" - "glLightfv\0" - "glLighti\0" - "glLightiv\0" - "glLightModelf\0" - "glLightModelfv\0" - "glLightModeli\0" - "glLightModeliv\0" - "glLineStipple\0" - "glLineWidth\0" - "glMaterialf\0" - "glMaterialfv\0" - "glMateriali\0" - "glMaterialiv\0" - "glPointSize\0" - "glPolygonMode\0" - "glPolygonStipple\0" - "glScissor\0" - "glShadeModel\0" - "glTexParameterf\0" - "glTexParameterfv\0" - "glTexParameteri\0" - "glTexParameteriv\0" - "glTexImage1D\0" - "glTexImage2D\0" - "glTexEnvf\0" - "glTexEnvfv\0" - "glTexEnvi\0" - "glTexEnviv\0" - "glTexGend\0" - "glTexGendv\0" - "glTexGenf\0" - "glTexGenfv\0" - "glTexGeni\0" - "glTexGeniv\0" - "glFeedbackBuffer\0" - "glSelectBuffer\0" - "glRenderMode\0" - "glInitNames\0" - "glLoadName\0" - "glPassThrough\0" - "glPopName\0" - "glPushName\0" - "glDrawBuffer\0" - "glClear\0" - "glClearAccum\0" - "glClearIndex\0" - "glClearColor\0" - "glClearStencil\0" - "glClearDepth\0" - "glStencilMask\0" - "glColorMask\0" - "glDepthMask\0" - "glIndexMask\0" - "glAccum\0" - "glDisable\0" - "glEnable\0" - "glFinish\0" - "glFlush\0" - "glPopAttrib\0" - "glPushAttrib\0" - "glMap1d\0" - "glMap1f\0" - "glMap2d\0" - "glMap2f\0" - "glMapGrid1d\0" - "glMapGrid1f\0" - "glMapGrid2d\0" - "glMapGrid2f\0" - "glEvalCoord1d\0" - "glEvalCoord1dv\0" - "glEvalCoord1f\0" - "glEvalCoord1fv\0" - "glEvalCoord2d\0" - "glEvalCoord2dv\0" - "glEvalCoord2f\0" - "glEvalCoord2fv\0" - "glEvalMesh1\0" - "glEvalPoint1\0" - "glEvalMesh2\0" - "glEvalPoint2\0" - "glAlphaFunc\0" - "glBlendFunc\0" - "glLogicOp\0" - "glStencilFunc\0" - "glStencilOp\0" - "glDepthFunc\0" - "glPixelZoom\0" - "glPixelTransferf\0" - "glPixelTransferi\0" - "glPixelStoref\0" - "glPixelStorei\0" - "glPixelMapfv\0" - "glPixelMapuiv\0" - "glPixelMapusv\0" - "glReadBuffer\0" - "glCopyPixels\0" - "glReadPixels\0" - "glDrawPixels\0" - "glGetBooleanv\0" - "glGetClipPlane\0" - "glGetDoublev\0" - "glGetError\0" - "glGetFloatv\0" - "glGetIntegerv\0" - "glGetLightfv\0" - "glGetLightiv\0" - "glGetMapdv\0" - "glGetMapfv\0" - "glGetMapiv\0" - "glGetMaterialfv\0" - "glGetMaterialiv\0" - "glGetPixelMapfv\0" - "glGetPixelMapuiv\0" - "glGetPixelMapusv\0" - "glGetPolygonStipple\0" - "glGetString\0" - "glGetTexEnvfv\0" - "glGetTexEnviv\0" - "glGetTexGendv\0" - "glGetTexGenfv\0" - "glGetTexGeniv\0" - "glGetTexImage\0" - "glGetTexParameterfv\0" - "glGetTexParameteriv\0" - "glGetTexLevelParameterfv\0" - "glGetTexLevelParameteriv\0" - "glIsEnabled\0" - "glIsList\0" - "glDepthRange\0" - "glFrustum\0" - "glLoadIdentity\0" - "glLoadMatrixf\0" - "glLoadMatrixd\0" - "glMatrixMode\0" - "glMultMatrixf\0" - "glMultMatrixd\0" - "glOrtho\0" - "glPopMatrix\0" - "glPushMatrix\0" - "glRotated\0" - "glRotatef\0" - "glScaled\0" - "glScalef\0" - "glTranslated\0" - "glTranslatef\0" - "glViewport\0" - "glArrayElement\0" - "glBindTexture\0" - "glColorPointer\0" - "glDisableClientState\0" - "glDrawArrays\0" - "glDrawElements\0" - "glEdgeFlagPointer\0" - "glEnableClientState\0" - "glIndexPointer\0" - "glIndexub\0" - "glIndexubv\0" - "glInterleavedArrays\0" - "glNormalPointer\0" - "glPolygonOffset\0" - "glTexCoordPointer\0" - "glVertexPointer\0" - "glAreTexturesResident\0" - "glCopyTexImage1D\0" - "glCopyTexImage2D\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage2D\0" - "glDeleteTextures\0" - "glGenTextures\0" - "glGetPointerv\0" - "glIsTexture\0" - "glPrioritizeTextures\0" - "glTexSubImage1D\0" - "glTexSubImage2D\0" - "glPopClientAttrib\0" - "glPushClientAttrib\0" - "glBlendColor\0" - "glBlendEquation\0" - "glDrawRangeElements\0" - "glColorTable\0" - "glColorTableParameterfv\0" - "glColorTableParameteriv\0" - "glCopyColorTable\0" - "glGetColorTable\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameteriv\0" - "glColorSubTable\0" - "glCopyColorSubTable\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter2D\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfv\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriv\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter2D\0" - "glGetConvolutionFilter\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameteriv\0" - "glGetSeparableFilter\0" - "glSeparableFilter2D\0" - "glGetHistogram\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameteriv\0" - "glGetMinmax\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameteriv\0" - "glHistogram\0" - "glMinmax\0" - "glResetHistogram\0" - "glResetMinmax\0" - "glTexImage3D\0" - "glTexSubImage3D\0" - "glCopyTexSubImage3D\0" - "glActiveTextureARB\0" - "glClientActiveTextureARB\0" - "glMultiTexCoord1dARB\0" - "glMultiTexCoord1dvARB\0" - "glMultiTexCoord1fARB\0" - "glMultiTexCoord1fvARB\0" - "glMultiTexCoord1iARB\0" - "glMultiTexCoord1ivARB\0" - "glMultiTexCoord1sARB\0" - "glMultiTexCoord1svARB\0" - "glMultiTexCoord2dARB\0" - "glMultiTexCoord2dvARB\0" - "glMultiTexCoord2fARB\0" - "glMultiTexCoord2fvARB\0" - "glMultiTexCoord2iARB\0" - "glMultiTexCoord2ivARB\0" - "glMultiTexCoord2sARB\0" - "glMultiTexCoord2svARB\0" - "glMultiTexCoord3dARB\0" - "glMultiTexCoord3dvARB\0" - "glMultiTexCoord3fARB\0" - "glMultiTexCoord3fvARB\0" - "glMultiTexCoord3iARB\0" - "glMultiTexCoord3ivARB\0" - "glMultiTexCoord3sARB\0" - "glMultiTexCoord3svARB\0" - "glMultiTexCoord4dARB\0" - "glMultiTexCoord4dvARB\0" - "glMultiTexCoord4fARB\0" - "glMultiTexCoord4fvARB\0" - "glMultiTexCoord4iARB\0" - "glMultiTexCoord4ivARB\0" - "glMultiTexCoord4sARB\0" - "glMultiTexCoord4svARB\0" - "glAttachShader\0" - "glCreateProgram\0" - "glCreateShader\0" - "glDeleteProgram\0" - "glDeleteShader\0" - "glDetachShader\0" - "glGetAttachedShaders\0" - "glGetProgramInfoLog\0" - "glGetProgramiv\0" - "glGetShaderInfoLog\0" - "glGetShaderiv\0" - "glIsProgram\0" - "glIsShader\0" - "glStencilFuncSeparate\0" - "glStencilMaskSeparate\0" - "glStencilOpSeparate\0" - "glUniformMatrix2x3fv\0" - "glUniformMatrix2x4fv\0" - "glUniformMatrix3x2fv\0" - "glUniformMatrix3x4fv\0" - "glUniformMatrix4x2fv\0" - "glUniformMatrix4x3fv\0" - "glClampColor\0" - "glClearBufferfi\0" - "glClearBufferfv\0" - "glClearBufferiv\0" - "glClearBufferuiv\0" - "glGetStringi\0" - "glTexBuffer\0" - "glFramebufferTexture\0" - "glGetBufferParameteri64v\0" - "glGetInteger64i_v\0" - "glVertexAttribDivisor\0" - "glLoadTransposeMatrixdARB\0" - "glLoadTransposeMatrixfARB\0" - "glMultTransposeMatrixdARB\0" - "glMultTransposeMatrixfARB\0" - "glSampleCoverageARB\0" - "glCompressedTexImage1DARB\0" - "glCompressedTexImage2DARB\0" - "glCompressedTexImage3DARB\0" - "glCompressedTexSubImage1DARB\0" - "glCompressedTexSubImage2DARB\0" - "glCompressedTexSubImage3DARB\0" - "glGetCompressedTexImageARB\0" - "glDisableVertexAttribArrayARB\0" - "glEnableVertexAttribArrayARB\0" - "glGetProgramEnvParameterdvARB\0" - "glGetProgramEnvParameterfvARB\0" - "glGetProgramLocalParameterdvARB\0" - "glGetProgramLocalParameterfvARB\0" - "glGetProgramStringARB\0" - "glGetProgramivARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glProgramEnvParameter4dARB\0" - "glProgramEnvParameter4dvARB\0" - "glProgramEnvParameter4fARB\0" - "glProgramEnvParameter4fvARB\0" - "glProgramLocalParameter4dARB\0" - "glProgramLocalParameter4dvARB\0" - "glProgramLocalParameter4fARB\0" - "glProgramLocalParameter4fvARB\0" - "glProgramStringARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib1fARB\0" - "glVertexAttrib1fvARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib2fARB\0" - "glVertexAttrib2fvARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib3fARB\0" - "glVertexAttrib3fvARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib4NbvARB\0" - "glVertexAttrib4NivARB\0" - "glVertexAttrib4NsvARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib4NubvARB\0" - "glVertexAttrib4NuivARB\0" - "glVertexAttrib4NusvARB\0" - "glVertexAttrib4bvARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4fARB\0" - "glVertexAttrib4fvARB\0" - "glVertexAttrib4ivARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4ubvARB\0" - "glVertexAttrib4uivARB\0" - "glVertexAttrib4usvARB\0" - "glVertexAttribPointerARB\0" - "glBindBufferARB\0" - "glBufferDataARB\0" - "glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glBeginQueryARB\0" - "glDeleteQueriesARB\0" - "glEndQueryARB\0" - "glGenQueriesARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glGetQueryivARB\0" - "glIsQueryARB\0" - "glAttachObjectARB\0" - "glCompileShaderARB\0" - "glCreateProgramObjectARB\0" - "glCreateShaderObjectARB\0" - "glDeleteObjectARB\0" - "glDetachObjectARB\0" - "glGetActiveUniformARB\0" - "glGetAttachedObjectsARB\0" - "glGetHandleARB\0" - "glGetInfoLogARB\0" - "glGetObjectParameterfvARB\0" - "glGetObjectParameterivARB\0" - "glGetShaderSourceARB\0" - "glGetUniformLocationARB\0" - "glGetUniformfvARB\0" - "glGetUniformivARB\0" - "glLinkProgramARB\0" - "glShaderSourceARB\0" - "glUniform1fARB\0" - "glUniform1fvARB\0" - "glUniform1iARB\0" - "glUniform1ivARB\0" - "glUniform2fARB\0" - "glUniform2fvARB\0" - "glUniform2iARB\0" - "glUniform2ivARB\0" - "glUniform3fARB\0" - "glUniform3fvARB\0" - "glUniform3iARB\0" - "glUniform3ivARB\0" - "glUniform4fARB\0" - "glUniform4fvARB\0" - "glUniform4iARB\0" - "glUniform4ivARB\0" - "glUniformMatrix2fvARB\0" - "glUniformMatrix3fvARB\0" - "glUniformMatrix4fvARB\0" - "glUseProgramObjectARB\0" - "glValidateProgramARB\0" - "glBindAttribLocationARB\0" - "glGetActiveAttribARB\0" - "glGetAttribLocationARB\0" - "glDrawBuffersARB\0" - "glClampColorARB\0" - "glDrawArraysInstancedARB\0" - "glDrawElementsInstancedARB\0" - "glRenderbufferStorageMultisample\0" - "glFramebufferTextureARB\0" - "glFramebufferTextureFaceARB\0" - "glProgramParameteriARB\0" - "glVertexAttribDivisorARB\0" - "glFlushMappedBufferRange\0" - "glMapBufferRange\0" - "glTexBufferARB\0" - "glBindVertexArray\0" - "glGenVertexArrays\0" - "glCopyBufferSubData\0" - "glClientWaitSync\0" - "glDeleteSync\0" - "glFenceSync\0" - "glGetInteger64v\0" - "glGetSynciv\0" - "glIsSync\0" - "glWaitSync\0" - "glDrawElementsBaseVertex\0" - "glDrawElementsInstancedBaseVertex\0" - "glDrawRangeElementsBaseVertex\0" - "glMultiDrawElementsBaseVertex\0" - "glBlendEquationSeparateiARB\0" - "glBlendEquationiARB\0" - "glBlendFuncSeparateiARB\0" - "glBlendFunciARB\0" - "glBindSampler\0" - "glDeleteSamplers\0" - "glGenSamplers\0" - "glGetSamplerParameterIiv\0" - "glGetSamplerParameterIuiv\0" - "glGetSamplerParameterfv\0" - "glGetSamplerParameteriv\0" - "glIsSampler\0" - "glSamplerParameterIiv\0" - "glSamplerParameterIuiv\0" - "glSamplerParameterf\0" - "glSamplerParameterfv\0" - "glSamplerParameteri\0" - "glSamplerParameteriv\0" - "glColorP3ui\0" - "glColorP3uiv\0" - "glColorP4ui\0" - "glColorP4uiv\0" - "glMultiTexCoordP1ui\0" - "glMultiTexCoordP1uiv\0" - "glMultiTexCoordP2ui\0" - "glMultiTexCoordP2uiv\0" - "glMultiTexCoordP3ui\0" - "glMultiTexCoordP3uiv\0" - "glMultiTexCoordP4ui\0" - "glMultiTexCoordP4uiv\0" - "glNormalP3ui\0" - "glNormalP3uiv\0" - "glSecondaryColorP3ui\0" - "glSecondaryColorP3uiv\0" - 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"glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glMultiDrawArrays\0" - "glMultiDrawElements\0" - "glFogCoordPointer\0" - "glFogCoordd\0" - "glFogCoorddv\0" - "glFogCoordf\0" - "glFogCoordfv\0" - "glBlendFuncSeparate\0" - "glBlendFuncSeparateINGR\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glIsProgramARB\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glDeleteVertexArrays\0" - "glIsVertexArray\0" - "glPrimitiveRestartIndex\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateATI\0" - "glBindFramebuffer\0" - "glBindRenderbuffer\0" - "glCheckFramebufferStatus\0" - "glDeleteFramebuffers\0" - "glDeleteRenderbuffers\0" - "glFramebufferRenderbuffer\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture3D\0" - "glGenFramebuffers\0" - "glGenRenderbuffers\0" - "glGenerateMipmap\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetRenderbufferParameteriv\0" - "glIsFramebuffer\0" - "glIsRenderbuffer\0" - "glRenderbufferStorage\0" - "glBlitFramebuffer\0" - "glBindFragDataLocation\0" - "glGetFragDataLocation\0" - "glGetUniformuiv\0" - "glGetVertexAttribIiv\0" - "glGetVertexAttribIuiv\0" - "glUniform1ui\0" - "glUniform1uiv\0" - "glUniform2ui\0" - "glUniform2uiv\0" - "glUniform3ui\0" - "glUniform3uiv\0" - "glUniform4ui\0" - "glUniform4uiv\0" - "glVertexAttribI1i\0" - "glVertexAttribI1iv\0" - "glVertexAttribI1ui\0" - "glVertexAttribI1uiv\0" - "glVertexAttribI2i\0" - "glVertexAttribI2iv\0" - "glVertexAttribI2ui\0" - "glVertexAttribI2uiv\0" - "glVertexAttribI3i\0" - "glVertexAttribI3iv\0" - "glVertexAttribI3ui\0" - "glVertexAttribI3uiv\0" - "glVertexAttribI4bv\0" - "glVertexAttribI4i\0" - "glVertexAttribI4iv\0" - "glVertexAttribI4sv\0" - "glVertexAttribI4ubv\0" - "glVertexAttribI4ui\0" - "glVertexAttribI4uiv\0" - "glVertexAttribI4usv\0" - "glVertexAttribIPointer\0" - "glFramebufferTextureLayer\0" - "glFramebufferTextureLayerARB\0" - "glColorMaski\0" - "glDisablei\0" - "glEnablei\0" - "glGetBooleani_v\0" - "glGetIntegeri_v\0" - "glIsEnabledi\0" - "glGetTexParameterIiv\0" - "glGetTexParameterIuiv\0" - "glTexParameterIiv\0" - "glTexParameterIuiv\0" - "glBeginConditionalRender\0" - "glEndConditionalRender\0" - "glBeginTransformFeedback\0" - "glBindBufferBase\0" - "glBindBufferRange\0" - "glEndTransformFeedback\0" - "glGetTransformFeedbackVarying\0" - "glTransformFeedbackVaryings\0" - "glProvokingVertex\0" - ; - - -#ifdef USE_MGL_NAMESPACE -#define gl_dispatch_stub_343 mgl_dispatch_stub_343 -#define gl_dispatch_stub_344 mgl_dispatch_stub_344 -#define gl_dispatch_stub_345 mgl_dispatch_stub_345 -#define gl_dispatch_stub_356 mgl_dispatch_stub_356 -#define gl_dispatch_stub_357 mgl_dispatch_stub_357 -#define gl_dispatch_stub_358 mgl_dispatch_stub_358 -#define gl_dispatch_stub_359 mgl_dispatch_stub_359 -#define gl_dispatch_stub_361 mgl_dispatch_stub_361 -#define gl_dispatch_stub_362 mgl_dispatch_stub_362 -#define gl_dispatch_stub_363 mgl_dispatch_stub_363 -#define gl_dispatch_stub_364 mgl_dispatch_stub_364 -#define gl_dispatch_stub_365 mgl_dispatch_stub_365 -#define gl_dispatch_stub_366 mgl_dispatch_stub_366 -#define gl_dispatch_stub_686 mgl_dispatch_stub_686 -#define gl_dispatch_stub_687 mgl_dispatch_stub_687 -#define gl_dispatch_stub_688 mgl_dispatch_stub_688 -#define gl_dispatch_stub_689 mgl_dispatch_stub_689 -#define gl_dispatch_stub_690 mgl_dispatch_stub_690 -#define gl_dispatch_stub_691 mgl_dispatch_stub_691 -#define gl_dispatch_stub_692 mgl_dispatch_stub_692 -#define gl_dispatch_stub_693 mgl_dispatch_stub_693 -#define gl_dispatch_stub_728 mgl_dispatch_stub_728 -#define gl_dispatch_stub_770 mgl_dispatch_stub_770 -#define gl_dispatch_stub_771 mgl_dispatch_stub_771 -#define gl_dispatch_stub_772 mgl_dispatch_stub_772 -#define gl_dispatch_stub_773 mgl_dispatch_stub_773 -#define gl_dispatch_stub_774 mgl_dispatch_stub_774 -#define gl_dispatch_stub_775 mgl_dispatch_stub_775 -#define gl_dispatch_stub_776 mgl_dispatch_stub_776 -#define gl_dispatch_stub_777 mgl_dispatch_stub_777 -#define gl_dispatch_stub_778 mgl_dispatch_stub_778 -#define gl_dispatch_stub_859 mgl_dispatch_stub_859 -#define gl_dispatch_stub_860 mgl_dispatch_stub_860 -#define gl_dispatch_stub_861 mgl_dispatch_stub_861 -#define gl_dispatch_stub_862 mgl_dispatch_stub_862 -#define gl_dispatch_stub_863 mgl_dispatch_stub_863 -#define gl_dispatch_stub_872 mgl_dispatch_stub_872 -#define gl_dispatch_stub_873 mgl_dispatch_stub_873 -#define gl_dispatch_stub_891 mgl_dispatch_stub_891 -#define gl_dispatch_stub_892 mgl_dispatch_stub_892 -#define gl_dispatch_stub_893 mgl_dispatch_stub_893 -#define gl_dispatch_stub_951 mgl_dispatch_stub_951 -#define gl_dispatch_stub_952 mgl_dispatch_stub_952 -#define gl_dispatch_stub_960 mgl_dispatch_stub_960 -#define gl_dispatch_stub_961 mgl_dispatch_stub_961 -#define gl_dispatch_stub_962 mgl_dispatch_stub_962 -#define gl_dispatch_stub_963 mgl_dispatch_stub_963 -#define gl_dispatch_stub_964 mgl_dispatch_stub_964 -#endif /* USE_MGL_NAMESPACE */ - - -#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) -void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); -void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); -void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); -void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); -void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_686(GLenum pname, GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_687(GLenum pname, GLint * params); -void GLAPIENTRY gl_dispatch_stub_688(GLenum pname, GLfloat param); -void GLAPIENTRY gl_dispatch_stub_689(GLenum pname, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_690(GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_691(GLenum pname, const GLint * params); -void GLAPIENTRY gl_dispatch_stub_692(GLclampf value, GLboolean invert); -void GLAPIENTRY gl_dispatch_stub_693(GLenum pattern); -void GLAPIENTRY gl_dispatch_stub_728(GLenum mode); -void GLAPIENTRY gl_dispatch_stub_770(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_771(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); -void GLAPIENTRY gl_dispatch_stub_772(GLsizei n, const GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_773(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_774(GLsizei n, GLuint * fences); -void GLAPIENTRY gl_dispatch_stub_775(GLuint fence, GLenum pname, GLint * params); -GLboolean GLAPIENTRY gl_dispatch_stub_776(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_777(GLuint fence, GLenum condition); -GLboolean GLAPIENTRY gl_dispatch_stub_778(GLuint fence); -void GLAPIENTRY gl_dispatch_stub_859(GLenum face); -void GLAPIENTRY gl_dispatch_stub_860(GLuint array); -void GLAPIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint * arrays); -void GLAPIENTRY gl_dispatch_stub_862(GLsizei n, GLuint * arrays); -GLboolean GLAPIENTRY gl_dispatch_stub_863(GLuint array); -void GLAPIENTRY gl_dispatch_stub_872(GLclampd zmin, GLclampd zmax); -void GLAPIENTRY gl_dispatch_stub_873(GLenum modeRGB, GLenum modeA); -void GLAPIENTRY gl_dispatch_stub_891(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -void GLAPIENTRY gl_dispatch_stub_892(GLenum target, GLenum pname, GLint param); -void GLAPIENTRY gl_dispatch_stub_893(GLenum target, GLintptr offset, GLsizeiptr size); -void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLenum pname, GLvoid ** params); -void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLsizei length, GLvoid * pointer); -void GLAPIENTRY gl_dispatch_stub_960(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); -void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLuint index, GLsizei count, const GLfloat * params); -void GLAPIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint64EXT * params); -void GLAPIENTRY gl_dispatch_stub_964(GLuint id, GLenum pname, GLuint64EXT * params); -#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), - NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), - NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), - NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), - NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), - NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), - NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), - NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), - NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), - NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), - NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), - NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), - NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), - NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), - NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), - NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), - NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), - NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), - NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), - NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), - NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), - NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), - NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), - NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), - NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), - NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), - NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), - NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), - NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), - NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), - NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), - NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), - NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), - NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), - NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), - NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), - NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), - NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), - NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), - NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), - NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), - NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), - NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), - NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), - NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), - NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), - NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), - NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), - NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), - NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), - NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), - NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), - NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), - NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), - NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), - NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), - NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), - NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), - NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), - NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), - NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), - NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), - NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), - NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), - NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), - NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), - NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), - NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), - NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), - NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), - NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), - NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), - NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), - NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), - NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), - NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), - NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), - NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), - NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), - NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), - NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), - NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), - NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), - NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), - NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), - NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), - NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), - NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), - NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), - NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), - NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), - NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), - NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), - NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), - NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), - NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), - NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), - NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), - NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), - NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), - NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), - NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), - NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), - NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), - NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), - NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), - NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), - NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), - NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), - NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), - NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), - NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), - NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), - NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), - NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), - NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), - NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), - NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), - NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), - NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), - NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), - NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), - NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), - NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), - NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), - NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), - NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), - NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), - NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), - NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), - NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), - NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), - NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), - NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), - NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), - NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), - NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), - NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), - NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), - NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), - NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), - NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), - NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), - NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), - NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), - NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), - NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), - NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), - NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), - NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), - NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), - NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), - NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), - NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), - NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), - NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), - NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), - NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), - NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), - NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), - NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), - NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), - NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), - NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), - NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), - NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), - NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), - NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), - NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), - NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), - NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), - NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), - NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), - NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), - NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), - NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), - NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), - NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), - NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), - NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), - NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), - NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), - NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), - NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), - NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), - NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), - NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), - NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), - NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), - NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), - NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), - NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), - NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), - NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), - NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), - NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), - NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), - NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), - NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), - NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), - NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), - NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), - NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), - NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), - NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), - NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), - NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), - NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), - NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), - NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), - NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), - NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), - NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), - NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), - NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), - NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), - NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), - NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), - NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), - NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), - NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), - NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), - NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), - NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), - NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), - NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), - NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), - NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), - NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), - NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), - NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), - NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), - NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), - NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), - NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), - NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), - NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), - NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), - NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), - NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), - NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), - NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), - NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), - NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), - NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), - NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), - NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), - NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), - NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), - NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), - NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), - NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), - NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), - NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), - NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), - NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), - NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), - NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), - NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), - NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), - NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), - NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), - NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), - NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), - NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), - NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), - NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), - NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), - NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), - NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), - NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), - NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), - NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), - NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), - NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), - NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), - NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), - NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), - NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), - NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), - NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), - NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), - NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), - NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), - NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), - NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), - NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), - NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), - NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), - NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), - NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), - NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), - NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), - NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), - NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), - NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), - NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), - NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), - NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), - NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), - NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), - NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), - NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), - NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), - NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), - NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), - NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), - NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), - NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), - NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), - NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), - NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), - NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), - NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), - NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), - NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), - NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), - NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), - NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), - NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), - NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), - NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), - NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), - NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), - NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), - NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), - NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), - NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), - NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), - NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), - NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), - NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), - NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), - NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), - NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), - NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), - NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), - NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), - NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), - NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), - NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), - NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), - NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), - NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), - NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), - NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), - NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), - NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), - NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), - NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), - NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), - NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), - NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), - NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), - NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), - NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), - NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), - NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), - NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), - NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), - NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), - NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), - NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), - NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), - NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), - NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), - NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), - NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), - NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), - NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), - NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), - NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), - NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), - NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), - NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), - NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), - NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), - NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), - NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), - NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), - NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), - NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), - NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), - NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), - NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), - NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), - NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), - NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), - NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), - NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), - NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), - NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), - NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), - NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), - NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), - NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), - NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), - NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), - NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), - NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), - NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), - NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), - NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), - NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), - NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), - NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), - NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), - NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), - NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), - NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), - NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582), - NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583), - NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584), - NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585), - NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586), - NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587), - NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588), - NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589), - NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590), - NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591), - NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592), - NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593), - NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594), - NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595), - NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596), - NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), - NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), - NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), - NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600), - NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601), - NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602), - NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603), - NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604), - NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605), - NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606), - NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607), - NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608), - NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609), - NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610), - NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611), - NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612), - NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613), - NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614), - NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615), - NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616), - NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617), - NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618), - NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619), - NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620), - NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621), - NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622), - NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623), - NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624), - NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625), - NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626), - NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627), - NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628), - NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629), - NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630), - NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631), - NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632), - NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633), - NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634), - NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635), - NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636), - NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637), - NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638), - NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639), - NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640), - NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641), - NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642), - NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643), - NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644), - NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645), - NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646), - NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647), - NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648), - NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649), - NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650), - NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651), - NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652), - NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653), - NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654), - NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655), - NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656), - NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657), - NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658), - NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659), - NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660), - NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661), - NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662), - NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663), - NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664), - NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665), - NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666), - NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667), - NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668), - NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669), - NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670), - NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671), - NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672), - NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673), - NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674), - NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675), - NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676), - NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677), - NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678), - NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679), - NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680), - NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681), - NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682), - NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683), - NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684), - NAME_FUNC_OFFSET(11351, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 685), - NAME_FUNC_OFFSET(11370, gl_dispatch_stub_686, gl_dispatch_stub_686, NULL, 686), - NAME_FUNC_OFFSET(11402, gl_dispatch_stub_687, gl_dispatch_stub_687, NULL, 687), - NAME_FUNC_OFFSET(11434, gl_dispatch_stub_688, gl_dispatch_stub_688, NULL, 688), - NAME_FUNC_OFFSET(11462, gl_dispatch_stub_689, gl_dispatch_stub_689, NULL, 689), - NAME_FUNC_OFFSET(11491, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690), - NAME_FUNC_OFFSET(11519, gl_dispatch_stub_691, gl_dispatch_stub_691, NULL, 691), - NAME_FUNC_OFFSET(11548, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), - NAME_FUNC_OFFSET(11565, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), - NAME_FUNC_OFFSET(11585, glColorPointerEXT, glColorPointerEXT, NULL, 694), - NAME_FUNC_OFFSET(11603, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 695), - NAME_FUNC_OFFSET(11624, glIndexPointerEXT, glIndexPointerEXT, NULL, 696), - NAME_FUNC_OFFSET(11642, glNormalPointerEXT, glNormalPointerEXT, NULL, 697), - NAME_FUNC_OFFSET(11661, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 698), - NAME_FUNC_OFFSET(11682, glVertexPointerEXT, glVertexPointerEXT, NULL, 699), - NAME_FUNC_OFFSET(11701, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), - NAME_FUNC_OFFSET(11722, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), - NAME_FUNC_OFFSET(11744, glLockArraysEXT, glLockArraysEXT, NULL, 702), - NAME_FUNC_OFFSET(11760, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 703), - NAME_FUNC_OFFSET(11778, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), - NAME_FUNC_OFFSET(11800, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), - NAME_FUNC_OFFSET(11823, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), - NAME_FUNC_OFFSET(11845, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), - NAME_FUNC_OFFSET(11868, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), - NAME_FUNC_OFFSET(11890, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), - NAME_FUNC_OFFSET(11913, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), - NAME_FUNC_OFFSET(11935, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), - NAME_FUNC_OFFSET(11958, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), - NAME_FUNC_OFFSET(11980, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), - NAME_FUNC_OFFSET(12003, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), - NAME_FUNC_OFFSET(12026, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), - NAME_FUNC_OFFSET(12050, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), - NAME_FUNC_OFFSET(12073, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), - NAME_FUNC_OFFSET(12097, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), - NAME_FUNC_OFFSET(12120, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), - NAME_FUNC_OFFSET(12144, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), - NAME_FUNC_OFFSET(12171, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), - NAME_FUNC_OFFSET(12192, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), - NAME_FUNC_OFFSET(12215, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), - NAME_FUNC_OFFSET(12236, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), - NAME_FUNC_OFFSET(12251, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), - NAME_FUNC_OFFSET(12267, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), - NAME_FUNC_OFFSET(12282, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), - NAME_FUNC_OFFSET(12298, gl_dispatch_stub_728, gl_dispatch_stub_728, NULL, 728), - NAME_FUNC_OFFSET(12316, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), - NAME_FUNC_OFFSET(12339, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 730), - NAME_FUNC_OFFSET(12365, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 731), - NAME_FUNC_OFFSET(12386, glCombinerInputNV, glCombinerInputNV, NULL, 732), - NAME_FUNC_OFFSET(12404, glCombinerOutputNV, glCombinerOutputNV, NULL, 733), - NAME_FUNC_OFFSET(12423, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 734), - NAME_FUNC_OFFSET(12446, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 735), - NAME_FUNC_OFFSET(12470, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 736), - NAME_FUNC_OFFSET(12493, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 737), - NAME_FUNC_OFFSET(12517, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 738), - NAME_FUNC_OFFSET(12540, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 739), - NAME_FUNC_OFFSET(12572, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 740), - NAME_FUNC_OFFSET(12604, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 741), - NAME_FUNC_OFFSET(12637, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 742), - NAME_FUNC_OFFSET(12670, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 743), - NAME_FUNC_OFFSET(12707, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 744), - NAME_FUNC_OFFSET(12744, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 745), - NAME_FUNC_OFFSET(12764, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), - NAME_FUNC_OFFSET(12782, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), - NAME_FUNC_OFFSET(12801, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), - NAME_FUNC_OFFSET(12819, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), - NAME_FUNC_OFFSET(12838, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), - NAME_FUNC_OFFSET(12856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), - NAME_FUNC_OFFSET(12875, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), - NAME_FUNC_OFFSET(12893, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), - NAME_FUNC_OFFSET(12912, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), - NAME_FUNC_OFFSET(12930, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), - NAME_FUNC_OFFSET(12949, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), - NAME_FUNC_OFFSET(12967, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), - NAME_FUNC_OFFSET(12986, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), - NAME_FUNC_OFFSET(13004, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), - NAME_FUNC_OFFSET(13023, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), - NAME_FUNC_OFFSET(13041, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), - NAME_FUNC_OFFSET(13060, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 762), - NAME_FUNC_OFFSET(13078, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 763), - NAME_FUNC_OFFSET(13097, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 764), - NAME_FUNC_OFFSET(13115, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 765), - NAME_FUNC_OFFSET(13134, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 766), - NAME_FUNC_OFFSET(13152, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 767), - NAME_FUNC_OFFSET(13171, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 768), - NAME_FUNC_OFFSET(13189, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 769), - NAME_FUNC_OFFSET(13208, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, 770), - NAME_FUNC_OFFSET(13233, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, 771), - NAME_FUNC_OFFSET(13260, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, 772), - NAME_FUNC_OFFSET(13277, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, 773), - NAME_FUNC_OFFSET(13293, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774), - NAME_FUNC_OFFSET(13307, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775), - NAME_FUNC_OFFSET(13322, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776), - NAME_FUNC_OFFSET(13334, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), - NAME_FUNC_OFFSET(13347, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778), - NAME_FUNC_OFFSET(13361, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 779), - NAME_FUNC_OFFSET(13385, glBindProgramNV, glBindProgramNV, NULL, 780), - NAME_FUNC_OFFSET(13401, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), - NAME_FUNC_OFFSET(13420, glExecuteProgramNV, glExecuteProgramNV, NULL, 782), - NAME_FUNC_OFFSET(13439, glGenProgramsNV, glGenProgramsNV, NULL, 783), - NAME_FUNC_OFFSET(13455, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 784), - NAME_FUNC_OFFSET(13481, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 785), - NAME_FUNC_OFFSET(13507, glGetProgramStringNV, glGetProgramStringNV, NULL, 786), - NAME_FUNC_OFFSET(13528, glGetProgramivNV, glGetProgramivNV, NULL, 787), - NAME_FUNC_OFFSET(13545, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 788), - NAME_FUNC_OFFSET(13566, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), - NAME_FUNC_OFFSET(13594, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 790), - NAME_FUNC_OFFSET(13616, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 791), - NAME_FUNC_OFFSET(13638, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 792), - NAME_FUNC_OFFSET(13660, glIsProgramNV, glIsProgramNV, NULL, 793), - NAME_FUNC_OFFSET(13674, glLoadProgramNV, glLoadProgramNV, NULL, 794), - NAME_FUNC_OFFSET(13690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 795), - NAME_FUNC_OFFSET(13715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 796), - NAME_FUNC_OFFSET(13740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 797), - NAME_FUNC_OFFSET(13768, glTrackMatrixNV, glTrackMatrixNV, NULL, 798), - NAME_FUNC_OFFSET(13784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 799), - NAME_FUNC_OFFSET(13803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 800), - NAME_FUNC_OFFSET(13823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 801), - NAME_FUNC_OFFSET(13842, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 802), - NAME_FUNC_OFFSET(13862, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 803), - NAME_FUNC_OFFSET(13881, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 804), - NAME_FUNC_OFFSET(13901, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 805), - NAME_FUNC_OFFSET(13920, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 806), - NAME_FUNC_OFFSET(13940, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 807), - NAME_FUNC_OFFSET(13959, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 808), - NAME_FUNC_OFFSET(13979, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 809), - NAME_FUNC_OFFSET(13998, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 810), - NAME_FUNC_OFFSET(14018, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 811), - NAME_FUNC_OFFSET(14037, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 812), - NAME_FUNC_OFFSET(14057, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 813), - NAME_FUNC_OFFSET(14076, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 814), - NAME_FUNC_OFFSET(14096, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 815), - NAME_FUNC_OFFSET(14115, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 816), - NAME_FUNC_OFFSET(14135, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 817), - NAME_FUNC_OFFSET(14154, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 818), - NAME_FUNC_OFFSET(14174, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 819), - NAME_FUNC_OFFSET(14193, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 820), - NAME_FUNC_OFFSET(14213, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 821), - NAME_FUNC_OFFSET(14232, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 822), - NAME_FUNC_OFFSET(14252, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 823), - NAME_FUNC_OFFSET(14272, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 824), - NAME_FUNC_OFFSET(14293, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 825), - NAME_FUNC_OFFSET(14317, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 826), - NAME_FUNC_OFFSET(14338, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 827), - NAME_FUNC_OFFSET(14359, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 828), - NAME_FUNC_OFFSET(14380, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 829), - NAME_FUNC_OFFSET(14401, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 830), - NAME_FUNC_OFFSET(14422, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 831), - NAME_FUNC_OFFSET(14443, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 832), - NAME_FUNC_OFFSET(14464, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 833), - NAME_FUNC_OFFSET(14485, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 834), - NAME_FUNC_OFFSET(14506, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 835), - NAME_FUNC_OFFSET(14527, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 836), - NAME_FUNC_OFFSET(14548, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 837), - NAME_FUNC_OFFSET(14569, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 838), - NAME_FUNC_OFFSET(14591, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 839), - NAME_FUNC_OFFSET(14618, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 840), - NAME_FUNC_OFFSET(14645, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 841), - NAME_FUNC_OFFSET(14669, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 842), - NAME_FUNC_OFFSET(14693, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 843), - NAME_FUNC_OFFSET(14715, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 844), - NAME_FUNC_OFFSET(14737, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 845), - NAME_FUNC_OFFSET(14759, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 846), - NAME_FUNC_OFFSET(14784, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 847), - NAME_FUNC_OFFSET(14808, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 848), - NAME_FUNC_OFFSET(14830, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 849), - NAME_FUNC_OFFSET(14852, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 850), - NAME_FUNC_OFFSET(14874, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 851), - NAME_FUNC_OFFSET(14900, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 852), - NAME_FUNC_OFFSET(14923, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 853), - NAME_FUNC_OFFSET(14947, glPassTexCoordATI, glPassTexCoordATI, NULL, 854), - NAME_FUNC_OFFSET(14965, glSampleMapATI, glSampleMapATI, NULL, 855), - NAME_FUNC_OFFSET(14980, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 856), - NAME_FUNC_OFFSET(15011, glPointParameteriNV, glPointParameteriNV, NULL, 857), - NAME_FUNC_OFFSET(15031, glPointParameterivNV, glPointParameterivNV, NULL, 858), - NAME_FUNC_OFFSET(15052, gl_dispatch_stub_859, gl_dispatch_stub_859, NULL, 859), - NAME_FUNC_OFFSET(15075, gl_dispatch_stub_860, gl_dispatch_stub_860, NULL, 860), - NAME_FUNC_OFFSET(15098, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), - NAME_FUNC_OFFSET(15124, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), - NAME_FUNC_OFFSET(15147, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), - NAME_FUNC_OFFSET(15168, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 864), - NAME_FUNC_OFFSET(15199, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 865), - NAME_FUNC_OFFSET(15230, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 866), - NAME_FUNC_OFFSET(15258, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 867), - NAME_FUNC_OFFSET(15287, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 868), - NAME_FUNC_OFFSET(15315, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 869), - NAME_FUNC_OFFSET(15344, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), - NAME_FUNC_OFFSET(15370, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 871), - NAME_FUNC_OFFSET(15391, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), - NAME_FUNC_OFFSET(15408, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(15435, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), - NAME_FUNC_OFFSET(15456, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), - NAME_FUNC_OFFSET(15478, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), - NAME_FUNC_OFFSET(15506, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), - NAME_FUNC_OFFSET(15530, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), - NAME_FUNC_OFFSET(15555, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), - NAME_FUNC_OFFSET(15584, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), - NAME_FUNC_OFFSET(15610, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), - NAME_FUNC_OFFSET(15636, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), - NAME_FUNC_OFFSET(15662, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), - NAME_FUNC_OFFSET(15683, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), - NAME_FUNC_OFFSET(15705, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), - NAME_FUNC_OFFSET(15725, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), - NAME_FUNC_OFFSET(15766, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), - NAME_FUNC_OFFSET(15798, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), - NAME_FUNC_OFFSET(15817, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), - NAME_FUNC_OFFSET(15837, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), - NAME_FUNC_OFFSET(15862, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), - NAME_FUNC_OFFSET(15883, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), - NAME_FUNC_OFFSET(15907, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), - NAME_FUNC_OFFSET(15937, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), - NAME_FUNC_OFFSET(15963, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), - NAME_FUNC_OFFSET(15988, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), - NAME_FUNC_OFFSET(16007, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), - NAME_FUNC_OFFSET(16031, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), - NAME_FUNC_OFFSET(16056, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), - NAME_FUNC_OFFSET(16072, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), - NAME_FUNC_OFFSET(16089, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), - NAME_FUNC_OFFSET(16105, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), - NAME_FUNC_OFFSET(16122, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), - NAME_FUNC_OFFSET(16138, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), - NAME_FUNC_OFFSET(16155, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), - NAME_FUNC_OFFSET(16171, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), - 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NAME_FUNC_OFFSET(16452, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), - NAME_FUNC_OFFSET(16474, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), - NAME_FUNC_OFFSET(16495, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), - NAME_FUNC_OFFSET(16517, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), - NAME_FUNC_OFFSET(16539, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), - NAME_FUNC_OFFSET(16562, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), - NAME_FUNC_OFFSET(16584, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), - NAME_FUNC_OFFSET(16607, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), - NAME_FUNC_OFFSET(16630, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), - NAME_FUNC_OFFSET(16656, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), - NAME_FUNC_OFFSET(16685, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), - NAME_FUNC_OFFSET(16707, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), - 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NAME_FUNC_OFFSET(21073, glGetUniformivARB, glGetUniformivARB, NULL, 544), - NAME_FUNC_OFFSET(21088, glLinkProgramARB, glLinkProgramARB, NULL, 545), - NAME_FUNC_OFFSET(21102, glShaderSourceARB, glShaderSourceARB, NULL, 546), - NAME_FUNC_OFFSET(21117, glUniform1fARB, glUniform1fARB, NULL, 547), - NAME_FUNC_OFFSET(21129, glUniform1fvARB, glUniform1fvARB, NULL, 548), - NAME_FUNC_OFFSET(21142, glUniform1iARB, glUniform1iARB, NULL, 549), - NAME_FUNC_OFFSET(21154, glUniform1ivARB, glUniform1ivARB, NULL, 550), - NAME_FUNC_OFFSET(21167, glUniform2fARB, glUniform2fARB, NULL, 551), - NAME_FUNC_OFFSET(21179, glUniform2fvARB, glUniform2fvARB, NULL, 552), - NAME_FUNC_OFFSET(21192, glUniform2iARB, glUniform2iARB, NULL, 553), - NAME_FUNC_OFFSET(21204, glUniform2ivARB, glUniform2ivARB, NULL, 554), - NAME_FUNC_OFFSET(21217, glUniform3fARB, glUniform3fARB, NULL, 555), - NAME_FUNC_OFFSET(21229, glUniform3fvARB, glUniform3fvARB, NULL, 556), - NAME_FUNC_OFFSET(21242, glUniform3iARB, glUniform3iARB, NULL, 557), - NAME_FUNC_OFFSET(21254, glUniform3ivARB, glUniform3ivARB, NULL, 558), - NAME_FUNC_OFFSET(21267, glUniform4fARB, glUniform4fARB, NULL, 559), - NAME_FUNC_OFFSET(21279, glUniform4fvARB, glUniform4fvARB, NULL, 560), - NAME_FUNC_OFFSET(21292, glUniform4iARB, glUniform4iARB, NULL, 561), - NAME_FUNC_OFFSET(21304, glUniform4ivARB, glUniform4ivARB, NULL, 562), - NAME_FUNC_OFFSET(21317, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), - NAME_FUNC_OFFSET(21336, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), - NAME_FUNC_OFFSET(21355, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), - NAME_FUNC_OFFSET(21374, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), - NAME_FUNC_OFFSET(21387, glValidateProgramARB, glValidateProgramARB, NULL, 567), - NAME_FUNC_OFFSET(21405, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), - NAME_FUNC_OFFSET(21426, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), - NAME_FUNC_OFFSET(21444, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), - NAME_FUNC_OFFSET(21464, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), - NAME_FUNC_OFFSET(21478, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), - NAME_FUNC_OFFSET(21495, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), - NAME_FUNC_OFFSET(21520, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), - NAME_FUNC_OFFSET(21542, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), - NAME_FUNC_OFFSET(21569, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), - NAME_FUNC_OFFSET(21593, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), - NAME_FUNC_OFFSET(21629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), - NAME_FUNC_OFFSET(21663, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), - NAME_FUNC_OFFSET(21689, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), - NAME_FUNC_OFFSET(21719, glBlendFunciARB, glBlendFunciARB, NULL, 600), - NAME_FUNC_OFFSET(21741, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), - NAME_FUNC_OFFSET(21757, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), - NAME_FUNC_OFFSET(21776, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), - NAME_FUNC_OFFSET(21794, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), - NAME_FUNC_OFFSET(21815, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), - NAME_FUNC_OFFSET(21837, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), - NAME_FUNC_OFFSET(21856, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), - NAME_FUNC_OFFSET(21878, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), - NAME_FUNC_OFFSET(21901, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), - NAME_FUNC_OFFSET(21920, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), - NAME_FUNC_OFFSET(21940, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), - NAME_FUNC_OFFSET(21959, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), - NAME_FUNC_OFFSET(21979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), - NAME_FUNC_OFFSET(21998, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), - NAME_FUNC_OFFSET(22018, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), - NAME_FUNC_OFFSET(22037, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), - NAME_FUNC_OFFSET(22057, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), - NAME_FUNC_OFFSET(22076, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), - NAME_FUNC_OFFSET(22096, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), - NAME_FUNC_OFFSET(22116, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), - NAME_FUNC_OFFSET(22137, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), - NAME_FUNC_OFFSET(22157, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), - NAME_FUNC_OFFSET(22178, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), - NAME_FUNC_OFFSET(22198, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), - NAME_FUNC_OFFSET(22219, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), - NAME_FUNC_OFFSET(22243, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), - NAME_FUNC_OFFSET(22261, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), - NAME_FUNC_OFFSET(22281, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), - NAME_FUNC_OFFSET(22299, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), - NAME_FUNC_OFFSET(22311, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), - NAME_FUNC_OFFSET(22324, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), - NAME_FUNC_OFFSET(22336, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), - NAME_FUNC_OFFSET(22349, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), - NAME_FUNC_OFFSET(22369, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), - NAME_FUNC_OFFSET(22393, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), - NAME_FUNC_OFFSET(22407, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), - NAME_FUNC_OFFSET(22424, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), - NAME_FUNC_OFFSET(22439, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), - NAME_FUNC_OFFSET(22457, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), - NAME_FUNC_OFFSET(22471, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), - NAME_FUNC_OFFSET(22488, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), - NAME_FUNC_OFFSET(22503, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), - NAME_FUNC_OFFSET(22521, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), - NAME_FUNC_OFFSET(22535, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), - NAME_FUNC_OFFSET(22552, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), - NAME_FUNC_OFFSET(22567, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), - NAME_FUNC_OFFSET(22585, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), - NAME_FUNC_OFFSET(22599, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), - NAME_FUNC_OFFSET(22616, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), - NAME_FUNC_OFFSET(22631, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), - NAME_FUNC_OFFSET(22649, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), - NAME_FUNC_OFFSET(22663, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), - NAME_FUNC_OFFSET(22680, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), - NAME_FUNC_OFFSET(22695, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), - NAME_FUNC_OFFSET(22713, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), - NAME_FUNC_OFFSET(22727, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), - NAME_FUNC_OFFSET(22744, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), - NAME_FUNC_OFFSET(22759, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), - NAME_FUNC_OFFSET(22777, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), - NAME_FUNC_OFFSET(22791, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), - NAME_FUNC_OFFSET(22808, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), - NAME_FUNC_OFFSET(22823, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), - NAME_FUNC_OFFSET(22841, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), - NAME_FUNC_OFFSET(22855, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), - NAME_FUNC_OFFSET(22872, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), - NAME_FUNC_OFFSET(22887, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), - NAME_FUNC_OFFSET(22905, glBindProgramNV, glBindProgramNV, NULL, 780), - NAME_FUNC_OFFSET(22922, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), - NAME_FUNC_OFFSET(22942, glGenProgramsNV, glGenProgramsNV, NULL, 783), - NAME_FUNC_OFFSET(22959, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), - NAME_FUNC_OFFSET(22985, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), - NAME_FUNC_OFFSET(23014, glIsProgramNV, glIsProgramNV, NULL, 793), - NAME_FUNC_OFFSET(23029, glPointParameteriNV, glPointParameteriNV, NULL, 857), - NAME_FUNC_OFFSET(23047, glPointParameterivNV, glPointParameterivNV, NULL, 858), - NAME_FUNC_OFFSET(23066, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), - NAME_FUNC_OFFSET(23087, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), - NAME_FUNC_OFFSET(23103, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), - NAME_FUNC_OFFSET(23127, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(23151, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), - NAME_FUNC_OFFSET(23178, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), - NAME_FUNC_OFFSET(23196, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), - NAME_FUNC_OFFSET(23215, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), - NAME_FUNC_OFFSET(23240, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), - NAME_FUNC_OFFSET(23261, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), - NAME_FUNC_OFFSET(23283, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), - NAME_FUNC_OFFSET(23309, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), - NAME_FUNC_OFFSET(23332, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), - NAME_FUNC_OFFSET(23355, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), - NAME_FUNC_OFFSET(23378, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), - NAME_FUNC_OFFSET(23396, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), - NAME_FUNC_OFFSET(23415, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), - NAME_FUNC_OFFSET(23432, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), - NAME_FUNC_OFFSET(23470, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), - NAME_FUNC_OFFSET(23499, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), - NAME_FUNC_OFFSET(23515, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), - NAME_FUNC_OFFSET(23532, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), - NAME_FUNC_OFFSET(23554, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), - NAME_FUNC_OFFSET(23572, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), - NAME_FUNC_OFFSET(23595, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), - NAME_FUNC_OFFSET(23617, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), - NAME_FUNC_OFFSET(23633, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), - NAME_FUNC_OFFSET(23654, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), - NAME_FUNC_OFFSET(23676, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), - NAME_FUNC_OFFSET(23689, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), - NAME_FUNC_OFFSET(23703, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), - NAME_FUNC_OFFSET(23716, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), - NAME_FUNC_OFFSET(23730, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), - NAME_FUNC_OFFSET(23743, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), - NAME_FUNC_OFFSET(23757, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), - NAME_FUNC_OFFSET(23770, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), - NAME_FUNC_OFFSET(23784, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907), - NAME_FUNC_OFFSET(23802, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908), - NAME_FUNC_OFFSET(23821, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909), - NAME_FUNC_OFFSET(23840, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910), - NAME_FUNC_OFFSET(23860, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911), - NAME_FUNC_OFFSET(23878, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912), - NAME_FUNC_OFFSET(23897, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913), - NAME_FUNC_OFFSET(23916, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914), - NAME_FUNC_OFFSET(23936, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915), - NAME_FUNC_OFFSET(23954, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916), - NAME_FUNC_OFFSET(23973, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917), - NAME_FUNC_OFFSET(23992, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918), - NAME_FUNC_OFFSET(24012, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), - NAME_FUNC_OFFSET(24031, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), - NAME_FUNC_OFFSET(24049, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), - NAME_FUNC_OFFSET(24068, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), - NAME_FUNC_OFFSET(24087, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), - NAME_FUNC_OFFSET(24107, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), - NAME_FUNC_OFFSET(24126, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), - NAME_FUNC_OFFSET(24146, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), - NAME_FUNC_OFFSET(24166, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), - NAME_FUNC_OFFSET(24189, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), - NAME_FUNC_OFFSET(24215, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), - NAME_FUNC_OFFSET(24244, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), - NAME_FUNC_OFFSET(24257, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), - NAME_FUNC_OFFSET(24268, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931), - NAME_FUNC_OFFSET(24278, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932), - NAME_FUNC_OFFSET(24294, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933), - NAME_FUNC_OFFSET(24310, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934), - NAME_FUNC_OFFSET(24323, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937), - NAME_FUNC_OFFSET(24344, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938), - NAME_FUNC_OFFSET(24366, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939), - NAME_FUNC_OFFSET(24384, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940), - NAME_FUNC_OFFSET(24403, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941), - NAME_FUNC_OFFSET(24428, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942), - NAME_FUNC_OFFSET(24451, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943), - NAME_FUNC_OFFSET(24476, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944), - NAME_FUNC_OFFSET(24493, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946), - NAME_FUNC_OFFSET(24511, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947), - NAME_FUNC_OFFSET(24534, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948), - NAME_FUNC_OFFSET(24564, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949), - NAME_FUNC_OFFSET(24592, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950), - NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) -}; - -#undef NAME_FUNC_OFFSET +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + 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"glPixelTexGenSGIX\0" + "glBlendFuncSeparateEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameteriNV\0" + "glCombinerParameterivNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glDeleteFencesNV\0" + "glFinishFenceNV\0" + "glGenFencesNV\0" + "glGetFenceivNV\0" + "glIsFenceNV\0" + "glSetFenceNV\0" + "glTestFenceNV\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramStringNV\0" + "glGetProgramivNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + "glPassTexCoordATI\0" + "glSampleMapATI\0" + "glSetFragmentShaderConstantATI\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glActiveStencilFaceEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glGetProgramNamedParameterdvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4dvNV\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4fvNV\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartNV\0" + "glDepthBoundsEXT\0" + "glBlendEquationSeparateEXT\0" + "glBindFramebufferEXT\0" + "glBindRenderbufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glDeleteFramebuffersEXT\0" + "glDeleteRenderbuffersEXT\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture3DEXT\0" + "glGenFramebuffersEXT\0" + "glGenRenderbuffersEXT\0" + "glGenerateMipmapEXT\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetRenderbufferParameterivEXT\0" + "glIsFramebufferEXT\0" + "glIsRenderbufferEXT\0" + "glRenderbufferStorageEXT\0" + "glBlitFramebufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glBindFragDataLocationEXT\0" + "glGetFragDataLocationEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glFramebufferTextureLayerEXT\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetIntegerIndexedvEXT\0" + "glIsEnabledIndexedEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glBeginConditionalRenderNV\0" + "glEndConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferOffsetEXT\0" + "glBindBufferRangeEXT\0" + "glEndTransformFeedbackEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glTextureBarrierNV\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glSeparableFilter2DEXT\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glStencilOpSeparateATI\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glDisableVertexAttribArray\0" + "glEnableVertexAttribArray\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glBeginQuery\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenQueries\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsQuery\0" + "glCompileShader\0" + "glGetActiveUniform\0" + "glGetShaderSource\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glLinkProgram\0" + "glShaderSource\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glBindAttribLocation\0" + "glGetActiveAttrib\0" + "glGetAttribLocation\0" + "glDrawBuffers\0" + "glDrawBuffersATI\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glRenderbufferStorageMultisampleEXT\0" + "glBlendEquationSeparateIndexedAMD\0" + "glBlendEquationIndexedAMD\0" + "glBlendFuncSeparateIndexedAMD\0" + "glBlendFuncIndexedAMD\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfSGIS\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvSGIS\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateINGR\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glIsProgramARB\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glDeleteVertexArrays\0" + "glIsVertexArray\0" + "glPrimitiveRestartIndex\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateATI\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glBlitFramebuffer\0" + "glBindFragDataLocation\0" + "glGetFragDataLocation\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1ui\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glGetBooleani_v\0" + "glGetIntegeri_v\0" + "glIsEnabledi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glBeginConditionalRender\0" + "glEndConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glEndTransformFeedback\0" + "glGetTransformFeedbackVarying\0" + "glTransformFeedbackVaryings\0" + "glProvokingVertex\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_686 mgl_dispatch_stub_686 +#define gl_dispatch_stub_687 mgl_dispatch_stub_687 +#define gl_dispatch_stub_688 mgl_dispatch_stub_688 +#define gl_dispatch_stub_689 mgl_dispatch_stub_689 +#define gl_dispatch_stub_690 mgl_dispatch_stub_690 +#define gl_dispatch_stub_691 mgl_dispatch_stub_691 +#define gl_dispatch_stub_692 mgl_dispatch_stub_692 +#define gl_dispatch_stub_693 mgl_dispatch_stub_693 +#define gl_dispatch_stub_728 mgl_dispatch_stub_728 +#define gl_dispatch_stub_770 mgl_dispatch_stub_770 +#define gl_dispatch_stub_771 mgl_dispatch_stub_771 +#define gl_dispatch_stub_772 mgl_dispatch_stub_772 +#define gl_dispatch_stub_773 mgl_dispatch_stub_773 +#define gl_dispatch_stub_774 mgl_dispatch_stub_774 +#define gl_dispatch_stub_775 mgl_dispatch_stub_775 +#define gl_dispatch_stub_776 mgl_dispatch_stub_776 +#define gl_dispatch_stub_777 mgl_dispatch_stub_777 +#define gl_dispatch_stub_778 mgl_dispatch_stub_778 +#define gl_dispatch_stub_859 mgl_dispatch_stub_859 +#define gl_dispatch_stub_860 mgl_dispatch_stub_860 +#define gl_dispatch_stub_861 mgl_dispatch_stub_861 +#define gl_dispatch_stub_862 mgl_dispatch_stub_862 +#define gl_dispatch_stub_863 mgl_dispatch_stub_863 +#define gl_dispatch_stub_872 mgl_dispatch_stub_872 +#define gl_dispatch_stub_873 mgl_dispatch_stub_873 +#define gl_dispatch_stub_891 mgl_dispatch_stub_891 +#define gl_dispatch_stub_892 mgl_dispatch_stub_892 +#define gl_dispatch_stub_893 mgl_dispatch_stub_893 +#define gl_dispatch_stub_951 mgl_dispatch_stub_951 +#define gl_dispatch_stub_952 mgl_dispatch_stub_952 +#define gl_dispatch_stub_960 mgl_dispatch_stub_960 +#define gl_dispatch_stub_961 mgl_dispatch_stub_961 +#define gl_dispatch_stub_962 mgl_dispatch_stub_962 +#define gl_dispatch_stub_963 mgl_dispatch_stub_963 +#define gl_dispatch_stub_964 mgl_dispatch_stub_964 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_686(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_687(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_688(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_689(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_690(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_691(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_692(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_693(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_728(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_770(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_771(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_772(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_773(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_774(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_775(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_776(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_777(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_778(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_859(GLenum face); +void GLAPIENTRY gl_dispatch_stub_860(GLuint array); +void GLAPIENTRY gl_dispatch_stub_861(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_862(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_863(GLuint array); +void GLAPIENTRY gl_dispatch_stub_872(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_873(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_891(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_892(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_893(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_952(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_960(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_961(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_962(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_963(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_964(GLuint id, GLenum pname, GLuint64EXT * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), + NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), + NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), + NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), + NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), + NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), + NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), + NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), + NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), + NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), + NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), + NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), + NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), + NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), + NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), + NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), + NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), + NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), + NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), + NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), + NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), + NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), + NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), + NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), + NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), + NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), + NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), + NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), + NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), + NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), + NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), + NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), + NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), + NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), + NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), + NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), + NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), + NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), + NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), + NAME_FUNC_OFFSET( 9383, glTexBufferARB, glTexBufferARB, NULL, 582), + NAME_FUNC_OFFSET( 9398, glBindVertexArray, glBindVertexArray, NULL, 583), + NAME_FUNC_OFFSET( 9416, glGenVertexArrays, glGenVertexArrays, NULL, 584), + NAME_FUNC_OFFSET( 9434, glCopyBufferSubData, glCopyBufferSubData, NULL, 585), + NAME_FUNC_OFFSET( 9454, glClientWaitSync, glClientWaitSync, NULL, 586), + NAME_FUNC_OFFSET( 9471, glDeleteSync, glDeleteSync, NULL, 587), + NAME_FUNC_OFFSET( 9484, glFenceSync, glFenceSync, NULL, 588), + NAME_FUNC_OFFSET( 9496, glGetInteger64v, glGetInteger64v, NULL, 589), + NAME_FUNC_OFFSET( 9512, glGetSynciv, glGetSynciv, NULL, 590), + NAME_FUNC_OFFSET( 9524, glIsSync, glIsSync, NULL, 591), + NAME_FUNC_OFFSET( 9533, glWaitSync, glWaitSync, NULL, 592), + NAME_FUNC_OFFSET( 9544, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 593), + NAME_FUNC_OFFSET( 9569, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 594), + NAME_FUNC_OFFSET( 9603, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 595), + NAME_FUNC_OFFSET( 9633, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 596), + NAME_FUNC_OFFSET( 9663, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), + NAME_FUNC_OFFSET( 9691, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), + NAME_FUNC_OFFSET( 9711, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), + NAME_FUNC_OFFSET( 9735, glBlendFunciARB, glBlendFunciARB, NULL, 600), + NAME_FUNC_OFFSET( 9751, glBindSampler, glBindSampler, NULL, 601), + NAME_FUNC_OFFSET( 9765, glDeleteSamplers, glDeleteSamplers, NULL, 602), + NAME_FUNC_OFFSET( 9782, glGenSamplers, glGenSamplers, NULL, 603), + NAME_FUNC_OFFSET( 9796, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 604), + NAME_FUNC_OFFSET( 9821, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 605), + NAME_FUNC_OFFSET( 9847, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 606), + NAME_FUNC_OFFSET( 9871, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 607), + NAME_FUNC_OFFSET( 9895, glIsSampler, glIsSampler, NULL, 608), + NAME_FUNC_OFFSET( 9907, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 609), + NAME_FUNC_OFFSET( 9929, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 610), + NAME_FUNC_OFFSET( 9952, glSamplerParameterf, glSamplerParameterf, NULL, 611), + NAME_FUNC_OFFSET( 9972, glSamplerParameterfv, glSamplerParameterfv, NULL, 612), + NAME_FUNC_OFFSET( 9993, glSamplerParameteri, glSamplerParameteri, NULL, 613), + NAME_FUNC_OFFSET(10013, glSamplerParameteriv, glSamplerParameteriv, NULL, 614), + NAME_FUNC_OFFSET(10034, glColorP3ui, glColorP3ui, NULL, 615), + NAME_FUNC_OFFSET(10046, glColorP3uiv, glColorP3uiv, NULL, 616), + NAME_FUNC_OFFSET(10059, glColorP4ui, glColorP4ui, NULL, 617), + NAME_FUNC_OFFSET(10071, glColorP4uiv, glColorP4uiv, NULL, 618), + NAME_FUNC_OFFSET(10084, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 619), + NAME_FUNC_OFFSET(10104, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 620), + NAME_FUNC_OFFSET(10125, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 621), + NAME_FUNC_OFFSET(10145, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 622), + NAME_FUNC_OFFSET(10166, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 623), + NAME_FUNC_OFFSET(10186, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 624), + NAME_FUNC_OFFSET(10207, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 625), + NAME_FUNC_OFFSET(10227, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 626), + NAME_FUNC_OFFSET(10248, glNormalP3ui, glNormalP3ui, NULL, 627), + NAME_FUNC_OFFSET(10261, glNormalP3uiv, glNormalP3uiv, NULL, 628), + NAME_FUNC_OFFSET(10275, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 629), + NAME_FUNC_OFFSET(10296, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 630), + NAME_FUNC_OFFSET(10318, glTexCoordP1ui, glTexCoordP1ui, NULL, 631), + NAME_FUNC_OFFSET(10333, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 632), + NAME_FUNC_OFFSET(10349, glTexCoordP2ui, glTexCoordP2ui, NULL, 633), + NAME_FUNC_OFFSET(10364, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 634), + NAME_FUNC_OFFSET(10380, glTexCoordP3ui, glTexCoordP3ui, NULL, 635), + NAME_FUNC_OFFSET(10395, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 636), + NAME_FUNC_OFFSET(10411, glTexCoordP4ui, glTexCoordP4ui, NULL, 637), + NAME_FUNC_OFFSET(10426, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 638), + NAME_FUNC_OFFSET(10442, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 639), + NAME_FUNC_OFFSET(10461, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 640), + NAME_FUNC_OFFSET(10481, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 641), + NAME_FUNC_OFFSET(10500, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 642), + NAME_FUNC_OFFSET(10520, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 643), + NAME_FUNC_OFFSET(10539, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 644), + NAME_FUNC_OFFSET(10559, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 645), + NAME_FUNC_OFFSET(10578, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 646), + NAME_FUNC_OFFSET(10598, glVertexP2ui, glVertexP2ui, NULL, 647), + NAME_FUNC_OFFSET(10611, glVertexP2uiv, glVertexP2uiv, NULL, 648), + NAME_FUNC_OFFSET(10625, glVertexP3ui, glVertexP3ui, NULL, 649), + NAME_FUNC_OFFSET(10638, glVertexP3uiv, glVertexP3uiv, NULL, 650), + NAME_FUNC_OFFSET(10652, glVertexP4ui, glVertexP4ui, NULL, 651), + NAME_FUNC_OFFSET(10665, glVertexP4uiv, glVertexP4uiv, NULL, 652), + NAME_FUNC_OFFSET(10679, glBindTransformFeedback, glBindTransformFeedback, NULL, 653), + NAME_FUNC_OFFSET(10703, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 654), + NAME_FUNC_OFFSET(10730, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 655), + NAME_FUNC_OFFSET(10754, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 656), + NAME_FUNC_OFFSET(10778, glIsTransformFeedback, glIsTransformFeedback, NULL, 657), + NAME_FUNC_OFFSET(10800, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 658), + NAME_FUNC_OFFSET(10825, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 659), + NAME_FUNC_OFFSET(10851, glClearDepthf, glClearDepthf, NULL, 660), + NAME_FUNC_OFFSET(10865, glDepthRangef, glDepthRangef, NULL, 661), + NAME_FUNC_OFFSET(10879, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 662), + NAME_FUNC_OFFSET(10906, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 663), + NAME_FUNC_OFFSET(10930, glShaderBinary, glShaderBinary, NULL, 664), + NAME_FUNC_OFFSET(10945, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 665), + NAME_FUNC_OFFSET(10973, glGetnColorTableARB, glGetnColorTableARB, NULL, 666), + NAME_FUNC_OFFSET(10993, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 667), + NAME_FUNC_OFFSET(11021, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 668), + NAME_FUNC_OFFSET(11048, glGetnHistogramARB, glGetnHistogramARB, NULL, 669), + NAME_FUNC_OFFSET(11067, glGetnMapdvARB, glGetnMapdvARB, NULL, 670), + NAME_FUNC_OFFSET(11082, glGetnMapfvARB, glGetnMapfvARB, NULL, 671), + NAME_FUNC_OFFSET(11097, glGetnMapivARB, glGetnMapivARB, NULL, 672), + NAME_FUNC_OFFSET(11112, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 673), + NAME_FUNC_OFFSET(11128, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 674), + NAME_FUNC_OFFSET(11148, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 675), + NAME_FUNC_OFFSET(11169, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 676), + NAME_FUNC_OFFSET(11190, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 677), + NAME_FUNC_OFFSET(11214, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 678), + NAME_FUNC_OFFSET(11239, glGetnTexImageARB, glGetnTexImageARB, NULL, 679), + NAME_FUNC_OFFSET(11257, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 680), + NAME_FUNC_OFFSET(11276, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 681), + NAME_FUNC_OFFSET(11295, glGetnUniformivARB, glGetnUniformivARB, NULL, 682), + NAME_FUNC_OFFSET(11314, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 683), + NAME_FUNC_OFFSET(11334, glReadnPixelsARB, glReadnPixelsARB, NULL, 684), + NAME_FUNC_OFFSET(11351, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 685), + NAME_FUNC_OFFSET(11370, gl_dispatch_stub_686, gl_dispatch_stub_686, NULL, 686), + NAME_FUNC_OFFSET(11402, gl_dispatch_stub_687, gl_dispatch_stub_687, NULL, 687), + NAME_FUNC_OFFSET(11434, gl_dispatch_stub_688, gl_dispatch_stub_688, NULL, 688), + NAME_FUNC_OFFSET(11462, gl_dispatch_stub_689, gl_dispatch_stub_689, NULL, 689), + NAME_FUNC_OFFSET(11491, gl_dispatch_stub_690, gl_dispatch_stub_690, NULL, 690), + NAME_FUNC_OFFSET(11519, gl_dispatch_stub_691, gl_dispatch_stub_691, NULL, 691), + NAME_FUNC_OFFSET(11548, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), + NAME_FUNC_OFFSET(11565, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), + NAME_FUNC_OFFSET(11585, glColorPointerEXT, glColorPointerEXT, NULL, 694), + NAME_FUNC_OFFSET(11603, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 695), + NAME_FUNC_OFFSET(11624, glIndexPointerEXT, glIndexPointerEXT, NULL, 696), + NAME_FUNC_OFFSET(11642, glNormalPointerEXT, glNormalPointerEXT, NULL, 697), + NAME_FUNC_OFFSET(11661, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 698), + NAME_FUNC_OFFSET(11682, glVertexPointerEXT, glVertexPointerEXT, NULL, 699), + NAME_FUNC_OFFSET(11701, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(11722, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(11744, glLockArraysEXT, glLockArraysEXT, NULL, 702), + NAME_FUNC_OFFSET(11760, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 703), + NAME_FUNC_OFFSET(11778, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), + NAME_FUNC_OFFSET(11800, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), + NAME_FUNC_OFFSET(11823, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), + NAME_FUNC_OFFSET(11845, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), + NAME_FUNC_OFFSET(11868, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), + NAME_FUNC_OFFSET(11890, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), + NAME_FUNC_OFFSET(11913, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), + NAME_FUNC_OFFSET(11935, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), + NAME_FUNC_OFFSET(11958, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), + NAME_FUNC_OFFSET(11980, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), + NAME_FUNC_OFFSET(12003, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), + NAME_FUNC_OFFSET(12026, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), + NAME_FUNC_OFFSET(12050, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), + NAME_FUNC_OFFSET(12073, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), + NAME_FUNC_OFFSET(12097, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), + NAME_FUNC_OFFSET(12120, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), + NAME_FUNC_OFFSET(12144, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), + NAME_FUNC_OFFSET(12171, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), + NAME_FUNC_OFFSET(12192, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), + NAME_FUNC_OFFSET(12215, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), + NAME_FUNC_OFFSET(12236, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), + NAME_FUNC_OFFSET(12251, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), + NAME_FUNC_OFFSET(12267, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), + NAME_FUNC_OFFSET(12282, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), + NAME_FUNC_OFFSET(12298, gl_dispatch_stub_728, gl_dispatch_stub_728, NULL, 728), + NAME_FUNC_OFFSET(12316, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(12339, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 730), + NAME_FUNC_OFFSET(12365, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 731), + NAME_FUNC_OFFSET(12386, glCombinerInputNV, glCombinerInputNV, NULL, 732), + NAME_FUNC_OFFSET(12404, glCombinerOutputNV, glCombinerOutputNV, NULL, 733), + NAME_FUNC_OFFSET(12423, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 734), + NAME_FUNC_OFFSET(12446, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 735), + NAME_FUNC_OFFSET(12470, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 736), + NAME_FUNC_OFFSET(12493, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 737), + NAME_FUNC_OFFSET(12517, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 738), + NAME_FUNC_OFFSET(12540, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 739), + NAME_FUNC_OFFSET(12572, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 740), + NAME_FUNC_OFFSET(12604, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 741), + NAME_FUNC_OFFSET(12637, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 742), + NAME_FUNC_OFFSET(12670, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 743), + NAME_FUNC_OFFSET(12707, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 744), + NAME_FUNC_OFFSET(12744, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 745), + NAME_FUNC_OFFSET(12764, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(12782, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(12801, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(12819, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(12838, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(12856, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(12875, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(12893, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(12912, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(12930, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(12949, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(12967, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(12986, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(13004, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(13023, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(13041, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(13060, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 762), + NAME_FUNC_OFFSET(13078, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 763), + NAME_FUNC_OFFSET(13097, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 764), + NAME_FUNC_OFFSET(13115, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 765), + NAME_FUNC_OFFSET(13134, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 766), + NAME_FUNC_OFFSET(13152, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 767), + NAME_FUNC_OFFSET(13171, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 768), + NAME_FUNC_OFFSET(13189, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 769), + NAME_FUNC_OFFSET(13208, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, 770), + NAME_FUNC_OFFSET(13233, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, 771), + NAME_FUNC_OFFSET(13260, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, 772), + NAME_FUNC_OFFSET(13277, gl_dispatch_stub_773, gl_dispatch_stub_773, NULL, 773), + NAME_FUNC_OFFSET(13293, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774), + NAME_FUNC_OFFSET(13307, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775), + NAME_FUNC_OFFSET(13322, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776), + NAME_FUNC_OFFSET(13334, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777), + NAME_FUNC_OFFSET(13347, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778), + NAME_FUNC_OFFSET(13361, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 779), + NAME_FUNC_OFFSET(13385, glBindProgramNV, glBindProgramNV, NULL, 780), + NAME_FUNC_OFFSET(13401, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), + NAME_FUNC_OFFSET(13420, glExecuteProgramNV, glExecuteProgramNV, NULL, 782), + NAME_FUNC_OFFSET(13439, glGenProgramsNV, glGenProgramsNV, NULL, 783), + NAME_FUNC_OFFSET(13455, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 784), + NAME_FUNC_OFFSET(13481, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 785), + NAME_FUNC_OFFSET(13507, glGetProgramStringNV, glGetProgramStringNV, NULL, 786), + NAME_FUNC_OFFSET(13528, glGetProgramivNV, glGetProgramivNV, NULL, 787), + NAME_FUNC_OFFSET(13545, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 788), + NAME_FUNC_OFFSET(13566, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(13594, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 790), + NAME_FUNC_OFFSET(13616, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 791), + NAME_FUNC_OFFSET(13638, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 792), + NAME_FUNC_OFFSET(13660, glIsProgramNV, glIsProgramNV, NULL, 793), + NAME_FUNC_OFFSET(13674, glLoadProgramNV, glLoadProgramNV, NULL, 794), + NAME_FUNC_OFFSET(13690, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 795), + NAME_FUNC_OFFSET(13715, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 796), + NAME_FUNC_OFFSET(13740, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 797), + NAME_FUNC_OFFSET(13768, glTrackMatrixNV, glTrackMatrixNV, NULL, 798), + NAME_FUNC_OFFSET(13784, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 799), + NAME_FUNC_OFFSET(13803, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 800), + NAME_FUNC_OFFSET(13823, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 801), + NAME_FUNC_OFFSET(13842, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 802), + NAME_FUNC_OFFSET(13862, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 803), + NAME_FUNC_OFFSET(13881, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 804), + NAME_FUNC_OFFSET(13901, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 805), + NAME_FUNC_OFFSET(13920, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 806), + NAME_FUNC_OFFSET(13940, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 807), + NAME_FUNC_OFFSET(13959, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 808), + NAME_FUNC_OFFSET(13979, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 809), + NAME_FUNC_OFFSET(13998, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 810), + NAME_FUNC_OFFSET(14018, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 811), + NAME_FUNC_OFFSET(14037, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 812), + NAME_FUNC_OFFSET(14057, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 813), + NAME_FUNC_OFFSET(14076, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 814), + NAME_FUNC_OFFSET(14096, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 815), + NAME_FUNC_OFFSET(14115, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 816), + NAME_FUNC_OFFSET(14135, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 817), + NAME_FUNC_OFFSET(14154, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 818), + NAME_FUNC_OFFSET(14174, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 819), + NAME_FUNC_OFFSET(14193, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 820), + NAME_FUNC_OFFSET(14213, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 821), + NAME_FUNC_OFFSET(14232, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 822), + NAME_FUNC_OFFSET(14252, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 823), + NAME_FUNC_OFFSET(14272, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 824), + NAME_FUNC_OFFSET(14293, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 825), + NAME_FUNC_OFFSET(14317, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 826), + NAME_FUNC_OFFSET(14338, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 827), + NAME_FUNC_OFFSET(14359, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 828), + NAME_FUNC_OFFSET(14380, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 829), + NAME_FUNC_OFFSET(14401, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 830), + NAME_FUNC_OFFSET(14422, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 831), + NAME_FUNC_OFFSET(14443, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 832), + NAME_FUNC_OFFSET(14464, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 833), + NAME_FUNC_OFFSET(14485, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 834), + NAME_FUNC_OFFSET(14506, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 835), + NAME_FUNC_OFFSET(14527, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 836), + NAME_FUNC_OFFSET(14548, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 837), + NAME_FUNC_OFFSET(14569, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 838), + NAME_FUNC_OFFSET(14591, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 839), + NAME_FUNC_OFFSET(14618, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 840), + NAME_FUNC_OFFSET(14645, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 841), + NAME_FUNC_OFFSET(14669, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 842), + NAME_FUNC_OFFSET(14693, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 843), + NAME_FUNC_OFFSET(14715, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 844), + NAME_FUNC_OFFSET(14737, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 845), + NAME_FUNC_OFFSET(14759, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 846), + NAME_FUNC_OFFSET(14784, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 847), + NAME_FUNC_OFFSET(14808, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 848), + NAME_FUNC_OFFSET(14830, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 849), + NAME_FUNC_OFFSET(14852, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 850), + NAME_FUNC_OFFSET(14874, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 851), + NAME_FUNC_OFFSET(14900, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 852), + NAME_FUNC_OFFSET(14923, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 853), + NAME_FUNC_OFFSET(14947, glPassTexCoordATI, glPassTexCoordATI, NULL, 854), + NAME_FUNC_OFFSET(14965, glSampleMapATI, glSampleMapATI, NULL, 855), + NAME_FUNC_OFFSET(14980, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 856), + NAME_FUNC_OFFSET(15011, glPointParameteriNV, glPointParameteriNV, NULL, 857), + NAME_FUNC_OFFSET(15031, glPointParameterivNV, glPointParameterivNV, NULL, 858), + NAME_FUNC_OFFSET(15052, gl_dispatch_stub_859, gl_dispatch_stub_859, NULL, 859), + NAME_FUNC_OFFSET(15075, gl_dispatch_stub_860, gl_dispatch_stub_860, NULL, 860), + NAME_FUNC_OFFSET(15098, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), + NAME_FUNC_OFFSET(15124, gl_dispatch_stub_862, gl_dispatch_stub_862, NULL, 862), + NAME_FUNC_OFFSET(15147, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(15168, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 864), + NAME_FUNC_OFFSET(15199, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 865), + NAME_FUNC_OFFSET(15230, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 866), + NAME_FUNC_OFFSET(15258, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 867), + NAME_FUNC_OFFSET(15287, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 868), + NAME_FUNC_OFFSET(15315, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 869), + NAME_FUNC_OFFSET(15344, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), + NAME_FUNC_OFFSET(15370, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 871), + NAME_FUNC_OFFSET(15391, gl_dispatch_stub_872, gl_dispatch_stub_872, NULL, 872), + NAME_FUNC_OFFSET(15408, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(15435, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), + NAME_FUNC_OFFSET(15456, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), + NAME_FUNC_OFFSET(15478, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), + NAME_FUNC_OFFSET(15506, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), + NAME_FUNC_OFFSET(15530, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), + NAME_FUNC_OFFSET(15555, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), + NAME_FUNC_OFFSET(15584, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), + NAME_FUNC_OFFSET(15610, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), + NAME_FUNC_OFFSET(15636, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), + NAME_FUNC_OFFSET(15662, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), + NAME_FUNC_OFFSET(15683, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), + NAME_FUNC_OFFSET(15705, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), + NAME_FUNC_OFFSET(15725, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), + NAME_FUNC_OFFSET(15766, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), + NAME_FUNC_OFFSET(15798, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), + NAME_FUNC_OFFSET(15817, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), + NAME_FUNC_OFFSET(15837, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), + NAME_FUNC_OFFSET(15862, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(15883, gl_dispatch_stub_892, gl_dispatch_stub_892, NULL, 892), + NAME_FUNC_OFFSET(15907, gl_dispatch_stub_893, gl_dispatch_stub_893, NULL, 893), + NAME_FUNC_OFFSET(15937, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), + NAME_FUNC_OFFSET(15963, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), + NAME_FUNC_OFFSET(15988, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), + NAME_FUNC_OFFSET(16007, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), + NAME_FUNC_OFFSET(16031, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), + NAME_FUNC_OFFSET(16056, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), + NAME_FUNC_OFFSET(16072, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), + NAME_FUNC_OFFSET(16089, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), + NAME_FUNC_OFFSET(16105, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), + NAME_FUNC_OFFSET(16122, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), + NAME_FUNC_OFFSET(16138, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), + NAME_FUNC_OFFSET(16155, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), + NAME_FUNC_OFFSET(16171, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), + NAME_FUNC_OFFSET(16188, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907), + NAME_FUNC_OFFSET(16209, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908), + NAME_FUNC_OFFSET(16231, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909), + NAME_FUNC_OFFSET(16253, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910), + NAME_FUNC_OFFSET(16276, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911), + NAME_FUNC_OFFSET(16297, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912), + NAME_FUNC_OFFSET(16319, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913), + NAME_FUNC_OFFSET(16341, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914), + NAME_FUNC_OFFSET(16364, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915), + NAME_FUNC_OFFSET(16385, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916), + NAME_FUNC_OFFSET(16407, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917), + NAME_FUNC_OFFSET(16429, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918), + NAME_FUNC_OFFSET(16452, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), + NAME_FUNC_OFFSET(16474, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), + NAME_FUNC_OFFSET(16495, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), + NAME_FUNC_OFFSET(16517, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), + NAME_FUNC_OFFSET(16539, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), + NAME_FUNC_OFFSET(16562, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), + NAME_FUNC_OFFSET(16584, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), + NAME_FUNC_OFFSET(16607, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), + NAME_FUNC_OFFSET(16630, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), + NAME_FUNC_OFFSET(16656, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(16685, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), + NAME_FUNC_OFFSET(16707, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), + NAME_FUNC_OFFSET(16727, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931), + NAME_FUNC_OFFSET(16746, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932), + NAME_FUNC_OFFSET(16770, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933), + NAME_FUNC_OFFSET(16794, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934), + NAME_FUNC_OFFSET(16816, glClearColorIiEXT, glClearColorIiEXT, NULL, 935), + NAME_FUNC_OFFSET(16834, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 936), + NAME_FUNC_OFFSET(16853, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937), + NAME_FUNC_OFFSET(16877, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938), + NAME_FUNC_OFFSET(16902, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939), + NAME_FUNC_OFFSET(16923, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940), + NAME_FUNC_OFFSET(16945, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941), + NAME_FUNC_OFFSET(16972, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942), + NAME_FUNC_OFFSET(16997, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943), + NAME_FUNC_OFFSET(17025, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944), + NAME_FUNC_OFFSET(17045, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 945), + NAME_FUNC_OFFSET(17067, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946), + NAME_FUNC_OFFSET(17088, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947), + NAME_FUNC_OFFSET(17114, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948), + NAME_FUNC_OFFSET(17147, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949), + NAME_FUNC_OFFSET(17178, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950), + NAME_FUNC_OFFSET(17199, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951), + NAME_FUNC_OFFSET(17230, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952), + NAME_FUNC_OFFSET(17250, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 953), + NAME_FUNC_OFFSET(17278, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 954), + NAME_FUNC_OFFSET(17301, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 955), + NAME_FUNC_OFFSET(17326, glActiveProgramEXT, glActiveProgramEXT, NULL, 956), + NAME_FUNC_OFFSET(17345, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 957), + NAME_FUNC_OFFSET(17370, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 958), + NAME_FUNC_OFFSET(17392, glTextureBarrierNV, glTextureBarrierNV, NULL, 959), + NAME_FUNC_OFFSET(17411, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960), + NAME_FUNC_OFFSET(17436, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961), + NAME_FUNC_OFFSET(17465, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962), + NAME_FUNC_OFFSET(17496, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963), + NAME_FUNC_OFFSET(17520, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964), + NAME_FUNC_OFFSET(17545, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 965), + NAME_FUNC_OFFSET(17584, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 966), + NAME_FUNC_OFFSET(17613, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(17631, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(17648, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(17664, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(17689, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(17709, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(17729, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(17752, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(17775, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(17795, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(17812, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(17829, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(17844, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(17868, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(17887, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(17906, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(17922, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(17941, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(17964, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(17980, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(17996, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(18023, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(18050, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(18070, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18089, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(18108, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18138, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(18168, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18198, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(18228, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(18247, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(18270, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(18295, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(18320, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(18347, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(18375, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(18402, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(18430, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(18459, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(18488, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(18514, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(18545, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(18576, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(18600, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(18623, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(18641, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(18670, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(18699, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(18714, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(18740, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(18766, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(18781, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(18793, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(18813, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(18830, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(18846, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(18865, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(18888, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET(18904, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET(18926, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET(18944, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET(18963, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(18981, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(19000, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET(19018, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET(19037, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET(19055, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET(19074, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET(19092, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET(19111, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(19129, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(19148, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET(19166, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET(19185, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET(19203, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET(19222, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET(19240, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET(19259, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(19277, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(19296, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET(19314, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET(19333, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET(19351, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET(19370, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET(19388, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET(19407, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(19425, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(19444, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET(19462, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET(19481, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET(19499, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET(19518, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET(19541, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET(19564, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET(19587, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET(19610, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET(19633, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET(19650, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET(19673, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET(19696, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET(19719, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET(19745, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET(19771, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET(19797, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET(19821, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET(19848, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET(19874, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET(19894, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET(19914, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET(19934, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET(19957, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET(19981, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET(20004, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET(20028, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET(20045, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET(20063, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET(20080, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET(20098, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET(20115, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET(20133, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET(20150, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET(20168, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET(20185, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET(20203, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET(20220, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET(20238, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET(20255, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET(20273, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET(20290, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET(20308, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET(20325, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET(20343, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET(20362, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET(20381, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET(20400, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET(20419, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET(20439, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET(20459, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET(20479, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET(20497, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET(20514, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET(20532, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET(20549, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET(20567, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET(20585, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET(20602, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET(20620, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET(20639, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET(20658, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET(20677, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET(20699, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET(20712, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET(20725, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET(20741, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET(20757, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET(20770, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET(20793, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET(20813, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET(20832, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET(20843, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET(20855, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET(20869, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET(20882, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET(20898, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET(20909, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET(20922, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET(20941, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET(20961, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET(20974, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET(20984, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET(21000, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET(21019, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET(21037, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET(21058, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET(21073, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET(21088, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET(21102, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET(21117, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET(21129, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET(21142, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET(21154, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET(21167, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET(21179, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET(21192, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET(21204, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET(21217, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET(21229, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET(21242, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET(21254, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET(21267, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET(21279, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET(21292, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET(21304, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET(21317, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET(21336, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET(21355, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET(21374, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET(21387, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET(21405, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET(21426, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET(21444, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET(21464, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(21478, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(21495, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(21520, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(21542, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(21569, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(21593, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET(21629, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 597), + NAME_FUNC_OFFSET(21663, glBlendEquationiARB, glBlendEquationiARB, NULL, 598), + NAME_FUNC_OFFSET(21689, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 599), + NAME_FUNC_OFFSET(21719, glBlendFunciARB, glBlendFunciARB, NULL, 600), + NAME_FUNC_OFFSET(21741, gl_dispatch_stub_692, gl_dispatch_stub_692, NULL, 692), + NAME_FUNC_OFFSET(21757, gl_dispatch_stub_693, gl_dispatch_stub_693, NULL, 693), + NAME_FUNC_OFFSET(21776, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21794, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21815, glPointParameterfEXT, glPointParameterfEXT, NULL, 700), + NAME_FUNC_OFFSET(21837, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21856, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21878, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 701), + NAME_FUNC_OFFSET(21901, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 704), + NAME_FUNC_OFFSET(21920, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 705), + NAME_FUNC_OFFSET(21940, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 706), + NAME_FUNC_OFFSET(21959, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 707), + NAME_FUNC_OFFSET(21979, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 708), + NAME_FUNC_OFFSET(21998, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 709), + NAME_FUNC_OFFSET(22018, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 710), + NAME_FUNC_OFFSET(22037, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 711), + NAME_FUNC_OFFSET(22057, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 712), + NAME_FUNC_OFFSET(22076, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 713), + NAME_FUNC_OFFSET(22096, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 714), + NAME_FUNC_OFFSET(22116, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 715), + NAME_FUNC_OFFSET(22137, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 716), + NAME_FUNC_OFFSET(22157, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 717), + NAME_FUNC_OFFSET(22178, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 718), + NAME_FUNC_OFFSET(22198, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 719), + NAME_FUNC_OFFSET(22219, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 720), + NAME_FUNC_OFFSET(22243, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 721), + NAME_FUNC_OFFSET(22261, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 722), + NAME_FUNC_OFFSET(22281, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 723), + NAME_FUNC_OFFSET(22299, glFogCoorddEXT, glFogCoorddEXT, NULL, 724), + NAME_FUNC_OFFSET(22311, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 725), + NAME_FUNC_OFFSET(22324, glFogCoordfEXT, glFogCoordfEXT, NULL, 726), + NAME_FUNC_OFFSET(22336, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 727), + NAME_FUNC_OFFSET(22349, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(22369, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 729), + NAME_FUNC_OFFSET(22393, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(22407, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 746), + NAME_FUNC_OFFSET(22424, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(22439, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 747), + NAME_FUNC_OFFSET(22457, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(22471, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 748), + NAME_FUNC_OFFSET(22488, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(22503, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 749), + NAME_FUNC_OFFSET(22521, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(22535, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 750), + NAME_FUNC_OFFSET(22552, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(22567, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 751), + NAME_FUNC_OFFSET(22585, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(22599, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 752), + NAME_FUNC_OFFSET(22616, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(22631, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 753), + NAME_FUNC_OFFSET(22649, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(22663, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 754), + NAME_FUNC_OFFSET(22680, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(22695, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 755), + NAME_FUNC_OFFSET(22713, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(22727, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 756), + NAME_FUNC_OFFSET(22744, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(22759, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 757), + NAME_FUNC_OFFSET(22777, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(22791, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 758), + NAME_FUNC_OFFSET(22808, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(22823, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 759), + NAME_FUNC_OFFSET(22841, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(22855, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 760), + NAME_FUNC_OFFSET(22872, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(22887, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 761), + NAME_FUNC_OFFSET(22905, glBindProgramNV, glBindProgramNV, NULL, 780), + NAME_FUNC_OFFSET(22922, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 781), + NAME_FUNC_OFFSET(22942, glGenProgramsNV, glGenProgramsNV, NULL, 783), + NAME_FUNC_OFFSET(22959, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(22985, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 789), + NAME_FUNC_OFFSET(23014, glIsProgramNV, glIsProgramNV, NULL, 793), + NAME_FUNC_OFFSET(23029, glPointParameteriNV, glPointParameteriNV, NULL, 857), + NAME_FUNC_OFFSET(23047, glPointParameterivNV, glPointParameterivNV, NULL, 858), + NAME_FUNC_OFFSET(23066, gl_dispatch_stub_861, gl_dispatch_stub_861, NULL, 861), + NAME_FUNC_OFFSET(23087, gl_dispatch_stub_863, gl_dispatch_stub_863, NULL, 863), + NAME_FUNC_OFFSET(23103, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 870), + NAME_FUNC_OFFSET(23127, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(23151, gl_dispatch_stub_873, gl_dispatch_stub_873, NULL, 873), + NAME_FUNC_OFFSET(23178, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 874), + NAME_FUNC_OFFSET(23196, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 875), + NAME_FUNC_OFFSET(23215, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 876), + NAME_FUNC_OFFSET(23240, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 877), + NAME_FUNC_OFFSET(23261, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 878), + NAME_FUNC_OFFSET(23283, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 879), + NAME_FUNC_OFFSET(23309, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 880), + NAME_FUNC_OFFSET(23332, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 881), + NAME_FUNC_OFFSET(23355, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 882), + NAME_FUNC_OFFSET(23378, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 883), + NAME_FUNC_OFFSET(23396, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 884), + NAME_FUNC_OFFSET(23415, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 885), + NAME_FUNC_OFFSET(23432, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 886), + NAME_FUNC_OFFSET(23470, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 887), + NAME_FUNC_OFFSET(23499, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 888), + NAME_FUNC_OFFSET(23515, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 889), + NAME_FUNC_OFFSET(23532, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 890), + NAME_FUNC_OFFSET(23554, gl_dispatch_stub_891, gl_dispatch_stub_891, NULL, 891), + NAME_FUNC_OFFSET(23572, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 894), + NAME_FUNC_OFFSET(23595, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 895), + NAME_FUNC_OFFSET(23617, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 896), + NAME_FUNC_OFFSET(23633, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 897), + NAME_FUNC_OFFSET(23654, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 898), + NAME_FUNC_OFFSET(23676, glUniform1uiEXT, glUniform1uiEXT, NULL, 899), + NAME_FUNC_OFFSET(23689, glUniform1uivEXT, glUniform1uivEXT, NULL, 900), + NAME_FUNC_OFFSET(23703, glUniform2uiEXT, glUniform2uiEXT, NULL, 901), + NAME_FUNC_OFFSET(23716, glUniform2uivEXT, glUniform2uivEXT, NULL, 902), + NAME_FUNC_OFFSET(23730, glUniform3uiEXT, glUniform3uiEXT, NULL, 903), + NAME_FUNC_OFFSET(23743, glUniform3uivEXT, glUniform3uivEXT, NULL, 904), + NAME_FUNC_OFFSET(23757, glUniform4uiEXT, glUniform4uiEXT, NULL, 905), + NAME_FUNC_OFFSET(23770, glUniform4uivEXT, glUniform4uivEXT, NULL, 906), + NAME_FUNC_OFFSET(23784, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 907), + NAME_FUNC_OFFSET(23802, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 908), + NAME_FUNC_OFFSET(23821, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 909), + NAME_FUNC_OFFSET(23840, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 910), + NAME_FUNC_OFFSET(23860, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 911), + NAME_FUNC_OFFSET(23878, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 912), + NAME_FUNC_OFFSET(23897, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 913), + NAME_FUNC_OFFSET(23916, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 914), + NAME_FUNC_OFFSET(23936, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 915), + NAME_FUNC_OFFSET(23954, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 916), + NAME_FUNC_OFFSET(23973, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 917), + NAME_FUNC_OFFSET(23992, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 918), + NAME_FUNC_OFFSET(24012, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 919), + NAME_FUNC_OFFSET(24031, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 920), + NAME_FUNC_OFFSET(24049, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 921), + NAME_FUNC_OFFSET(24068, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 922), + NAME_FUNC_OFFSET(24087, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 923), + NAME_FUNC_OFFSET(24107, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 924), + NAME_FUNC_OFFSET(24126, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 925), + NAME_FUNC_OFFSET(24146, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 926), + NAME_FUNC_OFFSET(24166, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 927), + NAME_FUNC_OFFSET(24189, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(24215, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 928), + NAME_FUNC_OFFSET(24244, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 929), + NAME_FUNC_OFFSET(24257, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 930), + NAME_FUNC_OFFSET(24268, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 931), + NAME_FUNC_OFFSET(24278, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 932), + NAME_FUNC_OFFSET(24294, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 933), + NAME_FUNC_OFFSET(24310, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 934), + NAME_FUNC_OFFSET(24323, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 937), + NAME_FUNC_OFFSET(24344, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 938), + NAME_FUNC_OFFSET(24366, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 939), + NAME_FUNC_OFFSET(24384, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 940), + NAME_FUNC_OFFSET(24403, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 941), + NAME_FUNC_OFFSET(24428, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 942), + NAME_FUNC_OFFSET(24451, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 943), + NAME_FUNC_OFFSET(24476, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 944), + NAME_FUNC_OFFSET(24493, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 946), + NAME_FUNC_OFFSET(24511, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 947), + NAME_FUNC_OFFSET(24534, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 948), + NAME_FUNC_OFFSET(24564, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 949), + NAME_FUNC_OFFSET(24592, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 950), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET diff --git a/mesalib/src/mapi/mapi/u_current.c b/mesalib/src/mapi/mapi/u_current.c index 8fc7096a3..21a07abba 100644 --- a/mesalib/src/mapi/mapi/u_current.c +++ b/mesalib/src/mapi/mapi/u_current.c @@ -1,266 +1,266 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * This file manages the OpenGL API dispatch layer. - * The dispatch table (struct _glapi_table) is basically just a list - * of function pointers. - * There are functions to set/get the current dispatch table for the - * current thread and to manage registration/dispatch of dynamically - * added extension functions. - * - * It's intended that this file and the other glapi*.[ch] files are - * flexible enough to be reused in several places: XFree86, DRI- - * based libGL.so, and perhaps the SGI SI. - * - * NOTE: There are no dependencies on Mesa in this code. - * - * Versions (API changes): - * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 - * 2001/01/16 - added dispatch override feature for Mesa 3.5 - * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. - * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints - * itself (using offset ~0). _glapi_add_entrypoint() can be - * called afterward and it'll fill in the correct dispatch - * offset. This allows DRI libGL to avoid probing for DRI - * drivers! No changes to the public glapi interface. - */ - -#include "u_current.h" -#include "u_thread.h" - -#ifndef MAPI_MODE_UTIL - -#include "table.h" -#include "stub.h" - -#else - -extern void init_glapi_relocs_once(void); -extern void (*__glapi_noop_table[])(void); - -#define table_noop_array __glapi_noop_table -#define stub_init_once() init_glapi_relocs_once() - -#endif - -/** - * \name Current dispatch and current context control variables - * - * Depending on whether or not multithreading is support, and the type of - * support available, several variables are used to store the current context - * pointer and the current dispatch table pointer. In the non-threaded case, - * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this - * purpose. - * - * In the "normal" threaded case, the variables \c _glapi_Dispatch and - * \c _glapi_Context will be \c NULL if an application is detected as being - * multithreaded. Single-threaded applications will use \c _glapi_Dispatch - * and \c _glapi_Context just like the case without any threading support. - * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state - * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the - * static dispatch functions access these variables via \c _glapi_get_dispatch - * and \c _glapi_get_context. - * - * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is - * possible for the original thread to be setting it at the same instant a new - * thread, perhaps running on a different processor, is clearing it. Because - * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is - * used to determine whether or not the application is multithreaded. - * - * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are - * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and - * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and - * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability - * between TLS enabled loaders and non-TLS DRI drivers. - */ -/*@{*/ -#if defined(GLX_USE_TLS) - -__thread struct mapi_table *u_current_table - __attribute__((tls_model("initial-exec"))) - = (struct mapi_table *) table_noop_array; - -__thread void *u_current_user - __attribute__((tls_model("initial-exec"))); - -#else - -struct mapi_table *u_current_table = - (struct mapi_table *) table_noop_array; -void *u_current_user; - -#ifdef THREADS -struct u_tsd u_current_table_tsd; -static struct u_tsd u_current_user_tsd; -static int ThreadSafe; -#endif /* THREADS */ - -#endif /* defined(GLX_USE_TLS) */ -/*@}*/ - - -void -u_current_destroy(void) -{ -#if defined(THREADS) && defined(WIN32) - u_tsd_destroy(&u_current_table_tsd); - u_tsd_destroy(&u_current_user_tsd); -#endif -} - - -#if defined(THREADS) && !defined(GLX_USE_TLS) - -static void -u_current_init_tsd(void) -{ - u_tsd_init(&u_current_table_tsd); - u_tsd_init(&u_current_user_tsd); -} - -/** - * Mutex for multithread check. - */ -u_mutex_declare_static(ThreadCheckMutex); - -/** - * We should call this periodically from a function such as glXMakeCurrent - * in order to test if multiple threads are being used. - */ -void -u_current_init(void) -{ - static unsigned long knownID; - static int firstCall = 1; - - if (ThreadSafe) - return; - - u_mutex_lock(ThreadCheckMutex); - if (firstCall) { - u_current_init_tsd(); - - knownID = u_thread_self(); - firstCall = 0; - } - else if (knownID != u_thread_self()) { - ThreadSafe = 1; - u_current_set(NULL); - u_current_set_user(NULL); - } - u_mutex_unlock(ThreadCheckMutex); -} - -#else - -void -u_current_init(void) -{ -} - -#endif - - - -/** - * Set the current context pointer for this thread. - * The context pointer is an opaque type which should be cast to - * void from the real context pointer type. - */ -void -u_current_set_user(const void *ptr) -{ - u_current_init(); - -#if defined(GLX_USE_TLS) - u_current_user = (void *) ptr; -#elif defined(THREADS) - u_tsd_set(&u_current_user_tsd, (void *) ptr); - u_current_user = (ThreadSafe) ? NULL : (void *) ptr; -#else - u_current_user = (void *) ptr; -#endif -} - -/** - * Get the current context pointer for this thread. - * The context pointer is an opaque type which should be cast from - * void to the real context pointer type. - */ -void * -u_current_get_user_internal(void) -{ -#if defined(GLX_USE_TLS) - return u_current_user; -#elif defined(THREADS) - return (ThreadSafe) - ? u_tsd_get(&u_current_user_tsd) - : u_current_user; -#else - return u_current_user; -#endif -} - -/** - * Set the global or per-thread dispatch table pointer. - * If the dispatch parameter is NULL we'll plug in the no-op dispatch - * table (__glapi_noop_table). - */ -void -u_current_set(const struct mapi_table *tbl) -{ - u_current_init(); - - stub_init_once(); - - if (!tbl) - tbl = (const struct mapi_table *) table_noop_array; - -#if defined(GLX_USE_TLS) - u_current_table = (struct mapi_table *) tbl; -#elif defined(THREADS) - u_tsd_set(&u_current_table_tsd, (void *) tbl); - u_current_table = (ThreadSafe) ? NULL : (void *) tbl; -#else - u_current_table = (struct mapi_table *) tbl; -#endif -} - -/** - * Return pointer to current dispatch table for calling thread. - */ -struct mapi_table * -u_current_get_internal(void) -{ -#if defined(GLX_USE_TLS) - return u_current_table; -#elif defined(THREADS) - return (struct mapi_table *) ((ThreadSafe) ? - u_tsd_get(&u_current_table_tsd) : (void *) u_current_table); -#else - return u_current_table; -#endif -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file manages the OpenGL API dispatch layer. + * The dispatch table (struct _glapi_table) is basically just a list + * of function pointers. + * There are functions to set/get the current dispatch table for the + * current thread and to manage registration/dispatch of dynamically + * added extension functions. + * + * It's intended that this file and the other glapi*.[ch] files are + * flexible enough to be reused in several places: XFree86, DRI- + * based libGL.so, and perhaps the SGI SI. + * + * NOTE: There are no dependencies on Mesa in this code. + * + * Versions (API changes): + * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 + * 2001/01/16 - added dispatch override feature for Mesa 3.5 + * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. + * 2002/10/01 - _glapi_get_proc_address() will now generate new entrypoints + * itself (using offset ~0). _glapi_add_entrypoint() can be + * called afterward and it'll fill in the correct dispatch + * offset. This allows DRI libGL to avoid probing for DRI + * drivers! No changes to the public glapi interface. + */ + +#include "u_current.h" +#include "u_thread.h" + +#ifndef MAPI_MODE_UTIL + +#include "table.h" +#include "stub.h" + +#else + +extern void init_glapi_relocs_once(void); +extern void (*__glapi_noop_table[])(void); + +#define table_noop_array __glapi_noop_table +#define stub_init_once() init_glapi_relocs_once() + +#endif + +/** + * \name Current dispatch and current context control variables + * + * Depending on whether or not multithreading is support, and the type of + * support available, several variables are used to store the current context + * pointer and the current dispatch table pointer. In the non-threaded case, + * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this + * purpose. + * + * In the "normal" threaded case, the variables \c _glapi_Dispatch and + * \c _glapi_Context will be \c NULL if an application is detected as being + * multithreaded. Single-threaded applications will use \c _glapi_Dispatch + * and \c _glapi_Context just like the case without any threading support. + * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state + * data \c _gl_DispatchTSD and \c ContextTSD are used. Drivers and the + * static dispatch functions access these variables via \c _glapi_get_dispatch + * and \c _glapi_get_context. + * + * There is a race condition in setting \c _glapi_Dispatch to \c NULL. It is + * possible for the original thread to be setting it at the same instant a new + * thread, perhaps running on a different processor, is clearing it. Because + * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is + * used to determine whether or not the application is multithreaded. + * + * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are + * hardcoded to \c NULL. Instead the TLS variables \c _glapi_tls_Dispatch and + * \c _glapi_tls_Context are used. Having \c _glapi_Dispatch and + * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability + * between TLS enabled loaders and non-TLS DRI drivers. + */ +/*@{*/ +#if defined(GLX_USE_TLS) + +__thread struct mapi_table *u_current_table + __attribute__((tls_model("initial-exec"))) + = (struct mapi_table *) table_noop_array; + +__thread void *u_current_user + __attribute__((tls_model("initial-exec"))); + +#else + +struct mapi_table *u_current_table = + (struct mapi_table *) table_noop_array; +void *u_current_user; + +#ifdef THREADS +struct u_tsd u_current_table_tsd; +static struct u_tsd u_current_user_tsd; +static int ThreadSafe; +#endif /* THREADS */ + +#endif /* defined(GLX_USE_TLS) */ +/*@}*/ + + +void +u_current_destroy(void) +{ +#if defined(THREADS) && defined(WIN32) + u_tsd_destroy(&u_current_table_tsd); + u_tsd_destroy(&u_current_user_tsd); +#endif +} + + +#if defined(THREADS) && !defined(GLX_USE_TLS) + +static void +u_current_init_tsd(void) +{ + u_tsd_init(&u_current_table_tsd); + u_tsd_init(&u_current_user_tsd); +} + +/** + * Mutex for multithread check. + */ +u_mutex_declare_static(ThreadCheckMutex); + +/** + * We should call this periodically from a function such as glXMakeCurrent + * in order to test if multiple threads are being used. + */ +void +u_current_init(void) +{ + static unsigned long knownID; + static int firstCall = 1; + + if (ThreadSafe) + return; + + u_mutex_lock(ThreadCheckMutex); + if (firstCall) { + u_current_init_tsd(); + + knownID = u_thread_self(); + firstCall = 0; + } + else if (knownID != u_thread_self()) { + ThreadSafe = 1; + u_current_set(NULL); + u_current_set_user(NULL); + } + u_mutex_unlock(ThreadCheckMutex); +} + +#else + +void +u_current_init(void) +{ +} + +#endif + + + +/** + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +u_current_set_user(const void *ptr) +{ + u_current_init(); + +#if defined(GLX_USE_TLS) + u_current_user = (void *) ptr; +#elif defined(THREADS) + u_tsd_set(&u_current_user_tsd, (void *) ptr); + u_current_user = (ThreadSafe) ? NULL : (void *) ptr; +#else + u_current_user = (void *) ptr; +#endif +} + +/** + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +u_current_get_user_internal(void) +{ +#if defined(GLX_USE_TLS) + return u_current_user; +#elif defined(THREADS) + return (ThreadSafe) + ? u_tsd_get(&u_current_user_tsd) + : u_current_user; +#else + return u_current_user; +#endif +} + +/** + * Set the global or per-thread dispatch table pointer. + * If the dispatch parameter is NULL we'll plug in the no-op dispatch + * table (__glapi_noop_table). + */ +void +u_current_set(const struct mapi_table *tbl) +{ + u_current_init(); + + stub_init_once(); + + if (!tbl) + tbl = (const struct mapi_table *) table_noop_array; + +#if defined(GLX_USE_TLS) + u_current_table = (struct mapi_table *) tbl; +#elif defined(THREADS) + u_tsd_set(&u_current_table_tsd, (void *) tbl); + u_current_table = (ThreadSafe) ? NULL : (void *) tbl; +#else + u_current_table = (struct mapi_table *) tbl; +#endif +} + +/** + * Return pointer to current dispatch table for calling thread. + */ +struct mapi_table * +u_current_get_internal(void) +{ +#if defined(GLX_USE_TLS) + return u_current_table; +#elif defined(THREADS) + return (struct mapi_table *) ((ThreadSafe) ? + u_tsd_get(&u_current_table_tsd) : (void *) u_current_table); +#else + return u_current_table; +#endif +} diff --git a/mesalib/src/mapi/mapi/u_thread.c b/mesalib/src/mapi/mapi/u_thread.c index ce49c3dfb..7b52ca99b 100644 --- a/mesalib/src/mapi/mapi/u_thread.c +++ b/mesalib/src/mapi/mapi/u_thread.c @@ -1,210 +1,210 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include -#include -#include "u_compiler.h" -#include "u_thread.h" - - -/* - * This file should still compile even when THREADS is not defined. - * This is to make things easier to deal with on the makefile scene.. - */ -#ifdef THREADS -#include - -/* - * Error messages - */ -#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" -#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" -#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" - - -/* - * Magic number to determine if a TSD object has been initialized. - * Kind of a hack but there doesn't appear to be a better cross-platform - * solution. - */ -#define INIT_MAGIC 0xff8adc98 - - - -/* - * POSIX Threads -- The best way to go if your platform supports them. - * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly - * has them, and many of the free Unixes now have them. - * Be sure to use appropriate -mt or -D_REENTRANT type - * compile flags when building. - */ -#ifdef PTHREADS - -unsigned long -u_thread_self(void) -{ - return (unsigned long) pthread_self(); -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - return pthread_getspecific(tsd->key); -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - if (tsd->initMagic != (int) INIT_MAGIC) { - u_tsd_init(tsd); - } - if (pthread_setspecific(tsd->key, ptr) != 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#endif /* PTHREADS */ - - - -/* - * Win32 Threads. The only available option for Windows 95/NT. - * Be sure that you compile using the Multithreaded runtime, otherwise - * bad things will happen. - */ -#ifdef WIN32 - -unsigned long -u_thread_self(void) -{ - return GetCurrentThreadId(); -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - tsd->key = TlsAlloc(); - if (tsd->key == TLS_OUT_OF_INDEXES) { - perror(INIT_TSD_ERROR); - exit(-1); - } - tsd->initMagic = INIT_MAGIC; -} - - -void -u_tsd_destroy(struct u_tsd *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - return; - } - TlsFree(tsd->key); - tsd->initMagic = 0x0; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - if (tsd->initMagic != INIT_MAGIC) { - u_tsd_init(tsd); - } - return TlsGetValue(tsd->key); -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - /* the following code assumes that the struct u_tsd has been initialized - to zero at creation */ - if (tsd->initMagic != INIT_MAGIC) { - u_tsd_init(tsd); - } - if (TlsSetValue(tsd->key, ptr) == 0) { - perror(SET_TSD_ERROR); - exit(-1); - } -} - -#endif /* WIN32 */ - - -#else /* THREADS */ - - -/* - * no-op functions - */ - -unsigned long -u_thread_self(void) -{ - return 0; -} - - -void -u_tsd_init(struct u_tsd *tsd) -{ - (void) tsd; -} - - -void * -u_tsd_get(struct u_tsd *tsd) -{ - (void) tsd; - return NULL; -} - - -void -u_tsd_set(struct u_tsd *tsd, void *ptr) -{ - (void) tsd; - (void) ptr; -} - - -#endif /* THREADS */ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include +#include +#include "u_compiler.h" +#include "u_thread.h" + + +/* + * This file should still compile even when THREADS is not defined. + * This is to make things easier to deal with on the makefile scene.. + */ +#ifdef THREADS +#include + +/* + * Error messages + */ +#define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" +#define GET_TSD_ERROR "_glthread_: failed to get thread specific data" +#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" + + +/* + * Magic number to determine if a TSD object has been initialized. + * Kind of a hack but there doesn't appear to be a better cross-platform + * solution. + */ +#define INIT_MAGIC 0xff8adc98 + + + +/* + * POSIX Threads -- The best way to go if your platform supports them. + * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly + * has them, and many of the free Unixes now have them. + * Be sure to use appropriate -mt or -D_REENTRANT type + * compile flags when building. + */ +#ifdef PTHREADS + +unsigned long +u_thread_self(void) +{ + return (unsigned long) pthread_self(); +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + return pthread_getspecific(tsd->key); +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + if (tsd->initMagic != (int) INIT_MAGIC) { + u_tsd_init(tsd); + } + if (pthread_setspecific(tsd->key, ptr) != 0) { + perror(SET_TSD_ERROR); + exit(-1); + } +} + +#endif /* PTHREADS */ + + + +/* + * Win32 Threads. The only available option for Windows 95/NT. + * Be sure that you compile using the Multithreaded runtime, otherwise + * bad things will happen. + */ +#ifdef WIN32 + +unsigned long +u_thread_self(void) +{ + return GetCurrentThreadId(); +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + tsd->key = TlsAlloc(); + if (tsd->key == TLS_OUT_OF_INDEXES) { + perror(INIT_TSD_ERROR); + exit(-1); + } + tsd->initMagic = INIT_MAGIC; +} + + +void +u_tsd_destroy(struct u_tsd *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + return; + } + TlsFree(tsd->key); + tsd->initMagic = 0x0; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + if (tsd->initMagic != INIT_MAGIC) { + u_tsd_init(tsd); + } + return TlsGetValue(tsd->key); +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + /* the following code assumes that the struct u_tsd has been initialized + to zero at creation */ + if (tsd->initMagic != INIT_MAGIC) { + u_tsd_init(tsd); + } + if (TlsSetValue(tsd->key, ptr) == 0) { + perror(SET_TSD_ERROR); + exit(-1); + } +} + +#endif /* WIN32 */ + + +#else /* THREADS */ + + +/* + * no-op functions + */ + +unsigned long +u_thread_self(void) +{ + return 0; +} + + +void +u_tsd_init(struct u_tsd *tsd) +{ + (void) tsd; +} + + +void * +u_tsd_get(struct u_tsd *tsd) +{ + (void) tsd; + return NULL; +} + + +void +u_tsd_set(struct u_tsd *tsd, void *ptr) +{ + (void) tsd; + (void) ptr; +} + + +#endif /* THREADS */ diff --git a/mesalib/src/mapi/mapi/u_thread.h b/mesalib/src/mapi/mapi/u_thread.h index fd419723f..4405ec9c5 100644 --- a/mesalib/src/mapi/mapi/u_thread.h +++ b/mesalib/src/mapi/mapi/u_thread.h @@ -1,145 +1,145 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * Thread support for gl dispatch. - * - * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) - * and Christoph Poliwoda (poliwoda@volumegraphics.com) - * Revised by Keith Whitwell - * Adapted for new gl dispatcher by Brian Paul - * Modified for use in mapi by Chia-I Wu - */ - -/* - * If this file is accidentally included by a non-threaded build, - * it should not cause the build to fail, or otherwise cause problems. - * In general, it should only be included when needed however. - */ - -#ifndef _U_THREAD_H_ -#define _U_THREAD_H_ - -#include "u_compiler.h" - -#if defined(PTHREADS) || defined(WIN32) -#ifndef THREADS -#define THREADS -#endif -#endif - -/* - * POSIX threads. This should be your choice in the Unix world - * whenever possible. When building with POSIX threads, be sure - * to enable any compiler flags which will cause the MT-safe - * libc (if one exists) to be used when linking, as well as any - * header macros for MT-safe errno, etc. For Solaris, this is the -mt - * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable - * proper compiling for MT-safe libc etc. - */ -#if defined(PTHREADS) -#include /* POSIX threads headers */ - -struct u_tsd { - pthread_key_t key; - int initMagic; -}; - -typedef pthread_mutex_t u_mutex; - -#define u_mutex_declare_static(name) \ - static u_mutex name = PTHREAD_MUTEX_INITIALIZER - -#define u_mutex_init(name) pthread_mutex_init(&(name), NULL) -#define u_mutex_destroy(name) pthread_mutex_destroy(&(name)) -#define u_mutex_lock(name) (void) pthread_mutex_lock(&(name)) -#define u_mutex_unlock(name) (void) pthread_mutex_unlock(&(name)) - -#endif /* PTHREADS */ - - -/* - * Windows threads. Should work with Windows NT and 95. - * IMPORTANT: Link with multithreaded runtime library when THREADS are - * used! - */ -#ifdef WIN32 -#include - -struct u_tsd { - DWORD key; - int initMagic; -}; - -typedef CRITICAL_SECTION u_mutex; - -/* http://locklessinc.com/articles/pthreads_on_windows/ */ -#define u_mutex_declare_static(name) \ - static u_mutex name = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0} - -#define u_mutex_init(name) InitializeCriticalSection(&name) -#define u_mutex_destroy(name) DeleteCriticalSection(&name) -#define u_mutex_lock(name) EnterCriticalSection(&name) -#define u_mutex_unlock(name) LeaveCriticalSection(&name) - -#endif /* WIN32 */ - - -/* - * THREADS not defined - */ -#ifndef THREADS - -struct u_tsd { - int initMagic; -}; - -typedef unsigned u_mutex; - -#define u_mutex_declare_static(name) static u_mutex name = 0 -#define u_mutex_init(name) (void) name -#define u_mutex_destroy(name) (void) name -#define u_mutex_lock(name) (void) name -#define u_mutex_unlock(name) (void) name - -#endif /* THREADS */ - - -unsigned long -u_thread_self(void); - -void -u_tsd_init(struct u_tsd *tsd); - -void -u_tsd_destroy(struct u_tsd *tsd); /* WIN32 only */ - -void * -u_tsd_get(struct u_tsd *tsd); - -void -u_tsd_set(struct u_tsd *tsd, void *ptr); - -#endif /* _U_THREAD_H_ */ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Thread support for gl dispatch. + * + * Initial version by John Stone (j.stone@acm.org) (johns@cs.umr.edu) + * and Christoph Poliwoda (poliwoda@volumegraphics.com) + * Revised by Keith Whitwell + * Adapted for new gl dispatcher by Brian Paul + * Modified for use in mapi by Chia-I Wu + */ + +/* + * If this file is accidentally included by a non-threaded build, + * it should not cause the build to fail, or otherwise cause problems. + * In general, it should only be included when needed however. + */ + +#ifndef _U_THREAD_H_ +#define _U_THREAD_H_ + +#include "u_compiler.h" + +#if defined(PTHREADS) || defined(WIN32) +#ifndef THREADS +#define THREADS +#endif +#endif + +/* + * POSIX threads. This should be your choice in the Unix world + * whenever possible. When building with POSIX threads, be sure + * to enable any compiler flags which will cause the MT-safe + * libc (if one exists) to be used when linking, as well as any + * header macros for MT-safe errno, etc. For Solaris, this is the -mt + * compiler flag. On Solaris with gcc, use -D_REENTRANT to enable + * proper compiling for MT-safe libc etc. + */ +#if defined(PTHREADS) +#include /* POSIX threads headers */ + +struct u_tsd { + pthread_key_t key; + int initMagic; +}; + +typedef pthread_mutex_t u_mutex; + +#define u_mutex_declare_static(name) \ + static u_mutex name = PTHREAD_MUTEX_INITIALIZER + +#define u_mutex_init(name) pthread_mutex_init(&(name), NULL) +#define u_mutex_destroy(name) pthread_mutex_destroy(&(name)) +#define u_mutex_lock(name) (void) pthread_mutex_lock(&(name)) +#define u_mutex_unlock(name) (void) pthread_mutex_unlock(&(name)) + +#endif /* PTHREADS */ + + +/* + * Windows threads. Should work with Windows NT and 95. + * IMPORTANT: Link with multithreaded runtime library when THREADS are + * used! + */ +#ifdef WIN32 +#include + +struct u_tsd { + DWORD key; + int initMagic; +}; + +typedef CRITICAL_SECTION u_mutex; + +/* http://locklessinc.com/articles/pthreads_on_windows/ */ +#define u_mutex_declare_static(name) \ + static u_mutex name = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0} + +#define u_mutex_init(name) InitializeCriticalSection(&name) +#define u_mutex_destroy(name) DeleteCriticalSection(&name) +#define u_mutex_lock(name) EnterCriticalSection(&name) +#define u_mutex_unlock(name) LeaveCriticalSection(&name) + +#endif /* WIN32 */ + + +/* + * THREADS not defined + */ +#ifndef THREADS + +struct u_tsd { + int initMagic; +}; + +typedef unsigned u_mutex; + +#define u_mutex_declare_static(name) static u_mutex name = 0 +#define u_mutex_init(name) (void) name +#define u_mutex_destroy(name) (void) name +#define u_mutex_lock(name) (void) name +#define u_mutex_unlock(name) (void) name + +#endif /* THREADS */ + + +unsigned long +u_thread_self(void); + +void +u_tsd_init(struct u_tsd *tsd); + +void +u_tsd_destroy(struct u_tsd *tsd); /* WIN32 only */ + +void * +u_tsd_get(struct u_tsd *tsd); + +void +u_tsd_set(struct u_tsd *tsd, void *ptr); + +#endif /* _U_THREAD_H_ */ diff --git a/mesalib/src/mesa/SConscript b/mesalib/src/mesa/SConscript index 70c4a2203..dfc8bd441 100644 --- a/mesalib/src/mesa/SConscript +++ b/mesalib/src/mesa/SConscript @@ -1,485 +1,485 @@ -####################################################################### -# SConscript for Mesa - - -Import('*') - -env = env.Clone() - -env.Append(CPPPATH = [ - '#/src/mapi', - '#/src/glsl', - '#/src/mesa', -]) - -env.Append(CPPDEFINES = [ - 'FEATURE_GL=1', -]) - -if env['platform'] == 'windows': - env.Append(CPPDEFINES = [ - '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers - 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers - ]) - if not env['gles']: - # prevent _glapi_* from being declared __declspec(dllimport) - env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) -else: - env.Append(CPPDEFINES = [ - 'IN_DRI_DRIVER', # enable the remap table (for DRI drivers) - ]) - -# -# Source files -# - -main_sources = [ - 'main/api_arrayelt.c', - 'main/api_exec.c', - 'main/api_loopback.c', - 'main/api_noop.c', - 'main/api_validate.c', - 'main/accum.c', - 'main/arbprogram.c', - 'main/atifragshader.c', - 'main/attrib.c', - 'main/arrayobj.c', - 'main/blend.c', - 'main/bufferobj.c', - 'main/buffers.c', - 'main/clear.c', - 'main/clip.c', - 'main/colortab.c', - 'main/condrender.c', - 'main/context.c', - 'main/convolve.c', - 'main/cpuinfo.c', - 'main/debug.c', - 'main/depth.c', - 'main/depthstencil.c', - 'main/dlist.c', - 'main/dlopen.c', - 'main/drawpix.c', - 'main/drawtex.c', - 'main/enable.c', - 'main/enums.c', - 'main/eval.c', - 'main/execmem.c', - 'main/extensions.c', - 'main/fbobject.c', - 'main/feedback.c', - 'main/ff_fragment_shader.cpp', - 'main/ffvertex_prog.c', - 'main/fog.c', - 'main/formats.c', - 'main/format_unpack.c', - 'main/framebuffer.c', - 'main/get.c', - 'main/getstring.c', - 'main/hash.c', - 'main/hint.c', - 'main/histogram.c', - 'main/image.c', - 'main/imports.c', - 'main/light.c', - 'main/lines.c', - 'main/matrix.c', - 'main/mipmap.c', - 'main/mm.c', - 'main/multisample.c', - 'main/nvprogram.c', - 'main/pack.c', - 'main/pbo.c', - 'main/pixel.c', - 'main/pixelstore.c', - 'main/pixeltransfer.c', - 'main/points.c', - 'main/polygon.c', - 'main/querymatrix.c', - 'main/queryobj.c', - 'main/rastpos.c', - 'main/readpix.c', - 'main/remap.c', - 'main/renderbuffer.c', - 'main/samplerobj.c', - 'main/scissor.c', - 'main/shaderapi.c', - 'main/shaderobj.c', - 'main/shared.c', - 'main/state.c', - 'main/stencil.c', - 'main/syncobj.c', - 'main/texcompress.c', - 'main/texcompress_rgtc.c', - 'main/texcompress_s3tc.c', - 'main/texcompress_fxt1.c', - 'main/texenv.c', - 'main/texfetch.c', - 'main/texformat.c', - 'main/texgen.c', - 'main/texgetimage.c', - 'main/teximage.c', - 'main/texobj.c', - 'main/texpal.c', - 'main/texparam.c', - 'main/texstate.c', - 'main/texstore.c', - 'main/texturebarrier.c', - 'main/transformfeedback.c', - 'main/uniforms.c', - 'main/varray.c', - 'main/version.c', - 'main/viewport.c', - 'main/vtxfmt.c', -] - -math_sources = [ - 'math/m_debug_clip.c', - 'math/m_debug_norm.c', - 'math/m_debug_xform.c', - 'math/m_eval.c', - 'math/m_matrix.c', - 'math/m_translate.c', - 'math/m_vector.c', - 'math/m_xform.c', -] - -math_xform_sources = [ - 'math/m_xform.c' -] - -swrast_sources = [ - 'swrast/s_aaline.c', - 'swrast/s_aatriangle.c', - 'swrast/s_accum.c', - 'swrast/s_alpha.c', - 'swrast/s_atifragshader.c', - 'swrast/s_bitmap.c', - 'swrast/s_blend.c', - 'swrast/s_blit.c', - 'swrast/s_clear.c', - 'swrast/s_copypix.c', - 'swrast/s_context.c', - 'swrast/s_depth.c', - 'swrast/s_drawpix.c', - 'swrast/s_feedback.c', - 'swrast/s_fog.c', - 'swrast/s_fragprog.c', - 'swrast/s_lines.c', - 'swrast/s_logic.c', - 'swrast/s_masking.c', - 'swrast/s_points.c', - 'swrast/s_readpix.c', - 'swrast/s_span.c', - 'swrast/s_stencil.c', - 'swrast/s_texcombine.c', - 'swrast/s_texfilter.c', - 'swrast/s_texrender.c', - 'swrast/s_texture.c', - 'swrast/s_triangle.c', - 'swrast/s_zoom.c', -] - -swrast_setup_sources = [ - 'swrast_setup/ss_context.c', - 'swrast_setup/ss_triangle.c', -] - -tnl_sources = [ - 'tnl/t_context.c', - 'tnl/t_pipeline.c', - 'tnl/t_draw.c', - 'tnl/t_rasterpos.c', - 'tnl/t_vb_program.c', - 'tnl/t_vb_render.c', - 'tnl/t_vb_texgen.c', - 'tnl/t_vb_texmat.c', - 'tnl/t_vb_vertex.c', - 'tnl/t_vb_fog.c', - 'tnl/t_vb_light.c', - 'tnl/t_vb_normals.c', - 'tnl/t_vb_points.c', - 'tnl/t_vp_build.c', - 'tnl/t_vertex.c', - 'tnl/t_vertex_sse.c', - 'tnl/t_vertex_generic.c', -] - -vbo_sources = [ - 'vbo/vbo_context.c', - 'vbo/vbo_exec.c', - 'vbo/vbo_exec_api.c', - 'vbo/vbo_exec_array.c', - 'vbo/vbo_exec_draw.c', - 'vbo/vbo_exec_eval.c', - 'vbo/vbo_rebase.c', - 'vbo/vbo_split.c', - 'vbo/vbo_split_copy.c', - 'vbo/vbo_split_inplace.c', - 'vbo/vbo_save.c', - 'vbo/vbo_save_api.c', - 'vbo/vbo_save_draw.c', - 'vbo/vbo_save_loopback.c', -] - -statetracker_sources = [ - 'state_tracker/st_atom.c', - 'state_tracker/st_atom_blend.c', - 'state_tracker/st_atom_clip.c', - 'state_tracker/st_atom_constbuf.c', - 'state_tracker/st_atom_depth.c', - 'state_tracker/st_atom_framebuffer.c', - 'state_tracker/st_atom_msaa.c', - 'state_tracker/st_atom_pixeltransfer.c', - 'state_tracker/st_atom_sampler.c', - 'state_tracker/st_atom_scissor.c', - 'state_tracker/st_atom_shader.c', - 'state_tracker/st_atom_rasterizer.c', - 'state_tracker/st_atom_stipple.c', - 'state_tracker/st_atom_texture.c', - 'state_tracker/st_atom_viewport.c', - 'state_tracker/st_cb_accum.c', - 'state_tracker/st_cb_bitmap.c', - 'state_tracker/st_cb_blit.c', - 'state_tracker/st_cb_bufferobjects.c', - 'state_tracker/st_cb_clear.c', - 'state_tracker/st_cb_condrender.c', - 'state_tracker/st_cb_flush.c', - 'state_tracker/st_cb_drawpixels.c', - 'state_tracker/st_cb_drawtex.c', - 'state_tracker/st_cb_eglimage.c', - 'state_tracker/st_cb_fbo.c', - 'state_tracker/st_cb_feedback.c', - 'state_tracker/st_cb_program.c', - 'state_tracker/st_cb_queryobj.c', - 'state_tracker/st_cb_rasterpos.c', - 'state_tracker/st_cb_readpixels.c', - 'state_tracker/st_cb_syncobj.c', - 'state_tracker/st_cb_strings.c', - 'state_tracker/st_cb_texture.c', - 'state_tracker/st_cb_texturebarrier.c', - 'state_tracker/st_cb_viewport.c', - 'state_tracker/st_cb_xformfb.c', - 'state_tracker/st_context.c', - 'state_tracker/st_debug.c', - 'state_tracker/st_draw.c', - 'state_tracker/st_draw_feedback.c', - 'state_tracker/st_extensions.c', - 'state_tracker/st_format.c', - 'state_tracker/st_glsl_to_tgsi.cpp', - 'state_tracker/st_gen_mipmap.c', - 'state_tracker/st_manager.c', - 'state_tracker/st_mesa_to_tgsi.c', - 'state_tracker/st_program.c', - 'state_tracker/st_texture.c', -] - -env.Append(YACCFLAGS = '-d') -program_lex = env.CFile('program/lex.yy.c', 'program/program_lexer.l') -program_parse = env.CFile('program/program_parse.tab.c', - 'program/program_parse.y') - -# Make program/program_parse.tab.h reacheable from the include path -env.Append(CPPPATH = [Dir('.').abspath]) - -program_sources = [ - 'program/arbprogparse.c', - 'program/hash_table.c', - 'program/ir_to_mesa.cpp', - 'program/nvfragparse.c', - 'program/nvvertparse.c', - 'program/program.c', - 'program/program_parse_extra.c', - 'program/prog_cache.c', - 'program/prog_execute.c', - 'program/prog_instruction.c', - 'program/prog_noise.c', - 'program/prog_optimize.c', - 'program/prog_opt_constant_fold.c', - 'program/prog_parameter.c', - 'program/prog_parameter_layout.c', - 'program/prog_print.c', - 'program/prog_statevars.c', - 'program/prog_uniform.c', - 'program/programopt.c', - 'program/sampler.cpp', - 'program/symbol_table.c', - program_lex, - program_parse[0], -] - -common_driver_sources = [ - 'drivers/common/driverfuncs.c', - 'drivers/common/meta.c', -] - -mesa_sources = ( - main_sources + - math_sources + - math_xform_sources + - program_sources + - vbo_sources + - tnl_sources + - swrast_sources + - swrast_setup_sources + - common_driver_sources + - statetracker_sources -) - -if env['gles']: - from sys import executable as python_cmd - - env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1']) - - # generate GLES sources - gles_sources = [] - gles_sources += env.CodeGenerate( - target = 'main/api_exec_es1.c', - script = 'main/es_generator.py', - source = 'main/APIspec.xml', - command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET' - ) - gles_sources += env.CodeGenerate( - target = 'main/api_exec_es2.c', - script = 'main/es_generator.py', - source = 'main/APIspec.xml', - command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET' - ) - - # generate GLES headers - GLAPI = '#src/mapi/glapi/' - gles_headers = [] - gles_headers += env.CodeGenerate( - target = 'main/api_exec_es1_dispatch.h', - script = GLAPI + 'gen/gl_table.py', - source = GLAPI + 'gen/gl_and_es_API.xml', - command = python_cmd + ' $SCRIPT -c es1 -m remap_table -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'main/api_exec_es1_remap_helper.h', - script = GLAPI + 'gen/remap_helper.py', - source = GLAPI + 'gen/gl_and_es_API.xml', - command = python_cmd + ' $SCRIPT -c es1 -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'main/api_exec_es2_dispatch.h', - script = GLAPI + 'gen/gl_table.py', - source = GLAPI + 'gen/gl_and_es_API.xml', - command = python_cmd + ' $SCRIPT -c es2 -m remap_table -f $SOURCE > $TARGET', - ) - gles_headers += env.CodeGenerate( - target = 'main/api_exec_es2_remap_helper.h', - script = GLAPI + 'gen/remap_helper.py', - source = GLAPI + 'gen/gl_and_es_API.xml', - command = python_cmd + ' $SCRIPT -c es2 -f $SOURCE > $TARGET', - ) - - env.Depends(gles_sources, gles_headers) - - # gles_sources #include gles_headers with full path - env.Append(CPPPATH = [gles_headers[0].dir.up().up()]) - - mesa_sources += gles_sources - -# -# Assembly sources -# -if env['gcc'] and env['platform'] != 'windows': - if env['machine'] == 'x86': - env.Append(CPPDEFINES = [ - 'USE_X86_ASM', - 'USE_MMX_ASM', - 'USE_3DNOW_ASM', - 'USE_SSE_ASM', - ]) - mesa_sources += [ - 'x86/common_x86.c', - 'x86/x86_xform.c', - 'x86/3dnow.c', - 'x86/sse.c', - 'x86/common_x86_asm.S', - 'x86/x86_xform2.S', - 'x86/x86_xform3.S', - 'x86/x86_xform4.S', - 'x86/x86_cliptest.S', - 'x86/mmx_blend.S', - 'x86/3dnow_xform1.S', - 'x86/3dnow_xform2.S', - 'x86/3dnow_xform3.S', - 'x86/3dnow_xform4.S', - 'x86/3dnow_normal.S', - 'x86/sse_xform1.S', - 'x86/sse_xform2.S', - 'x86/sse_xform3.S', - 'x86/sse_xform4.S', - 'x86/sse_normal.S', - 'x86/read_rgba_span_x86.S', - ] - elif env['machine'] == 'x86_64': - env.Append(CPPDEFINES = [ - 'USE_X86_64_ASM', - ]) - mesa_sources += [ - 'x86-64/x86-64.c', - 'x86-64/xform4.S', - ] - elif env['machine'] == 'ppc': - env.Append(CPPDEFINES = [ - 'USE_PPC_ASM', - 'USE_VMX_ASM', - ]) - mesa_sources += [ - 'ppc/common_ppc.c', - ] - elif env['machine'] == 'sparc': - mesa_sources += [ - 'sparc/sparc.c', - 'sparc/clip.S', - 'sparc/norm.S', - 'sparc/xform.S', - ] - else: - pass - - # Generate matypes.h - if env['machine'] in ('x86', 'x86_64'): - # See http://www.scons.org/wiki/UsingCodeGenerators - gen_matypes = env.Program( - target = 'gen_matypes', - source = 'x86/gen_matypes.c', - ) - matypes = env.Command( - 'matypes.h', - gen_matypes, - gen_matypes[0].abspath + ' > $TARGET', - ) - # Add the dir containing the generated header (somewhere inside the - # build dir) to the include path - env.Append(CPPPATH = [matypes[0].dir]) - - -# Create the git_sha1.h file if it doesn't exist already -try: - f = open('main/git_sha1.h', 'r') - f.close() -except IOError: - f = open('main/git_sha1.h', 'w') - f.close() -# and update CPPPATH so the git_sha1.h header can be found -env.Append(CPPPATH = ["#" + env['build_dir'] + "/mesa/main"]) - - -# -# Libraries -# - -mesa = env.ConvenienceLibrary( - target = 'mesa', - source = mesa_sources, -) - -env.Alias('mesa', mesa) - -Export('mesa') - -SConscript('drivers/SConscript') +####################################################################### +# SConscript for Mesa + + +Import('*') + +env = env.Clone() + +env.Append(CPPPATH = [ + '#/src/mapi', + '#/src/glsl', + '#/src/mesa', +]) + +env.Append(CPPDEFINES = [ + 'FEATURE_GL=1', +]) + +if env['platform'] == 'windows': + env.Append(CPPDEFINES = [ + '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers + 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers + ]) + if not env['gles']: + # prevent _glapi_* from being declared __declspec(dllimport) + env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) +else: + env.Append(CPPDEFINES = [ + 'IN_DRI_DRIVER', # enable the remap table (for DRI drivers) + ]) + +# +# Source files +# + +main_sources = [ + 'main/api_arrayelt.c', + 'main/api_exec.c', + 'main/api_loopback.c', + 'main/api_noop.c', + 'main/api_validate.c', + 'main/accum.c', + 'main/arbprogram.c', + 'main/atifragshader.c', + 'main/attrib.c', + 'main/arrayobj.c', + 'main/blend.c', + 'main/bufferobj.c', + 'main/buffers.c', + 'main/clear.c', + 'main/clip.c', + 'main/colortab.c', + 'main/condrender.c', + 'main/context.c', + 'main/convolve.c', + 'main/cpuinfo.c', + 'main/debug.c', + 'main/depth.c', + 'main/depthstencil.c', + 'main/dlist.c', + 'main/dlopen.c', + 'main/drawpix.c', + 'main/drawtex.c', + 'main/enable.c', + 'main/enums.c', + 'main/eval.c', + 'main/execmem.c', + 'main/extensions.c', + 'main/fbobject.c', + 'main/feedback.c', + 'main/ff_fragment_shader.cpp', + 'main/ffvertex_prog.c', + 'main/fog.c', + 'main/formats.c', + 'main/format_unpack.c', + 'main/framebuffer.c', + 'main/get.c', + 'main/getstring.c', + 'main/hash.c', + 'main/hint.c', + 'main/histogram.c', + 'main/image.c', + 'main/imports.c', + 'main/light.c', + 'main/lines.c', + 'main/matrix.c', + 'main/mipmap.c', + 'main/mm.c', + 'main/multisample.c', + 'main/nvprogram.c', + 'main/pack.c', + 'main/pbo.c', + 'main/pixel.c', + 'main/pixelstore.c', + 'main/pixeltransfer.c', + 'main/points.c', + 'main/polygon.c', + 'main/querymatrix.c', + 'main/queryobj.c', + 'main/rastpos.c', + 'main/readpix.c', + 'main/remap.c', + 'main/renderbuffer.c', + 'main/samplerobj.c', + 'main/scissor.c', + 'main/shaderapi.c', + 'main/shaderobj.c', + 'main/shared.c', + 'main/state.c', + 'main/stencil.c', + 'main/syncobj.c', + 'main/texcompress.c', + 'main/texcompress_rgtc.c', + 'main/texcompress_s3tc.c', + 'main/texcompress_fxt1.c', + 'main/texenv.c', + 'main/texfetch.c', + 'main/texformat.c', + 'main/texgen.c', + 'main/texgetimage.c', + 'main/teximage.c', + 'main/texobj.c', + 'main/texpal.c', + 'main/texparam.c', + 'main/texstate.c', + 'main/texstore.c', + 'main/texturebarrier.c', + 'main/transformfeedback.c', + 'main/uniforms.c', + 'main/varray.c', + 'main/version.c', + 'main/viewport.c', + 'main/vtxfmt.c', +] + +math_sources = [ + 'math/m_debug_clip.c', + 'math/m_debug_norm.c', + 'math/m_debug_xform.c', + 'math/m_eval.c', + 'math/m_matrix.c', + 'math/m_translate.c', + 'math/m_vector.c', + 'math/m_xform.c', +] + +math_xform_sources = [ + 'math/m_xform.c' +] + +swrast_sources = [ + 'swrast/s_aaline.c', + 'swrast/s_aatriangle.c', + 'swrast/s_accum.c', + 'swrast/s_alpha.c', + 'swrast/s_atifragshader.c', + 'swrast/s_bitmap.c', + 'swrast/s_blend.c', + 'swrast/s_blit.c', + 'swrast/s_clear.c', + 'swrast/s_copypix.c', + 'swrast/s_context.c', + 'swrast/s_depth.c', + 'swrast/s_drawpix.c', + 'swrast/s_feedback.c', + 'swrast/s_fog.c', + 'swrast/s_fragprog.c', + 'swrast/s_lines.c', + 'swrast/s_logic.c', + 'swrast/s_masking.c', + 'swrast/s_points.c', + 'swrast/s_readpix.c', + 'swrast/s_span.c', + 'swrast/s_stencil.c', + 'swrast/s_texcombine.c', + 'swrast/s_texfilter.c', + 'swrast/s_texrender.c', + 'swrast/s_texture.c', + 'swrast/s_triangle.c', + 'swrast/s_zoom.c', +] + +swrast_setup_sources = [ + 'swrast_setup/ss_context.c', + 'swrast_setup/ss_triangle.c', +] + +tnl_sources = [ + 'tnl/t_context.c', + 'tnl/t_pipeline.c', + 'tnl/t_draw.c', + 'tnl/t_rasterpos.c', + 'tnl/t_vb_program.c', + 'tnl/t_vb_render.c', + 'tnl/t_vb_texgen.c', + 'tnl/t_vb_texmat.c', + 'tnl/t_vb_vertex.c', + 'tnl/t_vb_fog.c', + 'tnl/t_vb_light.c', + 'tnl/t_vb_normals.c', + 'tnl/t_vb_points.c', + 'tnl/t_vp_build.c', + 'tnl/t_vertex.c', + 'tnl/t_vertex_sse.c', + 'tnl/t_vertex_generic.c', +] + +vbo_sources = [ + 'vbo/vbo_context.c', + 'vbo/vbo_exec.c', + 'vbo/vbo_exec_api.c', + 'vbo/vbo_exec_array.c', + 'vbo/vbo_exec_draw.c', + 'vbo/vbo_exec_eval.c', + 'vbo/vbo_rebase.c', + 'vbo/vbo_split.c', + 'vbo/vbo_split_copy.c', + 'vbo/vbo_split_inplace.c', + 'vbo/vbo_save.c', + 'vbo/vbo_save_api.c', + 'vbo/vbo_save_draw.c', + 'vbo/vbo_save_loopback.c', +] + +statetracker_sources = [ + 'state_tracker/st_atom.c', + 'state_tracker/st_atom_blend.c', + 'state_tracker/st_atom_clip.c', + 'state_tracker/st_atom_constbuf.c', + 'state_tracker/st_atom_depth.c', + 'state_tracker/st_atom_framebuffer.c', + 'state_tracker/st_atom_msaa.c', + 'state_tracker/st_atom_pixeltransfer.c', + 'state_tracker/st_atom_sampler.c', + 'state_tracker/st_atom_scissor.c', + 'state_tracker/st_atom_shader.c', + 'state_tracker/st_atom_rasterizer.c', + 'state_tracker/st_atom_stipple.c', + 'state_tracker/st_atom_texture.c', + 'state_tracker/st_atom_viewport.c', + 'state_tracker/st_cb_accum.c', + 'state_tracker/st_cb_bitmap.c', + 'state_tracker/st_cb_blit.c', + 'state_tracker/st_cb_bufferobjects.c', + 'state_tracker/st_cb_clear.c', + 'state_tracker/st_cb_condrender.c', + 'state_tracker/st_cb_flush.c', + 'state_tracker/st_cb_drawpixels.c', + 'state_tracker/st_cb_drawtex.c', + 'state_tracker/st_cb_eglimage.c', + 'state_tracker/st_cb_fbo.c', + 'state_tracker/st_cb_feedback.c', + 'state_tracker/st_cb_program.c', + 'state_tracker/st_cb_queryobj.c', + 'state_tracker/st_cb_rasterpos.c', + 'state_tracker/st_cb_readpixels.c', + 'state_tracker/st_cb_syncobj.c', + 'state_tracker/st_cb_strings.c', + 'state_tracker/st_cb_texture.c', + 'state_tracker/st_cb_texturebarrier.c', + 'state_tracker/st_cb_viewport.c', + 'state_tracker/st_cb_xformfb.c', + 'state_tracker/st_context.c', + 'state_tracker/st_debug.c', + 'state_tracker/st_draw.c', + 'state_tracker/st_draw_feedback.c', + 'state_tracker/st_extensions.c', + 'state_tracker/st_format.c', + 'state_tracker/st_glsl_to_tgsi.cpp', + 'state_tracker/st_gen_mipmap.c', + 'state_tracker/st_manager.c', + 'state_tracker/st_mesa_to_tgsi.c', + 'state_tracker/st_program.c', + 'state_tracker/st_texture.c', +] + +env.Append(YACCFLAGS = '-d') +program_lex = env.CFile('program/lex.yy.c', 'program/program_lexer.l') +program_parse = env.CFile('program/program_parse.tab.c', + 'program/program_parse.y') + +# Make program/program_parse.tab.h reacheable from the include path +env.Append(CPPPATH = [Dir('.').abspath]) + +program_sources = [ + 'program/arbprogparse.c', + 'program/hash_table.c', + 'program/ir_to_mesa.cpp', + 'program/nvfragparse.c', + 'program/nvvertparse.c', + 'program/program.c', + 'program/program_parse_extra.c', + 'program/prog_cache.c', + 'program/prog_execute.c', + 'program/prog_instruction.c', + 'program/prog_noise.c', + 'program/prog_optimize.c', + 'program/prog_opt_constant_fold.c', + 'program/prog_parameter.c', + 'program/prog_parameter_layout.c', + 'program/prog_print.c', + 'program/prog_statevars.c', + 'program/prog_uniform.c', + 'program/programopt.c', + 'program/sampler.cpp', + 'program/symbol_table.c', + program_lex, + program_parse[0], +] + +common_driver_sources = [ + 'drivers/common/driverfuncs.c', + 'drivers/common/meta.c', +] + +mesa_sources = ( + main_sources + + math_sources + + math_xform_sources + + program_sources + + vbo_sources + + tnl_sources + + swrast_sources + + swrast_setup_sources + + common_driver_sources + + statetracker_sources +) + +if env['gles']: + from sys import executable as python_cmd + + env.Append(CPPDEFINES = ['FEATURE_ES1=1', 'FEATURE_ES2=1']) + + # generate GLES sources + gles_sources = [] + gles_sources += env.CodeGenerate( + target = 'main/api_exec_es1.c', + script = 'main/es_generator.py', + source = 'main/APIspec.xml', + command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES1.1 > $TARGET' + ) + gles_sources += env.CodeGenerate( + target = 'main/api_exec_es2.c', + script = 'main/es_generator.py', + source = 'main/APIspec.xml', + command = python_cmd + ' $SCRIPT -S $SOURCE -V GLES2.0 > $TARGET' + ) + + # generate GLES headers + GLAPI = '#src/mapi/glapi/' + gles_headers = [] + gles_headers += env.CodeGenerate( + target = 'main/api_exec_es1_dispatch.h', + script = GLAPI + 'gen/gl_table.py', + source = GLAPI + 'gen/gl_and_es_API.xml', + command = python_cmd + ' $SCRIPT -c es1 -m remap_table -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'main/api_exec_es1_remap_helper.h', + script = GLAPI + 'gen/remap_helper.py', + source = GLAPI + 'gen/gl_and_es_API.xml', + command = python_cmd + ' $SCRIPT -c es1 -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'main/api_exec_es2_dispatch.h', + script = GLAPI + 'gen/gl_table.py', + source = GLAPI + 'gen/gl_and_es_API.xml', + command = python_cmd + ' $SCRIPT -c es2 -m remap_table -f $SOURCE > $TARGET', + ) + gles_headers += env.CodeGenerate( + target = 'main/api_exec_es2_remap_helper.h', + script = GLAPI + 'gen/remap_helper.py', + source = GLAPI + 'gen/gl_and_es_API.xml', + command = python_cmd + ' $SCRIPT -c es2 -f $SOURCE > $TARGET', + ) + + env.Depends(gles_sources, gles_headers) + + # gles_sources #include gles_headers with full path + env.Append(CPPPATH = [gles_headers[0].dir.up().up()]) + + mesa_sources += gles_sources + +# +# Assembly sources +# +if env['gcc'] and env['platform'] != 'windows': + if env['machine'] == 'x86': + env.Append(CPPDEFINES = [ + 'USE_X86_ASM', + 'USE_MMX_ASM', + 'USE_3DNOW_ASM', + 'USE_SSE_ASM', + ]) + mesa_sources += [ + 'x86/common_x86.c', + 'x86/x86_xform.c', + 'x86/3dnow.c', + 'x86/sse.c', + 'x86/common_x86_asm.S', + 'x86/x86_xform2.S', + 'x86/x86_xform3.S', + 'x86/x86_xform4.S', + 'x86/x86_cliptest.S', + 'x86/mmx_blend.S', + 'x86/3dnow_xform1.S', + 'x86/3dnow_xform2.S', + 'x86/3dnow_xform3.S', + 'x86/3dnow_xform4.S', + 'x86/3dnow_normal.S', + 'x86/sse_xform1.S', + 'x86/sse_xform2.S', + 'x86/sse_xform3.S', + 'x86/sse_xform4.S', + 'x86/sse_normal.S', + 'x86/read_rgba_span_x86.S', + ] + elif env['machine'] == 'x86_64': + env.Append(CPPDEFINES = [ + 'USE_X86_64_ASM', + ]) + mesa_sources += [ + 'x86-64/x86-64.c', + 'x86-64/xform4.S', + ] + elif env['machine'] == 'ppc': + env.Append(CPPDEFINES = [ + 'USE_PPC_ASM', + 'USE_VMX_ASM', + ]) + mesa_sources += [ + 'ppc/common_ppc.c', + ] + elif env['machine'] == 'sparc': + mesa_sources += [ + 'sparc/sparc.c', + 'sparc/clip.S', + 'sparc/norm.S', + 'sparc/xform.S', + ] + else: + pass + + # Generate matypes.h + if env['machine'] in ('x86', 'x86_64'): + # See http://www.scons.org/wiki/UsingCodeGenerators + gen_matypes = env.Program( + target = 'gen_matypes', + source = 'x86/gen_matypes.c', + ) + matypes = env.Command( + 'matypes.h', + gen_matypes, + gen_matypes[0].abspath + ' > $TARGET', + ) + # Add the dir containing the generated header (somewhere inside the + # build dir) to the include path + env.Append(CPPPATH = [matypes[0].dir]) + + +# Create the git_sha1.h file if it doesn't exist already +try: + f = open('main/git_sha1.h', 'r') + f.close() +except IOError: + f = open('main/git_sha1.h', 'w') + f.close() +# and update CPPPATH so the git_sha1.h header can be found +env.Append(CPPPATH = ["#" + env['build_dir'] + "/mesa/main"]) + + +# +# Libraries +# + +mesa = env.ConvenienceLibrary( + target = 'mesa', + source = mesa_sources, +) + +env.Alias('mesa', mesa) + +Export('mesa') + +SConscript('drivers/SConscript') diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c index 63df03f5d..36ed4f892 100644 --- a/mesalib/src/mesa/drivers/common/driverfuncs.c +++ b/mesalib/src/mesa/drivers/common/driverfuncs.c @@ -1,329 +1,329 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/arrayobj.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/mipmap.h" -#include "main/queryobj.h" -#include "main/renderbuffer.h" -#include "main/shaderobj.h" -#include "main/texcompress.h" -#include "main/texformat.h" -#include "main/texgetimage.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/texstore.h" -#include "main/bufferobj.h" -#include "main/fbobject.h" -#include "main/samplerobj.h" -#include "main/syncobj.h" -#include "main/texturebarrier.h" -#include "main/transformfeedback.h" - -#include "program/program.h" -#include "tnl/tnl.h" -#include "swrast/swrast.h" - -#include "driverfuncs.h" -#include "meta.h" - - - -/** - * Plug in default functions for all pointers in the dd_function_table - * structure. - * Device drivers should call this function and then plug in any - * functions which it wants to override. - * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). - * - * \param table the dd_function_table to initialize - */ -void -_mesa_init_driver_functions(struct dd_function_table *driver) -{ - memset(driver, 0, sizeof(*driver)); - - driver->GetString = NULL; /* REQUIRED! */ - driver->UpdateState = NULL; /* REQUIRED! */ - driver->GetBufferSize = NULL; /* REQUIRED! */ - driver->ResizeBuffers = _mesa_resize_framebuffer; - driver->Error = NULL; - - driver->Finish = NULL; - driver->Flush = NULL; - - /* framebuffer/image functions */ - driver->Clear = _swrast_Clear; - driver->Accum = _swrast_Accum; - driver->RasterPos = _tnl_RasterPos; - driver->DrawPixels = _swrast_DrawPixels; - driver->ReadPixels = _swrast_ReadPixels; - driver->CopyPixels = _swrast_CopyPixels; - driver->Bitmap = _swrast_Bitmap; - - /* Texture functions */ - driver->ChooseTextureFormat = _mesa_choose_tex_format; - driver->TexImage1D = _mesa_store_teximage1d; - driver->TexImage2D = _mesa_store_teximage2d; - driver->TexImage3D = _mesa_store_teximage3d; - driver->TexSubImage1D = _mesa_store_texsubimage1d; - driver->TexSubImage2D = _mesa_store_texsubimage2d; - driver->TexSubImage3D = _mesa_store_texsubimage3d; - driver->GetTexImage = _mesa_meta_GetTexImage; - driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; - driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; - driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; - driver->GenerateMipmap = _mesa_meta_GenerateMipmap; - driver->TestProxyTexImage = _mesa_test_proxy_teximage; - driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; - driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; - driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; - driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; - driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; - driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; - driver->GetCompressedTexImage = _mesa_get_compressed_teximage; - driver->BindTexture = NULL; - driver->NewTextureObject = _mesa_new_texture_object; - driver->DeleteTexture = _mesa_delete_texture_object; - driver->NewTextureImage = _mesa_new_texture_image; - driver->FreeTextureImageBuffer = _mesa_free_texture_image_data; - driver->MapTextureImage = _swrast_map_teximage; - driver->UnmapTextureImage = _swrast_unmap_teximage; - driver->MapTexture = NULL; - driver->UnmapTexture = NULL; - driver->TextureMemCpy = memcpy; - driver->IsTextureResident = NULL; - - /* Vertex/fragment programs */ - driver->BindProgram = NULL; - driver->NewProgram = _mesa_new_program; - driver->DeleteProgram = _mesa_delete_program; - - /* simple state commands */ - driver->AlphaFunc = NULL; - driver->BlendColor = NULL; - driver->BlendEquationSeparate = NULL; - driver->BlendFuncSeparate = NULL; - driver->ClearColor = NULL; - driver->ClearDepth = NULL; - driver->ClearStencil = NULL; - driver->ClipPlane = NULL; - driver->ColorMask = NULL; - driver->ColorMaterial = NULL; - driver->CullFace = NULL; - driver->DrawBuffer = NULL; - driver->DrawBuffers = NULL; - driver->FrontFace = NULL; - driver->DepthFunc = NULL; - driver->DepthMask = NULL; - driver->DepthRange = NULL; - driver->Enable = NULL; - driver->Fogfv = NULL; - driver->Hint = NULL; - driver->Lightfv = NULL; - driver->LightModelfv = NULL; - driver->LineStipple = NULL; - driver->LineWidth = NULL; - driver->LogicOpcode = NULL; - driver->PointParameterfv = NULL; - driver->PointSize = NULL; - driver->PolygonMode = NULL; - driver->PolygonOffset = NULL; - driver->PolygonStipple = NULL; - driver->ReadBuffer = NULL; - driver->RenderMode = NULL; - driver->Scissor = NULL; - driver->ShadeModel = NULL; - driver->StencilFuncSeparate = NULL; - driver->StencilOpSeparate = NULL; - driver->StencilMaskSeparate = NULL; - driver->TexGen = NULL; - driver->TexEnv = NULL; - driver->TexParameter = NULL; - driver->Viewport = NULL; - - /* buffer objects */ - _mesa_init_buffer_object_functions(driver); - - /* query objects */ - _mesa_init_query_object_functions(driver); - - _mesa_init_sync_object_functions(driver); - - driver->NewFramebuffer = _mesa_new_framebuffer; - driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; - driver->RenderTexture = _swrast_render_texture; - driver->FinishRenderTexture = _swrast_finish_render_texture; - driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; - driver->ValidateFramebuffer = _mesa_validate_framebuffer; - - driver->BlitFramebuffer = _swrast_BlitFramebuffer; - - _mesa_init_texture_barrier_functions(driver); - - /* APPLE_vertex_array_object */ - driver->NewArrayObject = _mesa_new_array_object; - driver->DeleteArrayObject = _mesa_delete_array_object; - driver->BindArrayObject = NULL; - - _mesa_init_shader_object_functions(driver); - - _mesa_init_transform_feedback_functions(driver); - - _mesa_init_sampler_object_functions(driver); - - /* T&L stuff */ - driver->NeedValidate = GL_FALSE; - driver->ValidateTnlModule = NULL; - driver->CurrentExecPrimitive = 0; - driver->CurrentSavePrimitive = 0; - driver->NeedFlush = 0; - driver->SaveNeedFlush = 0; - - driver->ProgramStringNotify = _tnl_program_string; - driver->FlushVertices = NULL; - driver->SaveFlushVertices = NULL; - driver->NotifySaveBegin = NULL; - driver->LightingSpaceChange = NULL; - - /* display list */ - driver->NewList = NULL; - driver->EndList = NULL; - driver->BeginCallList = NULL; - driver->EndCallList = NULL; -} - - -/** - * Call the ctx->Driver.* state functions with current values to initialize - * driver state. - * Only the Intel drivers use this so far. - */ -void -_mesa_init_driver_state(struct gl_context *ctx) -{ - ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); - - ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); - - ctx->Driver.BlendEquationSeparate(ctx, - ctx->Color.Blend[0].EquationRGB, - ctx->Color.Blend[0].EquationA); - - ctx->Driver.BlendFuncSeparate(ctx, - ctx->Color.Blend[0].SrcRGB, - ctx->Color.Blend[0].DstRGB, - ctx->Color.Blend[0].SrcA, - ctx->Color.Blend[0].DstA); - - if (ctx->Driver.ColorMaskIndexed) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - ctx->Driver.ColorMaskIndexed(ctx, i, - ctx->Color.ColorMask[i][RCOMP], - ctx->Color.ColorMask[i][GCOMP], - ctx->Color.ColorMask[i][BCOMP], - ctx->Color.ColorMask[i][ACOMP]); - } - } - else { - ctx->Driver.ColorMask(ctx, - ctx->Color.ColorMask[0][RCOMP], - ctx->Color.ColorMask[0][GCOMP], - ctx->Color.ColorMask[0][BCOMP], - ctx->Color.ColorMask[0][ACOMP]); - } - - ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); - ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); - ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); - - ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); - ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); - ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); - ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); - ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); - ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); - ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); - ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); - ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); - ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); - ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); - ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); - ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - - ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); - { - GLfloat mode = (GLfloat) ctx->Fog.Mode; - ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode); - } - ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); - ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); - ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); - - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - - { - GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; - ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); - } - - ctx->Driver.LineWidth(ctx, ctx->Line.Width); - ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); - ctx->Driver.PointSize(ctx, ctx->Point.Size); - ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0]); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1]); - ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); - ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); - - - ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/mipmap.h" +#include "main/queryobj.h" +#include "main/renderbuffer.h" +#include "main/shaderobj.h" +#include "main/texcompress.h" +#include "main/texformat.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" +#include "main/bufferobj.h" +#include "main/fbobject.h" +#include "main/samplerobj.h" +#include "main/syncobj.h" +#include "main/texturebarrier.h" +#include "main/transformfeedback.h" + +#include "program/program.h" +#include "tnl/tnl.h" +#include "swrast/swrast.h" + +#include "driverfuncs.h" +#include "meta.h" + + + +/** + * Plug in default functions for all pointers in the dd_function_table + * structure. + * Device drivers should call this function and then plug in any + * functions which it wants to override. + * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). + * + * \param table the dd_function_table to initialize + */ +void +_mesa_init_driver_functions(struct dd_function_table *driver) +{ + memset(driver, 0, sizeof(*driver)); + + driver->GetString = NULL; /* REQUIRED! */ + driver->UpdateState = NULL; /* REQUIRED! */ + driver->GetBufferSize = NULL; /* REQUIRED! */ + driver->ResizeBuffers = _mesa_resize_framebuffer; + driver->Error = NULL; + + driver->Finish = NULL; + driver->Flush = NULL; + + /* framebuffer/image functions */ + driver->Clear = _swrast_Clear; + driver->Accum = _swrast_Accum; + driver->RasterPos = _tnl_RasterPos; + driver->DrawPixels = _swrast_DrawPixels; + driver->ReadPixels = _swrast_ReadPixels; + driver->CopyPixels = _swrast_CopyPixels; + driver->Bitmap = _swrast_Bitmap; + + /* Texture functions */ + driver->ChooseTextureFormat = _mesa_choose_tex_format; + driver->TexImage1D = _mesa_store_teximage1d; + driver->TexImage2D = _mesa_store_teximage2d; + driver->TexImage3D = _mesa_store_teximage3d; + driver->TexSubImage1D = _mesa_store_texsubimage1d; + driver->TexSubImage2D = _mesa_store_texsubimage2d; + driver->TexSubImage3D = _mesa_store_texsubimage3d; + driver->GetTexImage = _mesa_meta_GetTexImage; + driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D; + driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D; + driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D; + driver->GenerateMipmap = _mesa_meta_GenerateMipmap; + driver->TestProxyTexImage = _mesa_test_proxy_teximage; + driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d; + driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d; + driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d; + driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d; + driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; + driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; + driver->GetCompressedTexImage = _mesa_get_compressed_teximage; + driver->BindTexture = NULL; + driver->NewTextureObject = _mesa_new_texture_object; + driver->DeleteTexture = _mesa_delete_texture_object; + driver->NewTextureImage = _mesa_new_texture_image; + driver->FreeTextureImageBuffer = _mesa_free_texture_image_data; + driver->MapTextureImage = _swrast_map_teximage; + driver->UnmapTextureImage = _swrast_unmap_teximage; + driver->MapTexture = NULL; + driver->UnmapTexture = NULL; + driver->TextureMemCpy = memcpy; + driver->IsTextureResident = NULL; + + /* Vertex/fragment programs */ + driver->BindProgram = NULL; + driver->NewProgram = _mesa_new_program; + driver->DeleteProgram = _mesa_delete_program; + + /* simple state commands */ + driver->AlphaFunc = NULL; + driver->BlendColor = NULL; + driver->BlendEquationSeparate = NULL; + driver->BlendFuncSeparate = NULL; + driver->ClearColor = NULL; + driver->ClearDepth = NULL; + driver->ClearStencil = NULL; + driver->ClipPlane = NULL; + driver->ColorMask = NULL; + driver->ColorMaterial = NULL; + driver->CullFace = NULL; + driver->DrawBuffer = NULL; + driver->DrawBuffers = NULL; + driver->FrontFace = NULL; + driver->DepthFunc = NULL; + driver->DepthMask = NULL; + driver->DepthRange = NULL; + driver->Enable = NULL; + driver->Fogfv = NULL; + driver->Hint = NULL; + driver->Lightfv = NULL; + driver->LightModelfv = NULL; + driver->LineStipple = NULL; + driver->LineWidth = NULL; + driver->LogicOpcode = NULL; + driver->PointParameterfv = NULL; + driver->PointSize = NULL; + driver->PolygonMode = NULL; + driver->PolygonOffset = NULL; + driver->PolygonStipple = NULL; + driver->ReadBuffer = NULL; + driver->RenderMode = NULL; + driver->Scissor = NULL; + driver->ShadeModel = NULL; + driver->StencilFuncSeparate = NULL; + driver->StencilOpSeparate = NULL; + driver->StencilMaskSeparate = NULL; + driver->TexGen = NULL; + driver->TexEnv = NULL; + driver->TexParameter = NULL; + driver->Viewport = NULL; + + /* buffer objects */ + _mesa_init_buffer_object_functions(driver); + + /* query objects */ + _mesa_init_query_object_functions(driver); + + _mesa_init_sync_object_functions(driver); + + driver->NewFramebuffer = _mesa_new_framebuffer; + driver->NewRenderbuffer = _mesa_new_soft_renderbuffer; + driver->RenderTexture = _swrast_render_texture; + driver->FinishRenderTexture = _swrast_finish_render_texture; + driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer; + driver->ValidateFramebuffer = _mesa_validate_framebuffer; + + driver->BlitFramebuffer = _swrast_BlitFramebuffer; + + _mesa_init_texture_barrier_functions(driver); + + /* APPLE_vertex_array_object */ + driver->NewArrayObject = _mesa_new_array_object; + driver->DeleteArrayObject = _mesa_delete_array_object; + driver->BindArrayObject = NULL; + + _mesa_init_shader_object_functions(driver); + + _mesa_init_transform_feedback_functions(driver); + + _mesa_init_sampler_object_functions(driver); + + /* T&L stuff */ + driver->NeedValidate = GL_FALSE; + driver->ValidateTnlModule = NULL; + driver->CurrentExecPrimitive = 0; + driver->CurrentSavePrimitive = 0; + driver->NeedFlush = 0; + driver->SaveNeedFlush = 0; + + driver->ProgramStringNotify = _tnl_program_string; + driver->FlushVertices = NULL; + driver->SaveFlushVertices = NULL; + driver->NotifySaveBegin = NULL; + driver->LightingSpaceChange = NULL; + + /* display list */ + driver->NewList = NULL; + driver->EndList = NULL; + driver->BeginCallList = NULL; + driver->EndCallList = NULL; +} + + +/** + * Call the ctx->Driver.* state functions with current values to initialize + * driver state. + * Only the Intel drivers use this so far. + */ +void +_mesa_init_driver_state(struct gl_context *ctx) +{ + ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef); + + ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); + + ctx->Driver.BlendEquationSeparate(ctx, + ctx->Color.Blend[0].EquationRGB, + ctx->Color.Blend[0].EquationA); + + ctx->Driver.BlendFuncSeparate(ctx, + ctx->Color.Blend[0].SrcRGB, + ctx->Color.Blend[0].DstRGB, + ctx->Color.Blend[0].SrcA, + ctx->Color.Blend[0].DstA); + + if (ctx->Driver.ColorMaskIndexed) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + ctx->Driver.ColorMaskIndexed(ctx, i, + ctx->Color.ColorMask[i][RCOMP], + ctx->Color.ColorMask[i][GCOMP], + ctx->Color.ColorMask[i][BCOMP], + ctx->Color.ColorMask[i][ACOMP]); + } + } + else { + ctx->Driver.ColorMask(ctx, + ctx->Color.ColorMask[0][RCOMP], + ctx->Color.ColorMask[0][GCOMP], + ctx->Color.ColorMask[0][BCOMP], + ctx->Color.ColorMask[0][ACOMP]); + } + + ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode); + ctx->Driver.DepthFunc(ctx, ctx->Depth.Func); + ctx->Driver.DepthMask(ctx, ctx->Depth.Mask); + + ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled); + ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled); + ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); + ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag); + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test); + ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag); + ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); + ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); + ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag); + ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag); + ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled); + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled); + ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE); + ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + + ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); + { + GLfloat mode = (GLfloat) ctx->Fog.Mode; + ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode); + } + ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); + ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); + ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End); + + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + + { + GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; + ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f); + } + + ctx->Driver.LineWidth(ctx, ctx->Line.Width); + ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp); + ctx->Driver.PointSize(ctx, ctx->Point.Size); + ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple); + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel); + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + ctx->Stencil.Function[0], + ctx->Stencil.Ref[0], + ctx->Stencil.ValueMask[0]); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + ctx->Stencil.Function[1], + ctx->Stencil.Ref[1], + ctx->Stencil.ValueMask[1]); + ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]); + ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, + ctx->Stencil.FailFunc[0], + ctx->Stencil.ZFailFunc[0], + ctx->Stencil.ZPassFunc[0]); + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, + ctx->Stencil.FailFunc[1], + ctx->Stencil.ZFailFunc[1], + ctx->Stencil.ZPassFunc[1]); + + + ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]); +} diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.c b/mesalib/src/mesa/drivers/dri/common/dri_util.c index adc6716c6..6d6401934 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.c +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.c @@ -1,1040 +1,1040 @@ -/** - * \file dri_util.c - * DRI utility functions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - */ - - -#include -#include -#include -#include -#include - -#ifndef MAP_FAILED -#define MAP_FAILED ((void *)-1) -#endif - -#include "main/imports.h" -#define None 0 - -#include "dri_util.h" -#include "drm_sarea.h" -#include "utils.h" -#include "xmlpool.h" -#include "../glsl/glsl_parser_extras.h" - -PUBLIC const char __dri2ConfigOptions[] = - DRI_CONF_BEGIN - DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1) - DRI_CONF_SECTION_END - DRI_CONF_END; - -static const uint __dri2NConfigOptions = 1; - -#ifndef GLX_OML_sync_control -typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); -#endif - -static void dri_get_drawable(__DRIdrawable *pdp); -static void dri_put_drawable(__DRIdrawable *pdp); - -/** - * This is just a token extension used to signal that the driver - * supports setting a read drawable. - */ -const __DRIextension driReadDrawableExtension = { - __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION -}; - -GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) -{ - if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; - if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; - if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; - if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; - - if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; - - return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); -} - -/*****************************************************************/ -/** \name Context (un)binding functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Unbind context. - * - * \param scrn the screen. - * \param gc context. - * - * \return \c GL_TRUE on success, or \c GL_FALSE on failure. - * - * \internal - * This function calls __DriverAPIRec::UnbindContext, and then decrements - * __DRIdrawableRec::refcount which must be non-zero for a successful - * return. - * - * While casting the opaque private pointers associated with the parameters - * into their respective real types it also assures they are not \c NULL. - */ -static int driUnbindContext(__DRIcontext *pcp) -{ - __DRIscreen *psp; - __DRIdrawable *pdp; - __DRIdrawable *prp; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (pcp == NULL) - return GL_FALSE; - - psp = pcp->driScreenPriv; - pdp = pcp->driDrawablePriv; - prp = pcp->driReadablePriv; - - /* already unbound */ - if (!pdp && !prp) - return GL_TRUE; - /* Let driver unbind drawable from context */ - (*psp->DriverAPI.UnbindContext)(pcp); - - assert(pdp); - if (pdp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(pdp); - - if (prp != pdp) { - if (prp->refcount == 0) { - /* ERROR!!! */ - return GL_FALSE; - } - - dri_put_drawable(prp); - } - - - /* XXX this is disabled so that if we call SwapBuffers on an unbound - * window we can determine the last context bound to the window and - * use that context's lock. (BrianP, 2-Dec-2000) - */ - pcp->driDrawablePriv = pcp->driReadablePriv = NULL; - - return GL_TRUE; -} - -/** - * This function takes both a read buffer and a draw buffer. This is needed - * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent - * function. - */ -static int driBindContext(__DRIcontext *pcp, - __DRIdrawable *pdp, - __DRIdrawable *prp) -{ - __DRIscreen *psp = NULL; - - /* - ** Assume error checking is done properly in glXMakeCurrent before - ** calling driUnbindContext. - */ - - if (!pcp) - return GL_FALSE; - - /* Bind the drawable to the context */ - psp = pcp->driScreenPriv; - pcp->driDrawablePriv = pdp; - pcp->driReadablePriv = prp; - if (pdp) { - pdp->driContextPriv = pcp; - dri_get_drawable(pdp); - } - if (prp && pdp != prp) { - dri_get_drawable(prp); - } - - /* - ** Now that we have a context associated with this drawable, we can - ** initialize the drawable information if has not been done before. - */ - - if (!psp->dri2.enabled) { - if (pdp && !pdp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(pdp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - if (prp && pdp != prp && !prp->pStamp) { - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - __driUtilUpdateDrawableInfo(prp); - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - } - } - - /* Call device-specific MakeCurrent */ - return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Drawable handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Update private drawable information. - * - * \param pdp pointer to the private drawable information to update. - * - * This function basically updates the __DRIdrawable struct's - * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo. - * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which - * compares the __DRIdrwablePrivate pStamp and lastStamp values. If - * the values are different that means we have to update the clipping - * info. - */ -void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp) -{ - __DRIscreen *psp = pdp->driScreenPriv; - __DRIcontext *pcp = pdp->driContextPriv; - - if (!pcp - || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) { - /* ERROR!!! - * ...but we must ignore it. There can be many contexts bound to a - * drawable. - */ - } - - if (pdp->pClipRects) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - - if (pdp->pBackClipRects) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); - - if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, - &pdp->index, &pdp->lastStamp, - &pdp->x, &pdp->y, &pdp->w, &pdp->h, - &pdp->numClipRects, &pdp->pClipRects, - &pdp->backX, - &pdp->backY, - &pdp->numBackClipRects, - &pdp->pBackClipRects, - pdp->loaderPrivate)) { - /* Error -- eg the window may have been destroyed. Keep going - * with no cliprects. - */ - pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */ - pdp->numClipRects = 0; - pdp->pClipRects = NULL; - pdp->numBackClipRects = 0; - pdp->pBackClipRects = NULL; - } - else - pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); - - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); -} - -/*@}*/ - -/*****************************************************************/ -/** \name GLX callbacks */ -/*****************************************************************/ -/*@{*/ - -static void driReportDamage(__DRIdrawable *pdp, - struct drm_clip_rect *pClipRects, int numClipRects) -{ - __DRIscreen *psp = pdp->driScreenPriv; - - /* Check that we actually have the new damage report method */ - if (psp->damage) { - /* Report the damage. Currently, all our drivers draw - * directly to the front buffer, so we report the damage there - * rather than to the backing storein (if any). - */ - (*psp->damage->reportDamage)(pdp, - pdp->x, pdp->y, - pClipRects, numClipRects, - GL_TRUE, pdp->loaderPrivate); - } -} - - -/** - * Swap buffers. - * - * \param drawablePrivate opaque pointer to the per-drawable private info. - * - * \internal - * This function calls __DRIdrawable::swapBuffers. - * - * Is called directly from glXSwapBuffers(). - */ -static void driSwapBuffers(__DRIdrawable *dPriv) -{ - __DRIscreen *psp = dPriv->driScreenPriv; - drm_clip_rect_t *rects; - int i; - - psp->DriverAPI.SwapBuffers(dPriv); - - if (!dPriv->numClipRects) - return; - - rects = malloc(sizeof(*rects) * dPriv->numClipRects); - - if (!rects) - return; - - for (i = 0; i < dPriv->numClipRects; i++) { - rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; - rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; - rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; - rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; - } - - driReportDamage(dPriv, rects, dPriv->numClipRects); - free(rects); -} - -static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, - int64_t *msc ) -{ - return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); -} - - -static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc, int64_t * sbc) -{ - __DRIswapInfo sInfo; - int status; - - status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, - divisor, remainder, - msc ); - - /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync - * is supported but GLX_OML_sync_control is not. Therefore, don't return - * an error value if GetSwapInfo() is not implemented. - */ - if ( status == 0 - && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) { - status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); - *sbc = sInfo.swap_count; - } - - return status; -} - - -const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { - { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, - driWaitForMSC, - driDrawableGetMSC, -}; - - -static void driCopySubBuffer(__DRIdrawable *dPriv, - int x, int y, int w, int h) -{ - drm_clip_rect_t rect; - - rect.x1 = x; - rect.y1 = dPriv->h - y - h; - rect.x2 = x + w; - rect.y2 = rect.y1 + h; - driReportDamage(dPriv, &rect, 1); - - dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); -} - -const __DRIcopySubBufferExtension driCopySubBufferExtension = { - { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, - driCopySubBuffer -}; - -static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) -{ - dPriv->swap_interval = interval; -} - -static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) -{ - return dPriv->swap_interval; -} - -const __DRIswapControlExtension driSwapControlExtension = { - { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, - driSetSwapInterval, - driGetSwapInterval -}; - - -/** - * This is called via __DRIscreenRec's createNewDrawable pointer. - */ -static __DRIdrawable * -driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, - drm_drawable_t hwDrawable, int renderType, - const int *attrs, void *data) -{ - __DRIdrawable *pdp; - - /* Since pbuffers are not yet supported, no drawable attributes are - * supported either. - */ - (void) attrs; - (void) renderType; - - pdp = malloc(sizeof *pdp); - if (!pdp) { - return NULL; - } - - pdp->driContextPriv = NULL; - pdp->loaderPrivate = data; - pdp->hHWDrawable = hwDrawable; - pdp->refcount = 1; - pdp->pStamp = NULL; - pdp->lastStamp = 0; - pdp->index = 0; - pdp->x = 0; - pdp->y = 0; - pdp->w = 0; - pdp->h = 0; - pdp->numClipRects = 0; - pdp->numBackClipRects = 0; - pdp->pClipRects = NULL; - pdp->pBackClipRects = NULL; - pdp->vblSeq = 0; - pdp->vblFlags = 0; - - pdp->driScreenPriv = psp; - - if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) { - free(pdp); - return NULL; - } - - pdp->msc_base = 0; - - /* This special default value is replaced with the configured - * default value when the drawable is first bound to a direct - * rendering context. - */ - pdp->swap_interval = (unsigned)-1; - - return pdp; -} - - -static __DRIdrawable * -dri2CreateNewDrawable(__DRIscreen *screen, - const __DRIconfig *config, - void *loaderPrivate) -{ - __DRIdrawable *pdraw; - - pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); - if (!pdraw) - return NULL; - - pdraw->pClipRects = &pdraw->dri2.clipRect; - pdraw->pBackClipRects = &pdraw->dri2.clipRect; - - pdraw->pStamp = &pdraw->dri2.stamp; - *pdraw->pStamp = pdraw->lastStamp + 1; - - return pdraw; -} - -static __DRIbuffer * -dri2AllocateBuffer(__DRIscreen *screen, - unsigned int attachment, unsigned int format, - int width, int height) -{ - return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format, - width, height); -} - -static void -dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer) -{ - (*screen->DriverAPI.ReleaseBuffer)(screen, buffer); -} - - -static int -dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_BOOL)) - return -1; - - *val = driQueryOptionb(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_INT) && - !driCheckOption(&screen->optionCache, var, DRI_ENUM)) - return -1; - - *val = driQueryOptioni(&screen->optionCache, var); - - return 0; -} - -static int -dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val) -{ - if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT)) - return -1; - - *val = driQueryOptionf(&screen->optionCache, var); - - return 0; -} - - -static void dri_get_drawable(__DRIdrawable *pdp) -{ - pdp->refcount++; -} - -static void dri_put_drawable(__DRIdrawable *pdp) -{ - __DRIscreen *psp; - - if (pdp) { - pdp->refcount--; - if (pdp->refcount) - return; - - psp = pdp->driScreenPriv; - (*psp->DriverAPI.DestroyBuffer)(pdp); - if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pClipRects); - pdp->pClipRects = NULL; - } - if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { - free(pdp->pBackClipRects); - pdp->pBackClipRects = NULL; - } - free(pdp); - } -} - -static void -driDestroyDrawable(__DRIdrawable *pdp) -{ - dri_put_drawable(pdp); -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Context handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-context private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls - * drmDestroyContext(), and finally frees \p contextPrivate. - */ -static void -driDestroyContext(__DRIcontext *pcp) -{ - if (pcp) { - (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); - free(pcp); - } -} - - -/** - * Create the per-drawable private driver information. - * - * \param render_type Type of rendering target. \c GLX_RGBA_TYPE is the only - * type likely to ever be supported for direct-rendering. - * However, \c GLX_RGBA_FLOAT_TYPE_ARB may eventually be - * supported by some drivers. - * \param shared Context with which to share textures, etc. or NULL - * - * \returns An opaque pointer to the per-context private information on - * success, or \c NULL on failure. - * - * \internal - * This function allocates and fills a __DRIcontextRec structure. It - * performs some device independent initialization and passes all the - * relevent information to __DriverAPIRec::CreateContext to create the - * context. - * - */ -static __DRIcontext * -driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, - int render_type, __DRIcontext *shared, - drm_context_t hwContext, void *data) -{ - __DRIcontext *pcp; - void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - - (void) render_type; - - pcp = malloc(sizeof *pcp); - if (!pcp) - return NULL; - - pcp->driScreenPriv = psp; - pcp->driDrawablePriv = NULL; - pcp->loaderPrivate = data; - - pcp->dri2.draw_stamp = 0; - pcp->dri2.read_stamp = 0; - - pcp->hHWContext = hwContext; - - if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL, - &config->modes, pcp, shareCtx) ) { - free(pcp); - return NULL; - } - - return pcp; -} - -static unsigned int -dri2GetAPIMask(__DRIscreen *screen) -{ - return screen->api_mask; -} - -static __DRIcontext * -dri2CreateNewContextForAPI(__DRIscreen *screen, int api, - const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - __DRIcontext *context; - const struct gl_config *modes = (config != NULL) ? &config->modes : NULL; - void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; - gl_api mesa_api; - - if (!(screen->api_mask & (1 << api))) - return NULL; - - switch (api) { - case __DRI_API_OPENGL: - mesa_api = API_OPENGL; - break; - case __DRI_API_GLES: - mesa_api = API_OPENGLES; - break; - case __DRI_API_GLES2: - mesa_api = API_OPENGLES2; - break; - default: - return NULL; - } - - context = malloc(sizeof *context); - if (!context) - return NULL; - - context->driScreenPriv = screen; - context->driDrawablePriv = NULL; - context->loaderPrivate = data; - - if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes, - context, shareCtx) ) { - free(context); - return NULL; - } - - return context; -} - - -static __DRIcontext * -dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, - __DRIcontext *shared, void *data) -{ - return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL, - config, shared, data); -} - -static int -driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) -{ - (void) dest; - (void) src; - (void) mask; - return GL_FALSE; -} - -/*@}*/ - - -/*****************************************************************/ -/** \name Screen handling functions */ -/*****************************************************************/ -/*@{*/ - -/** - * Destroy the per-screen private information. - * - * \internal - * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls - * drmClose(), and finally frees \p screenPrivate. - */ -static void driDestroyScreen(__DRIscreen *psp) -{ - if (psp) { - /* No interaction with the X-server is possible at this point. This - * routine is called after XCloseDisplay, so there is no protocol - * stream open to the X-server anymore. - */ - - _mesa_destroy_shader_compiler(); - - if (psp->DriverAPI.DestroyScreen) - (*psp->DriverAPI.DestroyScreen)(psp); - - if (!psp->dri2.enabled) { - (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); - (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); - (void)drmCloseOnce(psp->fd); - } else { - driDestroyOptionCache(&psp->optionCache); - driDestroyOptionInfo(&psp->optionInfo); - } - - free(psp); - } -} - -static void -setupLoaderExtensions(__DRIscreen *psp, - const __DRIextension **extensions) -{ - int i; - - for (i = 0; extensions[i]; i++) { - if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) - psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) - psp->damage = (__DRIdamageExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) - psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) - psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) - psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; - if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0) - psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i]; - } -} - -/** - * This is the bootstrap function for the driver. libGL supplies all of the - * requisite information about the system, and the driver initializes itself. - * This routine also fills in the linked list pointed to by \c driver_modes - * with the \c struct gl_config that the driver can support for windows or - * pbuffers. - * - * For legacy DRI. - * - * \param scrn Index of the screen - * \param ddx_version Version of the 2D DDX. This may not be meaningful for - * all drivers. - * \param dri_version Version of the "server-side" DRI. - * \param drm_version Version of the kernel DRM. - * \param frame_buffer Data describing the location and layout of the - * framebuffer. - * \param pSAREA Pointer to the SAREA. - * \param fd Device handle for the DRM. - * \param extensions ?? - * \param driver_modes Returns modes suppoted by the driver - * \param loaderPrivate ?? - * - * \note There is no need to check the minimum API version in this - * function. Since the name of this function is versioned, it is - * impossible for a loader that is too old to even load this driver. - */ -static __DRIscreen * -driCreateNewScreen(int scrn, - const __DRIversion *ddx_version, - const __DRIversion *dri_version, - const __DRIversion *drm_version, - const __DRIframebuffer *frame_buffer, - drmAddress pSAREA, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_modes, - void *loaderPrivate) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - - (void) loaderPrivate; - - if (driDriverAPI.InitScreen == NULL) - return NULL; - - psp = calloc(1, sizeof *psp); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - /* - ** NOT_DONE: This is used by the X server to detect when the client - ** has died while holding the drawable lock. The client sets the - ** drawable lock to this value. - */ - psp->drawLockID = 1; - - psp->drm_version = *drm_version; - psp->ddx_version = *ddx_version; - psp->dri_version = *dri_version; - - psp->pSAREA = pSAREA; - psp->lock = (drmLock *) &psp->pSAREA->lock; - - psp->pFB = frame_buffer->base; - psp->fbSize = frame_buffer->size; - psp->fbStride = frame_buffer->stride; - psp->fbWidth = frame_buffer->width; - psp->fbHeight = frame_buffer->height; - psp->devPrivSize = frame_buffer->dev_priv_size; - psp->pDevPriv = frame_buffer->dev_priv; - psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_FALSE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - - *driver_modes = driDriverAPI.InitScreen(psp); - if (*driver_modes == NULL) { - free(psp); - return NULL; - } - - return psp; -} - -/** - * DRI2 - */ -static __DRIscreen * -dri2CreateNewScreen(int scrn, int fd, - const __DRIextension **extensions, - const __DRIconfig ***driver_configs, void *data) -{ - static const __DRIextension *emptyExtensionList[] = { NULL }; - __DRIscreen *psp; - drmVersionPtr version; - - if (driDriverAPI.InitScreen2 == NULL) - return NULL; - - psp = calloc(1, sizeof(*psp)); - if (!psp) - return NULL; - - setupLoaderExtensions(psp, extensions); - - version = drmGetVersion(fd); - if (version) { - psp->drm_version.major = version->version_major; - psp->drm_version.minor = version->version_minor; - psp->drm_version.patch = version->version_patchlevel; - drmFreeVersion(version); - } - - psp->extensions = emptyExtensionList; - psp->fd = fd; - psp->myNum = scrn; - psp->dri2.enabled = GL_TRUE; - - psp->DriverAPI = driDriverAPI; - psp->api_mask = (1 << __DRI_API_OPENGL); - *driver_configs = driDriverAPI.InitScreen2(psp); - if (*driver_configs == NULL) { - free(psp); - return NULL; - } - - psp->DriverAPI = driDriverAPI; - psp->loaderPrivate = data; - - driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, - __dri2NConfigOptions); - driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, - "dri2"); - - return psp; -} - -static const __DRIextension **driGetExtensions(__DRIscreen *psp) -{ - return psp->extensions; -} - -/** Core interface */ -const __DRIcoreExtension driCoreExtension = { - { __DRI_CORE, __DRI_CORE_VERSION }, - NULL, - driDestroyScreen, - driGetExtensions, - driGetConfigAttrib, - driIndexConfigAttrib, - NULL, - driDestroyDrawable, - driSwapBuffers, - NULL, - driCopyContext, - driDestroyContext, - driBindContext, - driUnbindContext -}; - -/** Legacy DRI interface */ -const __DRIlegacyExtension driLegacyExtension = { - { __DRI_LEGACY, __DRI_LEGACY_VERSION }, - driCreateNewScreen, - driCreateNewDrawable, - driCreateNewContext, -}; - -/** DRI2 interface */ -const __DRIdri2Extension driDRI2Extension = { - { __DRI_DRI2, __DRI_DRI2_VERSION }, - dri2CreateNewScreen, - dri2CreateNewDrawable, - dri2CreateNewContext, - dri2GetAPIMask, - dri2CreateNewContextForAPI, - dri2AllocateBuffer, - dri2ReleaseBuffer -}; - -const __DRI2configQueryExtension dri2ConfigQueryExtension = { - { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION }, - dri2ConfigQueryb, - dri2ConfigQueryi, - dri2ConfigQueryf, -}; - -/** - * Calculate amount of swap interval used between GLX buffer swaps. - * - * The usage value, on the range [0,max], is the fraction of total swap - * interval time used between GLX buffer swaps is calculated. - * - * \f$p = t_d / (i * t_r)\f$ - * - * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the - * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time - * required for a single vertical refresh period (as returned by \c - * glXGetMscRateOML). - * - * See the documentation for the GLX_MESA_swap_frame_usage extension for more - * details. - * - * \param dPriv Pointer to the private drawable structure. - * \return If less than a single swap interval time period was required - * between GLX buffer swaps, a number greater than 0 and less than - * 1.0 is returned. If exactly one swap interval time period is - * required, 1.0 is returned, and if more than one is required then - * a number greater than 1.0 will be returned. - * - * \sa glXSwapIntervalSGI glXGetMscRateOML - * - * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it - * be possible to cache the sync rate? - */ -float -driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, - int64_t current_ust ) -{ - int32_t n; - int32_t d; - int interval; - float usage = 1.0; - __DRIscreen *psp = dPriv->driScreenPriv; - - if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { - interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; - - - /* We want to calculate - * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get - * current_UST by calling __glXGetUST. last_swap_UST is stored in - * dPriv->swap_ust. interval has already been calculated. - * - * The only tricky part is us_per_refresh. us_per_refresh is - * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it - * around and say us_per_refresh = 1000000 * d / n. Since this goes in - * the denominator of the final calculation, we calculate - * (interval * 1000000 * d) and move n into the numerator. - */ - - usage = (current_ust - last_swap_ust); - usage *= n; - usage /= (interval * d); - usage /= 1000000.0; - } - - return usage; -} - -void -dri2InvalidateDrawable(__DRIdrawable *drawable) -{ - drawable->dri2.stamp++; -} - -/*@}*/ +/** + * \file dri_util.c + * DRI utility functions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + */ + + +#include +#include +#include +#include +#include + +#ifndef MAP_FAILED +#define MAP_FAILED ((void *)-1) +#endif + +#include "main/imports.h" +#define None 0 + +#include "dri_util.h" +#include "drm_sarea.h" +#include "utils.h" +#include "xmlpool.h" +#include "../glsl/glsl_parser_extras.h" + +PUBLIC const char __dri2ConfigOptions[] = + DRI_CONF_BEGIN + DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_1) + DRI_CONF_SECTION_END + DRI_CONF_END; + +static const uint __dri2NConfigOptions = 1; + +#ifndef GLX_OML_sync_control +typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRIdrawable *drawable, int32_t *numerator, int32_t *denominator); +#endif + +static void dri_get_drawable(__DRIdrawable *pdp); +static void dri_put_drawable(__DRIdrawable *pdp); + +/** + * This is just a token extension used to signal that the driver + * supports setting a read drawable. + */ +const __DRIextension driReadDrawableExtension = { + __DRI_READ_DRAWABLE, __DRI_READ_DRAWABLE_VERSION +}; + +GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ) +{ + if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1; + if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2; + if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1; + if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2; + + if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0; + + return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1); +} + +/*****************************************************************/ +/** \name Context (un)binding functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Unbind context. + * + * \param scrn the screen. + * \param gc context. + * + * \return \c GL_TRUE on success, or \c GL_FALSE on failure. + * + * \internal + * This function calls __DriverAPIRec::UnbindContext, and then decrements + * __DRIdrawableRec::refcount which must be non-zero for a successful + * return. + * + * While casting the opaque private pointers associated with the parameters + * into their respective real types it also assures they are not \c NULL. + */ +static int driUnbindContext(__DRIcontext *pcp) +{ + __DRIscreen *psp; + __DRIdrawable *pdp; + __DRIdrawable *prp; + + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driUnbindContext. + */ + + if (pcp == NULL) + return GL_FALSE; + + psp = pcp->driScreenPriv; + pdp = pcp->driDrawablePriv; + prp = pcp->driReadablePriv; + + /* already unbound */ + if (!pdp && !prp) + return GL_TRUE; + /* Let driver unbind drawable from context */ + (*psp->DriverAPI.UnbindContext)(pcp); + + assert(pdp); + if (pdp->refcount == 0) { + /* ERROR!!! */ + return GL_FALSE; + } + + dri_put_drawable(pdp); + + if (prp != pdp) { + if (prp->refcount == 0) { + /* ERROR!!! */ + return GL_FALSE; + } + + dri_put_drawable(prp); + } + + + /* XXX this is disabled so that if we call SwapBuffers on an unbound + * window we can determine the last context bound to the window and + * use that context's lock. (BrianP, 2-Dec-2000) + */ + pcp->driDrawablePriv = pcp->driReadablePriv = NULL; + + return GL_TRUE; +} + +/** + * This function takes both a read buffer and a draw buffer. This is needed + * for \c glXMakeCurrentReadSGI or GLX 1.3's \c glXMakeContextCurrent + * function. + */ +static int driBindContext(__DRIcontext *pcp, + __DRIdrawable *pdp, + __DRIdrawable *prp) +{ + __DRIscreen *psp = NULL; + + /* + ** Assume error checking is done properly in glXMakeCurrent before + ** calling driUnbindContext. + */ + + if (!pcp) + return GL_FALSE; + + /* Bind the drawable to the context */ + psp = pcp->driScreenPriv; + pcp->driDrawablePriv = pdp; + pcp->driReadablePriv = prp; + if (pdp) { + pdp->driContextPriv = pcp; + dri_get_drawable(pdp); + } + if (prp && pdp != prp) { + dri_get_drawable(prp); + } + + /* + ** Now that we have a context associated with this drawable, we can + ** initialize the drawable information if has not been done before. + */ + + if (!psp->dri2.enabled) { + if (pdp && !pdp->pStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(pdp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + if (prp && pdp != prp && !prp->pStamp) { + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + __driUtilUpdateDrawableInfo(prp); + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + } + } + + /* Call device-specific MakeCurrent */ + return (*psp->DriverAPI.MakeCurrent)(pcp, pdp, prp); +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Drawable handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Update private drawable information. + * + * \param pdp pointer to the private drawable information to update. + * + * This function basically updates the __DRIdrawable struct's + * cliprect information by calling \c __DRIinterfaceMethods::getDrawableInfo. + * This is usually called by the DRI_VALIDATE_DRAWABLE_INFO macro which + * compares the __DRIdrwablePrivate pStamp and lastStamp values. If + * the values are different that means we have to update the clipping + * info. + */ +void +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp) +{ + __DRIscreen *psp = pdp->driScreenPriv; + __DRIcontext *pcp = pdp->driContextPriv; + + if (!pcp + || ((pdp != pcp->driDrawablePriv) && (pdp != pcp->driReadablePriv))) { + /* ERROR!!! + * ...but we must ignore it. There can be many contexts bound to a + * drawable. + */ + } + + if (pdp->pClipRects) { + free(pdp->pClipRects); + pdp->pClipRects = NULL; + } + + if (pdp->pBackClipRects) { + free(pdp->pBackClipRects); + pdp->pBackClipRects = NULL; + } + + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); + + if (! (*psp->getDrawableInfo->getDrawableInfo)(pdp, + &pdp->index, &pdp->lastStamp, + &pdp->x, &pdp->y, &pdp->w, &pdp->h, + &pdp->numClipRects, &pdp->pClipRects, + &pdp->backX, + &pdp->backY, + &pdp->numBackClipRects, + &pdp->pBackClipRects, + pdp->loaderPrivate)) { + /* Error -- eg the window may have been destroyed. Keep going + * with no cliprects. + */ + pdp->pStamp = &pdp->lastStamp; /* prevent endless loop */ + pdp->numClipRects = 0; + pdp->pClipRects = NULL; + pdp->numBackClipRects = 0; + pdp->pBackClipRects = NULL; + } + else + pdp->pStamp = &(psp->pSAREA->drawableTable[pdp->index].stamp); + + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); +} + +/*@}*/ + +/*****************************************************************/ +/** \name GLX callbacks */ +/*****************************************************************/ +/*@{*/ + +static void driReportDamage(__DRIdrawable *pdp, + struct drm_clip_rect *pClipRects, int numClipRects) +{ + __DRIscreen *psp = pdp->driScreenPriv; + + /* Check that we actually have the new damage report method */ + if (psp->damage) { + /* Report the damage. Currently, all our drivers draw + * directly to the front buffer, so we report the damage there + * rather than to the backing storein (if any). + */ + (*psp->damage->reportDamage)(pdp, + pdp->x, pdp->y, + pClipRects, numClipRects, + GL_TRUE, pdp->loaderPrivate); + } +} + + +/** + * Swap buffers. + * + * \param drawablePrivate opaque pointer to the per-drawable private info. + * + * \internal + * This function calls __DRIdrawable::swapBuffers. + * + * Is called directly from glXSwapBuffers(). + */ +static void driSwapBuffers(__DRIdrawable *dPriv) +{ + __DRIscreen *psp = dPriv->driScreenPriv; + drm_clip_rect_t *rects; + int i; + + psp->DriverAPI.SwapBuffers(dPriv); + + if (!dPriv->numClipRects) + return; + + rects = malloc(sizeof(*rects) * dPriv->numClipRects); + + if (!rects) + return; + + for (i = 0; i < dPriv->numClipRects; i++) { + rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; + rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; + rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; + rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; + } + + driReportDamage(dPriv, rects, dPriv->numClipRects); + free(rects); +} + +static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, + int64_t *msc ) +{ + return sPriv->DriverAPI.GetDrawableMSC(sPriv, dPriv, msc); +} + + +static int driWaitForMSC(__DRIdrawable *dPriv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc) +{ + __DRIswapInfo sInfo; + int status; + + status = dPriv->driScreenPriv->DriverAPI.WaitForMSC( dPriv, target_msc, + divisor, remainder, + msc ); + + /* GetSwapInfo() may not be provided by the driver if GLX_SGI_video_sync + * is supported but GLX_OML_sync_control is not. Therefore, don't return + * an error value if GetSwapInfo() is not implemented. + */ + if ( status == 0 + && dPriv->driScreenPriv->DriverAPI.GetSwapInfo ) { + status = dPriv->driScreenPriv->DriverAPI.GetSwapInfo( dPriv, & sInfo ); + *sbc = sInfo.swap_count; + } + + return status; +} + + +const __DRImediaStreamCounterExtension driMediaStreamCounterExtension = { + { __DRI_MEDIA_STREAM_COUNTER, __DRI_MEDIA_STREAM_COUNTER_VERSION }, + driWaitForMSC, + driDrawableGetMSC, +}; + + +static void driCopySubBuffer(__DRIdrawable *dPriv, + int x, int y, int w, int h) +{ + drm_clip_rect_t rect; + + rect.x1 = x; + rect.y1 = dPriv->h - y - h; + rect.x2 = x + w; + rect.y2 = rect.y1 + h; + driReportDamage(dPriv, &rect, 1); + + dPriv->driScreenPriv->DriverAPI.CopySubBuffer(dPriv, x, y, w, h); +} + +const __DRIcopySubBufferExtension driCopySubBufferExtension = { + { __DRI_COPY_SUB_BUFFER, __DRI_COPY_SUB_BUFFER_VERSION }, + driCopySubBuffer +}; + +static void driSetSwapInterval(__DRIdrawable *dPriv, unsigned int interval) +{ + dPriv->swap_interval = interval; +} + +static unsigned int driGetSwapInterval(__DRIdrawable *dPriv) +{ + return dPriv->swap_interval; +} + +const __DRIswapControlExtension driSwapControlExtension = { + { __DRI_SWAP_CONTROL, __DRI_SWAP_CONTROL_VERSION }, + driSetSwapInterval, + driGetSwapInterval +}; + + +/** + * This is called via __DRIscreenRec's createNewDrawable pointer. + */ +static __DRIdrawable * +driCreateNewDrawable(__DRIscreen *psp, const __DRIconfig *config, + drm_drawable_t hwDrawable, int renderType, + const int *attrs, void *data) +{ + __DRIdrawable *pdp; + + /* Since pbuffers are not yet supported, no drawable attributes are + * supported either. + */ + (void) attrs; + (void) renderType; + + pdp = malloc(sizeof *pdp); + if (!pdp) { + return NULL; + } + + pdp->driContextPriv = NULL; + pdp->loaderPrivate = data; + pdp->hHWDrawable = hwDrawable; + pdp->refcount = 1; + pdp->pStamp = NULL; + pdp->lastStamp = 0; + pdp->index = 0; + pdp->x = 0; + pdp->y = 0; + pdp->w = 0; + pdp->h = 0; + pdp->numClipRects = 0; + pdp->numBackClipRects = 0; + pdp->pClipRects = NULL; + pdp->pBackClipRects = NULL; + pdp->vblSeq = 0; + pdp->vblFlags = 0; + + pdp->driScreenPriv = psp; + + if (!(*psp->DriverAPI.CreateBuffer)(psp, pdp, &config->modes, 0)) { + free(pdp); + return NULL; + } + + pdp->msc_base = 0; + + /* This special default value is replaced with the configured + * default value when the drawable is first bound to a direct + * rendering context. + */ + pdp->swap_interval = (unsigned)-1; + + return pdp; +} + + +static __DRIdrawable * +dri2CreateNewDrawable(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate) +{ + __DRIdrawable *pdraw; + + pdraw = driCreateNewDrawable(screen, config, 0, 0, NULL, loaderPrivate); + if (!pdraw) + return NULL; + + pdraw->pClipRects = &pdraw->dri2.clipRect; + pdraw->pBackClipRects = &pdraw->dri2.clipRect; + + pdraw->pStamp = &pdraw->dri2.stamp; + *pdraw->pStamp = pdraw->lastStamp + 1; + + return pdraw; +} + +static __DRIbuffer * +dri2AllocateBuffer(__DRIscreen *screen, + unsigned int attachment, unsigned int format, + int width, int height) +{ + return (*screen->DriverAPI.AllocateBuffer)(screen, attachment, format, + width, height); +} + +static void +dri2ReleaseBuffer(__DRIscreen *screen, __DRIbuffer *buffer) +{ + (*screen->DriverAPI.ReleaseBuffer)(screen, buffer); +} + + +static int +dri2ConfigQueryb(__DRIscreen *screen, const char *var, GLboolean *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_BOOL)) + return -1; + + *val = driQueryOptionb(&screen->optionCache, var); + + return 0; +} + +static int +dri2ConfigQueryi(__DRIscreen *screen, const char *var, GLint *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_INT) && + !driCheckOption(&screen->optionCache, var, DRI_ENUM)) + return -1; + + *val = driQueryOptioni(&screen->optionCache, var); + + return 0; +} + +static int +dri2ConfigQueryf(__DRIscreen *screen, const char *var, GLfloat *val) +{ + if (!driCheckOption(&screen->optionCache, var, DRI_FLOAT)) + return -1; + + *val = driQueryOptionf(&screen->optionCache, var); + + return 0; +} + + +static void dri_get_drawable(__DRIdrawable *pdp) +{ + pdp->refcount++; +} + +static void dri_put_drawable(__DRIdrawable *pdp) +{ + __DRIscreen *psp; + + if (pdp) { + pdp->refcount--; + if (pdp->refcount) + return; + + psp = pdp->driScreenPriv; + (*psp->DriverAPI.DestroyBuffer)(pdp); + if (pdp->pClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { + free(pdp->pClipRects); + pdp->pClipRects = NULL; + } + if (pdp->pBackClipRects && pdp->pClipRects != &pdp->dri2.clipRect) { + free(pdp->pBackClipRects); + pdp->pBackClipRects = NULL; + } + free(pdp); + } +} + +static void +driDestroyDrawable(__DRIdrawable *pdp) +{ + dri_put_drawable(pdp); +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Context handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Destroy the per-context private information. + * + * \internal + * This function calls __DriverAPIRec::DestroyContext on \p contextPrivate, calls + * drmDestroyContext(), and finally frees \p contextPrivate. + */ +static void +driDestroyContext(__DRIcontext *pcp) +{ + if (pcp) { + (*pcp->driScreenPriv->DriverAPI.DestroyContext)(pcp); + free(pcp); + } +} + + +/** + * Create the per-drawable private driver information. + * + * \param render_type Type of rendering target. \c GLX_RGBA_TYPE is the only + * type likely to ever be supported for direct-rendering. + * However, \c GLX_RGBA_FLOAT_TYPE_ARB may eventually be + * supported by some drivers. + * \param shared Context with which to share textures, etc. or NULL + * + * \returns An opaque pointer to the per-context private information on + * success, or \c NULL on failure. + * + * \internal + * This function allocates and fills a __DRIcontextRec structure. It + * performs some device independent initialization and passes all the + * relevent information to __DriverAPIRec::CreateContext to create the + * context. + * + */ +static __DRIcontext * +driCreateNewContext(__DRIscreen *psp, const __DRIconfig *config, + int render_type, __DRIcontext *shared, + drm_context_t hwContext, void *data) +{ + __DRIcontext *pcp; + void * const shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; + + (void) render_type; + + pcp = malloc(sizeof *pcp); + if (!pcp) + return NULL; + + pcp->driScreenPriv = psp; + pcp->driDrawablePriv = NULL; + pcp->loaderPrivate = data; + + pcp->dri2.draw_stamp = 0; + pcp->dri2.read_stamp = 0; + + pcp->hHWContext = hwContext; + + if ( !(*psp->DriverAPI.CreateContext)(API_OPENGL, + &config->modes, pcp, shareCtx) ) { + free(pcp); + return NULL; + } + + return pcp; +} + +static unsigned int +dri2GetAPIMask(__DRIscreen *screen) +{ + return screen->api_mask; +} + +static __DRIcontext * +dri2CreateNewContextForAPI(__DRIscreen *screen, int api, + const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + __DRIcontext *context; + const struct gl_config *modes = (config != NULL) ? &config->modes : NULL; + void *shareCtx = (shared != NULL) ? shared->driverPrivate : NULL; + gl_api mesa_api; + + if (!(screen->api_mask & (1 << api))) + return NULL; + + switch (api) { + case __DRI_API_OPENGL: + mesa_api = API_OPENGL; + break; + case __DRI_API_GLES: + mesa_api = API_OPENGLES; + break; + case __DRI_API_GLES2: + mesa_api = API_OPENGLES2; + break; + default: + return NULL; + } + + context = malloc(sizeof *context); + if (!context) + return NULL; + + context->driScreenPriv = screen; + context->driDrawablePriv = NULL; + context->loaderPrivate = data; + + if (!(*screen->DriverAPI.CreateContext)(mesa_api, modes, + context, shareCtx) ) { + free(context); + return NULL; + } + + return context; +} + + +static __DRIcontext * +dri2CreateNewContext(__DRIscreen *screen, const __DRIconfig *config, + __DRIcontext *shared, void *data) +{ + return dri2CreateNewContextForAPI(screen, __DRI_API_OPENGL, + config, shared, data); +} + +static int +driCopyContext(__DRIcontext *dest, __DRIcontext *src, unsigned long mask) +{ + (void) dest; + (void) src; + (void) mask; + return GL_FALSE; +} + +/*@}*/ + + +/*****************************************************************/ +/** \name Screen handling functions */ +/*****************************************************************/ +/*@{*/ + +/** + * Destroy the per-screen private information. + * + * \internal + * This function calls __DriverAPIRec::DestroyScreen on \p screenPrivate, calls + * drmClose(), and finally frees \p screenPrivate. + */ +static void driDestroyScreen(__DRIscreen *psp) +{ + if (psp) { + /* No interaction with the X-server is possible at this point. This + * routine is called after XCloseDisplay, so there is no protocol + * stream open to the X-server anymore. + */ + + _mesa_destroy_shader_compiler(); + + if (psp->DriverAPI.DestroyScreen) + (*psp->DriverAPI.DestroyScreen)(psp); + + if (!psp->dri2.enabled) { + (void)drmUnmap((drmAddress)psp->pSAREA, SAREA_MAX); + (void)drmUnmap((drmAddress)psp->pFB, psp->fbSize); + (void)drmCloseOnce(psp->fd); + } else { + driDestroyOptionCache(&psp->optionCache); + driDestroyOptionInfo(&psp->optionInfo); + } + + free(psp); + } +} + +static void +setupLoaderExtensions(__DRIscreen *psp, + const __DRIextension **extensions) +{ + int i; + + for (i = 0; extensions[i]; i++) { + if (strcmp(extensions[i]->name, __DRI_GET_DRAWABLE_INFO) == 0) + psp->getDrawableInfo = (__DRIgetDrawableInfoExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DAMAGE) == 0) + psp->damage = (__DRIdamageExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_SYSTEM_TIME) == 0) + psp->systemTime = (__DRIsystemTimeExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_DRI2_LOADER) == 0) + psp->dri2.loader = (__DRIdri2LoaderExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_IMAGE_LOOKUP) == 0) + psp->dri2.image = (__DRIimageLookupExtension *) extensions[i]; + if (strcmp(extensions[i]->name, __DRI_USE_INVALIDATE) == 0) + psp->dri2.useInvalidate = (__DRIuseInvalidateExtension *) extensions[i]; + } +} + +/** + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c struct gl_config that the driver can support for windows or + * pbuffers. + * + * For legacy DRI. + * + * \param scrn Index of the screen + * \param ddx_version Version of the 2D DDX. This may not be meaningful for + * all drivers. + * \param dri_version Version of the "server-side" DRI. + * \param drm_version Version of the kernel DRM. + * \param frame_buffer Data describing the location and layout of the + * framebuffer. + * \param pSAREA Pointer to the SAREA. + * \param fd Device handle for the DRM. + * \param extensions ?? + * \param driver_modes Returns modes suppoted by the driver + * \param loaderPrivate ?? + * + * \note There is no need to check the minimum API version in this + * function. Since the name of this function is versioned, it is + * impossible for a loader that is too old to even load this driver. + */ +static __DRIscreen * +driCreateNewScreen(int scrn, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + drmAddress pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_modes, + void *loaderPrivate) +{ + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + + (void) loaderPrivate; + + if (driDriverAPI.InitScreen == NULL) + return NULL; + + psp = calloc(1, sizeof *psp); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + /* + ** NOT_DONE: This is used by the X server to detect when the client + ** has died while holding the drawable lock. The client sets the + ** drawable lock to this value. + */ + psp->drawLockID = 1; + + psp->drm_version = *drm_version; + psp->ddx_version = *ddx_version; + psp->dri_version = *dri_version; + + psp->pSAREA = pSAREA; + psp->lock = (drmLock *) &psp->pSAREA->lock; + + psp->pFB = frame_buffer->base; + psp->fbSize = frame_buffer->size; + psp->fbStride = frame_buffer->stride; + psp->fbWidth = frame_buffer->width; + psp->fbHeight = frame_buffer->height; + psp->devPrivSize = frame_buffer->dev_priv_size; + psp->pDevPriv = frame_buffer->dev_priv; + psp->fbBPP = psp->fbStride * 8 / frame_buffer->width; + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_FALSE; + + psp->DriverAPI = driDriverAPI; + psp->api_mask = (1 << __DRI_API_OPENGL); + + *driver_modes = driDriverAPI.InitScreen(psp); + if (*driver_modes == NULL) { + free(psp); + return NULL; + } + + return psp; +} + +/** + * DRI2 + */ +static __DRIscreen * +dri2CreateNewScreen(int scrn, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, void *data) +{ + static const __DRIextension *emptyExtensionList[] = { NULL }; + __DRIscreen *psp; + drmVersionPtr version; + + if (driDriverAPI.InitScreen2 == NULL) + return NULL; + + psp = calloc(1, sizeof(*psp)); + if (!psp) + return NULL; + + setupLoaderExtensions(psp, extensions); + + version = drmGetVersion(fd); + if (version) { + psp->drm_version.major = version->version_major; + psp->drm_version.minor = version->version_minor; + psp->drm_version.patch = version->version_patchlevel; + drmFreeVersion(version); + } + + psp->extensions = emptyExtensionList; + psp->fd = fd; + psp->myNum = scrn; + psp->dri2.enabled = GL_TRUE; + + psp->DriverAPI = driDriverAPI; + psp->api_mask = (1 << __DRI_API_OPENGL); + *driver_configs = driDriverAPI.InitScreen2(psp); + if (*driver_configs == NULL) { + free(psp); + return NULL; + } + + psp->DriverAPI = driDriverAPI; + psp->loaderPrivate = data; + + driParseOptionInfo(&psp->optionInfo, __dri2ConfigOptions, + __dri2NConfigOptions); + driParseConfigFiles(&psp->optionCache, &psp->optionInfo, psp->myNum, + "dri2"); + + return psp; +} + +static const __DRIextension **driGetExtensions(__DRIscreen *psp) +{ + return psp->extensions; +} + +/** Core interface */ +const __DRIcoreExtension driCoreExtension = { + { __DRI_CORE, __DRI_CORE_VERSION }, + NULL, + driDestroyScreen, + driGetExtensions, + driGetConfigAttrib, + driIndexConfigAttrib, + NULL, + driDestroyDrawable, + driSwapBuffers, + NULL, + driCopyContext, + driDestroyContext, + driBindContext, + driUnbindContext +}; + +/** Legacy DRI interface */ +const __DRIlegacyExtension driLegacyExtension = { + { __DRI_LEGACY, __DRI_LEGACY_VERSION }, + driCreateNewScreen, + driCreateNewDrawable, + driCreateNewContext, +}; + +/** DRI2 interface */ +const __DRIdri2Extension driDRI2Extension = { + { __DRI_DRI2, __DRI_DRI2_VERSION }, + dri2CreateNewScreen, + dri2CreateNewDrawable, + dri2CreateNewContext, + dri2GetAPIMask, + dri2CreateNewContextForAPI, + dri2AllocateBuffer, + dri2ReleaseBuffer +}; + +const __DRI2configQueryExtension dri2ConfigQueryExtension = { + { __DRI2_CONFIG_QUERY, __DRI2_CONFIG_QUERY_VERSION }, + dri2ConfigQueryb, + dri2ConfigQueryi, + dri2ConfigQueryf, +}; + +/** + * Calculate amount of swap interval used between GLX buffer swaps. + * + * The usage value, on the range [0,max], is the fraction of total swap + * interval time used between GLX buffer swaps is calculated. + * + * \f$p = t_d / (i * t_r)\f$ + * + * Where \f$t_d\f$ is the time since the last GLX buffer swap, \f$i\f$ is the + * swap interval (as set by \c glXSwapIntervalSGI), and \f$t_r\f$ time + * required for a single vertical refresh period (as returned by \c + * glXGetMscRateOML). + * + * See the documentation for the GLX_MESA_swap_frame_usage extension for more + * details. + * + * \param dPriv Pointer to the private drawable structure. + * \return If less than a single swap interval time period was required + * between GLX buffer swaps, a number greater than 0 and less than + * 1.0 is returned. If exactly one swap interval time period is + * required, 1.0 is returned, and if more than one is required then + * a number greater than 1.0 will be returned. + * + * \sa glXSwapIntervalSGI glXGetMscRateOML + * + * \todo Instead of caching the \c glXGetMscRateOML function pointer, would it + * be possible to cache the sync rate? + */ +float +driCalculateSwapUsage( __DRIdrawable *dPriv, int64_t last_swap_ust, + int64_t current_ust ) +{ + int32_t n; + int32_t d; + int interval; + float usage = 1.0; + __DRIscreen *psp = dPriv->driScreenPriv; + + if ( (*psp->systemTime->getMSCRate)(dPriv, &n, &d, dPriv->loaderPrivate) ) { + interval = (dPriv->swap_interval != 0) ? dPriv->swap_interval : 1; + + + /* We want to calculate + * (current_UST - last_swap_UST) / (interval * us_per_refresh). We get + * current_UST by calling __glXGetUST. last_swap_UST is stored in + * dPriv->swap_ust. interval has already been calculated. + * + * The only tricky part is us_per_refresh. us_per_refresh is + * 1000000 / MSC_rate. We know the MSC_rate is n / d. We can flip it + * around and say us_per_refresh = 1000000 * d / n. Since this goes in + * the denominator of the final calculation, we calculate + * (interval * 1000000 * d) and move n into the numerator. + */ + + usage = (current_ust - last_swap_ust); + usage *= n; + usage /= (interval * d); + usage /= 1000000.0; + } + + return usage; +} + +void +dri2InvalidateDrawable(__DRIdrawable *drawable) +{ + drawable->dri2.stamp++; +} + +/*@}*/ diff --git a/mesalib/src/mesa/drivers/dri/common/dri_util.h b/mesalib/src/mesa/drivers/dri/common/dri_util.h index 8d2a38524..3d3d5c9cd 100644 --- a/mesalib/src/mesa/drivers/dri/common/dri_util.h +++ b/mesalib/src/mesa/drivers/dri/common/dri_util.h @@ -1,563 +1,563 @@ -/* - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file dri_util.h - * DRI utility functions definitions. - * - * This module acts as glue between GLX and the actual hardware driver. A DRI - * driver doesn't really \e have to use any of this - it's optional. But, some - * useful stuff is done here that otherwise would have to be duplicated in most - * drivers. - * - * Basically, these utility functions take care of some of the dirty details of - * screen initialization, context creation, context binding, DRM setup, etc. - * - * These functions are compiled into each DRI driver so libGL.so knows nothing - * about them. - * - * \sa dri_util.c. - * - * \author Kevin E. Martin - * \author Brian Paul - */ - -#ifndef _DRI_UTIL_H_ -#define _DRI_UTIL_H_ - -#include -#include -#include -#include -#include "xmlconfig.h" -#include "main/glheader.h" -#include "main/mtypes.h" -#include "GL/internal/dri_interface.h" - -#define GLX_BAD_CONTEXT 5 - -typedef struct __DRIswapInfoRec __DRIswapInfo; - -/** - * Extensions. - */ -extern const __DRIlegacyExtension driLegacyExtension; -extern const __DRIcoreExtension driCoreExtension; -extern const __DRIdri2Extension driDRI2Extension; -extern const __DRIextension driReadDrawableExtension; -extern const __DRIcopySubBufferExtension driCopySubBufferExtension; -extern const __DRIswapControlExtension driSwapControlExtension; -extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; -extern const __DRI2configQueryExtension dri2ConfigQueryExtension; - -/** - * Used by DRI_VALIDATE_DRAWABLE_INFO - */ -#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \ - do { \ - if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \ - __driUtilUpdateDrawableInfo(pDrawPriv); \ - } \ - } while (0) - - -/** - * Utility macro to validate the drawable information. - * - * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. - */ -#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ -do { \ - while (*(pdp->pStamp) != pdp->lastStamp) { \ - register unsigned int hwContext = psp->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ - \ - DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ - } \ -} while (0) - -/** - * Same as above, but for two drawables simultaneously. - * - */ - -#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \ -do { \ - while (*((pdp)->pStamp) != (pdp)->lastStamp || \ - *((prp)->pStamp) != (prp)->lastStamp) { \ - register unsigned int hwContext = (psp)->pSAREA->lock.lock & \ - ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ - DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - \ - DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ - DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \ - DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ - \ - DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ - } \ -} while (0) - - -/** - * Driver callback functions. - * - * Each DRI driver must have one of these structures with all the pointers set - * to appropriate functions within the driver. - * - * When glXCreateContext() is called, for example, it'll call a helper function - * dri_util.c which in turn will jump through the \a CreateContext pointer in - * this structure. - */ -struct __DriverAPIRec { - const __DRIconfig **(*InitScreen) (__DRIscreen * priv); - - /** - * Screen destruction callback - */ - void (*DestroyScreen)(__DRIscreen *driScrnPriv); - - /** - * Context creation callback - */ - GLboolean (*CreateContext)(gl_api api, - const struct gl_config *glVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate); - - /** - * Context destruction callback - */ - void (*DestroyContext)(__DRIcontext *driContextPriv); - - /** - * Buffer (drawable) creation callback - */ - GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const struct gl_config *glVis, - GLboolean pixmapBuffer); - - /** - * Buffer (drawable) destruction callback - */ - void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); - - /** - * Buffer swapping callback - */ - void (*SwapBuffers)(__DRIdrawable *driDrawPriv); - - /** - * Context activation callback - */ - GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv); - - /** - * Context unbinding callback - */ - GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); - - /** - * Retrieves statistics about buffer swap operations. Required if - * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. - */ - int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); - - - /** - * These are required if GLX_OML_sync_control is supported. - */ - /*@{*/ - int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder, - int64_t * msc ); - int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, - int64_t * msc, int64_t * sbc ); - - int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, - int64_t divisor, int64_t remainder ); - /*@}*/ - void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, - int x, int y, int w, int h); - - /** - * New version of GetMSC so we can pass drawable data to the low - * level DRM driver (e.g. pipe info). Required if - * GLX_SGI_video_sync or GLX_OML_sync_control is supported. - */ - int (*GetDrawableMSC) ( __DRIscreen * priv, - __DRIdrawable *drawablePrivate, - int64_t *count); - - - - /* DRI2 Entry point */ - const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); - - __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, - unsigned int attachment, - unsigned int format, - int width, int height); - void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); -}; - -extern const struct __DriverAPIRec driDriverAPI; - - -struct __DRIswapInfoRec { - /** - * Number of swapBuffers operations that have been *completed*. - */ - uint64_t swap_count; - - /** - * Unadjusted system time of the last buffer swap. This is the time - * when the swap completed, not the time when swapBuffers was called. - */ - int64_t swap_ust; - - /** - * Number of swap operations that occurred after the swap deadline. That - * is if a swap happens more than swap_interval frames after the previous - * swap, it has missed its deadline. If swap_interval is 0, then the - * swap deadline is 1 frame after the previous swap. - */ - uint64_t swap_missed_count; - - /** - * Amount of time used by the last swap that missed its deadline. This - * is calculated as (__glXGetUST() - swap_ust) / (swap_interval * - * time_for_single_vrefresh)). If the actual value of swap_interval is - * 0, then 1 is used instead. If swap_missed_count is non-zero, this - * should be greater-than 1.0. - */ - float swap_missed_usage; -}; - - -/** - * Per-drawable private DRI driver information. - */ -struct __DRIdrawableRec { - /** - * Kernel drawable handle - */ - drm_drawable_t hHWDrawable; - - /** - * Driver's private drawable information. - * - * This structure is opaque. - */ - void *driverPrivate; - - /** - * Private data from the loader. We just hold on to it and pass - * it back when calling into loader provided functions. - */ - void *loaderPrivate; - - /** - * Reference count for number of context's currently bound to this - * drawable. - * - * Once it reaches zero, the drawable can be destroyed. - * - * \note This behavior will change with GLX 1.3. - */ - int refcount; - - /** - * Index of this drawable information in the SAREA. - */ - unsigned int index; - - /** - * Pointer to the "drawable has changed ID" stamp in the SAREA (or - * to dri2.stamp if DRI2 is being used). - */ - unsigned int *pStamp; - - /** - * Last value of the stamp. - * - * If this differs from the value stored at __DRIdrawable::pStamp, - * then the drawable information has been modified by the X server, and the - * drawable information (below) should be retrieved from the X server. - */ - unsigned int lastStamp; - - /** - * \name Drawable - * - * Drawable information used in software fallbacks. - */ - /*@{*/ - int x; - int y; - int w; - int h; - int numClipRects; - drm_clip_rect_t *pClipRects; - /*@}*/ - - /** - * \name Back and depthbuffer - * - * Information about the back and depthbuffer where different from above. - */ - /*@{*/ - int backX; - int backY; - int backClipRectType; - int numBackClipRects; - drm_clip_rect_t *pBackClipRects; - /*@}*/ - - /** - * \name Vertical blank tracking information - * Used for waiting on vertical blank events. - */ - /*@{*/ - unsigned int vblSeq; - unsigned int vblFlags; - /*@}*/ - - /** - * \name Monotonic MSC tracking - * - * Low level driver is responsible for updating msc_base and - * vblSeq values so that higher level code can calculate - * a new msc value or msc target for a WaitMSC call. The new value - * will be: - * msc = msc_base + get_vblank_count() - vblank_base; - * - * And for waiting on a value, core code will use: - * actual_target = target_msc - msc_base + vblank_base; - */ - /*@{*/ - int64_t vblank_base; - int64_t msc_base; - /*@}*/ - - /** - * Pointer to context to which this drawable is currently bound. - */ - __DRIcontext *driContextPriv; - - /** - * Pointer to screen on which this drawable was created. - */ - __DRIscreen *driScreenPriv; - - /** - * Controls swap interval as used by GLX_SGI_swap_control and - * GLX_MESA_swap_control. - */ - unsigned int swap_interval; - - struct { - unsigned int stamp; - drm_clip_rect_t clipRect; - } dri2; -}; - -/** - * Per-context private driver information. - */ -struct __DRIcontextRec { - /** - * Kernel context handle used to access the device lock. - */ - drm_context_t hHWContext; - - /** - * Device driver's private context data. This structure is opaque. - */ - void *driverPrivate; - - /** - * Pointer to drawable currently bound to this context for drawing. - */ - __DRIdrawable *driDrawablePriv; - - /** - * Pointer to drawable currently bound to this context for reading. - */ - __DRIdrawable *driReadablePriv; - - /** - * Pointer to screen on which this context was created. - */ - __DRIscreen *driScreenPriv; - - /** - * The loaders's private context data. This structure is opaque. - */ - void *loaderPrivate; - - struct { - int draw_stamp; - int read_stamp; - } dri2; -}; - -/** - * Per-screen private driver information. - */ -struct __DRIscreenRec { - /** - * Current screen's number - */ - int myNum; - - /** - * Callback functions into the hardware-specific DRI driver code. - */ - struct __DriverAPIRec DriverAPI; - - const __DRIextension **extensions; - /** - * DDX / 2D driver version information. - */ - __DRIversion ddx_version; - - /** - * DRI X extension version information. - */ - __DRIversion dri_version; - - /** - * DRM (kernel module) version information. - */ - __DRIversion drm_version; - - /** - * ID used when the client sets the drawable lock. - * - * The X server uses this value to detect if the client has died while - * holding the drawable lock. - */ - int drawLockID; - - /** - * File descriptor returned when the kernel device driver is opened. - * - * Used to: - * - authenticate client to kernel - * - map the frame buffer, SAREA, etc. - * - close the kernel device driver - */ - int fd; - - /** - * SAREA pointer - * - * Used to access: - * - the device lock - * - the device-independent per-drawable and per-context(?) information - */ - drm_sarea_t *pSAREA; - - /** - * \name Direct frame buffer access information - * Used for software fallbacks. - */ - /*@{*/ - unsigned char *pFB; - int fbSize; - int fbOrigin; - int fbStride; - int fbWidth; - int fbHeight; - int fbBPP; - /*@}*/ - - /** - * \name Device-dependent private information (stored in the SAREA). - * - * This data is accessed by the client driver only. - */ - /*@{*/ - void *pDevPriv; - int devPrivSize; - /*@}*/ - - /** - * Device-dependent private information (not stored in the SAREA). - * - * This pointer is never touched by the DRI layer. - */ -#ifdef __cplusplus - void *priv; -#else - void *private; -#endif - - /* Extensions provided by the loader. */ - const __DRIgetDrawableInfoExtension *getDrawableInfo; - const __DRIsystemTimeExtension *systemTime; - const __DRIdamageExtension *damage; - - struct { - /* Flag to indicate that this is a DRI2 screen. Many of the above - * fields will not be valid or initializaed in that case. */ - int enabled; - __DRIdri2LoaderExtension *loader; - __DRIimageLookupExtension *image; - __DRIuseInvalidateExtension *useInvalidate; - } dri2; - - /* The lock actually in use, old sarea or DRI2 */ - drmLock *lock; - - driOptionCache optionInfo; - driOptionCache optionCache; - unsigned int api_mask; - void *loaderPrivate; -}; - -extern void -__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); - -extern float -driCalculateSwapUsage( __DRIdrawable *dPriv, - int64_t last_swap_ust, int64_t current_ust ); - -extern GLint -driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); - -extern void -dri2InvalidateDrawable(__DRIdrawable *drawable); - -#endif /* _DRI_UTIL_H_ */ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file dri_util.h + * DRI utility functions definitions. + * + * This module acts as glue between GLX and the actual hardware driver. A DRI + * driver doesn't really \e have to use any of this - it's optional. But, some + * useful stuff is done here that otherwise would have to be duplicated in most + * drivers. + * + * Basically, these utility functions take care of some of the dirty details of + * screen initialization, context creation, context binding, DRM setup, etc. + * + * These functions are compiled into each DRI driver so libGL.so knows nothing + * about them. + * + * \sa dri_util.c. + * + * \author Kevin E. Martin + * \author Brian Paul + */ + +#ifndef _DRI_UTIL_H_ +#define _DRI_UTIL_H_ + +#include +#include +#include +#include +#include "xmlconfig.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "GL/internal/dri_interface.h" + +#define GLX_BAD_CONTEXT 5 + +typedef struct __DRIswapInfoRec __DRIswapInfo; + +/** + * Extensions. + */ +extern const __DRIlegacyExtension driLegacyExtension; +extern const __DRIcoreExtension driCoreExtension; +extern const __DRIdri2Extension driDRI2Extension; +extern const __DRIextension driReadDrawableExtension; +extern const __DRIcopySubBufferExtension driCopySubBufferExtension; +extern const __DRIswapControlExtension driSwapControlExtension; +extern const __DRImediaStreamCounterExtension driMediaStreamCounterExtension; +extern const __DRI2configQueryExtension dri2ConfigQueryExtension; + +/** + * Used by DRI_VALIDATE_DRAWABLE_INFO + */ +#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(pDrawPriv) \ + do { \ + if (*(pDrawPriv->pStamp) != pDrawPriv->lastStamp) { \ + __driUtilUpdateDrawableInfo(pDrawPriv); \ + } \ + } while (0) + + +/** + * Utility macro to validate the drawable information. + * + * See __DRIdrawable::pStamp and __DRIdrawable::lastStamp. + */ +#define DRI_VALIDATE_DRAWABLE_INFO(psp, pdp) \ +do { \ + while (*(pdp->pStamp) != pdp->lastStamp) { \ + register unsigned int hwContext = psp->pSAREA->lock.lock & \ + ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ + DRM_UNLOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ + \ + DRM_SPINLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ + DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); \ + \ + DRM_LIGHT_LOCK(psp->fd, &psp->pSAREA->lock, hwContext); \ + } \ +} while (0) + +/** + * Same as above, but for two drawables simultaneously. + * + */ + +#define DRI_VALIDATE_TWO_DRAWABLES_INFO(psp, pdp, prp) \ +do { \ + while (*((pdp)->pStamp) != (pdp)->lastStamp || \ + *((prp)->pStamp) != (prp)->lastStamp) { \ + register unsigned int hwContext = (psp)->pSAREA->lock.lock & \ + ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \ + DRM_UNLOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ + \ + DRM_SPINLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(pdp); \ + DRI_VALIDATE_DRAWABLE_INFO_ONCE(prp); \ + DRM_SPINUNLOCK(&(psp)->pSAREA->drawable_lock, (psp)->drawLockID); \ + \ + DRM_LIGHT_LOCK((psp)->fd, &(psp)->pSAREA->lock, hwContext); \ + } \ +} while (0) + + +/** + * Driver callback functions. + * + * Each DRI driver must have one of these structures with all the pointers set + * to appropriate functions within the driver. + * + * When glXCreateContext() is called, for example, it'll call a helper function + * dri_util.c which in turn will jump through the \a CreateContext pointer in + * this structure. + */ +struct __DriverAPIRec { + const __DRIconfig **(*InitScreen) (__DRIscreen * priv); + + /** + * Screen destruction callback + */ + void (*DestroyScreen)(__DRIscreen *driScrnPriv); + + /** + * Context creation callback + */ + GLboolean (*CreateContext)(gl_api api, + const struct gl_config *glVis, + __DRIcontext *driContextPriv, + void *sharedContextPrivate); + + /** + * Context destruction callback + */ + void (*DestroyContext)(__DRIcontext *driContextPriv); + + /** + * Buffer (drawable) creation callback + */ + GLboolean (*CreateBuffer)(__DRIscreen *driScrnPriv, + __DRIdrawable *driDrawPriv, + const struct gl_config *glVis, + GLboolean pixmapBuffer); + + /** + * Buffer (drawable) destruction callback + */ + void (*DestroyBuffer)(__DRIdrawable *driDrawPriv); + + /** + * Buffer swapping callback + */ + void (*SwapBuffers)(__DRIdrawable *driDrawPriv); + + /** + * Context activation callback + */ + GLboolean (*MakeCurrent)(__DRIcontext *driContextPriv, + __DRIdrawable *driDrawPriv, + __DRIdrawable *driReadPriv); + + /** + * Context unbinding callback + */ + GLboolean (*UnbindContext)(__DRIcontext *driContextPriv); + + /** + * Retrieves statistics about buffer swap operations. Required if + * GLX_OML_sync_control or GLX_MESA_swap_frame_usage is supported. + */ + int (*GetSwapInfo)( __DRIdrawable *dPriv, __DRIswapInfo * sInfo ); + + + /** + * These are required if GLX_OML_sync_control is supported. + */ + /*@{*/ + int (*WaitForMSC)( __DRIdrawable *priv, int64_t target_msc, + int64_t divisor, int64_t remainder, + int64_t * msc ); + int (*WaitForSBC)( __DRIdrawable *priv, int64_t target_sbc, + int64_t * msc, int64_t * sbc ); + + int64_t (*SwapBuffersMSC)( __DRIdrawable *priv, int64_t target_msc, + int64_t divisor, int64_t remainder ); + /*@}*/ + void (*CopySubBuffer)(__DRIdrawable *driDrawPriv, + int x, int y, int w, int h); + + /** + * New version of GetMSC so we can pass drawable data to the low + * level DRM driver (e.g. pipe info). Required if + * GLX_SGI_video_sync or GLX_OML_sync_control is supported. + */ + int (*GetDrawableMSC) ( __DRIscreen * priv, + __DRIdrawable *drawablePrivate, + int64_t *count); + + + + /* DRI2 Entry point */ + const __DRIconfig **(*InitScreen2) (__DRIscreen * priv); + + __DRIbuffer *(*AllocateBuffer) (__DRIscreen *screenPrivate, + unsigned int attachment, + unsigned int format, + int width, int height); + void (*ReleaseBuffer) (__DRIscreen *screenPrivate, __DRIbuffer *buffer); +}; + +extern const struct __DriverAPIRec driDriverAPI; + + +struct __DRIswapInfoRec { + /** + * Number of swapBuffers operations that have been *completed*. + */ + uint64_t swap_count; + + /** + * Unadjusted system time of the last buffer swap. This is the time + * when the swap completed, not the time when swapBuffers was called. + */ + int64_t swap_ust; + + /** + * Number of swap operations that occurred after the swap deadline. That + * is if a swap happens more than swap_interval frames after the previous + * swap, it has missed its deadline. If swap_interval is 0, then the + * swap deadline is 1 frame after the previous swap. + */ + uint64_t swap_missed_count; + + /** + * Amount of time used by the last swap that missed its deadline. This + * is calculated as (__glXGetUST() - swap_ust) / (swap_interval * + * time_for_single_vrefresh)). If the actual value of swap_interval is + * 0, then 1 is used instead. If swap_missed_count is non-zero, this + * should be greater-than 1.0. + */ + float swap_missed_usage; +}; + + +/** + * Per-drawable private DRI driver information. + */ +struct __DRIdrawableRec { + /** + * Kernel drawable handle + */ + drm_drawable_t hHWDrawable; + + /** + * Driver's private drawable information. + * + * This structure is opaque. + */ + void *driverPrivate; + + /** + * Private data from the loader. We just hold on to it and pass + * it back when calling into loader provided functions. + */ + void *loaderPrivate; + + /** + * Reference count for number of context's currently bound to this + * drawable. + * + * Once it reaches zero, the drawable can be destroyed. + * + * \note This behavior will change with GLX 1.3. + */ + int refcount; + + /** + * Index of this drawable information in the SAREA. + */ + unsigned int index; + + /** + * Pointer to the "drawable has changed ID" stamp in the SAREA (or + * to dri2.stamp if DRI2 is being used). + */ + unsigned int *pStamp; + + /** + * Last value of the stamp. + * + * If this differs from the value stored at __DRIdrawable::pStamp, + * then the drawable information has been modified by the X server, and the + * drawable information (below) should be retrieved from the X server. + */ + unsigned int lastStamp; + + /** + * \name Drawable + * + * Drawable information used in software fallbacks. + */ + /*@{*/ + int x; + int y; + int w; + int h; + int numClipRects; + drm_clip_rect_t *pClipRects; + /*@}*/ + + /** + * \name Back and depthbuffer + * + * Information about the back and depthbuffer where different from above. + */ + /*@{*/ + int backX; + int backY; + int backClipRectType; + int numBackClipRects; + drm_clip_rect_t *pBackClipRects; + /*@}*/ + + /** + * \name Vertical blank tracking information + * Used for waiting on vertical blank events. + */ + /*@{*/ + unsigned int vblSeq; + unsigned int vblFlags; + /*@}*/ + + /** + * \name Monotonic MSC tracking + * + * Low level driver is responsible for updating msc_base and + * vblSeq values so that higher level code can calculate + * a new msc value or msc target for a WaitMSC call. The new value + * will be: + * msc = msc_base + get_vblank_count() - vblank_base; + * + * And for waiting on a value, core code will use: + * actual_target = target_msc - msc_base + vblank_base; + */ + /*@{*/ + int64_t vblank_base; + int64_t msc_base; + /*@}*/ + + /** + * Pointer to context to which this drawable is currently bound. + */ + __DRIcontext *driContextPriv; + + /** + * Pointer to screen on which this drawable was created. + */ + __DRIscreen *driScreenPriv; + + /** + * Controls swap interval as used by GLX_SGI_swap_control and + * GLX_MESA_swap_control. + */ + unsigned int swap_interval; + + struct { + unsigned int stamp; + drm_clip_rect_t clipRect; + } dri2; +}; + +/** + * Per-context private driver information. + */ +struct __DRIcontextRec { + /** + * Kernel context handle used to access the device lock. + */ + drm_context_t hHWContext; + + /** + * Device driver's private context data. This structure is opaque. + */ + void *driverPrivate; + + /** + * Pointer to drawable currently bound to this context for drawing. + */ + __DRIdrawable *driDrawablePriv; + + /** + * Pointer to drawable currently bound to this context for reading. + */ + __DRIdrawable *driReadablePriv; + + /** + * Pointer to screen on which this context was created. + */ + __DRIscreen *driScreenPriv; + + /** + * The loaders's private context data. This structure is opaque. + */ + void *loaderPrivate; + + struct { + int draw_stamp; + int read_stamp; + } dri2; +}; + +/** + * Per-screen private driver information. + */ +struct __DRIscreenRec { + /** + * Current screen's number + */ + int myNum; + + /** + * Callback functions into the hardware-specific DRI driver code. + */ + struct __DriverAPIRec DriverAPI; + + const __DRIextension **extensions; + /** + * DDX / 2D driver version information. + */ + __DRIversion ddx_version; + + /** + * DRI X extension version information. + */ + __DRIversion dri_version; + + /** + * DRM (kernel module) version information. + */ + __DRIversion drm_version; + + /** + * ID used when the client sets the drawable lock. + * + * The X server uses this value to detect if the client has died while + * holding the drawable lock. + */ + int drawLockID; + + /** + * File descriptor returned when the kernel device driver is opened. + * + * Used to: + * - authenticate client to kernel + * - map the frame buffer, SAREA, etc. + * - close the kernel device driver + */ + int fd; + + /** + * SAREA pointer + * + * Used to access: + * - the device lock + * - the device-independent per-drawable and per-context(?) information + */ + drm_sarea_t *pSAREA; + + /** + * \name Direct frame buffer access information + * Used for software fallbacks. + */ + /*@{*/ + unsigned char *pFB; + int fbSize; + int fbOrigin; + int fbStride; + int fbWidth; + int fbHeight; + int fbBPP; + /*@}*/ + + /** + * \name Device-dependent private information (stored in the SAREA). + * + * This data is accessed by the client driver only. + */ + /*@{*/ + void *pDevPriv; + int devPrivSize; + /*@}*/ + + /** + * Device-dependent private information (not stored in the SAREA). + * + * This pointer is never touched by the DRI layer. + */ +#ifdef __cplusplus + void *priv; +#else + void *private; +#endif + + /* Extensions provided by the loader. */ + const __DRIgetDrawableInfoExtension *getDrawableInfo; + const __DRIsystemTimeExtension *systemTime; + const __DRIdamageExtension *damage; + + struct { + /* Flag to indicate that this is a DRI2 screen. Many of the above + * fields will not be valid or initializaed in that case. */ + int enabled; + __DRIdri2LoaderExtension *loader; + __DRIimageLookupExtension *image; + __DRIuseInvalidateExtension *useInvalidate; + } dri2; + + /* The lock actually in use, old sarea or DRI2 */ + drmLock *lock; + + driOptionCache optionInfo; + driOptionCache optionCache; + unsigned int api_mask; + void *loaderPrivate; +}; + +extern void +__driUtilUpdateDrawableInfo(__DRIdrawable *pdp); + +extern float +driCalculateSwapUsage( __DRIdrawable *dPriv, + int64_t last_swap_ust, int64_t current_ust ); + +extern GLint +driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 ); + +extern void +dri2InvalidateDrawable(__DRIdrawable *drawable); + +#endif /* _DRI_UTIL_H_ */ diff --git a/mesalib/src/mesa/drivers/dri/common/spantmp2.h b/mesalib/src/mesa/drivers/dri/common/spantmp2.h index a398b778e..83cfbb164 100644 --- a/mesalib/src/mesa/drivers/dri/common/spantmp2.h +++ b/mesalib/src/mesa/drivers/dri/common/spantmp2.h @@ -1,936 +1,936 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file spantmp2.h - * - * Template file of span read / write functions. - * - * \author Keith Whitwell - * \author Gareth Hughes - * \author Ian Romanick - */ - -#include "main/colormac.h" -#include "spantmp_common.h" - -#ifndef DBG -#define DBG 0 -#endif - -#ifndef HW_READ_CLIPLOOP -#define HW_READ_CLIPLOOP() HW_CLIPLOOP() -#endif - -#ifndef HW_WRITE_CLIPLOOP -#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP() -#endif - -#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) - -/** - ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_565( color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \ - (((int)g & 0xfc) << 3) | \ - (((int)b & 0xf8) >> 3))) \ - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ - rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ - rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ - rgba[3] = 0xff; \ - } while (0) - -#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV) - -/** - ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_565_REV( color[0], color[1], color[2] ) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b )) - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - p = p << 8 | p >> 8; \ - rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ - rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ - rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ - rgba[3] = 0xff; \ - } while (0) - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4) - -/** - ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4 - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2]) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \ - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - rgba[0] = ((p >> 0) & 0xf) * 0x11; \ - rgba[1] = ((p >> 12) & 0xf) * 0x11; \ - rgba[2] = ((p >> 4) & 0xf) * 0x11; \ - rgba[3] = ((p >> 8) & 0xf) * 0x11; \ - } while (0) - - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV) - -/** - ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_4444(color[3], color[0], color[1], color[2]) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \ - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - rgba[0] = ((p >> 8) & 0xf) * 0x11; \ - rgba[1] = ((p >> 4) & 0xf) * 0x11; \ - rgba[2] = ((p >> 0) & 0xf) * 0x11; \ - rgba[3] = ((p >> 12) & 0xf) * 0x11; \ - } while (0) - - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV) - -/** - ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_1555(color[3], color[0], color[1], color[2]) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \ - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ - rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ - rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ - rgba[3] = ((p >> 15) & 0x1) * 0xff; \ - } while (0) - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5) - -/** - ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5 - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -#define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2]) - -#define WRITE_RGBA( _x, _y, r, g, b, a ) \ - PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \ - -#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLushort p = GET_VALUE(_x, _y); \ - p = p << 8 | p >> 8; \ - rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ - rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ - rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ - rgba[3] = ((p >> 15) & 0x1) * 0xff; \ - } while (0) - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) - -/** - ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -# define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) - -# define WRITE_RGBA(_x, _y, r, g, b, a) \ - PUT_VALUE(_x, _y, ((r << 16) | \ - (g << 8) | \ - (b << 0) | \ - (a << 24))) - -#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) - -# if defined( USE_X86_ASM ) -# define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "0" (p) ); \ - ((GLuint *)rgba)[0] = p; \ - } while (0) -# elif defined( MESA_BIG_ENDIAN ) - /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single - * rotlwi instruction. It also produces good code on SPARC. - */ -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - GLuint t = p; \ - *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ - } while (0) -# else -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = (p >> 24) & 0xff; \ - } while (0) -# endif - -#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8) - -/** - ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8 - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -# define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888(color[2], color[1], color[0], color[3]) - -# define WRITE_RGBA(_x, _y, r, g, b, a) \ - PUT_VALUE(_x, _y, ((r << 8) | \ - (g << 16) | \ - (b << 24) | \ - (a << 0))) - -#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) - -# if defined( USE_X86_ASM ) -# define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - __asm__ __volatile__( "rorl $8, %0" \ - : "=r" (p) : "0" (p) ); \ - ((GLuint *)rgba)[0] = p; \ - } while (0) -# elif defined( MESA_BIG_ENDIAN ) - /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single - * rotlwi instruction. It also produces good code on SPARC. - */ -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \ - GLuint t = p; \ - *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ - } while (0) -# else -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - rgba[0] = (p >> 8) & 0xff; \ - rgba[1] = (p >> 16) & 0xff; \ - rgba[2] = (p >> 24) & 0xff; \ - rgba[3] = (p >> 0) & 0xff; \ - } while (0) -# endif - -#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) - -/** - ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV - ** - ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be - ** kicked to the curb, and we need to just code-gen this. - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -# define INIT_MONO_PIXEL(p, color) \ - p = PACK_COLOR_8888(0xff, color[0], color[1], color[2]) - -# define WRITE_RGBA(_x, _y, r, g, b, a) \ - PUT_VALUE(_x, _y, ((r << 16) | \ - (g << 8) | \ - (b << 0) | \ - (0xff << 24))) - -#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) - -# if defined( USE_X86_ASM ) -# define READ_RGBA(rgba, _x, _y) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "0" (p) ); \ - ((GLuint *)rgba)[0] = p | 0xff000000; \ - } while (0) -# elif defined( MESA_BIG_ENDIAN ) - /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single - * rotlwi instruction. It also produces good code on SPARC. - */ -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - *((uint32_t *) rgba) = (p << 8) | 0xff; \ - } while (0) -# else -# define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLuint p = GET_VALUE(_x, _y); \ - rgba[0] = (p >> 16) & 0xff; \ - rgba[1] = (p >> 8) & 0xff; \ - rgba[2] = (p >> 0) & 0xff; \ - rgba[3] = 0xff; \ - } while (0) -# endif - -#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE) - -/** - ** GL_ALPHA, GL_UNSIGNED_BYTE - **/ - -#ifndef GET_VALUE -#ifndef GET_PTR -#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch) -#endif - -#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y)) -#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v) -#endif /* GET_VALUE */ - -# define INIT_MONO_PIXEL(p, color) \ - p = color[3] - -# define WRITE_RGBA(_x, _y, r, g, b, a) \ - PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */)) - -#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) - -#define READ_RGBA( rgba, _x, _y ) \ - do { \ - GLubyte p = GET_VALUE(_x, _y); \ - rgba[0] = 0; \ - rgba[1] = 0; \ - rgba[2] = 0; \ - rgba[3] = p; \ - } while (0) - -#else -#error SPANTMP_PIXEL_FMT must be set to a valid value! -#endif - - - -/** - ** Assembly routines. - **/ - -#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM ) -#include "x86/read_rgba_span_x86.h" -#include "x86/common_x86_asm.h" -#endif - -static void TAG(WriteRGBASpan)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, const GLubyte mask[] ) -{ - (void) ctx; - - HW_WRITE_LOCK() - { - const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; - GLint x1; - GLint n1; - LOCAL_VARS; - - y = Y_FLIP(y); - - HW_WRITE_CLIPLOOP() - { - GLint i = 0; - CLIPSPAN(x,y,n,x1,n1,i); - - if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n", - (int)i, (int)n1, (int)x1); - - if (mask) - { - for (;n1>0;i++,x1++,n1--) - if (mask[i]) - WRITE_RGBA( x1, y, - rgba[i][0], rgba[i][1], - rgba[i][2], rgba[i][3] ); - } - else - { - for (;n1>0;i++,x1++,n1--) - WRITE_RGBA( x1, y, - rgba[i][0], rgba[i][1], - rgba[i][2], rgba[i][3] ); - } - } - HW_ENDCLIPLOOP(); - } - HW_WRITE_UNLOCK(); -} - -static void TAG(WriteRGBSpan)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, const GLubyte mask[] ) -{ - (void) ctx; - - HW_WRITE_LOCK() - { - const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values; - GLint x1; - GLint n1; - LOCAL_VARS; - - y = Y_FLIP(y); - - HW_WRITE_CLIPLOOP() - { - GLint i = 0; - CLIPSPAN(x,y,n,x1,n1,i); - - if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n", - (int)i, (int)n1, (int)x1); - - if (mask) - { - for (;n1>0;i++,x1++,n1--) - if (mask[i]) - WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); - } - else - { - for (;n1>0;i++,x1++,n1--) - WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); - } - } - HW_ENDCLIPLOOP(); - } - HW_WRITE_UNLOCK(); -} - -static void TAG(WriteRGBAPixels)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - const void *values, const GLubyte mask[] ) -{ - (void) ctx; - - HW_WRITE_LOCK() - { - const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; - GLint i; - LOCAL_VARS; - - if (DBG) fprintf(stderr, "WriteRGBAPixels\n"); - - HW_WRITE_CLIPLOOP() - { - if (mask) - { - for (i=0;i0;i++,x1++,n1--) - if (mask[i]) - WRITE_PIXEL( x1, y, p ); - } - else - { - for (;n1>0;i++,x1++,n1--) - WRITE_PIXEL( x1, y, p ); - } - } - HW_ENDCLIPLOOP(); - } - HW_WRITE_UNLOCK(); -} - - -static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte mask[] ) -{ - (void) ctx; - - HW_WRITE_LOCK() - { - const GLubyte *color = (const GLubyte *) value; - GLint i; - LOCAL_VARS; - INIT_MONO_PIXEL(p, color); - - if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n"); - - HW_WRITE_CLIPLOOP() - { - if (mask) - { - for (i=0;i0;i++,x1++,n1--) - READ_RGBA( rgba[i], x1, y ); - } - HW_ENDCLIPLOOP(); - } - HW_READ_UNLOCK(); -} - - -#if defined(GET_PTR) && \ - defined(USE_MMX_ASM) && \ - (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ - ((SPANTMP_PIXEL_FMT == GL_RGB) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) -static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, void *values) -{ -#ifndef USE_INNER_EMMS - /* The EMMS instruction is directly in-lined here because using GCC's - * built-in _mm_empty function was found to utterly destroy performance. - */ - __asm__ __volatile__( "emms" ); -#endif - - (void) ctx; - - HW_READ_LOCK() - { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - GLint x1,n1; - LOCAL_VARS; - - y = Y_FLIP(y); - - if (DBG) fprintf(stderr, "ReadRGBASpan\n"); - - HW_READ_CLIPLOOP() - { - GLint i = 0; - CLIPSPAN(x,y,n,x1,n1,i); - - { - const void * src = GET_PTR( x1, y ); -#if (SPANTMP_PIXEL_FMT == GL_RGB) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) - _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 ); -#else - _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 ); -#endif - } - } - HW_ENDCLIPLOOP(); - } - HW_READ_UNLOCK(); -#ifndef USE_INNER_EMMS - __asm__ __volatile__( "emms" ); -#endif -} -#endif - - -#if defined(GET_PTR) && \ - defined(USE_SSE_ASM) && \ - (SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) -static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - (void) ctx; - - HW_READ_LOCK() - { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - GLint x1,n1; - LOCAL_VARS; - - y = Y_FLIP(y); - - if (DBG) fprintf(stderr, "ReadRGBASpan\n"); - - HW_READ_CLIPLOOP() - { - GLint i = 0; - CLIPSPAN(x,y,n,x1,n1,i); - - { - const void * src = GET_PTR( x1, y ); - _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 ); - } - } - HW_ENDCLIPLOOP(); - } - HW_READ_UNLOCK(); -} -#endif - -#if defined(GET_PTR) && \ - defined(USE_SSE_ASM) && \ - (SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) -static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ -#ifndef USE_INNER_EMMS - /* The EMMS instruction is directly in-lined here because using GCC's - * built-in _mm_empty function was found to utterly destroy performance. - */ - __asm__ __volatile__( "emms" ); -#endif - - (void) ctx; - - HW_READ_LOCK() - { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - GLint x1,n1; - LOCAL_VARS; - - y = Y_FLIP(y); - - if (DBG) fprintf(stderr, "ReadRGBASpan\n"); - - HW_READ_CLIPLOOP() - { - GLint i = 0; - CLIPSPAN(x,y,n,x1,n1,i); - - { - const void * src = GET_PTR( x1, y ); - _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 ); - } - } - HW_ENDCLIPLOOP(); - } - HW_READ_UNLOCK(); -#ifndef USE_INNER_EMMS - __asm__ __volatile__( "emms" ); -#endif -} -#endif - - -static void TAG(ReadRGBAPixels)( struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values ) -{ - (void) ctx; - - HW_READ_LOCK() - { - GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; - GLint i; - LOCAL_VARS; - - if (DBG) fprintf(stderr, "ReadRGBAPixels\n"); - - HW_READ_CLIPLOOP() - { - for (i=0;iPutRow = TAG(WriteRGBASpan); - rb->PutRowRGB = TAG(WriteRGBSpan); - rb->PutMonoRow = TAG(WriteMonoRGBASpan); - rb->PutValues = TAG(WriteRGBAPixels); - rb->PutMonoValues = TAG(WriteMonoRGBAPixels); - rb->GetValues = TAG(ReadRGBAPixels); - -#if defined(GET_PTR) -#if defined(USE_SSE_ASM) && \ - (SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) - if ( cpu_has_xmm2 ) { - if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" ); - rb->GetRow = TAG2(ReadRGBASpan, _SSE2); - } - else -#endif -#if defined(USE_SSE_ASM) && \ - (SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) - if ( cpu_has_xmm ) { - if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" ); - rb->GetRow = TAG2(ReadRGBASpan, _SSE); - } - else -#endif -#if defined(USE_MMX_ASM) && \ - (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ - ((SPANTMP_PIXEL_FMT == GL_RGB) && \ - (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) - if ( cpu_has_mmx ) { - if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" ); - rb->GetRow = TAG2(ReadRGBASpan, _MMX); - } - else -#endif -#endif /* GET_PTR */ - { - if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" ); - rb->GetRow = TAG(ReadRGBASpan); - } - -} - - -#undef INIT_MONO_PIXEL -#undef WRITE_PIXEL -#undef WRITE_RGBA -#undef READ_RGBA -#undef TAG -#undef TAG2 -#undef GET_VALUE -#undef PUT_VALUE -#undef GET_PTR -#undef SPANTMP_PIXEL_FMT -#undef SPANTMP_PIXEL_TYPE +/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file spantmp2.h + * + * Template file of span read / write functions. + * + * \author Keith Whitwell + * \author Gareth Hughes + * \author Ian Romanick + */ + +#include "main/colormac.h" +#include "spantmp_common.h" + +#ifndef DBG +#define DBG 0 +#endif + +#ifndef HW_READ_CLIPLOOP +#define HW_READ_CLIPLOOP() HW_CLIPLOOP() +#endif + +#ifndef HW_WRITE_CLIPLOOP +#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP() +#endif + +#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) + +/** + ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_565( color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \ + (((int)g & 0xfc) << 3) | \ + (((int)b & 0xf8) >> 3))) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5_REV) + +/** + ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_565_REV( color[0], color[1], color[2] ) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_565_REV( r, g, b )) + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + p = p << 8 | p >> 8; \ + rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_4444_REV(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_4444_REV(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 0) & 0xf) * 0x11; \ + rgba[1] = ((p >> 12) & 0xf) * 0x11; \ + rgba[2] = ((p >> 4) & 0xf) * 0x11; \ + rgba[3] = ((p >> 8) & 0xf) * 0x11; \ + } while (0) + + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_4_4_4_4_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_4444(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_4444(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 8) & 0xf) * 0x11; \ + rgba[1] = ((p >> 4) & 0xf) * 0x11; \ + rgba[2] = ((p >> 0) & 0xf) * 0x11; \ + rgba[3] = ((p >> 12) & 0xf) * 0x11; \ + } while (0) + + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_1555(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_1555(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = ((p >> 15) & 0x1) * 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_1_5_5_5) + +/** + ** GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +#define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_1555_REV(color[3], color[0], color[1], color[2]) + +#define WRITE_RGBA( _x, _y, r, g, b, a ) \ + PUT_VALUE(_x, _y, PACK_COLOR_1555_REV(a, r, g, b)) \ + +#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLushort p = GET_VALUE(_x, _y); \ + p = p << 8 | p >> 8; \ + rgba[0] = ((p >> 7) & 0xf8) * 255 / 0xf8; \ + rgba[1] = ((p >> 2) & 0xf8) * 255 / 0xf8; \ + rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ + rgba[3] = ((p >> 15) & 0x1) * 0xff; \ + } while (0) + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + +/** + ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (a << 24))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "bswap %0; rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + GLuint t = p; \ + *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = (p >> 24) & 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8) + +/** + ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8 + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(color[2], color[1], color[0], color[3]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 8) | \ + (g << 16) | \ + (b << 24) | \ + (a << 0))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = CPU_TO_LE32(GET_VALUE(_x, _y)); \ + GLuint t = p; \ + *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 8) & 0xff; \ + rgba[1] = (p >> 16) & 0xff; \ + rgba[2] = (p >> 24) & 0xff; \ + rgba[3] = (p >> 0) & 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_BGR) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + +/** + ** GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV + ** + ** This is really for MESA_FORMAT_XRGB8888. The spantmp code needs to be + ** kicked to the curb, and we need to just code-gen this. + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = PACK_COLOR_8888(0xff, color[0], color[1], color[2]) + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, ((r << 16) | \ + (g << 8) | \ + (b << 0) | \ + (0xff << 24))) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +# if defined( USE_X86_ASM ) +# define READ_RGBA(rgba, _x, _y) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + __asm__ __volatile__( "bswap %0; rorl $8, %0" \ + : "=r" (p) : "0" (p) ); \ + ((GLuint *)rgba)[0] = p | 0xff000000; \ + } while (0) +# elif defined( MESA_BIG_ENDIAN ) + /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single + * rotlwi instruction. It also produces good code on SPARC. + */ +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + *((uint32_t *) rgba) = (p << 8) | 0xff; \ + } while (0) +# else +# define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLuint p = GET_VALUE(_x, _y); \ + rgba[0] = (p >> 16) & 0xff; \ + rgba[1] = (p >> 8) & 0xff; \ + rgba[2] = (p >> 0) & 0xff; \ + rgba[3] = 0xff; \ + } while (0) +# endif + +#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE) + +/** + ** GL_ALPHA, GL_UNSIGNED_BYTE + **/ + +#ifndef GET_VALUE +#ifndef GET_PTR +#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch) +#endif + +#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y)) +#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v) +#endif /* GET_VALUE */ + +# define INIT_MONO_PIXEL(p, color) \ + p = color[3] + +# define WRITE_RGBA(_x, _y, r, g, b, a) \ + PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */)) + +#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p) + +#define READ_RGBA( rgba, _x, _y ) \ + do { \ + GLubyte p = GET_VALUE(_x, _y); \ + rgba[0] = 0; \ + rgba[1] = 0; \ + rgba[2] = 0; \ + rgba[3] = p; \ + } while (0) + +#else +#error SPANTMP_PIXEL_FMT must be set to a valid value! +#endif + + + +/** + ** Assembly routines. + **/ + +#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM ) +#include "x86/read_rgba_span_x86.h" +#include "x86/common_x86_asm.h" +#endif + +static void TAG(WriteRGBASpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; + GLint x1; + GLint n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + HW_WRITE_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n", + (int)i, (int)n1, (int)x1); + + if (mask) + { + for (;n1>0;i++,x1++,n1--) + if (mask[i]) + WRITE_RGBA( x1, y, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_RGBA( x1, y, + rgba[i][0], rgba[i][1], + rgba[i][2], rgba[i][3] ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + +static void TAG(WriteRGBSpan)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values; + GLint x1; + GLint n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + HW_WRITE_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n", + (int)i, (int)n1, (int)x1); + + if (mask) + { + for (;n1>0;i++,x1++,n1--) + if (mask[i]) + WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + +static void TAG(WriteRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + const void *values, const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; + GLint i; + LOCAL_VARS; + + if (DBG) fprintf(stderr, "WriteRGBAPixels\n"); + + HW_WRITE_CLIPLOOP() + { + if (mask) + { + for (i=0;i0;i++,x1++,n1--) + if (mask[i]) + WRITE_PIXEL( x1, y, p ); + } + else + { + for (;n1>0;i++,x1++,n1--) + WRITE_PIXEL( x1, y, p ); + } + } + HW_ENDCLIPLOOP(); + } + HW_WRITE_UNLOCK(); +} + + +static void TAG(WriteMonoRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte mask[] ) +{ + (void) ctx; + + HW_WRITE_LOCK() + { + const GLubyte *color = (const GLubyte *) value; + GLint i; + LOCAL_VARS; + INIT_MONO_PIXEL(p, color); + + if (DBG) fprintf(stderr, "WriteMonoRGBAPixels\n"); + + HW_WRITE_CLIPLOOP() + { + if (mask) + { + for (i=0;i0;i++,x1++,n1--) + READ_RGBA( rgba[i], x1, y ); + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +} + + +#if defined(GET_PTR) && \ + defined(USE_MMX_ASM) && \ + (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ + ((SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) +static void TAG2(ReadRGBASpan,_MMX)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, void *values) +{ +#ifndef USE_INNER_EMMS + /* The EMMS instruction is directly in-lined here because using GCC's + * built-in _mm_empty function was found to utterly destroy performance. + */ + __asm__ __volatile__( "emms" ); +#endif + + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); +#if (SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5) + _generic_read_RGBA_span_RGB565_MMX( src, rgba[i], n1 ); +#else + _generic_read_RGBA_span_BGRA8888_REV_MMX( src, rgba[i], n1 ); +#endif + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +#ifndef USE_INNER_EMMS + __asm__ __volatile__( "emms" ); +#endif +} +#endif + + +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) +static void TAG2(ReadRGBASpan,_SSE2)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); + _generic_read_RGBA_span_BGRA8888_REV_SSE2( src, rgba[i], n1 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +} +#endif + +#if defined(GET_PTR) && \ + defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) +static void TAG2(ReadRGBASpan,_SSE)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ +#ifndef USE_INNER_EMMS + /* The EMMS instruction is directly in-lined here because using GCC's + * built-in _mm_empty function was found to utterly destroy performance. + */ + __asm__ __volatile__( "emms" ); +#endif + + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint x1,n1; + LOCAL_VARS; + + y = Y_FLIP(y); + + if (DBG) fprintf(stderr, "ReadRGBASpan\n"); + + HW_READ_CLIPLOOP() + { + GLint i = 0; + CLIPSPAN(x,y,n,x1,n1,i); + + { + const void * src = GET_PTR( x1, y ); + _generic_read_RGBA_span_BGRA8888_REV_SSE( src, rgba[i], n1 ); + } + } + HW_ENDCLIPLOOP(); + } + HW_READ_UNLOCK(); +#ifndef USE_INNER_EMMS + __asm__ __volatile__( "emms" ); +#endif +} +#endif + + +static void TAG(ReadRGBAPixels)( struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values ) +{ + (void) ctx; + + HW_READ_LOCK() + { + GLubyte (*rgba)[4] = (GLubyte (*)[4]) values; + GLint i; + LOCAL_VARS; + + if (DBG) fprintf(stderr, "ReadRGBAPixels\n"); + + HW_READ_CLIPLOOP() + { + for (i=0;iPutRow = TAG(WriteRGBASpan); + rb->PutRowRGB = TAG(WriteRGBSpan); + rb->PutMonoRow = TAG(WriteMonoRGBASpan); + rb->PutValues = TAG(WriteRGBAPixels); + rb->PutMonoValues = TAG(WriteMonoRGBAPixels); + rb->GetValues = TAG(ReadRGBAPixels); + +#if defined(GET_PTR) +#if defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + if ( cpu_has_xmm2 ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE2" ); + rb->GetRow = TAG2(ReadRGBASpan, _SSE2); + } + else +#endif +#if defined(USE_SSE_ASM) && \ + (SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV) + if ( cpu_has_xmm ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "SSE" ); + rb->GetRow = TAG2(ReadRGBASpan, _SSE); + } + else +#endif +#if defined(USE_MMX_ASM) && \ + (((SPANTMP_PIXEL_FMT == GL_BGRA) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \ + ((SPANTMP_PIXEL_FMT == GL_RGB) && \ + (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5))) + if ( cpu_has_mmx ) { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "MMX" ); + rb->GetRow = TAG2(ReadRGBASpan, _MMX); + } + else +#endif +#endif /* GET_PTR */ + { + if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" ); + rb->GetRow = TAG(ReadRGBASpan); + } + +} + + +#undef INIT_MONO_PIXEL +#undef WRITE_PIXEL +#undef WRITE_RGBA +#undef READ_RGBA +#undef TAG +#undef TAG2 +#undef GET_VALUE +#undef PUT_VALUE +#undef GET_PTR +#undef SPANTMP_PIXEL_FMT +#undef SPANTMP_PIXEL_TYPE diff --git a/mesalib/src/mesa/drivers/dri/common/texmem.c b/mesalib/src/mesa/drivers/dri/common/texmem.c index 1ba66133f..798ef1ee8 100644 --- a/mesalib/src/mesa/drivers/dri/common/texmem.c +++ b/mesalib/src/mesa/drivers/dri/common/texmem.c @@ -1,1341 +1,1341 @@ -/* - * Copyright 2000-2001 VA Linux Systems, Inc. - * (C) Copyright IBM Corporation 2002, 2003 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Ian Romanick - * Keith Whitwell - * Kevin E. Martin - * Gareth Hughes - */ - -/** \file texmem.c - * Implements all of the device-independent texture memory management. - * - * Currently, only a simple LRU texture memory management policy is - * implemented. In the (hopefully very near) future, better policies will be - * implemented. The idea is that the DRI should be able to run in one of two - * modes. In the default mode the DRI will dynamically attempt to discover - * the best texture management policy for the running application. In the - * other mode, the user (via some sort of as yet TBD mechanism) will select - * a texture management policy that is known to work well with the - * application. - */ - -#include "main/imports.h" -#include "main/macros.h" -#include "main/simple_list.h" -#include "texmem.h" - - -static unsigned dummy_swap_counter; - - -/** - * Calculate \f$\log_2\f$ of a value. This is a particularly poor - * implementation of this function. However, since system performance is in - * no way dependent on this function, the slowness of the implementation is - * irrelevent. - * - * \param n Value whose \f$\log_2\f$ is to be calculated - */ - -static GLuint -driLog2( GLuint n ) -{ - GLuint log2; - - for ( log2 = 1 ; n > 1 ; log2++ ) { - n >>= 1; - } - - return log2; -} - - - - -/** - * Determine if a texture is resident in textureable memory. Depending on - * the driver, this may or may not be on-card memory. It could be AGP memory - * or anyother type of memory from which the hardware can directly read - * texels. - * - * This function is intended to be used as the \c IsTextureResident function - * in the device's \c dd_function_table. - * - * \param ctx GL context pointer (currently unused) - * \param texObj Texture object to be tested - */ - -GLboolean -driIsTextureResident( struct gl_context * ctx, - struct gl_texture_object * texObj ) -{ - driTextureObject * t; - - - t = (driTextureObject *) texObj->DriverData; - return( (t != NULL) && (t->memBlock != NULL) ); -} - - - - -/** - * (Re)initialize the global circular LRU list. The last element - * in the array (\a heap->nrRegions) is the sentinal. Keeping it - * at the end of the array allows the other elements of the array - * to be addressed rationally when looking up objects at a particular - * location in texture memory. - * - * \param heap Texture heap to be reset - */ - -static void resetGlobalLRU( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << heap->logGranularity; - unsigned i; - - for (i = 0 ; (i+1) * sz <= heap->size ; i++) { - list[i].prev = i-1; - list[i].next = i+1; - list[i].age = 0; - } - - i--; - list[0].prev = heap->nrRegions; - list[i].prev = i-1; - list[i].next = heap->nrRegions; - list[heap->nrRegions].prev = i; - list[heap->nrRegions].next = 0; - heap->global_age[0] = 0; -} - -/** - * Print out debugging information about the local texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printLocalLRU( driTexHeap * heap, const char *callername ) -{ - driTextureObject *t; - unsigned sz = 1U << heap->logGranularity; - - fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", - __FUNCTION__, callername, heap->heapId ); - - foreach ( t, &heap->texture_objects ) { - if (!t->memBlock) - continue; - if (!t->tObj) { - fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs / sz, - t->memBlock->ofs, - t->memBlock->size ); - } else { - fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", - (void *)t, - t->memBlock->ofs, - t->memBlock->size ); - } - } - foreach ( t, heap->swapped_objects ) { - if (!t->tObj) { - fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); - } else { - fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); - } - } - - fprintf( stderr, "\n" ); -} - -/** - * Print out debugging information about the global texture LRU. - * - * \param heap Texture heap to be printed - * \param callername Name of calling function - */ -static void printGlobalLRU( driTexHeap * heap, const char *callername ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned int i, j; - - fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", - __FUNCTION__, callername, heap->heapId, (void *)list ); - - for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); - j = list[j].next; - if ( j == heap->nrRegions ) break; - } - - if ( j != heap->nrRegions ) { - fprintf( stderr, "Loop detected in global LRU\n" ); - for ( i = 0 ; i < heap->nrRegions ; i++ ) { - fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", - i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); - } - } - - fprintf( stderr, "\n" ); -} - - -/** - * Called by the client whenever it touches a local texture. - * - * \param t Texture object that the client has accessed - */ - -void driUpdateTextureLRU( driTextureObject * t ) -{ - driTexHeap * heap; - drmTextureRegionPtr list; - unsigned shift; - unsigned start; - unsigned end; - unsigned i; - - - heap = t->heap; - if ( heap != NULL ) { - shift = heap->logGranularity; - start = t->memBlock->ofs >> shift; - end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; - - - heap->local_age = ++heap->global_age[0]; - list = heap->global_regions; - - - /* Update the context's local LRU - */ - - move_to_head( & heap->texture_objects, t ); - - - for (i = start ; i <= end ; i++) { - list[i].age = heap->local_age; - - /* remove_from_list(i) - */ - list[(unsigned)list[i].next].prev = list[i].prev; - list[(unsigned)list[i].prev].next = list[i].next; - - /* insert_at_head(list, i) - */ - list[i].prev = heap->nrRegions; - list[i].next = list[heap->nrRegions].next; - list[(unsigned)list[heap->nrRegions].next].prev = i; - list[heap->nrRegions].next = i; - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - } -} - - - - -/** - * Keep track of swapped out texture objects. - * - * \param t Texture object to be "swapped" out of its texture heap - */ - -void driSwapOutTextureObject( driTextureObject * t ) -{ - unsigned face; - - - if ( t->memBlock != NULL ) { - assert( t->heap != NULL ); - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - t->heap->texture_swaps[0]++; - move_to_tail( t->heap->swapped_objects, t ); - t->heap = NULL; - } - else { - assert( t->heap == NULL ); - } - - - for ( face = 0 ; face < 6 ; face++ ) { - t->dirty_images[face] = ~0; - } -} - - - - -/** - * Destroy hardware state associated with texture \a t. Calls the - * \a destroy_texture_object method associated with the heap from which - * \a t was allocated. - * - * \param t Texture object to be destroyed - */ - -void driDestroyTextureObject( driTextureObject * t ) -{ - driTexHeap * heap; - - - if ( 0 ) { - fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", - __FILE__, __LINE__, - (void *)t, - (void *)((t != NULL) ? t->tObj : NULL), - (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); - } - - if ( t != NULL ) { - if ( t->memBlock ) { - heap = t->heap; - assert( heap != NULL ); - - heap->texture_swaps[0]++; - - mmFreeMem( t->memBlock ); - t->memBlock = NULL; - - if (t->timestamp > t->heap->timestamp) - t->heap->timestamp = t->timestamp; - - heap->destroy_texture_object( heap->driverContext, t ); - t->heap = NULL; - } - - if ( t->tObj != NULL ) { - assert( t->tObj->DriverData == t ); - t->tObj->DriverData = NULL; - } - - remove_from_list( t ); - FREE( t ); - } - - if ( 0 ) { - fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); - } -} - - - - -/** - * Update the local heap's representation of texture memory based on - * data in the SAREA. This is done each time it is detected that some other - * direct rendering client has held the lock. This pertains to both our local - * textures and the textures belonging to other clients. Keep track of other - * client's textures by pushing a placeholder texture onto the LRU list -- - * these are denoted by \a tObj being \a NULL. - * - * \param heap Heap whose state is to be updated - * \param offset Byte offset in the heap that has been stolen - * \param size Size, in bytes, of the stolen block - * \param in_use Non-zero if the block is pinned/reserved by the kernel - */ - -static void driTexturesGone( driTexHeap * heap, int offset, int size, - int in_use ) -{ - driTextureObject * t; - driTextureObject * tmp; - - - foreach_s ( t, tmp, & heap->texture_objects ) { - if ( (t->memBlock->ofs < (offset + size)) - && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { - /* It overlaps - kick it out. If the texture object is just a - * place holder, then destroy it all together. Otherwise, mark - * it as being swapped out. - */ - - if ( t->tObj != NULL ) { - driSwapOutTextureObject( t ); - } - else { - driDestroyTextureObject( t ); - } - } - } - - - { - t = (driTextureObject *) CALLOC( heap->texture_object_size ); - if ( t == NULL ) return; - - t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); - if ( t->memBlock == NULL ) { - fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, - (int)size, (int)offset ); - mmDumpMemInfo( heap->memory_heap ); - FREE(t); - return; - } - t->heap = heap; - if (in_use) - t->reserved = 1; - insert_at_head( & heap->texture_objects, t ); - } -} - - - - -/** - * Called by the client on lock contention to determine whether textures have - * been stolen. If another client has modified a region in which we have - * textures, then we need to figure out which of our textures have been - * removed and update our global LRU. - * - * \param heap Texture heap to be updated - */ - -void driAgeTextures( driTexHeap * heap ) -{ - drmTextureRegionPtr list = heap->global_regions; - unsigned sz = 1U << (heap->logGranularity); - unsigned i, nr = 0; - - - /* Have to go right round from the back to ensure stuff ends up - * LRU in the local list... Fix with a cursor pointer. - */ - - for (i = list[heap->nrRegions].prev ; - i != heap->nrRegions && nr < heap->nrRegions ; - i = list[i].prev, nr++) { - /* If switching texturing schemes, then the SAREA might not have been - * properly cleared, so we need to reset the global texture LRU. - */ - - if ( (i * sz) > heap->size ) { - nr = heap->nrRegions; - break; - } - - if (list[i].age > heap->local_age) - driTexturesGone( heap, i * sz, sz, list[i].in_use); - } - - /* Loop or uninitialized heap detected. Reset. - */ - - if (nr == heap->nrRegions) { - driTexturesGone( heap, 0, heap->size, 0); - resetGlobalLRU( heap ); - } - - if ( 0 ) { - printGlobalLRU( heap, __FUNCTION__ ); - printLocalLRU( heap, __FUNCTION__ ); - } - - heap->local_age = heap->global_age[0]; -} - - - - -#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ - -/** - * Allocate memory from a texture heap to hold a texture object. This - * routine will attempt to allocate memory for the texture from the heaps - * specified by \c heap_array in order. That is, first it will try to - * allocate from \c heap_array[0], then \c heap_array[1], and so on. - * - * \param heap_array Array of pointers to texture heaps to use - * \param nr_heaps Number of heap pointer in \a heap_array - * \param t Texture object for which space is needed - * \return The ID of the heap from which memory was allocated, or -1 if - * memory could not be allocated. - * - * \bug The replacement policy implemented by this function is horrible. - */ - - -int -driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, - driTextureObject * t ) -{ - driTexHeap * heap; - driTextureObject * temp; - driTextureObject * cursor; - unsigned id; - - - /* In case it already has texture space, initialize heap. This also - * prevents GCC from issuing a warning that heap might be used - * uninitialized. - */ - - heap = t->heap; - - - /* Run through each of the existing heaps and try to allocate a buffer - * to hold the texture. - */ - - for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { - heap = heap_array[ id ]; - if ( heap != NULL ) { - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - } - } - - - /* Kick textures out until the requested texture fits. - */ - - if ( t->memBlock == NULL ) { - unsigned index[INDEX_ARRAY_SIZE]; - unsigned nrGoodHeaps = 0; - - /* Trying to avoid dynamic memory allocation. If you have more - * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any - * drivers with more than 2 tex heaps. */ - assert( nr_heaps < INDEX_ARRAY_SIZE ); - - /* Sort large enough heaps by duty. Insertion sort should be - * fast enough for such a short array. */ - for ( id = 0 ; id < nr_heaps ; id++ ) { - heap = heap_array[ id ]; - - if ( heap != NULL && t->totalSize <= heap->size ) { - unsigned j; - - for ( j = 0 ; j < nrGoodHeaps; j++ ) { - if ( heap->duty > heap_array[ index[ j ] ]->duty ) - break; - } - - if ( j < nrGoodHeaps ) { - memmove( &index[ j+1 ], &index[ j ], - sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); - } - - index[ j ] = id; - - nrGoodHeaps++; - } - } - - for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { - heap = heap_array[ index[ id ] ]; - - for ( cursor = heap->texture_objects.prev, temp = cursor->prev; - cursor != &heap->texture_objects ; - cursor = temp, temp = cursor->prev ) { - - /* The the LRU element. If the texture is bound to one of - * the texture units, then we cannot kick it out. - */ - if ( cursor->bound || cursor->reserved ) { - continue; - } - - if ( cursor->memBlock ) - heap->duty -= cursor->memBlock->size; - - /* If this is a placeholder, there's no need to keep it */ - if (cursor->tObj) - driSwapOutTextureObject( cursor ); - else - driDestroyTextureObject( cursor ); - - t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, - heap->alignmentShift, 0 ); - - if (t->memBlock) - break; - } - } - - /* Rebalance duties. If a heap kicked more data than its duty, - * then all other heaps get that amount multiplied with their - * relative weight added to their duty. The negative duty is - * reset to 0. In the end all heaps have a duty >= 0. - * - * CAUTION: we must not change the heap pointer here, because it - * is used below to update the texture object. - */ - for ( id = 0 ; id < nr_heaps ; id++ ) - if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { - int duty = -heap_array[ id ]->duty; - double weight = heap_array[ id ]->weight; - unsigned j; - - for ( j = 0 ; j < nr_heaps ; j++ ) - if ( j != id && heap_array[ j ] != NULL ) { - heap_array[ j ]->duty += (double) duty * - heap_array[ j ]->weight / weight; - } - - heap_array[ id ]->duty = 0; - } - } - - - if ( t->memBlock != NULL ) { - /* id and heap->heapId may or may not be the same value here. - */ - - assert( heap != NULL ); - assert( (t->heap == NULL) || (t->heap == heap) ); - - t->heap = heap; - return heap->heapId; - } - else { - assert( t->heap == NULL ); - - fprintf( stderr, "[%s:%d] unable to allocate texture\n", - __FUNCTION__, __LINE__ ); - return -1; - } -} - - - - - - -/** - * Set the location where the texture-swap counter is stored. - */ - -void -driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) -{ - heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; -} - - - - -/** - * Create a new heap for texture data. - * - * \param heap_id Device-dependent heap identifier. This value - * will returned by driAllocateTexture when memory - * is allocated from this heap. - * \param context Device-dependent driver context. This is - * supplied as the first parameter to the - * \c destroy_tex_obj function. - * \param size Size, in bytes, of the texture region - * \param alignmentShift Alignment requirement for textures. If textures - * must be allocated on a 4096 byte boundry, this - * would be 12. - * \param nr_regions Number of regions into which this texture space - * should be partitioned - * \param global_regions Array of \c drmTextureRegion structures in the SAREA - * \param global_age Pointer to the global texture age in the SAREA - * \param swapped_objects Pointer to the list of texture objects that are - * not in texture memory (i.e., have been swapped - * out). - * \param texture_object_size Size, in bytes, of a device-dependent texture - * object - * \param destroy_tex_obj Function used to destroy a device-dependent - * texture object - * - * \sa driDestroyTextureHeap - */ - -driTexHeap * -driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, - unsigned alignmentShift, unsigned nr_regions, - drmTextureRegionPtr global_regions, unsigned * global_age, - driTextureObject * swapped_objects, - unsigned texture_object_size, - destroy_texture_object_t * destroy_tex_obj - ) -{ - driTexHeap * heap; - unsigned l; - - - if ( 0 ) - fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", - __FUNCTION__, - heap_id, (void *)context, size, alignmentShift, nr_regions ); - - heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); - if ( heap != NULL ) { - l = driLog2( (size - 1) / nr_regions ); - if ( l < alignmentShift ) - { - l = alignmentShift; - } - - heap->logGranularity = l; - heap->size = size & ~((1L << l) - 1); - - heap->memory_heap = mmInit( 0, heap->size ); - if ( heap->memory_heap != NULL ) { - heap->heapId = heap_id; - heap->driverContext = context; - - heap->alignmentShift = alignmentShift; - heap->nrRegions = nr_regions; - heap->global_regions = global_regions; - heap->global_age = global_age; - heap->swapped_objects = swapped_objects; - heap->texture_object_size = texture_object_size; - heap->destroy_texture_object = destroy_tex_obj; - - /* Force global heap init */ - if (heap->global_age[0] == 0) - heap->local_age = ~0; - else - heap->local_age = 0; - - make_empty_list( & heap->texture_objects ); - driSetTextureSwapCounterLocation( heap, NULL ); - - heap->weight = heap->size; - heap->duty = 0; - } - else { - FREE( heap ); - heap = NULL; - } - } - - - if ( 0 ) - fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); - - return heap; -} - - - - -/** Destroys a texture heap - * - * \param heap Texture heap to be destroyed - */ - -void -driDestroyTextureHeap( driTexHeap * heap ) -{ - driTextureObject * t; - driTextureObject * temp; - - - if ( heap != NULL ) { - foreach_s( t, temp, & heap->texture_objects ) { - driDestroyTextureObject( t ); - } - foreach_s( t, temp, heap->swapped_objects ) { - driDestroyTextureObject( t ); - } - - mmDestroy( heap->memory_heap ); - FREE( heap ); - } -} - - - - -/****************************************************************************/ -/** - * Determine how many texels (including all mipmap levels) would be required - * for a texture map of size \f$2^^\c base_size_log2\f$ would require. - * - * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture - * \param dimensions Number of dimensions of the texture. Either 2 or 3. - * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). - * \return Number of texels - */ - -static unsigned -texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) -{ - unsigned texels; - - - assert( (faces == 1) || (faces == 6) ); - assert( (dimensions == 2) || (dimensions == 3) ); - - texels = 0; - if ( base_size_log2 >= 0 ) { - texels = (1U << (dimensions * base_size_log2)); - - /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html - * for the complete explaination of why this formulation is used. - * Basically, the smaller mipmap levels sum to 0.333 the size of the - * level 0 map. The total size is therefore the size of the map - * multipled by 1.333. The +2 is there to round up. - */ - - texels = (texels * 4 * faces + 2) / 3; - } - - return texels; -} - - - - -struct maps_per_heap { - unsigned c[32]; -}; - -static void -fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, - unsigned max_bytes_per_texel, unsigned max_size, - unsigned mipmaps_at_once, unsigned dimensions, - unsigned faces, struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - unsigned mask; - - - /* Determine how many textures of each size can be stored in each - * texture heap. - */ - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) { - if ( heaps[ heap ] == NULL ) { - (void) memset( max_textures[ heap ].c, 0, - sizeof( max_textures[ heap ].c ) ); - continue; - } - - mask = (1U << heaps[ heap ]->logGranularity) - 1; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", - __FILE__, __LINE__, - heap, heaps[ heap ]->size, mask ); - } - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total; - - - /* Determine the total number of bytes required by a texture of - * size log2_size. - */ - - total = texels_this_map_size( log2_size, dimensions, faces ) - - texels_this_map_size( log2_size - mipmaps_at_once, - dimensions, faces ); - total *= max_bytes_per_texel; - total = (total + mask) & ~mask; - - /* The number of textures of a given size that will fit in a heap - * is equal to the size of the heap divided by the size of the - * texture. - */ - - max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " - "= 0x%08x / 0x%08x " - "= %u (%u)\n", - __FILE__, __LINE__, - heap, log2_size, - heaps[ heap ]->size, total, - heaps[ heap ]->size / total, - max_textures[ heap ].c[ log2_size ] ); - } - } - } -} - - -static unsigned -get_max_size( unsigned nr_heaps, - unsigned texture_units, - unsigned max_size, - int all_textures_one_heap, - struct maps_per_heap * max_textures ) -{ - unsigned heap; - unsigned log2_size; - - - /* Determine the largest texture size such that a texture of that size - * can be bound to each texture unit at the same time. Some hardware - * may require that all textures be in the same texture heap for - * multitexturing. - */ - - for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { - unsigned total = 0; - - for ( heap = 0 ; heap < nr_heaps ; heap++ ) - { - total += max_textures[ heap ].c[ log2_size ]; - - if ( 0 ) { - fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " - "total = %u\n", __FILE__, __LINE__, heap, log2_size, - max_textures[ heap ].c[ log2_size ], total ); - } - - if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) - || (!all_textures_one_heap && (total >= texture_units)) ) { - /* The number of mipmap levels is the log-base-2 of the - * maximum texture size plus 1. If the maximum texture size - * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base - * level) is available. - */ - - return log2_size + 1; - } - } - } - - /* This should NEVER happen. It should always be possible to have at - * *least* a 1x1 texture in memory! - */ - assert( log2_size != 0 ); - return 0; -} - -#define SET_MAX(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) - -#define SET_MAX_RECT(f,v) \ - do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) - - -/** - * Given the amount of texture memory, the number of texture units, and the - * maximum size of a texel, calculate the maximum texture size the driver can - * advertise. - * - * \param heaps Texture heaps for this card - * \param nr_heap Number of texture heaps - * \param limits OpenGL contants. MaxTextureUnits must be set. - * \param max_bytes_per_texel Maximum size of a single texel, in bytes - * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., - * 1024x1024x1024 textures, this would be 10) - * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., - * 1024x1024 textures, this would be 10) - * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size - * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 - * even though texture rectangles need not be a power-of-2. - * \param mipmaps_at_once Total number of mipmaps that can be used - * at one time. For most hardware this will be \f$\c max_size + 1\f$. - * For hardware that does not support mipmapping, this will be 1. - * \param all_textures_one_heap True if the hardware requires that all - * textures be in a single texture heap for multitexturing. - * \param allow_larger_textures 0 conservative, 1 calculate limits - * so at least one worst-case texture can fit, 2 just use hw limits. - */ - -void -driCalculateMaxTextureLevels( driTexHeap * const * heaps, - unsigned nr_heaps, - struct gl_constants * limits, - unsigned max_bytes_per_texel, - unsigned max_2D_size, - unsigned max_3D_size, - unsigned max_cube_size, - unsigned max_rect_size, - unsigned mipmaps_at_once, - int all_textures_one_heap, - int allow_larger_textures ) -{ - struct maps_per_heap max_textures[8]; - unsigned i; - const unsigned dimensions[4] = { 2, 3, 2, 2 }; - const unsigned faces[4] = { 1, 1, 6, 1 }; - unsigned max_sizes[4]; - unsigned mipmaps[4]; - - - max_sizes[0] = max_2D_size; - max_sizes[1] = max_3D_size; - max_sizes[2] = max_cube_size; - max_sizes[3] = max_rect_size; - - mipmaps[0] = mipmaps_at_once; - mipmaps[1] = mipmaps_at_once; - mipmaps[2] = mipmaps_at_once; - mipmaps[3] = 1; - - - /* Calculate the maximum number of texture levels in two passes. The - * first pass determines how many textures of each power-of-two size - * (including all mipmap levels for that size) can fit in each texture - * heap. The second pass finds the largest texture size that allows - * a texture of that size to be bound to every texture unit. - */ - - for ( i = 0 ; i < 4 ; i++ ) { - if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { - fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, - max_sizes[ i ], mipmaps[ i ], - dimensions[ i ], faces[ i ], - max_textures ); - - max_sizes[ i ] = get_max_size( nr_heaps, - allow_larger_textures == 1 ? - 1 : limits->MaxTextureUnits, - max_sizes[ i ], - all_textures_one_heap, - max_textures ); - } - else if (max_sizes[ i ] != 0) { - max_sizes[ i ] += 1; - } - } - - SET_MAX( MaxTextureLevels, 0 ); - SET_MAX( Max3DTextureLevels, 1 ); - SET_MAX( MaxCubeTextureLevels, 2 ); - SET_MAX_RECT( MaxTextureRectSize, 3 ); -} - - - - -/** - * Perform initial binding of default textures objects on a per unit, per - * texture target basis. - * - * \param ctx Current OpenGL context - * \param swapped List of swapped-out textures - * \param targets Bit-mask of value texture targets - */ - -void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, - GLuint targets ) -{ - struct gl_texture_object *texObj; - GLuint tmp = ctx->Texture.CurrentUnit; - unsigned i; - - - for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { - ctx->Texture.CurrentUnit = i; - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - - if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { - texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; - ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); - move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); - } - } - - ctx->Texture.CurrentUnit = tmp; -} - - - - -/** - * Verify that the specified texture is in the specificed heap. - * - * \param tex Texture to be tested. - * \param heap Texture memory heap to be tested. - * \return True if the texture is in the heap, false otherwise. - */ - -static GLboolean -check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) -{ -#if 1 - return tex->heap == heap; -#else - driTextureObject * curr; - - foreach( curr, & heap->texture_objects ) { - if ( curr == tex ) { - break; - } - } - - return curr == tex; -#endif -} - - - -/****************************************************************************/ -/** - * Validate the consistency of a set of texture heaps. - * Original version by Keith Whitwell in r200/r200_sanity.c. - */ - -GLboolean -driValidateTextureHeaps( driTexHeap * const * texture_heaps, - unsigned nr_heaps, const driTextureObject * swapped ) -{ - driTextureObject *t; - unsigned i; - - for ( i = 0 ; i < nr_heaps ; i++ ) { - int last_end = 0; - unsigned textures_in_heap = 0; - unsigned blocks_in_mempool = 0; - const driTexHeap * heap = texture_heaps[i]; - const struct mem_block *p = heap->memory_heap; - - /* Check each texture object has a MemBlock, and is linked into - * the correct heap. - * - * Check the texobj base address corresponds to the MemBlock - * range. Check the texobj size (recalculate?) fits within - * the MemBlock. - * - * Count the number of texobj's using this heap. - */ - - foreach ( t, &heap->texture_objects ) { - if ( !check_in_heap( t, heap ) ) { - fprintf( stderr, "%s memory block for texture object @ %p not " - "found in heap #%d\n", - __FUNCTION__, (void *)t, i ); - return GL_FALSE; - } - - - if ( t->totalSize > t->memBlock->size ) { - fprintf( stderr, "%s: Memory block for texture object @ %p is " - "only %u bytes, but %u are required\n", - __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); - return GL_FALSE; - } - - textures_in_heap++; - } - - /* Validate the contents of the heap: - * - Ordering - * - Overlaps - * - Bounds - */ - - while ( p != NULL ) { - if (p->reserved) { - fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", - __FUNCTION__, p->ofs, p->size ); - return GL_FALSE; - } - - if (p->ofs != last_end) { - fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", - __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); - return GL_FALSE; - } - - if (!p->reserved && !p->free) { - blocks_in_mempool++; - } - - last_end = p->ofs + p->size; - p = p->next; - } - - if (textures_in_heap != blocks_in_mempool) { - fprintf( stderr, "%s: Different number of textures objects (%u) and " - "inuse memory blocks (%u)\n", - __FUNCTION__, textures_in_heap, blocks_in_mempool ); - return GL_FALSE; - } - -#if 0 - fprintf( stderr, "%s: textures_in_heap = %u\n", - __FUNCTION__, textures_in_heap ); -#endif - } - - - /* Check swapped texobj's have zero memblocks - */ - i = 0; - foreach ( t, swapped ) { - if ( t->memBlock != NULL ) { - fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", - __FUNCTION__, (void *)t, (void *)t->memBlock ); - return GL_FALSE; - } - i++; - } - -#if 0 - fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); -#endif - - return GL_TRUE; -} - - - - -/****************************************************************************/ -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ - -void -driCalculateTextureFirstLastLevel( driTextureObject * t ) -{ - struct gl_texture_object * const tObj = t->tObj; - const struct gl_texture_image * const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->Sampler.MinFilter == GL_NEAREST || - tObj->Sampler.MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); - lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); - lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - t->firstLevel = firstLevel; - t->lastLevel = lastLevel; -} - - - - -/** - * \name DRI texture formats. These vars are initialized to either the - * big- or little-endian Mesa formats. - */ -/*@{*/ -gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; -gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; -gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; -gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; -gl_format _dri_texformat_a8 = MESA_FORMAT_A8; -gl_format _dri_texformat_i8 = MESA_FORMAT_I8; -gl_format _dri_texformat_l8 = MESA_FORMAT_L8; -/*@}*/ - - -/** - * Initialize _dri_texformat_* vars according to whether we're on - * a big or little endian system. - */ -void -driInitTextureFormats(void) -{ - if (_mesa_little_endian()) { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; - _dri_texformat_al88 = MESA_FORMAT_AL88; - } - else { - _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; - _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; - _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; - _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; - _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; - _dri_texformat_al88 = MESA_FORMAT_AL88_REV; - } -} +/* + * Copyright 2000-2001 VA Linux Systems, Inc. + * (C) Copyright IBM Corporation 2002, 2003 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ian Romanick + * Keith Whitwell + * Kevin E. Martin + * Gareth Hughes + */ + +/** \file texmem.c + * Implements all of the device-independent texture memory management. + * + * Currently, only a simple LRU texture memory management policy is + * implemented. In the (hopefully very near) future, better policies will be + * implemented. The idea is that the DRI should be able to run in one of two + * modes. In the default mode the DRI will dynamically attempt to discover + * the best texture management policy for the running application. In the + * other mode, the user (via some sort of as yet TBD mechanism) will select + * a texture management policy that is known to work well with the + * application. + */ + +#include "main/imports.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "texmem.h" + + +static unsigned dummy_swap_counter; + + +/** + * Calculate \f$\log_2\f$ of a value. This is a particularly poor + * implementation of this function. However, since system performance is in + * no way dependent on this function, the slowness of the implementation is + * irrelevent. + * + * \param n Value whose \f$\log_2\f$ is to be calculated + */ + +static GLuint +driLog2( GLuint n ) +{ + GLuint log2; + + for ( log2 = 1 ; n > 1 ; log2++ ) { + n >>= 1; + } + + return log2; +} + + + + +/** + * Determine if a texture is resident in textureable memory. Depending on + * the driver, this may or may not be on-card memory. It could be AGP memory + * or anyother type of memory from which the hardware can directly read + * texels. + * + * This function is intended to be used as the \c IsTextureResident function + * in the device's \c dd_function_table. + * + * \param ctx GL context pointer (currently unused) + * \param texObj Texture object to be tested + */ + +GLboolean +driIsTextureResident( struct gl_context * ctx, + struct gl_texture_object * texObj ) +{ + driTextureObject * t; + + + t = (driTextureObject *) texObj->DriverData; + return( (t != NULL) && (t->memBlock != NULL) ); +} + + + + +/** + * (Re)initialize the global circular LRU list. The last element + * in the array (\a heap->nrRegions) is the sentinal. Keeping it + * at the end of the array allows the other elements of the array + * to be addressed rationally when looking up objects at a particular + * location in texture memory. + * + * \param heap Texture heap to be reset + */ + +static void resetGlobalLRU( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << heap->logGranularity; + unsigned i; + + for (i = 0 ; (i+1) * sz <= heap->size ; i++) { + list[i].prev = i-1; + list[i].next = i+1; + list[i].age = 0; + } + + i--; + list[0].prev = heap->nrRegions; + list[i].prev = i-1; + list[i].next = heap->nrRegions; + list[heap->nrRegions].prev = i; + list[heap->nrRegions].next = 0; + heap->global_age[0] = 0; +} + +/** + * Print out debugging information about the local texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printLocalLRU( driTexHeap * heap, const char *callername ) +{ + driTextureObject *t; + unsigned sz = 1U << heap->logGranularity; + + fprintf( stderr, "%s in %s:\nLocal LRU, heap %d:\n", + __FUNCTION__, callername, heap->heapId ); + + foreach ( t, &heap->texture_objects ) { + if (!t->memBlock) + continue; + if (!t->tObj) { + fprintf( stderr, "Placeholder (%p) %d at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs / sz, + t->memBlock->ofs, + t->memBlock->size ); + } else { + fprintf( stderr, "Texture (%p) at 0x%x sz 0x%x\n", + (void *)t, + t->memBlock->ofs, + t->memBlock->size ); + } + } + foreach ( t, heap->swapped_objects ) { + if (!t->tObj) { + fprintf( stderr, "Swapped Placeholder (%p)\n", (void *)t ); + } else { + fprintf( stderr, "Swapped Texture (%p)\n", (void *)t ); + } + } + + fprintf( stderr, "\n" ); +} + +/** + * Print out debugging information about the global texture LRU. + * + * \param heap Texture heap to be printed + * \param callername Name of calling function + */ +static void printGlobalLRU( driTexHeap * heap, const char *callername ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned int i, j; + + fprintf( stderr, "%s in %s:\nGlobal LRU, heap %d list %p:\n", + __FUNCTION__, callername, heap->heapId, (void *)list ); + + for ( i = 0, j = heap->nrRegions ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + j, list[j].age, list[j].next, list[j].prev, list[j].in_use ); + j = list[j].next; + if ( j == heap->nrRegions ) break; + } + + if ( j != heap->nrRegions ) { + fprintf( stderr, "Loop detected in global LRU\n" ); + for ( i = 0 ; i < heap->nrRegions ; i++ ) { + fprintf( stderr, "list[%d] age %d next %d prev %d in_use %d\n", + i, list[i].age, list[i].next, list[i].prev, list[i].in_use ); + } + } + + fprintf( stderr, "\n" ); +} + + +/** + * Called by the client whenever it touches a local texture. + * + * \param t Texture object that the client has accessed + */ + +void driUpdateTextureLRU( driTextureObject * t ) +{ + driTexHeap * heap; + drmTextureRegionPtr list; + unsigned shift; + unsigned start; + unsigned end; + unsigned i; + + + heap = t->heap; + if ( heap != NULL ) { + shift = heap->logGranularity; + start = t->memBlock->ofs >> shift; + end = (t->memBlock->ofs + t->memBlock->size - 1) >> shift; + + + heap->local_age = ++heap->global_age[0]; + list = heap->global_regions; + + + /* Update the context's local LRU + */ + + move_to_head( & heap->texture_objects, t ); + + + for (i = start ; i <= end ; i++) { + list[i].age = heap->local_age; + + /* remove_from_list(i) + */ + list[(unsigned)list[i].next].prev = list[i].prev; + list[(unsigned)list[i].prev].next = list[i].next; + + /* insert_at_head(list, i) + */ + list[i].prev = heap->nrRegions; + list[i].next = list[heap->nrRegions].next; + list[(unsigned)list[heap->nrRegions].next].prev = i; + list[heap->nrRegions].next = i; + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + } +} + + + + +/** + * Keep track of swapped out texture objects. + * + * \param t Texture object to be "swapped" out of its texture heap + */ + +void driSwapOutTextureObject( driTextureObject * t ) +{ + unsigned face; + + + if ( t->memBlock != NULL ) { + assert( t->heap != NULL ); + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + t->heap->texture_swaps[0]++; + move_to_tail( t->heap->swapped_objects, t ); + t->heap = NULL; + } + else { + assert( t->heap == NULL ); + } + + + for ( face = 0 ; face < 6 ; face++ ) { + t->dirty_images[face] = ~0; + } +} + + + + +/** + * Destroy hardware state associated with texture \a t. Calls the + * \a destroy_texture_object method associated with the heap from which + * \a t was allocated. + * + * \param t Texture object to be destroyed + */ + +void driDestroyTextureObject( driTextureObject * t ) +{ + driTexHeap * heap; + + + if ( 0 ) { + fprintf( stderr, "[%s:%d] freeing %p (tObj = %p, DriverData = %p)\n", + __FILE__, __LINE__, + (void *)t, + (void *)((t != NULL) ? t->tObj : NULL), + (void *)((t != NULL && t->tObj != NULL) ? t->tObj->DriverData : NULL )); + } + + if ( t != NULL ) { + if ( t->memBlock ) { + heap = t->heap; + assert( heap != NULL ); + + heap->texture_swaps[0]++; + + mmFreeMem( t->memBlock ); + t->memBlock = NULL; + + if (t->timestamp > t->heap->timestamp) + t->heap->timestamp = t->timestamp; + + heap->destroy_texture_object( heap->driverContext, t ); + t->heap = NULL; + } + + if ( t->tObj != NULL ) { + assert( t->tObj->DriverData == t ); + t->tObj->DriverData = NULL; + } + + remove_from_list( t ); + FREE( t ); + } + + if ( 0 ) { + fprintf( stderr, "[%s:%d] done freeing %p\n", __FILE__, __LINE__, (void *)t ); + } +} + + + + +/** + * Update the local heap's representation of texture memory based on + * data in the SAREA. This is done each time it is detected that some other + * direct rendering client has held the lock. This pertains to both our local + * textures and the textures belonging to other clients. Keep track of other + * client's textures by pushing a placeholder texture onto the LRU list -- + * these are denoted by \a tObj being \a NULL. + * + * \param heap Heap whose state is to be updated + * \param offset Byte offset in the heap that has been stolen + * \param size Size, in bytes, of the stolen block + * \param in_use Non-zero if the block is pinned/reserved by the kernel + */ + +static void driTexturesGone( driTexHeap * heap, int offset, int size, + int in_use ) +{ + driTextureObject * t; + driTextureObject * tmp; + + + foreach_s ( t, tmp, & heap->texture_objects ) { + if ( (t->memBlock->ofs < (offset + size)) + && ((t->memBlock->ofs + t->memBlock->size) > offset) ) { + /* It overlaps - kick it out. If the texture object is just a + * place holder, then destroy it all together. Otherwise, mark + * it as being swapped out. + */ + + if ( t->tObj != NULL ) { + driSwapOutTextureObject( t ); + } + else { + driDestroyTextureObject( t ); + } + } + } + + + { + t = (driTextureObject *) CALLOC( heap->texture_object_size ); + if ( t == NULL ) return; + + t->memBlock = mmAllocMem( heap->memory_heap, size, 0, offset ); + if ( t->memBlock == NULL ) { + fprintf( stderr, "Couldn't alloc placeholder: heap %u sz %x ofs %x\n", heap->heapId, + (int)size, (int)offset ); + mmDumpMemInfo( heap->memory_heap ); + FREE(t); + return; + } + t->heap = heap; + if (in_use) + t->reserved = 1; + insert_at_head( & heap->texture_objects, t ); + } +} + + + + +/** + * Called by the client on lock contention to determine whether textures have + * been stolen. If another client has modified a region in which we have + * textures, then we need to figure out which of our textures have been + * removed and update our global LRU. + * + * \param heap Texture heap to be updated + */ + +void driAgeTextures( driTexHeap * heap ) +{ + drmTextureRegionPtr list = heap->global_regions; + unsigned sz = 1U << (heap->logGranularity); + unsigned i, nr = 0; + + + /* Have to go right round from the back to ensure stuff ends up + * LRU in the local list... Fix with a cursor pointer. + */ + + for (i = list[heap->nrRegions].prev ; + i != heap->nrRegions && nr < heap->nrRegions ; + i = list[i].prev, nr++) { + /* If switching texturing schemes, then the SAREA might not have been + * properly cleared, so we need to reset the global texture LRU. + */ + + if ( (i * sz) > heap->size ) { + nr = heap->nrRegions; + break; + } + + if (list[i].age > heap->local_age) + driTexturesGone( heap, i * sz, sz, list[i].in_use); + } + + /* Loop or uninitialized heap detected. Reset. + */ + + if (nr == heap->nrRegions) { + driTexturesGone( heap, 0, heap->size, 0); + resetGlobalLRU( heap ); + } + + if ( 0 ) { + printGlobalLRU( heap, __FUNCTION__ ); + printLocalLRU( heap, __FUNCTION__ ); + } + + heap->local_age = heap->global_age[0]; +} + + + + +#define INDEX_ARRAY_SIZE 6 /* I'm not aware of driver with more than 2 heaps */ + +/** + * Allocate memory from a texture heap to hold a texture object. This + * routine will attempt to allocate memory for the texture from the heaps + * specified by \c heap_array in order. That is, first it will try to + * allocate from \c heap_array[0], then \c heap_array[1], and so on. + * + * \param heap_array Array of pointers to texture heaps to use + * \param nr_heaps Number of heap pointer in \a heap_array + * \param t Texture object for which space is needed + * \return The ID of the heap from which memory was allocated, or -1 if + * memory could not be allocated. + * + * \bug The replacement policy implemented by this function is horrible. + */ + + +int +driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps, + driTextureObject * t ) +{ + driTexHeap * heap; + driTextureObject * temp; + driTextureObject * cursor; + unsigned id; + + + /* In case it already has texture space, initialize heap. This also + * prevents GCC from issuing a warning that heap might be used + * uninitialized. + */ + + heap = t->heap; + + + /* Run through each of the existing heaps and try to allocate a buffer + * to hold the texture. + */ + + for ( id = 0 ; (t->memBlock == NULL) && (id < nr_heaps) ; id++ ) { + heap = heap_array[ id ]; + if ( heap != NULL ) { + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + } + } + + + /* Kick textures out until the requested texture fits. + */ + + if ( t->memBlock == NULL ) { + unsigned index[INDEX_ARRAY_SIZE]; + unsigned nrGoodHeaps = 0; + + /* Trying to avoid dynamic memory allocation. If you have more + * heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any + * drivers with more than 2 tex heaps. */ + assert( nr_heaps < INDEX_ARRAY_SIZE ); + + /* Sort large enough heaps by duty. Insertion sort should be + * fast enough for such a short array. */ + for ( id = 0 ; id < nr_heaps ; id++ ) { + heap = heap_array[ id ]; + + if ( heap != NULL && t->totalSize <= heap->size ) { + unsigned j; + + for ( j = 0 ; j < nrGoodHeaps; j++ ) { + if ( heap->duty > heap_array[ index[ j ] ]->duty ) + break; + } + + if ( j < nrGoodHeaps ) { + memmove( &index[ j+1 ], &index[ j ], + sizeof(index[ 0 ]) * (nrGoodHeaps - j) ); + } + + index[ j ] = id; + + nrGoodHeaps++; + } + } + + for ( id = 0 ; (t->memBlock == NULL) && (id < nrGoodHeaps) ; id++ ) { + heap = heap_array[ index[ id ] ]; + + for ( cursor = heap->texture_objects.prev, temp = cursor->prev; + cursor != &heap->texture_objects ; + cursor = temp, temp = cursor->prev ) { + + /* The the LRU element. If the texture is bound to one of + * the texture units, then we cannot kick it out. + */ + if ( cursor->bound || cursor->reserved ) { + continue; + } + + if ( cursor->memBlock ) + heap->duty -= cursor->memBlock->size; + + /* If this is a placeholder, there's no need to keep it */ + if (cursor->tObj) + driSwapOutTextureObject( cursor ); + else + driDestroyTextureObject( cursor ); + + t->memBlock = mmAllocMem( heap->memory_heap, t->totalSize, + heap->alignmentShift, 0 ); + + if (t->memBlock) + break; + } + } + + /* Rebalance duties. If a heap kicked more data than its duty, + * then all other heaps get that amount multiplied with their + * relative weight added to their duty. The negative duty is + * reset to 0. In the end all heaps have a duty >= 0. + * + * CAUTION: we must not change the heap pointer here, because it + * is used below to update the texture object. + */ + for ( id = 0 ; id < nr_heaps ; id++ ) + if ( heap_array[ id ] != NULL && heap_array[ id ]->duty < 0) { + int duty = -heap_array[ id ]->duty; + double weight = heap_array[ id ]->weight; + unsigned j; + + for ( j = 0 ; j < nr_heaps ; j++ ) + if ( j != id && heap_array[ j ] != NULL ) { + heap_array[ j ]->duty += (double) duty * + heap_array[ j ]->weight / weight; + } + + heap_array[ id ]->duty = 0; + } + } + + + if ( t->memBlock != NULL ) { + /* id and heap->heapId may or may not be the same value here. + */ + + assert( heap != NULL ); + assert( (t->heap == NULL) || (t->heap == heap) ); + + t->heap = heap; + return heap->heapId; + } + else { + assert( t->heap == NULL ); + + fprintf( stderr, "[%s:%d] unable to allocate texture\n", + __FUNCTION__, __LINE__ ); + return -1; + } +} + + + + + + +/** + * Set the location where the texture-swap counter is stored. + */ + +void +driSetTextureSwapCounterLocation( driTexHeap * heap, unsigned * counter ) +{ + heap->texture_swaps = (counter == NULL) ? & dummy_swap_counter : counter; +} + + + + +/** + * Create a new heap for texture data. + * + * \param heap_id Device-dependent heap identifier. This value + * will returned by driAllocateTexture when memory + * is allocated from this heap. + * \param context Device-dependent driver context. This is + * supplied as the first parameter to the + * \c destroy_tex_obj function. + * \param size Size, in bytes, of the texture region + * \param alignmentShift Alignment requirement for textures. If textures + * must be allocated on a 4096 byte boundry, this + * would be 12. + * \param nr_regions Number of regions into which this texture space + * should be partitioned + * \param global_regions Array of \c drmTextureRegion structures in the SAREA + * \param global_age Pointer to the global texture age in the SAREA + * \param swapped_objects Pointer to the list of texture objects that are + * not in texture memory (i.e., have been swapped + * out). + * \param texture_object_size Size, in bytes, of a device-dependent texture + * object + * \param destroy_tex_obj Function used to destroy a device-dependent + * texture object + * + * \sa driDestroyTextureHeap + */ + +driTexHeap * +driCreateTextureHeap( unsigned heap_id, void * context, unsigned size, + unsigned alignmentShift, unsigned nr_regions, + drmTextureRegionPtr global_regions, unsigned * global_age, + driTextureObject * swapped_objects, + unsigned texture_object_size, + destroy_texture_object_t * destroy_tex_obj + ) +{ + driTexHeap * heap; + unsigned l; + + + if ( 0 ) + fprintf( stderr, "%s( %u, %p, %u, %u, %u )\n", + __FUNCTION__, + heap_id, (void *)context, size, alignmentShift, nr_regions ); + + heap = (driTexHeap *) CALLOC( sizeof( driTexHeap ) ); + if ( heap != NULL ) { + l = driLog2( (size - 1) / nr_regions ); + if ( l < alignmentShift ) + { + l = alignmentShift; + } + + heap->logGranularity = l; + heap->size = size & ~((1L << l) - 1); + + heap->memory_heap = mmInit( 0, heap->size ); + if ( heap->memory_heap != NULL ) { + heap->heapId = heap_id; + heap->driverContext = context; + + heap->alignmentShift = alignmentShift; + heap->nrRegions = nr_regions; + heap->global_regions = global_regions; + heap->global_age = global_age; + heap->swapped_objects = swapped_objects; + heap->texture_object_size = texture_object_size; + heap->destroy_texture_object = destroy_tex_obj; + + /* Force global heap init */ + if (heap->global_age[0] == 0) + heap->local_age = ~0; + else + heap->local_age = 0; + + make_empty_list( & heap->texture_objects ); + driSetTextureSwapCounterLocation( heap, NULL ); + + heap->weight = heap->size; + heap->duty = 0; + } + else { + FREE( heap ); + heap = NULL; + } + } + + + if ( 0 ) + fprintf( stderr, "%s returning %p\n", __FUNCTION__, (void *)heap ); + + return heap; +} + + + + +/** Destroys a texture heap + * + * \param heap Texture heap to be destroyed + */ + +void +driDestroyTextureHeap( driTexHeap * heap ) +{ + driTextureObject * t; + driTextureObject * temp; + + + if ( heap != NULL ) { + foreach_s( t, temp, & heap->texture_objects ) { + driDestroyTextureObject( t ); + } + foreach_s( t, temp, heap->swapped_objects ) { + driDestroyTextureObject( t ); + } + + mmDestroy( heap->memory_heap ); + FREE( heap ); + } +} + + + + +/****************************************************************************/ +/** + * Determine how many texels (including all mipmap levels) would be required + * for a texture map of size \f$2^^\c base_size_log2\f$ would require. + * + * \param base_size_log2 \f$log_2\f$ of the size of a side of the texture + * \param dimensions Number of dimensions of the texture. Either 2 or 3. + * \param faces Number of faces of the texture. Either 1 or 6 (for cube maps). + * \return Number of texels + */ + +static unsigned +texels_this_map_size( int base_size_log2, unsigned dimensions, unsigned faces ) +{ + unsigned texels; + + + assert( (faces == 1) || (faces == 6) ); + assert( (dimensions == 2) || (dimensions == 3) ); + + texels = 0; + if ( base_size_log2 >= 0 ) { + texels = (1U << (dimensions * base_size_log2)); + + /* See http://www.mail-archive.com/dri-devel@lists.sourceforge.net/msg03636.html + * for the complete explaination of why this formulation is used. + * Basically, the smaller mipmap levels sum to 0.333 the size of the + * level 0 map. The total size is therefore the size of the map + * multipled by 1.333. The +2 is there to round up. + */ + + texels = (texels * 4 * faces + 2) / 3; + } + + return texels; +} + + + + +struct maps_per_heap { + unsigned c[32]; +}; + +static void +fill_in_maximums( driTexHeap * const * heaps, unsigned nr_heaps, + unsigned max_bytes_per_texel, unsigned max_size, + unsigned mipmaps_at_once, unsigned dimensions, + unsigned faces, struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + unsigned mask; + + + /* Determine how many textures of each size can be stored in each + * texture heap. + */ + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) { + if ( heaps[ heap ] == NULL ) { + (void) memset( max_textures[ heap ].c, 0, + sizeof( max_textures[ heap ].c ) ); + continue; + } + + mask = (1U << heaps[ heap ]->logGranularity) - 1; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] heap[%u] = %u bytes, mask = 0x%08x\n", + __FILE__, __LINE__, + heap, heaps[ heap ]->size, mask ); + } + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total; + + + /* Determine the total number of bytes required by a texture of + * size log2_size. + */ + + total = texels_this_map_size( log2_size, dimensions, faces ) + - texels_this_map_size( log2_size - mipmaps_at_once, + dimensions, faces ); + total *= max_bytes_per_texel; + total = (total + mask) & ~mask; + + /* The number of textures of a given size that will fit in a heap + * is equal to the size of the heap divided by the size of the + * texture. + */ + + max_textures[ heap ].c[ log2_size ] = heaps[ heap ]->size / total; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] " + "= 0x%08x / 0x%08x " + "= %u (%u)\n", + __FILE__, __LINE__, + heap, log2_size, + heaps[ heap ]->size, total, + heaps[ heap ]->size / total, + max_textures[ heap ].c[ log2_size ] ); + } + } + } +} + + +static unsigned +get_max_size( unsigned nr_heaps, + unsigned texture_units, + unsigned max_size, + int all_textures_one_heap, + struct maps_per_heap * max_textures ) +{ + unsigned heap; + unsigned log2_size; + + + /* Determine the largest texture size such that a texture of that size + * can be bound to each texture unit at the same time. Some hardware + * may require that all textures be in the same texture heap for + * multitexturing. + */ + + for ( log2_size = max_size ; log2_size > 0 ; log2_size-- ) { + unsigned total = 0; + + for ( heap = 0 ; heap < nr_heaps ; heap++ ) + { + total += max_textures[ heap ].c[ log2_size ]; + + if ( 0 ) { + fprintf( stderr, "[%s:%d] max_textures[%u].c[%02u] = %u, " + "total = %u\n", __FILE__, __LINE__, heap, log2_size, + max_textures[ heap ].c[ log2_size ], total ); + } + + if ( (max_textures[ heap ].c[ log2_size ] >= texture_units) + || (!all_textures_one_heap && (total >= texture_units)) ) { + /* The number of mipmap levels is the log-base-2 of the + * maximum texture size plus 1. If the maximum texture size + * is 1x1, the log-base-2 is 0 and 1 mipmap level (the base + * level) is available. + */ + + return log2_size + 1; + } + } + } + + /* This should NEVER happen. It should always be possible to have at + * *least* a 1x1 texture in memory! + */ + assert( log2_size != 0 ); + return 0; +} + +#define SET_MAX(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = max_sizes[v]; } } while( 0 ) + +#define SET_MAX_RECT(f,v) \ + do { if ( max_sizes[v] != 0 ) { limits-> f = 1 << (max_sizes[v] - 1); } } while( 0 ) + + +/** + * Given the amount of texture memory, the number of texture units, and the + * maximum size of a texel, calculate the maximum texture size the driver can + * advertise. + * + * \param heaps Texture heaps for this card + * \param nr_heap Number of texture heaps + * \param limits OpenGL contants. MaxTextureUnits must be set. + * \param max_bytes_per_texel Maximum size of a single texel, in bytes + * \param max_2D_size \f$\log_2\f$ of the maximum 2D texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_3D_size \f$\log_2\f$ of the maximum 3D texture size (i.e., + * 1024x1024x1024 textures, this would be 10) + * \param max_cube_size \f$\log_2\f$ of the maximum cube texture size (i.e., + * 1024x1024 textures, this would be 10) + * \param max_rect_size \f$\log_2\f$ of the maximum texture rectangle size + * (i.e., 1024x1024 textures, this would be 10). This is a power-of-2 + * even though texture rectangles need not be a power-of-2. + * \param mipmaps_at_once Total number of mipmaps that can be used + * at one time. For most hardware this will be \f$\c max_size + 1\f$. + * For hardware that does not support mipmapping, this will be 1. + * \param all_textures_one_heap True if the hardware requires that all + * textures be in a single texture heap for multitexturing. + * \param allow_larger_textures 0 conservative, 1 calculate limits + * so at least one worst-case texture can fit, 2 just use hw limits. + */ + +void +driCalculateMaxTextureLevels( driTexHeap * const * heaps, + unsigned nr_heaps, + struct gl_constants * limits, + unsigned max_bytes_per_texel, + unsigned max_2D_size, + unsigned max_3D_size, + unsigned max_cube_size, + unsigned max_rect_size, + unsigned mipmaps_at_once, + int all_textures_one_heap, + int allow_larger_textures ) +{ + struct maps_per_heap max_textures[8]; + unsigned i; + const unsigned dimensions[4] = { 2, 3, 2, 2 }; + const unsigned faces[4] = { 1, 1, 6, 1 }; + unsigned max_sizes[4]; + unsigned mipmaps[4]; + + + max_sizes[0] = max_2D_size; + max_sizes[1] = max_3D_size; + max_sizes[2] = max_cube_size; + max_sizes[3] = max_rect_size; + + mipmaps[0] = mipmaps_at_once; + mipmaps[1] = mipmaps_at_once; + mipmaps[2] = mipmaps_at_once; + mipmaps[3] = 1; + + + /* Calculate the maximum number of texture levels in two passes. The + * first pass determines how many textures of each power-of-two size + * (including all mipmap levels for that size) can fit in each texture + * heap. The second pass finds the largest texture size that allows + * a texture of that size to be bound to every texture unit. + */ + + for ( i = 0 ; i < 4 ; i++ ) { + if ( (allow_larger_textures != 2) && (max_sizes[ i ] != 0) ) { + fill_in_maximums( heaps, nr_heaps, max_bytes_per_texel, + max_sizes[ i ], mipmaps[ i ], + dimensions[ i ], faces[ i ], + max_textures ); + + max_sizes[ i ] = get_max_size( nr_heaps, + allow_larger_textures == 1 ? + 1 : limits->MaxTextureUnits, + max_sizes[ i ], + all_textures_one_heap, + max_textures ); + } + else if (max_sizes[ i ] != 0) { + max_sizes[ i ] += 1; + } + } + + SET_MAX( MaxTextureLevels, 0 ); + SET_MAX( Max3DTextureLevels, 1 ); + SET_MAX( MaxCubeTextureLevels, 2 ); + SET_MAX_RECT( MaxTextureRectSize, 3 ); +} + + + + +/** + * Perform initial binding of default textures objects on a per unit, per + * texture target basis. + * + * \param ctx Current OpenGL context + * \param swapped List of swapped-out textures + * \param targets Bit-mask of value texture targets + */ + +void driInitTextureObjects( struct gl_context *ctx, driTextureObject * swapped, + GLuint targets ) +{ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; + unsigned i; + + + for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { + ctx->Texture.CurrentUnit = i; + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + + if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) { + texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX]; + ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj ); + move_to_tail( swapped, (driTextureObject *) texObj->DriverData ); + } + } + + ctx->Texture.CurrentUnit = tmp; +} + + + + +/** + * Verify that the specified texture is in the specificed heap. + * + * \param tex Texture to be tested. + * \param heap Texture memory heap to be tested. + * \return True if the texture is in the heap, false otherwise. + */ + +static GLboolean +check_in_heap( const driTextureObject * tex, const driTexHeap * heap ) +{ +#if 1 + return tex->heap == heap; +#else + driTextureObject * curr; + + foreach( curr, & heap->texture_objects ) { + if ( curr == tex ) { + break; + } + } + + return curr == tex; +#endif +} + + + +/****************************************************************************/ +/** + * Validate the consistency of a set of texture heaps. + * Original version by Keith Whitwell in r200/r200_sanity.c. + */ + +GLboolean +driValidateTextureHeaps( driTexHeap * const * texture_heaps, + unsigned nr_heaps, const driTextureObject * swapped ) +{ + driTextureObject *t; + unsigned i; + + for ( i = 0 ; i < nr_heaps ; i++ ) { + int last_end = 0; + unsigned textures_in_heap = 0; + unsigned blocks_in_mempool = 0; + const driTexHeap * heap = texture_heaps[i]; + const struct mem_block *p = heap->memory_heap; + + /* Check each texture object has a MemBlock, and is linked into + * the correct heap. + * + * Check the texobj base address corresponds to the MemBlock + * range. Check the texobj size (recalculate?) fits within + * the MemBlock. + * + * Count the number of texobj's using this heap. + */ + + foreach ( t, &heap->texture_objects ) { + if ( !check_in_heap( t, heap ) ) { + fprintf( stderr, "%s memory block for texture object @ %p not " + "found in heap #%d\n", + __FUNCTION__, (void *)t, i ); + return GL_FALSE; + } + + + if ( t->totalSize > t->memBlock->size ) { + fprintf( stderr, "%s: Memory block for texture object @ %p is " + "only %u bytes, but %u are required\n", + __FUNCTION__, (void *)t, t->totalSize, t->memBlock->size ); + return GL_FALSE; + } + + textures_in_heap++; + } + + /* Validate the contents of the heap: + * - Ordering + * - Overlaps + * - Bounds + */ + + while ( p != NULL ) { + if (p->reserved) { + fprintf( stderr, "%s: Block (%08x,%x), is reserved?!\n", + __FUNCTION__, p->ofs, p->size ); + return GL_FALSE; + } + + if (p->ofs != last_end) { + fprintf( stderr, "%s: blocks_in_mempool = %d, last_end = %d, p->ofs = %d\n", + __FUNCTION__, blocks_in_mempool, last_end, p->ofs ); + return GL_FALSE; + } + + if (!p->reserved && !p->free) { + blocks_in_mempool++; + } + + last_end = p->ofs + p->size; + p = p->next; + } + + if (textures_in_heap != blocks_in_mempool) { + fprintf( stderr, "%s: Different number of textures objects (%u) and " + "inuse memory blocks (%u)\n", + __FUNCTION__, textures_in_heap, blocks_in_mempool ); + return GL_FALSE; + } + +#if 0 + fprintf( stderr, "%s: textures_in_heap = %u\n", + __FUNCTION__, textures_in_heap ); +#endif + } + + + /* Check swapped texobj's have zero memblocks + */ + i = 0; + foreach ( t, swapped ) { + if ( t->memBlock != NULL ) { + fprintf( stderr, "%s: Swapped texobj %p has non-NULL memblock %p\n", + __FUNCTION__, (void *)t, (void *)t->memBlock ); + return GL_FALSE; + } + i++; + } + +#if 0 + fprintf( stderr, "%s: swapped texture count = %u\n", __FUNCTION__, i ); +#endif + + return GL_TRUE; +} + + + + +/****************************************************************************/ +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ + +void +driCalculateTextureFirstLastLevel( driTextureObject * t ) +{ + struct gl_texture_object * const tObj = t->tObj; + const struct gl_texture_image * const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->Sampler.MinFilter == GL_NEAREST || + tObj->Sampler.MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint)(tObj->Sampler.MaxLod + 0.5); + lastLevel = MAX2(lastLevel, t->tObj->BaseLevel); + lastLevel = MIN2(lastLevel, t->tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, t->tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + t->firstLevel = firstLevel; + t->lastLevel = lastLevel; +} + + + + +/** + * \name DRI texture formats. These vars are initialized to either the + * big- or little-endian Mesa formats. + */ +/*@{*/ +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_A8; +gl_format _dri_texformat_i8 = MESA_FORMAT_I8; +gl_format _dri_texformat_l8 = MESA_FORMAT_L8; +/*@}*/ + + +/** + * Initialize _dri_texformat_* vars according to whether we're on + * a big or little endian system. + */ +void +driInitTextureFormats(void) +{ + if (_mesa_little_endian()) { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; + } + else { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; + } +} diff --git a/mesalib/src/mesa/drivers/dri/swrast/swrast.c b/mesalib/src/mesa/drivers/dri/swrast/swrast.c index 63b3fe94c..13a13eade 100644 --- a/mesalib/src/mesa/drivers/dri/swrast/swrast.c +++ b/mesalib/src/mesa/drivers/dri/swrast/swrast.c @@ -1,820 +1,820 @@ -/* - * Copyright 2008, 2010 George Sapountzis - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * DRI software rasterizer - * - * This is the mesa swrast module packaged into a DRI driver structure. - * - * The front-buffer is allocated by the loader. The loader provides read/write - * callbacks for access to the front-buffer. The driver uses a scratch row for - * front-buffer rendering to avoid repeated calls to the loader. - * - * The back-buffer is allocated by the driver and is private. - */ - -#ifdef _MSC_VER -#define WIN32_LEAN_AND_MEAN 1 -#include -#endif - -#include "main/context.h" -#include "main/extensions.h" -#include "main/formats.h" -#include "main/framebuffer.h" -#include "main/imports.h" -#include "main/renderbuffer.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" -#include "vbo/vbo.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "utils.h" - -#include "main/teximage.h" -#include "main/texformat.h" -#include "main/texstate.h" - -#include "swrast_priv.h" - - -/** - * Screen and config-related functions - */ - -static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, - GLint texture_format, __DRIdrawable *dPriv) -{ - struct dri_context *dri_ctx; - int x, y, w, h; - __DRIscreen *sPriv = dPriv->driScreenPriv; - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - uint32_t internalFormat; - gl_format texFormat; - - dri_ctx = pDRICtx->driverPrivate; - - internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); - - texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); - texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); - texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); - - _mesa_lock_texture(&dri_ctx->Base, texObj); - - sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); - - if (texture_format == __DRI_TEXTURE_FORMAT_RGB) - texFormat = MESA_FORMAT_XRGB8888; - else - texFormat = MESA_FORMAT_ARGB8888; - - _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage, - w, h, 1, 0, internalFormat, texFormat); - - sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data, - dPriv->loaderPrivate); - - _mesa_unlock_texture(&dri_ctx->Base, texObj); -} - -static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, - __DRIdrawable *dPriv) -{ - swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); -} - -static const __DRItexBufferExtension swrastTexBufferExtension = { - { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, - swrastSetTexBuffer, - swrastSetTexBuffer2, -}; - -static const __DRIextension *dri_screen_extensions[] = { - &swrastTexBufferExtension.base, - NULL -}; - -static __DRIconfig ** -swrastFillInModes(__DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) -{ - __DRIconfig **configs; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML - }; - - uint8_t depth_bits_array[4]; - uint8_t stencil_bits_array[4]; - uint8_t msaa_samples_array[1]; - - (void) psp; - (void) have_back_buffer; - - depth_bits_array[0] = 0; - depth_bits_array[1] = 0; - depth_bits_array[2] = depth_bits; - depth_bits_array[3] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - stencil_bits_array[2] = 0; - stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = 4; - back_buffer_factor = 2; - - switch (pixel_bits) { - case 8: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; - break; - case 16: - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - break; - case 24: - fb_format = GL_BGR; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - case 32: - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - break; - default: - fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__, - pixel_bits); - return NULL; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, msaa_samples_array, 1, - GL_TRUE); - if (configs == NULL) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__, - __LINE__); - return NULL; - } - - return configs; -} - -static const __DRIconfig ** -dri_init_screen(__DRIscreen * psp) -{ - __DRIconfig **configs8, **configs16, **configs24, **configs32; - - TRACE; - - psp->extensions = dri_screen_extensions; - - configs8 = swrastFillInModes(psp, 8, 8, 0, 1); - configs16 = swrastFillInModes(psp, 16, 16, 0, 1); - configs24 = swrastFillInModes(psp, 24, 24, 8, 1); - configs32 = swrastFillInModes(psp, 32, 24, 8, 1); - - configs16 = driConcatConfigs(configs8, configs16); - configs24 = driConcatConfigs(configs16, configs24); - configs32 = driConcatConfigs(configs24, configs32); - - return (const __DRIconfig **)configs32; -} - -static void -dri_destroy_screen(__DRIscreen * sPriv) -{ - TRACE; - (void) sPriv; -} - - -/** - * Framebuffer and renderbuffer-related functions. - */ - -static GLuint -choose_pixel_format(const struct gl_config *v) -{ - int depth = v->rgbBits; - - if (depth == 32 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_A8R8G8B8; - else if (depth == 24 - && v->redMask == 0xff0000 - && v->greenMask == 0x00ff00 - && v->blueMask == 0x0000ff) - return PF_X8R8G8B8; - else if (depth == 16 - && v->redMask == 0xf800 - && v->greenMask == 0x07e0 - && v->blueMask == 0x001f) - return PF_R5G6B5; - else if (depth == 8 - && v->redMask == 0x07 - && v->greenMask == 0x38 - && v->blueMask == 0xc0) - return PF_R3G3B2; - - _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); - return 0; -} - -static void -swrast_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - TRACE; - - free(rb->Data); - free(rb); -} - -/* see bytes_per_line in libGL */ -static INLINE int -bytes_per_line(unsigned pitch_bits, unsigned mul) -{ - unsigned mask = mul - 1; - - return ((pitch_bits + mask) & ~mask) / 8; -} - -static GLboolean -swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - (void) ctx; - (void) internalFormat; - - rb->Data = NULL; - rb->Width = width; - rb->Height = height; - - xrb->pitch = bytes_per_line(width * xrb->bpp, 32); - - return GL_TRUE; -} - -static GLboolean -swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); - - TRACE; - - free(rb->Data); - - swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); - - rb->Data = malloc(height * xrb->pitch); - - return GL_TRUE; -} - -static struct swrast_renderbuffer * -swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front) -{ - struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); - GLuint pixel_format; - - TRACE; - - if (!xrb) - return NULL; - - _mesa_init_renderbuffer(&xrb->Base, 0); - - pixel_format = choose_pixel_format(visual); - - xrb->Base.Delete = swrast_delete_renderbuffer; - if (front) { - xrb->Base.AllocStorage = swrast_alloc_front_storage; - swrast_set_span_funcs_front(xrb, pixel_format); - } - else { - xrb->Base.AllocStorage = swrast_alloc_back_storage; - swrast_set_span_funcs_back(xrb, pixel_format); - } - - switch (pixel_format) { - case PF_A8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; - xrb->Base.InternalFormat = GL_RGBA; - xrb->Base._BaseFormat = GL_RGBA; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_X8R8G8B8: - xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 32; - break; - case PF_R5G6B5: - xrb->Base.Format = MESA_FORMAT_RGB565; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 16; - break; - case PF_R3G3B2: - xrb->Base.Format = MESA_FORMAT_RGB332; - xrb->Base.InternalFormat = GL_RGB; - xrb->Base._BaseFormat = GL_RGB; - xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->bpp = 8; - break; - default: - return NULL; - } - - return xrb; -} - -static GLboolean -dri_create_buffer(__DRIscreen * sPriv, - __DRIdrawable * dPriv, - const struct gl_config * visual, GLboolean isPixmap) -{ - struct dri_drawable *drawable = NULL; - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - (void) sPriv; - (void) isPixmap; - - drawable = CALLOC_STRUCT(dri_drawable); - if (drawable == NULL) - goto drawable_fail; - - dPriv->driverPrivate = drawable; - drawable->dPriv = dPriv; - - drawable->row = malloc(MAX_WIDTH * 4); - if (drawable->row == NULL) - goto drawable_fail; - - fb = &drawable->Base; - - /* basic framebuffer setup */ - _mesa_initialize_window_framebuffer(fb, visual); - - /* add front renderbuffer */ - frontrb = swrast_new_renderbuffer(visual, GL_TRUE); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); - - /* add back renderbuffer */ - if (visual->doubleBufferMode) { - backrb = swrast_new_renderbuffer(visual, GL_FALSE); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); - } - - /* add software renderbuffers */ - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - visual->haveDepthBuffer, - visual->haveStencilBuffer, - visual->haveAccumBuffer, - GL_FALSE, /* alpha */ - GL_FALSE /* aux bufs */); - - return GL_TRUE; - -drawable_fail: - - if (drawable) - free(drawable->row); - - FREE(drawable); - - return GL_FALSE; -} - -static void -dri_destroy_buffer(__DRIdrawable * dPriv) -{ - TRACE; - - if (dPriv) { - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - - free(drawable->row); - - fb = &drawable->Base; - - fb->DeletePending = GL_TRUE; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -static void -dri_swap_buffers(__DRIdrawable * dPriv) -{ - __DRIscreen *sPriv = dPriv->driScreenPriv; - - GET_CURRENT_CONTEXT(ctx); - - struct dri_drawable *drawable = dri_drawable(dPriv); - struct gl_framebuffer *fb; - struct swrast_renderbuffer *frontrb, *backrb; - - TRACE; - - fb = &drawable->Base; - - frontrb = - swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - backrb = - swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - - /* check for signle-buffered */ - if (backrb == NULL) - return; - - /* check if swapping currently bound buffer */ - if (ctx && ctx->DrawBuffer == fb) { - /* flush pending rendering */ - _mesa_notifySwapBuffers(ctx); - } - - sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, - 0, 0, - frontrb->Base.Width, - frontrb->Base.Height, - backrb->Base.Data, - dPriv->loaderPrivate); -} - - -/** - * General device driver functions. - */ - -static void -get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) -{ - __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; - __DRIscreen *sPriv = dPriv->driScreenPriv; - int x, y; - - sPriv->swrast_loader->getDrawableInfo(dPriv, - &x, &y, w, h, - dPriv->loaderPrivate); -} - -static void -swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) -{ - GLsizei width, height; - - get_window_size(fb, &width, &height); - if (fb->Width != width || fb->Height != height) { - _mesa_resize_framebuffer(ctx, fb, width, height); - } -} - -static const GLubyte * -get_string(struct gl_context *ctx, GLenum pname) -{ - (void) ctx; - switch (pname) { - case GL_VENDOR: - return (const GLubyte *) "Mesa Project"; - case GL_RENDERER: - return (const GLubyte *) "Software Rasterizer"; - default: - return NULL; - } -} - -static void -update_state( struct gl_context *ctx, GLuint new_state ) -{ - /* not much to do here - pass it on */ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); -} - -static void -viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; - struct gl_framebuffer *read = ctx->WinSysReadBuffer; - - (void) x; - (void) y; - (void) w; - (void) h; - swrast_check_and_update_window_size(ctx, draw); - swrast_check_and_update_window_size(ctx, read); -} - -static gl_format swrastChooseTextureFormat(struct gl_context * ctx, - GLint internalFormat, - GLenum format, - GLenum type) -{ - if (internalFormat == GL_RGB) - return MESA_FORMAT_XRGB8888; - return _mesa_choose_tex_format(ctx, internalFormat, format, type); -} - -static void -swrast_init_driver_functions(struct dd_function_table *driver) -{ - driver->GetString = get_string; - driver->UpdateState = update_state; - driver->GetBufferSize = NULL; - driver->Viewport = viewport; - driver->ChooseTextureFormat = swrastChooseTextureFormat; -} - -static const char *es2_extensions[] = { - /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ - "GL_ARB_draw_buffers", - "GL_ARB_multisample", - "GL_ARB_texture_compression", - "GL_ARB_transpose_matrix", - "GL_ARB_vertex_buffer_object", - "GL_ARB_window_pos", - "GL_EXT_blend_func_separate", - "GL_EXT_compiled_vertex_array", - "GL_EXT_framebuffer_blit", - "GL_EXT_multi_draw_arrays", - "GL_EXT_polygon_offset", - "GL_EXT_texture_object", - "GL_EXT_vertex_array", - "GL_IBM_multimode_draw_arrays", - "GL_MESA_window_pos", - "GL_NV_vertex_program", - - /* Required by GLES2 */ - "GL_ARB_fragment_program", - "GL_ARB_fragment_shader", - "GL_ARB_multitexture", - "GL_ARB_shader_objects", - "GL_ARB_texture_cube_map", - "GL_ARB_texture_mirrored_repeat", - "GL_ARB_texture_non_power_of_two", - "GL_ARB_vertex_shader", - "GL_EXT_blend_color", - "GL_EXT_blend_equation_separate", - "GL_EXT_blend_minmax", - "GL_EXT_blend_subtract", - "GL_EXT_stencil_wrap", - - /* Optional GLES2 */ - "GL_ARB_framebuffer_object", - "GL_EXT_texture_filter_anisotropic", - "GL_ARB_depth_texture", - "GL_EXT_packed_depth_stencil", - "GL_EXT_framebuffer_object", - NULL, -}; - -static void -InitExtensionsES2(struct gl_context *ctx) -{ - int i; - - for (i = 0; es2_extensions[i]; i++) - _mesa_enable_extension(ctx, es2_extensions[i]); -} - -/** - * Context-related functions. - */ - -static GLboolean -dri_create_context(gl_api api, - const struct gl_config * visual, - __DRIcontext * cPriv, void *sharedContextPrivate) -{ - struct dri_context *ctx = NULL; - struct dri_context *share = (struct dri_context *)sharedContextPrivate; - struct gl_context *mesaCtx = NULL; - struct gl_context *sharedCtx = NULL; - struct dd_function_table functions; - - TRACE; - - ctx = CALLOC_STRUCT(dri_context); - if (ctx == NULL) - goto context_fail; - - cPriv->driverPrivate = ctx; - ctx->cPriv = cPriv; - - /* build table of device driver functions */ - _mesa_init_driver_functions(&functions); - swrast_init_driver_functions(&functions); - - if (share) { - sharedCtx = &share->Base; - } - - mesaCtx = &ctx->Base; - - /* basic context setup */ - if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { - goto context_fail; - } - - /* do bounds checking to prevent segfaults and server crashes! */ - mesaCtx->Const.CheckArrayBounds = GL_TRUE; - - /* create module contexts */ - _swrast_CreateContext( mesaCtx ); - _vbo_CreateContext( mesaCtx ); - _tnl_CreateContext( mesaCtx ); - _swsetup_CreateContext( mesaCtx ); - _swsetup_Wakeup( mesaCtx ); - - /* use default TCL pipeline */ - { - TNLcontext *tnl = TNL_CONTEXT(mesaCtx); - tnl->Driver.RunPipeline = _tnl_run_pipeline; - } - - _mesa_meta_init(mesaCtx); - _mesa_enable_sw_extensions(mesaCtx); - - switch (api) { - case API_OPENGL: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - _mesa_enable_2_0_extensions(mesaCtx); - _mesa_enable_2_1_extensions(mesaCtx); - break; - case API_OPENGLES: - _mesa_enable_1_3_extensions(mesaCtx); - _mesa_enable_1_4_extensions(mesaCtx); - _mesa_enable_1_5_extensions(mesaCtx); - - break; - case API_OPENGLES2: - InitExtensionsES2( mesaCtx); - break; - } - - return GL_TRUE; - -context_fail: - - FREE(ctx); - - return GL_FALSE; -} - -static void -dri_destroy_context(__DRIcontext * cPriv) -{ - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct gl_context *mesaCtx; - - mesaCtx = &ctx->Base; - - _mesa_meta_free(mesaCtx); - _swsetup_DestroyContext( mesaCtx ); - _swrast_DestroyContext( mesaCtx ); - _tnl_DestroyContext( mesaCtx ); - _vbo_DestroyContext( mesaCtx ); - _mesa_destroy_context( mesaCtx ); - } -} - -static GLboolean -dri_make_current(__DRIcontext * cPriv, - __DRIdrawable * driDrawPriv, - __DRIdrawable * driReadPriv) -{ - struct gl_context *mesaCtx; - struct gl_framebuffer *mesaDraw; - struct gl_framebuffer *mesaRead; - TRACE; - - if (cPriv) { - struct dri_context *ctx = dri_context(cPriv); - struct dri_drawable *draw; - struct dri_drawable *read; - - if (!driDrawPriv || !driReadPriv) - return GL_FALSE; - - draw = dri_drawable(driDrawPriv); - read = dri_drawable(driReadPriv); - mesaCtx = &ctx->Base; - mesaDraw = &draw->Base; - mesaRead = &read->Base; - - /* check for same context and buffer */ - if (mesaCtx == _mesa_get_current_context() - && mesaCtx->DrawBuffer == mesaDraw - && mesaCtx->ReadBuffer == mesaRead) { - return GL_TRUE; - } - - _glapi_check_multithread(); - - swrast_check_and_update_window_size(mesaCtx, mesaDraw); - if (mesaRead != mesaDraw) - swrast_check_and_update_window_size(mesaCtx, mesaRead); - - _mesa_make_current( mesaCtx, - mesaDraw, - mesaRead ); - } - else { - /* unbind */ - _mesa_make_current( NULL, NULL, NULL ); - } - - return GL_TRUE; -} - -static GLboolean -dri_unbind_context(__DRIcontext * cPriv) -{ - TRACE; - (void) cPriv; - - /* Unset current context and dispath table */ - _mesa_make_current(NULL, NULL, NULL); - - return GL_TRUE; -} - - -const struct __DriverAPIRec driDriverAPI = { - /*.InitScreen = */dri_init_screen, - /*.DestroyScreen = */dri_destroy_screen, - /*.CreateContext = */dri_create_context, - /*.DestroyContext = */dri_destroy_context, - /*.CreateBuffer = */dri_create_buffer, - /*.DestroyBuffer = */dri_destroy_buffer, - /*.SwapBuffers = */dri_swap_buffers, - /*.MakeCurrent = */dri_make_current, - /*.UnbindContext = */dri_unbind_context, -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driSWRastExtension.base, - NULL -}; +/* + * Copyright 2008, 2010 George Sapountzis + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * DRI software rasterizer + * + * This is the mesa swrast module packaged into a DRI driver structure. + * + * The front-buffer is allocated by the loader. The loader provides read/write + * callbacks for access to the front-buffer. The driver uses a scratch row for + * front-buffer rendering to avoid repeated calls to the loader. + * + * The back-buffer is allocated by the driver and is private. + */ + +#ifdef _MSC_VER +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#include "main/context.h" +#include "main/extensions.h" +#include "main/formats.h" +#include "main/framebuffer.h" +#include "main/imports.h" +#include "main/renderbuffer.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#include "vbo/vbo.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "utils.h" + +#include "main/teximage.h" +#include "main/texformat.h" +#include "main/texstate.h" + +#include "swrast_priv.h" + + +/** + * Screen and config-related functions + */ + +static void swrastSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, + GLint texture_format, __DRIdrawable *dPriv) +{ + struct dri_context *dri_ctx; + int x, y, w, h; + __DRIscreen *sPriv = dPriv->driScreenPriv; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + uint32_t internalFormat; + gl_format texFormat; + + dri_ctx = pDRICtx->driverPrivate; + + internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4); + + texUnit = _mesa_get_current_tex_unit(&dri_ctx->Base); + texObj = _mesa_select_tex_object(&dri_ctx->Base, texUnit, target); + texImage = _mesa_get_tex_image(&dri_ctx->Base, texObj, target, 0); + + _mesa_lock_texture(&dri_ctx->Base, texObj); + + sPriv->swrast_loader->getDrawableInfo(dPriv, &x, &y, &w, &h, dPriv->loaderPrivate); + + if (texture_format == __DRI_TEXTURE_FORMAT_RGB) + texFormat = MESA_FORMAT_XRGB8888; + else + texFormat = MESA_FORMAT_ARGB8888; + + _mesa_init_teximage_fields(&dri_ctx->Base, target, texImage, + w, h, 1, 0, internalFormat, texFormat); + + sPriv->swrast_loader->getImage(dPriv, x, y, w, h, (char *)texImage->Data, + dPriv->loaderPrivate); + + _mesa_unlock_texture(&dri_ctx->Base, texObj); +} + +static void swrastSetTexBuffer(__DRIcontext *pDRICtx, GLint target, + __DRIdrawable *dPriv) +{ + swrastSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); +} + +static const __DRItexBufferExtension swrastTexBufferExtension = { + { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION }, + swrastSetTexBuffer, + swrastSetTexBuffer2, +}; + +static const __DRIextension *dri_screen_extensions[] = { + &swrastTexBufferExtension.base, + NULL +}; + +static __DRIconfig ** +swrastFillInModes(__DRIscreen *psp, + unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) +{ + __DRIconfig **configs; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML + }; + + uint8_t depth_bits_array[4]; + uint8_t stencil_bits_array[4]; + uint8_t msaa_samples_array[1]; + + (void) psp; + (void) have_back_buffer; + + depth_bits_array[0] = 0; + depth_bits_array[1] = 0; + depth_bits_array[2] = depth_bits; + depth_bits_array[3] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + stencil_bits_array[2] = 0; + stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits; + + msaa_samples_array[0] = 0; + + depth_buffer_factor = 4; + back_buffer_factor = 2; + + switch (pixel_bits) { + case 8: + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_BYTE_2_3_3_REV; + break; + case 16: + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + break; + case 24: + fb_format = GL_BGR; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + break; + case 32: + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + break; + default: + fprintf(stderr, "[%s:%u] bad depth %d\n", __FUNCTION__, __LINE__, + pixel_bits); + return NULL; + } + + configs = driCreateConfigs(fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, msaa_samples_array, 1, + GL_TRUE); + if (configs == NULL) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __FUNCTION__, + __LINE__); + return NULL; + } + + return configs; +} + +static const __DRIconfig ** +dri_init_screen(__DRIscreen * psp) +{ + __DRIconfig **configs8, **configs16, **configs24, **configs32; + + TRACE; + + psp->extensions = dri_screen_extensions; + + configs8 = swrastFillInModes(psp, 8, 8, 0, 1); + configs16 = swrastFillInModes(psp, 16, 16, 0, 1); + configs24 = swrastFillInModes(psp, 24, 24, 8, 1); + configs32 = swrastFillInModes(psp, 32, 24, 8, 1); + + configs16 = driConcatConfigs(configs8, configs16); + configs24 = driConcatConfigs(configs16, configs24); + configs32 = driConcatConfigs(configs24, configs32); + + return (const __DRIconfig **)configs32; +} + +static void +dri_destroy_screen(__DRIscreen * sPriv) +{ + TRACE; + (void) sPriv; +} + + +/** + * Framebuffer and renderbuffer-related functions. + */ + +static GLuint +choose_pixel_format(const struct gl_config *v) +{ + int depth = v->rgbBits; + + if (depth == 32 + && v->redMask == 0xff0000 + && v->greenMask == 0x00ff00 + && v->blueMask == 0x0000ff) + return PF_A8R8G8B8; + else if (depth == 24 + && v->redMask == 0xff0000 + && v->greenMask == 0x00ff00 + && v->blueMask == 0x0000ff) + return PF_X8R8G8B8; + else if (depth == 16 + && v->redMask == 0xf800 + && v->greenMask == 0x07e0 + && v->blueMask == 0x001f) + return PF_R5G6B5; + else if (depth == 8 + && v->redMask == 0x07 + && v->greenMask == 0x38 + && v->blueMask == 0xc0) + return PF_R3G3B2; + + _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ ); + return 0; +} + +static void +swrast_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + TRACE; + + free(rb->Data); + free(rb); +} + +/* see bytes_per_line in libGL */ +static INLINE int +bytes_per_line(unsigned pitch_bits, unsigned mul) +{ + unsigned mask = mul - 1; + + return ((pitch_bits + mask) & ~mask) / 8; +} + +static GLboolean +swrast_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + + TRACE; + + (void) ctx; + (void) internalFormat; + + rb->Data = NULL; + rb->Width = width; + rb->Height = height; + + xrb->pitch = bytes_per_line(width * xrb->bpp, 32); + + return GL_TRUE; +} + +static GLboolean +swrast_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb); + + TRACE; + + free(rb->Data); + + swrast_alloc_front_storage(ctx, rb, internalFormat, width, height); + + rb->Data = malloc(height * xrb->pitch); + + return GL_TRUE; +} + +static struct swrast_renderbuffer * +swrast_new_renderbuffer(const struct gl_config *visual, GLboolean front) +{ + struct swrast_renderbuffer *xrb = calloc(1, sizeof *xrb); + GLuint pixel_format; + + TRACE; + + if (!xrb) + return NULL; + + _mesa_init_renderbuffer(&xrb->Base, 0); + + pixel_format = choose_pixel_format(visual); + + xrb->Base.Delete = swrast_delete_renderbuffer; + if (front) { + xrb->Base.AllocStorage = swrast_alloc_front_storage; + swrast_set_span_funcs_front(xrb, pixel_format); + } + else { + xrb->Base.AllocStorage = swrast_alloc_back_storage; + swrast_set_span_funcs_back(xrb, pixel_format); + } + + switch (pixel_format) { + case PF_A8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; + xrb->Base.InternalFormat = GL_RGBA; + xrb->Base._BaseFormat = GL_RGBA; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 32; + break; + case PF_X8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 32; + break; + case PF_R5G6B5: + xrb->Base.Format = MESA_FORMAT_RGB565; + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 16; + break; + case PF_R3G3B2: + xrb->Base.Format = MESA_FORMAT_RGB332; + xrb->Base.InternalFormat = GL_RGB; + xrb->Base._BaseFormat = GL_RGB; + xrb->Base.DataType = GL_UNSIGNED_BYTE; + xrb->bpp = 8; + break; + default: + return NULL; + } + + return xrb; +} + +static GLboolean +dri_create_buffer(__DRIscreen * sPriv, + __DRIdrawable * dPriv, + const struct gl_config * visual, GLboolean isPixmap) +{ + struct dri_drawable *drawable = NULL; + struct gl_framebuffer *fb; + struct swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + (void) sPriv; + (void) isPixmap; + + drawable = CALLOC_STRUCT(dri_drawable); + if (drawable == NULL) + goto drawable_fail; + + dPriv->driverPrivate = drawable; + drawable->dPriv = dPriv; + + drawable->row = malloc(MAX_WIDTH * 4); + if (drawable->row == NULL) + goto drawable_fail; + + fb = &drawable->Base; + + /* basic framebuffer setup */ + _mesa_initialize_window_framebuffer(fb, visual); + + /* add front renderbuffer */ + frontrb = swrast_new_renderbuffer(visual, GL_TRUE); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontrb->Base); + + /* add back renderbuffer */ + if (visual->doubleBufferMode) { + backrb = swrast_new_renderbuffer(visual, GL_FALSE); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backrb->Base); + } + + /* add software renderbuffers */ + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + visual->haveDepthBuffer, + visual->haveStencilBuffer, + visual->haveAccumBuffer, + GL_FALSE, /* alpha */ + GL_FALSE /* aux bufs */); + + return GL_TRUE; + +drawable_fail: + + if (drawable) + free(drawable->row); + + FREE(drawable); + + return GL_FALSE; +} + +static void +dri_destroy_buffer(__DRIdrawable * dPriv) +{ + TRACE; + + if (dPriv) { + struct dri_drawable *drawable = dri_drawable(dPriv); + struct gl_framebuffer *fb; + + free(drawable->row); + + fb = &drawable->Base; + + fb->DeletePending = GL_TRUE; + _mesa_reference_framebuffer(&fb, NULL); + } +} + +static void +dri_swap_buffers(__DRIdrawable * dPriv) +{ + __DRIscreen *sPriv = dPriv->driScreenPriv; + + GET_CURRENT_CONTEXT(ctx); + + struct dri_drawable *drawable = dri_drawable(dPriv); + struct gl_framebuffer *fb; + struct swrast_renderbuffer *frontrb, *backrb; + + TRACE; + + fb = &drawable->Base; + + frontrb = + swrast_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + backrb = + swrast_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + /* check for signle-buffered */ + if (backrb == NULL) + return; + + /* check if swapping currently bound buffer */ + if (ctx && ctx->DrawBuffer == fb) { + /* flush pending rendering */ + _mesa_notifySwapBuffers(ctx); + } + + sPriv->swrast_loader->putImage(dPriv, __DRI_SWRAST_IMAGE_OP_SWAP, + 0, 0, + frontrb->Base.Width, + frontrb->Base.Height, + backrb->Base.Data, + dPriv->loaderPrivate); +} + + +/** + * General device driver functions. + */ + +static void +get_window_size( struct gl_framebuffer *fb, GLsizei *w, GLsizei *h ) +{ + __DRIdrawable *dPriv = swrast_drawable(fb)->dPriv; + __DRIscreen *sPriv = dPriv->driScreenPriv; + int x, y; + + sPriv->swrast_loader->getDrawableInfo(dPriv, + &x, &y, w, h, + dPriv->loaderPrivate); +} + +static void +swrast_check_and_update_window_size( struct gl_context *ctx, struct gl_framebuffer *fb ) +{ + GLsizei width, height; + + get_window_size(fb, &width, &height); + if (fb->Width != width || fb->Height != height) { + _mesa_resize_framebuffer(ctx, fb, width, height); + } +} + +static const GLubyte * +get_string(struct gl_context *ctx, GLenum pname) +{ + (void) ctx; + switch (pname) { + case GL_VENDOR: + return (const GLubyte *) "Mesa Project"; + case GL_RENDERER: + return (const GLubyte *) "Software Rasterizer"; + default: + return NULL; + } +} + +static void +update_state( struct gl_context *ctx, GLuint new_state ) +{ + /* not much to do here - pass it on */ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); +} + +static void +viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + struct gl_framebuffer *draw = ctx->WinSysDrawBuffer; + struct gl_framebuffer *read = ctx->WinSysReadBuffer; + + (void) x; + (void) y; + (void) w; + (void) h; + swrast_check_and_update_window_size(ctx, draw); + swrast_check_and_update_window_size(ctx, read); +} + +static gl_format swrastChooseTextureFormat(struct gl_context * ctx, + GLint internalFormat, + GLenum format, + GLenum type) +{ + if (internalFormat == GL_RGB) + return MESA_FORMAT_XRGB8888; + return _mesa_choose_tex_format(ctx, internalFormat, format, type); +} + +static void +swrast_init_driver_functions(struct dd_function_table *driver) +{ + driver->GetString = get_string; + driver->UpdateState = update_state; + driver->GetBufferSize = NULL; + driver->Viewport = viewport; + driver->ChooseTextureFormat = swrastChooseTextureFormat; +} + +static const char *es2_extensions[] = { + /* Used by mesa internally (cf all_mesa_extensions in ../common/utils.c) */ + "GL_ARB_draw_buffers", + "GL_ARB_multisample", + "GL_ARB_texture_compression", + "GL_ARB_transpose_matrix", + "GL_ARB_vertex_buffer_object", + "GL_ARB_window_pos", + "GL_EXT_blend_func_separate", + "GL_EXT_compiled_vertex_array", + "GL_EXT_framebuffer_blit", + "GL_EXT_multi_draw_arrays", + "GL_EXT_polygon_offset", + "GL_EXT_texture_object", + "GL_EXT_vertex_array", + "GL_IBM_multimode_draw_arrays", + "GL_MESA_window_pos", + "GL_NV_vertex_program", + + /* Required by GLES2 */ + "GL_ARB_fragment_program", + "GL_ARB_fragment_shader", + "GL_ARB_multitexture", + "GL_ARB_shader_objects", + "GL_ARB_texture_cube_map", + "GL_ARB_texture_mirrored_repeat", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_vertex_shader", + "GL_EXT_blend_color", + "GL_EXT_blend_equation_separate", + "GL_EXT_blend_minmax", + "GL_EXT_blend_subtract", + "GL_EXT_stencil_wrap", + + /* Optional GLES2 */ + "GL_ARB_framebuffer_object", + "GL_EXT_texture_filter_anisotropic", + "GL_ARB_depth_texture", + "GL_EXT_packed_depth_stencil", + "GL_EXT_framebuffer_object", + NULL, +}; + +static void +InitExtensionsES2(struct gl_context *ctx) +{ + int i; + + for (i = 0; es2_extensions[i]; i++) + _mesa_enable_extension(ctx, es2_extensions[i]); +} + +/** + * Context-related functions. + */ + +static GLboolean +dri_create_context(gl_api api, + const struct gl_config * visual, + __DRIcontext * cPriv, void *sharedContextPrivate) +{ + struct dri_context *ctx = NULL; + struct dri_context *share = (struct dri_context *)sharedContextPrivate; + struct gl_context *mesaCtx = NULL; + struct gl_context *sharedCtx = NULL; + struct dd_function_table functions; + + TRACE; + + ctx = CALLOC_STRUCT(dri_context); + if (ctx == NULL) + goto context_fail; + + cPriv->driverPrivate = ctx; + ctx->cPriv = cPriv; + + /* build table of device driver functions */ + _mesa_init_driver_functions(&functions); + swrast_init_driver_functions(&functions); + + if (share) { + sharedCtx = &share->Base; + } + + mesaCtx = &ctx->Base; + + /* basic context setup */ + if (!_mesa_initialize_context(mesaCtx, api, visual, sharedCtx, &functions, (void *) cPriv)) { + goto context_fail; + } + + /* do bounds checking to prevent segfaults and server crashes! */ + mesaCtx->Const.CheckArrayBounds = GL_TRUE; + + /* create module contexts */ + _swrast_CreateContext( mesaCtx ); + _vbo_CreateContext( mesaCtx ); + _tnl_CreateContext( mesaCtx ); + _swsetup_CreateContext( mesaCtx ); + _swsetup_Wakeup( mesaCtx ); + + /* use default TCL pipeline */ + { + TNLcontext *tnl = TNL_CONTEXT(mesaCtx); + tnl->Driver.RunPipeline = _tnl_run_pipeline; + } + + _mesa_meta_init(mesaCtx); + _mesa_enable_sw_extensions(mesaCtx); + + switch (api) { + case API_OPENGL: + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + _mesa_enable_2_0_extensions(mesaCtx); + _mesa_enable_2_1_extensions(mesaCtx); + break; + case API_OPENGLES: + _mesa_enable_1_3_extensions(mesaCtx); + _mesa_enable_1_4_extensions(mesaCtx); + _mesa_enable_1_5_extensions(mesaCtx); + + break; + case API_OPENGLES2: + InitExtensionsES2( mesaCtx); + break; + } + + return GL_TRUE; + +context_fail: + + FREE(ctx); + + return GL_FALSE; +} + +static void +dri_destroy_context(__DRIcontext * cPriv) +{ + TRACE; + + if (cPriv) { + struct dri_context *ctx = dri_context(cPriv); + struct gl_context *mesaCtx; + + mesaCtx = &ctx->Base; + + _mesa_meta_free(mesaCtx); + _swsetup_DestroyContext( mesaCtx ); + _swrast_DestroyContext( mesaCtx ); + _tnl_DestroyContext( mesaCtx ); + _vbo_DestroyContext( mesaCtx ); + _mesa_destroy_context( mesaCtx ); + } +} + +static GLboolean +dri_make_current(__DRIcontext * cPriv, + __DRIdrawable * driDrawPriv, + __DRIdrawable * driReadPriv) +{ + struct gl_context *mesaCtx; + struct gl_framebuffer *mesaDraw; + struct gl_framebuffer *mesaRead; + TRACE; + + if (cPriv) { + struct dri_context *ctx = dri_context(cPriv); + struct dri_drawable *draw; + struct dri_drawable *read; + + if (!driDrawPriv || !driReadPriv) + return GL_FALSE; + + draw = dri_drawable(driDrawPriv); + read = dri_drawable(driReadPriv); + mesaCtx = &ctx->Base; + mesaDraw = &draw->Base; + mesaRead = &read->Base; + + /* check for same context and buffer */ + if (mesaCtx == _mesa_get_current_context() + && mesaCtx->DrawBuffer == mesaDraw + && mesaCtx->ReadBuffer == mesaRead) { + return GL_TRUE; + } + + _glapi_check_multithread(); + + swrast_check_and_update_window_size(mesaCtx, mesaDraw); + if (mesaRead != mesaDraw) + swrast_check_and_update_window_size(mesaCtx, mesaRead); + + _mesa_make_current( mesaCtx, + mesaDraw, + mesaRead ); + } + else { + /* unbind */ + _mesa_make_current( NULL, NULL, NULL ); + } + + return GL_TRUE; +} + +static GLboolean +dri_unbind_context(__DRIcontext * cPriv) +{ + TRACE; + (void) cPriv; + + /* Unset current context and dispath table */ + _mesa_make_current(NULL, NULL, NULL); + + return GL_TRUE; +} + + +const struct __DriverAPIRec driDriverAPI = { + /*.InitScreen = */dri_init_screen, + /*.DestroyScreen = */dri_destroy_screen, + /*.CreateContext = */dri_create_context, + /*.DestroyContext = */dri_destroy_context, + /*.CreateBuffer = */dri_create_buffer, + /*.DestroyBuffer = */dri_destroy_buffer, + /*.SwapBuffers = */dri_swap_buffers, + /*.MakeCurrent = */dri_make_current, + /*.UnbindContext = */dri_unbind_context, +}; + +/* This is the table of extensions that the loader will dlsym() for. */ +PUBLIC const __DRIextension *__driDriverExtensions[] = { + &driCoreExtension.base, + &driSWRastExtension.base, + NULL +}; diff --git a/mesalib/src/mesa/drivers/windows/gdi/mesa.def b/mesalib/src/mesa/drivers/windows/gdi/mesa.def index fbf275609..d5c98801d 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/mesa.def +++ b/mesalib/src/mesa/drivers/windows/gdi/mesa.def @@ -1,856 +1,856 @@ -; DO NOT EDIT - This file generated automatically by mesadef.py script -;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' -VERSION 6.5 -; -; Module definition file for Mesa (OPENGL32.DLL) -; -; Note: The OpenGL functions use the STDCALL -; function calling convention. Microsoft's -; OPENGL32 uses this convention and so must the -; Mesa OPENGL32 so that the Mesa DLL can be used -; as a drop-in replacement. -; -; The linker exports STDCALL entry points with -; 'decorated' names; e.g., _glBegin@0, where the -; trailing number is the number of bytes of -; parameter data pushed onto the stack. The -; callee is responsible for popping this data -; off the stack, usually via a RETF n instruction. -; -; However, the Microsoft OPENGL32.DLL does not export -; the decorated names, even though the calling convention -; is STDCALL. So, this module definition file is -; needed to force the Mesa OPENGL32.DLL to export the -; symbols in the same manner as the Microsoft DLL. -; Were it not for this problem, this file would not -; be needed (for the gl* functions) since the entry -; points are compiled with dllexport declspec. -; -EXPORTS - glNewList - glEndList - glCallList - glCallLists - glDeleteLists - glGenLists - glListBase - glBegin - glBitmap - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glEdgeFlag - glEdgeFlagv - glEnd - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexs - glIndexsv - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glClipPlane - glColorMaterial - glCullFace - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glHint - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glPointSize - glPolygonMode - glPolygonStipple - glScissor - glShadeModel - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexImage1D - glTexImage2D - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glFeedbackBuffer - glSelectBuffer - glRenderMode - glInitNames - glLoadName - glPassThrough - glPopName - glPushName - glDrawBuffer - glClear - glClearAccum - glClearIndex - glClearColor - glClearStencil - glClearDepth - glStencilMask - glColorMask - glDepthMask - glIndexMask - glAccum - glDisable - glEnable - glFinish - glFlush - glPopAttrib - glPushAttrib - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalPoint1 - glEvalMesh2 - glEvalPoint2 - glAlphaFunc - glBlendFunc - glLogicOp - glStencilFunc - glStencilOp - glDepthFunc - glPixelZoom - glPixelTransferf - glPixelTransferi - glPixelStoref - glPixelStorei - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glReadBuffer - glCopyPixels - glReadPixels - glDrawPixels - glGetBooleanv - glGetClipPlane - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexParameterfv - glGetTexParameteriv - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glIsEnabled - glIsList - glDepthRange - glFrustum - glLoadIdentity - glLoadMatrixf - glLoadMatrixd - glMatrixMode - glMultMatrixf - glMultMatrixd - glOrtho - glPopMatrix - glPushMatrix - glRotated - glRotatef - glScaled - glScalef - glTranslated - glTranslatef - glViewport - glArrayElement - glColorPointer - glDisableClientState - glDrawArrays - glDrawElements - glEdgeFlagPointer - glEnableClientState - glGetPointerv - glIndexPointer - glInterleavedArrays - glNormalPointer - glTexCoordPointer - glVertexPointer - glPolygonOffset - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glTexSubImage1D - glTexSubImage2D - glAreTexturesResident - glBindTexture - glDeleteTextures - glGenTextures - glIsTexture - glPrioritizeTextures - glIndexub - glIndexubv - glPopClientAttrib - glPushClientAttrib - glBlendColor - glBlendEquation - glDrawRangeElements - glColorTable - glColorTableParameterfv - glColorTableParameteriv - glCopyColorTable - glGetColorTable - glGetColorTableParameterfv - glGetColorTableParameteriv - glColorSubTable - glCopyColorSubTable - glConvolutionFilter1D - glConvolutionFilter2D - glConvolutionParameterf - glConvolutionParameterfv - glConvolutionParameteri - glConvolutionParameteriv - glCopyConvolutionFilter1D - glCopyConvolutionFilter2D - glGetConvolutionFilter - glGetConvolutionParameterfv - glGetConvolutionParameteriv - glGetSeparableFilter - glSeparableFilter2D - glGetHistogram - glGetHistogramParameterfv - glGetHistogramParameteriv - glGetMinmax - glGetMinmaxParameterfv - glGetMinmaxParameteriv - glHistogram - glMinmax - glResetHistogram - glResetMinmax - glTexImage3D - glTexSubImage3D - glCopyTexSubImage3D - glActiveTextureARB - glClientActiveTextureARB - glMultiTexCoord1dARB - glMultiTexCoord1dvARB - glMultiTexCoord1fARB - glMultiTexCoord1fvARB - glMultiTexCoord1iARB - glMultiTexCoord1ivARB - glMultiTexCoord1sARB - glMultiTexCoord1svARB - glMultiTexCoord2dARB - glMultiTexCoord2dvARB - glMultiTexCoord2fARB - glMultiTexCoord2fvARB - glMultiTexCoord2iARB - glMultiTexCoord2ivARB - glMultiTexCoord2sARB - glMultiTexCoord2svARB - glMultiTexCoord3dARB - glMultiTexCoord3dvARB - glMultiTexCoord3fARB - glMultiTexCoord3fvARB - glMultiTexCoord3iARB - glMultiTexCoord3ivARB - glMultiTexCoord3sARB - glMultiTexCoord3svARB - glMultiTexCoord4dARB - glMultiTexCoord4dvARB - glMultiTexCoord4fARB - glMultiTexCoord4fvARB - glMultiTexCoord4iARB - glMultiTexCoord4ivARB - glMultiTexCoord4sARB - glMultiTexCoord4svARB - glLoadTransposeMatrixfARB - glLoadTransposeMatrixdARB - glMultTransposeMatrixfARB - glMultTransposeMatrixdARB - glSampleCoverageARB - glCompressedTexImage3DARB - glCompressedTexImage2DARB - glCompressedTexImage1DARB - glCompressedTexSubImage3DARB - glCompressedTexSubImage2DARB - glCompressedTexSubImage1DARB - glGetCompressedTexImageARB - glActiveTexture - glClientActiveTexture - glMultiTexCoord1d - glMultiTexCoord1dv - glMultiTexCoord1f - glMultiTexCoord1fv - glMultiTexCoord1i - glMultiTexCoord1iv - glMultiTexCoord1s - glMultiTexCoord1sv - glMultiTexCoord2d - glMultiTexCoord2dv - glMultiTexCoord2f - glMultiTexCoord2fv - glMultiTexCoord2i - glMultiTexCoord2iv - glMultiTexCoord2s - glMultiTexCoord2sv - glMultiTexCoord3d - glMultiTexCoord3dv - glMultiTexCoord3f - glMultiTexCoord3fv - glMultiTexCoord3i - glMultiTexCoord3iv - glMultiTexCoord3s - glMultiTexCoord3sv - glMultiTexCoord4d - glMultiTexCoord4dv - glMultiTexCoord4f - glMultiTexCoord4fv - glMultiTexCoord4i - glMultiTexCoord4iv - glMultiTexCoord4s - glMultiTexCoord4sv - glLoadTransposeMatrixf - glLoadTransposeMatrixd - glMultTransposeMatrixf - glMultTransposeMatrixd - glSampleCoverage - glCompressedTexImage3D - glCompressedTexImage2D - glCompressedTexImage1D - glCompressedTexSubImage3D - glCompressedTexSubImage2D - glCompressedTexSubImage1D - glGetCompressedTexImage - glBlendColorEXT - glPolygonOffsetEXT - glTexImage3DEXT - glTexSubImage3DEXT - glTexSubImage1DEXT - glTexSubImage2DEXT - glCopyTexImage1DEXT - glCopyTexImage2DEXT - glCopyTexSubImage1DEXT - glCopyTexSubImage2DEXT - glCopyTexSubImage3DEXT - glAreTexturesResidentEXT - glBindTextureEXT - glDeleteTexturesEXT - glGenTexturesEXT - glIsTextureEXT - glPrioritizeTexturesEXT - glArrayElementEXT - glColorPointerEXT - glDrawArraysEXT - glEdgeFlagPointerEXT - glGetPointervEXT - glIndexPointerEXT - glNormalPointerEXT - glTexCoordPointerEXT - glVertexPointerEXT - glBlendEquationEXT - glPointParameterfEXT - glPointParameterfvEXT - glPointParameterfARB - glPointParameterfvARB - glColorTableEXT - glGetColorTableEXT - glGetColorTableParameterivEXT - glGetColorTableParameterfvEXT - glLockArraysEXT - glUnlockArraysEXT - glDrawRangeElementsEXT - glSecondaryColor3bEXT - glSecondaryColor3bvEXT - glSecondaryColor3dEXT - glSecondaryColor3dvEXT - glSecondaryColor3fEXT - glSecondaryColor3fvEXT - glSecondaryColor3iEXT - glSecondaryColor3ivEXT - glSecondaryColor3sEXT - glSecondaryColor3svEXT - glSecondaryColor3ubEXT - glSecondaryColor3ubvEXT - glSecondaryColor3uiEXT - glSecondaryColor3uivEXT - glSecondaryColor3usEXT - glSecondaryColor3usvEXT - glSecondaryColorPointerEXT - glMultiDrawArraysEXT - glMultiDrawElementsEXT - glFogCoordfEXT - glFogCoordfvEXT - glFogCoorddEXT - glFogCoorddvEXT - glFogCoordPointerEXT - glBlendFuncSeparateEXT - glFlushVertexArrayRangeNV - glVertexArrayRangeNV - glCombinerParameterfvNV - glCombinerParameterfNV - glCombinerParameterivNV - glCombinerParameteriNV - glCombinerInputNV - glCombinerOutputNV - glFinalCombinerInputNV - glGetCombinerInputParameterfvNV - glGetCombinerInputParameterivNV - glGetCombinerOutputParameterfvNV - glGetCombinerOutputParameterivNV - glGetFinalCombinerInputParameterfvNV - glGetFinalCombinerInputParameterivNV - glResizeBuffersMESA - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA - glWindowPos2dARB - glWindowPos2fARB - glWindowPos2iARB - glWindowPos2sARB - glWindowPos2dvARB - glWindowPos2fvARB - glWindowPos2ivARB - glWindowPos2svARB - glWindowPos3dARB - glWindowPos3fARB - glWindowPos3iARB - glWindowPos3sARB - glWindowPos3dvARB - glWindowPos3fvARB - glWindowPos3ivARB - glWindowPos3svARB - glAreProgramsResidentNV - glBindProgramNV - glDeleteProgramsNV - glExecuteProgramNV - glGenProgramsNV - glGetProgramParameterdvNV - glGetProgramParameterfvNV - glGetProgramivNV - glGetProgramStringNV - glGetTrackMatrixivNV - glGetVertexAttribdvNV - glGetVertexAttribfvNV - glGetVertexAttribivNV - glGetVertexAttribPointervNV - glIsProgramNV - glLoadProgramNV - glProgramParameter4dNV - glProgramParameter4dvNV - glProgramParameter4fNV - glProgramParameter4fvNV - glProgramParameters4dvNV - glProgramParameters4fvNV - glRequestResidentProgramsNV - glTrackMatrixNV - glVertexAttribPointerNV - glVertexAttrib1dNV - glVertexAttrib1dvNV - glVertexAttrib1fNV - glVertexAttrib1fvNV - glVertexAttrib1sNV - glVertexAttrib1svNV - glVertexAttrib2dNV - glVertexAttrib2dvNV - glVertexAttrib2fNV - glVertexAttrib2fvNV - glVertexAttrib2sNV - glVertexAttrib2svNV - glVertexAttrib3dNV - glVertexAttrib3dvNV - glVertexAttrib3fNV - glVertexAttrib3fvNV - glVertexAttrib3sNV - glVertexAttrib3svNV - glVertexAttrib4dNV - glVertexAttrib4dvNV - glVertexAttrib4fNV - glVertexAttrib4fvNV - glVertexAttrib4sNV - glVertexAttrib4svNV - glVertexAttrib4ubNV - glVertexAttrib4ubvNV - glVertexAttribs1dvNV - glVertexAttribs1fvNV - glVertexAttribs1svNV - glVertexAttribs2dvNV - glVertexAttribs2fvNV - glVertexAttribs2svNV - glVertexAttribs3dvNV - glVertexAttribs3fvNV - glVertexAttribs3svNV - glVertexAttribs4dvNV - glVertexAttribs4fvNV - glVertexAttribs4svNV - glVertexAttribs4ubvNV - glPointParameteriNV - glPointParameterivNV - glFogCoordf - glFogCoordfv - glFogCoordd - glFogCoorddv - glFogCoordPointer - glMultiDrawArrays - glMultiDrawElements - glPointParameterf - glPointParameterfv - glPointParameteri - glPointParameteriv - glSecondaryColor3b - glSecondaryColor3bv - glSecondaryColor3d - glSecondaryColor3dv - glSecondaryColor3f - glSecondaryColor3fv - glSecondaryColor3i - glSecondaryColor3iv - glSecondaryColor3s - glSecondaryColor3sv - glSecondaryColor3ub - glSecondaryColor3ubv - glSecondaryColor3ui - glSecondaryColor3uiv - glSecondaryColor3us - glSecondaryColor3usv - glSecondaryColorPointer - glWindowPos2d - glWindowPos2dv - glWindowPos2f - glWindowPos2fv - glWindowPos2i - glWindowPos2iv - glWindowPos2s - glWindowPos2sv - glWindowPos3d - glWindowPos3dv - glWindowPos3f - glWindowPos3fv - glWindowPos3i - glWindowPos3iv - glWindowPos3s - glWindowPos3sv - glVertexAttrib1sARB - glVertexAttrib1fARB - glVertexAttrib1dARB - glVertexAttrib2sARB - glVertexAttrib2fARB - glVertexAttrib2dARB - glVertexAttrib3sARB - glVertexAttrib3fARB - glVertexAttrib3dARB - glVertexAttrib4sARB - glVertexAttrib4fARB - glVertexAttrib4dARB - glVertexAttrib4NubARB - glVertexAttrib1svARB - glVertexAttrib1fvARB - glVertexAttrib1dvARB - glVertexAttrib2svARB - glVertexAttrib2fvARB - glVertexAttrib2dvARB - glVertexAttrib3svARB - glVertexAttrib3fvARB - glVertexAttrib3dvARB - glVertexAttrib4bvARB - glVertexAttrib4svARB - glVertexAttrib4ivARB - glVertexAttrib4ubvARB - glVertexAttrib4usvARB - glVertexAttrib4uivARB - glVertexAttrib4fvARB - glVertexAttrib4dvARB - glVertexAttrib4NbvARB - glVertexAttrib4NsvARB - glVertexAttrib4NivARB - glVertexAttrib4NubvARB - glVertexAttrib4NusvARB - glVertexAttrib4NuivARB - glVertexAttribPointerARB - glEnableVertexAttribArrayARB - glDisableVertexAttribArrayARB - glProgramStringARB - glBindProgramARB - glDeleteProgramsARB - glGenProgramsARB - glIsProgramARB - glProgramEnvParameter4dARB - glProgramEnvParameter4dvARB - glProgramEnvParameter4fARB - glProgramEnvParameter4fvARB - glProgramLocalParameter4dARB - glProgramLocalParameter4dvARB - glProgramLocalParameter4fARB - glProgramLocalParameter4fvARB - glGetProgramEnvParameterdvARB - glGetProgramEnvParameterfvARB - glGetProgramLocalParameterdvARB - glGetProgramLocalParameterfvARB - glGetProgramivARB - glGetProgramStringARB - glGetVertexAttribdvARB - glGetVertexAttribfvARB - glGetVertexAttribivARB - glGetVertexAttribPointervARB - glProgramNamedParameter4fNV - glProgramNamedParameter4dNV - glProgramNamedParameter4fvNV - glProgramNamedParameter4dvNV - glGetProgramNamedParameterfvNV - glGetProgramNamedParameterdvNV - glBindBufferARB - glBufferDataARB - glBufferSubDataARB - glDeleteBuffersARB - glGenBuffersARB - glGetBufferParameterivARB - glGetBufferPointervARB - glGetBufferSubDataARB - glIsBufferARB - glMapBufferARB - glUnmapBufferARB - glGenQueriesARB - glDeleteQueriesARB - glIsQueryARB - glBeginQueryARB - glEndQueryARB - glGetQueryivARB - glGetQueryObjectivARB - glGetQueryObjectuivARB - glBindBuffer - glBufferData - glBufferSubData - glDeleteBuffers - glGenBuffers - glGetBufferParameteriv - glGetBufferPointerv - glGetBufferSubData - glIsBuffer - glMapBuffer - glUnmapBuffer - glGenQueries - glDeleteQueries - glIsQuery - glBeginQuery - glEndQuery - glGetQueryiv - glGetQueryObjectiv - glGetQueryObjectuiv -; -; WGL API - wglChoosePixelFormat - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext - wglDescribeLayerPlane - wglDescribePixelFormat - wglGetCurrentContext - wglGetCurrentDC - wglGetLayerPaletteEntries - wglGetPixelFormat - wglGetProcAddress - wglMakeCurrent - wglRealizeLayerPalette - wglSetLayerPaletteEntries - wglSetPixelFormat - wglShareLists - wglSwapBuffers - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - wglGetExtensionsStringARB +; DO NOT EDIT - This file generated automatically by mesadef.py script +;DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' +VERSION 6.5 +; +; Module definition file for Mesa (OPENGL32.DLL) +; +; Note: The OpenGL functions use the STDCALL +; function calling convention. Microsoft's +; OPENGL32 uses this convention and so must the +; Mesa OPENGL32 so that the Mesa DLL can be used +; as a drop-in replacement. +; +; The linker exports STDCALL entry points with +; 'decorated' names; e.g., _glBegin@0, where the +; trailing number is the number of bytes of +; parameter data pushed onto the stack. The +; callee is responsible for popping this data +; off the stack, usually via a RETF n instruction. +; +; However, the Microsoft OPENGL32.DLL does not export +; the decorated names, even though the calling convention +; is STDCALL. So, this module definition file is +; needed to force the Mesa OPENGL32.DLL to export the +; symbols in the same manner as the Microsoft DLL. +; Were it not for this problem, this file would not +; be needed (for the gl* functions) since the entry +; points are compiled with dllexport declspec. +; +EXPORTS + glNewList + glEndList + glCallList + glCallLists + glDeleteLists + glGenLists + glListBase + glBegin + glBitmap + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glEdgeFlag + glEdgeFlagv + glEnd + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexs + glIndexsv + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glClipPlane + glColorMaterial + glCullFace + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glHint + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glPointSize + glPolygonMode + glPolygonStipple + glScissor + glShadeModel + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexImage1D + glTexImage2D + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glFeedbackBuffer + glSelectBuffer + glRenderMode + glInitNames + glLoadName + glPassThrough + glPopName + glPushName + glDrawBuffer + glClear + glClearAccum + glClearIndex + glClearColor + glClearStencil + glClearDepth + glStencilMask + glColorMask + glDepthMask + glIndexMask + glAccum + glDisable + glEnable + glFinish + glFlush + glPopAttrib + glPushAttrib + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalPoint1 + glEvalMesh2 + glEvalPoint2 + glAlphaFunc + glBlendFunc + glLogicOp + glStencilFunc + glStencilOp + glDepthFunc + glPixelZoom + glPixelTransferf + glPixelTransferi + glPixelStoref + glPixelStorei + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glReadBuffer + glCopyPixels + glReadPixels + glDrawPixels + glGetBooleanv + glGetClipPlane + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexParameterfv + glGetTexParameteriv + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glIsEnabled + glIsList + glDepthRange + glFrustum + glLoadIdentity + glLoadMatrixf + glLoadMatrixd + glMatrixMode + glMultMatrixf + glMultMatrixd + glOrtho + glPopMatrix + glPushMatrix + glRotated + glRotatef + glScaled + glScalef + glTranslated + glTranslatef + glViewport + glArrayElement + glColorPointer + glDisableClientState + glDrawArrays + glDrawElements + glEdgeFlagPointer + glEnableClientState + glGetPointerv + glIndexPointer + glInterleavedArrays + glNormalPointer + glTexCoordPointer + glVertexPointer + glPolygonOffset + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glTexSubImage1D + glTexSubImage2D + glAreTexturesResident + glBindTexture + glDeleteTextures + glGenTextures + glIsTexture + glPrioritizeTextures + glIndexub + glIndexubv + glPopClientAttrib + glPushClientAttrib + glBlendColor + glBlendEquation + glDrawRangeElements + glColorTable + glColorTableParameterfv + glColorTableParameteriv + glCopyColorTable + glGetColorTable + glGetColorTableParameterfv + glGetColorTableParameteriv + glColorSubTable + glCopyColorSubTable + glConvolutionFilter1D + glConvolutionFilter2D + glConvolutionParameterf + glConvolutionParameterfv + glConvolutionParameteri + glConvolutionParameteriv + glCopyConvolutionFilter1D + glCopyConvolutionFilter2D + glGetConvolutionFilter + glGetConvolutionParameterfv + glGetConvolutionParameteriv + glGetSeparableFilter + glSeparableFilter2D + glGetHistogram + glGetHistogramParameterfv + glGetHistogramParameteriv + glGetMinmax + glGetMinmaxParameterfv + glGetMinmaxParameteriv + glHistogram + glMinmax + glResetHistogram + glResetMinmax + glTexImage3D + glTexSubImage3D + glCopyTexSubImage3D + glActiveTextureARB + glClientActiveTextureARB + glMultiTexCoord1dARB + glMultiTexCoord1dvARB + glMultiTexCoord1fARB + glMultiTexCoord1fvARB + glMultiTexCoord1iARB + glMultiTexCoord1ivARB + glMultiTexCoord1sARB + glMultiTexCoord1svARB + glMultiTexCoord2dARB + glMultiTexCoord2dvARB + glMultiTexCoord2fARB + glMultiTexCoord2fvARB + glMultiTexCoord2iARB + glMultiTexCoord2ivARB + glMultiTexCoord2sARB + glMultiTexCoord2svARB + glMultiTexCoord3dARB + glMultiTexCoord3dvARB + glMultiTexCoord3fARB + glMultiTexCoord3fvARB + glMultiTexCoord3iARB + glMultiTexCoord3ivARB + glMultiTexCoord3sARB + glMultiTexCoord3svARB + glMultiTexCoord4dARB + glMultiTexCoord4dvARB + glMultiTexCoord4fARB + glMultiTexCoord4fvARB + glMultiTexCoord4iARB + glMultiTexCoord4ivARB + glMultiTexCoord4sARB + glMultiTexCoord4svARB + glLoadTransposeMatrixfARB + glLoadTransposeMatrixdARB + glMultTransposeMatrixfARB + glMultTransposeMatrixdARB + glSampleCoverageARB + glCompressedTexImage3DARB + glCompressedTexImage2DARB + glCompressedTexImage1DARB + glCompressedTexSubImage3DARB + glCompressedTexSubImage2DARB + glCompressedTexSubImage1DARB + glGetCompressedTexImageARB + glActiveTexture + glClientActiveTexture + glMultiTexCoord1d + glMultiTexCoord1dv + glMultiTexCoord1f + glMultiTexCoord1fv + glMultiTexCoord1i + glMultiTexCoord1iv + glMultiTexCoord1s + glMultiTexCoord1sv + glMultiTexCoord2d + glMultiTexCoord2dv + glMultiTexCoord2f + glMultiTexCoord2fv + glMultiTexCoord2i + glMultiTexCoord2iv + glMultiTexCoord2s + glMultiTexCoord2sv + glMultiTexCoord3d + glMultiTexCoord3dv + glMultiTexCoord3f + glMultiTexCoord3fv + glMultiTexCoord3i + glMultiTexCoord3iv + glMultiTexCoord3s + glMultiTexCoord3sv + glMultiTexCoord4d + glMultiTexCoord4dv + glMultiTexCoord4f + glMultiTexCoord4fv + glMultiTexCoord4i + glMultiTexCoord4iv + glMultiTexCoord4s + glMultiTexCoord4sv + glLoadTransposeMatrixf + glLoadTransposeMatrixd + glMultTransposeMatrixf + glMultTransposeMatrixd + glSampleCoverage + glCompressedTexImage3D + glCompressedTexImage2D + glCompressedTexImage1D + glCompressedTexSubImage3D + glCompressedTexSubImage2D + glCompressedTexSubImage1D + glGetCompressedTexImage + glBlendColorEXT + glPolygonOffsetEXT + glTexImage3DEXT + glTexSubImage3DEXT + glTexSubImage1DEXT + glTexSubImage2DEXT + glCopyTexImage1DEXT + glCopyTexImage2DEXT + glCopyTexSubImage1DEXT + glCopyTexSubImage2DEXT + glCopyTexSubImage3DEXT + glAreTexturesResidentEXT + glBindTextureEXT + glDeleteTexturesEXT + glGenTexturesEXT + glIsTextureEXT + glPrioritizeTexturesEXT + glArrayElementEXT + glColorPointerEXT + glDrawArraysEXT + glEdgeFlagPointerEXT + glGetPointervEXT + glIndexPointerEXT + glNormalPointerEXT + glTexCoordPointerEXT + glVertexPointerEXT + glBlendEquationEXT + glPointParameterfEXT + glPointParameterfvEXT + glPointParameterfARB + glPointParameterfvARB + glColorTableEXT + glGetColorTableEXT + glGetColorTableParameterivEXT + glGetColorTableParameterfvEXT + glLockArraysEXT + glUnlockArraysEXT + glDrawRangeElementsEXT + glSecondaryColor3bEXT + glSecondaryColor3bvEXT + glSecondaryColor3dEXT + glSecondaryColor3dvEXT + glSecondaryColor3fEXT + glSecondaryColor3fvEXT + glSecondaryColor3iEXT + glSecondaryColor3ivEXT + glSecondaryColor3sEXT + glSecondaryColor3svEXT + glSecondaryColor3ubEXT + glSecondaryColor3ubvEXT + glSecondaryColor3uiEXT + glSecondaryColor3uivEXT + glSecondaryColor3usEXT + glSecondaryColor3usvEXT + glSecondaryColorPointerEXT + glMultiDrawArraysEXT + glMultiDrawElementsEXT + glFogCoordfEXT + glFogCoordfvEXT + glFogCoorddEXT + glFogCoorddvEXT + glFogCoordPointerEXT + glBlendFuncSeparateEXT + glFlushVertexArrayRangeNV + glVertexArrayRangeNV + glCombinerParameterfvNV + glCombinerParameterfNV + glCombinerParameterivNV + glCombinerParameteriNV + glCombinerInputNV + glCombinerOutputNV + glFinalCombinerInputNV + glGetCombinerInputParameterfvNV + glGetCombinerInputParameterivNV + glGetCombinerOutputParameterfvNV + glGetCombinerOutputParameterivNV + glGetFinalCombinerInputParameterfvNV + glGetFinalCombinerInputParameterivNV + glResizeBuffersMESA + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA + glWindowPos2dARB + glWindowPos2fARB + glWindowPos2iARB + glWindowPos2sARB + glWindowPos2dvARB + glWindowPos2fvARB + glWindowPos2ivARB + glWindowPos2svARB + glWindowPos3dARB + glWindowPos3fARB + glWindowPos3iARB + glWindowPos3sARB + glWindowPos3dvARB + glWindowPos3fvARB + glWindowPos3ivARB + glWindowPos3svARB + glAreProgramsResidentNV + glBindProgramNV + glDeleteProgramsNV + glExecuteProgramNV + glGenProgramsNV + glGetProgramParameterdvNV + glGetProgramParameterfvNV + glGetProgramivNV + glGetProgramStringNV + glGetTrackMatrixivNV + glGetVertexAttribdvNV + glGetVertexAttribfvNV + glGetVertexAttribivNV + glGetVertexAttribPointervNV + glIsProgramNV + glLoadProgramNV + glProgramParameter4dNV + glProgramParameter4dvNV + glProgramParameter4fNV + glProgramParameter4fvNV + glProgramParameters4dvNV + glProgramParameters4fvNV + glRequestResidentProgramsNV + glTrackMatrixNV + glVertexAttribPointerNV + glVertexAttrib1dNV + glVertexAttrib1dvNV + glVertexAttrib1fNV + glVertexAttrib1fvNV + glVertexAttrib1sNV + glVertexAttrib1svNV + glVertexAttrib2dNV + glVertexAttrib2dvNV + glVertexAttrib2fNV + glVertexAttrib2fvNV + glVertexAttrib2sNV + glVertexAttrib2svNV + glVertexAttrib3dNV + glVertexAttrib3dvNV + glVertexAttrib3fNV + glVertexAttrib3fvNV + glVertexAttrib3sNV + glVertexAttrib3svNV + glVertexAttrib4dNV + glVertexAttrib4dvNV + glVertexAttrib4fNV + glVertexAttrib4fvNV + glVertexAttrib4sNV + glVertexAttrib4svNV + glVertexAttrib4ubNV + glVertexAttrib4ubvNV + glVertexAttribs1dvNV + glVertexAttribs1fvNV + glVertexAttribs1svNV + glVertexAttribs2dvNV + glVertexAttribs2fvNV + glVertexAttribs2svNV + glVertexAttribs3dvNV + glVertexAttribs3fvNV + glVertexAttribs3svNV + glVertexAttribs4dvNV + glVertexAttribs4fvNV + glVertexAttribs4svNV + glVertexAttribs4ubvNV + glPointParameteriNV + glPointParameterivNV + glFogCoordf + glFogCoordfv + glFogCoordd + glFogCoorddv + glFogCoordPointer + glMultiDrawArrays + glMultiDrawElements + glPointParameterf + glPointParameterfv + glPointParameteri + glPointParameteriv + glSecondaryColor3b + glSecondaryColor3bv + glSecondaryColor3d + glSecondaryColor3dv + glSecondaryColor3f + glSecondaryColor3fv + glSecondaryColor3i + glSecondaryColor3iv + glSecondaryColor3s + glSecondaryColor3sv + glSecondaryColor3ub + glSecondaryColor3ubv + glSecondaryColor3ui + glSecondaryColor3uiv + glSecondaryColor3us + glSecondaryColor3usv + glSecondaryColorPointer + glWindowPos2d + glWindowPos2dv + glWindowPos2f + glWindowPos2fv + glWindowPos2i + glWindowPos2iv + glWindowPos2s + glWindowPos2sv + glWindowPos3d + glWindowPos3dv + glWindowPos3f + glWindowPos3fv + glWindowPos3i + glWindowPos3iv + glWindowPos3s + glWindowPos3sv + glVertexAttrib1sARB + glVertexAttrib1fARB + glVertexAttrib1dARB + glVertexAttrib2sARB + glVertexAttrib2fARB + glVertexAttrib2dARB + glVertexAttrib3sARB + glVertexAttrib3fARB + glVertexAttrib3dARB + glVertexAttrib4sARB + glVertexAttrib4fARB + glVertexAttrib4dARB + glVertexAttrib4NubARB + glVertexAttrib1svARB + glVertexAttrib1fvARB + glVertexAttrib1dvARB + glVertexAttrib2svARB + glVertexAttrib2fvARB + glVertexAttrib2dvARB + glVertexAttrib3svARB + glVertexAttrib3fvARB + glVertexAttrib3dvARB + glVertexAttrib4bvARB + glVertexAttrib4svARB + glVertexAttrib4ivARB + glVertexAttrib4ubvARB + glVertexAttrib4usvARB + glVertexAttrib4uivARB + glVertexAttrib4fvARB + glVertexAttrib4dvARB + glVertexAttrib4NbvARB + glVertexAttrib4NsvARB + glVertexAttrib4NivARB + glVertexAttrib4NubvARB + glVertexAttrib4NusvARB + glVertexAttrib4NuivARB + glVertexAttribPointerARB + glEnableVertexAttribArrayARB + glDisableVertexAttribArrayARB + glProgramStringARB + glBindProgramARB + glDeleteProgramsARB + glGenProgramsARB + glIsProgramARB + glProgramEnvParameter4dARB + glProgramEnvParameter4dvARB + glProgramEnvParameter4fARB + glProgramEnvParameter4fvARB + glProgramLocalParameter4dARB + glProgramLocalParameter4dvARB + glProgramLocalParameter4fARB + glProgramLocalParameter4fvARB + glGetProgramEnvParameterdvARB + glGetProgramEnvParameterfvARB + glGetProgramLocalParameterdvARB + glGetProgramLocalParameterfvARB + glGetProgramivARB + glGetProgramStringARB + glGetVertexAttribdvARB + glGetVertexAttribfvARB + glGetVertexAttribivARB + glGetVertexAttribPointervARB + glProgramNamedParameter4fNV + glProgramNamedParameter4dNV + glProgramNamedParameter4fvNV + glProgramNamedParameter4dvNV + glGetProgramNamedParameterfvNV + glGetProgramNamedParameterdvNV + glBindBufferARB + glBufferDataARB + glBufferSubDataARB + glDeleteBuffersARB + glGenBuffersARB + glGetBufferParameterivARB + glGetBufferPointervARB + glGetBufferSubDataARB + glIsBufferARB + glMapBufferARB + glUnmapBufferARB + glGenQueriesARB + glDeleteQueriesARB + glIsQueryARB + glBeginQueryARB + glEndQueryARB + glGetQueryivARB + glGetQueryObjectivARB + glGetQueryObjectuivARB + glBindBuffer + glBufferData + glBufferSubData + glDeleteBuffers + glGenBuffers + glGetBufferParameteriv + glGetBufferPointerv + glGetBufferSubData + glIsBuffer + glMapBuffer + glUnmapBuffer + glGenQueries + glDeleteQueries + glIsQuery + glBeginQuery + glEndQuery + glGetQueryiv + glGetQueryObjectiv + glGetQueryObjectuiv +; +; WGL API + wglChoosePixelFormat + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext + wglDescribeLayerPlane + wglDescribePixelFormat + wglGetCurrentContext + wglGetCurrentDC + wglGetLayerPaletteEntries + wglGetPixelFormat + wglGetProcAddress + wglMakeCurrent + wglRealizeLayerPalette + wglSetLayerPaletteEntries + wglSetPixelFormat + wglShareLists + wglSwapBuffers + wglSwapLayerBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglGetExtensionsStringARB diff --git a/mesalib/src/mesa/drivers/windows/gdi/wgl.c b/mesalib/src/mesa/drivers/windows/gdi/wgl.c index 0756c27cc..33baabee6 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wgl.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wgl.c @@ -1,684 +1,684 @@ - -/* - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - */ - -/* - * File name : wgl.c - * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru - * Some things originated from the 3Dfx WGL functions - */ - -/* - * This file contains the implementation of the wgl* functions for - * Mesa on Windows. Since these functions are provided by Windows in - * GDI/OpenGL, we must supply our versions that work with Mesa here. - */ - - -#include - -#include "main/config.h" -#include "glapi/glapi.h" -#include "GL/wmesa.h" /* protos for wmesa* functions */ - -/* - * Pixel Format Descriptors - */ - -/* Extend the PFD to include DB flag */ -struct __pixelformat__ -{ - PIXELFORMATDESCRIPTOR pfd; - GLboolean doubleBuffered; -}; - - - -/* These are the PFD's supported by this driver. */ -struct __pixelformat__ pfd[] = -{ -#if 0 - /* Double Buffer, alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 8, 24, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_TRUE - }, - /* Single Buffer, alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 8, 24, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_FALSE - }, -#endif - /* Double Buffer, no alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 0, 0, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_TRUE - }, - /* Single Buffer, no alpha */ - { - { - sizeof(PIXELFORMATDESCRIPTOR), 1, - PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| - PFD_GENERIC_FORMAT, - PFD_TYPE_RGBA, - 24, - 8, 0, - 8, 8, - 8, 16, - 0, 0, - 0, 0, 0, 0, 0, - DEFAULT_SOFTWARE_DEPTH_BITS, 8, - 0, 0, 0, - 0, 0, 0 - }, - GL_FALSE - }, -}; - -int npfd = sizeof(pfd) / sizeof(pfd[0]); - - -/* - * Contexts - */ - -typedef struct { - WMesaContext ctx; -} MesaWglCtx; - -#define MESAWGL_CTX_MAX_COUNT 20 - -static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; - -static unsigned ctx_count = 0; -static int ctx_current = -1; -static unsigned curPFD = 0; - -static HDC CurrentHDC = 0; - - -WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) -{ - int i = 0; - if (!ctx_count) { - for(i=0;inSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) - { - SetLastError(0); - return(0); - } - for(i = 0; i < npfd;i++) - { - delta = 0; - if( - (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && - !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) - continue; - if( - (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && - !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_GDI) && - !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI)) - continue; - if( - (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && - !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) - continue; - if( - !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && - ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != - (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) - continue; - if( - !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && - ((ppfd->dwFlags & PFD_STEREO) != - (pfd[i].pfd.dwFlags & PFD_STEREO))) - continue; - if(ppfd->iPixelType != pfd[i].pfd.iPixelType) - delta++; - if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits) - delta++; - if(delta < bestdelta) - { - best = i + 1; - bestdelta = delta; - if(bestdelta == 0) - break; - } - } - if(best == -1) - { - SetLastError(0); - return(0); - } - return(best); -} - -WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc, - int iPixelFormat, - UINT nBytes, - LPPIXELFORMATDESCRIPTOR ppfd) -{ - (void) hdc; - - if(ppfd == NULL) - return(npfd); - if(iPixelFormat < 1 || iPixelFormat > npfd || - nBytes != sizeof(PIXELFORMATDESCRIPTOR)) - { - SetLastError(0); - return(0); - } - *ppfd = pfd[iPixelFormat - 1].pfd; - return(npfd); -} - -WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) -{ - PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); - if (p) - return p; - - SetLastError(0); - return(NULL); -} - -WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) -{ - (void) hdc; - if(curPFD == 0) { - SetLastError(0); - return(0); - } - return(curPFD); -} - -WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, - const PIXELFORMATDESCRIPTOR *ppfd) -{ - (void) hdc; - - if(iPixelFormat < 1 || iPixelFormat > npfd || - ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { - SetLastError(0); - return(FALSE); - } - curPFD = iPixelFormat; - return(TRUE); -} - -WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) -{ - WMesaSwapBuffers(hdc); - return TRUE; -} - -static FIXED FixedFromDouble(double d) -{ - long l = (long) (d * 65536L); - return *(FIXED *) (void *) &l; -} - - -/* -** This is cribbed from FX/fxwgl.c, and seems to implement support -** for bitmap fonts where the wglUseFontBitmapsA() code implements -** support for outline fonts. In combination they hopefully give -** fairly generic support for fonts. -*/ -static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, - DWORD numChars, DWORD listBase) -{ -#define VERIFY(a) (void)(a) - - TEXTMETRIC metric; - BITMAPINFO *dibInfo; - HDC bitDevice; - COLORREF tempColor; - int i; - - VERIFY(GetTextMetrics(fontDevice, &metric)); - - dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); - dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - dibInfo->bmiHeader.biPlanes = 1; - dibInfo->bmiHeader.biBitCount = 1; - dibInfo->bmiHeader.biCompression = BI_RGB; - - bitDevice = CreateCompatibleDC(fontDevice); - - /* Swap fore and back colors so the bitmap has the right polarity */ - tempColor = GetBkColor(bitDevice); - SetBkColor(bitDevice, GetTextColor(bitDevice)); - SetTextColor(bitDevice, tempColor); - - /* Place chars based on base line */ - VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); - - for(i = 0; i < (int)numChars; i++) { - SIZE size; - char curChar; - int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; - HBITMAP bitObject; - HGDIOBJ origBmap; - unsigned char *bmap; - - curChar = (char)(i + firstChar); - - /* Find how high/wide this character is */ - VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - - /* Create the output bitmap */ - charWidth = size.cx; - charHeight = size.cy; - /* Round up to the next multiple of 32 bits */ - bmapWidth = ((charWidth + 31) / 32) * 32; - bmapHeight = charHeight; - bitObject = CreateCompatibleBitmap(bitDevice, - bmapWidth, - bmapHeight); - /* VERIFY(bitObject); */ - - /* Assign the output bitmap to the device */ - origBmap = SelectObject(bitDevice, bitObject); - (void) VERIFY(origBmap); - - VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - - /* Use our source font on the device */ - VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - - /* Draw the character */ - VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - - /* Unselect our bmap object */ - VERIFY(SelectObject(bitDevice, origBmap)); - - /* Convert the display dependant representation to a 1 bit deep DIB */ - numBytes = (bmapWidth * bmapHeight) / 8; - bmap = malloc(numBytes); - dibInfo->bmiHeader.biWidth = bmapWidth; - dibInfo->bmiHeader.biHeight = bmapHeight; - res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, - dibInfo, - DIB_RGB_COLORS); - /* VERIFY(res); */ - - /* Create the GL object */ - glNewList(i + listBase, GL_COMPILE); - glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, - (GLfloat)charWidth, 0.0, - bmap); - glEndList(); - /* CheckGL(); */ - - /* Destroy the bmap object */ - DeleteObject(bitObject); - - /* Deallocate the bitmap data */ - free(bmap); - } - - /* Destroy the DC */ - VERIFY(DeleteDC(bitDevice)); - - free(dibInfo); - - return TRUE; -#undef VERIFY -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, - DWORD count, DWORD listBase) -{ - int i; - GLuint font_list; - DWORD size; - GLYPHMETRICS gm; - HANDLE hBits; - LPSTR lpBits; - MAT2 mat; - int success = TRUE; - - if (count == 0) - return FALSE; - - font_list = listBase; - - mat.eM11 = FixedFromDouble(1); - mat.eM12 = FixedFromDouble(0); - mat.eM21 = FixedFromDouble(0); - mat.eM22 = FixedFromDouble(-1); - - memset(&gm,0,sizeof(gm)); - - /* - ** If we can't get the glyph outline, it may be because this is a fixed - ** font. Try processing it that way. - */ - if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) - == GDI_ERROR ) { - return wglUseFontBitmaps_FX( hdc, first, count, listBase ); - } - - /* - ** Otherwise process all desired characters. - */ - for (i = 0; i < (int)count; i++) { - DWORD err; - - glNewList( font_list+i, GL_COMPILE ); - - /* allocate space for the bitmap/outline */ - size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, - &gm, 0, NULL, &mat); - if (size == GDI_ERROR) { - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - hBits = GlobalAlloc(GHND, size+1); - lpBits = GlobalLock(hBits); - - err = - GetGlyphOutline(hdc, /* handle to device context */ - first + i, /* character to query */ - GGO_BITMAP, /* format of data to return */ - &gm, /* ptr to structure for metrics*/ - size, /* size of buffer for data */ - lpBits, /* pointer to buffer for data */ - &mat /* pointer to transformation */ - /* matrix structure */ - ); - - if (err == GDI_ERROR) { - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - err = GetLastError(); - success = FALSE; - continue; - } - - glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, - (GLfloat)-gm.gmptGlyphOrigin.x, - (GLfloat)gm.gmptGlyphOrigin.y, - (GLfloat)gm.gmCellIncX, - (GLfloat)gm.gmCellIncY, - (const GLubyte * )lpBits); - - GlobalUnlock(hBits); - GlobalFree(hBits); - - glEndList( ); - } - - return success; -} - -WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, - HGLRC hglrc2) -{ - WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2); - return(TRUE); -} - - - -/* NOT IMPLEMENTED YET */ -WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, - HGLRC hglrcDst, - UINT mask) -{ - (void) hglrcSrc; (void) hglrcDst; (void) mask; - return(FALSE); -} - -WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, - int iLayerPlane) -{ - SetLastError(0); - if (iLayerPlane == 0) - return wglCreateContext( hdc ); - return(NULL); -} - - -WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase) -{ - (void) hdc; (void) first; (void) count; (void) listBase; - return FALSE; -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase, - FLOAT deviation, - FLOAT extrusion, - int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - (void) hdc; (void) first; (void) count; - (void) listBase; (void) deviation; (void) extrusion; (void) format; - (void) lpgmf; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, - DWORD first, - DWORD count, - DWORD listBase, - FLOAT deviation, - FLOAT extrusion, - int format, - LPGLYPHMETRICSFLOAT lpgmf) -{ - (void) hdc; (void) first; (void) count; - (void) listBase; (void) deviation; (void) extrusion; (void) format; - (void) lpgmf; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, - int iPixelFormat, - int iLayerPlane, - UINT nBytes, - LPLAYERPLANEDESCRIPTOR plpd) -{ - (void) hdc; (void) iPixelFormat; (void) iLayerPlane; - (void) nBytes; (void) plpd; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, - int iLayerPlane, - int iStart, - int cEntries, - CONST COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; - (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, - int iLayerPlane, - int iStart, - int cEntries, - COLORREF *pcr) -{ - (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; - SetLastError(0); - return(0); -} - -WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, - int iLayerPlane, - BOOL bRealize) -{ - (void) hdc; (void) iLayerPlane; (void) bRealize; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, - UINT fuPlanes) -{ - (void) hdc; (void) fuPlanes; - SetLastError(0); - return(FALSE); -} - -WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc) -{ - return "WGL_ARB_extensions_string"; -} + +/* + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + */ + +/* + * File name : wgl.c + * WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru + * Some things originated from the 3Dfx WGL functions + */ + +/* + * This file contains the implementation of the wgl* functions for + * Mesa on Windows. Since these functions are provided by Windows in + * GDI/OpenGL, we must supply our versions that work with Mesa here. + */ + + +#include + +#include "main/config.h" +#include "glapi/glapi.h" +#include "GL/wmesa.h" /* protos for wmesa* functions */ + +/* + * Pixel Format Descriptors + */ + +/* Extend the PFD to include DB flag */ +struct __pixelformat__ +{ + PIXELFORMATDESCRIPTOR pfd; + GLboolean doubleBuffered; +}; + + + +/* These are the PFD's supported by this driver. */ +struct __pixelformat__ pfd[] = +{ +#if 0 + /* Double Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 8, 24, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, +#endif + /* Double Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_TRUE + }, + /* Single Buffer, no alpha */ + { + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL| + PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, + 8, 0, + 8, 8, + 8, 16, + 0, 0, + 0, 0, 0, 0, 0, + DEFAULT_SOFTWARE_DEPTH_BITS, 8, + 0, 0, 0, + 0, 0, 0 + }, + GL_FALSE + }, +}; + +int npfd = sizeof(pfd) / sizeof(pfd[0]); + + +/* + * Contexts + */ + +typedef struct { + WMesaContext ctx; +} MesaWglCtx; + +#define MESAWGL_CTX_MAX_COUNT 20 + +static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; + +static unsigned ctx_count = 0; +static int ctx_current = -1; +static unsigned curPFD = 0; + +static HDC CurrentHDC = 0; + + +WINGDIAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +{ + int i = 0; + if (!ctx_count) { + for(i=0;inSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) + { + SetLastError(0); + return(0); + } + for(i = 0; i < npfd;i++) + { + delta = 0; + if( + (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + if( + (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && + !(pfd[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_GDI) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_GDI)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && + !(pfd[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if( + !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && + ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != + (pfd[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) + continue; + if( + !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && + ((ppfd->dwFlags & PFD_STEREO) != + (pfd[i].pfd.dwFlags & PFD_STEREO))) + continue; + if(ppfd->iPixelType != pfd[i].pfd.iPixelType) + delta++; + if(ppfd->cAlphaBits != pfd[i].pfd.cAlphaBits) + delta++; + if(delta < bestdelta) + { + best = i + 1; + bestdelta = delta; + if(bestdelta == 0) + break; + } + } + if(best == -1) + { + SetLastError(0); + return(0); + } + return(best); +} + +WINGDIAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc, + int iPixelFormat, + UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) +{ + (void) hdc; + + if(ppfd == NULL) + return(npfd); + if(iPixelFormat < 1 || iPixelFormat > npfd || + nBytes != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(0); + } + *ppfd = pfd[iPixelFormat - 1].pfd; + return(npfd); +} + +WINGDIAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +{ + PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc); + if (p) + return p; + + SetLastError(0); + return(NULL); +} + +WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) +{ + (void) hdc; + if(curPFD == 0) { + SetLastError(0); + return(0); + } + return(curPFD); +} + +WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, + const PIXELFORMATDESCRIPTOR *ppfd) +{ + (void) hdc; + + if(iPixelFormat < 1 || iPixelFormat > npfd || + ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) { + SetLastError(0); + return(FALSE); + } + curPFD = iPixelFormat; + return(TRUE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +{ + WMesaSwapBuffers(hdc); + return TRUE; +} + +static FIXED FixedFromDouble(double d) +{ + long l = (long) (d * 65536L); + return *(FIXED *) (void *) &l; +} + + +/* +** This is cribbed from FX/fxwgl.c, and seems to implement support +** for bitmap fonts where the wglUseFontBitmapsA() code implements +** support for outline fonts. In combination they hopefully give +** fairly generic support for fonts. +*/ +static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, + DWORD numChars, DWORD listBase) +{ +#define VERIFY(a) (void)(a) + + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + + /* Swap fore and back colors so the bitmap has the right polarity */ + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + /* Place chars based on base line */ + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); + + for(i = 0; i < (int)numChars; i++) { + SIZE size; + char curChar; + int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = (char)(i + firstChar); + + /* Find how high/wide this character is */ + VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); + + /* Create the output bitmap */ + charWidth = size.cx; + charHeight = size.cy; + /* Round up to the next multiple of 32 bits */ + bmapWidth = ((charWidth + 31) / 32) * 32; + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, + bmapWidth, + bmapHeight); + /* VERIFY(bitObject); */ + + /* Assign the output bitmap to the device */ + origBmap = SelectObject(bitDevice, bitObject); + (void) VERIFY(origBmap); + + VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); + + /* Use our source font on the device */ + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); + + /* Draw the character */ + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); + + /* Unselect our bmap object */ + VERIFY(SelectObject(bitDevice, origBmap)); + + /* Convert the display dependant representation to a 1 bit deep DIB */ + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = malloc(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, + DIB_RGB_COLORS); + /* VERIFY(res); */ + + /* Create the GL object */ + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, + (GLfloat)charWidth, 0.0, + bmap); + glEndList(); + /* CheckGL(); */ + + /* Destroy the bmap object */ + DeleteObject(bitObject); + + /* Deallocate the bitmap data */ + free(bmap); + } + + /* Destroy the DC */ + VERIFY(DeleteDC(bitDevice)); + + free(dibInfo); + + return TRUE; +#undef VERIFY +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, + DWORD count, DWORD listBase) +{ + int i; + GLuint font_list; + DWORD size; + GLYPHMETRICS gm; + HANDLE hBits; + LPSTR lpBits; + MAT2 mat; + int success = TRUE; + + if (count == 0) + return FALSE; + + font_list = listBase; + + mat.eM11 = FixedFromDouble(1); + mat.eM12 = FixedFromDouble(0); + mat.eM21 = FixedFromDouble(0); + mat.eM22 = FixedFromDouble(-1); + + memset(&gm,0,sizeof(gm)); + + /* + ** If we can't get the glyph outline, it may be because this is a fixed + ** font. Try processing it that way. + */ + if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) + == GDI_ERROR ) { + return wglUseFontBitmaps_FX( hdc, first, count, listBase ); + } + + /* + ** Otherwise process all desired characters. + */ + for (i = 0; i < (int)count; i++) { + DWORD err; + + glNewList( font_list+i, GL_COMPILE ); + + /* allocate space for the bitmap/outline */ + size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, + &gm, 0, NULL, &mat); + if (size == GDI_ERROR) { + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + hBits = GlobalAlloc(GHND, size+1); + lpBits = GlobalLock(hBits); + + err = + GetGlyphOutline(hdc, /* handle to device context */ + first + i, /* character to query */ + GGO_BITMAP, /* format of data to return */ + &gm, /* ptr to structure for metrics*/ + size, /* size of buffer for data */ + lpBits, /* pointer to buffer for data */ + &mat /* pointer to transformation */ + /* matrix structure */ + ); + + if (err == GDI_ERROR) { + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, + (GLfloat)-gm.gmptGlyphOrigin.x, + (GLfloat)gm.gmptGlyphOrigin.y, + (GLfloat)gm.gmCellIncX, + (GLfloat)gm.gmCellIncY, + (const GLubyte * )lpBits); + + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + } + + return success; +} + +WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, + HGLRC hglrc2) +{ + WMesaShareLists((WMesaContext)hglrc1, (WMesaContext)hglrc2); + return(TRUE); +} + + + +/* NOT IMPLEMENTED YET */ +WINGDIAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, + HGLRC hglrcDst, + UINT mask) +{ + (void) hglrcSrc; (void) hglrcDst; (void) mask; + return(FALSE); +} + +WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, + int iLayerPlane) +{ + SetLastError(0); + if (iLayerPlane == 0) + return wglCreateContext( hdc ); + return(NULL); +} + + +WINGDIAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase) +{ + (void) hdc; (void) first; (void) count; (void) listBase; + return FALSE; +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, + DWORD first, + DWORD count, + DWORD listBase, + FLOAT deviation, + FLOAT extrusion, + int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + (void) hdc; (void) first; (void) count; + (void) listBase; (void) deviation; (void) extrusion; (void) format; + (void) lpgmf; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, + int iPixelFormat, + int iLayerPlane, + UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) +{ + (void) hdc; (void) iPixelFormat; (void) iLayerPlane; + (void) nBytes; (void) plpd; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + CONST COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; + (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, + int iLayerPlane, + int iStart, + int cEntries, + COLORREF *pcr) +{ + (void) hdc; (void) iLayerPlane; (void) iStart; (void) cEntries; (void) pcr; + SetLastError(0); + return(0); +} + +WINGDIAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, + int iLayerPlane, + BOOL bRealize) +{ + (void) hdc; (void) iLayerPlane; (void) bRealize; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, + UINT fuPlanes) +{ + (void) hdc; (void) fuPlanes; + SetLastError(0); + return(FALSE); +} + +WINGDIAPI const char * GLAPIENTRY wglGetExtensionsStringARB(HDC hdc) +{ + return "WGL_ARB_extensions_string"; +} diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c index 47580c4e9..35a150d06 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesa.c +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesa.c @@ -1,1658 +1,1658 @@ -/* - * Windows (Win32/Win64) device driver for Mesa - * - */ - -#include "wmesadef.h" -#include "colors.h" -#include "GL/wmesa.h" -#include -#include "main/context.h" -#include "main/extensions.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/macros.h" -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" -#include "vbo/vbo.h" -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - - -/* linked list of our Framebuffers (windows) */ -static WMesaFramebuffer FirstFramebuffer = NULL; - - -/** - * Create a new WMesaFramebuffer object which will correspond to the - * given HDC (Window handle). - */ -static WMesaFramebuffer -wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) -{ - WMesaFramebuffer pwfb - = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); - if (pwfb) { - _mesa_initialize_window_framebuffer(&pwfb->Base, visual); - pwfb->hDC = hdc; - /* insert at head of list */ - pwfb->next = FirstFramebuffer; - FirstFramebuffer = pwfb; - } - return pwfb; -} - -/** - * Given an hdc, free the corresponding WMesaFramebuffer - */ -static void -wmesa_free_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb, prev; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - break; - prev = pwfb; - } - if (pwfb) { - struct gl_framebuffer *fb; - if (pwfb == FirstFramebuffer) - FirstFramebuffer = pwfb->next; - else - prev->next = pwfb->next; - fb = &pwfb->Base; - _mesa_reference_framebuffer(&fb, NULL); - } -} - -/** - * Given an hdc, return the corresponding WMesaFramebuffer - */ -static WMesaFramebuffer -wmesa_lookup_framebuffer(HDC hdc) -{ - WMesaFramebuffer pwfb; - for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { - if (pwfb->hDC == hdc) - return pwfb; - } - return NULL; -} - - -/** - * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. - */ -static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) -{ - return (WMesaFramebuffer) fb; -} - - -/** - * Given a struct gl_context, return the corresponding WMesaContext. - */ -static WMesaContext wmesa_context(const struct gl_context *ctx) -{ - return (WMesaContext) ctx; -} - - -/* - * Every driver should implement a GetString function in order to - * return a meaningful GL_RENDERER string. - */ -static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) -{ - return (name == GL_RENDERER) ? - (GLubyte *) "Mesa Windows GDI Driver" : NULL; -} - - -/* - * Determine the pixel format based on the pixel size. - */ -static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) -{ - pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - - /* Only 16 and 32 bit targets are supported now */ - assert(pwfb->cColorBits == 0 || - pwfb->cColorBits == 16 || - pwfb->cColorBits == 24 || - pwfb->cColorBits == 32); - - switch(pwfb->cColorBits){ - case 8: - pwfb->pixelformat = PF_INDEX8; - break; - case 16: - pwfb->pixelformat = PF_5R6G5B; - break; - case 24: - case 32: - pwfb->pixelformat = PF_8R8G8B; - break; - default: - pwfb->pixelformat = PF_BADFORMAT; - } -} - - -/** - * Create DIB for back buffer. - * We write into this memory with the span routines and then blit it - * to the window on a buffer swap. - */ -static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) -{ - LPBITMAPINFO pbmi = &(pwfb->bmi); - HDC hic; - - pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - pbmi->bmiHeader.biWidth = lxSize; - pbmi->bmiHeader.biHeight= -lySize; - pbmi->bmiHeader.biPlanes = 1; - pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); - pbmi->bmiHeader.biCompression = BI_RGB; - pbmi->bmiHeader.biSizeImage = 0; - pbmi->bmiHeader.biXPelsPerMeter = 0; - pbmi->bmiHeader.biYPelsPerMeter = 0; - pbmi->bmiHeader.biClrUsed = 0; - pbmi->bmiHeader.biClrImportant = 0; - - pwfb->cColorBits = pbmi->bmiHeader.biBitCount; - pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; - - hic = CreateIC("display", NULL, NULL, NULL); - pwfb->dib_hDC = CreateCompatibleDC(hic); - - pwfb->hbmDIB = CreateDIBSection(hic, - &pwfb->bmi, - DIB_RGB_COLORS, - (void **)&(pwfb->pbPixels), - 0, - 0); - pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); - - DeleteDC(hic); - - wmSetPixelFormat(pwfb, pwfb->hDC); - return TRUE; -} - - -static void wmDeleteBackingStore(WMesaFramebuffer pwfb) -{ - if (pwfb->hbmDIB) { - SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); - DeleteDC(pwfb->dib_hDC); - DeleteObject(pwfb->hbmDIB); - } -} - - -/** - * Find the width and height of the window named by hdc. - */ -static void -get_window_size(HDC hdc, GLuint *width, GLuint *height) -{ - if (WindowFromDC(hdc)) { - RECT rect; - GetClientRect(WindowFromDC(hdc), &rect); - *width = rect.right - rect.left; - *height = rect.bottom - rect.top; - } - else { /* Memory context */ - /* From contributed code - use the size of the desktop - * for the size of a memory context (?) */ - *width = GetDeviceCaps(hdc, HORZRES); - *height = GetDeviceCaps(hdc, VERTRES); - } -} - - -static void -wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - get_window_size(pwfb->hDC, width, height); -} - - -static void wmesa_flush(struct gl_context *ctx) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); - - if (ctx->Visual.doubleBufferMode == 1) { - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* Do nothing for single buffer */ - } -} - - -/**********************************************************************/ -/***** CLEAR Functions *****/ -/**********************************************************************/ - -/* If we do not implement these, Mesa clears the buffers via the pixel - * span writing interface, which is very slow for a clear operation. - */ - -/* - * Set the color used to clear the color buffer. - */ -static void clear_color(struct gl_context *ctx, const GLfloat color[4]) -{ - WMesaContext pwc = wmesa_context(ctx); - GLubyte col[3]; - - CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); - pwc->clearColorRef = RGB(col[0], col[1], col[2]); - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); - pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); -} - - -/* - * Clear the specified region of the color buffer using the clear color - * or index as specified by one of the two functions above. - * - * This procedure clears either the front and/or the back COLOR buffers. - * Only the "left" buffer is cleared since we are not stereo. - * Clearing of the other non-color buffers is left to the swrast. - */ - -static void clear(struct gl_context *ctx, GLbitfield mask) -{ -#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - int done = 0; - - /* Let swrast do all the work if the masks are not set to - * clear all channels. */ - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) { - _swrast_Clear(ctx, mask); - return; - } - - /* Back buffer */ - if (mask & BUFFER_BIT_BACK_LEFT) { - - int i, rowSize; - UINT bytesPerPixel = pwfb->cColorBits / 8; - LPBYTE lpb, clearRow; - LPWORD lpw; - BYTE bColor; - WORD wColor; - BYTE r, g, b; - DWORD dwColor; - LPDWORD lpdw; - - /* Try for a fast clear - clearing entire buffer with a single - * byte value. */ - if (width == ctx->DrawBuffer->Width && - height == ctx->DrawBuffer->Height) { /* entire buffer */ - /* Now check for an easy clear value */ - switch (bytesPerPixel) { - case 1: - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(pwfb->pbPixels, bColor, - pwfb->ScanWidth * height); - done = 1; - break; - case 2: - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { - memset(pwfb->pbPixels, wColor & 0xff, - pwfb->ScanWidth * height); - done = 1; - } - break; - case 3: - /* fall through */ - case 4: - if (GetRValue(pwc->clearColorRef) == - GetGValue(pwc->clearColorRef) && - GetRValue(pwc->clearColorRef) == - GetBValue(pwc->clearColorRef)) { - memset(pwfb->pbPixels, - GetRValue(pwc->clearColorRef), - pwfb->ScanWidth * height); - done = 1; - } - break; - default: - break; - } - } /* all */ - - if (!done) { - /* Need to clear a row at a time. Begin by setting the first - * row in the area to be cleared to the clear color. */ - - clearRow = pwfb->pbPixels + - pwfb->ScanWidth * FLIP(y) + - bytesPerPixel * x; - switch (bytesPerPixel) { - case 1: - lpb = clearRow; - bColor = BGR8(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - memset(lpb, bColor, width); - break; - case 2: - lpw = (LPWORD)clearRow; - wColor = BGR16(GetRValue(pwc->clearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; iclearColorRef); - g = GetGValue(pwc->clearColorRef); - b = GetBValue(pwc->clearColorRef); - for (i=0; iclearColorRef), - GetGValue(pwc->clearColorRef), - GetBValue(pwc->clearColorRef)); - for (i=0; iScanWidth; - rowSize = width * bytesPerPixel; - for (i=1; iScanWidth; - } - } /* not done */ - mask &= ~BUFFER_BIT_BACK_LEFT; - } /* back buffer */ - - /* front buffer */ - if (mask & BUFFER_BIT_FRONT_LEFT) { - HDC DC = pwc->hDC; - HPEN Old_Pen = SelectObject(DC, pwc->clearPen); - HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); - Rectangle(DC, - x, - FLIP(y) + 1, - x + width + 1, - FLIP(y) - height + 1); - SelectObject(DC, Old_Pen); - SelectObject(DC, Old_Brush); - mask &= ~BUFFER_BIT_FRONT_LEFT; - } /* front buffer */ - - /* Call swrast if there is anything left to clear (like DEPTH) */ - if (mask) - _swrast_Clear(ctx, mask); - -#undef FLIP -} - - -/**********************************************************************/ -/***** PIXEL Functions *****/ -/**********************************************************************/ - -#define FLIP(Y) (rb->Height - (Y) - 1) - - -/** - ** Front Buffer reading/writing - ** These are slow, but work with all non-indexed visual types. - **/ - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); - HBITMAP bmp=0; - HDC mdc=0; - typedef union - { - unsigned i; - struct { - unsigned b:8, g:8, r:8, a:8; - }; - } BGRA; - BGRA *bgra, c; - GLuint i; - - if (n < 16) { // the value 16 is just guessed - y=FLIP(y); - if (mask) { - for (i=0; ihDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - else { - for (i=0; ihDC, x+i, y, - RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); - } - } - else { - if (!pwfb) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); - return; - } - bgra=malloc(n*sizeof(BGRA)); - if (!bgra) { - _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); - return; - } - c.a=0; - if (mask) { - for (i=0; ihDC); - SelectObject(mdc, bmp); - y=FLIP(y); - BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); - SelectObject(mdc, 0); - DeleteObject(bmp); - DeleteDC(mdc); - free(bgra); - } -} - -/* Write a horizontal span of RGB color pixels with a boolean mask. */ -static void write_rgb_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - - (void) ctx; - y=FLIP(y); - if (mask) { - for (i=0; ihDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - else { - for (i=0; ihDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], - rgb[i][BCOMP])); - } - -} - -/* - * Write a horizontal span of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - y=FLIP(y); - if (mask) { - for (i=0; ihDC, x+i, y, colorref); - } - else - for (i=0; ihDC, x+i, y, colorref); - -} - -/* Write an array of RGBA pixels with a boolean mask. */ -static void write_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - (void) ctx; - for (i=0; ihDC, x[i], FLIP(y[i]), - RGB(rgba[i][RCOMP], rgba[i][GCOMP], - rgba[i][BCOMP])); -} - - - -/* - * Write an array of pixels with a boolean mask. The current color - * is used for all pixels. - */ -static void write_mono_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, - const GLint x[], const GLint y[], - const void *value, - const GLubyte *mask) -{ - const GLchan *color = (const GLchan *)value; - GLuint i; - WMesaContext pwc = wmesa_context(ctx); - COLORREF colorref; - (void) ctx; - colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); - for (i=0; ihDC, x[i], FLIP(y[i]), colorref); -} - -/* Read a horizontal span of color pixels. */ -static void read_rgba_span_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - y = FLIP(y); - for (i=0; ihDC, x+i, y); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_front(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - WMesaContext pwc = wmesa_context(ctx); - GLuint i; - COLORREF Color; - for (i=0; ihDC, x[i], y2); - rgba[i][RCOMP] = GetRValue(Color); - rgba[i][GCOMP] = GetGValue(Color); - rgba[i][BCOMP] = GetBValue(Color); - rgba[i][ACOMP] = 255; - } -} - -/*********************************************************************/ - -/* DOUBLE BUFFER 32-bit */ - -#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ -LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpdw = BGR32((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; iDrawBuffer); - GLuint i; - LPDWORD lpdw; - - (void) ctx; - - y=FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; iDrawBuffer); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; iDrawBuffer); - for (i=0; iDrawBuffer); - for (i=0; iDrawBuffer); - - y = FLIP(y); - lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i; - DWORD pixel; - LPDWORD lpdw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpdw; - rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); - rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); - rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 24-bit */ - -#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ -LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ -lpb[0] = (b); \ -lpb[1] = (g); \ -lpb[2] = (r); } - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_24(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; iDrawBuffer); - GLuint i; - LPBYTE lpb; - - (void) ctx; - - y=FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - if (mask) { - for (i=0; iDrawBuffer); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - y=FLIP(y); - if (mask) { - for (i=0; iDrawBuffer); - for (i=0; iDrawBuffer); - for (i=0; iDrawBuffer); - - y = FLIP(y); - lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); - for (i=0; iDrawBuffer); - - for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); - rgba[i][RCOMP] = lpb[3*i+2]; - rgba[i][GCOMP] = lpb[3*i+1]; - rgba[i][BCOMP] = lpb[3*i]; - rgba[i][ACOMP] = 255; - } -} - - -/*********************************************************************/ - -/* DOUBLE BUFFER 16-bit */ - -#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ -LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ -*lpw = BGR16((r),(g),(b)); } - - - -/* Write a horizontal span of RGBA color pixels with a boolean mask. */ -static void write_rgba_span_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, GLint x, GLint y, - const void *values, - const GLubyte *mask) -{ - const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; iDrawBuffer); - GLuint i; - LPWORD lpw; - - (void) ctx; - - y=FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - if (mask) { - for (i=0; iDrawBuffer); - (void) ctx; - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - y=FLIP(y); - pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); - if (mask) { - for (i=0; iDrawBuffer); - (void) ctx; - for (i=0; iDrawBuffer); - (void) ctx; - for (i=0; iDrawBuffer); - - y = FLIP(y); - lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; - for (i=0; i> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - -/* Read an array of color pixels. */ -static void read_rgba_pixels_16(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint n, const GLint x[], const GLint y[], - void *values) -{ - GLubyte (*rgba)[4] = (GLubyte (*)[4])values; - GLuint i, pixel; - LPWORD lpw; - WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); - - for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + x[i]; - pixel = *lpw; - /* Windows uses 5,5,5 for 16-bit */ - rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; - rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; - rgba[i][BCOMP] = (pixel & 0x001f) << 3; - rgba[i][ACOMP] = 255; - } -} - - - - -/**********************************************************************/ -/***** BUFFER Functions *****/ -/**********************************************************************/ - - - - -static void -wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - free(rb); -} - - -/** - * This is called by Mesa whenever it determines that the window size - * has changed. Do whatever's needed to cope with that. - */ -static GLboolean -wmesa_renderbuffer_storage(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - rb->Width = width; - rb->Height = height; - return GL_TRUE; -} - - -/** - * Plug in the Get/PutRow/Values functions for a renderbuffer depending - * on if we're drawing to the front or back color buffer. - */ -static void -wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, - int cColorBits, int double_buffer) -{ - if (double_buffer) { - /* back buffer */ - /* Picking the correct span functions is important because - * the DIB was allocated with the indicated depth. */ - switch(pixelformat) { - case PF_5R6G5B: - rb->PutRow = write_rgba_span_16; - rb->PutRowRGB = write_rgb_span_16; - rb->PutMonoRow = write_mono_rgba_span_16; - rb->PutValues = write_rgba_pixels_16; - rb->PutMonoValues = write_mono_rgba_pixels_16; - rb->GetRow = read_rgba_span_16; - rb->GetValues = read_rgba_pixels_16; - break; - case PF_8R8G8B: - if (cColorBits == 24) - { - rb->PutRow = write_rgba_span_24; - rb->PutRowRGB = write_rgb_span_24; - rb->PutMonoRow = write_mono_rgba_span_24; - rb->PutValues = write_rgba_pixels_24; - rb->PutMonoValues = write_mono_rgba_pixels_24; - rb->GetRow = read_rgba_span_24; - rb->GetValues = read_rgba_pixels_24; - } - else - { - rb->PutRow = write_rgba_span_32; - rb->PutRowRGB = write_rgb_span_32; - rb->PutMonoRow = write_mono_rgba_span_32; - rb->PutValues = write_rgba_pixels_32; - rb->PutMonoValues = write_mono_rgba_pixels_32; - rb->GetRow = read_rgba_span_32; - rb->GetValues = read_rgba_pixels_32; - } - break; - default: - break; - } - } - else { - /* front buffer (actual Windows window) */ - rb->PutRow = write_rgba_span_front; - rb->PutRowRGB = write_rgb_span_front; - rb->PutMonoRow = write_mono_rgba_span_front; - rb->PutValues = write_rgba_pixels_front; - rb->PutMonoValues = write_mono_rgba_pixels_front; - rb->GetRow = read_rgba_span_front; - rb->GetValues = read_rgba_pixels_front; - } -} - -/** - * Called by ctx->Driver.ResizeBuffers() - * Resize the front/back colorbuffers to match the latest window size. - */ -static void -wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, - GLuint width, GLuint height) -{ - WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); - - if (pwfb->Base.Width != width || pwfb->Base.Height != height) { - /* Realloc back buffer */ - if (ctx->Visual.doubleBufferMode == 1) { - wmDeleteBackingStore(pwfb); - wmCreateBackingStore(pwfb, width, height); - } - } - _mesa_resize_framebuffer(ctx, buffer, width, height); -} - - -/** - * Called by glViewport. - * This is a good time for us to poll the current window size and adjust - * our renderbuffers to match the current window size. - * Remember, we have no opportunity to respond to conventional - * resize events since the driver has no event loop. - * Thus, we poll. - * MakeCurrent also ends up making a call here, so that ensures - * we get the viewport set correctly, even if the app does not call - * glViewport and relies on the defaults. - */ -static void wmesa_viewport(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height) -{ - GLuint new_width, new_height; - - wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); - - /** - * Resize buffers if the window size changed. - */ - wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - - - -/** - * Called when the driver should update it's state, based on the new_state - * flags. - */ -static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) -{ - _swrast_InvalidateState(ctx, new_state); - _swsetup_InvalidateState(ctx, new_state); - _vbo_InvalidateState(ctx, new_state); - _tnl_InvalidateState(ctx, new_state); - - /* TODO - This code is not complete yet because I - * don't know what to do for all state updates. - */ - - if (new_state & _NEW_BUFFERS) { - } -} - - - - - -/**********************************************************************/ -/***** WMESA Functions *****/ -/**********************************************************************/ - -WMesaContext WMesaCreateContext(HDC hDC, - HPALETTE* Pal, - GLboolean rgb_flag, - GLboolean db_flag, - GLboolean alpha_flag) -{ - WMesaContext c; - struct dd_function_table functions; - GLint red_bits, green_bits, blue_bits, alpha_bits; - struct gl_context *ctx; - struct gl_config *visual; - - (void) Pal; - - /* Indexed mode not supported */ - if (!rgb_flag) - return NULL; - - /* Allocate wmesa context */ - c = CALLOC_STRUCT(wmesa_context); - if (!c) - return NULL; - -#if 0 - /* I do not understand this contributed code */ - /* Support memory and device contexts */ - if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ - } - else { - c->hDC = hDC; - } -#else - c->hDC = hDC; -#endif - - /* Get data for visual */ - /* Dealing with this is actually a bit of overkill because Mesa will end - * up treating all color component size requests less than 8 by using - * a single byte per channel. In addition, the interface to the span - * routines passes colors as an entire byte per channel anyway, so there - * is nothing to be saved by telling the visual to be 16 bits if the device - * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per - * channel anyway. - * But we go through the motions here anyway. - */ - switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { - case 16: - red_bits = green_bits = blue_bits = 5; - alpha_bits = 0; - break; - default: - red_bits = green_bits = blue_bits = 8; - alpha_bits = 8; - break; - } - /* Create visual based on flags */ - visual = _mesa_create_visual(db_flag, /* db_flag */ - GL_FALSE, /* stereo */ - red_bits, green_bits, blue_bits, /* color RGB */ - alpha_flag ? alpha_bits : 0, /* color A */ - DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16, /* accum RGB */ - alpha_flag ? 16 : 0, /* accum A */ - 1); /* num samples */ - - if (!visual) { - free(c); - return NULL; - } - - /* Set up driver functions */ - _mesa_init_driver_functions(&functions); - functions.GetString = wmesa_get_string; - functions.UpdateState = wmesa_update_state; - functions.GetBufferSize = wmesa_get_buffer_size; - functions.Flush = wmesa_flush; - functions.Clear = clear; - functions.ClearColor = clear_color; - functions.ResizeBuffers = wmesa_resize_buffers; - functions.Viewport = wmesa_viewport; - - /* initialize the Mesa context data */ - ctx = &c->gl_ctx; - _mesa_initialize_context(ctx, API_OPENGL, visual, - NULL, &functions, (void *)c); - - /* visual no longer needed - it was copied by _mesa_initialize_context() */ - _mesa_destroy_visual(visual); - - _mesa_enable_sw_extensions(ctx); - _mesa_enable_1_3_extensions(ctx); - _mesa_enable_1_4_extensions(ctx); - _mesa_enable_1_5_extensions(ctx); - _mesa_enable_2_0_extensions(ctx); - _mesa_enable_2_1_extensions(ctx); - - _mesa_meta_init(ctx); - - /* Initialize the software rasterizer and helper modules. */ - if (!_swrast_CreateContext(ctx) || - !_vbo_CreateContext(ctx) || - !_tnl_CreateContext(ctx) || - !_swsetup_CreateContext(ctx)) { - _mesa_free_context_data(ctx); - free(c); - return NULL; - } - _swsetup_Wakeup(ctx); - TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - - return c; -} - - -void WMesaDestroyContext( WMesaContext pwc ) -{ - struct gl_context *ctx = &pwc->gl_ctx; - WMesaFramebuffer pwfb; - GET_CURRENT_CONTEXT(cur_ctx); - - if (cur_ctx == ctx) { - /* unbind current if deleting current context */ - WMesaMakeCurrent(NULL, NULL); - } - - /* clean up frame buffer resources */ - pwfb = wmesa_lookup_framebuffer(pwc->hDC); - if (pwfb) { - if (ctx->Visual.doubleBufferMode == 1) - wmDeleteBackingStore(pwfb); - wmesa_free_framebuffer(pwc->hDC); - } - - /* Release for device, not memory contexts */ - if (WindowFromDC(pwc->hDC) != NULL) - { - ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); - } - DeleteObject(pwc->clearPen); - DeleteObject(pwc->clearBrush); - - _mesa_meta_free(ctx); - - _swsetup_DestroyContext(ctx); - _tnl_DestroyContext(ctx); - _vbo_DestroyContext(ctx); - _swrast_DestroyContext(ctx); - - _mesa_free_context_data(ctx); - free(pwc); -} - - -/** - * Create a new color renderbuffer. - */ -static struct gl_renderbuffer * -wmesa_new_renderbuffer(void) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (!rb) - return NULL; - - _mesa_init_renderbuffer(rb, (GLuint)0); - - rb->_BaseFormat = GL_RGBA; - rb->InternalFormat = GL_RGBA; - rb->DataType = CHAN_TYPE; - rb->Delete = wmesa_delete_renderbuffer; - rb->AllocStorage = wmesa_renderbuffer_storage; - return rb; -} - - -void WMesaMakeCurrent(WMesaContext c, HDC hdc) -{ - WMesaFramebuffer pwfb; - - { - /* return if already current */ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - if (pwc && c == pwc && pwc->hDC == hdc) - return; - } - - pwfb = wmesa_lookup_framebuffer(hdc); - - /* Lazy creation of framebuffers */ - if (c && !pwfb && hdc) { - struct gl_renderbuffer *rb; - struct gl_config *visual = &c->gl_ctx.Visual; - GLuint width, height; - - get_window_size(hdc, &width, &height); - - c->clearPen = CreatePen(PS_SOLID, 1, 0); - c->clearBrush = CreateSolidBrush(0); - - pwfb = wmesa_new_framebuffer(hdc, visual); - - /* Create back buffer if double buffered */ - if (visual->doubleBufferMode == 1) { - wmCreateBackingStore(pwfb, width, height); - } - - /* make render buffers */ - if (visual->doubleBufferMode == 1) { - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); - } - rb = wmesa_new_renderbuffer(); - _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); - wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); - - /* Let Mesa own the Depth, Stencil, and Accum buffers */ - _mesa_add_soft_renderbuffers(&pwfb->Base, - GL_FALSE, /* color */ - visual->depthBits > 0, - visual->stencilBits > 0, - visual->accumRedBits > 0, - visual->alphaBits >0, - GL_FALSE); - } - - if (c && pwfb) - _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); - else - _mesa_make_current(NULL, NULL, NULL); -} - - -void WMesaSwapBuffers( HDC hdc ) -{ - GET_CURRENT_CONTEXT(ctx); - WMesaContext pwc = wmesa_context(ctx); - WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); - - if (!pwfb) { - _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); - return; - } - - /* If we're swapping the buffer associated with the current context - * we have to flush any pending rendering commands first. - */ - if (pwc->hDC == hdc) { - _mesa_notifySwapBuffers(ctx); - - BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, - pwfb->dib_hDC, 0, 0, SRCCOPY); - } - else { - /* XXX for now only allow swapping current window */ - _mesa_problem(NULL, "wmesa: can't swap non-current window"); - } -} - -void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) -{ - _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); -} - +/* + * Windows (Win32/Win64) device driver for Mesa + * + */ + +#include "wmesadef.h" +#include "colors.h" +#include "GL/wmesa.h" +#include +#include "main/context.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/macros.h" +#include "drivers/common/driverfuncs.h" +#include "drivers/common/meta.h" +#include "vbo/vbo.h" +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + + +/* linked list of our Framebuffers (windows) */ +static WMesaFramebuffer FirstFramebuffer = NULL; + + +/** + * Create a new WMesaFramebuffer object which will correspond to the + * given HDC (Window handle). + */ +static WMesaFramebuffer +wmesa_new_framebuffer(HDC hdc, struct gl_config *visual) +{ + WMesaFramebuffer pwfb + = (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer)); + if (pwfb) { + _mesa_initialize_window_framebuffer(&pwfb->Base, visual); + pwfb->hDC = hdc; + /* insert at head of list */ + pwfb->next = FirstFramebuffer; + FirstFramebuffer = pwfb; + } + return pwfb; +} + +/** + * Given an hdc, free the corresponding WMesaFramebuffer + */ +static void +wmesa_free_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb, prev; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + break; + prev = pwfb; + } + if (pwfb) { + struct gl_framebuffer *fb; + if (pwfb == FirstFramebuffer) + FirstFramebuffer = pwfb->next; + else + prev->next = pwfb->next; + fb = &pwfb->Base; + _mesa_reference_framebuffer(&fb, NULL); + } +} + +/** + * Given an hdc, return the corresponding WMesaFramebuffer + */ +static WMesaFramebuffer +wmesa_lookup_framebuffer(HDC hdc) +{ + WMesaFramebuffer pwfb; + for (pwfb = FirstFramebuffer; pwfb; pwfb = pwfb->next) { + if (pwfb->hDC == hdc) + return pwfb; + } + return NULL; +} + + +/** + * Given a struct gl_framebuffer, return the corresponding WMesaFramebuffer. + */ +static WMesaFramebuffer wmesa_framebuffer(struct gl_framebuffer *fb) +{ + return (WMesaFramebuffer) fb; +} + + +/** + * Given a struct gl_context, return the corresponding WMesaContext. + */ +static WMesaContext wmesa_context(const struct gl_context *ctx) +{ + return (WMesaContext) ctx; +} + + +/* + * Every driver should implement a GetString function in order to + * return a meaningful GL_RENDERER string. + */ +static const GLubyte *wmesa_get_string(struct gl_context *ctx, GLenum name) +{ + return (name == GL_RENDERER) ? + (GLubyte *) "Mesa Windows GDI Driver" : NULL; +} + + +/* + * Determine the pixel format based on the pixel size. + */ +static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) +{ + pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); + + /* Only 16 and 32 bit targets are supported now */ + assert(pwfb->cColorBits == 0 || + pwfb->cColorBits == 16 || + pwfb->cColorBits == 24 || + pwfb->cColorBits == 32); + + switch(pwfb->cColorBits){ + case 8: + pwfb->pixelformat = PF_INDEX8; + break; + case 16: + pwfb->pixelformat = PF_5R6G5B; + break; + case 24: + case 32: + pwfb->pixelformat = PF_8R8G8B; + break; + default: + pwfb->pixelformat = PF_BADFORMAT; + } +} + + +/** + * Create DIB for back buffer. + * We write into this memory with the span routines and then blit it + * to the window on a buffer swap. + */ +static BOOL wmCreateBackingStore(WMesaFramebuffer pwfb, long lxSize, long lySize) +{ + LPBITMAPINFO pbmi = &(pwfb->bmi); + HDC hic; + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = lxSize; + pbmi->bmiHeader.biHeight= -lySize; + pbmi->bmiHeader.biPlanes = 1; + pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwfb->hDC, BITSPIXEL); + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + pwfb->cColorBits = pbmi->bmiHeader.biBitCount; + pwfb->ScanWidth = (lxSize * (pwfb->cColorBits / 8) + 3) & ~3; + + hic = CreateIC("display", NULL, NULL, NULL); + pwfb->dib_hDC = CreateCompatibleDC(hic); + + pwfb->hbmDIB = CreateDIBSection(hic, + &pwfb->bmi, + DIB_RGB_COLORS, + (void **)&(pwfb->pbPixels), + 0, + 0); + pwfb->hOldBitmap = SelectObject(pwfb->dib_hDC, pwfb->hbmDIB); + + DeleteDC(hic); + + wmSetPixelFormat(pwfb, pwfb->hDC); + return TRUE; +} + + +static void wmDeleteBackingStore(WMesaFramebuffer pwfb) +{ + if (pwfb->hbmDIB) { + SelectObject(pwfb->dib_hDC, pwfb->hOldBitmap); + DeleteDC(pwfb->dib_hDC); + DeleteObject(pwfb->hbmDIB); + } +} + + +/** + * Find the width and height of the window named by hdc. + */ +static void +get_window_size(HDC hdc, GLuint *width, GLuint *height) +{ + if (WindowFromDC(hdc)) { + RECT rect; + GetClientRect(WindowFromDC(hdc), &rect); + *width = rect.right - rect.left; + *height = rect.bottom - rect.top; + } + else { /* Memory context */ + /* From contributed code - use the size of the desktop + * for the size of a memory context (?) */ + *width = GetDeviceCaps(hdc, HORZRES); + *height = GetDeviceCaps(hdc, VERTRES); + } +} + + +static void +wmesa_get_buffer_size(struct gl_framebuffer *buffer, GLuint *width, GLuint *height) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + get_window_size(pwfb->hDC, width, height); +} + + +static void wmesa_flush(struct gl_context *ctx) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->WinSysDrawBuffer); + + if (ctx->Visual.doubleBufferMode == 1) { + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* Do nothing for single buffer */ + } +} + + +/**********************************************************************/ +/***** CLEAR Functions *****/ +/**********************************************************************/ + +/* If we do not implement these, Mesa clears the buffers via the pixel + * span writing interface, which is very slow for a clear operation. + */ + +/* + * Set the color used to clear the color buffer. + */ +static void clear_color(struct gl_context *ctx, const GLfloat color[4]) +{ + WMesaContext pwc = wmesa_context(ctx); + GLubyte col[3]; + + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + pwc->clearColorRef = RGB(col[0], col[1], col[2]); + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + pwc->clearPen = CreatePen(PS_SOLID, 1, pwc->clearColorRef); + pwc->clearBrush = CreateSolidBrush(pwc->clearColorRef); +} + + +/* + * Clear the specified region of the color buffer using the clear color + * or index as specified by one of the two functions above. + * + * This procedure clears either the front and/or the back COLOR buffers. + * Only the "left" buffer is cleared since we are not stereo. + * Clearing of the other non-color buffers is left to the swrast. + */ + +static void clear(struct gl_context *ctx, GLbitfield mask) +{ +#define FLIP(Y) (ctx->DrawBuffer->Height - (Y) - 1) + const GLint x = ctx->DrawBuffer->_Xmin; + const GLint y = ctx->DrawBuffer->_Ymin; + const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + int done = 0; + + /* Let swrast do all the work if the masks are not set to + * clear all channels. */ + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) { + _swrast_Clear(ctx, mask); + return; + } + + /* Back buffer */ + if (mask & BUFFER_BIT_BACK_LEFT) { + + int i, rowSize; + UINT bytesPerPixel = pwfb->cColorBits / 8; + LPBYTE lpb, clearRow; + LPWORD lpw; + BYTE bColor; + WORD wColor; + BYTE r, g, b; + DWORD dwColor; + LPDWORD lpdw; + + /* Try for a fast clear - clearing entire buffer with a single + * byte value. */ + if (width == ctx->DrawBuffer->Width && + height == ctx->DrawBuffer->Height) { /* entire buffer */ + /* Now check for an easy clear value */ + switch (bytesPerPixel) { + case 1: + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(pwfb->pbPixels, bColor, + pwfb->ScanWidth * height); + done = 1; + break; + case 2: + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + if (((wColor >> 8) & 0xff) == (wColor & 0xff)) { + memset(pwfb->pbPixels, wColor & 0xff, + pwfb->ScanWidth * height); + done = 1; + } + break; + case 3: + /* fall through */ + case 4: + if (GetRValue(pwc->clearColorRef) == + GetGValue(pwc->clearColorRef) && + GetRValue(pwc->clearColorRef) == + GetBValue(pwc->clearColorRef)) { + memset(pwfb->pbPixels, + GetRValue(pwc->clearColorRef), + pwfb->ScanWidth * height); + done = 1; + } + break; + default: + break; + } + } /* all */ + + if (!done) { + /* Need to clear a row at a time. Begin by setting the first + * row in the area to be cleared to the clear color. */ + + clearRow = pwfb->pbPixels + + pwfb->ScanWidth * FLIP(y) + + bytesPerPixel * x; + switch (bytesPerPixel) { + case 1: + lpb = clearRow; + bColor = BGR8(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + memset(lpb, bColor, width); + break; + case 2: + lpw = (LPWORD)clearRow; + wColor = BGR16(GetRValue(pwc->clearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; iclearColorRef); + g = GetGValue(pwc->clearColorRef); + b = GetBValue(pwc->clearColorRef); + for (i=0; iclearColorRef), + GetGValue(pwc->clearColorRef), + GetBValue(pwc->clearColorRef)); + for (i=0; iScanWidth; + rowSize = width * bytesPerPixel; + for (i=1; iScanWidth; + } + } /* not done */ + mask &= ~BUFFER_BIT_BACK_LEFT; + } /* back buffer */ + + /* front buffer */ + if (mask & BUFFER_BIT_FRONT_LEFT) { + HDC DC = pwc->hDC; + HPEN Old_Pen = SelectObject(DC, pwc->clearPen); + HBRUSH Old_Brush = SelectObject(DC, pwc->clearBrush); + Rectangle(DC, + x, + FLIP(y) + 1, + x + width + 1, + FLIP(y) - height + 1); + SelectObject(DC, Old_Pen); + SelectObject(DC, Old_Brush); + mask &= ~BUFFER_BIT_FRONT_LEFT; + } /* front buffer */ + + /* Call swrast if there is anything left to clear (like DEPTH) */ + if (mask) + _swrast_Clear(ctx, mask); + +#undef FLIP +} + + +/**********************************************************************/ +/***** PIXEL Functions *****/ +/**********************************************************************/ + +#define FLIP(Y) (rb->Height - (Y) - 1) + + +/** + ** Front Buffer reading/writing + ** These are slow, but work with all non-indexed visual types. + **/ + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(pwc->hDC); + HBITMAP bmp=0; + HDC mdc=0; + typedef union + { + unsigned i; + struct { + unsigned b:8, g:8, r:8, a:8; + }; + } BGRA; + BGRA *bgra, c; + GLuint i; + + if (n < 16) { // the value 16 is just guessed + y=FLIP(y); + if (mask) { + for (i=0; ihDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + else { + for (i=0; ihDC, x+i, y, + RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + } + else { + if (!pwfb) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front on unknown hdc"); + return; + } + bgra=malloc(n*sizeof(BGRA)); + if (!bgra) { + _mesa_problem(NULL, "wmesa: write_rgba_span_front: out of memory"); + return; + } + c.a=0; + if (mask) { + for (i=0; ihDC); + SelectObject(mdc, bmp); + y=FLIP(y); + BitBlt(pwfb->hDC, x, y, n, 1, mdc, 0, 0, SRCCOPY); + SelectObject(mdc, 0); + DeleteObject(bmp); + DeleteDC(mdc); + free(bgra); + } +} + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgb)[3] = (const GLubyte (*)[3])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + + (void) ctx; + y=FLIP(y); + if (mask) { + for (i=0; ihDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + else { + for (i=0; ihDC, x+i, y, RGB(rgb[i][RCOMP], rgb[i][GCOMP], + rgb[i][BCOMP])); + } + +} + +/* + * Write a horizontal span of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + y=FLIP(y); + if (mask) { + for (i=0; ihDC, x+i, y, colorref); + } + else + for (i=0; ihDC, x+i, y, colorref); + +} + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + (void) ctx; + for (i=0; ihDC, x[i], FLIP(y[i]), + RGB(rgba[i][RCOMP], rgba[i][GCOMP], + rgba[i][BCOMP])); +} + + + +/* + * Write an array of pixels with a boolean mask. The current color + * is used for all pixels. + */ +static void write_mono_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, + const GLint x[], const GLint y[], + const void *value, + const GLubyte *mask) +{ + const GLchan *color = (const GLchan *)value; + GLuint i; + WMesaContext pwc = wmesa_context(ctx); + COLORREF colorref; + (void) ctx; + colorref = RGB(color[RCOMP], color[GCOMP], color[BCOMP]); + for (i=0; ihDC, x[i], FLIP(y[i]), colorref); +} + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + y = FLIP(y); + for (i=0; ihDC, x+i, y); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_front(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + WMesaContext pwc = wmesa_context(ctx); + GLuint i; + COLORREF Color; + for (i=0; ihDC, x[i], y2); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } +} + +/*********************************************************************/ + +/* DOUBLE BUFFER 32-bit */ + +#define WMSETPIXEL32(pwc, y, x, r, g, b) { \ +LPDWORD lpdw = ((LPDWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpdw = BGR32((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; iDrawBuffer); + GLuint i; + LPDWORD lpdw; + + (void) ctx; + + y=FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; iDrawBuffer); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR32(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; iDrawBuffer); + for (i=0; iDrawBuffer); + for (i=0; iDrawBuffer); + + y = FLIP(y); + lpdw = ((LPDWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i; + DWORD pixel; + LPDWORD lpdw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpdw; + rgba[i][RCOMP] = (GLubyte)((pixel & 0x00ff0000) >> 16); + rgba[i][GCOMP] = (GLubyte)((pixel & 0x0000ff00) >> 8); + rgba[i][BCOMP] = (GLubyte)(pixel & 0x000000ff); + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 24-bit */ + +#define WMSETPIXEL24(pwc, y, x, r, g, b) { \ +LPBYTE lpb = ((LPBYTE)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (3 * x)); \ +lpb[0] = (b); \ +lpb[1] = (g); \ +lpb[2] = (r); } + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_24(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; iDrawBuffer); + GLuint i; + LPBYTE lpb; + + (void) ctx; + + y=FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + if (mask) { + for (i=0; iDrawBuffer); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + y=FLIP(y); + if (mask) { + for (i=0; iDrawBuffer); + for (i=0; iDrawBuffer); + for (i=0; iDrawBuffer); + + y = FLIP(y); + lpb = ((LPBYTE)(pwfb->pbPixels + pwfb->ScanWidth * y)) + (3 * x); + for (i=0; iDrawBuffer); + + for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + (3 * x[i]); + rgba[i][RCOMP] = lpb[3*i+2]; + rgba[i][GCOMP] = lpb[3*i+1]; + rgba[i][BCOMP] = lpb[3*i]; + rgba[i][ACOMP] = 255; + } +} + + +/*********************************************************************/ + +/* DOUBLE BUFFER 16-bit */ + +#define WMSETPIXEL16(pwc, y, x, r, g, b) { \ +LPWORD lpw = ((LPWORD)((pwc)->pbPixels + (pwc)->ScanWidth * (y)) + (x)); \ +*lpw = BGR16((r),(g),(b)); } + + + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, GLint x, GLint y, + const void *values, + const GLubyte *mask) +{ + const GLubyte (*rgba)[4] = (const GLubyte (*)[4])values; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; iDrawBuffer); + GLuint i; + LPWORD lpw; + + (void) ctx; + + y=FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + if (mask) { + for (i=0; iDrawBuffer); + (void) ctx; + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + y=FLIP(y); + pixel = BGR16(color[RCOMP], color[GCOMP], color[BCOMP]); + if (mask) { + for (i=0; iDrawBuffer); + (void) ctx; + for (i=0; iDrawBuffer); + (void) ctx; + for (i=0; iDrawBuffer); + + y = FLIP(y); + lpw = ((LPWORD)(pwfb->pbPixels + pwfb->ScanWidth * y)) + x; + for (i=0; i> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels_16(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint n, const GLint x[], const GLint y[], + void *values) +{ + GLubyte (*rgba)[4] = (GLubyte (*)[4])values; + GLuint i, pixel; + LPWORD lpw; + WMesaFramebuffer pwfb = wmesa_framebuffer(ctx->DrawBuffer); + + for (i=0; ipbPixels + pwfb->ScanWidth * y2)) + x[i]; + pixel = *lpw; + /* Windows uses 5,5,5 for 16-bit */ + rgba[i][RCOMP] = (pixel & 0x7c00) >> 7; + rgba[i][GCOMP] = (pixel & 0x03e0) >> 2; + rgba[i][BCOMP] = (pixel & 0x001f) << 3; + rgba[i][ACOMP] = 255; + } +} + + + + +/**********************************************************************/ +/***** BUFFER Functions *****/ +/**********************************************************************/ + + + + +static void +wmesa_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + free(rb); +} + + +/** + * This is called by Mesa whenever it determines that the window size + * has changed. Do whatever's needed to cope with that. + */ +static GLboolean +wmesa_renderbuffer_storage(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, + GLuint height) +{ + rb->Width = width; + rb->Height = height; + return GL_TRUE; +} + + +/** + * Plug in the Get/PutRow/Values functions for a renderbuffer depending + * on if we're drawing to the front or back color buffer. + */ +static void +wmesa_set_renderbuffer_funcs(struct gl_renderbuffer *rb, int pixelformat, + int cColorBits, int double_buffer) +{ + if (double_buffer) { + /* back buffer */ + /* Picking the correct span functions is important because + * the DIB was allocated with the indicated depth. */ + switch(pixelformat) { + case PF_5R6G5B: + rb->PutRow = write_rgba_span_16; + rb->PutRowRGB = write_rgb_span_16; + rb->PutMonoRow = write_mono_rgba_span_16; + rb->PutValues = write_rgba_pixels_16; + rb->PutMonoValues = write_mono_rgba_pixels_16; + rb->GetRow = read_rgba_span_16; + rb->GetValues = read_rgba_pixels_16; + break; + case PF_8R8G8B: + if (cColorBits == 24) + { + rb->PutRow = write_rgba_span_24; + rb->PutRowRGB = write_rgb_span_24; + rb->PutMonoRow = write_mono_rgba_span_24; + rb->PutValues = write_rgba_pixels_24; + rb->PutMonoValues = write_mono_rgba_pixels_24; + rb->GetRow = read_rgba_span_24; + rb->GetValues = read_rgba_pixels_24; + } + else + { + rb->PutRow = write_rgba_span_32; + rb->PutRowRGB = write_rgb_span_32; + rb->PutMonoRow = write_mono_rgba_span_32; + rb->PutValues = write_rgba_pixels_32; + rb->PutMonoValues = write_mono_rgba_pixels_32; + rb->GetRow = read_rgba_span_32; + rb->GetValues = read_rgba_pixels_32; + } + break; + default: + break; + } + } + else { + /* front buffer (actual Windows window) */ + rb->PutRow = write_rgba_span_front; + rb->PutRowRGB = write_rgb_span_front; + rb->PutMonoRow = write_mono_rgba_span_front; + rb->PutValues = write_rgba_pixels_front; + rb->PutMonoValues = write_mono_rgba_pixels_front; + rb->GetRow = read_rgba_span_front; + rb->GetValues = read_rgba_pixels_front; + } +} + +/** + * Called by ctx->Driver.ResizeBuffers() + * Resize the front/back colorbuffers to match the latest window size. + */ +static void +wmesa_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *buffer, + GLuint width, GLuint height) +{ + WMesaFramebuffer pwfb = wmesa_framebuffer(buffer); + + if (pwfb->Base.Width != width || pwfb->Base.Height != height) { + /* Realloc back buffer */ + if (ctx->Visual.doubleBufferMode == 1) { + wmDeleteBackingStore(pwfb); + wmCreateBackingStore(pwfb, width, height); + } + } + _mesa_resize_framebuffer(ctx, buffer, width, height); +} + + +/** + * Called by glViewport. + * This is a good time for us to poll the current window size and adjust + * our renderbuffers to match the current window size. + * Remember, we have no opportunity to respond to conventional + * resize events since the driver has no event loop. + * Thus, we poll. + * MakeCurrent also ends up making a call here, so that ensures + * we get the viewport set correctly, even if the app does not call + * glViewport and relies on the defaults. + */ +static void wmesa_viewport(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + GLuint new_width, new_height; + + wmesa_get_buffer_size(ctx->WinSysDrawBuffer, &new_width, &new_height); + + /** + * Resize buffers if the window size changed. + */ + wmesa_resize_buffers(ctx, ctx->WinSysDrawBuffer, new_width, new_height); + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + + + +/** + * Called when the driver should update it's state, based on the new_state + * flags. + */ +static void wmesa_update_state(struct gl_context *ctx, GLuint new_state) +{ + _swrast_InvalidateState(ctx, new_state); + _swsetup_InvalidateState(ctx, new_state); + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + + /* TODO - This code is not complete yet because I + * don't know what to do for all state updates. + */ + + if (new_state & _NEW_BUFFERS) { + } +} + + + + + +/**********************************************************************/ +/***** WMESA Functions *****/ +/**********************************************************************/ + +WMesaContext WMesaCreateContext(HDC hDC, + HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag, + GLboolean alpha_flag) +{ + WMesaContext c; + struct dd_function_table functions; + GLint red_bits, green_bits, blue_bits, alpha_bits; + struct gl_context *ctx; + struct gl_config *visual; + + (void) Pal; + + /* Indexed mode not supported */ + if (!rgb_flag) + return NULL; + + /* Allocate wmesa context */ + c = CALLOC_STRUCT(wmesa_context); + if (!c) + return NULL; + +#if 0 + /* I do not understand this contributed code */ + /* Support memory and device contexts */ + if(WindowFromDC(hDC) != NULL) { + c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ + } + else { + c->hDC = hDC; + } +#else + c->hDC = hDC; +#endif + + /* Get data for visual */ + /* Dealing with this is actually a bit of overkill because Mesa will end + * up treating all color component size requests less than 8 by using + * a single byte per channel. In addition, the interface to the span + * routines passes colors as an entire byte per channel anyway, so there + * is nothing to be saved by telling the visual to be 16 bits if the device + * is 16 bits. That is, Mesa is going to compute colors down to 8 bits per + * channel anyway. + * But we go through the motions here anyway. + */ + switch (GetDeviceCaps(c->hDC, BITSPIXEL)) { + case 16: + red_bits = green_bits = blue_bits = 5; + alpha_bits = 0; + break; + default: + red_bits = green_bits = blue_bits = 8; + alpha_bits = 8; + break; + } + /* Create visual based on flags */ + visual = _mesa_create_visual(db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + red_bits, green_bits, blue_bits, /* color RGB */ + alpha_flag ? alpha_bits : 0, /* color A */ + DEFAULT_SOFTWARE_DEPTH_BITS, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16, /* accum RGB */ + alpha_flag ? 16 : 0, /* accum A */ + 1); /* num samples */ + + if (!visual) { + free(c); + return NULL; + } + + /* Set up driver functions */ + _mesa_init_driver_functions(&functions); + functions.GetString = wmesa_get_string; + functions.UpdateState = wmesa_update_state; + functions.GetBufferSize = wmesa_get_buffer_size; + functions.Flush = wmesa_flush; + functions.Clear = clear; + functions.ClearColor = clear_color; + functions.ResizeBuffers = wmesa_resize_buffers; + functions.Viewport = wmesa_viewport; + + /* initialize the Mesa context data */ + ctx = &c->gl_ctx; + _mesa_initialize_context(ctx, API_OPENGL, visual, + NULL, &functions, (void *)c); + + /* visual no longer needed - it was copied by _mesa_initialize_context() */ + _mesa_destroy_visual(visual); + + _mesa_enable_sw_extensions(ctx); + _mesa_enable_1_3_extensions(ctx); + _mesa_enable_1_4_extensions(ctx); + _mesa_enable_1_5_extensions(ctx); + _mesa_enable_2_0_extensions(ctx); + _mesa_enable_2_1_extensions(ctx); + + _mesa_meta_init(ctx); + + /* Initialize the software rasterizer and helper modules. */ + if (!_swrast_CreateContext(ctx) || + !_vbo_CreateContext(ctx) || + !_tnl_CreateContext(ctx) || + !_swsetup_CreateContext(ctx)) { + _mesa_free_context_data(ctx); + free(c); + return NULL; + } + _swsetup_Wakeup(ctx); + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + + return c; +} + + +void WMesaDestroyContext( WMesaContext pwc ) +{ + struct gl_context *ctx = &pwc->gl_ctx; + WMesaFramebuffer pwfb; + GET_CURRENT_CONTEXT(cur_ctx); + + if (cur_ctx == ctx) { + /* unbind current if deleting current context */ + WMesaMakeCurrent(NULL, NULL); + } + + /* clean up frame buffer resources */ + pwfb = wmesa_lookup_framebuffer(pwc->hDC); + if (pwfb) { + if (ctx->Visual.doubleBufferMode == 1) + wmDeleteBackingStore(pwfb); + wmesa_free_framebuffer(pwc->hDC); + } + + /* Release for device, not memory contexts */ + if (WindowFromDC(pwc->hDC) != NULL) + { + ReleaseDC(WindowFromDC(pwc->hDC), pwc->hDC); + } + DeleteObject(pwc->clearPen); + DeleteObject(pwc->clearBrush); + + _mesa_meta_free(ctx); + + _swsetup_DestroyContext(ctx); + _tnl_DestroyContext(ctx); + _vbo_DestroyContext(ctx); + _swrast_DestroyContext(ctx); + + _mesa_free_context_data(ctx); + free(pwc); +} + + +/** + * Create a new color renderbuffer. + */ +static struct gl_renderbuffer * +wmesa_new_renderbuffer(void) +{ + struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); + if (!rb) + return NULL; + + _mesa_init_renderbuffer(rb, (GLuint)0); + + rb->_BaseFormat = GL_RGBA; + rb->InternalFormat = GL_RGBA; + rb->DataType = CHAN_TYPE; + rb->Delete = wmesa_delete_renderbuffer; + rb->AllocStorage = wmesa_renderbuffer_storage; + return rb; +} + + +void WMesaMakeCurrent(WMesaContext c, HDC hdc) +{ + WMesaFramebuffer pwfb; + + { + /* return if already current */ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + if (pwc && c == pwc && pwc->hDC == hdc) + return; + } + + pwfb = wmesa_lookup_framebuffer(hdc); + + /* Lazy creation of framebuffers */ + if (c && !pwfb && hdc) { + struct gl_renderbuffer *rb; + struct gl_config *visual = &c->gl_ctx.Visual; + GLuint width, height; + + get_window_size(hdc, &width, &height); + + c->clearPen = CreatePen(PS_SOLID, 1, 0); + c->clearBrush = CreateSolidBrush(0); + + pwfb = wmesa_new_framebuffer(hdc, visual); + + /* Create back buffer if double buffered */ + if (visual->doubleBufferMode == 1) { + wmCreateBackingStore(pwfb, width, height); + } + + /* make render buffers */ + if (visual->doubleBufferMode == 1) { + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_BACK_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 1); + } + rb = wmesa_new_renderbuffer(); + _mesa_add_renderbuffer(&pwfb->Base, BUFFER_FRONT_LEFT, rb); + wmesa_set_renderbuffer_funcs(rb, pwfb->pixelformat, pwfb->cColorBits, 0); + + /* Let Mesa own the Depth, Stencil, and Accum buffers */ + _mesa_add_soft_renderbuffers(&pwfb->Base, + GL_FALSE, /* color */ + visual->depthBits > 0, + visual->stencilBits > 0, + visual->accumRedBits > 0, + visual->alphaBits >0, + GL_FALSE); + } + + if (c && pwfb) + _mesa_make_current(&c->gl_ctx, &pwfb->Base, &pwfb->Base); + else + _mesa_make_current(NULL, NULL, NULL); +} + + +void WMesaSwapBuffers( HDC hdc ) +{ + GET_CURRENT_CONTEXT(ctx); + WMesaContext pwc = wmesa_context(ctx); + WMesaFramebuffer pwfb = wmesa_lookup_framebuffer(hdc); + + if (!pwfb) { + _mesa_problem(NULL, "wmesa: swapbuffers on unknown hdc"); + return; + } + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + if (pwc->hDC == hdc) { + _mesa_notifySwapBuffers(ctx); + + BitBlt(pwfb->hDC, 0, 0, pwfb->Base.Width, pwfb->Base.Height, + pwfb->dib_hDC, 0, 0, SRCCOPY); + } + else { + /* XXX for now only allow swapping current window */ + _mesa_problem(NULL, "wmesa: can't swap non-current window"); + } +} + +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + diff --git a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h index 344f9488b..9fda88390 100644 --- a/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h +++ b/mesalib/src/mesa/drivers/windows/gdi/wmesadef.h @@ -1,43 +1,43 @@ -#ifndef WMESADEF_H -#define WMESADEF_H - -#include - -#include "main/context.h" - - -/** - * The Windows Mesa rendering context, derived from struct gl_context. - */ -struct wmesa_context { - struct gl_context gl_ctx; /* The core GL/Mesa context */ - HDC hDC; - COLORREF clearColorRef; - HPEN clearPen; - HBRUSH clearBrush; -}; - - -/** - * Windows framebuffer, derived from gl_framebuffer - */ -struct wmesa_framebuffer -{ - struct gl_framebuffer Base; - HDC hDC; - int pixelformat; - GLuint ScanWidth; - int cColorBits; - /* back buffer DIB fields */ - HDC dib_hDC; - BITMAPINFO bmi; - HBITMAP hbmDIB; - HBITMAP hOldBitmap; - PBYTE pbPixels; - struct wmesa_framebuffer *next; -}; - -typedef struct wmesa_framebuffer *WMesaFramebuffer; - - -#endif /* WMESADEF_H */ +#ifndef WMESADEF_H +#define WMESADEF_H + +#include + +#include "main/context.h" + + +/** + * The Windows Mesa rendering context, derived from struct gl_context. + */ +struct wmesa_context { + struct gl_context gl_ctx; /* The core GL/Mesa context */ + HDC hDC; + COLORREF clearColorRef; + HPEN clearPen; + HBRUSH clearBrush; +}; + + +/** + * Windows framebuffer, derived from gl_framebuffer + */ +struct wmesa_framebuffer +{ + struct gl_framebuffer Base; + HDC hDC; + int pixelformat; + GLuint ScanWidth; + int cColorBits; + /* back buffer DIB fields */ + HDC dib_hDC; + BITMAPINFO bmi; + HBITMAP hbmDIB; + HBITMAP hOldBitmap; + PBYTE pbPixels; + struct wmesa_framebuffer *next; +}; + +typedef struct wmesa_framebuffer *WMesaFramebuffer; + + +#endif /* WMESADEF_H */ diff --git a/mesalib/src/mesa/main/api_arrayelt.c b/mesalib/src/mesa/main/api_arrayelt.c index 742816248..b93a057e6 100644 --- a/mesalib/src/mesa/main/api_arrayelt.c +++ b/mesalib/src/mesa/main/api_arrayelt.c @@ -1,1708 +1,1708 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * This file implements the glArrayElement() function. - * It involves looking at the format/type of all the enabled vertex arrays - * and emitting a list of pointers to functions which set the per-vertex - * state for the element/index. - */ - - -/* Author: - * Keith Whitwell - */ - -#include "glheader.h" -#include "api_arrayelt.h" -#include "bufferobj.h" -#include "context.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - -typedef void (GLAPIENTRY *array_func)( const void * ); - -typedef struct { - const struct gl_client_array *array; - int offset; -} AEarray; - -typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); - -typedef struct { - const struct gl_client_array *array; - attrib_func func; - GLuint index; -} AEattrib; - -typedef struct { - AEarray arrays[32]; - AEattrib attribs[VERT_ATTRIB_MAX + 1]; - GLuint NewState; - - struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; - GLuint nr_vbos; - GLboolean mapped_vbos; - -} AEcontext; - -#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) - - -/* - * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer - * in the range [0, 7]. Luckily these type tokens are sequentially - * numbered in gl.h, except for GL_DOUBLE. - */ -#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) - -#define NUM_TYPES 8 - - -#if FEATURE_arrayelt - - -static const int ColorFuncs[2][NUM_TYPES] = { - { - _gloffset_Color3bv, - _gloffset_Color3ubv, - _gloffset_Color3sv, - _gloffset_Color3usv, - _gloffset_Color3iv, - _gloffset_Color3uiv, - _gloffset_Color3fv, - _gloffset_Color3dv, - }, - { - _gloffset_Color4bv, - _gloffset_Color4ubv, - _gloffset_Color4sv, - _gloffset_Color4usv, - _gloffset_Color4iv, - _gloffset_Color4uiv, - _gloffset_Color4fv, - _gloffset_Color4dv, - }, -}; - -static const int VertexFuncs[3][NUM_TYPES] = { - { - -1, - -1, - _gloffset_Vertex2sv, - -1, - _gloffset_Vertex2iv, - -1, - _gloffset_Vertex2fv, - _gloffset_Vertex2dv, - }, - { - -1, - -1, - _gloffset_Vertex3sv, - -1, - _gloffset_Vertex3iv, - -1, - _gloffset_Vertex3fv, - _gloffset_Vertex3dv, - }, - { - -1, - -1, - _gloffset_Vertex4sv, - -1, - _gloffset_Vertex4iv, - -1, - _gloffset_Vertex4fv, - _gloffset_Vertex4dv, - }, -}; - -static const int IndexFuncs[NUM_TYPES] = { - -1, - _gloffset_Indexubv, - _gloffset_Indexsv, - -1, - _gloffset_Indexiv, - -1, - _gloffset_Indexfv, - _gloffset_Indexdv, -}; - -static const int NormalFuncs[NUM_TYPES] = { - _gloffset_Normal3bv, - -1, - _gloffset_Normal3sv, - -1, - _gloffset_Normal3iv, - -1, - _gloffset_Normal3fv, - _gloffset_Normal3dv, -}; - -/* Note: _gloffset_* for these may not be a compile-time constant. */ -static int SecondaryColorFuncs[NUM_TYPES]; -static int FogCoordFuncs[NUM_TYPES]; - - -/** - ** GL_NV_vertex_program - **/ - -/* GL_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NbvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4bvNV(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]))); -} -static void GLAPIENTRY -VertexAttrib3ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ubvNV(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2], - (GLfloat)v[3])); -} - -/* GL_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NsvNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4svNV(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NusvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4usvNV(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ivNV(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NuivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4uivNV(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_FLOAT attributes */ - -static void GLAPIENTRY -VertexAttrib1fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4fvNV(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); -} - -/* GL_DOUBLE attributes */ - -static void GLAPIENTRY -VertexAttrib1dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4dvNV(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); -} - - -/* - * Array [size][type] of VertexAttrib functions - */ -static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bvNV, - (attrib_func) VertexAttrib1ubvNV, - (attrib_func) VertexAttrib1svNV, - (attrib_func) VertexAttrib1usvNV, - (attrib_func) VertexAttrib1ivNV, - (attrib_func) VertexAttrib1uivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bvNV, - (attrib_func) VertexAttrib2ubvNV, - (attrib_func) VertexAttrib2svNV, - (attrib_func) VertexAttrib2usvNV, - (attrib_func) VertexAttrib2ivNV, - (attrib_func) VertexAttrib2uivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bvNV, - (attrib_func) VertexAttrib3ubvNV, - (attrib_func) VertexAttrib3svNV, - (attrib_func) VertexAttrib3usvNV, - (attrib_func) VertexAttrib3ivNV, - (attrib_func) VertexAttrib3uivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bvNV, - (attrib_func) VertexAttrib4ubvNV, - (attrib_func) VertexAttrib4svNV, - (attrib_func) VertexAttrib4usvNV, - (attrib_func) VertexAttrib4ivNV, - (attrib_func) VertexAttrib4uivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1NbvNV, - (attrib_func) VertexAttrib1NubvNV, - (attrib_func) VertexAttrib1NsvNV, - (attrib_func) VertexAttrib1NusvNV, - (attrib_func) VertexAttrib1NivNV, - (attrib_func) VertexAttrib1NuivNV, - (attrib_func) VertexAttrib1fvNV, - (attrib_func) VertexAttrib1dvNV - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2NbvNV, - (attrib_func) VertexAttrib2NubvNV, - (attrib_func) VertexAttrib2NsvNV, - (attrib_func) VertexAttrib2NusvNV, - (attrib_func) VertexAttrib2NivNV, - (attrib_func) VertexAttrib2NuivNV, - (attrib_func) VertexAttrib2fvNV, - (attrib_func) VertexAttrib2dvNV - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3NbvNV, - (attrib_func) VertexAttrib3NubvNV, - (attrib_func) VertexAttrib3NsvNV, - (attrib_func) VertexAttrib3NusvNV, - (attrib_func) VertexAttrib3NivNV, - (attrib_func) VertexAttrib3NuivNV, - (attrib_func) VertexAttrib3fvNV, - (attrib_func) VertexAttrib3dvNV - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4NbvNV, - (attrib_func) VertexAttrib4NubvNV, - (attrib_func) VertexAttrib4NsvNV, - (attrib_func) VertexAttrib4NusvNV, - (attrib_func) VertexAttrib4NivNV, - (attrib_func) VertexAttrib4NuivNV, - (attrib_func) VertexAttrib4fvNV, - (attrib_func) VertexAttrib4dvNV - } - } -}; - - -/** - ** GL_ARB_vertex_program - **/ - -/* GL_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NbvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2]), - BYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4bvARB(GLuint index, const GLbyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_BYTE attributes */ - -static void GLAPIENTRY -VertexAttrib1NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, - (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]))); -} -static void GLAPIENTRY -VertexAttrib3ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, - (GLfloat)v[0], - (GLfloat)v[1], - (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - UBYTE_TO_FLOAT(v[0]), - UBYTE_TO_FLOAT(v[1]), - UBYTE_TO_FLOAT(v[2]), - UBYTE_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ubvARB(GLuint index, const GLubyte *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), - (index, SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), - (index, (GLfloat)v[0], (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), - (index, - SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), - (index, - (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NsvARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), - (index, - SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2]), - SHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4svARB(GLuint index, const GLshort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_SHORT attributes */ - -static void GLAPIENTRY -VertexAttrib1NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NusvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2]), - USHORT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4usvARB(GLuint index, const GLushort *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), - INT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4ivARB(GLuint index, const GLint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_UNSIGNED_INT attributes */ - -static void GLAPIENTRY -VertexAttrib1NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); -} - -static void GLAPIENTRY -VertexAttrib1uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); -} - -static void GLAPIENTRY -VertexAttrib2NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]))); -} - -static void GLAPIENTRY -VertexAttrib2uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1])); -} - -static void GLAPIENTRY -VertexAttrib3NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]))); -} - -static void GLAPIENTRY -VertexAttrib3uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], - (GLfloat)v[1], (GLfloat)v[2])); -} - -static void GLAPIENTRY -VertexAttrib4NuivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2]), - UINT_TO_FLOAT(v[3]))); -} - -static void GLAPIENTRY -VertexAttrib4uivARB(GLuint index, const GLuint *v) -{ - CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], - (GLfloat)v[2], (GLfloat)v[3])); -} - -/* GL_FLOAT attributes */ - -static void GLAPIENTRY -VertexAttrib1fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4fvARB(GLuint index, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); -} - -/* GL_DOUBLE attributes */ - -static void GLAPIENTRY -VertexAttrib1dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib2dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib3dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); -} - -static void GLAPIENTRY -VertexAttrib4dvARB(GLuint index, const GLdouble *v) -{ - CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); -} - - -/** - * Integer-valued attributes - */ -static void GLAPIENTRY -VertexAttribI1bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4bv(GLuint index, const GLbyte *v) -{ - CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4ubv(GLuint index, const GLubyte *v) -{ - CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); -} - - - -static void GLAPIENTRY -VertexAttribI1sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4sv(GLuint index, const GLshort *v) -{ - CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4usv(GLuint index, const GLushort *v) -{ - CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); -} - - - -static void GLAPIENTRY -VertexAttribI1iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4iv(GLuint index, const GLint *v) -{ - CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); -} - - -static void GLAPIENTRY -VertexAttribI1uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); -} - -static void GLAPIENTRY -VertexAttribI2uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); -} - -static void GLAPIENTRY -VertexAttribI3uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); -} - -static void GLAPIENTRY -VertexAttribI4uiv(GLuint index, const GLuint *v) -{ - CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); -} - - - - -/* - * Array [unnormalized/normalized/integer][size][type] of VertexAttrib - * functions - */ -static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { - { - /* non-normalized */ - { - /* size 1 */ - (attrib_func) VertexAttrib1bvARB, - (attrib_func) VertexAttrib1ubvARB, - (attrib_func) VertexAttrib1svARB, - (attrib_func) VertexAttrib1usvARB, - (attrib_func) VertexAttrib1ivARB, - (attrib_func) VertexAttrib1uivARB, - (attrib_func) VertexAttrib1fvARB, - (attrib_func) VertexAttrib1dvARB - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2bvARB, - (attrib_func) VertexAttrib2ubvARB, - (attrib_func) VertexAttrib2svARB, - (attrib_func) VertexAttrib2usvARB, - (attrib_func) VertexAttrib2ivARB, - (attrib_func) VertexAttrib2uivARB, - (attrib_func) VertexAttrib2fvARB, - (attrib_func) VertexAttrib2dvARB - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3bvARB, - (attrib_func) VertexAttrib3ubvARB, - (attrib_func) VertexAttrib3svARB, - (attrib_func) VertexAttrib3usvARB, - (attrib_func) VertexAttrib3ivARB, - (attrib_func) VertexAttrib3uivARB, - (attrib_func) VertexAttrib3fvARB, - (attrib_func) VertexAttrib3dvARB - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4bvARB, - (attrib_func) VertexAttrib4ubvARB, - (attrib_func) VertexAttrib4svARB, - (attrib_func) VertexAttrib4usvARB, - (attrib_func) VertexAttrib4ivARB, - (attrib_func) VertexAttrib4uivARB, - (attrib_func) VertexAttrib4fvARB, - (attrib_func) VertexAttrib4dvARB - } - }, - { - /* normalized (except for float/double) */ - { - /* size 1 */ - (attrib_func) VertexAttrib1NbvARB, - (attrib_func) VertexAttrib1NubvARB, - (attrib_func) VertexAttrib1NsvARB, - (attrib_func) VertexAttrib1NusvARB, - (attrib_func) VertexAttrib1NivARB, - (attrib_func) VertexAttrib1NuivARB, - (attrib_func) VertexAttrib1fvARB, - (attrib_func) VertexAttrib1dvARB - }, - { - /* size 2 */ - (attrib_func) VertexAttrib2NbvARB, - (attrib_func) VertexAttrib2NubvARB, - (attrib_func) VertexAttrib2NsvARB, - (attrib_func) VertexAttrib2NusvARB, - (attrib_func) VertexAttrib2NivARB, - (attrib_func) VertexAttrib2NuivARB, - (attrib_func) VertexAttrib2fvARB, - (attrib_func) VertexAttrib2dvARB - }, - { - /* size 3 */ - (attrib_func) VertexAttrib3NbvARB, - (attrib_func) VertexAttrib3NubvARB, - (attrib_func) VertexAttrib3NsvARB, - (attrib_func) VertexAttrib3NusvARB, - (attrib_func) VertexAttrib3NivARB, - (attrib_func) VertexAttrib3NuivARB, - (attrib_func) VertexAttrib3fvARB, - (attrib_func) VertexAttrib3dvARB - }, - { - /* size 4 */ - (attrib_func) VertexAttrib4NbvARB, - (attrib_func) VertexAttrib4NubvARB, - (attrib_func) VertexAttrib4NsvARB, - (attrib_func) VertexAttrib4NusvARB, - (attrib_func) VertexAttrib4NivARB, - (attrib_func) VertexAttrib4NuivARB, - (attrib_func) VertexAttrib4fvARB, - (attrib_func) VertexAttrib4dvARB - } - }, - - { - /* integer-valued */ - { - /* size 1 */ - (attrib_func) VertexAttribI1bv, - (attrib_func) VertexAttribI1ubv, - (attrib_func) VertexAttribI1sv, - (attrib_func) VertexAttribI1usv, - (attrib_func) VertexAttribI1iv, - (attrib_func) VertexAttribI1uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 2 */ - (attrib_func) VertexAttribI2bv, - (attrib_func) VertexAttribI2ubv, - (attrib_func) VertexAttribI2sv, - (attrib_func) VertexAttribI2usv, - (attrib_func) VertexAttribI2iv, - (attrib_func) VertexAttribI2uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 3 */ - (attrib_func) VertexAttribI3bv, - (attrib_func) VertexAttribI3ubv, - (attrib_func) VertexAttribI3sv, - (attrib_func) VertexAttribI3usv, - (attrib_func) VertexAttribI3iv, - (attrib_func) VertexAttribI3uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - }, - { - /* size 4 */ - (attrib_func) VertexAttribI4bv, - (attrib_func) VertexAttribI4ubv, - (attrib_func) VertexAttribI4sv, - (attrib_func) VertexAttribI4usv, - (attrib_func) VertexAttribI4iv, - (attrib_func) VertexAttribI4uiv, - NULL, /* GL_FLOAT */ - NULL /* GL_DOUBLE */ - } - } -}; - -/**********************************************************************/ - - -GLboolean _ae_create_context( struct gl_context *ctx ) -{ - if (ctx->aelt_context) - return GL_TRUE; - - /* These _gloffset_* values may not be compile-time constants */ - SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; - SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; - SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; - SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; - SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; - SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; - SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; - SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; - - FogCoordFuncs[0] = -1; - FogCoordFuncs[1] = -1; - FogCoordFuncs[2] = -1; - FogCoordFuncs[3] = -1; - FogCoordFuncs[4] = -1; - FogCoordFuncs[5] = -1; - FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; - FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; - - ctx->aelt_context = CALLOC( sizeof(AEcontext) ); - if (!ctx->aelt_context) - return GL_FALSE; - - AE_CONTEXT(ctx)->NewState = ~0; - return GL_TRUE; -} - - -void _ae_destroy_context( struct gl_context *ctx ) -{ - if ( AE_CONTEXT( ctx ) ) { - FREE( ctx->aelt_context ); - ctx->aelt_context = NULL; - } -} - -static void check_vbo( AEcontext *actx, - struct gl_buffer_object *vbo ) -{ - if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { - GLuint i; - for (i = 0; i < actx->nr_vbos; i++) - if (actx->vbo[i] == vbo) - return; - assert(actx->nr_vbos < VERT_ATTRIB_MAX); - actx->vbo[actx->nr_vbos++] = vbo; - } -} - - -/** - * Make a list of per-vertex functions to call for each glArrayElement call. - * These functions access the array data (i.e. glVertex, glColor, glNormal, - * etc). - * Note: this may be called during display list construction. - */ -static void _ae_update_state( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - AEarray *aa = actx->arrays; - AEattrib *at = actx->attribs; - GLuint i; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - - actx->nr_vbos = 0; - - /* conventional vertex arrays */ - if (arrayObj->Index.Enabled) { - aa->array = &arrayObj->Index; - aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->EdgeFlag.Enabled) { - aa->array = &arrayObj->EdgeFlag; - aa->offset = _gloffset_EdgeFlagv; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->Normal.Enabled) { - aa->array = &arrayObj->Normal; - aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->Color.Enabled) { - aa->array = &arrayObj->Color; - aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->SecondaryColor.Enabled) { - aa->array = &arrayObj->SecondaryColor; - aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - if (arrayObj->FogCoord.Enabled) { - aa->array = &arrayObj->FogCoord; - aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; - if (attribArray->Enabled) { - /* NOTE: we use generic glVertexAttribNV functions here. - * If we ever remove GL_NV_vertex_program this will have to change. - */ - at->array = attribArray; - ASSERT(!at->array->Normalized); - at->func = AttribFuncsNV[at->array->Normalized] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - at->index = VERT_ATTRIB_TEX0 + i; - check_vbo(actx, at->array->BufferObj); - at++; - } - } - - /* generic vertex attribute arrays */ - for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ - struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; - if (attribArray->Enabled) { - at->array = attribArray; - /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV - * function pointer here (for float arrays) since the pointer may - * change from one execution of _ae_ArrayElement() to - * the next. Doing so caused UT to break. - */ - if (ctx->VertexProgram._Enabled - && ctx->VertexProgram.Current->IsNVProgram) { - at->func = AttribFuncsNV[at->array->Normalized] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - } - else { - GLint intOrNorm; - if (at->array->Integer) - intOrNorm = 2; - else if (at->array->Normalized) - intOrNorm = 1; - else - intOrNorm = 0; - - at->func = AttribFuncsARB[intOrNorm] - [at->array->Size-1] - [TYPE_IDX(at->array->Type)]; - } - at->index = i; - check_vbo(actx, at->array->BufferObj); - at++; - } - } - - /* finally, vertex position */ - if (arrayObj->VertexAttrib[0].Enabled) { - /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's - * issued as the last (provoking) attribute). - */ - aa->array = &arrayObj->VertexAttrib[0]; - assert(aa->array->Size >= 2); /* XXX fix someday? */ - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - else if (arrayObj->Vertex.Enabled) { - aa->array = &arrayObj->Vertex; - aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; - check_vbo(actx, aa->array->BufferObj); - aa++; - } - - check_vbo(actx, ctx->Array.ElementArrayBufferObj); - - ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); - ASSERT(aa - actx->arrays < 32); - at->func = NULL; /* terminate the list */ - aa->offset = -1; /* terminate the list */ - - actx->NewState = 0; -} - -void _ae_map_vbos( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - GLuint i; - - if (actx->mapped_vbos) - return; - - if (actx->NewState) - _ae_update_state(ctx); - - for (i = 0; i < actx->nr_vbos; i++) - ctx->Driver.MapBufferRange(ctx, 0, - actx->vbo[i]->Size, - GL_MAP_READ_BIT, - actx->vbo[i]); - - if (actx->nr_vbos) - actx->mapped_vbos = GL_TRUE; -} - -void _ae_unmap_vbos( struct gl_context *ctx ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - GLuint i; - - if (!actx->mapped_vbos) - return; - - assert (!actx->NewState); - - for (i = 0; i < actx->nr_vbos; i++) - ctx->Driver.UnmapBuffer(ctx, actx->vbo[i]); - - actx->mapped_vbos = GL_FALSE; -} - - -/** - * Called via glArrayElement() and glDrawArrays(). - * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions - * for all enabled vertex arrays (for elt-th element). - * Note: this may be called during display list construction. - */ -void GLAPIENTRY _ae_ArrayElement( GLint elt ) -{ - GET_CURRENT_CONTEXT(ctx); - const AEcontext *actx = AE_CONTEXT(ctx); - const AEarray *aa; - const AEattrib *at; - const struct _glapi_table * const disp = GET_DISPATCH(); - GLboolean do_map; - - if (actx->NewState) { - assert(!actx->mapped_vbos); - _ae_update_state( ctx ); - } - - /* Determine if w need to map/unmap VBOs */ - do_map = actx->nr_vbos && !actx->mapped_vbos; - - if (do_map) - _ae_map_vbos(ctx); - - /* emit generic attribute elements */ - for (at = actx->attribs; at->func; at++) { - const GLubyte *src - = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) - + elt * at->array->StrideB; - at->func( at->index, src ); - } - - /* emit conventional arrays elements */ - for (aa = actx->arrays; aa->offset != -1 ; aa++) { - const GLubyte *src - = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) - + elt * aa->array->StrideB; - CALL_by_offset( disp, (array_func), aa->offset, - ((const void *) src) ); - } - - if (do_map) - _ae_unmap_vbos(ctx); -} - - -void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) -{ - AEcontext *actx = AE_CONTEXT(ctx); - - - /* Only interested in this subset of mesa state. Need to prune - * this down as both tnl/ and the drivers can raise statechanges - * for arcane reasons in the middle of seemingly atomic operations - * like DrawElements, over which we'd like to keep a known set of - * arrays and vbo's mapped. - * - * Luckily, neither the drivers nor tnl muck with the state that - * concerns us here: - */ - new_state &= _NEW_ARRAY | _NEW_PROGRAM; - if (new_state) { - assert(!actx->mapped_vbos); - actx->NewState |= new_state; - } -} - - -void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_ArrayElement(disp, vfmt->ArrayElement); -} - - -#endif /* FEATURE_arrayelt */ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * This file implements the glArrayElement() function. + * It involves looking at the format/type of all the enabled vertex arrays + * and emitting a list of pointers to functions which set the per-vertex + * state for the element/index. + */ + + +/* Author: + * Keith Whitwell + */ + +#include "glheader.h" +#include "api_arrayelt.h" +#include "bufferobj.h" +#include "context.h" +#include "imports.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + +typedef void (GLAPIENTRY *array_func)( const void * ); + +typedef struct { + const struct gl_client_array *array; + int offset; +} AEarray; + +typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data ); + +typedef struct { + const struct gl_client_array *array; + attrib_func func; + GLuint index; +} AEattrib; + +typedef struct { + AEarray arrays[32]; + AEattrib attribs[VERT_ATTRIB_MAX + 1]; + GLuint NewState; + + struct gl_buffer_object *vbo[VERT_ATTRIB_MAX]; + GLuint nr_vbos; + GLboolean mapped_vbos; + +} AEcontext; + +#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) + + +/* + * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer + * in the range [0, 7]. Luckily these type tokens are sequentially + * numbered in gl.h, except for GL_DOUBLE. + */ +#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 ) + +#define NUM_TYPES 8 + + +#if FEATURE_arrayelt + + +static const int ColorFuncs[2][NUM_TYPES] = { + { + _gloffset_Color3bv, + _gloffset_Color3ubv, + _gloffset_Color3sv, + _gloffset_Color3usv, + _gloffset_Color3iv, + _gloffset_Color3uiv, + _gloffset_Color3fv, + _gloffset_Color3dv, + }, + { + _gloffset_Color4bv, + _gloffset_Color4ubv, + _gloffset_Color4sv, + _gloffset_Color4usv, + _gloffset_Color4iv, + _gloffset_Color4uiv, + _gloffset_Color4fv, + _gloffset_Color4dv, + }, +}; + +static const int VertexFuncs[3][NUM_TYPES] = { + { + -1, + -1, + _gloffset_Vertex2sv, + -1, + _gloffset_Vertex2iv, + -1, + _gloffset_Vertex2fv, + _gloffset_Vertex2dv, + }, + { + -1, + -1, + _gloffset_Vertex3sv, + -1, + _gloffset_Vertex3iv, + -1, + _gloffset_Vertex3fv, + _gloffset_Vertex3dv, + }, + { + -1, + -1, + _gloffset_Vertex4sv, + -1, + _gloffset_Vertex4iv, + -1, + _gloffset_Vertex4fv, + _gloffset_Vertex4dv, + }, +}; + +static const int IndexFuncs[NUM_TYPES] = { + -1, + _gloffset_Indexubv, + _gloffset_Indexsv, + -1, + _gloffset_Indexiv, + -1, + _gloffset_Indexfv, + _gloffset_Indexdv, +}; + +static const int NormalFuncs[NUM_TYPES] = { + _gloffset_Normal3bv, + -1, + _gloffset_Normal3sv, + -1, + _gloffset_Normal3iv, + -1, + _gloffset_Normal3fv, + _gloffset_Normal3dv, +}; + +/* Note: _gloffset_* for these may not be a compile-time constant. */ +static int SecondaryColorFuncs[NUM_TYPES]; +static int FogCoordFuncs[NUM_TYPES]; + + +/** + ** GL_NV_vertex_program + **/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NbvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4bvNV(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY +VertexAttrib3ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2], + (GLfloat)v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NsvNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NusvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4usvNV(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ivNV(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NuivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4uivNV(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY +VertexAttrib1fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4fvNV(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY +VertexAttrib1dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v)); +} + + +/* + * Array [size][type] of VertexAttrib functions + */ +static attrib_func AttribFuncsNV[2][4][NUM_TYPES] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvNV, + (attrib_func) VertexAttrib1ubvNV, + (attrib_func) VertexAttrib1svNV, + (attrib_func) VertexAttrib1usvNV, + (attrib_func) VertexAttrib1ivNV, + (attrib_func) VertexAttrib1uivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvNV, + (attrib_func) VertexAttrib2ubvNV, + (attrib_func) VertexAttrib2svNV, + (attrib_func) VertexAttrib2usvNV, + (attrib_func) VertexAttrib2ivNV, + (attrib_func) VertexAttrib2uivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvNV, + (attrib_func) VertexAttrib3ubvNV, + (attrib_func) VertexAttrib3svNV, + (attrib_func) VertexAttrib3usvNV, + (attrib_func) VertexAttrib3ivNV, + (attrib_func) VertexAttrib3uivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvNV, + (attrib_func) VertexAttrib4ubvNV, + (attrib_func) VertexAttrib4svNV, + (attrib_func) VertexAttrib4usvNV, + (attrib_func) VertexAttrib4ivNV, + (attrib_func) VertexAttrib4uivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvNV, + (attrib_func) VertexAttrib1NubvNV, + (attrib_func) VertexAttrib1NsvNV, + (attrib_func) VertexAttrib1NusvNV, + (attrib_func) VertexAttrib1NivNV, + (attrib_func) VertexAttrib1NuivNV, + (attrib_func) VertexAttrib1fvNV, + (attrib_func) VertexAttrib1dvNV + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvNV, + (attrib_func) VertexAttrib2NubvNV, + (attrib_func) VertexAttrib2NsvNV, + (attrib_func) VertexAttrib2NusvNV, + (attrib_func) VertexAttrib2NivNV, + (attrib_func) VertexAttrib2NuivNV, + (attrib_func) VertexAttrib2fvNV, + (attrib_func) VertexAttrib2dvNV + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvNV, + (attrib_func) VertexAttrib3NubvNV, + (attrib_func) VertexAttrib3NsvNV, + (attrib_func) VertexAttrib3NusvNV, + (attrib_func) VertexAttrib3NivNV, + (attrib_func) VertexAttrib3NuivNV, + (attrib_func) VertexAttrib3fvNV, + (attrib_func) VertexAttrib3dvNV + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvNV, + (attrib_func) VertexAttrib4NubvNV, + (attrib_func) VertexAttrib4NsvNV, + (attrib_func) VertexAttrib4NusvNV, + (attrib_func) VertexAttrib4NivNV, + (attrib_func) VertexAttrib4NuivNV, + (attrib_func) VertexAttrib4fvNV, + (attrib_func) VertexAttrib4dvNV + } + } +}; + + +/** + ** GL_ARB_vertex_program + **/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY +VertexAttrib1NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, + (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY +VertexAttrib3ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, + (GLfloat)v[0], + (GLfloat)v[1], + (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), + (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), + (index, (GLfloat)v[0], (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), + (index, + SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), + (index, + (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), + (index, + SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY +VertexAttrib1NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY +VertexAttrib1NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY +VertexAttrib1uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0])); +} + +static void GLAPIENTRY +VertexAttrib2NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY +VertexAttrib2uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1])); +} + +static void GLAPIENTRY +VertexAttrib3NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY +VertexAttrib3uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], + (GLfloat)v[1], (GLfloat)v[2])); +} + +static void GLAPIENTRY +VertexAttrib4NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY +VertexAttrib4uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], + (GLfloat)v[2], (GLfloat)v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY +VertexAttrib1fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY +VertexAttrib1dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib2dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib3dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY +VertexAttrib4dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); +} + + +/** + * Integer-valued attributes + */ +static void GLAPIENTRY +VertexAttribI1bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4bv(GLuint index, const GLbyte *v) +{ + CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v)); +} + + + +static void GLAPIENTRY +VertexAttribI1sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4sv(GLuint index, const GLshort *v) +{ + CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4usv(GLuint index, const GLushort *v) +{ + CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v)); +} + + + +static void GLAPIENTRY +VertexAttribI1iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI2iEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI3iEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4iv(GLuint index, const GLint *v) +{ + CALL_VertexAttribI4ivEXT(GET_DISPATCH(), (index, v)); +} + + +static void GLAPIENTRY +VertexAttribI1uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY +VertexAttribI2uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI2uiEXT(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY +VertexAttribI3uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI3uiEXT(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY +VertexAttribI4uiv(GLuint index, const GLuint *v) +{ + CALL_VertexAttribI4uivEXT(GET_DISPATCH(), (index, v)); +} + + + + +/* + * Array [unnormalized/normalized/integer][size][type] of VertexAttrib + * functions + */ +static attrib_func AttribFuncsARB[3][4][NUM_TYPES] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvARB, + (attrib_func) VertexAttrib1ubvARB, + (attrib_func) VertexAttrib1svARB, + (attrib_func) VertexAttrib1usvARB, + (attrib_func) VertexAttrib1ivARB, + (attrib_func) VertexAttrib1uivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvARB, + (attrib_func) VertexAttrib2ubvARB, + (attrib_func) VertexAttrib2svARB, + (attrib_func) VertexAttrib2usvARB, + (attrib_func) VertexAttrib2ivARB, + (attrib_func) VertexAttrib2uivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvARB, + (attrib_func) VertexAttrib3ubvARB, + (attrib_func) VertexAttrib3svARB, + (attrib_func) VertexAttrib3usvARB, + (attrib_func) VertexAttrib3ivARB, + (attrib_func) VertexAttrib3uivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvARB, + (attrib_func) VertexAttrib4ubvARB, + (attrib_func) VertexAttrib4svARB, + (attrib_func) VertexAttrib4usvARB, + (attrib_func) VertexAttrib4ivARB, + (attrib_func) VertexAttrib4uivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvARB, + (attrib_func) VertexAttrib1NubvARB, + (attrib_func) VertexAttrib1NsvARB, + (attrib_func) VertexAttrib1NusvARB, + (attrib_func) VertexAttrib1NivARB, + (attrib_func) VertexAttrib1NuivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvARB, + (attrib_func) VertexAttrib2NubvARB, + (attrib_func) VertexAttrib2NsvARB, + (attrib_func) VertexAttrib2NusvARB, + (attrib_func) VertexAttrib2NivARB, + (attrib_func) VertexAttrib2NuivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvARB, + (attrib_func) VertexAttrib3NubvARB, + (attrib_func) VertexAttrib3NsvARB, + (attrib_func) VertexAttrib3NusvARB, + (attrib_func) VertexAttrib3NivARB, + (attrib_func) VertexAttrib3NuivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvARB, + (attrib_func) VertexAttrib4NubvARB, + (attrib_func) VertexAttrib4NsvARB, + (attrib_func) VertexAttrib4NusvARB, + (attrib_func) VertexAttrib4NivARB, + (attrib_func) VertexAttrib4NuivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + }, + + { + /* integer-valued */ + { + /* size 1 */ + (attrib_func) VertexAttribI1bv, + (attrib_func) VertexAttribI1ubv, + (attrib_func) VertexAttribI1sv, + (attrib_func) VertexAttribI1usv, + (attrib_func) VertexAttribI1iv, + (attrib_func) VertexAttribI1uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 2 */ + (attrib_func) VertexAttribI2bv, + (attrib_func) VertexAttribI2ubv, + (attrib_func) VertexAttribI2sv, + (attrib_func) VertexAttribI2usv, + (attrib_func) VertexAttribI2iv, + (attrib_func) VertexAttribI2uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 3 */ + (attrib_func) VertexAttribI3bv, + (attrib_func) VertexAttribI3ubv, + (attrib_func) VertexAttribI3sv, + (attrib_func) VertexAttribI3usv, + (attrib_func) VertexAttribI3iv, + (attrib_func) VertexAttribI3uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + }, + { + /* size 4 */ + (attrib_func) VertexAttribI4bv, + (attrib_func) VertexAttribI4ubv, + (attrib_func) VertexAttribI4sv, + (attrib_func) VertexAttribI4usv, + (attrib_func) VertexAttribI4iv, + (attrib_func) VertexAttribI4uiv, + NULL, /* GL_FLOAT */ + NULL /* GL_DOUBLE */ + } + } +}; + +/**********************************************************************/ + + +GLboolean _ae_create_context( struct gl_context *ctx ) +{ + if (ctx->aelt_context) + return GL_TRUE; + + /* These _gloffset_* values may not be compile-time constants */ + SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT; + SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT; + SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT; + SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT; + SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT; + SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT; + SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT; + SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT; + + FogCoordFuncs[0] = -1; + FogCoordFuncs[1] = -1; + FogCoordFuncs[2] = -1; + FogCoordFuncs[3] = -1; + FogCoordFuncs[4] = -1; + FogCoordFuncs[5] = -1; + FogCoordFuncs[6] = _gloffset_FogCoordfvEXT; + FogCoordFuncs[7] = _gloffset_FogCoorddvEXT; + + ctx->aelt_context = CALLOC( sizeof(AEcontext) ); + if (!ctx->aelt_context) + return GL_FALSE; + + AE_CONTEXT(ctx)->NewState = ~0; + return GL_TRUE; +} + + +void _ae_destroy_context( struct gl_context *ctx ) +{ + if ( AE_CONTEXT( ctx ) ) { + FREE( ctx->aelt_context ); + ctx->aelt_context = NULL; + } +} + +static void check_vbo( AEcontext *actx, + struct gl_buffer_object *vbo ) +{ + if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) { + GLuint i; + for (i = 0; i < actx->nr_vbos; i++) + if (actx->vbo[i] == vbo) + return; + assert(actx->nr_vbos < VERT_ATTRIB_MAX); + actx->vbo[actx->nr_vbos++] = vbo; + } +} + + +/** + * Make a list of per-vertex functions to call for each glArrayElement call. + * These functions access the array data (i.e. glVertex, glColor, glNormal, + * etc). + * Note: this may be called during display list construction. + */ +static void _ae_update_state( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + AEarray *aa = actx->arrays; + AEattrib *at = actx->attribs; + GLuint i; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + + actx->nr_vbos = 0; + + /* conventional vertex arrays */ + if (arrayObj->Index.Enabled) { + aa->array = &arrayObj->Index; + aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->EdgeFlag.Enabled) { + aa->array = &arrayObj->EdgeFlag; + aa->offset = _gloffset_EdgeFlagv; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->Normal.Enabled) { + aa->array = &arrayObj->Normal; + aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->Color.Enabled) { + aa->array = &arrayObj->Color; + aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->SecondaryColor.Enabled) { + aa->array = &arrayObj->SecondaryColor; + aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + if (arrayObj->FogCoord.Enabled) { + aa->array = &arrayObj->FogCoord; + aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + struct gl_client_array *attribArray = &arrayObj->TexCoord[i]; + if (attribArray->Enabled) { + /* NOTE: we use generic glVertexAttribNV functions here. + * If we ever remove GL_NV_vertex_program this will have to change. + */ + at->array = attribArray; + ASSERT(!at->array->Normalized); + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + at->index = VERT_ATTRIB_TEX0 + i; + check_vbo(actx, at->array->BufferObj); + at++; + } + } + + /* generic vertex attribute arrays */ + for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */ + struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i]; + if (attribArray->Enabled) { + at->array = attribArray; + /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV + * function pointer here (for float arrays) since the pointer may + * change from one execution of _ae_ArrayElement() to + * the next. Doing so caused UT to break. + */ + if (ctx->VertexProgram._Enabled + && ctx->VertexProgram.Current->IsNVProgram) { + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } + else { + GLint intOrNorm; + if (at->array->Integer) + intOrNorm = 2; + else if (at->array->Normalized) + intOrNorm = 1; + else + intOrNorm = 0; + + at->func = AttribFuncsARB[intOrNorm] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } + at->index = i; + check_vbo(actx, at->array->BufferObj); + at++; + } + } + + /* finally, vertex position */ + if (arrayObj->VertexAttrib[0].Enabled) { + /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's + * issued as the last (provoking) attribute). + */ + aa->array = &arrayObj->VertexAttrib[0]; + assert(aa->array->Size >= 2); /* XXX fix someday? */ + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + else if (arrayObj->Vertex.Enabled) { + aa->array = &arrayObj->Vertex; + aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; + check_vbo(actx, aa->array->BufferObj); + aa++; + } + + check_vbo(actx, ctx->Array.ElementArrayBufferObj); + + ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX); + ASSERT(aa - actx->arrays < 32); + at->func = NULL; /* terminate the list */ + aa->offset = -1; /* terminate the list */ + + actx->NewState = 0; +} + +void _ae_map_vbos( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + GLuint i; + + if (actx->mapped_vbos) + return; + + if (actx->NewState) + _ae_update_state(ctx); + + for (i = 0; i < actx->nr_vbos; i++) + ctx->Driver.MapBufferRange(ctx, 0, + actx->vbo[i]->Size, + GL_MAP_READ_BIT, + actx->vbo[i]); + + if (actx->nr_vbos) + actx->mapped_vbos = GL_TRUE; +} + +void _ae_unmap_vbos( struct gl_context *ctx ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + GLuint i; + + if (!actx->mapped_vbos) + return; + + assert (!actx->NewState); + + for (i = 0; i < actx->nr_vbos; i++) + ctx->Driver.UnmapBuffer(ctx, actx->vbo[i]); + + actx->mapped_vbos = GL_FALSE; +} + + +/** + * Called via glArrayElement() and glDrawArrays(). + * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions + * for all enabled vertex arrays (for elt-th element). + * Note: this may be called during display list construction. + */ +void GLAPIENTRY _ae_ArrayElement( GLint elt ) +{ + GET_CURRENT_CONTEXT(ctx); + const AEcontext *actx = AE_CONTEXT(ctx); + const AEarray *aa; + const AEattrib *at; + const struct _glapi_table * const disp = GET_DISPATCH(); + GLboolean do_map; + + if (actx->NewState) { + assert(!actx->mapped_vbos); + _ae_update_state( ctx ); + } + + /* Determine if w need to map/unmap VBOs */ + do_map = actx->nr_vbos && !actx->mapped_vbos; + + if (do_map) + _ae_map_vbos(ctx); + + /* emit generic attribute elements */ + for (at = actx->attribs; at->func; at++) { + const GLubyte *src + = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr) + + elt * at->array->StrideB; + at->func( at->index, src ); + } + + /* emit conventional arrays elements */ + for (aa = actx->arrays; aa->offset != -1 ; aa++) { + const GLubyte *src + = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr) + + elt * aa->array->StrideB; + CALL_by_offset( disp, (array_func), aa->offset, + ((const void *) src) ); + } + + if (do_map) + _ae_unmap_vbos(ctx); +} + + +void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) +{ + AEcontext *actx = AE_CONTEXT(ctx); + + + /* Only interested in this subset of mesa state. Need to prune + * this down as both tnl/ and the drivers can raise statechanges + * for arcane reasons in the middle of seemingly atomic operations + * like DrawElements, over which we'd like to keep a known set of + * arrays and vbo's mapped. + * + * Luckily, neither the drivers nor tnl muck with the state that + * concerns us here: + */ + new_state &= _NEW_ARRAY | _NEW_PROGRAM; + if (new_state) { + assert(!actx->mapped_vbos); + actx->NewState |= new_state; + } +} + + +void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_ArrayElement(disp, vfmt->ArrayElement); +} + + +#endif /* FEATURE_arrayelt */ diff --git a/mesalib/src/mesa/main/api_exec.c b/mesalib/src/mesa/main/api_exec.c index ef4278992..93214dd0b 100644 --- a/mesalib/src/mesa/main/api_exec.c +++ b/mesalib/src/mesa/main/api_exec.c @@ -1,751 +1,751 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file api_exec.c - * Initialize dispatch table with the immidiate mode functions. - */ - - -#include "mfeatures.h" -#include "accum.h" -#include "api_loopback.h" -#include "api_exec.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#include "atifragshader.h" -#include "attrib.h" -#include "blend.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#if FEATURE_draw_read_buffer -#include "buffers.h" -#endif -#include "clear.h" -#include "clip.h" -#include "colortab.h" -#include "condrender.h" -#include "context.h" -#include "convolve.h" -#include "depth.h" -#include "dlist.h" -#include "drawpix.h" -#include "rastpos.h" -#include "enable.h" -#include "eval.h" -#include "get.h" -#include "feedback.h" -#include "fog.h" -#if FEATURE_EXT_framebuffer_object -#include "fbobject.h" -#endif -#include "framebuffer.h" -#include "hint.h" -#include "histogram.h" -#include "imports.h" -#include "light.h" -#include "lines.h" -#include "matrix.h" -#include "multisample.h" -#include "pixel.h" -#include "pixelstore.h" -#include "points.h" -#include "polygon.h" -#include "queryobj.h" -#include "readpix.h" -#if FEATURE_ARB_sampler_objects -#include "samplerobj.h" -#endif -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgetimage.h" -#include "teximage.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "texturebarrier.h" -#include "transformfeedback.h" -#include "mtypes.h" -#include "varray.h" -#include "viewport.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif -#if FEATURE_ARB_shader_objects -#include "shaderapi.h" -#include "uniforms.h" -#endif -#include "syncobj.h" -#include "main/dispatch.h" - - -#if FEATURE_GL - - -/** - * Initialize a dispatch table with pointers to Mesa's immediate-mode - * commands. - * - * Pointers to glBegin()/glEnd() object commands and a few others - * are provided via the GLvertexformat interface. - * - * \param ctx GL context to which \c exec belongs. - * \param exec dispatch table. - */ -struct _glapi_table * -_mesa_create_exec_table(void) -{ - struct _glapi_table *exec; - - exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (exec == NULL) - return NULL; - -#if _HAVE_FULL_GL - _mesa_loopback_init_api_table( exec ); -#endif - - /* load the dispatch slots we understand */ - SET_AlphaFunc(exec, _mesa_AlphaFunc); - SET_BlendFunc(exec, _mesa_BlendFunc); - SET_Clear(exec, _mesa_Clear); - SET_ClearColor(exec, _mesa_ClearColor); - SET_ClearStencil(exec, _mesa_ClearStencil); - SET_ColorMask(exec, _mesa_ColorMask); - SET_CullFace(exec, _mesa_CullFace); - SET_Disable(exec, _mesa_Disable); -#if FEATURE_draw_read_buffer - SET_DrawBuffer(exec, _mesa_DrawBuffer); - SET_ReadBuffer(exec, _mesa_ReadBuffer); -#endif - SET_Enable(exec, _mesa_Enable); - SET_Finish(exec, _mesa_Finish); - SET_Flush(exec, _mesa_Flush); - SET_FrontFace(exec, _mesa_FrontFace); - SET_Frustum(exec, _mesa_Frustum); - SET_GetError(exec, _mesa_GetError); - SET_GetFloatv(exec, _mesa_GetFloatv); - SET_GetString(exec, _mesa_GetString); - SET_LineStipple(exec, _mesa_LineStipple); - SET_LineWidth(exec, _mesa_LineWidth); - SET_LoadIdentity(exec, _mesa_LoadIdentity); - SET_LoadMatrixf(exec, _mesa_LoadMatrixf); - SET_LogicOp(exec, _mesa_LogicOp); - SET_MatrixMode(exec, _mesa_MatrixMode); - SET_MultMatrixf(exec, _mesa_MultMatrixf); - SET_Ortho(exec, _mesa_Ortho); - SET_PixelStorei(exec, _mesa_PixelStorei); - SET_PopMatrix(exec, _mesa_PopMatrix); - SET_PushMatrix(exec, _mesa_PushMatrix); - SET_Rotatef(exec, _mesa_Rotatef); - SET_Scalef(exec, _mesa_Scalef); - SET_Scissor(exec, _mesa_Scissor); - SET_ShadeModel(exec, _mesa_ShadeModel); - SET_StencilFunc(exec, _mesa_StencilFunc); - SET_StencilMask(exec, _mesa_StencilMask); - SET_StencilOp(exec, _mesa_StencilOp); - SET_TexEnvfv(exec, _mesa_TexEnvfv); - SET_TexEnvi(exec, _mesa_TexEnvi); - SET_TexImage2D(exec, _mesa_TexImage2D); - SET_TexParameteri(exec, _mesa_TexParameteri); - SET_Translatef(exec, _mesa_Translatef); - SET_Viewport(exec, _mesa_Viewport); - - _mesa_init_accum_dispatch(exec); - _mesa_init_dlist_dispatch(exec); - - SET_ClearDepth(exec, _mesa_ClearDepth); - SET_ClearIndex(exec, _mesa_ClearIndex); - SET_ClipPlane(exec, _mesa_ClipPlane); - SET_ColorMaterial(exec, _mesa_ColorMaterial); - SET_DepthFunc(exec, _mesa_DepthFunc); - SET_DepthMask(exec, _mesa_DepthMask); - SET_DepthRange(exec, _mesa_DepthRange); - - _mesa_init_drawpix_dispatch(exec); - _mesa_init_feedback_dispatch(exec); - - SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); - SET_Fogf(exec, _mesa_Fogf); - SET_Fogfv(exec, _mesa_Fogfv); - SET_Fogi(exec, _mesa_Fogi); - SET_Fogiv(exec, _mesa_Fogiv); - SET_GetClipPlane(exec, _mesa_GetClipPlane); - SET_GetBooleanv(exec, _mesa_GetBooleanv); - SET_GetDoublev(exec, _mesa_GetDoublev); - SET_GetIntegerv(exec, _mesa_GetIntegerv); - SET_GetLightfv(exec, _mesa_GetLightfv); - SET_GetLightiv(exec, _mesa_GetLightiv); - SET_GetMaterialfv(exec, _mesa_GetMaterialfv); - SET_GetMaterialiv(exec, _mesa_GetMaterialiv); - SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); - SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); - SET_GetTexEnviv(exec, _mesa_GetTexEnviv); - SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); - SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); - SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); - SET_GetTexImage(exec, _mesa_GetTexImage); - SET_Hint(exec, _mesa_Hint); - SET_IndexMask(exec, _mesa_IndexMask); - SET_IsEnabled(exec, _mesa_IsEnabled); - SET_LightModelf(exec, _mesa_LightModelf); - SET_LightModelfv(exec, _mesa_LightModelfv); - SET_LightModeli(exec, _mesa_LightModeli); - SET_LightModeliv(exec, _mesa_LightModeliv); - SET_Lightf(exec, _mesa_Lightf); - SET_Lightfv(exec, _mesa_Lightfv); - SET_Lighti(exec, _mesa_Lighti); - SET_Lightiv(exec, _mesa_Lightiv); - SET_LoadMatrixd(exec, _mesa_LoadMatrixd); - - _mesa_init_eval_dispatch(exec); - - SET_MultMatrixd(exec, _mesa_MultMatrixd); - - _mesa_init_pixel_dispatch(exec); - - SET_PixelStoref(exec, _mesa_PixelStoref); - SET_PointSize(exec, _mesa_PointSize); - SET_PolygonMode(exec, _mesa_PolygonMode); - SET_PolygonOffset(exec, _mesa_PolygonOffset); - SET_PolygonStipple(exec, _mesa_PolygonStipple); - - _mesa_init_attrib_dispatch(exec); - _mesa_init_rastpos_dispatch(exec); - - SET_ReadPixels(exec, _mesa_ReadPixels); - SET_Rotated(exec, _mesa_Rotated); - SET_Scaled(exec, _mesa_Scaled); - SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); - SET_TexEnvf(exec, _mesa_TexEnvf); - SET_TexEnviv(exec, _mesa_TexEnviv); - - _mesa_init_texgen_dispatch(exec); - - SET_TexImage1D(exec, _mesa_TexImage1D); - SET_TexParameterf(exec, _mesa_TexParameterf); - SET_TexParameterfv(exec, _mesa_TexParameterfv); - SET_TexParameteriv(exec, _mesa_TexParameteriv); - SET_Translated(exec, _mesa_Translated); - - /* 1.1 */ - SET_BindTexture(exec, _mesa_BindTexture); - SET_DeleteTextures(exec, _mesa_DeleteTextures); - SET_GenTextures(exec, _mesa_GenTextures); -#if _HAVE_FULL_GL - SET_AreTexturesResident(exec, _mesa_AreTexturesResident); - SET_ColorPointer(exec, _mesa_ColorPointer); - SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); - SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); - SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); - SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); - SET_DisableClientState(exec, _mesa_DisableClientState); - SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); - SET_EnableClientState(exec, _mesa_EnableClientState); - SET_GetPointerv(exec, _mesa_GetPointerv); - SET_IndexPointer(exec, _mesa_IndexPointer); - SET_InterleavedArrays(exec, _mesa_InterleavedArrays); - SET_IsTexture(exec, _mesa_IsTexture); - SET_NormalPointer(exec, _mesa_NormalPointer); - SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); - SET_TexCoordPointer(exec, _mesa_TexCoordPointer); - SET_TexSubImage1D(exec, _mesa_TexSubImage1D); - SET_TexSubImage2D(exec, _mesa_TexSubImage2D); - SET_VertexPointer(exec, _mesa_VertexPointer); -#endif - - /* 1.2 */ -#if _HAVE_FULL_GL - SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); - SET_TexImage3D(exec, _mesa_TexImage3D); - SET_TexSubImage3D(exec, _mesa_TexSubImage3D); -#endif - - /* OpenGL 1.2 GL_ARB_imaging */ - SET_BlendColor(exec, _mesa_BlendColor); - SET_BlendEquation(exec, _mesa_BlendEquation); - SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); - - _mesa_init_colortable_dispatch(exec); - _mesa_init_convolve_dispatch(exec); - _mesa_init_histogram_dispatch(exec); - - /* OpenGL 2.0 */ - SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); - SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); - SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); - -#if FEATURE_ARB_shader_objects - _mesa_init_shader_dispatch(exec); - _mesa_init_shader_uniform_dispatch(exec); -#endif - - /* 2. GL_EXT_blend_color */ -#if 0 -/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ -#endif - - /* 3. GL_EXT_polygon_offset */ -#if _HAVE_FULL_GL - SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); -#endif - - /* 6. GL_EXT_texture3d */ -#if 0 -/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ -/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ -/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ -#endif - - /* 11. GL_EXT_histogram */ -#if 0 - SET_GetHistogramEXT(exec, _mesa_GetHistogram); - SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); - SET_GetMinmaxEXT(exec, _mesa_GetMinmax); - SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); -#endif - - /* 14. SGI_color_table */ -#if 0 - SET_ColorTableSGI(exec, _mesa_ColorTable); - SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); - SET_GetColorTableSGI(exec, _mesa_GetColorTable); - SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ -#if _HAVE_FULL_GL - SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); - SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); - SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); - SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); - SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); - SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); -#endif - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ -#if _HAVE_FULL_GL - SET_PointParameterfEXT(exec, _mesa_PointParameterf); - SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); -#endif - - /* 95. GL_ARB_ES2_compatibility */ - SET_ClearDepthf(exec, _mesa_ClearDepthf); - SET_DepthRangef(exec, _mesa_DepthRangef); - - /* 97. GL_EXT_compiled_vertex_array */ -#if _HAVE_FULL_GL - SET_LockArraysEXT(exec, _mesa_LockArraysEXT); - SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); -#endif - - /* 148. GL_EXT_multi_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); -#endif - - /* 173. GL_INGR_blend_func_separate */ -#if _HAVE_FULL_GL - SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); -#endif - - /* 196. GL_MESA_resize_buffers */ -#if _HAVE_FULL_GL - SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); -#endif - - /* 197. GL_MESA_window_pos */ - /* part of _mesa_init_rastpos_dispatch(exec); */ - - /* 200. GL_IBM_multimode_draw_arrays */ -#if _HAVE_FULL_GL - SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); -#endif - - /* 233. GL_NV_vertex_program */ -#if FEATURE_NV_vertex_program - SET_BindProgramNV(exec, _mesa_BindProgram); - SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); - SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); - SET_GenProgramsNV(exec, _mesa_GenPrograms); - SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(exec, _mesa_GetProgramivNV); - SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(exec, _mesa_IsProgramARB); - SET_LoadProgramNV(exec, _mesa_LoadProgramNV); - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ - SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); - SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); - SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); - /* glVertexAttrib*NV functions handled in api_loopback.c */ -#endif - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ -#if _HAVE_FULL_GL - SET_PointParameteriNV(exec, _mesa_PointParameteri); - SET_PointParameterivNV(exec, _mesa_PointParameteriv); -#endif - - /* 268. GL_EXT_stencil_two_side */ -#if _HAVE_FULL_GL - SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); -#endif - - /* 285. GL_NV_primitive_restart */ - SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); - - /* 352. GL_EXT_transform_feedback */ - _mesa_init_transform_feedback_dispatch(exec); - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); - - /* ARB 1. GL_ARB_multitexture */ -#if _HAVE_FULL_GL - SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); - SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); -#endif - - /* ARB 3. GL_ARB_transpose_matrix */ -#if _HAVE_FULL_GL - SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); -#endif - - /* ARB 5. GL_ARB_multisample */ -#if _HAVE_FULL_GL - SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); -#endif - - /* ARB 12. GL_ARB_texture_compression */ -#if _HAVE_FULL_GL - SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); - - /* ARB 104. GL_ARB_robustness */ - SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB); -#endif - - /* ARB 14. GL_ARB_point_parameters */ - /* reuse EXT_point_parameters functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ - /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ - /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ - /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ - /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ - /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ - /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ - /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ - /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ - /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ - /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ - /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ - /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ - /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ - /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ - /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ - /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ - /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ - /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ - /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ - /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ - /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ - /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ - /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ - /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ - /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ - /* glVertexAttrib4bvARB handled in api_loopback.c */ - /* glVertexAttrib4ivARB handled in api_loopback.c */ - /* glVertexAttrib4ubvARB handled in api_loopback.c */ - /* glVertexAttrib4usvARB handled in api_loopback.c */ - /* glVertexAttrib4uivARB handled in api_loopback.c */ - /* glVertexAttrib4NbvARB handled in api_loopback.c */ - /* glVertexAttrib4NsvARB handled in api_loopback.c */ - /* glVertexAttrib4NivARB handled in api_loopback.c */ - /* glVertexAttrib4NusvARB handled in api_loopback.c */ - /* glVertexAttrib4NuivARB handled in api_loopback.c */ - SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(exec, _mesa_ProgramStringARB); - /* glBindProgramARB aliases glBindProgramNV */ - /* glDeleteProgramsARB aliases glDeleteProgramsNV */ - /* glGenProgramsARB aliases glGenProgramsNV */ - /* glIsProgramARB aliases glIsProgramNV */ - SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); - SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); - SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); - /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ - SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(exec, _mesa_GetProgramivARB); - SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - SET_BindBufferARB(exec, _mesa_BindBufferARB); - SET_BufferDataARB(exec, _mesa_BufferDataARB); - SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(exec, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(exec, _mesa_IsBufferARB); - SET_MapBufferARB(exec, _mesa_MapBufferARB); - SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); -#endif - - /* ARB 29. GL_ARB_occlusion_query */ - _mesa_init_queryobj_dispatch(exec); - - /* ARB 37. GL_ARB_draw_buffers */ -#if FEATURE_draw_read_buffer - SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); -#endif - - /* ARB 104. GL_ARB_robustness */ - SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB); - SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB); - SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB); - SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB); - - /* GL_ARB_sync */ - _mesa_init_sync_dispatch(exec); - - /* GL_ATI_fragment_shader */ - _mesa_init_ati_fragment_shader_dispatch(exec); - - /* GL_ATI_envmap_bumpmap */ - SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); - SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); - SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); - -#if FEATURE_EXT_framebuffer_object - SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); - SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); - SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); - SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); - SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); - SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); - SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); - SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); - SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); - SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); - SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); - SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); - SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); - SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); - SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); - SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); - SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); -#endif - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); -#endif - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); -#endif - - /* GL_MESA_texture_array / GL_EXT_texture_array */ -#if FEATURE_EXT_framebuffer_object - SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); -#endif - - /* GL_ATI_separate_stencil */ - SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); - -#if FEATURE_ARB_framebuffer_object - /* The ARB_fbo functions are the union of - * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array - */ - SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); -#endif - -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(exec, _mesa_MapBufferRange); - SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); -#endif - - /* GL_ARB_copy_buffer */ - SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); - - /* GL_ARB_vertex_array_object */ - SET_BindVertexArray(exec, _mesa_BindVertexArray); - SET_GenVertexArrays(exec, _mesa_GenVertexArrays); - - /* GL_EXT_draw_buffers2 */ - SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); - SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); - SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); - SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); - SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); - SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); - - /* GL_NV_conditional_render */ - SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); - SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); - -#if FEATURE_OES_EGL_image - SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); - SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); -#endif - -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); - SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); -#endif - -#if FEATURE_ARB_geometry_shader4 - SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); - SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); -#endif - - SET_ClampColorARB(exec, _mesa_ClampColorARB); - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); - SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); - SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); - SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); - SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); - - /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ - SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); - SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); - SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); - - /* GL 3.0 (functions not covered by other extensions) */ - SET_ClearBufferiv(exec, _mesa_ClearBufferiv); - SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); - SET_ClearBufferfv(exec, _mesa_ClearBufferfv); - SET_ClearBufferfi(exec, _mesa_ClearBufferfi); - SET_GetStringi(exec, _mesa_GetStringi); - SET_ClampColor(exec, _mesa_ClampColorARB); - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(exec, _mesa_BlendFunci); - SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); - SET_BlendEquationiARB(exec, _mesa_BlendEquationi); - SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); - - /* GL_NV_texture_barrier */ - SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); - - /* GL_ARB_texture_buffer_object */ - SET_TexBufferARB(exec, _mesa_TexBuffer); - -#if FEATURE_ARB_sampler_objects - _mesa_init_sampler_object_dispatch(exec); -#endif - - return exec; -} - -#endif /* FEATURE_GL */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file api_exec.c + * Initialize dispatch table with the immidiate mode functions. + */ + + +#include "mfeatures.h" +#include "accum.h" +#include "api_loopback.h" +#include "api_exec.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#include "atifragshader.h" +#include "attrib.h" +#include "blend.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#if FEATURE_draw_read_buffer +#include "buffers.h" +#endif +#include "clear.h" +#include "clip.h" +#include "colortab.h" +#include "condrender.h" +#include "context.h" +#include "convolve.h" +#include "depth.h" +#include "dlist.h" +#include "drawpix.h" +#include "rastpos.h" +#include "enable.h" +#include "eval.h" +#include "get.h" +#include "feedback.h" +#include "fog.h" +#if FEATURE_EXT_framebuffer_object +#include "fbobject.h" +#endif +#include "framebuffer.h" +#include "hint.h" +#include "histogram.h" +#include "imports.h" +#include "light.h" +#include "lines.h" +#include "matrix.h" +#include "multisample.h" +#include "pixel.h" +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#include "queryobj.h" +#include "readpix.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgetimage.h" +#include "teximage.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "texturebarrier.h" +#include "transformfeedback.h" +#include "mtypes.h" +#include "varray.h" +#include "viewport.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif +#if FEATURE_ARB_shader_objects +#include "shaderapi.h" +#include "uniforms.h" +#endif +#include "syncobj.h" +#include "main/dispatch.h" + + +#if FEATURE_GL + + +/** + * Initialize a dispatch table with pointers to Mesa's immediate-mode + * commands. + * + * Pointers to glBegin()/glEnd() object commands and a few others + * are provided via the GLvertexformat interface. + * + * \param ctx GL context to which \c exec belongs. + * \param exec dispatch table. + */ +struct _glapi_table * +_mesa_create_exec_table(void) +{ + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (exec == NULL) + return NULL; + +#if _HAVE_FULL_GL + _mesa_loopback_init_api_table( exec ); +#endif + + /* load the dispatch slots we understand */ + SET_AlphaFunc(exec, _mesa_AlphaFunc); + SET_BlendFunc(exec, _mesa_BlendFunc); + SET_Clear(exec, _mesa_Clear); + SET_ClearColor(exec, _mesa_ClearColor); + SET_ClearStencil(exec, _mesa_ClearStencil); + SET_ColorMask(exec, _mesa_ColorMask); + SET_CullFace(exec, _mesa_CullFace); + SET_Disable(exec, _mesa_Disable); +#if FEATURE_draw_read_buffer + SET_DrawBuffer(exec, _mesa_DrawBuffer); + SET_ReadBuffer(exec, _mesa_ReadBuffer); +#endif + SET_Enable(exec, _mesa_Enable); + SET_Finish(exec, _mesa_Finish); + SET_Flush(exec, _mesa_Flush); + SET_FrontFace(exec, _mesa_FrontFace); + SET_Frustum(exec, _mesa_Frustum); + SET_GetError(exec, _mesa_GetError); + SET_GetFloatv(exec, _mesa_GetFloatv); + SET_GetString(exec, _mesa_GetString); + SET_LineStipple(exec, _mesa_LineStipple); + SET_LineWidth(exec, _mesa_LineWidth); + SET_LoadIdentity(exec, _mesa_LoadIdentity); + SET_LoadMatrixf(exec, _mesa_LoadMatrixf); + SET_LogicOp(exec, _mesa_LogicOp); + SET_MatrixMode(exec, _mesa_MatrixMode); + SET_MultMatrixf(exec, _mesa_MultMatrixf); + SET_Ortho(exec, _mesa_Ortho); + SET_PixelStorei(exec, _mesa_PixelStorei); + SET_PopMatrix(exec, _mesa_PopMatrix); + SET_PushMatrix(exec, _mesa_PushMatrix); + SET_Rotatef(exec, _mesa_Rotatef); + SET_Scalef(exec, _mesa_Scalef); + SET_Scissor(exec, _mesa_Scissor); + SET_ShadeModel(exec, _mesa_ShadeModel); + SET_StencilFunc(exec, _mesa_StencilFunc); + SET_StencilMask(exec, _mesa_StencilMask); + SET_StencilOp(exec, _mesa_StencilOp); + SET_TexEnvfv(exec, _mesa_TexEnvfv); + SET_TexEnvi(exec, _mesa_TexEnvi); + SET_TexImage2D(exec, _mesa_TexImage2D); + SET_TexParameteri(exec, _mesa_TexParameteri); + SET_Translatef(exec, _mesa_Translatef); + SET_Viewport(exec, _mesa_Viewport); + + _mesa_init_accum_dispatch(exec); + _mesa_init_dlist_dispatch(exec); + + SET_ClearDepth(exec, _mesa_ClearDepth); + SET_ClearIndex(exec, _mesa_ClearIndex); + SET_ClipPlane(exec, _mesa_ClipPlane); + SET_ColorMaterial(exec, _mesa_ColorMaterial); + SET_DepthFunc(exec, _mesa_DepthFunc); + SET_DepthMask(exec, _mesa_DepthMask); + SET_DepthRange(exec, _mesa_DepthRange); + + _mesa_init_drawpix_dispatch(exec); + _mesa_init_feedback_dispatch(exec); + + SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); + SET_Fogf(exec, _mesa_Fogf); + SET_Fogfv(exec, _mesa_Fogfv); + SET_Fogi(exec, _mesa_Fogi); + SET_Fogiv(exec, _mesa_Fogiv); + SET_GetClipPlane(exec, _mesa_GetClipPlane); + SET_GetBooleanv(exec, _mesa_GetBooleanv); + SET_GetDoublev(exec, _mesa_GetDoublev); + SET_GetIntegerv(exec, _mesa_GetIntegerv); + SET_GetLightfv(exec, _mesa_GetLightfv); + SET_GetLightiv(exec, _mesa_GetLightiv); + SET_GetMaterialfv(exec, _mesa_GetMaterialfv); + SET_GetMaterialiv(exec, _mesa_GetMaterialiv); + SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); + SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); + SET_GetTexEnviv(exec, _mesa_GetTexEnviv); + SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); + SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); + SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); + SET_GetTexImage(exec, _mesa_GetTexImage); + SET_Hint(exec, _mesa_Hint); + SET_IndexMask(exec, _mesa_IndexMask); + SET_IsEnabled(exec, _mesa_IsEnabled); + SET_LightModelf(exec, _mesa_LightModelf); + SET_LightModelfv(exec, _mesa_LightModelfv); + SET_LightModeli(exec, _mesa_LightModeli); + SET_LightModeliv(exec, _mesa_LightModeliv); + SET_Lightf(exec, _mesa_Lightf); + SET_Lightfv(exec, _mesa_Lightfv); + SET_Lighti(exec, _mesa_Lighti); + SET_Lightiv(exec, _mesa_Lightiv); + SET_LoadMatrixd(exec, _mesa_LoadMatrixd); + + _mesa_init_eval_dispatch(exec); + + SET_MultMatrixd(exec, _mesa_MultMatrixd); + + _mesa_init_pixel_dispatch(exec); + + SET_PixelStoref(exec, _mesa_PixelStoref); + SET_PointSize(exec, _mesa_PointSize); + SET_PolygonMode(exec, _mesa_PolygonMode); + SET_PolygonOffset(exec, _mesa_PolygonOffset); + SET_PolygonStipple(exec, _mesa_PolygonStipple); + + _mesa_init_attrib_dispatch(exec); + _mesa_init_rastpos_dispatch(exec); + + SET_ReadPixels(exec, _mesa_ReadPixels); + SET_Rotated(exec, _mesa_Rotated); + SET_Scaled(exec, _mesa_Scaled); + SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); + SET_TexEnvf(exec, _mesa_TexEnvf); + SET_TexEnviv(exec, _mesa_TexEnviv); + + _mesa_init_texgen_dispatch(exec); + + SET_TexImage1D(exec, _mesa_TexImage1D); + SET_TexParameterf(exec, _mesa_TexParameterf); + SET_TexParameterfv(exec, _mesa_TexParameterfv); + SET_TexParameteriv(exec, _mesa_TexParameteriv); + SET_Translated(exec, _mesa_Translated); + + /* 1.1 */ + SET_BindTexture(exec, _mesa_BindTexture); + SET_DeleteTextures(exec, _mesa_DeleteTextures); + SET_GenTextures(exec, _mesa_GenTextures); +#if _HAVE_FULL_GL + SET_AreTexturesResident(exec, _mesa_AreTexturesResident); + SET_ColorPointer(exec, _mesa_ColorPointer); + SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); + SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); + SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); + SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); + SET_DisableClientState(exec, _mesa_DisableClientState); + SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); + SET_EnableClientState(exec, _mesa_EnableClientState); + SET_GetPointerv(exec, _mesa_GetPointerv); + SET_IndexPointer(exec, _mesa_IndexPointer); + SET_InterleavedArrays(exec, _mesa_InterleavedArrays); + SET_IsTexture(exec, _mesa_IsTexture); + SET_NormalPointer(exec, _mesa_NormalPointer); + SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); + SET_TexCoordPointer(exec, _mesa_TexCoordPointer); + SET_TexSubImage1D(exec, _mesa_TexSubImage1D); + SET_TexSubImage2D(exec, _mesa_TexSubImage2D); + SET_VertexPointer(exec, _mesa_VertexPointer); +#endif + + /* 1.2 */ +#if _HAVE_FULL_GL + SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); + SET_TexImage3D(exec, _mesa_TexImage3D); + SET_TexSubImage3D(exec, _mesa_TexSubImage3D); +#endif + + /* OpenGL 1.2 GL_ARB_imaging */ + SET_BlendColor(exec, _mesa_BlendColor); + SET_BlendEquation(exec, _mesa_BlendEquation); + SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); + + _mesa_init_colortable_dispatch(exec); + _mesa_init_convolve_dispatch(exec); + _mesa_init_histogram_dispatch(exec); + + /* OpenGL 2.0 */ + SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); + SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); + SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + +#if FEATURE_ARB_shader_objects + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); +#endif + + /* 2. GL_EXT_blend_color */ +#if 0 +/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ +#endif + + /* 3. GL_EXT_polygon_offset */ +#if _HAVE_FULL_GL + SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); +#endif + + /* 6. GL_EXT_texture3d */ +#if 0 +/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ +/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ +/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ +#endif + + /* 11. GL_EXT_histogram */ +#if 0 + SET_GetHistogramEXT(exec, _mesa_GetHistogram); + SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); + SET_GetMinmaxEXT(exec, _mesa_GetMinmax); + SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); +#endif + + /* 14. SGI_color_table */ +#if 0 + SET_ColorTableSGI(exec, _mesa_ColorTable); + SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); + SET_GetColorTableSGI(exec, _mesa_GetColorTable); + SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ +#if _HAVE_FULL_GL + SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); + SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); + SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); + SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); + SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); + SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); +#endif + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ +#if _HAVE_FULL_GL + SET_PointParameterfEXT(exec, _mesa_PointParameterf); + SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); +#endif + + /* 95. GL_ARB_ES2_compatibility */ + SET_ClearDepthf(exec, _mesa_ClearDepthf); + SET_DepthRangef(exec, _mesa_DepthRangef); + + /* 97. GL_EXT_compiled_vertex_array */ +#if _HAVE_FULL_GL + SET_LockArraysEXT(exec, _mesa_LockArraysEXT); + SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); +#endif + + /* 148. GL_EXT_multi_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); +#endif + + /* 173. GL_INGR_blend_func_separate */ +#if _HAVE_FULL_GL + SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); +#endif + + /* 196. GL_MESA_resize_buffers */ +#if _HAVE_FULL_GL + SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); +#endif + + /* 197. GL_MESA_window_pos */ + /* part of _mesa_init_rastpos_dispatch(exec); */ + + /* 200. GL_IBM_multimode_draw_arrays */ +#if _HAVE_FULL_GL + SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); +#endif + + /* 233. GL_NV_vertex_program */ +#if FEATURE_NV_vertex_program + SET_BindProgramNV(exec, _mesa_BindProgram); + SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); + SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV); + SET_GenProgramsNV(exec, _mesa_GenPrograms); + SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(exec, _mesa_GetProgramivNV); + SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(exec, _mesa_IsProgramARB); + SET_LoadProgramNV(exec, _mesa_LoadProgramNV); + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */ + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */ + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */ + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */ + SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV); + SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV); + SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV); + /* glVertexAttrib*NV functions handled in api_loopback.c */ +#endif + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ +#if _HAVE_FULL_GL + SET_PointParameteriNV(exec, _mesa_PointParameteri); + SET_PointParameterivNV(exec, _mesa_PointParameteriv); +#endif + + /* 268. GL_EXT_stencil_two_side */ +#if _HAVE_FULL_GL + SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); +#endif + + /* 285. GL_NV_primitive_restart */ + SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); + + /* 352. GL_EXT_transform_feedback */ + _mesa_init_transform_feedback_dispatch(exec); + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); + + /* ARB 1. GL_ARB_multitexture */ +#if _HAVE_FULL_GL + SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); + SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); +#endif + + /* ARB 3. GL_ARB_transpose_matrix */ +#if _HAVE_FULL_GL + SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); +#endif + + /* ARB 5. GL_ARB_multisample */ +#if _HAVE_FULL_GL + SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); +#endif + + /* ARB 12. GL_ARB_texture_compression */ +#if _HAVE_FULL_GL + SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); + + /* ARB 104. GL_ARB_robustness */ + SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB); +#endif + + /* ARB 14. GL_ARB_point_parameters */ + /* reuse EXT_point_parameters functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ + /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ + /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ + /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ + /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ + /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ + /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ + /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ + /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ + /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ + /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ + /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ + /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ + /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ + /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ + /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ + /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ + /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ + /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ + /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ + /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ + /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ + /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ + /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ + /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ + /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ + /* glVertexAttrib4bvARB handled in api_loopback.c */ + /* glVertexAttrib4ivARB handled in api_loopback.c */ + /* glVertexAttrib4ubvARB handled in api_loopback.c */ + /* glVertexAttrib4usvARB handled in api_loopback.c */ + /* glVertexAttrib4uivARB handled in api_loopback.c */ + /* glVertexAttrib4NbvARB handled in api_loopback.c */ + /* glVertexAttrib4NsvARB handled in api_loopback.c */ + /* glVertexAttrib4NivARB handled in api_loopback.c */ + /* glVertexAttrib4NusvARB handled in api_loopback.c */ + /* glVertexAttrib4NuivARB handled in api_loopback.c */ + SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(exec, _mesa_ProgramStringARB); + /* glBindProgramARB aliases glBindProgramNV */ + /* glDeleteProgramsARB aliases glDeleteProgramsNV */ + /* glGenProgramsARB aliases glGenProgramsNV */ + /* glIsProgramARB aliases glIsProgramNV */ + SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); + /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */ + SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(exec, _mesa_GetProgramivARB); + SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + SET_BindBufferARB(exec, _mesa_BindBufferARB); + SET_BufferDataARB(exec, _mesa_BufferDataARB); + SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(exec, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(exec, _mesa_IsBufferARB); + SET_MapBufferARB(exec, _mesa_MapBufferARB); + SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB); +#endif + + /* ARB 29. GL_ARB_occlusion_query */ + _mesa_init_queryobj_dispatch(exec); + + /* ARB 37. GL_ARB_draw_buffers */ +#if FEATURE_draw_read_buffer + SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); +#endif + + /* ARB 104. GL_ARB_robustness */ + SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB); + SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB); + SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB); + SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB); + + /* GL_ARB_sync */ + _mesa_init_sync_dispatch(exec); + + /* GL_ATI_fragment_shader */ + _mesa_init_ati_fragment_shader_dispatch(exec); + + /* GL_ATI_envmap_bumpmap */ + SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); + SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); + SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); + +#if FEATURE_EXT_framebuffer_object + SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); + SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); + SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); + SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); + SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); + SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); + SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); + SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); + SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); + SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); + SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); + SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); + SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); + SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); + SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); + SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); + SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); +#endif + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); +#endif + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); +#endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif + + /* GL_ATI_separate_stencil */ + SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); + +#if FEATURE_ARB_framebuffer_object + /* The ARB_fbo functions are the union of + * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array + */ + SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); +#endif + +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(exec, _mesa_MapBufferRange); + SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); +#endif + + /* GL_ARB_copy_buffer */ + SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(exec, _mesa_BindVertexArray); + SET_GenVertexArrays(exec, _mesa_GenVertexArrays); + + /* GL_EXT_draw_buffers2 */ + SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); + SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); + SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); + SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); + SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); + SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); + + /* GL_NV_conditional_render */ + SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); + SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); + +#if FEATURE_OES_EGL_image + SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); + SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); +#endif + +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); +#endif + +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + SET_ClampColorARB(exec, _mesa_ClampColorARB); + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); + SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); + SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); + SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); + SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); + SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); + SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); + + /* GL 3.0 (functions not covered by other extensions) */ + SET_ClearBufferiv(exec, _mesa_ClearBufferiv); + SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); + SET_ClearBufferfv(exec, _mesa_ClearBufferfv); + SET_ClearBufferfi(exec, _mesa_ClearBufferfi); + SET_GetStringi(exec, _mesa_GetStringi); + SET_ClampColor(exec, _mesa_ClampColorARB); + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(exec, _mesa_BlendFunci); + SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); + SET_BlendEquationiARB(exec, _mesa_BlendEquationi); + SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); + + /* GL_ARB_texture_buffer_object */ + SET_TexBufferARB(exec, _mesa_TexBuffer); + +#if FEATURE_ARB_sampler_objects + _mesa_init_sampler_object_dispatch(exec); +#endif + + return exec; +} + +#endif /* FEATURE_GL */ diff --git a/mesalib/src/mesa/main/attrib.c b/mesalib/src/mesa/main/attrib.c index ed461f1e7..573100402 100644 --- a/mesalib/src/mesa/main/attrib.c +++ b/mesalib/src/mesa/main/attrib.c @@ -1,1563 +1,1563 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "accum.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "clear.h" -#include "colormac.h" -#include "context.h" -#include "depth.h" -#include "enable.h" -#include "enums.h" -#include "fog.h" -#include "hint.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "mfeatures.h" -#include "multisample.h" -#include "points.h" -#include "polygon.h" -#include "scissor.h" -#include "stencil.h" -#include "texenv.h" -#include "texgen.h" -#include "texobj.h" -#include "texparam.h" -#include "texstate.h" -#include "varray.h" -#include "viewport.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -/** - * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). - */ -struct gl_enable_attrib -{ - GLboolean AlphaTest; - GLboolean AutoNormal; - GLboolean Blend; - GLbitfield ClipPlanes; - GLboolean ColorMaterial; - GLboolean CullFace; - GLboolean DepthClamp; - GLboolean DepthTest; - GLboolean Dither; - GLboolean Fog; - GLboolean Light[MAX_LIGHTS]; - GLboolean Lighting; - GLboolean LineSmooth; - GLboolean LineStipple; - GLboolean IndexLogicOp; - GLboolean ColorLogicOp; - - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - - GLboolean Normalize; - GLboolean PixelTexture; - GLboolean PointSmooth; - GLboolean PolygonOffsetPoint; - GLboolean PolygonOffsetLine; - GLboolean PolygonOffsetFill; - GLboolean PolygonSmooth; - GLboolean PolygonStipple; - GLboolean RescaleNormals; - GLboolean Scissor; - GLboolean Stencil; - GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ - GLboolean MultisampleEnabled; /* GL_ARB_multisample */ - GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ - GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ - GLboolean SampleCoverage; /* GL_ARB_multisample */ - GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ - GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - - GLbitfield Texture[MAX_TEXTURE_UNITS]; - GLbitfield TexGen[MAX_TEXTURE_UNITS]; - - /* GL_ARB_vertex_program / GL_NV_vertex_program */ - GLboolean VertexProgram; - GLboolean VertexProgramPointSize; - GLboolean VertexProgramTwoSide; - - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - GLboolean PointSprite; - GLboolean FragmentShaderATI; -}; - - -/** - * Node for the attribute stack. - */ -struct gl_attrib_node -{ - GLbitfield kind; - void *data; - struct gl_attrib_node *next; -}; - - - -/** - * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) - */ -struct texture_state -{ - struct gl_texture_attrib Texture; /**< The usual context state */ - - /** to save per texture object state (wrap modes, filters, etc): */ - struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; - - /** - * To save references to texture objects (so they don't get accidentally - * deleted while saved in the attribute stack). - */ - struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; -}; - - -#if FEATURE_attrib_stack - - -/** - * Allocate new attribute node of given type/kind. Attach payload data. - * Insert it into the linked list named by 'head'. - */ -static void -save_attrib_data(struct gl_attrib_node **head, - GLbitfield kind, void *payload) -{ - struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); - if (n) { - n->kind = kind; - n->data = payload; - /* insert at head */ - n->next = *head; - *head = n; - } - else { - /* out of memory! */ - } -} - - -void GLAPIENTRY -_mesa_PushAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); - - if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute */ - /* groups specified by the mask. */ - head = NULL; - - if (mask & GL_ACCUM_BUFFER_BIT) { - struct gl_accum_attrib *attr; - attr = MALLOC_STRUCT( gl_accum_attrib ); - memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); - save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); - } - - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - struct gl_colorbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); - memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); - /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) - attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; - save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); - } - - if (mask & GL_CURRENT_BIT) { - struct gl_current_attrib *attr; - FLUSH_CURRENT( ctx, 0 ); - attr = MALLOC_STRUCT( gl_current_attrib ); - memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); - save_attrib_data(&head, GL_CURRENT_BIT, attr); - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_depthbuffer_attrib *attr; - attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); - memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); - save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); - } - - if (mask & GL_ENABLE_BIT) { - struct gl_enable_attrib *attr; - GLuint i; - attr = MALLOC_STRUCT( gl_enable_attrib ); - /* Copy enable flags from all other attributes into the enable struct. */ - attr->AlphaTest = ctx->Color.AlphaEnabled; - attr->AutoNormal = ctx->Eval.AutoNormal; - attr->Blend = ctx->Color.BlendEnabled; - attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; - attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; - attr->CullFace = ctx->Polygon.CullFlag; - attr->DepthClamp = ctx->Transform.DepthClamp; - attr->DepthTest = ctx->Depth.Test; - attr->Dither = ctx->Color.DitherFlag; - attr->Fog = ctx->Fog.Enabled; - for (i = 0; i < ctx->Const.MaxLights; i++) { - attr->Light[i] = ctx->Light.Light[i].Enabled; - } - attr->Lighting = ctx->Light.Enabled; - attr->LineSmooth = ctx->Line.SmoothFlag; - attr->LineStipple = ctx->Line.StippleFlag; - attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; - attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; - attr->Map1Color4 = ctx->Eval.Map1Color4; - attr->Map1Index = ctx->Eval.Map1Index; - attr->Map1Normal = ctx->Eval.Map1Normal; - attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; - attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; - attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; - attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; - attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; - attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; - memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); - attr->Map2Color4 = ctx->Eval.Map2Color4; - attr->Map2Index = ctx->Eval.Map2Index; - attr->Map2Normal = ctx->Eval.Map2Normal; - attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; - attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; - attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; - attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; - attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; - attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; - memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); - attr->Normalize = ctx->Transform.Normalize; - attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; - attr->PointSmooth = ctx->Point.SmoothFlag; - attr->PointSprite = ctx->Point.PointSprite; - attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; - attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; - attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; - attr->PolygonSmooth = ctx->Polygon.SmoothFlag; - attr->PolygonStipple = ctx->Polygon.StippleFlag; - attr->RescaleNormals = ctx->Transform.RescaleNormals; - attr->Scissor = ctx->Scissor.Enabled; - attr->Stencil = ctx->Stencil.Enabled; - attr->StencilTwoSide = ctx->Stencil.TestTwoSide; - attr->MultisampleEnabled = ctx->Multisample.Enabled; - attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; - attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; - attr->SampleCoverage = ctx->Multisample.SampleCoverage; - attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - attr->Texture[i] = ctx->Texture.Unit[i].Enabled; - attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; - } - /* GL_NV_vertex_program */ - attr->VertexProgram = ctx->VertexProgram.Enabled; - attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; - attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; - save_attrib_data(&head, GL_ENABLE_BIT, attr); - } - - if (mask & GL_EVAL_BIT) { - struct gl_eval_attrib *attr; - attr = MALLOC_STRUCT( gl_eval_attrib ); - memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); - save_attrib_data(&head, GL_EVAL_BIT, attr); - } - - if (mask & GL_FOG_BIT) { - struct gl_fog_attrib *attr; - attr = MALLOC_STRUCT( gl_fog_attrib ); - memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); - save_attrib_data(&head, GL_FOG_BIT, attr); - } - - if (mask & GL_HINT_BIT) { - struct gl_hint_attrib *attr; - attr = MALLOC_STRUCT( gl_hint_attrib ); - memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); - save_attrib_data(&head, GL_HINT_BIT, attr); - } - - if (mask & GL_LIGHTING_BIT) { - struct gl_light_attrib *attr; - FLUSH_CURRENT(ctx, 0); /* flush material changes */ - attr = MALLOC_STRUCT( gl_light_attrib ); - memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); - save_attrib_data(&head, GL_LIGHTING_BIT, attr); - } - - if (mask & GL_LINE_BIT) { - struct gl_line_attrib *attr; - attr = MALLOC_STRUCT( gl_line_attrib ); - memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); - save_attrib_data(&head, GL_LINE_BIT, attr); - } - - if (mask & GL_LIST_BIT) { - struct gl_list_attrib *attr; - attr = MALLOC_STRUCT( gl_list_attrib ); - memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); - save_attrib_data(&head, GL_LIST_BIT, attr); - } - - if (mask & GL_PIXEL_MODE_BIT) { - struct gl_pixel_attrib *attr; - attr = MALLOC_STRUCT( gl_pixel_attrib ); - memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); - /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ - attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; - save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); - } - - if (mask & GL_POINT_BIT) { - struct gl_point_attrib *attr; - attr = MALLOC_STRUCT( gl_point_attrib ); - memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); - save_attrib_data(&head, GL_POINT_BIT, attr); - } - - if (mask & GL_POLYGON_BIT) { - struct gl_polygon_attrib *attr; - attr = MALLOC_STRUCT( gl_polygon_attrib ); - memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); - save_attrib_data(&head, GL_POLYGON_BIT, attr); - } - - if (mask & GL_POLYGON_STIPPLE_BIT) { - GLuint *stipple; - stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); - memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); - save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); - } - - if (mask & GL_SCISSOR_BIT) { - struct gl_scissor_attrib *attr; - attr = MALLOC_STRUCT( gl_scissor_attrib ); - memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); - save_attrib_data(&head, GL_SCISSOR_BIT, attr); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_stencil_attrib *attr; - attr = MALLOC_STRUCT( gl_stencil_attrib ); - memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); - save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); - } - - if (mask & GL_TEXTURE_BIT) { - struct texture_state *texstate = CALLOC_STRUCT(texture_state); - GLuint u, tex; - - if (!texstate) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); - goto end; - } - - _mesa_lock_context_textures(ctx); - - /* copy/save the bulk of texture state here */ - memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); - - /* Save references to the currently bound texture objects so they don't - * accidentally get deleted while referenced in the attribute stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - /* copy state/contents of the currently bound texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_copy_texture_object(&texstate->SavedObj[u][tex], - ctx->Texture.Unit[u].CurrentTex[tex]); - } - } - - _mesa_unlock_context_textures(ctx); - - save_attrib_data(&head, GL_TEXTURE_BIT, texstate); - } - - if (mask & GL_TRANSFORM_BIT) { - struct gl_transform_attrib *attr; - attr = MALLOC_STRUCT( gl_transform_attrib ); - memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); - save_attrib_data(&head, GL_TRANSFORM_BIT, attr); - } - - if (mask & GL_VIEWPORT_BIT) { - struct gl_viewport_attrib *attr; - attr = MALLOC_STRUCT( gl_viewport_attrib ); - memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); - save_attrib_data(&head, GL_VIEWPORT_BIT, attr); - } - - /* GL_ARB_multisample */ - if (mask & GL_MULTISAMPLE_BIT_ARB) { - struct gl_multisample_attrib *attr; - attr = MALLOC_STRUCT( gl_multisample_attrib ); - memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); - save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); - } - -end: - ctx->AttribStack[ctx->AttribStackDepth] = head; - ctx->AttribStackDepth++; -} - - - -static void -pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) -{ - const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; - GLuint i; - -#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ - if ((VALUE) != (NEWVALUE)) { \ - _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ - } - - TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); - if (ctx->Color.BlendEnabled != enable->Blend) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); - } - } - - for (i=0;iTransform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) - _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), - (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); - } - - TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, - GL_COLOR_MATERIAL); - TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); - TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, - GL_DEPTH_CLAMP); - TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); - TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); - TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); - TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); - TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); - TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, - GL_LINE_STIPPLE); - TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, - GL_INDEX_LOGIC_OP); - TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, - GL_COLOR_LOGIC_OP); - - TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, - GL_MAP1_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, - GL_MAP1_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, - GL_MAP1_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, - GL_MAP1_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, - GL_MAP1_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, - GL_MAP1_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], - GL_MAP1_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); - TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); - TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, - GL_MAP2_TEXTURE_COORD_1); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, - GL_MAP2_TEXTURE_COORD_2); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, - GL_MAP2_TEXTURE_COORD_3); - TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, - GL_MAP2_TEXTURE_COORD_4); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, - GL_MAP2_VERTEX_3); - TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, - GL_MAP2_VERTEX_4); - for (i = 0; i < 16; i++) { - TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], - GL_MAP2_VERTEX_ATTRIB0_4_NV + i); - } - - TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); - TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); - TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, - GL_RESCALE_NORMAL_EXT); - TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, - enable->RasterPositionUnclipped, - GL_RASTER_POSITION_UNCLIPPED_IBM); - TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, - GL_POINT_SMOOTH); - if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { - TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, - GL_POINT_SPRITE_NV); - } - TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, - GL_POLYGON_OFFSET_POINT); - TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, - GL_POLYGON_OFFSET_LINE); - TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, - GL_POLYGON_OFFSET_FILL); - TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, - GL_POLYGON_SMOOTH); - TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, - GL_POLYGON_STIPPLE); - TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); - TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); - if (ctx->Extensions.EXT_stencil_two_side) { - TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); - } - TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, - GL_MULTISAMPLE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, - enable->SampleAlphaToCoverage, - GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, - enable->SampleAlphaToOne, - GL_SAMPLE_ALPHA_TO_ONE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, - enable->SampleCoverage, - GL_SAMPLE_COVERAGE_ARB); - TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, - enable->SampleCoverageInvert, - GL_SAMPLE_COVERAGE_INVERT_ARB); - /* GL_ARB_vertex_program, GL_NV_vertex_program */ - TEST_AND_UPDATE(ctx->VertexProgram.Enabled, - enable->VertexProgram, - GL_VERTEX_PROGRAM_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, - enable->VertexProgramPointSize, - GL_VERTEX_PROGRAM_POINT_SIZE_ARB); - TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, - enable->VertexProgramTwoSide, - GL_VERTEX_PROGRAM_TWO_SIDE_ARB); - -#undef TEST_AND_UPDATE - - /* texture unit enables */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const GLbitfield enabled = enable->Texture[i]; - const GLbitfield genEnabled = enable->TexGen[i]; - - if (ctx->Texture.Unit[i].Enabled != enabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, - (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, - (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - } - - if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); -} - - -/** - * Pop/restore texture attribute/group state. - */ -static void -pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) -{ - GLuint u; - - _mesa_lock_context_textures(ctx); - - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; - GLuint tgt; - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, - (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, - (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, - (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, - (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); - } - if (ctx->Extensions.MESA_texture_array) { - _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, - (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, - (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); - } - - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); - /* Eye plane done differently to avoid re-transformation */ - { - struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; - COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); - COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); - COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); - COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, - ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, - ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, - ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, - ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); - if (ctx->Extensions.EXT_texture_lod_bias) { - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, - GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); - } - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, - unit->Combine.SourceRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, - unit->Combine.SourceRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, - unit->Combine.SourceRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, - unit->Combine.SourceA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, - unit->Combine.SourceA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, - unit->Combine.SourceA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, - unit->Combine.OperandRGB[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, - unit->Combine.OperandRGB[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, - unit->Combine.OperandRGB[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, - unit->Combine.OperandA[0]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, - unit->Combine.OperandA[1]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, - unit->Combine.OperandA[2]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } - - /* Restore texture object state for each target */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - const struct gl_texture_object *obj = NULL; - const struct gl_sampler_object *samp; - GLenum target; - - obj = &texstate->SavedObj[u][tgt]; - - /* don't restore state for unsupported targets to prevent - * raising GL errors. - */ - if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && - !ctx->Extensions.ARB_texture_cube_map) { - continue; - } - else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && - !ctx->Extensions.NV_texture_rectangle) { - continue; - } - else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || - obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && - !ctx->Extensions.MESA_texture_array) { - continue; - } - else if (obj->Target == GL_TEXTURE_BUFFER) - continue; - - target = obj->Target; - - _mesa_BindTexture(target, obj->Name); - - samp = &obj->Sampler; - - _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, samp->WrapS); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, samp->WrapT); - _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR); - _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, samp->MinFilter); - _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter); - _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, samp->MinLod); - _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, samp->MaxLod); - _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, samp->LodBias); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); - _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); - if (target != GL_TEXTURE_RECTANGLE_ARB) - _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, - samp->MaxAnisotropy); - } - if (ctx->Extensions.ARB_shadow_ambient) { - _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, - samp->CompareFailValue); - } - } - - /* remove saved references to the texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); - - _mesa_unlock_context_textures(ctx); -} - - -/* - * This function is kind of long just because we have to call a lot - * of device driver functions to update device driver state. - * - * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions - * in order to restore GL state. This isn't terribly efficient but it - * ensures that dirty flags and any derived state gets updated correctly. - * We could at least check if the value to restore equals the current value - * and then skip the Mesa call. - */ -void GLAPIENTRY -_mesa_PopAttrib(void) -{ - struct gl_attrib_node *attr, *next; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->AttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); - return; - } - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - - if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glPopAttrib %s\n", - _mesa_lookup_enum_by_nr(attr->kind)); - } - - switch (attr->kind) { - case GL_ACCUM_BUFFER_BIT: - { - const struct gl_accum_attrib *accum; - accum = (const struct gl_accum_attrib *) attr->data; - _mesa_ClearAccum(accum->ClearColor[0], - accum->ClearColor[1], - accum->ClearColor[2], - accum->ClearColor[3]); - } - break; - case GL_COLOR_BUFFER_BIT: - { - const struct gl_colorbuffer_attrib *color; - - color = (const struct gl_colorbuffer_attrib *) attr->data; - _mesa_ClearIndex((GLfloat) color->ClearIndex); - _mesa_ClearColor(color->ClearColorUnclamped[0], - color->ClearColorUnclamped[1], - color->ClearColorUnclamped[2], - color->ClearColorUnclamped[3]); - _mesa_IndexMask(color->IndexMask); - if (!ctx->Extensions.EXT_draw_buffers2) { - _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), - (GLboolean) (color->ColorMask[0][1] != 0), - (GLboolean) (color->ColorMask[0][2] != 0), - (GLboolean) (color->ColorMask[0][3] != 0)); - } - else { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_ColorMaskIndexed(i, - (GLboolean) (color->ColorMask[i][0] != 0), - (GLboolean) (color->ColorMask[i][1] != 0), - (GLboolean) (color->ColorMask[i][2] != 0), - (GLboolean) (color->ColorMask[i][3] != 0)); - } - } - { - /* Need to determine if more than one color output is - * specified. If so, call glDrawBuffersARB, else call - * glDrawBuffer(). This is a subtle, but essential point - * since GL_FRONT (for example) is illegal for the former - * function, but legal for the later. - */ - GLboolean multipleBuffers = GL_FALSE; - GLuint i; - - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (color->DrawBuffer[i] != GL_NONE) { - multipleBuffers = GL_TRUE; - break; - } - } - /* Call the API_level functions, not _mesa_drawbuffers() - * since we need to do error checking on the pop'd - * GL_DRAW_BUFFER. - * Ex: if GL_FRONT were pushed, but we're popping with a - * user FBO bound, GL_FRONT will be illegal and we'll need - * to record that error. Per OpenGL ARB decision. - */ - if (multipleBuffers) - _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, - color->DrawBuffer); - else - _mesa_DrawBuffer(color->DrawBuffer[0]); - } - _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); - _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); - if (ctx->Color.BlendEnabled != color->BlendEnabled) { - if (ctx->Extensions.EXT_draw_buffers2) { - GLuint i; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - _mesa_set_enablei(ctx, GL_BLEND, i, - (color->BlendEnabled >> i) & 1); - } - } - else { - _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); - } - } - if (ctx->Color._BlendFuncPerBuffer || - ctx->Color._BlendEquationPerBuffer) { - /* set blend per buffer */ - GLuint buf; - for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { - _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, - color->Blend[buf].DstRGB, - color->Blend[buf].SrcA, - color->Blend[buf].DstA); - _mesa_BlendEquationSeparatei(buf, - color->Blend[buf].EquationRGB, - color->Blend[buf].EquationA); - } - } - else { - /* set same blend modes for all buffers */ - _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, - color->Blend[0].DstRGB, - color->Blend[0].SrcA, - color->Blend[0].DstA); - /* This special case is because glBlendEquationSeparateEXT - * cannot take GL_LOGIC_OP as a parameter. - */ - if (color->Blend[0].EquationRGB == - color->Blend[0].EquationA) { - _mesa_BlendEquation(color->Blend[0].EquationRGB); - } - else { - _mesa_BlendEquationSeparateEXT( - color->Blend[0].EquationRGB, - color->Blend[0].EquationA); - } - } - _mesa_BlendColor(color->BlendColorUnclamped[0], - color->BlendColorUnclamped[1], - color->BlendColorUnclamped[2], - color->BlendColorUnclamped[3]); - _mesa_LogicOp(color->LogicOp); - _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, - color->ColorLogicOpEnabled); - _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, - color->IndexLogicOpEnabled); - _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); - _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); - _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); - } - break; - case GL_CURRENT_BIT: - FLUSH_CURRENT( ctx, 0 ); - memcpy( &ctx->Current, attr->data, - sizeof(struct gl_current_attrib) ); - break; - case GL_DEPTH_BUFFER_BIT: - { - const struct gl_depthbuffer_attrib *depth; - depth = (const struct gl_depthbuffer_attrib *) attr->data; - _mesa_DepthFunc(depth->Func); - _mesa_ClearDepth(depth->Clear); - _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); - _mesa_DepthMask(depth->Mask); - } - break; - case GL_ENABLE_BIT: - { - const struct gl_enable_attrib *enable; - enable = (const struct gl_enable_attrib *) attr->data; - pop_enable_group(ctx, enable); - ctx->NewState |= _NEW_ALL; - } - break; - case GL_EVAL_BIT: - memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); - ctx->NewState |= _NEW_EVAL; - break; - case GL_FOG_BIT: - { - const struct gl_fog_attrib *fog; - fog = (const struct gl_fog_attrib *) attr->data; - _mesa_set_enable(ctx, GL_FOG, fog->Enabled); - _mesa_Fogfv(GL_FOG_COLOR, fog->Color); - _mesa_Fogf(GL_FOG_DENSITY, fog->Density); - _mesa_Fogf(GL_FOG_START, fog->Start); - _mesa_Fogf(GL_FOG_END, fog->End); - _mesa_Fogf(GL_FOG_INDEX, fog->Index); - _mesa_Fogi(GL_FOG_MODE, fog->Mode); - } - break; - case GL_HINT_BIT: - { - const struct gl_hint_attrib *hint; - hint = (const struct gl_hint_attrib *) attr->data; - _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, - hint->PerspectiveCorrection ); - _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); - _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); - _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); - _mesa_Hint(GL_FOG_HINT, hint->Fog); - _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, - hint->ClipVolumeClipping); - _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, - hint->TextureCompression); - } - break; - case GL_LIGHTING_BIT: - { - GLuint i; - const struct gl_light_attrib *light; - light = (const struct gl_light_attrib *) attr->data; - /* lighting enable */ - _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); - /* per-light state */ - if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) - _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light *l = &light->Light[i]; - _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); - _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); - _mesa_light(ctx, i, GL_POSITION, l->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotExponent; - _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->SpotCutoff; - _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->ConstantAttenuation; - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->LinearAttenuation; - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = l->QuadraticAttenuation; - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); - } - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - light->Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) light->Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) light->Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) light->Model.ColorControl); - /* shade model */ - _mesa_ShadeModel(light->ShadeModel); - /* color material */ - _mesa_ColorMaterial(light->ColorMaterialFace, - light->ColorMaterialMode); - _mesa_set_enable(ctx, GL_COLOR_MATERIAL, - light->ColorMaterialEnabled); - /* materials */ - memcpy(&ctx->Light.Material, &light->Material, - sizeof(struct gl_material)); - _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); - } - break; - case GL_LINE_BIT: - { - const struct gl_line_attrib *line; - line = (const struct gl_line_attrib *) attr->data; - _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); - _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); - _mesa_LineStipple(line->StippleFactor, line->StipplePattern); - _mesa_LineWidth(line->Width); - } - break; - case GL_LIST_BIT: - memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); - break; - case GL_PIXEL_MODE_BIT: - memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); - /* XXX what other pixel state needs to be set by function calls? */ - _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); - ctx->NewState |= _NEW_PIXEL; - break; - case GL_POINT_BIT: - { - const struct gl_point_attrib *point; - point = (const struct gl_point_attrib *) attr->data; - _mesa_PointSize(point->Size); - _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); - if (ctx->Extensions.EXT_point_parameters) { - _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, - point->Params); - _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, - point->MinSize); - _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, - point->MaxSize); - _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, - point->Threshold); - } - if (ctx->Extensions.NV_point_sprite - || ctx->Extensions.ARB_point_sprite) { - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, - (GLint) point->CoordReplace[u]); - } - _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); - if (ctx->Extensions.NV_point_sprite) - _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, - ctx->Point.SpriteRMode); - _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, - (GLfloat)ctx->Point.SpriteOrigin); - } - } - break; - case GL_POLYGON_BIT: - { - const struct gl_polygon_attrib *polygon; - polygon = (const struct gl_polygon_attrib *) attr->data; - _mesa_CullFace(polygon->CullFaceMode); - _mesa_FrontFace(polygon->FrontFace); - _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); - _mesa_PolygonMode(GL_BACK, polygon->BackMode); - _mesa_PolygonOffset(polygon->OffsetFactor, - polygon->OffsetUnits); - _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); - _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); - _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, - polygon->OffsetPoint); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, - polygon->OffsetLine); - _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, - polygon->OffsetFill); - } - break; - case GL_POLYGON_STIPPLE_BIT: - memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); - ctx->NewState |= _NEW_POLYGONSTIPPLE; - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); - break; - case GL_SCISSOR_BIT: - { - const struct gl_scissor_attrib *scissor; - scissor = (const struct gl_scissor_attrib *) attr->data; - _mesa_Scissor(scissor->X, scissor->Y, - scissor->Width, scissor->Height); - _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); - } - break; - case GL_STENCIL_BUFFER_BIT: - { - const struct gl_stencil_attrib *stencil; - stencil = (const struct gl_stencil_attrib *) attr->data; - _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); - _mesa_ClearStencil(stencil->Clear); - if (ctx->Extensions.EXT_stencil_two_side) { - _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, - stencil->TestTwoSide); - _mesa_ActiveStencilFaceEXT(stencil->ActiveFace - ? GL_BACK : GL_FRONT); - } - /* front state */ - _mesa_StencilFuncSeparate(GL_FRONT, - stencil->Function[0], - stencil->Ref[0], - stencil->ValueMask[0]); - _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); - _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], - stencil->ZFailFunc[0], - stencil->ZPassFunc[0]); - /* back state */ - _mesa_StencilFuncSeparate(GL_BACK, - stencil->Function[1], - stencil->Ref[1], - stencil->ValueMask[1]); - _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); - _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], - stencil->ZFailFunc[1], - stencil->ZPassFunc[1]); - } - break; - case GL_TRANSFORM_BIT: - { - GLuint i; - const struct gl_transform_attrib *xform; - xform = (const struct gl_transform_attrib *) attr->data; - _mesa_MatrixMode(xform->MatrixMode); - if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) - _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); - - /* restore clip planes */ - for (i = 0; i < MAX_CLIP_PLANES; i++) { - const GLuint mask = 1 << i; - const GLfloat *eyePlane = xform->EyeUserPlane[i]; - COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); - if (xform->ClipPlanesEnabled & mask) { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); - } - else { - _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); - } - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); - } - - /* normalize/rescale */ - if (xform->Normalize != ctx->Transform.Normalize) - _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); - if (xform->RescaleNormals != ctx->Transform.RescaleNormals) - _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, - ctx->Transform.RescaleNormals); - if (xform->DepthClamp != ctx->Transform.DepthClamp) - _mesa_set_enable(ctx, GL_DEPTH_CLAMP, - ctx->Transform.DepthClamp); - } - break; - case GL_TEXTURE_BIT: - /* Take care of texture object reference counters */ - { - struct texture_state *texstate - = (struct texture_state *) attr->data; - pop_texture_group(ctx, texstate); - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_VIEWPORT_BIT: - { - const struct gl_viewport_attrib *vp; - vp = (const struct gl_viewport_attrib *) attr->data; - _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); - _mesa_DepthRange(vp->Near, vp->Far); - } - break; - case GL_MULTISAMPLE_BIT_ARB: - { - const struct gl_multisample_attrib *ms; - ms = (const struct gl_multisample_attrib *) attr->data; - _mesa_SampleCoverageARB(ms->SampleCoverageValue, - ms->SampleCoverageInvert); - } - break; - - default: - _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); - break; - } - - next = attr->next; - FREE( attr->data ); - FREE( attr ); - attr = next; - } -} - - -/** - * Helper for incrementing/decrementing vertex buffer object reference - * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. - */ -static void -adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) -{ - GLuint i; - - arrayObj->Vertex.BufferObj->RefCount += step; - arrayObj->Weight.BufferObj->RefCount += step; - arrayObj->Normal.BufferObj->RefCount += step; - arrayObj->Color.BufferObj->RefCount += step; - arrayObj->SecondaryColor.BufferObj->RefCount += step; - arrayObj->FogCoord.BufferObj->RefCount += step; - arrayObj->Index.BufferObj->RefCount += step; - arrayObj->EdgeFlag.BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - arrayObj->TexCoord[i].BufferObj->RefCount += step; - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) - arrayObj->VertexAttrib[i].BufferObj->RefCount += step; -} - - -/** - * Copy gl_pixelstore_attrib from src to dst, updating buffer - * object refcounts. - */ -static void -copy_pixelstore(struct gl_context *ctx, - struct gl_pixelstore_attrib *dst, - const struct gl_pixelstore_attrib *src) -{ - dst->Alignment = src->Alignment; - dst->RowLength = src->RowLength; - dst->SkipPixels = src->SkipPixels; - dst->SkipRows = src->SkipRows; - dst->ImageHeight = src->ImageHeight; - dst->SkipImages = src->SkipImages; - dst->SwapBytes = src->SwapBytes; - dst->LsbFirst = src->LsbFirst; - dst->ClientStorage = src->ClientStorage; - dst->Invert = src->Invert; - _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); -} - - -#define GL_CLIENT_PACK_BIT (1<<20) -#define GL_CLIENT_UNPACK_BIT (1<<21) - - -void GLAPIENTRY -_mesa_PushClientAttrib(GLbitfield mask) -{ - struct gl_attrib_node *head; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { - _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); - return; - } - - /* Build linked list of attribute nodes which save all attribute - * groups specified by the mask. - */ - head = NULL; - - if (mask & GL_CLIENT_PIXEL_STORE_BIT) { - struct gl_pixelstore_attrib *attr; - /* packing attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Pack); - save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); - /* unpacking attribs */ - attr = CALLOC_STRUCT( gl_pixelstore_attrib ); - copy_pixelstore(ctx, attr, &ctx->Unpack); - save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); - } - - if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { - struct gl_array_attrib *attr; - struct gl_array_object *obj; - - attr = MALLOC_STRUCT( gl_array_attrib ); - obj = MALLOC_STRUCT( gl_array_object ); - -#if FEATURE_ARB_vertex_buffer_object - /* increment ref counts since we're copying pointers to these objects */ - ctx->Array.ArrayBufferObj->RefCount++; - ctx->Array.ElementArrayBufferObj->RefCount++; -#endif - - memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); - memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); - - attr->ArrayObj = obj; - - save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); - - /* bump reference counts on buffer objects */ - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); - } - - ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; - ctx->ClientAttribStackDepth++; -} - - - - -void GLAPIENTRY -_mesa_PopClientAttrib(void) -{ - struct gl_attrib_node *node, *next; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (ctx->ClientAttribStackDepth == 0) { - _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); - return; - } - - ctx->ClientAttribStackDepth--; - node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; - - while (node) { - switch (node->kind) { - case GL_CLIENT_PACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Pack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_UNPACK_BIT: - { - struct gl_pixelstore_attrib *store = - (struct gl_pixelstore_attrib *) node->data; - copy_pixelstore(ctx, &ctx->Unpack, store); - _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); - } - ctx->NewState |= _NEW_PACKUNPACK; - break; - case GL_CLIENT_VERTEX_ARRAY_BIT: { - struct gl_array_attrib * data = - (struct gl_array_attrib *) node->data; - - adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); - - ctx->Array.ActiveTexture = data->ActiveTexture; - if (data->LockCount != 0) - _mesa_LockArraysEXT(data->LockFirst, data->LockCount); - else if (ctx->Array.LockCount) - _mesa_UnlockArraysEXT(); - - _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); - -#if FEATURE_ARB_vertex_buffer_object - _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, - data->ArrayBufferObj->Name); - _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, - data->ElementArrayBufferObj->Name); -#endif - - memcpy( ctx->Array.ArrayObj, data->ArrayObj, - sizeof( struct gl_array_object ) ); - - FREE( data->ArrayObj ); - - /* FIXME: Should some bits in ctx->Array->NewState also be set - * FIXME: here? It seems like it should be set to inclusive-or - * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. - */ - - ctx->NewState |= _NEW_ARRAY; - break; - } - default: - _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); - break; - } - - next = node->next; - FREE( node->data ); - FREE( node ); - node = next; - } -} - - -void -_mesa_init_attrib_dispatch(struct _glapi_table *disp) -{ - SET_PopAttrib(disp, _mesa_PopAttrib); - SET_PushAttrib(disp, _mesa_PushAttrib); - SET_PopClientAttrib(disp, _mesa_PopClientAttrib); - SET_PushClientAttrib(disp, _mesa_PushClientAttrib); -} - - -#endif /* FEATURE_attrib_stack */ - - -/** - * Free any attribute state data that might be attached to the context. - */ -void -_mesa_free_attrib_data(struct gl_context *ctx) -{ - while (ctx->AttribStackDepth > 0) { - struct gl_attrib_node *attr, *next; - - ctx->AttribStackDepth--; - attr = ctx->AttribStack[ctx->AttribStackDepth]; - - while (attr) { - if (attr->kind == GL_TEXTURE_BIT) { - struct texture_state *texstate = (struct texture_state*)attr->data; - GLuint u, tgt; - /* clear references to the saved texture objects */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); - } - } - } - else { - /* any other chunks of state that requires special handling? */ - } - - next = attr->next; - free(attr->data); - free(attr); - attr = next; - } - } -} - - -void _mesa_init_attrib( struct gl_context *ctx ) -{ - /* Renderer and client attribute stacks */ - ctx->AttribStackDepth = 0; - ctx->ClientAttribStackDepth = 0; -} +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "accum.h" +#include "arrayobj.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "clear.h" +#include "colormac.h" +#include "context.h" +#include "depth.h" +#include "enable.h" +#include "enums.h" +#include "fog.h" +#include "hint.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "mfeatures.h" +#include "multisample.h" +#include "points.h" +#include "polygon.h" +#include "scissor.h" +#include "stencil.h" +#include "texenv.h" +#include "texgen.h" +#include "texobj.h" +#include "texparam.h" +#include "texstate.h" +#include "varray.h" +#include "viewport.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +/** + * glEnable()/glDisable() attribute group (GL_ENABLE_BIT). + */ +struct gl_enable_attrib +{ + GLboolean AlphaTest; + GLboolean AutoNormal; + GLboolean Blend; + GLbitfield ClipPlanes; + GLboolean ColorMaterial; + GLboolean CullFace; + GLboolean DepthClamp; + GLboolean DepthTest; + GLboolean Dither; + GLboolean Fog; + GLboolean Light[MAX_LIGHTS]; + GLboolean Lighting; + GLboolean LineSmooth; + GLboolean LineStipple; + GLboolean IndexLogicOp; + GLboolean ColorLogicOp; + + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + + GLboolean Normalize; + GLboolean PixelTexture; + GLboolean PointSmooth; + GLboolean PolygonOffsetPoint; + GLboolean PolygonOffsetLine; + GLboolean PolygonOffsetFill; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean RescaleNormals; + GLboolean Scissor; + GLboolean Stencil; + GLboolean StencilTwoSide; /* GL_EXT_stencil_two_side */ + GLboolean MultisampleEnabled; /* GL_ARB_multisample */ + GLboolean SampleAlphaToCoverage; /* GL_ARB_multisample */ + GLboolean SampleAlphaToOne; /* GL_ARB_multisample */ + GLboolean SampleCoverage; /* GL_ARB_multisample */ + GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ + GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ + + GLbitfield Texture[MAX_TEXTURE_UNITS]; + GLbitfield TexGen[MAX_TEXTURE_UNITS]; + + /* GL_ARB_vertex_program / GL_NV_vertex_program */ + GLboolean VertexProgram; + GLboolean VertexProgramPointSize; + GLboolean VertexProgramTwoSide; + + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + GLboolean PointSprite; + GLboolean FragmentShaderATI; +}; + + +/** + * Node for the attribute stack. + */ +struct gl_attrib_node +{ + GLbitfield kind; + void *data; + struct gl_attrib_node *next; +}; + + + +/** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + + +#if FEATURE_attrib_stack + + +/** + * Allocate new attribute node of given type/kind. Attach payload data. + * Insert it into the linked list named by 'head'. + */ +static void +save_attrib_data(struct gl_attrib_node **head, + GLbitfield kind, void *payload) +{ + struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node); + if (n) { + n->kind = kind; + n->data = payload; + /* insert at head */ + n->next = *head; + *head = n; + } + else { + /* out of memory! */ + } +} + + +void GLAPIENTRY +_mesa_PushAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); + + if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute */ + /* groups specified by the mask. */ + head = NULL; + + if (mask & GL_ACCUM_BUFFER_BIT) { + struct gl_accum_attrib *attr; + attr = MALLOC_STRUCT( gl_accum_attrib ); + memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); + save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr); + } + + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + struct gl_colorbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); + memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; + save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr); + } + + if (mask & GL_CURRENT_BIT) { + struct gl_current_attrib *attr; + FLUSH_CURRENT( ctx, 0 ); + attr = MALLOC_STRUCT( gl_current_attrib ); + memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); + save_attrib_data(&head, GL_CURRENT_BIT, attr); + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_depthbuffer_attrib *attr; + attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); + memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); + save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr); + } + + if (mask & GL_ENABLE_BIT) { + struct gl_enable_attrib *attr; + GLuint i; + attr = MALLOC_STRUCT( gl_enable_attrib ); + /* Copy enable flags from all other attributes into the enable struct. */ + attr->AlphaTest = ctx->Color.AlphaEnabled; + attr->AutoNormal = ctx->Eval.AutoNormal; + attr->Blend = ctx->Color.BlendEnabled; + attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; + attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; + attr->CullFace = ctx->Polygon.CullFlag; + attr->DepthClamp = ctx->Transform.DepthClamp; + attr->DepthTest = ctx->Depth.Test; + attr->Dither = ctx->Color.DitherFlag; + attr->Fog = ctx->Fog.Enabled; + for (i = 0; i < ctx->Const.MaxLights; i++) { + attr->Light[i] = ctx->Light.Light[i].Enabled; + } + attr->Lighting = ctx->Light.Enabled; + attr->LineSmooth = ctx->Line.SmoothFlag; + attr->LineStipple = ctx->Line.StippleFlag; + attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; + attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; + attr->Map1Color4 = ctx->Eval.Map1Color4; + attr->Map1Index = ctx->Eval.Map1Index; + attr->Map1Normal = ctx->Eval.Map1Normal; + attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; + attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; + attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; + attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; + attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; + attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; + memcpy(attr->Map1Attrib, ctx->Eval.Map1Attrib, sizeof(ctx->Eval.Map1Attrib)); + attr->Map2Color4 = ctx->Eval.Map2Color4; + attr->Map2Index = ctx->Eval.Map2Index; + attr->Map2Normal = ctx->Eval.Map2Normal; + attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; + attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; + attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; + attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; + attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; + attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; + memcpy(attr->Map2Attrib, ctx->Eval.Map2Attrib, sizeof(ctx->Eval.Map2Attrib)); + attr->Normalize = ctx->Transform.Normalize; + attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; + attr->PointSmooth = ctx->Point.SmoothFlag; + attr->PointSprite = ctx->Point.PointSprite; + attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; + attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; + attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; + attr->PolygonSmooth = ctx->Polygon.SmoothFlag; + attr->PolygonStipple = ctx->Polygon.StippleFlag; + attr->RescaleNormals = ctx->Transform.RescaleNormals; + attr->Scissor = ctx->Scissor.Enabled; + attr->Stencil = ctx->Stencil.Enabled; + attr->StencilTwoSide = ctx->Stencil.TestTwoSide; + attr->MultisampleEnabled = ctx->Multisample.Enabled; + attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; + attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; + attr->SampleCoverage = ctx->Multisample.SampleCoverage; + attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + attr->Texture[i] = ctx->Texture.Unit[i].Enabled; + attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; + } + /* GL_NV_vertex_program */ + attr->VertexProgram = ctx->VertexProgram.Enabled; + attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; + attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; + save_attrib_data(&head, GL_ENABLE_BIT, attr); + } + + if (mask & GL_EVAL_BIT) { + struct gl_eval_attrib *attr; + attr = MALLOC_STRUCT( gl_eval_attrib ); + memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); + save_attrib_data(&head, GL_EVAL_BIT, attr); + } + + if (mask & GL_FOG_BIT) { + struct gl_fog_attrib *attr; + attr = MALLOC_STRUCT( gl_fog_attrib ); + memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); + save_attrib_data(&head, GL_FOG_BIT, attr); + } + + if (mask & GL_HINT_BIT) { + struct gl_hint_attrib *attr; + attr = MALLOC_STRUCT( gl_hint_attrib ); + memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); + save_attrib_data(&head, GL_HINT_BIT, attr); + } + + if (mask & GL_LIGHTING_BIT) { + struct gl_light_attrib *attr; + FLUSH_CURRENT(ctx, 0); /* flush material changes */ + attr = MALLOC_STRUCT( gl_light_attrib ); + memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); + save_attrib_data(&head, GL_LIGHTING_BIT, attr); + } + + if (mask & GL_LINE_BIT) { + struct gl_line_attrib *attr; + attr = MALLOC_STRUCT( gl_line_attrib ); + memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); + save_attrib_data(&head, GL_LINE_BIT, attr); + } + + if (mask & GL_LIST_BIT) { + struct gl_list_attrib *attr; + attr = MALLOC_STRUCT( gl_list_attrib ); + memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) ); + save_attrib_data(&head, GL_LIST_BIT, attr); + } + + if (mask & GL_PIXEL_MODE_BIT) { + struct gl_pixel_attrib *attr; + attr = MALLOC_STRUCT( gl_pixel_attrib ); + memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); + /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ + attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; + save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr); + } + + if (mask & GL_POINT_BIT) { + struct gl_point_attrib *attr; + attr = MALLOC_STRUCT( gl_point_attrib ); + memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); + save_attrib_data(&head, GL_POINT_BIT, attr); + } + + if (mask & GL_POLYGON_BIT) { + struct gl_polygon_attrib *attr; + attr = MALLOC_STRUCT( gl_polygon_attrib ); + memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); + save_attrib_data(&head, GL_POLYGON_BIT, attr); + } + + if (mask & GL_POLYGON_STIPPLE_BIT) { + GLuint *stipple; + stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); + memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); + save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); + } + + if (mask & GL_SCISSOR_BIT) { + struct gl_scissor_attrib *attr; + attr = MALLOC_STRUCT( gl_scissor_attrib ); + memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); + save_attrib_data(&head, GL_SCISSOR_BIT, attr); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_stencil_attrib *attr; + attr = MALLOC_STRUCT( gl_stencil_attrib ); + memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); + save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr); + } + + if (mask & GL_TEXTURE_BIT) { + struct texture_state *texstate = CALLOC_STRUCT(texture_state); + GLuint u, tex; + + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + + _mesa_lock_context_textures(ctx); + + /* copy/save the bulk of texture state here */ + memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. + */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + /* copy state/contents of the currently bound texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_copy_texture_object(&texstate->SavedObj[u][tex], + ctx->Texture.Unit[u].CurrentTex[tex]); + } + } + + _mesa_unlock_context_textures(ctx); + + save_attrib_data(&head, GL_TEXTURE_BIT, texstate); + } + + if (mask & GL_TRANSFORM_BIT) { + struct gl_transform_attrib *attr; + attr = MALLOC_STRUCT( gl_transform_attrib ); + memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); + save_attrib_data(&head, GL_TRANSFORM_BIT, attr); + } + + if (mask & GL_VIEWPORT_BIT) { + struct gl_viewport_attrib *attr; + attr = MALLOC_STRUCT( gl_viewport_attrib ); + memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); + save_attrib_data(&head, GL_VIEWPORT_BIT, attr); + } + + /* GL_ARB_multisample */ + if (mask & GL_MULTISAMPLE_BIT_ARB) { + struct gl_multisample_attrib *attr; + attr = MALLOC_STRUCT( gl_multisample_attrib ); + memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) ); + save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr); + } + +end: + ctx->AttribStack[ctx->AttribStackDepth] = head; + ctx->AttribStackDepth++; +} + + + +static void +pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable) +{ + const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; + GLuint i; + +#define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \ + if ((VALUE) != (NEWVALUE)) { \ + _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \ + } + + TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); + if (ctx->Color.BlendEnabled != enable->Blend) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, (enable->Blend >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); + } + } + + for (i=0;iTransform.ClipPlanesEnabled & mask) != (enable->ClipPlanes & mask)) + _mesa_set_enable(ctx, (GLenum) (GL_CLIP_PLANE0 + i), + (GLboolean) ((enable->ClipPlanes & mask) ? GL_TRUE : GL_FALSE)); + } + + TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, + GL_COLOR_MATERIAL); + TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); + TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp, + GL_DEPTH_CLAMP); + TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); + TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); + TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); + TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); + TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); + TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, + GL_LINE_STIPPLE); + TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, + GL_INDEX_LOGIC_OP); + TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, + GL_COLOR_LOGIC_OP); + + TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, + GL_MAP1_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, + GL_MAP1_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, + GL_MAP1_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, + GL_MAP1_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, + GL_MAP1_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, + GL_MAP1_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map1Attrib[i], enable->Map1Attrib[i], + GL_MAP1_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); + TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); + TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, + GL_MAP2_TEXTURE_COORD_1); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, + GL_MAP2_TEXTURE_COORD_2); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, + GL_MAP2_TEXTURE_COORD_3); + TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, + GL_MAP2_TEXTURE_COORD_4); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, + GL_MAP2_VERTEX_3); + TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, + GL_MAP2_VERTEX_4); + for (i = 0; i < 16; i++) { + TEST_AND_UPDATE(ctx->Eval.Map2Attrib[i], enable->Map2Attrib[i], + GL_MAP2_VERTEX_ATTRIB0_4_NV + i); + } + + TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); + TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); + TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, + GL_RESCALE_NORMAL_EXT); + TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, + enable->RasterPositionUnclipped, + GL_RASTER_POSITION_UNCLIPPED_IBM); + TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, + GL_POINT_SMOOTH); + if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) { + TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, + GL_POINT_SPRITE_NV); + } + TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, + GL_POLYGON_OFFSET_POINT); + TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, + GL_POLYGON_OFFSET_LINE); + TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, + GL_POLYGON_OFFSET_FILL); + TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, + GL_POLYGON_SMOOTH); + TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, + GL_POLYGON_STIPPLE); + TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); + TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); + if (ctx->Extensions.EXT_stencil_two_side) { + TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, GL_STENCIL_TEST_TWO_SIDE_EXT); + } + TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, + GL_MULTISAMPLE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, + enable->SampleAlphaToCoverage, + GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, + enable->SampleAlphaToOne, + GL_SAMPLE_ALPHA_TO_ONE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, + enable->SampleCoverage, + GL_SAMPLE_COVERAGE_ARB); + TEST_AND_UPDATE(ctx->Multisample.SampleCoverageInvert, + enable->SampleCoverageInvert, + GL_SAMPLE_COVERAGE_INVERT_ARB); + /* GL_ARB_vertex_program, GL_NV_vertex_program */ + TEST_AND_UPDATE(ctx->VertexProgram.Enabled, + enable->VertexProgram, + GL_VERTEX_PROGRAM_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, + enable->VertexProgramPointSize, + GL_VERTEX_PROGRAM_POINT_SIZE_ARB); + TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, + enable->VertexProgramTwoSide, + GL_VERTEX_PROGRAM_TWO_SIDE_ARB); + +#undef TEST_AND_UPDATE + + /* texture unit enables */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const GLbitfield enabled = enable->Texture[i]; + const GLbitfield genEnabled = enable->TexGen[i]; + + if (ctx->Texture.Unit[i].Enabled != enabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_ARB, + (enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, + (enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + } + + if (ctx->Texture.Unit[i].TexGenEnabled != genEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + i); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + (genEnabled & S_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + (genEnabled & T_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + (genEnabled & R_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + (genEnabled & Q_BIT) ? GL_TRUE : GL_FALSE); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0 + curTexUnitSave); +} + + +/** + * Pop/restore texture attribute/group state. + */ +static void +pop_texture_group(struct gl_context *ctx, struct texture_state *texstate) +{ + GLuint u; + + _mesa_lock_context_textures(ctx); + + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, + (unit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, + (unit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, + (unit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE); + if (ctx->Extensions.ARB_texture_cube_map) { + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB, + (unit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.NV_texture_rectangle) { + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, + (unit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE); + } + if (ctx->Extensions.MESA_texture_array) { + _mesa_set_enable(ctx, GL_TEXTURE_1D_ARRAY_EXT, + (unit->Enabled & TEXTURE_1D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D_ARRAY_EXT, + (unit->Enabled & TEXTURE_2D_ARRAY_BIT) ? GL_TRUE : GL_FALSE); + } + + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); + _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); + _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); + _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); + _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); + _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); + _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->GenS.ObjectPlane); + _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->GenT.ObjectPlane); + _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->GenR.ObjectPlane); + _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->GenQ.ObjectPlane); + /* Eye plane done differently to avoid re-transformation */ + { + struct gl_texture_unit *destUnit = &ctx->Texture.Unit[u]; + COPY_4FV(destUnit->GenS.EyePlane, unit->GenS.EyePlane); + COPY_4FV(destUnit->GenT.EyePlane, unit->GenT.EyePlane); + COPY_4FV(destUnit->GenR.EyePlane, unit->GenR.EyePlane); + COPY_4FV(destUnit->GenQ.EyePlane, unit->GenQ.EyePlane); + if (ctx->Driver.TexGen) { + ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->GenS.EyePlane); + ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->GenT.EyePlane); + ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->GenR.EyePlane); + ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->GenQ.EyePlane); + } + } + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, + ((unit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, + ((unit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, + ((unit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE)); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, + ((unit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE)); + if (ctx->Extensions.EXT_texture_lod_bias) { + _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, + GL_TEXTURE_LOD_BIAS_EXT, unit->LodBias); + } + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, + unit->Combine.ModeRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, + unit->Combine.ModeA); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, + unit->Combine.SourceRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, + unit->Combine.SourceRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, + unit->Combine.SourceRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, + unit->Combine.SourceA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, + unit->Combine.SourceA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, + unit->Combine.SourceA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, + unit->Combine.OperandRGB[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, + unit->Combine.OperandRGB[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, + unit->Combine.OperandRGB[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, + unit->Combine.OperandA[0]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, + unit->Combine.OperandA[1]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, + unit->Combine.OperandA[2]); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, + 1 << unit->Combine.ScaleShiftRGB); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, + 1 << unit->Combine.ScaleShiftA); + } + + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + const struct gl_texture_object *obj = NULL; + const struct gl_sampler_object *samp; + GLenum target; + + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; + } + else if (obj->Target == GL_TEXTURE_BUFFER) + continue; + + target = obj->Target; + + _mesa_BindTexture(target, obj->Name); + + samp = &obj->Sampler; + + _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, samp->BorderColor.f); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, samp->WrapS); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, samp->WrapT); + _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, samp->WrapR); + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, samp->MinFilter); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, samp->MagFilter); + _mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, samp->MinLod); + _mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, samp->MaxLod); + _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, samp->LodBias); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); + _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel); + if (target != GL_TEXTURE_RECTANGLE_ARB) + _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel); + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + _mesa_TexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, + samp->MaxAnisotropy); + } + if (ctx->Extensions.ARB_shadow_ambient) { + _mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, + samp->CompareFailValue); + } + } + + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); +} + + +/* + * This function is kind of long just because we have to call a lot + * of device driver functions to update device driver state. + * + * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions + * in order to restore GL state. This isn't terribly efficient but it + * ensures that dirty flags and any derived state gets updated correctly. + * We could at least check if the value to restore equals the current value + * and then skip the Mesa call. + */ +void GLAPIENTRY +_mesa_PopAttrib(void) +{ + struct gl_attrib_node *attr, *next; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->AttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); + return; + } + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glPopAttrib %s\n", + _mesa_lookup_enum_by_nr(attr->kind)); + } + + switch (attr->kind) { + case GL_ACCUM_BUFFER_BIT: + { + const struct gl_accum_attrib *accum; + accum = (const struct gl_accum_attrib *) attr->data; + _mesa_ClearAccum(accum->ClearColor[0], + accum->ClearColor[1], + accum->ClearColor[2], + accum->ClearColor[3]); + } + break; + case GL_COLOR_BUFFER_BIT: + { + const struct gl_colorbuffer_attrib *color; + + color = (const struct gl_colorbuffer_attrib *) attr->data; + _mesa_ClearIndex((GLfloat) color->ClearIndex); + _mesa_ClearColor(color->ClearColorUnclamped[0], + color->ClearColorUnclamped[1], + color->ClearColorUnclamped[2], + color->ClearColorUnclamped[3]); + _mesa_IndexMask(color->IndexMask); + if (!ctx->Extensions.EXT_draw_buffers2) { + _mesa_ColorMask((GLboolean) (color->ColorMask[0][0] != 0), + (GLboolean) (color->ColorMask[0][1] != 0), + (GLboolean) (color->ColorMask[0][2] != 0), + (GLboolean) (color->ColorMask[0][3] != 0)); + } + else { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_ColorMaskIndexed(i, + (GLboolean) (color->ColorMask[i][0] != 0), + (GLboolean) (color->ColorMask[i][1] != 0), + (GLboolean) (color->ColorMask[i][2] != 0), + (GLboolean) (color->ColorMask[i][3] != 0)); + } + } + { + /* Need to determine if more than one color output is + * specified. If so, call glDrawBuffersARB, else call + * glDrawBuffer(). This is a subtle, but essential point + * since GL_FRONT (for example) is illegal for the former + * function, but legal for the later. + */ + GLboolean multipleBuffers = GL_FALSE; + GLuint i; + + for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { + if (color->DrawBuffer[i] != GL_NONE) { + multipleBuffers = GL_TRUE; + break; + } + } + /* Call the API_level functions, not _mesa_drawbuffers() + * since we need to do error checking on the pop'd + * GL_DRAW_BUFFER. + * Ex: if GL_FRONT were pushed, but we're popping with a + * user FBO bound, GL_FRONT will be illegal and we'll need + * to record that error. Per OpenGL ARB decision. + */ + if (multipleBuffers) + _mesa_DrawBuffersARB(ctx->Const.MaxDrawBuffers, + color->DrawBuffer); + else + _mesa_DrawBuffer(color->DrawBuffer[0]); + } + _mesa_set_enable(ctx, GL_ALPHA_TEST, color->AlphaEnabled); + _mesa_AlphaFunc(color->AlphaFunc, color->AlphaRefUnclamped); + if (ctx->Color.BlendEnabled != color->BlendEnabled) { + if (ctx->Extensions.EXT_draw_buffers2) { + GLuint i; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + _mesa_set_enablei(ctx, GL_BLEND, i, + (color->BlendEnabled >> i) & 1); + } + } + else { + _mesa_set_enable(ctx, GL_BLEND, (color->BlendEnabled & 1)); + } + } + if (ctx->Color._BlendFuncPerBuffer || + ctx->Color._BlendEquationPerBuffer) { + /* set blend per buffer */ + GLuint buf; + for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { + _mesa_BlendFuncSeparatei(buf, color->Blend[buf].SrcRGB, + color->Blend[buf].DstRGB, + color->Blend[buf].SrcA, + color->Blend[buf].DstA); + _mesa_BlendEquationSeparatei(buf, + color->Blend[buf].EquationRGB, + color->Blend[buf].EquationA); + } + } + else { + /* set same blend modes for all buffers */ + _mesa_BlendFuncSeparateEXT(color->Blend[0].SrcRGB, + color->Blend[0].DstRGB, + color->Blend[0].SrcA, + color->Blend[0].DstA); + /* This special case is because glBlendEquationSeparateEXT + * cannot take GL_LOGIC_OP as a parameter. + */ + if (color->Blend[0].EquationRGB == + color->Blend[0].EquationA) { + _mesa_BlendEquation(color->Blend[0].EquationRGB); + } + else { + _mesa_BlendEquationSeparateEXT( + color->Blend[0].EquationRGB, + color->Blend[0].EquationA); + } + } + _mesa_BlendColor(color->BlendColorUnclamped[0], + color->BlendColorUnclamped[1], + color->BlendColorUnclamped[2], + color->BlendColorUnclamped[3]); + _mesa_LogicOp(color->LogicOp); + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, + color->ColorLogicOpEnabled); + _mesa_set_enable(ctx, GL_INDEX_LOGIC_OP, + color->IndexLogicOpEnabled); + _mesa_set_enable(ctx, GL_DITHER, color->DitherFlag); + _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor); + _mesa_ClampColorARB(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor); + } + break; + case GL_CURRENT_BIT: + FLUSH_CURRENT( ctx, 0 ); + memcpy( &ctx->Current, attr->data, + sizeof(struct gl_current_attrib) ); + break; + case GL_DEPTH_BUFFER_BIT: + { + const struct gl_depthbuffer_attrib *depth; + depth = (const struct gl_depthbuffer_attrib *) attr->data; + _mesa_DepthFunc(depth->Func); + _mesa_ClearDepth(depth->Clear); + _mesa_set_enable(ctx, GL_DEPTH_TEST, depth->Test); + _mesa_DepthMask(depth->Mask); + } + break; + case GL_ENABLE_BIT: + { + const struct gl_enable_attrib *enable; + enable = (const struct gl_enable_attrib *) attr->data; + pop_enable_group(ctx, enable); + ctx->NewState |= _NEW_ALL; + } + break; + case GL_EVAL_BIT: + memcpy( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); + ctx->NewState |= _NEW_EVAL; + break; + case GL_FOG_BIT: + { + const struct gl_fog_attrib *fog; + fog = (const struct gl_fog_attrib *) attr->data; + _mesa_set_enable(ctx, GL_FOG, fog->Enabled); + _mesa_Fogfv(GL_FOG_COLOR, fog->Color); + _mesa_Fogf(GL_FOG_DENSITY, fog->Density); + _mesa_Fogf(GL_FOG_START, fog->Start); + _mesa_Fogf(GL_FOG_END, fog->End); + _mesa_Fogf(GL_FOG_INDEX, fog->Index); + _mesa_Fogi(GL_FOG_MODE, fog->Mode); + } + break; + case GL_HINT_BIT: + { + const struct gl_hint_attrib *hint; + hint = (const struct gl_hint_attrib *) attr->data; + _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, + hint->PerspectiveCorrection ); + _mesa_Hint(GL_POINT_SMOOTH_HINT, hint->PointSmooth); + _mesa_Hint(GL_LINE_SMOOTH_HINT, hint->LineSmooth); + _mesa_Hint(GL_POLYGON_SMOOTH_HINT, hint->PolygonSmooth); + _mesa_Hint(GL_FOG_HINT, hint->Fog); + _mesa_Hint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, + hint->ClipVolumeClipping); + _mesa_Hint(GL_TEXTURE_COMPRESSION_HINT_ARB, + hint->TextureCompression); + } + break; + case GL_LIGHTING_BIT: + { + GLuint i; + const struct gl_light_attrib *light; + light = (const struct gl_light_attrib *) attr->data; + /* lighting enable */ + _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); + /* per-light state */ + if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); + + for (i = 0; i < ctx->Const.MaxLights; i++) { + const struct gl_light *l = &light->Light[i]; + _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); + _mesa_light(ctx, i, GL_AMBIENT, l->Ambient); + _mesa_light(ctx, i, GL_DIFFUSE, l->Diffuse); + _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); + _mesa_light(ctx, i, GL_POSITION, l->EyePosition); + _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotExponent; + _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->SpotCutoff; + _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->ConstantAttenuation; + _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->LinearAttenuation; + _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); + } + { + GLfloat p[4] = { 0 }; + p[0] = l->QuadraticAttenuation; + _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); + } + } + /* light model */ + _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, + light->Model.Ambient); + _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, + (GLfloat) light->Model.LocalViewer); + _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, + (GLfloat) light->Model.TwoSide); + _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, + (GLfloat) light->Model.ColorControl); + /* shade model */ + _mesa_ShadeModel(light->ShadeModel); + /* color material */ + _mesa_ColorMaterial(light->ColorMaterialFace, + light->ColorMaterialMode); + _mesa_set_enable(ctx, GL_COLOR_MATERIAL, + light->ColorMaterialEnabled); + /* materials */ + memcpy(&ctx->Light.Material, &light->Material, + sizeof(struct gl_material)); + _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor); + } + break; + case GL_LINE_BIT: + { + const struct gl_line_attrib *line; + line = (const struct gl_line_attrib *) attr->data; + _mesa_set_enable(ctx, GL_LINE_SMOOTH, line->SmoothFlag); + _mesa_set_enable(ctx, GL_LINE_STIPPLE, line->StippleFlag); + _mesa_LineStipple(line->StippleFactor, line->StipplePattern); + _mesa_LineWidth(line->Width); + } + break; + case GL_LIST_BIT: + memcpy( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); + break; + case GL_PIXEL_MODE_BIT: + memcpy( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); + /* XXX what other pixel state needs to be set by function calls? */ + _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); + ctx->NewState |= _NEW_PIXEL; + break; + case GL_POINT_BIT: + { + const struct gl_point_attrib *point; + point = (const struct gl_point_attrib *) attr->data; + _mesa_PointSize(point->Size); + _mesa_set_enable(ctx, GL_POINT_SMOOTH, point->SmoothFlag); + if (ctx->Extensions.EXT_point_parameters) { + _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, + point->Params); + _mesa_PointParameterf(GL_POINT_SIZE_MIN_EXT, + point->MinSize); + _mesa_PointParameterf(GL_POINT_SIZE_MAX_EXT, + point->MaxSize); + _mesa_PointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, + point->Threshold); + } + if (ctx->Extensions.NV_point_sprite + || ctx->Extensions.ARB_point_sprite) { + GLuint u; + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + _mesa_TexEnvi(GL_POINT_SPRITE_NV, GL_COORD_REPLACE_NV, + (GLint) point->CoordReplace[u]); + } + _mesa_set_enable(ctx, GL_POINT_SPRITE_NV,point->PointSprite); + if (ctx->Extensions.NV_point_sprite) + _mesa_PointParameteri(GL_POINT_SPRITE_R_MODE_NV, + ctx->Point.SpriteRMode); + _mesa_PointParameterf(GL_POINT_SPRITE_COORD_ORIGIN, + (GLfloat)ctx->Point.SpriteOrigin); + } + } + break; + case GL_POLYGON_BIT: + { + const struct gl_polygon_attrib *polygon; + polygon = (const struct gl_polygon_attrib *) attr->data; + _mesa_CullFace(polygon->CullFaceMode); + _mesa_FrontFace(polygon->FrontFace); + _mesa_PolygonMode(GL_FRONT, polygon->FrontMode); + _mesa_PolygonMode(GL_BACK, polygon->BackMode); + _mesa_PolygonOffset(polygon->OffsetFactor, + polygon->OffsetUnits); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, polygon->SmoothFlag); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, polygon->StippleFlag); + _mesa_set_enable(ctx, GL_CULL_FACE, polygon->CullFlag); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_POINT, + polygon->OffsetPoint); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_LINE, + polygon->OffsetLine); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, + polygon->OffsetFill); + } + break; + case GL_POLYGON_STIPPLE_BIT: + memcpy( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); + ctx->NewState |= _NEW_POLYGONSTIPPLE; + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data ); + break; + case GL_SCISSOR_BIT: + { + const struct gl_scissor_attrib *scissor; + scissor = (const struct gl_scissor_attrib *) attr->data; + _mesa_Scissor(scissor->X, scissor->Y, + scissor->Width, scissor->Height); + _mesa_set_enable(ctx, GL_SCISSOR_TEST, scissor->Enabled); + } + break; + case GL_STENCIL_BUFFER_BIT: + { + const struct gl_stencil_attrib *stencil; + stencil = (const struct gl_stencil_attrib *) attr->data; + _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); + _mesa_ClearStencil(stencil->Clear); + if (ctx->Extensions.EXT_stencil_two_side) { + _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, + stencil->TestTwoSide); + _mesa_ActiveStencilFaceEXT(stencil->ActiveFace + ? GL_BACK : GL_FRONT); + } + /* front state */ + _mesa_StencilFuncSeparate(GL_FRONT, + stencil->Function[0], + stencil->Ref[0], + stencil->ValueMask[0]); + _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); + _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], + stencil->ZFailFunc[0], + stencil->ZPassFunc[0]); + /* back state */ + _mesa_StencilFuncSeparate(GL_BACK, + stencil->Function[1], + stencil->Ref[1], + stencil->ValueMask[1]); + _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); + _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], + stencil->ZFailFunc[1], + stencil->ZPassFunc[1]); + } + break; + case GL_TRANSFORM_BIT: + { + GLuint i; + const struct gl_transform_attrib *xform; + xform = (const struct gl_transform_attrib *) attr->data; + _mesa_MatrixMode(xform->MatrixMode); + if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + + /* restore clip planes */ + for (i = 0; i < MAX_CLIP_PLANES; i++) { + const GLuint mask = 1 << i; + const GLfloat *eyePlane = xform->EyeUserPlane[i]; + COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); + if (xform->ClipPlanesEnabled & mask) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); + } + else { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); + } + if (ctx->Driver.ClipPlane) + ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, eyePlane ); + } + + /* normalize/rescale */ + if (xform->Normalize != ctx->Transform.Normalize) + _mesa_set_enable(ctx, GL_NORMALIZE,ctx->Transform.Normalize); + if (xform->RescaleNormals != ctx->Transform.RescaleNormals) + _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT, + ctx->Transform.RescaleNormals); + if (xform->DepthClamp != ctx->Transform.DepthClamp) + _mesa_set_enable(ctx, GL_DEPTH_CLAMP, + ctx->Transform.DepthClamp); + } + break; + case GL_TEXTURE_BIT: + /* Take care of texture object reference counters */ + { + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); + ctx->NewState |= _NEW_TEXTURE; + } + break; + case GL_VIEWPORT_BIT: + { + const struct gl_viewport_attrib *vp; + vp = (const struct gl_viewport_attrib *) attr->data; + _mesa_Viewport(vp->X, vp->Y, vp->Width, vp->Height); + _mesa_DepthRange(vp->Near, vp->Far); + } + break; + case GL_MULTISAMPLE_BIT_ARB: + { + const struct gl_multisample_attrib *ms; + ms = (const struct gl_multisample_attrib *) attr->data; + _mesa_SampleCoverageARB(ms->SampleCoverageValue, + ms->SampleCoverageInvert); + } + break; + + default: + _mesa_problem( ctx, "Bad attrib flag in PopAttrib"); + break; + } + + next = attr->next; + FREE( attr->data ); + FREE( attr ); + attr = next; + } +} + + +/** + * Helper for incrementing/decrementing vertex buffer object reference + * counts when pushing/popping the GL_CLIENT_VERTEX_ARRAY_BIT attribute group. + */ +static void +adjust_buffer_object_ref_counts(struct gl_array_object *arrayObj, GLint step) +{ + GLuint i; + + arrayObj->Vertex.BufferObj->RefCount += step; + arrayObj->Weight.BufferObj->RefCount += step; + arrayObj->Normal.BufferObj->RefCount += step; + arrayObj->Color.BufferObj->RefCount += step; + arrayObj->SecondaryColor.BufferObj->RefCount += step; + arrayObj->FogCoord.BufferObj->RefCount += step; + arrayObj->Index.BufferObj->RefCount += step; + arrayObj->EdgeFlag.BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + arrayObj->TexCoord[i].BufferObj->RefCount += step; + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) + arrayObj->VertexAttrib[i].BufferObj->RefCount += step; +} + + +/** + * Copy gl_pixelstore_attrib from src to dst, updating buffer + * object refcounts. + */ +static void +copy_pixelstore(struct gl_context *ctx, + struct gl_pixelstore_attrib *dst, + const struct gl_pixelstore_attrib *src) +{ + dst->Alignment = src->Alignment; + dst->RowLength = src->RowLength; + dst->SkipPixels = src->SkipPixels; + dst->SkipRows = src->SkipRows; + dst->ImageHeight = src->ImageHeight; + dst->SkipImages = src->SkipImages; + dst->SwapBytes = src->SwapBytes; + dst->LsbFirst = src->LsbFirst; + dst->ClientStorage = src->ClientStorage; + dst->Invert = src->Invert; + _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); +} + + +#define GL_CLIENT_PACK_BIT (1<<20) +#define GL_CLIENT_UNPACK_BIT (1<<21) + + +void GLAPIENTRY +_mesa_PushClientAttrib(GLbitfield mask) +{ + struct gl_attrib_node *head; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { + _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); + return; + } + + /* Build linked list of attribute nodes which save all attribute + * groups specified by the mask. + */ + head = NULL; + + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + struct gl_pixelstore_attrib *attr; + /* packing attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Pack); + save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr); + /* unpacking attribs */ + attr = CALLOC_STRUCT( gl_pixelstore_attrib ); + copy_pixelstore(ctx, attr, &ctx->Unpack); + save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr); + } + + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + struct gl_array_attrib *attr; + struct gl_array_object *obj; + + attr = MALLOC_STRUCT( gl_array_attrib ); + obj = MALLOC_STRUCT( gl_array_object ); + +#if FEATURE_ARB_vertex_buffer_object + /* increment ref counts since we're copying pointers to these objects */ + ctx->Array.ArrayBufferObj->RefCount++; + ctx->Array.ElementArrayBufferObj->RefCount++; +#endif + + memcpy( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); + memcpy( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) ); + + attr->ArrayObj = obj; + + save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr); + + /* bump reference counts on buffer objects */ + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1); + } + + ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; + ctx->ClientAttribStackDepth++; +} + + + + +void GLAPIENTRY +_mesa_PopClientAttrib(void) +{ + struct gl_attrib_node *node, *next; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (ctx->ClientAttribStackDepth == 0) { + _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); + return; + } + + ctx->ClientAttribStackDepth--; + node = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; + + while (node) { + switch (node->kind) { + case GL_CLIENT_PACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Pack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_UNPACK_BIT: + { + struct gl_pixelstore_attrib *store = + (struct gl_pixelstore_attrib *) node->data; + copy_pixelstore(ctx, &ctx->Unpack, store); + _mesa_reference_buffer_object(ctx, &store->BufferObj, NULL); + } + ctx->NewState |= _NEW_PACKUNPACK; + break; + case GL_CLIENT_VERTEX_ARRAY_BIT: { + struct gl_array_attrib * data = + (struct gl_array_attrib *) node->data; + + adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, -1); + + ctx->Array.ActiveTexture = data->ActiveTexture; + if (data->LockCount != 0) + _mesa_LockArraysEXT(data->LockFirst, data->LockCount); + else if (ctx->Array.LockCount) + _mesa_UnlockArraysEXT(); + + _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name ); + +#if FEATURE_ARB_vertex_buffer_object + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, + data->ArrayBufferObj->Name); + _mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, + data->ElementArrayBufferObj->Name); +#endif + + memcpy( ctx->Array.ArrayObj, data->ArrayObj, + sizeof( struct gl_array_object ) ); + + FREE( data->ArrayObj ); + + /* FIXME: Should some bits in ctx->Array->NewState also be set + * FIXME: here? It seems like it should be set to inclusive-or + * FIXME: of the old ArrayObj->_Enabled and the new _Enabled. + */ + + ctx->NewState |= _NEW_ARRAY; + break; + } + default: + _mesa_problem( ctx, "Bad attrib flag in PopClientAttrib"); + break; + } + + next = node->next; + FREE( node->data ); + FREE( node ); + node = next; + } +} + + +void +_mesa_init_attrib_dispatch(struct _glapi_table *disp) +{ + SET_PopAttrib(disp, _mesa_PopAttrib); + SET_PushAttrib(disp, _mesa_PushAttrib); + SET_PopClientAttrib(disp, _mesa_PopClientAttrib); + SET_PushClientAttrib(disp, _mesa_PushClientAttrib); +} + + +#endif /* FEATURE_attrib_stack */ + + +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(struct gl_context *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + free(attr->data); + free(attr); + attr = next; + } + } +} + + +void _mesa_init_attrib( struct gl_context *ctx ) +{ + /* Renderer and client attribute stacks */ + ctx->AttribStackDepth = 0; + ctx->ClientAttribStackDepth = 0; +} diff --git a/mesalib/src/mesa/main/bufferobj.h b/mesalib/src/mesa/main/bufferobj.h index 7581b8e2c..f82e41411 100644 --- a/mesalib/src/mesa/main/bufferobj.h +++ b/mesalib/src/mesa/main/bufferobj.h @@ -1,159 +1,159 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#ifndef BUFFEROBJ_H -#define BUFFEROBJ_H - - -#include "mfeatures.h" -#include "mtypes.h" - - -/* - * Internal functions - */ - - -/** Is the given buffer object currently mapped? */ -static INLINE GLboolean -_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) -{ - return obj->Pointer != NULL; -} - -/** - * Is the given buffer object a user-created buffer object? - * Mesa uses default buffer objects in several places. Default buffers - * always have Name==0. User created buffers have Name!=0. - */ -static INLINE GLboolean -_mesa_is_bufferobj(const struct gl_buffer_object *obj) -{ - return obj->Name != 0; -} - - -extern void -_mesa_init_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_free_buffer_objects( struct gl_context *ctx ); - -extern void -_mesa_update_default_objects_buffer_objects(struct gl_context *ctx); - - -extern struct gl_buffer_object * -_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); - -extern void -_mesa_initialize_buffer_object( struct gl_buffer_object *obj, - GLuint name, GLenum target ); - -extern void -_mesa_reference_buffer_object_(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *bufObj); - -static INLINE void -_mesa_reference_buffer_object(struct gl_context *ctx, - struct gl_buffer_object **ptr, - struct gl_buffer_object *bufObj) -{ - if (*ptr != bufObj) - _mesa_reference_buffer_object_(ctx, ptr, bufObj); -} - - -extern void -_mesa_init_buffer_object_functions(struct dd_function_table *driver); - - -/* - * API functions - */ - -extern void GLAPIENTRY -_mesa_BindBufferARB(GLenum target, GLuint buffer); - -extern void GLAPIENTRY -_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer); - -extern void GLAPIENTRY -_mesa_GenBuffersARB(GLsizei n, GLuint * buffer); - -extern GLboolean GLAPIENTRY -_mesa_IsBufferARB(GLuint buffer); - -extern void GLAPIENTRY -_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); - -extern void GLAPIENTRY -_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); - -extern void GLAPIENTRY -_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); - -extern void * GLAPIENTRY -_mesa_MapBufferARB(GLenum target, GLenum access); - -extern GLboolean GLAPIENTRY -_mesa_UnmapBufferARB(GLenum target); - -extern void GLAPIENTRY -_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); - -extern void GLAPIENTRY -_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); - -extern void GLAPIENTRY -_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size); - -extern void * GLAPIENTRY -_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, - GLbitfield access); - -extern void GLAPIENTRY -_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - -#if FEATURE_APPLE_object_purgeable -extern GLenum GLAPIENTRY -_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern GLenum GLAPIENTRY -_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); - -extern void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); -#endif - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#ifndef BUFFEROBJ_H +#define BUFFEROBJ_H + + +#include "mfeatures.h" +#include "mtypes.h" + + +/* + * Internal functions + */ + + +/** Is the given buffer object currently mapped? */ +static INLINE GLboolean +_mesa_bufferobj_mapped(const struct gl_buffer_object *obj) +{ + return obj->Pointer != NULL; +} + +/** + * Is the given buffer object a user-created buffer object? + * Mesa uses default buffer objects in several places. Default buffers + * always have Name==0. User created buffers have Name!=0. + */ +static INLINE GLboolean +_mesa_is_bufferobj(const struct gl_buffer_object *obj) +{ + return obj->Name != 0; +} + + +extern void +_mesa_init_buffer_objects( struct gl_context *ctx ); + +extern void +_mesa_free_buffer_objects( struct gl_context *ctx ); + +extern void +_mesa_update_default_objects_buffer_objects(struct gl_context *ctx); + + +extern struct gl_buffer_object * +_mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer); + +extern void +_mesa_initialize_buffer_object( struct gl_buffer_object *obj, + GLuint name, GLenum target ); + +extern void +_mesa_reference_buffer_object_(struct gl_context *ctx, + struct gl_buffer_object **ptr, + struct gl_buffer_object *bufObj); + +static INLINE void +_mesa_reference_buffer_object(struct gl_context *ctx, + struct gl_buffer_object **ptr, + struct gl_buffer_object *bufObj) +{ + if (*ptr != bufObj) + _mesa_reference_buffer_object_(ctx, ptr, bufObj); +} + + +extern void +_mesa_init_buffer_object_functions(struct dd_function_table *driver); + + +/* + * API functions + */ + +extern void GLAPIENTRY +_mesa_BindBufferARB(GLenum target, GLuint buffer); + +extern void GLAPIENTRY +_mesa_DeleteBuffersARB(GLsizei n, const GLuint * buffer); + +extern void GLAPIENTRY +_mesa_GenBuffersARB(GLsizei n, GLuint * buffer); + +extern GLboolean GLAPIENTRY +_mesa_IsBufferARB(GLuint buffer); + +extern void GLAPIENTRY +_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); + +extern void GLAPIENTRY +_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); + +extern void GLAPIENTRY +_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); + +extern void * GLAPIENTRY +_mesa_MapBufferARB(GLenum target, GLenum access); + +extern GLboolean GLAPIENTRY +_mesa_UnmapBufferARB(GLenum target); + +extern void GLAPIENTRY +_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); + +extern void GLAPIENTRY +_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params); + +extern void GLAPIENTRY +_mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size); + +extern void * GLAPIENTRY +_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, + GLbitfield access); + +extern void GLAPIENTRY +_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + +#if FEATURE_APPLE_object_purgeable +extern GLenum GLAPIENTRY +_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern GLenum GLAPIENTRY +_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params); +#endif + +#endif diff --git a/mesalib/src/mesa/main/clear.c b/mesalib/src/mesa/main/clear.c index 449a8d6ec..fa95e4522 100644 --- a/mesalib/src/mesa/main/clear.c +++ b/mesalib/src/mesa/main/clear.c @@ -1,575 +1,575 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file clear.c - * glClearColor, glClearIndex, glClear() functions. - */ - - - -#include "glheader.h" -#include "clear.h" -#include "context.h" -#include "colormac.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" -#include "state.h" - - - -#if _HAVE_FULL_GL -void GLAPIENTRY -_mesa_ClearIndex( GLfloat c ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Color.ClearIndex == (GLuint) c) - return; - - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ClearIndex = (GLuint) c; -} -#endif - - -/** - * Specify the clear values for the color buffers. - * - * \param red red color component. - * \param green green color component. - * \param blue blue color component. - * \param alpha alpha component. - * - * \sa glClearColor(). - * - * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a - * change, flushes the vertices and notifies the driver via the - * dd_function_table::ClearColor callback. - */ -void GLAPIENTRY -_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = red; - tmp[1] = green; - tmp[2] = blue; - tmp[3] = alpha; - - if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped)) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - COPY_4V(ctx->Color.ClearColorUnclamped, tmp); - - ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); - ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); - ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); - ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); - - if (ctx->Driver.ClearColor) { - /* it's OK to call glClearColor in CI mode but it should be a NOP */ - /* we pass the clamped color, since all drivers that need this don't - * support GL_ARB_color_buffer_float - */ - (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); - } -} - - -/** - * GL_EXT_texture_integer - */ -void GLAPIENTRY -_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; - - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - - if (ctx->Driver.ClearColor) { - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - } -} - - -/** - * GL_EXT_texture_integer - */ -void GLAPIENTRY -_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) -{ - GLfloat tmp[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - tmp[0] = (GLfloat) r; - tmp[1] = (GLfloat) g; - tmp[2] = (GLfloat) b; - tmp[3] = (GLfloat) a; - - if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) - return; /* no change */ - - FLUSH_VERTICES(ctx, _NEW_COLOR); - - /* XXX we should eventually have a float/int/uint union for - * the ctx->Color.ClearColor state. - */ - COPY_4V(ctx->Color.ClearColor, tmp); - - if (ctx->Driver.ClearColor) { - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - } -} - - -/** - * Clear buffers. - * - * \param mask bit-mask indicating the buffers to be cleared. - * - * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState - * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, - * etc. If the rasterization mode is set to GL_RENDER then requests the driver - * to clear the buffers, via the dd_function_table::Clear callback. - */ -void GLAPIENTRY -_mesa_Clear( GLbitfield mask ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClear 0x%x\n", mask); - - if (mask & ~(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT | - GL_ACCUM_BUFFER_BIT)) { - /* invalid bit set */ - _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); - return; - } - - if (ctx->NewState) { - _mesa_update_state( ctx ); /* update _Xmin, etc */ - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glClear(incomplete framebuffer)"); - return; - } - - if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || - ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || - ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) - return; - - if (ctx->RenderMode == GL_RENDER) { - GLbitfield bufferMask; - - /* don't clear depth buffer if depth writing disabled */ - if (!ctx->Depth.Mask) - mask &= ~GL_DEPTH_BUFFER_BIT; - - /* Build the bitmask to send to device driver's Clear function. - * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 - * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the - * BUFFER_BIT_COLORn flags. - */ - bufferMask = 0; - if (mask & GL_COLOR_BUFFER_BIT) { - GLuint i; - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); - } - } - - if ((mask & GL_DEPTH_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveDepthBuffer) { - bufferMask |= BUFFER_BIT_DEPTH; - } - - if ((mask & GL_STENCIL_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveStencilBuffer) { - bufferMask |= BUFFER_BIT_STENCIL; - } - - if ((mask & GL_ACCUM_BUFFER_BIT) - && ctx->DrawBuffer->Visual.haveAccumBuffer) { - bufferMask |= BUFFER_BIT_ACCUM; - } - - ASSERT(ctx->Driver.Clear); - ctx->Driver.Clear(ctx, bufferMask); - } -} - - -/** Returned by make_color_buffer_mask() for errors */ -#define INVALID_MASK ~0x0 - - -/** - * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of - * BUFFER_BIT_x values. - * Return INVALID_MASK if the drawbuffer value is invalid. - */ -static GLbitfield -make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) -{ - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - GLbitfield mask = 0x0; - - switch (drawbuffer) { - case GL_FRONT: - if (att[BUFFER_FRONT_LEFT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_LEFT; - if (att[BUFFER_FRONT_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_RIGHT; - break; - case GL_BACK: - if (att[BUFFER_BACK_LEFT].Renderbuffer) - mask |= BUFFER_BIT_BACK_LEFT; - if (att[BUFFER_BACK_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_BACK_RIGHT; - break; - case GL_LEFT: - if (att[BUFFER_FRONT_LEFT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_LEFT; - if (att[BUFFER_BACK_LEFT].Renderbuffer) - mask |= BUFFER_BIT_BACK_LEFT; - break; - case GL_RIGHT: - if (att[BUFFER_FRONT_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_RIGHT; - if (att[BUFFER_BACK_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_BACK_RIGHT; - break; - case GL_FRONT_AND_BACK: - if (att[BUFFER_FRONT_LEFT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_LEFT; - if (att[BUFFER_BACK_LEFT].Renderbuffer) - mask |= BUFFER_BIT_BACK_LEFT; - if (att[BUFFER_FRONT_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_FRONT_RIGHT; - if (att[BUFFER_BACK_RIGHT].Renderbuffer) - mask |= BUFFER_BIT_BACK_RIGHT; - break; - default: - if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { - mask = INVALID_MASK; - } - else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { - mask |= (BUFFER_BIT_COLOR0 << drawbuffer); - } - } - - return mask; -} - - - -/** - * New in GL 3.0 - * Clear signed integer color buffer or stencil buffer (not depth). - */ -void GLAPIENTRY -_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (ctx->NewState) { - _mesa_update_state( ctx ); - } - - switch (buffer) { - case GL_STENCIL: - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", - drawbuffer); - return; - } - else { - /* Save current stencil clear value, set to 'value', do the - * stencil clear and restore the clear value. - * XXX in the future we may have a new ctx->Driver.ClearBuffer() - * hook instead. - */ - const GLuint clearSave = ctx->Stencil.Clear; - ctx->Stencil.Clear = *value; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, *value); - ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); - ctx->Stencil.Clear = clearSave; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearSave); - } - break; - case GL_COLOR: - { - const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); - if (mask == INVALID_MASK) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", - drawbuffer); - return; - } - else if (mask) { - /* XXX note: we're putting the integer clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; - /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); - /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - /* clear buffer(s) */ - ctx->Driver.Clear(ctx, mask); - /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); - } - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", - _mesa_lookup_enum_by_nr(buffer)); - return; - } -} - - -/** - * New in GL 3.0 - * Clear unsigned integer color buffer (not depth, not stencil). - */ -void GLAPIENTRY -_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (ctx->NewState) { - _mesa_update_state( ctx ); - } - - switch (buffer) { - case GL_COLOR: - { - const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); - if (mask == INVALID_MASK) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", - drawbuffer); - return; - } - else if (mask) { - /* XXX note: we're putting the uint clear values into the - * floating point state var. This will not always work. We'll - * need a new ctx->Driver.ClearBuffer() hook.... - */ - GLclampf clearSave[4]; - /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); - /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - /* clear buffer(s) */ - ctx->Driver.Clear(ctx, mask); - /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); - } - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", - _mesa_lookup_enum_by_nr(buffer)); - return; - } -} - - -/** - * New in GL 3.0 - * Clear fixed-pt or float color buffer or depth buffer (not stencil). - */ -void GLAPIENTRY -_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (ctx->NewState) { - _mesa_update_state( ctx ); - } - - switch (buffer) { - case GL_DEPTH: - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", - drawbuffer); - return; - } - else { - /* Save current depth clear value, set to 'value', do the - * depth clear and restore the clear value. - * XXX in the future we may have a new ctx->Driver.ClearBuffer() - * hook instead. - */ - const GLclampd clearSave = ctx->Depth.Clear; - ctx->Depth.Clear = *value; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, *value); - ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); - ctx->Depth.Clear = clearSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearSave); - } - /* clear depth buffer to value */ - break; - case GL_COLOR: - { - const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); - if (mask == INVALID_MASK) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", - drawbuffer); - return; - } - else if (mask) { - GLclampf clearSave[4]; - /* save color */ - COPY_4V(clearSave, ctx->Color.ClearColor); - /* set color */ - COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); - /* clear buffer(s) */ - ctx->Driver.Clear(ctx, mask); - /* restore color */ - COPY_4V(ctx->Color.ClearColor, clearSave); - if (ctx->Driver.ClearColor) - ctx->Driver.ClearColor(ctx, clearSave); - } - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", - _mesa_lookup_enum_by_nr(buffer)); - return; - } -} - - -/** - * New in GL 3.0 - * Clear depth/stencil buffer only. - */ -void GLAPIENTRY -_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (buffer != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", - _mesa_lookup_enum_by_nr(buffer)); - return; - } - - if (drawbuffer != 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", - drawbuffer); - return; - } - - if (ctx->NewState) { - _mesa_update_state( ctx ); - } - - { - /* save current clear values */ - const GLclampd clearDepthSave = ctx->Depth.Clear; - const GLuint clearStencilSave = ctx->Stencil.Clear; - - /* set new clear values */ - ctx->Depth.Clear = depth; - ctx->Stencil.Clear = stencil; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, depth); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, stencil); - - /* clear buffers */ - ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); - - /* restore */ - ctx->Depth.Clear = clearDepthSave; - ctx->Stencil.Clear = clearStencilSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearDepthSave); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearStencilSave); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file clear.c + * glClearColor, glClearIndex, glClear() functions. + */ + + + +#include "glheader.h" +#include "clear.h" +#include "context.h" +#include "colormac.h" +#include "enums.h" +#include "macros.h" +#include "mtypes.h" +#include "state.h" + + + +#if _HAVE_FULL_GL +void GLAPIENTRY +_mesa_ClearIndex( GLfloat c ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Color.ClearIndex == (GLuint) c) + return; + + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ClearIndex = (GLuint) c; +} +#endif + + +/** + * Specify the clear values for the color buffers. + * + * \param red red color component. + * \param green green color component. + * \param blue blue color component. + * \param alpha alpha component. + * + * \sa glClearColor(). + * + * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a + * change, flushes the vertices and notifies the driver via the + * dd_function_table::ClearColor callback. + */ +void GLAPIENTRY +_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = red; + tmp[1] = green; + tmp[2] = blue; + tmp[3] = alpha; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColorUnclamped)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + COPY_4V(ctx->Color.ClearColorUnclamped, tmp); + + ctx->Color.ClearColor[0] = CLAMP(tmp[0], 0.0F, 1.0F); + ctx->Color.ClearColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); + ctx->Color.ClearColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); + ctx->Color.ClearColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); + + if (ctx->Driver.ClearColor) { + /* it's OK to call glClearColor in CI mode but it should be a NOP */ + /* we pass the clamped color, since all drivers that need this don't + * support GL_ARB_color_buffer_float + */ + (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); + } +} + + +/** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** + * GL_EXT_texture_integer + */ +void GLAPIENTRY +_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) +{ + GLfloat tmp[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + tmp[0] = (GLfloat) r; + tmp[1] = (GLfloat) g; + tmp[2] = (GLfloat) b; + tmp[3] = (GLfloat) a; + + if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) + return; /* no change */ + + FLUSH_VERTICES(ctx, _NEW_COLOR); + + /* XXX we should eventually have a float/int/uint union for + * the ctx->Color.ClearColor state. + */ + COPY_4V(ctx->Color.ClearColor, tmp); + + if (ctx->Driver.ClearColor) { + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + } +} + + +/** + * Clear buffers. + * + * \param mask bit-mask indicating the buffers to be cleared. + * + * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState + * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, + * etc. If the rasterization mode is set to GL_RENDER then requests the driver + * to clear the buffers, via the dd_function_table::Clear callback. + */ +void GLAPIENTRY +_mesa_Clear( GLbitfield mask ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClear 0x%x\n", mask); + + if (mask & ~(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT | + GL_ACCUM_BUFFER_BIT)) { + /* invalid bit set */ + _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); /* update _Xmin, etc */ + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glClear(incomplete framebuffer)"); + return; + } + + if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || + ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || + ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) + return; + + if (ctx->RenderMode == GL_RENDER) { + GLbitfield bufferMask; + + /* don't clear depth buffer if depth writing disabled */ + if (!ctx->Depth.Mask) + mask &= ~GL_DEPTH_BUFFER_BIT; + + /* Build the bitmask to send to device driver's Clear function. + * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 + * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the + * BUFFER_BIT_COLORn flags. + */ + bufferMask = 0; + if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); + } + } + + if ((mask & GL_DEPTH_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveDepthBuffer) { + bufferMask |= BUFFER_BIT_DEPTH; + } + + if ((mask & GL_STENCIL_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveStencilBuffer) { + bufferMask |= BUFFER_BIT_STENCIL; + } + + if ((mask & GL_ACCUM_BUFFER_BIT) + && ctx->DrawBuffer->Visual.haveAccumBuffer) { + bufferMask |= BUFFER_BIT_ACCUM; + } + + ASSERT(ctx->Driver.Clear); + ctx->Driver.Clear(ctx, bufferMask); + } +} + + +/** Returned by make_color_buffer_mask() for errors */ +#define INVALID_MASK ~0x0 + + +/** + * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of + * BUFFER_BIT_x values. + * Return INVALID_MASK if the drawbuffer value is invalid. + */ +static GLbitfield +make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + GLbitfield mask = 0x0; + + switch (drawbuffer) { + case GL_FRONT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + break; + case GL_BACK: + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_LEFT: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + break; + case GL_RIGHT: + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + case GL_FRONT_AND_BACK: + if (att[BUFFER_FRONT_LEFT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_LEFT; + if (att[BUFFER_BACK_LEFT].Renderbuffer) + mask |= BUFFER_BIT_BACK_LEFT; + if (att[BUFFER_FRONT_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_FRONT_RIGHT; + if (att[BUFFER_BACK_RIGHT].Renderbuffer) + mask |= BUFFER_BIT_BACK_RIGHT; + break; + default: + if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) { + mask = INVALID_MASK; + } + else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) { + mask |= (BUFFER_BIT_COLOR0 << drawbuffer); + } + } + + return mask; +} + + + +/** + * New in GL 3.0 + * Clear signed integer color buffer or stencil buffer (not depth). + */ +void GLAPIENTRY +_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_STENCIL: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current stencil clear value, set to 'value', do the + * stencil clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLuint clearSave = ctx->Stencil.Clear; + ctx->Stencil.Clear = *value; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); + ctx->Stencil.Clear = clearSave; + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearSave); + } + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the integer clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear unsigned integer color buffer (not depth, not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + /* XXX note: we're putting the uint clear values into the + * floating point state var. This will not always work. We'll + * need a new ctx->Driver.ClearBuffer() hook.... + */ + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear fixed-pt or float color buffer or depth buffer (not stencil). + */ +void GLAPIENTRY +_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + switch (buffer) { + case GL_DEPTH: + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else { + /* Save current depth clear value, set to 'value', do the + * depth clear and restore the clear value. + * XXX in the future we may have a new ctx->Driver.ClearBuffer() + * hook instead. + */ + const GLclampd clearSave = ctx->Depth.Clear; + ctx->Depth.Clear = *value; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, *value); + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); + ctx->Depth.Clear = clearSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearSave); + } + /* clear depth buffer to value */ + break; + case GL_COLOR: + { + const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer); + if (mask == INVALID_MASK) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)", + drawbuffer); + return; + } + else if (mask) { + GLclampf clearSave[4]; + /* save color */ + COPY_4V(clearSave, ctx->Color.ClearColor); + /* set color */ + COPY_4V_CAST(ctx->Color.ClearColor, value, GLclampf); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, ctx->Color.ClearColor); + /* clear buffer(s) */ + ctx->Driver.Clear(ctx, mask); + /* restore color */ + COPY_4V(ctx->Color.ClearColor, clearSave); + if (ctx->Driver.ClearColor) + ctx->Driver.ClearColor(ctx, clearSave); + } + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } +} + + +/** + * New in GL 3.0 + * Clear depth/stencil buffer only. + */ +void GLAPIENTRY +_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (buffer != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)", + _mesa_lookup_enum_by_nr(buffer)); + return; + } + + if (drawbuffer != 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)", + drawbuffer); + return; + } + + if (ctx->NewState) { + _mesa_update_state( ctx ); + } + + { + /* save current clear values */ + const GLclampd clearDepthSave = ctx->Depth.Clear; + const GLuint clearStencilSave = ctx->Stencil.Clear; + + /* set new clear values */ + ctx->Depth.Clear = depth; + ctx->Stencil.Clear = stencil; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, depth); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, stencil); + + /* clear buffers */ + ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + + /* restore */ + ctx->Depth.Clear = clearDepthSave; + ctx->Stencil.Clear = clearStencilSave; + if (ctx->Driver.ClearDepth) + ctx->Driver.ClearDepth(ctx, clearDepthSave); + if (ctx->Driver.ClearStencil) + ctx->Driver.ClearStencil(ctx, clearStencilSave); + } +} diff --git a/mesalib/src/mesa/main/colortab.c b/mesalib/src/mesa/main/colortab.c index 5b12f9ff3..f20dee677 100644 --- a/mesalib/src/mesa/main/colortab.c +++ b/mesalib/src/mesa/main/colortab.c @@ -1,169 +1,169 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "state.h" -#include "teximage.h" -#include "texstate.h" -#include "main/dispatch.h" - - -#if FEATURE_colortable - -void GLAPIENTRY -_mesa_ColorTable( GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); -} - - - -void GLAPIENTRY -_mesa_ColorSubTable( GLenum target, GLsizei start, - GLsizei count, GLenum format, GLenum type, - const GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); -} - - - -static void GLAPIENTRY -_mesa_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorTable(target)"); -} - - - -static void GLAPIENTRY -_mesa_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorSubTable(target)"); -} - - - -static void GLAPIENTRY -_mesa_GetnColorTableARB( GLenum target, GLenum format, GLenum type, - GLsizei bufSize, GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetnColorTableARB(target)"); -} - - -static void GLAPIENTRY -_mesa_GetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *data ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); -} - - -static void GLAPIENTRY -_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)"); -} - - - -static void GLAPIENTRY -_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - /* no extensions use this function */ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)"); -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)"); -} - - - -static void GLAPIENTRY -_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)"); -} - - -void -_mesa_init_colortable_dispatch(struct _glapi_table *disp) -{ - SET_ColorSubTable(disp, _mesa_ColorSubTable); - SET_ColorTable(disp, _mesa_ColorTable); - SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv); - SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv); - SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable); - SET_CopyColorTable(disp, _mesa_CopyColorTable); - SET_GetColorTable(disp, _mesa_GetColorTable); - SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv); - SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv); - - /* GL_ARB_robustness */ - SET_GetnColorTableARB(disp, _mesa_GetnColorTableARB); -} - - -#endif /* FEATURE_colortable */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "image.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "state.h" +#include "teximage.h" +#include "texstate.h" +#include "main/dispatch.h" + + +#if FEATURE_colortable + +void GLAPIENTRY +_mesa_ColorTable( GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); +} + + + +void GLAPIENTRY +_mesa_ColorSubTable( GLenum target, GLsizei start, + GLsizei count, GLenum format, GLenum type, + const GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); +} + + + +static void GLAPIENTRY +_mesa_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorTable(target)"); +} + + + +static void GLAPIENTRY +_mesa_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyColorSubTable(target)"); +} + + + +static void GLAPIENTRY +_mesa_GetnColorTableARB( GLenum target, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetnColorTableARB(target)"); +} + + +static void GLAPIENTRY +_mesa_GetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *data ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); +} + + +static void GLAPIENTRY +_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + /* no extensions use this function */ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(target)"); +} + + + +static void GLAPIENTRY +_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + /* no extensions use this function */ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameteriv(target)"); +} + + + +static void GLAPIENTRY +_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)"); +} + + + +static void GLAPIENTRY +_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)"); +} + + +void +_mesa_init_colortable_dispatch(struct _glapi_table *disp) +{ + SET_ColorSubTable(disp, _mesa_ColorSubTable); + SET_ColorTable(disp, _mesa_ColorTable); + SET_ColorTableParameterfv(disp, _mesa_ColorTableParameterfv); + SET_ColorTableParameteriv(disp, _mesa_ColorTableParameteriv); + SET_CopyColorSubTable(disp, _mesa_CopyColorSubTable); + SET_CopyColorTable(disp, _mesa_CopyColorTable); + SET_GetColorTable(disp, _mesa_GetColorTable); + SET_GetColorTableParameterfv(disp, _mesa_GetColorTableParameterfv); + SET_GetColorTableParameteriv(disp, _mesa_GetColorTableParameteriv); + + /* GL_ARB_robustness */ + SET_GetnColorTableARB(disp, _mesa_GetnColorTableARB); +} + + +#endif /* FEATURE_colortable */ diff --git a/mesalib/src/mesa/main/compiler.h b/mesalib/src/mesa/main/compiler.h index d2caaaa79..89d6cda91 100644 --- a/mesalib/src/mesa/main/compiler.h +++ b/mesalib/src/mesa/main/compiler.h @@ -1,494 +1,494 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file compiler.h - * Compiler-related stuff. - */ - - -#ifndef COMPILER_H -#define COMPILER_H - - -#include -#include -#if defined(__alpha__) && defined(CCPML) -#include /* use Compaq's Fast Math Library on Alpha */ -#else -#include -#endif -#include -#include -#include -#include -#include -#include - - -#ifdef __cplusplus -extern "C" { -#endif - - -/** - * Get standard integer types - */ -#include - - -/** - * Sun compilers define __i386 instead of the gcc-style __i386__ - */ -#ifdef __SUNPRO_C -# if !defined(__i386__) && defined(__i386) -# define __i386__ -# elif !defined(__amd64__) && defined(__amd64) -# define __amd64__ -# elif !defined(__sparc__) && defined(__sparc) -# define __sparc__ -# endif -# if !defined(__volatile) -# define __volatile volatile -# endif -#endif - - -/** - * finite macro. - */ -#if defined(_MSC_VER) -# define finite _finite -#elif defined(__WATCOMC__) -# define finite _finite -#endif - - -/** - * Disable assorted warnings - */ -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) -# if !defined(__GNUC__) /* mingw environment */ -# pragma warning( disable : 4068 ) /* unknown pragma */ -# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ -# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ -# pragma warning( disable : 4127 ) /* conditional expression is constant */ -# if defined(MESA_MINWARN) -# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ -# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ -# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ -# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ -# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ -# endif -# endif -#endif -#if defined(__WATCOMC__) -# pragma disable_message(201) /* Disable unreachable code warnings */ -#endif - - - -/** - * Function inlining - */ -#ifndef inline -# ifdef __cplusplus - /* C++ supports inline keyword */ -# elif defined(__GNUC__) -# define inline __inline__ -# elif defined(_MSC_VER) -# define inline __inline -# elif defined(__ICL) -# define inline __inline -# elif defined(__INTEL_COMPILER) - /* Intel compiler supports inline keyword */ -# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) -# define inline __inline -# elif defined(__SUNPRO_C) && defined(__C99FEATURES__) - /* C99 supports inline keyword */ -# elif (__STDC_VERSION__ >= 199901L) - /* C99 supports inline keyword */ -# else -# define inline -# endif -#endif -#ifndef INLINE -# define INLINE inline -#endif - - -/** - * PUBLIC/USED macros - * - * If we build the library with gcc's -fvisibility=hidden flag, we'll - * use the PUBLIC macro to mark functions that are to be exported. - * - * We also need to define a USED attribute, so the optimizer doesn't - * inline a static function that we later use in an alias. - ajax - */ -#ifndef PUBLIC -# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) -# define PUBLIC __attribute__((visibility("default"))) -# define USED __attribute__((used)) -# else -# define PUBLIC -# define USED -# endif -#endif - - -/** - * Some compilers don't like some of Mesa's const usage. In those places use - * CONST instead of const. Pass -DNO_CONST to compilers where this matters. - */ -#ifdef NO_CONST -# define CONST -#else -# define CONST const -#endif - - -/** - * __builtin_expect macros - */ -#if !defined(__GNUC__) -# define __builtin_expect(x, y) (x) -#endif - -#ifndef likely -# ifdef __GNUC__ -# define likely(x) __builtin_expect(!!(x), 1) -# define unlikely(x) __builtin_expect(!!(x), 0) -# else -# define likely(x) (x) -# define unlikely(x) (x) -# endif -#endif - -/** - * The __FUNCTION__ gcc variable is generally only used for debugging. - * If we're not using gcc, define __FUNCTION__ as a cpp symbol here. - * Don't define it if using a newer Windows compiler. - */ -#ifndef __FUNCTION__ -# if defined(__VMS) -# define __FUNCTION__ "VMS$NL:" -# elif !defined(__GNUC__) && !defined(__xlC__) && \ - (!defined(_MSC_VER) || _MSC_VER < 1300) -# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ - (defined(__SUNPRO_C) && defined(__C99FEATURES__)) -# define __FUNCTION__ __func__ -# else -# define __FUNCTION__ "" -# endif -# endif -#endif -#ifndef __func__ -# if (__STDC_VERSION__ >= 199901L) || \ - (defined(__SUNPRO_C) && defined(__C99FEATURES__)) - /* __func__ is part of C99 */ -# elif defined(_MSC_VER) -# if _MSC_VER >= 1300 -# define __func__ __FUNCTION__ -# else -# define __func__ "" -# endif -# endif -#endif - - -/** - * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32. - * Do not use these unless absolutely necessary! - * Try to use a runtime test instead. - * For now, only used by some DRI hardware drivers for color/texel packing. - */ -#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN -#if defined(__linux__) -#include -#define CPU_TO_LE32( x ) bswap_32( x ) -#elif defined(__APPLE__) -#include -#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) -#elif (defined(_AIX) || defined(__blrts)) -static INLINE GLuint CPU_TO_LE32(GLuint x) -{ - return (((x & 0x000000ff) << 24) | - ((x & 0x0000ff00) << 8) | - ((x & 0x00ff0000) >> 8) | - ((x & 0xff000000) >> 24)); -} -#else /*__linux__ */ -#include -#define CPU_TO_LE32( x ) bswap32( x ) -#endif /*__linux__*/ -#define MESA_BIG_ENDIAN 1 -#else -#define CPU_TO_LE32( x ) ( x ) -#define MESA_LITTLE_ENDIAN 1 -#endif -#define LE32_TO_CPU( x ) CPU_TO_LE32( x ) - - - -#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP) -#define CAPI _cdecl -#endif - - -/** - * Create a macro so that asm functions can be linked into compilers other - * than GNU C - */ -#ifndef _ASMAPI -#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/ -#define _ASMAPI __cdecl -#else -#define _ASMAPI -#endif -#ifdef PTR_DECL_IN_FRONT -#define _ASMAPIP * _ASMAPI -#else -#define _ASMAPIP _ASMAPI * -#endif -#endif - -#ifdef USE_X86_ASM -#define _NORMAPI _ASMAPI -#define _NORMAPIP _ASMAPIP -#else -#define _NORMAPI -#define _NORMAPIP * -#endif - - -/* This is a macro on IRIX */ -#ifdef _P -#undef _P -#endif - - -/* Turn off macro checking systems used by other libraries */ -#ifdef CHECK -#undef CHECK -#endif - - -/** - * ASSERT macro - */ -#if !defined(_WIN32_WCE) -#if defined(BUILD_FOR_SNAP) && defined(CHECKED) -# define ASSERT(X) _CHECK(X) -#elif defined(DEBUG) -# define ASSERT(X) assert(X) -#else -# define ASSERT(X) -#endif -#endif - -#if (__GNUC__ >= 3) -#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a))) -#else -#define PRINTFLIKE(f, a) -#endif - -#ifndef NULL -#define NULL 0 -#endif - - -/** - * LONGSTRING macro - * gcc -pedantic warns about long string literals, LONGSTRING silences that. - */ -#if !defined(__GNUC__) -# define LONGSTRING -#else -# define LONGSTRING __extension__ -#endif - - -#ifndef M_PI -#define M_PI (3.14159265358979323846) -#endif - -#ifndef M_E -#define M_E (2.7182818284590452354) -#endif - -#ifndef M_LOG2E -#define M_LOG2E (1.4426950408889634074) -#endif - -#ifndef ONE_DIV_SQRT_LN2 -#define ONE_DIV_SQRT_LN2 (1.201122408786449815) -#endif - -#ifndef FLT_MAX_EXP -#define FLT_MAX_EXP 128 -#endif - - -/** - * USE_IEEE: Determine if we're using IEEE floating point - */ -#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ - defined(__s390x__) || defined(__powerpc__) || \ - defined(__x86_64__) || \ - defined(ia64) || defined(__ia64__) || \ - defined(__hppa__) || defined(hpux) || \ - defined(__mips) || defined(_MIPS_ARCH) || \ - defined(__arm__) || \ - defined(__sh__) || defined(__m32r__) || \ - (defined(__sun) && defined(_IEEE_754)) || \ - (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) -#define USE_IEEE -#define IEEE_ONE 0x3f800000 -#endif - - -/** - * START/END_FAST_MATH macros: - * - * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save - * original mode to a temporary). - * END_FAST_MATH: Restore x86 FPU to original mode. - */ -#if defined(__GNUC__) && defined(__i386__) -/* - * Set the x86 FPU control word to guarentee only 32 bits of precision - * are stored in registers. Allowing the FPU to store more introduces - * differences between situations where numbers are pulled out of memory - * vs. situations where the compiler is able to optimize register usage. - * - * In the worst case, we force the compiler to use a memory access to - * truncate the float, by specifying the 'volatile' keyword. - */ -/* Hardware default: All exceptions masked, extended double precision, - * round to nearest (IEEE compliant): - */ -#define DEFAULT_X86_FPU 0x037f -/* All exceptions masked, single precision, round to nearest: - */ -#define FAST_X86_FPU 0x003f -/* The fldcw instruction will cause any pending FP exceptions to be - * raised prior to entering the block, and we clear any pending - * exceptions before exiting the block. Hence, asm code has free - * reign over the FPU while in the fast math block. - */ -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) \ -do { \ - static GLuint mask = DEFAULT_X86_FPU; \ - __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ - __asm__ ( "fldcw %0" : : "m" (mask) ); \ -} while (0) -#else -#define START_FAST_MATH(x) \ -do { \ - static GLuint mask = FAST_X86_FPU; \ - __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ - __asm__ ( "fldcw %0" : : "m" (mask) ); \ -} while (0) -#endif -/* Restore original FPU mode, and clear any exceptions that may have - * occurred in the FAST_MATH block. - */ -#define END_FAST_MATH(x) \ -do { \ - __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ -} while (0) - -#elif defined(__WATCOMC__) && defined(__386__) -#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ -#define FAST_X86_FPU 0x003f /* See GCC comments above */ -void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); -#pragma aux _watcom_start_fast_math = \ - "fnstcw word ptr [eax]" \ - "fldcw word ptr [ecx]" \ - parm [eax] [ecx] \ - modify exact []; -void _watcom_end_fast_math(unsigned short *x); -#pragma aux _watcom_end_fast_math = \ - "fnclex" \ - "fldcw word ptr [eax]" \ - parm [eax] \ - modify exact []; -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) \ -do { \ - static GLushort mask = DEFAULT_X86_FPU; \ - _watcom_start_fast_math(&x,&mask); \ -} while (0) -#else -#define START_FAST_MATH(x) \ -do { \ - static GLushort mask = FAST_X86_FPU; \ - _watcom_start_fast_math(&x,&mask); \ -} while (0) -#endif -#define END_FAST_MATH(x) _watcom_end_fast_math(&x) - -#elif defined(_MSC_VER) && defined(_M_IX86) -#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ -#define FAST_X86_FPU 0x003f /* See GCC comments above */ -#if defined(NO_FAST_MATH) -#define START_FAST_MATH(x) do {\ - static GLuint mask = DEFAULT_X86_FPU;\ - __asm fnstcw word ptr [x]\ - __asm fldcw word ptr [mask]\ -} while(0) -#else -#define START_FAST_MATH(x) do {\ - static GLuint mask = FAST_X86_FPU;\ - __asm fnstcw word ptr [x]\ - __asm fldcw word ptr [mask]\ -} while(0) -#endif -#define END_FAST_MATH(x) do {\ - __asm fnclex\ - __asm fldcw word ptr [x]\ -} while(0) - -#else -#define START_FAST_MATH(x) x = 0 -#define END_FAST_MATH(x) (void)(x) -#endif - - -#ifndef Elements -#define Elements(x) (sizeof(x)/sizeof(*(x))) -#endif - - - -#ifdef __cplusplus -} -#endif - - -#endif /* COMPILER_H */ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file compiler.h + * Compiler-related stuff. + */ + + +#ifndef COMPILER_H +#define COMPILER_H + + +#include +#include +#if defined(__alpha__) && defined(CCPML) +#include /* use Compaq's Fast Math Library on Alpha */ +#else +#include +#endif +#include +#include +#include +#include +#include +#include + + +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * Get standard integer types + */ +#include + + +/** + * Sun compilers define __i386 instead of the gcc-style __i386__ + */ +#ifdef __SUNPRO_C +# if !defined(__i386__) && defined(__i386) +# define __i386__ +# elif !defined(__amd64__) && defined(__amd64) +# define __amd64__ +# elif !defined(__sparc__) && defined(__sparc) +# define __sparc__ +# endif +# if !defined(__volatile) +# define __volatile volatile +# endif +#endif + + +/** + * finite macro. + */ +#if defined(_MSC_VER) +# define finite _finite +#elif defined(__WATCOMC__) +# define finite _finite +#endif + + +/** + * Disable assorted warnings + */ +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) +# if !defined(__GNUC__) /* mingw environment */ +# pragma warning( disable : 4068 ) /* unknown pragma */ +# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ +# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ +# pragma warning( disable : 4127 ) /* conditional expression is constant */ +# if defined(MESA_MINWARN) +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ +# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ +# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ +# endif +# endif +#endif +#if defined(__WATCOMC__) +# pragma disable_message(201) /* Disable unreachable code warnings */ +#endif + + + +/** + * Function inlining + */ +#ifndef inline +# ifdef __cplusplus + /* C++ supports inline keyword */ +# elif defined(__GNUC__) +# define inline __inline__ +# elif defined(_MSC_VER) +# define inline __inline +# elif defined(__ICL) +# define inline __inline +# elif defined(__INTEL_COMPILER) + /* Intel compiler supports inline keyword */ +# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100) +# define inline __inline +# elif defined(__SUNPRO_C) && defined(__C99FEATURES__) + /* C99 supports inline keyword */ +# elif (__STDC_VERSION__ >= 199901L) + /* C99 supports inline keyword */ +# else +# define inline +# endif +#endif +#ifndef INLINE +# define INLINE inline +#endif + + +/** + * PUBLIC/USED macros + * + * If we build the library with gcc's -fvisibility=hidden flag, we'll + * use the PUBLIC macro to mark functions that are to be exported. + * + * We also need to define a USED attribute, so the optimizer doesn't + * inline a static function that we later use in an alias. - ajax + */ +#ifndef PUBLIC +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define PUBLIC __attribute__((visibility("default"))) +# define USED __attribute__((used)) +# else +# define PUBLIC +# define USED +# endif +#endif + + +/** + * Some compilers don't like some of Mesa's const usage. In those places use + * CONST instead of const. Pass -DNO_CONST to compilers where this matters. + */ +#ifdef NO_CONST +# define CONST +#else +# define CONST const +#endif + + +/** + * __builtin_expect macros + */ +#if !defined(__GNUC__) +# define __builtin_expect(x, y) (x) +#endif + +#ifndef likely +# ifdef __GNUC__ +# define likely(x) __builtin_expect(!!(x), 1) +# define unlikely(x) __builtin_expect(!!(x), 0) +# else +# define likely(x) (x) +# define unlikely(x) (x) +# endif +#endif + +/** + * The __FUNCTION__ gcc variable is generally only used for debugging. + * If we're not using gcc, define __FUNCTION__ as a cpp symbol here. + * Don't define it if using a newer Windows compiler. + */ +#ifndef __FUNCTION__ +# if defined(__VMS) +# define __FUNCTION__ "VMS$NL:" +# elif !defined(__GNUC__) && !defined(__xlC__) && \ + (!defined(_MSC_VER) || _MSC_VER < 1300) +# if (__STDC_VERSION__ >= 199901L) /* C99 */ || \ + (defined(__SUNPRO_C) && defined(__C99FEATURES__)) +# define __FUNCTION__ __func__ +# else +# define __FUNCTION__ "" +# endif +# endif +#endif +#ifndef __func__ +# if (__STDC_VERSION__ >= 199901L) || \ + (defined(__SUNPRO_C) && defined(__C99FEATURES__)) + /* __func__ is part of C99 */ +# elif defined(_MSC_VER) +# if _MSC_VER >= 1300 +# define __func__ __FUNCTION__ +# else +# define __func__ "" +# endif +# endif +#endif + + +/** + * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN, and CPU_TO_LE32. + * Do not use these unless absolutely necessary! + * Try to use a runtime test instead. + * For now, only used by some DRI hardware drivers for color/texel packing. + */ +#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN +#if defined(__linux__) +#include +#define CPU_TO_LE32( x ) bswap_32( x ) +#elif defined(__APPLE__) +#include +#define CPU_TO_LE32( x ) CFSwapInt32HostToLittle( x ) +#elif (defined(_AIX) || defined(__blrts)) +static INLINE GLuint CPU_TO_LE32(GLuint x) +{ + return (((x & 0x000000ff) << 24) | + ((x & 0x0000ff00) << 8) | + ((x & 0x00ff0000) >> 8) | + ((x & 0xff000000) >> 24)); +} +#else /*__linux__ */ +#include +#define CPU_TO_LE32( x ) bswap32( x ) +#endif /*__linux__*/ +#define MESA_BIG_ENDIAN 1 +#else +#define CPU_TO_LE32( x ) ( x ) +#define MESA_LITTLE_ENDIAN 1 +#endif +#define LE32_TO_CPU( x ) CPU_TO_LE32( x ) + + + +#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP) +#define CAPI _cdecl +#endif + + +/** + * Create a macro so that asm functions can be linked into compilers other + * than GNU C + */ +#ifndef _ASMAPI +#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/ +#define _ASMAPI __cdecl +#else +#define _ASMAPI +#endif +#ifdef PTR_DECL_IN_FRONT +#define _ASMAPIP * _ASMAPI +#else +#define _ASMAPIP _ASMAPI * +#endif +#endif + +#ifdef USE_X86_ASM +#define _NORMAPI _ASMAPI +#define _NORMAPIP _ASMAPIP +#else +#define _NORMAPI +#define _NORMAPIP * +#endif + + +/* This is a macro on IRIX */ +#ifdef _P +#undef _P +#endif + + +/* Turn off macro checking systems used by other libraries */ +#ifdef CHECK +#undef CHECK +#endif + + +/** + * ASSERT macro + */ +#if !defined(_WIN32_WCE) +#if defined(BUILD_FOR_SNAP) && defined(CHECKED) +# define ASSERT(X) _CHECK(X) +#elif defined(DEBUG) +# define ASSERT(X) assert(X) +#else +# define ASSERT(X) +#endif +#endif + +#if (__GNUC__ >= 3) +#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a))) +#else +#define PRINTFLIKE(f, a) +#endif + +#ifndef NULL +#define NULL 0 +#endif + + +/** + * LONGSTRING macro + * gcc -pedantic warns about long string literals, LONGSTRING silences that. + */ +#if !defined(__GNUC__) +# define LONGSTRING +#else +# define LONGSTRING __extension__ +#endif + + +#ifndef M_PI +#define M_PI (3.14159265358979323846) +#endif + +#ifndef M_E +#define M_E (2.7182818284590452354) +#endif + +#ifndef M_LOG2E +#define M_LOG2E (1.4426950408889634074) +#endif + +#ifndef ONE_DIV_SQRT_LN2 +#define ONE_DIV_SQRT_LN2 (1.201122408786449815) +#endif + +#ifndef FLT_MAX_EXP +#define FLT_MAX_EXP 128 +#endif + + +/** + * USE_IEEE: Determine if we're using IEEE floating point + */ +#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \ + defined(__s390x__) || defined(__powerpc__) || \ + defined(__x86_64__) || \ + defined(ia64) || defined(__ia64__) || \ + defined(__hppa__) || defined(hpux) || \ + defined(__mips) || defined(_MIPS_ARCH) || \ + defined(__arm__) || \ + defined(__sh__) || defined(__m32r__) || \ + (defined(__sun) && defined(_IEEE_754)) || \ + (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS))) +#define USE_IEEE +#define IEEE_ONE 0x3f800000 +#endif + + +/** + * START/END_FAST_MATH macros: + * + * START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save + * original mode to a temporary). + * END_FAST_MATH: Restore x86 FPU to original mode. + */ +#if defined(__GNUC__) && defined(__i386__) +/* + * Set the x86 FPU control word to guarentee only 32 bits of precision + * are stored in registers. Allowing the FPU to store more introduces + * differences between situations where numbers are pulled out of memory + * vs. situations where the compiler is able to optimize register usage. + * + * In the worst case, we force the compiler to use a memory access to + * truncate the float, by specifying the 'volatile' keyword. + */ +/* Hardware default: All exceptions masked, extended double precision, + * round to nearest (IEEE compliant): + */ +#define DEFAULT_X86_FPU 0x037f +/* All exceptions masked, single precision, round to nearest: + */ +#define FAST_X86_FPU 0x003f +/* The fldcw instruction will cause any pending FP exceptions to be + * raised prior to entering the block, and we clear any pending + * exceptions before exiting the block. Hence, asm code has free + * reign over the FPU while in the fast math block. + */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = DEFAULT_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLuint mask = FAST_X86_FPU; \ + __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \ + __asm__ ( "fldcw %0" : : "m" (mask) ); \ +} while (0) +#endif +/* Restore original FPU mode, and clear any exceptions that may have + * occurred in the FAST_MATH block. + */ +#define END_FAST_MATH(x) \ +do { \ + __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \ +} while (0) + +#elif defined(__WATCOMC__) && defined(__386__) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +void _watcom_start_fast_math(unsigned short *x,unsigned short *mask); +#pragma aux _watcom_start_fast_math = \ + "fnstcw word ptr [eax]" \ + "fldcw word ptr [ecx]" \ + parm [eax] [ecx] \ + modify exact []; +void _watcom_end_fast_math(unsigned short *x); +#pragma aux _watcom_end_fast_math = \ + "fnclex" \ + "fldcw word ptr [eax]" \ + parm [eax] \ + modify exact []; +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = DEFAULT_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#else +#define START_FAST_MATH(x) \ +do { \ + static GLushort mask = FAST_X86_FPU; \ + _watcom_start_fast_math(&x,&mask); \ +} while (0) +#endif +#define END_FAST_MATH(x) _watcom_end_fast_math(&x) + +#elif defined(_MSC_VER) && defined(_M_IX86) +#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */ +#define FAST_X86_FPU 0x003f /* See GCC comments above */ +#if defined(NO_FAST_MATH) +#define START_FAST_MATH(x) do {\ + static GLuint mask = DEFAULT_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#else +#define START_FAST_MATH(x) do {\ + static GLuint mask = FAST_X86_FPU;\ + __asm fnstcw word ptr [x]\ + __asm fldcw word ptr [mask]\ +} while(0) +#endif +#define END_FAST_MATH(x) do {\ + __asm fnclex\ + __asm fldcw word ptr [x]\ +} while(0) + +#else +#define START_FAST_MATH(x) x = 0 +#define END_FAST_MATH(x) (void)(x) +#endif + + +#ifndef Elements +#define Elements(x) (sizeof(x)/sizeof(*(x))) +#endif + + + +#ifdef __cplusplus +} +#endif + + +#endif /* COMPILER_H */ diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c index a9b8316e3..0cf794735 100644 --- a/mesalib/src/mesa/main/context.c +++ b/mesalib/src/mesa/main/context.c @@ -1,1880 +1,1880 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - -/** - * \mainpage Mesa Main Module - * - * \section MainIntroduction Introduction - * - * The Mesa Main module consists of all the files in the main/ directory. - * Among the features of this module are: - *
    - *
  • Structures to represent most GL state
  • - *
  • State set/get functions
  • - *
  • Display lists
  • - *
  • Texture unit, object and image handling
  • - *
  • Matrix and attribute stacks
  • - *
- * - * Other modules are responsible for API dispatch, vertex transformation, - * point/line/triangle setup, rasterization, vertex array caching, - * vertex/fragment programs/shaders, etc. - * - * - * \section AboutDoxygen About Doxygen - * - * If you're viewing this information as Doxygen-generated HTML you'll - * see the documentation index at the top of this page. - * - * The first line lists the Mesa source code modules. - * The second line lists the indexes available for viewing the documentation - * for each module. - * - * Selecting the Main page link will display a summary of the module - * (this page). - * - * Selecting Data Structures will list all C structures. - * - * Selecting the File List link will list all the source files in - * the module. - * Selecting a filename will show a list of all functions defined in that file. - * - * Selecting the Data Fields link will display a list of all - * documented structure members. - * - * Selecting the Globals link will display a list - * of all functions, structures, global variables and macros in the module. - * - */ - - -#include "glheader.h" -#include "mfeatures.h" -#include "imports.h" -#include "accum.h" -#include "api_exec.h" -#include "arrayobj.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" -#include "bufferobj.h" -#include "context.h" -#include "cpuinfo.h" -#include "debug.h" -#include "depth.h" -#include "dlist.h" -#include "eval.h" -#include "extensions.h" -#include "fbobject.h" -#include "feedback.h" -#include "fog.h" -#include "formats.h" -#include "framebuffer.h" -#include "hint.h" -#include "hash.h" -#include "light.h" -#include "lines.h" -#include "macros.h" -#include "matrix.h" -#include "multisample.h" -#include "pixel.h" -#include "pixelstore.h" -#include "points.h" -#include "polygon.h" -#include "queryobj.h" -#include "syncobj.h" -#include "rastpos.h" -#include "remap.h" -#include "scissor.h" -#include "shared.h" -#include "shaderobj.h" -#include "simple_list.h" -#include "state.h" -#include "stencil.h" -#include "texcompress_s3tc.h" -#include "texstate.h" -#include "transformfeedback.h" -#include "mtypes.h" -#include "varray.h" -#include "version.h" -#include "viewport.h" -#include "vtxfmt.h" -#include "program/program.h" -#include "program/prog_print.h" -#if _HAVE_FULL_GL -#include "math/m_matrix.h" -#endif -#include "main/dispatch.h" /* for _gloffset_COUNT */ - -#ifdef USE_SPARC_ASM -#include "sparc/sparc.h" -#endif - -#include "glsl_parser_extras.h" -#include - - -#ifndef MESA_VERBOSE -int MESA_VERBOSE = 0; -#endif - -#ifndef MESA_DEBUG_FLAGS -int MESA_DEBUG_FLAGS = 0; -#endif - - -/* ubyte -> float conversion */ -GLfloat _mesa_ubyte_to_float_color_tab[256]; - - - -/** - * Swap buffers notification callback. - * - * \param ctx GL context. - * - * Called by window system just before swapping buffers. - * We have to finish any pending rendering. - */ -void -_mesa_notifySwapBuffers(struct gl_context *ctx) -{ - if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) - _mesa_debug(ctx, "SwapBuffers\n"); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - -/**********************************************************************/ -/** \name GL Visual allocation/destruction */ -/**********************************************************************/ -/*@{*/ - -/** - * Allocates a struct gl_config structure and initializes it via - * _mesa_initialize_visual(). - * - * \param dbFlag double buffering - * \param stereoFlag stereo buffer - * \param depthBits requested bits per depth buffer value. Any value in [0, 32] - * is acceptable but the actual depth type will be GLushort or GLuint as - * needed. - * \param stencilBits requested minimum bits per stencil buffer value - * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number - * of bits per color component in accum buffer. - * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE - * \param redBits number of bits per color component in frame buffer for RGB(A) - * mode. We always use 8 in core Mesa though. - * \param greenBits same as above. - * \param blueBits same as above. - * \param alphaBits same as above. - * \param numSamples not really used. - * - * \return pointer to new struct gl_config or NULL if requested parameters - * can't be met. - * - * \note Need to add params for level and numAuxBuffers (at least) - */ -struct gl_config * -_mesa_create_visual( GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - struct gl_config *vis = CALLOC_STRUCT(gl_config); - if (vis) { - if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, - redBits, greenBits, blueBits, alphaBits, - depthBits, stencilBits, - accumRedBits, accumGreenBits, - accumBlueBits, accumAlphaBits, - numSamples)) { - free(vis); - return NULL; - } - } - return vis; -} - - -/** - * Makes some sanity checks and fills in the fields of the struct - * gl_config object with the given parameters. If the caller needs to - * set additional fields, he should just probably init the whole - * gl_config object himself. - * - * \return GL_TRUE on success, or GL_FALSE on failure. - * - * \sa _mesa_create_visual() above for the parameter description. - */ -GLboolean -_mesa_initialize_visual( struct gl_config *vis, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ) -{ - assert(vis); - - if (depthBits < 0 || depthBits > 32) { - return GL_FALSE; - } - if (stencilBits < 0 || stencilBits > STENCIL_BITS) { - return GL_FALSE; - } - assert(accumRedBits >= 0); - assert(accumGreenBits >= 0); - assert(accumBlueBits >= 0); - assert(accumAlphaBits >= 0); - - vis->rgbMode = GL_TRUE; - vis->doubleBufferMode = dbFlag; - vis->stereoMode = stereoFlag; - - vis->redBits = redBits; - vis->greenBits = greenBits; - vis->blueBits = blueBits; - vis->alphaBits = alphaBits; - vis->rgbBits = redBits + greenBits + blueBits; - - vis->indexBits = 0; - vis->depthBits = depthBits; - vis->stencilBits = stencilBits; - - vis->accumRedBits = accumRedBits; - vis->accumGreenBits = accumGreenBits; - vis->accumBlueBits = accumBlueBits; - vis->accumAlphaBits = accumAlphaBits; - - vis->haveAccumBuffer = accumRedBits > 0; - vis->haveDepthBuffer = depthBits > 0; - vis->haveStencilBuffer = stencilBits > 0; - - vis->numAuxBuffers = 0; - vis->level = 0; - vis->sampleBuffers = numSamples > 0 ? 1 : 0; - vis->samples = numSamples; - - return GL_TRUE; -} - - -/** - * Destroy a visual and free its memory. - * - * \param vis visual. - * - * Frees the visual structure. - */ -void -_mesa_destroy_visual( struct gl_config *vis ) -{ - free(vis); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Context allocation, initialization, destroying - * - * The purpose of the most initialization functions here is to provide the - * default state values according to the OpenGL specification. - */ -/**********************************************************************/ -/*@{*/ - - -/** - * This is lame. gdb only seems to recognize enum types that are - * actually used somewhere. We want to be able to print/use enum - * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use - * the gl_texture_index type anywhere. Thus, this lame function. - */ -static void -dummy_enum_func(void) -{ - gl_buffer_index bi = BUFFER_FRONT_LEFT; - gl_face_index fi = FACE_POS_X; - gl_frag_attrib fa = FRAG_ATTRIB_WPOS; - gl_frag_result fr = FRAG_RESULT_DEPTH; - gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; - gl_vert_attrib va = VERT_ATTRIB_POS; - gl_vert_result vr = VERT_RESULT_HPOS; - gl_geom_attrib ga = GEOM_ATTRIB_POSITION; - gl_geom_result gr = GEOM_RESULT_POS; - - (void) bi; - (void) fi; - (void) fa; - (void) fr; - (void) ti; - (void) va; - (void) vr; - (void) ga; - (void) gr; -} - - -/** - * One-time initialization mutex lock. - * - * \sa Used by one_time_init(). - */ -_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); - - - -/** - * Calls all the various one-time-init functions in Mesa. - * - * While holding a global mutex lock, calls several initialization functions, - * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is - * defined. - * - * \sa _math_init(). - */ -static void -one_time_init( struct gl_context *ctx ) -{ - static GLbitfield api_init_mask = 0x0; - - _glthread_LOCK_MUTEX(OneTimeLock); - - /* truly one-time init */ - if (!api_init_mask) { - GLuint i; - - /* do some implementation tests */ - assert( sizeof(GLbyte) == 1 ); - assert( sizeof(GLubyte) == 1 ); - assert( sizeof(GLshort) == 2 ); - assert( sizeof(GLushort) == 2 ); - assert( sizeof(GLint) == 4 ); - assert( sizeof(GLuint) == 4 ); - - _mesa_get_cpu_features(); - - _mesa_init_sqrt_table(); - - /* context dependence is never a one-time thing... */ - _mesa_init_get_hash(ctx); - - for (i = 0; i < 256; i++) { - _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; - } - -#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) - if (MESA_VERBOSE != 0) { - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - MESA_VERSION_STRING, __DATE__, __TIME__); - } -#endif - -#ifdef DEBUG - _mesa_test_formats(); -#endif - } - - /* per-API one-time init */ - if (!(api_init_mask & (1 << ctx->API))) { - /* - * This is fine as ES does not use the remap table, but it may not be - * future-proof. We cannot always initialize the remap table because - * when an app is linked to libGLES*, there are not enough dynamic - * entries. - */ - if (ctx->API == API_OPENGL) - _mesa_init_remap_table(); - } - - api_init_mask |= 1 << ctx->API; - - _glthread_UNLOCK_MUTEX(OneTimeLock); - - /* Hopefully atexit() is widely available. If not, we may need some - * #ifdef tests here. - */ - atexit(_mesa_destroy_shader_compiler); - - dummy_enum_func(); -} - - -/** - * Initialize fields of gl_current_attrib (aka ctx->Current.*) - */ -static void -_mesa_init_current(struct gl_context *ctx) -{ - GLuint i; - - /* Init all to (0,0,0,1) */ - for (i = 0; i < Elements(ctx->Current.Attrib); i++) { - ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); - } - - /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); -} - - -/** - * Init vertex/fragment/geometry program limits. - * Important: drivers should override these with actual limits. - */ -static void -init_program_limits(GLenum type, struct gl_program_constants *prog) -{ - prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; - prog->MaxTemps = MAX_PROGRAM_TEMPS; - prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; - prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; - prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; - - switch (type) { - case GL_VERTEX_PROGRAM_ARB: - prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - prog->MaxUniformComponents = 4 * MAX_UNIFORMS; - break; - case GL_FRAGMENT_PROGRAM_ARB: - prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; - prog->MaxUniformComponents = 4 * MAX_UNIFORMS; - break; - case MESA_GEOMETRY_PROGRAM: - prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; - prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; - prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; - prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; - break; - default: - assert(0 && "Bad program type in init_program_limits()"); - } - - /* Set the native limits to zero. This implies that there is no native - * support for shaders. Let the drivers fill in the actual values. - */ - prog->MaxNativeInstructions = 0; - prog->MaxNativeAluInstructions = 0; - prog->MaxNativeTexInstructions = 0; - prog->MaxNativeTexIndirections = 0; - prog->MaxNativeAttribs = 0; - prog->MaxNativeTemps = 0; - prog->MaxNativeAddressRegs = 0; - prog->MaxNativeParameters = 0; - - /* Set GLSL datatype range/precision info assuming IEEE float values. - * Drivers should override these defaults as needed. - */ - prog->MediumFloat.RangeMin = 127; - prog->MediumFloat.RangeMax = 127; - prog->MediumFloat.Precision = 23; - prog->LowFloat = prog->HighFloat = prog->MediumFloat; - - /* Assume ints are stored as floats for now, since this is the least-common - * denominator. The OpenGL ES spec implies (page 132) that the precision - * of integer types should be 0. Practically speaking, IEEE - * single-precision floating point values can only store integers in the - * range [-0x01000000, 0x01000000] without loss of precision. - */ - prog->MediumInt.RangeMin = 24; - prog->MediumInt.RangeMax = 24; - prog->MediumInt.Precision = 0; - prog->LowInt = prog->HighInt = prog->MediumInt; -} - - -/** - * Initialize fields of gl_constants (aka ctx->Const.*). - * Use defaults from config.h. The device drivers will often override - * some of these values (such as number of texture units). - */ -static void -_mesa_init_constants(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants, may be overriden (usually only reduced) by device drivers */ - ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES; - ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; - ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; - ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; - ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; - ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; - ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.MaxTextureImageUnits); - ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; - ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; - ctx->Const.MaxTextureBufferSize = 65536; - ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; - ctx->Const.SubPixelBits = SUB_PIXEL_BITS; - ctx->Const.MinPointSize = MIN_POINT_SIZE; - ctx->Const.MaxPointSize = MAX_POINT_SIZE; - ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; - ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; - ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; - ctx->Const.MinLineWidth = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; - ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; - ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; - ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; - ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; - ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; - ctx->Const.MaxLights = MAX_LIGHTS; - ctx->Const.MaxShininess = 128.0; - ctx->Const.MaxSpotExponent = 128.0; - ctx->Const.MaxViewportWidth = MAX_WIDTH; - ctx->Const.MaxViewportHeight = MAX_HEIGHT; -#if FEATURE_ARB_vertex_program - init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); -#endif -#if FEATURE_ARB_fragment_program - init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); -#endif -#if FEATURE_ARB_geometry_shader4 - init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); -#endif - ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; - ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; - - /* CheckArrayBounds is overriden by drivers/x11 for X server */ - ctx->Const.CheckArrayBounds = GL_FALSE; - - /* GL_ARB_draw_buffers */ - ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; - -#if FEATURE_EXT_framebuffer_object - ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; - ctx->Const.MaxRenderbufferSize = MAX_WIDTH; -#endif - -#if FEATURE_ARB_vertex_shader - ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVarying = MAX_VARYING; -#endif -#if FEATURE_ARB_geometry_shader4 - ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; - ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; - ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; - ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; - ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; -#endif - - /* Shading language version */ - if (ctx->API == API_OPENGL) { - ctx->Const.GLSLVersion = 120; - } - else if (ctx->API == API_OPENGLES2) { - ctx->Const.GLSLVersion = 100; - } - else if (ctx->API == API_OPENGLES) { - ctx->Const.GLSLVersion = 0; /* GLSL not supported */ - } - - /* GL_ARB_framebuffer_object */ - ctx->Const.MaxSamples = 0; - - /* GL_ARB_sync */ - ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; - - /* GL_ATI_envmap_bumpmap */ - ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; - - /* GL_EXT_provoking_vertex */ - ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; - - /* GL_EXT_transform_feedback */ - ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; - ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; - - /* GL 3.2: hard-coded for now: */ - ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; - - /** GL_EXT_gpu_shader4 */ - ctx->Const.MinProgramTexelOffset = -8; - ctx->Const.MaxProgramTexelOffset = 7; - - /* GL_ARB_robustness */ - ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; -} - - -/** - * Do some sanity checks on the limits/constants for the given context. - * Only called the first time a context is bound. - */ -static void -check_context_limits(struct gl_context *ctx) -{ - /* check that we don't exceed the size of various bitfields */ - assert(VERT_RESULT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); - assert(FRAG_ATTRIB_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); - - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); - - /* shader-related checks */ - assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); - - assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); - assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); - assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); - - /* Texture unit checks */ - assert(ctx->Const.MaxTextureImageUnits > 0); - assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits > 0); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits > 0); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, - ctx->Const.MaxTextureCoordUnits)); - assert(ctx->Const.MaxCombinedTextureImageUnits > 0); - assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); - /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); - - - /* Texture size checks */ - assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); - assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); - assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); - assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); - - /* make sure largest texture image is <= MAX_WIDTH in size */ - assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); - assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); - - /* Texture level checks */ - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - - /* Max texture size should be <= max viewport size (render to texture) */ - assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); - - assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); - assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); - - assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); - - /* if this fails, add more enum values to gl_buffer_index */ - assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); - - /* XXX probably add more tests */ -} - - -/** - * Initialize the attribute groups in a GL context. - * - * \param ctx GL context. - * - * Initializes all the attributes, calling the respective init* - * functions for the more complex data structures. - */ -static GLboolean -init_attrib_groups(struct gl_context *ctx) -{ - assert(ctx); - - /* Constants */ - _mesa_init_constants( ctx ); - - /* Extensions */ - _mesa_init_extensions( ctx ); - - /* Attribute Groups */ - _mesa_init_accum( ctx ); - _mesa_init_attrib( ctx ); - _mesa_init_buffer_objects( ctx ); - _mesa_init_color( ctx ); - _mesa_init_current( ctx ); - _mesa_init_depth( ctx ); - _mesa_init_debug( ctx ); - _mesa_init_display_list( ctx ); - _mesa_init_eval( ctx ); - _mesa_init_fbobjects( ctx ); - _mesa_init_feedback( ctx ); - _mesa_init_fog( ctx ); - _mesa_init_hint( ctx ); - _mesa_init_line( ctx ); - _mesa_init_lighting( ctx ); - _mesa_init_matrix( ctx ); - _mesa_init_multisample( ctx ); - _mesa_init_pixel( ctx ); - _mesa_init_pixelstore( ctx ); - _mesa_init_point( ctx ); - _mesa_init_polygon( ctx ); - _mesa_init_program( ctx ); - _mesa_init_queryobj( ctx ); - _mesa_init_sync( ctx ); - _mesa_init_rastpos( ctx ); - _mesa_init_scissor( ctx ); - _mesa_init_shader_state( ctx ); - _mesa_init_stencil( ctx ); - _mesa_init_transform( ctx ); - _mesa_init_transform_feedback( ctx ); - _mesa_init_varray( ctx ); - _mesa_init_viewport( ctx ); - - if (!_mesa_init_texture( ctx )) - return GL_FALSE; - - _mesa_init_texture_s3tc( ctx ); - - /* Miscellaneous */ - ctx->NewState = _NEW_ALL; - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->ResetStatus = (GLenum) GL_NO_ERROR; - ctx->varying_vp_inputs = ~0; - - return GL_TRUE; -} - - -/** - * Update default objects in a GL context with respect to shared state. - * - * \param ctx GL context. - * - * Removes references to old default objects, (texture objects, program - * objects, etc.) and changes to reference those from the current shared - * state. - */ -static GLboolean -update_default_objects(struct gl_context *ctx) -{ - assert(ctx); - - _mesa_update_default_objects_program(ctx); - _mesa_update_default_objects_texture(ctx); - _mesa_update_default_objects_buffer_objects(ctx); - - return GL_TRUE; -} - - -/** - * This is the default function we plug into all dispatch table slots - * This helps prevents a segfault when someone calls a GL function without - * first checking if the extension's supported. - */ -static int -generic_nop(void) -{ - _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); - return 0; -} - - -/** - * Allocate and initialize a new dispatch table. - */ -struct _glapi_table * -_mesa_alloc_dispatch_table(int size) -{ - /* Find the larger of Mesa's dispatch table and libGL's dispatch table. - * In practice, this'll be the same for stand-alone Mesa. But for DRI - * Mesa we do this to accomodate different versions of libGL and various - * DRI drivers. - */ - GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); - struct _glapi_table *table; - - /* should never happen, but just in case */ - numEntries = MAX2(numEntries, size); - - table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc)); - if (table) { - _glapi_proc *entry = (_glapi_proc *) table; - GLint i; - for (i = 0; i < numEntries; i++) { - entry[i] = (_glapi_proc) generic_nop; - } - } - return table; -} - - -/** - * Initialize a struct gl_context struct (rendering context). - * - * This includes allocating all the other structs and arrays which hang off of - * the context by pointers. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to create the - * default texture objects. - * - * Called by _mesa_create_context(). - * - * Performs the imports and exports callback tables initialization, and - * miscellaneous one-time initializations. If no shared context is supplied one - * is allocated, and increase its reference count. Setups the GL API dispatch - * tables. Initialize the TNL module. Sets the maximum Z buffer depth. - * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables - * for debug flags. - * - * \param ctx the context to initialize - * \param api the GL API type to create the context for - * \param visual describes the visual attributes for this context - * \param share_list points to context to share textures, display lists, - * etc with, or NULL - * \param driverFunctions table of device driver functions for this context - * to use - * \param driverContext pointer to driver-specific context data - */ -GLboolean -_mesa_initialize_context(struct gl_context *ctx, - gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_shared_state *shared; - int i; - - /*ASSERT(driverContext);*/ - assert(driverFunctions->NewTextureObject); - assert(driverFunctions->FreeTextureImageBuffer); - - ctx->API = api; - ctx->Visual = *visual; - ctx->DrawBuffer = NULL; - ctx->ReadBuffer = NULL; - ctx->WinSysDrawBuffer = NULL; - ctx->WinSysReadBuffer = NULL; - - /* misc one-time initializations */ - one_time_init(ctx); - - /* Plug in driver functions and context pointer here. - * This is important because when we call alloc_shared_state() below - * we'll call ctx->Driver.NewTextureObject() to create the default - * textures. - */ - ctx->Driver = *driverFunctions; - ctx->DriverCtx = driverContext; - - if (share_list) { - /* share state with another context */ - shared = share_list->Shared; - } - else { - /* allocate new, unshared state */ - shared = _mesa_alloc_shared_state(ctx); - if (!shared) - return GL_FALSE; - } - - _glthread_LOCK_MUTEX(shared->Mutex); - ctx->Shared = shared; - shared->RefCount++; - _glthread_UNLOCK_MUTEX(shared->Mutex); - - if (!init_attrib_groups( ctx )) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } - -#if FEATURE_dispatch - /* setup the API dispatch tables */ - switch (ctx->API) { -#if FEATURE_GL - case API_OPENGL: - ctx->Exec = _mesa_create_exec_table(); - break; -#endif -#if FEATURE_ES1 - case API_OPENGLES: - ctx->Exec = _mesa_create_exec_table_es1(); - break; -#endif -#if FEATURE_ES2 - case API_OPENGLES2: - ctx->Exec = _mesa_create_exec_table_es2(); - break; -#endif - default: - _mesa_problem(ctx, "unknown or unsupported API"); - break; - } - - if (!ctx->Exec) { - _mesa_release_shared_state(ctx, ctx->Shared); - return GL_FALSE; - } -#endif - ctx->CurrentDispatch = ctx->Exec; - - ctx->FragmentProgram._MaintainTexEnvProgram - = (_mesa_getenv("MESA_TEX_PROG") != NULL); - - ctx->VertexProgram._MaintainTnlProgram - = (_mesa_getenv("MESA_TNL_PROG") != NULL); - if (ctx->VertexProgram._MaintainTnlProgram) { - /* this is required... */ - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - } - - /* Mesa core handles all the formats that mesa core knows about. - * Drivers will want to override this list with just the formats - * they can handle, and confirm that appropriate fallbacks exist in - * _mesa_choose_tex_format(). - */ - memset(&ctx->TextureFormatSupported, GL_TRUE, - sizeof(ctx->TextureFormatSupported)); - - switch (ctx->API) { - case API_OPENGL: -#if FEATURE_dlist - ctx->Save = _mesa_create_save_table(); - if (!ctx->Save) { - _mesa_release_shared_state(ctx, ctx->Shared); - free(ctx->Exec); - return GL_FALSE; - } - - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -#endif - break; - case API_OPENGLES: - /** - * GL_OES_texture_cube_map says - * "Initially all texture generation modes are set to REFLECTION_MAP_OES" - */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; - } - break; - case API_OPENGLES2: - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ - break; - } - - ctx->FirstTimeCurrent = GL_TRUE; - - return GL_TRUE; -} - - -/** - * Allocate and initialize a struct gl_context structure. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to initialize - * the rendering context. - * - * \param api the GL API type to create the context for - * \param visual a struct gl_config pointer (we copy the struct contents) - * \param share_list another context to share display lists with or NULL - * \param driverFunctions points to the dd_function_table into which the - * driver has plugged in all its special functions. - * \param driverContext points to the device driver's private context state - * - * \return pointer to a new __struct gl_contextRec or NULL if error. - */ -struct gl_context * -_mesa_create_context(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext) -{ - struct gl_context *ctx; - - ASSERT(visual); - /*ASSERT(driverContext);*/ - - ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context)); - if (!ctx) - return NULL; - - if (_mesa_initialize_context(ctx, api, visual, share_list, - driverFunctions, driverContext)) { - return ctx; - } - else { - free(ctx); - return NULL; - } -} - - -/** - * Free the data associated with the given context. - * - * But doesn't free the struct gl_context struct itself. - * - * \sa _mesa_initialize_context() and init_attrib_groups(). - */ -void -_mesa_free_context_data( struct gl_context *ctx ) -{ - if (!_mesa_get_current_context()){ - /* No current context, but we may need one in order to delete - * texture objs, etc. So temporarily bind the context now. - */ - _mesa_make_current(ctx, NULL, NULL); - } - - /* unreference WinSysDraw/Read buffers */ - _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); - _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); - _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); - - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); - - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); - - _mesa_free_attrib_data(ctx); - _mesa_free_buffer_objects(ctx); - _mesa_free_lighting_data( ctx ); - _mesa_free_eval_data( ctx ); - _mesa_free_texture_data( ctx ); - _mesa_free_matrix_data( ctx ); - _mesa_free_viewport_data( ctx ); - _mesa_free_program_data(ctx); - _mesa_free_shader_state(ctx); - _mesa_free_queryobj_data(ctx); - _mesa_free_sync_data(ctx); - _mesa_free_varray_data(ctx); - _mesa_free_transform_feedback(ctx); - - _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); - -#if FEATURE_ARB_pixel_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); -#endif - - /* free dispatch tables */ - free(ctx->Exec); - free(ctx->Save); - - /* Shared context state (display lists, textures, etc) */ - _mesa_release_shared_state( ctx, ctx->Shared ); - - /* needs to be after freeing shared state */ - _mesa_free_display_list_data(ctx); - - if (ctx->Extensions.String) - free((void *) ctx->Extensions.String); - - if (ctx->VersionString) - free(ctx->VersionString); - - /* unbind the context if it's currently bound */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } -} - - -/** - * Destroy a struct gl_context structure. - * - * \param ctx GL context. - * - * Calls _mesa_free_context_data() and frees the gl_context object itself. - */ -void -_mesa_destroy_context( struct gl_context *ctx ) -{ - if (ctx) { - _mesa_free_context_data(ctx); - free( (void *) ctx ); - } -} - - -#if _HAVE_FULL_GL -/** - * Copy attribute groups from one context to another. - * - * \param src source context - * \param dst destination context - * \param mask bitwise OR of GL_*_BIT flags - * - * According to the bits specified in \p mask, copies the corresponding - * attributes from \p src into \p dst. For many of the attributes a simple \c - * memcpy is not enough due to the existence of internal pointers in their data - * structures. - */ -void -_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, - GLuint mask ) -{ - if (mask & GL_ACCUM_BUFFER_BIT) { - /* OK to memcpy */ - dst->Accum = src->Accum; - } - if (mask & GL_COLOR_BUFFER_BIT) { - /* OK to memcpy */ - dst->Color = src->Color; - } - if (mask & GL_CURRENT_BIT) { - /* OK to memcpy */ - dst->Current = src->Current; - } - if (mask & GL_DEPTH_BUFFER_BIT) { - /* OK to memcpy */ - dst->Depth = src->Depth; - } - if (mask & GL_ENABLE_BIT) { - /* no op */ - } - if (mask & GL_EVAL_BIT) { - /* OK to memcpy */ - dst->Eval = src->Eval; - } - if (mask & GL_FOG_BIT) { - /* OK to memcpy */ - dst->Fog = src->Fog; - } - if (mask & GL_HINT_BIT) { - /* OK to memcpy */ - dst->Hint = src->Hint; - } - if (mask & GL_LIGHTING_BIT) { - GLuint i; - /* begin with memcpy */ - dst->Light = src->Light; - /* fixup linked lists to prevent pointer insanity */ - make_empty_list( &(dst->Light.EnabledList) ); - for (i = 0; i < MAX_LIGHTS; i++) { - if (dst->Light.Light[i].Enabled) { - insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); - } - } - } - if (mask & GL_LINE_BIT) { - /* OK to memcpy */ - dst->Line = src->Line; - } - if (mask & GL_LIST_BIT) { - /* OK to memcpy */ - dst->List = src->List; - } - if (mask & GL_PIXEL_MODE_BIT) { - /* OK to memcpy */ - dst->Pixel = src->Pixel; - } - if (mask & GL_POINT_BIT) { - /* OK to memcpy */ - dst->Point = src->Point; - } - if (mask & GL_POLYGON_BIT) { - /* OK to memcpy */ - dst->Polygon = src->Polygon; - } - if (mask & GL_POLYGON_STIPPLE_BIT) { - /* Use loop instead of memcpy due to problem with Portland Group's - * C compiler. Reported by John Stone. - */ - GLuint i; - for (i = 0; i < 32; i++) { - dst->PolygonStipple[i] = src->PolygonStipple[i]; - } - } - if (mask & GL_SCISSOR_BIT) { - /* OK to memcpy */ - dst->Scissor = src->Scissor; - } - if (mask & GL_STENCIL_BUFFER_BIT) { - /* OK to memcpy */ - dst->Stencil = src->Stencil; - } - if (mask & GL_TEXTURE_BIT) { - /* Cannot memcpy because of pointers */ - _mesa_copy_texture_state(src, dst); - } - if (mask & GL_TRANSFORM_BIT) { - /* OK to memcpy */ - dst->Transform = src->Transform; - } - if (mask & GL_VIEWPORT_BIT) { - /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ - dst->Viewport.X = src->Viewport.X; - dst->Viewport.Y = src->Viewport.Y; - dst->Viewport.Width = src->Viewport.Width; - dst->Viewport.Height = src->Viewport.Height; - dst->Viewport.Near = src->Viewport.Near; - dst->Viewport.Far = src->Viewport.Far; - _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); - } - - /* XXX FIXME: Call callbacks? - */ - dst->NewState = _NEW_ALL; -} -#endif - - -/** - * Check if the given context can render into the given framebuffer - * by checking visual attributes. - * - * Most of these tests could go away because Mesa is now pretty flexible - * in terms of mixing rendering contexts with framebuffers. As long - * as RGB vs. CI mode agree, we're probably good. - * - * \return GL_TRUE if compatible, GL_FALSE otherwise. - */ -static GLboolean -check_compatible(const struct gl_context *ctx, - const struct gl_framebuffer *buffer) -{ - const struct gl_config *ctxvis = &ctx->Visual; - const struct gl_config *bufvis = &buffer->Visual; - - if (buffer == _mesa_get_incomplete_framebuffer()) - return GL_TRUE; - -#if 0 - /* disabling this fixes the fgl_glxgears pbuffer demo */ - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; -#endif - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; -#if 0 - /* disabled (see bug 11161) */ - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; -#endif - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Do one-time initialization for the given framebuffer. Specifically, - * ask the driver for the window's current size and update the framebuffer - * object to match. - * Really, the device driver should totally take care of this. - */ -static void -initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint width, height; - if (ctx->Driver.GetBufferSize) { - ctx->Driver.GetBufferSize(fb, &width, &height); - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, fb, width, height); - fb->Initialized = GL_TRUE; - } -} - - -/** - * Check if the viewport/scissor size has not yet been initialized. - * Initialize the size if the given width and height are non-zero. - */ -void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) -{ - if (!ctx->ViewportInitialized && width > 0 && height > 0) { - /* Note: set flag here, before calling _mesa_set_viewport(), to prevent - * potential infinite recursion. - */ - ctx->ViewportInitialized = GL_TRUE; - _mesa_set_viewport(ctx, 0, 0, width, height); - _mesa_set_scissor(ctx, 0, 0, width, height); - } -} - - -/** - * Bind the given context to the given drawBuffer and readBuffer and - * make it the current context for the calling thread. - * We'll render into the drawBuffer and read pixels from the - * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). - * - * We check that the context's and framebuffer's visuals are compatible - * and return immediately if they're not. - * - * \param newCtx the new GL context. If NULL then there will be no current GL - * context. - * \param drawBuffer the drawing framebuffer - * \param readBuffer the reading framebuffer - */ -GLboolean -_mesa_make_current( struct gl_context *newCtx, - struct gl_framebuffer *drawBuffer, - struct gl_framebuffer *readBuffer ) -{ - GET_CURRENT_CONTEXT(curCtx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(newCtx, "_mesa_make_current()\n"); - - /* Check that the context's and framebuffer's visuals are compatible. - */ - if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { - if (!check_compatible(newCtx, drawBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and drawbuffer"); - return GL_FALSE; - } - } - if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { - if (!check_compatible(newCtx, readBuffer)) { - _mesa_warning(newCtx, - "MakeCurrent: incompatible visuals for context and readbuffer"); - return GL_FALSE; - } - } - - if (curCtx && - (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && - /* make sure this context is valid for flushing */ - curCtx != newCtx) - _mesa_flush(curCtx); - - /* We used to call _glapi_check_multithread() here. Now do it in drivers */ - _glapi_set_context((void *) newCtx); - ASSERT(_mesa_get_current_context() == newCtx); - - if (!newCtx) { - _glapi_set_dispatch(NULL); /* none current */ - } - else { - _glapi_set_dispatch(newCtx->CurrentDispatch); - - if (drawBuffer && readBuffer) { - ASSERT(drawBuffer->Name == 0); - ASSERT(readBuffer->Name == 0); - _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); - _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); - - /* - * Only set the context's Draw/ReadBuffer fields if they're NULL - * or not bound to a user-created FBO. - */ - if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { - _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); - /* Update the FBO's list of drawbuffers/renderbuffers. - * For winsys FBOs this comes from the GL state (which may have - * changed since the last time this FBO was bound). - */ - _mesa_update_draw_buffers(newCtx); - } - if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { - _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); - } - - /* XXX only set this flag if we're really changing the draw/read - * framebuffer bindings. - */ - newCtx->NewState |= _NEW_BUFFERS; - -#if 1 - /* We want to get rid of these lines: */ - -#if _HAVE_FULL_GL - if (!drawBuffer->Initialized) { - initialize_framebuffer_size(newCtx, drawBuffer); - } - if (readBuffer != drawBuffer && !readBuffer->Initialized) { - initialize_framebuffer_size(newCtx, readBuffer); - } - - _mesa_resizebuffers(newCtx); -#endif - -#else - /* We want the drawBuffer and readBuffer to be initialized by - * the driver. - * This generally means the Width and Height match the actual - * window size and the renderbuffers (both hardware and software - * based) are allocated to match. The later can generally be - * done with a call to _mesa_resize_framebuffer(). - * - * It's theoretically possible for a buffer to have zero width - * or height, but for now, assert check that the driver did what's - * expected of it. - */ - ASSERT(drawBuffer->Width > 0); - ASSERT(drawBuffer->Height > 0); -#endif - - if (drawBuffer) { - _mesa_check_init_viewport(newCtx, - drawBuffer->Width, drawBuffer->Height); - } - } - - if (newCtx->FirstTimeCurrent) { - _mesa_compute_version(newCtx); - - newCtx->Extensions.String = _mesa_make_extension_string(newCtx); - - check_context_limits(newCtx); - - /* We can use this to help debug user's problems. Tell them to set - * the MESA_INFO env variable before running their app. Then the - * first time each context is made current we'll print some useful - * information. - */ - if (_mesa_getenv("MESA_INFO")) { - _mesa_print_info(); - } - - newCtx->FirstTimeCurrent = GL_FALSE; - } - } - - return GL_TRUE; -} - - -/** - * Make context 'ctx' share the display lists, textures and programs - * that are associated with 'ctxToShare'. - * Any display lists, textures or programs associated with 'ctx' will - * be deleted if nobody else is sharing them. - */ -GLboolean -_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) -{ - if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - struct gl_shared_state *oldSharedState = ctx->Shared; - - ctx->Shared = ctxToShare->Shared; - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - ctx->Shared->RefCount++; - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - update_default_objects(ctx); - - _mesa_release_shared_state(ctx, oldSharedState); - - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/** - * \return pointer to the current GL context for this thread. - * - * Calls _glapi_get_context(). This isn't the fastest way to get the current - * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in - * context.h. - */ -struct gl_context * -_mesa_get_current_context( void ) -{ - return (struct gl_context *) _glapi_get_context(); -} - - -/** - * Get context's current API dispatch table. - * - * It'll either be the immediate-mode execute dispatcher or the display list - * compile dispatcher. - * - * \param ctx GL context. - * - * \return pointer to dispatch_table. - * - * Simply returns __struct gl_contextRec::CurrentDispatch. - */ -struct _glapi_table * -_mesa_get_dispatch(struct gl_context *ctx) -{ - return ctx->CurrentDispatch; -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Miscellaneous functions */ -/**********************************************************************/ -/*@{*/ - -/** - * Record an error. - * - * \param ctx GL context. - * \param error error code. - * - * Records the given error code and call the driver's dd_function_table::Error - * function if defined. - * - * \sa - * This is called via _mesa_error(). - */ -void -_mesa_record_error(struct gl_context *ctx, GLenum error) -{ - if (!ctx) - return; - - if (ctx->ErrorValue == GL_NO_ERROR) { - ctx->ErrorValue = error; - } - - /* Call device driver's error handler, if any. This is used on the Mac. */ - if (ctx->Driver.Error) { - ctx->Driver.Error(ctx); - } -} - - -/** - * Flush commands and wait for completion. - */ -void -_mesa_finish(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Finish) { - ctx->Driver.Finish(ctx); - } -} - - -/** - * Flush commands. - */ -void -_mesa_flush(struct gl_context *ctx) -{ - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Flush) { - ctx->Driver.Flush(ctx); - } -} - - - -/** - * Execute glFinish(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Finish driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_finish(ctx); -} - - -/** - * Execute glFlush(). - * - * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the - * dd_function_table::Flush driver callback, if not NULL. - */ -void GLAPIENTRY -_mesa_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - _mesa_flush(ctx); -} - - -/** - * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over - * MUL/MAD, or vice versa, call this function to register that. - * Otherwise we default to MUL/MAD. - */ -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ) -{ - ctx->mvp_with_dp4 = flag; -} - - - -/** - * Prior to drawing anything with glBegin, glDrawArrays, etc. this function - * is called to see if it's valid to render. This involves checking that - * the current shader is valid and the framebuffer is complete. - * If an error is detected it'll be recorded here. - * \return GL_TRUE if OK to render, GL_FALSE if not - */ -GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where) -{ - bool vert_from_glsl_shader = false; - bool geom_from_glsl_shader = false; - bool frag_from_glsl_shader = false; - - /* This depends on having up to date derived state (shaders) */ - if (ctx->NewState) - _mesa_update_state(ctx); - - if (ctx->Shader.CurrentVertexProgram) { - vert_from_glsl_shader = true; - - if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentVertexProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentVertexProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentGeometryProgram) { - geom_from_glsl_shader = true; - - if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentGeometryProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentGeometryProgram->Name, errMsg); - } - } -#endif - } - - if (ctx->Shader.CurrentFragmentProgram) { - frag_from_glsl_shader = true; - - if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked)", where); - return GL_FALSE; - } -#if 0 /* not normally enabled */ - { - char errMsg[100]; - if (!_mesa_validate_shader_program(ctx, - ctx->Shader.CurrentFragmentProgram, - errMsg)) { - _mesa_warning(ctx, "Shader program %u is invalid: %s", - ctx->Shader.CurrentFragmentProgram->Name, errMsg); - } - } -#endif - } - - /* Any shader stages that are not supplied by the GLSL shader and have - * assembly shaders enabled must now be validated. - */ - if (!vert_from_glsl_shader - && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(vertex program not valid)", where); - return GL_FALSE; - } - - /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current - * FINISHME: geometry program should validated here. - */ - (void) geom_from_glsl_shader; - - if (!frag_from_glsl_shader) { - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(fragment program not valid)", where); - return GL_FALSE; - } - - /* If drawing to integer-valued color buffers, there must be an - * active fragment shader (GL_EXT_texture_integer). - */ - if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(integer format but no fragment shader)", where); - return GL_FALSE; - } - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "%s(incomplete framebuffer)", where); - return GL_FALSE; - } - -#ifdef DEBUG - if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_TYPES]; - gl_shader_type i; - - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *sh; - - if (shProg[i] == NULL || shProg[i]->_Used - || shProg[i]->_LinkedShaders[i] == NULL) - continue; - - /* This is the first time this shader is being used. - * Append shader's constants/uniforms to log file. - * - * The logic is a little odd here. We only want to log data for each - * shader target that will actually be used, and we only want to log - * it once. It's possible to have a program bound to the vertex - * shader target that also supplied a fragment shader. If that - * program isn't also bound to the fragment shader target we don't - * want to log its fragment data. - */ - sh = shProg[i]->_LinkedShaders[i]; - switch (sh->Type) { - case GL_VERTEX_SHADER: - _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base); - break; - - case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->GeometryProgram->Base); - break; - - case GL_FRAGMENT_SHADER: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->FragmentProgram->Base); - break; - } - } - - for (i = 0; i < MESA_SHADER_TYPES; i++) { - if (shProg[i] != NULL) - shProg[i]->_Used = GL_TRUE; - } - } -#endif - - return GL_TRUE; -} - - -/*@}*/ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file context.c + * Mesa context/visual/framebuffer management functions. + * \author Brian Paul + */ + +/** + * \mainpage Mesa Main Module + * + * \section MainIntroduction Introduction + * + * The Mesa Main module consists of all the files in the main/ directory. + * Among the features of this module are: + *
    + *
  • Structures to represent most GL state
  • + *
  • State set/get functions
  • + *
  • Display lists
  • + *
  • Texture unit, object and image handling
  • + *
  • Matrix and attribute stacks
  • + *
+ * + * Other modules are responsible for API dispatch, vertex transformation, + * point/line/triangle setup, rasterization, vertex array caching, + * vertex/fragment programs/shaders, etc. + * + * + * \section AboutDoxygen About Doxygen + * + * If you're viewing this information as Doxygen-generated HTML you'll + * see the documentation index at the top of this page. + * + * The first line lists the Mesa source code modules. + * The second line lists the indexes available for viewing the documentation + * for each module. + * + * Selecting the Main page link will display a summary of the module + * (this page). + * + * Selecting Data Structures will list all C structures. + * + * Selecting the File List link will list all the source files in + * the module. + * Selecting a filename will show a list of all functions defined in that file. + * + * Selecting the Data Fields link will display a list of all + * documented structure members. + * + * Selecting the Globals link will display a list + * of all functions, structures, global variables and macros in the module. + * + */ + + +#include "glheader.h" +#include "mfeatures.h" +#include "imports.h" +#include "accum.h" +#include "api_exec.h" +#include "arrayobj.h" +#include "attrib.h" +#include "blend.h" +#include "buffers.h" +#include "bufferobj.h" +#include "context.h" +#include "cpuinfo.h" +#include "debug.h" +#include "depth.h" +#include "dlist.h" +#include "eval.h" +#include "extensions.h" +#include "fbobject.h" +#include "feedback.h" +#include "fog.h" +#include "formats.h" +#include "framebuffer.h" +#include "hint.h" +#include "hash.h" +#include "light.h" +#include "lines.h" +#include "macros.h" +#include "matrix.h" +#include "multisample.h" +#include "pixel.h" +#include "pixelstore.h" +#include "points.h" +#include "polygon.h" +#include "queryobj.h" +#include "syncobj.h" +#include "rastpos.h" +#include "remap.h" +#include "scissor.h" +#include "shared.h" +#include "shaderobj.h" +#include "simple_list.h" +#include "state.h" +#include "stencil.h" +#include "texcompress_s3tc.h" +#include "texstate.h" +#include "transformfeedback.h" +#include "mtypes.h" +#include "varray.h" +#include "version.h" +#include "viewport.h" +#include "vtxfmt.h" +#include "program/program.h" +#include "program/prog_print.h" +#if _HAVE_FULL_GL +#include "math/m_matrix.h" +#endif +#include "main/dispatch.h" /* for _gloffset_COUNT */ + +#ifdef USE_SPARC_ASM +#include "sparc/sparc.h" +#endif + +#include "glsl_parser_extras.h" +#include + + +#ifndef MESA_VERBOSE +int MESA_VERBOSE = 0; +#endif + +#ifndef MESA_DEBUG_FLAGS +int MESA_DEBUG_FLAGS = 0; +#endif + + +/* ubyte -> float conversion */ +GLfloat _mesa_ubyte_to_float_color_tab[256]; + + + +/** + * Swap buffers notification callback. + * + * \param ctx GL context. + * + * Called by window system just before swapping buffers. + * We have to finish any pending rendering. + */ +void +_mesa_notifySwapBuffers(struct gl_context *ctx) +{ + if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) + _mesa_debug(ctx, "SwapBuffers\n"); + FLUSH_CURRENT( ctx, 0 ); + if (ctx->Driver.Flush) { + ctx->Driver.Flush(ctx); + } +} + + +/**********************************************************************/ +/** \name GL Visual allocation/destruction */ +/**********************************************************************/ +/*@{*/ + +/** + * Allocates a struct gl_config structure and initializes it via + * _mesa_initialize_visual(). + * + * \param dbFlag double buffering + * \param stereoFlag stereo buffer + * \param depthBits requested bits per depth buffer value. Any value in [0, 32] + * is acceptable but the actual depth type will be GLushort or GLuint as + * needed. + * \param stencilBits requested minimum bits per stencil buffer value + * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number + * of bits per color component in accum buffer. + * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE + * \param redBits number of bits per color component in frame buffer for RGB(A) + * mode. We always use 8 in core Mesa though. + * \param greenBits same as above. + * \param blueBits same as above. + * \param alphaBits same as above. + * \param numSamples not really used. + * + * \return pointer to new struct gl_config or NULL if requested parameters + * can't be met. + * + * \note Need to add params for level and numAuxBuffers (at least) + */ +struct gl_config * +_mesa_create_visual( GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + struct gl_config *vis = CALLOC_STRUCT(gl_config); + if (vis) { + if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, + redBits, greenBits, blueBits, alphaBits, + depthBits, stencilBits, + accumRedBits, accumGreenBits, + accumBlueBits, accumAlphaBits, + numSamples)) { + free(vis); + return NULL; + } + } + return vis; +} + + +/** + * Makes some sanity checks and fills in the fields of the struct + * gl_config object with the given parameters. If the caller needs to + * set additional fields, he should just probably init the whole + * gl_config object himself. + * + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa _mesa_create_visual() above for the parameter description. + */ +GLboolean +_mesa_initialize_visual( struct gl_config *vis, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ) +{ + assert(vis); + + if (depthBits < 0 || depthBits > 32) { + return GL_FALSE; + } + if (stencilBits < 0 || stencilBits > STENCIL_BITS) { + return GL_FALSE; + } + assert(accumRedBits >= 0); + assert(accumGreenBits >= 0); + assert(accumBlueBits >= 0); + assert(accumAlphaBits >= 0); + + vis->rgbMode = GL_TRUE; + vis->doubleBufferMode = dbFlag; + vis->stereoMode = stereoFlag; + + vis->redBits = redBits; + vis->greenBits = greenBits; + vis->blueBits = blueBits; + vis->alphaBits = alphaBits; + vis->rgbBits = redBits + greenBits + blueBits; + + vis->indexBits = 0; + vis->depthBits = depthBits; + vis->stencilBits = stencilBits; + + vis->accumRedBits = accumRedBits; + vis->accumGreenBits = accumGreenBits; + vis->accumBlueBits = accumBlueBits; + vis->accumAlphaBits = accumAlphaBits; + + vis->haveAccumBuffer = accumRedBits > 0; + vis->haveDepthBuffer = depthBits > 0; + vis->haveStencilBuffer = stencilBits > 0; + + vis->numAuxBuffers = 0; + vis->level = 0; + vis->sampleBuffers = numSamples > 0 ? 1 : 0; + vis->samples = numSamples; + + return GL_TRUE; +} + + +/** + * Destroy a visual and free its memory. + * + * \param vis visual. + * + * Frees the visual structure. + */ +void +_mesa_destroy_visual( struct gl_config *vis ) +{ + free(vis); +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Context allocation, initialization, destroying + * + * The purpose of the most initialization functions here is to provide the + * default state values according to the OpenGL specification. + */ +/**********************************************************************/ +/*@{*/ + + +/** + * This is lame. gdb only seems to recognize enum types that are + * actually used somewhere. We want to be able to print/use enum + * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use + * the gl_texture_index type anywhere. Thus, this lame function. + */ +static void +dummy_enum_func(void) +{ + gl_buffer_index bi = BUFFER_FRONT_LEFT; + gl_face_index fi = FACE_POS_X; + gl_frag_attrib fa = FRAG_ATTRIB_WPOS; + gl_frag_result fr = FRAG_RESULT_DEPTH; + gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; + gl_vert_attrib va = VERT_ATTRIB_POS; + gl_vert_result vr = VERT_RESULT_HPOS; + gl_geom_attrib ga = GEOM_ATTRIB_POSITION; + gl_geom_result gr = GEOM_RESULT_POS; + + (void) bi; + (void) fi; + (void) fa; + (void) fr; + (void) ti; + (void) va; + (void) vr; + (void) ga; + (void) gr; +} + + +/** + * One-time initialization mutex lock. + * + * \sa Used by one_time_init(). + */ +_glthread_DECLARE_STATIC_MUTEX(OneTimeLock); + + + +/** + * Calls all the various one-time-init functions in Mesa. + * + * While holding a global mutex lock, calls several initialization functions, + * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is + * defined. + * + * \sa _math_init(). + */ +static void +one_time_init( struct gl_context *ctx ) +{ + static GLbitfield api_init_mask = 0x0; + + _glthread_LOCK_MUTEX(OneTimeLock); + + /* truly one-time init */ + if (!api_init_mask) { + GLuint i; + + /* do some implementation tests */ + assert( sizeof(GLbyte) == 1 ); + assert( sizeof(GLubyte) == 1 ); + assert( sizeof(GLshort) == 2 ); + assert( sizeof(GLushort) == 2 ); + assert( sizeof(GLint) == 4 ); + assert( sizeof(GLuint) == 4 ); + + _mesa_get_cpu_features(); + + _mesa_init_sqrt_table(); + + /* context dependence is never a one-time thing... */ + _mesa_init_get_hash(ctx); + + for (i = 0; i < 256; i++) { + _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; + } + +#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) + if (MESA_VERBOSE != 0) { + _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", + MESA_VERSION_STRING, __DATE__, __TIME__); + } +#endif + +#ifdef DEBUG + _mesa_test_formats(); +#endif + } + + /* per-API one-time init */ + if (!(api_init_mask & (1 << ctx->API))) { + /* + * This is fine as ES does not use the remap table, but it may not be + * future-proof. We cannot always initialize the remap table because + * when an app is linked to libGLES*, there are not enough dynamic + * entries. + */ + if (ctx->API == API_OPENGL) + _mesa_init_remap_table(); + } + + api_init_mask |= 1 << ctx->API; + + _glthread_UNLOCK_MUTEX(OneTimeLock); + + /* Hopefully atexit() is widely available. If not, we may need some + * #ifdef tests here. + */ + atexit(_mesa_destroy_shader_compiler); + + dummy_enum_func(); +} + + +/** + * Initialize fields of gl_current_attrib (aka ctx->Current.*) + */ +static void +_mesa_init_current(struct gl_context *ctx) +{ + GLuint i; + + /* Init all to (0,0,0,1) */ + for (i = 0; i < Elements(ctx->Current.Attrib); i++) { + ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); + } + + /* redo special cases: */ + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); + ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); +} + + +/** + * Init vertex/fragment/geometry program limits. + * Important: drivers should override these with actual limits. + */ +static void +init_program_limits(GLenum type, struct gl_program_constants *prog) +{ + prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; + prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; + prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; + prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; + prog->MaxTemps = MAX_PROGRAM_TEMPS; + prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; + prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; + prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; + + switch (type) { + case GL_VERTEX_PROGRAM_ARB: + prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; + prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; + prog->MaxUniformComponents = 4 * MAX_UNIFORMS; + break; + case GL_FRAGMENT_PROGRAM_ARB: + prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; + prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; + prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + prog->MaxUniformComponents = 4 * MAX_UNIFORMS; + break; + case MESA_GEOMETRY_PROGRAM: + prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; + prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; + prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; + break; + default: + assert(0 && "Bad program type in init_program_limits()"); + } + + /* Set the native limits to zero. This implies that there is no native + * support for shaders. Let the drivers fill in the actual values. + */ + prog->MaxNativeInstructions = 0; + prog->MaxNativeAluInstructions = 0; + prog->MaxNativeTexInstructions = 0; + prog->MaxNativeTexIndirections = 0; + prog->MaxNativeAttribs = 0; + prog->MaxNativeTemps = 0; + prog->MaxNativeAddressRegs = 0; + prog->MaxNativeParameters = 0; + + /* Set GLSL datatype range/precision info assuming IEEE float values. + * Drivers should override these defaults as needed. + */ + prog->MediumFloat.RangeMin = 127; + prog->MediumFloat.RangeMax = 127; + prog->MediumFloat.Precision = 23; + prog->LowFloat = prog->HighFloat = prog->MediumFloat; + + /* Assume ints are stored as floats for now, since this is the least-common + * denominator. The OpenGL ES spec implies (page 132) that the precision + * of integer types should be 0. Practically speaking, IEEE + * single-precision floating point values can only store integers in the + * range [-0x01000000, 0x01000000] without loss of precision. + */ + prog->MediumInt.RangeMin = 24; + prog->MediumInt.RangeMax = 24; + prog->MediumInt.Precision = 0; + prog->LowInt = prog->HighInt = prog->MediumInt; +} + + +/** + * Initialize fields of gl_constants (aka ctx->Const.*). + * Use defaults from config.h. The device drivers will often override + * some of these values (such as number of texture units). + */ +static void +_mesa_init_constants(struct gl_context *ctx) +{ + assert(ctx); + + /* Constants, may be overriden (usually only reduced) by device drivers */ + ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES; + ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; + ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; + ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; + ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; + ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; + ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, + ctx->Const.MaxTextureImageUnits); + ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; + ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; + ctx->Const.MaxTextureBufferSize = 65536; + ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; + ctx->Const.SubPixelBits = SUB_PIXEL_BITS; + ctx->Const.MinPointSize = MIN_POINT_SIZE; + ctx->Const.MaxPointSize = MAX_POINT_SIZE; + ctx->Const.MinPointSizeAA = MIN_POINT_SIZE; + ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE; + ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; + ctx->Const.MinLineWidth = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidth = MAX_LINE_WIDTH; + ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; + ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; + ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; + ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; + ctx->Const.MaxClipPlanes = MAX_CLIP_PLANES; + ctx->Const.MaxLights = MAX_LIGHTS; + ctx->Const.MaxShininess = 128.0; + ctx->Const.MaxSpotExponent = 128.0; + ctx->Const.MaxViewportWidth = MAX_WIDTH; + ctx->Const.MaxViewportHeight = MAX_HEIGHT; +#if FEATURE_ARB_vertex_program + init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram); +#endif +#if FEATURE_ARB_fragment_program + init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); +#endif +#if FEATURE_ARB_geometry_shader4 + init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); +#endif + ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; + ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + + /* CheckArrayBounds is overriden by drivers/x11 for X server */ + ctx->Const.CheckArrayBounds = GL_FALSE; + + /* GL_ARB_draw_buffers */ + ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; + +#if FEATURE_EXT_framebuffer_object + ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; + ctx->Const.MaxRenderbufferSize = MAX_WIDTH; +#endif + +#if FEATURE_ARB_vertex_shader + ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxVarying = MAX_VARYING; +#endif +#if FEATURE_ARB_geometry_shader4 + ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; + ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; + ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; + ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; + ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; +#endif + + /* Shading language version */ + if (ctx->API == API_OPENGL) { + ctx->Const.GLSLVersion = 120; + } + else if (ctx->API == API_OPENGLES2) { + ctx->Const.GLSLVersion = 100; + } + else if (ctx->API == API_OPENGLES) { + ctx->Const.GLSLVersion = 0; /* GLSL not supported */ + } + + /* GL_ARB_framebuffer_object */ + ctx->Const.MaxSamples = 0; + + /* GL_ARB_sync */ + ctx->Const.MaxServerWaitTimeout = (GLuint64) ~0; + + /* GL_ATI_envmap_bumpmap */ + ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS; + + /* GL_EXT_provoking_vertex */ + ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE; + + /* GL_EXT_transform_feedback */ + ctx->Const.MaxTransformFeedbackSeparateAttribs = MAX_FEEDBACK_ATTRIBS; + ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; + ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; + + /* GL 3.2: hard-coded for now: */ + ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; + + /** GL_EXT_gpu_shader4 */ + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + + /* GL_ARB_robustness */ + ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; +} + + +/** + * Do some sanity checks on the limits/constants for the given context. + * Only called the first time a context is bound. + */ +static void +check_context_limits(struct gl_context *ctx) +{ + /* check that we don't exceed the size of various bitfields */ + assert(VERT_RESULT_MAX <= + (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); + assert(FRAG_ATTRIB_MAX <= + (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); + + assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield)); + + /* shader-related checks */ + assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); + + assert(MAX_NV_FRAGMENT_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + assert(MAX_NV_VERTEX_PROGRAM_TEMPS <= MAX_PROGRAM_TEMPS); + assert(MAX_NV_VERTEX_PROGRAM_INPUTS <= VERT_ATTRIB_MAX); + assert(MAX_NV_VERTEX_PROGRAM_OUTPUTS <= VERT_RESULT_MAX); + + /* Texture unit checks */ + assert(ctx->Const.MaxTextureImageUnits > 0); + assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.MaxTextureCoordUnits > 0); + assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); + assert(ctx->Const.MaxTextureUnits > 0); + assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); + assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, + ctx->Const.MaxTextureCoordUnits)); + assert(ctx->Const.MaxCombinedTextureImageUnits > 0); + assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); + /* number of coord units cannot be greater than number of image units */ + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); + + + /* Texture size checks */ + assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); + assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); + assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); + assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); + + /* make sure largest texture image is <= MAX_WIDTH in size */ + assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH); + assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH); + + /* Texture level checks */ + assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); + assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + + /* Max texture size should be <= max viewport size (render to texture) */ + assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH); + + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); + assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); + + assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); + + /* if this fails, add more enum values to gl_buffer_index */ + assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); + + /* XXX probably add more tests */ +} + + +/** + * Initialize the attribute groups in a GL context. + * + * \param ctx GL context. + * + * Initializes all the attributes, calling the respective init* + * functions for the more complex data structures. + */ +static GLboolean +init_attrib_groups(struct gl_context *ctx) +{ + assert(ctx); + + /* Constants */ + _mesa_init_constants( ctx ); + + /* Extensions */ + _mesa_init_extensions( ctx ); + + /* Attribute Groups */ + _mesa_init_accum( ctx ); + _mesa_init_attrib( ctx ); + _mesa_init_buffer_objects( ctx ); + _mesa_init_color( ctx ); + _mesa_init_current( ctx ); + _mesa_init_depth( ctx ); + _mesa_init_debug( ctx ); + _mesa_init_display_list( ctx ); + _mesa_init_eval( ctx ); + _mesa_init_fbobjects( ctx ); + _mesa_init_feedback( ctx ); + _mesa_init_fog( ctx ); + _mesa_init_hint( ctx ); + _mesa_init_line( ctx ); + _mesa_init_lighting( ctx ); + _mesa_init_matrix( ctx ); + _mesa_init_multisample( ctx ); + _mesa_init_pixel( ctx ); + _mesa_init_pixelstore( ctx ); + _mesa_init_point( ctx ); + _mesa_init_polygon( ctx ); + _mesa_init_program( ctx ); + _mesa_init_queryobj( ctx ); + _mesa_init_sync( ctx ); + _mesa_init_rastpos( ctx ); + _mesa_init_scissor( ctx ); + _mesa_init_shader_state( ctx ); + _mesa_init_stencil( ctx ); + _mesa_init_transform( ctx ); + _mesa_init_transform_feedback( ctx ); + _mesa_init_varray( ctx ); + _mesa_init_viewport( ctx ); + + if (!_mesa_init_texture( ctx )) + return GL_FALSE; + + _mesa_init_texture_s3tc( ctx ); + + /* Miscellaneous */ + ctx->NewState = _NEW_ALL; + ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->ResetStatus = (GLenum) GL_NO_ERROR; + ctx->varying_vp_inputs = ~0; + + return GL_TRUE; +} + + +/** + * Update default objects in a GL context with respect to shared state. + * + * \param ctx GL context. + * + * Removes references to old default objects, (texture objects, program + * objects, etc.) and changes to reference those from the current shared + * state. + */ +static GLboolean +update_default_objects(struct gl_context *ctx) +{ + assert(ctx); + + _mesa_update_default_objects_program(ctx); + _mesa_update_default_objects_texture(ctx); + _mesa_update_default_objects_buffer_objects(ctx); + + return GL_TRUE; +} + + +/** + * This is the default function we plug into all dispatch table slots + * This helps prevents a segfault when someone calls a GL function without + * first checking if the extension's supported. + */ +static int +generic_nop(void) +{ + _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); + return 0; +} + + +/** + * Allocate and initialize a new dispatch table. + */ +struct _glapi_table * +_mesa_alloc_dispatch_table(int size) +{ + /* Find the larger of Mesa's dispatch table and libGL's dispatch table. + * In practice, this'll be the same for stand-alone Mesa. But for DRI + * Mesa we do this to accomodate different versions of libGL and various + * DRI drivers. + */ + GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); + struct _glapi_table *table; + + /* should never happen, but just in case */ + numEntries = MAX2(numEntries, size); + + table = (struct _glapi_table *) malloc(numEntries * sizeof(_glapi_proc)); + if (table) { + _glapi_proc *entry = (_glapi_proc *) table; + GLint i; + for (i = 0; i < numEntries; i++) { + entry[i] = (_glapi_proc) generic_nop; + } + } + return table; +} + + +/** + * Initialize a struct gl_context struct (rendering context). + * + * This includes allocating all the other structs and arrays which hang off of + * the context by pointers. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to create the + * default texture objects. + * + * Called by _mesa_create_context(). + * + * Performs the imports and exports callback tables initialization, and + * miscellaneous one-time initializations. If no shared context is supplied one + * is allocated, and increase its reference count. Setups the GL API dispatch + * tables. Initialize the TNL module. Sets the maximum Z buffer depth. + * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables + * for debug flags. + * + * \param ctx the context to initialize + * \param api the GL API type to create the context for + * \param visual describes the visual attributes for this context + * \param share_list points to context to share textures, display lists, + * etc with, or NULL + * \param driverFunctions table of device driver functions for this context + * to use + * \param driverContext pointer to driver-specific context data + */ +GLboolean +_mesa_initialize_context(struct gl_context *ctx, + gl_api api, + const struct gl_config *visual, + struct gl_context *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) +{ + struct gl_shared_state *shared; + int i; + + /*ASSERT(driverContext);*/ + assert(driverFunctions->NewTextureObject); + assert(driverFunctions->FreeTextureImageBuffer); + + ctx->API = api; + ctx->Visual = *visual; + ctx->DrawBuffer = NULL; + ctx->ReadBuffer = NULL; + ctx->WinSysDrawBuffer = NULL; + ctx->WinSysReadBuffer = NULL; + + /* misc one-time initializations */ + one_time_init(ctx); + + /* Plug in driver functions and context pointer here. + * This is important because when we call alloc_shared_state() below + * we'll call ctx->Driver.NewTextureObject() to create the default + * textures. + */ + ctx->Driver = *driverFunctions; + ctx->DriverCtx = driverContext; + + if (share_list) { + /* share state with another context */ + shared = share_list->Shared; + } + else { + /* allocate new, unshared state */ + shared = _mesa_alloc_shared_state(ctx); + if (!shared) + return GL_FALSE; + } + + _glthread_LOCK_MUTEX(shared->Mutex); + ctx->Shared = shared; + shared->RefCount++; + _glthread_UNLOCK_MUTEX(shared->Mutex); + + if (!init_attrib_groups( ctx )) { + _mesa_release_shared_state(ctx, ctx->Shared); + return GL_FALSE; + } + +#if FEATURE_dispatch + /* setup the API dispatch tables */ + switch (ctx->API) { +#if FEATURE_GL + case API_OPENGL: + ctx->Exec = _mesa_create_exec_table(); + break; +#endif +#if FEATURE_ES1 + case API_OPENGLES: + ctx->Exec = _mesa_create_exec_table_es1(); + break; +#endif +#if FEATURE_ES2 + case API_OPENGLES2: + ctx->Exec = _mesa_create_exec_table_es2(); + break; +#endif + default: + _mesa_problem(ctx, "unknown or unsupported API"); + break; + } + + if (!ctx->Exec) { + _mesa_release_shared_state(ctx, ctx->Shared); + return GL_FALSE; + } +#endif + ctx->CurrentDispatch = ctx->Exec; + + ctx->FragmentProgram._MaintainTexEnvProgram + = (_mesa_getenv("MESA_TEX_PROG") != NULL); + + ctx->VertexProgram._MaintainTnlProgram + = (_mesa_getenv("MESA_TNL_PROG") != NULL); + if (ctx->VertexProgram._MaintainTnlProgram) { + /* this is required... */ + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + } + + /* Mesa core handles all the formats that mesa core knows about. + * Drivers will want to override this list with just the formats + * they can handle, and confirm that appropriate fallbacks exist in + * _mesa_choose_tex_format(). + */ + memset(&ctx->TextureFormatSupported, GL_TRUE, + sizeof(ctx->TextureFormatSupported)); + + switch (ctx->API) { + case API_OPENGL: +#if FEATURE_dlist + ctx->Save = _mesa_create_save_table(); + if (!ctx->Save) { + _mesa_release_shared_state(ctx, ctx->Shared); + free(ctx->Exec); + return GL_FALSE; + } + + _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); +#endif + break; + case API_OPENGLES: + /** + * GL_OES_texture_cube_map says + * "Initially all texture generation modes are set to REFLECTION_MAP_OES" + */ + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; + } + break; + case API_OPENGLES2: + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; + ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ + break; + } + + ctx->FirstTimeCurrent = GL_TRUE; + + return GL_TRUE; +} + + +/** + * Allocate and initialize a struct gl_context structure. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to initialize + * the rendering context. + * + * \param api the GL API type to create the context for + * \param visual a struct gl_config pointer (we copy the struct contents) + * \param share_list another context to share display lists with or NULL + * \param driverFunctions points to the dd_function_table into which the + * driver has plugged in all its special functions. + * \param driverContext points to the device driver's private context state + * + * \return pointer to a new __struct gl_contextRec or NULL if error. + */ +struct gl_context * +_mesa_create_context(gl_api api, + const struct gl_config *visual, + struct gl_context *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext) +{ + struct gl_context *ctx; + + ASSERT(visual); + /*ASSERT(driverContext);*/ + + ctx = (struct gl_context *) calloc(1, sizeof(struct gl_context)); + if (!ctx) + return NULL; + + if (_mesa_initialize_context(ctx, api, visual, share_list, + driverFunctions, driverContext)) { + return ctx; + } + else { + free(ctx); + return NULL; + } +} + + +/** + * Free the data associated with the given context. + * + * But doesn't free the struct gl_context struct itself. + * + * \sa _mesa_initialize_context() and init_attrib_groups(). + */ +void +_mesa_free_context_data( struct gl_context *ctx ) +{ + if (!_mesa_get_current_context()){ + /* No current context, but we may need one in order to delete + * texture objs, etc. So temporarily bind the context now. + */ + _mesa_make_current(ctx, NULL, NULL); + } + + /* unreference WinSysDraw/Read buffers */ + _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); + _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); + _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); + _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); + + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); + + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + + _mesa_free_attrib_data(ctx); + _mesa_free_buffer_objects(ctx); + _mesa_free_lighting_data( ctx ); + _mesa_free_eval_data( ctx ); + _mesa_free_texture_data( ctx ); + _mesa_free_matrix_data( ctx ); + _mesa_free_viewport_data( ctx ); + _mesa_free_program_data(ctx); + _mesa_free_shader_state(ctx); + _mesa_free_queryobj_data(ctx); + _mesa_free_sync_data(ctx); + _mesa_free_varray_data(ctx); + _mesa_free_transform_feedback(ctx); + + _mesa_delete_array_object(ctx, ctx->Array.DefaultArrayObj); + +#if FEATURE_ARB_pixel_buffer_object + _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); + _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); +#endif + + /* free dispatch tables */ + free(ctx->Exec); + free(ctx->Save); + + /* Shared context state (display lists, textures, etc) */ + _mesa_release_shared_state( ctx, ctx->Shared ); + + /* needs to be after freeing shared state */ + _mesa_free_display_list_data(ctx); + + if (ctx->Extensions.String) + free((void *) ctx->Extensions.String); + + if (ctx->VersionString) + free(ctx->VersionString); + + /* unbind the context if it's currently bound */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } +} + + +/** + * Destroy a struct gl_context structure. + * + * \param ctx GL context. + * + * Calls _mesa_free_context_data() and frees the gl_context object itself. + */ +void +_mesa_destroy_context( struct gl_context *ctx ) +{ + if (ctx) { + _mesa_free_context_data(ctx); + free( (void *) ctx ); + } +} + + +#if _HAVE_FULL_GL +/** + * Copy attribute groups from one context to another. + * + * \param src source context + * \param dst destination context + * \param mask bitwise OR of GL_*_BIT flags + * + * According to the bits specified in \p mask, copies the corresponding + * attributes from \p src into \p dst. For many of the attributes a simple \c + * memcpy is not enough due to the existence of internal pointers in their data + * structures. + */ +void +_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, + GLuint mask ) +{ + if (mask & GL_ACCUM_BUFFER_BIT) { + /* OK to memcpy */ + dst->Accum = src->Accum; + } + if (mask & GL_COLOR_BUFFER_BIT) { + /* OK to memcpy */ + dst->Color = src->Color; + } + if (mask & GL_CURRENT_BIT) { + /* OK to memcpy */ + dst->Current = src->Current; + } + if (mask & GL_DEPTH_BUFFER_BIT) { + /* OK to memcpy */ + dst->Depth = src->Depth; + } + if (mask & GL_ENABLE_BIT) { + /* no op */ + } + if (mask & GL_EVAL_BIT) { + /* OK to memcpy */ + dst->Eval = src->Eval; + } + if (mask & GL_FOG_BIT) { + /* OK to memcpy */ + dst->Fog = src->Fog; + } + if (mask & GL_HINT_BIT) { + /* OK to memcpy */ + dst->Hint = src->Hint; + } + if (mask & GL_LIGHTING_BIT) { + GLuint i; + /* begin with memcpy */ + dst->Light = src->Light; + /* fixup linked lists to prevent pointer insanity */ + make_empty_list( &(dst->Light.EnabledList) ); + for (i = 0; i < MAX_LIGHTS; i++) { + if (dst->Light.Light[i].Enabled) { + insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); + } + } + } + if (mask & GL_LINE_BIT) { + /* OK to memcpy */ + dst->Line = src->Line; + } + if (mask & GL_LIST_BIT) { + /* OK to memcpy */ + dst->List = src->List; + } + if (mask & GL_PIXEL_MODE_BIT) { + /* OK to memcpy */ + dst->Pixel = src->Pixel; + } + if (mask & GL_POINT_BIT) { + /* OK to memcpy */ + dst->Point = src->Point; + } + if (mask & GL_POLYGON_BIT) { + /* OK to memcpy */ + dst->Polygon = src->Polygon; + } + if (mask & GL_POLYGON_STIPPLE_BIT) { + /* Use loop instead of memcpy due to problem with Portland Group's + * C compiler. Reported by John Stone. + */ + GLuint i; + for (i = 0; i < 32; i++) { + dst->PolygonStipple[i] = src->PolygonStipple[i]; + } + } + if (mask & GL_SCISSOR_BIT) { + /* OK to memcpy */ + dst->Scissor = src->Scissor; + } + if (mask & GL_STENCIL_BUFFER_BIT) { + /* OK to memcpy */ + dst->Stencil = src->Stencil; + } + if (mask & GL_TEXTURE_BIT) { + /* Cannot memcpy because of pointers */ + _mesa_copy_texture_state(src, dst); + } + if (mask & GL_TRANSFORM_BIT) { + /* OK to memcpy */ + dst->Transform = src->Transform; + } + if (mask & GL_VIEWPORT_BIT) { + /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ + dst->Viewport.X = src->Viewport.X; + dst->Viewport.Y = src->Viewport.Y; + dst->Viewport.Width = src->Viewport.Width; + dst->Viewport.Height = src->Viewport.Height; + dst->Viewport.Near = src->Viewport.Near; + dst->Viewport.Far = src->Viewport.Far; + _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap); + } + + /* XXX FIXME: Call callbacks? + */ + dst->NewState = _NEW_ALL; +} +#endif + + +/** + * Check if the given context can render into the given framebuffer + * by checking visual attributes. + * + * Most of these tests could go away because Mesa is now pretty flexible + * in terms of mixing rendering contexts with framebuffers. As long + * as RGB vs. CI mode agree, we're probably good. + * + * \return GL_TRUE if compatible, GL_FALSE otherwise. + */ +static GLboolean +check_compatible(const struct gl_context *ctx, + const struct gl_framebuffer *buffer) +{ + const struct gl_config *ctxvis = &ctx->Visual; + const struct gl_config *bufvis = &buffer->Visual; + + if (buffer == _mesa_get_incomplete_framebuffer()) + return GL_TRUE; + +#if 0 + /* disabling this fixes the fgl_glxgears pbuffer demo */ + if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) + return GL_FALSE; +#endif + if (ctxvis->stereoMode && !bufvis->stereoMode) + return GL_FALSE; + if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) + return GL_FALSE; + if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) + return GL_FALSE; + if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) + return GL_FALSE; + if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) + return GL_FALSE; + if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) + return GL_FALSE; + if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) + return GL_FALSE; +#if 0 + /* disabled (see bug 11161) */ + if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) + return GL_FALSE; +#endif + if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Do one-time initialization for the given framebuffer. Specifically, + * ask the driver for the window's current size and update the framebuffer + * object to match. + * Really, the device driver should totally take care of this. + */ +static void +initialize_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint width, height; + if (ctx->Driver.GetBufferSize) { + ctx->Driver.GetBufferSize(fb, &width, &height); + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, fb, width, height); + fb->Initialized = GL_TRUE; + } +} + + +/** + * Check if the viewport/scissor size has not yet been initialized. + * Initialize the size if the given width and height are non-zero. + */ +void +_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) +{ + if (!ctx->ViewportInitialized && width > 0 && height > 0) { + /* Note: set flag here, before calling _mesa_set_viewport(), to prevent + * potential infinite recursion. + */ + ctx->ViewportInitialized = GL_TRUE; + _mesa_set_viewport(ctx, 0, 0, width, height); + _mesa_set_scissor(ctx, 0, 0, width, height); + } +} + + +/** + * Bind the given context to the given drawBuffer and readBuffer and + * make it the current context for the calling thread. + * We'll render into the drawBuffer and read pixels from the + * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). + * + * We check that the context's and framebuffer's visuals are compatible + * and return immediately if they're not. + * + * \param newCtx the new GL context. If NULL then there will be no current GL + * context. + * \param drawBuffer the drawing framebuffer + * \param readBuffer the reading framebuffer + */ +GLboolean +_mesa_make_current( struct gl_context *newCtx, + struct gl_framebuffer *drawBuffer, + struct gl_framebuffer *readBuffer ) +{ + GET_CURRENT_CONTEXT(curCtx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(newCtx, "_mesa_make_current()\n"); + + /* Check that the context's and framebuffer's visuals are compatible. + */ + if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { + if (!check_compatible(newCtx, drawBuffer)) { + _mesa_warning(newCtx, + "MakeCurrent: incompatible visuals for context and drawbuffer"); + return GL_FALSE; + } + } + if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { + if (!check_compatible(newCtx, readBuffer)) { + _mesa_warning(newCtx, + "MakeCurrent: incompatible visuals for context and readbuffer"); + return GL_FALSE; + } + } + + if (curCtx && + (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && + /* make sure this context is valid for flushing */ + curCtx != newCtx) + _mesa_flush(curCtx); + + /* We used to call _glapi_check_multithread() here. Now do it in drivers */ + _glapi_set_context((void *) newCtx); + ASSERT(_mesa_get_current_context() == newCtx); + + if (!newCtx) { + _glapi_set_dispatch(NULL); /* none current */ + } + else { + _glapi_set_dispatch(newCtx->CurrentDispatch); + + if (drawBuffer && readBuffer) { + ASSERT(drawBuffer->Name == 0); + ASSERT(readBuffer->Name == 0); + _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); + _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); + + /* + * Only set the context's Draw/ReadBuffer fields if they're NULL + * or not bound to a user-created FBO. + */ + if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) { + _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); + /* Update the FBO's list of drawbuffers/renderbuffers. + * For winsys FBOs this comes from the GL state (which may have + * changed since the last time this FBO was bound). + */ + _mesa_update_draw_buffers(newCtx); + } + if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) { + _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); + } + + /* XXX only set this flag if we're really changing the draw/read + * framebuffer bindings. + */ + newCtx->NewState |= _NEW_BUFFERS; + +#if 1 + /* We want to get rid of these lines: */ + +#if _HAVE_FULL_GL + if (!drawBuffer->Initialized) { + initialize_framebuffer_size(newCtx, drawBuffer); + } + if (readBuffer != drawBuffer && !readBuffer->Initialized) { + initialize_framebuffer_size(newCtx, readBuffer); + } + + _mesa_resizebuffers(newCtx); +#endif + +#else + /* We want the drawBuffer and readBuffer to be initialized by + * the driver. + * This generally means the Width and Height match the actual + * window size and the renderbuffers (both hardware and software + * based) are allocated to match. The later can generally be + * done with a call to _mesa_resize_framebuffer(). + * + * It's theoretically possible for a buffer to have zero width + * or height, but for now, assert check that the driver did what's + * expected of it. + */ + ASSERT(drawBuffer->Width > 0); + ASSERT(drawBuffer->Height > 0); +#endif + + if (drawBuffer) { + _mesa_check_init_viewport(newCtx, + drawBuffer->Width, drawBuffer->Height); + } + } + + if (newCtx->FirstTimeCurrent) { + _mesa_compute_version(newCtx); + + newCtx->Extensions.String = _mesa_make_extension_string(newCtx); + + check_context_limits(newCtx); + + /* We can use this to help debug user's problems. Tell them to set + * the MESA_INFO env variable before running their app. Then the + * first time each context is made current we'll print some useful + * information. + */ + if (_mesa_getenv("MESA_INFO")) { + _mesa_print_info(); + } + + newCtx->FirstTimeCurrent = GL_FALSE; + } + } + + return GL_TRUE; +} + + +/** + * Make context 'ctx' share the display lists, textures and programs + * that are associated with 'ctxToShare'. + * Any display lists, textures or programs associated with 'ctx' will + * be deleted if nobody else is sharing them. + */ +GLboolean +_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) +{ + if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { + struct gl_shared_state *oldSharedState = ctx->Shared; + + ctx->Shared = ctxToShare->Shared; + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + ctx->Shared->RefCount++; + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + update_default_objects(ctx); + + _mesa_release_shared_state(ctx, oldSharedState); + + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/** + * \return pointer to the current GL context for this thread. + * + * Calls _glapi_get_context(). This isn't the fastest way to get the current + * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in + * context.h. + */ +struct gl_context * +_mesa_get_current_context( void ) +{ + return (struct gl_context *) _glapi_get_context(); +} + + +/** + * Get context's current API dispatch table. + * + * It'll either be the immediate-mode execute dispatcher or the display list + * compile dispatcher. + * + * \param ctx GL context. + * + * \return pointer to dispatch_table. + * + * Simply returns __struct gl_contextRec::CurrentDispatch. + */ +struct _glapi_table * +_mesa_get_dispatch(struct gl_context *ctx) +{ + return ctx->CurrentDispatch; +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Miscellaneous functions */ +/**********************************************************************/ +/*@{*/ + +/** + * Record an error. + * + * \param ctx GL context. + * \param error error code. + * + * Records the given error code and call the driver's dd_function_table::Error + * function if defined. + * + * \sa + * This is called via _mesa_error(). + */ +void +_mesa_record_error(struct gl_context *ctx, GLenum error) +{ + if (!ctx) + return; + + if (ctx->ErrorValue == GL_NO_ERROR) { + ctx->ErrorValue = error; + } + + /* Call device driver's error handler, if any. This is used on the Mac. */ + if (ctx->Driver.Error) { + ctx->Driver.Error(ctx); + } +} + + +/** + * Flush commands and wait for completion. + */ +void +_mesa_finish(struct gl_context *ctx) +{ + FLUSH_CURRENT( ctx, 0 ); + if (ctx->Driver.Finish) { + ctx->Driver.Finish(ctx); + } +} + + +/** + * Flush commands. + */ +void +_mesa_flush(struct gl_context *ctx) +{ + FLUSH_CURRENT( ctx, 0 ); + if (ctx->Driver.Flush) { + ctx->Driver.Flush(ctx); + } +} + + + +/** + * Execute glFinish(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Finish driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Finish(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_finish(ctx); +} + + +/** + * Execute glFlush(). + * + * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the + * dd_function_table::Flush driver callback, if not NULL. + */ +void GLAPIENTRY +_mesa_Flush(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + _mesa_flush(ctx); +} + + +/** + * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over + * MUL/MAD, or vice versa, call this function to register that. + * Otherwise we default to MUL/MAD. + */ +void +_mesa_set_mvp_with_dp4( struct gl_context *ctx, + GLboolean flag ) +{ + ctx->mvp_with_dp4 = flag; +} + + + +/** + * Prior to drawing anything with glBegin, glDrawArrays, etc. this function + * is called to see if it's valid to render. This involves checking that + * the current shader is valid and the framebuffer is complete. + * If an error is detected it'll be recorded here. + * \return GL_TRUE if OK to render, GL_FALSE if not + */ +GLboolean +_mesa_valid_to_render(struct gl_context *ctx, const char *where) +{ + bool vert_from_glsl_shader = false; + bool geom_from_glsl_shader = false; + bool frag_from_glsl_shader = false; + + /* This depends on having up to date derived state (shaders) */ + if (ctx->NewState) + _mesa_update_state(ctx); + + if (ctx->Shader.CurrentVertexProgram) { + vert_from_glsl_shader = true; + + if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(shader not linked)", where); + return GL_FALSE; + } +#if 0 /* not normally enabled */ + { + char errMsg[100]; + if (!_mesa_validate_shader_program(ctx, + ctx->Shader.CurrentVertexProgram, + errMsg)) { + _mesa_warning(ctx, "Shader program %u is invalid: %s", + ctx->Shader.CurrentVertexProgram->Name, errMsg); + } + } +#endif + } + + if (ctx->Shader.CurrentGeometryProgram) { + geom_from_glsl_shader = true; + + if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(shader not linked)", where); + return GL_FALSE; + } +#if 0 /* not normally enabled */ + { + char errMsg[100]; + if (!_mesa_validate_shader_program(ctx, + ctx->Shader.CurrentGeometryProgram, + errMsg)) { + _mesa_warning(ctx, "Shader program %u is invalid: %s", + ctx->Shader.CurrentGeometryProgram->Name, errMsg); + } + } +#endif + } + + if (ctx->Shader.CurrentFragmentProgram) { + frag_from_glsl_shader = true; + + if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(shader not linked)", where); + return GL_FALSE; + } +#if 0 /* not normally enabled */ + { + char errMsg[100]; + if (!_mesa_validate_shader_program(ctx, + ctx->Shader.CurrentFragmentProgram, + errMsg)) { + _mesa_warning(ctx, "Shader program %u is invalid: %s", + ctx->Shader.CurrentFragmentProgram->Name, errMsg); + } + } +#endif + } + + /* Any shader stages that are not supplied by the GLSL shader and have + * assembly shaders enabled must now be validated. + */ + if (!vert_from_glsl_shader + && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(vertex program not valid)", where); + return GL_FALSE; + } + + /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current + * FINISHME: geometry program should validated here. + */ + (void) geom_from_glsl_shader; + + if (!frag_from_glsl_shader) { + if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(fragment program not valid)", where); + return GL_FALSE; + } + + /* If drawing to integer-valued color buffers, there must be an + * active fragment shader (GL_EXT_texture_integer). + */ + if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(integer format but no fragment shader)", where); + return GL_FALSE; + } + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "%s(incomplete framebuffer)", where); + return GL_FALSE; + } + +#ifdef DEBUG + if (ctx->Shader.Flags & GLSL_LOG) { + struct gl_shader_program *shProg[MESA_SHADER_TYPES]; + gl_shader_type i; + + shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram; + shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram; + shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram; + + for (i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *sh; + + if (shProg[i] == NULL || shProg[i]->_Used + || shProg[i]->_LinkedShaders[i] == NULL) + continue; + + /* This is the first time this shader is being used. + * Append shader's constants/uniforms to log file. + * + * The logic is a little odd here. We only want to log data for each + * shader target that will actually be used, and we only want to log + * it once. It's possible to have a program bound to the vertex + * shader target that also supplied a fragment shader. If that + * program isn't also bound to the fragment shader target we don't + * want to log its fragment data. + */ + sh = shProg[i]->_LinkedShaders[i]; + switch (sh->Type) { + case GL_VERTEX_SHADER: + _mesa_append_uniforms_to_file(sh, &shProg[i]->VertexProgram->Base); + break; + + case GL_GEOMETRY_SHADER_ARB: + _mesa_append_uniforms_to_file(sh, + &shProg[i]->GeometryProgram->Base); + break; + + case GL_FRAGMENT_SHADER: + _mesa_append_uniforms_to_file(sh, + &shProg[i]->FragmentProgram->Base); + break; + } + } + + for (i = 0; i < MESA_SHADER_TYPES; i++) { + if (shProg[i] != NULL) + shProg[i]->_Used = GL_TRUE; + } + } +#endif + + return GL_TRUE; +} + + +/*@}*/ diff --git a/mesalib/src/mesa/main/context.h b/mesalib/src/mesa/main/context.h index 2e9fbc77a..a4c7ba2c5 100644 --- a/mesalib/src/mesa/main/context.h +++ b/mesalib/src/mesa/main/context.h @@ -1,289 +1,289 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file context.h - * Mesa context and visual-related functions. - * - * There are three large Mesa data types/classes which are meant to be - * used by device drivers: - * - struct gl_context: this contains the Mesa rendering state - * - struct gl_config: this describes the color buffer (RGB vs. ci), whether - * or not there's a depth buffer, stencil buffer, etc. - * - struct gl_framebuffer: contains pointers to the depth buffer, stencil - * buffer, accum buffer and alpha buffers. - * - * These types should be encapsulated by corresponding device driver - * data types. See xmesa.h and xmesaP.h for an example. - * - * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer - * are base classes which the device driver must derive from. - * - * The following functions create and destroy these data types. - */ - - -#ifndef CONTEXT_H -#define CONTEXT_H - - -#include "imports.h" -#include "mtypes.h" - - -struct _glapi_table; - - -/** \name Visual-related functions */ -/*@{*/ - -extern struct gl_config * -_mesa_create_visual( GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ); - -extern GLboolean -_mesa_initialize_visual( struct gl_config *v, - GLboolean dbFlag, - GLboolean stereoFlag, - GLint redBits, - GLint greenBits, - GLint blueBits, - GLint alphaBits, - GLint depthBits, - GLint stencilBits, - GLint accumRedBits, - GLint accumGreenBits, - GLint accumBlueBits, - GLint accumAlphaBits, - GLint numSamples ); - -extern void -_mesa_destroy_visual( struct gl_config *vis ); - -/*@}*/ - - -/** \name Context-related functions */ -/*@{*/ - -extern GLboolean -_mesa_initialize_context( struct gl_context *ctx, - gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext ); - -extern struct gl_context * -_mesa_create_context(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions, - void *driverContext); - -extern void -_mesa_free_context_data( struct gl_context *ctx ); - -extern void -_mesa_destroy_context( struct gl_context *ctx ); - - -extern void -_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask); - - -extern void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height); - -extern GLboolean -_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer, - struct gl_framebuffer *readBuffer ); - -extern GLboolean -_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare); - -extern struct gl_context * -_mesa_get_current_context(void); - -/*@}*/ - -extern void -_mesa_init_get_hash(struct gl_context *ctx); - -extern void -_mesa_notifySwapBuffers(struct gl_context *gc); - - -extern struct _glapi_table * -_mesa_get_dispatch(struct gl_context *ctx); - - -void -_mesa_set_mvp_with_dp4( struct gl_context *ctx, - GLboolean flag ); - - -extern GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where); - - - -/** \name Miscellaneous */ -/*@{*/ - -extern void -_mesa_record_error( struct gl_context *ctx, GLenum error ); - - -extern void -_mesa_finish(struct gl_context *ctx); - -extern void -_mesa_flush(struct gl_context *ctx); - - -extern void GLAPIENTRY -_mesa_Finish( void ); - -extern void GLAPIENTRY -_mesa_Flush( void ); - -/*@}*/ - - -/** - * \name Macros for flushing buffered rendering commands before state changes, - * checking if inside glBegin/glEnd, etc. - */ -/*@{*/ - -/** - * Flush vertices. - * - * \param ctx GL context. - * \param newstate new state. - * - * Checks if dd_function_table::NeedFlush is marked to flush stored vertices, - * and calls dd_function_table::FlushVertices if so. Marks - * __struct gl_contextRec::NewState with \p newstate. - */ -#define FLUSH_VERTICES(ctx, newstate) \ -do { \ - if (MESA_VERBOSE & VERBOSE_STATE) \ - _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ - if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \ - ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \ - ctx->NewState |= newstate; \ -} while (0) - -/** - * Flush current state. - * - * \param ctx GL context. - * \param newstate new state. - * - * Checks if dd_function_table::NeedFlush is marked to flush current state, - * and calls dd_function_table::FlushVertices if so. Marks - * __struct gl_contextRec::NewState with \p newstate. - */ -#define FLUSH_CURRENT(ctx, newstate) \ -do { \ - if (MESA_VERBOSE & VERBOSE_STATE) \ - _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \ - if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \ - ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ - ctx->NewState |= newstate; \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ - _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ - _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_BEGIN_END(ctx); \ - FLUSH_VERTICES(ctx, 0); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \ -do { \ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - FLUSH_VERTICES(ctx, 0); \ -} while (0) - -/*@}*/ - - - -#endif /* CONTEXT_H */ +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file context.h + * Mesa context and visual-related functions. + * + * There are three large Mesa data types/classes which are meant to be + * used by device drivers: + * - struct gl_context: this contains the Mesa rendering state + * - struct gl_config: this describes the color buffer (RGB vs. ci), whether + * or not there's a depth buffer, stencil buffer, etc. + * - struct gl_framebuffer: contains pointers to the depth buffer, stencil + * buffer, accum buffer and alpha buffers. + * + * These types should be encapsulated by corresponding device driver + * data types. See xmesa.h and xmesaP.h for an example. + * + * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer + * are base classes which the device driver must derive from. + * + * The following functions create and destroy these data types. + */ + + +#ifndef CONTEXT_H +#define CONTEXT_H + + +#include "imports.h" +#include "mtypes.h" + + +struct _glapi_table; + + +/** \name Visual-related functions */ +/*@{*/ + +extern struct gl_config * +_mesa_create_visual( GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ); + +extern GLboolean +_mesa_initialize_visual( struct gl_config *v, + GLboolean dbFlag, + GLboolean stereoFlag, + GLint redBits, + GLint greenBits, + GLint blueBits, + GLint alphaBits, + GLint depthBits, + GLint stencilBits, + GLint accumRedBits, + GLint accumGreenBits, + GLint accumBlueBits, + GLint accumAlphaBits, + GLint numSamples ); + +extern void +_mesa_destroy_visual( struct gl_config *vis ); + +/*@}*/ + + +/** \name Context-related functions */ +/*@{*/ + +extern GLboolean +_mesa_initialize_context( struct gl_context *ctx, + gl_api api, + const struct gl_config *visual, + struct gl_context *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext ); + +extern struct gl_context * +_mesa_create_context(gl_api api, + const struct gl_config *visual, + struct gl_context *share_list, + const struct dd_function_table *driverFunctions, + void *driverContext); + +extern void +_mesa_free_context_data( struct gl_context *ctx ); + +extern void +_mesa_destroy_context( struct gl_context *ctx ); + + +extern void +_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask); + + +extern void +_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height); + +extern GLboolean +_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer, + struct gl_framebuffer *readBuffer ); + +extern GLboolean +_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare); + +extern struct gl_context * +_mesa_get_current_context(void); + +/*@}*/ + +extern void +_mesa_init_get_hash(struct gl_context *ctx); + +extern void +_mesa_notifySwapBuffers(struct gl_context *gc); + + +extern struct _glapi_table * +_mesa_get_dispatch(struct gl_context *ctx); + + +void +_mesa_set_mvp_with_dp4( struct gl_context *ctx, + GLboolean flag ); + + +extern GLboolean +_mesa_valid_to_render(struct gl_context *ctx, const char *where); + + + +/** \name Miscellaneous */ +/*@{*/ + +extern void +_mesa_record_error( struct gl_context *ctx, GLenum error ); + + +extern void +_mesa_finish(struct gl_context *ctx); + +extern void +_mesa_flush(struct gl_context *ctx); + + +extern void GLAPIENTRY +_mesa_Finish( void ); + +extern void GLAPIENTRY +_mesa_Flush( void ); + +/*@}*/ + + +/** + * \name Macros for flushing buffered rendering commands before state changes, + * checking if inside glBegin/glEnd, etc. + */ +/*@{*/ + +/** + * Flush vertices. + * + * \param ctx GL context. + * \param newstate new state. + * + * Checks if dd_function_table::NeedFlush is marked to flush stored vertices, + * and calls dd_function_table::FlushVertices if so. Marks + * __struct gl_contextRec::NewState with \p newstate. + */ +#define FLUSH_VERTICES(ctx, newstate) \ +do { \ + if (MESA_VERBOSE & VERBOSE_STATE) \ + _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\ + if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \ + ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \ + ctx->NewState |= newstate; \ +} while (0) + +/** + * Flush current state. + * + * \param ctx GL context. + * \param newstate new state. + * + * Checks if dd_function_table::NeedFlush is marked to flush current state, + * and calls dd_function_table::FlushVertices if so. Marks + * __struct gl_contextRec::NewState with \p newstate. + */ +#define FLUSH_CURRENT(ctx, newstate) \ +do { \ + if (MESA_VERBOSE & VERBOSE_STATE) \ + _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \ + if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \ + ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \ + ctx->NewState |= newstate; \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ + _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \ + _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_BEGIN_END(ctx); \ + FLUSH_VERTICES(ctx, 0); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \ +do { \ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + FLUSH_VERTICES(ctx, 0); \ +} while (0) + +/*@}*/ + + + +#endif /* CONTEXT_H */ diff --git a/mesalib/src/mesa/main/convolve.c b/mesalib/src/mesa/main/convolve.c index 104f71ff8..74f28da87 100644 --- a/mesalib/src/mesa/main/convolve.c +++ b/mesalib/src/mesa/main/convolve.c @@ -1,205 +1,205 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * Image convolution functions. - * - * Notes: filter kernel elements are indexed by and as in - * the GL spec. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "convolve.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_convolve - -static void GLAPIENTRY -_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D"); -} - -static void GLAPIENTRY -_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D"); -} - - -static void GLAPIENTRY -_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf"); -} - - -static void GLAPIENTRY -_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv"); -} - - -static void GLAPIENTRY -_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri"); -} - - -static void GLAPIENTRY -_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv"); -} - - -static void GLAPIENTRY -_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D"); -} - - -static void GLAPIENTRY -_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D"); -} - - -static void GLAPIENTRY -_mesa_GetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, - GLsizei bufSize, GLvoid *image) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter"); -} - - -static void GLAPIENTRY -_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid *image) -{ - _mesa_GetnConvolutionFilterARB(target, format, type, INT_MAX, image); -} - - -static void GLAPIENTRY -_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv"); -} - - -static void GLAPIENTRY -_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv"); -} - - -static void GLAPIENTRY -_mesa_GetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, - GLsizei rowBufSize, GLvoid *row, - GLsizei columnBufSize, GLvoid *column, - GLvoid *span) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter"); -} - - -static void GLAPIENTRY -_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span) -{ - _mesa_GetnSeparableFilterARB(target, format, type, INT_MAX, row, - INT_MAX, column, span); -} - - -static void GLAPIENTRY -_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D"); -} - -void -_mesa_init_convolve_dispatch(struct _glapi_table *disp) -{ - SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D); - SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D); - SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf); - SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv); - SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri); - SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv); - SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D); - SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter); - SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv); - SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D); - SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter); - - /* GL_ARB_robustness */ - SET_GetnConvolutionFilterARB(disp, _mesa_GetnConvolutionFilterARB); - SET_GetnSeparableFilterARB(disp, _mesa_GetnSeparableFilterARB); -} - - -#endif /* FEATURE_convolve */ +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Image convolution functions. + * + * Notes: filter kernel elements are indexed by and as in + * the GL spec. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "convolve.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +#if FEATURE_convolve + +static void GLAPIENTRY +_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D"); +} + +static void GLAPIENTRY +_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D"); +} + + +static void GLAPIENTRY +_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf"); +} + + +static void GLAPIENTRY +_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv"); +} + + +static void GLAPIENTRY +_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri"); +} + + +static void GLAPIENTRY +_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv"); +} + + +static void GLAPIENTRY +_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D"); +} + + +static void GLAPIENTRY +_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D"); +} + + +static void GLAPIENTRY +_mesa_GetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *image) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetConvolutionFilter"); +} + + +static void GLAPIENTRY +_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid *image) +{ + _mesa_GetnConvolutionFilterARB(target, format, type, INT_MAX, image); +} + + +static void GLAPIENTRY +_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv"); +} + + +static void GLAPIENTRY +_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv"); +} + + +static void GLAPIENTRY +_mesa_GetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, + GLsizei rowBufSize, GLvoid *row, + GLsizei columnBufSize, GLvoid *column, + GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter"); +} + + +static void GLAPIENTRY +_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + _mesa_GetnSeparableFilterARB(target, format, type, INT_MAX, row, + INT_MAX, column, span); +} + + +static void GLAPIENTRY +_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D"); +} + +void +_mesa_init_convolve_dispatch(struct _glapi_table *disp) +{ + SET_ConvolutionFilter1D(disp, _mesa_ConvolutionFilter1D); + SET_ConvolutionFilter2D(disp, _mesa_ConvolutionFilter2D); + SET_ConvolutionParameterf(disp, _mesa_ConvolutionParameterf); + SET_ConvolutionParameterfv(disp, _mesa_ConvolutionParameterfv); + SET_ConvolutionParameteri(disp, _mesa_ConvolutionParameteri); + SET_ConvolutionParameteriv(disp, _mesa_ConvolutionParameteriv); + SET_CopyConvolutionFilter1D(disp, _mesa_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(disp, _mesa_CopyConvolutionFilter2D); + SET_GetConvolutionFilter(disp, _mesa_GetConvolutionFilter); + SET_GetConvolutionParameterfv(disp, _mesa_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(disp, _mesa_GetConvolutionParameteriv); + SET_SeparableFilter2D(disp, _mesa_SeparableFilter2D); + SET_GetSeparableFilter(disp, _mesa_GetSeparableFilter); + + /* GL_ARB_robustness */ + SET_GetnConvolutionFilterARB(disp, _mesa_GetnConvolutionFilterARB); + SET_GetnSeparableFilterARB(disp, _mesa_GetnSeparableFilterARB); +} + + +#endif /* FEATURE_convolve */ diff --git a/mesalib/src/mesa/main/dd.h b/mesalib/src/mesa/main/dd.h index 60c1d70a5..b77e4f092 100644 --- a/mesalib/src/mesa/main/dd.h +++ b/mesalib/src/mesa/main/dd.h @@ -1,1217 +1,1217 @@ -/** - * \file dd.h - * Device driver interfaces. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef DD_INCLUDED -#define DD_INCLUDED - -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - -#include "glheader.h" - -struct gl_buffer_object; -struct gl_context; -struct gl_display_list; -struct gl_framebuffer; -struct gl_pixelstore_attrib; -struct gl_program; -struct gl_renderbuffer; -struct gl_renderbuffer_attachment; -struct gl_shader; -struct gl_shader_program; -struct gl_texture_image; -struct gl_texture_object; - -/* GL_ARB_vertex_buffer_object */ -/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return - * NULL) if buffer is unavailable for immediate mapping. - * - * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it - * would require more book-keeping in the driver than seems necessary - * at this point. - * - * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't - * want to provoke the driver to throw away the old storage, we will - * respect the contents of already referenced data. - */ -#define MESA_MAP_NOWAIT_BIT 0x0040 - - -/** - * Device driver function table. - * Core Mesa uses these function pointers to call into device drivers. - * Most of these functions directly correspond to OpenGL state commands. - * Core Mesa will call these functions after error checking has been done - * so that the drivers don't have to worry about error testing. - * - * Vertex transformation/clipping/lighting is patched into the T&L module. - * Rasterization functions are patched into the swrast module. - * - * Note: when new functions are added here, the drivers/common/driverfuncs.c - * file should be updated too!!! - */ -struct dd_function_table { - /** - * Return a string as needed by glGetString(). - * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); - - /** - * Get the width and height of the named buffer/window. - * - * Mesa uses this to determine when the driver's window size has changed. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*GetBufferSize)( struct gl_framebuffer *buffer, - GLuint *width, GLuint *height ); - - /** - * Resize the given framebuffer to the given size. - * XXX OBSOLETE: this function will be removed in the future. - */ - void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height); - - /** - * Called whenever an error is generated. - * __struct gl_contextRec::ErrorValue contains the error value. - */ - void (*Error)( struct gl_context *ctx ); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( struct gl_context *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)( struct gl_context *ctx ); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * \param buffers a bitmask of BUFFER_BIT_* flags indicating which - * renderbuffers need to be cleared. - */ - void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); - - /** - * Execute glAccum command. - */ - void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); - - - /** - * Execute glRasterPos, updating the ctx->Current.Raster fields - */ - void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); - - /** - * \name Image-related functions - */ - /*@{*/ - - /** - * Called by glDrawPixels(). - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Called by glCopyPixels(). - */ - void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * Called by glBitmap(). - */ - void (*Bitmap)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose actual hardware texture format given the user-provided source - * image format and type and the desired internal format. In some - * cases, srcFormat and srcType can be GL_NONE. - * Called by glTexImage(), etc. - */ - gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); - - /** - * Called by glTexImage1D(). Simply copy the source texture data into the - * destination texture memory. The gl_texture_image fields, etc. will be - * fully initialized. - * The parameters are the same as glTexImage1D(), plus: - * \param packing describes how to unpack the source data. - * \param texObj is the target texture object. - * \param texImage is the target texture image. - */ - void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage2D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexImage3D(). - * - * \sa dd_function_table::TexImage1D. - */ - void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage1D(). Replace a subset of the target texture - * with new texel data. - * \sa dd_function_table::TexImage1D. - */ - void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage2D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glTexSubImage3D(). - * - * \sa dd_function_table::TexSubImage1D. - */ - void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glGetTexImage(). - */ - void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCopyTexSubImage1D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, - GLint x, GLint y, GLsizei width ); - /** - * Called by glCopyTexSubImage2D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - /** - * Called by glCopyTexSubImage3D(). - * - * Drivers should use a fallback routine from texstore.c if needed. - */ - void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - /** - * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. - */ - void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - /** - * Called by glTexImage[123]D when user specifies a proxy texture - * target. - * - * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. - */ - GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage1D(). - * - * \param target user specified. - * \param format user specified. - * \param type user specified. - * \param pixels user specified. - * \param packing indicates the image packing of pixels. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - * - * \a retainInternalCopy is returned by this function and indicates whether - * core Mesa should keep an internal copy of the texture image. - */ - void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage2D(). - * - * \sa dd_function_table::CompressedTexImage1D. - */ - void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - /** - * Called by glCompressedTexImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ); - - /** - * Called by glCompressedTexSubImage1D(). - * - * \param target user specified. - * \param level user specified. - * \param xoffset user specified. - * \param yoffset user specified. - * \param zoffset user specified. - * \param width user specified. - * \param height user specified. - * \param depth user specified. - * \param imageSize user specified. - * \param data user specified. - * \param texObj is the target texture object. - * \param texImage is the target texture image. It will have the texture \p - * width, \p height, \p depth, \p border and \p internalFormat information. - */ - void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage2D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - /** - * Called by glCompressedTexSubImage3D(). - * - * \sa dd_function_table::CompressedTexImage3D. - */ - void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - /*@}*/ - - /** - * \name Texture object functions - */ - /*@{*/ - - /** - * Called by glBindTexture(). - */ - void (*BindTexture)( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. - * A new gl_texture_object should be returned. The driver should - * attach to it any device-specific info it needs. - */ - struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, - GLenum target ); - /** - * Called when a texture object is about to be deallocated. - * - * Driver should delete the gl_texture_object object and anything - * hanging off of it. - */ - void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture image object. - */ - struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); - - /** - * Called to free tImage->Data. - */ - void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage ); - - /** Map a slice of a texture image into user space. - * \param texImage the texture image - * \param slice the 3D image slice or array texture slice - * \param x, y, w, h region of interest - * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT - * \param mapOut returns start of mapping of region of interest - * \param rowStrideOut returns row stride (in bytes) - */ - void (*MapTextureImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **mapOut, GLint *rowStrideOut); - - void (*UnmapTextureImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice); - - /** Map texture image data into user space */ - void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - /** Unmap texture images from user space */ - void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); - - /** - * Note: no context argument. This function doesn't initially look - * like it belongs here, except that the driver is the only entity - * that knows for sure how the texture memory is allocated - via - * the above callbacks. There is then an argument that the driver - * knows what memcpy paths might be fast. Typically this is invoked with - * - * to -- a pointer into texture memory allocated by NewTextureImage() above. - * from -- a pointer into client memory or a mesa temporary. - * sz -- nr bytes to copy. - */ - void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); - - /** - * Called by glAreTextureResident(). - */ - GLboolean (*IsTextureResident)( struct gl_context *ctx, - struct gl_texture_object *t ); - /*@}*/ - - - /** - * \name Vertex/fragment program functions - */ - /*@{*/ - /** Bind a vertex/fragment program */ - void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); - /** Allocate a new program */ - struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); - /** Delete a program */ - void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); - /** - * Notify driver that a program string (and GPU code) has been specified - * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is - * supported by the driver. - */ - GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /*@}*/ - - /** - * \name GLSL shader/program functions. - */ - /*@{*/ - /** - * Called when a shader program is linked. - * - * This gives drivers an opportunity to clone the IR and make their - * own transformations on it for the purposes of code generation. - */ - GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); - /*@}*/ - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); - void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify clear values for the color buffers */ - void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(struct gl_context *ctx, GLclampd d); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(struct gl_context *ctx, GLint s); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, - GLboolean gmask, GLboolean bmask, GLboolean amask); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); - /** Specify the current buffer for writing */ - void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify implementation-specific hints */ - void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameters */ - void (*TexParameter)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params); - /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ - /*@{*/ - void (*BindBuffer)( struct gl_context *ctx, GLenum target, - struct gl_buffer_object *obj ); - - struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, - GLenum target ); - - void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - - GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, - const GLvoid *data, GLenum usage, - struct gl_buffer_object *obj ); - - void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( struct gl_context *ctx, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void (*CopyBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size ); - - /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: - */ - void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj); - - void (*FlushMappedBufferRange)(struct gl_context *ctx, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj); - - GLboolean (*UnmapBuffer)( struct gl_context *ctx, - struct gl_buffer_object *obj ); - /*@}*/ - - /** - * \name Functions for GL_APPLE_object_purgeable - */ - /*@{*/ - /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - - /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); - GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); - GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); - /*@}*/ - - /** - * \name Functions for GL_EXT_framebuffer_{object,blit}. - */ - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb); - void (*RenderTexture)(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att); - void (*ValidateFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb); - /*@}*/ - void (*BlitFramebuffer)(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - - /** - * \name Query objects - */ - /*@{*/ - struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); - void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); - /*@}*/ - - - /** - * \name Vertex Array objects - */ - /*@{*/ - struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); - void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); - /*@}*/ - - /** - * \name GLSL-related functions (ARB extensions and OpenGL 2.x) - */ - /*@{*/ - struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); - void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); - struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); - void (*DeleteShaderProgram)(struct gl_context *ctx, - struct gl_shader_program *shProg); - void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); - /*@}*/ - - - /** - * \name Support for multiple T&L engines - */ - /*@{*/ - - /** - * Bitmask of state changes that require the current T&L module to be - * validated, using ValidateTnlModule() below. - */ - GLuint NeedValidate; - - /** - * Validate the current T&L module. - * - * This is called directly after UpdateState() when a state change that has - * occurred matches the dd_function_table::NeedValidate bitmask above. This - * ensures all computed values are up to date, thus allowing the driver to - * decide if the current T&L module needs to be swapped out. - * - * This must be non-NULL if a driver installs a custom T&L module and sets - * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. - */ - void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); - - /** - * Set by the driver-supplied T&L engine. - * - * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). - */ - GLuint CurrentExecPrimitive; - - /** - * Current state of an in-progress compilation. - * - * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, - * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. - */ - GLuint CurrentSavePrimitive; - - -#define FLUSH_STORED_VERTICES 0x1 -#define FLUSH_UPDATE_CURRENT 0x2 - /** - * Set by the driver-supplied T&L engine whenever vertices are buffered - * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not - * updated. - * - * The dd_function_table::FlushVertices call below may be used to resolve - * these conditions. - */ - GLuint NeedFlush; - GLuint SaveNeedFlush; - - - /* Called prior to any of the GLvertexformat functions being - * called. Paired with Driver.FlushVertices(). - */ - void (*BeginVertices)( struct gl_context *ctx ); - - /** - * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if - * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered - * vertices, if FLUSH_UPDATE_CURRENT bit is set updates - * __struct gl_contextRec::Current and gl_light_attrib::Material - * - * Note that the default T&L engine never clears the - * FLUSH_UPDATE_CURRENT bit, even after performing the update. - */ - void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); - void (*SaveFlushVertices)( struct gl_context *ctx ); - - /** - * Give the driver the opportunity to hook in its own vtxfmt for - * compiling optimized display lists. This is called on each valid - * glBegin() during list compilation. - */ - GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); - - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - - /** - * Called by glNewList(). - * - * Let the T&L component know what is going on with display lists - * in time to make changes to dispatch tables, etc. - */ - void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); - /** - * Called by glEndList(). - * - * \sa dd_function_table::NewList. - */ - void (*EndList)( struct gl_context *ctx ); - - /** - * Called by glCallList(s). - * - * Notify the T&L component before and after calling a display list. - */ - void (*BeginCallList)( struct gl_context *ctx, - struct gl_display_list *dlist ); - /** - * Called by glEndCallList(). - * - * \sa dd_function_table::BeginCallList. - */ - void (*EndCallList)( struct gl_context *ctx ); - - - /** - * \name GL_ARB_sync interfaces - */ - /*@{*/ - struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); - void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); - void (*CheckSync)(struct gl_context *, struct gl_sync_object *); - void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - /*@}*/ - - /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, - GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); - - /** - * \name GL_OES_draw_texture interface - */ - /*@{*/ - void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - /*@}*/ - - /** - * \name GL_OES_EGL_image interface - */ - void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - void *image_handle); - - /** - * \name GL_EXT_transform_feedback interface - */ - struct gl_transform_feedback_object * - (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); - void (*DeleteTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - - /** - * \name GL_NV_texture_barrier interface - */ - void (*TextureBarrier)(struct gl_context *ctx); - - /** - * \name GL_ARB_sampler_objects - */ - struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, - GLuint name); - void (*DeleteSamplerObject)(struct gl_context *ctx, - struct gl_sampler_object *samp); -}; - - -/** - * Transform/Clip/Lighting interface - * - * Drivers present a reduced set of the functions possible in - * glBegin()/glEnd() objects. Core mesa provides translation stubs for the - * remaining functions to map down to these entry points. - * - * These are the initial values to be installed into dispatch by - * mesa. If the T&L driver wants to modify the dispatch table - * while installed, it must do so itself. It would be possible for - * the vertexformat to install its own initial values for these - * functions, but this way there is an obvious list of what is - * expected of the driver. - * - * If the driver wants to hook in entry points other than those - * listed, it must restore them to their original values in - * the disable() callback, below. - */ -typedef struct { - /** - * \name Vertex - */ - /*@{*/ - void (GLAPIENTRYP ArrayElement)( GLint ); - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP EvalPoint1)( GLint ); - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP PrimitiveRestartNV)( void ); - /* GL_NV_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - /* GL_ARB_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); - void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); - void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); - void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); - void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); - - void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); - void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); - void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); - void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); - - /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ - void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - - /*@}*/ - - void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); - - /** - * \name Array - */ - /*@{*/ - void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); - void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, const GLvoid *indices ); - void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount); - void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex ); - void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, - GLuint end, GLsizei count, - GLenum type, - const GLvoid *indices, - GLint basevertex); - void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, - const GLsizei *count, - GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLint *basevertex); - void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, - GLsizei count, GLsizei primcount); - void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices, - GLsizei primcount); - void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices, - GLsizei primcount, GLint basevertex); - /*@}*/ - - /** - * \name Eval - * - * If you don't support eval, fallback to the default vertex format - * on receiving an eval call and use the pipeline mechanism to - * provide partial T&L acceleration. - * - * Mesa will provide a set of helper functions to do eval within - * accelerated vertex formats, eventually... - */ - /*@{*/ - void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); - void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - /*@}*/ - -} GLvertexformat; - - -#endif /* DD_INCLUDED */ +/** + * \file dd.h + * Device driver interfaces. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef DD_INCLUDED +#define DD_INCLUDED + +/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ + +#include "glheader.h" + +struct gl_buffer_object; +struct gl_context; +struct gl_display_list; +struct gl_framebuffer; +struct gl_pixelstore_attrib; +struct gl_program; +struct gl_renderbuffer; +struct gl_renderbuffer_attachment; +struct gl_shader; +struct gl_shader_program; +struct gl_texture_image; +struct gl_texture_object; + +/* GL_ARB_vertex_buffer_object */ +/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return + * NULL) if buffer is unavailable for immediate mapping. + * + * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it + * would require more book-keeping in the driver than seems necessary + * at this point. + * + * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't + * want to provoke the driver to throw away the old storage, we will + * respect the contents of already referenced data. + */ +#define MESA_MAP_NOWAIT_BIT 0x0040 + + +/** + * Device driver function table. + * Core Mesa uses these function pointers to call into device drivers. + * Most of these functions directly correspond to OpenGL state commands. + * Core Mesa will call these functions after error checking has been done + * so that the drivers don't have to worry about error testing. + * + * Vertex transformation/clipping/lighting is patched into the T&L module. + * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! + */ +struct dd_function_table { + /** + * Return a string as needed by glGetString(). + * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be + * returned. + */ + const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); + + /** + * Notify the driver after Mesa has made some internal state changes. + * + * This is in addition to any state change callbacks Mesa may already have + * made. + */ + void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * Get the width and height of the named buffer/window. + * + * Mesa uses this to determine when the driver's window size has changed. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*GetBufferSize)( struct gl_framebuffer *buffer, + GLuint *width, GLuint *height ); + + /** + * Resize the given framebuffer to the given size. + * XXX OBSOLETE: this function will be removed in the future. + */ + void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height); + + /** + * Called whenever an error is generated. + * __struct gl_contextRec::ErrorValue contains the error value. + */ + void (*Error)( struct gl_context *ctx ); + + /** + * This is called whenever glFinish() is called. + */ + void (*Finish)( struct gl_context *ctx ); + + /** + * This is called whenever glFlush() is called. + */ + void (*Flush)( struct gl_context *ctx ); + + /** + * Clear the color/depth/stencil/accum buffer(s). + * \param buffers a bitmask of BUFFER_BIT_* flags indicating which + * renderbuffers need to be cleared. + */ + void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); + + /** + * Execute glAccum command. + */ + void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); + + + /** + * Execute glRasterPos, updating the ctx->Current.Raster fields + */ + void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); + + /** + * \name Image-related functions + */ + /*@{*/ + + /** + * Called by glDrawPixels(). + * \p unpack describes how to unpack the source image data. + */ + void (*DrawPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ); + + /** + * Called by glReadPixels(). + */ + void (*ReadPixels)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + GLvoid *dest ); + + /** + * Called by glCopyPixels(). + */ + void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type ); + + /** + * Called by glBitmap(). + */ + void (*Bitmap)( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ); + /*@}*/ + + + /** + * \name Texture image functions + */ + /*@{*/ + + /** + * Choose actual hardware texture format given the user-provided source + * image format and type and the desired internal format. In some + * cases, srcFormat and srcType can be GL_NONE. + * Called by glTexImage(), etc. + */ + gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); + + /** + * Called by glTexImage1D(). Simply copy the source texture data into the + * destination texture memory. The gl_texture_image fields, etc. will be + * fully initialized. + * The parameters are the same as glTexImage1D(), plus: + * \param packing describes how to unpack the source data. + * \param texObj is the target texture object. + * \param texImage is the target texture image. + */ + void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage2D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexImage3D(). + * + * \sa dd_function_table::TexImage1D. + */ + void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage1D(). Replace a subset of the target texture + * with new texel data. + * \sa dd_function_table::TexImage1D. + */ + void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage2D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glTexSubImage3D(). + * + * \sa dd_function_table::TexSubImage1D. + */ + void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLint depth, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glGetTexImage(). + */ + void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCopyTexSubImage1D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, + GLint x, GLint y, GLsizei width ); + /** + * Called by glCopyTexSubImage2D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + /** + * Called by glCopyTexSubImage3D(). + * + * Drivers should use a fallback routine from texstore.c if needed. + */ + void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /** + * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. + */ + void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj); + + /** + * Called by glTexImage[123]D when user specifies a proxy texture + * target. + * + * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. + */ + GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border); + /*@}*/ + + + /** + * \name Compressed texture functions + */ + /*@{*/ + + /** + * Called by glCompressedTexImage1D(). + * + * \param target user specified. + * \param format user specified. + * \param type user specified. + * \param pixels user specified. + * \param packing indicates the image packing of pixels. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + * + * \a retainInternalCopy is returned by this function and indicates whether + * core Mesa should keep an internal copy of the texture image. + */ + void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage2D(). + * + * \sa dd_function_table::CompressedTexImage1D. + */ + void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + /** + * Called by glCompressedTexImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ); + + /** + * Called by glCompressedTexSubImage1D(). + * + * \param target user specified. + * \param level user specified. + * \param xoffset user specified. + * \param yoffset user specified. + * \param zoffset user specified. + * \param width user specified. + * \param height user specified. + * \param depth user specified. + * \param imageSize user specified. + * \param data user specified. + * \param texObj is the target texture object. + * \param texImage is the target texture image. It will have the texture \p + * width, \p height, \p depth, \p border and \p internalFormat information. + */ + void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage2D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + /** + * Called by glCompressedTexSubImage3D(). + * + * \sa dd_function_table::CompressedTexImage3D. + */ + void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + /** + * Called by glGetCompressedTexImage. + */ + void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + /*@}*/ + + /** + * \name Texture object functions + */ + /*@{*/ + + /** + * Called by glBindTexture(). + */ + void (*BindTexture)( struct gl_context *ctx, GLenum target, + struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture object. + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. + */ + struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name, + GLenum target ); + /** + * Called when a texture object is about to be deallocated. + * + * Driver should delete the gl_texture_object object and anything + * hanging off of it. + */ + void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Called to allocate a new texture image object. + */ + struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx ); + + /** + * Called to free tImage->Data. + */ + void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage ); + + /** Map a slice of a texture image into user space. + * \param texImage the texture image + * \param slice the 3D image slice or array texture slice + * \param x, y, w, h region of interest + * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT + * \param mapOut returns start of mapping of region of interest + * \param rowStrideOut returns row stride (in bytes) + */ + void (*MapTextureImage)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **mapOut, GLint *rowStrideOut); + + void (*UnmapTextureImage)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice); + + /** Map texture image data into user space */ + void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + /** Unmap texture images from user space */ + void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj ); + + /** + * Note: no context argument. This function doesn't initially look + * like it belongs here, except that the driver is the only entity + * that knows for sure how the texture memory is allocated - via + * the above callbacks. There is then an argument that the driver + * knows what memcpy paths might be fast. Typically this is invoked with + * + * to -- a pointer into texture memory allocated by NewTextureImage() above. + * from -- a pointer into client memory or a mesa temporary. + * sz -- nr bytes to copy. + */ + void* (*TextureMemCpy)( void *to, const void *from, size_t sz ); + + /** + * Called by glAreTextureResident(). + */ + GLboolean (*IsTextureResident)( struct gl_context *ctx, + struct gl_texture_object *t ); + /*@}*/ + + + /** + * \name Vertex/fragment program functions + */ + /*@{*/ + /** Bind a vertex/fragment program */ + void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog); + /** Allocate a new program */ + struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id); + /** Delete a program */ + void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); + /** + * Notify driver that a program string (and GPU code) has been specified + * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is + * supported by the driver. + */ + GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /** Query if program can be loaded onto hardware */ + GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, + struct gl_program *prog); + + /*@}*/ + + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader); + /*@}*/ + + /** + * \name State-changing functions. + * + * \note drawing functions are above. + * + * These functions are called by their corresponding OpenGL API functions. + * They are \e also called by the gl_PopAttrib() function!!! + * May add more functions like these to the device driver in the future. + */ + /*@{*/ + /** Specify the alpha test function */ + void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); + /** Set the blend color */ + void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Set the blend equation */ + void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA); + void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum modeRGB, GLenum modeA); + /** Specify pixel arithmetic */ + void (*BlendFuncSeparate)(struct gl_context *ctx, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, + GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA); + /** Specify clear values for the color buffers */ + void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]); + /** Specify the clear value for the depth buffer */ + void (*ClearDepth)(struct gl_context *ctx, GLclampd d); + /** Specify the clear value for the stencil buffer */ + void (*ClearStencil)(struct gl_context *ctx, GLint s); + /** Specify a plane against which all geometry is clipped */ + void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); + /** Enable and disable writing of frame buffer color components */ + void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, + GLboolean bmask, GLboolean amask ); + void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, + GLboolean gmask, GLboolean bmask, GLboolean amask); + /** Cause a material color to track the current color */ + void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Specify whether front- or back-facing facets can be culled */ + void (*CullFace)(struct gl_context *ctx, GLenum mode); + /** Define front- and back-facing polygons */ + void (*FrontFace)(struct gl_context *ctx, GLenum mode); + /** Specify the value used for depth buffer comparisons */ + void (*DepthFunc)(struct gl_context *ctx, GLenum func); + /** Enable or disable writing into the depth buffer */ + void (*DepthMask)(struct gl_context *ctx, GLboolean flag); + /** Specify mapping of depth values from NDC to window coordinates */ + void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Specify the buffers for writing for fragment programs*/ + void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers ); + /** Enable or disable server-side gl capabilities */ + void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); + /** Specify fog parameters */ + void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify implementation-specific hints */ + void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); + /** Set light source parameters. + * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already + * been transformed to eye-space. + */ + void (*Lightfv)(struct gl_context *ctx, GLenum light, + GLenum pname, const GLfloat *params ); + /** Set the lighting model parameters */ + void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); + /** Specify the line stipple pattern */ + void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); + /** Specify the width of rasterized lines */ + void (*LineWidth)(struct gl_context *ctx, GLfloat width); + /** Specify a logical pixel operation for color index rendering */ + void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, + const GLfloat *params); + /** Specify the diameter of rasterized points */ + void (*PointSize)(struct gl_context *ctx, GLfloat size); + /** Select a polygon rasterization mode */ + void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); + /** Set the scale and units used to calculate depth values */ + void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); + /** Set the polygon stippling pattern */ + void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); + /** Set rasterization mode */ + void (*RenderMode)(struct gl_context *ctx, GLenum mode ); + /** Define the scissor box */ + void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /** Select flat or smooth shading */ + void (*ShadeModel)(struct gl_context *ctx, GLenum mode); + /** OpenGL 2.0 two-sided StencilFunc */ + void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, + GLint ref, GLuint mask); + /** OpenGL 2.0 two-sided StencilMask */ + void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); + /** OpenGL 2.0 two-sided StencilOp */ + void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, + GLenum zfail, GLenum zpass); + /** Control the generation of texture coordinates */ + void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, + const GLfloat *params); + /** Set texture environment parameters */ + void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, + const GLfloat *param); + /** Set texture parameters */ + void (*TexParameter)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params); + /** Set the viewport */ + void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h); + /*@}*/ + + + /** + * \name Vertex/pixel buffer object functions + */ + /*@{*/ + void (*BindBuffer)( struct gl_context *ctx, GLenum target, + struct gl_buffer_object *obj ); + + struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer, + GLenum target ); + + void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); + + GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size, + const GLvoid *data, GLenum usage, + struct gl_buffer_object *obj ); + + void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, + GLsizeiptrARB size, const GLvoid *data, + struct gl_buffer_object *obj ); + + void (*GetBufferSubData)( struct gl_context *ctx, + GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data, struct gl_buffer_object *obj ); + + void (*CopyBufferSubData)( struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size ); + + /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access: + */ + void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, + GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj); + + void (*FlushMappedBufferRange)(struct gl_context *ctx, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj); + + GLboolean (*UnmapBuffer)( struct gl_context *ctx, + struct gl_buffer_object *obj ); + /*@}*/ + + /** + * \name Functions for GL_APPLE_object_purgeable + */ + /*@{*/ + /* variations on ObjectPurgeable */ + GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + + /* variations on ObjectUnpurgeable */ + GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option ); + GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option ); + GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option ); + /*@}*/ + + /** + * \name Functions for GL_EXT_framebuffer_{object,blit}. + */ + /*@{*/ + struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name); + struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); + void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, + struct gl_framebuffer *drawFb, + struct gl_framebuffer *readFb); + void (*FramebufferRenderbuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, + struct gl_renderbuffer *rb); + void (*RenderTexture)(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); + void (*FinishRenderTexture)(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att); + void (*ValidateFramebuffer)(struct gl_context *ctx, + struct gl_framebuffer *fb); + /*@}*/ + void (*BlitFramebuffer)(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter); + + /** + * \name Query objects + */ + /*@{*/ + struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); + void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); + void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); + /*@}*/ + + + /** + * \name Vertex Array objects + */ + /*@{*/ + struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); + void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj); + /*@}*/ + + /** + * \name GLSL-related functions (ARB extensions and OpenGL 2.x) + */ + /*@{*/ + struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type); + void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); + struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name); + void (*DeleteShaderProgram)(struct gl_context *ctx, + struct gl_shader_program *shProg); + void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); + /*@}*/ + + + /** + * \name Support for multiple T&L engines + */ + /*@{*/ + + /** + * Bitmask of state changes that require the current T&L module to be + * validated, using ValidateTnlModule() below. + */ + GLuint NeedValidate; + + /** + * Validate the current T&L module. + * + * This is called directly after UpdateState() when a state change that has + * occurred matches the dd_function_table::NeedValidate bitmask above. This + * ensures all computed values are up to date, thus allowing the driver to + * decide if the current T&L module needs to be swapped out. + * + * This must be non-NULL if a driver installs a custom T&L module and sets + * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise. + */ + void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state ); + + /** + * Set by the driver-supplied T&L engine. + * + * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). + */ + GLuint CurrentExecPrimitive; + + /** + * Current state of an in-progress compilation. + * + * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END, + * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above. + */ + GLuint CurrentSavePrimitive; + + +#define FLUSH_STORED_VERTICES 0x1 +#define FLUSH_UPDATE_CURRENT 0x2 + /** + * Set by the driver-supplied T&L engine whenever vertices are buffered + * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not + * updated. + * + * The dd_function_table::FlushVertices call below may be used to resolve + * these conditions. + */ + GLuint NeedFlush; + GLuint SaveNeedFlush; + + + /* Called prior to any of the GLvertexformat functions being + * called. Paired with Driver.FlushVertices(). + */ + void (*BeginVertices)( struct gl_context *ctx ); + + /** + * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if + * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered + * vertices, if FLUSH_UPDATE_CURRENT bit is set updates + * __struct gl_contextRec::Current and gl_light_attrib::Material + * + * Note that the default T&L engine never clears the + * FLUSH_UPDATE_CURRENT bit, even after performing the update. + */ + void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); + void (*SaveFlushVertices)( struct gl_context *ctx ); + + /** + * Give the driver the opportunity to hook in its own vtxfmt for + * compiling optimized display lists. This is called on each valid + * glBegin() during list compilation. + */ + GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); + + /** + * Notify driver that the special derived value _NeedEyeCoords has + * changed. + */ + void (*LightingSpaceChange)( struct gl_context *ctx ); + + /** + * Called by glNewList(). + * + * Let the T&L component know what is going on with display lists + * in time to make changes to dispatch tables, etc. + */ + void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); + /** + * Called by glEndList(). + * + * \sa dd_function_table::NewList. + */ + void (*EndList)( struct gl_context *ctx ); + + /** + * Called by glCallList(s). + * + * Notify the T&L component before and after calling a display list. + */ + void (*BeginCallList)( struct gl_context *ctx, + struct gl_display_list *dlist ); + /** + * Called by glEndCallList(). + * + * \sa dd_function_table::BeginCallList. + */ + void (*EndCallList)( struct gl_context *ctx ); + + + /** + * \name GL_ARB_sync interfaces + */ + /*@{*/ + struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); + void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield); + void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); + void (*CheckSync)(struct gl_context *, struct gl_sync_object *); + void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, + GLbitfield, GLuint64); + /*@}*/ + + /** GL_NV_conditional_render */ + void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q, + GLenum mode); + void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q); + + /** + * \name GL_OES_draw_texture interface + */ + /*@{*/ + void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + /*@}*/ + + /** + * \name GL_OES_EGL_image interface + */ + void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLeglImageOES image_handle); + void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, + struct gl_renderbuffer *rb, + void *image_handle); + + /** + * \name GL_EXT_transform_feedback interface + */ + struct gl_transform_feedback_object * + (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); + void (*DeleteTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + void (*EndTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*PauseTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*ResumeTransformFeedback)(struct gl_context *ctx, + struct gl_transform_feedback_object *obj); + void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, + struct gl_transform_feedback_object *obj); + + /** + * \name GL_NV_texture_barrier interface + */ + void (*TextureBarrier)(struct gl_context *ctx); + + /** + * \name GL_ARB_sampler_objects + */ + struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, + GLuint name); + void (*DeleteSamplerObject)(struct gl_context *ctx, + struct gl_sampler_object *samp); +}; + + +/** + * Transform/Clip/Lighting interface + * + * Drivers present a reduced set of the functions possible in + * glBegin()/glEnd() objects. Core mesa provides translation stubs for the + * remaining functions to map down to these entry points. + * + * These are the initial values to be installed into dispatch by + * mesa. If the T&L driver wants to modify the dispatch table + * while installed, it must do so itself. It would be possible for + * the vertexformat to install its own initial values for these + * functions, but this way there is an obvious list of what is + * expected of the driver. + * + * If the driver wants to hook in entry points other than those + * listed, it must restore them to their original values in + * the disable() callback, below. + */ +typedef struct { + /** + * \name Vertex + */ + /*@{*/ + void (GLAPIENTRYP ArrayElement)( GLint ); + void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color3fv)( const GLfloat * ); + void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Color4fv)( const GLfloat * ); + void (GLAPIENTRYP EdgeFlag)( GLboolean ); + void (GLAPIENTRYP EvalCoord1f)( GLfloat ); + void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP EvalPoint1)( GLint ); + void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); + void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); + void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); + void (GLAPIENTRYP Indexf)( GLfloat ); + void (GLAPIENTRYP Indexfv)( const GLfloat * ); + void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); + void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); + void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Normal3fv)( const GLfloat * ); + void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); + void (GLAPIENTRYP TexCoord1f)( GLfloat ); + void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); + void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); + void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); + void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); + void (GLAPIENTRYP CallList)( GLuint ); + void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); + void (GLAPIENTRYP Begin)( GLenum ); + void (GLAPIENTRYP End)( void ); + void (GLAPIENTRYP PrimitiveRestartNV)( void ); + /* GL_NV_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); + /* GL_ARB_vertex_program */ + void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); + void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); + void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); + void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); + void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); + void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + + /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ + void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); + void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); + + void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); + void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); + + void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); + void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); + + void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); + void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); + void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); + void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); + void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); + void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); + void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); + void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); + void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); + void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); + void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); + + void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); + void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); + + void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); + void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); + + void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); + void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); + + void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, + GLboolean normalized, GLuint value); + void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, + GLboolean normalized, GLuint value); + void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, + GLboolean normalized, GLuint value); + void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, + GLboolean normalized, GLuint value); + void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, + GLboolean normalized, + const GLuint *value); + void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, + GLboolean normalized, + const GLuint *value); + void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, + GLboolean normalized, + const GLuint *value); + void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, + GLboolean normalized, + const GLuint *value); + + /*@}*/ + + void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); + + /** + * \name Array + */ + /*@{*/ + void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count ); + void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, const GLvoid *indices ); + void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex ); + void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start, + GLuint end, GLsizei count, + GLenum type, + const GLvoid *indices, + GLint basevertex); + void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode, + const GLsizei *count, + GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLint *basevertex); + void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, + GLsizei count, GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount); + void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, + GLsizei primcount, GLint basevertex); + /*@}*/ + + /** + * \name Eval + * + * If you don't support eval, fallback to the default vertex format + * on receiving an eval call and use the pipeline mechanism to + * provide partial T&L acceleration. + * + * Mesa will provide a set of helper functions to do eval within + * accelerated vertex formats, eventually... + */ + /*@{*/ + void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 ); + void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + /*@}*/ + +} GLvertexformat; + + +#endif /* DD_INCLUDED */ diff --git a/mesalib/src/mesa/main/debug.h b/mesalib/src/mesa/main/debug.h index 81d4b67d8..bc64a83bb 100644 --- a/mesalib/src/mesa/main/debug.h +++ b/mesalib/src/mesa/main/debug.h @@ -1,94 +1,94 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file debug.h - * Debugging functions. - * - * \if subset - * (No-op) - * - * \endif - */ - - -#ifndef _DEBUG_H -#define _DEBUG_H - -#include "glheader.h" -#include "mfeatures.h" - -struct gl_context; -struct gl_texture_image; - -#if _HAVE_FULL_GL - -extern void _mesa_print_tri_caps( const char *name, GLuint flags ); -extern void _mesa_print_enable_flags( const char *msg, GLuint flags ); -extern void _mesa_print_state( const char *msg, GLuint state ); -extern void _mesa_print_info( void ); -extern void _mesa_init_debug( struct gl_context *ctx ); - -#else - -/** No-op */ -#define _mesa_print_state( m, s ) ((void)0) - -/** No-op */ -#define _mesa_print_info() ((void)0) - -/** No-op */ -#define _mesa_init_debug( c ) ((void)0) - -#endif - -extern void -_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb); - -extern void -_mesa_dump_texture(GLuint texture, GLuint writeImages); - -extern void -_mesa_dump_textures(GLuint writeImages); - -extern void -_mesa_dump_renderbuffers(GLboolean writeImages); - -extern void -_mesa_dump_color_buffer(const char *filename); - -extern void -_mesa_dump_depth_buffer(const char *filename); - -extern void -_mesa_dump_stencil_buffer(const char *filename); - -extern void -_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, - GLenum format, GLenum type); - -extern void -_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img); - -#endif +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file debug.h + * Debugging functions. + * + * \if subset + * (No-op) + * + * \endif + */ + + +#ifndef _DEBUG_H +#define _DEBUG_H + +#include "glheader.h" +#include "mfeatures.h" + +struct gl_context; +struct gl_texture_image; + +#if _HAVE_FULL_GL + +extern void _mesa_print_tri_caps( const char *name, GLuint flags ); +extern void _mesa_print_enable_flags( const char *msg, GLuint flags ); +extern void _mesa_print_state( const char *msg, GLuint state ); +extern void _mesa_print_info( void ); +extern void _mesa_init_debug( struct gl_context *ctx ); + +#else + +/** No-op */ +#define _mesa_print_state( m, s ) ((void)0) + +/** No-op */ +#define _mesa_print_info() ((void)0) + +/** No-op */ +#define _mesa_init_debug( c ) ((void)0) + +#endif + +extern void +_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb); + +extern void +_mesa_dump_texture(GLuint texture, GLuint writeImages); + +extern void +_mesa_dump_textures(GLuint writeImages); + +extern void +_mesa_dump_renderbuffers(GLboolean writeImages); + +extern void +_mesa_dump_color_buffer(const char *filename); + +extern void +_mesa_dump_depth_buffer(const char *filename); + +extern void +_mesa_dump_stencil_buffer(const char *filename); + +extern void +_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, + GLenum format, GLenum type); + +extern void +_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img); + +#endif diff --git a/mesalib/src/mesa/main/depth.c b/mesalib/src/mesa/main/depth.c index d666ed5fe..52c69a6bc 100644 --- a/mesalib/src/mesa/main/depth.c +++ b/mesalib/src/mesa/main/depth.c @@ -1,174 +1,174 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depth.h" -#include "enums.h" -#include "macros.h" -#include "mtypes.h" - - -/**********************************************************************/ -/***** API Functions *****/ -/**********************************************************************/ - - - -void GLAPIENTRY -_mesa_ClearDepth( GLclampd depth ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - - depth = CLAMP( depth, 0.0, 1.0 ); - - if (ctx->Depth.Clear == depth) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = depth; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); -} - - -void GLAPIENTRY -_mesa_ClearDepthf( GLclampf depth ) -{ - _mesa_ClearDepth(depth); -} - - -void GLAPIENTRY -_mesa_DepthFunc( GLenum func ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); - - switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - case GL_NEVER: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); - return; - } - - if (ctx->Depth.Func == func) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Func = func; - - if (ctx->Driver.DepthFunc) - ctx->Driver.DepthFunc( ctx, func ); -} - - - -void GLAPIENTRY -_mesa_DepthMask( GLboolean flag ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthMask %d\n", flag); - - /* - * GL_TRUE indicates depth buffer writing is enabled (default) - * GL_FALSE indicates depth buffer writing is disabled - */ - if (ctx->Depth.Mask == flag) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Mask = flag; - - if (ctx->Driver.DepthMask) - ctx->Driver.DepthMask( ctx, flag ); -} - - - -/** - * Specified by the GL_EXT_depth_bounds_test extension. - */ -void GLAPIENTRY -_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); - - if (zmin > zmax) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); - return; - } - - zmin = CLAMP(zmin, 0.0, 1.0); - zmax = CLAMP(zmax, 0.0, 1.0); - - if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) - return; - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsMin = (GLfloat) zmin; - ctx->Depth.BoundsMax = (GLfloat) zmax; -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - - -/** - * Initialize the depth buffer attribute group in the given context. - */ -void -_mesa_init_depth(struct gl_context *ctx) -{ - ctx->Depth.Test = GL_FALSE; - ctx->Depth.Clear = 1.0; - ctx->Depth.Func = GL_LESS; - ctx->Depth.Mask = GL_TRUE; -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "depth.h" +#include "enums.h" +#include "macros.h" +#include "mtypes.h" + + +/**********************************************************************/ +/***** API Functions *****/ +/**********************************************************************/ + + + +void GLAPIENTRY +_mesa_ClearDepth( GLclampd depth ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClearDepth(%f)\n", depth); + + depth = CLAMP( depth, 0.0, 1.0 ); + + if (ctx->Depth.Clear == depth) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Clear = depth; + if (ctx->Driver.ClearDepth) + (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); +} + + +void GLAPIENTRY +_mesa_ClearDepthf( GLclampf depth ) +{ + _mesa_ClearDepth(depth); +} + + +void GLAPIENTRY +_mesa_DepthFunc( GLenum func ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); + + switch (func) { + case GL_LESS: /* (default) pass if incoming z < stored z */ + case GL_GEQUAL: + case GL_LEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + case GL_EQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + return; + } + + if (ctx->Depth.Func == func) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Func = func; + + if (ctx->Driver.DepthFunc) + ctx->Driver.DepthFunc( ctx, func ); +} + + + +void GLAPIENTRY +_mesa_DepthMask( GLboolean flag ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthMask %d\n", flag); + + /* + * GL_TRUE indicates depth buffer writing is enabled (default) + * GL_FALSE indicates depth buffer writing is disabled + */ + if (ctx->Depth.Mask == flag) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Mask = flag; + + if (ctx->Driver.DepthMask) + ctx->Driver.DepthMask( ctx, flag ); +} + + + +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ +void GLAPIENTRY +_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); + + if (zmin > zmax) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); + return; + } + + zmin = CLAMP(zmin, 0.0, 1.0); + zmax = CLAMP(zmax, 0.0, 1.0); + + if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsMin = (GLfloat) zmin; + ctx->Depth.BoundsMax = (GLfloat) zmax; +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the depth buffer attribute group in the given context. + */ +void +_mesa_init_depth(struct gl_context *ctx) +{ + ctx->Depth.Test = GL_FALSE; + ctx->Depth.Clear = 1.0; + ctx->Depth.Func = GL_LESS; + ctx->Depth.Mask = GL_TRUE; +} diff --git a/mesalib/src/mesa/main/depthstencil.c b/mesalib/src/mesa/main/depthstencil.c index 1fdd1cc0e..40d6c9612 100644 --- a/mesalib/src/mesa/main/depthstencil.c +++ b/mesalib/src/mesa/main/depthstencil.c @@ -1,1114 +1,1114 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "formats.h" -#include "mtypes.h" -#include "depthstencil.h" -#include "renderbuffer.h" - - -/** - * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers. - * - * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we - * want to treat it as a stencil buffer, other times we want to treat it - * as a depth/z buffer and still other times when we want to treat it as - * a combined Z+stencil buffer! That implies we need three different sets - * of Get/Put functions. - * - * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and - * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. - */ - - -static void * -nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) -{ - (void) ctx; - (void) rb; - (void) x; - (void) y; - return NULL; -} - - -/** - * Delete a depth or stencil wrapper renderbuffer. - */ -static void -delete_wrapper(struct gl_renderbuffer *rb) -{ - ASSERT(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT); - _mesa_reference_renderbuffer(&rb->Wrapped, NULL); - free(rb); -} - - -/** - * Realloc storage for wrapper. - */ -static GLboolean -alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - /* just pass this on to the wrapped renderbuffer */ - struct gl_renderbuffer *dsrb = rb->Wrapped; - GLboolean retVal; - - (void) internalFormat; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_Z24_X8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_X8_Z24); - - retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); - if (retVal) { - rb->Width = width; - rb->Height = height; - rb->RowStride = dsrb->RowStride; - } - return retVal; -} - - - - -/*====================================================================== - * Depth wrapper around depth/stencil renderbuffer - */ - -static void -get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint temp[MAX_WIDTH], i; - GLuint *dst = (GLuint *) values; - const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 8; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xffffff; - } - } -} - -static void -get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint temp[MAX_WIDTH], i; - GLuint *dst = (GLuint *) values; - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 8; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xffffff; - } - } -} - -static void -put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint *src = (const GLuint *) values; - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] << 8) | (dst[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - const GLuint shiftedVal = *((GLuint *) value) << 8; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = shiftedVal | (dst[i] & 0xff); - } - } - } - else { - const GLuint shiftedVal = *((GLuint *) value); - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = shiftedVal | (dst[i] & 0xff000000); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - const GLuint shiftedVal = *((GLuint *) value) << 8; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); - } - } - } - else { - const GLuint shiftedVal = *((GLuint *) value); - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff000000); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint *src = (const GLuint *) values; - ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] << 8) | (*dst & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH], i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z24rb->Wrapped; - GLuint temp[MAX_WIDTH], i; - /* get, modify, put */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z24_S8) { - const GLuint shiftedVal = *((GLuint *) value) << 8; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); - } - } - } - else { - const GLuint shiftedVal = *((GLuint *) value); - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff000000); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a depth renderbuffer. - * \return new depth renderbuffer - */ -struct gl_renderbuffer * -_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *z24rb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_Z24_X8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_X8_Z24); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - - z24rb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!z24rb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - z24rb->Wrapped = dsrb; - dsrb->RefCount++; - - z24rb->Name = dsrb->Name; - z24rb->RefCount = 0; - z24rb->Width = dsrb->Width; - z24rb->Height = dsrb->Height; - z24rb->RowStride = dsrb->RowStride; - z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->Format = MESA_FORMAT_X8_Z24; - z24rb->_BaseFormat = GL_DEPTH_COMPONENT; - z24rb->DataType = GL_UNSIGNED_INT; - z24rb->Data = NULL; - z24rb->Delete = delete_wrapper; - z24rb->AllocStorage = alloc_wrapper_storage; - z24rb->GetPointer = nop_get_pointer; - z24rb->GetRow = get_row_z24; - z24rb->GetValues = get_values_z24; - z24rb->PutRow = put_row_z24; - z24rb->PutRowRGB = NULL; - z24rb->PutMonoRow = put_mono_row_z24; - z24rb->PutValues = put_values_z24; - z24rb->PutMonoValues = put_mono_values_z24; - - return z24rb; -} - - -static void -get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat temp[MAX_WIDTH*2]; - GLfloat *dst = (GLfloat *) values; - const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); - GLuint i; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - for (i = 0; i < count; i++) { - dst[i] = src[i*2]; - } -} - -static void -get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat temp[MAX_WIDTH*2]; - GLfloat *dst = (GLfloat *) values; - GLuint i; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i*2]; - } -} - -static void -put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - const GLfloat *src = (const GLfloat *) values; - GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (dst) { - /* direct access */ - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2] = src[i]; - } - } - } - else { - /* get, modify, put */ - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = src[i]; - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (dst) { - /* direct access */ - GLuint i; - const GLfloat val = *(GLfloat*)value; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2] = val; - } - } - } - else { - /* get, modify, put */ - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - const GLfloat val = *(GLfloat *)value; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = val; - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - const GLfloat *src = (const GLfloat *) values; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = src[i]; - } - } - } - else { - /* get, modify, put */ - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = src[i]; - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = z32frb->Wrapped; - GLfloat temp[MAX_WIDTH*2]; - GLuint i; - const GLfloat val = *(GLfloat *)value; - ASSERT(z32frb->DataType == GL_FLOAT); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - /* get, modify, put */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2] = val; - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a depth renderbuffer. - * \return new depth renderbuffer - */ -struct gl_renderbuffer * -_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, - struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *z32frb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - z32frb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!z32frb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - z32frb->Wrapped = dsrb; - dsrb->RefCount++; - - z32frb->Name = dsrb->Name; - z32frb->RefCount = 0; - z32frb->Width = dsrb->Width; - z32frb->Height = dsrb->Height; - z32frb->RowStride = dsrb->RowStride; - z32frb->InternalFormat = GL_DEPTH_COMPONENT32F; - z32frb->Format = MESA_FORMAT_Z32_FLOAT; - z32frb->_BaseFormat = GL_DEPTH_COMPONENT; - z32frb->DataType = GL_FLOAT; - z32frb->Data = NULL; - z32frb->Delete = delete_wrapper; - z32frb->AllocStorage = alloc_wrapper_storage; - z32frb->GetPointer = nop_get_pointer; - z32frb->GetRow = get_row_z32f; - z32frb->GetValues = get_values_z32f; - z32frb->PutRow = put_row_z32f; - z32frb->PutRowRGB = NULL; - z32frb->PutMonoRow = put_mono_row_z32f; - z32frb->PutValues = put_values_z32f; - z32frb->PutMonoValues = put_mono_values_z32f; - - return z32frb; -} - - -/*====================================================================== - * Stencil wrapper around depth/stencil renderbuffer - */ - -static void -get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - GLint x, GLint y, void *values) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH*2], i; - GLubyte *dst = (GLubyte *) values; - const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (!src) { - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - src = temp; - } - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i*2+1] & 0xff; - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xff; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 24; - } - } -} - -static void -get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH*2], i; - GLubyte *dst = (GLubyte *) values; - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - ASSERT(count <= MAX_WIDTH); - /* don't bother trying direct access */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i*2+1] & 0xff; - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xff; - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 24; - } - } -} - -static void -put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - const GLubyte *src = (const GLubyte *) values; - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH*2], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - const GLubyte val = *((GLubyte *) value); - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (dst) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i*2+1] = val; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | val; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff) | (val << 24); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH*2], i; - dsrb->GetRow(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = val; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | val; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (val << 24); - } - } - } - dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - const GLubyte *src = (const GLubyte *) values; - ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { - /* direct access */ - GLuint i; - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - dst[1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff) | (src[i] << 24); - } - } - } - } - else { - /* get, modify, put */ - GLuint temp[MAX_WIDTH*2], i; - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = src[i]; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); - } -} - -static void -put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, - const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - struct gl_renderbuffer *dsrb = s8rb->Wrapped; - GLuint temp[MAX_WIDTH*2], i; - const GLubyte val = *((GLubyte *) value); - /* get, modify, put */ - dsrb->GetValues(ctx, dsrb, count, x, y, temp); - if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i*2+1] = val; - } - } - } - else if (dsrb->Format == MESA_FORMAT_Z24_S8) { - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | val; - } - } - } - else { - assert(dsrb->Format == MESA_FORMAT_S8_Z24); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | (val << 24); - } - } - } - dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); -} - - -/** - * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like - * a stencil renderbuffer. - * \return new stencil renderbuffer - */ -struct gl_renderbuffer * -_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb) -{ - struct gl_renderbuffer *s8rb; - - ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || - dsrb->Format == MESA_FORMAT_S8_Z24 || - dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || - dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); - if (!s8rb) - return NULL; - - /* NOTE: need to do manual refcounting here */ - s8rb->Wrapped = dsrb; - dsrb->RefCount++; - - s8rb->Name = dsrb->Name; - s8rb->RefCount = 0; - s8rb->Width = dsrb->Width; - s8rb->Height = dsrb->Height; - s8rb->RowStride = dsrb->RowStride; - s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; - s8rb->Format = MESA_FORMAT_S8; - s8rb->_BaseFormat = GL_STENCIL_INDEX; - s8rb->DataType = GL_UNSIGNED_BYTE; - s8rb->Data = NULL; - s8rb->Delete = delete_wrapper; - s8rb->AllocStorage = alloc_wrapper_storage; - s8rb->GetPointer = nop_get_pointer; - s8rb->GetRow = get_row_s8; - s8rb->GetValues = get_values_s8; - s8rb->PutRow = put_row_s8; - s8rb->PutRowRGB = NULL; - s8rb->PutMonoRow = put_mono_row_s8; - s8rb->PutValues = put_values_s8; - s8rb->PutMonoValues = put_mono_values_s8; - - return s8rb; -} - - - -/** - ** The following functions are useful for hardware drivers that only - ** implement combined depth/stencil buffers. - ** The GL_EXT_framebuffer_object extension allows indepedent depth and - ** stencil buffers to be used in any combination. - ** Therefore, we sometimes have to merge separate depth and stencil - ** renderbuffers into a single depth+stencil renderbuffer. And sometimes - ** we have to split combined depth+stencil renderbuffers into separate - ** renderbuffers. - **/ - - -/** - * Extract stencil values from the combined depth/stencil renderbuffer, storing - * the values into a separate stencil renderbuffer. - * \param dsRb the source depth/stencil renderbuffer - * \param stencilRb the destination stencil renderbuffer - * (either 8-bit or 32-bit) - */ -void -_mesa_extract_stencil(struct gl_context *ctx, - struct gl_renderbuffer *dsRb, - struct gl_renderbuffer *stencilRb) -{ - GLuint row, width, height; - - ASSERT(dsRb); - ASSERT(stencilRb); - - ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); - ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || - stencilRb->Format == MESA_FORMAT_S8); - ASSERT(dsRb->Width == stencilRb->Width); - ASSERT(dsRb->Height == stencilRb->Height); - - width = dsRb->Width; - height = dsRb->Height; - - for (row = 0; row < height; row++) { - GLuint depthStencil[MAX_WIDTH]; - dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->Format == MESA_FORMAT_S8) { - /* 8bpp stencil */ - GLubyte stencil[MAX_WIDTH]; - GLuint i; - for (i = 0; i < width; i++) { - stencil[i] = depthStencil[i] & 0xff; - } - stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL); - } - else { - /* 32bpp stencil */ - /* the 24 depth bits will be ignored */ - ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); - ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL); - } - } -} - - -/** - * Copy stencil values from a stencil renderbuffer into a combined - * depth/stencil renderbuffer. - * \param dsRb the destination depth/stencil renderbuffer - * \param stencilRb the source stencil buffer (either 8-bit or 32-bit) - */ -void -_mesa_insert_stencil(struct gl_context *ctx, - struct gl_renderbuffer *dsRb, - struct gl_renderbuffer *stencilRb) -{ - GLuint row, width, height; - - ASSERT(dsRb); - ASSERT(stencilRb); - - ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); - ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || - stencilRb->Format == MESA_FORMAT_S8); - - ASSERT(dsRb->Width == stencilRb->Width); - ASSERT(dsRb->Height == stencilRb->Height); - - width = dsRb->Width; - height = dsRb->Height; - - for (row = 0; row < height; row++) { - GLuint depthStencil[MAX_WIDTH]; - - dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - - if (stencilRb->Format == MESA_FORMAT_S8) { - /* 8bpp stencil */ - GLubyte stencil[MAX_WIDTH]; - GLuint i; - stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); - for (i = 0; i < width; i++) { - depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i]; - } - } - else { - /* 32bpp stencil buffer */ - GLuint stencil[MAX_WIDTH], i; - ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); - ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); - for (i = 0; i < width; i++) { - depthStencil[i] - = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff); - } - } - - dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL); - } -} - - -/** - * Convert the stencil buffer from 8bpp to 32bpp depth/stencil. - * \param stencilRb the stencil renderbuffer to promote - */ -void -_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb) -{ - const GLsizei width = stencilRb->Width; - const GLsizei height = stencilRb->Height; - GLubyte *data; - GLint i, j, k; - - ASSERT(stencilRb->Format == MESA_FORMAT_S8); - ASSERT(stencilRb->Data); - - data = (GLubyte *) stencilRb->Data; - stencilRb->Data = NULL; - stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT, - width, height); - - ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - - k = 0; - for (i = 0; i < height; i++) { - GLuint depthStencil[MAX_WIDTH]; - for (j = 0; j < width; j++) { - depthStencil[j] = data[k++]; - } - stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); - } - free(data); -} +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "formats.h" +#include "mtypes.h" +#include "depthstencil.h" +#include "renderbuffer.h" + + +/** + * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers. + * + * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we + * want to treat it as a stencil buffer, other times we want to treat it + * as a depth/z buffer and still other times when we want to treat it as + * a combined Z+stencil buffer! That implies we need three different sets + * of Get/Put functions. + * + * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and + * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. + */ + + +static void * +nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) +{ + (void) ctx; + (void) rb; + (void) x; + (void) y; + return NULL; +} + + +/** + * Delete a depth or stencil wrapper renderbuffer. + */ +static void +delete_wrapper(struct gl_renderbuffer *rb) +{ + ASSERT(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_X8_Z24 || + rb->Format == MESA_FORMAT_Z32_FLOAT); + _mesa_reference_renderbuffer(&rb->Wrapped, NULL); + free(rb); +} + + +/** + * Realloc storage for wrapper. + */ +static GLboolean +alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + /* just pass this on to the wrapped renderbuffer */ + struct gl_renderbuffer *dsrb = rb->Wrapped; + GLboolean retVal; + + (void) internalFormat; + + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_Z24_X8 || + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_X8_Z24); + + retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); + if (retVal) { + rb->Width = width; + rb->Height = height; + rb->RowStride = dsrb->RowStride; + } + return retVal; +} + + + + +/*====================================================================== + * Depth wrapper around depth/stencil renderbuffer + */ + +static void +get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, + GLint x, GLint y, void *values) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + GLuint temp[MAX_WIDTH], i; + GLuint *dst = (GLuint *) values; + const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z24rb->DataType == GL_UNSIGNED_INT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (!src) { + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + src = temp; + } + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xffffff; + } + } +} + +static void +get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + GLuint temp[MAX_WIDTH], i; + GLuint *dst = (GLuint *) values; + ASSERT(z24rb->DataType == GL_UNSIGNED_INT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(count <= MAX_WIDTH); + /* don't bother trying direct access */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xffffff; + } + } +} + +static void +put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + const GLuint *src = (const GLuint *) values; + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z24rb->DataType == GL_UNSIGNED_INT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (dst) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] << 8) | (dst[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH], i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z24rb->DataType == GL_UNSIGNED_INT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (dst) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff000000); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH], i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + const GLuint *src = (const GLuint *) values; + ASSERT(z24rb->DataType == GL_UNSIGNED_INT); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] << 8) | (*dst & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH], i; + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z24rb->Wrapped; + GLuint temp[MAX_WIDTH], i; + /* get, modify, put */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); +} + + +/** + * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like + * a depth renderbuffer. + * \return new depth renderbuffer + */ +struct gl_renderbuffer * +_mesa_new_z24_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) +{ + struct gl_renderbuffer *z24rb; + + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_Z24_X8 || + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_X8_Z24); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); + + z24rb = ctx->Driver.NewRenderbuffer(ctx, 0); + if (!z24rb) + return NULL; + + /* NOTE: need to do manual refcounting here */ + z24rb->Wrapped = dsrb; + dsrb->RefCount++; + + z24rb->Name = dsrb->Name; + z24rb->RefCount = 0; + z24rb->Width = dsrb->Width; + z24rb->Height = dsrb->Height; + z24rb->RowStride = dsrb->RowStride; + z24rb->InternalFormat = GL_DEPTH_COMPONENT24; + z24rb->Format = MESA_FORMAT_X8_Z24; + z24rb->_BaseFormat = GL_DEPTH_COMPONENT; + z24rb->DataType = GL_UNSIGNED_INT; + z24rb->Data = NULL; + z24rb->Delete = delete_wrapper; + z24rb->AllocStorage = alloc_wrapper_storage; + z24rb->GetPointer = nop_get_pointer; + z24rb->GetRow = get_row_z24; + z24rb->GetValues = get_values_z24; + z24rb->PutRow = put_row_z24; + z24rb->PutRowRGB = NULL; + z24rb->PutMonoRow = put_mono_row_z24; + z24rb->PutValues = put_values_z24; + z24rb->PutMonoValues = put_mono_values_z24; + + return z24rb; +} + + +static void +get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (!src) { + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + src = temp; + } + for (i = 0; i < count; i++) { + dst[i] = src[i*2]; + } +} + +static void +get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLfloat *dst = (GLfloat *) values; + GLuint i; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(count <= MAX_WIDTH); + /* don't bother trying direct access */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + dst[i] = temp[i*2]; + } +} + +static void +put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dst) { + /* direct access */ + GLuint i; + const GLfloat val = *(GLfloat*)value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2] = val; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + const GLfloat *src = (const GLfloat *) values; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { + /* direct access */ + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = src[i]; + } + } + } + else { + /* get, modify, put */ + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = src[i]; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = z32frb->Wrapped; + GLfloat temp[MAX_WIDTH*2]; + GLuint i; + const GLfloat val = *(GLfloat *)value; + ASSERT(z32frb->DataType == GL_FLOAT); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + /* get, modify, put */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2] = val; + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); +} + + +/** + * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like + * a depth renderbuffer. + * \return new depth renderbuffer + */ +struct gl_renderbuffer * +_mesa_new_z32f_renderbuffer_wrapper(struct gl_context *ctx, + struct gl_renderbuffer *dsrb) +{ + struct gl_renderbuffer *z32frb; + + ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + z32frb = ctx->Driver.NewRenderbuffer(ctx, 0); + if (!z32frb) + return NULL; + + /* NOTE: need to do manual refcounting here */ + z32frb->Wrapped = dsrb; + dsrb->RefCount++; + + z32frb->Name = dsrb->Name; + z32frb->RefCount = 0; + z32frb->Width = dsrb->Width; + z32frb->Height = dsrb->Height; + z32frb->RowStride = dsrb->RowStride; + z32frb->InternalFormat = GL_DEPTH_COMPONENT32F; + z32frb->Format = MESA_FORMAT_Z32_FLOAT; + z32frb->_BaseFormat = GL_DEPTH_COMPONENT; + z32frb->DataType = GL_FLOAT; + z32frb->Data = NULL; + z32frb->Delete = delete_wrapper; + z32frb->AllocStorage = alloc_wrapper_storage; + z32frb->GetPointer = nop_get_pointer; + z32frb->GetRow = get_row_z32f; + z32frb->GetValues = get_values_z32f; + z32frb->PutRow = put_row_z32f; + z32frb->PutRowRGB = NULL; + z32frb->PutMonoRow = put_mono_row_z32f; + z32frb->PutValues = put_values_z32f; + z32frb->PutMonoValues = put_mono_values_z32f; + + return z32frb; +} + + +/*====================================================================== + * Stencil wrapper around depth/stencil renderbuffer + */ + +static void +get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + GLint x, GLint y, void *values) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + GLuint temp[MAX_WIDTH*2], i; + GLubyte *dst = (GLubyte *) values; + const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + if (!src) { + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + src = temp; + } + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 24; + } + } +} + +static void +get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + GLuint temp[MAX_WIDTH*2], i; + GLubyte *dst = (GLubyte *) values; + ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + ASSERT(count <= MAX_WIDTH); + /* don't bother trying direct access */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i*2+1] & 0xff; + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 24; + } + } +} + +static void +put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + const GLubyte *src = (const GLubyte *) values; + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + if (dst) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH*2], i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + const GLubyte val = *((GLubyte *) value); + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); + ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + if (dst) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (val << 24); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH*2], i; + dsrb->GetRow(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } + } + } + dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + const GLubyte *src = (const GLubyte *) values; + ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { + /* direct access */ + GLuint i; + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + dst[1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff) | (src[i] << 24); + } + } + } + } + else { + /* get, modify, put */ + GLuint temp[MAX_WIDTH*2], i; + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = src[i]; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); + } +} + +static void +put_mono_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count, + const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + struct gl_renderbuffer *dsrb = s8rb->Wrapped; + GLuint temp[MAX_WIDTH*2], i; + const GLubyte val = *((GLubyte *) value); + /* get, modify, put */ + dsrb->GetValues(ctx, dsrb, count, x, y, temp); + if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i*2+1] = val; + } + } + } + else if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } + } + } + dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); +} + + +/** + * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like + * a stencil renderbuffer. + * \return new stencil renderbuffer + */ +struct gl_renderbuffer * +_mesa_new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb) +{ + struct gl_renderbuffer *s8rb; + + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24 || + dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT || + dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); + if (!s8rb) + return NULL; + + /* NOTE: need to do manual refcounting here */ + s8rb->Wrapped = dsrb; + dsrb->RefCount++; + + s8rb->Name = dsrb->Name; + s8rb->RefCount = 0; + s8rb->Width = dsrb->Width; + s8rb->Height = dsrb->Height; + s8rb->RowStride = dsrb->RowStride; + s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; + s8rb->Format = MESA_FORMAT_S8; + s8rb->_BaseFormat = GL_STENCIL_INDEX; + s8rb->DataType = GL_UNSIGNED_BYTE; + s8rb->Data = NULL; + s8rb->Delete = delete_wrapper; + s8rb->AllocStorage = alloc_wrapper_storage; + s8rb->GetPointer = nop_get_pointer; + s8rb->GetRow = get_row_s8; + s8rb->GetValues = get_values_s8; + s8rb->PutRow = put_row_s8; + s8rb->PutRowRGB = NULL; + s8rb->PutMonoRow = put_mono_row_s8; + s8rb->PutValues = put_values_s8; + s8rb->PutMonoValues = put_mono_values_s8; + + return s8rb; +} + + + +/** + ** The following functions are useful for hardware drivers that only + ** implement combined depth/stencil buffers. + ** The GL_EXT_framebuffer_object extension allows indepedent depth and + ** stencil buffers to be used in any combination. + ** Therefore, we sometimes have to merge separate depth and stencil + ** renderbuffers into a single depth+stencil renderbuffer. And sometimes + ** we have to split combined depth+stencil renderbuffers into separate + ** renderbuffers. + **/ + + +/** + * Extract stencil values from the combined depth/stencil renderbuffer, storing + * the values into a separate stencil renderbuffer. + * \param dsRb the source depth/stencil renderbuffer + * \param stencilRb the destination stencil renderbuffer + * (either 8-bit or 32-bit) + */ +void +_mesa_extract_stencil(struct gl_context *ctx, + struct gl_renderbuffer *dsRb, + struct gl_renderbuffer *stencilRb) +{ + GLuint row, width, height; + + ASSERT(dsRb); + ASSERT(stencilRb); + + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); + ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); + ASSERT(dsRb->Width == stencilRb->Width); + ASSERT(dsRb->Height == stencilRb->Height); + + width = dsRb->Width; + height = dsRb->Height; + + for (row = 0; row < height; row++) { + GLuint depthStencil[MAX_WIDTH]; + dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); + if (stencilRb->Format == MESA_FORMAT_S8) { + /* 8bpp stencil */ + GLubyte stencil[MAX_WIDTH]; + GLuint i; + for (i = 0; i < width; i++) { + stencil[i] = depthStencil[i] & 0xff; + } + stencilRb->PutRow(ctx, stencilRb, width, 0, row, stencil, NULL); + } + else { + /* 32bpp stencil */ + /* the 24 depth bits will be ignored */ + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); + ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); + stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL); + } + } +} + + +/** + * Copy stencil values from a stencil renderbuffer into a combined + * depth/stencil renderbuffer. + * \param dsRb the destination depth/stencil renderbuffer + * \param stencilRb the source stencil buffer (either 8-bit or 32-bit) + */ +void +_mesa_insert_stencil(struct gl_context *ctx, + struct gl_renderbuffer *dsRb, + struct gl_renderbuffer *stencilRb) +{ + GLuint row, width, height; + + ASSERT(dsRb); + ASSERT(stencilRb); + + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); + ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); + + ASSERT(dsRb->Width == stencilRb->Width); + ASSERT(dsRb->Height == stencilRb->Height); + + width = dsRb->Width; + height = dsRb->Height; + + for (row = 0; row < height; row++) { + GLuint depthStencil[MAX_WIDTH]; + + dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); + + if (stencilRb->Format == MESA_FORMAT_S8) { + /* 8bpp stencil */ + GLubyte stencil[MAX_WIDTH]; + GLuint i; + stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); + for (i = 0; i < width; i++) { + depthStencil[i] = (depthStencil[i] & 0xffffff00) | stencil[i]; + } + } + else { + /* 32bpp stencil buffer */ + GLuint stencil[MAX_WIDTH], i; + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); + ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); + stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); + for (i = 0; i < width; i++) { + depthStencil[i] + = (depthStencil[i] & 0xffffff00) | (stencil[i] & 0xff); + } + } + + dsRb->PutRow(ctx, dsRb, width, 0, row, depthStencil, NULL); + } +} + + +/** + * Convert the stencil buffer from 8bpp to 32bpp depth/stencil. + * \param stencilRb the stencil renderbuffer to promote + */ +void +_mesa_promote_stencil(struct gl_context *ctx, struct gl_renderbuffer *stencilRb) +{ + const GLsizei width = stencilRb->Width; + const GLsizei height = stencilRb->Height; + GLubyte *data; + GLint i, j, k; + + ASSERT(stencilRb->Format == MESA_FORMAT_S8); + ASSERT(stencilRb->Data); + + data = (GLubyte *) stencilRb->Data; + stencilRb->Data = NULL; + stencilRb->AllocStorage(ctx, stencilRb, GL_DEPTH24_STENCIL8_EXT, + width, height); + + ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); + + k = 0; + for (i = 0; i < height; i++) { + GLuint depthStencil[MAX_WIDTH]; + for (j = 0; j < width; j++) { + depthStencil[j] = data[k++]; + } + stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); + } + free(data); +} diff --git a/mesalib/src/mesa/main/dlist.c b/mesalib/src/mesa/main/dlist.c index 234fd8ee8..6e075b4e5 100644 --- a/mesalib/src/mesa/main/dlist.c +++ b/mesalib/src/mesa/main/dlist.c @@ -1,10790 +1,10790 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file dlist.c - * Display lists management functions. - */ - -#include "glheader.h" -#include "imports.h" -#include "api_arrayelt.h" -#include "api_exec.h" -#include "api_loopback.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "config.h" -#include "mfeatures.h" -#if FEATURE_ARB_vertex_buffer_object -#include "bufferobj.h" -#endif -#include "arrayobj.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "eval.h" -#include "framebuffer.h" -#include "glapi/glapi.h" -#include "hash.h" -#include "image.h" -#include "light.h" -#include "macros.h" -#include "pack.h" -#include "pbo.h" -#include "queryobj.h" -#include "samplerobj.h" -#include "shaderapi.h" -#include "syncobj.h" -#include "teximage.h" -#include "mtypes.h" -#include "varray.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#endif -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#endif - -#include "math/m_matrix.h" - -#include "main/dispatch.h" - - - -/** - * Other parts of Mesa (such as the VBO module) can plug into the display - * list system. This structure describes new display list instructions. - */ -struct gl_list_instruction -{ - GLuint Size; - void (*Execute)( struct gl_context *ctx, void *data ); - void (*Destroy)( struct gl_context *ctx, void *data ); - void (*Print)( struct gl_context *ctx, void *data ); -}; - - -#define MAX_DLIST_EXT_OPCODES 16 - -/** - * Used by device drivers to hook new commands into display lists. - */ -struct gl_list_extensions -{ - struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; - GLuint NumOpcodes; -}; - - - -/** - * Flush vertices. - * - * \param ctx GL context. - * - * Checks if dd_function_table::SaveNeedFlush is marked to flush - * stored (save) vertices, and calls - * dd_function_table::SaveFlushVertices if so. - */ -#define SAVE_FLUSH_VERTICES(ctx) \ -do { \ - if (ctx->Driver.SaveNeedFlush) \ - ctx->Driver.SaveFlushVertices(ctx); \ -} while (0) - - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return retval; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ -do { \ - if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ - ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ - return; \ - } \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices. - * - * \param ctx GL context. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - -/** - * Macro to assert that the API call was made outside the - * glBegin()/glEnd() pair and flush the vertices, with return value. - * - * \param ctx GL context. - * \param retval value to return value in case the assertion fails. - */ -#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ -do { \ - ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ - SAVE_FLUSH_VERTICES(ctx); \ -} while (0) - - - -/** - * Display list opcodes. - * - * The fact that these identifiers are assigned consecutive - * integer values starting at 0 is very important, see InstSize array usage) - */ -typedef enum -{ - OPCODE_INVALID = -1, /* Force signed enum */ - OPCODE_ACCUM, - OPCODE_ALPHA_FUNC, - OPCODE_BIND_TEXTURE, - OPCODE_BITMAP, - OPCODE_BLEND_COLOR, - OPCODE_BLEND_EQUATION, - OPCODE_BLEND_EQUATION_SEPARATE, - OPCODE_BLEND_FUNC_SEPARATE, - - OPCODE_BLEND_EQUATION_I, - OPCODE_BLEND_EQUATION_SEPARATE_I, - OPCODE_BLEND_FUNC_I, - OPCODE_BLEND_FUNC_SEPARATE_I, - - OPCODE_CALL_LIST, - OPCODE_CALL_LIST_OFFSET, - OPCODE_CLEAR, - OPCODE_CLEAR_ACCUM, - OPCODE_CLEAR_COLOR, - OPCODE_CLEAR_DEPTH, - OPCODE_CLEAR_INDEX, - OPCODE_CLEAR_STENCIL, - OPCODE_CLEAR_BUFFER_IV, - OPCODE_CLEAR_BUFFER_UIV, - OPCODE_CLEAR_BUFFER_FV, - OPCODE_CLEAR_BUFFER_FI, - OPCODE_CLIP_PLANE, - OPCODE_COLOR_MASK, - OPCODE_COLOR_MASK_INDEXED, - OPCODE_COLOR_MATERIAL, - OPCODE_COLOR_TABLE, - OPCODE_COLOR_TABLE_PARAMETER_FV, - OPCODE_COLOR_TABLE_PARAMETER_IV, - OPCODE_COLOR_SUB_TABLE, - OPCODE_CONVOLUTION_FILTER_1D, - OPCODE_CONVOLUTION_FILTER_2D, - OPCODE_CONVOLUTION_PARAMETER_I, - OPCODE_CONVOLUTION_PARAMETER_IV, - OPCODE_CONVOLUTION_PARAMETER_F, - OPCODE_CONVOLUTION_PARAMETER_FV, - OPCODE_COPY_COLOR_SUB_TABLE, - OPCODE_COPY_COLOR_TABLE, - OPCODE_COPY_PIXELS, - OPCODE_COPY_TEX_IMAGE1D, - OPCODE_COPY_TEX_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE1D, - OPCODE_COPY_TEX_SUB_IMAGE2D, - OPCODE_COPY_TEX_SUB_IMAGE3D, - OPCODE_CULL_FACE, - OPCODE_DEPTH_FUNC, - OPCODE_DEPTH_MASK, - OPCODE_DEPTH_RANGE, - OPCODE_DISABLE, - OPCODE_DISABLE_INDEXED, - OPCODE_DRAW_BUFFER, - OPCODE_DRAW_PIXELS, - OPCODE_ENABLE, - OPCODE_ENABLE_INDEXED, - OPCODE_EVALMESH1, - OPCODE_EVALMESH2, - OPCODE_FOG, - OPCODE_FRONT_FACE, - OPCODE_FRUSTUM, - OPCODE_HINT, - OPCODE_HISTOGRAM, - OPCODE_INDEX_MASK, - OPCODE_INIT_NAMES, - OPCODE_LIGHT, - OPCODE_LIGHT_MODEL, - OPCODE_LINE_STIPPLE, - OPCODE_LINE_WIDTH, - OPCODE_LIST_BASE, - OPCODE_LOAD_IDENTITY, - OPCODE_LOAD_MATRIX, - OPCODE_LOAD_NAME, - OPCODE_LOGIC_OP, - OPCODE_MAP1, - OPCODE_MAP2, - OPCODE_MAPGRID1, - OPCODE_MAPGRID2, - OPCODE_MATRIX_MODE, - OPCODE_MIN_MAX, - OPCODE_MULT_MATRIX, - OPCODE_ORTHO, - OPCODE_PASSTHROUGH, - OPCODE_PIXEL_MAP, - OPCODE_PIXEL_TRANSFER, - OPCODE_PIXEL_ZOOM, - OPCODE_POINT_SIZE, - OPCODE_POINT_PARAMETERS, - OPCODE_POLYGON_MODE, - OPCODE_POLYGON_STIPPLE, - OPCODE_POLYGON_OFFSET, - OPCODE_POP_ATTRIB, - OPCODE_POP_MATRIX, - OPCODE_POP_NAME, - OPCODE_PRIORITIZE_TEXTURE, - OPCODE_PUSH_ATTRIB, - OPCODE_PUSH_MATRIX, - OPCODE_PUSH_NAME, - OPCODE_RASTER_POS, - OPCODE_READ_BUFFER, - OPCODE_RESET_HISTOGRAM, - OPCODE_RESET_MIN_MAX, - OPCODE_ROTATE, - OPCODE_SCALE, - OPCODE_SCISSOR, - OPCODE_SELECT_TEXTURE_SGIS, - OPCODE_SELECT_TEXTURE_COORD_SET, - OPCODE_SHADE_MODEL, - OPCODE_STENCIL_FUNC, - OPCODE_STENCIL_MASK, - OPCODE_STENCIL_OP, - OPCODE_TEXENV, - OPCODE_TEXGEN, - OPCODE_TEXPARAMETER, - OPCODE_TEX_IMAGE1D, - OPCODE_TEX_IMAGE2D, - OPCODE_TEX_IMAGE3D, - OPCODE_TEX_SUB_IMAGE1D, - OPCODE_TEX_SUB_IMAGE2D, - OPCODE_TEX_SUB_IMAGE3D, - OPCODE_TRANSLATE, - OPCODE_VIEWPORT, - OPCODE_WINDOW_POS, - /* GL_ARB_multitexture */ - OPCODE_ACTIVE_TEXTURE, - /* GL_ARB_texture_compression */ - OPCODE_COMPRESSED_TEX_IMAGE_1D, - OPCODE_COMPRESSED_TEX_IMAGE_2D, - OPCODE_COMPRESSED_TEX_IMAGE_3D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, - OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, - /* GL_ARB_multisample */ - OPCODE_SAMPLE_COVERAGE, - /* GL_ARB_window_pos */ - OPCODE_WINDOW_POS_ARB, - /* GL_NV_vertex_program */ - OPCODE_BIND_PROGRAM_NV, - OPCODE_EXECUTE_PROGRAM_NV, - OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, - OPCODE_LOAD_PROGRAM_NV, - OPCODE_TRACK_MATRIX_NV, - /* GL_NV_fragment_program */ - OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, - OPCODE_PROGRAM_NAMED_PARAMETER_NV, - /* GL_EXT_stencil_two_side */ - OPCODE_ACTIVE_STENCIL_FACE_EXT, - /* GL_EXT_depth_bounds_test */ - OPCODE_DEPTH_BOUNDS_EXT, - /* GL_ARB_vertex/fragment_program */ - OPCODE_PROGRAM_STRING_ARB, - OPCODE_PROGRAM_ENV_PARAMETER_ARB, - /* GL_ARB_occlusion_query */ - OPCODE_BEGIN_QUERY_ARB, - OPCODE_END_QUERY_ARB, - /* GL_ARB_draw_buffers */ - OPCODE_DRAW_BUFFERS_ARB, - /* GL_ATI_fragment_shader */ - OPCODE_TEX_BUMP_PARAMETER_ATI, - /* GL_ATI_fragment_shader */ - OPCODE_BIND_FRAGMENT_SHADER_ATI, - OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, - /* OpenGL 2.0 */ - OPCODE_STENCIL_FUNC_SEPARATE, - OPCODE_STENCIL_OP_SEPARATE, - OPCODE_STENCIL_MASK_SEPARATE, - - /* GL_ARB_shader_objects */ - OPCODE_USE_PROGRAM, - OPCODE_UNIFORM_1F, - OPCODE_UNIFORM_2F, - OPCODE_UNIFORM_3F, - OPCODE_UNIFORM_4F, - OPCODE_UNIFORM_1FV, - OPCODE_UNIFORM_2FV, - OPCODE_UNIFORM_3FV, - OPCODE_UNIFORM_4FV, - OPCODE_UNIFORM_1I, - OPCODE_UNIFORM_2I, - OPCODE_UNIFORM_3I, - OPCODE_UNIFORM_4I, - OPCODE_UNIFORM_1IV, - OPCODE_UNIFORM_2IV, - OPCODE_UNIFORM_3IV, - OPCODE_UNIFORM_4IV, - OPCODE_UNIFORM_MATRIX22, - OPCODE_UNIFORM_MATRIX33, - OPCODE_UNIFORM_MATRIX44, - OPCODE_UNIFORM_MATRIX23, - OPCODE_UNIFORM_MATRIX32, - OPCODE_UNIFORM_MATRIX24, - OPCODE_UNIFORM_MATRIX42, - OPCODE_UNIFORM_MATRIX34, - OPCODE_UNIFORM_MATRIX43, - - /* OpenGL 3.0 */ - OPCODE_UNIFORM_1UI, - OPCODE_UNIFORM_2UI, - OPCODE_UNIFORM_3UI, - OPCODE_UNIFORM_4UI, - OPCODE_UNIFORM_1UIV, - OPCODE_UNIFORM_2UIV, - OPCODE_UNIFORM_3UIV, - OPCODE_UNIFORM_4UIV, - - /* GL_ARB_color_buffer_float */ - OPCODE_CLAMP_COLOR, - - /* GL_EXT_framebuffer_blit */ - OPCODE_BLIT_FRAMEBUFFER, - - /* Vertex attributes -- fallback for when optimized display - * list build isn't active. - */ - OPCODE_ATTR_1F_NV, - OPCODE_ATTR_2F_NV, - OPCODE_ATTR_3F_NV, - OPCODE_ATTR_4F_NV, - OPCODE_ATTR_1F_ARB, - OPCODE_ATTR_2F_ARB, - OPCODE_ATTR_3F_ARB, - OPCODE_ATTR_4F_ARB, - OPCODE_MATERIAL, - OPCODE_BEGIN, - OPCODE_END, - OPCODE_RECTF, - OPCODE_EVAL_C1, - OPCODE_EVAL_C2, - OPCODE_EVAL_P1, - OPCODE_EVAL_P2, - - /* GL_EXT_provoking_vertex */ - OPCODE_PROVOKING_VERTEX, - - /* GL_EXT_transform_feedback */ - OPCODE_BEGIN_TRANSFORM_FEEDBACK, - OPCODE_END_TRANSFORM_FEEDBACK, - OPCODE_BIND_TRANSFORM_FEEDBACK, - OPCODE_PAUSE_TRANSFORM_FEEDBACK, - OPCODE_RESUME_TRANSFORM_FEEDBACK, - OPCODE_DRAW_TRANSFORM_FEEDBACK, - - /* GL_EXT_texture_integer */ - OPCODE_CLEARCOLOR_I, - OPCODE_CLEARCOLOR_UI, - OPCODE_TEXPARAMETER_I, - OPCODE_TEXPARAMETER_UI, - - /* GL_EXT_separate_shader_objects */ - OPCODE_ACTIVE_PROGRAM_EXT, - OPCODE_USE_SHADER_PROGRAM_EXT, - - /* GL_ARB_instanced_arrays */ - OPCODE_VERTEX_ATTRIB_DIVISOR, - - /* GL_NV_texture_barrier */ - OPCODE_TEXTURE_BARRIER_NV, - - /* GL_ARB_sampler_object */ - OPCODE_BIND_SAMPLER, - OPCODE_SAMPLER_PARAMETERIV, - OPCODE_SAMPLER_PARAMETERFV, - OPCODE_SAMPLER_PARAMETERIIV, - OPCODE_SAMPLER_PARAMETERUIV, - - /* GL_ARB_geometry_shader4 */ - OPCODE_PROGRAM_PARAMETERI, - OPCODE_FRAMEBUFFER_TEXTURE, - OPCODE_FRAMEBUFFER_TEXTURE_FACE, - - /* GL_ARB_sync */ - OPCODE_WAIT_SYNC, - - /* The following three are meta instructions */ - OPCODE_ERROR, /* raise compiled-in error */ - OPCODE_CONTINUE, - OPCODE_END_OF_LIST, - OPCODE_EXT_0 -} OpCode; - - - -/** - * Display list node. - * - * Display list instructions are stored as sequences of "nodes". Nodes - * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks - * are linked together with a pointer. - * - * Each instruction in the display list is stored as a sequence of - * contiguous nodes in memory. - * Each node is the union of a variety of data types. - */ -union gl_dlist_node -{ - OpCode opcode; - GLboolean b; - GLbitfield bf; - GLubyte ub; - GLshort s; - GLushort us; - GLint i; - GLuint ui; - GLenum e; - GLfloat f; - GLvoid *data; - void *next; /* If prev node's opcode==OPCODE_CONTINUE */ -}; - - -typedef union gl_dlist_node Node; - - -/** - * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit - * environment. In 64-bit env, sizeof(Node)==8 anyway. - */ -union uint64_pair -{ - GLuint64 uint64; - GLuint uint32[2]; -}; - - -/** - * How many nodes to allocate at a time. - * - * \note Reduced now that we hold vertices etc. elsewhere. - */ -#define BLOCK_SIZE 256 - - - -/** - * Number of nodes of storage needed for each instruction. - * Sizes for dynamically allocated opcodes are stored in the context struct. - */ -static GLuint InstSize[OPCODE_END_OF_LIST + 1]; - - -#if FEATURE_dlist - - -void mesa_print_display_list(GLuint list); - - -/**********************************************************************/ -/***** Private *****/ -/**********************************************************************/ - - -/** - * Make an empty display list. This is used by glGenLists() to - * reserve display list IDs. - */ -static struct gl_display_list * -make_list(GLuint name, GLuint count) -{ - struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); - dlist->Name = name; - dlist->Head = (Node *) malloc(sizeof(Node) * count); - dlist->Head[0].opcode = OPCODE_END_OF_LIST; - return dlist; -} - - -/** - * Lookup function to just encapsulate casting. - */ -static INLINE struct gl_display_list * -lookup_list(struct gl_context *ctx, GLuint list) -{ - return (struct gl_display_list *) - _mesa_HashLookup(ctx->Shared->DisplayList, list); -} - - -/** Is the given opcode an extension code? */ -static INLINE GLboolean -is_ext_opcode(OpCode opcode) -{ - return (opcode >= OPCODE_EXT_0); -} - - -/** Destroy an extended opcode instruction */ -static GLint -ext_opcode_destroy(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Execute an extended opcode instruction */ -static GLint -ext_opcode_execute(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** Print an extended opcode instruction */ -static GLint -ext_opcode_print(struct gl_context *ctx, Node *node) -{ - const GLint i = node[0].opcode - OPCODE_EXT_0; - GLint step; - ctx->ListExt->Opcode[i].Print(ctx, &node[1]); - step = ctx->ListExt->Opcode[i].Size; - return step; -} - - -/** - * Delete the named display list, but don't remove from hash table. - * \param dlist - display list pointer - */ -void -_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) -{ - Node *n, *block; - GLboolean done; - - n = block = dlist->Head; - - done = block ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - /* check for extension opcodes first */ - if (is_ext_opcode(opcode)) { - n += ext_opcode_destroy(ctx, n); - } - else { - switch (opcode) { - /* for some commands, we need to free malloc'd memory */ - case OPCODE_MAP1: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_MAP2: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_DRAW_PIXELS: - free(n[5].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_BITMAP: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COLOR_SUB_TABLE: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_1D: - free(n[6].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_CONVOLUTION_FILTER_2D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_POLYGON_STIPPLE: - free(n[1].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE1D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_IMAGE3D: - free(n[10].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_TEX_SUB_IMAGE3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: - free(n[8].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: - free(n[7].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: - free(n[9].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: - free(n[11].data); - n += InstSize[n[0].opcode]; - break; -#if FEATURE_NV_vertex_program - case OPCODE_LOAD_PROGRAM_NV: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - free(n[2].data); /* array of program ids */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - free(n[3].data); /* parameter name */ - n += InstSize[n[0].opcode]; - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - free(n[4].data); /* program string */ - n += InstSize[n[0].opcode]; - break; -#endif - case OPCODE_UNIFORM_1FV: - case OPCODE_UNIFORM_2FV: - case OPCODE_UNIFORM_3FV: - case OPCODE_UNIFORM_4FV: - case OPCODE_UNIFORM_1IV: - case OPCODE_UNIFORM_2IV: - case OPCODE_UNIFORM_3IV: - case OPCODE_UNIFORM_4IV: - case OPCODE_UNIFORM_1UIV: - case OPCODE_UNIFORM_2UIV: - case OPCODE_UNIFORM_3UIV: - case OPCODE_UNIFORM_4UIV: - free(n[3].data); - n += InstSize[n[0].opcode]; - break; - case OPCODE_UNIFORM_MATRIX22: - case OPCODE_UNIFORM_MATRIX33: - case OPCODE_UNIFORM_MATRIX44: - case OPCODE_UNIFORM_MATRIX24: - case OPCODE_UNIFORM_MATRIX42: - case OPCODE_UNIFORM_MATRIX23: - case OPCODE_UNIFORM_MATRIX32: - case OPCODE_UNIFORM_MATRIX34: - case OPCODE_UNIFORM_MATRIX43: - free(n[4].data); - n += InstSize[n[0].opcode]; - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - free(block); - block = n; - break; - case OPCODE_END_OF_LIST: - free(block); - done = GL_TRUE; - break; - default: - /* Most frequent case */ - n += InstSize[n[0].opcode]; - break; - } - } - } - - free(dlist); -} - - -/** - * Destroy a display list and remove from hash table. - * \param list - display list number - */ -static void -destroy_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - - if (list == 0) - return; - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - _mesa_delete_list(ctx, dlist); - _mesa_HashRemove(ctx->Shared->DisplayList, list); -} - - -/* - * Translate the nth element of list from to GLint. - */ -static GLint -translate_id(GLsizei n, GLenum type, const GLvoid * list) -{ - GLbyte *bptr; - GLubyte *ubptr; - GLshort *sptr; - GLushort *usptr; - GLint *iptr; - GLuint *uiptr; - GLfloat *fptr; - - switch (type) { - case GL_BYTE: - bptr = (GLbyte *) list; - return (GLint) bptr[n]; - case GL_UNSIGNED_BYTE: - ubptr = (GLubyte *) list; - return (GLint) ubptr[n]; - case GL_SHORT: - sptr = (GLshort *) list; - return (GLint) sptr[n]; - case GL_UNSIGNED_SHORT: - usptr = (GLushort *) list; - return (GLint) usptr[n]; - case GL_INT: - iptr = (GLint *) list; - return iptr[n]; - case GL_UNSIGNED_INT: - uiptr = (GLuint *) list; - return (GLint) uiptr[n]; - case GL_FLOAT: - fptr = (GLfloat *) list; - return (GLint) FLOORF(fptr[n]); - case GL_2_BYTES: - ubptr = ((GLubyte *) list) + 2 * n; - return (GLint) ubptr[0] * 256 - + (GLint) ubptr[1]; - case GL_3_BYTES: - ubptr = ((GLubyte *) list) + 3 * n; - return (GLint) ubptr[0] * 65536 - + (GLint) ubptr[1] * 256 - + (GLint) ubptr[2]; - case GL_4_BYTES: - ubptr = ((GLubyte *) list) + 4 * n; - return (GLint) ubptr[0] * 16777216 - + (GLint) ubptr[1] * 65536 - + (GLint) ubptr[2] * 256 - + (GLint) ubptr[3]; - default: - return 0; - } -} - - - - -/**********************************************************************/ -/***** Public *****/ -/**********************************************************************/ - -/** - * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. - * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. - */ -static GLvoid * -unpack_image(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *unpack) -{ - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* no PBO */ - GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, pixels, unpack); - if (pixels && !image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, - depth, format, type, INT_MAX, pixels)) { - const GLubyte *map, *src; - GLvoid *image; - - map = (GLubyte *) - ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, - GL_MAP_READ_BIT, unpack->BufferObj); - if (!map) { - /* unable to map src buffer! */ - _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); - return NULL; - } - - src = ADD_POINTERS(map, pixels); - image = _mesa_unpack_image(dimensions, width, height, depth, - format, type, src, unpack); - - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); - - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); - } - return image; - } - /* bad access! */ - return NULL; -} - - -/** - * Allocate space for a display list instruction (opcode + payload space). - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction payload size (not counting opcode) - * \return pointer to allocated memory (the opcode space) - */ -static Node * -dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) -{ - const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); - Node *n; - - if (opcode < (GLuint) OPCODE_EXT_0) { - if (InstSize[opcode] == 0) { - /* save instruction size now */ - InstSize[opcode] = numNodes; - } - else { - /* make sure instruction size agrees */ - ASSERT(numNodes == InstSize[opcode]); - } - } - - if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { - /* This block is full. Allocate a new block and chain to it */ - Node *newblock; - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - n[0].opcode = OPCODE_CONTINUE; - newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); - if (!newblock) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); - return NULL; - } - n[1].next = (Node *) newblock; - ctx->ListState.CurrentBlock = newblock; - ctx->ListState.CurrentPos = 0; - } - - n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; - ctx->ListState.CurrentPos += numNodes; - - n[0].opcode = opcode; - - return n; -} - - - -/** - * Allocate space for a display list instruction. Used by callers outside - * this file for things like VBO vertex data. - * - * \param opcode the instruction opcode (OPCODE_* value) - * \param bytes instruction size in bytes, not counting opcode. - * \return pointer to the usable data area (not including the internal - * opcode). - */ -void * -_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) -{ - Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); - if (n) - return n + 1; /* return pointer to payload area, after opcode */ - else - return NULL; -} - - -/** - * This function allows modules and drivers to get their own opcodes - * for extending display list functionality. - * \param ctx the rendering context - * \param size number of bytes for storing the new display list command - * \param execute function to execute the new display list command - * \param destroy function to destroy the new display list command - * \param print function to print the new display list command - * \return the new opcode number or -1 if error - */ -GLint -_mesa_dlist_alloc_opcode(struct gl_context *ctx, - GLuint size, - void (*execute) (struct gl_context *, void *), - void (*destroy) (struct gl_context *, void *), - void (*print) (struct gl_context *, void *)) -{ - if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { - const GLuint i = ctx->ListExt->NumOpcodes++; - ctx->ListExt->Opcode[i].Size = - 1 + (size + sizeof(Node) - 1) / sizeof(Node); - ctx->ListExt->Opcode[i].Execute = execute; - ctx->ListExt->Opcode[i].Destroy = destroy; - ctx->ListExt->Opcode[i].Print = print; - return i + OPCODE_EXT_0; - } - return -1; -} - - -/** - * Allocate space for a display list instruction. The space is basically - * an array of Nodes where node[0] holds the opcode, node[1] is the first - * function parameter, node[2] is the second parameter, etc. - * - * \param opcode one of OPCODE_x - * \param nparams number of function parameters - * \return pointer to start of instruction space - */ -static INLINE Node * -alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) -{ - return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); -} - - - -/* - * Display List compilation functions - */ -static void GLAPIENTRY -save_Accum(GLenum op, GLfloat value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACCUM, 2); - if (n) { - n[1].e = op; - n[2].f = value; - } - if (ctx->ExecuteFlag) { - CALL_Accum(ctx->Exec, (op, value)); - } -} - - -static void GLAPIENTRY -save_AlphaFunc(GLenum func, GLclampf ref) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); - if (n) { - n[1].e = func; - n[2].f = (GLfloat) ref; - } - if (ctx->ExecuteFlag) { - CALL_AlphaFunc(ctx->Exec, (func, ref)); - } -} - - -static void GLAPIENTRY -save_BindTexture(GLenum target, GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); - if (n) { - n[1].e = target; - n[2].ui = texture; - } - if (ctx->ExecuteFlag) { - CALL_BindTexture(ctx->Exec, (target, texture)); - } -} - - -static void GLAPIENTRY -save_Bitmap(GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, const GLubyte * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BITMAP, 7); - if (n) { - n[1].i = (GLint) width; - n[2].i = (GLint) height; - n[3].f = xorig; - n[4].f = yorig; - n[5].f = xmove; - n[6].f = ymove; - n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_Bitmap(ctx->Exec, (width, height, - xorig, yorig, xmove, ymove, pixels)); - } -} - - -static void GLAPIENTRY -save_BlendEquation(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquation(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); - if (n) { - n[1].e = modeRGB; - n[2].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); - } -} - - -static void GLAPIENTRY -save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); - if (n) { - n[1].e = sfactorRGB; - n[2].e = dfactorRGB; - n[3].e = sfactorA; - n[4].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateEXT(ctx->Exec, - (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); - } -} - - -static void GLAPIENTRY -save_BlendFunc(GLenum srcfactor, GLenum dstfactor) -{ - save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); -} - - -static void GLAPIENTRY -save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); - if (n) { - n[1].ui = buf; - n[2].e = sfactorRGB; - n[3].e = dfactorRGB; - n[4].e = sfactorA; - n[5].e = dfactorA; - } - if (ctx->ExecuteFlag) { - CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, - sfactorA, dfactorA)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = sfactor; - n[3].e = dfactor; - } - if (ctx->ExecuteFlag) { - CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationi(GLuint buf, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); - if (n) { - n[1].ui = buf; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); - } -} - -/* GL_ARB_draw_buffers_blend */ -static void GLAPIENTRY -save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); - if (n) { - n[1].ui = buf; - n[2].e = modeRGB; - n[3].e = modeA; - } - if (ctx->ExecuteFlag) { - CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); - } -} - - -static void invalidate_saved_current_state( struct gl_context *ctx ) -{ - GLint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - ctx->ListState.ActiveAttribSize[i] = 0; - - for (i = 0; i < MAT_ATTRIB_MAX; i++) - ctx->ListState.ActiveMaterialSize[i] = 0; - - memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); - - ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; -} - -static void GLAPIENTRY -save_CallList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); - if (n) { - n[1].ui = list; - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - _mesa_CallList(list); - } -} - - -static void GLAPIENTRY -save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean typeErrorFlag; - - SAVE_FLUSH_VERTICES(ctx); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - typeErrorFlag = GL_FALSE; - break; - default: - typeErrorFlag = GL_TRUE; - } - - for (i = 0; i < num; i++) { - GLint list = translate_id(i, type, lists); - Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); - if (n) { - n[1].i = list; - n[2].b = typeErrorFlag; - } - } - - /* After this, we don't know what state we're in. Invalidate all - * cached information previously gathered: - */ - invalidate_saved_current_state( ctx ); - - if (ctx->ExecuteFlag) { - CALL_CallLists(ctx->Exec, (num, type, lists)); - } -} - - -static void GLAPIENTRY -save_Clear(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_Clear(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].i = value[0]; - if (buffer == GL_COLOR) { - n[4].i = value[1]; - n[5].i = value[2]; - n[6].i = value[3]; - } - else { - n[4].i = 0; - n[5].i = 0; - n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].ui = value[0]; - if (buffer == GL_COLOR) { - n[4].ui = value[1]; - n[5].ui = value[2]; - n[6].ui = value[3]; - } - else { - n[4].ui = 0; - n[5].ui = 0; - n[6].ui = 0; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = value[0]; - if (buffer == GL_COLOR) { - n[4].f = value[1]; - n[5].f = value[2]; - n[6].f = value[3]; - } - else { - n[4].f = 0.0F; - n[5].f = 0.0F; - n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ - } -} - - -static void GLAPIENTRY -save_ClearBufferfi(GLenum buffer, GLint drawbuffer, - GLfloat depth, GLint stencil) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); - if (n) { - n[1].e = buffer; - n[2].i = drawbuffer; - n[3].f = depth; - n[4].i = stencil; - } - if (ctx->ExecuteFlag) { - /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ - } -} - - -static void GLAPIENTRY -save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); - if (n) { - n[1].f = red; - n[2].f = green; - n[3].f = blue; - n[4].f = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ClearDepth(GLclampd depth) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); - if (n) { - n[1].f = (GLfloat) depth; - } - if (ctx->ExecuteFlag) { - CALL_ClearDepth(ctx->Exec, (depth)); - } -} - - -static void GLAPIENTRY -save_ClearIndex(GLfloat c) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); - if (n) { - n[1].f = c; - } - if (ctx->ExecuteFlag) { - CALL_ClearIndex(ctx->Exec, (c)); - } -} - - -static void GLAPIENTRY -save_ClearStencil(GLint s) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); - if (n) { - n[1].i = s; - } - if (ctx->ExecuteFlag) { - CALL_ClearStencil(ctx->Exec, (s)); - } -} - - -static void GLAPIENTRY -save_ClipPlane(GLenum plane, const GLdouble * equ) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); - if (n) { - n[1].e = plane; - n[2].f = (GLfloat) equ[0]; - n[3].f = (GLfloat) equ[1]; - n[4].f = (GLfloat) equ[2]; - n[5].f = (GLfloat) equ[3]; - } - if (ctx->ExecuteFlag) { - CALL_ClipPlane(ctx->Exec, (plane, equ)); - } -} - - - -static void GLAPIENTRY -save_ColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); - if (n) { - n[1].b = red; - n[2].b = green; - n[3].b = blue; - n[4].b = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); - } -} - - -static void GLAPIENTRY -save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); - if (n) { - n[1].ui = buf; - n[2].b = red; - n[3].b = green; - n[4].b = blue; - n[5].b = alpha; - } - if (ctx->ExecuteFlag) { - /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ - } -} - - -static void GLAPIENTRY -save_ColorMaterial(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ColorMaterial(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_ColorTable(GLenum target, GLenum internalFormat, - GLsizei width, GLenum format, GLenum type, - const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_is_proxy_texture(target)) { - /* execute immediately */ - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorTable(ctx->Exec, (target, internalFormat, width, - format, type, table)); - } - } -} - - - -static void GLAPIENTRY -save_ColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_COLOR_TABLE_SGI || - pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || - pname == GL_TEXTURE_COLOR_TABLE_SGI) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - } - - if (ctx->ExecuteFlag) { - CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); - } -} - - - -static void GLAPIENTRY -save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, - GLenum format, GLenum type, const GLvoid * table) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = count; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ColorSubTable(ctx->Exec, - (target, start, count, format, type, table)); - } -} - - -static void GLAPIENTRY -save_CopyColorSubTable(GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); - if (n) { - n[1].e = target; - n[2].i = start; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyColorTable(GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); - if (n) { - n[1].e = target; - n[2].e = internalformat; - n[3].i = x; - n[4].i = y; - n[5].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, - GLenum format, GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].e = format; - n[5].e = type; - n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, - format, type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid * filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].i = width; - n[4].i = height; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, - &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, filter)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = param; - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); - } -} - - -static void GLAPIENTRY -save_ConvolutionParameterfv(GLenum target, GLenum pname, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_CONVOLUTION_BORDER_COLOR || - pname == GL_CONVOLUTION_FILTER_SCALE || - pname == GL_CONVOLUTION_FILTER_BIAS) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - n[5].e = type; - } - if (ctx->ExecuteFlag) { - CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); - } -} - - - -static void GLAPIENTRY -save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, - GLint x, GLint y, GLsizei width, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, - x, y, width, border)); - } -} - - -static void GLAPIENTRY -save_CopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, GLsizei width, - GLsizei height, GLint border) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalformat; - n[4].i = x; - n[5].i = y; - n[6].i = width; - n[7].i = height; - n[8].i = border; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, - x, y, width, height, border)); - } -} - - - -static void GLAPIENTRY -save_CopyTexSubImage1D(GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = x; - n[5].i = y; - n[6].i = width; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage1D(ctx->Exec, - (target, level, xoffset, x, y, width)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = x; - n[6].i = y; - n[7].i = width; - n[8].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CopyTexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLint height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = x; - n[7].i = y; - n[8].i = width; - n[9].i = height; - } - if (ctx->ExecuteFlag) { - CALL_CopyTexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_CullFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_CullFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DepthFunc(GLenum func) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); - if (n) { - n[1].e = func; - } - if (ctx->ExecuteFlag) { - CALL_DepthFunc(ctx->Exec, (func)); - } -} - - -static void GLAPIENTRY -save_DepthMask(GLboolean mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); - if (n) { - n[1].b = mask; - } - if (ctx->ExecuteFlag) { - CALL_DepthMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_DepthRange(GLclampd nearval, GLclampd farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); - if (n) { - n[1].f = (GLfloat) nearval; - n[2].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_DepthRange(ctx->Exec, (nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Disable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Disable(ctx->Exec, (cap)); - } -} - - -static void GLAPIENTRY -save_DisableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - -static void GLAPIENTRY -save_DrawBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_DrawPixels(GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); - if (n) { - n[1].i = width; - n[2].i = height; - n[3].e = format; - n[4].e = type; - n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); - } -} - - - -static void GLAPIENTRY -save_Enable(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE, 1); - if (n) { - n[1].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_Enable(ctx->Exec, (cap)); - } -} - - - -static void GLAPIENTRY -save_EnableIndexed(GLuint index, GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); - if (n) { - n[1].ui = index; - n[2].e = cap; - } - if (ctx->ExecuteFlag) { - CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); - } -} - - - -static void GLAPIENTRY -save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); - } -} - - -static void GLAPIENTRY -save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); - if (n) { - n[1].e = mode; - n[2].i = i1; - n[3].i = i2; - n[4].i = j1; - n[5].i = j2; - } - if (ctx->ExecuteFlag) { - CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); - } -} - - - - -static void GLAPIENTRY -save_Fogfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FOG, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_Fogfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_Fogf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Fogfv(pname, parray); -} - - -static void GLAPIENTRY -save_Fogiv(GLenum pname, const GLint *params) -{ - GLfloat p[4]; - switch (pname) { - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_INDEX: - p[0] = (GLfloat) *params; - p[1] = 0.0f; - p[2] = 0.0f; - p[3] = 0.0f; - break; - case GL_FOG_COLOR: - p[0] = INT_TO_FLOAT(params[0]); - p[1] = INT_TO_FLOAT(params[1]); - p[2] = INT_TO_FLOAT(params[2]); - p[3] = INT_TO_FLOAT(params[3]); - break; - default: - /* Error will be caught later in gl_Fogfv */ - ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_Fogfv(pname, p); -} - - -static void GLAPIENTRY -save_Fogi(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Fogiv(pname, parray); -} - - -static void GLAPIENTRY -save_FrontFace(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_FrontFace(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Frustum(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_Hint(GLenum target, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HINT, 2); - if (n) { - n[1].e = target; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_Hint(ctx->Exec, (target, mode)); - } -} - - -static void GLAPIENTRY -save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, - GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); - if (n) { - n[1].e = target; - n[2].i = width; - n[3].e = internalFormat; - n[4].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_IndexMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_IndexMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_InitNames(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); - if (ctx->ExecuteFlag) { - CALL_InitNames(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT, 6); - if (n) { - GLint i, nParams; - n[1].e = light; - n[2].e = pname; - switch (pname) { - case GL_AMBIENT: - nParams = 4; - break; - case GL_DIFFUSE: - nParams = 4; - break; - case GL_SPECULAR: - nParams = 4; - break; - case GL_POSITION: - nParams = 4; - break; - case GL_SPOT_DIRECTION: - nParams = 3; - break; - case GL_SPOT_EXPONENT: - nParams = 1; - break; - case GL_SPOT_CUTOFF: - nParams = 1; - break; - case GL_CONSTANT_ATTENUATION: - nParams = 1; - break; - case GL_LINEAR_ATTENUATION: - nParams = 1; - break; - case GL_QUADRATIC_ATTENUATION: - nParams = 1; - break; - default: - nParams = 0; - } - for (i = 0; i < nParams; i++) { - n[3 + i].f = params[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_Lightfv(ctx->Exec, (light, pname, params)); - } -} - - -static void GLAPIENTRY -save_Lightf(GLenum light, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_Lightfv(light, pname, parray); -} - - -static void GLAPIENTRY -save_Lightiv(GLenum light, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_POSITION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - fparam[3] = (GLfloat) params[3]; - break; - case GL_SPOT_DIRECTION: - fparam[0] = (GLfloat) params[0]; - fparam[1] = (GLfloat) params[1]; - fparam[2] = (GLfloat) params[2]; - break; - case GL_SPOT_EXPONENT: - case GL_SPOT_CUTOFF: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - fparam[0] = (GLfloat) params[0]; - break; - default: - /* error will be caught later in gl_Lightfv */ - ; - } - save_Lightfv(light, pname, fparam); -} - - -static void GLAPIENTRY -save_Lighti(GLenum light, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_Lightiv(light, pname, parray); -} - - -static void GLAPIENTRY -save_LightModelfv(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - n[5].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_LightModelfv(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_LightModelf(GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_LightModelfv(pname, parray); -} - - -static void GLAPIENTRY -save_LightModeliv(GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - switch (pname) { - case GL_LIGHT_MODEL_AMBIENT: - fparam[0] = INT_TO_FLOAT(params[0]); - fparam[1] = INT_TO_FLOAT(params[1]); - fparam[2] = INT_TO_FLOAT(params[2]); - fparam[3] = INT_TO_FLOAT(params[3]); - break; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_LIGHT_MODEL_COLOR_CONTROL: - fparam[0] = (GLfloat) params[0]; - fparam[1] = 0.0F; - fparam[2] = 0.0F; - fparam[3] = 0.0F; - break; - default: - /* Error will be caught later in gl_LightModelfv */ - ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); - } - save_LightModelfv(pname, fparam); -} - - -static void GLAPIENTRY -save_LightModeli(GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_LightModeliv(pname, parray); -} - - -static void GLAPIENTRY -save_LineStipple(GLint factor, GLushort pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); - if (n) { - n[1].i = factor; - n[2].us = pattern; - } - if (ctx->ExecuteFlag) { - CALL_LineStipple(ctx->Exec, (factor, pattern)); - } -} - - -static void GLAPIENTRY -save_LineWidth(GLfloat width) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); - if (n) { - n[1].f = width; - } - if (ctx->ExecuteFlag) { - CALL_LineWidth(ctx->Exec, (width)); - } -} - - -static void GLAPIENTRY -save_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); - if (n) { - n[1].ui = base; - } - if (ctx->ExecuteFlag) { - CALL_ListBase(ctx->Exec, (base)); - } -} - - -static void GLAPIENTRY -save_LoadIdentity(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); - if (ctx->ExecuteFlag) { - CALL_LoadIdentity(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_LoadMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_LoadMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_LoadMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_LoadMatrixf(f); -} - - -static void GLAPIENTRY -save_LoadName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_LoadName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_LogicOp(GLenum opcode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); - if (n) { - n[1].e = opcode; - } - if (ctx->ExecuteFlag) { - CALL_LogicOp(ctx->Exec, (opcode)); - } -} - - -static void GLAPIENTRY -save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - -static void GLAPIENTRY -save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP1, 6); - if (n) { - GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].i = _mesa_evaluator_components(target); /* stride */ - n[5].i = order; - n[6].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); - } -} - - -static void GLAPIENTRY -save_Map2d(GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = (GLfloat) u1; - n[3].f = (GLfloat) u2; - n[4].f = (GLfloat) v1; - n[5].f = (GLfloat) v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2d(ctx->Exec, (target, - u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_Map2f(GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat * points) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAP2, 10); - if (n) { - GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, - vstride, vorder, points); - n[1].e = target; - n[2].f = u1; - n[3].f = u2; - n[4].f = v1; - n[5].f = v2; - /* XXX verify these strides are correct */ - n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ - n[7].i = _mesa_evaluator_components(target); /*vstride */ - n[8].i = uorder; - n[9].i = vorder; - n[10].data = (void *) pnts; - } - if (ctx->ExecuteFlag) { - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, points)); - } -} - - -static void GLAPIENTRY -save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); - } -} - - -static void GLAPIENTRY -save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) -{ - save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); -} - - -static void GLAPIENTRY -save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); - if (n) { - n[1].i = un; - n[2].f = u1; - n[3].f = u2; - n[4].i = vn; - n[5].f = v1; - n[6].f = v2; - } - if (ctx->ExecuteFlag) { - CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); - } -} - - - -static void GLAPIENTRY -save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2) -{ - save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, - vn, (GLfloat) v1, (GLfloat) v2); -} - - -static void GLAPIENTRY -save_MatrixMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_MatrixMode(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); - if (n) { - n[1].e = target; - n[2].e = internalFormat; - n[3].b = sink; - } - if (ctx->ExecuteFlag) { - CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); - } -} - - -static void GLAPIENTRY -save_MultMatrixf(const GLfloat * m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); - if (n) { - GLuint i; - for (i = 0; i < 16; i++) { - n[1 + i].f = m[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_MultMatrixf(ctx->Exec, (m)); - } -} - - -static void GLAPIENTRY -save_MultMatrixd(const GLdouble * m) -{ - GLfloat f[16]; - GLint i; - for (i = 0; i < 16; i++) { - f[i] = (GLfloat) m[i]; - } - save_MultMatrixf(f); -} - - -static void GLAPIENTRY -save_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - /* It's an error to call this function while building a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - (void) name; - (void) mode; -} - - - -static void GLAPIENTRY -save_Ortho(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ORTHO, 6); - if (n) { - n[1].f = (GLfloat) left; - n[2].f = (GLfloat) right; - n[3].f = (GLfloat) bottom; - n[4].f = (GLfloat) top; - n[5].f = (GLfloat) nearval; - n[6].f = (GLfloat) farval; - } - if (ctx->ExecuteFlag) { - CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); - } -} - - -static void GLAPIENTRY -save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); - if (n) { - n[1].e = map; - n[2].i = mapsize; - n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); - memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); - } -} - - -static void GLAPIENTRY -save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GLint i; - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT(values[i]); - } - } - save_PixelMapfv(map, mapsize, fvalues); -} - - -static void GLAPIENTRY -save_PixelTransferf(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); - if (n) { - n[1].e = pname; - n[2].f = param; - } - if (ctx->ExecuteFlag) { - CALL_PixelTransferf(ctx->Exec, (pname, param)); - } -} - - -static void GLAPIENTRY -save_PixelTransferi(GLenum pname, GLint param) -{ - save_PixelTransferf(pname, (GLfloat) param); -} - - -static void GLAPIENTRY -save_PixelZoom(GLfloat xfactor, GLfloat yfactor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); - if (n) { - n[1].f = xfactor; - n[2].f = yfactor; - } - if (ctx->ExecuteFlag) { - CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); - } -} - - -static void GLAPIENTRY -save_PointParameterfvEXT(GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); - if (n) { - n[1].e = pname; - n[2].f = params[0]; - n[3].f = params[1]; - n[4].f = params[2]; - } - if (ctx->ExecuteFlag) { - CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); - } -} - - -static void GLAPIENTRY -save_PointParameterfEXT(GLenum pname, GLfloat param) -{ - GLfloat parray[3]; - parray[0] = param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameteriNV(GLenum pname, GLint param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - -static void GLAPIENTRY -save_PointParameterivNV(GLenum pname, const GLint * param) -{ - GLfloat parray[3]; - parray[0] = (GLfloat) param[0]; - parray[1] = parray[2] = 0.0F; - save_PointParameterfvEXT(pname, parray); -} - - -static void GLAPIENTRY -save_PointSize(GLfloat size) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); - if (n) { - n[1].f = size; - } - if (ctx->ExecuteFlag) { - CALL_PointSize(ctx->Exec, (size)); - } -} - - -static void GLAPIENTRY -save_PolygonMode(GLenum face, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); - if (n) { - n[1].e = face; - n[2].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_PolygonMode(ctx->Exec, (face, mode)); - } -} - - -static void GLAPIENTRY -save_PolygonStipple(const GLubyte * pattern) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); - if (n) { - n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, - pattern, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); - } -} - - -static void GLAPIENTRY -save_PolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); - if (n) { - n[1].f = factor; - n[2].f = units; - } - if (ctx->ExecuteFlag) { - CALL_PolygonOffset(ctx->Exec, (factor, units)); - } -} - - -static void GLAPIENTRY -save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); -} - - -static void GLAPIENTRY -save_PopAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); - if (ctx->ExecuteFlag) { - CALL_PopAttrib(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PopMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PopName(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); - if (ctx->ExecuteFlag) { - CALL_PopName(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PrioritizeTextures(GLsizei num, const GLuint * textures, - const GLclampf * priorities) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < num; i++) { - Node *n; - n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); - if (n) { - n[1].ui = textures[i]; - n[2].f = priorities[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); - } -} - - -static void GLAPIENTRY -save_PushAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); - if (n) { - n[1].bf = mask; - } - if (ctx->ExecuteFlag) { - CALL_PushAttrib(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_PushMatrix(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); - if (ctx->ExecuteFlag) { - CALL_PushMatrix(ctx->Exec, ()); - } -} - - -static void GLAPIENTRY -save_PushName(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); - if (n) { - n[1].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_PushName(ctx->Exec, (name)); - } -} - - -static void GLAPIENTRY -save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_RasterPos2d(GLdouble x, GLdouble y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2f(GLfloat x, GLfloat y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2i(GLint x, GLint y) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2s(GLshort x, GLshort y) -{ - save_RasterPos4f(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3i(GLint x, GLint y, GLint z) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3s(GLshort x, GLshort y, GLshort z) -{ - save_RasterPos4f(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) -{ - save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_RasterPos4f(x, y, z, w); -} - -static void GLAPIENTRY -save_RasterPos2dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos2sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos3sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_RasterPos4dv(const GLdouble * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4fv(const GLfloat * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_RasterPos4iv(const GLint * v) -{ - save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_RasterPos4sv(const GLshort * v) -{ - save_RasterPos4f(v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_PassThrough(GLfloat token) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); - if (n) { - n[1].f = token; - } - if (ctx->ExecuteFlag) { - CALL_PassThrough(ctx->Exec, (token)); - } -} - - -static void GLAPIENTRY -save_ReadBuffer(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_ReadBuffer(ctx->Exec, (mode)); - } -} - - -static void GLAPIENTRY -save_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetHistogram(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ResetMinmax(ctx->Exec, (target)); - } -} - - -static void GLAPIENTRY -save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ROTATE, 4); - if (n) { - n[1].f = angle; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Rotatef(ctx->Exec, (angle, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scalef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCALE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Scalef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Scaled(GLdouble x, GLdouble y, GLdouble z) -{ - save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - -static void GLAPIENTRY -save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = width; - n[4].i = height; - } - if (ctx->ExecuteFlag) { - CALL_Scissor(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_ShadeModel(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); - - if (ctx->ExecuteFlag) { - CALL_ShadeModel(ctx->Exec, (mode)); - } - - if (ctx->ListState.Current.ShadeModel == mode) - return; - - SAVE_FLUSH_VERTICES(ctx); - - /* Only save the value if we know the statechange will take effect: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) - ctx->ListState.Current.ShadeModel = mode; - - n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); - if (n) { - n[1].e = mode; - } -} - - -static void GLAPIENTRY -save_StencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); - if (n) { - n[1].e = func; - n[2].i = ref; - n[3].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFunc(ctx->Exec, (func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMask(GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); - if (n) { - n[1].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMask(ctx->Exec, (mask)); - } -} - - -static void GLAPIENTRY -save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); - if (n) { - n[1].e = fail; - n[2].e = zfail; - n[3].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = func; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, - GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* GL_FRONT */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_FRONT; - n[2].e = frontfunc; - n[3].i = ref; - n[4].ui = mask; - } - /* GL_BACK */ - n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); - if (n) { - n[1].e = GL_BACK; - n[2].e = backfunc; - n[3].i = ref; - n[4].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); - CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); - } -} - - -static void GLAPIENTRY -save_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); - if (n) { - n[1].e = face; - n[2].ui = mask; - } - if (ctx->ExecuteFlag) { - CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); - } -} - - -static void GLAPIENTRY -save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); - if (n) { - n[1].e = face; - n[2].e = fail; - n[3].e = zfail; - n[4].e = zpass; - } - if (ctx->ExecuteFlag) { - CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); - } -} - - -static void GLAPIENTRY -save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXENV, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - if (pname == GL_TEXTURE_ENV_COLOR) { - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[3].f = params[0]; - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_TexEnvfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexEnvfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexEnvi(GLenum target, GLenum pname, GLint param) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0F; - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexEnviv(GLenum target, GLenum pname, const GLint * param) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0.0F; - } - save_TexEnvfv(target, pname, p); -} - - -static void GLAPIENTRY -save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); - if (n) { - n[1].e = coord; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexGenfv(ctx->Exec, (coord, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGend(GLenum coord, GLenum pname, GLdouble param) -{ - GLfloat parray[4]; - parray[0] = (GLfloat) param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) -{ - GLfloat p[4]; - p[0] = (GLfloat) params[0]; - p[1] = (GLfloat) params[1]; - p[2] = (GLfloat) params[2]; - p[3] = (GLfloat) params[3]; - save_TexGenfv(coord, pname, p); -} - - -static void GLAPIENTRY -save_TexGenf(GLenum coord, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexGenfv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexGeni(GLenum coord, GLenum pname, GLint param) -{ - GLint parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0; - save_TexGeniv(coord, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterfv(ctx->Exec, (target, pname, params)); - } -} - - -static void GLAPIENTRY -save_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLfloat parray[4]; - parray[0] = param; - parray[1] = parray[2] = parray[3] = 0.0F; - save_TexParameterfv(target, pname, parray); -} - - -static void GLAPIENTRY -save_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - save_TexParameterfv(target, pname, fparam); -} - - -static void GLAPIENTRY -save_TexImage1D(GLenum target, - GLint level, GLint components, - GLsizei width, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = border; - n[6].e = format; - n[7].e = type; - n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage1D(ctx->Exec, (target, level, components, width, - border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage2D(GLenum target, - GLint level, GLint components, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = components; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage2D(ctx->Exec, (target, level, components, width, - height, border, format, type, pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexImage3D(GLenum target, - GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - else { - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = (GLint) internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].e = format; - n[9].e = type; - n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, - height, depth, border, format, type, - pixels)); - } - } -} - - -static void GLAPIENTRY -save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].e = type; - n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, - format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].e = type; - n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, - width, height, format, type, pixels)); - } -} - - -static void GLAPIENTRY -save_TexSubImage3D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].e = type; - n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, - pixels, &ctx->Unpack); - } - if (ctx->ExecuteFlag) { - CALL_TexSubImage3D(ctx->Exec, (target, level, - xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels)); - } -} - - -static void GLAPIENTRY -save_Translatef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Translatef(ctx->Exec, (x, y, z)); - } -} - - -static void GLAPIENTRY -save_Translated(GLdouble x, GLdouble y, GLdouble z) -{ - save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); -} - - - -static void GLAPIENTRY -save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); - if (n) { - n[1].i = x; - n[2].i = y; - n[3].i = (GLint) width; - n[4].i = (GLint) height; - } - if (ctx->ExecuteFlag) { - CALL_Viewport(ctx->Exec, (x, y, width, height)); - } -} - - -static void GLAPIENTRY -save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); - if (n) { - n[1].f = x; - n[2].f = y; - n[3].f = z; - n[4].f = w; - } - if (ctx->ExecuteFlag) { - CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); - } -} - -static void GLAPIENTRY -save_WindowPos2dMESA(GLdouble x, GLdouble y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fMESA(GLfloat x, GLfloat y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2iMESA(GLint x, GLint y) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2sMESA(GLshort x, GLshort y) -{ - save_WindowPos4fMESA(x, y, 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3iMESA(GLint x, GLint y, GLint z) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) -{ - save_WindowPos4fMESA(x, y, z, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) -{ - save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - -static void GLAPIENTRY -save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) -{ - save_WindowPos4fMESA(x, y, z, w); -} - -static void GLAPIENTRY -save_WindowPos2dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos2svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos3svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); -} - -static void GLAPIENTRY -save_WindowPos4dvMESA(const GLdouble * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4fvMESA(const GLfloat * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_WindowPos4ivMESA(const GLint * v) -{ - save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], - (GLfloat) v[2], (GLfloat) v[3]); -} - -static void GLAPIENTRY -save_WindowPos4svMESA(const GLshort * v) -{ - save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); -} - - - -/* GL_ARB_multitexture */ -static void GLAPIENTRY -save_ActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_ActiveTextureARB(ctx->Exec, (target)); - } -} - - -/* GL_ARB_transpose_matrix */ - -static void GLAPIENTRY -save_LoadTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_LoadTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_LoadMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixdARB(const GLdouble m[16]) -{ - GLfloat tm[16]; - _math_transposefd(tm, m); - save_MultMatrixf(tm); -} - - -static void GLAPIENTRY -save_MultTransposeMatrixfARB(const GLfloat m[16]) -{ - GLfloat tm[16]; - _math_transposef(tm, m); - save_MultMatrixf(tm); -} - - -/* GL_ARB_texture_compression */ -static void GLAPIENTRY -save_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_1D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, - width, border, imageSize, - data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = border; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage1DARB(ctx->Exec, - (target, level, internalFormat, width, - border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_2D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, - width, height, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = border; - n[7].i = imageSize; - n[8].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage2DARB(ctx->Exec, - (target, level, internalFormat, width, - height, border, imageSize, data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - if (target == GL_PROXY_TEXTURE_3D) { - /* don't compile, execute immediately */ - CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, - width, height, depth, border, - imageSize, data)); - } - else { - Node *n; - GLvoid *image; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].e = internalFormat; - n[4].i = (GLint) width; - n[5].i = (GLint) height; - n[6].i = (GLint) depth; - n[7].i = border; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexImage3DARB(ctx->Exec, - (target, level, internalFormat, width, - height, depth, border, imageSize, - data)); - } - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = (GLint) width; - n[5].e = format; - n[6].i = imageSize; - n[7].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, - width, format, imageSize, - data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = (GLint) width; - n[6].i = (GLint) height; - n[7].e = format; - n[8].i = imageSize; - n[9].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (target, level, xoffset, yoffset, width, - height, format, imageSize, data)); - } -} - - -static void GLAPIENTRY -save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid * data) -{ - Node *n; - GLvoid *image; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - /* make copy of image */ - image = malloc(imageSize); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); - return; - } - memcpy(image, data, imageSize); - n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); - if (n) { - n[1].e = target; - n[2].i = level; - n[3].i = xoffset; - n[4].i = yoffset; - n[5].i = zoffset; - n[6].i = (GLint) width; - n[7].i = (GLint) height; - n[8].i = (GLint) depth; - n[9].e = format; - n[10].i = imageSize; - n[11].data = image; - } - else if (image) { - free(image); - } - if (ctx->ExecuteFlag) { - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (target, level, xoffset, yoffset, - zoffset, width, height, depth, format, - imageSize, data)); - } -} - - -/* GL_ARB_multisample */ -static void GLAPIENTRY -save_SampleCoverageARB(GLclampf value, GLboolean invert) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); - if (n) { - n[1].f = value; - n[2].b = invert; - } - if (ctx->ExecuteFlag) { - CALL_SampleCoverageARB(ctx->Exec, (value, invert)); - } -} - - -/* - * GL_NV_vertex_program - */ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -static void GLAPIENTRY -save_BindProgramNV(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindProgramNV(ctx->Exec, (target, id)); - } -} - -static void GLAPIENTRY -save_ProgramEnvParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - save_ProgramEnvParameter4fARB(target, index, params[0], params[1], - params[2], params[3]); -} - - -static void GLAPIENTRY -save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) x, - (GLfloat) y, (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - save_ProgramEnvParameter4fARB(target, index, - (GLfloat) params[0], - (GLfloat) params[1], - (GLfloat) params[2], (GLfloat) params[3]); -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ - -#if FEATURE_NV_vertex_program -static void GLAPIENTRY -save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); - if (n) { - n[1].e = target; - n[2].ui = id; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4dvNV(GLenum target, GLuint index, - GLsizei num, const GLdouble *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_ProgramParameters4fvNV(GLenum target, GLuint index, - GLsizei num, const GLfloat *params) -{ - GLint i; - for (i = 0; i < num; i++) { - save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); - } -} - - -static void GLAPIENTRY -save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, - const GLubyte * program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); - return; - } - memcpy(programCopy, program, len); - n[1].e = target; - n[2].ui = id; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); - } -} - - -static void GLAPIENTRY -save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); - if (n) { - GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); - if (!idCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); - return; - } - memcpy(idCopy, ids, num * sizeof(GLuint)); - n[1].i = num; - n[2].data = idCopy; - } - if (ctx->ExecuteFlag) { - CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); - } -} - - -static void GLAPIENTRY -save_TrackMatrixNV(GLenum target, GLuint address, - GLenum matrix, GLenum transform) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); - if (n) { - n[1].e = target; - n[2].ui = address; - n[3].e = matrix; - n[4].e = transform; - } - if (ctx->ExecuteFlag) { - CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); - } -} -#endif /* FEATURE_NV_vertex_program */ - - -/* - * GL_NV_fragment_program - */ -#if FEATURE_NV_fragment_program -static void GLAPIENTRY -save_ProgramLocalParameter4fARB(GLenum target, GLuint index, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = x; - n[4].f = y; - n[5].f = z; - n[6].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = params[0]; - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, - const GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - if (count > 0) { - GLint i; - const GLfloat * p = params; - - for (i = 0 ; i < count ; i++) { - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = p[0]; - n[4].f = p[1]; - n[5].f = p[2]; - n[6].f = p[3]; - p += 4; - } - } - } - - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dARB(GLenum target, GLuint index, - GLdouble x, GLdouble y, - GLdouble z, GLdouble w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) x; - n[4].f = (GLfloat) y; - n[5].f = (GLfloat) z; - n[6].f = (GLfloat) w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, - const GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); - if (n) { - n[1].e = target; - n[2].ui = index; - n[3].f = (GLfloat) params[0]; - n[4].f = (GLfloat) params[1]; - n[5].f = (GLfloat) params[2]; - n[6].f = (GLfloat) params[3]; - } - if (ctx->ExecuteFlag) { - CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); - } -} - -static void GLAPIENTRY -save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, - GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); - if (n) { - GLubyte *nameCopy = (GLubyte *) malloc(len); - if (!nameCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); - return; - } - memcpy(nameCopy, name, len); - n[1].ui = id; - n[2].i = len; - n[3].data = nameCopy; - n[4].f = x; - n[5].f = y; - n[6].f = z; - n[7].f = w; - } - if (ctx->ExecuteFlag) { - CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, - const float v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, - GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, - (GLfloat) z, (GLfloat) w); -} - - -static void GLAPIENTRY -save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, - const double v[]) -{ - save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], - (GLfloat) v[1], (GLfloat) v[2], - (GLfloat) v[3]); -} - -#endif /* FEATURE_NV_fragment_program */ - - - -/* GL_EXT_stencil_two_side */ -static void GLAPIENTRY -save_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); - if (n) { - n[1].e = face; - } - if (ctx->ExecuteFlag) { - CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); - } -} - - -/* GL_EXT_depth_bounds_test */ -static void GLAPIENTRY -save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); - if (n) { - n[1].f = (GLfloat) zmin; - n[2].f = (GLfloat) zmax; - } - if (ctx->ExecuteFlag) { - CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); - } -} - - - -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - -static void GLAPIENTRY -save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, - const GLvoid * string) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - - n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); - if (n) { - GLubyte *programCopy = (GLubyte *) malloc(len); - if (!programCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return; - } - memcpy(programCopy, string, len); - n[1].e = target; - n[2].e = format; - n[3].i = len; - n[4].data = programCopy; - } - if (ctx->ExecuteFlag) { - CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); - } -} - -#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ - - -#if FEATURE_queryobj - -static void GLAPIENTRY -save_BeginQueryARB(GLenum target, GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); - if (n) { - n[1].e = target; - n[2].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BeginQueryARB(ctx->Exec, (target, id)); - } -} - - -static void GLAPIENTRY -save_EndQueryARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); - if (n) { - n[1].e = target; - } - if (ctx->ExecuteFlag) { - CALL_EndQueryARB(ctx->Exec, (target)); - } -} - -#endif /* FEATURE_queryobj */ - - -static void GLAPIENTRY -save_DrawBuffersARB(GLsizei count, const GLenum * buffers) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); - if (n) { - GLint i; - n[1].i = count; - if (count > MAX_DRAW_BUFFERS) - count = MAX_DRAW_BUFFERS; - for (i = 0; i < count; i++) { - n[2 + i].e = buffers[i]; - } - } - if (ctx->ExecuteFlag) { - CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); - if (n) { - n[1].ui = pname; - n[2].f = param[0]; - n[3].f = param[1]; - n[4].f = param[2]; - n[5].f = param[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); - } -} - -static void GLAPIENTRY -save_TexBumpParameterivATI(GLenum pname, const GLint *param) -{ - GLfloat p[4]; - p[0] = INT_TO_FLOAT(param[0]); - p[1] = INT_TO_FLOAT(param[1]); - p[2] = INT_TO_FLOAT(param[2]); - p[3] = INT_TO_FLOAT(param[3]); - save_TexBumpParameterfvATI(pname, p); -} - -#if FEATURE_ATI_fragment_shader -static void GLAPIENTRY -save_BindFragmentShaderATI(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); - if (n) { - n[1].ui = id; - } - if (ctx->ExecuteFlag) { - CALL_BindFragmentShaderATI(ctx->Exec, (id)); - } -} - -static void GLAPIENTRY -save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - - n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); - if (n) { - n[1].ui = dst; - n[2].f = value[0]; - n[3].f = value[1]; - n[4].f = value[2]; - n[5].f = value[3]; - } - if (ctx->ExecuteFlag) { - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); - } -} -#endif - -static void GLAPIENTRY -save_Attr1fNV(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); - } -} - -static void GLAPIENTRY -save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); - } -} - -static void GLAPIENTRY -save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); - } -} - -static void GLAPIENTRY -save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_Attr1fARB(GLenum attr, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); - if (n) { - n[1].e = attr; - n[2].f = x; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 1; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); - } -} - -static void GLAPIENTRY -save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 2; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); - } -} - -static void GLAPIENTRY -save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 3; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); - } -} - -static void GLAPIENTRY -save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); - if (n) { - n[1].e = attr; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - - ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); - ctx->ListState.ActiveAttribSize[attr] = 4; - ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); - - if (ctx->ExecuteFlag) { - CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); - } -} - - -static void GLAPIENTRY -save_EvalCoord1f(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); - if (n) { - n[1].f = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord1f(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalCoord1fv(const GLfloat * v) -{ - save_EvalCoord1f(v[0]); -} - -static void GLAPIENTRY -save_EvalCoord2f(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); - if (n) { - n[1].f = x; - n[2].f = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalCoord2f(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_EvalCoord2fv(const GLfloat * v) -{ - save_EvalCoord2f(v[0], v[1]); -} - - -static void GLAPIENTRY -save_EvalPoint1(GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); - if (n) { - n[1].i = x; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint1(ctx->Exec, (x)); - } -} - -static void GLAPIENTRY -save_EvalPoint2(GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); - if (n) { - n[1].i = x; - n[2].i = y; - } - if (ctx->ExecuteFlag) { - CALL_EvalPoint2(ctx->Exec, (x, y)); - } -} - -static void GLAPIENTRY -save_Indexf(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); -} - -static void GLAPIENTRY -save_Indexfv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); -} - -static void GLAPIENTRY -save_EdgeFlag(GLboolean x) -{ - save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); -} - -static INLINE GLboolean compare4fv( const GLfloat *a, - const GLfloat *b, - GLuint count ) -{ - return memcmp( a, b, count * sizeof(GLfloat) ) == 0; -} - - -static void GLAPIENTRY -save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - int args, i; - GLuint bitmask; - - switch (face) { - case GL_BACK: - case GL_FRONT: - case GL_FRONT_AND_BACK: - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); - return; - } - - switch (pname) { - case GL_EMISSION: - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_AMBIENT_AND_DIFFUSE: - args = 4; - break; - case GL_SHININESS: - args = 1; - break; - case GL_COLOR_INDEXES: - args = 3; - break; - default: - _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); - return; - } - - if (ctx->ExecuteFlag) { - CALL_Materialfv(ctx->Exec, (face, pname, param)); - } - - bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); - - /* Try to eliminate redundant statechanges. Because it is legal to - * call glMaterial even inside begin/end calls, don't need to worry - * about ctx->Driver.CurrentSavePrimitive here. - */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - if (bitmask & (1 << i)) { - if (ctx->ListState.ActiveMaterialSize[i] == args && - compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { - bitmask &= ~(1 << i); - } - else { - ctx->ListState.ActiveMaterialSize[i] = args; - COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); - } - } - } - - /* If this call has effect, return early: - */ - if (bitmask == 0) - return; - - SAVE_FLUSH_VERTICES(ctx); - - n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); - if (n) { - n[1].e = face; - n[2].e = pname; - for (i = 0; i < args; i++) - n[3 + i].f = param[i]; - } -} - -static void GLAPIENTRY -save_Begin(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - GLboolean error = GL_FALSE; - - if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { - _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); - error = GL_TRUE; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { - /* Typically the first begin. This may raise an error on - * playback, depending on whether CallList is issued from inside - * a begin/end or not. - */ - ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; - } - else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { - ctx->Driver.CurrentSavePrimitive = mode; - } - else { - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); - error = GL_TRUE; - } - - if (!error) { - /* Give the driver an opportunity to hook in an optimized - * display list compiler. - */ - if (ctx->Driver.NotifySaveBegin(ctx, mode)) - return; - - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN, 1); - if (n) { - n[1].e = mode; - } - } - - if (ctx->ExecuteFlag) { - CALL_Begin(ctx->Exec, (mode)); - } -} - -static void GLAPIENTRY -save_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - (void) alloc_instruction(ctx, OPCODE_END, 0); - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) { - CALL_End(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - SAVE_FLUSH_VERTICES(ctx); - n = alloc_instruction(ctx, OPCODE_RECTF, 4); - if (n) { - n[1].f = a; - n[2].f = b; - n[3].f = c; - n[4].f = d; - } - if (ctx->ExecuteFlag) { - CALL_Rectf(ctx->Exec, (a, b, c, d)); - } -} - - -static void GLAPIENTRY -save_Vertex2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -save_Vertex2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); -} - -static void GLAPIENTRY -save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -save_Vertex3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -save_Vertex4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_TexCoord1f(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -save_TexCoord1fv(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); -} - -static void GLAPIENTRY -save_TexCoord2f(GLfloat x, GLfloat y) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -save_TexCoord2fv(const GLfloat * v) -{ - save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); -} - -static void GLAPIENTRY -save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -save_TexCoord3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -save_TexCoord4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_Normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -save_Normal3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_FogCoordfEXT(GLfloat x) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, x); -} - -static void GLAPIENTRY -save_FogCoordfvEXT(const GLfloat * v) -{ - save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); -} - -static void GLAPIENTRY -save_Color3f(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -save_Color3fv(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -save_Color4fv(const GLfloat * v) -{ - save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); -} - -static void GLAPIENTRY -save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -save_SecondaryColor3fvEXT(const GLfloat * v) -{ - save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); -} - - -/* Just call the respective ATTR for texcoord - */ -static void GLAPIENTRY -save_MultiTexCoord1f(GLenum target, GLfloat x) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, x); -} - -static void GLAPIENTRY -save_MultiTexCoord1fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr1fNV(attr, v[0]); -} - -static void GLAPIENTRY -save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, x, y); -} - -static void GLAPIENTRY -save_MultiTexCoord2fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr2fNV(attr, v[0], v[1]); -} - -static void GLAPIENTRY -save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, x, y, z); -} - -static void GLAPIENTRY -save_MultiTexCoord3fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr3fNV(attr, v[0], v[1], v[2]); -} - -static void GLAPIENTRY -save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, x, y, z, w); -} - -static void GLAPIENTRY -save_MultiTexCoord4fv(GLenum target, const GLfloat * v) -{ - GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; - save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); -} - - -/** - * Record a GL_INVALID_VALUE error when a invalid vertex attribute - * index is found. - */ -static void -index_error(void) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); -} - - -/* First level for NV_vertex_program: - * - * Check for errors at compile time?. - */ -static void GLAPIENTRY -save_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr1fNV(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr2fNV(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr3fNV(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) -{ - if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) - save_Attr4fNV(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - - - -static void GLAPIENTRY -save_VertexAttrib1fARB(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, x); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr1fARB(index, v[0]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, x, y); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr2fARB(index, v[0], v[1]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, x, y, z); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr3fARB(index, v[0], v[1], v[2]); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, - GLfloat w) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, x, y, z, w); - else - index_error(); -} - -static void GLAPIENTRY -save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) -{ - if (index < MAX_VERTEX_GENERIC_ATTRIBS) - save_Attr4fARB(index, v[0], v[1], v[2], v[3]); - else - index_error(); -} - - -/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - -static void GLAPIENTRY -exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); -} - -static GLint GLAPIENTRY -exec_GetAttribLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); -} - -static GLint GLAPIENTRY -exec_GetUniformLocationARB(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); -} -/* XXX more shader functions needed here */ - - -#if FEATURE_EXT_framebuffer_blit -static void GLAPIENTRY -save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); - if (n) { - n[1].i = srcX0; - n[2].i = srcY0; - n[3].i = srcX1; - n[4].i = srcY1; - n[5].i = dstX0; - n[6].i = dstY0; - n[7].i = dstX1; - n[8].i = dstY1; - n[9].i = mask; - n[10].e = filter; - } - if (ctx->ExecuteFlag) { - CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter)); - } -} -#endif - - -/** GL_EXT_provoking_vertex */ -static void GLAPIENTRY -save_ProvokingVertexEXT(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ - _mesa_ProvokingVertexEXT(mode); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_BeginTransformFeedback(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); - if (n) { - n[1].e = mode; - } - if (ctx->ExecuteFlag) { - CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); - } -} - - -/** GL_EXT_transform_feedback */ -static void GLAPIENTRY -save_EndTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_TransformFeedbackVaryings(GLuint program, GLsizei count, - const GLchar **varyings, GLenum bufferMode) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_problem(ctx, - "glTransformFeedbackVarying() display list support not done"); -} - -static void GLAPIENTRY -save_BindTransformFeedback(GLenum target, GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2); - if (n) { - n[1].e = target; - n[2].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_BindTransformFeedback(ctx->Exec, (target, name)); - } -} - -static void GLAPIENTRY -save_PauseTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_PauseTransformFeedback(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_ResumeTransformFeedback(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - (void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0); - if (ctx->ExecuteFlag) { - CALL_ResumeTransformFeedback(ctx->Exec, ()); - } -} - -static void GLAPIENTRY -save_DrawTransformFeedback(GLenum mode, GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2); - if (n) { - n[1].e = mode; - n[2].ui = name; - } - if (ctx->ExecuteFlag) { - CALL_DrawTransformFeedback(ctx->Exec, (mode, name)); - } -} - - -/* aka UseProgram() */ -static void GLAPIENTRY -save_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseProgramObjectARB(ctx->Exec, (program)); - } -} - - -static void GLAPIENTRY -save_Uniform1fARB(GLint location, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); - if (n) { - n[1].i = location; - n[2].f = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fARB(ctx->Exec, (location, x)); - } -} - - -static void GLAPIENTRY -save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fARB(ctx->Exec, (location, x, y)); - } -} - - -static void GLAPIENTRY -save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); - } -} - - -static void GLAPIENTRY -save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); - if (n) { - n[1].i = location; - n[2].f = x; - n[3].f = y; - n[4].f = z; - n[5].f = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); - } -} - - -/** Return copy of memory */ -static void * -memdup(const void *src, GLsizei bytes) -{ - void *b = bytes >= 0 ? malloc(bytes) : NULL; - if (b) - memcpy(b, src, bytes); - return b; -} - - -static void GLAPIENTRY -save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); - } -} - - -static void GLAPIENTRY -save_Uniform1iARB(GLint location, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - CALL_Uniform1iARB(ctx->Exec, (location, x)); - } -} - -static void GLAPIENTRY -save_Uniform2iARB(GLint location, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - CALL_Uniform2iARB(ctx->Exec, (location, x, y)); - } -} - -static void GLAPIENTRY -save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); - } -} - -static void GLAPIENTRY -save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(GLint)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); - } -} - -static void GLAPIENTRY -save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); - } -} - - - -static void GLAPIENTRY -save_Uniform1ui(GLint location, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); - if (n) { - n[1].i = location; - n[2].i = x; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ - } -} - -static void GLAPIENTRY -save_Uniform2ui(GLint location, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ - } -} - -static void GLAPIENTRY -save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ - } -} - -static void GLAPIENTRY -save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); - if (n) { - n[1].i = location; - n[2].i = x; - n[3].i = y; - n[4].i = z; - n[5].i = w; - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ - } -} - - - -static void GLAPIENTRY -save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 1 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 2 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 3 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ - } -} - -static void GLAPIENTRY -save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].data = memdup(v, count * 4 * sizeof(*v)); - } - if (ctx->ExecuteFlag) { - /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ - } -} - - - -static void GLAPIENTRY -save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); - } -} - - -static void GLAPIENTRY -save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *m) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); - if (n) { - n[1].i = location; - n[2].i = count; - n[3].b = transpose; - n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); - } - if (ctx->ExecuteFlag) { - CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); - } -} - -static void GLAPIENTRY -save_ClampColorARB(GLenum target, GLenum clamp) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); - if (n) { - n[1].e = target; - n[2].e = clamp; - } - if (ctx->ExecuteFlag) { - CALL_ClampColorARB(ctx->Exec, (target, clamp)); - } -} - -static void GLAPIENTRY -save_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); - if (n) { - n[1].ui = type; - n[2].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); - } -} - -static void GLAPIENTRY -save_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); - if (n) { - n[1].ui = program; - } - if (ctx->ExecuteFlag) { - CALL_ActiveProgramEXT(ctx->Exec, (program)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); - if (n) { - n[1].i = red; - n[2].i = green; - n[3].i = blue; - n[4].i = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); - if (n) { - n[1].ui = red; - n[2].ui = green; - n[3].ui = blue; - n[4].ui = alpha; - } - if (ctx->ExecuteFlag) { - CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].i = params[0]; - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); - if (n) { - n[1].e = target; - n[2].e = pname; - n[3].ui = params[0]; - n[4].ui = params[1]; - n[5].ui = params[2]; - n[6].ui = params[3]; - } - if (ctx->ExecuteFlag) { - CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); - } -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); -} - -/** GL_EXT_texture_integer */ -static void GLAPIENTRY -exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); -} - - -/* GL_ARB_instanced_arrays */ -static void GLAPIENTRY -save_VertexAttribDivisor(GLuint index, GLuint divisor) -{ - GET_CURRENT_CONTEXT(ctx); - Node *n; - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); - if (n) { - n[1].ui = index; - n[2].ui = divisor; - } - if (ctx->ExecuteFlag) { - CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); - } -} - - -/* GL_NV_texture_barrier */ -static void GLAPIENTRY -save_TextureBarrierNV(void) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); - if (ctx->ExecuteFlag) { - CALL_TextureBarrierNV(ctx->Exec, ()); - } -} - - -/* GL_ARB_sampler_objects */ -static void GLAPIENTRY -save_BindSampler(GLuint unit, GLuint sampler) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2); - if (n) { - n[1].ui = unit; - n[2].ui = sampler; - } - if (ctx->ExecuteFlag) { - CALL_BindSampler(ctx->Exec, (unit, sampler)); - } -} - -static void GLAPIENTRY -save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6); - if (n) { - n[1].ui = sampler; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_TEXTURE_BORDER_COLOR) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params)); - } -} - -static void GLAPIENTRY -save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - save_SamplerParameteriv(sampler, pname, ¶m); -} - -static void GLAPIENTRY -save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6); - if (n) { - n[1].ui = sampler; - n[2].e = pname; - n[3].f = params[0]; - if (pname == GL_TEXTURE_BORDER_COLOR) { - n[4].f = params[1]; - n[5].f = params[2]; - n[6].f = params[3]; - } - else { - n[4].f = n[5].f = n[6].f = 0.0F; - } - } - if (ctx->ExecuteFlag) { - CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params)); - } -} - -static void GLAPIENTRY -save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - save_SamplerParameterfv(sampler, pname, ¶m); -} - -static void GLAPIENTRY -save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6); - if (n) { - n[1].ui = sampler; - n[2].e = pname; - n[3].i = params[0]; - if (pname == GL_TEXTURE_BORDER_COLOR) { - n[4].i = params[1]; - n[5].i = params[2]; - n[6].i = params[3]; - } - else { - n[4].i = n[5].i = n[6].i = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params)); - } -} - -static void GLAPIENTRY -save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6); - if (n) { - n[1].ui = sampler; - n[2].e = pname; - n[3].ui = params[0]; - if (pname == GL_TEXTURE_BORDER_COLOR) { - n[4].ui = params[1]; - n[5].ui = params[2]; - n[6].ui = params[3]; - } - else { - n[4].ui = n[5].ui = n[6].ui = 0; - } - } - if (ctx->ExecuteFlag) { - CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params)); - } -} - -/* GL_ARB_geometry_shader4 */ -static void GLAPIENTRY -save_ProgramParameteri(GLuint program, GLenum pname, GLint value) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3); - if (n) { - n[1].ui = program; - n[2].e = pname; - n[3].i = value; - } - if (ctx->ExecuteFlag) { - CALL_ProgramParameteriARB(ctx->Exec, (program, pname, value)); - } -} - -static void GLAPIENTRY -save_FramebufferTexture(GLenum target, GLenum attachment, - GLuint texture, GLint level) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4); - if (n) { - n[1].e = target; - n[2].e = attachment; - n[3].ui = texture; - n[4].i = level; - } - if (ctx->ExecuteFlag) { - CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level)); - } -} - -static void GLAPIENTRY -save_FramebufferTextureFace(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5); - if (n) { - n[1].e = target; - n[2].e = attachment; - n[3].ui = texture; - n[4].i = level; - n[5].e = face; - } - if (ctx->ExecuteFlag) { - CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture, - level, face)); - } -} - - - -static void GLAPIENTRY -save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - Node *n; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); - n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4); - if (n) { - union uint64_pair p; - p.uint64 = timeout; - n[1].data = sync; - n[2].e = flags; - n[3].ui = p.uint32[0]; - n[4].ui = p.uint32[1]; - } - if (ctx->ExecuteFlag) { - CALL_WaitSync(ctx->Exec, (sync, flags, timeout)); - } -} - - -/** - * Save an error-generating command into display list. - * - * KW: Will appear in the list before the vertex buffer containing the - * command that provoked the error. I don't see this as a problem. - */ -static void -save_error(struct gl_context *ctx, GLenum error, const char *s) -{ - Node *n; - n = alloc_instruction(ctx, OPCODE_ERROR, 2); - if (n) { - n[1].e = error; - n[2].data = (void *) s; - } -} - - -/** - * Compile an error into current display list. - */ -void -_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) -{ - if (ctx->CompileFlag) - save_error(ctx, error, s); - if (ctx->ExecuteFlag) - _mesa_error(ctx, error, "%s", s); -} - - -/** - * Test if ID names a display list. - */ -static GLboolean -islist(struct gl_context *ctx, GLuint list) -{ - if (list > 0 && lookup_list(ctx, list)) { - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - - -/**********************************************************************/ -/* Display list execution */ -/**********************************************************************/ - - -/* - * Execute a display list. Note that the ListBase offset must have already - * been added before calling this function. I.e. the list argument is - * the absolute list number, not relative to ListBase. - * \param list - display list number - */ -static void -execute_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (list == 0 || !islist(ctx, list)) - return; - - if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { - /* raise an error? */ - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - ctx->ListState.CallDepth++; - - if (ctx->Driver.BeginCallList) - ctx->Driver.BeginCallList(ctx, dlist); - - n = dlist->Head; - - done = GL_FALSE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_execute(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ERROR: - _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); - break; - case OPCODE_ACCUM: - CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ALPHA_FUNC: - CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_BIND_TEXTURE: - CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_BITMAP: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, - (const GLubyte *) n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_BLEND_COLOR: - CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_BLEND_EQUATION: - CALL_BlendEquation(ctx->Exec, (n[1].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE: - CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE: - CALL_BlendFuncSeparateEXT(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - - case OPCODE_BLEND_FUNC_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); - break; - case OPCODE_BLEND_FUNC_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, - n[4].e, n[5].e)); - break; - case OPCODE_BLEND_EQUATION_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_BLEND_EQUATION_SEPARATE_I: - /* GL_ARB_draw_buffers_blend */ - CALL_BlendEquationSeparateiARB(ctx->Exec, - (n[1].ui, n[2].e, n[3].e)); - break; - - case OPCODE_CALL_LIST: - /* Generated by glCallList(), don't add ListBase */ - if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - execute_list(ctx, n[1].ui); - } - break; - case OPCODE_CALL_LIST_OFFSET: - /* Generated by glCallLists() so we must add ListBase */ - if (n[2].b) { - /* user specified a bad data type at compile time */ - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - } - else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { - GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); - execute_list(ctx, list); - } - break; - case OPCODE_CLEAR: - CALL_Clear(ctx->Exec, (n[1].bf)); - break; - case OPCODE_CLEAR_BUFFER_IV: - { - /*GLint value[4]; - value[0] = n[3].i; - value[1] = n[4].i; - value[2] = n[5].i; - value[3] = n[6].i; - CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_UIV: - { - /*GLuint value[4]; - value[0] = n[3].ui; - value[1] = n[4].ui; - value[2] = n[5].ui; - value[3] = n[6].ui; - CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FV: - { - /*GLfloat value[4]; - value[0] = n[3].f; - value[1] = n[4].f; - value[2] = n[5].f; - value[3] = n[6].f; - CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ - } - break; - case OPCODE_CLEAR_BUFFER_FI: - /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ - break; - case OPCODE_CLEAR_COLOR: - CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_ACCUM: - CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_CLEAR_DEPTH: - CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); - break; - case OPCODE_CLEAR_INDEX: - CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); - break; - case OPCODE_CLEAR_STENCIL: - CALL_ClearStencil(ctx->Exec, (n[1].i)); - break; - case OPCODE_CLIP_PLANE: - { - GLdouble eq[4]; - eq[0] = n[2].f; - eq[1] = n[3].f; - eq[2] = n[4].f; - eq[3] = n[5].f; - CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); - } - break; - case OPCODE_COLOR_MASK: - CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); - break; - case OPCODE_COLOR_MASK_INDEXED: - CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, - n[4].b, n[5].b)); - break; - case OPCODE_COLOR_MATERIAL: - CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_COLOR_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, - n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ColorTableParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ColorTableParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COLOR_SUB_TABLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].e, n[5].e, - n[6].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_FILTER_2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, n[6].e, - n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_CONVOLUTION_PARAMETER_I: - CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); - break; - case OPCODE_CONVOLUTION_PARAMETER_IV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_ConvolutionParameteriv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_CONVOLUTION_PARAMETER_F: - CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); - break; - case OPCODE_CONVOLUTION_PARAMETER_FV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_ConvolutionParameterfv(ctx->Exec, - (n[1].e, n[2].e, params)); - } - break; - case OPCODE_COPY_COLOR_SUB_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_COLOR_TABLE: - CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, - n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_COPY_PIXELS: - CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i, - n[5].e)); - break; - case OPCODE_COPY_TEX_IMAGE1D: - CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i)); - break; - case OPCODE_COPY_TEX_IMAGE2D: - CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE1D: - CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE2D: - CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i)); - break; - case OPCODE_COPY_TEX_SUB_IMAGE3D: - CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].i)); - break; - case OPCODE_CULL_FACE: - CALL_CullFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_FUNC: - CALL_DepthFunc(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_MASK: - CALL_DepthMask(ctx->Exec, (n[1].b)); - break; - case OPCODE_DEPTH_RANGE: - CALL_DepthRange(ctx->Exec, - ((GLclampd) n[1].f, (GLclampd) n[2].f)); - break; - case OPCODE_DISABLE: - CALL_Disable(ctx->Exec, (n[1].e)); - break; - case OPCODE_DISABLE_INDEXED: - CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_DRAW_BUFFER: - CALL_DrawBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_DRAW_PIXELS: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, - n[5].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_ENABLE: - CALL_Enable(ctx->Exec, (n[1].e)); - break; - case OPCODE_ENABLE_INDEXED: - CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); - break; - case OPCODE_EVALMESH1: - CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); - break; - case OPCODE_EVALMESH2: - CALL_EvalMesh2(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_FOG: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_Fogfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_FRONT_FACE: - CALL_FrontFace(ctx->Exec, (n[1].e)); - break; - case OPCODE_FRUSTUM: - CALL_Frustum(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_HINT: - CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_HISTOGRAM: - CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); - break; - case OPCODE_INDEX_MASK: - CALL_IndexMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_INIT_NAMES: - CALL_InitNames(ctx->Exec, ()); - break; - case OPCODE_LIGHT: - { - GLfloat p[4]; - p[0] = n[3].f; - p[1] = n[4].f; - p[2] = n[5].f; - p[3] = n[6].f; - CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); - } - break; - case OPCODE_LIGHT_MODEL: - { - GLfloat p[4]; - p[0] = n[2].f; - p[1] = n[3].f; - p[2] = n[4].f; - p[3] = n[5].f; - CALL_LightModelfv(ctx->Exec, (n[1].e, p)); - } - break; - case OPCODE_LINE_STIPPLE: - CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); - break; - case OPCODE_LINE_WIDTH: - CALL_LineWidth(ctx->Exec, (n[1].f)); - break; - case OPCODE_LIST_BASE: - CALL_ListBase(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOAD_IDENTITY: - CALL_LoadIdentity(ctx->Exec, ()); - break; - case OPCODE_LOAD_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_LoadMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_LOAD_NAME: - CALL_LoadName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_LOGIC_OP: - CALL_LogicOp(ctx->Exec, (n[1].e)); - break; - case OPCODE_MAP1: - { - GLenum target = n[1].e; - GLint ustride = _mesa_evaluator_components(target); - GLint uorder = n[5].i; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, - (GLfloat *) n[6].data)); - } - break; - case OPCODE_MAP2: - { - GLenum target = n[1].e; - GLfloat u1 = n[2].f; - GLfloat u2 = n[3].f; - GLfloat v1 = n[4].f; - GLfloat v2 = n[5].f; - GLint ustride = n[6].i; - GLint vstride = n[7].i; - GLint uorder = n[8].i; - GLint vorder = n[9].i; - CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, - v1, v2, vstride, vorder, - (GLfloat *) n[10].data)); - } - break; - case OPCODE_MAPGRID1: - CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_MAPGRID2: - CALL_MapGrid2f(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); - break; - case OPCODE_MATRIX_MODE: - CALL_MatrixMode(ctx->Exec, (n[1].e)); - break; - case OPCODE_MIN_MAX: - CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); - break; - case OPCODE_MULT_MATRIX: - if (sizeof(Node) == sizeof(GLfloat)) { - CALL_MultMatrixf(ctx->Exec, (&n[1].f)); - } - else { - GLfloat m[16]; - GLuint i; - for (i = 0; i < 16; i++) { - m[i] = n[1 + i].f; - } - CALL_MultMatrixf(ctx->Exec, (m)); - } - break; - case OPCODE_ORTHO: - CALL_Ortho(ctx->Exec, - (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); - break; - case OPCODE_PASSTHROUGH: - CALL_PassThrough(ctx->Exec, (n[1].f)); - break; - case OPCODE_PIXEL_MAP: - CALL_PixelMapfv(ctx->Exec, - (n[1].e, n[2].i, (GLfloat *) n[3].data)); - break; - case OPCODE_PIXEL_TRANSFER: - CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_PIXEL_ZOOM: - CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POINT_SIZE: - CALL_PointSize(ctx->Exec, (n[1].f)); - break; - case OPCODE_POINT_PARAMETERS: - { - GLfloat params[3]; - params[0] = n[2].f; - params[1] = n[3].f; - params[2] = n[4].f; - CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); - } - break; - case OPCODE_POLYGON_MODE: - CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); - break; - case OPCODE_POLYGON_STIPPLE: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_POLYGON_OFFSET: - CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_POP_ATTRIB: - CALL_PopAttrib(ctx->Exec, ()); - break; - case OPCODE_POP_MATRIX: - CALL_PopMatrix(ctx->Exec, ()); - break; - case OPCODE_POP_NAME: - CALL_PopName(ctx->Exec, ()); - break; - case OPCODE_PRIORITIZE_TEXTURE: - CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); - break; - case OPCODE_PUSH_ATTRIB: - CALL_PushAttrib(ctx->Exec, (n[1].bf)); - break; - case OPCODE_PUSH_MATRIX: - CALL_PushMatrix(ctx->Exec, ()); - break; - case OPCODE_PUSH_NAME: - CALL_PushName(ctx->Exec, (n[1].ui)); - break; - case OPCODE_RASTER_POS: - CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_READ_BUFFER: - CALL_ReadBuffer(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_HISTOGRAM: - CALL_ResetHistogram(ctx->Exec, (n[1].e)); - break; - case OPCODE_RESET_MIN_MAX: - CALL_ResetMinmax(ctx->Exec, (n[1].e)); - break; - case OPCODE_ROTATE: - CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_SCALE: - CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_SCISSOR: - CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_SHADE_MODEL: - CALL_ShadeModel(ctx->Exec, (n[1].e)); - break; - case OPCODE_PROVOKING_VERTEX: - CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_STENCIL_FUNC: - CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); - break; - case OPCODE_STENCIL_MASK: - CALL_StencilMask(ctx->Exec, (n[1].ui)); - break; - case OPCODE_STENCIL_OP: - CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); - break; - case OPCODE_STENCIL_FUNC_SEPARATE: - CALL_StencilFuncSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].ui)); - break; - case OPCODE_STENCIL_MASK_SEPARATE: - CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_STENCIL_OP_SEPARATE: - CALL_StencilOpSeparate(ctx->Exec, - (n[1].e, n[2].e, n[3].e, n[4].e)); - break; - case OPCODE_TEXENV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXGEN: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEX_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].e, /* border */ - n[6].e, /* format */ - n[7].e, /* type */ - n[8].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].e, /* border */ - n[7].e, /* format */ - n[8].e, /* type */ - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ - n[2].i, /* level */ - n[3].i, /* components */ - n[4].i, /* width */ - n[5].i, /* height */ - n[6].i, /* depth */ - n[7].e, /* border */ - n[8].e, /* format */ - n[9].e, /* type */ - n[10].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE1D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].e, n[7].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE2D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].e, - n[6].i, n[7].e, n[8].e, - n[9].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TEX_SUB_IMAGE3D: - { - const struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = ctx->DefaultPacking; - CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, - n[4].i, n[5].i, n[6].i, n[7].i, - n[8].i, n[9].e, n[10].e, - n[11].data)); - ctx->Unpack = save; /* restore */ - } - break; - case OPCODE_TRANSLATE: - CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; - case OPCODE_VIEWPORT: - CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, - (GLsizei) n[3].i, (GLsizei) n[4].i)); - break; - case OPCODE_WINDOW_POS: - CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ - CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].data)); - break; - case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ - CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, - n[4].i, n[5].i, n[6].i, - n[7].i, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage1DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].e, n[6].i, n[7].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage2DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].e, n[8].i, - n[9].data)); - break; - case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ - CALL_CompressedTexSubImage3DARB(ctx->Exec, - (n[1].e, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].e, n[10].i, n[11].data)); - break; - case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ - CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); - break; - case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ - CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); - break; -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ - CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); - break; -#endif -#if FEATURE_NV_vertex_program - case OPCODE_EXECUTE_PROGRAM_NV: - { - GLfloat v[4]; - v[0] = n[3].f; - v[1] = n[4].f; - v[2] = n[5].f; - v[3] = n[6].f; - CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); - } - break; - case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: - CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, - (GLuint *) n[2].data)); - break; - case OPCODE_LOAD_PROGRAM_NV: - CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, - (const GLubyte *) n[4].data)); - break; - case OPCODE_TRACK_MATRIX_NV: - CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); - break; -#endif - -#if FEATURE_NV_fragment_program - case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: - CALL_ProgramLocalParameter4fARB(ctx->Exec, - (n[1].e, n[2].ui, n[3].f, n[4].f, - n[5].f, n[6].f)); - break; - case OPCODE_PROGRAM_NAMED_PARAMETER_NV: - CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, - (const GLubyte *) n[3]. - data, n[4].f, n[5].f, - n[6].f, n[7].f)); - break; -#endif - - case OPCODE_ACTIVE_STENCIL_FACE_EXT: - CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_DEPTH_BOUNDS_EXT: - CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); - break; -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - case OPCODE_PROGRAM_STRING_ARB: - CALL_ProgramStringARB(ctx->Exec, - (n[1].e, n[2].e, n[3].i, n[4].data)); - break; -#endif -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program - case OPCODE_PROGRAM_ENV_PARAMETER_ARB: - CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, - n[4].f, n[5].f, - n[6].f)); - break; -#endif -#if FEATURE_queryobj - case OPCODE_BEGIN_QUERY_ARB: - CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_END_QUERY_ARB: - CALL_EndQueryARB(ctx->Exec, (n[1].e)); - break; -#endif - case OPCODE_DRAW_BUFFERS_ARB: - { - GLenum buffers[MAX_DRAW_BUFFERS]; - GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); - for (i = 0; i < count; i++) - buffers[i] = n[2 + i].e; - CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); - } - break; -#if FEATURE_EXT_framebuffer_blit - case OPCODE_BLIT_FRAMEBUFFER: - CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, - n[5].i, n[6].i, n[7].i, n[8].i, - n[9].i, n[10].e)); - break; -#endif - - case OPCODE_USE_PROGRAM: - CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); - break; - case OPCODE_USE_SHADER_PROGRAM_EXT: - CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_ACTIVE_PROGRAM_EXT: - CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); - break; - case OPCODE_UNIFORM_1F: - CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); - break; - case OPCODE_UNIFORM_2F: - CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); - break; - case OPCODE_UNIFORM_3F: - CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_UNIFORM_4F: - CALL_Uniform4fARB(ctx->Exec, - (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); - break; - case OPCODE_UNIFORM_1FV: - CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2FV: - CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3FV: - CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4FV: - CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1I: - CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); - break; - case OPCODE_UNIFORM_2I: - CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); - break; - case OPCODE_UNIFORM_3I: - CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_UNIFORM_4I: - CALL_Uniform4iARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - break; - case OPCODE_UNIFORM_1IV: - CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_2IV: - CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_3IV: - CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_4IV: - CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); - break; - case OPCODE_UNIFORM_1UI: - /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ - break; - case OPCODE_UNIFORM_2UI: - /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ - break; - case OPCODE_UNIFORM_3UI: - /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ - break; - case OPCODE_UNIFORM_4UI: - /*CALL_Uniform4uiARB(ctx->Exec, - (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); - */ - break; - case OPCODE_UNIFORM_1UIV: - /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_2UIV: - /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_3UIV: - /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_4UIV: - /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ - break; - case OPCODE_UNIFORM_MATRIX22: - CALL_UniformMatrix2fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX33: - CALL_UniformMatrix3fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX44: - CALL_UniformMatrix4fvARB(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX23: - CALL_UniformMatrix2x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX32: - CALL_UniformMatrix3x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX24: - CALL_UniformMatrix2x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX42: - CALL_UniformMatrix4x2fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX34: - CALL_UniformMatrix3x4fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - case OPCODE_UNIFORM_MATRIX43: - CALL_UniformMatrix4x3fv(ctx->Exec, - (n[1].i, n[2].i, n[3].b, n[4].data)); - break; - - case OPCODE_CLAMP_COLOR: - CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e)); - break; - - case OPCODE_TEX_BUMP_PARAMETER_ATI: - { - GLfloat values[4]; - GLuint i, pname = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); - } - break; -#if FEATURE_ATI_fragment_shader - case OPCODE_BIND_FRAGMENT_SHADER_ATI: - CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); - break; - case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: - { - GLfloat values[4]; - GLuint i, dst = n[1].ui; - - for (i = 0; i < 4; i++) - values[i] = n[1 + i].f; - CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); - } - break; -#endif - case OPCODE_ATTR_1F_NV: - CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_NV: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_NV: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_ATTR_1F_ARB: - CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); - break; - case OPCODE_ATTR_2F_ARB: - /* Really shouldn't have to do this - the Node structure - * is convenient, but it would be better to store the data - * packed appropriately so that it can be sent directly - * on. With x86_64 becoming common, this will start to - * matter more. - */ - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); - break; - case OPCODE_ATTR_3F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f)); - break; - case OPCODE_ATTR_4F_ARB: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); - else - CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, - n[4].f, n[5].f)); - break; - case OPCODE_MATERIAL: - if (sizeof(Node) == sizeof(GLfloat)) - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); - else { - GLfloat f[4]; - f[0] = n[3].f; - f[1] = n[4].f; - f[2] = n[5].f; - f[3] = n[6].f; - CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); - } - break; - case OPCODE_BEGIN: - CALL_Begin(ctx->Exec, (n[1].e)); - break; - case OPCODE_END: - CALL_End(ctx->Exec, ()); - break; - case OPCODE_RECTF: - CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); - break; - case OPCODE_EVAL_C1: - CALL_EvalCoord1f(ctx->Exec, (n[1].f)); - break; - case OPCODE_EVAL_C2: - CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); - break; - case OPCODE_EVAL_P1: - CALL_EvalPoint1(ctx->Exec, (n[1].i)); - break; - case OPCODE_EVAL_P2: - CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); - break; - - /* GL_EXT_texture_integer */ - case OPCODE_CLEARCOLOR_I: - CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); - break; - case OPCODE_CLEARCOLOR_UI: - CALL_ClearColorIuiEXT(ctx->Exec, - (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); - break; - case OPCODE_TEXPARAMETER_I: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - case OPCODE_TEXPARAMETER_UI: - { - GLuint params[4]; - params[0] = n[3].ui; - params[1] = n[4].ui; - params[2] = n[5].ui; - params[3] = n[6].ui; - CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); - } - break; - - case OPCODE_VERTEX_ATTRIB_DIVISOR: - /* GL_ARB_instanced_arrays */ - CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); - break; - - case OPCODE_TEXTURE_BARRIER_NV: - CALL_TextureBarrierNV(ctx->Exec, ()); - break; - - /* GL_EXT/ARB_transform_feedback */ - case OPCODE_BEGIN_TRANSFORM_FEEDBACK: - CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); - break; - case OPCODE_END_TRANSFORM_FEEDBACK: - CALL_EndTransformFeedbackEXT(ctx->Exec, ()); - break; - case OPCODE_BIND_TRANSFORM_FEEDBACK: - CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); - break; - case OPCODE_PAUSE_TRANSFORM_FEEDBACK: - CALL_PauseTransformFeedback(ctx->Exec, ()); - break; - case OPCODE_RESUME_TRANSFORM_FEEDBACK: - CALL_ResumeTransformFeedback(ctx->Exec, ()); - break; - case OPCODE_DRAW_TRANSFORM_FEEDBACK: - CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); - break; - - - case OPCODE_BIND_SAMPLER: - CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui)); - break; - case OPCODE_SAMPLER_PARAMETERIV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params)); - } - break; - case OPCODE_SAMPLER_PARAMETERFV: - { - GLfloat params[4]; - params[0] = n[3].f; - params[1] = n[4].f; - params[2] = n[5].f; - params[3] = n[6].f; - CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params)); - } - break; - case OPCODE_SAMPLER_PARAMETERIIV: - { - GLint params[4]; - params[0] = n[3].i; - params[1] = n[4].i; - params[2] = n[5].i; - params[3] = n[6].i; - CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params)); - } - break; - case OPCODE_SAMPLER_PARAMETERUIV: - { - GLuint params[4]; - params[0] = n[3].ui; - params[1] = n[4].ui; - params[2] = n[5].ui; - params[3] = n[6].ui; - CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params)); - } - break; - - /* GL_ARB_geometry_shader4 */ - case OPCODE_PROGRAM_PARAMETERI: - CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i)); - break; - case OPCODE_FRAMEBUFFER_TEXTURE: - CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e, - n[3].ui, n[4].i)); - break; - case OPCODE_FRAMEBUFFER_TEXTURE_FACE: - CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e, - n[3].ui, n[4].i, n[5].e)); - break; - - /* GL_ARB_sync */ - case OPCODE_WAIT_SYNC: - { - union uint64_pair p; - p.uint32[0] = n[3].ui; - p.uint32[1] = n[4].ui; - CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64)); - } - break; - - case OPCODE_CONTINUE: - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - done = GL_TRUE; - break; - default: - { - char msg[1000]; - _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", - (int) opcode); - _mesa_problem(ctx, "%s", msg); - } - done = GL_TRUE; - } - - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } - - if (ctx->Driver.EndCallList) - ctx->Driver.EndCallList(ctx); - - ctx->ListState.CallDepth--; -} - - - -/**********************************************************************/ -/* GL functions */ -/**********************************************************************/ - -/** - * Test if a display list number is valid. - */ -static GLboolean GLAPIENTRY -_mesa_IsList(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - return islist(ctx, list); -} - - -/** - * Delete a sequence of consecutive display lists. - */ -static void GLAPIENTRY -_mesa_DeleteLists(GLuint list, GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint i; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); - return; - } - for (i = list; i < list + range; i++) { - destroy_list(ctx, i); - } -} - - -/** - * Return a display list number, n, such that lists n through n+range-1 - * are free. - */ -static GLuint GLAPIENTRY -_mesa_GenLists(GLsizei range) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint base; - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (range < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); - return 0; - } - if (range == 0) { - return 0; - } - - /* - * Make this an atomic operation - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); - if (base) { - /* reserve the list IDs by with empty/dummy lists */ - GLint i; - for (i = 0; i < range; i++) { - _mesa_HashInsert(ctx->Shared->DisplayList, base + i, - make_list(base + i, 1)); - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - return base; -} - - -/** - * Begin a new display list. - */ -static void GLAPIENTRY -_mesa_NewList(GLuint name, GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - - FLUSH_CURRENT(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glNewList %u %s\n", name, - _mesa_lookup_enum_by_nr(mode)); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); - return; - } - - if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); - return; - } - - if (ctx->ListState.CurrentList) { - /* already compiling a display list */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); - return; - } - - ctx->CompileFlag = GL_TRUE; - ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); - - /* Reset acumulated list state: - */ - invalidate_saved_current_state( ctx ); - - /* Allocate new display list */ - ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); - ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; - ctx->ListState.CurrentPos = 0; - - ctx->Driver.NewList(ctx, name, mode); - - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -/** - * End definition of current display list. - */ -static void GLAPIENTRY -_mesa_EndList(void) -{ - GET_CURRENT_CONTEXT(ctx); - SAVE_FLUSH_VERTICES(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndList\n"); - - /* Check that a list is under construction */ - if (!ctx->ListState.CurrentList) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); - return; - } - - /* Call before emitting END_OF_LIST, in case the driver wants to - * emit opcodes itself. - */ - ctx->Driver.EndList(ctx); - - (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); - - /* Destroy old list, if any */ - destroy_list(ctx, ctx->ListState.CurrentList->Name); - - /* Install the new list */ - _mesa_HashInsert(ctx->Shared->DisplayList, - ctx->ListState.CurrentList->Name, - ctx->ListState.CurrentList); - - - if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) - mesa_print_display_list(ctx->ListState.CurrentList->Name); - - ctx->ListState.CurrentList = NULL; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - - ctx->CurrentDispatch = ctx->Exec; - _glapi_set_dispatch(ctx->CurrentDispatch); -} - - -void GLAPIENTRY -_mesa_CallList(GLuint list) -{ - GLboolean save_compile_flag; - GET_CURRENT_CONTEXT(ctx); - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallList %d\n", list); - - if (list == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); - return; - } - - if (0) - mesa_print_display_list( list ); - - /* VERY IMPORTANT: Save the CompileFlag status, turn it off, - * execute the display list, and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - if (save_compile_flag) { - ctx->CompileFlag = GL_FALSE; - } - - execute_list(ctx, list); - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Execute glCallLists: call multiple display lists. - */ -void GLAPIENTRY -_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - GLboolean save_compile_flag; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCallLists %d\n", n); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - /* OK */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); - return; - } - - /* Save the CompileFlag status, turn it off, execute display list, - * and restore the CompileFlag. - */ - save_compile_flag = ctx->CompileFlag; - ctx->CompileFlag = GL_FALSE; - - for (i = 0; i < n; i++) { - GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); - execute_list(ctx, list); - } - - ctx->CompileFlag = save_compile_flag; - - /* also restore API function pointers to point to "save" versions */ - if (save_compile_flag) { - ctx->CurrentDispatch = ctx->Save; - _glapi_set_dispatch(ctx->CurrentDispatch); - } -} - - -/** - * Set the offset added to list numbers in glCallLists. - */ -static void GLAPIENTRY -_mesa_ListBase(GLuint base) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); /* must be called before assert */ - ASSERT_OUTSIDE_BEGIN_END(ctx); - ctx->List.ListBase = base; -} - - -/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. - */ -static void GLAPIENTRY -exec_Finish(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Finish(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_Flush(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_Flush(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetBooleanv(GLenum pname, GLboolean *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetBooleanv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetClipPlane(GLenum plane, GLdouble * equation) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetClipPlane(ctx->Exec, (plane, equation)); -} - -static void GLAPIENTRY -exec_GetDoublev(GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetDoublev(ctx->Exec, (pname, params)); -} - -static GLenum GLAPIENTRY -exec_GetError(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetError(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_GetFloatv(GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetFloatv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetIntegerv(GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetIntegerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightfv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetLightiv(GLenum light, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetLightiv(ctx->Exec, (light, pname, params)); -} - -static void GLAPIENTRY -exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapdv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapfv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMapiv(GLenum target, GLenum query, GLint * v) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMapiv(ctx->Exec, (target, query, v)); -} - -static void GLAPIENTRY -exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); -} - -static void GLAPIENTRY -exec_GetPixelMapfv(GLenum map, GLfloat *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapfv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapuiv(GLenum map, GLuint *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapuiv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPixelMapusv(GLenum map, GLushort *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPixelMapusv(ctx->Exec, (map, values)); -} - -static void GLAPIENTRY -exec_GetPolygonStipple(GLubyte * dest) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPolygonStipple(ctx->Exec, (dest)); -} - -static const GLubyte *GLAPIENTRY -exec_GetString(GLenum name) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_GetString(ctx->Exec, (name)); -} - -static void GLAPIENTRY -exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexImage(GLenum target, GLint level, GLenum format, - GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameterfv(GLenum target, GLint level, - GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexLevelParameteriv(GLenum target, GLint level, - GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); -} - -static GLboolean GLAPIENTRY -exec_IsEnabled(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsEnabled(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_PixelStoref(GLenum pname, GLfloat param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStoref(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_PixelStorei(GLenum pname, GLint param) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PixelStorei(ctx->Exec, (pname, param)); -} - -static void GLAPIENTRY -exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); -} - -static GLint GLAPIENTRY -exec_RenderMode(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_RenderMode(ctx->Exec, (mode)); -} - -static void GLAPIENTRY -exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); -} - -static void GLAPIENTRY -exec_SelectBuffer(GLsizei size, GLuint * buffer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SelectBuffer(ctx->Exec, (size, buffer)); -} - -static GLboolean GLAPIENTRY -exec_AreTexturesResident(GLsizei n, const GLuint * texName, - GLboolean * residences) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); -} - -static void GLAPIENTRY -exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_DeleteTextures(GLsizei n, const GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DeleteTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_DisableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_DisableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); -} - -static void GLAPIENTRY -exec_EnableClientState(GLenum cap) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EnableClientState(ctx->Exec, (cap)); -} - -static void GLAPIENTRY -exec_GenTextures(GLsizei n, GLuint * texName) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GenTextures(ctx->Exec, (n, texName)); -} - -static void GLAPIENTRY -exec_GetPointerv(GLenum pname, GLvoid **params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetPointerv(ctx->Exec, (pname, params)); -} - -static void GLAPIENTRY -exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); -} - -static GLboolean GLAPIENTRY -exec_IsTexture(GLuint texture) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - return CALL_IsTexture(ctx->Exec, (texture)); -} - -static void GLAPIENTRY -exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); -} - -static void GLAPIENTRY -exec_PopClientAttrib(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PopClientAttrib(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_PushClientAttrib(GLbitfield mask) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_PushClientAttrib(ctx->Exec, (mask)); -} - -static void GLAPIENTRY -exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); -} - -static void GLAPIENTRY -exec_VertexPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter1D(ctx->Exec, - (target, internalFormat, x, y, width)); -} - -static void GLAPIENTRY -exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_CopyConvolutionFilter2D(ctx->Exec, - (target, internalFormat, x, y, width, - height)); -} - -static void GLAPIENTRY -exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTable(ctx->Exec, (target, format, type, data)); -} - -static void GLAPIENTRY -exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, - GLvoid * image) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); -} - -static void GLAPIENTRY -exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, - GLvoid *row, GLvoid *column, GLvoid *span) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_GetSeparableFilter(ctx->Exec, - (target, format, type, row, column, span)); -} - -static void GLAPIENTRY -exec_SeparableFilter2D(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SeparableFilter2D(ctx->Exec, - (target, internalFormat, width, height, format, - type, row, column)); -} - -static void GLAPIENTRY -exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); -} - -static void GLAPIENTRY -exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); -} - -static void GLAPIENTRY -exec_LockArraysEXT(GLint first, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_LockArraysEXT(ctx->Exec, (first, count)); -} - -static void GLAPIENTRY -exec_UnlockArraysEXT(void) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_UnlockArraysEXT(ctx->Exec, ()); -} - -static void GLAPIENTRY -exec_ClientActiveTextureARB(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_ClientActiveTextureARB(ctx->Exec, (target)); -} - -static void GLAPIENTRY -exec_SecondaryColorPointerEXT(GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); -} - -static void GLAPIENTRY -exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); -} - -/* GL_EXT_multi_draw_arrays */ -static void GLAPIENTRY -exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, - const GLsizei *count, GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, - const GLsizei * count, GLsizei primcount, - GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawArraysIBM(ctx->Exec, - (mode, first, count, primcount, modestride)); -} - -/* GL_IBM_multimode_draw_arrays */ -static void GLAPIENTRY -exec_MultiModeDrawElementsIBM(const GLenum * mode, - const GLsizei * count, - GLenum type, - const GLvoid * const *indices, - GLsizei primcount, GLint modestride) -{ - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - CALL_MultiModeDrawElementsIBM(ctx->Exec, - (mode, count, type, indices, primcount, - modestride)); -} - - - -/** - * Setup the given dispatch table to point to Mesa's display list - * building functions. - * - * This does not include any of the tnl functions - they are - * initialized from _mesa_init_api_defaults and from the active vtxfmt - * struct. - */ -struct _glapi_table * -_mesa_create_save_table(void) -{ - struct _glapi_table *table; - - table = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (table == NULL) - return NULL; - - _mesa_loopback_init_api_table(table); - - /* GL 1.0 */ - SET_Accum(table, save_Accum); - SET_AlphaFunc(table, save_AlphaFunc); - SET_Bitmap(table, save_Bitmap); - SET_BlendFunc(table, save_BlendFunc); - SET_CallList(table, save_CallList); - SET_CallLists(table, save_CallLists); - SET_Clear(table, save_Clear); - SET_ClearAccum(table, save_ClearAccum); - SET_ClearColor(table, save_ClearColor); - SET_ClearDepth(table, save_ClearDepth); - SET_ClearIndex(table, save_ClearIndex); - SET_ClearStencil(table, save_ClearStencil); - SET_ClipPlane(table, save_ClipPlane); - SET_ColorMask(table, save_ColorMask); - SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); - SET_ColorMaterial(table, save_ColorMaterial); - SET_CopyPixels(table, save_CopyPixels); - SET_CullFace(table, save_CullFace); - SET_DeleteLists(table, _mesa_DeleteLists); - SET_DepthFunc(table, save_DepthFunc); - SET_DepthMask(table, save_DepthMask); - SET_DepthRange(table, save_DepthRange); - SET_Disable(table, save_Disable); - SET_DisableIndexedEXT(table, save_DisableIndexed); - SET_DrawBuffer(table, save_DrawBuffer); - SET_DrawPixels(table, save_DrawPixels); - SET_Enable(table, save_Enable); - SET_EnableIndexedEXT(table, save_EnableIndexed); - SET_EndList(table, _mesa_EndList); - SET_EvalMesh1(table, save_EvalMesh1); - SET_EvalMesh2(table, save_EvalMesh2); - SET_Finish(table, exec_Finish); - SET_Flush(table, exec_Flush); - SET_Fogf(table, save_Fogf); - SET_Fogfv(table, save_Fogfv); - SET_Fogi(table, save_Fogi); - SET_Fogiv(table, save_Fogiv); - SET_FrontFace(table, save_FrontFace); - SET_Frustum(table, save_Frustum); - SET_GenLists(table, _mesa_GenLists); - SET_GetBooleanv(table, exec_GetBooleanv); - SET_GetClipPlane(table, exec_GetClipPlane); - SET_GetDoublev(table, exec_GetDoublev); - SET_GetError(table, exec_GetError); - SET_GetFloatv(table, exec_GetFloatv); - SET_GetIntegerv(table, exec_GetIntegerv); - SET_GetLightfv(table, exec_GetLightfv); - SET_GetLightiv(table, exec_GetLightiv); - SET_GetMapdv(table, exec_GetMapdv); - SET_GetMapfv(table, exec_GetMapfv); - SET_GetMapiv(table, exec_GetMapiv); - SET_GetMaterialfv(table, exec_GetMaterialfv); - SET_GetMaterialiv(table, exec_GetMaterialiv); - SET_GetPixelMapfv(table, exec_GetPixelMapfv); - SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); - SET_GetPixelMapusv(table, exec_GetPixelMapusv); - SET_GetPolygonStipple(table, exec_GetPolygonStipple); - SET_GetString(table, exec_GetString); - SET_GetTexEnvfv(table, exec_GetTexEnvfv); - SET_GetTexEnviv(table, exec_GetTexEnviv); - SET_GetTexGendv(table, exec_GetTexGendv); - SET_GetTexGenfv(table, exec_GetTexGenfv); - SET_GetTexGeniv(table, exec_GetTexGeniv); - SET_GetTexImage(table, exec_GetTexImage); - SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); - SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); - SET_GetTexParameterfv(table, exec_GetTexParameterfv); - SET_GetTexParameteriv(table, exec_GetTexParameteriv); - SET_Hint(table, save_Hint); - SET_IndexMask(table, save_IndexMask); - SET_InitNames(table, save_InitNames); - SET_IsEnabled(table, exec_IsEnabled); - SET_IsList(table, _mesa_IsList); - SET_LightModelf(table, save_LightModelf); - SET_LightModelfv(table, save_LightModelfv); - SET_LightModeli(table, save_LightModeli); - SET_LightModeliv(table, save_LightModeliv); - SET_Lightf(table, save_Lightf); - SET_Lightfv(table, save_Lightfv); - SET_Lighti(table, save_Lighti); - SET_Lightiv(table, save_Lightiv); - SET_LineStipple(table, save_LineStipple); - SET_LineWidth(table, save_LineWidth); - SET_ListBase(table, save_ListBase); - SET_LoadIdentity(table, save_LoadIdentity); - SET_LoadMatrixd(table, save_LoadMatrixd); - SET_LoadMatrixf(table, save_LoadMatrixf); - SET_LoadName(table, save_LoadName); - SET_LogicOp(table, save_LogicOp); - SET_Map1d(table, save_Map1d); - SET_Map1f(table, save_Map1f); - SET_Map2d(table, save_Map2d); - SET_Map2f(table, save_Map2f); - SET_MapGrid1d(table, save_MapGrid1d); - SET_MapGrid1f(table, save_MapGrid1f); - SET_MapGrid2d(table, save_MapGrid2d); - SET_MapGrid2f(table, save_MapGrid2f); - SET_MatrixMode(table, save_MatrixMode); - SET_MultMatrixd(table, save_MultMatrixd); - SET_MultMatrixf(table, save_MultMatrixf); - SET_NewList(table, save_NewList); - SET_Ortho(table, save_Ortho); - SET_PassThrough(table, save_PassThrough); - SET_PixelMapfv(table, save_PixelMapfv); - SET_PixelMapuiv(table, save_PixelMapuiv); - SET_PixelMapusv(table, save_PixelMapusv); - SET_PixelStoref(table, exec_PixelStoref); - SET_PixelStorei(table, exec_PixelStorei); - SET_PixelTransferf(table, save_PixelTransferf); - SET_PixelTransferi(table, save_PixelTransferi); - SET_PixelZoom(table, save_PixelZoom); - SET_PointSize(table, save_PointSize); - SET_PolygonMode(table, save_PolygonMode); - SET_PolygonOffset(table, save_PolygonOffset); - SET_PolygonStipple(table, save_PolygonStipple); - SET_PopAttrib(table, save_PopAttrib); - SET_PopMatrix(table, save_PopMatrix); - SET_PopName(table, save_PopName); - SET_PushAttrib(table, save_PushAttrib); - SET_PushMatrix(table, save_PushMatrix); - SET_PushName(table, save_PushName); - SET_RasterPos2d(table, save_RasterPos2d); - SET_RasterPos2dv(table, save_RasterPos2dv); - SET_RasterPos2f(table, save_RasterPos2f); - SET_RasterPos2fv(table, save_RasterPos2fv); - SET_RasterPos2i(table, save_RasterPos2i); - SET_RasterPos2iv(table, save_RasterPos2iv); - SET_RasterPos2s(table, save_RasterPos2s); - SET_RasterPos2sv(table, save_RasterPos2sv); - SET_RasterPos3d(table, save_RasterPos3d); - SET_RasterPos3dv(table, save_RasterPos3dv); - SET_RasterPos3f(table, save_RasterPos3f); - SET_RasterPos3fv(table, save_RasterPos3fv); - SET_RasterPos3i(table, save_RasterPos3i); - SET_RasterPos3iv(table, save_RasterPos3iv); - SET_RasterPos3s(table, save_RasterPos3s); - SET_RasterPos3sv(table, save_RasterPos3sv); - SET_RasterPos4d(table, save_RasterPos4d); - SET_RasterPos4dv(table, save_RasterPos4dv); - SET_RasterPos4f(table, save_RasterPos4f); - SET_RasterPos4fv(table, save_RasterPos4fv); - SET_RasterPos4i(table, save_RasterPos4i); - SET_RasterPos4iv(table, save_RasterPos4iv); - SET_RasterPos4s(table, save_RasterPos4s); - SET_RasterPos4sv(table, save_RasterPos4sv); - SET_ReadBuffer(table, save_ReadBuffer); - SET_ReadPixels(table, exec_ReadPixels); - SET_RenderMode(table, exec_RenderMode); - SET_Rotated(table, save_Rotated); - SET_Rotatef(table, save_Rotatef); - SET_Scaled(table, save_Scaled); - SET_Scalef(table, save_Scalef); - SET_Scissor(table, save_Scissor); - SET_FeedbackBuffer(table, exec_FeedbackBuffer); - SET_SelectBuffer(table, exec_SelectBuffer); - SET_ShadeModel(table, save_ShadeModel); - SET_StencilFunc(table, save_StencilFunc); - SET_StencilMask(table, save_StencilMask); - SET_StencilOp(table, save_StencilOp); - SET_TexEnvf(table, save_TexEnvf); - SET_TexEnvfv(table, save_TexEnvfv); - SET_TexEnvi(table, save_TexEnvi); - SET_TexEnviv(table, save_TexEnviv); - SET_TexGend(table, save_TexGend); - SET_TexGendv(table, save_TexGendv); - SET_TexGenf(table, save_TexGenf); - SET_TexGenfv(table, save_TexGenfv); - SET_TexGeni(table, save_TexGeni); - SET_TexGeniv(table, save_TexGeniv); - SET_TexImage1D(table, save_TexImage1D); - SET_TexImage2D(table, save_TexImage2D); - SET_TexParameterf(table, save_TexParameterf); - SET_TexParameterfv(table, save_TexParameterfv); - SET_TexParameteri(table, save_TexParameteri); - SET_TexParameteriv(table, save_TexParameteriv); - SET_Translated(table, save_Translated); - SET_Translatef(table, save_Translatef); - SET_Viewport(table, save_Viewport); - - /* GL 1.1 */ - SET_AreTexturesResident(table, exec_AreTexturesResident); - SET_BindTexture(table, save_BindTexture); - SET_ColorPointer(table, exec_ColorPointer); - SET_CopyTexImage1D(table, save_CopyTexImage1D); - SET_CopyTexImage2D(table, save_CopyTexImage2D); - SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); - SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); - SET_DeleteTextures(table, exec_DeleteTextures); - SET_DisableClientState(table, exec_DisableClientState); - SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); - SET_EnableClientState(table, exec_EnableClientState); - SET_GenTextures(table, exec_GenTextures); - SET_GetPointerv(table, exec_GetPointerv); - SET_IndexPointer(table, exec_IndexPointer); - SET_InterleavedArrays(table, exec_InterleavedArrays); - SET_IsTexture(table, exec_IsTexture); - SET_NormalPointer(table, exec_NormalPointer); - SET_PopClientAttrib(table, exec_PopClientAttrib); - SET_PrioritizeTextures(table, save_PrioritizeTextures); - SET_PushClientAttrib(table, exec_PushClientAttrib); - SET_TexCoordPointer(table, exec_TexCoordPointer); - SET_TexSubImage1D(table, save_TexSubImage1D); - SET_TexSubImage2D(table, save_TexSubImage2D); - SET_VertexPointer(table, exec_VertexPointer); - - /* GL 1.2 */ - SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); - SET_TexImage3D(table, save_TexImage3D); - SET_TexSubImage3D(table, save_TexSubImage3D); - - /* GL 2.0 */ - SET_StencilFuncSeparate(table, save_StencilFuncSeparate); - SET_StencilMaskSeparate(table, save_StencilMaskSeparate); - SET_StencilOpSeparate(table, save_StencilOpSeparate); - - /* ATI_separate_stencil */ - SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); - - /* GL_ARB_imaging */ - /* Not all are supported */ - SET_BlendColor(table, save_BlendColor); - SET_BlendEquation(table, save_BlendEquation); - SET_ColorSubTable(table, save_ColorSubTable); - SET_ColorTable(table, save_ColorTable); - SET_ColorTableParameterfv(table, save_ColorTableParameterfv); - SET_ColorTableParameteriv(table, save_ColorTableParameteriv); - SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); - SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); - SET_ConvolutionParameterf(table, save_ConvolutionParameterf); - SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); - SET_ConvolutionParameteri(table, save_ConvolutionParameteri); - SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); - SET_CopyColorSubTable(table, save_CopyColorSubTable); - SET_CopyColorTable(table, save_CopyColorTable); - SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); - SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); - SET_GetColorTable(table, exec_GetColorTable); - SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); - SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); - SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); - SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); - SET_GetHistogram(table, exec_GetHistogram); - SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); - SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); - SET_GetMinmax(table, exec_GetMinmax); - SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); - SET_GetSeparableFilter(table, exec_GetSeparableFilter); - SET_Histogram(table, save_Histogram); - SET_Minmax(table, save_Minmax); - SET_ResetHistogram(table, save_ResetHistogram); - SET_ResetMinmax(table, save_ResetMinmax); - SET_SeparableFilter2D(table, exec_SeparableFilter2D); - - /* 2. GL_EXT_blend_color */ -#if 0 - SET_BlendColorEXT(table, save_BlendColorEXT); -#endif - - /* 3. GL_EXT_polygon_offset */ - SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); - - /* 6. GL_EXT_texture3d */ -#if 0 - SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); - SET_TexImage3DEXT(table, save_TexImage3DEXT); - SET_TexSubImage3DEXT(table, save_TexSubImage3D); -#endif - - /* 14. GL_SGI_color_table */ -#if 0 - SET_ColorTableSGI(table, save_ColorTable); - SET_ColorSubTableSGI(table, save_ColorSubTable); - SET_GetColorTableSGI(table, exec_GetColorTable); - SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); - SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); -#endif - - /* 30. GL_EXT_vertex_array */ - SET_ColorPointerEXT(table, exec_ColorPointerEXT); - SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); - SET_IndexPointerEXT(table, exec_IndexPointerEXT); - SET_NormalPointerEXT(table, exec_NormalPointerEXT); - SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); - SET_VertexPointerEXT(table, exec_VertexPointerEXT); - - /* 37. GL_EXT_blend_minmax */ -#if 0 - SET_BlendEquationEXT(table, save_BlendEquationEXT); -#endif - - /* 54. GL_EXT_point_parameters */ - SET_PointParameterfEXT(table, save_PointParameterfEXT); - SET_PointParameterfvEXT(table, save_PointParameterfvEXT); - - /* 97. GL_EXT_compiled_vertex_array */ - SET_LockArraysEXT(table, exec_LockArraysEXT); - SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); - - /* 145. GL_EXT_secondary_color */ - SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); - - /* 148. GL_EXT_multi_draw_arrays */ - SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); - - /* 149. GL_EXT_fog_coord */ - SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); - - /* 173. GL_EXT_blend_func_separate */ - SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); - - /* 196. GL_MESA_resize_buffers */ - SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); - - /* 197. GL_MESA_window_pos */ - SET_WindowPos2dMESA(table, save_WindowPos2dMESA); - SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); - SET_WindowPos2fMESA(table, save_WindowPos2fMESA); - SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); - SET_WindowPos2iMESA(table, save_WindowPos2iMESA); - SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); - SET_WindowPos2sMESA(table, save_WindowPos2sMESA); - SET_WindowPos2svMESA(table, save_WindowPos2svMESA); - SET_WindowPos3dMESA(table, save_WindowPos3dMESA); - SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); - SET_WindowPos3fMESA(table, save_WindowPos3fMESA); - SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); - SET_WindowPos3iMESA(table, save_WindowPos3iMESA); - SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); - SET_WindowPos3sMESA(table, save_WindowPos3sMESA); - SET_WindowPos3svMESA(table, save_WindowPos3svMESA); - SET_WindowPos4dMESA(table, save_WindowPos4dMESA); - SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); - SET_WindowPos4fMESA(table, save_WindowPos4fMESA); - SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); - SET_WindowPos4iMESA(table, save_WindowPos4iMESA); - SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); - SET_WindowPos4sMESA(table, save_WindowPos4sMESA); - SET_WindowPos4svMESA(table, save_WindowPos4svMESA); - - /* 200. GL_IBM_multimode_draw_arrays */ - SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); - SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); - -#if FEATURE_NV_vertex_program - /* 233. GL_NV_vertex_program */ - /* The following commands DO NOT go into display lists: - * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, - * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* - */ - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_ExecuteProgramNV(table, save_ExecuteProgramNV); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); - SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); - SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); - SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); - SET_GetProgramivNV(table, _mesa_GetProgramivNV); - SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); - SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); - SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); - SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); - SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_LoadProgramNV(table, save_LoadProgramNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); - SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); - SET_TrackMatrixNV(table, save_TrackMatrixNV); - SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); -#endif - - /* 244. GL_ATI_envmap_bumpmap */ - SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); - SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); - - /* 245. GL_ATI_fragment_shader */ -#if FEATURE_ATI_fragment_shader - SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); - SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); -#endif - - /* 282. GL_NV_fragment_program */ -#if FEATURE_NV_fragment_program - SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); - SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); - SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); - SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); - SET_GetProgramNamedParameterfvNV(table, - _mesa_GetProgramNamedParameterfvNV); - SET_GetProgramNamedParameterdvNV(table, - _mesa_GetProgramNamedParameterdvNV); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); -#endif - - /* 262. GL_NV_point_sprite */ - SET_PointParameteriNV(table, save_PointParameteriNV); - SET_PointParameterivNV(table, save_PointParameterivNV); - - /* 268. GL_EXT_stencil_two_side */ - SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); - - /* 273. GL_APPLE_vertex_array_object */ - SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); - SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); - SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); - SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); - - /* GL_ARB_vertex_array_object */ - SET_BindVertexArray(table, _mesa_BindVertexArray); - SET_GenVertexArrays(table, _mesa_GenVertexArrays); - - /* ???. GL_EXT_depth_bounds_test */ - SET_DepthBoundsEXT(table, save_DepthBoundsEXT); - - /* ARB 1. GL_ARB_multitexture */ - SET_ActiveTextureARB(table, save_ActiveTextureARB); - SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); - - /* ARB 3. GL_ARB_transpose_matrix */ - SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); - SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); - SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); - SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); - - /* ARB 5. GL_ARB_multisample */ - SET_SampleCoverageARB(table, save_SampleCoverageARB); - - /* ARB 12. GL_ARB_texture_compression */ - SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); - SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); - SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); - SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); - SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); - SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); - SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); - - /* ARB 14. GL_ARB_point_parameters */ - /* aliased with EXT_point_parameters functions */ - - /* ARB 25. GL_ARB_window_pos */ - /* aliased with MESA_window_pos functions */ - - /* ARB 26. GL_ARB_vertex_program */ - /* ARB 27. GL_ARB_fragment_program */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ - SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); - SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); - SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); - SET_ProgramStringARB(table, save_ProgramStringARB); - SET_BindProgramNV(table, save_BindProgramNV); - SET_DeleteProgramsNV(table, _mesa_DeletePrograms); - SET_GenProgramsNV(table, _mesa_GenPrograms); - SET_IsProgramNV(table, _mesa_IsProgramARB); - SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB); - SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB); - SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB); - SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); - SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); - SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); - SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); - SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); - SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); - SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); - SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); - SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); - SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); - SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); - SET_GetProgramLocalParameterdvARB(table, - _mesa_GetProgramLocalParameterdvARB); - SET_GetProgramLocalParameterfvARB(table, - _mesa_GetProgramLocalParameterfvARB); - SET_GetProgramivARB(table, _mesa_GetProgramivARB); - SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); -#endif - - /* ARB 28. GL_ARB_vertex_buffer_object */ -#if FEATURE_ARB_vertex_buffer_object - /* None of the extension's functions get compiled */ - SET_BindBufferARB(table, _mesa_BindBufferARB); - SET_BufferDataARB(table, _mesa_BufferDataARB); - SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); - SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); - SET_GenBuffersARB(table, _mesa_GenBuffersARB); - SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); - SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); - SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); - SET_IsBufferARB(table, _mesa_IsBufferARB); - SET_MapBufferARB(table, _mesa_MapBufferARB); - SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); -#endif - -#if FEATURE_queryobj - _mesa_init_queryobj_dispatch(table); /* glGetQuery, etc */ - SET_BeginQueryARB(table, save_BeginQueryARB); - SET_EndQueryARB(table, save_EndQueryARB); -#endif - - SET_DrawBuffersARB(table, save_DrawBuffersARB); - -#if FEATURE_EXT_framebuffer_blit - SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); -#endif - - /* GL_ARB_shader_objects */ - _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */ - SET_UseProgramObjectARB(table, save_UseProgramObjectARB); - SET_Uniform1fARB(table, save_Uniform1fARB); - SET_Uniform2fARB(table, save_Uniform2fARB); - SET_Uniform3fARB(table, save_Uniform3fARB); - SET_Uniform4fARB(table, save_Uniform4fARB); - SET_Uniform1fvARB(table, save_Uniform1fvARB); - SET_Uniform2fvARB(table, save_Uniform2fvARB); - SET_Uniform3fvARB(table, save_Uniform3fvARB); - SET_Uniform4fvARB(table, save_Uniform4fvARB); - SET_Uniform1iARB(table, save_Uniform1iARB); - SET_Uniform2iARB(table, save_Uniform2iARB); - SET_Uniform3iARB(table, save_Uniform3iARB); - SET_Uniform4iARB(table, save_Uniform4iARB); - SET_Uniform1ivARB(table, save_Uniform1ivARB); - SET_Uniform2ivARB(table, save_Uniform2ivARB); - SET_Uniform3ivARB(table, save_Uniform3ivARB); - SET_Uniform4ivARB(table, save_Uniform4ivARB); - SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); - SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); - - /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ - SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); - SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); - SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); - /* XXX additional functions need to be implemented here! */ - - /* 299. GL_EXT_blend_equation_separate */ - SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); - - /* GL_EXT_gpu_program_parameters */ -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program - SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); - SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); -#endif - - /* ARB 50. GL_ARB_map_buffer_range */ -#if FEATURE_ARB_map_buffer_range - SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ - SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ -#endif - - /* ARB 59. GL_ARB_copy_buffer */ - SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ - - /* 364. GL_EXT_provoking_vertex */ - SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); - - /* 371. GL_APPLE_object_purgeable */ -#if FEATURE_APPLE_object_purgeable - SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); - SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); - SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE); -#endif - - /* GL_EXT_texture_integer */ - SET_ClearColorIiEXT(table, save_ClearColorIi); - SET_ClearColorIuiEXT(table, save_ClearColorIui); - SET_TexParameterIivEXT(table, save_TexParameterIiv); - SET_TexParameterIuivEXT(table, save_TexParameterIuiv); - SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); - SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); - - /* 377. GL_EXT_separate_shader_objects */ - SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); - SET_ActiveProgramEXT(table, save_ActiveProgramEXT); - - /* GL_ARB_color_buffer_float */ - SET_ClampColorARB(table, save_ClampColorARB); - SET_ClampColor(table, save_ClampColorARB); - - /* GL 3.0 */ - SET_ClearBufferiv(table, save_ClearBufferiv); - SET_ClearBufferuiv(table, save_ClearBufferuiv); - SET_ClearBufferfv(table, save_ClearBufferfv); - SET_ClearBufferfi(table, save_ClearBufferfi); -#if 0 - SET_Uniform1ui(table, save_Uniform1ui); - SET_Uniform2ui(table, save_Uniform2ui); - SET_Uniform3ui(table, save_Uniform3ui); - SET_Uniform4ui(table, save_Uniform4ui); - SET_Uniform1uiv(table, save_Uniform1uiv); - SET_Uniform2uiv(table, save_Uniform2uiv); - SET_Uniform3uiv(table, save_Uniform3uiv); - SET_Uniform4uiv(table, save_Uniform4uiv); -#else - (void) save_Uniform1ui; - (void) save_Uniform2ui; - (void) save_Uniform3ui; - (void) save_Uniform4ui; - (void) save_Uniform1uiv; - (void) save_Uniform2uiv; - (void) save_Uniform3uiv; - (void) save_Uniform4uiv; -#endif - -#if FEATURE_EXT_transform_feedback - SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); - SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); - SET_TransformFeedbackVaryingsEXT(table, save_TransformFeedbackVaryings); - SET_BindTransformFeedback(table, save_BindTransformFeedback); - SET_PauseTransformFeedback(table, save_PauseTransformFeedback); - SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback); - SET_DrawTransformFeedback(table, save_DrawTransformFeedback); -#endif - - /* GL_ARB_instanced_arrays */ - SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); - - /* GL_NV_texture_barrier */ - SET_TextureBarrierNV(table, save_TextureBarrierNV); - - /* GL_ARB_sampler_objects */ - _mesa_init_sampler_object_dispatch(table); /* plug in Gen/Get/etc functions */ - SET_BindSampler(table, save_BindSampler); - SET_SamplerParameteri(table, save_SamplerParameteri); - SET_SamplerParameterf(table, save_SamplerParameterf); - SET_SamplerParameteriv(table, save_SamplerParameteriv); - SET_SamplerParameterfv(table, save_SamplerParameterfv); - SET_SamplerParameterIiv(table, save_SamplerParameterIiv); - SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv); - - /* GL_ARB_draw_buffer_blend */ - SET_BlendFunciARB(table, save_BlendFunci); - SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); - SET_BlendEquationiARB(table, save_BlendEquationi); - SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); - - /* GL_ARB_geometry_shader4 */ - SET_ProgramParameteriARB(table, save_ProgramParameteri); - SET_FramebufferTextureARB(table, save_FramebufferTexture); - SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace); - - /* GL_ARB_sync */ - _mesa_init_sync_dispatch(table); - SET_WaitSync(table, save_WaitSync); - - return table; -} - - - -static const char * -enum_string(GLenum k) -{ - return _mesa_lookup_enum_by_nr(k); -} - - -/** - * Print the commands in a display list. For debugging only. - * TODO: many commands aren't handled yet. - */ -static void GLAPIENTRY -print_list(struct gl_context *ctx, GLuint list) -{ - struct gl_display_list *dlist; - Node *n; - GLboolean done; - - if (!islist(ctx, list)) { - printf("%u is not a display list ID\n", list); - return; - } - - dlist = lookup_list(ctx, list); - if (!dlist) - return; - - n = dlist->Head; - - printf("START-LIST %u, address %p\n", list, (void *) n); - - done = n ? GL_FALSE : GL_TRUE; - while (!done) { - const OpCode opcode = n[0].opcode; - - if (is_ext_opcode(opcode)) { - n += ext_opcode_print(ctx, n); - } - else { - switch (opcode) { - case OPCODE_ACCUM: - printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); - break; - case OPCODE_BITMAP: - printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, - n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); - break; - case OPCODE_CALL_LIST: - printf("CallList %d\n", (int) n[1].ui); - break; - case OPCODE_CALL_LIST_OFFSET: - printf("CallList %d + offset %u = %u\n", (int) n[1].ui, - ctx->List.ListBase, ctx->List.ListBase + n[1].ui); - break; - case OPCODE_COLOR_TABLE_PARAMETER_FV: - printf("ColorTableParameterfv %s %s %f %f %f %f\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_COLOR_TABLE_PARAMETER_IV: - printf("ColorTableParameteriv %s %s %d %d %d %d\n", - enum_string(n[1].e), enum_string(n[2].e), - n[3].i, n[4].i, n[5].i, n[6].i); - break; - case OPCODE_DISABLE: - printf("Disable %s\n", enum_string(n[1].e)); - break; - case OPCODE_ENABLE: - printf("Enable %s\n", enum_string(n[1].e)); - break; - case OPCODE_FRUSTUM: - printf("Frustum %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_LINE_STIPPLE: - printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); - break; - case OPCODE_LOAD_IDENTITY: - printf("LoadIdentity\n"); - break; - case OPCODE_LOAD_MATRIX: - printf("LoadMatrix\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_MULT_MATRIX: - printf("MultMatrix (or Rotate)\n"); - printf(" %8f %8f %8f %8f\n", - n[1].f, n[5].f, n[9].f, n[13].f); - printf(" %8f %8f %8f %8f\n", - n[2].f, n[6].f, n[10].f, n[14].f); - printf(" %8f %8f %8f %8f\n", - n[3].f, n[7].f, n[11].f, n[15].f); - printf(" %8f %8f %8f %8f\n", - n[4].f, n[8].f, n[12].f, n[16].f); - break; - case OPCODE_ORTHO: - printf("Ortho %g %g %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_POP_ATTRIB: - printf("PopAttrib\n"); - break; - case OPCODE_POP_MATRIX: - printf("PopMatrix\n"); - break; - case OPCODE_POP_NAME: - printf("PopName\n"); - break; - case OPCODE_PUSH_ATTRIB: - printf("PushAttrib %x\n", n[1].bf); - break; - case OPCODE_PUSH_MATRIX: - printf("PushMatrix\n"); - break; - case OPCODE_PUSH_NAME: - printf("PushName %d\n", (int) n[1].ui); - break; - case OPCODE_RASTER_POS: - printf("RasterPos %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ROTATE: - printf("Rotate %g %g %g %g\n", - n[1].f, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_SCALE: - printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_TRANSLATE: - printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); - break; - case OPCODE_BIND_TEXTURE: - printf("BindTexture %s %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); - break; - case OPCODE_SHADE_MODEL: - printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); - break; - case OPCODE_MAP1: - printf("Map1 %s %.3f %.3f %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].i, n[5].i); - break; - case OPCODE_MAP2: - printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", - _mesa_lookup_enum_by_nr(n[1].ui), - n[2].f, n[3].f, n[4].f, n[5].f, - n[6].i, n[7].i, n[8].i, n[9].i); - break; - case OPCODE_MAPGRID1: - printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); - break; - case OPCODE_MAPGRID2: - printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", - n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); - break; - case OPCODE_EVALMESH1: - printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); - break; - case OPCODE_EVALMESH2: - printf("EvalMesh2 %d %d %d %d\n", - n[1].i, n[2].i, n[3].i, n[4].i); - break; - - case OPCODE_ATTR_1F_NV: - printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_NV: - printf("ATTR_2F_NV attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_NV: - printf("ATTR_3F_NV attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_NV: - printf("ATTR_4F_NV attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - case OPCODE_ATTR_1F_ARB: - printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); - break; - case OPCODE_ATTR_2F_ARB: - printf("ATTR_2F_ARB attr %d: %f %f\n", - n[1].i, n[2].f, n[3].f); - break; - case OPCODE_ATTR_3F_ARB: - printf("ATTR_3F_ARB attr %d: %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f); - break; - case OPCODE_ATTR_4F_ARB: - printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", - n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); - break; - - case OPCODE_MATERIAL: - printf("MATERIAL %x %x: %f %f %f %f\n", - n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); - break; - case OPCODE_BEGIN: - printf("BEGIN %x\n", n[1].i); - break; - case OPCODE_END: - printf("END\n"); - break; - case OPCODE_RECTF: - printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, - n[4].f); - break; - case OPCODE_EVAL_C1: - printf("EVAL_C1 %f\n", n[1].f); - break; - case OPCODE_EVAL_C2: - printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); - break; - case OPCODE_EVAL_P1: - printf("EVAL_P1 %d\n", n[1].i); - break; - case OPCODE_EVAL_P2: - printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); - break; - - case OPCODE_PROVOKING_VERTEX: - printf("ProvokingVertex %s\n", - _mesa_lookup_enum_by_nr(n[1].ui)); - break; - - /* - * meta opcodes/commands - */ - case OPCODE_ERROR: - printf("Error: %s %s\n", - enum_string(n[1].e), (const char *) n[2].data); - break; - case OPCODE_CONTINUE: - printf("DISPLAY-LIST-CONTINUE\n"); - n = (Node *) n[1].next; - break; - case OPCODE_END_OF_LIST: - printf("END-LIST %u\n", list); - done = GL_TRUE; - break; - default: - if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { - printf - ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", - opcode, (void *) n); - return; - } - else { - printf("command %d, %u operands\n", opcode, - InstSize[opcode]); - } - } - /* increment n to point to next compiled command */ - if (opcode != OPCODE_CONTINUE) { - n += InstSize[opcode]; - } - } - } -} - - - -/** - * Clients may call this function to help debug display list problems. - * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, - * changed, or break in the future without notice. - */ -void -mesa_print_display_list(GLuint list) -{ - GET_CURRENT_CONTEXT(ctx); - print_list(ctx, list); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void -_mesa_save_vtxfmt_init(GLvertexformat * vfmt) -{ - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = save_Begin; - - _MESA_INIT_DLIST_VTXFMT(vfmt, save_); - - vfmt->Color3f = save_Color3f; - vfmt->Color3fv = save_Color3fv; - vfmt->Color4f = save_Color4f; - vfmt->Color4fv = save_Color4fv; - vfmt->EdgeFlag = save_EdgeFlag; - vfmt->End = save_End; - - _MESA_INIT_EVAL_VTXFMT(vfmt, save_); - - vfmt->FogCoordfEXT = save_FogCoordfEXT; - vfmt->FogCoordfvEXT = save_FogCoordfvEXT; - vfmt->Indexf = save_Indexf; - vfmt->Indexfv = save_Indexfv; - vfmt->Materialfv = save_Materialfv; - vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; - vfmt->Normal3f = save_Normal3f; - vfmt->Normal3fv = save_Normal3fv; - vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = save_TexCoord1f; - vfmt->TexCoord1fv = save_TexCoord1fv; - vfmt->TexCoord2f = save_TexCoord2f; - vfmt->TexCoord2fv = save_TexCoord2fv; - vfmt->TexCoord3f = save_TexCoord3f; - vfmt->TexCoord3fv = save_TexCoord3fv; - vfmt->TexCoord4f = save_TexCoord4f; - vfmt->TexCoord4fv = save_TexCoord4fv; - vfmt->Vertex2f = save_Vertex2f; - vfmt->Vertex2fv = save_Vertex2fv; - vfmt->Vertex3f = save_Vertex3f; - vfmt->Vertex3fv = save_Vertex3fv; - vfmt->Vertex4f = save_Vertex4f; - vfmt->Vertex4fv = save_Vertex4fv; - vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; - - vfmt->Rectf = save_Rectf; - - /* The driver is required to implement these as - * 1) They can probably do a better job. - * 2) A lot of new mechanisms would have to be added to this module - * to support it. That code would probably never get used, - * because of (1). - */ -#if 0 - vfmt->DrawArrays = 0; - vfmt->DrawElements = 0; - vfmt->DrawRangeElements = 0; - vfmt->MultiDrawElemementsEXT = 0; - vfmt->DrawElementsBaseVertex = 0; - vfmt->DrawRangeElementsBaseVertex = 0; - vfmt->MultiDrawElemementsBaseVertex = 0; -#endif -} - - -void -_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_CallList(disp, vfmt->CallList); - SET_CallLists(disp, vfmt->CallLists); -} - - -void _mesa_init_dlist_dispatch(struct _glapi_table *disp) -{ - SET_CallList(disp, _mesa_CallList); - SET_CallLists(disp, _mesa_CallLists); - - SET_DeleteLists(disp, _mesa_DeleteLists); - SET_EndList(disp, _mesa_EndList); - SET_GenLists(disp, _mesa_GenLists); - SET_IsList(disp, _mesa_IsList); - SET_ListBase(disp, _mesa_ListBase); - SET_NewList(disp, _mesa_NewList); -} - - -#endif /* FEATURE_dlist */ - - -/** - * Initialize display list state for given context. - */ -void -_mesa_init_display_list(struct gl_context *ctx) -{ - static GLboolean tableInitialized = GL_FALSE; - - /* zero-out the instruction size table, just once */ - if (!tableInitialized) { - memset(InstSize, 0, sizeof(InstSize)); - tableInitialized = GL_TRUE; - } - - /* extension info */ - ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); - - /* Display list */ - ctx->ListState.CallDepth = 0; - ctx->ExecuteFlag = GL_TRUE; - ctx->CompileFlag = GL_FALSE; - ctx->ListState.CurrentBlock = NULL; - ctx->ListState.CurrentPos = 0; - - /* Display List group */ - ctx->List.ListBase = 0; - -#if FEATURE_dlist - _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); -#endif -} - - -void -_mesa_free_display_list_data(struct gl_context *ctx) -{ - free(ctx->ListExt); - ctx->ListExt = NULL; -} +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file dlist.c + * Display lists management functions. + */ + +#include "glheader.h" +#include "imports.h" +#include "api_arrayelt.h" +#include "api_exec.h" +#include "api_loopback.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "config.h" +#include "mfeatures.h" +#if FEATURE_ARB_vertex_buffer_object +#include "bufferobj.h" +#endif +#include "arrayobj.h" +#include "context.h" +#include "dlist.h" +#include "enums.h" +#include "eval.h" +#include "framebuffer.h" +#include "glapi/glapi.h" +#include "hash.h" +#include "image.h" +#include "light.h" +#include "macros.h" +#include "pack.h" +#include "pbo.h" +#include "queryobj.h" +#include "samplerobj.h" +#include "shaderapi.h" +#include "syncobj.h" +#include "teximage.h" +#include "mtypes.h" +#include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "arbprogram.h" +#endif +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" +#endif + +#include "math/m_matrix.h" + +#include "main/dispatch.h" + + + +/** + * Other parts of Mesa (such as the VBO module) can plug into the display + * list system. This structure describes new display list instructions. + */ +struct gl_list_instruction +{ + GLuint Size; + void (*Execute)( struct gl_context *ctx, void *data ); + void (*Destroy)( struct gl_context *ctx, void *data ); + void (*Print)( struct gl_context *ctx, void *data ); +}; + + +#define MAX_DLIST_EXT_OPCODES 16 + +/** + * Used by device drivers to hook new commands into display lists. + */ +struct gl_list_extensions +{ + struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES]; + GLuint NumOpcodes; +}; + + + +/** + * Flush vertices. + * + * \param ctx GL context. + * + * Checks if dd_function_table::SaveNeedFlush is marked to flush + * stored (save) vertices, and calls + * dd_function_table::SaveFlushVertices if so. + */ +#define SAVE_FLUSH_VERTICES(ctx) \ +do { \ + if (ctx->Driver.SaveNeedFlush) \ + ctx->Driver.SaveFlushVertices(ctx); \ +} while (0) + + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return retval; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \ +do { \ + if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \ + ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \ + _mesa_compile_error( ctx, GL_INVALID_OPERATION, "begin/end" ); \ + return; \ + } \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices. + * + * \param ctx GL context. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + +/** + * Macro to assert that the API call was made outside the + * glBegin()/glEnd() pair and flush the vertices, with return value. + * + * \param ctx GL context. + * \param retval value to return value in case the assertion fails. + */ +#define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\ +do { \ + ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \ + SAVE_FLUSH_VERTICES(ctx); \ +} while (0) + + + +/** + * Display list opcodes. + * + * The fact that these identifiers are assigned consecutive + * integer values starting at 0 is very important, see InstSize array usage) + */ +typedef enum +{ + OPCODE_INVALID = -1, /* Force signed enum */ + OPCODE_ACCUM, + OPCODE_ALPHA_FUNC, + OPCODE_BIND_TEXTURE, + OPCODE_BITMAP, + OPCODE_BLEND_COLOR, + OPCODE_BLEND_EQUATION, + OPCODE_BLEND_EQUATION_SEPARATE, + OPCODE_BLEND_FUNC_SEPARATE, + + OPCODE_BLEND_EQUATION_I, + OPCODE_BLEND_EQUATION_SEPARATE_I, + OPCODE_BLEND_FUNC_I, + OPCODE_BLEND_FUNC_SEPARATE_I, + + OPCODE_CALL_LIST, + OPCODE_CALL_LIST_OFFSET, + OPCODE_CLEAR, + OPCODE_CLEAR_ACCUM, + OPCODE_CLEAR_COLOR, + OPCODE_CLEAR_DEPTH, + OPCODE_CLEAR_INDEX, + OPCODE_CLEAR_STENCIL, + OPCODE_CLEAR_BUFFER_IV, + OPCODE_CLEAR_BUFFER_UIV, + OPCODE_CLEAR_BUFFER_FV, + OPCODE_CLEAR_BUFFER_FI, + OPCODE_CLIP_PLANE, + OPCODE_COLOR_MASK, + OPCODE_COLOR_MASK_INDEXED, + OPCODE_COLOR_MATERIAL, + OPCODE_COLOR_TABLE, + OPCODE_COLOR_TABLE_PARAMETER_FV, + OPCODE_COLOR_TABLE_PARAMETER_IV, + OPCODE_COLOR_SUB_TABLE, + OPCODE_CONVOLUTION_FILTER_1D, + OPCODE_CONVOLUTION_FILTER_2D, + OPCODE_CONVOLUTION_PARAMETER_I, + OPCODE_CONVOLUTION_PARAMETER_IV, + OPCODE_CONVOLUTION_PARAMETER_F, + OPCODE_CONVOLUTION_PARAMETER_FV, + OPCODE_COPY_COLOR_SUB_TABLE, + OPCODE_COPY_COLOR_TABLE, + OPCODE_COPY_PIXELS, + OPCODE_COPY_TEX_IMAGE1D, + OPCODE_COPY_TEX_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE1D, + OPCODE_COPY_TEX_SUB_IMAGE2D, + OPCODE_COPY_TEX_SUB_IMAGE3D, + OPCODE_CULL_FACE, + OPCODE_DEPTH_FUNC, + OPCODE_DEPTH_MASK, + OPCODE_DEPTH_RANGE, + OPCODE_DISABLE, + OPCODE_DISABLE_INDEXED, + OPCODE_DRAW_BUFFER, + OPCODE_DRAW_PIXELS, + OPCODE_ENABLE, + OPCODE_ENABLE_INDEXED, + OPCODE_EVALMESH1, + OPCODE_EVALMESH2, + OPCODE_FOG, + OPCODE_FRONT_FACE, + OPCODE_FRUSTUM, + OPCODE_HINT, + OPCODE_HISTOGRAM, + OPCODE_INDEX_MASK, + OPCODE_INIT_NAMES, + OPCODE_LIGHT, + OPCODE_LIGHT_MODEL, + OPCODE_LINE_STIPPLE, + OPCODE_LINE_WIDTH, + OPCODE_LIST_BASE, + OPCODE_LOAD_IDENTITY, + OPCODE_LOAD_MATRIX, + OPCODE_LOAD_NAME, + OPCODE_LOGIC_OP, + OPCODE_MAP1, + OPCODE_MAP2, + OPCODE_MAPGRID1, + OPCODE_MAPGRID2, + OPCODE_MATRIX_MODE, + OPCODE_MIN_MAX, + OPCODE_MULT_MATRIX, + OPCODE_ORTHO, + OPCODE_PASSTHROUGH, + OPCODE_PIXEL_MAP, + OPCODE_PIXEL_TRANSFER, + OPCODE_PIXEL_ZOOM, + OPCODE_POINT_SIZE, + OPCODE_POINT_PARAMETERS, + OPCODE_POLYGON_MODE, + OPCODE_POLYGON_STIPPLE, + OPCODE_POLYGON_OFFSET, + OPCODE_POP_ATTRIB, + OPCODE_POP_MATRIX, + OPCODE_POP_NAME, + OPCODE_PRIORITIZE_TEXTURE, + OPCODE_PUSH_ATTRIB, + OPCODE_PUSH_MATRIX, + OPCODE_PUSH_NAME, + OPCODE_RASTER_POS, + OPCODE_READ_BUFFER, + OPCODE_RESET_HISTOGRAM, + OPCODE_RESET_MIN_MAX, + OPCODE_ROTATE, + OPCODE_SCALE, + OPCODE_SCISSOR, + OPCODE_SELECT_TEXTURE_SGIS, + OPCODE_SELECT_TEXTURE_COORD_SET, + OPCODE_SHADE_MODEL, + OPCODE_STENCIL_FUNC, + OPCODE_STENCIL_MASK, + OPCODE_STENCIL_OP, + OPCODE_TEXENV, + OPCODE_TEXGEN, + OPCODE_TEXPARAMETER, + OPCODE_TEX_IMAGE1D, + OPCODE_TEX_IMAGE2D, + OPCODE_TEX_IMAGE3D, + OPCODE_TEX_SUB_IMAGE1D, + OPCODE_TEX_SUB_IMAGE2D, + OPCODE_TEX_SUB_IMAGE3D, + OPCODE_TRANSLATE, + OPCODE_VIEWPORT, + OPCODE_WINDOW_POS, + /* GL_ARB_multitexture */ + OPCODE_ACTIVE_TEXTURE, + /* GL_ARB_texture_compression */ + OPCODE_COMPRESSED_TEX_IMAGE_1D, + OPCODE_COMPRESSED_TEX_IMAGE_2D, + OPCODE_COMPRESSED_TEX_IMAGE_3D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, + OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, + /* GL_ARB_multisample */ + OPCODE_SAMPLE_COVERAGE, + /* GL_ARB_window_pos */ + OPCODE_WINDOW_POS_ARB, + /* GL_NV_vertex_program */ + OPCODE_BIND_PROGRAM_NV, + OPCODE_EXECUTE_PROGRAM_NV, + OPCODE_REQUEST_RESIDENT_PROGRAMS_NV, + OPCODE_LOAD_PROGRAM_NV, + OPCODE_TRACK_MATRIX_NV, + /* GL_NV_fragment_program */ + OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, + OPCODE_PROGRAM_NAMED_PARAMETER_NV, + /* GL_EXT_stencil_two_side */ + OPCODE_ACTIVE_STENCIL_FACE_EXT, + /* GL_EXT_depth_bounds_test */ + OPCODE_DEPTH_BOUNDS_EXT, + /* GL_ARB_vertex/fragment_program */ + OPCODE_PROGRAM_STRING_ARB, + OPCODE_PROGRAM_ENV_PARAMETER_ARB, + /* GL_ARB_occlusion_query */ + OPCODE_BEGIN_QUERY_ARB, + OPCODE_END_QUERY_ARB, + /* GL_ARB_draw_buffers */ + OPCODE_DRAW_BUFFERS_ARB, + /* GL_ATI_fragment_shader */ + OPCODE_TEX_BUMP_PARAMETER_ATI, + /* GL_ATI_fragment_shader */ + OPCODE_BIND_FRAGMENT_SHADER_ATI, + OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, + /* OpenGL 2.0 */ + OPCODE_STENCIL_FUNC_SEPARATE, + OPCODE_STENCIL_OP_SEPARATE, + OPCODE_STENCIL_MASK_SEPARATE, + + /* GL_ARB_shader_objects */ + OPCODE_USE_PROGRAM, + OPCODE_UNIFORM_1F, + OPCODE_UNIFORM_2F, + OPCODE_UNIFORM_3F, + OPCODE_UNIFORM_4F, + OPCODE_UNIFORM_1FV, + OPCODE_UNIFORM_2FV, + OPCODE_UNIFORM_3FV, + OPCODE_UNIFORM_4FV, + OPCODE_UNIFORM_1I, + OPCODE_UNIFORM_2I, + OPCODE_UNIFORM_3I, + OPCODE_UNIFORM_4I, + OPCODE_UNIFORM_1IV, + OPCODE_UNIFORM_2IV, + OPCODE_UNIFORM_3IV, + OPCODE_UNIFORM_4IV, + OPCODE_UNIFORM_MATRIX22, + OPCODE_UNIFORM_MATRIX33, + OPCODE_UNIFORM_MATRIX44, + OPCODE_UNIFORM_MATRIX23, + OPCODE_UNIFORM_MATRIX32, + OPCODE_UNIFORM_MATRIX24, + OPCODE_UNIFORM_MATRIX42, + OPCODE_UNIFORM_MATRIX34, + OPCODE_UNIFORM_MATRIX43, + + /* OpenGL 3.0 */ + OPCODE_UNIFORM_1UI, + OPCODE_UNIFORM_2UI, + OPCODE_UNIFORM_3UI, + OPCODE_UNIFORM_4UI, + OPCODE_UNIFORM_1UIV, + OPCODE_UNIFORM_2UIV, + OPCODE_UNIFORM_3UIV, + OPCODE_UNIFORM_4UIV, + + /* GL_ARB_color_buffer_float */ + OPCODE_CLAMP_COLOR, + + /* GL_EXT_framebuffer_blit */ + OPCODE_BLIT_FRAMEBUFFER, + + /* Vertex attributes -- fallback for when optimized display + * list build isn't active. + */ + OPCODE_ATTR_1F_NV, + OPCODE_ATTR_2F_NV, + OPCODE_ATTR_3F_NV, + OPCODE_ATTR_4F_NV, + OPCODE_ATTR_1F_ARB, + OPCODE_ATTR_2F_ARB, + OPCODE_ATTR_3F_ARB, + OPCODE_ATTR_4F_ARB, + OPCODE_MATERIAL, + OPCODE_BEGIN, + OPCODE_END, + OPCODE_RECTF, + OPCODE_EVAL_C1, + OPCODE_EVAL_C2, + OPCODE_EVAL_P1, + OPCODE_EVAL_P2, + + /* GL_EXT_provoking_vertex */ + OPCODE_PROVOKING_VERTEX, + + /* GL_EXT_transform_feedback */ + OPCODE_BEGIN_TRANSFORM_FEEDBACK, + OPCODE_END_TRANSFORM_FEEDBACK, + OPCODE_BIND_TRANSFORM_FEEDBACK, + OPCODE_PAUSE_TRANSFORM_FEEDBACK, + OPCODE_RESUME_TRANSFORM_FEEDBACK, + OPCODE_DRAW_TRANSFORM_FEEDBACK, + + /* GL_EXT_texture_integer */ + OPCODE_CLEARCOLOR_I, + OPCODE_CLEARCOLOR_UI, + OPCODE_TEXPARAMETER_I, + OPCODE_TEXPARAMETER_UI, + + /* GL_EXT_separate_shader_objects */ + OPCODE_ACTIVE_PROGRAM_EXT, + OPCODE_USE_SHADER_PROGRAM_EXT, + + /* GL_ARB_instanced_arrays */ + OPCODE_VERTEX_ATTRIB_DIVISOR, + + /* GL_NV_texture_barrier */ + OPCODE_TEXTURE_BARRIER_NV, + + /* GL_ARB_sampler_object */ + OPCODE_BIND_SAMPLER, + OPCODE_SAMPLER_PARAMETERIV, + OPCODE_SAMPLER_PARAMETERFV, + OPCODE_SAMPLER_PARAMETERIIV, + OPCODE_SAMPLER_PARAMETERUIV, + + /* GL_ARB_geometry_shader4 */ + OPCODE_PROGRAM_PARAMETERI, + OPCODE_FRAMEBUFFER_TEXTURE, + OPCODE_FRAMEBUFFER_TEXTURE_FACE, + + /* GL_ARB_sync */ + OPCODE_WAIT_SYNC, + + /* The following three are meta instructions */ + OPCODE_ERROR, /* raise compiled-in error */ + OPCODE_CONTINUE, + OPCODE_END_OF_LIST, + OPCODE_EXT_0 +} OpCode; + + + +/** + * Display list node. + * + * Display list instructions are stored as sequences of "nodes". Nodes + * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks + * are linked together with a pointer. + * + * Each instruction in the display list is stored as a sequence of + * contiguous nodes in memory. + * Each node is the union of a variety of data types. + */ +union gl_dlist_node +{ + OpCode opcode; + GLboolean b; + GLbitfield bf; + GLubyte ub; + GLshort s; + GLushort us; + GLint i; + GLuint ui; + GLenum e; + GLfloat f; + GLvoid *data; + void *next; /* If prev node's opcode==OPCODE_CONTINUE */ +}; + + +typedef union gl_dlist_node Node; + + +/** + * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit + * environment. In 64-bit env, sizeof(Node)==8 anyway. + */ +union uint64_pair +{ + GLuint64 uint64; + GLuint uint32[2]; +}; + + +/** + * How many nodes to allocate at a time. + * + * \note Reduced now that we hold vertices etc. elsewhere. + */ +#define BLOCK_SIZE 256 + + + +/** + * Number of nodes of storage needed for each instruction. + * Sizes for dynamically allocated opcodes are stored in the context struct. + */ +static GLuint InstSize[OPCODE_END_OF_LIST + 1]; + + +#if FEATURE_dlist + + +void mesa_print_display_list(GLuint list); + + +/**********************************************************************/ +/***** Private *****/ +/**********************************************************************/ + + +/** + * Make an empty display list. This is used by glGenLists() to + * reserve display list IDs. + */ +static struct gl_display_list * +make_list(GLuint name, GLuint count) +{ + struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list); + dlist->Name = name; + dlist->Head = (Node *) malloc(sizeof(Node) * count); + dlist->Head[0].opcode = OPCODE_END_OF_LIST; + return dlist; +} + + +/** + * Lookup function to just encapsulate casting. + */ +static INLINE struct gl_display_list * +lookup_list(struct gl_context *ctx, GLuint list) +{ + return (struct gl_display_list *) + _mesa_HashLookup(ctx->Shared->DisplayList, list); +} + + +/** Is the given opcode an extension code? */ +static INLINE GLboolean +is_ext_opcode(OpCode opcode) +{ + return (opcode >= OPCODE_EXT_0); +} + + +/** Destroy an extended opcode instruction */ +static GLint +ext_opcode_destroy(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Execute an extended opcode instruction */ +static GLint +ext_opcode_execute(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Execute(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** Print an extended opcode instruction */ +static GLint +ext_opcode_print(struct gl_context *ctx, Node *node) +{ + const GLint i = node[0].opcode - OPCODE_EXT_0; + GLint step; + ctx->ListExt->Opcode[i].Print(ctx, &node[1]); + step = ctx->ListExt->Opcode[i].Size; + return step; +} + + +/** + * Delete the named display list, but don't remove from hash table. + * \param dlist - display list pointer + */ +void +_mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) +{ + Node *n, *block; + GLboolean done; + + n = block = dlist->Head; + + done = block ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + /* check for extension opcodes first */ + if (is_ext_opcode(opcode)) { + n += ext_opcode_destroy(ctx, n); + } + else { + switch (opcode) { + /* for some commands, we need to free malloc'd memory */ + case OPCODE_MAP1: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_MAP2: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_DRAW_PIXELS: + free(n[5].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_BITMAP: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COLOR_SUB_TABLE: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_1D: + free(n[6].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_CONVOLUTION_FILTER_2D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_POLYGON_STIPPLE: + free(n[1].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE1D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_IMAGE3D: + free(n[10].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_TEX_SUB_IMAGE3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: + free(n[8].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: + free(n[7].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: + free(n[9].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: + free(n[11].data); + n += InstSize[n[0].opcode]; + break; +#if FEATURE_NV_vertex_program + case OPCODE_LOAD_PROGRAM_NV: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + free(n[2].data); /* array of program ids */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + free(n[3].data); /* parameter name */ + n += InstSize[n[0].opcode]; + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + free(n[4].data); /* program string */ + n += InstSize[n[0].opcode]; + break; +#endif + case OPCODE_UNIFORM_1FV: + case OPCODE_UNIFORM_2FV: + case OPCODE_UNIFORM_3FV: + case OPCODE_UNIFORM_4FV: + case OPCODE_UNIFORM_1IV: + case OPCODE_UNIFORM_2IV: + case OPCODE_UNIFORM_3IV: + case OPCODE_UNIFORM_4IV: + case OPCODE_UNIFORM_1UIV: + case OPCODE_UNIFORM_2UIV: + case OPCODE_UNIFORM_3UIV: + case OPCODE_UNIFORM_4UIV: + free(n[3].data); + n += InstSize[n[0].opcode]; + break; + case OPCODE_UNIFORM_MATRIX22: + case OPCODE_UNIFORM_MATRIX33: + case OPCODE_UNIFORM_MATRIX44: + case OPCODE_UNIFORM_MATRIX24: + case OPCODE_UNIFORM_MATRIX42: + case OPCODE_UNIFORM_MATRIX23: + case OPCODE_UNIFORM_MATRIX32: + case OPCODE_UNIFORM_MATRIX34: + case OPCODE_UNIFORM_MATRIX43: + free(n[4].data); + n += InstSize[n[0].opcode]; + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + free(block); + block = n; + break; + case OPCODE_END_OF_LIST: + free(block); + done = GL_TRUE; + break; + default: + /* Most frequent case */ + n += InstSize[n[0].opcode]; + break; + } + } + } + + free(dlist); +} + + +/** + * Destroy a display list and remove from hash table. + * \param list - display list number + */ +static void +destroy_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + + if (list == 0) + return; + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + _mesa_delete_list(ctx, dlist); + _mesa_HashRemove(ctx->Shared->DisplayList, list); +} + + +/* + * Translate the nth element of list from to GLint. + */ +static GLint +translate_id(GLsizei n, GLenum type, const GLvoid * list) +{ + GLbyte *bptr; + GLubyte *ubptr; + GLshort *sptr; + GLushort *usptr; + GLint *iptr; + GLuint *uiptr; + GLfloat *fptr; + + switch (type) { + case GL_BYTE: + bptr = (GLbyte *) list; + return (GLint) bptr[n]; + case GL_UNSIGNED_BYTE: + ubptr = (GLubyte *) list; + return (GLint) ubptr[n]; + case GL_SHORT: + sptr = (GLshort *) list; + return (GLint) sptr[n]; + case GL_UNSIGNED_SHORT: + usptr = (GLushort *) list; + return (GLint) usptr[n]; + case GL_INT: + iptr = (GLint *) list; + return iptr[n]; + case GL_UNSIGNED_INT: + uiptr = (GLuint *) list; + return (GLint) uiptr[n]; + case GL_FLOAT: + fptr = (GLfloat *) list; + return (GLint) FLOORF(fptr[n]); + case GL_2_BYTES: + ubptr = ((GLubyte *) list) + 2 * n; + return (GLint) ubptr[0] * 256 + + (GLint) ubptr[1]; + case GL_3_BYTES: + ubptr = ((GLubyte *) list) + 3 * n; + return (GLint) ubptr[0] * 65536 + + (GLint) ubptr[1] * 256 + + (GLint) ubptr[2]; + case GL_4_BYTES: + ubptr = ((GLubyte *) list) + 4 * n; + return (GLint) ubptr[0] * 16777216 + + (GLint) ubptr[1] * 65536 + + (GLint) ubptr[2] * 256 + + (GLint) ubptr[3]; + default: + return 0; + } +} + + + + +/**********************************************************************/ +/***** Public *****/ +/**********************************************************************/ + +/** + * Wrapper for _mesa_unpack_image() that handles pixel buffer objects. + * If we run out of memory, GL_OUT_OF_MEMORY will be recorded. + */ +static GLvoid * +unpack_image(struct gl_context *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *unpack) +{ + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* no PBO */ + GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, pixels, unpack); + if (pixels && !image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, + depth, format, type, INT_MAX, pixels)) { + const GLubyte *map, *src; + GLvoid *image; + + map = (GLubyte *) + ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, + GL_MAP_READ_BIT, unpack->BufferObj); + if (!map) { + /* unable to map src buffer! */ + _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO"); + return NULL; + } + + src = ADD_POINTERS(map, pixels); + image = _mesa_unpack_image(dimensions, width, height, depth, + format, type, src, unpack); + + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction"); + } + return image; + } + /* bad access! */ + return NULL; +} + + +/** + * Allocate space for a display list instruction (opcode + payload space). + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction payload size (not counting opcode) + * \return pointer to allocated memory (the opcode space) + */ +static Node * +dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes) +{ + const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node); + Node *n; + + if (opcode < (GLuint) OPCODE_EXT_0) { + if (InstSize[opcode] == 0) { + /* save instruction size now */ + InstSize[opcode] = numNodes; + } + else { + /* make sure instruction size agrees */ + ASSERT(numNodes == InstSize[opcode]); + } + } + + if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) { + /* This block is full. Allocate a new block and chain to it */ + Node *newblock; + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + n[0].opcode = OPCODE_CONTINUE; + newblock = (Node *) malloc(sizeof(Node) * BLOCK_SIZE); + if (!newblock) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list"); + return NULL; + } + n[1].next = (Node *) newblock; + ctx->ListState.CurrentBlock = newblock; + ctx->ListState.CurrentPos = 0; + } + + n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos; + ctx->ListState.CurrentPos += numNodes; + + n[0].opcode = opcode; + + return n; +} + + + +/** + * Allocate space for a display list instruction. Used by callers outside + * this file for things like VBO vertex data. + * + * \param opcode the instruction opcode (OPCODE_* value) + * \param bytes instruction size in bytes, not counting opcode. + * \return pointer to the usable data area (not including the internal + * opcode). + */ +void * +_mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes) +{ + Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes); + if (n) + return n + 1; /* return pointer to payload area, after opcode */ + else + return NULL; +} + + +/** + * This function allows modules and drivers to get their own opcodes + * for extending display list functionality. + * \param ctx the rendering context + * \param size number of bytes for storing the new display list command + * \param execute function to execute the new display list command + * \param destroy function to destroy the new display list command + * \param print function to print the new display list command + * \return the new opcode number or -1 if error + */ +GLint +_mesa_dlist_alloc_opcode(struct gl_context *ctx, + GLuint size, + void (*execute) (struct gl_context *, void *), + void (*destroy) (struct gl_context *, void *), + void (*print) (struct gl_context *, void *)) +{ + if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) { + const GLuint i = ctx->ListExt->NumOpcodes++; + ctx->ListExt->Opcode[i].Size = + 1 + (size + sizeof(Node) - 1) / sizeof(Node); + ctx->ListExt->Opcode[i].Execute = execute; + ctx->ListExt->Opcode[i].Destroy = destroy; + ctx->ListExt->Opcode[i].Print = print; + return i + OPCODE_EXT_0; + } + return -1; +} + + +/** + * Allocate space for a display list instruction. The space is basically + * an array of Nodes where node[0] holds the opcode, node[1] is the first + * function parameter, node[2] is the second parameter, etc. + * + * \param opcode one of OPCODE_x + * \param nparams number of function parameters + * \return pointer to start of instruction space + */ +static INLINE Node * +alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) +{ + return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); +} + + + +/* + * Display List compilation functions + */ +static void GLAPIENTRY +save_Accum(GLenum op, GLfloat value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACCUM, 2); + if (n) { + n[1].e = op; + n[2].f = value; + } + if (ctx->ExecuteFlag) { + CALL_Accum(ctx->Exec, (op, value)); + } +} + + +static void GLAPIENTRY +save_AlphaFunc(GLenum func, GLclampf ref) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2); + if (n) { + n[1].e = func; + n[2].f = (GLfloat) ref; + } + if (ctx->ExecuteFlag) { + CALL_AlphaFunc(ctx->Exec, (func, ref)); + } +} + + +static void GLAPIENTRY +save_BindTexture(GLenum target, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2); + if (n) { + n[1].e = target; + n[2].ui = texture; + } + if (ctx->ExecuteFlag) { + CALL_BindTexture(ctx->Exec, (target, texture)); + } +} + + +static void GLAPIENTRY +save_Bitmap(GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, const GLubyte * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BITMAP, 7); + if (n) { + n[1].i = (GLint) width; + n[2].i = (GLint) height; + n[3].f = xorig; + n[4].f = yorig; + n[5].f = xmove; + n[6].f = ymove; + n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_Bitmap(ctx->Exec, (width, height, + xorig, yorig, xmove, ymove, pixels)); + } +} + + +static void GLAPIENTRY +save_BlendEquation(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquation(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2); + if (n) { + n[1].e = modeRGB; + n[2].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA)); + } +} + + +static void GLAPIENTRY +save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4); + if (n) { + n[1].e = sfactorRGB; + n[2].e = dfactorRGB; + n[3].e = sfactorA; + n[4].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateEXT(ctx->Exec, + (sfactorRGB, dfactorRGB, sfactorA, dfactorA)); + } +} + + +static void GLAPIENTRY +save_BlendFunc(GLenum srcfactor, GLenum dstfactor) +{ + save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor); +} + + +static void GLAPIENTRY +save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_BlendColor(ctx->Exec, (red, green, blue, alpha)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, + GLenum sfactorA, GLenum dfactorA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5); + if (n) { + n[1].ui = buf; + n[2].e = sfactorRGB; + n[3].e = dfactorRGB; + n[4].e = sfactorA; + n[5].e = dfactorA; + } + if (ctx->ExecuteFlag) { + CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB, + sfactorA, dfactorA)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = sfactor; + n[3].e = dfactor; + } + if (ctx->ExecuteFlag) { + CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationi(GLuint buf, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2); + if (n) { + n[1].ui = buf; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationiARB(ctx->Exec, (buf, mode)); + } +} + +/* GL_ARB_draw_buffers_blend */ +static void GLAPIENTRY +save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3); + if (n) { + n[1].ui = buf; + n[2].e = modeRGB; + n[3].e = modeA; + } + if (ctx->ExecuteFlag) { + CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA)); + } +} + + +static void invalidate_saved_current_state( struct gl_context *ctx ) +{ + GLint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + ctx->ListState.ActiveAttribSize[i] = 0; + + for (i = 0; i < MAT_ATTRIB_MAX; i++) + ctx->ListState.ActiveMaterialSize[i] = 0; + + memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current); + + ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; +} + +static void GLAPIENTRY +save_CallList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1); + if (n) { + n[1].ui = list; + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + _mesa_CallList(list); + } +} + + +static void GLAPIENTRY +save_CallLists(GLsizei num, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean typeErrorFlag; + + SAVE_FLUSH_VERTICES(ctx); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + typeErrorFlag = GL_FALSE; + break; + default: + typeErrorFlag = GL_TRUE; + } + + for (i = 0; i < num; i++) { + GLint list = translate_id(i, type, lists); + Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2); + if (n) { + n[1].i = list; + n[2].b = typeErrorFlag; + } + } + + /* After this, we don't know what state we're in. Invalidate all + * cached information previously gathered: + */ + invalidate_saved_current_state( ctx ); + + if (ctx->ExecuteFlag) { + CALL_CallLists(ctx->Exec, (num, type, lists)); + } +} + + +static void GLAPIENTRY +save_Clear(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_Clear(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].i = value[0]; + if (buffer == GL_COLOR) { + n[4].i = value[1]; + n[5].i = value[2]; + n[6].i = value[3]; + } + else { + n[4].i = 0; + n[5].i = 0; + n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].ui = value[0]; + if (buffer == GL_COLOR) { + n[4].ui = value[1]; + n[5].ui = value[2]; + n[6].ui = value[3]; + } + else { + n[4].ui = 0; + n[5].ui = 0; + n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = value[0]; + if (buffer == GL_COLOR) { + n[4].f = value[1]; + n[5].f = value[2]; + n[6].f = value[3]; + } + else { + n[4].f = 0.0F; + n[5].f = 0.0F; + n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));*/ + } +} + + +static void GLAPIENTRY +save_ClearBufferfi(GLenum buffer, GLint drawbuffer, + GLfloat depth, GLint stencil) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4); + if (n) { + n[1].e = buffer; + n[2].i = drawbuffer; + n[3].f = depth; + n[4].i = stencil; + } + if (ctx->ExecuteFlag) { + /*CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));*/ + } +} + + +static void GLAPIENTRY +save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4); + if (n) { + n[1].f = red; + n[2].f = green; + n[3].f = blue; + n[4].f = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColor(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ClearDepth(GLclampd depth) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1); + if (n) { + n[1].f = (GLfloat) depth; + } + if (ctx->ExecuteFlag) { + CALL_ClearDepth(ctx->Exec, (depth)); + } +} + + +static void GLAPIENTRY +save_ClearIndex(GLfloat c) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1); + if (n) { + n[1].f = c; + } + if (ctx->ExecuteFlag) { + CALL_ClearIndex(ctx->Exec, (c)); + } +} + + +static void GLAPIENTRY +save_ClearStencil(GLint s) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1); + if (n) { + n[1].i = s; + } + if (ctx->ExecuteFlag) { + CALL_ClearStencil(ctx->Exec, (s)); + } +} + + +static void GLAPIENTRY +save_ClipPlane(GLenum plane, const GLdouble * equ) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5); + if (n) { + n[1].e = plane; + n[2].f = (GLfloat) equ[0]; + n[3].f = (GLfloat) equ[1]; + n[4].f = (GLfloat) equ[2]; + n[5].f = (GLfloat) equ[3]; + } + if (ctx->ExecuteFlag) { + CALL_ClipPlane(ctx->Exec, (plane, equ)); + } +} + + + +static void GLAPIENTRY +save_ColorMask(GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4); + if (n) { + n[1].b = red; + n[2].b = green; + n[3].b = blue; + n[4].b = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ColorMask(ctx->Exec, (red, green, blue, alpha)); + } +} + + +static void GLAPIENTRY +save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5); + if (n) { + n[1].ui = buf; + n[2].b = red; + n[3].b = green; + n[4].b = blue; + n[5].b = alpha; + } + if (ctx->ExecuteFlag) { + /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/ + } +} + + +static void GLAPIENTRY +save_ColorMaterial(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ColorMaterial(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_ColorTable(GLenum target, GLenum internalFormat, + GLsizei width, GLenum format, GLenum type, + const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + if (_mesa_is_proxy_texture(target)) { + /* execute immediately */ + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorTable(ctx->Exec, (target, internalFormat, width, + format, type, table)); + } + } +} + + + +static void GLAPIENTRY +save_ColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_COLOR_TABLE_SGI || + pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI || + pname == GL_TEXTURE_COLOR_TABLE_SGI) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + } + + if (ctx->ExecuteFlag) { + CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params)); + } +} + + + +static void GLAPIENTRY +save_ColorSubTable(GLenum target, GLsizei start, GLsizei count, + GLenum format, GLenum type, const GLvoid * table) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = count; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ColorSubTable(ctx->Exec, + (target, start, count, format, type, table)); + } +} + + +static void GLAPIENTRY +save_CopyColorSubTable(GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5); + if (n) { + n[1].e = target; + n[2].i = start; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyColorTable(GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5); + if (n) { + n[1].e = target; + n[2].e = internalformat; + n[3].i = x; + n[4].i = y; + n[5].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, + GLenum format, GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].e = format; + n[5].e = type; + n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width, + format, type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid * filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].i = width; + n[4].i = height; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter, + &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, filter)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = param; + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param)); + } +} + + +static void GLAPIENTRY +save_ConvolutionParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_CONVOLUTION_BORDER_COLOR || + pname == GL_CONVOLUTION_FILTER_SCALE || + pname == GL_CONVOLUTION_FILTER_BIAS) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + n[5].e = type; + } + if (ctx->ExecuteFlag) { + CALL_CopyPixels(ctx->Exec, (x, y, width, height, type)); + } +} + + + +static void GLAPIENTRY +save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat, + x, y, width, border)); + } +} + + +static void GLAPIENTRY +save_CopyTexImage2D(GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, GLsizei width, + GLsizei height, GLint border) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalformat; + n[4].i = x; + n[5].i = y; + n[6].i = width; + n[7].i = height; + n[8].i = border; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat, + x, y, width, height, border)); + } +} + + + +static void GLAPIENTRY +save_CopyTexSubImage1D(GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = x; + n[5].i = y; + n[6].i = width; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage1D(ctx->Exec, + (target, level, xoffset, x, y, width)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = x; + n[6].i = y; + n[7].i = width; + n[8].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CopyTexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLint height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = x; + n[7].i = y; + n[8].i = width; + n[9].i = height; + } + if (ctx->ExecuteFlag) { + CALL_CopyTexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_CullFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_CullFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DepthFunc(GLenum func) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1); + if (n) { + n[1].e = func; + } + if (ctx->ExecuteFlag) { + CALL_DepthFunc(ctx->Exec, (func)); + } +} + + +static void GLAPIENTRY +save_DepthMask(GLboolean mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1); + if (n) { + n[1].b = mask; + } + if (ctx->ExecuteFlag) { + CALL_DepthMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_DepthRange(GLclampd nearval, GLclampd farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2); + if (n) { + n[1].f = (GLfloat) nearval; + n[2].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_DepthRange(ctx->Exec, (nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Disable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Disable(ctx->Exec, (cap)); + } +} + + +static void GLAPIENTRY +save_DisableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_DisableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + +static void GLAPIENTRY +save_DrawBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_DrawPixels(GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5); + if (n) { + n[1].i = width; + n[2].i = height; + n[3].e = format; + n[4].e = type; + n[5].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels)); + } +} + + + +static void GLAPIENTRY +save_Enable(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE, 1); + if (n) { + n[1].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_Enable(ctx->Exec, (cap)); + } +} + + + +static void GLAPIENTRY +save_EnableIndexed(GLuint index, GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2); + if (n) { + n[1].ui = index; + n[2].e = cap; + } + if (ctx->ExecuteFlag) { + CALL_EnableIndexedEXT(ctx->Exec, (index, cap)); + } +} + + + +static void GLAPIENTRY +save_EvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh1(ctx->Exec, (mode, i1, i2)); + } +} + + +static void GLAPIENTRY +save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5); + if (n) { + n[1].e = mode; + n[2].i = i1; + n[3].i = i2; + n[4].i = j1; + n[5].i = j2; + } + if (ctx->ExecuteFlag) { + CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2)); + } +} + + + + +static void GLAPIENTRY +save_Fogfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FOG, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_Fogfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_Fogf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Fogfv(pname, parray); +} + + +static void GLAPIENTRY +save_Fogiv(GLenum pname, const GLint *params) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + p[0] = (GLfloat) *params; + p[1] = 0.0f; + p[2] = 0.0f; + p[3] = 0.0f; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT(params[0]); + p[1] = INT_TO_FLOAT(params[1]); + p[2] = INT_TO_FLOAT(params[2]); + p[3] = INT_TO_FLOAT(params[3]); + break; + default: + /* Error will be caught later in gl_Fogfv */ + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_Fogfv(pname, p); +} + + +static void GLAPIENTRY +save_Fogi(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Fogiv(pname, parray); +} + + +static void GLAPIENTRY +save_FrontFace(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_FrontFace(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Frustum(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_Hint(GLenum target, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HINT, 2); + if (n) { + n[1].e = target; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_Hint(ctx->Exec, (target, mode)); + } +} + + +static void GLAPIENTRY +save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, + GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4); + if (n) { + n[1].e = target; + n[2].i = width; + n[3].e = internalFormat; + n[4].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_IndexMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_IndexMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_InitNames(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0); + if (ctx->ExecuteFlag) { + CALL_InitNames(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_Lightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT, 6); + if (n) { + GLint i, nParams; + n[1].e = light; + n[2].e = pname; + switch (pname) { + case GL_AMBIENT: + nParams = 4; + break; + case GL_DIFFUSE: + nParams = 4; + break; + case GL_SPECULAR: + nParams = 4; + break; + case GL_POSITION: + nParams = 4; + break; + case GL_SPOT_DIRECTION: + nParams = 3; + break; + case GL_SPOT_EXPONENT: + nParams = 1; + break; + case GL_SPOT_CUTOFF: + nParams = 1; + break; + case GL_CONSTANT_ATTENUATION: + nParams = 1; + break; + case GL_LINEAR_ATTENUATION: + nParams = 1; + break; + case GL_QUADRATIC_ATTENUATION: + nParams = 1; + break; + default: + nParams = 0; + } + for (i = 0; i < nParams; i++) { + n[3 + i].f = params[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_Lightfv(ctx->Exec, (light, pname, params)); + } +} + + +static void GLAPIENTRY +save_Lightf(GLenum light, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_Lightfv(light, pname, parray); +} + + +static void GLAPIENTRY +save_Lightiv(GLenum light, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_POSITION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + fparam[3] = (GLfloat) params[3]; + break; + case GL_SPOT_DIRECTION: + fparam[0] = (GLfloat) params[0]; + fparam[1] = (GLfloat) params[1]; + fparam[2] = (GLfloat) params[2]; + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + fparam[0] = (GLfloat) params[0]; + break; + default: + /* error will be caught later in gl_Lightfv */ + ; + } + save_Lightfv(light, pname, fparam); +} + + +static void GLAPIENTRY +save_Lighti(GLenum light, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_Lightiv(light, pname, parray); +} + + +static void GLAPIENTRY +save_LightModelfv(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + n[5].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_LightModelfv(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_LightModelf(GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_LightModelfv(pname, parray); +} + + +static void GLAPIENTRY +save_LightModeliv(GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + fparam[0] = INT_TO_FLOAT(params[0]); + fparam[1] = INT_TO_FLOAT(params[1]); + fparam[2] = INT_TO_FLOAT(params[2]); + fparam[3] = INT_TO_FLOAT(params[3]); + break; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: + fparam[0] = (GLfloat) params[0]; + fparam[1] = 0.0F; + fparam[2] = 0.0F; + fparam[3] = 0.0F; + break; + default: + /* Error will be caught later in gl_LightModelfv */ + ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); + } + save_LightModelfv(pname, fparam); +} + + +static void GLAPIENTRY +save_LightModeli(GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_LightModeliv(pname, parray); +} + + +static void GLAPIENTRY +save_LineStipple(GLint factor, GLushort pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2); + if (n) { + n[1].i = factor; + n[2].us = pattern; + } + if (ctx->ExecuteFlag) { + CALL_LineStipple(ctx->Exec, (factor, pattern)); + } +} + + +static void GLAPIENTRY +save_LineWidth(GLfloat width) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1); + if (n) { + n[1].f = width; + } + if (ctx->ExecuteFlag) { + CALL_LineWidth(ctx->Exec, (width)); + } +} + + +static void GLAPIENTRY +save_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1); + if (n) { + n[1].ui = base; + } + if (ctx->ExecuteFlag) { + CALL_ListBase(ctx->Exec, (base)); + } +} + + +static void GLAPIENTRY +save_LoadIdentity(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0); + if (ctx->ExecuteFlag) { + CALL_LoadIdentity(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_LoadMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_LoadMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_LoadMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_LoadMatrixf(f); +} + + +static void GLAPIENTRY +save_LoadName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_LoadName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_LogicOp(GLenum opcode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1); + if (n) { + n[1].e = opcode; + } + if (ctx->ExecuteFlag) { + CALL_LogicOp(ctx->Exec, (opcode)); + } +} + + +static void GLAPIENTRY +save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + +static void GLAPIENTRY +save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP1, 6); + if (n) { + GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].i = _mesa_evaluator_components(target); /* stride */ + n[5].i = order; + n[6].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points)); + } +} + + +static void GLAPIENTRY +save_Map2d(GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = (GLfloat) u1; + n[3].f = (GLfloat) u2; + n[4].f = (GLfloat) v1; + n[5].f = (GLfloat) v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2d(ctx->Exec, (target, + u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_Map2f(GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat * points) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAP2, 10); + if (n) { + GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder, + vstride, vorder, points); + n[1].e = target; + n[2].f = u1; + n[3].f = u2; + n[4].f = v1; + n[5].f = v2; + /* XXX verify these strides are correct */ + n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */ + n[7].i = _mesa_evaluator_components(target); /*vstride */ + n[8].i = uorder; + n[9].i = vorder; + n[10].data = (void *) pnts; + } + if (ctx->ExecuteFlag) { + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, points)); + } +} + + +static void GLAPIENTRY +save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid1f(ctx->Exec, (un, u1, u2)); + } +} + + +static void GLAPIENTRY +save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2); +} + + +static void GLAPIENTRY +save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6); + if (n) { + n[1].i = un; + n[2].f = u1; + n[3].f = u2; + n[4].i = vn; + n[5].f = v1; + n[6].f = v2; + } + if (ctx->ExecuteFlag) { + CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2)); + } +} + + + +static void GLAPIENTRY +save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2) +{ + save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2); +} + + +static void GLAPIENTRY +save_MatrixMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_MatrixMode(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3); + if (n) { + n[1].e = target; + n[2].e = internalFormat; + n[3].b = sink; + } + if (ctx->ExecuteFlag) { + CALL_Minmax(ctx->Exec, (target, internalFormat, sink)); + } +} + + +static void GLAPIENTRY +save_MultMatrixf(const GLfloat * m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16); + if (n) { + GLuint i; + for (i = 0; i < 16; i++) { + n[1 + i].f = m[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_MultMatrixf(ctx->Exec, (m)); + } +} + + +static void GLAPIENTRY +save_MultMatrixd(const GLdouble * m) +{ + GLfloat f[16]; + GLint i; + for (i = 0; i < 16; i++) { + f[i] = (GLfloat) m[i]; + } + save_MultMatrixf(f); +} + + +static void GLAPIENTRY +save_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + /* It's an error to call this function while building a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + (void) name; + (void) mode; +} + + + +static void GLAPIENTRY +save_Ortho(GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ORTHO, 6); + if (n) { + n[1].f = (GLfloat) left; + n[2].f = (GLfloat) right; + n[3].f = (GLfloat) bottom; + n[4].f = (GLfloat) top; + n[5].f = (GLfloat) nearval; + n[6].f = (GLfloat) farval; + } + if (ctx->ExecuteFlag) { + CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); + } +} + + +static void GLAPIENTRY +save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3); + if (n) { + n[1].e = map; + n[2].i = mapsize; + n[3].data = (void *) malloc(mapsize * sizeof(GLfloat)); + memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_PixelMapfv(ctx->Exec, (map, mapsize, values)); + } +} + + +static void GLAPIENTRY +save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = UINT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GLint i; + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + for (i = 0; i < mapsize; i++) { + fvalues[i] = USHORT_TO_FLOAT(values[i]); + } + } + save_PixelMapfv(map, mapsize, fvalues); +} + + +static void GLAPIENTRY +save_PixelTransferf(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2); + if (n) { + n[1].e = pname; + n[2].f = param; + } + if (ctx->ExecuteFlag) { + CALL_PixelTransferf(ctx->Exec, (pname, param)); + } +} + + +static void GLAPIENTRY +save_PixelTransferi(GLenum pname, GLint param) +{ + save_PixelTransferf(pname, (GLfloat) param); +} + + +static void GLAPIENTRY +save_PixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2); + if (n) { + n[1].f = xfactor; + n[2].f = yfactor; + } + if (ctx->ExecuteFlag) { + CALL_PixelZoom(ctx->Exec, (xfactor, yfactor)); + } +} + + +static void GLAPIENTRY +save_PointParameterfvEXT(GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4); + if (n) { + n[1].e = pname; + n[2].f = params[0]; + n[3].f = params[1]; + n[4].f = params[2]; + } + if (ctx->ExecuteFlag) { + CALL_PointParameterfvEXT(ctx->Exec, (pname, params)); + } +} + + +static void GLAPIENTRY +save_PointParameterfEXT(GLenum pname, GLfloat param) +{ + GLfloat parray[3]; + parray[0] = param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameteriNV(GLenum pname, GLint param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + +static void GLAPIENTRY +save_PointParameterivNV(GLenum pname, const GLint * param) +{ + GLfloat parray[3]; + parray[0] = (GLfloat) param[0]; + parray[1] = parray[2] = 0.0F; + save_PointParameterfvEXT(pname, parray); +} + + +static void GLAPIENTRY +save_PointSize(GLfloat size) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1); + if (n) { + n[1].f = size; + } + if (ctx->ExecuteFlag) { + CALL_PointSize(ctx->Exec, (size)); + } +} + + +static void GLAPIENTRY +save_PolygonMode(GLenum face, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2); + if (n) { + n[1].e = face; + n[2].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_PolygonMode(ctx->Exec, (face, mode)); + } +} + + +static void GLAPIENTRY +save_PolygonStipple(const GLubyte * pattern) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1); + if (n) { + n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); + } +} + + +static void GLAPIENTRY +save_PolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2); + if (n) { + n[1].f = factor; + n[2].f = units; + } + if (ctx->ExecuteFlag) { + CALL_PolygonOffset(ctx->Exec, (factor, units)); + } +} + + +static void GLAPIENTRY +save_PolygonOffsetEXT(GLfloat factor, GLfloat bias) +{ + GET_CURRENT_CONTEXT(ctx); + /* XXX mult by DepthMaxF here??? */ + save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias); +} + + +static void GLAPIENTRY +save_PopAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0); + if (ctx->ExecuteFlag) { + CALL_PopAttrib(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PopMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PopName(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0); + if (ctx->ExecuteFlag) { + CALL_PopName(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PrioritizeTextures(GLsizei num, const GLuint * textures, + const GLclampf * priorities) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < num; i++) { + Node *n; + n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2); + if (n) { + n[1].ui = textures[i]; + n[2].f = priorities[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities)); + } +} + + +static void GLAPIENTRY +save_PushAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1); + if (n) { + n[1].bf = mask; + } + if (ctx->ExecuteFlag) { + CALL_PushAttrib(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_PushMatrix(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0); + if (ctx->ExecuteFlag) { + CALL_PushMatrix(ctx->Exec, ()); + } +} + + +static void GLAPIENTRY +save_PushName(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1); + if (n) { + n[1].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_PushName(ctx->Exec, (name)); + } +} + + +static void GLAPIENTRY +save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_RasterPos4f(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_RasterPos2d(GLdouble x, GLdouble y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2f(GLfloat x, GLfloat y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2i(GLint x, GLint y) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2s(GLshort x, GLshort y) +{ + save_RasterPos4f(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3i(GLint x, GLint y, GLint z) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3s(GLshort x, GLshort y, GLshort z) +{ + save_RasterPos4f(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_RasterPos4f(x, y, z, w); +} + +static void GLAPIENTRY +save_RasterPos2dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos2sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos3sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_RasterPos4dv(const GLdouble * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4fv(const GLfloat * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_RasterPos4iv(const GLint * v) +{ + save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_RasterPos4sv(const GLshort * v) +{ + save_RasterPos4f(v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_PassThrough(GLfloat token) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1); + if (n) { + n[1].f = token; + } + if (ctx->ExecuteFlag) { + CALL_PassThrough(ctx->Exec, (token)); + } +} + + +static void GLAPIENTRY +save_ReadBuffer(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_ReadBuffer(ctx->Exec, (mode)); + } +} + + +static void GLAPIENTRY +save_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetHistogram(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ResetMinmax(ctx->Exec, (target)); + } +} + + +static void GLAPIENTRY +save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ROTATE, 4); + if (n) { + n[1].f = angle; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Rotatef(ctx->Exec, (angle, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scalef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCALE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Scalef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Scaled(GLdouble x, GLdouble y, GLdouble z) +{ + save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + +static void GLAPIENTRY +save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SCISSOR, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = width; + n[4].i = height; + } + if (ctx->ExecuteFlag) { + CALL_Scissor(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_ShadeModel(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); + + if (ctx->ExecuteFlag) { + CALL_ShadeModel(ctx->Exec, (mode)); + } + + if (ctx->ListState.Current.ShadeModel == mode) + return; + + SAVE_FLUSH_VERTICES(ctx); + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; + + n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1); + if (n) { + n[1].e = mode; + } +} + + +static void GLAPIENTRY +save_StencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3); + if (n) { + n[1].e = func; + n[2].i = ref; + n[3].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFunc(ctx->Exec, (func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMask(GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1); + if (n) { + n[1].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMask(ctx->Exec, (mask)); + } +} + + +static void GLAPIENTRY +save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3); + if (n) { + n[1].e = fail; + n[2].e = zfail; + n[3].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOp(ctx->Exec, (fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = func; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, + GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* GL_FRONT */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_FRONT; + n[2].e = frontfunc; + n[3].i = ref; + n[4].ui = mask; + } + /* GL_BACK */ + n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4); + if (n) { + n[1].e = GL_BACK; + n[2].e = backfunc; + n[3].i = ref; + n[4].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask)); + CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask)); + } +} + + +static void GLAPIENTRY +save_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2); + if (n) { + n[1].e = face; + n[2].ui = mask; + } + if (ctx->ExecuteFlag) { + CALL_StencilMaskSeparate(ctx->Exec, (face, mask)); + } +} + + +static void GLAPIENTRY +save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4); + if (n) { + n[1].e = face; + n[2].e = fail; + n[3].e = zfail; + n[4].e = zpass; + } + if (ctx->ExecuteFlag) { + CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass)); + } +} + + +static void GLAPIENTRY +save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXENV, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + if (pname == GL_TEXTURE_ENV_COLOR) { + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[3].f = params[0]; + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_TexEnvfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexEnvfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexEnvi(GLenum target, GLenum pname, GLint param) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0F; + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexEnviv(GLenum target, GLenum pname, const GLint * param) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; + } + save_TexEnvfv(target, pname, p); +} + + +static void GLAPIENTRY +save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXGEN, 6); + if (n) { + n[1].e = coord; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexGenfv(ctx->Exec, (coord, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGend(GLenum coord, GLenum pname, GLdouble param) +{ + GLfloat parray[4]; + parray[0] = (GLfloat) param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + GLfloat p[4]; + p[0] = (GLfloat) params[0]; + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + p[3] = (GLfloat) params[3]; + save_TexGenfv(coord, pname, p); +} + + +static void GLAPIENTRY +save_TexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexGenfv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexGeni(GLenum coord, GLenum pname, GLint param) +{ + GLint parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0; + save_TexGeniv(coord, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterfv(ctx->Exec, (target, pname, params)); + } +} + + +static void GLAPIENTRY +save_TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GLfloat parray[4]; + parray[0] = param; + parray[1] = parray[2] = parray[3] = 0.0F; + save_TexParameterfv(target, pname, parray); +} + + +static void GLAPIENTRY +save_TexParameteri(GLenum target, GLenum pname, GLint param) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + save_TexParameterfv(target, pname, fparam); +} + + +static void GLAPIENTRY +save_TexImage1D(GLenum target, + GLint level, GLint components, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = border; + n[6].e = format; + n[7].e = type; + n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage1D(ctx->Exec, (target, level, components, width, + border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage2D(GLenum target, + GLint level, GLint components, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = components; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage2D(ctx->Exec, (target, level, components, width, + height, border, format, type, pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexImage3D(GLenum target, + GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + else { + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = (GLint) internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].e = format; + n[9].e = type; + n[10].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width, + height, depth, border, format, type, + pixels)); + } + } +} + + +static void GLAPIENTRY +save_TexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].e = type; + n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width, + format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].e = type; + n[9].data = unpack_image(ctx, 2, width, height, 1, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset, + width, height, format, type, pixels)); + } +} + + +static void GLAPIENTRY +save_TexSubImage3D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].e = type; + n[11].data = unpack_image(ctx, 3, width, height, depth, format, type, + pixels, &ctx->Unpack); + } + if (ctx->ExecuteFlag) { + CALL_TexSubImage3D(ctx->Exec, (target, level, + xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels)); + } +} + + +static void GLAPIENTRY +save_Translatef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Translatef(ctx->Exec, (x, y, z)); + } +} + + +static void GLAPIENTRY +save_Translated(GLdouble x, GLdouble y, GLdouble z) +{ + save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z); +} + + + +static void GLAPIENTRY +save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4); + if (n) { + n[1].i = x; + n[2].i = y; + n[3].i = (GLint) width; + n[4].i = (GLint) height; + } + if (ctx->ExecuteFlag) { + CALL_Viewport(ctx->Exec, (x, y, width, height)); + } +} + + +static void GLAPIENTRY +save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4); + if (n) { + n[1].f = x; + n[2].f = y; + n[3].f = z; + n[4].f = w; + } + if (ctx->ExecuteFlag) { + CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w)); + } +} + +static void GLAPIENTRY +save_WindowPos2dMESA(GLdouble x, GLdouble y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fMESA(GLfloat x, GLfloat y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2iMESA(GLint x, GLint y) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2sMESA(GLshort x, GLshort y) +{ + save_WindowPos4fMESA(x, y, 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3iMESA(GLint x, GLint y, GLint z) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ + save_WindowPos4fMESA(x, y, z, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) +{ + save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) +{ + save_WindowPos4fMESA(x, y, z, w); +} + +static void GLAPIENTRY +save_WindowPos2dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos2svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos3svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); +} + +static void GLAPIENTRY +save_WindowPos4dvMESA(const GLdouble * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4fvMESA(const GLfloat * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_WindowPos4ivMESA(const GLint * v) +{ + save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], + (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +save_WindowPos4svMESA(const GLshort * v) +{ + save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); +} + + + +/* GL_ARB_multitexture */ +static void GLAPIENTRY +save_ActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_ActiveTextureARB(ctx->Exec, (target)); + } +} + + +/* GL_ARB_transpose_matrix */ + +static void GLAPIENTRY +save_LoadTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_LoadTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_LoadMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixdARB(const GLdouble m[16]) +{ + GLfloat tm[16]; + _math_transposefd(tm, m); + save_MultMatrixf(tm); +} + + +static void GLAPIENTRY +save_MultTransposeMatrixfARB(const GLfloat m[16]) +{ + GLfloat tm[16]; + _math_transposef(tm, m); + save_MultMatrixf(tm); +} + + +/* GL_ARB_texture_compression */ +static void GLAPIENTRY +save_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_1D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat, + width, border, imageSize, + data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = border; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage1DARB(ctx->Exec, + (target, level, internalFormat, width, + border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_2D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat, + width, height, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = border; + n[7].i = imageSize; + n[8].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage2DARB(ctx->Exec, + (target, level, internalFormat, width, + height, border, imageSize, data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + if (target == GL_PROXY_TEXTURE_3D) { + /* don't compile, execute immediately */ + CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat, + width, height, depth, border, + imageSize, data)); + } + else { + Node *n; + GLvoid *image; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].e = internalFormat; + n[4].i = (GLint) width; + n[5].i = (GLint) height; + n[6].i = (GLint) depth; + n[7].i = border; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexImage3DARB(ctx->Exec, + (target, level, internalFormat, width, + height, depth, border, imageSize, + data)); + } + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = (GLint) width; + n[5].e = format; + n[6].i = imageSize; + n[7].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset, + width, format, imageSize, + data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = (GLint) width; + n[6].i = (GLint) height; + n[7].e = format; + n[8].i = imageSize; + n[9].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (target, level, xoffset, yoffset, width, + height, format, imageSize, data)); + } +} + + +static void GLAPIENTRY +save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid * data) +{ + Node *n; + GLvoid *image; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + /* make copy of image */ + image = malloc(imageSize); + if (!image) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB"); + return; + } + memcpy(image, data, imageSize); + n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11); + if (n) { + n[1].e = target; + n[2].i = level; + n[3].i = xoffset; + n[4].i = yoffset; + n[5].i = zoffset; + n[6].i = (GLint) width; + n[7].i = (GLint) height; + n[8].i = (GLint) depth; + n[9].e = format; + n[10].i = imageSize; + n[11].data = image; + } + else if (image) { + free(image); + } + if (ctx->ExecuteFlag) { + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (target, level, xoffset, yoffset, + zoffset, width, height, depth, format, + imageSize, data)); + } +} + + +/* GL_ARB_multisample */ +static void GLAPIENTRY +save_SampleCoverageARB(GLclampf value, GLboolean invert) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2); + if (n) { + n[1].f = value; + n[2].b = invert; + } + if (ctx->ExecuteFlag) { + CALL_SampleCoverageARB(ctx->Exec, (value, invert)); + } +} + + +/* + * GL_NV_vertex_program + */ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +static void GLAPIENTRY +save_BindProgramNV(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindProgramNV(ctx->Exec, (target, id)); + } +} + +static void GLAPIENTRY +save_ProgramEnvParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + save_ProgramEnvParameter4fARB(target, index, params[0], params[1], + params[2], params[3]); +} + + +static void GLAPIENTRY +save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat * params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) x, + (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramEnvParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + save_ProgramEnvParameter4fARB(target, index, + (GLfloat) params[0], + (GLfloat) params[1], + (GLfloat) params[2], (GLfloat) params[3]); +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program */ + +#if FEATURE_NV_vertex_program +static void GLAPIENTRY +save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_EXECUTE_PROGRAM_NV, 6); + if (n) { + n[1].e = target; + n[2].ui = id; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ExecuteProgramNV(ctx->Exec, (target, id, params)); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4dvNV(GLenum target, GLuint index, + GLsizei num, const GLdouble *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4dvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_ProgramParameters4fvNV(GLenum target, GLuint index, + GLsizei num, const GLfloat *params) +{ + GLint i; + for (i = 0; i < num; i++) { + save_ProgramEnvParameter4fvARB(target, index + i, params + 4 * i); + } +} + + +static void GLAPIENTRY +save_LoadProgramNV(GLenum target, GLuint id, GLsizei len, + const GLubyte * program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_LOAD_PROGRAM_NV, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); + return; + } + memcpy(programCopy, program, len); + n[1].e = target; + n[2].ui = id; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_LoadProgramNV(ctx->Exec, (target, id, len, program)); + } +} + + +static void GLAPIENTRY +save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 2); + if (n) { + GLuint *idCopy = (GLuint *) malloc(num * sizeof(GLuint)); + if (!idCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV"); + return; + } + memcpy(idCopy, ids, num * sizeof(GLuint)); + n[1].i = num; + n[2].data = idCopy; + } + if (ctx->ExecuteFlag) { + CALL_RequestResidentProgramsNV(ctx->Exec, (num, ids)); + } +} + + +static void GLAPIENTRY +save_TrackMatrixNV(GLenum target, GLuint address, + GLenum matrix, GLenum transform) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TRACK_MATRIX_NV, 4); + if (n) { + n[1].e = target; + n[2].ui = address; + n[3].e = matrix; + n[4].e = transform; + } + if (ctx->ExecuteFlag) { + CALL_TrackMatrixNV(ctx->Exec, (target, address, matrix, transform)); + } +} +#endif /* FEATURE_NV_vertex_program */ + + +/* + * GL_NV_fragment_program + */ +#if FEATURE_NV_fragment_program +static void GLAPIENTRY +save_ProgramLocalParameter4fARB(GLenum target, GLuint index, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = x; + n[4].f = y; + n[5].f = z; + n[6].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4fvARB(GLenum target, GLuint index, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = params[0]; + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, + const GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + if (count > 0) { + GLint i; + const GLfloat * p = params; + + for (i = 0 ; i < count ; i++) { + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = p[0]; + n[4].f = p[1]; + n[5].f = p[2]; + n[6].f = p[3]; + p += 4; + } + } + } + + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dARB(GLenum target, GLuint index, + GLdouble x, GLdouble y, + GLdouble z, GLdouble w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) x; + n[4].f = (GLfloat) y; + n[5].f = (GLfloat) z; + n[6].f = (GLfloat) w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramLocalParameter4dvARB(GLenum target, GLuint index, + const GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6); + if (n) { + n[1].e = target; + n[2].ui = index; + n[3].f = (GLfloat) params[0]; + n[4].f = (GLfloat) params[1]; + n[5].f = (GLfloat) params[2]; + n[6].f = (GLfloat) params[3]; + } + if (ctx->ExecuteFlag) { + CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params)); + } +} + +static void GLAPIENTRY +save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6); + if (n) { + GLubyte *nameCopy = (GLubyte *) malloc(len); + if (!nameCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV"); + return; + } + memcpy(nameCopy, name, len); + n[1].ui = id; + n[2].i = len; + n[3].data = nameCopy; + n[4].f = x; + n[5].f = y; + n[6].f = z; + n[7].f = w; + } + if (ctx->ExecuteFlag) { + CALL_ProgramNamedParameter4fNV(ctx->Exec, (id, len, name, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, + const float v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) x, (GLfloat) y, + (GLfloat) z, (GLfloat) w); +} + + +static void GLAPIENTRY +save_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, + const double v[]) +{ + save_ProgramNamedParameter4fNV(id, len, name, (GLfloat) v[0], + (GLfloat) v[1], (GLfloat) v[2], + (GLfloat) v[3]); +} + +#endif /* FEATURE_NV_fragment_program */ + + + +/* GL_EXT_stencil_two_side */ +static void GLAPIENTRY +save_ActiveStencilFaceEXT(GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1); + if (n) { + n[1].e = face; + } + if (ctx->ExecuteFlag) { + CALL_ActiveStencilFaceEXT(ctx->Exec, (face)); + } +} + + +/* GL_EXT_depth_bounds_test */ +static void GLAPIENTRY +save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2); + if (n) { + n[1].f = (GLfloat) zmin; + n[2].f = (GLfloat) zmax; + } + if (ctx->ExecuteFlag) { + CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax)); + } +} + + + +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + +static void GLAPIENTRY +save_ProgramStringARB(GLenum target, GLenum format, GLsizei len, + const GLvoid * string) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + + n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4); + if (n) { + GLubyte *programCopy = (GLubyte *) malloc(len); + if (!programCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return; + } + memcpy(programCopy, string, len); + n[1].e = target; + n[2].e = format; + n[3].i = len; + n[4].data = programCopy; + } + if (ctx->ExecuteFlag) { + CALL_ProgramStringARB(ctx->Exec, (target, format, len, string)); + } +} + +#endif /* FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program */ + + +#if FEATURE_queryobj + +static void GLAPIENTRY +save_BeginQueryARB(GLenum target, GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2); + if (n) { + n[1].e = target; + n[2].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BeginQueryARB(ctx->Exec, (target, id)); + } +} + + +static void GLAPIENTRY +save_EndQueryARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1); + if (n) { + n[1].e = target; + } + if (ctx->ExecuteFlag) { + CALL_EndQueryARB(ctx->Exec, (target)); + } +} + +#endif /* FEATURE_queryobj */ + + +static void GLAPIENTRY +save_DrawBuffersARB(GLsizei count, const GLenum * buffers) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS); + if (n) { + GLint i; + n[1].i = count; + if (count > MAX_DRAW_BUFFERS) + count = MAX_DRAW_BUFFERS; + for (i = 0; i < count; i++) { + n[2 + i].e = buffers[i]; + } + } + if (ctx->ExecuteFlag) { + CALL_DrawBuffersARB(ctx->Exec, (count, buffers)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5); + if (n) { + n[1].ui = pname; + n[2].f = param[0]; + n[3].f = param[1]; + n[4].f = param[2]; + n[5].f = param[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param)); + } +} + +static void GLAPIENTRY +save_TexBumpParameterivATI(GLenum pname, const GLint *param) +{ + GLfloat p[4]; + p[0] = INT_TO_FLOAT(param[0]); + p[1] = INT_TO_FLOAT(param[1]); + p[2] = INT_TO_FLOAT(param[2]); + p[3] = INT_TO_FLOAT(param[3]); + save_TexBumpParameterfvATI(pname, p); +} + +#if FEATURE_ATI_fragment_shader +static void GLAPIENTRY +save_BindFragmentShaderATI(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1); + if (n) { + n[1].ui = id; + } + if (ctx->ExecuteFlag) { + CALL_BindFragmentShaderATI(ctx->Exec, (id)); + } +} + +static void GLAPIENTRY +save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + + n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5); + if (n) { + n[1].ui = dst; + n[2].f = value[0]; + n[3].f = value[1]; + n[4].f = value[2]; + n[5].f = value[3]; + } + if (ctx->ExecuteFlag) { + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value)); + } +} +#endif + +static void GLAPIENTRY +save_Attr1fNV(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fNV(ctx->Exec, (attr, x)); + } +} + +static void GLAPIENTRY +save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y)); + } +} + +static void GLAPIENTRY +save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z)); + } +} + +static void GLAPIENTRY +save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_Attr1fARB(GLenum attr, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2); + if (n) { + n[1].e = attr; + n[2].f = x; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 1; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib1fARB(ctx->Exec, (attr, x)); + } +} + +static void GLAPIENTRY +save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 2; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y)); + } +} + +static void GLAPIENTRY +save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 3; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z)); + } +} + +static void GLAPIENTRY +save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5); + if (n) { + n[1].e = attr; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + + ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS); + ctx->ListState.ActiveAttribSize[attr] = 4; + ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w); + + if (ctx->ExecuteFlag) { + CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w)); + } +} + + +static void GLAPIENTRY +save_EvalCoord1f(GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1); + if (n) { + n[1].f = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord1f(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalCoord1fv(const GLfloat * v) +{ + save_EvalCoord1f(v[0]); +} + +static void GLAPIENTRY +save_EvalCoord2f(GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2); + if (n) { + n[1].f = x; + n[2].f = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalCoord2f(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_EvalCoord2fv(const GLfloat * v) +{ + save_EvalCoord2f(v[0], v[1]); +} + + +static void GLAPIENTRY +save_EvalPoint1(GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1); + if (n) { + n[1].i = x; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint1(ctx->Exec, (x)); + } +} + +static void GLAPIENTRY +save_EvalPoint2(GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2); + if (n) { + n[1].i = x; + n[2].i = y; + } + if (ctx->ExecuteFlag) { + CALL_EvalPoint2(ctx->Exec, (x, y)); + } +} + +static void GLAPIENTRY +save_Indexf(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x); +} + +static void GLAPIENTRY +save_Indexfv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]); +} + +static void GLAPIENTRY +save_EdgeFlag(GLboolean x) +{ + save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); +} + +static INLINE GLboolean compare4fv( const GLfloat *a, + const GLfloat *b, + GLuint count ) +{ + return memcmp( a, b, count * sizeof(GLfloat) ) == 0; +} + + +static void GLAPIENTRY +save_Materialfv(GLenum face, GLenum pname, const GLfloat * param) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + int args, i; + GLuint bitmask; + + switch (face) { + case GL_BACK: + case GL_FRONT: + case GL_FRONT_AND_BACK: + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(face)"); + return; + } + + switch (pname) { + case GL_EMISSION: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_AMBIENT_AND_DIFFUSE: + args = 4; + break; + case GL_SHININESS: + args = 1; + break; + case GL_COLOR_INDEXES: + args = 3; + break; + default: + _mesa_compile_error(ctx, GL_INVALID_ENUM, "material(pname)"); + return; + } + + if (ctx->ExecuteFlag) { + CALL_Materialfv(ctx->Exec, (face, pname, param)); + } + + bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL); + + /* Try to eliminate redundant statechanges. Because it is legal to + * call glMaterial even inside begin/end calls, don't need to worry + * about ctx->Driver.CurrentSavePrimitive here. + */ + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + if (bitmask & (1 << i)) { + if (ctx->ListState.ActiveMaterialSize[i] == args && + compare4fv(ctx->ListState.CurrentMaterial[i], param, args)) { + bitmask &= ~(1 << i); + } + else { + ctx->ListState.ActiveMaterialSize[i] = args; + COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param); + } + } + } + + /* If this call has effect, return early: + */ + if (bitmask == 0) + return; + + SAVE_FLUSH_VERTICES(ctx); + + n = alloc_instruction(ctx, OPCODE_MATERIAL, 6); + if (n) { + n[1].e = face; + n[2].e = pname; + for (i = 0; i < args; i++) + n[3 + i].f = param[i]; + } +} + +static void GLAPIENTRY +save_Begin(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + GLboolean error = GL_FALSE; + + if ( /*mode < GL_POINTS || */ mode > GL_POLYGON) { + _mesa_compile_error(ctx, GL_INVALID_ENUM, "Begin (mode)"); + error = GL_TRUE; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) { + /* Typically the first begin. This may raise an error on + * playback, depending on whether CallList is issued from inside + * a begin/end or not. + */ + ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM; + } + else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) { + ctx->Driver.CurrentSavePrimitive = mode; + } + else { + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin"); + error = GL_TRUE; + } + + if (!error) { + /* Give the driver an opportunity to hook in an optimized + * display list compiler. + */ + if (ctx->Driver.NotifySaveBegin(ctx, mode)) + return; + + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN, 1); + if (n) { + n[1].e = mode; + } + } + + if (ctx->ExecuteFlag) { + CALL_Begin(ctx->Exec, (mode)); + } +} + +static void GLAPIENTRY +save_End(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + (void) alloc_instruction(ctx, OPCODE_END, 0); + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + if (ctx->ExecuteFlag) { + CALL_End(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + SAVE_FLUSH_VERTICES(ctx); + n = alloc_instruction(ctx, OPCODE_RECTF, 4); + if (n) { + n[1].f = a; + n[2].f = b; + n[3].f = c; + n[4].f = d; + } + if (ctx->ExecuteFlag) { + CALL_Rectf(ctx->Exec, (a, b, c, d)); + } +} + + +static void GLAPIENTRY +save_Vertex2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_POS, x, y); +} + +static void GLAPIENTRY +save_Vertex2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]); +} + +static void GLAPIENTRY +save_Vertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_POS, x, y, z); +} + +static void GLAPIENTRY +save_Vertex3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w); +} + +static void GLAPIENTRY +save_Vertex4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_TexCoord1f(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, x); +} + +static void GLAPIENTRY +save_TexCoord1fv(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]); +} + +static void GLAPIENTRY +save_TexCoord2f(GLfloat x, GLfloat y) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, x, y); +} + +static void GLAPIENTRY +save_TexCoord2fv(const GLfloat * v) +{ + save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]); +} + +static void GLAPIENTRY +save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z); +} + +static void GLAPIENTRY +save_TexCoord3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w); +} + +static void GLAPIENTRY +save_TexCoord4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_Normal3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z); +} + +static void GLAPIENTRY +save_Normal3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_FogCoordfEXT(GLfloat x) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, x); +} + +static void GLAPIENTRY +save_FogCoordfvEXT(const GLfloat * v) +{ + save_Attr1fNV(VERT_ATTRIB_FOG, v[0]); +} + +static void GLAPIENTRY +save_Color3f(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z); +} + +static void GLAPIENTRY +save_Color3fv(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w); +} + +static void GLAPIENTRY +save_Color4fv(const GLfloat * v) +{ + save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]); +} + +static void GLAPIENTRY +save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z); +} + +static void GLAPIENTRY +save_SecondaryColor3fvEXT(const GLfloat * v) +{ + save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]); +} + + +/* Just call the respective ATTR for texcoord + */ +static void GLAPIENTRY +save_MultiTexCoord1f(GLenum target, GLfloat x) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, x); +} + +static void GLAPIENTRY +save_MultiTexCoord1fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr1fNV(attr, v[0]); +} + +static void GLAPIENTRY +save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, x, y); +} + +static void GLAPIENTRY +save_MultiTexCoord2fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr2fNV(attr, v[0], v[1]); +} + +static void GLAPIENTRY +save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, x, y, z); +} + +static void GLAPIENTRY +save_MultiTexCoord3fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr3fNV(attr, v[0], v[1], v[2]); +} + +static void GLAPIENTRY +save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, x, y, z, w); +} + +static void GLAPIENTRY +save_MultiTexCoord4fv(GLenum target, const GLfloat * v) +{ + GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0; + save_Attr4fNV(attr, v[0], v[1], v[2], v[3]); +} + + +/** + * Record a GL_INVALID_VALUE error when a invalid vertex attribute + * index is found. + */ +static void +index_error(void) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)"); +} + + +/* First level for NV_vertex_program: + * + * Check for errors at compile time?. + */ +static void GLAPIENTRY +save_VertexAttrib1fNV(GLuint index, GLfloat x) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr1fNV(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr2fNV(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr3fNV(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvNV(GLuint index, const GLfloat * v) +{ + if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) + save_Attr4fNV(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + + + +static void GLAPIENTRY +save_VertexAttrib1fARB(GLuint index, GLfloat x) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, x); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib1fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr1fARB(index, v[0]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, x, y); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib2fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr2fARB(index, v[0], v[1]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, x, y, z); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib3fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr3fARB(index, v[0], v[1], v[2]); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, + GLfloat w) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, x, y, z, w); + else + index_error(); +} + +static void GLAPIENTRY +save_VertexAttrib4fvARB(GLuint index, const GLfloat * v) +{ + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + save_Attr4fARB(index, v[0], v[1], v[2], v[3]); + else + index_error(); +} + + +/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + +static void GLAPIENTRY +exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_BindAttribLocationARB(ctx->Exec, (program, index, name)); +} + +static GLint GLAPIENTRY +exec_GetAttribLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); +} + +static GLint GLAPIENTRY +exec_GetUniformLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ + + +#if FEATURE_EXT_framebuffer_blit +static void GLAPIENTRY +save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10); + if (n) { + n[1].i = srcX0; + n[2].i = srcY0; + n[3].i = srcX1; + n[4].i = srcY1; + n[5].i = dstX0; + n[6].i = dstY0; + n[7].i = dstX1; + n[8].i = dstY1; + n[9].i = mask; + n[10].e = filter; + } + if (ctx->ExecuteFlag) { + CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter)); + } +} +#endif + + +/** GL_EXT_provoking_vertex */ +static void GLAPIENTRY +save_ProvokingVertexEXT(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/ + _mesa_ProvokingVertexEXT(mode); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_BeginTransformFeedback(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1); + if (n) { + n[1].e = mode; + } + if (ctx->ExecuteFlag) { + CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode)); + } +} + + +/** GL_EXT_transform_feedback */ +static void GLAPIENTRY +save_EndTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_TransformFeedbackVaryings(GLuint program, GLsizei count, + const GLchar **varyings, GLenum bufferMode) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_problem(ctx, + "glTransformFeedbackVarying() display list support not done"); +} + +static void GLAPIENTRY +save_BindTransformFeedback(GLenum target, GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2); + if (n) { + n[1].e = target; + n[2].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_BindTransformFeedback(ctx->Exec, (target, name)); + } +} + +static void GLAPIENTRY +save_PauseTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_PauseTransformFeedback(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_ResumeTransformFeedback(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + (void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0); + if (ctx->ExecuteFlag) { + CALL_ResumeTransformFeedback(ctx->Exec, ()); + } +} + +static void GLAPIENTRY +save_DrawTransformFeedback(GLenum mode, GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2); + if (n) { + n[1].e = mode; + n[2].ui = name; + } + if (ctx->ExecuteFlag) { + CALL_DrawTransformFeedback(ctx->Exec, (mode, name)); + } +} + + +/* aka UseProgram() */ +static void GLAPIENTRY +save_UseProgramObjectARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseProgramObjectARB(ctx->Exec, (program)); + } +} + + +static void GLAPIENTRY +save_Uniform1fARB(GLint location, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2); + if (n) { + n[1].i = location; + n[2].f = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fARB(ctx->Exec, (location, x)); + } +} + + +static void GLAPIENTRY +save_Uniform2fARB(GLint location, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fARB(ctx->Exec, (location, x, y)); + } +} + + +static void GLAPIENTRY +save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fARB(ctx->Exec, (location, x, y, z)); + } +} + + +static void GLAPIENTRY +save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5); + if (n) { + n[1].i = location; + n[2].f = x; + n[3].f = y; + n[4].f = z; + n[5].f = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w)); + } +} + + +/** Return copy of memory */ +static void * +memdup(const void *src, GLsizei bytes) +{ + void *b = bytes >= 0 ? malloc(bytes) : NULL; + if (b) + memcpy(b, src, bytes); + return b; +} + + +static void GLAPIENTRY +save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3fvARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4fvARB(ctx->Exec, (location, count, v)); + } +} + + +static void GLAPIENTRY +save_Uniform1iARB(GLint location, GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + CALL_Uniform1iARB(ctx->Exec, (location, x)); + } +} + +static void GLAPIENTRY +save_Uniform2iARB(GLint location, GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + CALL_Uniform2iARB(ctx->Exec, (location, x, y)); + } +} + +static void GLAPIENTRY +save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + CALL_Uniform3iARB(ctx->Exec, (location, x, y, z)); + } +} + +static void GLAPIENTRY +save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform1ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform2ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(GLint)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform3ivARB(ctx->Exec, (location, count, v)); + } +} + +static void GLAPIENTRY +save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_Uniform4ivARB(ctx->Exec, (location, count, v)); + } +} + + + +static void GLAPIENTRY +save_Uniform1ui(GLint location, GLuint x) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2); + if (n) { + n[1].i = location; + n[2].i = x; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1ui(ctx->Exec, (location, x));*/ + } +} + +static void GLAPIENTRY +save_Uniform2ui(GLint location, GLuint x, GLuint y) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/ + } +} + +static void GLAPIENTRY +save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/ + } +} + +static void GLAPIENTRY +save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5); + if (n) { + n[1].i = location; + n[2].i = x; + n[3].i = y; + n[4].i = z; + n[5].i = w; + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/ + } +} + + + +static void GLAPIENTRY +save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 1 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 2 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 3 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/ + } +} + +static void GLAPIENTRY +save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].data = memdup(v, count * 4 * sizeof(*v)); + } + if (ctx->ExecuteFlag) { + /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/ + } +} + + + +static void GLAPIENTRY +save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m)); + } +} + + +static void GLAPIENTRY +save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *m) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4); + if (n) { + n[1].i = location; + n[2].i = count; + n[3].b = transpose; + n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat)); + } + if (ctx->ExecuteFlag) { + CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m)); + } +} + +static void GLAPIENTRY +save_ClampColorARB(GLenum target, GLenum clamp) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2); + if (n) { + n[1].e = target; + n[2].e = clamp; + } + if (ctx->ExecuteFlag) { + CALL_ClampColorARB(ctx->Exec, (target, clamp)); + } +} + +static void GLAPIENTRY +save_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2); + if (n) { + n[1].ui = type; + n[2].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_UseShaderProgramEXT(ctx->Exec, (type, program)); + } +} + +static void GLAPIENTRY +save_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1); + if (n) { + n[1].ui = program; + } + if (ctx->ExecuteFlag) { + CALL_ActiveProgramEXT(ctx->Exec, (program)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4); + if (n) { + n[1].i = red; + n[2].i = green; + n[3].i = blue; + n[4].i = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4); + if (n) { + n[1].ui = red; + n[2].ui = green; + n[3].ui = blue; + n[4].ui = alpha; + } + if (ctx->ExecuteFlag) { + CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].i = params[0]; + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6); + if (n) { + n[1].e = target; + n[2].e = pname; + n[3].ui = params[0]; + n[4].ui = params[1]; + n[5].ui = params[2]; + n[6].ui = params[3]; + } + if (ctx->ExecuteFlag) { + CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params)); + } +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params)); +} + +/** GL_EXT_texture_integer */ +static void GLAPIENTRY +exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params)); +} + + +/* GL_ARB_instanced_arrays */ +static void GLAPIENTRY +save_VertexAttribDivisor(GLuint index, GLuint divisor) +{ + GET_CURRENT_CONTEXT(ctx); + Node *n; + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2); + if (n) { + n[1].ui = index; + n[2].ui = divisor; + } + if (ctx->ExecuteFlag) { + CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor)); + } +} + + +/* GL_NV_texture_barrier */ +static void GLAPIENTRY +save_TextureBarrierNV(void) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0); + if (ctx->ExecuteFlag) { + CALL_TextureBarrierNV(ctx->Exec, ()); + } +} + + +/* GL_ARB_sampler_objects */ +static void GLAPIENTRY +save_BindSampler(GLuint unit, GLuint sampler) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2); + if (n) { + n[1].ui = unit; + n[2].ui = sampler; + } + if (ctx->ExecuteFlag) { + CALL_BindSampler(ctx->Exec, (unit, sampler)); + } +} + +static void GLAPIENTRY +save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6); + if (n) { + n[1].ui = sampler; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_TEXTURE_BORDER_COLOR) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params)); + } +} + +static void GLAPIENTRY +save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + save_SamplerParameteriv(sampler, pname, ¶m); +} + +static void GLAPIENTRY +save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6); + if (n) { + n[1].ui = sampler; + n[2].e = pname; + n[3].f = params[0]; + if (pname == GL_TEXTURE_BORDER_COLOR) { + n[4].f = params[1]; + n[5].f = params[2]; + n[6].f = params[3]; + } + else { + n[4].f = n[5].f = n[6].f = 0.0F; + } + } + if (ctx->ExecuteFlag) { + CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params)); + } +} + +static void GLAPIENTRY +save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + save_SamplerParameterfv(sampler, pname, ¶m); +} + +static void GLAPIENTRY +save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6); + if (n) { + n[1].ui = sampler; + n[2].e = pname; + n[3].i = params[0]; + if (pname == GL_TEXTURE_BORDER_COLOR) { + n[4].i = params[1]; + n[5].i = params[2]; + n[6].i = params[3]; + } + else { + n[4].i = n[5].i = n[6].i = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params)); + } +} + +static void GLAPIENTRY +save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6); + if (n) { + n[1].ui = sampler; + n[2].e = pname; + n[3].ui = params[0]; + if (pname == GL_TEXTURE_BORDER_COLOR) { + n[4].ui = params[1]; + n[5].ui = params[2]; + n[6].ui = params[3]; + } + else { + n[4].ui = n[5].ui = n[6].ui = 0; + } + } + if (ctx->ExecuteFlag) { + CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params)); + } +} + +/* GL_ARB_geometry_shader4 */ +static void GLAPIENTRY +save_ProgramParameteri(GLuint program, GLenum pname, GLint value) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3); + if (n) { + n[1].ui = program; + n[2].e = pname; + n[3].i = value; + } + if (ctx->ExecuteFlag) { + CALL_ProgramParameteriARB(ctx->Exec, (program, pname, value)); + } +} + +static void GLAPIENTRY +save_FramebufferTexture(GLenum target, GLenum attachment, + GLuint texture, GLint level) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4); + if (n) { + n[1].e = target; + n[2].e = attachment; + n[3].ui = texture; + n[4].i = level; + } + if (ctx->ExecuteFlag) { + CALL_FramebufferTextureARB(ctx->Exec, (target, attachment, texture, level)); + } +} + +static void GLAPIENTRY +save_FramebufferTextureFace(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5); + if (n) { + n[1].e = target; + n[2].e = attachment; + n[3].ui = texture; + n[4].i = level; + n[5].e = face; + } + if (ctx->ExecuteFlag) { + CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture, + level, face)); + } +} + + + +static void GLAPIENTRY +save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + Node *n; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); + n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4); + if (n) { + union uint64_pair p; + p.uint64 = timeout; + n[1].data = sync; + n[2].e = flags; + n[3].ui = p.uint32[0]; + n[4].ui = p.uint32[1]; + } + if (ctx->ExecuteFlag) { + CALL_WaitSync(ctx->Exec, (sync, flags, timeout)); + } +} + + +/** + * Save an error-generating command into display list. + * + * KW: Will appear in the list before the vertex buffer containing the + * command that provoked the error. I don't see this as a problem. + */ +static void +save_error(struct gl_context *ctx, GLenum error, const char *s) +{ + Node *n; + n = alloc_instruction(ctx, OPCODE_ERROR, 2); + if (n) { + n[1].e = error; + n[2].data = (void *) s; + } +} + + +/** + * Compile an error into current display list. + */ +void +_mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s) +{ + if (ctx->CompileFlag) + save_error(ctx, error, s); + if (ctx->ExecuteFlag) + _mesa_error(ctx, error, "%s", s); +} + + +/** + * Test if ID names a display list. + */ +static GLboolean +islist(struct gl_context *ctx, GLuint list) +{ + if (list > 0 && lookup_list(ctx, list)) { + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + + +/**********************************************************************/ +/* Display list execution */ +/**********************************************************************/ + + +/* + * Execute a display list. Note that the ListBase offset must have already + * been added before calling this function. I.e. the list argument is + * the absolute list number, not relative to ListBase. + * \param list - display list number + */ +static void +execute_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (list == 0 || !islist(ctx, list)) + return; + + if (ctx->ListState.CallDepth == MAX_LIST_NESTING) { + /* raise an error? */ + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + ctx->ListState.CallDepth++; + + if (ctx->Driver.BeginCallList) + ctx->Driver.BeginCallList(ctx, dlist); + + n = dlist->Head; + + done = GL_FALSE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_execute(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ERROR: + _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data); + break; + case OPCODE_ACCUM: + CALL_Accum(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ALPHA_FUNC: + CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_BIND_TEXTURE: + CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_BITMAP: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, + (const GLubyte *) n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_BLEND_COLOR: + CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_BLEND_EQUATION: + CALL_BlendEquation(ctx->Exec, (n[1].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE: + CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE: + CALL_BlendFuncSeparateEXT(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + + case OPCODE_BLEND_FUNC_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e)); + break; + case OPCODE_BLEND_FUNC_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e, + n[4].e, n[5].e)); + break; + case OPCODE_BLEND_EQUATION_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_BLEND_EQUATION_SEPARATE_I: + /* GL_ARB_draw_buffers_blend */ + CALL_BlendEquationSeparateiARB(ctx->Exec, + (n[1].ui, n[2].e, n[3].e)); + break; + + case OPCODE_CALL_LIST: + /* Generated by glCallList(), don't add ListBase */ + if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + execute_list(ctx, n[1].ui); + } + break; + case OPCODE_CALL_LIST_OFFSET: + /* Generated by glCallLists() so we must add ListBase */ + if (n[2].b) { + /* user specified a bad data type at compile time */ + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + } + else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) { + GLuint list = (GLuint) (ctx->List.ListBase + n[1].i); + execute_list(ctx, list); + } + break; + case OPCODE_CLEAR: + CALL_Clear(ctx->Exec, (n[1].bf)); + break; + case OPCODE_CLEAR_BUFFER_IV: + { + /*GLint value[4]; + value[0] = n[3].i; + value[1] = n[4].i; + value[2] = n[5].i; + value[3] = n[6].i; + CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_UIV: + { + /*GLuint value[4]; + value[0] = n[3].ui; + value[1] = n[4].ui; + value[2] = n[5].ui; + value[3] = n[6].ui; + CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FV: + { + /*GLfloat value[4]; + value[0] = n[3].f; + value[1] = n[4].f; + value[2] = n[5].f; + value[3] = n[6].f; + CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));*/ + } + break; + case OPCODE_CLEAR_BUFFER_FI: + /*CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));*/ + break; + case OPCODE_CLEAR_COLOR: + CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_ACCUM: + CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_CLEAR_DEPTH: + CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f)); + break; + case OPCODE_CLEAR_INDEX: + CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui)); + break; + case OPCODE_CLEAR_STENCIL: + CALL_ClearStencil(ctx->Exec, (n[1].i)); + break; + case OPCODE_CLIP_PLANE: + { + GLdouble eq[4]; + eq[0] = n[2].f; + eq[1] = n[3].f; + eq[2] = n[4].f; + eq[3] = n[5].f; + CALL_ClipPlane(ctx->Exec, (n[1].e, eq)); + } + break; + case OPCODE_COLOR_MASK: + CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b)); + break; + case OPCODE_COLOR_MASK_INDEXED: + CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b, + n[4].b, n[5].b)); + break; + case OPCODE_COLOR_MATERIAL: + CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_COLOR_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e, + n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ColorTableParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ColorTableParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COLOR_SUB_TABLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].e, n[5].e, + n[6].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_FILTER_2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, n[6].e, + n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_CONVOLUTION_PARAMETER_I: + CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i)); + break; + case OPCODE_CONVOLUTION_PARAMETER_IV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_ConvolutionParameteriv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_CONVOLUTION_PARAMETER_F: + CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f)); + break; + case OPCODE_CONVOLUTION_PARAMETER_FV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_ConvolutionParameterfv(ctx->Exec, + (n[1].e, n[2].e, params)); + } + break; + case OPCODE_COPY_COLOR_SUB_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_COLOR_TABLE: + CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i, + n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_COPY_PIXELS: + CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i, + n[5].e)); + break; + case OPCODE_COPY_TEX_IMAGE1D: + CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i)); + break; + case OPCODE_COPY_TEX_IMAGE2D: + CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE1D: + CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE2D: + CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i)); + break; + case OPCODE_COPY_TEX_SUB_IMAGE3D: + CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].i)); + break; + case OPCODE_CULL_FACE: + CALL_CullFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_FUNC: + CALL_DepthFunc(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_MASK: + CALL_DepthMask(ctx->Exec, (n[1].b)); + break; + case OPCODE_DEPTH_RANGE: + CALL_DepthRange(ctx->Exec, + ((GLclampd) n[1].f, (GLclampd) n[2].f)); + break; + case OPCODE_DISABLE: + CALL_Disable(ctx->Exec, (n[1].e)); + break; + case OPCODE_DISABLE_INDEXED: + CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_DRAW_BUFFER: + CALL_DrawBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_DRAW_PIXELS: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e, + n[5].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_ENABLE: + CALL_Enable(ctx->Exec, (n[1].e)); + break; + case OPCODE_ENABLE_INDEXED: + CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e)); + break; + case OPCODE_EVALMESH1: + CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i)); + break; + case OPCODE_EVALMESH2: + CALL_EvalMesh2(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_FOG: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_Fogfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_FRONT_FACE: + CALL_FrontFace(ctx->Exec, (n[1].e)); + break; + case OPCODE_FRUSTUM: + CALL_Frustum(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_HINT: + CALL_Hint(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_HISTOGRAM: + CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b)); + break; + case OPCODE_INDEX_MASK: + CALL_IndexMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_INIT_NAMES: + CALL_InitNames(ctx->Exec, ()); + break; + case OPCODE_LIGHT: + { + GLfloat p[4]; + p[0] = n[3].f; + p[1] = n[4].f; + p[2] = n[5].f; + p[3] = n[6].f; + CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p)); + } + break; + case OPCODE_LIGHT_MODEL: + { + GLfloat p[4]; + p[0] = n[2].f; + p[1] = n[3].f; + p[2] = n[4].f; + p[3] = n[5].f; + CALL_LightModelfv(ctx->Exec, (n[1].e, p)); + } + break; + case OPCODE_LINE_STIPPLE: + CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us)); + break; + case OPCODE_LINE_WIDTH: + CALL_LineWidth(ctx->Exec, (n[1].f)); + break; + case OPCODE_LIST_BASE: + CALL_ListBase(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOAD_IDENTITY: + CALL_LoadIdentity(ctx->Exec, ()); + break; + case OPCODE_LOAD_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_LoadMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_LoadMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_LOAD_NAME: + CALL_LoadName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_LOGIC_OP: + CALL_LogicOp(ctx->Exec, (n[1].e)); + break; + case OPCODE_MAP1: + { + GLenum target = n[1].e; + GLint ustride = _mesa_evaluator_components(target); + GLint uorder = n[5].i; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder, + (GLfloat *) n[6].data)); + } + break; + case OPCODE_MAP2: + { + GLenum target = n[1].e; + GLfloat u1 = n[2].f; + GLfloat u2 = n[3].f; + GLfloat v1 = n[4].f; + GLfloat v2 = n[5].f; + GLint ustride = n[6].i; + GLint vstride = n[7].i; + GLint uorder = n[8].i; + GLint vorder = n[9].i; + CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder, + v1, v2, vstride, vorder, + (GLfloat *) n[10].data)); + } + break; + case OPCODE_MAPGRID1: + CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_MAPGRID2: + CALL_MapGrid2f(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f)); + break; + case OPCODE_MATRIX_MODE: + CALL_MatrixMode(ctx->Exec, (n[1].e)); + break; + case OPCODE_MIN_MAX: + CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b)); + break; + case OPCODE_MULT_MATRIX: + if (sizeof(Node) == sizeof(GLfloat)) { + CALL_MultMatrixf(ctx->Exec, (&n[1].f)); + } + else { + GLfloat m[16]; + GLuint i; + for (i = 0; i < 16; i++) { + m[i] = n[1 + i].f; + } + CALL_MultMatrixf(ctx->Exec, (m)); + } + break; + case OPCODE_ORTHO: + CALL_Ortho(ctx->Exec, + (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f)); + break; + case OPCODE_PASSTHROUGH: + CALL_PassThrough(ctx->Exec, (n[1].f)); + break; + case OPCODE_PIXEL_MAP: + CALL_PixelMapfv(ctx->Exec, + (n[1].e, n[2].i, (GLfloat *) n[3].data)); + break; + case OPCODE_PIXEL_TRANSFER: + CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_PIXEL_ZOOM: + CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POINT_SIZE: + CALL_PointSize(ctx->Exec, (n[1].f)); + break; + case OPCODE_POINT_PARAMETERS: + { + GLfloat params[3]; + params[0] = n[2].f; + params[1] = n[3].f; + params[2] = n[4].f; + CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params)); + } + break; + case OPCODE_POLYGON_MODE: + CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); + break; + case OPCODE_POLYGON_STIPPLE: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_POLYGON_OFFSET: + CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_POP_ATTRIB: + CALL_PopAttrib(ctx->Exec, ()); + break; + case OPCODE_POP_MATRIX: + CALL_PopMatrix(ctx->Exec, ()); + break; + case OPCODE_POP_NAME: + CALL_PopName(ctx->Exec, ()); + break; + case OPCODE_PRIORITIZE_TEXTURE: + CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f)); + break; + case OPCODE_PUSH_ATTRIB: + CALL_PushAttrib(ctx->Exec, (n[1].bf)); + break; + case OPCODE_PUSH_MATRIX: + CALL_PushMatrix(ctx->Exec, ()); + break; + case OPCODE_PUSH_NAME: + CALL_PushName(ctx->Exec, (n[1].ui)); + break; + case OPCODE_RASTER_POS: + CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_READ_BUFFER: + CALL_ReadBuffer(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_HISTOGRAM: + CALL_ResetHistogram(ctx->Exec, (n[1].e)); + break; + case OPCODE_RESET_MIN_MAX: + CALL_ResetMinmax(ctx->Exec, (n[1].e)); + break; + case OPCODE_ROTATE: + CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_SCALE: + CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_SCISSOR: + CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_SHADE_MODEL: + CALL_ShadeModel(ctx->Exec, (n[1].e)); + break; + case OPCODE_PROVOKING_VERTEX: + CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_STENCIL_FUNC: + CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui)); + break; + case OPCODE_STENCIL_MASK: + CALL_StencilMask(ctx->Exec, (n[1].ui)); + break; + case OPCODE_STENCIL_OP: + CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e)); + break; + case OPCODE_STENCIL_FUNC_SEPARATE: + CALL_StencilFuncSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].ui)); + break; + case OPCODE_STENCIL_MASK_SEPARATE: + CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_STENCIL_OP_SEPARATE: + CALL_StencilOpSeparate(ctx->Exec, + (n[1].e, n[2].e, n[3].e, n[4].e)); + break; + case OPCODE_TEXENV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXGEN: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEX_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].e, /* border */ + n[6].e, /* format */ + n[7].e, /* type */ + n[8].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].e, /* border */ + n[7].e, /* format */ + n[8].e, /* type */ + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */ + n[2].i, /* level */ + n[3].i, /* components */ + n[4].i, /* width */ + n[5].i, /* height */ + n[6].i, /* depth */ + n[7].e, /* border */ + n[8].e, /* format */ + n[9].e, /* type */ + n[10].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE1D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].e, n[7].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE2D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].e, + n[6].i, n[7].e, n[8].e, + n[9].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TEX_SUB_IMAGE3D: + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i, + n[4].i, n[5].i, n[6].i, n[7].i, + n[8].i, n[9].e, n[10].e, + n[11].data)); + ctx->Unpack = save; /* restore */ + } + break; + case OPCODE_TRANSLATE: + CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; + case OPCODE_VIEWPORT: + CALL_Viewport(ctx->Exec, (n[1].i, n[2].i, + (GLsizei) n[3].i, (GLsizei) n[4].i)); + break; + case OPCODE_WINDOW_POS: + CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ + CALL_ActiveTextureARB(ctx->Exec, (n[1].e)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].data)); + break; + case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */ + CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e, + n[4].i, n[5].i, n[6].i, + n[7].i, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage1DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].e, n[6].i, n[7].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage2DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].e, n[8].i, + n[9].data)); + break; + case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */ + CALL_CompressedTexSubImage3DARB(ctx->Exec, + (n[1].e, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].e, n[10].i, n[11].data)); + break; + case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */ + CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b)); + break; + case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */ + CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f)); + break; +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */ + CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui)); + break; +#endif +#if FEATURE_NV_vertex_program + case OPCODE_EXECUTE_PROGRAM_NV: + { + GLfloat v[4]; + v[0] = n[3].f; + v[1] = n[4].f; + v[2] = n[5].f; + v[3] = n[6].f; + CALL_ExecuteProgramNV(ctx->Exec, (n[1].e, n[2].ui, v)); + } + break; + case OPCODE_REQUEST_RESIDENT_PROGRAMS_NV: + CALL_RequestResidentProgramsNV(ctx->Exec, (n[1].ui, + (GLuint *) n[2].data)); + break; + case OPCODE_LOAD_PROGRAM_NV: + CALL_LoadProgramNV(ctx->Exec, (n[1].e, n[2].ui, n[3].i, + (const GLubyte *) n[4].data)); + break; + case OPCODE_TRACK_MATRIX_NV: + CALL_TrackMatrixNV(ctx->Exec, (n[1].e, n[2].ui, n[3].e, n[4].e)); + break; +#endif + +#if FEATURE_NV_fragment_program + case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB: + CALL_ProgramLocalParameter4fARB(ctx->Exec, + (n[1].e, n[2].ui, n[3].f, n[4].f, + n[5].f, n[6].f)); + break; + case OPCODE_PROGRAM_NAMED_PARAMETER_NV: + CALL_ProgramNamedParameter4fNV(ctx->Exec, (n[1].ui, n[2].i, + (const GLubyte *) n[3]. + data, n[4].f, n[5].f, + n[6].f, n[7].f)); + break; +#endif + + case OPCODE_ACTIVE_STENCIL_FACE_EXT: + CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_DEPTH_BOUNDS_EXT: + CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f)); + break; +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + case OPCODE_PROGRAM_STRING_ARB: + CALL_ProgramStringARB(ctx->Exec, + (n[1].e, n[2].e, n[3].i, n[4].data)); + break; +#endif +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program || FEATURE_NV_vertex_program + case OPCODE_PROGRAM_ENV_PARAMETER_ARB: + CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f, + n[4].f, n[5].f, + n[6].f)); + break; +#endif +#if FEATURE_queryobj + case OPCODE_BEGIN_QUERY_ARB: + CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_END_QUERY_ARB: + CALL_EndQueryARB(ctx->Exec, (n[1].e)); + break; +#endif + case OPCODE_DRAW_BUFFERS_ARB: + { + GLenum buffers[MAX_DRAW_BUFFERS]; + GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS); + for (i = 0; i < count; i++) + buffers[i] = n[2 + i].e; + CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers)); + } + break; +#if FEATURE_EXT_framebuffer_blit + case OPCODE_BLIT_FRAMEBUFFER: + CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i, + n[5].i, n[6].i, n[7].i, n[8].i, + n[9].i, n[10].e)); + break; +#endif + + case OPCODE_USE_PROGRAM: + CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui)); + break; + case OPCODE_USE_SHADER_PROGRAM_EXT: + CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_ACTIVE_PROGRAM_EXT: + CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui)); + break; + case OPCODE_UNIFORM_1F: + CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f)); + break; + case OPCODE_UNIFORM_2F: + CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f)); + break; + case OPCODE_UNIFORM_3F: + CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_UNIFORM_4F: + CALL_Uniform4fARB(ctx->Exec, + (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f)); + break; + case OPCODE_UNIFORM_1FV: + CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2FV: + CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3FV: + CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4FV: + CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1I: + CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i)); + break; + case OPCODE_UNIFORM_2I: + CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i)); + break; + case OPCODE_UNIFORM_3I: + CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_UNIFORM_4I: + CALL_Uniform4iARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + break; + case OPCODE_UNIFORM_1IV: + CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_2IV: + CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_3IV: + CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_4IV: + CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data)); + break; + case OPCODE_UNIFORM_1UI: + /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/ + break; + case OPCODE_UNIFORM_2UI: + /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/ + break; + case OPCODE_UNIFORM_3UI: + /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/ + break; + case OPCODE_UNIFORM_4UI: + /*CALL_Uniform4uiARB(ctx->Exec, + (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i)); + */ + break; + case OPCODE_UNIFORM_1UIV: + /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_2UIV: + /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_3UIV: + /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_4UIV: + /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/ + break; + case OPCODE_UNIFORM_MATRIX22: + CALL_UniformMatrix2fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX33: + CALL_UniformMatrix3fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX44: + CALL_UniformMatrix4fvARB(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX23: + CALL_UniformMatrix2x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX32: + CALL_UniformMatrix3x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX24: + CALL_UniformMatrix2x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX42: + CALL_UniformMatrix4x2fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX34: + CALL_UniformMatrix3x4fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + case OPCODE_UNIFORM_MATRIX43: + CALL_UniformMatrix4x3fv(ctx->Exec, + (n[1].i, n[2].i, n[3].b, n[4].data)); + break; + + case OPCODE_CLAMP_COLOR: + CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e)); + break; + + case OPCODE_TEX_BUMP_PARAMETER_ATI: + { + GLfloat values[4]; + GLuint i, pname = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values)); + } + break; +#if FEATURE_ATI_fragment_shader + case OPCODE_BIND_FRAGMENT_SHADER_ATI: + CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i)); + break; + case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI: + { + GLfloat values[4]; + GLuint i, dst = n[1].ui; + + for (i = 0; i < 4; i++) + values[i] = n[1 + i].f; + CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values)); + } + break; +#endif + case OPCODE_ATTR_1F_NV: + CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_NV: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_NV: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_ATTR_1F_ARB: + CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f)); + break; + case OPCODE_ATTR_2F_ARB: + /* Really shouldn't have to do this - the Node structure + * is convenient, but it would be better to store the data + * packed appropriately so that it can be sent directly + * on. With x86_64 becoming common, this will start to + * matter more. + */ + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f)); + break; + case OPCODE_ATTR_3F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f)); + break; + case OPCODE_ATTR_4F_ARB: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f)); + else + CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f, + n[4].f, n[5].f)); + break; + case OPCODE_MATERIAL: + if (sizeof(Node) == sizeof(GLfloat)) + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f)); + else { + GLfloat f[4]; + f[0] = n[3].f; + f[1] = n[4].f; + f[2] = n[5].f; + f[3] = n[6].f; + CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f)); + } + break; + case OPCODE_BEGIN: + CALL_Begin(ctx->Exec, (n[1].e)); + break; + case OPCODE_END: + CALL_End(ctx->Exec, ()); + break; + case OPCODE_RECTF: + CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f)); + break; + case OPCODE_EVAL_C1: + CALL_EvalCoord1f(ctx->Exec, (n[1].f)); + break; + case OPCODE_EVAL_C2: + CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f)); + break; + case OPCODE_EVAL_P1: + CALL_EvalPoint1(ctx->Exec, (n[1].i)); + break; + case OPCODE_EVAL_P2: + CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i)); + break; + + /* GL_EXT_texture_integer */ + case OPCODE_CLEARCOLOR_I: + CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i)); + break; + case OPCODE_CLEARCOLOR_UI: + CALL_ClearColorIuiEXT(ctx->Exec, + (n[1].ui, n[2].ui, n[3].ui, n[4].ui)); + break; + case OPCODE_TEXPARAMETER_I: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + case OPCODE_TEXPARAMETER_UI: + { + GLuint params[4]; + params[0] = n[3].ui; + params[1] = n[4].ui; + params[2] = n[5].ui; + params[3] = n[6].ui; + CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params)); + } + break; + + case OPCODE_VERTEX_ATTRIB_DIVISOR: + /* GL_ARB_instanced_arrays */ + CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui)); + break; + + case OPCODE_TEXTURE_BARRIER_NV: + CALL_TextureBarrierNV(ctx->Exec, ()); + break; + + /* GL_EXT/ARB_transform_feedback */ + case OPCODE_BEGIN_TRANSFORM_FEEDBACK: + CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e)); + break; + case OPCODE_END_TRANSFORM_FEEDBACK: + CALL_EndTransformFeedbackEXT(ctx->Exec, ()); + break; + case OPCODE_BIND_TRANSFORM_FEEDBACK: + CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); + break; + case OPCODE_PAUSE_TRANSFORM_FEEDBACK: + CALL_PauseTransformFeedback(ctx->Exec, ()); + break; + case OPCODE_RESUME_TRANSFORM_FEEDBACK: + CALL_ResumeTransformFeedback(ctx->Exec, ()); + break; + case OPCODE_DRAW_TRANSFORM_FEEDBACK: + CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui)); + break; + + + case OPCODE_BIND_SAMPLER: + CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui)); + break; + case OPCODE_SAMPLER_PARAMETERIV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params)); + } + break; + case OPCODE_SAMPLER_PARAMETERFV: + { + GLfloat params[4]; + params[0] = n[3].f; + params[1] = n[4].f; + params[2] = n[5].f; + params[3] = n[6].f; + CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params)); + } + break; + case OPCODE_SAMPLER_PARAMETERIIV: + { + GLint params[4]; + params[0] = n[3].i; + params[1] = n[4].i; + params[2] = n[5].i; + params[3] = n[6].i; + CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params)); + } + break; + case OPCODE_SAMPLER_PARAMETERUIV: + { + GLuint params[4]; + params[0] = n[3].ui; + params[1] = n[4].ui; + params[2] = n[5].ui; + params[3] = n[6].ui; + CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params)); + } + break; + + /* GL_ARB_geometry_shader4 */ + case OPCODE_PROGRAM_PARAMETERI: + CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i)); + break; + case OPCODE_FRAMEBUFFER_TEXTURE: + CALL_FramebufferTextureARB(ctx->Exec, (n[1].e, n[2].e, + n[3].ui, n[4].i)); + break; + case OPCODE_FRAMEBUFFER_TEXTURE_FACE: + CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e, + n[3].ui, n[4].i, n[5].e)); + break; + + /* GL_ARB_sync */ + case OPCODE_WAIT_SYNC: + { + union uint64_pair p; + p.uint32[0] = n[3].ui; + p.uint32[1] = n[4].ui; + CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64)); + } + break; + + case OPCODE_CONTINUE: + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + done = GL_TRUE; + break; + default: + { + char msg[1000]; + _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d", + (int) opcode); + _mesa_problem(ctx, "%s", msg); + } + done = GL_TRUE; + } + + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } + + if (ctx->Driver.EndCallList) + ctx->Driver.EndCallList(ctx); + + ctx->ListState.CallDepth--; +} + + + +/**********************************************************************/ +/* GL functions */ +/**********************************************************************/ + +/** + * Test if a display list number is valid. + */ +static GLboolean GLAPIENTRY +_mesa_IsList(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + return islist(ctx, list); +} + + +/** + * Delete a sequence of consecutive display lists. + */ +static void GLAPIENTRY +_mesa_DeleteLists(GLuint list, GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint i; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists"); + return; + } + for (i = list; i < list + range; i++) { + destroy_list(ctx, i); + } +} + + +/** + * Return a display list number, n, such that lists n through n+range-1 + * are free. + */ +static GLuint GLAPIENTRY +_mesa_GenLists(GLsizei range) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint base; + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (range < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists"); + return 0; + } + if (range == 0) { + return 0; + } + + /* + * Make this an atomic operation + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); + if (base) { + /* reserve the list IDs by with empty/dummy lists */ + GLint i; + for (i = 0; i < range; i++) { + _mesa_HashInsert(ctx->Shared->DisplayList, base + i, + make_list(base + i, 1)); + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + return base; +} + + +/** + * Begin a new display list. + */ +static void GLAPIENTRY +_mesa_NewList(GLuint name, GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + + FLUSH_CURRENT(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glNewList %u %s\n", name, + _mesa_lookup_enum_by_nr(mode)); + + if (name == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glNewList"); + return; + } + + if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glNewList"); + return; + } + + if (ctx->ListState.CurrentList) { + /* already compiling a display list */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList"); + return; + } + + ctx->CompileFlag = GL_TRUE; + ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); + + /* Reset acumulated list state: + */ + invalidate_saved_current_state( ctx ); + + /* Allocate new display list */ + ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); + ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; + ctx->ListState.CurrentPos = 0; + + ctx->Driver.NewList(ctx, name, mode); + + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +/** + * End definition of current display list. + */ +static void GLAPIENTRY +_mesa_EndList(void) +{ + GET_CURRENT_CONTEXT(ctx); + SAVE_FLUSH_VERTICES(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glEndList\n"); + + /* Check that a list is under construction */ + if (!ctx->ListState.CurrentList) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList"); + return; + } + + /* Call before emitting END_OF_LIST, in case the driver wants to + * emit opcodes itself. + */ + ctx->Driver.EndList(ctx); + + (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0); + + /* Destroy old list, if any */ + destroy_list(ctx, ctx->ListState.CurrentList->Name); + + /* Install the new list */ + _mesa_HashInsert(ctx->Shared->DisplayList, + ctx->ListState.CurrentList->Name, + ctx->ListState.CurrentList); + + + if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) + mesa_print_display_list(ctx->ListState.CurrentList->Name); + + ctx->ListState.CurrentList = NULL; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + + ctx->CurrentDispatch = ctx->Exec; + _glapi_set_dispatch(ctx->CurrentDispatch); +} + + +void GLAPIENTRY +_mesa_CallList(GLuint list) +{ + GLboolean save_compile_flag; + GET_CURRENT_CONTEXT(ctx); + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallList %d\n", list); + + if (list == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)"); + return; + } + + if (0) + mesa_print_display_list( list ); + + /* VERY IMPORTANT: Save the CompileFlag status, turn it off, + * execute the display list, and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + if (save_compile_flag) { + ctx->CompileFlag = GL_FALSE; + } + + execute_list(ctx, list); + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Execute glCallLists: call multiple display lists. + */ +void GLAPIENTRY +_mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + GLboolean save_compile_flag; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCallLists %d\n", n); + + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + /* OK */ + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)"); + return; + } + + /* Save the CompileFlag status, turn it off, execute display list, + * and restore the CompileFlag. + */ + save_compile_flag = ctx->CompileFlag; + ctx->CompileFlag = GL_FALSE; + + for (i = 0; i < n; i++) { + GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists)); + execute_list(ctx, list); + } + + ctx->CompileFlag = save_compile_flag; + + /* also restore API function pointers to point to "save" versions */ + if (save_compile_flag) { + ctx->CurrentDispatch = ctx->Save; + _glapi_set_dispatch(ctx->CurrentDispatch); + } +} + + +/** + * Set the offset added to list numbers in glCallLists. + */ +static void GLAPIENTRY +_mesa_ListBase(GLuint base) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); /* must be called before assert */ + ASSERT_OUTSIDE_BEGIN_END(ctx); + ctx->List.ListBase = base; +} + + +/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func. + */ +static void GLAPIENTRY +exec_Finish(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Finish(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_Flush(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_Flush(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetBooleanv(GLenum pname, GLboolean *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetBooleanv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetClipPlane(GLenum plane, GLdouble * equation) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetClipPlane(ctx->Exec, (plane, equation)); +} + +static void GLAPIENTRY +exec_GetDoublev(GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetDoublev(ctx->Exec, (pname, params)); +} + +static GLenum GLAPIENTRY +exec_GetError(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetError(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_GetFloatv(GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetFloatv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetIntegerv(GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetIntegerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightfv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetLightiv(GLenum light, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetLightiv(ctx->Exec, (light, pname, params)); +} + +static void GLAPIENTRY +exec_GetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapdv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapfv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMapiv(GLenum target, GLenum query, GLint * v) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMapiv(ctx->Exec, (target, query, v)); +} + +static void GLAPIENTRY +exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialfv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMaterialiv(ctx->Exec, (face, pname, params)); +} + +static void GLAPIENTRY +exec_GetPixelMapfv(GLenum map, GLfloat *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapfv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapuiv(GLenum map, GLuint *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapuiv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPixelMapusv(GLenum map, GLushort *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPixelMapusv(ctx->Exec, (map, values)); +} + +static void GLAPIENTRY +exec_GetPolygonStipple(GLubyte * dest) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPolygonStipple(ctx->Exec, (dest)); +} + +static const GLubyte *GLAPIENTRY +exec_GetString(GLenum name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetString(ctx->Exec, (name)); +} + +static void GLAPIENTRY +exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnvfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexEnviv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGendv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGenfv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexGeniv(ctx->Exec, (coord, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexImage(GLenum target, GLint level, GLenum format, + GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameterfv(GLenum target, GLint level, + GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexLevelParameteriv(GLenum target, GLint level, + GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetTexParameteriv(ctx->Exec, (target, pname, params)); +} + +static GLboolean GLAPIENTRY +exec_IsEnabled(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsEnabled(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_PixelStoref(GLenum pname, GLfloat param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStoref(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_PixelStorei(GLenum pname, GLint param) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PixelStorei(ctx->Exec, (pname, param)); +} + +static void GLAPIENTRY +exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels)); +} + +static GLint GLAPIENTRY +exec_RenderMode(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_RenderMode(ctx->Exec, (mode)); +} + +static void GLAPIENTRY +exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer)); +} + +static void GLAPIENTRY +exec_SelectBuffer(GLsizei size, GLuint * buffer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SelectBuffer(ctx->Exec, (size, buffer)); +} + +static GLboolean GLAPIENTRY +exec_AreTexturesResident(GLsizei n, const GLuint * texName, + GLboolean * residences) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences)); +} + +static void GLAPIENTRY +exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_DeleteTextures(GLsizei n, const GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DeleteTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_DisableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_DisableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr)); +} + +static void GLAPIENTRY +exec_EnableClientState(GLenum cap) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EnableClientState(ctx->Exec, (cap)); +} + +static void GLAPIENTRY +exec_GenTextures(GLsizei n, GLuint * texName) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GenTextures(ctx->Exec, (n, texName)); +} + +static void GLAPIENTRY +exec_GetPointerv(GLenum pname, GLvoid **params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetPointerv(ctx->Exec, (pname, params)); +} + +static void GLAPIENTRY +exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer)); +} + +static GLboolean GLAPIENTRY +exec_IsTexture(GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_IsTexture(ctx->Exec, (texture)); +} + +static void GLAPIENTRY +exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointer(ctx->Exec, (type, stride, ptr)); +} + +static void GLAPIENTRY +exec_PopClientAttrib(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PopClientAttrib(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_PushClientAttrib(GLbitfield mask) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_PushClientAttrib(ctx->Exec, (mask)); +} + +static void GLAPIENTRY +exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img)); +} + +static void GLAPIENTRY +exec_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter1D(ctx->Exec, + (target, internalFormat, x, y, width)); +} + +static void GLAPIENTRY +exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_CopyConvolutionFilter2D(ctx->Exec, + (target, internalFormat, x, y, width, + height)); +} + +static void GLAPIENTRY +exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTable(ctx->Exec, (target, format, type, data)); +} + +static void GLAPIENTRY +exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, + GLvoid * image) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogram(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmax(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params)); +} + +static void GLAPIENTRY +exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type, + GLvoid *row, GLvoid *column, GLvoid *span) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_GetSeparableFilter(ctx->Exec, + (target, format, type, row, column, span)); +} + +static void GLAPIENTRY +exec_SeparableFilter2D(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SeparableFilter2D(ctx->Exec, + (target, internalFormat, width, height, format, + type, row, column)); +} + +static void GLAPIENTRY +exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr)); +} + +static void GLAPIENTRY +exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr)); +} + +static void GLAPIENTRY +exec_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_LockArraysEXT(ctx->Exec, (first, count)); +} + +static void GLAPIENTRY +exec_UnlockArraysEXT(void) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_UnlockArraysEXT(ctx->Exec, ()); +} + +static void GLAPIENTRY +exec_ClientActiveTextureARB(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_ClientActiveTextureARB(ctx->Exec, (target)); +} + +static void GLAPIENTRY +exec_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr)); +} + +static void GLAPIENTRY +exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr)); +} + +/* GL_EXT_multi_draw_arrays */ +static void GLAPIENTRY +exec_MultiDrawArraysEXT(GLenum mode, const GLint *first, + const GLsizei *count, GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, + const GLsizei * count, GLsizei primcount, + GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawArraysIBM(ctx->Exec, + (mode, first, count, primcount, modestride)); +} + +/* GL_IBM_multimode_draw_arrays */ +static void GLAPIENTRY +exec_MultiModeDrawElementsIBM(const GLenum * mode, + const GLsizei * count, + GLenum type, + const GLvoid * const *indices, + GLsizei primcount, GLint modestride) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + CALL_MultiModeDrawElementsIBM(ctx->Exec, + (mode, count, type, indices, primcount, + modestride)); +} + + + +/** + * Setup the given dispatch table to point to Mesa's display list + * building functions. + * + * This does not include any of the tnl functions - they are + * initialized from _mesa_init_api_defaults and from the active vtxfmt + * struct. + */ +struct _glapi_table * +_mesa_create_save_table(void) +{ + struct _glapi_table *table; + + table = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (table == NULL) + return NULL; + + _mesa_loopback_init_api_table(table); + + /* GL 1.0 */ + SET_Accum(table, save_Accum); + SET_AlphaFunc(table, save_AlphaFunc); + SET_Bitmap(table, save_Bitmap); + SET_BlendFunc(table, save_BlendFunc); + SET_CallList(table, save_CallList); + SET_CallLists(table, save_CallLists); + SET_Clear(table, save_Clear); + SET_ClearAccum(table, save_ClearAccum); + SET_ClearColor(table, save_ClearColor); + SET_ClearDepth(table, save_ClearDepth); + SET_ClearIndex(table, save_ClearIndex); + SET_ClearStencil(table, save_ClearStencil); + SET_ClipPlane(table, save_ClipPlane); + SET_ColorMask(table, save_ColorMask); + SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed); + SET_ColorMaterial(table, save_ColorMaterial); + SET_CopyPixels(table, save_CopyPixels); + SET_CullFace(table, save_CullFace); + SET_DeleteLists(table, _mesa_DeleteLists); + SET_DepthFunc(table, save_DepthFunc); + SET_DepthMask(table, save_DepthMask); + SET_DepthRange(table, save_DepthRange); + SET_Disable(table, save_Disable); + SET_DisableIndexedEXT(table, save_DisableIndexed); + SET_DrawBuffer(table, save_DrawBuffer); + SET_DrawPixels(table, save_DrawPixels); + SET_Enable(table, save_Enable); + SET_EnableIndexedEXT(table, save_EnableIndexed); + SET_EndList(table, _mesa_EndList); + SET_EvalMesh1(table, save_EvalMesh1); + SET_EvalMesh2(table, save_EvalMesh2); + SET_Finish(table, exec_Finish); + SET_Flush(table, exec_Flush); + SET_Fogf(table, save_Fogf); + SET_Fogfv(table, save_Fogfv); + SET_Fogi(table, save_Fogi); + SET_Fogiv(table, save_Fogiv); + SET_FrontFace(table, save_FrontFace); + SET_Frustum(table, save_Frustum); + SET_GenLists(table, _mesa_GenLists); + SET_GetBooleanv(table, exec_GetBooleanv); + SET_GetClipPlane(table, exec_GetClipPlane); + SET_GetDoublev(table, exec_GetDoublev); + SET_GetError(table, exec_GetError); + SET_GetFloatv(table, exec_GetFloatv); + SET_GetIntegerv(table, exec_GetIntegerv); + SET_GetLightfv(table, exec_GetLightfv); + SET_GetLightiv(table, exec_GetLightiv); + SET_GetMapdv(table, exec_GetMapdv); + SET_GetMapfv(table, exec_GetMapfv); + SET_GetMapiv(table, exec_GetMapiv); + SET_GetMaterialfv(table, exec_GetMaterialfv); + SET_GetMaterialiv(table, exec_GetMaterialiv); + SET_GetPixelMapfv(table, exec_GetPixelMapfv); + SET_GetPixelMapuiv(table, exec_GetPixelMapuiv); + SET_GetPixelMapusv(table, exec_GetPixelMapusv); + SET_GetPolygonStipple(table, exec_GetPolygonStipple); + SET_GetString(table, exec_GetString); + SET_GetTexEnvfv(table, exec_GetTexEnvfv); + SET_GetTexEnviv(table, exec_GetTexEnviv); + SET_GetTexGendv(table, exec_GetTexGendv); + SET_GetTexGenfv(table, exec_GetTexGenfv); + SET_GetTexGeniv(table, exec_GetTexGeniv); + SET_GetTexImage(table, exec_GetTexImage); + SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv); + SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv); + SET_GetTexParameterfv(table, exec_GetTexParameterfv); + SET_GetTexParameteriv(table, exec_GetTexParameteriv); + SET_Hint(table, save_Hint); + SET_IndexMask(table, save_IndexMask); + SET_InitNames(table, save_InitNames); + SET_IsEnabled(table, exec_IsEnabled); + SET_IsList(table, _mesa_IsList); + SET_LightModelf(table, save_LightModelf); + SET_LightModelfv(table, save_LightModelfv); + SET_LightModeli(table, save_LightModeli); + SET_LightModeliv(table, save_LightModeliv); + SET_Lightf(table, save_Lightf); + SET_Lightfv(table, save_Lightfv); + SET_Lighti(table, save_Lighti); + SET_Lightiv(table, save_Lightiv); + SET_LineStipple(table, save_LineStipple); + SET_LineWidth(table, save_LineWidth); + SET_ListBase(table, save_ListBase); + SET_LoadIdentity(table, save_LoadIdentity); + SET_LoadMatrixd(table, save_LoadMatrixd); + SET_LoadMatrixf(table, save_LoadMatrixf); + SET_LoadName(table, save_LoadName); + SET_LogicOp(table, save_LogicOp); + SET_Map1d(table, save_Map1d); + SET_Map1f(table, save_Map1f); + SET_Map2d(table, save_Map2d); + SET_Map2f(table, save_Map2f); + SET_MapGrid1d(table, save_MapGrid1d); + SET_MapGrid1f(table, save_MapGrid1f); + SET_MapGrid2d(table, save_MapGrid2d); + SET_MapGrid2f(table, save_MapGrid2f); + SET_MatrixMode(table, save_MatrixMode); + SET_MultMatrixd(table, save_MultMatrixd); + SET_MultMatrixf(table, save_MultMatrixf); + SET_NewList(table, save_NewList); + SET_Ortho(table, save_Ortho); + SET_PassThrough(table, save_PassThrough); + SET_PixelMapfv(table, save_PixelMapfv); + SET_PixelMapuiv(table, save_PixelMapuiv); + SET_PixelMapusv(table, save_PixelMapusv); + SET_PixelStoref(table, exec_PixelStoref); + SET_PixelStorei(table, exec_PixelStorei); + SET_PixelTransferf(table, save_PixelTransferf); + SET_PixelTransferi(table, save_PixelTransferi); + SET_PixelZoom(table, save_PixelZoom); + SET_PointSize(table, save_PointSize); + SET_PolygonMode(table, save_PolygonMode); + SET_PolygonOffset(table, save_PolygonOffset); + SET_PolygonStipple(table, save_PolygonStipple); + SET_PopAttrib(table, save_PopAttrib); + SET_PopMatrix(table, save_PopMatrix); + SET_PopName(table, save_PopName); + SET_PushAttrib(table, save_PushAttrib); + SET_PushMatrix(table, save_PushMatrix); + SET_PushName(table, save_PushName); + SET_RasterPos2d(table, save_RasterPos2d); + SET_RasterPos2dv(table, save_RasterPos2dv); + SET_RasterPos2f(table, save_RasterPos2f); + SET_RasterPos2fv(table, save_RasterPos2fv); + SET_RasterPos2i(table, save_RasterPos2i); + SET_RasterPos2iv(table, save_RasterPos2iv); + SET_RasterPos2s(table, save_RasterPos2s); + SET_RasterPos2sv(table, save_RasterPos2sv); + SET_RasterPos3d(table, save_RasterPos3d); + SET_RasterPos3dv(table, save_RasterPos3dv); + SET_RasterPos3f(table, save_RasterPos3f); + SET_RasterPos3fv(table, save_RasterPos3fv); + SET_RasterPos3i(table, save_RasterPos3i); + SET_RasterPos3iv(table, save_RasterPos3iv); + SET_RasterPos3s(table, save_RasterPos3s); + SET_RasterPos3sv(table, save_RasterPos3sv); + SET_RasterPos4d(table, save_RasterPos4d); + SET_RasterPos4dv(table, save_RasterPos4dv); + SET_RasterPos4f(table, save_RasterPos4f); + SET_RasterPos4fv(table, save_RasterPos4fv); + SET_RasterPos4i(table, save_RasterPos4i); + SET_RasterPos4iv(table, save_RasterPos4iv); + SET_RasterPos4s(table, save_RasterPos4s); + SET_RasterPos4sv(table, save_RasterPos4sv); + SET_ReadBuffer(table, save_ReadBuffer); + SET_ReadPixels(table, exec_ReadPixels); + SET_RenderMode(table, exec_RenderMode); + SET_Rotated(table, save_Rotated); + SET_Rotatef(table, save_Rotatef); + SET_Scaled(table, save_Scaled); + SET_Scalef(table, save_Scalef); + SET_Scissor(table, save_Scissor); + SET_FeedbackBuffer(table, exec_FeedbackBuffer); + SET_SelectBuffer(table, exec_SelectBuffer); + SET_ShadeModel(table, save_ShadeModel); + SET_StencilFunc(table, save_StencilFunc); + SET_StencilMask(table, save_StencilMask); + SET_StencilOp(table, save_StencilOp); + SET_TexEnvf(table, save_TexEnvf); + SET_TexEnvfv(table, save_TexEnvfv); + SET_TexEnvi(table, save_TexEnvi); + SET_TexEnviv(table, save_TexEnviv); + SET_TexGend(table, save_TexGend); + SET_TexGendv(table, save_TexGendv); + SET_TexGenf(table, save_TexGenf); + SET_TexGenfv(table, save_TexGenfv); + SET_TexGeni(table, save_TexGeni); + SET_TexGeniv(table, save_TexGeniv); + SET_TexImage1D(table, save_TexImage1D); + SET_TexImage2D(table, save_TexImage2D); + SET_TexParameterf(table, save_TexParameterf); + SET_TexParameterfv(table, save_TexParameterfv); + SET_TexParameteri(table, save_TexParameteri); + SET_TexParameteriv(table, save_TexParameteriv); + SET_Translated(table, save_Translated); + SET_Translatef(table, save_Translatef); + SET_Viewport(table, save_Viewport); + + /* GL 1.1 */ + SET_AreTexturesResident(table, exec_AreTexturesResident); + SET_BindTexture(table, save_BindTexture); + SET_ColorPointer(table, exec_ColorPointer); + SET_CopyTexImage1D(table, save_CopyTexImage1D); + SET_CopyTexImage2D(table, save_CopyTexImage2D); + SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D); + SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D); + SET_DeleteTextures(table, exec_DeleteTextures); + SET_DisableClientState(table, exec_DisableClientState); + SET_EdgeFlagPointer(table, exec_EdgeFlagPointer); + SET_EnableClientState(table, exec_EnableClientState); + SET_GenTextures(table, exec_GenTextures); + SET_GetPointerv(table, exec_GetPointerv); + SET_IndexPointer(table, exec_IndexPointer); + SET_InterleavedArrays(table, exec_InterleavedArrays); + SET_IsTexture(table, exec_IsTexture); + SET_NormalPointer(table, exec_NormalPointer); + SET_PopClientAttrib(table, exec_PopClientAttrib); + SET_PrioritizeTextures(table, save_PrioritizeTextures); + SET_PushClientAttrib(table, exec_PushClientAttrib); + SET_TexCoordPointer(table, exec_TexCoordPointer); + SET_TexSubImage1D(table, save_TexSubImage1D); + SET_TexSubImage2D(table, save_TexSubImage2D); + SET_VertexPointer(table, exec_VertexPointer); + + /* GL 1.2 */ + SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D); + SET_TexImage3D(table, save_TexImage3D); + SET_TexSubImage3D(table, save_TexSubImage3D); + + /* GL 2.0 */ + SET_StencilFuncSeparate(table, save_StencilFuncSeparate); + SET_StencilMaskSeparate(table, save_StencilMaskSeparate); + SET_StencilOpSeparate(table, save_StencilOpSeparate); + + /* ATI_separate_stencil */ + SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI); + + /* GL_ARB_imaging */ + /* Not all are supported */ + SET_BlendColor(table, save_BlendColor); + SET_BlendEquation(table, save_BlendEquation); + SET_ColorSubTable(table, save_ColorSubTable); + SET_ColorTable(table, save_ColorTable); + SET_ColorTableParameterfv(table, save_ColorTableParameterfv); + SET_ColorTableParameteriv(table, save_ColorTableParameteriv); + SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D); + SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D); + SET_ConvolutionParameterf(table, save_ConvolutionParameterf); + SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv); + SET_ConvolutionParameteri(table, save_ConvolutionParameteri); + SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv); + SET_CopyColorSubTable(table, save_CopyColorSubTable); + SET_CopyColorTable(table, save_CopyColorTable); + SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D); + SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D); + SET_GetColorTable(table, exec_GetColorTable); + SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv); + SET_GetConvolutionFilter(table, exec_GetConvolutionFilter); + SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv); + SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv); + SET_GetHistogram(table, exec_GetHistogram); + SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv); + SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv); + SET_GetMinmax(table, exec_GetMinmax); + SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv); + SET_GetSeparableFilter(table, exec_GetSeparableFilter); + SET_Histogram(table, save_Histogram); + SET_Minmax(table, save_Minmax); + SET_ResetHistogram(table, save_ResetHistogram); + SET_ResetMinmax(table, save_ResetMinmax); + SET_SeparableFilter2D(table, exec_SeparableFilter2D); + + /* 2. GL_EXT_blend_color */ +#if 0 + SET_BlendColorEXT(table, save_BlendColorEXT); +#endif + + /* 3. GL_EXT_polygon_offset */ + SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT); + + /* 6. GL_EXT_texture3d */ +#if 0 + SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D); + SET_TexImage3DEXT(table, save_TexImage3DEXT); + SET_TexSubImage3DEXT(table, save_TexSubImage3D); +#endif + + /* 14. GL_SGI_color_table */ +#if 0 + SET_ColorTableSGI(table, save_ColorTable); + SET_ColorSubTableSGI(table, save_ColorSubTable); + SET_GetColorTableSGI(table, exec_GetColorTable); + SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv); + SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv); +#endif + + /* 30. GL_EXT_vertex_array */ + SET_ColorPointerEXT(table, exec_ColorPointerEXT); + SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT); + SET_IndexPointerEXT(table, exec_IndexPointerEXT); + SET_NormalPointerEXT(table, exec_NormalPointerEXT); + SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT); + SET_VertexPointerEXT(table, exec_VertexPointerEXT); + + /* 37. GL_EXT_blend_minmax */ +#if 0 + SET_BlendEquationEXT(table, save_BlendEquationEXT); +#endif + + /* 54. GL_EXT_point_parameters */ + SET_PointParameterfEXT(table, save_PointParameterfEXT); + SET_PointParameterfvEXT(table, save_PointParameterfvEXT); + + /* 97. GL_EXT_compiled_vertex_array */ + SET_LockArraysEXT(table, exec_LockArraysEXT); + SET_UnlockArraysEXT(table, exec_UnlockArraysEXT); + + /* 145. GL_EXT_secondary_color */ + SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT); + + /* 148. GL_EXT_multi_draw_arrays */ + SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT); + + /* 149. GL_EXT_fog_coord */ + SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT); + + /* 173. GL_EXT_blend_func_separate */ + SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT); + + /* 196. GL_MESA_resize_buffers */ + SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA); + + /* 197. GL_MESA_window_pos */ + SET_WindowPos2dMESA(table, save_WindowPos2dMESA); + SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA); + SET_WindowPos2fMESA(table, save_WindowPos2fMESA); + SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA); + SET_WindowPos2iMESA(table, save_WindowPos2iMESA); + SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA); + SET_WindowPos2sMESA(table, save_WindowPos2sMESA); + SET_WindowPos2svMESA(table, save_WindowPos2svMESA); + SET_WindowPos3dMESA(table, save_WindowPos3dMESA); + SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA); + SET_WindowPos3fMESA(table, save_WindowPos3fMESA); + SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA); + SET_WindowPos3iMESA(table, save_WindowPos3iMESA); + SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA); + SET_WindowPos3sMESA(table, save_WindowPos3sMESA); + SET_WindowPos3svMESA(table, save_WindowPos3svMESA); + SET_WindowPos4dMESA(table, save_WindowPos4dMESA); + SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA); + SET_WindowPos4fMESA(table, save_WindowPos4fMESA); + SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA); + SET_WindowPos4iMESA(table, save_WindowPos4iMESA); + SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA); + SET_WindowPos4sMESA(table, save_WindowPos4sMESA); + SET_WindowPos4svMESA(table, save_WindowPos4svMESA); + + /* 200. GL_IBM_multimode_draw_arrays */ + SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM); + SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM); + +#if FEATURE_NV_vertex_program + /* 233. GL_NV_vertex_program */ + /* The following commands DO NOT go into display lists: + * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV, + * VertexAttribPointerNV, GetProgram*, GetVertexAttrib* + */ + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_ExecuteProgramNV(table, save_ExecuteProgramNV); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_AreProgramsResidentNV(table, _mesa_AreProgramsResidentNV); + SET_RequestResidentProgramsNV(table, save_RequestResidentProgramsNV); + SET_GetProgramParameterfvNV(table, _mesa_GetProgramParameterfvNV); + SET_GetProgramParameterdvNV(table, _mesa_GetProgramParameterdvNV); + SET_GetProgramivNV(table, _mesa_GetProgramivNV); + SET_GetProgramStringNV(table, _mesa_GetProgramStringNV); + SET_GetTrackMatrixivNV(table, _mesa_GetTrackMatrixivNV); + SET_GetVertexAttribdvNV(table, _mesa_GetVertexAttribdvNV); + SET_GetVertexAttribfvNV(table, _mesa_GetVertexAttribfvNV); + SET_GetVertexAttribivNV(table, _mesa_GetVertexAttribivNV); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_LoadProgramNV(table, save_LoadProgramNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramParameters4dvNV(table, save_ProgramParameters4dvNV); + SET_ProgramParameters4fvNV(table, save_ProgramParameters4fvNV); + SET_TrackMatrixNV(table, save_TrackMatrixNV); + SET_VertexAttribPointerNV(table, _mesa_VertexAttribPointerNV); +#endif + + /* 244. GL_ATI_envmap_bumpmap */ + SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI); + SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI); + + /* 245. GL_ATI_fragment_shader */ +#if FEATURE_ATI_fragment_shader + SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI); + SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI); +#endif + + /* 282. GL_NV_fragment_program */ +#if FEATURE_NV_fragment_program + SET_ProgramNamedParameter4fNV(table, save_ProgramNamedParameter4fNV); + SET_ProgramNamedParameter4dNV(table, save_ProgramNamedParameter4dNV); + SET_ProgramNamedParameter4fvNV(table, save_ProgramNamedParameter4fvNV); + SET_ProgramNamedParameter4dvNV(table, save_ProgramNamedParameter4dvNV); + SET_GetProgramNamedParameterfvNV(table, + _mesa_GetProgramNamedParameterfvNV); + SET_GetProgramNamedParameterdvNV(table, + _mesa_GetProgramNamedParameterdvNV); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); +#endif + + /* 262. GL_NV_point_sprite */ + SET_PointParameteriNV(table, save_PointParameteriNV); + SET_PointParameterivNV(table, save_PointParameterivNV); + + /* 268. GL_EXT_stencil_two_side */ + SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT); + + /* 273. GL_APPLE_vertex_array_object */ + SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE); + SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE); + SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE); + SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE); + + /* GL_ARB_vertex_array_object */ + SET_BindVertexArray(table, _mesa_BindVertexArray); + SET_GenVertexArrays(table, _mesa_GenVertexArrays); + + /* ???. GL_EXT_depth_bounds_test */ + SET_DepthBoundsEXT(table, save_DepthBoundsEXT); + + /* ARB 1. GL_ARB_multitexture */ + SET_ActiveTextureARB(table, save_ActiveTextureARB); + SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB); + + /* ARB 3. GL_ARB_transpose_matrix */ + SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB); + SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB); + SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB); + SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB); + + /* ARB 5. GL_ARB_multisample */ + SET_SampleCoverageARB(table, save_SampleCoverageARB); + + /* ARB 12. GL_ARB_texture_compression */ + SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB); + SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB); + SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB); + SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB); + SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB); + SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB); + SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB); + + /* ARB 14. GL_ARB_point_parameters */ + /* aliased with EXT_point_parameters functions */ + + /* ARB 25. GL_ARB_window_pos */ + /* aliased with MESA_window_pos functions */ + + /* ARB 26. GL_ARB_vertex_program */ + /* ARB 27. GL_ARB_fragment_program */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + /* glVertexAttrib* functions alias the NV ones, handled elsewhere */ + SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB); + SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB); + SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB); + SET_ProgramStringARB(table, save_ProgramStringARB); + SET_BindProgramNV(table, save_BindProgramNV); + SET_DeleteProgramsNV(table, _mesa_DeletePrograms); + SET_GenProgramsNV(table, _mesa_GenPrograms); + SET_IsProgramNV(table, _mesa_IsProgramARB); + SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB); + SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB); + SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB); + SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervNV); + SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB); + SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB); + SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB); + SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB); + SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB); + SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB); + SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB); + SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB); + SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB); + SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB); + SET_GetProgramLocalParameterdvARB(table, + _mesa_GetProgramLocalParameterdvARB); + SET_GetProgramLocalParameterfvARB(table, + _mesa_GetProgramLocalParameterfvARB); + SET_GetProgramivARB(table, _mesa_GetProgramivARB); + SET_GetProgramStringARB(table, _mesa_GetProgramStringARB); +#endif + + /* ARB 28. GL_ARB_vertex_buffer_object */ +#if FEATURE_ARB_vertex_buffer_object + /* None of the extension's functions get compiled */ + SET_BindBufferARB(table, _mesa_BindBufferARB); + SET_BufferDataARB(table, _mesa_BufferDataARB); + SET_BufferSubDataARB(table, _mesa_BufferSubDataARB); + SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB); + SET_GenBuffersARB(table, _mesa_GenBuffersARB); + SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB); + SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB); + SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB); + SET_IsBufferARB(table, _mesa_IsBufferARB); + SET_MapBufferARB(table, _mesa_MapBufferARB); + SET_UnmapBufferARB(table, _mesa_UnmapBufferARB); +#endif + +#if FEATURE_queryobj + _mesa_init_queryobj_dispatch(table); /* glGetQuery, etc */ + SET_BeginQueryARB(table, save_BeginQueryARB); + SET_EndQueryARB(table, save_EndQueryARB); +#endif + + SET_DrawBuffersARB(table, save_DrawBuffersARB); + +#if FEATURE_EXT_framebuffer_blit + SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT); +#endif + + /* GL_ARB_shader_objects */ + _mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */ + SET_UseProgramObjectARB(table, save_UseProgramObjectARB); + SET_Uniform1fARB(table, save_Uniform1fARB); + SET_Uniform2fARB(table, save_Uniform2fARB); + SET_Uniform3fARB(table, save_Uniform3fARB); + SET_Uniform4fARB(table, save_Uniform4fARB); + SET_Uniform1fvARB(table, save_Uniform1fvARB); + SET_Uniform2fvARB(table, save_Uniform2fvARB); + SET_Uniform3fvARB(table, save_Uniform3fvARB); + SET_Uniform4fvARB(table, save_Uniform4fvARB); + SET_Uniform1iARB(table, save_Uniform1iARB); + SET_Uniform2iARB(table, save_Uniform2iARB); + SET_Uniform3iARB(table, save_Uniform3iARB); + SET_Uniform4iARB(table, save_Uniform4iARB); + SET_Uniform1ivARB(table, save_Uniform1ivARB); + SET_Uniform2ivARB(table, save_Uniform2ivARB); + SET_Uniform3ivARB(table, save_Uniform3ivARB); + SET_Uniform4ivARB(table, save_Uniform4ivARB); + SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB); + SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv); + + /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ + SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); + SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); + /* XXX additional functions need to be implemented here! */ + + /* 299. GL_EXT_blend_equation_separate */ + SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT); + + /* GL_EXT_gpu_program_parameters */ +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program + SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT); + SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT); +#endif + + /* ARB 50. GL_ARB_map_buffer_range */ +#if FEATURE_ARB_map_buffer_range + SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */ + SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */ +#endif + + /* ARB 59. GL_ARB_copy_buffer */ + SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */ + + /* 364. GL_EXT_provoking_vertex */ + SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT); + + /* 371. GL_APPLE_object_purgeable */ +#if FEATURE_APPLE_object_purgeable + SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE); + SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE); + SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE); +#endif + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(table, save_ClearColorIi); + SET_ClearColorIuiEXT(table, save_ClearColorIui); + SET_TexParameterIivEXT(table, save_TexParameterIiv); + SET_TexParameterIuivEXT(table, save_TexParameterIuiv); + SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv); + + /* 377. GL_EXT_separate_shader_objects */ + SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT); + SET_ActiveProgramEXT(table, save_ActiveProgramEXT); + + /* GL_ARB_color_buffer_float */ + SET_ClampColorARB(table, save_ClampColorARB); + SET_ClampColor(table, save_ClampColorARB); + + /* GL 3.0 */ + SET_ClearBufferiv(table, save_ClearBufferiv); + SET_ClearBufferuiv(table, save_ClearBufferuiv); + SET_ClearBufferfv(table, save_ClearBufferfv); + SET_ClearBufferfi(table, save_ClearBufferfi); +#if 0 + SET_Uniform1ui(table, save_Uniform1ui); + SET_Uniform2ui(table, save_Uniform2ui); + SET_Uniform3ui(table, save_Uniform3ui); + SET_Uniform4ui(table, save_Uniform4ui); + SET_Uniform1uiv(table, save_Uniform1uiv); + SET_Uniform2uiv(table, save_Uniform2uiv); + SET_Uniform3uiv(table, save_Uniform3uiv); + SET_Uniform4uiv(table, save_Uniform4uiv); +#else + (void) save_Uniform1ui; + (void) save_Uniform2ui; + (void) save_Uniform3ui; + (void) save_Uniform4ui; + (void) save_Uniform1uiv; + (void) save_Uniform2uiv; + (void) save_Uniform3uiv; + (void) save_Uniform4uiv; +#endif + +#if FEATURE_EXT_transform_feedback + SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback); + SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback); + SET_TransformFeedbackVaryingsEXT(table, save_TransformFeedbackVaryings); + SET_BindTransformFeedback(table, save_BindTransformFeedback); + SET_PauseTransformFeedback(table, save_PauseTransformFeedback); + SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback); + SET_DrawTransformFeedback(table, save_DrawTransformFeedback); +#endif + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor); + + /* GL_NV_texture_barrier */ + SET_TextureBarrierNV(table, save_TextureBarrierNV); + + /* GL_ARB_sampler_objects */ + _mesa_init_sampler_object_dispatch(table); /* plug in Gen/Get/etc functions */ + SET_BindSampler(table, save_BindSampler); + SET_SamplerParameteri(table, save_SamplerParameteri); + SET_SamplerParameterf(table, save_SamplerParameterf); + SET_SamplerParameteriv(table, save_SamplerParameteriv); + SET_SamplerParameterfv(table, save_SamplerParameterfv); + SET_SamplerParameterIiv(table, save_SamplerParameterIiv); + SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(table, save_BlendFunci); + SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei); + SET_BlendEquationiARB(table, save_BlendEquationi); + SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei); + + /* GL_ARB_geometry_shader4 */ + SET_ProgramParameteriARB(table, save_ProgramParameteri); + SET_FramebufferTextureARB(table, save_FramebufferTexture); + SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace); + + /* GL_ARB_sync */ + _mesa_init_sync_dispatch(table); + SET_WaitSync(table, save_WaitSync); + + return table; +} + + + +static const char * +enum_string(GLenum k) +{ + return _mesa_lookup_enum_by_nr(k); +} + + +/** + * Print the commands in a display list. For debugging only. + * TODO: many commands aren't handled yet. + */ +static void GLAPIENTRY +print_list(struct gl_context *ctx, GLuint list) +{ + struct gl_display_list *dlist; + Node *n; + GLboolean done; + + if (!islist(ctx, list)) { + printf("%u is not a display list ID\n", list); + return; + } + + dlist = lookup_list(ctx, list); + if (!dlist) + return; + + n = dlist->Head; + + printf("START-LIST %u, address %p\n", list, (void *) n); + + done = n ? GL_FALSE : GL_TRUE; + while (!done) { + const OpCode opcode = n[0].opcode; + + if (is_ext_opcode(opcode)) { + n += ext_opcode_print(ctx, n); + } + else { + switch (opcode) { + case OPCODE_ACCUM: + printf("Accum %s %g\n", enum_string(n[1].e), n[2].f); + break; + case OPCODE_BITMAP: + printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, + n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data); + break; + case OPCODE_CALL_LIST: + printf("CallList %d\n", (int) n[1].ui); + break; + case OPCODE_CALL_LIST_OFFSET: + printf("CallList %d + offset %u = %u\n", (int) n[1].ui, + ctx->List.ListBase, ctx->List.ListBase + n[1].ui); + break; + case OPCODE_COLOR_TABLE_PARAMETER_FV: + printf("ColorTableParameterfv %s %s %f %f %f %f\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_COLOR_TABLE_PARAMETER_IV: + printf("ColorTableParameteriv %s %s %d %d %d %d\n", + enum_string(n[1].e), enum_string(n[2].e), + n[3].i, n[4].i, n[5].i, n[6].i); + break; + case OPCODE_DISABLE: + printf("Disable %s\n", enum_string(n[1].e)); + break; + case OPCODE_ENABLE: + printf("Enable %s\n", enum_string(n[1].e)); + break; + case OPCODE_FRUSTUM: + printf("Frustum %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_LINE_STIPPLE: + printf("LineStipple %d %x\n", n[1].i, (int) n[2].us); + break; + case OPCODE_LOAD_IDENTITY: + printf("LoadIdentity\n"); + break; + case OPCODE_LOAD_MATRIX: + printf("LoadMatrix\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_MULT_MATRIX: + printf("MultMatrix (or Rotate)\n"); + printf(" %8f %8f %8f %8f\n", + n[1].f, n[5].f, n[9].f, n[13].f); + printf(" %8f %8f %8f %8f\n", + n[2].f, n[6].f, n[10].f, n[14].f); + printf(" %8f %8f %8f %8f\n", + n[3].f, n[7].f, n[11].f, n[15].f); + printf(" %8f %8f %8f %8f\n", + n[4].f, n[8].f, n[12].f, n[16].f); + break; + case OPCODE_ORTHO: + printf("Ortho %g %g %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_POP_ATTRIB: + printf("PopAttrib\n"); + break; + case OPCODE_POP_MATRIX: + printf("PopMatrix\n"); + break; + case OPCODE_POP_NAME: + printf("PopName\n"); + break; + case OPCODE_PUSH_ATTRIB: + printf("PushAttrib %x\n", n[1].bf); + break; + case OPCODE_PUSH_MATRIX: + printf("PushMatrix\n"); + break; + case OPCODE_PUSH_NAME: + printf("PushName %d\n", (int) n[1].ui); + break; + case OPCODE_RASTER_POS: + printf("RasterPos %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ROTATE: + printf("Rotate %g %g %g %g\n", + n[1].f, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_SCALE: + printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_TRANSLATE: + printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f); + break; + case OPCODE_BIND_TEXTURE: + printf("BindTexture %s %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui); + break; + case OPCODE_SHADE_MODEL: + printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui)); + break; + case OPCODE_MAP1: + printf("Map1 %s %.3f %.3f %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].i, n[5].i); + break; + case OPCODE_MAP2: + printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n", + _mesa_lookup_enum_by_nr(n[1].ui), + n[2].f, n[3].f, n[4].f, n[5].f, + n[6].i, n[7].i, n[8].i, n[9].i); + break; + case OPCODE_MAPGRID1: + printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f); + break; + case OPCODE_MAPGRID2: + printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n", + n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); + break; + case OPCODE_EVALMESH1: + printf("EvalMesh1 %d %d\n", n[1].i, n[2].i); + break; + case OPCODE_EVALMESH2: + printf("EvalMesh2 %d %d %d %d\n", + n[1].i, n[2].i, n[3].i, n[4].i); + break; + + case OPCODE_ATTR_1F_NV: + printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_NV: + printf("ATTR_2F_NV attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_NV: + printf("ATTR_3F_NV attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_NV: + printf("ATTR_4F_NV attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + case OPCODE_ATTR_1F_ARB: + printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f); + break; + case OPCODE_ATTR_2F_ARB: + printf("ATTR_2F_ARB attr %d: %f %f\n", + n[1].i, n[2].f, n[3].f); + break; + case OPCODE_ATTR_3F_ARB: + printf("ATTR_3F_ARB attr %d: %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f); + break; + case OPCODE_ATTR_4F_ARB: + printf("ATTR_4F_ARB attr %d: %f %f %f %f\n", + n[1].i, n[2].f, n[3].f, n[4].f, n[5].f); + break; + + case OPCODE_MATERIAL: + printf("MATERIAL %x %x: %f %f %f %f\n", + n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f); + break; + case OPCODE_BEGIN: + printf("BEGIN %x\n", n[1].i); + break; + case OPCODE_END: + printf("END\n"); + break; + case OPCODE_RECTF: + printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f, + n[4].f); + break; + case OPCODE_EVAL_C1: + printf("EVAL_C1 %f\n", n[1].f); + break; + case OPCODE_EVAL_C2: + printf("EVAL_C2 %f %f\n", n[1].f, n[2].f); + break; + case OPCODE_EVAL_P1: + printf("EVAL_P1 %d\n", n[1].i); + break; + case OPCODE_EVAL_P2: + printf("EVAL_P2 %d %d\n", n[1].i, n[2].i); + break; + + case OPCODE_PROVOKING_VERTEX: + printf("ProvokingVertex %s\n", + _mesa_lookup_enum_by_nr(n[1].ui)); + break; + + /* + * meta opcodes/commands + */ + case OPCODE_ERROR: + printf("Error: %s %s\n", + enum_string(n[1].e), (const char *) n[2].data); + break; + case OPCODE_CONTINUE: + printf("DISPLAY-LIST-CONTINUE\n"); + n = (Node *) n[1].next; + break; + case OPCODE_END_OF_LIST: + printf("END-LIST %u\n", list); + done = GL_TRUE; + break; + default: + if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { + printf + ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", + opcode, (void *) n); + return; + } + else { + printf("command %d, %u operands\n", opcode, + InstSize[opcode]); + } + } + /* increment n to point to next compiled command */ + if (opcode != OPCODE_CONTINUE) { + n += InstSize[opcode]; + } + } + } +} + + + +/** + * Clients may call this function to help debug display list problems. + * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, + * changed, or break in the future without notice. + */ +void +mesa_print_display_list(GLuint list) +{ + GET_CURRENT_CONTEXT(ctx); + print_list(ctx, list); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void +_mesa_save_vtxfmt_init(GLvertexformat * vfmt) +{ + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + + vfmt->Begin = save_Begin; + + _MESA_INIT_DLIST_VTXFMT(vfmt, save_); + + vfmt->Color3f = save_Color3f; + vfmt->Color3fv = save_Color3fv; + vfmt->Color4f = save_Color4f; + vfmt->Color4fv = save_Color4fv; + vfmt->EdgeFlag = save_EdgeFlag; + vfmt->End = save_End; + + _MESA_INIT_EVAL_VTXFMT(vfmt, save_); + + vfmt->FogCoordfEXT = save_FogCoordfEXT; + vfmt->FogCoordfvEXT = save_FogCoordfvEXT; + vfmt->Indexf = save_Indexf; + vfmt->Indexfv = save_Indexfv; + vfmt->Materialfv = save_Materialfv; + vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv; + vfmt->Normal3f = save_Normal3f; + vfmt->Normal3fv = save_Normal3fv; + vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = save_TexCoord1f; + vfmt->TexCoord1fv = save_TexCoord1fv; + vfmt->TexCoord2f = save_TexCoord2f; + vfmt->TexCoord2fv = save_TexCoord2fv; + vfmt->TexCoord3f = save_TexCoord3f; + vfmt->TexCoord3fv = save_TexCoord3fv; + vfmt->TexCoord4f = save_TexCoord4f; + vfmt->TexCoord4fv = save_TexCoord4fv; + vfmt->Vertex2f = save_Vertex2f; + vfmt->Vertex2fv = save_Vertex2fv; + vfmt->Vertex3f = save_Vertex3f; + vfmt->Vertex3fv = save_Vertex3fv; + vfmt->Vertex4f = save_Vertex4f; + vfmt->Vertex4fv = save_Vertex4fv; + vfmt->VertexAttrib1fNV = save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = save_VertexAttrib4fvNV; + vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB; + + vfmt->Rectf = save_Rectf; + + /* The driver is required to implement these as + * 1) They can probably do a better job. + * 2) A lot of new mechanisms would have to be added to this module + * to support it. That code would probably never get used, + * because of (1). + */ +#if 0 + vfmt->DrawArrays = 0; + vfmt->DrawElements = 0; + vfmt->DrawRangeElements = 0; + vfmt->MultiDrawElemementsEXT = 0; + vfmt->DrawElementsBaseVertex = 0; + vfmt->DrawRangeElementsBaseVertex = 0; + vfmt->MultiDrawElemementsBaseVertex = 0; +#endif +} + + +void +_mesa_install_dlist_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_CallList(disp, vfmt->CallList); + SET_CallLists(disp, vfmt->CallLists); +} + + +void _mesa_init_dlist_dispatch(struct _glapi_table *disp) +{ + SET_CallList(disp, _mesa_CallList); + SET_CallLists(disp, _mesa_CallLists); + + SET_DeleteLists(disp, _mesa_DeleteLists); + SET_EndList(disp, _mesa_EndList); + SET_GenLists(disp, _mesa_GenLists); + SET_IsList(disp, _mesa_IsList); + SET_ListBase(disp, _mesa_ListBase); + SET_NewList(disp, _mesa_NewList); +} + + +#endif /* FEATURE_dlist */ + + +/** + * Initialize display list state for given context. + */ +void +_mesa_init_display_list(struct gl_context *ctx) +{ + static GLboolean tableInitialized = GL_FALSE; + + /* zero-out the instruction size table, just once */ + if (!tableInitialized) { + memset(InstSize, 0, sizeof(InstSize)); + tableInitialized = GL_TRUE; + } + + /* extension info */ + ctx->ListExt = CALLOC_STRUCT(gl_list_extensions); + + /* Display list */ + ctx->ListState.CallDepth = 0; + ctx->ExecuteFlag = GL_TRUE; + ctx->CompileFlag = GL_FALSE; + ctx->ListState.CurrentBlock = NULL; + ctx->ListState.CurrentPos = 0; + + /* Display List group */ + ctx->List.ListBase = 0; + +#if FEATURE_dlist + _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt); +#endif +} + + +void +_mesa_free_display_list_data(struct gl_context *ctx) +{ + free(ctx->ListExt); + ctx->ListExt = NULL; +} diff --git a/mesalib/src/mesa/main/drawpix.c b/mesalib/src/mesa/main/drawpix.c index cf54febe0..89c2b2697 100644 --- a/mesalib/src/mesa/main/drawpix.c +++ b/mesalib/src/mesa/main/drawpix.c @@ -1,302 +1,302 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "drawpix.h" -#include "enums.h" -#include "feedback.h" -#include "framebuffer.h" -#include "mfeatures.h" -#include "pbo.h" -#include "readpix.h" -#include "state.h" -#include "dispatch.h" - - -#if FEATURE_drawpix - - -/* - * Execute glDrawPixels - */ -static void GLAPIENTRY -_mesa_DrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", - width, height, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), - pixels, - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" ); - return; - } - - /* We're not using the current vertex program, and the driver may install - * its own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glDrawPixels")) { - goto end; /* the error code was recorded */ - } - - if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { - goto end; /* the error code was recorded */ - } - - if (!ctx->Current.RasterPosValid) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - if (width > 0 && height > 0) { - /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ - GLint x = IROUND(ctx->Current.RasterPos[0]); - GLint y = IROUND(ctx->Current.RasterPos[1]); - - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, - 1, format, type, INT_MAX, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(invalid PBO access)"); - goto end; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(PBO is mapped)"); - goto end; - } - } - - ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, - &ctx->Unpack, pixels); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - /* Feedback the current raster pos info */ - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLenum type ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n", - srcx, srcy, width, height, - _mesa_lookup_enum_by_nr(type), - _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer), - _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), - IROUND(ctx->Current.RasterPos[0]), - IROUND(ctx->Current.RasterPos[1])); - - if (width < 0 || height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); - return; - } - - /* Note: more detailed 'type' checking is done by the - * _mesa_source/dest_buffer_exists() calls below. That's where we - * check if the stencil buffer exists, etc. - */ - if (type != GL_COLOR && - type != GL_DEPTH && - type != GL_STENCIL && - type != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", - _mesa_lookup_enum_by_nr(type)); - return; - } - - /* We're not using the current vertex program, and the driver may install - * it's own. Note: this may dirty some state. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glCopyPixels")) { - goto end; /* the error code was recorded */ - } - - /* Check read buffer's status (draw buffer was already checked) */ - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyPixels(incomplete framebuffer)" ); - goto end; - } - - if (!_mesa_source_buffer_exists(ctx, type) || - !_mesa_dest_buffer_exists(ctx, type)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyPixels(missing source or dest buffer)"); - goto end; - } - - if (!ctx->Current.RasterPosValid || width == 0 || height == 0) { - goto end; /* no-op, not an error */ - } - - if (ctx->RenderMode == GL_RENDER) { - /* Round to satisfy conformance tests (matches SGI's OpenGL) */ - if (width > 0 && height > 0) { - GLint destx = IROUND(ctx->Current.RasterPos[0]); - GLint desty = IROUND(ctx->Current.RasterPos[1]); - ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, - type ); - } - } - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT( ctx, 0 ); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } - -end: - _mesa_set_vp_override(ctx, GL_FALSE); -} - - -static void GLAPIENTRY -_mesa_Bitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); - return; - } - - if (!ctx->Current.RasterPosValid) { - return; /* do nothing */ - } - - /* Note: this call does state validation */ - if (!_mesa_valid_to_render(ctx, "glBitmap")) { - /* the error code was recorded */ - return; - } - - if (ctx->RenderMode == GL_RENDER) { - /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ - if (width > 0 && height > 0) { - const GLfloat epsilon = 0.0001F; - GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); - GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); - - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - /* unpack from PBO */ - if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, - 1, GL_COLOR_INDEX, GL_BITMAP, - INT_MAX, (const GLvoid *) bitmap)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(invalid PBO access)"); - return; - } - if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBitmap(PBO is mapped)"); - return; - } - } - - ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); - } - } -#if _HAVE_FULL_GL - else if (ctx->RenderMode == GL_FEEDBACK) { - FLUSH_CURRENT(ctx, 0); - _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); - _mesa_feedback_vertex( ctx, - ctx->Current.RasterPos, - ctx->Current.RasterColor, - ctx->Current.RasterTexCoords[0] ); - } - else { - ASSERT(ctx->RenderMode == GL_SELECT); - /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ - } -#endif - - /* update raster position */ - ctx->Current.RasterPos[0] += xmove; - ctx->Current.RasterPos[1] += ymove; -} - - -void -_mesa_init_drawpix_dispatch(struct _glapi_table *disp) -{ - SET_Bitmap(disp, _mesa_Bitmap); - SET_CopyPixels(disp, _mesa_CopyPixels); - SET_DrawPixels(disp, _mesa_DrawPixels); -} - - -#endif /* FEATURE_drawpix */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "bufferobj.h" +#include "context.h" +#include "drawpix.h" +#include "enums.h" +#include "feedback.h" +#include "framebuffer.h" +#include "mfeatures.h" +#include "pbo.h" +#include "readpix.h" +#include "state.h" +#include "dispatch.h" + + +#if FEATURE_drawpix + + +/* + * Execute glDrawPixels + */ +static void GLAPIENTRY +_mesa_DrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", + width, height, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), + pixels, + _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), + IROUND(ctx->Current.RasterPos[0]), + IROUND(ctx->Current.RasterPos[1])); + + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0" ); + return; + } + + /* We're not using the current vertex program, and the driver may install + * its own. Note: this may dirty some state. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + + /* Note: this call does state validation */ + if (!_mesa_valid_to_render(ctx, "glDrawPixels")) { + goto end; /* the error code was recorded */ + } + + if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) { + goto end; /* the error code was recorded */ + } + + if (!ctx->Current.RasterPosValid) { + goto end; /* no-op, not an error */ + } + + if (ctx->RenderMode == GL_RENDER) { + if (width > 0 && height > 0) { + /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ + GLint x = IROUND(ctx->Current.RasterPos[0]); + GLint y = IROUND(ctx->Current.RasterPos[1]); + + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { + /* unpack from PBO */ + if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, + 1, format, type, INT_MAX, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(invalid PBO access)"); + goto end; + } + if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(PBO is mapped)"); + goto end; + } + } + + ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, + &ctx->Unpack, pixels); + } + } + else if (ctx->RenderMode == GL_FEEDBACK) { + /* Feedback the current raster pos info */ + FLUSH_CURRENT( ctx, 0 ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterTexCoords[0] ); + } + else { + ASSERT(ctx->RenderMode == GL_SELECT); + /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ + } + +end: + _mesa_set_vp_override(ctx, GL_FALSE); +} + + +static void GLAPIENTRY +_mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLenum type ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n", + srcx, srcy, width, height, + _mesa_lookup_enum_by_nr(type), + _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer), + _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), + IROUND(ctx->Current.RasterPos[0]), + IROUND(ctx->Current.RasterPos[1])); + + if (width < 0 || height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); + return; + } + + /* Note: more detailed 'type' checking is done by the + * _mesa_source/dest_buffer_exists() calls below. That's where we + * check if the stencil buffer exists, etc. + */ + if (type != GL_COLOR && + type != GL_DEPTH && + type != GL_STENCIL && + type != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", + _mesa_lookup_enum_by_nr(type)); + return; + } + + /* We're not using the current vertex program, and the driver may install + * it's own. Note: this may dirty some state. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + + /* Note: this call does state validation */ + if (!_mesa_valid_to_render(ctx, "glCopyPixels")) { + goto end; /* the error code was recorded */ + } + + /* Check read buffer's status (draw buffer was already checked) */ + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glCopyPixels(incomplete framebuffer)" ); + goto end; + } + + if (!_mesa_source_buffer_exists(ctx, type) || + !_mesa_dest_buffer_exists(ctx, type)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyPixels(missing source or dest buffer)"); + goto end; + } + + if (!ctx->Current.RasterPosValid || width == 0 || height == 0) { + goto end; /* no-op, not an error */ + } + + if (ctx->RenderMode == GL_RENDER) { + /* Round to satisfy conformance tests (matches SGI's OpenGL) */ + if (width > 0 && height > 0) { + GLint destx = IROUND(ctx->Current.RasterPos[0]); + GLint desty = IROUND(ctx->Current.RasterPos[1]); + ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, + type ); + } + } + else if (ctx->RenderMode == GL_FEEDBACK) { + FLUSH_CURRENT( ctx, 0 ); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterTexCoords[0] ); + } + else { + ASSERT(ctx->RenderMode == GL_SELECT); + /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ + } + +end: + _mesa_set_vp_override(ctx, GL_FALSE); +} + + +static void GLAPIENTRY +_mesa_Bitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); + return; + } + + if (!ctx->Current.RasterPosValid) { + return; /* do nothing */ + } + + /* Note: this call does state validation */ + if (!_mesa_valid_to_render(ctx, "glBitmap")) { + /* the error code was recorded */ + return; + } + + if (ctx->RenderMode == GL_RENDER) { + /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ + if (width > 0 && height > 0) { + const GLfloat epsilon = 0.0001F; + GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); + GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); + + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { + /* unpack from PBO */ + if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, + 1, GL_COLOR_INDEX, GL_BITMAP, + INT_MAX, (const GLvoid *) bitmap)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBitmap(invalid PBO access)"); + return; + } + if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBitmap(PBO is mapped)"); + return; + } + } + + ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); + } + } +#if _HAVE_FULL_GL + else if (ctx->RenderMode == GL_FEEDBACK) { + FLUSH_CURRENT(ctx, 0); + _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); + _mesa_feedback_vertex( ctx, + ctx->Current.RasterPos, + ctx->Current.RasterColor, + ctx->Current.RasterTexCoords[0] ); + } + else { + ASSERT(ctx->RenderMode == GL_SELECT); + /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ + } +#endif + + /* update raster position */ + ctx->Current.RasterPos[0] += xmove; + ctx->Current.RasterPos[1] += ymove; +} + + +void +_mesa_init_drawpix_dispatch(struct _glapi_table *disp) +{ + SET_Bitmap(disp, _mesa_Bitmap); + SET_CopyPixels(disp, _mesa_CopyPixels); + SET_DrawPixels(disp, _mesa_DrawPixels); +} + + +#endif /* FEATURE_drawpix */ diff --git a/mesalib/src/mesa/main/enable.c b/mesalib/src/mesa/main/enable.c index 93c675deb..4bf1809e7 100644 --- a/mesalib/src/mesa/main/enable.c +++ b/mesalib/src/mesa/main/enable.c @@ -1,1413 +1,1413 @@ -/** - * \file enable.c - * Enable/disable/query GL capabilities. - */ - -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "clip.h" -#include "context.h" -#include "enable.h" -#include "light.h" -#include "simple_list.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "enums.h" -#include "api_arrayelt.h" -#include "texstate.h" - - - -#define CHECK_EXTENSION(EXTNAME, CAP) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - - -/** - * Helper to enable/disable client-side state. - */ -static void -client_state(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint flag; - GLboolean *var; - - switch (cap) { - case GL_VERTEX_ARRAY: - var = &arrayObj->Vertex.Enabled; - flag = _NEW_ARRAY_VERTEX; - break; - case GL_NORMAL_ARRAY: - var = &arrayObj->Normal.Enabled; - flag = _NEW_ARRAY_NORMAL; - break; - case GL_COLOR_ARRAY: - var = &arrayObj->Color.Enabled; - flag = _NEW_ARRAY_COLOR0; - break; - case GL_INDEX_ARRAY: - var = &arrayObj->Index.Enabled; - flag = _NEW_ARRAY_INDEX; - break; - case GL_TEXTURE_COORD_ARRAY: - var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; - flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); - break; - case GL_EDGE_FLAG_ARRAY: - var = &arrayObj->EdgeFlag.Enabled; - flag = _NEW_ARRAY_EDGEFLAG; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - var = &arrayObj->FogCoord.Enabled; - flag = _NEW_ARRAY_FOGCOORD; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - var = &arrayObj->SecondaryColor.Enabled; - flag = _NEW_ARRAY_COLOR1; - break; - -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_OES: - var = &arrayObj->PointSize.Enabled; - flag = _NEW_ARRAY_POINT_SIZE; - break; -#endif - -#if FEATURE_NV_vertex_program - case GL_VERTEX_ATTRIB_ARRAY0_NV: - case GL_VERTEX_ATTRIB_ARRAY1_NV: - case GL_VERTEX_ATTRIB_ARRAY2_NV: - case GL_VERTEX_ATTRIB_ARRAY3_NV: - case GL_VERTEX_ATTRIB_ARRAY4_NV: - case GL_VERTEX_ATTRIB_ARRAY5_NV: - case GL_VERTEX_ATTRIB_ARRAY6_NV: - case GL_VERTEX_ATTRIB_ARRAY7_NV: - case GL_VERTEX_ATTRIB_ARRAY8_NV: - case GL_VERTEX_ATTRIB_ARRAY9_NV: - case GL_VERTEX_ATTRIB_ARRAY10_NV: - case GL_VERTEX_ATTRIB_ARRAY11_NV: - case GL_VERTEX_ATTRIB_ARRAY12_NV: - case GL_VERTEX_ATTRIB_ARRAY13_NV: - case GL_VERTEX_ATTRIB_ARRAY14_NV: - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - var = &arrayObj->VertexAttrib[n].Enabled; - flag = _NEW_ARRAY_ATTRIB(n); - } - break; -#endif /* FEATURE_NV_vertex_program */ - - /* GL_NV_primitive_restart */ - case GL_PRIMITIVE_RESTART_NV: - if (!ctx->Extensions.NV_primitive_restart) { - goto invalid_enum_error; - } - var = &ctx->Array.PrimitiveRestart; - flag = 0; - break; - - default: - goto invalid_enum_error; - } - - if (*var == state) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.NewState |= flag; - - _ae_invalidate_state(ctx, _NEW_ARRAY); - - *var = state; - - if (state) - ctx->Array.ArrayObj->_Enabled |= flag; - else - ctx->Array.ArrayObj->_Enabled &= ~flag; - - if (ctx->Driver.Enable) { - ctx->Driver.Enable( ctx, cap, state ); - } - - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", - state ? "Enable" : "Disable", cap); -} - - -/** - * Enable GL capability. - * \param cap state to enable/disable. - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls client_state(). - */ -void GLAPIENTRY -_mesa_EnableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - client_state( ctx, cap, GL_TRUE ); -} - - -/** - * Disable GL capability. - * \param cap state to enable/disable. - * - * Get's the current context, assures that we're outside glBegin()/glEnd() and - * calls client_state(). - */ -void GLAPIENTRY -_mesa_DisableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - client_state( ctx, cap, GL_FALSE ); -} - - -#undef CHECK_EXTENSION -#define CHECK_EXTENSION(EXTNAME, CAP) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - -#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - goto invalid_enum_error; \ - } - - - -/** - * Return pointer to current texture unit for setting/getting coordinate - * state. - * Note that we'll set GL_INVALID_OPERATION and return NULL if the active - * texture unit is higher than the number of supported coordinate units. - */ -static struct gl_texture_unit * -get_texcoord_unit(struct gl_context *ctx) -{ - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)"); - return NULL; - } - else { - return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - } -} - - -/** - * Helper function to enable or disable a texture target. - * \param bit one of the TEXTURE_x_BIT values - * \return GL_TRUE if state is changing or GL_FALSE if no change - */ -static GLboolean -enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - const GLbitfield newenabled = state - ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); - - if (texUnit->Enabled == newenabled) - return GL_FALSE; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Enabled = newenabled; - return GL_TRUE; -} - - -/** - * Helper function to enable or disable state. - * - * \param ctx GL context. - * \param cap the state to enable/disable - * \param state whether to enable or disable the specified capability. - * - * Updates the current context and flushes the vertices as needed. For - * capabilities associated with extensions it verifies that those extensions - * are effectivly present before updating. Notifies the driver via - * dd_function_table::Enable. - */ -void -_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "%s %s (newstate is %x)\n", - state ? "glEnable" : "glDisable", - _mesa_lookup_enum_by_nr(cap), - ctx->NewState); - - switch (cap) { - case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.AlphaEnabled = state; - break; - case GL_AUTO_NORMAL: - if (ctx->Eval.AutoNormal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.AutoNormal = state; - break; - case GL_BLEND: - { - GLbitfield newEnabled = - state * ((1 << ctx->Const.MaxDrawBuffers) - 1); - if (newEnabled != ctx->Color.BlendEnabled) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.BlendEnabled = newEnabled; - } - } - break; -#if FEATURE_userclip - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - { - const GLuint p = cap - GL_CLIP_PLANE0; - - if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) - == ((GLuint) state << p)) - return; - - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - - if (state) { - ctx->Transform.ClipPlanesEnabled |= (1 << p); - _mesa_update_clip_plane(ctx, p); - } - else { - ctx->Transform.ClipPlanesEnabled &= ~(1 << p); - } - } - break; -#endif - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - FLUSH_CURRENT(ctx, 0); - ctx->Light.ColorMaterialEnabled = state; - if (state) { - _mesa_update_color_material( ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); - } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFlag = state; - break; - case GL_DEPTH_TEST: - if (ctx->Depth.Test == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Test = state; - break; - case GL_DITHER: - if (ctx->Color.DitherFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.DitherFlag = state; - break; - case GL_FOG: - if (ctx->Fog.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Enabled = state; - break; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); - } - break; - case GL_LIGHTING: - if (ctx->Light.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_LIGHT); - ctx->Light.Enabled = state; - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - else - ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; - break; - case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - break; - case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - break; - case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.IndexLogicOpEnabled = state; - break; - case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_COLOR); - ctx->Color.ColorLogicOpEnabled = state; - break; - case GL_MAP1_COLOR_4: - if (ctx->Eval.Map1Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Color4 = state; - break; - case GL_MAP1_INDEX: - if (ctx->Eval.Map1Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Index = state; - break; - case GL_MAP1_NORMAL: - if (ctx->Eval.Map1Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Normal = state; - break; - case GL_MAP1_TEXTURE_COORD_1: - if (ctx->Eval.Map1TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord1 = state; - break; - case GL_MAP1_TEXTURE_COORD_2: - if (ctx->Eval.Map1TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord2 = state; - break; - case GL_MAP1_TEXTURE_COORD_3: - if (ctx->Eval.Map1TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord3 = state; - break; - case GL_MAP1_TEXTURE_COORD_4: - if (ctx->Eval.Map1TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1TextureCoord4 = state; - break; - case GL_MAP1_VERTEX_3: - if (ctx->Eval.Map1Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex3 = state; - break; - case GL_MAP1_VERTEX_4: - if (ctx->Eval.Map1Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Vertex4 = state; - break; - case GL_MAP2_COLOR_4: - if (ctx->Eval.Map2Color4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Color4 = state; - break; - case GL_MAP2_INDEX: - if (ctx->Eval.Map2Index == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Index = state; - break; - case GL_MAP2_NORMAL: - if (ctx->Eval.Map2Normal == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Normal = state; - break; - case GL_MAP2_TEXTURE_COORD_1: - if (ctx->Eval.Map2TextureCoord1 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord1 = state; - break; - case GL_MAP2_TEXTURE_COORD_2: - if (ctx->Eval.Map2TextureCoord2 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord2 = state; - break; - case GL_MAP2_TEXTURE_COORD_3: - if (ctx->Eval.Map2TextureCoord3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord3 = state; - break; - case GL_MAP2_TEXTURE_COORD_4: - if (ctx->Eval.Map2TextureCoord4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2TextureCoord4 = state; - break; - case GL_MAP2_VERTEX_3: - if (ctx->Eval.Map2Vertex3 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex3 = state; - break; - case GL_MAP2_VERTEX_4: - if (ctx->Eval.Map2Vertex4 == state) - return; - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Vertex4 = state; - break; - case GL_NORMALIZE: - if (ctx->Transform.Normalize == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.Normalize = state; - break; - case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - break; - case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - break; - case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - break; - case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetPoint = state; - break; - case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetLine = state; - break; - case GL_POLYGON_OFFSET_FILL: - if (ctx->Polygon.OffsetFill == state) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFill = state; - break; - case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RescaleNormals = state; - break; - case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_SCISSOR); - ctx->Scissor.Enabled = state; - break; - case GL_STENCIL_TEST: - if (ctx->Stencil.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Enabled = state; - break; - case GL_TEXTURE_1D: - if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) { - return; - } - break; - case GL_TEXTURE_2D: - if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { - return; - } - break; - case GL_TEXTURE_3D: - if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) { - return; - } - break; - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_Q: - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); - GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit; - if (state) - newenabled |= coordBit; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; - -#if FEATURE_ES1 - case GL_TEXTURE_GEN_STR_OES: - /* disable S, T, and R at the same time */ - { - struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLuint newenabled = - texUnit->TexGenEnabled & ~STR_BITS; - if (state) - newenabled |= STR_BITS; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; - } - } - break; -#endif - - /* client-side state */ - case GL_VERTEX_ARRAY: - case GL_NORMAL_ARRAY: - case GL_COLOR_ARRAY: - case GL_INDEX_ARRAY: - case GL_TEXTURE_COORD_ARRAY: - case GL_EDGE_FLAG_ARRAY: - case GL_FOG_COORDINATE_ARRAY_EXT: - case GL_SECONDARY_COLOR_ARRAY_EXT: - case GL_POINT_SIZE_ARRAY_OES: - client_state( ctx, cap, state ); - return; - - /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION(ARB_texture_cube_map, cap); - if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) { - return; - } - break; - - /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap); - if (ctx->Fog.ColorSumEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.ColorSumEnabled = state; - break; - - /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - if (ctx->Multisample.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.Enabled = state; - break; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - if (ctx->Multisample.SampleAlphaToCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToCoverage = state; - break; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - if (ctx->Multisample.SampleAlphaToOne == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleAlphaToOne = state; - break; - case GL_SAMPLE_COVERAGE_ARB: - if (ctx->Multisample.SampleCoverage == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverage = state; - break; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - if (ctx->Multisample.SampleCoverageInvert == state) - return; - FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); - ctx->Multisample.SampleCoverageInvert = state; - break; - - /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION(IBM_rasterpos_clip, cap); - if (ctx->Transform.RasterPositionUnclipped == state) - return; - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.RasterPositionUnclipped = state; - break; - - /* GL_NV_point_sprite */ - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap); - if (ctx->Point.PointSprite == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.PointSprite = state; - break; - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_VERTEX_PROGRAM_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.Enabled = state; - break; - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.PointSizeEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.PointSizeEnabled = state; - break; - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); - if (ctx->VertexProgram.TwoSideEnabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->VertexProgram.TwoSideEnabled = state; - break; -#endif -#if FEATURE_NV_vertex_program - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map1Attrib[map] = state; - } - break; - case GL_MAP2_VERTEX_ATTRIB0_4_NV: - case GL_MAP2_VERTEX_ATTRIB1_4_NV: - case GL_MAP2_VERTEX_ATTRIB2_4_NV: - case GL_MAP2_VERTEX_ATTRIB3_4_NV: - case GL_MAP2_VERTEX_ATTRIB4_4_NV: - case GL_MAP2_VERTEX_ATTRIB5_4_NV: - case GL_MAP2_VERTEX_ATTRIB6_4_NV: - case GL_MAP2_VERTEX_ATTRIB7_4_NV: - case GL_MAP2_VERTEX_ATTRIB8_4_NV: - case GL_MAP2_VERTEX_ATTRIB9_4_NV: - case GL_MAP2_VERTEX_ATTRIB10_4_NV: - case GL_MAP2_VERTEX_ATTRIB11_4_NV: - case GL_MAP2_VERTEX_ATTRIB12_4_NV: - case GL_MAP2_VERTEX_ATTRIB13_4_NV: - case GL_MAP2_VERTEX_ATTRIB14_4_NV: - case GL_MAP2_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program, cap); - { - const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.Map2Attrib[map] = state; - } - break; -#endif /* FEATURE_NV_vertex_program */ - -#if FEATURE_NV_fragment_program - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION(NV_fragment_program, cap); - if (ctx->FragmentProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->FragmentProgram.Enabled = state; - break; -#endif /* FEATURE_NV_fragment_program */ - - /* GL_NV_texture_rectangle */ - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION(NV_texture_rectangle, cap); - if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) { - return; - } - break; - - /* GL_EXT_stencil_two_side */ - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION(EXT_stencil_two_side, cap); - if (ctx->Stencil.TestTwoSide == state) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.TestTwoSide = state; - if (state) { - ctx->Stencil._BackFace = 2; - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; - } else { - ctx->Stencil._BackFace = 1; - ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; - } - break; - -#if FEATURE_ARB_fragment_program - case GL_FRAGMENT_PROGRAM_ARB: - CHECK_EXTENSION(ARB_fragment_program, cap); - if (ctx->FragmentProgram.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->FragmentProgram.Enabled = state; - break; -#endif /* FEATURE_ARB_fragment_program */ - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION(EXT_depth_bounds_test, cap); - if (ctx->Depth.BoundsTest == state) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.BoundsTest = state; - break; - - case GL_DEPTH_CLAMP: - if (ctx->Transform.DepthClamp == state) - return; - CHECK_EXTENSION(ARB_depth_clamp, cap); - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Transform.DepthClamp = state; - break; - -#if FEATURE_ATI_fragment_shader - case GL_FRAGMENT_SHADER_ATI: - CHECK_EXTENSION(ATI_fragment_shader, cap); - if (ctx->ATIFragmentShader.Enabled == state) - return; - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - ctx->ATIFragmentShader.Enabled = state; - break; -#endif - - /* GL_MESA_texture_array */ - case GL_TEXTURE_1D_ARRAY_EXT: - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { - return; - } - break; - - case GL_TEXTURE_2D_ARRAY_EXT: - CHECK_EXTENSION(MESA_texture_array, cap); - if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { - return; - } - break; - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXTENSION(ARB_seamless_cube_map, cap); - if (ctx->Texture.CubeMapSeamless != state) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - ctx->Texture.CubeMapSeamless = state; - } - break; - -#if FEATURE_EXT_transform_feedback - case GL_RASTERIZER_DISCARD: - CHECK_EXTENSION(EXT_transform_feedback, cap); - if (ctx->TransformFeedback.RasterDiscard != state) { - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->TransformFeedback.RasterDiscard = state; - } - break; -#endif - - /* GL 3.1 primitive restart. Note: this enum is different from - * GL_PRIMITIVE_RESTART_NV (which is client state). - */ - case GL_PRIMITIVE_RESTART: - if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { - goto invalid_enum_error; - } - if (ctx->Array.PrimitiveRestart != state) { - FLUSH_VERTICES(ctx, _NEW_TRANSFORM); - ctx->Array.PrimitiveRestart = state; - } - break; - - /* GL3.0 - GL_framebuffer_sRGB */ - case GL_FRAMEBUFFER_SRGB_EXT: - CHECK_EXTENSION(EXT_framebuffer_sRGB, cap); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - ctx->Color.sRGBEnabled = state; - break; - - default: - goto invalid_enum_error; - } - - if (ctx->Driver.Enable) { - ctx->Driver.Enable( ctx, cap, state ); - } - - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", - state ? "Enable" : "Disable", cap); -} - - -/** - * Enable GL capability. Called by glEnable() - * \param cap state to enable. - */ -void GLAPIENTRY -_mesa_Enable( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - _mesa_set_enable( ctx, cap, GL_TRUE ); -} - - -/** - * Disable GL capability. Called by glDisable() - * \param cap state to disable. - */ -void GLAPIENTRY -_mesa_Disable( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - _mesa_set_enable( ctx, cap, GL_FALSE ); -} - - - -/** - * Enable/disable an indexed state var. - */ -void -_mesa_set_enablei(struct gl_context *ctx, GLenum cap, - GLuint index, GLboolean state) -{ - ASSERT(state == 0 || state == 1); - switch (cap) { - case GL_BLEND: - if (!ctx->Extensions.EXT_draw_buffers2) { - goto invalid_enum_error; - } - if (index >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", - state ? "glEnableIndexed" : "glDisableIndexed", index); - return; - } - if (((ctx->Color.BlendEnabled >> index) & 1) != state) { - FLUSH_VERTICES(ctx, _NEW_COLOR); - if (state) - ctx->Color.BlendEnabled |= (1 << index); - else - ctx->Color.BlendEnabled &= ~(1 << index); - } - break; - default: - goto invalid_enum_error; - } - return; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", - state ? "glEnablei" : "glDisablei", - _mesa_lookup_enum_by_nr(cap)); -} - - -void GLAPIENTRY -_mesa_DisableIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_set_enablei(ctx, cap, index, GL_FALSE); -} - - -void GLAPIENTRY -_mesa_EnableIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_set_enablei(ctx, cap, index, GL_TRUE); -} - - -GLboolean GLAPIENTRY -_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) -{ - GET_CURRENT_CONTEXT(ctx); - switch (cap) { - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", - index); - return GL_FALSE; - } - return (ctx->Color.BlendEnabled >> index) & 1; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", - _mesa_lookup_enum_by_nr(cap)); - return GL_FALSE; - } -} - - - - -#undef CHECK_EXTENSION -#define CHECK_EXTENSION(EXTNAME) \ - if (!ctx->Extensions.EXTNAME) { \ - goto invalid_enum_error; \ - } - -#undef CHECK_EXTENSION2 -#define CHECK_EXTENSION2(EXT1, EXT2) \ - if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ - goto invalid_enum_error; \ - } - - -/** - * Helper function to determine whether a texture target is enabled. - */ -static GLboolean -is_texture_enabled(struct gl_context *ctx, GLbitfield bit) -{ - const struct gl_texture_unit *const texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; -} - - -/** - * Return simple enable/disable state. - * - * \param cap state variable to query. - * - * Returns the state of the specified capability from the current GL context. - * For the capabilities associated with extensions verifies that those - * extensions are effectively present before reporting. - */ -GLboolean GLAPIENTRY -_mesa_IsEnabled( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - switch (cap) { - case GL_ALPHA_TEST: - return ctx->Color.AlphaEnabled; - case GL_AUTO_NORMAL: - return ctx->Eval.AutoNormal; - case GL_BLEND: - return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1; - case GL_COLOR_MATERIAL: - return ctx->Light.ColorMaterialEnabled; - case GL_CULL_FACE: - return ctx->Polygon.CullFlag; - case GL_DEPTH_TEST: - return ctx->Depth.Test; - case GL_DITHER: - return ctx->Color.DitherFlag; - case GL_FOG: - return ctx->Fog.Enabled; - case GL_LIGHTING: - return ctx->Light.Enabled; - case GL_LIGHT0: - case GL_LIGHT1: - case GL_LIGHT2: - case GL_LIGHT3: - case GL_LIGHT4: - case GL_LIGHT5: - case GL_LIGHT6: - case GL_LIGHT7: - return ctx->Light.Light[cap-GL_LIGHT0].Enabled; - case GL_LINE_SMOOTH: - return ctx->Line.SmoothFlag; - case GL_LINE_STIPPLE: - return ctx->Line.StippleFlag; - case GL_INDEX_LOGIC_OP: - return ctx->Color.IndexLogicOpEnabled; - case GL_COLOR_LOGIC_OP: - return ctx->Color.ColorLogicOpEnabled; - case GL_MAP1_COLOR_4: - return ctx->Eval.Map1Color4; - case GL_MAP1_INDEX: - return ctx->Eval.Map1Index; - case GL_MAP1_NORMAL: - return ctx->Eval.Map1Normal; - case GL_MAP1_TEXTURE_COORD_1: - return ctx->Eval.Map1TextureCoord1; - case GL_MAP1_TEXTURE_COORD_2: - return ctx->Eval.Map1TextureCoord2; - case GL_MAP1_TEXTURE_COORD_3: - return ctx->Eval.Map1TextureCoord3; - case GL_MAP1_TEXTURE_COORD_4: - return ctx->Eval.Map1TextureCoord4; - case GL_MAP1_VERTEX_3: - return ctx->Eval.Map1Vertex3; - case GL_MAP1_VERTEX_4: - return ctx->Eval.Map1Vertex4; - case GL_MAP2_COLOR_4: - return ctx->Eval.Map2Color4; - case GL_MAP2_INDEX: - return ctx->Eval.Map2Index; - case GL_MAP2_NORMAL: - return ctx->Eval.Map2Normal; - case GL_MAP2_TEXTURE_COORD_1: - return ctx->Eval.Map2TextureCoord1; - case GL_MAP2_TEXTURE_COORD_2: - return ctx->Eval.Map2TextureCoord2; - case GL_MAP2_TEXTURE_COORD_3: - return ctx->Eval.Map2TextureCoord3; - case GL_MAP2_TEXTURE_COORD_4: - return ctx->Eval.Map2TextureCoord4; - case GL_MAP2_VERTEX_3: - return ctx->Eval.Map2Vertex3; - case GL_MAP2_VERTEX_4: - return ctx->Eval.Map2Vertex4; - case GL_NORMALIZE: - return ctx->Transform.Normalize; - case GL_POINT_SMOOTH: - return ctx->Point.SmoothFlag; - case GL_POLYGON_SMOOTH: - return ctx->Polygon.SmoothFlag; - case GL_POLYGON_STIPPLE: - return ctx->Polygon.StippleFlag; - case GL_POLYGON_OFFSET_POINT: - return ctx->Polygon.OffsetPoint; - case GL_POLYGON_OFFSET_LINE: - return ctx->Polygon.OffsetLine; - case GL_POLYGON_OFFSET_FILL: - return ctx->Polygon.OffsetFill; - case GL_RESCALE_NORMAL_EXT: - return ctx->Transform.RescaleNormals; - case GL_SCISSOR_TEST: - return ctx->Scissor.Enabled; - case GL_STENCIL_TEST: - return ctx->Stencil.Enabled; - case GL_TEXTURE_1D: - return is_texture_enabled(ctx, TEXTURE_1D_BIT); - case GL_TEXTURE_2D: - return is_texture_enabled(ctx, TEXTURE_2D_BIT); - case GL_TEXTURE_3D: - return is_texture_enabled(ctx, TEXTURE_3D_BIT); - case GL_TEXTURE_GEN_S: - case GL_TEXTURE_GEN_T: - case GL_TEXTURE_GEN_R: - case GL_TEXTURE_GEN_Q: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); - return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE; - } - } - return GL_FALSE; -#if FEATURE_ES1 - case GL_TEXTURE_GEN_STR_OES: - { - const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); - if (texUnit) { - return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS - ? GL_TRUE : GL_FALSE; - } - } -#endif - - /* client-side state */ - case GL_VERTEX_ARRAY: - return (ctx->Array.ArrayObj->Vertex.Enabled != 0); - case GL_NORMAL_ARRAY: - return (ctx->Array.ArrayObj->Normal.Enabled != 0); - case GL_COLOR_ARRAY: - return (ctx->Array.ArrayObj->Color.Enabled != 0); - case GL_INDEX_ARRAY: - return (ctx->Array.ArrayObj->Index.Enabled != 0); - case GL_TEXTURE_COORD_ARRAY: - return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture] - .Enabled != 0); - case GL_EDGE_FLAG_ARRAY: - return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); - case GL_FOG_COORDINATE_ARRAY_EXT: - CHECK_EXTENSION(EXT_fog_coord); - return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); - case GL_SECONDARY_COLOR_ARRAY_EXT: - CHECK_EXTENSION(EXT_secondary_color); - return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_OES: - return (ctx->Array.ArrayObj->PointSize.Enabled != 0); -#endif - - /* GL_ARB_texture_cube_map */ - case GL_TEXTURE_CUBE_MAP_ARB: - CHECK_EXTENSION(ARB_texture_cube_map); - return is_texture_enabled(ctx, TEXTURE_CUBE_BIT); - - /* GL_EXT_secondary_color */ - case GL_COLOR_SUM_EXT: - CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program); - return ctx->Fog.ColorSumEnabled; - - /* GL_ARB_multisample */ - case GL_MULTISAMPLE_ARB: - return ctx->Multisample.Enabled; - case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - return ctx->Multisample.SampleAlphaToCoverage; - case GL_SAMPLE_ALPHA_TO_ONE_ARB: - return ctx->Multisample.SampleAlphaToOne; - case GL_SAMPLE_COVERAGE_ARB: - return ctx->Multisample.SampleCoverage; - case GL_SAMPLE_COVERAGE_INVERT_ARB: - return ctx->Multisample.SampleCoverageInvert; - - /* GL_IBM_rasterpos_clip */ - case GL_RASTER_POSITION_UNCLIPPED_IBM: - CHECK_EXTENSION(IBM_rasterpos_clip); - return ctx->Transform.RasterPositionUnclipped; - - /* GL_NV_point_sprite */ - case GL_POINT_SPRITE_NV: - CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite) - return ctx->Point.PointSprite; - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_VERTEX_PROGRAM_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.Enabled; - case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.PointSizeEnabled; - case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: - CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); - return ctx->VertexProgram.TwoSideEnabled; -#endif -#if FEATURE_NV_vertex_program - case GL_VERTEX_ATTRIB_ARRAY0_NV: - case GL_VERTEX_ATTRIB_ARRAY1_NV: - case GL_VERTEX_ATTRIB_ARRAY2_NV: - case GL_VERTEX_ATTRIB_ARRAY3_NV: - case GL_VERTEX_ATTRIB_ARRAY4_NV: - case GL_VERTEX_ATTRIB_ARRAY5_NV: - case GL_VERTEX_ATTRIB_ARRAY6_NV: - case GL_VERTEX_ATTRIB_ARRAY7_NV: - case GL_VERTEX_ATTRIB_ARRAY8_NV: - case GL_VERTEX_ATTRIB_ARRAY9_NV: - case GL_VERTEX_ATTRIB_ARRAY10_NV: - case GL_VERTEX_ATTRIB_ARRAY11_NV: - case GL_VERTEX_ATTRIB_ARRAY12_NV: - case GL_VERTEX_ATTRIB_ARRAY13_NV: - case GL_VERTEX_ATTRIB_ARRAY14_NV: - case GL_VERTEX_ATTRIB_ARRAY15_NV: - CHECK_EXTENSION(NV_vertex_program); - { - GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; - ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); - return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); - } - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program); - { - const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); - return ctx->Eval.Map1Attrib[map]; - } - case GL_MAP2_VERTEX_ATTRIB0_4_NV: - case GL_MAP2_VERTEX_ATTRIB1_4_NV: - case GL_MAP2_VERTEX_ATTRIB2_4_NV: - case GL_MAP2_VERTEX_ATTRIB3_4_NV: - case GL_MAP2_VERTEX_ATTRIB4_4_NV: - case GL_MAP2_VERTEX_ATTRIB5_4_NV: - case GL_MAP2_VERTEX_ATTRIB6_4_NV: - case GL_MAP2_VERTEX_ATTRIB7_4_NV: - case GL_MAP2_VERTEX_ATTRIB8_4_NV: - case GL_MAP2_VERTEX_ATTRIB9_4_NV: - case GL_MAP2_VERTEX_ATTRIB10_4_NV: - case GL_MAP2_VERTEX_ATTRIB11_4_NV: - case GL_MAP2_VERTEX_ATTRIB12_4_NV: - case GL_MAP2_VERTEX_ATTRIB13_4_NV: - case GL_MAP2_VERTEX_ATTRIB14_4_NV: - case GL_MAP2_VERTEX_ATTRIB15_4_NV: - CHECK_EXTENSION(NV_vertex_program); - { - const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); - return ctx->Eval.Map2Attrib[map]; - } -#endif /* FEATURE_NV_vertex_program */ - -#if FEATURE_NV_fragment_program - case GL_FRAGMENT_PROGRAM_NV: - CHECK_EXTENSION(NV_fragment_program); - return ctx->FragmentProgram.Enabled; -#endif /* FEATURE_NV_fragment_program */ - - /* GL_NV_texture_rectangle */ - case GL_TEXTURE_RECTANGLE_NV: - CHECK_EXTENSION(NV_texture_rectangle); - return is_texture_enabled(ctx, TEXTURE_RECT_BIT); - - /* GL_EXT_stencil_two_side */ - case GL_STENCIL_TEST_TWO_SIDE_EXT: - CHECK_EXTENSION(EXT_stencil_two_side); - return ctx->Stencil.TestTwoSide; - -#if FEATURE_ARB_fragment_program - case GL_FRAGMENT_PROGRAM_ARB: - return ctx->FragmentProgram.Enabled; -#endif /* FEATURE_ARB_fragment_program */ - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_TEST_EXT: - CHECK_EXTENSION(EXT_depth_bounds_test); - return ctx->Depth.BoundsTest; - - /* GL_ARB_depth_clamp */ - case GL_DEPTH_CLAMP: - CHECK_EXTENSION(ARB_depth_clamp); - return ctx->Transform.DepthClamp; - -#if FEATURE_ATI_fragment_shader - case GL_FRAGMENT_SHADER_ATI: - CHECK_EXTENSION(ATI_fragment_shader); - return ctx->ATIFragmentShader.Enabled; -#endif /* FEATURE_ATI_fragment_shader */ - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - CHECK_EXTENSION(ARB_seamless_cube_map); - return ctx->Texture.CubeMapSeamless; - -#if FEATURE_EXT_transform_feedback - case GL_RASTERIZER_DISCARD: - CHECK_EXTENSION(EXT_transform_feedback); - return ctx->TransformFeedback.RasterDiscard; -#endif - - /* GL_NV_primitive_restart */ - case GL_PRIMITIVE_RESTART_NV: - if (!ctx->Extensions.NV_primitive_restart) { - goto invalid_enum_error; - } - return ctx->Array.PrimitiveRestart; - - /* GL 3.1 primitive restart */ - case GL_PRIMITIVE_RESTART: - if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { - goto invalid_enum_error; - } - return ctx->Array.PrimitiveRestart; - - /* GL3.0 - GL_framebuffer_sRGB */ - case GL_FRAMEBUFFER_SRGB_EXT: - CHECK_EXTENSION(EXT_framebuffer_sRGB); - return ctx->Color.sRGBEnabled; - - default: - goto invalid_enum_error; - } - - return GL_FALSE; - -invalid_enum_error: - _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); - return GL_FALSE; -} +/** + * \file enable.c + * Enable/disable/query GL capabilities. + */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "clip.h" +#include "context.h" +#include "enable.h" +#include "light.h" +#include "simple_list.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "enums.h" +#include "api_arrayelt.h" +#include "texstate.h" + + + +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + goto invalid_enum_error; \ + } + + +/** + * Helper to enable/disable client-side state. + */ +static void +client_state(struct gl_context *ctx, GLenum cap, GLboolean state) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint flag; + GLboolean *var; + + switch (cap) { + case GL_VERTEX_ARRAY: + var = &arrayObj->Vertex.Enabled; + flag = _NEW_ARRAY_VERTEX; + break; + case GL_NORMAL_ARRAY: + var = &arrayObj->Normal.Enabled; + flag = _NEW_ARRAY_NORMAL; + break; + case GL_COLOR_ARRAY: + var = &arrayObj->Color.Enabled; + flag = _NEW_ARRAY_COLOR0; + break; + case GL_INDEX_ARRAY: + var = &arrayObj->Index.Enabled; + flag = _NEW_ARRAY_INDEX; + break; + case GL_TEXTURE_COORD_ARRAY: + var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; + flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + break; + case GL_EDGE_FLAG_ARRAY: + var = &arrayObj->EdgeFlag.Enabled; + flag = _NEW_ARRAY_EDGEFLAG; + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + var = &arrayObj->FogCoord.Enabled; + flag = _NEW_ARRAY_FOGCOORD; + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + var = &arrayObj->SecondaryColor.Enabled; + flag = _NEW_ARRAY_COLOR1; + break; + +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_OES: + var = &arrayObj->PointSize.Enabled; + flag = _NEW_ARRAY_POINT_SIZE; + break; +#endif + +#if FEATURE_NV_vertex_program + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); + var = &arrayObj->VertexAttrib[n].Enabled; + flag = _NEW_ARRAY_ATTRIB(n); + } + break; +#endif /* FEATURE_NV_vertex_program */ + + /* GL_NV_primitive_restart */ + case GL_PRIMITIVE_RESTART_NV: + if (!ctx->Extensions.NV_primitive_restart) { + goto invalid_enum_error; + } + var = &ctx->Array.PrimitiveRestart; + flag = 0; + break; + + default: + goto invalid_enum_error; + } + + if (*var == state) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.NewState |= flag; + + _ae_invalidate_state(ctx, _NEW_ARRAY); + + *var = state; + + if (state) + ctx->Array.ArrayObj->_Enabled |= flag; + else + ctx->Array.ArrayObj->_Enabled &= ~flag; + + if (ctx->Driver.Enable) { + ctx->Driver.Enable( ctx, cap, state ); + } + + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", + state ? "Enable" : "Disable", cap); +} + + +/** + * Enable GL capability. + * \param cap state to enable/disable. + * + * Get's the current context, assures that we're outside glBegin()/glEnd() and + * calls client_state(). + */ +void GLAPIENTRY +_mesa_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_TRUE ); +} + + +/** + * Disable GL capability. + * \param cap state to enable/disable. + * + * Get's the current context, assures that we're outside glBegin()/glEnd() and + * calls client_state(). + */ +void GLAPIENTRY +_mesa_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_FALSE ); +} + + +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + goto invalid_enum_error; \ + } + +#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ + goto invalid_enum_error; \ + } + + + +/** + * Return pointer to current texture unit for setting/getting coordinate + * state. + * Note that we'll set GL_INVALID_OPERATION and return NULL if the active + * texture unit is higher than the number of supported coordinate units. + */ +static struct gl_texture_unit * +get_texcoord_unit(struct gl_context *ctx) +{ + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)"); + return NULL; + } + else { + return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + } +} + + +/** + * Helper function to enable or disable a texture target. + * \param bit one of the TEXTURE_x_BIT values + * \return GL_TRUE if state is changing or GL_FALSE if no change + */ +static GLboolean +enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit) +{ + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + const GLbitfield newenabled = state + ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); + + if (texUnit->Enabled == newenabled) + return GL_FALSE; + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + return GL_TRUE; +} + + +/** + * Helper function to enable or disable state. + * + * \param ctx GL context. + * \param cap the state to enable/disable + * \param state whether to enable or disable the specified capability. + * + * Updates the current context and flushes the vertices as needed. For + * capabilities associated with extensions it verifies that those extensions + * are effectivly present before updating. Notifies the driver via + * dd_function_table::Enable. + */ +void +_mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) +{ + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "%s %s (newstate is %x)\n", + state ? "glEnable" : "glDisable", + _mesa_lookup_enum_by_nr(cap), + ctx->NewState); + + switch (cap) { + case GL_ALPHA_TEST: + if (ctx->Color.AlphaEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaEnabled = state; + break; + case GL_AUTO_NORMAL: + if (ctx->Eval.AutoNormal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.AutoNormal = state; + break; + case GL_BLEND: + { + GLbitfield newEnabled = + state * ((1 << ctx->Const.MaxDrawBuffers) - 1); + if (newEnabled != ctx->Color.BlendEnabled) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = newEnabled; + } + } + break; +#if FEATURE_userclip + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + { + const GLuint p = cap - GL_CLIP_PLANE0; + + if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) + == ((GLuint) state << p)) + return; + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + + if (state) { + ctx->Transform.ClipPlanesEnabled |= (1 << p); + _mesa_update_clip_plane(ctx, p); + } + else { + ctx->Transform.ClipPlanesEnabled &= ~(1 << p); + } + } + break; +#endif + case GL_COLOR_MATERIAL: + if (ctx->Light.ColorMaterialEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + FLUSH_CURRENT(ctx, 0); + ctx->Light.ColorMaterialEnabled = state; + if (state) { + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); + } + break; + case GL_CULL_FACE: + if (ctx->Polygon.CullFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFlag = state; + break; + case GL_DEPTH_TEST: + if (ctx->Depth.Test == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Test = state; + break; + case GL_DITHER: + if (ctx->Color.DitherFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.DitherFlag = state; + break; + case GL_FOG: + if (ctx->Fog.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Enabled = state; + break; + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; + if (state) { + insert_at_tail(&ctx->Light.EnabledList, + &ctx->Light.Light[cap-GL_LIGHT0]); + } + else { + remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + } + break; + case GL_LIGHTING: + if (ctx->Light.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + else + ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE; + break; + case GL_LINE_SMOOTH: + if (ctx->Line.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_LINE_SMOOTH; + break; + case GL_LINE_STIPPLE: + if (ctx->Line.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFlag = state; + ctx->_TriangleCaps ^= DD_LINE_STIPPLE; + break; + case GL_INDEX_LOGIC_OP: + if (ctx->Color.IndexLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexLogicOpEnabled = state; + break; + case GL_COLOR_LOGIC_OP: + if (ctx->Color.ColorLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ColorLogicOpEnabled = state; + break; + case GL_MAP1_COLOR_4: + if (ctx->Eval.Map1Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Color4 = state; + break; + case GL_MAP1_INDEX: + if (ctx->Eval.Map1Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Index = state; + break; + case GL_MAP1_NORMAL: + if (ctx->Eval.Map1Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Normal = state; + break; + case GL_MAP1_TEXTURE_COORD_1: + if (ctx->Eval.Map1TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord1 = state; + break; + case GL_MAP1_TEXTURE_COORD_2: + if (ctx->Eval.Map1TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord2 = state; + break; + case GL_MAP1_TEXTURE_COORD_3: + if (ctx->Eval.Map1TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord3 = state; + break; + case GL_MAP1_TEXTURE_COORD_4: + if (ctx->Eval.Map1TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord4 = state; + break; + case GL_MAP1_VERTEX_3: + if (ctx->Eval.Map1Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex3 = state; + break; + case GL_MAP1_VERTEX_4: + if (ctx->Eval.Map1Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex4 = state; + break; + case GL_MAP2_COLOR_4: + if (ctx->Eval.Map2Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Color4 = state; + break; + case GL_MAP2_INDEX: + if (ctx->Eval.Map2Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Index = state; + break; + case GL_MAP2_NORMAL: + if (ctx->Eval.Map2Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Normal = state; + break; + case GL_MAP2_TEXTURE_COORD_1: + if (ctx->Eval.Map2TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord1 = state; + break; + case GL_MAP2_TEXTURE_COORD_2: + if (ctx->Eval.Map2TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord2 = state; + break; + case GL_MAP2_TEXTURE_COORD_3: + if (ctx->Eval.Map2TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord3 = state; + break; + case GL_MAP2_TEXTURE_COORD_4: + if (ctx->Eval.Map2TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord4 = state; + break; + case GL_MAP2_VERTEX_3: + if (ctx->Eval.Map2Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex3 = state; + break; + case GL_MAP2_VERTEX_4: + if (ctx->Eval.Map2Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex4 = state; + break; + case GL_NORMALIZE: + if (ctx->Transform.Normalize == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.Normalize = state; + break; + case GL_POINT_SMOOTH: + if (ctx->Point.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_POINT_SMOOTH; + break; + case GL_POLYGON_SMOOTH: + if (ctx->Polygon.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.SmoothFlag = state; + ctx->_TriangleCaps ^= DD_TRI_SMOOTH; + break; + case GL_POLYGON_STIPPLE: + if (ctx->Polygon.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.StippleFlag = state; + ctx->_TriangleCaps ^= DD_TRI_STIPPLE; + break; + case GL_POLYGON_OFFSET_POINT: + if (ctx->Polygon.OffsetPoint == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetPoint = state; + break; + case GL_POLYGON_OFFSET_LINE: + if (ctx->Polygon.OffsetLine == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetLine = state; + break; + case GL_POLYGON_OFFSET_FILL: + if (ctx->Polygon.OffsetFill == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFill = state; + break; + case GL_RESCALE_NORMAL_EXT: + if (ctx->Transform.RescaleNormals == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RescaleNormals = state; + break; + case GL_SCISSOR_TEST: + if (ctx->Scissor.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.Enabled = state; + break; + case GL_STENCIL_TEST: + if (ctx->Stencil.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Enabled = state; + break; + case GL_TEXTURE_1D: + if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) { + return; + } + break; + case GL_TEXTURE_2D: + if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { + return; + } + break; + case GL_TEXTURE_3D: + if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) { + return; + } + break; + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); + GLbitfield newenabled = texUnit->TexGenEnabled & ~coordBit; + if (state) + newenabled |= coordBit; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } + break; + +#if FEATURE_ES1 + case GL_TEXTURE_GEN_STR_OES: + /* disable S, T, and R at the same time */ + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = + texUnit->TexGenEnabled & ~STR_BITS; + if (state) + newenabled |= STR_BITS; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } + break; +#endif + + /* client-side state */ + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_FOG_COORDINATE_ARRAY_EXT: + case GL_SECONDARY_COLOR_ARRAY_EXT: + case GL_POINT_SIZE_ARRAY_OES: + client_state( ctx, cap, state ); + return; + + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXTENSION(ARB_texture_cube_map, cap); + if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) { + return; + } + break; + + /* GL_EXT_secondary_color */ + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap); + if (ctx->Fog.ColorSumEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorSumEnabled = state; + break; + + /* GL_ARB_multisample */ + case GL_MULTISAMPLE_ARB: + if (ctx->Multisample.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.Enabled = state; + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + if (ctx->Multisample.SampleAlphaToCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToCoverage = state; + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + if (ctx->Multisample.SampleAlphaToOne == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToOne = state; + break; + case GL_SAMPLE_COVERAGE_ARB: + if (ctx->Multisample.SampleCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverage = state; + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + if (ctx->Multisample.SampleCoverageInvert == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverageInvert = state; + break; + + /* GL_IBM_rasterpos_clip */ + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip, cap); + if (ctx->Transform.RasterPositionUnclipped == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RasterPositionUnclipped = state; + break; + + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap); + if (ctx->Point.PointSprite == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.PointSprite = state; + break; + +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.Enabled = state; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.PointSizeEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.PointSizeEnabled = state; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.TwoSideEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.TwoSideEnabled = state; + break; +#endif +#if FEATURE_NV_vertex_program + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Attrib[map] = state; + } + break; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Attrib[map] = state; + } + break; +#endif /* FEATURE_NV_vertex_program */ + +#if FEATURE_NV_fragment_program + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION(NV_fragment_program, cap); + if (ctx->FragmentProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->FragmentProgram.Enabled = state; + break; +#endif /* FEATURE_NV_fragment_program */ + + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION(NV_texture_rectangle, cap); + if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) { + return; + } + break; + + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side, cap); + if (ctx->Stencil.TestTwoSide == state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.TestTwoSide = state; + if (state) { + ctx->Stencil._BackFace = 2; + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; + } else { + ctx->Stencil._BackFace = 1; + ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL; + } + break; + +#if FEATURE_ARB_fragment_program + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXTENSION(ARB_fragment_program, cap); + if (ctx->FragmentProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->FragmentProgram.Enabled = state; + break; +#endif /* FEATURE_ARB_fragment_program */ + + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION(EXT_depth_bounds_test, cap); + if (ctx->Depth.BoundsTest == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsTest = state; + break; + + case GL_DEPTH_CLAMP: + if (ctx->Transform.DepthClamp == state) + return; + CHECK_EXTENSION(ARB_depth_clamp, cap); + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.DepthClamp = state; + break; + +#if FEATURE_ATI_fragment_shader + case GL_FRAGMENT_SHADER_ATI: + CHECK_EXTENSION(ATI_fragment_shader, cap); + if (ctx->ATIFragmentShader.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->ATIFragmentShader.Enabled = state; + break; +#endif + + /* GL_MESA_texture_array */ + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { + return; + } + break; + + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { + return; + } + break; + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXTENSION(ARB_seamless_cube_map, cap); + if (ctx->Texture.CubeMapSeamless != state) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.CubeMapSeamless = state; + } + break; + +#if FEATURE_EXT_transform_feedback + case GL_RASTERIZER_DISCARD: + CHECK_EXTENSION(EXT_transform_feedback, cap); + if (ctx->TransformFeedback.RasterDiscard != state) { + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->TransformFeedback.RasterDiscard = state; + } + break; +#endif + + /* GL 3.1 primitive restart. Note: this enum is different from + * GL_PRIMITIVE_RESTART_NV (which is client state). + */ + case GL_PRIMITIVE_RESTART: + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + goto invalid_enum_error; + } + if (ctx->Array.PrimitiveRestart != state) { + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Array.PrimitiveRestart = state; + } + break; + + /* GL3.0 - GL_framebuffer_sRGB */ + case GL_FRAMEBUFFER_SRGB_EXT: + CHECK_EXTENSION(EXT_framebuffer_sRGB, cap); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + ctx->Color.sRGBEnabled = state; + break; + + default: + goto invalid_enum_error; + } + + if (ctx->Driver.Enable) { + ctx->Driver.Enable( ctx, cap, state ); + } + + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", + state ? "Enable" : "Disable", cap); +} + + +/** + * Enable GL capability. Called by glEnable() + * \param cap state to enable. + */ +void GLAPIENTRY +_mesa_Enable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + _mesa_set_enable( ctx, cap, GL_TRUE ); +} + + +/** + * Disable GL capability. Called by glDisable() + * \param cap state to disable. + */ +void GLAPIENTRY +_mesa_Disable( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + _mesa_set_enable( ctx, cap, GL_FALSE ); +} + + + +/** + * Enable/disable an indexed state var. + */ +void +_mesa_set_enablei(struct gl_context *ctx, GLenum cap, + GLuint index, GLboolean state) +{ + ASSERT(state == 0 || state == 1); + switch (cap) { + case GL_BLEND: + if (!ctx->Extensions.EXT_draw_buffers2) { + goto invalid_enum_error; + } + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", + state ? "glEnableIndexed" : "glDisableIndexed", index); + return; + } + if (((ctx->Color.BlendEnabled >> index) & 1) != state) { + FLUSH_VERTICES(ctx, _NEW_COLOR); + if (state) + ctx->Color.BlendEnabled |= (1 << index); + else + ctx->Color.BlendEnabled &= ~(1 << index); + } + break; + default: + goto invalid_enum_error; + } + return; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(cap=%s)", + state ? "glEnablei" : "glDisablei", + _mesa_lookup_enum_by_nr(cap)); +} + + +void GLAPIENTRY +_mesa_DisableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_FALSE); +} + + +void GLAPIENTRY +_mesa_EnableIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enablei(ctx, cap, index, GL_TRUE); +} + + +GLboolean GLAPIENTRY +_mesa_IsEnabledIndexed( GLenum cap, GLuint index ) +{ + GET_CURRENT_CONTEXT(ctx); + switch (cap) { + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)", + index); + return GL_FALSE; + } + return (ctx->Color.BlendEnabled >> index) & 1; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabledIndexed(cap=%s)", + _mesa_lookup_enum_by_nr(cap)); + return GL_FALSE; + } +} + + + + +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + goto invalid_enum_error; \ + } + +#undef CHECK_EXTENSION2 +#define CHECK_EXTENSION2(EXT1, EXT2) \ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ + goto invalid_enum_error; \ + } + + +/** + * Helper function to determine whether a texture target is enabled. + */ +static GLboolean +is_texture_enabled(struct gl_context *ctx, GLbitfield bit) +{ + const struct gl_texture_unit *const texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; +} + + +/** + * Return simple enable/disable state. + * + * \param cap state variable to query. + * + * Returns the state of the specified capability from the current GL context. + * For the capabilities associated with extensions verifies that those + * extensions are effectively present before reporting. + */ +GLboolean GLAPIENTRY +_mesa_IsEnabled( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + switch (cap) { + case GL_ALPHA_TEST: + return ctx->Color.AlphaEnabled; + case GL_AUTO_NORMAL: + return ctx->Eval.AutoNormal; + case GL_BLEND: + return ctx->Color.BlendEnabled & 1; /* return state for buffer[0] */ + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1; + case GL_COLOR_MATERIAL: + return ctx->Light.ColorMaterialEnabled; + case GL_CULL_FACE: + return ctx->Polygon.CullFlag; + case GL_DEPTH_TEST: + return ctx->Depth.Test; + case GL_DITHER: + return ctx->Color.DitherFlag; + case GL_FOG: + return ctx->Fog.Enabled; + case GL_LIGHTING: + return ctx->Light.Enabled; + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + return ctx->Light.Light[cap-GL_LIGHT0].Enabled; + case GL_LINE_SMOOTH: + return ctx->Line.SmoothFlag; + case GL_LINE_STIPPLE: + return ctx->Line.StippleFlag; + case GL_INDEX_LOGIC_OP: + return ctx->Color.IndexLogicOpEnabled; + case GL_COLOR_LOGIC_OP: + return ctx->Color.ColorLogicOpEnabled; + case GL_MAP1_COLOR_4: + return ctx->Eval.Map1Color4; + case GL_MAP1_INDEX: + return ctx->Eval.Map1Index; + case GL_MAP1_NORMAL: + return ctx->Eval.Map1Normal; + case GL_MAP1_TEXTURE_COORD_1: + return ctx->Eval.Map1TextureCoord1; + case GL_MAP1_TEXTURE_COORD_2: + return ctx->Eval.Map1TextureCoord2; + case GL_MAP1_TEXTURE_COORD_3: + return ctx->Eval.Map1TextureCoord3; + case GL_MAP1_TEXTURE_COORD_4: + return ctx->Eval.Map1TextureCoord4; + case GL_MAP1_VERTEX_3: + return ctx->Eval.Map1Vertex3; + case GL_MAP1_VERTEX_4: + return ctx->Eval.Map1Vertex4; + case GL_MAP2_COLOR_4: + return ctx->Eval.Map2Color4; + case GL_MAP2_INDEX: + return ctx->Eval.Map2Index; + case GL_MAP2_NORMAL: + return ctx->Eval.Map2Normal; + case GL_MAP2_TEXTURE_COORD_1: + return ctx->Eval.Map2TextureCoord1; + case GL_MAP2_TEXTURE_COORD_2: + return ctx->Eval.Map2TextureCoord2; + case GL_MAP2_TEXTURE_COORD_3: + return ctx->Eval.Map2TextureCoord3; + case GL_MAP2_TEXTURE_COORD_4: + return ctx->Eval.Map2TextureCoord4; + case GL_MAP2_VERTEX_3: + return ctx->Eval.Map2Vertex3; + case GL_MAP2_VERTEX_4: + return ctx->Eval.Map2Vertex4; + case GL_NORMALIZE: + return ctx->Transform.Normalize; + case GL_POINT_SMOOTH: + return ctx->Point.SmoothFlag; + case GL_POLYGON_SMOOTH: + return ctx->Polygon.SmoothFlag; + case GL_POLYGON_STIPPLE: + return ctx->Polygon.StippleFlag; + case GL_POLYGON_OFFSET_POINT: + return ctx->Polygon.OffsetPoint; + case GL_POLYGON_OFFSET_LINE: + return ctx->Polygon.OffsetLine; + case GL_POLYGON_OFFSET_FILL: + return ctx->Polygon.OffsetFill; + case GL_RESCALE_NORMAL_EXT: + return ctx->Transform.RescaleNormals; + case GL_SCISSOR_TEST: + return ctx->Scissor.Enabled; + case GL_STENCIL_TEST: + return ctx->Stencil.Enabled; + case GL_TEXTURE_1D: + return is_texture_enabled(ctx, TEXTURE_1D_BIT); + case GL_TEXTURE_2D: + return is_texture_enabled(ctx, TEXTURE_2D_BIT); + case GL_TEXTURE_3D: + return is_texture_enabled(ctx, TEXTURE_3D_BIT); + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + { + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLbitfield coordBit = S_BIT << (cap - GL_TEXTURE_GEN_S); + return (texUnit->TexGenEnabled & coordBit) ? GL_TRUE : GL_FALSE; + } + } + return GL_FALSE; +#if FEATURE_ES1 + case GL_TEXTURE_GEN_STR_OES: + { + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS + ? GL_TRUE : GL_FALSE; + } + } +#endif + + /* client-side state */ + case GL_VERTEX_ARRAY: + return (ctx->Array.ArrayObj->Vertex.Enabled != 0); + case GL_NORMAL_ARRAY: + return (ctx->Array.ArrayObj->Normal.Enabled != 0); + case GL_COLOR_ARRAY: + return (ctx->Array.ArrayObj->Color.Enabled != 0); + case GL_INDEX_ARRAY: + return (ctx->Array.ArrayObj->Index.Enabled != 0); + case GL_TEXTURE_COORD_ARRAY: + return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture] + .Enabled != 0); + case GL_EDGE_FLAG_ARRAY: + return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION(EXT_fog_coord); + return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION(EXT_secondary_color); + return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_OES: + return (ctx->Array.ArrayObj->PointSize.Enabled != 0); +#endif + + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + CHECK_EXTENSION(ARB_texture_cube_map); + return is_texture_enabled(ctx, TEXTURE_CUBE_BIT); + + /* GL_EXT_secondary_color */ + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program); + return ctx->Fog.ColorSumEnabled; + + /* GL_ARB_multisample */ + case GL_MULTISAMPLE_ARB: + return ctx->Multisample.Enabled; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + return ctx->Multisample.SampleAlphaToCoverage; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + return ctx->Multisample.SampleAlphaToOne; + case GL_SAMPLE_COVERAGE_ARB: + return ctx->Multisample.SampleCoverage; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + return ctx->Multisample.SampleCoverageInvert; + + /* GL_IBM_rasterpos_clip */ + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip); + return ctx->Transform.RasterPositionUnclipped; + + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite) + return ctx->Point.PointSprite; + +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.Enabled; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.PointSizeEnabled; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.TwoSideEnabled; +#endif +#if FEATURE_NV_vertex_program + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib)); + return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); + } + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map1Attrib[map]; + } + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map2Attrib[map]; + } +#endif /* FEATURE_NV_vertex_program */ + +#if FEATURE_NV_fragment_program + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION(NV_fragment_program); + return ctx->FragmentProgram.Enabled; +#endif /* FEATURE_NV_fragment_program */ + + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION(NV_texture_rectangle); + return is_texture_enabled(ctx, TEXTURE_RECT_BIT); + + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side); + return ctx->Stencil.TestTwoSide; + +#if FEATURE_ARB_fragment_program + case GL_FRAGMENT_PROGRAM_ARB: + return ctx->FragmentProgram.Enabled; +#endif /* FEATURE_ARB_fragment_program */ + + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION(EXT_depth_bounds_test); + return ctx->Depth.BoundsTest; + + /* GL_ARB_depth_clamp */ + case GL_DEPTH_CLAMP: + CHECK_EXTENSION(ARB_depth_clamp); + return ctx->Transform.DepthClamp; + +#if FEATURE_ATI_fragment_shader + case GL_FRAGMENT_SHADER_ATI: + CHECK_EXTENSION(ATI_fragment_shader); + return ctx->ATIFragmentShader.Enabled; +#endif /* FEATURE_ATI_fragment_shader */ + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + CHECK_EXTENSION(ARB_seamless_cube_map); + return ctx->Texture.CubeMapSeamless; + +#if FEATURE_EXT_transform_feedback + case GL_RASTERIZER_DISCARD: + CHECK_EXTENSION(EXT_transform_feedback); + return ctx->TransformFeedback.RasterDiscard; +#endif + + /* GL_NV_primitive_restart */ + case GL_PRIMITIVE_RESTART_NV: + if (!ctx->Extensions.NV_primitive_restart) { + goto invalid_enum_error; + } + return ctx->Array.PrimitiveRestart; + + /* GL 3.1 primitive restart */ + case GL_PRIMITIVE_RESTART: + if (ctx->VersionMajor * 10 + ctx->VersionMinor < 31) { + goto invalid_enum_error; + } + return ctx->Array.PrimitiveRestart; + + /* GL3.0 - GL_framebuffer_sRGB */ + case GL_FRAMEBUFFER_SRGB_EXT: + CHECK_EXTENSION(EXT_framebuffer_sRGB); + return ctx->Color.sRGBEnabled; + + default: + goto invalid_enum_error; + } + + return GL_FALSE; + +invalid_enum_error: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); + return GL_FALSE; +} diff --git a/mesalib/src/mesa/main/enums.c b/mesalib/src/mesa/main/enums.c index 58f1c19a2..a8962a78a 100644 --- a/mesalib/src/mesa/main/enums.c +++ b/mesalib/src/mesa/main/enums.c @@ -1,6352 +1,6352 @@ -/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/mfeatures.h" -#include "main/enums.h" -#include "main/imports.h" -#include "main/mtypes.h" - -typedef struct { - size_t offset; - int n; -} enum_elt; - -LONGSTRING static const char enum_string_table[] = - "GL_2D\0" - "GL_2_BYTES\0" - "GL_3D\0" - "GL_3D_COLOR\0" - "GL_3D_COLOR_TEXTURE\0" - "GL_3_BYTES\0" - "GL_4D_COLOR_TEXTURE\0" - "GL_4_BYTES\0" - "GL_ACCUM\0" - "GL_ACCUM_ALPHA_BITS\0" - "GL_ACCUM_BLUE_BITS\0" - "GL_ACCUM_BUFFER_BIT\0" - "GL_ACCUM_CLEAR_VALUE\0" - "GL_ACCUM_GREEN_BITS\0" - "GL_ACCUM_RED_BITS\0" - "GL_ACTIVE_ATTRIBUTES\0" - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" - "GL_ACTIVE_PROGRAM_EXT\0" - "GL_ACTIVE_STENCIL_FACE_EXT\0" - "GL_ACTIVE_TEXTURE\0" - "GL_ACTIVE_TEXTURE_ARB\0" - "GL_ACTIVE_UNIFORMS\0" - "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" - "GL_ACTIVE_VERTEX_UNITS_ARB\0" - "GL_ADD\0" - "GL_ADD_SIGNED\0" - "GL_ADD_SIGNED_ARB\0" - "GL_ADD_SIGNED_EXT\0" - "GL_ALIASED_LINE_WIDTH_RANGE\0" - "GL_ALIASED_POINT_SIZE_RANGE\0" - "GL_ALL_ATTRIB_BITS\0" - "GL_ALL_CLIENT_ATTRIB_BITS\0" - "GL_ALPHA\0" - "GL_ALPHA12\0" - "GL_ALPHA12_EXT\0" - "GL_ALPHA16\0" - "GL_ALPHA16I_EXT\0" - "GL_ALPHA16UI_EXT\0" - "GL_ALPHA16_EXT\0" - "GL_ALPHA32I_EXT\0" - "GL_ALPHA32UI_EXT\0" - "GL_ALPHA4\0" - "GL_ALPHA4_EXT\0" - "GL_ALPHA8\0" - "GL_ALPHA8I_EXT\0" - "GL_ALPHA8UI_EXT\0" - "GL_ALPHA8_EXT\0" - "GL_ALPHA_BIAS\0" - "GL_ALPHA_BITS\0" - "GL_ALPHA_INTEGER_EXT\0" - "GL_ALPHA_SCALE\0" - "GL_ALPHA_TEST\0" - "GL_ALPHA_TEST_FUNC\0" - "GL_ALPHA_TEST_REF\0" - "GL_ALREADY_SIGNALED\0" - "GL_ALWAYS\0" - "GL_AMBIENT\0" - "GL_AMBIENT_AND_DIFFUSE\0" - "GL_AND\0" - "GL_AND_INVERTED\0" - "GL_AND_REVERSE\0" - "GL_ARRAY_BUFFER\0" - "GL_ARRAY_BUFFER_BINDING\0" - "GL_ARRAY_BUFFER_BINDING_ARB\0" - "GL_ATTACHED_SHADERS\0" - "GL_ATTRIB_ARRAY_POINTER_NV\0" - "GL_ATTRIB_ARRAY_SIZE_NV\0" - "GL_ATTRIB_ARRAY_STRIDE_NV\0" - "GL_ATTRIB_ARRAY_TYPE_NV\0" - "GL_ATTRIB_STACK_DEPTH\0" - "GL_AUTO_NORMAL\0" - "GL_AUX0\0" - "GL_AUX1\0" - "GL_AUX2\0" - "GL_AUX3\0" - "GL_AUX_BUFFERS\0" - "GL_BACK\0" - "GL_BACK_LEFT\0" - "GL_BACK_RIGHT\0" - "GL_BGR\0" - "GL_BGRA\0" - "GL_BGRA_EXT\0" - "GL_BGRA_INTEGER\0" - "GL_BGRA_INTEGER_EXT\0" - "GL_BGR_INTEGER\0" - "GL_BGR_INTEGER_EXT\0" - "GL_BITMAP\0" - "GL_BITMAP_TOKEN\0" - "GL_BLEND\0" - "GL_BLEND_COLOR\0" - "GL_BLEND_COLOR_EXT\0" - "GL_BLEND_DST\0" - "GL_BLEND_DST_ALPHA\0" - "GL_BLEND_DST_ALPHA_OES\0" - "GL_BLEND_DST_RGB\0" - "GL_BLEND_DST_RGB_OES\0" - "GL_BLEND_EQUATION\0" - "GL_BLEND_EQUATION_ALPHA\0" - "GL_BLEND_EQUATION_ALPHA_EXT\0" - "GL_BLEND_EQUATION_ALPHA_OES\0" - "GL_BLEND_EQUATION_EXT\0" - "GL_BLEND_EQUATION_OES\0" - "GL_BLEND_EQUATION_RGB\0" - "GL_BLEND_EQUATION_RGB_EXT\0" - "GL_BLEND_EQUATION_RGB_OES\0" - "GL_BLEND_SRC\0" - "GL_BLEND_SRC_ALPHA\0" - "GL_BLEND_SRC_ALPHA_OES\0" - "GL_BLEND_SRC_RGB\0" - "GL_BLEND_SRC_RGB_OES\0" - "GL_BLUE\0" - "GL_BLUE_BIAS\0" - "GL_BLUE_BITS\0" - "GL_BLUE_INTEGER\0" - "GL_BLUE_INTEGER_EXT\0" - "GL_BLUE_SCALE\0" - "GL_BOOL\0" - "GL_BOOL_ARB\0" - "GL_BOOL_VEC2\0" - "GL_BOOL_VEC2_ARB\0" - "GL_BOOL_VEC3\0" - "GL_BOOL_VEC3_ARB\0" - "GL_BOOL_VEC4\0" - "GL_BOOL_VEC4_ARB\0" - "GL_BUFFER_ACCESS\0" - "GL_BUFFER_ACCESS_ARB\0" - "GL_BUFFER_ACCESS_FLAGS\0" - "GL_BUFFER_ACCESS_OES\0" - "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" - "GL_BUFFER_MAPPED\0" - "GL_BUFFER_MAPPED_ARB\0" - "GL_BUFFER_MAPPED_OES\0" - "GL_BUFFER_MAP_LENGTH\0" - "GL_BUFFER_MAP_OFFSET\0" - "GL_BUFFER_MAP_POINTER\0" - "GL_BUFFER_MAP_POINTER_ARB\0" - "GL_BUFFER_MAP_POINTER_OES\0" - "GL_BUFFER_OBJECT_APPLE\0" - "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" - "GL_BUFFER_SIZE\0" - "GL_BUFFER_SIZE_ARB\0" - "GL_BUFFER_USAGE\0" - "GL_BUFFER_USAGE_ARB\0" - "GL_BUMP_ENVMAP_ATI\0" - "GL_BUMP_NUM_TEX_UNITS_ATI\0" - "GL_BUMP_ROT_MATRIX_ATI\0" - "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" - "GL_BUMP_TARGET_ATI\0" - "GL_BUMP_TEX_UNITS_ATI\0" - "GL_BYTE\0" - "GL_C3F_V3F\0" - "GL_C4F_N3F_V3F\0" - "GL_C4UB_V2F\0" - "GL_C4UB_V3F\0" - "GL_CCW\0" - "GL_CLAMP\0" - "GL_CLAMP_FRAGMENT_COLOR_ARB\0" - "GL_CLAMP_READ_COLOR\0" - "GL_CLAMP_READ_COLOR_ARB\0" - "GL_CLAMP_TO_BORDER\0" - "GL_CLAMP_TO_BORDER_ARB\0" - "GL_CLAMP_TO_BORDER_SGIS\0" - "GL_CLAMP_TO_EDGE\0" - "GL_CLAMP_TO_EDGE_SGIS\0" - "GL_CLAMP_VERTEX_COLOR_ARB\0" - "GL_CLEAR\0" - "GL_CLIENT_ACTIVE_TEXTURE\0" - "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" - "GL_CLIENT_ALL_ATTRIB_BITS\0" - "GL_CLIENT_ATTRIB_STACK_DEPTH\0" - "GL_CLIENT_PIXEL_STORE_BIT\0" - "GL_CLIENT_VERTEX_ARRAY_BIT\0" - "GL_CLIP_DISTANCE0\0" - "GL_CLIP_DISTANCE1\0" - "GL_CLIP_DISTANCE2\0" - "GL_CLIP_DISTANCE3\0" - "GL_CLIP_DISTANCE4\0" - "GL_CLIP_DISTANCE5\0" - "GL_CLIP_DISTANCE6\0" - "GL_CLIP_DISTANCE7\0" - "GL_CLIP_PLANE0\0" - "GL_CLIP_PLANE1\0" - "GL_CLIP_PLANE2\0" - "GL_CLIP_PLANE3\0" - "GL_CLIP_PLANE4\0" - "GL_CLIP_PLANE5\0" - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" - "GL_COEFF\0" - 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"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" - "GL_FRAMEBUFFER_OES\0" - "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" - "GL_FRAMEBUFFER_UNDEFINED\0" - "GL_FRAMEBUFFER_UNSUPPORTED\0" - "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" - "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" - "GL_FRONT\0" - "GL_FRONT_AND_BACK\0" - 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"GL_INT_SAMPLER_3D\0" - "GL_INT_SAMPLER_3D_EXT\0" - "GL_INT_SAMPLER_BUFFER\0" - "GL_INT_SAMPLER_BUFFER_EXT\0" - "GL_INT_SAMPLER_CUBE\0" - "GL_INT_SAMPLER_CUBE_EXT\0" - "GL_INT_VEC2\0" - "GL_INT_VEC2_ARB\0" - "GL_INT_VEC3\0" - "GL_INT_VEC3_ARB\0" - "GL_INT_VEC4\0" - "GL_INT_VEC4_ARB\0" - "GL_INVALID_ENUM\0" - "GL_INVALID_FRAMEBUFFER_OPERATION\0" - "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" - "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" - "GL_INVALID_OPERATION\0" - "GL_INVALID_VALUE\0" - "GL_INVERSE_NV\0" - "GL_INVERSE_TRANSPOSE_NV\0" - "GL_INVERT\0" - "GL_KEEP\0" - "GL_LAST_VERTEX_CONVENTION\0" - "GL_LAST_VERTEX_CONVENTION_EXT\0" - "GL_LEFT\0" - "GL_LEQUAL\0" - "GL_LESS\0" - "GL_LIGHT0\0" - "GL_LIGHT1\0" - "GL_LIGHT2\0" - "GL_LIGHT3\0" - "GL_LIGHT4\0" - "GL_LIGHT5\0" - "GL_LIGHT6\0" - "GL_LIGHT7\0" - "GL_LIGHTING\0" - "GL_LIGHTING_BIT\0" - "GL_LIGHT_MODEL_AMBIENT\0" - "GL_LIGHT_MODEL_COLOR_CONTROL\0" - "GL_LIGHT_MODEL_COLOR_CONTROL_EXT\0" - "GL_LIGHT_MODEL_LOCAL_VIEWER\0" - "GL_LIGHT_MODEL_TWO_SIDE\0" - 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"GL_QUERY_COUNTER_BITS_ARB\0" - "GL_QUERY_NO_WAIT\0" - "GL_QUERY_NO_WAIT_NV\0" - "GL_QUERY_RESULT\0" - "GL_QUERY_RESULT_ARB\0" - "GL_QUERY_RESULT_AVAILABLE\0" - "GL_QUERY_RESULT_AVAILABLE_ARB\0" - "GL_QUERY_WAIT\0" - "GL_QUERY_WAIT_NV\0" - "GL_R\0" - "GL_R11F_G11F_B10F\0" - "GL_R16_SNORM\0" - "GL_R3_G3_B2\0" - "GL_R8_SNORM\0" - "GL_RASTERIZER_DISCARD\0" - "GL_RASTERIZER_DISCARD_EXT\0" - "GL_RASTER_POSITION_UNCLIPPED_IBM\0" - "GL_READ_BUFFER\0" - "GL_READ_FRAMEBUFFER\0" - "GL_READ_FRAMEBUFFER_BINDING\0" - "GL_READ_FRAMEBUFFER_BINDING_EXT\0" - "GL_READ_FRAMEBUFFER_EXT\0" - "GL_READ_ONLY\0" - "GL_READ_ONLY_ARB\0" - "GL_READ_WRITE\0" - "GL_READ_WRITE_ARB\0" - "GL_RED\0" - "GL_REDUCE\0" - "GL_REDUCE_EXT\0" - "GL_RED_BIAS\0" - "GL_RED_BITS\0" - "GL_RED_INTEGER\0" - "GL_RED_INTEGER_EXT\0" - "GL_RED_SCALE\0" - "GL_RED_SNORM\0" - "GL_REFLECTION_MAP\0" - "GL_REFLECTION_MAP_ARB\0" - "GL_REFLECTION_MAP_NV\0" - "GL_REFLECTION_MAP_OES\0" - "GL_RELEASED_APPLE\0" - "GL_RENDER\0" - "GL_RENDERBUFFER\0" - "GL_RENDERBUFFER_ALPHA_SIZE\0" - "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" - "GL_RENDERBUFFER_BINDING\0" - "GL_RENDERBUFFER_BINDING_EXT\0" - "GL_RENDERBUFFER_BINDING_OES\0" - "GL_RENDERBUFFER_BLUE_SIZE\0" - "GL_RENDERBUFFER_BLUE_SIZE_OES\0" - "GL_RENDERBUFFER_DEPTH_SIZE\0" - "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" - "GL_RENDERBUFFER_EXT\0" - "GL_RENDERBUFFER_GREEN_SIZE\0" - "GL_RENDERBUFFER_GREEN_SIZE_OES\0" - "GL_RENDERBUFFER_HEIGHT\0" - "GL_RENDERBUFFER_HEIGHT_EXT\0" - "GL_RENDERBUFFER_HEIGHT_OES\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" - "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" - "GL_RENDERBUFFER_OES\0" - "GL_RENDERBUFFER_RED_SIZE\0" - "GL_RENDERBUFFER_RED_SIZE_OES\0" - "GL_RENDERBUFFER_SAMPLES\0" - "GL_RENDERBUFFER_SAMPLES_EXT\0" - "GL_RENDERBUFFER_STENCIL_SIZE\0" - "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" - "GL_RENDERBUFFER_WIDTH\0" - "GL_RENDERBUFFER_WIDTH_EXT\0" - "GL_RENDERBUFFER_WIDTH_OES\0" - "GL_RENDERER\0" - "GL_RENDER_MODE\0" - "GL_REPEAT\0" - "GL_REPLACE\0" - "GL_REPLACE_EXT\0" - "GL_REPLICATE_BORDER_HP\0" - "GL_RESCALE_NORMAL\0" - "GL_RESCALE_NORMAL_EXT\0" - "GL_RESET_NOTIFICATION_STRATEGY_ARB\0" - "GL_RETAINED_APPLE\0" - "GL_RETURN\0" - "GL_RG16_SNORM\0" - "GL_RG8_SNORM\0" - "GL_RGB\0" - "GL_RGB10\0" - "GL_RGB10_A2\0" - "GL_RGB10_A2_EXT\0" - "GL_RGB10_EXT\0" - "GL_RGB12\0" - "GL_RGB12_EXT\0" - "GL_RGB16\0" - "GL_RGB16F\0" - "GL_RGB16I\0" - "GL_RGB16I_EXT\0" - "GL_RGB16UI\0" - "GL_RGB16UI_EXT\0" - "GL_RGB16_EXT\0" - "GL_RGB16_SNORM\0" - "GL_RGB2_EXT\0" - "GL_RGB32F\0" - "GL_RGB32I\0" - "GL_RGB32I_EXT\0" - "GL_RGB32UI\0" - "GL_RGB32UI_EXT\0" - "GL_RGB4\0" - "GL_RGB4_EXT\0" - "GL_RGB4_S3TC\0" - "GL_RGB5\0" - "GL_RGB565\0" - "GL_RGB565_OES\0" - "GL_RGB5_A1\0" - "GL_RGB5_A1_EXT\0" - "GL_RGB5_A1_OES\0" - "GL_RGB5_EXT\0" - "GL_RGB8\0" - "GL_RGB8I\0" - "GL_RGB8I_EXT\0" - "GL_RGB8UI\0" - "GL_RGB8UI_EXT\0" - "GL_RGB8_EXT\0" - "GL_RGB8_OES\0" - "GL_RGB8_SNORM\0" - "GL_RGB9_E5\0" - "GL_RGBA\0" - "GL_RGBA12\0" - "GL_RGBA12_EXT\0" - "GL_RGBA16\0" - "GL_RGBA16F\0" - "GL_RGBA16I\0" - "GL_RGBA16I_EXT\0" - "GL_RGBA16UI\0" - "GL_RGBA16UI_EXT\0" - "GL_RGBA16_EXT\0" - "GL_RGBA16_SNORM\0" - "GL_RGBA2\0" - "GL_RGBA2_EXT\0" - "GL_RGBA32F\0" - "GL_RGBA32I\0" - "GL_RGBA32I_EXT\0" - "GL_RGBA32UI\0" - "GL_RGBA32UI_EXT\0" - "GL_RGBA4\0" - "GL_RGBA4_DXT5_S3TC\0" - "GL_RGBA4_EXT\0" - "GL_RGBA4_OES\0" - "GL_RGBA4_S3TC\0" - "GL_RGBA8\0" - "GL_RGBA8I\0" - "GL_RGBA8I_EXT\0" - "GL_RGBA8UI\0" - "GL_RGBA8UI_EXT\0" - "GL_RGBA8_EXT\0" - "GL_RGBA8_OES\0" - "GL_RGBA8_SNORM\0" - "GL_RGBA_DXT5_S3TC\0" - "GL_RGBA_FLOAT_MODE_ARB\0" - "GL_RGBA_INTEGER\0" - "GL_RGBA_INTEGER_EXT\0" - "GL_RGBA_INTEGER_MODE_EXT\0" - "GL_RGBA_MODE\0" - "GL_RGBA_S3TC\0" - "GL_RGBA_SNORM\0" - "GL_RGB_INTEGER\0" - "GL_RGB_INTEGER_EXT\0" - "GL_RGB_S3TC\0" - "GL_RGB_SCALE\0" - "GL_RGB_SCALE_ARB\0" - "GL_RGB_SCALE_EXT\0" - "GL_RGB_SNORM\0" - "GL_RG_SNORM\0" - "GL_RIGHT\0" - "GL_S\0" - "GL_SAMPLER_1D\0" - "GL_SAMPLER_1D_ARRAY\0" - "GL_SAMPLER_1D_ARRAY_EXT\0" - "GL_SAMPLER_1D_ARRAY_SHADOW\0" - "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_1D_SHADOW\0" - "GL_SAMPLER_2D\0" - "GL_SAMPLER_2D_ARRAY\0" - "GL_SAMPLER_2D_ARRAY_EXT\0" - "GL_SAMPLER_2D_ARRAY_SHADOW\0" - "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" - "GL_SAMPLER_2D_RECT\0" - "GL_SAMPLER_2D_RECT_SHADOW\0" - "GL_SAMPLER_2D_SHADOW\0" - "GL_SAMPLER_3D\0" - "GL_SAMPLER_3D_OES\0" - "GL_SAMPLER_BINDING\0" - "GL_SAMPLER_BUFFER\0" - "GL_SAMPLER_BUFFER_EXT\0" - "GL_SAMPLER_CUBE\0" - "GL_SAMPLER_CUBE_SHADOW\0" - "GL_SAMPLER_CUBE_SHADOW_EXT\0" - "GL_SAMPLES\0" - "GL_SAMPLES_3DFX\0" - "GL_SAMPLES_ARB\0" - "GL_SAMPLES_PASSED\0" - "GL_SAMPLES_PASSED_ARB\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE\0" - "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" - "GL_SAMPLE_ALPHA_TO_ONE\0" - "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" - "GL_SAMPLE_BUFFERS\0" - "GL_SAMPLE_BUFFERS_3DFX\0" - "GL_SAMPLE_BUFFERS_ARB\0" - "GL_SAMPLE_COVERAGE\0" - "GL_SAMPLE_COVERAGE_ARB\0" - "GL_SAMPLE_COVERAGE_INVERT\0" - "GL_SAMPLE_COVERAGE_INVERT_ARB\0" - "GL_SAMPLE_COVERAGE_VALUE\0" - "GL_SAMPLE_COVERAGE_VALUE_ARB\0" - "GL_SCISSOR_BIT\0" - "GL_SCISSOR_BOX\0" - "GL_SCISSOR_TEST\0" - "GL_SECONDARY_COLOR_ARRAY\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" - "GL_SECONDARY_COLOR_ARRAY_POINTER\0" - "GL_SECONDARY_COLOR_ARRAY_SIZE\0" - "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" - "GL_SECONDARY_COLOR_ARRAY_TYPE\0" - "GL_SELECT\0" - "GL_SELECTION_BUFFER_POINTER\0" - "GL_SELECTION_BUFFER_SIZE\0" - "GL_SEPARABLE_2D\0" - "GL_SEPARATE_ATTRIBS\0" - "GL_SEPARATE_ATTRIBS_EXT\0" - "GL_SEPARATE_SPECULAR_COLOR\0" - "GL_SEPARATE_SPECULAR_COLOR_EXT\0" - "GL_SET\0" - "GL_SHADER_BINARY_FORMATS\0" - "GL_SHADER_COMPILER\0" - "GL_SHADER_OBJECT_ARB\0" - "GL_SHADER_SOURCE_LENGTH\0" - "GL_SHADER_TYPE\0" - "GL_SHADE_MODEL\0" - "GL_SHADING_LANGUAGE_VERSION\0" - "GL_SHADOW_AMBIENT_SGIX\0" - "GL_SHARED_TEXTURE_PALETTE_EXT\0" - "GL_SHININESS\0" - "GL_SHORT\0" - "GL_SIGNALED\0" - "GL_SIGNED_NORMALIZED\0" - "GL_SINGLE_COLOR\0" - "GL_SINGLE_COLOR_EXT\0" - "GL_SLICE_ACCUM_SUN\0" - "GL_SLUMINANCE\0" - "GL_SLUMINANCE8\0" - "GL_SLUMINANCE8_ALPHA8\0" - "GL_SLUMINANCE_ALPHA\0" - "GL_SMOOTH\0" - "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" - "GL_SMOOTH_LINE_WIDTH_RANGE\0" - "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" - "GL_SMOOTH_POINT_SIZE_RANGE\0" - "GL_SOURCE0_ALPHA\0" - "GL_SOURCE0_ALPHA_ARB\0" - "GL_SOURCE0_ALPHA_EXT\0" - "GL_SOURCE0_RGB\0" - "GL_SOURCE0_RGB_ARB\0" - "GL_SOURCE0_RGB_EXT\0" - "GL_SOURCE1_ALPHA\0" - "GL_SOURCE1_ALPHA_ARB\0" - "GL_SOURCE1_ALPHA_EXT\0" - "GL_SOURCE1_RGB\0" - "GL_SOURCE1_RGB_ARB\0" - "GL_SOURCE1_RGB_EXT\0" - "GL_SOURCE2_ALPHA\0" - "GL_SOURCE2_ALPHA_ARB\0" - "GL_SOURCE2_ALPHA_EXT\0" - "GL_SOURCE2_RGB\0" - "GL_SOURCE2_RGB_ARB\0" - "GL_SOURCE2_RGB_EXT\0" - "GL_SOURCE3_ALPHA_NV\0" - "GL_SOURCE3_RGB_NV\0" - "GL_SPECULAR\0" - "GL_SPHERE_MAP\0" - "GL_SPOT_CUTOFF\0" - "GL_SPOT_DIRECTION\0" - "GL_SPOT_EXPONENT\0" - "GL_SRC0_ALPHA\0" - "GL_SRC0_RGB\0" - "GL_SRC1_ALPHA\0" - "GL_SRC1_RGB\0" - "GL_SRC2_ALPHA\0" - "GL_SRC2_RGB\0" - "GL_SRC_ALPHA\0" - "GL_SRC_ALPHA_SATURATE\0" - "GL_SRC_COLOR\0" - "GL_SRGB\0" - "GL_SRGB8\0" - "GL_SRGB8_ALPHA8\0" - "GL_SRGB_ALPHA\0" - "GL_STACK_OVERFLOW\0" - "GL_STACK_UNDERFLOW\0" - "GL_STATIC_COPY\0" - "GL_STATIC_COPY_ARB\0" - "GL_STATIC_DRAW\0" - "GL_STATIC_DRAW_ARB\0" - "GL_STATIC_READ\0" - "GL_STATIC_READ_ARB\0" - "GL_STENCIL\0" - "GL_STENCIL_ATTACHMENT\0" - "GL_STENCIL_ATTACHMENT_EXT\0" - "GL_STENCIL_ATTACHMENT_OES\0" - "GL_STENCIL_BACK_FAIL\0" - "GL_STENCIL_BACK_FAIL_ATI\0" - "GL_STENCIL_BACK_FUNC\0" - "GL_STENCIL_BACK_FUNC_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" - "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" - "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" - "GL_STENCIL_BACK_REF\0" - "GL_STENCIL_BACK_VALUE_MASK\0" - "GL_STENCIL_BACK_WRITEMASK\0" - "GL_STENCIL_BITS\0" - "GL_STENCIL_BUFFER\0" - "GL_STENCIL_BUFFER_BIT\0" - "GL_STENCIL_CLEAR_VALUE\0" - "GL_STENCIL_FAIL\0" - "GL_STENCIL_FUNC\0" - "GL_STENCIL_INDEX\0" - "GL_STENCIL_INDEX1\0" - "GL_STENCIL_INDEX16\0" - "GL_STENCIL_INDEX16_EXT\0" - "GL_STENCIL_INDEX1_EXT\0" - "GL_STENCIL_INDEX1_OES\0" - "GL_STENCIL_INDEX4\0" - "GL_STENCIL_INDEX4_EXT\0" - "GL_STENCIL_INDEX4_OES\0" - "GL_STENCIL_INDEX8\0" - "GL_STENCIL_INDEX8_EXT\0" - "GL_STENCIL_INDEX8_OES\0" - "GL_STENCIL_INDEX_EXT\0" - "GL_STENCIL_PASS_DEPTH_FAIL\0" - "GL_STENCIL_PASS_DEPTH_PASS\0" - "GL_STENCIL_REF\0" - "GL_STENCIL_TEST\0" - "GL_STENCIL_TEST_TWO_SIDE_EXT\0" - "GL_STENCIL_VALUE_MASK\0" - "GL_STENCIL_WRITEMASK\0" - "GL_STEREO\0" - "GL_STORAGE_CACHED_APPLE\0" - "GL_STORAGE_PRIVATE_APPLE\0" - "GL_STORAGE_SHARED_APPLE\0" - "GL_STREAM_COPY\0" - "GL_STREAM_COPY_ARB\0" - "GL_STREAM_DRAW\0" - "GL_STREAM_DRAW_ARB\0" - "GL_STREAM_READ\0" - "GL_STREAM_READ_ARB\0" - "GL_SUBPIXEL_BITS\0" - "GL_SUBTRACT\0" - "GL_SUBTRACT_ARB\0" - "GL_SYNC_CONDITION\0" - "GL_SYNC_FENCE\0" - "GL_SYNC_FLAGS\0" - "GL_SYNC_FLUSH_COMMANDS_BIT\0" - "GL_SYNC_GPU_COMMANDS_COMPLETE\0" - "GL_SYNC_STATUS\0" - "GL_T\0" - "GL_T2F_C3F_V3F\0" - "GL_T2F_C4F_N3F_V3F\0" - "GL_T2F_C4UB_V3F\0" - "GL_T2F_N3F_V3F\0" - "GL_T2F_V3F\0" - "GL_T4F_C4F_N3F_V4F\0" - "GL_T4F_V4F\0" - "GL_TABLE_TOO_LARGE_EXT\0" - "GL_TEXTURE\0" - "GL_TEXTURE0\0" - "GL_TEXTURE0_ARB\0" - "GL_TEXTURE1\0" - "GL_TEXTURE10\0" - "GL_TEXTURE10_ARB\0" - "GL_TEXTURE11\0" - "GL_TEXTURE11_ARB\0" - "GL_TEXTURE12\0" - "GL_TEXTURE12_ARB\0" - "GL_TEXTURE13\0" - "GL_TEXTURE13_ARB\0" - "GL_TEXTURE14\0" - "GL_TEXTURE14_ARB\0" - "GL_TEXTURE15\0" - "GL_TEXTURE15_ARB\0" - "GL_TEXTURE16\0" - "GL_TEXTURE16_ARB\0" - "GL_TEXTURE17\0" - "GL_TEXTURE17_ARB\0" - "GL_TEXTURE18\0" - "GL_TEXTURE18_ARB\0" - "GL_TEXTURE19\0" - "GL_TEXTURE19_ARB\0" - "GL_TEXTURE1_ARB\0" - "GL_TEXTURE2\0" - "GL_TEXTURE20\0" - "GL_TEXTURE20_ARB\0" - "GL_TEXTURE21\0" - "GL_TEXTURE21_ARB\0" - "GL_TEXTURE22\0" - "GL_TEXTURE22_ARB\0" - "GL_TEXTURE23\0" - "GL_TEXTURE23_ARB\0" - "GL_TEXTURE24\0" - "GL_TEXTURE24_ARB\0" - "GL_TEXTURE25\0" - "GL_TEXTURE25_ARB\0" - "GL_TEXTURE26\0" - "GL_TEXTURE26_ARB\0" - "GL_TEXTURE27\0" - "GL_TEXTURE27_ARB\0" - "GL_TEXTURE28\0" - "GL_TEXTURE28_ARB\0" - "GL_TEXTURE29\0" - "GL_TEXTURE29_ARB\0" - "GL_TEXTURE2_ARB\0" - "GL_TEXTURE3\0" - "GL_TEXTURE30\0" - 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"GL_TEXTURE_BINDING_CUBE_MAP_OES\0" - "GL_TEXTURE_BINDING_RECTANGLE\0" - "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" - "GL_TEXTURE_BINDING_RECTANGLE_NV\0" - "GL_TEXTURE_BIT\0" - "GL_TEXTURE_BLUE_SIZE\0" - "GL_TEXTURE_BLUE_SIZE_EXT\0" - "GL_TEXTURE_BORDER\0" - "GL_TEXTURE_BORDER_COLOR\0" - "GL_TEXTURE_BUFFER\0" - "GL_TEXTURE_BUFFER_ARB\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0" - "GL_TEXTURE_BUFFER_FORMAT\0" - "GL_TEXTURE_BUFFER_FORMAT_ARB\0" - "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" - "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" - "GL_TEXTURE_COLOR_TABLE_SGI\0" - "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" - "GL_TEXTURE_COMPARE_FUNC\0" - "GL_TEXTURE_COMPARE_FUNC_ARB\0" - "GL_TEXTURE_COMPARE_MODE\0" - "GL_TEXTURE_COMPARE_MODE_ARB\0" - "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" - "GL_TEXTURE_COMPARE_SGIX\0" - "GL_TEXTURE_COMPONENTS\0" - "GL_TEXTURE_COMPRESSED\0" - "GL_TEXTURE_COMPRESSED_ARB\0" - "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" - "GL_TEXTURE_COMPRESSION_HINT\0" - "GL_TEXTURE_COMPRESSION_HINT_ARB\0" - "GL_TEXTURE_COORD_ARRAY\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" - "GL_TEXTURE_COORD_ARRAY_POINTER\0" - "GL_TEXTURE_COORD_ARRAY_SIZE\0" - "GL_TEXTURE_COORD_ARRAY_STRIDE\0" - "GL_TEXTURE_COORD_ARRAY_TYPE\0" - "GL_TEXTURE_CROP_RECT_OES\0" - "GL_TEXTURE_CUBE_MAP\0" - "GL_TEXTURE_CUBE_MAP_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" - "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" - "GL_TEXTURE_DEPTH\0" - "GL_TEXTURE_DEPTH_SIZE\0" - "GL_TEXTURE_DEPTH_SIZE_ARB\0" - "GL_TEXTURE_ENV\0" - "GL_TEXTURE_ENV_COLOR\0" - "GL_TEXTURE_ENV_MODE\0" - "GL_TEXTURE_FILTER_CONTROL\0" - "GL_TEXTURE_FILTER_CONTROL_EXT\0" - "GL_TEXTURE_GEN_MODE\0" - "GL_TEXTURE_GEN_MODE_OES\0" - "GL_TEXTURE_GEN_Q\0" - "GL_TEXTURE_GEN_R\0" - "GL_TEXTURE_GEN_S\0" - "GL_TEXTURE_GEN_STR_OES\0" - "GL_TEXTURE_GEN_T\0" - "GL_TEXTURE_GEQUAL_R_SGIX\0" - "GL_TEXTURE_GREEN_SIZE\0" - "GL_TEXTURE_GREEN_SIZE_EXT\0" - "GL_TEXTURE_HEIGHT\0" - "GL_TEXTURE_INDEX_SIZE_EXT\0" - "GL_TEXTURE_INTENSITY_SIZE\0" - "GL_TEXTURE_INTENSITY_SIZE_EXT\0" - "GL_TEXTURE_INTERNAL_FORMAT\0" - "GL_TEXTURE_LEQUAL_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS\0" - "GL_TEXTURE_LOD_BIAS_EXT\0" - "GL_TEXTURE_LOD_BIAS_R_SGIX\0" - "GL_TEXTURE_LOD_BIAS_S_SGIX\0" - "GL_TEXTURE_LOD_BIAS_T_SGIX\0" - "GL_TEXTURE_LUMINANCE_SIZE\0" - "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" - "GL_TEXTURE_MAG_FILTER\0" - "GL_TEXTURE_MATRIX\0" - "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" - "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" - "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" - "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" - "GL_TEXTURE_MAX_LEVEL\0" - "GL_TEXTURE_MAX_LOD\0" - "GL_TEXTURE_MIN_FILTER\0" - "GL_TEXTURE_MIN_LOD\0" - "GL_TEXTURE_PRIORITY\0" - "GL_TEXTURE_RANGE_LENGTH_APPLE\0" - "GL_TEXTURE_RANGE_POINTER_APPLE\0" - "GL_TEXTURE_RECTANGLE\0" - "GL_TEXTURE_RECTANGLE_ARB\0" - "GL_TEXTURE_RECTANGLE_NV\0" - "GL_TEXTURE_RED_SIZE\0" - "GL_TEXTURE_RED_SIZE_EXT\0" - "GL_TEXTURE_RESIDENT\0" - "GL_TEXTURE_SHARED_SIZE\0" - "GL_TEXTURE_STACK_DEPTH\0" - "GL_TEXTURE_STENCIL_SIZE\0" - "GL_TEXTURE_STENCIL_SIZE_EXT\0" - "GL_TEXTURE_STORAGE_HINT_APPLE\0" - "GL_TEXTURE_TOO_LARGE_EXT\0" - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" - "GL_TEXTURE_WIDTH\0" - "GL_TEXTURE_WRAP_R\0" - "GL_TEXTURE_WRAP_R_OES\0" - "GL_TEXTURE_WRAP_S\0" - "GL_TEXTURE_WRAP_T\0" - "GL_TIMEOUT_EXPIRED\0" - "GL_TIME_ELAPSED_EXT\0" - "GL_TRACK_MATRIX_NV\0" - "GL_TRACK_MATRIX_TRANSFORM_NV\0" - "GL_TRANSFORM_BIT\0" - "GL_TRANSFORM_FEEDBACK\0" - "GL_TRANSFORM_FEEDBACK_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" - "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS\0" - "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" - "GL_TRANSPOSE_COLOR_MATRIX\0" - "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" - "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX\0" - "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" - "GL_TRANSPOSE_NV\0" - "GL_TRANSPOSE_PROJECTION_MATRIX\0" - "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" - "GL_TRANSPOSE_TEXTURE_MATRIX\0" - "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" - "GL_TRIANGLES\0" - "GL_TRIANGLES_ADJACENCY\0" - "GL_TRIANGLES_ADJACENCY_ARB\0" - "GL_TRIANGLE_FAN\0" - "GL_TRIANGLE_MESH_SUN\0" - "GL_TRIANGLE_STRIP\0" - "GL_TRIANGLE_STRIP_ADJACENCY\0" - "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" - "GL_TRUE\0" - "GL_UNDEFINED_APPLE\0" - "GL_UNKNOWN_CONTEXT_RESET_ARB\0" - "GL_UNPACK_ALIGNMENT\0" - "GL_UNPACK_IMAGE_HEIGHT\0" - "GL_UNPACK_LSB_FIRST\0" - "GL_UNPACK_ROW_LENGTH\0" - "GL_UNPACK_SKIP_IMAGES\0" - "GL_UNPACK_SKIP_PIXELS\0" - "GL_UNPACK_SKIP_ROWS\0" - "GL_UNPACK_SWAP_BYTES\0" - "GL_UNSIGNALED\0" - "GL_UNSIGNED_BYTE\0" - "GL_UNSIGNED_BYTE_2_3_3_REV\0" - "GL_UNSIGNED_BYTE_3_3_2\0" - "GL_UNSIGNED_INT\0" - "GL_UNSIGNED_INT_10F_11F_11F_REV\0" - "GL_UNSIGNED_INT_10_10_10_2\0" - "GL_UNSIGNED_INT_10_10_10_2_OES\0" - "GL_UNSIGNED_INT_24_8\0" - "GL_UNSIGNED_INT_24_8_EXT\0" - "GL_UNSIGNED_INT_24_8_NV\0" - "GL_UNSIGNED_INT_24_8_OES\0" - "GL_UNSIGNED_INT_2_10_10_10_REV\0" - "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" - "GL_UNSIGNED_INT_5_9_9_9_REV\0" - "GL_UNSIGNED_INT_8_8_8_8\0" - "GL_UNSIGNED_INT_8_8_8_8_REV\0" - "GL_UNSIGNED_INT_SAMPLER_1D\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" - "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_3D\0" - "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" - "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE\0" - "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" - "GL_UNSIGNED_INT_VEC2\0" - "GL_UNSIGNED_INT_VEC2_EXT\0" - "GL_UNSIGNED_INT_VEC3\0" - "GL_UNSIGNED_INT_VEC3_EXT\0" - "GL_UNSIGNED_INT_VEC4\0" - "GL_UNSIGNED_INT_VEC4_EXT\0" - "GL_UNSIGNED_NORMALIZED\0" - "GL_UNSIGNED_SHORT\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" - "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" - "GL_UNSIGNED_SHORT_4_4_4_4\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" - "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" - "GL_UNSIGNED_SHORT_5_5_5_1\0" - "GL_UNSIGNED_SHORT_5_6_5\0" - "GL_UNSIGNED_SHORT_5_6_5_REV\0" - "GL_UNSIGNED_SHORT_8_8_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_MESA\0" - "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" - "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" - "GL_UPPER_LEFT\0" - "GL_V2F\0" - "GL_V3F\0" - "GL_VALIDATE_STATUS\0" - "GL_VENDOR\0" - "GL_VERSION\0" - "GL_VERTEX_ARRAY\0" - "GL_VERTEX_ARRAY_BINDING\0" - "GL_VERTEX_ARRAY_BINDING_APPLE\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ARRAY_POINTER\0" - "GL_VERTEX_ARRAY_SIZE\0" - "GL_VERTEX_ARRAY_STRIDE\0" - "GL_VERTEX_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY0_NV\0" - "GL_VERTEX_ATTRIB_ARRAY10_NV\0" - "GL_VERTEX_ATTRIB_ARRAY11_NV\0" - "GL_VERTEX_ATTRIB_ARRAY12_NV\0" - "GL_VERTEX_ATTRIB_ARRAY13_NV\0" - "GL_VERTEX_ATTRIB_ARRAY14_NV\0" - "GL_VERTEX_ATTRIB_ARRAY15_NV\0" - "GL_VERTEX_ATTRIB_ARRAY1_NV\0" - "GL_VERTEX_ATTRIB_ARRAY2_NV\0" - "GL_VERTEX_ATTRIB_ARRAY3_NV\0" - "GL_VERTEX_ATTRIB_ARRAY4_NV\0" - "GL_VERTEX_ATTRIB_ARRAY5_NV\0" - "GL_VERTEX_ATTRIB_ARRAY6_NV\0" - "GL_VERTEX_ATTRIB_ARRAY7_NV\0" - "GL_VERTEX_ATTRIB_ARRAY8_NV\0" - "GL_VERTEX_ATTRIB_ARRAY9_NV\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" - "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" - "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" - "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" - "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" - "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" - "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" - "GL_VERTEX_BLEND_ARB\0" - "GL_VERTEX_PROGRAM_ARB\0" - "GL_VERTEX_PROGRAM_BINDING_NV\0" - "GL_VERTEX_PROGRAM_NV\0" - "GL_VERTEX_PROGRAM_POINT_SIZE\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" - "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" - "GL_VERTEX_PROGRAM_TWO_SIDE\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" - "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" - "GL_VERTEX_SHADER\0" - "GL_VERTEX_SHADER_ARB\0" - "GL_VERTEX_STATE_PROGRAM_NV\0" - "GL_VIEWPORT\0" - "GL_VIEWPORT_BIT\0" - "GL_VOLATILE_APPLE\0" - "GL_WAIT_FAILED\0" - "GL_WEIGHT_ARRAY_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" - "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" - "GL_WEIGHT_ARRAY_OES\0" - "GL_WEIGHT_ARRAY_POINTER_ARB\0" - "GL_WEIGHT_ARRAY_POINTER_OES\0" - "GL_WEIGHT_ARRAY_SIZE_ARB\0" - "GL_WEIGHT_ARRAY_SIZE_OES\0" - "GL_WEIGHT_ARRAY_STRIDE_ARB\0" - "GL_WEIGHT_ARRAY_STRIDE_OES\0" - "GL_WEIGHT_ARRAY_TYPE_ARB\0" - "GL_WEIGHT_ARRAY_TYPE_OES\0" - "GL_WEIGHT_SUM_UNITY_ARB\0" - "GL_WRAP_BORDER_SUN\0" - "GL_WRITE_ONLY\0" - "GL_WRITE_ONLY_ARB\0" - "GL_WRITE_ONLY_OES\0" - "GL_XOR\0" - "GL_YCBCR_422_APPLE\0" - "GL_YCBCR_MESA\0" - "GL_ZERO\0" - "GL_ZOOM_X\0" - "GL_ZOOM_Y\0" - ; - -static const enum_elt all_enums[2318] = -{ - { 0, 0x00000600 }, /* GL_2D */ - { 6, 0x00001407 }, /* GL_2_BYTES */ - { 17, 0x00000601 }, /* GL_3D */ - { 23, 0x00000602 }, /* GL_3D_COLOR */ - { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ - { 55, 0x00001408 }, /* GL_3_BYTES */ - { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ - { 86, 0x00001409 }, /* GL_4_BYTES */ - { 97, 0x00000100 }, /* GL_ACCUM */ - { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ - { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ - { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ - { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ - { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ - { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ - { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ - { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ - { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ - { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ - { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ - { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ - { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - { 440, 0x00000104 }, /* GL_ADD */ - { 447, 0x00008574 }, /* GL_ADD_SIGNED */ - { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ - { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ - { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ - { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ - { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ - { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ - { 598, 0x00001906 }, /* GL_ALPHA */ - { 607, 0x0000803D }, /* GL_ALPHA12 */ - { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ - { 633, 0x0000803E }, /* GL_ALPHA16 */ - { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ - { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ - { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ - { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ - { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ - { 725, 0x0000803B }, /* GL_ALPHA4 */ - { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ - { 749, 0x0000803C }, /* GL_ALPHA8 */ - { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ - { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ - { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ - { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ - { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ - { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ - { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ - { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ - { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ - { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ - { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ - { 939, 0x00000207 }, /* GL_ALWAYS */ - { 949, 0x00001200 }, /* GL_AMBIENT */ - { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ - { 983, 0x00001501 }, /* GL_AND */ - { 990, 0x00001504 }, /* GL_AND_INVERTED */ - { 1006, 0x00001502 }, /* GL_AND_REVERSE */ - { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ - { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ - { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ - { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ - { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ - { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ - { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ - { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ - { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ - { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ - { 1247, 0x00000409 }, /* GL_AUX0 */ - { 1255, 0x0000040A }, /* GL_AUX1 */ - { 1263, 0x0000040B }, /* GL_AUX2 */ - { 1271, 0x0000040C }, /* GL_AUX3 */ - { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ - { 1294, 0x00000405 }, /* GL_BACK */ - { 1302, 0x00000402 }, /* GL_BACK_LEFT */ - { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ - { 1329, 0x000080E0 }, /* GL_BGR */ - { 1336, 0x000080E1 }, /* GL_BGRA */ - { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ - { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ - { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ - { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ - { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ - { 1426, 0x00001A00 }, /* GL_BITMAP */ - { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ - { 1452, 0x00000BE2 }, /* GL_BLEND */ - { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ - { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ - { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ - { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ - { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ - { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ - { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ - { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ - { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ - { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ - { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ - { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ - { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ - { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ - { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ - { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ - { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ - { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ - { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ - { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ - { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ - { 1897, 0x00001905 }, /* GL_BLUE */ - { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ - { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ - { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ - { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ - { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ - { 1981, 0x00008B56 }, /* GL_BOOL */ - { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ - { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ - { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ - { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ - { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ - { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ - { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ - { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ - { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ - { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ - { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ - { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ - { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ - { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ - { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ - { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ - { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ - { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ - { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ - { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ - { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ - { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ - { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ - { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ - { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ - { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ - { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ - { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ - { 2643, 0x00001400 }, /* GL_BYTE */ - { 2651, 0x00002A24 }, /* GL_C3F_V3F */ - { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ - { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ - { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ - { 2701, 0x00000901 }, /* GL_CCW */ - { 2708, 0x00002900 }, /* GL_CLAMP */ - { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ - { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ - { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ - { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ - { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ - { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ - { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ - { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ - { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ - { 2920, 0x00001500 }, /* GL_CLEAR */ - { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ - { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ - { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ - { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ - { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ - { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ - { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ - { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ - { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ - { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ - { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ - { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ - { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ - { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ - { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ - { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ - { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ - { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ - { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ - { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - { 3358, 0x00000A00 }, /* GL_COEFF */ - { 3367, 0x00001800 }, /* GL_COLOR */ - { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ - { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ - { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ - { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ - { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ - { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ - { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ - { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ - { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ - { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ - { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ - { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ - { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ - { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ - { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ - { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ - { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ - { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ - { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ - { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ - { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ - { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ - { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ - { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ - { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ - { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ - { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ - { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ - { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ - { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ - { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ - { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ - { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ - { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ - { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ - { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ - { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ - { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ - { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ - { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ - { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ - { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ - { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ - { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ - { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ - { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ - { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ - { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ - { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ - { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 4569, 0x00008458 }, /* GL_COLOR_SUM */ - { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ - { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ - { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ - { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ - { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ - { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ - { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ - { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ - { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ - { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ - { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ - { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ - { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ - { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ - { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ - { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ - { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ - { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ - { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ - { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ - { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ - { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ - { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ - { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ - { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ - { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ - { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ - { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ - { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ - { 5399, 0x00008570 }, /* GL_COMBINE */ - { 5410, 0x00008503 }, /* GL_COMBINE4 */ - { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ - { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ - { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ - { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ - { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ - { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ - { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ - { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ - { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ - { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 5678, 0x00001300 }, /* GL_COMPILE */ - { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ - { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ - { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ - { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ - { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ - { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ - { 6400, 0x00008576 }, /* GL_CONSTANT */ - { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ - { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ - { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ - { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - { 6691, 0x00000004 }, /* GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB */ - { 6729, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ - { 6753, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 6771, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 6789, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 6817, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 6848, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 6875, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 6906, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 6933, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 6964, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 6992, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 7024, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 7046, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 7072, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 7094, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 7120, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 7141, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 7166, 0x00008862 }, /* GL_COORD_REPLACE */ - { 7183, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 7204, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 7224, 0x00008862 }, /* GL_COORD_REPLACE_OES */ - { 7245, 0x00001503 }, /* GL_COPY */ - { 7253, 0x0000150C }, /* GL_COPY_INVERTED */ - { 7270, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 7290, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ - { 7310, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ - { 7331, 0x00000B44 }, /* GL_CULL_FACE */ - { 7344, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 7362, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 7381, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 7413, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 7448, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 7469, 0x00000001 }, /* GL_CURRENT_BIT */ - { 7484, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 7501, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 7522, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 7548, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 7565, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 7587, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 7615, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 7636, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 7670, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 7703, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 7721, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 7751, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ - { 7781, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 7800, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 7817, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 7838, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 7862, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 7889, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 7913, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 7940, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 7973, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 8007, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 8040, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 8067, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 8093, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 8118, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 8147, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 8169, 0x00000900 }, /* GL_CW */ - { 8175, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 8196, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 8217, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 8237, 0x00002101 }, /* GL_DECAL */ - { 8246, 0x00001E03 }, /* GL_DECR */ - { 8254, 0x00008508 }, /* GL_DECR_WRAP */ - { 8267, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 8284, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 8301, 0x00001801 }, /* GL_DEPTH */ - { 8310, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ - { 8330, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ - { 8354, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ - { 8378, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ - { 8398, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 8422, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ - { 8446, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 8460, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 8474, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 8494, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 8519, 0x00008223 }, /* GL_DEPTH_BUFFER */ - { 8535, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 8555, 0x0000864F }, /* GL_DEPTH_CLAMP */ - { 8570, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 8588, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 8609, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 8628, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 8649, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 8674, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ - { 8699, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 8725, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 8746, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 8771, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ - { 8796, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 8822, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 8843, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 8868, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ - { 8893, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 8919, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 8933, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 8948, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 8963, 0x000084F9 }, /* GL_DEPTH_STENCIL */ - { 8980, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ - { 9008, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ - { 9029, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 9049, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ - { 9070, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 9098, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 9126, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 9140, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 9162, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 9188, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 9207, 0x00001201 }, /* GL_DIFFUSE */ - { 9218, 0x00000BD0 }, /* GL_DITHER */ - { 9228, 0x00000A02 }, /* GL_DOMAIN */ - { 9238, 0x00001100 }, /* GL_DONT_CARE */ - { 9251, 0x000086AE }, /* GL_DOT3_RGB */ - { 9263, 0x000086AF }, /* GL_DOT3_RGBA */ - { 9276, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 9293, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 9310, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 9326, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 9342, 0x0000140A }, /* GL_DOUBLE */ - { 9352, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 9368, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 9383, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 9399, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 9419, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 9439, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 9472, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 9493, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 9531, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 9552, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 9590, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 9611, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 9649, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 9670, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 9708, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 9729, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 9767, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 9788, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 9809, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 9829, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 9849, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 9865, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 9885, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 9905, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 9921, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 9941, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 9961, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 9977, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 9997, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 10017, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 10033, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 10053, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 10073, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 10089, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 10109, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 10129, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 10145, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 10165, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 10185, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 10201, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 10221, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 10241, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 10257, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 10277, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 10297, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ - { 10317, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ - { 10345, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 10377, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 10401, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 10421, 0x00000304 }, /* GL_DST_ALPHA */ - { 10434, 0x00000306 }, /* GL_DST_COLOR */ - { 10447, 0x0000877A }, /* GL_DU8DV8_ATI */ - { 10461, 0x00008779 }, /* GL_DUDV_ATI */ - { 10473, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 10489, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 10509, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 10525, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 10545, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 10561, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 10581, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 10594, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 10613, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 10647, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 10685, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 10712, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 10738, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 10762, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 10794, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 10830, 0x00001600 }, /* GL_EMISSION */ - { 10842, 0x00002000 }, /* GL_ENABLE_BIT */ - { 10856, 0x00000202 }, /* GL_EQUAL */ - { 10865, 0x00001509 }, /* GL_EQUIV */ - { 10874, 0x00010000 }, /* GL_EVAL_BIT */ - { 10886, 0x00000800 }, /* GL_EXP */ - { 10893, 0x00000801 }, /* GL_EXP2 */ - { 10901, 0x00001F03 }, /* GL_EXTENSIONS */ - { 10915, 0x00002400 }, /* GL_EYE_LINEAR */ - { 10929, 0x00002502 }, /* GL_EYE_PLANE */ - { 10942, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 10967, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 10984, 0x00000000 }, /* GL_FALSE */ - { 10993, 0x00001101 }, /* GL_FASTEST */ - { 11004, 0x00001C01 }, /* GL_FEEDBACK */ - { 11016, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 11043, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 11067, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 11091, 0x00001B02 }, /* GL_FILL */ - { 11099, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ - { 11126, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ - { 11157, 0x0000140C }, /* GL_FIXED */ - { 11166, 0x0000140C }, /* GL_FIXED_OES */ - { 11179, 0x0000891D }, /* GL_FIXED_ONLY */ - { 11193, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ - { 11211, 0x00001D00 }, /* GL_FLAT */ - { 11219, 0x00001406 }, /* GL_FLOAT */ - { 11228, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 11242, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 11260, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ - { 11276, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ - { 11292, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 11306, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 11324, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ - { 11340, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ - { 11356, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 11370, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 11388, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ - { 11404, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ - { 11420, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 11434, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 11452, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 11466, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 11484, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 11498, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 11516, 0x00000B60 }, /* GL_FOG */ - { 11523, 0x00000080 }, /* GL_FOG_BIT */ - { 11534, 0x00000B66 }, /* GL_FOG_COLOR */ - { 11547, 0x00008451 }, /* GL_FOG_COORD */ - { 11560, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 11578, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 11602, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 11641, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 11684, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 11716, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 11747, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 11776, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 11801, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 11820, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 11854, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 11881, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 11907, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 11931, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 11948, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 11963, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 11987, 0x00000B64 }, /* GL_FOG_END */ - { 11998, 0x00000C54 }, /* GL_FOG_HINT */ - { 12010, 0x00000B61 }, /* GL_FOG_INDEX */ - { 12023, 0x00000B65 }, /* GL_FOG_MODE */ - { 12035, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 12054, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 12079, 0x00000B63 }, /* GL_FOG_START */ - { 12092, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 12110, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 12134, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 12153, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 12176, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 12211, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ - { 12250, 0x00008D40 }, /* GL_FRAMEBUFFER */ - { 12265, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - { 12302, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - { 12338, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - { 12379, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - { 12420, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - { 12457, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - { 12494, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - { 12528, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ - { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - { 12604, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 12646, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ - { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - { 12726, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 12768, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ - { 12810, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - { 12845, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - { 12884, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 12933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ - { 12982, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - { 13030, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 13082, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ - { 13134, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - { 13174, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ - { 13218, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - { 13258, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 13302, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ - { 13346, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ - { 13369, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 13396, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ - { 13423, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ - { 13447, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 13475, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ - { 13503, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ - { 13526, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 13545, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - { 13582, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 13623, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ - { 13664, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ - { 13701, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 13742, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ - { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - { 13821, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 13863, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ - { 13905, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 13994, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ - { 14032, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - { 14074, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - { 14114, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ - { 14158, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - { 14203, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 14252, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ - { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - { 14339, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ - { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - { 14419, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 14461, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ - { 14503, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ - { 14522, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 14554, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ - { 14579, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ - { 14606, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 14637, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ - { 14668, 0x00000404 }, /* GL_FRONT */ - { 14677, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 14695, 0x00000B46 }, /* GL_FRONT_FACE */ - { 14709, 0x00000400 }, /* GL_FRONT_LEFT */ - { 14723, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 14738, 0x00008006 }, /* GL_FUNC_ADD */ - { 14750, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 14766, 0x00008006 }, /* GL_FUNC_ADD_OES */ - { 14782, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 14807, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 14836, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ - { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 14882, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 14903, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ - { 14924, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 14943, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 14967, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 14996, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 15020, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ - { 15043, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - { 15070, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ - { 15094, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - { 15122, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ - { 15141, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ - { 15164, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ - { 15189, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - { 15218, 0x00000206 }, /* GL_GEQUAL */ - { 15228, 0x00000204 }, /* GL_GREATER */ - { 15239, 0x00001904 }, /* GL_GREEN */ - { 15248, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 15262, 0x00000D53 }, /* GL_GREEN_BITS */ - { 15276, 0x00008D95 }, /* GL_GREEN_INTEGER */ - { 15293, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ - { 15314, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 15329, 0x00008253 }, /* GL_GUILTY_CONTEXT_RESET_ARB */ - { 15357, 0x0000140B }, /* GL_HALF_FLOAT */ - { 15371, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ - { 15389, 0x00008DF2 }, /* GL_HIGH_FLOAT */ - { 15403, 0x00008DF5 }, /* GL_HIGH_INT */ - { 15415, 0x00008000 }, /* GL_HINT_BIT */ - { 15427, 0x00008024 }, /* GL_HISTOGRAM */ - { 15440, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 15464, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 15492, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 15515, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 15542, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 15559, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 15579, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 15603, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 15627, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 15655, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 15683, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 15715, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 15737, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 15763, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 15781, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 15803, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 15822, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 15845, 0x0000862A }, /* GL_IDENTITY_NV */ - { 15860, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 15880, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - { 15916, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 15956, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - { 15990, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 16028, 0x00001E02 }, /* GL_INCR */ - { 16036, 0x00008507 }, /* GL_INCR_WRAP */ - { 16049, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 16066, 0x00008222 }, /* GL_INDEX */ - { 16075, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 16090, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 16120, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 16154, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 16177, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 16199, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 16219, 0x00000D51 }, /* GL_INDEX_BITS */ - { 16233, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 16254, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 16272, 0x00000C30 }, /* GL_INDEX_MODE */ - { 16286, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 16302, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 16317, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 16336, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 16355, 0x00008254 }, /* GL_INNOCENT_CONTEXT_RESET_ARB */ - { 16385, 0x00001404 }, /* GL_INT */ - { 16392, 0x00008049 }, /* GL_INTENSITY */ - { 16405, 0x0000804C }, /* GL_INTENSITY12 */ - { 16420, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 16439, 0x0000804D }, /* GL_INTENSITY16 */ - { 16454, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ - { 16474, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ - { 16495, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 16514, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ - { 16534, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ - { 16555, 0x0000804A }, /* GL_INTENSITY4 */ - { 16569, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 16587, 0x0000804B }, /* GL_INTENSITY8 */ - { 16601, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ - { 16620, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ - { 16640, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 16658, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 16675, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ - { 16698, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ - { 16725, 0x00008575 }, /* GL_INTERPOLATE */ - { 16740, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 16759, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 16778, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ - { 16800, 0x00008D9F }, /* GL_INT_2_10_10_10_REV */ - { 16822, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ - { 16840, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ - { 16864, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ - { 16892, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ - { 16914, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ - { 16932, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ - { 16956, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ - { 16984, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ - { 17006, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ - { 17029, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ - { 17056, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ - { 17074, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ - { 17096, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ - { 17118, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ - { 17144, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ - { 17164, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ - { 17188, 0x00008B53 }, /* GL_INT_VEC2 */ - { 17200, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 17216, 0x00008B54 }, /* GL_INT_VEC3 */ - { 17228, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 17244, 0x00008B55 }, /* GL_INT_VEC4 */ - { 17256, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 17272, 0x00000500 }, /* GL_INVALID_ENUM */ - { 17288, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - { 17321, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 17358, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ - { 17395, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 17416, 0x00000501 }, /* GL_INVALID_VALUE */ - { 17433, 0x0000862B }, /* GL_INVERSE_NV */ - { 17447, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 17471, 0x0000150A }, /* GL_INVERT */ - { 17481, 0x00001E00 }, /* GL_KEEP */ - { 17489, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ - { 17515, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ - { 17545, 0x00000406 }, /* GL_LEFT */ - { 17553, 0x00000203 }, /* GL_LEQUAL */ - { 17563, 0x00000201 }, /* GL_LESS */ - { 17571, 0x00004000 }, /* GL_LIGHT0 */ - { 17581, 0x00004001 }, /* GL_LIGHT1 */ - { 17591, 0x00004002 }, /* GL_LIGHT2 */ - { 17601, 0x00004003 }, /* GL_LIGHT3 */ - { 17611, 0x00004004 }, /* GL_LIGHT4 */ - { 17621, 0x00004005 }, /* GL_LIGHT5 */ - { 17631, 0x00004006 }, /* GL_LIGHT6 */ - { 17641, 0x00004007 }, /* GL_LIGHT7 */ - { 17651, 0x00000B50 }, /* GL_LIGHTING */ - { 17663, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 17679, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 17702, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 17731, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 17764, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 17792, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 17816, 0x00001B01 }, /* GL_LINE */ - { 17824, 0x00002601 }, /* GL_LINEAR */ - { 17834, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 17856, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 17886, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 17917, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 17941, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 17966, 0x00000001 }, /* GL_LINES */ - { 17975, 0x0000000A }, /* GL_LINES_ADJACENCY */ - { 17994, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ - { 18017, 0x00000004 }, /* GL_LINE_BIT */ - { 18029, 0x00000002 }, /* GL_LINE_LOOP */ - { 18042, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 18062, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 18077, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 18097, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 18113, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 18137, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 18160, 0x00000003 }, /* GL_LINE_STRIP */ - { 18174, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ - { 18198, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ - { 18226, 0x00000702 }, /* GL_LINE_TOKEN */ - { 18240, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 18254, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 18280, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 18300, 0x00008B82 }, /* GL_LINK_STATUS */ - { 18315, 0x00000B32 }, /* GL_LIST_BASE */ - { 18328, 0x00020000 }, /* GL_LIST_BIT */ - { 18340, 0x00000B33 }, /* GL_LIST_INDEX */ - { 18354, 0x00000B30 }, /* GL_LIST_MODE */ - { 18367, 0x00000101 }, /* GL_LOAD */ - { 18375, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 18387, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 18404, 0x00008252 }, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ - { 18433, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 18447, 0x00008DF0 }, /* GL_LOW_FLOAT */ - { 18460, 0x00008DF3 }, /* GL_LOW_INT */ - { 18471, 0x00001909 }, /* GL_LUMINANCE */ - { 18484, 0x00008041 }, /* GL_LUMINANCE12 */ - { 18499, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 18522, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 18549, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 18571, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 18597, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 18616, 0x00008042 }, /* GL_LUMINANCE16 */ - { 18631, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ - { 18651, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ - { 18672, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 18695, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 18722, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 18741, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ - { 18761, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ - { 18782, 0x0000803F }, /* GL_LUMINANCE4 */ - { 18796, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 18817, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 18842, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 18860, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 18881, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 18906, 0x00008040 }, /* GL_LUMINANCE8 */ - { 18920, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ - { 18939, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ - { 18959, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 18980, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 19005, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 19023, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 19042, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ - { 19068, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ - { 19095, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ - { 19121, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ - { 19148, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ - { 19173, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ - { 19199, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - { 19230, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ - { 19255, 0x0000821B }, /* GL_MAJOR_VERSION */ - { 19272, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 19288, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 19308, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 19330, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 19344, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 19359, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 19383, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 19407, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 19431, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 19455, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 19472, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 19489, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 19517, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 19546, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 19575, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 19604, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 19633, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 19662, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 19691, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 19719, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 19747, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 19775, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 19803, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 19831, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 19859, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 19887, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 19915, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 19943, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 19959, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 19979, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 20001, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 20015, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 20030, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 20054, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 20078, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 20102, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 20126, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 20143, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 20160, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 20188, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 20217, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 20246, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 20275, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 20304, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 20333, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 20362, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 20390, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 20418, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 20446, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 20474, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 20502, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 20530, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 20558, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 20586, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 20614, 0x00000D10 }, /* GL_MAP_COLOR */ - { 20627, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ - { 20653, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ - { 20682, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ - { 20710, 0x00000001 }, /* GL_MAP_READ_BIT */ - { 20726, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 20741, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ - { 20767, 0x00000002 }, /* GL_MAP_WRITE_BIT */ - { 20784, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 20799, 0x00008630 }, /* GL_MATRIX0_NV */ - { 20813, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 20829, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 20845, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 20861, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 20877, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 20893, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 20909, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 20925, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 20941, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 20957, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 20973, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 20988, 0x00008631 }, /* GL_MATRIX1_NV */ - { 21002, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 21018, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 21034, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 21050, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 21066, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 21082, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 21098, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 21114, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 21130, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 21146, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 21162, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 21177, 0x00008632 }, /* GL_MATRIX2_NV */ - { 21191, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 21207, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 21223, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 21238, 0x00008633 }, /* GL_MATRIX3_NV */ - { 21252, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 21267, 0x00008634 }, /* GL_MATRIX4_NV */ - { 21281, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 21296, 0x00008635 }, /* GL_MATRIX5_NV */ - { 21310, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 21325, 0x00008636 }, /* GL_MATRIX6_NV */ - { 21339, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 21354, 0x00008637 }, /* GL_MATRIX7_NV */ - { 21368, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 21383, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 21398, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 21424, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - { 21465, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ - { 21491, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 21525, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ - { 21559, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 21590, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ - { 21621, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 21654, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ - { 21687, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 21718, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ - { 21749, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 21764, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 21786, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ - { 21808, 0x00008008 }, /* GL_MAX */ - { 21815, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 21838, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ - { 21865, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - { 21893, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ - { 21925, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 21951, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 21984, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 22010, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 22044, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ - { 22066, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 22085, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ - { 22110, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 22139, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 22171, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 22207, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 22243, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 22283, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 22309, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 22339, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 22364, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 22393, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 22422, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 22455, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ - { 22488, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 22508, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 22532, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 22556, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 22580, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 22605, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 22623, 0x00008008 }, /* GL_MAX_EXT */ - { 22634, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - { 22667, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 22702, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 22741, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - { 22773, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - { 22806, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - { 22840, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - { 22872, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ - { 22908, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - { 22944, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ - { 22984, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - { 23024, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ - { 23068, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - { 23103, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ - { 23142, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - { 23181, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 23195, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 23215, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 23253, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 23282, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 23306, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 23334, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ - { 23362, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 23385, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 23422, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 23458, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 23485, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 23514, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 23548, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 23584, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 23611, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 23643, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 23679, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 23708, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 23737, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 23765, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 23803, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 23847, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 23890, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 23924, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 23963, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 24000, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 24038, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 24081, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 24124, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 24154, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 24185, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - { 24213, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ - { 24245, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 24281, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 24317, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 24347, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - { 24377, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 24411, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 24444, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ - { 24469, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 24498, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ - { 24527, 0x00008D57 }, /* GL_MAX_SAMPLES */ - { 24542, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ - { 24561, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - { 24588, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 24608, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 24632, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - { 24659, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ - { 24690, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 24712, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 24738, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 24765, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 24796, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 24820, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ - { 24848, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 24882, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 24902, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 24929, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 24950, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 24975, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 25000, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 25035, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - { 25084, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ - { 25137, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - { 25180, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ - { 25227, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - { 25273, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ - { 25323, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ - { 25349, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 25371, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 25397, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ - { 25420, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 25442, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 25468, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - { 25500, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 25534, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 25572, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 25605, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 25642, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - { 25672, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 25696, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ - { 25720, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - { 25757, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 25778, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ - { 25794, 0x00008DF4 }, /* GL_MEDIUM_INT */ - { 25808, 0x00008007 }, /* GL_MIN */ - { 25815, 0x0000802E }, /* GL_MINMAX */ - { 25825, 0x0000802E }, /* GL_MINMAX_EXT */ - { 25839, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 25856, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 25877, 0x00008030 }, /* GL_MINMAX_SINK */ - { 25892, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 25911, 0x0000821C }, /* GL_MINOR_VERSION */ - { 25928, 0x00008007 }, /* GL_MIN_EXT */ - { 25939, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - { 25967, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ - { 25999, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 26018, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 26041, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 26064, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 26084, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 26104, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 26134, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 26162, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 26190, 0x00001700 }, /* GL_MODELVIEW */ - { 26203, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 26221, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 26240, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 26259, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 26278, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 26297, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 26316, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 26335, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 26354, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 26373, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 26392, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 26411, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 26429, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 26448, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 26467, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 26486, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 26505, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 26524, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 26543, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 26562, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 26581, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 26600, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 26619, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 26637, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 26656, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 26675, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 26693, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 26711, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 26729, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 26747, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 26765, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 26783, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 26801, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 26821, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 26863, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 26890, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 26915, 0x00002100 }, /* GL_MODULATE */ - { 26927, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 26947, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 26974, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 26999, 0x00000103 }, /* GL_MULT */ - { 27007, 0x0000809D }, /* GL_MULTISAMPLE */ - { 27022, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 27042, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 27061, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 27080, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 27104, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 27127, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 27157, 0x00002A25 }, /* GL_N3F_V3F */ - { 27168, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 27188, 0x0000150E }, /* GL_NAND */ - { 27196, 0x00002600 }, /* GL_NEAREST */ - { 27207, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 27238, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 27270, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 27295, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 27321, 0x00000200 }, /* GL_NEVER */ - { 27330, 0x00001102 }, /* GL_NICEST */ - { 27340, 0x00000000 }, /* GL_NONE */ - { 27348, 0x00000000 }, /* GL_NONE_OES */ - { 27360, 0x00001505 }, /* GL_NOOP */ - { 27368, 0x00001508 }, /* GL_NOR */ - { 27375, 0x00000BA1 }, /* GL_NORMALIZE */ - { 27388, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 27404, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 27435, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 27470, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 27494, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 27517, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 27538, 0x00008511 }, /* GL_NORMAL_MAP */ - { 27552, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 27570, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 27587, 0x00008511 }, /* GL_NORMAL_MAP_OES */ - { 27605, 0x00000205 }, /* GL_NOTEQUAL */ - { 27617, 0x00000000 }, /* GL_NO_ERROR */ - { 27629, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */ - { 27658, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 27692, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 27730, 0x0000821D }, /* GL_NUM_EXTENSIONS */ - { 27748, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */ - { 27778, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ - { 27812, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ - { 27841, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 27873, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 27915, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 27945, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 27985, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 28016, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 28045, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 28073, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 28103, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 28120, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 28146, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 28162, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 28197, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 28219, 0x00009112 }, /* GL_OBJECT_TYPE */ - { 28234, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 28253, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 28283, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 28304, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 28332, 0x00000001 }, /* GL_ONE */ - { 28339, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 28367, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 28399, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 28427, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 28459, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 28482, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 28505, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 28528, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 28551, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 28569, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 28591, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 28613, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 28629, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 28649, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 28669, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 28687, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 28709, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 28731, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 28747, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 28767, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 28787, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 28805, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 28827, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 28849, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 28865, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 28885, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 28905, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 28926, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 28945, 0x00001507 }, /* GL_OR */ - { 28951, 0x00000A01 }, /* GL_ORDER */ - { 28960, 0x0000150D }, /* GL_OR_INVERTED */ - { 28975, 0x0000150B }, /* GL_OR_REVERSE */ - { 28989, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 29006, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 29024, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 29045, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 29065, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 29083, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 29102, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 29122, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 29142, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 29160, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 29179, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 29204, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 29228, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 29249, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 29271, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 29293, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 29318, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 29342, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 29363, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 29385, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 29407, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 29429, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 29460, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 29480, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 29505, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 29525, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 29550, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 29570, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 29595, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 29615, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 29640, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 29660, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 29685, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 29705, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 29730, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 29750, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 29775, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 29795, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 29820, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 29840, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 29865, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 29885, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 29910, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 29928, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ - { 29949, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ - { 29978, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 30011, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 30036, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ - { 30059, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 30090, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 30125, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 30152, 0x00001B00 }, /* GL_POINT */ - { 30161, 0x00000000 }, /* GL_POINTS */ - { 30171, 0x00000002 }, /* GL_POINT_BIT */ - { 30184, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 30214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 30248, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 30282, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 30317, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 30346, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 30379, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 30412, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 30446, 0x00000B11 }, /* GL_POINT_SIZE */ - { 30460, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - { 30499, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ - { 30523, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - { 30555, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - { 30586, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - { 30615, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 30641, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 30659, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 30681, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 30703, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 30726, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 30744, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 30766, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 30788, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 30811, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 30831, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 30847, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 30868, 0x00008861 }, /* GL_POINT_SPRITE */ - { 30884, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 30904, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 30933, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 30952, 0x00008861 }, /* GL_POINT_SPRITE_OES */ - { 30972, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 30998, 0x00000701 }, /* GL_POINT_TOKEN */ - { 31013, 0x00000009 }, /* GL_POLYGON */ - { 31024, 0x00000008 }, /* GL_POLYGON_BIT */ - { 31039, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 31055, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 31078, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 31103, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 31126, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 31149, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 31173, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 31197, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 31215, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 31238, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 31257, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 31280, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 31297, 0x00001203 }, /* GL_POSITION */ - { 31309, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 31341, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 31377, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 31410, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 31447, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 31478, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 31513, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 31545, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 31581, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 31614, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 31646, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 31682, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 31715, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 31752, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 31782, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 31816, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 31847, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 31882, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 31913, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 31948, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 31980, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 32016, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 32046, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 32080, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 32111, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 32146, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 32178, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 32209, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 32244, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 32276, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 32312, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 32341, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 32374, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 32404, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 32438, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 32477, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 32510, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 32550, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 32584, 0x00008578 }, /* GL_PREVIOUS */ - { 32596, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 32612, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 32628, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 32645, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 32666, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 32687, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ - { 32711, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ - { 32739, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ - { 32760, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ - { 32787, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - { 32817, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ - { 32841, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 32874, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 32906, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 32929, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */ - { 32955, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ - { 32985, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */ - { 33010, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ - { 33039, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ - { 33074, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 33097, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 33127, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 33156, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 33184, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 33206, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 33234, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 33262, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 33284, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 33305, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 33345, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 33384, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 33414, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 33449, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 33482, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 33516, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 33555, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 33594, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 33616, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 33642, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 33666, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ - { 33688, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ - { 33714, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 33737, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 33759, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 33780, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 33801, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 33828, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 33860, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 33892, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 33927, 0x00001701 }, /* GL_PROJECTION */ - { 33941, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 33962, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 34005, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 34031, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ - { 34051, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ - { 34075, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 34096, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 34115, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 34138, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 34177, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 34215, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 34235, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ - { 34261, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ - { 34291, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 34315, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 34335, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ - { 34361, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ - { 34391, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 34415, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 34435, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 34468, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 34494, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 34524, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ - { 34551, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 34582, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 34612, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ - { 34631, 0x00002003 }, /* GL_Q */ - { 34636, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 34661, 0x00000007 }, /* GL_QUADS */ - { 34670, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - { 34714, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ - { 34762, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 34779, 0x00000008 }, /* GL_QUAD_STRIP */ - { 34793, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ - { 34820, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ - { 34850, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ - { 34874, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ - { 34901, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 34923, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 34949, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ - { 34966, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ - { 34986, 0x00008866 }, /* GL_QUERY_RESULT */ - { 35002, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 35022, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 35048, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 35078, 0x00008E13 }, /* GL_QUERY_WAIT */ - { 35092, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ - { 35109, 0x00002002 }, /* GL_R */ - { 35114, 0x00008C3A }, /* GL_R11F_G11F_B10F */ - { 35132, 0x00008F98 }, /* GL_R16_SNORM */ - { 35145, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 35157, 0x00008F94 }, /* GL_R8_SNORM */ - { 35169, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ - { 35191, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ - { 35217, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 35250, 0x00000C02 }, /* GL_READ_BUFFER */ - { 35265, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ - { 35285, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ - { 35313, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 35345, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 35369, 0x000088B8 }, /* GL_READ_ONLY */ - { 35382, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 35399, 0x000088BA }, /* GL_READ_WRITE */ - { 35413, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 35431, 0x00001903 }, /* GL_RED */ - { 35438, 0x00008016 }, /* GL_REDUCE */ - { 35448, 0x00008016 }, /* GL_REDUCE_EXT */ - { 35462, 0x00000D15 }, /* GL_RED_BIAS */ - { 35474, 0x00000D52 }, /* GL_RED_BITS */ - { 35486, 0x00008D94 }, /* GL_RED_INTEGER */ - { 35501, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ - { 35520, 0x00000D14 }, /* GL_RED_SCALE */ - { 35533, 0x00008F90 }, /* GL_RED_SNORM */ - { 35546, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 35564, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 35586, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 35607, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ - { 35629, 0x00008A19 }, /* GL_RELEASED_APPLE */ - { 35647, 0x00001C00 }, /* GL_RENDER */ - { 35657, 0x00008D41 }, /* GL_RENDERBUFFER */ - { 35673, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ - { 35700, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ - { 35731, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ - { 35755, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 35783, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ - { 35811, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ - { 35837, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ - { 35867, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ - { 35894, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ - { 35925, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 35945, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ - { 35972, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ - { 36003, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ - { 36026, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 36053, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ - { 36080, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - { 36112, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 36148, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - { 36184, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ - { 36204, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ - { 36229, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ - { 36258, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ - { 36282, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ - { 36310, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ - { 36339, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ - { 36372, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ - { 36394, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 36420, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ - { 36446, 0x00001F01 }, /* GL_RENDERER */ - { 36458, 0x00000C40 }, /* GL_RENDER_MODE */ - { 36473, 0x00002901 }, /* GL_REPEAT */ - { 36483, 0x00001E01 }, /* GL_REPLACE */ - { 36494, 0x00008062 }, /* GL_REPLACE_EXT */ - { 36509, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 36532, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 36550, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 36572, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ - { 36607, 0x00008A1B }, /* GL_RETAINED_APPLE */ - { 36625, 0x00000102 }, /* GL_RETURN */ - { 36635, 0x00008F99 }, /* GL_RG16_SNORM */ - { 36649, 0x00008F95 }, /* GL_RG8_SNORM */ - { 36662, 0x00001907 }, /* GL_RGB */ - { 36669, 0x00008052 }, /* GL_RGB10 */ - { 36678, 0x00008059 }, /* GL_RGB10_A2 */ - { 36690, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 36706, 0x00008052 }, /* GL_RGB10_EXT */ - { 36719, 0x00008053 }, /* GL_RGB12 */ - { 36728, 0x00008053 }, /* GL_RGB12_EXT */ - { 36741, 0x00008054 }, /* GL_RGB16 */ - { 36750, 0x0000881B }, /* GL_RGB16F */ - { 36760, 0x00008D89 }, /* GL_RGB16I */ - { 36770, 0x00008D89 }, /* GL_RGB16I_EXT */ - { 36784, 0x00008D77 }, /* GL_RGB16UI */ - { 36795, 0x00008D77 }, /* GL_RGB16UI_EXT */ - { 36810, 0x00008054 }, /* GL_RGB16_EXT */ - { 36823, 0x00008F9A }, /* GL_RGB16_SNORM */ - { 36838, 0x0000804E }, /* GL_RGB2_EXT */ - { 36850, 0x00008815 }, /* GL_RGB32F */ - { 36860, 0x00008D83 }, /* GL_RGB32I */ - { 36870, 0x00008D83 }, /* GL_RGB32I_EXT */ - { 36884, 0x00008D71 }, /* GL_RGB32UI */ - { 36895, 0x00008D71 }, /* GL_RGB32UI_EXT */ - { 36910, 0x0000804F }, /* GL_RGB4 */ - { 36918, 0x0000804F }, /* GL_RGB4_EXT */ - { 36930, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 36943, 0x00008050 }, /* GL_RGB5 */ - { 36951, 0x00008D62 }, /* GL_RGB565 */ - { 36961, 0x00008D62 }, /* GL_RGB565_OES */ - { 36975, 0x00008057 }, /* GL_RGB5_A1 */ - { 36986, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 37001, 0x00008057 }, /* GL_RGB5_A1_OES */ - { 37016, 0x00008050 }, /* GL_RGB5_EXT */ - { 37028, 0x00008051 }, /* GL_RGB8 */ - { 37036, 0x00008D8F }, /* GL_RGB8I */ - { 37045, 0x00008D8F }, /* GL_RGB8I_EXT */ - { 37058, 0x00008D7D }, /* GL_RGB8UI */ - { 37068, 0x00008D7D }, /* GL_RGB8UI_EXT */ - { 37082, 0x00008051 }, /* GL_RGB8_EXT */ - { 37094, 0x00008051 }, /* GL_RGB8_OES */ - { 37106, 0x00008F96 }, /* GL_RGB8_SNORM */ - { 37120, 0x00008C3D }, /* GL_RGB9_E5 */ - { 37131, 0x00001908 }, /* GL_RGBA */ - { 37139, 0x0000805A }, /* GL_RGBA12 */ - { 37149, 0x0000805A }, /* GL_RGBA12_EXT */ - { 37163, 0x0000805B }, /* GL_RGBA16 */ - { 37173, 0x0000881A }, /* GL_RGBA16F */ - { 37184, 0x00008D88 }, /* GL_RGBA16I */ - { 37195, 0x00008D88 }, /* GL_RGBA16I_EXT */ - { 37210, 0x00008D76 }, /* GL_RGBA16UI */ - { 37222, 0x00008D76 }, /* GL_RGBA16UI_EXT */ - { 37238, 0x0000805B }, /* GL_RGBA16_EXT */ - { 37252, 0x00008F9B }, /* GL_RGBA16_SNORM */ - { 37268, 0x00008055 }, /* GL_RGBA2 */ - { 37277, 0x00008055 }, /* GL_RGBA2_EXT */ - { 37290, 0x00008814 }, /* GL_RGBA32F */ - { 37301, 0x00008D82 }, /* GL_RGBA32I */ - { 37312, 0x00008D82 }, /* GL_RGBA32I_EXT */ - { 37327, 0x00008D70 }, /* GL_RGBA32UI */ - { 37339, 0x00008D70 }, /* GL_RGBA32UI_EXT */ - { 37355, 0x00008056 }, /* GL_RGBA4 */ - { 37364, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 37383, 0x00008056 }, /* GL_RGBA4_EXT */ - { 37396, 0x00008056 }, /* GL_RGBA4_OES */ - { 37409, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 37423, 0x00008058 }, /* GL_RGBA8 */ - { 37432, 0x00008D8E }, /* GL_RGBA8I */ - { 37442, 0x00008D8E }, /* GL_RGBA8I_EXT */ - { 37456, 0x00008D7C }, /* GL_RGBA8UI */ - { 37467, 0x00008D7C }, /* GL_RGBA8UI_EXT */ - { 37482, 0x00008058 }, /* GL_RGBA8_EXT */ - { 37495, 0x00008058 }, /* GL_RGBA8_OES */ - { 37508, 0x00008F97 }, /* GL_RGBA8_SNORM */ - { 37523, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 37541, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ - { 37564, 0x00008D99 }, /* GL_RGBA_INTEGER */ - { 37580, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ - { 37600, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ - { 37625, 0x00000C31 }, /* GL_RGBA_MODE */ - { 37638, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 37651, 0x00008F93 }, /* GL_RGBA_SNORM */ - { 37665, 0x00008D98 }, /* GL_RGB_INTEGER */ - { 37680, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ - { 37699, 0x000083A0 }, /* GL_RGB_S3TC */ - { 37711, 0x00008573 }, /* GL_RGB_SCALE */ - { 37724, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 37741, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 37758, 0x00008F92 }, /* GL_RGB_SNORM */ - { 37771, 0x00008F91 }, /* GL_RG_SNORM */ - { 37783, 0x00000407 }, /* GL_RIGHT */ - { 37792, 0x00002000 }, /* GL_S */ - { 37797, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 37811, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ - { 37831, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ - { 37855, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - { 37882, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ - { 37913, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 37934, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 37948, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ - { 37968, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ - { 37992, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - { 38019, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ - { 38050, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ - { 38069, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ - { 38095, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 38116, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 38130, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ - { 38148, 0x00008919 }, /* GL_SAMPLER_BINDING */ - { 38167, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ - { 38185, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ - { 38207, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 38223, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ - { 38246, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ - { 38273, 0x000080A9 }, /* GL_SAMPLES */ - { 38284, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 38300, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 38315, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 38333, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 38355, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 38383, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 38415, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 38438, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 38465, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 38483, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 38506, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 38528, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 38547, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 38570, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 38596, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 38626, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 38651, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 38680, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 38695, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 38710, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 38726, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 38751, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 38791, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 38835, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 38868, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 38898, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 38930, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 38960, 0x00001C02 }, /* GL_SELECT */ - { 38970, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 38998, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 39023, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 39039, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ - { 39059, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ - { 39083, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 39110, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 39141, 0x0000150F }, /* GL_SET */ - { 39148, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ - { 39173, 0x00008DFA }, /* GL_SHADER_COMPILER */ - { 39192, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 39213, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 39237, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 39252, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 39267, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 39295, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 39318, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 39348, 0x00001601 }, /* GL_SHININESS */ - { 39361, 0x00001402 }, /* GL_SHORT */ - { 39370, 0x00009119 }, /* GL_SIGNALED */ - { 39382, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ - { 39403, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 39419, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 39439, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 39458, 0x00008C46 }, /* GL_SLUMINANCE */ - { 39472, 0x00008C47 }, /* GL_SLUMINANCE8 */ - { 39487, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ - { 39509, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ - { 39529, 0x00001D01 }, /* GL_SMOOTH */ - { 39539, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 39572, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 39599, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 39632, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 39659, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 39676, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 39697, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 39718, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 39733, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 39752, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 39771, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 39788, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 39809, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 39830, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 39845, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 39864, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 39883, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 39900, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 39921, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 39942, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 39957, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 39976, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 39995, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 40015, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 40033, 0x00001202 }, /* GL_SPECULAR */ - { 40045, 0x00002402 }, /* GL_SPHERE_MAP */ - { 40059, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 40074, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 40092, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 40109, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 40123, 0x00008580 }, /* GL_SRC0_RGB */ - { 40135, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 40149, 0x00008581 }, /* GL_SRC1_RGB */ - { 40161, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 40175, 0x00008582 }, /* GL_SRC2_RGB */ - { 40187, 0x00000302 }, /* GL_SRC_ALPHA */ - { 40200, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 40222, 0x00000300 }, /* GL_SRC_COLOR */ - { 40235, 0x00008C40 }, /* GL_SRGB */ - { 40243, 0x00008C41 }, /* GL_SRGB8 */ - { 40252, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ - { 40268, 0x00008C42 }, /* GL_SRGB_ALPHA */ - { 40282, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 40300, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 40319, 0x000088E6 }, /* GL_STATIC_COPY */ - { 40334, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 40353, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 40368, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 40387, 0x000088E5 }, /* GL_STATIC_READ */ - { 40402, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 40421, 0x00001802 }, /* GL_STENCIL */ - { 40432, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ - { 40454, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 40480, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ - { 40506, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 40527, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ - { 40552, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 40573, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ - { 40598, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 40630, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ - { 40666, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 40698, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ - { 40734, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 40754, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 40781, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 40807, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 40823, 0x00008224 }, /* GL_STENCIL_BUFFER */ - { 40841, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 40863, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 40886, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 40902, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 40918, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 40935, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ - { 40953, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ - { 40972, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 40995, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 41017, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ - { 41039, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ - { 41057, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 41079, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ - { 41101, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ - { 41119, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 41141, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ - { 41163, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 41184, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 41211, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 41238, 0x00000B97 }, /* GL_STENCIL_REF */ - { 41253, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 41269, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 41298, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 41320, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 41341, 0x00000C33 }, /* GL_STEREO */ - { 41351, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ - { 41375, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ - { 41400, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ - { 41424, 0x000088E2 }, /* GL_STREAM_COPY */ - { 41439, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 41458, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 41473, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 41492, 0x000088E1 }, /* GL_STREAM_READ */ - { 41507, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 41526, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 41543, 0x000084E7 }, /* GL_SUBTRACT */ - { 41555, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 41571, 0x00009113 }, /* GL_SYNC_CONDITION */ - { 41589, 0x00009116 }, /* GL_SYNC_FENCE */ - { 41603, 0x00009115 }, /* GL_SYNC_FLAGS */ - { 41617, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ - { 41644, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - { 41674, 0x00009114 }, /* GL_SYNC_STATUS */ - { 41689, 0x00002001 }, /* GL_T */ - { 41694, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 41709, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 41728, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 41744, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 41759, 0x00002A27 }, /* GL_T2F_V3F */ - { 41770, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 41789, 0x00002A28 }, /* GL_T4F_V4F */ - { 41800, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 41823, 0x00001702 }, /* GL_TEXTURE */ - { 41834, 0x000084C0 }, /* GL_TEXTURE0 */ - { 41846, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 41862, 0x000084C1 }, /* GL_TEXTURE1 */ - { 41874, 0x000084CA }, /* GL_TEXTURE10 */ - { 41887, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 41904, 0x000084CB }, /* GL_TEXTURE11 */ - { 41917, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 41934, 0x000084CC }, /* GL_TEXTURE12 */ - { 41947, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 41964, 0x000084CD }, /* GL_TEXTURE13 */ - { 41977, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 41994, 0x000084CE }, /* GL_TEXTURE14 */ - { 42007, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 42024, 0x000084CF }, /* GL_TEXTURE15 */ - { 42037, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 42054, 0x000084D0 }, /* GL_TEXTURE16 */ - { 42067, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 42084, 0x000084D1 }, /* GL_TEXTURE17 */ - { 42097, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 42114, 0x000084D2 }, /* GL_TEXTURE18 */ - { 42127, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 42144, 0x000084D3 }, /* GL_TEXTURE19 */ - { 42157, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 42174, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 42190, 0x000084C2 }, /* GL_TEXTURE2 */ - { 42202, 0x000084D4 }, /* GL_TEXTURE20 */ - { 42215, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 42232, 0x000084D5 }, /* GL_TEXTURE21 */ - { 42245, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 42262, 0x000084D6 }, /* GL_TEXTURE22 */ - { 42275, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 42292, 0x000084D7 }, /* GL_TEXTURE23 */ - { 42305, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 42322, 0x000084D8 }, /* GL_TEXTURE24 */ - { 42335, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 42352, 0x000084D9 }, /* GL_TEXTURE25 */ - { 42365, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 42382, 0x000084DA }, /* GL_TEXTURE26 */ - { 42395, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 42412, 0x000084DB }, /* GL_TEXTURE27 */ - { 42425, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 42442, 0x000084DC }, /* GL_TEXTURE28 */ - { 42455, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 42472, 0x000084DD }, /* GL_TEXTURE29 */ - { 42485, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 42502, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 42518, 0x000084C3 }, /* GL_TEXTURE3 */ - { 42530, 0x000084DE }, /* GL_TEXTURE30 */ - { 42543, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 42560, 0x000084DF }, /* GL_TEXTURE31 */ - { 42573, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 42590, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 42606, 0x000084C4 }, /* GL_TEXTURE4 */ - { 42618, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 42634, 0x000084C5 }, /* GL_TEXTURE5 */ - { 42646, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 42662, 0x000084C6 }, /* GL_TEXTURE6 */ - { 42674, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 42690, 0x000084C7 }, /* GL_TEXTURE7 */ - { 42702, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 42718, 0x000084C8 }, /* GL_TEXTURE8 */ - { 42730, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 42746, 0x000084C9 }, /* GL_TEXTURE9 */ - { 42758, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 42774, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 42788, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ - { 42808, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ - { 42832, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 42846, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ - { 42866, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ - { 42890, 0x0000806F }, /* GL_TEXTURE_3D */ - { 42904, 0x0000806F }, /* GL_TEXTURE_3D_OES */ - { 42922, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 42944, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 42970, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 42992, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 43014, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ - { 43042, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ - { 43074, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 43096, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ - { 43124, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ - { 43156, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 43178, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ - { 43204, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ - { 43230, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ - { 43260, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 43288, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 43320, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ - { 43352, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ - { 43381, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 43414, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 43446, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 43461, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 43482, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 43507, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 43525, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 43549, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ - { 43567, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ - { 43589, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - { 43626, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ - { 43667, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ - { 43692, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ - { 43721, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 43752, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 43782, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 43812, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 43847, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 43878, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 43916, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 43943, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 43975, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 44009, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 44033, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 44061, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 44085, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 44113, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 44146, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 44170, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 44192, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 44214, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 44240, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 44274, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 44307, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 44344, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 44372, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 44404, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 44427, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 44465, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 44507, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 44538, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 44566, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 44596, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 44624, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ - { 44649, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 44693, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 44724, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 44759, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ - { 44794, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 44825, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 44860, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ - { 44895, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 44926, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 44961, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ - { 44996, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ - { 45020, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 45051, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 45086, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ - { 45121, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 45152, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 45187, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ - { 45222, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 45253, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 45288, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ - { 45323, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - { 45352, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 45369, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 45391, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 45417, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 45432, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 45453, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 45473, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 45499, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ - { 45529, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 45549, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ - { 45573, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 45590, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 45607, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 45624, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ - { 45647, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 45664, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 45689, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 45711, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 45737, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 45755, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 45781, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 45807, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 45837, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 45864, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 45889, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 45909, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 45933, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 45960, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 45987, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 46014, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 46040, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 46070, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 46092, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 46110, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - { 46150, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 46180, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 46208, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 46236, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 46264, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 46285, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 46304, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 46326, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 46345, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 46365, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - { 46395, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - { 46426, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ - { 46447, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 46472, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 46496, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 46516, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 46540, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 46560, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ - { 46583, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 46606, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ - { 46630, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ - { 46658, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - { 46688, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 46713, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 46747, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 46764, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 46782, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ - { 46804, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 46822, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 46840, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ - { 46859, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 46879, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 46898, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 46927, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 46944, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ - { 46966, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ - { 46996, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - { 47025, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - { 47061, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - { 47098, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ - { 47139, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ - { 47172, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - { 47206, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ - { 47244, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - { 47280, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - { 47314, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ - { 47352, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - { 47387, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ - { 47426, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - { 47467, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ - { 47512, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - { 47543, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ - { 47578, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - { 47619, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ - { 47664, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 47690, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 47720, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 47752, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 47782, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 47816, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 47832, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 47863, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 47898, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 47926, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 47958, 0x00000004 }, /* GL_TRIANGLES */ - { 47971, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ - { 47994, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ - { 48021, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 48037, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 48058, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 48076, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ - { 48104, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ - { 48136, 0x00000001 }, /* GL_TRUE */ - { 48144, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ - { 48163, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - { 48192, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 48212, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 48235, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 48255, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 48276, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 48298, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 48320, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 48340, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 48361, 0x00009118 }, /* GL_UNSIGNALED */ - { 48375, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 48392, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 48419, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 48442, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 48458, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - { 48490, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 48517, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - { 48548, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ - { 48569, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ - { 48594, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 48618, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ - { 48643, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 48674, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ - { 48709, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - { 48737, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 48761, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 48789, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ - { 48816, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - { 48849, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ - { 48886, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ - { 48917, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ - { 48944, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - { 48977, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ - { 49014, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ - { 49045, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - { 49077, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ - { 49113, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ - { 49140, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ - { 49171, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - { 49202, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ - { 49237, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - { 49266, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ - { 49299, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ - { 49320, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ - { 49345, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ - { 49366, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ - { 49391, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ - { 49412, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ - { 49437, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ - { 49460, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 49478, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 49508, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ - { 49542, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 49568, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 49598, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ - { 49632, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 49658, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 49682, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 49710, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 49738, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 49765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 49797, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 49828, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 49842, 0x00002A20 }, /* GL_V2F */ - { 49849, 0x00002A21 }, /* GL_V3F */ - { 49856, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 49875, 0x00001F00 }, /* GL_VENDOR */ - { 49885, 0x00001F02 }, /* GL_VERSION */ - { 49896, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 49912, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ - { 49936, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 49966, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 49997, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 50032, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 50056, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 50077, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 50100, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 50121, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 50148, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 50176, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 50204, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 50232, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 50260, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 50288, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 50316, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 50343, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 50370, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 50397, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 50424, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 50451, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 50478, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 50505, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 50532, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 50559, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 50597, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 50639, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - { 50674, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 50705, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 50740, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - { 50771, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ - { 50806, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 50840, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 50878, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 50909, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 50944, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 50972, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 51004, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 51034, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 51068, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 51096, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 51128, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 51148, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 51170, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 51199, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 51220, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 51249, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 51282, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 51314, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 51341, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 51372, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 51402, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 51419, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 51440, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 51467, 0x00000BA2 }, /* GL_VIEWPORT */ - { 51479, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 51495, 0x00008A1A }, /* GL_VOLATILE_APPLE */ - { 51513, 0x0000911D }, /* GL_WAIT_FAILED */ - { 51528, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 51548, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 51579, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 51614, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ - { 51649, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ - { 51669, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 51697, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ - { 51725, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 51750, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ - { 51775, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 51802, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ - { 51829, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 51854, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ - { 51879, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 51903, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 51922, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 51936, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 51954, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ - { 51972, 0x00001506 }, /* GL_XOR */ - { 51979, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 51998, 0x00008757 }, /* GL_YCBCR_MESA */ - { 52012, 0x00000000 }, /* GL_ZERO */ - { 52020, 0x00000D16 }, /* GL_ZOOM_X */ - { 52030, 0x00000D17 }, /* GL_ZOOM_Y */ -}; - -static const unsigned reduced_enums[1564] = -{ - 539, /* GL_FALSE */ - 835, /* GL_LINES */ - 839, /* GL_LINE_LOOP */ - 846, /* GL_LINE_STRIP */ - 2157, /* GL_TRIANGLES */ - 2162, /* GL_TRIANGLE_STRIP */ - 2160, /* GL_TRIANGLE_FAN */ - 1522, /* GL_QUADS */ - 1526, /* GL_QUAD_STRIP */ - 1390, /* GL_POLYGON */ - 836, /* GL_LINES_ADJACENCY */ - 847, /* GL_LINE_STRIP_ADJACENCY */ - 2158, /* GL_TRIANGLES_ADJACENCY */ - 2163, /* GL_TRIANGLE_STRIP_ADJACENCY */ - 1402, /* GL_POLYGON_STIPPLE_BIT */ - 1345, /* GL_PIXEL_MODE_BIT */ - 822, /* GL_LIGHTING_BIT */ - 573, /* GL_FOG_BIT */ - 8, /* GL_ACCUM */ - 858, /* GL_LOAD */ - 1612, /* GL_RETURN */ - 1210, /* GL_MULT */ - 24, /* GL_ADD */ - 1226, /* GL_NEVER */ - 812, /* GL_LESS */ - 529, /* GL_EQUAL */ - 811, /* GL_LEQUAL */ - 696, /* GL_GREATER */ - 1243, /* GL_NOTEQUAL */ - 695, /* GL_GEQUAL */ - 55, /* GL_ALWAYS */ - 1821, /* GL_SRC_COLOR */ - 1278, /* GL_ONE_MINUS_SRC_COLOR */ - 1819, /* GL_SRC_ALPHA */ - 1277, /* GL_ONE_MINUS_SRC_ALPHA */ - 508, /* GL_DST_ALPHA */ - 1275, /* GL_ONE_MINUS_DST_ALPHA */ - 509, /* GL_DST_COLOR */ - 1276, /* GL_ONE_MINUS_DST_COLOR */ - 1820, /* GL_SRC_ALPHA_SATURATE */ - 672, /* GL_FRONT_LEFT */ - 673, /* GL_FRONT_RIGHT */ - 77, /* GL_BACK_LEFT */ - 78, /* GL_BACK_RIGHT */ - 669, /* GL_FRONT */ - 76, /* GL_BACK */ - 810, /* GL_LEFT */ - 1702, /* GL_RIGHT */ - 670, /* GL_FRONT_AND_BACK */ - 71, /* GL_AUX0 */ - 72, /* GL_AUX1 */ - 73, /* GL_AUX2 */ - 74, /* GL_AUX3 */ - 798, /* GL_INVALID_ENUM */ - 803, /* GL_INVALID_VALUE */ - 802, /* GL_INVALID_OPERATION */ - 1826, /* GL_STACK_OVERFLOW */ - 1827, /* GL_STACK_UNDERFLOW */ - 1303, /* GL_OUT_OF_MEMORY */ - 799, /* GL_INVALID_FRAMEBUFFER_OPERATION */ - 0, /* GL_2D */ - 2, /* GL_3D */ - 3, /* GL_3D_COLOR */ - 4, /* GL_3D_COLOR_TEXTURE */ - 6, /* GL_4D_COLOR_TEXTURE */ - 1323, /* GL_PASS_THROUGH_TOKEN */ - 1389, /* GL_POINT_TOKEN */ - 849, /* GL_LINE_TOKEN */ - 1403, /* GL_POLYGON_TOKEN */ - 87, /* GL_BITMAP_TOKEN */ - 507, /* GL_DRAW_PIXEL_TOKEN */ - 353, /* GL_COPY_PIXEL_TOKEN */ - 840, /* GL_LINE_RESET_TOKEN */ - 532, /* GL_EXP */ - 533, /* GL_EXP2 */ - 390, /* GL_CW */ - 154, /* GL_CCW */ - 187, /* GL_COEFF */ - 1300, /* GL_ORDER */ - 444, /* GL_DOMAIN */ - 363, /* GL_CURRENT_COLOR */ - 366, /* GL_CURRENT_INDEX */ - 372, /* GL_CURRENT_NORMAL */ - 386, /* GL_CURRENT_TEXTURE_COORDS */ - 378, /* GL_CURRENT_RASTER_COLOR */ - 380, /* GL_CURRENT_RASTER_INDEX */ - 384, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 381, /* GL_CURRENT_RASTER_POSITION */ - 382, /* GL_CURRENT_RASTER_POSITION_VALID */ - 379, /* GL_CURRENT_RASTER_DISTANCE */ - 1381, /* GL_POINT_SMOOTH */ - 1365, /* GL_POINT_SIZE */ - 1380, /* GL_POINT_SIZE_RANGE */ - 1371, /* GL_POINT_SIZE_GRANULARITY */ - 841, /* GL_LINE_SMOOTH */ - 850, /* GL_LINE_WIDTH */ - 852, /* GL_LINE_WIDTH_RANGE */ - 851, /* GL_LINE_WIDTH_GRANULARITY */ - 843, /* GL_LINE_STIPPLE */ - 844, /* GL_LINE_STIPPLE_PATTERN */ - 845, /* GL_LINE_STIPPLE_REPEAT */ - 857, /* GL_LIST_MODE */ - 1065, /* GL_MAX_LIST_NESTING */ - 854, /* GL_LIST_BASE */ - 856, /* GL_LIST_INDEX */ - 1392, /* GL_POLYGON_MODE */ - 1399, /* GL_POLYGON_SMOOTH */ - 1401, /* GL_POLYGON_STIPPLE */ - 518, /* GL_EDGE_FLAG */ - 356, /* GL_CULL_FACE */ - 357, /* GL_CULL_FACE_MODE */ - 671, /* GL_FRONT_FACE */ - 821, /* GL_LIGHTING */ - 826, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 827, /* GL_LIGHT_MODEL_TWO_SIDE */ - 823, /* GL_LIGHT_MODEL_AMBIENT */ - 1768, /* GL_SHADE_MODEL */ - 235, /* GL_COLOR_MATERIAL_FACE */ - 236, /* GL_COLOR_MATERIAL_PARAMETER */ - 234, /* GL_COLOR_MATERIAL */ - 572, /* GL_FOG */ - 594, /* GL_FOG_INDEX */ - 590, /* GL_FOG_DENSITY */ - 598, /* GL_FOG_START */ - 592, /* GL_FOG_END */ - 595, /* GL_FOG_MODE */ - 574, /* GL_FOG_COLOR */ - 429, /* GL_DEPTH_RANGE */ - 438, /* GL_DEPTH_TEST */ - 441, /* GL_DEPTH_WRITEMASK */ - 414, /* GL_DEPTH_CLEAR_VALUE */ - 428, /* GL_DEPTH_FUNC */ - 12, /* GL_ACCUM_CLEAR_VALUE */ - 1871, /* GL_STENCIL_TEST */ - 1852, /* GL_STENCIL_CLEAR_VALUE */ - 1854, /* GL_STENCIL_FUNC */ - 1873, /* GL_STENCIL_VALUE_MASK */ - 1853, /* GL_STENCIL_FAIL */ - 1868, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1869, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1870, /* GL_STENCIL_REF */ - 1874, /* GL_STENCIL_WRITEMASK */ - 1015, /* GL_MATRIX_MODE */ - 1232, /* GL_NORMALIZE */ - 2290, /* GL_VIEWPORT */ - 1205, /* GL_MODELVIEW_STACK_DEPTH */ - 1496, /* GL_PROJECTION_STACK_DEPTH */ - 2111, /* GL_TEXTURE_STACK_DEPTH */ - 1202, /* GL_MODELVIEW_MATRIX */ - 1494, /* GL_PROJECTION_MATRIX */ - 2091, /* GL_TEXTURE_MATRIX */ - 69, /* GL_ATTRIB_STACK_DEPTH */ - 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ - 51, /* GL_ALPHA_TEST */ - 52, /* GL_ALPHA_TEST_FUNC */ - 53, /* GL_ALPHA_TEST_REF */ - 443, /* GL_DITHER */ - 91, /* GL_BLEND_DST */ - 105, /* GL_BLEND_SRC */ - 88, /* GL_BLEND */ - 860, /* GL_LOGIC_OP_MODE */ - 745, /* GL_INDEX_LOGIC_OP */ - 233, /* GL_COLOR_LOGIC_OP */ - 75, /* GL_AUX_BUFFERS */ - 454, /* GL_DRAW_BUFFER */ - 1549, /* GL_READ_BUFFER */ - 1745, /* GL_SCISSOR_BOX */ - 1746, /* GL_SCISSOR_TEST */ - 744, /* GL_INDEX_CLEAR_VALUE */ - 749, /* GL_INDEX_WRITEMASK */ - 230, /* GL_COLOR_CLEAR_VALUE */ - 272, /* GL_COLOR_WRITEMASK */ - 746, /* GL_INDEX_MODE */ - 1691, /* GL_RGBA_MODE */ - 453, /* GL_DOUBLEBUFFER */ - 1875, /* GL_STEREO */ - 1603, /* GL_RENDER_MODE */ - 1324, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1382, /* GL_POINT_SMOOTH_HINT */ - 842, /* GL_LINE_SMOOTH_HINT */ - 1400, /* GL_POLYGON_SMOOTH_HINT */ - 593, /* GL_FOG_HINT */ - 2071, /* GL_TEXTURE_GEN_S */ - 2073, /* GL_TEXTURE_GEN_T */ - 2070, /* GL_TEXTURE_GEN_R */ - 2069, /* GL_TEXTURE_GEN_Q */ - 1337, /* GL_PIXEL_MAP_I_TO_I */ - 1343, /* GL_PIXEL_MAP_S_TO_S */ - 1339, /* GL_PIXEL_MAP_I_TO_R */ - 1335, /* GL_PIXEL_MAP_I_TO_G */ - 1333, /* GL_PIXEL_MAP_I_TO_B */ - 1331, /* GL_PIXEL_MAP_I_TO_A */ - 1341, /* GL_PIXEL_MAP_R_TO_R */ - 1329, /* GL_PIXEL_MAP_G_TO_G */ - 1327, /* GL_PIXEL_MAP_B_TO_B */ - 1325, /* GL_PIXEL_MAP_A_TO_A */ - 1338, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1344, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1340, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1336, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1334, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1332, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1342, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1330, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1328, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1326, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 2175, /* GL_UNPACK_SWAP_BYTES */ - 2170, /* GL_UNPACK_LSB_FIRST */ - 2171, /* GL_UNPACK_ROW_LENGTH */ - 2174, /* GL_UNPACK_SKIP_ROWS */ - 2173, /* GL_UNPACK_SKIP_PIXELS */ - 2168, /* GL_UNPACK_ALIGNMENT */ - 1312, /* GL_PACK_SWAP_BYTES */ - 1307, /* GL_PACK_LSB_FIRST */ - 1308, /* GL_PACK_ROW_LENGTH */ - 1311, /* GL_PACK_SKIP_ROWS */ - 1310, /* GL_PACK_SKIP_PIXELS */ - 1304, /* GL_PACK_ALIGNMENT */ - 956, /* GL_MAP_COLOR */ - 961, /* GL_MAP_STENCIL */ - 748, /* GL_INDEX_SHIFT */ - 747, /* GL_INDEX_OFFSET */ - 1565, /* GL_RED_SCALE */ - 1561, /* GL_RED_BIAS */ - 2316, /* GL_ZOOM_X */ - 2317, /* GL_ZOOM_Y */ - 702, /* GL_GREEN_SCALE */ - 698, /* GL_GREEN_BIAS */ - 115, /* GL_BLUE_SCALE */ - 111, /* GL_BLUE_BIAS */ - 50, /* GL_ALPHA_SCALE */ - 47, /* GL_ALPHA_BIAS */ - 430, /* GL_DEPTH_SCALE */ - 406, /* GL_DEPTH_BIAS */ - 1047, /* GL_MAX_EVAL_ORDER */ - 1064, /* GL_MAX_LIGHTS */ - 1027, /* GL_MAX_CLIP_DISTANCES */ - 1120, /* GL_MAX_TEXTURE_SIZE */ - 1071, /* GL_MAX_PIXEL_MAP_TABLE */ - 1023, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 1067, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 1068, /* GL_MAX_NAME_STACK_DEPTH */ - 1099, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 1121, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 1147, /* GL_MAX_VIEWPORT_DIMS */ - 1024, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1885, /* GL_SUBPIXEL_BITS */ - 743, /* GL_INDEX_BITS */ - 1562, /* GL_RED_BITS */ - 699, /* GL_GREEN_BITS */ - 112, /* GL_BLUE_BITS */ - 48, /* GL_ALPHA_BITS */ - 407, /* GL_DEPTH_BITS */ - 1849, /* GL_STENCIL_BITS */ - 14, /* GL_ACCUM_RED_BITS */ - 13, /* GL_ACCUM_GREEN_BITS */ - 10, /* GL_ACCUM_BLUE_BITS */ - 9, /* GL_ACCUM_ALPHA_BITS */ - 1219, /* GL_NAME_STACK_DEPTH */ - 70, /* GL_AUTO_NORMAL */ - 902, /* GL_MAP1_COLOR_4 */ - 905, /* GL_MAP1_INDEX */ - 906, /* GL_MAP1_NORMAL */ - 907, /* GL_MAP1_TEXTURE_COORD_1 */ - 908, /* GL_MAP1_TEXTURE_COORD_2 */ - 909, /* GL_MAP1_TEXTURE_COORD_3 */ - 910, /* GL_MAP1_TEXTURE_COORD_4 */ - 911, /* GL_MAP1_VERTEX_3 */ - 912, /* GL_MAP1_VERTEX_4 */ - 929, /* GL_MAP2_COLOR_4 */ - 932, /* GL_MAP2_INDEX */ - 933, /* GL_MAP2_NORMAL */ - 934, /* GL_MAP2_TEXTURE_COORD_1 */ - 935, /* GL_MAP2_TEXTURE_COORD_2 */ - 936, /* GL_MAP2_TEXTURE_COORD_3 */ - 937, /* GL_MAP2_TEXTURE_COORD_4 */ - 938, /* GL_MAP2_VERTEX_3 */ - 939, /* GL_MAP2_VERTEX_4 */ - 903, /* GL_MAP1_GRID_DOMAIN */ - 904, /* GL_MAP1_GRID_SEGMENTS */ - 930, /* GL_MAP2_GRID_DOMAIN */ - 931, /* GL_MAP2_GRID_SEGMENTS */ - 1968, /* GL_TEXTURE_1D */ - 1971, /* GL_TEXTURE_2D */ - 542, /* GL_FEEDBACK_BUFFER_POINTER */ - 543, /* GL_FEEDBACK_BUFFER_SIZE */ - 544, /* GL_FEEDBACK_BUFFER_TYPE */ - 1755, /* GL_SELECTION_BUFFER_POINTER */ - 1756, /* GL_SELECTION_BUFFER_SIZE */ - 2117, /* GL_TEXTURE_WIDTH */ - 2077, /* GL_TEXTURE_HEIGHT */ - 2021, /* GL_TEXTURE_COMPONENTS */ - 1999, /* GL_TEXTURE_BORDER_COLOR */ - 1998, /* GL_TEXTURE_BORDER */ - 445, /* GL_DONT_CARE */ - 540, /* GL_FASTEST */ - 1227, /* GL_NICEST */ - 56, /* GL_AMBIENT */ - 442, /* GL_DIFFUSE */ - 1808, /* GL_SPECULAR */ - 1404, /* GL_POSITION */ - 1811, /* GL_SPOT_DIRECTION */ - 1812, /* GL_SPOT_EXPONENT */ - 1810, /* GL_SPOT_CUTOFF */ - 320, /* GL_CONSTANT_ATTENUATION */ - 830, /* GL_LINEAR_ATTENUATION */ - 1521, /* GL_QUADRATIC_ATTENUATION */ - 287, /* GL_COMPILE */ - 288, /* GL_COMPILE_AND_EXECUTE */ - 149, /* GL_BYTE */ - 2177, /* GL_UNSIGNED_BYTE */ - 1773, /* GL_SHORT */ - 2216, /* GL_UNSIGNED_SHORT */ - 752, /* GL_INT */ - 2180, /* GL_UNSIGNED_INT */ - 553, /* GL_FLOAT */ - 1, /* GL_2_BYTES */ - 5, /* GL_3_BYTES */ - 7, /* GL_4_BYTES */ - 452, /* GL_DOUBLE */ - 704, /* GL_HALF_FLOAT */ - 548, /* GL_FIXED */ - 165, /* GL_CLEAR */ - 58, /* GL_AND */ - 60, /* GL_AND_REVERSE */ - 351, /* GL_COPY */ - 59, /* GL_AND_INVERTED */ - 1230, /* GL_NOOP */ - 2312, /* GL_XOR */ - 1299, /* GL_OR */ - 1231, /* GL_NOR */ - 530, /* GL_EQUIV */ - 806, /* GL_INVERT */ - 1302, /* GL_OR_REVERSE */ - 352, /* GL_COPY_INVERTED */ - 1301, /* GL_OR_INVERTED */ - 1220, /* GL_NAND */ - 1762, /* GL_SET */ - 527, /* GL_EMISSION */ - 1772, /* GL_SHININESS */ - 57, /* GL_AMBIENT_AND_DIFFUSE */ - 232, /* GL_COLOR_INDEXES */ - 1169, /* GL_MODELVIEW */ - 1493, /* GL_PROJECTION */ - 1903, /* GL_TEXTURE */ - 188, /* GL_COLOR */ - 399, /* GL_DEPTH */ - 1834, /* GL_STENCIL */ - 231, /* GL_COLOR_INDEX */ - 1855, /* GL_STENCIL_INDEX */ - 415, /* GL_DEPTH_COMPONENT */ - 1558, /* GL_RED */ - 697, /* GL_GREEN */ - 110, /* GL_BLUE */ - 32, /* GL_ALPHA */ - 1615, /* GL_RGB */ - 1655, /* GL_RGBA */ - 865, /* GL_LUMINANCE */ - 892, /* GL_LUMINANCE_ALPHA */ - 86, /* GL_BITMAP */ - 1354, /* GL_POINT */ - 828, /* GL_LINE */ - 545, /* GL_FILL */ - 1572, /* GL_RENDER */ - 541, /* GL_FEEDBACK */ - 1754, /* GL_SELECT */ - 552, /* GL_FLAT */ - 1783, /* GL_SMOOTH */ - 807, /* GL_KEEP */ - 1605, /* GL_REPLACE */ - 733, /* GL_INCR */ - 395, /* GL_DECR */ - 2233, /* GL_VENDOR */ - 1602, /* GL_RENDERER */ - 2234, /* GL_VERSION */ - 534, /* GL_EXTENSIONS */ - 1703, /* GL_S */ - 1894, /* GL_T */ - 1541, /* GL_R */ - 1520, /* GL_Q */ - 1206, /* GL_MODULATE */ - 394, /* GL_DECAL */ - 2064, /* GL_TEXTURE_ENV_MODE */ - 2063, /* GL_TEXTURE_ENV_COLOR */ - 2062, /* GL_TEXTURE_ENV */ - 535, /* GL_EYE_LINEAR */ - 1260, /* GL_OBJECT_LINEAR */ - 1809, /* GL_SPHERE_MAP */ - 2067, /* GL_TEXTURE_GEN_MODE */ - 1262, /* GL_OBJECT_PLANE */ - 536, /* GL_EYE_PLANE */ - 1221, /* GL_NEAREST */ - 829, /* GL_LINEAR */ - 1225, /* GL_NEAREST_MIPMAP_NEAREST */ - 834, /* GL_LINEAR_MIPMAP_NEAREST */ - 1224, /* GL_NEAREST_MIPMAP_LINEAR */ - 833, /* GL_LINEAR_MIPMAP_LINEAR */ - 2090, /* GL_TEXTURE_MAG_FILTER */ - 2099, /* GL_TEXTURE_MIN_FILTER */ - 2120, /* GL_TEXTURE_WRAP_S */ - 2121, /* GL_TEXTURE_WRAP_T */ - 155, /* GL_CLAMP */ - 1604, /* GL_REPEAT */ - 1398, /* GL_POLYGON_OFFSET_UNITS */ - 1397, /* GL_POLYGON_OFFSET_POINT */ - 1396, /* GL_POLYGON_OFFSET_LINE */ - 1544, /* GL_R3_G3_B2 */ - 2230, /* GL_V2F */ - 2231, /* GL_V3F */ - 152, /* GL_C4UB_V2F */ - 153, /* GL_C4UB_V3F */ - 150, /* GL_C3F_V3F */ - 1218, /* GL_N3F_V3F */ - 151, /* GL_C4F_N3F_V3F */ - 1899, /* GL_T2F_V3F */ - 1901, /* GL_T4F_V4F */ - 1897, /* GL_T2F_C4UB_V3F */ - 1895, /* GL_T2F_C3F_V3F */ - 1898, /* GL_T2F_N3F_V3F */ - 1896, /* GL_T2F_C4F_N3F_V3F */ - 1900, /* GL_T4F_C4F_N3F_V4F */ - 172, /* GL_CLIP_DISTANCE0 */ - 173, /* GL_CLIP_DISTANCE1 */ - 174, /* GL_CLIP_DISTANCE2 */ - 175, /* GL_CLIP_DISTANCE3 */ - 176, /* GL_CLIP_DISTANCE4 */ - 177, /* GL_CLIP_DISTANCE5 */ - 178, /* GL_CLIP_DISTANCE6 */ - 179, /* GL_CLIP_DISTANCE7 */ - 813, /* GL_LIGHT0 */ - 814, /* GL_LIGHT1 */ - 815, /* GL_LIGHT2 */ - 816, /* GL_LIGHT3 */ - 817, /* GL_LIGHT4 */ - 818, /* GL_LIGHT5 */ - 819, /* GL_LIGHT6 */ - 820, /* GL_LIGHT7 */ - 708, /* GL_HINT_BIT */ - 322, /* GL_CONSTANT_COLOR */ - 1273, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 317, /* GL_CONSTANT_ALPHA */ - 1271, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - 89, /* GL_BLEND_COLOR */ - 674, /* GL_FUNC_ADD */ - 1150, /* GL_MIN */ - 1018, /* GL_MAX */ - 96, /* GL_BLEND_EQUATION */ - 680, /* GL_FUNC_SUBTRACT */ - 677, /* GL_FUNC_REVERSE_SUBTRACT */ - 331, /* GL_CONVOLUTION_1D */ - 332, /* GL_CONVOLUTION_2D */ - 1757, /* GL_SEPARABLE_2D */ - 335, /* GL_CONVOLUTION_BORDER_MODE */ - 339, /* GL_CONVOLUTION_FILTER_SCALE */ - 337, /* GL_CONVOLUTION_FILTER_BIAS */ - 1559, /* GL_REDUCE */ - 341, /* GL_CONVOLUTION_FORMAT */ - 345, /* GL_CONVOLUTION_WIDTH */ - 343, /* GL_CONVOLUTION_HEIGHT */ - 1037, /* GL_MAX_CONVOLUTION_WIDTH */ - 1035, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1437, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1433, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1428, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1424, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1435, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1431, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1426, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1422, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 709, /* GL_HISTOGRAM */ - 1500, /* GL_PROXY_HISTOGRAM */ - 725, /* GL_HISTOGRAM_WIDTH */ - 715, /* GL_HISTOGRAM_FORMAT */ - 721, /* GL_HISTOGRAM_RED_SIZE */ - 717, /* GL_HISTOGRAM_GREEN_SIZE */ - 712, /* GL_HISTOGRAM_BLUE_SIZE */ - 710, /* GL_HISTOGRAM_ALPHA_SIZE */ - 719, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 723, /* GL_HISTOGRAM_SINK */ - 1151, /* GL_MINMAX */ - 1153, /* GL_MINMAX_FORMAT */ - 1155, /* GL_MINMAX_SINK */ - 1902, /* GL_TABLE_TOO_LARGE_EXT */ - 2179, /* GL_UNSIGNED_BYTE_3_3_2 */ - 2219, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 2222, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 2191, /* GL_UNSIGNED_INT_8_8_8_8 */ - 2182, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1395, /* GL_POLYGON_OFFSET_FILL */ - 1394, /* GL_POLYGON_OFFSET_FACTOR */ - 1393, /* GL_POLYGON_OFFSET_BIAS */ - 1608, /* GL_RESCALE_NORMAL */ - 41, /* GL_ALPHA4 */ - 43, /* GL_ALPHA8 */ - 33, /* GL_ALPHA12 */ - 35, /* GL_ALPHA16 */ - 880, /* GL_LUMINANCE4 */ - 886, /* GL_LUMINANCE8 */ - 866, /* GL_LUMINANCE12 */ - 872, /* GL_LUMINANCE16 */ - 881, /* GL_LUMINANCE4_ALPHA4 */ - 884, /* GL_LUMINANCE6_ALPHA2 */ - 889, /* GL_LUMINANCE8_ALPHA8 */ - 869, /* GL_LUMINANCE12_ALPHA4 */ - 867, /* GL_LUMINANCE12_ALPHA12 */ - 875, /* GL_LUMINANCE16_ALPHA16 */ - 753, /* GL_INTENSITY */ - 762, /* GL_INTENSITY4 */ - 764, /* GL_INTENSITY8 */ - 754, /* GL_INTENSITY12 */ - 756, /* GL_INTENSITY16 */ - 1630, /* GL_RGB2_EXT */ - 1636, /* GL_RGB4 */ - 1639, /* GL_RGB5 */ - 1646, /* GL_RGB8 */ - 1616, /* GL_RGB10 */ - 1620, /* GL_RGB12 */ - 1622, /* GL_RGB16 */ - 1666, /* GL_RGBA2 */ - 1673, /* GL_RGBA4 */ - 1642, /* GL_RGB5_A1 */ - 1678, /* GL_RGBA8 */ - 1617, /* GL_RGB10_A2 */ - 1656, /* GL_RGBA12 */ - 1658, /* GL_RGBA16 */ - 2107, /* GL_TEXTURE_RED_SIZE */ - 2075, /* GL_TEXTURE_GREEN_SIZE */ - 1996, /* GL_TEXTURE_BLUE_SIZE */ - 1976, /* GL_TEXTURE_ALPHA_SIZE */ - 2088, /* GL_TEXTURE_LUMINANCE_SIZE */ - 2079, /* GL_TEXTURE_INTENSITY_SIZE */ - 1606, /* GL_REPLACE_EXT */ - 1504, /* GL_PROXY_TEXTURE_1D */ - 1508, /* GL_PROXY_TEXTURE_2D */ - 2115, /* GL_TEXTURE_TOO_LARGE_EXT */ - 2101, /* GL_TEXTURE_PRIORITY */ - 2109, /* GL_TEXTURE_RESIDENT */ - 1979, /* GL_TEXTURE_BINDING_1D */ - 1982, /* GL_TEXTURE_BINDING_2D */ - 1985, /* GL_TEXTURE_BINDING_3D */ - 1309, /* GL_PACK_SKIP_IMAGES */ - 1305, /* GL_PACK_IMAGE_HEIGHT */ - 2172, /* GL_UNPACK_SKIP_IMAGES */ - 2169, /* GL_UNPACK_IMAGE_HEIGHT */ - 1974, /* GL_TEXTURE_3D */ - 1512, /* GL_PROXY_TEXTURE_3D */ - 2059, /* GL_TEXTURE_DEPTH */ - 2118, /* GL_TEXTURE_WRAP_R */ - 1019, /* GL_MAX_3D_TEXTURE_SIZE */ - 2235, /* GL_VERTEX_ARRAY */ - 1233, /* GL_NORMAL_ARRAY */ - 189, /* GL_COLOR_ARRAY */ - 737, /* GL_INDEX_ARRAY */ - 2029, /* GL_TEXTURE_COORD_ARRAY */ - 519, /* GL_EDGE_FLAG_ARRAY */ - 2241, /* GL_VERTEX_ARRAY_SIZE */ - 2243, /* GL_VERTEX_ARRAY_TYPE */ - 2242, /* GL_VERTEX_ARRAY_STRIDE */ - 1238, /* GL_NORMAL_ARRAY_TYPE */ - 1237, /* GL_NORMAL_ARRAY_STRIDE */ - 193, /* GL_COLOR_ARRAY_SIZE */ - 195, /* GL_COLOR_ARRAY_TYPE */ - 194, /* GL_COLOR_ARRAY_STRIDE */ - 742, /* GL_INDEX_ARRAY_TYPE */ - 741, /* GL_INDEX_ARRAY_STRIDE */ - 2033, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 2035, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 2034, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 523, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 2240, /* GL_VERTEX_ARRAY_POINTER */ - 1236, /* GL_NORMAL_ARRAY_POINTER */ - 192, /* GL_COLOR_ARRAY_POINTER */ - 740, /* GL_INDEX_ARRAY_POINTER */ - 2032, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 522, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 1211, /* GL_MULTISAMPLE */ - 1731, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1733, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1738, /* GL_SAMPLE_COVERAGE */ - 1735, /* GL_SAMPLE_BUFFERS */ - 1726, /* GL_SAMPLES */ - 1742, /* GL_SAMPLE_COVERAGE_VALUE */ - 1740, /* GL_SAMPLE_COVERAGE_INVERT */ - 237, /* GL_COLOR_MATRIX */ - 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 1031, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1420, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1416, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1411, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1407, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1418, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1414, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1409, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1405, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 2012, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1513, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 2014, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - 94, /* GL_BLEND_DST_RGB */ - 108, /* GL_BLEND_SRC_RGB */ - 92, /* GL_BLEND_DST_ALPHA */ - 106, /* GL_BLEND_SRC_ALPHA */ - 243, /* GL_COLOR_TABLE */ - 1430, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1413, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1499, /* GL_PROXY_COLOR_TABLE */ - 1503, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1502, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - 267, /* GL_COLOR_TABLE_SCALE */ - 247, /* GL_COLOR_TABLE_BIAS */ - 252, /* GL_COLOR_TABLE_FORMAT */ - 269, /* GL_COLOR_TABLE_WIDTH */ - 264, /* GL_COLOR_TABLE_RED_SIZE */ - 255, /* GL_COLOR_TABLE_GREEN_SIZE */ - 249, /* GL_COLOR_TABLE_BLUE_SIZE */ - 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ - 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ - 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ - 79, /* GL_BGR */ - 80, /* GL_BGRA */ - 1046, /* GL_MAX_ELEMENTS_VERTICES */ - 1045, /* GL_MAX_ELEMENTS_INDICES */ - 2078, /* GL_TEXTURE_INDEX_SIZE_EXT */ - 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1376, /* GL_POINT_SIZE_MIN */ - 1372, /* GL_POINT_SIZE_MAX */ - 1361, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1357, /* GL_POINT_DISTANCE_ATTENUATION */ - 159, /* GL_CLAMP_TO_BORDER */ - 162, /* GL_CLAMP_TO_EDGE */ - 2100, /* GL_TEXTURE_MIN_LOD */ - 2098, /* GL_TEXTURE_MAX_LOD */ - 1978, /* GL_TEXTURE_BASE_LEVEL */ - 2097, /* GL_TEXTURE_MAX_LEVEL */ - 728, /* GL_IGNORE_BORDER_HP */ - 321, /* GL_CONSTANT_BORDER_HP */ - 1607, /* GL_REPLICATE_BORDER_HP */ - 333, /* GL_CONVOLUTION_BORDER_COLOR */ - 1268, /* GL_OCCLUSION_TEST_HP */ - 1269, /* GL_OCCLUSION_TEST_RESULT_HP */ - 831, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 2006, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 2008, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 2010, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 2011, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 2009, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 2007, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 1025, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 1026, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1440, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1442, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1439, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1441, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 2086, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 2087, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 2085, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 683, /* GL_GENERATE_MIPMAP */ - 684, /* GL_GENERATE_MIPMAP_HINT */ - 596, /* GL_FOG_OFFSET_SGIX */ - 597, /* GL_FOG_OFFSET_VALUE_SGIX */ - 2020, /* GL_TEXTURE_COMPARE_SGIX */ - 2019, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 2082, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 2074, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 416, /* GL_DEPTH_COMPONENT16 */ - 420, /* GL_DEPTH_COMPONENT24 */ - 424, /* GL_DEPTH_COMPONENT32 */ - 358, /* GL_CULL_VERTEX_EXT */ - 360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 2308, /* GL_WRAP_BORDER_SUN */ - 2013, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 824, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1776, /* GL_SINGLE_COLOR */ - 1760, /* GL_SEPARATE_SPECULAR_COLOR */ - 1771, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 608, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ - 609, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ - 620, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ - 611, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ - 607, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ - 606, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ - 610, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ - 621, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ - 638, /* GL_FRAMEBUFFER_DEFAULT */ - 665, /* GL_FRAMEBUFFER_UNDEFINED */ - 432, /* GL_DEPTH_STENCIL_ATTACHMENT */ - 901, /* GL_MAJOR_VERSION */ - 1157, /* GL_MINOR_VERSION */ - 1248, /* GL_NUM_EXTENSIONS */ - 327, /* GL_CONTEXT_FLAGS */ - 736, /* GL_INDEX */ - 410, /* GL_DEPTH_BUFFER */ - 1850, /* GL_STENCIL_BUFFER */ - 298, /* GL_COMPRESSED_RED */ - 299, /* GL_COMPRESSED_RG */ - 861, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ - 703, /* GL_GUILTY_CONTEXT_RESET_ARB */ - 751, /* GL_INNOCENT_CONTEXT_RESET_ARB */ - 2167, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ - 1610, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ - 1462, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ - 1245, /* GL_NO_RESET_NOTIFICATION_ARB */ - 2178, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 2223, /* GL_UNSIGNED_SHORT_5_6_5 */ - 2224, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 2220, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 2217, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 2192, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 2188, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 2095, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 2096, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 2094, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 1161, /* GL_MIRRORED_REPEAT */ - 1696, /* GL_RGB_S3TC */ - 1638, /* GL_RGB4_S3TC */ - 1692, /* GL_RGBA_S3TC */ - 1677, /* GL_RGBA4_S3TC */ - 1686, /* GL_RGBA_DXT5_S3TC */ - 1674, /* GL_RGBA4_DXT5_S3TC */ - 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 1223, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 1222, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 832, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 583, /* GL_FOG_COORDINATE_SOURCE */ - 575, /* GL_FOG_COORD */ - 599, /* GL_FRAGMENT_DEPTH */ - 364, /* GL_CURRENT_FOG_COORD */ - 582, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 581, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 580, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 577, /* GL_FOG_COORDINATE_ARRAY */ - 241, /* GL_COLOR_SUM */ - 385, /* GL_CURRENT_SECONDARY_COLOR */ - 1751, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1753, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1752, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1750, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1747, /* GL_SECONDARY_COLOR_ARRAY */ - 383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ - 29, /* GL_ALIASED_POINT_SIZE_RANGE */ - 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1904, /* GL_TEXTURE0 */ - 1906, /* GL_TEXTURE1 */ - 1928, /* GL_TEXTURE2 */ - 1950, /* GL_TEXTURE3 */ - 1956, /* GL_TEXTURE4 */ - 1958, /* GL_TEXTURE5 */ - 1960, /* GL_TEXTURE6 */ - 1962, /* GL_TEXTURE7 */ - 1964, /* GL_TEXTURE8 */ - 1966, /* GL_TEXTURE9 */ - 1907, /* GL_TEXTURE10 */ - 1909, /* GL_TEXTURE11 */ - 1911, /* GL_TEXTURE12 */ - 1913, /* GL_TEXTURE13 */ - 1915, /* GL_TEXTURE14 */ - 1917, /* GL_TEXTURE15 */ - 1919, /* GL_TEXTURE16 */ - 1921, /* GL_TEXTURE17 */ - 1923, /* GL_TEXTURE18 */ - 1925, /* GL_TEXTURE19 */ - 1929, /* GL_TEXTURE20 */ - 1931, /* GL_TEXTURE21 */ - 1933, /* GL_TEXTURE22 */ - 1935, /* GL_TEXTURE23 */ - 1937, /* GL_TEXTURE24 */ - 1939, /* GL_TEXTURE25 */ - 1941, /* GL_TEXTURE26 */ - 1943, /* GL_TEXTURE27 */ - 1945, /* GL_TEXTURE28 */ - 1947, /* GL_TEXTURE29 */ - 1951, /* GL_TEXTURE30 */ - 1953, /* GL_TEXTURE31 */ - 19, /* GL_ACTIVE_TEXTURE */ - 166, /* GL_CLIENT_ACTIVE_TEXTURE */ - 1122, /* GL_MAX_TEXTURE_UNITS */ - 2150, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 2153, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 2155, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 2147, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1886, /* GL_SUBTRACT */ - 1103, /* GL_MAX_RENDERBUFFER_SIZE */ - 290, /* GL_COMPRESSED_ALPHA */ - 294, /* GL_COMPRESSED_LUMINANCE */ - 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 292, /* GL_COMPRESSED_INTENSITY */ - 300, /* GL_COMPRESSED_RGB */ - 301, /* GL_COMPRESSED_RGBA */ - 2027, /* GL_TEXTURE_COMPRESSION_HINT */ - 2104, /* GL_TEXTURE_RECTANGLE */ - 1992, /* GL_TEXTURE_BINDING_RECTANGLE */ - 1516, /* GL_PROXY_TEXTURE_RECTANGLE */ - 1100, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ - 431, /* GL_DEPTH_STENCIL */ - 2184, /* GL_UNSIGNED_INT_24_8 */ - 1117, /* GL_MAX_TEXTURE_LOD_BIAS */ - 2093, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 1119, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 2065, /* GL_TEXTURE_FILTER_CONTROL */ - 2083, /* GL_TEXTURE_LOD_BIAS */ - 274, /* GL_COMBINE4 */ - 1109, /* GL_MAX_SHININESS_NV */ - 1110, /* GL_MAX_SPOT_EXPONENT_NV */ - 734, /* GL_INCR_WRAP */ - 396, /* GL_DECR_WRAP */ - 1181, /* GL_MODELVIEW1_ARB */ - 1239, /* GL_NORMAL_MAP */ - 1567, /* GL_REFLECTION_MAP */ - 2037, /* GL_TEXTURE_CUBE_MAP */ - 1989, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 2049, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 2039, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 2052, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 2042, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 2055, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 2045, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1514, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 1039, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 1217, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 1454, /* GL_PRIMITIVE_RESTART_NV */ - 1453, /* GL_PRIMITIVE_RESTART_INDEX_NV */ - 591, /* GL_FOG_DISTANCE_MODE_NV */ - 538, /* GL_EYE_RADIAL_NV */ - 537, /* GL_EYE_PLANE_ABSOLUTE_NV */ - 273, /* GL_COMBINE */ - 280, /* GL_COMBINE_RGB */ - 275, /* GL_COMBINE_ALPHA */ - 1697, /* GL_RGB_SCALE */ - 25, /* GL_ADD_SIGNED */ - 771, /* GL_INTERPOLATE */ - 316, /* GL_CONSTANT */ - 1446, /* GL_PRIMARY_COLOR */ - 1443, /* GL_PREVIOUS */ - 1791, /* GL_SOURCE0_RGB */ - 1797, /* GL_SOURCE1_RGB */ - 1803, /* GL_SOURCE2_RGB */ - 1807, /* GL_SOURCE3_RGB_NV */ - 1788, /* GL_SOURCE0_ALPHA */ - 1794, /* GL_SOURCE1_ALPHA */ - 1800, /* GL_SOURCE2_ALPHA */ - 1806, /* GL_SOURCE3_ALPHA_NV */ - 1282, /* GL_OPERAND0_RGB */ - 1288, /* GL_OPERAND1_RGB */ - 1294, /* GL_OPERAND2_RGB */ - 1298, /* GL_OPERAND3_RGB_NV */ - 1279, /* GL_OPERAND0_ALPHA */ - 1285, /* GL_OPERAND1_ALPHA */ - 1291, /* GL_OPERAND2_ALPHA */ - 1297, /* GL_OPERAND3_ALPHA_NV */ - 137, /* GL_BUFFER_OBJECT_APPLE */ - 2236, /* GL_VERTEX_ARRAY_BINDING */ - 2102, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ - 2103, /* GL_TEXTURE_RANGE_POINTER_APPLE */ - 2313, /* GL_YCBCR_422_APPLE */ - 2225, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 2227, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 2114, /* GL_TEXTURE_STORAGE_HINT_APPLE */ - 1877, /* GL_STORAGE_PRIVATE_APPLE */ - 1876, /* GL_STORAGE_CACHED_APPLE */ - 1878, /* GL_STORAGE_SHARED_APPLE */ - 1778, /* GL_SLICE_ACCUM_SUN */ - 1525, /* GL_QUAD_MESH_SUN */ - 2161, /* GL_TRIANGLE_MESH_SUN */ - 2278, /* GL_VERTEX_PROGRAM_ARB */ - 2289, /* GL_VERTEX_STATE_PROGRAM_NV */ - 2263, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 2271, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 2273, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 2275, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 387, /* GL_CURRENT_VERTEX_ATTRIB */ - 1470, /* GL_PROGRAM_LENGTH_ARB */ - 1486, /* GL_PROGRAM_STRING_ARB */ - 1204, /* GL_MODELVIEW_PROJECTION_NV */ - 727, /* GL_IDENTITY_NV */ - 804, /* GL_INVERSE_NV */ - 2152, /* GL_TRANSPOSE_NV */ - 805, /* GL_INVERSE_TRANSPOSE_NV */ - 1084, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 1083, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 965, /* GL_MATRIX0_NV */ - 977, /* GL_MATRIX1_NV */ - 989, /* GL_MATRIX2_NV */ - 993, /* GL_MATRIX3_NV */ - 995, /* GL_MATRIX4_NV */ - 997, /* GL_MATRIX5_NV */ - 999, /* GL_MATRIX6_NV */ - 1001, /* GL_MATRIX7_NV */ - 370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 367, /* GL_CURRENT_MATRIX_ARB */ - 1483, /* GL_PROGRAM_POINT_SIZE */ - 2284, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1482, /* GL_PROGRAM_PARAMETER_NV */ - 2269, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1488, /* GL_PROGRAM_TARGET_NV */ - 1485, /* GL_PROGRAM_RESIDENT_NV */ - 2124, /* GL_TRACK_MATRIX_NV */ - 2125, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 2279, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1464, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 412, /* GL_DEPTH_CLAMP */ - 2244, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 2251, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 2252, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 2253, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 2254, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 2255, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 2256, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 2257, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 2258, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 2259, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 2245, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 2246, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 2247, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 2248, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 2249, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 2250, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 913, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 920, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 921, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 922, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 923, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 924, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 925, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 926, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 927, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 928, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 914, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 915, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 916, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 917, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 918, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 919, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 940, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 947, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 948, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 949, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 950, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 951, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 952, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1463, /* GL_PROGRAM_BINDING_ARB */ - 954, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 955, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 941, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 942, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 943, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 944, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 945, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 946, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 2025, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 2022, /* GL_TEXTURE_COMPRESSED */ - 1246, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 1144, /* GL_MAX_VERTEX_UNITS_ARB */ - 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 2307, /* GL_WEIGHT_SUM_UNITY_ARB */ - 2277, /* GL_VERTEX_BLEND_ARB */ - 389, /* GL_CURRENT_WEIGHT_ARB */ - 2305, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 2303, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 2301, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 2299, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 2294, /* GL_WEIGHT_ARRAY_ARB */ - 446, /* GL_DOT3_RGB */ - 447, /* GL_DOT3_RGBA */ - 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 1212, /* GL_MULTISAMPLE_3DFX */ - 1736, /* GL_SAMPLE_BUFFERS_3DFX */ - 1727, /* GL_SAMPLES_3DFX */ - 1192, /* GL_MODELVIEW2_ARB */ - 1195, /* GL_MODELVIEW3_ARB */ - 1196, /* GL_MODELVIEW4_ARB */ - 1197, /* GL_MODELVIEW5_ARB */ - 1198, /* GL_MODELVIEW6_ARB */ - 1199, /* GL_MODELVIEW7_ARB */ - 1200, /* GL_MODELVIEW8_ARB */ - 1201, /* GL_MODELVIEW9_ARB */ - 1171, /* GL_MODELVIEW10_ARB */ - 1172, /* GL_MODELVIEW11_ARB */ - 1173, /* GL_MODELVIEW12_ARB */ - 1174, /* GL_MODELVIEW13_ARB */ - 1175, /* GL_MODELVIEW14_ARB */ - 1176, /* GL_MODELVIEW15_ARB */ - 1177, /* GL_MODELVIEW16_ARB */ - 1178, /* GL_MODELVIEW17_ARB */ - 1179, /* GL_MODELVIEW18_ARB */ - 1180, /* GL_MODELVIEW19_ARB */ - 1182, /* GL_MODELVIEW20_ARB */ - 1183, /* GL_MODELVIEW21_ARB */ - 1184, /* GL_MODELVIEW22_ARB */ - 1185, /* GL_MODELVIEW23_ARB */ - 1186, /* GL_MODELVIEW24_ARB */ - 1187, /* GL_MODELVIEW25_ARB */ - 1188, /* GL_MODELVIEW26_ARB */ - 1189, /* GL_MODELVIEW27_ARB */ - 1190, /* GL_MODELVIEW28_ARB */ - 1191, /* GL_MODELVIEW29_ARB */ - 1193, /* GL_MODELVIEW30_ARB */ - 1194, /* GL_MODELVIEW31_ARB */ - 451, /* GL_DOT3_RGB_EXT */ - 1460, /* GL_PROGRAM_BINARY_LENGTH */ - 1165, /* GL_MIRROR_CLAMP_EXT */ - 1168, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 1207, /* GL_MODULATE_ADD_ATI */ - 1208, /* GL_MODULATE_SIGNED_ADD_ATI */ - 1209, /* GL_MODULATE_SUBTRACT_ATI */ - 2314, /* GL_YCBCR_MESA */ - 1306, /* GL_PACK_INVERT_MESA */ - 392, /* GL_DEBUG_OBJECT_MESA */ - 393, /* GL_DEBUG_PRINT_MESA */ - 391, /* GL_DEBUG_ASSERT_MESA */ - 139, /* GL_BUFFER_SIZE */ - 141, /* GL_BUFFER_USAGE */ - 145, /* GL_BUMP_ROT_MATRIX_ATI */ - 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ - 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ - 148, /* GL_BUMP_TEX_UNITS_ATI */ - 511, /* GL_DUDV_ATI */ - 510, /* GL_DU8DV8_ATI */ - 143, /* GL_BUMP_ENVMAP_ATI */ - 147, /* GL_BUMP_TARGET_ATI */ - 1249, /* GL_NUM_PROGRAM_BINARY_FORMATS */ - 1458, /* GL_PROGRAM_BINARY_FORMATS */ - 1840, /* GL_STENCIL_BACK_FUNC */ - 1838, /* GL_STENCIL_BACK_FAIL */ - 1842, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1844, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 600, /* GL_FRAGMENT_PROGRAM_ARB */ - 1456, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1491, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1490, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1473, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1479, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1478, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1073, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1098, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1097, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1086, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1092, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1091, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 1668, /* GL_RGBA32F */ - 1631, /* GL_RGB32F */ - 1659, /* GL_RGBA16F */ - 1623, /* GL_RGB16F */ - 1687, /* GL_RGBA_FLOAT_MODE_ARB */ - 1042, /* GL_MAX_DRAW_BUFFERS */ - 455, /* GL_DRAW_BUFFER0 */ - 458, /* GL_DRAW_BUFFER1 */ - 479, /* GL_DRAW_BUFFER2 */ - 482, /* GL_DRAW_BUFFER3 */ - 485, /* GL_DRAW_BUFFER4 */ - 488, /* GL_DRAW_BUFFER5 */ - 491, /* GL_DRAW_BUFFER6 */ - 494, /* GL_DRAW_BUFFER7 */ - 497, /* GL_DRAW_BUFFER8 */ - 500, /* GL_DRAW_BUFFER9 */ - 459, /* GL_DRAW_BUFFER10 */ - 462, /* GL_DRAW_BUFFER11 */ - 465, /* GL_DRAW_BUFFER12 */ - 468, /* GL_DRAW_BUFFER13 */ - 471, /* GL_DRAW_BUFFER14 */ - 474, /* GL_DRAW_BUFFER15 */ - 97, /* GL_BLEND_EQUATION_ALPHA */ - 1016, /* GL_MATRIX_PALETTE_ARB */ - 1066, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 1069, /* GL_MAX_PALETTE_MATRICES_ARB */ - 373, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 1004, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 368, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 1009, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 1013, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 1011, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 1007, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 2060, /* GL_TEXTURE_DEPTH_SIZE */ - 439, /* GL_DEPTH_TEXTURE_MODE */ - 2017, /* GL_TEXTURE_COMPARE_MODE */ - 2015, /* GL_TEXTURE_COMPARE_FUNC */ - 284, /* GL_COMPARE_REF_TO_TEXTURE */ - 1383, /* GL_POINT_SPRITE */ - 347, /* GL_COORD_REPLACE */ - 1388, /* GL_POINT_SPRITE_R_MODE_NV */ - 1531, /* GL_QUERY_COUNTER_BITS */ - 376, /* GL_CURRENT_QUERY */ - 1535, /* GL_QUERY_RESULT */ - 1537, /* GL_QUERY_RESULT_AVAILABLE */ - 1136, /* GL_MAX_VERTEX_ATTRIBS */ - 2267, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 1113, /* GL_MAX_TEXTURE_COORDS */ - 1115, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1466, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1468, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1467, /* GL_PROGRAM_FORMAT_ARB */ - 2116, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 409, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 408, /* GL_DEPTH_BOUNDS_EXT */ - 61, /* GL_ARRAY_BUFFER */ - 524, /* GL_ELEMENT_ARRAY_BUFFER */ - 62, /* GL_ARRAY_BUFFER_BINDING */ - 525, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 2238, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 1234, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 738, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 2030, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 520, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1748, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 578, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 2295, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 2260, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1469, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 1079, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1475, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1088, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1489, /* GL_PROGRAM_TEMPORARIES_ARB */ - 1094, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1477, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1090, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1481, /* GL_PROGRAM_PARAMETERS_ARB */ - 1093, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1476, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1089, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1457, /* GL_PROGRAM_ATTRIBS_ARB */ - 1074, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1474, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1087, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1455, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1072, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1472, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1085, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 1080, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 1076, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1492, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 2149, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1554, /* GL_READ_ONLY */ - 2309, /* GL_WRITE_ONLY */ - 1556, /* GL_READ_WRITE */ - 124, /* GL_BUFFER_ACCESS */ - 129, /* GL_BUFFER_MAPPED */ - 134, /* GL_BUFFER_MAP_POINTER */ - 2123, /* GL_TIME_ELAPSED_EXT */ - 964, /* GL_MATRIX0_ARB */ - 976, /* GL_MATRIX1_ARB */ - 988, /* GL_MATRIX2_ARB */ - 992, /* GL_MATRIX3_ARB */ - 994, /* GL_MATRIX4_ARB */ - 996, /* GL_MATRIX5_ARB */ - 998, /* GL_MATRIX6_ARB */ - 1000, /* GL_MATRIX7_ARB */ - 1002, /* GL_MATRIX8_ARB */ - 1003, /* GL_MATRIX9_ARB */ - 966, /* GL_MATRIX10_ARB */ - 967, /* GL_MATRIX11_ARB */ - 968, /* GL_MATRIX12_ARB */ - 969, /* GL_MATRIX13_ARB */ - 970, /* GL_MATRIX14_ARB */ - 971, /* GL_MATRIX15_ARB */ - 972, /* GL_MATRIX16_ARB */ - 973, /* GL_MATRIX17_ARB */ - 974, /* GL_MATRIX18_ARB */ - 975, /* GL_MATRIX19_ARB */ - 978, /* GL_MATRIX20_ARB */ - 979, /* GL_MATRIX21_ARB */ - 980, /* GL_MATRIX22_ARB */ - 981, /* GL_MATRIX23_ARB */ - 982, /* GL_MATRIX24_ARB */ - 983, /* GL_MATRIX25_ARB */ - 984, /* GL_MATRIX26_ARB */ - 985, /* GL_MATRIX27_ARB */ - 986, /* GL_MATRIX28_ARB */ - 987, /* GL_MATRIX29_ARB */ - 990, /* GL_MATRIX30_ARB */ - 991, /* GL_MATRIX31_ARB */ - 1881, /* GL_STREAM_DRAW */ - 1883, /* GL_STREAM_READ */ - 1879, /* GL_STREAM_COPY */ - 1830, /* GL_STATIC_DRAW */ - 1832, /* GL_STATIC_READ */ - 1828, /* GL_STATIC_COPY */ - 514, /* GL_DYNAMIC_DRAW */ - 516, /* GL_DYNAMIC_READ */ - 512, /* GL_DYNAMIC_COPY */ - 1346, /* GL_PIXEL_PACK_BUFFER */ - 1350, /* GL_PIXEL_UNPACK_BUFFER */ - 1347, /* GL_PIXEL_PACK_BUFFER_BINDING */ - 1351, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ - 400, /* GL_DEPTH24_STENCIL8 */ - 2112, /* GL_TEXTURE_STENCIL_SIZE */ - 2058, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ - 1075, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 1078, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 1082, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 1081, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 2265, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ - 2262, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ - 1021, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ - 1159, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ - 1095, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ - 1872, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 1166, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1729, /* GL_SAMPLES_PASSED */ - 693, /* GL_GEOMETRY_VERTICES_OUT */ - 687, /* GL_GEOMETRY_INPUT_TYPE */ - 689, /* GL_GEOMETRY_OUTPUT_TYPE */ - 1720, /* GL_SAMPLER_BINDING */ - 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ - 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ - 157, /* GL_CLAMP_READ_COLOR */ - 550, /* GL_FIXED_ONLY */ - 1370, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ - 1369, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ - 1368, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ - 1203, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ - 1495, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ - 2092, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ - 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ - 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ - 1571, /* GL_RELEASED_APPLE */ - 2292, /* GL_VOLATILE_APPLE */ - 1611, /* GL_RETAINED_APPLE */ - 2166, /* GL_UNDEFINED_APPLE */ - 1519, /* GL_PURGEABLE_APPLE */ - 601, /* GL_FRAGMENT_SHADER */ - 2287, /* GL_VERTEX_SHADER */ - 1480, /* GL_PROGRAM_OBJECT_ARB */ - 1765, /* GL_SHADER_OBJECT_ARB */ - 1050, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 1141, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 1132, /* GL_MAX_VARYING_COMPONENTS */ - 1139, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 1033, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 1266, /* GL_OBJECT_TYPE_ARB */ - 1767, /* GL_SHADER_TYPE */ - 566, /* GL_FLOAT_VEC2 */ - 568, /* GL_FLOAT_VEC3 */ - 570, /* GL_FLOAT_VEC4 */ - 792, /* GL_INT_VEC2 */ - 794, /* GL_INT_VEC3 */ - 796, /* GL_INT_VEC4 */ - 116, /* GL_BOOL */ - 118, /* GL_BOOL_VEC2 */ - 120, /* GL_BOOL_VEC3 */ - 122, /* GL_BOOL_VEC4 */ - 554, /* GL_FLOAT_MAT2 */ - 558, /* GL_FLOAT_MAT3 */ - 562, /* GL_FLOAT_MAT4 */ - 1704, /* GL_SAMPLER_1D */ - 1710, /* GL_SAMPLER_2D */ - 1718, /* GL_SAMPLER_3D */ - 1723, /* GL_SAMPLER_CUBE */ - 1709, /* GL_SAMPLER_1D_SHADOW */ - 1717, /* GL_SAMPLER_2D_SHADOW */ - 1715, /* GL_SAMPLER_2D_RECT */ - 1716, /* GL_SAMPLER_2D_RECT_SHADOW */ - 556, /* GL_FLOAT_MAT2x3 */ - 557, /* GL_FLOAT_MAT2x4 */ - 560, /* GL_FLOAT_MAT3x2 */ - 561, /* GL_FLOAT_MAT3x4 */ - 564, /* GL_FLOAT_MAT4x2 */ - 565, /* GL_FLOAT_MAT4x3 */ - 398, /* GL_DELETE_STATUS */ - 289, /* GL_COMPILE_STATUS */ - 853, /* GL_LINK_STATUS */ - 2232, /* GL_VALIDATE_STATUS */ - 750, /* GL_INFO_LOG_LENGTH */ - 64, /* GL_ATTACHED_SHADERS */ - 21, /* GL_ACTIVE_UNIFORMS */ - 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1766, /* GL_SHADER_SOURCE_LENGTH */ - 15, /* GL_ACTIVE_ATTRIBUTES */ - 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 603, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1769, /* GL_SHADING_LANGUAGE_VERSION */ - 375, /* GL_CURRENT_PROGRAM */ - 1315, /* GL_PALETTE4_RGB8_OES */ - 1317, /* GL_PALETTE4_RGBA8_OES */ - 1313, /* GL_PALETTE4_R5_G6_B5_OES */ - 1316, /* GL_PALETTE4_RGBA4_OES */ - 1314, /* GL_PALETTE4_RGB5_A1_OES */ - 1320, /* GL_PALETTE8_RGB8_OES */ - 1322, /* GL_PALETTE8_RGBA8_OES */ - 1318, /* GL_PALETTE8_R5_G6_B5_OES */ - 1321, /* GL_PALETTE8_RGBA4_OES */ - 1319, /* GL_PALETTE8_RGB5_A1_OES */ - 731, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ - 729, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ - 1367, /* GL_POINT_SIZE_ARRAY_OES */ - 2036, /* GL_TEXTURE_CROP_RECT_OES */ - 1005, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ - 1366, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ - 2215, /* GL_UNSIGNED_NORMALIZED */ - 1969, /* GL_TEXTURE_1D_ARRAY */ - 1505, /* GL_PROXY_TEXTURE_1D_ARRAY */ - 1972, /* GL_TEXTURE_2D_ARRAY */ - 1509, /* GL_PROXY_TEXTURE_2D_ARRAY */ - 1980, /* GL_TEXTURE_BINDING_1D_ARRAY */ - 1983, /* GL_TEXTURE_BINDING_2D_ARRAY */ - 1057, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ - 2000, /* GL_TEXTURE_BUFFER */ - 1111, /* GL_MAX_TEXTURE_BUFFER_SIZE */ - 1987, /* GL_TEXTURE_BINDING_BUFFER */ - 2002, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ - 2004, /* GL_TEXTURE_BUFFER_FORMAT */ - 1542, /* GL_R11F_G11F_B10F */ - 2181, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ - 1654, /* GL_RGB9_E5 */ - 2190, /* GL_UNSIGNED_INT_5_9_9_9_REV */ - 2110, /* GL_TEXTURE_SHARED_SIZE */ - 1822, /* GL_SRGB */ - 1823, /* GL_SRGB8 */ - 1825, /* GL_SRGB_ALPHA */ - 1824, /* GL_SRGB8_ALPHA8 */ - 1782, /* GL_SLUMINANCE_ALPHA */ - 1781, /* GL_SLUMINANCE8_ALPHA8 */ - 1779, /* GL_SLUMINANCE */ - 1780, /* GL_SLUMINANCE8 */ - 312, /* GL_COMPRESSED_SRGB */ - 313, /* GL_COMPRESSED_SRGB_ALPHA */ - 310, /* GL_COMPRESSED_SLUMINANCE */ - 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ - 2145, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ - 2134, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ - 1130, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ - 2143, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ - 2139, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ - 2137, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ - 1449, /* GL_PRIMITIVES_GENERATED */ - 2141, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ - 1546, /* GL_RASTERIZER_DISCARD */ - 1126, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ - 1128, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ - 769, /* GL_INTERLEAVED_ATTRIBS */ - 1758, /* GL_SEPARATE_ATTRIBS */ - 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER */ - 2131, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ - 1385, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 862, /* GL_LOWER_LEFT */ - 2229, /* GL_UPPER_LEFT */ - 1846, /* GL_STENCIL_BACK_REF */ - 1847, /* GL_STENCIL_BACK_VALUE_MASK */ - 1848, /* GL_STENCIL_BACK_WRITEMASK */ - 504, /* GL_DRAW_FRAMEBUFFER_BINDING */ - 1576, /* GL_RENDERBUFFER_BINDING */ - 1550, /* GL_READ_FRAMEBUFFER */ - 503, /* GL_DRAW_FRAMEBUFFER */ - 1551, /* GL_READ_FRAMEBUFFER_BINDING */ - 1595, /* GL_RENDERBUFFER_SAMPLES */ - 617, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ - 614, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ - 629, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ - 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ - 627, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ - 635, /* GL_FRAMEBUFFER_COMPLETE */ - 640, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ - 655, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ - 649, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 644, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 650, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 646, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ - 660, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ - 666, /* GL_FRAMEBUFFER_UNSUPPORTED */ - 664, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 1029, /* GL_MAX_COLOR_ATTACHMENTS */ - 196, /* GL_COLOR_ATTACHMENT0 */ - 199, /* GL_COLOR_ATTACHMENT1 */ - 213, /* GL_COLOR_ATTACHMENT2 */ - 215, /* GL_COLOR_ATTACHMENT3 */ - 217, /* GL_COLOR_ATTACHMENT4 */ - 219, /* GL_COLOR_ATTACHMENT5 */ - 221, /* GL_COLOR_ATTACHMENT6 */ - 223, /* GL_COLOR_ATTACHMENT7 */ - 225, /* GL_COLOR_ATTACHMENT8 */ - 227, /* GL_COLOR_ATTACHMENT9 */ - 200, /* GL_COLOR_ATTACHMENT10 */ - 202, /* GL_COLOR_ATTACHMENT11 */ - 204, /* GL_COLOR_ATTACHMENT12 */ - 206, /* GL_COLOR_ATTACHMENT13 */ - 208, /* GL_COLOR_ATTACHMENT14 */ - 210, /* GL_COLOR_ATTACHMENT15 */ - 403, /* GL_DEPTH_ATTACHMENT */ - 1835, /* GL_STENCIL_ATTACHMENT */ - 605, /* GL_FRAMEBUFFER */ - 1573, /* GL_RENDERBUFFER */ - 1599, /* GL_RENDERBUFFER_WIDTH */ - 1586, /* GL_RENDERBUFFER_HEIGHT */ - 1589, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ - 1867, /* GL_STENCIL_INDEX_EXT */ - 1856, /* GL_STENCIL_INDEX1 */ - 1861, /* GL_STENCIL_INDEX4 */ - 1864, /* GL_STENCIL_INDEX8 */ - 1857, /* GL_STENCIL_INDEX16 */ - 1593, /* GL_RENDERBUFFER_RED_SIZE */ - 1584, /* GL_RENDERBUFFER_GREEN_SIZE */ - 1579, /* GL_RENDERBUFFER_BLUE_SIZE */ - 1574, /* GL_RENDERBUFFER_ALPHA_SIZE */ - 1581, /* GL_RENDERBUFFER_DEPTH_SIZE */ - 1597, /* GL_RENDERBUFFER_STENCIL_SIZE */ - 658, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ - 1106, /* GL_MAX_SAMPLES */ - 2072, /* GL_TEXTURE_GEN_STR_OES */ - 705, /* GL_HALF_FLOAT_OES */ - 1640, /* GL_RGB565 */ - 1671, /* GL_RGBA32UI */ - 1634, /* GL_RGB32UI */ - 40, /* GL_ALPHA32UI_EXT */ - 761, /* GL_INTENSITY32UI_EXT */ - 879, /* GL_LUMINANCE32UI_EXT */ - 896, /* GL_LUMINANCE_ALPHA32UI_EXT */ - 1662, /* GL_RGBA16UI */ - 1626, /* GL_RGB16UI */ - 37, /* GL_ALPHA16UI_EXT */ - 758, /* GL_INTENSITY16UI_EXT */ - 874, /* GL_LUMINANCE16UI_EXT */ - 894, /* GL_LUMINANCE_ALPHA16UI_EXT */ - 1681, /* GL_RGBA8UI */ - 1649, /* GL_RGB8UI */ - 45, /* GL_ALPHA8UI_EXT */ - 766, /* GL_INTENSITY8UI_EXT */ - 888, /* GL_LUMINANCE8UI_EXT */ - 898, /* GL_LUMINANCE_ALPHA8UI_EXT */ - 1669, /* GL_RGBA32I */ - 1632, /* GL_RGB32I */ - 39, /* GL_ALPHA32I_EXT */ - 760, /* GL_INTENSITY32I_EXT */ - 878, /* GL_LUMINANCE32I_EXT */ - 895, /* GL_LUMINANCE_ALPHA32I_EXT */ - 1660, /* GL_RGBA16I */ - 1624, /* GL_RGB16I */ - 36, /* GL_ALPHA16I_EXT */ - 757, /* GL_INTENSITY16I_EXT */ - 873, /* GL_LUMINANCE16I_EXT */ - 893, /* GL_LUMINANCE_ALPHA16I_EXT */ - 1679, /* GL_RGBA8I */ - 1647, /* GL_RGB8I */ - 44, /* GL_ALPHA8I_EXT */ - 765, /* GL_INTENSITY8I_EXT */ - 887, /* GL_LUMINANCE8I_EXT */ - 897, /* GL_LUMINANCE_ALPHA8I_EXT */ - 1563, /* GL_RED_INTEGER */ - 700, /* GL_GREEN_INTEGER */ - 113, /* GL_BLUE_INTEGER */ - 49, /* GL_ALPHA_INTEGER_EXT */ - 1694, /* GL_RGB_INTEGER */ - 1688, /* GL_RGBA_INTEGER */ - 84, /* GL_BGR_INTEGER */ - 82, /* GL_BGRA_INTEGER */ - 900, /* GL_LUMINANCE_INTEGER_EXT */ - 899, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ - 1690, /* GL_RGBA_INTEGER_MODE_EXT */ - 775, /* GL_INT_2_10_10_10_REV */ - 612, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ - 653, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ - 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ - 1705, /* GL_SAMPLER_1D_ARRAY */ - 1711, /* GL_SAMPLER_2D_ARRAY */ - 1721, /* GL_SAMPLER_BUFFER */ - 1707, /* GL_SAMPLER_1D_ARRAY_SHADOW */ - 1713, /* GL_SAMPLER_2D_ARRAY_SHADOW */ - 1724, /* GL_SAMPLER_CUBE_SHADOW */ - 2209, /* GL_UNSIGNED_INT_VEC2 */ - 2211, /* GL_UNSIGNED_INT_VEC3 */ - 2213, /* GL_UNSIGNED_INT_VEC4 */ - 776, /* GL_INT_SAMPLER_1D */ - 780, /* GL_INT_SAMPLER_2D */ - 786, /* GL_INT_SAMPLER_3D */ - 790, /* GL_INT_SAMPLER_CUBE */ - 784, /* GL_INT_SAMPLER_2D_RECT */ - 777, /* GL_INT_SAMPLER_1D_ARRAY */ - 781, /* GL_INT_SAMPLER_2D_ARRAY */ - 788, /* GL_INT_SAMPLER_BUFFER */ - 2193, /* GL_UNSIGNED_INT_SAMPLER_1D */ - 2197, /* GL_UNSIGNED_INT_SAMPLER_2D */ - 2203, /* GL_UNSIGNED_INT_SAMPLER_3D */ - 2207, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ - 2201, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ - 2194, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ - 2198, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ - 2205, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ - 691, /* GL_GEOMETRY_SHADER */ - 694, /* GL_GEOMETRY_VERTICES_OUT_ARB */ - 688, /* GL_GEOMETRY_INPUT_TYPE_ARB */ - 690, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ - 1063, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ - 1146, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ - 1061, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ - 1055, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ - 1059, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ - 863, /* GL_LOW_FLOAT */ - 1148, /* GL_MEDIUM_FLOAT */ - 706, /* GL_HIGH_FLOAT */ - 864, /* GL_LOW_INT */ - 1149, /* GL_MEDIUM_INT */ - 707, /* GL_HIGH_INT */ - 2183, /* GL_UNSIGNED_INT_10_10_10_2_OES */ - 774, /* GL_INT_10_10_10_2_OES */ - 1763, /* GL_SHADER_BINARY_FORMATS */ - 1251, /* GL_NUM_SHADER_BINARY_FORMATS */ - 1764, /* GL_SHADER_COMPILER */ - 1143, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ - 1135, /* GL_MAX_VARYING_VECTORS */ - 1052, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ - 1539, /* GL_QUERY_WAIT */ - 1533, /* GL_QUERY_NO_WAIT */ - 1529, /* GL_QUERY_BY_REGION_WAIT */ - 1527, /* GL_QUERY_BY_REGION_NO_WAIT */ - 2127, /* GL_TRANSFORM_FEEDBACK */ - 2136, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ - 2130, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ - 2128, /* GL_TRANSFORM_FEEDBACK_BINDING */ - 1523, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ - 546, /* GL_FIRST_VERTEX_CONVENTION */ - 808, /* GL_LAST_VERTEX_CONVENTION */ - 1497, /* GL_PROVOKING_VERTEX */ - 354, /* GL_COPY_READ_BUFFER */ - 355, /* GL_COPY_WRITE_BUFFER */ - 1566, /* GL_RED_SNORM */ - 1701, /* GL_RG_SNORM */ - 1700, /* GL_RGB_SNORM */ - 1693, /* GL_RGBA_SNORM */ - 1545, /* GL_R8_SNORM */ - 1614, /* GL_RG8_SNORM */ - 1653, /* GL_RGB8_SNORM */ - 1685, /* GL_RGBA8_SNORM */ - 1543, /* GL_R16_SNORM */ - 1613, /* GL_RG16_SNORM */ - 1629, /* GL_RGB16_SNORM */ - 1665, /* GL_RGBA16_SNORM */ - 1775, /* GL_SIGNED_NORMALIZED */ - 1451, /* GL_PRIMITIVE_RESTART */ - 1452, /* GL_PRIMITIVE_RESTART_INDEX */ - 1108, /* GL_MAX_SERVER_WAIT_TIMEOUT */ - 1265, /* GL_OBJECT_TYPE */ - 1888, /* GL_SYNC_CONDITION */ - 1893, /* GL_SYNC_STATUS */ - 1890, /* GL_SYNC_FLAGS */ - 1889, /* GL_SYNC_FENCE */ - 1892, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ - 2176, /* GL_UNSIGNALED */ - 1774, /* GL_SIGNALED */ - 54, /* GL_ALREADY_SIGNALED */ - 2122, /* GL_TIMEOUT_EXPIRED */ - 315, /* GL_CONDITION_SATISFIED */ - 2293, /* GL_WAIT_FAILED */ - 126, /* GL_BUFFER_ACCESS_FLAGS */ - 132, /* GL_BUFFER_MAP_LENGTH */ - 133, /* GL_BUFFER_MAP_OFFSET */ - 1138, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ - 1053, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ - 1054, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ - 1049, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ - 330, /* GL_CONTEXT_PROFILE_MASK */ - 531, /* GL_EVAL_BIT */ - 1548, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 855, /* GL_LIST_BIT */ - 1995, /* GL_TEXTURE_BIT */ - 1744, /* GL_SCISSOR_BIT */ - 30, /* GL_ALL_ATTRIB_BITS */ - 1214, /* GL_MULTISAMPLE_BIT */ - 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ -}; - -typedef int (*cfunc)(const void *, const void *); - -/** - * Compare a key name to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an element of the \c all_enums array. - */ -static int compar_name( const char *a, const enum_elt *b ) -{ - return strcmp( a, & enum_string_table[ b->offset ] ); -} - -/** - * Compare a key enum value to an element in the \c all_enums array. - * - * \c bsearch always passes the key as the first parameter and the pointer - * to the array element as the second parameter. We can elimiate some - * extra work by taking advantage of that fact. - * - * \param a Pointer to the desired enum name. - * \param b Pointer to an index into the \c all_enums array. - */ -static int compar_nr( const int *a, const unsigned *b ) -{ - return a[0] - all_enums[*b].n; -} - - -static char token_tmp[20]; - -const char *_mesa_lookup_enum_by_nr( int nr ) -{ - unsigned * i; - - i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, - Elements(reduced_enums), - sizeof(reduced_enums[0]), - (cfunc) compar_nr); - - if ( i != NULL ) { - return & enum_string_table[ all_enums[ *i ].offset ]; - } - else { - /* this is not re-entrant safe, no big deal here */ - _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); - token_tmp[sizeof(token_tmp) - 1] = '\0'; - return token_tmp; - } -} - -/** - * Primitive names - */ -static const char *prim_names[PRIM_UNKNOWN + 1] = { - "GL_POINTS", - "GL_LINES", - "GL_LINE_LOOP", - "GL_LINE_STRIP", - "GL_TRIANGLES", - "GL_TRIANGLE_STRIP", - "GL_TRIANGLE_FAN", - "GL_QUADS", - "GL_QUAD_STRIP", - "GL_POLYGON", - "outside begin/end", - "inside unknown primitive", - "unknown state" -}; - - -/* Get the name of an enum given that it is a primitive type. Avoids - * GL_FALSE/GL_POINTS ambiguity and others. - */ -const char * -_mesa_lookup_prim_by_nr(GLuint nr) -{ - if (nr < Elements(prim_names)) - return prim_names[nr]; - else - return "invalid mode"; -} - - -int _mesa_lookup_enum_by_name( const char *symbol ) -{ - enum_elt * f = NULL; - - if ( symbol != NULL ) { - f = (enum_elt *) _mesa_bsearch(symbol, all_enums, - Elements(all_enums), - sizeof( enum_elt ), - (cfunc) compar_name); - } - - return (f != NULL) ? f->n : -1; -} - - +/* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/mfeatures.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/mtypes.h" + +typedef struct { + size_t offset; + int n; +} enum_elt; + +LONGSTRING static const char enum_string_table[] = + "GL_2D\0" + "GL_2_BYTES\0" + "GL_3D\0" + "GL_3D_COLOR\0" + "GL_3D_COLOR_TEXTURE\0" + "GL_3_BYTES\0" + "GL_4D_COLOR_TEXTURE\0" + "GL_4_BYTES\0" + "GL_ACCUM\0" + "GL_ACCUM_ALPHA_BITS\0" + "GL_ACCUM_BLUE_BITS\0" + "GL_ACCUM_BUFFER_BIT\0" + "GL_ACCUM_CLEAR_VALUE\0" + "GL_ACCUM_GREEN_BITS\0" + "GL_ACCUM_RED_BITS\0" + "GL_ACTIVE_ATTRIBUTES\0" + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0" + "GL_ACTIVE_PROGRAM_EXT\0" + "GL_ACTIVE_STENCIL_FACE_EXT\0" + "GL_ACTIVE_TEXTURE\0" + "GL_ACTIVE_TEXTURE_ARB\0" + "GL_ACTIVE_UNIFORMS\0" + "GL_ACTIVE_UNIFORM_MAX_LENGTH\0" + "GL_ACTIVE_VERTEX_UNITS_ARB\0" + "GL_ADD\0" + "GL_ADD_SIGNED\0" + "GL_ADD_SIGNED_ARB\0" + "GL_ADD_SIGNED_EXT\0" + "GL_ALIASED_LINE_WIDTH_RANGE\0" + "GL_ALIASED_POINT_SIZE_RANGE\0" + "GL_ALL_ATTRIB_BITS\0" + "GL_ALL_CLIENT_ATTRIB_BITS\0" + "GL_ALPHA\0" + "GL_ALPHA12\0" + "GL_ALPHA12_EXT\0" + "GL_ALPHA16\0" + "GL_ALPHA16I_EXT\0" + "GL_ALPHA16UI_EXT\0" + "GL_ALPHA16_EXT\0" + "GL_ALPHA32I_EXT\0" + "GL_ALPHA32UI_EXT\0" + "GL_ALPHA4\0" + "GL_ALPHA4_EXT\0" + "GL_ALPHA8\0" + "GL_ALPHA8I_EXT\0" + "GL_ALPHA8UI_EXT\0" + "GL_ALPHA8_EXT\0" + "GL_ALPHA_BIAS\0" + "GL_ALPHA_BITS\0" + "GL_ALPHA_INTEGER_EXT\0" + "GL_ALPHA_SCALE\0" + "GL_ALPHA_TEST\0" + "GL_ALPHA_TEST_FUNC\0" + "GL_ALPHA_TEST_REF\0" + "GL_ALREADY_SIGNALED\0" + "GL_ALWAYS\0" + "GL_AMBIENT\0" + "GL_AMBIENT_AND_DIFFUSE\0" + "GL_AND\0" + "GL_AND_INVERTED\0" + "GL_AND_REVERSE\0" + "GL_ARRAY_BUFFER\0" + "GL_ARRAY_BUFFER_BINDING\0" + "GL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_ATTACHED_SHADERS\0" + "GL_ATTRIB_ARRAY_POINTER_NV\0" + "GL_ATTRIB_ARRAY_SIZE_NV\0" + "GL_ATTRIB_ARRAY_STRIDE_NV\0" + "GL_ATTRIB_ARRAY_TYPE_NV\0" + "GL_ATTRIB_STACK_DEPTH\0" + "GL_AUTO_NORMAL\0" + "GL_AUX0\0" + "GL_AUX1\0" + "GL_AUX2\0" + "GL_AUX3\0" + "GL_AUX_BUFFERS\0" + "GL_BACK\0" + "GL_BACK_LEFT\0" + "GL_BACK_RIGHT\0" + "GL_BGR\0" + "GL_BGRA\0" + "GL_BGRA_EXT\0" + "GL_BGRA_INTEGER\0" + "GL_BGRA_INTEGER_EXT\0" + "GL_BGR_INTEGER\0" + "GL_BGR_INTEGER_EXT\0" + "GL_BITMAP\0" + "GL_BITMAP_TOKEN\0" + "GL_BLEND\0" + "GL_BLEND_COLOR\0" + "GL_BLEND_COLOR_EXT\0" + "GL_BLEND_DST\0" + "GL_BLEND_DST_ALPHA\0" + "GL_BLEND_DST_ALPHA_OES\0" + "GL_BLEND_DST_RGB\0" + "GL_BLEND_DST_RGB_OES\0" + "GL_BLEND_EQUATION\0" + "GL_BLEND_EQUATION_ALPHA\0" + "GL_BLEND_EQUATION_ALPHA_EXT\0" + "GL_BLEND_EQUATION_ALPHA_OES\0" + "GL_BLEND_EQUATION_EXT\0" + "GL_BLEND_EQUATION_OES\0" + "GL_BLEND_EQUATION_RGB\0" + "GL_BLEND_EQUATION_RGB_EXT\0" + "GL_BLEND_EQUATION_RGB_OES\0" + "GL_BLEND_SRC\0" + "GL_BLEND_SRC_ALPHA\0" + "GL_BLEND_SRC_ALPHA_OES\0" + "GL_BLEND_SRC_RGB\0" + "GL_BLEND_SRC_RGB_OES\0" + "GL_BLUE\0" + "GL_BLUE_BIAS\0" + "GL_BLUE_BITS\0" + "GL_BLUE_INTEGER\0" + "GL_BLUE_INTEGER_EXT\0" + "GL_BLUE_SCALE\0" + "GL_BOOL\0" + "GL_BOOL_ARB\0" + "GL_BOOL_VEC2\0" + "GL_BOOL_VEC2_ARB\0" + "GL_BOOL_VEC3\0" + "GL_BOOL_VEC3_ARB\0" + "GL_BOOL_VEC4\0" + "GL_BOOL_VEC4_ARB\0" + "GL_BUFFER_ACCESS\0" + "GL_BUFFER_ACCESS_ARB\0" + "GL_BUFFER_ACCESS_FLAGS\0" + "GL_BUFFER_ACCESS_OES\0" + "GL_BUFFER_FLUSHING_UNMAP_APPLE\0" + "GL_BUFFER_MAPPED\0" + "GL_BUFFER_MAPPED_ARB\0" + "GL_BUFFER_MAPPED_OES\0" + "GL_BUFFER_MAP_LENGTH\0" + "GL_BUFFER_MAP_OFFSET\0" + "GL_BUFFER_MAP_POINTER\0" + "GL_BUFFER_MAP_POINTER_ARB\0" + "GL_BUFFER_MAP_POINTER_OES\0" + "GL_BUFFER_OBJECT_APPLE\0" + "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0" + "GL_BUFFER_SIZE\0" + "GL_BUFFER_SIZE_ARB\0" + "GL_BUFFER_USAGE\0" + "GL_BUFFER_USAGE_ARB\0" + "GL_BUMP_ENVMAP_ATI\0" + "GL_BUMP_NUM_TEX_UNITS_ATI\0" + "GL_BUMP_ROT_MATRIX_ATI\0" + "GL_BUMP_ROT_MATRIX_SIZE_ATI\0" + "GL_BUMP_TARGET_ATI\0" + "GL_BUMP_TEX_UNITS_ATI\0" + "GL_BYTE\0" + "GL_C3F_V3F\0" + "GL_C4F_N3F_V3F\0" + "GL_C4UB_V2F\0" + "GL_C4UB_V3F\0" + "GL_CCW\0" + "GL_CLAMP\0" + "GL_CLAMP_FRAGMENT_COLOR_ARB\0" + "GL_CLAMP_READ_COLOR\0" + "GL_CLAMP_READ_COLOR_ARB\0" + "GL_CLAMP_TO_BORDER\0" + "GL_CLAMP_TO_BORDER_ARB\0" + "GL_CLAMP_TO_BORDER_SGIS\0" + "GL_CLAMP_TO_EDGE\0" + "GL_CLAMP_TO_EDGE_SGIS\0" + "GL_CLAMP_VERTEX_COLOR_ARB\0" + "GL_CLEAR\0" + "GL_CLIENT_ACTIVE_TEXTURE\0" + "GL_CLIENT_ACTIVE_TEXTURE_ARB\0" + "GL_CLIENT_ALL_ATTRIB_BITS\0" + "GL_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_CLIENT_PIXEL_STORE_BIT\0" + "GL_CLIENT_VERTEX_ARRAY_BIT\0" + "GL_CLIP_DISTANCE0\0" + "GL_CLIP_DISTANCE1\0" + "GL_CLIP_DISTANCE2\0" + "GL_CLIP_DISTANCE3\0" + "GL_CLIP_DISTANCE4\0" + "GL_CLIP_DISTANCE5\0" + "GL_CLIP_DISTANCE6\0" + "GL_CLIP_DISTANCE7\0" + "GL_CLIP_PLANE0\0" + "GL_CLIP_PLANE1\0" + "GL_CLIP_PLANE2\0" + "GL_CLIP_PLANE3\0" + "GL_CLIP_PLANE4\0" + "GL_CLIP_PLANE5\0" + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0" + "GL_COEFF\0" + "GL_COLOR\0" + "GL_COLOR_ARRAY\0" + "GL_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_COLOR_ARRAY_POINTER\0" + "GL_COLOR_ARRAY_SIZE\0" + "GL_COLOR_ARRAY_STRIDE\0" + "GL_COLOR_ARRAY_TYPE\0" + "GL_COLOR_ATTACHMENT0\0" + "GL_COLOR_ATTACHMENT0_EXT\0" + "GL_COLOR_ATTACHMENT0_OES\0" + "GL_COLOR_ATTACHMENT1\0" + "GL_COLOR_ATTACHMENT10\0" + "GL_COLOR_ATTACHMENT10_EXT\0" + "GL_COLOR_ATTACHMENT11\0" + "GL_COLOR_ATTACHMENT11_EXT\0" + "GL_COLOR_ATTACHMENT12\0" + "GL_COLOR_ATTACHMENT12_EXT\0" + "GL_COLOR_ATTACHMENT13\0" + "GL_COLOR_ATTACHMENT13_EXT\0" + "GL_COLOR_ATTACHMENT14\0" + "GL_COLOR_ATTACHMENT14_EXT\0" + "GL_COLOR_ATTACHMENT15\0" + "GL_COLOR_ATTACHMENT15_EXT\0" + "GL_COLOR_ATTACHMENT1_EXT\0" + "GL_COLOR_ATTACHMENT2\0" + "GL_COLOR_ATTACHMENT2_EXT\0" + "GL_COLOR_ATTACHMENT3\0" + "GL_COLOR_ATTACHMENT3_EXT\0" + "GL_COLOR_ATTACHMENT4\0" + "GL_COLOR_ATTACHMENT4_EXT\0" + "GL_COLOR_ATTACHMENT5\0" + "GL_COLOR_ATTACHMENT5_EXT\0" + "GL_COLOR_ATTACHMENT6\0" + "GL_COLOR_ATTACHMENT6_EXT\0" + "GL_COLOR_ATTACHMENT7\0" + "GL_COLOR_ATTACHMENT7_EXT\0" + "GL_COLOR_ATTACHMENT8\0" + "GL_COLOR_ATTACHMENT8_EXT\0" + "GL_COLOR_ATTACHMENT9\0" + "GL_COLOR_ATTACHMENT9_EXT\0" + "GL_COLOR_BUFFER_BIT\0" + "GL_COLOR_CLEAR_VALUE\0" + "GL_COLOR_INDEX\0" + "GL_COLOR_INDEXES\0" + "GL_COLOR_LOGIC_OP\0" + "GL_COLOR_MATERIAL\0" + "GL_COLOR_MATERIAL_FACE\0" + "GL_COLOR_MATERIAL_PARAMETER\0" + "GL_COLOR_MATRIX\0" + "GL_COLOR_MATRIX_SGI\0" + "GL_COLOR_MATRIX_STACK_DEPTH\0" + "GL_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_COLOR_SUM\0" + "GL_COLOR_SUM_ARB\0" + "GL_COLOR_TABLE\0" + "GL_COLOR_TABLE_ALPHA_SIZE\0" + "GL_COLOR_TABLE_ALPHA_SIZE_EXT\0" + "GL_COLOR_TABLE_ALPHA_SIZE_SGI\0" + "GL_COLOR_TABLE_BIAS\0" + "GL_COLOR_TABLE_BIAS_SGI\0" + "GL_COLOR_TABLE_BLUE_SIZE\0" + "GL_COLOR_TABLE_BLUE_SIZE_EXT\0" + "GL_COLOR_TABLE_BLUE_SIZE_SGI\0" + "GL_COLOR_TABLE_FORMAT\0" + "GL_COLOR_TABLE_FORMAT_EXT\0" + "GL_COLOR_TABLE_FORMAT_SGI\0" + "GL_COLOR_TABLE_GREEN_SIZE\0" + "GL_COLOR_TABLE_GREEN_SIZE_EXT\0" + "GL_COLOR_TABLE_GREEN_SIZE_SGI\0" + "GL_COLOR_TABLE_INTENSITY_SIZE\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_EXT\0" + "GL_COLOR_TABLE_INTENSITY_SIZE_SGI\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT\0" + "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI\0" + "GL_COLOR_TABLE_RED_SIZE\0" + "GL_COLOR_TABLE_RED_SIZE_EXT\0" + "GL_COLOR_TABLE_RED_SIZE_SGI\0" + "GL_COLOR_TABLE_SCALE\0" + "GL_COLOR_TABLE_SCALE_SGI\0" + "GL_COLOR_TABLE_WIDTH\0" + "GL_COLOR_TABLE_WIDTH_EXT\0" + "GL_COLOR_TABLE_WIDTH_SGI\0" + "GL_COLOR_WRITEMASK\0" + "GL_COMBINE\0" + "GL_COMBINE4\0" + "GL_COMBINE_ALPHA\0" + "GL_COMBINE_ALPHA_ARB\0" + "GL_COMBINE_ALPHA_EXT\0" + "GL_COMBINE_ARB\0" + "GL_COMBINE_EXT\0" + "GL_COMBINE_RGB\0" + "GL_COMBINE_RGB_ARB\0" + "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" + "GL_COMPARE_REF_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE\0" + "GL_COMPARE_R_TO_TEXTURE_ARB\0" + "GL_COMPILE\0" + "GL_COMPILE_AND_EXECUTE\0" + "GL_COMPILE_STATUS\0" + "GL_COMPRESSED_ALPHA\0" + "GL_COMPRESSED_ALPHA_ARB\0" + "GL_COMPRESSED_INTENSITY\0" + "GL_COMPRESSED_INTENSITY_ARB\0" + "GL_COMPRESSED_LUMINANCE\0" + "GL_COMPRESSED_LUMINANCE_ALPHA\0" + "GL_COMPRESSED_LUMINANCE_ALPHA_ARB\0" + "GL_COMPRESSED_LUMINANCE_ARB\0" + "GL_COMPRESSED_RED\0" + "GL_COMPRESSED_RG\0" + "GL_COMPRESSED_RGB\0" + "GL_COMPRESSED_RGBA\0" + "GL_COMPRESSED_RGBA_ARB\0" + "GL_COMPRESSED_RGBA_FXT1_3DFX\0" + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT\0" + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT\0" + "GL_COMPRESSED_RGB_ARB\0" + "GL_COMPRESSED_RGB_FXT1_3DFX\0" + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0" + "GL_COMPRESSED_SLUMINANCE\0" + "GL_COMPRESSED_SLUMINANCE_ALPHA\0" + "GL_COMPRESSED_SRGB\0" + "GL_COMPRESSED_SRGB_ALPHA\0" + "GL_COMPRESSED_TEXTURE_FORMATS\0" + "GL_CONDITION_SATISFIED\0" + "GL_CONSTANT\0" + "GL_CONSTANT_ALPHA\0" + "GL_CONSTANT_ALPHA_EXT\0" + "GL_CONSTANT_ARB\0" + "GL_CONSTANT_ATTENUATION\0" + "GL_CONSTANT_BORDER_HP\0" + "GL_CONSTANT_COLOR\0" + "GL_CONSTANT_COLOR_EXT\0" + "GL_CONSTANT_EXT\0" + "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT\0" + "GL_CONTEXT_CORE_PROFILE_BIT\0" + "GL_CONTEXT_FLAGS\0" + "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT\0" + "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB\0" + "GL_CONTEXT_PROFILE_MASK\0" + "GL_CONVOLUTION_1D\0" + "GL_CONVOLUTION_2D\0" + "GL_CONVOLUTION_BORDER_COLOR\0" + "GL_CONVOLUTION_BORDER_COLOR_HP\0" + "GL_CONVOLUTION_BORDER_MODE\0" + "GL_CONVOLUTION_BORDER_MODE_EXT\0" + "GL_CONVOLUTION_FILTER_BIAS\0" + "GL_CONVOLUTION_FILTER_BIAS_EXT\0" + "GL_CONVOLUTION_FILTER_SCALE\0" + "GL_CONVOLUTION_FILTER_SCALE_EXT\0" + "GL_CONVOLUTION_FORMAT\0" + "GL_CONVOLUTION_FORMAT_EXT\0" + "GL_CONVOLUTION_HEIGHT\0" + "GL_CONVOLUTION_HEIGHT_EXT\0" + "GL_CONVOLUTION_WIDTH\0" + "GL_CONVOLUTION_WIDTH_EXT\0" + "GL_COORD_REPLACE\0" + "GL_COORD_REPLACE_ARB\0" + "GL_COORD_REPLACE_NV\0" + "GL_COORD_REPLACE_OES\0" + "GL_COPY\0" + "GL_COPY_INVERTED\0" + "GL_COPY_PIXEL_TOKEN\0" + "GL_COPY_READ_BUFFER\0" + "GL_COPY_WRITE_BUFFER\0" + "GL_CULL_FACE\0" + "GL_CULL_FACE_MODE\0" + "GL_CULL_VERTEX_EXT\0" + "GL_CULL_VERTEX_EYE_POSITION_EXT\0" + "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0" + "GL_CURRENT_ATTRIB_NV\0" + "GL_CURRENT_BIT\0" + "GL_CURRENT_COLOR\0" + "GL_CURRENT_FOG_COORD\0" + "GL_CURRENT_FOG_COORDINATE\0" + "GL_CURRENT_INDEX\0" + "GL_CURRENT_MATRIX_ARB\0" + "GL_CURRENT_MATRIX_INDEX_ARB\0" + "GL_CURRENT_MATRIX_NV\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0" + "GL_CURRENT_MATRIX_STACK_DEPTH_NV\0" + "GL_CURRENT_NORMAL\0" + "GL_CURRENT_PALETTE_MATRIX_ARB\0" + "GL_CURRENT_PALETTE_MATRIX_OES\0" + "GL_CURRENT_PROGRAM\0" + "GL_CURRENT_QUERY\0" + "GL_CURRENT_QUERY_ARB\0" + "GL_CURRENT_RASTER_COLOR\0" + "GL_CURRENT_RASTER_DISTANCE\0" + "GL_CURRENT_RASTER_INDEX\0" + "GL_CURRENT_RASTER_POSITION\0" + "GL_CURRENT_RASTER_POSITION_VALID\0" + "GL_CURRENT_RASTER_SECONDARY_COLOR\0" + "GL_CURRENT_RASTER_TEXTURE_COORDS\0" + "GL_CURRENT_SECONDARY_COLOR\0" + "GL_CURRENT_TEXTURE_COORDS\0" + "GL_CURRENT_VERTEX_ATTRIB\0" + "GL_CURRENT_VERTEX_ATTRIB_ARB\0" + "GL_CURRENT_WEIGHT_ARB\0" + "GL_CW\0" + "GL_DEBUG_ASSERT_MESA\0" + "GL_DEBUG_OBJECT_MESA\0" + "GL_DEBUG_PRINT_MESA\0" + "GL_DECAL\0" + "GL_DECR\0" + "GL_DECR_WRAP\0" + "GL_DECR_WRAP_EXT\0" + "GL_DELETE_STATUS\0" + "GL_DEPTH\0" + "GL_DEPTH24_STENCIL8\0" + "GL_DEPTH24_STENCIL8_EXT\0" + "GL_DEPTH24_STENCIL8_OES\0" + "GL_DEPTH_ATTACHMENT\0" + "GL_DEPTH_ATTACHMENT_EXT\0" + "GL_DEPTH_ATTACHMENT_OES\0" + "GL_DEPTH_BIAS\0" + "GL_DEPTH_BITS\0" + "GL_DEPTH_BOUNDS_EXT\0" + "GL_DEPTH_BOUNDS_TEST_EXT\0" + "GL_DEPTH_BUFFER\0" + "GL_DEPTH_BUFFER_BIT\0" + "GL_DEPTH_CLAMP\0" + "GL_DEPTH_CLAMP_NV\0" + "GL_DEPTH_CLEAR_VALUE\0" + "GL_DEPTH_COMPONENT\0" + "GL_DEPTH_COMPONENT16\0" + "GL_DEPTH_COMPONENT16_ARB\0" + "GL_DEPTH_COMPONENT16_OES\0" + "GL_DEPTH_COMPONENT16_SGIX\0" + "GL_DEPTH_COMPONENT24\0" + "GL_DEPTH_COMPONENT24_ARB\0" + "GL_DEPTH_COMPONENT24_OES\0" + "GL_DEPTH_COMPONENT24_SGIX\0" + "GL_DEPTH_COMPONENT32\0" + "GL_DEPTH_COMPONENT32_ARB\0" + "GL_DEPTH_COMPONENT32_OES\0" + "GL_DEPTH_COMPONENT32_SGIX\0" + "GL_DEPTH_FUNC\0" + "GL_DEPTH_RANGE\0" + "GL_DEPTH_SCALE\0" + "GL_DEPTH_STENCIL\0" + "GL_DEPTH_STENCIL_ATTACHMENT\0" + "GL_DEPTH_STENCIL_EXT\0" + "GL_DEPTH_STENCIL_NV\0" + "GL_DEPTH_STENCIL_OES\0" + "GL_DEPTH_STENCIL_TO_BGRA_NV\0" + "GL_DEPTH_STENCIL_TO_RGBA_NV\0" + "GL_DEPTH_TEST\0" + "GL_DEPTH_TEXTURE_MODE\0" + "GL_DEPTH_TEXTURE_MODE_ARB\0" + "GL_DEPTH_WRITEMASK\0" + "GL_DIFFUSE\0" + "GL_DITHER\0" + "GL_DOMAIN\0" + "GL_DONT_CARE\0" + "GL_DOT3_RGB\0" + "GL_DOT3_RGBA\0" + "GL_DOT3_RGBA_ARB\0" + "GL_DOT3_RGBA_EXT\0" + "GL_DOT3_RGB_ARB\0" + "GL_DOT3_RGB_EXT\0" + "GL_DOUBLE\0" + "GL_DOUBLEBUFFER\0" + "GL_DRAW_BUFFER\0" + "GL_DRAW_BUFFER0\0" + "GL_DRAW_BUFFER0_ARB\0" + "GL_DRAW_BUFFER0_ATI\0" + "GL_DRAW_BUFFER1\0" + "GL_DRAW_BUFFER10\0" + "GL_DRAW_BUFFER10_ARB\0" + "GL_DRAW_BUFFER10_ATI\0" + "GL_DRAW_BUFFER11\0" + "GL_DRAW_BUFFER11_ARB\0" + "GL_DRAW_BUFFER11_ATI\0" + "GL_DRAW_BUFFER12\0" + "GL_DRAW_BUFFER12_ARB\0" + "GL_DRAW_BUFFER12_ATI\0" + "GL_DRAW_BUFFER13\0" + "GL_DRAW_BUFFER13_ARB\0" + "GL_DRAW_BUFFER13_ATI\0" + "GL_DRAW_BUFFER14\0" + "GL_DRAW_BUFFER14_ARB\0" + "GL_DRAW_BUFFER14_ATI\0" + "GL_DRAW_BUFFER15\0" + "GL_DRAW_BUFFER15_ARB\0" + "GL_DRAW_BUFFER15_ATI\0" + "GL_DRAW_BUFFER1_ARB\0" + "GL_DRAW_BUFFER1_ATI\0" + "GL_DRAW_BUFFER2\0" + "GL_DRAW_BUFFER2_ARB\0" + "GL_DRAW_BUFFER2_ATI\0" + "GL_DRAW_BUFFER3\0" + "GL_DRAW_BUFFER3_ARB\0" + "GL_DRAW_BUFFER3_ATI\0" + "GL_DRAW_BUFFER4\0" + "GL_DRAW_BUFFER4_ARB\0" + "GL_DRAW_BUFFER4_ATI\0" + "GL_DRAW_BUFFER5\0" + "GL_DRAW_BUFFER5_ARB\0" + "GL_DRAW_BUFFER5_ATI\0" + "GL_DRAW_BUFFER6\0" + "GL_DRAW_BUFFER6_ARB\0" + "GL_DRAW_BUFFER6_ATI\0" + "GL_DRAW_BUFFER7\0" + "GL_DRAW_BUFFER7_ARB\0" + "GL_DRAW_BUFFER7_ATI\0" + "GL_DRAW_BUFFER8\0" + "GL_DRAW_BUFFER8_ARB\0" + "GL_DRAW_BUFFER8_ATI\0" + "GL_DRAW_BUFFER9\0" + "GL_DRAW_BUFFER9_ARB\0" + "GL_DRAW_BUFFER9_ATI\0" + "GL_DRAW_FRAMEBUFFER\0" + "GL_DRAW_FRAMEBUFFER_BINDING\0" + "GL_DRAW_FRAMEBUFFER_BINDING_EXT\0" + "GL_DRAW_FRAMEBUFFER_EXT\0" + "GL_DRAW_PIXEL_TOKEN\0" + "GL_DST_ALPHA\0" + "GL_DST_COLOR\0" + "GL_DU8DV8_ATI\0" + "GL_DUDV_ATI\0" + "GL_DYNAMIC_COPY\0" + "GL_DYNAMIC_COPY_ARB\0" + "GL_DYNAMIC_DRAW\0" + "GL_DYNAMIC_DRAW_ARB\0" + "GL_DYNAMIC_READ\0" + "GL_DYNAMIC_READ_ARB\0" + "GL_EDGE_FLAG\0" + "GL_EDGE_FLAG_ARRAY\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0" + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EDGE_FLAG_ARRAY_POINTER\0" + "GL_EDGE_FLAG_ARRAY_STRIDE\0" + "GL_ELEMENT_ARRAY_BUFFER\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING\0" + "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_EMISSION\0" + "GL_ENABLE_BIT\0" + "GL_EQUAL\0" + "GL_EQUIV\0" + "GL_EVAL_BIT\0" + "GL_EXP\0" + "GL_EXP2\0" + "GL_EXTENSIONS\0" + "GL_EYE_LINEAR\0" + "GL_EYE_PLANE\0" + "GL_EYE_PLANE_ABSOLUTE_NV\0" + "GL_EYE_RADIAL_NV\0" + "GL_FALSE\0" + "GL_FASTEST\0" + "GL_FEEDBACK\0" + "GL_FEEDBACK_BUFFER_POINTER\0" + "GL_FEEDBACK_BUFFER_SIZE\0" + "GL_FEEDBACK_BUFFER_TYPE\0" + "GL_FILL\0" + "GL_FIRST_VERTEX_CONVENTION\0" + "GL_FIRST_VERTEX_CONVENTION_EXT\0" + "GL_FIXED\0" + "GL_FIXED_OES\0" + "GL_FIXED_ONLY\0" + "GL_FIXED_ONLY_ARB\0" + "GL_FLAT\0" + "GL_FLOAT\0" + "GL_FLOAT_MAT2\0" + "GL_FLOAT_MAT2_ARB\0" + "GL_FLOAT_MAT2x3\0" + "GL_FLOAT_MAT2x4\0" + "GL_FLOAT_MAT3\0" + "GL_FLOAT_MAT3_ARB\0" + "GL_FLOAT_MAT3x2\0" + "GL_FLOAT_MAT3x4\0" + "GL_FLOAT_MAT4\0" + "GL_FLOAT_MAT4_ARB\0" + "GL_FLOAT_MAT4x2\0" + "GL_FLOAT_MAT4x3\0" + "GL_FLOAT_VEC2\0" + "GL_FLOAT_VEC2_ARB\0" + "GL_FLOAT_VEC3\0" + "GL_FLOAT_VEC3_ARB\0" + "GL_FLOAT_VEC4\0" + "GL_FLOAT_VEC4_ARB\0" + "GL_FOG\0" + "GL_FOG_BIT\0" + "GL_FOG_COLOR\0" + "GL_FOG_COORD\0" + "GL_FOG_COORDINATE\0" + "GL_FOG_COORDINATE_ARRAY\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB\0" + "GL_FOG_COORDINATE_ARRAY_POINTER\0" + "GL_FOG_COORDINATE_ARRAY_STRIDE\0" + "GL_FOG_COORDINATE_ARRAY_TYPE\0" + "GL_FOG_COORDINATE_SOURCE\0" + "GL_FOG_COORD_ARRAY\0" + "GL_FOG_COORD_ARRAY_BUFFER_BINDING\0" + "GL_FOG_COORD_ARRAY_POINTER\0" + "GL_FOG_COORD_ARRAY_STRIDE\0" + "GL_FOG_COORD_ARRAY_TYPE\0" + "GL_FOG_COORD_SRC\0" + "GL_FOG_DENSITY\0" + "GL_FOG_DISTANCE_MODE_NV\0" + "GL_FOG_END\0" + "GL_FOG_HINT\0" + "GL_FOG_INDEX\0" + "GL_FOG_MODE\0" + "GL_FOG_OFFSET_SGIX\0" + "GL_FOG_OFFSET_VALUE_SGIX\0" + "GL_FOG_START\0" + "GL_FRAGMENT_DEPTH\0" + "GL_FRAGMENT_PROGRAM_ARB\0" + "GL_FRAGMENT_SHADER\0" + "GL_FRAGMENT_SHADER_ARB\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0" + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES\0" + "GL_FRAMEBUFFER\0" + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0" + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0" + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES\0" + "GL_FRAMEBUFFER_BINDING\0" + "GL_FRAMEBUFFER_BINDING_EXT\0" + "GL_FRAMEBUFFER_BINDING_OES\0" + "GL_FRAMEBUFFER_COMPLETE\0" + "GL_FRAMEBUFFER_COMPLETE_EXT\0" + "GL_FRAMEBUFFER_COMPLETE_OES\0" + "GL_FRAMEBUFFER_DEFAULT\0" + "GL_FRAMEBUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0" + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0" + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT\0" + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES\0" + "GL_FRAMEBUFFER_OES\0" + "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0" + "GL_FRAMEBUFFER_UNDEFINED\0" + "GL_FRAMEBUFFER_UNSUPPORTED\0" + "GL_FRAMEBUFFER_UNSUPPORTED_EXT\0" + "GL_FRAMEBUFFER_UNSUPPORTED_OES\0" + "GL_FRONT\0" + "GL_FRONT_AND_BACK\0" + "GL_FRONT_FACE\0" + "GL_FRONT_LEFT\0" + "GL_FRONT_RIGHT\0" + "GL_FUNC_ADD\0" + "GL_FUNC_ADD_EXT\0" + "GL_FUNC_ADD_OES\0" + "GL_FUNC_REVERSE_SUBTRACT\0" + "GL_FUNC_REVERSE_SUBTRACT_EXT\0" + "GL_FUNC_REVERSE_SUBTRACT_OES\0" + "GL_FUNC_SUBTRACT\0" + "GL_FUNC_SUBTRACT_EXT\0" + "GL_FUNC_SUBTRACT_OES\0" + "GL_GENERATE_MIPMAP\0" + "GL_GENERATE_MIPMAP_HINT\0" + "GL_GENERATE_MIPMAP_HINT_SGIS\0" + "GL_GENERATE_MIPMAP_SGIS\0" + "GL_GEOMETRY_INPUT_TYPE\0" + "GL_GEOMETRY_INPUT_TYPE_ARB\0" + "GL_GEOMETRY_OUTPUT_TYPE\0" + "GL_GEOMETRY_OUTPUT_TYPE_ARB\0" + "GL_GEOMETRY_SHADER\0" + "GL_GEOMETRY_SHADER_ARB\0" + "GL_GEOMETRY_VERTICES_OUT\0" + "GL_GEOMETRY_VERTICES_OUT_ARB\0" + "GL_GEQUAL\0" + "GL_GREATER\0" + "GL_GREEN\0" + "GL_GREEN_BIAS\0" + "GL_GREEN_BITS\0" + "GL_GREEN_INTEGER\0" + "GL_GREEN_INTEGER_EXT\0" + "GL_GREEN_SCALE\0" + "GL_GUILTY_CONTEXT_RESET_ARB\0" + "GL_HALF_FLOAT\0" + "GL_HALF_FLOAT_OES\0" + "GL_HIGH_FLOAT\0" + "GL_HIGH_INT\0" + "GL_HINT_BIT\0" + "GL_HISTOGRAM\0" + "GL_HISTOGRAM_ALPHA_SIZE\0" + "GL_HISTOGRAM_ALPHA_SIZE_EXT\0" + "GL_HISTOGRAM_BLUE_SIZE\0" + "GL_HISTOGRAM_BLUE_SIZE_EXT\0" + "GL_HISTOGRAM_EXT\0" + "GL_HISTOGRAM_FORMAT\0" + "GL_HISTOGRAM_FORMAT_EXT\0" + "GL_HISTOGRAM_GREEN_SIZE\0" + "GL_HISTOGRAM_GREEN_SIZE_EXT\0" + "GL_HISTOGRAM_LUMINANCE_SIZE\0" + "GL_HISTOGRAM_LUMINANCE_SIZE_EXT\0" + "GL_HISTOGRAM_RED_SIZE\0" + "GL_HISTOGRAM_RED_SIZE_EXT\0" + "GL_HISTOGRAM_SINK\0" + "GL_HISTOGRAM_SINK_EXT\0" + "GL_HISTOGRAM_WIDTH\0" + "GL_HISTOGRAM_WIDTH_EXT\0" + "GL_IDENTITY_NV\0" + "GL_IGNORE_BORDER_HP\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0" + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE\0" + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES\0" + "GL_INCR\0" + "GL_INCR_WRAP\0" + "GL_INCR_WRAP_EXT\0" + "GL_INDEX\0" + "GL_INDEX_ARRAY\0" + "GL_INDEX_ARRAY_BUFFER_BINDING\0" + "GL_INDEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_INDEX_ARRAY_POINTER\0" + "GL_INDEX_ARRAY_STRIDE\0" + "GL_INDEX_ARRAY_TYPE\0" + "GL_INDEX_BITS\0" + "GL_INDEX_CLEAR_VALUE\0" + "GL_INDEX_LOGIC_OP\0" + "GL_INDEX_MODE\0" + "GL_INDEX_OFFSET\0" + "GL_INDEX_SHIFT\0" + "GL_INDEX_WRITEMASK\0" + "GL_INFO_LOG_LENGTH\0" + "GL_INNOCENT_CONTEXT_RESET_ARB\0" + "GL_INT\0" + "GL_INTENSITY\0" + "GL_INTENSITY12\0" + "GL_INTENSITY12_EXT\0" + "GL_INTENSITY16\0" + "GL_INTENSITY16I_EXT\0" + "GL_INTENSITY16UI_EXT\0" + "GL_INTENSITY16_EXT\0" + "GL_INTENSITY32I_EXT\0" + "GL_INTENSITY32UI_EXT\0" + "GL_INTENSITY4\0" + "GL_INTENSITY4_EXT\0" + "GL_INTENSITY8\0" + "GL_INTENSITY8I_EXT\0" + "GL_INTENSITY8UI_EXT\0" + "GL_INTENSITY8_EXT\0" + "GL_INTENSITY_EXT\0" + "GL_INTERLEAVED_ATTRIBS\0" + "GL_INTERLEAVED_ATTRIBS_EXT\0" + "GL_INTERPOLATE\0" + "GL_INTERPOLATE_ARB\0" + "GL_INTERPOLATE_EXT\0" + "GL_INT_10_10_10_2_OES\0" + "GL_INT_2_10_10_10_REV\0" + "GL_INT_SAMPLER_1D\0" + "GL_INT_SAMPLER_1D_ARRAY\0" + "GL_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_INT_SAMPLER_1D_EXT\0" + "GL_INT_SAMPLER_2D\0" + "GL_INT_SAMPLER_2D_ARRAY\0" + "GL_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_INT_SAMPLER_2D_EXT\0" + "GL_INT_SAMPLER_2D_RECT\0" + "GL_INT_SAMPLER_2D_RECT_EXT\0" + "GL_INT_SAMPLER_3D\0" + "GL_INT_SAMPLER_3D_EXT\0" + "GL_INT_SAMPLER_BUFFER\0" + "GL_INT_SAMPLER_BUFFER_EXT\0" + "GL_INT_SAMPLER_CUBE\0" + "GL_INT_SAMPLER_CUBE_EXT\0" + "GL_INT_VEC2\0" + "GL_INT_VEC2_ARB\0" + "GL_INT_VEC3\0" + "GL_INT_VEC3_ARB\0" + "GL_INT_VEC4\0" + "GL_INT_VEC4_ARB\0" + "GL_INVALID_ENUM\0" + "GL_INVALID_FRAMEBUFFER_OPERATION\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_EXT\0" + "GL_INVALID_FRAMEBUFFER_OPERATION_OES\0" + "GL_INVALID_OPERATION\0" + "GL_INVALID_VALUE\0" + "GL_INVERSE_NV\0" + 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"GL_LUMINANCE8I_EXT\0" + "GL_LUMINANCE8UI_EXT\0" + "GL_LUMINANCE8_ALPHA8\0" + "GL_LUMINANCE8_ALPHA8_EXT\0" + "GL_LUMINANCE8_EXT\0" + "GL_LUMINANCE_ALPHA\0" + "GL_LUMINANCE_ALPHA16I_EXT\0" + "GL_LUMINANCE_ALPHA16UI_EXT\0" + "GL_LUMINANCE_ALPHA32I_EXT\0" + "GL_LUMINANCE_ALPHA32UI_EXT\0" + "GL_LUMINANCE_ALPHA8I_EXT\0" + "GL_LUMINANCE_ALPHA8UI_EXT\0" + "GL_LUMINANCE_ALPHA_INTEGER_EXT\0" + "GL_LUMINANCE_INTEGER_EXT\0" + "GL_MAJOR_VERSION\0" + "GL_MAP1_COLOR_4\0" + "GL_MAP1_GRID_DOMAIN\0" + "GL_MAP1_GRID_SEGMENTS\0" + "GL_MAP1_INDEX\0" + "GL_MAP1_NORMAL\0" + "GL_MAP1_TEXTURE_COORD_1\0" + "GL_MAP1_TEXTURE_COORD_2\0" + "GL_MAP1_TEXTURE_COORD_3\0" + "GL_MAP1_TEXTURE_COORD_4\0" + "GL_MAP1_VERTEX_3\0" + "GL_MAP1_VERTEX_4\0" + "GL_MAP1_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP1_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP2_COLOR_4\0" + "GL_MAP2_GRID_DOMAIN\0" + "GL_MAP2_GRID_SEGMENTS\0" + "GL_MAP2_INDEX\0" + "GL_MAP2_NORMAL\0" + "GL_MAP2_TEXTURE_COORD_1\0" + "GL_MAP2_TEXTURE_COORD_2\0" + "GL_MAP2_TEXTURE_COORD_3\0" + "GL_MAP2_TEXTURE_COORD_4\0" + "GL_MAP2_VERTEX_3\0" + "GL_MAP2_VERTEX_4\0" + "GL_MAP2_VERTEX_ATTRIB0_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB10_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB11_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB12_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB13_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB14_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB15_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB1_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB2_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB3_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB4_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB5_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB6_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB7_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB8_4_NV\0" + "GL_MAP2_VERTEX_ATTRIB9_4_NV\0" + "GL_MAP_COLOR\0" + "GL_MAP_FLUSH_EXPLICIT_BIT\0" + "GL_MAP_INVALIDATE_BUFFER_BIT\0" + "GL_MAP_INVALIDATE_RANGE_BIT\0" + "GL_MAP_READ_BIT\0" + "GL_MAP_STENCIL\0" + "GL_MAP_UNSYNCHRONIZED_BIT\0" + "GL_MAP_WRITE_BIT\0" + "GL_MATRIX0_ARB\0" + "GL_MATRIX0_NV\0" + "GL_MATRIX10_ARB\0" + "GL_MATRIX11_ARB\0" + "GL_MATRIX12_ARB\0" + "GL_MATRIX13_ARB\0" + "GL_MATRIX14_ARB\0" + "GL_MATRIX15_ARB\0" + "GL_MATRIX16_ARB\0" + "GL_MATRIX17_ARB\0" + "GL_MATRIX18_ARB\0" + "GL_MATRIX19_ARB\0" + "GL_MATRIX1_ARB\0" + "GL_MATRIX1_NV\0" + "GL_MATRIX20_ARB\0" + "GL_MATRIX21_ARB\0" + "GL_MATRIX22_ARB\0" + "GL_MATRIX23_ARB\0" + "GL_MATRIX24_ARB\0" + "GL_MATRIX25_ARB\0" + "GL_MATRIX26_ARB\0" + "GL_MATRIX27_ARB\0" + "GL_MATRIX28_ARB\0" + "GL_MATRIX29_ARB\0" + "GL_MATRIX2_ARB\0" + "GL_MATRIX2_NV\0" + "GL_MATRIX30_ARB\0" + "GL_MATRIX31_ARB\0" + "GL_MATRIX3_ARB\0" + "GL_MATRIX3_NV\0" + "GL_MATRIX4_ARB\0" + "GL_MATRIX4_NV\0" + "GL_MATRIX5_ARB\0" + "GL_MATRIX5_NV\0" + "GL_MATRIX6_ARB\0" + "GL_MATRIX6_NV\0" + "GL_MATRIX7_ARB\0" + "GL_MATRIX7_NV\0" + "GL_MATRIX8_ARB\0" + "GL_MATRIX9_ARB\0" + "GL_MATRIX_INDEX_ARRAY_ARB\0" + "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0" + "GL_MATRIX_INDEX_ARRAY_OES\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0" + "GL_MATRIX_INDEX_ARRAY_POINTER_OES\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_SIZE_OES\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_STRIDE_OES\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0" + "GL_MATRIX_INDEX_ARRAY_TYPE_OES\0" + "GL_MATRIX_MODE\0" + "GL_MATRIX_PALETTE_ARB\0" + "GL_MATRIX_PALETTE_OES\0" + "GL_MAX\0" + "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_3D_TEXTURE_SIZE_OES\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" + "GL_MAX_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" + "GL_MAX_CLIPMAP_DEPTH_SGIX\0" + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_MAX_CLIP_DISTANCES\0" + "GL_MAX_CLIP_PLANES\0" + "GL_MAX_COLOR_ATTACHMENTS\0" + "GL_MAX_COLOR_ATTACHMENTS_EXT\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0" + "GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_CONVOLUTION_HEIGHT\0" + "GL_MAX_CONVOLUTION_HEIGHT_EXT\0" + "GL_MAX_CONVOLUTION_WIDTH\0" + "GL_MAX_CONVOLUTION_WIDTH_EXT\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB\0" + "GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES\0" + "GL_MAX_DRAW_BUFFERS\0" + "GL_MAX_DRAW_BUFFERS_ARB\0" + "GL_MAX_DRAW_BUFFERS_ATI\0" + "GL_MAX_ELEMENTS_INDICES\0" + "GL_MAX_ELEMENTS_VERTICES\0" + "GL_MAX_EVAL_ORDER\0" + "GL_MAX_EXT\0" + "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0" + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0" + "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0" + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0" + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0" + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0" + "GL_MAX_LIGHTS\0" + "GL_MAX_LIST_NESTING\0" + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0" + "GL_MAX_MODELVIEW_STACK_DEPTH\0" + "GL_MAX_NAME_STACK_DEPTH\0" + "GL_MAX_PALETTE_MATRICES_ARB\0" + "GL_MAX_PALETTE_MATRICES_OES\0" + "GL_MAX_PIXEL_MAP_TABLE\0" + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_CALL_DEPTH_NV\0" + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0" + "GL_MAX_PROGRAM_IF_DEPTH_NV\0" + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_LOOP_COUNT_NV\0" + "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0" + "GL_MAX_PROGRAM_MATRICES_ARB\0" + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROGRAM_PARAMETERS_ARB\0" + "GL_MAX_PROGRAM_TEMPORARIES_ARB\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET\0" + "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_MAX_PROJECTION_STACK_DEPTH\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB\0" + "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV\0" + "GL_MAX_RENDERBUFFER_SIZE\0" + "GL_MAX_RENDERBUFFER_SIZE_EXT\0" + "GL_MAX_RENDERBUFFER_SIZE_OES\0" + "GL_MAX_SAMPLES\0" + "GL_MAX_SAMPLES_EXT\0" + "GL_MAX_SERVER_WAIT_TIMEOUT\0" + "GL_MAX_SHININESS_NV\0" + "GL_MAX_SPOT_EXPONENT_NV\0" + "GL_MAX_TEXTURE_BUFFER_SIZE\0" + "GL_MAX_TEXTURE_BUFFER_SIZE_ARB\0" + "GL_MAX_TEXTURE_COORDS\0" + "GL_MAX_TEXTURE_COORDS_ARB\0" + "GL_MAX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_TEXTURE_LOD_BIAS\0" + "GL_MAX_TEXTURE_LOD_BIAS_EXT\0" + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_MAX_TEXTURE_SIZE\0" + "GL_MAX_TEXTURE_STACK_DEPTH\0" + "GL_MAX_TEXTURE_UNITS\0" + "GL_MAX_TEXTURE_UNITS_ARB\0" + "GL_MAX_TRACK_MATRICES_NV\0" + "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0" + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT\0" + "GL_MAX_VARYING_COMPONENTS\0" + "GL_MAX_VARYING_FLOATS\0" + "GL_MAX_VARYING_FLOATS_ARB\0" + "GL_MAX_VARYING_VECTORS\0" + "GL_MAX_VERTEX_ATTRIBS\0" + "GL_MAX_VERTEX_ATTRIBS_ARB\0" + "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0" + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0" + "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB\0" + "GL_MAX_VERTEX_UNIFORM_VECTORS\0" + "GL_MAX_VERTEX_UNITS_ARB\0" + "GL_MAX_VERTEX_UNITS_OES\0" + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0" + "GL_MAX_VIEWPORT_DIMS\0" + "GL_MEDIUM_FLOAT\0" + "GL_MEDIUM_INT\0" + "GL_MIN\0" + "GL_MINMAX\0" + "GL_MINMAX_EXT\0" + "GL_MINMAX_FORMAT\0" + "GL_MINMAX_FORMAT_EXT\0" + "GL_MINMAX_SINK\0" + "GL_MINMAX_SINK_EXT\0" + "GL_MINOR_VERSION\0" + "GL_MIN_EXT\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET\0" + "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT\0" + "GL_MIRRORED_REPEAT\0" + "GL_MIRRORED_REPEAT_ARB\0" + "GL_MIRRORED_REPEAT_IBM\0" + "GL_MIRROR_CLAMP_ATI\0" + "GL_MIRROR_CLAMP_EXT\0" + "GL_MIRROR_CLAMP_TO_BORDER_EXT\0" + "GL_MIRROR_CLAMP_TO_EDGE_ATI\0" + "GL_MIRROR_CLAMP_TO_EDGE_EXT\0" + "GL_MODELVIEW\0" + "GL_MODELVIEW0_ARB\0" + "GL_MODELVIEW10_ARB\0" + "GL_MODELVIEW11_ARB\0" + "GL_MODELVIEW12_ARB\0" + "GL_MODELVIEW13_ARB\0" + "GL_MODELVIEW14_ARB\0" + "GL_MODELVIEW15_ARB\0" + "GL_MODELVIEW16_ARB\0" + "GL_MODELVIEW17_ARB\0" + "GL_MODELVIEW18_ARB\0" + "GL_MODELVIEW19_ARB\0" + "GL_MODELVIEW1_ARB\0" + "GL_MODELVIEW20_ARB\0" + "GL_MODELVIEW21_ARB\0" + "GL_MODELVIEW22_ARB\0" + "GL_MODELVIEW23_ARB\0" + "GL_MODELVIEW24_ARB\0" + "GL_MODELVIEW25_ARB\0" + "GL_MODELVIEW26_ARB\0" + "GL_MODELVIEW27_ARB\0" + "GL_MODELVIEW28_ARB\0" + "GL_MODELVIEW29_ARB\0" + "GL_MODELVIEW2_ARB\0" + "GL_MODELVIEW30_ARB\0" + "GL_MODELVIEW31_ARB\0" + "GL_MODELVIEW3_ARB\0" + "GL_MODELVIEW4_ARB\0" + "GL_MODELVIEW5_ARB\0" + "GL_MODELVIEW6_ARB\0" + "GL_MODELVIEW7_ARB\0" + "GL_MODELVIEW8_ARB\0" + "GL_MODELVIEW9_ARB\0" + "GL_MODELVIEW_MATRIX\0" + "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_MODELVIEW_PROJECTION_NV\0" + "GL_MODELVIEW_STACK_DEPTH\0" + "GL_MODULATE\0" + "GL_MODULATE_ADD_ATI\0" + "GL_MODULATE_SIGNED_ADD_ATI\0" + "GL_MODULATE_SUBTRACT_ATI\0" + "GL_MULT\0" + "GL_MULTISAMPLE\0" + "GL_MULTISAMPLE_3DFX\0" + "GL_MULTISAMPLE_ARB\0" + "GL_MULTISAMPLE_BIT\0" + "GL_MULTISAMPLE_BIT_3DFX\0" + "GL_MULTISAMPLE_BIT_ARB\0" + "GL_MULTISAMPLE_FILTER_HINT_NV\0" + "GL_N3F_V3F\0" + "GL_NAME_STACK_DEPTH\0" + "GL_NAND\0" + "GL_NEAREST\0" + "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0" + "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0" + "GL_NEAREST_MIPMAP_LINEAR\0" + "GL_NEAREST_MIPMAP_NEAREST\0" + "GL_NEVER\0" + "GL_NICEST\0" + "GL_NONE\0" + "GL_NONE_OES\0" + "GL_NOOP\0" + "GL_NOR\0" + "GL_NORMALIZE\0" + "GL_NORMAL_ARRAY\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING\0" + "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB\0" + "GL_NORMAL_ARRAY_POINTER\0" + "GL_NORMAL_ARRAY_STRIDE\0" + "GL_NORMAL_ARRAY_TYPE\0" + "GL_NORMAL_MAP\0" + "GL_NORMAL_MAP_ARB\0" + "GL_NORMAL_MAP_NV\0" + "GL_NORMAL_MAP_OES\0" + "GL_NOTEQUAL\0" + "GL_NO_ERROR\0" + "GL_NO_RESET_NOTIFICATION_ARB\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0" + "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB\0" + "GL_NUM_EXTENSIONS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS\0" + "GL_NUM_PROGRAM_BINARY_FORMATS_OES\0" + "GL_NUM_SHADER_BINARY_FORMATS\0" + "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB\0" + "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORMS_ARB\0" + "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB\0" + "GL_OBJECT_ATTACHED_OBJECTS_ARB\0" + "GL_OBJECT_COMPILE_STATUS_ARB\0" + "GL_OBJECT_DELETE_STATUS_ARB\0" + "GL_OBJECT_INFO_LOG_LENGTH_ARB\0" + "GL_OBJECT_LINEAR\0" + "GL_OBJECT_LINK_STATUS_ARB\0" + "GL_OBJECT_PLANE\0" + "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB\0" + "GL_OBJECT_SUBTYPE_ARB\0" + "GL_OBJECT_TYPE\0" + "GL_OBJECT_TYPE_ARB\0" + "GL_OBJECT_VALIDATE_STATUS_ARB\0" + "GL_OCCLUSION_TEST_HP\0" + "GL_OCCLUSION_TEST_RESULT_HP\0" + "GL_ONE\0" + "GL_ONE_MINUS_CONSTANT_ALPHA\0" + "GL_ONE_MINUS_CONSTANT_ALPHA_EXT\0" + "GL_ONE_MINUS_CONSTANT_COLOR\0" + "GL_ONE_MINUS_CONSTANT_COLOR_EXT\0" + "GL_ONE_MINUS_DST_ALPHA\0" + "GL_ONE_MINUS_DST_COLOR\0" + "GL_ONE_MINUS_SRC_ALPHA\0" + "GL_ONE_MINUS_SRC_COLOR\0" + "GL_OPERAND0_ALPHA\0" + "GL_OPERAND0_ALPHA_ARB\0" + "GL_OPERAND0_ALPHA_EXT\0" + "GL_OPERAND0_RGB\0" + "GL_OPERAND0_RGB_ARB\0" + "GL_OPERAND0_RGB_EXT\0" + "GL_OPERAND1_ALPHA\0" + "GL_OPERAND1_ALPHA_ARB\0" + "GL_OPERAND1_ALPHA_EXT\0" + "GL_OPERAND1_RGB\0" + "GL_OPERAND1_RGB_ARB\0" + "GL_OPERAND1_RGB_EXT\0" + "GL_OPERAND2_ALPHA\0" + "GL_OPERAND2_ALPHA_ARB\0" + "GL_OPERAND2_ALPHA_EXT\0" + "GL_OPERAND2_RGB\0" + "GL_OPERAND2_RGB_ARB\0" + "GL_OPERAND2_RGB_EXT\0" + "GL_OPERAND3_ALPHA_NV\0" + "GL_OPERAND3_RGB_NV\0" + "GL_OR\0" + "GL_ORDER\0" + "GL_OR_INVERTED\0" + "GL_OR_REVERSE\0" + "GL_OUT_OF_MEMORY\0" + "GL_PACK_ALIGNMENT\0" + "GL_PACK_IMAGE_HEIGHT\0" + "GL_PACK_INVERT_MESA\0" + "GL_PACK_LSB_FIRST\0" + "GL_PACK_ROW_LENGTH\0" + "GL_PACK_SKIP_IMAGES\0" + "GL_PACK_SKIP_PIXELS\0" + "GL_PACK_SKIP_ROWS\0" + "GL_PACK_SWAP_BYTES\0" + "GL_PALETTE4_R5_G6_B5_OES\0" + "GL_PALETTE4_RGB5_A1_OES\0" + "GL_PALETTE4_RGB8_OES\0" + "GL_PALETTE4_RGBA4_OES\0" + "GL_PALETTE4_RGBA8_OES\0" + "GL_PALETTE8_R5_G6_B5_OES\0" + "GL_PALETTE8_RGB5_A1_OES\0" + "GL_PALETTE8_RGB8_OES\0" + "GL_PALETTE8_RGBA4_OES\0" + "GL_PALETTE8_RGBA8_OES\0" + "GL_PASS_THROUGH_TOKEN\0" + "GL_PERSPECTIVE_CORRECTION_HINT\0" + "GL_PIXEL_MAP_A_TO_A\0" + "GL_PIXEL_MAP_A_TO_A_SIZE\0" + "GL_PIXEL_MAP_B_TO_B\0" + "GL_PIXEL_MAP_B_TO_B_SIZE\0" + "GL_PIXEL_MAP_G_TO_G\0" + "GL_PIXEL_MAP_G_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_A\0" + "GL_PIXEL_MAP_I_TO_A_SIZE\0" + "GL_PIXEL_MAP_I_TO_B\0" + "GL_PIXEL_MAP_I_TO_B_SIZE\0" + "GL_PIXEL_MAP_I_TO_G\0" + "GL_PIXEL_MAP_I_TO_G_SIZE\0" + "GL_PIXEL_MAP_I_TO_I\0" + "GL_PIXEL_MAP_I_TO_I_SIZE\0" + "GL_PIXEL_MAP_I_TO_R\0" + "GL_PIXEL_MAP_I_TO_R_SIZE\0" + "GL_PIXEL_MAP_R_TO_R\0" + "GL_PIXEL_MAP_R_TO_R_SIZE\0" + "GL_PIXEL_MAP_S_TO_S\0" + "GL_PIXEL_MAP_S_TO_S_SIZE\0" + "GL_PIXEL_MODE_BIT\0" + "GL_PIXEL_PACK_BUFFER\0" + "GL_PIXEL_PACK_BUFFER_BINDING\0" + "GL_PIXEL_PACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_PACK_BUFFER_EXT\0" + "GL_PIXEL_UNPACK_BUFFER\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING\0" + "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT\0" + "GL_PIXEL_UNPACK_BUFFER_EXT\0" + "GL_POINT\0" + "GL_POINTS\0" + "GL_POINT_BIT\0" + "GL_POINT_DISTANCE_ATTENUATION\0" + "GL_POINT_DISTANCE_ATTENUATION_ARB\0" + "GL_POINT_DISTANCE_ATTENUATION_EXT\0" + "GL_POINT_DISTANCE_ATTENUATION_SGIS\0" + "GL_POINT_FADE_THRESHOLD_SIZE\0" + "GL_POINT_FADE_THRESHOLD_SIZE_ARB\0" + "GL_POINT_FADE_THRESHOLD_SIZE_EXT\0" + "GL_POINT_FADE_THRESHOLD_SIZE_SGIS\0" + "GL_POINT_SIZE\0" + "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0" + "GL_POINT_SIZE_ARRAY_OES\0" + "GL_POINT_SIZE_ARRAY_POINTER_OES\0" + "GL_POINT_SIZE_ARRAY_STRIDE_OES\0" + "GL_POINT_SIZE_ARRAY_TYPE_OES\0" + "GL_POINT_SIZE_GRANULARITY\0" + "GL_POINT_SIZE_MAX\0" + "GL_POINT_SIZE_MAX_ARB\0" + "GL_POINT_SIZE_MAX_EXT\0" + "GL_POINT_SIZE_MAX_SGIS\0" + "GL_POINT_SIZE_MIN\0" + "GL_POINT_SIZE_MIN_ARB\0" + "GL_POINT_SIZE_MIN_EXT\0" + "GL_POINT_SIZE_MIN_SGIS\0" + "GL_POINT_SIZE_RANGE\0" + "GL_POINT_SMOOTH\0" + "GL_POINT_SMOOTH_HINT\0" + "GL_POINT_SPRITE\0" + "GL_POINT_SPRITE_ARB\0" + "GL_POINT_SPRITE_COORD_ORIGIN\0" + "GL_POINT_SPRITE_NV\0" + "GL_POINT_SPRITE_OES\0" + "GL_POINT_SPRITE_R_MODE_NV\0" + "GL_POINT_TOKEN\0" + "GL_POLYGON\0" + "GL_POLYGON_BIT\0" + "GL_POLYGON_MODE\0" + "GL_POLYGON_OFFSET_BIAS\0" + "GL_POLYGON_OFFSET_FACTOR\0" + "GL_POLYGON_OFFSET_FILL\0" + "GL_POLYGON_OFFSET_LINE\0" + "GL_POLYGON_OFFSET_POINT\0" + "GL_POLYGON_OFFSET_UNITS\0" + "GL_POLYGON_SMOOTH\0" + "GL_POLYGON_SMOOTH_HINT\0" + "GL_POLYGON_STIPPLE\0" + "GL_POLYGON_STIPPLE_BIT\0" + "GL_POLYGON_TOKEN\0" + "GL_POSITION\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0" + "GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0" + "GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS\0" + "GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE\0" + "GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS\0" + "GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE\0" + "GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI\0" + "GL_POST_COLOR_MATRIX_RED_BIAS\0" + "GL_POST_COLOR_MATRIX_RED_BIAS_SGI\0" + "GL_POST_COLOR_MATRIX_RED_SCALE\0" + "GL_POST_COLOR_MATRIX_RED_SCALE_SGI\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS\0" + "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE\0" + "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT\0" + "GL_POST_CONVOLUTION_BLUE_BIAS\0" + "GL_POST_CONVOLUTION_BLUE_BIAS_EXT\0" + "GL_POST_CONVOLUTION_BLUE_SCALE\0" + "GL_POST_CONVOLUTION_BLUE_SCALE_EXT\0" + "GL_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_POST_CONVOLUTION_GREEN_BIAS\0" + "GL_POST_CONVOLUTION_GREEN_BIAS_EXT\0" + "GL_POST_CONVOLUTION_GREEN_SCALE\0" + "GL_POST_CONVOLUTION_GREEN_SCALE_EXT\0" + "GL_POST_CONVOLUTION_RED_BIAS\0" + "GL_POST_CONVOLUTION_RED_BIAS_EXT\0" + "GL_POST_CONVOLUTION_RED_SCALE\0" + "GL_POST_CONVOLUTION_RED_SCALE_EXT\0" + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0" + "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0" + "GL_PREVIOUS\0" + "GL_PREVIOUS_ARB\0" + "GL_PREVIOUS_EXT\0" + "GL_PRIMARY_COLOR\0" + "GL_PRIMARY_COLOR_ARB\0" + "GL_PRIMARY_COLOR_EXT\0" + "GL_PRIMITIVES_GENERATED\0" + "GL_PRIMITIVES_GENERATED_EXT\0" + "GL_PRIMITIVE_RESTART\0" + "GL_PRIMITIVE_RESTART_INDEX\0" + "GL_PRIMITIVE_RESTART_INDEX_NV\0" + "GL_PRIMITIVE_RESTART_NV\0" + "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_ATTRIBS_ARB\0" + "GL_PROGRAM_BINARY_FORMATS\0" + "GL_PROGRAM_BINARY_FORMATS_OES\0" + "GL_PROGRAM_BINARY_LENGTH\0" + "GL_PROGRAM_BINARY_LENGTH_OES\0" + "GL_PROGRAM_BINARY_RETRIEVABLE_HINT\0" + "GL_PROGRAM_BINDING_ARB\0" + "GL_PROGRAM_ERROR_POSITION_ARB\0" + "GL_PROGRAM_ERROR_POSITION_NV\0" + "GL_PROGRAM_ERROR_STRING_ARB\0" + "GL_PROGRAM_FORMAT_ARB\0" + "GL_PROGRAM_FORMAT_ASCII_ARB\0" + "GL_PROGRAM_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_LENGTH_ARB\0" + "GL_PROGRAM_LENGTH_NV\0" + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0" + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0" + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0" + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_OBJECT_ARB\0" + "GL_PROGRAM_PARAMETERS_ARB\0" + "GL_PROGRAM_PARAMETER_NV\0" + "GL_PROGRAM_POINT_SIZE\0" + "GL_PROGRAM_POINT_SIZE_ARB\0" + "GL_PROGRAM_RESIDENT_NV\0" + "GL_PROGRAM_STRING_ARB\0" + "GL_PROGRAM_STRING_NV\0" + "GL_PROGRAM_TARGET_NV\0" + "GL_PROGRAM_TEMPORARIES_ARB\0" + "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0" + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0" + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0" + "GL_PROJECTION\0" + "GL_PROJECTION_MATRIX\0" + "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_PROJECTION_STACK_DEPTH\0" + "GL_PROVOKING_VERTEX\0" + "GL_PROVOKING_VERTEX_EXT\0" + "GL_PROXY_COLOR_TABLE\0" + "GL_PROXY_HISTOGRAM\0" + "GL_PROXY_HISTOGRAM_EXT\0" + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" + "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_1D_EXT\0" + "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" + "GL_PROXY_TEXTURE_2D_EXT\0" + "GL_PROXY_TEXTURE_3D\0" + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" + "GL_PROXY_TEXTURE_CUBE_MAP\0" + "GL_PROXY_TEXTURE_CUBE_MAP_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE\0" + "GL_PROXY_TEXTURE_RECTANGLE_ARB\0" + "GL_PROXY_TEXTURE_RECTANGLE_NV\0" + "GL_PURGEABLE_APPLE\0" + "GL_Q\0" + "GL_QUADRATIC_ATTENUATION\0" + "GL_QUADS\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0" + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT\0" + "GL_QUAD_MESH_SUN\0" + "GL_QUAD_STRIP\0" + "GL_QUERY_BY_REGION_NO_WAIT\0" + "GL_QUERY_BY_REGION_NO_WAIT_NV\0" + "GL_QUERY_BY_REGION_WAIT\0" + "GL_QUERY_BY_REGION_WAIT_NV\0" + "GL_QUERY_COUNTER_BITS\0" + "GL_QUERY_COUNTER_BITS_ARB\0" + "GL_QUERY_NO_WAIT\0" + "GL_QUERY_NO_WAIT_NV\0" + "GL_QUERY_RESULT\0" + "GL_QUERY_RESULT_ARB\0" + "GL_QUERY_RESULT_AVAILABLE\0" + "GL_QUERY_RESULT_AVAILABLE_ARB\0" + "GL_QUERY_WAIT\0" + "GL_QUERY_WAIT_NV\0" + "GL_R\0" + "GL_R11F_G11F_B10F\0" + "GL_R16_SNORM\0" + "GL_R3_G3_B2\0" + "GL_R8_SNORM\0" + "GL_RASTERIZER_DISCARD\0" + "GL_RASTERIZER_DISCARD_EXT\0" + "GL_RASTER_POSITION_UNCLIPPED_IBM\0" + "GL_READ_BUFFER\0" + "GL_READ_FRAMEBUFFER\0" + "GL_READ_FRAMEBUFFER_BINDING\0" + "GL_READ_FRAMEBUFFER_BINDING_EXT\0" + "GL_READ_FRAMEBUFFER_EXT\0" + "GL_READ_ONLY\0" + "GL_READ_ONLY_ARB\0" + "GL_READ_WRITE\0" + "GL_READ_WRITE_ARB\0" + "GL_RED\0" + "GL_REDUCE\0" + "GL_REDUCE_EXT\0" + "GL_RED_BIAS\0" + "GL_RED_BITS\0" + "GL_RED_INTEGER\0" + "GL_RED_INTEGER_EXT\0" + "GL_RED_SCALE\0" + "GL_RED_SNORM\0" + "GL_REFLECTION_MAP\0" + "GL_REFLECTION_MAP_ARB\0" + "GL_REFLECTION_MAP_NV\0" + "GL_REFLECTION_MAP_OES\0" + "GL_RELEASED_APPLE\0" + "GL_RENDER\0" + "GL_RENDERBUFFER\0" + "GL_RENDERBUFFER_ALPHA_SIZE\0" + "GL_RENDERBUFFER_ALPHA_SIZE_OES\0" + "GL_RENDERBUFFER_BINDING\0" + "GL_RENDERBUFFER_BINDING_EXT\0" + "GL_RENDERBUFFER_BINDING_OES\0" + "GL_RENDERBUFFER_BLUE_SIZE\0" + "GL_RENDERBUFFER_BLUE_SIZE_OES\0" + "GL_RENDERBUFFER_DEPTH_SIZE\0" + "GL_RENDERBUFFER_DEPTH_SIZE_OES\0" + "GL_RENDERBUFFER_EXT\0" + "GL_RENDERBUFFER_GREEN_SIZE\0" + "GL_RENDERBUFFER_GREEN_SIZE_OES\0" + "GL_RENDERBUFFER_HEIGHT\0" + "GL_RENDERBUFFER_HEIGHT_EXT\0" + "GL_RENDERBUFFER_HEIGHT_OES\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT\0" + "GL_RENDERBUFFER_INTERNAL_FORMAT_OES\0" + "GL_RENDERBUFFER_OES\0" + "GL_RENDERBUFFER_RED_SIZE\0" + "GL_RENDERBUFFER_RED_SIZE_OES\0" + "GL_RENDERBUFFER_SAMPLES\0" + "GL_RENDERBUFFER_SAMPLES_EXT\0" + "GL_RENDERBUFFER_STENCIL_SIZE\0" + "GL_RENDERBUFFER_STENCIL_SIZE_OES\0" + "GL_RENDERBUFFER_WIDTH\0" + "GL_RENDERBUFFER_WIDTH_EXT\0" + "GL_RENDERBUFFER_WIDTH_OES\0" + "GL_RENDERER\0" + "GL_RENDER_MODE\0" + "GL_REPEAT\0" + "GL_REPLACE\0" + "GL_REPLACE_EXT\0" + "GL_REPLICATE_BORDER_HP\0" + "GL_RESCALE_NORMAL\0" + "GL_RESCALE_NORMAL_EXT\0" + "GL_RESET_NOTIFICATION_STRATEGY_ARB\0" + "GL_RETAINED_APPLE\0" + "GL_RETURN\0" + "GL_RG16_SNORM\0" + "GL_RG8_SNORM\0" + "GL_RGB\0" + "GL_RGB10\0" + "GL_RGB10_A2\0" + "GL_RGB10_A2_EXT\0" + "GL_RGB10_EXT\0" + "GL_RGB12\0" + "GL_RGB12_EXT\0" + "GL_RGB16\0" + "GL_RGB16F\0" + "GL_RGB16I\0" + "GL_RGB16I_EXT\0" + "GL_RGB16UI\0" + "GL_RGB16UI_EXT\0" + "GL_RGB16_EXT\0" + "GL_RGB16_SNORM\0" + "GL_RGB2_EXT\0" + "GL_RGB32F\0" + "GL_RGB32I\0" + "GL_RGB32I_EXT\0" + "GL_RGB32UI\0" + "GL_RGB32UI_EXT\0" + "GL_RGB4\0" + "GL_RGB4_EXT\0" + "GL_RGB4_S3TC\0" + "GL_RGB5\0" + "GL_RGB565\0" + "GL_RGB565_OES\0" + "GL_RGB5_A1\0" + "GL_RGB5_A1_EXT\0" + "GL_RGB5_A1_OES\0" + "GL_RGB5_EXT\0" + "GL_RGB8\0" + "GL_RGB8I\0" + "GL_RGB8I_EXT\0" + "GL_RGB8UI\0" + "GL_RGB8UI_EXT\0" + "GL_RGB8_EXT\0" + "GL_RGB8_OES\0" + "GL_RGB8_SNORM\0" + "GL_RGB9_E5\0" + "GL_RGBA\0" + "GL_RGBA12\0" + "GL_RGBA12_EXT\0" + "GL_RGBA16\0" + "GL_RGBA16F\0" + "GL_RGBA16I\0" + "GL_RGBA16I_EXT\0" + "GL_RGBA16UI\0" + "GL_RGBA16UI_EXT\0" + "GL_RGBA16_EXT\0" + "GL_RGBA16_SNORM\0" + "GL_RGBA2\0" + "GL_RGBA2_EXT\0" + "GL_RGBA32F\0" + "GL_RGBA32I\0" + "GL_RGBA32I_EXT\0" + "GL_RGBA32UI\0" + "GL_RGBA32UI_EXT\0" + "GL_RGBA4\0" + "GL_RGBA4_DXT5_S3TC\0" + "GL_RGBA4_EXT\0" + "GL_RGBA4_OES\0" + "GL_RGBA4_S3TC\0" + "GL_RGBA8\0" + "GL_RGBA8I\0" + "GL_RGBA8I_EXT\0" + "GL_RGBA8UI\0" + "GL_RGBA8UI_EXT\0" + "GL_RGBA8_EXT\0" + "GL_RGBA8_OES\0" + "GL_RGBA8_SNORM\0" + "GL_RGBA_DXT5_S3TC\0" + "GL_RGBA_FLOAT_MODE_ARB\0" + "GL_RGBA_INTEGER\0" + "GL_RGBA_INTEGER_EXT\0" + "GL_RGBA_INTEGER_MODE_EXT\0" + "GL_RGBA_MODE\0" + "GL_RGBA_S3TC\0" + "GL_RGBA_SNORM\0" + "GL_RGB_INTEGER\0" + "GL_RGB_INTEGER_EXT\0" + "GL_RGB_S3TC\0" + "GL_RGB_SCALE\0" + "GL_RGB_SCALE_ARB\0" + "GL_RGB_SCALE_EXT\0" + "GL_RGB_SNORM\0" + "GL_RG_SNORM\0" + "GL_RIGHT\0" + "GL_S\0" + "GL_SAMPLER_1D\0" + "GL_SAMPLER_1D_ARRAY\0" + "GL_SAMPLER_1D_ARRAY_EXT\0" + "GL_SAMPLER_1D_ARRAY_SHADOW\0" + "GL_SAMPLER_1D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_1D_SHADOW\0" + "GL_SAMPLER_2D\0" + "GL_SAMPLER_2D_ARRAY\0" + "GL_SAMPLER_2D_ARRAY_EXT\0" + "GL_SAMPLER_2D_ARRAY_SHADOW\0" + "GL_SAMPLER_2D_ARRAY_SHADOW_EXT\0" + "GL_SAMPLER_2D_RECT\0" + "GL_SAMPLER_2D_RECT_SHADOW\0" + "GL_SAMPLER_2D_SHADOW\0" + "GL_SAMPLER_3D\0" + "GL_SAMPLER_3D_OES\0" + "GL_SAMPLER_BINDING\0" + "GL_SAMPLER_BUFFER\0" + "GL_SAMPLER_BUFFER_EXT\0" + "GL_SAMPLER_CUBE\0" + "GL_SAMPLER_CUBE_SHADOW\0" + "GL_SAMPLER_CUBE_SHADOW_EXT\0" + "GL_SAMPLES\0" + "GL_SAMPLES_3DFX\0" + "GL_SAMPLES_ARB\0" + "GL_SAMPLES_PASSED\0" + "GL_SAMPLES_PASSED_ARB\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE\0" + "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB\0" + "GL_SAMPLE_ALPHA_TO_ONE\0" + "GL_SAMPLE_ALPHA_TO_ONE_ARB\0" + "GL_SAMPLE_BUFFERS\0" + "GL_SAMPLE_BUFFERS_3DFX\0" + "GL_SAMPLE_BUFFERS_ARB\0" + "GL_SAMPLE_COVERAGE\0" + "GL_SAMPLE_COVERAGE_ARB\0" + "GL_SAMPLE_COVERAGE_INVERT\0" + "GL_SAMPLE_COVERAGE_INVERT_ARB\0" + "GL_SAMPLE_COVERAGE_VALUE\0" + "GL_SAMPLE_COVERAGE_VALUE_ARB\0" + "GL_SCISSOR_BIT\0" + "GL_SCISSOR_BOX\0" + "GL_SCISSOR_TEST\0" + "GL_SECONDARY_COLOR_ARRAY\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0" + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB\0" + "GL_SECONDARY_COLOR_ARRAY_POINTER\0" + "GL_SECONDARY_COLOR_ARRAY_SIZE\0" + "GL_SECONDARY_COLOR_ARRAY_STRIDE\0" + "GL_SECONDARY_COLOR_ARRAY_TYPE\0" + "GL_SELECT\0" + "GL_SELECTION_BUFFER_POINTER\0" + "GL_SELECTION_BUFFER_SIZE\0" + "GL_SEPARABLE_2D\0" + "GL_SEPARATE_ATTRIBS\0" + "GL_SEPARATE_ATTRIBS_EXT\0" + "GL_SEPARATE_SPECULAR_COLOR\0" + "GL_SEPARATE_SPECULAR_COLOR_EXT\0" + "GL_SET\0" + "GL_SHADER_BINARY_FORMATS\0" + "GL_SHADER_COMPILER\0" + "GL_SHADER_OBJECT_ARB\0" + "GL_SHADER_SOURCE_LENGTH\0" + "GL_SHADER_TYPE\0" + "GL_SHADE_MODEL\0" + "GL_SHADING_LANGUAGE_VERSION\0" + "GL_SHADOW_AMBIENT_SGIX\0" + "GL_SHARED_TEXTURE_PALETTE_EXT\0" + "GL_SHININESS\0" + "GL_SHORT\0" + "GL_SIGNALED\0" + "GL_SIGNED_NORMALIZED\0" + "GL_SINGLE_COLOR\0" + "GL_SINGLE_COLOR_EXT\0" + "GL_SLICE_ACCUM_SUN\0" + "GL_SLUMINANCE\0" + "GL_SLUMINANCE8\0" + "GL_SLUMINANCE8_ALPHA8\0" + "GL_SLUMINANCE_ALPHA\0" + "GL_SMOOTH\0" + "GL_SMOOTH_LINE_WIDTH_GRANULARITY\0" + "GL_SMOOTH_LINE_WIDTH_RANGE\0" + "GL_SMOOTH_POINT_SIZE_GRANULARITY\0" + "GL_SMOOTH_POINT_SIZE_RANGE\0" + "GL_SOURCE0_ALPHA\0" + "GL_SOURCE0_ALPHA_ARB\0" + "GL_SOURCE0_ALPHA_EXT\0" + "GL_SOURCE0_RGB\0" + "GL_SOURCE0_RGB_ARB\0" + "GL_SOURCE0_RGB_EXT\0" + "GL_SOURCE1_ALPHA\0" + "GL_SOURCE1_ALPHA_ARB\0" + "GL_SOURCE1_ALPHA_EXT\0" + "GL_SOURCE1_RGB\0" + "GL_SOURCE1_RGB_ARB\0" + "GL_SOURCE1_RGB_EXT\0" + "GL_SOURCE2_ALPHA\0" + "GL_SOURCE2_ALPHA_ARB\0" + "GL_SOURCE2_ALPHA_EXT\0" + "GL_SOURCE2_RGB\0" + "GL_SOURCE2_RGB_ARB\0" + "GL_SOURCE2_RGB_EXT\0" + "GL_SOURCE3_ALPHA_NV\0" + "GL_SOURCE3_RGB_NV\0" + "GL_SPECULAR\0" + "GL_SPHERE_MAP\0" + "GL_SPOT_CUTOFF\0" + "GL_SPOT_DIRECTION\0" + "GL_SPOT_EXPONENT\0" + "GL_SRC0_ALPHA\0" + "GL_SRC0_RGB\0" + "GL_SRC1_ALPHA\0" + "GL_SRC1_RGB\0" + "GL_SRC2_ALPHA\0" + "GL_SRC2_RGB\0" + "GL_SRC_ALPHA\0" + "GL_SRC_ALPHA_SATURATE\0" + "GL_SRC_COLOR\0" + "GL_SRGB\0" + "GL_SRGB8\0" + "GL_SRGB8_ALPHA8\0" + "GL_SRGB_ALPHA\0" + "GL_STACK_OVERFLOW\0" + "GL_STACK_UNDERFLOW\0" + "GL_STATIC_COPY\0" + "GL_STATIC_COPY_ARB\0" + "GL_STATIC_DRAW\0" + "GL_STATIC_DRAW_ARB\0" + "GL_STATIC_READ\0" + "GL_STATIC_READ_ARB\0" + "GL_STENCIL\0" + "GL_STENCIL_ATTACHMENT\0" + "GL_STENCIL_ATTACHMENT_EXT\0" + "GL_STENCIL_ATTACHMENT_OES\0" + "GL_STENCIL_BACK_FAIL\0" + "GL_STENCIL_BACK_FAIL_ATI\0" + "GL_STENCIL_BACK_FUNC\0" + "GL_STENCIL_BACK_FUNC_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0" + "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS\0" + "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI\0" + "GL_STENCIL_BACK_REF\0" + "GL_STENCIL_BACK_VALUE_MASK\0" + "GL_STENCIL_BACK_WRITEMASK\0" + "GL_STENCIL_BITS\0" + "GL_STENCIL_BUFFER\0" + "GL_STENCIL_BUFFER_BIT\0" + "GL_STENCIL_CLEAR_VALUE\0" + "GL_STENCIL_FAIL\0" + "GL_STENCIL_FUNC\0" + "GL_STENCIL_INDEX\0" + "GL_STENCIL_INDEX1\0" + "GL_STENCIL_INDEX16\0" + "GL_STENCIL_INDEX16_EXT\0" + "GL_STENCIL_INDEX1_EXT\0" + "GL_STENCIL_INDEX1_OES\0" + "GL_STENCIL_INDEX4\0" + "GL_STENCIL_INDEX4_EXT\0" + "GL_STENCIL_INDEX4_OES\0" + "GL_STENCIL_INDEX8\0" + "GL_STENCIL_INDEX8_EXT\0" + "GL_STENCIL_INDEX8_OES\0" + "GL_STENCIL_INDEX_EXT\0" + "GL_STENCIL_PASS_DEPTH_FAIL\0" + "GL_STENCIL_PASS_DEPTH_PASS\0" + "GL_STENCIL_REF\0" + "GL_STENCIL_TEST\0" + "GL_STENCIL_TEST_TWO_SIDE_EXT\0" + "GL_STENCIL_VALUE_MASK\0" + "GL_STENCIL_WRITEMASK\0" + "GL_STEREO\0" + "GL_STORAGE_CACHED_APPLE\0" + "GL_STORAGE_PRIVATE_APPLE\0" + "GL_STORAGE_SHARED_APPLE\0" + "GL_STREAM_COPY\0" + "GL_STREAM_COPY_ARB\0" + "GL_STREAM_DRAW\0" + "GL_STREAM_DRAW_ARB\0" + "GL_STREAM_READ\0" + "GL_STREAM_READ_ARB\0" + "GL_SUBPIXEL_BITS\0" + "GL_SUBTRACT\0" + "GL_SUBTRACT_ARB\0" + "GL_SYNC_CONDITION\0" + "GL_SYNC_FENCE\0" + "GL_SYNC_FLAGS\0" + "GL_SYNC_FLUSH_COMMANDS_BIT\0" + "GL_SYNC_GPU_COMMANDS_COMPLETE\0" + "GL_SYNC_STATUS\0" + "GL_T\0" + "GL_T2F_C3F_V3F\0" + "GL_T2F_C4F_N3F_V3F\0" + "GL_T2F_C4UB_V3F\0" + "GL_T2F_N3F_V3F\0" + "GL_T2F_V3F\0" + "GL_T4F_C4F_N3F_V4F\0" + "GL_T4F_V4F\0" + "GL_TABLE_TOO_LARGE_EXT\0" + "GL_TEXTURE\0" + "GL_TEXTURE0\0" + "GL_TEXTURE0_ARB\0" + "GL_TEXTURE1\0" + "GL_TEXTURE10\0" + "GL_TEXTURE10_ARB\0" + "GL_TEXTURE11\0" + "GL_TEXTURE11_ARB\0" + "GL_TEXTURE12\0" + "GL_TEXTURE12_ARB\0" + "GL_TEXTURE13\0" + "GL_TEXTURE13_ARB\0" + "GL_TEXTURE14\0" + "GL_TEXTURE14_ARB\0" + "GL_TEXTURE15\0" + "GL_TEXTURE15_ARB\0" + "GL_TEXTURE16\0" + "GL_TEXTURE16_ARB\0" + "GL_TEXTURE17\0" + "GL_TEXTURE17_ARB\0" + "GL_TEXTURE18\0" + "GL_TEXTURE18_ARB\0" + "GL_TEXTURE19\0" + "GL_TEXTURE19_ARB\0" + "GL_TEXTURE1_ARB\0" + "GL_TEXTURE2\0" + "GL_TEXTURE20\0" + "GL_TEXTURE20_ARB\0" + "GL_TEXTURE21\0" + "GL_TEXTURE21_ARB\0" + "GL_TEXTURE22\0" + "GL_TEXTURE22_ARB\0" + "GL_TEXTURE23\0" + "GL_TEXTURE23_ARB\0" + "GL_TEXTURE24\0" + "GL_TEXTURE24_ARB\0" + "GL_TEXTURE25\0" + "GL_TEXTURE25_ARB\0" + "GL_TEXTURE26\0" + "GL_TEXTURE26_ARB\0" + "GL_TEXTURE27\0" + "GL_TEXTURE27_ARB\0" + "GL_TEXTURE28\0" + "GL_TEXTURE28_ARB\0" + "GL_TEXTURE29\0" + "GL_TEXTURE29_ARB\0" + "GL_TEXTURE2_ARB\0" + "GL_TEXTURE3\0" + "GL_TEXTURE30\0" + "GL_TEXTURE30_ARB\0" + "GL_TEXTURE31\0" + "GL_TEXTURE31_ARB\0" + "GL_TEXTURE3_ARB\0" + "GL_TEXTURE4\0" + "GL_TEXTURE4_ARB\0" + "GL_TEXTURE5\0" + "GL_TEXTURE5_ARB\0" + "GL_TEXTURE6\0" + "GL_TEXTURE6_ARB\0" + "GL_TEXTURE7\0" + "GL_TEXTURE7_ARB\0" + "GL_TEXTURE8\0" + "GL_TEXTURE8_ARB\0" + "GL_TEXTURE9\0" + "GL_TEXTURE9_ARB\0" + "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" + "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" + "GL_TEXTURE_3D\0" + "GL_TEXTURE_3D_OES\0" + "GL_TEXTURE_ALPHA_SIZE\0" + "GL_TEXTURE_ALPHA_SIZE_EXT\0" + "GL_TEXTURE_BASE_LEVEL\0" + "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" + "GL_TEXTURE_BINDING_3D\0" + "GL_TEXTURE_BINDING_3D_OES\0" + "GL_TEXTURE_BINDING_BUFFER\0" + "GL_TEXTURE_BINDING_BUFFER_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP\0" + "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" + "GL_TEXTURE_BINDING_CUBE_MAP_OES\0" + "GL_TEXTURE_BINDING_RECTANGLE\0" + "GL_TEXTURE_BINDING_RECTANGLE_ARB\0" + "GL_TEXTURE_BINDING_RECTANGLE_NV\0" + "GL_TEXTURE_BIT\0" + "GL_TEXTURE_BLUE_SIZE\0" + "GL_TEXTURE_BLUE_SIZE_EXT\0" + "GL_TEXTURE_BORDER\0" + "GL_TEXTURE_BORDER_COLOR\0" + "GL_TEXTURE_BUFFER\0" + "GL_TEXTURE_BUFFER_ARB\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0" + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB\0" + "GL_TEXTURE_BUFFER_FORMAT\0" + "GL_TEXTURE_BUFFER_FORMAT_ARB\0" + "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0" + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0" + "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0" + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0" + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0" + "GL_TEXTURE_COLOR_TABLE_SGI\0" + "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0" + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0" + "GL_TEXTURE_COMPARE_FUNC\0" + "GL_TEXTURE_COMPARE_FUNC_ARB\0" + "GL_TEXTURE_COMPARE_MODE\0" + "GL_TEXTURE_COMPARE_MODE_ARB\0" + "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0" + "GL_TEXTURE_COMPARE_SGIX\0" + "GL_TEXTURE_COMPONENTS\0" + "GL_TEXTURE_COMPRESSED\0" + "GL_TEXTURE_COMPRESSED_ARB\0" + "GL_TEXTURE_COMPRESSED_FORMATS_ARB\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0" + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB\0" + "GL_TEXTURE_COMPRESSION_HINT\0" + "GL_TEXTURE_COMPRESSION_HINT_ARB\0" + "GL_TEXTURE_COORD_ARRAY\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0" + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB\0" + "GL_TEXTURE_COORD_ARRAY_POINTER\0" + "GL_TEXTURE_COORD_ARRAY_SIZE\0" + "GL_TEXTURE_COORD_ARRAY_STRIDE\0" + "GL_TEXTURE_COORD_ARRAY_TYPE\0" + "GL_TEXTURE_CROP_RECT_OES\0" + "GL_TEXTURE_CUBE_MAP\0" + "GL_TEXTURE_CUBE_MAP_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB\0" + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES\0" + "GL_TEXTURE_CUBE_MAP_SEAMLESS\0" + "GL_TEXTURE_DEPTH\0" + "GL_TEXTURE_DEPTH_SIZE\0" + "GL_TEXTURE_DEPTH_SIZE_ARB\0" + "GL_TEXTURE_ENV\0" + "GL_TEXTURE_ENV_COLOR\0" + "GL_TEXTURE_ENV_MODE\0" + "GL_TEXTURE_FILTER_CONTROL\0" + "GL_TEXTURE_FILTER_CONTROL_EXT\0" + "GL_TEXTURE_GEN_MODE\0" + "GL_TEXTURE_GEN_MODE_OES\0" + "GL_TEXTURE_GEN_Q\0" + "GL_TEXTURE_GEN_R\0" + "GL_TEXTURE_GEN_S\0" + "GL_TEXTURE_GEN_STR_OES\0" + "GL_TEXTURE_GEN_T\0" + "GL_TEXTURE_GEQUAL_R_SGIX\0" + "GL_TEXTURE_GREEN_SIZE\0" + "GL_TEXTURE_GREEN_SIZE_EXT\0" + "GL_TEXTURE_HEIGHT\0" + "GL_TEXTURE_INDEX_SIZE_EXT\0" + "GL_TEXTURE_INTENSITY_SIZE\0" + "GL_TEXTURE_INTENSITY_SIZE_EXT\0" + "GL_TEXTURE_INTERNAL_FORMAT\0" + "GL_TEXTURE_LEQUAL_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS\0" + "GL_TEXTURE_LOD_BIAS_EXT\0" + "GL_TEXTURE_LOD_BIAS_R_SGIX\0" + "GL_TEXTURE_LOD_BIAS_S_SGIX\0" + "GL_TEXTURE_LOD_BIAS_T_SGIX\0" + "GL_TEXTURE_LUMINANCE_SIZE\0" + "GL_TEXTURE_LUMINANCE_SIZE_EXT\0" + "GL_TEXTURE_MAG_FILTER\0" + "GL_TEXTURE_MATRIX\0" + "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0" + "GL_TEXTURE_MAX_ANISOTROPY_EXT\0" + "GL_TEXTURE_MAX_CLAMP_R_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_S_SGIX\0" + "GL_TEXTURE_MAX_CLAMP_T_SGIX\0" + "GL_TEXTURE_MAX_LEVEL\0" + "GL_TEXTURE_MAX_LOD\0" + "GL_TEXTURE_MIN_FILTER\0" + "GL_TEXTURE_MIN_LOD\0" + "GL_TEXTURE_PRIORITY\0" + "GL_TEXTURE_RANGE_LENGTH_APPLE\0" + "GL_TEXTURE_RANGE_POINTER_APPLE\0" + "GL_TEXTURE_RECTANGLE\0" + "GL_TEXTURE_RECTANGLE_ARB\0" + "GL_TEXTURE_RECTANGLE_NV\0" + "GL_TEXTURE_RED_SIZE\0" + "GL_TEXTURE_RED_SIZE_EXT\0" + "GL_TEXTURE_RESIDENT\0" + "GL_TEXTURE_SHARED_SIZE\0" + "GL_TEXTURE_STACK_DEPTH\0" + "GL_TEXTURE_STENCIL_SIZE\0" + "GL_TEXTURE_STENCIL_SIZE_EXT\0" + "GL_TEXTURE_STORAGE_HINT_APPLE\0" + "GL_TEXTURE_TOO_LARGE_EXT\0" + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0" + "GL_TEXTURE_WIDTH\0" + "GL_TEXTURE_WRAP_R\0" + "GL_TEXTURE_WRAP_R_OES\0" + "GL_TEXTURE_WRAP_S\0" + "GL_TEXTURE_WRAP_T\0" + "GL_TIMEOUT_EXPIRED\0" + "GL_TIME_ELAPSED_EXT\0" + "GL_TRACK_MATRIX_NV\0" + "GL_TRACK_MATRIX_TRANSFORM_NV\0" + "GL_TRANSFORM_BIT\0" + "GL_TRANSFORM_FEEDBACK\0" + "GL_TRANSFORM_FEEDBACK_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START\0" + "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0" + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS\0" + "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0" + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT\0" + "GL_TRANSPOSE_COLOR_MATRIX\0" + "GL_TRANSPOSE_COLOR_MATRIX_ARB\0" + "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX\0" + "GL_TRANSPOSE_MODELVIEW_MATRIX_ARB\0" + "GL_TRANSPOSE_NV\0" + "GL_TRANSPOSE_PROJECTION_MATRIX\0" + "GL_TRANSPOSE_PROJECTION_MATRIX_ARB\0" + "GL_TRANSPOSE_TEXTURE_MATRIX\0" + "GL_TRANSPOSE_TEXTURE_MATRIX_ARB\0" + "GL_TRIANGLES\0" + "GL_TRIANGLES_ADJACENCY\0" + "GL_TRIANGLES_ADJACENCY_ARB\0" + "GL_TRIANGLE_FAN\0" + "GL_TRIANGLE_MESH_SUN\0" + "GL_TRIANGLE_STRIP\0" + "GL_TRIANGLE_STRIP_ADJACENCY\0" + "GL_TRIANGLE_STRIP_ADJACENCY_ARB\0" + "GL_TRUE\0" + "GL_UNDEFINED_APPLE\0" + "GL_UNKNOWN_CONTEXT_RESET_ARB\0" + "GL_UNPACK_ALIGNMENT\0" + "GL_UNPACK_IMAGE_HEIGHT\0" + "GL_UNPACK_LSB_FIRST\0" + "GL_UNPACK_ROW_LENGTH\0" + "GL_UNPACK_SKIP_IMAGES\0" + "GL_UNPACK_SKIP_PIXELS\0" + "GL_UNPACK_SKIP_ROWS\0" + "GL_UNPACK_SWAP_BYTES\0" + "GL_UNSIGNALED\0" + "GL_UNSIGNED_BYTE\0" + "GL_UNSIGNED_BYTE_2_3_3_REV\0" + "GL_UNSIGNED_BYTE_3_3_2\0" + "GL_UNSIGNED_INT\0" + "GL_UNSIGNED_INT_10F_11F_11F_REV\0" + "GL_UNSIGNED_INT_10_10_10_2\0" + "GL_UNSIGNED_INT_10_10_10_2_OES\0" + "GL_UNSIGNED_INT_24_8\0" + "GL_UNSIGNED_INT_24_8_EXT\0" + "GL_UNSIGNED_INT_24_8_NV\0" + "GL_UNSIGNED_INT_24_8_OES\0" + "GL_UNSIGNED_INT_2_10_10_10_REV\0" + "GL_UNSIGNED_INT_2_10_10_10_REV_EXT\0" + "GL_UNSIGNED_INT_5_9_9_9_REV\0" + "GL_UNSIGNED_INT_8_8_8_8\0" + "GL_UNSIGNED_INT_8_8_8_8_REV\0" + "GL_UNSIGNED_INT_SAMPLER_1D\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_1D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0" + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0" + "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_3D\0" + "GL_UNSIGNED_INT_SAMPLER_3D_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER\0" + "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE\0" + "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT\0" + "GL_UNSIGNED_INT_VEC2\0" + "GL_UNSIGNED_INT_VEC2_EXT\0" + "GL_UNSIGNED_INT_VEC3\0" + "GL_UNSIGNED_INT_VEC3_EXT\0" + "GL_UNSIGNED_INT_VEC4\0" + "GL_UNSIGNED_INT_VEC4_EXT\0" + "GL_UNSIGNED_NORMALIZED\0" + "GL_UNSIGNED_SHORT\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV\0" + "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT\0" + "GL_UNSIGNED_SHORT_4_4_4_4\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV\0" + "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT\0" + "GL_UNSIGNED_SHORT_5_5_5_1\0" + "GL_UNSIGNED_SHORT_5_6_5\0" + "GL_UNSIGNED_SHORT_5_6_5_REV\0" + "GL_UNSIGNED_SHORT_8_8_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_MESA\0" + "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0" + "GL_UNSIGNED_SHORT_8_8_REV_MESA\0" + "GL_UPPER_LEFT\0" + "GL_V2F\0" + "GL_V3F\0" + "GL_VALIDATE_STATUS\0" + "GL_VENDOR\0" + "GL_VERSION\0" + "GL_VERTEX_ARRAY\0" + "GL_VERTEX_ARRAY_BINDING\0" + "GL_VERTEX_ARRAY_BINDING_APPLE\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ARRAY_POINTER\0" + "GL_VERTEX_ARRAY_SIZE\0" + "GL_VERTEX_ARRAY_STRIDE\0" + "GL_VERTEX_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY0_NV\0" + "GL_VERTEX_ATTRIB_ARRAY10_NV\0" + "GL_VERTEX_ATTRIB_ARRAY11_NV\0" + "GL_VERTEX_ATTRIB_ARRAY12_NV\0" + "GL_VERTEX_ATTRIB_ARRAY13_NV\0" + "GL_VERTEX_ATTRIB_ARRAY14_NV\0" + "GL_VERTEX_ATTRIB_ARRAY15_NV\0" + "GL_VERTEX_ATTRIB_ARRAY1_NV\0" + "GL_VERTEX_ATTRIB_ARRAY2_NV\0" + "GL_VERTEX_ATTRIB_ARRAY3_NV\0" + "GL_VERTEX_ATTRIB_ARRAY4_NV\0" + "GL_VERTEX_ATTRIB_ARRAY5_NV\0" + "GL_VERTEX_ATTRIB_ARRAY6_NV\0" + "GL_VERTEX_ATTRIB_ARRAY7_NV\0" + "GL_VERTEX_ATTRIB_ARRAY8_NV\0" + "GL_VERTEX_ATTRIB_ARRAY9_NV\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0" + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0" + "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0" + "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0" + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER\0" + "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE\0" + "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0" + "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE\0" + "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB\0" + "GL_VERTEX_BLEND_ARB\0" + "GL_VERTEX_PROGRAM_ARB\0" + "GL_VERTEX_PROGRAM_BINDING_NV\0" + "GL_VERTEX_PROGRAM_NV\0" + "GL_VERTEX_PROGRAM_POINT_SIZE\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_ARB\0" + "GL_VERTEX_PROGRAM_POINT_SIZE_NV\0" + "GL_VERTEX_PROGRAM_TWO_SIDE\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_ARB\0" + "GL_VERTEX_PROGRAM_TWO_SIDE_NV\0" + "GL_VERTEX_SHADER\0" + "GL_VERTEX_SHADER_ARB\0" + "GL_VERTEX_STATE_PROGRAM_NV\0" + "GL_VIEWPORT\0" + "GL_VIEWPORT_BIT\0" + "GL_VOLATILE_APPLE\0" + "GL_WAIT_FAILED\0" + "GL_WEIGHT_ARRAY_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB\0" + "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES\0" + "GL_WEIGHT_ARRAY_OES\0" + "GL_WEIGHT_ARRAY_POINTER_ARB\0" + "GL_WEIGHT_ARRAY_POINTER_OES\0" + "GL_WEIGHT_ARRAY_SIZE_ARB\0" + "GL_WEIGHT_ARRAY_SIZE_OES\0" + "GL_WEIGHT_ARRAY_STRIDE_ARB\0" + "GL_WEIGHT_ARRAY_STRIDE_OES\0" + "GL_WEIGHT_ARRAY_TYPE_ARB\0" + "GL_WEIGHT_ARRAY_TYPE_OES\0" + "GL_WEIGHT_SUM_UNITY_ARB\0" + "GL_WRAP_BORDER_SUN\0" + "GL_WRITE_ONLY\0" + "GL_WRITE_ONLY_ARB\0" + "GL_WRITE_ONLY_OES\0" + "GL_XOR\0" + "GL_YCBCR_422_APPLE\0" + "GL_YCBCR_MESA\0" + "GL_ZERO\0" + "GL_ZOOM_X\0" + "GL_ZOOM_Y\0" + ; + +static const enum_elt all_enums[2318] = +{ + { 0, 0x00000600 }, /* GL_2D */ + { 6, 0x00001407 }, /* GL_2_BYTES */ + { 17, 0x00000601 }, /* GL_3D */ + { 23, 0x00000602 }, /* GL_3D_COLOR */ + { 35, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */ + { 55, 0x00001408 }, /* GL_3_BYTES */ + { 66, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */ + { 86, 0x00001409 }, /* GL_4_BYTES */ + { 97, 0x00000100 }, /* GL_ACCUM */ + { 106, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */ + { 126, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */ + { 145, 0x00000200 }, /* GL_ACCUM_BUFFER_BIT */ + { 165, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */ + { 186, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */ + { 206, 0x00000D58 }, /* GL_ACCUM_RED_BITS */ + { 224, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */ + { 245, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + { 276, 0x00008B8D }, /* GL_ACTIVE_PROGRAM_EXT */ + { 298, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */ + { 325, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */ + { 343, 0x000084E0 }, /* GL_ACTIVE_TEXTURE_ARB */ + { 365, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */ + { 384, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + { 413, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + { 440, 0x00000104 }, /* GL_ADD */ + { 447, 0x00008574 }, /* GL_ADD_SIGNED */ + { 461, 0x00008574 }, /* GL_ADD_SIGNED_ARB */ + { 479, 0x00008574 }, /* GL_ADD_SIGNED_EXT */ + { 497, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */ + { 525, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */ + { 553, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */ + { 572, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */ + { 598, 0x00001906 }, /* GL_ALPHA */ + { 607, 0x0000803D }, /* GL_ALPHA12 */ + { 618, 0x0000803D }, /* GL_ALPHA12_EXT */ + { 633, 0x0000803E }, /* GL_ALPHA16 */ + { 644, 0x00008D8A }, /* GL_ALPHA16I_EXT */ + { 660, 0x00008D78 }, /* GL_ALPHA16UI_EXT */ + { 677, 0x0000803E }, /* GL_ALPHA16_EXT */ + { 692, 0x00008D84 }, /* GL_ALPHA32I_EXT */ + { 708, 0x00008D72 }, /* GL_ALPHA32UI_EXT */ + { 725, 0x0000803B }, /* GL_ALPHA4 */ + { 735, 0x0000803B }, /* GL_ALPHA4_EXT */ + { 749, 0x0000803C }, /* GL_ALPHA8 */ + { 759, 0x00008D90 }, /* GL_ALPHA8I_EXT */ + { 774, 0x00008D7E }, /* GL_ALPHA8UI_EXT */ + { 790, 0x0000803C }, /* GL_ALPHA8_EXT */ + { 804, 0x00000D1D }, /* GL_ALPHA_BIAS */ + { 818, 0x00000D55 }, /* GL_ALPHA_BITS */ + { 832, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */ + { 853, 0x00000D1C }, /* GL_ALPHA_SCALE */ + { 868, 0x00000BC0 }, /* GL_ALPHA_TEST */ + { 882, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */ + { 901, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */ + { 919, 0x0000911A }, /* GL_ALREADY_SIGNALED */ + { 939, 0x00000207 }, /* GL_ALWAYS */ + { 949, 0x00001200 }, /* GL_AMBIENT */ + { 960, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */ + { 983, 0x00001501 }, /* GL_AND */ + { 990, 0x00001504 }, /* GL_AND_INVERTED */ + { 1006, 0x00001502 }, /* GL_AND_REVERSE */ + { 1021, 0x00008892 }, /* GL_ARRAY_BUFFER */ + { 1037, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */ + { 1061, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING_ARB */ + { 1089, 0x00008B85 }, /* GL_ATTACHED_SHADERS */ + { 1109, 0x00008645 }, /* GL_ATTRIB_ARRAY_POINTER_NV */ + { 1136, 0x00008623 }, /* GL_ATTRIB_ARRAY_SIZE_NV */ + { 1160, 0x00008624 }, /* GL_ATTRIB_ARRAY_STRIDE_NV */ + { 1186, 0x00008625 }, /* GL_ATTRIB_ARRAY_TYPE_NV */ + { 1210, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */ + { 1232, 0x00000D80 }, /* GL_AUTO_NORMAL */ + { 1247, 0x00000409 }, /* GL_AUX0 */ + { 1255, 0x0000040A }, /* GL_AUX1 */ + { 1263, 0x0000040B }, /* GL_AUX2 */ + { 1271, 0x0000040C }, /* GL_AUX3 */ + { 1279, 0x00000C00 }, /* GL_AUX_BUFFERS */ + { 1294, 0x00000405 }, /* GL_BACK */ + { 1302, 0x00000402 }, /* GL_BACK_LEFT */ + { 1315, 0x00000403 }, /* GL_BACK_RIGHT */ + { 1329, 0x000080E0 }, /* GL_BGR */ + { 1336, 0x000080E1 }, /* GL_BGRA */ + { 1344, 0x000080E1 }, /* GL_BGRA_EXT */ + { 1356, 0x00008D9B }, /* GL_BGRA_INTEGER */ + { 1372, 0x00008D9B }, /* GL_BGRA_INTEGER_EXT */ + { 1392, 0x00008D9A }, /* GL_BGR_INTEGER */ + { 1407, 0x00008D9A }, /* GL_BGR_INTEGER_EXT */ + { 1426, 0x00001A00 }, /* GL_BITMAP */ + { 1436, 0x00000704 }, /* GL_BITMAP_TOKEN */ + { 1452, 0x00000BE2 }, /* GL_BLEND */ + { 1461, 0x00008005 }, /* GL_BLEND_COLOR */ + { 1476, 0x00008005 }, /* GL_BLEND_COLOR_EXT */ + { 1495, 0x00000BE0 }, /* GL_BLEND_DST */ + { 1508, 0x000080CA }, /* GL_BLEND_DST_ALPHA */ + { 1527, 0x000080CA }, /* GL_BLEND_DST_ALPHA_OES */ + { 1550, 0x000080C8 }, /* GL_BLEND_DST_RGB */ + { 1567, 0x000080C8 }, /* GL_BLEND_DST_RGB_OES */ + { 1588, 0x00008009 }, /* GL_BLEND_EQUATION */ + { 1606, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */ + { 1630, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_EXT */ + { 1658, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA_OES */ + { 1686, 0x00008009 }, /* GL_BLEND_EQUATION_EXT */ + { 1708, 0x00008009 }, /* GL_BLEND_EQUATION_OES */ + { 1730, 0x00008009 }, /* GL_BLEND_EQUATION_RGB */ + { 1752, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_EXT */ + { 1778, 0x00008009 }, /* GL_BLEND_EQUATION_RGB_OES */ + { 1804, 0x00000BE1 }, /* GL_BLEND_SRC */ + { 1817, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */ + { 1836, 0x000080CB }, /* GL_BLEND_SRC_ALPHA_OES */ + { 1859, 0x000080C9 }, /* GL_BLEND_SRC_RGB */ + { 1876, 0x000080C9 }, /* GL_BLEND_SRC_RGB_OES */ + { 1897, 0x00001905 }, /* GL_BLUE */ + { 1905, 0x00000D1B }, /* GL_BLUE_BIAS */ + { 1918, 0x00000D54 }, /* GL_BLUE_BITS */ + { 1931, 0x00008D96 }, /* GL_BLUE_INTEGER */ + { 1947, 0x00008D96 }, /* GL_BLUE_INTEGER_EXT */ + { 1967, 0x00000D1A }, /* GL_BLUE_SCALE */ + { 1981, 0x00008B56 }, /* GL_BOOL */ + { 1989, 0x00008B56 }, /* GL_BOOL_ARB */ + { 2001, 0x00008B57 }, /* GL_BOOL_VEC2 */ + { 2014, 0x00008B57 }, /* GL_BOOL_VEC2_ARB */ + { 2031, 0x00008B58 }, /* GL_BOOL_VEC3 */ + { 2044, 0x00008B58 }, /* GL_BOOL_VEC3_ARB */ + { 2061, 0x00008B59 }, /* GL_BOOL_VEC4 */ + { 2074, 0x00008B59 }, /* GL_BOOL_VEC4_ARB */ + { 2091, 0x000088BB }, /* GL_BUFFER_ACCESS */ + { 2108, 0x000088BB }, /* GL_BUFFER_ACCESS_ARB */ + { 2129, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */ + { 2152, 0x000088BB }, /* GL_BUFFER_ACCESS_OES */ + { 2173, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + { 2204, 0x000088BC }, /* GL_BUFFER_MAPPED */ + { 2221, 0x000088BC }, /* GL_BUFFER_MAPPED_ARB */ + { 2242, 0x000088BC }, /* GL_BUFFER_MAPPED_OES */ + { 2263, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */ + { 2284, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */ + { 2305, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */ + { 2327, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_ARB */ + { 2353, 0x000088BD }, /* GL_BUFFER_MAP_POINTER_OES */ + { 2379, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */ + { 2402, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + { 2436, 0x00008764 }, /* GL_BUFFER_SIZE */ + { 2451, 0x00008764 }, /* GL_BUFFER_SIZE_ARB */ + { 2470, 0x00008765 }, /* GL_BUFFER_USAGE */ + { 2486, 0x00008765 }, /* GL_BUFFER_USAGE_ARB */ + { 2506, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */ + { 2525, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + { 2551, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */ + { 2574, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + { 2602, 0x0000877C }, /* GL_BUMP_TARGET_ATI */ + { 2621, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */ + { 2643, 0x00001400 }, /* GL_BYTE */ + { 2651, 0x00002A24 }, /* GL_C3F_V3F */ + { 2662, 0x00002A26 }, /* GL_C4F_N3F_V3F */ + { 2677, 0x00002A22 }, /* GL_C4UB_V2F */ + { 2689, 0x00002A23 }, /* GL_C4UB_V3F */ + { 2701, 0x00000901 }, /* GL_CCW */ + { 2708, 0x00002900 }, /* GL_CLAMP */ + { 2717, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + { 2745, 0x0000891C }, /* GL_CLAMP_READ_COLOR */ + { 2765, 0x0000891C }, /* GL_CLAMP_READ_COLOR_ARB */ + { 2789, 0x0000812D }, /* GL_CLAMP_TO_BORDER */ + { 2808, 0x0000812D }, /* GL_CLAMP_TO_BORDER_ARB */ + { 2831, 0x0000812D }, /* GL_CLAMP_TO_BORDER_SGIS */ + { 2855, 0x0000812F }, /* GL_CLAMP_TO_EDGE */ + { 2872, 0x0000812F }, /* GL_CLAMP_TO_EDGE_SGIS */ + { 2894, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR_ARB */ + { 2920, 0x00001500 }, /* GL_CLEAR */ + { 2929, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */ + { 2954, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ + { 2983, 0xFFFFFFFF }, /* GL_CLIENT_ALL_ATTRIB_BITS */ + { 3009, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + { 3038, 0x00000001 }, /* GL_CLIENT_PIXEL_STORE_BIT */ + { 3064, 0x00000002 }, /* GL_CLIENT_VERTEX_ARRAY_BIT */ + { 3091, 0x00003000 }, /* GL_CLIP_DISTANCE0 */ + { 3109, 0x00003001 }, /* GL_CLIP_DISTANCE1 */ + { 3127, 0x00003002 }, /* GL_CLIP_DISTANCE2 */ + { 3145, 0x00003003 }, /* GL_CLIP_DISTANCE3 */ + { 3163, 0x00003004 }, /* GL_CLIP_DISTANCE4 */ + { 3181, 0x00003005 }, /* GL_CLIP_DISTANCE5 */ + { 3199, 0x00003006 }, /* GL_CLIP_DISTANCE6 */ + { 3217, 0x00003007 }, /* GL_CLIP_DISTANCE7 */ + { 3235, 0x00003000 }, /* GL_CLIP_PLANE0 */ + { 3250, 0x00003001 }, /* GL_CLIP_PLANE1 */ + { 3265, 0x00003002 }, /* GL_CLIP_PLANE2 */ + { 3280, 0x00003003 }, /* GL_CLIP_PLANE3 */ + { 3295, 0x00003004 }, /* GL_CLIP_PLANE4 */ + { 3310, 0x00003005 }, /* GL_CLIP_PLANE5 */ + { 3325, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + { 3358, 0x00000A00 }, /* GL_COEFF */ + { 3367, 0x00001800 }, /* GL_COLOR */ + { 3376, 0x00008076 }, /* GL_COLOR_ARRAY */ + { 3391, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + { 3421, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 3455, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */ + { 3478, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */ + { 3498, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */ + { 3520, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */ + { 3540, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */ + { 3561, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_EXT */ + { 3586, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0_OES */ + { 3611, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */ + { 3632, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */ + { 3654, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10_EXT */ + { 3680, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */ + { 3702, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11_EXT */ + { 3728, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */ + { 3750, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12_EXT */ + { 3776, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */ + { 3798, 0x00008CED }, /* GL_COLOR_ATTACHMENT13_EXT */ + { 3824, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */ + { 3846, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14_EXT */ + { 3872, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */ + { 3894, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15_EXT */ + { 3920, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1_EXT */ + { 3945, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */ + { 3966, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2_EXT */ + { 3991, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */ + { 4012, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3_EXT */ + { 4037, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */ + { 4058, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4_EXT */ + { 4083, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */ + { 4104, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5_EXT */ + { 4129, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */ + { 4150, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6_EXT */ + { 4175, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */ + { 4196, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7_EXT */ + { 4221, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */ + { 4242, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8_EXT */ + { 4267, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */ + { 4288, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9_EXT */ + { 4313, 0x00004000 }, /* GL_COLOR_BUFFER_BIT */ + { 4333, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */ + { 4354, 0x00001900 }, /* GL_COLOR_INDEX */ + { 4369, 0x00001603 }, /* GL_COLOR_INDEXES */ + { 4386, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */ + { 4404, 0x00000B57 }, /* GL_COLOR_MATERIAL */ + { 4422, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */ + { 4445, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */ + { 4473, 0x000080B1 }, /* GL_COLOR_MATRIX */ + { 4489, 0x000080B1 }, /* GL_COLOR_MATRIX_SGI */ + { 4509, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */ + { 4537, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 4569, 0x00008458 }, /* GL_COLOR_SUM */ + { 4582, 0x00008458 }, /* GL_COLOR_SUM_ARB */ + { 4599, 0x000080D0 }, /* GL_COLOR_TABLE */ + { 4614, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */ + { 4640, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_EXT */ + { 4670, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE_SGI */ + { 4700, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */ + { 4720, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS_SGI */ + { 4744, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */ + { 4769, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_EXT */ + { 4798, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE_SGI */ + { 4827, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */ + { 4849, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_EXT */ + { 4875, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT_SGI */ + { 4901, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */ + { 4927, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_EXT */ + { 4957, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE_SGI */ + { 4987, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + { 5017, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */ + { 5051, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE_SGI */ + { 5085, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + { 5115, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */ + { 5149, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE_SGI */ + { 5183, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */ + { 5207, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_EXT */ + { 5235, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE_SGI */ + { 5263, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */ + { 5284, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE_SGI */ + { 5309, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */ + { 5330, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_EXT */ + { 5355, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH_SGI */ + { 5380, 0x00000C23 }, /* GL_COLOR_WRITEMASK */ + { 5399, 0x00008570 }, /* GL_COMBINE */ + { 5410, 0x00008503 }, /* GL_COMBINE4 */ + { 5422, 0x00008572 }, /* GL_COMBINE_ALPHA */ + { 5439, 0x00008572 }, /* GL_COMBINE_ALPHA_ARB */ + { 5460, 0x00008572 }, /* GL_COMBINE_ALPHA_EXT */ + { 5481, 0x00008570 }, /* GL_COMBINE_ARB */ + { 5496, 0x00008570 }, /* GL_COMBINE_EXT */ + { 5511, 0x00008571 }, /* GL_COMBINE_RGB */ + { 5526, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ + { 5545, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ + { 5564, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 5600, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */ + { 5626, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 5650, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 5678, 0x00001300 }, /* GL_COMPILE */ + { 5689, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 5712, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 5730, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 5750, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 5774, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 5798, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 5826, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 5850, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 5880, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 5914, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 5942, 0x00008225 }, /* GL_COMPRESSED_RED */ + { 5960, 0x00008226 }, /* GL_COMPRESSED_RG */ + { 5977, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 5995, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 6014, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 6037, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 6066, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 6099, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 6132, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 6165, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 6187, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 6215, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 6247, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */ + { 6272, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 6303, 0x00008C48 }, /* GL_COMPRESSED_SRGB */ + { 6322, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */ + { 6347, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 6377, 0x0000911C }, /* GL_CONDITION_SATISFIED */ + { 6400, 0x00008576 }, /* GL_CONSTANT */ + { 6412, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 6430, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 6452, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 6468, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 6492, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 6514, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 6532, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 6554, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 6570, 0x00000002 }, /* GL_CONTEXT_COMPATIBILITY_PROFILE_BIT */ + { 6607, 0x00000001 }, /* GL_CONTEXT_CORE_PROFILE_BIT */ + { 6635, 0x0000821E }, /* GL_CONTEXT_FLAGS */ + { 6652, 0x00000001 }, /* GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + { 6691, 0x00000004 }, /* GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB */ + { 6729, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */ + { 6753, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 6771, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 6789, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 6817, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 6848, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 6875, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 6906, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 6933, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 6964, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 6992, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 7024, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 7046, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 7072, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 7094, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 7120, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 7141, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 7166, 0x00008862 }, /* GL_COORD_REPLACE */ + { 7183, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 7204, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 7224, 0x00008862 }, /* GL_COORD_REPLACE_OES */ + { 7245, 0x00001503 }, /* GL_COPY */ + { 7253, 0x0000150C }, /* GL_COPY_INVERTED */ + { 7270, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 7290, 0x00008F36 }, /* GL_COPY_READ_BUFFER */ + { 7310, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */ + { 7331, 0x00000B44 }, /* GL_CULL_FACE */ + { 7344, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 7362, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 7381, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 7413, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 7448, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 7469, 0x00000001 }, /* GL_CURRENT_BIT */ + { 7484, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 7501, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 7522, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 7548, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 7565, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 7587, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 7615, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 7636, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 7670, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 7703, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 7721, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 7751, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_OES */ + { 7781, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 7800, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 7817, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 7838, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 7862, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 7889, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 7913, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 7940, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 7973, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 8007, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 8040, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 8067, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 8093, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 8118, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 8147, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 8169, 0x00000900 }, /* GL_CW */ + { 8175, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 8196, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 8217, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 8237, 0x00002101 }, /* GL_DECAL */ + { 8246, 0x00001E03 }, /* GL_DECR */ + { 8254, 0x00008508 }, /* GL_DECR_WRAP */ + { 8267, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 8284, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 8301, 0x00001801 }, /* GL_DEPTH */ + { 8310, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */ + { 8330, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_EXT */ + { 8354, 0x000088F0 }, /* GL_DEPTH24_STENCIL8_OES */ + { 8378, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */ + { 8398, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 8422, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_OES */ + { 8446, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 8460, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 8474, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 8494, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 8519, 0x00008223 }, /* GL_DEPTH_BUFFER */ + { 8535, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 8555, 0x0000864F }, /* GL_DEPTH_CLAMP */ + { 8570, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 8588, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 8609, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 8628, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 8649, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 8674, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_OES */ + { 8699, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 8725, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 8746, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 8771, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_OES */ + { 8796, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 8822, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 8843, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 8868, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_OES */ + { 8893, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 8919, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 8933, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 8948, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 8963, 0x000084F9 }, /* GL_DEPTH_STENCIL */ + { 8980, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */ + { 9008, 0x000084F9 }, /* GL_DEPTH_STENCIL_EXT */ + { 9029, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 9049, 0x000084F9 }, /* GL_DEPTH_STENCIL_OES */ + { 9070, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 9098, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 9126, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 9140, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 9162, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 9188, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 9207, 0x00001201 }, /* GL_DIFFUSE */ + { 9218, 0x00000BD0 }, /* GL_DITHER */ + { 9228, 0x00000A02 }, /* GL_DOMAIN */ + { 9238, 0x00001100 }, /* GL_DONT_CARE */ + { 9251, 0x000086AE }, /* GL_DOT3_RGB */ + { 9263, 0x000086AF }, /* GL_DOT3_RGBA */ + { 9276, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 9293, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 9310, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 9326, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 9342, 0x0000140A }, /* GL_DOUBLE */ + { 9352, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 9368, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 9383, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 9399, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 9419, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 9439, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 9455, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 9472, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 9493, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 9514, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 9531, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 9552, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 9573, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 9590, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 9611, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 9632, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 9649, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 9670, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 9691, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 9708, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 9729, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 9750, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 9767, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 9788, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 9809, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 9829, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 9849, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 9865, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 9885, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 9905, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 9921, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 9941, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 9961, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 9977, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 9997, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 10017, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 10033, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 10053, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 10073, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 10089, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 10109, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 10129, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 10145, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 10165, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 10185, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 10201, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 10221, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 10241, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 10257, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 10277, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 10297, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */ + { 10317, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */ + { 10345, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 10377, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 10401, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 10421, 0x00000304 }, /* GL_DST_ALPHA */ + { 10434, 0x00000306 }, /* GL_DST_COLOR */ + { 10447, 0x0000877A }, /* GL_DU8DV8_ATI */ + { 10461, 0x00008779 }, /* GL_DUDV_ATI */ + { 10473, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 10489, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 10509, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 10525, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 10545, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 10561, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 10581, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 10594, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 10613, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 10647, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 10685, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 10712, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 10738, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 10762, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 10794, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 10830, 0x00001600 }, /* GL_EMISSION */ + { 10842, 0x00002000 }, /* GL_ENABLE_BIT */ + { 10856, 0x00000202 }, /* GL_EQUAL */ + { 10865, 0x00001509 }, /* GL_EQUIV */ + { 10874, 0x00010000 }, /* GL_EVAL_BIT */ + { 10886, 0x00000800 }, /* GL_EXP */ + { 10893, 0x00000801 }, /* GL_EXP2 */ + { 10901, 0x00001F03 }, /* GL_EXTENSIONS */ + { 10915, 0x00002400 }, /* GL_EYE_LINEAR */ + { 10929, 0x00002502 }, /* GL_EYE_PLANE */ + { 10942, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 10967, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 10984, 0x00000000 }, /* GL_FALSE */ + { 10993, 0x00001101 }, /* GL_FASTEST */ + { 11004, 0x00001C01 }, /* GL_FEEDBACK */ + { 11016, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 11043, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 11067, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 11091, 0x00001B02 }, /* GL_FILL */ + { 11099, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */ + { 11126, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION_EXT */ + { 11157, 0x0000140C }, /* GL_FIXED */ + { 11166, 0x0000140C }, /* GL_FIXED_OES */ + { 11179, 0x0000891D }, /* GL_FIXED_ONLY */ + { 11193, 0x0000891D }, /* GL_FIXED_ONLY_ARB */ + { 11211, 0x00001D00 }, /* GL_FLAT */ + { 11219, 0x00001406 }, /* GL_FLOAT */ + { 11228, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 11242, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 11260, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */ + { 11276, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */ + { 11292, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 11306, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 11324, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */ + { 11340, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */ + { 11356, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 11370, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 11388, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */ + { 11404, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */ + { 11420, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 11434, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 11452, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 11466, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 11484, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 11498, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 11516, 0x00000B60 }, /* GL_FOG */ + { 11523, 0x00000080 }, /* GL_FOG_BIT */ + { 11534, 0x00000B66 }, /* GL_FOG_COLOR */ + { 11547, 0x00008451 }, /* GL_FOG_COORD */ + { 11560, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 11578, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 11602, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 11641, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 11684, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 11716, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 11747, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 11776, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 11801, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 11820, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 11854, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 11881, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 11907, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 11931, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 11948, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 11963, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 11987, 0x00000B64 }, /* GL_FOG_END */ + { 11998, 0x00000C54 }, /* GL_FOG_HINT */ + { 12010, 0x00000B61 }, /* GL_FOG_INDEX */ + { 12023, 0x00000B65 }, /* GL_FOG_MODE */ + { 12035, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 12054, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 12079, 0x00000B63 }, /* GL_FOG_START */ + { 12092, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 12110, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 12134, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 12153, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 12176, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 12211, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES */ + { 12250, 0x00008D40 }, /* GL_FRAMEBUFFER */ + { 12265, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + { 12302, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + { 12338, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + { 12379, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + { 12420, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + { 12457, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + { 12494, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + { 12528, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB */ + { 12566, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + { 12604, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 12646, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES */ + { 12688, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + { 12726, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 12768, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES */ + { 12810, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + { 12845, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + { 12884, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 12933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES */ + { 12982, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + { 13030, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 13082, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES */ + { 13134, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + { 13174, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 13218, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + { 13258, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 13302, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES */ + { 13346, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING */ + { 13369, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 13396, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_OES */ + { 13423, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */ + { 13447, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 13475, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_OES */ + { 13503, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */ + { 13526, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 13545, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + { 13582, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 13623, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES */ + { 13664, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS */ + { 13701, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 13742, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES */ + { 13783, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + { 13821, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 13863, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES */ + { 13905, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 13956, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 13994, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES */ + { 14032, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + { 14074, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + { 14114, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB */ + { 14158, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + { 14203, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 14252, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES */ + { 14301, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + { 14339, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT */ + { 14381, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + { 14419, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 14461, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES */ + { 14503, 0x00008D40 }, /* GL_FRAMEBUFFER_OES */ + { 14522, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 14554, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */ + { 14579, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */ + { 14606, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 14637, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_OES */ + { 14668, 0x00000404 }, /* GL_FRONT */ + { 14677, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 14695, 0x00000B46 }, /* GL_FRONT_FACE */ + { 14709, 0x00000400 }, /* GL_FRONT_LEFT */ + { 14723, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 14738, 0x00008006 }, /* GL_FUNC_ADD */ + { 14750, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 14766, 0x00008006 }, /* GL_FUNC_ADD_OES */ + { 14782, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 14807, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 14836, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_OES */ + { 14865, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 14882, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 14903, 0x0000800A }, /* GL_FUNC_SUBTRACT_OES */ + { 14924, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 14943, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 14967, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 14996, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 15020, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */ + { 15043, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + { 15070, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */ + { 15094, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + { 15122, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */ + { 15141, 0x00008DD9 }, /* GL_GEOMETRY_SHADER_ARB */ + { 15164, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */ + { 15189, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + { 15218, 0x00000206 }, /* GL_GEQUAL */ + { 15228, 0x00000204 }, /* GL_GREATER */ + { 15239, 0x00001904 }, /* GL_GREEN */ + { 15248, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 15262, 0x00000D53 }, /* GL_GREEN_BITS */ + { 15276, 0x00008D95 }, /* GL_GREEN_INTEGER */ + { 15293, 0x00008D95 }, /* GL_GREEN_INTEGER_EXT */ + { 15314, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 15329, 0x00008253 }, /* GL_GUILTY_CONTEXT_RESET_ARB */ + { 15357, 0x0000140B }, /* GL_HALF_FLOAT */ + { 15371, 0x00008D61 }, /* GL_HALF_FLOAT_OES */ + { 15389, 0x00008DF2 }, /* GL_HIGH_FLOAT */ + { 15403, 0x00008DF5 }, /* GL_HIGH_INT */ + { 15415, 0x00008000 }, /* GL_HINT_BIT */ + { 15427, 0x00008024 }, /* GL_HISTOGRAM */ + { 15440, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 15464, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 15492, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 15515, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 15542, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 15559, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 15579, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 15603, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 15627, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 15655, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 15683, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 15715, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 15737, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 15763, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 15781, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 15803, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 15822, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 15845, 0x0000862A }, /* GL_IDENTITY_NV */ + { 15860, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 15880, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + { 15916, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 15956, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + { 15990, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 16028, 0x00001E02 }, /* GL_INCR */ + { 16036, 0x00008507 }, /* GL_INCR_WRAP */ + { 16049, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 16066, 0x00008222 }, /* GL_INDEX */ + { 16075, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 16090, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 16120, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 16154, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 16177, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 16199, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 16219, 0x00000D51 }, /* GL_INDEX_BITS */ + { 16233, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 16254, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 16272, 0x00000C30 }, /* GL_INDEX_MODE */ + { 16286, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 16302, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 16317, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 16336, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 16355, 0x00008254 }, /* GL_INNOCENT_CONTEXT_RESET_ARB */ + { 16385, 0x00001404 }, /* GL_INT */ + { 16392, 0x00008049 }, /* GL_INTENSITY */ + { 16405, 0x0000804C }, /* GL_INTENSITY12 */ + { 16420, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 16439, 0x0000804D }, /* GL_INTENSITY16 */ + { 16454, 0x00008D8B }, /* GL_INTENSITY16I_EXT */ + { 16474, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */ + { 16495, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 16514, 0x00008D85 }, /* GL_INTENSITY32I_EXT */ + { 16534, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */ + { 16555, 0x0000804A }, /* GL_INTENSITY4 */ + { 16569, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 16587, 0x0000804B }, /* GL_INTENSITY8 */ + { 16601, 0x00008D91 }, /* GL_INTENSITY8I_EXT */ + { 16620, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */ + { 16640, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 16658, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 16675, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */ + { 16698, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS_EXT */ + { 16725, 0x00008575 }, /* GL_INTERPOLATE */ + { 16740, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 16759, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 16778, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */ + { 16800, 0x00008D9F }, /* GL_INT_2_10_10_10_REV */ + { 16822, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */ + { 16840, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */ + { 16864, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY_EXT */ + { 16892, 0x00008DC9 }, /* GL_INT_SAMPLER_1D_EXT */ + { 16914, 0x00008DCA }, /* GL_INT_SAMPLER_2D */ + { 16932, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */ + { 16956, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY_EXT */ + { 16984, 0x00008DCA }, /* GL_INT_SAMPLER_2D_EXT */ + { 17006, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */ + { 17029, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT_EXT */ + { 17056, 0x00008DCB }, /* GL_INT_SAMPLER_3D */ + { 17074, 0x00008DCB }, /* GL_INT_SAMPLER_3D_EXT */ + { 17096, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */ + { 17118, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER_EXT */ + { 17144, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */ + { 17164, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE_EXT */ + { 17188, 0x00008B53 }, /* GL_INT_VEC2 */ + { 17200, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 17216, 0x00008B54 }, /* GL_INT_VEC3 */ + { 17228, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 17244, 0x00008B55 }, /* GL_INT_VEC4 */ + { 17256, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 17272, 0x00000500 }, /* GL_INVALID_ENUM */ + { 17288, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + { 17321, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 17358, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_OES */ + { 17395, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 17416, 0x00000501 }, /* GL_INVALID_VALUE */ + { 17433, 0x0000862B }, /* GL_INVERSE_NV */ + { 17447, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 17471, 0x0000150A }, /* GL_INVERT */ + { 17481, 0x00001E00 }, /* GL_KEEP */ + { 17489, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */ + { 17515, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION_EXT */ + { 17545, 0x00000406 }, /* GL_LEFT */ + { 17553, 0x00000203 }, /* GL_LEQUAL */ + { 17563, 0x00000201 }, /* GL_LESS */ + { 17571, 0x00004000 }, /* GL_LIGHT0 */ + { 17581, 0x00004001 }, /* GL_LIGHT1 */ + { 17591, 0x00004002 }, /* GL_LIGHT2 */ + { 17601, 0x00004003 }, /* GL_LIGHT3 */ + { 17611, 0x00004004 }, /* GL_LIGHT4 */ + { 17621, 0x00004005 }, /* GL_LIGHT5 */ + { 17631, 0x00004006 }, /* GL_LIGHT6 */ + { 17641, 0x00004007 }, /* GL_LIGHT7 */ + { 17651, 0x00000B50 }, /* GL_LIGHTING */ + { 17663, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 17679, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 17702, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 17731, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 17764, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 17792, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 17816, 0x00001B01 }, /* GL_LINE */ + { 17824, 0x00002601 }, /* GL_LINEAR */ + { 17834, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 17856, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 17886, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 17917, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 17941, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 17966, 0x00000001 }, /* GL_LINES */ + { 17975, 0x0000000A }, /* GL_LINES_ADJACENCY */ + { 17994, 0x0000000A }, /* GL_LINES_ADJACENCY_ARB */ + { 18017, 0x00000004 }, /* GL_LINE_BIT */ + { 18029, 0x00000002 }, /* GL_LINE_LOOP */ + { 18042, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 18062, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 18077, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 18097, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 18113, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 18137, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 18160, 0x00000003 }, /* GL_LINE_STRIP */ + { 18174, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */ + { 18198, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY_ARB */ + { 18226, 0x00000702 }, /* GL_LINE_TOKEN */ + { 18240, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 18254, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 18280, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 18300, 0x00008B82 }, /* GL_LINK_STATUS */ + { 18315, 0x00000B32 }, /* GL_LIST_BASE */ + { 18328, 0x00020000 }, /* GL_LIST_BIT */ + { 18340, 0x00000B33 }, /* GL_LIST_INDEX */ + { 18354, 0x00000B30 }, /* GL_LIST_MODE */ + { 18367, 0x00000101 }, /* GL_LOAD */ + { 18375, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 18387, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 18404, 0x00008252 }, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ + { 18433, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 18447, 0x00008DF0 }, /* GL_LOW_FLOAT */ + { 18460, 0x00008DF3 }, /* GL_LOW_INT */ + { 18471, 0x00001909 }, /* GL_LUMINANCE */ + { 18484, 0x00008041 }, /* GL_LUMINANCE12 */ + { 18499, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 18522, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 18549, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 18571, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 18597, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 18616, 0x00008042 }, /* GL_LUMINANCE16 */ + { 18631, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */ + { 18651, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */ + { 18672, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 18695, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 18722, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 18741, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */ + { 18761, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */ + { 18782, 0x0000803F }, /* GL_LUMINANCE4 */ + { 18796, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 18817, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 18842, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 18860, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 18881, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 18906, 0x00008040 }, /* GL_LUMINANCE8 */ + { 18920, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */ + { 18939, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */ + { 18959, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 18980, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 19005, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 19023, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 19042, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */ + { 19068, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */ + { 19095, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */ + { 19121, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */ + { 19148, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */ + { 19173, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */ + { 19199, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + { 19230, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */ + { 19255, 0x0000821B }, /* GL_MAJOR_VERSION */ + { 19272, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 19288, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 19308, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 19330, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 19344, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 19359, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 19383, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 19407, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 19431, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 19455, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 19472, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 19489, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 19517, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 19546, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 19575, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 19604, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 19633, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 19662, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 19691, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 19719, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 19747, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 19775, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 19803, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 19831, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 19859, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 19887, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 19915, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 19943, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 19959, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 19979, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 20001, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 20015, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 20030, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 20054, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 20078, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 20102, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 20126, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 20143, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 20160, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 20188, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 20217, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 20246, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 20275, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 20304, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 20333, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 20362, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 20390, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 20418, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 20446, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 20474, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 20502, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 20530, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 20558, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 20586, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 20614, 0x00000D10 }, /* GL_MAP_COLOR */ + { 20627, 0x00000010 }, /* GL_MAP_FLUSH_EXPLICIT_BIT */ + { 20653, 0x00000008 }, /* GL_MAP_INVALIDATE_BUFFER_BIT */ + { 20682, 0x00000004 }, /* GL_MAP_INVALIDATE_RANGE_BIT */ + { 20710, 0x00000001 }, /* GL_MAP_READ_BIT */ + { 20726, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 20741, 0x00000020 }, /* GL_MAP_UNSYNCHRONIZED_BIT */ + { 20767, 0x00000002 }, /* GL_MAP_WRITE_BIT */ + { 20784, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 20799, 0x00008630 }, /* GL_MATRIX0_NV */ + { 20813, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 20829, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 20845, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 20861, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 20877, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 20893, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 20909, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 20925, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 20941, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 20957, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 20973, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 20988, 0x00008631 }, /* GL_MATRIX1_NV */ + { 21002, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 21018, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 21034, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 21050, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 21066, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 21082, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 21098, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 21114, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 21130, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 21146, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 21162, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 21177, 0x00008632 }, /* GL_MATRIX2_NV */ + { 21191, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 21207, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 21223, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 21238, 0x00008633 }, /* GL_MATRIX3_NV */ + { 21252, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 21267, 0x00008634 }, /* GL_MATRIX4_NV */ + { 21281, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 21296, 0x00008635 }, /* GL_MATRIX5_NV */ + { 21310, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 21325, 0x00008636 }, /* GL_MATRIX6_NV */ + { 21339, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 21354, 0x00008637 }, /* GL_MATRIX7_NV */ + { 21368, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 21383, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 21398, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 21424, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + { 21465, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_OES */ + { 21491, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 21525, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_OES */ + { 21559, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 21590, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_OES */ + { 21621, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 21654, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_OES */ + { 21687, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 21718, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_OES */ + { 21749, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 21764, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 21786, 0x00008840 }, /* GL_MATRIX_PALETTE_OES */ + { 21808, 0x00008008 }, /* GL_MAX */ + { 21815, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 21838, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE_OES */ + { 21865, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + { 21893, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 21925, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 21951, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 21984, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 22010, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 22044, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */ + { 22066, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 22085, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */ + { 22110, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 22139, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 22171, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 22207, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 22243, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 22283, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 22309, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 22339, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 22364, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 22393, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 22422, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 22455, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES */ + { 22488, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 22508, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 22532, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 22556, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 22580, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 22605, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 22623, 0x00008008 }, /* GL_MAX_EXT */ + { 22634, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + { 22667, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 22702, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 22741, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + { 22773, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + { 22806, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + { 22840, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + { 22872, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB */ + { 22908, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + { 22944, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB */ + { 22984, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + { 23024, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB */ + { 23068, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + { 23103, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB */ + { 23142, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + { 23181, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 23195, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 23215, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 23253, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 23282, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 23306, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 23334, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_OES */ + { 23362, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 23385, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 23422, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 23458, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 23485, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 23514, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 23548, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 23584, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 23611, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 23643, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 23679, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 23708, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 23737, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 23765, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 23803, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 23847, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 23890, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 23924, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 23963, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 24000, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 24038, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 24081, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 24124, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 24154, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 24185, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + { 24213, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET_EXT */ + { 24245, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 24281, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 24317, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 24347, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + { 24377, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 24411, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 24444, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */ + { 24469, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 24498, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_OES */ + { 24527, 0x00008D57 }, /* GL_MAX_SAMPLES */ + { 24542, 0x00008D57 }, /* GL_MAX_SAMPLES_EXT */ + { 24561, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + { 24588, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 24608, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 24632, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + { 24659, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE_ARB */ + { 24690, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 24712, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 24738, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 24765, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 24796, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 24820, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS_EXT */ + { 24848, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 24882, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 24902, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 24929, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 24950, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 24975, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 25000, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 25035, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + { 25084, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT */ + { 25137, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + { 25180, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT */ + { 25227, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + { 25273, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT */ + { 25323, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */ + { 25349, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 25371, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 25397, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */ + { 25420, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 25442, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 25468, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + { 25500, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 25534, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 25572, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 25605, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 25642, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + { 25672, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 25696, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_OES */ + { 25720, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + { 25757, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 25778, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */ + { 25794, 0x00008DF4 }, /* GL_MEDIUM_INT */ + { 25808, 0x00008007 }, /* GL_MIN */ + { 25815, 0x0000802E }, /* GL_MINMAX */ + { 25825, 0x0000802E }, /* GL_MINMAX_EXT */ + { 25839, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 25856, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 25877, 0x00008030 }, /* GL_MINMAX_SINK */ + { 25892, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 25911, 0x0000821C }, /* GL_MINOR_VERSION */ + { 25928, 0x00008007 }, /* GL_MIN_EXT */ + { 25939, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + { 25967, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET_EXT */ + { 25999, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 26018, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 26041, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 26064, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 26084, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 26104, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 26134, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 26162, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 26190, 0x00001700 }, /* GL_MODELVIEW */ + { 26203, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 26221, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 26240, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 26259, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 26278, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 26297, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 26316, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 26335, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 26354, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 26373, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 26392, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 26411, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 26429, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 26448, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 26467, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 26486, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 26505, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 26524, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 26543, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 26562, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 26581, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 26600, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 26619, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 26637, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 26656, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 26675, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 26693, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 26711, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 26729, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 26747, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 26765, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 26783, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 26801, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 26821, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 26863, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 26890, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 26915, 0x00002100 }, /* GL_MODULATE */ + { 26927, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 26947, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 26974, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 26999, 0x00000103 }, /* GL_MULT */ + { 27007, 0x0000809D }, /* GL_MULTISAMPLE */ + { 27022, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 27042, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 27061, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 27080, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 27104, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 27127, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 27157, 0x00002A25 }, /* GL_N3F_V3F */ + { 27168, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 27188, 0x0000150E }, /* GL_NAND */ + { 27196, 0x00002600 }, /* GL_NEAREST */ + { 27207, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 27238, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 27270, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 27295, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 27321, 0x00000200 }, /* GL_NEVER */ + { 27330, 0x00001102 }, /* GL_NICEST */ + { 27340, 0x00000000 }, /* GL_NONE */ + { 27348, 0x00000000 }, /* GL_NONE_OES */ + { 27360, 0x00001505 }, /* GL_NOOP */ + { 27368, 0x00001508 }, /* GL_NOR */ + { 27375, 0x00000BA1 }, /* GL_NORMALIZE */ + { 27388, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 27404, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 27435, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 27470, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 27494, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 27517, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 27538, 0x00008511 }, /* GL_NORMAL_MAP */ + { 27552, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 27570, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 27587, 0x00008511 }, /* GL_NORMAL_MAP_OES */ + { 27605, 0x00000205 }, /* GL_NOTEQUAL */ + { 27617, 0x00000000 }, /* GL_NO_ERROR */ + { 27629, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */ + { 27658, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 27692, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 27730, 0x0000821D }, /* GL_NUM_EXTENSIONS */ + { 27748, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + { 27778, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS_OES */ + { 27812, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */ + { 27841, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 27873, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 27915, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 27945, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 27985, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 28016, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 28045, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 28073, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 28103, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 28120, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 28146, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 28162, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 28197, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 28219, 0x00009112 }, /* GL_OBJECT_TYPE */ + { 28234, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 28253, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 28283, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 28304, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 28332, 0x00000001 }, /* GL_ONE */ + { 28339, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 28367, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 28399, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 28427, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 28459, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 28482, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 28505, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 28528, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 28551, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 28569, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 28591, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 28613, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 28629, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 28649, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 28669, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 28687, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 28709, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 28731, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 28747, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 28767, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 28787, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 28805, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 28827, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 28849, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 28865, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 28885, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 28905, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 28926, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 28945, 0x00001507 }, /* GL_OR */ + { 28951, 0x00000A01 }, /* GL_ORDER */ + { 28960, 0x0000150D }, /* GL_OR_INVERTED */ + { 28975, 0x0000150B }, /* GL_OR_REVERSE */ + { 28989, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 29006, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 29024, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 29045, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 29065, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 29083, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 29102, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 29122, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 29142, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 29160, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 29179, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 29204, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 29228, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 29249, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 29271, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 29293, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 29318, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 29342, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 29363, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 29385, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 29407, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 29429, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 29460, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 29480, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 29505, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 29525, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 29550, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 29570, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 29595, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 29615, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 29640, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 29660, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 29685, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 29705, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 29730, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 29750, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 29775, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 29795, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 29820, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 29840, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 29865, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 29885, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 29910, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 29928, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */ + { 29949, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */ + { 29978, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 30011, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 30036, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */ + { 30059, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 30090, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 30125, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 30152, 0x00001B00 }, /* GL_POINT */ + { 30161, 0x00000000 }, /* GL_POINTS */ + { 30171, 0x00000002 }, /* GL_POINT_BIT */ + { 30184, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 30214, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 30248, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 30282, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 30317, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 30346, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 30379, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 30412, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 30446, 0x00000B11 }, /* GL_POINT_SIZE */ + { 30460, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + { 30499, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */ + { 30523, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + { 30555, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + { 30586, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + { 30615, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 30641, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 30659, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 30681, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 30703, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 30726, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 30744, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 30766, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 30788, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 30811, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 30831, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 30847, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 30868, 0x00008861 }, /* GL_POINT_SPRITE */ + { 30884, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 30904, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 30933, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 30952, 0x00008861 }, /* GL_POINT_SPRITE_OES */ + { 30972, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 30998, 0x00000701 }, /* GL_POINT_TOKEN */ + { 31013, 0x00000009 }, /* GL_POLYGON */ + { 31024, 0x00000008 }, /* GL_POLYGON_BIT */ + { 31039, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 31055, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 31078, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 31103, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 31126, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 31149, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 31173, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 31197, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 31215, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 31238, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 31257, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 31280, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 31297, 0x00001203 }, /* GL_POSITION */ + { 31309, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 31341, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 31377, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 31410, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 31447, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 31478, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 31513, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 31545, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 31581, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 31614, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 31646, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 31682, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 31715, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 31752, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 31782, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 31816, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 31847, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 31882, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 31913, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 31948, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 31980, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 32016, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 32046, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 32080, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 32111, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 32146, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 32178, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 32209, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 32244, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 32276, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 32312, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 32341, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 32374, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 32404, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 32438, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 32477, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 32510, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 32550, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 32584, 0x00008578 }, /* GL_PREVIOUS */ + { 32596, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 32612, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 32628, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 32645, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 32666, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 32687, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */ + { 32711, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED_EXT */ + { 32739, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */ + { 32760, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */ + { 32787, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + { 32817, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */ + { 32841, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 32874, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 32906, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 32929, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */ + { 32955, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS_OES */ + { 32985, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */ + { 33010, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH_OES */ + { 33039, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ + { 33074, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 33097, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 33127, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 33156, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 33184, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 33206, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 33234, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 33262, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 33284, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 33305, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 33345, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 33384, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 33414, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 33449, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 33482, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 33516, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 33555, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 33594, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 33616, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 33642, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 33666, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */ + { 33688, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE_ARB */ + { 33714, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 33737, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 33759, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 33780, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 33801, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 33828, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 33860, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 33892, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 33927, 0x00001701 }, /* GL_PROJECTION */ + { 33941, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 33962, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 34005, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 34031, 0x00008E4F }, /* GL_PROVOKING_VERTEX */ + { 34051, 0x00008E4F }, /* GL_PROVOKING_VERTEX_EXT */ + { 34075, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 34096, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 34115, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 34138, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 34177, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 34215, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 34235, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */ + { 34261, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 34291, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 34315, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 34335, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */ + { 34361, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 34391, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 34415, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 34435, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 34468, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 34494, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 34524, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */ + { 34551, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 34582, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 34612, 0x00008A1D }, /* GL_PURGEABLE_APPLE */ + { 34631, 0x00002003 }, /* GL_Q */ + { 34636, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 34661, 0x00000007 }, /* GL_QUADS */ + { 34670, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + { 34714, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT */ + { 34762, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 34779, 0x00000008 }, /* GL_QUAD_STRIP */ + { 34793, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */ + { 34820, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT_NV */ + { 34850, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */ + { 34874, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT_NV */ + { 34901, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 34923, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 34949, 0x00008E14 }, /* GL_QUERY_NO_WAIT */ + { 34966, 0x00008E14 }, /* GL_QUERY_NO_WAIT_NV */ + { 34986, 0x00008866 }, /* GL_QUERY_RESULT */ + { 35002, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 35022, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 35048, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 35078, 0x00008E13 }, /* GL_QUERY_WAIT */ + { 35092, 0x00008E13 }, /* GL_QUERY_WAIT_NV */ + { 35109, 0x00002002 }, /* GL_R */ + { 35114, 0x00008C3A }, /* GL_R11F_G11F_B10F */ + { 35132, 0x00008F98 }, /* GL_R16_SNORM */ + { 35145, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 35157, 0x00008F94 }, /* GL_R8_SNORM */ + { 35169, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */ + { 35191, 0x00008C89 }, /* GL_RASTERIZER_DISCARD_EXT */ + { 35217, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 35250, 0x00000C02 }, /* GL_READ_BUFFER */ + { 35265, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */ + { 35285, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */ + { 35313, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 35345, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 35369, 0x000088B8 }, /* GL_READ_ONLY */ + { 35382, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 35399, 0x000088BA }, /* GL_READ_WRITE */ + { 35413, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 35431, 0x00001903 }, /* GL_RED */ + { 35438, 0x00008016 }, /* GL_REDUCE */ + { 35448, 0x00008016 }, /* GL_REDUCE_EXT */ + { 35462, 0x00000D15 }, /* GL_RED_BIAS */ + { 35474, 0x00000D52 }, /* GL_RED_BITS */ + { 35486, 0x00008D94 }, /* GL_RED_INTEGER */ + { 35501, 0x00008D94 }, /* GL_RED_INTEGER_EXT */ + { 35520, 0x00000D14 }, /* GL_RED_SCALE */ + { 35533, 0x00008F90 }, /* GL_RED_SNORM */ + { 35546, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 35564, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 35586, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 35607, 0x00008512 }, /* GL_REFLECTION_MAP_OES */ + { 35629, 0x00008A19 }, /* GL_RELEASED_APPLE */ + { 35647, 0x00001C00 }, /* GL_RENDER */ + { 35657, 0x00008D41 }, /* GL_RENDERBUFFER */ + { 35673, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */ + { 35700, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE_OES */ + { 35731, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */ + { 35755, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 35783, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_OES */ + { 35811, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */ + { 35837, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE_OES */ + { 35867, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */ + { 35894, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE_OES */ + { 35925, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 35945, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */ + { 35972, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE_OES */ + { 36003, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */ + { 36026, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 36053, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_OES */ + { 36080, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + { 36112, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 36148, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + { 36184, 0x00008D41 }, /* GL_RENDERBUFFER_OES */ + { 36204, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */ + { 36229, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE_OES */ + { 36258, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */ + { 36282, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES_EXT */ + { 36310, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */ + { 36339, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE_OES */ + { 36372, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */ + { 36394, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 36420, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_OES */ + { 36446, 0x00001F01 }, /* GL_RENDERER */ + { 36458, 0x00000C40 }, /* GL_RENDER_MODE */ + { 36473, 0x00002901 }, /* GL_REPEAT */ + { 36483, 0x00001E01 }, /* GL_REPLACE */ + { 36494, 0x00008062 }, /* GL_REPLACE_EXT */ + { 36509, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 36532, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 36550, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 36572, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + { 36607, 0x00008A1B }, /* GL_RETAINED_APPLE */ + { 36625, 0x00000102 }, /* GL_RETURN */ + { 36635, 0x00008F99 }, /* GL_RG16_SNORM */ + { 36649, 0x00008F95 }, /* GL_RG8_SNORM */ + { 36662, 0x00001907 }, /* GL_RGB */ + { 36669, 0x00008052 }, /* GL_RGB10 */ + { 36678, 0x00008059 }, /* GL_RGB10_A2 */ + { 36690, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 36706, 0x00008052 }, /* GL_RGB10_EXT */ + { 36719, 0x00008053 }, /* GL_RGB12 */ + { 36728, 0x00008053 }, /* GL_RGB12_EXT */ + { 36741, 0x00008054 }, /* GL_RGB16 */ + { 36750, 0x0000881B }, /* GL_RGB16F */ + { 36760, 0x00008D89 }, /* GL_RGB16I */ + { 36770, 0x00008D89 }, /* GL_RGB16I_EXT */ + { 36784, 0x00008D77 }, /* GL_RGB16UI */ + { 36795, 0x00008D77 }, /* GL_RGB16UI_EXT */ + { 36810, 0x00008054 }, /* GL_RGB16_EXT */ + { 36823, 0x00008F9A }, /* GL_RGB16_SNORM */ + { 36838, 0x0000804E }, /* GL_RGB2_EXT */ + { 36850, 0x00008815 }, /* GL_RGB32F */ + { 36860, 0x00008D83 }, /* GL_RGB32I */ + { 36870, 0x00008D83 }, /* GL_RGB32I_EXT */ + { 36884, 0x00008D71 }, /* GL_RGB32UI */ + { 36895, 0x00008D71 }, /* GL_RGB32UI_EXT */ + { 36910, 0x0000804F }, /* GL_RGB4 */ + { 36918, 0x0000804F }, /* GL_RGB4_EXT */ + { 36930, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 36943, 0x00008050 }, /* GL_RGB5 */ + { 36951, 0x00008D62 }, /* GL_RGB565 */ + { 36961, 0x00008D62 }, /* GL_RGB565_OES */ + { 36975, 0x00008057 }, /* GL_RGB5_A1 */ + { 36986, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 37001, 0x00008057 }, /* GL_RGB5_A1_OES */ + { 37016, 0x00008050 }, /* GL_RGB5_EXT */ + { 37028, 0x00008051 }, /* GL_RGB8 */ + { 37036, 0x00008D8F }, /* GL_RGB8I */ + { 37045, 0x00008D8F }, /* GL_RGB8I_EXT */ + { 37058, 0x00008D7D }, /* GL_RGB8UI */ + { 37068, 0x00008D7D }, /* GL_RGB8UI_EXT */ + { 37082, 0x00008051 }, /* GL_RGB8_EXT */ + { 37094, 0x00008051 }, /* GL_RGB8_OES */ + { 37106, 0x00008F96 }, /* GL_RGB8_SNORM */ + { 37120, 0x00008C3D }, /* GL_RGB9_E5 */ + { 37131, 0x00001908 }, /* GL_RGBA */ + { 37139, 0x0000805A }, /* GL_RGBA12 */ + { 37149, 0x0000805A }, /* GL_RGBA12_EXT */ + { 37163, 0x0000805B }, /* GL_RGBA16 */ + { 37173, 0x0000881A }, /* GL_RGBA16F */ + { 37184, 0x00008D88 }, /* GL_RGBA16I */ + { 37195, 0x00008D88 }, /* GL_RGBA16I_EXT */ + { 37210, 0x00008D76 }, /* GL_RGBA16UI */ + { 37222, 0x00008D76 }, /* GL_RGBA16UI_EXT */ + { 37238, 0x0000805B }, /* GL_RGBA16_EXT */ + { 37252, 0x00008F9B }, /* GL_RGBA16_SNORM */ + { 37268, 0x00008055 }, /* GL_RGBA2 */ + { 37277, 0x00008055 }, /* GL_RGBA2_EXT */ + { 37290, 0x00008814 }, /* GL_RGBA32F */ + { 37301, 0x00008D82 }, /* GL_RGBA32I */ + { 37312, 0x00008D82 }, /* GL_RGBA32I_EXT */ + { 37327, 0x00008D70 }, /* GL_RGBA32UI */ + { 37339, 0x00008D70 }, /* GL_RGBA32UI_EXT */ + { 37355, 0x00008056 }, /* GL_RGBA4 */ + { 37364, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 37383, 0x00008056 }, /* GL_RGBA4_EXT */ + { 37396, 0x00008056 }, /* GL_RGBA4_OES */ + { 37409, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 37423, 0x00008058 }, /* GL_RGBA8 */ + { 37432, 0x00008D8E }, /* GL_RGBA8I */ + { 37442, 0x00008D8E }, /* GL_RGBA8I_EXT */ + { 37456, 0x00008D7C }, /* GL_RGBA8UI */ + { 37467, 0x00008D7C }, /* GL_RGBA8UI_EXT */ + { 37482, 0x00008058 }, /* GL_RGBA8_EXT */ + { 37495, 0x00008058 }, /* GL_RGBA8_OES */ + { 37508, 0x00008F97 }, /* GL_RGBA8_SNORM */ + { 37523, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 37541, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */ + { 37564, 0x00008D99 }, /* GL_RGBA_INTEGER */ + { 37580, 0x00008D99 }, /* GL_RGBA_INTEGER_EXT */ + { 37600, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */ + { 37625, 0x00000C31 }, /* GL_RGBA_MODE */ + { 37638, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 37651, 0x00008F93 }, /* GL_RGBA_SNORM */ + { 37665, 0x00008D98 }, /* GL_RGB_INTEGER */ + { 37680, 0x00008D98 }, /* GL_RGB_INTEGER_EXT */ + { 37699, 0x000083A0 }, /* GL_RGB_S3TC */ + { 37711, 0x00008573 }, /* GL_RGB_SCALE */ + { 37724, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 37741, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 37758, 0x00008F92 }, /* GL_RGB_SNORM */ + { 37771, 0x00008F91 }, /* GL_RG_SNORM */ + { 37783, 0x00000407 }, /* GL_RIGHT */ + { 37792, 0x00002000 }, /* GL_S */ + { 37797, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 37811, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */ + { 37831, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY_EXT */ + { 37855, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + { 37882, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW_EXT */ + { 37913, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 37934, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 37948, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */ + { 37968, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY_EXT */ + { 37992, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + { 38019, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW_EXT */ + { 38050, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */ + { 38069, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */ + { 38095, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 38116, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 38130, 0x00008B5F }, /* GL_SAMPLER_3D_OES */ + { 38148, 0x00008919 }, /* GL_SAMPLER_BINDING */ + { 38167, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */ + { 38185, 0x00008DC2 }, /* GL_SAMPLER_BUFFER_EXT */ + { 38207, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 38223, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */ + { 38246, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW_EXT */ + { 38273, 0x000080A9 }, /* GL_SAMPLES */ + { 38284, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 38300, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 38315, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 38333, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 38355, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 38383, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 38415, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 38438, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 38465, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 38483, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 38506, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 38528, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 38547, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 38570, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 38596, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 38626, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 38651, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 38680, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 38695, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 38710, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 38726, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 38751, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 38791, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 38835, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 38868, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 38898, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 38930, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 38960, 0x00001C02 }, /* GL_SELECT */ + { 38970, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 38998, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 39023, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 39039, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */ + { 39059, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS_EXT */ + { 39083, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 39110, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 39141, 0x0000150F }, /* GL_SET */ + { 39148, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */ + { 39173, 0x00008DFA }, /* GL_SHADER_COMPILER */ + { 39192, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 39213, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 39237, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 39252, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 39267, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 39295, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 39318, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 39348, 0x00001601 }, /* GL_SHININESS */ + { 39361, 0x00001402 }, /* GL_SHORT */ + { 39370, 0x00009119 }, /* GL_SIGNALED */ + { 39382, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */ + { 39403, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 39419, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 39439, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 39458, 0x00008C46 }, /* GL_SLUMINANCE */ + { 39472, 0x00008C47 }, /* GL_SLUMINANCE8 */ + { 39487, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */ + { 39509, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */ + { 39529, 0x00001D01 }, /* GL_SMOOTH */ + { 39539, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 39572, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 39599, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 39632, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 39659, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 39676, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 39697, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 39718, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 39733, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 39752, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 39771, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 39788, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 39809, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 39830, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 39845, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 39864, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 39883, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 39900, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 39921, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 39942, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 39957, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 39976, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 39995, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 40015, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 40033, 0x00001202 }, /* GL_SPECULAR */ + { 40045, 0x00002402 }, /* GL_SPHERE_MAP */ + { 40059, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 40074, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 40092, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 40109, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 40123, 0x00008580 }, /* GL_SRC0_RGB */ + { 40135, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 40149, 0x00008581 }, /* GL_SRC1_RGB */ + { 40161, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 40175, 0x00008582 }, /* GL_SRC2_RGB */ + { 40187, 0x00000302 }, /* GL_SRC_ALPHA */ + { 40200, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 40222, 0x00000300 }, /* GL_SRC_COLOR */ + { 40235, 0x00008C40 }, /* GL_SRGB */ + { 40243, 0x00008C41 }, /* GL_SRGB8 */ + { 40252, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */ + { 40268, 0x00008C42 }, /* GL_SRGB_ALPHA */ + { 40282, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 40300, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 40319, 0x000088E6 }, /* GL_STATIC_COPY */ + { 40334, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 40353, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 40368, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 40387, 0x000088E5 }, /* GL_STATIC_READ */ + { 40402, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 40421, 0x00001802 }, /* GL_STENCIL */ + { 40432, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */ + { 40454, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 40480, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_OES */ + { 40506, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 40527, 0x00008801 }, /* GL_STENCIL_BACK_FAIL_ATI */ + { 40552, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 40573, 0x00008800 }, /* GL_STENCIL_BACK_FUNC_ATI */ + { 40598, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 40630, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI */ + { 40666, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 40698, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI */ + { 40734, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 40754, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 40781, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 40807, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 40823, 0x00008224 }, /* GL_STENCIL_BUFFER */ + { 40841, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 40863, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 40886, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 40902, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 40918, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 40935, 0x00008D46 }, /* GL_STENCIL_INDEX1 */ + { 40953, 0x00008D49 }, /* GL_STENCIL_INDEX16 */ + { 40972, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 40995, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 41017, 0x00008D46 }, /* GL_STENCIL_INDEX1_OES */ + { 41039, 0x00008D47 }, /* GL_STENCIL_INDEX4 */ + { 41057, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 41079, 0x00008D47 }, /* GL_STENCIL_INDEX4_OES */ + { 41101, 0x00008D48 }, /* GL_STENCIL_INDEX8 */ + { 41119, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 41141, 0x00008D48 }, /* GL_STENCIL_INDEX8_OES */ + { 41163, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 41184, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 41211, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 41238, 0x00000B97 }, /* GL_STENCIL_REF */ + { 41253, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 41269, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 41298, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 41320, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 41341, 0x00000C33 }, /* GL_STEREO */ + { 41351, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */ + { 41375, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */ + { 41400, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */ + { 41424, 0x000088E2 }, /* GL_STREAM_COPY */ + { 41439, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 41458, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 41473, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 41492, 0x000088E1 }, /* GL_STREAM_READ */ + { 41507, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 41526, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 41543, 0x000084E7 }, /* GL_SUBTRACT */ + { 41555, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 41571, 0x00009113 }, /* GL_SYNC_CONDITION */ + { 41589, 0x00009116 }, /* GL_SYNC_FENCE */ + { 41603, 0x00009115 }, /* GL_SYNC_FLAGS */ + { 41617, 0x00000001 }, /* GL_SYNC_FLUSH_COMMANDS_BIT */ + { 41644, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + { 41674, 0x00009114 }, /* GL_SYNC_STATUS */ + { 41689, 0x00002001 }, /* GL_T */ + { 41694, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 41709, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 41728, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 41744, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 41759, 0x00002A27 }, /* GL_T2F_V3F */ + { 41770, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 41789, 0x00002A28 }, /* GL_T4F_V4F */ + { 41800, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 41823, 0x00001702 }, /* GL_TEXTURE */ + { 41834, 0x000084C0 }, /* GL_TEXTURE0 */ + { 41846, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 41862, 0x000084C1 }, /* GL_TEXTURE1 */ + { 41874, 0x000084CA }, /* GL_TEXTURE10 */ + { 41887, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 41904, 0x000084CB }, /* GL_TEXTURE11 */ + { 41917, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 41934, 0x000084CC }, /* GL_TEXTURE12 */ + { 41947, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 41964, 0x000084CD }, /* GL_TEXTURE13 */ + { 41977, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 41994, 0x000084CE }, /* GL_TEXTURE14 */ + { 42007, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 42024, 0x000084CF }, /* GL_TEXTURE15 */ + { 42037, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 42054, 0x000084D0 }, /* GL_TEXTURE16 */ + { 42067, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 42084, 0x000084D1 }, /* GL_TEXTURE17 */ + { 42097, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 42114, 0x000084D2 }, /* GL_TEXTURE18 */ + { 42127, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 42144, 0x000084D3 }, /* GL_TEXTURE19 */ + { 42157, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 42174, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 42190, 0x000084C2 }, /* GL_TEXTURE2 */ + { 42202, 0x000084D4 }, /* GL_TEXTURE20 */ + { 42215, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 42232, 0x000084D5 }, /* GL_TEXTURE21 */ + { 42245, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 42262, 0x000084D6 }, /* GL_TEXTURE22 */ + { 42275, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 42292, 0x000084D7 }, /* GL_TEXTURE23 */ + { 42305, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 42322, 0x000084D8 }, /* GL_TEXTURE24 */ + { 42335, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 42352, 0x000084D9 }, /* GL_TEXTURE25 */ + { 42365, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 42382, 0x000084DA }, /* GL_TEXTURE26 */ + { 42395, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 42412, 0x000084DB }, /* GL_TEXTURE27 */ + { 42425, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 42442, 0x000084DC }, /* GL_TEXTURE28 */ + { 42455, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 42472, 0x000084DD }, /* GL_TEXTURE29 */ + { 42485, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 42502, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 42518, 0x000084C3 }, /* GL_TEXTURE3 */ + { 42530, 0x000084DE }, /* GL_TEXTURE30 */ + { 42543, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 42560, 0x000084DF }, /* GL_TEXTURE31 */ + { 42573, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 42590, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 42606, 0x000084C4 }, /* GL_TEXTURE4 */ + { 42618, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 42634, 0x000084C5 }, /* GL_TEXTURE5 */ + { 42646, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 42662, 0x000084C6 }, /* GL_TEXTURE6 */ + { 42674, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 42690, 0x000084C7 }, /* GL_TEXTURE7 */ + { 42702, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 42718, 0x000084C8 }, /* GL_TEXTURE8 */ + { 42730, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 42746, 0x000084C9 }, /* GL_TEXTURE9 */ + { 42758, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 42774, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 42788, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */ + { 42808, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 42832, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 42846, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */ + { 42866, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 42890, 0x0000806F }, /* GL_TEXTURE_3D */ + { 42904, 0x0000806F }, /* GL_TEXTURE_3D_OES */ + { 42922, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 42944, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 42970, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 42992, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 43014, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */ + { 43042, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 43074, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 43096, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */ + { 43124, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 43156, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 43178, 0x0000806A }, /* GL_TEXTURE_BINDING_3D_OES */ + { 43204, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */ + { 43230, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER_ARB */ + { 43260, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 43288, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 43320, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_OES */ + { 43352, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */ + { 43381, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 43414, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 43446, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 43461, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 43482, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 43507, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 43525, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 43549, 0x00008C2A }, /* GL_TEXTURE_BUFFER */ + { 43567, 0x00008C2A }, /* GL_TEXTURE_BUFFER_ARB */ + { 43589, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + { 43626, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB */ + { 43667, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */ + { 43692, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT_ARB */ + { 43721, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 43752, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 43782, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 43812, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 43847, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 43878, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 43916, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 43943, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 43975, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 44009, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 44033, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 44061, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 44085, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 44113, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 44146, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 44170, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 44192, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 44214, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 44240, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 44274, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 44307, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 44344, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 44372, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 44404, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 44427, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 44465, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 44507, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 44538, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 44566, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 44596, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 44624, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */ + { 44649, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 44669, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 44693, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 44724, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 44759, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES */ + { 44794, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 44825, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 44860, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES */ + { 44895, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 44926, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 44961, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES */ + { 44996, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_OES */ + { 45020, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 45051, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 45086, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES */ + { 45121, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 45152, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 45187, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES */ + { 45222, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 45253, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 45288, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES */ + { 45323, 0x000088F4 }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + { 45352, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 45369, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 45391, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 45417, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 45432, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 45453, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 45473, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 45499, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL_EXT */ + { 45529, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 45549, 0x00002500 }, /* GL_TEXTURE_GEN_MODE_OES */ + { 45573, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 45590, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 45607, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 45624, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */ + { 45647, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 45664, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 45689, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 45711, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 45737, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 45755, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 45781, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 45807, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 45837, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 45864, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 45889, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 45909, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 45933, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 45960, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 45987, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 46014, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 46040, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 46070, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 46092, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 46110, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + { 46150, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 46180, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 46208, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 46236, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 46264, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 46285, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 46304, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 46326, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 46345, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 46365, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + { 46395, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + { 46426, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */ + { 46447, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 46472, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 46496, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 46516, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 46540, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 46560, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */ + { 46583, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 46606, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */ + { 46630, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE_EXT */ + { 46658, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + { 46688, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 46713, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 46747, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 46764, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 46782, 0x00008072 }, /* GL_TEXTURE_WRAP_R_OES */ + { 46804, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 46822, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 46840, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */ + { 46859, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 46879, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 46898, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 46927, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 46944, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */ + { 46966, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */ + { 46996, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + { 47025, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + { 47061, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + { 47098, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT */ + { 47139, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER_EXT */ + { 47172, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + { 47206, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT */ + { 47244, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + { 47280, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + { 47314, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT */ + { 47352, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + { 47387, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT */ + { 47426, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + { 47467, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT */ + { 47512, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + { 47543, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS_EXT */ + { 47578, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + { 47619, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT */ + { 47664, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 47690, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 47720, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 47752, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 47782, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 47816, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 47832, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 47863, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 47898, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 47926, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 47958, 0x00000004 }, /* GL_TRIANGLES */ + { 47971, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */ + { 47994, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY_ARB */ + { 48021, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 48037, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 48058, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 48076, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */ + { 48104, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY_ARB */ + { 48136, 0x00000001 }, /* GL_TRUE */ + { 48144, 0x00008A1C }, /* GL_UNDEFINED_APPLE */ + { 48163, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + { 48192, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 48212, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 48235, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 48255, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 48276, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 48298, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 48320, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 48340, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 48361, 0x00009118 }, /* GL_UNSIGNALED */ + { 48375, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 48392, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 48419, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 48442, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 48458, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + { 48490, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 48517, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + { 48548, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */ + { 48569, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_EXT */ + { 48594, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 48618, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_OES */ + { 48643, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 48674, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV_EXT */ + { 48709, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + { 48737, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 48761, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 48789, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */ + { 48816, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + { 48849, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT */ + { 48886, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D_EXT */ + { 48917, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */ + { 48944, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + { 48977, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT */ + { 49014, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D_EXT */ + { 49045, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + { 49077, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT */ + { 49113, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */ + { 49140, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D_EXT */ + { 49171, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + { 49202, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT */ + { 49237, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + { 49266, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_EXT */ + { 49299, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */ + { 49320, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2_EXT */ + { 49345, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */ + { 49366, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3_EXT */ + { 49391, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */ + { 49412, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4_EXT */ + { 49437, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */ + { 49460, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 49478, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 49508, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT */ + { 49542, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 49568, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 49598, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT */ + { 49632, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 49658, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 49682, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 49710, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 49738, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 49765, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 49797, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 49828, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 49842, 0x00002A20 }, /* GL_V2F */ + { 49849, 0x00002A21 }, /* GL_V3F */ + { 49856, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 49875, 0x00001F00 }, /* GL_VENDOR */ + { 49885, 0x00001F02 }, /* GL_VERSION */ + { 49896, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 49912, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */ + { 49936, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 49966, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 49997, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 50032, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 50056, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 50077, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 50100, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 50121, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 50148, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 50176, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 50204, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 50232, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 50260, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 50288, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 50316, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 50343, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 50370, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 50397, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 50424, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 50451, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 50478, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 50505, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 50532, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 50559, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 50597, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 50639, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + { 50674, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 50705, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 50740, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + { 50771, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */ + { 50806, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 50840, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 50878, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 50909, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 50944, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 50972, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 51004, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 51034, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 51068, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 51096, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 51128, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 51148, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 51170, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 51199, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 51220, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 51249, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 51282, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 51314, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 51341, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 51372, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 51402, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 51419, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 51440, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 51467, 0x00000BA2 }, /* GL_VIEWPORT */ + { 51479, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 51495, 0x00008A1A }, /* GL_VOLATILE_APPLE */ + { 51513, 0x0000911D }, /* GL_WAIT_FAILED */ + { 51528, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 51548, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 51579, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 51614, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */ + { 51649, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */ + { 51669, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 51697, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */ + { 51725, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 51750, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */ + { 51775, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 51802, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */ + { 51829, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 51854, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */ + { 51879, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 51903, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 51922, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 51936, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 51954, 0x000088B9 }, /* GL_WRITE_ONLY_OES */ + { 51972, 0x00001506 }, /* GL_XOR */ + { 51979, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 51998, 0x00008757 }, /* GL_YCBCR_MESA */ + { 52012, 0x00000000 }, /* GL_ZERO */ + { 52020, 0x00000D16 }, /* GL_ZOOM_X */ + { 52030, 0x00000D17 }, /* GL_ZOOM_Y */ +}; + +static const unsigned reduced_enums[1564] = +{ + 539, /* GL_FALSE */ + 835, /* GL_LINES */ + 839, /* GL_LINE_LOOP */ + 846, /* GL_LINE_STRIP */ + 2157, /* GL_TRIANGLES */ + 2162, /* GL_TRIANGLE_STRIP */ + 2160, /* GL_TRIANGLE_FAN */ + 1522, /* GL_QUADS */ + 1526, /* GL_QUAD_STRIP */ + 1390, /* GL_POLYGON */ + 836, /* GL_LINES_ADJACENCY */ + 847, /* GL_LINE_STRIP_ADJACENCY */ + 2158, /* GL_TRIANGLES_ADJACENCY */ + 2163, /* GL_TRIANGLE_STRIP_ADJACENCY */ + 1402, /* GL_POLYGON_STIPPLE_BIT */ + 1345, /* GL_PIXEL_MODE_BIT */ + 822, /* GL_LIGHTING_BIT */ + 573, /* GL_FOG_BIT */ + 8, /* GL_ACCUM */ + 858, /* GL_LOAD */ + 1612, /* GL_RETURN */ + 1210, /* GL_MULT */ + 24, /* GL_ADD */ + 1226, /* GL_NEVER */ + 812, /* GL_LESS */ + 529, /* GL_EQUAL */ + 811, /* GL_LEQUAL */ + 696, /* GL_GREATER */ + 1243, /* GL_NOTEQUAL */ + 695, /* GL_GEQUAL */ + 55, /* GL_ALWAYS */ + 1821, /* GL_SRC_COLOR */ + 1278, /* GL_ONE_MINUS_SRC_COLOR */ + 1819, /* GL_SRC_ALPHA */ + 1277, /* GL_ONE_MINUS_SRC_ALPHA */ + 508, /* GL_DST_ALPHA */ + 1275, /* GL_ONE_MINUS_DST_ALPHA */ + 509, /* GL_DST_COLOR */ + 1276, /* GL_ONE_MINUS_DST_COLOR */ + 1820, /* GL_SRC_ALPHA_SATURATE */ + 672, /* GL_FRONT_LEFT */ + 673, /* GL_FRONT_RIGHT */ + 77, /* GL_BACK_LEFT */ + 78, /* GL_BACK_RIGHT */ + 669, /* GL_FRONT */ + 76, /* GL_BACK */ + 810, /* GL_LEFT */ + 1702, /* GL_RIGHT */ + 670, /* GL_FRONT_AND_BACK */ + 71, /* GL_AUX0 */ + 72, /* GL_AUX1 */ + 73, /* GL_AUX2 */ + 74, /* GL_AUX3 */ + 798, /* GL_INVALID_ENUM */ + 803, /* GL_INVALID_VALUE */ + 802, /* GL_INVALID_OPERATION */ + 1826, /* GL_STACK_OVERFLOW */ + 1827, /* GL_STACK_UNDERFLOW */ + 1303, /* GL_OUT_OF_MEMORY */ + 799, /* GL_INVALID_FRAMEBUFFER_OPERATION */ + 0, /* GL_2D */ + 2, /* GL_3D */ + 3, /* GL_3D_COLOR */ + 4, /* GL_3D_COLOR_TEXTURE */ + 6, /* GL_4D_COLOR_TEXTURE */ + 1323, /* GL_PASS_THROUGH_TOKEN */ + 1389, /* GL_POINT_TOKEN */ + 849, /* GL_LINE_TOKEN */ + 1403, /* GL_POLYGON_TOKEN */ + 87, /* GL_BITMAP_TOKEN */ + 507, /* GL_DRAW_PIXEL_TOKEN */ + 353, /* GL_COPY_PIXEL_TOKEN */ + 840, /* GL_LINE_RESET_TOKEN */ + 532, /* GL_EXP */ + 533, /* GL_EXP2 */ + 390, /* GL_CW */ + 154, /* GL_CCW */ + 187, /* GL_COEFF */ + 1300, /* GL_ORDER */ + 444, /* GL_DOMAIN */ + 363, /* GL_CURRENT_COLOR */ + 366, /* GL_CURRENT_INDEX */ + 372, /* GL_CURRENT_NORMAL */ + 386, /* GL_CURRENT_TEXTURE_COORDS */ + 378, /* GL_CURRENT_RASTER_COLOR */ + 380, /* GL_CURRENT_RASTER_INDEX */ + 384, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 381, /* GL_CURRENT_RASTER_POSITION */ + 382, /* GL_CURRENT_RASTER_POSITION_VALID */ + 379, /* GL_CURRENT_RASTER_DISTANCE */ + 1381, /* GL_POINT_SMOOTH */ + 1365, /* GL_POINT_SIZE */ + 1380, /* GL_POINT_SIZE_RANGE */ + 1371, /* GL_POINT_SIZE_GRANULARITY */ + 841, /* GL_LINE_SMOOTH */ + 850, /* GL_LINE_WIDTH */ + 852, /* GL_LINE_WIDTH_RANGE */ + 851, /* GL_LINE_WIDTH_GRANULARITY */ + 843, /* GL_LINE_STIPPLE */ + 844, /* GL_LINE_STIPPLE_PATTERN */ + 845, /* GL_LINE_STIPPLE_REPEAT */ + 857, /* GL_LIST_MODE */ + 1065, /* GL_MAX_LIST_NESTING */ + 854, /* GL_LIST_BASE */ + 856, /* GL_LIST_INDEX */ + 1392, /* GL_POLYGON_MODE */ + 1399, /* GL_POLYGON_SMOOTH */ + 1401, /* GL_POLYGON_STIPPLE */ + 518, /* GL_EDGE_FLAG */ + 356, /* GL_CULL_FACE */ + 357, /* GL_CULL_FACE_MODE */ + 671, /* GL_FRONT_FACE */ + 821, /* GL_LIGHTING */ + 826, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 827, /* GL_LIGHT_MODEL_TWO_SIDE */ + 823, /* GL_LIGHT_MODEL_AMBIENT */ + 1768, /* GL_SHADE_MODEL */ + 235, /* GL_COLOR_MATERIAL_FACE */ + 236, /* GL_COLOR_MATERIAL_PARAMETER */ + 234, /* GL_COLOR_MATERIAL */ + 572, /* GL_FOG */ + 594, /* GL_FOG_INDEX */ + 590, /* GL_FOG_DENSITY */ + 598, /* GL_FOG_START */ + 592, /* GL_FOG_END */ + 595, /* GL_FOG_MODE */ + 574, /* GL_FOG_COLOR */ + 429, /* GL_DEPTH_RANGE */ + 438, /* GL_DEPTH_TEST */ + 441, /* GL_DEPTH_WRITEMASK */ + 414, /* GL_DEPTH_CLEAR_VALUE */ + 428, /* GL_DEPTH_FUNC */ + 12, /* GL_ACCUM_CLEAR_VALUE */ + 1871, /* GL_STENCIL_TEST */ + 1852, /* GL_STENCIL_CLEAR_VALUE */ + 1854, /* GL_STENCIL_FUNC */ + 1873, /* GL_STENCIL_VALUE_MASK */ + 1853, /* GL_STENCIL_FAIL */ + 1868, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1869, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1870, /* GL_STENCIL_REF */ + 1874, /* GL_STENCIL_WRITEMASK */ + 1015, /* GL_MATRIX_MODE */ + 1232, /* GL_NORMALIZE */ + 2290, /* GL_VIEWPORT */ + 1205, /* GL_MODELVIEW_STACK_DEPTH */ + 1496, /* GL_PROJECTION_STACK_DEPTH */ + 2111, /* GL_TEXTURE_STACK_DEPTH */ + 1202, /* GL_MODELVIEW_MATRIX */ + 1494, /* GL_PROJECTION_MATRIX */ + 2091, /* GL_TEXTURE_MATRIX */ + 69, /* GL_ATTRIB_STACK_DEPTH */ + 169, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ + 51, /* GL_ALPHA_TEST */ + 52, /* GL_ALPHA_TEST_FUNC */ + 53, /* GL_ALPHA_TEST_REF */ + 443, /* GL_DITHER */ + 91, /* GL_BLEND_DST */ + 105, /* GL_BLEND_SRC */ + 88, /* GL_BLEND */ + 860, /* GL_LOGIC_OP_MODE */ + 745, /* GL_INDEX_LOGIC_OP */ + 233, /* GL_COLOR_LOGIC_OP */ + 75, /* GL_AUX_BUFFERS */ + 454, /* GL_DRAW_BUFFER */ + 1549, /* GL_READ_BUFFER */ + 1745, /* GL_SCISSOR_BOX */ + 1746, /* GL_SCISSOR_TEST */ + 744, /* GL_INDEX_CLEAR_VALUE */ + 749, /* GL_INDEX_WRITEMASK */ + 230, /* GL_COLOR_CLEAR_VALUE */ + 272, /* GL_COLOR_WRITEMASK */ + 746, /* GL_INDEX_MODE */ + 1691, /* GL_RGBA_MODE */ + 453, /* GL_DOUBLEBUFFER */ + 1875, /* GL_STEREO */ + 1603, /* GL_RENDER_MODE */ + 1324, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1382, /* GL_POINT_SMOOTH_HINT */ + 842, /* GL_LINE_SMOOTH_HINT */ + 1400, /* GL_POLYGON_SMOOTH_HINT */ + 593, /* GL_FOG_HINT */ + 2071, /* GL_TEXTURE_GEN_S */ + 2073, /* GL_TEXTURE_GEN_T */ + 2070, /* GL_TEXTURE_GEN_R */ + 2069, /* GL_TEXTURE_GEN_Q */ + 1337, /* GL_PIXEL_MAP_I_TO_I */ + 1343, /* GL_PIXEL_MAP_S_TO_S */ + 1339, /* GL_PIXEL_MAP_I_TO_R */ + 1335, /* GL_PIXEL_MAP_I_TO_G */ + 1333, /* GL_PIXEL_MAP_I_TO_B */ + 1331, /* GL_PIXEL_MAP_I_TO_A */ + 1341, /* GL_PIXEL_MAP_R_TO_R */ + 1329, /* GL_PIXEL_MAP_G_TO_G */ + 1327, /* GL_PIXEL_MAP_B_TO_B */ + 1325, /* GL_PIXEL_MAP_A_TO_A */ + 1338, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1344, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1340, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1336, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1334, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1332, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1342, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1330, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1328, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1326, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 2175, /* GL_UNPACK_SWAP_BYTES */ + 2170, /* GL_UNPACK_LSB_FIRST */ + 2171, /* GL_UNPACK_ROW_LENGTH */ + 2174, /* GL_UNPACK_SKIP_ROWS */ + 2173, /* GL_UNPACK_SKIP_PIXELS */ + 2168, /* GL_UNPACK_ALIGNMENT */ + 1312, /* GL_PACK_SWAP_BYTES */ + 1307, /* GL_PACK_LSB_FIRST */ + 1308, /* GL_PACK_ROW_LENGTH */ + 1311, /* GL_PACK_SKIP_ROWS */ + 1310, /* GL_PACK_SKIP_PIXELS */ + 1304, /* GL_PACK_ALIGNMENT */ + 956, /* GL_MAP_COLOR */ + 961, /* GL_MAP_STENCIL */ + 748, /* GL_INDEX_SHIFT */ + 747, /* GL_INDEX_OFFSET */ + 1565, /* GL_RED_SCALE */ + 1561, /* GL_RED_BIAS */ + 2316, /* GL_ZOOM_X */ + 2317, /* GL_ZOOM_Y */ + 702, /* GL_GREEN_SCALE */ + 698, /* GL_GREEN_BIAS */ + 115, /* GL_BLUE_SCALE */ + 111, /* GL_BLUE_BIAS */ + 50, /* GL_ALPHA_SCALE */ + 47, /* GL_ALPHA_BIAS */ + 430, /* GL_DEPTH_SCALE */ + 406, /* GL_DEPTH_BIAS */ + 1047, /* GL_MAX_EVAL_ORDER */ + 1064, /* GL_MAX_LIGHTS */ + 1027, /* GL_MAX_CLIP_DISTANCES */ + 1120, /* GL_MAX_TEXTURE_SIZE */ + 1071, /* GL_MAX_PIXEL_MAP_TABLE */ + 1023, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 1067, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 1068, /* GL_MAX_NAME_STACK_DEPTH */ + 1099, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 1121, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 1147, /* GL_MAX_VIEWPORT_DIMS */ + 1024, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1885, /* GL_SUBPIXEL_BITS */ + 743, /* GL_INDEX_BITS */ + 1562, /* GL_RED_BITS */ + 699, /* GL_GREEN_BITS */ + 112, /* GL_BLUE_BITS */ + 48, /* GL_ALPHA_BITS */ + 407, /* GL_DEPTH_BITS */ + 1849, /* GL_STENCIL_BITS */ + 14, /* GL_ACCUM_RED_BITS */ + 13, /* GL_ACCUM_GREEN_BITS */ + 10, /* GL_ACCUM_BLUE_BITS */ + 9, /* GL_ACCUM_ALPHA_BITS */ + 1219, /* GL_NAME_STACK_DEPTH */ + 70, /* GL_AUTO_NORMAL */ + 902, /* GL_MAP1_COLOR_4 */ + 905, /* GL_MAP1_INDEX */ + 906, /* GL_MAP1_NORMAL */ + 907, /* GL_MAP1_TEXTURE_COORD_1 */ + 908, /* GL_MAP1_TEXTURE_COORD_2 */ + 909, /* GL_MAP1_TEXTURE_COORD_3 */ + 910, /* GL_MAP1_TEXTURE_COORD_4 */ + 911, /* GL_MAP1_VERTEX_3 */ + 912, /* GL_MAP1_VERTEX_4 */ + 929, /* GL_MAP2_COLOR_4 */ + 932, /* GL_MAP2_INDEX */ + 933, /* GL_MAP2_NORMAL */ + 934, /* GL_MAP2_TEXTURE_COORD_1 */ + 935, /* GL_MAP2_TEXTURE_COORD_2 */ + 936, /* GL_MAP2_TEXTURE_COORD_3 */ + 937, /* GL_MAP2_TEXTURE_COORD_4 */ + 938, /* GL_MAP2_VERTEX_3 */ + 939, /* GL_MAP2_VERTEX_4 */ + 903, /* GL_MAP1_GRID_DOMAIN */ + 904, /* GL_MAP1_GRID_SEGMENTS */ + 930, /* GL_MAP2_GRID_DOMAIN */ + 931, /* GL_MAP2_GRID_SEGMENTS */ + 1968, /* GL_TEXTURE_1D */ + 1971, /* GL_TEXTURE_2D */ + 542, /* GL_FEEDBACK_BUFFER_POINTER */ + 543, /* GL_FEEDBACK_BUFFER_SIZE */ + 544, /* GL_FEEDBACK_BUFFER_TYPE */ + 1755, /* GL_SELECTION_BUFFER_POINTER */ + 1756, /* GL_SELECTION_BUFFER_SIZE */ + 2117, /* GL_TEXTURE_WIDTH */ + 2077, /* GL_TEXTURE_HEIGHT */ + 2021, /* GL_TEXTURE_COMPONENTS */ + 1999, /* GL_TEXTURE_BORDER_COLOR */ + 1998, /* GL_TEXTURE_BORDER */ + 445, /* GL_DONT_CARE */ + 540, /* GL_FASTEST */ + 1227, /* GL_NICEST */ + 56, /* GL_AMBIENT */ + 442, /* GL_DIFFUSE */ + 1808, /* GL_SPECULAR */ + 1404, /* GL_POSITION */ + 1811, /* GL_SPOT_DIRECTION */ + 1812, /* GL_SPOT_EXPONENT */ + 1810, /* GL_SPOT_CUTOFF */ + 320, /* GL_CONSTANT_ATTENUATION */ + 830, /* GL_LINEAR_ATTENUATION */ + 1521, /* GL_QUADRATIC_ATTENUATION */ + 287, /* GL_COMPILE */ + 288, /* GL_COMPILE_AND_EXECUTE */ + 149, /* GL_BYTE */ + 2177, /* GL_UNSIGNED_BYTE */ + 1773, /* GL_SHORT */ + 2216, /* GL_UNSIGNED_SHORT */ + 752, /* GL_INT */ + 2180, /* GL_UNSIGNED_INT */ + 553, /* GL_FLOAT */ + 1, /* GL_2_BYTES */ + 5, /* GL_3_BYTES */ + 7, /* GL_4_BYTES */ + 452, /* GL_DOUBLE */ + 704, /* GL_HALF_FLOAT */ + 548, /* GL_FIXED */ + 165, /* GL_CLEAR */ + 58, /* GL_AND */ + 60, /* GL_AND_REVERSE */ + 351, /* GL_COPY */ + 59, /* GL_AND_INVERTED */ + 1230, /* GL_NOOP */ + 2312, /* GL_XOR */ + 1299, /* GL_OR */ + 1231, /* GL_NOR */ + 530, /* GL_EQUIV */ + 806, /* GL_INVERT */ + 1302, /* GL_OR_REVERSE */ + 352, /* GL_COPY_INVERTED */ + 1301, /* GL_OR_INVERTED */ + 1220, /* GL_NAND */ + 1762, /* GL_SET */ + 527, /* GL_EMISSION */ + 1772, /* GL_SHININESS */ + 57, /* GL_AMBIENT_AND_DIFFUSE */ + 232, /* GL_COLOR_INDEXES */ + 1169, /* GL_MODELVIEW */ + 1493, /* GL_PROJECTION */ + 1903, /* GL_TEXTURE */ + 188, /* GL_COLOR */ + 399, /* GL_DEPTH */ + 1834, /* GL_STENCIL */ + 231, /* GL_COLOR_INDEX */ + 1855, /* GL_STENCIL_INDEX */ + 415, /* GL_DEPTH_COMPONENT */ + 1558, /* GL_RED */ + 697, /* GL_GREEN */ + 110, /* GL_BLUE */ + 32, /* GL_ALPHA */ + 1615, /* GL_RGB */ + 1655, /* GL_RGBA */ + 865, /* GL_LUMINANCE */ + 892, /* GL_LUMINANCE_ALPHA */ + 86, /* GL_BITMAP */ + 1354, /* GL_POINT */ + 828, /* GL_LINE */ + 545, /* GL_FILL */ + 1572, /* GL_RENDER */ + 541, /* GL_FEEDBACK */ + 1754, /* GL_SELECT */ + 552, /* GL_FLAT */ + 1783, /* GL_SMOOTH */ + 807, /* GL_KEEP */ + 1605, /* GL_REPLACE */ + 733, /* GL_INCR */ + 395, /* GL_DECR */ + 2233, /* GL_VENDOR */ + 1602, /* GL_RENDERER */ + 2234, /* GL_VERSION */ + 534, /* GL_EXTENSIONS */ + 1703, /* GL_S */ + 1894, /* GL_T */ + 1541, /* GL_R */ + 1520, /* GL_Q */ + 1206, /* GL_MODULATE */ + 394, /* GL_DECAL */ + 2064, /* GL_TEXTURE_ENV_MODE */ + 2063, /* GL_TEXTURE_ENV_COLOR */ + 2062, /* GL_TEXTURE_ENV */ + 535, /* GL_EYE_LINEAR */ + 1260, /* GL_OBJECT_LINEAR */ + 1809, /* GL_SPHERE_MAP */ + 2067, /* GL_TEXTURE_GEN_MODE */ + 1262, /* GL_OBJECT_PLANE */ + 536, /* GL_EYE_PLANE */ + 1221, /* GL_NEAREST */ + 829, /* GL_LINEAR */ + 1225, /* GL_NEAREST_MIPMAP_NEAREST */ + 834, /* GL_LINEAR_MIPMAP_NEAREST */ + 1224, /* GL_NEAREST_MIPMAP_LINEAR */ + 833, /* GL_LINEAR_MIPMAP_LINEAR */ + 2090, /* GL_TEXTURE_MAG_FILTER */ + 2099, /* GL_TEXTURE_MIN_FILTER */ + 2120, /* GL_TEXTURE_WRAP_S */ + 2121, /* GL_TEXTURE_WRAP_T */ + 155, /* GL_CLAMP */ + 1604, /* GL_REPEAT */ + 1398, /* GL_POLYGON_OFFSET_UNITS */ + 1397, /* GL_POLYGON_OFFSET_POINT */ + 1396, /* GL_POLYGON_OFFSET_LINE */ + 1544, /* GL_R3_G3_B2 */ + 2230, /* GL_V2F */ + 2231, /* GL_V3F */ + 152, /* GL_C4UB_V2F */ + 153, /* GL_C4UB_V3F */ + 150, /* GL_C3F_V3F */ + 1218, /* GL_N3F_V3F */ + 151, /* GL_C4F_N3F_V3F */ + 1899, /* GL_T2F_V3F */ + 1901, /* GL_T4F_V4F */ + 1897, /* GL_T2F_C4UB_V3F */ + 1895, /* GL_T2F_C3F_V3F */ + 1898, /* GL_T2F_N3F_V3F */ + 1896, /* GL_T2F_C4F_N3F_V3F */ + 1900, /* GL_T4F_C4F_N3F_V4F */ + 172, /* GL_CLIP_DISTANCE0 */ + 173, /* GL_CLIP_DISTANCE1 */ + 174, /* GL_CLIP_DISTANCE2 */ + 175, /* GL_CLIP_DISTANCE3 */ + 176, /* GL_CLIP_DISTANCE4 */ + 177, /* GL_CLIP_DISTANCE5 */ + 178, /* GL_CLIP_DISTANCE6 */ + 179, /* GL_CLIP_DISTANCE7 */ + 813, /* GL_LIGHT0 */ + 814, /* GL_LIGHT1 */ + 815, /* GL_LIGHT2 */ + 816, /* GL_LIGHT3 */ + 817, /* GL_LIGHT4 */ + 818, /* GL_LIGHT5 */ + 819, /* GL_LIGHT6 */ + 820, /* GL_LIGHT7 */ + 708, /* GL_HINT_BIT */ + 322, /* GL_CONSTANT_COLOR */ + 1273, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 317, /* GL_CONSTANT_ALPHA */ + 1271, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 89, /* GL_BLEND_COLOR */ + 674, /* GL_FUNC_ADD */ + 1150, /* GL_MIN */ + 1018, /* GL_MAX */ + 96, /* GL_BLEND_EQUATION */ + 680, /* GL_FUNC_SUBTRACT */ + 677, /* GL_FUNC_REVERSE_SUBTRACT */ + 331, /* GL_CONVOLUTION_1D */ + 332, /* GL_CONVOLUTION_2D */ + 1757, /* GL_SEPARABLE_2D */ + 335, /* GL_CONVOLUTION_BORDER_MODE */ + 339, /* GL_CONVOLUTION_FILTER_SCALE */ + 337, /* GL_CONVOLUTION_FILTER_BIAS */ + 1559, /* GL_REDUCE */ + 341, /* GL_CONVOLUTION_FORMAT */ + 345, /* GL_CONVOLUTION_WIDTH */ + 343, /* GL_CONVOLUTION_HEIGHT */ + 1037, /* GL_MAX_CONVOLUTION_WIDTH */ + 1035, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1437, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1433, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1428, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1424, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1435, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1431, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1426, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1422, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 709, /* GL_HISTOGRAM */ + 1500, /* GL_PROXY_HISTOGRAM */ + 725, /* GL_HISTOGRAM_WIDTH */ + 715, /* GL_HISTOGRAM_FORMAT */ + 721, /* GL_HISTOGRAM_RED_SIZE */ + 717, /* GL_HISTOGRAM_GREEN_SIZE */ + 712, /* GL_HISTOGRAM_BLUE_SIZE */ + 710, /* GL_HISTOGRAM_ALPHA_SIZE */ + 719, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 723, /* GL_HISTOGRAM_SINK */ + 1151, /* GL_MINMAX */ + 1153, /* GL_MINMAX_FORMAT */ + 1155, /* GL_MINMAX_SINK */ + 1902, /* GL_TABLE_TOO_LARGE_EXT */ + 2179, /* GL_UNSIGNED_BYTE_3_3_2 */ + 2219, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 2222, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 2191, /* GL_UNSIGNED_INT_8_8_8_8 */ + 2182, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1395, /* GL_POLYGON_OFFSET_FILL */ + 1394, /* GL_POLYGON_OFFSET_FACTOR */ + 1393, /* GL_POLYGON_OFFSET_BIAS */ + 1608, /* GL_RESCALE_NORMAL */ + 41, /* GL_ALPHA4 */ + 43, /* GL_ALPHA8 */ + 33, /* GL_ALPHA12 */ + 35, /* GL_ALPHA16 */ + 880, /* GL_LUMINANCE4 */ + 886, /* GL_LUMINANCE8 */ + 866, /* GL_LUMINANCE12 */ + 872, /* GL_LUMINANCE16 */ + 881, /* GL_LUMINANCE4_ALPHA4 */ + 884, /* GL_LUMINANCE6_ALPHA2 */ + 889, /* GL_LUMINANCE8_ALPHA8 */ + 869, /* GL_LUMINANCE12_ALPHA4 */ + 867, /* GL_LUMINANCE12_ALPHA12 */ + 875, /* GL_LUMINANCE16_ALPHA16 */ + 753, /* GL_INTENSITY */ + 762, /* GL_INTENSITY4 */ + 764, /* GL_INTENSITY8 */ + 754, /* GL_INTENSITY12 */ + 756, /* GL_INTENSITY16 */ + 1630, /* GL_RGB2_EXT */ + 1636, /* GL_RGB4 */ + 1639, /* GL_RGB5 */ + 1646, /* GL_RGB8 */ + 1616, /* GL_RGB10 */ + 1620, /* GL_RGB12 */ + 1622, /* GL_RGB16 */ + 1666, /* GL_RGBA2 */ + 1673, /* GL_RGBA4 */ + 1642, /* GL_RGB5_A1 */ + 1678, /* GL_RGBA8 */ + 1617, /* GL_RGB10_A2 */ + 1656, /* GL_RGBA12 */ + 1658, /* GL_RGBA16 */ + 2107, /* GL_TEXTURE_RED_SIZE */ + 2075, /* GL_TEXTURE_GREEN_SIZE */ + 1996, /* GL_TEXTURE_BLUE_SIZE */ + 1976, /* GL_TEXTURE_ALPHA_SIZE */ + 2088, /* GL_TEXTURE_LUMINANCE_SIZE */ + 2079, /* GL_TEXTURE_INTENSITY_SIZE */ + 1606, /* GL_REPLACE_EXT */ + 1504, /* GL_PROXY_TEXTURE_1D */ + 1508, /* GL_PROXY_TEXTURE_2D */ + 2115, /* GL_TEXTURE_TOO_LARGE_EXT */ + 2101, /* GL_TEXTURE_PRIORITY */ + 2109, /* GL_TEXTURE_RESIDENT */ + 1979, /* GL_TEXTURE_BINDING_1D */ + 1982, /* GL_TEXTURE_BINDING_2D */ + 1985, /* GL_TEXTURE_BINDING_3D */ + 1309, /* GL_PACK_SKIP_IMAGES */ + 1305, /* GL_PACK_IMAGE_HEIGHT */ + 2172, /* GL_UNPACK_SKIP_IMAGES */ + 2169, /* GL_UNPACK_IMAGE_HEIGHT */ + 1974, /* GL_TEXTURE_3D */ + 1512, /* GL_PROXY_TEXTURE_3D */ + 2059, /* GL_TEXTURE_DEPTH */ + 2118, /* GL_TEXTURE_WRAP_R */ + 1019, /* GL_MAX_3D_TEXTURE_SIZE */ + 2235, /* GL_VERTEX_ARRAY */ + 1233, /* GL_NORMAL_ARRAY */ + 189, /* GL_COLOR_ARRAY */ + 737, /* GL_INDEX_ARRAY */ + 2029, /* GL_TEXTURE_COORD_ARRAY */ + 519, /* GL_EDGE_FLAG_ARRAY */ + 2241, /* GL_VERTEX_ARRAY_SIZE */ + 2243, /* GL_VERTEX_ARRAY_TYPE */ + 2242, /* GL_VERTEX_ARRAY_STRIDE */ + 1238, /* GL_NORMAL_ARRAY_TYPE */ + 1237, /* GL_NORMAL_ARRAY_STRIDE */ + 193, /* GL_COLOR_ARRAY_SIZE */ + 195, /* GL_COLOR_ARRAY_TYPE */ + 194, /* GL_COLOR_ARRAY_STRIDE */ + 742, /* GL_INDEX_ARRAY_TYPE */ + 741, /* GL_INDEX_ARRAY_STRIDE */ + 2033, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 2035, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 2034, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 523, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 2240, /* GL_VERTEX_ARRAY_POINTER */ + 1236, /* GL_NORMAL_ARRAY_POINTER */ + 192, /* GL_COLOR_ARRAY_POINTER */ + 740, /* GL_INDEX_ARRAY_POINTER */ + 2032, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 522, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 1211, /* GL_MULTISAMPLE */ + 1731, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1733, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1738, /* GL_SAMPLE_COVERAGE */ + 1735, /* GL_SAMPLE_BUFFERS */ + 1726, /* GL_SAMPLES */ + 1742, /* GL_SAMPLE_COVERAGE_VALUE */ + 1740, /* GL_SAMPLE_COVERAGE_INVERT */ + 237, /* GL_COLOR_MATRIX */ + 239, /* GL_COLOR_MATRIX_STACK_DEPTH */ + 1031, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1420, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1416, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1411, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1407, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1418, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1414, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1409, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1405, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 2012, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1513, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 2014, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 94, /* GL_BLEND_DST_RGB */ + 108, /* GL_BLEND_SRC_RGB */ + 92, /* GL_BLEND_DST_ALPHA */ + 106, /* GL_BLEND_SRC_ALPHA */ + 243, /* GL_COLOR_TABLE */ + 1430, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1413, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1499, /* GL_PROXY_COLOR_TABLE */ + 1503, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1502, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 267, /* GL_COLOR_TABLE_SCALE */ + 247, /* GL_COLOR_TABLE_BIAS */ + 252, /* GL_COLOR_TABLE_FORMAT */ + 269, /* GL_COLOR_TABLE_WIDTH */ + 264, /* GL_COLOR_TABLE_RED_SIZE */ + 255, /* GL_COLOR_TABLE_GREEN_SIZE */ + 249, /* GL_COLOR_TABLE_BLUE_SIZE */ + 244, /* GL_COLOR_TABLE_ALPHA_SIZE */ + 261, /* GL_COLOR_TABLE_LUMINANCE_SIZE */ + 258, /* GL_COLOR_TABLE_INTENSITY_SIZE */ + 79, /* GL_BGR */ + 80, /* GL_BGRA */ + 1046, /* GL_MAX_ELEMENTS_VERTICES */ + 1045, /* GL_MAX_ELEMENTS_INDICES */ + 2078, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 186, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ + 1376, /* GL_POINT_SIZE_MIN */ + 1372, /* GL_POINT_SIZE_MAX */ + 1361, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1357, /* GL_POINT_DISTANCE_ATTENUATION */ + 159, /* GL_CLAMP_TO_BORDER */ + 162, /* GL_CLAMP_TO_EDGE */ + 2100, /* GL_TEXTURE_MIN_LOD */ + 2098, /* GL_TEXTURE_MAX_LOD */ + 1978, /* GL_TEXTURE_BASE_LEVEL */ + 2097, /* GL_TEXTURE_MAX_LEVEL */ + 728, /* GL_IGNORE_BORDER_HP */ + 321, /* GL_CONSTANT_BORDER_HP */ + 1607, /* GL_REPLICATE_BORDER_HP */ + 333, /* GL_CONVOLUTION_BORDER_COLOR */ + 1268, /* GL_OCCLUSION_TEST_HP */ + 1269, /* GL_OCCLUSION_TEST_RESULT_HP */ + 831, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 2006, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 2008, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 2010, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 2011, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 2009, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 2007, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 1025, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 1026, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1440, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1442, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1439, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1441, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 2086, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 2087, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 2085, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 683, /* GL_GENERATE_MIPMAP */ + 684, /* GL_GENERATE_MIPMAP_HINT */ + 596, /* GL_FOG_OFFSET_SGIX */ + 597, /* GL_FOG_OFFSET_VALUE_SGIX */ + 2020, /* GL_TEXTURE_COMPARE_SGIX */ + 2019, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 2082, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 2074, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 416, /* GL_DEPTH_COMPONENT16 */ + 420, /* GL_DEPTH_COMPONENT24 */ + 424, /* GL_DEPTH_COMPONENT32 */ + 358, /* GL_CULL_VERTEX_EXT */ + 360, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 359, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 2308, /* GL_WRAP_BORDER_SUN */ + 2013, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 824, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1776, /* GL_SINGLE_COLOR */ + 1760, /* GL_SEPARATE_SPECULAR_COLOR */ + 1771, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 608, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ + 609, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ + 620, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ + 611, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ + 607, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ + 606, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ + 610, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ + 621, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ + 638, /* GL_FRAMEBUFFER_DEFAULT */ + 665, /* GL_FRAMEBUFFER_UNDEFINED */ + 432, /* GL_DEPTH_STENCIL_ATTACHMENT */ + 901, /* GL_MAJOR_VERSION */ + 1157, /* GL_MINOR_VERSION */ + 1248, /* GL_NUM_EXTENSIONS */ + 327, /* GL_CONTEXT_FLAGS */ + 736, /* GL_INDEX */ + 410, /* GL_DEPTH_BUFFER */ + 1850, /* GL_STENCIL_BUFFER */ + 298, /* GL_COMPRESSED_RED */ + 299, /* GL_COMPRESSED_RG */ + 861, /* GL_LOSE_CONTEXT_ON_RESET_ARB */ + 703, /* GL_GUILTY_CONTEXT_RESET_ARB */ + 751, /* GL_INNOCENT_CONTEXT_RESET_ARB */ + 2167, /* GL_UNKNOWN_CONTEXT_RESET_ARB */ + 1610, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */ + 1462, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ + 1245, /* GL_NO_RESET_NOTIFICATION_ARB */ + 2178, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 2223, /* GL_UNSIGNED_SHORT_5_6_5 */ + 2224, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 2220, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 2217, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 2192, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 2188, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 2095, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 2096, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 2094, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 1161, /* GL_MIRRORED_REPEAT */ + 1696, /* GL_RGB_S3TC */ + 1638, /* GL_RGB4_S3TC */ + 1692, /* GL_RGBA_S3TC */ + 1677, /* GL_RGBA4_S3TC */ + 1686, /* GL_RGBA_DXT5_S3TC */ + 1674, /* GL_RGBA4_DXT5_S3TC */ + 309, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 304, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 305, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 306, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 1223, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 1222, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 832, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 583, /* GL_FOG_COORDINATE_SOURCE */ + 575, /* GL_FOG_COORD */ + 599, /* GL_FRAGMENT_DEPTH */ + 364, /* GL_CURRENT_FOG_COORD */ + 582, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 581, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 580, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 577, /* GL_FOG_COORDINATE_ARRAY */ + 241, /* GL_COLOR_SUM */ + 385, /* GL_CURRENT_SECONDARY_COLOR */ + 1751, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1753, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1752, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1750, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1747, /* GL_SECONDARY_COLOR_ARRAY */ + 383, /* GL_CURRENT_RASTER_SECONDARY_COLOR */ + 29, /* GL_ALIASED_POINT_SIZE_RANGE */ + 28, /* GL_ALIASED_LINE_WIDTH_RANGE */ + 1904, /* GL_TEXTURE0 */ + 1906, /* GL_TEXTURE1 */ + 1928, /* GL_TEXTURE2 */ + 1950, /* GL_TEXTURE3 */ + 1956, /* GL_TEXTURE4 */ + 1958, /* GL_TEXTURE5 */ + 1960, /* GL_TEXTURE6 */ + 1962, /* GL_TEXTURE7 */ + 1964, /* GL_TEXTURE8 */ + 1966, /* GL_TEXTURE9 */ + 1907, /* GL_TEXTURE10 */ + 1909, /* GL_TEXTURE11 */ + 1911, /* GL_TEXTURE12 */ + 1913, /* GL_TEXTURE13 */ + 1915, /* GL_TEXTURE14 */ + 1917, /* GL_TEXTURE15 */ + 1919, /* GL_TEXTURE16 */ + 1921, /* GL_TEXTURE17 */ + 1923, /* GL_TEXTURE18 */ + 1925, /* GL_TEXTURE19 */ + 1929, /* GL_TEXTURE20 */ + 1931, /* GL_TEXTURE21 */ + 1933, /* GL_TEXTURE22 */ + 1935, /* GL_TEXTURE23 */ + 1937, /* GL_TEXTURE24 */ + 1939, /* GL_TEXTURE25 */ + 1941, /* GL_TEXTURE26 */ + 1943, /* GL_TEXTURE27 */ + 1945, /* GL_TEXTURE28 */ + 1947, /* GL_TEXTURE29 */ + 1951, /* GL_TEXTURE30 */ + 1953, /* GL_TEXTURE31 */ + 19, /* GL_ACTIVE_TEXTURE */ + 166, /* GL_CLIENT_ACTIVE_TEXTURE */ + 1122, /* GL_MAX_TEXTURE_UNITS */ + 2150, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 2153, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 2155, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 2147, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1886, /* GL_SUBTRACT */ + 1103, /* GL_MAX_RENDERBUFFER_SIZE */ + 290, /* GL_COMPRESSED_ALPHA */ + 294, /* GL_COMPRESSED_LUMINANCE */ + 295, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 292, /* GL_COMPRESSED_INTENSITY */ + 300, /* GL_COMPRESSED_RGB */ + 301, /* GL_COMPRESSED_RGBA */ + 2027, /* GL_TEXTURE_COMPRESSION_HINT */ + 2104, /* GL_TEXTURE_RECTANGLE */ + 1992, /* GL_TEXTURE_BINDING_RECTANGLE */ + 1516, /* GL_PROXY_TEXTURE_RECTANGLE */ + 1100, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */ + 431, /* GL_DEPTH_STENCIL */ + 2184, /* GL_UNSIGNED_INT_24_8 */ + 1117, /* GL_MAX_TEXTURE_LOD_BIAS */ + 2093, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 1119, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 2065, /* GL_TEXTURE_FILTER_CONTROL */ + 2083, /* GL_TEXTURE_LOD_BIAS */ + 274, /* GL_COMBINE4 */ + 1109, /* GL_MAX_SHININESS_NV */ + 1110, /* GL_MAX_SPOT_EXPONENT_NV */ + 734, /* GL_INCR_WRAP */ + 396, /* GL_DECR_WRAP */ + 1181, /* GL_MODELVIEW1_ARB */ + 1239, /* GL_NORMAL_MAP */ + 1567, /* GL_REFLECTION_MAP */ + 2037, /* GL_TEXTURE_CUBE_MAP */ + 1989, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 2049, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 2039, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 2052, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 2042, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 2055, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 2045, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1514, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 1039, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 1217, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 1454, /* GL_PRIMITIVE_RESTART_NV */ + 1453, /* GL_PRIMITIVE_RESTART_INDEX_NV */ + 591, /* GL_FOG_DISTANCE_MODE_NV */ + 538, /* GL_EYE_RADIAL_NV */ + 537, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 273, /* GL_COMBINE */ + 280, /* GL_COMBINE_RGB */ + 275, /* GL_COMBINE_ALPHA */ + 1697, /* GL_RGB_SCALE */ + 25, /* GL_ADD_SIGNED */ + 771, /* GL_INTERPOLATE */ + 316, /* GL_CONSTANT */ + 1446, /* GL_PRIMARY_COLOR */ + 1443, /* GL_PREVIOUS */ + 1791, /* GL_SOURCE0_RGB */ + 1797, /* GL_SOURCE1_RGB */ + 1803, /* GL_SOURCE2_RGB */ + 1807, /* GL_SOURCE3_RGB_NV */ + 1788, /* GL_SOURCE0_ALPHA */ + 1794, /* GL_SOURCE1_ALPHA */ + 1800, /* GL_SOURCE2_ALPHA */ + 1806, /* GL_SOURCE3_ALPHA_NV */ + 1282, /* GL_OPERAND0_RGB */ + 1288, /* GL_OPERAND1_RGB */ + 1294, /* GL_OPERAND2_RGB */ + 1298, /* GL_OPERAND3_RGB_NV */ + 1279, /* GL_OPERAND0_ALPHA */ + 1285, /* GL_OPERAND1_ALPHA */ + 1291, /* GL_OPERAND2_ALPHA */ + 1297, /* GL_OPERAND3_ALPHA_NV */ + 137, /* GL_BUFFER_OBJECT_APPLE */ + 2236, /* GL_VERTEX_ARRAY_BINDING */ + 2102, /* GL_TEXTURE_RANGE_LENGTH_APPLE */ + 2103, /* GL_TEXTURE_RANGE_POINTER_APPLE */ + 2313, /* GL_YCBCR_422_APPLE */ + 2225, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 2227, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 2114, /* GL_TEXTURE_STORAGE_HINT_APPLE */ + 1877, /* GL_STORAGE_PRIVATE_APPLE */ + 1876, /* GL_STORAGE_CACHED_APPLE */ + 1878, /* GL_STORAGE_SHARED_APPLE */ + 1778, /* GL_SLICE_ACCUM_SUN */ + 1525, /* GL_QUAD_MESH_SUN */ + 2161, /* GL_TRIANGLE_MESH_SUN */ + 2278, /* GL_VERTEX_PROGRAM_ARB */ + 2289, /* GL_VERTEX_STATE_PROGRAM_NV */ + 2263, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 2271, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 2273, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 2275, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 387, /* GL_CURRENT_VERTEX_ATTRIB */ + 1470, /* GL_PROGRAM_LENGTH_ARB */ + 1486, /* GL_PROGRAM_STRING_ARB */ + 1204, /* GL_MODELVIEW_PROJECTION_NV */ + 727, /* GL_IDENTITY_NV */ + 804, /* GL_INVERSE_NV */ + 2152, /* GL_TRANSPOSE_NV */ + 805, /* GL_INVERSE_TRANSPOSE_NV */ + 1084, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 1083, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 965, /* GL_MATRIX0_NV */ + 977, /* GL_MATRIX1_NV */ + 989, /* GL_MATRIX2_NV */ + 993, /* GL_MATRIX3_NV */ + 995, /* GL_MATRIX4_NV */ + 997, /* GL_MATRIX5_NV */ + 999, /* GL_MATRIX6_NV */ + 1001, /* GL_MATRIX7_NV */ + 370, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 367, /* GL_CURRENT_MATRIX_ARB */ + 1483, /* GL_PROGRAM_POINT_SIZE */ + 2284, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1482, /* GL_PROGRAM_PARAMETER_NV */ + 2269, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1488, /* GL_PROGRAM_TARGET_NV */ + 1485, /* GL_PROGRAM_RESIDENT_NV */ + 2124, /* GL_TRACK_MATRIX_NV */ + 2125, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 2279, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1464, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 412, /* GL_DEPTH_CLAMP */ + 2244, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 2251, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 2252, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 2253, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 2254, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 2255, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 2256, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 2257, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 2258, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 2259, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 2245, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 2246, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 2247, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 2248, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 2249, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 2250, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 913, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 920, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 921, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 922, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 923, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 924, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 925, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 926, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 927, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 928, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 914, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 915, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 916, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 917, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 918, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 919, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 940, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 947, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 948, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 949, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 950, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 951, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 952, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1463, /* GL_PROGRAM_BINDING_ARB */ + 954, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 955, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 941, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 942, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 943, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 944, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 945, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 946, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 2025, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 2022, /* GL_TEXTURE_COMPRESSED */ + 1246, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 314, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 1144, /* GL_MAX_VERTEX_UNITS_ARB */ + 23, /* GL_ACTIVE_VERTEX_UNITS_ARB */ + 2307, /* GL_WEIGHT_SUM_UNITY_ARB */ + 2277, /* GL_VERTEX_BLEND_ARB */ + 389, /* GL_CURRENT_WEIGHT_ARB */ + 2305, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 2303, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 2301, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 2299, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 2294, /* GL_WEIGHT_ARRAY_ARB */ + 446, /* GL_DOT3_RGB */ + 447, /* GL_DOT3_RGBA */ + 308, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 303, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 1212, /* GL_MULTISAMPLE_3DFX */ + 1736, /* GL_SAMPLE_BUFFERS_3DFX */ + 1727, /* GL_SAMPLES_3DFX */ + 1192, /* GL_MODELVIEW2_ARB */ + 1195, /* GL_MODELVIEW3_ARB */ + 1196, /* GL_MODELVIEW4_ARB */ + 1197, /* GL_MODELVIEW5_ARB */ + 1198, /* GL_MODELVIEW6_ARB */ + 1199, /* GL_MODELVIEW7_ARB */ + 1200, /* GL_MODELVIEW8_ARB */ + 1201, /* GL_MODELVIEW9_ARB */ + 1171, /* GL_MODELVIEW10_ARB */ + 1172, /* GL_MODELVIEW11_ARB */ + 1173, /* GL_MODELVIEW12_ARB */ + 1174, /* GL_MODELVIEW13_ARB */ + 1175, /* GL_MODELVIEW14_ARB */ + 1176, /* GL_MODELVIEW15_ARB */ + 1177, /* GL_MODELVIEW16_ARB */ + 1178, /* GL_MODELVIEW17_ARB */ + 1179, /* GL_MODELVIEW18_ARB */ + 1180, /* GL_MODELVIEW19_ARB */ + 1182, /* GL_MODELVIEW20_ARB */ + 1183, /* GL_MODELVIEW21_ARB */ + 1184, /* GL_MODELVIEW22_ARB */ + 1185, /* GL_MODELVIEW23_ARB */ + 1186, /* GL_MODELVIEW24_ARB */ + 1187, /* GL_MODELVIEW25_ARB */ + 1188, /* GL_MODELVIEW26_ARB */ + 1189, /* GL_MODELVIEW27_ARB */ + 1190, /* GL_MODELVIEW28_ARB */ + 1191, /* GL_MODELVIEW29_ARB */ + 1193, /* GL_MODELVIEW30_ARB */ + 1194, /* GL_MODELVIEW31_ARB */ + 451, /* GL_DOT3_RGB_EXT */ + 1460, /* GL_PROGRAM_BINARY_LENGTH */ + 1165, /* GL_MIRROR_CLAMP_EXT */ + 1168, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 1207, /* GL_MODULATE_ADD_ATI */ + 1208, /* GL_MODULATE_SIGNED_ADD_ATI */ + 1209, /* GL_MODULATE_SUBTRACT_ATI */ + 2314, /* GL_YCBCR_MESA */ + 1306, /* GL_PACK_INVERT_MESA */ + 392, /* GL_DEBUG_OBJECT_MESA */ + 393, /* GL_DEBUG_PRINT_MESA */ + 391, /* GL_DEBUG_ASSERT_MESA */ + 139, /* GL_BUFFER_SIZE */ + 141, /* GL_BUFFER_USAGE */ + 145, /* GL_BUMP_ROT_MATRIX_ATI */ + 146, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */ + 144, /* GL_BUMP_NUM_TEX_UNITS_ATI */ + 148, /* GL_BUMP_TEX_UNITS_ATI */ + 511, /* GL_DUDV_ATI */ + 510, /* GL_DU8DV8_ATI */ + 143, /* GL_BUMP_ENVMAP_ATI */ + 147, /* GL_BUMP_TARGET_ATI */ + 1249, /* GL_NUM_PROGRAM_BINARY_FORMATS */ + 1458, /* GL_PROGRAM_BINARY_FORMATS */ + 1840, /* GL_STENCIL_BACK_FUNC */ + 1838, /* GL_STENCIL_BACK_FAIL */ + 1842, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1844, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 600, /* GL_FRAGMENT_PROGRAM_ARB */ + 1456, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1491, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1490, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1473, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1479, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1478, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1073, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1098, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1097, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1086, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1092, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1091, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 1668, /* GL_RGBA32F */ + 1631, /* GL_RGB32F */ + 1659, /* GL_RGBA16F */ + 1623, /* GL_RGB16F */ + 1687, /* GL_RGBA_FLOAT_MODE_ARB */ + 1042, /* GL_MAX_DRAW_BUFFERS */ + 455, /* GL_DRAW_BUFFER0 */ + 458, /* GL_DRAW_BUFFER1 */ + 479, /* GL_DRAW_BUFFER2 */ + 482, /* GL_DRAW_BUFFER3 */ + 485, /* GL_DRAW_BUFFER4 */ + 488, /* GL_DRAW_BUFFER5 */ + 491, /* GL_DRAW_BUFFER6 */ + 494, /* GL_DRAW_BUFFER7 */ + 497, /* GL_DRAW_BUFFER8 */ + 500, /* GL_DRAW_BUFFER9 */ + 459, /* GL_DRAW_BUFFER10 */ + 462, /* GL_DRAW_BUFFER11 */ + 465, /* GL_DRAW_BUFFER12 */ + 468, /* GL_DRAW_BUFFER13 */ + 471, /* GL_DRAW_BUFFER14 */ + 474, /* GL_DRAW_BUFFER15 */ + 97, /* GL_BLEND_EQUATION_ALPHA */ + 1016, /* GL_MATRIX_PALETTE_ARB */ + 1066, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 1069, /* GL_MAX_PALETTE_MATRICES_ARB */ + 373, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 1004, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 368, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 1009, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 1013, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 1011, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 1007, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 2060, /* GL_TEXTURE_DEPTH_SIZE */ + 439, /* GL_DEPTH_TEXTURE_MODE */ + 2017, /* GL_TEXTURE_COMPARE_MODE */ + 2015, /* GL_TEXTURE_COMPARE_FUNC */ + 284, /* GL_COMPARE_REF_TO_TEXTURE */ + 1383, /* GL_POINT_SPRITE */ + 347, /* GL_COORD_REPLACE */ + 1388, /* GL_POINT_SPRITE_R_MODE_NV */ + 1531, /* GL_QUERY_COUNTER_BITS */ + 376, /* GL_CURRENT_QUERY */ + 1535, /* GL_QUERY_RESULT */ + 1537, /* GL_QUERY_RESULT_AVAILABLE */ + 1136, /* GL_MAX_VERTEX_ATTRIBS */ + 2267, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 437, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 436, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 1113, /* GL_MAX_TEXTURE_COORDS */ + 1115, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1466, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1468, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1467, /* GL_PROGRAM_FORMAT_ARB */ + 2116, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 409, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 408, /* GL_DEPTH_BOUNDS_EXT */ + 61, /* GL_ARRAY_BUFFER */ + 524, /* GL_ELEMENT_ARRAY_BUFFER */ + 62, /* GL_ARRAY_BUFFER_BINDING */ + 525, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 2238, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 1234, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 190, /* GL_COLOR_ARRAY_BUFFER_BINDING */ + 738, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 2030, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 520, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1748, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 578, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 2295, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 2260, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1469, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 1079, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1475, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1088, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1489, /* GL_PROGRAM_TEMPORARIES_ARB */ + 1094, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1477, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1090, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1481, /* GL_PROGRAM_PARAMETERS_ARB */ + 1093, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1476, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1089, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1457, /* GL_PROGRAM_ATTRIBS_ARB */ + 1074, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1474, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1087, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1455, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1072, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1472, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1085, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 1080, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 1076, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1492, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 2149, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1554, /* GL_READ_ONLY */ + 2309, /* GL_WRITE_ONLY */ + 1556, /* GL_READ_WRITE */ + 124, /* GL_BUFFER_ACCESS */ + 129, /* GL_BUFFER_MAPPED */ + 134, /* GL_BUFFER_MAP_POINTER */ + 2123, /* GL_TIME_ELAPSED_EXT */ + 964, /* GL_MATRIX0_ARB */ + 976, /* GL_MATRIX1_ARB */ + 988, /* GL_MATRIX2_ARB */ + 992, /* GL_MATRIX3_ARB */ + 994, /* GL_MATRIX4_ARB */ + 996, /* GL_MATRIX5_ARB */ + 998, /* GL_MATRIX6_ARB */ + 1000, /* GL_MATRIX7_ARB */ + 1002, /* GL_MATRIX8_ARB */ + 1003, /* GL_MATRIX9_ARB */ + 966, /* GL_MATRIX10_ARB */ + 967, /* GL_MATRIX11_ARB */ + 968, /* GL_MATRIX12_ARB */ + 969, /* GL_MATRIX13_ARB */ + 970, /* GL_MATRIX14_ARB */ + 971, /* GL_MATRIX15_ARB */ + 972, /* GL_MATRIX16_ARB */ + 973, /* GL_MATRIX17_ARB */ + 974, /* GL_MATRIX18_ARB */ + 975, /* GL_MATRIX19_ARB */ + 978, /* GL_MATRIX20_ARB */ + 979, /* GL_MATRIX21_ARB */ + 980, /* GL_MATRIX22_ARB */ + 981, /* GL_MATRIX23_ARB */ + 982, /* GL_MATRIX24_ARB */ + 983, /* GL_MATRIX25_ARB */ + 984, /* GL_MATRIX26_ARB */ + 985, /* GL_MATRIX27_ARB */ + 986, /* GL_MATRIX28_ARB */ + 987, /* GL_MATRIX29_ARB */ + 990, /* GL_MATRIX30_ARB */ + 991, /* GL_MATRIX31_ARB */ + 1881, /* GL_STREAM_DRAW */ + 1883, /* GL_STREAM_READ */ + 1879, /* GL_STREAM_COPY */ + 1830, /* GL_STATIC_DRAW */ + 1832, /* GL_STATIC_READ */ + 1828, /* GL_STATIC_COPY */ + 514, /* GL_DYNAMIC_DRAW */ + 516, /* GL_DYNAMIC_READ */ + 512, /* GL_DYNAMIC_COPY */ + 1346, /* GL_PIXEL_PACK_BUFFER */ + 1350, /* GL_PIXEL_UNPACK_BUFFER */ + 1347, /* GL_PIXEL_PACK_BUFFER_BINDING */ + 1351, /* GL_PIXEL_UNPACK_BUFFER_BINDING */ + 400, /* GL_DEPTH24_STENCIL8 */ + 2112, /* GL_TEXTURE_STENCIL_SIZE */ + 2058, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */ + 1075, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 1078, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 1082, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 1081, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 2265, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */ + 2262, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */ + 1021, /* GL_MAX_ARRAY_TEXTURE_LAYERS */ + 1159, /* GL_MIN_PROGRAM_TEXEL_OFFSET */ + 1095, /* GL_MAX_PROGRAM_TEXEL_OFFSET */ + 1872, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 18, /* GL_ACTIVE_STENCIL_FACE_EXT */ + 1166, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1729, /* GL_SAMPLES_PASSED */ + 693, /* GL_GEOMETRY_VERTICES_OUT */ + 687, /* GL_GEOMETRY_INPUT_TYPE */ + 689, /* GL_GEOMETRY_OUTPUT_TYPE */ + 1720, /* GL_SAMPLER_BINDING */ + 164, /* GL_CLAMP_VERTEX_COLOR_ARB */ + 156, /* GL_CLAMP_FRAGMENT_COLOR_ARB */ + 157, /* GL_CLAMP_READ_COLOR */ + 550, /* GL_FIXED_ONLY */ + 1370, /* GL_POINT_SIZE_ARRAY_TYPE_OES */ + 1369, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */ + 1368, /* GL_POINT_SIZE_ARRAY_POINTER_OES */ + 1203, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */ + 1495, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */ + 2092, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */ + 138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */ + 128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */ + 1571, /* GL_RELEASED_APPLE */ + 2292, /* GL_VOLATILE_APPLE */ + 1611, /* GL_RETAINED_APPLE */ + 2166, /* GL_UNDEFINED_APPLE */ + 1519, /* GL_PURGEABLE_APPLE */ + 601, /* GL_FRAGMENT_SHADER */ + 2287, /* GL_VERTEX_SHADER */ + 1480, /* GL_PROGRAM_OBJECT_ARB */ + 1765, /* GL_SHADER_OBJECT_ARB */ + 1050, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 1141, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 1132, /* GL_MAX_VARYING_COMPONENTS */ + 1139, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 1033, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 1266, /* GL_OBJECT_TYPE_ARB */ + 1767, /* GL_SHADER_TYPE */ + 566, /* GL_FLOAT_VEC2 */ + 568, /* GL_FLOAT_VEC3 */ + 570, /* GL_FLOAT_VEC4 */ + 792, /* GL_INT_VEC2 */ + 794, /* GL_INT_VEC3 */ + 796, /* GL_INT_VEC4 */ + 116, /* GL_BOOL */ + 118, /* GL_BOOL_VEC2 */ + 120, /* GL_BOOL_VEC3 */ + 122, /* GL_BOOL_VEC4 */ + 554, /* GL_FLOAT_MAT2 */ + 558, /* GL_FLOAT_MAT3 */ + 562, /* GL_FLOAT_MAT4 */ + 1704, /* GL_SAMPLER_1D */ + 1710, /* GL_SAMPLER_2D */ + 1718, /* GL_SAMPLER_3D */ + 1723, /* GL_SAMPLER_CUBE */ + 1709, /* GL_SAMPLER_1D_SHADOW */ + 1717, /* GL_SAMPLER_2D_SHADOW */ + 1715, /* GL_SAMPLER_2D_RECT */ + 1716, /* GL_SAMPLER_2D_RECT_SHADOW */ + 556, /* GL_FLOAT_MAT2x3 */ + 557, /* GL_FLOAT_MAT2x4 */ + 560, /* GL_FLOAT_MAT3x2 */ + 561, /* GL_FLOAT_MAT3x4 */ + 564, /* GL_FLOAT_MAT4x2 */ + 565, /* GL_FLOAT_MAT4x3 */ + 398, /* GL_DELETE_STATUS */ + 289, /* GL_COMPILE_STATUS */ + 853, /* GL_LINK_STATUS */ + 2232, /* GL_VALIDATE_STATUS */ + 750, /* GL_INFO_LOG_LENGTH */ + 64, /* GL_ATTACHED_SHADERS */ + 21, /* GL_ACTIVE_UNIFORMS */ + 22, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ + 1766, /* GL_SHADER_SOURCE_LENGTH */ + 15, /* GL_ACTIVE_ATTRIBUTES */ + 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ + 603, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1769, /* GL_SHADING_LANGUAGE_VERSION */ + 375, /* GL_CURRENT_PROGRAM */ + 1315, /* GL_PALETTE4_RGB8_OES */ + 1317, /* GL_PALETTE4_RGBA8_OES */ + 1313, /* GL_PALETTE4_R5_G6_B5_OES */ + 1316, /* GL_PALETTE4_RGBA4_OES */ + 1314, /* GL_PALETTE4_RGB5_A1_OES */ + 1320, /* GL_PALETTE8_RGB8_OES */ + 1322, /* GL_PALETTE8_RGBA8_OES */ + 1318, /* GL_PALETTE8_R5_G6_B5_OES */ + 1321, /* GL_PALETTE8_RGBA4_OES */ + 1319, /* GL_PALETTE8_RGB5_A1_OES */ + 731, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */ + 729, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */ + 1367, /* GL_POINT_SIZE_ARRAY_OES */ + 2036, /* GL_TEXTURE_CROP_RECT_OES */ + 1005, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */ + 1366, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */ + 2215, /* GL_UNSIGNED_NORMALIZED */ + 1969, /* GL_TEXTURE_1D_ARRAY */ + 1505, /* GL_PROXY_TEXTURE_1D_ARRAY */ + 1972, /* GL_TEXTURE_2D_ARRAY */ + 1509, /* GL_PROXY_TEXTURE_2D_ARRAY */ + 1980, /* GL_TEXTURE_BINDING_1D_ARRAY */ + 1983, /* GL_TEXTURE_BINDING_2D_ARRAY */ + 1057, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */ + 2000, /* GL_TEXTURE_BUFFER */ + 1111, /* GL_MAX_TEXTURE_BUFFER_SIZE */ + 1987, /* GL_TEXTURE_BINDING_BUFFER */ + 2002, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */ + 2004, /* GL_TEXTURE_BUFFER_FORMAT */ + 1542, /* GL_R11F_G11F_B10F */ + 2181, /* GL_UNSIGNED_INT_10F_11F_11F_REV */ + 1654, /* GL_RGB9_E5 */ + 2190, /* GL_UNSIGNED_INT_5_9_9_9_REV */ + 2110, /* GL_TEXTURE_SHARED_SIZE */ + 1822, /* GL_SRGB */ + 1823, /* GL_SRGB8 */ + 1825, /* GL_SRGB_ALPHA */ + 1824, /* GL_SRGB8_ALPHA8 */ + 1782, /* GL_SLUMINANCE_ALPHA */ + 1781, /* GL_SLUMINANCE8_ALPHA8 */ + 1779, /* GL_SLUMINANCE */ + 1780, /* GL_SLUMINANCE8 */ + 312, /* GL_COMPRESSED_SRGB */ + 313, /* GL_COMPRESSED_SRGB_ALPHA */ + 310, /* GL_COMPRESSED_SLUMINANCE */ + 311, /* GL_COMPRESSED_SLUMINANCE_ALPHA */ + 2145, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */ + 2134, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */ + 1130, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */ + 2143, /* GL_TRANSFORM_FEEDBACK_VARYINGS */ + 2139, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */ + 2137, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */ + 1449, /* GL_PRIMITIVES_GENERATED */ + 2141, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */ + 1546, /* GL_RASTERIZER_DISCARD */ + 1126, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */ + 1128, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */ + 769, /* GL_INTERLEAVED_ATTRIBS */ + 1758, /* GL_SEPARATE_ATTRIBS */ + 2129, /* GL_TRANSFORM_FEEDBACK_BUFFER */ + 2131, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */ + 1385, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 862, /* GL_LOWER_LEFT */ + 2229, /* GL_UPPER_LEFT */ + 1846, /* GL_STENCIL_BACK_REF */ + 1847, /* GL_STENCIL_BACK_VALUE_MASK */ + 1848, /* GL_STENCIL_BACK_WRITEMASK */ + 504, /* GL_DRAW_FRAMEBUFFER_BINDING */ + 1576, /* GL_RENDERBUFFER_BINDING */ + 1550, /* GL_READ_FRAMEBUFFER */ + 503, /* GL_DRAW_FRAMEBUFFER */ + 1551, /* GL_READ_FRAMEBUFFER_BINDING */ + 1595, /* GL_RENDERBUFFER_SAMPLES */ + 617, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ + 614, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ + 629, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ + 624, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ + 627, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ + 635, /* GL_FRAMEBUFFER_COMPLETE */ + 640, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ + 655, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ + 649, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 644, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 650, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 646, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ + 660, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ + 666, /* GL_FRAMEBUFFER_UNSUPPORTED */ + 664, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 1029, /* GL_MAX_COLOR_ATTACHMENTS */ + 196, /* GL_COLOR_ATTACHMENT0 */ + 199, /* GL_COLOR_ATTACHMENT1 */ + 213, /* GL_COLOR_ATTACHMENT2 */ + 215, /* GL_COLOR_ATTACHMENT3 */ + 217, /* GL_COLOR_ATTACHMENT4 */ + 219, /* GL_COLOR_ATTACHMENT5 */ + 221, /* GL_COLOR_ATTACHMENT6 */ + 223, /* GL_COLOR_ATTACHMENT7 */ + 225, /* GL_COLOR_ATTACHMENT8 */ + 227, /* GL_COLOR_ATTACHMENT9 */ + 200, /* GL_COLOR_ATTACHMENT10 */ + 202, /* GL_COLOR_ATTACHMENT11 */ + 204, /* GL_COLOR_ATTACHMENT12 */ + 206, /* GL_COLOR_ATTACHMENT13 */ + 208, /* GL_COLOR_ATTACHMENT14 */ + 210, /* GL_COLOR_ATTACHMENT15 */ + 403, /* GL_DEPTH_ATTACHMENT */ + 1835, /* GL_STENCIL_ATTACHMENT */ + 605, /* GL_FRAMEBUFFER */ + 1573, /* GL_RENDERBUFFER */ + 1599, /* GL_RENDERBUFFER_WIDTH */ + 1586, /* GL_RENDERBUFFER_HEIGHT */ + 1589, /* GL_RENDERBUFFER_INTERNAL_FORMAT */ + 1867, /* GL_STENCIL_INDEX_EXT */ + 1856, /* GL_STENCIL_INDEX1 */ + 1861, /* GL_STENCIL_INDEX4 */ + 1864, /* GL_STENCIL_INDEX8 */ + 1857, /* GL_STENCIL_INDEX16 */ + 1593, /* GL_RENDERBUFFER_RED_SIZE */ + 1584, /* GL_RENDERBUFFER_GREEN_SIZE */ + 1579, /* GL_RENDERBUFFER_BLUE_SIZE */ + 1574, /* GL_RENDERBUFFER_ALPHA_SIZE */ + 1581, /* GL_RENDERBUFFER_DEPTH_SIZE */ + 1597, /* GL_RENDERBUFFER_STENCIL_SIZE */ + 658, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ + 1106, /* GL_MAX_SAMPLES */ + 2072, /* GL_TEXTURE_GEN_STR_OES */ + 705, /* GL_HALF_FLOAT_OES */ + 1640, /* GL_RGB565 */ + 1671, /* GL_RGBA32UI */ + 1634, /* GL_RGB32UI */ + 40, /* GL_ALPHA32UI_EXT */ + 761, /* GL_INTENSITY32UI_EXT */ + 879, /* GL_LUMINANCE32UI_EXT */ + 896, /* GL_LUMINANCE_ALPHA32UI_EXT */ + 1662, /* GL_RGBA16UI */ + 1626, /* GL_RGB16UI */ + 37, /* GL_ALPHA16UI_EXT */ + 758, /* GL_INTENSITY16UI_EXT */ + 874, /* GL_LUMINANCE16UI_EXT */ + 894, /* GL_LUMINANCE_ALPHA16UI_EXT */ + 1681, /* GL_RGBA8UI */ + 1649, /* GL_RGB8UI */ + 45, /* GL_ALPHA8UI_EXT */ + 766, /* GL_INTENSITY8UI_EXT */ + 888, /* GL_LUMINANCE8UI_EXT */ + 898, /* GL_LUMINANCE_ALPHA8UI_EXT */ + 1669, /* GL_RGBA32I */ + 1632, /* GL_RGB32I */ + 39, /* GL_ALPHA32I_EXT */ + 760, /* GL_INTENSITY32I_EXT */ + 878, /* GL_LUMINANCE32I_EXT */ + 895, /* GL_LUMINANCE_ALPHA32I_EXT */ + 1660, /* GL_RGBA16I */ + 1624, /* GL_RGB16I */ + 36, /* GL_ALPHA16I_EXT */ + 757, /* GL_INTENSITY16I_EXT */ + 873, /* GL_LUMINANCE16I_EXT */ + 893, /* GL_LUMINANCE_ALPHA16I_EXT */ + 1679, /* GL_RGBA8I */ + 1647, /* GL_RGB8I */ + 44, /* GL_ALPHA8I_EXT */ + 765, /* GL_INTENSITY8I_EXT */ + 887, /* GL_LUMINANCE8I_EXT */ + 897, /* GL_LUMINANCE_ALPHA8I_EXT */ + 1563, /* GL_RED_INTEGER */ + 700, /* GL_GREEN_INTEGER */ + 113, /* GL_BLUE_INTEGER */ + 49, /* GL_ALPHA_INTEGER_EXT */ + 1694, /* GL_RGB_INTEGER */ + 1688, /* GL_RGBA_INTEGER */ + 84, /* GL_BGR_INTEGER */ + 82, /* GL_BGRA_INTEGER */ + 900, /* GL_LUMINANCE_INTEGER_EXT */ + 899, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */ + 1690, /* GL_RGBA_INTEGER_MODE_EXT */ + 775, /* GL_INT_2_10_10_10_REV */ + 612, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */ + 653, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */ + 652, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */ + 1705, /* GL_SAMPLER_1D_ARRAY */ + 1711, /* GL_SAMPLER_2D_ARRAY */ + 1721, /* GL_SAMPLER_BUFFER */ + 1707, /* GL_SAMPLER_1D_ARRAY_SHADOW */ + 1713, /* GL_SAMPLER_2D_ARRAY_SHADOW */ + 1724, /* GL_SAMPLER_CUBE_SHADOW */ + 2209, /* GL_UNSIGNED_INT_VEC2 */ + 2211, /* GL_UNSIGNED_INT_VEC3 */ + 2213, /* GL_UNSIGNED_INT_VEC4 */ + 776, /* GL_INT_SAMPLER_1D */ + 780, /* GL_INT_SAMPLER_2D */ + 786, /* GL_INT_SAMPLER_3D */ + 790, /* GL_INT_SAMPLER_CUBE */ + 784, /* GL_INT_SAMPLER_2D_RECT */ + 777, /* GL_INT_SAMPLER_1D_ARRAY */ + 781, /* GL_INT_SAMPLER_2D_ARRAY */ + 788, /* GL_INT_SAMPLER_BUFFER */ + 2193, /* GL_UNSIGNED_INT_SAMPLER_1D */ + 2197, /* GL_UNSIGNED_INT_SAMPLER_2D */ + 2203, /* GL_UNSIGNED_INT_SAMPLER_3D */ + 2207, /* GL_UNSIGNED_INT_SAMPLER_CUBE */ + 2201, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */ + 2194, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */ + 2198, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */ + 2205, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */ + 691, /* GL_GEOMETRY_SHADER */ + 694, /* GL_GEOMETRY_VERTICES_OUT_ARB */ + 688, /* GL_GEOMETRY_INPUT_TYPE_ARB */ + 690, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */ + 1063, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */ + 1146, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */ + 1061, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */ + 1055, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */ + 1059, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */ + 863, /* GL_LOW_FLOAT */ + 1148, /* GL_MEDIUM_FLOAT */ + 706, /* GL_HIGH_FLOAT */ + 864, /* GL_LOW_INT */ + 1149, /* GL_MEDIUM_INT */ + 707, /* GL_HIGH_INT */ + 2183, /* GL_UNSIGNED_INT_10_10_10_2_OES */ + 774, /* GL_INT_10_10_10_2_OES */ + 1763, /* GL_SHADER_BINARY_FORMATS */ + 1251, /* GL_NUM_SHADER_BINARY_FORMATS */ + 1764, /* GL_SHADER_COMPILER */ + 1143, /* GL_MAX_VERTEX_UNIFORM_VECTORS */ + 1135, /* GL_MAX_VARYING_VECTORS */ + 1052, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */ + 1539, /* GL_QUERY_WAIT */ + 1533, /* GL_QUERY_NO_WAIT */ + 1529, /* GL_QUERY_BY_REGION_WAIT */ + 1527, /* GL_QUERY_BY_REGION_NO_WAIT */ + 2127, /* GL_TRANSFORM_FEEDBACK */ + 2136, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ + 2130, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ + 2128, /* GL_TRANSFORM_FEEDBACK_BINDING */ + 1523, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ + 546, /* GL_FIRST_VERTEX_CONVENTION */ + 808, /* GL_LAST_VERTEX_CONVENTION */ + 1497, /* GL_PROVOKING_VERTEX */ + 354, /* GL_COPY_READ_BUFFER */ + 355, /* GL_COPY_WRITE_BUFFER */ + 1566, /* GL_RED_SNORM */ + 1701, /* GL_RG_SNORM */ + 1700, /* GL_RGB_SNORM */ + 1693, /* GL_RGBA_SNORM */ + 1545, /* GL_R8_SNORM */ + 1614, /* GL_RG8_SNORM */ + 1653, /* GL_RGB8_SNORM */ + 1685, /* GL_RGBA8_SNORM */ + 1543, /* GL_R16_SNORM */ + 1613, /* GL_RG16_SNORM */ + 1629, /* GL_RGB16_SNORM */ + 1665, /* GL_RGBA16_SNORM */ + 1775, /* GL_SIGNED_NORMALIZED */ + 1451, /* GL_PRIMITIVE_RESTART */ + 1452, /* GL_PRIMITIVE_RESTART_INDEX */ + 1108, /* GL_MAX_SERVER_WAIT_TIMEOUT */ + 1265, /* GL_OBJECT_TYPE */ + 1888, /* GL_SYNC_CONDITION */ + 1893, /* GL_SYNC_STATUS */ + 1890, /* GL_SYNC_FLAGS */ + 1889, /* GL_SYNC_FENCE */ + 1892, /* GL_SYNC_GPU_COMMANDS_COMPLETE */ + 2176, /* GL_UNSIGNALED */ + 1774, /* GL_SIGNALED */ + 54, /* GL_ALREADY_SIGNALED */ + 2122, /* GL_TIMEOUT_EXPIRED */ + 315, /* GL_CONDITION_SATISFIED */ + 2293, /* GL_WAIT_FAILED */ + 126, /* GL_BUFFER_ACCESS_FLAGS */ + 132, /* GL_BUFFER_MAP_LENGTH */ + 133, /* GL_BUFFER_MAP_OFFSET */ + 1138, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */ + 1053, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */ + 1054, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */ + 1049, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */ + 330, /* GL_CONTEXT_PROFILE_MASK */ + 531, /* GL_EVAL_BIT */ + 1548, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 855, /* GL_LIST_BIT */ + 1995, /* GL_TEXTURE_BIT */ + 1744, /* GL_SCISSOR_BIT */ + 30, /* GL_ALL_ATTRIB_BITS */ + 1214, /* GL_MULTISAMPLE_BIT */ + 31, /* GL_ALL_CLIENT_ATTRIB_BITS */ +}; + +typedef int (*cfunc)(const void *, const void *); + +/** + * Compare a key name to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an element of the \c all_enums array. + */ +static int compar_name( const char *a, const enum_elt *b ) +{ + return strcmp( a, & enum_string_table[ b->offset ] ); +} + +/** + * Compare a key enum value to an element in the \c all_enums array. + * + * \c bsearch always passes the key as the first parameter and the pointer + * to the array element as the second parameter. We can elimiate some + * extra work by taking advantage of that fact. + * + * \param a Pointer to the desired enum name. + * \param b Pointer to an index into the \c all_enums array. + */ +static int compar_nr( const int *a, const unsigned *b ) +{ + return a[0] - all_enums[*b].n; +} + + +static char token_tmp[20]; + +const char *_mesa_lookup_enum_by_nr( int nr ) +{ + unsigned * i; + + i = (unsigned *) _mesa_bsearch(& nr, reduced_enums, + Elements(reduced_enums), + sizeof(reduced_enums[0]), + (cfunc) compar_nr); + + if ( i != NULL ) { + return & enum_string_table[ all_enums[ *i ].offset ]; + } + else { + /* this is not re-entrant safe, no big deal here */ + _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr); + token_tmp[sizeof(token_tmp) - 1] = '\0'; + return token_tmp; + } +} + +/** + * Primitive names + */ +static const char *prim_names[PRIM_UNKNOWN + 1] = { + "GL_POINTS", + "GL_LINES", + "GL_LINE_LOOP", + "GL_LINE_STRIP", + "GL_TRIANGLES", + "GL_TRIANGLE_STRIP", + "GL_TRIANGLE_FAN", + "GL_QUADS", + "GL_QUAD_STRIP", + "GL_POLYGON", + "outside begin/end", + "inside unknown primitive", + "unknown state" +}; + + +/* Get the name of an enum given that it is a primitive type. Avoids + * GL_FALSE/GL_POINTS ambiguity and others. + */ +const char * +_mesa_lookup_prim_by_nr(GLuint nr) +{ + if (nr < Elements(prim_names)) + return prim_names[nr]; + else + return "invalid mode"; +} + + +int _mesa_lookup_enum_by_name( const char *symbol ) +{ + enum_elt * f = NULL; + + if ( symbol != NULL ) { + f = (enum_elt *) _mesa_bsearch(symbol, all_enums, + Elements(all_enums), + sizeof( enum_elt ), + (cfunc) compar_name); + } + + return (f != NULL) ? f->n : -1; +} + + diff --git a/mesalib/src/mesa/main/es_generator.py b/mesalib/src/mesa/main/es_generator.py index 6b04c8b47..cad3deaef 100644 --- a/mesalib/src/mesa/main/es_generator.py +++ b/mesalib/src/mesa/main/es_generator.py @@ -1,758 +1,758 @@ -#************************************************************************* -# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, -# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF -# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -# SOFTWARE. -#************************************************************************* - - -import sys, os -import APIspecutil as apiutil - -# These dictionary entries are used for automatic conversion. -# The string will be used as a format string with the conversion -# variable. -Converters = { - 'GLfloat': { - 'GLdouble': "(GLdouble) (%s)", - 'GLfixed' : "(GLint) (%s * 65536)", - }, - 'GLfixed': { - 'GLfloat': "(GLfloat) (%s / 65536.0f)", - 'GLdouble': "(GLdouble) (%s / 65536.0)", - }, - 'GLdouble': { - 'GLfloat': "(GLfloat) (%s)", - 'GLfixed': "(GLfixed) (%s * 65536)", - }, - 'GLclampf': { - 'GLclampd': "(GLclampd) (%s)", - 'GLclampx': "(GLclampx) (%s * 65536)", - }, - 'GLclampx': { - 'GLclampf': "(GLclampf) (%s / 65536.0f)", - 'GLclampd': "(GLclampd) (%s / 65536.0)", - }, - 'GLubyte': { - 'GLfloat': "(GLfloat) (%s / 255.0f)", - }, -} - -def GetBaseType(type): - typeTokens = type.split(' ') - baseType = None - typeModifiers = [] - for t in typeTokens: - if t in ['const', '*']: - typeModifiers.append(t) - else: - baseType = t - return (baseType, typeModifiers) - -def ConvertValue(value, fromType, toType): - """Returns a string that represents the given parameter string, - type-converted if necessary.""" - - if not Converters.has_key(fromType): - print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType - return value - - if not Converters[fromType].has_key(toType): - print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType) - return value - - # This part is simple. Return the proper conversion. - conversionString = Converters[fromType][toType] - return conversionString % value - -FormatStrings = { - 'GLenum' : '0x%x', - 'GLfloat' : '%f', - 'GLint' : '%d', - 'GLbitfield' : '0x%x', -} -def GetFormatString(type): - if FormatStrings.has_key(type): - return FormatStrings[type] - else: - return None - - -###################################################################### -# Version-specific values to be used in the main script -# header: which header file to include -# api: what text specifies an API-level function -VersionSpecificValues = { - 'GLES1.1' : { - 'description' : 'GLES1.1 functions', - 'header' : 'GLES/gl.h', - 'extheader' : 'GLES/glext.h', - 'shortname' : 'es1' - }, - 'GLES2.0': { - 'description' : 'GLES2.0 functions', - 'header' : 'GLES2/gl2.h', - 'extheader' : 'GLES2/gl2ext.h', - 'shortname' : 'es2' - } -} - - -###################################################################### -# Main code for the script begins here. - -# Get the name of the program (without the directory part) for use in -# error messages. -program = os.path.basename(sys.argv[0]) - -# Set default values -verbose = 0 -functionList = "APIspec.xml" -version = "GLES1.1" - -# Allow for command-line switches -import getopt, time -options = "hvV:S:" -try: - optlist, args = getopt.getopt(sys.argv[1:], options) -except getopt.GetoptError, message: - sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message)) - sys.exit(1) - -for option, optarg in optlist: - if option == "-h": - sys.stderr.write("Usage: %s [-%s]\n" % (program, options)) - sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n") - sys.stderr.write("-h gives help\n") - sys.stderr.write("-v is verbose\n") - sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version) - for key in VersionSpecificValues.keys(): - sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description'])) - sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList) - sys.exit(1) - elif option == "-v": - verbose += 1 - elif option == "-V": - version = optarg - elif option == "-S": - functionList = optarg - -# Beyond switches, we support no further command-line arguments -if len(args) > 0: - sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program) - sys.exit(1) - -# If we don't have a valid version, abort. -if not VersionSpecificValues.has_key(version): - sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version)) - sys.exit(1) - -# Grab the version-specific items we need to use -versionHeader = VersionSpecificValues[version]['header'] -versionExtHeader = VersionSpecificValues[version]['extheader'] -shortname = VersionSpecificValues[version]['shortname'] - -# If we get to here, we're good to go. The "version" parameter -# directs GetDispatchedFunctions to only allow functions from -# that "category" (version in our parlance). This allows -# functions with different declarations in different categories -# to exist (glTexImage2D, for example, is different between -# GLES1 and GLES2). -keys = apiutil.GetAllFunctions(functionList, version) - -allSpecials = apiutil.AllSpecials() - -print """/* DO NOT EDIT ************************************************* - * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT - * API specification file: %s - * GLES version: %s - * date: %s - */ -""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S")) - -# The headers we choose are version-specific. -print """ -#include "%s" -#include "%s" -#include "main/mfeatures.h" -#include "main/compiler.h" -#include "main/api_exec.h" - -#if FEATURE_%s - -#ifndef GLAPIENTRYP -#define GLAPIENTRYP GL_APIENTRYP -#endif -""" % (versionHeader, versionExtHeader, shortname.upper()) - -# Everyone needs these types. -print """ -/* These types are needed for the Mesa veneer, but are not defined in - * the standard GLES headers. - */ -typedef double GLdouble; -typedef double GLclampd; - -/* Mesa error handling requires these */ -extern void *_mesa_get_current_context(void); -extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); -""" - -# Finally we get to the all-important functions -print """/************************************************************* - * Generated functions begin here - */ -""" -for funcName in keys: - if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName)) - - # start figuring out what this function will look like. - returnType = apiutil.ReturnType(funcName) - props = apiutil.Properties(funcName) - params = apiutil.Parameters(funcName) - declarationString = apiutil.MakeDeclarationString(params) - - # In case of error, a function may have to return. Make - # sure we have valid return values in this case. - if returnType == "void": - errorReturn = "return" - elif returnType == "GLboolean": - errorReturn = "return GL_FALSE" - else: - errorReturn = "return (%s) 0" % returnType - - # These are the output of this large calculation block. - # passthroughDeclarationString: a typed set of parameters that - # will be used to create the "extern" reference for the - # underlying Mesa or support function. Note that as generated - # these have an extra ", " at the beginning, which will be - # removed before use. - # - # passthroughDeclarationString: an untyped list of parameters - # that will be used to call the underlying Mesa or support - # function (including references to converted parameters). - # This will also be generated with an extra ", " at the - # beginning, which will be removed before use. - # - # variables: C code to create any local variables determined to - # be necessary. - # conversionCodeOutgoing: C code to convert application parameters - # to a necessary type before calling the underlying support code. - # May be empty if no conversion is required. - # conversionCodeIncoming: C code to do the converse: convert - # values returned by underlying Mesa code to the types needed - # by the application. - # Note that *either* the conversionCodeIncoming will be used (for - # generated query functions), *or* the conversionCodeOutgoing will - # be used (for generated non-query functions), never both. - passthroughFuncName = "" - passthroughDeclarationString = "" - passthroughCallString = "" - prefixOverride = None - variables = [] - conversionCodeOutgoing = [] - conversionCodeIncoming = [] - switchCode = [] - - # Calculate the name of the underlying support function to call. - # By default, the passthrough function is named _mesa_. - # We're allowed to override the prefix and/or the function name - # for each function record, though. The "ConversionFunction" - # utility is poorly named, BTW... - if funcName in allSpecials: - # perform checks and pass through - funcPrefix = "_check_" - aliasprefix = "_es_" - else: - funcPrefix = "_es_" - aliasprefix = apiutil.AliasPrefix(funcName) - alias = apiutil.ConversionFunction(funcName) - prefixOverride = apiutil.FunctionPrefix(funcName) - if prefixOverride != "_mesa_": - aliasprefix = apiutil.FunctionPrefix(funcName) - if not alias: - # There may still be a Mesa alias for the function - if apiutil.Alias(funcName): - passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName)) - else: - passthroughFuncName = "%s%s" % (aliasprefix, funcName) - else: # a specific alias is provided - passthroughFuncName = "%s%s" % (aliasprefix, alias) - - # Look at every parameter: each one may have only specific - # allowed values, or dependent parameters to check, or - # variant-sized vector arrays to calculate - for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params: - # We'll need this below if we're doing conversions - (paramBaseType, paramTypeModifiers) = GetBaseType(paramType) - - # Conversion management. - # We'll handle three cases, easiest to hardest: a parameter - # that doesn't require conversion, a scalar parameter that - # requires conversion, and a vector parameter that requires - # conversion. - if paramConvertToType == None: - # Unconverted parameters are easy, whether they're vector - # or scalar - just add them to the call list. No conversions - # or anything to worry about. - passthroughDeclarationString += ", %s %s" % (paramType, paramName) - passthroughCallString += ", %s" % paramName - - elif paramMaxVecSize == 0: # a scalar parameter that needs conversion - # A scalar to hold a converted parameter - variables.append(" %s converted_%s;" % (paramConvertToType, paramName)) - - # Outgoing conversion depends on whether we have to conditionally - # perform value conversion. - if paramValueConversion == "none": - conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) - elif paramValueConversion == "some": - # We'll need a conditional variable to keep track of - # whether we're converting values or not. - if (" int convert_%s_value = 1;" % paramName) not in variables: - variables.append(" int convert_%s_value = 1;" % paramName) - - # Write code based on that conditional. - conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) - conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) - conversionCodeOutgoing.append(" } else {") - conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) - conversionCodeOutgoing.append(" }") - else: # paramValueConversion == "all" - conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) - - # Note that there can be no incoming conversion for a - # scalar parameter; changing the scalar will only change - # the local value, and won't ultimately change anything - # that passes back to the application. - - # Call strings. The unusual " ".join() call will join the - # array of parameter modifiers with spaces as separators. - passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) - passthroughCallString += ", converted_%s" % paramName - - else: # a vector parameter that needs conversion - # We'll need an index variable for conversions - if " register unsigned int i;" not in variables: - variables.append(" register unsigned int i;") - - # This variable will hold the (possibly variant) size of - # this array needing conversion. By default, we'll set - # it to the maximal size (which is correct for functions - # with a constant-sized vector parameter); for true - # variant arrays, we'll modify it with other code. - variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize)) - - # This array will hold the actual converted values. - variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize)) - - # Again, we choose the conversion code based on whether we - # have to always convert values, never convert values, or - # conditionally convert values. - if paramValueConversion == "none": - conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) - conversionCodeOutgoing.append(" }") - elif paramValueConversion == "some": - # We'll need a conditional variable to keep track of - # whether we're converting values or not. - if (" int convert_%s_value = 1;" % paramName) not in variables: - variables.append(" int convert_%s_value = 1;" % paramName) - # Write code based on that conditional. - conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) - conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) - conversionCodeOutgoing.append(" }") - conversionCodeOutgoing.append(" } else {") - conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) - conversionCodeOutgoing.append(" }") - conversionCodeOutgoing.append(" }") - else: # paramValueConversion == "all" - conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) - - conversionCodeOutgoing.append(" }") - - # If instead we need an incoming conversion (i.e. results - # from Mesa have to be converted before handing back - # to the application), this is it. Fortunately, we don't - # have to worry about conditional value conversion - the - # functions that do (e.g. glGetFixedv()) are handled - # specially, outside this code generation. - # - # Whether we use incoming conversion or outgoing conversion - # is determined later - we only ever use one or the other. - - if paramValueConversion == "none": - conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName)) - conversionCodeIncoming.append(" }") - elif paramValueConversion == "some": - # We'll need a conditional variable to keep track of - # whether we're converting values or not. - if (" int convert_%s_value = 1;" % paramName) not in variables: - variables.append(" int convert_%s_value = 1;" % paramName) - - # Write code based on that conditional. - conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName) - conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) - conversionCodeIncoming.append(" }") - conversionCodeIncoming.append(" } else {") - conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName)) - conversionCodeIncoming.append(" }") - conversionCodeIncoming.append(" }") - else: # paramValueConversion == "all" - conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) - conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) - conversionCodeIncoming.append(" }") - - # Call strings. The unusual " ".join() call will join the - # array of parameter modifiers with spaces as separators. - passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) - passthroughCallString += ", converted_%s" % paramName - - # endif conversion management - - # Parameter checking. If the parameter has a specific list of - # valid values, we have to make sure that the passed-in values - # match these, or we make an error. - if len(paramValidValues) > 0: - # We're about to make a big switch statement with an - # error at the end. By default, the error is GL_INVALID_ENUM, - # unless we find a "case" statement in the middle with a - # non-GLenum value. - errorDefaultCase = "GL_INVALID_ENUM" - - # This parameter has specific valid values. Make a big - # switch statement to handle it. Note that the original - # parameters are always what is checked, not the - # converted parameters. - switchCode.append(" switch(%s) {" % paramName) - - for valueIndex in range(len(paramValidValues)): - (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex] - - # We're going to need information on the dependent param - # as well. - if dependentParamName: - depParamIndex = apiutil.FindParamIndex(params, dependentParamName) - if depParamIndex == None: - sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName)) - - (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex] - else: - (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None) - - # This is a sneaky trick. It's valid syntax for a parameter - # that is *not* going to be converted to be declared - # with a dependent vector size; but in this case, the - # dependent vector size is unused and unnecessary. - # So check for this and ignore the dependent vector size - # if the parameter is not going to be converted. - if depParamConvertToType: - usedDependentVecSize = dependentVecSize - else: - usedDependentVecSize = None - - # We'll peek ahead at the next parameter, to see whether - # we can combine cases - if valueIndex + 1 < len(paramValidValues) : - (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1] - if depParamConvertToType: - usedNextDependentVecSize = nextDependentVecSize - else: - usedNextDependentVecSize = None - - # Create a case for this value. As a mnemonic, - # if we have a dependent vector size that we're ignoring, - # add it as a comment. - if usedDependentVecSize == None and dependentVecSize != None: - switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize)) - else: - switchCode.append(" case %s:" % paramValue) - - # If this is not a GLenum case, then switch our error - # if no value is matched to be GL_INVALID_VALUE instead - # of GL_INVALID_ENUM. (Yes, this does get confused - # if there are both values and GLenums in the same - # switch statement, which shouldn't happen.) - if paramValue[0:3] != "GL_": - errorDefaultCase = "GL_INVALID_VALUE" - - # If all the remaining parameters are identical to the - # next set, then we're done - we'll just create the - # official code on the next pass through, and the two - # cases will share the code. - if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert: - continue - - # Otherwise, we'll have to generate code for this case. - # Start off with a check: if there is a dependent parameter, - # and a list of valid values for that parameter, we need - # to generate an error if something other than one - # of those values is passed. - if len(dependentValidValues) > 0: - conditional="" - - # If the parameter being checked is actually an array, - # check only its first element. - if depParamMaxVecSize == 0: - valueToCheck = dependentParamName - else: - valueToCheck = "%s[0]" % dependentParamName - - for v in dependentValidValues: - conditional += " && %s != %s" % (valueToCheck, v) - switchCode.append(" if (%s) {" % conditional[4:]) - if errorCode == None: - errorCode = "GL_INVALID_ENUM" - switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName)) - switchCode.append(" %s;" % errorReturn) - switchCode.append(" }") - # endif there are dependent valid values - - # The dependent parameter may require conditional - # value conversion. If it does, and we don't want - # to convert values, we'll have to generate code for that - if depParamValueConversion == "some" and valueConvert == "noconvert": - switchCode.append(" convert_%s_value = 0;" % dependentParamName) - - # If there's a dependent vector size for this parameter - # that we're actually going to use (i.e. we need conversion), - # mark it. - if usedDependentVecSize: - switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize)) - - # In all cases, break out of the switch if any valid - # value is found. - switchCode.append(" break;") - - - # Need a default case to catch all the other, invalid - # parameter values. These will all generate errors. - switchCode.append(" default:") - if errorCode == None: - errorCode = "GL_INVALID_ENUM" - formatString = GetFormatString(paramType) - if formatString == None: - switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName)) - else: - switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName)) - switchCode.append(" %s;" % errorReturn) - - # End of our switch code. - switchCode.append(" }") - - # endfor every recognized parameter value - - # endfor every param - - # Here, the passthroughDeclarationString and passthroughCallString - # are complete; remove the extra ", " at the front of each. - passthroughDeclarationString = passthroughDeclarationString[2:] - passthroughCallString = passthroughCallString[2:] - if not passthroughDeclarationString: - passthroughDeclarationString = "void" - - # The Mesa functions are scattered across all the Mesa - # header files. The easiest way to manage declarations - # is to create them ourselves. - if funcName in allSpecials: - print "/* this function is special and is defined elsewhere */" - print "extern %s GL_APIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString) - - # A function may be a core function (i.e. it exists in - # the core specification), a core addition (extension - # functions added officially to the core), a required - # extension (usually an extension for an earlier version - # that has been officially adopted), or an optional extension. - # - # Core functions have a simple category (e.g. "GLES1.1"); - # we generate only a simple callback for them. - # - # Core additions have two category listings, one simple - # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]). - # We generate the core function, and also an extension function. - # - # Required extensions and implemented optional extensions - # have a single compound category "GLES1.1:OES_point_size_array". - # For these we generate just the extension function. - for categorySpec in apiutil.Categories(funcName): - compoundCategory = categorySpec.split(":") - - # This category isn't for us, if the base category doesn't match - # our version - if compoundCategory[0] != version: - continue - - # Otherwise, determine if we're writing code for a core - # function (no suffix) or an extension function. - if len(compoundCategory) == 1: - # This is a core function - extensionName = None - extensionSuffix = "" - else: - # This is an extension function. We'll need to append - # the extension suffix. - extensionName = compoundCategory[1] - extensionSuffix = extensionName.split("_")[0] - fullFuncName = funcPrefix + funcName + extensionSuffix - - # Now the generated function. The text used to mark an API-level - # function, oddly, is version-specific. - if extensionName: - print "/* Extension %s */" % extensionName - - if (not variables and - not switchCode and - not conversionCodeOutgoing and - not conversionCodeIncoming): - # pass through directly - print "#define %s %s" % (fullFuncName, passthroughFuncName) - print - continue - - print "static %s GL_APIENTRY %s(%s)" % (returnType, fullFuncName, declarationString) - print "{" - - # Start printing our code pieces. Start with any local - # variables we need. This unusual syntax joins the - # lines in the variables[] array with the "\n" separator. - if len(variables) > 0: - print "\n".join(variables) + "\n" - - # If there's any sort of parameter checking or variable - # array sizing, the switch code will contain it. - if len(switchCode) > 0: - print "\n".join(switchCode) + "\n" - - # In the case of an outgoing conversion (i.e. parameters must - # be converted before calling the underlying Mesa function), - # use the appropriate code. - if "get" not in props and len(conversionCodeOutgoing) > 0: - print "\n".join(conversionCodeOutgoing) + "\n" - - # Call the Mesa function. Note that there are very few functions - # that return a value (i.e. returnType is not "void"), and that - # none of them require incoming translation; so we're safe - # to generate code that directly returns in those cases, - # even though it's not completely independent. - - if returnType == "void": - print " %s(%s);" % (passthroughFuncName, passthroughCallString) - else: - print " return %s(%s);" % (passthroughFuncName, passthroughCallString) - - # If the function is one that returns values (i.e. "get" in props), - # it might return values of a different type than we need, that - # require conversion before passing back to the application. - if "get" in props and len(conversionCodeIncoming) > 0: - print "\n".join(conversionCodeIncoming) - - # All done. - print "}" - print - # end for each category provided for a function - -# end for each function - -print """ -#include "glapi/glapi.h" - -#if FEATURE_remap_table - -/* define esLocalRemapTable */ -#include "main/api_exec_%s_dispatch.h" - -#define need_MESA_remap_table -#include "main/api_exec_%s_remap_helper.h" - -static void -init_remap_table(void) -{ - _glthread_DECLARE_STATIC_MUTEX(mutex); - static GLboolean initialized = GL_FALSE; - const struct gl_function_pool_remap *remap = MESA_remap_table_functions; - int i; - - _glthread_LOCK_MUTEX(mutex); - if (initialized) { - _glthread_UNLOCK_MUTEX(mutex); - return; - } - - for (i = 0; i < esLocalRemapTable_size; i++) { - GLint offset; - const char *spec; - - /* sanity check */ - ASSERT(i == remap[i].remap_index); - spec = _mesa_function_pool + remap[i].pool_index; - - offset = _mesa_map_function_spec(spec); - esLocalRemapTable[i] = offset; - } - initialized = GL_TRUE; - _glthread_UNLOCK_MUTEX(mutex); -} - -#else /* FEATURE_remap_table */ - -#include "%sapi/main/dispatch.h" - -static INLINE void -init_remap_table(void) -{ -} - -#endif /* FEATURE_remap_table */ - -struct _glapi_table * -_mesa_create_exec_table_%s(void) -{ - struct _glapi_table *exec; - - exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); - if (exec == NULL) - return NULL; - - init_remap_table(); -""" % (shortname, shortname, shortname, shortname) - -for func in keys: - prefix = "_es_" if func not in allSpecials else "_check_" - for spec in apiutil.Categories(func): - ext = spec.split(":") - # version does not match - if ext.pop(0) != version: - continue - entry = func - if ext: - suffix = ext[0].split("_")[0] - entry += suffix - print " SET_%s(exec, %s%s);" % (entry, prefix, entry) -print "" -print " return exec;" -print "}" - -print """ -#endif /* FEATURE_%s */""" % (shortname.upper()) +#************************************************************************* +# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +# OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. +#************************************************************************* + + +import sys, os +import APIspecutil as apiutil + +# These dictionary entries are used for automatic conversion. +# The string will be used as a format string with the conversion +# variable. +Converters = { + 'GLfloat': { + 'GLdouble': "(GLdouble) (%s)", + 'GLfixed' : "(GLint) (%s * 65536)", + }, + 'GLfixed': { + 'GLfloat': "(GLfloat) (%s / 65536.0f)", + 'GLdouble': "(GLdouble) (%s / 65536.0)", + }, + 'GLdouble': { + 'GLfloat': "(GLfloat) (%s)", + 'GLfixed': "(GLfixed) (%s * 65536)", + }, + 'GLclampf': { + 'GLclampd': "(GLclampd) (%s)", + 'GLclampx': "(GLclampx) (%s * 65536)", + }, + 'GLclampx': { + 'GLclampf': "(GLclampf) (%s / 65536.0f)", + 'GLclampd': "(GLclampd) (%s / 65536.0)", + }, + 'GLubyte': { + 'GLfloat': "(GLfloat) (%s / 255.0f)", + }, +} + +def GetBaseType(type): + typeTokens = type.split(' ') + baseType = None + typeModifiers = [] + for t in typeTokens: + if t in ['const', '*']: + typeModifiers.append(t) + else: + baseType = t + return (baseType, typeModifiers) + +def ConvertValue(value, fromType, toType): + """Returns a string that represents the given parameter string, + type-converted if necessary.""" + + if not Converters.has_key(fromType): + print >> sys.stderr, "No base converter for type '%s' found. Ignoring." % fromType + return value + + if not Converters[fromType].has_key(toType): + print >> sys.stderr, "No converter found for type '%s' to type '%s'. Ignoring." % (fromType, toType) + return value + + # This part is simple. Return the proper conversion. + conversionString = Converters[fromType][toType] + return conversionString % value + +FormatStrings = { + 'GLenum' : '0x%x', + 'GLfloat' : '%f', + 'GLint' : '%d', + 'GLbitfield' : '0x%x', +} +def GetFormatString(type): + if FormatStrings.has_key(type): + return FormatStrings[type] + else: + return None + + +###################################################################### +# Version-specific values to be used in the main script +# header: which header file to include +# api: what text specifies an API-level function +VersionSpecificValues = { + 'GLES1.1' : { + 'description' : 'GLES1.1 functions', + 'header' : 'GLES/gl.h', + 'extheader' : 'GLES/glext.h', + 'shortname' : 'es1' + }, + 'GLES2.0': { + 'description' : 'GLES2.0 functions', + 'header' : 'GLES2/gl2.h', + 'extheader' : 'GLES2/gl2ext.h', + 'shortname' : 'es2' + } +} + + +###################################################################### +# Main code for the script begins here. + +# Get the name of the program (without the directory part) for use in +# error messages. +program = os.path.basename(sys.argv[0]) + +# Set default values +verbose = 0 +functionList = "APIspec.xml" +version = "GLES1.1" + +# Allow for command-line switches +import getopt, time +options = "hvV:S:" +try: + optlist, args = getopt.getopt(sys.argv[1:], options) +except getopt.GetoptError, message: + sys.stderr.write("%s: %s. Use -h for help.\n" % (program, message)) + sys.exit(1) + +for option, optarg in optlist: + if option == "-h": + sys.stderr.write("Usage: %s [-%s]\n" % (program, options)) + sys.stderr.write("Parse an API specification file and generate wrapper functions for a given GLES version\n") + sys.stderr.write("-h gives help\n") + sys.stderr.write("-v is verbose\n") + sys.stderr.write("-V specifies GLES version to generate [%s]:\n" % version) + for key in VersionSpecificValues.keys(): + sys.stderr.write(" %s - %s\n" % (key, VersionSpecificValues[key]['description'])) + sys.stderr.write("-S specifies API specification file to use [%s]\n" % functionList) + sys.exit(1) + elif option == "-v": + verbose += 1 + elif option == "-V": + version = optarg + elif option == "-S": + functionList = optarg + +# Beyond switches, we support no further command-line arguments +if len(args) > 0: + sys.stderr.write("%s: only switch arguments are supported - use -h for help\n" % program) + sys.exit(1) + +# If we don't have a valid version, abort. +if not VersionSpecificValues.has_key(version): + sys.stderr.write("%s: version '%s' is not valid - use -h for help\n" % (program, version)) + sys.exit(1) + +# Grab the version-specific items we need to use +versionHeader = VersionSpecificValues[version]['header'] +versionExtHeader = VersionSpecificValues[version]['extheader'] +shortname = VersionSpecificValues[version]['shortname'] + +# If we get to here, we're good to go. The "version" parameter +# directs GetDispatchedFunctions to only allow functions from +# that "category" (version in our parlance). This allows +# functions with different declarations in different categories +# to exist (glTexImage2D, for example, is different between +# GLES1 and GLES2). +keys = apiutil.GetAllFunctions(functionList, version) + +allSpecials = apiutil.AllSpecials() + +print """/* DO NOT EDIT ************************************************* + * THIS FILE AUTOMATICALLY GENERATED BY THE %s SCRIPT + * API specification file: %s + * GLES version: %s + * date: %s + */ +""" % (program, functionList, version, time.strftime("%Y-%m-%d %H:%M:%S")) + +# The headers we choose are version-specific. +print """ +#include "%s" +#include "%s" +#include "main/mfeatures.h" +#include "main/compiler.h" +#include "main/api_exec.h" + +#if FEATURE_%s + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GL_APIENTRYP +#endif +""" % (versionHeader, versionExtHeader, shortname.upper()) + +# Everyone needs these types. +print """ +/* These types are needed for the Mesa veneer, but are not defined in + * the standard GLES headers. + */ +typedef double GLdouble; +typedef double GLclampd; + +/* Mesa error handling requires these */ +extern void *_mesa_get_current_context(void); +extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); +""" + +# Finally we get to the all-important functions +print """/************************************************************* + * Generated functions begin here + */ +""" +for funcName in keys: + if verbose > 0: sys.stderr.write("%s: processing function %s\n" % (program, funcName)) + + # start figuring out what this function will look like. + returnType = apiutil.ReturnType(funcName) + props = apiutil.Properties(funcName) + params = apiutil.Parameters(funcName) + declarationString = apiutil.MakeDeclarationString(params) + + # In case of error, a function may have to return. Make + # sure we have valid return values in this case. + if returnType == "void": + errorReturn = "return" + elif returnType == "GLboolean": + errorReturn = "return GL_FALSE" + else: + errorReturn = "return (%s) 0" % returnType + + # These are the output of this large calculation block. + # passthroughDeclarationString: a typed set of parameters that + # will be used to create the "extern" reference for the + # underlying Mesa or support function. Note that as generated + # these have an extra ", " at the beginning, which will be + # removed before use. + # + # passthroughDeclarationString: an untyped list of parameters + # that will be used to call the underlying Mesa or support + # function (including references to converted parameters). + # This will also be generated with an extra ", " at the + # beginning, which will be removed before use. + # + # variables: C code to create any local variables determined to + # be necessary. + # conversionCodeOutgoing: C code to convert application parameters + # to a necessary type before calling the underlying support code. + # May be empty if no conversion is required. + # conversionCodeIncoming: C code to do the converse: convert + # values returned by underlying Mesa code to the types needed + # by the application. + # Note that *either* the conversionCodeIncoming will be used (for + # generated query functions), *or* the conversionCodeOutgoing will + # be used (for generated non-query functions), never both. + passthroughFuncName = "" + passthroughDeclarationString = "" + passthroughCallString = "" + prefixOverride = None + variables = [] + conversionCodeOutgoing = [] + conversionCodeIncoming = [] + switchCode = [] + + # Calculate the name of the underlying support function to call. + # By default, the passthrough function is named _mesa_. + # We're allowed to override the prefix and/or the function name + # for each function record, though. The "ConversionFunction" + # utility is poorly named, BTW... + if funcName in allSpecials: + # perform checks and pass through + funcPrefix = "_check_" + aliasprefix = "_es_" + else: + funcPrefix = "_es_" + aliasprefix = apiutil.AliasPrefix(funcName) + alias = apiutil.ConversionFunction(funcName) + prefixOverride = apiutil.FunctionPrefix(funcName) + if prefixOverride != "_mesa_": + aliasprefix = apiutil.FunctionPrefix(funcName) + if not alias: + # There may still be a Mesa alias for the function + if apiutil.Alias(funcName): + passthroughFuncName = "%s%s" % (aliasprefix, apiutil.Alias(funcName)) + else: + passthroughFuncName = "%s%s" % (aliasprefix, funcName) + else: # a specific alias is provided + passthroughFuncName = "%s%s" % (aliasprefix, alias) + + # Look at every parameter: each one may have only specific + # allowed values, or dependent parameters to check, or + # variant-sized vector arrays to calculate + for (paramName, paramType, paramMaxVecSize, paramConvertToType, paramValidValues, paramValueConversion) in params: + # We'll need this below if we're doing conversions + (paramBaseType, paramTypeModifiers) = GetBaseType(paramType) + + # Conversion management. + # We'll handle three cases, easiest to hardest: a parameter + # that doesn't require conversion, a scalar parameter that + # requires conversion, and a vector parameter that requires + # conversion. + if paramConvertToType == None: + # Unconverted parameters are easy, whether they're vector + # or scalar - just add them to the call list. No conversions + # or anything to worry about. + passthroughDeclarationString += ", %s %s" % (paramType, paramName) + passthroughCallString += ", %s" % paramName + + elif paramMaxVecSize == 0: # a scalar parameter that needs conversion + # A scalar to hold a converted parameter + variables.append(" %s converted_%s;" % (paramConvertToType, paramName)) + + # Outgoing conversion depends on whether we have to conditionally + # perform value conversion. + if paramValueConversion == "none": + conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + + # Write code based on that conditional. + conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) + conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) + conversionCodeOutgoing.append(" } else {") + conversionCodeOutgoing.append(" converted_%s = (%s) %s;" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + else: # paramValueConversion == "all" + conversionCodeOutgoing.append(" converted_%s = %s;" % (paramName, ConvertValue(paramName, paramBaseType, paramConvertToType))) + + # Note that there can be no incoming conversion for a + # scalar parameter; changing the scalar will only change + # the local value, and won't ultimately change anything + # that passes back to the application. + + # Call strings. The unusual " ".join() call will join the + # array of parameter modifiers with spaces as separators. + passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) + passthroughCallString += ", converted_%s" % paramName + + else: # a vector parameter that needs conversion + # We'll need an index variable for conversions + if " register unsigned int i;" not in variables: + variables.append(" register unsigned int i;") + + # This variable will hold the (possibly variant) size of + # this array needing conversion. By default, we'll set + # it to the maximal size (which is correct for functions + # with a constant-sized vector parameter); for true + # variant arrays, we'll modify it with other code. + variables.append(" unsigned int n_%s = %d;" % (paramName, paramMaxVecSize)) + + # This array will hold the actual converted values. + variables.append(" %s converted_%s[%d];" % (paramConvertToType, paramName, paramMaxVecSize)) + + # Again, we choose the conversion code based on whether we + # have to always convert values, never convert values, or + # conditionally convert values. + if paramValueConversion == "none": + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + # Write code based on that conditional. + conversionCodeOutgoing.append(" if (convert_%s_value) {" % paramName) + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) + conversionCodeOutgoing.append(" }") + conversionCodeOutgoing.append(" } else {") + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = (%s) %s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeOutgoing.append(" }") + conversionCodeOutgoing.append(" }") + else: # paramValueConversion == "all" + conversionCodeOutgoing.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeOutgoing.append(" converted_%s[i] = %s;" % (paramName, ConvertValue("%s[i]" % paramName, paramBaseType, paramConvertToType))) + + conversionCodeOutgoing.append(" }") + + # If instead we need an incoming conversion (i.e. results + # from Mesa have to be converted before handing back + # to the application), this is it. Fortunately, we don't + # have to worry about conditional value conversion - the + # functions that do (e.g. glGetFixedv()) are handled + # specially, outside this code generation. + # + # Whether we use incoming conversion or outgoing conversion + # is determined later - we only ever use one or the other. + + if paramValueConversion == "none": + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramConvertToType, paramName)) + conversionCodeIncoming.append(" }") + elif paramValueConversion == "some": + # We'll need a conditional variable to keep track of + # whether we're converting values or not. + if (" int convert_%s_value = 1;" % paramName) not in variables: + variables.append(" int convert_%s_value = 1;" % paramName) + + # Write code based on that conditional. + conversionCodeIncoming.append(" if (convert_%s_value) {" % paramName) + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) + conversionCodeIncoming.append(" }") + conversionCodeIncoming.append(" } else {") + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = (%s) converted_%s[i];" % (paramName, paramBaseType, paramName)) + conversionCodeIncoming.append(" }") + conversionCodeIncoming.append(" }") + else: # paramValueConversion == "all" + conversionCodeIncoming.append(" for (i = 0; i < n_%s; i++) {" % paramName) + conversionCodeIncoming.append(" %s[i] = %s;" % (paramName, ConvertValue("converted_%s[i]" % paramName, paramConvertToType, paramBaseType))) + conversionCodeIncoming.append(" }") + + # Call strings. The unusual " ".join() call will join the + # array of parameter modifiers with spaces as separators. + passthroughDeclarationString += ", %s %s %s" % (paramConvertToType, " ".join(paramTypeModifiers), paramName) + passthroughCallString += ", converted_%s" % paramName + + # endif conversion management + + # Parameter checking. If the parameter has a specific list of + # valid values, we have to make sure that the passed-in values + # match these, or we make an error. + if len(paramValidValues) > 0: + # We're about to make a big switch statement with an + # error at the end. By default, the error is GL_INVALID_ENUM, + # unless we find a "case" statement in the middle with a + # non-GLenum value. + errorDefaultCase = "GL_INVALID_ENUM" + + # This parameter has specific valid values. Make a big + # switch statement to handle it. Note that the original + # parameters are always what is checked, not the + # converted parameters. + switchCode.append(" switch(%s) {" % paramName) + + for valueIndex in range(len(paramValidValues)): + (paramValue, dependentVecSize, dependentParamName, dependentValidValues, errorCode, valueConvert) = paramValidValues[valueIndex] + + # We're going to need information on the dependent param + # as well. + if dependentParamName: + depParamIndex = apiutil.FindParamIndex(params, dependentParamName) + if depParamIndex == None: + sys.stderr.write("%s: can't find dependent param '%s' for function '%s'\n" % (program, dependentParamName, funcName)) + + (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = params[depParamIndex] + else: + (depParamName, depParamType, depParamMaxVecSize, depParamConvertToType, depParamValidValues, depParamValueConversion) = (None, None, None, None, [], None) + + # This is a sneaky trick. It's valid syntax for a parameter + # that is *not* going to be converted to be declared + # with a dependent vector size; but in this case, the + # dependent vector size is unused and unnecessary. + # So check for this and ignore the dependent vector size + # if the parameter is not going to be converted. + if depParamConvertToType: + usedDependentVecSize = dependentVecSize + else: + usedDependentVecSize = None + + # We'll peek ahead at the next parameter, to see whether + # we can combine cases + if valueIndex + 1 < len(paramValidValues) : + (nextParamValue, nextDependentVecSize, nextDependentParamName, nextDependentValidValues, nextErrorCode, nextValueConvert) = paramValidValues[valueIndex + 1] + if depParamConvertToType: + usedNextDependentVecSize = nextDependentVecSize + else: + usedNextDependentVecSize = None + + # Create a case for this value. As a mnemonic, + # if we have a dependent vector size that we're ignoring, + # add it as a comment. + if usedDependentVecSize == None and dependentVecSize != None: + switchCode.append(" case %s: /* size %s */" % (paramValue, dependentVecSize)) + else: + switchCode.append(" case %s:" % paramValue) + + # If this is not a GLenum case, then switch our error + # if no value is matched to be GL_INVALID_VALUE instead + # of GL_INVALID_ENUM. (Yes, this does get confused + # if there are both values and GLenums in the same + # switch statement, which shouldn't happen.) + if paramValue[0:3] != "GL_": + errorDefaultCase = "GL_INVALID_VALUE" + + # If all the remaining parameters are identical to the + # next set, then we're done - we'll just create the + # official code on the next pass through, and the two + # cases will share the code. + if valueIndex + 1 < len(paramValidValues) and usedDependentVecSize == usedNextDependentVecSize and dependentParamName == nextDependentParamName and dependentValidValues == nextDependentValidValues and errorCode == nextErrorCode and valueConvert == nextValueConvert: + continue + + # Otherwise, we'll have to generate code for this case. + # Start off with a check: if there is a dependent parameter, + # and a list of valid values for that parameter, we need + # to generate an error if something other than one + # of those values is passed. + if len(dependentValidValues) > 0: + conditional="" + + # If the parameter being checked is actually an array, + # check only its first element. + if depParamMaxVecSize == 0: + valueToCheck = dependentParamName + else: + valueToCheck = "%s[0]" % dependentParamName + + for v in dependentValidValues: + conditional += " && %s != %s" % (valueToCheck, v) + switchCode.append(" if (%s) {" % conditional[4:]) + if errorCode == None: + errorCode = "GL_INVALID_ENUM" + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=0x%s)", %s);' % (errorCode, funcName, paramName, "%x", paramName)) + switchCode.append(" %s;" % errorReturn) + switchCode.append(" }") + # endif there are dependent valid values + + # The dependent parameter may require conditional + # value conversion. If it does, and we don't want + # to convert values, we'll have to generate code for that + if depParamValueConversion == "some" and valueConvert == "noconvert": + switchCode.append(" convert_%s_value = 0;" % dependentParamName) + + # If there's a dependent vector size for this parameter + # that we're actually going to use (i.e. we need conversion), + # mark it. + if usedDependentVecSize: + switchCode.append(" n_%s = %s;" % (dependentParamName, dependentVecSize)) + + # In all cases, break out of the switch if any valid + # value is found. + switchCode.append(" break;") + + + # Need a default case to catch all the other, invalid + # parameter values. These will all generate errors. + switchCode.append(" default:") + if errorCode == None: + errorCode = "GL_INVALID_ENUM" + formatString = GetFormatString(paramType) + if formatString == None: + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s)");' % (errorCode, funcName, paramName)) + else: + switchCode.append(' _mesa_error(_mesa_get_current_context(), %s, "gl%s(%s=%s)", %s);' % (errorCode, funcName, paramName, formatString, paramName)) + switchCode.append(" %s;" % errorReturn) + + # End of our switch code. + switchCode.append(" }") + + # endfor every recognized parameter value + + # endfor every param + + # Here, the passthroughDeclarationString and passthroughCallString + # are complete; remove the extra ", " at the front of each. + passthroughDeclarationString = passthroughDeclarationString[2:] + passthroughCallString = passthroughCallString[2:] + if not passthroughDeclarationString: + passthroughDeclarationString = "void" + + # The Mesa functions are scattered across all the Mesa + # header files. The easiest way to manage declarations + # is to create them ourselves. + if funcName in allSpecials: + print "/* this function is special and is defined elsewhere */" + print "extern %s GL_APIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString) + + # A function may be a core function (i.e. it exists in + # the core specification), a core addition (extension + # functions added officially to the core), a required + # extension (usually an extension for an earlier version + # that has been officially adopted), or an optional extension. + # + # Core functions have a simple category (e.g. "GLES1.1"); + # we generate only a simple callback for them. + # + # Core additions have two category listings, one simple + # and one compound (e.g. ["GLES1.1", "GLES1.1:OES_fixed_point"]). + # We generate the core function, and also an extension function. + # + # Required extensions and implemented optional extensions + # have a single compound category "GLES1.1:OES_point_size_array". + # For these we generate just the extension function. + for categorySpec in apiutil.Categories(funcName): + compoundCategory = categorySpec.split(":") + + # This category isn't for us, if the base category doesn't match + # our version + if compoundCategory[0] != version: + continue + + # Otherwise, determine if we're writing code for a core + # function (no suffix) or an extension function. + if len(compoundCategory) == 1: + # This is a core function + extensionName = None + extensionSuffix = "" + else: + # This is an extension function. We'll need to append + # the extension suffix. + extensionName = compoundCategory[1] + extensionSuffix = extensionName.split("_")[0] + fullFuncName = funcPrefix + funcName + extensionSuffix + + # Now the generated function. The text used to mark an API-level + # function, oddly, is version-specific. + if extensionName: + print "/* Extension %s */" % extensionName + + if (not variables and + not switchCode and + not conversionCodeOutgoing and + not conversionCodeIncoming): + # pass through directly + print "#define %s %s" % (fullFuncName, passthroughFuncName) + print + continue + + print "static %s GL_APIENTRY %s(%s)" % (returnType, fullFuncName, declarationString) + print "{" + + # Start printing our code pieces. Start with any local + # variables we need. This unusual syntax joins the + # lines in the variables[] array with the "\n" separator. + if len(variables) > 0: + print "\n".join(variables) + "\n" + + # If there's any sort of parameter checking or variable + # array sizing, the switch code will contain it. + if len(switchCode) > 0: + print "\n".join(switchCode) + "\n" + + # In the case of an outgoing conversion (i.e. parameters must + # be converted before calling the underlying Mesa function), + # use the appropriate code. + if "get" not in props and len(conversionCodeOutgoing) > 0: + print "\n".join(conversionCodeOutgoing) + "\n" + + # Call the Mesa function. Note that there are very few functions + # that return a value (i.e. returnType is not "void"), and that + # none of them require incoming translation; so we're safe + # to generate code that directly returns in those cases, + # even though it's not completely independent. + + if returnType == "void": + print " %s(%s);" % (passthroughFuncName, passthroughCallString) + else: + print " return %s(%s);" % (passthroughFuncName, passthroughCallString) + + # If the function is one that returns values (i.e. "get" in props), + # it might return values of a different type than we need, that + # require conversion before passing back to the application. + if "get" in props and len(conversionCodeIncoming) > 0: + print "\n".join(conversionCodeIncoming) + + # All done. + print "}" + print + # end for each category provided for a function + +# end for each function + +print """ +#include "glapi/glapi.h" + +#if FEATURE_remap_table + +/* define esLocalRemapTable */ +#include "main/api_exec_%s_dispatch.h" + +#define need_MESA_remap_table +#include "main/api_exec_%s_remap_helper.h" + +static void +init_remap_table(void) +{ + _glthread_DECLARE_STATIC_MUTEX(mutex); + static GLboolean initialized = GL_FALSE; + const struct gl_function_pool_remap *remap = MESA_remap_table_functions; + int i; + + _glthread_LOCK_MUTEX(mutex); + if (initialized) { + _glthread_UNLOCK_MUTEX(mutex); + return; + } + + for (i = 0; i < esLocalRemapTable_size; i++) { + GLint offset; + const char *spec; + + /* sanity check */ + ASSERT(i == remap[i].remap_index); + spec = _mesa_function_pool + remap[i].pool_index; + + offset = _mesa_map_function_spec(spec); + esLocalRemapTable[i] = offset; + } + initialized = GL_TRUE; + _glthread_UNLOCK_MUTEX(mutex); +} + +#else /* FEATURE_remap_table */ + +#include "%sapi/main/dispatch.h" + +static INLINE void +init_remap_table(void) +{ +} + +#endif /* FEATURE_remap_table */ + +struct _glapi_table * +_mesa_create_exec_table_%s(void) +{ + struct _glapi_table *exec; + + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); + if (exec == NULL) + return NULL; + + init_remap_table(); +""" % (shortname, shortname, shortname, shortname) + +for func in keys: + prefix = "_es_" if func not in allSpecials else "_check_" + for spec in apiutil.Categories(func): + ext = spec.split(":") + # version does not match + if ext.pop(0) != version: + continue + entry = func + if ext: + suffix = ext[0].split("_")[0] + entry += suffix + print " SET_%s(exec, %s%s);" % (entry, prefix, entry) +print "" +print " return exec;" +print "}" + +print """ +#endif /* FEATURE_%s */""" % (shortname.upper()) diff --git a/mesalib/src/mesa/main/eval.c b/mesalib/src/mesa/main/eval.c index 2deaddc19..e651715f7 100644 --- a/mesalib/src/mesa/main/eval.c +++ b/mesalib/src/mesa/main/eval.c @@ -1,1091 +1,1091 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * eval.c was written by - * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and - * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). - * - * My original implementation of evaluators was simplistic and didn't - * compute surface normal vectors properly. Bernd and Volker applied - * used more sophisticated methods to get better results. - * - * Thanks guys! - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "context.h" -#include "eval.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_evaluators - - -/* - * Return the number of components per control point for any type of - * evaluator. Return 0 if bad target. - * See table 5.1 in the OpenGL 1.2 spec. - */ -GLuint _mesa_evaluator_components( GLenum target ) -{ - switch (target) { - case GL_MAP1_VERTEX_3: return 3; - case GL_MAP1_VERTEX_4: return 4; - case GL_MAP1_INDEX: return 1; - case GL_MAP1_COLOR_4: return 4; - case GL_MAP1_NORMAL: return 3; - case GL_MAP1_TEXTURE_COORD_1: return 1; - case GL_MAP1_TEXTURE_COORD_2: return 2; - case GL_MAP1_TEXTURE_COORD_3: return 3; - case GL_MAP1_TEXTURE_COORD_4: return 4; - case GL_MAP2_VERTEX_3: return 3; - case GL_MAP2_VERTEX_4: return 4; - case GL_MAP2_INDEX: return 1; - case GL_MAP2_COLOR_4: return 4; - case GL_MAP2_NORMAL: return 3; - case GL_MAP2_TEXTURE_COORD_1: return 1; - case GL_MAP2_TEXTURE_COORD_2: return 2; - case GL_MAP2_TEXTURE_COORD_3: return 3; - case GL_MAP2_TEXTURE_COORD_4: return 4; - default: break; - } - - /* XXX need to check for the vertex program extension - if (!ctx->Extensions.NV_vertex_program) - return 0; - */ - - if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV && - target <= GL_MAP1_VERTEX_ATTRIB15_4_NV) - return 4; - - if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV && - target <= GL_MAP2_VERTEX_ATTRIB15_4_NV) - return 4; - - return 0; -} - - -/* - * Return pointer to the gl_1d_map struct for the named target. - */ -static struct gl_1d_map * -get_1d_map( struct gl_context *ctx, GLenum target ) -{ - switch (target) { - case GL_MAP1_VERTEX_3: - return &ctx->EvalMap.Map1Vertex3; - case GL_MAP1_VERTEX_4: - return &ctx->EvalMap.Map1Vertex4; - case GL_MAP1_INDEX: - return &ctx->EvalMap.Map1Index; - case GL_MAP1_COLOR_4: - return &ctx->EvalMap.Map1Color4; - case GL_MAP1_NORMAL: - return &ctx->EvalMap.Map1Normal; - case GL_MAP1_TEXTURE_COORD_1: - return &ctx->EvalMap.Map1Texture1; - case GL_MAP1_TEXTURE_COORD_2: - return &ctx->EvalMap.Map1Texture2; - case GL_MAP1_TEXTURE_COORD_3: - return &ctx->EvalMap.Map1Texture3; - case GL_MAP1_TEXTURE_COORD_4: - return &ctx->EvalMap.Map1Texture4; - case GL_MAP1_VERTEX_ATTRIB0_4_NV: - case GL_MAP1_VERTEX_ATTRIB1_4_NV: - case GL_MAP1_VERTEX_ATTRIB2_4_NV: - case GL_MAP1_VERTEX_ATTRIB3_4_NV: - case GL_MAP1_VERTEX_ATTRIB4_4_NV: - case GL_MAP1_VERTEX_ATTRIB5_4_NV: - case GL_MAP1_VERTEX_ATTRIB6_4_NV: - case GL_MAP1_VERTEX_ATTRIB7_4_NV: - case GL_MAP1_VERTEX_ATTRIB8_4_NV: - case GL_MAP1_VERTEX_ATTRIB9_4_NV: - case GL_MAP1_VERTEX_ATTRIB10_4_NV: - case GL_MAP1_VERTEX_ATTRIB11_4_NV: - case GL_MAP1_VERTEX_ATTRIB12_4_NV: - case GL_MAP1_VERTEX_ATTRIB13_4_NV: - case GL_MAP1_VERTEX_ATTRIB14_4_NV: - case GL_MAP1_VERTEX_ATTRIB15_4_NV: - if (!ctx->Extensions.NV_vertex_program) - return NULL; - return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV]; - default: - return NULL; - } -} - - -/* - * Return pointer to the gl_2d_map struct for the named target. - */ -static struct gl_2d_map * -get_2d_map( struct gl_context *ctx, GLenum target ) -{ - switch (target) { - case GL_MAP2_VERTEX_3: - return &ctx->EvalMap.Map2Vertex3; - case GL_MAP2_VERTEX_4: - return &ctx->EvalMap.Map2Vertex4; - case GL_MAP2_INDEX: - return &ctx->EvalMap.Map2Index; - case GL_MAP2_COLOR_4: - return &ctx->EvalMap.Map2Color4; - case GL_MAP2_NORMAL: - return &ctx->EvalMap.Map2Normal; - case GL_MAP2_TEXTURE_COORD_1: - return &ctx->EvalMap.Map2Texture1; - case GL_MAP2_TEXTURE_COORD_2: - return &ctx->EvalMap.Map2Texture2; - case GL_MAP2_TEXTURE_COORD_3: - return &ctx->EvalMap.Map2Texture3; - case GL_MAP2_TEXTURE_COORD_4: - return &ctx->EvalMap.Map2Texture4; - case GL_MAP2_VERTEX_ATTRIB0_4_NV: - case GL_MAP2_VERTEX_ATTRIB1_4_NV: - case GL_MAP2_VERTEX_ATTRIB2_4_NV: - case GL_MAP2_VERTEX_ATTRIB3_4_NV: - case GL_MAP2_VERTEX_ATTRIB4_4_NV: - case GL_MAP2_VERTEX_ATTRIB5_4_NV: - case GL_MAP2_VERTEX_ATTRIB6_4_NV: - case GL_MAP2_VERTEX_ATTRIB7_4_NV: - case GL_MAP2_VERTEX_ATTRIB8_4_NV: - case GL_MAP2_VERTEX_ATTRIB9_4_NV: - case GL_MAP2_VERTEX_ATTRIB10_4_NV: - case GL_MAP2_VERTEX_ATTRIB11_4_NV: - case GL_MAP2_VERTEX_ATTRIB12_4_NV: - case GL_MAP2_VERTEX_ATTRIB13_4_NV: - case GL_MAP2_VERTEX_ATTRIB14_4_NV: - case GL_MAP2_VERTEX_ATTRIB15_4_NV: - if (!ctx->Extensions.NV_vertex_program) - return NULL; - return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV]; - default: - return NULL; - } -} - - -/**********************************************************************/ -/*** Copy and deallocate control points ***/ -/**********************************************************************/ - - -/* - * Copy 1-parametric evaluator control points from user-specified - * memory space to a buffer of contiguous control points. - * \param see glMap1f for details - * \return pointer to buffer of contiguous control points or NULL if out - * of memory. - */ -GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, - const GLfloat *points ) -{ - GLfloat *buffer, *p; - GLint i, k, size = _mesa_evaluator_components(target); - - if (!points || !size) - return NULL; - - buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); - - if (buffer) - for (i = 0, p = buffer; i < uorder; i++, points += ustride) - for (k = 0; k < size; k++) - *p++ = points[k]; - - return buffer; -} - - - -/* - * Same as above but convert doubles to floats. - */ -GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, - const GLdouble *points ) -{ - GLfloat *buffer, *p; - GLint i, k, size = _mesa_evaluator_components(target); - - if (!points || !size) - return NULL; - - buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); - - if (buffer) - for (i = 0, p = buffer; i < uorder; i++, points += ustride) - for (k = 0; k < size; k++) - *p++ = (GLfloat) points[k]; - - return buffer; -} - - - -/* - * Copy 2-parametric evaluator control points from user-specified - * memory space to a buffer of contiguous control points. - * Additional memory is allocated to be used by the horner and - * de Casteljau evaluation schemes. - * - * \param see glMap2f for details - * \return pointer to buffer of contiguous control points or NULL if out - * of memory. - */ -GLfloat *_mesa_copy_map_points2f( GLenum target, - GLint ustride, GLint uorder, - GLint vstride, GLint vorder, - const GLfloat *points ) -{ - GLfloat *buffer, *p; - GLint i, j, k, size, dsize, hsize; - GLint uinc; - - size = _mesa_evaluator_components(target); - - if (!points || size==0) { - return NULL; - } - - /* max(uorder, vorder) additional points are used in */ - /* horner evaluation and uorder*vorder additional */ - /* values are needed for de Casteljau */ - dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder; - hsize = (uorder > vorder ? uorder : vorder)*size; - - if(hsize>dsize) - buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); - else - buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); - - /* compute the increment value for the u-loop */ - uinc = ustride - vorder*vstride; - - if (buffer) - for (i=0, p=buffer; i vorder ? uorder : vorder)*size; - - if(hsize>dsize) - buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); - else - buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); - - /* compute the increment value for the u-loop */ - uinc = ustride - vorder*vstride; - - if (buffer) - for (i=0, p=buffer; i MAX_EVAL_ORDER) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" ); - return; - } - if (!points) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" ); - return; - } - - k = _mesa_evaluator_components( target ); - if (k == 0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); - } - - if (ustride < k) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" ); - return; - } - - if (ctx->Texture.CurrentUnit != 0) { - /* See OpenGL 1.2.1 spec, section F.2.13 */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); - return; - } - - map = get_1d_map(ctx, target); - if (!map) { - _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); - return; - } - - /* make copy of the control points */ - if (type == GL_FLOAT) - pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points); - else - pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points); - - - FLUSH_VERTICES(ctx, _NEW_EVAL); - map->Order = uorder; - map->u1 = u1; - map->u2 = u2; - map->du = 1.0F / (u2 - u1); - if (map->Points) - FREE( map->Points ); - map->Points = pnts; -} - - - -static void GLAPIENTRY -_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat *points ) -{ - map1(target, u1, u2, stride, order, points, GL_FLOAT); -} - - -static void GLAPIENTRY -_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble *points ) -{ - map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE); -} - - -static void -map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLvoid *points, GLenum type ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint k; - GLfloat *pnts; - struct gl_2d_map *map = NULL; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - ASSERT(type == GL_FLOAT || type == GL_DOUBLE); - - if (u1==u2) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); - return; - } - - if (v1==v2) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" ); - return; - } - - if (uorder<1 || uorder>MAX_EVAL_ORDER) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" ); - return; - } - - if (vorder<1 || vorder>MAX_EVAL_ORDER) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" ); - return; - } - - k = _mesa_evaluator_components( target ); - if (k==0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); - } - - if (ustride < k) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" ); - return; - } - if (vstride < k) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" ); - return; - } - - if (ctx->Texture.CurrentUnit != 0) { - /* See OpenGL 1.2.1 spec, section F.2.13 */ - _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); - return; - } - - map = get_2d_map(ctx, target); - if (!map) { - _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); - return; - } - - /* make copy of the control points */ - if (type == GL_FLOAT) - pnts = _mesa_copy_map_points2f(target, ustride, uorder, - vstride, vorder, (GLfloat*) points); - else - pnts = _mesa_copy_map_points2d(target, ustride, uorder, - vstride, vorder, (GLdouble*) points); - - - FLUSH_VERTICES(ctx, _NEW_EVAL); - map->Uorder = uorder; - map->u1 = u1; - map->u2 = u2; - map->du = 1.0F / (u2 - u1); - map->Vorder = vorder; - map->v1 = v1; - map->v2 = v2; - map->dv = 1.0F / (v2 - v1); - if (map->Points) - FREE( map->Points ); - map->Points = pnts; -} - - -static void GLAPIENTRY -_mesa_Map2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points) -{ - map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, - points, GL_FLOAT); -} - - -static void GLAPIENTRY -_mesa_Map2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ) -{ - map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, - (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE); -} - - - -static void GLAPIENTRY -_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_1d_map *map1d; - struct gl_2d_map *map2d; - GLint i, n; - GLfloat *data; - GLuint comps; - GLsizei numBytes; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - comps = _mesa_evaluator_components(target); - if (!comps) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - return; - } - - map1d = get_1d_map(ctx, target); - map2d = get_2d_map(ctx, target); - ASSERT(map1d || map2d); - - switch (query) { - case GL_COEFF: - if (map1d) { - data = map1d->Points; - n = map1d->Order * comps; - } - else { - data = map2d->Points; - n = map2d->Uorder * map2d->Vorder * comps; - } - if (data) { - numBytes = n * sizeof *v; - if (bufSize < numBytes) - goto overflow; - for (i=0;iOrder; - } - else { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = (GLdouble) map2d->Uorder; - v[1] = (GLdouble) map2d->Vorder; - } - break; - case GL_DOMAIN: - if (map1d) { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = (GLdouble) map1d->u1; - v[1] = (GLdouble) map1d->u2; - } - else { - numBytes = 4 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = (GLdouble) map2d->u1; - v[1] = (GLdouble) map2d->u2; - v[2] = (GLdouble) map2d->v1; - v[3] = (GLdouble) map2d->v2; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); - } - return; - -overflow: - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnMapdvARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); -} - -static void GLAPIENTRY -_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) -{ - _mesa_GetnMapdvARB(target, query, INT_MAX, v); -} - -static void GLAPIENTRY -_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_1d_map *map1d; - struct gl_2d_map *map2d; - GLint i, n; - GLfloat *data; - GLuint comps; - GLsizei numBytes; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - comps = _mesa_evaluator_components(target); - if (!comps) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - return; - } - - map1d = get_1d_map(ctx, target); - map2d = get_2d_map(ctx, target); - ASSERT(map1d || map2d); - - switch (query) { - case GL_COEFF: - if (map1d) { - data = map1d->Points; - n = map1d->Order * comps; - } - else { - data = map2d->Points; - n = map2d->Uorder * map2d->Vorder * comps; - } - if (data) { - numBytes = n * sizeof *v; - if (bufSize < numBytes) - goto overflow; - for (i=0;iOrder; - } - else { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = (GLfloat) map2d->Uorder; - v[1] = (GLfloat) map2d->Vorder; - } - break; - case GL_DOMAIN: - if (map1d) { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = map1d->u1; - v[1] = map1d->u2; - } - else { - numBytes = 4 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = map2d->u1; - v[1] = map2d->u2; - v[2] = map2d->v1; - v[3] = map2d->v2; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); - } - return; - -overflow: - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnMapfvARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); -} - - -static void GLAPIENTRY -_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) -{ - _mesa_GetnMapfvARB(target, query, INT_MAX, v); -} - - -static void GLAPIENTRY -_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_1d_map *map1d; - struct gl_2d_map *map2d; - GLuint i, n; - GLfloat *data; - GLuint comps; - GLsizei numBytes; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - comps = _mesa_evaluator_components(target); - if (!comps) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - return; - } - - map1d = get_1d_map(ctx, target); - map2d = get_2d_map(ctx, target); - ASSERT(map1d || map2d); - - switch (query) { - case GL_COEFF: - if (map1d) { - data = map1d->Points; - n = map1d->Order * comps; - } - else { - data = map2d->Points; - n = map2d->Uorder * map2d->Vorder * comps; - } - if (data) { - numBytes = n * sizeof *v; - if (bufSize < numBytes) - goto overflow; - for (i=0;iOrder; - } - else { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = map2d->Uorder; - v[1] = map2d->Vorder; - } - break; - case GL_DOMAIN: - if (map1d) { - numBytes = 2 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = IROUND(map1d->u1); - v[1] = IROUND(map1d->u2); - } - else { - numBytes = 4 * sizeof *v; - if (bufSize < numBytes) - goto overflow; - v[0] = IROUND(map2d->u1); - v[1] = IROUND(map2d->u2); - v[2] = IROUND(map2d->v1); - v[3] = IROUND(map2d->v2); - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); - } - return; - -overflow: - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnMapivARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); -} - - -static void GLAPIENTRY -_mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) -{ - _mesa_GetnMapivARB(target, query, INT_MAX, v); -} - - -static void GLAPIENTRY -_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (un<1) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" ); - return; - } - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.MapGrid1un = un; - ctx->Eval.MapGrid1u1 = u1; - ctx->Eval.MapGrid1u2 = u2; - ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un; -} - - -static void GLAPIENTRY -_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) -{ - _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 ); -} - - -static void GLAPIENTRY -_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (un<1) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" ); - return; - } - if (vn<1) { - _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" ); - return; - } - - FLUSH_VERTICES(ctx, _NEW_EVAL); - ctx->Eval.MapGrid2un = un; - ctx->Eval.MapGrid2u1 = u1; - ctx->Eval.MapGrid2u2 = u2; - ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un; - ctx->Eval.MapGrid2vn = vn; - ctx->Eval.MapGrid2v1 = v1; - ctx->Eval.MapGrid2v2 = v2; - ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn; -} - - -static void GLAPIENTRY -_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ) -{ - _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2, - vn, (GLfloat) v1, (GLfloat) v2 ); -} - - -void -_mesa_install_eval_vtxfmt(struct _glapi_table *disp, - const GLvertexformat *vfmt) -{ - SET_EvalCoord1f(disp, vfmt->EvalCoord1f); - SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv); - SET_EvalCoord2f(disp, vfmt->EvalCoord2f); - SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv); - SET_EvalPoint1(disp, vfmt->EvalPoint1); - SET_EvalPoint2(disp, vfmt->EvalPoint2); - - SET_EvalMesh1(disp, vfmt->EvalMesh1); - SET_EvalMesh2(disp, vfmt->EvalMesh2); -} - - -void -_mesa_init_eval_dispatch(struct _glapi_table *disp) -{ - SET_GetMapdv(disp, _mesa_GetMapdv); - SET_GetMapfv(disp, _mesa_GetMapfv); - SET_GetMapiv(disp, _mesa_GetMapiv); - SET_Map1d(disp, _mesa_Map1d); - SET_Map1f(disp, _mesa_Map1f); - SET_Map2d(disp, _mesa_Map2d); - SET_Map2f(disp, _mesa_Map2f); - SET_MapGrid1d(disp, _mesa_MapGrid1d); - SET_MapGrid1f(disp, _mesa_MapGrid1f); - SET_MapGrid2d(disp, _mesa_MapGrid2d); - SET_MapGrid2f(disp, _mesa_MapGrid2f); - - /* GL_ARB_robustness */ - SET_GetnMapdvARB(disp, _mesa_GetnMapdvARB); - SET_GetnMapfvARB(disp, _mesa_GetnMapfvARB); - SET_GetnMapivARB(disp, _mesa_GetnMapivARB); -} - - -#endif /* FEATURE_evaluators */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -/** - * Initialize a 1-D evaluator map. - */ -static void -init_1d_map( struct gl_1d_map *map, int n, const float *initial ) -{ - map->Order = 1; - map->u1 = 0.0; - map->u2 = 1.0; - map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); - if (map->Points) { - GLint i; - for (i=0;iPoints[i] = initial[i]; - } -} - - -/** - * Initialize a 2-D evaluator map - */ -static void -init_2d_map( struct gl_2d_map *map, int n, const float *initial ) -{ - map->Uorder = 1; - map->Vorder = 1; - map->u1 = 0.0; - map->u2 = 1.0; - map->v1 = 0.0; - map->v2 = 1.0; - map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); - if (map->Points) { - GLint i; - for (i=0;iPoints[i] = initial[i]; - } -} - - -void _mesa_init_eval( struct gl_context *ctx ) -{ - int i; - - /* Evaluators group */ - ctx->Eval.Map1Color4 = GL_FALSE; - ctx->Eval.Map1Index = GL_FALSE; - ctx->Eval.Map1Normal = GL_FALSE; - ctx->Eval.Map1TextureCoord1 = GL_FALSE; - ctx->Eval.Map1TextureCoord2 = GL_FALSE; - ctx->Eval.Map1TextureCoord3 = GL_FALSE; - ctx->Eval.Map1TextureCoord4 = GL_FALSE; - ctx->Eval.Map1Vertex3 = GL_FALSE; - ctx->Eval.Map1Vertex4 = GL_FALSE; - memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); - ctx->Eval.Map2Color4 = GL_FALSE; - ctx->Eval.Map2Index = GL_FALSE; - ctx->Eval.Map2Normal = GL_FALSE; - ctx->Eval.Map2TextureCoord1 = GL_FALSE; - ctx->Eval.Map2TextureCoord2 = GL_FALSE; - ctx->Eval.Map2TextureCoord3 = GL_FALSE; - ctx->Eval.Map2TextureCoord4 = GL_FALSE; - ctx->Eval.Map2Vertex3 = GL_FALSE; - ctx->Eval.Map2Vertex4 = GL_FALSE; - memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); - ctx->Eval.AutoNormal = GL_FALSE; - ctx->Eval.MapGrid1un = 1; - ctx->Eval.MapGrid1u1 = 0.0; - ctx->Eval.MapGrid1u2 = 1.0; - ctx->Eval.MapGrid2un = 1; - ctx->Eval.MapGrid2vn = 1; - ctx->Eval.MapGrid2u1 = 0.0; - ctx->Eval.MapGrid2u2 = 1.0; - ctx->Eval.MapGrid2v1 = 0.0; - ctx->Eval.MapGrid2v2 = 1.0; - - /* Evaluator data */ - { - static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; - static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; - static GLfloat index[1] = { 1.0 }; - static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 }; - static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; - static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 }; - - init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); - init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); - init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); - init_1d_map( &ctx->EvalMap.Map1Color4, 4, color ); - init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); - init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); - init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); - init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); - init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); - for (i = 0; i < 16; i++) - init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib ); - - init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); - init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex ); - init_2d_map( &ctx->EvalMap.Map2Index, 1, index ); - init_2d_map( &ctx->EvalMap.Map2Color4, 4, color ); - init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal ); - init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); - init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); - init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); - init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord ); - for (i = 0; i < 16; i++) - init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib ); - } -} - - -void _mesa_free_eval_data( struct gl_context *ctx ) -{ - int i; - - /* Free evaluator data */ - if (ctx->EvalMap.Map1Vertex3.Points) - FREE( ctx->EvalMap.Map1Vertex3.Points ); - if (ctx->EvalMap.Map1Vertex4.Points) - FREE( ctx->EvalMap.Map1Vertex4.Points ); - if (ctx->EvalMap.Map1Index.Points) - FREE( ctx->EvalMap.Map1Index.Points ); - if (ctx->EvalMap.Map1Color4.Points) - FREE( ctx->EvalMap.Map1Color4.Points ); - if (ctx->EvalMap.Map1Normal.Points) - FREE( ctx->EvalMap.Map1Normal.Points ); - if (ctx->EvalMap.Map1Texture1.Points) - FREE( ctx->EvalMap.Map1Texture1.Points ); - if (ctx->EvalMap.Map1Texture2.Points) - FREE( ctx->EvalMap.Map1Texture2.Points ); - if (ctx->EvalMap.Map1Texture3.Points) - FREE( ctx->EvalMap.Map1Texture3.Points ); - if (ctx->EvalMap.Map1Texture4.Points) - FREE( ctx->EvalMap.Map1Texture4.Points ); - for (i = 0; i < 16; i++) - FREE((ctx->EvalMap.Map1Attrib[i].Points)); - - if (ctx->EvalMap.Map2Vertex3.Points) - FREE( ctx->EvalMap.Map2Vertex3.Points ); - if (ctx->EvalMap.Map2Vertex4.Points) - FREE( ctx->EvalMap.Map2Vertex4.Points ); - if (ctx->EvalMap.Map2Index.Points) - FREE( ctx->EvalMap.Map2Index.Points ); - if (ctx->EvalMap.Map2Color4.Points) - FREE( ctx->EvalMap.Map2Color4.Points ); - if (ctx->EvalMap.Map2Normal.Points) - FREE( ctx->EvalMap.Map2Normal.Points ); - if (ctx->EvalMap.Map2Texture1.Points) - FREE( ctx->EvalMap.Map2Texture1.Points ); - if (ctx->EvalMap.Map2Texture2.Points) - FREE( ctx->EvalMap.Map2Texture2.Points ); - if (ctx->EvalMap.Map2Texture3.Points) - FREE( ctx->EvalMap.Map2Texture3.Points ); - if (ctx->EvalMap.Map2Texture4.Points) - FREE( ctx->EvalMap.Map2Texture4.Points ); - for (i = 0; i < 16; i++) - FREE((ctx->EvalMap.Map2Attrib[i].Points)); -} + +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * eval.c was written by + * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and + * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). + * + * My original implementation of evaluators was simplistic and didn't + * compute surface normal vectors properly. Bernd and Volker applied + * used more sophisticated methods to get better results. + * + * Thanks guys! + */ + + +#include "glheader.h" +#include "imports.h" +#include "colormac.h" +#include "context.h" +#include "eval.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +#if FEATURE_evaluators + + +/* + * Return the number of components per control point for any type of + * evaluator. Return 0 if bad target. + * See table 5.1 in the OpenGL 1.2 spec. + */ +GLuint _mesa_evaluator_components( GLenum target ) +{ + switch (target) { + case GL_MAP1_VERTEX_3: return 3; + case GL_MAP1_VERTEX_4: return 4; + case GL_MAP1_INDEX: return 1; + case GL_MAP1_COLOR_4: return 4; + case GL_MAP1_NORMAL: return 3; + case GL_MAP1_TEXTURE_COORD_1: return 1; + case GL_MAP1_TEXTURE_COORD_2: return 2; + case GL_MAP1_TEXTURE_COORD_3: return 3; + case GL_MAP1_TEXTURE_COORD_4: return 4; + case GL_MAP2_VERTEX_3: return 3; + case GL_MAP2_VERTEX_4: return 4; + case GL_MAP2_INDEX: return 1; + case GL_MAP2_COLOR_4: return 4; + case GL_MAP2_NORMAL: return 3; + case GL_MAP2_TEXTURE_COORD_1: return 1; + case GL_MAP2_TEXTURE_COORD_2: return 2; + case GL_MAP2_TEXTURE_COORD_3: return 3; + case GL_MAP2_TEXTURE_COORD_4: return 4; + default: break; + } + + /* XXX need to check for the vertex program extension + if (!ctx->Extensions.NV_vertex_program) + return 0; + */ + + if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP1_VERTEX_ATTRIB15_4_NV) + return 4; + + if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP2_VERTEX_ATTRIB15_4_NV) + return 4; + + return 0; +} + + +/* + * Return pointer to the gl_1d_map struct for the named target. + */ +static struct gl_1d_map * +get_1d_map( struct gl_context *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP1_VERTEX_3: + return &ctx->EvalMap.Map1Vertex3; + case GL_MAP1_VERTEX_4: + return &ctx->EvalMap.Map1Vertex4; + case GL_MAP1_INDEX: + return &ctx->EvalMap.Map1Index; + case GL_MAP1_COLOR_4: + return &ctx->EvalMap.Map1Color4; + case GL_MAP1_NORMAL: + return &ctx->EvalMap.Map1Normal; + case GL_MAP1_TEXTURE_COORD_1: + return &ctx->EvalMap.Map1Texture1; + case GL_MAP1_TEXTURE_COORD_2: + return &ctx->EvalMap.Map1Texture2; + case GL_MAP1_TEXTURE_COORD_3: + return &ctx->EvalMap.Map1Texture3; + case GL_MAP1_TEXTURE_COORD_4: + return &ctx->EvalMap.Map1Texture4; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; + } +} + + +/* + * Return pointer to the gl_2d_map struct for the named target. + */ +static struct gl_2d_map * +get_2d_map( struct gl_context *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP2_VERTEX_3: + return &ctx->EvalMap.Map2Vertex3; + case GL_MAP2_VERTEX_4: + return &ctx->EvalMap.Map2Vertex4; + case GL_MAP2_INDEX: + return &ctx->EvalMap.Map2Index; + case GL_MAP2_COLOR_4: + return &ctx->EvalMap.Map2Color4; + case GL_MAP2_NORMAL: + return &ctx->EvalMap.Map2Normal; + case GL_MAP2_TEXTURE_COORD_1: + return &ctx->EvalMap.Map2Texture1; + case GL_MAP2_TEXTURE_COORD_2: + return &ctx->EvalMap.Map2Texture2; + case GL_MAP2_TEXTURE_COORD_3: + return &ctx->EvalMap.Map2Texture3; + case GL_MAP2_TEXTURE_COORD_4: + return &ctx->EvalMap.Map2Texture4; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; + } +} + + +/**********************************************************************/ +/*** Copy and deallocate control points ***/ +/**********************************************************************/ + + +/* + * Copy 1-parametric evaluator control points from user-specified + * memory space to a buffer of contiguous control points. + * \param see glMap1f for details + * \return pointer to buffer of contiguous control points or NULL if out + * of memory. + */ +GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, + const GLfloat *points ) +{ + GLfloat *buffer, *p; + GLint i, k, size = _mesa_evaluator_components(target); + + if (!points || !size) + return NULL; + + buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); + + if (buffer) + for (i = 0, p = buffer; i < uorder; i++, points += ustride) + for (k = 0; k < size; k++) + *p++ = points[k]; + + return buffer; +} + + + +/* + * Same as above but convert doubles to floats. + */ +GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, + const GLdouble *points ) +{ + GLfloat *buffer, *p; + GLint i, k, size = _mesa_evaluator_components(target); + + if (!points || !size) + return NULL; + + buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); + + if (buffer) + for (i = 0, p = buffer; i < uorder; i++, points += ustride) + for (k = 0; k < size; k++) + *p++ = (GLfloat) points[k]; + + return buffer; +} + + + +/* + * Copy 2-parametric evaluator control points from user-specified + * memory space to a buffer of contiguous control points. + * Additional memory is allocated to be used by the horner and + * de Casteljau evaluation schemes. + * + * \param see glMap2f for details + * \return pointer to buffer of contiguous control points or NULL if out + * of memory. + */ +GLfloat *_mesa_copy_map_points2f( GLenum target, + GLint ustride, GLint uorder, + GLint vstride, GLint vorder, + const GLfloat *points ) +{ + GLfloat *buffer, *p; + GLint i, j, k, size, dsize, hsize; + GLint uinc; + + size = _mesa_evaluator_components(target); + + if (!points || size==0) { + return NULL; + } + + /* max(uorder, vorder) additional points are used in */ + /* horner evaluation and uorder*vorder additional */ + /* values are needed for de Casteljau */ + dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder; + hsize = (uorder > vorder ? uorder : vorder)*size; + + if(hsize>dsize) + buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); + else + buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); + + /* compute the increment value for the u-loop */ + uinc = ustride - vorder*vstride; + + if (buffer) + for (i=0, p=buffer; i vorder ? uorder : vorder)*size; + + if(hsize>dsize) + buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); + else + buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); + + /* compute the increment value for the u-loop */ + uinc = ustride - vorder*vstride; + + if (buffer) + for (i=0, p=buffer; i MAX_EVAL_ORDER) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" ); + return; + } + if (!points) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" ); + return; + } + + k = _mesa_evaluator_components( target ); + if (k == 0) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); + } + + if (ustride < k) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" ); + return; + } + + if (ctx->Texture.CurrentUnit != 0) { + /* See OpenGL 1.2.1 spec, section F.2.13 */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); + return; + } + + map = get_1d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); + return; + } + + /* make copy of the control points */ + if (type == GL_FLOAT) + pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points); + else + pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points); + + + FLUSH_VERTICES(ctx, _NEW_EVAL); + map->Order = uorder; + map->u1 = u1; + map->u2 = u2; + map->du = 1.0F / (u2 - u1); + if (map->Points) + FREE( map->Points ); + map->Points = pnts; +} + + + +static void GLAPIENTRY +_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat *points ) +{ + map1(target, u1, u2, stride, order, points, GL_FLOAT); +} + + +static void GLAPIENTRY +_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble *points ) +{ + map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE); +} + + +static void +map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLvoid *points, GLenum type ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint k; + GLfloat *pnts; + struct gl_2d_map *map = NULL; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT(type == GL_FLOAT || type == GL_DOUBLE); + + if (u1==u2) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); + return; + } + + if (v1==v2) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" ); + return; + } + + if (uorder<1 || uorder>MAX_EVAL_ORDER) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" ); + return; + } + + if (vorder<1 || vorder>MAX_EVAL_ORDER) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" ); + return; + } + + k = _mesa_evaluator_components( target ); + if (k==0) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); + } + + if (ustride < k) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" ); + return; + } + if (vstride < k) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" ); + return; + } + + if (ctx->Texture.CurrentUnit != 0) { + /* See OpenGL 1.2.1 spec, section F.2.13 */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); + return; + } + + map = get_2d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); + return; + } + + /* make copy of the control points */ + if (type == GL_FLOAT) + pnts = _mesa_copy_map_points2f(target, ustride, uorder, + vstride, vorder, (GLfloat*) points); + else + pnts = _mesa_copy_map_points2d(target, ustride, uorder, + vstride, vorder, (GLdouble*) points); + + + FLUSH_VERTICES(ctx, _NEW_EVAL); + map->Uorder = uorder; + map->u1 = u1; + map->u2 = u2; + map->du = 1.0F / (u2 - u1); + map->Vorder = vorder; + map->v1 = v1; + map->v2 = v2; + map->dv = 1.0F / (v2 - v1); + if (map->Points) + FREE( map->Points ); + map->Points = pnts; +} + + +static void GLAPIENTRY +_mesa_Map2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points) +{ + map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, + points, GL_FLOAT); +} + + +static void GLAPIENTRY +_mesa_Map2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ) +{ + map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, + (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE); +} + + + +static void GLAPIENTRY +_mesa_GetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble *v ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; + GLint i, n; + GLfloat *data; + GLuint comps; + GLsizei numBytes; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + + switch (query) { + case GL_COEFF: + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } + if (data) { + numBytes = n * sizeof *v; + if (bufSize < numBytes) + goto overflow; + for (i=0;iOrder; + } + else { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = (GLdouble) map2d->Uorder; + v[1] = (GLdouble) map2d->Vorder; + } + break; + case GL_DOMAIN: + if (map1d) { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = (GLdouble) map1d->u1; + v[1] = (GLdouble) map1d->u2; + } + else { + numBytes = 4 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = (GLdouble) map2d->u1; + v[1] = (GLdouble) map2d->u2; + v[2] = (GLdouble) map2d->v1; + v[3] = (GLdouble) map2d->v2; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); + } + return; + +overflow: + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnMapdvARB(out of bounds: bufSize is %d," + " but %d bytes are required)", bufSize, numBytes ); +} + +static void GLAPIENTRY +_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) +{ + _mesa_GetnMapdvARB(target, query, INT_MAX, v); +} + +static void GLAPIENTRY +_mesa_GetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat *v ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; + GLint i, n; + GLfloat *data; + GLuint comps; + GLsizei numBytes; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + + switch (query) { + case GL_COEFF: + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } + if (data) { + numBytes = n * sizeof *v; + if (bufSize < numBytes) + goto overflow; + for (i=0;iOrder; + } + else { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = (GLfloat) map2d->Uorder; + v[1] = (GLfloat) map2d->Vorder; + } + break; + case GL_DOMAIN: + if (map1d) { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = map1d->u1; + v[1] = map1d->u2; + } + else { + numBytes = 4 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = map2d->u1; + v[1] = map2d->u2; + v[2] = map2d->v1; + v[3] = map2d->v2; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); + } + return; + +overflow: + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnMapfvARB(out of bounds: bufSize is %d," + " but %d bytes are required)", bufSize, numBytes ); +} + + +static void GLAPIENTRY +_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) +{ + _mesa_GetnMapfvARB(target, query, INT_MAX, v); +} + + +static void GLAPIENTRY +_mesa_GetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint *v ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; + GLuint i, n; + GLfloat *data; + GLuint comps; + GLsizei numBytes; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + + switch (query) { + case GL_COEFF: + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } + if (data) { + numBytes = n * sizeof *v; + if (bufSize < numBytes) + goto overflow; + for (i=0;iOrder; + } + else { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = map2d->Uorder; + v[1] = map2d->Vorder; + } + break; + case GL_DOMAIN: + if (map1d) { + numBytes = 2 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = IROUND(map1d->u1); + v[1] = IROUND(map1d->u2); + } + else { + numBytes = 4 * sizeof *v; + if (bufSize < numBytes) + goto overflow; + v[0] = IROUND(map2d->u1); + v[1] = IROUND(map2d->u2); + v[2] = IROUND(map2d->v1); + v[3] = IROUND(map2d->v2); + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); + } + return; + +overflow: + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnMapivARB(out of bounds: bufSize is %d," + " but %d bytes are required)", bufSize, numBytes ); +} + + +static void GLAPIENTRY +_mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) +{ + _mesa_GetnMapivARB(target, query, INT_MAX, v); +} + + +static void GLAPIENTRY +_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (un<1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" ); + return; + } + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.MapGrid1un = un; + ctx->Eval.MapGrid1u1 = u1; + ctx->Eval.MapGrid1u2 = u2; + ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un; +} + + +static void GLAPIENTRY +_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) +{ + _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 ); +} + + +static void GLAPIENTRY +_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (un<1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" ); + return; + } + if (vn<1) { + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" ); + return; + } + + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.MapGrid2un = un; + ctx->Eval.MapGrid2u1 = u1; + ctx->Eval.MapGrid2u2 = u2; + ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un; + ctx->Eval.MapGrid2vn = vn; + ctx->Eval.MapGrid2v1 = v1; + ctx->Eval.MapGrid2v2 = v2; + ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn; +} + + +static void GLAPIENTRY +_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ) +{ + _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2 ); +} + + +void +_mesa_install_eval_vtxfmt(struct _glapi_table *disp, + const GLvertexformat *vfmt) +{ + SET_EvalCoord1f(disp, vfmt->EvalCoord1f); + SET_EvalCoord1fv(disp, vfmt->EvalCoord1fv); + SET_EvalCoord2f(disp, vfmt->EvalCoord2f); + SET_EvalCoord2fv(disp, vfmt->EvalCoord2fv); + SET_EvalPoint1(disp, vfmt->EvalPoint1); + SET_EvalPoint2(disp, vfmt->EvalPoint2); + + SET_EvalMesh1(disp, vfmt->EvalMesh1); + SET_EvalMesh2(disp, vfmt->EvalMesh2); +} + + +void +_mesa_init_eval_dispatch(struct _glapi_table *disp) +{ + SET_GetMapdv(disp, _mesa_GetMapdv); + SET_GetMapfv(disp, _mesa_GetMapfv); + SET_GetMapiv(disp, _mesa_GetMapiv); + SET_Map1d(disp, _mesa_Map1d); + SET_Map1f(disp, _mesa_Map1f); + SET_Map2d(disp, _mesa_Map2d); + SET_Map2f(disp, _mesa_Map2f); + SET_MapGrid1d(disp, _mesa_MapGrid1d); + SET_MapGrid1f(disp, _mesa_MapGrid1f); + SET_MapGrid2d(disp, _mesa_MapGrid2d); + SET_MapGrid2f(disp, _mesa_MapGrid2f); + + /* GL_ARB_robustness */ + SET_GetnMapdvARB(disp, _mesa_GetnMapdvARB); + SET_GetnMapfvARB(disp, _mesa_GetnMapfvARB); + SET_GetnMapivARB(disp, _mesa_GetnMapivARB); +} + + +#endif /* FEATURE_evaluators */ + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +/** + * Initialize a 1-D evaluator map. + */ +static void +init_1d_map( struct gl_1d_map *map, int n, const float *initial ) +{ + map->Order = 1; + map->u1 = 0.0; + map->u2 = 1.0; + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + if (map->Points) { + GLint i; + for (i=0;iPoints[i] = initial[i]; + } +} + + +/** + * Initialize a 2-D evaluator map + */ +static void +init_2d_map( struct gl_2d_map *map, int n, const float *initial ) +{ + map->Uorder = 1; + map->Vorder = 1; + map->u1 = 0.0; + map->u2 = 1.0; + map->v1 = 0.0; + map->v2 = 1.0; + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + if (map->Points) { + GLint i; + for (i=0;iPoints[i] = initial[i]; + } +} + + +void _mesa_init_eval( struct gl_context *ctx ) +{ + int i; + + /* Evaluators group */ + ctx->Eval.Map1Color4 = GL_FALSE; + ctx->Eval.Map1Index = GL_FALSE; + ctx->Eval.Map1Normal = GL_FALSE; + ctx->Eval.Map1TextureCoord1 = GL_FALSE; + ctx->Eval.Map1TextureCoord2 = GL_FALSE; + ctx->Eval.Map1TextureCoord3 = GL_FALSE; + ctx->Eval.Map1TextureCoord4 = GL_FALSE; + ctx->Eval.Map1Vertex3 = GL_FALSE; + ctx->Eval.Map1Vertex4 = GL_FALSE; + memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); + ctx->Eval.Map2Color4 = GL_FALSE; + ctx->Eval.Map2Index = GL_FALSE; + ctx->Eval.Map2Normal = GL_FALSE; + ctx->Eval.Map2TextureCoord1 = GL_FALSE; + ctx->Eval.Map2TextureCoord2 = GL_FALSE; + ctx->Eval.Map2TextureCoord3 = GL_FALSE; + ctx->Eval.Map2TextureCoord4 = GL_FALSE; + ctx->Eval.Map2Vertex3 = GL_FALSE; + ctx->Eval.Map2Vertex4 = GL_FALSE; + memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); + ctx->Eval.AutoNormal = GL_FALSE; + ctx->Eval.MapGrid1un = 1; + ctx->Eval.MapGrid1u1 = 0.0; + ctx->Eval.MapGrid1u2 = 1.0; + ctx->Eval.MapGrid2un = 1; + ctx->Eval.MapGrid2vn = 1; + ctx->Eval.MapGrid2u1 = 0.0; + ctx->Eval.MapGrid2u2 = 1.0; + ctx->Eval.MapGrid2v1 = 0.0; + ctx->Eval.MapGrid2v2 = 1.0; + + /* Evaluator data */ + { + static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; + static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; + static GLfloat index[1] = { 1.0 }; + static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 }; + static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; + static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 }; + + init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); + init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); + init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); + init_1d_map( &ctx->EvalMap.Map1Color4, 4, color ); + init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); + init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); + for (i = 0; i < 16; i++) + init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib ); + + init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); + init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex ); + init_2d_map( &ctx->EvalMap.Map2Index, 1, index ); + init_2d_map( &ctx->EvalMap.Map2Color4, 4, color ); + init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal ); + init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord ); + for (i = 0; i < 16; i++) + init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib ); + } +} + + +void _mesa_free_eval_data( struct gl_context *ctx ) +{ + int i; + + /* Free evaluator data */ + if (ctx->EvalMap.Map1Vertex3.Points) + FREE( ctx->EvalMap.Map1Vertex3.Points ); + if (ctx->EvalMap.Map1Vertex4.Points) + FREE( ctx->EvalMap.Map1Vertex4.Points ); + if (ctx->EvalMap.Map1Index.Points) + FREE( ctx->EvalMap.Map1Index.Points ); + if (ctx->EvalMap.Map1Color4.Points) + FREE( ctx->EvalMap.Map1Color4.Points ); + if (ctx->EvalMap.Map1Normal.Points) + FREE( ctx->EvalMap.Map1Normal.Points ); + if (ctx->EvalMap.Map1Texture1.Points) + FREE( ctx->EvalMap.Map1Texture1.Points ); + if (ctx->EvalMap.Map1Texture2.Points) + FREE( ctx->EvalMap.Map1Texture2.Points ); + if (ctx->EvalMap.Map1Texture3.Points) + FREE( ctx->EvalMap.Map1Texture3.Points ); + if (ctx->EvalMap.Map1Texture4.Points) + FREE( ctx->EvalMap.Map1Texture4.Points ); + for (i = 0; i < 16; i++) + FREE((ctx->EvalMap.Map1Attrib[i].Points)); + + if (ctx->EvalMap.Map2Vertex3.Points) + FREE( ctx->EvalMap.Map2Vertex3.Points ); + if (ctx->EvalMap.Map2Vertex4.Points) + FREE( ctx->EvalMap.Map2Vertex4.Points ); + if (ctx->EvalMap.Map2Index.Points) + FREE( ctx->EvalMap.Map2Index.Points ); + if (ctx->EvalMap.Map2Color4.Points) + FREE( ctx->EvalMap.Map2Color4.Points ); + if (ctx->EvalMap.Map2Normal.Points) + FREE( ctx->EvalMap.Map2Normal.Points ); + if (ctx->EvalMap.Map2Texture1.Points) + FREE( ctx->EvalMap.Map2Texture1.Points ); + if (ctx->EvalMap.Map2Texture2.Points) + FREE( ctx->EvalMap.Map2Texture2.Points ); + if (ctx->EvalMap.Map2Texture3.Points) + FREE( ctx->EvalMap.Map2Texture3.Points ); + if (ctx->EvalMap.Map2Texture4.Points) + FREE( ctx->EvalMap.Map2Texture4.Points ); + for (i = 0; i < 16; i++) + FREE((ctx->EvalMap.Map2Attrib[i].Points)); +} diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c index 74ba27190..fd371aba8 100644 --- a/mesalib/src/mesa/main/fbobject.c +++ b/mesalib/src/mesa/main/fbobject.c @@ -1,2699 +1,2699 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * GL_EXT/ARB_framebuffer_object extensions - * - * Authors: - * Brian Paul - */ - - -#include "buffers.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "framebuffer.h" -#include "hash.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "renderbuffer.h" -#include "state.h" -#include "teximage.h" -#include "texobj.h" - - -/** Set this to 1 to help debug FBO incompleteness problems */ -#define DEBUG_FBO 0 - -/** Set this to 1 to debug/log glBlitFramebuffer() calls */ -#define DEBUG_BLIT 0 - - -/** - * Notes: - * - * None of the GL_EXT_framebuffer_object functions are compiled into - * display lists. - */ - - - -/* - * When glGenRender/FramebuffersEXT() is called we insert pointers to - * these placeholder objects into the hash table. - * Later, when the object ID is first bound, we replace the placeholder - * with the real frame/renderbuffer. - */ -static struct gl_framebuffer DummyFramebuffer; -static struct gl_renderbuffer DummyRenderbuffer; - -/* We bind this framebuffer when applications pass a NULL - * drawable/surface in make current. */ -static struct gl_framebuffer IncompleteFramebuffer; - - -static INLINE GLboolean -is_cube_face(GLenum target) -{ - return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); -} - - -/** - * Is the given FBO a user-created FBO? - */ -static INLINE GLboolean -is_user_fbo(const struct gl_framebuffer *fb) -{ - return fb->Name != 0; -} - - -/** - * Is the given FBO a window system FBO (like an X window)? - */ -static INLINE GLboolean -is_winsys_fbo(const struct gl_framebuffer *fb) -{ - return fb->Name == 0; -} - - -static void -delete_dummy_renderbuffer(struct gl_renderbuffer *rb) -{ - /* no op */ -} - -static void -delete_dummy_framebuffer(struct gl_framebuffer *fb) -{ - /* no op */ -} - - -void -_mesa_init_fbobjects(struct gl_context *ctx) -{ - _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); - _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); - _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); - DummyFramebuffer.Delete = delete_dummy_framebuffer; - DummyRenderbuffer.Delete = delete_dummy_renderbuffer; - IncompleteFramebuffer.Delete = delete_dummy_framebuffer; -} - -struct gl_framebuffer * -_mesa_get_incomplete_framebuffer(void) -{ - return &IncompleteFramebuffer; -} - -/** - * Helper routine for getting a gl_renderbuffer. - */ -struct gl_renderbuffer * -_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_renderbuffer *rb; - - if (id == 0) - return NULL; - - rb = (struct gl_renderbuffer *) - _mesa_HashLookup(ctx->Shared->RenderBuffers, id); - return rb; -} - - -/** - * Helper routine for getting a gl_framebuffer. - */ -struct gl_framebuffer * -_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) -{ - struct gl_framebuffer *fb; - - if (id == 0) - return NULL; - - fb = (struct gl_framebuffer *) - _mesa_HashLookup(ctx->Shared->FrameBuffers, id); - return fb; -} - - -/** - * Mark the given framebuffer as invalid. This will force the - * test for framebuffer completeness to be done before the framebuffer - * is used. - */ -static void -invalidate_framebuffer(struct gl_framebuffer *fb) -{ - fb->_Status = 0; /* "indeterminate" */ -} - - -/** - * Return the gl_framebuffer object which corresponds to the given - * framebuffer target, such as GL_DRAW_FRAMEBUFFER. - * Check support for GL_EXT_framebuffer_blit to determine if certain - * targets are legal. - * \return gl_framebuffer pointer or NULL if target is illegal - */ -static struct gl_framebuffer * -get_framebuffer_target(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_DRAW_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL; - case GL_READ_FRAMEBUFFER: - return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL; - case GL_FRAMEBUFFER_EXT: - return ctx->DrawBuffer; - default: - return NULL; - } -} - - -/** - * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding - * gl_renderbuffer_attachment object. - * This function is only used for user-created FB objects, not the - * default / window-system FB object. - * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to - * the depth buffer attachment point. - */ -struct gl_renderbuffer_attachment * -_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - GLuint i; - - assert(is_user_fbo(fb)); - - switch (attachment) { - case GL_COLOR_ATTACHMENT0_EXT: - case GL_COLOR_ATTACHMENT1_EXT: - case GL_COLOR_ATTACHMENT2_EXT: - case GL_COLOR_ATTACHMENT3_EXT: - case GL_COLOR_ATTACHMENT4_EXT: - case GL_COLOR_ATTACHMENT5_EXT: - case GL_COLOR_ATTACHMENT6_EXT: - case GL_COLOR_ATTACHMENT7_EXT: - case GL_COLOR_ATTACHMENT8_EXT: - case GL_COLOR_ATTACHMENT9_EXT: - case GL_COLOR_ATTACHMENT10_EXT: - case GL_COLOR_ATTACHMENT11_EXT: - case GL_COLOR_ATTACHMENT12_EXT: - case GL_COLOR_ATTACHMENT13_EXT: - case GL_COLOR_ATTACHMENT14_EXT: - case GL_COLOR_ATTACHMENT15_EXT: - i = attachment - GL_COLOR_ATTACHMENT0_EXT; - if (i >= ctx->Const.MaxColorAttachments) { - return NULL; - } - return &fb->Attachment[BUFFER_COLOR0 + i]; - case GL_DEPTH_STENCIL_ATTACHMENT: - /* fall-through */ - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - -/** - * As above, but only used for getting attachments of the default / - * window-system framebuffer (not user-created framebuffer objects). - */ -static struct gl_renderbuffer_attachment * -_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, - GLenum attachment) -{ - assert(is_winsys_fbo(fb)); - - switch (attachment) { - case GL_FRONT_LEFT: - return &fb->Attachment[BUFFER_FRONT_LEFT]; - case GL_FRONT_RIGHT: - return &fb->Attachment[BUFFER_FRONT_RIGHT]; - case GL_BACK_LEFT: - return &fb->Attachment[BUFFER_BACK_LEFT]; - case GL_BACK_RIGHT: - return &fb->Attachment[BUFFER_BACK_RIGHT]; - case GL_AUX0: - if (fb->Visual.numAuxBuffers == 1) { - return &fb->Attachment[BUFFER_AUX0]; - } - return NULL; - case GL_DEPTH_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_DEPTH_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_DEPTH]; - case GL_STENCIL_BUFFER: - /* fall-through / new in GL 3.0 */ - case GL_STENCIL_ATTACHMENT_EXT: - return &fb->Attachment[BUFFER_STENCIL]; - default: - return NULL; - } -} - - - -/** - * Remove any texture or renderbuffer attached to the given attachment - * point. Update reference counts, etc. - */ -void -_mesa_remove_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - if (att->Type == GL_TEXTURE) { - ASSERT(att->Texture); - if (ctx->Driver.FinishRenderTexture) { - /* tell driver that we're done rendering to this texture. */ - ctx->Driver.FinishRenderTexture(ctx, att); - } - _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ - ASSERT(!att->Texture); - } - if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { - ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ - ASSERT(!att->Renderbuffer); - } - att->Type = GL_NONE; - att->Complete = GL_TRUE; -} - - -/** - * Bind a texture object to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_texture_attachment(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att, - struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) -{ - if (att->Texture == texObj) { - /* re-attaching same texture */ - ASSERT(att->Type == GL_TEXTURE); - if (ctx->Driver.FinishRenderTexture) - ctx->Driver.FinishRenderTexture(ctx, att); - } - else { - /* new attachment */ - if (ctx->Driver.FinishRenderTexture && att->Texture) - ctx->Driver.FinishRenderTexture(ctx, att); - _mesa_remove_attachment(ctx, att); - att->Type = GL_TEXTURE; - assert(!att->Texture); - _mesa_reference_texobj(&att->Texture, texObj); - } - - /* always update these fields */ - att->TextureLevel = level; - att->CubeMapFace = _mesa_tex_target_to_face(texTarget); - att->Zoffset = zoffset; - att->Complete = GL_FALSE; - - if (_mesa_get_attachment_teximage(att)) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - - invalidate_framebuffer(fb); -} - - -/** - * Bind a renderbuffer to an attachment point. - * The previous binding, if any, will be removed first. - */ -void -_mesa_set_renderbuffer_attachment(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att, - struct gl_renderbuffer *rb) -{ - /* XXX check if re-doing same attachment, exit early */ - _mesa_remove_attachment(ctx, att); - att->Type = GL_RENDERBUFFER_EXT; - att->Texture = NULL; /* just to be safe */ - att->Complete = GL_FALSE; - _mesa_reference_renderbuffer(&att->Renderbuffer, rb); -} - - -/** - * Fallback for ctx->Driver.FramebufferRenderbuffer() - * Attach a renderbuffer object to a framebuffer object. - */ -void -_mesa_framebuffer_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - struct gl_renderbuffer_attachment *att; - - _glthread_LOCK_MUTEX(fb->Mutex); - - att = _mesa_get_attachment(ctx, fb, attachment); - ASSERT(att); - if (rb) { - _mesa_set_renderbuffer_attachment(ctx, att, rb); - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* do stencil attachment here (depth already done above) */ - att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); - assert(att); - _mesa_set_renderbuffer_attachment(ctx, att, rb); - } - rb->AttachedAnytime = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - -/** - * Fallback for ctx->Driver.ValidateFramebuffer() - * Check if the renderbuffer's formats are supported by the software - * renderer. - * Drivers should probably override this. - */ -void -_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - gl_buffer_index buf; - for (buf = 0; buf < BUFFER_COUNT; buf++) { - const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; - if (rb) { - switch (rb->_BaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE: - case GL_INTENSITY: - case GL_RED: - case GL_RG: - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; - return; - - default: - switch (rb->Format) { - /* XXX This list is likely incomplete. */ - case MESA_FORMAT_RGB9_E5_FLOAT: - fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; - return; - default:; - /* render buffer format is supported by software rendering */ - } - } - } - } -} - - -/** - * For debug only. - */ -static void -att_incomplete(const char *msg) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "attachment incomplete: %s\n", msg); -#else - (void) msg; -#endif -} - - -/** - * For debug only. - */ -static void -fbo_incomplete(const char *msg, int index) -{ -#if DEBUG_FBO - _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); -#else - (void) msg; - (void) index; -#endif -} - - -/** - * Is the given base format a legal format for a color renderbuffer? - */ -GLboolean -_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_RGB: - case GL_RGBA: - return GL_TRUE; - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_ALPHA: - return ctx->Extensions.ARB_framebuffer_object; - case GL_RED: - case GL_RG: - return ctx->Extensions.ARB_texture_rg; - default: - return GL_FALSE; - } -} - - -/** - * Is the given base format a legal format for a depth/stencil renderbuffer? - */ -static GLboolean -is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) -{ - switch (baseFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if an attachment point is complete and update its Complete field. - * \param format if GL_COLOR, this is a color attachment point, - * if GL_DEPTH, this is a depth component attachment point, - * if GL_STENCIL, this is a stencil component attachment point. - */ -static void -test_attachment_completeness(const struct gl_context *ctx, GLenum format, - struct gl_renderbuffer_attachment *att) -{ - assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); - - /* assume complete */ - att->Complete = GL_TRUE; - - /* Look for reasons why the attachment might be incomplete */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_object *texObj = att->Texture; - struct gl_texture_image *texImage; - GLenum baseFormat; - - if (!texObj) { - att_incomplete("no texobj"); - att->Complete = GL_FALSE; - return; - } - - texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; - if (!texImage) { - att_incomplete("no teximage"); - att->Complete = GL_FALSE; - return; - } - if (texImage->Width < 1 || texImage->Height < 1) { - att_incomplete("teximage width/height=0"); - printf("texobj = %u\n", texObj->Name); - printf("level = %d\n", att->TextureLevel); - att->Complete = GL_FALSE; - return; - } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad format"); - att->Complete = GL_FALSE; - return; - } - if (_mesa_is_format_compressed(texImage->TexFormat)) { - att_incomplete("compressed internalformat"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad depth format"); - return; - } - } - else { - ASSERT(format == GL_STENCIL); - if (ctx->Extensions.EXT_packed_depth_stencil && - ctx->Extensions.ARB_depth_texture && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - /* no such thing as stencil-only textures */ - att_incomplete("illegal stencil texture"); - att->Complete = GL_FALSE; - return; - } - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); - - ASSERT(att->Renderbuffer); - if (!att->Renderbuffer->InternalFormat || - att->Renderbuffer->Width < 1 || - att->Renderbuffer->Height < 1) { - att_incomplete("0x0 renderbuffer"); - att->Complete = GL_FALSE; - return; - } - if (format == GL_COLOR) { - if (!_mesa_is_legal_color_format(ctx, baseFormat)) { - att_incomplete("bad renderbuffer color format"); - att->Complete = GL_FALSE; - return; - } - } - else if (format == GL_DEPTH) { - if (baseFormat == GL_DEPTH_COMPONENT) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att_incomplete("bad renderbuffer depth format"); - att->Complete = GL_FALSE; - return; - } - } - else { - assert(format == GL_STENCIL); - if (baseFormat == GL_STENCIL_INDEX) { - /* OK */ - } - else if (ctx->Extensions.EXT_packed_depth_stencil && - baseFormat == GL_DEPTH_STENCIL_EXT) { - /* OK */ - } - else { - att->Complete = GL_FALSE; - att_incomplete("bad renderbuffer stencil format"); - return; - } - } - } - else { - ASSERT(att->Type == GL_NONE); - /* complete */ - return; - } -} - - -/** - * Test if the given framebuffer object is complete and update its - * Status field with the results. - * Calls the ctx->Driver.ValidateFramebuffer() function to allow the - * driver to make hardware-specific validation/completeness checks. - * Also update the framebuffer's Width and Height fields if the - * framebuffer is complete. - */ -void -_mesa_test_framebuffer_completeness(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint numImages; - GLenum intFormat = GL_NONE; /* color buffers' internal format */ - GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; - GLint numSamples = -1; - GLint i; - GLuint j; - - assert(is_user_fbo(fb)); - - numImages = 0; - fb->Width = 0; - fb->Height = 0; - - /* Start at -2 to more easily loop over all attachment points. - * -2: depth buffer - * -1: stencil buffer - * >=0: color buffer - */ - for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { - struct gl_renderbuffer_attachment *att; - GLenum f; - gl_format attFormat; - - /* - * XXX for ARB_fbo, only check color buffers that are named by - * GL_READ_BUFFER and GL_DRAW_BUFFERi. - */ - - /* check for attachment completeness - */ - if (i == -2) { - att = &fb->Attachment[BUFFER_DEPTH]; - test_attachment_completeness(ctx, GL_DEPTH, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("depth attachment incomplete", -1); - return; - } - } - else if (i == -1) { - att = &fb->Attachment[BUFFER_STENCIL]; - test_attachment_completeness(ctx, GL_STENCIL, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("stencil attachment incomplete", -1); - return; - } - } - else { - att = &fb->Attachment[BUFFER_COLOR0 + i]; - test_attachment_completeness(ctx, GL_COLOR, att); - if (!att->Complete) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; - fbo_incomplete("color attachment incomplete", i); - return; - } - } - - /* get width, height, format of the renderbuffer/texture - */ - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImg = - _mesa_get_attachment_teximage(att); - minWidth = MIN2(minWidth, texImg->Width); - maxWidth = MAX2(maxWidth, texImg->Width); - minHeight = MIN2(minHeight, texImg->Height); - maxHeight = MAX2(maxHeight, texImg->Height); - f = texImg->_BaseFormat; - attFormat = texImg->TexFormat; - numImages++; - if (!_mesa_is_legal_color_format(ctx, f) && - !is_legal_depth_format(ctx, f)) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("texture attachment incomplete", -1); - return; - } - } - else if (att->Type == GL_RENDERBUFFER_EXT) { - minWidth = MIN2(minWidth, att->Renderbuffer->Width); - maxWidth = MAX2(minWidth, att->Renderbuffer->Width); - minHeight = MIN2(minHeight, att->Renderbuffer->Height); - maxHeight = MAX2(minHeight, att->Renderbuffer->Height); - f = att->Renderbuffer->InternalFormat; - attFormat = att->Renderbuffer->Format; - numImages++; - } - else { - assert(att->Type == GL_NONE); - continue; - } - - if (att->Renderbuffer && numSamples < 0) { - /* first buffer */ - numSamples = att->Renderbuffer->NumSamples; - } - - /* check if integer color */ - fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); - - /* Error-check width, height, format, samples - */ - if (numImages == 1) { - /* save format, num samples */ - if (i >= 0) { - intFormat = f; - } - } - else { - if (!ctx->Extensions.ARB_framebuffer_object) { - /* check that width, height, format are same */ - if (minWidth != maxWidth || minHeight != maxHeight) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; - fbo_incomplete("width or height mismatch", -1); - return; - } - /* check that all color buffer have same format */ - if (intFormat != GL_NONE && f != intFormat) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; - fbo_incomplete("format mismatch", -1); - return; - } - } - if (att->Renderbuffer && - att->Renderbuffer->NumSamples != numSamples) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; - fbo_incomplete("inconsistant number of samples", i); - return; - } - - } - } - -#if FEATURE_GL - if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) { - /* Check that all DrawBuffers are present */ - for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { - if (fb->ColorDrawBuffer[j] != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; - fbo_incomplete("missing drawbuffer", j); - return; - } - } - } - - /* Check that the ReadBuffer is present */ - if (fb->ColorReadBuffer != GL_NONE) { - const struct gl_renderbuffer_attachment *att - = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); - assert(att); - if (att->Type == GL_NONE) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; - fbo_incomplete("missing readbuffer", -1); - return; - } - } - } -#else - (void) j; -#endif - - if (numImages == 0) { - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; - fbo_incomplete("no attachments", -1); - return; - } - - /* Provisionally set status = COMPLETE ... */ - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - /* ... but the driver may say the FB is incomplete. - * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED - * if anything. - */ - if (ctx->Driver.ValidateFramebuffer) { - ctx->Driver.ValidateFramebuffer(ctx, fb); - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - fbo_incomplete("driver marked FBO as incomplete", -1); - } - } - - if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { - /* - * Note that if ARB_framebuffer_object is supported and the attached - * renderbuffers/textures are different sizes, the framebuffer - * width/height will be set to the smallest width/height. - */ - fb->Width = minWidth; - fb->Height = minHeight; - - /* finally, update the visual info for the framebuffer */ - _mesa_update_framebuffer_visual(ctx, fb); - } -} - - -GLboolean GLAPIENTRY -_mesa_IsRenderbufferEXT(GLuint renderbuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (renderbuffer) { - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (rb != NULL && rb != &DummyRenderbuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) -{ - struct gl_renderbuffer *newRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); - return; - } - - /* No need to flush here since the render buffer binding has no - * effect on rendering state. - */ - - if (renderbuffer) { - newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (newRb == &DummyRenderbuffer) { - /* ID was reserved, but no real renderbuffer object made yet */ - newRb = NULL; - } - else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { - /* All RB IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); - return; - } - - if (!newRb) { - /* create new renderbuffer object */ - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); - if (!newRb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); - return; - } - ASSERT(newRb->AllocStorage); - _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); - newRb->RefCount = 1; /* referenced by hash table */ - } - } - else { - newRb = NULL; - } - - ASSERT(newRb != &DummyRenderbuffer); - - _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); -} - - -/** - * If the given renderbuffer is anywhere attached to the framebuffer, detach - * the renderbuffer. - * This is used when a renderbuffer object is deleted. - * The spec calls for unbinding. - */ -static void -detach_renderbuffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer == rb) { - _mesa_remove_attachment(ctx, &fb->Attachment[i]); - } - } - invalidate_framebuffer(fb); -} - - -void GLAPIENTRY -_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (renderbuffers[i] > 0) { - struct gl_renderbuffer *rb; - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); - if (rb) { - /* check if deleting currently bound renderbuffer object */ - if (rb == ctx->CurrentRenderbuffer) { - /* bind default */ - ASSERT(rb->RefCount >= 2); - _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - } - - if (is_user_fbo(ctx->DrawBuffer)) { - detach_renderbuffer(ctx, ctx->DrawBuffer, rb); - } - if (is_user_fbo(ctx->ReadBuffer) - && ctx->ReadBuffer != ctx->DrawBuffer) { - detach_renderbuffer(ctx, ctx->ReadBuffer, rb); - } - - /* Remove from hash table immediately, to free the ID. - * But the object will not be freed until it's no longer - * referenced anywhere else. - */ - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); - - if (rb != &DummyRenderbuffer) { - /* no longer referenced by hash table */ - _mesa_reference_renderbuffer(&rb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); - return; - } - - if (!renderbuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - renderbuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - -/** - * Given an internal format token for a render buffer, return the - * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, - * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, - * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). - * - * This is similar to _mesa_base_tex_format() but the set of valid - * internal formats is different. - * - * Note that even if a format is determined to be legal here, validation - * of the FBO may fail if the format is not supported by the driver/GPU. - * - * \param internalFormat as passed to glRenderbufferStorage() - * \return the base internal format, or 0 if internalFormat is illegal - */ -GLenum -_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) -{ - /* - * Notes: some formats such as alpha, luminance, etc. were added - * with GL_ARB_framebuffer_object. - */ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_SRGB8_EXT: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - case GL_SRGB8_ALPHA8_EXT: - return GL_RGBA; - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - return GL_STENCIL_INDEX; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - case GL_DEPTH_COMPONENT32F: - if (ctx->Extensions.ARB_depth_buffer_float) - return GL_DEPTH_COMPONENT; - else - return 0; - case GL_DEPTH32F_STENCIL8: - if (ctx->Extensions.ARB_depth_buffer_float) - return GL_DEPTH_STENCIL; - else - return 0; - case GL_RED: - case GL_R8: - case GL_R16: - return ctx->Extensions.ARB_texture_rg ? GL_RED : 0; - case GL_RG: - case GL_RG8: - case GL_RG16: - return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; - /* signed normalized texture formats */ - case GL_RED_SNORM: - case GL_R8_SNORM: - case GL_R16_SNORM: - return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0; - case GL_RG_SNORM: - case GL_RG8_SNORM: - case GL_RG16_SNORM: - return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0; - case GL_RGB_SNORM: - case GL_RGB8_SNORM: - case GL_RGB16_SNORM: - return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0; - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - case GL_RGBA16_SNORM: - return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0; - case GL_ALPHA_SNORM: - case GL_ALPHA8_SNORM: - case GL_ALPHA16_SNORM: - return ctx->Extensions.EXT_texture_snorm && - ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; - case GL_LUMINANCE_SNORM: - case GL_LUMINANCE8_SNORM: - case GL_LUMINANCE16_SNORM: - return ctx->Extensions.EXT_texture_snorm && - ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; - case GL_LUMINANCE_ALPHA_SNORM: - case GL_LUMINANCE8_ALPHA8_SNORM: - case GL_LUMINANCE16_ALPHA16_SNORM: - return ctx->Extensions.EXT_texture_snorm && - ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; - case GL_INTENSITY_SNORM: - case GL_INTENSITY8_SNORM: - case GL_INTENSITY16_SNORM: - return ctx->Extensions.EXT_texture_snorm && - ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; - case GL_R16F: - case GL_R32F: - return ctx->Extensions.ARB_texture_rg && - ctx->Extensions.ARB_texture_float ? GL_RED : 0; - case GL_RG16F: - case GL_RG32F: - return ctx->Extensions.ARB_texture_rg && - ctx->Extensions.ARB_texture_float ? GL_RG : 0; - case GL_RGB16F: - case GL_RGB32F: - return ctx->Extensions.ARB_texture_float ? GL_RGB : 0; - case GL_RGBA16F: - case GL_RGBA32F: - return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0; - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - return ctx->Extensions.ARB_texture_float && - ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - return ctx->Extensions.ARB_texture_float && - ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - return ctx->Extensions.ARB_texture_float && - ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - return ctx->Extensions.ARB_texture_float && - ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; - case GL_RGB9_E5: - return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0; - case GL_R11F_G11F_B10F: - return ctx->Extensions.EXT_packed_float ? GL_RGB : 0; - /* XXX add integer formats eventually */ - default: - return 0; - } -} - - -/** - * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). - */ -static void -invalidate_rb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; - - /* If this is a user-created FBO */ - if (is_user_fbo(fb)) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_RENDERBUFFER && - att->Renderbuffer == rb) { - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - return; - } - } - } -} - - -/** sentinal value, see below */ -#define NO_SAMPLES 1000 - - -/** - * Helper function used by _mesa_RenderbufferStorageEXT() and - * _mesa_RenderbufferStorageMultisample(). - * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). - */ -static void -renderbuffer_storage(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei samples) -{ - const char *func = samples == NO_SAMPLES ? - "glRenderbufferStorage" : "RenderbufferStorageMultisample"; - struct gl_renderbuffer *rb; - GLenum baseFormat; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); - return; - } - - baseFormat = _mesa_base_fbo_format(ctx, internalFormat); - if (baseFormat == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); - return; - } - - if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); - return; - } - - if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { - _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); - return; - } - - if (samples == NO_SAMPLES) { - /* NumSamples == 0 indicates non-multisampling */ - samples = 0; - } - else if (samples > (GLsizei) ctx->Const.MaxSamples) { - /* note: driver may choose to use more samples than what's requested */ - _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (rb->InternalFormat == internalFormat && - rb->Width == (GLuint) width && - rb->Height == (GLuint) height) { - /* no change in allocation needed */ - return; - } - - /* These MUST get set by the AllocStorage func */ - rb->Format = MESA_FORMAT_NONE; - rb->NumSamples = samples; - - /* Now allocate the storage */ - ASSERT(rb->AllocStorage); - if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { - /* No error - check/set fields now */ - assert(rb->Format != MESA_FORMAT_NONE); - assert(rb->Width == (GLuint) width); - assert(rb->Height == (GLuint) height); - rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; - assert(rb->_BaseFormat != 0); - } - else { - /* Probably ran out of memory - clear the fields */ - rb->Width = 0; - rb->Height = 0; - rb->Format = MESA_FORMAT_NONE; - rb->InternalFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - rb->NumSamples = 0; - } - - /* Invalidate the framebuffers the renderbuffer is attached in. */ - if (rb->AttachedAnytime) { - _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); - } -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetRenderbufferStorageOES(unsupported)"); - return; - } - - if (target != GL_RENDERBUFFER) { - _mesa_error(ctx, GL_INVALID_ENUM, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "EGLImageTargetRenderbufferStorageOES"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); -} -#endif - - -/** - * Helper function for _mesa_GetRenderbufferParameterivEXT() and - * _mesa_GetFramebufferAttachmentParameterivEXT() - * We have to be careful to respect the base format. For example, if a - * renderbuffer/texture was created with internalFormat=GL_RGB but the - * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE - * we need to return zero. - */ -static GLint -get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) -{ - switch (pname) { - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || - baseFormat == GL_RG || baseFormat == GL_RED) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (baseFormat == GL_RGB || baseFormat == GL_RGBA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || - baseFormat == GL_LUMINANCE_ALPHA) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) - return _mesa_get_format_bits(format, pname); - else - return 0; - default: - return 0; - } -} - - - -void GLAPIENTRY -_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - /* GL_ARB_fbo says calling this function is equivalent to calling - * glRenderbufferStorageMultisample() with samples=0. We pass in - * a token value here just for error reporting purposes. - */ - renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); -} - - -void GLAPIENTRY -_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, - GLenum internalFormat, - GLsizei width, GLsizei height) -{ - renderbuffer_storage(target, internalFormat, width, height, samples); -} - - -/** - * OpenGL ES version of glRenderBufferStorage. - */ -void GLAPIENTRY -_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height) -{ - switch (internalFormat) { - case GL_RGB565: - /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ - /* choose a closest format */ - internalFormat = GL_RGB5; - break; - default: - break; - } - - renderbuffer_storage(target, internalFormat, width, height, 0); -} - - -void GLAPIENTRY -_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) -{ - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (target != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } - - rb = ctx->CurrentRenderbuffer; - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetRenderbufferParameterivEXT"); - return; - } - - /* No need to flush here since we're just quering state which is - * not effected by rendering. - */ - - switch (pname) { - case GL_RENDERBUFFER_WIDTH_EXT: - *params = rb->Width; - return; - case GL_RENDERBUFFER_HEIGHT_EXT: - *params = rb->Height; - return; - case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: - *params = rb->InternalFormat; - return; - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); - break; - case GL_RENDERBUFFER_SAMPLES: - if (ctx->Extensions.ARB_framebuffer_object) { - *params = rb->NumSamples; - break; - } - /* fallthrough */ - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetRenderbufferParameterivEXT(target)"); - return; - } -} - - -GLboolean GLAPIENTRY -_mesa_IsFramebufferEXT(GLuint framebuffer) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - if (framebuffer) { - struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (rb != NULL && rb != &DummyFramebuffer) - return GL_TRUE; - } - return GL_FALSE; -} - - -/** - * Check if any of the attachments of the given framebuffer are textures - * (render to texture). Call ctx->Driver.RenderTexture() for such - * attachments. - */ -static void -check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint i; - ASSERT(ctx->Driver.RenderTexture); - - if (is_winsys_fbo(fb)) - return; /* can't render to texture with winsys framebuffers */ - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && _mesa_get_attachment_teximage(att)) { - ctx->Driver.RenderTexture(ctx, fb, att); - } - } -} - - -/** - * Examine all the framebuffer's attachments to see if any are textures. - * If so, call ctx->Driver.FinishRenderTexture() for each texture to - * notify the device driver that the texture image may have changed. - */ -static void -check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (is_winsys_fbo(fb)) - return; /* can't render to texture with winsys framebuffers */ - - if (ctx->Driver.FinishRenderTexture) { - GLuint i; - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && att->Renderbuffer) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - } -} - - -void GLAPIENTRY -_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) -{ - struct gl_framebuffer *newDrawFb, *newReadFb; - struct gl_framebuffer *oldDrawFb, *oldReadFb; - GLboolean bindReadBuf, bindDrawBuf; - GET_CURRENT_CONTEXT(ctx); - -#ifdef DEBUG - if (ctx->Extensions.ARB_framebuffer_object) { - ASSERT(ctx->Extensions.EXT_framebuffer_object); - ASSERT(ctx->Extensions.EXT_framebuffer_blit); - } -#endif - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.EXT_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindFramebufferEXT(unsupported)"); - return; - } - - switch (target) { -#if FEATURE_EXT_framebuffer_blit - case GL_DRAW_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_FALSE; - break; - case GL_READ_FRAMEBUFFER_EXT: - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - bindDrawBuf = GL_FALSE; - bindReadBuf = GL_TRUE; - break; -#endif - case GL_FRAMEBUFFER_EXT: - bindDrawBuf = GL_TRUE; - bindReadBuf = GL_TRUE; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); - return; - } - - if (framebuffer) { - /* Binding a user-created framebuffer object */ - newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); - if (newDrawFb == &DummyFramebuffer) { - /* ID was reserved, but no real framebuffer object made yet */ - newDrawFb = NULL; - } - else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { - /* All FBO IDs must be Gen'd */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); - return; - } - - if (!newDrawFb) { - /* create new framebuffer object */ - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); - if (!newDrawFb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); - return; - } - _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); - } - newReadFb = newDrawFb; - } - else { - /* Binding the window system framebuffer (which was originally set - * with MakeCurrent). - */ - newDrawFb = ctx->WinSysDrawBuffer; - newReadFb = ctx->WinSysReadBuffer; - } - - ASSERT(newDrawFb); - ASSERT(newDrawFb != &DummyFramebuffer); - - /* save pointers to current/old framebuffers */ - oldDrawFb = ctx->DrawBuffer; - oldReadFb = ctx->ReadBuffer; - - /* check if really changing bindings */ - if (oldDrawFb == newDrawFb) - bindDrawBuf = GL_FALSE; - if (oldReadFb == newReadFb) - bindReadBuf = GL_FALSE; - - /* - * OK, now bind the new Draw/Read framebuffers, if they're changing. - * - * We also check if we're beginning and/or ending render-to-texture. - * When a framebuffer with texture attachments is unbound, call - * ctx->Driver.FinishRenderTexture(). - * When a framebuffer with texture attachments is bound, call - * ctx->Driver.RenderTexture(). - * - * Note that if the ReadBuffer has texture attachments we don't consider - * that a render-to-texture case. - */ - if (bindReadBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old readbuffer was render-to-texture */ - check_end_texture_render(ctx, oldReadFb); - - _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); - } - - if (bindDrawBuf) { - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) - check_end_texture_render(ctx, oldDrawFb); - - /* check if newly bound framebuffer has any texture attachments */ - check_begin_texture_render(ctx, newDrawFb); - - _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); - } - - if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); - } -} - - -void GLAPIENTRY -_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - for (i = 0; i < n; i++) { - if (framebuffers[i] > 0) { - struct gl_framebuffer *fb; - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); - if (fb) { - ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); - - /* check if deleting currently bound framebuffer object */ - if (ctx->Extensions.EXT_framebuffer_blit) { - /* separate draw/read binding points */ - if (fb == ctx->DrawBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); - } - if (fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); - } - } - else { - /* only one binding point for read/draw buffers */ - if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { - /* bind default */ - ASSERT(fb->RefCount >= 2); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - } - } - - /* remove from hash table immediately, to free the ID */ - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); - - if (fb != &DummyFramebuffer) { - /* But the object will not be freed until it's no longer - * bound in any context. - */ - _mesa_reference_framebuffer(&fb, NULL); - } - } - } - } -} - - -void GLAPIENTRY -_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); - return; - } - - if (!framebuffers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); - - for (i = 0; i < n; i++) { - GLuint name = first + i; - framebuffers[i] = name; - /* insert dummy placeholder into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } -} - - - -GLenum GLAPIENTRY -_mesa_CheckFramebufferStatusEXT(GLenum target) -{ - struct gl_framebuffer *buffer; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); - return 0; - } - - if (is_winsys_fbo(buffer)) { - /* The window system / default framebuffer is always complete */ - return GL_FRAMEBUFFER_COMPLETE_EXT; - } - - /* No need to flush here */ - - if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, buffer); - } - - return buffer->_Status; -} - - - -/** - * Common code called by glFramebufferTexture1D/2D/3DEXT(). - */ -static void -framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, - GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - struct gl_renderbuffer_attachment *att; - struct gl_texture_object *texObj = NULL; - struct gl_framebuffer *fb; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(target=0x%x)", caller, target); - return; - } - - /* check framebuffer binding */ - if (is_winsys_fbo(fb)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT", caller); - return; - } - - - /* The textarget, level, and zoffset parameters are only validated if - * texture is non-zero. - */ - if (texture) { - GLboolean err = GL_TRUE; - - texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { - if (textarget == 0) { - /* XXX what's the purpose of this? */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); - } - else { - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !is_cube_face(textarget) - : (texObj->Target != textarget); - } - } - else { - /* can't render to a non-existant texture */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(non existant texture)", - caller); - return; - } - - if (err) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture%sEXT(texture target mismatch)", - caller); - return; - } - - if (texObj->Target == GL_TEXTURE_3D) { - const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (zoffset < 0 || zoffset >= maxSize) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(zoffset)", caller); - return; - } - } - else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || - (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(layer)", caller); - return; - } - } - - if ((level < 0) || - (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(level)", caller); - return; - } - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferTexture%sEXT(attachment)", caller); - return; - } - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - _glthread_LOCK_MUTEX(fb->Mutex); - if (texObj) { - _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset); - /* Set the render-to-texture flag. We'll check this flag in - * glTexImage() and friends to determine if we need to revalidate - * any FBOs that might be rendering into this texture. - * This flag never gets cleared since it's non-trivial to determine - * when all FBOs might be done rendering to this texture. That's OK - * though since it's uncommon to render to a texture then repeatedly - * call glTexImage() to change images in the texture. - */ - texObj->_RenderToTexture = GL_TRUE; - } - else { - _mesa_remove_attachment(ctx, att); - } - - invalidate_framebuffer(fb); - - _glthread_UNLOCK_MUTEX(fb->Mutex); -} - - - -void GLAPIENTRY -_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if (texture != 0) { - GLboolean error; - - switch (textarget) { - case GL_TEXTURE_1D: - error = GL_FALSE; - break; - case GL_TEXTURE_1D_ARRAY: - error = !ctx->Extensions.EXT_texture_array; - break; - default: - error = GL_TRUE; - } - - if (error) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture1DEXT(textarget=%s)", - _mesa_lookup_enum_by_nr(textarget)); - return; - } - } - - framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - - if (texture != 0) { - GLboolean error; - - switch (textarget) { - case GL_TEXTURE_2D: - error = GL_FALSE; - break; - case GL_TEXTURE_RECTANGLE: - error = !ctx->Extensions.NV_texture_rectangle; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - error = !ctx->Extensions.ARB_texture_cube_map; - break; - case GL_TEXTURE_2D_ARRAY: - error = !ctx->Extensions.EXT_texture_array; - break; - default: - error = GL_FALSE; - } - - if (error) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture2DEXT(textarget=%s)", - _mesa_lookup_enum_by_nr(textarget)); - return; - } - } - - framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0); -} - - -void GLAPIENTRY -_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, - GLint level, GLint zoffset) -{ - GET_CURRENT_CONTEXT(ctx); - - if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTexture3DEXT(textarget)"); - return; - } - - framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset); -} - - -void GLAPIENTRY -_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLint layer) -{ - GET_CURRENT_CONTEXT(ctx); - - framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer); -} - - -void GLAPIENTRY -_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, - GLenum renderbufferTarget, - GLuint renderbuffer) -{ - struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *fb; - struct gl_renderbuffer *rb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - fb = get_framebuffer_target(ctx, target); - if (!fb) { - _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)"); - return; - } - - if (renderbufferTarget != GL_RENDERBUFFER_EXT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(renderbufferTarget)"); - return; - } - - if (is_winsys_fbo(fb)) { - /* Can't attach new renderbuffers to a window system framebuffer */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); - return; - } - - att = _mesa_get_attachment(ctx, fb, attachment); - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glFramebufferRenderbufferEXT(invalid attachment %s)", - _mesa_lookup_enum_by_nr(attachment)); - return; - } - - if (renderbuffer) { - rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); - if (!rb) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(non-existant" - " renderbuffer %u)", renderbuffer); - return; - } - else if (rb == &DummyRenderbuffer) { - /* This is what NVIDIA does */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferRenderbufferEXT(renderbuffer %u)", - renderbuffer); - return; - } - } - else { - /* remove renderbuffer attachment */ - rb = NULL; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && - rb && rb->Format != MESA_FORMAT_NONE) { - /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - if (baseFormat != GL_DEPTH_STENCIL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferRenderbufferEXT(renderbuffer" - " is not DEPTH_STENCIL format)"); - return; - } - } - - - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - assert(ctx->Driver.FramebufferRenderbuffer); - ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); - - /* Some subsequent GL commands may depend on the framebuffer's visual - * after the binding is updated. Update visual info now. - */ - _mesa_update_framebuffer_visual(ctx, fb); -} - - -void GLAPIENTRY -_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, - GLenum pname, GLint *params) -{ - const struct gl_renderbuffer_attachment *att; - struct gl_framebuffer *buffer; - GLenum err; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - /* The error differs in GL andd GLES. */ - err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM; - - buffer = get_framebuffer_target(ctx, target); - if (!buffer) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(target)"); - return; - } - - if (is_winsys_fbo(buffer)) { - /* the default / window-system FBO */ - att = _mesa_get_fb0_attachment(ctx, buffer, attachment); - } - else { - /* user-created framebuffer FBO */ - att = _mesa_get_attachment(ctx, buffer, attachment); - } - - if (att == NULL) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(attachment)"); - return; - } - - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { - /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; - depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); - stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); - if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" - " attachments differ)"); - return; - } - } - - /* No need to flush here */ - - switch (pname) { - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: - *params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type; - return; - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: - if (att->Type == GL_RENDERBUFFER_EXT) { - *params = att->Renderbuffer->Name; - } - else if (att->Type == GL_TEXTURE) { - *params = att->Texture->Name; - } - else { - assert(att->Type == GL_NONE); - if (ctx->API == API_OPENGL) { - *params = 0; - } else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: - if (att->Type == GL_TEXTURE) { - *params = att->TextureLevel; - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { - *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; - } - else { - *params = 0; - } - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: - if (att->Type == GL_TEXTURE) { - if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { - *params = att->Zoffset; - } - else { - *params = 0; - } - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { - *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); - } - else { - /* According to ARB_framebuffer_sRGB, we should return LINEAR - * if the sRGB conversion is unsupported. */ - *params = GL_LINEAR; - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - gl_format format = att->Renderbuffer->Format; - if (format == MESA_FORMAT_S8) { - /* special cases */ - *params = GL_INDEX; - } - else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) { - /* depends on the attachment parameter */ - if (attachment == GL_STENCIL_ATTACHMENT) { - *params = GL_INDEX; - } - else { - *params = GL_FLOAT; - } - } - else { - *params = _mesa_get_format_datatype(format); - } - } - return; - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Type == GL_NONE) { - _mesa_error(ctx, err, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else if (att->Texture) { - const struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, - att->TextureLevel); - if (texImage) { - *params = get_component_bits(pname, texImage->_BaseFormat, - texImage->TexFormat); - } - else { - *params = 0; - } - } - else if (att->Renderbuffer) { - *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, - att->Renderbuffer->Format); - } - else { - _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:" - " invalid FBO attachment structure"); - } - return; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - return; - } -} - - -void GLAPIENTRY -_mesa_GenerateMipmapEXT(GLenum target) -{ - struct gl_texture_object *texObj; - GLboolean error; - - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - error = GL_FALSE; - break; - case GL_TEXTURE_CUBE_MAP: - error = !ctx->Extensions.ARB_texture_cube_map; - break; - case GL_TEXTURE_1D_ARRAY: - case GL_TEXTURE_2D_ARRAY: - error = !ctx->Extensions.EXT_texture_array; - break; - default: - error = GL_TRUE; - } - - if (error) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)", - _mesa_lookup_enum_by_nr(target)); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (texObj->BaseLevel >= texObj->MaxLevel) { - /* nothing to do */ - return; - } - - if (texObj->Target == GL_TEXTURE_CUBE_MAP && - !_mesa_cube_complete(texObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGenerateMipmap(incomplete cube map)"); - return; - } - - _mesa_lock_texture(ctx, texObj); - if (target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 0; face < 6; face++) - ctx->Driver.GenerateMipmap(ctx, - GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, - texObj); - } - else { - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } - _mesa_unlock_texture(ctx, texObj); -} - - -#if FEATURE_EXT_framebuffer_blit - -static const struct gl_renderbuffer_attachment * -find_attachment(const struct gl_framebuffer *fb, - const struct gl_renderbuffer *rb) -{ - GLuint i; - for (i = 0; i < Elements(fb->Attachment); i++) { - if (fb->Attachment[i].Renderbuffer == rb) - return &fb->Attachment[i]; - } - return NULL; -} - - - -/** - * Blit rectangular region, optionally from one framebuffer to another. - * - * Note, if the src buffer is multisampled and the dest is not, this is - * when the samples must be resolved to a single color. - */ -void GLAPIENTRY -_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - const struct gl_framebuffer *readFb, *drawFb; - const struct gl_renderbuffer *colorReadRb, *colorDrawRb; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, _NEW_BUFFERS); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, - "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, _mesa_lookup_enum_by_nr(filter)); - - if (ctx->NewState) { - _mesa_update_state(ctx); - } - - readFb = ctx->ReadBuffer; - drawFb = ctx->DrawBuffer; - - if (!readFb || !drawFb) { - /* This will normally never happen but someday we may want to - * support MakeCurrent() with no drawables. - */ - return; - } - - /* check for complete framebuffers */ - if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || - readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glBlitFramebufferEXT(incomplete draw/read buffers)"); - return; - } - - if (filter != GL_NEAREST && filter != GL_LINEAR) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); - return; - } - - if (mask & ~legalMaskBits) { - _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); - return; - } - - /* depth/stencil must be blitted with nearest filtering */ - if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) - && filter != GL_NEAREST) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); - return; - } - - /* get color read/draw renderbuffers */ - if (mask & GL_COLOR_BUFFER_BIT) { - colorReadRb = readFb->_ColorReadBuffer; - colorDrawRb = drawFb->_ColorDrawBuffers[0]; - - /* From the EXT_framebuffer_object spec: - * - * "If a buffer is specified in and does not exist in both - * the read and draw framebuffers, the corresponding bit is silently - * ignored." - */ - if ((colorReadRb == NULL) || (colorDrawRb == NULL)) { - colorReadRb = colorDrawRb = NULL; - mask &= ~GL_COLOR_BUFFER_BIT; - } - } - else { - colorReadRb = colorDrawRb = NULL; - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_StencilBuffer; - struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; - - /* From the EXT_framebuffer_object spec: - * - * "If a buffer is specified in and does not exist in both - * the read and draw framebuffers, the corresponding bit is silently - * ignored." - */ - if ((readRb == NULL) || (drawRb == NULL)) { - readRb = drawRb = NULL; - mask &= ~GL_STENCIL_BUFFER_BIT; - } - else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(stencil buffer size mismatch)"); - return; - } - } - - if (mask & GL_DEPTH_BUFFER_BIT) { - struct gl_renderbuffer *readRb = readFb->_DepthBuffer; - struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; - - /* From the EXT_framebuffer_object spec: - * - * "If a buffer is specified in and does not exist in both - * the read and draw framebuffers, the corresponding bit is silently - * ignored." - */ - if ((readRb == NULL) || (drawRb == NULL)) { - readRb = drawRb = NULL; - mask &= ~GL_DEPTH_BUFFER_BIT; - } - else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(depth buffer size mismatch)"); - return; - } - } - - if (readFb->Visual.samples > 0 && - drawFb->Visual.samples > 0 && - readFb->Visual.samples != drawFb->Visual.samples) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(mismatched samples"); - return; - } - - /* extra checks for multisample copies... */ - if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { - /* src and dest region sizes must be the same */ - if (srcX1 - srcX0 != dstX1 - dstX0 || - srcY1 - srcY0 != dstY1 - dstY0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); - return; - } - - /* color formats must match */ - if (colorReadRb && - colorDrawRb && - colorReadRb->Format != colorDrawRb->Format) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); - return; - } - } - - if (!ctx->Extensions.EXT_framebuffer_blit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); - return; - } - - /* Debug code */ - if (DEBUG_BLIT) { - printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," - " 0x%x, 0x%x)\n", - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); - if (colorReadRb) { - const struct gl_renderbuffer_attachment *att; - - att = find_attachment(readFb, colorReadRb); - printf(" Src FBO %u RB %u (%dx%d) ", - readFb->Name, colorReadRb->Name, - colorReadRb->Width, colorReadRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - - att = find_attachment(drawFb, colorDrawRb); - printf(" Dst FBO %u RB %u (%dx%d) ", - drawFb->Name, colorDrawRb->Name, - colorDrawRb->Width, colorDrawRb->Height); - if (att && att->Texture) { - printf("Tex %u tgt 0x%x level %u face %u", - att->Texture->Name, - att->Texture->Target, - att->TextureLevel, - att->CubeMapFace); - } - printf("\n"); - } - } - - if (!mask) { - return; - } - - ASSERT(ctx->Driver.BlitFramebuffer); - ctx->Driver.BlitFramebuffer(ctx, - srcX0, srcY0, srcX1, srcY1, - dstX0, dstY0, dstX1, dstY1, - mask, filter); -} -#endif /* FEATURE_EXT_framebuffer_blit */ - -#if FEATURE_ARB_geometry_shader4 -void GLAPIENTRY -_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, - GLuint texture, GLint level) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureARB " - "not implemented!"); -} - -void GLAPIENTRY -_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, - GLuint texture, GLint level, GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glFramebufferTextureFaceARB " - "not implemented!"); -} -#endif /* FEATURE_ARB_geometry_shader4 */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * GL_EXT/ARB_framebuffer_object extensions + * + * Authors: + * Brian Paul + */ + + +#include "buffers.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "formats.h" +#include "framebuffer.h" +#include "hash.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "renderbuffer.h" +#include "state.h" +#include "teximage.h" +#include "texobj.h" + + +/** Set this to 1 to help debug FBO incompleteness problems */ +#define DEBUG_FBO 0 + +/** Set this to 1 to debug/log glBlitFramebuffer() calls */ +#define DEBUG_BLIT 0 + + +/** + * Notes: + * + * None of the GL_EXT_framebuffer_object functions are compiled into + * display lists. + */ + + + +/* + * When glGenRender/FramebuffersEXT() is called we insert pointers to + * these placeholder objects into the hash table. + * Later, when the object ID is first bound, we replace the placeholder + * with the real frame/renderbuffer. + */ +static struct gl_framebuffer DummyFramebuffer; +static struct gl_renderbuffer DummyRenderbuffer; + +/* We bind this framebuffer when applications pass a NULL + * drawable/surface in make current. */ +static struct gl_framebuffer IncompleteFramebuffer; + + +static INLINE GLboolean +is_cube_face(GLenum target) +{ + return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); +} + + +/** + * Is the given FBO a user-created FBO? + */ +static INLINE GLboolean +is_user_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name != 0; +} + + +/** + * Is the given FBO a window system FBO (like an X window)? + */ +static INLINE GLboolean +is_winsys_fbo(const struct gl_framebuffer *fb) +{ + return fb->Name == 0; +} + + +static void +delete_dummy_renderbuffer(struct gl_renderbuffer *rb) +{ + /* no op */ +} + +static void +delete_dummy_framebuffer(struct gl_framebuffer *fb) +{ + /* no op */ +} + + +void +_mesa_init_fbobjects(struct gl_context *ctx) +{ + _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); + _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); + _glthread_INIT_MUTEX(IncompleteFramebuffer.Mutex); + DummyFramebuffer.Delete = delete_dummy_framebuffer; + DummyRenderbuffer.Delete = delete_dummy_renderbuffer; + IncompleteFramebuffer.Delete = delete_dummy_framebuffer; +} + +struct gl_framebuffer * +_mesa_get_incomplete_framebuffer(void) +{ + return &IncompleteFramebuffer; +} + +/** + * Helper routine for getting a gl_renderbuffer. + */ +struct gl_renderbuffer * +_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id) +{ + struct gl_renderbuffer *rb; + + if (id == 0) + return NULL; + + rb = (struct gl_renderbuffer *) + _mesa_HashLookup(ctx->Shared->RenderBuffers, id); + return rb; +} + + +/** + * Helper routine for getting a gl_framebuffer. + */ +struct gl_framebuffer * +_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id) +{ + struct gl_framebuffer *fb; + + if (id == 0) + return NULL; + + fb = (struct gl_framebuffer *) + _mesa_HashLookup(ctx->Shared->FrameBuffers, id); + return fb; +} + + +/** + * Mark the given framebuffer as invalid. This will force the + * test for framebuffer completeness to be done before the framebuffer + * is used. + */ +static void +invalidate_framebuffer(struct gl_framebuffer *fb) +{ + fb->_Status = 0; /* "indeterminate" */ +} + + +/** + * Return the gl_framebuffer object which corresponds to the given + * framebuffer target, such as GL_DRAW_FRAMEBUFFER. + * Check support for GL_EXT_framebuffer_blit to determine if certain + * targets are legal. + * \return gl_framebuffer pointer or NULL if target is illegal + */ +static struct gl_framebuffer * +get_framebuffer_target(struct gl_context *ctx, GLenum target) +{ + switch (target) { + case GL_DRAW_FRAMEBUFFER: + return ctx->Extensions.EXT_framebuffer_blit ? ctx->DrawBuffer : NULL; + case GL_READ_FRAMEBUFFER: + return ctx->Extensions.EXT_framebuffer_blit ? ctx->ReadBuffer : NULL; + case GL_FRAMEBUFFER_EXT: + return ctx->DrawBuffer; + default: + return NULL; + } +} + + +/** + * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding + * gl_renderbuffer_attachment object. + * This function is only used for user-created FB objects, not the + * default / window-system FB object. + * If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to + * the depth buffer attachment point. + */ +struct gl_renderbuffer_attachment * +_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment) +{ + GLuint i; + + assert(is_user_fbo(fb)); + + switch (attachment) { + case GL_COLOR_ATTACHMENT0_EXT: + case GL_COLOR_ATTACHMENT1_EXT: + case GL_COLOR_ATTACHMENT2_EXT: + case GL_COLOR_ATTACHMENT3_EXT: + case GL_COLOR_ATTACHMENT4_EXT: + case GL_COLOR_ATTACHMENT5_EXT: + case GL_COLOR_ATTACHMENT6_EXT: + case GL_COLOR_ATTACHMENT7_EXT: + case GL_COLOR_ATTACHMENT8_EXT: + case GL_COLOR_ATTACHMENT9_EXT: + case GL_COLOR_ATTACHMENT10_EXT: + case GL_COLOR_ATTACHMENT11_EXT: + case GL_COLOR_ATTACHMENT12_EXT: + case GL_COLOR_ATTACHMENT13_EXT: + case GL_COLOR_ATTACHMENT14_EXT: + case GL_COLOR_ATTACHMENT15_EXT: + i = attachment - GL_COLOR_ATTACHMENT0_EXT; + if (i >= ctx->Const.MaxColorAttachments) { + return NULL; + } + return &fb->Attachment[BUFFER_COLOR0 + i]; + case GL_DEPTH_STENCIL_ATTACHMENT: + /* fall-through */ + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_DEPTH_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_STENCIL_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + + +/** + * As above, but only used for getting attachments of the default / + * window-system framebuffer (not user-created framebuffer objects). + */ +static struct gl_renderbuffer_attachment * +_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, + GLenum attachment) +{ + assert(is_winsys_fbo(fb)); + + switch (attachment) { + case GL_FRONT_LEFT: + return &fb->Attachment[BUFFER_FRONT_LEFT]; + case GL_FRONT_RIGHT: + return &fb->Attachment[BUFFER_FRONT_RIGHT]; + case GL_BACK_LEFT: + return &fb->Attachment[BUFFER_BACK_LEFT]; + case GL_BACK_RIGHT: + return &fb->Attachment[BUFFER_BACK_RIGHT]; + case GL_AUX0: + if (fb->Visual.numAuxBuffers == 1) { + return &fb->Attachment[BUFFER_AUX0]; + } + return NULL; + case GL_DEPTH_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_DEPTH_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL_BUFFER: + /* fall-through / new in GL 3.0 */ + case GL_STENCIL_ATTACHMENT_EXT: + return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + + + +/** + * Remove any texture or renderbuffer attached to the given attachment + * point. Update reference counts, etc. + */ +void +_mesa_remove_attachment(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att) +{ + if (att->Type == GL_TEXTURE) { + ASSERT(att->Texture); + if (ctx->Driver.FinishRenderTexture) { + /* tell driver that we're done rendering to this texture. */ + ctx->Driver.FinishRenderTexture(ctx, att); + } + _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ + ASSERT(!att->Texture); + } + if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { + ASSERT(!att->Texture); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ + ASSERT(!att->Renderbuffer); + } + att->Type = GL_NONE; + att->Complete = GL_TRUE; +} + + +/** + * Bind a texture object to an attachment point. + * The previous binding, if any, will be removed first. + */ +void +_mesa_set_texture_attachment(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att, + struct gl_texture_object *texObj, + GLenum texTarget, GLuint level, GLuint zoffset) +{ + if (att->Texture == texObj) { + /* re-attaching same texture */ + ASSERT(att->Type == GL_TEXTURE); + if (ctx->Driver.FinishRenderTexture) + ctx->Driver.FinishRenderTexture(ctx, att); + } + else { + /* new attachment */ + if (ctx->Driver.FinishRenderTexture && att->Texture) + ctx->Driver.FinishRenderTexture(ctx, att); + _mesa_remove_attachment(ctx, att); + att->Type = GL_TEXTURE; + assert(!att->Texture); + _mesa_reference_texobj(&att->Texture, texObj); + } + + /* always update these fields */ + att->TextureLevel = level; + att->CubeMapFace = _mesa_tex_target_to_face(texTarget); + att->Zoffset = zoffset; + att->Complete = GL_FALSE; + + if (_mesa_get_attachment_teximage(att)) { + ctx->Driver.RenderTexture(ctx, fb, att); + } + + invalidate_framebuffer(fb); +} + + +/** + * Bind a renderbuffer to an attachment point. + * The previous binding, if any, will be removed first. + */ +void +_mesa_set_renderbuffer_attachment(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att, + struct gl_renderbuffer *rb) +{ + /* XXX check if re-doing same attachment, exit early */ + _mesa_remove_attachment(ctx, att); + att->Type = GL_RENDERBUFFER_EXT; + att->Texture = NULL; /* just to be safe */ + att->Complete = GL_FALSE; + _mesa_reference_renderbuffer(&att->Renderbuffer, rb); +} + + +/** + * Fallback for ctx->Driver.FramebufferRenderbuffer() + * Attach a renderbuffer object to a framebuffer object. + */ +void +_mesa_framebuffer_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + struct gl_renderbuffer_attachment *att; + + _glthread_LOCK_MUTEX(fb->Mutex); + + att = _mesa_get_attachment(ctx, fb, attachment); + ASSERT(att); + if (rb) { + _mesa_set_renderbuffer_attachment(ctx, att, rb); + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* do stencil attachment here (depth already done above) */ + att = _mesa_get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT); + assert(att); + _mesa_set_renderbuffer_attachment(ctx, att, rb); + } + rb->AttachedAnytime = GL_TRUE; + } + else { + _mesa_remove_attachment(ctx, att); + } + + invalidate_framebuffer(fb); + + _glthread_UNLOCK_MUTEX(fb->Mutex); +} + + +/** + * Fallback for ctx->Driver.ValidateFramebuffer() + * Check if the renderbuffer's formats are supported by the software + * renderer. + * Drivers should probably override this. + */ +void +_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + gl_buffer_index buf; + for (buf = 0; buf < BUFFER_COUNT; buf++) { + const struct gl_renderbuffer *rb = fb->Attachment[buf].Renderbuffer; + if (rb) { + switch (rb->_BaseFormat) { + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + case GL_RED: + case GL_RG: + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; + return; + + default: + switch (rb->Format) { + /* XXX This list is likely incomplete. */ + case MESA_FORMAT_RGB9_E5_FLOAT: + fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; + return; + default:; + /* render buffer format is supported by software rendering */ + } + } + } + } +} + + +/** + * For debug only. + */ +static void +att_incomplete(const char *msg) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "attachment incomplete: %s\n", msg); +#else + (void) msg; +#endif +} + + +/** + * For debug only. + */ +static void +fbo_incomplete(const char *msg, int index) +{ +#if DEBUG_FBO + _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index); +#else + (void) msg; + (void) index; +#endif +} + + +/** + * Is the given base format a legal format for a color renderbuffer? + */ +GLboolean +_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat) +{ + switch (baseFormat) { + case GL_RGB: + case GL_RGBA: + return GL_TRUE; + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_ALPHA: + return ctx->Extensions.ARB_framebuffer_object; + case GL_RED: + case GL_RG: + return ctx->Extensions.ARB_texture_rg; + default: + return GL_FALSE; + } +} + + +/** + * Is the given base format a legal format for a depth/stencil renderbuffer? + */ +static GLboolean +is_legal_depth_format(const struct gl_context *ctx, GLenum baseFormat) +{ + switch (baseFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if an attachment point is complete and update its Complete field. + * \param format if GL_COLOR, this is a color attachment point, + * if GL_DEPTH, this is a depth component attachment point, + * if GL_STENCIL, this is a stencil component attachment point. + */ +static void +test_attachment_completeness(const struct gl_context *ctx, GLenum format, + struct gl_renderbuffer_attachment *att) +{ + assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); + + /* assume complete */ + att->Complete = GL_TRUE; + + /* Look for reasons why the attachment might be incomplete */ + if (att->Type == GL_TEXTURE) { + const struct gl_texture_object *texObj = att->Texture; + struct gl_texture_image *texImage; + GLenum baseFormat; + + if (!texObj) { + att_incomplete("no texobj"); + att->Complete = GL_FALSE; + return; + } + + texImage = texObj->Image[att->CubeMapFace][att->TextureLevel]; + if (!texImage) { + att_incomplete("no teximage"); + att->Complete = GL_FALSE; + return; + } + if (texImage->Width < 1 || texImage->Height < 1) { + att_incomplete("teximage width/height=0"); + printf("texobj = %u\n", texObj->Name); + printf("level = %d\n", att->TextureLevel); + att->Complete = GL_FALSE; + return; + } + if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { + att_incomplete("bad z offset"); + att->Complete = GL_FALSE; + return; + } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + if (format == GL_COLOR) { + if (!_mesa_is_legal_color_format(ctx, baseFormat)) { + att_incomplete("bad format"); + att->Complete = GL_FALSE; + return; + } + if (_mesa_is_format_compressed(texImage->TexFormat)) { + att_incomplete("compressed internalformat"); + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (baseFormat == GL_DEPTH_COMPONENT) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att->Complete = GL_FALSE; + att_incomplete("bad depth format"); + return; + } + } + else { + ASSERT(format == GL_STENCIL); + if (ctx->Extensions.EXT_packed_depth_stencil && + ctx->Extensions.ARB_depth_texture && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + /* no such thing as stencil-only textures */ + att_incomplete("illegal stencil texture"); + att->Complete = GL_FALSE; + return; + } + } + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + + ASSERT(att->Renderbuffer); + if (!att->Renderbuffer->InternalFormat || + att->Renderbuffer->Width < 1 || + att->Renderbuffer->Height < 1) { + att_incomplete("0x0 renderbuffer"); + att->Complete = GL_FALSE; + return; + } + if (format == GL_COLOR) { + if (!_mesa_is_legal_color_format(ctx, baseFormat)) { + att_incomplete("bad renderbuffer color format"); + att->Complete = GL_FALSE; + return; + } + } + else if (format == GL_DEPTH) { + if (baseFormat == GL_DEPTH_COMPONENT) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att_incomplete("bad renderbuffer depth format"); + att->Complete = GL_FALSE; + return; + } + } + else { + assert(format == GL_STENCIL); + if (baseFormat == GL_STENCIL_INDEX) { + /* OK */ + } + else if (ctx->Extensions.EXT_packed_depth_stencil && + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* OK */ + } + else { + att->Complete = GL_FALSE; + att_incomplete("bad renderbuffer stencil format"); + return; + } + } + } + else { + ASSERT(att->Type == GL_NONE); + /* complete */ + return; + } +} + + +/** + * Test if the given framebuffer object is complete and update its + * Status field with the results. + * Calls the ctx->Driver.ValidateFramebuffer() function to allow the + * driver to make hardware-specific validation/completeness checks. + * Also update the framebuffer's Width and Height fields if the + * framebuffer is complete. + */ +void +_mesa_test_framebuffer_completeness(struct gl_context *ctx, + struct gl_framebuffer *fb) +{ + GLuint numImages; + GLenum intFormat = GL_NONE; /* color buffers' internal format */ + GLuint minWidth = ~0, minHeight = ~0, maxWidth = 0, maxHeight = 0; + GLint numSamples = -1; + GLint i; + GLuint j; + + assert(is_user_fbo(fb)); + + numImages = 0; + fb->Width = 0; + fb->Height = 0; + + /* Start at -2 to more easily loop over all attachment points. + * -2: depth buffer + * -1: stencil buffer + * >=0: color buffer + */ + for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) { + struct gl_renderbuffer_attachment *att; + GLenum f; + gl_format attFormat; + + /* + * XXX for ARB_fbo, only check color buffers that are named by + * GL_READ_BUFFER and GL_DRAW_BUFFERi. + */ + + /* check for attachment completeness + */ + if (i == -2) { + att = &fb->Attachment[BUFFER_DEPTH]; + test_attachment_completeness(ctx, GL_DEPTH, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("depth attachment incomplete", -1); + return; + } + } + else if (i == -1) { + att = &fb->Attachment[BUFFER_STENCIL]; + test_attachment_completeness(ctx, GL_STENCIL, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("stencil attachment incomplete", -1); + return; + } + } + else { + att = &fb->Attachment[BUFFER_COLOR0 + i]; + test_attachment_completeness(ctx, GL_COLOR, att); + if (!att->Complete) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; + fbo_incomplete("color attachment incomplete", i); + return; + } + } + + /* get width, height, format of the renderbuffer/texture + */ + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImg = + _mesa_get_attachment_teximage(att); + minWidth = MIN2(minWidth, texImg->Width); + maxWidth = MAX2(maxWidth, texImg->Width); + minHeight = MIN2(minHeight, texImg->Height); + maxHeight = MAX2(maxHeight, texImg->Height); + f = texImg->_BaseFormat; + attFormat = texImg->TexFormat; + numImages++; + if (!_mesa_is_legal_color_format(ctx, f) && + !is_legal_depth_format(ctx, f)) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + fbo_incomplete("texture attachment incomplete", -1); + return; + } + } + else if (att->Type == GL_RENDERBUFFER_EXT) { + minWidth = MIN2(minWidth, att->Renderbuffer->Width); + maxWidth = MAX2(minWidth, att->Renderbuffer->Width); + minHeight = MIN2(minHeight, att->Renderbuffer->Height); + maxHeight = MAX2(minHeight, att->Renderbuffer->Height); + f = att->Renderbuffer->InternalFormat; + attFormat = att->Renderbuffer->Format; + numImages++; + } + else { + assert(att->Type == GL_NONE); + continue; + } + + if (att->Renderbuffer && numSamples < 0) { + /* first buffer */ + numSamples = att->Renderbuffer->NumSamples; + } + + /* check if integer color */ + fb->_IntegerColor = _mesa_is_format_integer_color(attFormat); + + /* Error-check width, height, format, samples + */ + if (numImages == 1) { + /* save format, num samples */ + if (i >= 0) { + intFormat = f; + } + } + else { + if (!ctx->Extensions.ARB_framebuffer_object) { + /* check that width, height, format are same */ + if (minWidth != maxWidth || minHeight != maxHeight) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; + fbo_incomplete("width or height mismatch", -1); + return; + } + /* check that all color buffer have same format */ + if (intFormat != GL_NONE && f != intFormat) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; + fbo_incomplete("format mismatch", -1); + return; + } + } + if (att->Renderbuffer && + att->Renderbuffer->NumSamples != numSamples) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; + fbo_incomplete("inconsistant number of samples", i); + return; + } + + } + } + +#if FEATURE_GL + if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) { + /* Check that all DrawBuffers are present */ + for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) { + if (fb->ColorDrawBuffer[j] != GL_NONE) { + const struct gl_renderbuffer_attachment *att + = _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; + fbo_incomplete("missing drawbuffer", j); + return; + } + } + } + + /* Check that the ReadBuffer is present */ + if (fb->ColorReadBuffer != GL_NONE) { + const struct gl_renderbuffer_attachment *att + = _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer); + assert(att); + if (att->Type == GL_NONE) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; + fbo_incomplete("missing readbuffer", -1); + return; + } + } + } +#else + (void) j; +#endif + + if (numImages == 0) { + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; + fbo_incomplete("no attachments", -1); + return; + } + + /* Provisionally set status = COMPLETE ... */ + fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + /* ... but the driver may say the FB is incomplete. + * Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED + * if anything. + */ + if (ctx->Driver.ValidateFramebuffer) { + ctx->Driver.ValidateFramebuffer(ctx, fb); + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + fbo_incomplete("driver marked FBO as incomplete", -1); + } + } + + if (fb->_Status == GL_FRAMEBUFFER_COMPLETE_EXT) { + /* + * Note that if ARB_framebuffer_object is supported and the attached + * renderbuffers/textures are different sizes, the framebuffer + * width/height will be set to the smallest width/height. + */ + fb->Width = minWidth; + fb->Height = minHeight; + + /* finally, update the visual info for the framebuffer */ + _mesa_update_framebuffer_visual(ctx, fb); + } +} + + +GLboolean GLAPIENTRY +_mesa_IsRenderbufferEXT(GLuint renderbuffer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + if (renderbuffer) { + struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (rb != NULL && rb != &DummyRenderbuffer) + return GL_TRUE; + } + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) +{ + struct gl_renderbuffer *newRb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)"); + return; + } + + /* No need to flush here since the render buffer binding has no + * effect on rendering state. + */ + + if (renderbuffer) { + newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (newRb == &DummyRenderbuffer) { + /* ID was reserved, but no real renderbuffer object made yet */ + newRb = NULL; + } + else if (!newRb && ctx->Extensions.ARB_framebuffer_object) { + /* All RB IDs must be Gen'd */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindRenderbuffer(buffer)"); + return; + } + + if (!newRb) { + /* create new renderbuffer object */ + newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer); + if (!newRb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT"); + return; + } + ASSERT(newRb->AllocStorage); + _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb); + newRb->RefCount = 1; /* referenced by hash table */ + } + } + else { + newRb = NULL; + } + + ASSERT(newRb != &DummyRenderbuffer); + + _mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb); +} + + +/** + * If the given renderbuffer is anywhere attached to the framebuffer, detach + * the renderbuffer. + * This is used when a renderbuffer object is deleted. + * The spec calls for unbinding. + */ +static void +detach_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer == rb) { + _mesa_remove_attachment(ctx, &fb->Attachment[i]); + } + } + invalidate_framebuffer(fb); +} + + +void GLAPIENTRY +_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + for (i = 0; i < n; i++) { + if (renderbuffers[i] > 0) { + struct gl_renderbuffer *rb; + rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]); + if (rb) { + /* check if deleting currently bound renderbuffer object */ + if (rb == ctx->CurrentRenderbuffer) { + /* bind default */ + ASSERT(rb->RefCount >= 2); + _mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + } + + if (is_user_fbo(ctx->DrawBuffer)) { + detach_renderbuffer(ctx, ctx->DrawBuffer, rb); + } + if (is_user_fbo(ctx->ReadBuffer) + && ctx->ReadBuffer != ctx->DrawBuffer) { + detach_renderbuffer(ctx, ctx->ReadBuffer, rb); + } + + /* Remove from hash table immediately, to free the ID. + * But the object will not be freed until it's no longer + * referenced anywhere else. + */ + _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); + + if (rb != &DummyRenderbuffer) { + /* no longer referenced by hash table */ + _mesa_reference_renderbuffer(&rb, NULL); + } + } + } + } +} + + +void GLAPIENTRY +_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)"); + return; + } + + if (!renderbuffers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n); + + for (i = 0; i < n; i++) { + GLuint name = first + i; + renderbuffers[i] = name; + /* insert dummy placeholder into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } +} + + +/** + * Given an internal format token for a render buffer, return the + * corresponding base format (one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, + * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, etc). + * + * This is similar to _mesa_base_tex_format() but the set of valid + * internal formats is different. + * + * Note that even if a format is determined to be legal here, validation + * of the FBO may fail if the format is not supported by the driver/GPU. + * + * \param internalFormat as passed to glRenderbufferStorage() + * \return the base internal format, or 0 if internalFormat is illegal + */ +GLenum +_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) +{ + /* + * Notes: some formats such as alpha, luminance, etc. were added + * with GL_ARB_framebuffer_object. + */ + switch (internalFormat) { + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + return ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + case GL_SRGB8_EXT: + return GL_RGB; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + case GL_SRGB8_ALPHA8_EXT: + return GL_RGBA; + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + return GL_STENCIL_INDEX; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_DEPTH_COMPONENT; + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + if (ctx->Extensions.EXT_packed_depth_stencil) + return GL_DEPTH_STENCIL_EXT; + else + return 0; + case GL_DEPTH_COMPONENT32F: + if (ctx->Extensions.ARB_depth_buffer_float) + return GL_DEPTH_COMPONENT; + else + return 0; + case GL_DEPTH32F_STENCIL8: + if (ctx->Extensions.ARB_depth_buffer_float) + return GL_DEPTH_STENCIL; + else + return 0; + case GL_RED: + case GL_R8: + case GL_R16: + return ctx->Extensions.ARB_texture_rg ? GL_RED : 0; + case GL_RG: + case GL_RG8: + case GL_RG16: + return ctx->Extensions.ARB_texture_rg ? GL_RG : 0; + /* signed normalized texture formats */ + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RED : 0; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RG : 0; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGB : 0; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + return ctx->Extensions.EXT_texture_snorm ? GL_RGBA : 0; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return ctx->Extensions.EXT_texture_snorm && + ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + case GL_R16F: + case GL_R32F: + return ctx->Extensions.ARB_texture_rg && + ctx->Extensions.ARB_texture_float ? GL_RED : 0; + case GL_RG16F: + case GL_RG32F: + return ctx->Extensions.ARB_texture_rg && + ctx->Extensions.ARB_texture_float ? GL_RG : 0; + case GL_RGB16F: + case GL_RGB32F: + return ctx->Extensions.ARB_texture_float ? GL_RGB : 0; + case GL_RGBA16F: + case GL_RGBA32F: + return ctx->Extensions.ARB_texture_float ? GL_RGBA : 0; + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_ALPHA : 0; + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE : 0; + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0; + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + return ctx->Extensions.ARB_texture_float && + ctx->Extensions.ARB_framebuffer_object ? GL_INTENSITY : 0; + case GL_RGB9_E5: + return ctx->Extensions.EXT_texture_shared_exponent ? GL_RGB : 0; + case GL_R11F_G11F_B10F: + return ctx->Extensions.EXT_packed_float ? GL_RGB : 0; + /* XXX add integer formats eventually */ + default: + return 0; + } +} + + +/** + * Invalidate a renderbuffer attachment. Called from _mesa_HashWalk(). + */ +static void +invalidate_rb(GLuint key, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) userData; + + /* If this is a user-created FBO */ + if (is_user_fbo(fb)) { + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Type == GL_RENDERBUFFER && + att->Renderbuffer == rb) { + /* Mark fb status as indeterminate to force re-validation */ + fb->_Status = 0; + return; + } + } + } +} + + +/** sentinal value, see below */ +#define NO_SAMPLES 1000 + + +/** + * Helper function used by _mesa_RenderbufferStorageEXT() and + * _mesa_RenderbufferStorageMultisample(). + * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorageEXT(). + */ +static void +renderbuffer_storage(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei samples) +{ + const char *func = samples == NO_SAMPLES ? + "glRenderbufferStorage" : "RenderbufferStorageMultisample"; + struct gl_renderbuffer *rb; + GLenum baseFormat; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", func); + return; + } + + baseFormat = _mesa_base_fbo_format(ctx, internalFormat); + if (baseFormat == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); + return; + } + + if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); + return; + } + + if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(height)", func); + return; + } + + if (samples == NO_SAMPLES) { + /* NumSamples == 0 indicates non-multisampling */ + samples = 0; + } + else if (samples > (GLsizei) ctx->Const.MaxSamples) { + /* note: driver may choose to use more samples than what's requested */ + _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s", func); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + if (rb->InternalFormat == internalFormat && + rb->Width == (GLuint) width && + rb->Height == (GLuint) height) { + /* no change in allocation needed */ + return; + } + + /* These MUST get set by the AllocStorage func */ + rb->Format = MESA_FORMAT_NONE; + rb->NumSamples = samples; + + /* Now allocate the storage */ + ASSERT(rb->AllocStorage); + if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { + /* No error - check/set fields now */ + assert(rb->Format != MESA_FORMAT_NONE); + assert(rb->Width == (GLuint) width); + assert(rb->Height == (GLuint) height); + rb->InternalFormat = internalFormat; + rb->_BaseFormat = baseFormat; + assert(rb->_BaseFormat != 0); + } + else { + /* Probably ran out of memory - clear the fields */ + rb->Width = 0; + rb->Height = 0; + rb->Format = MESA_FORMAT_NONE; + rb->InternalFormat = GL_NONE; + rb->_BaseFormat = GL_NONE; + rb->NumSamples = 0; + } + + /* Invalidate the framebuffers the renderbuffer is attached in. */ + if (rb->AttachedAnytime) { + _mesa_HashWalk(ctx->Shared->FrameBuffers, invalidate_rb, rb); + } +} + + +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.OES_EGL_image) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEGLImageTargetRenderbufferStorageOES(unsupported)"); + return; + } + + if (target != GL_RENDERBUFFER) { + _mesa_error(ctx, GL_INVALID_ENUM, + "EGLImageTargetRenderbufferStorageOES"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "EGLImageTargetRenderbufferStorageOES"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + ctx->Driver.EGLImageTargetRenderbufferStorage(ctx, rb, image); +} +#endif + + +/** + * Helper function for _mesa_GetRenderbufferParameterivEXT() and + * _mesa_GetFramebufferAttachmentParameterivEXT() + * We have to be careful to respect the base format. For example, if a + * renderbuffer/texture was created with internalFormat=GL_RGB but the + * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE + * we need to return zero. + */ +static GLint +get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) +{ + switch (pname) { + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA || + baseFormat == GL_RG || baseFormat == GL_RED) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA || + baseFormat == GL_LUMINANCE_ALPHA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + default: + return 0; + } +} + + + +void GLAPIENTRY +_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height) +{ + /* GL_ARB_fbo says calling this function is equivalent to calling + * glRenderbufferStorageMultisample() with samples=0. We pass in + * a token value here just for error reporting purposes. + */ + renderbuffer_storage(target, internalFormat, width, height, NO_SAMPLES); +} + + +void GLAPIENTRY +_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, + GLenum internalFormat, + GLsizei width, GLsizei height) +{ + renderbuffer_storage(target, internalFormat, width, height, samples); +} + + +/** + * OpenGL ES version of glRenderBufferStorage. + */ +void GLAPIENTRY +_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height) +{ + switch (internalFormat) { + case GL_RGB565: + /* XXX this confuses GL_RENDERBUFFER_INTERNAL_FORMAT_OES */ + /* choose a closest format */ + internalFormat = GL_RGB5; + break; + default: + break; + } + + renderbuffer_storage(target, internalFormat, width, height, 0); +} + + +void GLAPIENTRY +_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) +{ + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (target != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetRenderbufferParameterivEXT(target)"); + return; + } + + rb = ctx->CurrentRenderbuffer; + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetRenderbufferParameterivEXT"); + return; + } + + /* No need to flush here since we're just quering state which is + * not effected by rendering. + */ + + switch (pname) { + case GL_RENDERBUFFER_WIDTH_EXT: + *params = rb->Width; + return; + case GL_RENDERBUFFER_HEIGHT_EXT: + *params = rb->Height; + return; + case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: + *params = rb->InternalFormat; + return; + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); + break; + case GL_RENDERBUFFER_SAMPLES: + if (ctx->Extensions.ARB_framebuffer_object) { + *params = rb->NumSamples; + break; + } + /* fallthrough */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetRenderbufferParameterivEXT(target)"); + return; + } +} + + +GLboolean GLAPIENTRY +_mesa_IsFramebufferEXT(GLuint framebuffer) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + if (framebuffer) { + struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (rb != NULL && rb != &DummyFramebuffer) + return GL_TRUE; + } + return GL_FALSE; +} + + +/** + * Check if any of the attachments of the given framebuffer are textures + * (render to texture). Call ctx->Driver.RenderTexture() for such + * attachments. + */ +static void +check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint i; + ASSERT(ctx->Driver.RenderTexture); + + if (is_winsys_fbo(fb)) + return; /* can't render to texture with winsys framebuffers */ + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Texture && _mesa_get_attachment_teximage(att)) { + ctx->Driver.RenderTexture(ctx, fb, att); + } + } +} + + +/** + * Examine all the framebuffer's attachments to see if any are textures. + * If so, call ctx->Driver.FinishRenderTexture() for each texture to + * notify the device driver that the texture image may have changed. + */ +static void +check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (is_winsys_fbo(fb)) + return; /* can't render to texture with winsys framebuffers */ + + if (ctx->Driver.FinishRenderTexture) { + GLuint i; + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Texture && att->Renderbuffer) { + ctx->Driver.FinishRenderTexture(ctx, att); + } + } + } +} + + +void GLAPIENTRY +_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) +{ + struct gl_framebuffer *newDrawFb, *newReadFb; + struct gl_framebuffer *oldDrawFb, *oldReadFb; + GLboolean bindReadBuf, bindDrawBuf; + GET_CURRENT_CONTEXT(ctx); + +#ifdef DEBUG + if (ctx->Extensions.ARB_framebuffer_object) { + ASSERT(ctx->Extensions.EXT_framebuffer_object); + ASSERT(ctx->Extensions.EXT_framebuffer_blit); + } +#endif + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindFramebufferEXT(unsupported)"); + return; + } + + switch (target) { +#if FEATURE_EXT_framebuffer_blit + case GL_DRAW_FRAMEBUFFER_EXT: + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + bindDrawBuf = GL_TRUE; + bindReadBuf = GL_FALSE; + break; + case GL_READ_FRAMEBUFFER_EXT: + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + bindDrawBuf = GL_FALSE; + bindReadBuf = GL_TRUE; + break; +#endif + case GL_FRAMEBUFFER_EXT: + bindDrawBuf = GL_TRUE; + bindReadBuf = GL_TRUE; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)"); + return; + } + + if (framebuffer) { + /* Binding a user-created framebuffer object */ + newDrawFb = _mesa_lookup_framebuffer(ctx, framebuffer); + if (newDrawFb == &DummyFramebuffer) { + /* ID was reserved, but no real framebuffer object made yet */ + newDrawFb = NULL; + } + else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) { + /* All FBO IDs must be Gen'd */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFramebuffer(buffer)"); + return; + } + + if (!newDrawFb) { + /* create new framebuffer object */ + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer); + if (!newDrawFb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT"); + return; + } + _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb); + } + newReadFb = newDrawFb; + } + else { + /* Binding the window system framebuffer (which was originally set + * with MakeCurrent). + */ + newDrawFb = ctx->WinSysDrawBuffer; + newReadFb = ctx->WinSysReadBuffer; + } + + ASSERT(newDrawFb); + ASSERT(newDrawFb != &DummyFramebuffer); + + /* save pointers to current/old framebuffers */ + oldDrawFb = ctx->DrawBuffer; + oldReadFb = ctx->ReadBuffer; + + /* check if really changing bindings */ + if (oldDrawFb == newDrawFb) + bindDrawBuf = GL_FALSE; + if (oldReadFb == newReadFb) + bindReadBuf = GL_FALSE; + + /* + * OK, now bind the new Draw/Read framebuffers, if they're changing. + * + * We also check if we're beginning and/or ending render-to-texture. + * When a framebuffer with texture attachments is unbound, call + * ctx->Driver.FinishRenderTexture(). + * When a framebuffer with texture attachments is bound, call + * ctx->Driver.RenderTexture(). + * + * Note that if the ReadBuffer has texture attachments we don't consider + * that a render-to-texture case. + */ + if (bindReadBuf) { + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old readbuffer was render-to-texture */ + check_end_texture_render(ctx, oldReadFb); + + _mesa_reference_framebuffer(&ctx->ReadBuffer, newReadFb); + } + + if (bindDrawBuf) { + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + /* check if old read/draw buffers were render-to-texture */ + if (!bindReadBuf) + check_end_texture_render(ctx, oldReadFb); + + if (oldDrawFb != oldReadFb) + check_end_texture_render(ctx, oldDrawFb); + + /* check if newly bound framebuffer has any texture attachments */ + check_begin_texture_render(ctx, newDrawFb); + + _mesa_reference_framebuffer(&ctx->DrawBuffer, newDrawFb); + } + + if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { + ctx->Driver.BindFramebuffer(ctx, target, newDrawFb, newReadFb); + } +} + + +void GLAPIENTRY +_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + for (i = 0; i < n; i++) { + if (framebuffers[i] > 0) { + struct gl_framebuffer *fb; + fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]); + if (fb) { + ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]); + + /* check if deleting currently bound framebuffer object */ + if (ctx->Extensions.EXT_framebuffer_blit) { + /* separate draw/read binding points */ + if (fb == ctx->DrawBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + } + if (fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); + } + } + else { + /* only one binding point for read/draw buffers */ + if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) { + /* bind default */ + ASSERT(fb->RefCount >= 2); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + } + } + + /* remove from hash table immediately, to free the ID */ + _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); + + if (fb != &DummyFramebuffer) { + /* But the object will not be freed until it's no longer + * bound in any context. + */ + _mesa_reference_framebuffer(&fb, NULL); + } + } + } + } +} + + +void GLAPIENTRY +_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)"); + return; + } + + if (!framebuffers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); + + for (i = 0; i < n; i++) { + GLuint name = first + i; + framebuffers[i] = name; + /* insert dummy placeholder into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } +} + + + +GLenum GLAPIENTRY +_mesa_CheckFramebufferStatusEXT(GLenum target) +{ + struct gl_framebuffer *buffer; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + buffer = get_framebuffer_target(ctx, target); + if (!buffer) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)"); + return 0; + } + + if (is_winsys_fbo(buffer)) { + /* The window system / default framebuffer is always complete */ + return GL_FRAMEBUFFER_COMPLETE_EXT; + } + + /* No need to flush here */ + + if (buffer->_Status != GL_FRAMEBUFFER_COMPLETE) { + _mesa_test_framebuffer_completeness(ctx, buffer); + } + + return buffer->_Status; +} + + + +/** + * Common code called by glFramebufferTexture1D/2D/3DEXT(). + */ +static void +framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, + GLenum attachment, GLenum textarget, GLuint texture, + GLint level, GLint zoffset) +{ + struct gl_renderbuffer_attachment *att; + struct gl_texture_object *texObj = NULL; + struct gl_framebuffer *fb; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture%sEXT(target=0x%x)", caller, target); + return; + } + + /* check framebuffer binding */ + if (is_winsys_fbo(fb)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT", caller); + return; + } + + + /* The textarget, level, and zoffset parameters are only validated if + * texture is non-zero. + */ + if (texture) { + GLboolean err = GL_TRUE; + + texObj = _mesa_lookup_texture(ctx, texture); + if (texObj != NULL) { + if (textarget == 0) { + /* XXX what's the purpose of this? */ + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); + } + else { + err = (texObj->Target == GL_TEXTURE_CUBE_MAP) + ? !is_cube_face(textarget) + : (texObj->Target != textarget); + } + } + else { + /* can't render to a non-existant texture */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT(non existant texture)", + caller); + return; + } + + if (err) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture%sEXT(texture target mismatch)", + caller); + return; + } + + if (texObj->Target == GL_TEXTURE_3D) { + const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); + if (zoffset < 0 || zoffset >= maxSize) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(zoffset)", caller); + return; + } + } + else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || + (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(layer)", caller); + return; + } + } + + if ((level < 0) || + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(level)", caller); + return; + } + } + + att = _mesa_get_attachment(ctx, fb, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferTexture%sEXT(attachment)", caller); + return; + } + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + _glthread_LOCK_MUTEX(fb->Mutex); + if (texObj) { + _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, + level, zoffset); + /* Set the render-to-texture flag. We'll check this flag in + * glTexImage() and friends to determine if we need to revalidate + * any FBOs that might be rendering into this texture. + * This flag never gets cleared since it's non-trivial to determine + * when all FBOs might be done rendering to this texture. That's OK + * though since it's uncommon to render to a texture then repeatedly + * call glTexImage() to change images in the texture. + */ + texObj->_RenderToTexture = GL_TRUE; + } + else { + _mesa_remove_attachment(ctx, att); + } + + invalidate_framebuffer(fb); + + _glthread_UNLOCK_MUTEX(fb->Mutex); +} + + + +void GLAPIENTRY +_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + + if (texture != 0) { + GLboolean error; + + switch (textarget) { + case GL_TEXTURE_1D: + error = GL_FALSE; + break; + case GL_TEXTURE_1D_ARRAY: + error = !ctx->Extensions.EXT_texture_array; + break; + default: + error = GL_TRUE; + } + + if (error) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture1DEXT(textarget=%s)", + _mesa_lookup_enum_by_nr(textarget)); + return; + } + } + + framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, + level, 0); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + + if (texture != 0) { + GLboolean error; + + switch (textarget) { + case GL_TEXTURE_2D: + error = GL_FALSE; + break; + case GL_TEXTURE_RECTANGLE: + error = !ctx->Extensions.NV_texture_rectangle; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + error = !ctx->Extensions.ARB_texture_cube_map; + break; + case GL_TEXTURE_2D_ARRAY: + error = !ctx->Extensions.EXT_texture_array; + break; + default: + error = GL_FALSE; + } + + if (error) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture2DEXT(textarget=%s)", + _mesa_lookup_enum_by_nr(textarget)); + return; + } + } + + framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, + level, 0); +} + + +void GLAPIENTRY +_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, + GLint level, GLint zoffset) +{ + GET_CURRENT_CONTEXT(ctx); + + if ((texture != 0) && (textarget != GL_TEXTURE_3D)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTexture3DEXT(textarget)"); + return; + } + + framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, + level, zoffset); +} + + +void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + GET_CURRENT_CONTEXT(ctx); + + framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, + level, layer); +} + + +void GLAPIENTRY +_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, + GLenum renderbufferTarget, + GLuint renderbuffer) +{ + struct gl_renderbuffer_attachment *att; + struct gl_framebuffer *fb; + struct gl_renderbuffer *rb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) { + _mesa_error(ctx, GL_INVALID_ENUM, "glFramebufferRenderbufferEXT(target)"); + return; + } + + if (renderbufferTarget != GL_RENDERBUFFER_EXT) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(renderbufferTarget)"); + return; + } + + if (is_winsys_fbo(fb)) { + /* Can't attach new renderbuffers to a window system framebuffer */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT"); + return; + } + + att = _mesa_get_attachment(ctx, fb, attachment); + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glFramebufferRenderbufferEXT(invalid attachment %s)", + _mesa_lookup_enum_by_nr(attachment)); + return; + } + + if (renderbuffer) { + rb = _mesa_lookup_renderbuffer(ctx, renderbuffer); + if (!rb) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbufferEXT(non-existant" + " renderbuffer %u)", renderbuffer); + return; + } + else if (rb == &DummyRenderbuffer) { + /* This is what NVIDIA does */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferRenderbufferEXT(renderbuffer %u)", + renderbuffer); + return; + } + } + else { + /* remove renderbuffer attachment */ + rb = NULL; + } + + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && + rb && rb->Format != MESA_FORMAT_NONE) { + /* make sure the renderbuffer is a depth/stencil format */ + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + if (baseFormat != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferRenderbufferEXT(renderbuffer" + " is not DEPTH_STENCIL format)"); + return; + } + } + + + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + assert(ctx->Driver.FramebufferRenderbuffer); + ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb); + + /* Some subsequent GL commands may depend on the framebuffer's visual + * after the binding is updated. Update visual info now. + */ + _mesa_update_framebuffer_visual(ctx, fb); +} + + +void GLAPIENTRY +_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, + GLenum pname, GLint *params) +{ + const struct gl_renderbuffer_attachment *att; + struct gl_framebuffer *buffer; + GLenum err; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* The error differs in GL andd GLES. */ + err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM; + + buffer = get_framebuffer_target(ctx, target); + if (!buffer) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(target)"); + return; + } + + if (is_winsys_fbo(buffer)) { + /* the default / window-system FBO */ + att = _mesa_get_fb0_attachment(ctx, buffer, attachment); + } + else { + /* user-created framebuffer FBO */ + att = _mesa_get_attachment(ctx, buffer, attachment); + } + + if (att == NULL) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(attachment)"); + return; + } + + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + /* the depth and stencil attachments must point to the same buffer */ + const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; + depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); + stencilAtt = _mesa_get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); + if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetFramebufferAttachmentParameterivEXT(DEPTH/STENCIL" + " attachments differ)"); + return; + } + } + + /* No need to flush here */ + + switch (pname) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: + *params = is_winsys_fbo(buffer) ? GL_FRAMEBUFFER_DEFAULT : att->Type; + return; + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: + if (att->Type == GL_RENDERBUFFER_EXT) { + *params = att->Renderbuffer->Name; + } + else if (att->Type == GL_TEXTURE) { + *params = att->Texture->Name; + } + else { + assert(att->Type == GL_NONE); + if (ctx->API == API_OPENGL) { + *params = 0; + } else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: + if (att->Type == GL_TEXTURE) { + *params = att->TextureLevel; + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: + if (att->Type == GL_TEXTURE) { + if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) { + *params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace; + } + else { + *params = 0; + } + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + if (att->Type == GL_TEXTURE) { + if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) { + *params = att->Zoffset; + } + else { + *params = 0; + } + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + if (ctx->Extensions.EXT_framebuffer_sRGB && ctx->Const.sRGBCapable) { + *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); + } + else { + /* According to ARB_framebuffer_sRGB, we should return LINEAR + * if the sRGB conversion is unsupported. */ + *params = GL_LINEAR; + } + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + return; + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else { + gl_format format = att->Renderbuffer->Format; + if (format == MESA_FORMAT_S8) { + /* special cases */ + *params = GL_INDEX; + } + else if (format == MESA_FORMAT_Z32_FLOAT_X24S8) { + /* depends on the attachment parameter */ + if (attachment == GL_STENCIL_ATTACHMENT) { + *params = GL_INDEX; + } + else { + *params = GL_FLOAT; + } + } + else { + *params = _mesa_get_format_datatype(format); + } + } + return; + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (!ctx->Extensions.ARB_framebuffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else if (att->Type == GL_NONE) { + _mesa_error(ctx, err, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + } + else if (att->Texture) { + const struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, + att->TextureLevel); + if (texImage) { + *params = get_component_bits(pname, texImage->_BaseFormat, + texImage->TexFormat); + } + else { + *params = 0; + } + } + else if (att->Renderbuffer) { + *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, + att->Renderbuffer->Format); + } + else { + _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:" + " invalid FBO attachment structure"); + } + return; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetFramebufferAttachmentParameterivEXT(pname)"); + return; + } +} + + +void GLAPIENTRY +_mesa_GenerateMipmapEXT(GLenum target) +{ + struct gl_texture_object *texObj; + GLboolean error; + + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + error = GL_FALSE; + break; + case GL_TEXTURE_CUBE_MAP: + error = !ctx->Extensions.ARB_texture_cube_map; + break; + case GL_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D_ARRAY: + error = !ctx->Extensions.EXT_texture_array; + break; + default: + error = GL_TRUE; + } + + if (error) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target=%s)", + _mesa_lookup_enum_by_nr(target)); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + if (texObj->BaseLevel >= texObj->MaxLevel) { + /* nothing to do */ + return; + } + + if (texObj->Target == GL_TEXTURE_CUBE_MAP && + !_mesa_cube_complete(texObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGenerateMipmap(incomplete cube map)"); + return; + } + + _mesa_lock_texture(ctx, texObj); + if (target == GL_TEXTURE_CUBE_MAP) { + GLuint face; + for (face = 0; face < 6; face++) + ctx->Driver.GenerateMipmap(ctx, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, + texObj); + } + else { + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } + _mesa_unlock_texture(ctx, texObj); +} + + +#if FEATURE_EXT_framebuffer_blit + +static const struct gl_renderbuffer_attachment * +find_attachment(const struct gl_framebuffer *fb, + const struct gl_renderbuffer *rb) +{ + GLuint i; + for (i = 0; i < Elements(fb->Attachment); i++) { + if (fb->Attachment[i].Renderbuffer == rb) + return &fb->Attachment[i]; + } + return NULL; +} + + + +/** + * Blit rectangular region, optionally from one framebuffer to another. + * + * Note, if the src buffer is multisampled and the dest is not, this is + * when the samples must be resolved to a single color. + */ +void GLAPIENTRY +_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield legalMaskBits = (GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + const struct gl_framebuffer *readFb, *drawFb; + const struct gl_renderbuffer *colorReadRb, *colorDrawRb; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, _NEW_BUFFERS); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, + "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, _mesa_lookup_enum_by_nr(filter)); + + if (ctx->NewState) { + _mesa_update_state(ctx); + } + + readFb = ctx->ReadBuffer; + drawFb = ctx->DrawBuffer; + + if (!readFb || !drawFb) { + /* This will normally never happen but someday we may want to + * support MakeCurrent() with no drawables. + */ + return; + } + + /* check for complete framebuffers */ + if (drawFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT || + readFb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glBlitFramebufferEXT(incomplete draw/read buffers)"); + return; + } + + if (filter != GL_NEAREST && filter != GL_LINEAR) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)"); + return; + } + + if (mask & ~legalMaskBits) { + _mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)"); + return; + } + + /* depth/stencil must be blitted with nearest filtering */ + if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) + && filter != GL_NEAREST) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter)"); + return; + } + + /* get color read/draw renderbuffers */ + if (mask & GL_COLOR_BUFFER_BIT) { + colorReadRb = readFb->_ColorReadBuffer; + colorDrawRb = drawFb->_ColorDrawBuffers[0]; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if ((colorReadRb == NULL) || (colorDrawRb == NULL)) { + colorReadRb = colorDrawRb = NULL; + mask &= ~GL_COLOR_BUFFER_BIT; + } + } + else { + colorReadRb = colorDrawRb = NULL; + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + struct gl_renderbuffer *readRb = readFb->_StencilBuffer; + struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if ((readRb == NULL) || (drawRb == NULL)) { + readRb = drawRb = NULL; + mask &= ~GL_STENCIL_BUFFER_BIT; + } + else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(stencil buffer size mismatch)"); + return; + } + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + struct gl_renderbuffer *readRb = readFb->_DepthBuffer; + struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; + + /* From the EXT_framebuffer_object spec: + * + * "If a buffer is specified in and does not exist in both + * the read and draw framebuffers, the corresponding bit is silently + * ignored." + */ + if ((readRb == NULL) || (drawRb == NULL)) { + readRb = drawRb = NULL; + mask &= ~GL_DEPTH_BUFFER_BIT; + } + else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(depth buffer size mismatch)"); + return; + } + } + + if (readFb->Visual.samples > 0 && + drawFb->Visual.samples > 0 && + readFb->Visual.samples != drawFb->Visual.samples) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(mismatched samples"); + return; + } + + /* extra checks for multisample copies... */ + if (readFb->Visual.samples > 0 || drawFb->Visual.samples > 0) { + /* src and dest region sizes must be the same */ + if (srcX1 - srcX0 != dstX1 - dstX0 || + srcY1 - srcY0 != dstY1 - dstY0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample region sizes)"); + return; + } + + /* color formats must match */ + if (colorReadRb && + colorDrawRb && + colorReadRb->Format != colorDrawRb->Format) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBlitFramebufferEXT(bad src/dst multisample pixel formats)"); + return; + } + } + + if (!ctx->Extensions.EXT_framebuffer_blit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT"); + return; + } + + /* Debug code */ + if (DEBUG_BLIT) { + printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d," + " 0x%x, 0x%x)\n", + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); + if (colorReadRb) { + const struct gl_renderbuffer_attachment *att; + + att = find_attachment(readFb, colorReadRb); + printf(" Src FBO %u RB %u (%dx%d) ", + readFb->Name, colorReadRb->Name, + colorReadRb->Width, colorReadRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + + att = find_attachment(drawFb, colorDrawRb); + printf(" Dst FBO %u RB %u (%dx%d) ", + drawFb->Name, colorDrawRb->Name, + colorDrawRb->Width, colorDrawRb->Height); + if (att && att->Texture) { + printf("Tex %u tgt 0x%x level %u face %u", + att->Texture->Name, + att->Texture->Target, + att->TextureLevel, + att->CubeMapFace); + } + printf("\n"); + } + } + + if (!mask) { + return; + } + + ASSERT(ctx->Driver.BlitFramebuffer); + ctx->Driver.BlitFramebuffer(ctx, + srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, + mask, filter); +} +#endif /* FEATURE_EXT_framebuffer_blit */ + +#if FEATURE_ARB_geometry_shader4 +void GLAPIENTRY +_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, + GLuint texture, GLint level) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureARB " + "not implemented!"); +} + +void GLAPIENTRY +_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glFramebufferTextureFaceARB " + "not implemented!"); +} +#endif /* FEATURE_ARB_geometry_shader4 */ diff --git a/mesalib/src/mesa/main/ff_fragment_shader.cpp b/mesalib/src/mesa/main/ff_fragment_shader.cpp index d8635c0b5..7cc172168 100644 --- a/mesalib/src/mesa/main/ff_fragment_shader.cpp +++ b/mesalib/src/mesa/main/ff_fragment_shader.cpp @@ -1,1618 +1,1618 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * Copyright 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -extern "C" { -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "program/prog_cache.h" -#include "program/prog_instruction.h" -#include "program/prog_print.h" -#include "program/prog_statevars.h" -#include "program/programopt.h" -#include "texenvprogram.h" -} - -/* - * Note on texture units: - * - * The number of texture units supported by fixed-function fragment - * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. - * That's because there's a one-to-one correspondence between texture - * coordinates and samplers in fixed-function processing. - * - * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS - * sets of texcoords, so is fixed-function fragment processing. - * - * We can safely use ctx->Const.MaxTextureUnits for loop bounds. - */ - - -struct texenvprog_cache_item -{ - GLuint hash; - void *key; - struct gl_fragment_program *data; - struct texenvprog_cache_item *next; -}; - -static GLboolean -texenv_doing_secondary_color(struct gl_context *ctx) -{ - if (ctx->Light.Enabled && - (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) - return GL_TRUE; - - if (ctx->Fog.ColorSumEnabled) - return GL_TRUE; - - return GL_FALSE; -} - -/** - * Up to nine instructions per tex unit, plus fog, specular color. - */ -#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) - -#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) - -struct mode_opt { -#ifdef __GNUC__ - __extension__ GLubyte Source:4; /**< SRC_x */ - __extension__ GLubyte Operand:3; /**< OPR_x */ -#else - GLubyte Source; /**< SRC_x */ - GLubyte Operand; /**< OPR_x */ -#endif -}; - -struct state_key { - GLuint nr_enabled_units:8; - GLuint enabled_units:8; - GLuint separate_specular:1; - GLuint fog_enabled:1; - GLuint fog_mode:2; /**< FOG_x */ - GLuint inputs_available:12; - GLuint num_draw_buffers:4; - - /* NOTE: This array of structs must be last! (see "keySize" below) */ - struct { - GLuint enabled:1; - GLuint source_index:3; /**< TEXTURE_x_INDEX */ - GLuint shadow:1; - GLuint ScaleShiftRGB:2; - GLuint ScaleShiftA:2; - - GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */ - GLuint ModeRGB:5; /**< MODE_x */ - - GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ - GLuint ModeA:5; /**< MODE_x */ - - GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ - - struct mode_opt OptRGB[MAX_COMBINER_TERMS]; - struct mode_opt OptA[MAX_COMBINER_TERMS]; - } unit[MAX_TEXTURE_UNITS]; -}; - -#define FOG_LINEAR 0 -#define FOG_EXP 1 -#define FOG_EXP2 2 -#define FOG_UNKNOWN 3 - -static GLuint translate_fog_mode( GLenum mode ) -{ - switch (mode) { - case GL_LINEAR: return FOG_LINEAR; - case GL_EXP: return FOG_EXP; - case GL_EXP2: return FOG_EXP2; - default: return FOG_UNKNOWN; - } -} - -#define OPR_SRC_COLOR 0 -#define OPR_ONE_MINUS_SRC_COLOR 1 -#define OPR_SRC_ALPHA 2 -#define OPR_ONE_MINUS_SRC_ALPHA 3 -#define OPR_ZERO 4 -#define OPR_ONE 5 -#define OPR_UNKNOWN 7 - -static GLuint translate_operand( GLenum operand ) -{ - switch (operand) { - case GL_SRC_COLOR: return OPR_SRC_COLOR; - case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR; - case GL_SRC_ALPHA: return OPR_SRC_ALPHA; - case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA; - case GL_ZERO: return OPR_ZERO; - case GL_ONE: return OPR_ONE; - default: - assert(0); - return OPR_UNKNOWN; - } -} - -#define SRC_TEXTURE 0 -#define SRC_TEXTURE0 1 -#define SRC_TEXTURE1 2 -#define SRC_TEXTURE2 3 -#define SRC_TEXTURE3 4 -#define SRC_TEXTURE4 5 -#define SRC_TEXTURE5 6 -#define SRC_TEXTURE6 7 -#define SRC_TEXTURE7 8 -#define SRC_CONSTANT 9 -#define SRC_PRIMARY_COLOR 10 -#define SRC_PREVIOUS 11 -#define SRC_ZERO 12 -#define SRC_UNKNOWN 15 - -static GLuint translate_source( GLenum src ) -{ - switch (src) { - case GL_TEXTURE: return SRC_TEXTURE; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - case GL_TEXTURE4: - case GL_TEXTURE5: - case GL_TEXTURE6: - case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0); - case GL_CONSTANT: return SRC_CONSTANT; - case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR; - case GL_PREVIOUS: return SRC_PREVIOUS; - case GL_ZERO: - return SRC_ZERO; - default: - assert(0); - return SRC_UNKNOWN; - } -} - -#define MODE_REPLACE 0 /* r = a0 */ -#define MODE_MODULATE 1 /* r = a0 * a1 */ -#define MODE_ADD 2 /* r = a0 + a1 */ -#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */ -#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */ -#define MODE_SUBTRACT 5 /* r = a0 - a1 */ -#define MODE_DOT3_RGB 6 /* r = a0 . a1 */ -#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */ -#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */ -#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */ -#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */ -#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */ -#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */ -#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */ -#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */ -#define MODE_BUMP_ENVMAP_ATI 15 /* special */ -#define MODE_UNKNOWN 16 - -/** - * Translate GL combiner state into a MODE_x value - */ -static GLuint translate_mode( GLenum envMode, GLenum mode ) -{ - switch (mode) { - case GL_REPLACE: return MODE_REPLACE; - case GL_MODULATE: return MODE_MODULATE; - case GL_ADD: - if (envMode == GL_COMBINE4_NV) - return MODE_ADD_PRODUCTS; - else - return MODE_ADD; - case GL_ADD_SIGNED: - if (envMode == GL_COMBINE4_NV) - return MODE_ADD_PRODUCTS_SIGNED; - else - return MODE_ADD_SIGNED; - case GL_INTERPOLATE: return MODE_INTERPOLATE; - case GL_SUBTRACT: return MODE_SUBTRACT; - case GL_DOT3_RGB: return MODE_DOT3_RGB; - case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT; - case GL_DOT3_RGBA: return MODE_DOT3_RGBA; - case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT; - case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI; - case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI; - case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI; - case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI; - default: - assert(0); - return MODE_UNKNOWN; - } -} - - -/** - * Do we need to clamp the results of the given texture env/combine mode? - * If the inputs to the mode are in [0,1] we don't always have to clamp - * the results. - */ -static GLboolean -need_saturate( GLuint mode ) -{ - switch (mode) { - case MODE_REPLACE: - case MODE_MODULATE: - case MODE_INTERPOLATE: - return GL_FALSE; - case MODE_ADD: - case MODE_ADD_SIGNED: - case MODE_SUBTRACT: - case MODE_DOT3_RGB: - case MODE_DOT3_RGB_EXT: - case MODE_DOT3_RGBA: - case MODE_DOT3_RGBA_EXT: - case MODE_MODULATE_ADD_ATI: - case MODE_MODULATE_SIGNED_ADD_ATI: - case MODE_MODULATE_SUBTRACT_ATI: - case MODE_ADD_PRODUCTS: - case MODE_ADD_PRODUCTS_SIGNED: - case MODE_BUMP_ENVMAP_ATI: - return GL_TRUE; - default: - assert(0); - return GL_FALSE; - } -} - - - -/** - * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. - */ -static GLuint translate_tex_src_bit( GLbitfield bit ) -{ - ASSERT(bit); - return _mesa_ffs(bit) - 1; -} - - -#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) -#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) - -/** - * Identify all possible varying inputs. The fragment program will - * never reference non-varying inputs, but will track them via state - * constants instead. - * - * This function figures out all the inputs that the fragment program - * has access to. The bitmask is later reduced to just those which - * are actually referenced. - */ -static GLbitfield get_fp_input_mask( struct gl_context *ctx ) -{ - /* _NEW_PROGRAM */ - const GLboolean vertexShader = - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->VertexProgram); - const GLboolean vertexProgram = ctx->VertexProgram._Enabled; - GLbitfield fp_inputs = 0x0; - - if (ctx->VertexProgram._Overriden) { - /* Somebody's messing with the vertex program and we don't have - * a clue what's happening. Assume that it could be producing - * all possible outputs. - */ - fp_inputs = ~0; - } - else if (ctx->RenderMode == GL_FEEDBACK) { - /* _NEW_RENDERMODE */ - fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); - } - else if (!(vertexProgram || vertexShader)) { - /* Fixed function vertex logic */ - /* _NEW_ARRAY */ - GLbitfield varying_inputs = ctx->varying_vp_inputs; - - /* These get generated in the setup routine regardless of the - * vertex program: - */ - /* _NEW_POINT */ - if (ctx->Point.PointSprite) - varying_inputs |= FRAG_BITS_TEX_ANY; - - /* First look at what values may be computed by the generated - * vertex program: - */ - /* _NEW_LIGHT */ - if (ctx->Light.Enabled) { - fp_inputs |= FRAG_BIT_COL0; - - if (texenv_doing_secondary_color(ctx)) - fp_inputs |= FRAG_BIT_COL1; - } - - /* _NEW_TEXTURE */ - fp_inputs |= (ctx->Texture._TexGenEnabled | - ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; - - /* Then look at what might be varying as a result of enabled - * arrays, etc: - */ - if (varying_inputs & VERT_BIT_COLOR0) - fp_inputs |= FRAG_BIT_COL0; - if (varying_inputs & VERT_BIT_COLOR1) - fp_inputs |= FRAG_BIT_COL1; - - fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) - << FRAG_ATTRIB_TEX0); - - } - else { - /* calculate from vp->outputs */ - struct gl_vertex_program *vprog; - GLbitfield64 vp_outputs; - - /* Choose GLSL vertex shader over ARB vertex program. Need this - * since vertex shader state validation comes after fragment state - * validation (see additional comments in state.c). - */ - if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; - else - vprog = ctx->VertexProgram.Current; - - vp_outputs = vprog->Base.OutputsWritten; - - /* These get generated in the setup routine regardless of the - * vertex program: - */ - /* _NEW_POINT */ - if (ctx->Point.PointSprite) - vp_outputs |= FRAG_BITS_TEX_ANY; - - if (vp_outputs & (1 << VERT_RESULT_COL0)) - fp_inputs |= FRAG_BIT_COL0; - if (vp_outputs & (1 << VERT_RESULT_COL1)) - fp_inputs |= FRAG_BIT_COL1; - - fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) - << FRAG_ATTRIB_TEX0); - } - - return fp_inputs; -} - - -/** - * Examine current texture environment state and generate a unique - * key to identify it. - */ -static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) -{ - GLuint i, j; - GLbitfield inputs_referenced = FRAG_BIT_COL0; - const GLbitfield inputs_available = get_fp_input_mask( ctx ); - GLuint keySize; - - memset(key, 0, sizeof(*key)); - - /* _NEW_TEXTURE */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - const struct gl_texture_object *texObj = texUnit->_Current; - const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; - GLenum format; - - if (!texUnit->_ReallyEnabled || !texUnit->Enabled) - continue; - - format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - - key->unit[i].enabled = 1; - key->enabled_units |= (1<nr_enabled_units = i + 1; - inputs_referenced |= FRAG_BIT_TEX(i); - - key->unit[i].source_index = - translate_tex_src_bit(texUnit->_ReallyEnabled); - - key->unit[i].shadow = - ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && - ((format == GL_DEPTH_COMPONENT) || - (format == GL_DEPTH_STENCIL_EXT))); - - key->unit[i].NumArgsRGB = comb->_NumArgsRGB; - key->unit[i].NumArgsA = comb->_NumArgsA; - - key->unit[i].ModeRGB = - translate_mode(texUnit->EnvMode, comb->ModeRGB); - key->unit[i].ModeA = - translate_mode(texUnit->EnvMode, comb->ModeA); - - key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; - key->unit[i].ScaleShiftA = comb->ScaleShiftA; - - for (j = 0; j < MAX_COMBINER_TERMS; j++) { - key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); - key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); - key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); - key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); - } - - if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - /* requires some special translation */ - key->unit[i].NumArgsRGB = 2; - key->unit[i].ScaleShiftRGB = 0; - key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR; - key->unit[i].OptRGB[0].Source = SRC_TEXTURE; - key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; - key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; - } - - /* this is a back-door for enabling cylindrical texture wrap mode */ - if (texObj->Priority == 0.125) - key->unit[i].texture_cyl_wrap = 1; - } - - /* _NEW_LIGHT | _NEW_FOG */ - if (texenv_doing_secondary_color(ctx)) { - key->separate_specular = 1; - inputs_referenced |= FRAG_BIT_COL1; - } - - /* _NEW_FOG */ - if (ctx->Fog.Enabled) { - key->fog_enabled = 1; - key->fog_mode = translate_fog_mode(ctx->Fog.Mode); - inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ - } - - /* _NEW_BUFFERS */ - key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; - - key->inputs_available = (inputs_available & inputs_referenced); - - /* compute size of state key, ignoring unused texture units */ - keySize = sizeof(*key) - sizeof(key->unit) - + key->nr_enabled_units * sizeof(key->unit[0]); - - return keySize; -} - - -/** - * Use uregs to represent registers internally, translate to Mesa's - * expected formats on emit. - * - * NOTE: These are passed by value extensively in this file rather - * than as usual by pointer reference. If this disturbs you, try - * remembering they are just 32bits in size. - * - * GCC is smart enough to deal with these dword-sized structures in - * much the same way as if I had defined them as dwords and was using - * macros to access and set the fields. This is much nicer and easier - * to evolve. - */ -struct ureg { - GLuint file:4; - GLuint idx:8; - GLuint negatebase:1; - GLuint swz:12; - GLuint pad:7; -}; - -static const struct ureg undef = { - PROGRAM_UNDEFINED, - 255, - 0, - 0, - 0 -}; - - -/** State used to build the fragment program: - */ -struct texenv_fragment_program { - struct gl_fragment_program *program; - struct state_key *state; - - GLbitfield alu_temps; /**< Track texture indirections, see spec. */ - GLbitfield temps_output; /**< Track texture indirections, see spec. */ - GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ - GLboolean error; - - struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; - /* Reg containing each texture unit's sampled texture color, - * else undef. - */ - - struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; - /* Reg containing texcoord for a texture unit, - * needed for bump mapping, else undef. - */ - - struct ureg src_previous; /**< Reg containing color from previous - * stage. May need to be decl'd. - */ - - GLuint last_tex_stage; /**< Number of last enabled texture unit */ - - struct ureg half; - struct ureg one; - struct ureg zero; -}; - - - -static struct ureg make_ureg(GLuint file, GLuint idx) -{ - struct ureg reg; - reg.file = file; - reg.idx = idx; - reg.negatebase = 0; - reg.swz = SWIZZLE_NOOP; - reg.pad = 0; - return reg; -} - -static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) -{ - reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), - GET_SWZ(reg.swz, y), - GET_SWZ(reg.swz, z), - GET_SWZ(reg.swz, w)); - - return reg; -} - -static struct ureg swizzle1( struct ureg reg, int x ) -{ - return swizzle(reg, x, x, x, x); -} - -static struct ureg negate( struct ureg reg ) -{ - reg.negatebase ^= 1; - return reg; -} - -static GLboolean is_undef( struct ureg reg ) -{ - return reg.file == PROGRAM_UNDEFINED; -} - - -static struct ureg get_temp( struct texenv_fragment_program *p ) -{ - GLint bit; - - /* First try and reuse temps which have been used already: - */ - bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); - - /* Then any unused temporary: - */ - if (!bit) - bit = _mesa_ffs( ~p->temp_in_use ); - - if (!bit) { - _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - exit(1); - } - - if ((GLuint) bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, (bit-1)); -} - -static struct ureg get_tex_temp( struct texenv_fragment_program *p ) -{ - int bit; - - /* First try to find available temp not previously used (to avoid - * starting a new texture indirection). According to the spec, the - * ~p->temps_output isn't necessary, but will keep it there for - * now: - */ - bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); - - /* Then any unused temporary: - */ - if (!bit) - bit = _mesa_ffs( ~p->temp_in_use ); - - if (!bit) { - _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); - exit(1); - } - - if ((GLuint) bit > p->program->Base.NumTemporaries) - p->program->Base.NumTemporaries = bit; - - p->temp_in_use |= 1<<(bit-1); - return make_ureg(PROGRAM_TEMPORARY, (bit-1)); -} - - -/** Mark a temp reg as being no longer allocatable. */ -static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) -{ - if (r.file == PROGRAM_TEMPORARY) - p->temps_output |= (1 << r.idx); -} - - -static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) -{ - GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; - - /* KW: To support tex_env_crossbar, don't release the registers in - * temps_output. - */ - if (max_temp >= sizeof(int) * 8) - p->temp_in_use = p->temps_output; - else - p->temp_in_use = ~((1<temps_output; -} - - -static struct ureg register_param5( struct texenv_fragment_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4) -{ - int tokens[STATE_LENGTH]; - GLuint idx; - tokens[0] = s0; - tokens[1] = s1; - tokens[2] = s2; - tokens[3] = s3; - tokens[4] = s4; - idx = _mesa_add_state_reference(p->program->Base.Parameters, - (gl_state_index *)tokens); - return make_ureg(PROGRAM_STATE_VAR, idx); -} - - -#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) -#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) -#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) - -static GLuint frag_to_vert_attrib( GLuint attrib ) -{ - switch (attrib) { - case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; - case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; - default: - assert(attrib >= FRAG_ATTRIB_TEX0); - assert(attrib <= FRAG_ATTRIB_TEX7); - return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; - } -} - - -static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) -{ - if (p->state->inputs_available & (1<program->Base.InputsRead |= (1 << input); - return make_ureg(PROGRAM_INPUT, input); - } - else { - GLuint idx = frag_to_vert_attrib( input ); - return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx ); - } -} - - -static void emit_arg( struct prog_src_register *reg, - struct ureg ureg ) -{ - reg->File = ureg.file; - reg->Index = ureg.idx; - reg->Swizzle = ureg.swz; - reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; - reg->Abs = GL_FALSE; -} - -static void emit_dst( struct prog_dst_register *dst, - struct ureg ureg, GLuint mask ) -{ - dst->File = ureg.file; - dst->Index = ureg.idx; - dst->WriteMask = mask; - dst->CondMask = COND_TR; /* always pass cond test */ - dst->CondSwizzle = SWIZZLE_NOOP; -} - -static struct prog_instruction * -emit_op(struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint mask, - GLboolean saturate, - struct ureg src0, - struct ureg src1, - struct ureg src2 ) -{ - const GLuint nr = p->program->Base.NumInstructions++; - struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - - assert(nr < MAX_INSTRUCTIONS); - - _mesa_init_instructions(inst, 1); - inst->Opcode = op; - - emit_arg( &inst->SrcReg[0], src0 ); - emit_arg( &inst->SrcReg[1], src1 ); - emit_arg( &inst->SrcReg[2], src2 ); - - inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; - - emit_dst( &inst->DstReg, dest, mask ); - -#if 0 - /* Accounting for indirection tracking: - */ - if (dest.file == PROGRAM_TEMPORARY) - p->temps_output |= 1 << dest.idx; -#endif - - return inst; -} - - -static struct ureg emit_arith( struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint mask, - GLboolean saturate, - struct ureg src0, - struct ureg src1, - struct ureg src2 ) -{ - emit_op(p, op, dest, mask, saturate, src0, src1, src2); - - /* Accounting for indirection tracking: - */ - if (src0.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src0.idx; - - if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src1.idx; - - if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << src2.idx; - - if (dest.file == PROGRAM_TEMPORARY) - p->alu_temps |= 1 << dest.idx; - - p->program->Base.NumAluInstructions++; - return dest; -} - -static struct ureg emit_texld( struct texenv_fragment_program *p, - enum prog_opcode op, - struct ureg dest, - GLuint destmask, - GLuint tex_unit, - GLuint tex_idx, - GLuint tex_shadow, - struct ureg coord ) -{ - struct prog_instruction *inst = emit_op( p, op, - dest, destmask, - GL_FALSE, /* don't saturate? */ - coord, /* arg 0? */ - undef, - undef); - - inst->TexSrcTarget = tex_idx; - inst->TexSrcUnit = tex_unit; - inst->TexShadow = tex_shadow; - - p->program->Base.NumTexInstructions++; - - /* Accounting for indirection tracking: - */ - reserve_temp(p, dest); - -#if 0 - /* Is this a texture indirection? - */ - if ((coord.file == PROGRAM_TEMPORARY && - (p->temps_output & (1<alu_temps & (1<program->Base.NumTexIndirections++; - p->temps_output = 1<alu_temps = 0; - assert(0); /* KW: texture env crossbar */ - } -#endif - - return dest; -} - - -static struct ureg register_const4f( struct texenv_fragment_program *p, - GLfloat s0, - GLfloat s1, - GLfloat s2, - GLfloat s3) -{ - GLfloat values[4]; - GLuint idx, swizzle; - struct ureg r; - values[0] = s0; - values[1] = s1; - values[2] = s2; - values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, - (gl_constant_value *) values, 4, - &swizzle ); - r = make_ureg(PROGRAM_CONSTANT, idx); - r.swz = swizzle; - return r; -} - -#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) -#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) -#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) -#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) - - -static struct ureg get_one( struct texenv_fragment_program *p ) -{ - if (is_undef(p->one)) - p->one = register_scalar_const(p, 1.0); - return p->one; -} - -static struct ureg get_half( struct texenv_fragment_program *p ) -{ - if (is_undef(p->half)) - p->half = register_scalar_const(p, 0.5); - return p->half; -} - -static struct ureg get_zero( struct texenv_fragment_program *p ) -{ - if (is_undef(p->zero)) - p->zero = register_scalar_const(p, 0.0); - return p->zero; -} - - -static void program_error( struct texenv_fragment_program *p, const char *msg ) -{ - _mesa_problem(NULL, "%s", msg); - p->error = 1; -} - -static struct ureg get_source( struct texenv_fragment_program *p, - GLuint src, GLuint unit ) -{ - switch (src) { - case SRC_TEXTURE: - assert(!is_undef(p->src_texture[unit])); - return p->src_texture[unit]; - - case SRC_TEXTURE0: - case SRC_TEXTURE1: - case SRC_TEXTURE2: - case SRC_TEXTURE3: - case SRC_TEXTURE4: - case SRC_TEXTURE5: - case SRC_TEXTURE6: - case SRC_TEXTURE7: - assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); - return p->src_texture[src - SRC_TEXTURE0]; - - case SRC_CONSTANT: - return register_param2(p, STATE_TEXENV_COLOR, unit); - - case SRC_PRIMARY_COLOR: - return register_input(p, FRAG_ATTRIB_COL0); - - case SRC_ZERO: - return get_zero(p); - - case SRC_PREVIOUS: - if (is_undef(p->src_previous)) - return register_input(p, FRAG_ATTRIB_COL0); - else - return p->src_previous; - - default: - assert(0); - return undef; - } -} - -static struct ureg emit_combine_source( struct texenv_fragment_program *p, - GLuint mask, - GLuint unit, - GLuint source, - GLuint operand ) -{ - struct ureg arg, src, one; - - src = get_source(p, source, unit); - - switch (operand) { - case OPR_ONE_MINUS_SRC_COLOR: - /* Get unused tmp, - * Emit tmp = 1.0 - arg.xyzw - */ - arg = get_temp( p ); - one = get_one( p ); - return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); - - case OPR_SRC_ALPHA: - if (mask == WRITEMASK_W) - return src; - else - return swizzle1( src, SWIZZLE_W ); - case OPR_ONE_MINUS_SRC_ALPHA: - /* Get unused tmp, - * Emit tmp = 1.0 - arg.wwww - */ - arg = get_temp(p); - one = get_one(p); - return emit_arith(p, OPCODE_SUB, arg, mask, 0, - one, swizzle1(src, SWIZZLE_W), undef); - case OPR_ZERO: - return get_zero(p); - case OPR_ONE: - return get_one(p); - case OPR_SRC_COLOR: - return src; - default: - assert(0); - return src; - } -} - -/** - * Check if the RGB and Alpha sources and operands match for the given - * texture unit's combinder state. When the RGB and A sources and - * operands match, we can emit fewer instructions. - */ -static GLboolean args_match( const struct state_key *key, GLuint unit ) -{ - GLuint i, numArgs = key->unit[unit].NumArgsRGB; - - for (i = 0; i < numArgs; i++) { - if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) - return GL_FALSE; - - switch (key->unit[unit].OptA[i].Operand) { - case OPR_SRC_ALPHA: - switch (key->unit[unit].OptRGB[i].Operand) { - case OPR_SRC_COLOR: - case OPR_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - case OPR_ONE_MINUS_SRC_ALPHA: - switch (key->unit[unit].OptRGB[i].Operand) { - case OPR_ONE_MINUS_SRC_COLOR: - case OPR_ONE_MINUS_SRC_ALPHA: - break; - default: - return GL_FALSE; - } - break; - default: - return GL_FALSE; /* impossible */ - } - } - - return GL_TRUE; -} - -static struct ureg emit_combine( struct texenv_fragment_program *p, - struct ureg dest, - GLuint mask, - GLboolean saturate, - GLuint unit, - GLuint nr, - GLuint mode, - const struct mode_opt *opt) -{ - struct ureg src[MAX_COMBINER_TERMS]; - struct ureg tmp, half; - GLuint i; - - assert(nr <= MAX_COMBINER_TERMS); - - for (i = 0; i < nr; i++) - src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); - - switch (mode) { - case MODE_REPLACE: - if (mask == WRITEMASK_XYZW && !saturate) - return src[0]; - else - return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); - case MODE_MODULATE: - return emit_arith( p, OPCODE_MUL, dest, mask, saturate, - src[0], src[1], undef ); - case MODE_ADD: - return emit_arith( p, OPCODE_ADD, dest, mask, saturate, - src[0], src[1], undef ); - case MODE_ADD_SIGNED: - /* tmp = arg0 + arg1 - * result = tmp - .5 - */ - half = get_half(p); - tmp = get_temp( p ); - emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); - return dest; - case MODE_INTERPOLATE: - /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: - */ - return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); - - case MODE_SUBTRACT: - return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); - - case MODE_DOT3_RGBA: - case MODE_DOT3_RGBA_EXT: - case MODE_DOT3_RGB_EXT: - case MODE_DOT3_RGB: { - struct ureg tmp0 = get_temp( p ); - struct ureg tmp1 = get_temp( p ); - struct ureg neg1 = register_scalar_const(p, -1); - struct ureg two = register_scalar_const(p, 2); - - /* tmp0 = 2*src0 - 1 - * tmp1 = 2*src1 - 1 - * - * dst = tmp0 dot3 tmp1 - */ - emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, - two, src[0], neg1); - - if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) - tmp1 = tmp0; - else - emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, - two, src[1], neg1); - emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); - return dest; - } - case MODE_MODULATE_ADD_ATI: - /* Arg0 * Arg2 + Arg1 */ - return emit_arith( p, OPCODE_MAD, dest, mask, saturate, - src[0], src[2], src[1] ); - case MODE_MODULATE_SIGNED_ADD_ATI: { - /* Arg0 * Arg2 + Arg1 - 0.5 */ - struct ureg tmp0 = get_temp(p); - half = get_half(p); - emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); - return dest; - } - case MODE_MODULATE_SUBTRACT_ATI: - /* Arg0 * Arg2 - Arg1 */ - emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); - return dest; - case MODE_ADD_PRODUCTS: - /* Arg0 * Arg1 + Arg2 * Arg3 */ - { - struct ureg tmp0 = get_temp(p); - emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); - } - return dest; - case MODE_ADD_PRODUCTS_SIGNED: - /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ - { - struct ureg tmp0 = get_temp(p); - half = get_half(p); - emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); - emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); - emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); - } - return dest; - case MODE_BUMP_ENVMAP_ATI: - /* special - not handled here */ - assert(0); - return src[0]; - default: - assert(0); - return src[0]; - } -} - - -/** - * Generate instructions for one texture unit's env/combiner mode. - */ -static struct ureg -emit_texenv(struct texenv_fragment_program *p, GLuint unit) -{ - const struct state_key *key = p->state; - GLboolean rgb_saturate, alpha_saturate; - GLuint rgb_shift, alpha_shift; - struct ureg out, dest; - - if (!key->unit[unit].enabled) { - return get_source(p, SRC_PREVIOUS, 0); - } - if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - /* this isn't really a env stage delivering a color and handled elsewhere */ - return get_source(p, SRC_PREVIOUS, 0); - } - - switch (key->unit[unit].ModeRGB) { - case MODE_DOT3_RGB_EXT: - alpha_shift = key->unit[unit].ScaleShiftA; - rgb_shift = 0; - break; - case MODE_DOT3_RGBA_EXT: - alpha_shift = 0; - rgb_shift = 0; - break; - default: - rgb_shift = key->unit[unit].ScaleShiftRGB; - alpha_shift = key->unit[unit].ScaleShiftA; - break; - } - - /* If we'll do rgb/alpha shifting don't saturate in emit_combine(). - * We don't want to clamp twice. - */ - if (rgb_shift) - rgb_saturate = GL_FALSE; /* saturate after rgb shift */ - else if (need_saturate(key->unit[unit].ModeRGB)) - rgb_saturate = GL_TRUE; - else - rgb_saturate = GL_FALSE; - - if (alpha_shift) - alpha_saturate = GL_FALSE; /* saturate after alpha shift */ - else if (need_saturate(key->unit[unit].ModeA)) - alpha_saturate = GL_TRUE; - else - alpha_saturate = GL_FALSE; - - /* If this is the very last calculation (and various other conditions - * are met), emit directly to the color output register. Otherwise, - * emit to a temporary register. - */ - if (key->separate_specular || - unit != p->last_tex_stage || - alpha_shift || - key->num_draw_buffers != 1 || - rgb_shift) - dest = get_temp( p ); - else - dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); - - /* Emit the RGB and A combine ops - */ - if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && - args_match(key, unit)) { - out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - } - else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || - key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { - out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - } - else { - /* Need to do something to stop from re-emitting identical - * argument calculations here: - */ - out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, - unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, - unit, - key->unit[unit].NumArgsA, - key->unit[unit].ModeA, - key->unit[unit].OptA); - } - - /* Deal with the final shift: - */ - if (alpha_shift || rgb_shift) { - struct ureg shift; - GLboolean saturate = GL_TRUE; /* always saturate at this point */ - - if (rgb_shift == alpha_shift) { - shift = register_scalar_const(p, (GLfloat)(1<src_texture[unit])) { - const GLuint texTarget = p->state->unit[unit].source_index; - struct ureg texcoord; - struct ureg tmp = get_tex_temp( p ); - - if (is_undef(p->texcoord_tex[unit])) { - texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); - } - else { - /* might want to reuse this reg for tex output actually */ - texcoord = p->texcoord_tex[unit]; - } - - /* TODO: Use D0_MASK_XY where possible. - */ - if (p->state->unit[unit].enabled) { - GLboolean shadow = GL_FALSE; - - if (p->state->unit[unit].shadow) { - p->program->Base.ShadowSamplers |= 1 << unit; - shadow = GL_TRUE; - } - - p->src_texture[unit] = emit_texld( p, OPCODE_TXP, - tmp, WRITEMASK_XYZW, - unit, texTarget, shadow, - texcoord ); - - p->program->Base.SamplersUsed |= (1 << unit); - /* This identity mapping should already be in place - * (see _mesa_init_program_struct()) but let's be safe. - */ - p->program->Base.SamplerUnits[unit] = unit; - } - else - p->src_texture[unit] = get_zero(p); - - if (p->state->unit[unit].texture_cyl_wrap) { - /* set flag which is checked by Mesa->Gallium program translation */ - p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; - } - - } -} - -static GLboolean load_texenv_source( struct texenv_fragment_program *p, - GLuint src, GLuint unit ) -{ - switch (src) { - case SRC_TEXTURE: - load_texture(p, unit); - break; - - case SRC_TEXTURE0: - case SRC_TEXTURE1: - case SRC_TEXTURE2: - case SRC_TEXTURE3: - case SRC_TEXTURE4: - case SRC_TEXTURE5: - case SRC_TEXTURE6: - case SRC_TEXTURE7: - load_texture(p, src - SRC_TEXTURE0); - break; - - default: - /* not a texture src - do nothing */ - break; - } - - return GL_TRUE; -} - - -/** - * Generate instructions for loading all texture source terms. - */ -static GLboolean -load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) -{ - const struct state_key *key = p->state; - GLuint i; - - for (i = 0; i < key->unit[unit].NumArgsRGB; i++) { - load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit ); - } - - for (i = 0; i < key->unit[unit].NumArgsA; i++) { - load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ); - } - - return GL_TRUE; -} - -/** - * Generate instructions for loading bump map textures. - */ -static GLboolean -load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) -{ - const struct state_key *key = p->state; - GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; - struct ureg texcDst, bumpMapRes; - struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); - struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); - struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); - struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); - - load_texenv_source( p, unit + SRC_TEXTURE0, unit ); - - bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); - texcDst = get_tex_temp( p ); - p->texcoord_tex[bumpedUnitNr] = texcDst; - - /* Apply rot matrix and add coords to be available in next phase. - * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) - * note only 2 coords are affected the rest are left unchanged (mul by 0) - */ - emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, - swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); - emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, - swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); - - /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish - * enough to access this later, should optimize away. - */ - emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, - constdudvcolor, undef, undef ); - - return GL_TRUE; -} - -/** - * Generate a new fragment program which implements the context's - * current texture env/combine mode. - */ -static void -create_new_program(struct gl_context *ctx, struct state_key *key, - struct gl_fragment_program *program) -{ - struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; - struct texenv_fragment_program p; - GLuint unit; - struct ureg cf, out; - int i; - - memset(&p, 0, sizeof(p)); - p.state = key; - p.program = program; - - /* During code generation, use locally-allocated instruction buffer, - * then alloc dynamic storage below. - */ - p.program->Base.Instructions = instBuffer; - p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; - p.program->Base.String = NULL; - p.program->Base.NumTexIndirections = 1; /* is this right? */ - p.program->Base.NumTexInstructions = 0; - p.program->Base.NumAluInstructions = 0; - p.program->Base.NumInstructions = 0; - p.program->Base.NumTemporaries = 0; - p.program->Base.NumParameters = 0; - p.program->Base.NumAttributes = 0; - p.program->Base.NumAddressRegs = 0; - p.program->Base.Parameters = _mesa_new_parameter_list(); - p.program->Base.InputsRead = 0x0; - - if (key->num_draw_buffers == 1) - p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; - else { - for (i = 0; i < key->num_draw_buffers; i++) - p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); - } - - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - p.src_texture[unit] = undef; - p.texcoord_tex[unit] = undef; - } - - p.src_previous = undef; - p.half = undef; - p.zero = undef; - p.one = undef; - - p.last_tex_stage = 0; - release_temps(ctx, &p); - - if (key->enabled_units && key->num_draw_buffers) { - GLboolean needbumpstage = GL_FALSE; - - /* Zeroth pass - bump map textures first */ - for (unit = 0; unit < key->nr_enabled_units; unit++) - if (key->unit[unit].enabled && - key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - needbumpstage = GL_TRUE; - load_texunit_bumpmap( &p, unit ); - } - if (needbumpstage) - p.program->Base.NumTexIndirections++; - - /* First pass - to support texture_env_crossbar, first identify - * all referenced texture sources and emit texld instructions - * for each: - */ - for (unit = 0; unit < key->nr_enabled_units; unit++) - if (key->unit[unit].enabled) { - load_texunit_sources( &p, unit ); - p.last_tex_stage = unit; - } - - /* Second pass - emit combine instructions to build final color: - */ - for (unit = 0; unit < key->nr_enabled_units; unit++) - if (key->unit[unit].enabled) { - p.src_previous = emit_texenv( &p, unit ); - reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ - release_temps(ctx, &p); /* release all temps */ - } - } - - cf = get_source( &p, SRC_PREVIOUS, 0 ); - - for (i = 0; i < key->num_draw_buffers; i++) { - if (key->num_draw_buffers == 1) - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); - else { - out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); - } - - if (key->separate_specular) { - /* Emit specular add. - */ - struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); - emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); - } - else if (memcmp(&cf, &out, sizeof(cf)) != 0) { - /* Will wind up in here if no texture enabled or a couple of - * other scenarios (GL_REPLACE for instance). - */ - emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); - } - } - /* Finish up: - */ - emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); - - /* Allocate final instruction array. This has to be done before calling - * _mesa_append_fog_code because that function frees the Base.Instructions. - * At this point, Base.Instructions points to stack data, so it's a really - * bad idea to free it. - */ - p.program->Base.Instructions - = _mesa_alloc_instructions(p.program->Base.NumInstructions); - if (!p.program->Base.Instructions) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "generating tex env program"); - return; - } - _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, - p.program->Base.NumInstructions); - - /* Append fog code. This must be done before checking the program against - * the limits becuase it will potentially add some instructions. - */ - if (key->fog_enabled) { - _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE); - } - - if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) - program_error(&p, "Exceeded max nr indirect texture lookups"); - - if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) - program_error(&p, "Exceeded max TEX instructions"); - - if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) - program_error(&p, "Exceeded max ALU instructions"); - - ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); - - /* Notify driver the fragment program has (actually) changed. - */ - if (ctx->Driver.ProgramStringNotify) { - GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, - GL_FRAGMENT_PROGRAM_ARB, - &p.program->Base); - /* Driver should be able to handle any texenv programs as long as - * the driver correctly reported max number of texture units correctly, - * etc. - */ - ASSERT(ok); - (void) ok; /* silence unused var warning */ - } - - if (DISASSEM) { - _mesa_print_program(&p.program->Base); - printf("\n"); - } -} - -extern "C" { - -/** - * Return a fragment program which implements the current - * fixed-function texture, fog and color-sum operations. - */ -struct gl_fragment_program * -_mesa_get_fixed_func_fragment_program(struct gl_context *ctx) -{ - struct gl_fragment_program *prog; - struct state_key key; - GLuint keySize; - - keySize = make_state_key(ctx, &key); - - prog = (struct gl_fragment_program *) - _mesa_search_program_cache(ctx->FragmentProgram.Cache, - &key, keySize); - - if (!prog) { - prog = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - - create_new_program(ctx, &key, prog); - - _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, - &key, keySize, &prog->Base); - } - - return prog; -} - -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +extern "C" { +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_print.h" +#include "program/prog_statevars.h" +#include "program/programopt.h" +#include "texenvprogram.h" +} + +/* + * Note on texture units: + * + * The number of texture units supported by fixed-function fragment + * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. + * That's because there's a one-to-one correspondence between texture + * coordinates and samplers in fixed-function processing. + * + * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS + * sets of texcoords, so is fixed-function fragment processing. + * + * We can safely use ctx->Const.MaxTextureUnits for loop bounds. + */ + + +struct texenvprog_cache_item +{ + GLuint hash; + void *key; + struct gl_fragment_program *data; + struct texenvprog_cache_item *next; +}; + +static GLboolean +texenv_doing_secondary_color(struct gl_context *ctx) +{ + if (ctx->Light.Enabled && + (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) + return GL_TRUE; + + if (ctx->Fog.ColorSumEnabled) + return GL_TRUE; + + return GL_FALSE; +} + +/** + * Up to nine instructions per tex unit, plus fog, specular color. + */ +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) + +#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) + +struct mode_opt { +#ifdef __GNUC__ + __extension__ GLubyte Source:4; /**< SRC_x */ + __extension__ GLubyte Operand:3; /**< OPR_x */ +#else + GLubyte Source; /**< SRC_x */ + GLubyte Operand; /**< OPR_x */ +#endif +}; + +struct state_key { + GLuint nr_enabled_units:8; + GLuint enabled_units:8; + GLuint separate_specular:1; + GLuint fog_enabled:1; + GLuint fog_mode:2; /**< FOG_x */ + GLuint inputs_available:12; + GLuint num_draw_buffers:4; + + /* NOTE: This array of structs must be last! (see "keySize" below) */ + struct { + GLuint enabled:1; + GLuint source_index:3; /**< TEXTURE_x_INDEX */ + GLuint shadow:1; + GLuint ScaleShiftRGB:2; + GLuint ScaleShiftA:2; + + GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeRGB:5; /**< MODE_x */ + + GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ + GLuint ModeA:5; /**< MODE_x */ + + GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ + + struct mode_opt OptRGB[MAX_COMBINER_TERMS]; + struct mode_opt OptA[MAX_COMBINER_TERMS]; + } unit[MAX_TEXTURE_UNITS]; +}; + +#define FOG_LINEAR 0 +#define FOG_EXP 1 +#define FOG_EXP2 2 +#define FOG_UNKNOWN 3 + +static GLuint translate_fog_mode( GLenum mode ) +{ + switch (mode) { + case GL_LINEAR: return FOG_LINEAR; + case GL_EXP: return FOG_EXP; + case GL_EXP2: return FOG_EXP2; + default: return FOG_UNKNOWN; + } +} + +#define OPR_SRC_COLOR 0 +#define OPR_ONE_MINUS_SRC_COLOR 1 +#define OPR_SRC_ALPHA 2 +#define OPR_ONE_MINUS_SRC_ALPHA 3 +#define OPR_ZERO 4 +#define OPR_ONE 5 +#define OPR_UNKNOWN 7 + +static GLuint translate_operand( GLenum operand ) +{ + switch (operand) { + case GL_SRC_COLOR: return OPR_SRC_COLOR; + case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR; + case GL_SRC_ALPHA: return OPR_SRC_ALPHA; + case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA; + case GL_ZERO: return OPR_ZERO; + case GL_ONE: return OPR_ONE; + default: + assert(0); + return OPR_UNKNOWN; + } +} + +#define SRC_TEXTURE 0 +#define SRC_TEXTURE0 1 +#define SRC_TEXTURE1 2 +#define SRC_TEXTURE2 3 +#define SRC_TEXTURE3 4 +#define SRC_TEXTURE4 5 +#define SRC_TEXTURE5 6 +#define SRC_TEXTURE6 7 +#define SRC_TEXTURE7 8 +#define SRC_CONSTANT 9 +#define SRC_PRIMARY_COLOR 10 +#define SRC_PREVIOUS 11 +#define SRC_ZERO 12 +#define SRC_UNKNOWN 15 + +static GLuint translate_source( GLenum src ) +{ + switch (src) { + case GL_TEXTURE: return SRC_TEXTURE; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + case GL_TEXTURE4: + case GL_TEXTURE5: + case GL_TEXTURE6: + case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0); + case GL_CONSTANT: return SRC_CONSTANT; + case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR; + case GL_PREVIOUS: return SRC_PREVIOUS; + case GL_ZERO: + return SRC_ZERO; + default: + assert(0); + return SRC_UNKNOWN; + } +} + +#define MODE_REPLACE 0 /* r = a0 */ +#define MODE_MODULATE 1 /* r = a0 * a1 */ +#define MODE_ADD 2 /* r = a0 + a1 */ +#define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */ +#define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */ +#define MODE_SUBTRACT 5 /* r = a0 - a1 */ +#define MODE_DOT3_RGB 6 /* r = a0 . a1 */ +#define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */ +#define MODE_DOT3_RGBA 8 /* r = a0 . a1 */ +#define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */ +#define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */ +#define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */ +#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */ +#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */ +#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */ +#define MODE_BUMP_ENVMAP_ATI 15 /* special */ +#define MODE_UNKNOWN 16 + +/** + * Translate GL combiner state into a MODE_x value + */ +static GLuint translate_mode( GLenum envMode, GLenum mode ) +{ + switch (mode) { + case GL_REPLACE: return MODE_REPLACE; + case GL_MODULATE: return MODE_MODULATE; + case GL_ADD: + if (envMode == GL_COMBINE4_NV) + return MODE_ADD_PRODUCTS; + else + return MODE_ADD; + case GL_ADD_SIGNED: + if (envMode == GL_COMBINE4_NV) + return MODE_ADD_PRODUCTS_SIGNED; + else + return MODE_ADD_SIGNED; + case GL_INTERPOLATE: return MODE_INTERPOLATE; + case GL_SUBTRACT: return MODE_SUBTRACT; + case GL_DOT3_RGB: return MODE_DOT3_RGB; + case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT; + case GL_DOT3_RGBA: return MODE_DOT3_RGBA; + case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT; + case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI; + case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI; + case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI; + case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI; + default: + assert(0); + return MODE_UNKNOWN; + } +} + + +/** + * Do we need to clamp the results of the given texture env/combine mode? + * If the inputs to the mode are in [0,1] we don't always have to clamp + * the results. + */ +static GLboolean +need_saturate( GLuint mode ) +{ + switch (mode) { + case MODE_REPLACE: + case MODE_MODULATE: + case MODE_INTERPOLATE: + return GL_FALSE; + case MODE_ADD: + case MODE_ADD_SIGNED: + case MODE_SUBTRACT: + case MODE_DOT3_RGB: + case MODE_DOT3_RGB_EXT: + case MODE_DOT3_RGBA: + case MODE_DOT3_RGBA_EXT: + case MODE_MODULATE_ADD_ATI: + case MODE_MODULATE_SIGNED_ADD_ATI: + case MODE_MODULATE_SUBTRACT_ATI: + case MODE_ADD_PRODUCTS: + case MODE_ADD_PRODUCTS_SIGNED: + case MODE_BUMP_ENVMAP_ATI: + return GL_TRUE; + default: + assert(0); + return GL_FALSE; + } +} + + + +/** + * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. + */ +static GLuint translate_tex_src_bit( GLbitfield bit ) +{ + ASSERT(bit); + return _mesa_ffs(bit) - 1; +} + + +#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) +#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) + +/** + * Identify all possible varying inputs. The fragment program will + * never reference non-varying inputs, but will track them via state + * constants instead. + * + * This function figures out all the inputs that the fragment program + * has access to. The bitmask is later reduced to just those which + * are actually referenced. + */ +static GLbitfield get_fp_input_mask( struct gl_context *ctx ) +{ + /* _NEW_PROGRAM */ + const GLboolean vertexShader = + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus && + ctx->Shader.CurrentVertexProgram->VertexProgram); + const GLboolean vertexProgram = ctx->VertexProgram._Enabled; + GLbitfield fp_inputs = 0x0; + + if (ctx->VertexProgram._Overriden) { + /* Somebody's messing with the vertex program and we don't have + * a clue what's happening. Assume that it could be producing + * all possible outputs. + */ + fp_inputs = ~0; + } + else if (ctx->RenderMode == GL_FEEDBACK) { + /* _NEW_RENDERMODE */ + fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + else if (!(vertexProgram || vertexShader)) { + /* Fixed function vertex logic */ + /* _NEW_ARRAY */ + GLbitfield varying_inputs = ctx->varying_vp_inputs; + + /* These get generated in the setup routine regardless of the + * vertex program: + */ + /* _NEW_POINT */ + if (ctx->Point.PointSprite) + varying_inputs |= FRAG_BITS_TEX_ANY; + + /* First look at what values may be computed by the generated + * vertex program: + */ + /* _NEW_LIGHT */ + if (ctx->Light.Enabled) { + fp_inputs |= FRAG_BIT_COL0; + + if (texenv_doing_secondary_color(ctx)) + fp_inputs |= FRAG_BIT_COL1; + } + + /* _NEW_TEXTURE */ + fp_inputs |= (ctx->Texture._TexGenEnabled | + ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; + + /* Then look at what might be varying as a result of enabled + * arrays, etc: + */ + if (varying_inputs & VERT_BIT_COLOR0) + fp_inputs |= FRAG_BIT_COL0; + if (varying_inputs & VERT_BIT_COLOR1) + fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) + << FRAG_ATTRIB_TEX0); + + } + else { + /* calculate from vp->outputs */ + struct gl_vertex_program *vprog; + GLbitfield64 vp_outputs; + + /* Choose GLSL vertex shader over ARB vertex program. Need this + * since vertex shader state validation comes after fragment state + * validation (see additional comments in state.c). + */ + if (vertexShader) + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + else + vprog = ctx->VertexProgram.Current; + + vp_outputs = vprog->Base.OutputsWritten; + + /* These get generated in the setup routine regardless of the + * vertex program: + */ + /* _NEW_POINT */ + if (ctx->Point.PointSprite) + vp_outputs |= FRAG_BITS_TEX_ANY; + + if (vp_outputs & (1 << VERT_RESULT_COL0)) + fp_inputs |= FRAG_BIT_COL0; + if (vp_outputs & (1 << VERT_RESULT_COL1)) + fp_inputs |= FRAG_BIT_COL1; + + fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) + << FRAG_ATTRIB_TEX0); + } + + return fp_inputs; +} + + +/** + * Examine current texture environment state and generate a unique + * key to identify it. + */ +static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) +{ + GLuint i, j; + GLbitfield inputs_referenced = FRAG_BIT_COL0; + const GLbitfield inputs_available = get_fp_input_mask( ctx ); + GLuint keySize; + + memset(key, 0, sizeof(*key)); + + /* _NEW_TEXTURE */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + const struct gl_texture_object *texObj = texUnit->_Current; + const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; + GLenum format; + + if (!texUnit->_ReallyEnabled || !texUnit->Enabled) + continue; + + format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + + key->unit[i].enabled = 1; + key->enabled_units |= (1<nr_enabled_units = i + 1; + inputs_referenced |= FRAG_BIT_TEX(i); + + key->unit[i].source_index = + translate_tex_src_bit(texUnit->_ReallyEnabled); + + key->unit[i].shadow = + ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); + + key->unit[i].NumArgsRGB = comb->_NumArgsRGB; + key->unit[i].NumArgsA = comb->_NumArgsA; + + key->unit[i].ModeRGB = + translate_mode(texUnit->EnvMode, comb->ModeRGB); + key->unit[i].ModeA = + translate_mode(texUnit->EnvMode, comb->ModeA); + + key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; + key->unit[i].ScaleShiftA = comb->ScaleShiftA; + + for (j = 0; j < MAX_COMBINER_TERMS; j++) { + key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); + key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); + key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); + key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); + } + + if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + /* requires some special translation */ + key->unit[i].NumArgsRGB = 2; + key->unit[i].ScaleShiftRGB = 0; + key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR; + key->unit[i].OptRGB[0].Source = SRC_TEXTURE; + key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; + key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; + } + + /* this is a back-door for enabling cylindrical texture wrap mode */ + if (texObj->Priority == 0.125) + key->unit[i].texture_cyl_wrap = 1; + } + + /* _NEW_LIGHT | _NEW_FOG */ + if (texenv_doing_secondary_color(ctx)) { + key->separate_specular = 1; + inputs_referenced |= FRAG_BIT_COL1; + } + + /* _NEW_FOG */ + if (ctx->Fog.Enabled) { + key->fog_enabled = 1; + key->fog_mode = translate_fog_mode(ctx->Fog.Mode); + inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ + } + + /* _NEW_BUFFERS */ + key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + + key->inputs_available = (inputs_available & inputs_referenced); + + /* compute size of state key, ignoring unused texture units */ + keySize = sizeof(*key) - sizeof(key->unit) + + key->nr_enabled_units * sizeof(key->unit[0]); + + return keySize; +} + + +/** + * Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLuint idx:8; + GLuint negatebase:1; + GLuint swz:12; + GLuint pad:7; +}; + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + 255, + 0, + 0, + 0 +}; + + +/** State used to build the fragment program: + */ +struct texenv_fragment_program { + struct gl_fragment_program *program; + struct state_key *state; + + GLbitfield alu_temps; /**< Track texture indirections, see spec. */ + GLbitfield temps_output; /**< Track texture indirections, see spec. */ + GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ + GLboolean error; + + struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; + /* Reg containing each texture unit's sampled texture color, + * else undef. + */ + + struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + /* Reg containing texcoord for a texture unit, + * needed for bump mapping, else undef. + */ + + struct ureg src_previous; /**< Reg containing color from previous + * stage. May need to be decl'd. + */ + + GLuint last_tex_stage; /**< Number of last enabled texture unit */ + + struct ureg half; + struct ureg one; + struct ureg zero; +}; + + + +static struct ureg make_ureg(GLuint file, GLuint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negatebase = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + +static struct ureg negate( struct ureg reg ) +{ + reg.negatebase ^= 1; + return reg; +} + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + + +static struct ureg get_temp( struct texenv_fragment_program *p ) +{ + GLint bit; + + /* First try and reuse temps which have been used already: + */ + bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + +static struct ureg get_tex_temp( struct texenv_fragment_program *p ) +{ + int bit; + + /* First try to find available temp not previously used (to avoid + * starting a new texture indirection). According to the spec, the + * ~p->temps_output isn't necessary, but will keep it there for + * now: + */ + bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + + +/** Mark a temp reg as being no longer allocatable. */ +static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) +{ + if (r.file == PROGRAM_TEMPORARY) + p->temps_output |= (1 << r.idx); +} + + +static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) +{ + GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; + + /* KW: To support tex_env_crossbar, don't release the registers in + * temps_output. + */ + if (max_temp >= sizeof(int) * 8) + p->temp_in_use = p->temps_output; + else + p->temp_in_use = ~((1<temps_output; +} + + +static struct ureg register_param5( struct texenv_fragment_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + int tokens[STATE_LENGTH]; + GLuint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference(p->program->Base.Parameters, + (gl_state_index *)tokens); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + +static GLuint frag_to_vert_attrib( GLuint attrib ) +{ + switch (attrib) { + case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; + case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; + default: + assert(attrib >= FRAG_ATTRIB_TEX0); + assert(attrib <= FRAG_ATTRIB_TEX7); + return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; + } +} + + +static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) +{ + if (p->state->inputs_available & (1<program->Base.InputsRead |= (1 << input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + GLuint idx = frag_to_vert_attrib( input ); + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx ); + } +} + + +static void emit_arg( struct prog_src_register *reg, + struct ureg ureg ) +{ + reg->File = ureg.file; + reg->Index = ureg.idx; + reg->Swizzle = ureg.swz; + reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; + reg->Abs = GL_FALSE; +} + +static void emit_dst( struct prog_dst_register *dst, + struct ureg ureg, GLuint mask ) +{ + dst->File = ureg.file; + dst->Index = ureg.idx; + dst->WriteMask = mask; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; +} + +static struct prog_instruction * +emit_op(struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + const GLuint nr = p->program->Base.NumInstructions++; + struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + + assert(nr < MAX_INSTRUCTIONS); + + _mesa_init_instructions(inst, 1); + inst->Opcode = op; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; + + emit_dst( &inst->DstReg, dest, mask ); + +#if 0 + /* Accounting for indirection tracking: + */ + if (dest.file == PROGRAM_TEMPORARY) + p->temps_output |= 1 << dest.idx; +#endif + + return inst; +} + + +static struct ureg emit_arith( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + emit_op(p, op, dest, mask, saturate, src0, src1, src2); + + /* Accounting for indirection tracking: + */ + if (src0.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src0.idx; + + if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src1.idx; + + if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src2.idx; + + if (dest.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << dest.idx; + + p->program->Base.NumAluInstructions++; + return dest; +} + +static struct ureg emit_texld( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint destmask, + GLuint tex_unit, + GLuint tex_idx, + GLuint tex_shadow, + struct ureg coord ) +{ + struct prog_instruction *inst = emit_op( p, op, + dest, destmask, + GL_FALSE, /* don't saturate? */ + coord, /* arg 0? */ + undef, + undef); + + inst->TexSrcTarget = tex_idx; + inst->TexSrcUnit = tex_unit; + inst->TexShadow = tex_shadow; + + p->program->Base.NumTexInstructions++; + + /* Accounting for indirection tracking: + */ + reserve_temp(p, dest); + +#if 0 + /* Is this a texture indirection? + */ + if ((coord.file == PROGRAM_TEMPORARY && + (p->temps_output & (1<alu_temps & (1<program->Base.NumTexIndirections++; + p->temps_output = 1<alu_temps = 0; + assert(0); /* KW: texture env crossbar */ + } +#endif + + return dest; +} + + +static struct ureg register_const4f( struct texenv_fragment_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + GLfloat values[4]; + GLuint idx, swizzle; + struct ureg r; + values[0] = s0; + values[1] = s1; + values[2] = s2; + values[3] = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, + (gl_constant_value *) values, 4, + &swizzle ); + r = make_ureg(PROGRAM_CONSTANT, idx); + r.swz = swizzle; + return r; +} + +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + + +static struct ureg get_one( struct texenv_fragment_program *p ) +{ + if (is_undef(p->one)) + p->one = register_scalar_const(p, 1.0); + return p->one; +} + +static struct ureg get_half( struct texenv_fragment_program *p ) +{ + if (is_undef(p->half)) + p->half = register_scalar_const(p, 0.5); + return p->half; +} + +static struct ureg get_zero( struct texenv_fragment_program *p ) +{ + if (is_undef(p->zero)) + p->zero = register_scalar_const(p, 0.0); + return p->zero; +} + + +static void program_error( struct texenv_fragment_program *p, const char *msg ) +{ + _mesa_problem(NULL, "%s", msg); + p->error = 1; +} + +static struct ureg get_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) +{ + switch (src) { + case SRC_TEXTURE: + assert(!is_undef(p->src_texture[unit])); + return p->src_texture[unit]; + + case SRC_TEXTURE0: + case SRC_TEXTURE1: + case SRC_TEXTURE2: + case SRC_TEXTURE3: + case SRC_TEXTURE4: + case SRC_TEXTURE5: + case SRC_TEXTURE6: + case SRC_TEXTURE7: + assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); + return p->src_texture[src - SRC_TEXTURE0]; + + case SRC_CONSTANT: + return register_param2(p, STATE_TEXENV_COLOR, unit); + + case SRC_PRIMARY_COLOR: + return register_input(p, FRAG_ATTRIB_COL0); + + case SRC_ZERO: + return get_zero(p); + + case SRC_PREVIOUS: + if (is_undef(p->src_previous)) + return register_input(p, FRAG_ATTRIB_COL0); + else + return p->src_previous; + + default: + assert(0); + return undef; + } +} + +static struct ureg emit_combine_source( struct texenv_fragment_program *p, + GLuint mask, + GLuint unit, + GLuint source, + GLuint operand ) +{ + struct ureg arg, src, one; + + src = get_source(p, source, unit); + + switch (operand) { + case OPR_ONE_MINUS_SRC_COLOR: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.xyzw + */ + arg = get_temp( p ); + one = get_one( p ); + return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); + + case OPR_SRC_ALPHA: + if (mask == WRITEMASK_W) + return src; + else + return swizzle1( src, SWIZZLE_W ); + case OPR_ONE_MINUS_SRC_ALPHA: + /* Get unused tmp, + * Emit tmp = 1.0 - arg.wwww + */ + arg = get_temp(p); + one = get_one(p); + return emit_arith(p, OPCODE_SUB, arg, mask, 0, + one, swizzle1(src, SWIZZLE_W), undef); + case OPR_ZERO: + return get_zero(p); + case OPR_ONE: + return get_one(p); + case OPR_SRC_COLOR: + return src; + default: + assert(0); + return src; + } +} + +/** + * Check if the RGB and Alpha sources and operands match for the given + * texture unit's combinder state. When the RGB and A sources and + * operands match, we can emit fewer instructions. + */ +static GLboolean args_match( const struct state_key *key, GLuint unit ) +{ + GLuint i, numArgs = key->unit[unit].NumArgsRGB; + + for (i = 0; i < numArgs; i++) { + if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) + return GL_FALSE; + + switch (key->unit[unit].OptA[i].Operand) { + case OPR_SRC_ALPHA: + switch (key->unit[unit].OptRGB[i].Operand) { + case OPR_SRC_COLOR: + case OPR_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + case OPR_ONE_MINUS_SRC_ALPHA: + switch (key->unit[unit].OptRGB[i].Operand) { + case OPR_ONE_MINUS_SRC_COLOR: + case OPR_ONE_MINUS_SRC_ALPHA: + break; + default: + return GL_FALSE; + } + break; + default: + return GL_FALSE; /* impossible */ + } + } + + return GL_TRUE; +} + +static struct ureg emit_combine( struct texenv_fragment_program *p, + struct ureg dest, + GLuint mask, + GLboolean saturate, + GLuint unit, + GLuint nr, + GLuint mode, + const struct mode_opt *opt) +{ + struct ureg src[MAX_COMBINER_TERMS]; + struct ureg tmp, half; + GLuint i; + + assert(nr <= MAX_COMBINER_TERMS); + + for (i = 0; i < nr; i++) + src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); + + switch (mode) { + case MODE_REPLACE: + if (mask == WRITEMASK_XYZW && !saturate) + return src[0]; + else + return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); + case MODE_MODULATE: + return emit_arith( p, OPCODE_MUL, dest, mask, saturate, + src[0], src[1], undef ); + case MODE_ADD: + return emit_arith( p, OPCODE_ADD, dest, mask, saturate, + src[0], src[1], undef ); + case MODE_ADD_SIGNED: + /* tmp = arg0 + arg1 + * result = tmp - .5 + */ + half = get_half(p); + tmp = get_temp( p ); + emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); + return dest; + case MODE_INTERPOLATE: + /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: + */ + return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); + + case MODE_SUBTRACT: + return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); + + case MODE_DOT3_RGBA: + case MODE_DOT3_RGBA_EXT: + case MODE_DOT3_RGB_EXT: + case MODE_DOT3_RGB: { + struct ureg tmp0 = get_temp( p ); + struct ureg tmp1 = get_temp( p ); + struct ureg neg1 = register_scalar_const(p, -1); + struct ureg two = register_scalar_const(p, 2); + + /* tmp0 = 2*src0 - 1 + * tmp1 = 2*src1 - 1 + * + * dst = tmp0 dot3 tmp1 + */ + emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, + two, src[0], neg1); + + if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) + tmp1 = tmp0; + else + emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, + two, src[1], neg1); + emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); + return dest; + } + case MODE_MODULATE_ADD_ATI: + /* Arg0 * Arg2 + Arg1 */ + return emit_arith( p, OPCODE_MAD, dest, mask, saturate, + src[0], src[2], src[1] ); + case MODE_MODULATE_SIGNED_ADD_ATI: { + /* Arg0 * Arg2 + Arg1 - 0.5 */ + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + return dest; + } + case MODE_MODULATE_SUBTRACT_ATI: + /* Arg0 * Arg2 - Arg1 */ + emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); + return dest; + case MODE_ADD_PRODUCTS: + /* Arg0 * Arg1 + Arg2 * Arg3 */ + { + struct ureg tmp0 = get_temp(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); + } + return dest; + case MODE_ADD_PRODUCTS_SIGNED: + /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ + { + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + } + return dest; + case MODE_BUMP_ENVMAP_ATI: + /* special - not handled here */ + assert(0); + return src[0]; + default: + assert(0); + return src[0]; + } +} + + +/** + * Generate instructions for one texture unit's env/combiner mode. + */ +static struct ureg +emit_texenv(struct texenv_fragment_program *p, GLuint unit) +{ + const struct state_key *key = p->state; + GLboolean rgb_saturate, alpha_saturate; + GLuint rgb_shift, alpha_shift; + struct ureg out, dest; + + if (!key->unit[unit].enabled) { + return get_source(p, SRC_PREVIOUS, 0); + } + if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + /* this isn't really a env stage delivering a color and handled elsewhere */ + return get_source(p, SRC_PREVIOUS, 0); + } + + switch (key->unit[unit].ModeRGB) { + case MODE_DOT3_RGB_EXT: + alpha_shift = key->unit[unit].ScaleShiftA; + rgb_shift = 0; + break; + case MODE_DOT3_RGBA_EXT: + alpha_shift = 0; + rgb_shift = 0; + break; + default: + rgb_shift = key->unit[unit].ScaleShiftRGB; + alpha_shift = key->unit[unit].ScaleShiftA; + break; + } + + /* If we'll do rgb/alpha shifting don't saturate in emit_combine(). + * We don't want to clamp twice. + */ + if (rgb_shift) + rgb_saturate = GL_FALSE; /* saturate after rgb shift */ + else if (need_saturate(key->unit[unit].ModeRGB)) + rgb_saturate = GL_TRUE; + else + rgb_saturate = GL_FALSE; + + if (alpha_shift) + alpha_saturate = GL_FALSE; /* saturate after alpha shift */ + else if (need_saturate(key->unit[unit].ModeA)) + alpha_saturate = GL_TRUE; + else + alpha_saturate = GL_FALSE; + + /* If this is the very last calculation (and various other conditions + * are met), emit directly to the color output register. Otherwise, + * emit to a temporary register. + */ + if (key->separate_specular || + unit != p->last_tex_stage || + alpha_shift || + key->num_draw_buffers != 1 || + rgb_shift) + dest = get_temp( p ); + else + dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); + + /* Emit the RGB and A combine ops + */ + if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && + args_match(key, unit)) { + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + } + else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || + key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + } + else { + /* Need to do something to stop from re-emitting identical + * argument calculations here: + */ + out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, + unit, + key->unit[unit].NumArgsA, + key->unit[unit].ModeA, + key->unit[unit].OptA); + } + + /* Deal with the final shift: + */ + if (alpha_shift || rgb_shift) { + struct ureg shift; + GLboolean saturate = GL_TRUE; /* always saturate at this point */ + + if (rgb_shift == alpha_shift) { + shift = register_scalar_const(p, (GLfloat)(1<src_texture[unit])) { + const GLuint texTarget = p->state->unit[unit].source_index; + struct ureg texcoord; + struct ureg tmp = get_tex_temp( p ); + + if (is_undef(p->texcoord_tex[unit])) { + texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); + } + else { + /* might want to reuse this reg for tex output actually */ + texcoord = p->texcoord_tex[unit]; + } + + /* TODO: Use D0_MASK_XY where possible. + */ + if (p->state->unit[unit].enabled) { + GLboolean shadow = GL_FALSE; + + if (p->state->unit[unit].shadow) { + p->program->Base.ShadowSamplers |= 1 << unit; + shadow = GL_TRUE; + } + + p->src_texture[unit] = emit_texld( p, OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, texTarget, shadow, + texcoord ); + + p->program->Base.SamplersUsed |= (1 << unit); + /* This identity mapping should already be in place + * (see _mesa_init_program_struct()) but let's be safe. + */ + p->program->Base.SamplerUnits[unit] = unit; + } + else + p->src_texture[unit] = get_zero(p); + + if (p->state->unit[unit].texture_cyl_wrap) { + /* set flag which is checked by Mesa->Gallium program translation */ + p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; + } + + } +} + +static GLboolean load_texenv_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) +{ + switch (src) { + case SRC_TEXTURE: + load_texture(p, unit); + break; + + case SRC_TEXTURE0: + case SRC_TEXTURE1: + case SRC_TEXTURE2: + case SRC_TEXTURE3: + case SRC_TEXTURE4: + case SRC_TEXTURE5: + case SRC_TEXTURE6: + case SRC_TEXTURE7: + load_texture(p, src - SRC_TEXTURE0); + break; + + default: + /* not a texture src - do nothing */ + break; + } + + return GL_TRUE; +} + + +/** + * Generate instructions for loading all texture source terms. + */ +static GLboolean +load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) +{ + const struct state_key *key = p->state; + GLuint i; + + for (i = 0; i < key->unit[unit].NumArgsRGB; i++) { + load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit ); + } + + for (i = 0; i < key->unit[unit].NumArgsA; i++) { + load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ); + } + + return GL_TRUE; +} + +/** + * Generate instructions for loading bump map textures. + */ +static GLboolean +load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) +{ + const struct state_key *key = p->state; + GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; + struct ureg texcDst, bumpMapRes; + struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); + struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); + struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); + struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); + + load_texenv_source( p, unit + SRC_TEXTURE0, unit ); + + bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); + texcDst = get_tex_temp( p ); + p->texcoord_tex[bumpedUnitNr] = texcDst; + + /* Apply rot matrix and add coords to be available in next phase. + * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) + * note only 2 coords are affected the rest are left unchanged (mul by 0) + */ + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); + + /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish + * enough to access this later, should optimize away. + */ + emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, + constdudvcolor, undef, undef ); + + return GL_TRUE; +} + +/** + * Generate a new fragment program which implements the context's + * current texture env/combine mode. + */ +static void +create_new_program(struct gl_context *ctx, struct state_key *key, + struct gl_fragment_program *program) +{ + struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; + struct texenv_fragment_program p; + GLuint unit; + struct ureg cf, out; + int i; + + memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; + + /* During code generation, use locally-allocated instruction buffer, + * then alloc dynamic storage below. + */ + p.program->Base.Instructions = instBuffer; + p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; + p.program->Base.String = NULL; + p.program->Base.NumTexIndirections = 1; /* is this right? */ + p.program->Base.NumTexInstructions = 0; + p.program->Base.NumAluInstructions = 0; + p.program->Base.NumInstructions = 0; + p.program->Base.NumTemporaries = 0; + p.program->Base.NumParameters = 0; + p.program->Base.NumAttributes = 0; + p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0x0; + + if (key->num_draw_buffers == 1) + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + else { + for (i = 0; i < key->num_draw_buffers; i++) + p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); + } + + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + p.src_texture[unit] = undef; + p.texcoord_tex[unit] = undef; + } + + p.src_previous = undef; + p.half = undef; + p.zero = undef; + p.one = undef; + + p.last_tex_stage = 0; + release_temps(ctx, &p); + + if (key->enabled_units && key->num_draw_buffers) { + GLboolean needbumpstage = GL_FALSE; + + /* Zeroth pass - bump map textures first */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled && + key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { + needbumpstage = GL_TRUE; + load_texunit_bumpmap( &p, unit ); + } + if (needbumpstage) + p.program->Base.NumTexIndirections++; + + /* First pass - to support texture_env_crossbar, first identify + * all referenced texture sources and emit texld instructions + * for each: + */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled) { + load_texunit_sources( &p, unit ); + p.last_tex_stage = unit; + } + + /* Second pass - emit combine instructions to build final color: + */ + for (unit = 0; unit < key->nr_enabled_units; unit++) + if (key->unit[unit].enabled) { + p.src_previous = emit_texenv( &p, unit ); + reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ + release_temps(ctx, &p); /* release all temps */ + } + } + + cf = get_source( &p, SRC_PREVIOUS, 0 ); + + for (i = 0; i < key->num_draw_buffers; i++) { + if (key->num_draw_buffers == 1) + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); + else { + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + } + + if (key->separate_specular) { + /* Emit specular add. + */ + struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); + emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } + } + /* Finish up: + */ + emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); + + /* Allocate final instruction array. This has to be done before calling + * _mesa_append_fog_code because that function frees the Base.Instructions. + * At this point, Base.Instructions points to stack data, so it's a really + * bad idea to free it. + */ + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "generating tex env program"); + return; + } + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); + + /* Append fog code. This must be done before checking the program against + * the limits becuase it will potentially add some instructions. + */ + if (key->fog_enabled) { + _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE); + } + + if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) + program_error(&p, "Exceeded max nr indirect texture lookups"); + + if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) + program_error(&p, "Exceeded max TEX instructions"); + + if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) + program_error(&p, "Exceeded max ALU instructions"); + + ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); + + /* Notify driver the fragment program has (actually) changed. + */ + if (ctx->Driver.ProgramStringNotify) { + GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, + GL_FRAGMENT_PROGRAM_ARB, + &p.program->Base); + /* Driver should be able to handle any texenv programs as long as + * the driver correctly reported max number of texture units correctly, + * etc. + */ + ASSERT(ok); + (void) ok; /* silence unused var warning */ + } + + if (DISASSEM) { + _mesa_print_program(&p.program->Base); + printf("\n"); + } +} + +extern "C" { + +/** + * Return a fragment program which implements the current + * fixed-function texture, fog and color-sum operations. + */ +struct gl_fragment_program * +_mesa_get_fixed_func_fragment_program(struct gl_context *ctx) +{ + struct gl_fragment_program *prog; + struct state_key key; + GLuint keySize; + + keySize = make_state_key(ctx, &key); + + prog = (struct gl_fragment_program *) + _mesa_search_program_cache(ctx->FragmentProgram.Cache, + &key, keySize); + + if (!prog) { + prog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + create_new_program(ctx, &key, prog); + + _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, keySize, &prog->Base); + } + + return prog; +} + +} diff --git a/mesalib/src/mesa/main/fog.c b/mesalib/src/mesa/main/fog.c index cc3c9d12f..88aa31a7f 100644 --- a/mesalib/src/mesa/main/fog.c +++ b/mesalib/src/mesa/main/fog.c @@ -1,204 +1,204 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "fog.h" -#include "macros.h" -#include "mtypes.h" - - - -void GLAPIENTRY -_mesa_Fogf(GLenum pname, GLfloat param) -{ - GLfloat fparam[4]; - fparam[0] = param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - _mesa_Fogfv(pname, fparam); -} - - -void GLAPIENTRY -_mesa_Fogi(GLenum pname, GLint param ) -{ - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - _mesa_Fogfv(pname, fparam); -} - - -void GLAPIENTRY -_mesa_Fogiv(GLenum pname, const GLint *params ) -{ - GLfloat p[4]; - switch (pname) { - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_FOG_INDEX: - case GL_FOG_COORDINATE_SOURCE_EXT: - p[0] = (GLfloat) *params; - break; - case GL_FOG_COLOR: - p[0] = INT_TO_FLOAT( params[0] ); - p[1] = INT_TO_FLOAT( params[1] ); - p[2] = INT_TO_FLOAT( params[2] ); - p[3] = INT_TO_FLOAT( params[3] ); - break; - default: - /* Error will be caught later in _mesa_Fogfv */ - ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); - } - _mesa_Fogfv(pname, p); -} - - -/** - * Update the gl_fog_attrib::_Scale field. - */ -static void -update_fog_scale(struct gl_context *ctx) -{ - if (ctx->Fog.End == ctx->Fog.Start) - ctx->Fog._Scale = 1.0f; - else - ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start); -} - - -void GLAPIENTRY -_mesa_Fogfv( GLenum pname, const GLfloat *params ) -{ - GET_CURRENT_CONTEXT(ctx); - GLenum m; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (pname) { - case GL_FOG_MODE: - m = (GLenum) (GLint) *params; - switch (m) { - case GL_LINEAR: - case GL_EXP: - case GL_EXP2: - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); - return; - } - if (ctx->Fog.Mode == m) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Mode = m; - break; - case GL_FOG_DENSITY: - if (*params<0.0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glFog" ); - return; - } - if (ctx->Fog.Density == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Density = *params; - break; - case GL_FOG_START: - if (ctx->Fog.Start == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Start = *params; - update_fog_scale(ctx); - break; - case GL_FOG_END: - if (ctx->Fog.End == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.End = *params; - update_fog_scale(ctx); - break; - case GL_FOG_INDEX: - if (ctx->Fog.Index == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Index = *params; - break; - case GL_FOG_COLOR: - if (TEST_EQ_4V(ctx->Fog.Color, params)) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.ColorUnclamped[0] = params[0]; - ctx->Fog.ColorUnclamped[1] = params[1]; - ctx->Fog.ColorUnclamped[2] = params[2]; - ctx->Fog.ColorUnclamped[3] = params[3]; - ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F); - ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F); - ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F); - ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F); - break; - case GL_FOG_COORDINATE_SOURCE_EXT: { - GLenum p = (GLenum) (GLint) *params; - if (!ctx->Extensions.EXT_fog_coord || - (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glFog"); - return; - } - if (ctx->Fog.FogCoordinateSource == p) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.FogCoordinateSource = p; - break; - } - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); - return; - } - - if (ctx->Driver.Fogfv) { - (*ctx->Driver.Fogfv)( ctx, pname, params ); - } -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void _mesa_init_fog( struct gl_context * ctx ) -{ - /* Fog group */ - ctx->Fog.Enabled = GL_FALSE; - ctx->Fog.Mode = GL_EXP; - ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); - ctx->Fog.Index = 0.0; - ctx->Fog.Density = 1.0; - ctx->Fog.Start = 0.0; - ctx->Fog.End = 1.0; - ctx->Fog.ColorSumEnabled = GL_FALSE; - ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; - ctx->Fog._Scale = 1.0f; -} +/* + * Mesa 3-D graphics library + * Version: 5.1 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "fog.h" +#include "macros.h" +#include "mtypes.h" + + + +void GLAPIENTRY +_mesa_Fogf(GLenum pname, GLfloat param) +{ + GLfloat fparam[4]; + fparam[0] = param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); +} + + +void GLAPIENTRY +_mesa_Fogi(GLenum pname, GLint param ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + _mesa_Fogfv(pname, fparam); +} + + +void GLAPIENTRY +_mesa_Fogiv(GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + switch (pname) { + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_INDEX: + case GL_FOG_COORDINATE_SOURCE_EXT: + p[0] = (GLfloat) *params; + break; + case GL_FOG_COLOR: + p[0] = INT_TO_FLOAT( params[0] ); + p[1] = INT_TO_FLOAT( params[1] ); + p[2] = INT_TO_FLOAT( params[2] ); + p[3] = INT_TO_FLOAT( params[3] ); + break; + default: + /* Error will be caught later in _mesa_Fogfv */ + ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F); + } + _mesa_Fogfv(pname, p); +} + + +/** + * Update the gl_fog_attrib::_Scale field. + */ +static void +update_fog_scale(struct gl_context *ctx) +{ + if (ctx->Fog.End == ctx->Fog.Start) + ctx->Fog._Scale = 1.0f; + else + ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start); +} + + +void GLAPIENTRY +_mesa_Fogfv( GLenum pname, const GLfloat *params ) +{ + GET_CURRENT_CONTEXT(ctx); + GLenum m; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_FOG_MODE: + m = (GLenum) (GLint) *params; + switch (m) { + case GL_LINEAR: + case GL_EXP: + case GL_EXP2: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); + return; + } + if (ctx->Fog.Mode == m) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Mode = m; + break; + case GL_FOG_DENSITY: + if (*params<0.0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glFog" ); + return; + } + if (ctx->Fog.Density == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Density = *params; + break; + case GL_FOG_START: + if (ctx->Fog.Start == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Start = *params; + update_fog_scale(ctx); + break; + case GL_FOG_END: + if (ctx->Fog.End == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.End = *params; + update_fog_scale(ctx); + break; + case GL_FOG_INDEX: + if (ctx->Fog.Index == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Index = *params; + break; + case GL_FOG_COLOR: + if (TEST_EQ_4V(ctx->Fog.Color, params)) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorUnclamped[0] = params[0]; + ctx->Fog.ColorUnclamped[1] = params[1]; + ctx->Fog.ColorUnclamped[2] = params[2]; + ctx->Fog.ColorUnclamped[3] = params[3]; + ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F); + ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F); + ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F); + ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F); + break; + case GL_FOG_COORDINATE_SOURCE_EXT: { + GLenum p = (GLenum) (GLint) *params; + if (!ctx->Extensions.EXT_fog_coord || + (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glFog"); + return; + } + if (ctx->Fog.FogCoordinateSource == p) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.FogCoordinateSource = p; + break; + } + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFog" ); + return; + } + + if (ctx->Driver.Fogfv) { + (*ctx->Driver.Fogfv)( ctx, pname, params ); + } +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void _mesa_init_fog( struct gl_context * ctx ) +{ + /* Fog group */ + ctx->Fog.Enabled = GL_FALSE; + ctx->Fog.Mode = GL_EXP; + ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 ); + ctx->Fog.Index = 0.0; + ctx->Fog.Density = 1.0; + ctx->Fog.Start = 0.0; + ctx->Fog.End = 1.0; + ctx->Fog.ColorSumEnabled = GL_FALSE; + ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; + ctx->Fog._Scale = 1.0f; +} diff --git a/mesalib/src/mesa/main/formats.c b/mesalib/src/mesa/main/formats.c index 47f876b76..11d670689 100644 --- a/mesalib/src/mesa/main/formats.c +++ b/mesalib/src/mesa/main/formats.c @@ -1,1932 +1,1932 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "imports.h" -#include "formats.h" -#include "mfeatures.h" - - -/** - * Information about texture formats. - */ -struct gl_format_info -{ - gl_format Name; - - /** text name for debugging */ - const char *StrName; - - /** - * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, - * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL, GL_DUDV_ATI. - */ - GLenum BaseFormat; - - /** - * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALIZED, - * GL_UNSIGNED_INT, GL_INT, GL_FLOAT. - */ - GLenum DataType; - - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; - - /** - * To describe compressed formats. If not compressed, Width=Height=1. - */ - GLubyte BlockWidth, BlockHeight; - GLubyte BytesPerBlock; -}; - - -/** - * Info about each format. - * These must be in the same order as the MESA_FORMAT_* enums so that - * we can do lookups without searching. - */ -static struct gl_format_info format_info[MESA_FORMAT_COUNT] = -{ - { - MESA_FORMAT_NONE, /* Name */ - "MESA_FORMAT_NONE", /* StrName */ - GL_NONE, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 0, 0, 0 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888, /* Name */ - "MESA_FORMAT_RGBA8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA8888_REV, /* Name */ - "MESA_FORMAT_RGBA8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888, /* Name */ - "MESA_FORMAT_ARGB8888", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB8888_REV, /* Name */ - "MESA_FORMAT_ARGB8888_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888, /* Name */ - "MESA_FORMAT_XRGB8888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_XRGB8888_REV, /* Name */ - "MESA_FORMAT_XRGB8888_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB888, /* Name */ - "MESA_FORMAT_RGB888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_BGR888, /* Name */ - "MESA_FORMAT_BGR888", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 3 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565, /* Name */ - "MESA_FORMAT_RGB565", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB565_REV, /* Name */ - "MESA_FORMAT_RGB565_REV", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444, /* Name */ - "MESA_FORMAT_ARGB4444", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB4444_REV, /* Name */ - "MESA_FORMAT_ARGB4444_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGBA5551, /* Name */ - "MESA_FORMAT_RGBA5551", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555, /* Name */ - "MESA_FORMAT_ARGB1555", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_ARGB1555_REV, /* Name */ - "MESA_FORMAT_ARGB1555_REV", /* StrName */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL44, /* Name */ - "MESA_FORMAT_AL44", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */ - 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88, /* Name */ - "MESA_FORMAT_AL88", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL88_REV, /* Name */ - "MESA_FORMAT_AL88_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616, /* Name */ - "MESA_FORMAT_AL1616", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_AL1616_REV, /* Name */ - "MESA_FORMAT_AL1616_REV", /* StrName */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_RGB332, /* Name */ - "MESA_FORMAT_RGB332", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A8, /* Name */ - "MESA_FORMAT_A8", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_A16, /* Name */ - "MESA_FORMAT_A16", /* StrName */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L8, /* Name */ - "MESA_FORMAT_L8", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_L16, /* Name */ - "MESA_FORMAT_L16", /* StrName */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I8, /* Name */ - "MESA_FORMAT_I8", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_I16, /* Name */ - "MESA_FORMAT_I16", /* StrName */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR, /* Name */ - "MESA_FORMAT_YCBCR", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_YCBCR_REV, /* Name */ - "MESA_FORMAT_YCBCR_REV", /* StrName */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_R8, - "MESA_FORMAT_R8", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 8, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_RG88, - "MESA_FORMAT_RG88", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG88_REV, - "MESA_FORMAT_RG88_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_R16, - "MESA_FORMAT_R16", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG1616, - "MESA_FORMAT_RG1616", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RG1616_REV, - "MESA_FORMAT_RG1616_REV", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ARGB2101010, - "MESA_FORMAT_ARGB2101010", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 10, 10, 10, 2, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_Z24_S8, /* Name */ - "MESA_FORMAT_Z24_S8", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8_Z24, /* Name */ - "MESA_FORMAT_S8_Z24", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z16, /* Name */ - "MESA_FORMAT_Z16", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 2 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_X8_Z24, /* Name */ - "MESA_FORMAT_X8_Z24", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z24_X8, /* Name */ - "MESA_FORMAT_Z24_X8", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z32, /* Name */ - "MESA_FORMAT_Z32", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_S8, /* Name */ - "MESA_FORMAT_S8", /* StrName */ - GL_STENCIL_INDEX, /* BaseFormat */ - GL_UNSIGNED_INT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SRGB8, - "MESA_FORMAT_SRGB8", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 3 - }, - { - MESA_FORMAT_SRGBA8, - "MESA_FORMAT_SRGBA8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SARGB8, - "MESA_FORMAT_SARGB8", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SL8, - "MESA_FORMAT_SL8", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 8, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SLA8, - "MESA_FORMAT_SLA8", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 8, - 8, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SRGB_DXT1, /* Name */ - "MESA_FORMAT_SRGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT1, - "MESA_FORMAT_SRGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT3, - "MESA_FORMAT_SRGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SRGBA_DXT5, - "MESA_FORMAT_SRGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - - { - MESA_FORMAT_RGB_FXT1, - "MESA_FORMAT_RGB_FXT1", - GL_RGB, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 0, /* approx Red/Green/BlueBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - { - MESA_FORMAT_RGBA_FXT1, - "MESA_FORMAT_RGBA_FXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, - 8, 4, 16 /* 16 bytes per 8x4 block */ - }, - - { - MESA_FORMAT_RGB_DXT1, /* Name */ - "MESA_FORMAT_RGB_DXT1", /* StrName */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED, /* DataType */ - 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT1, - "MESA_FORMAT_RGBA_DXT1", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT3, - "MESA_FORMAT_RGBA_DXT3", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_DXT5, - "MESA_FORMAT_RGBA_DXT5", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 4, 4, 4, 4, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RGBA_FLOAT32, - "MESA_FORMAT_RGBA_FLOAT32", - GL_RGBA, - GL_FLOAT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - { - MESA_FORMAT_RGBA_FLOAT16, - "MESA_FORMAT_RGBA_FLOAT16", - GL_RGBA, - GL_FLOAT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGB_FLOAT32, - "MESA_FORMAT_RGB_FLOAT32", - GL_RGB, - GL_FLOAT, - 32, 32, 32, 0, - 0, 0, 0, 0, 0, - 1, 1, 12 - }, - { - MESA_FORMAT_RGB_FLOAT16, - "MESA_FORMAT_RGB_FLOAT16", - GL_RGB, - GL_FLOAT, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_ALPHA_FLOAT32, - "MESA_FORMAT_ALPHA_FLOAT32", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_ALPHA_FLOAT16, - "MESA_FORMAT_ALPHA_FLOAT16", - GL_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT32, - "MESA_FORMAT_LUMINANCE_FLOAT32", - GL_LUMINANCE, - GL_FLOAT, - 0, 0, 0, 0, - 32, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_LUMINANCE_FLOAT16, - "MESA_FORMAT_LUMINANCE_FLOAT16", - GL_LUMINANCE, - GL_FLOAT, - 0, 0, 0, 0, - 16, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 32, - 32, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", - GL_LUMINANCE_ALPHA, - GL_FLOAT, - 0, 0, 0, 16, - 16, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT32, - "MESA_FORMAT_INTENSITY_FLOAT32", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 32, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_INTENSITY_FLOAT16, - "MESA_FORMAT_INTENSITY_FLOAT16", - GL_INTENSITY, - GL_FLOAT, - 0, 0, 0, 0, - 0, 16, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_R_FLOAT32, - "MESA_FORMAT_R_FLOAT32", - GL_RED, - GL_FLOAT, - 32, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_R_FLOAT16, - "MESA_FORMAT_R_FLOAT16", - GL_RED, - GL_FLOAT, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RG_FLOAT32, - "MESA_FORMAT_RG_FLOAT32", - GL_RG, - GL_FLOAT, - 32, 32, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RG_FLOAT16, - "MESA_FORMAT_RG_FLOAT16", - GL_RG, - GL_FLOAT, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - - /* unnormalized signed int formats */ - { - MESA_FORMAT_RGBA_INT8, - "MESA_FORMAT_RGBA_INT8", - GL_RGBA, - GL_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_INT16, - "MESA_FORMAT_RGBA_INT16", - GL_RGBA, - GL_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_INT32, - "MESA_FORMAT_RGBA_INT32", - GL_RGBA, - GL_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - /* unnormalized unsigned int formats */ - { - MESA_FORMAT_RGBA_UINT8, - "MESA_FORMAT_RGBA_UINT8", - GL_RGBA, - GL_UNSIGNED_INT, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_RGBA_UINT16, - "MESA_FORMAT_RGBA_UINT16", - GL_RGBA, - GL_UNSIGNED_INT, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_UINT32, - "MESA_FORMAT_RGBA_UINT32", - GL_RGBA, - GL_UNSIGNED_INT, - 32, 32, 32, 32, - 0, 0, 0, 0, 0, - 1, 1, 16 - }, - - - { - MESA_FORMAT_DUDV8, - "MESA_FORMAT_DUDV8", - GL_DUDV_ATI, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - - /* Signed 8 bits / channel */ - { - MESA_FORMAT_SIGNED_R8, /* Name */ - "MESA_FORMAT_SIGNED_R8", /* StrName */ - GL_RED, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 1 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_SIGNED_RG88_REV, - "MESA_FORMAT_SIGNED_RG88_REV", - GL_RG, - GL_SIGNED_NORMALIZED, - 8, 8, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_RGBX8888, - "MESA_FORMAT_SIGNED_RGBX8888", - GL_RGB, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 /* 4 bpp, but no alpha */ - }, - { - MESA_FORMAT_SIGNED_RGBA8888, - "MESA_FORMAT_SIGNED_RGBA8888", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGBA8888_REV, - "MESA_FORMAT_SIGNED_RGBA8888_REV", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 8, 8, 8, 8, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - - /* Signed 16 bits / channel */ - { - MESA_FORMAT_SIGNED_R16, - "MESA_FORMAT_SIGNED_R16", - GL_RED, - GL_SIGNED_NORMALIZED, - 16, 0, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_GR1616, - "MESA_FORMAT_SIGNED_GR1616", - GL_RG, - GL_SIGNED_NORMALIZED, - 16, 16, 0, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_RGB_16, - "MESA_FORMAT_SIGNED_RGB_16", - GL_RGB, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 0, - 0, 0, 0, 0, 0, - 1, 1, 6 - }, - { - MESA_FORMAT_SIGNED_RGBA_16, - "MESA_FORMAT_SIGNED_RGBA_16", - GL_RGBA, - GL_SIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RGBA_16, - "MESA_FORMAT_RGBA_16", - GL_RGBA, - GL_UNSIGNED_NORMALIZED, - 16, 16, 16, 16, - 0, 0, 0, 0, 0, - 1, 1, 8 - }, - { - MESA_FORMAT_RED_RGTC1, - "MESA_FORMAT_RED_RGTC1", - GL_RED, - GL_UNSIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RED_RGTC1, - "MESA_FORMAT_SIGNED_RED_RGTC1", - GL_RED, - GL_SIGNED_NORMALIZED, - 4, 0, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_RG_RGTC2, - "MESA_FORMAT_RG_RGTC2", - GL_RG, - GL_UNSIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_RG_RGTC2, - "MESA_FORMAT_SIGNED_RG_RGTC2", - GL_RG, - GL_SIGNED_NORMALIZED, - 4, 4, 0, 0, - 0, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_L_LATC1, - "MESA_FORMAT_L_LATC1", - GL_LUMINANCE, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_L_LATC1, - "MESA_FORMAT_SIGNED_L_LATC1", - GL_LUMINANCE, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 4, 0, 0, 0, 0, - 4, 4, 8 /* 8 bytes per 4x4 block */ - }, - { - MESA_FORMAT_LA_LATC2, - "MESA_FORMAT_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_UNSIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - { - MESA_FORMAT_SIGNED_LA_LATC2, - "MESA_FORMAT_SIGNED_LA_LATC2", - GL_LUMINANCE_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 4, - 4, 0, 0, 0, 0, - 4, 4, 16 /* 16 bytes per 4x4 block */ - }, - - /* Signed formats from EXT_texture_snorm that are not in GL3.1 */ - { - MESA_FORMAT_SIGNED_A8, - "MESA_FORMAT_SIGNED_A8", - GL_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 8, - 0, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SIGNED_L8, - "MESA_FORMAT_SIGNED_L8", - GL_LUMINANCE, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 8, 0, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SIGNED_AL88, - "MESA_FORMAT_SIGNED_AL88", - GL_LUMINANCE_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 8, - 8, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_I8, - "MESA_FORMAT_SIGNED_I8", - GL_INTENSITY, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, 8, 0, 0, 0, - 1, 1, 1 - }, - { - MESA_FORMAT_SIGNED_A16, - "MESA_FORMAT_SIGNED_A16", - GL_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 16, - 0, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_L16, - "MESA_FORMAT_SIGNED_L16", - GL_LUMINANCE, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 16, 0, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_SIGNED_AL1616, - "MESA_FORMAT_SIGNED_AL1616", - GL_LUMINANCE_ALPHA, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 16, - 16, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_SIGNED_I16, - "MESA_FORMAT_SIGNED_I16", - GL_INTENSITY, - GL_SIGNED_NORMALIZED, - 0, 0, 0, 0, - 0, 16, 0, 0, 0, - 1, 1, 2 - }, - { - MESA_FORMAT_RGB9_E5_FLOAT, - "MESA_FORMAT_RGB9_E5", - GL_RGB, - GL_FLOAT, - 9, 9, 9, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - { - MESA_FORMAT_R11_G11_B10_FLOAT, - "MESA_FORMAT_R11_G11_B10_FLOAT", - GL_RGB, - GL_FLOAT, - 11, 11, 10, 0, - 0, 0, 0, 0, 0, - 1, 1, 4 - }, - /* ARB_depth_buffer_float */ - { - MESA_FORMAT_Z32_FLOAT, /* Name */ - "MESA_FORMAT_Z32_FLOAT", /* StrName */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 4 /* BlockWidth/Height,Bytes */ - }, - { - MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */ - "MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */ - GL_DEPTH_STENCIL, /* BaseFormat */ - GL_NONE /* XXX */, /* DataType */ - 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ - 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ - 1, 1, 8 /* BlockWidth/Height,Bytes */ - }, -}; - - - -static const struct gl_format_info * -_mesa_get_format_info(gl_format format) -{ - const struct gl_format_info *info = &format_info[format]; - assert(info->Name == format); - return info; -} - - -/** Return string name of format (for debugging) */ -const char * -_mesa_get_format_name(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->StrName; -} - - - -/** - * Return bytes needed to store a block of pixels in the given format. - * Normally, a block is 1x1 (a single pixel). But for compressed formats - * a block may be 4x4 or 8x4, etc. - * - * Note: not GLuint, so as not to coerce math to unsigned. cf. fdo #37351 - */ -GLint -_mesa_get_format_bytes(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - ASSERT(info->BytesPerBlock); - return info->BytesPerBlock; -} - - -/** - * Return bits per component for the given format. - * \param format one of MESA_FORMAT_x - * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. - */ -GLint -_mesa_get_format_bits(gl_format format, GLenum pname) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - switch (pname) { - case GL_RED_BITS: - case GL_TEXTURE_RED_SIZE: - case GL_RENDERBUFFER_RED_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - return info->RedBits; - case GL_GREEN_BITS: - case GL_TEXTURE_GREEN_SIZE: - case GL_RENDERBUFFER_GREEN_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - return info->GreenBits; - case GL_BLUE_BITS: - case GL_TEXTURE_BLUE_SIZE: - case GL_RENDERBUFFER_BLUE_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - return info->BlueBits; - case GL_ALPHA_BITS: - case GL_TEXTURE_ALPHA_SIZE: - case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - return info->AlphaBits; - case GL_TEXTURE_INTENSITY_SIZE: - return info->IntensityBits; - case GL_TEXTURE_LUMINANCE_SIZE: - return info->LuminanceBits; - case GL_INDEX_BITS: - return info->IndexBits; - case GL_DEPTH_BITS: - case GL_TEXTURE_DEPTH_SIZE_ARB: - case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: - return info->DepthBits; - case GL_STENCIL_BITS: - case GL_TEXTURE_STENCIL_SIZE_EXT: - case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - return info->StencilBits; - default: - _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); - return 0; - } -} - - -/** - * Return the data type (or more specifically, the data representation) - * for the given format. - * The return value will be one of: - * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] - * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] - * GL_UNSIGNED_INT = an ordinary unsigned integer - * GL_INT = an ordinary signed integer - * GL_FLOAT = an ordinary float - */ -GLenum -_mesa_get_format_datatype(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->DataType; -} - - -/** - * Return the basic format for the given type. The result will be one of - * GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, - * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. - */ -GLenum -_mesa_get_format_base_format(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BaseFormat; -} - - -/** - * Return the block size (in pixels) for the given format. Normally - * the block size is 1x1. But compressed formats will have block sizes - * of 4x4 or 8x4 pixels, etc. - * \param bw returns block width in pixels - * \param bh returns block height in pixels - */ -void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - *bw = info->BlockWidth; - *bh = info->BlockHeight; -} - - -/** Is the given format a compressed format? */ -GLboolean -_mesa_is_format_compressed(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return info->BlockWidth > 1 || info->BlockHeight > 1; -} - - -/** - * Determine if the given format represents a packed depth/stencil buffer. - */ -GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - - return info->BaseFormat == GL_DEPTH_STENCIL; -} - - -/** - * Is the given format a signed/unsigned integer color format? - */ -GLboolean -_mesa_is_format_integer_color(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) && - info->BaseFormat != GL_DEPTH_COMPONENT && - info->BaseFormat != GL_DEPTH_STENCIL && - info->BaseFormat != GL_STENCIL_INDEX; -} - - -/** - * Return color encoding for given format. - * \return GL_LINEAR or GL_SRGB - */ -GLenum -_mesa_get_format_color_encoding(gl_format format) -{ - /* XXX this info should be encoded in gl_format_info */ - switch (format) { - case MESA_FORMAT_SRGB8: - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - case MESA_FORMAT_SL8: - case MESA_FORMAT_SLA8: - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: - return GL_SRGB; - default: - return GL_LINEAR; - } -} - - -/** - * For an sRGB format, return the corresponding linear color space format. - * For non-sRGB formats, return the format as-is. - */ -gl_format -_mesa_get_srgb_format_linear(gl_format format) -{ - switch (format) { - case MESA_FORMAT_SRGB8: - format = MESA_FORMAT_RGB888; - break; - case MESA_FORMAT_SRGBA8: - format = MESA_FORMAT_RGBA8888; - break; - case MESA_FORMAT_SARGB8: - format = MESA_FORMAT_ARGB8888; - break; - case MESA_FORMAT_SL8: - format = MESA_FORMAT_L8; - break; - case MESA_FORMAT_SLA8: - format = MESA_FORMAT_AL88; - break; - case MESA_FORMAT_SRGB_DXT1: - format = MESA_FORMAT_RGB_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT1: - format = MESA_FORMAT_RGBA_DXT1; - break; - case MESA_FORMAT_SRGBA_DXT3: - format = MESA_FORMAT_RGBA_DXT3; - break; - case MESA_FORMAT_SRGBA_DXT5: - format = MESA_FORMAT_RGBA_DXT5; - break; - default: - break; - } - return format; -} - - -/** - * If the given format is a compressed format, return a corresponding - * uncompressed format. - */ -gl_format -_mesa_get_uncompressed_format(gl_format format) -{ - switch (format) { - case MESA_FORMAT_RGB_FXT1: - return MESA_FORMAT_RGB888; - case MESA_FORMAT_RGBA_FXT1: - return MESA_FORMAT_RGBA8888; - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_SRGB_DXT1: - return MESA_FORMAT_RGB888; - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - return MESA_FORMAT_RGBA8888; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT3: - return MESA_FORMAT_RGBA8888; - case MESA_FORMAT_RGBA_DXT5: - case MESA_FORMAT_SRGBA_DXT5: - return MESA_FORMAT_RGBA8888; - case MESA_FORMAT_RED_RGTC1: - return MESA_FORMAT_R8; - case MESA_FORMAT_SIGNED_RED_RGTC1: - return MESA_FORMAT_SIGNED_R8; - case MESA_FORMAT_RG_RGTC2: - return MESA_FORMAT_RG88; - case MESA_FORMAT_SIGNED_RG_RGTC2: - return MESA_FORMAT_SIGNED_RG88_REV; - case MESA_FORMAT_L_LATC1: - return MESA_FORMAT_L8; - case MESA_FORMAT_SIGNED_L_LATC1: - return MESA_FORMAT_SIGNED_L8; - case MESA_FORMAT_LA_LATC2: - return MESA_FORMAT_AL88; - case MESA_FORMAT_SIGNED_LA_LATC2: - return MESA_FORMAT_SIGNED_AL88; - default: -#ifdef DEBUG - assert(!_mesa_is_format_compressed(format)); -#endif - return format; - } -} - - -GLuint -_mesa_format_num_components(gl_format format) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - return ((info->RedBits > 0) + - (info->GreenBits > 0) + - (info->BlueBits > 0) + - (info->AlphaBits > 0) + - (info->LuminanceBits > 0) + - (info->IntensityBits > 0) + - (info->DepthBits > 0) + - (info->StencilBits > 0)); -} - - -/** - * Return number of bytes needed to store an image of the given size - * in the given format. - */ -GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const GLuint bw = info->BlockWidth, bh = info->BlockHeight; - const GLuint wblocks = (width + bw - 1) / bw; - const GLuint hblocks = (height + bh - 1) / bh; - const GLuint sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const GLuint sz = width * height * depth * info->BytesPerBlock; - return sz; - } -} - - -/** - * Same as _mesa_format_image_size() but returns a 64-bit value to - * accomodate very large textures. - */ -uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format (2D only for now) */ - const uint64_t bw = info->BlockWidth, bh = info->BlockHeight; - const uint64_t wblocks = (width + bw - 1) / bw; - const uint64_t hblocks = (height + bh - 1) / bh; - const uint64_t sz = wblocks * hblocks * info->BytesPerBlock; - assert(depth == 1); - return sz; - } - else { - /* non-compressed */ - const uint64_t sz = ((uint64_t) width * - (uint64_t) height * - (uint64_t) depth * - info->BytesPerBlock); - return sz; - } -} - - - -GLint -_mesa_format_row_stride(gl_format format, GLsizei width) -{ - const struct gl_format_info *info = _mesa_get_format_info(format); - /* Strictly speaking, a conditional isn't needed here */ - if (info->BlockWidth > 1 || info->BlockHeight > 1) { - /* compressed format */ - const GLuint bw = info->BlockWidth; - const GLuint wblocks = (width + bw - 1) / bw; - const GLint stride = wblocks * info->BytesPerBlock; - return stride; - } - else { - const GLint stride = width * info->BytesPerBlock; - return stride; - } -} - - -/** - * Debug/test: check that all formats are handled in the - * _mesa_format_to_type_and_comps() function. When new pixel formats - * are added to Mesa, that function needs to be updated. - * This is a no-op after the first call. - */ -static void -check_format_to_type_and_comps(void) -{ - gl_format f; - - for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) { - GLenum datatype = 0; - GLuint comps = 0; - /* This function will emit a problem/warning if the format is - * not handled. - */ - _mesa_format_to_type_and_comps(f, &datatype, &comps); - } -} - - -/** - * Do sanity checking of the format info table. - */ -void -_mesa_test_formats(void) -{ - GLuint i; - - assert(Elements(format_info) == MESA_FORMAT_COUNT); - - for (i = 0; i < MESA_FORMAT_COUNT; i++) { - const struct gl_format_info *info = _mesa_get_format_info(i); - assert(info); - - assert(info->Name == i); - - if (info->Name == MESA_FORMAT_NONE) - continue; - - if (info->BlockWidth == 1 && info->BlockHeight == 1) { - if (info->RedBits > 0) { - GLuint t = info->RedBits + info->GreenBits - + info->BlueBits + info->AlphaBits; - assert(t / 8 <= info->BytesPerBlock); - (void) t; - } - } - - assert(info->DataType == GL_UNSIGNED_NORMALIZED || - info->DataType == GL_SIGNED_NORMALIZED || - info->DataType == GL_UNSIGNED_INT || - info->DataType == GL_INT || - info->DataType == GL_FLOAT || - /* Z32_FLOAT_X24S8 has DataType of GL_NONE */ - info->DataType == GL_NONE); - - if (info->BaseFormat == GL_RGB) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RGBA) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits > 0); - assert(info->AlphaBits > 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RG) { - assert(info->RedBits > 0); - assert(info->GreenBits > 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_RED) { - assert(info->RedBits > 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_LUMINANCE) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits > 0); - assert(info->IntensityBits == 0); - } - else if (info->BaseFormat == GL_INTENSITY) { - assert(info->RedBits == 0); - assert(info->GreenBits == 0); - assert(info->BlueBits == 0); - assert(info->AlphaBits == 0); - assert(info->LuminanceBits == 0); - assert(info->IntensityBits > 0); - } - } - - check_format_to_type_and_comps(); -} - - - -/** - * Return datatype and number of components per texel for the given gl_format. - * Only used for mipmap generation code. - */ -void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps) -{ - switch (format) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - case MESA_FORMAT_XRGB8888: - case MESA_FORMAT_XRGB8888_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_ARGB2101010: - *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; - *comps = 4; - return; - - case MESA_FORMAT_RGBA5551: - *datatype = GL_UNSIGNED_SHORT_5_5_5_1; - *comps = 4; - return; - - case MESA_FORMAT_AL44: - *datatype = MESA_UNSIGNED_BYTE_4_4; - *comps = 2; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - case MESA_FORMAT_RG88: - case MESA_FORMAT_RG88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_AL1616: - case MESA_FORMAT_AL1616_REV: - case MESA_FORMAT_RG1616: - case MESA_FORMAT_RG1616_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_R16: - case MESA_FORMAT_A16: - case MESA_FORMAT_L16: - case MESA_FORMAT_I16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_R8: - case MESA_FORMAT_S8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_X8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z24_X8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_Z32_FLOAT: - *datatype = GL_FLOAT; - *comps = 1; - return; - - case MESA_FORMAT_Z32_FLOAT_X24S8: - *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_R8: - case MESA_FORMAT_SIGNED_A8: - case MESA_FORMAT_SIGNED_L8: - case MESA_FORMAT_SIGNED_I8: - *datatype = GL_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_RG88_REV: - case MESA_FORMAT_SIGNED_AL88: - *datatype = GL_BYTE; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - case MESA_FORMAT_SIGNED_RGBX8888: - *datatype = GL_BYTE; - *comps = 4; - return; - - case MESA_FORMAT_RGBA_16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - - case MESA_FORMAT_SIGNED_R16: - case MESA_FORMAT_SIGNED_A16: - case MESA_FORMAT_SIGNED_L16: - case MESA_FORMAT_SIGNED_I16: - *datatype = GL_SHORT; - *comps = 1; - return; - case MESA_FORMAT_SIGNED_GR1616: - case MESA_FORMAT_SIGNED_AL1616: - *datatype = GL_SHORT; - *comps = 2; - return; - case MESA_FORMAT_SIGNED_RGB_16: - *datatype = GL_SHORT; - *comps = 3; - return; - case MESA_FORMAT_SIGNED_RGBA_16: - *datatype = GL_SHORT; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif -#endif - case MESA_FORMAT_RED_RGTC1: - case MESA_FORMAT_SIGNED_RED_RGTC1: - case MESA_FORMAT_RG_RGTC2: - case MESA_FORMAT_SIGNED_RG_RGTC2: - case MESA_FORMAT_L_LATC1: - case MESA_FORMAT_SIGNED_L_LATC1: - case MESA_FORMAT_LA_LATC2: - case MESA_FORMAT_SIGNED_LA_LATC2: - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - case MESA_FORMAT_RG_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - case MESA_FORMAT_RG_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - case MESA_FORMAT_R_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - case MESA_FORMAT_R_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - case MESA_FORMAT_RGBA_INT8: - *datatype = GL_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT16: - *datatype = GL_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_INT32: - *datatype = GL_INT; - *comps = 4; - return; - - /** - * \name Non-normalized unsigned integer formats. - */ - case MESA_FORMAT_RGBA_UINT8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_UINT32: - *datatype = GL_UNSIGNED_INT; - *comps = 4; - return; - - case MESA_FORMAT_RGB9_E5_FLOAT: - *datatype = GL_UNSIGNED_INT_5_9_9_9_REV; - *comps = 3; - return; - - case MESA_FORMAT_R11_G11_B10_FLOAT: - *datatype = GL_UNSIGNED_INT_10F_11F_11F_REV; - *comps = 3; - return; - - case MESA_FORMAT_COUNT: - assert(0); - return; - - case MESA_FORMAT_NONE: - /* For debug builds, warn if any formats are not handled */ -#ifdef DEBUG - default: -#endif - _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps", - _mesa_get_format_name(format)); - *datatype = 0; - *comps = 1; - } -} +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "imports.h" +#include "formats.h" +#include "mfeatures.h" + + +/** + * Information about texture formats. + */ +struct gl_format_info +{ + gl_format Name; + + /** text name for debugging */ + const char *StrName; + + /** + * Base format is one of GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, + * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL, GL_DUDV_ATI. + */ + GLenum BaseFormat; + + /** + * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALIZED, + * GL_UNSIGNED_INT, GL_INT, GL_FLOAT. + */ + GLenum DataType; + + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; + GLubyte AlphaBits; + GLubyte LuminanceBits; + GLubyte IntensityBits; + GLubyte IndexBits; + GLubyte DepthBits; + GLubyte StencilBits; + + /** + * To describe compressed formats. If not compressed, Width=Height=1. + */ + GLubyte BlockWidth, BlockHeight; + GLubyte BytesPerBlock; +}; + + +/** + * Info about each format. + * These must be in the same order as the MESA_FORMAT_* enums so that + * we can do lookups without searching. + */ +static struct gl_format_info format_info[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_NONE, /* Name */ + "MESA_FORMAT_NONE", /* StrName */ + GL_NONE, /* BaseFormat */ + GL_NONE, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 0, 0, 0 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888, /* Name */ + "MESA_FORMAT_RGBA8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888_REV, /* Name */ + "MESA_FORMAT_RGBA8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888, /* Name */ + "MESA_FORMAT_ARGB8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888_REV, /* Name */ + "MESA_FORMAT_ARGB8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_XRGB8888, /* Name */ + "MESA_FORMAT_XRGB8888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_XRGB8888_REV, /* Name */ + "MESA_FORMAT_XRGB8888_REV", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB888, /* Name */ + "MESA_FORMAT_RGB888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_BGR888, /* Name */ + "MESA_FORMAT_BGR888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565, /* Name */ + "MESA_FORMAT_RGB565", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565_REV, /* Name */ + "MESA_FORMAT_RGB565_REV", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444, /* Name */ + "MESA_FORMAT_ARGB4444", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444_REV, /* Name */ + "MESA_FORMAT_ARGB4444_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA5551, /* Name */ + "MESA_FORMAT_RGBA5551", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555, /* Name */ + "MESA_FORMAT_ARGB1555", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555_REV, /* Name */ + "MESA_FORMAT_ARGB1555_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL44, /* Name */ + "MESA_FORMAT_AL44", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 4, /* Red/Green/Blue/AlphaBits */ + 4, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88, /* Name */ + "MESA_FORMAT_AL88", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88_REV, /* Name */ + "MESA_FORMAT_AL88_REV", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL1616, /* Name */ + "MESA_FORMAT_AL1616", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ + 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL1616_REV, /* Name */ + "MESA_FORMAT_AL1616_REV", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ + 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB332, /* Name */ + "MESA_FORMAT_RGB332", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_A8, /* Name */ + "MESA_FORMAT_A8", /* StrName */ + GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_A16, /* Name */ + "MESA_FORMAT_A16", /* StrName */ + GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 16, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_L8, /* Name */ + "MESA_FORMAT_L8", /* StrName */ + GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_L16, /* Name */ + "MESA_FORMAT_L16", /* StrName */ + GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 16, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_I8, /* Name */ + "MESA_FORMAT_I8", /* StrName */ + GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_I16, /* Name */ + "MESA_FORMAT_I16", /* StrName */ + GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 16, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR, /* Name */ + "MESA_FORMAT_YCBCR", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR_REV, /* Name */ + "MESA_FORMAT_YCBCR_REV", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_R8, + "MESA_FORMAT_R8", + GL_RED, + GL_UNSIGNED_NORMALIZED, + 8, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_RG88, + "MESA_FORMAT_RG88", + GL_RG, + GL_UNSIGNED_NORMALIZED, + 8, 8, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_RG88_REV, + "MESA_FORMAT_RG88_REV", + GL_RG, + GL_UNSIGNED_NORMALIZED, + 8, 8, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_R16, + "MESA_FORMAT_R16", + GL_RED, + GL_UNSIGNED_NORMALIZED, + 16, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_RG1616, + "MESA_FORMAT_RG1616", + GL_RG, + GL_UNSIGNED_NORMALIZED, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_RG1616_REV, + "MESA_FORMAT_RG1616_REV", + GL_RG, + GL_UNSIGNED_NORMALIZED, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_ARGB2101010, + "MESA_FORMAT_ARGB2101010", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 10, 10, 10, 2, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_Z24_S8, /* Name */ + "MESA_FORMAT_Z24_S8", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8_Z24, /* Name */ + "MESA_FORMAT_S8_Z24", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z16, /* Name */ + "MESA_FORMAT_Z16", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_X8_Z24, /* Name */ + "MESA_FORMAT_X8_Z24", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z24_X8, /* Name */ + "MESA_FORMAT_Z24_X8", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z32, /* Name */ + "MESA_FORMAT_Z32", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8, /* Name */ + "MESA_FORMAT_S8", /* StrName */ + GL_STENCIL_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_SRGB8, + "MESA_FORMAT_SRGB8", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 3 + }, + { + MESA_FORMAT_SRGBA8, + "MESA_FORMAT_SRGBA8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SARGB8, + "MESA_FORMAT_SARGB8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SL8, + "MESA_FORMAT_SL8", + GL_LUMINANCE, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 0, + 8, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SLA8, + "MESA_FORMAT_SLA8", + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SRGB_DXT1, /* Name */ + "MESA_FORMAT_SRGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT1, + "MESA_FORMAT_SRGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT3, + "MESA_FORMAT_SRGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT5, + "MESA_FORMAT_SRGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + + { + MESA_FORMAT_RGB_FXT1, + "MESA_FORMAT_RGB_FXT1", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 0, /* approx Red/Green/BlueBits */ + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + { + MESA_FORMAT_RGBA_FXT1, + "MESA_FORMAT_RGBA_FXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 1, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + + { + MESA_FORMAT_RGB_DXT1, /* Name */ + "MESA_FORMAT_RGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT1, + "MESA_FORMAT_RGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT3, + "MESA_FORMAT_RGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT5, + "MESA_FORMAT_RGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_FLOAT32, + "MESA_FORMAT_RGBA_FLOAT32", + GL_RGBA, + GL_FLOAT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + "MESA_FORMAT_RGBA_FLOAT16", + GL_RGBA, + GL_FLOAT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGB_FLOAT32, + "MESA_FORMAT_RGB_FLOAT32", + GL_RGB, + GL_FLOAT, + 32, 32, 32, 0, + 0, 0, 0, 0, 0, + 1, 1, 12 + }, + { + MESA_FORMAT_RGB_FLOAT16, + "MESA_FORMAT_RGB_FLOAT16", + GL_RGB, + GL_FLOAT, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + "MESA_FORMAT_ALPHA_FLOAT32", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + "MESA_FORMAT_ALPHA_FLOAT16", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + "MESA_FORMAT_LUMINANCE_FLOAT32", + GL_LUMINANCE, + GL_FLOAT, + 0, 0, 0, 0, + 32, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + "MESA_FORMAT_LUMINANCE_FLOAT16", + GL_LUMINANCE, + GL_FLOAT, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 32, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + "MESA_FORMAT_INTENSITY_FLOAT32", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 32, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + "MESA_FORMAT_INTENSITY_FLOAT16", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_R_FLOAT32, + "MESA_FORMAT_R_FLOAT32", + GL_RED, + GL_FLOAT, + 32, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_R_FLOAT16, + "MESA_FORMAT_R_FLOAT16", + GL_RED, + GL_FLOAT, + 16, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_RG_FLOAT32, + "MESA_FORMAT_RG_FLOAT32", + GL_RG, + GL_FLOAT, + 32, 32, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RG_FLOAT16, + "MESA_FORMAT_RG_FLOAT16", + GL_RG, + GL_FLOAT, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + + /* unnormalized signed int formats */ + { + MESA_FORMAT_RGBA_INT8, + "MESA_FORMAT_RGBA_INT8", + GL_RGBA, + GL_INT, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_RGBA_INT16, + "MESA_FORMAT_RGBA_INT16", + GL_RGBA, + GL_INT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGBA_INT32, + "MESA_FORMAT_RGBA_INT32", + GL_RGBA, + GL_INT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + + /* unnormalized unsigned int formats */ + { + MESA_FORMAT_RGBA_UINT8, + "MESA_FORMAT_RGBA_UINT8", + GL_RGBA, + GL_UNSIGNED_INT, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_RGBA_UINT16, + "MESA_FORMAT_RGBA_UINT16", + GL_RGBA, + GL_UNSIGNED_INT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGBA_UINT32, + "MESA_FORMAT_RGBA_UINT32", + GL_RGBA, + GL_UNSIGNED_INT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + + + { + MESA_FORMAT_DUDV8, + "MESA_FORMAT_DUDV8", + GL_DUDV_ATI, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + + /* Signed 8 bits / channel */ + { + MESA_FORMAT_SIGNED_R8, /* Name */ + "MESA_FORMAT_SIGNED_R8", /* StrName */ + GL_RED, /* BaseFormat */ + GL_SIGNED_NORMALIZED, /* DataType */ + 8, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_SIGNED_RG88_REV, + "MESA_FORMAT_SIGNED_RG88_REV", + GL_RG, + GL_SIGNED_NORMALIZED, + 8, 8, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RGBX8888, + "MESA_FORMAT_SIGNED_RGBX8888", + GL_RGB, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 /* 4 bpp, but no alpha */ + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + "MESA_FORMAT_SIGNED_RGBA8888", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + "MESA_FORMAT_SIGNED_RGBA8888_REV", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + + /* Signed 16 bits / channel */ + { + MESA_FORMAT_SIGNED_R16, + "MESA_FORMAT_SIGNED_R16", + GL_RED, + GL_SIGNED_NORMALIZED, + 16, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_GR1616, + "MESA_FORMAT_SIGNED_GR1616", + GL_RG, + GL_SIGNED_NORMALIZED, + 16, 16, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGB_16, + "MESA_FORMAT_SIGNED_RGB_16", + GL_RGB, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + "MESA_FORMAT_SIGNED_RGBA_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGBA_16, + "MESA_FORMAT_RGBA_16", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RED_RGTC1, + "MESA_FORMAT_RED_RGTC1", + GL_RED, + GL_UNSIGNED_NORMALIZED, + 4, 0, 0, 0, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SIGNED_RED_RGTC1, + "MESA_FORMAT_SIGNED_RED_RGTC1", + GL_RED, + GL_SIGNED_NORMALIZED, + 4, 0, 0, 0, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RG_RGTC2, + "MESA_FORMAT_RG_RGTC2", + GL_RG, + GL_UNSIGNED_NORMALIZED, + 4, 4, 0, 0, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SIGNED_RG_RGTC2, + "MESA_FORMAT_SIGNED_RG_RGTC2", + GL_RG, + GL_SIGNED_NORMALIZED, + 4, 4, 0, 0, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_L_LATC1, + "MESA_FORMAT_L_LATC1", + GL_LUMINANCE, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 0, + 4, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SIGNED_L_LATC1, + "MESA_FORMAT_SIGNED_L_LATC1", + GL_LUMINANCE, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 4, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_LA_LATC2, + "MESA_FORMAT_LA_LATC2", + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 4, + 4, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SIGNED_LA_LATC2, + "MESA_FORMAT_SIGNED_LA_LATC2", + GL_LUMINANCE_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 4, + 4, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + + /* Signed formats from EXT_texture_snorm that are not in GL3.1 */ + { + MESA_FORMAT_SIGNED_A8, + "MESA_FORMAT_SIGNED_A8", + GL_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 8, + 0, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_L8, + "MESA_FORMAT_SIGNED_L8", + GL_LUMINANCE, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 8, 0, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_AL88, + "MESA_FORMAT_SIGNED_AL88", + GL_LUMINANCE_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_I8, + "MESA_FORMAT_SIGNED_I8", + GL_INTENSITY, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 8, 0, 0, 0, + 1, 1, 1 + }, + { + MESA_FORMAT_SIGNED_A16, + "MESA_FORMAT_SIGNED_A16", + GL_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_L16, + "MESA_FORMAT_SIGNED_L16", + GL_LUMINANCE, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_AL1616, + "MESA_FORMAT_SIGNED_AL1616", + GL_LUMINANCE_ALPHA, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_I16, + "MESA_FORMAT_SIGNED_I16", + GL_INTENSITY, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_RGB9_E5_FLOAT, + "MESA_FORMAT_RGB9_E5", + GL_RGB, + GL_FLOAT, + 9, 9, 9, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_R11_G11_B10_FLOAT, + "MESA_FORMAT_R11_G11_B10_FLOAT", + GL_RGB, + GL_FLOAT, + 11, 11, 10, 0, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + /* ARB_depth_buffer_float */ + { + MESA_FORMAT_Z32_FLOAT, /* Name */ + "MESA_FORMAT_Z32_FLOAT", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_FLOAT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */ + "MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_NONE /* XXX */, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 8 /* BlockWidth/Height,Bytes */ + }, +}; + + + +static const struct gl_format_info * +_mesa_get_format_info(gl_format format) +{ + const struct gl_format_info *info = &format_info[format]; + assert(info->Name == format); + return info; +} + + +/** Return string name of format (for debugging) */ +const char * +_mesa_get_format_name(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->StrName; +} + + + +/** + * Return bytes needed to store a block of pixels in the given format. + * Normally, a block is 1x1 (a single pixel). But for compressed formats + * a block may be 4x4 or 8x4, etc. + * + * Note: not GLuint, so as not to coerce math to unsigned. cf. fdo #37351 + */ +GLint +_mesa_get_format_bytes(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->BytesPerBlock; +} + + +/** + * Return bits per component for the given format. + * \param format one of MESA_FORMAT_x + * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. + */ +GLint +_mesa_get_format_bits(gl_format format, GLenum pname) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + switch (pname) { + case GL_RED_BITS: + case GL_TEXTURE_RED_SIZE: + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + return info->RedBits; + case GL_GREEN_BITS: + case GL_TEXTURE_GREEN_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + return info->GreenBits; + case GL_BLUE_BITS: + case GL_TEXTURE_BLUE_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + return info->BlueBits; + case GL_ALPHA_BITS: + case GL_TEXTURE_ALPHA_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + return info->AlphaBits; + case GL_TEXTURE_INTENSITY_SIZE: + return info->IntensityBits; + case GL_TEXTURE_LUMINANCE_SIZE: + return info->LuminanceBits; + case GL_INDEX_BITS: + return info->IndexBits; + case GL_DEPTH_BITS: + case GL_TEXTURE_DEPTH_SIZE_ARB: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + return info->DepthBits; + case GL_STENCIL_BITS: + case GL_TEXTURE_STENCIL_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + return info->StencilBits; + default: + _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); + return 0; + } +} + + +/** + * Return the data type (or more specifically, the data representation) + * for the given format. + * The return value will be one of: + * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] + * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] + * GL_UNSIGNED_INT = an ordinary unsigned integer + * GL_INT = an ordinary signed integer + * GL_FLOAT = an ordinary float + */ +GLenum +_mesa_get_format_datatype(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->DataType; +} + + +/** + * Return the basic format for the given type. The result will be one of + * GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, + * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ +GLenum +_mesa_get_format_base_format(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BaseFormat; +} + + +/** + * Return the block size (in pixels) for the given format. Normally + * the block size is 1x1. But compressed formats will have block sizes + * of 4x4 or 8x4 pixels, etc. + * \param bw returns block width in pixels + * \param bh returns block height in pixels + */ +void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + *bw = info->BlockWidth; + *bh = info->BlockHeight; +} + + +/** Is the given format a compressed format? */ +GLboolean +_mesa_is_format_compressed(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BlockWidth > 1 || info->BlockHeight > 1; +} + + +/** + * Determine if the given format represents a packed depth/stencil buffer. + */ +GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + return info->BaseFormat == GL_DEPTH_STENCIL; +} + + +/** + * Is the given format a signed/unsigned integer color format? + */ +GLboolean +_mesa_is_format_integer_color(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return (info->DataType == GL_INT || info->DataType == GL_UNSIGNED_INT) && + info->BaseFormat != GL_DEPTH_COMPONENT && + info->BaseFormat != GL_DEPTH_STENCIL && + info->BaseFormat != GL_STENCIL_INDEX; +} + + +/** + * Return color encoding for given format. + * \return GL_LINEAR or GL_SRGB + */ +GLenum +_mesa_get_format_color_encoding(gl_format format) +{ + /* XXX this info should be encoded in gl_format_info */ + switch (format) { + case MESA_FORMAT_SRGB8: + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + case MESA_FORMAT_SL8: + case MESA_FORMAT_SLA8: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_SRGB; + default: + return GL_LINEAR; + } +} + + +/** + * For an sRGB format, return the corresponding linear color space format. + * For non-sRGB formats, return the format as-is. + */ +gl_format +_mesa_get_srgb_format_linear(gl_format format) +{ + switch (format) { + case MESA_FORMAT_SRGB8: + format = MESA_FORMAT_RGB888; + break; + case MESA_FORMAT_SRGBA8: + format = MESA_FORMAT_RGBA8888; + break; + case MESA_FORMAT_SARGB8: + format = MESA_FORMAT_ARGB8888; + break; + case MESA_FORMAT_SL8: + format = MESA_FORMAT_L8; + break; + case MESA_FORMAT_SLA8: + format = MESA_FORMAT_AL88; + break; + case MESA_FORMAT_SRGB_DXT1: + format = MESA_FORMAT_RGB_DXT1; + break; + case MESA_FORMAT_SRGBA_DXT1: + format = MESA_FORMAT_RGBA_DXT1; + break; + case MESA_FORMAT_SRGBA_DXT3: + format = MESA_FORMAT_RGBA_DXT3; + break; + case MESA_FORMAT_SRGBA_DXT5: + format = MESA_FORMAT_RGBA_DXT5; + break; + default: + break; + } + return format; +} + + +/** + * If the given format is a compressed format, return a corresponding + * uncompressed format. + */ +gl_format +_mesa_get_uncompressed_format(gl_format format) +{ + switch (format) { + case MESA_FORMAT_RGB_FXT1: + return MESA_FORMAT_RGB888; + case MESA_FORMAT_RGBA_FXT1: + return MESA_FORMAT_RGBA8888; + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_SRGB_DXT1: + return MESA_FORMAT_RGB888; + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + return MESA_FORMAT_RGBA8888; + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT3: + return MESA_FORMAT_RGBA8888; + case MESA_FORMAT_RGBA_DXT5: + case MESA_FORMAT_SRGBA_DXT5: + return MESA_FORMAT_RGBA8888; + case MESA_FORMAT_RED_RGTC1: + return MESA_FORMAT_R8; + case MESA_FORMAT_SIGNED_RED_RGTC1: + return MESA_FORMAT_SIGNED_R8; + case MESA_FORMAT_RG_RGTC2: + return MESA_FORMAT_RG88; + case MESA_FORMAT_SIGNED_RG_RGTC2: + return MESA_FORMAT_SIGNED_RG88_REV; + case MESA_FORMAT_L_LATC1: + return MESA_FORMAT_L8; + case MESA_FORMAT_SIGNED_L_LATC1: + return MESA_FORMAT_SIGNED_L8; + case MESA_FORMAT_LA_LATC2: + return MESA_FORMAT_AL88; + case MESA_FORMAT_SIGNED_LA_LATC2: + return MESA_FORMAT_SIGNED_AL88; + default: +#ifdef DEBUG + assert(!_mesa_is_format_compressed(format)); +#endif + return format; + } +} + + +GLuint +_mesa_format_num_components(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return ((info->RedBits > 0) + + (info->GreenBits > 0) + + (info->BlueBits > 0) + + (info->AlphaBits > 0) + + (info->LuminanceBits > 0) + + (info->IntensityBits > 0) + + (info->DepthBits > 0) + + (info->StencilBits > 0)); +} + + +/** + * Return number of bytes needed to store an image of the given size + * in the given format. + */ +GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format (2D only for now) */ + const GLuint bw = info->BlockWidth, bh = info->BlockHeight; + const GLuint wblocks = (width + bw - 1) / bw; + const GLuint hblocks = (height + bh - 1) / bh; + const GLuint sz = wblocks * hblocks * info->BytesPerBlock; + assert(depth == 1); + return sz; + } + else { + /* non-compressed */ + const GLuint sz = width * height * depth * info->BytesPerBlock; + return sz; + } +} + + +/** + * Same as _mesa_format_image_size() but returns a 64-bit value to + * accomodate very large textures. + */ +uint64_t +_mesa_format_image_size64(gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format (2D only for now) */ + const uint64_t bw = info->BlockWidth, bh = info->BlockHeight; + const uint64_t wblocks = (width + bw - 1) / bw; + const uint64_t hblocks = (height + bh - 1) / bh; + const uint64_t sz = wblocks * hblocks * info->BytesPerBlock; + assert(depth == 1); + return sz; + } + else { + /* non-compressed */ + const uint64_t sz = ((uint64_t) width * + (uint64_t) height * + (uint64_t) depth * + info->BytesPerBlock); + return sz; + } +} + + + +GLint +_mesa_format_row_stride(gl_format format, GLsizei width) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth; + const GLuint wblocks = (width + bw - 1) / bw; + const GLint stride = wblocks * info->BytesPerBlock; + return stride; + } + else { + const GLint stride = width * info->BytesPerBlock; + return stride; + } +} + + +/** + * Debug/test: check that all formats are handled in the + * _mesa_format_to_type_and_comps() function. When new pixel formats + * are added to Mesa, that function needs to be updated. + * This is a no-op after the first call. + */ +static void +check_format_to_type_and_comps(void) +{ + gl_format f; + + for (f = MESA_FORMAT_NONE + 1; f < MESA_FORMAT_COUNT; f++) { + GLenum datatype = 0; + GLuint comps = 0; + /* This function will emit a problem/warning if the format is + * not handled. + */ + _mesa_format_to_type_and_comps(f, &datatype, &comps); + } +} + + +/** + * Do sanity checking of the format info table. + */ +void +_mesa_test_formats(void) +{ + GLuint i; + + assert(Elements(format_info) == MESA_FORMAT_COUNT); + + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + const struct gl_format_info *info = _mesa_get_format_info(i); + assert(info); + + assert(info->Name == i); + + if (info->Name == MESA_FORMAT_NONE) + continue; + + if (info->BlockWidth == 1 && info->BlockHeight == 1) { + if (info->RedBits > 0) { + GLuint t = info->RedBits + info->GreenBits + + info->BlueBits + info->AlphaBits; + assert(t / 8 <= info->BytesPerBlock); + (void) t; + } + } + + assert(info->DataType == GL_UNSIGNED_NORMALIZED || + info->DataType == GL_SIGNED_NORMALIZED || + info->DataType == GL_UNSIGNED_INT || + info->DataType == GL_INT || + info->DataType == GL_FLOAT || + /* Z32_FLOAT_X24S8 has DataType of GL_NONE */ + info->DataType == GL_NONE); + + if (info->BaseFormat == GL_RGB) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RGBA) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits > 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RG) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RED) { + assert(info->RedBits > 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_LUMINANCE) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits > 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_INTENSITY) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits > 0); + } + } + + check_format_to_type_and_comps(); +} + + + +/** + * Return datatype and number of components per texel for the given gl_format. + * Only used for mipmap generation code. + */ +void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps) +{ + switch (format) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + case MESA_FORMAT_XRGB8888: + case MESA_FORMAT_XRGB8888_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 4; + return; + + case MESA_FORMAT_ARGB2101010: + *datatype = GL_UNSIGNED_INT_2_10_10_10_REV; + *comps = 4; + return; + + case MESA_FORMAT_RGBA5551: + *datatype = GL_UNSIGNED_SHORT_5_5_5_1; + *comps = 4; + return; + + case MESA_FORMAT_AL44: + *datatype = MESA_UNSIGNED_BYTE_4_4; + *comps = 2; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + case MESA_FORMAT_RG88: + case MESA_FORMAT_RG88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_AL1616: + case MESA_FORMAT_AL1616_REV: + case MESA_FORMAT_RG1616: + case MESA_FORMAT_RG1616_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_R16: + case MESA_FORMAT_A16: + case MESA_FORMAT_L16: + case MESA_FORMAT_I16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 1; + return; + + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_R8: + case MESA_FORMAT_S8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 1; + return; + + case MESA_FORMAT_X8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z24_X8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z32_FLOAT: + *datatype = GL_FLOAT; + *comps = 1; + return; + + case MESA_FORMAT_Z32_FLOAT_X24S8: + *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; + *comps = 1; + return; + + case MESA_FORMAT_DUDV8: + *datatype = GL_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_SIGNED_R8: + case MESA_FORMAT_SIGNED_A8: + case MESA_FORMAT_SIGNED_L8: + case MESA_FORMAT_SIGNED_I8: + *datatype = GL_BYTE; + *comps = 1; + return; + case MESA_FORMAT_SIGNED_RG88_REV: + case MESA_FORMAT_SIGNED_AL88: + *datatype = GL_BYTE; + *comps = 2; + return; + case MESA_FORMAT_SIGNED_RGBA8888: + case MESA_FORMAT_SIGNED_RGBA8888_REV: + case MESA_FORMAT_SIGNED_RGBX8888: + *datatype = GL_BYTE; + *comps = 4; + return; + + case MESA_FORMAT_RGBA_16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 4; + return; + + case MESA_FORMAT_SIGNED_R16: + case MESA_FORMAT_SIGNED_A16: + case MESA_FORMAT_SIGNED_L16: + case MESA_FORMAT_SIGNED_I16: + *datatype = GL_SHORT; + *comps = 1; + return; + case MESA_FORMAT_SIGNED_GR1616: + case MESA_FORMAT_SIGNED_AL1616: + *datatype = GL_SHORT; + *comps = 2; + return; + case MESA_FORMAT_SIGNED_RGB_16: + *datatype = GL_SHORT; + *comps = 3; + return; + case MESA_FORMAT_SIGNED_RGBA_16: + *datatype = GL_SHORT; + *comps = 4; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: +#endif +#endif + case MESA_FORMAT_RED_RGTC1: + case MESA_FORMAT_SIGNED_RED_RGTC1: + case MESA_FORMAT_RG_RGTC2: + case MESA_FORMAT_SIGNED_RG_RGTC2: + case MESA_FORMAT_L_LATC1: + case MESA_FORMAT_SIGNED_L_LATC1: + case MESA_FORMAT_LA_LATC2: + case MESA_FORMAT_SIGNED_LA_LATC2: + /* XXX generate error instead? */ + *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + case MESA_FORMAT_RG_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + case MESA_FORMAT_RG_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + case MESA_FORMAT_R_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + case MESA_FORMAT_R_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + case MESA_FORMAT_RGBA_INT8: + *datatype = GL_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGBA_INT16: + *datatype = GL_SHORT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_INT32: + *datatype = GL_INT; + *comps = 4; + return; + + /** + * \name Non-normalized unsigned integer formats. + */ + case MESA_FORMAT_RGBA_UINT8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGBA_UINT16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_UINT32: + *datatype = GL_UNSIGNED_INT; + *comps = 4; + return; + + case MESA_FORMAT_RGB9_E5_FLOAT: + *datatype = GL_UNSIGNED_INT_5_9_9_9_REV; + *comps = 3; + return; + + case MESA_FORMAT_R11_G11_B10_FLOAT: + *datatype = GL_UNSIGNED_INT_10F_11F_11F_REV; + *comps = 3; + return; + + case MESA_FORMAT_COUNT: + assert(0); + return; + + case MESA_FORMAT_NONE: + /* For debug builds, warn if any formats are not handled */ +#ifdef DEBUG + default: +#endif + _mesa_problem(NULL, "bad format %s in _mesa_format_to_type_and_comps", + _mesa_get_format_name(format)); + *datatype = 0; + *comps = 1; + } +} diff --git a/mesalib/src/mesa/main/formats.h b/mesalib/src/mesa/main/formats.h index b6b1b687f..610204cb3 100644 --- a/mesalib/src/mesa/main/formats.h +++ b/mesalib/src/mesa/main/formats.h @@ -1,276 +1,276 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2008-2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Authors: - * Brian Paul - */ - - -#ifndef FORMATS_H -#define FORMATS_H - - -#include - -/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type - * for GL_LUMINANCE4_ALPHA4. */ -#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1) - - -/** - * Mesa texture/renderbuffer image formats. - */ -typedef enum -{ - MESA_FORMAT_NONE = 0, - - /** - * \name Basic hardware formats - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL44, /* AAAA LLLL */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ - MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_I16, /* IIII IIII IIII IIII */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_R8, /* RRRR RRRR */ - MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */ - MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */ - MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */ - MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ - MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ - MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_S8, /* SSSS SSSS */ - /*@}*/ - - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, - /*@}*/ - - /** - * \name Compressed texture formats. - */ - /*@{*/ - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - MESA_FORMAT_R_FLOAT32, - MESA_FORMAT_R_FLOAT16, - MESA_FORMAT_RG_FLOAT32, - MESA_FORMAT_RG_FLOAT16, - /*@}*/ - - /** - * \name Non-normalized signed integer formats. - * XXX Note: these are just stand-ins for some better hardware - * formats TBD such as BGRA or ARGB. - */ - MESA_FORMAT_RGBA_INT8, - MESA_FORMAT_RGBA_INT16, - MESA_FORMAT_RGBA_INT32, - - /** - * \name Non-normalized unsigned integer formats. - */ - MESA_FORMAT_RGBA_UINT8, - MESA_FORMAT_RGBA_UINT16, - MESA_FORMAT_RGBA_UINT32, - - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ - MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ - MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */ - MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ - MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */ - MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ - MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ - MESA_FORMAT_SIGNED_RGBA_16, /* ... */ - MESA_FORMAT_RGBA_16, /* ... */ - /*@}*/ - - /*@{*/ - MESA_FORMAT_RED_RGTC1, - MESA_FORMAT_SIGNED_RED_RGTC1, - MESA_FORMAT_RG_RGTC2, - MESA_FORMAT_SIGNED_RG_RGTC2, - /*@}*/ - - /*@{*/ - MESA_FORMAT_L_LATC1, - MESA_FORMAT_SIGNED_L_LATC1, - MESA_FORMAT_LA_LATC2, - MESA_FORMAT_SIGNED_LA_LATC2, - /*@}*/ - - MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */ - MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */ - MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_SIGNED_I8, /* IIII IIII */ - MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */ - MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */ - MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ - MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */ - - MESA_FORMAT_RGB9_E5_FLOAT, - MESA_FORMAT_R11_G11_B10_FLOAT, - - MESA_FORMAT_Z32_FLOAT, - MESA_FORMAT_Z32_FLOAT_X24S8, - - MESA_FORMAT_COUNT -} gl_format; - - -extern const char * -_mesa_get_format_name(gl_format format); - -extern GLint -_mesa_get_format_bytes(gl_format format); - -extern GLint -_mesa_get_format_bits(gl_format format, GLenum pname); - -extern GLenum -_mesa_get_format_datatype(gl_format format); - -extern GLenum -_mesa_get_format_base_format(gl_format format); - -extern void -_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); - -extern GLboolean -_mesa_is_format_compressed(gl_format format); - -extern GLboolean -_mesa_is_format_packed_depth_stencil(gl_format format); - -extern GLboolean -_mesa_is_format_integer_color(gl_format format); - -extern GLenum -_mesa_get_format_color_encoding(gl_format format); - -extern GLuint -_mesa_format_image_size(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern uint64_t -_mesa_format_image_size64(gl_format format, GLsizei width, - GLsizei height, GLsizei depth); - -extern GLint -_mesa_format_row_stride(gl_format format, GLsizei width); - -extern void -_mesa_format_to_type_and_comps(gl_format format, - GLenum *datatype, GLuint *comps); - -extern void -_mesa_test_formats(void); - -extern gl_format -_mesa_get_srgb_format_linear(gl_format format); - -extern gl_format -_mesa_get_uncompressed_format(gl_format format); - -extern GLuint -_mesa_format_num_components(gl_format format); - - -#endif /* FORMATS_H */ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +#ifndef FORMATS_H +#define FORMATS_H + + +#include + +/* OpenGL doesn't have GL_UNSIGNED_BYTE_4_4, so we must define our own type + * for GL_LUMINANCE4_ALPHA4. */ +#define MESA_UNSIGNED_BYTE_4_4 (GL_UNSIGNED_BYTE<<1) + + +/** + * Mesa texture/renderbuffer image formats. + */ +typedef enum +{ + MESA_FORMAT_NONE = 0, + + /** + * \name Basic hardware formats + */ + /*@{*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ + MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ + MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ + MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ + MESA_FORMAT_AL44, /* AAAA LLLL */ + MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ + MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ + MESA_FORMAT_RGB332, /* RRRG GGBB */ + MESA_FORMAT_A8, /* AAAA AAAA */ + MESA_FORMAT_A16, /* AAAA AAAA AAAA AAAA */ + MESA_FORMAT_L8, /* LLLL LLLL */ + MESA_FORMAT_L16, /* LLLL LLLL LLLL LLLL */ + MESA_FORMAT_I8, /* IIII IIII */ + MESA_FORMAT_I16, /* IIII IIII IIII IIII */ + MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ + MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ + MESA_FORMAT_R8, /* RRRR RRRR */ + MESA_FORMAT_RG88, /* RRRR RRRR GGGG GGGG */ + MESA_FORMAT_RG88_REV, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_R16, /* RRRR RRRR RRRR RRRR */ + MESA_FORMAT_RG1616, /* RRRR RRRR RRRR RRRR GGGG GGGG GGGG GGGG */ + MESA_FORMAT_RG1616_REV, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ + MESA_FORMAT_ARGB2101010, /* AARR RRRR RRRR GGGG GGGG GGBB BBBB BBBB */ + MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ + MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_S8, /* SSSS SSSS */ + /*@}*/ + + /** + * \name 8-bit/channel sRGB formats + */ + /*@{*/ + MESA_FORMAT_SRGB8, + MESA_FORMAT_SRGBA8, + MESA_FORMAT_SARGB8, + MESA_FORMAT_SL8, + MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, + MESA_FORMAT_SRGBA_DXT1, + MESA_FORMAT_SRGBA_DXT3, + MESA_FORMAT_SRGBA_DXT5, + /*@}*/ + + /** + * \name Compressed texture formats. + */ + /*@{*/ + MESA_FORMAT_RGB_FXT1, + MESA_FORMAT_RGBA_FXT1, + MESA_FORMAT_RGB_DXT1, + MESA_FORMAT_RGBA_DXT1, + MESA_FORMAT_RGBA_DXT3, + MESA_FORMAT_RGBA_DXT5, + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16, + MESA_FORMAT_R_FLOAT32, + MESA_FORMAT_R_FLOAT16, + MESA_FORMAT_RG_FLOAT32, + MESA_FORMAT_RG_FLOAT16, + /*@}*/ + + /** + * \name Non-normalized signed integer formats. + * XXX Note: these are just stand-ins for some better hardware + * formats TBD such as BGRA or ARGB. + */ + MESA_FORMAT_RGBA_INT8, + MESA_FORMAT_RGBA_INT16, + MESA_FORMAT_RGBA_INT32, + + /** + * \name Non-normalized unsigned integer formats. + */ + MESA_FORMAT_RGBA_UINT8, + MESA_FORMAT_RGBA_UINT16, + MESA_FORMAT_RGBA_UINT32, + + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + /** + * \name Signed fixed point texture formats. + */ + /*@{*/ + MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ + MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ + MESA_FORMAT_SIGNED_RG88_REV, /* GGGG GGGG RRRR RRRR */ + MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ + MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_SIGNED_R16, /* RRRR RRRR RRRR RRRR */ + MESA_FORMAT_SIGNED_GR1616, /* GGGG GGGG GGGG GGGG RRRR RRRR RRRR RRRR */ + MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ + MESA_FORMAT_SIGNED_RGBA_16, /* ... */ + MESA_FORMAT_RGBA_16, /* ... */ + /*@}*/ + + /*@{*/ + MESA_FORMAT_RED_RGTC1, + MESA_FORMAT_SIGNED_RED_RGTC1, + MESA_FORMAT_RG_RGTC2, + MESA_FORMAT_SIGNED_RG_RGTC2, + /*@}*/ + + /*@{*/ + MESA_FORMAT_L_LATC1, + MESA_FORMAT_SIGNED_L_LATC1, + MESA_FORMAT_LA_LATC2, + MESA_FORMAT_SIGNED_LA_LATC2, + /*@}*/ + + MESA_FORMAT_SIGNED_A8, /* AAAA AAAA */ + MESA_FORMAT_SIGNED_L8, /* LLLL LLLL */ + MESA_FORMAT_SIGNED_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_SIGNED_I8, /* IIII IIII */ + MESA_FORMAT_SIGNED_A16, /* AAAA AAAA AAAA AAAA */ + MESA_FORMAT_SIGNED_L16, /* LLLL LLLL LLLL LLLL */ + MESA_FORMAT_SIGNED_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ + MESA_FORMAT_SIGNED_I16, /* IIII IIII IIII IIII */ + + MESA_FORMAT_RGB9_E5_FLOAT, + MESA_FORMAT_R11_G11_B10_FLOAT, + + MESA_FORMAT_Z32_FLOAT, + MESA_FORMAT_Z32_FLOAT_X24S8, + + MESA_FORMAT_COUNT +} gl_format; + + +extern const char * +_mesa_get_format_name(gl_format format); + +extern GLint +_mesa_get_format_bytes(gl_format format); + +extern GLint +_mesa_get_format_bits(gl_format format, GLenum pname); + +extern GLenum +_mesa_get_format_datatype(gl_format format); + +extern GLenum +_mesa_get_format_base_format(gl_format format); + +extern void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); + +extern GLboolean +_mesa_is_format_compressed(gl_format format); + +extern GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format); + +extern GLboolean +_mesa_is_format_integer_color(gl_format format); + +extern GLenum +_mesa_get_format_color_encoding(gl_format format); + +extern GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth); + +extern uint64_t +_mesa_format_image_size64(gl_format format, GLsizei width, + GLsizei height, GLsizei depth); + +extern GLint +_mesa_format_row_stride(gl_format format, GLsizei width); + +extern void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps); + +extern void +_mesa_test_formats(void); + +extern gl_format +_mesa_get_srgb_format_linear(gl_format format); + +extern gl_format +_mesa_get_uncompressed_format(gl_format format); + +extern GLuint +_mesa_format_num_components(gl_format format); + + +#endif /* FORMATS_H */ diff --git a/mesalib/src/mesa/main/framebuffer.c b/mesalib/src/mesa/main/framebuffer.c index 6c8608a09..42da17678 100644 --- a/mesalib/src/mesa/main/framebuffer.c +++ b/mesalib/src/mesa/main/framebuffer.c @@ -1,1098 +1,1098 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Functions for allocating/managing framebuffers and renderbuffers. - * Also, routines for reading/writing renderbuffer data as ubytes, - * ushorts, uints, etc. - */ - - -#include "glheader.h" -#include "imports.h" -#include "buffers.h" -#include "context.h" -#include "depthstencil.h" -#include "enums.h" -#include "formats.h" -#include "macros.h" -#include "mtypes.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "texobj.h" - - - -/** - * Compute/set the _DepthMax field for the given framebuffer. - * This value depends on the Z buffer resolution. - */ -static void -compute_depth_max(struct gl_framebuffer *fb) -{ - if (fb->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - fb->_DepthMax = (1 << 16) - 1; - } - else if (fb->Visual.depthBits < 32) { - fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - fb->_DepthMax = 0xffffffff; - } - fb->_DepthMaxF = (GLfloat) fb->_DepthMax; - - /* Minimum resolvable depth value, for polygon offset */ - fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; -} - -/** - * Create and initialize a gl_framebuffer object. - * This is intended for creating _window_system_ framebuffers, not generic - * framebuffer objects ala GL_EXT_framebuffer_object. - * - * \sa _mesa_new_framebuffer - */ -struct gl_framebuffer * -_mesa_create_framebuffer(const struct gl_config *visual) -{ - struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); - assert(visual); - if (fb) { - _mesa_initialize_window_framebuffer(fb, visual); - } - return fb; -} - - -/** - * Allocate a new gl_framebuffer object. - * This is the default function for ctx->Driver.NewFramebuffer(). - * This is for allocating user-created framebuffers, not window-system - * framebuffers! - * \sa _mesa_create_framebuffer - */ -struct gl_framebuffer * -_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_framebuffer *fb; - (void) ctx; - assert(name != 0); - fb = CALLOC_STRUCT(gl_framebuffer); - if (fb) { - _mesa_initialize_user_framebuffer(fb, name); - } - return fb; -} - - -/** - * Initialize a gl_framebuffer object. Typically used to initialize - * window system-created framebuffers, not user-created framebuffers. - * \sa _mesa_initialize_user_framebuffer - */ -void -_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, - const struct gl_config *visual) -{ - assert(fb); - assert(visual); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - _glthread_INIT_MUTEX(fb->Mutex); - - fb->RefCount = 1; - - /* save the visual */ - fb->Visual = *visual; - - /* Init read/draw renderbuffer state */ - if (visual->doubleBufferMode) { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_BACK; - fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; - fb->ColorReadBuffer = GL_BACK; - fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; - } - else { - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_FRONT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; - fb->ColorReadBuffer = GL_FRONT; - fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; - } - - fb->Delete = _mesa_destroy_framebuffer; - fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; - - compute_depth_max(fb); -} - - -/** - * Initialize a user-created gl_framebuffer object. - * \sa _mesa_initialize_window_framebuffer - */ -void -_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) -{ - assert(fb); - assert(name); - - memset(fb, 0, sizeof(struct gl_framebuffer)); - - fb->Name = name; - fb->RefCount = 1; - fb->_NumColorDrawBuffers = 1; - fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; - fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; - fb->_ColorReadBufferIndex = BUFFER_COLOR0; - fb->Delete = _mesa_destroy_framebuffer; - _glthread_INIT_MUTEX(fb->Mutex); -} - - -/** - * Deallocate buffer and everything attached to it. - * Typically called via the gl_framebuffer->Delete() method. - */ -void -_mesa_destroy_framebuffer(struct gl_framebuffer *fb) -{ - if (fb) { - _mesa_free_framebuffer_data(fb); - free(fb); - } -} - - -/** - * Free all the data hanging off the given gl_framebuffer, but don't free - * the gl_framebuffer object itself. - */ -void -_mesa_free_framebuffer_data(struct gl_framebuffer *fb) -{ - GLuint i; - - assert(fb); - assert(fb->RefCount == 0); - - _glthread_DESTROY_MUTEX(fb->Mutex); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Renderbuffer) { - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); - } - if (att->Texture) { - _mesa_reference_texobj(&att->Texture, NULL); - } - ASSERT(!att->Renderbuffer); - ASSERT(!att->Texture); - att->Type = GL_NONE; - } - - /* unbind _Depth/_StencilBuffer to decr ref counts */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); -} - - -/** - * Set *ptr to point to fb, with refcounting and locking. - * This is normally only called from the _mesa_reference_framebuffer() macro - * when there's a real pointer change. - */ -void -_mesa_reference_framebuffer_(struct gl_framebuffer **ptr, - struct gl_framebuffer *fb) -{ - if (*ptr) { - /* unreference old renderbuffer */ - GLboolean deleteFlag = GL_FALSE; - struct gl_framebuffer *oldFb = *ptr; - - _glthread_LOCK_MUTEX(oldFb->Mutex); - ASSERT(oldFb->RefCount > 0); - oldFb->RefCount--; - deleteFlag = (oldFb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldFb->Mutex); - - if (deleteFlag) - oldFb->Delete(oldFb); - - *ptr = NULL; - } - assert(!*ptr); - - if (fb) { - _glthread_LOCK_MUTEX(fb->Mutex); - fb->RefCount++; - _glthread_UNLOCK_MUTEX(fb->Mutex); - *ptr = fb; - } -} - - -/** - * Resize the given framebuffer's renderbuffers to the new width and height. - * This should only be used for window-system framebuffers, not - * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). - * This will typically be called via ctx->Driver.ResizeBuffers() or directly - * from a device driver. - * - * \note it's possible for ctx to be null since a window can be resized - * without a currently bound rendering context. - */ -void -_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height) -{ - GLuint i; - - /* XXX I think we could check if the size is not changing - * and return early. - */ - - /* For window system framebuffers, Name is zero */ - assert(fb->Name == 0); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { - struct gl_renderbuffer *rb = att->Renderbuffer; - /* only resize if size is changing */ - if (rb->Width != width || rb->Height != height) { - if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - ASSERT(rb->Width == width); - ASSERT(rb->Height == height); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - /* no return */ - } - } - } - } - - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - fb->Width = width; - fb->Height = height; - - if (ctx) { - /* update scissor / window bounds */ - _mesa_update_draw_buffer_bounds(ctx); - /* Signal new buffer state so that swrast will update its clipping - * info (the CLIP_BIT flag). - */ - ctx->NewState |= _NEW_BUFFERS; - } -} - - - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ -void -_mesa_resizebuffers( struct gl_context *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - - - -/** - * Examine all the framebuffer's renderbuffers to update the Width/Height - * fields of the framebuffer. If we have renderbuffers with different - * sizes, set the framebuffer's width and height to the min size. - * Note: this is only intended for user-created framebuffers, not - * window-system framebuffes. - */ -static void -update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint minWidth = ~0, minHeight = ~0; - GLuint i; - - /* user-created framebuffers only */ - assert(fb->Name); - - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - const struct gl_renderbuffer *rb = att->Renderbuffer; - if (rb) { - minWidth = MIN2(minWidth, rb->Width); - minHeight = MIN2(minHeight, rb->Height); - } - } - - if (minWidth != ~0) { - fb->Width = minWidth; - fb->Height = minHeight; - } - else { - fb->Width = 0; - fb->Height = 0; - } -} - - -/** - * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. - * These values are computed from the buffer's width and height and - * the scissor box, if it's enabled. - * \param ctx the GL context. - */ -void -_mesa_update_draw_buffer_bounds(struct gl_context *ctx) -{ - struct gl_framebuffer *buffer = ctx->DrawBuffer; - - if (!buffer) - return; - - if (buffer->Name) { - /* user-created framebuffer size depends on the renderbuffers */ - update_framebuffer_size(ctx, buffer); - } - - buffer->_Xmin = 0; - buffer->_Ymin = 0; - buffer->_Xmax = buffer->Width; - buffer->_Ymax = buffer->Height; - - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > buffer->_Xmin) { - buffer->_Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > buffer->_Ymin) { - buffer->_Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { - buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; - } - if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { - buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; - } - /* finally, check for empty region */ - if (buffer->_Xmin > buffer->_Xmax) { - buffer->_Xmin = buffer->_Xmax; - } - if (buffer->_Ymin > buffer->_Ymax) { - buffer->_Ymin = buffer->_Ymax; - } - } - - ASSERT(buffer->_Xmin <= buffer->_Xmax); - ASSERT(buffer->_Ymin <= buffer->_Ymax); -} - - -/** - * The glGet queries of the framebuffer red/green/blue size, stencil size, - * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can - * change depending on the renderbuffer bindings. This function updates - * the given framebuffer's Visual from the current renderbuffer bindings. - * - * This may apply to user-created framebuffers or window system framebuffers. - * - * Also note: ctx->DrawBuffer->Visual.depthBits might not equal - * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. - * The former one is used to convert floating point depth values into - * integer Z values. - */ -void -_mesa_update_framebuffer_visual(struct gl_context *ctx, - struct gl_framebuffer *fb) -{ - GLuint i; - - memset(&fb->Visual, 0, sizeof(fb->Visual)); - fb->Visual.rgbMode = GL_TRUE; /* assume this */ - -#if 0 /* this _might_ be needed */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - /* leave visual fields zero'd */ - return; - } -#endif - - /* find first RGB renderbuffer */ - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer) { - const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); - const gl_format fmt = rb->Format; - - if (_mesa_is_legal_color_format(ctx, baseFormat)) { - fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - fb->Visual.rgbBits = fb->Visual.redBits - + fb->Visual.greenBits + fb->Visual.blueBits; - fb->Visual.samples = rb->NumSamples; - fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; - if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) - fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; - break; - } - } - } - - fb->Visual.floatMode = GL_FALSE; - for (i = 0; i < BUFFER_COUNT; i++) { - if (fb->Attachment[i].Renderbuffer) { - const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - const gl_format fmt = rb->Format; - - if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { - fb->Visual.floatMode = GL_TRUE; - break; - } - } - } - - if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_DEPTH].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); - } - - if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_STENCIL].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); - } - - if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { - const struct gl_renderbuffer *rb = - fb->Attachment[BUFFER_ACCUM].Renderbuffer; - const gl_format fmt = rb->Format; - fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); - fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); - fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); - fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); - } - - compute_depth_max(fb); -} - - -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_depth_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; - - if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper; - - if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { - wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb); - } - else { - wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - } - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_stencil_buffer(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; - - if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - -/* - * Example DrawBuffers scenarios: - * - * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to - * "gl_FragColor" or program writes to the "result.color" register: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Back - * - * - * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to - * gl_FragData[i] or program writes to result.color[i] registers: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front - * color[1] Aux0 - * color[3] Aux1 - * - * - * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to - * gl_FragColor, or fixed function: - * - * fragment color output renderbuffer - * --------------------- --------------- - * color[0] Front, Aux0, Aux1 - * - * - * In either case, the list of renderbuffers is stored in the - * framebuffer->_ColorDrawBuffers[] array and - * framebuffer->_NumColorDrawBuffers indicates the number of buffers. - * The renderer (like swrast) has to look at the current fragment shader - * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine - * how to map color outputs to renderbuffers. - * - * Note that these two calls are equivalent (for fixed function fragment - * shading anyway): - * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) - * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); - */ - - - - -/** - * Update the (derived) list of color drawing renderbuffer pointers. - * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers - * writing colors. - */ -static void -update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - GLuint output; - - /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ - fb->_ColorDrawBuffers[0] = NULL; - - for (output = 0; output < fb->_NumColorDrawBuffers; output++) { - GLint buf = fb->_ColorDrawBufferIndexes[output]; - if (buf >= 0) { - fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; - } - else { - fb->_ColorDrawBuffers[output] = NULL; - } - } -} - - -/** - * Update the (derived) color read renderbuffer pointer. - * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. - */ -static void -update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - (void) ctx; - if (fb->_ColorReadBufferIndex == -1 || - fb->DeletePending || - fb->Width == 0 || - fb->Height == 0) { - fb->_ColorReadBuffer = NULL; /* legal! */ - } - else { - ASSERT(fb->_ColorReadBufferIndex >= 0); - ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); - fb->_ColorReadBuffer - = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; - } -} - - -/** - * Update a gl_framebuffer's derived state. - * - * Specifically, update these framebuffer fields: - * _ColorDrawBuffers - * _NumColorDrawBuffers - * _ColorReadBuffer - * _DepthBuffer - * _StencilBuffer - * - * If the framebuffer is user-created, make sure it's complete. - * - * The following functions (at least) can effect framebuffer state: - * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, - * glRenderbufferStorageEXT. - */ -static void -update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Name == 0) { - /* This is a window-system framebuffer */ - /* Need to update the FB's GL_DRAW_BUFFER state to match the - * context state (GL_READ_BUFFER too). - */ - if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { - _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, - ctx->Color.DrawBuffer, NULL); - } - } - else { - /* This is a user-created framebuffer. - * Completeness only matters for user-created framebuffers. - */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { - _mesa_test_framebuffer_completeness(ctx, fb); - } - } - - /* Strictly speaking, we don't need to update the draw-state - * if this FB is bound as ctx->ReadBuffer (and conversely, the - * read-state if this FB is bound as ctx->DrawBuffer), but no - * harm. - */ - update_color_draw_buffers(ctx, fb); - update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); - - compute_depth_max(fb); -} - - -/** - * Update state related to the current draw/read framebuffers. - */ -void -_mesa_update_framebuffer(struct gl_context *ctx) -{ - struct gl_framebuffer *drawFb; - struct gl_framebuffer *readFb; - - assert(ctx); - drawFb = ctx->DrawBuffer; - readFb = ctx->ReadBuffer; - - update_framebuffer(ctx, drawFb); - if (readFb != drawFb) - update_framebuffer(ctx, readFb); -} - - -/** - * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc) exists. - * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, - * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. - * \return GL_TRUE if buffer exists, GL_FALSE otherwise - */ -GLboolean -_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RG: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { - return GL_FALSE; - } - ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * As above, but for drawing operations. - * XXX could do some code merging w/ above function. - */ -GLboolean -_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) -{ - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; - - /* If we don't know the framebuffer status, update it now */ - if (ctx->DrawBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ - /* Could assert that colorbuffer has RedBits > 0 */ - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_dest_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. - */ -GLenum -_mesa_get_color_read_format(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_BGRA; - case MESA_FORMAT_RGB565: - return GL_BGR; - default: - return GL_RGBA; - } -} - - -/** - * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. - */ -GLenum -_mesa_get_color_read_type(struct gl_context *ctx) -{ - switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { - case MESA_FORMAT_ARGB8888: - return GL_UNSIGNED_BYTE; - case MESA_FORMAT_RGB565: - return GL_UNSIGNED_SHORT_5_6_5_REV; - default: - return GL_UNSIGNED_BYTE; - } -} - - -/** - * Print framebuffer info to stderr, for debugging. - */ -void -_mesa_print_framebuffer(const struct gl_framebuffer *fb) -{ - GLuint i; - - fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); - fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, - _mesa_lookup_enum_by_nr(fb->_Status)); - fprintf(stderr, " Attachments:\n"); - - for (i = 0; i < BUFFER_COUNT; i++) { - const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; - if (att->Type == GL_TEXTURE) { - const struct gl_texture_image *texImage = - _mesa_get_attachment_teximage_const(att); - fprintf(stderr, - " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", - i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, - att->Zoffset, att->Complete); - fprintf(stderr, " Size: %u x %u x %u Format %s\n", - texImage->Width, texImage->Height, texImage->Depth, - _mesa_get_format_name(texImage->TexFormat)); - } - else if (att->Type == GL_RENDERBUFFER) { - fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", - i, att->Renderbuffer->Name, att->Complete); - fprintf(stderr, " Size: %u x %u Format %s\n", - att->Renderbuffer->Width, att->Renderbuffer->Height, - _mesa_get_format_name(att->Renderbuffer->Format)); - } - else { - fprintf(stderr, " %2d: none\n", i); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Functions for allocating/managing framebuffers and renderbuffers. + * Also, routines for reading/writing renderbuffer data as ubytes, + * ushorts, uints, etc. + */ + + +#include "glheader.h" +#include "imports.h" +#include "buffers.h" +#include "context.h" +#include "depthstencil.h" +#include "enums.h" +#include "formats.h" +#include "macros.h" +#include "mtypes.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "texobj.h" + + + +/** + * Compute/set the _DepthMax field for the given framebuffer. + * This value depends on the Z buffer resolution. + */ +static void +compute_depth_max(struct gl_framebuffer *fb) +{ + if (fb->Visual.depthBits == 0) { + /* Special case. Even if we don't have a depth buffer we need + * good values for DepthMax for Z vertex transformation purposes + * and for per-fragment fog computation. + */ + fb->_DepthMax = (1 << 16) - 1; + } + else if (fb->Visual.depthBits < 32) { + fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; + } + else { + /* Special case since shift values greater than or equal to the + * number of bits in the left hand expression's type are undefined. + */ + fb->_DepthMax = 0xffffffff; + } + fb->_DepthMaxF = (GLfloat) fb->_DepthMax; + + /* Minimum resolvable depth value, for polygon offset */ + fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; +} + +/** + * Create and initialize a gl_framebuffer object. + * This is intended for creating _window_system_ framebuffers, not generic + * framebuffer objects ala GL_EXT_framebuffer_object. + * + * \sa _mesa_new_framebuffer + */ +struct gl_framebuffer * +_mesa_create_framebuffer(const struct gl_config *visual) +{ + struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); + assert(visual); + if (fb) { + _mesa_initialize_window_framebuffer(fb, visual); + } + return fb; +} + + +/** + * Allocate a new gl_framebuffer object. + * This is the default function for ctx->Driver.NewFramebuffer(). + * This is for allocating user-created framebuffers, not window-system + * framebuffers! + * \sa _mesa_create_framebuffer + */ +struct gl_framebuffer * +_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) +{ + struct gl_framebuffer *fb; + (void) ctx; + assert(name != 0); + fb = CALLOC_STRUCT(gl_framebuffer); + if (fb) { + _mesa_initialize_user_framebuffer(fb, name); + } + return fb; +} + + +/** + * Initialize a gl_framebuffer object. Typically used to initialize + * window system-created framebuffers, not user-created framebuffers. + * \sa _mesa_initialize_user_framebuffer + */ +void +_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, + const struct gl_config *visual) +{ + assert(fb); + assert(visual); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + _glthread_INIT_MUTEX(fb->Mutex); + + fb->RefCount = 1; + + /* save the visual */ + fb->Visual = *visual; + + /* Init read/draw renderbuffer state */ + if (visual->doubleBufferMode) { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_BACK; + fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT; + fb->ColorReadBuffer = GL_BACK; + fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT; + } + else { + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_FRONT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT; + fb->ColorReadBuffer = GL_FRONT; + fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT; + } + + fb->Delete = _mesa_destroy_framebuffer; + fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; + + compute_depth_max(fb); +} + + +/** + * Initialize a user-created gl_framebuffer object. + * \sa _mesa_initialize_window_framebuffer + */ +void +_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name) +{ + assert(fb); + assert(name); + + memset(fb, 0, sizeof(struct gl_framebuffer)); + + fb->Name = name; + fb->RefCount = 1; + fb->_NumColorDrawBuffers = 1; + fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0; + fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT; + fb->_ColorReadBufferIndex = BUFFER_COLOR0; + fb->Delete = _mesa_destroy_framebuffer; + _glthread_INIT_MUTEX(fb->Mutex); +} + + +/** + * Deallocate buffer and everything attached to it. + * Typically called via the gl_framebuffer->Delete() method. + */ +void +_mesa_destroy_framebuffer(struct gl_framebuffer *fb) +{ + if (fb) { + _mesa_free_framebuffer_data(fb); + free(fb); + } +} + + +/** + * Free all the data hanging off the given gl_framebuffer, but don't free + * the gl_framebuffer object itself. + */ +void +_mesa_free_framebuffer_data(struct gl_framebuffer *fb) +{ + GLuint i; + + assert(fb); + assert(fb->RefCount == 0); + + _glthread_DESTROY_MUTEX(fb->Mutex); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Renderbuffer) { + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + } + if (att->Texture) { + _mesa_reference_texobj(&att->Texture, NULL); + } + ASSERT(!att->Renderbuffer); + ASSERT(!att->Texture); + att->Type = GL_NONE; + } + + /* unbind _Depth/_StencilBuffer to decr ref counts */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL); +} + + +/** + * Set *ptr to point to fb, with refcounting and locking. + * This is normally only called from the _mesa_reference_framebuffer() macro + * when there's a real pointer change. + */ +void +_mesa_reference_framebuffer_(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) +{ + if (*ptr) { + /* unreference old renderbuffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_framebuffer *oldFb = *ptr; + + _glthread_LOCK_MUTEX(oldFb->Mutex); + ASSERT(oldFb->RefCount > 0); + oldFb->RefCount--; + deleteFlag = (oldFb->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldFb->Mutex); + + if (deleteFlag) + oldFb->Delete(oldFb); + + *ptr = NULL; + } + assert(!*ptr); + + if (fb) { + _glthread_LOCK_MUTEX(fb->Mutex); + fb->RefCount++; + _glthread_UNLOCK_MUTEX(fb->Mutex); + *ptr = fb; + } +} + + +/** + * Resize the given framebuffer's renderbuffers to the new width and height. + * This should only be used for window-system framebuffers, not + * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object). + * This will typically be called via ctx->Driver.ResizeBuffers() or directly + * from a device driver. + * + * \note it's possible for ctx to be null since a window can be resized + * without a currently bound rendering context. + */ +void +_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height) +{ + GLuint i; + + /* XXX I think we could check if the size is not changing + * and return early. + */ + + /* For window system framebuffers, Name is zero */ + assert(fb->Name == 0); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) { + struct gl_renderbuffer *rb = att->Renderbuffer; + /* only resize if size is changing */ + if (rb->Width != width || rb->Height != height) { + if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + ASSERT(rb->Width == width); + ASSERT(rb->Height == height); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + /* no return */ + } + } + } + } + + if (fb->_DepthBuffer) { + struct gl_renderbuffer *rb = fb->_DepthBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + if (fb->_StencilBuffer) { + struct gl_renderbuffer *rb = fb->_StencilBuffer; + if (rb->Width != width || rb->Height != height) { + if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); + } + } + } + + fb->Width = width; + fb->Height = height; + + if (ctx) { + /* update scissor / window bounds */ + _mesa_update_draw_buffer_bounds(ctx); + /* Signal new buffer state so that swrast will update its clipping + * info (the CLIP_BIT flag). + */ + ctx->NewState |= _NEW_BUFFERS; + } +} + + + +/** + * XXX THIS IS OBSOLETE - drivers should take care of detecting window + * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). + * + * GL_MESA_resize_buffers extension. + * + * When this function is called, we'll ask the window system how large + * the current window is. If it's a new size, we'll call the driver's + * ResizeBuffers function. The driver will then resize its color buffers + * as needed, and maybe call the swrast's routine for reallocating + * swrast-managed depth/stencil/accum/etc buffers. + * \note This function should only be called through the GL API, not + * from device drivers (as was done in the past). + */ +void +_mesa_resizebuffers( struct gl_context *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glResizeBuffersMESA\n"); + + if (!ctx->Driver.GetBufferSize) { + return; + } + + if (ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of output buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + if (ctx->WinSysReadBuffer + && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { + GLuint newWidth, newHeight; + struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; + + assert(buffer->Name == 0); + + /* ask device driver for size of read buffer */ + ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); + + /* see if size of device driver's color buffer (window) has changed */ + if (buffer->Width != newWidth || buffer->Height != newHeight) { + if (ctx->Driver.ResizeBuffers) + ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); + } + } + + ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ +} + + +/* + * XXX THIS IS OBSOLETE + */ +void GLAPIENTRY +_mesa_ResizeBuffersMESA( void ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Extensions.MESA_resize_buffers) + _mesa_resizebuffers( ctx ); +} + + + +/** + * Examine all the framebuffer's renderbuffers to update the Width/Height + * fields of the framebuffer. If we have renderbuffers with different + * sizes, set the framebuffer's width and height to the min size. + * Note: this is only intended for user-created framebuffers, not + * window-system framebuffes. + */ +static void +update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint minWidth = ~0, minHeight = ~0; + GLuint i; + + /* user-created framebuffers only */ + assert(fb->Name); + + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + const struct gl_renderbuffer *rb = att->Renderbuffer; + if (rb) { + minWidth = MIN2(minWidth, rb->Width); + minHeight = MIN2(minHeight, rb->Height); + } + } + + if (minWidth != ~0) { + fb->Width = minWidth; + fb->Height = minHeight; + } + else { + fb->Width = 0; + fb->Height = 0; + } +} + + +/** + * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields. + * These values are computed from the buffer's width and height and + * the scissor box, if it's enabled. + * \param ctx the GL context. + */ +void +_mesa_update_draw_buffer_bounds(struct gl_context *ctx) +{ + struct gl_framebuffer *buffer = ctx->DrawBuffer; + + if (!buffer) + return; + + if (buffer->Name) { + /* user-created framebuffer size depends on the renderbuffers */ + update_framebuffer_size(ctx, buffer); + } + + buffer->_Xmin = 0; + buffer->_Ymin = 0; + buffer->_Xmax = buffer->Width; + buffer->_Ymax = buffer->Height; + + if (ctx->Scissor.Enabled) { + if (ctx->Scissor.X > buffer->_Xmin) { + buffer->_Xmin = ctx->Scissor.X; + } + if (ctx->Scissor.Y > buffer->_Ymin) { + buffer->_Ymin = ctx->Scissor.Y; + } + if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) { + buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; + } + if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) { + buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; + } + /* finally, check for empty region */ + if (buffer->_Xmin > buffer->_Xmax) { + buffer->_Xmin = buffer->_Xmax; + } + if (buffer->_Ymin > buffer->_Ymax) { + buffer->_Ymin = buffer->_Ymax; + } + } + + ASSERT(buffer->_Xmin <= buffer->_Xmax); + ASSERT(buffer->_Ymin <= buffer->_Ymax); +} + + +/** + * The glGet queries of the framebuffer red/green/blue size, stencil size, + * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can + * change depending on the renderbuffer bindings. This function updates + * the given framebuffer's Visual from the current renderbuffer bindings. + * + * This may apply to user-created framebuffers or window system framebuffers. + * + * Also note: ctx->DrawBuffer->Visual.depthBits might not equal + * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits. + * The former one is used to convert floating point depth values into + * integer Z values. + */ +void +_mesa_update_framebuffer_visual(struct gl_context *ctx, + struct gl_framebuffer *fb) +{ + GLuint i; + + memset(&fb->Visual, 0, sizeof(fb->Visual)); + fb->Visual.rgbMode = GL_TRUE; /* assume this */ + +#if 0 /* this _might_ be needed */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + /* leave visual fields zero'd */ + return; + } +#endif + + /* find first RGB renderbuffer */ + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (_mesa_is_legal_color_format(ctx, baseFormat)) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + fb->Visual.rgbBits = fb->Visual.redBits + + fb->Visual.greenBits + fb->Visual.blueBits; + fb->Visual.samples = rb->NumSamples; + fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; + if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) + fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; + break; + } + } + } + + fb->Visual.floatMode = GL_FALSE; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const gl_format fmt = rb->Format; + + if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { + fb->Visual.floatMode = GL_TRUE; + break; + } + } + } + + if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveDepthBuffer = GL_TRUE; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); + } + + if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveStencilBuffer = GL_TRUE; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); + } + + if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; + fb->Visual.haveAccumBuffer = GL_TRUE; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); + } + + compute_depth_max(fb); +} + + +/** + * Update the framebuffer's _DepthBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a depth wrapper/adaptor. + * + * \param fb the framebuffer whose _DepthBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_depth_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *depthRb; + + /* only one possiblity for now */ + ASSERT(attIndex == BUFFER_DEPTH); + + depthRb = fb->Attachment[attIndex].Renderbuffer; + + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { + /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_DepthBuffer + || fb->_DepthBuffer->Wrapped != depthRb + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper; + + if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) { + wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb); + } + else { + wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); + } + _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); + ASSERT(fb->_DepthBuffer->Wrapped == depthRb); + } + } + else { + /* depthRb may be null */ + _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); + } +} + + +/** + * Update the framebuffer's _StencilBuffer field using the renderbuffer + * found at the given attachment index. + * + * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, + * create and install a stencil wrapper/adaptor. + * + * \param fb the framebuffer whose _StencilBuffer field to update + * \param attIndex indicates the renderbuffer to possibly wrap + */ +void +_mesa_update_stencil_buffer(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLuint attIndex) +{ + struct gl_renderbuffer *stencilRb; + + ASSERT(attIndex == BUFFER_DEPTH || + attIndex == BUFFER_STENCIL); + + stencilRb = fb->Attachment[attIndex].Renderbuffer; + + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { + /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ + if (!fb->_StencilBuffer + || fb->_StencilBuffer->Wrapped != stencilRb + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { + /* need to update wrapper */ + struct gl_renderbuffer *wrapper + = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); + _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); + ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); + } + } + else { + /* stencilRb may be null */ + _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); + } +} + + +/* + * Example DrawBuffers scenarios: + * + * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to + * "gl_FragColor" or program writes to the "result.color" register: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Back + * + * + * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to + * gl_FragData[i] or program writes to result.color[i] registers: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front + * color[1] Aux0 + * color[3] Aux1 + * + * + * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to + * gl_FragColor, or fixed function: + * + * fragment color output renderbuffer + * --------------------- --------------- + * color[0] Front, Aux0, Aux1 + * + * + * In either case, the list of renderbuffers is stored in the + * framebuffer->_ColorDrawBuffers[] array and + * framebuffer->_NumColorDrawBuffers indicates the number of buffers. + * The renderer (like swrast) has to look at the current fragment shader + * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine + * how to map color outputs to renderbuffers. + * + * Note that these two calls are equivalent (for fixed function fragment + * shading anyway): + * a) glDrawBuffer(GL_FRONT_AND_BACK); (assuming non-stereo framebuffer) + * b) glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]); + */ + + + + +/** + * Update the (derived) list of color drawing renderbuffer pointers. + * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers + * writing colors. + */ +static void +update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + GLuint output; + + /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */ + fb->_ColorDrawBuffers[0] = NULL; + + for (output = 0; output < fb->_NumColorDrawBuffers; output++) { + GLint buf = fb->_ColorDrawBufferIndexes[output]; + if (buf >= 0) { + fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer; + } + else { + fb->_ColorDrawBuffers[output] = NULL; + } + } +} + + +/** + * Update the (derived) color read renderbuffer pointer. + * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. + */ +static void +update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + (void) ctx; + if (fb->_ColorReadBufferIndex == -1 || + fb->DeletePending || + fb->Width == 0 || + fb->Height == 0) { + fb->_ColorReadBuffer = NULL; /* legal! */ + } + else { + ASSERT(fb->_ColorReadBufferIndex >= 0); + ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT); + fb->_ColorReadBuffer + = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer; + } +} + + +/** + * Update a gl_framebuffer's derived state. + * + * Specifically, update these framebuffer fields: + * _ColorDrawBuffers + * _NumColorDrawBuffers + * _ColorReadBuffer + * _DepthBuffer + * _StencilBuffer + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * glRenderbufferStorageEXT. + */ +static void +update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { + _mesa_test_framebuffer_completeness(ctx, fb); + } + } + + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ + update_color_draw_buffers(ctx, fb); + update_color_read_buffer(ctx, fb); + _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); + _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + + compute_depth_max(fb); +} + + +/** + * Update state related to the current draw/read framebuffers. + */ +void +_mesa_update_framebuffer(struct gl_context *ctx) +{ + struct gl_framebuffer *drawFb; + struct gl_framebuffer *readFb; + + assert(ctx); + drawFb = ctx->DrawBuffer; + readFb = ctx->ReadBuffer; + + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); +} + + +/** + * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, + * glCopyTex[Sub]Image, etc) exists. + * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, + * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \return GL_TRUE if buffer exists, GL_FALSE otherwise + */ +GLboolean +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RG: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { + return GL_FALSE; + } + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_source_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * As above, but for drawing operations. + * XXX could do some code merging w/ above function. + */ +GLboolean +_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) +{ + const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + + /* If we don't know the framebuffer status, update it now */ + if (ctx->DrawBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); + } + + if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + return GL_FALSE; + } + + switch (format) { + case GL_COLOR: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ + /* Could assert that colorbuffer has RedBits > 0 */ + break; + case GL_DEPTH: + case GL_DEPTH_COMPONENT: + if (!att[BUFFER_DEPTH].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ + break; + case GL_STENCIL: + case GL_STENCIL_INDEX: + if (!att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ + break; + case GL_DEPTH_STENCIL_EXT: + if (!att[BUFFER_DEPTH].Renderbuffer || + !att[BUFFER_STENCIL].Renderbuffer) { + return GL_FALSE; + } + /* + ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ + break; + default: + _mesa_problem(ctx, + "Unexpected format 0x%x in _mesa_dest_buffer_exists", + format); + return GL_FALSE; + } + + /* OK */ + return GL_TRUE; +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. + */ +GLenum +_mesa_get_color_read_format(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_BGRA; + case MESA_FORMAT_RGB565: + return GL_BGR; + default: + return GL_RGBA; + } +} + + +/** + * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. + */ +GLenum +_mesa_get_color_read_type(struct gl_context *ctx) +{ + switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { + case MESA_FORMAT_ARGB8888: + return GL_UNSIGNED_BYTE; + case MESA_FORMAT_RGB565: + return GL_UNSIGNED_SHORT_5_6_5_REV; + default: + return GL_UNSIGNED_BYTE; + } +} + + +/** + * Print framebuffer info to stderr, for debugging. + */ +void +_mesa_print_framebuffer(const struct gl_framebuffer *fb) +{ + GLuint i; + + fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); + fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, + _mesa_lookup_enum_by_nr(fb->_Status)); + fprintf(stderr, " Attachments:\n"); + + for (i = 0; i < BUFFER_COUNT; i++) { + const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImage = + _mesa_get_attachment_teximage_const(att); + fprintf(stderr, + " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", + i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, + att->Zoffset, att->Complete); + fprintf(stderr, " Size: %u x %u x %u Format %s\n", + texImage->Width, texImage->Height, texImage->Depth, + _mesa_get_format_name(texImage->TexFormat)); + } + else if (att->Type == GL_RENDERBUFFER) { + fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", + i, att->Renderbuffer->Name, att->Complete); + fprintf(stderr, " Size: %u x %u Format %s\n", + att->Renderbuffer->Width, att->Renderbuffer->Height, + _mesa_get_format_name(att->Renderbuffer->Format)); + } + else { + fprintf(stderr, " %2d: none\n", i); + } + } +} diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c index ee241615d..069254b18 100644 --- a/mesalib/src/mesa/main/get.c +++ b/mesalib/src/mesa/main/get.c @@ -1,2619 +1,2619 @@ -/* - * Copyright (C) 2010 Brian Paul All Rights Reserved. - * Copyright (C) 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Author: Kristian Høgsberg - */ - -#include "glheader.h" -#include "context.h" -#include "enable.h" -#include "enums.h" -#include "extensions.h" -#include "get.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "state.h" -#include "texcompress.h" -#include "framebuffer.h" - -/* This is a table driven implemetation of the glGet*v() functions. - * The basic idea is that most getters just look up an int somewhere - * in struct gl_context and then convert it to a bool or float according to - * which of glGetIntegerv() glGetBooleanv() etc is being called. - * Instead of generating code to do this, we can just record the enum - * value and the offset into struct gl_context in an array of structs. Then - * in glGet*(), we lookup the struct for the enum in question, and use - * the offset to get the int we need. - * - * Sometimes we need to look up a float, a boolean, a bit in a - * bitfield, a matrix or other types instead, so we need to track the - * type of the value in struct gl_context. And sometimes the value isn't in - * struct gl_context but in the drawbuffer, the array object, current texture - * unit, or maybe it's a computed value. So we need to also track - * where or how to find the value. Finally, we sometimes need to - * check that one of a number of extensions are enabled, the GL - * version or flush or call _mesa_update_state(). This is done by - * attaching optional extra information to the value description - * struct, it's sort of like an array of opcodes that describe extra - * checks or actions. - * - * Putting all this together we end up with struct value_desc below, - * and with a couple of macros to help, the table of struct value_desc - * is about as concise as the specification in the old python script. - */ - -#undef CONST - -#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) -#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ - ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ - (GLint) ((F) * 65536.0f) ) - -#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ - ((I) < SHRT_MIN) ? INT_MIN : \ - (GLint) ((I) * 65536) ) - -#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) - -#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) -#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) -#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) -#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) - -#define ENUM_TO_INT64(E) ( (GLint64) (E) ) -#define ENUM_TO_FIXED(E) (E) - -enum value_type { - TYPE_INVALID, - TYPE_API_MASK, - TYPE_INT, - TYPE_INT_2, - TYPE_INT_3, - TYPE_INT_4, - TYPE_INT_N, - TYPE_INT64, - TYPE_ENUM, - TYPE_ENUM_2, - TYPE_BOOLEAN, - TYPE_BIT_0, - TYPE_BIT_1, - TYPE_BIT_2, - TYPE_BIT_3, - TYPE_BIT_4, - TYPE_BIT_5, - TYPE_FLOAT, - TYPE_FLOAT_2, - TYPE_FLOAT_3, - TYPE_FLOAT_4, - TYPE_FLOATN, - TYPE_FLOATN_2, - TYPE_FLOATN_3, - TYPE_FLOATN_4, - TYPE_DOUBLEN, - TYPE_MATRIX, - TYPE_MATRIX_T, - TYPE_CONST -}; - -enum value_location { - LOC_BUFFER, - LOC_CONTEXT, - LOC_ARRAY, - LOC_TEXUNIT, - LOC_CUSTOM -}; - -enum value_extra { - EXTRA_END = 0x8000, - EXTRA_VERSION_30, - EXTRA_VERSION_31, - EXTRA_VERSION_32, - EXTRA_VERSION_ES2, - EXTRA_NEW_BUFFERS, - EXTRA_NEW_FRAG_CLAMP, - EXTRA_VALID_DRAW_BUFFER, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_FLUSH_CURRENT, -}; - -#define NO_EXTRA NULL -#define NO_OFFSET 0 - -struct value_desc { - GLenum pname; - GLubyte location; /**< enum value_location */ - GLubyte type; /**< enum value_type */ - int offset; - const int *extra; -}; - -union value { - GLfloat value_float; - GLfloat value_float_4[4]; - GLmatrix *value_matrix; - GLint value_int; - GLint value_int_4[4]; - GLint64 value_int64; - GLenum value_enum; - - /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ - struct { - GLint n, ints[100]; - } value_int_n; - GLboolean value_bool; -}; - -#define BUFFER_FIELD(field, type) \ - LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) -#define CONTEXT_FIELD(field, type) \ - LOC_CONTEXT, type, offsetof(struct gl_context, field) -#define ARRAY_FIELD(field, type) \ - LOC_ARRAY, type, offsetof(struct gl_array_object, field) -#define CONST(value) \ - LOC_CONTEXT, TYPE_CONST, value - -#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) -#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) -#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) - -#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) -#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) -#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) -#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) -#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) -#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) -#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) -#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) -#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) -#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) -#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) -#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) -#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) -#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) -#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) -#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) -#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) -#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) - -#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) -#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) -#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) - -#define EXT(f) \ - offsetof(struct gl_extensions, f) - -#define EXTRA_EXT(e) \ - static const int extra_##e[] = { \ - EXT(e), EXTRA_END \ - } - -#define EXTRA_EXT2(e1, e2) \ - static const int extra_##e1##_##e2[] = { \ - EXT(e1), EXT(e2), EXTRA_END \ - } - -/* The 'extra' mechanism is a way to specify extra checks (such as - * extensions or specific gl versions) or actions (flush current, new - * buffers) that we need to do before looking up an enum. We need to - * declare them all up front so we can refer to them in the value_desc - * structs below. */ - -static const int extra_new_buffers[] = { - EXTRA_NEW_BUFFERS, - EXTRA_END -}; - -static const int extra_new_frag_clamp[] = { - EXTRA_NEW_FRAG_CLAMP, - EXTRA_END -}; - -static const int extra_valid_draw_buffer[] = { - EXTRA_VALID_DRAW_BUFFER, - EXTRA_END -}; - -static const int extra_valid_texture_unit[] = { - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current_valid_texture_unit[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_VALID_TEXTURE_UNIT, - EXTRA_END -}; - -static const int extra_flush_current[] = { - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_new_buffers_OES_read_format[] = { - EXTRA_NEW_BUFFERS, - EXT(OES_read_format), - EXTRA_END -}; - -static const int extra_EXT_secondary_color_flush_current[] = { - EXT(EXT_secondary_color), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_fog_coord_flush_current[] = { - EXT(EXT_fog_coord), - EXTRA_FLUSH_CURRENT, - EXTRA_END -}; - -static const int extra_EXT_texture_integer[] = { - EXT(EXT_texture_integer), - EXTRA_END -}; - -static const int extra_EXT_gpu_shader4[] = { - EXT(EXT_gpu_shader4), - EXTRA_END -}; - -static const int extra_ARB_sampler_objects[] = { - EXT(ARB_sampler_objects), - EXTRA_END -}; - - -EXTRA_EXT(ARB_ES2_compatibility); -EXTRA_EXT(ARB_multitexture); -EXTRA_EXT(ARB_texture_cube_map); -EXTRA_EXT(MESA_texture_array); -EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); -EXTRA_EXT(EXT_secondary_color); -EXTRA_EXT(EXT_fog_coord); -EXTRA_EXT(EXT_texture_lod_bias); -EXTRA_EXT(EXT_texture_filter_anisotropic); -EXTRA_EXT(IBM_rasterpos_clip); -EXTRA_EXT(NV_point_sprite); -EXTRA_EXT(SGIS_generate_mipmap); -EXTRA_EXT(NV_vertex_program); -EXTRA_EXT(NV_fragment_program); -EXTRA_EXT(NV_texture_rectangle); -EXTRA_EXT(EXT_stencil_two_side); -EXTRA_EXT(NV_light_max_exponent); -EXTRA_EXT(EXT_depth_bounds_test); -EXTRA_EXT(ARB_depth_clamp); -EXTRA_EXT(ATI_fragment_shader); -EXTRA_EXT(EXT_framebuffer_blit); -EXTRA_EXT(ARB_shader_objects); -EXTRA_EXT(EXT_provoking_vertex); -EXTRA_EXT(ARB_fragment_shader); -EXTRA_EXT(ARB_fragment_program); -EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); -EXTRA_EXT(EXT_framebuffer_object); -EXTRA_EXT(APPLE_vertex_array_object); -EXTRA_EXT(ARB_seamless_cube_map); -EXTRA_EXT(EXT_compiled_vertex_array); -EXTRA_EXT(ARB_sync); -EXTRA_EXT(ARB_vertex_shader); -EXTRA_EXT(EXT_transform_feedback); -EXTRA_EXT(ARB_transform_feedback2); -EXTRA_EXT(EXT_pixel_buffer_object); -EXTRA_EXT(ARB_vertex_program); -EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); -EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); -EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); -EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); -EXTRA_EXT(ARB_vertex_buffer_object); -EXTRA_EXT(ARB_geometry_shader4); -EXTRA_EXT(ARB_copy_buffer); -EXTRA_EXT(EXT_framebuffer_sRGB); -EXTRA_EXT(ARB_texture_buffer_object); - -static const int -extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { - EXT(NV_vertex_program), - EXT(ARB_vertex_program), - EXT(ARB_fragment_program), - EXT(NV_vertex_program), - EXTRA_END -}; - -static const int -extra_NV_primitive_restart[] = { - EXT(NV_primitive_restart), - EXTRA_END -}; - -static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; -static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; -static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; - -static const int -extra_ARB_vertex_program_version_es2[] = { - EXT(ARB_vertex_program), - EXTRA_VERSION_ES2, - EXTRA_END -}; - -#define API_OPENGL_BIT (1 << API_OPENGL) -#define API_OPENGLES_BIT (1 << API_OPENGLES) -#define API_OPENGLES2_BIT (1 << API_OPENGLES2) - -/* This is the big table describing all the enums we accept in - * glGet*v(). The table is partitioned into six parts: enums - * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared - * between OpenGL and GLES, enums exclusive to GLES, etc for the - * remaining combinations. When we add the enums to the hash table in - * _mesa_init_get_hash(), we only add the enums for the API we're - * instantiating and the different sections are guarded by #if - * FEATURE_GL etc to make sure we only compile in the enums we may - * need. */ - -static const struct value_desc values[] = { - /* Enums shared between OpenGL, GLES1 and GLES2 */ - { 0, 0, TYPE_API_MASK, - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, - { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, - { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, - { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, - { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, - { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, - - /* GL_ARB_multitexture */ - { GL_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* Note that all the OES_* extensions require that the Mesa "struct - * gl_extensions" include a member with the name of the extension. - * That structure does not yet include OES extensions (and we're - * not sure whether it will). If it does, all the OES_* - * extensions below should mark the dependency. */ - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, - { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxCubeTextureLevels), - extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ - - /* XXX: OES_blend_subtract */ - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, - - /* GL_BLEND_EQUATION_RGB, which is what we're really after, is - * defined identically to GL_BLEND_EQUATION. */ - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_VALUE_ARB, - CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, - { GL_SAMPLE_COVERAGE_INVERT_ARB, - CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, - - /* GL_SGIS_generate_mipmap */ - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), - extra_SGIS_generate_mipmap }, - - /* GL_ARB_vertex_buffer_object */ - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_buffer_object }, - - /* GL_ARB_copy_buffer */ - { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, - - /* GL_OES_read_format */ - { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, - - /* GL_EXT_framebuffer_object */ - { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), - extra_EXT_framebuffer_object }, - { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_object }, - { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), - extra_EXT_framebuffer_object }, - - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's - * GLSL: */ - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, - -#if FEATURE_GL || FEATURE_ES1 - /* Enums in OpenGL and GLES1 */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, - { GL_LIGHT_MODEL_AMBIENT, - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, - { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, - { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, - { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, - { GL_CURRENT_COLOR, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), - extra_flush_current }, - { GL_CURRENT_NORMAL, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), - extra_flush_current }, - { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_flush_current_valid_texture_unit }, - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, - { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, - { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, - { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, - { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, - { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, - { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, - extra_valid_texture_unit }, - - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, - { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_SIZE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_TYPE, - LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_STRIDE, - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, - - /* GL_ARB_ES2_compatibility */ - { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), - extra_ARB_ES2_compatibility }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_ES2_compatibility }, - - /* GL_ARB_multitexture */ - { GL_MAX_TEXTURE_UNITS_ARB, - CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, - { GL_CLIENT_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, - - /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - /* S, T, and R are always set at the same time */ - { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - - /* GL_ARB_multisample */ - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, - - /* GL_ARB_vertex_buffer_object */ - { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, - { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, - { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, - - /* GL_OES_point_sprite */ - { GL_POINT_SPRITE_NV, - CONTEXT_BOOL(Point.PointSprite), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_ARB_fragment_shader */ - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), - extra_ARB_fragment_shader }, - - /* GL_ARB_vertex_shader */ - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), - extra_ARB_vertex_shader }, - { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_shader }, - - /* GL_EXT_texture_lod_bias */ - { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), - extra_EXT_texture_lod_bias }, - - /* GL_EXT_texture_filter_anisotropic */ - { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, - CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), - extra_EXT_texture_filter_anisotropic }, -#endif /* FEATURE_GL || FEATURE_ES1 */ - -#if FEATURE_ES1 - { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, - /* XXX: OES_matrix_get */ - { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, - { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, - - /* OES_point_size_array */ - { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, - { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, - { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, - { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, -#endif /* FEATURE_ES1 */ - -#if FEATURE_GL || FEATURE_ES2 - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, - { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ - CONTEXT_INT(Const.MaxTextureCoordUnits), - extra_ARB_fragment_program_NV_fragment_program }, - - /* GL_ARB_draw_buffers */ - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, - - { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, - /* GL_ARB_fragment_program */ - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ - CONTEXT_INT(Const.MaxTextureImageUnits), - extra_ARB_fragment_program_NV_fragment_program }, - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxCombinedTextureImageUnits), - extra_ARB_vertex_shader }, - - /* GL_ARB_shader_objects - * Actually, this token isn't part of GL_ARB_shader_objects, but is - * close enough for now. */ - { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, - - /* OpenGL 2.0 */ - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, - - { GL_MAX_VERTEX_ATTRIBS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxAttribs), - extra_ARB_vertex_program_version_es2 }, - - /* OES_texture_3D */ - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, - { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, - - /* GL_ARB_fragment_program/OES_standard_derivatives */ - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, - CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, -#endif /* FEATURE_GL || FEATURE_ES2 */ - -#if FEATURE_ES2 - /* Enums unique to OpenGL ES 2.0 */ - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, - /* OES_get_program_binary */ - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, - { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, -#endif /* FEATURE_ES2 */ - -#if FEATURE_GL - /* Remaining enums are only in OpenGL */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, - { GL_CURRENT_INDEX, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), - extra_flush_current }, - { GL_CURRENT_RASTER_COLOR, - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, - { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, - { GL_CURRENT_RASTER_SECONDARY_COLOR, - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, - { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, - extra_valid_texture_unit }, - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, - { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, - { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, - { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, - - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, - { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, - { GL_RGBA_MODE, CONST(1), NO_EXTRA }, - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, - - { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, - - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, - - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, - { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, - { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, - CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, - - { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, - { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, - - /* Vertex arrays */ - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, - - /* GL_ARB_texture_compression */ - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, - - /* GL_EXT_compiled_vertex_array */ - { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), - extra_EXT_compiled_vertex_array }, - { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), - extra_EXT_compiled_vertex_array }, - - /* GL_ARB_transpose_matrix */ - { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, - CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, - { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, - - /* GL_EXT_secondary_color */ - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), - extra_EXT_secondary_color_ARB_vertex_program }, - { GL_CURRENT_SECONDARY_COLOR_EXT, - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), - extra_EXT_secondary_color_flush_current }, - { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), - extra_EXT_secondary_color }, - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), - extra_EXT_secondary_color }, - - /* GL_EXT_fog_coord */ - { GL_CURRENT_FOG_COORDINATE_EXT, - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), - extra_EXT_fog_coord_flush_current }, - { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), - extra_EXT_fog_coord }, - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), - extra_EXT_fog_coord }, - - /* GL_IBM_rasterpos_clip */ - { GL_RASTER_POSITION_UNCLIPPED_IBM, - CONTEXT_BOOL(Transform.RasterPositionUnclipped), - extra_IBM_rasterpos_clip }, - - /* GL_NV_point_sprite */ - { GL_POINT_SPRITE_R_MODE_NV, - CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, - { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), - extra_NV_point_sprite_ARB_point_sprite }, - - /* GL_NV_vertex_program */ - { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), - extra_NV_vertex_program }, - { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), - extra_NV_vertex_program }, - { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), - extra_NV_vertex_program }, - - /* GL_NV_fragment_program */ - { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_NV_fragment_program }, - { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, - extra_NV_fragment_program }, - { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, - CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), - extra_NV_fragment_program }, - - /* GL_NV_texture_rectangle */ - { GL_TEXTURE_RECTANGLE_NV, - LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, - { GL_TEXTURE_BINDING_RECTANGLE_NV, - LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, - { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, - CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, - - /* GL_EXT_stencil_two_side */ - { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), - extra_EXT_stencil_two_side }, - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, - - /* GL_NV_light_max_exponent */ - { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), - extra_NV_light_max_exponent }, - { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), - extra_NV_light_max_exponent }, - - /* GL_NV_primitive_restart */ - { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_NV_primitive_restart }, - { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), - extra_NV_primitive_restart }, - - /* GL_ARB_vertex_buffer_object */ - { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, - { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, - { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, - { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, - - /* GL_EXT_pixel_buffer_object */ - { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_pixel_buffer_object }, - - /* GL_ARB_vertex_program */ - { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ - CONTEXT_BOOL(VertexProgram.Enabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ - CONTEXT_BOOL(VertexProgram.PointSizeEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - CONTEXT_BOOL(VertexProgram.TwoSideEnabled), - extra_ARB_vertex_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - CONTEXT_INT(Const.MaxProgramMatrixStackDepth), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ - CONTEXT_INT(Const.MaxProgramMatrices), - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ - LOC_CUSTOM, TYPE_MATRIX, 0, - extra_ARB_vertex_program_ARB_fragment_program }, - - { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ - CONTEXT_INT(Program.ErrorPos), - extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, - - /* GL_ARB_fragment_program */ - { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), - extra_ARB_fragment_program }, - - /* GL_EXT_depth_bounds_test */ - { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), - extra_EXT_depth_bounds_test }, - { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), - extra_EXT_depth_bounds_test }, - - /* GL_ARB_depth_clamp*/ - { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), - extra_ARB_depth_clamp }, - - /* GL_ARB_draw_buffers */ - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), - extra_valid_draw_buffer }, - - /* GL_ATI_fragment_shader */ - { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, - { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, - { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, - { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, - { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, - { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, - CONST(3), extra_ATI_fragment_shader }, - - /* GL_EXT_framebuffer_object */ - { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), - extra_EXT_framebuffer_object }, - - /* GL_EXT_framebuffer_blit - * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ - { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_framebuffer_blit }, - - /* GL_EXT_provoking_vertex */ - { GL_PROVOKING_VERTEX_EXT, - CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, - { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, - CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), - extra_EXT_provoking_vertex }, - - /* GL_ARB_framebuffer_object */ - { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), - extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, - - /* GL_APPLE_vertex_array_object */ - { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), - extra_APPLE_vertex_array_object }, - - /* GL_ARB_seamless_cube_map */ - { GL_TEXTURE_CUBE_MAP_SEAMLESS, - CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, - - /* GL_ARB_sync */ - { GL_MAX_SERVER_WAIT_TIMEOUT, - CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, - - /* GL_EXT_texture_integer */ - { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), - extra_EXT_texture_integer }, - - /* GL_EXT_transform_feedback */ - { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_EXT_transform_feedback }, - { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), - extra_EXT_transform_feedback }, - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, - CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), - extra_EXT_transform_feedback }, - - /* GL_ARB_transform_feedback2 */ - { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, - extra_ARB_transform_feedback2 }, - { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_transform_feedback2 }, - - /* GL_ARB_geometry_shader4 */ - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.MaxGeometryTextureImageUnits), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, - CONTEXT_INT(Const.MaxGeometryOutputVertices), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxGeometryVaryingComponents), - extra_ARB_geometry_shader4 }, - { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.MaxVertexVaryingComponents), - extra_ARB_geometry_shader4 }, - - /* GL_ARB_color_buffer_float */ - { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - { GL_MIN_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MinProgramTexelOffset), - extra_EXT_gpu_shader4 }, - { GL_MAX_PROGRAM_TEXEL_OFFSET, - CONTEXT_INT(Const.MaxProgramTexelOffset), - extra_EXT_gpu_shader4 }, - - /* GL_ARB_texture_buffer_object */ - { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_texture_buffer_object }, - - /* GL_ARB_sampler_objects / GL 3.3 */ - { GL_SAMPLER_BINDING, - LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, - - /* GL 3.0 */ - { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, - { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, - { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, - { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, - - /* GL3.0 / GL_EXT_framebuffer_sRGB */ - { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, - { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, - - /* GL 3.1 */ - /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV - * vs. GL_PRIMITIVE_RESTART! - */ - { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), - extra_version_31 }, - { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), - extra_version_31 }, - - - /* GL 3.2 */ - { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), - extra_version_32 }, - - /* GL_ARB_robustness */ - { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, -#endif /* FEATURE_GL */ -}; - -/* All we need now is a way to look up the value struct from the enum. - * The code generated by gcc for the old generated big switch - * statement is a big, balanced, open coded if/else tree, essentially - * an unrolled binary search. It would be natural to sort the new - * enum table and use bsearch(), but we will use a read-only hash - * table instead. bsearch() has a nice guaranteed worst case - * performance, but we're also guaranteed to hit that worst case - * (log2(n) iterations) for about half the enums. Instead, using an - * open addressing hash table, we can find the enum on the first try - * for 80% of the enums, 1 collision for 10% and never more than 5 - * collisions for any enum (typical numbers). And the code is very - * simple, even though it feels a little magic. */ - -static unsigned short table[1024]; -static const int prime_factor = 89, prime_step = 281; - -#ifdef GET_DEBUG -static void -print_table_stats(void) -{ - int i, j, collisions[11], count, hash, mask; - const struct value_desc *d; - - count = 0; - mask = Elements(table) - 1; - memset(collisions, 0, sizeof collisions); - - for (i = 0; i < Elements(table); i++) { - if (!table[i]) - continue; - count++; - d = &values[table[i]]; - hash = (d->pname * prime_factor); - j = 0; - while (1) { - if (values[table[hash & mask]].pname == d->pname) - break; - hash += prime_step; - j++; - } - - if (j < 10) - collisions[j]++; - else - collisions[10]++; - } - - printf("number of enums: %d (total %d)\n", count, Elements(values)); - for (i = 0; i < Elements(collisions) - 1; i++) - if (collisions[i] > 0) - printf(" %d enums with %d %scollisions\n", - collisions[i], i, i == 10 ? "or more " : ""); -} -#endif - -/** - * Initialize the enum hash for a given API - * - * This is called from one_time_init() to insert the enum values that - * are valid for the API in question into the enum hash table. - * - * \param the current context, for determining the API in question - */ -void _mesa_init_get_hash(struct gl_context *ctx) -{ - int i, hash, index, mask; - int api_mask = 0, api_bit; - - mask = Elements(table) - 1; - api_bit = 1 << ctx->API; - - for (i = 0; i < Elements(values); i++) { - if (values[i].type == TYPE_API_MASK) { - api_mask = values[i].offset; - continue; - } - if (!(api_mask & api_bit)) - continue; - - hash = (values[i].pname * prime_factor) & mask; - while (1) { - index = hash & mask; - if (!table[index]) { - table[index] = i; - break; - } - hash += prime_step; - } - } - -#ifdef GET_DEBUG - print_table_stats(); -#endif -} - -/** - * Handle irregular enums - * - * Some values don't conform to the "well-known type at context - * pointer + offset" pattern, so we have this function to catch all - * the corner cases. Typically, it's a computed value or a one-off - * pointer to a custom struct or something. - * - * In this case we can't return a pointer to the value, so we'll have - * to use the temporary variable 'v' declared back in the calling - * glGet*v() function to store the result. - * - * \param ctx the current context - * \param d the struct value_desc that describes the enum - * \param v pointer to the tmp declared in the calling glGet*v() function - */ -static void -find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) -{ - struct gl_buffer_object **buffer_obj; - struct gl_client_array *array; - GLuint unit, *p; - - switch (d->pname) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - v->value_bool = _mesa_IsEnabled(d->pname); - break; - - case GL_LINE_STIPPLE_PATTERN: - /* This is the only GLushort, special case it here by promoting - * to an int rather than introducing a new type. */ - v->value_int = ctx->Line.StipplePattern; - break; - - case GL_CURRENT_RASTER_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; - v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; - v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; - v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; - break; - - case GL_CURRENT_TEXTURE_COORDS: - unit = ctx->Texture.CurrentUnit; - v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; - v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; - v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; - v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; - break; - - case GL_COLOR_WRITEMASK: - v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; - break; - - case GL_EDGE_FLAG: - v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; - break; - - case GL_READ_BUFFER: - v->value_enum = ctx->ReadBuffer->ColorReadBuffer; - break; - - case GL_MAP2_GRID_DOMAIN: - v->value_float_4[0] = ctx->Eval.MapGrid2u1; - v->value_float_4[1] = ctx->Eval.MapGrid2u2; - v->value_float_4[2] = ctx->Eval.MapGrid2v1; - v->value_float_4[3] = ctx->Eval.MapGrid2v2; - break; - - case GL_TEXTURE_STACK_DEPTH: - unit = ctx->Texture.CurrentUnit; - v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; - break; - case GL_TEXTURE_MATRIX: - unit = ctx->Texture.CurrentUnit; - v->value_matrix = ctx->TextureMatrixStack[unit].Top; - break; - - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; - v->value_int = *(GLuint *) ((char *) array + d->offset); - break; - - case GL_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; - break; - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; - break; - - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; - break; - - case GL_MAX_TEXTURE_SIZE: - case GL_MAX_3D_TEXTURE_SIZE: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: - p = (GLuint *) ((char *) ctx + d->offset); - v->value_int = 1 << (*p - 1); - break; - - case GL_SCISSOR_BOX: - v->value_int_4[0] = ctx->Scissor.X; - v->value_int_4[1] = ctx->Scissor.Y; - v->value_int_4[2] = ctx->Scissor.Width; - v->value_int_4[3] = ctx->Scissor.Height; - break; - - case GL_LIST_INDEX: - v->value_int = - ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; - break; - case GL_LIST_MODE: - if (!ctx->CompileFlag) - v->value_enum = 0; - else if (ctx->ExecuteFlag) - v->value_enum = GL_COMPILE_AND_EXECUTE; - else - v->value_enum = GL_COMPILE; - break; - - case GL_VIEWPORT: - v->value_int_4[0] = ctx->Viewport.X; - v->value_int_4[1] = ctx->Viewport.Y; - v->value_int_4[2] = ctx->Viewport.Width; - v->value_int_4[3] = ctx->Viewport.Height; - break; - - case GL_ACTIVE_STENCIL_FACE_EXT: - v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; - break; - - case GL_STENCIL_FAIL: - v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_FUNC: - v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_FAIL: - v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_PASS_DEPTH_PASS: - v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_REF: - v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_VALUE_MASK: - v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; - break; - case GL_STENCIL_WRITEMASK: - v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; - break; - - case GL_NUM_EXTENSIONS: - v->value_int = _mesa_get_extension_count(ctx); - break; - - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - v->value_int = _mesa_get_color_read_type(ctx); - break; - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - v->value_int = _mesa_get_color_read_format(ctx); - break; - - case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: - v->value_int = ctx->CurrentStack->Depth + 1; - break; - case GL_CURRENT_MATRIX_ARB: - case GL_TRANSPOSE_CURRENT_MATRIX_ARB: - v->value_matrix = ctx->CurrentStack->Top; - break; - - case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int = _mesa_get_compressed_formats(ctx, NULL); - break; - case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int_n.n = - _mesa_get_compressed_formats(ctx, v->value_int_n.ints); - ASSERT(v->value_int_n.n <= 100); - break; - - case GL_MAX_VARYING_FLOATS_ARB: - v->value_int = ctx->Const.MaxVarying * 4; - break; - - /* Various object names */ - - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - case GL_TEXTURE_BINDING_1D_ARRAY_EXT: - case GL_TEXTURE_BINDING_2D_ARRAY_EXT: - case GL_TEXTURE_BINDING_CUBE_MAP_ARB: - case GL_TEXTURE_BINDING_RECTANGLE_NV: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; - break; - - /* GL_ARB_vertex_buffer_object */ - case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - buffer_obj = (struct gl_buffer_object **) - ((char *) ctx->Array.ArrayObj + d->offset); - v->value_int = (*buffer_obj)->Name; - break; - case GL_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ArrayBufferObj->Name; - break; - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - v->value_int = - ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; - break; - case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - v->value_int = ctx->Array.ElementArrayBufferObj->Name; - break; - - /* ARB_copy_buffer */ - case GL_COPY_READ_BUFFER: - v->value_int = ctx->CopyReadBuffer->Name; - break; - case GL_COPY_WRITE_BUFFER: - v->value_int = ctx->CopyWriteBuffer->Name; - break; - - case GL_FRAGMENT_PROGRAM_BINDING_NV: - v->value_int = - ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; - break; - case GL_VERTEX_PROGRAM_BINDING_NV: - v->value_int = - ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; - break; - case GL_PIXEL_PACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Pack.BufferObj->Name; - break; - case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: - v->value_int = ctx->Unpack.BufferObj->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: - v->value_int = ctx->TransformFeedback.CurrentObject->Paused; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: - v->value_int = ctx->TransformFeedback.CurrentObject->Active; - break; - case GL_TRANSFORM_FEEDBACK_BINDING: - v->value_int = ctx->TransformFeedback.CurrentObject->Name; - break; - case GL_CURRENT_PROGRAM: - v->value_int = - ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; - break; - case GL_READ_FRAMEBUFFER_BINDING_EXT: - v->value_int = ctx->ReadBuffer->Name; - break; - case GL_RENDERBUFFER_BINDING_EXT: - v->value_int = - ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; - break; - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; - break; - - case GL_FOG_COLOR: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Fog.Color); - else - COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); - break; - case GL_COLOR_CLEAR_VALUE: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.ClearColor); - else - COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); - break; - case GL_BLEND_COLOR_EXT: - if(ctx->Color._ClampFragmentColor) - COPY_4FV(v->value_float_4, ctx->Color.BlendColor); - else - COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); - break; - case GL_ALPHA_TEST_REF: - if(ctx->Color._ClampFragmentColor) - v->value_float = ctx->Color.AlphaRef; - else - v->value_float = ctx->Color.AlphaRefUnclamped; - break; - case GL_MAX_VERTEX_UNIFORM_VECTORS: - v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; - break; - - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; - break; - - /* GL_ARB_texture_buffer_object */ - case GL_TEXTURE_BUFFER_ARB: - v->value_int = ctx->Texture.BufferObject->Name; - break; - case GL_TEXTURE_BINDING_BUFFER_ARB: - unit = ctx->Texture.CurrentUnit; - v->value_int = - ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; - break; - case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: - { - struct gl_buffer_object *buf = - ctx->Texture.Unit[ctx->Texture.CurrentUnit] - .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; - v->value_int = buf ? buf->Name : 0; - } - break; - case GL_TEXTURE_BUFFER_FORMAT_ARB: - v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] - .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; - break; - - /* GL_ARB_sampler_objects */ - case GL_SAMPLER_BINDING: - { - struct gl_sampler_object *samp = - ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; - v->value_int = samp ? samp->Name : 0; - } - break; - } -} - -/** - * Check extra constraints on a struct value_desc descriptor - * - * If a struct value_desc has a non-NULL extra pointer, it means that - * there are a number of extra constraints to check or actions to - * perform. The extras is just an integer array where each integer - * encode different constraints or actions. - * - * \param ctx current context - * \param func name of calling glGet*v() function for error reporting - * \param d the struct value_desc that has the extra constraints - * - * \return GL_FALSE if one of the constraints was not satisfied, - * otherwise GL_TRUE. - */ -static GLboolean -check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) -{ - const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; - int total, enabled; - const int *e; - - total = 0; - enabled = 0; - for (e = d->extra; *e != EXTRA_END; e++) - switch (*e) { - case EXTRA_VERSION_30: - if (version >= 30) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_31: - if (version >= 31) { - total++; - enabled++; - } - break; - case EXTRA_VERSION_32: - if (version >= 32) { - total++; - enabled++; - } - break; - case EXTRA_NEW_FRAG_CLAMP: - if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) - _mesa_update_state(ctx); - break; - case EXTRA_VERSION_ES2: - if (ctx->API == API_OPENGLES2) { - total++; - enabled++; - } - break; - case EXTRA_NEW_BUFFERS: - if (ctx->NewState & _NEW_BUFFERS) - _mesa_update_state(ctx); - break; - case EXTRA_FLUSH_CURRENT: - FLUSH_CURRENT(ctx, 0); - break; - case EXTRA_VALID_DRAW_BUFFER: - if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", - func, d->pname - GL_DRAW_BUFFER0_ARB); - return GL_FALSE; - } - break; - case EXTRA_VALID_TEXTURE_UNIT: - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", - func, ctx->Texture.CurrentUnit); - return GL_FALSE; - } - break; - case EXTRA_END: - break; - default: /* *e is a offset into the extension struct */ - total++; - if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) - enabled++; - break; - } - - if (total > 0 && enabled == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(d->pname)); - return GL_FALSE; - } - - return GL_TRUE; -} - -static const struct value_desc error_value = - { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; - -/** - * Find the struct value_desc corresponding to the enum 'pname'. - * - * We hash the enum value to get an index into the 'table' array, - * which holds the index in the 'values' array of struct value_desc. - * Once we've found the entry, we do the extra checks, if any, then - * look up the value and return a pointer to it. - * - * If the value has to be computed (for example, it's the result of a - * function call or we need to add 1 to it), we use the tmp 'v' to - * store the result. - * - * \param func name of glGet*v() func for error reporting - * \param pname the enum value we're looking up - * \param p is were we return the pointer to the value - * \param v a tmp union value variable in the calling glGet*v() function - * - * \return the struct value_desc corresponding to the enum or a struct - * value_desc of TYPE_INVALID if not found. This lets the calling - * glGet*v() function jump right into a switch statement and - * handle errors there instead of having to check for NULL. - */ -static const struct value_desc * -find_value(const char *func, GLenum pname, void **p, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *unit; - int mask, hash; - const struct value_desc *d; - - mask = Elements(table) - 1; - hash = (pname * prime_factor); - while (1) { - d = &values[table[hash & mask]]; - - /* If the enum isn't valid, the hash walk ends with index 0, - * which is the API mask entry at the beginning of values[]. */ - if (unlikely(d->type == TYPE_API_MASK)) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return &error_value; - } - - if (likely(d->pname == pname)) - break; - - hash += prime_step; - } - - if (unlikely(d->extra && !check_extra(ctx, func, d))) - return &error_value; - - switch (d->location) { - case LOC_BUFFER: - *p = ((char *) ctx->DrawBuffer + d->offset); - return d; - case LOC_CONTEXT: - *p = ((char *) ctx + d->offset); - return d; - case LOC_ARRAY: - *p = ((char *) ctx->Array.ArrayObj + d->offset); - return d; - case LOC_TEXUNIT: - unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - *p = ((char *) unit + d->offset); - return d; - case LOC_CUSTOM: - find_custom_value(ctx, d, v); - *p = v; - return d; - default: - assert(0); - break; - } - - /* silence warning */ - return &error_value; -} - -static const int transpose[] = { - 0, 4, 8, 12, - 1, 5, 9, 13, - 2, 6, 10, 14, - 3, 7, 11, 15 -}; - -void GLAPIENTRY -_mesa_GetBooleanv(GLenum pname, GLboolean *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetBooleanv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_BOOLEAN(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -void GLAPIENTRY -_mesa_GetFloatv(GLenum pname, GLfloat *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetFloatv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = (GLfloat) d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = (GLfloat) (((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = (GLfloat) (((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = (GLfloat) (((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = (GLfloat) (((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); - break; - } -} - -void GLAPIENTRY -_mesa_GetIntegerv(GLenum pname, GLint *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetIntegerv", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = INT64_TO_INT(((GLint64 *) p)[0]); - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64v(GLenum pname, GLint64 *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetInteger64v", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - params[3] = IROUND64(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - params[2] = IROUND64(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - params[1] = IROUND64(((GLfloat *) p)[1]); - case TYPE_FLOAT: - params[0] = IROUND64(((GLfloat *) p)[0]); - break; - - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); - case TYPE_FLOATN: - params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = ((GLboolean*) p)[0]; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} -#endif /* FEATURE_ARB_sync */ - -void GLAPIENTRY -_mesa_GetDoublev(GLenum pname, GLdouble *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = d->offset; - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = ((GLfloat *) p)[3]; - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = ((GLfloat *) p)[2]; - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = ((GLfloat *) p)[1]; - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = ((GLfloat *) p)[0]; - break; - - case TYPE_DOUBLEN: - params[0] = ((GLdouble *) p)[0]; - break; - - case TYPE_INT_4: - params[3] = ((GLint *) p)[3]; - case TYPE_INT_3: - params[2] = ((GLint *) p)[2]; - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = ((GLint *) p)[1]; - case TYPE_INT: - case TYPE_ENUM: - params[0] = ((GLint *) p)[0]; - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = v.value_int_n.ints[i]; - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = *(GLboolean*) p; - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[i]; - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = m->m[transpose[i]]; - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = (*(GLbitfield *) p >> shift) & 1; - break; - } -} - -static enum value_type -find_value_indexed(const char *func, GLenum pname, int index, union value *v) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - - case GL_BLEND: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int = (ctx->Color.BlendEnabled >> index) & 1; - return TYPE_INT; - - case GL_BLEND_SRC: - /* fall-through */ - case GL_BLEND_SRC_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcRGB; - return TYPE_INT; - case GL_BLEND_SRC_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].SrcA; - return TYPE_INT; - case GL_BLEND_DST: - /* fall-through */ - case GL_BLEND_DST_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstRGB; - return TYPE_INT; - case GL_BLEND_DST_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].DstA; - return TYPE_INT; - case GL_BLEND_EQUATION_RGB: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationRGB; - return TYPE_INT; - case GL_BLEND_EQUATION_ALPHA: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.ARB_draw_buffers_blend) - goto invalid_enum; - v->value_int = ctx->Color.Blend[index].EquationA; - return TYPE_INT; - - case GL_COLOR_WRITEMASK: - if (index >= ctx->Const.MaxDrawBuffers) - goto invalid_value; - if (!ctx->Extensions.EXT_draw_buffers2) - goto invalid_enum; - v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; - v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; - v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; - v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; - return TYPE_INT_4; - - case GL_TRANSFORM_FEEDBACK_BUFFER_START: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; - return TYPE_INT64; - - case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: - if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) - goto invalid_value; - if (!ctx->Extensions.EXT_transform_feedback) - goto invalid_enum; - v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; - return TYPE_INT; - } - - invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; - invalid_value: - _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, - _mesa_lookup_enum_by_nr(pname)); - return TYPE_INVALID; -} - -void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetBooleanIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = INT_TO_BOOLEAN(v.value_int); - break; - case TYPE_INT_4: - params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); - params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); - params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); - params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); - break; - case TYPE_INT64: - params[0] = INT64_TO_BOOLEAN(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = INT64_TO_INT(v.value_int); - break; - default: - ; /* nothing - GL error was recorded */ - } -} - -#if FEATURE_ARB_sync -void GLAPIENTRY -_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) -{ - union value v; - enum value_type type = - find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - - switch (type) { - case TYPE_INT: - params[0] = v.value_int; - break; - case TYPE_INT_4: - params[0] = v.value_int_4[0]; - params[1] = v.value_int_4[1]; - params[2] = v.value_int_4[2]; - params[3] = v.value_int_4[3]; - break; - case TYPE_INT64: - params[0] = v.value_int; - break; - default: - ; /* nothing - GL error was recorded */ - } -} -#endif /* FEATURE_ARB_sync */ - -#if FEATURE_ES1 -void GLAPIENTRY -_mesa_GetFixedv(GLenum pname, GLfixed *params) -{ - const struct value_desc *d; - union value v; - GLmatrix *m; - int shift, i; - void *p; - - d = find_value("glGetDoublev", pname, &p, &v); - switch (d->type) { - case TYPE_INVALID: - break; - case TYPE_CONST: - params[0] = INT_TO_FIXED(d->offset); - break; - - case TYPE_FLOAT_4: - case TYPE_FLOATN_4: - params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); - case TYPE_FLOAT_3: - case TYPE_FLOATN_3: - params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); - case TYPE_FLOAT_2: - case TYPE_FLOATN_2: - params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); - case TYPE_FLOAT: - case TYPE_FLOATN: - params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); - break; - - case TYPE_DOUBLEN: - params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); - break; - - case TYPE_INT_4: - params[3] = INT_TO_FIXED(((GLint *) p)[3]); - case TYPE_INT_3: - params[2] = INT_TO_FIXED(((GLint *) p)[2]); - case TYPE_INT_2: - case TYPE_ENUM_2: - params[1] = INT_TO_FIXED(((GLint *) p)[1]); - case TYPE_INT: - case TYPE_ENUM: - params[0] = INT_TO_FIXED(((GLint *) p)[0]); - break; - - case TYPE_INT_N: - for (i = 0; i < v.value_int_n.n; i++) - params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); - break; - - case TYPE_INT64: - params[0] = ((GLint64 *) p)[0]; - break; - - case TYPE_BOOLEAN: - params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); - break; - - case TYPE_MATRIX: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[i]); - break; - - case TYPE_MATRIX_T: - m = *(GLmatrix **) p; - for (i = 0; i < 16; i++) - params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); - break; - - case TYPE_BIT_0: - case TYPE_BIT_1: - case TYPE_BIT_2: - case TYPE_BIT_3: - case TYPE_BIT_4: - case TYPE_BIT_5: - shift = d->type - TYPE_BIT_0; - params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); - break; - } -} -#endif +/* + * Copyright (C) 2010 Brian Paul All Rights Reserved. + * Copyright (C) 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: Kristian Høgsberg + */ + +#include "glheader.h" +#include "context.h" +#include "enable.h" +#include "enums.h" +#include "extensions.h" +#include "get.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "state.h" +#include "texcompress.h" +#include "framebuffer.h" + +/* This is a table driven implemetation of the glGet*v() functions. + * The basic idea is that most getters just look up an int somewhere + * in struct gl_context and then convert it to a bool or float according to + * which of glGetIntegerv() glGetBooleanv() etc is being called. + * Instead of generating code to do this, we can just record the enum + * value and the offset into struct gl_context in an array of structs. Then + * in glGet*(), we lookup the struct for the enum in question, and use + * the offset to get the int we need. + * + * Sometimes we need to look up a float, a boolean, a bit in a + * bitfield, a matrix or other types instead, so we need to track the + * type of the value in struct gl_context. And sometimes the value isn't in + * struct gl_context but in the drawbuffer, the array object, current texture + * unit, or maybe it's a computed value. So we need to also track + * where or how to find the value. Finally, we sometimes need to + * check that one of a number of extensions are enabled, the GL + * version or flush or call _mesa_update_state(). This is done by + * attaching optional extra information to the value description + * struct, it's sort of like an array of opcodes that describe extra + * checks or actions. + * + * Putting all this together we end up with struct value_desc below, + * and with a couple of macros to help, the table of struct value_desc + * is about as concise as the specification in the old python script. + */ + +#undef CONST + +#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) +#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ + ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ + (GLint) ((F) * 65536.0f) ) + +#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ + ((I) < SHRT_MIN) ? INT_MIN : \ + (GLint) ((I) * 65536) ) + +#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) +#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) + +#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) +#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) +#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) +#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) + +#define ENUM_TO_INT64(E) ( (GLint64) (E) ) +#define ENUM_TO_FIXED(E) (E) + +enum value_type { + TYPE_INVALID, + TYPE_API_MASK, + TYPE_INT, + TYPE_INT_2, + TYPE_INT_3, + TYPE_INT_4, + TYPE_INT_N, + TYPE_INT64, + TYPE_ENUM, + TYPE_ENUM_2, + TYPE_BOOLEAN, + TYPE_BIT_0, + TYPE_BIT_1, + TYPE_BIT_2, + TYPE_BIT_3, + TYPE_BIT_4, + TYPE_BIT_5, + TYPE_FLOAT, + TYPE_FLOAT_2, + TYPE_FLOAT_3, + TYPE_FLOAT_4, + TYPE_FLOATN, + TYPE_FLOATN_2, + TYPE_FLOATN_3, + TYPE_FLOATN_4, + TYPE_DOUBLEN, + TYPE_MATRIX, + TYPE_MATRIX_T, + TYPE_CONST +}; + +enum value_location { + LOC_BUFFER, + LOC_CONTEXT, + LOC_ARRAY, + LOC_TEXUNIT, + LOC_CUSTOM +}; + +enum value_extra { + EXTRA_END = 0x8000, + EXTRA_VERSION_30, + EXTRA_VERSION_31, + EXTRA_VERSION_32, + EXTRA_VERSION_ES2, + EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, + EXTRA_VALID_DRAW_BUFFER, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_FLUSH_CURRENT, +}; + +#define NO_EXTRA NULL +#define NO_OFFSET 0 + +struct value_desc { + GLenum pname; + GLubyte location; /**< enum value_location */ + GLubyte type; /**< enum value_type */ + int offset; + const int *extra; +}; + +union value { + GLfloat value_float; + GLfloat value_float_4[4]; + GLmatrix *value_matrix; + GLint value_int; + GLint value_int_4[4]; + GLint64 value_int64; + GLenum value_enum; + + /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ + struct { + GLint n, ints[100]; + } value_int_n; + GLboolean value_bool; +}; + +#define BUFFER_FIELD(field, type) \ + LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) +#define CONTEXT_FIELD(field, type) \ + LOC_CONTEXT, type, offsetof(struct gl_context, field) +#define ARRAY_FIELD(field, type) \ + LOC_ARRAY, type, offsetof(struct gl_array_object, field) +#define CONST(value) \ + LOC_CONTEXT, TYPE_CONST, value + +#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) +#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) +#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) + +#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) +#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) +#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) +#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) +#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) +#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) +#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) +#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) +#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) +#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) +#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) +#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) +#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) +#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) +#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) +#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) +#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) +#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) + +#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) +#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) +#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) + +#define EXT(f) \ + offsetof(struct gl_extensions, f) + +#define EXTRA_EXT(e) \ + static const int extra_##e[] = { \ + EXT(e), EXTRA_END \ + } + +#define EXTRA_EXT2(e1, e2) \ + static const int extra_##e1##_##e2[] = { \ + EXT(e1), EXT(e2), EXTRA_END \ + } + +/* The 'extra' mechanism is a way to specify extra checks (such as + * extensions or specific gl versions) or actions (flush current, new + * buffers) that we need to do before looking up an enum. We need to + * declare them all up front so we can refer to them in the value_desc + * structs below. */ + +static const int extra_new_buffers[] = { + EXTRA_NEW_BUFFERS, + EXTRA_END +}; + +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + +static const int extra_valid_draw_buffer[] = { + EXTRA_VALID_DRAW_BUFFER, + EXTRA_END +}; + +static const int extra_valid_texture_unit[] = { + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current_valid_texture_unit[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_VALID_TEXTURE_UNIT, + EXTRA_END +}; + +static const int extra_flush_current[] = { + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_new_buffers_OES_read_format[] = { + EXTRA_NEW_BUFFERS, + EXT(OES_read_format), + EXTRA_END +}; + +static const int extra_EXT_secondary_color_flush_current[] = { + EXT(EXT_secondary_color), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_fog_coord_flush_current[] = { + EXT(EXT_fog_coord), + EXTRA_FLUSH_CURRENT, + EXTRA_END +}; + +static const int extra_EXT_texture_integer[] = { + EXT(EXT_texture_integer), + EXTRA_END +}; + +static const int extra_EXT_gpu_shader4[] = { + EXT(EXT_gpu_shader4), + EXTRA_END +}; + +static const int extra_ARB_sampler_objects[] = { + EXT(ARB_sampler_objects), + EXTRA_END +}; + + +EXTRA_EXT(ARB_ES2_compatibility); +EXTRA_EXT(ARB_multitexture); +EXTRA_EXT(ARB_texture_cube_map); +EXTRA_EXT(MESA_texture_array); +EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); +EXTRA_EXT(EXT_secondary_color); +EXTRA_EXT(EXT_fog_coord); +EXTRA_EXT(EXT_texture_lod_bias); +EXTRA_EXT(EXT_texture_filter_anisotropic); +EXTRA_EXT(IBM_rasterpos_clip); +EXTRA_EXT(NV_point_sprite); +EXTRA_EXT(SGIS_generate_mipmap); +EXTRA_EXT(NV_vertex_program); +EXTRA_EXT(NV_fragment_program); +EXTRA_EXT(NV_texture_rectangle); +EXTRA_EXT(EXT_stencil_two_side); +EXTRA_EXT(NV_light_max_exponent); +EXTRA_EXT(EXT_depth_bounds_test); +EXTRA_EXT(ARB_depth_clamp); +EXTRA_EXT(ATI_fragment_shader); +EXTRA_EXT(EXT_framebuffer_blit); +EXTRA_EXT(ARB_shader_objects); +EXTRA_EXT(EXT_provoking_vertex); +EXTRA_EXT(ARB_fragment_shader); +EXTRA_EXT(ARB_fragment_program); +EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); +EXTRA_EXT(EXT_framebuffer_object); +EXTRA_EXT(APPLE_vertex_array_object); +EXTRA_EXT(ARB_seamless_cube_map); +EXTRA_EXT(EXT_compiled_vertex_array); +EXTRA_EXT(ARB_sync); +EXTRA_EXT(ARB_vertex_shader); +EXTRA_EXT(EXT_transform_feedback); +EXTRA_EXT(ARB_transform_feedback2); +EXTRA_EXT(EXT_pixel_buffer_object); +EXTRA_EXT(ARB_vertex_program); +EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); +EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); +EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); +EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); +EXTRA_EXT(ARB_vertex_buffer_object); +EXTRA_EXT(ARB_geometry_shader4); +EXTRA_EXT(ARB_copy_buffer); +EXTRA_EXT(EXT_framebuffer_sRGB); +EXTRA_EXT(ARB_texture_buffer_object); + +static const int +extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { + EXT(NV_vertex_program), + EXT(ARB_vertex_program), + EXT(ARB_fragment_program), + EXT(NV_vertex_program), + EXTRA_END +}; + +static const int +extra_NV_primitive_restart[] = { + EXT(NV_primitive_restart), + EXTRA_END +}; + +static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; +static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; +static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; + +static const int +extra_ARB_vertex_program_version_es2[] = { + EXT(ARB_vertex_program), + EXTRA_VERSION_ES2, + EXTRA_END +}; + +#define API_OPENGL_BIT (1 << API_OPENGL) +#define API_OPENGLES_BIT (1 << API_OPENGLES) +#define API_OPENGLES2_BIT (1 << API_OPENGLES2) + +/* This is the big table describing all the enums we accept in + * glGet*v(). The table is partitioned into six parts: enums + * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared + * between OpenGL and GLES, enums exclusive to GLES, etc for the + * remaining combinations. When we add the enums to the hash table in + * _mesa_init_get_hash(), we only add the enums for the API we're + * instantiating and the different sections are guarded by #if + * FEATURE_GL etc to make sure we only compile in the enums we may + * need. */ + +static const struct value_desc values[] = { + /* Enums shared between OpenGL, GLES1 and GLES2 */ + { 0, 0, TYPE_API_MASK, + API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, + { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, + { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, + { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, + { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, + { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, + { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, + { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, + { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, + { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, + { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, + { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, + { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, + { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, + { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, + { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, + { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, + { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, + { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, + { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, + { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, + { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, + { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, + { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, + { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, + { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, + { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, + { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, + { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, + { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, + { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, + { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + + /* GL_ARB_multitexture */ + { GL_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* Note that all the OES_* extensions require that the Mesa "struct + * gl_extensions" include a member with the name of the extension. + * That structure does not yet include OES extensions (and we're + * not sure whether it will). If it does, all the OES_* + * extensions below should mark the dependency. */ + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, + { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.MaxCubeTextureLevels), + extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ + + /* XXX: OES_blend_subtract */ + { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, + { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, + + /* GL_BLEND_EQUATION_RGB, which is what we're really after, is + * defined identically to GL_BLEND_EQUATION. */ + { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, + { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, + CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_VALUE_ARB, + CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_INVERT_ARB, + CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, + { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, + { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, + + /* GL_SGIS_generate_mipmap */ + { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), + extra_SGIS_generate_mipmap }, + + /* GL_ARB_vertex_buffer_object */ + { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ + { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_buffer_object }, + + /* GL_ARB_copy_buffer */ + { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + + /* GL_OES_read_format */ + { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, + extra_new_buffers_OES_read_format }, + + /* GL_EXT_framebuffer_object */ + { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), + extra_EXT_framebuffer_object }, + { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_object }, + { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), + extra_EXT_framebuffer_object }, + + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's + * GLSL: */ + { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, + +#if FEATURE_GL || FEATURE_ES1 + /* Enums in OpenGL and GLES1 */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, + { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, + { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, + { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, + { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, + { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, + { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, + { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, + { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, + { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, + { GL_LIGHT_MODEL_AMBIENT, + CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, + { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, + { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, + { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, + { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, + { GL_CURRENT_COLOR, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), + extra_flush_current }, + { GL_CURRENT_NORMAL, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), + extra_flush_current }, + { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_flush_current_valid_texture_unit }, + { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, + { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, + { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, + { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, + { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, + { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, + { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, + { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, + { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, + { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, + { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, + { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, + { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, + { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, + { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, + { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, + { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, + { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, + { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, + { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, + { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, + { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, + { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, + { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, + { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, + { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, + { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, + { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, + { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, + { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, + extra_valid_texture_unit }, + + { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY, + LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_SIZE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_TYPE, + LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_STRIDE, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, + + /* GL_ARB_ES2_compatibility */ + { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), + extra_ARB_ES2_compatibility }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + + /* GL_ARB_multitexture */ + { GL_MAX_TEXTURE_UNITS_ARB, + CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, + { GL_CLIENT_ACTIVE_TEXTURE_ARB, + LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + + /* GL_ARB_texture_cube_map */ + { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + /* S, T, and R are always set at the same time */ + { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + + /* GL_ARB_multisample */ + { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, + { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, + + /* GL_ARB_vertex_buffer_object */ + { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, + { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, + { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + + /* GL_OES_point_sprite */ + { GL_POINT_SPRITE_NV, + CONTEXT_BOOL(Point.PointSprite), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_ARB_fragment_shader */ + { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), + extra_ARB_fragment_shader }, + + /* GL_ARB_vertex_shader */ + { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), + extra_ARB_vertex_shader }, + { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_shader }, + + /* GL_EXT_texture_lod_bias */ + { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), + extra_EXT_texture_lod_bias }, + + /* GL_EXT_texture_filter_anisotropic */ + { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, + CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), + extra_EXT_texture_filter_anisotropic }, +#endif /* FEATURE_GL || FEATURE_ES1 */ + +#if FEATURE_ES1 + { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, + /* XXX: OES_matrix_get */ + { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, + { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, + + /* OES_point_size_array */ + { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, + { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, + { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, + { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, +#endif /* FEATURE_ES1 */ + +#if FEATURE_GL || FEATURE_ES2 + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, + /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ + { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, + { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ + CONTEXT_INT(Const.MaxTextureCoordUnits), + extra_ARB_fragment_program_NV_fragment_program }, + + /* GL_ARB_draw_buffers */ + { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, + + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + /* GL_ARB_fragment_program */ + { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ + CONTEXT_INT(Const.MaxTextureImageUnits), + extra_ARB_fragment_program_NV_fragment_program }, + { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, + { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxCombinedTextureImageUnits), + extra_ARB_vertex_shader }, + + /* GL_ARB_shader_objects + * Actually, this token isn't part of GL_ARB_shader_objects, but is + * close enough for now. */ + { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, + + /* OpenGL 2.0 */ + { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, + { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, + { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, + + { GL_MAX_VERTEX_ATTRIBS_ARB, + CONTEXT_INT(Const.VertexProgram.MaxAttribs), + extra_ARB_vertex_program_version_es2 }, + + /* OES_texture_3D */ + { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, + { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, + + /* GL_ARB_fragment_program/OES_standard_derivatives */ + { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, + CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, +#endif /* FEATURE_GL || FEATURE_ES2 */ + +#if FEATURE_ES2 + /* Enums unique to OpenGL ES 2.0 */ + { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, + /* OES_get_program_binary */ + { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, + { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, +#endif /* FEATURE_ES2 */ + +#if FEATURE_GL + /* Remaining enums are only in OpenGL */ + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, + { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, + { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, + { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, + { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, + { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, + { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, + { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, + { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, + { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, + { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, + { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, + { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, + { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, + { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, + { GL_CURRENT_INDEX, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), + extra_flush_current }, + { GL_CURRENT_RASTER_COLOR, + CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, + { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, + { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, + { GL_CURRENT_RASTER_SECONDARY_COLOR, + CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, + extra_valid_texture_unit }, + { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, + { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, + { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, + { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, + { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, + { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, + { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, + { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, + { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, + { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, + { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, + { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, + { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, + { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, + { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, + { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, + { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, + { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, + { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, + { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, + { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, + { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, + { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, + { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, + { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, + { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, + { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, + { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, + { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, + { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, + { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, + { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, + { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, + { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, + { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, + { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, + { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, + { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, + { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, + { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, + + { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, + { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, + { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, + { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, + { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, + { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, + { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, + { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, + { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, + { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, + { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, + { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, + { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, + { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, + { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, + { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, + { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, + { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, + { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, + { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, + { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, + { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, + { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, + { GL_RGBA_MODE, CONST(1), NO_EXTRA }, + { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, + + { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, + + { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + + { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, + { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, + TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, + { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, + CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, + + { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, + { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, + { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, + { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, + { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, + { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, + { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, + { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, + { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, + { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, + + /* Vertex arrays */ + { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + + /* GL_ARB_texture_compression */ + { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, + + /* GL_EXT_compiled_vertex_array */ + { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), + extra_EXT_compiled_vertex_array }, + { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), + extra_EXT_compiled_vertex_array }, + + /* GL_ARB_transpose_matrix */ + { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, + CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, + { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, + CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, + + /* GL_EXT_secondary_color */ + { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), + extra_EXT_secondary_color_ARB_vertex_program }, + { GL_CURRENT_SECONDARY_COLOR_EXT, + CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), + extra_EXT_secondary_color_flush_current }, + { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), + extra_EXT_secondary_color }, + { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), + extra_EXT_secondary_color }, + + /* GL_EXT_fog_coord */ + { GL_CURRENT_FOG_COORDINATE_EXT, + CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), + extra_EXT_fog_coord_flush_current }, + { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), + extra_EXT_fog_coord }, + { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), + extra_EXT_fog_coord }, + + /* GL_IBM_rasterpos_clip */ + { GL_RASTER_POSITION_UNCLIPPED_IBM, + CONTEXT_BOOL(Transform.RasterPositionUnclipped), + extra_IBM_rasterpos_clip }, + + /* GL_NV_point_sprite */ + { GL_POINT_SPRITE_R_MODE_NV, + CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, + { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), + extra_NV_point_sprite_ARB_point_sprite }, + + /* GL_NV_vertex_program */ + { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), + extra_NV_vertex_program }, + { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), + extra_NV_vertex_program }, + { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), + extra_NV_vertex_program }, + + /* GL_NV_fragment_program */ + { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_NV_fragment_program }, + { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, + extra_NV_fragment_program }, + { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, + CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), + extra_NV_fragment_program }, + + /* GL_NV_texture_rectangle */ + { GL_TEXTURE_RECTANGLE_NV, + LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, + { GL_TEXTURE_BINDING_RECTANGLE_NV, + LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, + { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, + CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, + + /* GL_EXT_stencil_two_side */ + { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), + extra_EXT_stencil_two_side }, + { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + + /* GL_NV_light_max_exponent */ + { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), + extra_NV_light_max_exponent }, + { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), + extra_NV_light_max_exponent }, + + /* GL_NV_primitive_restart */ + { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_NV_primitive_restart }, + { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), + extra_NV_primitive_restart }, + + /* GL_ARB_vertex_buffer_object */ + { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, + { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, + { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, + + /* GL_EXT_pixel_buffer_object */ + { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_pixel_buffer_object }, + + /* GL_ARB_vertex_program */ + { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ + CONTEXT_BOOL(VertexProgram.Enabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ + CONTEXT_BOOL(VertexProgram.PointSizeEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + CONTEXT_BOOL(VertexProgram.TwoSideEnabled), + extra_ARB_vertex_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + CONTEXT_INT(Const.MaxProgramMatrixStackDepth), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ + CONTEXT_INT(Const.MaxProgramMatrices), + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ + LOC_CUSTOM, TYPE_MATRIX, 0, + extra_ARB_vertex_program_ARB_fragment_program }, + + { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ + CONTEXT_INT(Program.ErrorPos), + extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, + + /* GL_ARB_fragment_program */ + { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), + extra_ARB_fragment_program }, + + /* GL_EXT_depth_bounds_test */ + { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), + extra_EXT_depth_bounds_test }, + { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), + extra_EXT_depth_bounds_test }, + + /* GL_ARB_depth_clamp*/ + { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), + extra_ARB_depth_clamp }, + + /* GL_ARB_draw_buffers */ + { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), + extra_valid_draw_buffer }, + + /* GL_ATI_fragment_shader */ + { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, + { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, + { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, + { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, + { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, + { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, + CONST(3), extra_ATI_fragment_shader }, + + /* GL_EXT_framebuffer_object */ + { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), + extra_EXT_framebuffer_object }, + + /* GL_EXT_framebuffer_blit + * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ + { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_framebuffer_blit }, + + /* GL_EXT_provoking_vertex */ + { GL_PROVOKING_VERTEX_EXT, + CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, + { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, + CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), + extra_EXT_provoking_vertex }, + + /* GL_ARB_framebuffer_object */ + { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), + extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, + + /* GL_APPLE_vertex_array_object */ + { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), + extra_APPLE_vertex_array_object }, + + /* GL_ARB_seamless_cube_map */ + { GL_TEXTURE_CUBE_MAP_SEAMLESS, + CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, + + /* GL_ARB_sync */ + { GL_MAX_SERVER_WAIT_TIMEOUT, + CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, + + /* GL_EXT_texture_integer */ + { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), + extra_EXT_texture_integer }, + + /* GL_EXT_transform_feedback */ + { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_EXT_transform_feedback }, + { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), + extra_EXT_transform_feedback }, + { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, + CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), + extra_EXT_transform_feedback }, + + /* GL_ARB_transform_feedback2 */ + { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_transform_feedback2 }, + + /* GL_ARB_geometry_shader4 */ + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxGeometryTextureImageUnits), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, + CONTEXT_INT(Const.MaxGeometryOutputVertices), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryVaryingComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxVertexVaryingComponents), + extra_ARB_geometry_shader4 }, + + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + { GL_MIN_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MinProgramTexelOffset), + extra_EXT_gpu_shader4 }, + { GL_MAX_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MaxProgramTexelOffset), + extra_EXT_gpu_shader4 }, + + /* GL_ARB_texture_buffer_object */ + { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + + /* GL_ARB_sampler_objects / GL 3.3 */ + { GL_SAMPLER_BINDING, + LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, + + /* GL 3.0 */ + { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, + { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, + { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, + { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, + + /* GL3.0 / GL_EXT_framebuffer_sRGB */ + { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, + { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, + + /* GL 3.1 */ + /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV + * vs. GL_PRIMITIVE_RESTART! + */ + { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_version_31 }, + { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), + extra_version_31 }, + + + /* GL 3.2 */ + { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), + extra_version_32 }, + + /* GL_ARB_robustness */ + { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, +#endif /* FEATURE_GL */ +}; + +/* All we need now is a way to look up the value struct from the enum. + * The code generated by gcc for the old generated big switch + * statement is a big, balanced, open coded if/else tree, essentially + * an unrolled binary search. It would be natural to sort the new + * enum table and use bsearch(), but we will use a read-only hash + * table instead. bsearch() has a nice guaranteed worst case + * performance, but we're also guaranteed to hit that worst case + * (log2(n) iterations) for about half the enums. Instead, using an + * open addressing hash table, we can find the enum on the first try + * for 80% of the enums, 1 collision for 10% and never more than 5 + * collisions for any enum (typical numbers). And the code is very + * simple, even though it feels a little magic. */ + +static unsigned short table[1024]; +static const int prime_factor = 89, prime_step = 281; + +#ifdef GET_DEBUG +static void +print_table_stats(void) +{ + int i, j, collisions[11], count, hash, mask; + const struct value_desc *d; + + count = 0; + mask = Elements(table) - 1; + memset(collisions, 0, sizeof collisions); + + for (i = 0; i < Elements(table); i++) { + if (!table[i]) + continue; + count++; + d = &values[table[i]]; + hash = (d->pname * prime_factor); + j = 0; + while (1) { + if (values[table[hash & mask]].pname == d->pname) + break; + hash += prime_step; + j++; + } + + if (j < 10) + collisions[j]++; + else + collisions[10]++; + } + + printf("number of enums: %d (total %d)\n", count, Elements(values)); + for (i = 0; i < Elements(collisions) - 1; i++) + if (collisions[i] > 0) + printf(" %d enums with %d %scollisions\n", + collisions[i], i, i == 10 ? "or more " : ""); +} +#endif + +/** + * Initialize the enum hash for a given API + * + * This is called from one_time_init() to insert the enum values that + * are valid for the API in question into the enum hash table. + * + * \param the current context, for determining the API in question + */ +void _mesa_init_get_hash(struct gl_context *ctx) +{ + int i, hash, index, mask; + int api_mask = 0, api_bit; + + mask = Elements(table) - 1; + api_bit = 1 << ctx->API; + + for (i = 0; i < Elements(values); i++) { + if (values[i].type == TYPE_API_MASK) { + api_mask = values[i].offset; + continue; + } + if (!(api_mask & api_bit)) + continue; + + hash = (values[i].pname * prime_factor) & mask; + while (1) { + index = hash & mask; + if (!table[index]) { + table[index] = i; + break; + } + hash += prime_step; + } + } + +#ifdef GET_DEBUG + print_table_stats(); +#endif +} + +/** + * Handle irregular enums + * + * Some values don't conform to the "well-known type at context + * pointer + offset" pattern, so we have this function to catch all + * the corner cases. Typically, it's a computed value or a one-off + * pointer to a custom struct or something. + * + * In this case we can't return a pointer to the value, so we'll have + * to use the temporary variable 'v' declared back in the calling + * glGet*v() function to store the result. + * + * \param ctx the current context + * \param d the struct value_desc that describes the enum + * \param v pointer to the tmp declared in the calling glGet*v() function + */ +static void +find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) +{ + struct gl_buffer_object **buffer_obj; + struct gl_client_array *array; + GLuint unit, *p; + + switch (d->pname) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + v->value_bool = _mesa_IsEnabled(d->pname); + break; + + case GL_LINE_STIPPLE_PATTERN: + /* This is the only GLushort, special case it here by promoting + * to an int rather than introducing a new type. */ + v->value_int = ctx->Line.StipplePattern; + break; + + case GL_CURRENT_RASTER_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; + v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; + v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; + v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; + break; + + case GL_CURRENT_TEXTURE_COORDS: + unit = ctx->Texture.CurrentUnit; + v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; + v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; + v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; + v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; + break; + + case GL_COLOR_WRITEMASK: + v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; + break; + + case GL_EDGE_FLAG: + v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; + break; + + case GL_READ_BUFFER: + v->value_enum = ctx->ReadBuffer->ColorReadBuffer; + break; + + case GL_MAP2_GRID_DOMAIN: + v->value_float_4[0] = ctx->Eval.MapGrid2u1; + v->value_float_4[1] = ctx->Eval.MapGrid2u2; + v->value_float_4[2] = ctx->Eval.MapGrid2v1; + v->value_float_4[3] = ctx->Eval.MapGrid2v2; + break; + + case GL_TEXTURE_STACK_DEPTH: + unit = ctx->Texture.CurrentUnit; + v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; + break; + case GL_TEXTURE_MATRIX: + unit = ctx->Texture.CurrentUnit; + v->value_matrix = ctx->TextureMatrixStack[unit].Top; + break; + + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; + v->value_int = *(GLuint *) ((char *) array + d->offset); + break; + + case GL_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; + break; + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; + break; + + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; + break; + + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_3D_TEXTURE_SIZE: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + p = (GLuint *) ((char *) ctx + d->offset); + v->value_int = 1 << (*p - 1); + break; + + case GL_SCISSOR_BOX: + v->value_int_4[0] = ctx->Scissor.X; + v->value_int_4[1] = ctx->Scissor.Y; + v->value_int_4[2] = ctx->Scissor.Width; + v->value_int_4[3] = ctx->Scissor.Height; + break; + + case GL_LIST_INDEX: + v->value_int = + ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; + break; + case GL_LIST_MODE: + if (!ctx->CompileFlag) + v->value_enum = 0; + else if (ctx->ExecuteFlag) + v->value_enum = GL_COMPILE_AND_EXECUTE; + else + v->value_enum = GL_COMPILE; + break; + + case GL_VIEWPORT: + v->value_int_4[0] = ctx->Viewport.X; + v->value_int_4[1] = ctx->Viewport.Y; + v->value_int_4[2] = ctx->Viewport.Width; + v->value_int_4[3] = ctx->Viewport.Height; + break; + + case GL_ACTIVE_STENCIL_FACE_EXT: + v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; + break; + + case GL_STENCIL_FAIL: + v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_FUNC: + v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_PASS_DEPTH_PASS: + v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_REF: + v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_VALUE_MASK: + v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; + break; + case GL_STENCIL_WRITEMASK: + v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; + break; + + case GL_NUM_EXTENSIONS: + v->value_int = _mesa_get_extension_count(ctx); + break; + + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + v->value_int = _mesa_get_color_read_type(ctx); + break; + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + v->value_int = _mesa_get_color_read_format(ctx); + break; + + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + v->value_int = ctx->CurrentStack->Depth + 1; + break; + case GL_CURRENT_MATRIX_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + v->value_matrix = ctx->CurrentStack->Top; + break; + + case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int = _mesa_get_compressed_formats(ctx, NULL); + break; + case GL_COMPRESSED_TEXTURE_FORMATS_ARB: + v->value_int_n.n = + _mesa_get_compressed_formats(ctx, v->value_int_n.ints); + ASSERT(v->value_int_n.n <= 100); + break; + + case GL_MAX_VARYING_FLOATS_ARB: + v->value_int = ctx->Const.MaxVarying * 4; + break; + + /* Various object names */ + + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + case GL_TEXTURE_BINDING_RECTANGLE_NV: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; + break; + + /* GL_ARB_vertex_buffer_object */ + case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: + case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: + case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: + case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: + case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: + case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: + buffer_obj = (struct gl_buffer_object **) + ((char *) ctx->Array.ArrayObj + d->offset); + v->value_int = (*buffer_obj)->Name; + break; + case GL_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ArrayBufferObj->Name; + break; + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: + v->value_int = + ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: + v->value_int = ctx->Array.ElementArrayBufferObj->Name; + break; + + /* ARB_copy_buffer */ + case GL_COPY_READ_BUFFER: + v->value_int = ctx->CopyReadBuffer->Name; + break; + case GL_COPY_WRITE_BUFFER: + v->value_int = ctx->CopyWriteBuffer->Name; + break; + + case GL_FRAGMENT_PROGRAM_BINDING_NV: + v->value_int = + ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; + break; + case GL_VERTEX_PROGRAM_BINDING_NV: + v->value_int = + ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; + break; + case GL_PIXEL_PACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Pack.BufferObj->Name; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: + v->value_int = ctx->Unpack.BufferObj->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: + v->value_int = ctx->TransformFeedback.CurrentObject->Paused; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: + v->value_int = ctx->TransformFeedback.CurrentObject->Active; + break; + case GL_TRANSFORM_FEEDBACK_BINDING: + v->value_int = ctx->TransformFeedback.CurrentObject->Name; + break; + case GL_CURRENT_PROGRAM: + v->value_int = + ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; + break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + v->value_int = ctx->ReadBuffer->Name; + break; + case GL_RENDERBUFFER_BINDING_EXT: + v->value_int = + ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; + break; + case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: + v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; + break; + + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.ClearColor); + else + COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; + case GL_MAX_VERTEX_UNIFORM_VECTORS: + v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + break; + + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + break; + + /* GL_ARB_texture_buffer_object */ + case GL_TEXTURE_BUFFER_ARB: + v->value_int = ctx->Texture.BufferObject->Name; + break; + case GL_TEXTURE_BINDING_BUFFER_ARB: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; + break; + case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: + { + struct gl_buffer_object *buf = + ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; + v->value_int = buf ? buf->Name : 0; + } + break; + case GL_TEXTURE_BUFFER_FORMAT_ARB: + v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; + break; + + /* GL_ARB_sampler_objects */ + case GL_SAMPLER_BINDING: + { + struct gl_sampler_object *samp = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; + v->value_int = samp ? samp->Name : 0; + } + break; + } +} + +/** + * Check extra constraints on a struct value_desc descriptor + * + * If a struct value_desc has a non-NULL extra pointer, it means that + * there are a number of extra constraints to check or actions to + * perform. The extras is just an integer array where each integer + * encode different constraints or actions. + * + * \param ctx current context + * \param func name of calling glGet*v() function for error reporting + * \param d the struct value_desc that has the extra constraints + * + * \return GL_FALSE if one of the constraints was not satisfied, + * otherwise GL_TRUE. + */ +static GLboolean +check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) +{ + const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; + int total, enabled; + const int *e; + + total = 0; + enabled = 0; + for (e = d->extra; *e != EXTRA_END; e++) + switch (*e) { + case EXTRA_VERSION_30: + if (version >= 30) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_31: + if (version >= 31) { + total++; + enabled++; + } + break; + case EXTRA_VERSION_32: + if (version >= 32) { + total++; + enabled++; + } + break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; + case EXTRA_VERSION_ES2: + if (ctx->API == API_OPENGLES2) { + total++; + enabled++; + } + break; + case EXTRA_NEW_BUFFERS: + if (ctx->NewState & _NEW_BUFFERS) + _mesa_update_state(ctx); + break; + case EXTRA_FLUSH_CURRENT: + FLUSH_CURRENT(ctx, 0); + break; + case EXTRA_VALID_DRAW_BUFFER: + if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", + func, d->pname - GL_DRAW_BUFFER0_ARB); + return GL_FALSE; + } + break; + case EXTRA_VALID_TEXTURE_UNIT: + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", + func, ctx->Texture.CurrentUnit); + return GL_FALSE; + } + break; + case EXTRA_END: + break; + default: /* *e is a offset into the extension struct */ + total++; + if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) + enabled++; + break; + } + + if (total > 0 && enabled == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(d->pname)); + return GL_FALSE; + } + + return GL_TRUE; +} + +static const struct value_desc error_value = + { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; + +/** + * Find the struct value_desc corresponding to the enum 'pname'. + * + * We hash the enum value to get an index into the 'table' array, + * which holds the index in the 'values' array of struct value_desc. + * Once we've found the entry, we do the extra checks, if any, then + * look up the value and return a pointer to it. + * + * If the value has to be computed (for example, it's the result of a + * function call or we need to add 1 to it), we use the tmp 'v' to + * store the result. + * + * \param func name of glGet*v() func for error reporting + * \param pname the enum value we're looking up + * \param p is were we return the pointer to the value + * \param v a tmp union value variable in the calling glGet*v() function + * + * \return the struct value_desc corresponding to the enum or a struct + * value_desc of TYPE_INVALID if not found. This lets the calling + * glGet*v() function jump right into a switch statement and + * handle errors there instead of having to check for NULL. + */ +static const struct value_desc * +find_value(const char *func, GLenum pname, void **p, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *unit; + int mask, hash; + const struct value_desc *d; + + mask = Elements(table) - 1; + hash = (pname * prime_factor); + while (1) { + d = &values[table[hash & mask]]; + + /* If the enum isn't valid, the hash walk ends with index 0, + * which is the API mask entry at the beginning of values[]. */ + if (unlikely(d->type == TYPE_API_MASK)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return &error_value; + } + + if (likely(d->pname == pname)) + break; + + hash += prime_step; + } + + if (unlikely(d->extra && !check_extra(ctx, func, d))) + return &error_value; + + switch (d->location) { + case LOC_BUFFER: + *p = ((char *) ctx->DrawBuffer + d->offset); + return d; + case LOC_CONTEXT: + *p = ((char *) ctx + d->offset); + return d; + case LOC_ARRAY: + *p = ((char *) ctx->Array.ArrayObj + d->offset); + return d; + case LOC_TEXUNIT: + unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + *p = ((char *) unit + d->offset); + return d; + case LOC_CUSTOM: + find_custom_value(ctx, d, v); + *p = v; + return d; + default: + assert(0); + break; + } + + /* silence warning */ + return &error_value; +} + +static const int transpose[] = { + 0, 4, 8, 12, + 1, 5, 9, 13, + 2, 6, 10, 14, + 3, 7, 11, 15 +}; + +void GLAPIENTRY +_mesa_GetBooleanv(GLenum pname, GLboolean *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetBooleanv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_BOOLEAN(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +void GLAPIENTRY +_mesa_GetFloatv(GLenum pname, GLfloat *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetFloatv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = (GLfloat) d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = (GLfloat) (((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = (GLfloat) (((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = (GLfloat) (((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = (GLfloat) (((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); + break; + } +} + +void GLAPIENTRY +_mesa_GetIntegerv(GLenum pname, GLint *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetIntegerv", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = INT64_TO_INT(((GLint64 *) p)[0]); + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64v(GLenum pname, GLint64 *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetInteger64v", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + params[3] = IROUND64(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + params[2] = IROUND64(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + params[1] = IROUND64(((GLfloat *) p)[1]); + case TYPE_FLOAT: + params[0] = IROUND64(((GLfloat *) p)[0]); + break; + + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); + case TYPE_FLOATN: + params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = ((GLboolean*) p)[0]; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} +#endif /* FEATURE_ARB_sync */ + +void GLAPIENTRY +_mesa_GetDoublev(GLenum pname, GLdouble *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = d->offset; + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = ((GLfloat *) p)[3]; + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = ((GLfloat *) p)[2]; + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = ((GLfloat *) p)[1]; + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = ((GLfloat *) p)[0]; + break; + + case TYPE_DOUBLEN: + params[0] = ((GLdouble *) p)[0]; + break; + + case TYPE_INT_4: + params[3] = ((GLint *) p)[3]; + case TYPE_INT_3: + params[2] = ((GLint *) p)[2]; + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = ((GLint *) p)[1]; + case TYPE_INT: + case TYPE_ENUM: + params[0] = ((GLint *) p)[0]; + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = v.value_int_n.ints[i]; + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = *(GLboolean*) p; + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[i]; + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = m->m[transpose[i]]; + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = (*(GLbitfield *) p >> shift) & 1; + break; + } +} + +static enum value_type +find_value_indexed(const char *func, GLenum pname, int index, union value *v) +{ + GET_CURRENT_CONTEXT(ctx); + + switch (pname) { + + case GL_BLEND: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int = (ctx->Color.BlendEnabled >> index) & 1; + return TYPE_INT; + + case GL_BLEND_SRC: + /* fall-through */ + case GL_BLEND_SRC_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcRGB; + return TYPE_INT; + case GL_BLEND_SRC_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcA; + return TYPE_INT; + case GL_BLEND_DST: + /* fall-through */ + case GL_BLEND_DST_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstRGB; + return TYPE_INT; + case GL_BLEND_DST_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstA; + return TYPE_INT; + case GL_BLEND_EQUATION_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationRGB; + return TYPE_INT; + case GL_BLEND_EQUATION_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationA; + return TYPE_INT; + + case GL_COLOR_WRITEMASK: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.EXT_draw_buffers2) + goto invalid_enum; + v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; + v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; + v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; + v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; + return TYPE_INT_4; + + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; + return TYPE_INT64; + + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) + goto invalid_value; + if (!ctx->Extensions.EXT_transform_feedback) + goto invalid_enum; + v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; + return TYPE_INT; + } + + invalid_enum: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; + invalid_value: + _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); + return TYPE_INVALID; +} + +void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetBooleanIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = INT_TO_BOOLEAN(v.value_int); + break; + case TYPE_INT_4: + params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); + params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); + params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); + params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); + break; + case TYPE_INT64: + params[0] = INT64_TO_BOOLEAN(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = INT64_TO_INT(v.value_int); + break; + default: + ; /* nothing - GL error was recorded */ + } +} + +#if FEATURE_ARB_sync +void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) +{ + union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); + + switch (type) { + case TYPE_INT: + params[0] = v.value_int; + break; + case TYPE_INT_4: + params[0] = v.value_int_4[0]; + params[1] = v.value_int_4[1]; + params[2] = v.value_int_4[2]; + params[3] = v.value_int_4[3]; + break; + case TYPE_INT64: + params[0] = v.value_int; + break; + default: + ; /* nothing - GL error was recorded */ + } +} +#endif /* FEATURE_ARB_sync */ + +#if FEATURE_ES1 +void GLAPIENTRY +_mesa_GetFixedv(GLenum pname, GLfixed *params) +{ + const struct value_desc *d; + union value v; + GLmatrix *m; + int shift, i; + void *p; + + d = find_value("glGetDoublev", pname, &p, &v); + switch (d->type) { + case TYPE_INVALID: + break; + case TYPE_CONST: + params[0] = INT_TO_FIXED(d->offset); + break; + + case TYPE_FLOAT_4: + case TYPE_FLOATN_4: + params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); + case TYPE_FLOAT_3: + case TYPE_FLOATN_3: + params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); + case TYPE_FLOAT_2: + case TYPE_FLOATN_2: + params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); + case TYPE_FLOAT: + case TYPE_FLOATN: + params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); + break; + + case TYPE_DOUBLEN: + params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); + break; + + case TYPE_INT_4: + params[3] = INT_TO_FIXED(((GLint *) p)[3]); + case TYPE_INT_3: + params[2] = INT_TO_FIXED(((GLint *) p)[2]); + case TYPE_INT_2: + case TYPE_ENUM_2: + params[1] = INT_TO_FIXED(((GLint *) p)[1]); + case TYPE_INT: + case TYPE_ENUM: + params[0] = INT_TO_FIXED(((GLint *) p)[0]); + break; + + case TYPE_INT_N: + for (i = 0; i < v.value_int_n.n; i++) + params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); + break; + + case TYPE_INT64: + params[0] = ((GLint64 *) p)[0]; + break; + + case TYPE_BOOLEAN: + params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); + break; + + case TYPE_MATRIX: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[i]); + break; + + case TYPE_MATRIX_T: + m = *(GLmatrix **) p; + for (i = 0; i < 16; i++) + params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); + break; + + case TYPE_BIT_0: + case TYPE_BIT_1: + case TYPE_BIT_2: + case TYPE_BIT_3: + case TYPE_BIT_4: + case TYPE_BIT_5: + shift = d->type - TYPE_BIT_0; + params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); + break; + } +} +#endif diff --git a/mesalib/src/mesa/main/get.h b/mesalib/src/mesa/main/get.h index 3907e176b..9422efec5 100644 --- a/mesalib/src/mesa/main/get.h +++ b/mesalib/src/mesa/main/get.h @@ -1,81 +1,81 @@ -/** - * \file get.h - * State query functions. - */ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef GET_H -#define GET_H - - -#include "glheader.h" - - -extern void GLAPIENTRY -_mesa_GetBooleanv( GLenum pname, GLboolean *params ); - -extern void GLAPIENTRY -_mesa_GetDoublev( GLenum pname, GLdouble *params ); - -extern void GLAPIENTRY -_mesa_GetFloatv( GLenum pname, GLfloat *params ); - -extern void GLAPIENTRY -_mesa_GetIntegerv( GLenum pname, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetInteger64v( GLenum pname, GLint64 *params ); - -extern void GLAPIENTRY -_mesa_GetFixedv(GLenum pname, GLfixed *params); - -extern void GLAPIENTRY -_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); - -extern void GLAPIENTRY -_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); - -extern void GLAPIENTRY -_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); - -extern void GLAPIENTRY -_mesa_GetPointerv( GLenum pname, GLvoid **params ); - -extern const GLubyte * GLAPIENTRY -_mesa_GetString( GLenum name ); - -extern const GLubyte * GLAPIENTRY -_mesa_GetStringi(GLenum name, GLuint index); - -extern GLenum GLAPIENTRY -_mesa_GetError( void ); - -/* GL_ARB_robustness */ -extern GLenum GLAPIENTRY -_mesa_GetGraphicsResetStatusARB( void ); - -#endif +/** + * \file get.h + * State query functions. + */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GET_H +#define GET_H + + +#include "glheader.h" + + +extern void GLAPIENTRY +_mesa_GetBooleanv( GLenum pname, GLboolean *params ); + +extern void GLAPIENTRY +_mesa_GetDoublev( GLenum pname, GLdouble *params ); + +extern void GLAPIENTRY +_mesa_GetFloatv( GLenum pname, GLfloat *params ); + +extern void GLAPIENTRY +_mesa_GetIntegerv( GLenum pname, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetInteger64v( GLenum pname, GLint64 *params ); + +extern void GLAPIENTRY +_mesa_GetFixedv(GLenum pname, GLfixed *params); + +extern void GLAPIENTRY +_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ); + +extern void GLAPIENTRY +_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ); + +extern void GLAPIENTRY +_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ); + +extern void GLAPIENTRY +_mesa_GetPointerv( GLenum pname, GLvoid **params ); + +extern const GLubyte * GLAPIENTRY +_mesa_GetString( GLenum name ); + +extern const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index); + +extern GLenum GLAPIENTRY +_mesa_GetError( void ); + +/* GL_ARB_robustness */ +extern GLenum GLAPIENTRY +_mesa_GetGraphicsResetStatusARB( void ); + +#endif diff --git a/mesalib/src/mesa/main/getstring.c b/mesalib/src/mesa/main/getstring.c index 2052cbc6c..c381fb2df 100644 --- a/mesalib/src/mesa/main/getstring.c +++ b/mesalib/src/mesa/main/getstring.c @@ -1,270 +1,270 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "glheader.h" -#include "context.h" -#include "get.h" -#include "enums.h" -#include "extensions.h" -#include "mfeatures.h" -#include "mtypes.h" - - -/** - * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query. - */ -static const GLubyte * -shading_language_version(struct gl_context *ctx) -{ - switch (ctx->API) { - case API_OPENGL: - if (!ctx->Extensions.ARB_shader_objects) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetString"); - return (const GLubyte *) 0; - } - - switch (ctx->Const.GLSLVersion) { - case 110: - return (const GLubyte *) "1.10"; - case 120: - return (const GLubyte *) "1.20"; - case 130: - return (const GLubyte *) "1.30"; - default: - _mesa_problem(ctx, - "Invalid GLSL version in shading_language_version()"); - return (const GLubyte *) 0; - } - break; - - case API_OPENGLES2: - return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"; - - case API_OPENGLES: - /* fall-through */ - - default: - _mesa_problem(ctx, "Unexpected API value in shading_language_version()"); - return (const GLubyte *) 0; - } -} - - -/** - * Query string-valued state. The return value should _not_ be freed by - * the caller. - * - * \param name the state variable to query. - * - * \sa glGetString(). - * - * Tries to get the string from dd_function_table::GetString, otherwise returns - * the hardcoded strings. - */ -const GLubyte * GLAPIENTRY -_mesa_GetString( GLenum name ) -{ - GET_CURRENT_CONTEXT(ctx); - static const char *vendor = "Brian Paul"; - static const char *renderer = "Mesa"; - - if (!ctx) - return NULL; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - /* this is a required driver function */ - assert(ctx->Driver.GetString); - { - /* Give the driver the chance to handle this query */ - const GLubyte *str = (*ctx->Driver.GetString)(ctx, name); - if (str) - return str; - } - - switch (name) { - case GL_VENDOR: - return (const GLubyte *) vendor; - case GL_RENDERER: - return (const GLubyte *) renderer; - case GL_VERSION: - return (const GLubyte *) ctx->VersionString; - case GL_EXTENSIONS: - return (const GLubyte *) ctx->Extensions.String; -#if FEATURE_ARB_shading_language_100 || FEATURE_ES2 - case GL_SHADING_LANGUAGE_VERSION: - return shading_language_version(ctx); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ - FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - case GL_PROGRAM_ERROR_STRING_NV: - if (ctx->Extensions.NV_fragment_program || - ctx->Extensions.ARB_fragment_program || - ctx->Extensions.NV_vertex_program || - ctx->Extensions.ARB_vertex_program) { - return (const GLubyte *) ctx->Program.ErrorString; - } - /* FALL-THROUGH */ -#endif - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); - return (const GLubyte *) 0; - } -} - - -/** - * GL3 - */ -const GLubyte * GLAPIENTRY -_mesa_GetStringi(GLenum name, GLuint index) -{ - GET_CURRENT_CONTEXT(ctx); - - if (!ctx) - return NULL; - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); - - switch (name) { - case GL_EXTENSIONS: - if (index >= _mesa_get_extension_count(ctx)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index); - return (const GLubyte *) 0; - } - return _mesa_get_enabled_extension(ctx, index); - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); - return (const GLubyte *) 0; - } -} - - - -/** - * Return pointer-valued state, such as a vertex array pointer. - * - * \param pname names state to be queried - * \param params returns the pointer value - * - * \sa glGetPointerv(). - * - * Tries to get the specified pointer via dd_function_table::GetPointerv, - * otherwise gets the specified pointer from the current context. - */ -void GLAPIENTRY -_mesa_GetPointerv( GLenum pname, GLvoid **params ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint clientUnit = ctx->Array.ActiveTexture; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!params) - return; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname)); - - switch (pname) { - case GL_VERTEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr; - break; - case GL_NORMAL_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr; - break; - case GL_COLOR_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr; - break; - case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr; - break; - case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: - *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr; - break; - case GL_INDEX_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr; - break; - case GL_TEXTURE_COORD_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr; - break; - case GL_EDGE_FLAG_ARRAY_POINTER: - *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr; - break; - case GL_FEEDBACK_BUFFER_POINTER: - *params = ctx->Feedback.Buffer; - break; - case GL_SELECTION_BUFFER_POINTER: - *params = ctx->Select.Buffer; - break; -#if FEATURE_point_size_array - case GL_POINT_SIZE_ARRAY_POINTER_OES: - *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; - break; -#endif - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" ); - return; - } -} - - -/** - * Returns the current GL error code, or GL_NO_ERROR. - * \return current error code - * - * Returns __struct gl_contextRec::ErrorValue. - */ -GLenum GLAPIENTRY -_mesa_GetError( void ) -{ - GET_CURRENT_CONTEXT(ctx); - GLenum e = ctx->ErrorValue; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e)); - - ctx->ErrorValue = (GLenum) GL_NO_ERROR; - ctx->ErrorDebugCount = 0; - return e; -} - -/** - * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR. - * \return current context status - */ -GLenum GLAPIENTRY -_mesa_GetGraphicsResetStatusARB( void ) -{ - GET_CURRENT_CONTEXT(ctx); - GLenum status = ctx->ResetStatus; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetGraphicsResetStatusARB" - "(always returns GL_NO_ERROR)\n"); - - return status; -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "glheader.h" +#include "context.h" +#include "get.h" +#include "enums.h" +#include "extensions.h" +#include "mfeatures.h" +#include "mtypes.h" + + +/** + * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query. + */ +static const GLubyte * +shading_language_version(struct gl_context *ctx) +{ + switch (ctx->API) { + case API_OPENGL: + if (!ctx->Extensions.ARB_shader_objects) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetString"); + return (const GLubyte *) 0; + } + + switch (ctx->Const.GLSLVersion) { + case 110: + return (const GLubyte *) "1.10"; + case 120: + return (const GLubyte *) "1.20"; + case 130: + return (const GLubyte *) "1.30"; + default: + _mesa_problem(ctx, + "Invalid GLSL version in shading_language_version()"); + return (const GLubyte *) 0; + } + break; + + case API_OPENGLES2: + return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"; + + case API_OPENGLES: + /* fall-through */ + + default: + _mesa_problem(ctx, "Unexpected API value in shading_language_version()"); + return (const GLubyte *) 0; + } +} + + +/** + * Query string-valued state. The return value should _not_ be freed by + * the caller. + * + * \param name the state variable to query. + * + * \sa glGetString(). + * + * Tries to get the string from dd_function_table::GetString, otherwise returns + * the hardcoded strings. + */ +const GLubyte * GLAPIENTRY +_mesa_GetString( GLenum name ) +{ + GET_CURRENT_CONTEXT(ctx); + static const char *vendor = "Brian Paul"; + static const char *renderer = "Mesa"; + + if (!ctx) + return NULL; + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); + + /* this is a required driver function */ + assert(ctx->Driver.GetString); + { + /* Give the driver the chance to handle this query */ + const GLubyte *str = (*ctx->Driver.GetString)(ctx, name); + if (str) + return str; + } + + switch (name) { + case GL_VENDOR: + return (const GLubyte *) vendor; + case GL_RENDERER: + return (const GLubyte *) renderer; + case GL_VERSION: + return (const GLubyte *) ctx->VersionString; + case GL_EXTENSIONS: + return (const GLubyte *) ctx->Extensions.String; +#if FEATURE_ARB_shading_language_100 || FEATURE_ES2 + case GL_SHADING_LANGUAGE_VERSION: + return shading_language_version(ctx); +#endif +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ + FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + case GL_PROGRAM_ERROR_STRING_NV: + if (ctx->Extensions.NV_fragment_program || + ctx->Extensions.ARB_fragment_program || + ctx->Extensions.NV_vertex_program || + ctx->Extensions.ARB_vertex_program) { + return (const GLubyte *) ctx->Program.ErrorString; + } + /* FALL-THROUGH */ +#endif + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); + return (const GLubyte *) 0; + } +} + + +/** + * GL3 + */ +const GLubyte * GLAPIENTRY +_mesa_GetStringi(GLenum name, GLuint index) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!ctx) + return NULL; + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); + + switch (name) { + case GL_EXTENSIONS: + if (index >= _mesa_get_extension_count(ctx)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index); + return (const GLubyte *) 0; + } + return _mesa_get_enabled_extension(ctx, index); + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" ); + return (const GLubyte *) 0; + } +} + + + +/** + * Return pointer-valued state, such as a vertex array pointer. + * + * \param pname names state to be queried + * \param params returns the pointer value + * + * \sa glGetPointerv(). + * + * Tries to get the specified pointer via dd_function_table::GetPointerv, + * otherwise gets the specified pointer from the current context. + */ +void GLAPIENTRY +_mesa_GetPointerv( GLenum pname, GLvoid **params ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint clientUnit = ctx->Array.ActiveTexture; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!params) + return; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname)); + + switch (pname) { + case GL_VERTEX_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr; + break; + case GL_NORMAL_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr; + break; + case GL_COLOR_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr; + break; + case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: + *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr; + break; + case GL_FOG_COORDINATE_ARRAY_POINTER_EXT: + *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr; + break; + case GL_INDEX_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr; + break; + case GL_TEXTURE_COORD_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr; + break; + case GL_EDGE_FLAG_ARRAY_POINTER: + *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr; + break; + case GL_FEEDBACK_BUFFER_POINTER: + *params = ctx->Feedback.Buffer; + break; + case GL_SELECTION_BUFFER_POINTER: + *params = ctx->Select.Buffer; + break; +#if FEATURE_point_size_array + case GL_POINT_SIZE_ARRAY_POINTER_OES: + *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr; + break; +#endif + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" ); + return; + } +} + + +/** + * Returns the current GL error code, or GL_NO_ERROR. + * \return current error code + * + * Returns __struct gl_contextRec::ErrorValue. + */ +GLenum GLAPIENTRY +_mesa_GetError( void ) +{ + GET_CURRENT_CONTEXT(ctx); + GLenum e = ctx->ErrorValue; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e)); + + ctx->ErrorValue = (GLenum) GL_NO_ERROR; + ctx->ErrorDebugCount = 0; + return e; +} + +/** + * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR. + * \return current context status + */ +GLenum GLAPIENTRY +_mesa_GetGraphicsResetStatusARB( void ) +{ + GET_CURRENT_CONTEXT(ctx); + GLenum status = ctx->ResetStatus; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetGraphicsResetStatusARB" + "(always returns GL_NO_ERROR)\n"); + + return status; +} diff --git a/mesalib/src/mesa/main/glheader.h b/mesalib/src/mesa/main/glheader.h index dc78ccbf6..0df811986 100644 --- a/mesalib/src/mesa/main/glheader.h +++ b/mesalib/src/mesa/main/glheader.h @@ -1,167 +1,167 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file glheader.h - * Wrapper for GL/gl.h and GL/glext.h - */ - - -#ifndef GLHEADER_H -#define GLHEADER_H - - -#ifdef WGLAPI -#undef WGLAPI -#endif - - -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define WGLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -#endif /* WIN32 / CYGWIN bracket */ - - -#define GL_GLEXT_PROTOTYPES -#include "GL/gl.h" -#include "GL/glext.h" - - -/** - * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). - */ -typedef int GLfixed; -typedef int GLclampx; - - -#ifndef GL_OES_EGL_image -typedef void *GLeglImageOES; -#endif - - -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - - -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif - - -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif - -/* GLES 2.0 tokens */ -#ifndef GL_RGB565 -#define GL_RGB565 0x8D62 -#endif - -#ifndef GL_TEXTURE_GEN_STR_OES -#define GL_TEXTURE_GEN_STR_OES 0x8D60 -#endif - -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -#ifndef GL_OES_matrix_get -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F -#endif - -#ifndef GL_ES_VERSION_2_0 -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#endif - -#ifndef GL_ATI_texture_compression_3dc -#define GL_ATI_texture_compression_3dc 1 -#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 -#endif - - -/** - * Internal token to represent a GLSL shader program (a collection of - * one or more shaders that get linked together). Note that GLSL - * shaders and shader programs share one name space (one hash table) - * so we need a value that's different from any of the - * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. - */ -#define GL_SHADER_PROGRAM_MESA 0x9999 - - -/** - * Internal token for geometry programs. - * Use the value for GL_GEOMETRY_PROGRAM_NV for now. - */ -#define MESA_GEOMETRY_PROGRAM 0x8c26 - -/* Several fields of struct gl_config can take these as values. Since - * GLX header files may not be available everywhere they need to be used, - * redefine them here. - */ -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_SWAP_EXCHANGE_OML 0x8061 -#define GLX_SWAP_COPY_OML 0x8062 -#define GLX_SWAP_UNDEFINED_OML 0x8063 - -#define GLX_DONT_CARE 0xFFFFFFFF - -#endif /* GLHEADER_H */ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file glheader.h + * Wrapper for GL/gl.h and GL/glext.h + */ + + +#ifndef GLHEADER_H +#define GLHEADER_H + + +#ifdef WGLAPI +#undef WGLAPI +#endif + + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define WGLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define WGLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define WGLAPI __declspec(dllimport) +# endif /* _STATIC_MESA support */ +#endif /* WIN32 / CYGWIN bracket */ + + +#define GL_GLEXT_PROTOTYPES +#include "GL/gl.h" +#include "GL/glext.h" + + +/** + * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). + */ +typedef int GLfixed; +typedef int GLclampx; + + +#ifndef GL_OES_EGL_image +typedef void *GLeglImageOES; +#endif + + +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + + +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + + +#ifndef GL_PROGRAM_BINARY_LENGTH_OES +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#endif + +/* GLES 2.0 tokens */ +#ifndef GL_RGB565 +#define GL_RGB565 0x8D62 +#endif + +#ifndef GL_TEXTURE_GEN_STR_OES +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +#endif + +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +#ifndef GL_ES_VERSION_2_0 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 +#endif + + +/** + * Internal token to represent a GLSL shader program (a collection of + * one or more shaders that get linked together). Note that GLSL + * shaders and shader programs share one name space (one hash table) + * so we need a value that's different from any of the + * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. + */ +#define GL_SHADER_PROGRAM_MESA 0x9999 + + +/** + * Internal token for geometry programs. + * Use the value for GL_GEOMETRY_PROGRAM_NV for now. + */ +#define MESA_GEOMETRY_PROGRAM 0x8c26 + +/* Several fields of struct gl_config can take these as values. Since + * GLX header files may not be available everywhere they need to be used, + * redefine them here. + */ +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLX_DONT_CARE 0xFFFFFFFF + +#endif /* GLHEADER_H */ diff --git a/mesalib/src/mesa/main/hint.c b/mesalib/src/mesa/main/hint.c index aea0d7022..ff8d88fff 100644 --- a/mesalib/src/mesa/main/hint.c +++ b/mesalib/src/mesa/main/hint.c @@ -1,147 +1,147 @@ - -/* - * Mesa 3-D graphics library - * Version: 4.1 - * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "enums.h" -#include "context.h" -#include "hint.h" -#include "imports.h" -#include "mtypes.h" - - - -void GLAPIENTRY -_mesa_Hint( GLenum target, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glHint %s %s\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(mode)); - - if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); - return; - } - - switch (target) { - case GL_FOG_HINT: - if (ctx->Hint.Fog == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.Fog = mode; - break; - case GL_LINE_SMOOTH_HINT: - if (ctx->Hint.LineSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.LineSmooth = mode; - break; - case GL_PERSPECTIVE_CORRECTION_HINT: - if (ctx->Hint.PerspectiveCorrection == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PerspectiveCorrection = mode; - break; - case GL_POINT_SMOOTH_HINT: - if (ctx->Hint.PointSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PointSmooth = mode; - break; - case GL_POLYGON_SMOOTH_HINT: - if (ctx->Hint.PolygonSmooth == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.PolygonSmooth = mode; - break; - - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - if (ctx->Hint.ClipVolumeClipping == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.ClipVolumeClipping = mode; - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSION_HINT_ARB: - if (ctx->Hint.TextureCompression == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.TextureCompression = mode; - break; - - /* GL_SGIS_generate_mipmap */ - case GL_GENERATE_MIPMAP_HINT_SGIS: - if (ctx->Hint.GenerateMipmap == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.GenerateMipmap = mode; - break; - - /* GL_ARB_fragment_shader */ - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: - if (!ctx->Extensions.ARB_fragment_shader) { - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - if (ctx->Hint.FragmentShaderDerivative == mode) - return; - FLUSH_VERTICES(ctx, _NEW_HINT); - ctx->Hint.FragmentShaderDerivative = mode; - break; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); - return; - } - - if (ctx->Driver.Hint) { - (*ctx->Driver.Hint)( ctx, target, mode ); - } -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -void _mesa_init_hint( struct gl_context * ctx ) -{ - /* Hint group */ - ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; - ctx->Hint.PointSmooth = GL_DONT_CARE; - ctx->Hint.LineSmooth = GL_DONT_CARE; - ctx->Hint.PolygonSmooth = GL_DONT_CARE; - ctx->Hint.Fog = GL_DONT_CARE; - ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; - ctx->Hint.TextureCompression = GL_DONT_CARE; - ctx->Hint.GenerateMipmap = GL_DONT_CARE; - ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; -} + +/* + * Mesa 3-D graphics library + * Version: 4.1 + * + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "enums.h" +#include "context.h" +#include "hint.h" +#include "imports.h" +#include "mtypes.h" + + + +void GLAPIENTRY +_mesa_Hint( GLenum target, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glHint %s %s\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(mode)); + + if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { + _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); + return; + } + + switch (target) { + case GL_FOG_HINT: + if (ctx->Hint.Fog == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.Fog = mode; + break; + case GL_LINE_SMOOTH_HINT: + if (ctx->Hint.LineSmooth == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.LineSmooth = mode; + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + if (ctx->Hint.PerspectiveCorrection == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.PerspectiveCorrection = mode; + break; + case GL_POINT_SMOOTH_HINT: + if (ctx->Hint.PointSmooth == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.PointSmooth = mode; + break; + case GL_POLYGON_SMOOTH_HINT: + if (ctx->Hint.PolygonSmooth == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.PolygonSmooth = mode; + break; + + /* GL_EXT_clip_volume_hint */ + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + if (ctx->Hint.ClipVolumeClipping == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.ClipVolumeClipping = mode; + break; + + /* GL_ARB_texture_compression */ + case GL_TEXTURE_COMPRESSION_HINT_ARB: + if (ctx->Hint.TextureCompression == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.TextureCompression = mode; + break; + + /* GL_SGIS_generate_mipmap */ + case GL_GENERATE_MIPMAP_HINT_SGIS: + if (ctx->Hint.GenerateMipmap == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.GenerateMipmap = mode; + break; + + /* GL_ARB_fragment_shader */ + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: + if (!ctx->Extensions.ARB_fragment_shader) { + _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); + return; + } + if (ctx->Hint.FragmentShaderDerivative == mode) + return; + FLUSH_VERTICES(ctx, _NEW_HINT); + ctx->Hint.FragmentShaderDerivative = mode; + break; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); + return; + } + + if (ctx->Driver.Hint) { + (*ctx->Driver.Hint)( ctx, target, mode ); + } +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void _mesa_init_hint( struct gl_context * ctx ) +{ + /* Hint group */ + ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; + ctx->Hint.PointSmooth = GL_DONT_CARE; + ctx->Hint.LineSmooth = GL_DONT_CARE; + ctx->Hint.PolygonSmooth = GL_DONT_CARE; + ctx->Hint.Fog = GL_DONT_CARE; + ctx->Hint.ClipVolumeClipping = GL_DONT_CARE; + ctx->Hint.TextureCompression = GL_DONT_CARE; + ctx->Hint.GenerateMipmap = GL_DONT_CARE; + ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; +} diff --git a/mesalib/src/mesa/main/histogram.c b/mesalib/src/mesa/main/histogram.c index feef59dd0..44fc1325c 100644 --- a/mesalib/src/mesa/main/histogram.c +++ b/mesalib/src/mesa/main/histogram.c @@ -1,173 +1,173 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "histogram.h" -#include "macros.h" -#include "mfeatures.h" -#include "main/dispatch.h" - - -#if FEATURE_histogram - -/********************************************************************** - * API functions - */ - - -/* this is defined below */ -static void GLAPIENTRY _mesa_ResetMinmax(GLenum target); - - -static void GLAPIENTRY -_mesa_GetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax"); -} - - -static void GLAPIENTRY -_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, - GLvoid *values) -{ - _mesa_GetnMinmaxARB(target, reset, format, type, INT_MAX, values); -} - - -static void GLAPIENTRY -_mesa_GetnHistogramARB(GLenum target, GLboolean reset, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *values) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram"); -} - - -static void GLAPIENTRY -_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, - GLvoid *values) -{ - _mesa_GetnHistogramARB(target, reset, format, type, INT_MAX, values); -} - - -static void GLAPIENTRY -_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv"); -} - - -static void GLAPIENTRY -_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv"); -} - - -static void GLAPIENTRY -_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv"); -} - - -static void GLAPIENTRY -_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv"); -} - - -static void GLAPIENTRY -_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram"); -} - - -static void GLAPIENTRY -_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax"); -} - - -static void GLAPIENTRY -_mesa_ResetHistogram(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram"); -} - - -static void GLAPIENTRY -_mesa_ResetMinmax(GLenum target) -{ - GET_CURRENT_CONTEXT(ctx); - - _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax"); -} - - -void -_mesa_init_histogram_dispatch(struct _glapi_table *disp) -{ - SET_GetHistogram(disp, _mesa_GetHistogram); - SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv); - SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv); - SET_GetMinmax(disp, _mesa_GetMinmax); - SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv); - SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv); - SET_Histogram(disp, _mesa_Histogram); - SET_Minmax(disp, _mesa_Minmax); - SET_ResetHistogram(disp, _mesa_ResetHistogram); - SET_ResetMinmax(disp, _mesa_ResetMinmax); - - /* GL_ARB_robustness */ - SET_GetnHistogramARB(disp, _mesa_GetnHistogramARB); - SET_GetnMinmaxARB(disp, _mesa_GetnMinmaxARB); -} - -#endif /* FEATURE_histogram */ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "histogram.h" +#include "macros.h" +#include "mfeatures.h" +#include "main/dispatch.h" + + +#if FEATURE_histogram + +/********************************************************************** + * API functions + */ + + +/* this is defined below */ +static void GLAPIENTRY _mesa_ResetMinmax(GLenum target); + + +static void GLAPIENTRY +_mesa_GetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLsizei bufSize, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmax"); +} + + +static void GLAPIENTRY +_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, + GLvoid *values) +{ + _mesa_GetnMinmaxARB(target, reset, format, type, INT_MAX, values); +} + + +static void GLAPIENTRY +_mesa_GetnHistogramARB(GLenum target, GLboolean reset, GLenum format, + GLenum type, GLsizei bufSize, GLvoid *values) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogram"); +} + + +static void GLAPIENTRY +_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, + GLvoid *values) +{ + _mesa_GetnHistogramARB(target, reset, format, type, INT_MAX, values); +} + + +static void GLAPIENTRY +_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameterfv"); +} + + +static void GLAPIENTRY +_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetHistogramParameteriv"); +} + + +static void GLAPIENTRY +_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameterfv"); +} + + +static void GLAPIENTRY +_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetMinmaxParameteriv"); +} + + +static void GLAPIENTRY +_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram"); +} + + +static void GLAPIENTRY +_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glMinmax"); +} + + +static void GLAPIENTRY +_mesa_ResetHistogram(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glResetHistogram"); +} + + +static void GLAPIENTRY +_mesa_ResetMinmax(GLenum target) +{ + GET_CURRENT_CONTEXT(ctx); + + _mesa_error(ctx, GL_INVALID_OPERATION, "glResetMinmax"); +} + + +void +_mesa_init_histogram_dispatch(struct _glapi_table *disp) +{ + SET_GetHistogram(disp, _mesa_GetHistogram); + SET_GetHistogramParameterfv(disp, _mesa_GetHistogramParameterfv); + SET_GetHistogramParameteriv(disp, _mesa_GetHistogramParameteriv); + SET_GetMinmax(disp, _mesa_GetMinmax); + SET_GetMinmaxParameterfv(disp, _mesa_GetMinmaxParameterfv); + SET_GetMinmaxParameteriv(disp, _mesa_GetMinmaxParameteriv); + SET_Histogram(disp, _mesa_Histogram); + SET_Minmax(disp, _mesa_Minmax); + SET_ResetHistogram(disp, _mesa_ResetHistogram); + SET_ResetMinmax(disp, _mesa_ResetMinmax); + + /* GL_ARB_robustness */ + SET_GetnHistogramARB(disp, _mesa_GetnHistogramARB); + SET_GetnMinmaxARB(disp, _mesa_GetnMinmaxARB); +} + +#endif /* FEATURE_histogram */ diff --git a/mesalib/src/mesa/main/imports.h b/mesalib/src/mesa/main/imports.h index df145ea6f..70defdc43 100644 --- a/mesalib/src/mesa/main/imports.h +++ b/mesalib/src/mesa/main/imports.h @@ -1,648 +1,648 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file imports.h - * Standard C library function wrappers. - * - * This file provides wrappers for all the standard C library functions - * like malloc(), free(), printf(), getenv(), etc. - */ - - -#ifndef IMPORTS_H -#define IMPORTS_H - - -#include "compiler.h" -#include "glheader.h" - - -#ifdef __cplusplus -extern "C" { -#endif - - -/**********************************************************************/ -/** Memory macros */ -/*@{*/ - -/** Allocate \p BYTES bytes */ -#define MALLOC(BYTES) malloc(BYTES) -/** Allocate and zero \p BYTES bytes */ -#define CALLOC(BYTES) calloc(1, BYTES) -/** Allocate a structure of type \p T */ -#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) -/** Allocate and zero a structure of type \p T */ -#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) -/** Free memory */ -#define FREE(PTR) free(PTR) - -/*@}*/ - - -/* - * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers - * as offsets into buffer stores. Since the vertex array pointer and - * buffer store pointer are both pointers and we need to add them, we use - * this macro. - * Both pointers/offsets are expressed in bytes. - */ -#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) - - -/** - * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float - * as a int (thereby using integer registers instead of FP registers) is - * a performance win. Typically, this can be done with ordinary casts. - * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) - * these casts generate warnings. - * The following union typedef is used to solve that. - */ -typedef union { GLfloat f; GLint i; } fi_type; - - - -/********************************************************************** - * Math macros - */ - -#define MAX_GLUSHORT 0xffff -#define MAX_GLUINT 0xffffffff - -/* Degrees to radians conversion: */ -#define DEG2RAD (M_PI/180.0) - - -/*** - *** SQRTF: single-precision square root - ***/ -#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ -# define SQRTF(X) _mesa_sqrtf(X) -#else -# define SQRTF(X) (float) sqrt((float) (X)) -#endif - - -/*** - *** INV_SQRTF: single-precision inverse square root - ***/ -#if 0 -#define INV_SQRTF(X) _mesa_inv_sqrt(X) -#else -#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ -#endif - - -/** - * \name Work-arounds for platforms that lack C99 math functions - */ -/*@{*/ -#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \ - && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \ - && (!defined(_MSC_VER) || (_MSC_VER < 1400)) -#define acosf(f) ((float) acos(f)) -#define asinf(f) ((float) asin(f)) -#define atan2f(x,y) ((float) atan2(x,y)) -#define atanf(f) ((float) atan(f)) -#define cielf(f) ((float) ciel(f)) -#define cosf(f) ((float) cos(f)) -#define coshf(f) ((float) cosh(f)) -#define expf(f) ((float) exp(f)) -#define exp2f(f) ((float) exp2(f)) -#define floorf(f) ((float) floor(f)) -#define logf(f) ((float) log(f)) - -#ifdef ANDROID -#define log2f(f) (logf(f) * (float) (1.0 / M_LN2)) -#else -#define log2f(f) ((float) log2(f)) -#endif - -#define powf(x,y) ((float) pow(x,y)) -#define sinf(f) ((float) sin(f)) -#define sinhf(f) ((float) sinh(f)) -#define sqrtf(f) ((float) sqrt(f)) -#define tanf(f) ((float) tan(f)) -#define tanhf(f) ((float) tanh(f)) -#define acoshf(f) ((float) acosh(f)) -#define asinhf(f) ((float) asinh(f)) -#define atanhf(f) ((float) atanh(f)) -#endif - -#if defined(_MSC_VER) -static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } -static INLINE float exp2f(float x) { return powf(2.0f, x); } -static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } -static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } -static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } -static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } -static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } -#define strtoll(p, e, b) _strtoi64(p, e, b) -#endif -/*@}*/ - -/*** - *** LOG2: Log base 2 of float - ***/ -#ifdef USE_IEEE -#if 0 -/* This is pretty fast, but not accurate enough (only 2 fractional bits). - * Based on code from http://www.stereopsis.com/log2.html - */ -static INLINE GLfloat LOG2(GLfloat x) -{ - const GLfloat y = x * x * x * x; - const GLuint ix = *((GLuint *) &y); - const GLuint exp = (ix >> 23) & 0xFF; - const GLint log2 = ((GLint) exp) - 127; - return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ -} -#endif -/* Pretty fast, and accurate. - * Based on code from http://www.flipcode.com/totd/ - */ -static INLINE GLfloat LOG2(GLfloat val) -{ - fi_type num; - GLint log_2; - num.f = val; - log_2 = ((num.i >> 23) & 255) - 128; - num.i &= ~(255 << 23); - num.i += 127 << 23; - num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; - return num.f + log_2; -} -#else -/* - * NOTE: log_base_2(x) = log(x) / log(2) - * NOTE: 1.442695 = 1/log(2). - */ -#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) -#endif - - -/*** - *** IS_INF_OR_NAN: test if float is infinite or NaN - ***/ -#ifdef USE_IEEE -static INLINE int IS_INF_OR_NAN( float x ) -{ - fi_type tmp; - tmp.f = x; - return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); -} -#elif defined(isfinite) -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#elif defined(finite) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__VMS) -#define IS_INF_OR_NAN(x) (!finite(x)) -#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#define IS_INF_OR_NAN(x) (!isfinite(x)) -#else -#define IS_INF_OR_NAN(x) (!finite(x)) -#endif - - -/*** - *** IS_NEGATIVE: test if float is negative - ***/ -#if defined(USE_IEEE) -static INLINE int GET_FLOAT_BITS( float x ) -{ - fi_type fi; - fi.f = x; - return fi.i; -} -#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) -#else -#define IS_NEGATIVE(x) (x < 0.0F) -#endif - - -/*** - *** DIFFERENT_SIGNS: test if two floats have opposite signs - ***/ -#if defined(USE_IEEE) -#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) -#else -/* Could just use (x*y<0) except for the flatshading requirements. - * Maybe there's a better way? - */ -#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) -#endif - - -/*** - *** CEILF: ceiling of float - *** FLOORF: floor of float - *** FABSF: absolute value of float - *** LOGF: the natural logarithm (base e) of the value - *** EXPF: raise e to the value - *** LDEXPF: multiply value by an integral power of two - *** FREXPF: extract mantissa and exponent from value - ***/ -#if defined(__gnu_linux__) -/* C99 functions */ -#define CEILF(x) ceilf(x) -#define FLOORF(x) floorf(x) -#define FABSF(x) fabsf(x) -#define LOGF(x) logf(x) -#define EXPF(x) expf(x) -#define LDEXPF(x,y) ldexpf(x,y) -#define FREXPF(x,y) frexpf(x,y) -#else -#define CEILF(x) ((GLfloat) ceil(x)) -#define FLOORF(x) ((GLfloat) floor(x)) -#define FABSF(x) ((GLfloat) fabs(x)) -#define LOGF(x) ((GLfloat) log(x)) -#define EXPF(x) ((GLfloat) exp(x)) -#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) -#define FREXPF(x,y) ((GLfloat) frexp(x,y)) -#endif - - -/*** - *** IROUND: return (as an integer) float rounded to nearest integer - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static INLINE int iround(float f) -{ - int r; - __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); - return r; -} -#define IROUND(x) iround(x) -#elif defined(USE_X86_ASM) && defined(_MSC_VER) -static INLINE int iround(float f) -{ - int r; - _asm { - fld f - fistp r - } - return r; -} -#define IROUND(x) iround(x) -#elif defined(__WATCOMC__) && defined(__386__) -long iround(float f); -#pragma aux iround = \ - "push eax" \ - "fistp dword ptr [esp]" \ - "pop eax" \ - parm [8087] \ - value [eax] \ - modify exact [eax]; -#define IROUND(x) iround(x) -#else -#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) -#endif - -#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) - -/*** - *** IROUND_POS: return (as an integer) positive float rounded to nearest int - ***/ -#ifdef DEBUG -#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) -#else -#define IROUND_POS(f) (IROUND(f)) -#endif - - -/*** - *** IFLOOR: return (as an integer) floor of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE floor for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#elif defined(USE_IEEE) -static INLINE int ifloor(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi) >> 1; -} -#define IFLOOR(x) ifloor(x) -#else -static INLINE int ifloor(float f) -{ - int i = IROUND(f); - return (i > f) ? i - 1 : i; -} -#define IFLOOR(x) ifloor(x) -#endif - - -/*** - *** ICEIL: return (as an integer) ceiling of float - ***/ -#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -/* - * IEEE ceil for computers that round to nearest or even. - * 'f' must be between -4194304 and 4194303. - * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", - * but uses some IEEE specific tricks for better speed. - * Contributed by Josh Vanderhoof - */ -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - /* GCC generates an extra fstp/fld without this. */ - __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); - __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#elif defined(USE_IEEE) -static INLINE int iceil(float f) -{ - int ai, bi; - double af, bf; - fi_type u; - af = (3 << 22) + 0.5 + (double)f; - bf = (3 << 22) + 0.5 - (double)f; - u.f = (float) af; ai = u.i; - u.f = (float) bf; bi = u.i; - return (ai - bi + 1) >> 1; -} -#define ICEIL(x) iceil(x) -#else -static INLINE int iceil(float f) -{ - int i = IROUND(f); - return (i < f) ? i + 1 : i; -} -#define ICEIL(x) iceil(x) -#endif - - -/** - * Is x a power of two? - */ -static INLINE int -_mesa_is_pow_two(int x) -{ - return !(x & (x - 1)); -} - -/** - * Round given integer to next higer power of two - * If X is zero result is undefined. - * - * Source for the fallback implementation is - * Sean Eron Anderson's webpage "Bit Twiddling Hacks" - * http://graphics.stanford.edu/~seander/bithacks.html - * - * When using builtin function have to do some work - * for case when passed values 1 to prevent hiting - * undefined result from __builtin_clz. Undefined - * results would be different depending on optimization - * level used for build. - */ -static INLINE int32_t -_mesa_next_pow_two_32(uint32_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint32_t y = (x != 1); - return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x++; - return x; -#endif -} - -static INLINE int64_t -_mesa_next_pow_two_64(uint64_t x) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - uint64_t y = (x != 1); - if (sizeof(x) == sizeof(long)) - return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); - else - return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); -#else - x--; - x |= x >> 1; - x |= x >> 2; - x |= x >> 4; - x |= x >> 8; - x |= x >> 16; - x |= x >> 32; - x++; - return x; -#endif -} - - -/* - * Returns the floor form of binary logarithm for a 32-bit integer. - */ -static INLINE GLuint -_mesa_logbase2(GLuint n) -{ -#if defined(__GNUC__) && \ - ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) - return (31 - __builtin_clz(n | 1)); -#else - GLuint pos = 0; - if (n >= 1<<16) { n >>= 16; pos += 16; } - if (n >= 1<< 8) { n >>= 8; pos += 8; } - if (n >= 1<< 4) { n >>= 4; pos += 4; } - if (n >= 1<< 2) { n >>= 2; pos += 2; } - if (n >= 1<< 1) { pos += 1; } - return pos; -#endif -} - - -/** - * Return 1 if this is a little endian machine, 0 if big endian. - */ -static INLINE GLboolean -_mesa_little_endian(void) -{ - const GLuint ui = 1; /* intentionally not static */ - return *((const GLubyte *) &ui); -} - - - -/********************************************************************** - * Functions - */ - -extern void * -_mesa_align_malloc( size_t bytes, unsigned long alignment ); - -extern void * -_mesa_align_calloc( size_t bytes, unsigned long alignment ); - -extern void -_mesa_align_free( void *ptr ); - -extern void * -_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, - unsigned long alignment); - -extern void * -_mesa_exec_malloc( GLuint size ); - -extern void -_mesa_exec_free( void *addr ); - -extern void * -_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); - -extern void -_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); - -extern double -_mesa_sqrtd(double x); - -extern float -_mesa_sqrtf(float x); - -extern float -_mesa_inv_sqrtf(float x); - -extern void -_mesa_init_sqrt_table(void); - -#ifdef __GNUC__ - -#if defined(__MINGW32__) || defined(ANDROID) -#define ffs __builtin_ffs -#define ffsll __builtin_ffsll -#endif - -#define _mesa_ffs(i) ffs(i) -#define _mesa_ffsll(i) ffsll(i) - -#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) -#define _mesa_bitcount(i) __builtin_popcount(i) -#else -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -#else -extern int -_mesa_ffs(int32_t i); - -extern int -_mesa_ffsll(int64_t i); - -extern unsigned int -_mesa_bitcount(unsigned int n); -#endif - -extern GLhalfARB -_mesa_float_to_half(float f); - -extern float -_mesa_half_to_float(GLhalfARB h); - - -extern void * -_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, - int (*compar)(const void *, const void *) ); - -extern char * -_mesa_getenv( const char *var ); - -extern char * -_mesa_strdup( const char *s ); - -extern float -_mesa_strtof( const char *s, char **end ); - -extern unsigned int -_mesa_str_checksum(const char *str); - -extern int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); - -struct gl_context; - -extern void -_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - -extern void -_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); - -extern void -_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); - - -#if defined(_MSC_VER) && !defined(snprintf) -#define snprintf _snprintf -#endif - - -#ifdef __cplusplus -} -#endif - - -#endif /* IMPORTS_H */ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file imports.h + * Standard C library function wrappers. + * + * This file provides wrappers for all the standard C library functions + * like malloc(), free(), printf(), getenv(), etc. + */ + + +#ifndef IMPORTS_H +#define IMPORTS_H + + +#include "compiler.h" +#include "glheader.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +/**********************************************************************/ +/** Memory macros */ +/*@{*/ + +/** Allocate \p BYTES bytes */ +#define MALLOC(BYTES) malloc(BYTES) +/** Allocate and zero \p BYTES bytes */ +#define CALLOC(BYTES) calloc(1, BYTES) +/** Allocate a structure of type \p T */ +#define MALLOC_STRUCT(T) (struct T *) malloc(sizeof(struct T)) +/** Allocate and zero a structure of type \p T */ +#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) +/** Free memory */ +#define FREE(PTR) free(PTR) + +/*@}*/ + + +/* + * For GL_ARB_vertex_buffer_object we need to treat vertex array pointers + * as offsets into buffer stores. Since the vertex array pointer and + * buffer store pointer are both pointers and we need to add them, we use + * this macro. + * Both pointers/offsets are expressed in bytes. + */ +#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) ) + + +/** + * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float + * as a int (thereby using integer registers instead of FP registers) is + * a performance win. Typically, this can be done with ordinary casts. + * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0) + * these casts generate warnings. + * The following union typedef is used to solve that. + */ +typedef union { GLfloat f; GLint i; } fi_type; + + + +/********************************************************************** + * Math macros + */ + +#define MAX_GLUSHORT 0xffff +#define MAX_GLUINT 0xffffffff + +/* Degrees to radians conversion: */ +#define DEG2RAD (M_PI/180.0) + + +/*** + *** SQRTF: single-precision square root + ***/ +#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */ +# define SQRTF(X) _mesa_sqrtf(X) +#else +# define SQRTF(X) (float) sqrt((float) (X)) +#endif + + +/*** + *** INV_SQRTF: single-precision inverse square root + ***/ +#if 0 +#define INV_SQRTF(X) _mesa_inv_sqrt(X) +#else +#define INV_SQRTF(X) (1.0F / SQRTF(X)) /* this is faster on a P4 */ +#endif + + +/** + * \name Work-arounds for platforms that lack C99 math functions + */ +/*@{*/ +#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \ + && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \ + && (!defined(_MSC_VER) || (_MSC_VER < 1400)) +#define acosf(f) ((float) acos(f)) +#define asinf(f) ((float) asin(f)) +#define atan2f(x,y) ((float) atan2(x,y)) +#define atanf(f) ((float) atan(f)) +#define cielf(f) ((float) ciel(f)) +#define cosf(f) ((float) cos(f)) +#define coshf(f) ((float) cosh(f)) +#define expf(f) ((float) exp(f)) +#define exp2f(f) ((float) exp2(f)) +#define floorf(f) ((float) floor(f)) +#define logf(f) ((float) log(f)) + +#ifdef ANDROID +#define log2f(f) (logf(f) * (float) (1.0 / M_LN2)) +#else +#define log2f(f) ((float) log2(f)) +#endif + +#define powf(x,y) ((float) pow(x,y)) +#define sinf(f) ((float) sin(f)) +#define sinhf(f) ((float) sinh(f)) +#define sqrtf(f) ((float) sqrt(f)) +#define tanf(f) ((float) tan(f)) +#define tanhf(f) ((float) tanh(f)) +#define acoshf(f) ((float) acosh(f)) +#define asinhf(f) ((float) asinh(f)) +#define atanhf(f) ((float) atanh(f)) +#endif + +#if defined(_MSC_VER) +static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } +static INLINE float exp2f(float x) { return powf(2.0f, x); } +static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } +static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } +static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } +static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } +static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } +#define strtoll(p, e, b) _strtoi64(p, e, b) +#endif +/*@}*/ + +/*** + *** LOG2: Log base 2 of float + ***/ +#ifdef USE_IEEE +#if 0 +/* This is pretty fast, but not accurate enough (only 2 fractional bits). + * Based on code from http://www.stereopsis.com/log2.html + */ +static INLINE GLfloat LOG2(GLfloat x) +{ + const GLfloat y = x * x * x * x; + const GLuint ix = *((GLuint *) &y); + const GLuint exp = (ix >> 23) & 0xFF; + const GLint log2 = ((GLint) exp) - 127; + return (GLfloat) log2 * (1.0 / 4.0); /* 4, because of x^4 above */ +} +#endif +/* Pretty fast, and accurate. + * Based on code from http://www.flipcode.com/totd/ + */ +static INLINE GLfloat LOG2(GLfloat val) +{ + fi_type num; + GLint log_2; + num.f = val; + log_2 = ((num.i >> 23) & 255) - 128; + num.i &= ~(255 << 23); + num.i += 127 << 23; + num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3; + return num.f + log_2; +} +#else +/* + * NOTE: log_base_2(x) = log(x) / log(2) + * NOTE: 1.442695 = 1/log(2). + */ +#define LOG2(x) ((GLfloat) (log(x) * 1.442695F)) +#endif + + +/*** + *** IS_INF_OR_NAN: test if float is infinite or NaN + ***/ +#ifdef USE_IEEE +static INLINE int IS_INF_OR_NAN( float x ) +{ + fi_type tmp; + tmp.f = x; + return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31); +} +#elif defined(isfinite) +#define IS_INF_OR_NAN(x) (!isfinite(x)) +#elif defined(finite) +#define IS_INF_OR_NAN(x) (!finite(x)) +#elif defined(__VMS) +#define IS_INF_OR_NAN(x) (!finite(x)) +#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#define IS_INF_OR_NAN(x) (!isfinite(x)) +#else +#define IS_INF_OR_NAN(x) (!finite(x)) +#endif + + +/*** + *** IS_NEGATIVE: test if float is negative + ***/ +#if defined(USE_IEEE) +static INLINE int GET_FLOAT_BITS( float x ) +{ + fi_type fi; + fi.f = x; + return fi.i; +} +#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0) +#else +#define IS_NEGATIVE(x) (x < 0.0F) +#endif + + +/*** + *** DIFFERENT_SIGNS: test if two floats have opposite signs + ***/ +#if defined(USE_IEEE) +#define DIFFERENT_SIGNS(x,y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1<<31)) +#else +/* Could just use (x*y<0) except for the flatshading requirements. + * Maybe there's a better way? + */ +#define DIFFERENT_SIGNS(x,y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F) +#endif + + +/*** + *** CEILF: ceiling of float + *** FLOORF: floor of float + *** FABSF: absolute value of float + *** LOGF: the natural logarithm (base e) of the value + *** EXPF: raise e to the value + *** LDEXPF: multiply value by an integral power of two + *** FREXPF: extract mantissa and exponent from value + ***/ +#if defined(__gnu_linux__) +/* C99 functions */ +#define CEILF(x) ceilf(x) +#define FLOORF(x) floorf(x) +#define FABSF(x) fabsf(x) +#define LOGF(x) logf(x) +#define EXPF(x) expf(x) +#define LDEXPF(x,y) ldexpf(x,y) +#define FREXPF(x,y) frexpf(x,y) +#else +#define CEILF(x) ((GLfloat) ceil(x)) +#define FLOORF(x) ((GLfloat) floor(x)) +#define FABSF(x) ((GLfloat) fabs(x)) +#define LOGF(x) ((GLfloat) log(x)) +#define EXPF(x) ((GLfloat) exp(x)) +#define LDEXPF(x,y) ((GLfloat) ldexp(x,y)) +#define FREXPF(x,y) ((GLfloat) frexp(x,y)) +#endif + + +/*** + *** IROUND: return (as an integer) float rounded to nearest integer + ***/ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) +static INLINE int iround(float f) +{ + int r; + __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); + return r; +} +#define IROUND(x) iround(x) +#elif defined(USE_X86_ASM) && defined(_MSC_VER) +static INLINE int iround(float f) +{ + int r; + _asm { + fld f + fistp r + } + return r; +} +#define IROUND(x) iround(x) +#elif defined(__WATCOMC__) && defined(__386__) +long iround(float f); +#pragma aux iround = \ + "push eax" \ + "fistp dword ptr [esp]" \ + "pop eax" \ + parm [8087] \ + value [eax] \ + modify exact [eax]; +#define IROUND(x) iround(x) +#else +#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) +#endif + +#define IROUND64(f) ((GLint64) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) + +/*** + *** IROUND_POS: return (as an integer) positive float rounded to nearest int + ***/ +#ifdef DEBUG +#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f)) +#else +#define IROUND_POS(f) (IROUND(f)) +#endif + + +/*** + *** IFLOOR: return (as an integer) floor of float + ***/ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) +/* + * IEEE floor for computers that round to nearest or even. + * 'f' must be between -4194304 and 4194303. + * This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1", + * but uses some IEEE specific tricks for better speed. + * Contributed by Josh Vanderhoof + */ +static INLINE int ifloor(float f) +{ + int ai, bi; + double af, bf; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + /* GCC generates an extra fstp/fld without this. */ + __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); + __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); + return (ai - bi) >> 1; +} +#define IFLOOR(x) ifloor(x) +#elif defined(USE_IEEE) +static INLINE int ifloor(float f) +{ + int ai, bi; + double af, bf; + fi_type u; + + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi) >> 1; +} +#define IFLOOR(x) ifloor(x) +#else +static INLINE int ifloor(float f) +{ + int i = IROUND(f); + return (i > f) ? i - 1 : i; +} +#define IFLOOR(x) ifloor(x) +#endif + + +/*** + *** ICEIL: return (as an integer) ceiling of float + ***/ +#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) +/* + * IEEE ceil for computers that round to nearest or even. + * 'f' must be between -4194304 and 4194303. + * This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1", + * but uses some IEEE specific tricks for better speed. + * Contributed by Josh Vanderhoof + */ +static INLINE int iceil(float f) +{ + int ai, bi; + double af, bf; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + /* GCC generates an extra fstp/fld without this. */ + __asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st"); + __asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st"); + return (ai - bi + 1) >> 1; +} +#define ICEIL(x) iceil(x) +#elif defined(USE_IEEE) +static INLINE int iceil(float f) +{ + int ai, bi; + double af, bf; + fi_type u; + af = (3 << 22) + 0.5 + (double)f; + bf = (3 << 22) + 0.5 - (double)f; + u.f = (float) af; ai = u.i; + u.f = (float) bf; bi = u.i; + return (ai - bi + 1) >> 1; +} +#define ICEIL(x) iceil(x) +#else +static INLINE int iceil(float f) +{ + int i = IROUND(f); + return (i < f) ? i + 1 : i; +} +#define ICEIL(x) iceil(x) +#endif + + +/** + * Is x a power of two? + */ +static INLINE int +_mesa_is_pow_two(int x) +{ + return !(x & (x - 1)); +} + +/** + * Round given integer to next higer power of two + * If X is zero result is undefined. + * + * Source for the fallback implementation is + * Sean Eron Anderson's webpage "Bit Twiddling Hacks" + * http://graphics.stanford.edu/~seander/bithacks.html + * + * When using builtin function have to do some work + * for case when passed values 1 to prevent hiting + * undefined result from __builtin_clz. Undefined + * results would be different depending on optimization + * level used for build. + */ +static INLINE int32_t +_mesa_next_pow_two_32(uint32_t x) +{ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) + uint32_t y = (x != 1); + return (1 + y) << ((__builtin_clz(x - y) ^ 31) ); +#else + x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x++; + return x; +#endif +} + +static INLINE int64_t +_mesa_next_pow_two_64(uint64_t x) +{ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) + uint64_t y = (x != 1); + if (sizeof(x) == sizeof(long)) + return (1 + y) << ((__builtin_clzl(x - y) ^ 63)); + else + return (1 + y) << ((__builtin_clzll(x - y) ^ 63)); +#else + x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x |= x >> 32; + x++; + return x; +#endif +} + + +/* + * Returns the floor form of binary logarithm for a 32-bit integer. + */ +static INLINE GLuint +_mesa_logbase2(GLuint n) +{ +#if defined(__GNUC__) && \ + ((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) + return (31 - __builtin_clz(n | 1)); +#else + GLuint pos = 0; + if (n >= 1<<16) { n >>= 16; pos += 16; } + if (n >= 1<< 8) { n >>= 8; pos += 8; } + if (n >= 1<< 4) { n >>= 4; pos += 4; } + if (n >= 1<< 2) { n >>= 2; pos += 2; } + if (n >= 1<< 1) { pos += 1; } + return pos; +#endif +} + + +/** + * Return 1 if this is a little endian machine, 0 if big endian. + */ +static INLINE GLboolean +_mesa_little_endian(void) +{ + const GLuint ui = 1; /* intentionally not static */ + return *((const GLubyte *) &ui); +} + + + +/********************************************************************** + * Functions + */ + +extern void * +_mesa_align_malloc( size_t bytes, unsigned long alignment ); + +extern void * +_mesa_align_calloc( size_t bytes, unsigned long alignment ); + +extern void +_mesa_align_free( void *ptr ); + +extern void * +_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, + unsigned long alignment); + +extern void * +_mesa_exec_malloc( GLuint size ); + +extern void +_mesa_exec_free( void *addr ); + +extern void * +_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize ); + +extern void +_mesa_memset16( unsigned short *dst, unsigned short val, size_t n ); + +extern double +_mesa_sqrtd(double x); + +extern float +_mesa_sqrtf(float x); + +extern float +_mesa_inv_sqrtf(float x); + +extern void +_mesa_init_sqrt_table(void); + +#ifdef __GNUC__ + +#if defined(__MINGW32__) || defined(ANDROID) +#define ffs __builtin_ffs +#define ffsll __builtin_ffsll +#endif + +#define _mesa_ffs(i) ffs(i) +#define _mesa_ffsll(i) ffsll(i) + +#if ((_GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4) +#define _mesa_bitcount(i) __builtin_popcount(i) +#else +extern unsigned int +_mesa_bitcount(unsigned int n); +#endif + +#else +extern int +_mesa_ffs(int32_t i); + +extern int +_mesa_ffsll(int64_t i); + +extern unsigned int +_mesa_bitcount(unsigned int n); +#endif + +extern GLhalfARB +_mesa_float_to_half(float f); + +extern float +_mesa_half_to_float(GLhalfARB h); + + +extern void * +_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size, + int (*compar)(const void *, const void *) ); + +extern char * +_mesa_getenv( const char *var ); + +extern char * +_mesa_strdup( const char *s ); + +extern float +_mesa_strtof( const char *s, char **end ); + +extern unsigned int +_mesa_str_checksum(const char *str); + +extern int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); + +struct gl_context; + +extern void +_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); + +extern void +_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); + +extern void +_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); + +extern void +_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); + + +#if defined(_MSC_VER) && !defined(snprintf) +#define snprintf _snprintf +#endif + + +#ifdef __cplusplus +} +#endif + + +#endif /* IMPORTS_H */ diff --git a/mesalib/src/mesa/main/lines.c b/mesalib/src/mesa/main/lines.c index 1df409f45..79bf5679d 100644 --- a/mesalib/src/mesa/main/lines.c +++ b/mesalib/src/mesa/main/lines.c @@ -1,117 +1,117 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "lines.h" -#include "macros.h" -#include "mtypes.h" - - -/** - * Set the line width. - * - * \param width line width in pixels. - * - * \sa glLineWidth(). - */ -void GLAPIENTRY -_mesa_LineWidth( GLfloat width ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineWidth %f\n", width); - - if (width<=0.0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); - return; - } - - if (ctx->Line.Width == width) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.Width = width; - - if (ctx->Driver.LineWidth) - ctx->Driver.LineWidth(ctx, width); -} - - -/** - * Set the line stipple pattern. - * - * \param factor pattern scale factor. - * \param pattern bit pattern. - * - * \sa glLineStipple(). - * - * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On - * change flushes the vertices and notifies the driver via - * the dd_function_table::LineStipple callback. - */ -void GLAPIENTRY -_mesa_LineStipple( GLint factor, GLushort pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); - - factor = CLAMP( factor, 1, 256 ); - - if (ctx->Line.StippleFactor == factor && - ctx->Line.StipplePattern == pattern) - return; - - FLUSH_VERTICES(ctx, _NEW_LINE); - ctx->Line.StippleFactor = factor; - ctx->Line.StipplePattern = pattern; - - if (ctx->Driver.LineStipple) - ctx->Driver.LineStipple( ctx, factor, pattern ); -} - - -/** - * Initialize the context line state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Line and line related constants in - * __struct gl_contextRec::Const. - */ -void GLAPIENTRY -_mesa_init_line( struct gl_context * ctx ) -{ - ctx->Line.SmoothFlag = GL_FALSE; - ctx->Line.StippleFlag = GL_FALSE; - ctx->Line.Width = 1.0; - ctx->Line.StipplePattern = 0xffff; - ctx->Line.StippleFactor = 1; -} +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "context.h" +#include "lines.h" +#include "macros.h" +#include "mtypes.h" + + +/** + * Set the line width. + * + * \param width line width in pixels. + * + * \sa glLineWidth(). + */ +void GLAPIENTRY +_mesa_LineWidth( GLfloat width ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glLineWidth %f\n", width); + + if (width<=0.0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); + return; + } + + if (ctx->Line.Width == width) + return; + + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.Width = width; + + if (ctx->Driver.LineWidth) + ctx->Driver.LineWidth(ctx, width); +} + + +/** + * Set the line stipple pattern. + * + * \param factor pattern scale factor. + * \param pattern bit pattern. + * + * \sa glLineStipple(). + * + * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On + * change flushes the vertices and notifies the driver via + * the dd_function_table::LineStipple callback. + */ +void GLAPIENTRY +_mesa_LineStipple( GLint factor, GLushort pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); + + factor = CLAMP( factor, 1, 256 ); + + if (ctx->Line.StippleFactor == factor && + ctx->Line.StipplePattern == pattern) + return; + + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFactor = factor; + ctx->Line.StipplePattern = pattern; + + if (ctx->Driver.LineStipple) + ctx->Driver.LineStipple( ctx, factor, pattern ); +} + + +/** + * Initialize the context line state. + * + * \param ctx GL context. + * + * Initializes __struct gl_contextRec::Line and line related constants in + * __struct gl_contextRec::Const. + */ +void GLAPIENTRY +_mesa_init_line( struct gl_context * ctx ) +{ + ctx->Line.SmoothFlag = GL_FALSE; + ctx->Line.StippleFlag = GL_FALSE; + ctx->Line.Width = 1.0; + ctx->Line.StipplePattern = 0xffff; + ctx->Line.StippleFactor = 1; +} diff --git a/mesalib/src/mesa/main/macros.h b/mesalib/src/mesa/main/macros.h index 1d5d7f346..01e4d20af 100644 --- a/mesalib/src/mesa/main/macros.h +++ b/mesalib/src/mesa/main/macros.h @@ -1,725 +1,725 @@ -/** - * \file macros.h - * A collection of useful macros. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef MACROS_H -#define MACROS_H - -#include "imports.h" - - -/** - * \name Integer / float conversion for colors, normals, etc. - */ -/*@{*/ - -/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */ -extern GLfloat _mesa_ubyte_to_float_color_tab[256]; -#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] - -/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */ -#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F)) - - -/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */ -#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */ -#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) - - -/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */ -#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */ -#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 ) - -/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */ -#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) - -/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */ -#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F)) - - -/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ -#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */ -#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) - - -/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */ -#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F)) - -/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */ -#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) ) - - -/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ -#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) - -/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ -#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) - - -/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ -#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) - -/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ -/* causes overflow: -#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 ) -*/ -/* a close approximation: */ -#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) - -/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */ -#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) ) - - -/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ -#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0)) - -/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */ -#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) ) - - -#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b))) -#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7))) -#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8)) -#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23))) -#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24)) - - -#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255))) -#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b)) -#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767)))) -#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) -#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) -#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) -#define CLAMPED_FLOAT_TO_USHORT(us, f) \ - us = ( (GLushort) IROUND( (f) * 65535.0F) ) - -#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \ - s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) - -/*** - *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] - *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] - ***/ -#if defined(USE_IEEE) && !defined(DEBUG) -#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ -/* This function/macro is sensitive to precision. Test very carefully - * if you change it! - */ -#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F); \ - if (__tmp.i < 0) \ - UB = (GLubyte) 0; \ - else if (__tmp.i >= IEEE_0996) \ - UB = (GLubyte) 255; \ - else { \ - __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } \ - } while (0) -#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ - do { \ - fi_type __tmp; \ - __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ - UB = (GLubyte) __tmp.i; \ - } while (0) -#else -#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) -#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ - ub = ((GLubyte) IROUND((f) * 255.0F)) -#endif - -/*@}*/ - - -/** Stepping a GLfloat pointer by a byte stride */ -#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) -/** Stepping a GLuint pointer by a byte stride */ -#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) -/** Stepping a GLubyte[4] pointer by a byte stride */ -#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) -/** Stepping a GLfloat[4] pointer by a byte stride */ -#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan[4] pointer by a byte stride */ -#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) -/** Stepping a GLchan pointer by a byte stride */ -#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) -/** Stepping a \p t pointer by a byte stride */ -#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) - - -/**********************************************************************/ -/** \name 4-element vector operations */ -/*@{*/ - -/** Zero */ -#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0 - -/** Test for equality */ -#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \ - (a)[1] == (b)[1] && \ - (a)[2] == (b)[2] && \ - (a)[3] == (b)[3]) - -/** Test for equality (unsigned bytes) */ -#if defined(__i386__) -#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC)) -#else -#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC) -#endif - -/** Copy a 4-element vector */ -#define COPY_4V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) - -/** Copy a 4-element vector with cast */ -#define COPY_4V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ - (DST)[2] = (CAST)(SRC)[2]; \ - (DST)[3] = (CAST)(SRC)[3]; \ -} while (0) - -/** Copy a 4-element unsigned byte vector */ -#if defined(__i386__) -#define COPY_4UBV(DST, SRC) \ -do { \ - *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ -} while (0) -#else -/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */ -#define COPY_4UBV(DST, SRC) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ - (DST)[3] = (SRC)[3]; \ -} while (0) -#endif - -/** - * Copy a 4-element float vector - * memcpy seems to be most efficient - */ -#define COPY_4FV( DST, SRC ) \ -do { \ - memcpy(DST, SRC, sizeof(GLfloat) * 4); \ -} while (0) - -/** Copy \p SZ elements into a 4-element vector */ -#define COPY_SZ_4V(DST, SZ, SRC) \ -do { \ - switch (SZ) { \ - case 4: (DST)[3] = (SRC)[3]; \ - case 3: (DST)[2] = (SRC)[2]; \ - case 2: (DST)[1] = (SRC)[1]; \ - case 1: (DST)[0] = (SRC)[0]; \ - } \ -} while(0) - -/** Copy \p SZ elements into a homegeneous (4-element) vector, giving - * default values to the remaining */ -#define COPY_CLEAN_4V(DST, SZ, SRC) \ -do { \ - ASSIGN_4V( DST, 0, 0, 0, 1 ); \ - COPY_SZ_4V( DST, SZ, SRC ); \ -} while (0) - -/** Subtraction */ -#define SUB_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] - (SRCB)[3]; \ -} while (0) - -/** Addition */ -#define ADD_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] + (SRCB)[3]; \ -} while (0) - -/** Element-wise multiplication */ -#define SCALE_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ - (DST)[3] = (SRCA)[3] * (SRCB)[3]; \ -} while (0) - -/** In-place addition */ -#define ACC_4V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ - (DST)[2] += (SRC)[2]; \ - (DST)[3] += (SRC)[3]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_4V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ - (DST)[3] += (SRCA)[3] * (SRCB)[3]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ - (DST)[2] += S * (SRCB)[2]; \ - (DST)[3] += S * (SRCB)[3]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_4V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ - (DST)[2] = S * (SRCB)[2]; \ - (DST)[3] = S * (SRCB)[3]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_4V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ - (DST)[2] *= S; \ - (DST)[3] *= S; \ -} while (0) - -/** Assignment */ -#define ASSIGN_4V( V, V0, V1, V2, V3 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ - V[2] = V2; \ - V[3] = V3; \ -} while(0) - -/*@}*/ - - -/**********************************************************************/ -/** \name 3-element vector operations*/ -/*@{*/ - -/** Zero */ -#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0 - -/** Test for equality */ -#define TEST_EQ_3V(a,b) \ - ((a)[0] == (b)[0] && \ - (a)[1] == (b)[1] && \ - (a)[2] == (b)[2]) - -/** Copy a 3-element vector */ -#define COPY_3V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ - (DST)[2] = (SRC)[2]; \ -} while (0) - -/** Copy a 3-element vector with cast */ -#define COPY_3V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ - (DST)[2] = (CAST)(SRC)[2]; \ -} while (0) - -/** Copy a 3-element float vector */ -#define COPY_3FV( DST, SRC ) \ -do { \ - const GLfloat *_tmp = (SRC); \ - (DST)[0] = _tmp[0]; \ - (DST)[1] = _tmp[1]; \ - (DST)[2] = _tmp[2]; \ -} while (0) - -/** Subtraction */ -#define SUB_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ -} while (0) - -/** Addition */ -#define ADD_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SCALE_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ -} while (0) - -/** In-place element-wise multiplication */ -#define SELF_SCALE_3V( DST, SRC ) \ -do { \ - (DST)[0] *= (SRC)[0]; \ - (DST)[1] *= (SRC)[1]; \ - (DST)[2] *= (SRC)[2]; \ -} while (0) - -/** In-place addition */ -#define ACC_3V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ - (DST)[2] += (SRC)[2]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_3V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ - (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_3V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ - (DST)[2] = S * (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ - (DST)[2] += S * (SRCB)[2]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_3V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ - (DST)[2] *= S; \ -} while (0) - -/** In-place scalar addition */ -#define ACC_SCALAR_3V( DST, S ) \ -do { \ - (DST)[0] += S; \ - (DST)[1] += S; \ - (DST)[2] += S; \ -} while (0) - -/** Assignment */ -#define ASSIGN_3V( V, V0, V1, V2 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ - V[2] = V2; \ -} while(0) - -/*@}*/ - - -/**********************************************************************/ -/** \name 2-element vector operations*/ -/*@{*/ - -/** Zero */ -#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0 - -/** Copy a 2-element vector */ -#define COPY_2V( DST, SRC ) \ -do { \ - (DST)[0] = (SRC)[0]; \ - (DST)[1] = (SRC)[1]; \ -} while (0) - -/** Copy a 2-element vector with cast */ -#define COPY_2V_CAST( DST, SRC, CAST ) \ -do { \ - (DST)[0] = (CAST)(SRC)[0]; \ - (DST)[1] = (CAST)(SRC)[1]; \ -} while (0) - -/** Copy a 2-element float vector */ -#define COPY_2FV( DST, SRC ) \ -do { \ - const GLfloat *_tmp = (SRC); \ - (DST)[0] = _tmp[0]; \ - (DST)[1] = _tmp[1]; \ -} while (0) - -/** Subtraction */ -#define SUB_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ -} while (0) - -/** Addition */ -#define ADD_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SCALE_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ -} while (0) - -/** In-place addition */ -#define ACC_2V( DST, SRC ) \ -do { \ - (DST)[0] += (SRC)[0]; \ - (DST)[1] += (SRC)[1]; \ -} while (0) - -/** Element-wise multiplication and addition */ -#define ACC_SCALE_2V( DST, SRCA, SRCB ) \ -do { \ - (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ - (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ -} while (0) - -/** Scalar multiplication */ -#define SCALE_SCALAR_2V( DST, S, SRCB ) \ -do { \ - (DST)[0] = S * (SRCB)[0]; \ - (DST)[1] = S * (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication and addition */ -#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \ -do { \ - (DST)[0] += S * (SRCB)[0]; \ - (DST)[1] += S * (SRCB)[1]; \ -} while (0) - -/** In-place scalar multiplication */ -#define SELF_SCALE_SCALAR_2V( DST, S ) \ -do { \ - (DST)[0] *= S; \ - (DST)[1] *= S; \ -} while (0) - -/** In-place scalar addition */ -#define ACC_SCALAR_2V( DST, S ) \ -do { \ - (DST)[0] += S; \ - (DST)[1] += S; \ -} while (0) - -/** Assign scalers to short vectors */ -#define ASSIGN_2V( V, V0, V1 ) \ -do { \ - V[0] = V0; \ - V[1] = V1; \ -} while(0) - -/*@}*/ - - -/** \name Linear interpolation macros */ -/*@{*/ - -/** - * Linear interpolation - * - * \note \p OUT argument is evaluated twice! - * \note Be wary of using *coord++ as an argument to any of these macros! - */ -#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) - -/* Can do better with integer math - */ -#define INTERP_UB( t, dstub, outub, inub ) \ -do { \ - GLfloat inf = UBYTE_TO_FLOAT( inub ); \ - GLfloat outf = UBYTE_TO_FLOAT( outub ); \ - GLfloat dstf = LINTERP( t, outf, inf ); \ - UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \ -} while (0) - -#define INTERP_CHAN( t, dstc, outc, inc ) \ -do { \ - GLfloat inf = CHAN_TO_FLOAT( inc ); \ - GLfloat outf = CHAN_TO_FLOAT( outc ); \ - GLfloat dstf = LINTERP( t, outf, inf ); \ - UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \ -} while (0) - -#define INTERP_UI( t, dstui, outui, inui ) \ - dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) ) - -#define INTERP_F( t, dstf, outf, inf ) \ - dstf = LINTERP( t, outf, inf ) - -#define INTERP_4F( t, dst, out, in ) \ -do { \ - dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ - dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ - dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ - dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \ -} while (0) - -#define INTERP_3F( t, dst, out, in ) \ -do { \ - dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ - dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ - dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ -} while (0) - -#define INTERP_4CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ - INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \ -} while (0) - -#define INTERP_3CHAN( t, dst, out, in ) \ -do { \ - INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ - INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ - INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ -} while (0) - -#define INTERP_SZ( t, vec, to, out, in, sz ) \ -do { \ - switch (sz) { \ - case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \ - case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \ - case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \ - case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \ - } \ -} while(0) - -/*@}*/ - - - -/** Clamp X to [MIN,MAX] */ -#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) - -/** Minimum of two values: */ -#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) - -/** Maximum of two values: */ -#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) - -/** Minimum and maximum of three values: */ -#define MIN3( A, B, C ) ((A) < (B) ? MIN2(A, C) : MIN2(B, C)) -#define MAX3( A, B, C ) ((A) > (B) ? MAX2(A, C) : MAX2(B, C)) - -/** Dot product of two 2-element vectors */ -#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] ) - -/** Dot product of two 3-element vectors */ -#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] ) - -/** Dot product of two 4-element vectors */ -#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \ - (a)[2]*(b)[2] + (a)[3]*(b)[3] ) - -/** Dot product of two 4-element vectors */ -#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d)) - - -/** Cross product of two 3-element vectors */ -#define CROSS3(n, u, v) \ -do { \ - (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \ - (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \ - (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \ -} while (0) - - -/* Normalize a 3-element vector to unit length. */ -#define NORMALIZE_3FV( V ) \ -do { \ - GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \ - if (len) { \ - len = INV_SQRTF(len); \ - (V)[0] = (GLfloat) ((V)[0] * len); \ - (V)[1] = (GLfloat) ((V)[1] * len); \ - (V)[2] = (GLfloat) ((V)[2] * len); \ - } \ -} while(0) - -#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])) -#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1])) - -#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]) -#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]) - - -/** casts to silence warnings with some compilers */ -#define ENUM_TO_INT(E) ((GLint)(E)) -#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E)) -#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E)) -#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE) - - -#endif +/** + * \file macros.h + * A collection of useful macros. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef MACROS_H +#define MACROS_H + +#include "imports.h" + + +/** + * \name Integer / float conversion for colors, normals, etc. + */ +/*@{*/ + +/** Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */ +extern GLfloat _mesa_ubyte_to_float_color_tab[256]; +#define UBYTE_TO_FLOAT(u) _mesa_ubyte_to_float_color_tab[(unsigned int)(u)] + +/** Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */ +#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) ((X) * 255.0F)) + + +/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */ +#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F)) + +/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */ +#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 ) + + +/** Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0], texture/fb data */ +#define BYTE_TO_FLOAT_TEX(B) ((B) == -128 ? -1.0F : (B) * (1.0F/127.0F)) + +/** Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127], texture/fb data */ +#define FLOAT_TO_BYTE_TEX(X) CLAMP( (GLint) (127.0F * (X)), -128, 127 ) + +/** Convert GLushort in [0,65535] to GLfloat in [0.0,1.0] */ +#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F)) + +/** Convert GLfloat in [0.0,1.0] to GLushort in [0, 65535] */ +#define FLOAT_TO_USHORT(X) ((GLuint) ((X) * 65535.0F)) + + +/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */ +#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) + +/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767] */ +#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 ) + + +/** Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0], texture/fb data */ +#define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F)) + +/** Convert GLfloat in [-1.0,1.0] to GLshort in [-32768,32767], texture/fb data */ +#define FLOAT_TO_SHORT_TEX(X) ( (GLint) (32767.0F * (X)) ) + + +/** Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */ +#define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) + +/** Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */ +#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0)) + + +/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */ +#define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) + +/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */ +/* causes overflow: +#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0 * (X))) - 1) / 2 ) +*/ +/* a close approximation: */ +#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) ) + +/** Convert GLfloat in [-1.0,1.0] to GLint64 in [-(1<<63),(1 << 63) -1] */ +#define FLOAT_TO_INT64(X) ( (GLint64) (9223372036854775807.0 * (double)(X)) ) + + +/** Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0], texture/fb data */ +#define INT_TO_FLOAT_TEX(I) ((I) == -2147483648 ? -1.0F : (I) * (1.0F/2147483647.0)) + +/** Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647], texture/fb data */ +#define FLOAT_TO_INT_TEX(X) ( (GLint) (2147483647.0 * (X)) ) + + +#define BYTE_TO_UBYTE(b) ((GLubyte) ((b) < 0 ? 0 : (GLubyte) (b))) +#define SHORT_TO_UBYTE(s) ((GLubyte) ((s) < 0 ? 0 : (GLubyte) ((s) >> 7))) +#define USHORT_TO_UBYTE(s) ((GLubyte) ((s) >> 8)) +#define INT_TO_UBYTE(i) ((GLubyte) ((i) < 0 ? 0 : (GLubyte) ((i) >> 23))) +#define UINT_TO_UBYTE(i) ((GLubyte) ((i) >> 24)) + + +#define BYTE_TO_USHORT(b) ((b) < 0 ? 0 : ((GLushort) (((b) * 65535) / 255))) +#define UBYTE_TO_USHORT(b) (((GLushort) (b) << 8) | (GLushort) (b)) +#define SHORT_TO_USHORT(s) ((s) < 0 ? 0 : ((GLushort) (((s) * 65535 / 32767)))) +#define INT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 15))) +#define UINT_TO_USHORT(i) ((i) < 0 ? 0 : ((GLushort) ((i) >> 16))) +#define UNCLAMPED_FLOAT_TO_USHORT(us, f) \ + us = ( (GLushort) IROUND( CLAMP((f), 0.0F, 1.0F) * 65535.0F) ) +#define CLAMPED_FLOAT_TO_USHORT(us, f) \ + us = ( (GLushort) IROUND( (f) * 65535.0F) ) + +#define UNCLAMPED_FLOAT_TO_SHORT(s, f) \ + s = ( (GLshort) IROUND( CLAMP((f), -1.0F, 1.0F) * 32767.0F) ) + +/*** + *** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255] + *** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255] + ***/ +#if defined(USE_IEEE) && !defined(DEBUG) +#define IEEE_0996 0x3f7f0000 /* 0.996 or so */ +/* This function/macro is sensitive to precision. Test very carefully + * if you change it! + */ +#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F); \ + if (__tmp.i < 0) \ + UB = (GLubyte) 0; \ + else if (__tmp.i >= IEEE_0996) \ + UB = (GLubyte) 255; \ + else { \ + __tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } \ + } while (0) +#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \ + do { \ + fi_type __tmp; \ + __tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \ + UB = (GLubyte) __tmp.i; \ + } while (0) +#else +#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F)) +#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \ + ub = ((GLubyte) IROUND((f) * 255.0F)) +#endif + +/*@}*/ + + +/** Stepping a GLfloat pointer by a byte stride */ +#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) +/** Stepping a GLuint pointer by a byte stride */ +#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) +/** Stepping a GLubyte[4] pointer by a byte stride */ +#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) +/** Stepping a GLfloat[4] pointer by a byte stride */ +#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i)) +/** Stepping a GLchan[4] pointer by a byte stride */ +#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i)) +/** Stepping a GLchan pointer by a byte stride */ +#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i)) +/** Stepping a \p t pointer by a byte stride */ +#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) + + +/**********************************************************************/ +/** \name 4-element vector operations */ +/*@{*/ + +/** Zero */ +#define ZERO_4V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = (DST)[3] = 0 + +/** Test for equality */ +#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \ + (a)[1] == (b)[1] && \ + (a)[2] == (b)[2] && \ + (a)[3] == (b)[3]) + +/** Test for equality (unsigned bytes) */ +#if defined(__i386__) +#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC)) +#else +#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC) +#endif + +/** Copy a 4-element vector */ +#define COPY_4V( DST, SRC ) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ + (DST)[3] = (SRC)[3]; \ +} while (0) + +/** Copy a 4-element vector with cast */ +#define COPY_4V_CAST( DST, SRC, CAST ) \ +do { \ + (DST)[0] = (CAST)(SRC)[0]; \ + (DST)[1] = (CAST)(SRC)[1]; \ + (DST)[2] = (CAST)(SRC)[2]; \ + (DST)[3] = (CAST)(SRC)[3]; \ +} while (0) + +/** Copy a 4-element unsigned byte vector */ +#if defined(__i386__) +#define COPY_4UBV(DST, SRC) \ +do { \ + *((GLuint*)(DST)) = *((GLuint*)(SRC)); \ +} while (0) +#else +/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */ +#define COPY_4UBV(DST, SRC) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ + (DST)[3] = (SRC)[3]; \ +} while (0) +#endif + +/** + * Copy a 4-element float vector + * memcpy seems to be most efficient + */ +#define COPY_4FV( DST, SRC ) \ +do { \ + memcpy(DST, SRC, sizeof(GLfloat) * 4); \ +} while (0) + +/** Copy \p SZ elements into a 4-element vector */ +#define COPY_SZ_4V(DST, SZ, SRC) \ +do { \ + switch (SZ) { \ + case 4: (DST)[3] = (SRC)[3]; \ + case 3: (DST)[2] = (SRC)[2]; \ + case 2: (DST)[1] = (SRC)[1]; \ + case 1: (DST)[0] = (SRC)[0]; \ + } \ +} while(0) + +/** Copy \p SZ elements into a homegeneous (4-element) vector, giving + * default values to the remaining */ +#define COPY_CLEAN_4V(DST, SZ, SRC) \ +do { \ + ASSIGN_4V( DST, 0, 0, 0, 1 ); \ + COPY_SZ_4V( DST, SZ, SRC ); \ +} while (0) + +/** Subtraction */ +#define SUB_4V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ + (DST)[3] = (SRCA)[3] - (SRCB)[3]; \ +} while (0) + +/** Addition */ +#define ADD_4V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ + (DST)[3] = (SRCA)[3] + (SRCB)[3]; \ +} while (0) + +/** Element-wise multiplication */ +#define SCALE_4V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ + (DST)[3] = (SRCA)[3] * (SRCB)[3]; \ +} while (0) + +/** In-place addition */ +#define ACC_4V( DST, SRC ) \ +do { \ + (DST)[0] += (SRC)[0]; \ + (DST)[1] += (SRC)[1]; \ + (DST)[2] += (SRC)[2]; \ + (DST)[3] += (SRC)[3]; \ +} while (0) + +/** Element-wise multiplication and addition */ +#define ACC_SCALE_4V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ + (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ + (DST)[3] += (SRCA)[3] * (SRCB)[3]; \ +} while (0) + +/** In-place scalar multiplication and addition */ +#define ACC_SCALE_SCALAR_4V( DST, S, SRCB ) \ +do { \ + (DST)[0] += S * (SRCB)[0]; \ + (DST)[1] += S * (SRCB)[1]; \ + (DST)[2] += S * (SRCB)[2]; \ + (DST)[3] += S * (SRCB)[3]; \ +} while (0) + +/** Scalar multiplication */ +#define SCALE_SCALAR_4V( DST, S, SRCB ) \ +do { \ + (DST)[0] = S * (SRCB)[0]; \ + (DST)[1] = S * (SRCB)[1]; \ + (DST)[2] = S * (SRCB)[2]; \ + (DST)[3] = S * (SRCB)[3]; \ +} while (0) + +/** In-place scalar multiplication */ +#define SELF_SCALE_SCALAR_4V( DST, S ) \ +do { \ + (DST)[0] *= S; \ + (DST)[1] *= S; \ + (DST)[2] *= S; \ + (DST)[3] *= S; \ +} while (0) + +/** Assignment */ +#define ASSIGN_4V( V, V0, V1, V2, V3 ) \ +do { \ + V[0] = V0; \ + V[1] = V1; \ + V[2] = V2; \ + V[3] = V3; \ +} while(0) + +/*@}*/ + + +/**********************************************************************/ +/** \name 3-element vector operations*/ +/*@{*/ + +/** Zero */ +#define ZERO_3V( DST ) (DST)[0] = (DST)[1] = (DST)[2] = 0 + +/** Test for equality */ +#define TEST_EQ_3V(a,b) \ + ((a)[0] == (b)[0] && \ + (a)[1] == (b)[1] && \ + (a)[2] == (b)[2]) + +/** Copy a 3-element vector */ +#define COPY_3V( DST, SRC ) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ + (DST)[2] = (SRC)[2]; \ +} while (0) + +/** Copy a 3-element vector with cast */ +#define COPY_3V_CAST( DST, SRC, CAST ) \ +do { \ + (DST)[0] = (CAST)(SRC)[0]; \ + (DST)[1] = (CAST)(SRC)[1]; \ + (DST)[2] = (CAST)(SRC)[2]; \ +} while (0) + +/** Copy a 3-element float vector */ +#define COPY_3FV( DST, SRC ) \ +do { \ + const GLfloat *_tmp = (SRC); \ + (DST)[0] = _tmp[0]; \ + (DST)[1] = _tmp[1]; \ + (DST)[2] = _tmp[2]; \ +} while (0) + +/** Subtraction */ +#define SUB_3V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] - (SRCB)[2]; \ +} while (0) + +/** Addition */ +#define ADD_3V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] + (SRCB)[2]; \ +} while (0) + +/** In-place scalar multiplication */ +#define SCALE_3V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ + (DST)[2] = (SRCA)[2] * (SRCB)[2]; \ +} while (0) + +/** In-place element-wise multiplication */ +#define SELF_SCALE_3V( DST, SRC ) \ +do { \ + (DST)[0] *= (SRC)[0]; \ + (DST)[1] *= (SRC)[1]; \ + (DST)[2] *= (SRC)[2]; \ +} while (0) + +/** In-place addition */ +#define ACC_3V( DST, SRC ) \ +do { \ + (DST)[0] += (SRC)[0]; \ + (DST)[1] += (SRC)[1]; \ + (DST)[2] += (SRC)[2]; \ +} while (0) + +/** Element-wise multiplication and addition */ +#define ACC_SCALE_3V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ + (DST)[2] += (SRCA)[2] * (SRCB)[2]; \ +} while (0) + +/** Scalar multiplication */ +#define SCALE_SCALAR_3V( DST, S, SRCB ) \ +do { \ + (DST)[0] = S * (SRCB)[0]; \ + (DST)[1] = S * (SRCB)[1]; \ + (DST)[2] = S * (SRCB)[2]; \ +} while (0) + +/** In-place scalar multiplication and addition */ +#define ACC_SCALE_SCALAR_3V( DST, S, SRCB ) \ +do { \ + (DST)[0] += S * (SRCB)[0]; \ + (DST)[1] += S * (SRCB)[1]; \ + (DST)[2] += S * (SRCB)[2]; \ +} while (0) + +/** In-place scalar multiplication */ +#define SELF_SCALE_SCALAR_3V( DST, S ) \ +do { \ + (DST)[0] *= S; \ + (DST)[1] *= S; \ + (DST)[2] *= S; \ +} while (0) + +/** In-place scalar addition */ +#define ACC_SCALAR_3V( DST, S ) \ +do { \ + (DST)[0] += S; \ + (DST)[1] += S; \ + (DST)[2] += S; \ +} while (0) + +/** Assignment */ +#define ASSIGN_3V( V, V0, V1, V2 ) \ +do { \ + V[0] = V0; \ + V[1] = V1; \ + V[2] = V2; \ +} while(0) + +/*@}*/ + + +/**********************************************************************/ +/** \name 2-element vector operations*/ +/*@{*/ + +/** Zero */ +#define ZERO_2V( DST ) (DST)[0] = (DST)[1] = 0 + +/** Copy a 2-element vector */ +#define COPY_2V( DST, SRC ) \ +do { \ + (DST)[0] = (SRC)[0]; \ + (DST)[1] = (SRC)[1]; \ +} while (0) + +/** Copy a 2-element vector with cast */ +#define COPY_2V_CAST( DST, SRC, CAST ) \ +do { \ + (DST)[0] = (CAST)(SRC)[0]; \ + (DST)[1] = (CAST)(SRC)[1]; \ +} while (0) + +/** Copy a 2-element float vector */ +#define COPY_2FV( DST, SRC ) \ +do { \ + const GLfloat *_tmp = (SRC); \ + (DST)[0] = _tmp[0]; \ + (DST)[1] = _tmp[1]; \ +} while (0) + +/** Subtraction */ +#define SUB_2V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] - (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] - (SRCB)[1]; \ +} while (0) + +/** Addition */ +#define ADD_2V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] + (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] + (SRCB)[1]; \ +} while (0) + +/** In-place scalar multiplication */ +#define SCALE_2V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] = (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] = (SRCA)[1] * (SRCB)[1]; \ +} while (0) + +/** In-place addition */ +#define ACC_2V( DST, SRC ) \ +do { \ + (DST)[0] += (SRC)[0]; \ + (DST)[1] += (SRC)[1]; \ +} while (0) + +/** Element-wise multiplication and addition */ +#define ACC_SCALE_2V( DST, SRCA, SRCB ) \ +do { \ + (DST)[0] += (SRCA)[0] * (SRCB)[0]; \ + (DST)[1] += (SRCA)[1] * (SRCB)[1]; \ +} while (0) + +/** Scalar multiplication */ +#define SCALE_SCALAR_2V( DST, S, SRCB ) \ +do { \ + (DST)[0] = S * (SRCB)[0]; \ + (DST)[1] = S * (SRCB)[1]; \ +} while (0) + +/** In-place scalar multiplication and addition */ +#define ACC_SCALE_SCALAR_2V( DST, S, SRCB ) \ +do { \ + (DST)[0] += S * (SRCB)[0]; \ + (DST)[1] += S * (SRCB)[1]; \ +} while (0) + +/** In-place scalar multiplication */ +#define SELF_SCALE_SCALAR_2V( DST, S ) \ +do { \ + (DST)[0] *= S; \ + (DST)[1] *= S; \ +} while (0) + +/** In-place scalar addition */ +#define ACC_SCALAR_2V( DST, S ) \ +do { \ + (DST)[0] += S; \ + (DST)[1] += S; \ +} while (0) + +/** Assign scalers to short vectors */ +#define ASSIGN_2V( V, V0, V1 ) \ +do { \ + V[0] = V0; \ + V[1] = V1; \ +} while(0) + +/*@}*/ + + +/** \name Linear interpolation macros */ +/*@{*/ + +/** + * Linear interpolation + * + * \note \p OUT argument is evaluated twice! + * \note Be wary of using *coord++ as an argument to any of these macros! + */ +#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT))) + +/* Can do better with integer math + */ +#define INTERP_UB( t, dstub, outub, inub ) \ +do { \ + GLfloat inf = UBYTE_TO_FLOAT( inub ); \ + GLfloat outf = UBYTE_TO_FLOAT( outub ); \ + GLfloat dstf = LINTERP( t, outf, inf ); \ + UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \ +} while (0) + +#define INTERP_CHAN( t, dstc, outc, inc ) \ +do { \ + GLfloat inf = CHAN_TO_FLOAT( inc ); \ + GLfloat outf = CHAN_TO_FLOAT( outc ); \ + GLfloat dstf = LINTERP( t, outf, inf ); \ + UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \ +} while (0) + +#define INTERP_UI( t, dstui, outui, inui ) \ + dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) ) + +#define INTERP_F( t, dstf, outf, inf ) \ + dstf = LINTERP( t, outf, inf ) + +#define INTERP_4F( t, dst, out, in ) \ +do { \ + dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ + dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ + dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ + dst[3] = LINTERP( (t), (out)[3], (in)[3] ); \ +} while (0) + +#define INTERP_3F( t, dst, out, in ) \ +do { \ + dst[0] = LINTERP( (t), (out)[0], (in)[0] ); \ + dst[1] = LINTERP( (t), (out)[1], (in)[1] ); \ + dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \ +} while (0) + +#define INTERP_4CHAN( t, dst, out, in ) \ +do { \ + INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ + INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ + INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ + INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \ +} while (0) + +#define INTERP_3CHAN( t, dst, out, in ) \ +do { \ + INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \ + INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \ + INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \ +} while (0) + +#define INTERP_SZ( t, vec, to, out, in, sz ) \ +do { \ + switch (sz) { \ + case 4: vec[to][3] = LINTERP( (t), (vec)[out][3], (vec)[in][3] ); \ + case 3: vec[to][2] = LINTERP( (t), (vec)[out][2], (vec)[in][2] ); \ + case 2: vec[to][1] = LINTERP( (t), (vec)[out][1], (vec)[in][1] ); \ + case 1: vec[to][0] = LINTERP( (t), (vec)[out][0], (vec)[in][0] ); \ + } \ +} while(0) + +/*@}*/ + + + +/** Clamp X to [MIN,MAX] */ +#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) ) + +/** Minimum of two values: */ +#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) ) + +/** Maximum of two values: */ +#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) ) + +/** Minimum and maximum of three values: */ +#define MIN3( A, B, C ) ((A) < (B) ? MIN2(A, C) : MIN2(B, C)) +#define MAX3( A, B, C ) ((A) > (B) ? MAX2(A, C) : MAX2(B, C)) + +/** Dot product of two 2-element vectors */ +#define DOT2( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] ) + +/** Dot product of two 3-element vectors */ +#define DOT3( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] ) + +/** Dot product of two 4-element vectors */ +#define DOT4( a, b ) ( (a)[0]*(b)[0] + (a)[1]*(b)[1] + \ + (a)[2]*(b)[2] + (a)[3]*(b)[3] ) + +/** Dot product of two 4-element vectors */ +#define DOT4V(v,a,b,c,d) (v[0]*(a) + v[1]*(b) + v[2]*(c) + v[3]*(d)) + + +/** Cross product of two 3-element vectors */ +#define CROSS3(n, u, v) \ +do { \ + (n)[0] = (u)[1]*(v)[2] - (u)[2]*(v)[1]; \ + (n)[1] = (u)[2]*(v)[0] - (u)[0]*(v)[2]; \ + (n)[2] = (u)[0]*(v)[1] - (u)[1]*(v)[0]; \ +} while (0) + + +/* Normalize a 3-element vector to unit length. */ +#define NORMALIZE_3FV( V ) \ +do { \ + GLfloat len = (GLfloat) LEN_SQUARED_3FV(V); \ + if (len) { \ + len = INV_SQRTF(len); \ + (V)[0] = (GLfloat) ((V)[0] * len); \ + (V)[1] = (GLfloat) ((V)[1] * len); \ + (V)[2] = (GLfloat) ((V)[2] * len); \ + } \ +} while(0) + +#define LEN_3FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])) +#define LEN_2FV( V ) (SQRTF((V)[0]*(V)[0]+(V)[1]*(V)[1])) + +#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2]) +#define LEN_SQUARED_2FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]) + + +/** casts to silence warnings with some compilers */ +#define ENUM_TO_INT(E) ((GLint)(E)) +#define ENUM_TO_FLOAT(E) ((GLfloat)(GLint)(E)) +#define ENUM_TO_DOUBLE(E) ((GLdouble)(GLint)(E)) +#define ENUM_TO_BOOLEAN(E) ((E) ? GL_TRUE : GL_FALSE) + + +#endif diff --git a/mesalib/src/mesa/main/mfeatures.h b/mesalib/src/mesa/main/mfeatures.h index cdd6145ad..33db50814 100644 --- a/mesalib/src/mesa/main/mfeatures.h +++ b/mesalib/src/mesa/main/mfeatures.h @@ -1,146 +1,146 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file mfeatures.h - * Flags to enable/disable specific parts of the API. - */ - -#ifndef FEATURES_H -#define FEATURES_H - - -#ifndef _HAVE_FULL_GL -#define _HAVE_FULL_GL 1 -#endif - -/* assert that a feature is disabled and should never be used */ -#define ASSERT_NO_FEATURE() ASSERT(0) - -/** - * A feature can be anything. But most of them share certain characteristics. - * - * When a feature defines vtxfmt entries, they can be initialized and - * installed by - * _MESA_INIT__VTXFMT - * _mesa_install__vtxfmt - * - * When a feature defines dispatch entries, they are initialized by - * _mesa_init__dispatch - * - * When a feature has states, they are initialized and freed by - * _mesa_init_ - * _mesa_free__data - * - * Except for states, the others compile to no-op when a feature is disabled. - * - * The GLAPIENTRYs and helper functions defined by a feature should also - * compile to no-op when it is disabled. But to save typings and to catch - * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() - * when the feature is disabled. - * - * A feature following the conventions may be used without knowing if it is - * enabled or not. - */ - -#ifndef FEATURE_ES1 -#define FEATURE_ES1 0 -#endif -#ifndef FEATURE_ES2 -#define FEATURE_ES2 0 -#endif - -#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) - -#ifndef FEATURE_GL -#define FEATURE_GL !FEATURE_ES -#endif - -#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1) -#define FEATURE_remap_table 1 -#else -#define FEATURE_remap_table 0 -#endif - -#define FEATURE_dispatch 1 -#define FEATURE_texgen 1 -#define FEATURE_userclip 1 - -#define FEATURE_accum FEATURE_GL -#define FEATURE_arrayelt FEATURE_GL -#define FEATURE_attrib_stack FEATURE_GL -/* this disables vtxfmt, api_loopback, and api_noop completely */ -#define FEATURE_beginend FEATURE_GL -#define FEATURE_colortable FEATURE_GL -#define FEATURE_convolve FEATURE_GL -#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) -#define FEATURE_draw_read_buffer FEATURE_GL -#define FEATURE_drawpix FEATURE_GL -#define FEATURE_evaluators FEATURE_GL -#define FEATURE_feedback FEATURE_GL -#define FEATURE_pixel_transfer FEATURE_GL -#define FEATURE_queryobj FEATURE_GL -#define FEATURE_rastpos FEATURE_GL -#define FEATURE_texture_fxt1 FEATURE_GL -#define FEATURE_texture_s3tc FEATURE_GL - -#define FEATURE_extra_context_init FEATURE_ES -#define FEATURE_point_size_array FEATURE_ES - -#define FEATURE_es2_glsl FEATURE_ES2 - -#define FEATURE_ARB_fragment_program 1 -#define FEATURE_ARB_vertex_program 1 -#define FEATURE_ARB_vertex_shader 1 -#define FEATURE_ARB_fragment_shader 1 -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects -#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects - -#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) -#define FEATURE_ARB_map_buffer_range FEATURE_GL -#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) -#define FEATURE_ARB_sampler_objects FEATURE_GL -#define FEATURE_ARB_sync FEATURE_GL -#define FEATURE_ARB_vertex_buffer_object 1 - -#define FEATURE_EXT_framebuffer_blit FEATURE_GL -#define FEATURE_EXT_framebuffer_object 1 -#define FEATURE_EXT_pixel_buffer_object 1 -#define FEATURE_EXT_texture_sRGB FEATURE_GL -#define FEATURE_EXT_transform_feedback FEATURE_GL - -#define FEATURE_APPLE_object_purgeable FEATURE_GL -#define FEATURE_ATI_fragment_shader FEATURE_GL -#define FEATURE_NV_fence FEATURE_GL -#define FEATURE_NV_fragment_program FEATURE_GL -#define FEATURE_NV_vertex_program FEATURE_GL - -#define FEATURE_OES_EGL_image 1 -#define FEATURE_OES_draw_texture FEATURE_ES1 -#define FEATURE_OES_framebuffer_object FEATURE_ES -#define FEATURE_OES_mapbuffer FEATURE_ES - -#endif /* FEATURES_H */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file mfeatures.h + * Flags to enable/disable specific parts of the API. + */ + +#ifndef FEATURES_H +#define FEATURES_H + + +#ifndef _HAVE_FULL_GL +#define _HAVE_FULL_GL 1 +#endif + +/* assert that a feature is disabled and should never be used */ +#define ASSERT_NO_FEATURE() ASSERT(0) + +/** + * A feature can be anything. But most of them share certain characteristics. + * + * When a feature defines vtxfmt entries, they can be initialized and + * installed by + * _MESA_INIT__VTXFMT + * _mesa_install__vtxfmt + * + * When a feature defines dispatch entries, they are initialized by + * _mesa_init__dispatch + * + * When a feature has states, they are initialized and freed by + * _mesa_init_ + * _mesa_free__data + * + * Except for states, the others compile to no-op when a feature is disabled. + * + * The GLAPIENTRYs and helper functions defined by a feature should also + * compile to no-op when it is disabled. But to save typings and to catch + * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() + * when the feature is disabled. + * + * A feature following the conventions may be used without knowing if it is + * enabled or not. + */ + +#ifndef FEATURE_ES1 +#define FEATURE_ES1 0 +#endif +#ifndef FEATURE_ES2 +#define FEATURE_ES2 0 +#endif + +#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2) + +#ifndef FEATURE_GL +#define FEATURE_GL !FEATURE_ES +#endif + +#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1) +#define FEATURE_remap_table 1 +#else +#define FEATURE_remap_table 0 +#endif + +#define FEATURE_dispatch 1 +#define FEATURE_texgen 1 +#define FEATURE_userclip 1 + +#define FEATURE_accum FEATURE_GL +#define FEATURE_arrayelt FEATURE_GL +#define FEATURE_attrib_stack FEATURE_GL +/* this disables vtxfmt, api_loopback, and api_noop completely */ +#define FEATURE_beginend FEATURE_GL +#define FEATURE_colortable FEATURE_GL +#define FEATURE_convolve FEATURE_GL +#define FEATURE_dlist (FEATURE_GL && FEATURE_arrayelt && FEATURE_beginend) +#define FEATURE_draw_read_buffer FEATURE_GL +#define FEATURE_drawpix FEATURE_GL +#define FEATURE_evaluators FEATURE_GL +#define FEATURE_feedback FEATURE_GL +#define FEATURE_pixel_transfer FEATURE_GL +#define FEATURE_queryobj FEATURE_GL +#define FEATURE_rastpos FEATURE_GL +#define FEATURE_texture_fxt1 FEATURE_GL +#define FEATURE_texture_s3tc FEATURE_GL + +#define FEATURE_extra_context_init FEATURE_ES +#define FEATURE_point_size_array FEATURE_ES + +#define FEATURE_es2_glsl FEATURE_ES2 + +#define FEATURE_ARB_fragment_program 1 +#define FEATURE_ARB_vertex_program 1 +#define FEATURE_ARB_vertex_shader 1 +#define FEATURE_ARB_fragment_shader 1 +#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) +#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects +#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects + +#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object) +#define FEATURE_ARB_map_buffer_range FEATURE_GL +#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object) +#define FEATURE_ARB_sampler_objects FEATURE_GL +#define FEATURE_ARB_sync FEATURE_GL +#define FEATURE_ARB_vertex_buffer_object 1 + +#define FEATURE_EXT_framebuffer_blit FEATURE_GL +#define FEATURE_EXT_framebuffer_object 1 +#define FEATURE_EXT_pixel_buffer_object 1 +#define FEATURE_EXT_texture_sRGB FEATURE_GL +#define FEATURE_EXT_transform_feedback FEATURE_GL + +#define FEATURE_APPLE_object_purgeable FEATURE_GL +#define FEATURE_ATI_fragment_shader FEATURE_GL +#define FEATURE_NV_fence FEATURE_GL +#define FEATURE_NV_fragment_program FEATURE_GL +#define FEATURE_NV_vertex_program FEATURE_GL + +#define FEATURE_OES_EGL_image 1 +#define FEATURE_OES_draw_texture FEATURE_ES1 +#define FEATURE_OES_framebuffer_object FEATURE_ES +#define FEATURE_OES_mapbuffer FEATURE_ES + +#endif /* FEATURES_H */ diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h index e77bce8f2..ae500b4c2 100644 --- a/mesalib/src/mesa/main/mtypes.h +++ b/mesalib/src/mesa/main/mtypes.h @@ -1,3449 +1,3449 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file mtypes.h - * Main Mesa data structures. - * - * Please try to mark derived values with a leading underscore ('_'). - */ - -#ifndef MTYPES_H -#define MTYPES_H - - -#include "main/glheader.h" -#include "main/config.h" -#include "main/mfeatures.h" -#include "glapi/glapi.h" -#include "math/m_matrix.h" /* GLmatrix */ -#include "main/simple_list.h" /* struct simple_node */ -#include "main/formats.h" /* MESA_FORMAT_COUNT */ - - -/** - * Color channel data type. - */ -#if CHAN_BITS == 8 - typedef GLubyte GLchan; -#define CHAN_MAX 255 -#define CHAN_MAXF 255.0F -#define CHAN_TYPE GL_UNSIGNED_BYTE -#elif CHAN_BITS == 16 - typedef GLushort GLchan; -#define CHAN_MAX 65535 -#define CHAN_MAXF 65535.0F -#define CHAN_TYPE GL_UNSIGNED_SHORT -#elif CHAN_BITS == 32 - typedef GLfloat GLchan; -#define CHAN_MAX 1.0 -#define CHAN_MAXF 1.0F -#define CHAN_TYPE GL_FLOAT -#else -#error "illegal number of color channel bits" -#endif - - -/** - * Stencil buffer data type. - */ -#if STENCIL_BITS==8 - typedef GLubyte GLstencil; -#elif STENCIL_BITS==16 - typedef GLushort GLstencil; -#else -# error "illegal number of stencil bits" -#endif - - -/** - * \name 64-bit extension of GLbitfield. - */ -/*@{*/ -typedef GLuint64 GLbitfield64; - -/** Set a single bit */ -#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) - - -/** - * \name Some forward type declarations - */ -/*@{*/ -struct _mesa_HashTable; -struct gl_attrib_node; -struct gl_list_extensions; -struct gl_meta_state; -struct gl_pixelstore_attrib; -struct gl_program_cache; -struct gl_texture_format; -struct gl_texture_image; -struct gl_texture_object; -struct gl_context; -struct st_context; -/*@}*/ - - -/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ -#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) -#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) -#define PRIM_UNKNOWN (GL_POLYGON+3) - - -/** - * Shader stages. Note that these will become 5 with tessellation. - * These MUST have the same values as gallium's PIPE_SHADER_* - */ -typedef enum -{ - MESA_SHADER_VERTEX = 0, - MESA_SHADER_FRAGMENT = 1, - MESA_SHADER_GEOMETRY = 2, - MESA_SHADER_TYPES = 3 -} gl_shader_type; - - - -/** - * Indexes for vertex program attributes. - * GL_NV_vertex_program aliases generic attributes over the conventional - * attributes. In GL_ARB_vertex_program shader the aliasing is optional. - * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the - * generic attributes are distinct/separate). - */ -typedef enum -{ - VERT_ATTRIB_POS = 0, - VERT_ATTRIB_WEIGHT = 1, - VERT_ATTRIB_NORMAL = 2, - VERT_ATTRIB_COLOR0 = 3, - VERT_ATTRIB_COLOR1 = 4, - VERT_ATTRIB_FOG = 5, - VERT_ATTRIB_COLOR_INDEX = 6, - VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ - VERT_ATTRIB_EDGEFLAG = 7, - VERT_ATTRIB_TEX0 = 8, - VERT_ATTRIB_TEX1 = 9, - VERT_ATTRIB_TEX2 = 10, - VERT_ATTRIB_TEX3 = 11, - VERT_ATTRIB_TEX4 = 12, - VERT_ATTRIB_TEX5 = 13, - VERT_ATTRIB_TEX6 = 14, - VERT_ATTRIB_TEX7 = 15, - VERT_ATTRIB_GENERIC0 = 16, - VERT_ATTRIB_GENERIC1 = 17, - VERT_ATTRIB_GENERIC2 = 18, - VERT_ATTRIB_GENERIC3 = 19, - VERT_ATTRIB_GENERIC4 = 20, - VERT_ATTRIB_GENERIC5 = 21, - VERT_ATTRIB_GENERIC6 = 22, - VERT_ATTRIB_GENERIC7 = 23, - VERT_ATTRIB_GENERIC8 = 24, - VERT_ATTRIB_GENERIC9 = 25, - VERT_ATTRIB_GENERIC10 = 26, - VERT_ATTRIB_GENERIC11 = 27, - VERT_ATTRIB_GENERIC12 = 28, - VERT_ATTRIB_GENERIC13 = 29, - VERT_ATTRIB_GENERIC14 = 30, - VERT_ATTRIB_GENERIC15 = 31, - VERT_ATTRIB_MAX = 32 -} gl_vert_attrib; - -/** - * Bitflags for vertex attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) -#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) -#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) -#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) -#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) -#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) -#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) -#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) -#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) -#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) -#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) -#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) -#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) -#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) -#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) -#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) -#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) -#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) -#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) -#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) -#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) -#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) -#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) -#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) -#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) -#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) -#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) -#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) -#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) -#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) -#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) -#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) - -#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) -#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) -/*@}*/ - - -/** - * Indexes for vertex program result attributes. Note that - * _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make - * assumptions about the layout of this enum. - */ -typedef enum -{ - VERT_RESULT_HPOS = 0, - VERT_RESULT_COL0 = 1, - VERT_RESULT_COL1 = 2, - VERT_RESULT_FOGC = 3, - VERT_RESULT_TEX0 = 4, - VERT_RESULT_TEX1 = 5, - VERT_RESULT_TEX2 = 6, - VERT_RESULT_TEX3 = 7, - VERT_RESULT_TEX4 = 8, - VERT_RESULT_TEX5 = 9, - VERT_RESULT_TEX6 = 10, - VERT_RESULT_TEX7 = 11, - VERT_RESULT_PSIZ = 12, - VERT_RESULT_BFC0 = 13, - VERT_RESULT_BFC1 = 14, - VERT_RESULT_EDGE = 15, - VERT_RESULT_VAR0 = 16, /**< shader varying */ - VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) -} gl_vert_result; - - -/*********************************************/ - -/** - * Indexes for geometry program attributes. - */ -typedef enum -{ - GEOM_ATTRIB_POSITION = 0, - GEOM_ATTRIB_COLOR0 = 1, - GEOM_ATTRIB_COLOR1 = 2, - GEOM_ATTRIB_SECONDARY_COLOR0 = 3, - GEOM_ATTRIB_SECONDARY_COLOR1 = 4, - GEOM_ATTRIB_FOG_FRAG_COORD = 5, - GEOM_ATTRIB_POINT_SIZE = 6, - GEOM_ATTRIB_CLIP_VERTEX = 7, - GEOM_ATTRIB_PRIMITIVE_ID = 8, - GEOM_ATTRIB_TEX_COORD = 9, - - GEOM_ATTRIB_VAR0 = 16, - GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) -} gl_geom_attrib; - -/** - * Bitflags for geometry attributes. - * These are used in bitfields in many places. - */ -/*@{*/ -#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) -#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) -#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) -#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) -#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) -#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) -#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) -#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) -#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) -#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) -#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) - -#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) -/*@}*/ - - -/** - * Indexes for geometry program result attributes - */ -typedef enum -{ - GEOM_RESULT_POS = 0, - GEOM_RESULT_COL0 = 1, - GEOM_RESULT_COL1 = 2, - GEOM_RESULT_SCOL0 = 3, - GEOM_RESULT_SCOL1 = 4, - GEOM_RESULT_FOGC = 5, - GEOM_RESULT_TEX0 = 6, - GEOM_RESULT_TEX1 = 7, - GEOM_RESULT_TEX2 = 8, - GEOM_RESULT_TEX3 = 9, - GEOM_RESULT_TEX4 = 10, - GEOM_RESULT_TEX5 = 11, - GEOM_RESULT_TEX6 = 12, - GEOM_RESULT_TEX7 = 13, - GEOM_RESULT_PSIZ = 14, - GEOM_RESULT_CLPV = 15, - GEOM_RESULT_PRID = 16, - GEOM_RESULT_LAYR = 17, - GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ - /* ### we need to -2 because var0 is 18 instead 16 like in the others */ - GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) -} gl_geom_result; - - -/** - * Indexes for fragment program input attributes. Note that - * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make - * assumptions about the layout of this enum. - */ -typedef enum -{ - FRAG_ATTRIB_WPOS = 0, - FRAG_ATTRIB_COL0 = 1, - FRAG_ATTRIB_COL1 = 2, - FRAG_ATTRIB_FOGC = 3, - FRAG_ATTRIB_TEX0 = 4, - FRAG_ATTRIB_TEX1 = 5, - FRAG_ATTRIB_TEX2 = 6, - FRAG_ATTRIB_TEX3 = 7, - FRAG_ATTRIB_TEX4 = 8, - FRAG_ATTRIB_TEX5 = 9, - FRAG_ATTRIB_TEX6 = 10, - FRAG_ATTRIB_TEX7 = 11, - FRAG_ATTRIB_FACE = 12, /**< front/back face */ - FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ - FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ - FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) -} gl_frag_attrib; - - -/** - * Convert from a gl_vert_result value to the corresponding gl_frag_attrib. - * - * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS. - * - * gl_vert_result values which have no corresponding gl_frag_attrib - * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and - * VERT_RESULT_EDGE) are converted to a value of -1. - */ -static INLINE int -_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result) -{ - if (vert_result >= VERT_RESULT_VAR0) - return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0; - else if (vert_result <= VERT_RESULT_TEX7) - return vert_result; - else - return -1; -} - - -/** - * Convert from a gl_frag_attrib value to the corresponding gl_vert_result. - * - * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS. - * - * gl_frag_attrib values which have no corresponding gl_vert_result - * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1. - */ -static INLINE int -_mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib) -{ - if (frag_attrib <= FRAG_ATTRIB_TEX7) - return frag_attrib; - else if (frag_attrib >= FRAG_ATTRIB_VAR0) - return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0; - else - return -1; -} - - -/** - * Bitflags for fragment program input attributes. - */ -/*@{*/ -#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) -#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) -#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) -#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) -#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) -#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) -#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) -#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) -#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) -#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) -#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) -#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) -#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) -#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) -#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) - -#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) -#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) - -#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ - FRAG_BIT_TEX1| \ - FRAG_BIT_TEX2| \ - FRAG_BIT_TEX3| \ - FRAG_BIT_TEX4| \ - FRAG_BIT_TEX5| \ - FRAG_BIT_TEX6| \ - FRAG_BIT_TEX7) -/*@}*/ - - -/** - * Fragment program results - */ -typedef enum -{ - FRAG_RESULT_DEPTH = 0, - FRAG_RESULT_STENCIL = 1, - /* If a single color should be written to all render targets, this - * register is written. No FRAG_RESULT_DATAn will be written. - */ - FRAG_RESULT_COLOR = 2, - - /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] - * or ARB_fragment_program fragment.color[n]) color results. If - * any are written, FRAG_RESULT_COLOR will not be written. - */ - FRAG_RESULT_DATA0 = 3, - FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) -} gl_frag_result; - - -/** - * Indexes for all renderbuffers - */ -typedef enum -{ - /* the four standard color buffers */ - BUFFER_FRONT_LEFT, - BUFFER_BACK_LEFT, - BUFFER_FRONT_RIGHT, - BUFFER_BACK_RIGHT, - BUFFER_DEPTH, - BUFFER_STENCIL, - BUFFER_ACCUM, - /* optional aux buffer */ - BUFFER_AUX0, - /* generic renderbuffers */ - BUFFER_COLOR0, - BUFFER_COLOR1, - BUFFER_COLOR2, - BUFFER_COLOR3, - BUFFER_COLOR4, - BUFFER_COLOR5, - BUFFER_COLOR6, - BUFFER_COLOR7, - BUFFER_COUNT -} gl_buffer_index; - -/** - * Bit flags for all renderbuffers - */ -#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) -#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) -#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) -#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) -#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) -#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) -#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) -#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) -#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) -#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) -#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) -#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) -#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) -#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) -#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) -#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) -#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) -#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) -#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) - -/** - * Mask of all the color buffer bits (but not accum). - */ -#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ - BUFFER_BIT_BACK_LEFT | \ - BUFFER_BIT_FRONT_RIGHT | \ - BUFFER_BIT_BACK_RIGHT | \ - BUFFER_BIT_AUX0 | \ - BUFFER_BIT_COLOR0 | \ - BUFFER_BIT_COLOR1 | \ - BUFFER_BIT_COLOR2 | \ - BUFFER_BIT_COLOR3 | \ - BUFFER_BIT_COLOR4 | \ - BUFFER_BIT_COLOR5 | \ - BUFFER_BIT_COLOR6 | \ - BUFFER_BIT_COLOR7) - - -/** - * Framebuffer configuration (aka visual / pixelformat) - * Note: some of these fields should be boolean, but it appears that - * code in drivers/dri/common/util.c requires int-sized fields. - */ -struct gl_config -{ - GLboolean rgbMode; - GLboolean floatMode; - GLboolean colorIndexMode; /* XXX is this used anywhere? */ - GLuint doubleBufferMode; - GLuint stereoMode; - - GLboolean haveAccumBuffer; - GLboolean haveDepthBuffer; - GLboolean haveStencilBuffer; - - GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ - GLuint redMask, greenMask, blueMask, alphaMask; - GLint rgbBits; /* total bits for rgb */ - GLint indexBits; /* total bits for colorindex */ - - GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; - GLint depthBits; - GLint stencilBits; - - GLint numAuxBuffers; - - GLint level; - - /* EXT_visual_rating / GLX 1.2 */ - GLint visualRating; - - /* EXT_visual_info / GLX 1.2 */ - GLint transparentPixel; - /* colors are floats scaled to ints */ - GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; - GLint transparentIndex; - - /* ARB_multisample / SGIS_multisample */ - GLint sampleBuffers; - GLint samples; - - /* SGIX_pbuffer / GLX 1.3 */ - GLint maxPbufferWidth; - GLint maxPbufferHeight; - GLint maxPbufferPixels; - GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ - GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ - - /* OML_swap_method */ - GLint swapMethod; - - /* EXT_texture_from_pixmap */ - GLint bindToTextureRgb; - GLint bindToTextureRgba; - GLint bindToMipmapTexture; - GLint bindToTextureTargets; - GLint yInverted; - - /* EXT_framebuffer_sRGB */ - GLint sRGBCapable; -}; - - -/** - * \name Bit flags used for updating material values. - */ -/*@{*/ -#define MAT_ATTRIB_FRONT_AMBIENT 0 -#define MAT_ATTRIB_BACK_AMBIENT 1 -#define MAT_ATTRIB_FRONT_DIFFUSE 2 -#define MAT_ATTRIB_BACK_DIFFUSE 3 -#define MAT_ATTRIB_FRONT_SPECULAR 4 -#define MAT_ATTRIB_BACK_SPECULAR 5 -#define MAT_ATTRIB_FRONT_EMISSION 6 -#define MAT_ATTRIB_BACK_EMISSION 7 -#define MAT_ATTRIB_FRONT_SHININESS 8 -#define MAT_ATTRIB_BACK_SHININESS 9 -#define MAT_ATTRIB_FRONT_INDEXES 10 -#define MAT_ATTRIB_BACK_INDEXES 11 -#define MAT_ATTRIB_MAX 12 - -#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) -#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) -#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) -#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) -#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) -#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) - -#define MAT_INDEX_AMBIENT 0 -#define MAT_INDEX_DIFFUSE 1 -#define MAT_INDEX_SPECULAR 2 - -#define MAT_BIT_FRONT_AMBIENT (1< ) */ - GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ - GLfloat _VP_inf_spot_attenuation; - - GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ - GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ - GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ - GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ - GLfloat _dli; /**< CI diffuse light intensity */ - GLfloat _sli; /**< CI specular light intensity */ - /*@}*/ -}; - - -/** - * Light model state. - */ -struct gl_lightmodel -{ - GLfloat Ambient[4]; /**< ambient color */ - GLboolean LocalViewer; /**< Local (or infinite) view point? */ - GLboolean TwoSide; /**< Two (or one) sided lighting? */ - GLenum ColorControl; /**< either GL_SINGLE_COLOR - * or GL_SEPARATE_SPECULAR_COLOR */ -}; - - -/** - * Material state. - */ -struct gl_material -{ - GLfloat Attrib[MAT_ATTRIB_MAX][4]; -}; - - -/** - * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) - */ -struct gl_accum_attrib -{ - GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ -}; - - -/** - * Color buffer attribute group (GL_COLOR_BUFFER_BIT). - */ -struct gl_colorbuffer_attrib -{ - GLuint ClearIndex; /**< Index to use for glClear */ - GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ - GLclampf ClearColor[4]; /**< Color to use for glClear */ - - GLuint IndexMask; /**< Color index write mask */ - GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ - - GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ - - /** - * \name alpha testing - */ - /*@{*/ - GLboolean AlphaEnabled; /**< Alpha test enabled flag */ - GLenum AlphaFunc; /**< Alpha test function */ - GLfloat AlphaRefUnclamped; - GLclampf AlphaRef; /**< Alpha reference value */ - /*@}*/ - - /** - * \name Blending - */ - /*@{*/ - GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ - - /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, - * only on the fixed-pointness of the render target. - * The query does however depend on fragment color clamping. - */ - GLfloat BlendColorUnclamped[4]; /**< Blending color */ - GLfloat BlendColor[4]; /**< Blending color */ - - struct - { - GLenum SrcRGB; /**< RGB blend source term */ - GLenum DstRGB; /**< RGB blend dest term */ - GLenum SrcA; /**< Alpha blend source term */ - GLenum DstA; /**< Alpha blend dest term */ - GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ - GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ - } Blend[MAX_DRAW_BUFFERS]; - /** Are the blend func terms currently different for each buffer/target? */ - GLboolean _BlendFuncPerBuffer; - /** Are the blend equations currently different for each buffer/target? */ - GLboolean _BlendEquationPerBuffer; - /*@}*/ - - /** - * \name Logic op - */ - /*@{*/ - GLenum LogicOp; /**< Logic operator */ - GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ - GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ - GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ - /*@}*/ - - GLboolean DitherFlag; /**< Dither enable flag */ - - GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ - GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ - - GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ -}; - - -/** - * Current attribute group (GL_CURRENT_BIT). - */ -struct gl_current_attrib -{ - /** - * \name Current vertex attributes. - * \note Values are valid only after FLUSH_VERTICES has been called. - * \note Index and Edgeflag current values are stored as floats in the - * SIX and SEVEN attribute slots. - */ - GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ - - /** - * \name Current raster position attributes (always valid). - * \note This set of attributes is very similar to the SWvertex struct. - */ - /*@{*/ - GLfloat RasterPos[4]; - GLfloat RasterDistance; - GLfloat RasterColor[4]; - GLfloat RasterSecondaryColor[4]; - GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; - GLboolean RasterPosValid; - /*@}*/ -}; - - -/** - * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). - */ -struct gl_depthbuffer_attrib -{ - GLenum Func; /**< Function for depth buffer compare */ - GLclampd Clear; /**< Value to clear depth buffer to */ - GLboolean Test; /**< Depth buffering enabled flag */ - GLboolean Mask; /**< Depth buffer writable? */ - GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ - GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ -}; - - -/** - * Evaluator attribute group (GL_EVAL_BIT). - */ -struct gl_eval_attrib -{ - /** - * \name Enable bits - */ - /*@{*/ - GLboolean Map1Color4; - GLboolean Map1Index; - GLboolean Map1Normal; - GLboolean Map1TextureCoord1; - GLboolean Map1TextureCoord2; - GLboolean Map1TextureCoord3; - GLboolean Map1TextureCoord4; - GLboolean Map1Vertex3; - GLboolean Map1Vertex4; - GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ - GLboolean Map2Color4; - GLboolean Map2Index; - GLboolean Map2Normal; - GLboolean Map2TextureCoord1; - GLboolean Map2TextureCoord2; - GLboolean Map2TextureCoord3; - GLboolean Map2TextureCoord4; - GLboolean Map2Vertex3; - GLboolean Map2Vertex4; - GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ - GLboolean AutoNormal; - /*@}*/ - - /** - * \name Map Grid endpoints and divisions and calculated du values - */ - /*@{*/ - GLint MapGrid1un; - GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; - GLint MapGrid2un, MapGrid2vn; - GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; - GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; - /*@}*/ -}; - - -/** - * Fog attribute group (GL_FOG_BIT). - */ -struct gl_fog_attrib -{ - GLboolean Enabled; /**< Fog enabled flag */ - GLfloat ColorUnclamped[4]; /**< Fog color */ - GLfloat Color[4]; /**< Fog color */ - GLfloat Density; /**< Density >= 0.0 */ - GLfloat Start; /**< Start distance in eye coords */ - GLfloat End; /**< End distance in eye coords */ - GLfloat Index; /**< Fog index */ - GLenum Mode; /**< Fog mode */ - GLboolean ColorSumEnabled; - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ - GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ -}; - - -/** - * \brief Layout qualifiers for gl_FragDepth. - * - * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with - * a layout qualifier. - * - * \see enum ir_depth_layout - */ -enum gl_frag_depth_layout { - FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ - FRAG_DEPTH_LAYOUT_ANY, - FRAG_DEPTH_LAYOUT_GREATER, - FRAG_DEPTH_LAYOUT_LESS, - FRAG_DEPTH_LAYOUT_UNCHANGED -}; - - -/** - * Hint attribute group (GL_HINT_BIT). - * - * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. - */ -struct gl_hint_attrib -{ - GLenum PerspectiveCorrection; - GLenum PointSmooth; - GLenum LineSmooth; - GLenum PolygonSmooth; - GLenum Fog; - GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ - GLenum TextureCompression; /**< GL_ARB_texture_compression */ - GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ -}; - -/** - * Light state flags. - */ -/*@{*/ -#define LIGHT_SPOT 0x1 -#define LIGHT_LOCAL_VIEWER 0x2 -#define LIGHT_POSITIONAL 0x4 -#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) -/*@}*/ - - -/** - * Lighting attribute group (GL_LIGHT_BIT). - */ -struct gl_light_attrib -{ - struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ - struct gl_lightmodel Model; /**< Lighting model */ - - /** - * Must flush FLUSH_VERTICES before referencing: - */ - /*@{*/ - struct gl_material Material; /**< Includes front & back values */ - /*@}*/ - - GLboolean Enabled; /**< Lighting enabled flag */ - GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ - GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ - GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ - GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ - GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ - GLboolean ColorMaterialEnabled; - GLenum ClampVertexColor; - GLboolean _ClampVertexColor; - - struct gl_light EnabledList; /**< List sentinel */ - - /** - * Derived state for optimizations: - */ - /*@{*/ - GLboolean _NeedEyeCoords; - GLboolean _NeedVertices; /**< Use fast shader? */ - GLbitfield _Flags; /**< LIGHT_* flags, see above */ - GLfloat _BaseColor[2][3]; - /*@}*/ -}; - - -/** - * Line attribute group (GL_LINE_BIT). - */ -struct gl_line_attrib -{ - GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ - GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ - GLushort StipplePattern; /**< Stipple pattern */ - GLint StippleFactor; /**< Stipple repeat factor */ - GLfloat Width; /**< Line width */ -}; - - -/** - * Display list attribute group (GL_LIST_BIT). - */ -struct gl_list_attrib -{ - GLuint ListBase; -}; - - -/** - * Multisample attribute group (GL_MULTISAMPLE_BIT). - */ -struct gl_multisample_attrib -{ - GLboolean Enabled; - GLboolean _Enabled; /**< true if Enabled and multisample buffer */ - GLboolean SampleAlphaToCoverage; - GLboolean SampleAlphaToOne; - GLboolean SampleCoverage; - GLfloat SampleCoverageValue; - GLboolean SampleCoverageInvert; -}; - - -/** - * A pixelmap (see glPixelMap) - */ -struct gl_pixelmap -{ - GLint Size; - GLfloat Map[MAX_PIXEL_MAP_TABLE]; - GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ -}; - - -/** - * Collection of all pixelmaps - */ -struct gl_pixelmaps -{ - struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ - struct gl_pixelmap GtoG; - struct gl_pixelmap BtoB; - struct gl_pixelmap AtoA; - struct gl_pixelmap ItoR; - struct gl_pixelmap ItoG; - struct gl_pixelmap ItoB; - struct gl_pixelmap ItoA; - struct gl_pixelmap ItoI; - struct gl_pixelmap StoS; -}; - - -/** - * Pixel attribute group (GL_PIXEL_MODE_BIT). - */ -struct gl_pixel_attrib -{ - GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ - - /*--- Begin Pixel Transfer State ---*/ - /* Fields are in the order in which they're applied... */ - - /** Scale & Bias (index shift, offset) */ - /*@{*/ - GLfloat RedBias, RedScale; - GLfloat GreenBias, GreenScale; - GLfloat BlueBias, BlueScale; - GLfloat AlphaBias, AlphaScale; - GLfloat DepthBias, DepthScale; - GLint IndexShift, IndexOffset; - /*@}*/ - - /* Pixel Maps */ - /* Note: actual pixel maps are not part of this attrib group */ - GLboolean MapColorFlag; - GLboolean MapStencilFlag; - - /*--- End Pixel Transfer State ---*/ - - /** glPixelZoom */ - GLfloat ZoomX, ZoomY; -}; - - -/** - * Point attribute group (GL_POINT_BIT). - */ -struct gl_point_attrib -{ - GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ - GLfloat Size; /**< User-specified point size */ - GLfloat Params[3]; /**< GL_EXT_point_parameters */ - GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ - GLfloat Threshold; /**< GL_EXT_point_parameters */ - GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ - GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ - GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ - GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ -}; - - -/** - * Polygon attribute group (GL_POLYGON_BIT). - */ -struct gl_polygon_attrib -{ - GLenum FrontFace; /**< Either GL_CW or GL_CCW */ - GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ - GLboolean CullFlag; /**< Culling on/off flag */ - GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ - GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ - GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ - GLfloat OffsetFactor; /**< Polygon offset factor, from user */ - GLfloat OffsetUnits; /**< Polygon offset units, from user */ - GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ - GLboolean OffsetLine; /**< Offset in GL_LINE mode */ - GLboolean OffsetFill; /**< Offset in GL_FILL mode */ -}; - - -/** - * Scissor attributes (GL_SCISSOR_BIT). - */ -struct gl_scissor_attrib -{ - GLboolean Enabled; /**< Scissor test enabled? */ - GLint X, Y; /**< Lower left corner of box */ - GLsizei Width, Height; /**< Size of box */ -}; - - -/** - * Stencil attribute group (GL_STENCIL_BUFFER_BIT). - * - * Three sets of stencil data are tracked so that OpenGL 2.0, - * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported - * simultaneously. In each of the stencil state arrays, element 0 corresponds - * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / - * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the - * GL_EXT_stencil_two_side GL_BACK state. - * - * The derived value \c _BackFace is either 1 or 2 depending on whether or - * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. - * - * The derived value \c _TestTwoSide is set when the front-face and back-face - * stencil state are different. - */ -struct gl_stencil_attrib -{ - GLboolean Enabled; /**< Enabled flag */ - GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ - GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ - GLboolean _Enabled; /**< Enabled and stencil buffer present */ - GLboolean _TestTwoSide; - GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ - GLenum Function[3]; /**< Stencil function */ - GLenum FailFunc[3]; /**< Fail function */ - GLenum ZPassFunc[3]; /**< Depth buffer pass function */ - GLenum ZFailFunc[3]; /**< Depth buffer fail function */ - GLint Ref[3]; /**< Reference value */ - GLuint ValueMask[3]; /**< Value mask */ - GLuint WriteMask[3]; /**< Write mask */ - GLuint Clear; /**< Clear value */ -}; - - -/** - * An index for each type of texture object. These correspond to the GL - * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. - * Note: the order is from highest priority to lowest priority. - */ -typedef enum -{ - TEXTURE_BUFFER_INDEX, - TEXTURE_2D_ARRAY_INDEX, - TEXTURE_1D_ARRAY_INDEX, - TEXTURE_CUBE_INDEX, - TEXTURE_3D_INDEX, - TEXTURE_RECT_INDEX, - TEXTURE_2D_INDEX, - TEXTURE_1D_INDEX, - NUM_TEXTURE_TARGETS -} gl_texture_index; - - -/** - * Bit flags for each type of texture object - * Used for Texture.Unit[]._ReallyEnabled flags. - */ -/*@{*/ -#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) -#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) -#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) -#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) -#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) -#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) -#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) -#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) -/*@}*/ - - -/** - * TexGenEnabled flags. - */ -/*@{*/ -#define S_BIT 1 -#define T_BIT 2 -#define R_BIT 4 -#define Q_BIT 8 -#define STR_BITS (S_BIT | T_BIT | R_BIT) -/*@}*/ - - -/** - * Bit flag versions of the corresponding GL_ constants. - */ -/*@{*/ -#define TEXGEN_SPHERE_MAP 0x1 -#define TEXGEN_OBJ_LINEAR 0x2 -#define TEXGEN_EYE_LINEAR 0x4 -#define TEXGEN_REFLECTION_MAP_NV 0x8 -#define TEXGEN_NORMAL_MAP_NV 0x10 - -#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV) -#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV | \ - TEXGEN_EYE_LINEAR) -/*@}*/ - - - -/** Tex-gen enabled for texture unit? */ -#define ENABLE_TEXGEN(unit) (1 << (unit)) - -/** Non-identity texture matrix for texture unit? */ -#define ENABLE_TEXMAT(unit) (1 << (unit)) - - -/** - * Texel fetch function prototype. We use texel fetch functions to - * extract RGBA, color indexes and depth components out of 1D, 2D and 3D - * texture images. These functions help to isolate us from the gritty - * details of all the various texture image encodings. - * - * \param texImage texture image. - * \param col texel column. - * \param row texel row. - * \param img texel image level/layer. - * \param texelOut output texel (up to 4 GLchans) - */ -typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLchan *texelOut ); - -/** - * As above, but returns floats. - * Used for depth component images and for upcoming signed/float - * texture images. - */ -typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut ); - - -typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel); - - -/** - * Texture image state. Describes the dimensions of a texture image, - * the texel format and pointers to Texel Fetch functions. - */ -struct gl_texture_image -{ - GLint InternalFormat; /**< Internal format as given by the user */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_DEPTH_COMPONENT or - * GL_DEPTH_STENCIL_EXT only. Used for - * choosing TexEnv arithmetic. - */ - gl_format TexFormat; /**< The actual texture memory format */ - - GLuint Border; /**< 0 or 1 */ - GLuint Width; /**< = 2^WidthLog2 + 2*Border */ - GLuint Height; /**< = 2^HeightLog2 + 2*Border */ - GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ - GLuint Width2; /**< = Width - 2*Border */ - GLuint Height2; /**< = Height - 2*Border */ - GLuint Depth2; /**< = Depth - 2*Border */ - GLuint WidthLog2; /**< = log2(Width2) */ - GLuint HeightLog2; /**< = log2(Height2) */ - GLuint DepthLog2; /**< = log2(Depth2) */ - GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ - GLfloat WidthScale; /**< used for mipmap LOD computation */ - GLfloat HeightScale; /**< used for mipmap LOD computation */ - GLfloat DepthScale; /**< used for mipmap LOD computation */ - GLboolean IsClientData; /**< Data owned by client? */ - GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ - GLuint Level; /**< Which mipmap level am I? */ - /** Cube map face: index into gl_texture_object::Image[] array */ - GLuint Face; - - FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ - FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - - GLuint RowStride; /**< Padded width in units of texels */ - GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to - each 2D slice in 'Data', in texels */ - GLvoid *Data; /**< Image data, accessed via FetchTexel() */ - - /** - * \name For device driver: - */ - /*@{*/ - void *DriverData; /**< Arbitrary device driver data */ - /*@}*/ -}; - - -/** - * Indexes for cube map faces. - */ -typedef enum -{ - FACE_POS_X = 0, - FACE_NEG_X = 1, - FACE_POS_Y = 2, - FACE_NEG_Y = 3, - FACE_POS_Z = 4, - FACE_NEG_Z = 5, - MAX_FACES = 6 -} gl_face_index; - - -/** - * Sampler object state. These objects are new with GL_ARB_sampler_objects - * and OpenGL 3.3. Legacy texture objects also contain a sampler object. - */ -struct gl_sampler_object -{ - GLuint Name; - GLint RefCount; - - GLenum WrapS; /**< S-axis texture image wrap mode */ - GLenum WrapT; /**< T-axis texture image wrap mode */ - GLenum WrapR; /**< R-axis texture image wrap mode */ - GLenum MinFilter; /**< minification filter */ - GLenum MagFilter; /**< magnification filter */ - union { - GLfloat f[4]; - GLuint ui[4]; - GLint i[4]; - } BorderColor; /**< Interpreted according to texture format */ - GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ - GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ - GLfloat LodBias; /**< OpenGL 1.4 */ - GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLenum CompareMode; /**< GL_ARB_shadow */ - GLenum CompareFunc; /**< GL_ARB_shadow */ - GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ - GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ - GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ - - /* deprecated sampler state */ - GLenum DepthMode; /**< GL_ARB_depth_texture */ - - /** Is the texture object complete with respect to this sampler? */ - GLboolean _CompleteTexture; -}; - - -/** - * Texture object state. Contains the array of mipmap images, border color, - * wrap modes, filter modes, and shadow/texcompare state. - */ -struct gl_texture_object -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< reference count */ - GLuint Name; /**< the user-visible texture object ID */ - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ - - struct gl_sampler_object Sampler; - - GLfloat Priority; /**< in [0,1] */ - GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ - GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ - GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ - GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ - GLint CropRect[4]; /**< GL_OES_draw_texture */ - GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ - GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ - GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean _Complete; /**< Is texture object complete? */ - GLboolean _RenderToTexture; /**< Any rendering to this texture? */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - - /** Actual texture images, indexed by [cube face] and [mipmap level] */ - struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; - - /** GL_ARB_texture_buffer_object */ - struct gl_buffer_object *BufferObject; - GLenum BufferObjectFormat; - - /** - * \name For device driver. - * Note: instead of attaching driver data to this pointer, it's preferable - * to instead use this struct as a base class for your own texture object - * class. Driver->NewTextureObject() can be used to implement the - * allocation. - */ - void *DriverData; /**< Arbitrary device driver data */ -}; - - -/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ -#define MAX_COMBINER_TERMS 4 - - -/** - * Texture combine environment state. - */ -struct gl_tex_env_combine_state -{ - GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ - GLenum SourceRGB[MAX_COMBINER_TERMS]; - GLenum SourceA[MAX_COMBINER_TERMS]; - /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ - GLenum OperandRGB[MAX_COMBINER_TERMS]; - GLenum OperandA[MAX_COMBINER_TERMS]; - GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ - GLuint ScaleShiftA; /**< 0, 1 or 2 */ - GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ - GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ -}; - - -/** - * Texture coord generation state. - */ -struct gl_texgen -{ - GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ - GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ - GLfloat ObjectPlane[4]; - GLfloat EyePlane[4]; -}; - - -/** - * Texture unit state. Contains enable flags, texture environment/function/ - * combiners, texgen state, and pointers to current texture objects. - */ -struct gl_texture_unit -{ - GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ - GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ - - GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ - GLclampf EnvColor[4]; - GLfloat EnvColorUnclamped[4]; - - struct gl_texgen GenS; - struct gl_texgen GenT; - struct gl_texgen GenR; - struct gl_texgen GenQ; - GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ - GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ - - GLfloat LodBias; /**< for biasing mipmap levels */ - GLenum BumpTarget; - GLfloat RotMatrix[4]; /* 2x2 matrix */ - - /** Current sampler object (GL_ARB_sampler_objects) */ - struct gl_sampler_object *Sampler; - - /** - * \name GL_EXT_texture_env_combine - */ - struct gl_tex_env_combine_state Combine; - - /** - * Derived state based on \c EnvMode and the \c BaseFormat of the - * currently enabled texture. - */ - struct gl_tex_env_combine_state _EnvMode; - - /** - * Currently enabled combiner state. This will point to either - * \c Combine or \c _EnvMode. - */ - struct gl_tex_env_combine_state *_CurrentCombine; - - /** Current texture object pointers */ - struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; - - /** Points to highest priority, complete and enabled texture object */ - struct gl_texture_object *_Current; -}; - - -/** - * Texture attribute group (GL_TEXTURE_BIT). - */ -struct gl_texture_attrib -{ - GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ - struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - - struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; - - /** GL_ARB_texture_buffer_object */ - struct gl_buffer_object *BufferObject; - - /** GL_ARB_seamless_cubemap */ - GLboolean CubeMapSeamless; - - /** Texture units/samplers used by vertex or fragment texturing */ - GLbitfield _EnabledUnits; - - /** Texture coord units/sets used for fragment texturing */ - GLbitfield _EnabledCoordUnits; - - /** Texture coord units that have texgen enabled */ - GLbitfield _TexGenEnabled; - - /** Texture coord units that have non-identity matrices */ - GLbitfield _TexMatEnabled; - - /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ - GLbitfield _GenFlags; -}; - - -/** - * Transformation attribute group (GL_TRANSFORM_BIT). - */ -struct gl_transform_attrib -{ - GLenum MatrixMode; /**< Matrix mode */ - GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ - GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ - GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ - GLboolean Normalize; /**< Normalize all normals? */ - GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ - GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ - GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ - - GLfloat CullEyePos[4]; - GLfloat CullObjPos[4]; -}; - - -/** - * Viewport attribute group (GL_VIEWPORT_BIT). - */ -struct gl_viewport_attrib -{ - GLint X, Y; /**< position */ - GLsizei Width, Height; /**< size */ - GLfloat Near, Far; /**< Depth buffer range */ - GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ -}; - - -/** - * GL_ARB_vertex/pixel_buffer_object buffer object - */ -struct gl_buffer_object -{ - _glthread_Mutex Mutex; - GLint RefCount; - GLuint Name; - GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ - GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ - GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ - /** Fields describing a mapped buffer */ - /*@{*/ - GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ - GLvoid *Pointer; /**< User-space address of mapping */ - GLintptr Offset; /**< Mapped offset */ - GLsizeiptr Length; /**< Mapped length */ - /*@}*/ - GLboolean Written; /**< Ever written to? (for debugging) */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ -}; - - -/** - * Client pixel packing/unpacking attributes - */ -struct gl_pixelstore_attrib -{ - GLint Alignment; - GLint RowLength; - GLint SkipPixels; - GLint SkipRows; - GLint ImageHeight; - GLint SkipImages; - GLboolean SwapBytes; - GLboolean LsbFirst; - GLboolean ClientStorage; /**< GL_APPLE_client_storage */ - GLboolean Invert; /**< GL_MESA_pack_invert */ - struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ -}; - - -/** - * Client vertex array attributes - */ -struct gl_client_array -{ - GLint Size; /**< components per element (1,2,3,4) */ - GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ - GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ - GLsizei Stride; /**< user-specified stride */ - GLsizei StrideB; /**< actual stride in bytes */ - const GLubyte *Ptr; /**< Points to array data */ - GLboolean Enabled; /**< Enabled flag is a boolean */ - GLboolean Normalized; /**< GL_ARB_vertex_program */ - GLboolean Integer; /**< Integer-valued? */ - GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ - GLuint _ElementSize; /**< size of each element in bytes */ - - struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ - GLuint _MaxElement; /**< max element index into array buffer + 1 */ -}; - - -/** - * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object - * extension, but a nice encapsulation in any case. - */ -struct gl_array_object -{ - /** Name of the array object as received from glGenVertexArrayAPPLE. */ - GLuint Name; - - GLint RefCount; - _glthread_Mutex Mutex; - GLboolean VBOonly; /**< require all arrays to live in VBOs? */ - - /** Conventional vertex arrays */ - /*@{*/ - struct gl_client_array Vertex; - struct gl_client_array Weight; - struct gl_client_array Normal; - struct gl_client_array Color; - struct gl_client_array SecondaryColor; - struct gl_client_array FogCoord; - struct gl_client_array Index; - struct gl_client_array EdgeFlag; - struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; - struct gl_client_array PointSize; - /*@}*/ - - /** - * Generic arrays for vertex programs/shaders. - * For NV vertex programs, these attributes alias and take priority - * over the conventional attribs above. For ARB vertex programs and - * GLSL vertex shaders, these attributes are separate. - */ - struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; - - /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ - GLbitfield _Enabled; - - /** - * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs - * we can determine the max legal (in bounds) glDrawElements array index. - */ - GLuint _MaxElement; -}; - - -/** - * Vertex array state - */ -struct gl_array_attrib -{ - /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ - struct gl_array_object *ArrayObj; - - /** The default vertex array object */ - struct gl_array_object *DefaultArrayObj; - - /** Array objects (GL_ARB/APPLE_vertex_array_object) */ - struct _mesa_HashTable *Objects; - - GLint ActiveTexture; /**< Client Active Texture */ - GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ - GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ - - /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ - GLboolean PrimitiveRestart; - GLuint RestartIndex; - - GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ - GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ - - /* GL_ARB_vertex_buffer_object */ - struct gl_buffer_object *ArrayBufferObj; - struct gl_buffer_object *ElementArrayBufferObj; -}; - - -/** - * Feedback buffer state - */ -struct gl_feedback -{ - GLenum Type; - GLbitfield _Mask; /**< FB_* bits */ - GLfloat *Buffer; - GLuint BufferSize; - GLuint Count; -}; - - -/** - * Selection buffer state - */ -struct gl_selection -{ - GLuint *Buffer; /**< selection buffer */ - GLuint BufferSize; /**< size of the selection buffer */ - GLuint BufferCount; /**< number of values in the selection buffer */ - GLuint Hits; /**< number of records in the selection buffer */ - GLuint NameStackDepth; /**< name stack depth */ - GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ - GLboolean HitFlag; /**< hit flag */ - GLfloat HitMinZ; /**< minimum hit depth */ - GLfloat HitMaxZ; /**< maximum hit depth */ -}; - - -/** - * 1-D Evaluator control points - */ -struct gl_1d_map -{ - GLuint Order; /**< Number of control points */ - GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * 2-D Evaluator control points - */ -struct gl_2d_map -{ - GLuint Uorder; /**< Number of control points in U dimension */ - GLuint Vorder; /**< Number of control points in V dimension */ - GLfloat u1, u2, du; - GLfloat v1, v2, dv; - GLfloat *Points; /**< Points to contiguous control points */ -}; - - -/** - * All evaluator control point state - */ -struct gl_evaluators -{ - /** - * \name 1-D maps - */ - /*@{*/ - struct gl_1d_map Map1Vertex3; - struct gl_1d_map Map1Vertex4; - struct gl_1d_map Map1Index; - struct gl_1d_map Map1Color4; - struct gl_1d_map Map1Normal; - struct gl_1d_map Map1Texture1; - struct gl_1d_map Map1Texture2; - struct gl_1d_map Map1Texture3; - struct gl_1d_map Map1Texture4; - struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ - - /** - * \name 2-D maps - */ - /*@{*/ - struct gl_2d_map Map2Vertex3; - struct gl_2d_map Map2Vertex4; - struct gl_2d_map Map2Index; - struct gl_2d_map Map2Color4; - struct gl_2d_map Map2Normal; - struct gl_2d_map Map2Texture1; - struct gl_2d_map Map2Texture2; - struct gl_2d_map Map2Texture3; - struct gl_2d_map Map2Texture4; - struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ - /*@}*/ -}; - - -/** - * Names of the various vertex/fragment program register files, etc. - * - * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) - * All values should fit in a 4-bit field. - * - * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, - * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to - * be "uniform" variables since they can only be set outside glBegin/End. - * They're also all stored in the same Parameters array. - */ -typedef enum -{ - PROGRAM_TEMPORARY, /**< machine->Temporary[] */ - PROGRAM_INPUT, /**< machine->Inputs[] */ - PROGRAM_OUTPUT, /**< machine->Outputs[] */ - PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ - PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ - PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ - PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ - PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ - PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ - PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ - PROGRAM_ADDRESS, /**< machine->AddressReg */ - PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ - PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ - PROGRAM_UNDEFINED, /**< Invalid/TBD value */ - PROGRAM_FILE_MAX -} gl_register_file; - - -/** - * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be - * one of these values. - */ -typedef enum -{ - SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ - SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ - SYSTEM_VALUE_MAX /**< Number of values */ -} gl_system_value; - - -/** Vertex and fragment instructions */ -struct prog_instruction; -struct gl_program_parameter_list; -struct gl_uniform_list; - - -/** - * Base class for any kind of program object - */ -struct gl_program -{ - GLuint Id; - GLubyte *String; /**< Null-terminated program text */ - GLint RefCount; - GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ - GLenum Format; /**< String encoding format */ - GLboolean Resident; - - struct prog_instruction *Instructions; - - GLbitfield InputsRead; /**< Bitmask of which input regs are read */ - GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ - GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ - GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ - GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ - GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ - - - /** Named parameters, constants, etc. from program text */ - struct gl_program_parameter_list *Parameters; - /** Numbered local parameters */ - GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; - - /** Vertex/fragment shader varying vars */ - struct gl_program_parameter_list *Varying; - /** Vertex program user-defined attributes */ - struct gl_program_parameter_list *Attributes; - - /** Map from sampler unit to texture unit (set by glUniform1i()) */ - GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; - - /** Bitmask of which register files are read/written with indirect - * addressing. Mask of (1 << PROGRAM_x) bits. - */ - GLbitfield IndirectRegisterFiles; - - /** Logical counts */ - /*@{*/ - GLuint NumInstructions; - GLuint NumTemporaries; - GLuint NumParameters; - GLuint NumAttributes; - GLuint NumAddressRegs; - GLuint NumAluInstructions; - GLuint NumTexInstructions; - GLuint NumTexIndirections; - /*@}*/ - /** Native, actual h/w counts */ - /*@{*/ - GLuint NumNativeInstructions; - GLuint NumNativeTemporaries; - GLuint NumNativeParameters; - GLuint NumNativeAttributes; - GLuint NumNativeAddressRegs; - GLuint NumNativeAluInstructions; - GLuint NumNativeTexInstructions; - GLuint NumNativeTexIndirections; - /*@}*/ -}; - - -/** Vertex program object */ -struct gl_vertex_program -{ - struct gl_program Base; /**< base class */ - GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ - GLboolean IsPositionInvariant; -}; - - -/** Geometry program object */ -struct gl_geometry_program -{ - struct gl_program Base; /**< base class */ - - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ -}; - - -/** Fragment program object */ -struct gl_fragment_program -{ - struct gl_program Base; /**< base class */ - GLboolean UsesKill; /**< shader uses KIL instruction */ - GLboolean OriginUpperLeft; - GLboolean PixelCenterInteger; - enum gl_frag_depth_layout FragDepthLayout; -}; - - -/** - * State common to vertex and fragment programs. - */ -struct gl_program_state -{ - GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ - const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ -}; - - -/** - * Context state for vertex programs. - */ -struct gl_vertex_program_state -{ - GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ - GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< User-bound vertex program */ - - /** Currently enabled and valid vertex program (including internal - * programs, user-defined vertex programs and GLSL vertex shaders). - * This is the program we must use when rendering. - */ - struct gl_vertex_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /* For GL_NV_vertex_program only: */ - GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; - GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; - - /** Should fixed-function T&L be implemented with a vertex prog? */ - GLboolean _MaintainTnlProgram; - - /** Program to emulate fixed-function T&L (see above) */ - struct gl_vertex_program *_TnlProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; - - GLboolean _Overriden; -}; - - -/** - * Context state for geometry programs. - */ -struct gl_geometry_program_state -{ - GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ - GLboolean _Enabled; /**< Enabled and valid program? */ - struct gl_geometry_program *Current; /**< user-bound geometry program */ - - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). - */ - struct gl_geometry_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - -/** - * Context state for fragment programs. - */ -struct gl_fragment_program_state -{ - GLboolean Enabled; /**< User-set fragment program enable flag */ - GLboolean _Enabled; /**< Enabled and _valid_ user program? */ - struct gl_fragment_program *Current; /**< User-bound fragment program */ - - /** Currently enabled and valid fragment program (including internal - * programs, user-defined fragment programs and GLSL fragment shaders). - * This is the program we must use when rendering. - */ - struct gl_fragment_program *_Current; - - GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ - - /** Should fixed-function texturing be implemented with a fragment prog? */ - GLboolean _MaintainTexEnvProgram; - - /** Program to emulate fixed-function texture env/combine (see above) */ - struct gl_fragment_program *_TexEnvProgram; - - /** Cache of fixed-function programs */ - struct gl_program_cache *Cache; -}; - - -/** - * ATI_fragment_shader runtime state - */ -#define ATI_FS_INPUT_PRIMARY 0 -#define ATI_FS_INPUT_SECONDARY 1 - -struct atifs_instruction; -struct atifs_setupinst; - -/** - * ATI fragment shader - */ -struct ati_fragment_shader -{ - GLuint Id; - GLint RefCount; - struct atifs_instruction *Instructions[2]; - struct atifs_setupinst *SetupInst[2]; - GLfloat Constants[8][4]; - GLbitfield LocalConstDef; /**< Indicates which constants have been set */ - GLubyte numArithInstr[2]; - GLubyte regsAssigned[2]; - GLubyte NumPasses; /**< 1 or 2 */ - GLubyte cur_pass; - GLubyte last_optype; - GLboolean interpinp1; - GLboolean isValid; - GLuint swizzlerq; -}; - -/** - * Context state for GL_ATI_fragment_shader - */ -struct gl_ati_fragment_shader_state -{ - GLboolean Enabled; - GLboolean _Enabled; /**< enabled and valid shader? */ - GLboolean Compiling; - GLfloat GlobalConstants[8][4]; - struct ati_fragment_shader *Current; -}; - - -/** - * Occlusion/timer query object. - */ -struct gl_query_object -{ - GLenum Target; /**< The query target, when active */ - GLuint Id; /**< hash table ID/name */ - GLuint64EXT Result; /**< the counter */ - GLboolean Active; /**< inside Begin/EndQuery */ - GLboolean Ready; /**< result is ready? */ -}; - - -/** - * Context state for query objects. - */ -struct gl_query_state -{ - struct _mesa_HashTable *QueryObjects; - struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ - struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ - - /** GL_NV_conditional_render */ - struct gl_query_object *CondRenderQuery; - - /** GL_EXT_transform_feedback */ - struct gl_query_object *PrimitivesGenerated; - struct gl_query_object *PrimitivesWritten; - - /** GL_ARB_timer_query */ - struct gl_query_object *TimeElapsed; - - GLenum CondRenderMode; -}; - - -/** Sync object state */ -struct gl_sync_object { - struct simple_node link; - GLenum Type; /**< GL_SYNC_FENCE */ - GLuint Name; /**< Fence name */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; /**< Object was deleted while there were still - * live references (e.g., sync not yet finished) - */ - GLenum SyncCondition; - GLbitfield Flags; /**< Flags passed to glFenceSync */ - GLuint StatusFlag:1; /**< Has the sync object been signaled? */ -}; - - -/** Set by #pragma directives */ -struct gl_sl_pragmas -{ - GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ - GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ - GLboolean Optimize; /**< defaults on */ - GLboolean Debug; /**< defaults off */ -}; - - -/** - * A GLSL vertex or fragment shader object. - */ -struct gl_shader -{ - GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ - GLuint Name; /**< AKA the handle */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - GLboolean CompileStatus; - const GLchar *Source; /**< Source code string */ - GLuint SourceChecksum; /**< for debug/logging purposes */ - struct gl_program *Program; /**< Post-compile assembly code */ - GLchar *InfoLog; - struct gl_sl_pragmas Pragmas; - - unsigned Version; /**< GLSL version used for linking */ - - struct exec_list *ir; - struct glsl_symbol_table *symbols; - - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; -}; - - -/** - * A GLSL program object. - * Basically a linked collection of vertex and fragment shaders. - */ -struct gl_shader_program -{ - GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ - GLuint Name; /**< aka handle or ID */ - GLint RefCount; /**< Reference count */ - GLboolean DeletePending; - - GLuint NumShaders; /**< number of attached shaders */ - struct gl_shader **Shaders; /**< List of attached the shaders */ - - /** User-defined attribute bindings (glBindAttribLocation) */ - struct gl_program_parameter_list *Attributes; - - /** Transform feedback varyings */ - struct { - GLenum BufferMode; - GLuint NumVarying; - GLchar **VaryingNames; /**< Array [NumVarying] of char * */ - } TransformFeedback; - - /** Geometry shader state - copied into gl_geometry_program at link time */ - struct { - GLint VerticesOut; - GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, - GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ - GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ - } Geom; - - /* post-link info: */ - struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ - struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ - struct gl_uniform_list *Uniforms; - struct gl_program_parameter_list *Varying; - GLboolean LinkStatus; /**< GL_LINK_STATUS */ - GLboolean Validated; - GLboolean _Used; /**< Ever used for drawing? */ - GLchar *InfoLog; - - unsigned Version; /**< GLSL version used for linking */ - - /** - * Per-stage shaders resulting from the first stage of linking. - * - * Set of linked shaders for this program. The array is accessed using the - * \c MESA_SHADER_* defines. Entries for non-existent stages will be - * \c NULL. - */ - struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; -}; - - -#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ -#define GLSL_LOG 0x2 /**< Write shaders to files */ -#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ -#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ -#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ -#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ -#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ -#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ - - -/** - * Context state for GLSL vertex/fragment shaders. - */ -struct gl_shader_state -{ - /** - * Programs used for rendering - * - * There is a separate program set for each shader stage. If - * GL_EXT_separate_shader_objects is not supported, each of these must point - * to \c NULL or to the same program. - */ - struct gl_shader_program *CurrentVertexProgram; - struct gl_shader_program *CurrentGeometryProgram; - struct gl_shader_program *CurrentFragmentProgram; - - /** - * Program used by glUniform calls. - * - * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. - */ - struct gl_shader_program *ActiveProgram; - - GLbitfield Flags; /**< Mask of GLSL_x flags */ -}; - -/** - * Compiler options for a single GLSL shaders type - */ -struct gl_shader_compiler_options -{ - /** Driver-selectable options: */ - GLboolean EmitCondCodes; /**< Use condition codes? */ - GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ - GLboolean EmitNoLoops; - GLboolean EmitNoFunctions; - GLboolean EmitNoCont; /**< Emit CONT opcode? */ - GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ - GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ - GLboolean EmitNoPow; /**< Emit POW opcodes? */ - - /** - * \name Forms of indirect addressing the driver cannot do. - */ - /*@{*/ - GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ - GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ - GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ - GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ - /*@}*/ - - GLuint MaxIfDepth; /**< Maximum nested IF blocks */ - GLuint MaxUnrollIterations; - - struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ -}; - -/** - * Transform feedback object state - */ -struct gl_transform_feedback_object -{ - GLuint Name; /**< AKA the object ID */ - GLint RefCount; - GLboolean Active; /**< Is transform feedback enabled? */ - GLboolean Paused; /**< Is transform feedback paused? */ - - /** The feedback buffers */ - GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; - struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; - - /** Start of feedback data in dest buffer */ - GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; - /** Max data to put into dest buffer (in bytes) */ - GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; -}; - - -/** - * Context state for transform feedback. - */ -struct gl_transform_feedback -{ - GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ - - GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ - - /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ - struct gl_buffer_object *CurrentBuffer; - - /** The table of all transform feedback objects */ - struct _mesa_HashTable *Objects; - - /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ - struct gl_transform_feedback_object *CurrentObject; - - /** The default xform-fb object (Name==0) */ - struct gl_transform_feedback_object *DefaultObject; -}; - - - -/** - * State which can be shared by multiple contexts: - */ -struct gl_shared_state -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLint RefCount; /**< Reference count */ - struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ - struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ - - /** Default texture objects (shared by all texture units) */ - struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; - - /** Fallback texture used when a bound texture is incomplete */ - struct gl_texture_object *FallbackTex; - - /** - * \name Thread safety and statechange notification for texture - * objects. - * - * \todo Improve the granularity of locking. - */ - /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ - GLuint TextureStateStamp; /**< state notification for shared tex */ - /*@}*/ - - /** Default buffer object for vertex arrays that aren't in VBOs */ - struct gl_buffer_object *NullBufferObj; - - /** - * \name Vertex/geometry/fragment programs - */ - /*@{*/ - struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ - struct gl_vertex_program *DefaultVertexProgram; - struct gl_fragment_program *DefaultFragmentProgram; - struct gl_geometry_program *DefaultGeometryProgram; - /*@}*/ - - /* GL_ATI_fragment_shader */ - struct _mesa_HashTable *ATIShaders; - struct ati_fragment_shader *DefaultFragmentShader; - - struct _mesa_HashTable *BufferObjects; - - /** Table of both gl_shader and gl_shader_program objects */ - struct _mesa_HashTable *ShaderObjects; - - /* GL_EXT_framebuffer_object */ - struct _mesa_HashTable *RenderBuffers; - struct _mesa_HashTable *FrameBuffers; - - /* GL_ARB_sync */ - struct simple_node SyncObjects; - - /** GL_ARB_sampler_objects */ - struct _mesa_HashTable *SamplerObjects; - - void *DriverData; /**< Device driver shared state */ -}; - - - - -/** - * A renderbuffer stores colors or depth values or stencil values. - * A framebuffer object will have a collection of these. - * Data are read/written to the buffer with a handful of Get/Put functions. - * - * Instances of this object are allocated with the Driver's NewRenderbuffer - * hook. Drivers will likely wrap this class inside a driver-specific - * class to simulate inheritance. - */ -struct gl_renderbuffer -{ - _glthread_Mutex Mutex; /**< for thread safety */ - GLuint ClassID; /**< Useful for drivers */ - GLuint Name; - GLint RefCount; - GLuint Width, Height; - GLint RowStride; /**< Padded width in units of pixels */ - GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ - - GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ - - GLubyte NumSamples; - - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or - GL_STENCIL_INDEX. */ - gl_format Format; /**< The actual renderbuffer memory format */ - - GLenum DataType; /**< Type of values passed to the Get/Put functions */ - GLvoid *Data; /**< This may not be used by some kinds of RBs */ - - /* Used to wrap one renderbuffer around another: */ - struct gl_renderbuffer *Wrapped; - - /* Delete this renderbuffer */ - void (*Delete)(struct gl_renderbuffer *rb); - - /* Allocate new storage for this renderbuffer */ - GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height); - - /* Lock/Unlock are called before/after calling the Get/Put functions. - * Not sure this is the right place for these yet. - void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); - */ - - /* Return a pointer to the element/pixel at (x,y). - * Should return NULL if the buffer memory can't be directly addressed. - */ - void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint x, GLint y); - - /* Get/Read a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values); - - /* Get/Read values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values); - - /* Put/Write a row of values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - /* Put/Write a row of RGB values. This is a special-case routine that's - * only used for RGBA renderbuffers when the source data is GL_RGB. That's - * a common case for glDrawPixels and some triangle routines. - * The values will be of format GL_RGB and type DataType. - */ - void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask); - - - /* Put/Write a row of identical values. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask); - - /* Put/Write values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask); - /* Put/Write identical values at arbitrary locations. - * The values will be of format _BaseFormat and type DataType. - */ - void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask); -}; - - -/** - * A renderbuffer attachment points to either a texture object (and specifies - * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. - */ -struct gl_renderbuffer_attachment -{ - GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ - GLboolean Complete; - - /** - * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the - * application supplied renderbuffer object. - */ - struct gl_renderbuffer *Renderbuffer; - - /** - * If \c Type is \c GL_TEXTURE, this stores a pointer to the application - * supplied texture object. - */ - struct gl_texture_object *Texture; - GLuint TextureLevel; /**< Attached mipmap level. */ - GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ - GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D - * and 2D array textures */ -}; - - -/** - * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). - * In C++ terms, think of this as a base class from which device drivers - * will make derived classes. - */ -struct gl_framebuffer -{ - _glthread_Mutex Mutex; /**< for thread safety */ - /** - * If zero, this is a window system framebuffer. If non-zero, this - * is a FBO framebuffer; note that for some devices (i.e. those with - * a natural pixel coordinate system for FBOs that differs from the - * OpenGL/Mesa coordinate system), this means that the viewport, - * polygon face orientation, and polygon stipple will have to be inverted. - */ - GLuint Name; - - GLint RefCount; - GLboolean DeletePending; - - /** - * The framebuffer's visual. Immutable if this is a window system buffer. - * Computed from attachments if user-made FBO. - */ - struct gl_config Visual; - - GLboolean Initialized; - - GLuint Width, Height; /**< size of frame buffer in pixels */ - - /** \name Drawing bounds (Intersection of buffer size and scissor box) */ - /*@{*/ - GLint _Xmin, _Xmax; /**< inclusive */ - GLint _Ymin, _Ymax; /**< exclusive */ - /*@}*/ - - /** \name Derived Z buffer stuff */ - /*@{*/ - GLuint _DepthMax; /**< Max depth buffer value */ - GLfloat _DepthMaxF; /**< Float max depth buffer value */ - GLfloat _MRD; /**< minimum resolvable difference in Z values */ - /*@}*/ - - /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ - GLenum _Status; - - /** Integer color values */ - GLboolean _IntegerColor; - - /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ - struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; - - /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER - * attribute group and GL_PIXEL attribute group, respectively. - */ - GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; - GLenum ColorReadBuffer; - - /** Computed from ColorDraw/ReadBuffer above */ - GLuint _NumColorDrawBuffers; - GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ - GLint _ColorReadBufferIndex; /* -1 = None */ - struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; - struct gl_renderbuffer *_ColorReadBuffer; - - /** The Actual depth/stencil buffers to use. May be wrappers around the - * depth/stencil buffers attached above. */ - struct gl_renderbuffer *_DepthBuffer; - struct gl_renderbuffer *_StencilBuffer; - - /** Delete this framebuffer */ - void (*Delete)(struct gl_framebuffer *fb); -}; - - -/** - * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). - */ -struct gl_precision -{ - GLushort RangeMin; /**< min value exponent */ - GLushort RangeMax; /**< max value exponent */ - GLushort Precision; /**< number of mantissa bits */ -}; - - -/** - * Limits for vertex, geometry and fragment programs/shaders. - */ -struct gl_program_constants -{ - /* logical limits */ - GLuint MaxInstructions; - GLuint MaxAluInstructions; - GLuint MaxTexInstructions; - GLuint MaxTexIndirections; - GLuint MaxAttribs; - GLuint MaxTemps; - GLuint MaxAddressRegs; - GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ - GLuint MaxParameters; - GLuint MaxLocalParams; - GLuint MaxEnvParams; - /* native/hardware limits */ - GLuint MaxNativeInstructions; - GLuint MaxNativeAluInstructions; - GLuint MaxNativeTexInstructions; - GLuint MaxNativeTexIndirections; - GLuint MaxNativeAttribs; - GLuint MaxNativeTemps; - GLuint MaxNativeAddressRegs; - GLuint MaxNativeParameters; - /* For shaders */ - GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ - /* ES 2.0 and GL_ARB_ES2_compatibility */ - struct gl_precision LowFloat, MediumFloat, HighFloat; - struct gl_precision LowInt, MediumInt, HighInt; -}; - - -/** - * Constants which may be overridden by device driver during context creation - * but are never changed after that. - */ -struct gl_constants -{ - GLint MaxTextureMbytes; /**< Max memory per image, in MB */ - GLint MaxTextureLevels; /**< Max mipmap levels. */ - GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ - GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ - GLint MaxArrayTextureLayers; /**< Max layers in array textures */ - GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ - GLuint MaxTextureCoordUnits; - GLuint MaxTextureImageUnits; - GLuint MaxVertexTextureImageUnits; - GLuint MaxCombinedTextureImageUnits; - GLuint MaxGeometryTextureImageUnits; - GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ - GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ - - GLuint MaxArrayLockSize; - - GLint SubPixelBits; - - GLfloat MinPointSize, MaxPointSize; /**< aliased */ - GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ - GLfloat PointSizeGranularity; - GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ - GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ - GLfloat LineWidthGranularity; - - GLuint MaxColorTableSize; - - GLuint MaxClipPlanes; - GLuint MaxLights; - GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ - GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ - - GLuint MaxViewportWidth, MaxViewportHeight; - - struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ - struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ - struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ - GLuint MaxProgramMatrices; - GLuint MaxProgramMatrixStackDepth; - - /** vertex array / buffer object bounds checking */ - GLboolean CheckArrayBounds; - - GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ - - GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ - GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ - GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ - - /** Number of varying vectors between vertex and fragment shaders */ - GLuint MaxVarying; - GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ - GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ - - /** GL_ARB_geometry_shader4 */ - GLuint MaxGeometryOutputVertices; - GLuint MaxGeometryTotalOutputComponents; - - GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ - - /** - * Does the driver support real 32-bit integers? (Otherwise, integers are - * simulated via floats.) - */ - GLboolean NativeIntegers; - - /** - * If the driver supports real 32-bit integers, what integer value should be - * used for boolean true in uniform uploads? (Usually 1 or ~0.) - */ - GLuint UniformBooleanTrue; - - /** Which texture units support GL_ATI_envmap_bumpmap as targets */ - GLbitfield SupportedBumpUnits; - - /** - * Maximum amount of time, measured in nanseconds, that the server can wait. - */ - GLuint64 MaxServerWaitTimeout; - - /** GL_EXT_provoking_vertex */ - GLboolean QuadsFollowProvokingVertexConvention; - - /** OpenGL version 3.0 */ - GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ - - /** OpenGL version 3.2 */ - GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ - - /** GL_EXT_transform_feedback */ - GLuint MaxTransformFeedbackSeparateAttribs; - GLuint MaxTransformFeedbackSeparateComponents; - GLuint MaxTransformFeedbackInterleavedComponents; - - /** GL_EXT_gpu_shader4 */ - GLint MinProgramTexelOffset, MaxProgramTexelOffset; - - /* GL_EXT_framebuffer_sRGB */ - GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ - - /* GL_ARB_robustness */ - GLenum ResetStrategy; -}; - - -/** - * Enable flag for each OpenGL extension. Different device drivers will - * enable different extensions at runtime. - */ -struct gl_extensions -{ - GLboolean dummy; /* don't remove this! */ - GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ - GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ - GLboolean ARB_ES2_compatibility; - GLboolean ARB_blend_func_extended; - GLboolean ARB_color_buffer_float; - GLboolean ARB_copy_buffer; - GLboolean ARB_depth_buffer_float; - GLboolean ARB_depth_clamp; - GLboolean ARB_depth_texture; - GLboolean ARB_draw_buffers; - GLboolean ARB_draw_buffers_blend; - GLboolean ARB_draw_elements_base_vertex; - GLboolean ARB_draw_instanced; - GLboolean ARB_fragment_coord_conventions; - GLboolean ARB_fragment_program; - GLboolean ARB_fragment_program_shadow; - GLboolean ARB_fragment_shader; - GLboolean ARB_framebuffer_object; - GLboolean ARB_explicit_attrib_location; - GLboolean ARB_geometry_shader4; - GLboolean ARB_half_float_pixel; - GLboolean ARB_half_float_vertex; - GLboolean ARB_instanced_arrays; - GLboolean ARB_map_buffer_range; - GLboolean ARB_multisample; - GLboolean ARB_multitexture; - GLboolean ARB_occlusion_query; - GLboolean ARB_occlusion_query2; - GLboolean ARB_point_sprite; - GLboolean ARB_sampler_objects; - GLboolean ARB_seamless_cube_map; - GLboolean ARB_shader_objects; - GLboolean ARB_shader_stencil_export; - GLboolean ARB_shader_texture_lod; - GLboolean ARB_shading_language_100; - GLboolean ARB_shadow; - GLboolean ARB_shadow_ambient; - GLboolean ARB_sync; - GLboolean ARB_texture_border_clamp; - GLboolean ARB_texture_buffer_object; - GLboolean ARB_texture_compression; - GLboolean ARB_texture_compression_rgtc; - GLboolean ARB_texture_cube_map; - GLboolean ARB_texture_env_combine; - GLboolean ARB_texture_env_crossbar; - GLboolean ARB_texture_env_dot3; - GLboolean ARB_texture_float; - GLboolean ARB_texture_mirrored_repeat; - GLboolean ARB_texture_multisample; - GLboolean ARB_texture_non_power_of_two; - GLboolean ARB_texture_rg; - GLboolean ARB_texture_rgb10_a2ui; - GLboolean ARB_timer_query; - GLboolean ARB_transform_feedback2; - GLboolean ARB_transpose_matrix; - GLboolean ARB_uniform_buffer_object; - GLboolean ARB_vertex_array_object; - GLboolean ARB_vertex_buffer_object; - GLboolean ARB_vertex_program; - GLboolean ARB_vertex_shader; - GLboolean ARB_vertex_type_2_10_10_10_rev; - GLboolean ARB_window_pos; - GLboolean EXT_abgr; - GLboolean EXT_bgra; - GLboolean EXT_blend_color; - GLboolean EXT_blend_equation_separate; - GLboolean EXT_blend_func_separate; - GLboolean EXT_blend_logic_op; - GLboolean EXT_blend_minmax; - GLboolean EXT_blend_subtract; - GLboolean EXT_clip_volume_hint; - GLboolean EXT_compiled_vertex_array; - GLboolean EXT_copy_texture; - GLboolean EXT_depth_bounds_test; - GLboolean EXT_draw_buffers2; - GLboolean EXT_draw_range_elements; - GLboolean EXT_fog_coord; - GLboolean EXT_framebuffer_blit; - GLboolean EXT_framebuffer_multisample; - GLboolean EXT_framebuffer_object; - GLboolean EXT_framebuffer_sRGB; - GLboolean EXT_gpu_program_parameters; - GLboolean EXT_gpu_shader4; - GLboolean EXT_multi_draw_arrays; - GLboolean EXT_packed_depth_stencil; - GLboolean EXT_packed_float; - GLboolean EXT_packed_pixels; - GLboolean EXT_pixel_buffer_object; - GLboolean EXT_point_parameters; - GLboolean EXT_polygon_offset; - GLboolean EXT_provoking_vertex; - GLboolean EXT_rescale_normal; - GLboolean EXT_shadow_funcs; - GLboolean EXT_secondary_color; - GLboolean EXT_separate_shader_objects; - GLboolean EXT_separate_specular_color; - GLboolean EXT_stencil_wrap; - GLboolean EXT_stencil_two_side; - GLboolean EXT_subtexture; - GLboolean EXT_texture; - GLboolean EXT_texture_object; - GLboolean EXT_texture3D; - GLboolean EXT_texture_array; - GLboolean EXT_texture_compression_latc; - GLboolean EXT_texture_compression_s3tc; - GLboolean EXT_texture_env_add; - GLboolean EXT_texture_env_combine; - GLboolean EXT_texture_env_dot3; - GLboolean EXT_texture_filter_anisotropic; - GLboolean EXT_texture_integer; - GLboolean EXT_texture_lod_bias; - GLboolean EXT_texture_mirror_clamp; - GLboolean EXT_texture_shared_exponent; - GLboolean EXT_texture_snorm; - GLboolean EXT_texture_sRGB; - GLboolean EXT_texture_sRGB_decode; - GLboolean EXT_texture_swizzle; - GLboolean EXT_transform_feedback; - GLboolean EXT_timer_query; - GLboolean EXT_vertex_array; - GLboolean EXT_vertex_array_bgra; - GLboolean EXT_vertex_array_set; - GLboolean OES_standard_derivatives; - /* vendor extensions */ - GLboolean AMD_conservative_depth; - GLboolean AMD_seamless_cubemap_per_texture; - GLboolean APPLE_client_storage; - GLboolean APPLE_packed_pixels; - GLboolean APPLE_vertex_array_object; - GLboolean APPLE_object_purgeable; - GLboolean ATI_envmap_bumpmap; - GLboolean ATI_texture_compression_3dc; - GLboolean ATI_texture_mirror_once; - GLboolean ATI_texture_env_combine3; - GLboolean ATI_fragment_shader; - GLboolean ATI_separate_stencil; - GLboolean IBM_rasterpos_clip; - GLboolean IBM_multimode_draw_arrays; - GLboolean MESA_pack_invert; - GLboolean MESA_resize_buffers; - GLboolean MESA_ycbcr_texture; - GLboolean MESA_texture_array; - GLboolean NV_blend_square; - GLboolean NV_conditional_render; - GLboolean NV_fragment_program; - GLboolean NV_fragment_program_option; - GLboolean NV_light_max_exponent; - GLboolean NV_point_sprite; - GLboolean NV_primitive_restart; - GLboolean NV_texture_barrier; - GLboolean NV_texgen_reflection; - GLboolean NV_texture_env_combine4; - GLboolean NV_texture_rectangle; - GLboolean NV_vertex_program; - GLboolean NV_vertex_program1_1; - GLboolean OES_read_format; - GLboolean SGIS_generate_mipmap; - GLboolean SGIS_texture_edge_clamp; - GLboolean SGIS_texture_lod; - GLboolean TDFX_texture_compression_FXT1; - GLboolean S3_s3tc; - GLboolean OES_EGL_image; - GLboolean OES_draw_texture; - GLboolean EXT_texture_format_BGRA8888; - GLboolean extension_sentinel; - /** The extension string */ - const GLubyte *String; - /** Number of supported extensions */ - GLuint Count; -}; - - -/** - * A stack of matrices (projection, modelview, color, texture, etc). - */ -struct gl_matrix_stack -{ - GLmatrix *Top; /**< points into Stack */ - GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ - GLuint Depth; /**< 0 <= Depth < MaxDepth */ - GLuint MaxDepth; /**< size of Stack[] array */ - GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ -}; - - -/** - * \name Bits for image transfer operations - * \sa __struct gl_contextRec::ImageTransferState. - */ -/*@{*/ -#define IMAGE_SCALE_BIAS_BIT 0x1 -#define IMAGE_SHIFT_OFFSET_BIT 0x2 -#define IMAGE_MAP_COLOR_BIT 0x4 -#define IMAGE_CLAMP_BIT 0x800 - - -/** Pixel Transfer ops */ -#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ - IMAGE_SHIFT_OFFSET_BIT | \ - IMAGE_MAP_COLOR_BIT) - -/** - * \name Bits to indicate what state has changed. - */ -/*@{*/ -#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ -#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ -#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ -#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ -#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ -#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ -#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ -#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ -#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ -#define _NEW_LINE (1 << 9) /**< gl_context::Line */ -#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ -#define _NEW_POINT (1 << 11) /**< gl_context::Point */ -#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ -#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ -#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ -#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ -#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ -#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ -#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ -#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ -#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ -#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ -#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ -#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ -#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ -#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ -#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ -#define _NEW_PROGRAM_CONSTANTS (1 << 27) -#define _NEW_BUFFER_OBJECT (1 << 28) -#define _NEW_FRAG_CLAMP (1 << 29) -#define _NEW_ALL ~0 -/*@}*/ - - -/** - * \name Bits to track array state changes - * - * Also used to summarize array enabled. - */ -/*@{*/ -#define _NEW_ARRAY_VERTEX VERT_BIT_POS -#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT -#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL -#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 -#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 -#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG -#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX -#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG -#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ -#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 -#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 -#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 -#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 -#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 -#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 -#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 -#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 -#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ -#define _NEW_ARRAY_ALL 0xffffffff - - -#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) -#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) -/*@}*/ - - - -/** - * \name A bunch of flags that we think might be useful to drivers. - * - * Set in the __struct gl_contextRec::_TriangleCaps bitfield. - */ -/*@{*/ -#define DD_FLATSHADE 0x1 -#define DD_SEPARATE_SPECULAR 0x2 -#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ -#define DD_TRI_LIGHT_TWOSIDE 0x8 -#define DD_TRI_UNFILLED 0x10 -#define DD_TRI_SMOOTH 0x20 -#define DD_TRI_STIPPLE 0x40 -#define DD_TRI_OFFSET 0x80 -#define DD_LINE_SMOOTH 0x100 -#define DD_LINE_STIPPLE 0x200 -#define DD_POINT_SMOOTH 0x400 -#define DD_POINT_ATTEN 0x800 -#define DD_TRI_TWOSTENCIL 0x1000 -/*@}*/ - - -/** - * \name Define the state changes under which each of these bits might change - */ -/*@{*/ -#define _DD_NEW_FLATSHADE _NEW_LIGHT -#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) -#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON -#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT -#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON -#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON -#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON -#define _DD_NEW_TRI_OFFSET _NEW_POLYGON -#define _DD_NEW_LINE_SMOOTH _NEW_LINE -#define _DD_NEW_LINE_STIPPLE _NEW_LINE -#define _DD_NEW_LINE_WIDTH _NEW_LINE -#define _DD_NEW_POINT_SMOOTH _NEW_POINT -#define _DD_NEW_POINT_SIZE _NEW_POINT -#define _DD_NEW_POINT_ATTEN _NEW_POINT -/*@}*/ - - -/** - * Composite state flags - */ -/*@{*/ -#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ - _NEW_TEXTURE | \ - _NEW_POINT | \ - _NEW_PROGRAM | \ - _NEW_MODELVIEW) -/*@}*/ - - - - -/* This has to be included here. */ -#include "dd.h" - - -/** - * Display list flags. - * Strictly this is a tnl-private concept, but it doesn't seem - * worthwhile adding a tnl private structure just to hold this one bit - * of information: - */ -#define DLIST_DANGLING_REFS 0x1 - - -/** Opaque declaration of display list payload data type */ -union gl_dlist_node; - - -/** - * Provide a location where information about a display list can be - * collected. Could be extended with driverPrivate structures, - * etc. in the future. - */ -struct gl_display_list -{ - GLuint Name; - GLbitfield Flags; /**< DLIST_x flags */ - /** The dlist commands are in a linked list of nodes */ - union gl_dlist_node *Head; -}; - - -/** - * State used during display list compilation and execution. - */ -struct gl_dlist_state -{ - GLuint CallDepth; /**< Current recursion calling depth */ - - struct gl_display_list *CurrentList; /**< List currently being compiled */ - union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ - GLuint CurrentPos; /**< Index into current block of nodes */ - - GLvertexformat ListVtxfmt; - - GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; - GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; - - GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; - GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; - - GLubyte ActiveIndex; - GLfloat CurrentIndex; - - GLubyte ActiveEdgeFlag; - GLboolean CurrentEdgeFlag; - - struct { - /* State known to have been set by the currently-compiling display - * list. Used to eliminate some redundant state changes. - */ - GLenum ShadeModel; - } Current; -}; - - -/** - * Enum for the OpenGL APIs we know about and may support. - */ -typedef enum -{ - API_OPENGL, - API_OPENGLES, - API_OPENGLES2 -} gl_api; - - -/** - * Mesa rendering context. - * - * This is the central context data structure for Mesa. Almost all - * OpenGL state is contained in this structure. - * Think of this as a base class from which device drivers will derive - * sub classes. - * - * The struct gl_context typedef names this structure. - */ -struct gl_context -{ - /** State possibly shared with other contexts in the address space */ - struct gl_shared_state *Shared; - - /** \name API function pointer tables */ - /*@{*/ - gl_api API; - struct _glapi_table *Save; /**< Display list save functions */ - struct _glapi_table *Exec; /**< Execute functions */ - struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ - /*@}*/ - - struct gl_config Visual; - struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ - struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ - struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ - struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ - - /** - * Device driver function pointer table - */ - struct dd_function_table Driver; - - void *DriverCtx; /**< Points to device driver context/state */ - - /** Core/Driver constants */ - struct gl_constants Const; - - /** \name The various 4x4 matrix stacks */ - /*@{*/ - struct gl_matrix_stack ModelviewMatrixStack; - struct gl_matrix_stack ProjectionMatrixStack; - struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; - struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; - struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ - /*@}*/ - - /** Combined modelview and projection matrix */ - GLmatrix _ModelProjectMatrix; - - /** \name Display lists */ - struct gl_dlist_state ListState; - - GLboolean ExecuteFlag; /**< Execute GL commands? */ - GLboolean CompileFlag; /**< Compile GL commands into display list? */ - - /** Extension information */ - struct gl_extensions Extensions; - - /** Version info */ - GLuint VersionMajor, VersionMinor; - char *VersionString; - - /** \name State attribute stack (for glPush/PopAttrib) */ - /*@{*/ - GLuint AttribStackDepth; - struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Renderer attribute groups - * - * We define a struct for each attribute group to make pushing and popping - * attributes easy. Also it's a good organization. - */ - /*@{*/ - struct gl_accum_attrib Accum; /**< Accum buffer attributes */ - struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ - struct gl_current_attrib Current; /**< Current attributes */ - struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ - struct gl_eval_attrib Eval; /**< Eval attributes */ - struct gl_fog_attrib Fog; /**< Fog attributes */ - struct gl_hint_attrib Hint; /**< Hint attributes */ - struct gl_light_attrib Light; /**< Light attributes */ - struct gl_line_attrib Line; /**< Line attributes */ - struct gl_list_attrib List; /**< List attributes */ - struct gl_multisample_attrib Multisample; - struct gl_pixel_attrib Pixel; /**< Pixel attributes */ - struct gl_point_attrib Point; /**< Point attributes */ - struct gl_polygon_attrib Polygon; /**< Polygon attributes */ - GLuint PolygonStipple[32]; /**< Polygon stipple */ - struct gl_scissor_attrib Scissor; /**< Scissor attributes */ - struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ - struct gl_texture_attrib Texture; /**< Texture attributes */ - struct gl_transform_attrib Transform; /**< Transformation attributes */ - struct gl_viewport_attrib Viewport; /**< Viewport attributes */ - /*@}*/ - - /** \name Client attribute stack */ - /*@{*/ - GLuint ClientAttribStackDepth; - struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; - /*@}*/ - - /** \name Client attribute groups */ - /*@{*/ - struct gl_array_attrib Array; /**< Vertex arrays */ - struct gl_pixelstore_attrib Pack; /**< Pixel packing */ - struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ - struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ - /*@}*/ - - /** \name Other assorted state (not pushed/popped on attribute stack) */ - /*@{*/ - struct gl_pixelmaps PixelMaps; - - struct gl_evaluators EvalMap; /**< All evaluators */ - struct gl_feedback Feedback; /**< Feedback */ - struct gl_selection Select; /**< Selection */ - - struct gl_program_state Program; /**< general program state */ - struct gl_vertex_program_state VertexProgram; - struct gl_fragment_program_state FragmentProgram; - struct gl_geometry_program_state GeometryProgram; - struct gl_ati_fragment_shader_state ATIFragmentShader; - - struct gl_shader_state Shader; /**< GLSL shader object state */ - struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; - - struct gl_query_state Query; /**< occlusion, timer queries */ - - struct gl_transform_feedback TransformFeedback; - - struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ - struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ - /*@}*/ - - struct gl_meta_state *Meta; /**< for "meta" operations */ - - /* GL_EXT_framebuffer_object */ - struct gl_renderbuffer *CurrentRenderbuffer; - - GLenum ErrorValue; /**< Last error code */ - - /* GL_ARB_robustness */ - GLenum ResetStatus; - - /** - * Recognize and silence repeated error debug messages in buggy apps. - */ - const char *ErrorDebugFmtString; - GLuint ErrorDebugCount; - - GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ - GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ - - GLboolean ViewportInitialized; /**< has viewport size been initialized? */ - - GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ - - /** \name Derived state */ - /*@{*/ - /** Bitwise-or of DD_* flags. Note that this bitfield may be used before - * state validation so they need to always be current. - */ - GLbitfield _TriangleCaps; - GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ - GLfloat _EyeZDir[3]; - GLfloat _ModelViewInvScale; - GLboolean _NeedEyeCoords; - GLboolean _ForceEyeCoords; - - GLuint TextureStateTimestamp; /**< detect changes to shared state */ - - struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ - struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ - /**@}*/ - - struct gl_list_extensions *ListExt; /**< driver dlist extensions */ - - /** \name For debugging/development only */ - /*@{*/ - GLboolean FirstTimeCurrent; - /*@}*/ - - /** software compression/decompression supported or not */ - GLboolean Mesa_DXTn; - - GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; - - /** - * Use dp4 (rather than mul/mad) instructions for position - * transformation? - */ - GLboolean mvp_with_dp4; - - /** - * \name Hooks for module contexts. - * - * These will eventually live in the driver or elsewhere. - */ - /*@{*/ - void *swrast_context; - void *swsetup_context; - void *swtnl_context; - void *swtnl_im; - struct st_context *st; - void *aelt_context; - /*@}*/ -}; - - -#ifdef DEBUG -extern int MESA_VERBOSE; -extern int MESA_DEBUG_FLAGS; -# define MESA_FUNCTION __FUNCTION__ -#else -# define MESA_VERBOSE 0 -# define MESA_DEBUG_FLAGS 0 -# define MESA_FUNCTION "a function" -# ifndef NDEBUG -# define NDEBUG -# endif -#endif - - -/** The MESA_VERBOSE var is a bitmask of these flags */ -enum _verbose -{ - VERBOSE_VARRAY = 0x0001, - VERBOSE_TEXTURE = 0x0002, - VERBOSE_MATERIAL = 0x0004, - VERBOSE_PIPELINE = 0x0008, - VERBOSE_DRIVER = 0x0010, - VERBOSE_STATE = 0x0020, - VERBOSE_API = 0x0040, - VERBOSE_DISPLAY_LIST = 0x0100, - VERBOSE_LIGHTING = 0x0200, - VERBOSE_PRIMS = 0x0400, - VERBOSE_VERTS = 0x0800, - VERBOSE_DISASSEM = 0x1000, - VERBOSE_DRAW = 0x2000, - VERBOSE_SWAPBUFFERS = 0x4000 -}; - - -/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ -enum _debug -{ - DEBUG_ALWAYS_FLUSH = 0x1 -}; - - - -#endif /* MTYPES_H */ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file mtypes.h + * Main Mesa data structures. + * + * Please try to mark derived values with a leading underscore ('_'). + */ + +#ifndef MTYPES_H +#define MTYPES_H + + +#include "main/glheader.h" +#include "main/config.h" +#include "main/mfeatures.h" +#include "glapi/glapi.h" +#include "math/m_matrix.h" /* GLmatrix */ +#include "main/simple_list.h" /* struct simple_node */ +#include "main/formats.h" /* MESA_FORMAT_COUNT */ + + +/** + * Color channel data type. + */ +#if CHAN_BITS == 8 + typedef GLubyte GLchan; +#define CHAN_MAX 255 +#define CHAN_MAXF 255.0F +#define CHAN_TYPE GL_UNSIGNED_BYTE +#elif CHAN_BITS == 16 + typedef GLushort GLchan; +#define CHAN_MAX 65535 +#define CHAN_MAXF 65535.0F +#define CHAN_TYPE GL_UNSIGNED_SHORT +#elif CHAN_BITS == 32 + typedef GLfloat GLchan; +#define CHAN_MAX 1.0 +#define CHAN_MAXF 1.0F +#define CHAN_TYPE GL_FLOAT +#else +#error "illegal number of color channel bits" +#endif + + +/** + * Stencil buffer data type. + */ +#if STENCIL_BITS==8 + typedef GLubyte GLstencil; +#elif STENCIL_BITS==16 + typedef GLushort GLstencil; +#else +# error "illegal number of stencil bits" +#endif + + +/** + * \name 64-bit extension of GLbitfield. + */ +/*@{*/ +typedef GLuint64 GLbitfield64; + +/** Set a single bit */ +#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b)) + + +/** + * \name Some forward type declarations + */ +/*@{*/ +struct _mesa_HashTable; +struct gl_attrib_node; +struct gl_list_extensions; +struct gl_meta_state; +struct gl_pixelstore_attrib; +struct gl_program_cache; +struct gl_texture_format; +struct gl_texture_image; +struct gl_texture_object; +struct gl_context; +struct st_context; +/*@}*/ + + +/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */ +#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1) +#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2) +#define PRIM_UNKNOWN (GL_POLYGON+3) + + +/** + * Shader stages. Note that these will become 5 with tessellation. + * These MUST have the same values as gallium's PIPE_SHADER_* + */ +typedef enum +{ + MESA_SHADER_VERTEX = 0, + MESA_SHADER_FRAGMENT = 1, + MESA_SHADER_GEOMETRY = 2, + MESA_SHADER_TYPES = 3 +} gl_shader_type; + + + +/** + * Indexes for vertex program attributes. + * GL_NV_vertex_program aliases generic attributes over the conventional + * attributes. In GL_ARB_vertex_program shader the aliasing is optional. + * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the + * generic attributes are distinct/separate). + */ +typedef enum +{ + VERT_ATTRIB_POS = 0, + VERT_ATTRIB_WEIGHT = 1, + VERT_ATTRIB_NORMAL = 2, + VERT_ATTRIB_COLOR0 = 3, + VERT_ATTRIB_COLOR1 = 4, + VERT_ATTRIB_FOG = 5, + VERT_ATTRIB_COLOR_INDEX = 6, + VERT_ATTRIB_POINT_SIZE = 6, /*alias*/ + VERT_ATTRIB_EDGEFLAG = 7, + VERT_ATTRIB_TEX0 = 8, + VERT_ATTRIB_TEX1 = 9, + VERT_ATTRIB_TEX2 = 10, + VERT_ATTRIB_TEX3 = 11, + VERT_ATTRIB_TEX4 = 12, + VERT_ATTRIB_TEX5 = 13, + VERT_ATTRIB_TEX6 = 14, + VERT_ATTRIB_TEX7 = 15, + VERT_ATTRIB_GENERIC0 = 16, + VERT_ATTRIB_GENERIC1 = 17, + VERT_ATTRIB_GENERIC2 = 18, + VERT_ATTRIB_GENERIC3 = 19, + VERT_ATTRIB_GENERIC4 = 20, + VERT_ATTRIB_GENERIC5 = 21, + VERT_ATTRIB_GENERIC6 = 22, + VERT_ATTRIB_GENERIC7 = 23, + VERT_ATTRIB_GENERIC8 = 24, + VERT_ATTRIB_GENERIC9 = 25, + VERT_ATTRIB_GENERIC10 = 26, + VERT_ATTRIB_GENERIC11 = 27, + VERT_ATTRIB_GENERIC12 = 28, + VERT_ATTRIB_GENERIC13 = 29, + VERT_ATTRIB_GENERIC14 = 30, + VERT_ATTRIB_GENERIC15 = 31, + VERT_ATTRIB_MAX = 32 +} gl_vert_attrib; + +/** + * Bitflags for vertex attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define VERT_BIT_POS (1 << VERT_ATTRIB_POS) +#define VERT_BIT_WEIGHT (1 << VERT_ATTRIB_WEIGHT) +#define VERT_BIT_NORMAL (1 << VERT_ATTRIB_NORMAL) +#define VERT_BIT_COLOR0 (1 << VERT_ATTRIB_COLOR0) +#define VERT_BIT_COLOR1 (1 << VERT_ATTRIB_COLOR1) +#define VERT_BIT_FOG (1 << VERT_ATTRIB_FOG) +#define VERT_BIT_COLOR_INDEX (1 << VERT_ATTRIB_COLOR_INDEX) +#define VERT_BIT_EDGEFLAG (1 << VERT_ATTRIB_EDGEFLAG) +#define VERT_BIT_TEX0 (1 << VERT_ATTRIB_TEX0) +#define VERT_BIT_TEX1 (1 << VERT_ATTRIB_TEX1) +#define VERT_BIT_TEX2 (1 << VERT_ATTRIB_TEX2) +#define VERT_BIT_TEX3 (1 << VERT_ATTRIB_TEX3) +#define VERT_BIT_TEX4 (1 << VERT_ATTRIB_TEX4) +#define VERT_BIT_TEX5 (1 << VERT_ATTRIB_TEX5) +#define VERT_BIT_TEX6 (1 << VERT_ATTRIB_TEX6) +#define VERT_BIT_TEX7 (1 << VERT_ATTRIB_TEX7) +#define VERT_BIT_GENERIC0 (1 << VERT_ATTRIB_GENERIC0) +#define VERT_BIT_GENERIC1 (1 << VERT_ATTRIB_GENERIC1) +#define VERT_BIT_GENERIC2 (1 << VERT_ATTRIB_GENERIC2) +#define VERT_BIT_GENERIC3 (1 << VERT_ATTRIB_GENERIC3) +#define VERT_BIT_GENERIC4 (1 << VERT_ATTRIB_GENERIC4) +#define VERT_BIT_GENERIC5 (1 << VERT_ATTRIB_GENERIC5) +#define VERT_BIT_GENERIC6 (1 << VERT_ATTRIB_GENERIC6) +#define VERT_BIT_GENERIC7 (1 << VERT_ATTRIB_GENERIC7) +#define VERT_BIT_GENERIC8 (1 << VERT_ATTRIB_GENERIC8) +#define VERT_BIT_GENERIC9 (1 << VERT_ATTRIB_GENERIC9) +#define VERT_BIT_GENERIC10 (1 << VERT_ATTRIB_GENERIC10) +#define VERT_BIT_GENERIC11 (1 << VERT_ATTRIB_GENERIC11) +#define VERT_BIT_GENERIC12 (1 << VERT_ATTRIB_GENERIC12) +#define VERT_BIT_GENERIC13 (1 << VERT_ATTRIB_GENERIC13) +#define VERT_BIT_GENERIC14 (1 << VERT_ATTRIB_GENERIC14) +#define VERT_BIT_GENERIC15 (1 << VERT_ATTRIB_GENERIC15) + +#define VERT_BIT_TEX(u) (1 << (VERT_ATTRIB_TEX0 + (u))) +#define VERT_BIT_GENERIC(g) (1 << (VERT_ATTRIB_GENERIC0 + (g))) +/*@}*/ + + +/** + * Indexes for vertex program result attributes. Note that + * _mesa_vert_result_to_frag_attrib() and _mesa_frag_attrib_to_vert_result() make + * assumptions about the layout of this enum. + */ +typedef enum +{ + VERT_RESULT_HPOS = 0, + VERT_RESULT_COL0 = 1, + VERT_RESULT_COL1 = 2, + VERT_RESULT_FOGC = 3, + VERT_RESULT_TEX0 = 4, + VERT_RESULT_TEX1 = 5, + VERT_RESULT_TEX2 = 6, + VERT_RESULT_TEX3 = 7, + VERT_RESULT_TEX4 = 8, + VERT_RESULT_TEX5 = 9, + VERT_RESULT_TEX6 = 10, + VERT_RESULT_TEX7 = 11, + VERT_RESULT_PSIZ = 12, + VERT_RESULT_BFC0 = 13, + VERT_RESULT_BFC1 = 14, + VERT_RESULT_EDGE = 15, + VERT_RESULT_VAR0 = 16, /**< shader varying */ + VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING) +} gl_vert_result; + + +/*********************************************/ + +/** + * Indexes for geometry program attributes. + */ +typedef enum +{ + GEOM_ATTRIB_POSITION = 0, + GEOM_ATTRIB_COLOR0 = 1, + GEOM_ATTRIB_COLOR1 = 2, + GEOM_ATTRIB_SECONDARY_COLOR0 = 3, + GEOM_ATTRIB_SECONDARY_COLOR1 = 4, + GEOM_ATTRIB_FOG_FRAG_COORD = 5, + GEOM_ATTRIB_POINT_SIZE = 6, + GEOM_ATTRIB_CLIP_VERTEX = 7, + GEOM_ATTRIB_PRIMITIVE_ID = 8, + GEOM_ATTRIB_TEX_COORD = 9, + + GEOM_ATTRIB_VAR0 = 16, + GEOM_ATTRIB_MAX = (GEOM_ATTRIB_VAR0 + MAX_VARYING) +} gl_geom_attrib; + +/** + * Bitflags for geometry attributes. + * These are used in bitfields in many places. + */ +/*@{*/ +#define GEOM_BIT_COLOR0 (1 << GEOM_ATTRIB_COLOR0) +#define GEOM_BIT_COLOR1 (1 << GEOM_ATTRIB_COLOR1) +#define GEOM_BIT_SCOLOR0 (1 << GEOM_ATTRIB_SECONDARY_COLOR0) +#define GEOM_BIT_SCOLOR1 (1 << GEOM_ATTRIB_SECONDARY_COLOR1) +#define GEOM_BIT_TEX_COORD (1 << GEOM_ATTRIB_TEX_COORD) +#define GEOM_BIT_FOG_COORD (1 << GEOM_ATTRIB_FOG_FRAG_COORD) +#define GEOM_BIT_POSITION (1 << GEOM_ATTRIB_POSITION) +#define GEOM_BIT_POINT_SIDE (1 << GEOM_ATTRIB_POINT_SIZE) +#define GEOM_BIT_CLIP_VERTEX (1 << GEOM_ATTRIB_CLIP_VERTEX) +#define GEOM_BIT_PRIM_ID (1 << GEOM_ATTRIB_PRIMITIVE_ID) +#define GEOM_BIT_VAR0 (1 << GEOM_ATTRIB_VAR0) + +#define GEOM_BIT_VAR(g) (1 << (GEOM_BIT_VAR0 + (g))) +/*@}*/ + + +/** + * Indexes for geometry program result attributes + */ +typedef enum +{ + GEOM_RESULT_POS = 0, + GEOM_RESULT_COL0 = 1, + GEOM_RESULT_COL1 = 2, + GEOM_RESULT_SCOL0 = 3, + GEOM_RESULT_SCOL1 = 4, + GEOM_RESULT_FOGC = 5, + GEOM_RESULT_TEX0 = 6, + GEOM_RESULT_TEX1 = 7, + GEOM_RESULT_TEX2 = 8, + GEOM_RESULT_TEX3 = 9, + GEOM_RESULT_TEX4 = 10, + GEOM_RESULT_TEX5 = 11, + GEOM_RESULT_TEX6 = 12, + GEOM_RESULT_TEX7 = 13, + GEOM_RESULT_PSIZ = 14, + GEOM_RESULT_CLPV = 15, + GEOM_RESULT_PRID = 16, + GEOM_RESULT_LAYR = 17, + GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ + /* ### we need to -2 because var0 is 18 instead 16 like in the others */ + GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) +} gl_geom_result; + + +/** + * Indexes for fragment program input attributes. Note that + * _mesa_vert_result_to_frag_attrib() and frag_attrib_to_vert_result() make + * assumptions about the layout of this enum. + */ +typedef enum +{ + FRAG_ATTRIB_WPOS = 0, + FRAG_ATTRIB_COL0 = 1, + FRAG_ATTRIB_COL1 = 2, + FRAG_ATTRIB_FOGC = 3, + FRAG_ATTRIB_TEX0 = 4, + FRAG_ATTRIB_TEX1 = 5, + FRAG_ATTRIB_TEX2 = 6, + FRAG_ATTRIB_TEX3 = 7, + FRAG_ATTRIB_TEX4 = 8, + FRAG_ATTRIB_TEX5 = 9, + FRAG_ATTRIB_TEX6 = 10, + FRAG_ATTRIB_TEX7 = 11, + FRAG_ATTRIB_FACE = 12, /**< front/back face */ + FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */ + FRAG_ATTRIB_VAR0 = 14, /**< shader varying */ + FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING) +} gl_frag_attrib; + + +/** + * Convert from a gl_vert_result value to the corresponding gl_frag_attrib. + * + * VERT_RESULT_HPOS is converted to FRAG_ATTRIB_WPOS. + * + * gl_vert_result values which have no corresponding gl_frag_attrib + * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and + * VERT_RESULT_EDGE) are converted to a value of -1. + */ +static INLINE int +_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result) +{ + if (vert_result >= VERT_RESULT_VAR0) + return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0; + else if (vert_result <= VERT_RESULT_TEX7) + return vert_result; + else + return -1; +} + + +/** + * Convert from a gl_frag_attrib value to the corresponding gl_vert_result. + * + * FRAG_ATTRIB_WPOS is converted to VERT_RESULT_HPOS. + * + * gl_frag_attrib values which have no corresponding gl_vert_result + * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1. + */ +static INLINE int +_mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib) +{ + if (frag_attrib <= FRAG_ATTRIB_TEX7) + return frag_attrib; + else if (frag_attrib >= FRAG_ATTRIB_VAR0) + return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0; + else + return -1; +} + + +/** + * Bitflags for fragment program input attributes. + */ +/*@{*/ +#define FRAG_BIT_WPOS (1 << FRAG_ATTRIB_WPOS) +#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0) +#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1) +#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC) +#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE) +#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC) +#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0) +#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1) +#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2) +#define FRAG_BIT_TEX3 (1 << FRAG_ATTRIB_TEX3) +#define FRAG_BIT_TEX4 (1 << FRAG_ATTRIB_TEX4) +#define FRAG_BIT_TEX5 (1 << FRAG_ATTRIB_TEX5) +#define FRAG_BIT_TEX6 (1 << FRAG_ATTRIB_TEX6) +#define FRAG_BIT_TEX7 (1 << FRAG_ATTRIB_TEX7) +#define FRAG_BIT_VAR0 (1 << FRAG_ATTRIB_VAR0) + +#define FRAG_BIT_TEX(U) (FRAG_BIT_TEX0 << (U)) +#define FRAG_BIT_VAR(V) (FRAG_BIT_VAR0 << (V)) + +#define FRAG_BITS_TEX_ANY (FRAG_BIT_TEX0| \ + FRAG_BIT_TEX1| \ + FRAG_BIT_TEX2| \ + FRAG_BIT_TEX3| \ + FRAG_BIT_TEX4| \ + FRAG_BIT_TEX5| \ + FRAG_BIT_TEX6| \ + FRAG_BIT_TEX7) +/*@}*/ + + +/** + * Fragment program results + */ +typedef enum +{ + FRAG_RESULT_DEPTH = 0, + FRAG_RESULT_STENCIL = 1, + /* If a single color should be written to all render targets, this + * register is written. No FRAG_RESULT_DATAn will be written. + */ + FRAG_RESULT_COLOR = 2, + + /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] + * or ARB_fragment_program fragment.color[n]) color results. If + * any are written, FRAG_RESULT_COLOR will not be written. + */ + FRAG_RESULT_DATA0 = 3, + FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) +} gl_frag_result; + + +/** + * Indexes for all renderbuffers + */ +typedef enum +{ + /* the four standard color buffers */ + BUFFER_FRONT_LEFT, + BUFFER_BACK_LEFT, + BUFFER_FRONT_RIGHT, + BUFFER_BACK_RIGHT, + BUFFER_DEPTH, + BUFFER_STENCIL, + BUFFER_ACCUM, + /* optional aux buffer */ + BUFFER_AUX0, + /* generic renderbuffers */ + BUFFER_COLOR0, + BUFFER_COLOR1, + BUFFER_COLOR2, + BUFFER_COLOR3, + BUFFER_COLOR4, + BUFFER_COLOR5, + BUFFER_COLOR6, + BUFFER_COLOR7, + BUFFER_COUNT +} gl_buffer_index; + +/** + * Bit flags for all renderbuffers + */ +#define BUFFER_BIT_FRONT_LEFT (1 << BUFFER_FRONT_LEFT) +#define BUFFER_BIT_BACK_LEFT (1 << BUFFER_BACK_LEFT) +#define BUFFER_BIT_FRONT_RIGHT (1 << BUFFER_FRONT_RIGHT) +#define BUFFER_BIT_BACK_RIGHT (1 << BUFFER_BACK_RIGHT) +#define BUFFER_BIT_AUX0 (1 << BUFFER_AUX0) +#define BUFFER_BIT_AUX1 (1 << BUFFER_AUX1) +#define BUFFER_BIT_AUX2 (1 << BUFFER_AUX2) +#define BUFFER_BIT_AUX3 (1 << BUFFER_AUX3) +#define BUFFER_BIT_DEPTH (1 << BUFFER_DEPTH) +#define BUFFER_BIT_STENCIL (1 << BUFFER_STENCIL) +#define BUFFER_BIT_ACCUM (1 << BUFFER_ACCUM) +#define BUFFER_BIT_COLOR0 (1 << BUFFER_COLOR0) +#define BUFFER_BIT_COLOR1 (1 << BUFFER_COLOR1) +#define BUFFER_BIT_COLOR2 (1 << BUFFER_COLOR2) +#define BUFFER_BIT_COLOR3 (1 << BUFFER_COLOR3) +#define BUFFER_BIT_COLOR4 (1 << BUFFER_COLOR4) +#define BUFFER_BIT_COLOR5 (1 << BUFFER_COLOR5) +#define BUFFER_BIT_COLOR6 (1 << BUFFER_COLOR6) +#define BUFFER_BIT_COLOR7 (1 << BUFFER_COLOR7) + +/** + * Mask of all the color buffer bits (but not accum). + */ +#define BUFFER_BITS_COLOR (BUFFER_BIT_FRONT_LEFT | \ + BUFFER_BIT_BACK_LEFT | \ + BUFFER_BIT_FRONT_RIGHT | \ + BUFFER_BIT_BACK_RIGHT | \ + BUFFER_BIT_AUX0 | \ + BUFFER_BIT_COLOR0 | \ + BUFFER_BIT_COLOR1 | \ + BUFFER_BIT_COLOR2 | \ + BUFFER_BIT_COLOR3 | \ + BUFFER_BIT_COLOR4 | \ + BUFFER_BIT_COLOR5 | \ + BUFFER_BIT_COLOR6 | \ + BUFFER_BIT_COLOR7) + + +/** + * Framebuffer configuration (aka visual / pixelformat) + * Note: some of these fields should be boolean, but it appears that + * code in drivers/dri/common/util.c requires int-sized fields. + */ +struct gl_config +{ + GLboolean rgbMode; + GLboolean floatMode; + GLboolean colorIndexMode; /* XXX is this used anywhere? */ + GLuint doubleBufferMode; + GLuint stereoMode; + + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ + GLuint redMask, greenMask, blueMask, alphaMask; + GLint rgbBits; /* total bits for rgb */ + GLint indexBits; /* total bits for colorindex */ + + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + + GLint numAuxBuffers; + + GLint level; + + /* EXT_visual_rating / GLX 1.2 */ + GLint visualRating; + + /* EXT_visual_info / GLX 1.2 */ + GLint transparentPixel; + /* colors are floats scaled to ints */ + GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; + GLint transparentIndex; + + /* ARB_multisample / SGIS_multisample */ + GLint sampleBuffers; + GLint samples; + + /* SGIX_pbuffer / GLX 1.3 */ + GLint maxPbufferWidth; + GLint maxPbufferHeight; + GLint maxPbufferPixels; + GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ + GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ + + /* OML_swap_method */ + GLint swapMethod; + + /* EXT_texture_from_pixmap */ + GLint bindToTextureRgb; + GLint bindToTextureRgba; + GLint bindToMipmapTexture; + GLint bindToTextureTargets; + GLint yInverted; + + /* EXT_framebuffer_sRGB */ + GLint sRGBCapable; +}; + + +/** + * \name Bit flags used for updating material values. + */ +/*@{*/ +#define MAT_ATTRIB_FRONT_AMBIENT 0 +#define MAT_ATTRIB_BACK_AMBIENT 1 +#define MAT_ATTRIB_FRONT_DIFFUSE 2 +#define MAT_ATTRIB_BACK_DIFFUSE 3 +#define MAT_ATTRIB_FRONT_SPECULAR 4 +#define MAT_ATTRIB_BACK_SPECULAR 5 +#define MAT_ATTRIB_FRONT_EMISSION 6 +#define MAT_ATTRIB_BACK_EMISSION 7 +#define MAT_ATTRIB_FRONT_SHININESS 8 +#define MAT_ATTRIB_BACK_SHININESS 9 +#define MAT_ATTRIB_FRONT_INDEXES 10 +#define MAT_ATTRIB_BACK_INDEXES 11 +#define MAT_ATTRIB_MAX 12 + +#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) +#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) +#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) +#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) +#define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) +#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) + +#define MAT_INDEX_AMBIENT 0 +#define MAT_INDEX_DIFFUSE 1 +#define MAT_INDEX_SPECULAR 2 + +#define MAT_BIT_FRONT_AMBIENT (1< ) */ + GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ + GLfloat _VP_inf_spot_attenuation; + + GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ + GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ + GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ + GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ + GLfloat _dli; /**< CI diffuse light intensity */ + GLfloat _sli; /**< CI specular light intensity */ + /*@}*/ +}; + + +/** + * Light model state. + */ +struct gl_lightmodel +{ + GLfloat Ambient[4]; /**< ambient color */ + GLboolean LocalViewer; /**< Local (or infinite) view point? */ + GLboolean TwoSide; /**< Two (or one) sided lighting? */ + GLenum ColorControl; /**< either GL_SINGLE_COLOR + * or GL_SEPARATE_SPECULAR_COLOR */ +}; + + +/** + * Material state. + */ +struct gl_material +{ + GLfloat Attrib[MAT_ATTRIB_MAX][4]; +}; + + +/** + * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) + */ +struct gl_accum_attrib +{ + GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ +}; + + +/** + * Color buffer attribute group (GL_COLOR_BUFFER_BIT). + */ +struct gl_colorbuffer_attrib +{ + GLuint ClearIndex; /**< Index to use for glClear */ + GLfloat ClearColorUnclamped[4]; /**< Color to use for glClear*/ + GLclampf ClearColor[4]; /**< Color to use for glClear */ + + GLuint IndexMask; /**< Color index write mask */ + GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */ + + GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ + + /** + * \name alpha testing + */ + /*@{*/ + GLboolean AlphaEnabled; /**< Alpha test enabled flag */ + GLenum AlphaFunc; /**< Alpha test function */ + GLfloat AlphaRefUnclamped; + GLclampf AlphaRef; /**< Alpha reference value */ + /*@}*/ + + /** + * \name Blending + */ + /*@{*/ + GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ + + /* NOTE: this does _not_ depend on fragment clamping or any other clamping control, + * only on the fixed-pointness of the render target. + * The query does however depend on fragment color clamping. + */ + GLfloat BlendColorUnclamped[4]; /**< Blending color */ + GLfloat BlendColor[4]; /**< Blending color */ + + struct + { + GLenum SrcRGB; /**< RGB blend source term */ + GLenum DstRGB; /**< RGB blend dest term */ + GLenum SrcA; /**< Alpha blend source term */ + GLenum DstA; /**< Alpha blend dest term */ + GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ + GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ + } Blend[MAX_DRAW_BUFFERS]; + /** Are the blend func terms currently different for each buffer/target? */ + GLboolean _BlendFuncPerBuffer; + /** Are the blend equations currently different for each buffer/target? */ + GLboolean _BlendEquationPerBuffer; + /*@}*/ + + /** + * \name Logic op + */ + /*@{*/ + GLenum LogicOp; /**< Logic operator */ + GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ + GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ + GLboolean _LogicOpEnabled; /**< RGBA logic op + EXT_blend_logic_op enabled flag */ + /*@}*/ + + GLboolean DitherFlag; /**< Dither enable flag */ + + GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ + GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLboolean _ClampReadColor; /** < with GL_FIXED_ONLY_ARB resolved */ + + GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ +}; + + +/** + * Current attribute group (GL_CURRENT_BIT). + */ +struct gl_current_attrib +{ + /** + * \name Current vertex attributes. + * \note Values are valid only after FLUSH_VERTICES has been called. + * \note Index and Edgeflag current values are stored as floats in the + * SIX and SEVEN attribute slots. + */ + GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ + + /** + * \name Current raster position attributes (always valid). + * \note This set of attributes is very similar to the SWvertex struct. + */ + /*@{*/ + GLfloat RasterPos[4]; + GLfloat RasterDistance; + GLfloat RasterColor[4]; + GLfloat RasterSecondaryColor[4]; + GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; + GLboolean RasterPosValid; + /*@}*/ +}; + + +/** + * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). + */ +struct gl_depthbuffer_attrib +{ + GLenum Func; /**< Function for depth buffer compare */ + GLclampd Clear; /**< Value to clear depth buffer to */ + GLboolean Test; /**< Depth buffering enabled flag */ + GLboolean Mask; /**< Depth buffer writable? */ + GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ + GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ +}; + + +/** + * Evaluator attribute group (GL_EVAL_BIT). + */ +struct gl_eval_attrib +{ + /** + * \name Enable bits + */ + /*@{*/ + GLboolean Map1Color4; + GLboolean Map1Index; + GLboolean Map1Normal; + GLboolean Map1TextureCoord1; + GLboolean Map1TextureCoord2; + GLboolean Map1TextureCoord3; + GLboolean Map1TextureCoord4; + GLboolean Map1Vertex3; + GLboolean Map1Vertex4; + GLboolean Map1Attrib[16]; /* GL_NV_vertex_program */ + GLboolean Map2Color4; + GLboolean Map2Index; + GLboolean Map2Normal; + GLboolean Map2TextureCoord1; + GLboolean Map2TextureCoord2; + GLboolean Map2TextureCoord3; + GLboolean Map2TextureCoord4; + GLboolean Map2Vertex3; + GLboolean Map2Vertex4; + GLboolean Map2Attrib[16]; /* GL_NV_vertex_program */ + GLboolean AutoNormal; + /*@}*/ + + /** + * \name Map Grid endpoints and divisions and calculated du values + */ + /*@{*/ + GLint MapGrid1un; + GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du; + GLint MapGrid2un, MapGrid2vn; + GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du; + GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv; + /*@}*/ +}; + + +/** + * Fog attribute group (GL_FOG_BIT). + */ +struct gl_fog_attrib +{ + GLboolean Enabled; /**< Fog enabled flag */ + GLfloat ColorUnclamped[4]; /**< Fog color */ + GLfloat Color[4]; /**< Fog color */ + GLfloat Density; /**< Density >= 0.0 */ + GLfloat Start; /**< Start distance in eye coords */ + GLfloat End; /**< End distance in eye coords */ + GLfloat Index; /**< Fog index */ + GLenum Mode; /**< Fog mode */ + GLboolean ColorSumEnabled; + GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ +}; + + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with + * a layout qualifier. + * + * \see enum ir_depth_layout + */ +enum gl_frag_depth_layout { + FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ + FRAG_DEPTH_LAYOUT_ANY, + FRAG_DEPTH_LAYOUT_GREATER, + FRAG_DEPTH_LAYOUT_LESS, + FRAG_DEPTH_LAYOUT_UNCHANGED +}; + + +/** + * Hint attribute group (GL_HINT_BIT). + * + * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. + */ +struct gl_hint_attrib +{ + GLenum PerspectiveCorrection; + GLenum PointSmooth; + GLenum LineSmooth; + GLenum PolygonSmooth; + GLenum Fog; + GLenum ClipVolumeClipping; /**< GL_EXT_clip_volume_hint */ + GLenum TextureCompression; /**< GL_ARB_texture_compression */ + GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ +}; + +/** + * Light state flags. + */ +/*@{*/ +#define LIGHT_SPOT 0x1 +#define LIGHT_LOCAL_VIEWER 0x2 +#define LIGHT_POSITIONAL 0x4 +#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER) +/*@}*/ + + +/** + * Lighting attribute group (GL_LIGHT_BIT). + */ +struct gl_light_attrib +{ + struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ + struct gl_lightmodel Model; /**< Lighting model */ + + /** + * Must flush FLUSH_VERTICES before referencing: + */ + /*@{*/ + struct gl_material Material; /**< Includes front & back values */ + /*@}*/ + + GLboolean Enabled; /**< Lighting enabled flag */ + GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ + GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ + GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ + GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ + GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ + GLboolean ColorMaterialEnabled; + GLenum ClampVertexColor; + GLboolean _ClampVertexColor; + + struct gl_light EnabledList; /**< List sentinel */ + + /** + * Derived state for optimizations: + */ + /*@{*/ + GLboolean _NeedEyeCoords; + GLboolean _NeedVertices; /**< Use fast shader? */ + GLbitfield _Flags; /**< LIGHT_* flags, see above */ + GLfloat _BaseColor[2][3]; + /*@}*/ +}; + + +/** + * Line attribute group (GL_LINE_BIT). + */ +struct gl_line_attrib +{ + GLboolean SmoothFlag; /**< GL_LINE_SMOOTH enabled? */ + GLboolean StippleFlag; /**< GL_LINE_STIPPLE enabled? */ + GLushort StipplePattern; /**< Stipple pattern */ + GLint StippleFactor; /**< Stipple repeat factor */ + GLfloat Width; /**< Line width */ +}; + + +/** + * Display list attribute group (GL_LIST_BIT). + */ +struct gl_list_attrib +{ + GLuint ListBase; +}; + + +/** + * Multisample attribute group (GL_MULTISAMPLE_BIT). + */ +struct gl_multisample_attrib +{ + GLboolean Enabled; + GLboolean _Enabled; /**< true if Enabled and multisample buffer */ + GLboolean SampleAlphaToCoverage; + GLboolean SampleAlphaToOne; + GLboolean SampleCoverage; + GLfloat SampleCoverageValue; + GLboolean SampleCoverageInvert; +}; + + +/** + * A pixelmap (see glPixelMap) + */ +struct gl_pixelmap +{ + GLint Size; + GLfloat Map[MAX_PIXEL_MAP_TABLE]; + GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ +}; + + +/** + * Collection of all pixelmaps + */ +struct gl_pixelmaps +{ + struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ + struct gl_pixelmap GtoG; + struct gl_pixelmap BtoB; + struct gl_pixelmap AtoA; + struct gl_pixelmap ItoR; + struct gl_pixelmap ItoG; + struct gl_pixelmap ItoB; + struct gl_pixelmap ItoA; + struct gl_pixelmap ItoI; + struct gl_pixelmap StoS; +}; + + +/** + * Pixel attribute group (GL_PIXEL_MODE_BIT). + */ +struct gl_pixel_attrib +{ + GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ + + /*--- Begin Pixel Transfer State ---*/ + /* Fields are in the order in which they're applied... */ + + /** Scale & Bias (index shift, offset) */ + /*@{*/ + GLfloat RedBias, RedScale; + GLfloat GreenBias, GreenScale; + GLfloat BlueBias, BlueScale; + GLfloat AlphaBias, AlphaScale; + GLfloat DepthBias, DepthScale; + GLint IndexShift, IndexOffset; + /*@}*/ + + /* Pixel Maps */ + /* Note: actual pixel maps are not part of this attrib group */ + GLboolean MapColorFlag; + GLboolean MapStencilFlag; + + /*--- End Pixel Transfer State ---*/ + + /** glPixelZoom */ + GLfloat ZoomX, ZoomY; +}; + + +/** + * Point attribute group (GL_POINT_BIT). + */ +struct gl_point_attrib +{ + GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ + GLfloat Size; /**< User-specified point size */ + GLfloat Params[3]; /**< GL_EXT_point_parameters */ + GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ + GLfloat Threshold; /**< GL_EXT_point_parameters */ + GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ + GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/ + GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ + GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ +}; + + +/** + * Polygon attribute group (GL_POLYGON_BIT). + */ +struct gl_polygon_attrib +{ + GLenum FrontFace; /**< Either GL_CW or GL_CCW */ + GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLboolean _FrontBit; /**< 0=GL_CCW, 1=GL_CW */ + GLboolean CullFlag; /**< Culling on/off flag */ + GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ + GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ + GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ + GLfloat OffsetFactor; /**< Polygon offset factor, from user */ + GLfloat OffsetUnits; /**< Polygon offset units, from user */ + GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ + GLboolean OffsetLine; /**< Offset in GL_LINE mode */ + GLboolean OffsetFill; /**< Offset in GL_FILL mode */ +}; + + +/** + * Scissor attributes (GL_SCISSOR_BIT). + */ +struct gl_scissor_attrib +{ + GLboolean Enabled; /**< Scissor test enabled? */ + GLint X, Y; /**< Lower left corner of box */ + GLsizei Width, Height; /**< Size of box */ +}; + + +/** + * Stencil attribute group (GL_STENCIL_BUFFER_BIT). + * + * Three sets of stencil data are tracked so that OpenGL 2.0, + * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported + * simultaneously. In each of the stencil state arrays, element 0 corresponds + * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 / + * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the + * GL_EXT_stencil_two_side GL_BACK state. + * + * The derived value \c _BackFace is either 1 or 2 depending on whether or + * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled. + * + * The derived value \c _TestTwoSide is set when the front-face and back-face + * stencil state are different. + */ +struct gl_stencil_attrib +{ + GLboolean Enabled; /**< Enabled flag */ + GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ + GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ + GLboolean _Enabled; /**< Enabled and stencil buffer present */ + GLboolean _TestTwoSide; + GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ + GLenum Function[3]; /**< Stencil function */ + GLenum FailFunc[3]; /**< Fail function */ + GLenum ZPassFunc[3]; /**< Depth buffer pass function */ + GLenum ZFailFunc[3]; /**< Depth buffer fail function */ + GLint Ref[3]; /**< Reference value */ + GLuint ValueMask[3]; /**< Value mask */ + GLuint WriteMask[3]; /**< Write mask */ + GLuint Clear; /**< Clear value */ +}; + + +/** + * An index for each type of texture object. These correspond to the GL + * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. + * Note: the order is from highest priority to lowest priority. + */ +typedef enum +{ + TEXTURE_BUFFER_INDEX, + TEXTURE_2D_ARRAY_INDEX, + TEXTURE_1D_ARRAY_INDEX, + TEXTURE_CUBE_INDEX, + TEXTURE_3D_INDEX, + TEXTURE_RECT_INDEX, + TEXTURE_2D_INDEX, + TEXTURE_1D_INDEX, + NUM_TEXTURE_TARGETS +} gl_texture_index; + + +/** + * Bit flags for each type of texture object + * Used for Texture.Unit[]._ReallyEnabled flags. + */ +/*@{*/ +#define TEXTURE_BUFFER_BIT (1 << TEXTURE_BUFFER_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +/*@}*/ + + +/** + * TexGenEnabled flags. + */ +/*@{*/ +#define S_BIT 1 +#define T_BIT 2 +#define R_BIT 4 +#define Q_BIT 8 +#define STR_BITS (S_BIT | T_BIT | R_BIT) +/*@}*/ + + +/** + * Bit flag versions of the corresponding GL_ constants. + */ +/*@{*/ +#define TEXGEN_SPHERE_MAP 0x1 +#define TEXGEN_OBJ_LINEAR 0x2 +#define TEXGEN_EYE_LINEAR 0x4 +#define TEXGEN_REFLECTION_MAP_NV 0x8 +#define TEXGEN_NORMAL_MAP_NV 0x10 + +#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV) +#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV | \ + TEXGEN_EYE_LINEAR) +/*@}*/ + + + +/** Tex-gen enabled for texture unit? */ +#define ENABLE_TEXGEN(unit) (1 << (unit)) + +/** Non-identity texture matrix for texture unit? */ +#define ENABLE_TEXMAT(unit) (1 << (unit)) + + +/** + * Texel fetch function prototype. We use texel fetch functions to + * extract RGBA, color indexes and depth components out of 1D, 2D and 3D + * texture images. These functions help to isolate us from the gritty + * details of all the various texture image encodings. + * + * \param texImage texture image. + * \param col texel column. + * \param row texel row. + * \param img texel image level/layer. + * \param texelOut output texel (up to 4 GLchans) + */ +typedef void (*FetchTexelFuncC)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLchan *texelOut ); + +/** + * As above, but returns floats. + * Used for depth component images and for upcoming signed/float + * texture images. + */ +typedef void (*FetchTexelFuncF)( const struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut ); + + +typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + const void *texel); + + +/** + * Texture image state. Describes the dimensions of a texture image, + * the texel format and pointers to Texel Fetch functions. + */ +struct gl_texture_image +{ + GLint InternalFormat; /**< Internal format as given by the user */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_DEPTH_COMPONENT or + * GL_DEPTH_STENCIL_EXT only. Used for + * choosing TexEnv arithmetic. + */ + gl_format TexFormat; /**< The actual texture memory format */ + + GLuint Border; /**< 0 or 1 */ + GLuint Width; /**< = 2^WidthLog2 + 2*Border */ + GLuint Height; /**< = 2^HeightLog2 + 2*Border */ + GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ + GLuint Width2; /**< = Width - 2*Border */ + GLuint Height2; /**< = Height - 2*Border */ + GLuint Depth2; /**< = Depth - 2*Border */ + GLuint WidthLog2; /**< = log2(Width2) */ + GLuint HeightLog2; /**< = log2(Height2) */ + GLuint DepthLog2; /**< = log2(Depth2) */ + GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */ + GLfloat WidthScale; /**< used for mipmap LOD computation */ + GLfloat HeightScale; /**< used for mipmap LOD computation */ + GLfloat DepthScale; /**< used for mipmap LOD computation */ + GLboolean IsClientData; /**< Data owned by client? */ + GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ + + struct gl_texture_object *TexObject; /**< Pointer back to parent object */ + GLuint Level; /**< Which mipmap level am I? */ + /** Cube map face: index into gl_texture_object::Image[] array */ + GLuint Face; + + FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ + FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ + + GLuint RowStride; /**< Padded width in units of texels */ + GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to + each 2D slice in 'Data', in texels */ + GLvoid *Data; /**< Image data, accessed via FetchTexel() */ + + /** + * \name For device driver: + */ + /*@{*/ + void *DriverData; /**< Arbitrary device driver data */ + /*@}*/ +}; + + +/** + * Indexes for cube map faces. + */ +typedef enum +{ + FACE_POS_X = 0, + FACE_NEG_X = 1, + FACE_POS_Y = 2, + FACE_NEG_Y = 3, + FACE_POS_Z = 4, + FACE_NEG_Z = 5, + MAX_FACES = 6 +} gl_face_index; + + +/** + * Sampler object state. These objects are new with GL_ARB_sampler_objects + * and OpenGL 3.3. Legacy texture objects also contain a sampler object. + */ +struct gl_sampler_object +{ + GLuint Name; + GLint RefCount; + + GLenum WrapS; /**< S-axis texture image wrap mode */ + GLenum WrapT; /**< T-axis texture image wrap mode */ + GLenum WrapR; /**< R-axis texture image wrap mode */ + GLenum MinFilter; /**< minification filter */ + GLenum MagFilter; /**< magnification filter */ + union { + GLfloat f[4]; + GLuint ui[4]; + GLint i[4]; + } BorderColor; /**< Interpreted according to texture format */ + GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ + GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ + GLfloat LodBias; /**< OpenGL 1.4 */ + GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLenum CompareMode; /**< GL_ARB_shadow */ + GLenum CompareFunc; /**< GL_ARB_shadow */ + GLfloat CompareFailValue; /**< GL_ARB_shadow_ambient */ + GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ + GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ + + /* deprecated sampler state */ + GLenum DepthMode; /**< GL_ARB_depth_texture */ + + /** Is the texture object complete with respect to this sampler? */ + GLboolean _CompleteTexture; +}; + + +/** + * Texture object state. Contains the array of mipmap images, border color, + * wrap modes, filter modes, and shadow/texcompare state. + */ +struct gl_texture_object +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< reference count */ + GLuint Name; /**< the user-visible texture object ID */ + GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + + struct gl_sampler_object Sampler; + + GLfloat Priority; /**< in [0,1] */ + GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ + GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ + GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ + GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ + GLint CropRect[4]; /**< GL_OES_draw_texture */ + GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ + GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ + GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLboolean _Complete; /**< Is texture object complete? */ + GLboolean _RenderToTexture; /**< Any rendering to this texture? */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + /** Actual texture images, indexed by [cube face] and [mipmap level] */ + struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + GLenum BufferObjectFormat; + + /** + * \name For device driver. + * Note: instead of attaching driver data to this pointer, it's preferable + * to instead use this struct as a base class for your own texture object + * class. Driver->NewTextureObject() can be used to implement the + * allocation. + */ + void *DriverData; /**< Arbitrary device driver data */ +}; + + +/** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ +#define MAX_COMBINER_TERMS 4 + + +/** + * Texture combine environment state. + */ +struct gl_tex_env_combine_state +{ + GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ + GLenum SourceRGB[MAX_COMBINER_TERMS]; + GLenum SourceA[MAX_COMBINER_TERMS]; + /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ + GLenum OperandRGB[MAX_COMBINER_TERMS]; + GLenum OperandA[MAX_COMBINER_TERMS]; + GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ + GLuint ScaleShiftA; /**< 0, 1 or 2 */ + GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ + GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ +}; + + +/** + * Texture coord generation state. + */ +struct gl_texgen +{ + GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ + GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ + GLfloat ObjectPlane[4]; + GLfloat EyePlane[4]; +}; + + +/** + * Texture unit state. Contains enable flags, texture environment/function/ + * combiners, texgen state, and pointers to current texture objects. + */ +struct gl_texture_unit +{ + GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ + GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ + + GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ + GLclampf EnvColor[4]; + GLfloat EnvColorUnclamped[4]; + + struct gl_texgen GenS; + struct gl_texgen GenT; + struct gl_texgen GenR; + struct gl_texgen GenQ; + GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ + GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ + + GLfloat LodBias; /**< for biasing mipmap levels */ + GLenum BumpTarget; + GLfloat RotMatrix[4]; /* 2x2 matrix */ + + /** Current sampler object (GL_ARB_sampler_objects) */ + struct gl_sampler_object *Sampler; + + /** + * \name GL_EXT_texture_env_combine + */ + struct gl_tex_env_combine_state Combine; + + /** + * Derived state based on \c EnvMode and the \c BaseFormat of the + * currently enabled texture. + */ + struct gl_tex_env_combine_state _EnvMode; + + /** + * Currently enabled combiner state. This will point to either + * \c Combine or \c _EnvMode. + */ + struct gl_tex_env_combine_state *_CurrentCombine; + + /** Current texture object pointers */ + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; + + /** Points to highest priority, complete and enabled texture object */ + struct gl_texture_object *_Current; +}; + + +/** + * Texture attribute group (GL_TEXTURE_BIT). + */ +struct gl_texture_attrib +{ + GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ + struct gl_texture_unit Unit[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + + struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; + + /** GL_ARB_texture_buffer_object */ + struct gl_buffer_object *BufferObject; + + /** GL_ARB_seamless_cubemap */ + GLboolean CubeMapSeamless; + + /** Texture units/samplers used by vertex or fragment texturing */ + GLbitfield _EnabledUnits; + + /** Texture coord units/sets used for fragment texturing */ + GLbitfield _EnabledCoordUnits; + + /** Texture coord units that have texgen enabled */ + GLbitfield _TexGenEnabled; + + /** Texture coord units that have non-identity matrices */ + GLbitfield _TexMatEnabled; + + /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ + GLbitfield _GenFlags; +}; + + +/** + * Transformation attribute group (GL_TRANSFORM_BIT). + */ +struct gl_transform_attrib +{ + GLenum MatrixMode; /**< Matrix mode */ + GLfloat EyeUserPlane[MAX_CLIP_PLANES][4]; /**< User clip planes */ + GLfloat _ClipUserPlane[MAX_CLIP_PLANES][4]; /**< derived */ + GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ + GLboolean Normalize; /**< Normalize all normals? */ + GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ + GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ + GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ + + GLfloat CullEyePos[4]; + GLfloat CullObjPos[4]; +}; + + +/** + * Viewport attribute group (GL_VIEWPORT_BIT). + */ +struct gl_viewport_attrib +{ + GLint X, Y; /**< position */ + GLsizei Width, Height; /**< size */ + GLfloat Near, Far; /**< Depth buffer range */ + GLmatrix _WindowMap; /**< Mapping transformation as a matrix. */ +}; + + +/** + * GL_ARB_vertex/pixel_buffer_object buffer object + */ +struct gl_buffer_object +{ + _glthread_Mutex Mutex; + GLint RefCount; + GLuint Name; + GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ + GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ + /** Fields describing a mapped buffer */ + /*@{*/ + GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ + GLvoid *Pointer; /**< User-space address of mapping */ + GLintptr Offset; /**< Mapped offset */ + GLsizeiptr Length; /**< Mapped length */ + /*@}*/ + GLboolean Written; /**< Ever written to? (for debugging) */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ +}; + + +/** + * Client pixel packing/unpacking attributes + */ +struct gl_pixelstore_attrib +{ + GLint Alignment; + GLint RowLength; + GLint SkipPixels; + GLint SkipRows; + GLint ImageHeight; + GLint SkipImages; + GLboolean SwapBytes; + GLboolean LsbFirst; + GLboolean ClientStorage; /**< GL_APPLE_client_storage */ + GLboolean Invert; /**< GL_MESA_pack_invert */ + struct gl_buffer_object *BufferObj; /**< GL_ARB_pixel_buffer_object */ +}; + + +/** + * Client vertex array attributes + */ +struct gl_client_array +{ + GLint Size; /**< components per element (1,2,3,4) */ + GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ + GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ + GLsizei Stride; /**< user-specified stride */ + GLsizei StrideB; /**< actual stride in bytes */ + const GLubyte *Ptr; /**< Points to array data */ + GLboolean Enabled; /**< Enabled flag is a boolean */ + GLboolean Normalized; /**< GL_ARB_vertex_program */ + GLboolean Integer; /**< Integer-valued? */ + GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ + GLuint _ElementSize; /**< size of each element in bytes */ + + struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ + GLuint _MaxElement; /**< max element index into array buffer + 1 */ +}; + + +/** + * Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object + * extension, but a nice encapsulation in any case. + */ +struct gl_array_object +{ + /** Name of the array object as received from glGenVertexArrayAPPLE. */ + GLuint Name; + + GLint RefCount; + _glthread_Mutex Mutex; + GLboolean VBOonly; /**< require all arrays to live in VBOs? */ + + /** Conventional vertex arrays */ + /*@{*/ + struct gl_client_array Vertex; + struct gl_client_array Weight; + struct gl_client_array Normal; + struct gl_client_array Color; + struct gl_client_array SecondaryColor; + struct gl_client_array FogCoord; + struct gl_client_array Index; + struct gl_client_array EdgeFlag; + struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; + struct gl_client_array PointSize; + /*@}*/ + + /** + * Generic arrays for vertex programs/shaders. + * For NV vertex programs, these attributes alias and take priority + * over the conventional attribs above. For ARB vertex programs and + * GLSL vertex shaders, these attributes are separate. + */ + struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS]; + + /** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */ + GLbitfield _Enabled; + + /** + * Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs + * we can determine the max legal (in bounds) glDrawElements array index. + */ + GLuint _MaxElement; +}; + + +/** + * Vertex array state + */ +struct gl_array_attrib +{ + /** Currently bound array object. See _mesa_BindVertexArrayAPPLE() */ + struct gl_array_object *ArrayObj; + + /** The default vertex array object */ + struct gl_array_object *DefaultArrayObj; + + /** Array objects (GL_ARB/APPLE_vertex_array_object) */ + struct _mesa_HashTable *Objects; + + GLint ActiveTexture; /**< Client Active Texture */ + GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ + GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ + + /** GL 3.1 (slightly different from GL_NV_primitive_restart) */ + GLboolean PrimitiveRestart; + GLuint RestartIndex; + + GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ + GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */ + + /* GL_ARB_vertex_buffer_object */ + struct gl_buffer_object *ArrayBufferObj; + struct gl_buffer_object *ElementArrayBufferObj; +}; + + +/** + * Feedback buffer state + */ +struct gl_feedback +{ + GLenum Type; + GLbitfield _Mask; /**< FB_* bits */ + GLfloat *Buffer; + GLuint BufferSize; + GLuint Count; +}; + + +/** + * Selection buffer state + */ +struct gl_selection +{ + GLuint *Buffer; /**< selection buffer */ + GLuint BufferSize; /**< size of the selection buffer */ + GLuint BufferCount; /**< number of values in the selection buffer */ + GLuint Hits; /**< number of records in the selection buffer */ + GLuint NameStackDepth; /**< name stack depth */ + GLuint NameStack[MAX_NAME_STACK_DEPTH]; /**< name stack */ + GLboolean HitFlag; /**< hit flag */ + GLfloat HitMinZ; /**< minimum hit depth */ + GLfloat HitMaxZ; /**< maximum hit depth */ +}; + + +/** + * 1-D Evaluator control points + */ +struct gl_1d_map +{ + GLuint Order; /**< Number of control points */ + GLfloat u1, u2, du; /**< u1, u2, 1.0/(u2-u1) */ + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * 2-D Evaluator control points + */ +struct gl_2d_map +{ + GLuint Uorder; /**< Number of control points in U dimension */ + GLuint Vorder; /**< Number of control points in V dimension */ + GLfloat u1, u2, du; + GLfloat v1, v2, dv; + GLfloat *Points; /**< Points to contiguous control points */ +}; + + +/** + * All evaluator control point state + */ +struct gl_evaluators +{ + /** + * \name 1-D maps + */ + /*@{*/ + struct gl_1d_map Map1Vertex3; + struct gl_1d_map Map1Vertex4; + struct gl_1d_map Map1Index; + struct gl_1d_map Map1Color4; + struct gl_1d_map Map1Normal; + struct gl_1d_map Map1Texture1; + struct gl_1d_map Map1Texture2; + struct gl_1d_map Map1Texture3; + struct gl_1d_map Map1Texture4; + struct gl_1d_map Map1Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ + + /** + * \name 2-D maps + */ + /*@{*/ + struct gl_2d_map Map2Vertex3; + struct gl_2d_map Map2Vertex4; + struct gl_2d_map Map2Index; + struct gl_2d_map Map2Color4; + struct gl_2d_map Map2Normal; + struct gl_2d_map Map2Texture1; + struct gl_2d_map Map2Texture2; + struct gl_2d_map Map2Texture3; + struct gl_2d_map Map2Texture4; + struct gl_2d_map Map2Attrib[16]; /**< GL_NV_vertex_program */ + /*@}*/ +}; + + +/** + * Names of the various vertex/fragment program register files, etc. + * + * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) + * All values should fit in a 4-bit field. + * + * NOTE: PROGRAM_ENV_PARAM, PROGRAM_STATE_VAR, PROGRAM_NAMED_PARAM, + * PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be considered to + * be "uniform" variables since they can only be set outside glBegin/End. + * They're also all stored in the same Parameters array. + */ +typedef enum +{ + PROGRAM_TEMPORARY, /**< machine->Temporary[] */ + PROGRAM_INPUT, /**< machine->Inputs[] */ + PROGRAM_OUTPUT, /**< machine->Outputs[] */ + PROGRAM_VARYING, /**< machine->Inputs[]/Outputs[] */ + PROGRAM_LOCAL_PARAM, /**< gl_program->LocalParams[] */ + PROGRAM_ENV_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ + PROGRAM_NAMED_PARAM, /**< gl_program->Parameters[] */ + PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ + PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ + PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ + PROGRAM_ADDRESS, /**< machine->AddressReg */ + PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ + PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ + PROGRAM_UNDEFINED, /**< Invalid/TBD value */ + PROGRAM_FILE_MAX +} gl_register_file; + + +/** + * If the register file is PROGRAM_SYSTEM_VALUE, the register index will be + * one of these values. + */ +typedef enum +{ + SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */ + SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */ + SYSTEM_VALUE_MAX /**< Number of values */ +} gl_system_value; + + +/** Vertex and fragment instructions */ +struct prog_instruction; +struct gl_program_parameter_list; +struct gl_uniform_list; + + +/** + * Base class for any kind of program object + */ +struct gl_program +{ + GLuint Id; + GLubyte *String; /**< Null-terminated program text */ + GLint RefCount; + GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_NV */ + GLenum Format; /**< String encoding format */ + GLboolean Resident; + + struct prog_instruction *Instructions; + + GLbitfield InputsRead; /**< Bitmask of which input regs are read */ + GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ + GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ + GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ + GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ + + + /** Named parameters, constants, etc. from program text */ + struct gl_program_parameter_list *Parameters; + /** Numbered local parameters */ + GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4]; + + /** Vertex/fragment shader varying vars */ + struct gl_program_parameter_list *Varying; + /** Vertex program user-defined attributes */ + struct gl_program_parameter_list *Attributes; + + /** Map from sampler unit to texture unit (set by glUniform1i()) */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + gl_texture_index SamplerTargets[MAX_SAMPLERS]; + + /** Bitmask of which register files are read/written with indirect + * addressing. Mask of (1 << PROGRAM_x) bits. + */ + GLbitfield IndirectRegisterFiles; + + /** Logical counts */ + /*@{*/ + GLuint NumInstructions; + GLuint NumTemporaries; + GLuint NumParameters; + GLuint NumAttributes; + GLuint NumAddressRegs; + GLuint NumAluInstructions; + GLuint NumTexInstructions; + GLuint NumTexIndirections; + /*@}*/ + /** Native, actual h/w counts */ + /*@{*/ + GLuint NumNativeInstructions; + GLuint NumNativeTemporaries; + GLuint NumNativeParameters; + GLuint NumNativeAttributes; + GLuint NumNativeAddressRegs; + GLuint NumNativeAluInstructions; + GLuint NumNativeTexInstructions; + GLuint NumNativeTexIndirections; + /*@}*/ +}; + + +/** Vertex program object */ +struct gl_vertex_program +{ + struct gl_program Base; /**< base class */ + GLboolean IsNVProgram; /**< is this a GL_NV_vertex_program program? */ + GLboolean IsPositionInvariant; +}; + + +/** Geometry program object */ +struct gl_geometry_program +{ + struct gl_program Base; /**< base class */ + + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ +}; + + +/** Fragment program object */ +struct gl_fragment_program +{ + struct gl_program Base; /**< base class */ + GLboolean UsesKill; /**< shader uses KIL instruction */ + GLboolean OriginUpperLeft; + GLboolean PixelCenterInteger; + enum gl_frag_depth_layout FragDepthLayout; +}; + + +/** + * State common to vertex and fragment programs. + */ +struct gl_program_state +{ + GLint ErrorPos; /* GL_PROGRAM_ERROR_POSITION_ARB/NV */ + const char *ErrorString; /* GL_PROGRAM_ERROR_STRING_ARB/NV */ +}; + + +/** + * Context state for vertex programs. + */ +struct gl_vertex_program_state +{ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ + GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ + struct gl_vertex_program *Current; /**< User-bound vertex program */ + + /** Currently enabled and valid vertex program (including internal + * programs, user-defined vertex programs and GLSL vertex shaders). + * This is the program we must use when rendering. + */ + struct gl_vertex_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /* For GL_NV_vertex_program only: */ + GLenum TrackMatrix[MAX_PROGRAM_ENV_PARAMS / 4]; + GLenum TrackMatrixTransform[MAX_PROGRAM_ENV_PARAMS / 4]; + + /** Should fixed-function T&L be implemented with a vertex prog? */ + GLboolean _MaintainTnlProgram; + + /** Program to emulate fixed-function T&L (see above) */ + struct gl_vertex_program *_TnlProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; + + GLboolean _Overriden; +}; + + +/** + * Context state for geometry programs. + */ +struct gl_geometry_program_state +{ + GLboolean Enabled; /**< GL_ARB_GEOMETRY_SHADER4 */ + GLboolean _Enabled; /**< Enabled and valid program? */ + struct gl_geometry_program *Current; /**< user-bound geometry program */ + + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ + struct gl_geometry_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + +/** + * Context state for fragment programs. + */ +struct gl_fragment_program_state +{ + GLboolean Enabled; /**< User-set fragment program enable flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ + struct gl_fragment_program *Current; /**< User-bound fragment program */ + + /** Currently enabled and valid fragment program (including internal + * programs, user-defined fragment programs and GLSL fragment shaders). + * This is the program we must use when rendering. + */ + struct gl_fragment_program *_Current; + + GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ + + /** Should fixed-function texturing be implemented with a fragment prog? */ + GLboolean _MaintainTexEnvProgram; + + /** Program to emulate fixed-function texture env/combine (see above) */ + struct gl_fragment_program *_TexEnvProgram; + + /** Cache of fixed-function programs */ + struct gl_program_cache *Cache; +}; + + +/** + * ATI_fragment_shader runtime state + */ +#define ATI_FS_INPUT_PRIMARY 0 +#define ATI_FS_INPUT_SECONDARY 1 + +struct atifs_instruction; +struct atifs_setupinst; + +/** + * ATI fragment shader + */ +struct ati_fragment_shader +{ + GLuint Id; + GLint RefCount; + struct atifs_instruction *Instructions[2]; + struct atifs_setupinst *SetupInst[2]; + GLfloat Constants[8][4]; + GLbitfield LocalConstDef; /**< Indicates which constants have been set */ + GLubyte numArithInstr[2]; + GLubyte regsAssigned[2]; + GLubyte NumPasses; /**< 1 or 2 */ + GLubyte cur_pass; + GLubyte last_optype; + GLboolean interpinp1; + GLboolean isValid; + GLuint swizzlerq; +}; + +/** + * Context state for GL_ATI_fragment_shader + */ +struct gl_ati_fragment_shader_state +{ + GLboolean Enabled; + GLboolean _Enabled; /**< enabled and valid shader? */ + GLboolean Compiling; + GLfloat GlobalConstants[8][4]; + struct ati_fragment_shader *Current; +}; + + +/** + * Occlusion/timer query object. + */ +struct gl_query_object +{ + GLenum Target; /**< The query target, when active */ + GLuint Id; /**< hash table ID/name */ + GLuint64EXT Result; /**< the counter */ + GLboolean Active; /**< inside Begin/EndQuery */ + GLboolean Ready; /**< result is ready? */ +}; + + +/** + * Context state for query objects. + */ +struct gl_query_state +{ + struct _mesa_HashTable *QueryObjects; + struct gl_query_object *CurrentOcclusionObject; /* GL_ARB_occlusion_query */ + struct gl_query_object *CurrentTimerObject; /* GL_EXT_timer_query */ + + /** GL_NV_conditional_render */ + struct gl_query_object *CondRenderQuery; + + /** GL_EXT_transform_feedback */ + struct gl_query_object *PrimitivesGenerated; + struct gl_query_object *PrimitivesWritten; + + /** GL_ARB_timer_query */ + struct gl_query_object *TimeElapsed; + + GLenum CondRenderMode; +}; + + +/** Sync object state */ +struct gl_sync_object { + struct simple_node link; + GLenum Type; /**< GL_SYNC_FENCE */ + GLuint Name; /**< Fence name */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; /**< Object was deleted while there were still + * live references (e.g., sync not yet finished) + */ + GLenum SyncCondition; + GLbitfield Flags; /**< Flags passed to glFenceSync */ + GLuint StatusFlag:1; /**< Has the sync object been signaled? */ +}; + + +/** Set by #pragma directives */ +struct gl_sl_pragmas +{ + GLboolean IgnoreOptimize; /**< ignore #pragma optimize(on/off) ? */ + GLboolean IgnoreDebug; /**< ignore #pragma debug(on/off) ? */ + GLboolean Optimize; /**< defaults on */ + GLboolean Debug; /**< defaults off */ +}; + + +/** + * A GLSL vertex or fragment shader object. + */ +struct gl_shader +{ + GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB (first field!) */ + GLuint Name; /**< AKA the handle */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + GLboolean CompileStatus; + const GLchar *Source; /**< Source code string */ + GLuint SourceChecksum; /**< for debug/logging purposes */ + struct gl_program *Program; /**< Post-compile assembly code */ + GLchar *InfoLog; + struct gl_sl_pragmas Pragmas; + + unsigned Version; /**< GLSL version used for linking */ + + struct exec_list *ir; + struct glsl_symbol_table *symbols; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; +}; + + +/** + * A GLSL program object. + * Basically a linked collection of vertex and fragment shaders. + */ +struct gl_shader_program +{ + GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ + GLuint Name; /**< aka handle or ID */ + GLint RefCount; /**< Reference count */ + GLboolean DeletePending; + + GLuint NumShaders; /**< number of attached shaders */ + struct gl_shader **Shaders; /**< List of attached the shaders */ + + /** User-defined attribute bindings (glBindAttribLocation) */ + struct gl_program_parameter_list *Attributes; + + /** Transform feedback varyings */ + struct { + GLenum BufferMode; + GLuint NumVarying; + GLchar **VaryingNames; /**< Array [NumVarying] of char * */ + } TransformFeedback; + + /** Geometry shader state - copied into gl_geometry_program at link time */ + struct { + GLint VerticesOut; + GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB, + GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */ + GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ + } Geom; + + /* post-link info: */ + struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ + struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ + struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ + struct gl_uniform_list *Uniforms; + struct gl_program_parameter_list *Varying; + GLboolean LinkStatus; /**< GL_LINK_STATUS */ + GLboolean Validated; + GLboolean _Used; /**< Ever used for drawing? */ + GLchar *InfoLog; + + unsigned Version; /**< GLSL version used for linking */ + + /** + * Per-stage shaders resulting from the first stage of linking. + * + * Set of linked shaders for this program. The array is accessed using the + * \c MESA_SHADER_* defines. Entries for non-existent stages will be + * \c NULL. + */ + struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES]; +}; + + +#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ +#define GLSL_LOG 0x2 /**< Write shaders to files */ +#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ +#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */ +#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x80 /**< Log glUseProgram calls */ + + +/** + * Context state for GLSL vertex/fragment shaders. + */ +struct gl_shader_state +{ + /** + * Programs used for rendering + * + * There is a separate program set for each shader stage. If + * GL_EXT_separate_shader_objects is not supported, each of these must point + * to \c NULL or to the same program. + */ + struct gl_shader_program *CurrentVertexProgram; + struct gl_shader_program *CurrentGeometryProgram; + struct gl_shader_program *CurrentFragmentProgram; + + /** + * Program used by glUniform calls. + * + * Explicitly set by \c glUseProgram and \c glActiveProgramEXT. + */ + struct gl_shader_program *ActiveProgram; + + GLbitfield Flags; /**< Mask of GLSL_x flags */ +}; + +/** + * Compiler options for a single GLSL shaders type + */ +struct gl_shader_compiler_options +{ + /** Driver-selectable options: */ + GLboolean EmitCondCodes; /**< Use condition codes? */ + GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ + GLboolean EmitNoLoops; + GLboolean EmitNoFunctions; + GLboolean EmitNoCont; /**< Emit CONT opcode? */ + GLboolean EmitNoMainReturn; /**< Emit CONT/RET opcodes? */ + GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ + GLboolean EmitNoPow; /**< Emit POW opcodes? */ + + /** + * \name Forms of indirect addressing the driver cannot do. + */ + /*@{*/ + GLboolean EmitNoIndirectInput; /**< No indirect addressing of inputs */ + GLboolean EmitNoIndirectOutput; /**< No indirect addressing of outputs */ + GLboolean EmitNoIndirectTemp; /**< No indirect addressing of temps */ + GLboolean EmitNoIndirectUniform; /**< No indirect addressing of constants */ + /*@}*/ + + GLuint MaxIfDepth; /**< Maximum nested IF blocks */ + GLuint MaxUnrollIterations; + + struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ +}; + +/** + * Transform feedback object state + */ +struct gl_transform_feedback_object +{ + GLuint Name; /**< AKA the object ID */ + GLint RefCount; + GLboolean Active; /**< Is transform feedback enabled? */ + GLboolean Paused; /**< Is transform feedback paused? */ + + /** The feedback buffers */ + GLuint BufferNames[MAX_FEEDBACK_ATTRIBS]; + struct gl_buffer_object *Buffers[MAX_FEEDBACK_ATTRIBS]; + + /** Start of feedback data in dest buffer */ + GLintptr Offset[MAX_FEEDBACK_ATTRIBS]; + /** Max data to put into dest buffer (in bytes) */ + GLsizeiptr Size[MAX_FEEDBACK_ATTRIBS]; +}; + + +/** + * Context state for transform feedback. + */ +struct gl_transform_feedback +{ + GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ + + GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ + + /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ + struct gl_buffer_object *CurrentBuffer; + + /** The table of all transform feedback objects */ + struct _mesa_HashTable *Objects; + + /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ + struct gl_transform_feedback_object *CurrentObject; + + /** The default xform-fb object (Name==0) */ + struct gl_transform_feedback_object *DefaultObject; +}; + + + +/** + * State which can be shared by multiple contexts: + */ +struct gl_shared_state +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLint RefCount; /**< Reference count */ + struct _mesa_HashTable *DisplayList; /**< Display lists hash table */ + struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */ + + /** Default texture objects (shared by all texture units) */ + struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS]; + + /** Fallback texture used when a bound texture is incomplete */ + struct gl_texture_object *FallbackTex; + + /** + * \name Thread safety and statechange notification for texture + * objects. + * + * \todo Improve the granularity of locking. + */ + /*@{*/ + _glthread_Mutex TexMutex; /**< texobj thread safety */ + GLuint TextureStateStamp; /**< state notification for shared tex */ + /*@}*/ + + /** Default buffer object for vertex arrays that aren't in VBOs */ + struct gl_buffer_object *NullBufferObj; + + /** + * \name Vertex/geometry/fragment programs + */ + /*@{*/ + struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ + struct gl_vertex_program *DefaultVertexProgram; + struct gl_fragment_program *DefaultFragmentProgram; + struct gl_geometry_program *DefaultGeometryProgram; + /*@}*/ + + /* GL_ATI_fragment_shader */ + struct _mesa_HashTable *ATIShaders; + struct ati_fragment_shader *DefaultFragmentShader; + + struct _mesa_HashTable *BufferObjects; + + /** Table of both gl_shader and gl_shader_program objects */ + struct _mesa_HashTable *ShaderObjects; + + /* GL_EXT_framebuffer_object */ + struct _mesa_HashTable *RenderBuffers; + struct _mesa_HashTable *FrameBuffers; + + /* GL_ARB_sync */ + struct simple_node SyncObjects; + + /** GL_ARB_sampler_objects */ + struct _mesa_HashTable *SamplerObjects; + + void *DriverData; /**< Device driver shared state */ +}; + + + + +/** + * A renderbuffer stores colors or depth values or stencil values. + * A framebuffer object will have a collection of these. + * Data are read/written to the buffer with a handful of Get/Put functions. + * + * Instances of this object are allocated with the Driver's NewRenderbuffer + * hook. Drivers will likely wrap this class inside a driver-specific + * class to simulate inheritance. + */ +struct gl_renderbuffer +{ + _glthread_Mutex Mutex; /**< for thread safety */ + GLuint ClassID; /**< Useful for drivers */ + GLuint Name; + GLint RefCount; + GLuint Width, Height; + GLint RowStride; /**< Padded width in units of pixels */ + GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ + + GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */ + + GLubyte NumSamples; + + GLenum InternalFormat; /**< The user-specified format */ + GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or + GL_STENCIL_INDEX. */ + gl_format Format; /**< The actual renderbuffer memory format */ + + GLenum DataType; /**< Type of values passed to the Get/Put functions */ + GLvoid *Data; /**< This may not be used by some kinds of RBs */ + + /* Used to wrap one renderbuffer around another: */ + struct gl_renderbuffer *Wrapped; + + /* Delete this renderbuffer */ + void (*Delete)(struct gl_renderbuffer *rb); + + /* Allocate new storage for this renderbuffer */ + GLboolean (*AllocStorage)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height); + + /* Lock/Unlock are called before/after calling the Get/Put functions. + * Not sure this is the right place for these yet. + void (*Lock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + void (*Unlock)(struct gl_context *ctx, struct gl_renderbuffer *rb); + */ + + /* Return a pointer to the element/pixel at (x,y). + * Should return NULL if the buffer memory can't be directly addressed. + */ + void *(*GetPointer)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLint x, GLint y); + + /* Get/Read a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values); + + /* Get/Read values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*GetValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values); + + /* Put/Write a row of values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + /* Put/Write a row of RGB values. This is a special-case routine that's + * only used for RGBA renderbuffers when the source data is GL_RGB. That's + * a common case for glDrawPixels and some triangle routines. + * The values will be of format GL_RGB and type DataType. + */ + void (*PutRowRGB)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask); + + + /* Put/Write a row of identical values. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoRow)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask); + + /* Put/Write values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask); + /* Put/Write identical values at arbitrary locations. + * The values will be of format _BaseFormat and type DataType. + */ + void (*PutMonoValues)(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask); +}; + + +/** + * A renderbuffer attachment points to either a texture object (and specifies + * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. + */ +struct gl_renderbuffer_attachment +{ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ + GLboolean Complete; + + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ + struct gl_renderbuffer *Renderbuffer; + + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ + struct gl_texture_object *Texture; + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ +}; + + +/** + * A framebuffer is a collection of renderbuffers (color, depth, stencil, etc). + * In C++ terms, think of this as a base class from which device drivers + * will make derived classes. + */ +struct gl_framebuffer +{ + _glthread_Mutex Mutex; /**< for thread safety */ + /** + * If zero, this is a window system framebuffer. If non-zero, this + * is a FBO framebuffer; note that for some devices (i.e. those with + * a natural pixel coordinate system for FBOs that differs from the + * OpenGL/Mesa coordinate system), this means that the viewport, + * polygon face orientation, and polygon stipple will have to be inverted. + */ + GLuint Name; + + GLint RefCount; + GLboolean DeletePending; + + /** + * The framebuffer's visual. Immutable if this is a window system buffer. + * Computed from attachments if user-made FBO. + */ + struct gl_config Visual; + + GLboolean Initialized; + + GLuint Width, Height; /**< size of frame buffer in pixels */ + + /** \name Drawing bounds (Intersection of buffer size and scissor box) */ + /*@{*/ + GLint _Xmin, _Xmax; /**< inclusive */ + GLint _Ymin, _Ymax; /**< exclusive */ + /*@}*/ + + /** \name Derived Z buffer stuff */ + /*@{*/ + GLuint _DepthMax; /**< Max depth buffer value */ + GLfloat _DepthMaxF; /**< Float max depth buffer value */ + GLfloat _MRD; /**< minimum resolvable difference in Z values */ + /*@}*/ + + /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ + GLenum _Status; + + /** Integer color values */ + GLboolean _IntegerColor; + + /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ + struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; + + /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER + * attribute group and GL_PIXEL attribute group, respectively. + */ + GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; + GLenum ColorReadBuffer; + + /** Computed from ColorDraw/ReadBuffer above */ + GLuint _NumColorDrawBuffers; + GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ + GLint _ColorReadBufferIndex; /* -1 = None */ + struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; + struct gl_renderbuffer *_ColorReadBuffer; + + /** The Actual depth/stencil buffers to use. May be wrappers around the + * depth/stencil buffers attached above. */ + struct gl_renderbuffer *_DepthBuffer; + struct gl_renderbuffer *_StencilBuffer; + + /** Delete this framebuffer */ + void (*Delete)(struct gl_framebuffer *fb); +}; + + +/** + * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). + */ +struct gl_precision +{ + GLushort RangeMin; /**< min value exponent */ + GLushort RangeMax; /**< max value exponent */ + GLushort Precision; /**< number of mantissa bits */ +}; + + +/** + * Limits for vertex, geometry and fragment programs/shaders. + */ +struct gl_program_constants +{ + /* logical limits */ + GLuint MaxInstructions; + GLuint MaxAluInstructions; + GLuint MaxTexInstructions; + GLuint MaxTexIndirections; + GLuint MaxAttribs; + GLuint MaxTemps; + GLuint MaxAddressRegs; + GLuint MaxAddressOffset; /**< [-MaxAddressOffset, MaxAddressOffset-1] */ + GLuint MaxParameters; + GLuint MaxLocalParams; + GLuint MaxEnvParams; + /* native/hardware limits */ + GLuint MaxNativeInstructions; + GLuint MaxNativeAluInstructions; + GLuint MaxNativeTexInstructions; + GLuint MaxNativeTexIndirections; + GLuint MaxNativeAttribs; + GLuint MaxNativeTemps; + GLuint MaxNativeAddressRegs; + GLuint MaxNativeParameters; + /* For shaders */ + GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */ + /* ES 2.0 and GL_ARB_ES2_compatibility */ + struct gl_precision LowFloat, MediumFloat, HighFloat; + struct gl_precision LowInt, MediumInt, HighInt; +}; + + +/** + * Constants which may be overridden by device driver during context creation + * but are never changed after that. + */ +struct gl_constants +{ + GLint MaxTextureMbytes; /**< Max memory per image, in MB */ + GLint MaxTextureLevels; /**< Max mipmap levels. */ + GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */ + GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */ + GLint MaxArrayTextureLayers; /**< Max layers in array textures */ + GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ + GLuint MaxTextureCoordUnits; + GLuint MaxTextureImageUnits; + GLuint MaxVertexTextureImageUnits; + GLuint MaxCombinedTextureImageUnits; + GLuint MaxGeometryTextureImageUnits; + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ + GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ + + GLuint MaxArrayLockSize; + + GLint SubPixelBits; + + GLfloat MinPointSize, MaxPointSize; /**< aliased */ + GLfloat MinPointSizeAA, MaxPointSizeAA; /**< antialiased */ + GLfloat PointSizeGranularity; + GLfloat MinLineWidth, MaxLineWidth; /**< aliased */ + GLfloat MinLineWidthAA, MaxLineWidthAA; /**< antialiased */ + GLfloat LineWidthGranularity; + + GLuint MaxColorTableSize; + + GLuint MaxClipPlanes; + GLuint MaxLights; + GLfloat MaxShininess; /**< GL_NV_light_max_exponent */ + GLfloat MaxSpotExponent; /**< GL_NV_light_max_exponent */ + + GLuint MaxViewportWidth, MaxViewportHeight; + + struct gl_program_constants VertexProgram; /**< GL_ARB_vertex_program */ + struct gl_program_constants FragmentProgram; /**< GL_ARB_fragment_program */ + struct gl_program_constants GeometryProgram; /**< GL_ARB_geometry_shader4 */ + GLuint MaxProgramMatrices; + GLuint MaxProgramMatrixStackDepth; + + /** vertex array / buffer object bounds checking */ + GLboolean CheckArrayBounds; + + GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */ + + GLuint MaxColorAttachments; /**< GL_EXT_framebuffer_object */ + GLuint MaxRenderbufferSize; /**< GL_EXT_framebuffer_object */ + GLuint MaxSamples; /**< GL_ARB_framebuffer_object */ + + /** Number of varying vectors between vertex and fragment shaders */ + GLuint MaxVarying; + GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ + GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ + + /** GL_ARB_geometry_shader4 */ + GLuint MaxGeometryOutputVertices; + GLuint MaxGeometryTotalOutputComponents; + + GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */ + + /** + * Does the driver support real 32-bit integers? (Otherwise, integers are + * simulated via floats.) + */ + GLboolean NativeIntegers; + + /** + * If the driver supports real 32-bit integers, what integer value should be + * used for boolean true in uniform uploads? (Usually 1 or ~0.) + */ + GLuint UniformBooleanTrue; + + /** Which texture units support GL_ATI_envmap_bumpmap as targets */ + GLbitfield SupportedBumpUnits; + + /** + * Maximum amount of time, measured in nanseconds, that the server can wait. + */ + GLuint64 MaxServerWaitTimeout; + + /** GL_EXT_provoking_vertex */ + GLboolean QuadsFollowProvokingVertexConvention; + + /** OpenGL version 3.0 */ + GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ + + /** OpenGL version 3.2 */ + GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ + + /** GL_EXT_transform_feedback */ + GLuint MaxTransformFeedbackSeparateAttribs; + GLuint MaxTransformFeedbackSeparateComponents; + GLuint MaxTransformFeedbackInterleavedComponents; + + /** GL_EXT_gpu_shader4 */ + GLint MinProgramTexelOffset, MaxProgramTexelOffset; + + /* GL_EXT_framebuffer_sRGB */ + GLboolean sRGBCapable; /* can enable sRGB blend/update on FBOs */ + + /* GL_ARB_robustness */ + GLenum ResetStrategy; +}; + + +/** + * Enable flag for each OpenGL extension. Different device drivers will + * enable different extensions at runtime. + */ +struct gl_extensions +{ + GLboolean dummy; /* don't remove this! */ + GLboolean dummy_true; /* Set true by _mesa_init_extensions(). */ + GLboolean dummy_false; /* Set false by _mesa_init_extensions(). */ + GLboolean ARB_ES2_compatibility; + GLboolean ARB_blend_func_extended; + GLboolean ARB_color_buffer_float; + GLboolean ARB_copy_buffer; + GLboolean ARB_depth_buffer_float; + GLboolean ARB_depth_clamp; + GLboolean ARB_depth_texture; + GLboolean ARB_draw_buffers; + GLboolean ARB_draw_buffers_blend; + GLboolean ARB_draw_elements_base_vertex; + GLboolean ARB_draw_instanced; + GLboolean ARB_fragment_coord_conventions; + GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; + GLboolean ARB_fragment_shader; + GLboolean ARB_framebuffer_object; + GLboolean ARB_explicit_attrib_location; + GLboolean ARB_geometry_shader4; + GLboolean ARB_half_float_pixel; + GLboolean ARB_half_float_vertex; + GLboolean ARB_instanced_arrays; + GLboolean ARB_map_buffer_range; + GLboolean ARB_multisample; + GLboolean ARB_multitexture; + GLboolean ARB_occlusion_query; + GLboolean ARB_occlusion_query2; + GLboolean ARB_point_sprite; + GLboolean ARB_sampler_objects; + GLboolean ARB_seamless_cube_map; + GLboolean ARB_shader_objects; + GLboolean ARB_shader_stencil_export; + GLboolean ARB_shader_texture_lod; + GLboolean ARB_shading_language_100; + GLboolean ARB_shadow; + GLboolean ARB_shadow_ambient; + GLboolean ARB_sync; + GLboolean ARB_texture_border_clamp; + GLboolean ARB_texture_buffer_object; + GLboolean ARB_texture_compression; + GLboolean ARB_texture_compression_rgtc; + GLboolean ARB_texture_cube_map; + GLboolean ARB_texture_env_combine; + GLboolean ARB_texture_env_crossbar; + GLboolean ARB_texture_env_dot3; + GLboolean ARB_texture_float; + GLboolean ARB_texture_mirrored_repeat; + GLboolean ARB_texture_multisample; + GLboolean ARB_texture_non_power_of_two; + GLboolean ARB_texture_rg; + GLboolean ARB_texture_rgb10_a2ui; + GLboolean ARB_timer_query; + GLboolean ARB_transform_feedback2; + GLboolean ARB_transpose_matrix; + GLboolean ARB_uniform_buffer_object; + GLboolean ARB_vertex_array_object; + GLboolean ARB_vertex_buffer_object; + GLboolean ARB_vertex_program; + GLboolean ARB_vertex_shader; + GLboolean ARB_vertex_type_2_10_10_10_rev; + GLboolean ARB_window_pos; + GLboolean EXT_abgr; + GLboolean EXT_bgra; + GLboolean EXT_blend_color; + GLboolean EXT_blend_equation_separate; + GLboolean EXT_blend_func_separate; + GLboolean EXT_blend_logic_op; + GLboolean EXT_blend_minmax; + GLboolean EXT_blend_subtract; + GLboolean EXT_clip_volume_hint; + GLboolean EXT_compiled_vertex_array; + GLboolean EXT_copy_texture; + GLboolean EXT_depth_bounds_test; + GLboolean EXT_draw_buffers2; + GLboolean EXT_draw_range_elements; + GLboolean EXT_fog_coord; + GLboolean EXT_framebuffer_blit; + GLboolean EXT_framebuffer_multisample; + GLboolean EXT_framebuffer_object; + GLboolean EXT_framebuffer_sRGB; + GLboolean EXT_gpu_program_parameters; + GLboolean EXT_gpu_shader4; + GLboolean EXT_multi_draw_arrays; + GLboolean EXT_packed_depth_stencil; + GLboolean EXT_packed_float; + GLboolean EXT_packed_pixels; + GLboolean EXT_pixel_buffer_object; + GLboolean EXT_point_parameters; + GLboolean EXT_polygon_offset; + GLboolean EXT_provoking_vertex; + GLboolean EXT_rescale_normal; + GLboolean EXT_shadow_funcs; + GLboolean EXT_secondary_color; + GLboolean EXT_separate_shader_objects; + GLboolean EXT_separate_specular_color; + GLboolean EXT_stencil_wrap; + GLboolean EXT_stencil_two_side; + GLboolean EXT_subtexture; + GLboolean EXT_texture; + GLboolean EXT_texture_object; + GLboolean EXT_texture3D; + GLboolean EXT_texture_array; + GLboolean EXT_texture_compression_latc; + GLboolean EXT_texture_compression_s3tc; + GLboolean EXT_texture_env_add; + GLboolean EXT_texture_env_combine; + GLboolean EXT_texture_env_dot3; + GLboolean EXT_texture_filter_anisotropic; + GLboolean EXT_texture_integer; + GLboolean EXT_texture_lod_bias; + GLboolean EXT_texture_mirror_clamp; + GLboolean EXT_texture_shared_exponent; + GLboolean EXT_texture_snorm; + GLboolean EXT_texture_sRGB; + GLboolean EXT_texture_sRGB_decode; + GLboolean EXT_texture_swizzle; + GLboolean EXT_transform_feedback; + GLboolean EXT_timer_query; + GLboolean EXT_vertex_array; + GLboolean EXT_vertex_array_bgra; + GLboolean EXT_vertex_array_set; + GLboolean OES_standard_derivatives; + /* vendor extensions */ + GLboolean AMD_conservative_depth; + GLboolean AMD_seamless_cubemap_per_texture; + GLboolean APPLE_client_storage; + GLboolean APPLE_packed_pixels; + GLboolean APPLE_vertex_array_object; + GLboolean APPLE_object_purgeable; + GLboolean ATI_envmap_bumpmap; + GLboolean ATI_texture_compression_3dc; + GLboolean ATI_texture_mirror_once; + GLboolean ATI_texture_env_combine3; + GLboolean ATI_fragment_shader; + GLboolean ATI_separate_stencil; + GLboolean IBM_rasterpos_clip; + GLboolean IBM_multimode_draw_arrays; + GLboolean MESA_pack_invert; + GLboolean MESA_resize_buffers; + GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; + GLboolean NV_blend_square; + GLboolean NV_conditional_render; + GLboolean NV_fragment_program; + GLboolean NV_fragment_program_option; + GLboolean NV_light_max_exponent; + GLboolean NV_point_sprite; + GLboolean NV_primitive_restart; + GLboolean NV_texture_barrier; + GLboolean NV_texgen_reflection; + GLboolean NV_texture_env_combine4; + GLboolean NV_texture_rectangle; + GLboolean NV_vertex_program; + GLboolean NV_vertex_program1_1; + GLboolean OES_read_format; + GLboolean SGIS_generate_mipmap; + GLboolean SGIS_texture_edge_clamp; + GLboolean SGIS_texture_lod; + GLboolean TDFX_texture_compression_FXT1; + GLboolean S3_s3tc; + GLboolean OES_EGL_image; + GLboolean OES_draw_texture; + GLboolean EXT_texture_format_BGRA8888; + GLboolean extension_sentinel; + /** The extension string */ + const GLubyte *String; + /** Number of supported extensions */ + GLuint Count; +}; + + +/** + * A stack of matrices (projection, modelview, color, texture, etc). + */ +struct gl_matrix_stack +{ + GLmatrix *Top; /**< points into Stack */ + GLmatrix *Stack; /**< array [MaxDepth] of GLmatrix */ + GLuint Depth; /**< 0 <= Depth < MaxDepth */ + GLuint MaxDepth; /**< size of Stack[] array */ + GLuint DirtyFlag; /**< _NEW_MODELVIEW or _NEW_PROJECTION, for example */ +}; + + +/** + * \name Bits for image transfer operations + * \sa __struct gl_contextRec::ImageTransferState. + */ +/*@{*/ +#define IMAGE_SCALE_BIAS_BIT 0x1 +#define IMAGE_SHIFT_OFFSET_BIT 0x2 +#define IMAGE_MAP_COLOR_BIT 0x4 +#define IMAGE_CLAMP_BIT 0x800 + + +/** Pixel Transfer ops */ +#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ + IMAGE_SHIFT_OFFSET_BIT | \ + IMAGE_MAP_COLOR_BIT) + +/** + * \name Bits to indicate what state has changed. + */ +/*@{*/ +#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */ +#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */ +#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */ +#define _NEW_COLOR (1 << 3) /**< gl_context::Color */ +#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */ +#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */ +#define _NEW_FOG (1 << 6) /**< gl_context::Fog */ +#define _NEW_HINT (1 << 7) /**< gl_context::Hint */ +#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */ +#define _NEW_LINE (1 << 9) /**< gl_context::Line */ +#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */ +#define _NEW_POINT (1 << 11) /**< gl_context::Point */ +#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */ +#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */ +#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */ +#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */ +#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */ +#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */ +#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */ +#define _NEW_PACKUNPACK (1 << 19) /**< gl_context::Pack, Unpack */ +#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */ +#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */ +#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */ +#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */ +#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */ +#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */ +#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */ +#define _NEW_PROGRAM_CONSTANTS (1 << 27) +#define _NEW_BUFFER_OBJECT (1 << 28) +#define _NEW_FRAG_CLAMP (1 << 29) +#define _NEW_ALL ~0 +/*@}*/ + + +/** + * \name Bits to track array state changes + * + * Also used to summarize array enabled. + */ +/*@{*/ +#define _NEW_ARRAY_VERTEX VERT_BIT_POS +#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT +#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL +#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0 +#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1 +#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG +#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX +#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG +#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */ +#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0 +#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1 +#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2 +#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3 +#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4 +#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5 +#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6 +#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7 +#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */ +#define _NEW_ARRAY_ALL 0xffffffff + + +#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i)) +#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i)) +/*@}*/ + + + +/** + * \name A bunch of flags that we think might be useful to drivers. + * + * Set in the __struct gl_contextRec::_TriangleCaps bitfield. + */ +/*@{*/ +#define DD_FLATSHADE 0x1 +#define DD_SEPARATE_SPECULAR 0x2 +#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ +#define DD_TRI_LIGHT_TWOSIDE 0x8 +#define DD_TRI_UNFILLED 0x10 +#define DD_TRI_SMOOTH 0x20 +#define DD_TRI_STIPPLE 0x40 +#define DD_TRI_OFFSET 0x80 +#define DD_LINE_SMOOTH 0x100 +#define DD_LINE_STIPPLE 0x200 +#define DD_POINT_SMOOTH 0x400 +#define DD_POINT_ATTEN 0x800 +#define DD_TRI_TWOSTENCIL 0x1000 +/*@}*/ + + +/** + * \name Define the state changes under which each of these bits might change + */ +/*@{*/ +#define _DD_NEW_FLATSHADE _NEW_LIGHT +#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG | _NEW_PROGRAM) +#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON +#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT +#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON +#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON +#define _DD_NEW_TRI_STIPPLE _NEW_POLYGON +#define _DD_NEW_TRI_OFFSET _NEW_POLYGON +#define _DD_NEW_LINE_SMOOTH _NEW_LINE +#define _DD_NEW_LINE_STIPPLE _NEW_LINE +#define _DD_NEW_LINE_WIDTH _NEW_LINE +#define _DD_NEW_POINT_SMOOTH _NEW_POINT +#define _DD_NEW_POINT_SIZE _NEW_POINT +#define _DD_NEW_POINT_ATTEN _NEW_POINT +/*@}*/ + + +/** + * Composite state flags + */ +/*@{*/ +#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \ + _NEW_TEXTURE | \ + _NEW_POINT | \ + _NEW_PROGRAM | \ + _NEW_MODELVIEW) +/*@}*/ + + + + +/* This has to be included here. */ +#include "dd.h" + + +/** + * Display list flags. + * Strictly this is a tnl-private concept, but it doesn't seem + * worthwhile adding a tnl private structure just to hold this one bit + * of information: + */ +#define DLIST_DANGLING_REFS 0x1 + + +/** Opaque declaration of display list payload data type */ +union gl_dlist_node; + + +/** + * Provide a location where information about a display list can be + * collected. Could be extended with driverPrivate structures, + * etc. in the future. + */ +struct gl_display_list +{ + GLuint Name; + GLbitfield Flags; /**< DLIST_x flags */ + /** The dlist commands are in a linked list of nodes */ + union gl_dlist_node *Head; +}; + + +/** + * State used during display list compilation and execution. + */ +struct gl_dlist_state +{ + GLuint CallDepth; /**< Current recursion calling depth */ + + struct gl_display_list *CurrentList; /**< List currently being compiled */ + union gl_dlist_node *CurrentBlock; /**< Pointer to current block of nodes */ + GLuint CurrentPos; /**< Index into current block of nodes */ + + GLvertexformat ListVtxfmt; + + GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; + GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; + + GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; + GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; + + GLubyte ActiveIndex; + GLfloat CurrentIndex; + + GLubyte ActiveEdgeFlag; + GLboolean CurrentEdgeFlag; + + struct { + /* State known to have been set by the currently-compiling display + * list. Used to eliminate some redundant state changes. + */ + GLenum ShadeModel; + } Current; +}; + + +/** + * Enum for the OpenGL APIs we know about and may support. + */ +typedef enum +{ + API_OPENGL, + API_OPENGLES, + API_OPENGLES2 +} gl_api; + + +/** + * Mesa rendering context. + * + * This is the central context data structure for Mesa. Almost all + * OpenGL state is contained in this structure. + * Think of this as a base class from which device drivers will derive + * sub classes. + * + * The struct gl_context typedef names this structure. + */ +struct gl_context +{ + /** State possibly shared with other contexts in the address space */ + struct gl_shared_state *Shared; + + /** \name API function pointer tables */ + /*@{*/ + gl_api API; + struct _glapi_table *Save; /**< Display list save functions */ + struct _glapi_table *Exec; /**< Execute functions */ + struct _glapi_table *CurrentDispatch; /**< == Save or Exec !! */ + /*@}*/ + + struct gl_config Visual; + struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ + struct gl_framebuffer *ReadBuffer; /**< buffer for reading */ + struct gl_framebuffer *WinSysDrawBuffer; /**< set with MakeCurrent */ + struct gl_framebuffer *WinSysReadBuffer; /**< set with MakeCurrent */ + + /** + * Device driver function pointer table + */ + struct dd_function_table Driver; + + void *DriverCtx; /**< Points to device driver context/state */ + + /** Core/Driver constants */ + struct gl_constants Const; + + /** \name The various 4x4 matrix stacks */ + /*@{*/ + struct gl_matrix_stack ModelviewMatrixStack; + struct gl_matrix_stack ProjectionMatrixStack; + struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; + struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; + struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ + /*@}*/ + + /** Combined modelview and projection matrix */ + GLmatrix _ModelProjectMatrix; + + /** \name Display lists */ + struct gl_dlist_state ListState; + + GLboolean ExecuteFlag; /**< Execute GL commands? */ + GLboolean CompileFlag; /**< Compile GL commands into display list? */ + + /** Extension information */ + struct gl_extensions Extensions; + + /** Version info */ + GLuint VersionMajor, VersionMinor; + char *VersionString; + + /** \name State attribute stack (for glPush/PopAttrib) */ + /*@{*/ + GLuint AttribStackDepth; + struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Renderer attribute groups + * + * We define a struct for each attribute group to make pushing and popping + * attributes easy. Also it's a good organization. + */ + /*@{*/ + struct gl_accum_attrib Accum; /**< Accum buffer attributes */ + struct gl_colorbuffer_attrib Color; /**< Color buffer attributes */ + struct gl_current_attrib Current; /**< Current attributes */ + struct gl_depthbuffer_attrib Depth; /**< Depth buffer attributes */ + struct gl_eval_attrib Eval; /**< Eval attributes */ + struct gl_fog_attrib Fog; /**< Fog attributes */ + struct gl_hint_attrib Hint; /**< Hint attributes */ + struct gl_light_attrib Light; /**< Light attributes */ + struct gl_line_attrib Line; /**< Line attributes */ + struct gl_list_attrib List; /**< List attributes */ + struct gl_multisample_attrib Multisample; + struct gl_pixel_attrib Pixel; /**< Pixel attributes */ + struct gl_point_attrib Point; /**< Point attributes */ + struct gl_polygon_attrib Polygon; /**< Polygon attributes */ + GLuint PolygonStipple[32]; /**< Polygon stipple */ + struct gl_scissor_attrib Scissor; /**< Scissor attributes */ + struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes */ + struct gl_texture_attrib Texture; /**< Texture attributes */ + struct gl_transform_attrib Transform; /**< Transformation attributes */ + struct gl_viewport_attrib Viewport; /**< Viewport attributes */ + /*@}*/ + + /** \name Client attribute stack */ + /*@{*/ + GLuint ClientAttribStackDepth; + struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH]; + /*@}*/ + + /** \name Client attribute groups */ + /*@{*/ + struct gl_array_attrib Array; /**< Vertex arrays */ + struct gl_pixelstore_attrib Pack; /**< Pixel packing */ + struct gl_pixelstore_attrib Unpack; /**< Pixel unpacking */ + struct gl_pixelstore_attrib DefaultPacking; /**< Default params */ + /*@}*/ + + /** \name Other assorted state (not pushed/popped on attribute stack) */ + /*@{*/ + struct gl_pixelmaps PixelMaps; + + struct gl_evaluators EvalMap; /**< All evaluators */ + struct gl_feedback Feedback; /**< Feedback */ + struct gl_selection Select; /**< Selection */ + + struct gl_program_state Program; /**< general program state */ + struct gl_vertex_program_state VertexProgram; + struct gl_fragment_program_state FragmentProgram; + struct gl_geometry_program_state GeometryProgram; + struct gl_ati_fragment_shader_state ATIFragmentShader; + + struct gl_shader_state Shader; /**< GLSL shader object state */ + struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES]; + + struct gl_query_state Query; /**< occlusion, timer queries */ + + struct gl_transform_feedback TransformFeedback; + + struct gl_buffer_object *CopyReadBuffer; /**< GL_ARB_copy_buffer */ + struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */ + /*@}*/ + + struct gl_meta_state *Meta; /**< for "meta" operations */ + + /* GL_EXT_framebuffer_object */ + struct gl_renderbuffer *CurrentRenderbuffer; + + GLenum ErrorValue; /**< Last error code */ + + /* GL_ARB_robustness */ + GLenum ResetStatus; + + /** + * Recognize and silence repeated error debug messages in buggy apps. + */ + const char *ErrorDebugFmtString; + GLuint ErrorDebugCount; + + GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ + GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ + + GLboolean ViewportInitialized; /**< has viewport size been initialized? */ + + GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */ + + /** \name Derived state */ + /*@{*/ + /** Bitwise-or of DD_* flags. Note that this bitfield may be used before + * state validation so they need to always be current. + */ + GLbitfield _TriangleCaps; + GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */ + GLfloat _EyeZDir[3]; + GLfloat _ModelViewInvScale; + GLboolean _NeedEyeCoords; + GLboolean _ForceEyeCoords; + + GLuint TextureStateTimestamp; /**< detect changes to shared state */ + + struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */ + struct gl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */ + /**@}*/ + + struct gl_list_extensions *ListExt; /**< driver dlist extensions */ + + /** \name For debugging/development only */ + /*@{*/ + GLboolean FirstTimeCurrent; + /*@}*/ + + /** software compression/decompression supported or not */ + GLboolean Mesa_DXTn; + + GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; + + /** + * Use dp4 (rather than mul/mad) instructions for position + * transformation? + */ + GLboolean mvp_with_dp4; + + /** + * \name Hooks for module contexts. + * + * These will eventually live in the driver or elsewhere. + */ + /*@{*/ + void *swrast_context; + void *swsetup_context; + void *swtnl_context; + void *swtnl_im; + struct st_context *st; + void *aelt_context; + /*@}*/ +}; + + +#ifdef DEBUG +extern int MESA_VERBOSE; +extern int MESA_DEBUG_FLAGS; +# define MESA_FUNCTION __FUNCTION__ +#else +# define MESA_VERBOSE 0 +# define MESA_DEBUG_FLAGS 0 +# define MESA_FUNCTION "a function" +# ifndef NDEBUG +# define NDEBUG +# endif +#endif + + +/** The MESA_VERBOSE var is a bitmask of these flags */ +enum _verbose +{ + VERBOSE_VARRAY = 0x0001, + VERBOSE_TEXTURE = 0x0002, + VERBOSE_MATERIAL = 0x0004, + VERBOSE_PIPELINE = 0x0008, + VERBOSE_DRIVER = 0x0010, + VERBOSE_STATE = 0x0020, + VERBOSE_API = 0x0040, + VERBOSE_DISPLAY_LIST = 0x0100, + VERBOSE_LIGHTING = 0x0200, + VERBOSE_PRIMS = 0x0400, + VERBOSE_VERTS = 0x0800, + VERBOSE_DISASSEM = 0x1000, + VERBOSE_DRAW = 0x2000, + VERBOSE_SWAPBUFFERS = 0x4000 +}; + + +/** The MESA_DEBUG_FLAGS var is a bitmask of these flags */ +enum _debug +{ + DEBUG_ALWAYS_FLUSH = 0x1 +}; + + + +#endif /* MTYPES_H */ diff --git a/mesalib/src/mesa/main/pack.c b/mesalib/src/mesa/main/pack.c index 1f9df52c4..fd3f89d82 100644 --- a/mesalib/src/mesa/main/pack.c +++ b/mesalib/src/mesa/main/pack.c @@ -1,5229 +1,5229 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file pack.c - * Image and pixel span packing and unpacking. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "enums.h" -#include "image.h" -#include "imports.h" -#include "mtypes.h" -#include "pack.h" -#include "pixeltransfer.h" -#include "imports.h" -#include "../../gallium/auxiliary/util/u_format_rgb9e5.h" -#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" - - -/** - * NOTE: - * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when - * we later convert the float to a packed integer value (such as for - * GL_RGB5_A1) because we'll wind up with a non-zero value. - * - * We redefine the macros here so zero is handled correctly. - */ -#undef BYTE_TO_FLOAT -#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) - -#undef SHORT_TO_FLOAT -#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) - - - -/** Compute ceiling of integer quotient of A divided by B. */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - - -/** - * Flip the 8 bits in each byte of the given array. - * - * \param p array. - * \param n number of bytes. - * - * \todo try this trick to flip bytes someday: - * \code - * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555); - * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333); - * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f); - * \endcode - */ -static void -flip_bytes( GLubyte *p, GLuint n ) -{ - GLuint i, a, b; - for (i = 0; i < n; i++) { - b = (GLuint) p[i]; /* words are often faster than bytes */ - a = ((b & 0x01) << 7) | - ((b & 0x02) << 5) | - ((b & 0x04) << 3) | - ((b & 0x08) << 1) | - ((b & 0x10) >> 1) | - ((b & 0x20) >> 3) | - ((b & 0x40) >> 5) | - ((b & 0x80) >> 7); - p[i] = (GLubyte) a; - } -} - - - -/* - * Unpack a 32x32 pixel polygon stipple from user memory using the - * current pixel unpack settings. - */ -void -_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], - const struct gl_pixelstore_attrib *unpacking ) -{ - GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking); - if (ptrn) { - /* Convert pattern from GLubytes to GLuints and handle big/little - * endian differences - */ - GLubyte *p = ptrn; - GLint i; - for (i = 0; i < 32; i++) { - dest[i] = (p[0] << 24) - | (p[1] << 16) - | (p[2] << 8) - | (p[3] ); - p += 4; - } - free(ptrn); - } -} - - -/* - * Pack polygon stipple into user memory given current pixel packing - * settings. - */ -void -_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, - const struct gl_pixelstore_attrib *packing ) -{ - /* Convert pattern from GLuints to GLubytes to handle big/little - * endian differences. - */ - GLubyte ptrn[32*4]; - GLint i; - for (i = 0; i < 32; i++) { - ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff); - ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff); - ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff); - ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff); - } - - _mesa_pack_bitmap(32, 32, ptrn, dest, packing); -} - - -/* - * Unpack bitmap data. Resulting data will be in most-significant-bit-first - * order with row alignment = 1 byte. - */ -GLvoid * -_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - GLint bytes, row, width_in_bytes; - GLubyte *buffer, *dst; - - if (!pixels) - return NULL; - - /* Alloc dest storage */ - bytes = ((width + 7) / 8 * height); - buffer = (GLubyte *) malloc( bytes ); - if (!buffer) - return NULL; - - width_in_bytes = CEILING( width, 8 ); - dst = buffer; - for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) - _mesa_image_address2d(packing, pixels, width, height, - GL_COLOR_INDEX, GL_BITMAP, row, 0); - if (!src) { - free(buffer); - return NULL; - } - - if ((packing->SkipPixels & 7) == 0) { - memcpy( dst, src, width_in_bytes ); - if (packing->LsbFirst) { - flip_bytes( dst, width_in_bytes ); - } - } - else { - /* handling SkipPixels is a bit tricky (no pun intended!) */ - GLint i; - if (packing->LsbFirst) { - GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 128) { - srcMask = 1; - s++; - } - else { - srcMask = srcMask << 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - else { - GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - } - dst += width_in_bytes; - } - - return buffer; -} - - -/* - * Pack bitmap data. - */ -void -_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, - GLubyte *dest, const struct gl_pixelstore_attrib *packing ) -{ - GLint row, width_in_bytes; - const GLubyte *src; - - if (!source) - return; - - width_in_bytes = CEILING( width, 8 ); - src = source; - for (row = 0; row < height; row++) { - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest, - width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); - if (!dst) - return; - - if ((packing->SkipPixels & 7) == 0) { - memcpy( dst, src, width_in_bytes ); - if (packing->LsbFirst) { - flip_bytes( dst, width_in_bytes ); - } - } - else { - /* handling SkipPixels is a bit tricky (no pun intended!) */ - GLint i; - if (packing->LsbFirst) { - GLubyte srcMask = 128; - GLubyte dstMask = 1 << (packing->SkipPixels & 0x7); - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 128) { - dstMask = 1; - d++; - *d = 0; - } - else { - dstMask = dstMask << 1; - } - } - } - else { - GLubyte srcMask = 128; - GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7); - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - } - src += width_in_bytes; - } -} - - -/** - * Get indexes of color components for a basic color format, such as - * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes - * that do not apply. - */ -static void -get_component_indexes(GLenum format, - GLint *redIndex, - GLint *greenIndex, - GLint *blueIndex, - GLint *alphaIndex, - GLint *luminanceIndex, - GLint *intensityIndex) -{ - *redIndex = -1; - *greenIndex = -1; - *blueIndex = -1; - *alphaIndex = -1; - *luminanceIndex = -1; - *intensityIndex = -1; - - switch (format) { - case GL_LUMINANCE: - case GL_LUMINANCE_INTEGER_EXT: - *luminanceIndex = 0; - break; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - *luminanceIndex = 0; - *alphaIndex = 1; - break; - case GL_INTENSITY: - *intensityIndex = 0; - break; - case GL_RED: - case GL_RED_INTEGER_EXT: - *redIndex = 0; - break; - case GL_GREEN: - case GL_GREEN_INTEGER_EXT: - *greenIndex = 0; - break; - case GL_BLUE: - case GL_BLUE_INTEGER_EXT: - *blueIndex = 0; - break; - case GL_ALPHA: - case GL_ALPHA_INTEGER_EXT: - *alphaIndex = 0; - break; - case GL_RG: - case GL_RG_INTEGER: - *redIndex = 0; - *greenIndex = 1; - break; - case GL_RGB: - case GL_RGB_INTEGER_EXT: - *redIndex = 0; - *greenIndex = 1; - *blueIndex = 2; - break; - case GL_BGR: - case GL_BGR_INTEGER_EXT: - *blueIndex = 0; - *greenIndex = 1; - *redIndex = 2; - break; - case GL_RGBA: - case GL_RGBA_INTEGER_EXT: - *redIndex = 0; - *greenIndex = 1; - *blueIndex = 2; - *alphaIndex = 3; - break; - case GL_BGRA: - case GL_BGRA_INTEGER: - *redIndex = 2; - *greenIndex = 1; - *blueIndex = 0; - *alphaIndex = 3; - break; - case GL_ABGR_EXT: - *redIndex = 3; - *greenIndex = 2; - *blueIndex = 1; - *alphaIndex = 0; - break; - case GL_DU8DV8_ATI: - case GL_DUDV_ATI: - *redIndex = 0; - *greenIndex = 1; - break; - default: - assert(0 && "bad format in get_component_indexes()"); - } -} - - - -/** - * For small integer types, return the min and max possible values. - * Used for clamping floats to unscaled integer types. - * \return GL_TRUE if type is handled, GL_FALSE otherwise. - */ -static GLboolean -get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) -{ - switch (type) { - case GL_BYTE: - *min = -128.0; - *max = 127.0; - return GL_TRUE; - case GL_UNSIGNED_BYTE: - *min = 0.0; - *max = 255.0; - return GL_TRUE; - case GL_SHORT: - *min = -32768.0; - *max = 32767.0; - return GL_TRUE; - case GL_UNSIGNED_SHORT: - *min = 0.0; - *max = 65535.0; - return GL_TRUE; - default: - return GL_FALSE; - } -} - - - -/** - * Used to pack an array [][4] of RGBA float colors as specified - * by the dstFormat, dstType and dstPacking. Used by glReadPixels. - * Historically, the RGBA values were in [0,1] and rescaled to fit - * into GLubytes, etc. But with new integer formats, the RGBA values - * may have any value and we don't always rescale when converting to - * integers. - * - * Note: the rgba values will be modified by this function when any pixel - * transfer ops are enabled. - */ -void -_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], - GLenum dstFormat, GLenum dstType, - GLvoid *dstAddr, - const struct gl_pixelstore_attrib *dstPacking, - GLbitfield transferOps) -{ - GLfloat *luminance; - const GLint comps = _mesa_components_in_format(dstFormat); - const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat); - GLuint i; - - if (dstFormat == GL_LUMINANCE || - dstFormat == GL_LUMINANCE_ALPHA || - dstFormat == GL_LUMINANCE_INTEGER_EXT || - dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) { - luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); - if (!luminance) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); - return; - } - } - else { - luminance = NULL; - } - - if (transferOps) { - _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); - } - - /* - * Component clamping (besides clamping to [0,1] in - * _mesa_apply_rgba_transfer_ops()). - */ - if (intDstFormat) { - /* clamping to dest type's min/max values */ - GLfloat min, max; - if (get_type_min_max(dstType, &min, &max)) { - for (i = 0; i < n; i++) { - rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max); - rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max); - rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max); - rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max); - } - } - } - else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { - /* compute luminance values */ - if (transferOps & IMAGE_CLAMP_BIT) { - for (i = 0; i < n; i++) { - GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; - luminance[i] = CLAMP(sum, 0.0F, 1.0F); - } - } - else { - for (i = 0; i < n; i++) { - luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; - } - } - } - - /* - * Pack/store the pixels. Ugh! Lots of cases!!! - */ - switch (dstType) { - case GL_UNSIGNED_BYTE: - { - GLubyte *dst = (GLubyte *) dstAddr; - switch (dstFormat) { - case GL_RED: - for (i=0;iSwapBytes) { - GLint swapSize = _mesa_sizeof_packed_type(dstType); - if (swapSize == 2) { - if (dstPacking->SwapBytes) { - _mesa_swap2((GLushort *) dstAddr, n * comps); - } - } - else if (swapSize == 4) { - if (dstPacking->SwapBytes) { - _mesa_swap4((GLuint *) dstAddr, n * comps); - } - } - } - - free(luminance); -} - - - -#define SWAP2BYTE(VALUE) \ - { \ - GLubyte *bytes = (GLubyte *) &(VALUE); \ - GLubyte tmp = bytes[0]; \ - bytes[0] = bytes[1]; \ - bytes[1] = tmp; \ - } - -#define SWAP4BYTE(VALUE) \ - { \ - GLubyte *bytes = (GLubyte *) &(VALUE); \ - GLubyte tmp = bytes[0]; \ - bytes[0] = bytes[3]; \ - bytes[3] = tmp; \ - tmp = bytes[1]; \ - bytes[1] = bytes[2]; \ - bytes[2] = tmp; \ - } - - -static void -extract_uint_indexes(GLuint n, GLuint indexes[], - GLenum srcFormat, GLenum srcType, const GLvoid *src, - const struct gl_pixelstore_attrib *unpack ) -{ - ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX); - - ASSERT(srcType == GL_BITMAP || - srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_UNSIGNED_INT_24_8_EXT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - switch (srcType) { - case GL_BITMAP: - { - GLubyte *ubsrc = (GLubyte *) src; - if (unpack->LsbFirst) { - GLubyte mask = 1 << (unpack->SkipPixels & 0x7); - GLuint i; - for (i = 0; i < n; i++) { - indexes[i] = (*ubsrc & mask) ? 1 : 0; - if (mask == 128) { - mask = 1; - ubsrc++; - } - else { - mask = mask << 1; - } - } - } - else { - GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); - GLuint i; - for (i = 0; i < n; i++) { - indexes[i] = (*ubsrc & mask) ? 1 : 0; - if (mask == 1) { - mask = 128; - ubsrc++; - } - else { - mask = mask >> 1; - } - } - } - } - break; - case GL_UNSIGNED_BYTE: - { - GLuint i; - const GLubyte *s = (const GLubyte *) src; - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - break; - case GL_BYTE: - { - GLuint i; - const GLbyte *s = (const GLbyte *) src; - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - break; - case GL_UNSIGNED_SHORT: - { - GLuint i; - const GLushort *s = (const GLushort *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLushort value = s[i]; - SWAP2BYTE(value); - indexes[i] = value; - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - } - break; - case GL_SHORT: - { - GLuint i; - const GLshort *s = (const GLshort *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLshort value = s[i]; - SWAP2BYTE(value); - indexes[i] = value; - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - } - break; - case GL_UNSIGNED_INT: - { - GLuint i; - const GLuint *s = (const GLuint *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLuint value = s[i]; - SWAP4BYTE(value); - indexes[i] = value; - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - } - break; - case GL_INT: - { - GLuint i; - const GLint *s = (const GLint *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLint value = s[i]; - SWAP4BYTE(value); - indexes[i] = value; - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i]; - } - } - break; - case GL_FLOAT: - { - GLuint i; - const GLfloat *s = (const GLfloat *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLfloat value = s[i]; - SWAP4BYTE(value); - indexes[i] = (GLuint) value; - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = (GLuint) s[i]; - } - } - break; - case GL_HALF_FLOAT_ARB: - { - GLuint i; - const GLhalfARB *s = (const GLhalfARB *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLhalfARB value = s[i]; - SWAP2BYTE(value); - indexes[i] = (GLuint) _mesa_half_to_float(value); - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = (GLuint) _mesa_half_to_float(s[i]); - } - } - break; - case GL_UNSIGNED_INT_24_8_EXT: - { - GLuint i; - const GLuint *s = (const GLuint *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLuint value = s[i]; - SWAP4BYTE(value); - indexes[i] = value & 0xff; /* lower 8 bits */ - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i] & 0xff; /* lower 8 bits */ - } - } - break; - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - { - GLuint i; - const GLuint *s = (const GLuint *) src; - if (unpack->SwapBytes) { - for (i = 0; i < n; i++) { - GLuint value = s[i*2+1]; - SWAP4BYTE(value); - indexes[i] = value & 0xff; /* lower 8 bits */ - } - } - else { - for (i = 0; i < n; i++) - indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */ - } - } - break; - - default: - _mesa_problem(NULL, "bad srcType in extract_uint_indexes"); - return; - } -} - - -/** - * Return source/dest RGBA indexes for unpacking pixels. - */ -static void -get_component_mapping(GLenum format, - GLint *rSrc, - GLint *gSrc, - GLint *bSrc, - GLint *aSrc, - GLint *rDst, - GLint *gDst, - GLint *bDst, - GLint *aDst) -{ - switch (format) { - case GL_RED: - case GL_RED_INTEGER_EXT: - *rSrc = 0; - *gSrc = *bSrc = *aSrc = -1; - break; - case GL_GREEN: - case GL_GREEN_INTEGER_EXT: - *gSrc = 0; - *rSrc = *bSrc = *aSrc = -1; - break; - case GL_BLUE: - case GL_BLUE_INTEGER_EXT: - *bSrc = 0; - *rSrc = *gSrc = *aSrc = -1; - break; - case GL_ALPHA: - case GL_ALPHA_INTEGER_EXT: - *rSrc = *gSrc = *bSrc = -1; - *aSrc = 0; - break; - case GL_LUMINANCE: - case GL_LUMINANCE_INTEGER_EXT: - *rSrc = *gSrc = *bSrc = 0; - *aSrc = -1; - break; - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - *rSrc = *gSrc = *bSrc = 0; - *aSrc = 1; - break; - case GL_INTENSITY: - *rSrc = *gSrc = *bSrc = *aSrc = 0; - break; - case GL_RG: - case GL_RG_INTEGER: - *rSrc = 0; - *gSrc = 1; - *bSrc = -1; - *aSrc = -1; - *rDst = 0; - *gDst = 1; - *bDst = 2; - *aDst = 3; - break; - case GL_RGB: - case GL_RGB_INTEGER: - *rSrc = 0; - *gSrc = 1; - *bSrc = 2; - *aSrc = -1; - *rDst = 0; - *gDst = 1; - *bDst = 2; - *aDst = 3; - break; - case GL_BGR: - *rSrc = 2; - *gSrc = 1; - *bSrc = 0; - *aSrc = -1; - *rDst = 2; - *gDst = 1; - *bDst = 0; - *aDst = 3; - break; - case GL_RGBA: - case GL_RGBA_INTEGER: - *rSrc = 0; - *gSrc = 1; - *bSrc = 2; - *aSrc = 3; - *rDst = 0; - *gDst = 1; - *bDst = 2; - *aDst = 3; - break; - case GL_BGRA: - *rSrc = 2; - *gSrc = 1; - *bSrc = 0; - *aSrc = 3; - *rDst = 2; - *gDst = 1; - *bDst = 0; - *aDst = 3; - break; - case GL_ABGR_EXT: - *rSrc = 3; - *gSrc = 2; - *bSrc = 1; - *aSrc = 0; - *rDst = 3; - *gDst = 2; - *bDst = 1; - *aDst = 0; - break; - case GL_DU8DV8_ATI: - case GL_DUDV_ATI: - *rSrc = 0; - *gSrc = 1; - *bSrc = -1; - *aSrc = -1; - break; - default: - _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping", - _mesa_lookup_enum_by_nr(format)); - return; - } -} - - - -/* - * This function extracts floating point RGBA values from arbitrary - * image data. srcFormat and srcType are the format and type parameters - * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. - * - * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function - * implements the "Conversion to floating point", "Conversion to RGB", - * and "Final Expansion to RGBA" operations. - * - * Args: n - number of pixels - * rgba - output colors - * srcFormat - format of incoming data - * srcType - data type of incoming data - * src - source data pointer - * swapBytes - perform byteswapping of incoming data? - */ -static void -extract_float_rgba(GLuint n, GLfloat rgba[][4], - GLenum srcFormat, GLenum srcType, const GLvoid *src, - GLboolean swapBytes) -{ - GLint rSrc, gSrc, bSrc, aSrc; - GLint stride; - GLint rDst, bDst, gDst, aDst; - GLboolean intFormat; - GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */ - - ASSERT(srcFormat == GL_RED || - srcFormat == GL_GREEN || - srcFormat == GL_BLUE || - srcFormat == GL_ALPHA || - srcFormat == GL_LUMINANCE || - srcFormat == GL_LUMINANCE_ALPHA || - srcFormat == GL_INTENSITY || - srcFormat == GL_RG || - srcFormat == GL_RGB || - srcFormat == GL_BGR || - srcFormat == GL_RGBA || - srcFormat == GL_BGRA || - srcFormat == GL_ABGR_EXT || - srcFormat == GL_DU8DV8_ATI || - srcFormat == GL_DUDV_ATI || - srcFormat == GL_RED_INTEGER_EXT || - srcFormat == GL_GREEN_INTEGER_EXT || - srcFormat == GL_BLUE_INTEGER_EXT || - srcFormat == GL_ALPHA_INTEGER_EXT || - srcFormat == GL_RGB_INTEGER_EXT || - srcFormat == GL_RGBA_INTEGER_EXT || - srcFormat == GL_BGR_INTEGER_EXT || - srcFormat == GL_BGRA_INTEGER_EXT || - srcFormat == GL_LUMINANCE_INTEGER_EXT || - srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); - - ASSERT(srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_UNSIGNED_BYTE_3_3_2 || - srcType == GL_UNSIGNED_BYTE_2_3_3_REV || - srcType == GL_UNSIGNED_SHORT_5_6_5 || - srcType == GL_UNSIGNED_SHORT_5_6_5_REV || - srcType == GL_UNSIGNED_SHORT_4_4_4_4 || - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || - srcType == GL_UNSIGNED_SHORT_5_5_5_1 || - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV || - srcType == GL_UNSIGNED_INT_10_10_10_2 || - srcType == GL_UNSIGNED_INT_2_10_10_10_REV || - srcType == GL_UNSIGNED_INT_5_9_9_9_REV || - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); - - get_component_mapping(srcFormat, - &rSrc, &gSrc, &bSrc, &aSrc, - &rDst, &gDst, &bDst, &aDst); - - stride = _mesa_components_in_format(srcFormat); - - intFormat = _mesa_is_integer_format(srcFormat); - -#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \ - if ((SRC_INDEX) < 0) { \ - GLuint i; \ - if (intFormat) { \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = DEFAULT_INT; \ - } \ - } \ - else { \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = DEFAULT_FLT; \ - } \ - } \ - } \ - else if (swapBytes) { \ - const TYPE *s = (const TYPE *) src; \ - GLuint i; \ - for (i = 0; i < n; i++) { \ - TYPE value = s[SRC_INDEX]; \ - if (sizeof(TYPE) == 2) { \ - SWAP2BYTE(value); \ - } \ - else if (sizeof(TYPE) == 4) { \ - SWAP4BYTE(value); \ - } \ - if (intFormat) \ - rgba[i][DST_INDEX] = (GLfloat) value; \ - else \ - rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \ - s += stride; \ - } \ - } \ - else { \ - const TYPE *s = (const TYPE *) src; \ - GLuint i; \ - if (intFormat) { \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \ - s += stride; \ - } \ - } \ - else { \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \ - s += stride; \ - } \ - } \ - } - - switch (srcType) { - case GL_UNSIGNED_BYTE: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); - break; - case GL_BYTE: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT); - break; - case GL_UNSIGNED_SHORT: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); - break; - case GL_SHORT: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT); - break; - case GL_UNSIGNED_INT: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); - break; - case GL_INT: - PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); - PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); - PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); - PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); - break; - case GL_FLOAT: - PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); - PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); - PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); - PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat)); - break; - case GL_HALF_FLOAT_ARB: - PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); - PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float); - break; - case GL_UNSIGNED_BYTE_3_3_2: - { - const GLubyte *ubsrc = (const GLubyte *) src; - GLuint i; - if (!intFormat) { - rs = 1.0F / 7.0F; - gs = 1.0F / 7.0F; - bs = 1.0F / 3.0F; - } - for (i = 0; i < n; i ++) { - GLubyte p = ubsrc[i]; - rgba[i][rDst] = ((p >> 5) ) * rs; - rgba[i][gDst] = ((p >> 2) & 0x7) * gs; - rgba[i][bDst] = ((p ) & 0x3) * bs; - rgba[i][aDst] = 1.0F; - } - } - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - { - const GLubyte *ubsrc = (const GLubyte *) src; - GLuint i; - if (!intFormat) { - rs = 1.0F / 7.0F; - gs = 1.0F / 7.0F; - bs = 1.0F / 3.0F; - } - for (i = 0; i < n; i ++) { - GLubyte p = ubsrc[i]; - rgba[i][rDst] = ((p ) & 0x7) * rs; - rgba[i][gDst] = ((p >> 3) & 0x7) * gs; - rgba[i][bDst] = ((p >> 6) ) * bs; - rgba[i][aDst] = 1.0F; - } - } - break; - case GL_UNSIGNED_SHORT_5_6_5: - if (!intFormat) { - rs = 1.0F / 31.0F; - gs = 1.0F / 63.0F; - bs = 1.0F / 31.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 11) ) * rs; - rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; - rgba[i][bDst] = ((p ) & 0x1f) * bs; - rgba[i][aDst] = 1.0F; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 11) ) * rs; - rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; - rgba[i][bDst] = ((p ) & 0x1f) * bs; - rgba[i][aDst] = 1.0F; - } - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - if (!intFormat) { - rs = 1.0F / 31.0F; - gs = 1.0F / 63.0F; - bs = 1.0F / 31.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0x1f) * rs; - rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; - rgba[i][bDst] = ((p >> 11) ) * bs; - rgba[i][aDst] = 1.0F; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0x1f) * rs; - rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; - rgba[i][bDst] = ((p >> 11) ) * bs; - rgba[i][aDst] = 1.0F; - } - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - if (!intFormat) { - rs = gs = bs = as = 1.0F / 15.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 12) ) * rs; - rgba[i][gDst] = ((p >> 8) & 0xf) * gs; - rgba[i][bDst] = ((p >> 4) & 0xf) * bs; - rgba[i][aDst] = ((p ) & 0xf) * as; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 12) ) * rs; - rgba[i][gDst] = ((p >> 8) & 0xf) * gs; - rgba[i][bDst] = ((p >> 4) & 0xf) * bs; - rgba[i][aDst] = ((p ) & 0xf) * as; - } - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - if (!intFormat) { - rs = gs = bs = as = 1.0F / 15.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0xf) * rs; - rgba[i][gDst] = ((p >> 4) & 0xf) * gs; - rgba[i][bDst] = ((p >> 8) & 0xf) * bs; - rgba[i][aDst] = ((p >> 12) ) * as; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0xf) * rs; - rgba[i][gDst] = ((p >> 4) & 0xf) * gs; - rgba[i][bDst] = ((p >> 8) & 0xf) * bs; - rgba[i][aDst] = ((p >> 12) ) * as; - } - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - if (!intFormat) { - rs = gs = bs = 1.0F / 31.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 11) ) * rs; - rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; - rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; - rgba[i][aDst] = ((p ) & 0x1) * as; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 11) ) * rs; - rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; - rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; - rgba[i][aDst] = ((p ) & 0x1) * as; - } - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (!intFormat) { - rs = gs = bs = 1.0F / 31.0F; - } - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0x1f) * rs; - rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; - rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; - rgba[i][aDst] = ((p >> 15) ) * as; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0x1f) * rs; - rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; - rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; - rgba[i][aDst] = ((p >> 15) ) * as; - } - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - if (intFormat) { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = (GLfloat) ((p ) & 0xff); - rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); - rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); - rgba[i][aDst] = (GLfloat) ((p >> 24) ); - } - } - else { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); - rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); - } - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - if (intFormat) { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = (GLfloat) ((p >> 24) ); - rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); - rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); - rgba[i][aDst] = (GLfloat) ((p ) & 0xff); - } - } - else { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); - rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); - } - } - } - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - if (intFormat) { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = (GLfloat) ((p >> 24) ); - rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); - rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); - rgba[i][aDst] = (GLfloat) ((p ) & 0xff); - } - } - else { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); - rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); - } - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - if (intFormat) { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = (GLfloat) ((p ) & 0xff); - rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); - rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); - rgba[i][aDst] = (GLfloat) ((p >> 24) ); - } - } - else { - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); - rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); - rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); - rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); - } - } - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - if (!intFormat) { - rs = 1.0F / 1023.0F; - gs = 1.0F / 1023.0F; - bs = 1.0F / 1023.0F; - as = 1.0F / 3.0F; - } - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgba[i][rDst] = ((p >> 22) ) * rs; - rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; - rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; - rgba[i][aDst] = ((p ) & 0x3 ) * as; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p >> 22) ) * rs; - rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; - rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; - rgba[i][aDst] = ((p ) & 0x3 ) * as; - } - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - if (!intFormat) { - rs = 1.0F / 1023.0F; - gs = 1.0F / 1023.0F; - bs = 1.0F / 1023.0F; - as = 1.0F / 3.0F; - } - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgba[i][rDst] = ((p ) & 0x3ff) * rs; - rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; - rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; - rgba[i][aDst] = ((p >> 30) ) * as; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p ) & 0x3ff) * rs; - rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; - rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; - rgba[i][aDst] = ((p >> 30) ) * as; - } - } - break; - case GL_UNSIGNED_INT_5_9_9_9_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - GLfloat f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgb9e5_to_float3(p, f); - rgba[i][rDst] = f[0]; - rgba[i][gDst] = f[1]; - rgba[i][bDst] = f[2]; - rgba[i][aDst] = 1.0F; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - GLfloat f[3]; - for (i = 0; i < n; i ++) { - rgb9e5_to_float3(uisrc[i], f); - rgba[i][rDst] = f[0]; - rgba[i][gDst] = f[1]; - rgba[i][bDst] = f[2]; - rgba[i][aDst] = 1.0F; - } - } - break; - case GL_UNSIGNED_INT_10F_11F_11F_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - GLfloat f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - r11g11b10f_to_float3(p, f); - rgba[i][rDst] = f[0]; - rgba[i][gDst] = f[1]; - rgba[i][bDst] = f[2]; - rgba[i][aDst] = 1.0F; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - GLfloat f[3]; - for (i = 0; i < n; i ++) { - r11g11b10f_to_float3(uisrc[i], f); - rgba[i][rDst] = f[0]; - rgba[i][gDst] = f[1]; - rgba[i][bDst] = f[2]; - rgba[i][aDst] = 1.0F; - } - } - break; - default: - _mesa_problem(NULL, "bad srcType in extract float data"); - break; - } -#undef PROCESS -} - - -static INLINE GLuint -clamp_byte_to_uint(GLbyte b) -{ - return b < 0 ? 0 : b; -} - - -static INLINE GLuint -clamp_short_to_uint(GLshort s) -{ - return s < 0 ? 0 : s; -} - - -static INLINE GLuint -clamp_int_to_uint(GLint i) -{ - return i < 0 ? 0 : i; -} - - -static INLINE GLuint -clamp_float_to_uint(GLfloat f) -{ - return f < 0.0F ? 0 : IROUND(f); -} - - -static INLINE GLuint -clamp_half_to_uint(GLhalfARB h) -{ - GLfloat f = _mesa_half_to_float(h); - return f < 0.0F ? 0 : IROUND(f); -} - - -/** - * \sa extract_float_rgba() - */ -static void -extract_uint_rgba(GLuint n, GLuint rgba[][4], - GLenum srcFormat, GLenum srcType, const GLvoid *src, - GLboolean swapBytes) -{ - GLint rSrc, gSrc, bSrc, aSrc; - GLint stride; - GLint rDst, bDst, gDst, aDst; - - ASSERT(srcFormat == GL_RED || - srcFormat == GL_GREEN || - srcFormat == GL_BLUE || - srcFormat == GL_ALPHA || - srcFormat == GL_LUMINANCE || - srcFormat == GL_LUMINANCE_ALPHA || - srcFormat == GL_INTENSITY || - srcFormat == GL_RG || - srcFormat == GL_RGB || - srcFormat == GL_BGR || - srcFormat == GL_RGBA || - srcFormat == GL_BGRA || - srcFormat == GL_ABGR_EXT || - srcFormat == GL_DU8DV8_ATI || - srcFormat == GL_DUDV_ATI || - srcFormat == GL_RED_INTEGER_EXT || - srcFormat == GL_GREEN_INTEGER_EXT || - srcFormat == GL_BLUE_INTEGER_EXT || - srcFormat == GL_ALPHA_INTEGER_EXT || - srcFormat == GL_RGB_INTEGER_EXT || - srcFormat == GL_RGBA_INTEGER_EXT || - srcFormat == GL_BGR_INTEGER_EXT || - srcFormat == GL_BGRA_INTEGER_EXT || - srcFormat == GL_LUMINANCE_INTEGER_EXT || - srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); - - ASSERT(srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_UNSIGNED_BYTE_3_3_2 || - srcType == GL_UNSIGNED_BYTE_2_3_3_REV || - srcType == GL_UNSIGNED_SHORT_5_6_5 || - srcType == GL_UNSIGNED_SHORT_5_6_5_REV || - srcType == GL_UNSIGNED_SHORT_4_4_4_4 || - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || - srcType == GL_UNSIGNED_SHORT_5_5_5_1 || - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV || - srcType == GL_UNSIGNED_INT_10_10_10_2 || - srcType == GL_UNSIGNED_INT_2_10_10_10_REV || - srcType == GL_UNSIGNED_INT_5_9_9_9_REV || - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); - - get_component_mapping(srcFormat, - &rSrc, &gSrc, &bSrc, &aSrc, - &rDst, &gDst, &bDst, &aDst); - - stride = _mesa_components_in_format(srcFormat); - -#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \ - if ((SRC_INDEX) < 0) { \ - GLuint i; \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = DEFAULT; \ - } \ - } \ - else if (swapBytes) { \ - const TYPE *s = (const TYPE *) src; \ - GLuint i; \ - for (i = 0; i < n; i++) { \ - TYPE value = s[SRC_INDEX]; \ - if (sizeof(TYPE) == 2) { \ - SWAP2BYTE(value); \ - } \ - else if (sizeof(TYPE) == 4) { \ - SWAP4BYTE(value); \ - } \ - rgba[i][DST_INDEX] = CONVERSION(value); \ - s += stride; \ - } \ - } \ - else { \ - const TYPE *s = (const TYPE *) src; \ - GLuint i; \ - for (i = 0; i < n; i++) { \ - rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \ - s += stride; \ - } \ - } - - switch (srcType) { - case GL_UNSIGNED_BYTE: - PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint)); - PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint)); - PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint)); - PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint)); - break; - case GL_BYTE: - PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint); - PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint); - break; - case GL_UNSIGNED_SHORT: - PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint)); - PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint)); - PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint)); - PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint)); - break; - case GL_SHORT: - PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint); - PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint); - break; - case GL_UNSIGNED_INT: - PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint)); - PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint)); - PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint)); - PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint)); - break; - case GL_INT: - PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint); - PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint); - break; - case GL_FLOAT: - PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint); - PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint); - PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint); - PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint); - break; - case GL_HALF_FLOAT_ARB: - PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint); - PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint); - PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint); - PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint); - break; - case GL_UNSIGNED_BYTE_3_3_2: - { - const GLubyte *ubsrc = (const GLubyte *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLubyte p = ubsrc[i]; - rgba[i][rDst] = ((p >> 5) ); - rgba[i][gDst] = ((p >> 2) & 0x7); - rgba[i][bDst] = ((p ) & 0x3); - rgba[i][aDst] = 1; - } - } - break; - case GL_UNSIGNED_BYTE_2_3_3_REV: - { - const GLubyte *ubsrc = (const GLubyte *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLubyte p = ubsrc[i]; - rgba[i][rDst] = ((p ) & 0x7); - rgba[i][gDst] = ((p >> 3) & 0x7); - rgba[i][bDst] = ((p >> 6) ); - rgba[i][aDst] = 1; - } - } - break; - case GL_UNSIGNED_SHORT_5_6_5: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 11) ); - rgba[i][gDst] = ((p >> 5) & 0x3f); - rgba[i][bDst] = ((p ) & 0x1f); - rgba[i][aDst] = 1; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 11) ); - rgba[i][gDst] = ((p >> 5) & 0x3f); - rgba[i][bDst] = ((p ) & 0x1f); - rgba[i][aDst] = 1; - } - } - break; - case GL_UNSIGNED_SHORT_5_6_5_REV: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0x1f); - rgba[i][gDst] = ((p >> 5) & 0x3f); - rgba[i][bDst] = ((p >> 11) ); - rgba[i][aDst] = 1; - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0x1f); - rgba[i][gDst] = ((p >> 5) & 0x3f); - rgba[i][bDst] = ((p >> 11) ); - rgba[i][aDst] = 1; - } - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 12) ); - rgba[i][gDst] = ((p >> 8) & 0xf); - rgba[i][bDst] = ((p >> 4) & 0xf); - rgba[i][aDst] = ((p ) & 0xf); - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 12) ); - rgba[i][gDst] = ((p >> 8) & 0xf); - rgba[i][bDst] = ((p >> 4) & 0xf); - rgba[i][aDst] = ((p ) & 0xf); - } - } - break; - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0xf); - rgba[i][gDst] = ((p >> 4) & 0xf); - rgba[i][bDst] = ((p >> 8) & 0xf); - rgba[i][aDst] = ((p >> 12) ); - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0xf); - rgba[i][gDst] = ((p >> 4) & 0xf); - rgba[i][bDst] = ((p >> 8) & 0xf); - rgba[i][aDst] = ((p >> 12) ); - } - } - break; - case GL_UNSIGNED_SHORT_5_5_5_1: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p >> 11) ); - rgba[i][gDst] = ((p >> 6) & 0x1f); - rgba[i][bDst] = ((p >> 1) & 0x1f); - rgba[i][aDst] = ((p ) & 0x1 ); - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p >> 11) ); - rgba[i][gDst] = ((p >> 6) & 0x1f); - rgba[i][bDst] = ((p >> 1) & 0x1f); - rgba[i][aDst] = ((p ) & 0x1 ); - } - } - break; - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - if (swapBytes) { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - SWAP2BYTE(p); - rgba[i][rDst] = ((p ) & 0x1f); - rgba[i][gDst] = ((p >> 5) & 0x1f); - rgba[i][bDst] = ((p >> 10) & 0x1f); - rgba[i][aDst] = ((p >> 15) ); - } - } - else { - const GLushort *ussrc = (const GLushort *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLushort p = ussrc[i]; - rgba[i][rDst] = ((p ) & 0x1f); - rgba[i][gDst] = ((p >> 5) & 0x1f); - rgba[i][bDst] = ((p >> 10) & 0x1f); - rgba[i][aDst] = ((p >> 15) ); - } - } - break; - case GL_UNSIGNED_INT_8_8_8_8: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p ) & 0xff); - rgba[i][gDst] = ((p >> 8) & 0xff); - rgba[i][bDst] = ((p >> 16) & 0xff); - rgba[i][aDst] = ((p >> 24) ); - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p >> 24) ); - rgba[i][gDst] = ((p >> 16) & 0xff); - rgba[i][bDst] = ((p >> 8) & 0xff); - rgba[i][aDst] = ((p ) & 0xff); - } - } - break; - case GL_UNSIGNED_INT_8_8_8_8_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p >> 24) ); - rgba[i][gDst] = ((p >> 16) & 0xff); - rgba[i][bDst] = ((p >> 8) & 0xff); - rgba[i][aDst] = ((p ) & 0xff); - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p ) & 0xff); - rgba[i][gDst] = ((p >> 8) & 0xff); - rgba[i][bDst] = ((p >> 16) & 0xff); - rgba[i][aDst] = ((p >> 24) ); - } - } - break; - case GL_UNSIGNED_INT_10_10_10_2: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgba[i][rDst] = ((p >> 22) ); - rgba[i][gDst] = ((p >> 12) & 0x3ff); - rgba[i][bDst] = ((p >> 2) & 0x3ff); - rgba[i][aDst] = ((p ) & 0x3 ); - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p >> 22) ); - rgba[i][gDst] = ((p >> 12) & 0x3ff); - rgba[i][bDst] = ((p >> 2) & 0x3ff); - rgba[i][aDst] = ((p ) & 0x3 ); - } - } - break; - case GL_UNSIGNED_INT_2_10_10_10_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgba[i][rDst] = ((p ) & 0x3ff); - rgba[i][gDst] = ((p >> 10) & 0x3ff); - rgba[i][bDst] = ((p >> 20) & 0x3ff); - rgba[i][aDst] = ((p >> 30) ); - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgba[i][rDst] = ((p ) & 0x3ff); - rgba[i][gDst] = ((p >> 10) & 0x3ff); - rgba[i][bDst] = ((p >> 20) & 0x3ff); - rgba[i][aDst] = ((p >> 30) ); - } - } - break; - case GL_UNSIGNED_INT_5_9_9_9_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - float f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - rgb9e5_to_float3(p, f); - rgba[i][rDst] = clamp_float_to_uint(f[0]); - rgba[i][gDst] = clamp_float_to_uint(f[1]); - rgba[i][bDst] = clamp_float_to_uint(f[2]); - rgba[i][aDst] = 1; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - float f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - rgb9e5_to_float3(p, f); - rgba[i][rDst] = clamp_float_to_uint(f[0]); - rgba[i][gDst] = clamp_float_to_uint(f[1]); - rgba[i][bDst] = clamp_float_to_uint(f[2]); - rgba[i][aDst] = 1; - } - } - break; - case GL_UNSIGNED_INT_10F_11F_11F_REV: - if (swapBytes) { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - float f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - SWAP4BYTE(p); - r11g11b10f_to_float3(p, f); - rgba[i][rDst] = clamp_float_to_uint(f[0]); - rgba[i][gDst] = clamp_float_to_uint(f[1]); - rgba[i][bDst] = clamp_float_to_uint(f[2]); - rgba[i][aDst] = 1; - } - } - else { - const GLuint *uisrc = (const GLuint *) src; - GLuint i; - float f[3]; - for (i = 0; i < n; i ++) { - GLuint p = uisrc[i]; - r11g11b10f_to_float3(p, f); - rgba[i][rDst] = clamp_float_to_uint(f[0]); - rgba[i][gDst] = clamp_float_to_uint(f[1]); - rgba[i][bDst] = clamp_float_to_uint(f[2]); - rgba[i][aDst] = 1; - } - } - break; - default: - _mesa_problem(NULL, "bad srcType in extract uint data"); - break; - } -#undef PROCESS -} - - - -/* - * Unpack a row of color image data from a client buffer according to - * the pixel unpacking parameters. - * Return GLchan values in the specified dest image format. - * This is used by glDrawPixels and glTexImage?D(). - * \param ctx - the context - * n - number of pixels in the span - * dstFormat - format of destination color array - * dest - the destination color array - * srcFormat - source image format - * srcType - source image data type - * source - source image pointer - * srcPacking - pixel unpacking parameters - * transferOps - bitmask of IMAGE_*_BIT values of operations to apply - * - * XXX perhaps expand this to process whole images someday. - */ -void -_mesa_unpack_color_span_chan( struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLchan dest[], - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps ) -{ - ASSERT(dstFormat == GL_ALPHA || - dstFormat == GL_LUMINANCE || - dstFormat == GL_LUMINANCE_ALPHA || - dstFormat == GL_INTENSITY || - dstFormat == GL_RED || - dstFormat == GL_RG || - dstFormat == GL_RGB || - dstFormat == GL_RGBA); - - ASSERT(srcFormat == GL_RED || - srcFormat == GL_GREEN || - srcFormat == GL_BLUE || - srcFormat == GL_ALPHA || - srcFormat == GL_LUMINANCE || - srcFormat == GL_LUMINANCE_ALPHA || - srcFormat == GL_INTENSITY || - srcFormat == GL_RG || - srcFormat == GL_RGB || - srcFormat == GL_BGR || - srcFormat == GL_RGBA || - srcFormat == GL_BGRA || - srcFormat == GL_ABGR_EXT || - srcFormat == GL_COLOR_INDEX); - - ASSERT(srcType == GL_BITMAP || - srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_UNSIGNED_BYTE_3_3_2 || - srcType == GL_UNSIGNED_BYTE_2_3_3_REV || - srcType == GL_UNSIGNED_SHORT_5_6_5 || - srcType == GL_UNSIGNED_SHORT_5_6_5_REV || - srcType == GL_UNSIGNED_SHORT_4_4_4_4 || - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || - srcType == GL_UNSIGNED_SHORT_5_5_5_1 || - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV || - srcType == GL_UNSIGNED_INT_10_10_10_2 || - srcType == GL_UNSIGNED_INT_2_10_10_10_REV || - srcType == GL_UNSIGNED_INT_5_9_9_9_REV || - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); - - /* Try simple cases first */ - if (transferOps == 0) { - if (srcType == CHAN_TYPE) { - if (dstFormat == GL_RGBA) { - if (srcFormat == GL_RGBA) { - memcpy( dest, source, n * 4 * sizeof(GLchan) ); - return; - } - else if (srcFormat == GL_RGB) { - GLuint i; - const GLchan *src = (const GLchan *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - dst[3] = CHAN_MAX; - src += 3; - dst += 4; - } - return; - } - } - else if (dstFormat == GL_RGB) { - if (srcFormat == GL_RGB) { - memcpy( dest, source, n * 3 * sizeof(GLchan) ); - return; - } - else if (srcFormat == GL_RGBA) { - GLuint i; - const GLchan *src = (const GLchan *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = src[0]; - dst[1] = src[1]; - dst[2] = src[2]; - src += 4; - dst += 3; - } - return; - } - } - else if (dstFormat == srcFormat) { - GLint comps = _mesa_components_in_format(srcFormat); - assert(comps > 0); - memcpy( dest, source, n * comps * sizeof(GLchan) ); - return; - } - } - /* - * Common situation, loading 8bit RGBA/RGB source images - * into 16/32 bit destination. (OSMesa16/32) - */ - else if (srcType == GL_UNSIGNED_BYTE) { - if (dstFormat == GL_RGBA) { - if (srcFormat == GL_RGB) { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - dst[3] = CHAN_MAX; - src += 3; - dst += 4; - } - return; - } - else if (srcFormat == GL_RGBA) { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - dst[3] = UBYTE_TO_CHAN(src[3]); - src += 4; - dst += 4; - } - return; - } - } - else if (dstFormat == GL_RGB) { - if (srcFormat == GL_RGB) { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - src += 3; - dst += 3; - } - return; - } - else if (srcFormat == GL_RGBA) { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLchan *dst = dest; - for (i = 0; i < n; i++) { - dst[0] = UBYTE_TO_CHAN(src[0]); - dst[1] = UBYTE_TO_CHAN(src[1]); - dst[2] = UBYTE_TO_CHAN(src[2]); - src += 4; - dst += 3; - } - return; - } - } - } - } - - - /* general solution begins here */ - { - GLint dstComponents; - GLint rDst, gDst, bDst, aDst, lDst, iDst; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - dstComponents = _mesa_components_in_format( dstFormat ); - /* source & dest image formats should have been error checked by now */ - assert(dstComponents > 0); - - /* - * Extract image data and convert to RGBA floats - */ - if (srcFormat == GL_COLOR_INDEX) { - GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); - - if (!indexes) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - extract_uint_indexes(n, indexes, srcFormat, srcType, source, - srcPacking); - - /* Convert indexes to RGBA */ - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - _mesa_shift_and_offset_ci(ctx, n, indexes); - } - _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); - - /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting - * with color indexes. - */ - transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); - - free(indexes); - } - else { - /* non-color index data */ - extract_float_rgba(n, rgba, srcFormat, srcType, source, - srcPacking->SwapBytes); - } - - /* Need to clamp if returning GLubytes or GLushorts */ -#if CHAN_TYPE != GL_FLOAT - transferOps |= IMAGE_CLAMP_BIT; -#endif - - if (transferOps) { - _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); - } - - get_component_indexes(dstFormat, - &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); - - /* Now return the GLchan data in the requested dstFormat */ - if (rDst >= 0) { - GLchan *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]); - dst += dstComponents; - } - } - - if (gDst >= 0) { - GLchan *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]); - dst += dstComponents; - } - } - - if (bDst >= 0) { - GLchan *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]); - dst += dstComponents; - } - } - - if (aDst >= 0) { - GLchan *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]); - dst += dstComponents; - } - } - - if (iDst >= 0) { - GLchan *dst = dest; - GLuint i; - assert(iDst == 0); - assert(dstComponents == 1); - for (i = 0; i < n; i++) { - /* Intensity comes from red channel */ - CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); - } - } - - if (lDst >= 0) { - GLchan *dst = dest; - GLuint i; - assert(lDst == 0); - for (i = 0; i < n; i++) { - /* Luminance comes from red channel */ - CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); - dst += dstComponents; - } - } - - free(rgba); - } -} - - -/** - * Same as _mesa_unpack_color_span_chan(), but return GLfloat data - * instead of GLchan. - */ -void -_mesa_unpack_color_span_float( struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLfloat dest[], - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps ) -{ - ASSERT(dstFormat == GL_ALPHA || - dstFormat == GL_LUMINANCE || - dstFormat == GL_LUMINANCE_ALPHA || - dstFormat == GL_INTENSITY || - dstFormat == GL_RED || - dstFormat == GL_RG || - dstFormat == GL_RGB || - dstFormat == GL_RGBA); - - ASSERT(srcFormat == GL_RED || - srcFormat == GL_GREEN || - srcFormat == GL_BLUE || - srcFormat == GL_ALPHA || - srcFormat == GL_LUMINANCE || - srcFormat == GL_LUMINANCE_ALPHA || - srcFormat == GL_INTENSITY || - srcFormat == GL_RG || - srcFormat == GL_RGB || - srcFormat == GL_BGR || - srcFormat == GL_RGBA || - srcFormat == GL_BGRA || - srcFormat == GL_ABGR_EXT || - srcFormat == GL_RED_INTEGER_EXT || - srcFormat == GL_GREEN_INTEGER_EXT || - srcFormat == GL_BLUE_INTEGER_EXT || - srcFormat == GL_ALPHA_INTEGER_EXT || - srcFormat == GL_RGB_INTEGER_EXT || - srcFormat == GL_RGBA_INTEGER_EXT || - srcFormat == GL_BGR_INTEGER_EXT || - srcFormat == GL_BGRA_INTEGER_EXT || - srcFormat == GL_LUMINANCE_INTEGER_EXT || - srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT || - srcFormat == GL_COLOR_INDEX); - - ASSERT(srcType == GL_BITMAP || - srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_UNSIGNED_BYTE_3_3_2 || - srcType == GL_UNSIGNED_BYTE_2_3_3_REV || - srcType == GL_UNSIGNED_SHORT_5_6_5 || - srcType == GL_UNSIGNED_SHORT_5_6_5_REV || - srcType == GL_UNSIGNED_SHORT_4_4_4_4 || - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || - srcType == GL_UNSIGNED_SHORT_5_5_5_1 || - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV || - srcType == GL_UNSIGNED_INT_10_10_10_2 || - srcType == GL_UNSIGNED_INT_2_10_10_10_REV || - srcType == GL_UNSIGNED_INT_5_9_9_9_REV || - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); - - /* general solution, no special cases, yet */ - { - GLint dstComponents; - GLint rDst, gDst, bDst, aDst, lDst, iDst; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - dstComponents = _mesa_components_in_format( dstFormat ); - /* source & dest image formats should have been error checked by now */ - assert(dstComponents > 0); - - /* - * Extract image data and convert to RGBA floats - */ - if (srcFormat == GL_COLOR_INDEX) { - GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); - - if (!indexes) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - free(rgba); - return; - } - - extract_uint_indexes(n, indexes, srcFormat, srcType, source, - srcPacking); - - /* Convert indexes to RGBA */ - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - _mesa_shift_and_offset_ci(ctx, n, indexes); - } - _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); - - /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting - * with color indexes. - */ - transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); - - free(indexes); - } - else { - /* non-color index data */ - extract_float_rgba(n, rgba, srcFormat, srcType, source, - srcPacking->SwapBytes); - } - - if (transferOps) { - _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); - } - - get_component_indexes(dstFormat, - &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); - - /* Now pack results in the requested dstFormat */ - if (rDst >= 0) { - GLfloat *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[rDst] = rgba[i][RCOMP]; - dst += dstComponents; - } - } - - if (gDst >= 0) { - GLfloat *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[gDst] = rgba[i][GCOMP]; - dst += dstComponents; - } - } - - if (bDst >= 0) { - GLfloat *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[bDst] = rgba[i][BCOMP]; - dst += dstComponents; - } - } - - if (aDst >= 0) { - GLfloat *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[aDst] = rgba[i][ACOMP]; - dst += dstComponents; - } - } - - if (iDst >= 0) { - GLfloat *dst = dest; - GLuint i; - assert(iDst == 0); - assert(dstComponents == 1); - for (i = 0; i < n; i++) { - /* Intensity comes from red channel */ - dst[i] = rgba[i][RCOMP]; - } - } - - if (lDst >= 0) { - GLfloat *dst = dest; - GLuint i; - assert(lDst == 0); - for (i = 0; i < n; i++) { - /* Luminance comes from red channel */ - dst[0] = rgba[i][RCOMP]; - dst += dstComponents; - } - } - - free(rgba); - } -} - - -/** - * Same as _mesa_unpack_color_span_chan(), but return GLuint data - * instead of GLchan. - * No pixel transfer ops are applied. - */ -void -_mesa_unpack_color_span_uint(struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLuint *dest, - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking) -{ - GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - ASSERT(dstFormat == GL_ALPHA || - dstFormat == GL_LUMINANCE || - dstFormat == GL_LUMINANCE_ALPHA || - dstFormat == GL_INTENSITY || - dstFormat == GL_RED || - dstFormat == GL_RG || - dstFormat == GL_RGB || - dstFormat == GL_RGBA); - - ASSERT(srcFormat == GL_RED || - srcFormat == GL_GREEN || - srcFormat == GL_BLUE || - srcFormat == GL_ALPHA || - srcFormat == GL_LUMINANCE || - srcFormat == GL_LUMINANCE_ALPHA || - srcFormat == GL_INTENSITY || - srcFormat == GL_RG || - srcFormat == GL_RGB || - srcFormat == GL_BGR || - srcFormat == GL_RGBA || - srcFormat == GL_BGRA || - srcFormat == GL_ABGR_EXT || - srcFormat == GL_RED_INTEGER_EXT || - srcFormat == GL_GREEN_INTEGER_EXT || - srcFormat == GL_BLUE_INTEGER_EXT || - srcFormat == GL_ALPHA_INTEGER_EXT || - srcFormat == GL_RGB_INTEGER_EXT || - srcFormat == GL_RGBA_INTEGER_EXT || - srcFormat == GL_BGR_INTEGER_EXT || - srcFormat == GL_BGRA_INTEGER_EXT || - srcFormat == GL_LUMINANCE_INTEGER_EXT || - srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); - - ASSERT(srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_UNSIGNED_BYTE_3_3_2 || - srcType == GL_UNSIGNED_BYTE_2_3_3_REV || - srcType == GL_UNSIGNED_SHORT_5_6_5 || - srcType == GL_UNSIGNED_SHORT_5_6_5_REV || - srcType == GL_UNSIGNED_SHORT_4_4_4_4 || - srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || - srcType == GL_UNSIGNED_SHORT_5_5_5_1 || - srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV || - srcType == GL_UNSIGNED_INT_10_10_10_2 || - srcType == GL_UNSIGNED_INT_2_10_10_10_REV || - srcType == GL_UNSIGNED_INT_5_9_9_9_REV || - srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); - - - /* Extract image data as uint[4] pixels */ - extract_uint_rgba(n, rgba, srcFormat, srcType, source, - srcPacking->SwapBytes); - - if (dstFormat == GL_RGBA) { - /* simple case */ - memcpy(dest, rgba, 4 * sizeof(GLuint) * n); - } - else { - /* general case */ - GLint rDst, gDst, bDst, aDst, lDst, iDst; - GLint dstComponents = _mesa_components_in_format( dstFormat ); - - assert(dstComponents > 0); - - get_component_indexes(dstFormat, - &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); - - /* Now pack values in the requested dest format */ - if (rDst >= 0) { - GLuint *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[rDst] = rgba[i][RCOMP]; - dst += dstComponents; - } - } - - if (gDst >= 0) { - GLuint *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[gDst] = rgba[i][GCOMP]; - dst += dstComponents; - } - } - - if (bDst >= 0) { - GLuint *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[bDst] = rgba[i][BCOMP]; - dst += dstComponents; - } - } - - if (aDst >= 0) { - GLuint *dst = dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[aDst] = rgba[i][ACOMP]; - dst += dstComponents; - } - } - - if (iDst >= 0) { - GLuint *dst = dest; - GLuint i; - assert(iDst == 0); - assert(dstComponents == 1); - for (i = 0; i < n; i++) { - /* Intensity comes from red channel */ - dst[i] = rgba[i][RCOMP]; - } - } - - if (lDst >= 0) { - GLuint *dst = dest; - GLuint i; - assert(lDst == 0); - for (i = 0; i < n; i++) { - /* Luminance comes from red channel */ - dst[0] = rgba[i][RCOMP]; - dst += dstComponents; - } - } - } - - free(rgba); -} - - - -/** - * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba, - * directly return GLbyte data, no transfer ops apply. - */ -void -_mesa_unpack_dudv_span_byte( struct gl_context *ctx, - GLuint n, GLenum dstFormat, GLbyte dest[], - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps ) -{ - ASSERT(dstFormat == GL_DUDV_ATI); - ASSERT(srcFormat == GL_DUDV_ATI || - srcFormat == GL_DU8DV8_ATI); - - ASSERT(srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT); - - /* general solution */ - { - GLint dstComponents; - GLbyte *dst = dest; - GLuint i; - GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); - - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - dstComponents = _mesa_components_in_format( dstFormat ); - /* source & dest image formats should have been error checked by now */ - assert(dstComponents > 0); - - /* - * Extract image data and convert to RGBA floats - */ - extract_float_rgba(n, rgba, srcFormat, srcType, source, - srcPacking->SwapBytes); - - - /* Now determine which color channels we need to produce. - * And determine the dest index (offset) within each color tuple. - */ - - /* Now pack results in the requested dstFormat */ - for (i = 0; i < n; i++) { - /* not sure - need clamp[-1,1] here? */ - dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); - dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); - dst += dstComponents; - } - - free(rgba); - } -} - -/* - * Unpack a row of color index data from a client buffer according to - * the pixel unpacking parameters. - * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. - * - * Args: ctx - the context - * n - number of pixels - * dstType - destination data type - * dest - destination array - * srcType - source pixel type - * source - source data pointer - * srcPacking - pixel unpacking parameters - * transferOps - the pixel transfer operations to apply - */ -void -_mesa_unpack_index_span( struct gl_context *ctx, GLuint n, - GLenum dstType, GLvoid *dest, - GLenum srcType, const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps ) -{ - ASSERT(srcType == GL_BITMAP || - srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT); - - ASSERT(dstType == GL_UNSIGNED_BYTE || - dstType == GL_UNSIGNED_SHORT || - dstType == GL_UNSIGNED_INT); - - - transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); - - /* - * Try simple cases first - */ - if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE - && dstType == GL_UNSIGNED_BYTE) { - memcpy(dest, source, n * sizeof(GLubyte)); - } - else if (transferOps == 0 && srcType == GL_UNSIGNED_INT - && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { - memcpy(dest, source, n * sizeof(GLuint)); - } - else { - /* - * general solution - */ - GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); - - if (!indexes) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, - srcPacking); - - if (transferOps) - _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); - - /* convert to dest type */ - switch (dstType) { - case GL_UNSIGNED_BYTE: - { - GLubyte *dst = (GLubyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLubyte) (indexes[i] & 0xff); - } - } - break; - case GL_UNSIGNED_SHORT: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLushort) (indexes[i] & 0xffff); - } - } - break; - case GL_UNSIGNED_INT: - memcpy(dest, indexes, n * sizeof(GLuint)); - break; - default: - _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); - } - - free(indexes); - } -} - - -void -_mesa_pack_index_span( struct gl_context *ctx, GLuint n, - GLenum dstType, GLvoid *dest, const GLuint *source, - const struct gl_pixelstore_attrib *dstPacking, - GLbitfield transferOps ) -{ - GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); - - if (!indexes) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); - return; - } - - transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); - - if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { - /* make a copy of input */ - memcpy(indexes, source, n * sizeof(GLuint)); - _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); - source = indexes; - } - - switch (dstType) { - case GL_UNSIGNED_BYTE: - { - GLubyte *dst = (GLubyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - *dst++ = (GLubyte) source[i]; - } - } - break; - case GL_BYTE: - { - GLbyte *dst = (GLbyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLbyte) source[i]; - } - } - break; - case GL_UNSIGNED_SHORT: - { - GLushort *dst = (GLushort *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLushort) source[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_SHORT: - { - GLshort *dst = (GLshort *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLshort) source[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_UNSIGNED_INT: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLuint) source[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_INT: - { - GLint *dst = (GLint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLint) source[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_FLOAT: - { - GLfloat *dst = (GLfloat *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLfloat) source[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_HALF_FLOAT_ARB: - { - GLhalfARB *dst = (GLhalfARB *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = _mesa_float_to_half((GLfloat) source[i]); - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - default: - _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); - } - - free(indexes); -} - - -/* - * Unpack a row of stencil data from a client buffer according to - * the pixel unpacking parameters. - * This is (or will be) used by glDrawPixels - * - * Args: ctx - the context - * n - number of pixels - * dstType - destination data type - * dest - destination array - * srcType - source pixel type - * source - source data pointer - * srcPacking - pixel unpacking parameters - * transferOps - apply offset/bias/lookup ops? - */ -void -_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n, - GLenum dstType, GLvoid *dest, - GLenum srcType, const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps ) -{ - ASSERT(srcType == GL_BITMAP || - srcType == GL_UNSIGNED_BYTE || - srcType == GL_BYTE || - srcType == GL_UNSIGNED_SHORT || - srcType == GL_SHORT || - srcType == GL_UNSIGNED_INT || - srcType == GL_INT || - srcType == GL_UNSIGNED_INT_24_8_EXT || - srcType == GL_HALF_FLOAT_ARB || - srcType == GL_FLOAT || - srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - ASSERT(dstType == GL_UNSIGNED_BYTE || - dstType == GL_UNSIGNED_SHORT || - dstType == GL_UNSIGNED_INT || - dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); - - /* only shift and offset apply to stencil */ - transferOps &= IMAGE_SHIFT_OFFSET_BIT; - - /* - * Try simple cases first - */ - if (transferOps == 0 && - !ctx->Pixel.MapStencilFlag && - srcType == GL_UNSIGNED_BYTE && - dstType == GL_UNSIGNED_BYTE) { - memcpy(dest, source, n * sizeof(GLubyte)); - } - else if (transferOps == 0 && - !ctx->Pixel.MapStencilFlag && - srcType == GL_UNSIGNED_INT && - dstType == GL_UNSIGNED_INT && - !srcPacking->SwapBytes) { - memcpy(dest, source, n * sizeof(GLuint)); - } - else { - /* - * general solution - */ - GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); - - if (!indexes) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking"); - return; - } - - extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, - srcPacking); - - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - /* shift and offset indexes */ - _mesa_shift_and_offset_ci(ctx, n, indexes); - } - - if (ctx->Pixel.MapStencilFlag) { - /* Apply stencil lookup table */ - const GLuint mask = ctx->PixelMaps.StoS.Size - 1; - GLuint i; - for (i = 0; i < n; i++) { - indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; - } - } - - /* convert to dest type */ - switch (dstType) { - case GL_UNSIGNED_BYTE: - { - GLubyte *dst = (GLubyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLubyte) (indexes[i] & 0xff); - } - } - break; - case GL_UNSIGNED_SHORT: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = (GLushort) (indexes[i] & 0xffff); - } - } - break; - case GL_UNSIGNED_INT: - memcpy(dest, indexes, n * sizeof(GLuint)); - break; - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */ - } - } - break; - default: - _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); - } - - free(indexes); - } -} - - -void -_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n, - GLenum dstType, GLvoid *dest, const GLstencil *source, - const struct gl_pixelstore_attrib *dstPacking ) -{ - GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil)); - - if (!stencil) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing"); - return; - } - - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || - ctx->Pixel.MapStencilFlag) { - /* make a copy of input */ - memcpy(stencil, source, n * sizeof(GLstencil)); - _mesa_apply_stencil_transfer_ops(ctx, n, stencil); - source = stencil; - } - - switch (dstType) { - case GL_UNSIGNED_BYTE: - if (sizeof(GLstencil) == 1) { - memcpy( dest, source, n ); - } - else { - GLubyte *dst = (GLubyte *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_SHORT: - { - GLshort *dst = (GLshort *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_UNSIGNED_INT: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_INT: - { - GLint *dst = (GLint *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_FLOAT: - { - GLfloat *dst = (GLfloat *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_HALF_FLOAT_ARB: - { - GLhalfARB *dst = (GLhalfARB *) dest; - GLuint i; - for (i=0;iSwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_BITMAP: - if (dstPacking->LsbFirst) { - GLubyte *dst = (GLubyte *) dest; - GLint shift = 0; - GLuint i; - for (i = 0; i < n; i++) { - if (shift == 0) - *dst = 0; - *dst |= ((source[i] != 0) << shift); - shift++; - if (shift == 8) { - shift = 0; - dst++; - } - } - } - else { - GLubyte *dst = (GLubyte *) dest; - GLint shift = 7; - GLuint i; - for (i = 0; i < n; i++) { - if (shift == 7) - *dst = 0; - *dst |= ((source[i] != 0) << shift); - shift--; - if (shift < 0) { - shift = 7; - dst++; - } - } - } - break; - default: - _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); - } - - free(stencil); -} - -#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ - do { \ - GLuint i; \ - const GLTYPE *src = (const GLTYPE *)source; \ - for (i = 0; i < n; i++) { \ - GLTYPE value = src[i]; \ - if (srcPacking->SwapBytes) { \ - if (sizeof(GLTYPE) == 2) { \ - SWAP2BYTE(value); \ - } else if (sizeof(GLTYPE) == 4) { \ - SWAP4BYTE(value); \ - } \ - } \ - depthValues[i] = GLTYPE2FLOAT(value); \ - } \ - } while (0) - - -/** - * Unpack a row of depth/z values from memory, returning GLushort, GLuint - * or GLfloat values. - * The glPixelTransfer (scale/bias) params will be applied. - * - * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT - * \param depthMax max value for returned GLushort or GLuint values - * (ignored for GLfloat). - */ -void -_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLuint depthMax, - GLenum srcType, const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking ) -{ - GLfloat *depthTemp = NULL, *depthValues; - GLboolean needClamp = GL_FALSE; - - /* Look for special cases first. - * Not only are these faster, they're less prone to numeric conversion - * problems. Otherwise, converting from an int type to a float then - * back to an int type can introduce errors that will show up as - * artifacts in things like depth peeling which uses glCopyTexImage. - */ - if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { - if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) { - const GLuint *src = (const GLuint *) source; - GLushort *dst = (GLushort *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = src[i] >> 16; - } - return; - } - if (srcType == GL_UNSIGNED_SHORT - && dstType == GL_UNSIGNED_INT - && depthMax == 0xffffffff) { - const GLushort *src = (const GLushort *) source; - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = src[i] | (src[i] << 16); - } - return; - } - if (srcType == GL_UNSIGNED_INT_24_8 - && dstType == GL_UNSIGNED_INT - && depthMax == 0xffffff) { - const GLuint *src = (const GLuint *) source; - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = src[i] >> 8; - } - return; - } - /* XXX may want to add additional cases here someday */ - } - - /* general case path follows */ - - if (dstType == GL_FLOAT) { - depthValues = (GLfloat *) dest; - } - else { - depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); - if (!depthTemp) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); - return; - } - - depthValues = depthTemp; - } - - /* Convert incoming values to GLfloat. Some conversions will require - * clamping, below. - */ - switch (srcType) { - case GL_BYTE: - DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); - needClamp = GL_TRUE; - break; - case GL_UNSIGNED_BYTE: - DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); - break; - case GL_SHORT: - DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); - needClamp = GL_TRUE; - break; - case GL_UNSIGNED_SHORT: - DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); - break; - case GL_INT: - DEPTH_VALUES(GLint, INT_TO_FLOAT); - needClamp = GL_TRUE; - break; - case GL_UNSIGNED_INT: - DEPTH_VALUES(GLuint, UINT_TO_FLOAT); - break; - case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ - if (dstType == GL_UNSIGNED_INT_24_8_EXT && - depthMax == 0xffffff && - ctx->Pixel.DepthScale == 1.0 && - ctx->Pixel.DepthBias == 0.0) { - const GLuint *src = (const GLuint *) source; - GLuint *zValues = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - GLuint value = src[i]; - if (srcPacking->SwapBytes) { - SWAP4BYTE(value); - } - zValues[i] = value & 0xffffff00; - } - free(depthTemp); - return; - } - else { - const GLuint *src = (const GLuint *) source; - const GLfloat scale = 1.0f / 0xffffff; - GLuint i; - for (i = 0; i < n; i++) { - GLuint value = src[i]; - if (srcPacking->SwapBytes) { - SWAP4BYTE(value); - } - depthValues[i] = (value >> 8) * scale; - } - } - break; - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - { - GLuint i; - const GLfloat *src = (const GLfloat *)source; - for (i = 0; i < n; i++) { - GLfloat value = src[i * 2]; - if (srcPacking->SwapBytes) { - SWAP4BYTE(value); - } - depthValues[i] = value; - } - needClamp = GL_TRUE; - } - break; - case GL_FLOAT: - DEPTH_VALUES(GLfloat, 1*); - needClamp = GL_TRUE; - break; - case GL_HALF_FLOAT_ARB: - { - GLuint i; - const GLhalfARB *src = (const GLhalfARB *) source; - for (i = 0; i < n; i++) { - GLhalfARB value = src[i]; - if (srcPacking->SwapBytes) { - SWAP2BYTE(value); - } - depthValues[i] = _mesa_half_to_float(value); - } - needClamp = GL_TRUE; - } - break; - default: - _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()"); - free(depthTemp); - return; - } - - /* apply depth scale and bias */ - { - const GLfloat scale = ctx->Pixel.DepthScale; - const GLfloat bias = ctx->Pixel.DepthBias; - if (scale != 1.0 || bias != 0.0) { - GLuint i; - for (i = 0; i < n; i++) { - depthValues[i] = depthValues[i] * scale + bias; - } - needClamp = GL_TRUE; - } - } - - /* clamp to [0, 1] */ - if (needClamp) { - GLuint i; - for (i = 0; i < n; i++) { - depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); - } - } - - /* - * Convert values to dstType - */ - if (dstType == GL_UNSIGNED_INT) { - GLuint *zValues = (GLuint *) dest; - GLuint i; - if (depthMax <= 0xffffff) { - /* no overflow worries */ - for (i = 0; i < n; i++) { - zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); - } - } - else { - /* need to use double precision to prevent overflow problems */ - for (i = 0; i < n; i++) { - GLdouble z = depthValues[i] * (GLfloat) depthMax; - if (z >= (GLdouble) 0xffffffff) - zValues[i] = 0xffffffff; - else - zValues[i] = (GLuint) z; - } - } - } - else if (dstType == GL_UNSIGNED_SHORT) { - GLushort *zValues = (GLushort *) dest; - GLuint i; - ASSERT(depthMax <= 0xffff); - for (i = 0; i < n; i++) { - zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); - } - } - else if (dstType == GL_FLOAT) { - /* Nothing to do. depthValues is pointing to dest. */ - } - else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { - GLfloat *zValues = (GLfloat*) dest; - GLuint i; - for (i = 0; i < n; i++) { - zValues[i*2] = depthValues[i]; - } - } - else { - ASSERT(0); - } - - free(depthTemp); -} - - -/* - * Pack an array of depth values. The values are floats in [0,1]. - */ -void -_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest, - GLenum dstType, const GLfloat *depthSpan, - const struct gl_pixelstore_attrib *dstPacking ) -{ - GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); - if (!depthCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); - return; - } - - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); - _mesa_scale_and_bias_depth(ctx, n, depthCopy); - depthSpan = depthCopy; - } - - switch (dstType) { - case GL_UNSIGNED_BYTE: - { - GLubyte *dst = (GLubyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_UBYTE( depthSpan[i] ); - } - } - break; - case GL_BYTE: - { - GLbyte *dst = (GLbyte *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_BYTE( depthSpan[i] ); - } - } - break; - case GL_UNSIGNED_SHORT: - { - GLushort *dst = (GLushort *) dest; - GLuint i; - for (i = 0; i < n; i++) { - CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_SHORT: - { - GLshort *dst = (GLshort *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_SHORT( depthSpan[i] ); - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - case GL_UNSIGNED_INT: - { - GLuint *dst = (GLuint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_UINT( depthSpan[i] ); - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_INT: - { - GLint *dst = (GLint *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = FLOAT_TO_INT( depthSpan[i] ); - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_FLOAT: - { - GLfloat *dst = (GLfloat *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = depthSpan[i]; - } - if (dstPacking->SwapBytes) { - _mesa_swap4( (GLuint *) dst, n ); - } - } - break; - case GL_HALF_FLOAT_ARB: - { - GLhalfARB *dst = (GLhalfARB *) dest; - GLuint i; - for (i = 0; i < n; i++) { - dst[i] = _mesa_float_to_half(depthSpan[i]); - } - if (dstPacking->SwapBytes) { - _mesa_swap2( (GLushort *) dst, n ); - } - } - break; - default: - _mesa_problem(ctx, "bad type in _mesa_pack_depth_span"); - } - - free(depthCopy); -} - - - -/** - * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc) - */ -void -_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n, - GLenum dstType, GLuint *dest, - const GLfloat *depthVals, - const GLstencil *stencilVals, - const struct gl_pixelstore_attrib *dstPacking) -{ - GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); - GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil)); - GLuint i; - - if (!depthCopy || !stencilCopy) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); - free(depthCopy); - free(stencilCopy); - return; - } - - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); - _mesa_scale_and_bias_depth(ctx, n, depthCopy); - depthVals = depthCopy; - } - - if (ctx->Pixel.IndexShift || - ctx->Pixel.IndexOffset || - ctx->Pixel.MapStencilFlag) { - memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); - _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); - stencilVals = stencilCopy; - } - - switch (dstType) { - case GL_UNSIGNED_INT_24_8: - for (i = 0; i < n; i++) { - GLuint z = (GLuint) (depthVals[i] * 0xffffff); - dest[i] = (z << 8) | (stencilVals[i] & 0xff); - } - break; - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - for (i = 0; i < n; i++) { - ((GLfloat*)dest)[i*2] = depthVals[i]; - dest[i*2+1] = stencilVals[i] & 0xff; - } - break; - } - - if (dstPacking->SwapBytes) { - _mesa_swap4(dest, n); - } - - free(depthCopy); - free(stencilCopy); -} - - - - -/** - * Unpack image data. Apply byte swapping, byte flipping (bitmap). - * Return all image data in a contiguous block. This is used when we - * compile glDrawPixels, glTexImage, etc into a display list. We - * need a copy of the data in a standard format. - */ -void * -_mesa_unpack_image( GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *unpack ) -{ - GLint bytesPerRow, compsPerRow; - GLboolean flipBytes, swap2, swap4; - - if (!pixels) - return NULL; /* not necessarily an error */ - - if (width <= 0 || height <= 0 || depth <= 0) - return NULL; /* generate error later */ - - if (type == GL_BITMAP) { - bytesPerRow = (width + 7) >> 3; - flipBytes = unpack->LsbFirst; - swap2 = swap4 = GL_FALSE; - compsPerRow = 0; - } - else { - const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); - GLint components = _mesa_components_in_format(format); - GLint bytesPerComp; - - if (_mesa_type_is_packed(type)) - components = 1; - - if (bytesPerPixel <= 0 || components <= 0) - return NULL; /* bad format or type. generate error later */ - bytesPerRow = bytesPerPixel * width; - bytesPerComp = bytesPerPixel / components; - flipBytes = GL_FALSE; - swap2 = (bytesPerComp == 2) && unpack->SwapBytes; - swap4 = (bytesPerComp == 4) && unpack->SwapBytes; - compsPerRow = components * width; - assert(compsPerRow >= width); - } - - { - GLubyte *destBuffer - = (GLubyte *) malloc(bytesPerRow * height * depth); - GLubyte *dst; - GLint img, row; - if (!destBuffer) - return NULL; /* generate GL_OUT_OF_MEMORY later */ - - dst = destBuffer; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels, - width, height, format, type, img, row, 0); - - if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) { - GLint i; - flipBytes = GL_FALSE; - if (unpack->LsbFirst) { - GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 128) { - srcMask = 1; - s++; - } - else { - srcMask = srcMask << 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - else { - GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - } - else { - memcpy(dst, src, bytesPerRow); - } - - /* byte flipping/swapping */ - if (flipBytes) { - flip_bytes((GLubyte *) dst, bytesPerRow); - } - else if (swap2) { - _mesa_swap2((GLushort*) dst, compsPerRow); - } - else if (swap4) { - _mesa_swap4((GLuint*) dst, compsPerRow); - } - dst += bytesPerRow; - } - } - return destBuffer; - } -} - +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THEA AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file pack.c + * Image and pixel span packing and unpacking. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "enums.h" +#include "image.h" +#include "imports.h" +#include "mtypes.h" +#include "pack.h" +#include "pixeltransfer.h" +#include "imports.h" +#include "../../gallium/auxiliary/util/u_format_rgb9e5.h" +#include "../../gallium/auxiliary/util/u_format_r11g11b10f.h" + + +/** + * NOTE: + * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when + * we later convert the float to a packed integer value (such as for + * GL_RGB5_A1) because we'll wind up with a non-zero value. + * + * We redefine the macros here so zero is handled correctly. + */ +#undef BYTE_TO_FLOAT +#define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) + +#undef SHORT_TO_FLOAT +#define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) + + + +/** Compute ceiling of integer quotient of A divided by B. */ +#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) + + +/** + * Flip the 8 bits in each byte of the given array. + * + * \param p array. + * \param n number of bytes. + * + * \todo try this trick to flip bytes someday: + * \code + * v = ((v & 0x55555555) << 1) | ((v >> 1) & 0x55555555); + * v = ((v & 0x33333333) << 2) | ((v >> 2) & 0x33333333); + * v = ((v & 0x0f0f0f0f) << 4) | ((v >> 4) & 0x0f0f0f0f); + * \endcode + */ +static void +flip_bytes( GLubyte *p, GLuint n ) +{ + GLuint i, a, b; + for (i = 0; i < n; i++) { + b = (GLuint) p[i]; /* words are often faster than bytes */ + a = ((b & 0x01) << 7) | + ((b & 0x02) << 5) | + ((b & 0x04) << 3) | + ((b & 0x08) << 1) | + ((b & 0x10) >> 1) | + ((b & 0x20) >> 3) | + ((b & 0x40) >> 5) | + ((b & 0x80) >> 7); + p[i] = (GLubyte) a; + } +} + + + +/* + * Unpack a 32x32 pixel polygon stipple from user memory using the + * current pixel unpack settings. + */ +void +_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32], + const struct gl_pixelstore_attrib *unpacking ) +{ + GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap(32, 32, pattern, unpacking); + if (ptrn) { + /* Convert pattern from GLubytes to GLuints and handle big/little + * endian differences + */ + GLubyte *p = ptrn; + GLint i; + for (i = 0; i < 32; i++) { + dest[i] = (p[0] << 24) + | (p[1] << 16) + | (p[2] << 8) + | (p[3] ); + p += 4; + } + free(ptrn); + } +} + + +/* + * Pack polygon stipple into user memory given current pixel packing + * settings. + */ +void +_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, + const struct gl_pixelstore_attrib *packing ) +{ + /* Convert pattern from GLuints to GLubytes to handle big/little + * endian differences. + */ + GLubyte ptrn[32*4]; + GLint i; + for (i = 0; i < 32; i++) { + ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff); + ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff); + ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff); + ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff); + } + + _mesa_pack_bitmap(32, 32, ptrn, dest, packing); +} + + +/* + * Unpack bitmap data. Resulting data will be in most-significant-bit-first + * order with row alignment = 1 byte. + */ +GLvoid * +_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + GLint bytes, row, width_in_bytes; + GLubyte *buffer, *dst; + + if (!pixels) + return NULL; + + /* Alloc dest storage */ + bytes = ((width + 7) / 8 * height); + buffer = (GLubyte *) malloc( bytes ); + if (!buffer) + return NULL; + + width_in_bytes = CEILING( width, 8 ); + dst = buffer; + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) + _mesa_image_address2d(packing, pixels, width, height, + GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!src) { + free(buffer); + return NULL; + } + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + dst += width_in_bytes; + } + + return buffer; +} + + +/* + * Pack bitmap data. + */ +void +_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, + GLubyte *dest, const struct gl_pixelstore_attrib *packing ) +{ + GLint row, width_in_bytes; + const GLubyte *src; + + if (!source) + return; + + width_in_bytes = CEILING( width, 8 ); + src = source; + for (row = 0; row < height; row++) { + GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest, + width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); + if (!dst) + return; + + if ((packing->SkipPixels & 7) == 0) { + memcpy( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 128; + GLubyte dstMask = 1 << (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 128) { + dstMask = 1; + d++; + *d = 0; + } + else { + dstMask = dstMask << 1; + } + } + } + else { + GLubyte srcMask = 128; + GLubyte dstMask = 128 >> (packing->SkipPixels & 0x7); + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + src += width_in_bytes; + } +} + + +/** + * Get indexes of color components for a basic color format, such as + * GL_RGBA, GL_RED, GL_LUMINANCE_ALPHA, etc. Return -1 for indexes + * that do not apply. + */ +static void +get_component_indexes(GLenum format, + GLint *redIndex, + GLint *greenIndex, + GLint *blueIndex, + GLint *alphaIndex, + GLint *luminanceIndex, + GLint *intensityIndex) +{ + *redIndex = -1; + *greenIndex = -1; + *blueIndex = -1; + *alphaIndex = -1; + *luminanceIndex = -1; + *intensityIndex = -1; + + switch (format) { + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *luminanceIndex = 0; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *luminanceIndex = 0; + *alphaIndex = 1; + break; + case GL_INTENSITY: + *intensityIndex = 0; + break; + case GL_RED: + case GL_RED_INTEGER_EXT: + *redIndex = 0; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *greenIndex = 0; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *blueIndex = 0; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *alphaIndex = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *redIndex = 0; + *greenIndex = 1; + break; + case GL_RGB: + case GL_RGB_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + break; + case GL_BGR: + case GL_BGR_INTEGER_EXT: + *blueIndex = 0; + *greenIndex = 1; + *redIndex = 2; + break; + case GL_RGBA: + case GL_RGBA_INTEGER_EXT: + *redIndex = 0; + *greenIndex = 1; + *blueIndex = 2; + *alphaIndex = 3; + break; + case GL_BGRA: + case GL_BGRA_INTEGER: + *redIndex = 2; + *greenIndex = 1; + *blueIndex = 0; + *alphaIndex = 3; + break; + case GL_ABGR_EXT: + *redIndex = 3; + *greenIndex = 2; + *blueIndex = 1; + *alphaIndex = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *redIndex = 0; + *greenIndex = 1; + break; + default: + assert(0 && "bad format in get_component_indexes()"); + } +} + + + +/** + * For small integer types, return the min and max possible values. + * Used for clamping floats to unscaled integer types. + * \return GL_TRUE if type is handled, GL_FALSE otherwise. + */ +static GLboolean +get_type_min_max(GLenum type, GLfloat *min, GLfloat *max) +{ + switch (type) { + case GL_BYTE: + *min = -128.0; + *max = 127.0; + return GL_TRUE; + case GL_UNSIGNED_BYTE: + *min = 0.0; + *max = 255.0; + return GL_TRUE; + case GL_SHORT: + *min = -32768.0; + *max = 32767.0; + return GL_TRUE; + case GL_UNSIGNED_SHORT: + *min = 0.0; + *max = 65535.0; + return GL_TRUE; + default: + return GL_FALSE; + } +} + + + +/** + * Used to pack an array [][4] of RGBA float colors as specified + * by the dstFormat, dstType and dstPacking. Used by glReadPixels. + * Historically, the RGBA values were in [0,1] and rescaled to fit + * into GLubytes, etc. But with new integer formats, the RGBA values + * may have any value and we don't always rescale when converting to + * integers. + * + * Note: the rgba values will be modified by this function when any pixel + * transfer ops are enabled. + */ +void +_mesa_pack_rgba_span_float(struct gl_context *ctx, GLuint n, GLfloat rgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps) +{ + GLfloat *luminance; + const GLint comps = _mesa_components_in_format(dstFormat); + const GLboolean intDstFormat = _mesa_is_integer_format(dstFormat); + GLuint i; + + if (dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_LUMINANCE_INTEGER_EXT || + dstFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT) { + luminance = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!luminance) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + } + else { + luminance = NULL; + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + /* + * Component clamping (besides clamping to [0,1] in + * _mesa_apply_rgba_transfer_ops()). + */ + if (intDstFormat) { + /* clamping to dest type's min/max values */ + GLfloat min, max; + if (get_type_min_max(dstType, &min, &max)) { + for (i = 0; i < n; i++) { + rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], min, max); + rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], min, max); + rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], min, max); + rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], min, max); + } + } + } + else if (dstFormat == GL_LUMINANCE || dstFormat == GL_LUMINANCE_ALPHA) { + /* compute luminance values */ + if (transferOps & IMAGE_CLAMP_BIT) { + for (i = 0; i < n; i++) { + GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + luminance[i] = CLAMP(sum, 0.0F, 1.0F); + } + } + else { + for (i = 0; i < n; i++) { + luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP]; + } + } + } + + /* + * Pack/store the pixels. Ugh! Lots of cases!!! + */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dstAddr; + switch (dstFormat) { + case GL_RED: + for (i=0;iSwapBytes) { + GLint swapSize = _mesa_sizeof_packed_type(dstType); + if (swapSize == 2) { + if (dstPacking->SwapBytes) { + _mesa_swap2((GLushort *) dstAddr, n * comps); + } + } + else if (swapSize == 4) { + if (dstPacking->SwapBytes) { + _mesa_swap4((GLuint *) dstAddr, n * comps); + } + } + } + + free(luminance); +} + + + +#define SWAP2BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[1]; \ + bytes[1] = tmp; \ + } + +#define SWAP4BYTE(VALUE) \ + { \ + GLubyte *bytes = (GLubyte *) &(VALUE); \ + GLubyte tmp = bytes[0]; \ + bytes[0] = bytes[3]; \ + bytes[3] = tmp; \ + tmp = bytes[1]; \ + bytes[1] = bytes[2]; \ + bytes[2] = tmp; \ + } + + +static void +extract_uint_indexes(GLuint n, GLuint indexes[], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + const struct gl_pixelstore_attrib *unpack ) +{ + ASSERT(srcFormat == GL_COLOR_INDEX || srcFormat == GL_STENCIL_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + switch (srcType) { + case GL_BITMAP: + { + GLubyte *ubsrc = (GLubyte *) src; + if (unpack->LsbFirst) { + GLubyte mask = 1 << (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 128) { + mask = 1; + ubsrc++; + } + else { + mask = mask << 1; + } + } + } + else { + GLubyte mask = 128 >> (unpack->SkipPixels & 0x7); + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (*ubsrc & mask) ? 1 : 0; + if (mask == 1) { + mask = 128; + ubsrc++; + } + else { + mask = mask >> 1; + } + } + } + } + break; + case GL_UNSIGNED_BYTE: + { + GLuint i; + const GLubyte *s = (const GLubyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_BYTE: + { + GLuint i; + const GLbyte *s = (const GLbyte *) src; + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint i; + const GLushort *s = (const GLushort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLushort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_SHORT: + { + GLuint i; + const GLshort *s = (const GLshort *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLshort value = s[i]; + SWAP2BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_INT: + { + GLuint i; + const GLint *s = (const GLint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i]; + } + } + break; + case GL_FLOAT: + { + GLuint i; + const GLfloat *s = (const GLfloat *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLfloat value = s[i]; + SWAP4BYTE(value); + indexes[i] = (GLuint) value; + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) s[i]; + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *s = (const GLhalfARB *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLhalfARB value = s[i]; + SWAP2BYTE(value); + indexes[i] = (GLuint) _mesa_half_to_float(value); + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = (GLuint) _mesa_half_to_float(s[i]); + } + } + break; + case GL_UNSIGNED_INT_24_8_EXT: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i]; + SWAP4BYTE(value); + indexes[i] = value & 0xff; /* lower 8 bits */ + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i] & 0xff; /* lower 8 bits */ + } + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint i; + const GLuint *s = (const GLuint *) src; + if (unpack->SwapBytes) { + for (i = 0; i < n; i++) { + GLuint value = s[i*2+1]; + SWAP4BYTE(value); + indexes[i] = value & 0xff; /* lower 8 bits */ + } + } + else { + for (i = 0; i < n; i++) + indexes[i] = s[i*2+1] & 0xff; /* lower 8 bits */ + } + } + break; + + default: + _mesa_problem(NULL, "bad srcType in extract_uint_indexes"); + return; + } +} + + +/** + * Return source/dest RGBA indexes for unpacking pixels. + */ +static void +get_component_mapping(GLenum format, + GLint *rSrc, + GLint *gSrc, + GLint *bSrc, + GLint *aSrc, + GLint *rDst, + GLint *gDst, + GLint *bDst, + GLint *aDst) +{ + switch (format) { + case GL_RED: + case GL_RED_INTEGER_EXT: + *rSrc = 0; + *gSrc = *bSrc = *aSrc = -1; + break; + case GL_GREEN: + case GL_GREEN_INTEGER_EXT: + *gSrc = 0; + *rSrc = *bSrc = *aSrc = -1; + break; + case GL_BLUE: + case GL_BLUE_INTEGER_EXT: + *bSrc = 0; + *rSrc = *gSrc = *aSrc = -1; + break; + case GL_ALPHA: + case GL_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = -1; + *aSrc = 0; + break; + case GL_LUMINANCE: + case GL_LUMINANCE_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = -1; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + *rSrc = *gSrc = *bSrc = 0; + *aSrc = 1; + break; + case GL_INTENSITY: + *rSrc = *gSrc = *bSrc = *aSrc = 0; + break; + case GL_RG: + case GL_RG_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_RGB: + case GL_RGB_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = -1; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGR: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = -1; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_RGBA: + case GL_RGBA_INTEGER: + *rSrc = 0; + *gSrc = 1; + *bSrc = 2; + *aSrc = 3; + *rDst = 0; + *gDst = 1; + *bDst = 2; + *aDst = 3; + break; + case GL_BGRA: + *rSrc = 2; + *gSrc = 1; + *bSrc = 0; + *aSrc = 3; + *rDst = 2; + *gDst = 1; + *bDst = 0; + *aDst = 3; + break; + case GL_ABGR_EXT: + *rSrc = 3; + *gSrc = 2; + *bSrc = 1; + *aSrc = 0; + *rDst = 3; + *gDst = 2; + *bDst = 1; + *aDst = 0; + break; + case GL_DU8DV8_ATI: + case GL_DUDV_ATI: + *rSrc = 0; + *gSrc = 1; + *bSrc = -1; + *aSrc = -1; + break; + default: + _mesa_problem(NULL, "bad srcFormat %s in get_component_mapping", + _mesa_lookup_enum_by_nr(format)); + return; + } +} + + + +/* + * This function extracts floating point RGBA values from arbitrary + * image data. srcFormat and srcType are the format and type parameters + * passed to glDrawPixels, glTexImage[123]D, glTexSubImage[123]D, etc. + * + * Refering to section 3.6.4 of the OpenGL 1.2 spec, this function + * implements the "Conversion to floating point", "Conversion to RGB", + * and "Final Expansion to RGBA" operations. + * + * Args: n - number of pixels + * rgba - output colors + * srcFormat - format of incoming data + * srcType - data type of incoming data + * src - source data pointer + * swapBytes - perform byteswapping of incoming data? + */ +static void +extract_float_rgba(GLuint n, GLfloat rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + GLboolean intFormat; + GLfloat rs = 1.0f, gs = 1.0f, bs = 1.0f, as = 1.0f; /* scale factors */ + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + + intFormat = _mesa_is_integer_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT_FLT, DEFAULT_INT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_INT; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT_FLT; \ + } \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + if (intFormat) \ + rgba[i][DST_INDEX] = (GLfloat) value; \ + else \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + if (intFormat) { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) s[SRC_INDEX]; \ + s += stride; \ + } \ + } \ + else { \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = (GLfloat) CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLubyte, UBYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 255, GLubyte, UBYTE_TO_FLOAT); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLbyte, BYTE_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 127, GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLushort, USHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffff, GLushort, USHORT_TO_FLOAT); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLshort, SHORT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 32767, GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLuint, UINT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 0xffffffff, GLuint, UINT_TO_FLOAT); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(gSrc, GCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(bSrc, BCOMP, 0.0F, 0, GLint, INT_TO_FLOAT); + PROCESS(aSrc, ACOMP, 1.0F, 2147483647, GLint, INT_TO_FLOAT); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLfloat, (GLfloat)); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLfloat, (GLfloat)); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(gSrc, GCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(bSrc, BCOMP, 0.0F, 0.0F, GLhalfARB, _mesa_half_to_float); + PROCESS(aSrc, ACOMP, 1.0F, 1.0F, GLhalfARB, _mesa_half_to_float); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ) * rs; + rgba[i][gDst] = ((p >> 2) & 0x7) * gs; + rgba[i][bDst] = ((p ) & 0x3) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + if (!intFormat) { + rs = 1.0F / 7.0F; + gs = 1.0F / 7.0F; + bs = 1.0F / 3.0F; + } + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7) * rs; + rgba[i][gDst] = ((p >> 3) & 0x7) * gs; + rgba[i][bDst] = ((p >> 6) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p ) & 0x1f) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (!intFormat) { + rs = 1.0F / 31.0F; + gs = 1.0F / 63.0F; + bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x3f) * gs; + rgba[i][bDst] = ((p >> 11) ) * bs; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ) * rs; + rgba[i][gDst] = ((p >> 8) & 0xf) * gs; + rgba[i][bDst] = ((p >> 4) & 0xf) * bs; + rgba[i][aDst] = ((p ) & 0xf) * as; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (!intFormat) { + rs = gs = bs = as = 1.0F / 15.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf) * rs; + rgba[i][gDst] = ((p >> 4) & 0xf) * gs; + rgba[i][bDst] = ((p >> 8) & 0xf) * bs; + rgba[i][aDst] = ((p >> 12) ) * as; + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ) * rs; + rgba[i][gDst] = ((p >> 6) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 1) & 0x1f) * bs; + rgba[i][aDst] = ((p ) & 0x1) * as; + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (!intFormat) { + rs = gs = bs = 1.0F / 31.0F; + } + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f) * rs; + rgba[i][gDst] = ((p >> 5) & 0x1f) * gs; + rgba[i][bDst] = ((p >> 10) & 0x1f) * bs; + rgba[i][aDst] = ((p >> 15) ) * as; + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p >> 24) ); + rgba[i][gDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][aDst] = (GLfloat) ((p ) & 0xff); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p >> 24) ); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p ) & 0xff); + } + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + if (intFormat) { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = (GLfloat) ((p ) & 0xff); + rgba[i][gDst] = (GLfloat) ((p >> 8) & 0xff); + rgba[i][bDst] = (GLfloat) ((p >> 16) & 0xff); + rgba[i][aDst] = (GLfloat) ((p >> 24) ); + } + } + else { + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = UBYTE_TO_FLOAT((p ) & 0xff); + rgba[i][gDst] = UBYTE_TO_FLOAT((p >> 8) & 0xff); + rgba[i][bDst] = UBYTE_TO_FLOAT((p >> 16) & 0xff); + rgba[i][aDst] = UBYTE_TO_FLOAT((p >> 24) ); + } + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ) * rs; + rgba[i][gDst] = ((p >> 12) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 2) & 0x3ff) * bs; + rgba[i][aDst] = ((p ) & 0x3 ) * as; + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (!intFormat) { + rs = 1.0F / 1023.0F; + gs = 1.0F / 1023.0F; + bs = 1.0F / 1023.0F; + as = 1.0F / 3.0F; + } + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff) * rs; + rgba[i][gDst] = ((p >> 10) & 0x3ff) * gs; + rgba[i][bDst] = ((p >> 20) & 0x3ff) * bs; + rgba[i][aDst] = ((p >> 30) ) * as; + } + } + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgb9e5_to_float3(p, f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + rgb9e5_to_float3(uisrc[i], f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + GLfloat f[3]; + for (i = 0; i < n; i ++) { + r11g11b10f_to_float3(uisrc[i], f); + rgba[i][rDst] = f[0]; + rgba[i][gDst] = f[1]; + rgba[i][bDst] = f[2]; + rgba[i][aDst] = 1.0F; + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract float data"); + break; + } +#undef PROCESS +} + + +static INLINE GLuint +clamp_byte_to_uint(GLbyte b) +{ + return b < 0 ? 0 : b; +} + + +static INLINE GLuint +clamp_short_to_uint(GLshort s) +{ + return s < 0 ? 0 : s; +} + + +static INLINE GLuint +clamp_int_to_uint(GLint i) +{ + return i < 0 ? 0 : i; +} + + +static INLINE GLuint +clamp_float_to_uint(GLfloat f) +{ + return f < 0.0F ? 0 : IROUND(f); +} + + +static INLINE GLuint +clamp_half_to_uint(GLhalfARB h) +{ + GLfloat f = _mesa_half_to_float(h); + return f < 0.0F ? 0 : IROUND(f); +} + + +/** + * \sa extract_float_rgba() + */ +static void +extract_uint_rgba(GLuint n, GLuint rgba[][4], + GLenum srcFormat, GLenum srcType, const GLvoid *src, + GLboolean swapBytes) +{ + GLint rSrc, gSrc, bSrc, aSrc; + GLint stride; + GLint rDst, bDst, gDst, aDst; + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_DU8DV8_ATI || + srcFormat == GL_DUDV_ATI || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + get_component_mapping(srcFormat, + &rSrc, &gSrc, &bSrc, &aSrc, + &rDst, &gDst, &bDst, &aDst); + + stride = _mesa_components_in_format(srcFormat); + +#define PROCESS(SRC_INDEX, DST_INDEX, DEFAULT, TYPE, CONVERSION) \ + if ((SRC_INDEX) < 0) { \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = DEFAULT; \ + } \ + } \ + else if (swapBytes) { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + TYPE value = s[SRC_INDEX]; \ + if (sizeof(TYPE) == 2) { \ + SWAP2BYTE(value); \ + } \ + else if (sizeof(TYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + rgba[i][DST_INDEX] = CONVERSION(value); \ + s += stride; \ + } \ + } \ + else { \ + const TYPE *s = (const TYPE *) src; \ + GLuint i; \ + for (i = 0; i < n; i++) { \ + rgba[i][DST_INDEX] = CONVERSION(s[SRC_INDEX]); \ + s += stride; \ + } \ + } + + switch (srcType) { + case GL_UNSIGNED_BYTE: + PROCESS(rSrc, RCOMP, 0, GLubyte, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLubyte, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLubyte, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLubyte, (GLuint)); + break; + case GL_BYTE: + PROCESS(rSrc, RCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(gSrc, GCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(bSrc, BCOMP, 0, GLbyte, clamp_byte_to_uint); + PROCESS(aSrc, ACOMP, 1, GLbyte, clamp_byte_to_uint); + break; + case GL_UNSIGNED_SHORT: + PROCESS(rSrc, RCOMP, 0, GLushort, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLushort, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLushort, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLushort, (GLuint)); + break; + case GL_SHORT: + PROCESS(rSrc, RCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(gSrc, GCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(bSrc, BCOMP, 0, GLshort, clamp_short_to_uint); + PROCESS(aSrc, ACOMP, 1, GLshort, clamp_short_to_uint); + break; + case GL_UNSIGNED_INT: + PROCESS(rSrc, RCOMP, 0, GLuint, (GLuint)); + PROCESS(gSrc, GCOMP, 0, GLuint, (GLuint)); + PROCESS(bSrc, BCOMP, 0, GLuint, (GLuint)); + PROCESS(aSrc, ACOMP, 1, GLuint, (GLuint)); + break; + case GL_INT: + PROCESS(rSrc, RCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(gSrc, GCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(bSrc, BCOMP, 0, GLint, clamp_int_to_uint); + PROCESS(aSrc, ACOMP, 1, GLint, clamp_int_to_uint); + break; + case GL_FLOAT: + PROCESS(rSrc, RCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(gSrc, GCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(bSrc, BCOMP, 0, GLfloat, clamp_float_to_uint); + PROCESS(aSrc, ACOMP, 1, GLfloat, clamp_float_to_uint); + break; + case GL_HALF_FLOAT_ARB: + PROCESS(rSrc, RCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(gSrc, GCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(bSrc, BCOMP, 0, GLhalfARB, clamp_half_to_uint); + PROCESS(aSrc, ACOMP, 1, GLhalfARB, clamp_half_to_uint); + break; + case GL_UNSIGNED_BYTE_3_3_2: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p >> 5) ); + rgba[i][gDst] = ((p >> 2) & 0x7); + rgba[i][bDst] = ((p ) & 0x3); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_BYTE_2_3_3_REV: + { + const GLubyte *ubsrc = (const GLubyte *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLubyte p = ubsrc[i]; + rgba[i][rDst] = ((p ) & 0x7); + rgba[i][gDst] = ((p >> 3) & 0x7); + rgba[i][bDst] = ((p >> 6) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p ) & 0x1f); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x3f); + rgba[i][bDst] = ((p >> 11) ); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 12) ); + rgba[i][gDst] = ((p >> 8) & 0xf); + rgba[i][bDst] = ((p >> 4) & 0xf); + rgba[i][aDst] = ((p ) & 0xf); + } + } + break; + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0xf); + rgba[i][gDst] = ((p >> 4) & 0xf); + rgba[i][bDst] = ((p >> 8) & 0xf); + rgba[i][aDst] = ((p >> 12) ); + } + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p >> 11) ); + rgba[i][gDst] = ((p >> 6) & 0x1f); + rgba[i][bDst] = ((p >> 1) & 0x1f); + rgba[i][aDst] = ((p ) & 0x1 ); + } + } + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if (swapBytes) { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + SWAP2BYTE(p); + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + else { + const GLushort *ussrc = (const GLushort *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLushort p = ussrc[i]; + rgba[i][rDst] = ((p ) & 0x1f); + rgba[i][gDst] = ((p >> 5) & 0x1f); + rgba[i][bDst] = ((p >> 10) & 0x1f); + rgba[i][aDst] = ((p >> 15) ); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + break; + case GL_UNSIGNED_INT_8_8_8_8_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 24) ); + rgba[i][gDst] = ((p >> 16) & 0xff); + rgba[i][bDst] = ((p >> 8) & 0xff); + rgba[i][aDst] = ((p ) & 0xff); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0xff); + rgba[i][gDst] = ((p >> 8) & 0xff); + rgba[i][bDst] = ((p >> 16) & 0xff); + rgba[i][aDst] = ((p >> 24) ); + } + } + break; + case GL_UNSIGNED_INT_10_10_10_2: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p >> 22) ); + rgba[i][gDst] = ((p >> 12) & 0x3ff); + rgba[i][bDst] = ((p >> 2) & 0x3ff); + rgba[i][aDst] = ((p ) & 0x3 ); + } + } + break; + case GL_UNSIGNED_INT_2_10_10_10_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgba[i][rDst] = ((p ) & 0x3ff); + rgba[i][gDst] = ((p >> 10) & 0x3ff); + rgba[i][bDst] = ((p >> 20) & 0x3ff); + rgba[i][aDst] = ((p >> 30) ); + } + } + break; + case GL_UNSIGNED_INT_5_9_9_9_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + rgb9e5_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + rgb9e5_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + break; + case GL_UNSIGNED_INT_10F_11F_11F_REV: + if (swapBytes) { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + SWAP4BYTE(p); + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + else { + const GLuint *uisrc = (const GLuint *) src; + GLuint i; + float f[3]; + for (i = 0; i < n; i ++) { + GLuint p = uisrc[i]; + r11g11b10f_to_float3(p, f); + rgba[i][rDst] = clamp_float_to_uint(f[0]); + rgba[i][gDst] = clamp_float_to_uint(f[1]); + rgba[i][bDst] = clamp_float_to_uint(f[2]); + rgba[i][aDst] = 1; + } + } + break; + default: + _mesa_problem(NULL, "bad srcType in extract uint data"); + break; + } +#undef PROCESS +} + + + +/* + * Unpack a row of color image data from a client buffer according to + * the pixel unpacking parameters. + * Return GLchan values in the specified dest image format. + * This is used by glDrawPixels and glTexImage?D(). + * \param ctx - the context + * n - number of pixels in the span + * dstFormat - format of destination color array + * dest - the destination color array + * srcFormat - source image format + * srcType - source image data type + * source - source image pointer + * srcPacking - pixel unpacking parameters + * transferOps - bitmask of IMAGE_*_BIT values of operations to apply + * + * XXX perhaps expand this to process whole images someday. + */ +void +_mesa_unpack_color_span_chan( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLchan dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + /* Try simple cases first */ + if (transferOps == 0) { + if (srcType == CHAN_TYPE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGBA) { + memcpy( dest, source, n * 4 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGB) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + memcpy( dest, source, n * 3 * sizeof(GLchan) ); + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + src += 4; + dst += 3; + } + return; + } + } + else if (dstFormat == srcFormat) { + GLint comps = _mesa_components_in_format(srcFormat); + assert(comps > 0); + memcpy( dest, source, n * comps * sizeof(GLchan) ); + return; + } + } + /* + * Common situation, loading 8bit RGBA/RGB source images + * into 16/32 bit destination. (OSMesa16/32) + */ + else if (srcType == GL_UNSIGNED_BYTE) { + if (dstFormat == GL_RGBA) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = CHAN_MAX; + src += 3; + dst += 4; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + dst[3] = UBYTE_TO_CHAN(src[3]); + src += 4; + dst += 4; + } + return; + } + } + else if (dstFormat == GL_RGB) { + if (srcFormat == GL_RGB) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 3; + dst += 3; + } + return; + } + else if (srcFormat == GL_RGBA) { + GLuint i; + const GLubyte *src = (const GLubyte *) source; + GLchan *dst = dest; + for (i = 0; i < n; i++) { + dst[0] = UBYTE_TO_CHAN(src[0]); + dst[1] = UBYTE_TO_CHAN(src[1]); + dst[2] = UBYTE_TO_CHAN(src[2]); + src += 4; + dst += 3; + } + return; + } + } + } + } + + + /* general solution begins here */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + /* Need to clamp if returning GLubytes or GLushorts */ +#if CHAN_TYPE != GL_FLOAT + transferOps |= IMAGE_CLAMP_BIT; +#endif + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now return the GLchan data in the requested dstFormat */ + if (rDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[rDst], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[gDst], rgba[i][GCOMP]); + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[bDst], rgba[i][BCOMP]); + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLchan *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_CHAN(dst[aDst], rgba[i][ACOMP]); + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[i], rgba[i][RCOMP]); + } + } + + if (lDst >= 0) { + GLchan *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + CLAMPED_FLOAT_TO_CHAN(dst[0], rgba[i][RCOMP]); + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLfloat data + * instead of GLchan. + */ +void +_mesa_unpack_color_span_float( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLfloat dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT || + srcFormat == GL_COLOR_INDEX); + + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + /* general solution, no special cases, yet */ + { + GLint dstComponents; + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + if (srcFormat == GL_COLOR_INDEX) { + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + free(rgba); + return; + } + + extract_uint_indexes(n, indexes, srcFormat, srcType, source, + srcPacking); + + /* Convert indexes to RGBA */ + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + _mesa_map_ci_to_rgba(ctx, n, indexes, rgba); + + /* Don't do RGBA scale/bias or RGBA->RGBA mapping if starting + * with color indexes. + */ + transferOps &= ~(IMAGE_SCALE_BIAS_BIT | IMAGE_MAP_COLOR_BIT); + + free(indexes); + } + else { + /* non-color index data */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + } + + if (transferOps) { + _mesa_apply_rgba_transfer_ops(ctx, transferOps, n, rgba); + } + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack results in the requested dstFormat */ + if (rDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLfloat *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLfloat *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + free(rgba); + } +} + + +/** + * Same as _mesa_unpack_color_span_chan(), but return GLuint data + * instead of GLchan. + * No pixel transfer ops are applied. + */ +void +_mesa_unpack_color_span_uint(struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLuint *dest, + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking) +{ + GLuint (*rgba)[4] = (GLuint (*)[4]) malloc(n * 4 * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + ASSERT(dstFormat == GL_ALPHA || + dstFormat == GL_LUMINANCE || + dstFormat == GL_LUMINANCE_ALPHA || + dstFormat == GL_INTENSITY || + dstFormat == GL_RED || + dstFormat == GL_RG || + dstFormat == GL_RGB || + dstFormat == GL_RGBA); + + ASSERT(srcFormat == GL_RED || + srcFormat == GL_GREEN || + srcFormat == GL_BLUE || + srcFormat == GL_ALPHA || + srcFormat == GL_LUMINANCE || + srcFormat == GL_LUMINANCE_ALPHA || + srcFormat == GL_INTENSITY || + srcFormat == GL_RG || + srcFormat == GL_RGB || + srcFormat == GL_BGR || + srcFormat == GL_RGBA || + srcFormat == GL_BGRA || + srcFormat == GL_ABGR_EXT || + srcFormat == GL_RED_INTEGER_EXT || + srcFormat == GL_GREEN_INTEGER_EXT || + srcFormat == GL_BLUE_INTEGER_EXT || + srcFormat == GL_ALPHA_INTEGER_EXT || + srcFormat == GL_RGB_INTEGER_EXT || + srcFormat == GL_RGBA_INTEGER_EXT || + srcFormat == GL_BGR_INTEGER_EXT || + srcFormat == GL_BGRA_INTEGER_EXT || + srcFormat == GL_LUMINANCE_INTEGER_EXT || + srcFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_UNSIGNED_BYTE_3_3_2 || + srcType == GL_UNSIGNED_BYTE_2_3_3_REV || + srcType == GL_UNSIGNED_SHORT_5_6_5 || + srcType == GL_UNSIGNED_SHORT_5_6_5_REV || + srcType == GL_UNSIGNED_SHORT_4_4_4_4 || + srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV || + srcType == GL_UNSIGNED_SHORT_5_5_5_1 || + srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV || + srcType == GL_UNSIGNED_INT_8_8_8_8 || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV || + srcType == GL_UNSIGNED_INT_10_10_10_2 || + srcType == GL_UNSIGNED_INT_2_10_10_10_REV || + srcType == GL_UNSIGNED_INT_5_9_9_9_REV || + srcType == GL_UNSIGNED_INT_10F_11F_11F_REV); + + + /* Extract image data as uint[4] pixels */ + extract_uint_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + if (dstFormat == GL_RGBA) { + /* simple case */ + memcpy(dest, rgba, 4 * sizeof(GLuint) * n); + } + else { + /* general case */ + GLint rDst, gDst, bDst, aDst, lDst, iDst; + GLint dstComponents = _mesa_components_in_format( dstFormat ); + + assert(dstComponents > 0); + + get_component_indexes(dstFormat, + &rDst, &gDst, &bDst, &aDst, &lDst, &iDst); + + /* Now pack values in the requested dest format */ + if (rDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[rDst] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + + if (gDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[gDst] = rgba[i][GCOMP]; + dst += dstComponents; + } + } + + if (bDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[bDst] = rgba[i][BCOMP]; + dst += dstComponents; + } + } + + if (aDst >= 0) { + GLuint *dst = dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[aDst] = rgba[i][ACOMP]; + dst += dstComponents; + } + } + + if (iDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(iDst == 0); + assert(dstComponents == 1); + for (i = 0; i < n; i++) { + /* Intensity comes from red channel */ + dst[i] = rgba[i][RCOMP]; + } + } + + if (lDst >= 0) { + GLuint *dst = dest; + GLuint i; + assert(lDst == 0); + for (i = 0; i < n; i++) { + /* Luminance comes from red channel */ + dst[0] = rgba[i][RCOMP]; + dst += dstComponents; + } + } + } + + free(rgba); +} + + + +/** + * Similar to _mesa_unpack_color_span_float(), but for dudv data instead of rgba, + * directly return GLbyte data, no transfer ops apply. + */ +void +_mesa_unpack_dudv_span_byte( struct gl_context *ctx, + GLuint n, GLenum dstFormat, GLbyte dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(dstFormat == GL_DUDV_ATI); + ASSERT(srcFormat == GL_DUDV_ATI || + srcFormat == GL_DU8DV8_ATI); + + ASSERT(srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + /* general solution */ + { + GLint dstComponents; + GLbyte *dst = dest; + GLuint i; + GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * n * sizeof(GLfloat)); + + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + dstComponents = _mesa_components_in_format( dstFormat ); + /* source & dest image formats should have been error checked by now */ + assert(dstComponents > 0); + + /* + * Extract image data and convert to RGBA floats + */ + extract_float_rgba(n, rgba, srcFormat, srcType, source, + srcPacking->SwapBytes); + + + /* Now determine which color channels we need to produce. + * And determine the dest index (offset) within each color tuple. + */ + + /* Now pack results in the requested dstFormat */ + for (i = 0; i < n; i++) { + /* not sure - need clamp[-1,1] here? */ + dst[0] = FLOAT_TO_BYTE(rgba[i][RCOMP]); + dst[1] = FLOAT_TO_BYTE(rgba[i][GCOMP]); + dst += dstComponents; + } + + free(rgba); + } +} + +/* + * Unpack a row of color index data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels, glTexImage[123]D, etc. + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - the pixel transfer operations to apply + */ +void +_mesa_unpack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT); + + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + /* + * Try simple cases first + */ + if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE + && dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && srcType == GL_UNSIGNED_INT + && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_COLOR_INDEX, srcType, source, + srcPacking); + + if (transferOps) + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_index_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_index_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLuint *source, + const struct gl_pixelstore_attrib *dstPacking, + GLbitfield transferOps ) +{ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + transferOps &= (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT); + + if (transferOps & (IMAGE_MAP_COLOR_BIT | IMAGE_SHIFT_OFFSET_BIT)) { + /* make a copy of input */ + memcpy(indexes, source, n * sizeof(GLuint)); + _mesa_apply_ci_transfer_ops(ctx, transferOps, n, indexes); + source = indexes; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + *dst++ = (GLubyte) source[i]; + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLbyte) source[i]; + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLshort) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLuint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLint) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLfloat) source[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half((GLfloat) source[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(indexes); +} + + +/* + * Unpack a row of stencil data from a client buffer according to + * the pixel unpacking parameters. + * This is (or will be) used by glDrawPixels + * + * Args: ctx - the context + * n - number of pixels + * dstType - destination data type + * dest - destination array + * srcType - source pixel type + * source - source data pointer + * srcPacking - pixel unpacking parameters + * transferOps - apply offset/bias/lookup ops? + */ +void +_mesa_unpack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps ) +{ + ASSERT(srcType == GL_BITMAP || + srcType == GL_UNSIGNED_BYTE || + srcType == GL_BYTE || + srcType == GL_UNSIGNED_SHORT || + srcType == GL_SHORT || + srcType == GL_UNSIGNED_INT || + srcType == GL_INT || + srcType == GL_UNSIGNED_INT_24_8_EXT || + srcType == GL_HALF_FLOAT_ARB || + srcType == GL_FLOAT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + ASSERT(dstType == GL_UNSIGNED_BYTE || + dstType == GL_UNSIGNED_SHORT || + dstType == GL_UNSIGNED_INT || + dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + + /* only shift and offset apply to stencil */ + transferOps &= IMAGE_SHIFT_OFFSET_BIT; + + /* + * Try simple cases first + */ + if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_BYTE && + dstType == GL_UNSIGNED_BYTE) { + memcpy(dest, source, n * sizeof(GLubyte)); + } + else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && + srcType == GL_UNSIGNED_INT && + dstType == GL_UNSIGNED_INT && + !srcPacking->SwapBytes) { + memcpy(dest, source, n * sizeof(GLuint)); + } + else { + /* + * general solution + */ + GLuint *indexes = (GLuint *) malloc(n * sizeof(GLuint)); + + if (!indexes) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil unpacking"); + return; + } + + extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, + srcPacking); + + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + _mesa_shift_and_offset_ci(ctx, n, indexes); + } + + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = (GLuint)ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; + } + } + + /* convert to dest type */ + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLubyte) (indexes[i] & 0xff); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = (GLushort) (indexes[i] & 0xffff); + } + } + break; + case GL_UNSIGNED_INT: + memcpy(dest, indexes, n * sizeof(GLuint)); + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i*2+1] = indexes[i] & 0xff; /* lower 8 bits */ + } + } + break; + default: + _mesa_problem(ctx, "bad dstType in _mesa_unpack_stencil_span"); + } + + free(indexes); + } +} + + +void +_mesa_pack_stencil_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, const GLstencil *source, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLstencil *stencil = (GLstencil *) malloc(n * sizeof(GLstencil)); + + if (!stencil) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "stencil packing"); + return; + } + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + /* make a copy of input */ + memcpy(stencil, source, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencil); + source = stencil; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + if (sizeof(GLstencil) == 1) { + memcpy( dest, source, n ); + } + else { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i=0;iSwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_BITMAP: + if (dstPacking->LsbFirst) { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 0; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 0) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift++; + if (shift == 8) { + shift = 0; + dst++; + } + } + } + else { + GLubyte *dst = (GLubyte *) dest; + GLint shift = 7; + GLuint i; + for (i = 0; i < n; i++) { + if (shift == 7) + *dst = 0; + *dst |= ((source[i] != 0) << shift); + shift--; + if (shift < 0) { + shift = 7; + dst++; + } + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_index_span"); + } + + free(stencil); +} + +#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ + do { \ + GLuint i; \ + const GLTYPE *src = (const GLTYPE *)source; \ + for (i = 0; i < n; i++) { \ + GLTYPE value = src[i]; \ + if (srcPacking->SwapBytes) { \ + if (sizeof(GLTYPE) == 2) { \ + SWAP2BYTE(value); \ + } else if (sizeof(GLTYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + } \ + depthValues[i] = GLTYPE2FLOAT(value); \ + } \ + } while (0) + + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ +void +_mesa_unpack_depth_span( struct gl_context *ctx, GLuint n, + GLenum dstType, GLvoid *dest, GLuint depthMax, + GLenum srcType, const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking ) +{ + GLfloat *depthTemp = NULL, *depthValues; + GLboolean needClamp = GL_FALSE; + + /* Look for special cases first. + * Not only are these faster, they're less prone to numeric conversion + * problems. Otherwise, converting from an int type to a float then + * back to an int type can introduce errors that will show up as + * artifacts in things like depth peeling which uses glCopyTexImage. + */ + if (ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { + if (srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_SHORT) { + const GLuint *src = (const GLuint *) source; + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 16; + } + return; + } + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { + const GLushort *src = (const GLushort *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] | (src[i] << 16); + } + return; + } + if (srcType == GL_UNSIGNED_INT_24_8 + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffff) { + const GLuint *src = (const GLuint *) source; + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = src[i] >> 8; + } + return; + } + /* XXX may want to add additional cases here someday */ + } + + /* general case path follows */ + + if (dstType == GL_FLOAT) { + depthValues = (GLfloat *) dest; + } + else { + depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthTemp) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel unpacking"); + return; + } + + depthValues = depthTemp; + } + + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ + switch (srcType) { + case GL_BYTE: + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_BYTE: + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; + case GL_SHORT: + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_SHORT: + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; + case GL_UNSIGNED_INT: + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; + case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ + if (dstType == GL_UNSIGNED_INT_24_8_EXT && + depthMax == 0xffffff && + ctx->Pixel.DepthScale == 1.0 && + ctx->Pixel.DepthBias == 0.0) { + const GLuint *src = (const GLuint *) source; + GLuint *zValues = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + zValues[i] = value & 0xffffff00; + } + free(depthTemp); + return; + } + else { + const GLuint *src = (const GLuint *) source; + const GLfloat scale = 1.0f / 0xffffff; + GLuint i; + for (i = 0; i < n; i++) { + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = (value >> 8) * scale; + } + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + { + GLuint i; + const GLfloat *src = (const GLfloat *)source; + for (i = 0; i < n; i++) { + GLfloat value = src[i * 2]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = value; + } + needClamp = GL_TRUE; + } + break; + case GL_FLOAT: + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; + case GL_HALF_FLOAT_ARB: + { + GLuint i; + const GLhalfARB *src = (const GLhalfARB *) source; + for (i = 0; i < n; i++) { + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } + depthValues[i] = _mesa_half_to_float(value); + } + needClamp = GL_TRUE; + } + break; + default: + _mesa_problem(NULL, "bad type in _mesa_unpack_depth_span()"); + free(depthTemp); + return; + } + + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } + + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = (GLfloat)CLAMP(depthValues[i], 0.0, 1.0); + } + } + + /* + * Convert values to dstType + */ + if (dstType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) dest; + GLuint i; + if (depthMax <= 0xffffff) { + /* no overflow worries */ + for (i = 0; i < n; i++) { + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); + } + } + else { + /* need to use double precision to prevent overflow problems */ + for (i = 0; i < n; i++) { + GLdouble z = depthValues[i] * (GLfloat) depthMax; + if (z >= (GLdouble) 0xffffffff) + zValues[i] = 0xffffffff; + else + zValues[i] = (GLuint) z; + } + } + } + else if (dstType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) dest; + GLuint i; + ASSERT(depthMax <= 0xffff); + for (i = 0; i < n; i++) { + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); + } + } + else if (dstType == GL_FLOAT) { + /* Nothing to do. depthValues is pointing to dest. */ + } + else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { + GLfloat *zValues = (GLfloat*) dest; + GLuint i; + for (i = 0; i < n; i++) { + zValues[i*2] = depthValues[i]; + } + } + else { + ASSERT(0); + } + + free(depthTemp); +} + + +/* + * Pack an array of depth values. The values are floats in [0,1]. + */ +void +_mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest, + GLenum dstType, const GLfloat *depthSpan, + const struct gl_pixelstore_attrib *dstPacking ) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + if (!depthCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthSpan = depthCopy; + } + + switch (dstType) { + case GL_UNSIGNED_BYTE: + { + GLubyte *dst = (GLubyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UBYTE( depthSpan[i] ); + } + } + break; + case GL_BYTE: + { + GLbyte *dst = (GLbyte *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_BYTE( depthSpan[i] ); + } + } + break; + case GL_UNSIGNED_SHORT: + { + GLushort *dst = (GLushort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + CLAMPED_FLOAT_TO_USHORT(dst[i], depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_SHORT: + { + GLshort *dst = (GLshort *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_SHORT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + case GL_UNSIGNED_INT: + { + GLuint *dst = (GLuint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_UINT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_INT: + { + GLint *dst = (GLint *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = FLOAT_TO_INT( depthSpan[i] ); + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_FLOAT: + { + GLfloat *dst = (GLfloat *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = depthSpan[i]; + } + if (dstPacking->SwapBytes) { + _mesa_swap4( (GLuint *) dst, n ); + } + } + break; + case GL_HALF_FLOAT_ARB: + { + GLhalfARB *dst = (GLhalfARB *) dest; + GLuint i; + for (i = 0; i < n; i++) { + dst[i] = _mesa_float_to_half(depthSpan[i]); + } + if (dstPacking->SwapBytes) { + _mesa_swap2( (GLushort *) dst, n ); + } + } + break; + default: + _mesa_problem(ctx, "bad type in _mesa_pack_depth_span"); + } + + free(depthCopy); +} + + + +/** + * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc) + */ +void +_mesa_pack_depth_stencil_span(struct gl_context *ctx,GLuint n, + GLenum dstType, GLuint *dest, + const GLfloat *depthVals, + const GLstencil *stencilVals, + const struct gl_pixelstore_attrib *dstPacking) +{ + GLfloat *depthCopy = (GLfloat *) malloc(n * sizeof(GLfloat)); + GLstencil *stencilCopy = (GLstencil *) malloc(n * sizeof(GLstencil)); + GLuint i; + + if (!depthCopy || !stencilCopy) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "pixel packing"); + free(depthCopy); + free(stencilCopy); + return; + } + + if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { + memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); + _mesa_scale_and_bias_depth(ctx, n, depthCopy); + depthVals = depthCopy; + } + + if (ctx->Pixel.IndexShift || + ctx->Pixel.IndexOffset || + ctx->Pixel.MapStencilFlag) { + memcpy(stencilCopy, stencilVals, n * sizeof(GLstencil)); + _mesa_apply_stencil_transfer_ops(ctx, n, stencilCopy); + stencilVals = stencilCopy; + } + + switch (dstType) { + case GL_UNSIGNED_INT_24_8: + for (i = 0; i < n; i++) { + GLuint z = (GLuint) (depthVals[i] * 0xffffff); + dest[i] = (z << 8) | (stencilVals[i] & 0xff); + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + for (i = 0; i < n; i++) { + ((GLfloat*)dest)[i*2] = depthVals[i]; + dest[i*2+1] = stencilVals[i] & 0xff; + } + break; + } + + if (dstPacking->SwapBytes) { + _mesa_swap4(dest, n); + } + + free(depthCopy); + free(stencilCopy); +} + + + + +/** + * Unpack image data. Apply byte swapping, byte flipping (bitmap). + * Return all image data in a contiguous block. This is used when we + * compile glDrawPixels, glTexImage, etc into a display list. We + * need a copy of the data in a standard format. + */ +void * +_mesa_unpack_image( GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack ) +{ + GLint bytesPerRow, compsPerRow; + GLboolean flipBytes, swap2, swap4; + + if (!pixels) + return NULL; /* not necessarily an error */ + + if (width <= 0 || height <= 0 || depth <= 0) + return NULL; /* generate error later */ + + if (type == GL_BITMAP) { + bytesPerRow = (width + 7) >> 3; + flipBytes = unpack->LsbFirst; + swap2 = swap4 = GL_FALSE; + compsPerRow = 0; + } + else { + const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); + GLint components = _mesa_components_in_format(format); + GLint bytesPerComp; + + if (_mesa_type_is_packed(type)) + components = 1; + + if (bytesPerPixel <= 0 || components <= 0) + return NULL; /* bad format or type. generate error later */ + bytesPerRow = bytesPerPixel * width; + bytesPerComp = bytesPerPixel / components; + flipBytes = GL_FALSE; + swap2 = (bytesPerComp == 2) && unpack->SwapBytes; + swap4 = (bytesPerComp == 4) && unpack->SwapBytes; + compsPerRow = components * width; + assert(compsPerRow >= width); + } + + { + GLubyte *destBuffer + = (GLubyte *) malloc(bytesPerRow * height * depth); + GLubyte *dst; + GLint img, row; + if (!destBuffer) + return NULL; /* generate GL_OUT_OF_MEMORY later */ + + dst = destBuffer; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels, + width, height, format, type, img, row, 0); + + if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) { + GLint i; + flipBytes = GL_FALSE; + if (unpack->LsbFirst) { + GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + else { + memcpy(dst, src, bytesPerRow); + } + + /* byte flipping/swapping */ + if (flipBytes) { + flip_bytes((GLubyte *) dst, bytesPerRow); + } + else if (swap2) { + _mesa_swap2((GLushort*) dst, compsPerRow); + } + else if (swap4) { + _mesa_swap4((GLuint*) dst, compsPerRow); + } + dst += bytesPerRow; + } + } + return destBuffer; + } +} + diff --git a/mesalib/src/mesa/main/pbo.c b/mesalib/src/mesa/main/pbo.c index 1b1fdaf3d..4e7e6f925 100644 --- a/mesalib/src/mesa/main/pbo.c +++ b/mesalib/src/mesa/main/pbo.c @@ -1,395 +1,395 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2011 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file pbo.c - * \brief Functions related to Pixel Buffer Objects. - */ - - - -#include "glheader.h" -#include "bufferobj.h" -#include "image.h" -#include "imports.h" -#include "mtypes.h" -#include "pbo.h" - - - -/** - * When we're about to read pixel data out of a PBO (via glDrawPixels, - * glTexImage, etc) or write data into a PBO (via glReadPixels, - * glGetTexImage, etc) we call this function to check that we're not - * going to read/write out of bounds. - * - * XXX This would also be a convenient time to check that the PBO isn't - * currently mapped. Whoever calls this function should check for that. - * Remember, we can't use a PBO when it's mapped! - * - * If we're not using a PBO, this is a no-op. - * - * \param width width of image to read/write - * \param height height of image to read/write - * \param depth depth of image to read/write - * \param format format of image to read/write - * \param type datatype of image to read/write - * \param clientMemSize the maximum number of bytes to read/write - * \param ptr the user-provided pointer/offset - * \return GL_TRUE if the buffer access is OK, GL_FALSE if the access would - * go out of bounds. - */ -GLboolean -_mesa_validate_pbo_access(GLuint dimensions, - const struct gl_pixelstore_attrib *pack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - const GLvoid *ptr) -{ - const GLvoid *start, *end, *offset; - const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ - - /* If no PBO is bound, 'ptr' is a pointer to client memory containing - 'clientMemSize' bytes. - If a PBO is bound, 'ptr' is an offset into the bound PBO. - In that case 'clientMemSize' is ignored: we just use the PBO's size. - */ - if (!_mesa_is_bufferobj(pack->BufferObj)) { - offset = 0; - sizeAddr = ((const GLubyte *) 0) + clientMemSize; - } else { - offset = ptr; - sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; - } - - if (sizeAddr == 0) - /* no buffer! */ - return GL_FALSE; - - /* get the offset to the first pixel we'll read/write */ - start = _mesa_image_address(dimensions, pack, offset, width, height, - format, type, 0, 0, 0); - - /* get the offset to just past the last pixel we'll read/write */ - end = _mesa_image_address(dimensions, pack, offset, width, height, - format, type, depth-1, height-1, width); - - if ((const GLubyte *) start > sizeAddr) { - /* This will catch negative values / wrap-around */ - return GL_FALSE; - } - if ((const GLubyte *) end > sizeAddr) { - /* Image read/write goes beyond end of buffer */ - return GL_FALSE; - } - - /* OK! */ - return GL_TRUE; -} - - -/** - * For commands that read from a PBO (glDrawPixels, glTexImage, - * glPolygonStipple, etc), if we're reading from a PBO, map it read-only - * and return the pointer into the PBO. If we're not reading from a - * PBO, return \p src as-is. - * If non-null return, must call _mesa_unmap_pbo_source() when done. - * - * \return NULL if error, else pointer to start of data - */ -const GLvoid * -_mesa_map_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *src) -{ - const GLubyte *buf; - - if (_mesa_is_bufferobj(unpack->BufferObj)) { - /* unpack from PBO */ - buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, - unpack->BufferObj->Size, - GL_MAP_READ_BIT, - unpack->BufferObj); - if (!buf) - return NULL; - - buf = ADD_POINTERS(buf, src); - } - else { - /* unpack from normal memory */ - buf = src; - } - - return buf; -} - - -/** - * Combine PBO-read validation and mapping. - * If any GL errors are detected, they'll be recorded and NULL returned. - * \sa _mesa_validate_pbo_access - * \sa _mesa_map_pbo_source - * A call to this function should have a matching call to - * _mesa_unmap_pbo_source(). - */ -const GLvoid * -_mesa_map_validate_pbo_source(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - const GLvoid *ptr, const char *where) -{ - ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); - - if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, clientMemSize, ptr)) { - if (_mesa_is_bufferobj(unpack->BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds PBO access)", where); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds access: bufSize (%d) is too small)", - where, clientMemSize); - } - return NULL; - } - - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* non-PBO access: no further validation to be done */ - return ptr; - } - - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); - return NULL; - } - - ptr = _mesa_map_pbo_source(ctx, unpack, ptr); - return ptr; -} - - -/** - * Counterpart to _mesa_map_pbo_source() - */ -void -_mesa_unmap_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack) -{ - ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ - if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); - } -} - - -/** - * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), - * if we're writing to a PBO, map it write-only and return the pointer - * into the PBO. If we're not writing to a PBO, return \p dst as-is. - * If non-null return, must call _mesa_unmap_pbo_dest() when done. - * - * \return NULL if error, else pointer to start of data - */ -void * -_mesa_map_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - void *buf; - - if (_mesa_is_bufferobj(pack->BufferObj)) { - /* pack into PBO */ - buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, - pack->BufferObj->Size, - GL_MAP_WRITE_BIT, - pack->BufferObj); - if (!buf) - return NULL; - - buf = ADD_POINTERS(buf, dest); - } - else { - /* pack to normal memory */ - buf = dest; - } - - return buf; -} - - -/** - * Combine PBO-write validation and mapping. - * If any GL errors are detected, they'll be recorded and NULL returned. - * \sa _mesa_validate_pbo_access - * \sa _mesa_map_pbo_dest - * A call to this function should have a matching call to - * _mesa_unmap_pbo_dest(). - */ -GLvoid * -_mesa_map_validate_pbo_dest(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - GLvoid *ptr, const char *where) -{ - ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); - - if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, clientMemSize, ptr)) { - if (_mesa_is_bufferobj(unpack->BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds PBO access)", where); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(out of bounds access: bufSize (%d) is too small)", - where, clientMemSize); - } - return NULL; - } - - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* non-PBO access: no further validation to be done */ - return ptr; - } - - if (_mesa_bufferobj_mapped(unpack->BufferObj)) { - /* buffer is already mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); - return NULL; - } - - ptr = _mesa_map_pbo_dest(ctx, unpack, ptr); - return ptr; -} - - -/** - * Counterpart to _mesa_map_pbo_dest() - */ -void -_mesa_unmap_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack) -{ - ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ - if (_mesa_is_bufferobj(pack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, pack->BufferObj); - } -} - - -/** - * Check if an unpack PBO is active prior to fetching a texture image. - * If so, do bounds checking and map the buffer into main memory. - * Any errors detected will be recorded. - * The caller _must_ call _mesa_unmap_teximage_pbo() too! - */ -const GLvoid * -_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *unpack, - const char *funcName) -{ - GLubyte *buf; - - if (!_mesa_is_bufferobj(unpack->BufferObj)) { - /* no PBO */ - return pixels; - } - if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, - format, type, INT_MAX, pixels)) { - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); - return NULL; - } - - buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, - GL_MAP_READ_BIT, - unpack->BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)"); - return NULL; - } - - return ADD_POINTERS(buf, pixels); -} - - -/** - * Check if an unpack PBO is active prior to fetching a compressed texture - * image. - * If so, do bounds checking and map the buffer into main memory. - * Any errors detected will be recorded. - * The caller _must_ call _mesa_unmap_teximage_pbo() too! - */ -const GLvoid * -_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, - GLsizei imageSize, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - const char *funcName) -{ - GLubyte *buf; - - if (!_mesa_is_bufferobj(packing->BufferObj)) { - /* not using a PBO - return pointer unchanged */ - return pixels; - } - if ((const GLubyte *) pixels + imageSize > - ((const GLubyte *) 0) + packing->BufferObj->Size) { - /* out of bounds read! */ - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); - return NULL; - } - - buf = (GLubyte*) ctx->Driver.MapBufferRange(ctx, 0, - packing->BufferObj->Size, - GL_MAP_READ_BIT, - packing->BufferObj); - if (!buf) { - _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped"); - return NULL; - } - - return ADD_POINTERS(buf, pixels); -} - - -/** - * This function must be called after either of the validate_pbo_*_teximage() - * functions. It unmaps the PBO buffer if it was mapped earlier. - */ -void -_mesa_unmap_teximage_pbo(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack) -{ - if (_mesa_is_bufferobj(unpack->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); - } -} - - +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file pbo.c + * \brief Functions related to Pixel Buffer Objects. + */ + + + +#include "glheader.h" +#include "bufferobj.h" +#include "image.h" +#include "imports.h" +#include "mtypes.h" +#include "pbo.h" + + + +/** + * When we're about to read pixel data out of a PBO (via glDrawPixels, + * glTexImage, etc) or write data into a PBO (via glReadPixels, + * glGetTexImage, etc) we call this function to check that we're not + * going to read/write out of bounds. + * + * XXX This would also be a convenient time to check that the PBO isn't + * currently mapped. Whoever calls this function should check for that. + * Remember, we can't use a PBO when it's mapped! + * + * If we're not using a PBO, this is a no-op. + * + * \param width width of image to read/write + * \param height height of image to read/write + * \param depth depth of image to read/write + * \param format format of image to read/write + * \param type datatype of image to read/write + * \param clientMemSize the maximum number of bytes to read/write + * \param ptr the user-provided pointer/offset + * \return GL_TRUE if the buffer access is OK, GL_FALSE if the access would + * go out of bounds. + */ +GLboolean +_mesa_validate_pbo_access(GLuint dimensions, + const struct gl_pixelstore_attrib *pack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + const GLvoid *ptr) +{ + const GLvoid *start, *end, *offset; + const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ + + /* If no PBO is bound, 'ptr' is a pointer to client memory containing + 'clientMemSize' bytes. + If a PBO is bound, 'ptr' is an offset into the bound PBO. + In that case 'clientMemSize' is ignored: we just use the PBO's size. + */ + if (!_mesa_is_bufferobj(pack->BufferObj)) { + offset = 0; + sizeAddr = ((const GLubyte *) 0) + clientMemSize; + } else { + offset = ptr; + sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; + } + + if (sizeAddr == 0) + /* no buffer! */ + return GL_FALSE; + + /* get the offset to the first pixel we'll read/write */ + start = _mesa_image_address(dimensions, pack, offset, width, height, + format, type, 0, 0, 0); + + /* get the offset to just past the last pixel we'll read/write */ + end = _mesa_image_address(dimensions, pack, offset, width, height, + format, type, depth-1, height-1, width); + + if ((const GLubyte *) start > sizeAddr) { + /* This will catch negative values / wrap-around */ + return GL_FALSE; + } + if ((const GLubyte *) end > sizeAddr) { + /* Image read/write goes beyond end of buffer */ + return GL_FALSE; + } + + /* OK! */ + return GL_TRUE; +} + + +/** + * For commands that read from a PBO (glDrawPixels, glTexImage, + * glPolygonStipple, etc), if we're reading from a PBO, map it read-only + * and return the pointer into the PBO. If we're not reading from a + * PBO, return \p src as-is. + * If non-null return, must call _mesa_unmap_pbo_source() when done. + * + * \return NULL if error, else pointer to start of data + */ +const GLvoid * +_mesa_map_pbo_source(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *src) +{ + const GLubyte *buf; + + if (_mesa_is_bufferobj(unpack->BufferObj)) { + /* unpack from PBO */ + buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, + unpack->BufferObj->Size, + GL_MAP_READ_BIT, + unpack->BufferObj); + if (!buf) + return NULL; + + buf = ADD_POINTERS(buf, src); + } + else { + /* unpack from normal memory */ + buf = src; + } + + return buf; +} + + +/** + * Combine PBO-read validation and mapping. + * If any GL errors are detected, they'll be recorded and NULL returned. + * \sa _mesa_validate_pbo_access + * \sa _mesa_map_pbo_source + * A call to this function should have a matching call to + * _mesa_unmap_pbo_source(). + */ +const GLvoid * +_mesa_map_validate_pbo_source(struct gl_context *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + const GLvoid *ptr, const char *where) +{ + ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); + + if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, clientMemSize, ptr)) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds PBO access)", where); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds access: bufSize (%d) is too small)", + where, clientMemSize); + } + return NULL; + } + + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* non-PBO access: no further validation to be done */ + return ptr; + } + + if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); + return NULL; + } + + ptr = _mesa_map_pbo_source(ctx, unpack, ptr); + return ptr; +} + + +/** + * Counterpart to _mesa_map_pbo_source() + */ +void +_mesa_unmap_pbo_source(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack) +{ + ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ + if (_mesa_is_bufferobj(unpack->BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + } +} + + +/** + * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), + * if we're writing to a PBO, map it write-only and return the pointer + * into the PBO. If we're not writing to a PBO, return \p dst as-is. + * If non-null return, must call _mesa_unmap_pbo_dest() when done. + * + * \return NULL if error, else pointer to start of data + */ +void * +_mesa_map_pbo_dest(struct gl_context *ctx, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) +{ + void *buf; + + if (_mesa_is_bufferobj(pack->BufferObj)) { + /* pack into PBO */ + buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, + pack->BufferObj->Size, + GL_MAP_WRITE_BIT, + pack->BufferObj); + if (!buf) + return NULL; + + buf = ADD_POINTERS(buf, dest); + } + else { + /* pack to normal memory */ + buf = dest; + } + + return buf; +} + + +/** + * Combine PBO-write validation and mapping. + * If any GL errors are detected, they'll be recorded and NULL returned. + * \sa _mesa_validate_pbo_access + * \sa _mesa_map_pbo_dest + * A call to this function should have a matching call to + * _mesa_unmap_pbo_dest(). + */ +GLvoid * +_mesa_map_validate_pbo_dest(struct gl_context *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + GLvoid *ptr, const char *where) +{ + ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); + + if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, clientMemSize, ptr)) { + if (_mesa_is_bufferobj(unpack->BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds PBO access)", where); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(out of bounds access: bufSize (%d) is too small)", + where, clientMemSize); + } + return NULL; + } + + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* non-PBO access: no further validation to be done */ + return ptr; + } + + if (_mesa_bufferobj_mapped(unpack->BufferObj)) { + /* buffer is already mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); + return NULL; + } + + ptr = _mesa_map_pbo_dest(ctx, unpack, ptr); + return ptr; +} + + +/** + * Counterpart to _mesa_map_pbo_dest() + */ +void +_mesa_unmap_pbo_dest(struct gl_context *ctx, + const struct gl_pixelstore_attrib *pack) +{ + ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ + if (_mesa_is_bufferobj(pack->BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, pack->BufferObj); + } +} + + +/** + * Check if an unpack PBO is active prior to fetching a texture image. + * If so, do bounds checking and map the buffer into main memory. + * Any errors detected will be recorded. + * The caller _must_ call _mesa_unmap_teximage_pbo() too! + */ +const GLvoid * +_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack, + const char *funcName) +{ + GLubyte *buf; + + if (!_mesa_is_bufferobj(unpack->BufferObj)) { + /* no PBO */ + return pixels; + } + if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, + format, type, INT_MAX, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); + return NULL; + } + + buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, + GL_MAP_READ_BIT, + unpack->BufferObj); + if (!buf) { + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped)"); + return NULL; + } + + return ADD_POINTERS(buf, pixels); +} + + +/** + * Check if an unpack PBO is active prior to fetching a compressed texture + * image. + * If so, do bounds checking and map the buffer into main memory. + * Any errors detected will be recorded. + * The caller _must_ call _mesa_unmap_teximage_pbo() too! + */ +const GLvoid * +_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, + GLsizei imageSize, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + const char *funcName) +{ + GLubyte *buf; + + if (!_mesa_is_bufferobj(packing->BufferObj)) { + /* not using a PBO - return pointer unchanged */ + return pixels; + } + if ((const GLubyte *) pixels + imageSize > + ((const GLubyte *) 0) + packing->BufferObj->Size) { + /* out of bounds read! */ + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)"); + return NULL; + } + + buf = (GLubyte*) ctx->Driver.MapBufferRange(ctx, 0, + packing->BufferObj->Size, + GL_MAP_READ_BIT, + packing->BufferObj); + if (!buf) { + _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped"); + return NULL; + } + + return ADD_POINTERS(buf, pixels); +} + + +/** + * This function must be called after either of the validate_pbo_*_teximage() + * functions. It unmaps the PBO buffer if it was mapped earlier. + */ +void +_mesa_unmap_teximage_pbo(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack) +{ + if (_mesa_is_bufferobj(unpack->BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); + } +} + + diff --git a/mesalib/src/mesa/main/pbo.h b/mesalib/src/mesa/main/pbo.h index 605a9a8b5..00a6e617f 100644 --- a/mesalib/src/mesa/main/pbo.h +++ b/mesalib/src/mesa/main/pbo.h @@ -1,93 +1,93 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2011 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef PBO_H -#define PBO_H - - -#include "mtypes.h" - - -extern GLboolean -_mesa_validate_pbo_access(GLuint dimensions, - const struct gl_pixelstore_attrib *pack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - const GLvoid *ptr); - -extern const GLvoid * -_mesa_map_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *src); - -extern const GLvoid * -_mesa_map_validate_pbo_source(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - const GLvoid *ptr, const char *where); - -extern void -_mesa_unmap_pbo_source(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack); - -extern void * -_mesa_map_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest); - -extern GLvoid * -_mesa_map_validate_pbo_dest(struct gl_context *ctx, - GLuint dimensions, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLsizei clientMemSize, - GLvoid *ptr, const char *where); - -extern void -_mesa_unmap_pbo_dest(struct gl_context *ctx, - const struct gl_pixelstore_attrib *pack); - - -extern const GLvoid * -_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *unpack, - const char *funcName); - -extern const GLvoid * -_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, - GLsizei imageSize, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - const char *funcName); - -extern void -_mesa_unmap_teximage_pbo(struct gl_context *ctx, - const struct gl_pixelstore_attrib *unpack); - - -#endif +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef PBO_H +#define PBO_H + + +#include "mtypes.h" + + +extern GLboolean +_mesa_validate_pbo_access(GLuint dimensions, + const struct gl_pixelstore_attrib *pack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + const GLvoid *ptr); + +extern const GLvoid * +_mesa_map_pbo_source(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *src); + +extern const GLvoid * +_mesa_map_validate_pbo_source(struct gl_context *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + const GLvoid *ptr, const char *where); + +extern void +_mesa_unmap_pbo_source(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack); + +extern void * +_mesa_map_pbo_dest(struct gl_context *ctx, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest); + +extern GLvoid * +_mesa_map_validate_pbo_dest(struct gl_context *ctx, + GLuint dimensions, + const struct gl_pixelstore_attrib *unpack, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, GLsizei clientMemSize, + GLvoid *ptr, const char *where); + +extern void +_mesa_unmap_pbo_dest(struct gl_context *ctx, + const struct gl_pixelstore_attrib *pack); + + +extern const GLvoid * +_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *unpack, + const char *funcName); + +extern const GLvoid * +_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx, + GLsizei imageSize, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + const char *funcName); + +extern void +_mesa_unmap_teximage_pbo(struct gl_context *ctx, + const struct gl_pixelstore_attrib *unpack); + + +#endif diff --git a/mesalib/src/mesa/main/pixel.c b/mesalib/src/mesa/main/pixel.c index 26fb71508..775746270 100644 --- a/mesalib/src/mesa/main/pixel.c +++ b/mesalib/src/mesa/main/pixel.c @@ -1,731 +1,731 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file pixel.c - * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) - */ - -#include "glheader.h" -#include "bufferobj.h" -#include "colormac.h" -#include "context.h" -#include "macros.h" -#include "mfeatures.h" -#include "pixel.h" -#include "pbo.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_pixel_transfer - - -/**********************************************************************/ -/***** glPixelZoom *****/ -/**********************************************************************/ - -static void GLAPIENTRY -_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Pixel.ZoomX == xfactor && - ctx->Pixel.ZoomY == yfactor) - return; - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.ZoomX = xfactor; - ctx->Pixel.ZoomY = yfactor; -} - - - -/**********************************************************************/ -/***** glPixelMap *****/ -/**********************************************************************/ - -/** - * Return pointer to a pixelmap by name. - */ -static struct gl_pixelmap * -get_pixelmap(struct gl_context *ctx, GLenum map) -{ - switch (map) { - case GL_PIXEL_MAP_I_TO_I: - return &ctx->PixelMaps.ItoI; - case GL_PIXEL_MAP_S_TO_S: - return &ctx->PixelMaps.StoS; - case GL_PIXEL_MAP_I_TO_R: - return &ctx->PixelMaps.ItoR; - case GL_PIXEL_MAP_I_TO_G: - return &ctx->PixelMaps.ItoG; - case GL_PIXEL_MAP_I_TO_B: - return &ctx->PixelMaps.ItoB; - case GL_PIXEL_MAP_I_TO_A: - return &ctx->PixelMaps.ItoA; - case GL_PIXEL_MAP_R_TO_R: - return &ctx->PixelMaps.RtoR; - case GL_PIXEL_MAP_G_TO_G: - return &ctx->PixelMaps.GtoG; - case GL_PIXEL_MAP_B_TO_B: - return &ctx->PixelMaps.BtoB; - case GL_PIXEL_MAP_A_TO_A: - return &ctx->PixelMaps.AtoA; - default: - return NULL; - } -} - - -/** - * Helper routine used by the other _mesa_PixelMap() functions. - */ -static void -store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize, - const GLfloat *values) -{ - GLint i; - struct gl_pixelmap *pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)"); - return; - } - - switch (map) { - case GL_PIXEL_MAP_S_TO_S: - /* special case */ - ctx->PixelMaps.StoS.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); - } - break; - case GL_PIXEL_MAP_I_TO_I: - /* special case */ - ctx->PixelMaps.ItoI.Size = mapsize; - for (i = 0; i < mapsize; i++) { - ctx->PixelMaps.ItoI.Map[i] = values[i]; - } - break; - default: - /* general case */ - pm->Size = mapsize; - for (i = 0; i < mapsize; i++) { - GLfloat val = CLAMP(values[i], 0.0F, 1.0F); - pm->Map[i] = val; - pm->Map8[i] = (GLint) (val * 255.0F); - } - } -} - - -/** - * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap(). - */ -static GLboolean -validate_pbo_access(struct gl_context *ctx, - struct gl_pixelstore_attrib *pack, GLsizei mapsize, - GLenum format, GLenum type, GLsizei clientMemSize, - const GLvoid *ptr) -{ - GLboolean ok; - - /* Note, need to use DefaultPacking and Unpack's buffer object */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - pack->BufferObj); - - ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, - format, type, clientMemSize, ptr); - - /* restore */ - _mesa_reference_buffer_object(ctx, - &ctx->DefaultPacking.BufferObj, - ctx->Shared->NullBufferObj); - - if (!ok) { - if (_mesa_is_bufferobj(pack->BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl[Get]PixelMap*v(out of bounds PBO access)"); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetnPixelMap*vARB(out of bounds access:" - " bufSize (%d) is too small)", clientMemSize); - } - } - return ok; -} - - -static void GLAPIENTRY -_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, - GL_FLOAT, INT_MAX, values)) { - return; - } - - values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapfv(PBO is mapped)"); - } - return; - } - - store_pixelmap(ctx, map, mapsize, values); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -static void GLAPIENTRY -_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, - GL_UNSIGNED_INT, INT_MAX, values)) { - return; - } - - values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapuiv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = UINT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) -{ - GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); - return; - } - - if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { - /* test that mapsize is a power of two */ - if (!_mesa_is_pow_two(mapsize)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); - return; - } - } - - FLUSH_VERTICES(ctx, _NEW_PIXEL); - - if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, - GL_UNSIGNED_SHORT, INT_MAX, values)) { - return; - } - - values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glPixelMapusv(PBO is mapped)"); - } - return; - } - - /* convert to floats */ - if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = (GLfloat) values[i]; - } - } - else { - GLint i; - for (i = 0; i < mapsize; i++) { - fvalues[i] = USHORT_TO_FLOAT( values[i] ); - } - } - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - store_pixelmap(ctx, map, mapsize, fvalues); -} - - -static void GLAPIENTRY -_mesa_GetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)"); - return; - } - - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, - GL_FLOAT, bufSize, values)) { - return; - } - - values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapfv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - for (i = 0; i < mapsize; i++) { - values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i]; - } - } - else { - memcpy(values, pm->Map, mapsize * sizeof(GLfloat)); - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapfv( GLenum map, GLfloat *values ) -{ - _mesa_GetnPixelMapfvARB(map, INT_MAX, values); -} - -static void GLAPIENTRY -_mesa_GetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)"); - return; - } - - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, - GL_UNSIGNED_INT, bufSize, values)) { - return; - } - - values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapuiv(PBO is mapped)"); - } - return; - } - - if (map == GL_PIXEL_MAP_S_TO_S) { - /* special case */ - memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); - } - else { - for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapuiv( GLenum map, GLuint *values ) -{ - _mesa_GetnPixelMapuivARB(map, INT_MAX, values); -} - -static void GLAPIENTRY -_mesa_GetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort *values ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint mapsize, i; - const struct gl_pixelmap *pm; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - pm = get_pixelmap(ctx, map); - if (!pm) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); - return; - } - - mapsize = pm->Size; - - if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, - GL_UNSIGNED_SHORT, bufSize, values)) { - return; - } - - values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); - if (!values) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetPixelMapusv(PBO is mapped)"); - } - return; - } - - switch (map) { - /* special cases */ - case GL_PIXEL_MAP_I_TO_I: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.); - } - break; - case GL_PIXEL_MAP_S_TO_S: - for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.); - } - break; - default: - for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] ); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -static void GLAPIENTRY -_mesa_GetPixelMapusv( GLenum map, GLushort *values ) -{ - _mesa_GetnPixelMapusvARB(map, INT_MAX, values); -} - - -/**********************************************************************/ -/***** glPixelTransfer *****/ -/**********************************************************************/ - - -/* - * Implements glPixelTransfer[fi] whether called immediately or from a - * display list. - */ -static void GLAPIENTRY -_mesa_PixelTransferf( GLenum pname, GLfloat param ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - switch (pname) { - case GL_MAP_COLOR: - if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_MAP_STENCIL: - if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; - break; - case GL_INDEX_SHIFT: - if (ctx->Pixel.IndexShift == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexShift = (GLint) param; - break; - case GL_INDEX_OFFSET: - if (ctx->Pixel.IndexOffset == (GLint) param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.IndexOffset = (GLint) param; - break; - case GL_RED_SCALE: - if (ctx->Pixel.RedScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedScale = param; - break; - case GL_RED_BIAS: - if (ctx->Pixel.RedBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.RedBias = param; - break; - case GL_GREEN_SCALE: - if (ctx->Pixel.GreenScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenScale = param; - break; - case GL_GREEN_BIAS: - if (ctx->Pixel.GreenBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.GreenBias = param; - break; - case GL_BLUE_SCALE: - if (ctx->Pixel.BlueScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueScale = param; - break; - case GL_BLUE_BIAS: - if (ctx->Pixel.BlueBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.BlueBias = param; - break; - case GL_ALPHA_SCALE: - if (ctx->Pixel.AlphaScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaScale = param; - break; - case GL_ALPHA_BIAS: - if (ctx->Pixel.AlphaBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.AlphaBias = param; - break; - case GL_DEPTH_SCALE: - if (ctx->Pixel.DepthScale == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthScale = param; - break; - case GL_DEPTH_BIAS: - if (ctx->Pixel.DepthBias == param) - return; - FLUSH_VERTICES(ctx, _NEW_PIXEL); - ctx->Pixel.DepthBias = param; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); - return; - } -} - - -static void GLAPIENTRY -_mesa_PixelTransferi( GLenum pname, GLint param ) -{ - _mesa_PixelTransferf( pname, (GLfloat) param ); -} - - - -/**********************************************************************/ -/***** State Management *****/ -/**********************************************************************/ - -/* - * Return a bitmask of IMAGE_*_BIT flags which to indicate which - * pixel transfer operations are enabled. - */ -static void -update_image_transfer_state(struct gl_context *ctx) -{ - GLuint mask = 0; - - if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || - ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || - ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || - ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) - mask |= IMAGE_SCALE_BIAS_BIT; - - if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) - mask |= IMAGE_SHIFT_OFFSET_BIT; - - if (ctx->Pixel.MapColorFlag) - mask |= IMAGE_MAP_COLOR_BIT; - - ctx->_ImageTransferState = mask; -} - - -/** - * Update mesa pixel transfer derived state. - */ -void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_PIXEL) - update_image_transfer_state(ctx); -} - - -void -_mesa_init_pixel_dispatch(struct _glapi_table *disp) -{ - SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv); - SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv); - SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv); - SET_PixelMapfv(disp, _mesa_PixelMapfv); - SET_PixelMapuiv(disp, _mesa_PixelMapuiv); - SET_PixelMapusv(disp, _mesa_PixelMapusv); - SET_PixelTransferf(disp, _mesa_PixelTransferf); - SET_PixelTransferi(disp, _mesa_PixelTransferi); - SET_PixelZoom(disp, _mesa_PixelZoom); - - /* GL_ARB_robustness */ - SET_GetnPixelMapfvARB(disp, _mesa_GetnPixelMapfvARB); - SET_GetnPixelMapuivARB(disp, _mesa_GetnPixelMapuivARB); - SET_GetnPixelMapusvARB(disp, _mesa_GetnPixelMapusvARB); -} - - -#endif /* FEATURE_pixel_transfer */ - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -static void -init_pixelmap(struct gl_pixelmap *map) -{ - map->Size = 1; - map->Map[0] = 0.0; - map->Map8[0] = 0; -} - - -/** - * Initialize the context's PIXEL attribute group. - */ -void -_mesa_init_pixel( struct gl_context *ctx ) -{ - /* Pixel group */ - ctx->Pixel.RedBias = 0.0; - ctx->Pixel.RedScale = 1.0; - ctx->Pixel.GreenBias = 0.0; - ctx->Pixel.GreenScale = 1.0; - ctx->Pixel.BlueBias = 0.0; - ctx->Pixel.BlueScale = 1.0; - ctx->Pixel.AlphaBias = 0.0; - ctx->Pixel.AlphaScale = 1.0; - ctx->Pixel.DepthBias = 0.0; - ctx->Pixel.DepthScale = 1.0; - ctx->Pixel.IndexOffset = 0; - ctx->Pixel.IndexShift = 0; - ctx->Pixel.ZoomX = 1.0; - ctx->Pixel.ZoomY = 1.0; - ctx->Pixel.MapColorFlag = GL_FALSE; - ctx->Pixel.MapStencilFlag = GL_FALSE; - init_pixelmap(&ctx->PixelMaps.StoS); - init_pixelmap(&ctx->PixelMaps.ItoI); - init_pixelmap(&ctx->PixelMaps.ItoR); - init_pixelmap(&ctx->PixelMaps.ItoG); - init_pixelmap(&ctx->PixelMaps.ItoB); - init_pixelmap(&ctx->PixelMaps.ItoA); - init_pixelmap(&ctx->PixelMaps.RtoR); - init_pixelmap(&ctx->PixelMaps.GtoG); - init_pixelmap(&ctx->PixelMaps.BtoB); - init_pixelmap(&ctx->PixelMaps.AtoA); - - if (ctx->Visual.doubleBufferMode) { - ctx->Pixel.ReadBuffer = GL_BACK; - } - else { - ctx->Pixel.ReadBuffer = GL_FRONT; - } - - /* Miscellaneous */ - ctx->_ImageTransferState = 0; -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file pixel.c + * Pixel transfer functions (glPixelZoom, glPixelMap, glPixelTransfer) + */ + +#include "glheader.h" +#include "bufferobj.h" +#include "colormac.h" +#include "context.h" +#include "macros.h" +#include "mfeatures.h" +#include "pixel.h" +#include "pbo.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +#if FEATURE_pixel_transfer + + +/**********************************************************************/ +/***** glPixelZoom *****/ +/**********************************************************************/ + +static void GLAPIENTRY +_mesa_PixelZoom( GLfloat xfactor, GLfloat yfactor ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Pixel.ZoomX == xfactor && + ctx->Pixel.ZoomY == yfactor) + return; + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ZoomX = xfactor; + ctx->Pixel.ZoomY = yfactor; +} + + + +/**********************************************************************/ +/***** glPixelMap *****/ +/**********************************************************************/ + +/** + * Return pointer to a pixelmap by name. + */ +static struct gl_pixelmap * +get_pixelmap(struct gl_context *ctx, GLenum map) +{ + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + return &ctx->PixelMaps.ItoI; + case GL_PIXEL_MAP_S_TO_S: + return &ctx->PixelMaps.StoS; + case GL_PIXEL_MAP_I_TO_R: + return &ctx->PixelMaps.ItoR; + case GL_PIXEL_MAP_I_TO_G: + return &ctx->PixelMaps.ItoG; + case GL_PIXEL_MAP_I_TO_B: + return &ctx->PixelMaps.ItoB; + case GL_PIXEL_MAP_I_TO_A: + return &ctx->PixelMaps.ItoA; + case GL_PIXEL_MAP_R_TO_R: + return &ctx->PixelMaps.RtoR; + case GL_PIXEL_MAP_G_TO_G: + return &ctx->PixelMaps.GtoG; + case GL_PIXEL_MAP_B_TO_B: + return &ctx->PixelMaps.BtoB; + case GL_PIXEL_MAP_A_TO_A: + return &ctx->PixelMaps.AtoA; + default: + return NULL; + } +} + + +/** + * Helper routine used by the other _mesa_PixelMap() functions. + */ +static void +store_pixelmap(struct gl_context *ctx, GLenum map, GLsizei mapsize, + const GLfloat *values) +{ + GLint i; + struct gl_pixelmap *pm = get_pixelmap(ctx, map); + if (!pm) { + _mesa_error(ctx, GL_INVALID_ENUM, "glPixelMap(map)"); + return; + } + + switch (map) { + case GL_PIXEL_MAP_S_TO_S: + /* special case */ + ctx->PixelMaps.StoS.Size = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->PixelMaps.StoS.Map[i] = (GLfloat)IROUND(values[i]); + } + break; + case GL_PIXEL_MAP_I_TO_I: + /* special case */ + ctx->PixelMaps.ItoI.Size = mapsize; + for (i = 0; i < mapsize; i++) { + ctx->PixelMaps.ItoI.Map[i] = values[i]; + } + break; + default: + /* general case */ + pm->Size = mapsize; + for (i = 0; i < mapsize; i++) { + GLfloat val = CLAMP(values[i], 0.0F, 1.0F); + pm->Map[i] = val; + pm->Map8[i] = (GLint) (val * 255.0F); + } + } +} + + +/** + * Convenience wrapper for _mesa_validate_pbo_access() for gl[Get]PixelMap(). + */ +static GLboolean +validate_pbo_access(struct gl_context *ctx, + struct gl_pixelstore_attrib *pack, GLsizei mapsize, + GLenum format, GLenum type, GLsizei clientMemSize, + const GLvoid *ptr) +{ + GLboolean ok; + + /* Note, need to use DefaultPacking and Unpack's buffer object */ + _mesa_reference_buffer_object(ctx, + &ctx->DefaultPacking.BufferObj, + pack->BufferObj); + + ok = _mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1, + format, type, clientMemSize, ptr); + + /* restore */ + _mesa_reference_buffer_object(ctx, + &ctx->DefaultPacking.BufferObj, + ctx->Shared->NullBufferObj); + + if (!ok) { + if (_mesa_is_bufferobj(pack->BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl[Get]PixelMap*v(out of bounds PBO access)"); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetnPixelMap*vARB(out of bounds access:" + " bufSize (%d) is too small)", clientMemSize); + } + } + return ok; +} + + +static void GLAPIENTRY +_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */ + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (!_mesa_is_pow_two(mapsize)) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, + GL_FLOAT, INT_MAX, values)) { + return; + } + + values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapfv(PBO is mapped)"); + } + return; + } + + store_pixelmap(ctx, map, mapsize, values); + + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); +} + + +static void GLAPIENTRY +_mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (!_mesa_is_pow_two(mapsize)) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, + GL_UNSIGNED_INT, INT_MAX, values)) { + return; + } + + values = (const GLuint *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapuiv(PBO is mapped)"); + } + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = UINT_TO_FLOAT( values[i] ); + } + } + + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); + + store_pixelmap(ctx, map, mapsize, fvalues); +} + + +static void GLAPIENTRY +_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values ) +{ + GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" ); + return; + } + + if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) { + /* test that mapsize is a power of two */ + if (!_mesa_is_pow_two(mapsize)) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" ); + return; + } + } + + FLUSH_VERTICES(ctx, _NEW_PIXEL); + + if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY, + GL_UNSIGNED_SHORT, INT_MAX, values)) { + return; + } + + values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glPixelMapusv(PBO is mapped)"); + } + return; + } + + /* convert to floats */ + if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = (GLfloat) values[i]; + } + } + else { + GLint i; + for (i = 0; i < mapsize; i++) { + fvalues[i] = USHORT_TO_FLOAT( values[i] ); + } + } + + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); + + store_pixelmap(ctx, map, mapsize, fvalues); +} + + +static void GLAPIENTRY +_mesa_GetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint mapsize, i; + const struct gl_pixelmap *pm; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + pm = get_pixelmap(ctx, map); + if (!pm) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)"); + return; + } + + mapsize = pm->Size; + + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, + GL_FLOAT, bufSize, values)) { + return; + } + + values = (GLfloat *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapfv(PBO is mapped)"); + } + return; + } + + if (map == GL_PIXEL_MAP_S_TO_S) { + /* special case */ + for (i = 0; i < mapsize; i++) { + values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i]; + } + } + else { + memcpy(values, pm->Map, mapsize * sizeof(GLfloat)); + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); +} + + +static void GLAPIENTRY +_mesa_GetPixelMapfv( GLenum map, GLfloat *values ) +{ + _mesa_GetnPixelMapfvARB(map, INT_MAX, values); +} + +static void GLAPIENTRY +_mesa_GetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint mapsize, i; + const struct gl_pixelmap *pm; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + pm = get_pixelmap(ctx, map); + if (!pm) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapuiv(map)"); + return; + } + + mapsize = pm->Size; + + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, + GL_UNSIGNED_INT, bufSize, values)) { + return; + } + + values = (GLuint *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapuiv(PBO is mapped)"); + } + return; + } + + if (map == GL_PIXEL_MAP_S_TO_S) { + /* special case */ + memcpy(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); + } + else { + for (i = 0; i < mapsize; i++) { + values[i] = FLOAT_TO_UINT( pm->Map[i] ); + } + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); +} + + +static void GLAPIENTRY +_mesa_GetPixelMapuiv( GLenum map, GLuint *values ) +{ + _mesa_GetnPixelMapuivARB(map, INT_MAX, values); +} + +static void GLAPIENTRY +_mesa_GetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort *values ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint mapsize, i; + const struct gl_pixelmap *pm; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + pm = get_pixelmap(ctx, map); + if (!pm) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapusv(map)"); + return; + } + + mapsize = pm->Size; + + if (!validate_pbo_access(ctx, &ctx->Pack, mapsize, GL_INTENSITY, + GL_UNSIGNED_SHORT, bufSize, values)) { + return; + } + + values = (GLushort *) _mesa_map_pbo_dest(ctx, &ctx->Pack, values); + if (!values) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetPixelMapusv(PBO is mapped)"); + } + return; + } + + switch (map) { + /* special cases */ + case GL_PIXEL_MAP_I_TO_I: + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.); + } + break; + case GL_PIXEL_MAP_S_TO_S: + for (i = 0; i < mapsize; i++) { + values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.); + } + break; + default: + for (i = 0; i < mapsize; i++) { + CLAMPED_FLOAT_TO_USHORT(values[i], pm->Map[i] ); + } + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); +} + + +static void GLAPIENTRY +_mesa_GetPixelMapusv( GLenum map, GLushort *values ) +{ + _mesa_GetnPixelMapusvARB(map, INT_MAX, values); +} + + +/**********************************************************************/ +/***** glPixelTransfer *****/ +/**********************************************************************/ + + +/* + * Implements glPixelTransfer[fi] whether called immediately or from a + * display list. + */ +static void GLAPIENTRY +_mesa_PixelTransferf( GLenum pname, GLfloat param ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + switch (pname) { + case GL_MAP_COLOR: + if (ctx->Pixel.MapColorFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MapColorFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_MAP_STENCIL: + if (ctx->Pixel.MapStencilFlag == (param ? GL_TRUE : GL_FALSE)) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.MapStencilFlag = param ? GL_TRUE : GL_FALSE; + break; + case GL_INDEX_SHIFT: + if (ctx->Pixel.IndexShift == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.IndexShift = (GLint) param; + break; + case GL_INDEX_OFFSET: + if (ctx->Pixel.IndexOffset == (GLint) param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.IndexOffset = (GLint) param; + break; + case GL_RED_SCALE: + if (ctx->Pixel.RedScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.RedScale = param; + break; + case GL_RED_BIAS: + if (ctx->Pixel.RedBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.RedBias = param; + break; + case GL_GREEN_SCALE: + if (ctx->Pixel.GreenScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.GreenScale = param; + break; + case GL_GREEN_BIAS: + if (ctx->Pixel.GreenBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.GreenBias = param; + break; + case GL_BLUE_SCALE: + if (ctx->Pixel.BlueScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.BlueScale = param; + break; + case GL_BLUE_BIAS: + if (ctx->Pixel.BlueBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.BlueBias = param; + break; + case GL_ALPHA_SCALE: + if (ctx->Pixel.AlphaScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.AlphaScale = param; + break; + case GL_ALPHA_BIAS: + if (ctx->Pixel.AlphaBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.AlphaBias = param; + break; + case GL_DEPTH_SCALE: + if (ctx->Pixel.DepthScale == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.DepthScale = param; + break; + case GL_DEPTH_BIAS: + if (ctx->Pixel.DepthBias == param) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.DepthBias = param; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" ); + return; + } +} + + +static void GLAPIENTRY +_mesa_PixelTransferi( GLenum pname, GLint param ) +{ + _mesa_PixelTransferf( pname, (GLfloat) param ); +} + + + +/**********************************************************************/ +/***** State Management *****/ +/**********************************************************************/ + +/* + * Return a bitmask of IMAGE_*_BIT flags which to indicate which + * pixel transfer operations are enabled. + */ +static void +update_image_transfer_state(struct gl_context *ctx) +{ + GLuint mask = 0; + + if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || + ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || + ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || + ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) + mask |= IMAGE_SCALE_BIAS_BIT; + + if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) + mask |= IMAGE_SHIFT_OFFSET_BIT; + + if (ctx->Pixel.MapColorFlag) + mask |= IMAGE_MAP_COLOR_BIT; + + ctx->_ImageTransferState = mask; +} + + +/** + * Update mesa pixel transfer derived state. + */ +void _mesa_update_pixel( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & _NEW_PIXEL) + update_image_transfer_state(ctx); +} + + +void +_mesa_init_pixel_dispatch(struct _glapi_table *disp) +{ + SET_GetPixelMapfv(disp, _mesa_GetPixelMapfv); + SET_GetPixelMapuiv(disp, _mesa_GetPixelMapuiv); + SET_GetPixelMapusv(disp, _mesa_GetPixelMapusv); + SET_PixelMapfv(disp, _mesa_PixelMapfv); + SET_PixelMapuiv(disp, _mesa_PixelMapuiv); + SET_PixelMapusv(disp, _mesa_PixelMapusv); + SET_PixelTransferf(disp, _mesa_PixelTransferf); + SET_PixelTransferi(disp, _mesa_PixelTransferi); + SET_PixelZoom(disp, _mesa_PixelZoom); + + /* GL_ARB_robustness */ + SET_GetnPixelMapfvARB(disp, _mesa_GetnPixelMapfvARB); + SET_GetnPixelMapuivARB(disp, _mesa_GetnPixelMapuivARB); + SET_GetnPixelMapusvARB(disp, _mesa_GetnPixelMapusvARB); +} + + +#endif /* FEATURE_pixel_transfer */ + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +static void +init_pixelmap(struct gl_pixelmap *map) +{ + map->Size = 1; + map->Map[0] = 0.0; + map->Map8[0] = 0; +} + + +/** + * Initialize the context's PIXEL attribute group. + */ +void +_mesa_init_pixel( struct gl_context *ctx ) +{ + /* Pixel group */ + ctx->Pixel.RedBias = 0.0; + ctx->Pixel.RedScale = 1.0; + ctx->Pixel.GreenBias = 0.0; + ctx->Pixel.GreenScale = 1.0; + ctx->Pixel.BlueBias = 0.0; + ctx->Pixel.BlueScale = 1.0; + ctx->Pixel.AlphaBias = 0.0; + ctx->Pixel.AlphaScale = 1.0; + ctx->Pixel.DepthBias = 0.0; + ctx->Pixel.DepthScale = 1.0; + ctx->Pixel.IndexOffset = 0; + ctx->Pixel.IndexShift = 0; + ctx->Pixel.ZoomX = 1.0; + ctx->Pixel.ZoomY = 1.0; + ctx->Pixel.MapColorFlag = GL_FALSE; + ctx->Pixel.MapStencilFlag = GL_FALSE; + init_pixelmap(&ctx->PixelMaps.StoS); + init_pixelmap(&ctx->PixelMaps.ItoI); + init_pixelmap(&ctx->PixelMaps.ItoR); + init_pixelmap(&ctx->PixelMaps.ItoG); + init_pixelmap(&ctx->PixelMaps.ItoB); + init_pixelmap(&ctx->PixelMaps.ItoA); + init_pixelmap(&ctx->PixelMaps.RtoR); + init_pixelmap(&ctx->PixelMaps.GtoG); + init_pixelmap(&ctx->PixelMaps.BtoB); + init_pixelmap(&ctx->PixelMaps.AtoA); + + if (ctx->Visual.doubleBufferMode) { + ctx->Pixel.ReadBuffer = GL_BACK; + } + else { + ctx->Pixel.ReadBuffer = GL_FRONT; + } + + /* Miscellaneous */ + ctx->_ImageTransferState = 0; +} diff --git a/mesalib/src/mesa/main/polygon.c b/mesalib/src/mesa/main/polygon.c index fc64cf4a0..addca0228 100644 --- a/mesalib/src/mesa/main/polygon.c +++ b/mesalib/src/mesa/main/polygon.c @@ -1,330 +1,330 @@ -/** - * \file polygon.c - * Polygon operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "image.h" -#include "enums.h" -#include "pack.h" -#include "pbo.h" -#include "polygon.h" -#include "mtypes.h" - - -/** - * Specify whether to cull front- or back-facing facets. - * - * \param mode culling mode. - * - * \sa glCullFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On - * change, flushes the vertices and notifies the driver via - * the dd_function_table::CullFace callback. - */ -void GLAPIENTRY -_mesa_CullFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { - _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); - return; - } - - if (ctx->Polygon.CullFaceMode == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.CullFaceMode = mode; - - if (ctx->Driver.CullFace) - ctx->Driver.CullFace( ctx, mode ); -} - - -/** - * Define front- and back-facing - * - * \param mode orientation of front-facing polygons. - * - * \sa glFrontFace(). - * - * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::FrontFace callback. - */ -void GLAPIENTRY -_mesa_FrontFace( GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_CW && mode!=GL_CCW) { - _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); - return; - } - - if (ctx->Polygon.FrontFace == mode) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontFace = mode; - - ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); - - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace( ctx, mode ); -} - - -/** - * Set the polygon rasterization mode. - * - * \param face the polygons which \p mode applies to. - * \param mode how polygons should be rasterized. - * - * \sa glPolygonMode(). - * - * Verifies the parameters and updates gl_polygon_attrib::FrontMode and - * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the - * driver via the dd_function_table::PolygonMode callback. - */ -void GLAPIENTRY -_mesa_PolygonMode( GLenum face, GLenum mode ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonMode %s %s\n", - _mesa_lookup_enum_by_nr(face), - _mesa_lookup_enum_by_nr(mode)); - - if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); - return; - } - - switch (face) { - case GL_FRONT: - if (ctx->Polygon.FrontMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - break; - case GL_FRONT_AND_BACK: - if (ctx->Polygon.FrontMode == mode && - ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.FrontMode = mode; - ctx->Polygon.BackMode = mode; - break; - case GL_BACK: - if (ctx->Polygon.BackMode == mode) - return; - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.BackMode = mode; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); - return; - } - - if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) - ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; - else - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - - if (ctx->Driver.PolygonMode) - ctx->Driver.PolygonMode(ctx, face, mode); -} - -#if _HAVE_FULL_GL - - -/** - * This routine updates the ctx->Polygon.Stipple state. - * If we're getting the stipple data from a PBO, we map the buffer - * in order to access the data. - * In any case, we obey the current pixel unpacking parameters when fetching - * the stipple data. - * - * In the future, this routine should be used as a fallback, called via - * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers - * too. - */ -void -_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern) -{ - pattern = _mesa_map_validate_pbo_source(ctx, 2, - &ctx->Unpack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, - INT_MAX, pattern, - "glPolygonStipple"); - if (!pattern) - return; - - _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); - - _mesa_unmap_pbo_source(ctx, &ctx->Unpack); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_PolygonStipple( const GLubyte *pattern ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonStipple\n"); - - FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); - - _mesa_polygon_stipple(ctx, pattern); - - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple(ctx, pattern); -} - - -/** - * Called by glPolygonStipple. - */ -void GLAPIENTRY -_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glGetPolygonStipple\n"); - - dest = _mesa_map_validate_pbo_dest(ctx, 2, - &ctx->Pack, 32, 32, 1, - GL_COLOR_INDEX, GL_BITMAP, - bufSize, dest, "glGetPolygonStipple"); - if (!dest) - return; - - _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); -} - - -void GLAPIENTRY -_mesa_GetPolygonStipple( GLubyte *dest ) -{ - _mesa_GetnPolygonStippleARB(INT_MAX, dest); -} - - -void GLAPIENTRY -_mesa_PolygonOffset( GLfloat factor, GLfloat units ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE&VERBOSE_API) - _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); - - if (ctx->Polygon.OffsetFactor == factor && - ctx->Polygon.OffsetUnits == units) - return; - - FLUSH_VERTICES(ctx, _NEW_POLYGON); - ctx->Polygon.OffsetFactor = factor; - ctx->Polygon.OffsetUnits = units; - - if (ctx->Driver.PolygonOffset) - ctx->Driver.PolygonOffset( ctx, factor, units ); -} - - -void GLAPIENTRY -_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) -{ - GET_CURRENT_CONTEXT(ctx); - /* XXX mult by DepthMaxF here??? */ - _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); -} - -#endif - - -/**********************************************************************/ -/** \name Initialization */ -/*@{*/ - -/** - * Initialize the context polygon state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple - * attribute groups. - */ -void _mesa_init_polygon( struct gl_context * ctx ) -{ - /* Polygon group */ - ctx->Polygon.CullFlag = GL_FALSE; - ctx->Polygon.CullFaceMode = GL_BACK; - ctx->Polygon.FrontFace = GL_CCW; - ctx->Polygon._FrontBit = 0; - ctx->Polygon.FrontMode = GL_FILL; - ctx->Polygon.BackMode = GL_FILL; - ctx->Polygon.SmoothFlag = GL_FALSE; - ctx->Polygon.StippleFlag = GL_FALSE; - ctx->Polygon.OffsetFactor = 0.0F; - ctx->Polygon.OffsetUnits = 0.0F; - ctx->Polygon.OffsetPoint = GL_FALSE; - ctx->Polygon.OffsetLine = GL_FALSE; - ctx->Polygon.OffsetFill = GL_FALSE; - - - /* Polygon Stipple group */ - memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); -} - -/*@}*/ +/** + * \file polygon.c + * Polygon operations. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "image.h" +#include "enums.h" +#include "pack.h" +#include "pbo.h" +#include "polygon.h" +#include "mtypes.h" + + +/** + * Specify whether to cull front- or back-facing facets. + * + * \param mode culling mode. + * + * \sa glCullFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On + * change, flushes the vertices and notifies the driver via + * the dd_function_table::CullFace callback. + */ +void GLAPIENTRY +_mesa_CullFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); + + if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { + _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); + return; + } + + if (ctx->Polygon.CullFaceMode == mode) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFaceMode = mode; + + if (ctx->Driver.CullFace) + ctx->Driver.CullFace( ctx, mode ); +} + + +/** + * Define front- and back-facing + * + * \param mode orientation of front-facing polygons. + * + * \sa glFrontFace(). + * + * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::FrontFace callback. + */ +void GLAPIENTRY +_mesa_FrontFace( GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); + + if (mode!=GL_CW && mode!=GL_CCW) { + _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); + return; + } + + if (ctx->Polygon.FrontFace == mode) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.FrontFace = mode; + + ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); + + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace( ctx, mode ); +} + + +/** + * Set the polygon rasterization mode. + * + * \param face the polygons which \p mode applies to. + * \param mode how polygons should be rasterized. + * + * \sa glPolygonMode(). + * + * Verifies the parameters and updates gl_polygon_attrib::FrontMode and + * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the + * driver via the dd_function_table::PolygonMode callback. + */ +void GLAPIENTRY +_mesa_PolygonMode( GLenum face, GLenum mode ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glPolygonMode %s %s\n", + _mesa_lookup_enum_by_nr(face), + _mesa_lookup_enum_by_nr(mode)); + + if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); + return; + } + + switch (face) { + case GL_FRONT: + if (ctx->Polygon.FrontMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.FrontMode = mode; + break; + case GL_FRONT_AND_BACK: + if (ctx->Polygon.FrontMode == mode && + ctx->Polygon.BackMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.FrontMode = mode; + ctx->Polygon.BackMode = mode; + break; + case GL_BACK: + if (ctx->Polygon.BackMode == mode) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.BackMode = mode; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); + return; + } + + if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) + ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; + else + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + + if (ctx->Driver.PolygonMode) + ctx->Driver.PolygonMode(ctx, face, mode); +} + +#if _HAVE_FULL_GL + + +/** + * This routine updates the ctx->Polygon.Stipple state. + * If we're getting the stipple data from a PBO, we map the buffer + * in order to access the data. + * In any case, we obey the current pixel unpacking parameters when fetching + * the stipple data. + * + * In the future, this routine should be used as a fallback, called via + * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers + * too. + */ +void +_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern) +{ + pattern = _mesa_map_validate_pbo_source(ctx, 2, + &ctx->Unpack, 32, 32, 1, + GL_COLOR_INDEX, GL_BITMAP, + INT_MAX, pattern, + "glPolygonStipple"); + if (!pattern) + return; + + _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); + + _mesa_unmap_pbo_source(ctx, &ctx->Unpack); +} + + +/** + * Called by glPolygonStipple. + */ +void GLAPIENTRY +_mesa_PolygonStipple( const GLubyte *pattern ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glPolygonStipple\n"); + + FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); + + _mesa_polygon_stipple(ctx, pattern); + + if (ctx->Driver.PolygonStipple) + ctx->Driver.PolygonStipple(ctx, pattern); +} + + +/** + * Called by glPolygonStipple. + */ +void GLAPIENTRY +_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glGetPolygonStipple\n"); + + dest = _mesa_map_validate_pbo_dest(ctx, 2, + &ctx->Pack, 32, 32, 1, + GL_COLOR_INDEX, GL_BITMAP, + bufSize, dest, "glGetPolygonStipple"); + if (!dest) + return; + + _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); +} + + +void GLAPIENTRY +_mesa_GetPolygonStipple( GLubyte *dest ) +{ + _mesa_GetnPolygonStippleARB(INT_MAX, dest); +} + + +void GLAPIENTRY +_mesa_PolygonOffset( GLfloat factor, GLfloat units ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE&VERBOSE_API) + _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); + + if (ctx->Polygon.OffsetFactor == factor && + ctx->Polygon.OffsetUnits == units) + return; + + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFactor = factor; + ctx->Polygon.OffsetUnits = units; + + if (ctx->Driver.PolygonOffset) + ctx->Driver.PolygonOffset( ctx, factor, units ); +} + + +void GLAPIENTRY +_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) +{ + GET_CURRENT_CONTEXT(ctx); + /* XXX mult by DepthMaxF here??? */ + _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); +} + +#endif + + +/**********************************************************************/ +/** \name Initialization */ +/*@{*/ + +/** + * Initialize the context polygon state. + * + * \param ctx GL context. + * + * Initializes __struct gl_contextRec::Polygon and __struct gl_contextRec::PolygonStipple + * attribute groups. + */ +void _mesa_init_polygon( struct gl_context * ctx ) +{ + /* Polygon group */ + ctx->Polygon.CullFlag = GL_FALSE; + ctx->Polygon.CullFaceMode = GL_BACK; + ctx->Polygon.FrontFace = GL_CCW; + ctx->Polygon._FrontBit = 0; + ctx->Polygon.FrontMode = GL_FILL; + ctx->Polygon.BackMode = GL_FILL; + ctx->Polygon.SmoothFlag = GL_FALSE; + ctx->Polygon.StippleFlag = GL_FALSE; + ctx->Polygon.OffsetFactor = 0.0F; + ctx->Polygon.OffsetUnits = 0.0F; + ctx->Polygon.OffsetPoint = GL_FALSE; + ctx->Polygon.OffsetLine = GL_FALSE; + ctx->Polygon.OffsetFill = GL_FALSE; + + + /* Polygon Stipple group */ + memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); +} + +/*@}*/ diff --git a/mesalib/src/mesa/main/polygon.h b/mesalib/src/mesa/main/polygon.h index 7f6a94bad..35f222f26 100644 --- a/mesalib/src/mesa/main/polygon.h +++ b/mesalib/src/mesa/main/polygon.h @@ -1,70 +1,70 @@ -/** - * \file polygon.h - * Polygon operations. - */ - -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef POLYGON_H -#define POLYGON_H - - -#include "glheader.h" - -struct gl_context; - -extern void GLAPIENTRY -_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest ); - -extern void -_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern); - - -extern void GLAPIENTRY -_mesa_CullFace( GLenum mode ); - -extern void GLAPIENTRY -_mesa_FrontFace( GLenum mode ); - -extern void GLAPIENTRY -_mesa_PolygonMode( GLenum face, GLenum mode ); - -extern void GLAPIENTRY -_mesa_PolygonOffset( GLfloat factor, GLfloat units ); - -extern void GLAPIENTRY -_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ); - -extern void GLAPIENTRY -_mesa_PolygonStipple( const GLubyte *mask ); - -extern void GLAPIENTRY -_mesa_GetPolygonStipple( GLubyte *mask ); - -extern void -_mesa_init_polygon( struct gl_context * ctx ); - -#endif +/** + * \file polygon.h + * Polygon operations. + */ + +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef POLYGON_H +#define POLYGON_H + + +#include "glheader.h" + +struct gl_context; + +extern void GLAPIENTRY +_mesa_GetnPolygonStippleARB( GLsizei bufSize, GLubyte *dest ); + +extern void +_mesa_polygon_stipple(struct gl_context *ctx, const GLubyte *pattern); + + +extern void GLAPIENTRY +_mesa_CullFace( GLenum mode ); + +extern void GLAPIENTRY +_mesa_FrontFace( GLenum mode ); + +extern void GLAPIENTRY +_mesa_PolygonMode( GLenum face, GLenum mode ); + +extern void GLAPIENTRY +_mesa_PolygonOffset( GLfloat factor, GLfloat units ); + +extern void GLAPIENTRY +_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ); + +extern void GLAPIENTRY +_mesa_PolygonStipple( const GLubyte *mask ); + +extern void GLAPIENTRY +_mesa_GetPolygonStipple( GLubyte *mask ); + +extern void +_mesa_init_polygon( struct gl_context * ctx ); + +#endif diff --git a/mesalib/src/mesa/main/queryobj.c b/mesalib/src/mesa/main/queryobj.c index 33be9232e..bae5dad1e 100644 --- a/mesalib/src/mesa/main/queryobj.c +++ b/mesalib/src/mesa/main/queryobj.c @@ -1,624 +1,624 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "context.h" -#include "enums.h" -#include "hash.h" -#include "imports.h" -#include "queryobj.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "main/dispatch.h" - - -#if FEATURE_queryobj - - -/** - * Allocate a new query object. This is a fallback routine called via - * ctx->Driver.NewQueryObject(). - * \param ctx - rendering context - * \param id - the new object's ID - * \return pointer to new query_object object or NULL if out of memory. - */ -struct gl_query_object * -_mesa_new_query_object(struct gl_context *ctx, GLuint id) -{ - struct gl_query_object *q = MALLOC_STRUCT(gl_query_object); - (void) ctx; - if (q) { - q->Id = id; - q->Result = 0; - q->Active = GL_FALSE; - q->Ready = GL_TRUE; /* correct, see spec */ - } - return q; -} - - -/** - * Begin a query. Software driver fallback. - * Called via ctx->Driver.BeginQuery(). - */ -void -_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* no-op */ -} - - -/** - * End a query. Software driver fallback. - * Called via ctx->Driver.EndQuery(). - */ -void -_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q) -{ - q->Ready = GL_TRUE; -} - - -/** - * Wait for query to complete. Software driver fallback. - * Called via ctx->Driver.WaitQuery(). - */ -void -_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* For software drivers, _mesa_end_query() should have completed the query. - * For real hardware, implement a proper WaitQuery() driver function, - * which may require issuing a flush. - */ - assert(q->Ready); -} - - -/** - * Check if a query results are ready. Software driver fallback. - * Called via ctx->Driver.CheckQuery(). - */ -static void -_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q) -{ - /* No-op for sw rendering. - * HW drivers may need to flush at this time. - */ -} - - -/** - * Delete a query object. Called via ctx->Driver.DeleteQuery(). - * Not removed from hash table here. - */ -void -_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q) -{ - free(q); -} - - -void -_mesa_init_query_object_functions(struct dd_function_table *driver) -{ - driver->NewQueryObject = _mesa_new_query_object; - driver->DeleteQuery = _mesa_delete_query; - driver->BeginQuery = _mesa_begin_query; - driver->EndQuery = _mesa_end_query; - driver->WaitQuery = _mesa_wait_query; - driver->CheckQuery = _mesa_check_query; -} - - -/** - * Return pointer to the query object binding point for the given target. - * \return NULL if invalid target, else the address of binding point - */ -static struct gl_query_object ** -get_query_binding_point(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_SAMPLES_PASSED_ARB: - if (ctx->Extensions.ARB_occlusion_query) - return &ctx->Query.CurrentOcclusionObject; - else - return NULL; - case GL_ANY_SAMPLES_PASSED: - if (ctx->Extensions.ARB_occlusion_query2) - return &ctx->Query.CurrentOcclusionObject; - else - return NULL; - case GL_TIME_ELAPSED_EXT: - if (ctx->Extensions.EXT_timer_query) - return &ctx->Query.CurrentTimerObject; - else - return NULL; -#if FEATURE_EXT_transform_feedback - case GL_PRIMITIVES_GENERATED: - if (ctx->Extensions.EXT_transform_feedback) - return &ctx->Query.PrimitivesGenerated; - else - return NULL; - case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: - if (ctx->Extensions.EXT_transform_feedback) - return &ctx->Query.PrimitivesWritten; - else - return NULL; -#endif - default: - return NULL; - } -} - - -static void GLAPIENTRY -_mesa_GenQueriesARB(GLsizei n, GLuint *ids) -{ - GLuint first; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGenQueries(%d)\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)"); - return; - } - - /* No query objects can be active at this time! */ - if (ctx->Query.CurrentOcclusionObject || - ctx->Query.CurrentTimerObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB"); - return; - } - - first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n); - if (first) { - GLsizei i; - for (i = 0; i < n; i++) { - struct gl_query_object *q - = ctx->Driver.NewQueryObject(ctx, first + i); - if (!q) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB"); - return; - } - ids[i] = first + i; - _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q); - } - } -} - - -static void GLAPIENTRY -_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) -{ - GLint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)"); - return; - } - - /* No query objects can be active at this time! */ - if (ctx->Query.CurrentOcclusionObject || - ctx->Query.CurrentTimerObject) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB"); - return; - } - - for (i = 0; i < n; i++) { - if (ids[i] > 0) { - struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]); - if (q) { - ASSERT(!q->Active); /* should be caught earlier */ - _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); - ctx->Driver.DeleteQuery(ctx, q); - } - } - } -} - - -static GLboolean GLAPIENTRY -_mesa_IsQueryARB(GLuint id) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glIsQuery(%u)\n", id); - - if (id && _mesa_lookup_query_object(ctx, id)) - return GL_TRUE; - else - return GL_FALSE; -} - - -static void GLAPIENTRY -_mesa_BeginQueryARB(GLenum target, GLuint id) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glBeginQuery(%s, %u)\n", - _mesa_lookup_enum_by_nr(target), id); - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); - return; - } - - if (id == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)"); - return; - } - - q = _mesa_lookup_query_object(ctx, id); - if (!q) { - /* create new object */ - q = ctx->Driver.NewQueryObject(ctx, id); - if (!q) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB"); - return; - } - _mesa_HashInsert(ctx->Query.QueryObjects, id, q); - } - else { - /* pre-existing object */ - if (q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBeginQueryARB(query already active)"); - return; - } - } - - q->Target = target; - q->Active = GL_TRUE; - q->Result = 0; - q->Ready = GL_FALSE; - - /* XXX should probably refcount query objects */ - *bindpt = q; - - ctx->Driver.BeginQuery(ctx, q); -} - - -static void GLAPIENTRY -_mesa_EndQueryARB(GLenum target) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glEndQuery(%s)\n", _mesa_lookup_enum_by_nr(target)); - - FLUSH_VERTICES(ctx, _NEW_DEPTH); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); - return; - } - - /* XXX should probably refcount query objects */ - q = *bindpt; - *bindpt = NULL; - - if (!q || !q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEndQueryARB(no matching glBeginQueryARB)"); - return; - } - - q->Active = GL_FALSE; - ctx->Driver.EndQuery(ctx, q); -} - - -static void GLAPIENTRY -_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) -{ - struct gl_query_object *q, **bindpt; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryiv(%s, %s)\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(pname)); - - bindpt = get_query_binding_point(ctx, target); - if (!bindpt) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)"); - return; - } - - q = *bindpt; - - switch (pname) { - case GL_QUERY_COUNTER_BITS_ARB: - *params = 8 * sizeof(q->Result); - break; - case GL_CURRENT_QUERY_ARB: - *params = q ? q->Id : 0; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)"); - return; - } -} - - -static void GLAPIENTRY -_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectivARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - /* if result is too large for returned type, clamp to max value */ - if (q->Target == GL_ANY_SAMPLES_PASSED) { - if (q->Result) - *params = GL_TRUE; - else - *params = GL_FALSE; - } else { - if (q->Result > 0x7fffffff) { - *params = 0x7fffffff; - } - else { - *params = (GLint)q->Result; - } - } - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)"); - return; - } -} - - -static void GLAPIENTRY -_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectuivARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - /* if result is too large for returned type, clamp to max value */ - if (q->Target == GL_ANY_SAMPLES_PASSED) { - if (q->Result) - *params = GL_TRUE; - else - *params = GL_FALSE; - } else { - if (q->Result > 0xffffffff) { - *params = 0xffffffff; - } - else { - *params = (GLuint)q->Result; - } - } - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)"); - return; - } -} - - -/** - * New with GL_EXT_timer_query - */ -static void GLAPIENTRY -_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectui64vARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - *params = q->Result; - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)"); - return; - } -} - - -/** - * New with GL_EXT_timer_query - */ -static void GLAPIENTRY -_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) -{ - struct gl_query_object *q = NULL; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id, - _mesa_lookup_enum_by_nr(pname)); - - if (id) - q = _mesa_lookup_query_object(ctx, id); - - if (!q || q->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id); - return; - } - - switch (pname) { - case GL_QUERY_RESULT_ARB: - if (!q->Ready) - ctx->Driver.WaitQuery(ctx, q); - *params = q->Result; - break; - case GL_QUERY_RESULT_AVAILABLE_ARB: - if (!q->Ready) - ctx->Driver.CheckQuery( ctx, q ); - *params = q->Ready; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)"); - return; - } -} - - -void -_mesa_init_queryobj_dispatch(struct _glapi_table *disp) -{ - SET_GenQueriesARB(disp, _mesa_GenQueriesARB); - SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB); - SET_IsQueryARB(disp, _mesa_IsQueryARB); - SET_BeginQueryARB(disp, _mesa_BeginQueryARB); - SET_EndQueryARB(disp, _mesa_EndQueryARB); - SET_GetQueryivARB(disp, _mesa_GetQueryivARB); - SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB); - SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB); - - SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT); - SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT); -} - - -#endif /* FEATURE_queryobj */ - - -/** - * Allocate/init the context state related to query objects. - */ -void -_mesa_init_queryobj(struct gl_context *ctx) -{ - ctx->Query.QueryObjects = _mesa_NewHashTable(); - ctx->Query.CurrentOcclusionObject = NULL; -} - - -/** - * Callback for deleting a query object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_queryobj_cb(GLuint id, void *data, void *userData) -{ - struct gl_query_object *q= (struct gl_query_object *) data; - struct gl_context *ctx = (struct gl_context *)userData; - ctx->Driver.DeleteQuery(ctx, q); -} - - -/** - * Free the context state related to query objects. - */ -void -_mesa_free_queryobj_data(struct gl_context *ctx) -{ - _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); - _mesa_DeleteHashTable(ctx->Query.QueryObjects); -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "context.h" +#include "enums.h" +#include "hash.h" +#include "imports.h" +#include "queryobj.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "main/dispatch.h" + + +#if FEATURE_queryobj + + +/** + * Allocate a new query object. This is a fallback routine called via + * ctx->Driver.NewQueryObject(). + * \param ctx - rendering context + * \param id - the new object's ID + * \return pointer to new query_object object or NULL if out of memory. + */ +struct gl_query_object * +_mesa_new_query_object(struct gl_context *ctx, GLuint id) +{ + struct gl_query_object *q = MALLOC_STRUCT(gl_query_object); + (void) ctx; + if (q) { + q->Id = id; + q->Result = 0; + q->Active = GL_FALSE; + q->Ready = GL_TRUE; /* correct, see spec */ + } + return q; +} + + +/** + * Begin a query. Software driver fallback. + * Called via ctx->Driver.BeginQuery(). + */ +void +_mesa_begin_query(struct gl_context *ctx, struct gl_query_object *q) +{ + /* no-op */ +} + + +/** + * End a query. Software driver fallback. + * Called via ctx->Driver.EndQuery(). + */ +void +_mesa_end_query(struct gl_context *ctx, struct gl_query_object *q) +{ + q->Ready = GL_TRUE; +} + + +/** + * Wait for query to complete. Software driver fallback. + * Called via ctx->Driver.WaitQuery(). + */ +void +_mesa_wait_query(struct gl_context *ctx, struct gl_query_object *q) +{ + /* For software drivers, _mesa_end_query() should have completed the query. + * For real hardware, implement a proper WaitQuery() driver function, + * which may require issuing a flush. + */ + assert(q->Ready); +} + + +/** + * Check if a query results are ready. Software driver fallback. + * Called via ctx->Driver.CheckQuery(). + */ +static void +_mesa_check_query(struct gl_context *ctx, struct gl_query_object *q) +{ + /* No-op for sw rendering. + * HW drivers may need to flush at this time. + */ +} + + +/** + * Delete a query object. Called via ctx->Driver.DeleteQuery(). + * Not removed from hash table here. + */ +void +_mesa_delete_query(struct gl_context *ctx, struct gl_query_object *q) +{ + free(q); +} + + +void +_mesa_init_query_object_functions(struct dd_function_table *driver) +{ + driver->NewQueryObject = _mesa_new_query_object; + driver->DeleteQuery = _mesa_delete_query; + driver->BeginQuery = _mesa_begin_query; + driver->EndQuery = _mesa_end_query; + driver->WaitQuery = _mesa_wait_query; + driver->CheckQuery = _mesa_check_query; +} + + +/** + * Return pointer to the query object binding point for the given target. + * \return NULL if invalid target, else the address of binding point + */ +static struct gl_query_object ** +get_query_binding_point(struct gl_context *ctx, GLenum target) +{ + switch (target) { + case GL_SAMPLES_PASSED_ARB: + if (ctx->Extensions.ARB_occlusion_query) + return &ctx->Query.CurrentOcclusionObject; + else + return NULL; + case GL_ANY_SAMPLES_PASSED: + if (ctx->Extensions.ARB_occlusion_query2) + return &ctx->Query.CurrentOcclusionObject; + else + return NULL; + case GL_TIME_ELAPSED_EXT: + if (ctx->Extensions.EXT_timer_query) + return &ctx->Query.CurrentTimerObject; + else + return NULL; +#if FEATURE_EXT_transform_feedback + case GL_PRIMITIVES_GENERATED: + if (ctx->Extensions.EXT_transform_feedback) + return &ctx->Query.PrimitivesGenerated; + else + return NULL; + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + if (ctx->Extensions.EXT_transform_feedback) + return &ctx->Query.PrimitivesWritten; + else + return NULL; +#endif + default: + return NULL; + } +} + + +static void GLAPIENTRY +_mesa_GenQueriesARB(GLsizei n, GLuint *ids) +{ + GLuint first; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGenQueries(%d)\n", n); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenQueriesARB(n < 0)"); + return; + } + + /* No query objects can be active at this time! */ + if (ctx->Query.CurrentOcclusionObject || + ctx->Query.CurrentTimerObject) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGenQueriesARB"); + return; + } + + first = _mesa_HashFindFreeKeyBlock(ctx->Query.QueryObjects, n); + if (first) { + GLsizei i; + for (i = 0; i < n; i++) { + struct gl_query_object *q + = ctx->Driver.NewQueryObject(ctx, first + i); + if (!q) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB"); + return; + } + ids[i] = first + i; + _mesa_HashInsert(ctx->Query.QueryObjects, first + i, q); + } + } +} + + +static void GLAPIENTRY +_mesa_DeleteQueriesARB(GLsizei n, const GLuint *ids) +{ + GLint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDeleeteQueries(%d)\n", n); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteQueriesARB(n < 0)"); + return; + } + + /* No query objects can be active at this time! */ + if (ctx->Query.CurrentOcclusionObject || + ctx->Query.CurrentTimerObject) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteQueriesARB"); + return; + } + + for (i = 0; i < n; i++) { + if (ids[i] > 0) { + struct gl_query_object *q = _mesa_lookup_query_object(ctx, ids[i]); + if (q) { + ASSERT(!q->Active); /* should be caught earlier */ + _mesa_HashRemove(ctx->Query.QueryObjects, ids[i]); + ctx->Driver.DeleteQuery(ctx, q); + } + } + } +} + + +static GLboolean GLAPIENTRY +_mesa_IsQueryARB(GLuint id) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glIsQuery(%u)\n", id); + + if (id && _mesa_lookup_query_object(ctx, id)) + return GL_TRUE; + else + return GL_FALSE; +} + + +static void GLAPIENTRY +_mesa_BeginQueryARB(GLenum target, GLuint id) +{ + struct gl_query_object *q, **bindpt; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glBeginQuery(%s, %u)\n", + _mesa_lookup_enum_by_nr(target), id); + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBeginQueryARB(target)"); + return; + } + + if (id == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginQueryARB(id==0)"); + return; + } + + q = _mesa_lookup_query_object(ctx, id); + if (!q) { + /* create new object */ + q = ctx->Driver.NewQueryObject(ctx, id); + if (!q) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQueryARB"); + return; + } + _mesa_HashInsert(ctx->Query.QueryObjects, id, q); + } + else { + /* pre-existing object */ + if (q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBeginQueryARB(query already active)"); + return; + } + } + + q->Target = target; + q->Active = GL_TRUE; + q->Result = 0; + q->Ready = GL_FALSE; + + /* XXX should probably refcount query objects */ + *bindpt = q; + + ctx->Driver.BeginQuery(ctx, q); +} + + +static void GLAPIENTRY +_mesa_EndQueryARB(GLenum target) +{ + struct gl_query_object *q, **bindpt; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glEndQuery(%s)\n", _mesa_lookup_enum_by_nr(target)); + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glEndQueryARB(target)"); + return; + } + + /* XXX should probably refcount query objects */ + q = *bindpt; + *bindpt = NULL; + + if (!q || !q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEndQueryARB(no matching glBeginQueryARB)"); + return; + } + + q->Active = GL_FALSE; + ctx->Driver.EndQuery(ctx, q); +} + + +static void GLAPIENTRY +_mesa_GetQueryivARB(GLenum target, GLenum pname, GLint *params) +{ + struct gl_query_object *q, **bindpt; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetQueryiv(%s, %s)\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname)); + + bindpt = get_query_binding_point(ctx, target); + if (!bindpt) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryARB(target)"); + return; + } + + q = *bindpt; + + switch (pname) { + case GL_QUERY_COUNTER_BITS_ARB: + *params = 8 * sizeof(q->Result); + break; + case GL_CURRENT_QUERY_ARB: + *params = q ? q->Id : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryivARB(pname)"); + return; + } +} + + +static void GLAPIENTRY +_mesa_GetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) +{ + struct gl_query_object *q = NULL; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetQueryObjectiv(%u, %s)\n", id, + _mesa_lookup_enum_by_nr(pname)); + + if (id) + q = _mesa_lookup_query_object(ctx, id); + + if (!q || q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetQueryObjectivARB(id=%d is invalid or active)", id); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_ARB: + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); + /* if result is too large for returned type, clamp to max value */ + if (q->Target == GL_ANY_SAMPLES_PASSED) { + if (q->Result) + *params = GL_TRUE; + else + *params = GL_FALSE; + } else { + if (q->Result > 0x7fffffff) { + *params = 0x7fffffff; + } + else { + *params = (GLint)q->Result; + } + } + break; + case GL_QUERY_RESULT_AVAILABLE_ARB: + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); + *params = q->Ready; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectivARB(pname)"); + return; + } +} + + +static void GLAPIENTRY +_mesa_GetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) +{ + struct gl_query_object *q = NULL; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetQueryObjectuiv(%u, %s)\n", id, + _mesa_lookup_enum_by_nr(pname)); + + if (id) + q = _mesa_lookup_query_object(ctx, id); + + if (!q || q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetQueryObjectuivARB(id=%d is invalid or active)", id); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_ARB: + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); + /* if result is too large for returned type, clamp to max value */ + if (q->Target == GL_ANY_SAMPLES_PASSED) { + if (q->Result) + *params = GL_TRUE; + else + *params = GL_FALSE; + } else { + if (q->Result > 0xffffffff) { + *params = 0xffffffff; + } + else { + *params = (GLuint)q->Result; + } + } + break; + case GL_QUERY_RESULT_AVAILABLE_ARB: + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); + *params = q->Ready; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectuivARB(pname)"); + return; + } +} + + +/** + * New with GL_EXT_timer_query + */ +static void GLAPIENTRY +_mesa_GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT *params) +{ + struct gl_query_object *q = NULL; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetQueryObjecti64v(%u, %s)\n", id, + _mesa_lookup_enum_by_nr(pname)); + + if (id) + q = _mesa_lookup_query_object(ctx, id); + + if (!q || q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetQueryObjectui64vARB(id=%d is invalid or active)", id); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_ARB: + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); + *params = q->Result; + break; + case GL_QUERY_RESULT_AVAILABLE_ARB: + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); + *params = q->Ready; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjecti64vARB(pname)"); + return; + } +} + + +/** + * New with GL_EXT_timer_query + */ +static void GLAPIENTRY +_mesa_GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT *params) +{ + struct gl_query_object *q = NULL; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGetQueryObjectui64v(%u, %s)\n", id, + _mesa_lookup_enum_by_nr(pname)); + + if (id) + q = _mesa_lookup_query_object(ctx, id); + + if (!q || q->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetQueryObjectuui64vARB(id=%d is invalid or active)", id); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_ARB: + if (!q->Ready) + ctx->Driver.WaitQuery(ctx, q); + *params = q->Result; + break; + case GL_QUERY_RESULT_AVAILABLE_ARB: + if (!q->Ready) + ctx->Driver.CheckQuery( ctx, q ); + *params = q->Ready; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetQueryObjectui64vARB(pname)"); + return; + } +} + + +void +_mesa_init_queryobj_dispatch(struct _glapi_table *disp) +{ + SET_GenQueriesARB(disp, _mesa_GenQueriesARB); + SET_DeleteQueriesARB(disp, _mesa_DeleteQueriesARB); + SET_IsQueryARB(disp, _mesa_IsQueryARB); + SET_BeginQueryARB(disp, _mesa_BeginQueryARB); + SET_EndQueryARB(disp, _mesa_EndQueryARB); + SET_GetQueryivARB(disp, _mesa_GetQueryivARB); + SET_GetQueryObjectivARB(disp, _mesa_GetQueryObjectivARB); + SET_GetQueryObjectuivARB(disp, _mesa_GetQueryObjectuivARB); + + SET_GetQueryObjecti64vEXT(disp, _mesa_GetQueryObjecti64vEXT); + SET_GetQueryObjectui64vEXT(disp, _mesa_GetQueryObjectui64vEXT); +} + + +#endif /* FEATURE_queryobj */ + + +/** + * Allocate/init the context state related to query objects. + */ +void +_mesa_init_queryobj(struct gl_context *ctx) +{ + ctx->Query.QueryObjects = _mesa_NewHashTable(); + ctx->Query.CurrentOcclusionObject = NULL; +} + + +/** + * Callback for deleting a query object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_queryobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_query_object *q= (struct gl_query_object *) data; + struct gl_context *ctx = (struct gl_context *)userData; + ctx->Driver.DeleteQuery(ctx, q); +} + + +/** + * Free the context state related to query objects. + */ +void +_mesa_free_queryobj_data(struct gl_context *ctx) +{ + _mesa_HashDeleteAll(ctx->Query.QueryObjects, delete_queryobj_cb, ctx); + _mesa_DeleteHashTable(ctx->Query.QueryObjects); +} diff --git a/mesalib/src/mesa/main/readpix.c b/mesalib/src/mesa/main/readpix.c index ecd9ba1f7..84c5b2228 100644 --- a/mesalib/src/mesa/main/readpix.c +++ b/mesalib/src/mesa/main/readpix.c @@ -1,278 +1,278 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "glheader.h" -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "enums.h" -#include "readpix.h" -#include "framebuffer.h" -#include "formats.h" -#include "image.h" -#include "mtypes.h" -#include "pbo.h" -#include "state.h" - - -/** - * Do error checking of the format/type parameters to glReadPixels and - * glDrawPixels. - * \param drawing if GL_TRUE do checking for DrawPixels, else do checking - * for ReadPixels. - * \return GL_TRUE if error detected, GL_FALSE if no errors - */ -GLboolean -_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, - GLenum type, GLboolean drawing) -{ - const char *readDraw = drawing ? "Draw" : "Read"; - const GLboolean reading = !drawing; - - /* state validation should have already been done */ - ASSERT(ctx->NewState == 0x0); - - if (ctx->Extensions.EXT_packed_depth_stencil - && type == GL_UNSIGNED_INT_24_8_EXT - && format != GL_DEPTH_STENCIL_EXT) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); - return GL_TRUE; - } - - if (ctx->Extensions.ARB_depth_buffer_float - && type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV - && format != GL_DEPTH_STENCIL_EXT) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); - return GL_TRUE; - } - - /* basic combinations test */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "gl%sPixels(format or type)", readDraw); - return GL_TRUE; - } - - /* additional checks */ - switch (format) { - case GL_RG: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_RED_INTEGER_EXT: - case GL_GREEN_INTEGER_EXT: - case GL_BLUE_INTEGER_EXT: - case GL_ALPHA_INTEGER_EXT: - case GL_RGB_INTEGER_EXT: - case GL_RGBA_INTEGER_EXT: - case GL_BGR_INTEGER_EXT: - case GL_BGRA_INTEGER_EXT: - case GL_LUMINANCE_INTEGER_EXT: - case GL_LUMINANCE_ALPHA_INTEGER_EXT: - if (!drawing) { - /* reading */ - if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - } - break; - case GL_COLOR_INDEX: - if (drawing) { - if (ctx->PixelMaps.ItoR.Size == 0 || - ctx->PixelMaps.ItoG.Size == 0 || - ctx->PixelMaps.ItoB.Size == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawPixels(drawing color index pixels into RGB buffer)"); - return GL_TRUE; - } - } - else { - /* reading */ - if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(no color buffer)"); - return GL_TRUE; - } - /* We no longer support CI-mode color buffers so trying to read - * GL_COLOR_INDEX pixels is always an error. - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(color buffer is RGB)"); - return GL_TRUE; - } - break; - case GL_STENCIL_INDEX: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (reading && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no stencil buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_COMPONENT: - if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth buffer)", readDraw); - return GL_TRUE; - } - break; - case GL_DEPTH_STENCIL_EXT: - /* Check validity of the type first. */ - switch (type) { - case GL_UNSIGNED_INT_24_8_EXT: - if (!ctx->Extensions.EXT_packed_depth_stencil) { - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); - return GL_TRUE; - } - break; - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - if (!ctx->Extensions.ARB_depth_buffer_float) { - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); - return GL_TRUE; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); - return GL_TRUE; - } - if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || - (reading && !_mesa_source_buffer_exists(ctx, format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sPixels(no depth or stencil buffer)", readDraw); - return GL_TRUE; - } - break; - default: - /* this should have been caught in _mesa_is_legal_format_type() */ - _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); - return GL_TRUE; - } - - /* no errors */ - return GL_FALSE; -} - - - -void GLAPIENTRY -_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLsizei bufSize, - GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - FLUSH_CURRENT(ctx, 0); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n", - width, height, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), - pixels); - - if (width < 0 || height < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, - "glReadPixels(width=%d height=%d)", width, height ); - return; - } - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { - /* found an error */ - return; - } - - /* Check that the destination format and source buffer are both - * integer-valued or both non-integer-valued. - */ - if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) { - const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format); - const GLboolean dstInteger = _mesa_is_integer_format(format); - if (dstInteger != srcInteger) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(integer / non-integer format mismatch"); - return; - } - } - - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glReadPixels(incomplete framebuffer)" ); - return; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); - return; - } - - if (width == 0 || height == 0) - return; /* nothing to do */ - - if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, - format, type, bufSize, pixels)) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadPixels(out of bounds PBO access)"); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glReadnPixelsARB(out of bounds access:" - " bufSize (%d) is too small)", bufSize); - } - return; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && - _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - /* buffer is mapped - that's an error */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); - return; - } - - ctx->Driver.ReadPixels(ctx, x, y, width, height, - format, type, &ctx->Pack, pixels); -} - -void GLAPIENTRY -_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels ) -{ - _mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels); -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "glheader.h" +#include "imports.h" +#include "bufferobj.h" +#include "context.h" +#include "enums.h" +#include "readpix.h" +#include "framebuffer.h" +#include "formats.h" +#include "image.h" +#include "mtypes.h" +#include "pbo.h" +#include "state.h" + + +/** + * Do error checking of the format/type parameters to glReadPixels and + * glDrawPixels. + * \param drawing if GL_TRUE do checking for DrawPixels, else do checking + * for ReadPixels. + * \return GL_TRUE if error detected, GL_FALSE if no errors + */ +GLboolean +_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, + GLenum type, GLboolean drawing) +{ + const char *readDraw = drawing ? "Draw" : "Read"; + const GLboolean reading = !drawing; + + /* state validation should have already been done */ + ASSERT(ctx->NewState == 0x0); + + if (ctx->Extensions.EXT_packed_depth_stencil + && type == GL_UNSIGNED_INT_24_8_EXT + && format != GL_DEPTH_STENCIL_EXT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); + return GL_TRUE; + } + + if (ctx->Extensions.ARB_depth_buffer_float + && type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV + && format != GL_DEPTH_STENCIL_EXT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(format is not GL_DEPTH_STENCIL_EXT)", readDraw); + return GL_TRUE; + } + + /* basic combinations test */ + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sPixels(format or type)", readDraw); + return GL_TRUE; + } + + /* additional checks */ + switch (format) { + case GL_RG: + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_BGR: + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + case GL_RED_INTEGER_EXT: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + if (!drawing) { + /* reading */ + if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + } + break; + case GL_COLOR_INDEX: + if (drawing) { + if (ctx->PixelMaps.ItoR.Size == 0 || + ctx->PixelMaps.ItoG.Size == 0 || + ctx->PixelMaps.ItoB.Size == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawPixels(drawing color index pixels into RGB buffer)"); + return GL_TRUE; + } + } + else { + /* reading */ + if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(no color buffer)"); + return GL_TRUE; + } + /* We no longer support CI-mode color buffers so trying to read + * GL_COLOR_INDEX pixels is always an error. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(color buffer is RGB)"); + return GL_TRUE; + } + break; + case GL_STENCIL_INDEX: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (reading && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no stencil buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_COMPONENT: + if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth buffer)", readDraw); + return GL_TRUE; + } + break; + case GL_DEPTH_STENCIL_EXT: + /* Check validity of the type first. */ + switch (type) { + case GL_UNSIGNED_INT_24_8_EXT: + if (!ctx->Extensions.EXT_packed_depth_stencil) { + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); + return GL_TRUE; + } + break; + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + if (!ctx->Extensions.ARB_depth_buffer_float) { + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); + return GL_TRUE; + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sPixels(type)", readDraw); + return GL_TRUE; + } + if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || + (reading && !_mesa_source_buffer_exists(ctx, format))) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sPixels(no depth or stencil buffer)", readDraw); + return GL_TRUE; + } + break; + default: + /* this should have been caught in _mesa_is_legal_format_type() */ + _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); + return GL_TRUE; + } + + /* no errors */ + return GL_FALSE; +} + + + +void GLAPIENTRY +_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei bufSize, + GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + FLUSH_CURRENT(ctx, 0); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n", + width, height, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), + pixels); + + if (width < 0 || height < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, + "glReadPixels(width=%d height=%d)", width, height ); + return; + } + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { + /* found an error */ + return; + } + + /* Check that the destination format and source buffer are both + * integer-valued or both non-integer-valued. + */ + if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) { + const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format); + const GLboolean dstInteger = _mesa_is_integer_format(format); + if (dstInteger != srcInteger) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(integer / non-integer format mismatch"); + return; + } + } + + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glReadPixels(incomplete framebuffer)" ); + return; + } + + if (!_mesa_source_buffer_exists(ctx, format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); + return; + } + + if (width == 0 || height == 0) + return; /* nothing to do */ + + if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, + format, type, bufSize, pixels)) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadPixels(out of bounds PBO access)"); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadnPixelsARB(out of bounds access:" + " bufSize (%d) is too small)", bufSize); + } + return; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && + _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + /* buffer is mapped - that's an error */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); + return; + } + + ctx->Driver.ReadPixels(ctx, x, y, width, height, + format, type, &ctx->Pack, pixels); +} + +void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ) +{ + _mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels); +} diff --git a/mesalib/src/mesa/main/readpix.h b/mesalib/src/mesa/main/readpix.h index dceac7c6e..f6bb3d6e2 100644 --- a/mesalib/src/mesa/main/readpix.h +++ b/mesalib/src/mesa/main/readpix.h @@ -1,47 +1,47 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef READPIXELS_H -#define READPIXELS_H - - -#include "glheader.h" - -struct gl_context; - -extern GLboolean -_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type, - GLboolean drawing); - -extern void GLAPIENTRY -_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels ); - -extern void GLAPIENTRY -_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLsizei bufSize, - GLvoid *pixels ); - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef READPIXELS_H +#define READPIXELS_H + + +#include "glheader.h" + +struct gl_context; + +extern GLboolean +_mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type, + GLboolean drawing); + +extern void GLAPIENTRY +_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels ); + +extern void GLAPIENTRY +_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei bufSize, + GLvoid *pixels ); + +#endif diff --git a/mesalib/src/mesa/main/remap_helper.h b/mesalib/src/mesa/main/remap_helper.h index 5f0023767..9460bf9d8 100644 --- a/mesalib/src/mesa/main/remap_helper.h +++ b/mesalib/src/mesa/main/remap_helper.h @@ -1,7004 +1,7004 @@ -/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ - -/* - * Copyright (C) 2009 Chia-I Wu - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * Chia-I Wu, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "main/dispatch.h" -#include "main/remap.h" - -/* this is internal to remap.c */ -#ifdef need_MESA_remap_table - -static const char _mesa_function_pool[] = - /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ - "idd\0" - "glMapGrid1d\0" - "\0" - /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix3fv\0" - "glUniformMatrix3fvARB\0" - "\0" - /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ - "iff\0" - "glMapGrid1f\0" - "\0" - /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ - "iii\0" - "glVertexAttribI2iEXT\0" - "glVertexAttribI2i\0" - "\0" - /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ - "iiii\0" - "glRasterPos4i\0" - "\0" - /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ - "dddd\0" - "glRasterPos4d\0" - "\0" - /* _mesa_function_pool[165]: NewList (dynamic) */ - "ii\0" - "glNewList\0" - "\0" - /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ - "ffff\0" - "glRasterPos4f\0" - "\0" - /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ - "\0" - "glLoadIdentity\0" - "\0" - /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterfvNV\0" - "\0" - /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */ - "fi\0" - "glSampleCoverage\0" - "glSampleCoverageARB\0" - "\0" - /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */ - "iiiiip\0" - "glConvolutionFilter1D\0" - "glConvolutionFilter1DEXT\0" - "\0" - /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */ - "ii\0" - "glBeginQuery\0" - "glBeginQueryARB\0" - "\0" - /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */ - "p\0" - "glRasterPos3dv\0" - "\0" - /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */ - "ii\0" - "glPointParameteri\0" - "glPointParameteriNV\0" - "\0" - /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */ - "iip\0" - "glGetProgramiv\0" - "\0" - /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */ - "iiii\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sARB\0" - "\0" - /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iEXT\0" - "\0" - /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */ - "fff\0" - "glWindowPos3f\0" - "glWindowPos3fARB\0" - "glWindowPos3fMESA\0" - "\0" - /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */ - "p\0" - "glTexCoord1iv\0" - "\0" - /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */ - "p\0" - "glTexCoord4sv\0" - "\0" - /* _mesa_function_pool[643]: RasterPos4s (offset 84) */ - "iiii\0" - "glRasterPos4s\0" - "\0" - /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */ - "ip\0" - "glPixelTexGenParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */ - "i\0" - "glActiveTexture\0" - "glActiveTextureARB\0" - "\0" - /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */ - "iiiiiiiiii\0" - "glBlitFramebuffer\0" - "glBlitFramebufferEXT\0" - "\0" - /* _mesa_function_pool[785]: TexCoord1f (offset 96) */ - "f\0" - "glTexCoord1f\0" - "\0" - /* _mesa_function_pool[801]: TexCoord1d (offset 94) */ - "d\0" - "glTexCoord1d\0" - "\0" - /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4ubvNV\0" - "\0" - /* _mesa_function_pool[842]: TexCoord1i (offset 98) */ - "i\0" - "glTexCoord1i\0" - "\0" - /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */ - "iipp\0" - "glGetProgramNamedParameterdvNV\0" - "\0" - /* _mesa_function_pool[895]: Histogram (offset 367) */ - "iiii\0" - "glHistogram\0" - "glHistogramEXT\0" - "\0" - /* _mesa_function_pool[928]: TexCoord1s (offset 100) */ - "i\0" - "glTexCoord1s\0" - "\0" - /* _mesa_function_pool[944]: GetMapfv (offset 267) */ - "iip\0" - "glGetMapfv\0" - "\0" - /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */ - "f\0" - "glEvalCoord1f\0" - "\0" - /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */ - "iiii\0" - "glFramebufferTexture\0" - "\0" - /* _mesa_function_pool[1004]: GetGraphicsResetStatusARB (will be remapped) */ - "\0" - "glGetGraphicsResetStatusARB\0" - "\0" - /* _mesa_function_pool[1034]: TexImage4DSGIS (dynamic) */ - "iiiiiiiiiip\0" - "glTexImage4DSGIS\0" - "\0" - /* _mesa_function_pool[1064]: PolygonStipple (offset 175) */ - "p\0" - "glPolygonStipple\0" - "\0" - /* _mesa_function_pool[1084]: WindowPos2dvMESA (will be remapped) */ - "p\0" - "glWindowPos2dv\0" - "glWindowPos2dvARB\0" - "glWindowPos2dvMESA\0" - "\0" - /* _mesa_function_pool[1139]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiColor3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[1183]: BlendEquationSeparateEXT (will be remapped) */ - "ii\0" - "glBlendEquationSeparate\0" - "glBlendEquationSeparateEXT\0" - "glBlendEquationSeparateATI\0" - "\0" - /* _mesa_function_pool[1265]: ListParameterfSGIX (dynamic) */ - "iif\0" - "glListParameterfSGIX\0" - "\0" - /* _mesa_function_pool[1291]: SecondaryColor3bEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bEXT\0" - "\0" - /* _mesa_function_pool[1337]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ - "pppp\0" - "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" - "\0" - /* _mesa_function_pool[1383]: GetnPolygonStippleARB (will be remapped) */ - "ip\0" - "glGetnPolygonStippleARB\0" - "\0" - /* _mesa_function_pool[1411]: GetPixelMapfv (offset 271) */ - "ip\0" - "glGetPixelMapfv\0" - "\0" - /* _mesa_function_pool[1431]: Color3uiv (offset 22) */ - "p\0" - "glColor3uiv\0" - "\0" - /* _mesa_function_pool[1446]: IsEnabled (offset 286) */ - "i\0" - "glIsEnabled\0" - "\0" - /* _mesa_function_pool[1461]: VertexAttrib4svNV (will be remapped) */ - "ip\0" - "glVertexAttrib4svNV\0" - "\0" - /* _mesa_function_pool[1485]: EvalCoord2fv (offset 235) */ - "p\0" - "glEvalCoord2fv\0" - "\0" - /* _mesa_function_pool[1503]: GetBufferSubDataARB (will be remapped) */ - "iiip\0" - "glGetBufferSubData\0" - "glGetBufferSubDataARB\0" - "\0" - /* _mesa_function_pool[1550]: BufferSubDataARB (will be remapped) */ - "iiip\0" - "glBufferSubData\0" - "glBufferSubDataARB\0" - "\0" - /* _mesa_function_pool[1591]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ - "ppp\0" - "glTexCoord2fColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[1629]: AttachShader (will be remapped) */ - "ii\0" - "glAttachShader\0" - "\0" - /* _mesa_function_pool[1648]: GetCombinerInputParameterfvNV (will be remapped) */ - "iiiip\0" - "glGetCombinerInputParameterfvNV\0" - "\0" - /* _mesa_function_pool[1687]: MultiTexCoordP2ui (will be remapped) */ - "iii\0" - "glMultiTexCoordP2ui\0" - "\0" - /* _mesa_function_pool[1712]: VertexAttrib2fARB (will be remapped) */ - "iff\0" - "glVertexAttrib2f\0" - "glVertexAttrib2fARB\0" - "\0" - /* _mesa_function_pool[1754]: GetDebugLogLengthMESA (dynamic) */ - "iii\0" - "glGetDebugLogLengthMESA\0" - "\0" - /* _mesa_function_pool[1783]: GetMapiv (offset 268) */ - "iip\0" - "glGetMapiv\0" - "\0" - /* _mesa_function_pool[1799]: VertexAttrib3fARB (will be remapped) */ - "ifff\0" - "glVertexAttrib3f\0" - "glVertexAttrib3fARB\0" - "\0" - /* _mesa_function_pool[1842]: Indexubv (offset 316) */ - "p\0" - "glIndexubv\0" - "\0" - /* _mesa_function_pool[1856]: GetQueryivARB (will be remapped) */ - "iip\0" - "glGetQueryiv\0" - "glGetQueryivARB\0" - "\0" - /* _mesa_function_pool[1890]: TexImage3D (offset 371) */ - "iiiiiiiiip\0" - "glTexImage3D\0" - "glTexImage3DEXT\0" - "\0" - /* _mesa_function_pool[1931]: BindFragDataLocationEXT (will be remapped) */ - "iip\0" - "glBindFragDataLocationEXT\0" - "glBindFragDataLocation\0" - "\0" - /* _mesa_function_pool[1985]: TexCoordP4ui (will be remapped) */ - "ii\0" - "glTexCoordP4ui\0" - "\0" - /* _mesa_function_pool[2004]: ReplacementCodeuiVertex3fvSUN (dynamic) */ - "pp\0" - "glReplacementCodeuiVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[2040]: EdgeFlagPointer (offset 312) */ - "ip\0" - "glEdgeFlagPointer\0" - "\0" - /* _mesa_function_pool[2062]: Color3ubv (offset 20) */ - "p\0" - "glColor3ubv\0" - "\0" - /* _mesa_function_pool[2077]: GetQueryObjectivARB (will be remapped) */ - "iip\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectivARB\0" - "\0" - /* _mesa_function_pool[2123]: Vertex3dv (offset 135) */ - "p\0" - "glVertex3dv\0" - "\0" - /* _mesa_function_pool[2138]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[2185]: CompressedTexSubImage2DARB (will be remapped) */ - "iiiiiiiip\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage2DARB\0" - "\0" - /* _mesa_function_pool[2251]: CombinerOutputNV (will be remapped) */ - "iiiiiiiiii\0" - "glCombinerOutputNV\0" - "\0" - /* _mesa_function_pool[2282]: VertexAttribs3fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs3fvNV\0" - "\0" - /* _mesa_function_pool[2308]: GetnMapivARB (will be remapped) */ - "iiip\0" - "glGetnMapivARB\0" - "\0" - /* _mesa_function_pool[2329]: Uniform2fARB (will be remapped) */ - "iff\0" - "glUniform2f\0" - "glUniform2fARB\0" - "\0" - /* _mesa_function_pool[2361]: LightModeliv (offset 166) */ - "ip\0" - "glLightModeliv\0" - "\0" - /* _mesa_function_pool[2380]: VertexAttrib1svARB (will be remapped) */ - "ip\0" - "glVertexAttrib1sv\0" - "glVertexAttrib1svARB\0" - "\0" - /* _mesa_function_pool[2423]: VertexAttribs1dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs1dvNV\0" - "\0" - /* _mesa_function_pool[2449]: VertexP3ui (will be remapped) */ - "ii\0" - "glVertexP3ui\0" - "\0" - /* _mesa_function_pool[2466]: Uniform2ivARB (will be remapped) */ - "iip\0" - "glUniform2iv\0" - "glUniform2ivARB\0" - "\0" - /* _mesa_function_pool[2500]: GetImageTransformParameterfvHP (dynamic) */ - "iip\0" - "glGetImageTransformParameterfvHP\0" - "\0" - /* _mesa_function_pool[2538]: Normal3bv (offset 53) */ - "p\0" - "glNormal3bv\0" - "\0" - /* _mesa_function_pool[2553]: TexGeniv (offset 193) */ - "iip\0" - "glTexGeniv\0" - "\0" - /* _mesa_function_pool[2569]: TexCoordP1uiv (will be remapped) */ - "ip\0" - "glTexCoordP1uiv\0" - "\0" - /* _mesa_function_pool[2589]: WeightubvARB (dynamic) */ - "ip\0" - "glWeightubvARB\0" - "\0" - /* _mesa_function_pool[2608]: VertexAttrib1fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib1fvNV\0" - "\0" - /* _mesa_function_pool[2632]: Vertex3iv (offset 139) */ - "p\0" - "glVertex3iv\0" - "\0" - /* _mesa_function_pool[2647]: CopyConvolutionFilter1D (offset 354) */ - "iiiii\0" - "glCopyConvolutionFilter1D\0" - "glCopyConvolutionFilter1DEXT\0" - "\0" - /* _mesa_function_pool[2709]: VertexAttribI1uiEXT (will be remapped) */ - "ii\0" - "glVertexAttribI1uiEXT\0" - "glVertexAttribI1ui\0" - "\0" - /* _mesa_function_pool[2754]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ - "iffffff\0" - "glReplacementCodeuiNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[2802]: TexCoordP1ui (will be remapped) */ - "ii\0" - "glTexCoordP1ui\0" - "\0" - /* _mesa_function_pool[2821]: DeleteSync (will be remapped) */ - "i\0" - "glDeleteSync\0" - "\0" - /* _mesa_function_pool[2837]: FragmentMaterialfvSGIX (dynamic) */ - "iip\0" - "glFragmentMaterialfvSGIX\0" - "\0" - /* _mesa_function_pool[2867]: BlendColor (offset 336) */ - "ffff\0" - "glBlendColor\0" - "glBlendColorEXT\0" - "\0" - /* _mesa_function_pool[2902]: UniformMatrix4fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix4fv\0" - "glUniformMatrix4fvARB\0" - "\0" - /* _mesa_function_pool[2949]: DeleteVertexArraysAPPLE (will be remapped) */ - "ip\0" - "glDeleteVertexArrays\0" - "glDeleteVertexArraysAPPLE\0" - "\0" - /* _mesa_function_pool[3000]: TexBuffer (will be remapped) */ - "iii\0" - "glTexBuffer\0" - "\0" - /* _mesa_function_pool[3017]: ReadInstrumentsSGIX (dynamic) */ - "i\0" - "glReadInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[3042]: CallLists (offset 3) */ - "iip\0" - "glCallLists\0" - "\0" - /* _mesa_function_pool[3059]: DeformationMap3dSGIX (dynamic) */ - "iddiiddiiddiip\0" - "glDeformationMap3dSGIX\0" - "\0" - /* _mesa_function_pool[3098]: UniformMatrix2x4fv (will be remapped) */ - "iiip\0" - "glUniformMatrix2x4fv\0" - "\0" - /* _mesa_function_pool[3125]: ReadnPixelsARB (will be remapped) */ - "iiiiiiip\0" - "glReadnPixelsARB\0" - "\0" - /* _mesa_function_pool[3152]: Color4ubVertex3fvSUN (dynamic) */ - "pp\0" - "glColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[3179]: Normal3iv (offset 59) */ - "p\0" - "glNormal3iv\0" - "\0" - /* _mesa_function_pool[3194]: PassThrough (offset 199) */ - "f\0" - "glPassThrough\0" - "\0" - /* _mesa_function_pool[3211]: GetnPixelMapusvARB (will be remapped) */ - "iip\0" - "glGetnPixelMapusvARB\0" - "\0" - /* _mesa_function_pool[3237]: TexParameterIivEXT (will be remapped) */ - "iip\0" - "glTexParameterIivEXT\0" - "glTexParameterIiv\0" - "\0" - /* _mesa_function_pool[3281]: FramebufferTextureLayerEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTextureLayer\0" - "glFramebufferTextureLayerARB\0" - "glFramebufferTextureLayerEXT\0" - "\0" - /* _mesa_function_pool[3372]: GetListParameterfvSGIX (dynamic) */ - "iip\0" - "glGetListParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[3402]: Viewport (offset 305) */ - "iiii\0" - "glViewport\0" - "\0" - /* _mesa_function_pool[3419]: VertexAttrib4NusvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nusv\0" - "glVertexAttrib4NusvARB\0" - "\0" - /* _mesa_function_pool[3466]: VertexP4uiv (will be remapped) */ - "ip\0" - "glVertexP4uiv\0" - "\0" - /* _mesa_function_pool[3484]: VertexAttribP3ui (will be remapped) */ - "iiii\0" - "glVertexAttribP3ui\0" - "\0" - /* _mesa_function_pool[3509]: WindowPos4svMESA (will be remapped) */ - "p\0" - "glWindowPos4svMESA\0" - "\0" - /* _mesa_function_pool[3531]: CreateProgramObjectARB (will be remapped) */ - "\0" - "glCreateProgramObjectARB\0" - "\0" - /* _mesa_function_pool[3558]: DeleteTransformFeedbacks (will be remapped) */ - "ip\0" - "glDeleteTransformFeedbacks\0" - "\0" - /* _mesa_function_pool[3589]: UniformMatrix4x3fv (will be remapped) */ - "iiip\0" - "glUniformMatrix4x3fv\0" - "\0" - /* _mesa_function_pool[3616]: PrioritizeTextures (offset 331) */ - "ipp\0" - "glPrioritizeTextures\0" - "glPrioritizeTexturesEXT\0" - "\0" - /* _mesa_function_pool[3666]: VertexAttribI3uiEXT (will be remapped) */ - "iiii\0" - "glVertexAttribI3uiEXT\0" - "glVertexAttribI3ui\0" - "\0" - /* _mesa_function_pool[3713]: AsyncMarkerSGIX (dynamic) */ - "i\0" - "glAsyncMarkerSGIX\0" - "\0" - /* _mesa_function_pool[3734]: GlobalAlphaFactorubSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorubSUN\0" - "\0" - /* _mesa_function_pool[3762]: ClearColorIuiEXT (will be remapped) */ - "iiii\0" - "glClearColorIuiEXT\0" - "\0" - /* _mesa_function_pool[3787]: ClearDebugLogMESA (dynamic) */ - "iii\0" - "glClearDebugLogMESA\0" - "\0" - /* _mesa_function_pool[3812]: Uniform4uiEXT (will be remapped) */ - "iiiii\0" - "glUniform4uiEXT\0" - "glUniform4ui\0" - "\0" - /* _mesa_function_pool[3848]: ResetHistogram (offset 369) */ - "i\0" - "glResetHistogram\0" - "glResetHistogramEXT\0" - "\0" - /* _mesa_function_pool[3888]: GetProgramNamedParameterfvNV (will be remapped) */ - "iipp\0" - "glGetProgramNamedParameterfvNV\0" - "\0" - /* _mesa_function_pool[3925]: PointParameterfEXT (will be remapped) */ - "if\0" - "glPointParameterf\0" - "glPointParameterfARB\0" - "glPointParameterfEXT\0" - "glPointParameterfSGIS\0" - "\0" - /* _mesa_function_pool[4011]: MultiTexCoordP4uiv (will be remapped) */ - "iip\0" - "glMultiTexCoordP4uiv\0" - "\0" - /* _mesa_function_pool[4037]: LoadIdentityDeformationMapSGIX (dynamic) */ - "i\0" - "glLoadIdentityDeformationMapSGIX\0" - "\0" - /* _mesa_function_pool[4073]: GenFencesNV (will be remapped) */ - "ip\0" - "glGenFencesNV\0" - "\0" - /* _mesa_function_pool[4091]: ImageTransformParameterfHP (dynamic) */ - "iif\0" - "glImageTransformParameterfHP\0" - "\0" - /* _mesa_function_pool[4125]: MatrixIndexusvARB (dynamic) */ - "ip\0" - "glMatrixIndexusvARB\0" - "\0" - /* _mesa_function_pool[4149]: DrawElementsBaseVertex (will be remapped) */ - "iiipi\0" - "glDrawElementsBaseVertex\0" - "\0" - /* _mesa_function_pool[4181]: DisableVertexAttribArrayARB (will be remapped) */ - "i\0" - "glDisableVertexAttribArray\0" - "glDisableVertexAttribArrayARB\0" - "\0" - /* _mesa_function_pool[4241]: VertexAttribI4ubvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4ubvEXT\0" - "glVertexAttribI4ubv\0" - "\0" - /* _mesa_function_pool[4288]: GetnConvolutionFilterARB (will be remapped) */ - "iiiip\0" - "glGetnConvolutionFilterARB\0" - "\0" - /* _mesa_function_pool[4322]: TexCoord2sv (offset 109) */ - "p\0" - "glTexCoord2sv\0" - "\0" - /* _mesa_function_pool[4339]: ColorP4uiv (will be remapped) */ - "ip\0" - "glColorP4uiv\0" - "\0" - /* _mesa_function_pool[4356]: Vertex4dv (offset 143) */ - "p\0" - "glVertex4dv\0" - "\0" - /* _mesa_function_pool[4371]: StencilMaskSeparate (will be remapped) */ - "ii\0" - "glStencilMaskSeparate\0" - "\0" - /* _mesa_function_pool[4397]: ProgramLocalParameter4dARB (will be remapped) */ - "iidddd\0" - "glProgramLocalParameter4dARB\0" - "\0" - /* _mesa_function_pool[4434]: CompressedTexImage3DARB (will be remapped) */ - "iiiiiiiip\0" - "glCompressedTexImage3D\0" - "glCompressedTexImage3DARB\0" - "\0" - /* _mesa_function_pool[4494]: Color3sv (offset 18) */ - "p\0" - "glColor3sv\0" - "\0" - /* _mesa_function_pool[4508]: GetConvolutionParameteriv (offset 358) */ - "iip\0" - "glGetConvolutionParameteriv\0" - "glGetConvolutionParameterivEXT\0" - "\0" - /* _mesa_function_pool[4572]: DeleteSamplers (will be remapped) */ - "ip\0" - "glDeleteSamplers\0" - "\0" - /* _mesa_function_pool[4593]: VertexAttrib1fARB (will be remapped) */ - "if\0" - "glVertexAttrib1f\0" - "glVertexAttrib1fARB\0" - "\0" - /* _mesa_function_pool[4634]: Vertex2dv (offset 127) */ - "p\0" - "glVertex2dv\0" - "\0" - /* _mesa_function_pool[4649]: TestFenceNV (will be remapped) */ - "i\0" - "glTestFenceNV\0" - "\0" - /* _mesa_function_pool[4666]: MultiTexCoord1fvARB (offset 379) */ - "ip\0" - "glMultiTexCoord1fv\0" - "glMultiTexCoord1fvARB\0" - "\0" - /* _mesa_function_pool[4711]: TexCoord3iv (offset 115) */ - "p\0" - "glTexCoord3iv\0" - "\0" - /* _mesa_function_pool[4728]: Uniform2uivEXT (will be remapped) */ - "iip\0" - "glUniform2uivEXT\0" - "glUniform2uiv\0" - "\0" - /* _mesa_function_pool[4764]: ColorFragmentOp2ATI (will be remapped) */ - "iiiiiiiiii\0" - "glColorFragmentOp2ATI\0" - "\0" - /* _mesa_function_pool[4798]: SecondaryColorPointerListIBM (dynamic) */ - "iiipi\0" - "glSecondaryColorPointerListIBM\0" - "\0" - /* _mesa_function_pool[4836]: GetPixelTexGenParameterivSGIS (will be remapped) */ - "ip\0" - "glGetPixelTexGenParameterivSGIS\0" - "\0" - /* _mesa_function_pool[4872]: Color3fv (offset 14) */ - "p\0" - "glColor3fv\0" - "\0" - /* _mesa_function_pool[4886]: GetnPixelMapfvARB (will be remapped) */ - "iip\0" - "glGetnPixelMapfvARB\0" - "\0" - /* _mesa_function_pool[4911]: ReplacementCodeubSUN (dynamic) */ - "i\0" - "glReplacementCodeubSUN\0" - "\0" - /* _mesa_function_pool[4937]: FinishAsyncSGIX (dynamic) */ - "p\0" - "glFinishAsyncSGIX\0" - "\0" - /* _mesa_function_pool[4958]: GetnUniformfvARB (will be remapped) */ - "iiip\0" - "glGetnUniformfvARB\0" - "\0" - /* _mesa_function_pool[4983]: GetDebugLogMESA (dynamic) */ - "iiiipp\0" - "glGetDebugLogMESA\0" - "\0" - /* _mesa_function_pool[5009]: FogCoorddEXT (will be remapped) */ - "d\0" - "glFogCoordd\0" - "glFogCoorddEXT\0" - "\0" - /* _mesa_function_pool[5039]: BeginConditionalRenderNV (will be remapped) */ - "ii\0" - "glBeginConditionalRenderNV\0" - "glBeginConditionalRender\0" - "\0" - /* _mesa_function_pool[5095]: Color4ubVertex3fSUN (dynamic) */ - "iiiifff\0" - "glColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[5126]: FogCoordfEXT (will be remapped) */ - "f\0" - "glFogCoordf\0" - "glFogCoordfEXT\0" - "\0" - /* _mesa_function_pool[5156]: PointSize (offset 173) */ - "f\0" - "glPointSize\0" - "\0" - /* _mesa_function_pool[5171]: VertexAttribI2uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI2uivEXT\0" - "glVertexAttribI2uiv\0" - "\0" - /* _mesa_function_pool[5218]: TexCoord2fVertex3fSUN (dynamic) */ - "fffff\0" - "glTexCoord2fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[5249]: PopName (offset 200) */ - "\0" - "glPopName\0" - "\0" - /* _mesa_function_pool[5261]: GetSamplerParameterfv (will be remapped) */ - "iip\0" - "glGetSamplerParameterfv\0" - "\0" - /* _mesa_function_pool[5290]: GlobalAlphaFactoriSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactoriSUN\0" - "\0" - /* _mesa_function_pool[5317]: VertexAttrib2dNV (will be remapped) */ - "idd\0" - "glVertexAttrib2dNV\0" - "\0" - /* _mesa_function_pool[5341]: GetProgramInfoLog (will be remapped) */ - "iipp\0" - "glGetProgramInfoLog\0" - "\0" - /* _mesa_function_pool[5367]: VertexP2ui (will be remapped) */ - "ii\0" - "glVertexP2ui\0" - "\0" - /* _mesa_function_pool[5384]: VertexAttrib4NbvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nbv\0" - "glVertexAttrib4NbvARB\0" - "\0" - /* _mesa_function_pool[5429]: GetActiveAttribARB (will be remapped) */ - "iiipppp\0" - "glGetActiveAttrib\0" - "glGetActiveAttribARB\0" - "\0" - /* _mesa_function_pool[5477]: Vertex4sv (offset 149) */ - "p\0" - "glVertex4sv\0" - "\0" - /* _mesa_function_pool[5492]: VertexAttrib4ubNV (will be remapped) */ - "iiiii\0" - "glVertexAttrib4ubNV\0" - "\0" - /* _mesa_function_pool[5519]: VertexAttribI1ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI1ivEXT\0" - "glVertexAttribI1iv\0" - "\0" - /* _mesa_function_pool[5564]: ClampColor (will be remapped) */ - "ii\0" - "glClampColor\0" - "\0" - /* _mesa_function_pool[5581]: TextureRangeAPPLE (will be remapped) */ - "iip\0" - "glTextureRangeAPPLE\0" - "\0" - /* _mesa_function_pool[5606]: GetTexEnvfv (offset 276) */ - "iip\0" - "glGetTexEnvfv\0" - "\0" - /* _mesa_function_pool[5625]: VertexAttribP2uiv (will be remapped) */ - "iiip\0" - "glVertexAttribP2uiv\0" - "\0" - /* _mesa_function_pool[5651]: BindTransformFeedback (will be remapped) */ - "ii\0" - "glBindTransformFeedback\0" - "\0" - /* _mesa_function_pool[5679]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ - "ffffffffffff\0" - "glTexCoord2fColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[5732]: Indexub (offset 315) */ - "i\0" - "glIndexub\0" - "\0" - /* _mesa_function_pool[5745]: VertexAttrib4fNV (will be remapped) */ - "iffff\0" - "glVertexAttrib4fNV\0" - "\0" - /* _mesa_function_pool[5771]: TexEnvi (offset 186) */ - "iii\0" - "glTexEnvi\0" - "\0" - /* _mesa_function_pool[5786]: GetClipPlane (offset 259) */ - "ip\0" - "glGetClipPlane\0" - "\0" - /* _mesa_function_pool[5805]: CombinerParameterfvNV (will be remapped) */ - "ip\0" - "glCombinerParameterfvNV\0" - "\0" - /* _mesa_function_pool[5833]: TexCoordP4uiv (will be remapped) */ - "ip\0" - "glTexCoordP4uiv\0" - "\0" - /* _mesa_function_pool[5853]: VertexAttribs3dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs3dvNV\0" - "\0" - /* _mesa_function_pool[5879]: VertexAttribI2uiEXT (will be remapped) */ - "iii\0" - "glVertexAttribI2uiEXT\0" - "glVertexAttribI2ui\0" - "\0" - /* _mesa_function_pool[5925]: VertexAttribs4fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs4fvNV\0" - "\0" - /* _mesa_function_pool[5951]: VertexArrayRangeNV (will be remapped) */ - "ip\0" - "glVertexArrayRangeNV\0" - "\0" - /* _mesa_function_pool[5976]: FragmentLightiSGIX (dynamic) */ - "iii\0" - "glFragmentLightiSGIX\0" - "\0" - /* _mesa_function_pool[6002]: PolygonOffsetEXT (will be remapped) */ - "ff\0" - "glPolygonOffsetEXT\0" - "\0" - /* _mesa_function_pool[6025]: VertexAttribI4uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4uivEXT\0" - "glVertexAttribI4uiv\0" - "\0" - /* _mesa_function_pool[6072]: PollAsyncSGIX (dynamic) */ - "p\0" - "glPollAsyncSGIX\0" - "\0" - /* _mesa_function_pool[6091]: DeleteFragmentShaderATI (will be remapped) */ - "i\0" - "glDeleteFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[6120]: Scaled (offset 301) */ - "ddd\0" - "glScaled\0" - "\0" - /* _mesa_function_pool[6134]: ResumeTransformFeedback (will be remapped) */ - "\0" - "glResumeTransformFeedback\0" - "\0" - /* _mesa_function_pool[6162]: Scalef (offset 302) */ - "fff\0" - "glScalef\0" - "\0" - /* _mesa_function_pool[6176]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glTexCoord2fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[6214]: ProgramEnvParameters4fvEXT (will be remapped) */ - "iiip\0" - "glProgramEnvParameters4fvEXT\0" - "\0" - /* _mesa_function_pool[6249]: MultTransposeMatrixdARB (will be remapped) */ - "p\0" - "glMultTransposeMatrixd\0" - "glMultTransposeMatrixdARB\0" - "\0" - /* _mesa_function_pool[6301]: ObjectUnpurgeableAPPLE (will be remapped) */ - "iii\0" - "glObjectUnpurgeableAPPLE\0" - "\0" - /* _mesa_function_pool[6331]: TexCoordP3ui (will be remapped) */ - "ii\0" - "glTexCoordP3ui\0" - "\0" - /* _mesa_function_pool[6350]: AlphaFunc (offset 240) */ - "if\0" - "glAlphaFunc\0" - "\0" - /* _mesa_function_pool[6366]: WindowPos2svMESA (will be remapped) */ - "p\0" - "glWindowPos2sv\0" - "glWindowPos2svARB\0" - "glWindowPos2svMESA\0" - "\0" - /* _mesa_function_pool[6421]: EdgeFlag (offset 41) */ - "i\0" - "glEdgeFlag\0" - "\0" - /* _mesa_function_pool[6435]: TexCoord2iv (offset 107) */ - "p\0" - "glTexCoord2iv\0" - "\0" - /* _mesa_function_pool[6452]: CompressedTexImage1DARB (will be remapped) */ - "iiiiiip\0" - "glCompressedTexImage1D\0" - "glCompressedTexImage1DARB\0" - "\0" - /* _mesa_function_pool[6510]: Rotated (offset 299) */ - "dddd\0" - "glRotated\0" - "\0" - /* _mesa_function_pool[6526]: GetTexParameterIuivEXT (will be remapped) */ - "iip\0" - "glGetTexParameterIuivEXT\0" - "glGetTexParameterIuiv\0" - "\0" - /* _mesa_function_pool[6578]: VertexAttrib2sNV (will be remapped) */ - "iii\0" - "glVertexAttrib2sNV\0" - "\0" - /* _mesa_function_pool[6602]: ReadPixels (offset 256) */ - "iiiiiip\0" - "glReadPixels\0" - "\0" - /* _mesa_function_pool[6624]: VertexAttribDivisorARB (will be remapped) */ - "ii\0" - "glVertexAttribDivisorARB\0" - "\0" - /* _mesa_function_pool[6653]: EdgeFlagv (offset 42) */ - "p\0" - "glEdgeFlagv\0" - "\0" - /* _mesa_function_pool[6668]: NormalPointerListIBM (dynamic) */ - "iipi\0" - "glNormalPointerListIBM\0" - "\0" - /* _mesa_function_pool[6697]: IndexPointerEXT (will be remapped) */ - "iiip\0" - "glIndexPointerEXT\0" - "\0" - /* _mesa_function_pool[6721]: Color4iv (offset 32) */ - "p\0" - "glColor4iv\0" - "\0" - /* _mesa_function_pool[6735]: TexParameterf (offset 178) */ - "iif\0" - "glTexParameterf\0" - "\0" - /* _mesa_function_pool[6756]: TexParameteri (offset 180) */ - "iii\0" - "glTexParameteri\0" - "\0" - /* _mesa_function_pool[6777]: NormalPointerEXT (will be remapped) */ - "iiip\0" - "glNormalPointerEXT\0" - "\0" - /* _mesa_function_pool[6802]: MultiTexCoord3dARB (offset 392) */ - "iddd\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dARB\0" - "\0" - /* _mesa_function_pool[6847]: MultiTexCoord2iARB (offset 388) */ - "iii\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iARB\0" - "\0" - /* _mesa_function_pool[6891]: DrawPixels (offset 257) */ - "iiiip\0" - "glDrawPixels\0" - "\0" - /* _mesa_function_pool[6911]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ - "iffffffff\0" - "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[6971]: MultiTexCoord2svARB (offset 391) */ - "ip\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord2svARB\0" - "\0" - /* _mesa_function_pool[7016]: ReplacementCodeubvSUN (dynamic) */ - "p\0" - "glReplacementCodeubvSUN\0" - "\0" - /* _mesa_function_pool[7043]: Uniform3iARB (will be remapped) */ - "iiii\0" - "glUniform3i\0" - "glUniform3iARB\0" - "\0" - /* _mesa_function_pool[7076]: DrawTransformFeedback (will be remapped) */ - "ii\0" - "glDrawTransformFeedback\0" - "\0" - /* _mesa_function_pool[7104]: DrawElementsInstancedARB (will be remapped) */ - "iiipi\0" - "glDrawElementsInstancedARB\0" - "glDrawElementsInstancedEXT\0" - "glDrawElementsInstanced\0" - "\0" - /* _mesa_function_pool[7189]: GetShaderInfoLog (will be remapped) */ - "iipp\0" - "glGetShaderInfoLog\0" - "\0" - /* _mesa_function_pool[7214]: WeightivARB (dynamic) */ - "ip\0" - "glWeightivARB\0" - "\0" - /* _mesa_function_pool[7232]: PollInstrumentsSGIX (dynamic) */ - "p\0" - "glPollInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[7257]: GlobalAlphaFactordSUN (dynamic) */ - "d\0" - "glGlobalAlphaFactordSUN\0" - "\0" - /* _mesa_function_pool[7284]: GetFinalCombinerInputParameterfvNV (will be remapped) */ - "iip\0" - "glGetFinalCombinerInputParameterfvNV\0" - "\0" - /* _mesa_function_pool[7326]: GenerateMipmapEXT (will be remapped) */ - "i\0" - "glGenerateMipmap\0" - "glGenerateMipmapEXT\0" - "\0" - /* _mesa_function_pool[7366]: GenLists (offset 5) */ - "i\0" - "glGenLists\0" - "\0" - /* _mesa_function_pool[7380]: DepthRangef (will be remapped) */ - "ff\0" - "glDepthRangef\0" - "\0" - /* _mesa_function_pool[7398]: GetMapAttribParameterivNV (dynamic) */ - "iiip\0" - "glGetMapAttribParameterivNV\0" - "\0" - /* _mesa_function_pool[7432]: CreateShaderObjectARB (will be remapped) */ - "i\0" - "glCreateShaderObjectARB\0" - "\0" - /* _mesa_function_pool[7459]: GetSharpenTexFuncSGIS (dynamic) */ - "ip\0" - "glGetSharpenTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[7487]: BufferDataARB (will be remapped) */ - "iipi\0" - "glBufferData\0" - "glBufferDataARB\0" - "\0" - /* _mesa_function_pool[7522]: FlushVertexArrayRangeNV (will be remapped) */ - "\0" - "glFlushVertexArrayRangeNV\0" - "\0" - /* _mesa_function_pool[7550]: MapGrid2d (offset 226) */ - "iddidd\0" - "glMapGrid2d\0" - "\0" - /* _mesa_function_pool[7570]: MapGrid2f (offset 227) */ - "iffiff\0" - "glMapGrid2f\0" - "\0" - /* _mesa_function_pool[7590]: SampleMapATI (will be remapped) */ - "iii\0" - "glSampleMapATI\0" - "\0" - /* _mesa_function_pool[7610]: VertexPointerEXT (will be remapped) */ - "iiiip\0" - "glVertexPointerEXT\0" - "\0" - /* _mesa_function_pool[7636]: GetTexFilterFuncSGIS (dynamic) */ - "iip\0" - "glGetTexFilterFuncSGIS\0" - "\0" - /* _mesa_function_pool[7664]: Scissor (offset 176) */ - "iiii\0" - "glScissor\0" - "\0" - /* _mesa_function_pool[7680]: Fogf (offset 153) */ - "if\0" - "glFogf\0" - "\0" - /* _mesa_function_pool[7691]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiColor4ubVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[7736]: TexSubImage1D (offset 332) */ - "iiiiiip\0" - "glTexSubImage1D\0" - "glTexSubImage1DEXT\0" - "\0" - /* _mesa_function_pool[7780]: VertexAttrib1sARB (will be remapped) */ - "ii\0" - "glVertexAttrib1s\0" - "glVertexAttrib1sARB\0" - "\0" - /* _mesa_function_pool[7821]: FenceSync (will be remapped) */ - "ii\0" - "glFenceSync\0" - "\0" - /* _mesa_function_pool[7837]: Color4usv (offset 40) */ - "p\0" - "glColor4usv\0" - "\0" - /* _mesa_function_pool[7852]: Fogi (offset 155) */ - "ii\0" - "glFogi\0" - "\0" - /* _mesa_function_pool[7863]: DepthRange (offset 288) */ - "dd\0" - "glDepthRange\0" - "\0" - /* _mesa_function_pool[7880]: RasterPos3iv (offset 75) */ - "p\0" - "glRasterPos3iv\0" - "\0" - /* _mesa_function_pool[7898]: FinalCombinerInputNV (will be remapped) */ - "iiii\0" - "glFinalCombinerInputNV\0" - "\0" - /* _mesa_function_pool[7927]: TexCoord2i (offset 106) */ - "ii\0" - "glTexCoord2i\0" - "\0" - /* _mesa_function_pool[7944]: PixelMapfv (offset 251) */ - "iip\0" - "glPixelMapfv\0" - "\0" - /* _mesa_function_pool[7962]: Color4ui (offset 37) */ - "iiii\0" - "glColor4ui\0" - "\0" - /* _mesa_function_pool[7979]: RasterPos3s (offset 76) */ - "iii\0" - "glRasterPos3s\0" - "\0" - /* _mesa_function_pool[7998]: Color3usv (offset 24) */ - "p\0" - "glColor3usv\0" - "\0" - /* _mesa_function_pool[8013]: FlushRasterSGIX (dynamic) */ - "\0" - "glFlushRasterSGIX\0" - "\0" - /* _mesa_function_pool[8033]: TexCoord2f (offset 104) */ - "ff\0" - "glTexCoord2f\0" - "\0" - /* _mesa_function_pool[8050]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ - "ifffff\0" - "glReplacementCodeuiTexCoord2fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[8099]: TexCoord2d (offset 102) */ - "dd\0" - "glTexCoord2d\0" - "\0" - /* _mesa_function_pool[8116]: RasterPos3d (offset 70) */ - "ddd\0" - "glRasterPos3d\0" - "\0" - /* _mesa_function_pool[8135]: RasterPos3f (offset 72) */ - "fff\0" - "glRasterPos3f\0" - "\0" - /* _mesa_function_pool[8154]: Uniform1fARB (will be remapped) */ - "if\0" - "glUniform1f\0" - "glUniform1fARB\0" - "\0" - /* _mesa_function_pool[8185]: AreTexturesResident (offset 322) */ - "ipp\0" - "glAreTexturesResident\0" - "glAreTexturesResidentEXT\0" - "\0" - /* _mesa_function_pool[8237]: TexCoord2s (offset 108) */ - "ii\0" - "glTexCoord2s\0" - "\0" - /* _mesa_function_pool[8254]: StencilOpSeparate (will be remapped) */ - "iiii\0" - "glStencilOpSeparate\0" - "glStencilOpSeparateATI\0" - "\0" - /* _mesa_function_pool[8303]: ColorTableParameteriv (offset 341) */ - "iip\0" - "glColorTableParameteriv\0" - "glColorTableParameterivSGI\0" - "\0" - /* _mesa_function_pool[8359]: FogCoordPointerListIBM (dynamic) */ - "iipi\0" - "glFogCoordPointerListIBM\0" - "\0" - /* _mesa_function_pool[8390]: WindowPos3dMESA (will be remapped) */ - "ddd\0" - "glWindowPos3d\0" - "glWindowPos3dARB\0" - "glWindowPos3dMESA\0" - "\0" - /* _mesa_function_pool[8444]: Color4us (offset 39) */ - "iiii\0" - "glColor4us\0" - "\0" - /* _mesa_function_pool[8461]: PointParameterfvEXT (will be remapped) */ - "ip\0" - "glPointParameterfv\0" - "glPointParameterfvARB\0" - "glPointParameterfvEXT\0" - "glPointParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[8551]: Color3bv (offset 10) */ - "p\0" - "glColor3bv\0" - "\0" - /* _mesa_function_pool[8565]: GetnCompressedTexImageARB (will be remapped) */ - "iiip\0" - "glGetnCompressedTexImageARB\0" - "\0" - /* _mesa_function_pool[8599]: WindowPos2fvMESA (will be remapped) */ - "p\0" - "glWindowPos2fv\0" - "glWindowPos2fvARB\0" - "glWindowPos2fvMESA\0" - "\0" - /* _mesa_function_pool[8654]: SecondaryColor3bvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3bvEXT\0" - "\0" - /* _mesa_function_pool[8700]: VertexPointerListIBM (dynamic) */ - "iiipi\0" - "glVertexPointerListIBM\0" - "\0" - /* _mesa_function_pool[8730]: GetProgramLocalParameterfvARB (will be remapped) */ - "iip\0" - "glGetProgramLocalParameterfvARB\0" - "\0" - /* _mesa_function_pool[8767]: FragmentMaterialfSGIX (dynamic) */ - "iif\0" - "glFragmentMaterialfSGIX\0" - "\0" - /* _mesa_function_pool[8796]: BindSampler (will be remapped) */ - "ii\0" - "glBindSampler\0" - "\0" - /* _mesa_function_pool[8814]: RenderbufferStorageEXT (will be remapped) */ - "iiii\0" - "glRenderbufferStorage\0" - "glRenderbufferStorageEXT\0" - "\0" - /* _mesa_function_pool[8867]: IsFenceNV (will be remapped) */ - "i\0" - "glIsFenceNV\0" - "\0" - /* _mesa_function_pool[8882]: AttachObjectARB (will be remapped) */ - "ii\0" - "glAttachObjectARB\0" - "\0" - /* _mesa_function_pool[8904]: GetFragmentLightivSGIX (dynamic) */ - "iip\0" - "glGetFragmentLightivSGIX\0" - "\0" - /* _mesa_function_pool[8934]: UniformMatrix2fvARB (will be remapped) */ - "iiip\0" - "glUniformMatrix2fv\0" - "glUniformMatrix2fvARB\0" - "\0" - /* _mesa_function_pool[8981]: MultiTexCoord2fARB (offset 386) */ - "iff\0" - "glMultiTexCoord2f\0" - "glMultiTexCoord2fARB\0" - "\0" - /* _mesa_function_pool[9025]: ColorTable (offset 339) */ - "iiiiip\0" - "glColorTable\0" - "glColorTableSGI\0" - "glColorTableEXT\0" - "\0" - /* _mesa_function_pool[9078]: IndexPointer (offset 314) */ - "iip\0" - "glIndexPointer\0" - "\0" - /* _mesa_function_pool[9098]: Accum (offset 213) */ - "if\0" - "glAccum\0" - "\0" - /* _mesa_function_pool[9110]: GetTexImage (offset 281) */ - "iiiip\0" - "glGetTexImage\0" - "\0" - /* _mesa_function_pool[9131]: MapControlPointsNV (dynamic) */ - "iiiiiiiip\0" - "glMapControlPointsNV\0" - "\0" - /* _mesa_function_pool[9163]: ConvolutionFilter2D (offset 349) */ - "iiiiiip\0" - "glConvolutionFilter2D\0" - "glConvolutionFilter2DEXT\0" - "\0" - /* _mesa_function_pool[9219]: Finish (offset 216) */ - "\0" - "glFinish\0" - "\0" - /* _mesa_function_pool[9230]: MapParameterfvNV (dynamic) */ - "iip\0" - "glMapParameterfvNV\0" - "\0" - /* _mesa_function_pool[9254]: ClearStencil (offset 207) */ - "i\0" - "glClearStencil\0" - "\0" - /* _mesa_function_pool[9272]: VertexAttrib3dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib3dv\0" - "glVertexAttrib3dvARB\0" - "\0" - /* _mesa_function_pool[9315]: Uniform4uivEXT (will be remapped) */ - "iip\0" - "glUniform4uivEXT\0" - "glUniform4uiv\0" - "\0" - /* _mesa_function_pool[9351]: HintPGI (dynamic) */ - "ii\0" - "glHintPGI\0" - "\0" - /* _mesa_function_pool[9365]: ConvolutionParameteriv (offset 353) */ - "iip\0" - "glConvolutionParameteriv\0" - "glConvolutionParameterivEXT\0" - "\0" - /* _mesa_function_pool[9423]: Color4s (offset 33) */ - "iiii\0" - "glColor4s\0" - "\0" - /* _mesa_function_pool[9439]: InterleavedArrays (offset 317) */ - "iip\0" - "glInterleavedArrays\0" - "\0" - /* _mesa_function_pool[9464]: RasterPos2fv (offset 65) */ - "p\0" - "glRasterPos2fv\0" - "\0" - /* _mesa_function_pool[9482]: TexCoord1fv (offset 97) */ - "p\0" - "glTexCoord1fv\0" - "\0" - /* _mesa_function_pool[9499]: Vertex2d (offset 126) */ - "dd\0" - "glVertex2d\0" - "\0" - /* _mesa_function_pool[9514]: CullParameterdvEXT (dynamic) */ - "ip\0" - "glCullParameterdvEXT\0" - "\0" - /* _mesa_function_pool[9539]: ProgramNamedParameter4fNV (will be remapped) */ - "iipffff\0" - "glProgramNamedParameter4fNV\0" - "\0" - /* _mesa_function_pool[9576]: Color3fVertex3fSUN (dynamic) */ - "ffffff\0" - "glColor3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[9605]: ProgramEnvParameter4fvARB (will be remapped) */ - "iip\0" - "glProgramEnvParameter4fvARB\0" - "glProgramParameter4fvNV\0" - "\0" - /* _mesa_function_pool[9662]: Color4i (offset 31) */ - "iiii\0" - "glColor4i\0" - "\0" - /* _mesa_function_pool[9678]: Color4f (offset 29) */ - "ffff\0" - "glColor4f\0" - "\0" - /* _mesa_function_pool[9694]: RasterPos4fv (offset 81) */ - "p\0" - "glRasterPos4fv\0" - "\0" - /* _mesa_function_pool[9712]: Color4d (offset 27) */ - "dddd\0" - "glColor4d\0" - "\0" - /* _mesa_function_pool[9728]: ClearIndex (offset 205) */ - "f\0" - "glClearIndex\0" - "\0" - /* _mesa_function_pool[9744]: Color4b (offset 25) */ - "iiii\0" - "glColor4b\0" - "\0" - /* _mesa_function_pool[9760]: LoadMatrixd (offset 292) */ - "p\0" - "glLoadMatrixd\0" - "\0" - /* _mesa_function_pool[9777]: FragmentLightModeliSGIX (dynamic) */ - "ii\0" - "glFragmentLightModeliSGIX\0" - "\0" - /* _mesa_function_pool[9807]: RasterPos2dv (offset 63) */ - "p\0" - "glRasterPos2dv\0" - "\0" - /* _mesa_function_pool[9825]: ConvolutionParameterfv (offset 351) */ - "iip\0" - "glConvolutionParameterfv\0" - "glConvolutionParameterfvEXT\0" - "\0" - /* _mesa_function_pool[9883]: TbufferMask3DFX (dynamic) */ - "i\0" - "glTbufferMask3DFX\0" - "\0" - /* _mesa_function_pool[9904]: GetTexGendv (offset 278) */ - "iip\0" - "glGetTexGendv\0" - "\0" - /* _mesa_function_pool[9923]: GetVertexAttribfvNV (will be remapped) */ - "iip\0" - "glGetVertexAttribfvNV\0" - "\0" - /* _mesa_function_pool[9950]: BeginTransformFeedbackEXT (will be remapped) */ - "i\0" - "glBeginTransformFeedbackEXT\0" - "glBeginTransformFeedback\0" - "\0" - /* _mesa_function_pool[10006]: LoadProgramNV (will be remapped) */ - "iiip\0" - "glLoadProgramNV\0" - "\0" - /* _mesa_function_pool[10028]: WaitSync (will be remapped) */ - "iii\0" - "glWaitSync\0" - "\0" - /* _mesa_function_pool[10044]: EndList (offset 1) */ - "\0" - "glEndList\0" - "\0" - /* _mesa_function_pool[10056]: VertexP4ui (will be remapped) */ - "ii\0" - "glVertexP4ui\0" - "\0" - /* _mesa_function_pool[10073]: VertexAttrib4fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4fvNV\0" - "\0" - /* _mesa_function_pool[10097]: GetAttachedObjectsARB (will be remapped) */ - "iipp\0" - "glGetAttachedObjectsARB\0" - "\0" - /* _mesa_function_pool[10127]: Uniform3fvARB (will be remapped) */ - "iip\0" - "glUniform3fv\0" - "glUniform3fvARB\0" - "\0" - /* _mesa_function_pool[10161]: EvalCoord1fv (offset 231) */ - "p\0" - "glEvalCoord1fv\0" - "\0" - /* _mesa_function_pool[10179]: DrawRangeElements (offset 338) */ - "iiiiip\0" - "glDrawRangeElements\0" - "glDrawRangeElementsEXT\0" - "\0" - /* _mesa_function_pool[10230]: EvalMesh2 (offset 238) */ - "iiiii\0" - "glEvalMesh2\0" - "\0" - /* _mesa_function_pool[10249]: Vertex4fv (offset 145) */ - "p\0" - "glVertex4fv\0" - "\0" - /* _mesa_function_pool[10264]: GenTransformFeedbacks (will be remapped) */ - "ip\0" - "glGenTransformFeedbacks\0" - "\0" - /* _mesa_function_pool[10292]: SpriteParameterfvSGIX (dynamic) */ - "ip\0" - "glSpriteParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[10320]: CheckFramebufferStatusEXT (will be remapped) */ - "i\0" - "glCheckFramebufferStatus\0" - "glCheckFramebufferStatusEXT\0" - "\0" - /* _mesa_function_pool[10376]: GlobalAlphaFactoruiSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactoruiSUN\0" - "\0" - /* _mesa_function_pool[10404]: GetHandleARB (will be remapped) */ - "i\0" - "glGetHandleARB\0" - "\0" - /* _mesa_function_pool[10422]: GetVertexAttribivARB (will be remapped) */ - "iip\0" - "glGetVertexAttribiv\0" - "glGetVertexAttribivARB\0" - "\0" - /* _mesa_function_pool[10470]: BlendFunciARB (will be remapped) */ - "iii\0" - "glBlendFunciARB\0" - "glBlendFuncIndexedAMD\0" - "\0" - /* _mesa_function_pool[10513]: VertexAttribP1ui (will be remapped) */ - "iiii\0" - "glVertexAttribP1ui\0" - "\0" - /* _mesa_function_pool[10538]: GetnUniformivARB (will be remapped) */ - "iiip\0" - "glGetnUniformivARB\0" - "\0" - /* _mesa_function_pool[10563]: GetTexParameterIivEXT (will be remapped) */ - "iip\0" - "glGetTexParameterIivEXT\0" - "glGetTexParameterIiv\0" - "\0" - /* _mesa_function_pool[10613]: CreateProgram (will be remapped) */ - "\0" - "glCreateProgram\0" - "\0" - /* _mesa_function_pool[10631]: LoadTransposeMatrixdARB (will be remapped) */ - "p\0" - "glLoadTransposeMatrixd\0" - "glLoadTransposeMatrixdARB\0" - "\0" - /* _mesa_function_pool[10683]: ReleaseShaderCompiler (will be remapped) */ - "\0" - "glReleaseShaderCompiler\0" - "\0" - /* _mesa_function_pool[10709]: GetMinmax (offset 364) */ - "iiiip\0" - "glGetMinmax\0" - "glGetMinmaxEXT\0" - "\0" - /* _mesa_function_pool[10743]: StencilFuncSeparate (will be remapped) */ - "iiii\0" - "glStencilFuncSeparate\0" - "\0" - /* _mesa_function_pool[10771]: SecondaryColor3sEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sEXT\0" - "\0" - /* _mesa_function_pool[10817]: Color3fVertex3fvSUN (dynamic) */ - "pp\0" - "glColor3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[10843]: GetInteger64i_v (will be remapped) */ - "iip\0" - "glGetInteger64i_v\0" - "\0" - /* _mesa_function_pool[10866]: GetVertexAttribdvNV (will be remapped) */ - "iip\0" - "glGetVertexAttribdvNV\0" - "\0" - /* _mesa_function_pool[10893]: Normal3fv (offset 57) */ - "p\0" - "glNormal3fv\0" - "\0" - /* _mesa_function_pool[10908]: GlobalAlphaFactorbSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorbSUN\0" - "\0" - /* _mesa_function_pool[10935]: Color3us (offset 23) */ - "iii\0" - "glColor3us\0" - "\0" - /* _mesa_function_pool[10951]: ImageTransformParameterfvHP (dynamic) */ - "iip\0" - "glImageTransformParameterfvHP\0" - "\0" - /* _mesa_function_pool[10986]: VertexAttrib4ivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4iv\0" - "glVertexAttrib4ivARB\0" - "\0" - /* _mesa_function_pool[11029]: End (offset 43) */ - "\0" - "glEnd\0" - "\0" - /* _mesa_function_pool[11037]: VertexAttrib3fNV (will be remapped) */ - "ifff\0" - "glVertexAttrib3fNV\0" - "\0" - /* _mesa_function_pool[11062]: MultiTexCoordP3uiv (will be remapped) */ - "iip\0" - "glMultiTexCoordP3uiv\0" - "\0" - /* _mesa_function_pool[11088]: VertexAttribs2dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs2dvNV\0" - 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"iip\0" - "glGetUniformuivEXT\0" - "glGetUniformuiv\0" - "\0" - /* _mesa_function_pool[11406]: Color3ui (offset 21) */ - "iii\0" - "glColor3ui\0" - "\0" - /* _mesa_function_pool[11422]: EvalMapsNV (dynamic) */ - "ii\0" - "glEvalMapsNV\0" - "\0" - /* _mesa_function_pool[11439]: TexSubImage2D (offset 333) */ - "iiiiiiiip\0" - "glTexSubImage2D\0" - "glTexSubImage2DEXT\0" - "\0" - /* _mesa_function_pool[11485]: FragmentLightivSGIX (dynamic) */ - "iip\0" - "glFragmentLightivSGIX\0" - "\0" - /* _mesa_function_pool[11512]: GetTexParameterPointervAPPLE (will be remapped) */ - "iip\0" - "glGetTexParameterPointervAPPLE\0" - "\0" - /* _mesa_function_pool[11548]: TexGenfv (offset 191) */ - "iip\0" - "glTexGenfv\0" - "\0" - /* _mesa_function_pool[11564]: GetTransformFeedbackVaryingEXT (will be remapped) */ - "iiipppp\0" - "glGetTransformFeedbackVaryingEXT\0" - "glGetTransformFeedbackVarying\0" - "\0" - /* _mesa_function_pool[11636]: VertexAttrib4bvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4bv\0" - "glVertexAttrib4bvARB\0" - "\0" - /* _mesa_function_pool[11679]: ShaderBinary (will be remapped) */ - "ipipi\0" - "glShaderBinary\0" - "\0" - /* _mesa_function_pool[11701]: GetIntegerIndexedvEXT (will be remapped) */ - "iip\0" - "glGetIntegerIndexedvEXT\0" - "glGetIntegeri_v\0" - "\0" - /* _mesa_function_pool[11746]: MultiTexCoord4sARB (offset 406) */ - "iiiii\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sARB\0" - "\0" - /* _mesa_function_pool[11792]: GetFragmentMaterialivSGIX (dynamic) */ - "iip\0" - "glGetFragmentMaterialivSGIX\0" - "\0" - /* _mesa_function_pool[11825]: WindowPos4dMESA (will be remapped) */ - "dddd\0" - "glWindowPos4dMESA\0" - "\0" - /* _mesa_function_pool[11849]: WeightPointerARB (dynamic) */ - "iiip\0" - "glWeightPointerARB\0" - "\0" - /* _mesa_function_pool[11874]: WindowPos2dMESA (will be remapped) */ - "dd\0" - "glWindowPos2d\0" - "glWindowPos2dARB\0" - "glWindowPos2dMESA\0" - "\0" - /* _mesa_function_pool[11927]: FramebufferTexture3DEXT (will be remapped) */ - "iiiiii\0" - "glFramebufferTexture3D\0" - "glFramebufferTexture3DEXT\0" - "\0" - /* _mesa_function_pool[11984]: BlendEquation (offset 337) */ - "i\0" - "glBlendEquation\0" - "glBlendEquationEXT\0" - "\0" - /* _mesa_function_pool[12022]: VertexAttrib3dNV (will be remapped) */ - "iddd\0" - "glVertexAttrib3dNV\0" - "\0" - /* _mesa_function_pool[12047]: VertexAttrib3dARB (will be remapped) */ - "iddd\0" - "glVertexAttrib3d\0" - "glVertexAttrib3dARB\0" - "\0" - /* _mesa_function_pool[12090]: VertexAttribI4usvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4usvEXT\0" - "glVertexAttribI4usv\0" - "\0" - /* _mesa_function_pool[12137]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ - "ppppp\0" - "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[12201]: VertexAttrib4fARB (will be remapped) */ - "iffff\0" - "glVertexAttrib4f\0" - "glVertexAttrib4fARB\0" - "\0" - /* _mesa_function_pool[12245]: GetError (offset 261) */ - "\0" - "glGetError\0" - "\0" - /* _mesa_function_pool[12258]: IndexFuncEXT (dynamic) */ - "if\0" - "glIndexFuncEXT\0" - "\0" - /* _mesa_function_pool[12277]: TexCoord3dv (offset 111) */ - "p\0" - "glTexCoord3dv\0" - "\0" - /* _mesa_function_pool[12294]: Indexdv (offset 45) */ - "p\0" - "glIndexdv\0" - "\0" - /* _mesa_function_pool[12307]: FramebufferTexture2DEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTexture2D\0" - "glFramebufferTexture2DEXT\0" - "\0" - /* _mesa_function_pool[12363]: Normal3s (offset 60) */ - "iii\0" - "glNormal3s\0" - "\0" - /* _mesa_function_pool[12379]: GetObjectParameterivAPPLE (will be remapped) */ - "iiip\0" - "glGetObjectParameterivAPPLE\0" - "\0" - /* _mesa_function_pool[12413]: PushName (offset 201) */ - "i\0" - "glPushName\0" - "\0" - /* _mesa_function_pool[12427]: MultiTexCoord2dvARB (offset 385) */ - "ip\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2dvARB\0" - "\0" - /* _mesa_function_pool[12472]: CullParameterfvEXT (dynamic) */ - "ip\0" - "glCullParameterfvEXT\0" - "\0" - /* _mesa_function_pool[12497]: Normal3i (offset 58) */ - "iii\0" - "glNormal3i\0" - "\0" - /* _mesa_function_pool[12513]: ProgramNamedParameter4fvNV (will be remapped) */ - "iipp\0" - "glProgramNamedParameter4fvNV\0" - "\0" - /* _mesa_function_pool[12548]: SecondaryColorPointerEXT (will be remapped) */ - "iiip\0" - "glSecondaryColorPointer\0" - "glSecondaryColorPointerEXT\0" - "\0" - /* _mesa_function_pool[12605]: VertexAttrib4fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4fv\0" - "glVertexAttrib4fvARB\0" - "\0" - /* _mesa_function_pool[12648]: PixelTexGenSGIX (will be remapped) */ - "i\0" - "glPixelTexGenSGIX\0" - "\0" - /* _mesa_function_pool[12669]: GetActiveUniformARB (will be remapped) */ - "iiipppp\0" - "glGetActiveUniform\0" - "glGetActiveUniformARB\0" - "\0" - /* _mesa_function_pool[12719]: ImageTransformParameteriHP (dynamic) */ - "iii\0" - "glImageTransformParameteriHP\0" - "\0" - /* _mesa_function_pool[12753]: Normal3b (offset 52) */ - "iii\0" - "glNormal3b\0" - "\0" - /* _mesa_function_pool[12769]: Normal3d (offset 54) */ - "ddd\0" - "glNormal3d\0" - "\0" - /* _mesa_function_pool[12785]: Uniform1uiEXT (will be remapped) */ - "ii\0" - "glUniform1uiEXT\0" - "glUniform1ui\0" - "\0" - /* _mesa_function_pool[12818]: Normal3f (offset 56) */ - "fff\0" - "glNormal3f\0" - "\0" - /* _mesa_function_pool[12834]: MultiTexCoord1svARB (offset 383) */ - "ip\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord1svARB\0" - "\0" - /* _mesa_function_pool[12879]: Indexi (offset 48) */ - "i\0" - "glIndexi\0" - "\0" - /* _mesa_function_pool[12891]: EGLImageTargetTexture2DOES (will be remapped) */ - "ip\0" - "glEGLImageTargetTexture2DOES\0" - "\0" - /* _mesa_function_pool[12924]: EndQueryARB (will be remapped) */ - "i\0" - "glEndQuery\0" - "glEndQueryARB\0" - "\0" - /* _mesa_function_pool[12952]: DeleteFencesNV (will be remapped) */ - "ip\0" - "glDeleteFencesNV\0" - "\0" - /* _mesa_function_pool[12973]: ColorPointerListIBM (dynamic) */ - "iiipi\0" - "glColorPointerListIBM\0" - "\0" - /* _mesa_function_pool[13002]: BindBufferRangeEXT (will be remapped) */ - "iiiii\0" - "glBindBufferRangeEXT\0" - "glBindBufferRange\0" - "\0" - /* _mesa_function_pool[13048]: DepthMask (offset 211) */ - "i\0" - "glDepthMask\0" - "\0" - /* _mesa_function_pool[13063]: IsShader (will be remapped) */ - "i\0" - "glIsShader\0" - "\0" - /* _mesa_function_pool[13077]: Indexf (offset 46) */ - "f\0" - "glIndexf\0" - "\0" - /* _mesa_function_pool[13089]: GetImageTransformParameterivHP (dynamic) */ - "iip\0" - "glGetImageTransformParameterivHP\0" - "\0" - /* _mesa_function_pool[13127]: Indexd (offset 44) */ - "d\0" - "glIndexd\0" - "\0" - /* _mesa_function_pool[13139]: GetMaterialiv (offset 270) */ - "iip\0" - "glGetMaterialiv\0" - "\0" - /* _mesa_function_pool[13160]: StencilOp (offset 244) */ - "iii\0" - "glStencilOp\0" - "\0" - /* _mesa_function_pool[13177]: WindowPos4ivMESA (will be remapped) */ - "p\0" - "glWindowPos4ivMESA\0" - "\0" - /* _mesa_function_pool[13199]: MultiTexCoord3svARB (offset 399) */ - "ip\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord3svARB\0" - "\0" - /* _mesa_function_pool[13244]: TexEnvfv (offset 185) */ - "iip\0" - "glTexEnvfv\0" - "\0" - /* _mesa_function_pool[13260]: MultiTexCoord4iARB (offset 404) */ - "iiiii\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iARB\0" - "\0" - /* _mesa_function_pool[13306]: Indexs (offset 50) */ - "i\0" - "glIndexs\0" - "\0" - /* _mesa_function_pool[13318]: Binormal3ivEXT (dynamic) */ - "p\0" - "glBinormal3ivEXT\0" - "\0" - /* _mesa_function_pool[13338]: ResizeBuffersMESA (will be remapped) */ - "\0" - "glResizeBuffersMESA\0" - "\0" - /* _mesa_function_pool[13360]: MultiTexCoordP1uiv (will be remapped) */ - "iip\0" - "glMultiTexCoordP1uiv\0" - "\0" - /* _mesa_function_pool[13386]: BlendFuncSeparateiARB (will be remapped) */ - "iiiii\0" - "glBlendFuncSeparateiARB\0" - "glBlendFuncSeparateIndexedAMD\0" - "\0" - /* _mesa_function_pool[13447]: GetUniformivARB (will be remapped) */ - "iip\0" - "glGetUniformiv\0" - "glGetUniformivARB\0" - "\0" - /* _mesa_function_pool[13485]: PixelTexGenParameteriSGIS (will be remapped) */ - "ii\0" - "glPixelTexGenParameteriSGIS\0" - "\0" - /* _mesa_function_pool[13517]: VertexPointervINTEL (dynamic) */ - "iip\0" - "glVertexPointervINTEL\0" - "\0" - /* _mesa_function_pool[13544]: Vertex2i (offset 130) */ - "ii\0" - "glVertex2i\0" - "\0" - /* _mesa_function_pool[13559]: LoadMatrixf (offset 291) */ - "p\0" - "glLoadMatrixf\0" - "\0" - /* _mesa_function_pool[13576]: VertexAttribI1uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI1uivEXT\0" - "glVertexAttribI1uiv\0" - "\0" - /* _mesa_function_pool[13623]: Vertex2f (offset 128) */ - "ff\0" - "glVertex2f\0" - "\0" - /* _mesa_function_pool[13638]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[13691]: Color4bv (offset 26) */ - "p\0" - "glColor4bv\0" - "\0" - /* _mesa_function_pool[13705]: VertexPointer (offset 321) */ - "iiip\0" - "glVertexPointer\0" - "\0" - /* _mesa_function_pool[13727]: SecondaryColor3uiEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiEXT\0" - "\0" - /* _mesa_function_pool[13775]: StartInstrumentsSGIX (dynamic) */ - "\0" - "glStartInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[13800]: SecondaryColor3usvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3usv\0" - "glSecondaryColor3usvEXT\0" - "\0" - /* _mesa_function_pool[13848]: VertexAttrib2fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib2fvNV\0" - "\0" - /* _mesa_function_pool[13872]: ProgramLocalParameter4dvARB (will be remapped) */ - "iip\0" - "glProgramLocalParameter4dvARB\0" - "\0" - /* _mesa_function_pool[13907]: DeleteLists (offset 4) */ - "ii\0" - "glDeleteLists\0" - "\0" - /* _mesa_function_pool[13925]: LogicOp (offset 242) */ - "i\0" - "glLogicOp\0" - "\0" - /* _mesa_function_pool[13938]: MatrixIndexuivARB (dynamic) */ - "ip\0" - "glMatrixIndexuivARB\0" - "\0" - /* _mesa_function_pool[13962]: Vertex2s (offset 132) */ - "ii\0" - "glVertex2s\0" - "\0" - /* _mesa_function_pool[13977]: RenderbufferStorageMultisample (will be remapped) */ - "iiiii\0" - "glRenderbufferStorageMultisample\0" - "glRenderbufferStorageMultisampleEXT\0" - "\0" - /* _mesa_function_pool[14053]: TexCoord4fv (offset 121) */ - "p\0" - "glTexCoord4fv\0" - "\0" - /* _mesa_function_pool[14070]: Tangent3sEXT (dynamic) */ - "iii\0" - "glTangent3sEXT\0" - "\0" - /* _mesa_function_pool[14090]: GlobalAlphaFactorfSUN (dynamic) */ - "f\0" - "glGlobalAlphaFactorfSUN\0" - "\0" - /* _mesa_function_pool[14117]: MultiTexCoord3iARB (offset 396) */ - "iiii\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iARB\0" - "\0" - /* _mesa_function_pool[14162]: IsProgram (will be remapped) */ - "i\0" - "glIsProgram\0" - "\0" - /* _mesa_function_pool[14177]: TexCoordPointerListIBM (dynamic) */ - "iiipi\0" - "glTexCoordPointerListIBM\0" - "\0" - /* _mesa_function_pool[14209]: VertexAttribI4svEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4svEXT\0" - "glVertexAttribI4sv\0" - "\0" - /* _mesa_function_pool[14254]: GlobalAlphaFactorusSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorusSUN\0" - "\0" - /* _mesa_function_pool[14282]: VertexAttrib2dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib2dvNV\0" - "\0" - /* _mesa_function_pool[14306]: FramebufferRenderbufferEXT (will be remapped) */ - "iiii\0" - "glFramebufferRenderbuffer\0" - "glFramebufferRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[14367]: ClearBufferuiv (will be remapped) */ - "iip\0" - "glClearBufferuiv\0" - "\0" - /* _mesa_function_pool[14389]: VertexAttrib1dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib1dvNV\0" - "\0" - /* _mesa_function_pool[14413]: GenTextures (offset 328) */ - "ip\0" - "glGenTextures\0" - "glGenTexturesEXT\0" - "\0" - /* _mesa_function_pool[14448]: FramebufferTextureARB (will be remapped) */ - "iiii\0" - "glFramebufferTextureARB\0" - "\0" - /* _mesa_function_pool[14478]: SetFenceNV (will be remapped) */ - "ii\0" - "glSetFenceNV\0" - "\0" - /* _mesa_function_pool[14495]: FramebufferTexture1DEXT (will be remapped) */ - "iiiii\0" - "glFramebufferTexture1D\0" - "glFramebufferTexture1DEXT\0" - "\0" - /* _mesa_function_pool[14551]: GetCombinerOutputParameterivNV (will be remapped) */ - "iiip\0" - "glGetCombinerOutputParameterivNV\0" - "\0" - /* _mesa_function_pool[14590]: PixelTexGenParameterivSGIS (will be remapped) */ - "ip\0" - "glPixelTexGenParameterivSGIS\0" - "\0" - /* _mesa_function_pool[14623]: TextureNormalEXT (dynamic) */ - "i\0" - "glTextureNormalEXT\0" - "\0" - /* _mesa_function_pool[14645]: IndexPointerListIBM (dynamic) */ - "iipi\0" - "glIndexPointerListIBM\0" - "\0" - /* _mesa_function_pool[14673]: WeightfvARB (dynamic) */ - "ip\0" - "glWeightfvARB\0" - "\0" - /* _mesa_function_pool[14691]: MultiTexCoordP3ui (will be remapped) */ - "iii\0" - "glMultiTexCoordP3ui\0" - "\0" - /* _mesa_function_pool[14716]: RasterPos2sv (offset 69) */ - "p\0" - "glRasterPos2sv\0" - "\0" - /* _mesa_function_pool[14734]: Color4ubv (offset 36) */ - "p\0" - "glColor4ubv\0" - "\0" - /* _mesa_function_pool[14749]: DrawBuffer (offset 202) */ - "i\0" - "glDrawBuffer\0" - "\0" - /* _mesa_function_pool[14765]: TexCoord2fv (offset 105) */ - "p\0" - "glTexCoord2fv\0" - "\0" - /* _mesa_function_pool[14782]: WindowPos4fMESA (will be remapped) */ - "ffff\0" - "glWindowPos4fMESA\0" - "\0" - /* _mesa_function_pool[14806]: TexCoord1sv (offset 101) */ - "p\0" - "glTexCoord1sv\0" - "\0" - /* _mesa_function_pool[14823]: WindowPos3dvMESA (will be remapped) */ - "p\0" - "glWindowPos3dv\0" - "glWindowPos3dvARB\0" - "glWindowPos3dvMESA\0" - "\0" - /* _mesa_function_pool[14878]: VertexAttribP1uiv (will be remapped) */ - "iiip\0" - "glVertexAttribP1uiv\0" - "\0" - /* _mesa_function_pool[14904]: VertexAttribP4ui (will be remapped) */ - "iiii\0" - "glVertexAttribP4ui\0" - "\0" - /* _mesa_function_pool[14929]: DepthFunc (offset 245) */ - "i\0" - "glDepthFunc\0" - "\0" - /* _mesa_function_pool[14944]: PixelMapusv (offset 253) */ - "iip\0" - "glPixelMapusv\0" - "\0" - /* _mesa_function_pool[14963]: GetQueryObjecti64vEXT (will be remapped) */ - "iip\0" - "glGetQueryObjecti64vEXT\0" - "\0" - /* _mesa_function_pool[14992]: MultiTexCoord1dARB (offset 376) */ - "id\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dARB\0" - "\0" - /* _mesa_function_pool[15035]: PointParameterivNV (will be remapped) */ - "ip\0" - "glPointParameteriv\0" - "glPointParameterivNV\0" - "\0" - /* _mesa_function_pool[15079]: IsSampler (will be remapped) */ - "i\0" - "glIsSampler\0" - "\0" - /* _mesa_function_pool[15094]: BlendFunc (offset 241) */ - "ii\0" - "glBlendFunc\0" - "\0" - /* _mesa_function_pool[15110]: EndTransformFeedbackEXT (will be remapped) */ - "\0" - "glEndTransformFeedbackEXT\0" - "glEndTransformFeedback\0" - "\0" - /* _mesa_function_pool[15161]: Uniform2fvARB (will be remapped) */ - "iip\0" - "glUniform2fv\0" - "glUniform2fvARB\0" - "\0" - /* _mesa_function_pool[15195]: BufferParameteriAPPLE (will be remapped) */ - "iii\0" - "glBufferParameteriAPPLE\0" - "\0" - /* _mesa_function_pool[15224]: MultiTexCoord3dvARB (offset 393) */ - "ip\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3dvARB\0" - "\0" - /* _mesa_function_pool[15269]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[15325]: DeleteObjectARB (will be remapped) */ - "i\0" - "glDeleteObjectARB\0" - "\0" - /* _mesa_function_pool[15346]: GetShaderPrecisionFormat (will be remapped) */ - "iipp\0" - "glGetShaderPrecisionFormat\0" - "\0" - /* _mesa_function_pool[15379]: MatrixIndexPointerARB (dynamic) */ - "iiip\0" - "glMatrixIndexPointerARB\0" - "\0" - /* _mesa_function_pool[15409]: ProgramNamedParameter4dvNV (will be remapped) */ - "iipp\0" - "glProgramNamedParameter4dvNV\0" - "\0" - /* _mesa_function_pool[15444]: Tangent3fvEXT (dynamic) */ - "p\0" - "glTangent3fvEXT\0" - "\0" - /* _mesa_function_pool[15463]: Flush (offset 217) */ - "\0" - "glFlush\0" - "\0" - /* _mesa_function_pool[15473]: Color4uiv (offset 38) */ - "p\0" - "glColor4uiv\0" - "\0" - /* _mesa_function_pool[15488]: VertexAttribI4iEXT (will be remapped) */ - "iiiii\0" - "glVertexAttribI4iEXT\0" - "glVertexAttribI4i\0" - "\0" - /* _mesa_function_pool[15534]: GenVertexArrays (will be remapped) */ - "ip\0" - "glGenVertexArrays\0" - "\0" - /* _mesa_function_pool[15556]: Uniform3uivEXT (will be remapped) */ - "iip\0" - "glUniform3uivEXT\0" - "glUniform3uiv\0" - "\0" - /* _mesa_function_pool[15592]: RasterPos3sv (offset 77) */ - "p\0" - "glRasterPos3sv\0" - "\0" - /* _mesa_function_pool[15610]: TexCoordP2ui (will be remapped) */ - "ii\0" - "glTexCoordP2ui\0" - "\0" - /* _mesa_function_pool[15629]: BindFramebufferEXT (will be remapped) */ - "ii\0" - "glBindFramebuffer\0" - "glBindFramebufferEXT\0" - "\0" - /* _mesa_function_pool[15672]: ReferencePlaneSGIX (dynamic) */ - "p\0" - "glReferencePlaneSGIX\0" - "\0" - /* _mesa_function_pool[15696]: PushAttrib (offset 219) */ - "i\0" - "glPushAttrib\0" - "\0" - /* _mesa_function_pool[15712]: RasterPos2i (offset 66) */ - "ii\0" - "glRasterPos2i\0" - "\0" - /* _mesa_function_pool[15730]: ValidateProgramARB (will be remapped) */ - "i\0" - "glValidateProgram\0" - "glValidateProgramARB\0" - "\0" - /* _mesa_function_pool[15772]: TexParameteriv (offset 181) */ - "iip\0" - "glTexParameteriv\0" - "\0" - /* _mesa_function_pool[15794]: UnlockArraysEXT (will be remapped) */ - "\0" - "glUnlockArraysEXT\0" - "\0" - /* _mesa_function_pool[15814]: TexCoord2fColor3fVertex3fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord2fColor3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[15855]: WindowPos3fvMESA (will be remapped) */ - "p\0" - "glWindowPos3fv\0" - "glWindowPos3fvARB\0" - "glWindowPos3fvMESA\0" - "\0" - /* _mesa_function_pool[15910]: RasterPos2f (offset 64) */ - "ff\0" - "glRasterPos2f\0" - "\0" - /* _mesa_function_pool[15928]: VertexAttrib1svNV (will be remapped) */ - "ip\0" - "glVertexAttrib1svNV\0" - "\0" - /* _mesa_function_pool[15952]: RasterPos2d (offset 62) */ - "dd\0" - "glRasterPos2d\0" - "\0" - /* _mesa_function_pool[15970]: RasterPos3fv (offset 73) */ - "p\0" - "glRasterPos3fv\0" - "\0" - /* _mesa_function_pool[15988]: CopyTexSubImage3D (offset 373) */ - "iiiiiiiii\0" - "glCopyTexSubImage3D\0" - "glCopyTexSubImage3DEXT\0" - "\0" - /* _mesa_function_pool[16042]: VertexAttrib2dARB (will be remapped) */ - "idd\0" - "glVertexAttrib2d\0" - "glVertexAttrib2dARB\0" - "\0" - /* _mesa_function_pool[16084]: Color4ub (offset 35) */ - "iiii\0" - "glColor4ub\0" - "\0" - /* _mesa_function_pool[16101]: GetInteger64v (will be remapped) */ - "ip\0" - "glGetInteger64v\0" - "\0" - /* _mesa_function_pool[16121]: TextureColorMaskSGIS (dynamic) */ - "iiii\0" - "glTextureColorMaskSGIS\0" - "\0" - /* _mesa_function_pool[16150]: RasterPos2s (offset 68) */ - "ii\0" - "glRasterPos2s\0" - "\0" - /* _mesa_function_pool[16168]: GetColorTable (offset 343) */ - "iiip\0" - "glGetColorTable\0" - "glGetColorTableSGI\0" - "glGetColorTableEXT\0" - "\0" - /* _mesa_function_pool[16228]: SelectBuffer (offset 195) */ - "ip\0" - "glSelectBuffer\0" - "\0" - /* _mesa_function_pool[16247]: Indexiv (offset 49) */ - "p\0" - "glIndexiv\0" - "\0" - /* _mesa_function_pool[16260]: TexCoord3i (offset 114) */ - "iii\0" - "glTexCoord3i\0" - "\0" - /* _mesa_function_pool[16278]: CopyColorTable (offset 342) */ - "iiiii\0" - "glCopyColorTable\0" - "glCopyColorTableSGI\0" - "\0" - /* _mesa_function_pool[16322]: GetHistogramParameterfv (offset 362) */ - "iip\0" - "glGetHistogramParameterfv\0" - "glGetHistogramParameterfvEXT\0" - "\0" - /* _mesa_function_pool[16382]: Frustum (offset 289) */ - "dddddd\0" - "glFrustum\0" - "\0" - /* _mesa_function_pool[16400]: GetString (offset 275) */ - "i\0" - "glGetString\0" - "\0" - /* _mesa_function_pool[16415]: ColorPointervINTEL (dynamic) */ - "iip\0" - "glColorPointervINTEL\0" - "\0" - /* _mesa_function_pool[16441]: TexEnvf (offset 184) */ - "iif\0" - "glTexEnvf\0" - "\0" - /* _mesa_function_pool[16456]: VertexP2uiv (will be remapped) */ - "ip\0" - "glVertexP2uiv\0" - "\0" - /* _mesa_function_pool[16474]: TexCoord3d (offset 110) */ - "ddd\0" - "glTexCoord3d\0" - "\0" - /* _mesa_function_pool[16492]: AlphaFragmentOp1ATI (will be remapped) */ - "iiiiii\0" - "glAlphaFragmentOp1ATI\0" - "\0" - /* _mesa_function_pool[16522]: TexCoord3f (offset 112) */ - "fff\0" - "glTexCoord3f\0" - "\0" - /* _mesa_function_pool[16540]: MultiTexCoord3ivARB (offset 397) */ - "ip\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3ivARB\0" - "\0" - /* _mesa_function_pool[16585]: MultiTexCoord2sARB (offset 390) */ - "iii\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sARB\0" - "\0" - /* _mesa_function_pool[16629]: VertexAttrib1dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib1dv\0" - "glVertexAttrib1dvARB\0" - "\0" - /* _mesa_function_pool[16672]: GetnHistogramARB (will be remapped) */ - "iiiiip\0" - "glGetnHistogramARB\0" - "\0" - /* _mesa_function_pool[16699]: DeleteTextures (offset 327) */ - "ip\0" - "glDeleteTextures\0" - "glDeleteTexturesEXT\0" - "\0" - /* _mesa_function_pool[16740]: TexCoordPointerEXT (will be remapped) */ - "iiiip\0" - "glTexCoordPointerEXT\0" - "\0" - /* _mesa_function_pool[16768]: TexSubImage4DSGIS (dynamic) */ - "iiiiiiiiiiiip\0" - "glTexSubImage4DSGIS\0" - "\0" - /* _mesa_function_pool[16803]: TexCoord3s (offset 116) */ - "iii\0" - "glTexCoord3s\0" - "\0" - /* _mesa_function_pool[16821]: GetTexLevelParameteriv (offset 285) */ - "iiip\0" - "glGetTexLevelParameteriv\0" - "\0" - /* _mesa_function_pool[16852]: CombinerStageParameterfvNV (dynamic) */ - "iip\0" - "glCombinerStageParameterfvNV\0" - "\0" - /* _mesa_function_pool[16886]: VertexAttribP4uiv (will be remapped) */ - "iiip\0" - "glVertexAttribP4uiv\0" - "\0" - /* _mesa_function_pool[16912]: StopInstrumentsSGIX (dynamic) */ - "i\0" - "glStopInstrumentsSGIX\0" - "\0" - /* _mesa_function_pool[16937]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ - "fffffffffffffff\0" - "glTexCoord4fColor4fNormal3fVertex4fSUN\0" - "\0" - /* _mesa_function_pool[16993]: ClearAccum (offset 204) */ - "ffff\0" - "glClearAccum\0" - "\0" - /* _mesa_function_pool[17012]: DeformSGIX (dynamic) */ - "i\0" - "glDeformSGIX\0" - "\0" - /* _mesa_function_pool[17028]: GetVertexAttribfvARB (will be remapped) */ - "iip\0" - "glGetVertexAttribfv\0" - "glGetVertexAttribfvARB\0" - "\0" - /* _mesa_function_pool[17076]: SecondaryColor3ivEXT (will be remapped) */ - "p\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3ivEXT\0" - "\0" - /* _mesa_function_pool[17122]: TexCoord4iv (offset 123) */ - "p\0" - "glTexCoord4iv\0" - "\0" - /* _mesa_function_pool[17139]: VertexAttribI4uiEXT (will be remapped) */ - "iiiii\0" - "glVertexAttribI4uiEXT\0" - "glVertexAttribI4ui\0" - "\0" - /* _mesa_function_pool[17187]: GetFragmentMaterialfvSGIX (dynamic) */ - "iip\0" - "glGetFragmentMaterialfvSGIX\0" - "\0" - /* _mesa_function_pool[17220]: UniformMatrix4x2fv (will be remapped) */ - "iiip\0" - "glUniformMatrix4x2fv\0" - "\0" - /* _mesa_function_pool[17247]: GetDetailTexFuncSGIS (dynamic) */ - "ip\0" - "glGetDetailTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[17274]: GetCombinerStageParameterfvNV (dynamic) */ - "iip\0" - "glGetCombinerStageParameterfvNV\0" - "\0" - /* _mesa_function_pool[17311]: SamplerParameterIiv (will be remapped) */ - "iip\0" - "glSamplerParameterIiv\0" - "\0" - /* _mesa_function_pool[17338]: PolygonOffset (offset 319) */ - "ff\0" - "glPolygonOffset\0" - "\0" - /* _mesa_function_pool[17358]: BindVertexArray (will be remapped) */ - "i\0" - "glBindVertexArray\0" - "\0" - /* _mesa_function_pool[17379]: Color4ubVertex2fvSUN (dynamic) */ - "pp\0" - "glColor4ubVertex2fvSUN\0" - "\0" - /* _mesa_function_pool[17406]: VertexP3uiv (will be remapped) */ - "ip\0" - "glVertexP3uiv\0" - "\0" - /* _mesa_function_pool[17424]: Rectd (offset 86) */ - "dddd\0" - "glRectd\0" - "\0" - /* _mesa_function_pool[17438]: TexFilterFuncSGIS (dynamic) */ - "iiip\0" - "glTexFilterFuncSGIS\0" - "\0" - /* _mesa_function_pool[17464]: TextureBarrierNV (will be remapped) */ - "\0" - "glTextureBarrierNV\0" - "\0" - /* _mesa_function_pool[17485]: SamplerParameterfv (will be remapped) */ - "iip\0" - "glSamplerParameterfv\0" - "\0" - /* _mesa_function_pool[17511]: ColorMaskIndexedEXT (will be remapped) */ - "iiiii\0" - "glColorMaskIndexedEXT\0" - "glColorMaski\0" - "\0" - /* _mesa_function_pool[17553]: GetAttribLocationARB (will be remapped) */ - "ip\0" - "glGetAttribLocation\0" - "glGetAttribLocationARB\0" - "\0" - /* _mesa_function_pool[17600]: RasterPos3i (offset 74) */ - "iii\0" - "glRasterPos3i\0" - "\0" - /* _mesa_function_pool[17619]: VertexAttrib4ubvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4ubv\0" - "glVertexAttrib4ubvARB\0" - "\0" - /* _mesa_function_pool[17664]: DetailTexFuncSGIS (dynamic) */ - "iip\0" - "glDetailTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[17689]: Normal3fVertex3fSUN (dynamic) */ - "ffffff\0" - "glNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[17719]: CopyTexImage2D (offset 324) */ - "iiiiiiii\0" - "glCopyTexImage2D\0" - "glCopyTexImage2DEXT\0" - "\0" - /* _mesa_function_pool[17766]: GetBufferPointervARB (will be remapped) */ - "iip\0" - "glGetBufferPointerv\0" - "glGetBufferPointervARB\0" - "\0" - /* _mesa_function_pool[17814]: ProgramEnvParameter4fARB (will be remapped) */ - "iiffff\0" - "glProgramEnvParameter4fARB\0" - "glProgramParameter4fNV\0" - "\0" - /* _mesa_function_pool[17872]: Uniform3ivARB (will be remapped) */ - "iip\0" - "glUniform3iv\0" - "glUniform3ivARB\0" - "\0" - /* _mesa_function_pool[17906]: Lightfv (offset 160) */ - "iip\0" - "glLightfv\0" - "\0" - /* _mesa_function_pool[17921]: PrimitiveRestartIndexNV (will be remapped) */ - "i\0" - "glPrimitiveRestartIndexNV\0" - "glPrimitiveRestartIndex\0" - "\0" - /* _mesa_function_pool[17974]: ClearDepth (offset 208) */ - "d\0" - "glClearDepth\0" - "\0" - /* _mesa_function_pool[17990]: GetFenceivNV (will be remapped) */ - "iip\0" - "glGetFenceivNV\0" - "\0" - /* _mesa_function_pool[18010]: WindowPos4dvMESA (will be remapped) */ - "p\0" - "glWindowPos4dvMESA\0" - "\0" - /* _mesa_function_pool[18032]: ColorSubTable (offset 346) */ - "iiiiip\0" - "glColorSubTable\0" - "glColorSubTableEXT\0" - "\0" - /* _mesa_function_pool[18075]: Color4fv (offset 30) */ - "p\0" - "glColor4fv\0" - "\0" - /* _mesa_function_pool[18089]: MultiTexCoord4ivARB (offset 405) */ - "ip\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4ivARB\0" - "\0" - /* _mesa_function_pool[18134]: GetnMinmaxARB (will be remapped) */ - "iiiiip\0" - "glGetnMinmaxARB\0" - "\0" - /* _mesa_function_pool[18158]: ProgramLocalParameters4fvEXT (will be remapped) */ - "iiip\0" - "glProgramLocalParameters4fvEXT\0" - "\0" - /* _mesa_function_pool[18195]: ColorPointer (offset 308) */ - "iiip\0" - "glColorPointer\0" - "\0" - /* _mesa_function_pool[18216]: Rects (offset 92) */ - "iiii\0" - "glRects\0" - "\0" - /* _mesa_function_pool[18230]: GetMapAttribParameterfvNV (dynamic) */ - "iiip\0" - "glGetMapAttribParameterfvNV\0" - "\0" - /* _mesa_function_pool[18264]: CreateShaderProgramEXT (will be remapped) */ - "ip\0" - "glCreateShaderProgramEXT\0" - "\0" - /* _mesa_function_pool[18293]: ActiveProgramEXT (will be remapped) */ - "i\0" - "glActiveProgramEXT\0" - "\0" - /* _mesa_function_pool[18315]: Lightiv (offset 162) */ - "iip\0" - "glLightiv\0" - "\0" - /* _mesa_function_pool[18330]: VertexAttrib4sARB (will be remapped) */ - "iiiii\0" - "glVertexAttrib4s\0" - "glVertexAttrib4sARB\0" - "\0" - /* _mesa_function_pool[18374]: GetQueryObjectuivARB (will be remapped) */ - "iip\0" - "glGetQueryObjectuiv\0" - "glGetQueryObjectuivARB\0" - "\0" - /* _mesa_function_pool[18422]: GetTexParameteriv (offset 283) */ - "iip\0" - "glGetTexParameteriv\0" - "\0" - /* _mesa_function_pool[18447]: MapParameterivNV (dynamic) */ - "iip\0" - "glMapParameterivNV\0" - "\0" - /* _mesa_function_pool[18471]: GenRenderbuffersEXT (will be remapped) */ - "ip\0" - "glGenRenderbuffers\0" - "glGenRenderbuffersEXT\0" - "\0" - /* _mesa_function_pool[18516]: ClearBufferfv (will be remapped) */ - "iip\0" - "glClearBufferfv\0" - "\0" - /* _mesa_function_pool[18537]: VertexAttrib2dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib2dv\0" - "glVertexAttrib2dvARB\0" - "\0" - /* _mesa_function_pool[18580]: EdgeFlagPointerEXT (will be remapped) */ - "iip\0" - "glEdgeFlagPointerEXT\0" - "\0" - /* _mesa_function_pool[18606]: VertexAttribs2svNV (will be remapped) */ - "iip\0" - "glVertexAttribs2svNV\0" - "\0" - /* _mesa_function_pool[18632]: WeightbvARB (dynamic) */ - "ip\0" - "glWeightbvARB\0" - "\0" - /* _mesa_function_pool[18650]: VertexAttrib2fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib2fv\0" - "glVertexAttrib2fvARB\0" - "\0" - /* _mesa_function_pool[18693]: GetBufferParameterivARB (will be remapped) */ - "iip\0" - "glGetBufferParameteriv\0" - "glGetBufferParameterivARB\0" - "\0" - /* _mesa_function_pool[18747]: Rectdv (offset 87) */ - "pp\0" - "glRectdv\0" - "\0" - /* _mesa_function_pool[18760]: ListParameteriSGIX (dynamic) */ - "iii\0" - "glListParameteriSGIX\0" - "\0" - /* _mesa_function_pool[18786]: BlendEquationiARB (will be remapped) */ - "ii\0" - "glBlendEquationiARB\0" - "glBlendEquationIndexedAMD\0" - "\0" - /* _mesa_function_pool[18836]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ - "iffffffffff\0" - "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[18895]: InstrumentsBufferSGIX (dynamic) */ - "ip\0" - "glInstrumentsBufferSGIX\0" - "\0" - /* _mesa_function_pool[18923]: VertexAttrib4NivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Niv\0" - "glVertexAttrib4NivARB\0" - "\0" - /* _mesa_function_pool[18968]: DrawArraysInstancedARB (will be remapped) */ - "iiii\0" - "glDrawArraysInstancedARB\0" - "glDrawArraysInstancedEXT\0" - "glDrawArraysInstanced\0" - "\0" - /* _mesa_function_pool[19046]: GetAttachedShaders (will be remapped) */ - "iipp\0" - "glGetAttachedShaders\0" - "\0" - /* _mesa_function_pool[19073]: GenVertexArraysAPPLE (will be remapped) */ - "ip\0" - "glGenVertexArraysAPPLE\0" - "\0" - /* _mesa_function_pool[19100]: ClearBufferfi (will be remapped) */ - "iifi\0" - "glClearBufferfi\0" - "\0" - /* _mesa_function_pool[19122]: Materialiv (offset 172) */ - "iip\0" - "glMaterialiv\0" - "\0" - /* _mesa_function_pool[19140]: PushClientAttrib (offset 335) */ - "i\0" - "glPushClientAttrib\0" - "\0" - /* _mesa_function_pool[19162]: SamplerParameteriv (will be remapped) */ - "iip\0" - "glSamplerParameteriv\0" - "\0" - /* _mesa_function_pool[19188]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ - "pppp\0" - "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[19234]: WindowPos2iMESA (will be remapped) */ - "ii\0" - "glWindowPos2i\0" - "glWindowPos2iARB\0" - "glWindowPos2iMESA\0" - "\0" - /* _mesa_function_pool[19287]: SampleMaskSGIS (will be remapped) */ - "fi\0" - "glSampleMaskSGIS\0" - "glSampleMaskEXT\0" - "\0" - /* _mesa_function_pool[19324]: SecondaryColor3fvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3fv\0" - "glSecondaryColor3fvEXT\0" - "\0" - /* _mesa_function_pool[19370]: PolygonMode (offset 174) */ - "ii\0" - "glPolygonMode\0" - "\0" - /* _mesa_function_pool[19388]: CompressedTexSubImage1DARB (will be remapped) */ - "iiiiiip\0" - "glCompressedTexSubImage1D\0" - "glCompressedTexSubImage1DARB\0" - "\0" - /* _mesa_function_pool[19452]: VertexAttribI1iEXT (will be remapped) */ - "ii\0" - "glVertexAttribI1iEXT\0" - "glVertexAttribI1i\0" - "\0" - /* _mesa_function_pool[19495]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord2fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[19537]: GetVertexAttribivNV (will be remapped) */ - "iip\0" - "glGetVertexAttribivNV\0" - "\0" - /* _mesa_function_pool[19564]: GetProgramStringARB (will be remapped) */ - "iip\0" - "glGetProgramStringARB\0" - "\0" - /* _mesa_function_pool[19591]: GetnUniformdvARB (will be remapped) */ - "iiip\0" - "glGetnUniformdvARB\0" - "\0" - /* _mesa_function_pool[19616]: DrawElementsInstancedBaseVertex (will be remapped) */ - "iiipii\0" - "glDrawElementsInstancedBaseVertex\0" - "\0" - /* _mesa_function_pool[19658]: VertexAttribIPointerEXT (will be remapped) */ - "iiiip\0" - "glVertexAttribIPointerEXT\0" - "glVertexAttribIPointer\0" - "\0" - /* _mesa_function_pool[19714]: TexBumpParameterfvATI (will be remapped) */ - "ip\0" - "glTexBumpParameterfvATI\0" - "\0" - /* _mesa_function_pool[19742]: Tangent3ivEXT (dynamic) */ - "p\0" - "glTangent3ivEXT\0" - "\0" - /* _mesa_function_pool[19761]: CompileShaderARB (will be remapped) */ - "i\0" - "glCompileShader\0" - "glCompileShaderARB\0" - "\0" - /* _mesa_function_pool[19799]: DeleteShader (will be remapped) */ - "i\0" - "glDeleteShader\0" - "\0" - /* _mesa_function_pool[19817]: DisableClientState (offset 309) */ - "i\0" - "glDisableClientState\0" - "\0" - /* _mesa_function_pool[19841]: TexGeni (offset 192) */ - "iii\0" - "glTexGeni\0" - "\0" - /* _mesa_function_pool[19856]: TexGenf (offset 190) */ - "iif\0" - "glTexGenf\0" - "\0" - /* _mesa_function_pool[19871]: Uniform3fARB (will be remapped) */ - "ifff\0" - "glUniform3f\0" - "glUniform3fARB\0" - "\0" - /* _mesa_function_pool[19904]: TexGend (offset 188) */ - "iid\0" - "glTexGend\0" - "\0" - /* _mesa_function_pool[19919]: ListParameterfvSGIX (dynamic) */ - "iip\0" - "glListParameterfvSGIX\0" - "\0" - /* _mesa_function_pool[19946]: GetPolygonStipple (offset 274) */ - "p\0" - "glGetPolygonStipple\0" - "\0" - /* _mesa_function_pool[19969]: ColorP3ui (will be remapped) */ - "ii\0" - "glColorP3ui\0" - "\0" - /* _mesa_function_pool[19985]: Tangent3dvEXT (dynamic) */ - "p\0" - "glTangent3dvEXT\0" - "\0" - /* _mesa_function_pool[20004]: BindBufferOffsetEXT (will be remapped) */ - "iiii\0" - "glBindBufferOffsetEXT\0" - "\0" - /* _mesa_function_pool[20032]: WindowPos3sMESA (will be remapped) */ - "iii\0" - "glWindowPos3s\0" - "glWindowPos3sARB\0" - "glWindowPos3sMESA\0" - "\0" - /* _mesa_function_pool[20086]: VertexAttrib2svNV (will be remapped) */ - "ip\0" - "glVertexAttrib2svNV\0" - "\0" - /* _mesa_function_pool[20110]: DisableIndexedEXT (will be remapped) */ - "ii\0" - "glDisableIndexedEXT\0" - "glDisablei\0" - "\0" - /* _mesa_function_pool[20145]: NormalP3uiv (will be remapped) */ - "ip\0" - "glNormalP3uiv\0" - "\0" - /* _mesa_function_pool[20163]: SecondaryColorP3uiv (will be remapped) */ - "ip\0" - "glSecondaryColorP3uiv\0" - "\0" - /* _mesa_function_pool[20189]: BindBufferBaseEXT (will be remapped) */ - "iii\0" - "glBindBufferBaseEXT\0" - "glBindBufferBase\0" - "\0" - /* _mesa_function_pool[20231]: TexCoord2fVertex3fvSUN (dynamic) */ - "pp\0" - "glTexCoord2fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[20260]: WindowPos4sMESA (will be remapped) */ - "iiii\0" - "glWindowPos4sMESA\0" - "\0" - /* _mesa_function_pool[20284]: GetnPixelMapuivARB (will be remapped) */ - "iip\0" - "glGetnPixelMapuivARB\0" - "\0" - /* _mesa_function_pool[20310]: VertexAttrib4NuivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nuiv\0" - "glVertexAttrib4NuivARB\0" - "\0" - /* _mesa_function_pool[20357]: ClientActiveTextureARB (offset 375) */ - "i\0" - "glClientActiveTexture\0" - "glClientActiveTextureARB\0" - "\0" - /* _mesa_function_pool[20407]: GetSamplerParameterIuiv (will be remapped) */ - "iip\0" - "glGetSamplerParameterIuiv\0" - "\0" - /* _mesa_function_pool[20438]: ReplacementCodeusvSUN (dynamic) */ - "p\0" - "glReplacementCodeusvSUN\0" - "\0" - /* _mesa_function_pool[20465]: Uniform4fARB (will be remapped) */ - "iffff\0" - "glUniform4f\0" - "glUniform4fARB\0" - "\0" - /* _mesa_function_pool[20499]: Color4sv (offset 34) */ - "p\0" - "glColor4sv\0" - "\0" - /* _mesa_function_pool[20513]: FlushMappedBufferRange (will be remapped) */ - "iii\0" - "glFlushMappedBufferRange\0" - "\0" - /* _mesa_function_pool[20543]: IsProgramNV (will be remapped) */ - "i\0" - "glIsProgramARB\0" - "glIsProgramNV\0" - "\0" - /* _mesa_function_pool[20575]: FlushMappedBufferRangeAPPLE (will be remapped) */ - "iii\0" - "glFlushMappedBufferRangeAPPLE\0" - "\0" - /* _mesa_function_pool[20610]: PixelZoom (offset 246) */ - "ff\0" - "glPixelZoom\0" - "\0" - /* _mesa_function_pool[20626]: ReplacementCodePointerSUN (dynamic) */ - "iip\0" - "glReplacementCodePointerSUN\0" - "\0" - /* _mesa_function_pool[20659]: ProgramEnvParameter4dARB (will be remapped) */ - "iidddd\0" - "glProgramEnvParameter4dARB\0" - "glProgramParameter4dNV\0" - "\0" - /* _mesa_function_pool[20717]: ColorTableParameterfv (offset 340) */ - "iip\0" - "glColorTableParameterfv\0" - "glColorTableParameterfvSGI\0" - "\0" - /* _mesa_function_pool[20773]: FragmentLightModelfSGIX (dynamic) */ - "if\0" - "glFragmentLightModelfSGIX\0" - "\0" - /* _mesa_function_pool[20803]: Binormal3bvEXT (dynamic) */ - "p\0" - "glBinormal3bvEXT\0" - "\0" - /* _mesa_function_pool[20823]: PixelMapuiv (offset 252) */ - "iip\0" - "glPixelMapuiv\0" - "\0" - /* _mesa_function_pool[20842]: Color3dv (offset 12) */ - "p\0" - "glColor3dv\0" - "\0" - /* _mesa_function_pool[20856]: IsTexture (offset 330) */ - "i\0" - "glIsTexture\0" - "glIsTextureEXT\0" - "\0" - /* _mesa_function_pool[20886]: GenSamplers (will be remapped) */ - "ip\0" - "glGenSamplers\0" - "\0" - /* _mesa_function_pool[20904]: VertexAttribP3uiv (will be remapped) */ - "iiip\0" - "glVertexAttribP3uiv\0" - "\0" - /* _mesa_function_pool[20930]: VertexWeightfvEXT (dynamic) */ - "p\0" - "glVertexWeightfvEXT\0" - "\0" - /* _mesa_function_pool[20953]: VertexAttrib1dARB (will be remapped) */ - "id\0" - "glVertexAttrib1d\0" - "glVertexAttrib1dARB\0" - "\0" - /* _mesa_function_pool[20994]: ImageTransformParameterivHP (dynamic) */ - "iip\0" - "glImageTransformParameterivHP\0" - "\0" - /* _mesa_function_pool[21029]: TexCoord4i (offset 122) */ - "iiii\0" - "glTexCoord4i\0" - "\0" - /* _mesa_function_pool[21048]: DeleteQueriesARB (will be remapped) */ - "ip\0" - "glDeleteQueries\0" - "glDeleteQueriesARB\0" - "\0" - /* _mesa_function_pool[21087]: Color4ubVertex2fSUN (dynamic) */ - "iiiiff\0" - "glColor4ubVertex2fSUN\0" - "\0" - /* _mesa_function_pool[21117]: FragmentColorMaterialSGIX (dynamic) */ - "ii\0" - "glFragmentColorMaterialSGIX\0" - "\0" - /* _mesa_function_pool[21149]: CurrentPaletteMatrixARB (dynamic) */ - "i\0" - "glCurrentPaletteMatrixARB\0" - "\0" - /* _mesa_function_pool[21178]: GetMapdv (offset 266) */ - "iip\0" - "glGetMapdv\0" - "\0" - /* _mesa_function_pool[21194]: ObjectPurgeableAPPLE (will be remapped) */ - "iii\0" - "glObjectPurgeableAPPLE\0" - "\0" - /* _mesa_function_pool[21222]: GetStringi (will be remapped) */ - "ii\0" - "glGetStringi\0" - "\0" - /* _mesa_function_pool[21239]: SamplePatternSGIS (will be remapped) */ - "i\0" - "glSamplePatternSGIS\0" - "glSamplePatternEXT\0" - "\0" - /* _mesa_function_pool[21281]: PixelStoref (offset 249) */ - "if\0" - "glPixelStoref\0" - "\0" - /* _mesa_function_pool[21299]: IsQueryARB (will be remapped) */ - "i\0" - "glIsQuery\0" - "glIsQueryARB\0" - "\0" - /* _mesa_function_pool[21325]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ - "iiiiifff\0" - "glReplacementCodeuiColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[21374]: PixelStorei (offset 250) */ - "ii\0" - "glPixelStorei\0" - "\0" - /* _mesa_function_pool[21392]: VertexAttrib4usvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4usv\0" - "glVertexAttrib4usvARB\0" - "\0" - /* _mesa_function_pool[21437]: LinkProgramARB (will be remapped) */ - "i\0" - "glLinkProgram\0" - "glLinkProgramARB\0" - "\0" - /* _mesa_function_pool[21471]: VertexAttrib2fNV (will be remapped) */ - "iff\0" - "glVertexAttrib2fNV\0" - "\0" - /* _mesa_function_pool[21495]: ShaderSourceARB (will be remapped) */ - "iipp\0" - "glShaderSource\0" - "glShaderSourceARB\0" - "\0" - /* _mesa_function_pool[21534]: FragmentMaterialiSGIX (dynamic) */ - "iii\0" - "glFragmentMaterialiSGIX\0" - "\0" - /* _mesa_function_pool[21563]: EvalCoord2dv (offset 233) */ - "p\0" - "glEvalCoord2dv\0" - "\0" - /* _mesa_function_pool[21581]: VertexAttrib3svARB (will be remapped) */ - "ip\0" - "glVertexAttrib3sv\0" - "glVertexAttrib3svARB\0" - "\0" - /* _mesa_function_pool[21624]: ColorMaterial (offset 151) */ - "ii\0" - "glColorMaterial\0" - "\0" - /* _mesa_function_pool[21644]: CompressedTexSubImage3DARB (will be remapped) */ - "iiiiiiiiiip\0" - "glCompressedTexSubImage3D\0" - "glCompressedTexSubImage3DARB\0" - "\0" - /* _mesa_function_pool[21712]: WindowPos2ivMESA (will be remapped) */ - "p\0" - "glWindowPos2iv\0" - "glWindowPos2ivARB\0" - "glWindowPos2ivMESA\0" - "\0" - /* _mesa_function_pool[21767]: IsFramebufferEXT (will be remapped) */ - "i\0" - "glIsFramebuffer\0" - "glIsFramebufferEXT\0" - "\0" - /* _mesa_function_pool[21805]: Uniform4ivARB (will be remapped) */ - "iip\0" - "glUniform4iv\0" - "glUniform4ivARB\0" - "\0" - /* _mesa_function_pool[21839]: GetVertexAttribdvARB (will be remapped) */ - "iip\0" - "glGetVertexAttribdv\0" - "glGetVertexAttribdvARB\0" - "\0" - /* _mesa_function_pool[21887]: TexBumpParameterivATI (will be remapped) */ - "ip\0" - "glTexBumpParameterivATI\0" - "\0" - /* _mesa_function_pool[21915]: GetSeparableFilter (offset 359) */ - "iiippp\0" - "glGetSeparableFilter\0" - "glGetSeparableFilterEXT\0" - "\0" - /* _mesa_function_pool[21968]: Binormal3dEXT (dynamic) */ - "ddd\0" - "glBinormal3dEXT\0" - "\0" - /* _mesa_function_pool[21989]: SpriteParameteriSGIX (dynamic) */ - "ii\0" - "glSpriteParameteriSGIX\0" - "\0" - /* _mesa_function_pool[22016]: RequestResidentProgramsNV (will be remapped) */ - "ip\0" - "glRequestResidentProgramsNV\0" - "\0" - /* _mesa_function_pool[22048]: TagSampleBufferSGIX (dynamic) */ - "\0" - "glTagSampleBufferSGIX\0" - "\0" - /* _mesa_function_pool[22072]: TransformFeedbackVaryingsEXT (will be remapped) */ - "iipi\0" - "glTransformFeedbackVaryingsEXT\0" - "glTransformFeedbackVaryings\0" - "\0" - /* _mesa_function_pool[22137]: FeedbackBuffer (offset 194) */ - "iip\0" - "glFeedbackBuffer\0" - "\0" - /* _mesa_function_pool[22159]: RasterPos2iv (offset 67) */ - "p\0" - "glRasterPos2iv\0" - "\0" - /* _mesa_function_pool[22177]: TexImage1D (offset 182) */ - "iiiiiiip\0" - "glTexImage1D\0" - "\0" - /* _mesa_function_pool[22200]: ListParameterivSGIX (dynamic) */ - "iip\0" - "glListParameterivSGIX\0" - "\0" - /* _mesa_function_pool[22227]: MultiDrawElementsEXT (will be remapped) */ - "ipipi\0" - "glMultiDrawElements\0" - "glMultiDrawElementsEXT\0" - "\0" - /* _mesa_function_pool[22277]: Color3s (offset 17) */ - "iii\0" - "glColor3s\0" - "\0" - /* _mesa_function_pool[22292]: Uniform1ivARB (will be remapped) */ - "iip\0" - "glUniform1iv\0" - "glUniform1ivARB\0" - "\0" - /* _mesa_function_pool[22326]: WindowPos2sMESA (will be remapped) */ - "ii\0" - "glWindowPos2s\0" - "glWindowPos2sARB\0" - "glWindowPos2sMESA\0" - "\0" - /* _mesa_function_pool[22379]: WeightusvARB (dynamic) */ - "ip\0" - "glWeightusvARB\0" - "\0" - /* _mesa_function_pool[22398]: ColorP4ui (will be remapped) */ - "ii\0" - "glColorP4ui\0" - "\0" - /* _mesa_function_pool[22414]: TexCoordPointer (offset 320) */ - "iiip\0" - "glTexCoordPointer\0" - "\0" - /* _mesa_function_pool[22438]: FogCoordPointerEXT (will be remapped) */ - "iip\0" - "glFogCoordPointer\0" - "glFogCoordPointerEXT\0" - "\0" - /* _mesa_function_pool[22482]: GetnSeparableFilterARB (will be remapped) */ - "iiiipipp\0" - "glGetnSeparableFilterARB\0" - "\0" - /* _mesa_function_pool[22517]: IndexMaterialEXT (dynamic) */ - "ii\0" - "glIndexMaterialEXT\0" - "\0" - /* _mesa_function_pool[22540]: Color3i (offset 15) */ - "iii\0" - "glColor3i\0" - "\0" - /* _mesa_function_pool[22555]: FrontFace (offset 157) */ - "i\0" - "glFrontFace\0" - "\0" - /* _mesa_function_pool[22570]: EvalCoord2d (offset 232) */ - "dd\0" - "glEvalCoord2d\0" - "\0" - /* _mesa_function_pool[22588]: SecondaryColor3ubvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ubvEXT\0" - "\0" - /* _mesa_function_pool[22636]: EvalCoord2f (offset 234) */ - "ff\0" - "glEvalCoord2f\0" - "\0" - /* _mesa_function_pool[22654]: VertexAttrib4dvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4dv\0" - "glVertexAttrib4dvARB\0" - "\0" - /* _mesa_function_pool[22697]: BindAttribLocationARB (will be remapped) */ - "iip\0" - "glBindAttribLocation\0" - "glBindAttribLocationARB\0" - "\0" - /* _mesa_function_pool[22747]: Color3b (offset 9) */ - "iii\0" - "glColor3b\0" - "\0" - /* _mesa_function_pool[22762]: MultiTexCoord2dARB (offset 384) */ - "idd\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dARB\0" - "\0" - /* _mesa_function_pool[22806]: ExecuteProgramNV (will be remapped) */ - "iip\0" - "glExecuteProgramNV\0" - "\0" - /* _mesa_function_pool[22830]: Color3f (offset 13) */ - "fff\0" - "glColor3f\0" - "\0" - /* _mesa_function_pool[22845]: LightEnviSGIX (dynamic) */ - "ii\0" - "glLightEnviSGIX\0" - "\0" - /* _mesa_function_pool[22865]: Color3d (offset 11) */ - "ddd\0" - "glColor3d\0" - "\0" - /* _mesa_function_pool[22880]: Normal3dv (offset 55) */ - "p\0" - "glNormal3dv\0" - "\0" - /* _mesa_function_pool[22895]: Lightf (offset 159) */ - "iif\0" - "glLightf\0" - "\0" - /* _mesa_function_pool[22909]: ReplacementCodeuiSUN (dynamic) */ - "i\0" - "glReplacementCodeuiSUN\0" - "\0" - /* _mesa_function_pool[22935]: MatrixMode (offset 293) */ - "i\0" - "glMatrixMode\0" - "\0" - /* _mesa_function_pool[22951]: GetPixelMapusv (offset 273) */ - "ip\0" - "glGetPixelMapusv\0" - "\0" - /* _mesa_function_pool[22972]: Lighti (offset 161) */ - "iii\0" - "glLighti\0" - "\0" - /* _mesa_function_pool[22986]: VertexAttribPointerNV (will be remapped) */ - "iiiip\0" - "glVertexAttribPointerNV\0" - "\0" - /* _mesa_function_pool[23017]: ClearDepthf (will be remapped) */ - "f\0" - "glClearDepthf\0" - "\0" - /* _mesa_function_pool[23034]: GetBooleanIndexedvEXT (will be remapped) */ - "iip\0" - "glGetBooleanIndexedvEXT\0" - "glGetBooleani_v\0" - "\0" - /* _mesa_function_pool[23079]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ - "iiip\0" - "glGetFramebufferAttachmentParameteriv\0" - "glGetFramebufferAttachmentParameterivEXT\0" - "\0" - /* _mesa_function_pool[23164]: PixelTransformParameterfEXT (dynamic) */ - "iif\0" - "glPixelTransformParameterfEXT\0" - "\0" - /* _mesa_function_pool[23199]: MultiTexCoord4dvARB (offset 401) */ - "ip\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4dvARB\0" - "\0" - /* _mesa_function_pool[23244]: PixelTransformParameteriEXT (dynamic) */ - "iii\0" - "glPixelTransformParameteriEXT\0" - "\0" - /* _mesa_function_pool[23279]: GetDoublev (offset 260) */ - "ip\0" - "glGetDoublev\0" - "\0" - /* _mesa_function_pool[23296]: MultiTexCoordP4ui (will be remapped) */ - "iii\0" - "glMultiTexCoordP4ui\0" - "\0" - /* _mesa_function_pool[23321]: TexCoordP2uiv (will be remapped) */ - "ip\0" - "glTexCoordP2uiv\0" - "\0" - /* _mesa_function_pool[23341]: MultMatrixd (offset 295) */ - "p\0" - "glMultMatrixd\0" - "\0" - /* _mesa_function_pool[23358]: MultMatrixf (offset 294) */ - "p\0" - "glMultMatrixf\0" - "\0" - /* _mesa_function_pool[23375]: VertexAttribI4bvEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4bvEXT\0" - "glVertexAttribI4bv\0" - "\0" - /* _mesa_function_pool[23420]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ - "ffiiiifff\0" - "glTexCoord2fColor4ubVertex3fSUN\0" - "\0" - /* _mesa_function_pool[23463]: Uniform1iARB (will be remapped) */ - "ii\0" - "glUniform1i\0" - "glUniform1iARB\0" - "\0" - /* _mesa_function_pool[23494]: GetnMapfvARB (will be remapped) */ - "iiip\0" - "glGetnMapfvARB\0" - "\0" - /* _mesa_function_pool[23515]: VertexAttribPointerARB (will be remapped) */ - "iiiiip\0" - "glVertexAttribPointer\0" - "glVertexAttribPointerARB\0" - "\0" - /* _mesa_function_pool[23570]: VertexAttrib3sNV (will be remapped) */ - "iiii\0" - "glVertexAttrib3sNV\0" - "\0" - /* _mesa_function_pool[23595]: SharpenTexFuncSGIS (dynamic) */ - "iip\0" - "glSharpenTexFuncSGIS\0" - "\0" - /* _mesa_function_pool[23621]: MultiTexCoord4fvARB (offset 403) */ - "ip\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4fvARB\0" - "\0" - /* _mesa_function_pool[23666]: Uniform2uiEXT (will be remapped) */ - "iii\0" - "glUniform2uiEXT\0" - "glUniform2ui\0" - "\0" - /* _mesa_function_pool[23700]: TexCoordP3uiv (will be remapped) */ - "ip\0" - "glTexCoordP3uiv\0" - "\0" - /* _mesa_function_pool[23720]: UniformMatrix2x3fv (will be remapped) */ - "iiip\0" - "glUniformMatrix2x3fv\0" - "\0" - /* _mesa_function_pool[23747]: SamplerParameteri (will be remapped) */ - "iii\0" - "glSamplerParameteri\0" - "\0" - /* _mesa_function_pool[23772]: SamplerParameterf (will be remapped) */ - "iif\0" - "glSamplerParameterf\0" - "\0" - /* _mesa_function_pool[23797]: CombinerParameteriNV (will be remapped) */ - "ii\0" - "glCombinerParameteriNV\0" - "\0" - /* _mesa_function_pool[23824]: DeleteAsyncMarkersSGIX (dynamic) */ - "ii\0" - "glDeleteAsyncMarkersSGIX\0" - "\0" - /* _mesa_function_pool[23853]: ReplacementCodeusSUN (dynamic) */ - "i\0" - "glReplacementCodeusSUN\0" - "\0" - /* _mesa_function_pool[23879]: IsAsyncMarkerSGIX (dynamic) */ - "i\0" - "glIsAsyncMarkerSGIX\0" - "\0" - /* _mesa_function_pool[23902]: FrameZoomSGIX (dynamic) */ - "i\0" - "glFrameZoomSGIX\0" - "\0" - /* _mesa_function_pool[23921]: Normal3fVertex3fvSUN (dynamic) */ - "pp\0" - "glNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[23948]: GetnUniformuivARB (will be remapped) */ - "iiip\0" - "glGetnUniformuivARB\0" - "\0" - /* _mesa_function_pool[23974]: RasterPos4sv (offset 85) */ - "p\0" - "glRasterPos4sv\0" - "\0" - /* _mesa_function_pool[23992]: VertexAttrib4NsvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nsv\0" - "glVertexAttrib4NsvARB\0" - "\0" - /* _mesa_function_pool[24037]: VertexAttrib3fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib3fv\0" - "glVertexAttrib3fvARB\0" - "\0" - /* _mesa_function_pool[24080]: ClearColor (offset 206) */ - "ffff\0" - "glClearColor\0" - "\0" - /* _mesa_function_pool[24099]: GetSynciv (will be remapped) */ - "iiipp\0" - "glGetSynciv\0" - "\0" - /* _mesa_function_pool[24118]: ClearColorIiEXT (will be remapped) */ - "iiii\0" - "glClearColorIiEXT\0" - "\0" - /* _mesa_function_pool[24142]: DeleteFramebuffersEXT (will be remapped) */ - "ip\0" - "glDeleteFramebuffers\0" - "glDeleteFramebuffersEXT\0" - "\0" - /* _mesa_function_pool[24191]: GlobalAlphaFactorsSUN (dynamic) */ - "i\0" - "glGlobalAlphaFactorsSUN\0" - "\0" - /* _mesa_function_pool[24218]: IsEnabledIndexedEXT (will be remapped) */ - "ii\0" - "glIsEnabledIndexedEXT\0" - "glIsEnabledi\0" - "\0" - /* _mesa_function_pool[24257]: TexEnviv (offset 187) */ - "iip\0" - "glTexEnviv\0" - "\0" - /* _mesa_function_pool[24273]: TexSubImage3D (offset 372) */ - "iiiiiiiiiip\0" - "glTexSubImage3D\0" - "glTexSubImage3DEXT\0" - "\0" - /* _mesa_function_pool[24321]: Tangent3fEXT (dynamic) */ - "fff\0" - "glTangent3fEXT\0" - "\0" - /* _mesa_function_pool[24341]: SecondaryColor3uivEXT (will be remapped) */ - "p\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3uivEXT\0" - "\0" - /* _mesa_function_pool[24389]: MatrixIndexubvARB (dynamic) */ - "ip\0" - "glMatrixIndexubvARB\0" - "\0" - /* _mesa_function_pool[24413]: Color4fNormal3fVertex3fSUN (dynamic) */ - "ffffffffff\0" - "glColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[24454]: PixelTexGenParameterfSGIS (will be remapped) */ - "if\0" - "glPixelTexGenParameterfSGIS\0" - "\0" - /* _mesa_function_pool[24486]: CreateShader (will be remapped) */ - "i\0" - "glCreateShader\0" - "\0" - /* _mesa_function_pool[24504]: GetColorTableParameterfv (offset 344) */ - "iip\0" - "glGetColorTableParameterfv\0" - "glGetColorTableParameterfvSGI\0" - "glGetColorTableParameterfvEXT\0" - "\0" - /* _mesa_function_pool[24596]: FragmentLightModelfvSGIX (dynamic) */ - "ip\0" - "glFragmentLightModelfvSGIX\0" - "\0" - /* _mesa_function_pool[24627]: Bitmap (offset 8) */ - "iiffffp\0" - "glBitmap\0" - "\0" - /* _mesa_function_pool[24645]: MultiTexCoord3fARB (offset 394) */ - "ifff\0" - "glMultiTexCoord3f\0" - "glMultiTexCoord3fARB\0" - "\0" - /* _mesa_function_pool[24690]: GetTexLevelParameterfv (offset 284) */ - "iiip\0" - "glGetTexLevelParameterfv\0" - "\0" - /* _mesa_function_pool[24721]: GetPixelTexGenParameterfvSGIS (will be remapped) */ - "ip\0" - "glGetPixelTexGenParameterfvSGIS\0" - "\0" - /* _mesa_function_pool[24757]: GenFramebuffersEXT (will be remapped) */ - "ip\0" - "glGenFramebuffers\0" - "glGenFramebuffersEXT\0" - "\0" - /* _mesa_function_pool[24800]: VertexAttribDivisor (will be remapped) */ - "ii\0" - "glVertexAttribDivisor\0" - "\0" - /* _mesa_function_pool[24826]: GetProgramParameterdvNV (will be remapped) */ - "iiip\0" - "glGetProgramParameterdvNV\0" - "\0" - /* _mesa_function_pool[24858]: Vertex2sv (offset 133) */ - "p\0" - "glVertex2sv\0" - "\0" - /* _mesa_function_pool[24873]: GetIntegerv (offset 263) */ - "ip\0" - "glGetIntegerv\0" - "\0" - /* _mesa_function_pool[24891]: IsVertexArrayAPPLE (will be remapped) */ - "i\0" - "glIsVertexArray\0" - "glIsVertexArrayAPPLE\0" - "\0" - /* _mesa_function_pool[24931]: FragmentLightfvSGIX (dynamic) */ - "iip\0" - "glFragmentLightfvSGIX\0" - "\0" - /* _mesa_function_pool[24958]: GetnMapdvARB (will be remapped) */ - "iiip\0" - "glGetnMapdvARB\0" - "\0" - /* _mesa_function_pool[24979]: DetachShader (will be remapped) */ - "ii\0" - "glDetachShader\0" - "\0" - /* _mesa_function_pool[24998]: VertexAttrib4NubARB (will be remapped) */ - "iiiii\0" - "glVertexAttrib4Nub\0" - "glVertexAttrib4NubARB\0" - "\0" - /* _mesa_function_pool[25046]: GetProgramEnvParameterfvARB (will be remapped) */ - "iip\0" - "glGetProgramEnvParameterfvARB\0" - "\0" - /* _mesa_function_pool[25081]: GetTrackMatrixivNV (will be remapped) */ - "iiip\0" - "glGetTrackMatrixivNV\0" - "\0" - /* _mesa_function_pool[25108]: VertexAttrib3svNV (will be remapped) */ - "ip\0" - "glVertexAttrib3svNV\0" - "\0" - /* _mesa_function_pool[25132]: Uniform4fvARB (will be remapped) */ - "iip\0" - "glUniform4fv\0" - "glUniform4fvARB\0" - "\0" - /* _mesa_function_pool[25166]: MultTransposeMatrixfARB (will be remapped) */ - "p\0" - "glMultTransposeMatrixf\0" - "glMultTransposeMatrixfARB\0" - "\0" - /* _mesa_function_pool[25218]: GetTexEnviv (offset 277) */ - "iip\0" - "glGetTexEnviv\0" - "\0" - /* _mesa_function_pool[25237]: ColorFragmentOp1ATI (will be remapped) */ - "iiiiiii\0" - "glColorFragmentOp1ATI\0" - "\0" - /* _mesa_function_pool[25268]: GetUniformfvARB (will be remapped) */ - "iip\0" - "glGetUniformfv\0" - "glGetUniformfvARB\0" - "\0" - /* _mesa_function_pool[25306]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ - "ip\0" - "glEGLImageTargetRenderbufferStorageOES\0" - "\0" - /* _mesa_function_pool[25349]: VertexAttribI2ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI2ivEXT\0" - "glVertexAttribI2iv\0" - "\0" - /* _mesa_function_pool[25394]: PopClientAttrib (offset 334) */ - "\0" - "glPopClientAttrib\0" - "\0" - /* _mesa_function_pool[25414]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ - "iffffffffffff\0" - "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[25485]: DetachObjectARB (will be remapped) */ - "ii\0" - "glDetachObjectARB\0" - "\0" - /* _mesa_function_pool[25507]: VertexBlendARB (dynamic) */ - "i\0" - "glVertexBlendARB\0" - "\0" - /* _mesa_function_pool[25527]: WindowPos3iMESA (will be remapped) */ - "iii\0" - "glWindowPos3i\0" - "glWindowPos3iARB\0" - "glWindowPos3iMESA\0" - "\0" - /* _mesa_function_pool[25581]: SeparableFilter2D (offset 360) */ - "iiiiiipp\0" - "glSeparableFilter2D\0" - "glSeparableFilter2DEXT\0" - "\0" - /* _mesa_function_pool[25634]: ProgramParameteriARB (will be remapped) */ - "iii\0" - "glProgramParameteriARB\0" - "\0" - /* _mesa_function_pool[25662]: Map1d (offset 220) */ - "iddiip\0" - "glMap1d\0" - "\0" - /* _mesa_function_pool[25678]: Map1f (offset 221) */ - "iffiip\0" - "glMap1f\0" - "\0" - /* _mesa_function_pool[25694]: CompressedTexImage2DARB (will be remapped) */ - "iiiiiiip\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage2DARB\0" - "\0" - /* _mesa_function_pool[25753]: ArrayElement (offset 306) */ - "i\0" - "glArrayElement\0" - "glArrayElementEXT\0" - "\0" - /* _mesa_function_pool[25789]: TexImage2D (offset 183) */ - "iiiiiiiip\0" - "glTexImage2D\0" - "\0" - /* _mesa_function_pool[25813]: DepthBoundsEXT (will be remapped) */ - "dd\0" - "glDepthBoundsEXT\0" - "\0" - /* _mesa_function_pool[25834]: ProgramParameters4fvNV (will be remapped) */ - "iiip\0" - "glProgramParameters4fvNV\0" - "\0" - /* _mesa_function_pool[25865]: DeformationMap3fSGIX (dynamic) */ - "iffiiffiiffiip\0" - "glDeformationMap3fSGIX\0" - "\0" - /* _mesa_function_pool[25904]: GetProgramivNV (will be remapped) */ - "iip\0" - "glGetProgramivNV\0" - "\0" - /* _mesa_function_pool[25926]: GetFragDataLocationEXT (will be remapped) */ - "ip\0" - "glGetFragDataLocationEXT\0" - "glGetFragDataLocation\0" - "\0" - /* _mesa_function_pool[25977]: GetMinmaxParameteriv (offset 366) */ - "iip\0" - "glGetMinmaxParameteriv\0" - "glGetMinmaxParameterivEXT\0" - "\0" - /* _mesa_function_pool[26031]: PixelTransferf (offset 247) */ - "if\0" - "glPixelTransferf\0" - "\0" - /* _mesa_function_pool[26052]: CopyTexImage1D (offset 323) */ - "iiiiiii\0" - "glCopyTexImage1D\0" - "glCopyTexImage1DEXT\0" - "\0" - /* _mesa_function_pool[26098]: PushMatrix (offset 298) */ - "\0" - "glPushMatrix\0" - "\0" - /* _mesa_function_pool[26113]: Fogiv (offset 156) */ - "ip\0" - "glFogiv\0" - "\0" - /* _mesa_function_pool[26125]: TexCoord1dv (offset 95) */ - "p\0" - "glTexCoord1dv\0" - "\0" - /* _mesa_function_pool[26142]: AlphaFragmentOp3ATI (will be remapped) */ - "iiiiiiiiiiii\0" - "glAlphaFragmentOp3ATI\0" - "\0" - /* _mesa_function_pool[26178]: PixelTransferi (offset 248) */ - "ii\0" - "glPixelTransferi\0" - "\0" - /* _mesa_function_pool[26199]: GetnColorTableARB (will be remapped) */ - "iiiip\0" - "glGetnColorTableARB\0" - "\0" - /* _mesa_function_pool[26226]: VertexAttrib3fvNV (will be remapped) */ - "ip\0" - "glVertexAttrib3fvNV\0" - "\0" - /* _mesa_function_pool[26250]: Rotatef (offset 300) */ - "ffff\0" - "glRotatef\0" - "\0" - /* _mesa_function_pool[26266]: GetFinalCombinerInputParameterivNV (will be remapped) */ - "iip\0" - "glGetFinalCombinerInputParameterivNV\0" - "\0" - /* _mesa_function_pool[26308]: Vertex3i (offset 138) */ - "iii\0" - "glVertex3i\0" - "\0" - /* _mesa_function_pool[26324]: SecondaryColorP3ui (will be remapped) */ - "ii\0" - "glSecondaryColorP3ui\0" - "\0" - /* _mesa_function_pool[26349]: Vertex3f (offset 136) */ - "fff\0" - "glVertex3f\0" - "\0" - /* _mesa_function_pool[26365]: Clear (offset 203) */ - "i\0" - "glClear\0" - "\0" - /* _mesa_function_pool[26376]: Vertex3d (offset 134) */ - "ddd\0" - "glVertex3d\0" - "\0" - /* _mesa_function_pool[26392]: GetMapParameterivNV (dynamic) */ - "iip\0" - "glGetMapParameterivNV\0" - "\0" - /* _mesa_function_pool[26419]: Uniform4iARB (will be remapped) */ - "iiiii\0" - "glUniform4i\0" - "glUniform4iARB\0" - "\0" - /* _mesa_function_pool[26453]: ReadBuffer (offset 254) */ - "i\0" - "glReadBuffer\0" - "\0" - /* _mesa_function_pool[26469]: ConvolutionParameteri (offset 352) */ - "iii\0" - "glConvolutionParameteri\0" - "glConvolutionParameteriEXT\0" - "\0" - /* _mesa_function_pool[26525]: Ortho (offset 296) */ - "dddddd\0" - "glOrtho\0" - "\0" - /* _mesa_function_pool[26541]: Binormal3sEXT (dynamic) */ - "iii\0" - "glBinormal3sEXT\0" - "\0" - /* _mesa_function_pool[26562]: ListBase (offset 6) */ - "i\0" - "glListBase\0" - "\0" - /* _mesa_function_pool[26576]: VertexAttribI3ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI3ivEXT\0" - "glVertexAttribI3iv\0" - "\0" - /* _mesa_function_pool[26621]: MultiTexCoordP1ui (will be remapped) */ - "iii\0" - "glMultiTexCoordP1ui\0" - "\0" - /* _mesa_function_pool[26646]: Vertex3s (offset 140) */ - "iii\0" - "glVertex3s\0" - "\0" - /* _mesa_function_pool[26662]: ConvolutionParameterf (offset 350) */ - "iif\0" - "glConvolutionParameterf\0" - "glConvolutionParameterfEXT\0" - "\0" - /* _mesa_function_pool[26718]: GetColorTableParameteriv (offset 345) */ - "iip\0" - "glGetColorTableParameteriv\0" - "glGetColorTableParameterivSGI\0" - "glGetColorTableParameterivEXT\0" - "\0" - /* _mesa_function_pool[26810]: ProgramEnvParameter4dvARB (will be remapped) */ - "iip\0" - "glProgramEnvParameter4dvARB\0" - "glProgramParameter4dvNV\0" - "\0" - /* _mesa_function_pool[26867]: ShadeModel (offset 177) */ - "i\0" - "glShadeModel\0" - "\0" - /* _mesa_function_pool[26883]: VertexAttribs2fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs2fvNV\0" - "\0" - /* _mesa_function_pool[26909]: Rectiv (offset 91) */ - "pp\0" - "glRectiv\0" - "\0" - /* _mesa_function_pool[26922]: UseProgramObjectARB (will be remapped) */ - "i\0" - "glUseProgram\0" - "glUseProgramObjectARB\0" - "\0" - /* _mesa_function_pool[26960]: GetMapParameterfvNV (dynamic) */ - "iip\0" - "glGetMapParameterfvNV\0" - "\0" - /* _mesa_function_pool[26987]: EndConditionalRenderNV (will be remapped) */ - "\0" - "glEndConditionalRenderNV\0" - "glEndConditionalRender\0" - "\0" - /* _mesa_function_pool[27037]: PassTexCoordATI (will be remapped) */ - "iii\0" - "glPassTexCoordATI\0" - "\0" - /* _mesa_function_pool[27060]: DeleteProgram (will be remapped) */ - "i\0" - "glDeleteProgram\0" - "\0" - /* _mesa_function_pool[27079]: GetSamplerParameteriv (will be remapped) */ - "iip\0" - "glGetSamplerParameteriv\0" - "\0" - /* _mesa_function_pool[27108]: Tangent3dEXT (dynamic) */ - "ddd\0" - "glTangent3dEXT\0" - "\0" - /* _mesa_function_pool[27128]: SecondaryColor3dvEXT (will be remapped) */ - "p\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3dvEXT\0" - "\0" - /* _mesa_function_pool[27174]: AlphaFragmentOp2ATI (will be remapped) */ - "iiiiiiiii\0" - "glAlphaFragmentOp2ATI\0" - "\0" - /* _mesa_function_pool[27207]: Vertex2fv (offset 129) */ - "p\0" - "glVertex2fv\0" - "\0" - /* _mesa_function_pool[27222]: MultiDrawArraysEXT (will be remapped) */ - "ippi\0" - "glMultiDrawArrays\0" - "glMultiDrawArraysEXT\0" - "\0" - /* _mesa_function_pool[27267]: BindRenderbufferEXT (will be remapped) */ - "ii\0" - "glBindRenderbuffer\0" - "glBindRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[27312]: MultiTexCoord4dARB (offset 400) */ - "idddd\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dARB\0" - "\0" - /* _mesa_function_pool[27358]: FramebufferTextureFaceARB (will be remapped) */ - "iiiii\0" - "glFramebufferTextureFaceARB\0" - "\0" - /* _mesa_function_pool[27393]: Vertex3sv (offset 141) */ - "p\0" - "glVertex3sv\0" - "\0" - /* _mesa_function_pool[27408]: SecondaryColor3usEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usEXT\0" - "\0" - /* _mesa_function_pool[27456]: ProgramLocalParameter4fvARB (will be remapped) */ - "iip\0" - "glProgramLocalParameter4fvARB\0" - "\0" - /* _mesa_function_pool[27491]: DeleteProgramsNV (will be remapped) */ - "ip\0" - "glDeleteProgramsARB\0" - "glDeleteProgramsNV\0" - "\0" - /* _mesa_function_pool[27534]: EvalMesh1 (offset 236) */ - "iii\0" - "glEvalMesh1\0" - "\0" - /* _mesa_function_pool[27551]: PauseTransformFeedback (will be remapped) */ - "\0" - "glPauseTransformFeedback\0" - "\0" - /* _mesa_function_pool[27578]: MultiTexCoord1sARB (offset 382) */ - "ii\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sARB\0" - "\0" - /* _mesa_function_pool[27621]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ - "iffffff\0" - "glReplacementCodeuiColor3fVertex3fSUN\0" - "\0" - /* _mesa_function_pool[27668]: GetVertexAttribPointervNV (will be remapped) */ - "iip\0" - "glGetVertexAttribPointerv\0" - "glGetVertexAttribPointervARB\0" - "glGetVertexAttribPointervNV\0" - "\0" - /* _mesa_function_pool[27756]: VertexAttribs1fvNV (will be remapped) */ - "iip\0" - "glVertexAttribs1fvNV\0" - "\0" - /* _mesa_function_pool[27782]: MultiTexCoord1dvARB (offset 377) */ - "ip\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1dvARB\0" - "\0" - /* _mesa_function_pool[27827]: Uniform2iARB (will be remapped) */ - "iii\0" - "glUniform2i\0" - "glUniform2iARB\0" - "\0" - /* _mesa_function_pool[27859]: Vertex2iv (offset 131) */ - "p\0" - "glVertex2iv\0" - "\0" - /* _mesa_function_pool[27874]: GetProgramStringNV (will be remapped) */ - "iip\0" - "glGetProgramStringNV\0" - "\0" - /* _mesa_function_pool[27900]: ColorPointerEXT (will be remapped) */ - "iiiip\0" - "glColorPointerEXT\0" - "\0" - /* _mesa_function_pool[27925]: LineWidth (offset 168) */ - "f\0" - "glLineWidth\0" - "\0" - /* _mesa_function_pool[27940]: MapBufferARB (will be remapped) */ - "ii\0" - "glMapBuffer\0" - "glMapBufferARB\0" - "\0" - /* _mesa_function_pool[27971]: MultiDrawElementsBaseVertex (will be remapped) */ - "ipipip\0" - "glMultiDrawElementsBaseVertex\0" - "\0" - /* _mesa_function_pool[28009]: TexParameterIuivEXT (will be remapped) */ - "iip\0" - "glTexParameterIuivEXT\0" - "glTexParameterIuiv\0" - "\0" - /* _mesa_function_pool[28055]: Binormal3svEXT (dynamic) */ - "p\0" - "glBinormal3svEXT\0" - "\0" - /* _mesa_function_pool[28075]: ApplyTextureEXT (dynamic) */ - "i\0" - "glApplyTextureEXT\0" - "\0" - /* _mesa_function_pool[28096]: GetBufferParameteri64v (will be remapped) */ - "iip\0" - "glGetBufferParameteri64v\0" - "\0" - /* _mesa_function_pool[28126]: TexGendv (offset 189) */ - "iip\0" - "glTexGendv\0" - "\0" - /* _mesa_function_pool[28142]: VertexAttribI3iEXT (will be remapped) */ - "iiii\0" - "glVertexAttribI3iEXT\0" - "glVertexAttribI3i\0" - "\0" - /* _mesa_function_pool[28187]: EnableIndexedEXT (will be remapped) */ - "ii\0" - "glEnableIndexedEXT\0" - "glEnablei\0" - "\0" - /* _mesa_function_pool[28220]: TextureMaterialEXT (dynamic) */ - "ii\0" - "glTextureMaterialEXT\0" - "\0" - /* _mesa_function_pool[28245]: TextureLightEXT (dynamic) */ - "i\0" - "glTextureLightEXT\0" - "\0" - /* _mesa_function_pool[28266]: ResetMinmax (offset 370) */ - "i\0" - "glResetMinmax\0" - "glResetMinmaxEXT\0" - "\0" - /* _mesa_function_pool[28300]: SpriteParameterfSGIX (dynamic) */ - "if\0" - "glSpriteParameterfSGIX\0" - "\0" - /* _mesa_function_pool[28327]: EnableClientState (offset 313) */ - "i\0" - "glEnableClientState\0" - "\0" - /* _mesa_function_pool[28350]: VertexAttrib4sNV (will be remapped) */ - "iiiii\0" - "glVertexAttrib4sNV\0" - "\0" - /* _mesa_function_pool[28376]: GetConvolutionParameterfv (offset 357) */ - "iip\0" - "glGetConvolutionParameterfv\0" - "glGetConvolutionParameterfvEXT\0" - "\0" - /* _mesa_function_pool[28440]: VertexAttribs4dvNV (will be remapped) */ - "iip\0" - "glVertexAttribs4dvNV\0" - "\0" - /* _mesa_function_pool[28466]: MultiModeDrawArraysIBM (will be remapped) */ - "pppii\0" - "glMultiModeDrawArraysIBM\0" - "\0" - /* _mesa_function_pool[28498]: VertexAttrib4dARB (will be remapped) */ - "idddd\0" - "glVertexAttrib4d\0" - "glVertexAttrib4dARB\0" - "\0" - /* _mesa_function_pool[28542]: GetTexBumpParameterfvATI (will be remapped) */ - "ip\0" - "glGetTexBumpParameterfvATI\0" - "\0" - /* _mesa_function_pool[28573]: ProgramNamedParameter4dNV (will be remapped) */ - "iipdddd\0" - "glProgramNamedParameter4dNV\0" - "\0" - /* _mesa_function_pool[28610]: GetMaterialfv (offset 269) */ - "iip\0" - "glGetMaterialfv\0" - "\0" - /* _mesa_function_pool[28631]: VertexWeightfEXT (dynamic) */ - "f\0" - "glVertexWeightfEXT\0" - "\0" - /* _mesa_function_pool[28653]: SetFragmentShaderConstantATI (will be remapped) */ - "ip\0" - "glSetFragmentShaderConstantATI\0" - "\0" - /* _mesa_function_pool[28688]: Binormal3fEXT (dynamic) */ - "fff\0" - "glBinormal3fEXT\0" - "\0" - /* _mesa_function_pool[28709]: CallList (offset 2) */ - "i\0" - "glCallList\0" - "\0" - /* _mesa_function_pool[28723]: Materialfv (offset 170) */ - "iip\0" - "glMaterialfv\0" - "\0" - /* _mesa_function_pool[28741]: TexCoord3fv (offset 113) */ - "p\0" - "glTexCoord3fv\0" - "\0" - /* _mesa_function_pool[28758]: FogCoordfvEXT (will be remapped) */ - "p\0" - "glFogCoordfv\0" - "glFogCoordfvEXT\0" - "\0" - /* _mesa_function_pool[28790]: MultiTexCoord1ivARB (offset 381) */ - "ip\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1ivARB\0" - "\0" - /* _mesa_function_pool[28835]: SecondaryColor3ubEXT (will be remapped) */ - "iii\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubEXT\0" - "\0" - /* _mesa_function_pool[28883]: MultiTexCoord2ivARB (offset 389) */ - "ip\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2ivARB\0" - "\0" - /* _mesa_function_pool[28928]: FogFuncSGIS (dynamic) */ - "ip\0" - "glFogFuncSGIS\0" - "\0" - /* _mesa_function_pool[28946]: CopyTexSubImage2D (offset 326) */ - "iiiiiiii\0" - "glCopyTexSubImage2D\0" - "glCopyTexSubImage2DEXT\0" - "\0" - /* _mesa_function_pool[28999]: GetObjectParameterivARB (will be remapped) */ - "iip\0" - "glGetObjectParameterivARB\0" - "\0" - /* _mesa_function_pool[29030]: Color3iv (offset 16) */ - "p\0" - "glColor3iv\0" - "\0" - /* _mesa_function_pool[29044]: TexCoord4fVertex4fSUN (dynamic) */ - "ffffffff\0" - "glTexCoord4fVertex4fSUN\0" - "\0" - /* _mesa_function_pool[29078]: DrawElements (offset 311) */ - "iiip\0" - "glDrawElements\0" - "\0" - /* _mesa_function_pool[29099]: BindVertexArrayAPPLE (will be remapped) */ - "i\0" - "glBindVertexArrayAPPLE\0" - "\0" - /* _mesa_function_pool[29125]: GetProgramLocalParameterdvARB (will be remapped) */ - "iip\0" - "glGetProgramLocalParameterdvARB\0" - "\0" - /* _mesa_function_pool[29162]: GetHistogramParameteriv (offset 363) */ - "iip\0" - "glGetHistogramParameteriv\0" - "glGetHistogramParameterivEXT\0" - "\0" - /* _mesa_function_pool[29222]: MultiTexCoord1iARB (offset 380) */ - "ii\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iARB\0" - "\0" - /* _mesa_function_pool[29265]: GetConvolutionFilter (offset 356) */ - "iiip\0" - "glGetConvolutionFilter\0" - "glGetConvolutionFilterEXT\0" - "\0" - /* _mesa_function_pool[29320]: GetProgramivARB (will be remapped) */ - "iip\0" - "glGetProgramivARB\0" - "\0" - /* _mesa_function_pool[29343]: TexBufferARB (will be remapped) */ - "iii\0" - "glTexBufferARB\0" - "\0" - /* _mesa_function_pool[29363]: BlendFuncSeparateEXT (will be remapped) */ - "iiii\0" - "glBlendFuncSeparate\0" - "glBlendFuncSeparateEXT\0" - "glBlendFuncSeparateINGR\0" - "\0" - /* _mesa_function_pool[29436]: MapBufferRange (will be remapped) */ - "iiii\0" - "glMapBufferRange\0" - "\0" - /* _mesa_function_pool[29459]: ProgramParameters4dvNV (will be remapped) */ - "iiip\0" - "glProgramParameters4dvNV\0" - "\0" - /* _mesa_function_pool[29490]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glTexCoord2fColor3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[29527]: EvalPoint2 (offset 239) */ - "ii\0" - "glEvalPoint2\0" - "\0" - /* _mesa_function_pool[29544]: Uniform1uivEXT (will be remapped) */ - "iip\0" - "glUniform1uivEXT\0" - "glUniform1uiv\0" - "\0" - /* _mesa_function_pool[29580]: EvalPoint1 (offset 237) */ - "i\0" - "glEvalPoint1\0" - "\0" - /* _mesa_function_pool[29596]: Binormal3dvEXT (dynamic) */ - "p\0" - "glBinormal3dvEXT\0" - "\0" - /* _mesa_function_pool[29616]: PopMatrix (offset 297) */ - "\0" - "glPopMatrix\0" - "\0" - /* _mesa_function_pool[29630]: GetVertexAttribIuivEXT (will be remapped) */ - "iip\0" - "glGetVertexAttribIuivEXT\0" - "glGetVertexAttribIuiv\0" - "\0" - /* _mesa_function_pool[29682]: FinishFenceNV (will be remapped) */ - "i\0" - "glFinishFenceNV\0" - "\0" - /* _mesa_function_pool[29701]: GetFogFuncSGIS (dynamic) */ - "p\0" - "glGetFogFuncSGIS\0" - "\0" - /* _mesa_function_pool[29721]: GetUniformLocationARB (will be remapped) */ - "ip\0" - "glGetUniformLocation\0" - "glGetUniformLocationARB\0" - "\0" - /* _mesa_function_pool[29770]: SecondaryColor3fEXT (will be remapped) */ - "fff\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fEXT\0" - "\0" - /* _mesa_function_pool[29816]: GetTexGeniv (offset 280) */ - "iip\0" - "glGetTexGeniv\0" - "\0" - /* _mesa_function_pool[29835]: CombinerInputNV (will be remapped) */ - "iiiiii\0" - "glCombinerInputNV\0" - "\0" - /* _mesa_function_pool[29861]: VertexAttrib3sARB (will be remapped) */ - "iiii\0" - "glVertexAttrib3s\0" - "glVertexAttrib3sARB\0" - "\0" - /* _mesa_function_pool[29904]: IsTransformFeedback (will be remapped) */ - "i\0" - "glIsTransformFeedback\0" - "\0" - /* _mesa_function_pool[29929]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ - "ppp\0" - "glReplacementCodeuiNormal3fVertex3fvSUN\0" - "\0" - /* _mesa_function_pool[29974]: Map2d (offset 222) */ - "iddiiddiip\0" - "glMap2d\0" - "\0" - /* _mesa_function_pool[29994]: Map2f (offset 223) */ - "iffiiffiip\0" - "glMap2f\0" - "\0" - /* _mesa_function_pool[30014]: ProgramStringARB (will be remapped) */ - "iiip\0" - "glProgramStringARB\0" - "\0" - /* _mesa_function_pool[30039]: Vertex4s (offset 148) */ - "iiii\0" - "glVertex4s\0" - "\0" - /* _mesa_function_pool[30056]: TexCoord4fVertex4fvSUN (dynamic) */ - "pp\0" - "glTexCoord4fVertex4fvSUN\0" - "\0" - /* _mesa_function_pool[30085]: FragmentLightModelivSGIX (dynamic) */ - "ip\0" - "glFragmentLightModelivSGIX\0" - "\0" - /* _mesa_function_pool[30116]: VertexAttrib1fNV (will be remapped) */ - "if\0" - "glVertexAttrib1fNV\0" - "\0" - /* _mesa_function_pool[30139]: Vertex4f (offset 144) */ - "ffff\0" - "glVertex4f\0" - "\0" - /* _mesa_function_pool[30156]: EvalCoord1d (offset 228) */ - "d\0" - "glEvalCoord1d\0" - "\0" - /* _mesa_function_pool[30173]: Vertex4d (offset 142) */ - "dddd\0" - "glVertex4d\0" - "\0" - /* _mesa_function_pool[30190]: RasterPos4dv (offset 79) */ - "p\0" - "glRasterPos4dv\0" - "\0" - /* _mesa_function_pool[30208]: UseShaderProgramEXT (will be remapped) */ - "ii\0" - "glUseShaderProgramEXT\0" - "\0" - /* _mesa_function_pool[30234]: FragmentLightfSGIX (dynamic) */ - "iif\0" - "glFragmentLightfSGIX\0" - "\0" - /* _mesa_function_pool[30260]: GetCompressedTexImageARB (will be remapped) */ - "iip\0" - "glGetCompressedTexImage\0" - "glGetCompressedTexImageARB\0" - "\0" - /* _mesa_function_pool[30316]: GetTexGenfv (offset 279) */ - "iip\0" - "glGetTexGenfv\0" - "\0" - /* _mesa_function_pool[30335]: Vertex4i (offset 146) */ - "iiii\0" - "glVertex4i\0" - "\0" - /* _mesa_function_pool[30352]: VertexWeightPointerEXT (dynamic) */ - "iiip\0" - "glVertexWeightPointerEXT\0" - "\0" - /* _mesa_function_pool[30383]: GetHistogram (offset 361) */ - "iiiip\0" - "glGetHistogram\0" - "glGetHistogramEXT\0" - "\0" - /* _mesa_function_pool[30423]: ActiveStencilFaceEXT (will be remapped) */ - "i\0" - "glActiveStencilFaceEXT\0" - "\0" - /* _mesa_function_pool[30449]: StencilFuncSeparateATI (will be remapped) */ - "iiii\0" - "glStencilFuncSeparateATI\0" - "\0" - /* _mesa_function_pool[30480]: Materialf (offset 169) */ - "iif\0" - "glMaterialf\0" - "\0" - /* _mesa_function_pool[30497]: GetShaderSourceARB (will be remapped) */ - "iipp\0" - "glGetShaderSource\0" - "glGetShaderSourceARB\0" - "\0" - /* _mesa_function_pool[30542]: IglooInterfaceSGIX (dynamic) */ - "ip\0" - "glIglooInterfaceSGIX\0" - "\0" - /* _mesa_function_pool[30567]: Materiali (offset 171) */ - "iii\0" - "glMateriali\0" - "\0" - /* _mesa_function_pool[30584]: VertexAttrib4dNV (will be remapped) */ - "idddd\0" - "glVertexAttrib4dNV\0" - "\0" - /* _mesa_function_pool[30610]: MultiModeDrawElementsIBM (will be remapped) */ - "ppipii\0" - "glMultiModeDrawElementsIBM\0" - "\0" - /* _mesa_function_pool[30645]: Indexsv (offset 51) */ - "p\0" - "glIndexsv\0" - "\0" - /* _mesa_function_pool[30658]: MultiTexCoord4svARB (offset 407) */ - "ip\0" - "glMultiTexCoord4sv\0" - "glMultiTexCoord4svARB\0" - "\0" - /* _mesa_function_pool[30703]: LightModelfv (offset 164) */ - "ip\0" - "glLightModelfv\0" - "\0" - /* _mesa_function_pool[30722]: TexCoord2dv (offset 103) */ - "p\0" - "glTexCoord2dv\0" - "\0" - /* _mesa_function_pool[30739]: GenQueriesARB (will be remapped) */ - "ip\0" - "glGenQueries\0" - "glGenQueriesARB\0" - "\0" - /* _mesa_function_pool[30772]: EvalCoord1dv (offset 229) */ - "p\0" - "glEvalCoord1dv\0" - "\0" - /* _mesa_function_pool[30790]: ReplacementCodeuiVertex3fSUN (dynamic) */ - "ifff\0" - "glReplacementCodeuiVertex3fSUN\0" - "\0" - /* _mesa_function_pool[30827]: Translated (offset 303) */ - "ddd\0" - "glTranslated\0" - "\0" - /* _mesa_function_pool[30845]: Translatef (offset 304) */ - "fff\0" - "glTranslatef\0" - "\0" - /* _mesa_function_pool[30863]: Uniform3uiEXT (will be remapped) */ - "iiii\0" - "glUniform3uiEXT\0" - "glUniform3ui\0" - "\0" - /* _mesa_function_pool[30898]: StencilMask (offset 209) */ - "i\0" - "glStencilMask\0" - "\0" - /* _mesa_function_pool[30915]: Tangent3iEXT (dynamic) */ - "iii\0" - "glTangent3iEXT\0" - "\0" - /* _mesa_function_pool[30935]: ClampColorARB (will be remapped) */ - "ii\0" - "glClampColorARB\0" - "\0" - /* _mesa_function_pool[30955]: GetLightiv (offset 265) */ - "iip\0" - "glGetLightiv\0" - "\0" - /* _mesa_function_pool[30973]: GetSamplerParameterIiv (will be remapped) */ - "iip\0" - "glGetSamplerParameterIiv\0" - "\0" - /* _mesa_function_pool[31003]: DrawMeshArraysSUN (dynamic) */ - "iiii\0" - "glDrawMeshArraysSUN\0" - "\0" - /* _mesa_function_pool[31029]: IsList (offset 287) */ - "i\0" - "glIsList\0" - "\0" - /* _mesa_function_pool[31041]: IsSync (will be remapped) */ - "i\0" - "glIsSync\0" - "\0" - /* _mesa_function_pool[31053]: RenderMode (offset 196) */ - "i\0" - "glRenderMode\0" - "\0" - /* _mesa_function_pool[31069]: GetMapControlPointsNV (dynamic) */ - "iiiiiip\0" - "glGetMapControlPointsNV\0" - "\0" - /* _mesa_function_pool[31102]: DrawBuffersARB (will be remapped) */ - "ip\0" - "glDrawBuffers\0" - "glDrawBuffersARB\0" - "glDrawBuffersATI\0" - "\0" - /* _mesa_function_pool[31154]: ClearBufferiv (will be remapped) */ - "iip\0" - "glClearBufferiv\0" - "\0" - /* _mesa_function_pool[31175]: ProgramLocalParameter4fARB (will be remapped) */ - "iiffff\0" - "glProgramLocalParameter4fARB\0" - "\0" - /* _mesa_function_pool[31212]: SpriteParameterivSGIX (dynamic) */ - "ip\0" - "glSpriteParameterivSGIX\0" - "\0" - /* _mesa_function_pool[31240]: ProvokingVertexEXT (will be remapped) */ - "i\0" - "glProvokingVertexEXT\0" - "glProvokingVertex\0" - "\0" - /* _mesa_function_pool[31282]: MultiTexCoord1fARB (offset 378) */ - "if\0" - "glMultiTexCoord1f\0" - "glMultiTexCoord1fARB\0" - "\0" - /* _mesa_function_pool[31325]: LoadName (offset 198) */ - "i\0" - "glLoadName\0" - "\0" - /* _mesa_function_pool[31339]: VertexAttribs4ubvNV (will be remapped) */ - "iip\0" - "glVertexAttribs4ubvNV\0" - "\0" - /* _mesa_function_pool[31366]: WeightsvARB (dynamic) */ - "ip\0" - "glWeightsvARB\0" - "\0" - /* _mesa_function_pool[31384]: NormalP3ui (will be remapped) */ - "ii\0" - "glNormalP3ui\0" - "\0" - /* _mesa_function_pool[31401]: Uniform1fvARB (will be remapped) */ - "iip\0" - "glUniform1fv\0" - "glUniform1fvARB\0" - "\0" - /* _mesa_function_pool[31435]: CopyTexSubImage1D (offset 325) */ - "iiiiii\0" - "glCopyTexSubImage1D\0" - "glCopyTexSubImage1DEXT\0" - "\0" - /* _mesa_function_pool[31486]: CullFace (offset 152) */ - "i\0" - "glCullFace\0" - "\0" - /* _mesa_function_pool[31500]: BindTexture (offset 307) */ - "ii\0" - "glBindTexture\0" - "glBindTextureEXT\0" - "\0" - /* _mesa_function_pool[31535]: BeginFragmentShaderATI (will be remapped) */ - "\0" - "glBeginFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[31562]: MultiTexCoord4fARB (offset 402) */ - "iffff\0" - "glMultiTexCoord4f\0" - "glMultiTexCoord4fARB\0" - "\0" - /* _mesa_function_pool[31608]: VertexAttribs3svNV (will be remapped) */ - "iip\0" - "glVertexAttribs3svNV\0" - "\0" - /* _mesa_function_pool[31634]: StencilFunc (offset 243) */ - "iii\0" - "glStencilFunc\0" - "\0" - /* _mesa_function_pool[31653]: CopyPixels (offset 255) */ - "iiiii\0" - "glCopyPixels\0" - "\0" - /* _mesa_function_pool[31673]: Rectsv (offset 93) */ - "pp\0" - "glRectsv\0" - "\0" - /* _mesa_function_pool[31686]: ReplacementCodeuivSUN (dynamic) */ - "p\0" - "glReplacementCodeuivSUN\0" - "\0" - /* _mesa_function_pool[31713]: MultiTexCoordP2uiv (will be remapped) */ - "iip\0" - "glMultiTexCoordP2uiv\0" - "\0" - /* _mesa_function_pool[31739]: EnableVertexAttribArrayARB (will be remapped) */ - "i\0" - "glEnableVertexAttribArray\0" - "glEnableVertexAttribArrayARB\0" - "\0" - /* _mesa_function_pool[31797]: NormalPointervINTEL (dynamic) */ - "ip\0" - "glNormalPointervINTEL\0" - "\0" - /* _mesa_function_pool[31823]: CopyConvolutionFilter2D (offset 355) */ - "iiiiii\0" - "glCopyConvolutionFilter2D\0" - "glCopyConvolutionFilter2DEXT\0" - "\0" - /* _mesa_function_pool[31886]: WindowPos3ivMESA (will be remapped) */ - "p\0" - "glWindowPos3iv\0" - "glWindowPos3ivARB\0" - "glWindowPos3ivMESA\0" - "\0" - /* _mesa_function_pool[31941]: CopyBufferSubData (will be remapped) */ - "iiiii\0" - "glCopyBufferSubData\0" - "\0" - /* _mesa_function_pool[31968]: NormalPointer (offset 318) */ - "iip\0" - "glNormalPointer\0" - "\0" - /* _mesa_function_pool[31989]: TexParameterfv (offset 179) */ - "iip\0" - "glTexParameterfv\0" - "\0" - /* _mesa_function_pool[32011]: IsBufferARB (will be remapped) */ - "i\0" - "glIsBuffer\0" - "glIsBufferARB\0" - "\0" - /* _mesa_function_pool[32039]: WindowPos4iMESA (will be remapped) */ - "iiii\0" - "glWindowPos4iMESA\0" - "\0" - /* _mesa_function_pool[32063]: VertexAttrib4uivARB (will be remapped) */ - "ip\0" - "glVertexAttrib4uiv\0" - "glVertexAttrib4uivARB\0" - "\0" - /* _mesa_function_pool[32108]: Tangent3bvEXT (dynamic) */ - "p\0" - "glTangent3bvEXT\0" - "\0" - /* _mesa_function_pool[32127]: VertexAttribI3uivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI3uivEXT\0" - "glVertexAttribI3uiv\0" - "\0" - /* _mesa_function_pool[32174]: UniformMatrix3x4fv (will be remapped) */ - "iiip\0" - "glUniformMatrix3x4fv\0" - "\0" - /* _mesa_function_pool[32201]: ClipPlane (offset 150) */ - "ip\0" - "glClipPlane\0" - "\0" - /* _mesa_function_pool[32217]: Recti (offset 90) */ - "iiii\0" - "glRecti\0" - "\0" - /* _mesa_function_pool[32231]: TrackMatrixNV (will be remapped) */ - "iiii\0" - "glTrackMatrixNV\0" - "\0" - /* _mesa_function_pool[32253]: DrawRangeElementsBaseVertex (will be remapped) */ - "iiiiipi\0" - "glDrawRangeElementsBaseVertex\0" - "\0" - /* _mesa_function_pool[32292]: SamplerParameterIuiv (will be remapped) */ - "iip\0" - "glSamplerParameterIuiv\0" - "\0" - /* _mesa_function_pool[32320]: TexCoordPointervINTEL (dynamic) */ - "iip\0" - "glTexCoordPointervINTEL\0" - "\0" - /* _mesa_function_pool[32349]: DeleteBuffersARB (will be remapped) */ - "ip\0" - "glDeleteBuffers\0" - "glDeleteBuffersARB\0" - "\0" - /* _mesa_function_pool[32388]: PixelTransformParameterfvEXT (dynamic) */ - "iip\0" - "glPixelTransformParameterfvEXT\0" - "\0" - /* _mesa_function_pool[32424]: PrimitiveRestartNV (will be remapped) */ - "\0" - "glPrimitiveRestartNV\0" - "\0" - /* _mesa_function_pool[32447]: WindowPos4fvMESA (will be remapped) */ - "p\0" - "glWindowPos4fvMESA\0" - "\0" - /* _mesa_function_pool[32469]: GetPixelMapuiv (offset 272) */ - "ip\0" - "glGetPixelMapuiv\0" - "\0" - /* _mesa_function_pool[32490]: Rectf (offset 88) */ - "ffff\0" - "glRectf\0" - "\0" - /* _mesa_function_pool[32504]: VertexAttrib1sNV (will be remapped) */ - "ii\0" - "glVertexAttrib1sNV\0" - "\0" - /* _mesa_function_pool[32527]: Indexfv (offset 47) */ - "p\0" - "glIndexfv\0" - "\0" - /* _mesa_function_pool[32540]: ColorP3uiv (will be remapped) */ - "ip\0" - "glColorP3uiv\0" - "\0" - /* _mesa_function_pool[32557]: SecondaryColor3svEXT (will be remapped) */ - "p\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3svEXT\0" - "\0" - /* _mesa_function_pool[32603]: LoadTransposeMatrixfARB (will be remapped) */ - "p\0" - "glLoadTransposeMatrixf\0" - "glLoadTransposeMatrixfARB\0" - "\0" - /* _mesa_function_pool[32655]: GetPointerv (offset 329) */ - "ip\0" - "glGetPointerv\0" - "glGetPointervEXT\0" - "\0" - /* _mesa_function_pool[32690]: Tangent3bEXT (dynamic) */ - "iii\0" - "glTangent3bEXT\0" - "\0" - /* _mesa_function_pool[32710]: CombinerParameterfNV (will be remapped) */ - "if\0" - "glCombinerParameterfNV\0" - "\0" - /* _mesa_function_pool[32737]: IndexMask (offset 212) */ - "i\0" - "glIndexMask\0" - "\0" - /* _mesa_function_pool[32752]: BindProgramNV (will be remapped) */ - "ii\0" - "glBindProgramARB\0" - "glBindProgramNV\0" - "\0" - /* _mesa_function_pool[32789]: VertexAttrib4svARB (will be remapped) */ - "ip\0" - "glVertexAttrib4sv\0" - "glVertexAttrib4svARB\0" - "\0" - /* _mesa_function_pool[32832]: GetFloatv (offset 262) */ - "ip\0" - "glGetFloatv\0" - "\0" - /* _mesa_function_pool[32848]: CreateDebugObjectMESA (dynamic) */ - "\0" - "glCreateDebugObjectMESA\0" - "\0" - /* _mesa_function_pool[32874]: GetShaderiv (will be remapped) */ - "iip\0" - "glGetShaderiv\0" - "\0" - /* _mesa_function_pool[32893]: ClientWaitSync (will be remapped) */ - "iii\0" - "glClientWaitSync\0" - "\0" - /* _mesa_function_pool[32915]: TexCoord4s (offset 124) */ - "iiii\0" - "glTexCoord4s\0" - "\0" - /* _mesa_function_pool[32934]: TexCoord3sv (offset 117) */ - "p\0" - "glTexCoord3sv\0" - "\0" - /* _mesa_function_pool[32951]: BindFragmentShaderATI (will be remapped) */ - "i\0" - "glBindFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[32978]: PopAttrib (offset 218) */ - "\0" - "glPopAttrib\0" - "\0" - /* _mesa_function_pool[32992]: Fogfv (offset 154) */ - "ip\0" - "glFogfv\0" - "\0" - /* _mesa_function_pool[33004]: UnmapBufferARB (will be remapped) */ - "i\0" - "glUnmapBuffer\0" - "glUnmapBufferARB\0" - "\0" - /* _mesa_function_pool[33038]: InitNames (offset 197) */ - "\0" - "glInitNames\0" - "\0" - /* _mesa_function_pool[33052]: Normal3sv (offset 61) */ - "p\0" - "glNormal3sv\0" - "\0" - /* _mesa_function_pool[33067]: Minmax (offset 368) */ - "iii\0" - "glMinmax\0" - "glMinmaxEXT\0" - "\0" - /* _mesa_function_pool[33093]: TexCoord4d (offset 118) */ - "dddd\0" - "glTexCoord4d\0" - "\0" - /* _mesa_function_pool[33112]: TexCoord4f (offset 120) */ - "ffff\0" - "glTexCoord4f\0" - "\0" - /* _mesa_function_pool[33131]: FogCoorddvEXT (will be remapped) */ - "p\0" - "glFogCoorddv\0" - "glFogCoorddvEXT\0" - "\0" - /* _mesa_function_pool[33163]: FinishTextureSUNX (dynamic) */ - "\0" - "glFinishTextureSUNX\0" - "\0" - /* _mesa_function_pool[33185]: GetFragmentLightfvSGIX (dynamic) */ - "iip\0" - "glGetFragmentLightfvSGIX\0" - "\0" - /* _mesa_function_pool[33215]: Binormal3fvEXT (dynamic) */ - "p\0" - "glBinormal3fvEXT\0" - "\0" - /* _mesa_function_pool[33235]: GetBooleanv (offset 258) */ - "ip\0" - "glGetBooleanv\0" - "\0" - /* _mesa_function_pool[33253]: ColorFragmentOp3ATI (will be remapped) */ - "iiiiiiiiiiiii\0" - "glColorFragmentOp3ATI\0" - "\0" - /* _mesa_function_pool[33290]: Hint (offset 158) */ - "ii\0" - "glHint\0" - "\0" - /* _mesa_function_pool[33301]: Color4dv (offset 28) */ - "p\0" - "glColor4dv\0" - "\0" - /* _mesa_function_pool[33315]: VertexAttrib2svARB (will be remapped) */ - "ip\0" - "glVertexAttrib2sv\0" - "glVertexAttrib2svARB\0" - "\0" - /* _mesa_function_pool[33358]: AreProgramsResidentNV (will be remapped) */ - "ipp\0" - "glAreProgramsResidentNV\0" - "\0" - /* _mesa_function_pool[33387]: WindowPos3svMESA (will be remapped) */ - "p\0" - "glWindowPos3sv\0" - "glWindowPos3svARB\0" - "glWindowPos3svMESA\0" - "\0" - /* _mesa_function_pool[33442]: CopyColorSubTable (offset 347) */ - "iiiii\0" - "glCopyColorSubTable\0" - "glCopyColorSubTableEXT\0" - "\0" - /* _mesa_function_pool[33492]: WeightdvARB (dynamic) */ - "ip\0" - "glWeightdvARB\0" - "\0" - /* _mesa_function_pool[33510]: DeleteRenderbuffersEXT (will be remapped) */ - "ip\0" - "glDeleteRenderbuffers\0" - "glDeleteRenderbuffersEXT\0" - "\0" - /* _mesa_function_pool[33561]: VertexAttrib4NubvARB (will be remapped) */ - "ip\0" - "glVertexAttrib4Nubv\0" - "glVertexAttrib4NubvARB\0" - "\0" - /* _mesa_function_pool[33608]: VertexAttrib3dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib3dvNV\0" - "\0" - /* _mesa_function_pool[33632]: GetObjectParameterfvARB (will be remapped) */ - "iip\0" - "glGetObjectParameterfvARB\0" - "\0" - /* _mesa_function_pool[33663]: Vertex4iv (offset 147) */ - "p\0" - "glVertex4iv\0" - "\0" - /* _mesa_function_pool[33678]: GetProgramEnvParameterdvARB (will be remapped) */ - "iip\0" - "glGetProgramEnvParameterdvARB\0" - "\0" - /* _mesa_function_pool[33713]: TexCoord4dv (offset 119) */ - "p\0" - "glTexCoord4dv\0" - "\0" - /* _mesa_function_pool[33730]: LockArraysEXT (will be remapped) */ - "ii\0" - "glLockArraysEXT\0" - "\0" - /* _mesa_function_pool[33750]: Begin (offset 7) */ - "i\0" - "glBegin\0" - "\0" - /* _mesa_function_pool[33761]: LightModeli (offset 165) */ - "ii\0" - "glLightModeli\0" - "\0" - /* _mesa_function_pool[33779]: VertexAttribI4ivEXT (will be remapped) */ - "ip\0" - "glVertexAttribI4ivEXT\0" - "glVertexAttribI4iv\0" - "\0" - /* _mesa_function_pool[33824]: Rectfv (offset 89) */ - "pp\0" - "glRectfv\0" - "\0" - /* _mesa_function_pool[33837]: BlendEquationSeparateiARB (will be remapped) */ - "iii\0" - "glBlendEquationSeparateiARB\0" - "glBlendEquationSeparateIndexedAMD\0" - "\0" - /* _mesa_function_pool[33904]: LightModelf (offset 163) */ - "if\0" - "glLightModelf\0" - "\0" - /* _mesa_function_pool[33922]: GetTexParameterfv (offset 282) */ - "iip\0" - "glGetTexParameterfv\0" - "\0" - /* _mesa_function_pool[33947]: GetLightfv (offset 264) */ - "iip\0" - "glGetLightfv\0" - "\0" - /* _mesa_function_pool[33965]: PixelTransformParameterivEXT (dynamic) */ - "iip\0" - "glPixelTransformParameterivEXT\0" - "\0" - /* _mesa_function_pool[34001]: BinormalPointerEXT (dynamic) */ - "iip\0" - "glBinormalPointerEXT\0" - "\0" - /* _mesa_function_pool[34027]: VertexAttrib1dNV (will be remapped) */ - "id\0" - "glVertexAttrib1dNV\0" - "\0" - /* _mesa_function_pool[34050]: GetCombinerInputParameterivNV (will be remapped) */ - "iiiip\0" - "glGetCombinerInputParameterivNV\0" - "\0" - /* _mesa_function_pool[34089]: Disable (offset 214) */ - "i\0" - "glDisable\0" - "\0" - /* _mesa_function_pool[34102]: MultiTexCoord2fvARB (offset 387) */ - "ip\0" - "glMultiTexCoord2fv\0" - "glMultiTexCoord2fvARB\0" - "\0" - /* _mesa_function_pool[34147]: GetRenderbufferParameterivEXT (will be remapped) */ - "iip\0" - "glGetRenderbufferParameteriv\0" - "glGetRenderbufferParameterivEXT\0" - "\0" - /* _mesa_function_pool[34213]: CombinerParameterivNV (will be remapped) */ - "ip\0" - "glCombinerParameterivNV\0" - "\0" - /* _mesa_function_pool[34241]: GenFragmentShadersATI (will be remapped) */ - "i\0" - "glGenFragmentShadersATI\0" - "\0" - /* _mesa_function_pool[34268]: DrawArrays (offset 310) */ - "iii\0" - "glDrawArrays\0" - "glDrawArraysEXT\0" - "\0" - /* _mesa_function_pool[34302]: WeightuivARB (dynamic) */ - "ip\0" - "glWeightuivARB\0" - "\0" - /* _mesa_function_pool[34321]: GetVertexAttribIivEXT (will be remapped) */ - "iip\0" - "glGetVertexAttribIivEXT\0" - "glGetVertexAttribIiv\0" - "\0" - /* _mesa_function_pool[34371]: VertexAttrib2sARB (will be remapped) */ - "iii\0" - "glVertexAttrib2s\0" - "glVertexAttrib2sARB\0" - "\0" - /* _mesa_function_pool[34413]: GetnTexImageARB (will be remapped) */ - "iiiiip\0" - "glGetnTexImageARB\0" - "\0" - /* _mesa_function_pool[34439]: ColorMask (offset 210) */ - "iiii\0" - "glColorMask\0" - "\0" - /* _mesa_function_pool[34457]: GenAsyncMarkersSGIX (dynamic) */ - "i\0" - "glGenAsyncMarkersSGIX\0" - "\0" - /* _mesa_function_pool[34482]: Tangent3svEXT (dynamic) */ - "p\0" - "glTangent3svEXT\0" - "\0" - /* _mesa_function_pool[34501]: GetListParameterivSGIX (dynamic) */ - "iip\0" - "glGetListParameterivSGIX\0" - "\0" - /* _mesa_function_pool[34531]: BindBufferARB (will be remapped) */ - "ii\0" - "glBindBuffer\0" - "glBindBufferARB\0" - "\0" - /* _mesa_function_pool[34564]: GetInfoLogARB (will be remapped) */ - "iipp\0" - "glGetInfoLogARB\0" - "\0" - /* _mesa_function_pool[34586]: RasterPos4iv (offset 83) */ - "p\0" - "glRasterPos4iv\0" - "\0" - /* _mesa_function_pool[34604]: Enable (offset 215) */ - "i\0" - "glEnable\0" - "\0" - /* _mesa_function_pool[34616]: LineStipple (offset 167) */ - "ii\0" - "glLineStipple\0" - "\0" - /* _mesa_function_pool[34634]: VertexAttribP2ui (will be remapped) */ - "iiii\0" - "glVertexAttribP2ui\0" - "\0" - /* _mesa_function_pool[34659]: VertexAttribs4svNV (will be remapped) */ - "iip\0" - "glVertexAttribs4svNV\0" - "\0" - /* _mesa_function_pool[34685]: EdgeFlagPointerListIBM (dynamic) */ - "ipi\0" - "glEdgeFlagPointerListIBM\0" - "\0" - /* _mesa_function_pool[34715]: UniformMatrix3x2fv (will be remapped) */ - "iiip\0" - "glUniformMatrix3x2fv\0" - "\0" - /* _mesa_function_pool[34742]: GetMinmaxParameterfv (offset 365) */ - "iip\0" - "glGetMinmaxParameterfv\0" - "glGetMinmaxParameterfvEXT\0" - "\0" - /* _mesa_function_pool[34796]: VertexAttrib1fvARB (will be remapped) */ - "ip\0" - "glVertexAttrib1fv\0" - "glVertexAttrib1fvARB\0" - "\0" - /* _mesa_function_pool[34839]: GenBuffersARB (will be remapped) */ - "ip\0" - "glGenBuffers\0" - "glGenBuffersARB\0" - "\0" - /* _mesa_function_pool[34872]: VertexAttribs1svNV (will be remapped) */ - "iip\0" - "glVertexAttribs1svNV\0" - "\0" - /* _mesa_function_pool[34898]: Vertex3fv (offset 137) */ - "p\0" - "glVertex3fv\0" - "\0" - /* _mesa_function_pool[34913]: GetTexBumpParameterivATI (will be remapped) */ - "ip\0" - "glGetTexBumpParameterivATI\0" - "\0" - /* _mesa_function_pool[34944]: Binormal3bEXT (dynamic) */ - "iii\0" - "glBinormal3bEXT\0" - "\0" - /* _mesa_function_pool[34965]: FragmentMaterialivSGIX (dynamic) */ - "iip\0" - "glFragmentMaterialivSGIX\0" - "\0" - /* _mesa_function_pool[34995]: IsRenderbufferEXT (will be remapped) */ - "i\0" - "glIsRenderbuffer\0" - "glIsRenderbufferEXT\0" - "\0" - /* _mesa_function_pool[35035]: GenProgramsNV (will be remapped) */ - "ip\0" - "glGenProgramsARB\0" - "glGenProgramsNV\0" - "\0" - /* _mesa_function_pool[35072]: VertexAttrib4dvNV (will be remapped) */ - "ip\0" - "glVertexAttrib4dvNV\0" - "\0" - /* _mesa_function_pool[35096]: EndFragmentShaderATI (will be remapped) */ - "\0" - "glEndFragmentShaderATI\0" - "\0" - /* _mesa_function_pool[35121]: Binormal3iEXT (dynamic) */ - "iii\0" - "glBinormal3iEXT\0" - "\0" - /* _mesa_function_pool[35142]: WindowPos2fMESA (will be remapped) */ - "ff\0" - "glWindowPos2f\0" - "glWindowPos2fARB\0" - "glWindowPos2fMESA\0" - "\0" - ; - -/* these functions need to be remapped */ -static const struct gl_function_pool_remap MESA_remap_table_functions[] = { - { 1629, AttachShader_remap_index }, - { 10613, CreateProgram_remap_index }, - { 24486, CreateShader_remap_index }, - { 27060, DeleteProgram_remap_index }, - { 19799, DeleteShader_remap_index }, - { 24979, DetachShader_remap_index }, - { 19046, GetAttachedShaders_remap_index }, - { 5341, GetProgramInfoLog_remap_index }, - { 444, GetProgramiv_remap_index }, - { 7189, GetShaderInfoLog_remap_index }, - { 32874, GetShaderiv_remap_index }, - { 14162, IsProgram_remap_index }, - { 13063, IsShader_remap_index }, - { 10743, StencilFuncSeparate_remap_index }, - { 4371, StencilMaskSeparate_remap_index }, - { 8254, StencilOpSeparate_remap_index }, - { 23720, UniformMatrix2x3fv_remap_index }, - { 3098, UniformMatrix2x4fv_remap_index }, - { 34715, UniformMatrix3x2fv_remap_index }, - { 32174, UniformMatrix3x4fv_remap_index }, - { 17220, UniformMatrix4x2fv_remap_index }, - { 3589, UniformMatrix4x3fv_remap_index }, - { 5564, ClampColor_remap_index }, - { 19100, ClearBufferfi_remap_index }, - { 18516, ClearBufferfv_remap_index }, - { 31154, ClearBufferiv_remap_index }, - { 14367, ClearBufferuiv_remap_index }, - { 21222, GetStringi_remap_index }, - { 3000, TexBuffer_remap_index }, - { 977, FramebufferTexture_remap_index }, - { 28096, GetBufferParameteri64v_remap_index }, - { 10843, GetInteger64i_v_remap_index }, - { 24800, VertexAttribDivisor_remap_index }, - { 10631, LoadTransposeMatrixdARB_remap_index }, - { 32603, LoadTransposeMatrixfARB_remap_index }, - { 6249, MultTransposeMatrixdARB_remap_index }, - { 25166, MultTransposeMatrixfARB_remap_index }, - { 255, SampleCoverageARB_remap_index }, - { 6452, CompressedTexImage1DARB_remap_index }, - { 25694, CompressedTexImage2DARB_remap_index }, - { 4434, CompressedTexImage3DARB_remap_index }, - { 19388, CompressedTexSubImage1DARB_remap_index }, - { 2185, CompressedTexSubImage2DARB_remap_index }, - { 21644, CompressedTexSubImage3DARB_remap_index }, - { 30260, GetCompressedTexImageARB_remap_index }, - { 4181, DisableVertexAttribArrayARB_remap_index }, - { 31739, EnableVertexAttribArrayARB_remap_index }, - { 33678, GetProgramEnvParameterdvARB_remap_index }, - { 25046, GetProgramEnvParameterfvARB_remap_index }, - { 29125, GetProgramLocalParameterdvARB_remap_index }, - { 8730, GetProgramLocalParameterfvARB_remap_index }, - { 19564, GetProgramStringARB_remap_index }, - { 29320, GetProgramivARB_remap_index }, - { 21839, GetVertexAttribdvARB_remap_index }, - { 17028, GetVertexAttribfvARB_remap_index }, - { 10422, GetVertexAttribivARB_remap_index }, - { 20659, ProgramEnvParameter4dARB_remap_index }, - { 26810, ProgramEnvParameter4dvARB_remap_index }, - { 17814, ProgramEnvParameter4fARB_remap_index }, - { 9605, ProgramEnvParameter4fvARB_remap_index }, - { 4397, ProgramLocalParameter4dARB_remap_index }, - { 13872, ProgramLocalParameter4dvARB_remap_index }, - { 31175, ProgramLocalParameter4fARB_remap_index }, - { 27456, ProgramLocalParameter4fvARB_remap_index }, - { 30014, ProgramStringARB_remap_index }, - { 20953, VertexAttrib1dARB_remap_index }, - { 16629, VertexAttrib1dvARB_remap_index }, - { 4593, VertexAttrib1fARB_remap_index }, - { 34796, VertexAttrib1fvARB_remap_index }, - { 7780, VertexAttrib1sARB_remap_index }, - { 2380, VertexAttrib1svARB_remap_index }, - { 16042, VertexAttrib2dARB_remap_index }, - { 18537, VertexAttrib2dvARB_remap_index }, - { 1712, VertexAttrib2fARB_remap_index }, - { 18650, VertexAttrib2fvARB_remap_index }, - { 34371, VertexAttrib2sARB_remap_index }, - { 33315, VertexAttrib2svARB_remap_index }, - { 12047, VertexAttrib3dARB_remap_index }, - { 9272, VertexAttrib3dvARB_remap_index }, - { 1799, VertexAttrib3fARB_remap_index }, - { 24037, VertexAttrib3fvARB_remap_index }, - { 29861, VertexAttrib3sARB_remap_index }, - { 21581, VertexAttrib3svARB_remap_index }, - { 5384, VertexAttrib4NbvARB_remap_index }, - { 18923, VertexAttrib4NivARB_remap_index }, - { 23992, VertexAttrib4NsvARB_remap_index }, - { 24998, VertexAttrib4NubARB_remap_index }, - { 33561, VertexAttrib4NubvARB_remap_index }, - { 20310, VertexAttrib4NuivARB_remap_index }, - { 3419, VertexAttrib4NusvARB_remap_index }, - { 11636, VertexAttrib4bvARB_remap_index }, - { 28498, VertexAttrib4dARB_remap_index }, - { 22654, VertexAttrib4dvARB_remap_index }, - { 12201, VertexAttrib4fARB_remap_index }, - { 12605, VertexAttrib4fvARB_remap_index }, - { 10986, VertexAttrib4ivARB_remap_index }, - { 18330, VertexAttrib4sARB_remap_index }, - { 32789, VertexAttrib4svARB_remap_index }, - { 17619, VertexAttrib4ubvARB_remap_index }, - { 32063, VertexAttrib4uivARB_remap_index }, - { 21392, VertexAttrib4usvARB_remap_index }, - { 23515, VertexAttribPointerARB_remap_index }, - { 34531, BindBufferARB_remap_index }, - { 7487, BufferDataARB_remap_index }, - { 1550, BufferSubDataARB_remap_index }, - { 32349, DeleteBuffersARB_remap_index }, - { 34839, GenBuffersARB_remap_index }, - { 18693, GetBufferParameterivARB_remap_index }, - { 17766, GetBufferPointervARB_remap_index }, - { 1503, GetBufferSubDataARB_remap_index }, - { 32011, IsBufferARB_remap_index }, - { 27940, MapBufferARB_remap_index }, - { 33004, UnmapBufferARB_remap_index }, - { 351, BeginQueryARB_remap_index }, - { 21048, DeleteQueriesARB_remap_index }, - { 12924, EndQueryARB_remap_index }, - { 30739, GenQueriesARB_remap_index }, - { 2077, GetQueryObjectivARB_remap_index }, - { 18374, GetQueryObjectuivARB_remap_index }, - { 1856, GetQueryivARB_remap_index }, - { 21299, IsQueryARB_remap_index }, - { 8882, AttachObjectARB_remap_index }, - { 19761, CompileShaderARB_remap_index }, - { 3531, CreateProgramObjectARB_remap_index }, - { 7432, CreateShaderObjectARB_remap_index }, - { 15325, DeleteObjectARB_remap_index }, - { 25485, DetachObjectARB_remap_index }, - { 12669, GetActiveUniformARB_remap_index }, - { 10097, GetAttachedObjectsARB_remap_index }, - { 10404, GetHandleARB_remap_index }, - { 34564, GetInfoLogARB_remap_index }, - { 33632, GetObjectParameterfvARB_remap_index }, - { 28999, GetObjectParameterivARB_remap_index }, - { 30497, GetShaderSourceARB_remap_index }, - { 29721, GetUniformLocationARB_remap_index }, - { 25268, GetUniformfvARB_remap_index }, - { 13447, GetUniformivARB_remap_index }, - { 21437, LinkProgramARB_remap_index }, - { 21495, ShaderSourceARB_remap_index }, - { 8154, Uniform1fARB_remap_index }, - { 31401, Uniform1fvARB_remap_index }, - { 23463, Uniform1iARB_remap_index }, - { 22292, Uniform1ivARB_remap_index }, - { 2329, Uniform2fARB_remap_index }, - { 15161, Uniform2fvARB_remap_index }, - { 27827, Uniform2iARB_remap_index }, - { 2466, Uniform2ivARB_remap_index }, - { 19871, Uniform3fARB_remap_index }, - { 10127, Uniform3fvARB_remap_index }, - { 7043, Uniform3iARB_remap_index }, - { 17872, Uniform3ivARB_remap_index }, - { 20465, Uniform4fARB_remap_index }, - { 25132, Uniform4fvARB_remap_index }, - { 26419, Uniform4iARB_remap_index }, - { 21805, Uniform4ivARB_remap_index }, - { 8934, UniformMatrix2fvARB_remap_index }, - { 17, UniformMatrix3fvARB_remap_index }, - { 2902, UniformMatrix4fvARB_remap_index }, - { 26922, UseProgramObjectARB_remap_index }, - { 15730, ValidateProgramARB_remap_index }, - { 22697, BindAttribLocationARB_remap_index }, - { 5429, GetActiveAttribARB_remap_index }, - { 17553, GetAttribLocationARB_remap_index }, - { 31102, DrawBuffersARB_remap_index }, - { 30935, ClampColorARB_remap_index }, - { 18968, DrawArraysInstancedARB_remap_index }, - { 7104, DrawElementsInstancedARB_remap_index }, - { 13977, RenderbufferStorageMultisample_remap_index }, - { 14448, FramebufferTextureARB_remap_index }, - { 27358, FramebufferTextureFaceARB_remap_index }, - { 25634, ProgramParameteriARB_remap_index }, - { 6624, VertexAttribDivisorARB_remap_index }, - { 20513, FlushMappedBufferRange_remap_index }, - { 29436, MapBufferRange_remap_index }, - { 29343, TexBufferARB_remap_index }, - { 17358, BindVertexArray_remap_index }, - { 15534, GenVertexArrays_remap_index }, - { 31941, CopyBufferSubData_remap_index }, - { 32893, ClientWaitSync_remap_index }, - { 2821, DeleteSync_remap_index }, - { 7821, FenceSync_remap_index }, - { 16101, GetInteger64v_remap_index }, - { 24099, GetSynciv_remap_index }, - { 31041, IsSync_remap_index }, - { 10028, WaitSync_remap_index }, - { 4149, DrawElementsBaseVertex_remap_index }, - { 19616, DrawElementsInstancedBaseVertex_remap_index }, - { 32253, DrawRangeElementsBaseVertex_remap_index }, - { 27971, MultiDrawElementsBaseVertex_remap_index }, - { 33837, BlendEquationSeparateiARB_remap_index }, - { 18786, BlendEquationiARB_remap_index }, - { 13386, BlendFuncSeparateiARB_remap_index }, - { 10470, BlendFunciARB_remap_index }, - { 8796, BindSampler_remap_index }, - { 4572, DeleteSamplers_remap_index }, - { 20886, GenSamplers_remap_index }, - { 30973, GetSamplerParameterIiv_remap_index }, - { 20407, GetSamplerParameterIuiv_remap_index }, - { 5261, GetSamplerParameterfv_remap_index }, - { 27079, GetSamplerParameteriv_remap_index }, - { 15079, IsSampler_remap_index }, - { 17311, SamplerParameterIiv_remap_index }, - { 32292, SamplerParameterIuiv_remap_index }, - { 23772, SamplerParameterf_remap_index }, - { 17485, SamplerParameterfv_remap_index }, - { 23747, SamplerParameteri_remap_index }, - { 19162, SamplerParameteriv_remap_index }, - { 19969, ColorP3ui_remap_index }, - { 32540, ColorP3uiv_remap_index }, - { 22398, ColorP4ui_remap_index }, - { 4339, ColorP4uiv_remap_index }, - { 26621, MultiTexCoordP1ui_remap_index }, - { 13360, MultiTexCoordP1uiv_remap_index }, - { 1687, MultiTexCoordP2ui_remap_index }, - { 31713, MultiTexCoordP2uiv_remap_index }, - { 14691, MultiTexCoordP3ui_remap_index }, - { 11062, MultiTexCoordP3uiv_remap_index }, - { 23296, MultiTexCoordP4ui_remap_index }, - { 4011, MultiTexCoordP4uiv_remap_index }, - { 31384, NormalP3ui_remap_index }, - { 20145, NormalP3uiv_remap_index }, - { 26324, SecondaryColorP3ui_remap_index }, - { 20163, SecondaryColorP3uiv_remap_index }, - { 2802, TexCoordP1ui_remap_index }, - { 2569, TexCoordP1uiv_remap_index }, - { 15610, TexCoordP2ui_remap_index }, - { 23321, TexCoordP2uiv_remap_index }, - { 6331, TexCoordP3ui_remap_index }, - { 23700, TexCoordP3uiv_remap_index }, - { 1985, TexCoordP4ui_remap_index }, - { 5833, TexCoordP4uiv_remap_index }, - { 10513, VertexAttribP1ui_remap_index }, - { 14878, VertexAttribP1uiv_remap_index }, - { 34634, VertexAttribP2ui_remap_index }, - { 5625, VertexAttribP2uiv_remap_index }, - { 3484, VertexAttribP3ui_remap_index }, - { 20904, VertexAttribP3uiv_remap_index }, - { 14904, VertexAttribP4ui_remap_index }, - { 16886, VertexAttribP4uiv_remap_index }, - { 5367, VertexP2ui_remap_index }, - { 16456, VertexP2uiv_remap_index }, - { 2449, VertexP3ui_remap_index }, - { 17406, VertexP3uiv_remap_index }, - { 10056, VertexP4ui_remap_index }, - { 3466, VertexP4uiv_remap_index }, - { 5651, BindTransformFeedback_remap_index }, - { 3558, DeleteTransformFeedbacks_remap_index }, - { 7076, DrawTransformFeedback_remap_index }, - { 10264, GenTransformFeedbacks_remap_index }, - { 29904, IsTransformFeedback_remap_index }, - { 27551, PauseTransformFeedback_remap_index }, - { 6134, ResumeTransformFeedback_remap_index }, - { 23017, ClearDepthf_remap_index }, - { 7380, DepthRangef_remap_index }, - { 15346, GetShaderPrecisionFormat_remap_index }, - { 10683, ReleaseShaderCompiler_remap_index }, - { 11679, ShaderBinary_remap_index }, - { 1004, GetGraphicsResetStatusARB_remap_index }, - { 26199, GetnColorTableARB_remap_index }, - { 8565, GetnCompressedTexImageARB_remap_index }, - { 4288, GetnConvolutionFilterARB_remap_index }, - { 16672, GetnHistogramARB_remap_index }, - { 24958, GetnMapdvARB_remap_index }, - { 23494, GetnMapfvARB_remap_index }, - { 2308, GetnMapivARB_remap_index }, - { 18134, GetnMinmaxARB_remap_index }, - { 4886, GetnPixelMapfvARB_remap_index }, - { 20284, GetnPixelMapuivARB_remap_index }, - { 3211, GetnPixelMapusvARB_remap_index }, - { 1383, GetnPolygonStippleARB_remap_index }, - { 22482, GetnSeparableFilterARB_remap_index }, - { 34413, GetnTexImageARB_remap_index }, - { 19591, GetnUniformdvARB_remap_index }, - { 4958, GetnUniformfvARB_remap_index }, - { 10538, GetnUniformivARB_remap_index }, - { 23948, GetnUniformuivARB_remap_index }, - { 3125, ReadnPixelsARB_remap_index }, - { 6002, PolygonOffsetEXT_remap_index }, - { 24721, GetPixelTexGenParameterfvSGIS_remap_index }, - { 4836, GetPixelTexGenParameterivSGIS_remap_index }, - { 24454, PixelTexGenParameterfSGIS_remap_index }, - { 663, PixelTexGenParameterfvSGIS_remap_index }, - { 13485, PixelTexGenParameteriSGIS_remap_index }, - { 14590, PixelTexGenParameterivSGIS_remap_index }, - { 19287, SampleMaskSGIS_remap_index }, - { 21239, SamplePatternSGIS_remap_index }, - { 27900, ColorPointerEXT_remap_index }, - { 18580, EdgeFlagPointerEXT_remap_index }, - { 6697, IndexPointerEXT_remap_index }, - { 6777, NormalPointerEXT_remap_index }, - { 16740, TexCoordPointerEXT_remap_index }, - { 7610, VertexPointerEXT_remap_index }, - { 3925, PointParameterfEXT_remap_index }, - { 8461, PointParameterfvEXT_remap_index }, - { 33730, LockArraysEXT_remap_index }, - { 15794, UnlockArraysEXT_remap_index }, - { 1291, SecondaryColor3bEXT_remap_index }, - { 8654, SecondaryColor3bvEXT_remap_index }, - { 11189, SecondaryColor3dEXT_remap_index }, - { 27128, SecondaryColor3dvEXT_remap_index }, - { 29770, SecondaryColor3fEXT_remap_index }, - { 19324, SecondaryColor3fvEXT_remap_index }, - { 509, SecondaryColor3iEXT_remap_index }, - { 17076, SecondaryColor3ivEXT_remap_index }, - { 10771, SecondaryColor3sEXT_remap_index }, - { 32557, SecondaryColor3svEXT_remap_index }, - { 28835, SecondaryColor3ubEXT_remap_index }, - { 22588, SecondaryColor3ubvEXT_remap_index }, - { 13727, SecondaryColor3uiEXT_remap_index }, - { 24341, SecondaryColor3uivEXT_remap_index }, - { 27408, SecondaryColor3usEXT_remap_index }, - { 13800, SecondaryColor3usvEXT_remap_index }, - { 12548, SecondaryColorPointerEXT_remap_index }, - { 27222, MultiDrawArraysEXT_remap_index }, - { 22227, MultiDrawElementsEXT_remap_index }, - { 22438, FogCoordPointerEXT_remap_index }, - { 5009, FogCoorddEXT_remap_index }, - { 33131, FogCoorddvEXT_remap_index }, - { 5126, FogCoordfEXT_remap_index }, - { 28758, FogCoordfvEXT_remap_index }, - { 12648, PixelTexGenSGIX_remap_index }, - { 29363, BlendFuncSeparateEXT_remap_index }, - { 7522, FlushVertexArrayRangeNV_remap_index }, - { 5951, VertexArrayRangeNV_remap_index }, - { 29835, CombinerInputNV_remap_index }, - { 2251, CombinerOutputNV_remap_index }, - { 32710, CombinerParameterfNV_remap_index }, - { 5805, CombinerParameterfvNV_remap_index }, - { 23797, CombinerParameteriNV_remap_index }, - { 34213, CombinerParameterivNV_remap_index }, - { 7898, FinalCombinerInputNV_remap_index }, - { 1648, GetCombinerInputParameterfvNV_remap_index }, - { 34050, GetCombinerInputParameterivNV_remap_index }, - { 216, GetCombinerOutputParameterfvNV_remap_index }, - { 14551, GetCombinerOutputParameterivNV_remap_index }, - { 7284, GetFinalCombinerInputParameterfvNV_remap_index }, - { 26266, GetFinalCombinerInputParameterivNV_remap_index }, - { 13338, ResizeBuffersMESA_remap_index }, - { 11874, WindowPos2dMESA_remap_index }, - { 1084, WindowPos2dvMESA_remap_index }, - { 35142, WindowPos2fMESA_remap_index }, - { 8599, WindowPos2fvMESA_remap_index }, - { 19234, WindowPos2iMESA_remap_index }, - { 21712, WindowPos2ivMESA_remap_index }, - { 22326, WindowPos2sMESA_remap_index }, - { 6366, WindowPos2svMESA_remap_index }, - { 8390, WindowPos3dMESA_remap_index }, - { 14823, WindowPos3dvMESA_remap_index }, - { 555, WindowPos3fMESA_remap_index }, - { 15855, WindowPos3fvMESA_remap_index }, - { 25527, WindowPos3iMESA_remap_index }, - { 31886, WindowPos3ivMESA_remap_index }, - { 20032, WindowPos3sMESA_remap_index }, - { 33387, WindowPos3svMESA_remap_index }, - { 11825, WindowPos4dMESA_remap_index }, - { 18010, WindowPos4dvMESA_remap_index }, - { 14782, WindowPos4fMESA_remap_index }, - { 32447, WindowPos4fvMESA_remap_index }, - { 32039, WindowPos4iMESA_remap_index }, - { 13177, WindowPos4ivMESA_remap_index }, - { 20260, WindowPos4sMESA_remap_index }, - { 3509, WindowPos4svMESA_remap_index }, - { 28466, MultiModeDrawArraysIBM_remap_index }, - { 30610, MultiModeDrawElementsIBM_remap_index }, - { 12952, DeleteFencesNV_remap_index }, - { 29682, FinishFenceNV_remap_index }, - { 4073, GenFencesNV_remap_index }, - { 17990, GetFenceivNV_remap_index }, - { 8867, IsFenceNV_remap_index }, - { 14478, SetFenceNV_remap_index }, - { 4649, TestFenceNV_remap_index }, - { 33358, AreProgramsResidentNV_remap_index }, - { 32752, BindProgramNV_remap_index }, - { 27491, DeleteProgramsNV_remap_index }, - { 22806, ExecuteProgramNV_remap_index }, - { 35035, GenProgramsNV_remap_index }, - { 24826, GetProgramParameterdvNV_remap_index }, - { 11251, GetProgramParameterfvNV_remap_index }, - { 27874, GetProgramStringNV_remap_index }, - { 25904, GetProgramivNV_remap_index }, - { 25081, GetTrackMatrixivNV_remap_index }, - { 27668, GetVertexAttribPointervNV_remap_index }, - { 10866, GetVertexAttribdvNV_remap_index }, - { 9923, GetVertexAttribfvNV_remap_index }, - { 19537, GetVertexAttribivNV_remap_index }, - { 20543, IsProgramNV_remap_index }, - { 10006, LoadProgramNV_remap_index }, - { 29459, ProgramParameters4dvNV_remap_index }, - { 25834, ProgramParameters4fvNV_remap_index }, - { 22016, RequestResidentProgramsNV_remap_index }, - { 32231, TrackMatrixNV_remap_index }, - { 34027, VertexAttrib1dNV_remap_index }, - { 14389, VertexAttrib1dvNV_remap_index }, - { 30116, VertexAttrib1fNV_remap_index }, - { 2608, VertexAttrib1fvNV_remap_index }, - { 32504, VertexAttrib1sNV_remap_index }, - { 15928, VertexAttrib1svNV_remap_index }, - { 5317, VertexAttrib2dNV_remap_index }, - { 14282, VertexAttrib2dvNV_remap_index }, - { 21471, VertexAttrib2fNV_remap_index }, - { 13848, VertexAttrib2fvNV_remap_index }, - { 6578, VertexAttrib2sNV_remap_index }, - { 20086, VertexAttrib2svNV_remap_index }, - { 12022, VertexAttrib3dNV_remap_index }, - { 33608, VertexAttrib3dvNV_remap_index }, - { 11037, VertexAttrib3fNV_remap_index }, - { 26226, VertexAttrib3fvNV_remap_index }, - { 23570, VertexAttrib3sNV_remap_index }, - { 25108, VertexAttrib3svNV_remap_index }, - { 30584, VertexAttrib4dNV_remap_index }, - { 35072, VertexAttrib4dvNV_remap_index }, - { 5745, VertexAttrib4fNV_remap_index }, - { 10073, VertexAttrib4fvNV_remap_index }, - { 28350, VertexAttrib4sNV_remap_index }, - { 1461, VertexAttrib4svNV_remap_index }, - { 5492, VertexAttrib4ubNV_remap_index }, - { 817, VertexAttrib4ubvNV_remap_index }, - { 22986, VertexAttribPointerNV_remap_index }, - { 2423, VertexAttribs1dvNV_remap_index }, - { 27756, VertexAttribs1fvNV_remap_index }, - { 34872, VertexAttribs1svNV_remap_index }, - { 11088, VertexAttribs2dvNV_remap_index }, - { 26883, VertexAttribs2fvNV_remap_index }, - { 18606, VertexAttribs2svNV_remap_index }, - { 5853, VertexAttribs3dvNV_remap_index }, - { 2282, VertexAttribs3fvNV_remap_index }, - { 31608, VertexAttribs3svNV_remap_index }, - { 28440, VertexAttribs4dvNV_remap_index }, - { 5925, VertexAttribs4fvNV_remap_index }, - { 34659, VertexAttribs4svNV_remap_index }, - { 31339, VertexAttribs4ubvNV_remap_index }, - { 28542, GetTexBumpParameterfvATI_remap_index }, - { 34913, GetTexBumpParameterivATI_remap_index }, - { 19714, TexBumpParameterfvATI_remap_index }, - { 21887, TexBumpParameterivATI_remap_index }, - { 16492, AlphaFragmentOp1ATI_remap_index }, - { 27174, AlphaFragmentOp2ATI_remap_index }, - { 26142, AlphaFragmentOp3ATI_remap_index }, - { 31535, BeginFragmentShaderATI_remap_index }, - { 32951, BindFragmentShaderATI_remap_index }, - { 25237, ColorFragmentOp1ATI_remap_index }, - { 4764, ColorFragmentOp2ATI_remap_index }, - { 33253, ColorFragmentOp3ATI_remap_index }, - { 6091, DeleteFragmentShaderATI_remap_index }, - { 35096, EndFragmentShaderATI_remap_index }, - { 34241, GenFragmentShadersATI_remap_index }, - { 27037, PassTexCoordATI_remap_index }, - { 7590, SampleMapATI_remap_index }, - { 28653, SetFragmentShaderConstantATI_remap_index }, - { 402, PointParameteriNV_remap_index }, - { 15035, PointParameterivNV_remap_index }, - { 30423, ActiveStencilFaceEXT_remap_index }, - { 29099, BindVertexArrayAPPLE_remap_index }, - { 2949, DeleteVertexArraysAPPLE_remap_index }, - { 19073, GenVertexArraysAPPLE_remap_index }, - { 24891, IsVertexArrayAPPLE_remap_index }, - { 858, GetProgramNamedParameterdvNV_remap_index }, - { 3888, GetProgramNamedParameterfvNV_remap_index }, - { 28573, ProgramNamedParameter4dNV_remap_index }, - { 15409, ProgramNamedParameter4dvNV_remap_index }, - { 9539, ProgramNamedParameter4fNV_remap_index }, - { 12513, ProgramNamedParameter4fvNV_remap_index }, - { 17921, PrimitiveRestartIndexNV_remap_index }, - { 32424, PrimitiveRestartNV_remap_index }, - { 25813, DepthBoundsEXT_remap_index }, - { 1183, BlendEquationSeparateEXT_remap_index }, - { 15629, BindFramebufferEXT_remap_index }, - { 27267, BindRenderbufferEXT_remap_index }, - { 10320, CheckFramebufferStatusEXT_remap_index }, - { 24142, DeleteFramebuffersEXT_remap_index }, - { 33510, DeleteRenderbuffersEXT_remap_index }, - { 14306, FramebufferRenderbufferEXT_remap_index }, - { 14495, FramebufferTexture1DEXT_remap_index }, - { 12307, FramebufferTexture2DEXT_remap_index }, - { 11927, FramebufferTexture3DEXT_remap_index }, - { 24757, GenFramebuffersEXT_remap_index }, - { 18471, GenRenderbuffersEXT_remap_index }, - { 7326, GenerateMipmapEXT_remap_index }, - { 23079, GetFramebufferAttachmentParameterivEXT_remap_index }, - { 34147, GetRenderbufferParameterivEXT_remap_index }, - { 21767, IsFramebufferEXT_remap_index }, - { 34995, IsRenderbufferEXT_remap_index }, - { 8814, RenderbufferStorageEXT_remap_index }, - { 734, BlitFramebufferEXT_remap_index }, - { 15195, BufferParameteriAPPLE_remap_index }, - { 20575, FlushMappedBufferRangeAPPLE_remap_index }, - { 1931, BindFragDataLocationEXT_remap_index }, - { 25926, GetFragDataLocationEXT_remap_index }, - { 11366, GetUniformuivEXT_remap_index }, - { 34321, GetVertexAttribIivEXT_remap_index }, - { 29630, GetVertexAttribIuivEXT_remap_index }, - { 12785, Uniform1uiEXT_remap_index }, - { 29544, Uniform1uivEXT_remap_index }, - { 23666, Uniform2uiEXT_remap_index }, - { 4728, Uniform2uivEXT_remap_index }, - { 30863, Uniform3uiEXT_remap_index }, - { 15556, Uniform3uivEXT_remap_index }, - { 3812, Uniform4uiEXT_remap_index }, - { 9315, Uniform4uivEXT_remap_index }, - { 19452, VertexAttribI1iEXT_remap_index }, - { 5519, VertexAttribI1ivEXT_remap_index }, - { 2709, VertexAttribI1uiEXT_remap_index }, - { 13576, VertexAttribI1uivEXT_remap_index }, - { 81, VertexAttribI2iEXT_remap_index }, - { 25349, VertexAttribI2ivEXT_remap_index }, - { 5879, VertexAttribI2uiEXT_remap_index }, - { 5171, VertexAttribI2uivEXT_remap_index }, - { 28142, VertexAttribI3iEXT_remap_index }, - { 26576, VertexAttribI3ivEXT_remap_index }, - { 3666, VertexAttribI3uiEXT_remap_index }, - { 32127, VertexAttribI3uivEXT_remap_index }, - { 23375, VertexAttribI4bvEXT_remap_index }, - { 15488, VertexAttribI4iEXT_remap_index }, - { 33779, VertexAttribI4ivEXT_remap_index }, - { 14209, VertexAttribI4svEXT_remap_index }, - { 4241, VertexAttribI4ubvEXT_remap_index }, - { 17139, VertexAttribI4uiEXT_remap_index }, - { 6025, VertexAttribI4uivEXT_remap_index }, - { 12090, VertexAttribI4usvEXT_remap_index }, - { 19658, VertexAttribIPointerEXT_remap_index }, - { 3281, FramebufferTextureLayerEXT_remap_index }, - { 17511, ColorMaskIndexedEXT_remap_index }, - { 20110, DisableIndexedEXT_remap_index }, - { 28187, EnableIndexedEXT_remap_index }, - { 23034, GetBooleanIndexedvEXT_remap_index }, - { 11701, GetIntegerIndexedvEXT_remap_index }, - { 24218, IsEnabledIndexedEXT_remap_index }, - { 24118, ClearColorIiEXT_remap_index }, - { 3762, ClearColorIuiEXT_remap_index }, - { 10563, GetTexParameterIivEXT_remap_index }, - { 6526, GetTexParameterIuivEXT_remap_index }, - { 3237, TexParameterIivEXT_remap_index }, - { 28009, TexParameterIuivEXT_remap_index }, - { 5039, BeginConditionalRenderNV_remap_index }, - { 26987, EndConditionalRenderNV_remap_index }, - { 9950, BeginTransformFeedbackEXT_remap_index }, - { 20189, BindBufferBaseEXT_remap_index }, - { 20004, BindBufferOffsetEXT_remap_index }, - { 13002, BindBufferRangeEXT_remap_index }, - { 15110, EndTransformFeedbackEXT_remap_index }, - { 11564, GetTransformFeedbackVaryingEXT_remap_index }, - { 22072, TransformFeedbackVaryingsEXT_remap_index }, - { 31240, ProvokingVertexEXT_remap_index }, - { 11512, GetTexParameterPointervAPPLE_remap_index }, - { 5581, TextureRangeAPPLE_remap_index }, - { 12379, GetObjectParameterivAPPLE_remap_index }, - { 21194, ObjectPurgeableAPPLE_remap_index }, - { 6301, ObjectUnpurgeableAPPLE_remap_index }, - { 18293, ActiveProgramEXT_remap_index }, - { 18264, CreateShaderProgramEXT_remap_index }, - { 30208, UseShaderProgramEXT_remap_index }, - { 17464, TextureBarrierNV_remap_index }, - { 30449, StencilFuncSeparateATI_remap_index }, - { 6214, ProgramEnvParameters4fvEXT_remap_index }, - { 18158, ProgramLocalParameters4fvEXT_remap_index }, - { 14963, GetQueryObjecti64vEXT_remap_index }, - { 11114, GetQueryObjectui64vEXT_remap_index }, - { 25306, EGLImageTargetRenderbufferStorageOES_remap_index }, - { 12891, EGLImageTargetTexture2DOES_remap_index }, - { -1, -1 } -}; - -/* these functions are in the ABI, but have alternative names */ -static const struct gl_function_remap MESA_alt_functions[] = { - /* from GL_EXT_blend_color */ - { 2867, _gloffset_BlendColor }, - /* from GL_EXT_blend_minmax */ - { 11984, _gloffset_BlendEquation }, - /* from GL_EXT_color_subtable */ - { 18032, _gloffset_ColorSubTable }, - { 33442, _gloffset_CopyColorSubTable }, - /* from GL_EXT_convolution */ - { 296, _gloffset_ConvolutionFilter1D }, - { 2647, _gloffset_CopyConvolutionFilter1D }, - { 4508, _gloffset_GetConvolutionParameteriv }, - { 9163, _gloffset_ConvolutionFilter2D }, - { 9365, _gloffset_ConvolutionParameteriv }, - { 9825, _gloffset_ConvolutionParameterfv }, - { 21915, _gloffset_GetSeparableFilter }, - { 25581, _gloffset_SeparableFilter2D }, - { 26469, _gloffset_ConvolutionParameteri }, - { 26662, _gloffset_ConvolutionParameterf }, - { 28376, _gloffset_GetConvolutionParameterfv }, - { 29265, _gloffset_GetConvolutionFilter }, - { 31823, _gloffset_CopyConvolutionFilter2D }, - /* from GL_EXT_copy_texture */ - { 15988, _gloffset_CopyTexSubImage3D }, - { 17719, _gloffset_CopyTexImage2D }, - { 26052, _gloffset_CopyTexImage1D }, - { 28946, _gloffset_CopyTexSubImage2D }, - { 31435, _gloffset_CopyTexSubImage1D }, - /* from GL_EXT_draw_range_elements */ - { 10179, _gloffset_DrawRangeElements }, - /* from GL_EXT_histogram */ - { 895, _gloffset_Histogram }, - { 3848, _gloffset_ResetHistogram }, - { 10709, _gloffset_GetMinmax }, - { 16322, _gloffset_GetHistogramParameterfv }, - { 25977, _gloffset_GetMinmaxParameteriv }, - { 28266, _gloffset_ResetMinmax }, - { 29162, _gloffset_GetHistogramParameteriv }, - { 30383, _gloffset_GetHistogram }, - { 33067, _gloffset_Minmax }, - { 34742, _gloffset_GetMinmaxParameterfv }, - /* from GL_EXT_paletted_texture */ - { 9025, _gloffset_ColorTable }, - { 16168, _gloffset_GetColorTable }, - { 24504, _gloffset_GetColorTableParameterfv }, - { 26718, _gloffset_GetColorTableParameteriv }, - /* from GL_EXT_subtexture */ - { 7736, _gloffset_TexSubImage1D }, - { 11439, _gloffset_TexSubImage2D }, - /* from GL_EXT_texture3D */ - { 1890, _gloffset_TexImage3D }, - { 24273, _gloffset_TexSubImage3D }, - /* from GL_EXT_texture_object */ - { 3616, _gloffset_PrioritizeTextures }, - { 8185, _gloffset_AreTexturesResident }, - { 14413, _gloffset_GenTextures }, - { 16699, _gloffset_DeleteTextures }, - { 20856, _gloffset_IsTexture }, - { 31500, _gloffset_BindTexture }, - /* from GL_EXT_vertex_array */ - { 25753, _gloffset_ArrayElement }, - { 32655, _gloffset_GetPointerv }, - { 34268, _gloffset_DrawArrays }, - /* from GL_SGI_color_table */ - { 8303, _gloffset_ColorTableParameteriv }, - { 9025, _gloffset_ColorTable }, - { 16168, _gloffset_GetColorTable }, - { 16278, _gloffset_CopyColorTable }, - { 20717, _gloffset_ColorTableParameterfv }, - { 24504, _gloffset_GetColorTableParameterfv }, - { 26718, _gloffset_GetColorTableParameteriv }, - /* from GL_VERSION_1_3 */ - { 464, _gloffset_MultiTexCoord3sARB }, - { 696, _gloffset_ActiveTextureARB }, - { 4666, _gloffset_MultiTexCoord1fvARB }, - { 6802, _gloffset_MultiTexCoord3dARB }, - { 6847, _gloffset_MultiTexCoord2iARB }, - { 6971, _gloffset_MultiTexCoord2svARB }, - { 8981, _gloffset_MultiTexCoord2fARB }, - { 11144, _gloffset_MultiTexCoord3fvARB }, - { 11746, _gloffset_MultiTexCoord4sARB }, - { 12427, _gloffset_MultiTexCoord2dvARB }, - { 12834, _gloffset_MultiTexCoord1svARB }, - { 13199, _gloffset_MultiTexCoord3svARB }, - { 13260, _gloffset_MultiTexCoord4iARB }, - { 14117, _gloffset_MultiTexCoord3iARB }, - { 14992, _gloffset_MultiTexCoord1dARB }, - { 15224, _gloffset_MultiTexCoord3dvARB }, - { 16540, _gloffset_MultiTexCoord3ivARB }, - { 16585, _gloffset_MultiTexCoord2sARB }, - { 18089, _gloffset_MultiTexCoord4ivARB }, - { 20357, _gloffset_ClientActiveTextureARB }, - { 22762, _gloffset_MultiTexCoord2dARB }, - { 23199, _gloffset_MultiTexCoord4dvARB }, - { 23621, _gloffset_MultiTexCoord4fvARB }, - { 24645, _gloffset_MultiTexCoord3fARB }, - { 27312, _gloffset_MultiTexCoord4dARB }, - { 27578, _gloffset_MultiTexCoord1sARB }, - { 27782, _gloffset_MultiTexCoord1dvARB }, - { 28790, _gloffset_MultiTexCoord1ivARB }, - { 28883, _gloffset_MultiTexCoord2ivARB }, - { 29222, _gloffset_MultiTexCoord1iARB }, - { 30658, _gloffset_MultiTexCoord4svARB }, - { 31282, _gloffset_MultiTexCoord1fARB }, - { 31562, _gloffset_MultiTexCoord4fARB }, - { 34102, _gloffset_MultiTexCoord2fvARB }, - { -1, -1 } -}; - -#endif /* need_MESA_remap_table */ - -#if defined(need_GL_3DFX_tbuffer) -static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { - { 9883, -1 }, /* TbufferMask3DFX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_AMD_draw_buffers_blend) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_AMD_draw_buffers_blend_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_flush_buffer_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_object_purgeable) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_texture_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_APPLE_vertex_array_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_ES2_compatibility) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_color_buffer_float) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_copy_buffer) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_buffers_blend) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_elements_base_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_draw_instanced) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_framebuffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_geometry_shader4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_instanced_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_map_buffer_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_matrix_palette) -static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { - { 4125, -1 }, /* MatrixIndexusvARB */ - { 13938, -1 }, /* MatrixIndexuivARB */ - { 15379, -1 }, /* MatrixIndexPointerARB */ - { 21149, -1 }, /* CurrentPaletteMatrixARB */ - { 24389, -1 }, /* MatrixIndexubvARB */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_occlusion_query) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_provoking_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_robustness) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_robustness_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_sampler_objects) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_shader_objects) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_sync) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_sync_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_texture_buffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_texture_compression) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_transform_feedback2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_transpose_matrix) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_array_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_blend) -static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { - { 2589, -1 }, /* WeightubvARB */ - { 7214, -1 }, /* WeightivARB */ - { 11849, -1 }, /* WeightPointerARB */ - { 14673, -1 }, /* WeightfvARB */ - { 18632, -1 }, /* WeightbvARB */ - { 22379, -1 }, /* WeightusvARB */ - { 25507, -1 }, /* VertexBlendARB */ - { 31366, -1 }, /* WeightsvARB */ - { 33492, -1 }, /* WeightdvARB */ - { 34302, -1 }, /* WeightuivARB */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_buffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_shader) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_vertex_type_2_10_10_10_rev) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_vertex_type_2_10_10_10_rev_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ARB_window_pos) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ARB_window_pos_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_blend_equation_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_draw_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_envmap_bumpmap) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_fragment_shader) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_ATI_separate_stencil) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_color) -static const struct gl_function_remap GL_EXT_blend_color_functions[] = { - { 2867, _gloffset_BlendColor }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_equation_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_func_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_blend_minmax) -static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { - { 11984, _gloffset_BlendEquation }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_color_subtable) -static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { - { 18032, _gloffset_ColorSubTable }, - { 33442, _gloffset_CopyColorSubTable }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_compiled_vertex_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_convolution) -static const struct gl_function_remap GL_EXT_convolution_functions[] = { - { 296, _gloffset_ConvolutionFilter1D }, - { 2647, _gloffset_CopyConvolutionFilter1D }, - { 4508, _gloffset_GetConvolutionParameteriv }, - { 9163, _gloffset_ConvolutionFilter2D }, - { 9365, _gloffset_ConvolutionParameteriv }, - { 9825, _gloffset_ConvolutionParameterfv }, - { 21915, _gloffset_GetSeparableFilter }, - { 25581, _gloffset_SeparableFilter2D }, - { 26469, _gloffset_ConvolutionParameteri }, - { 26662, _gloffset_ConvolutionParameterf }, - { 28376, _gloffset_GetConvolutionParameterfv }, - { 29265, _gloffset_GetConvolutionFilter }, - { 31823, _gloffset_CopyConvolutionFilter2D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_coordinate_frame) -static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { - { 11283, -1 }, /* TangentPointerEXT */ - { 13318, -1 }, /* Binormal3ivEXT */ - { 14070, -1 }, /* Tangent3sEXT */ - { 15444, -1 }, /* Tangent3fvEXT */ - { 19742, -1 }, /* Tangent3ivEXT */ - { 19985, -1 }, /* Tangent3dvEXT */ - { 20803, -1 }, /* Binormal3bvEXT */ - { 21968, -1 }, /* Binormal3dEXT */ - { 24321, -1 }, /* Tangent3fEXT */ - { 26541, -1 }, /* Binormal3sEXT */ - { 27108, -1 }, /* Tangent3dEXT */ - { 28055, -1 }, /* Binormal3svEXT */ - { 28688, -1 }, /* Binormal3fEXT */ - { 29596, -1 }, /* Binormal3dvEXT */ - { 30915, -1 }, /* Tangent3iEXT */ - { 32108, -1 }, /* Tangent3bvEXT */ - { 32690, -1 }, /* Tangent3bEXT */ - { 33215, -1 }, /* Binormal3fvEXT */ - { 34001, -1 }, /* BinormalPointerEXT */ - { 34482, -1 }, /* Tangent3svEXT */ - { 34944, -1 }, /* Binormal3bEXT */ - { 35121, -1 }, /* Binormal3iEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_copy_texture) -static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { - { 15988, _gloffset_CopyTexSubImage3D }, - { 17719, _gloffset_CopyTexImage2D }, - { 26052, _gloffset_CopyTexImage1D }, - { 28946, _gloffset_CopyTexSubImage2D }, - { 31435, _gloffset_CopyTexSubImage1D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_cull_vertex) -static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { - { 9514, -1 }, /* CullParameterdvEXT */ - { 12472, -1 }, /* CullParameterfvEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_depth_bounds_test) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_buffers2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_instanced) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_draw_range_elements) -static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { - { 10179, _gloffset_DrawRangeElements }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_fog_coord) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_blit) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_framebuffer_object) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_gpu_program_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_gpu_shader4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_histogram) -static const struct gl_function_remap GL_EXT_histogram_functions[] = { - { 895, _gloffset_Histogram }, - { 3848, _gloffset_ResetHistogram }, - { 10709, _gloffset_GetMinmax }, - { 16322, _gloffset_GetHistogramParameterfv }, - { 25977, _gloffset_GetMinmaxParameteriv }, - { 28266, _gloffset_ResetMinmax }, - { 29162, _gloffset_GetHistogramParameteriv }, - { 30383, _gloffset_GetHistogram }, - { 33067, _gloffset_Minmax }, - { 34742, _gloffset_GetMinmaxParameterfv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_index_func) -static const struct gl_function_remap GL_EXT_index_func_functions[] = { - { 12258, -1 }, /* IndexFuncEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_index_material) -static const struct gl_function_remap GL_EXT_index_material_functions[] = { - { 22517, -1 }, /* IndexMaterialEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_light_texture) -static const struct gl_function_remap GL_EXT_light_texture_functions[] = { - { 28075, -1 }, /* ApplyTextureEXT */ - { 28220, -1 }, /* TextureMaterialEXT */ - { 28245, -1 }, /* TextureLightEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_multi_draw_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_paletted_texture) -static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { - { 9025, _gloffset_ColorTable }, - { 16168, _gloffset_GetColorTable }, - { 24504, _gloffset_GetColorTableParameterfv }, - { 26718, _gloffset_GetColorTableParameteriv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_pixel_transform) -static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { - { 23164, -1 }, /* PixelTransformParameterfEXT */ - { 23244, -1 }, /* PixelTransformParameteriEXT */ - { 32388, -1 }, /* PixelTransformParameterfvEXT */ - { 33965, -1 }, /* PixelTransformParameterivEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_polygon_offset) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_provoking_vertex) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_secondary_color) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_separate_shader_objects) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_stencil_two_side) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_subtexture) -static const struct gl_function_remap GL_EXT_subtexture_functions[] = { - { 7736, _gloffset_TexSubImage1D }, - { 11439, _gloffset_TexSubImage2D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture3D) -static const struct gl_function_remap GL_EXT_texture3D_functions[] = { - { 1890, _gloffset_TexImage3D }, - { 24273, _gloffset_TexSubImage3D }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_texture_array_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_integer) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_object) -static const struct gl_function_remap GL_EXT_texture_object_functions[] = { - { 3616, _gloffset_PrioritizeTextures }, - { 8185, _gloffset_AreTexturesResident }, - { 14413, _gloffset_GenTextures }, - { 16699, _gloffset_DeleteTextures }, - { 20856, _gloffset_IsTexture }, - { 31500, _gloffset_BindTexture }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_texture_perturb_normal) -static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { - { 14623, -1 }, /* TextureNormalEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_timer_query) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_timer_query_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_transform_feedback) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_vertex_array) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { - { 25753, _gloffset_ArrayElement }, - { 32655, _gloffset_GetPointerv }, - { 34268, _gloffset_DrawArrays }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_EXT_vertex_weighting) -static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { - { 20930, -1 }, /* VertexWeightfvEXT */ - { 28631, -1 }, /* VertexWeightfEXT */ - { 30352, -1 }, /* VertexWeightPointerEXT */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_HP_image_transform) -static const struct gl_function_remap GL_HP_image_transform_functions[] = { - { 2500, -1 }, /* GetImageTransformParameterfvHP */ - { 4091, -1 }, /* ImageTransformParameterfHP */ - { 10951, -1 }, /* ImageTransformParameterfvHP */ - { 12719, -1 }, /* ImageTransformParameteriHP */ - { 13089, -1 }, /* GetImageTransformParameterivHP */ - { 20994, -1 }, /* ImageTransformParameterivHP */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_IBM_multimode_draw_arrays) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_IBM_vertex_array_lists) -static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { - { 4798, -1 }, /* SecondaryColorPointerListIBM */ - { 6668, -1 }, /* NormalPointerListIBM */ - { 8359, -1 }, /* FogCoordPointerListIBM */ - { 8700, -1 }, /* VertexPointerListIBM */ - { 12973, -1 }, /* ColorPointerListIBM */ - { 14177, -1 }, /* TexCoordPointerListIBM */ - { 14645, -1 }, /* IndexPointerListIBM */ - { 34685, -1 }, /* EdgeFlagPointerListIBM */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_INGR_blend_func_separate) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_INTEL_parallel_arrays) -static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { - { 13517, -1 }, /* VertexPointervINTEL */ - { 16415, -1 }, /* ColorPointervINTEL */ - { 31797, -1 }, /* NormalPointervINTEL */ - { 32320, -1 }, /* TexCoordPointervINTEL */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_resize_buffers) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_shader_debug) -static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { - { 1754, -1 }, /* GetDebugLogLengthMESA */ - { 3787, -1 }, /* ClearDebugLogMESA */ - { 4983, -1 }, /* GetDebugLogMESA */ - { 32848, -1 }, /* CreateDebugObjectMESA */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_MESA_window_pos) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_MESA_window_pos_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_condtitional_render) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_evaluators) -static const struct gl_function_remap GL_NV_evaluators_functions[] = { - { 7398, -1 }, /* GetMapAttribParameterivNV */ - { 9131, -1 }, /* MapControlPointsNV */ - { 9230, -1 }, /* MapParameterfvNV */ - { 11422, -1 }, /* EvalMapsNV */ - { 18230, -1 }, /* GetMapAttribParameterfvNV */ - { 18447, -1 }, /* MapParameterivNV */ - { 26392, -1 }, /* GetMapParameterivNV */ - { 26960, -1 }, /* GetMapParameterfvNV */ - { 31069, -1 }, /* GetMapControlPointsNV */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_fence) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_fence_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_fragment_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_fragment_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_point_sprite) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_point_sprite_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_primitive_restart) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_register_combiners) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_register_combiners_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_register_combiners2) -static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { - { 16852, -1 }, /* CombinerStageParameterfvNV */ - { 17274, -1 }, /* GetCombinerStageParameterfvNV */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_texture_barrier) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_vertex_array_range) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_NV_vertex_program) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_NV_vertex_program_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_OES_EGL_image) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_OES_EGL_image_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_PGI_misc_hints) -static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { - { 9351, -1 }, /* HintPGI */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_detail_texture) -static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { - { 17247, -1 }, /* GetDetailTexFuncSGIS */ - { 17664, -1 }, /* DetailTexFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_fog_function) -static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { - { 28928, -1 }, /* FogFuncSGIS */ - { 29701, -1 }, /* GetFogFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_multisample) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_multisample_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_pixel_texture) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_point_parameters) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_sharpen_texture) -static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { - { 7459, -1 }, /* GetSharpenTexFuncSGIS */ - { 23595, -1 }, /* SharpenTexFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture4D) -static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { - { 1034, -1 }, /* TexImage4DSGIS */ - { 16768, -1 }, /* TexSubImage4DSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture_color_mask) -static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { - { 16121, -1 }, /* TextureColorMaskSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIS_texture_filter4) -static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { - { 7636, -1 }, /* GetTexFilterFuncSGIS */ - { 17438, -1 }, /* TexFilterFuncSGIS */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_async) -static const struct gl_function_remap GL_SGIX_async_functions[] = { - { 3713, -1 }, /* AsyncMarkerSGIX */ - { 4937, -1 }, /* FinishAsyncSGIX */ - { 6072, -1 }, /* PollAsyncSGIX */ - { 23824, -1 }, /* DeleteAsyncMarkersSGIX */ - { 23879, -1 }, /* IsAsyncMarkerSGIX */ - { 34457, -1 }, /* GenAsyncMarkersSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_flush_raster) -static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { - { 8013, -1 }, /* FlushRasterSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_fragment_lighting) -static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { - { 2837, -1 }, /* FragmentMaterialfvSGIX */ - { 5976, -1 }, /* FragmentLightiSGIX */ - { 8767, -1 }, /* FragmentMaterialfSGIX */ - { 8904, -1 }, /* GetFragmentLightivSGIX */ - { 9777, -1 }, /* FragmentLightModeliSGIX */ - { 11485, -1 }, /* FragmentLightivSGIX */ - { 11792, -1 }, /* GetFragmentMaterialivSGIX */ - { 17187, -1 }, /* GetFragmentMaterialfvSGIX */ - { 20773, -1 }, /* FragmentLightModelfSGIX */ - { 21117, -1 }, /* FragmentColorMaterialSGIX */ - { 21534, -1 }, /* FragmentMaterialiSGIX */ - { 22845, -1 }, /* LightEnviSGIX */ - { 24596, -1 }, /* FragmentLightModelfvSGIX */ - { 24931, -1 }, /* FragmentLightfvSGIX */ - { 30085, -1 }, /* FragmentLightModelivSGIX */ - { 30234, -1 }, /* FragmentLightfSGIX */ - { 33185, -1 }, /* GetFragmentLightfvSGIX */ - { 34965, -1 }, /* FragmentMaterialivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_framezoom) -static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { - { 23902, -1 }, /* FrameZoomSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_igloo_interface) -static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { - { 30542, -1 }, /* IglooInterfaceSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_instruments) -static const struct gl_function_remap GL_SGIX_instruments_functions[] = { - { 3017, -1 }, /* ReadInstrumentsSGIX */ - { 7232, -1 }, /* PollInstrumentsSGIX */ - { 11343, -1 }, /* GetInstrumentsSGIX */ - { 13775, -1 }, /* StartInstrumentsSGIX */ - { 16912, -1 }, /* StopInstrumentsSGIX */ - { 18895, -1 }, /* InstrumentsBufferSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_list_priority) -static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { - { 1265, -1 }, /* ListParameterfSGIX */ - { 3372, -1 }, /* GetListParameterfvSGIX */ - { 18760, -1 }, /* ListParameteriSGIX */ - { 19919, -1 }, /* ListParameterfvSGIX */ - { 22200, -1 }, /* ListParameterivSGIX */ - { 34501, -1 }, /* GetListParameterivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_pixel_texture) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_polynomial_ffd) -static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { - { 3059, -1 }, /* DeformationMap3dSGIX */ - { 4037, -1 }, /* LoadIdentityDeformationMapSGIX */ - { 17012, -1 }, /* DeformSGIX */ - { 25865, -1 }, /* DeformationMap3fSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_reference_plane) -static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { - { 15672, -1 }, /* ReferencePlaneSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_sprite) -static const struct gl_function_remap GL_SGIX_sprite_functions[] = { - { 10292, -1 }, /* SpriteParameterfvSGIX */ - { 21989, -1 }, /* SpriteParameteriSGIX */ - { 28300, -1 }, /* SpriteParameterfSGIX */ - { 31212, -1 }, /* SpriteParameterivSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGIX_tag_sample_buffer) -static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { - { 22048, -1 }, /* TagSampleBufferSGIX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SGI_color_table) -static const struct gl_function_remap GL_SGI_color_table_functions[] = { - { 8303, _gloffset_ColorTableParameteriv }, - { 9025, _gloffset_ColorTable }, - { 16168, _gloffset_GetColorTable }, - { 16278, _gloffset_CopyColorTable }, - { 20717, _gloffset_ColorTableParameterfv }, - { 24504, _gloffset_GetColorTableParameterfv }, - { 26718, _gloffset_GetColorTableParameteriv }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUNX_constant_data) -static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { - { 33163, -1 }, /* FinishTextureSUNX */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_global_alpha) -static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { - { 3734, -1 }, /* GlobalAlphaFactorubSUN */ - { 5290, -1 }, /* GlobalAlphaFactoriSUN */ - { 7257, -1 }, /* GlobalAlphaFactordSUN */ - { 10376, -1 }, /* GlobalAlphaFactoruiSUN */ - { 10908, -1 }, /* GlobalAlphaFactorbSUN */ - { 14090, -1 }, /* GlobalAlphaFactorfSUN */ - { 14254, -1 }, /* GlobalAlphaFactorusSUN */ - { 24191, -1 }, /* GlobalAlphaFactorsSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_mesh_array) -static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { - { 31003, -1 }, /* DrawMeshArraysSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_triangle_list) -static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { - { 4911, -1 }, /* ReplacementCodeubSUN */ - { 7016, -1 }, /* ReplacementCodeubvSUN */ - { 20438, -1 }, /* ReplacementCodeusvSUN */ - { 20626, -1 }, /* ReplacementCodePointerSUN */ - { 22909, -1 }, /* ReplacementCodeuiSUN */ - { 23853, -1 }, /* ReplacementCodeusSUN */ - { 31686, -1 }, /* ReplacementCodeuivSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_SUN_vertex) -static const struct gl_function_remap GL_SUN_vertex_functions[] = { - { 1139, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ - { 1337, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ - { 1591, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ - { 2004, -1 }, /* ReplacementCodeuiVertex3fvSUN */ - { 2138, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ - { 2754, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ - { 3152, -1 }, /* Color4ubVertex3fvSUN */ - { 5095, -1 }, /* Color4ubVertex3fSUN */ - { 5218, -1 }, /* TexCoord2fVertex3fSUN */ - { 5679, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ - { 6176, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ - { 6911, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ - { 7691, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ - { 8050, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ - { 9576, -1 }, /* Color3fVertex3fSUN */ - { 10817, -1 }, /* Color3fVertex3fvSUN */ - { 11308, -1 }, /* Color4fNormal3fVertex3fvSUN */ - { 12137, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ - { 13638, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ - { 15269, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ - { 15814, -1 }, /* TexCoord2fColor3fVertex3fSUN */ - { 16937, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ - { 17379, -1 }, /* Color4ubVertex2fvSUN */ - { 17689, -1 }, /* Normal3fVertex3fSUN */ - { 18836, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ - { 19188, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ - { 19495, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ - { 20231, -1 }, /* TexCoord2fVertex3fvSUN */ - { 21087, -1 }, /* Color4ubVertex2fSUN */ - { 21325, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ - { 23420, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ - { 23921, -1 }, /* Normal3fVertex3fvSUN */ - { 24413, -1 }, /* Color4fNormal3fVertex3fSUN */ - { 25414, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ - { 27621, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ - { 29044, -1 }, /* TexCoord4fVertex4fSUN */ - { 29490, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ - { 29929, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ - { 30056, -1 }, /* TexCoord4fVertex4fvSUN */ - { 30790, -1 }, /* ReplacementCodeuiVertex3fSUN */ - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_3) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_3_functions[] = { - { 464, _gloffset_MultiTexCoord3sARB }, - { 696, _gloffset_ActiveTextureARB }, - { 4666, _gloffset_MultiTexCoord1fvARB }, - { 6802, _gloffset_MultiTexCoord3dARB }, - { 6847, _gloffset_MultiTexCoord2iARB }, - { 6971, _gloffset_MultiTexCoord2svARB }, - { 8981, _gloffset_MultiTexCoord2fARB }, - { 11144, _gloffset_MultiTexCoord3fvARB }, - { 11746, _gloffset_MultiTexCoord4sARB }, - { 12427, _gloffset_MultiTexCoord2dvARB }, - { 12834, _gloffset_MultiTexCoord1svARB }, - { 13199, _gloffset_MultiTexCoord3svARB }, - { 13260, _gloffset_MultiTexCoord4iARB }, - { 14117, _gloffset_MultiTexCoord3iARB }, - { 14992, _gloffset_MultiTexCoord1dARB }, - { 15224, _gloffset_MultiTexCoord3dvARB }, - { 16540, _gloffset_MultiTexCoord3ivARB }, - { 16585, _gloffset_MultiTexCoord2sARB }, - { 18089, _gloffset_MultiTexCoord4ivARB }, - { 20357, _gloffset_ClientActiveTextureARB }, - { 22762, _gloffset_MultiTexCoord2dARB }, - { 23199, _gloffset_MultiTexCoord4dvARB }, - { 23621, _gloffset_MultiTexCoord4fvARB }, - { 24645, _gloffset_MultiTexCoord3fARB }, - { 27312, _gloffset_MultiTexCoord4dARB }, - { 27578, _gloffset_MultiTexCoord1sARB }, - { 27782, _gloffset_MultiTexCoord1dvARB }, - { 28790, _gloffset_MultiTexCoord1ivARB }, - { 28883, _gloffset_MultiTexCoord2ivARB }, - { 29222, _gloffset_MultiTexCoord1iARB }, - { 30658, _gloffset_MultiTexCoord4svARB }, - { 31282, _gloffset_MultiTexCoord1fARB }, - { 31562, _gloffset_MultiTexCoord4fARB }, - { 34102, _gloffset_MultiTexCoord2fvARB }, - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_4) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_4_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_1_5) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_1_5_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_2_0) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_2_0_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_2_1) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_2_1_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_0) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_0_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_1) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_1_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_2) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_2_functions[] = { - { -1, -1 } -}; -#endif - -#if defined(need_GL_VERSION_3_3) -/* functions defined in MESA_remap_table_functions are excluded */ -static const struct gl_function_remap GL_VERSION_3_3_functions[] = { - { -1, -1 } -}; -#endif - +/* DO NOT EDIT - This file generated automatically by remap_helper.py (from Mesa) script */ + +/* + * Copyright (C) 2009 Chia-I Wu + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * Chia-I Wu, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include "main/dispatch.h" +#include "main/remap.h" + +/* this is internal to remap.c */ +#ifdef need_MESA_remap_table + +static const char _mesa_function_pool[] = + /* _mesa_function_pool[0]: MapGrid1d (offset 224) */ + "idd\0" + "glMapGrid1d\0" + "\0" + /* _mesa_function_pool[17]: UniformMatrix3fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix3fv\0" + "glUniformMatrix3fvARB\0" + "\0" + /* _mesa_function_pool[64]: MapGrid1f (offset 225) */ + "iff\0" + "glMapGrid1f\0" + "\0" + /* _mesa_function_pool[81]: VertexAttribI2iEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2i\0" + "\0" + /* _mesa_function_pool[125]: RasterPos4i (offset 82) */ + "iiii\0" + "glRasterPos4i\0" + "\0" + /* _mesa_function_pool[145]: RasterPos4d (offset 78) */ + "dddd\0" + "glRasterPos4d\0" + "\0" + /* _mesa_function_pool[165]: NewList (dynamic) */ + "ii\0" + "glNewList\0" + "\0" + /* _mesa_function_pool[179]: RasterPos4f (offset 80) */ + "ffff\0" + "glRasterPos4f\0" + "\0" + /* _mesa_function_pool[199]: LoadIdentity (offset 290) */ + "\0" + "glLoadIdentity\0" + "\0" + /* _mesa_function_pool[216]: GetCombinerOutputParameterfvNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterfvNV\0" + "\0" + /* _mesa_function_pool[255]: SampleCoverageARB (will be remapped) */ + "fi\0" + "glSampleCoverage\0" + "glSampleCoverageARB\0" + "\0" + /* _mesa_function_pool[296]: ConvolutionFilter1D (offset 348) */ + "iiiiip\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[351]: BeginQueryARB (will be remapped) */ + "ii\0" + "glBeginQuery\0" + "glBeginQueryARB\0" + "\0" + /* _mesa_function_pool[384]: RasterPos3dv (offset 71) */ + "p\0" + "glRasterPos3dv\0" + "\0" + /* _mesa_function_pool[402]: PointParameteriNV (will be remapped) */ + "ii\0" + "glPointParameteri\0" + "glPointParameteriNV\0" + "\0" + /* _mesa_function_pool[444]: GetProgramiv (will be remapped) */ + "iip\0" + "glGetProgramiv\0" + "\0" + /* _mesa_function_pool[464]: MultiTexCoord3sARB (offset 398) */ + "iiii\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sARB\0" + "\0" + /* _mesa_function_pool[509]: SecondaryColor3iEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iEXT\0" + "\0" + /* _mesa_function_pool[555]: WindowPos3fMESA (will be remapped) */ + "fff\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fMESA\0" + "\0" + /* _mesa_function_pool[609]: TexCoord1iv (offset 99) */ + "p\0" + "glTexCoord1iv\0" + "\0" + /* _mesa_function_pool[626]: TexCoord4sv (offset 125) */ + "p\0" + "glTexCoord4sv\0" + "\0" + /* _mesa_function_pool[643]: RasterPos4s (offset 84) */ + "iiii\0" + "glRasterPos4s\0" + "\0" + /* _mesa_function_pool[663]: PixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[696]: ActiveTextureARB (offset 374) */ + "i\0" + "glActiveTexture\0" + "glActiveTextureARB\0" + "\0" + /* _mesa_function_pool[734]: BlitFramebufferEXT (will be remapped) */ + "iiiiiiiiii\0" + "glBlitFramebuffer\0" + "glBlitFramebufferEXT\0" + "\0" + /* _mesa_function_pool[785]: TexCoord1f (offset 96) */ + "f\0" + "glTexCoord1f\0" + "\0" + /* _mesa_function_pool[801]: TexCoord1d (offset 94) */ + "d\0" + "glTexCoord1d\0" + "\0" + /* _mesa_function_pool[817]: VertexAttrib4ubvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4ubvNV\0" + "\0" + /* _mesa_function_pool[842]: TexCoord1i (offset 98) */ + "i\0" + "glTexCoord1i\0" + "\0" + /* _mesa_function_pool[858]: GetProgramNamedParameterdvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterdvNV\0" + "\0" + /* _mesa_function_pool[895]: Histogram (offset 367) */ + "iiii\0" + "glHistogram\0" + "glHistogramEXT\0" + "\0" + /* _mesa_function_pool[928]: TexCoord1s (offset 100) */ + "i\0" + "glTexCoord1s\0" + "\0" + /* _mesa_function_pool[944]: GetMapfv (offset 267) */ + "iip\0" + "glGetMapfv\0" + "\0" + /* _mesa_function_pool[960]: EvalCoord1f (offset 230) */ + "f\0" + "glEvalCoord1f\0" + "\0" + /* _mesa_function_pool[977]: FramebufferTexture (will be remapped) */ + "iiii\0" + "glFramebufferTexture\0" + "\0" + /* _mesa_function_pool[1004]: GetGraphicsResetStatusARB (will be remapped) */ + "\0" + "glGetGraphicsResetStatusARB\0" + "\0" + /* _mesa_function_pool[1034]: TexImage4DSGIS (dynamic) */ + "iiiiiiiiiip\0" + "glTexImage4DSGIS\0" + "\0" + /* _mesa_function_pool[1064]: PolygonStipple (offset 175) */ + "p\0" + "glPolygonStipple\0" + "\0" + /* _mesa_function_pool[1084]: WindowPos2dvMESA (will be remapped) */ + "p\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2dvMESA\0" + "\0" + /* _mesa_function_pool[1139]: ReplacementCodeuiColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1183]: BlendEquationSeparateEXT (will be remapped) */ + "ii\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateEXT\0" + "glBlendEquationSeparateATI\0" + "\0" + /* _mesa_function_pool[1265]: ListParameterfSGIX (dynamic) */ + "iif\0" + "glListParameterfSGIX\0" + "\0" + /* _mesa_function_pool[1291]: SecondaryColor3bEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bEXT\0" + "\0" + /* _mesa_function_pool[1337]: TexCoord4fColor4fNormal3fVertex4fvSUN (dynamic) */ + "pppp\0" + "glTexCoord4fColor4fNormal3fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[1383]: GetnPolygonStippleARB (will be remapped) */ + "ip\0" + "glGetnPolygonStippleARB\0" + "\0" + /* _mesa_function_pool[1411]: GetPixelMapfv (offset 271) */ + "ip\0" + "glGetPixelMapfv\0" + "\0" + /* _mesa_function_pool[1431]: Color3uiv (offset 22) */ + "p\0" + "glColor3uiv\0" + "\0" + /* _mesa_function_pool[1446]: IsEnabled (offset 286) */ + "i\0" + "glIsEnabled\0" + "\0" + /* _mesa_function_pool[1461]: VertexAttrib4svNV (will be remapped) */ + "ip\0" + "glVertexAttrib4svNV\0" + "\0" + /* _mesa_function_pool[1485]: EvalCoord2fv (offset 235) */ + "p\0" + "glEvalCoord2fv\0" + "\0" + /* _mesa_function_pool[1503]: GetBufferSubDataARB (will be remapped) */ + "iiip\0" + "glGetBufferSubData\0" + "glGetBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1550]: BufferSubDataARB (will be remapped) */ + "iiip\0" + "glBufferSubData\0" + "glBufferSubDataARB\0" + "\0" + /* _mesa_function_pool[1591]: TexCoord2fColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[1629]: AttachShader (will be remapped) */ + "ii\0" + "glAttachShader\0" + "\0" + /* _mesa_function_pool[1648]: GetCombinerInputParameterfvNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[1687]: MultiTexCoordP2ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP2ui\0" + "\0" + /* _mesa_function_pool[1712]: VertexAttrib2fARB (will be remapped) */ + "iff\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fARB\0" + "\0" + /* _mesa_function_pool[1754]: GetDebugLogLengthMESA (dynamic) */ + "iii\0" + "glGetDebugLogLengthMESA\0" + "\0" + /* _mesa_function_pool[1783]: GetMapiv (offset 268) */ + "iip\0" + "glGetMapiv\0" + "\0" + /* _mesa_function_pool[1799]: VertexAttrib3fARB (will be remapped) */ + "ifff\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fARB\0" + "\0" + /* _mesa_function_pool[1842]: Indexubv (offset 316) */ + "p\0" + "glIndexubv\0" + "\0" + /* _mesa_function_pool[1856]: GetQueryivARB (will be remapped) */ + "iip\0" + "glGetQueryiv\0" + "glGetQueryivARB\0" + "\0" + /* _mesa_function_pool[1890]: TexImage3D (offset 371) */ + "iiiiiiiiip\0" + "glTexImage3D\0" + "glTexImage3DEXT\0" + "\0" + /* _mesa_function_pool[1931]: BindFragDataLocationEXT (will be remapped) */ + "iip\0" + "glBindFragDataLocationEXT\0" + "glBindFragDataLocation\0" + "\0" + /* _mesa_function_pool[1985]: TexCoordP4ui (will be remapped) */ + "ii\0" + "glTexCoordP4ui\0" + "\0" + /* _mesa_function_pool[2004]: ReplacementCodeuiVertex3fvSUN (dynamic) */ + "pp\0" + "glReplacementCodeuiVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2040]: EdgeFlagPointer (offset 312) */ + "ip\0" + "glEdgeFlagPointer\0" + "\0" + /* _mesa_function_pool[2062]: Color3ubv (offset 20) */ + "p\0" + "glColor3ubv\0" + "\0" + /* _mesa_function_pool[2077]: GetQueryObjectivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectivARB\0" + "\0" + /* _mesa_function_pool[2123]: Vertex3dv (offset 135) */ + "p\0" + "glVertex3dv\0" + "\0" + /* _mesa_function_pool[2138]: ReplacementCodeuiTexCoord2fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[2185]: CompressedTexSubImage2DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage2DARB\0" + "\0" + /* _mesa_function_pool[2251]: CombinerOutputNV (will be remapped) */ + "iiiiiiiiii\0" + "glCombinerOutputNV\0" + "\0" + /* _mesa_function_pool[2282]: VertexAttribs3fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3fvNV\0" + "\0" + /* _mesa_function_pool[2308]: GetnMapivARB (will be remapped) */ + "iiip\0" + "glGetnMapivARB\0" + "\0" + /* _mesa_function_pool[2329]: Uniform2fARB (will be remapped) */ + "iff\0" + "glUniform2f\0" + "glUniform2fARB\0" + "\0" + /* _mesa_function_pool[2361]: LightModeliv (offset 166) */ + "ip\0" + "glLightModeliv\0" + "\0" + /* _mesa_function_pool[2380]: VertexAttrib1svARB (will be remapped) */ + "ip\0" + "glVertexAttrib1sv\0" + "glVertexAttrib1svARB\0" + "\0" + /* _mesa_function_pool[2423]: VertexAttribs1dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1dvNV\0" + "\0" + /* _mesa_function_pool[2449]: VertexP3ui (will be remapped) */ + "ii\0" + "glVertexP3ui\0" + "\0" + /* _mesa_function_pool[2466]: Uniform2ivARB (will be remapped) */ + "iip\0" + "glUniform2iv\0" + "glUniform2ivARB\0" + "\0" + /* _mesa_function_pool[2500]: GetImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[2538]: Normal3bv (offset 53) */ + "p\0" + "glNormal3bv\0" + "\0" + /* _mesa_function_pool[2553]: TexGeniv (offset 193) */ + "iip\0" + "glTexGeniv\0" + "\0" + /* _mesa_function_pool[2569]: TexCoordP1uiv (will be remapped) */ + "ip\0" + "glTexCoordP1uiv\0" + "\0" + /* _mesa_function_pool[2589]: WeightubvARB (dynamic) */ + "ip\0" + "glWeightubvARB\0" + "\0" + /* _mesa_function_pool[2608]: VertexAttrib1fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1fvNV\0" + "\0" + /* _mesa_function_pool[2632]: Vertex3iv (offset 139) */ + "p\0" + "glVertex3iv\0" + "\0" + /* _mesa_function_pool[2647]: CopyConvolutionFilter1D (offset 354) */ + "iiiii\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter1DEXT\0" + "\0" + /* _mesa_function_pool[2709]: VertexAttribI1uiEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1ui\0" + "\0" + /* _mesa_function_pool[2754]: ReplacementCodeuiNormal3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[2802]: TexCoordP1ui (will be remapped) */ + "ii\0" + "glTexCoordP1ui\0" + "\0" + /* _mesa_function_pool[2821]: DeleteSync (will be remapped) */ + "i\0" + "glDeleteSync\0" + "\0" + /* _mesa_function_pool[2837]: FragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[2867]: BlendColor (offset 336) */ + "ffff\0" + "glBlendColor\0" + "glBlendColorEXT\0" + "\0" + /* _mesa_function_pool[2902]: UniformMatrix4fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix4fv\0" + "glUniformMatrix4fvARB\0" + "\0" + /* _mesa_function_pool[2949]: DeleteVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glDeleteVertexArrays\0" + "glDeleteVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[3000]: TexBuffer (will be remapped) */ + "iii\0" + "glTexBuffer\0" + "\0" + /* _mesa_function_pool[3017]: ReadInstrumentsSGIX (dynamic) */ + "i\0" + "glReadInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[3042]: CallLists (offset 3) */ + "iip\0" + "glCallLists\0" + "\0" + /* _mesa_function_pool[3059]: DeformationMap3dSGIX (dynamic) */ + "iddiiddiiddiip\0" + "glDeformationMap3dSGIX\0" + "\0" + /* _mesa_function_pool[3098]: UniformMatrix2x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x4fv\0" + "\0" + /* _mesa_function_pool[3125]: ReadnPixelsARB (will be remapped) */ + "iiiiiiip\0" + "glReadnPixelsARB\0" + "\0" + /* _mesa_function_pool[3152]: Color4ubVertex3fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[3179]: Normal3iv (offset 59) */ + "p\0" + "glNormal3iv\0" + "\0" + /* _mesa_function_pool[3194]: PassThrough (offset 199) */ + "f\0" + "glPassThrough\0" + "\0" + /* _mesa_function_pool[3211]: GetnPixelMapusvARB (will be remapped) */ + "iip\0" + "glGetnPixelMapusvARB\0" + "\0" + /* _mesa_function_pool[3237]: TexParameterIivEXT (will be remapped) */ + "iip\0" + "glTexParameterIivEXT\0" + "glTexParameterIiv\0" + "\0" + /* _mesa_function_pool[3281]: FramebufferTextureLayerEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTextureLayer\0" + "glFramebufferTextureLayerARB\0" + "glFramebufferTextureLayerEXT\0" + "\0" + /* _mesa_function_pool[3372]: GetListParameterfvSGIX (dynamic) */ + "iip\0" + "glGetListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[3402]: Viewport (offset 305) */ + "iiii\0" + "glViewport\0" + "\0" + /* _mesa_function_pool[3419]: VertexAttrib4NusvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4NusvARB\0" + "\0" + /* _mesa_function_pool[3466]: VertexP4uiv (will be remapped) */ + "ip\0" + "glVertexP4uiv\0" + "\0" + /* _mesa_function_pool[3484]: VertexAttribP3ui (will be remapped) */ + "iiii\0" + "glVertexAttribP3ui\0" + "\0" + /* _mesa_function_pool[3509]: WindowPos4svMESA (will be remapped) */ + "p\0" + "glWindowPos4svMESA\0" + "\0" + /* _mesa_function_pool[3531]: CreateProgramObjectARB (will be remapped) */ + "\0" + "glCreateProgramObjectARB\0" + "\0" + /* _mesa_function_pool[3558]: DeleteTransformFeedbacks (will be remapped) */ + "ip\0" + "glDeleteTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[3589]: UniformMatrix4x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x3fv\0" + "\0" + /* _mesa_function_pool[3616]: PrioritizeTextures (offset 331) */ + "ipp\0" + "glPrioritizeTextures\0" + "glPrioritizeTexturesEXT\0" + "\0" + /* _mesa_function_pool[3666]: VertexAttribI3uiEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3ui\0" + "\0" + /* _mesa_function_pool[3713]: AsyncMarkerSGIX (dynamic) */ + "i\0" + "glAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[3734]: GlobalAlphaFactorubSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorubSUN\0" + "\0" + /* _mesa_function_pool[3762]: ClearColorIuiEXT (will be remapped) */ + "iiii\0" + "glClearColorIuiEXT\0" + "\0" + /* _mesa_function_pool[3787]: ClearDebugLogMESA (dynamic) */ + "iii\0" + "glClearDebugLogMESA\0" + "\0" + /* _mesa_function_pool[3812]: Uniform4uiEXT (will be remapped) */ + "iiiii\0" + "glUniform4uiEXT\0" + "glUniform4ui\0" + "\0" + /* _mesa_function_pool[3848]: ResetHistogram (offset 369) */ + "i\0" + "glResetHistogram\0" + "glResetHistogramEXT\0" + "\0" + /* _mesa_function_pool[3888]: GetProgramNamedParameterfvNV (will be remapped) */ + "iipp\0" + "glGetProgramNamedParameterfvNV\0" + "\0" + /* _mesa_function_pool[3925]: PointParameterfEXT (will be remapped) */ + "if\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfEXT\0" + "glPointParameterfSGIS\0" + "\0" + /* _mesa_function_pool[4011]: MultiTexCoordP4uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP4uiv\0" + "\0" + /* _mesa_function_pool[4037]: LoadIdentityDeformationMapSGIX (dynamic) */ + "i\0" + "glLoadIdentityDeformationMapSGIX\0" + "\0" + /* _mesa_function_pool[4073]: GenFencesNV (will be remapped) */ + "ip\0" + "glGenFencesNV\0" + "\0" + /* _mesa_function_pool[4091]: ImageTransformParameterfHP (dynamic) */ + "iif\0" + "glImageTransformParameterfHP\0" + "\0" + /* _mesa_function_pool[4125]: MatrixIndexusvARB (dynamic) */ + "ip\0" + "glMatrixIndexusvARB\0" + "\0" + /* _mesa_function_pool[4149]: DrawElementsBaseVertex (will be remapped) */ + "iiipi\0" + "glDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[4181]: DisableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glDisableVertexAttribArray\0" + "glDisableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[4241]: VertexAttribI4ubvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4ubv\0" + "\0" + /* _mesa_function_pool[4288]: GetnConvolutionFilterARB (will be remapped) */ + "iiiip\0" + "glGetnConvolutionFilterARB\0" + "\0" + /* _mesa_function_pool[4322]: TexCoord2sv (offset 109) */ + "p\0" + "glTexCoord2sv\0" + "\0" + /* _mesa_function_pool[4339]: ColorP4uiv (will be remapped) */ + "ip\0" + "glColorP4uiv\0" + "\0" + /* _mesa_function_pool[4356]: Vertex4dv (offset 143) */ + "p\0" + "glVertex4dv\0" + "\0" + /* _mesa_function_pool[4371]: StencilMaskSeparate (will be remapped) */ + "ii\0" + "glStencilMaskSeparate\0" + "\0" + /* _mesa_function_pool[4397]: ProgramLocalParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramLocalParameter4dARB\0" + "\0" + /* _mesa_function_pool[4434]: CompressedTexImage3DARB (will be remapped) */ + "iiiiiiiip\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage3DARB\0" + "\0" + /* _mesa_function_pool[4494]: Color3sv (offset 18) */ + "p\0" + "glColor3sv\0" + "\0" + /* _mesa_function_pool[4508]: GetConvolutionParameteriv (offset 358) */ + "iip\0" + "glGetConvolutionParameteriv\0" + "glGetConvolutionParameterivEXT\0" + "\0" + /* _mesa_function_pool[4572]: DeleteSamplers (will be remapped) */ + "ip\0" + "glDeleteSamplers\0" + "\0" + /* _mesa_function_pool[4593]: VertexAttrib1fARB (will be remapped) */ + "if\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fARB\0" + "\0" + /* _mesa_function_pool[4634]: Vertex2dv (offset 127) */ + "p\0" + "glVertex2dv\0" + "\0" + /* _mesa_function_pool[4649]: TestFenceNV (will be remapped) */ + "i\0" + "glTestFenceNV\0" + "\0" + /* _mesa_function_pool[4666]: MultiTexCoord1fvARB (offset 379) */ + "ip\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1fvARB\0" + "\0" + /* _mesa_function_pool[4711]: TexCoord3iv (offset 115) */ + "p\0" + "glTexCoord3iv\0" + "\0" + /* _mesa_function_pool[4728]: Uniform2uivEXT (will be remapped) */ + "iip\0" + "glUniform2uivEXT\0" + "glUniform2uiv\0" + "\0" + /* _mesa_function_pool[4764]: ColorFragmentOp2ATI (will be remapped) */ + "iiiiiiiiii\0" + "glColorFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[4798]: SecondaryColorPointerListIBM (dynamic) */ + "iiipi\0" + "glSecondaryColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[4836]: GetPixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[4872]: Color3fv (offset 14) */ + "p\0" + "glColor3fv\0" + "\0" + /* _mesa_function_pool[4886]: GetnPixelMapfvARB (will be remapped) */ + "iip\0" + "glGetnPixelMapfvARB\0" + "\0" + /* _mesa_function_pool[4911]: ReplacementCodeubSUN (dynamic) */ + "i\0" + "glReplacementCodeubSUN\0" + "\0" + /* _mesa_function_pool[4937]: FinishAsyncSGIX (dynamic) */ + "p\0" + "glFinishAsyncSGIX\0" + "\0" + /* _mesa_function_pool[4958]: GetnUniformfvARB (will be remapped) */ + "iiip\0" + "glGetnUniformfvARB\0" + "\0" + /* _mesa_function_pool[4983]: GetDebugLogMESA (dynamic) */ + "iiiipp\0" + "glGetDebugLogMESA\0" + "\0" + /* _mesa_function_pool[5009]: FogCoorddEXT (will be remapped) */ + "d\0" + "glFogCoordd\0" + "glFogCoorddEXT\0" + "\0" + /* _mesa_function_pool[5039]: BeginConditionalRenderNV (will be remapped) */ + "ii\0" + "glBeginConditionalRenderNV\0" + "glBeginConditionalRender\0" + "\0" + /* _mesa_function_pool[5095]: Color4ubVertex3fSUN (dynamic) */ + "iiiifff\0" + "glColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5126]: FogCoordfEXT (will be remapped) */ + "f\0" + "glFogCoordf\0" + "glFogCoordfEXT\0" + "\0" + /* _mesa_function_pool[5156]: PointSize (offset 173) */ + "f\0" + "glPointSize\0" + "\0" + /* _mesa_function_pool[5171]: VertexAttribI2uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI2uiv\0" + "\0" + /* _mesa_function_pool[5218]: TexCoord2fVertex3fSUN (dynamic) */ + "fffff\0" + "glTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5249]: PopName (offset 200) */ + "\0" + "glPopName\0" + "\0" + /* _mesa_function_pool[5261]: GetSamplerParameterfv (will be remapped) */ + "iip\0" + "glGetSamplerParameterfv\0" + "\0" + /* _mesa_function_pool[5290]: GlobalAlphaFactoriSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoriSUN\0" + "\0" + /* _mesa_function_pool[5317]: VertexAttrib2dNV (will be remapped) */ + "idd\0" + "glVertexAttrib2dNV\0" + "\0" + /* _mesa_function_pool[5341]: GetProgramInfoLog (will be remapped) */ + "iipp\0" + "glGetProgramInfoLog\0" + "\0" + /* _mesa_function_pool[5367]: VertexP2ui (will be remapped) */ + "ii\0" + "glVertexP2ui\0" + "\0" + /* _mesa_function_pool[5384]: VertexAttrib4NbvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4NbvARB\0" + "\0" + /* _mesa_function_pool[5429]: GetActiveAttribARB (will be remapped) */ + "iiipppp\0" + "glGetActiveAttrib\0" + "glGetActiveAttribARB\0" + "\0" + /* _mesa_function_pool[5477]: Vertex4sv (offset 149) */ + "p\0" + "glVertex4sv\0" + "\0" + /* _mesa_function_pool[5492]: VertexAttrib4ubNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4ubNV\0" + "\0" + /* _mesa_function_pool[5519]: VertexAttribI1ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1iv\0" + "\0" + /* _mesa_function_pool[5564]: ClampColor (will be remapped) */ + "ii\0" + "glClampColor\0" + "\0" + /* _mesa_function_pool[5581]: TextureRangeAPPLE (will be remapped) */ + "iip\0" + "glTextureRangeAPPLE\0" + "\0" + /* _mesa_function_pool[5606]: GetTexEnvfv (offset 276) */ + "iip\0" + "glGetTexEnvfv\0" + "\0" + /* _mesa_function_pool[5625]: VertexAttribP2uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP2uiv\0" + "\0" + /* _mesa_function_pool[5651]: BindTransformFeedback (will be remapped) */ + "ii\0" + "glBindTransformFeedback\0" + "\0" + /* _mesa_function_pool[5679]: TexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffffff\0" + "glTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[5732]: Indexub (offset 315) */ + "i\0" + "glIndexub\0" + "\0" + /* _mesa_function_pool[5745]: VertexAttrib4fNV (will be remapped) */ + "iffff\0" + "glVertexAttrib4fNV\0" + "\0" + /* _mesa_function_pool[5771]: TexEnvi (offset 186) */ + "iii\0" + "glTexEnvi\0" + "\0" + /* _mesa_function_pool[5786]: GetClipPlane (offset 259) */ + "ip\0" + "glGetClipPlane\0" + "\0" + /* _mesa_function_pool[5805]: CombinerParameterfvNV (will be remapped) */ + "ip\0" + "glCombinerParameterfvNV\0" + "\0" + /* _mesa_function_pool[5833]: TexCoordP4uiv (will be remapped) */ + "ip\0" + "glTexCoordP4uiv\0" + "\0" + /* _mesa_function_pool[5853]: VertexAttribs3dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs3dvNV\0" + "\0" + /* _mesa_function_pool[5879]: VertexAttribI2uiEXT (will be remapped) */ + "iii\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2ui\0" + "\0" + /* _mesa_function_pool[5925]: VertexAttribs4fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4fvNV\0" + "\0" + /* _mesa_function_pool[5951]: VertexArrayRangeNV (will be remapped) */ + "ip\0" + "glVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[5976]: FragmentLightiSGIX (dynamic) */ + "iii\0" + "glFragmentLightiSGIX\0" + "\0" + /* _mesa_function_pool[6002]: PolygonOffsetEXT (will be remapped) */ + "ff\0" + "glPolygonOffsetEXT\0" + "\0" + /* _mesa_function_pool[6025]: VertexAttribI4uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4uiv\0" + "\0" + /* _mesa_function_pool[6072]: PollAsyncSGIX (dynamic) */ + "p\0" + "glPollAsyncSGIX\0" + "\0" + /* _mesa_function_pool[6091]: DeleteFragmentShaderATI (will be remapped) */ + "i\0" + "glDeleteFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[6120]: Scaled (offset 301) */ + "ddd\0" + "glScaled\0" + "\0" + /* _mesa_function_pool[6134]: ResumeTransformFeedback (will be remapped) */ + "\0" + "glResumeTransformFeedback\0" + "\0" + /* _mesa_function_pool[6162]: Scalef (offset 302) */ + "fff\0" + "glScalef\0" + "\0" + /* _mesa_function_pool[6176]: TexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[6214]: ProgramEnvParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramEnvParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[6249]: MultTransposeMatrixdARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[6301]: ObjectUnpurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectUnpurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[6331]: TexCoordP3ui (will be remapped) */ + "ii\0" + "glTexCoordP3ui\0" + "\0" + /* _mesa_function_pool[6350]: AlphaFunc (offset 240) */ + "if\0" + "glAlphaFunc\0" + "\0" + /* _mesa_function_pool[6366]: WindowPos2svMESA (will be remapped) */ + "p\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos2svMESA\0" + "\0" + /* _mesa_function_pool[6421]: EdgeFlag (offset 41) */ + "i\0" + "glEdgeFlag\0" + "\0" + /* _mesa_function_pool[6435]: TexCoord2iv (offset 107) */ + "p\0" + "glTexCoord2iv\0" + "\0" + /* _mesa_function_pool[6452]: CompressedTexImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage1DARB\0" + "\0" + /* _mesa_function_pool[6510]: Rotated (offset 299) */ + "dddd\0" + "glRotated\0" + "\0" + /* _mesa_function_pool[6526]: GetTexParameterIuivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIuivEXT\0" + "glGetTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[6578]: VertexAttrib2sNV (will be remapped) */ + "iii\0" + "glVertexAttrib2sNV\0" + "\0" + /* _mesa_function_pool[6602]: ReadPixels (offset 256) */ + "iiiiiip\0" + "glReadPixels\0" + "\0" + /* _mesa_function_pool[6624]: VertexAttribDivisorARB (will be remapped) */ + "ii\0" + "glVertexAttribDivisorARB\0" + "\0" + /* _mesa_function_pool[6653]: EdgeFlagv (offset 42) */ + "p\0" + "glEdgeFlagv\0" + "\0" + /* _mesa_function_pool[6668]: NormalPointerListIBM (dynamic) */ + "iipi\0" + "glNormalPointerListIBM\0" + "\0" + /* _mesa_function_pool[6697]: IndexPointerEXT (will be remapped) */ + "iiip\0" + "glIndexPointerEXT\0" + "\0" + /* _mesa_function_pool[6721]: Color4iv (offset 32) */ + "p\0" + "glColor4iv\0" + "\0" + /* _mesa_function_pool[6735]: TexParameterf (offset 178) */ + "iif\0" + "glTexParameterf\0" + "\0" + /* _mesa_function_pool[6756]: TexParameteri (offset 180) */ + "iii\0" + "glTexParameteri\0" + "\0" + /* _mesa_function_pool[6777]: NormalPointerEXT (will be remapped) */ + "iiip\0" + "glNormalPointerEXT\0" + "\0" + /* _mesa_function_pool[6802]: MultiTexCoord3dARB (offset 392) */ + "iddd\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dARB\0" + "\0" + /* _mesa_function_pool[6847]: MultiTexCoord2iARB (offset 388) */ + "iii\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iARB\0" + "\0" + /* _mesa_function_pool[6891]: DrawPixels (offset 257) */ + "iiiip\0" + "glDrawPixels\0" + "\0" + /* _mesa_function_pool[6911]: ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (dynamic) */ + "iffffffff\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[6971]: MultiTexCoord2svARB (offset 391) */ + "ip\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord2svARB\0" + "\0" + /* _mesa_function_pool[7016]: ReplacementCodeubvSUN (dynamic) */ + "p\0" + "glReplacementCodeubvSUN\0" + "\0" + /* _mesa_function_pool[7043]: Uniform3iARB (will be remapped) */ + "iiii\0" + "glUniform3i\0" + "glUniform3iARB\0" + "\0" + /* _mesa_function_pool[7076]: DrawTransformFeedback (will be remapped) */ + "ii\0" + "glDrawTransformFeedback\0" + "\0" + /* _mesa_function_pool[7104]: DrawElementsInstancedARB (will be remapped) */ + "iiipi\0" + "glDrawElementsInstancedARB\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "\0" + /* _mesa_function_pool[7189]: GetShaderInfoLog (will be remapped) */ + "iipp\0" + "glGetShaderInfoLog\0" + "\0" + /* _mesa_function_pool[7214]: WeightivARB (dynamic) */ + "ip\0" + "glWeightivARB\0" + "\0" + /* _mesa_function_pool[7232]: PollInstrumentsSGIX (dynamic) */ + "p\0" + "glPollInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[7257]: GlobalAlphaFactordSUN (dynamic) */ + "d\0" + "glGlobalAlphaFactordSUN\0" + "\0" + /* _mesa_function_pool[7284]: GetFinalCombinerInputParameterfvNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterfvNV\0" + "\0" + /* _mesa_function_pool[7326]: GenerateMipmapEXT (will be remapped) */ + "i\0" + "glGenerateMipmap\0" + "glGenerateMipmapEXT\0" + "\0" + /* _mesa_function_pool[7366]: GenLists (offset 5) */ + "i\0" + "glGenLists\0" + "\0" + /* _mesa_function_pool[7380]: DepthRangef (will be remapped) */ + "ff\0" + "glDepthRangef\0" + "\0" + /* _mesa_function_pool[7398]: GetMapAttribParameterivNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterivNV\0" + "\0" + /* _mesa_function_pool[7432]: CreateShaderObjectARB (will be remapped) */ + "i\0" + "glCreateShaderObjectARB\0" + "\0" + /* _mesa_function_pool[7459]: GetSharpenTexFuncSGIS (dynamic) */ + "ip\0" + "glGetSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[7487]: BufferDataARB (will be remapped) */ + "iipi\0" + "glBufferData\0" + "glBufferDataARB\0" + "\0" + /* _mesa_function_pool[7522]: FlushVertexArrayRangeNV (will be remapped) */ + "\0" + "glFlushVertexArrayRangeNV\0" + "\0" + /* _mesa_function_pool[7550]: MapGrid2d (offset 226) */ + "iddidd\0" + "glMapGrid2d\0" + "\0" + /* _mesa_function_pool[7570]: MapGrid2f (offset 227) */ + "iffiff\0" + "glMapGrid2f\0" + "\0" + /* _mesa_function_pool[7590]: SampleMapATI (will be remapped) */ + "iii\0" + "glSampleMapATI\0" + "\0" + /* _mesa_function_pool[7610]: VertexPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexPointerEXT\0" + "\0" + /* _mesa_function_pool[7636]: GetTexFilterFuncSGIS (dynamic) */ + "iip\0" + "glGetTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[7664]: Scissor (offset 176) */ + "iiii\0" + "glScissor\0" + "\0" + /* _mesa_function_pool[7680]: Fogf (offset 153) */ + "if\0" + "glFogf\0" + "\0" + /* _mesa_function_pool[7691]: ReplacementCodeuiColor4ubVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiColor4ubVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[7736]: TexSubImage1D (offset 332) */ + "iiiiiip\0" + "glTexSubImage1D\0" + "glTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[7780]: VertexAttrib1sARB (will be remapped) */ + "ii\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sARB\0" + "\0" + /* _mesa_function_pool[7821]: FenceSync (will be remapped) */ + "ii\0" + "glFenceSync\0" + "\0" + /* _mesa_function_pool[7837]: Color4usv (offset 40) */ + "p\0" + "glColor4usv\0" + "\0" + /* _mesa_function_pool[7852]: Fogi (offset 155) */ + "ii\0" + "glFogi\0" + "\0" + /* _mesa_function_pool[7863]: DepthRange (offset 288) */ + "dd\0" + "glDepthRange\0" + "\0" + /* _mesa_function_pool[7880]: RasterPos3iv (offset 75) */ + "p\0" + "glRasterPos3iv\0" + "\0" + /* _mesa_function_pool[7898]: FinalCombinerInputNV (will be remapped) */ + "iiii\0" + "glFinalCombinerInputNV\0" + "\0" + /* _mesa_function_pool[7927]: TexCoord2i (offset 106) */ + "ii\0" + "glTexCoord2i\0" + "\0" + /* _mesa_function_pool[7944]: PixelMapfv (offset 251) */ + "iip\0" + "glPixelMapfv\0" + "\0" + /* _mesa_function_pool[7962]: Color4ui (offset 37) */ + "iiii\0" + "glColor4ui\0" + "\0" + /* _mesa_function_pool[7979]: RasterPos3s (offset 76) */ + "iii\0" + "glRasterPos3s\0" + "\0" + /* _mesa_function_pool[7998]: Color3usv (offset 24) */ + "p\0" + "glColor3usv\0" + "\0" + /* _mesa_function_pool[8013]: FlushRasterSGIX (dynamic) */ + "\0" + "glFlushRasterSGIX\0" + "\0" + /* _mesa_function_pool[8033]: TexCoord2f (offset 104) */ + "ff\0" + "glTexCoord2f\0" + "\0" + /* _mesa_function_pool[8050]: ReplacementCodeuiTexCoord2fVertex3fSUN (dynamic) */ + "ifffff\0" + "glReplacementCodeuiTexCoord2fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[8099]: TexCoord2d (offset 102) */ + "dd\0" + "glTexCoord2d\0" + "\0" + /* _mesa_function_pool[8116]: RasterPos3d (offset 70) */ + "ddd\0" + "glRasterPos3d\0" + "\0" + /* _mesa_function_pool[8135]: RasterPos3f (offset 72) */ + "fff\0" + "glRasterPos3f\0" + "\0" + /* _mesa_function_pool[8154]: Uniform1fARB (will be remapped) */ + "if\0" + "glUniform1f\0" + "glUniform1fARB\0" + "\0" + /* _mesa_function_pool[8185]: AreTexturesResident (offset 322) */ + "ipp\0" + "glAreTexturesResident\0" + "glAreTexturesResidentEXT\0" + "\0" + /* _mesa_function_pool[8237]: TexCoord2s (offset 108) */ + "ii\0" + "glTexCoord2s\0" + "\0" + /* _mesa_function_pool[8254]: StencilOpSeparate (will be remapped) */ + "iiii\0" + "glStencilOpSeparate\0" + "glStencilOpSeparateATI\0" + "\0" + /* _mesa_function_pool[8303]: ColorTableParameteriv (offset 341) */ + "iip\0" + "glColorTableParameteriv\0" + "glColorTableParameterivSGI\0" + "\0" + /* _mesa_function_pool[8359]: FogCoordPointerListIBM (dynamic) */ + "iipi\0" + "glFogCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[8390]: WindowPos3dMESA (will be remapped) */ + "ddd\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dMESA\0" + "\0" + /* _mesa_function_pool[8444]: Color4us (offset 39) */ + "iiii\0" + "glColor4us\0" + "\0" + /* _mesa_function_pool[8461]: PointParameterfvEXT (will be remapped) */ + "ip\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvEXT\0" + "glPointParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[8551]: Color3bv (offset 10) */ + "p\0" + "glColor3bv\0" + "\0" + /* _mesa_function_pool[8565]: GetnCompressedTexImageARB (will be remapped) */ + "iiip\0" + "glGetnCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[8599]: WindowPos2fvMESA (will be remapped) */ + "p\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2fvMESA\0" + "\0" + /* _mesa_function_pool[8654]: SecondaryColor3bvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3bvEXT\0" + "\0" + /* _mesa_function_pool[8700]: VertexPointerListIBM (dynamic) */ + "iiipi\0" + "glVertexPointerListIBM\0" + "\0" + /* _mesa_function_pool[8730]: GetProgramLocalParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterfvARB\0" + "\0" + /* _mesa_function_pool[8767]: FragmentMaterialfSGIX (dynamic) */ + "iif\0" + "glFragmentMaterialfSGIX\0" + "\0" + /* _mesa_function_pool[8796]: BindSampler (will be remapped) */ + "ii\0" + "glBindSampler\0" + "\0" + /* _mesa_function_pool[8814]: RenderbufferStorageEXT (will be remapped) */ + "iiii\0" + "glRenderbufferStorage\0" + "glRenderbufferStorageEXT\0" + "\0" + /* _mesa_function_pool[8867]: IsFenceNV (will be remapped) */ + "i\0" + "glIsFenceNV\0" + "\0" + /* _mesa_function_pool[8882]: AttachObjectARB (will be remapped) */ + "ii\0" + "glAttachObjectARB\0" + "\0" + /* _mesa_function_pool[8904]: GetFragmentLightivSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[8934]: UniformMatrix2fvARB (will be remapped) */ + "iiip\0" + "glUniformMatrix2fv\0" + "glUniformMatrix2fvARB\0" + "\0" + /* _mesa_function_pool[8981]: MultiTexCoord2fARB (offset 386) */ + "iff\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fARB\0" + "\0" + /* _mesa_function_pool[9025]: ColorTable (offset 339) */ + "iiiiip\0" + "glColorTable\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "\0" + /* _mesa_function_pool[9078]: IndexPointer (offset 314) */ + "iip\0" + "glIndexPointer\0" + "\0" + /* _mesa_function_pool[9098]: Accum (offset 213) */ + "if\0" + "glAccum\0" + "\0" + /* _mesa_function_pool[9110]: GetTexImage (offset 281) */ + "iiiip\0" + "glGetTexImage\0" + "\0" + /* _mesa_function_pool[9131]: MapControlPointsNV (dynamic) */ + "iiiiiiiip\0" + "glMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[9163]: ConvolutionFilter2D (offset 349) */ + "iiiiiip\0" + "glConvolutionFilter2D\0" + "glConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[9219]: Finish (offset 216) */ + "\0" + "glFinish\0" + "\0" + /* _mesa_function_pool[9230]: MapParameterfvNV (dynamic) */ + "iip\0" + "glMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[9254]: ClearStencil (offset 207) */ + "i\0" + "glClearStencil\0" + "\0" + /* _mesa_function_pool[9272]: VertexAttrib3dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3dvARB\0" + "\0" + /* _mesa_function_pool[9315]: Uniform4uivEXT (will be remapped) */ + "iip\0" + "glUniform4uivEXT\0" + 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"glFragmentLightModeliSGIX\0" + "\0" + /* _mesa_function_pool[9807]: RasterPos2dv (offset 63) */ + "p\0" + "glRasterPos2dv\0" + "\0" + /* _mesa_function_pool[9825]: ConvolutionParameterfv (offset 351) */ + "iip\0" + "glConvolutionParameterfv\0" + "glConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[9883]: TbufferMask3DFX (dynamic) */ + "i\0" + "glTbufferMask3DFX\0" + "\0" + /* _mesa_function_pool[9904]: GetTexGendv (offset 278) */ + "iip\0" + "glGetTexGendv\0" + "\0" + /* _mesa_function_pool[9923]: GetVertexAttribfvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribfvNV\0" + "\0" + /* _mesa_function_pool[9950]: BeginTransformFeedbackEXT (will be remapped) */ + "i\0" + "glBeginTransformFeedbackEXT\0" + "glBeginTransformFeedback\0" + "\0" + /* _mesa_function_pool[10006]: LoadProgramNV (will be remapped) */ + "iiip\0" + "glLoadProgramNV\0" + "\0" + /* _mesa_function_pool[10028]: WaitSync (will be remapped) */ + "iii\0" + "glWaitSync\0" + "\0" + /* _mesa_function_pool[10044]: EndList (offset 1) */ + "\0" + "glEndList\0" + "\0" + /* _mesa_function_pool[10056]: VertexP4ui (will be remapped) */ + "ii\0" + "glVertexP4ui\0" + "\0" + /* _mesa_function_pool[10073]: VertexAttrib4fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4fvNV\0" + "\0" + /* _mesa_function_pool[10097]: GetAttachedObjectsARB (will be remapped) */ + "iipp\0" + "glGetAttachedObjectsARB\0" + "\0" + /* _mesa_function_pool[10127]: Uniform3fvARB (will be remapped) */ + "iip\0" + "glUniform3fv\0" + "glUniform3fvARB\0" + "\0" + /* _mesa_function_pool[10161]: EvalCoord1fv (offset 231) */ + "p\0" + "glEvalCoord1fv\0" + "\0" + /* _mesa_function_pool[10179]: DrawRangeElements (offset 338) */ + "iiiiip\0" + "glDrawRangeElements\0" + "glDrawRangeElementsEXT\0" + "\0" + /* _mesa_function_pool[10230]: EvalMesh2 (offset 238) */ + "iiiii\0" + "glEvalMesh2\0" + "\0" + /* _mesa_function_pool[10249]: Vertex4fv (offset 145) */ + "p\0" + "glVertex4fv\0" + "\0" + /* _mesa_function_pool[10264]: GenTransformFeedbacks (will be remapped) */ + "ip\0" + "glGenTransformFeedbacks\0" + "\0" + /* _mesa_function_pool[10292]: SpriteParameterfvSGIX (dynamic) */ + "ip\0" + "glSpriteParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[10320]: CheckFramebufferStatusEXT (will be remapped) */ + "i\0" + "glCheckFramebufferStatus\0" + "glCheckFramebufferStatusEXT\0" + "\0" + /* _mesa_function_pool[10376]: GlobalAlphaFactoruiSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactoruiSUN\0" + "\0" + /* _mesa_function_pool[10404]: GetHandleARB (will be remapped) */ + "i\0" + "glGetHandleARB\0" + "\0" + /* _mesa_function_pool[10422]: GetVertexAttribivARB (will be remapped) */ + "iip\0" + "glGetVertexAttribiv\0" + "glGetVertexAttribivARB\0" + "\0" + /* _mesa_function_pool[10470]: BlendFunciARB (will be remapped) */ + "iii\0" + "glBlendFunciARB\0" + "glBlendFuncIndexedAMD\0" + "\0" + /* _mesa_function_pool[10513]: VertexAttribP1ui (will be remapped) */ + "iiii\0" + "glVertexAttribP1ui\0" + "\0" + /* _mesa_function_pool[10538]: GetnUniformivARB (will be remapped) */ + "iiip\0" + "glGetnUniformivARB\0" + "\0" + /* _mesa_function_pool[10563]: GetTexParameterIivEXT (will be remapped) */ + "iip\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIiv\0" + "\0" + /* _mesa_function_pool[10613]: CreateProgram (will be remapped) */ + "\0" + "glCreateProgram\0" + "\0" + /* _mesa_function_pool[10631]: LoadTransposeMatrixdARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixdARB\0" + "\0" + /* _mesa_function_pool[10683]: ReleaseShaderCompiler (will be remapped) */ + "\0" + "glReleaseShaderCompiler\0" + "\0" + /* _mesa_function_pool[10709]: GetMinmax (offset 364) */ + "iiiip\0" + "glGetMinmax\0" + "glGetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[10743]: StencilFuncSeparate (will be remapped) */ + "iiii\0" + "glStencilFuncSeparate\0" + "\0" + /* _mesa_function_pool[10771]: SecondaryColor3sEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sEXT\0" + "\0" + /* _mesa_function_pool[10817]: Color3fVertex3fvSUN (dynamic) */ + "pp\0" + "glColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[10843]: GetInteger64i_v (will be remapped) */ + "iip\0" + "glGetInteger64i_v\0" + "\0" + /* _mesa_function_pool[10866]: GetVertexAttribdvNV (will be remapped) */ + "iip\0" + "glGetVertexAttribdvNV\0" + "\0" + /* _mesa_function_pool[10893]: Normal3fv (offset 57) */ + "p\0" + "glNormal3fv\0" + "\0" + /* _mesa_function_pool[10908]: GlobalAlphaFactorbSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorbSUN\0" + "\0" + /* _mesa_function_pool[10935]: Color3us (offset 23) */ + "iii\0" + "glColor3us\0" + "\0" + /* _mesa_function_pool[10951]: ImageTransformParameterfvHP (dynamic) */ + "iip\0" + "glImageTransformParameterfvHP\0" + "\0" + /* _mesa_function_pool[10986]: VertexAttrib4ivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4ivARB\0" + "\0" + /* _mesa_function_pool[11029]: End (offset 43) */ + "\0" + "glEnd\0" + "\0" + /* _mesa_function_pool[11037]: VertexAttrib3fNV (will be remapped) */ + "ifff\0" + "glVertexAttrib3fNV\0" + "\0" + /* _mesa_function_pool[11062]: MultiTexCoordP3uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP3uiv\0" + "\0" + /* _mesa_function_pool[11088]: VertexAttribs2dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2dvNV\0" + "\0" + /* _mesa_function_pool[11114]: GetQueryObjectui64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjectui64vEXT\0" + "\0" + /* _mesa_function_pool[11144]: MultiTexCoord3fvARB (offset 395) */ + "ip\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3fvARB\0" + "\0" + /* _mesa_function_pool[11189]: SecondaryColor3dEXT (will be remapped) */ + "ddd\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dEXT\0" + "\0" + /* _mesa_function_pool[11235]: Color3ub (offset 19) */ + "iii\0" + "glColor3ub\0" + "\0" + /* _mesa_function_pool[11251]: GetProgramParameterfvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterfvNV\0" + "\0" + /* _mesa_function_pool[11283]: TangentPointerEXT (dynamic) */ + "iip\0" + "glTangentPointerEXT\0" + "\0" + /* _mesa_function_pool[11308]: Color4fNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[11343]: GetInstrumentsSGIX (dynamic) */ + "\0" + "glGetInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[11366]: GetUniformuivEXT (will be remapped) */ + "iip\0" + "glGetUniformuivEXT\0" + "glGetUniformuiv\0" + "\0" + /* _mesa_function_pool[11406]: Color3ui (offset 21) */ + "iii\0" + "glColor3ui\0" + "\0" + /* _mesa_function_pool[11422]: EvalMapsNV (dynamic) */ + "ii\0" + "glEvalMapsNV\0" + "\0" + /* _mesa_function_pool[11439]: TexSubImage2D (offset 333) */ + "iiiiiiiip\0" + "glTexSubImage2D\0" + "glTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[11485]: FragmentLightivSGIX (dynamic) */ + "iip\0" + "glFragmentLightivSGIX\0" + "\0" + /* _mesa_function_pool[11512]: GetTexParameterPointervAPPLE (will be remapped) */ + "iip\0" + "glGetTexParameterPointervAPPLE\0" + "\0" + /* _mesa_function_pool[11548]: TexGenfv (offset 191) */ + "iip\0" + "glTexGenfv\0" + "\0" + /* _mesa_function_pool[11564]: GetTransformFeedbackVaryingEXT (will be remapped) */ + "iiipppp\0" + "glGetTransformFeedbackVaryingEXT\0" + "glGetTransformFeedbackVarying\0" + "\0" + /* _mesa_function_pool[11636]: VertexAttrib4bvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4bvARB\0" + "\0" + /* _mesa_function_pool[11679]: ShaderBinary (will be remapped) */ + "ipipi\0" + "glShaderBinary\0" + "\0" + /* _mesa_function_pool[11701]: GetIntegerIndexedvEXT (will be remapped) */ + "iip\0" + "glGetIntegerIndexedvEXT\0" + "glGetIntegeri_v\0" + "\0" + /* _mesa_function_pool[11746]: MultiTexCoord4sARB (offset 406) */ + "iiiii\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sARB\0" + "\0" + /* _mesa_function_pool[11792]: GetFragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[11825]: WindowPos4dMESA (will be remapped) */ + "dddd\0" + "glWindowPos4dMESA\0" + "\0" + /* _mesa_function_pool[11849]: WeightPointerARB (dynamic) */ + "iiip\0" + "glWeightPointerARB\0" + "\0" + /* _mesa_function_pool[11874]: WindowPos2dMESA (will be remapped) */ + "dd\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dMESA\0" + "\0" + /* _mesa_function_pool[11927]: FramebufferTexture3DEXT (will be remapped) */ + "iiiiii\0" + "glFramebufferTexture3D\0" + "glFramebufferTexture3DEXT\0" + "\0" + /* _mesa_function_pool[11984]: BlendEquation (offset 337) */ + "i\0" + "glBlendEquation\0" + "glBlendEquationEXT\0" + "\0" + /* _mesa_function_pool[12022]: VertexAttrib3dNV (will be remapped) */ + "iddd\0" + "glVertexAttrib3dNV\0" + "\0" + /* _mesa_function_pool[12047]: VertexAttrib3dARB (will be remapped) */ + "iddd\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dARB\0" + "\0" + /* _mesa_function_pool[12090]: VertexAttribI4usvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribI4usv\0" + "\0" + /* _mesa_function_pool[12137]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "ppppp\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[12201]: VertexAttrib4fARB (will be remapped) */ + "iffff\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fARB\0" + "\0" + /* _mesa_function_pool[12245]: GetError (offset 261) */ + "\0" + "glGetError\0" + "\0" + /* _mesa_function_pool[12258]: IndexFuncEXT (dynamic) */ + "if\0" + "glIndexFuncEXT\0" + "\0" + /* _mesa_function_pool[12277]: TexCoord3dv (offset 111) */ + "p\0" + "glTexCoord3dv\0" + "\0" + /* _mesa_function_pool[12294]: Indexdv (offset 45) */ + "p\0" + "glIndexdv\0" + "\0" + /* _mesa_function_pool[12307]: FramebufferTexture2DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture2DEXT\0" + "\0" + /* _mesa_function_pool[12363]: Normal3s (offset 60) */ + "iii\0" + "glNormal3s\0" + "\0" + /* _mesa_function_pool[12379]: GetObjectParameterivAPPLE (will be remapped) */ + "iiip\0" + "glGetObjectParameterivAPPLE\0" + "\0" + /* _mesa_function_pool[12413]: PushName (offset 201) */ + "i\0" + "glPushName\0" + "\0" + /* _mesa_function_pool[12427]: MultiTexCoord2dvARB (offset 385) */ + "ip\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2dvARB\0" + "\0" + /* _mesa_function_pool[12472]: CullParameterfvEXT (dynamic) */ + "ip\0" + "glCullParameterfvEXT\0" + "\0" + /* _mesa_function_pool[12497]: Normal3i (offset 58) */ + "iii\0" + "glNormal3i\0" + "\0" + /* _mesa_function_pool[12513]: ProgramNamedParameter4fvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4fvNV\0" + "\0" + /* _mesa_function_pool[12548]: SecondaryColorPointerEXT (will be remapped) */ + "iiip\0" + "glSecondaryColorPointer\0" + "glSecondaryColorPointerEXT\0" + "\0" + /* _mesa_function_pool[12605]: VertexAttrib4fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4fvARB\0" + "\0" + /* _mesa_function_pool[12648]: PixelTexGenSGIX (will be remapped) */ + "i\0" + "glPixelTexGenSGIX\0" + "\0" + /* _mesa_function_pool[12669]: GetActiveUniformARB (will be remapped) */ + "iiipppp\0" + "glGetActiveUniform\0" + "glGetActiveUniformARB\0" + "\0" + /* _mesa_function_pool[12719]: ImageTransformParameteriHP (dynamic) */ + "iii\0" + "glImageTransformParameteriHP\0" + "\0" + /* _mesa_function_pool[12753]: Normal3b (offset 52) */ + "iii\0" + "glNormal3b\0" + "\0" + /* _mesa_function_pool[12769]: Normal3d (offset 54) */ + "ddd\0" + "glNormal3d\0" + "\0" + /* _mesa_function_pool[12785]: Uniform1uiEXT (will be remapped) */ + "ii\0" + "glUniform1uiEXT\0" + "glUniform1ui\0" + "\0" + /* _mesa_function_pool[12818]: Normal3f (offset 56) */ + "fff\0" + "glNormal3f\0" + "\0" + /* _mesa_function_pool[12834]: MultiTexCoord1svARB (offset 383) */ + "ip\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord1svARB\0" + "\0" + /* _mesa_function_pool[12879]: Indexi (offset 48) */ + "i\0" + "glIndexi\0" + "\0" + /* _mesa_function_pool[12891]: EGLImageTargetTexture2DOES (will be remapped) */ + "ip\0" + "glEGLImageTargetTexture2DOES\0" + "\0" + /* _mesa_function_pool[12924]: EndQueryARB (will be remapped) */ + "i\0" + "glEndQuery\0" + "glEndQueryARB\0" + "\0" + /* _mesa_function_pool[12952]: DeleteFencesNV (will be remapped) */ + "ip\0" + "glDeleteFencesNV\0" + "\0" + /* _mesa_function_pool[12973]: ColorPointerListIBM (dynamic) */ + "iiipi\0" + "glColorPointerListIBM\0" + "\0" + /* _mesa_function_pool[13002]: BindBufferRangeEXT (will be remapped) */ + "iiiii\0" + "glBindBufferRangeEXT\0" + "glBindBufferRange\0" + "\0" + /* _mesa_function_pool[13048]: DepthMask (offset 211) */ + "i\0" + "glDepthMask\0" + "\0" + /* _mesa_function_pool[13063]: IsShader (will be remapped) */ + "i\0" + "glIsShader\0" + "\0" + /* _mesa_function_pool[13077]: Indexf (offset 46) */ + "f\0" + "glIndexf\0" + "\0" + /* _mesa_function_pool[13089]: GetImageTransformParameterivHP (dynamic) */ + "iip\0" + "glGetImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[13127]: Indexd (offset 44) */ + "d\0" + "glIndexd\0" + "\0" + /* _mesa_function_pool[13139]: GetMaterialiv (offset 270) */ + "iip\0" + "glGetMaterialiv\0" + "\0" + /* _mesa_function_pool[13160]: StencilOp (offset 244) */ + "iii\0" + "glStencilOp\0" + "\0" + /* _mesa_function_pool[13177]: WindowPos4ivMESA (will be remapped) */ + "p\0" + "glWindowPos4ivMESA\0" + "\0" + /* _mesa_function_pool[13199]: MultiTexCoord3svARB (offset 399) */ + "ip\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord3svARB\0" + "\0" + /* _mesa_function_pool[13244]: TexEnvfv (offset 185) */ + "iip\0" + "glTexEnvfv\0" + "\0" + /* _mesa_function_pool[13260]: MultiTexCoord4iARB (offset 404) */ + "iiiii\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iARB\0" + "\0" + /* _mesa_function_pool[13306]: Indexs (offset 50) */ + "i\0" + "glIndexs\0" + "\0" + /* _mesa_function_pool[13318]: Binormal3ivEXT (dynamic) */ + "p\0" + "glBinormal3ivEXT\0" + "\0" + /* _mesa_function_pool[13338]: ResizeBuffersMESA (will be remapped) */ + "\0" + "glResizeBuffersMESA\0" + "\0" + /* _mesa_function_pool[13360]: MultiTexCoordP1uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP1uiv\0" + "\0" + /* _mesa_function_pool[13386]: BlendFuncSeparateiARB (will be remapped) */ + "iiiii\0" + "glBlendFuncSeparateiARB\0" + "glBlendFuncSeparateIndexedAMD\0" + "\0" + /* _mesa_function_pool[13447]: GetUniformivARB (will be remapped) */ + "iip\0" + "glGetUniformiv\0" + "glGetUniformivARB\0" + "\0" + /* _mesa_function_pool[13485]: PixelTexGenParameteriSGIS (will be remapped) */ + "ii\0" + "glPixelTexGenParameteriSGIS\0" + "\0" + /* _mesa_function_pool[13517]: VertexPointervINTEL (dynamic) */ + "iip\0" + "glVertexPointervINTEL\0" + "\0" + /* _mesa_function_pool[13544]: Vertex2i (offset 130) */ + "ii\0" + "glVertex2i\0" + "\0" + /* _mesa_function_pool[13559]: LoadMatrixf (offset 291) */ + "p\0" + "glLoadMatrixf\0" + "\0" + /* _mesa_function_pool[13576]: VertexAttribI1uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI1uiv\0" + "\0" + /* _mesa_function_pool[13623]: Vertex2f (offset 128) */ + "ff\0" + "glVertex2f\0" + "\0" + /* _mesa_function_pool[13638]: ReplacementCodeuiColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[13691]: Color4bv (offset 26) */ + "p\0" + "glColor4bv\0" + "\0" + /* _mesa_function_pool[13705]: VertexPointer (offset 321) */ + "iiip\0" + "glVertexPointer\0" + "\0" + /* _mesa_function_pool[13727]: SecondaryColor3uiEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiEXT\0" + "\0" + /* _mesa_function_pool[13775]: StartInstrumentsSGIX (dynamic) */ + "\0" + "glStartInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[13800]: SecondaryColor3usvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3usv\0" + "glSecondaryColor3usvEXT\0" + "\0" + /* _mesa_function_pool[13848]: VertexAttrib2fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2fvNV\0" + "\0" + /* _mesa_function_pool[13872]: ProgramLocalParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4dvARB\0" + "\0" + /* _mesa_function_pool[13907]: DeleteLists (offset 4) */ + "ii\0" + "glDeleteLists\0" + "\0" + /* _mesa_function_pool[13925]: LogicOp (offset 242) */ + "i\0" + "glLogicOp\0" + "\0" + /* _mesa_function_pool[13938]: MatrixIndexuivARB (dynamic) */ + "ip\0" + "glMatrixIndexuivARB\0" + "\0" + /* _mesa_function_pool[13962]: Vertex2s (offset 132) */ + "ii\0" + "glVertex2s\0" + "\0" + /* _mesa_function_pool[13977]: RenderbufferStorageMultisample (will be remapped) */ + "iiiii\0" + "glRenderbufferStorageMultisample\0" + "glRenderbufferStorageMultisampleEXT\0" + "\0" + /* _mesa_function_pool[14053]: TexCoord4fv (offset 121) */ + "p\0" + "glTexCoord4fv\0" + "\0" + /* _mesa_function_pool[14070]: Tangent3sEXT (dynamic) */ + "iii\0" + "glTangent3sEXT\0" + "\0" + /* _mesa_function_pool[14090]: GlobalAlphaFactorfSUN (dynamic) */ + "f\0" + "glGlobalAlphaFactorfSUN\0" + "\0" + /* _mesa_function_pool[14117]: MultiTexCoord3iARB (offset 396) */ + "iiii\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iARB\0" + "\0" + /* _mesa_function_pool[14162]: IsProgram (will be remapped) */ + "i\0" + "glIsProgram\0" + "\0" + /* _mesa_function_pool[14177]: TexCoordPointerListIBM (dynamic) */ + "iiipi\0" + "glTexCoordPointerListIBM\0" + "\0" + /* _mesa_function_pool[14209]: VertexAttribI4svEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4sv\0" + "\0" + /* _mesa_function_pool[14254]: GlobalAlphaFactorusSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorusSUN\0" + "\0" + /* _mesa_function_pool[14282]: VertexAttrib2dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib2dvNV\0" + "\0" + /* _mesa_function_pool[14306]: FramebufferRenderbufferEXT (will be remapped) */ + "iiii\0" + "glFramebufferRenderbuffer\0" + "glFramebufferRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[14367]: ClearBufferuiv (will be remapped) */ + "iip\0" + "glClearBufferuiv\0" + "\0" + /* _mesa_function_pool[14389]: VertexAttrib1dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib1dvNV\0" + "\0" + /* _mesa_function_pool[14413]: GenTextures (offset 328) */ + "ip\0" + "glGenTextures\0" + "glGenTexturesEXT\0" + "\0" + /* _mesa_function_pool[14448]: FramebufferTextureARB (will be remapped) */ + "iiii\0" + "glFramebufferTextureARB\0" + "\0" + /* _mesa_function_pool[14478]: SetFenceNV (will be remapped) */ + "ii\0" + "glSetFenceNV\0" + "\0" + /* _mesa_function_pool[14495]: FramebufferTexture1DEXT (will be remapped) */ + "iiiii\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture1DEXT\0" + "\0" + /* _mesa_function_pool[14551]: GetCombinerOutputParameterivNV (will be remapped) */ + "iiip\0" + "glGetCombinerOutputParameterivNV\0" + "\0" + /* _mesa_function_pool[14590]: PixelTexGenParameterivSGIS (will be remapped) */ + "ip\0" + "glPixelTexGenParameterivSGIS\0" + "\0" + /* _mesa_function_pool[14623]: TextureNormalEXT (dynamic) */ + "i\0" + "glTextureNormalEXT\0" + "\0" + /* _mesa_function_pool[14645]: IndexPointerListIBM (dynamic) */ + "iipi\0" + "glIndexPointerListIBM\0" + "\0" + /* _mesa_function_pool[14673]: WeightfvARB (dynamic) */ + "ip\0" + "glWeightfvARB\0" + "\0" + /* _mesa_function_pool[14691]: MultiTexCoordP3ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP3ui\0" + "\0" + /* _mesa_function_pool[14716]: RasterPos2sv (offset 69) */ + "p\0" + "glRasterPos2sv\0" + "\0" + /* _mesa_function_pool[14734]: Color4ubv (offset 36) */ + "p\0" + "glColor4ubv\0" + "\0" + /* _mesa_function_pool[14749]: DrawBuffer (offset 202) */ + "i\0" + "glDrawBuffer\0" + "\0" + /* _mesa_function_pool[14765]: TexCoord2fv (offset 105) */ + "p\0" + "glTexCoord2fv\0" + "\0" + /* _mesa_function_pool[14782]: WindowPos4fMESA (will be remapped) */ + "ffff\0" + "glWindowPos4fMESA\0" + "\0" + /* _mesa_function_pool[14806]: TexCoord1sv (offset 101) */ + "p\0" + "glTexCoord1sv\0" + "\0" + /* _mesa_function_pool[14823]: WindowPos3dvMESA (will be remapped) */ + "p\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3dvMESA\0" + "\0" + /* _mesa_function_pool[14878]: VertexAttribP1uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP1uiv\0" + "\0" + /* _mesa_function_pool[14904]: VertexAttribP4ui (will be remapped) */ + "iiii\0" + "glVertexAttribP4ui\0" + "\0" + /* _mesa_function_pool[14929]: DepthFunc (offset 245) */ + "i\0" + "glDepthFunc\0" + "\0" + /* _mesa_function_pool[14944]: PixelMapusv (offset 253) */ + "iip\0" + "glPixelMapusv\0" + "\0" + /* _mesa_function_pool[14963]: GetQueryObjecti64vEXT (will be remapped) */ + "iip\0" + "glGetQueryObjecti64vEXT\0" + "\0" + /* _mesa_function_pool[14992]: MultiTexCoord1dARB (offset 376) */ + "id\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dARB\0" + "\0" + /* _mesa_function_pool[15035]: PointParameterivNV (will be remapped) */ + "ip\0" + "glPointParameteriv\0" + "glPointParameterivNV\0" + "\0" + /* _mesa_function_pool[15079]: IsSampler (will be remapped) */ + "i\0" + "glIsSampler\0" + "\0" + /* _mesa_function_pool[15094]: BlendFunc (offset 241) */ + "ii\0" + "glBlendFunc\0" + "\0" + /* _mesa_function_pool[15110]: EndTransformFeedbackEXT (will be remapped) */ + "\0" + "glEndTransformFeedbackEXT\0" + "glEndTransformFeedback\0" + "\0" + /* _mesa_function_pool[15161]: Uniform2fvARB (will be remapped) */ + "iip\0" + "glUniform2fv\0" + "glUniform2fvARB\0" + "\0" + /* _mesa_function_pool[15195]: BufferParameteriAPPLE (will be remapped) */ + "iii\0" + "glBufferParameteriAPPLE\0" + "\0" + /* _mesa_function_pool[15224]: MultiTexCoord3dvARB (offset 393) */ + "ip\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3dvARB\0" + "\0" + /* _mesa_function_pool[15269]: ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[15325]: DeleteObjectARB (will be remapped) */ + "i\0" + "glDeleteObjectARB\0" + "\0" + /* _mesa_function_pool[15346]: GetShaderPrecisionFormat (will be remapped) */ + "iipp\0" + "glGetShaderPrecisionFormat\0" + "\0" + /* _mesa_function_pool[15379]: MatrixIndexPointerARB (dynamic) */ + "iiip\0" + "glMatrixIndexPointerARB\0" + "\0" + /* _mesa_function_pool[15409]: ProgramNamedParameter4dvNV (will be remapped) */ + "iipp\0" + "glProgramNamedParameter4dvNV\0" + "\0" + /* _mesa_function_pool[15444]: Tangent3fvEXT (dynamic) */ + "p\0" + "glTangent3fvEXT\0" + "\0" + /* _mesa_function_pool[15463]: Flush (offset 217) */ + "\0" + "glFlush\0" + "\0" + /* _mesa_function_pool[15473]: Color4uiv (offset 38) */ + "p\0" + "glColor4uiv\0" + "\0" + /* _mesa_function_pool[15488]: VertexAttribI4iEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4i\0" + "\0" + /* _mesa_function_pool[15534]: GenVertexArrays (will be remapped) */ + "ip\0" + "glGenVertexArrays\0" + "\0" + /* _mesa_function_pool[15556]: Uniform3uivEXT (will be remapped) */ + "iip\0" + "glUniform3uivEXT\0" + "glUniform3uiv\0" + "\0" + /* _mesa_function_pool[15592]: RasterPos3sv (offset 77) */ + "p\0" + "glRasterPos3sv\0" + "\0" + /* _mesa_function_pool[15610]: TexCoordP2ui (will be remapped) */ + "ii\0" + "glTexCoordP2ui\0" + "\0" + /* _mesa_function_pool[15629]: BindFramebufferEXT (will be remapped) */ + "ii\0" + "glBindFramebuffer\0" + "glBindFramebufferEXT\0" + "\0" + /* _mesa_function_pool[15672]: ReferencePlaneSGIX (dynamic) */ + "p\0" + "glReferencePlaneSGIX\0" + "\0" + /* _mesa_function_pool[15696]: PushAttrib (offset 219) */ + "i\0" + "glPushAttrib\0" + "\0" + /* _mesa_function_pool[15712]: RasterPos2i (offset 66) */ + "ii\0" + "glRasterPos2i\0" + "\0" + /* _mesa_function_pool[15730]: ValidateProgramARB (will be remapped) */ + "i\0" + "glValidateProgram\0" + "glValidateProgramARB\0" + "\0" + /* _mesa_function_pool[15772]: TexParameteriv (offset 181) */ + "iip\0" + "glTexParameteriv\0" + "\0" + /* _mesa_function_pool[15794]: UnlockArraysEXT (will be remapped) */ + "\0" + "glUnlockArraysEXT\0" + "\0" + /* _mesa_function_pool[15814]: TexCoord2fColor3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[15855]: WindowPos3fvMESA (will be remapped) */ + "p\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3fvMESA\0" + "\0" + /* _mesa_function_pool[15910]: RasterPos2f (offset 64) */ + "ff\0" + "glRasterPos2f\0" + "\0" + /* _mesa_function_pool[15928]: VertexAttrib1svNV (will be remapped) */ + "ip\0" + "glVertexAttrib1svNV\0" + "\0" + /* _mesa_function_pool[15952]: RasterPos2d (offset 62) */ + "dd\0" + "glRasterPos2d\0" + "\0" + /* _mesa_function_pool[15970]: RasterPos3fv (offset 73) */ + "p\0" + "glRasterPos3fv\0" + "\0" + /* _mesa_function_pool[15988]: CopyTexSubImage3D (offset 373) */ + "iiiiiiiii\0" + "glCopyTexSubImage3D\0" + "glCopyTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[16042]: VertexAttrib2dARB (will be remapped) */ + "idd\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dARB\0" + "\0" + /* _mesa_function_pool[16084]: Color4ub (offset 35) */ + "iiii\0" + "glColor4ub\0" + "\0" + /* _mesa_function_pool[16101]: GetInteger64v (will be remapped) */ + "ip\0" + "glGetInteger64v\0" + "\0" + /* _mesa_function_pool[16121]: TextureColorMaskSGIS (dynamic) */ + "iiii\0" + "glTextureColorMaskSGIS\0" + "\0" + /* _mesa_function_pool[16150]: RasterPos2s (offset 68) */ + "ii\0" + "glRasterPos2s\0" + "\0" + /* _mesa_function_pool[16168]: GetColorTable (offset 343) */ + "iiip\0" + "glGetColorTable\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "\0" + /* _mesa_function_pool[16228]: SelectBuffer (offset 195) */ + "ip\0" + "glSelectBuffer\0" + "\0" + /* _mesa_function_pool[16247]: Indexiv (offset 49) */ + "p\0" + "glIndexiv\0" + "\0" + /* _mesa_function_pool[16260]: TexCoord3i (offset 114) */ + "iii\0" + "glTexCoord3i\0" + "\0" + /* _mesa_function_pool[16278]: CopyColorTable (offset 342) */ + "iiiii\0" + "glCopyColorTable\0" + "glCopyColorTableSGI\0" + "\0" + /* _mesa_function_pool[16322]: GetHistogramParameterfv (offset 362) */ + "iip\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameterfvEXT\0" + "\0" + /* _mesa_function_pool[16382]: Frustum (offset 289) */ + "dddddd\0" + "glFrustum\0" + "\0" + /* _mesa_function_pool[16400]: GetString (offset 275) */ + "i\0" + "glGetString\0" + "\0" + /* _mesa_function_pool[16415]: ColorPointervINTEL (dynamic) */ + "iip\0" + "glColorPointervINTEL\0" + "\0" + /* _mesa_function_pool[16441]: TexEnvf (offset 184) */ + "iif\0" + "glTexEnvf\0" + "\0" + /* _mesa_function_pool[16456]: VertexP2uiv (will be remapped) */ + "ip\0" + "glVertexP2uiv\0" + "\0" + /* _mesa_function_pool[16474]: TexCoord3d (offset 110) */ + "ddd\0" + "glTexCoord3d\0" + "\0" + /* _mesa_function_pool[16492]: AlphaFragmentOp1ATI (will be remapped) */ + "iiiiii\0" + "glAlphaFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[16522]: TexCoord3f (offset 112) */ + "fff\0" + "glTexCoord3f\0" + "\0" + /* _mesa_function_pool[16540]: MultiTexCoord3ivARB (offset 397) */ + "ip\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3ivARB\0" + "\0" + /* _mesa_function_pool[16585]: MultiTexCoord2sARB (offset 390) */ + "iii\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sARB\0" + "\0" + /* _mesa_function_pool[16629]: VertexAttrib1dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1dvARB\0" + "\0" + /* _mesa_function_pool[16672]: GetnHistogramARB (will be remapped) */ + "iiiiip\0" + "glGetnHistogramARB\0" + "\0" + /* _mesa_function_pool[16699]: DeleteTextures (offset 327) */ + "ip\0" + "glDeleteTextures\0" + "glDeleteTexturesEXT\0" + "\0" + /* _mesa_function_pool[16740]: TexCoordPointerEXT (will be remapped) */ + "iiiip\0" + "glTexCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[16768]: TexSubImage4DSGIS (dynamic) */ + "iiiiiiiiiiiip\0" + "glTexSubImage4DSGIS\0" + "\0" + /* _mesa_function_pool[16803]: TexCoord3s (offset 116) */ + "iii\0" + "glTexCoord3s\0" + "\0" + /* _mesa_function_pool[16821]: GetTexLevelParameteriv (offset 285) */ + "iiip\0" + "glGetTexLevelParameteriv\0" + "\0" + /* _mesa_function_pool[16852]: CombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[16886]: VertexAttribP4uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP4uiv\0" + "\0" + /* _mesa_function_pool[16912]: StopInstrumentsSGIX (dynamic) */ + "i\0" + "glStopInstrumentsSGIX\0" + "\0" + /* _mesa_function_pool[16937]: TexCoord4fColor4fNormal3fVertex4fSUN (dynamic) */ + "fffffffffffffff\0" + "glTexCoord4fColor4fNormal3fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[16993]: ClearAccum (offset 204) */ + "ffff\0" + "glClearAccum\0" + "\0" + /* _mesa_function_pool[17012]: DeformSGIX (dynamic) */ + "i\0" + "glDeformSGIX\0" + "\0" + /* _mesa_function_pool[17028]: GetVertexAttribfvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribfvARB\0" + "\0" + /* _mesa_function_pool[17076]: SecondaryColor3ivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3ivEXT\0" + "\0" + /* _mesa_function_pool[17122]: TexCoord4iv (offset 123) */ + "p\0" + "glTexCoord4iv\0" + "\0" + /* _mesa_function_pool[17139]: VertexAttribI4uiEXT (will be remapped) */ + "iiiii\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4ui\0" + "\0" + /* _mesa_function_pool[17187]: GetFragmentMaterialfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentMaterialfvSGIX\0" + "\0" + /* _mesa_function_pool[17220]: UniformMatrix4x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix4x2fv\0" + "\0" + /* _mesa_function_pool[17247]: GetDetailTexFuncSGIS (dynamic) */ + "ip\0" + "glGetDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[17274]: GetCombinerStageParameterfvNV (dynamic) */ + "iip\0" + "glGetCombinerStageParameterfvNV\0" + "\0" + /* _mesa_function_pool[17311]: SamplerParameterIiv (will be remapped) */ + "iip\0" + "glSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[17338]: PolygonOffset (offset 319) */ + "ff\0" + "glPolygonOffset\0" + "\0" + /* _mesa_function_pool[17358]: BindVertexArray (will be remapped) */ + "i\0" + "glBindVertexArray\0" + "\0" + /* _mesa_function_pool[17379]: Color4ubVertex2fvSUN (dynamic) */ + "pp\0" + "glColor4ubVertex2fvSUN\0" + "\0" + /* _mesa_function_pool[17406]: VertexP3uiv (will be remapped) */ + "ip\0" + "glVertexP3uiv\0" + "\0" + /* _mesa_function_pool[17424]: Rectd (offset 86) */ + "dddd\0" + "glRectd\0" + "\0" + /* _mesa_function_pool[17438]: TexFilterFuncSGIS (dynamic) */ + "iiip\0" + "glTexFilterFuncSGIS\0" + "\0" + /* _mesa_function_pool[17464]: TextureBarrierNV (will be remapped) */ + "\0" + "glTextureBarrierNV\0" + "\0" + /* _mesa_function_pool[17485]: SamplerParameterfv (will be remapped) */ + "iip\0" + "glSamplerParameterfv\0" + "\0" + /* _mesa_function_pool[17511]: ColorMaskIndexedEXT (will be remapped) */ + "iiiii\0" + "glColorMaskIndexedEXT\0" + "glColorMaski\0" + "\0" + /* _mesa_function_pool[17553]: GetAttribLocationARB (will be remapped) */ + "ip\0" + "glGetAttribLocation\0" + "glGetAttribLocationARB\0" + "\0" + /* _mesa_function_pool[17600]: RasterPos3i (offset 74) */ + "iii\0" + "glRasterPos3i\0" + "\0" + /* _mesa_function_pool[17619]: VertexAttrib4ubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4ubvARB\0" + "\0" + /* _mesa_function_pool[17664]: DetailTexFuncSGIS (dynamic) */ + "iip\0" + "glDetailTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[17689]: Normal3fVertex3fSUN (dynamic) */ + "ffffff\0" + "glNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[17719]: CopyTexImage2D (offset 324) */ + "iiiiiiii\0" + "glCopyTexImage2D\0" + "glCopyTexImage2DEXT\0" + "\0" + /* _mesa_function_pool[17766]: GetBufferPointervARB (will be remapped) */ + "iip\0" + "glGetBufferPointerv\0" + "glGetBufferPointervARB\0" + "\0" + /* _mesa_function_pool[17814]: ProgramEnvParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramEnvParameter4fARB\0" + "glProgramParameter4fNV\0" + "\0" + /* _mesa_function_pool[17872]: Uniform3ivARB (will be remapped) */ + "iip\0" + "glUniform3iv\0" + "glUniform3ivARB\0" + "\0" + /* _mesa_function_pool[17906]: Lightfv (offset 160) */ + "iip\0" + "glLightfv\0" + "\0" + /* _mesa_function_pool[17921]: PrimitiveRestartIndexNV (will be remapped) */ + "i\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartIndex\0" + "\0" + /* _mesa_function_pool[17974]: ClearDepth (offset 208) */ + "d\0" + "glClearDepth\0" + "\0" + /* _mesa_function_pool[17990]: GetFenceivNV (will be remapped) */ + "iip\0" + "glGetFenceivNV\0" + "\0" + /* _mesa_function_pool[18010]: WindowPos4dvMESA (will be remapped) */ + "p\0" + "glWindowPos4dvMESA\0" + "\0" + /* _mesa_function_pool[18032]: ColorSubTable (offset 346) */ + "iiiiip\0" + "glColorSubTable\0" + "glColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[18075]: Color4fv (offset 30) */ + "p\0" + "glColor4fv\0" + "\0" + /* _mesa_function_pool[18089]: MultiTexCoord4ivARB (offset 405) */ + "ip\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4ivARB\0" + "\0" + /* _mesa_function_pool[18134]: GetnMinmaxARB (will be remapped) */ + "iiiiip\0" + "glGetnMinmaxARB\0" + "\0" + /* _mesa_function_pool[18158]: ProgramLocalParameters4fvEXT (will be remapped) */ + "iiip\0" + "glProgramLocalParameters4fvEXT\0" + "\0" + /* _mesa_function_pool[18195]: ColorPointer (offset 308) */ + "iiip\0" + "glColorPointer\0" + "\0" + /* _mesa_function_pool[18216]: Rects (offset 92) */ + "iiii\0" + "glRects\0" + "\0" + /* _mesa_function_pool[18230]: GetMapAttribParameterfvNV (dynamic) */ + "iiip\0" + "glGetMapAttribParameterfvNV\0" + "\0" + /* _mesa_function_pool[18264]: CreateShaderProgramEXT (will be remapped) */ + "ip\0" + "glCreateShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[18293]: ActiveProgramEXT (will be remapped) */ + "i\0" + "glActiveProgramEXT\0" + "\0" + /* _mesa_function_pool[18315]: Lightiv (offset 162) */ + "iip\0" + "glLightiv\0" + "\0" + /* _mesa_function_pool[18330]: VertexAttrib4sARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sARB\0" + "\0" + /* _mesa_function_pool[18374]: GetQueryObjectuivARB (will be remapped) */ + "iip\0" + "glGetQueryObjectuiv\0" + "glGetQueryObjectuivARB\0" + "\0" + /* _mesa_function_pool[18422]: GetTexParameteriv (offset 283) */ + "iip\0" + "glGetTexParameteriv\0" + "\0" + /* _mesa_function_pool[18447]: MapParameterivNV (dynamic) */ + "iip\0" + "glMapParameterivNV\0" + "\0" + /* _mesa_function_pool[18471]: GenRenderbuffersEXT (will be remapped) */ + "ip\0" + "glGenRenderbuffers\0" + "glGenRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[18516]: ClearBufferfv (will be remapped) */ + "iip\0" + "glClearBufferfv\0" + "\0" + /* _mesa_function_pool[18537]: VertexAttrib2dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2dvARB\0" + "\0" + /* _mesa_function_pool[18580]: EdgeFlagPointerEXT (will be remapped) */ + "iip\0" + "glEdgeFlagPointerEXT\0" + "\0" + /* _mesa_function_pool[18606]: VertexAttribs2svNV (will be remapped) */ + "iip\0" + "glVertexAttribs2svNV\0" + "\0" + /* _mesa_function_pool[18632]: WeightbvARB (dynamic) */ + "ip\0" + "glWeightbvARB\0" + "\0" + /* _mesa_function_pool[18650]: VertexAttrib2fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2fvARB\0" + "\0" + /* _mesa_function_pool[18693]: GetBufferParameterivARB (will be remapped) */ + "iip\0" + "glGetBufferParameteriv\0" + "glGetBufferParameterivARB\0" + "\0" + /* _mesa_function_pool[18747]: Rectdv (offset 87) */ + "pp\0" + "glRectdv\0" + "\0" + /* _mesa_function_pool[18760]: ListParameteriSGIX (dynamic) */ + "iii\0" + "glListParameteriSGIX\0" + "\0" + /* _mesa_function_pool[18786]: BlendEquationiARB (will be remapped) */ + "ii\0" + "glBlendEquationiARB\0" + "glBlendEquationIndexedAMD\0" + "\0" + /* _mesa_function_pool[18836]: ReplacementCodeuiColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffff\0" + "glReplacementCodeuiColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[18895]: InstrumentsBufferSGIX (dynamic) */ + "ip\0" + "glInstrumentsBufferSGIX\0" + "\0" + /* _mesa_function_pool[18923]: VertexAttrib4NivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4NivARB\0" + "\0" + /* _mesa_function_pool[18968]: DrawArraysInstancedARB (will be remapped) */ + "iiii\0" + "glDrawArraysInstancedARB\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "\0" + /* _mesa_function_pool[19046]: GetAttachedShaders (will be remapped) */ + "iipp\0" + "glGetAttachedShaders\0" + "\0" + /* _mesa_function_pool[19073]: GenVertexArraysAPPLE (will be remapped) */ + "ip\0" + "glGenVertexArraysAPPLE\0" + "\0" + /* _mesa_function_pool[19100]: ClearBufferfi (will be remapped) */ + "iifi\0" + "glClearBufferfi\0" + "\0" + /* _mesa_function_pool[19122]: Materialiv (offset 172) */ + "iip\0" + "glMaterialiv\0" + "\0" + /* _mesa_function_pool[19140]: PushClientAttrib (offset 335) */ + "i\0" + "glPushClientAttrib\0" + "\0" + /* _mesa_function_pool[19162]: SamplerParameteriv (will be remapped) */ + "iip\0" + "glSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[19188]: TexCoord2fColor4fNormal3fVertex3fvSUN (dynamic) */ + "pppp\0" + "glTexCoord2fColor4fNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[19234]: WindowPos2iMESA (will be remapped) */ + "ii\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iMESA\0" + "\0" + /* _mesa_function_pool[19287]: SampleMaskSGIS (will be remapped) */ + "fi\0" + "glSampleMaskSGIS\0" + "glSampleMaskEXT\0" + "\0" + /* _mesa_function_pool[19324]: SecondaryColor3fvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3fvEXT\0" + "\0" + /* _mesa_function_pool[19370]: PolygonMode (offset 174) */ + "ii\0" + "glPolygonMode\0" + "\0" + /* _mesa_function_pool[19388]: CompressedTexSubImage1DARB (will be remapped) */ + "iiiiiip\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage1DARB\0" + "\0" + /* _mesa_function_pool[19452]: VertexAttribI1iEXT (will be remapped) */ + "ii\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1i\0" + "\0" + /* _mesa_function_pool[19495]: TexCoord2fNormal3fVertex3fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord2fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[19537]: GetVertexAttribivNV (will be remapped) */ + "iip\0" + "glGetVertexAttribivNV\0" + "\0" + /* _mesa_function_pool[19564]: GetProgramStringARB (will be remapped) */ + "iip\0" + "glGetProgramStringARB\0" + "\0" + /* _mesa_function_pool[19591]: GetnUniformdvARB (will be remapped) */ + "iiip\0" + "glGetnUniformdvARB\0" + "\0" + /* _mesa_function_pool[19616]: DrawElementsInstancedBaseVertex (will be remapped) */ + "iiipii\0" + "glDrawElementsInstancedBaseVertex\0" + "\0" + /* _mesa_function_pool[19658]: VertexAttribIPointerEXT (will be remapped) */ + "iiiip\0" + "glVertexAttribIPointerEXT\0" + "glVertexAttribIPointer\0" + "\0" + /* _mesa_function_pool[19714]: TexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[19742]: Tangent3ivEXT (dynamic) */ + "p\0" + "glTangent3ivEXT\0" + "\0" + /* _mesa_function_pool[19761]: CompileShaderARB (will be remapped) */ + "i\0" + "glCompileShader\0" + "glCompileShaderARB\0" + "\0" + /* _mesa_function_pool[19799]: DeleteShader (will be remapped) */ + "i\0" + "glDeleteShader\0" + "\0" + /* _mesa_function_pool[19817]: DisableClientState (offset 309) */ + "i\0" + "glDisableClientState\0" + "\0" + /* _mesa_function_pool[19841]: TexGeni (offset 192) */ + "iii\0" + "glTexGeni\0" + "\0" + /* _mesa_function_pool[19856]: TexGenf (offset 190) */ + "iif\0" + "glTexGenf\0" + "\0" + /* _mesa_function_pool[19871]: Uniform3fARB (will be remapped) */ + "ifff\0" + "glUniform3f\0" + "glUniform3fARB\0" + "\0" + /* _mesa_function_pool[19904]: TexGend (offset 188) */ + "iid\0" + "glTexGend\0" + "\0" + /* _mesa_function_pool[19919]: ListParameterfvSGIX (dynamic) */ + "iip\0" + "glListParameterfvSGIX\0" + "\0" + /* _mesa_function_pool[19946]: GetPolygonStipple (offset 274) */ + "p\0" + "glGetPolygonStipple\0" + "\0" + /* _mesa_function_pool[19969]: ColorP3ui (will be remapped) */ + "ii\0" + "glColorP3ui\0" + "\0" + /* _mesa_function_pool[19985]: Tangent3dvEXT (dynamic) */ + "p\0" + "glTangent3dvEXT\0" + "\0" + /* _mesa_function_pool[20004]: BindBufferOffsetEXT (will be remapped) */ + "iiii\0" + "glBindBufferOffsetEXT\0" + "\0" + /* _mesa_function_pool[20032]: WindowPos3sMESA (will be remapped) */ + "iii\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sMESA\0" + "\0" + /* _mesa_function_pool[20086]: VertexAttrib2svNV (will be remapped) */ + "ip\0" + "glVertexAttrib2svNV\0" + "\0" + /* _mesa_function_pool[20110]: DisableIndexedEXT (will be remapped) */ + "ii\0" + "glDisableIndexedEXT\0" + "glDisablei\0" + "\0" + /* _mesa_function_pool[20145]: NormalP3uiv (will be remapped) */ + "ip\0" + "glNormalP3uiv\0" + "\0" + /* _mesa_function_pool[20163]: SecondaryColorP3uiv (will be remapped) */ + "ip\0" + "glSecondaryColorP3uiv\0" + "\0" + /* _mesa_function_pool[20189]: BindBufferBaseEXT (will be remapped) */ + "iii\0" + "glBindBufferBaseEXT\0" + "glBindBufferBase\0" + "\0" + /* _mesa_function_pool[20231]: TexCoord2fVertex3fvSUN (dynamic) */ + "pp\0" + "glTexCoord2fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[20260]: WindowPos4sMESA (will be remapped) */ + "iiii\0" + "glWindowPos4sMESA\0" + "\0" + /* _mesa_function_pool[20284]: GetnPixelMapuivARB (will be remapped) */ + "iip\0" + "glGetnPixelMapuivARB\0" + "\0" + /* _mesa_function_pool[20310]: VertexAttrib4NuivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4NuivARB\0" + "\0" + /* _mesa_function_pool[20357]: ClientActiveTextureARB (offset 375) */ + "i\0" + "glClientActiveTexture\0" + "glClientActiveTextureARB\0" + "\0" + /* _mesa_function_pool[20407]: GetSamplerParameterIuiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[20438]: ReplacementCodeusvSUN (dynamic) */ + "p\0" + "glReplacementCodeusvSUN\0" + "\0" + /* _mesa_function_pool[20465]: Uniform4fARB (will be remapped) */ + "iffff\0" + "glUniform4f\0" + "glUniform4fARB\0" + "\0" + /* _mesa_function_pool[20499]: Color4sv (offset 34) */ + "p\0" + "glColor4sv\0" + "\0" + /* _mesa_function_pool[20513]: FlushMappedBufferRange (will be remapped) */ + "iii\0" + "glFlushMappedBufferRange\0" + "\0" + /* _mesa_function_pool[20543]: IsProgramNV (will be remapped) */ + "i\0" + "glIsProgramARB\0" + "glIsProgramNV\0" + "\0" + /* _mesa_function_pool[20575]: FlushMappedBufferRangeAPPLE (will be remapped) */ + "iii\0" + "glFlushMappedBufferRangeAPPLE\0" + "\0" + /* _mesa_function_pool[20610]: PixelZoom (offset 246) */ + "ff\0" + "glPixelZoom\0" + "\0" + /* _mesa_function_pool[20626]: ReplacementCodePointerSUN (dynamic) */ + "iip\0" + "glReplacementCodePointerSUN\0" + "\0" + /* _mesa_function_pool[20659]: ProgramEnvParameter4dARB (will be remapped) */ + "iidddd\0" + "glProgramEnvParameter4dARB\0" + "glProgramParameter4dNV\0" + "\0" + /* _mesa_function_pool[20717]: ColorTableParameterfv (offset 340) */ + "iip\0" + "glColorTableParameterfv\0" + "glColorTableParameterfvSGI\0" + "\0" + /* _mesa_function_pool[20773]: FragmentLightModelfSGIX (dynamic) */ + "if\0" + "glFragmentLightModelfSGIX\0" + "\0" + /* _mesa_function_pool[20803]: Binormal3bvEXT (dynamic) */ + "p\0" + "glBinormal3bvEXT\0" + "\0" + /* _mesa_function_pool[20823]: PixelMapuiv (offset 252) */ + "iip\0" + "glPixelMapuiv\0" + "\0" + /* _mesa_function_pool[20842]: Color3dv (offset 12) */ + "p\0" + "glColor3dv\0" + "\0" + /* _mesa_function_pool[20856]: IsTexture (offset 330) */ + "i\0" + "glIsTexture\0" + "glIsTextureEXT\0" + "\0" + /* _mesa_function_pool[20886]: GenSamplers (will be remapped) */ + "ip\0" + "glGenSamplers\0" + "\0" + /* _mesa_function_pool[20904]: VertexAttribP3uiv (will be remapped) */ + "iiip\0" + "glVertexAttribP3uiv\0" + "\0" + /* _mesa_function_pool[20930]: VertexWeightfvEXT (dynamic) */ + "p\0" + "glVertexWeightfvEXT\0" + "\0" + /* _mesa_function_pool[20953]: VertexAttrib1dARB (will be remapped) */ + "id\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dARB\0" + "\0" + /* _mesa_function_pool[20994]: ImageTransformParameterivHP (dynamic) */ + "iip\0" + "glImageTransformParameterivHP\0" + "\0" + /* _mesa_function_pool[21029]: TexCoord4i (offset 122) */ + "iiii\0" + "glTexCoord4i\0" + "\0" + /* _mesa_function_pool[21048]: DeleteQueriesARB (will be remapped) */ + "ip\0" + "glDeleteQueries\0" + "glDeleteQueriesARB\0" + "\0" + /* _mesa_function_pool[21087]: Color4ubVertex2fSUN (dynamic) */ + "iiiiff\0" + "glColor4ubVertex2fSUN\0" + "\0" + /* _mesa_function_pool[21117]: FragmentColorMaterialSGIX (dynamic) */ + "ii\0" + "glFragmentColorMaterialSGIX\0" + "\0" + /* _mesa_function_pool[21149]: CurrentPaletteMatrixARB (dynamic) */ + "i\0" + "glCurrentPaletteMatrixARB\0" + "\0" + /* _mesa_function_pool[21178]: GetMapdv (offset 266) */ + "iip\0" + "glGetMapdv\0" + "\0" + /* _mesa_function_pool[21194]: ObjectPurgeableAPPLE (will be remapped) */ + "iii\0" + "glObjectPurgeableAPPLE\0" + "\0" + /* _mesa_function_pool[21222]: GetStringi (will be remapped) */ + "ii\0" + "glGetStringi\0" + "\0" + /* _mesa_function_pool[21239]: SamplePatternSGIS (will be remapped) */ + "i\0" + "glSamplePatternSGIS\0" + "glSamplePatternEXT\0" + "\0" + /* _mesa_function_pool[21281]: PixelStoref (offset 249) */ + "if\0" + "glPixelStoref\0" + "\0" + /* _mesa_function_pool[21299]: IsQueryARB (will be remapped) */ + "i\0" + "glIsQuery\0" + "glIsQueryARB\0" + "\0" + /* _mesa_function_pool[21325]: ReplacementCodeuiColor4ubVertex3fSUN (dynamic) */ + "iiiiifff\0" + "glReplacementCodeuiColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[21374]: PixelStorei (offset 250) */ + "ii\0" + "glPixelStorei\0" + "\0" + /* _mesa_function_pool[21392]: VertexAttrib4usvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4usv\0" + "glVertexAttrib4usvARB\0" + "\0" + /* _mesa_function_pool[21437]: LinkProgramARB (will be remapped) */ + "i\0" + "glLinkProgram\0" + "glLinkProgramARB\0" + "\0" + /* _mesa_function_pool[21471]: VertexAttrib2fNV (will be remapped) */ + "iff\0" + "glVertexAttrib2fNV\0" + "\0" + /* _mesa_function_pool[21495]: ShaderSourceARB (will be remapped) */ + "iipp\0" + "glShaderSource\0" + "glShaderSourceARB\0" + "\0" + /* _mesa_function_pool[21534]: FragmentMaterialiSGIX (dynamic) */ + "iii\0" + "glFragmentMaterialiSGIX\0" + "\0" + /* _mesa_function_pool[21563]: EvalCoord2dv (offset 233) */ + "p\0" + "glEvalCoord2dv\0" + "\0" + /* _mesa_function_pool[21581]: VertexAttrib3svARB (will be remapped) */ + "ip\0" + "glVertexAttrib3sv\0" + "glVertexAttrib3svARB\0" + "\0" + /* _mesa_function_pool[21624]: ColorMaterial (offset 151) */ + "ii\0" + "glColorMaterial\0" + "\0" + /* _mesa_function_pool[21644]: CompressedTexSubImage3DARB (will be remapped) */ + "iiiiiiiiiip\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage3DARB\0" + "\0" + /* _mesa_function_pool[21712]: WindowPos2ivMESA (will be remapped) */ + "p\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2ivMESA\0" + "\0" + /* _mesa_function_pool[21767]: IsFramebufferEXT (will be remapped) */ + "i\0" + "glIsFramebuffer\0" + "glIsFramebufferEXT\0" + "\0" + /* _mesa_function_pool[21805]: Uniform4ivARB (will be remapped) */ + "iip\0" + "glUniform4iv\0" + "glUniform4ivARB\0" + "\0" + /* _mesa_function_pool[21839]: GetVertexAttribdvARB (will be remapped) */ + "iip\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribdvARB\0" + "\0" + /* _mesa_function_pool[21887]: TexBumpParameterivATI (will be remapped) */ + "ip\0" + "glTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[21915]: GetSeparableFilter (offset 359) */ + "iiippp\0" + "glGetSeparableFilter\0" + "glGetSeparableFilterEXT\0" + "\0" + /* _mesa_function_pool[21968]: Binormal3dEXT (dynamic) */ + "ddd\0" + "glBinormal3dEXT\0" + "\0" + /* _mesa_function_pool[21989]: SpriteParameteriSGIX (dynamic) */ + "ii\0" + "glSpriteParameteriSGIX\0" + "\0" + /* _mesa_function_pool[22016]: RequestResidentProgramsNV (will be remapped) */ + "ip\0" + "glRequestResidentProgramsNV\0" + "\0" + /* _mesa_function_pool[22048]: TagSampleBufferSGIX (dynamic) */ + "\0" + "glTagSampleBufferSGIX\0" + "\0" + /* _mesa_function_pool[22072]: TransformFeedbackVaryingsEXT (will be remapped) */ + "iipi\0" + "glTransformFeedbackVaryingsEXT\0" + "glTransformFeedbackVaryings\0" + "\0" + /* _mesa_function_pool[22137]: FeedbackBuffer (offset 194) */ + "iip\0" + "glFeedbackBuffer\0" + "\0" + /* _mesa_function_pool[22159]: RasterPos2iv (offset 67) */ + "p\0" + "glRasterPos2iv\0" + "\0" + /* _mesa_function_pool[22177]: TexImage1D (offset 182) */ + "iiiiiiip\0" + "glTexImage1D\0" + "\0" + /* _mesa_function_pool[22200]: ListParameterivSGIX (dynamic) */ + "iip\0" + "glListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[22227]: MultiDrawElementsEXT (will be remapped) */ + "ipipi\0" + "glMultiDrawElements\0" + "glMultiDrawElementsEXT\0" + "\0" + /* _mesa_function_pool[22277]: Color3s (offset 17) */ + "iii\0" + "glColor3s\0" + "\0" + /* _mesa_function_pool[22292]: Uniform1ivARB (will be remapped) */ + "iip\0" + "glUniform1iv\0" + "glUniform1ivARB\0" + "\0" + /* _mesa_function_pool[22326]: WindowPos2sMESA (will be remapped) */ + "ii\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sMESA\0" + "\0" + /* _mesa_function_pool[22379]: WeightusvARB (dynamic) */ + "ip\0" + "glWeightusvARB\0" + "\0" + /* _mesa_function_pool[22398]: ColorP4ui (will be remapped) */ + "ii\0" + "glColorP4ui\0" + "\0" + /* _mesa_function_pool[22414]: TexCoordPointer (offset 320) */ + "iiip\0" + "glTexCoordPointer\0" + "\0" + /* _mesa_function_pool[22438]: FogCoordPointerEXT (will be remapped) */ + "iip\0" + "glFogCoordPointer\0" + "glFogCoordPointerEXT\0" + "\0" + /* _mesa_function_pool[22482]: GetnSeparableFilterARB (will be remapped) */ + "iiiipipp\0" + "glGetnSeparableFilterARB\0" + "\0" + /* _mesa_function_pool[22517]: IndexMaterialEXT (dynamic) */ + "ii\0" + "glIndexMaterialEXT\0" + "\0" + /* _mesa_function_pool[22540]: Color3i (offset 15) */ + "iii\0" + "glColor3i\0" + "\0" + /* _mesa_function_pool[22555]: FrontFace (offset 157) */ + "i\0" + "glFrontFace\0" + "\0" + /* _mesa_function_pool[22570]: EvalCoord2d (offset 232) */ + "dd\0" + "glEvalCoord2d\0" + "\0" + /* _mesa_function_pool[22588]: SecondaryColor3ubvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ubvEXT\0" + "\0" + /* _mesa_function_pool[22636]: EvalCoord2f (offset 234) */ + "ff\0" + "glEvalCoord2f\0" + "\0" + /* _mesa_function_pool[22654]: VertexAttrib4dvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4dvARB\0" + "\0" + /* _mesa_function_pool[22697]: BindAttribLocationARB (will be remapped) */ + "iip\0" + "glBindAttribLocation\0" + "glBindAttribLocationARB\0" + "\0" + /* _mesa_function_pool[22747]: Color3b (offset 9) */ + "iii\0" + "glColor3b\0" + "\0" + /* _mesa_function_pool[22762]: MultiTexCoord2dARB (offset 384) */ + "idd\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dARB\0" + "\0" + /* _mesa_function_pool[22806]: ExecuteProgramNV (will be remapped) */ + "iip\0" + "glExecuteProgramNV\0" + "\0" + /* _mesa_function_pool[22830]: Color3f (offset 13) */ + "fff\0" + "glColor3f\0" + "\0" + /* _mesa_function_pool[22845]: LightEnviSGIX (dynamic) */ + "ii\0" + "glLightEnviSGIX\0" + "\0" + /* _mesa_function_pool[22865]: Color3d (offset 11) */ + "ddd\0" + "glColor3d\0" + "\0" + /* _mesa_function_pool[22880]: Normal3dv (offset 55) */ + "p\0" + "glNormal3dv\0" + "\0" + /* _mesa_function_pool[22895]: Lightf (offset 159) */ + "iif\0" + "glLightf\0" + "\0" + /* _mesa_function_pool[22909]: ReplacementCodeuiSUN (dynamic) */ + "i\0" + "glReplacementCodeuiSUN\0" + "\0" + /* _mesa_function_pool[22935]: MatrixMode (offset 293) */ + "i\0" + "glMatrixMode\0" + "\0" + /* _mesa_function_pool[22951]: GetPixelMapusv (offset 273) */ + "ip\0" + "glGetPixelMapusv\0" + "\0" + /* _mesa_function_pool[22972]: Lighti (offset 161) */ + "iii\0" + "glLighti\0" + "\0" + /* _mesa_function_pool[22986]: VertexAttribPointerNV (will be remapped) */ + "iiiip\0" + "glVertexAttribPointerNV\0" + "\0" + /* _mesa_function_pool[23017]: ClearDepthf (will be remapped) */ + "f\0" + "glClearDepthf\0" + "\0" + /* _mesa_function_pool[23034]: GetBooleanIndexedvEXT (will be remapped) */ + "iip\0" + "glGetBooleanIndexedvEXT\0" + "glGetBooleani_v\0" + "\0" + /* _mesa_function_pool[23079]: GetFramebufferAttachmentParameterivEXT (will be remapped) */ + "iiip\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "\0" + /* _mesa_function_pool[23164]: PixelTransformParameterfEXT (dynamic) */ + "iif\0" + "glPixelTransformParameterfEXT\0" + "\0" + /* _mesa_function_pool[23199]: MultiTexCoord4dvARB (offset 401) */ + "ip\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4dvARB\0" + "\0" + /* _mesa_function_pool[23244]: PixelTransformParameteriEXT (dynamic) */ + "iii\0" + "glPixelTransformParameteriEXT\0" + "\0" + /* _mesa_function_pool[23279]: GetDoublev (offset 260) */ + "ip\0" + "glGetDoublev\0" + "\0" + /* _mesa_function_pool[23296]: MultiTexCoordP4ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP4ui\0" + "\0" + /* _mesa_function_pool[23321]: TexCoordP2uiv (will be remapped) */ + "ip\0" + "glTexCoordP2uiv\0" + "\0" + /* _mesa_function_pool[23341]: MultMatrixd (offset 295) */ + "p\0" + "glMultMatrixd\0" + "\0" + /* _mesa_function_pool[23358]: MultMatrixf (offset 294) */ + "p\0" + "glMultMatrixf\0" + "\0" + /* _mesa_function_pool[23375]: VertexAttribI4bvEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4bv\0" + "\0" + /* _mesa_function_pool[23420]: TexCoord2fColor4ubVertex3fSUN (dynamic) */ + "ffiiiifff\0" + "glTexCoord2fColor4ubVertex3fSUN\0" + "\0" + /* _mesa_function_pool[23463]: Uniform1iARB (will be remapped) */ + "ii\0" + "glUniform1i\0" + "glUniform1iARB\0" + "\0" + /* _mesa_function_pool[23494]: GetnMapfvARB (will be remapped) */ + "iiip\0" + "glGetnMapfvARB\0" + "\0" + /* _mesa_function_pool[23515]: VertexAttribPointerARB (will be remapped) */ + "iiiiip\0" + "glVertexAttribPointer\0" + "glVertexAttribPointerARB\0" + "\0" + /* _mesa_function_pool[23570]: VertexAttrib3sNV (will be remapped) */ + "iiii\0" + "glVertexAttrib3sNV\0" + "\0" + /* _mesa_function_pool[23595]: SharpenTexFuncSGIS (dynamic) */ + "iip\0" + "glSharpenTexFuncSGIS\0" + "\0" + /* _mesa_function_pool[23621]: MultiTexCoord4fvARB (offset 403) */ + "ip\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4fvARB\0" + "\0" + /* _mesa_function_pool[23666]: Uniform2uiEXT (will be remapped) */ + "iii\0" + "glUniform2uiEXT\0" + "glUniform2ui\0" + "\0" + /* _mesa_function_pool[23700]: TexCoordP3uiv (will be remapped) */ + "ip\0" + "glTexCoordP3uiv\0" + "\0" + /* _mesa_function_pool[23720]: UniformMatrix2x3fv (will be remapped) */ + "iiip\0" + "glUniformMatrix2x3fv\0" + "\0" + /* _mesa_function_pool[23747]: SamplerParameteri (will be remapped) */ + "iii\0" + "glSamplerParameteri\0" + "\0" + /* _mesa_function_pool[23772]: SamplerParameterf (will be remapped) */ + "iif\0" + "glSamplerParameterf\0" + "\0" + /* _mesa_function_pool[23797]: CombinerParameteriNV (will be remapped) */ + "ii\0" + "glCombinerParameteriNV\0" + "\0" + /* _mesa_function_pool[23824]: DeleteAsyncMarkersSGIX (dynamic) */ + "ii\0" + "glDeleteAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[23853]: ReplacementCodeusSUN (dynamic) */ + "i\0" + "glReplacementCodeusSUN\0" + "\0" + /* _mesa_function_pool[23879]: IsAsyncMarkerSGIX (dynamic) */ + "i\0" + "glIsAsyncMarkerSGIX\0" + "\0" + /* _mesa_function_pool[23902]: FrameZoomSGIX (dynamic) */ + "i\0" + "glFrameZoomSGIX\0" + "\0" + /* _mesa_function_pool[23921]: Normal3fVertex3fvSUN (dynamic) */ + "pp\0" + "glNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[23948]: GetnUniformuivARB (will be remapped) */ + "iiip\0" + "glGetnUniformuivARB\0" + "\0" + /* _mesa_function_pool[23974]: RasterPos4sv (offset 85) */ + "p\0" + "glRasterPos4sv\0" + "\0" + /* _mesa_function_pool[23992]: VertexAttrib4NsvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4NsvARB\0" + "\0" + /* _mesa_function_pool[24037]: VertexAttrib3fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3fvARB\0" + "\0" + /* _mesa_function_pool[24080]: ClearColor (offset 206) */ + "ffff\0" + "glClearColor\0" + "\0" + /* _mesa_function_pool[24099]: GetSynciv (will be remapped) */ + "iiipp\0" + "glGetSynciv\0" + "\0" + /* _mesa_function_pool[24118]: ClearColorIiEXT (will be remapped) */ + "iiii\0" + "glClearColorIiEXT\0" + "\0" + /* _mesa_function_pool[24142]: DeleteFramebuffersEXT (will be remapped) */ + "ip\0" + "glDeleteFramebuffers\0" + "glDeleteFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[24191]: GlobalAlphaFactorsSUN (dynamic) */ + "i\0" + "glGlobalAlphaFactorsSUN\0" + "\0" + /* _mesa_function_pool[24218]: IsEnabledIndexedEXT (will be remapped) */ + "ii\0" + "glIsEnabledIndexedEXT\0" + "glIsEnabledi\0" + "\0" + /* _mesa_function_pool[24257]: TexEnviv (offset 187) */ + "iip\0" + "glTexEnviv\0" + "\0" + /* _mesa_function_pool[24273]: TexSubImage3D (offset 372) */ + "iiiiiiiiiip\0" + "glTexSubImage3D\0" + "glTexSubImage3DEXT\0" + "\0" + /* _mesa_function_pool[24321]: Tangent3fEXT (dynamic) */ + "fff\0" + "glTangent3fEXT\0" + "\0" + /* _mesa_function_pool[24341]: SecondaryColor3uivEXT (will be remapped) */ + "p\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3uivEXT\0" + "\0" + /* _mesa_function_pool[24389]: MatrixIndexubvARB (dynamic) */ + "ip\0" + "glMatrixIndexubvARB\0" + "\0" + /* _mesa_function_pool[24413]: Color4fNormal3fVertex3fSUN (dynamic) */ + "ffffffffff\0" + "glColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[24454]: PixelTexGenParameterfSGIS (will be remapped) */ + "if\0" + "glPixelTexGenParameterfSGIS\0" + "\0" + /* _mesa_function_pool[24486]: CreateShader (will be remapped) */ + "i\0" + "glCreateShader\0" + "\0" + /* _mesa_function_pool[24504]: GetColorTableParameterfv (offset 344) */ + "iip\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "\0" + /* _mesa_function_pool[24596]: FragmentLightModelfvSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelfvSGIX\0" + "\0" + /* _mesa_function_pool[24627]: Bitmap (offset 8) */ + "iiffffp\0" + "glBitmap\0" + "\0" + /* _mesa_function_pool[24645]: MultiTexCoord3fARB (offset 394) */ + "ifff\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fARB\0" + "\0" + /* _mesa_function_pool[24690]: GetTexLevelParameterfv (offset 284) */ + "iiip\0" + "glGetTexLevelParameterfv\0" + "\0" + /* _mesa_function_pool[24721]: GetPixelTexGenParameterfvSGIS (will be remapped) */ + "ip\0" + "glGetPixelTexGenParameterfvSGIS\0" + "\0" + /* _mesa_function_pool[24757]: GenFramebuffersEXT (will be remapped) */ + "ip\0" + "glGenFramebuffers\0" + "glGenFramebuffersEXT\0" + "\0" + /* _mesa_function_pool[24800]: VertexAttribDivisor (will be remapped) */ + "ii\0" + "glVertexAttribDivisor\0" + "\0" + /* _mesa_function_pool[24826]: GetProgramParameterdvNV (will be remapped) */ + "iiip\0" + "glGetProgramParameterdvNV\0" + "\0" + /* _mesa_function_pool[24858]: Vertex2sv (offset 133) */ + "p\0" + "glVertex2sv\0" + "\0" + /* _mesa_function_pool[24873]: GetIntegerv (offset 263) */ + "ip\0" + "glGetIntegerv\0" + "\0" + /* _mesa_function_pool[24891]: IsVertexArrayAPPLE (will be remapped) */ + "i\0" + "glIsVertexArray\0" + "glIsVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[24931]: FragmentLightfvSGIX (dynamic) */ + "iip\0" + "glFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[24958]: GetnMapdvARB (will be remapped) */ + "iiip\0" + "glGetnMapdvARB\0" + "\0" + /* _mesa_function_pool[24979]: DetachShader (will be remapped) */ + "ii\0" + "glDetachShader\0" + "\0" + /* _mesa_function_pool[24998]: VertexAttrib4NubARB (will be remapped) */ + "iiiii\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4NubARB\0" + "\0" + /* _mesa_function_pool[25046]: GetProgramEnvParameterfvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterfvARB\0" + "\0" + /* _mesa_function_pool[25081]: GetTrackMatrixivNV (will be remapped) */ + "iiip\0" + "glGetTrackMatrixivNV\0" + "\0" + /* _mesa_function_pool[25108]: VertexAttrib3svNV (will be remapped) */ + "ip\0" + "glVertexAttrib3svNV\0" + "\0" + /* _mesa_function_pool[25132]: Uniform4fvARB (will be remapped) */ + "iip\0" + "glUniform4fv\0" + "glUniform4fvARB\0" + "\0" + /* _mesa_function_pool[25166]: MultTransposeMatrixfARB (will be remapped) */ + "p\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[25218]: GetTexEnviv (offset 277) */ + "iip\0" + "glGetTexEnviv\0" + "\0" + /* _mesa_function_pool[25237]: ColorFragmentOp1ATI (will be remapped) */ + "iiiiiii\0" + "glColorFragmentOp1ATI\0" + "\0" + /* _mesa_function_pool[25268]: GetUniformfvARB (will be remapped) */ + "iip\0" + "glGetUniformfv\0" + "glGetUniformfvARB\0" + "\0" + /* _mesa_function_pool[25306]: EGLImageTargetRenderbufferStorageOES (will be remapped) */ + "ip\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "\0" + /* _mesa_function_pool[25349]: VertexAttribI2ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2iv\0" + "\0" + /* _mesa_function_pool[25394]: PopClientAttrib (offset 334) */ + "\0" + "glPopClientAttrib\0" + "\0" + /* _mesa_function_pool[25414]: ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (dynamic) */ + "iffffffffffff\0" + "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[25485]: DetachObjectARB (will be remapped) */ + "ii\0" + "glDetachObjectARB\0" + "\0" + /* _mesa_function_pool[25507]: VertexBlendARB (dynamic) */ + "i\0" + "glVertexBlendARB\0" + "\0" + /* _mesa_function_pool[25527]: WindowPos3iMESA (will be remapped) */ + "iii\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iMESA\0" + "\0" + /* _mesa_function_pool[25581]: SeparableFilter2D (offset 360) */ + "iiiiiipp\0" + "glSeparableFilter2D\0" + "glSeparableFilter2DEXT\0" + "\0" + /* _mesa_function_pool[25634]: ProgramParameteriARB (will be remapped) */ + "iii\0" + "glProgramParameteriARB\0" + "\0" + /* _mesa_function_pool[25662]: Map1d (offset 220) */ + "iddiip\0" + "glMap1d\0" + "\0" + /* _mesa_function_pool[25678]: Map1f (offset 221) */ + "iffiip\0" + "glMap1f\0" + "\0" + /* _mesa_function_pool[25694]: CompressedTexImage2DARB (will be remapped) */ + "iiiiiiip\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage2DARB\0" + "\0" + /* _mesa_function_pool[25753]: ArrayElement (offset 306) */ + "i\0" + "glArrayElement\0" + "glArrayElementEXT\0" + "\0" + /* _mesa_function_pool[25789]: TexImage2D (offset 183) */ + "iiiiiiiip\0" + "glTexImage2D\0" + "\0" + /* _mesa_function_pool[25813]: DepthBoundsEXT (will be remapped) */ + "dd\0" + "glDepthBoundsEXT\0" + "\0" + /* _mesa_function_pool[25834]: ProgramParameters4fvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4fvNV\0" + "\0" + /* _mesa_function_pool[25865]: DeformationMap3fSGIX (dynamic) */ + "iffiiffiiffiip\0" + "glDeformationMap3fSGIX\0" + "\0" + /* _mesa_function_pool[25904]: GetProgramivNV (will be remapped) */ + "iip\0" + "glGetProgramivNV\0" + "\0" + /* _mesa_function_pool[25926]: GetFragDataLocationEXT (will be remapped) */ + "ip\0" + "glGetFragDataLocationEXT\0" + "glGetFragDataLocation\0" + "\0" + /* _mesa_function_pool[25977]: GetMinmaxParameteriv (offset 366) */ + "iip\0" + "glGetMinmaxParameteriv\0" + "glGetMinmaxParameterivEXT\0" + "\0" + /* _mesa_function_pool[26031]: PixelTransferf (offset 247) */ + "if\0" + "glPixelTransferf\0" + "\0" + /* _mesa_function_pool[26052]: CopyTexImage1D (offset 323) */ + "iiiiiii\0" + "glCopyTexImage1D\0" + "glCopyTexImage1DEXT\0" + "\0" + /* _mesa_function_pool[26098]: PushMatrix (offset 298) */ + "\0" + "glPushMatrix\0" + "\0" + /* _mesa_function_pool[26113]: Fogiv (offset 156) */ + "ip\0" + "glFogiv\0" + "\0" + /* _mesa_function_pool[26125]: TexCoord1dv (offset 95) */ + "p\0" + "glTexCoord1dv\0" + "\0" + /* _mesa_function_pool[26142]: AlphaFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiii\0" + "glAlphaFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[26178]: PixelTransferi (offset 248) */ + "ii\0" + "glPixelTransferi\0" + "\0" + /* _mesa_function_pool[26199]: GetnColorTableARB (will be remapped) */ + "iiiip\0" + "glGetnColorTableARB\0" + "\0" + /* _mesa_function_pool[26226]: VertexAttrib3fvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3fvNV\0" + "\0" + /* _mesa_function_pool[26250]: Rotatef (offset 300) */ + "ffff\0" + "glRotatef\0" + "\0" + /* _mesa_function_pool[26266]: GetFinalCombinerInputParameterivNV (will be remapped) */ + "iip\0" + "glGetFinalCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[26308]: Vertex3i (offset 138) */ + "iii\0" + "glVertex3i\0" + "\0" + /* _mesa_function_pool[26324]: SecondaryColorP3ui (will be remapped) */ + "ii\0" + "glSecondaryColorP3ui\0" + "\0" + /* _mesa_function_pool[26349]: Vertex3f (offset 136) */ + "fff\0" + "glVertex3f\0" + "\0" + /* _mesa_function_pool[26365]: Clear (offset 203) */ + "i\0" + "glClear\0" + "\0" + /* _mesa_function_pool[26376]: Vertex3d (offset 134) */ + "ddd\0" + "glVertex3d\0" + "\0" + /* _mesa_function_pool[26392]: GetMapParameterivNV (dynamic) */ + "iip\0" + "glGetMapParameterivNV\0" + "\0" + /* _mesa_function_pool[26419]: Uniform4iARB (will be remapped) */ + "iiiii\0" + "glUniform4i\0" + "glUniform4iARB\0" + "\0" + /* _mesa_function_pool[26453]: ReadBuffer (offset 254) */ + "i\0" + "glReadBuffer\0" + "\0" + /* _mesa_function_pool[26469]: ConvolutionParameteri (offset 352) */ + "iii\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriEXT\0" + "\0" + /* _mesa_function_pool[26525]: Ortho (offset 296) */ + "dddddd\0" + "glOrtho\0" + "\0" + /* _mesa_function_pool[26541]: Binormal3sEXT (dynamic) */ + "iii\0" + "glBinormal3sEXT\0" + "\0" + /* _mesa_function_pool[26562]: ListBase (offset 6) */ + "i\0" + "glListBase\0" + "\0" + /* _mesa_function_pool[26576]: VertexAttribI3ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3iv\0" + "\0" + /* _mesa_function_pool[26621]: MultiTexCoordP1ui (will be remapped) */ + "iii\0" + "glMultiTexCoordP1ui\0" + "\0" + /* _mesa_function_pool[26646]: Vertex3s (offset 140) */ + "iii\0" + "glVertex3s\0" + "\0" + /* _mesa_function_pool[26662]: ConvolutionParameterf (offset 350) */ + "iif\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfEXT\0" + "\0" + /* _mesa_function_pool[26718]: GetColorTableParameteriv (offset 345) */ + "iip\0" + "glGetColorTableParameteriv\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "\0" + /* _mesa_function_pool[26810]: ProgramEnvParameter4dvARB (will be remapped) */ + "iip\0" + "glProgramEnvParameter4dvARB\0" + "glProgramParameter4dvNV\0" + "\0" + /* _mesa_function_pool[26867]: ShadeModel (offset 177) */ + "i\0" + "glShadeModel\0" + "\0" + /* _mesa_function_pool[26883]: VertexAttribs2fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs2fvNV\0" + "\0" + /* _mesa_function_pool[26909]: Rectiv (offset 91) */ + "pp\0" + "glRectiv\0" + "\0" + /* _mesa_function_pool[26922]: UseProgramObjectARB (will be remapped) */ + "i\0" + "glUseProgram\0" + "glUseProgramObjectARB\0" + "\0" + /* _mesa_function_pool[26960]: GetMapParameterfvNV (dynamic) */ + "iip\0" + "glGetMapParameterfvNV\0" + "\0" + /* _mesa_function_pool[26987]: EndConditionalRenderNV (will be remapped) */ + "\0" + "glEndConditionalRenderNV\0" + "glEndConditionalRender\0" + "\0" + /* _mesa_function_pool[27037]: PassTexCoordATI (will be remapped) */ + "iii\0" + "glPassTexCoordATI\0" + "\0" + /* _mesa_function_pool[27060]: DeleteProgram (will be remapped) */ + "i\0" + "glDeleteProgram\0" + "\0" + /* _mesa_function_pool[27079]: GetSamplerParameteriv (will be remapped) */ + "iip\0" + "glGetSamplerParameteriv\0" + "\0" + /* _mesa_function_pool[27108]: Tangent3dEXT (dynamic) */ + "ddd\0" + "glTangent3dEXT\0" + "\0" + /* _mesa_function_pool[27128]: SecondaryColor3dvEXT (will be remapped) */ + "p\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3dvEXT\0" + "\0" + /* _mesa_function_pool[27174]: AlphaFragmentOp2ATI (will be remapped) */ + "iiiiiiiii\0" + "glAlphaFragmentOp2ATI\0" + "\0" + /* _mesa_function_pool[27207]: Vertex2fv (offset 129) */ + "p\0" + "glVertex2fv\0" + "\0" + /* _mesa_function_pool[27222]: MultiDrawArraysEXT (will be remapped) */ + "ippi\0" + "glMultiDrawArrays\0" + "glMultiDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[27267]: BindRenderbufferEXT (will be remapped) */ + "ii\0" + "glBindRenderbuffer\0" + "glBindRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[27312]: MultiTexCoord4dARB (offset 400) */ + "idddd\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dARB\0" + "\0" + /* _mesa_function_pool[27358]: FramebufferTextureFaceARB (will be remapped) */ + "iiiii\0" + "glFramebufferTextureFaceARB\0" + "\0" + /* _mesa_function_pool[27393]: Vertex3sv (offset 141) */ + "p\0" + "glVertex3sv\0" + "\0" + /* _mesa_function_pool[27408]: SecondaryColor3usEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usEXT\0" + "\0" + /* _mesa_function_pool[27456]: ProgramLocalParameter4fvARB (will be remapped) */ + "iip\0" + "glProgramLocalParameter4fvARB\0" + "\0" + /* _mesa_function_pool[27491]: DeleteProgramsNV (will be remapped) */ + "ip\0" + "glDeleteProgramsARB\0" + "glDeleteProgramsNV\0" + "\0" + /* _mesa_function_pool[27534]: EvalMesh1 (offset 236) */ + "iii\0" + "glEvalMesh1\0" + "\0" + /* _mesa_function_pool[27551]: PauseTransformFeedback (will be remapped) */ + "\0" + "glPauseTransformFeedback\0" + "\0" + /* _mesa_function_pool[27578]: MultiTexCoord1sARB (offset 382) */ + "ii\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sARB\0" + "\0" + /* _mesa_function_pool[27621]: ReplacementCodeuiColor3fVertex3fSUN (dynamic) */ + "iffffff\0" + "glReplacementCodeuiColor3fVertex3fSUN\0" + "\0" + /* _mesa_function_pool[27668]: GetVertexAttribPointervNV (will be remapped) */ + "iip\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glGetVertexAttribPointervNV\0" + "\0" + /* _mesa_function_pool[27756]: VertexAttribs1fvNV (will be remapped) */ + "iip\0" + "glVertexAttribs1fvNV\0" + "\0" + /* _mesa_function_pool[27782]: MultiTexCoord1dvARB (offset 377) */ + "ip\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1dvARB\0" + "\0" + /* _mesa_function_pool[27827]: Uniform2iARB (will be remapped) */ + "iii\0" + "glUniform2i\0" + "glUniform2iARB\0" + "\0" + /* _mesa_function_pool[27859]: Vertex2iv (offset 131) */ + "p\0" + "glVertex2iv\0" + "\0" + /* _mesa_function_pool[27874]: GetProgramStringNV (will be remapped) */ + "iip\0" + "glGetProgramStringNV\0" + "\0" + /* _mesa_function_pool[27900]: ColorPointerEXT (will be remapped) */ + "iiiip\0" + "glColorPointerEXT\0" + "\0" + /* _mesa_function_pool[27925]: LineWidth (offset 168) */ + "f\0" + "glLineWidth\0" + "\0" + /* _mesa_function_pool[27940]: MapBufferARB (will be remapped) */ + "ii\0" + "glMapBuffer\0" + "glMapBufferARB\0" + "\0" + /* _mesa_function_pool[27971]: MultiDrawElementsBaseVertex (will be remapped) */ + "ipipip\0" + "glMultiDrawElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[28009]: TexParameterIuivEXT (will be remapped) */ + "iip\0" + "glTexParameterIuivEXT\0" + "glTexParameterIuiv\0" + "\0" + /* _mesa_function_pool[28055]: Binormal3svEXT (dynamic) */ + "p\0" + "glBinormal3svEXT\0" + "\0" + /* _mesa_function_pool[28075]: ApplyTextureEXT (dynamic) */ + "i\0" + "glApplyTextureEXT\0" + "\0" + /* _mesa_function_pool[28096]: GetBufferParameteri64v (will be remapped) */ + "iip\0" + "glGetBufferParameteri64v\0" + "\0" + /* _mesa_function_pool[28126]: TexGendv (offset 189) */ + "iip\0" + "glTexGendv\0" + "\0" + /* _mesa_function_pool[28142]: VertexAttribI3iEXT (will be remapped) */ + "iiii\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3i\0" + "\0" + /* _mesa_function_pool[28187]: EnableIndexedEXT (will be remapped) */ + "ii\0" + "glEnableIndexedEXT\0" + "glEnablei\0" + "\0" + /* _mesa_function_pool[28220]: TextureMaterialEXT (dynamic) */ + "ii\0" + "glTextureMaterialEXT\0" + "\0" + /* _mesa_function_pool[28245]: TextureLightEXT (dynamic) */ + "i\0" + "glTextureLightEXT\0" + "\0" + /* _mesa_function_pool[28266]: ResetMinmax (offset 370) */ + "i\0" + "glResetMinmax\0" + "glResetMinmaxEXT\0" + "\0" + /* _mesa_function_pool[28300]: SpriteParameterfSGIX (dynamic) */ + "if\0" + "glSpriteParameterfSGIX\0" + "\0" + /* _mesa_function_pool[28327]: EnableClientState (offset 313) */ + "i\0" + "glEnableClientState\0" + "\0" + /* _mesa_function_pool[28350]: VertexAttrib4sNV (will be remapped) */ + "iiiii\0" + "glVertexAttrib4sNV\0" + "\0" + /* _mesa_function_pool[28376]: GetConvolutionParameterfv (offset 357) */ + "iip\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameterfvEXT\0" + "\0" + /* _mesa_function_pool[28440]: VertexAttribs4dvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4dvNV\0" + "\0" + /* _mesa_function_pool[28466]: MultiModeDrawArraysIBM (will be remapped) */ + "pppii\0" + "glMultiModeDrawArraysIBM\0" + "\0" + /* _mesa_function_pool[28498]: VertexAttrib4dARB (will be remapped) */ + "idddd\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dARB\0" + "\0" + /* _mesa_function_pool[28542]: GetTexBumpParameterfvATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterfvATI\0" + "\0" + /* _mesa_function_pool[28573]: ProgramNamedParameter4dNV (will be remapped) */ + "iipdddd\0" + "glProgramNamedParameter4dNV\0" + "\0" + /* _mesa_function_pool[28610]: GetMaterialfv (offset 269) */ + "iip\0" + "glGetMaterialfv\0" + "\0" + /* _mesa_function_pool[28631]: VertexWeightfEXT (dynamic) */ + "f\0" + "glVertexWeightfEXT\0" + "\0" + /* _mesa_function_pool[28653]: SetFragmentShaderConstantATI (will be remapped) */ + "ip\0" + "glSetFragmentShaderConstantATI\0" + "\0" + /* _mesa_function_pool[28688]: Binormal3fEXT (dynamic) */ + "fff\0" + "glBinormal3fEXT\0" + "\0" + /* _mesa_function_pool[28709]: CallList (offset 2) */ + "i\0" + "glCallList\0" + "\0" + /* _mesa_function_pool[28723]: Materialfv (offset 170) */ + "iip\0" + "glMaterialfv\0" + "\0" + /* _mesa_function_pool[28741]: TexCoord3fv (offset 113) */ + "p\0" + "glTexCoord3fv\0" + "\0" + /* _mesa_function_pool[28758]: FogCoordfvEXT (will be remapped) */ + "p\0" + "glFogCoordfv\0" + "glFogCoordfvEXT\0" + "\0" + /* _mesa_function_pool[28790]: MultiTexCoord1ivARB (offset 381) */ + "ip\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1ivARB\0" + "\0" + /* _mesa_function_pool[28835]: SecondaryColor3ubEXT (will be remapped) */ + "iii\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubEXT\0" + "\0" + /* _mesa_function_pool[28883]: MultiTexCoord2ivARB (offset 389) */ + "ip\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2ivARB\0" + "\0" + /* _mesa_function_pool[28928]: FogFuncSGIS (dynamic) */ + "ip\0" + "glFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[28946]: CopyTexSubImage2D (offset 326) */ + "iiiiiiii\0" + "glCopyTexSubImage2D\0" + "glCopyTexSubImage2DEXT\0" + "\0" + /* _mesa_function_pool[28999]: GetObjectParameterivARB (will be remapped) */ + "iip\0" + "glGetObjectParameterivARB\0" + "\0" + /* _mesa_function_pool[29030]: Color3iv (offset 16) */ + "p\0" + "glColor3iv\0" + "\0" + /* _mesa_function_pool[29044]: TexCoord4fVertex4fSUN (dynamic) */ + "ffffffff\0" + "glTexCoord4fVertex4fSUN\0" + "\0" + /* _mesa_function_pool[29078]: DrawElements (offset 311) */ + "iiip\0" + "glDrawElements\0" + "\0" + /* _mesa_function_pool[29099]: BindVertexArrayAPPLE (will be remapped) */ + "i\0" + "glBindVertexArrayAPPLE\0" + "\0" + /* _mesa_function_pool[29125]: GetProgramLocalParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramLocalParameterdvARB\0" + "\0" + /* _mesa_function_pool[29162]: GetHistogramParameteriv (offset 363) */ + "iip\0" + "glGetHistogramParameteriv\0" + "glGetHistogramParameterivEXT\0" + "\0" + /* _mesa_function_pool[29222]: MultiTexCoord1iARB (offset 380) */ + "ii\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iARB\0" + "\0" + /* _mesa_function_pool[29265]: GetConvolutionFilter (offset 356) */ + "iiip\0" + "glGetConvolutionFilter\0" + "glGetConvolutionFilterEXT\0" + "\0" + /* _mesa_function_pool[29320]: GetProgramivARB (will be remapped) */ + "iip\0" + "glGetProgramivARB\0" + "\0" + /* _mesa_function_pool[29343]: TexBufferARB (will be remapped) */ + "iii\0" + "glTexBufferARB\0" + "\0" + /* _mesa_function_pool[29363]: BlendFuncSeparateEXT (will be remapped) */ + "iiii\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateEXT\0" + "glBlendFuncSeparateINGR\0" + "\0" + /* _mesa_function_pool[29436]: MapBufferRange (will be remapped) */ + "iiii\0" + "glMapBufferRange\0" + "\0" + /* _mesa_function_pool[29459]: ProgramParameters4dvNV (will be remapped) */ + "iiip\0" + "glProgramParameters4dvNV\0" + "\0" + /* _mesa_function_pool[29490]: TexCoord2fColor3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glTexCoord2fColor3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[29527]: EvalPoint2 (offset 239) */ + "ii\0" + "glEvalPoint2\0" + "\0" + /* _mesa_function_pool[29544]: Uniform1uivEXT (will be remapped) */ + "iip\0" + "glUniform1uivEXT\0" + "glUniform1uiv\0" + "\0" + /* _mesa_function_pool[29580]: EvalPoint1 (offset 237) */ + "i\0" + "glEvalPoint1\0" + "\0" + /* _mesa_function_pool[29596]: Binormal3dvEXT (dynamic) */ + "p\0" + "glBinormal3dvEXT\0" + "\0" + /* _mesa_function_pool[29616]: PopMatrix (offset 297) */ + "\0" + "glPopMatrix\0" + "\0" + /* _mesa_function_pool[29630]: GetVertexAttribIuivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIuivEXT\0" + "glGetVertexAttribIuiv\0" + "\0" + /* _mesa_function_pool[29682]: FinishFenceNV (will be remapped) */ + "i\0" + "glFinishFenceNV\0" + "\0" + /* _mesa_function_pool[29701]: GetFogFuncSGIS (dynamic) */ + "p\0" + "glGetFogFuncSGIS\0" + "\0" + /* _mesa_function_pool[29721]: GetUniformLocationARB (will be remapped) */ + "ip\0" + "glGetUniformLocation\0" + "glGetUniformLocationARB\0" + "\0" + /* _mesa_function_pool[29770]: SecondaryColor3fEXT (will be remapped) */ + "fff\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fEXT\0" + "\0" + /* _mesa_function_pool[29816]: GetTexGeniv (offset 280) */ + "iip\0" + "glGetTexGeniv\0" + "\0" + /* _mesa_function_pool[29835]: CombinerInputNV (will be remapped) */ + "iiiiii\0" + "glCombinerInputNV\0" + "\0" + /* _mesa_function_pool[29861]: VertexAttrib3sARB (will be remapped) */ + "iiii\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sARB\0" + "\0" + /* _mesa_function_pool[29904]: IsTransformFeedback (will be remapped) */ + "i\0" + "glIsTransformFeedback\0" + "\0" + /* _mesa_function_pool[29929]: ReplacementCodeuiNormal3fVertex3fvSUN (dynamic) */ + "ppp\0" + "glReplacementCodeuiNormal3fVertex3fvSUN\0" + "\0" + /* _mesa_function_pool[29974]: Map2d (offset 222) */ + "iddiiddiip\0" + "glMap2d\0" + "\0" + /* _mesa_function_pool[29994]: Map2f (offset 223) */ + "iffiiffiip\0" + "glMap2f\0" + "\0" + /* _mesa_function_pool[30014]: ProgramStringARB (will be remapped) */ + "iiip\0" + "glProgramStringARB\0" + "\0" + /* _mesa_function_pool[30039]: Vertex4s (offset 148) */ + "iiii\0" + "glVertex4s\0" + "\0" + /* _mesa_function_pool[30056]: TexCoord4fVertex4fvSUN (dynamic) */ + "pp\0" + "glTexCoord4fVertex4fvSUN\0" + "\0" + /* _mesa_function_pool[30085]: FragmentLightModelivSGIX (dynamic) */ + "ip\0" + "glFragmentLightModelivSGIX\0" + "\0" + /* _mesa_function_pool[30116]: VertexAttrib1fNV (will be remapped) */ + "if\0" + "glVertexAttrib1fNV\0" + "\0" + /* _mesa_function_pool[30139]: Vertex4f (offset 144) */ + "ffff\0" + "glVertex4f\0" + "\0" + /* _mesa_function_pool[30156]: EvalCoord1d (offset 228) */ + "d\0" + "glEvalCoord1d\0" + "\0" + /* _mesa_function_pool[30173]: Vertex4d (offset 142) */ + "dddd\0" + "glVertex4d\0" + "\0" + /* _mesa_function_pool[30190]: RasterPos4dv (offset 79) */ + "p\0" + "glRasterPos4dv\0" + "\0" + /* _mesa_function_pool[30208]: UseShaderProgramEXT (will be remapped) */ + "ii\0" + "glUseShaderProgramEXT\0" + "\0" + /* _mesa_function_pool[30234]: FragmentLightfSGIX (dynamic) */ + "iif\0" + "glFragmentLightfSGIX\0" + "\0" + /* _mesa_function_pool[30260]: GetCompressedTexImageARB (will be remapped) */ + "iip\0" + "glGetCompressedTexImage\0" + "glGetCompressedTexImageARB\0" + "\0" + /* _mesa_function_pool[30316]: GetTexGenfv (offset 279) */ + "iip\0" + "glGetTexGenfv\0" + "\0" + /* _mesa_function_pool[30335]: Vertex4i (offset 146) */ + "iiii\0" + "glVertex4i\0" + "\0" + /* _mesa_function_pool[30352]: VertexWeightPointerEXT (dynamic) */ + "iiip\0" + "glVertexWeightPointerEXT\0" + "\0" + /* _mesa_function_pool[30383]: GetHistogram (offset 361) */ + "iiiip\0" + "glGetHistogram\0" + "glGetHistogramEXT\0" + "\0" + /* _mesa_function_pool[30423]: ActiveStencilFaceEXT (will be remapped) */ + "i\0" + "glActiveStencilFaceEXT\0" + "\0" + /* _mesa_function_pool[30449]: StencilFuncSeparateATI (will be remapped) */ + "iiii\0" + "glStencilFuncSeparateATI\0" + "\0" + /* _mesa_function_pool[30480]: Materialf (offset 169) */ + "iif\0" + "glMaterialf\0" + "\0" + /* _mesa_function_pool[30497]: GetShaderSourceARB (will be remapped) */ + "iipp\0" + "glGetShaderSource\0" + "glGetShaderSourceARB\0" + "\0" + /* _mesa_function_pool[30542]: IglooInterfaceSGIX (dynamic) */ + "ip\0" + "glIglooInterfaceSGIX\0" + "\0" + /* _mesa_function_pool[30567]: Materiali (offset 171) */ + "iii\0" + "glMateriali\0" + "\0" + /* _mesa_function_pool[30584]: VertexAttrib4dNV (will be remapped) */ + "idddd\0" + "glVertexAttrib4dNV\0" + "\0" + /* _mesa_function_pool[30610]: MultiModeDrawElementsIBM (will be remapped) */ + "ppipii\0" + "glMultiModeDrawElementsIBM\0" + "\0" + /* _mesa_function_pool[30645]: Indexsv (offset 51) */ + "p\0" + "glIndexsv\0" + "\0" + /* _mesa_function_pool[30658]: MultiTexCoord4svARB (offset 407) */ + "ip\0" + "glMultiTexCoord4sv\0" + "glMultiTexCoord4svARB\0" + "\0" + /* _mesa_function_pool[30703]: LightModelfv (offset 164) */ + "ip\0" + "glLightModelfv\0" + "\0" + /* _mesa_function_pool[30722]: TexCoord2dv (offset 103) */ + "p\0" + "glTexCoord2dv\0" + "\0" + /* _mesa_function_pool[30739]: GenQueriesARB (will be remapped) */ + "ip\0" + "glGenQueries\0" + "glGenQueriesARB\0" + "\0" + /* _mesa_function_pool[30772]: EvalCoord1dv (offset 229) */ + "p\0" + "glEvalCoord1dv\0" + "\0" + /* _mesa_function_pool[30790]: ReplacementCodeuiVertex3fSUN (dynamic) */ + "ifff\0" + "glReplacementCodeuiVertex3fSUN\0" + "\0" + /* _mesa_function_pool[30827]: Translated (offset 303) */ + "ddd\0" + "glTranslated\0" + "\0" + /* _mesa_function_pool[30845]: Translatef (offset 304) */ + "fff\0" + "glTranslatef\0" + "\0" + /* _mesa_function_pool[30863]: Uniform3uiEXT (will be remapped) */ + "iiii\0" + "glUniform3uiEXT\0" + "glUniform3ui\0" + "\0" + /* _mesa_function_pool[30898]: StencilMask (offset 209) */ + "i\0" + "glStencilMask\0" + "\0" + /* _mesa_function_pool[30915]: Tangent3iEXT (dynamic) */ + "iii\0" + "glTangent3iEXT\0" + "\0" + /* _mesa_function_pool[30935]: ClampColorARB (will be remapped) */ + "ii\0" + "glClampColorARB\0" + "\0" + /* _mesa_function_pool[30955]: GetLightiv (offset 265) */ + "iip\0" + "glGetLightiv\0" + "\0" + /* _mesa_function_pool[30973]: GetSamplerParameterIiv (will be remapped) */ + "iip\0" + "glGetSamplerParameterIiv\0" + "\0" + /* _mesa_function_pool[31003]: DrawMeshArraysSUN (dynamic) */ + "iiii\0" + "glDrawMeshArraysSUN\0" + "\0" + /* _mesa_function_pool[31029]: IsList (offset 287) */ + "i\0" + "glIsList\0" + "\0" + /* _mesa_function_pool[31041]: IsSync (will be remapped) */ + "i\0" + "glIsSync\0" + "\0" + /* _mesa_function_pool[31053]: RenderMode (offset 196) */ + "i\0" + "glRenderMode\0" + "\0" + /* _mesa_function_pool[31069]: GetMapControlPointsNV (dynamic) */ + "iiiiiip\0" + "glGetMapControlPointsNV\0" + "\0" + /* _mesa_function_pool[31102]: DrawBuffersARB (will be remapped) */ + "ip\0" + "glDrawBuffers\0" + "glDrawBuffersARB\0" + "glDrawBuffersATI\0" + "\0" + /* _mesa_function_pool[31154]: ClearBufferiv (will be remapped) */ + "iip\0" + "glClearBufferiv\0" + "\0" + /* _mesa_function_pool[31175]: ProgramLocalParameter4fARB (will be remapped) */ + "iiffff\0" + "glProgramLocalParameter4fARB\0" + "\0" + /* _mesa_function_pool[31212]: SpriteParameterivSGIX (dynamic) */ + "ip\0" + "glSpriteParameterivSGIX\0" + "\0" + /* _mesa_function_pool[31240]: ProvokingVertexEXT (will be remapped) */ + "i\0" + "glProvokingVertexEXT\0" + "glProvokingVertex\0" + "\0" + /* _mesa_function_pool[31282]: MultiTexCoord1fARB (offset 378) */ + "if\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fARB\0" + "\0" + /* _mesa_function_pool[31325]: LoadName (offset 198) */ + "i\0" + "glLoadName\0" + "\0" + /* _mesa_function_pool[31339]: VertexAttribs4ubvNV (will be remapped) */ + "iip\0" + "glVertexAttribs4ubvNV\0" + "\0" + /* _mesa_function_pool[31366]: WeightsvARB (dynamic) */ + "ip\0" + "glWeightsvARB\0" + "\0" + /* _mesa_function_pool[31384]: NormalP3ui (will be remapped) */ + "ii\0" + "glNormalP3ui\0" + "\0" + /* _mesa_function_pool[31401]: Uniform1fvARB (will be remapped) */ + "iip\0" + "glUniform1fv\0" + "glUniform1fvARB\0" + "\0" + /* _mesa_function_pool[31435]: CopyTexSubImage1D (offset 325) */ + "iiiiii\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage1DEXT\0" + "\0" + /* _mesa_function_pool[31486]: CullFace (offset 152) */ + "i\0" + "glCullFace\0" + "\0" + /* _mesa_function_pool[31500]: BindTexture (offset 307) */ + "ii\0" + "glBindTexture\0" + "glBindTextureEXT\0" + "\0" + /* _mesa_function_pool[31535]: BeginFragmentShaderATI (will be remapped) */ + "\0" + "glBeginFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[31562]: MultiTexCoord4fARB (offset 402) */ + "iffff\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fARB\0" + "\0" + /* _mesa_function_pool[31608]: VertexAttribs3svNV (will be remapped) */ + "iip\0" + "glVertexAttribs3svNV\0" + "\0" + /* _mesa_function_pool[31634]: StencilFunc (offset 243) */ + "iii\0" + "glStencilFunc\0" + "\0" + /* _mesa_function_pool[31653]: CopyPixels (offset 255) */ + "iiiii\0" + "glCopyPixels\0" + "\0" + /* _mesa_function_pool[31673]: Rectsv (offset 93) */ + "pp\0" + "glRectsv\0" + "\0" + /* _mesa_function_pool[31686]: ReplacementCodeuivSUN (dynamic) */ + "p\0" + "glReplacementCodeuivSUN\0" + "\0" + /* _mesa_function_pool[31713]: MultiTexCoordP2uiv (will be remapped) */ + "iip\0" + "glMultiTexCoordP2uiv\0" + "\0" + /* _mesa_function_pool[31739]: EnableVertexAttribArrayARB (will be remapped) */ + "i\0" + "glEnableVertexAttribArray\0" + "glEnableVertexAttribArrayARB\0" + "\0" + /* _mesa_function_pool[31797]: NormalPointervINTEL (dynamic) */ + "ip\0" + "glNormalPointervINTEL\0" + "\0" + /* _mesa_function_pool[31823]: CopyConvolutionFilter2D (offset 355) */ + "iiiiii\0" + "glCopyConvolutionFilter2D\0" + "glCopyConvolutionFilter2DEXT\0" + "\0" + /* _mesa_function_pool[31886]: WindowPos3ivMESA (will be remapped) */ + "p\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3ivMESA\0" + "\0" + /* _mesa_function_pool[31941]: CopyBufferSubData (will be remapped) */ + "iiiii\0" + "glCopyBufferSubData\0" + "\0" + /* _mesa_function_pool[31968]: NormalPointer (offset 318) */ + "iip\0" + "glNormalPointer\0" + "\0" + /* _mesa_function_pool[31989]: TexParameterfv (offset 179) */ + "iip\0" + "glTexParameterfv\0" + "\0" + /* _mesa_function_pool[32011]: IsBufferARB (will be remapped) */ + "i\0" + "glIsBuffer\0" + "glIsBufferARB\0" + "\0" + /* _mesa_function_pool[32039]: WindowPos4iMESA (will be remapped) */ + "iiii\0" + "glWindowPos4iMESA\0" + "\0" + /* _mesa_function_pool[32063]: VertexAttrib4uivARB (will be remapped) */ + "ip\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4uivARB\0" + "\0" + /* _mesa_function_pool[32108]: Tangent3bvEXT (dynamic) */ + "p\0" + "glTangent3bvEXT\0" + "\0" + /* _mesa_function_pool[32127]: VertexAttribI3uivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI3uiv\0" + "\0" + /* _mesa_function_pool[32174]: UniformMatrix3x4fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x4fv\0" + "\0" + /* _mesa_function_pool[32201]: ClipPlane (offset 150) */ + "ip\0" + "glClipPlane\0" + "\0" + /* _mesa_function_pool[32217]: Recti (offset 90) */ + "iiii\0" + "glRecti\0" + "\0" + /* _mesa_function_pool[32231]: TrackMatrixNV (will be remapped) */ + "iiii\0" + "glTrackMatrixNV\0" + "\0" + /* _mesa_function_pool[32253]: DrawRangeElementsBaseVertex (will be remapped) */ + "iiiiipi\0" + "glDrawRangeElementsBaseVertex\0" + "\0" + /* _mesa_function_pool[32292]: SamplerParameterIuiv (will be remapped) */ + "iip\0" + "glSamplerParameterIuiv\0" + "\0" + /* _mesa_function_pool[32320]: TexCoordPointervINTEL (dynamic) */ + "iip\0" + "glTexCoordPointervINTEL\0" + "\0" + /* _mesa_function_pool[32349]: DeleteBuffersARB (will be remapped) */ + "ip\0" + "glDeleteBuffers\0" + "glDeleteBuffersARB\0" + "\0" + /* _mesa_function_pool[32388]: PixelTransformParameterfvEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterfvEXT\0" + "\0" + /* _mesa_function_pool[32424]: PrimitiveRestartNV (will be remapped) */ + "\0" + "glPrimitiveRestartNV\0" + "\0" + /* _mesa_function_pool[32447]: WindowPos4fvMESA (will be remapped) */ + "p\0" + "glWindowPos4fvMESA\0" + "\0" + /* _mesa_function_pool[32469]: GetPixelMapuiv (offset 272) */ + "ip\0" + "glGetPixelMapuiv\0" + "\0" + /* _mesa_function_pool[32490]: Rectf (offset 88) */ + "ffff\0" + "glRectf\0" + "\0" + /* _mesa_function_pool[32504]: VertexAttrib1sNV (will be remapped) */ + "ii\0" + "glVertexAttrib1sNV\0" + "\0" + /* _mesa_function_pool[32527]: Indexfv (offset 47) */ + "p\0" + "glIndexfv\0" + "\0" + /* _mesa_function_pool[32540]: ColorP3uiv (will be remapped) */ + "ip\0" + "glColorP3uiv\0" + "\0" + /* _mesa_function_pool[32557]: SecondaryColor3svEXT (will be remapped) */ + "p\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3svEXT\0" + "\0" + /* _mesa_function_pool[32603]: LoadTransposeMatrixfARB (will be remapped) */ + "p\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixfARB\0" + "\0" + /* _mesa_function_pool[32655]: GetPointerv (offset 329) */ + "ip\0" + "glGetPointerv\0" + "glGetPointervEXT\0" + "\0" + /* _mesa_function_pool[32690]: Tangent3bEXT (dynamic) */ + "iii\0" + "glTangent3bEXT\0" + "\0" + /* _mesa_function_pool[32710]: CombinerParameterfNV (will be remapped) */ + "if\0" + "glCombinerParameterfNV\0" + "\0" + /* _mesa_function_pool[32737]: IndexMask (offset 212) */ + "i\0" + "glIndexMask\0" + "\0" + /* _mesa_function_pool[32752]: BindProgramNV (will be remapped) */ + "ii\0" + "glBindProgramARB\0" + "glBindProgramNV\0" + "\0" + /* _mesa_function_pool[32789]: VertexAttrib4svARB (will be remapped) */ + "ip\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4svARB\0" + "\0" + /* _mesa_function_pool[32832]: GetFloatv (offset 262) */ + "ip\0" + "glGetFloatv\0" + "\0" + /* _mesa_function_pool[32848]: CreateDebugObjectMESA (dynamic) */ + "\0" + "glCreateDebugObjectMESA\0" + "\0" + /* _mesa_function_pool[32874]: GetShaderiv (will be remapped) */ + "iip\0" + "glGetShaderiv\0" + "\0" + /* _mesa_function_pool[32893]: ClientWaitSync (will be remapped) */ + "iii\0" + "glClientWaitSync\0" + "\0" + /* _mesa_function_pool[32915]: TexCoord4s (offset 124) */ + "iiii\0" + "glTexCoord4s\0" + "\0" + /* _mesa_function_pool[32934]: TexCoord3sv (offset 117) */ + "p\0" + "glTexCoord3sv\0" + "\0" + /* _mesa_function_pool[32951]: BindFragmentShaderATI (will be remapped) */ + "i\0" + "glBindFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[32978]: PopAttrib (offset 218) */ + "\0" + "glPopAttrib\0" + "\0" + /* _mesa_function_pool[32992]: Fogfv (offset 154) */ + "ip\0" + "glFogfv\0" + "\0" + /* _mesa_function_pool[33004]: UnmapBufferARB (will be remapped) */ + "i\0" + "glUnmapBuffer\0" + "glUnmapBufferARB\0" + "\0" + /* _mesa_function_pool[33038]: InitNames (offset 197) */ + "\0" + "glInitNames\0" + "\0" + /* _mesa_function_pool[33052]: Normal3sv (offset 61) */ + "p\0" + "glNormal3sv\0" + "\0" + /* _mesa_function_pool[33067]: Minmax (offset 368) */ + "iii\0" + "glMinmax\0" + "glMinmaxEXT\0" + "\0" + /* _mesa_function_pool[33093]: TexCoord4d (offset 118) */ + "dddd\0" + "glTexCoord4d\0" + "\0" + /* _mesa_function_pool[33112]: TexCoord4f (offset 120) */ + "ffff\0" + "glTexCoord4f\0" + "\0" + /* _mesa_function_pool[33131]: FogCoorddvEXT (will be remapped) */ + "p\0" + "glFogCoorddv\0" + "glFogCoorddvEXT\0" + "\0" + /* _mesa_function_pool[33163]: FinishTextureSUNX (dynamic) */ + "\0" + "glFinishTextureSUNX\0" + "\0" + /* _mesa_function_pool[33185]: GetFragmentLightfvSGIX (dynamic) */ + "iip\0" + "glGetFragmentLightfvSGIX\0" + "\0" + /* _mesa_function_pool[33215]: Binormal3fvEXT (dynamic) */ + "p\0" + "glBinormal3fvEXT\0" + "\0" + /* _mesa_function_pool[33235]: GetBooleanv (offset 258) */ + "ip\0" + "glGetBooleanv\0" + "\0" + /* _mesa_function_pool[33253]: ColorFragmentOp3ATI (will be remapped) */ + "iiiiiiiiiiiii\0" + "glColorFragmentOp3ATI\0" + "\0" + /* _mesa_function_pool[33290]: Hint (offset 158) */ + "ii\0" + "glHint\0" + "\0" + /* _mesa_function_pool[33301]: Color4dv (offset 28) */ + "p\0" + "glColor4dv\0" + "\0" + /* _mesa_function_pool[33315]: VertexAttrib2svARB (will be remapped) */ + "ip\0" + "glVertexAttrib2sv\0" + "glVertexAttrib2svARB\0" + "\0" + /* _mesa_function_pool[33358]: AreProgramsResidentNV (will be remapped) */ + "ipp\0" + "glAreProgramsResidentNV\0" + "\0" + /* _mesa_function_pool[33387]: WindowPos3svMESA (will be remapped) */ + "p\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glWindowPos3svMESA\0" + "\0" + /* _mesa_function_pool[33442]: CopyColorSubTable (offset 347) */ + "iiiii\0" + "glCopyColorSubTable\0" + "glCopyColorSubTableEXT\0" + "\0" + /* _mesa_function_pool[33492]: WeightdvARB (dynamic) */ + "ip\0" + "glWeightdvARB\0" + "\0" + /* _mesa_function_pool[33510]: DeleteRenderbuffersEXT (will be remapped) */ + "ip\0" + "glDeleteRenderbuffers\0" + "glDeleteRenderbuffersEXT\0" + "\0" + /* _mesa_function_pool[33561]: VertexAttrib4NubvARB (will be remapped) */ + "ip\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4NubvARB\0" + "\0" + /* _mesa_function_pool[33608]: VertexAttrib3dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib3dvNV\0" + "\0" + /* _mesa_function_pool[33632]: GetObjectParameterfvARB (will be remapped) */ + "iip\0" + "glGetObjectParameterfvARB\0" + "\0" + /* _mesa_function_pool[33663]: Vertex4iv (offset 147) */ + "p\0" + "glVertex4iv\0" + "\0" + /* _mesa_function_pool[33678]: GetProgramEnvParameterdvARB (will be remapped) */ + "iip\0" + "glGetProgramEnvParameterdvARB\0" + "\0" + /* _mesa_function_pool[33713]: TexCoord4dv (offset 119) */ + "p\0" + "glTexCoord4dv\0" + "\0" + /* _mesa_function_pool[33730]: LockArraysEXT (will be remapped) */ + "ii\0" + "glLockArraysEXT\0" + "\0" + /* _mesa_function_pool[33750]: Begin (offset 7) */ + "i\0" + "glBegin\0" + "\0" + /* _mesa_function_pool[33761]: LightModeli (offset 165) */ + "ii\0" + "glLightModeli\0" + "\0" + /* _mesa_function_pool[33779]: VertexAttribI4ivEXT (will be remapped) */ + "ip\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4iv\0" + "\0" + /* _mesa_function_pool[33824]: Rectfv (offset 89) */ + "pp\0" + "glRectfv\0" + "\0" + /* _mesa_function_pool[33837]: BlendEquationSeparateiARB (will be remapped) */ + "iii\0" + "glBlendEquationSeparateiARB\0" + "glBlendEquationSeparateIndexedAMD\0" + "\0" + /* _mesa_function_pool[33904]: LightModelf (offset 163) */ + "if\0" + "glLightModelf\0" + "\0" + /* _mesa_function_pool[33922]: GetTexParameterfv (offset 282) */ + "iip\0" + "glGetTexParameterfv\0" + "\0" + /* _mesa_function_pool[33947]: GetLightfv (offset 264) */ + "iip\0" + "glGetLightfv\0" + "\0" + /* _mesa_function_pool[33965]: PixelTransformParameterivEXT (dynamic) */ + "iip\0" + "glPixelTransformParameterivEXT\0" + "\0" + /* _mesa_function_pool[34001]: BinormalPointerEXT (dynamic) */ + "iip\0" + "glBinormalPointerEXT\0" + "\0" + /* _mesa_function_pool[34027]: VertexAttrib1dNV (will be remapped) */ + "id\0" + "glVertexAttrib1dNV\0" + "\0" + /* _mesa_function_pool[34050]: GetCombinerInputParameterivNV (will be remapped) */ + "iiiip\0" + "glGetCombinerInputParameterivNV\0" + "\0" + /* _mesa_function_pool[34089]: Disable (offset 214) */ + "i\0" + "glDisable\0" + "\0" + /* _mesa_function_pool[34102]: MultiTexCoord2fvARB (offset 387) */ + "ip\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2fvARB\0" + "\0" + /* _mesa_function_pool[34147]: GetRenderbufferParameterivEXT (will be remapped) */ + "iip\0" + "glGetRenderbufferParameteriv\0" + "glGetRenderbufferParameterivEXT\0" + "\0" + /* _mesa_function_pool[34213]: CombinerParameterivNV (will be remapped) */ + "ip\0" + "glCombinerParameterivNV\0" + "\0" + /* _mesa_function_pool[34241]: GenFragmentShadersATI (will be remapped) */ + "i\0" + "glGenFragmentShadersATI\0" + "\0" + /* _mesa_function_pool[34268]: DrawArrays (offset 310) */ + "iii\0" + "glDrawArrays\0" + "glDrawArraysEXT\0" + "\0" + /* _mesa_function_pool[34302]: WeightuivARB (dynamic) */ + "ip\0" + "glWeightuivARB\0" + "\0" + /* _mesa_function_pool[34321]: GetVertexAttribIivEXT (will be remapped) */ + "iip\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIiv\0" + "\0" + /* _mesa_function_pool[34371]: VertexAttrib2sARB (will be remapped) */ + "iii\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sARB\0" + "\0" + /* _mesa_function_pool[34413]: GetnTexImageARB (will be remapped) */ + "iiiiip\0" + "glGetnTexImageARB\0" + "\0" + /* _mesa_function_pool[34439]: ColorMask (offset 210) */ + "iiii\0" + "glColorMask\0" + "\0" + /* _mesa_function_pool[34457]: GenAsyncMarkersSGIX (dynamic) */ + "i\0" + "glGenAsyncMarkersSGIX\0" + "\0" + /* _mesa_function_pool[34482]: Tangent3svEXT (dynamic) */ + "p\0" + "glTangent3svEXT\0" + "\0" + /* _mesa_function_pool[34501]: GetListParameterivSGIX (dynamic) */ + "iip\0" + "glGetListParameterivSGIX\0" + "\0" + /* _mesa_function_pool[34531]: BindBufferARB (will be remapped) */ + "ii\0" + "glBindBuffer\0" + "glBindBufferARB\0" + "\0" + /* _mesa_function_pool[34564]: GetInfoLogARB (will be remapped) */ + "iipp\0" + "glGetInfoLogARB\0" + "\0" + /* _mesa_function_pool[34586]: RasterPos4iv (offset 83) */ + "p\0" + "glRasterPos4iv\0" + "\0" + /* _mesa_function_pool[34604]: Enable (offset 215) */ + "i\0" + "glEnable\0" + "\0" + /* _mesa_function_pool[34616]: LineStipple (offset 167) */ + "ii\0" + "glLineStipple\0" + "\0" + /* _mesa_function_pool[34634]: VertexAttribP2ui (will be remapped) */ + "iiii\0" + "glVertexAttribP2ui\0" + "\0" + /* _mesa_function_pool[34659]: VertexAttribs4svNV (will be remapped) */ + "iip\0" + "glVertexAttribs4svNV\0" + "\0" + /* _mesa_function_pool[34685]: EdgeFlagPointerListIBM (dynamic) */ + "ipi\0" + "glEdgeFlagPointerListIBM\0" + "\0" + /* _mesa_function_pool[34715]: UniformMatrix3x2fv (will be remapped) */ + "iiip\0" + "glUniformMatrix3x2fv\0" + "\0" + /* _mesa_function_pool[34742]: GetMinmaxParameterfv (offset 365) */ + "iip\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameterfvEXT\0" + "\0" + /* _mesa_function_pool[34796]: VertexAttrib1fvARB (will be remapped) */ + "ip\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1fvARB\0" + "\0" + /* _mesa_function_pool[34839]: GenBuffersARB (will be remapped) */ + "ip\0" + "glGenBuffers\0" + "glGenBuffersARB\0" + "\0" + /* _mesa_function_pool[34872]: VertexAttribs1svNV (will be remapped) */ + "iip\0" + "glVertexAttribs1svNV\0" + "\0" + /* _mesa_function_pool[34898]: Vertex3fv (offset 137) */ + "p\0" + "glVertex3fv\0" + "\0" + /* _mesa_function_pool[34913]: GetTexBumpParameterivATI (will be remapped) */ + "ip\0" + "glGetTexBumpParameterivATI\0" + "\0" + /* _mesa_function_pool[34944]: Binormal3bEXT (dynamic) */ + "iii\0" + "glBinormal3bEXT\0" + "\0" + /* _mesa_function_pool[34965]: FragmentMaterialivSGIX (dynamic) */ + "iip\0" + "glFragmentMaterialivSGIX\0" + "\0" + /* _mesa_function_pool[34995]: IsRenderbufferEXT (will be remapped) */ + "i\0" + "glIsRenderbuffer\0" + "glIsRenderbufferEXT\0" + "\0" + /* _mesa_function_pool[35035]: GenProgramsNV (will be remapped) */ + "ip\0" + "glGenProgramsARB\0" + "glGenProgramsNV\0" + "\0" + /* _mesa_function_pool[35072]: VertexAttrib4dvNV (will be remapped) */ + "ip\0" + "glVertexAttrib4dvNV\0" + "\0" + /* _mesa_function_pool[35096]: EndFragmentShaderATI (will be remapped) */ + "\0" + "glEndFragmentShaderATI\0" + "\0" + /* _mesa_function_pool[35121]: Binormal3iEXT (dynamic) */ + "iii\0" + "glBinormal3iEXT\0" + "\0" + /* _mesa_function_pool[35142]: WindowPos2fMESA (will be remapped) */ + "ff\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fMESA\0" + "\0" + ; + +/* these functions need to be remapped */ +static const struct gl_function_pool_remap MESA_remap_table_functions[] = { + { 1629, AttachShader_remap_index }, + { 10613, CreateProgram_remap_index }, + { 24486, CreateShader_remap_index }, + { 27060, DeleteProgram_remap_index }, + { 19799, DeleteShader_remap_index }, + { 24979, DetachShader_remap_index }, + { 19046, GetAttachedShaders_remap_index }, + { 5341, GetProgramInfoLog_remap_index }, + { 444, GetProgramiv_remap_index }, + { 7189, GetShaderInfoLog_remap_index }, + { 32874, GetShaderiv_remap_index }, + { 14162, IsProgram_remap_index }, + { 13063, IsShader_remap_index }, + { 10743, StencilFuncSeparate_remap_index }, + { 4371, StencilMaskSeparate_remap_index }, + { 8254, StencilOpSeparate_remap_index }, + { 23720, UniformMatrix2x3fv_remap_index }, + { 3098, UniformMatrix2x4fv_remap_index }, + { 34715, UniformMatrix3x2fv_remap_index }, + { 32174, UniformMatrix3x4fv_remap_index }, + { 17220, UniformMatrix4x2fv_remap_index }, + { 3589, UniformMatrix4x3fv_remap_index }, + { 5564, ClampColor_remap_index }, + { 19100, ClearBufferfi_remap_index }, + { 18516, ClearBufferfv_remap_index }, + { 31154, ClearBufferiv_remap_index }, + { 14367, ClearBufferuiv_remap_index }, + { 21222, GetStringi_remap_index }, + { 3000, TexBuffer_remap_index }, + { 977, FramebufferTexture_remap_index }, + { 28096, GetBufferParameteri64v_remap_index }, + { 10843, GetInteger64i_v_remap_index }, + { 24800, VertexAttribDivisor_remap_index }, + { 10631, LoadTransposeMatrixdARB_remap_index }, + { 32603, LoadTransposeMatrixfARB_remap_index }, + { 6249, MultTransposeMatrixdARB_remap_index }, + { 25166, MultTransposeMatrixfARB_remap_index }, + { 255, SampleCoverageARB_remap_index }, + { 6452, CompressedTexImage1DARB_remap_index }, + { 25694, CompressedTexImage2DARB_remap_index }, + { 4434, CompressedTexImage3DARB_remap_index }, + { 19388, CompressedTexSubImage1DARB_remap_index }, + { 2185, CompressedTexSubImage2DARB_remap_index }, + { 21644, CompressedTexSubImage3DARB_remap_index }, + { 30260, GetCompressedTexImageARB_remap_index }, + { 4181, DisableVertexAttribArrayARB_remap_index }, + { 31739, EnableVertexAttribArrayARB_remap_index }, + { 33678, GetProgramEnvParameterdvARB_remap_index }, + { 25046, GetProgramEnvParameterfvARB_remap_index }, + { 29125, GetProgramLocalParameterdvARB_remap_index }, + { 8730, GetProgramLocalParameterfvARB_remap_index }, + { 19564, GetProgramStringARB_remap_index }, + { 29320, GetProgramivARB_remap_index }, + { 21839, GetVertexAttribdvARB_remap_index }, + { 17028, GetVertexAttribfvARB_remap_index }, + { 10422, GetVertexAttribivARB_remap_index }, + { 20659, ProgramEnvParameter4dARB_remap_index }, + { 26810, ProgramEnvParameter4dvARB_remap_index }, + { 17814, ProgramEnvParameter4fARB_remap_index }, + { 9605, ProgramEnvParameter4fvARB_remap_index }, + { 4397, ProgramLocalParameter4dARB_remap_index }, + { 13872, ProgramLocalParameter4dvARB_remap_index }, + { 31175, ProgramLocalParameter4fARB_remap_index }, + { 27456, ProgramLocalParameter4fvARB_remap_index }, + { 30014, ProgramStringARB_remap_index }, + { 20953, VertexAttrib1dARB_remap_index }, + { 16629, VertexAttrib1dvARB_remap_index }, + { 4593, VertexAttrib1fARB_remap_index }, + { 34796, VertexAttrib1fvARB_remap_index }, + { 7780, VertexAttrib1sARB_remap_index }, + { 2380, VertexAttrib1svARB_remap_index }, + { 16042, VertexAttrib2dARB_remap_index }, + { 18537, VertexAttrib2dvARB_remap_index }, + { 1712, VertexAttrib2fARB_remap_index }, + { 18650, VertexAttrib2fvARB_remap_index }, + { 34371, VertexAttrib2sARB_remap_index }, + { 33315, VertexAttrib2svARB_remap_index }, + { 12047, VertexAttrib3dARB_remap_index }, + { 9272, VertexAttrib3dvARB_remap_index }, + { 1799, VertexAttrib3fARB_remap_index }, + { 24037, VertexAttrib3fvARB_remap_index }, + { 29861, VertexAttrib3sARB_remap_index }, + { 21581, VertexAttrib3svARB_remap_index }, + { 5384, VertexAttrib4NbvARB_remap_index }, + { 18923, VertexAttrib4NivARB_remap_index }, + { 23992, VertexAttrib4NsvARB_remap_index }, + { 24998, VertexAttrib4NubARB_remap_index }, + { 33561, VertexAttrib4NubvARB_remap_index }, + { 20310, VertexAttrib4NuivARB_remap_index }, + { 3419, VertexAttrib4NusvARB_remap_index }, + { 11636, VertexAttrib4bvARB_remap_index }, + { 28498, VertexAttrib4dARB_remap_index }, + { 22654, VertexAttrib4dvARB_remap_index }, + { 12201, VertexAttrib4fARB_remap_index }, + { 12605, VertexAttrib4fvARB_remap_index }, + { 10986, VertexAttrib4ivARB_remap_index }, + { 18330, VertexAttrib4sARB_remap_index }, + { 32789, VertexAttrib4svARB_remap_index }, + { 17619, VertexAttrib4ubvARB_remap_index }, + { 32063, VertexAttrib4uivARB_remap_index }, + { 21392, VertexAttrib4usvARB_remap_index }, + { 23515, VertexAttribPointerARB_remap_index }, + { 34531, BindBufferARB_remap_index }, + { 7487, BufferDataARB_remap_index }, + { 1550, BufferSubDataARB_remap_index }, + { 32349, DeleteBuffersARB_remap_index }, + { 34839, GenBuffersARB_remap_index }, + { 18693, GetBufferParameterivARB_remap_index }, + { 17766, GetBufferPointervARB_remap_index }, + { 1503, GetBufferSubDataARB_remap_index }, + { 32011, IsBufferARB_remap_index }, + { 27940, MapBufferARB_remap_index }, + { 33004, UnmapBufferARB_remap_index }, + { 351, BeginQueryARB_remap_index }, + { 21048, DeleteQueriesARB_remap_index }, + { 12924, EndQueryARB_remap_index }, + { 30739, GenQueriesARB_remap_index }, + { 2077, GetQueryObjectivARB_remap_index }, + { 18374, GetQueryObjectuivARB_remap_index }, + { 1856, GetQueryivARB_remap_index }, + { 21299, IsQueryARB_remap_index }, + { 8882, AttachObjectARB_remap_index }, + { 19761, CompileShaderARB_remap_index }, + { 3531, CreateProgramObjectARB_remap_index }, + { 7432, CreateShaderObjectARB_remap_index }, + { 15325, DeleteObjectARB_remap_index }, + { 25485, DetachObjectARB_remap_index }, + { 12669, GetActiveUniformARB_remap_index }, + { 10097, GetAttachedObjectsARB_remap_index }, + { 10404, GetHandleARB_remap_index }, + { 34564, GetInfoLogARB_remap_index }, + { 33632, GetObjectParameterfvARB_remap_index }, + { 28999, GetObjectParameterivARB_remap_index }, + { 30497, GetShaderSourceARB_remap_index }, + { 29721, GetUniformLocationARB_remap_index }, + { 25268, GetUniformfvARB_remap_index }, + { 13447, GetUniformivARB_remap_index }, + { 21437, LinkProgramARB_remap_index }, + { 21495, ShaderSourceARB_remap_index }, + { 8154, Uniform1fARB_remap_index }, + { 31401, Uniform1fvARB_remap_index }, + { 23463, Uniform1iARB_remap_index }, + { 22292, Uniform1ivARB_remap_index }, + { 2329, Uniform2fARB_remap_index }, + { 15161, Uniform2fvARB_remap_index }, + { 27827, Uniform2iARB_remap_index }, + { 2466, Uniform2ivARB_remap_index }, + { 19871, Uniform3fARB_remap_index }, + { 10127, Uniform3fvARB_remap_index }, + { 7043, Uniform3iARB_remap_index }, + { 17872, Uniform3ivARB_remap_index }, + { 20465, Uniform4fARB_remap_index }, + { 25132, Uniform4fvARB_remap_index }, + { 26419, Uniform4iARB_remap_index }, + { 21805, Uniform4ivARB_remap_index }, + { 8934, UniformMatrix2fvARB_remap_index }, + { 17, UniformMatrix3fvARB_remap_index }, + { 2902, UniformMatrix4fvARB_remap_index }, + { 26922, UseProgramObjectARB_remap_index }, + { 15730, ValidateProgramARB_remap_index }, + { 22697, BindAttribLocationARB_remap_index }, + { 5429, GetActiveAttribARB_remap_index }, + { 17553, GetAttribLocationARB_remap_index }, + { 31102, DrawBuffersARB_remap_index }, + { 30935, ClampColorARB_remap_index }, + { 18968, DrawArraysInstancedARB_remap_index }, + { 7104, DrawElementsInstancedARB_remap_index }, + { 13977, RenderbufferStorageMultisample_remap_index }, + { 14448, FramebufferTextureARB_remap_index }, + { 27358, FramebufferTextureFaceARB_remap_index }, + { 25634, ProgramParameteriARB_remap_index }, + { 6624, VertexAttribDivisorARB_remap_index }, + { 20513, FlushMappedBufferRange_remap_index }, + { 29436, MapBufferRange_remap_index }, + { 29343, TexBufferARB_remap_index }, + { 17358, BindVertexArray_remap_index }, + { 15534, GenVertexArrays_remap_index }, + { 31941, CopyBufferSubData_remap_index }, + { 32893, ClientWaitSync_remap_index }, + { 2821, DeleteSync_remap_index }, + { 7821, FenceSync_remap_index }, + { 16101, GetInteger64v_remap_index }, + { 24099, GetSynciv_remap_index }, + { 31041, IsSync_remap_index }, + { 10028, WaitSync_remap_index }, + { 4149, DrawElementsBaseVertex_remap_index }, + { 19616, DrawElementsInstancedBaseVertex_remap_index }, + { 32253, DrawRangeElementsBaseVertex_remap_index }, + { 27971, MultiDrawElementsBaseVertex_remap_index }, + { 33837, BlendEquationSeparateiARB_remap_index }, + { 18786, BlendEquationiARB_remap_index }, + { 13386, BlendFuncSeparateiARB_remap_index }, + { 10470, BlendFunciARB_remap_index }, + { 8796, BindSampler_remap_index }, + { 4572, DeleteSamplers_remap_index }, + { 20886, GenSamplers_remap_index }, + { 30973, GetSamplerParameterIiv_remap_index }, + { 20407, GetSamplerParameterIuiv_remap_index }, + { 5261, GetSamplerParameterfv_remap_index }, + { 27079, GetSamplerParameteriv_remap_index }, + { 15079, IsSampler_remap_index }, + { 17311, SamplerParameterIiv_remap_index }, + { 32292, SamplerParameterIuiv_remap_index }, + { 23772, SamplerParameterf_remap_index }, + { 17485, SamplerParameterfv_remap_index }, + { 23747, SamplerParameteri_remap_index }, + { 19162, SamplerParameteriv_remap_index }, + { 19969, ColorP3ui_remap_index }, + { 32540, ColorP3uiv_remap_index }, + { 22398, ColorP4ui_remap_index }, + { 4339, ColorP4uiv_remap_index }, + { 26621, MultiTexCoordP1ui_remap_index }, + { 13360, MultiTexCoordP1uiv_remap_index }, + { 1687, MultiTexCoordP2ui_remap_index }, + { 31713, MultiTexCoordP2uiv_remap_index }, + { 14691, MultiTexCoordP3ui_remap_index }, + { 11062, MultiTexCoordP3uiv_remap_index }, + { 23296, MultiTexCoordP4ui_remap_index }, + { 4011, MultiTexCoordP4uiv_remap_index }, + { 31384, NormalP3ui_remap_index }, + { 20145, NormalP3uiv_remap_index }, + { 26324, SecondaryColorP3ui_remap_index }, + { 20163, SecondaryColorP3uiv_remap_index }, + { 2802, TexCoordP1ui_remap_index }, + { 2569, TexCoordP1uiv_remap_index }, + { 15610, TexCoordP2ui_remap_index }, + { 23321, TexCoordP2uiv_remap_index }, + { 6331, TexCoordP3ui_remap_index }, + { 23700, TexCoordP3uiv_remap_index }, + { 1985, TexCoordP4ui_remap_index }, + { 5833, TexCoordP4uiv_remap_index }, + { 10513, VertexAttribP1ui_remap_index }, + { 14878, VertexAttribP1uiv_remap_index }, + { 34634, VertexAttribP2ui_remap_index }, + { 5625, VertexAttribP2uiv_remap_index }, + { 3484, VertexAttribP3ui_remap_index }, + { 20904, VertexAttribP3uiv_remap_index }, + { 14904, VertexAttribP4ui_remap_index }, + { 16886, VertexAttribP4uiv_remap_index }, + { 5367, VertexP2ui_remap_index }, + { 16456, VertexP2uiv_remap_index }, + { 2449, VertexP3ui_remap_index }, + { 17406, VertexP3uiv_remap_index }, + { 10056, VertexP4ui_remap_index }, + { 3466, VertexP4uiv_remap_index }, + { 5651, BindTransformFeedback_remap_index }, + { 3558, DeleteTransformFeedbacks_remap_index }, + { 7076, DrawTransformFeedback_remap_index }, + { 10264, GenTransformFeedbacks_remap_index }, + { 29904, IsTransformFeedback_remap_index }, + { 27551, PauseTransformFeedback_remap_index }, + { 6134, ResumeTransformFeedback_remap_index }, + { 23017, ClearDepthf_remap_index }, + { 7380, DepthRangef_remap_index }, + { 15346, GetShaderPrecisionFormat_remap_index }, + { 10683, ReleaseShaderCompiler_remap_index }, + { 11679, ShaderBinary_remap_index }, + { 1004, GetGraphicsResetStatusARB_remap_index }, + { 26199, GetnColorTableARB_remap_index }, + { 8565, GetnCompressedTexImageARB_remap_index }, + { 4288, GetnConvolutionFilterARB_remap_index }, + { 16672, GetnHistogramARB_remap_index }, + { 24958, GetnMapdvARB_remap_index }, + { 23494, GetnMapfvARB_remap_index }, + { 2308, GetnMapivARB_remap_index }, + { 18134, GetnMinmaxARB_remap_index }, + { 4886, GetnPixelMapfvARB_remap_index }, + { 20284, GetnPixelMapuivARB_remap_index }, + { 3211, GetnPixelMapusvARB_remap_index }, + { 1383, GetnPolygonStippleARB_remap_index }, + { 22482, GetnSeparableFilterARB_remap_index }, + { 34413, GetnTexImageARB_remap_index }, + { 19591, GetnUniformdvARB_remap_index }, + { 4958, GetnUniformfvARB_remap_index }, + { 10538, GetnUniformivARB_remap_index }, + { 23948, GetnUniformuivARB_remap_index }, + { 3125, ReadnPixelsARB_remap_index }, + { 6002, PolygonOffsetEXT_remap_index }, + { 24721, GetPixelTexGenParameterfvSGIS_remap_index }, + { 4836, GetPixelTexGenParameterivSGIS_remap_index }, + { 24454, PixelTexGenParameterfSGIS_remap_index }, + { 663, PixelTexGenParameterfvSGIS_remap_index }, + { 13485, PixelTexGenParameteriSGIS_remap_index }, + { 14590, PixelTexGenParameterivSGIS_remap_index }, + { 19287, SampleMaskSGIS_remap_index }, + { 21239, SamplePatternSGIS_remap_index }, + { 27900, ColorPointerEXT_remap_index }, + { 18580, EdgeFlagPointerEXT_remap_index }, + { 6697, IndexPointerEXT_remap_index }, + { 6777, NormalPointerEXT_remap_index }, + { 16740, TexCoordPointerEXT_remap_index }, + { 7610, VertexPointerEXT_remap_index }, + { 3925, PointParameterfEXT_remap_index }, + { 8461, PointParameterfvEXT_remap_index }, + { 33730, LockArraysEXT_remap_index }, + { 15794, UnlockArraysEXT_remap_index }, + { 1291, SecondaryColor3bEXT_remap_index }, + { 8654, SecondaryColor3bvEXT_remap_index }, + { 11189, SecondaryColor3dEXT_remap_index }, + { 27128, SecondaryColor3dvEXT_remap_index }, + { 29770, SecondaryColor3fEXT_remap_index }, + { 19324, SecondaryColor3fvEXT_remap_index }, + { 509, SecondaryColor3iEXT_remap_index }, + { 17076, SecondaryColor3ivEXT_remap_index }, + { 10771, SecondaryColor3sEXT_remap_index }, + { 32557, SecondaryColor3svEXT_remap_index }, + { 28835, SecondaryColor3ubEXT_remap_index }, + { 22588, SecondaryColor3ubvEXT_remap_index }, + { 13727, SecondaryColor3uiEXT_remap_index }, + { 24341, SecondaryColor3uivEXT_remap_index }, + { 27408, SecondaryColor3usEXT_remap_index }, + { 13800, SecondaryColor3usvEXT_remap_index }, + { 12548, SecondaryColorPointerEXT_remap_index }, + { 27222, MultiDrawArraysEXT_remap_index }, + { 22227, MultiDrawElementsEXT_remap_index }, + { 22438, FogCoordPointerEXT_remap_index }, + { 5009, FogCoorddEXT_remap_index }, + { 33131, FogCoorddvEXT_remap_index }, + { 5126, FogCoordfEXT_remap_index }, + { 28758, FogCoordfvEXT_remap_index }, + { 12648, PixelTexGenSGIX_remap_index }, + { 29363, BlendFuncSeparateEXT_remap_index }, + { 7522, FlushVertexArrayRangeNV_remap_index }, + { 5951, VertexArrayRangeNV_remap_index }, + { 29835, CombinerInputNV_remap_index }, + { 2251, CombinerOutputNV_remap_index }, + { 32710, CombinerParameterfNV_remap_index }, + { 5805, CombinerParameterfvNV_remap_index }, + { 23797, CombinerParameteriNV_remap_index }, + { 34213, CombinerParameterivNV_remap_index }, + { 7898, FinalCombinerInputNV_remap_index }, + { 1648, GetCombinerInputParameterfvNV_remap_index }, + { 34050, GetCombinerInputParameterivNV_remap_index }, + { 216, GetCombinerOutputParameterfvNV_remap_index }, + { 14551, GetCombinerOutputParameterivNV_remap_index }, + { 7284, GetFinalCombinerInputParameterfvNV_remap_index }, + { 26266, GetFinalCombinerInputParameterivNV_remap_index }, + { 13338, ResizeBuffersMESA_remap_index }, + { 11874, WindowPos2dMESA_remap_index }, + { 1084, WindowPos2dvMESA_remap_index }, + { 35142, WindowPos2fMESA_remap_index }, + { 8599, WindowPos2fvMESA_remap_index }, + { 19234, WindowPos2iMESA_remap_index }, + { 21712, WindowPos2ivMESA_remap_index }, + { 22326, WindowPos2sMESA_remap_index }, + { 6366, WindowPos2svMESA_remap_index }, + { 8390, WindowPos3dMESA_remap_index }, + { 14823, WindowPos3dvMESA_remap_index }, + { 555, WindowPos3fMESA_remap_index }, + { 15855, WindowPos3fvMESA_remap_index }, + { 25527, WindowPos3iMESA_remap_index }, + { 31886, WindowPos3ivMESA_remap_index }, + { 20032, WindowPos3sMESA_remap_index }, + { 33387, WindowPos3svMESA_remap_index }, + { 11825, WindowPos4dMESA_remap_index }, + { 18010, WindowPos4dvMESA_remap_index }, + { 14782, WindowPos4fMESA_remap_index }, + { 32447, WindowPos4fvMESA_remap_index }, + { 32039, WindowPos4iMESA_remap_index }, + { 13177, WindowPos4ivMESA_remap_index }, + { 20260, WindowPos4sMESA_remap_index }, + { 3509, WindowPos4svMESA_remap_index }, + { 28466, MultiModeDrawArraysIBM_remap_index }, + { 30610, MultiModeDrawElementsIBM_remap_index }, + { 12952, DeleteFencesNV_remap_index }, + { 29682, FinishFenceNV_remap_index }, + { 4073, GenFencesNV_remap_index }, + { 17990, GetFenceivNV_remap_index }, + { 8867, IsFenceNV_remap_index }, + { 14478, SetFenceNV_remap_index }, + { 4649, TestFenceNV_remap_index }, + { 33358, AreProgramsResidentNV_remap_index }, + { 32752, BindProgramNV_remap_index }, + { 27491, DeleteProgramsNV_remap_index }, + { 22806, ExecuteProgramNV_remap_index }, + { 35035, GenProgramsNV_remap_index }, + { 24826, GetProgramParameterdvNV_remap_index }, + { 11251, GetProgramParameterfvNV_remap_index }, + { 27874, GetProgramStringNV_remap_index }, + { 25904, GetProgramivNV_remap_index }, + { 25081, GetTrackMatrixivNV_remap_index }, + { 27668, GetVertexAttribPointervNV_remap_index }, + { 10866, GetVertexAttribdvNV_remap_index }, + { 9923, GetVertexAttribfvNV_remap_index }, + { 19537, GetVertexAttribivNV_remap_index }, + { 20543, IsProgramNV_remap_index }, + { 10006, LoadProgramNV_remap_index }, + { 29459, ProgramParameters4dvNV_remap_index }, + { 25834, ProgramParameters4fvNV_remap_index }, + { 22016, RequestResidentProgramsNV_remap_index }, + { 32231, TrackMatrixNV_remap_index }, + { 34027, VertexAttrib1dNV_remap_index }, + { 14389, VertexAttrib1dvNV_remap_index }, + { 30116, VertexAttrib1fNV_remap_index }, + { 2608, VertexAttrib1fvNV_remap_index }, + { 32504, VertexAttrib1sNV_remap_index }, + { 15928, VertexAttrib1svNV_remap_index }, + { 5317, VertexAttrib2dNV_remap_index }, + { 14282, VertexAttrib2dvNV_remap_index }, + { 21471, VertexAttrib2fNV_remap_index }, + { 13848, VertexAttrib2fvNV_remap_index }, + { 6578, VertexAttrib2sNV_remap_index }, + { 20086, VertexAttrib2svNV_remap_index }, + { 12022, VertexAttrib3dNV_remap_index }, + { 33608, VertexAttrib3dvNV_remap_index }, + { 11037, VertexAttrib3fNV_remap_index }, + { 26226, VertexAttrib3fvNV_remap_index }, + { 23570, VertexAttrib3sNV_remap_index }, + { 25108, VertexAttrib3svNV_remap_index }, + { 30584, VertexAttrib4dNV_remap_index }, + { 35072, VertexAttrib4dvNV_remap_index }, + { 5745, VertexAttrib4fNV_remap_index }, + { 10073, VertexAttrib4fvNV_remap_index }, + { 28350, VertexAttrib4sNV_remap_index }, + { 1461, VertexAttrib4svNV_remap_index }, + { 5492, VertexAttrib4ubNV_remap_index }, + { 817, VertexAttrib4ubvNV_remap_index }, + { 22986, VertexAttribPointerNV_remap_index }, + { 2423, VertexAttribs1dvNV_remap_index }, + { 27756, VertexAttribs1fvNV_remap_index }, + { 34872, VertexAttribs1svNV_remap_index }, + { 11088, VertexAttribs2dvNV_remap_index }, + { 26883, VertexAttribs2fvNV_remap_index }, + { 18606, VertexAttribs2svNV_remap_index }, + { 5853, VertexAttribs3dvNV_remap_index }, + { 2282, VertexAttribs3fvNV_remap_index }, + { 31608, VertexAttribs3svNV_remap_index }, + { 28440, VertexAttribs4dvNV_remap_index }, + { 5925, VertexAttribs4fvNV_remap_index }, + { 34659, VertexAttribs4svNV_remap_index }, + { 31339, VertexAttribs4ubvNV_remap_index }, + { 28542, GetTexBumpParameterfvATI_remap_index }, + { 34913, GetTexBumpParameterivATI_remap_index }, + { 19714, TexBumpParameterfvATI_remap_index }, + { 21887, TexBumpParameterivATI_remap_index }, + { 16492, AlphaFragmentOp1ATI_remap_index }, + { 27174, AlphaFragmentOp2ATI_remap_index }, + { 26142, AlphaFragmentOp3ATI_remap_index }, + { 31535, BeginFragmentShaderATI_remap_index }, + { 32951, BindFragmentShaderATI_remap_index }, + { 25237, ColorFragmentOp1ATI_remap_index }, + { 4764, ColorFragmentOp2ATI_remap_index }, + { 33253, ColorFragmentOp3ATI_remap_index }, + { 6091, DeleteFragmentShaderATI_remap_index }, + { 35096, EndFragmentShaderATI_remap_index }, + { 34241, GenFragmentShadersATI_remap_index }, + { 27037, PassTexCoordATI_remap_index }, + { 7590, SampleMapATI_remap_index }, + { 28653, SetFragmentShaderConstantATI_remap_index }, + { 402, PointParameteriNV_remap_index }, + { 15035, PointParameterivNV_remap_index }, + { 30423, ActiveStencilFaceEXT_remap_index }, + { 29099, BindVertexArrayAPPLE_remap_index }, + { 2949, DeleteVertexArraysAPPLE_remap_index }, + { 19073, GenVertexArraysAPPLE_remap_index }, + { 24891, IsVertexArrayAPPLE_remap_index }, + { 858, GetProgramNamedParameterdvNV_remap_index }, + { 3888, GetProgramNamedParameterfvNV_remap_index }, + { 28573, ProgramNamedParameter4dNV_remap_index }, + { 15409, ProgramNamedParameter4dvNV_remap_index }, + { 9539, ProgramNamedParameter4fNV_remap_index }, + { 12513, ProgramNamedParameter4fvNV_remap_index }, + { 17921, PrimitiveRestartIndexNV_remap_index }, + { 32424, PrimitiveRestartNV_remap_index }, + { 25813, DepthBoundsEXT_remap_index }, + { 1183, BlendEquationSeparateEXT_remap_index }, + { 15629, BindFramebufferEXT_remap_index }, + { 27267, BindRenderbufferEXT_remap_index }, + { 10320, CheckFramebufferStatusEXT_remap_index }, + { 24142, DeleteFramebuffersEXT_remap_index }, + { 33510, DeleteRenderbuffersEXT_remap_index }, + { 14306, FramebufferRenderbufferEXT_remap_index }, + { 14495, FramebufferTexture1DEXT_remap_index }, + { 12307, FramebufferTexture2DEXT_remap_index }, + { 11927, FramebufferTexture3DEXT_remap_index }, + { 24757, GenFramebuffersEXT_remap_index }, + { 18471, GenRenderbuffersEXT_remap_index }, + { 7326, GenerateMipmapEXT_remap_index }, + { 23079, GetFramebufferAttachmentParameterivEXT_remap_index }, + { 34147, GetRenderbufferParameterivEXT_remap_index }, + { 21767, IsFramebufferEXT_remap_index }, + { 34995, IsRenderbufferEXT_remap_index }, + { 8814, RenderbufferStorageEXT_remap_index }, + { 734, BlitFramebufferEXT_remap_index }, + { 15195, BufferParameteriAPPLE_remap_index }, + { 20575, FlushMappedBufferRangeAPPLE_remap_index }, + { 1931, BindFragDataLocationEXT_remap_index }, + { 25926, GetFragDataLocationEXT_remap_index }, + { 11366, GetUniformuivEXT_remap_index }, + { 34321, GetVertexAttribIivEXT_remap_index }, + { 29630, GetVertexAttribIuivEXT_remap_index }, + { 12785, Uniform1uiEXT_remap_index }, + { 29544, Uniform1uivEXT_remap_index }, + { 23666, Uniform2uiEXT_remap_index }, + { 4728, Uniform2uivEXT_remap_index }, + { 30863, Uniform3uiEXT_remap_index }, + { 15556, Uniform3uivEXT_remap_index }, + { 3812, Uniform4uiEXT_remap_index }, + { 9315, Uniform4uivEXT_remap_index }, + { 19452, VertexAttribI1iEXT_remap_index }, + { 5519, VertexAttribI1ivEXT_remap_index }, + { 2709, VertexAttribI1uiEXT_remap_index }, + { 13576, VertexAttribI1uivEXT_remap_index }, + { 81, VertexAttribI2iEXT_remap_index }, + { 25349, VertexAttribI2ivEXT_remap_index }, + { 5879, VertexAttribI2uiEXT_remap_index }, + { 5171, VertexAttribI2uivEXT_remap_index }, + { 28142, VertexAttribI3iEXT_remap_index }, + { 26576, VertexAttribI3ivEXT_remap_index }, + { 3666, VertexAttribI3uiEXT_remap_index }, + { 32127, VertexAttribI3uivEXT_remap_index }, + { 23375, VertexAttribI4bvEXT_remap_index }, + { 15488, VertexAttribI4iEXT_remap_index }, + { 33779, VertexAttribI4ivEXT_remap_index }, + { 14209, VertexAttribI4svEXT_remap_index }, + { 4241, VertexAttribI4ubvEXT_remap_index }, + { 17139, VertexAttribI4uiEXT_remap_index }, + { 6025, VertexAttribI4uivEXT_remap_index }, + { 12090, VertexAttribI4usvEXT_remap_index }, + { 19658, VertexAttribIPointerEXT_remap_index }, + { 3281, FramebufferTextureLayerEXT_remap_index }, + { 17511, ColorMaskIndexedEXT_remap_index }, + { 20110, DisableIndexedEXT_remap_index }, + { 28187, EnableIndexedEXT_remap_index }, + { 23034, GetBooleanIndexedvEXT_remap_index }, + { 11701, GetIntegerIndexedvEXT_remap_index }, + { 24218, IsEnabledIndexedEXT_remap_index }, + { 24118, ClearColorIiEXT_remap_index }, + { 3762, ClearColorIuiEXT_remap_index }, + { 10563, GetTexParameterIivEXT_remap_index }, + { 6526, GetTexParameterIuivEXT_remap_index }, + { 3237, TexParameterIivEXT_remap_index }, + { 28009, TexParameterIuivEXT_remap_index }, + { 5039, BeginConditionalRenderNV_remap_index }, + { 26987, EndConditionalRenderNV_remap_index }, + { 9950, BeginTransformFeedbackEXT_remap_index }, + { 20189, BindBufferBaseEXT_remap_index }, + { 20004, BindBufferOffsetEXT_remap_index }, + { 13002, BindBufferRangeEXT_remap_index }, + { 15110, EndTransformFeedbackEXT_remap_index }, + { 11564, GetTransformFeedbackVaryingEXT_remap_index }, + { 22072, TransformFeedbackVaryingsEXT_remap_index }, + { 31240, ProvokingVertexEXT_remap_index }, + { 11512, GetTexParameterPointervAPPLE_remap_index }, + { 5581, TextureRangeAPPLE_remap_index }, + { 12379, GetObjectParameterivAPPLE_remap_index }, + { 21194, ObjectPurgeableAPPLE_remap_index }, + { 6301, ObjectUnpurgeableAPPLE_remap_index }, + { 18293, ActiveProgramEXT_remap_index }, + { 18264, CreateShaderProgramEXT_remap_index }, + { 30208, UseShaderProgramEXT_remap_index }, + { 17464, TextureBarrierNV_remap_index }, + { 30449, StencilFuncSeparateATI_remap_index }, + { 6214, ProgramEnvParameters4fvEXT_remap_index }, + { 18158, ProgramLocalParameters4fvEXT_remap_index }, + { 14963, GetQueryObjecti64vEXT_remap_index }, + { 11114, GetQueryObjectui64vEXT_remap_index }, + { 25306, EGLImageTargetRenderbufferStorageOES_remap_index }, + { 12891, EGLImageTargetTexture2DOES_remap_index }, + { -1, -1 } +}; + +/* these functions are in the ABI, but have alternative names */ +static const struct gl_function_remap MESA_alt_functions[] = { + /* from GL_EXT_blend_color */ + { 2867, _gloffset_BlendColor }, + /* from GL_EXT_blend_minmax */ + { 11984, _gloffset_BlendEquation }, + /* from GL_EXT_color_subtable */ + { 18032, _gloffset_ColorSubTable }, + { 33442, _gloffset_CopyColorSubTable }, + /* from GL_EXT_convolution */ + { 296, _gloffset_ConvolutionFilter1D }, + { 2647, _gloffset_CopyConvolutionFilter1D }, + { 4508, _gloffset_GetConvolutionParameteriv }, + { 9163, _gloffset_ConvolutionFilter2D }, + { 9365, _gloffset_ConvolutionParameteriv }, + { 9825, _gloffset_ConvolutionParameterfv }, + { 21915, _gloffset_GetSeparableFilter }, + { 25581, _gloffset_SeparableFilter2D }, + { 26469, _gloffset_ConvolutionParameteri }, + { 26662, _gloffset_ConvolutionParameterf }, + { 28376, _gloffset_GetConvolutionParameterfv }, + { 29265, _gloffset_GetConvolutionFilter }, + { 31823, _gloffset_CopyConvolutionFilter2D }, + /* from GL_EXT_copy_texture */ + { 15988, _gloffset_CopyTexSubImage3D }, + { 17719, _gloffset_CopyTexImage2D }, + { 26052, _gloffset_CopyTexImage1D }, + { 28946, _gloffset_CopyTexSubImage2D }, + { 31435, _gloffset_CopyTexSubImage1D }, + /* from GL_EXT_draw_range_elements */ + { 10179, _gloffset_DrawRangeElements }, + /* from GL_EXT_histogram */ + { 895, _gloffset_Histogram }, + { 3848, _gloffset_ResetHistogram }, + { 10709, _gloffset_GetMinmax }, + { 16322, _gloffset_GetHistogramParameterfv }, + { 25977, _gloffset_GetMinmaxParameteriv }, + { 28266, _gloffset_ResetMinmax }, + { 29162, _gloffset_GetHistogramParameteriv }, + { 30383, _gloffset_GetHistogram }, + { 33067, _gloffset_Minmax }, + { 34742, _gloffset_GetMinmaxParameterfv }, + /* from GL_EXT_paletted_texture */ + { 9025, _gloffset_ColorTable }, + { 16168, _gloffset_GetColorTable }, + { 24504, _gloffset_GetColorTableParameterfv }, + { 26718, _gloffset_GetColorTableParameteriv }, + /* from GL_EXT_subtexture */ + { 7736, _gloffset_TexSubImage1D }, + { 11439, _gloffset_TexSubImage2D }, + /* from GL_EXT_texture3D */ + { 1890, _gloffset_TexImage3D }, + { 24273, _gloffset_TexSubImage3D }, + /* from GL_EXT_texture_object */ + { 3616, _gloffset_PrioritizeTextures }, + { 8185, _gloffset_AreTexturesResident }, + { 14413, _gloffset_GenTextures }, + { 16699, _gloffset_DeleteTextures }, + { 20856, _gloffset_IsTexture }, + { 31500, _gloffset_BindTexture }, + /* from GL_EXT_vertex_array */ + { 25753, _gloffset_ArrayElement }, + { 32655, _gloffset_GetPointerv }, + { 34268, _gloffset_DrawArrays }, + /* from GL_SGI_color_table */ + { 8303, _gloffset_ColorTableParameteriv }, + { 9025, _gloffset_ColorTable }, + { 16168, _gloffset_GetColorTable }, + { 16278, _gloffset_CopyColorTable }, + { 20717, _gloffset_ColorTableParameterfv }, + { 24504, _gloffset_GetColorTableParameterfv }, + { 26718, _gloffset_GetColorTableParameteriv }, + /* from GL_VERSION_1_3 */ + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4666, _gloffset_MultiTexCoord1fvARB }, + { 6802, _gloffset_MultiTexCoord3dARB }, + { 6847, _gloffset_MultiTexCoord2iARB }, + { 6971, _gloffset_MultiTexCoord2svARB }, + { 8981, _gloffset_MultiTexCoord2fARB }, + { 11144, _gloffset_MultiTexCoord3fvARB }, + { 11746, _gloffset_MultiTexCoord4sARB }, + { 12427, _gloffset_MultiTexCoord2dvARB }, + { 12834, _gloffset_MultiTexCoord1svARB }, + { 13199, _gloffset_MultiTexCoord3svARB }, + { 13260, _gloffset_MultiTexCoord4iARB }, + { 14117, _gloffset_MultiTexCoord3iARB }, + { 14992, _gloffset_MultiTexCoord1dARB }, + { 15224, _gloffset_MultiTexCoord3dvARB }, + { 16540, _gloffset_MultiTexCoord3ivARB }, + { 16585, _gloffset_MultiTexCoord2sARB }, + { 18089, _gloffset_MultiTexCoord4ivARB }, + { 20357, _gloffset_ClientActiveTextureARB }, + { 22762, _gloffset_MultiTexCoord2dARB }, + { 23199, _gloffset_MultiTexCoord4dvARB }, + { 23621, _gloffset_MultiTexCoord4fvARB }, + { 24645, _gloffset_MultiTexCoord3fARB }, + { 27312, _gloffset_MultiTexCoord4dARB }, + { 27578, _gloffset_MultiTexCoord1sARB }, + { 27782, _gloffset_MultiTexCoord1dvARB }, + { 28790, _gloffset_MultiTexCoord1ivARB }, + { 28883, _gloffset_MultiTexCoord2ivARB }, + { 29222, _gloffset_MultiTexCoord1iARB }, + { 30658, _gloffset_MultiTexCoord4svARB }, + { 31282, _gloffset_MultiTexCoord1fARB }, + { 31562, _gloffset_MultiTexCoord4fARB }, + { 34102, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; + +#endif /* need_MESA_remap_table */ + +#if defined(need_GL_3DFX_tbuffer) +static const struct gl_function_remap GL_3DFX_tbuffer_functions[] = { + { 9883, -1 }, /* TbufferMask3DFX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_AMD_draw_buffers_blend) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_AMD_draw_buffers_blend_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_flush_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_flush_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_object_purgeable) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_object_purgeable_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_texture_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_texture_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_APPLE_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_APPLE_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_ES2_compatibility) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_ES2_compatibility_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_color_buffer_float) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_color_buffer_float_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_copy_buffer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_copy_buffer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_buffers_blend) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_buffers_blend_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_elements_base_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_elements_base_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_geometry_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_geometry_shader4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_instanced_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_instanced_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_map_buffer_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_map_buffer_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_matrix_palette) +static const struct gl_function_remap GL_ARB_matrix_palette_functions[] = { + { 4125, -1 }, /* MatrixIndexusvARB */ + { 13938, -1 }, /* MatrixIndexuivARB */ + { 15379, -1 }, /* MatrixIndexPointerARB */ + { 21149, -1 }, /* CurrentPaletteMatrixARB */ + { 24389, -1 }, /* MatrixIndexubvARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_occlusion_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_occlusion_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_robustness) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_robustness_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sampler_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sampler_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_sync) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_sync_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_texture_compression) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_texture_compression_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transform_feedback2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transform_feedback2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_transpose_matrix) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_transpose_matrix_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_array_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_array_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_blend) +static const struct gl_function_remap GL_ARB_vertex_blend_functions[] = { + { 2589, -1 }, /* WeightubvARB */ + { 7214, -1 }, /* WeightivARB */ + { 11849, -1 }, /* WeightPointerARB */ + { 14673, -1 }, /* WeightfvARB */ + { 18632, -1 }, /* WeightbvARB */ + { 22379, -1 }, /* WeightusvARB */ + { 25507, -1 }, /* VertexBlendARB */ + { 31366, -1 }, /* WeightsvARB */ + { 33492, -1 }, /* WeightdvARB */ + { 34302, -1 }, /* WeightuivARB */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_buffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_buffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_vertex_type_2_10_10_10_rev) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_vertex_type_2_10_10_10_rev_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ARB_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ARB_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_draw_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_draw_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_envmap_bumpmap) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_envmap_bumpmap_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_fragment_shader) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_fragment_shader_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_ATI_separate_stencil) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_ATI_separate_stencil_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_color) +static const struct gl_function_remap GL_EXT_blend_color_functions[] = { + { 2867, _gloffset_BlendColor }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_equation_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_equation_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_blend_minmax) +static const struct gl_function_remap GL_EXT_blend_minmax_functions[] = { + { 11984, _gloffset_BlendEquation }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_color_subtable) +static const struct gl_function_remap GL_EXT_color_subtable_functions[] = { + { 18032, _gloffset_ColorSubTable }, + { 33442, _gloffset_CopyColorSubTable }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_compiled_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_compiled_vertex_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_convolution) +static const struct gl_function_remap GL_EXT_convolution_functions[] = { + { 296, _gloffset_ConvolutionFilter1D }, + { 2647, _gloffset_CopyConvolutionFilter1D }, + { 4508, _gloffset_GetConvolutionParameteriv }, + { 9163, _gloffset_ConvolutionFilter2D }, + { 9365, _gloffset_ConvolutionParameteriv }, + { 9825, _gloffset_ConvolutionParameterfv }, + { 21915, _gloffset_GetSeparableFilter }, + { 25581, _gloffset_SeparableFilter2D }, + { 26469, _gloffset_ConvolutionParameteri }, + { 26662, _gloffset_ConvolutionParameterf }, + { 28376, _gloffset_GetConvolutionParameterfv }, + { 29265, _gloffset_GetConvolutionFilter }, + { 31823, _gloffset_CopyConvolutionFilter2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_coordinate_frame) +static const struct gl_function_remap GL_EXT_coordinate_frame_functions[] = { + { 11283, -1 }, /* TangentPointerEXT */ + { 13318, -1 }, /* Binormal3ivEXT */ + { 14070, -1 }, /* Tangent3sEXT */ + { 15444, -1 }, /* Tangent3fvEXT */ + { 19742, -1 }, /* Tangent3ivEXT */ + { 19985, -1 }, /* Tangent3dvEXT */ + { 20803, -1 }, /* Binormal3bvEXT */ + { 21968, -1 }, /* Binormal3dEXT */ + { 24321, -1 }, /* Tangent3fEXT */ + { 26541, -1 }, /* Binormal3sEXT */ + { 27108, -1 }, /* Tangent3dEXT */ + { 28055, -1 }, /* Binormal3svEXT */ + { 28688, -1 }, /* Binormal3fEXT */ + { 29596, -1 }, /* Binormal3dvEXT */ + { 30915, -1 }, /* Tangent3iEXT */ + { 32108, -1 }, /* Tangent3bvEXT */ + { 32690, -1 }, /* Tangent3bEXT */ + { 33215, -1 }, /* Binormal3fvEXT */ + { 34001, -1 }, /* BinormalPointerEXT */ + { 34482, -1 }, /* Tangent3svEXT */ + { 34944, -1 }, /* Binormal3bEXT */ + { 35121, -1 }, /* Binormal3iEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_copy_texture) +static const struct gl_function_remap GL_EXT_copy_texture_functions[] = { + { 15988, _gloffset_CopyTexSubImage3D }, + { 17719, _gloffset_CopyTexImage2D }, + { 26052, _gloffset_CopyTexImage1D }, + { 28946, _gloffset_CopyTexSubImage2D }, + { 31435, _gloffset_CopyTexSubImage1D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_cull_vertex) +static const struct gl_function_remap GL_EXT_cull_vertex_functions[] = { + { 9514, -1 }, /* CullParameterdvEXT */ + { 12472, -1 }, /* CullParameterfvEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_depth_bounds_test) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_depth_bounds_test_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_buffers2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_buffers2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_instanced) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_draw_instanced_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_draw_range_elements) +static const struct gl_function_remap GL_EXT_draw_range_elements_functions[] = { + { 10179, _gloffset_DrawRangeElements }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_fog_coord) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_fog_coord_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_blit) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_blit_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_framebuffer_object) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_framebuffer_object_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_program_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_program_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_gpu_shader4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_gpu_shader4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_histogram) +static const struct gl_function_remap GL_EXT_histogram_functions[] = { + { 895, _gloffset_Histogram }, + { 3848, _gloffset_ResetHistogram }, + { 10709, _gloffset_GetMinmax }, + { 16322, _gloffset_GetHistogramParameterfv }, + { 25977, _gloffset_GetMinmaxParameteriv }, + { 28266, _gloffset_ResetMinmax }, + { 29162, _gloffset_GetHistogramParameteriv }, + { 30383, _gloffset_GetHistogram }, + { 33067, _gloffset_Minmax }, + { 34742, _gloffset_GetMinmaxParameterfv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_func) +static const struct gl_function_remap GL_EXT_index_func_functions[] = { + { 12258, -1 }, /* IndexFuncEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_index_material) +static const struct gl_function_remap GL_EXT_index_material_functions[] = { + { 22517, -1 }, /* IndexMaterialEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_light_texture) +static const struct gl_function_remap GL_EXT_light_texture_functions[] = { + { 28075, -1 }, /* ApplyTextureEXT */ + { 28220, -1 }, /* TextureMaterialEXT */ + { 28245, -1 }, /* TextureLightEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multi_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multi_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_paletted_texture) +static const struct gl_function_remap GL_EXT_paletted_texture_functions[] = { + { 9025, _gloffset_ColorTable }, + { 16168, _gloffset_GetColorTable }, + { 24504, _gloffset_GetColorTableParameterfv }, + { 26718, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_pixel_transform) +static const struct gl_function_remap GL_EXT_pixel_transform_functions[] = { + { 23164, -1 }, /* PixelTransformParameterfEXT */ + { 23244, -1 }, /* PixelTransformParameteriEXT */ + { 32388, -1 }, /* PixelTransformParameterfvEXT */ + { 33965, -1 }, /* PixelTransformParameterivEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_polygon_offset) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_polygon_offset_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_provoking_vertex) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_provoking_vertex_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_secondary_color) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_secondary_color_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_separate_shader_objects) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_separate_shader_objects_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_stencil_two_side) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_stencil_two_side_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_subtexture) +static const struct gl_function_remap GL_EXT_subtexture_functions[] = { + { 7736, _gloffset_TexSubImage1D }, + { 11439, _gloffset_TexSubImage2D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture3D) +static const struct gl_function_remap GL_EXT_texture3D_functions[] = { + { 1890, _gloffset_TexImage3D }, + { 24273, _gloffset_TexSubImage3D }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_array_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_integer) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_texture_integer_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_object) +static const struct gl_function_remap GL_EXT_texture_object_functions[] = { + { 3616, _gloffset_PrioritizeTextures }, + { 8185, _gloffset_AreTexturesResident }, + { 14413, _gloffset_GenTextures }, + { 16699, _gloffset_DeleteTextures }, + { 20856, _gloffset_IsTexture }, + { 31500, _gloffset_BindTexture }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_texture_perturb_normal) +static const struct gl_function_remap GL_EXT_texture_perturb_normal_functions[] = { + { 14623, -1 }, /* TextureNormalEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_timer_query) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_timer_query_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_transform_feedback) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_transform_feedback_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_array) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_EXT_vertex_array_functions[] = { + { 25753, _gloffset_ArrayElement }, + { 32655, _gloffset_GetPointerv }, + { 34268, _gloffset_DrawArrays }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_EXT_vertex_weighting) +static const struct gl_function_remap GL_EXT_vertex_weighting_functions[] = { + { 20930, -1 }, /* VertexWeightfvEXT */ + { 28631, -1 }, /* VertexWeightfEXT */ + { 30352, -1 }, /* VertexWeightPointerEXT */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_HP_image_transform) +static const struct gl_function_remap GL_HP_image_transform_functions[] = { + { 2500, -1 }, /* GetImageTransformParameterfvHP */ + { 4091, -1 }, /* ImageTransformParameterfHP */ + { 10951, -1 }, /* ImageTransformParameterfvHP */ + { 12719, -1 }, /* ImageTransformParameteriHP */ + { 13089, -1 }, /* GetImageTransformParameterivHP */ + { 20994, -1 }, /* ImageTransformParameterivHP */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_multimode_draw_arrays) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_IBM_multimode_draw_arrays_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_IBM_vertex_array_lists) +static const struct gl_function_remap GL_IBM_vertex_array_lists_functions[] = { + { 4798, -1 }, /* SecondaryColorPointerListIBM */ + { 6668, -1 }, /* NormalPointerListIBM */ + { 8359, -1 }, /* FogCoordPointerListIBM */ + { 8700, -1 }, /* VertexPointerListIBM */ + { 12973, -1 }, /* ColorPointerListIBM */ + { 14177, -1 }, /* TexCoordPointerListIBM */ + { 14645, -1 }, /* IndexPointerListIBM */ + { 34685, -1 }, /* EdgeFlagPointerListIBM */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_INGR_blend_func_separate) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_INGR_blend_func_separate_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_INTEL_parallel_arrays) +static const struct gl_function_remap GL_INTEL_parallel_arrays_functions[] = { + { 13517, -1 }, /* VertexPointervINTEL */ + { 16415, -1 }, /* ColorPointervINTEL */ + { 31797, -1 }, /* NormalPointervINTEL */ + { 32320, -1 }, /* TexCoordPointervINTEL */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_resize_buffers) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_resize_buffers_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_shader_debug) +static const struct gl_function_remap GL_MESA_shader_debug_functions[] = { + { 1754, -1 }, /* GetDebugLogLengthMESA */ + { 3787, -1 }, /* ClearDebugLogMESA */ + { 4983, -1 }, /* GetDebugLogMESA */ + { 32848, -1 }, /* CreateDebugObjectMESA */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_MESA_window_pos) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_MESA_window_pos_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_condtitional_render) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_condtitional_render_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_evaluators) +static const struct gl_function_remap GL_NV_evaluators_functions[] = { + { 7398, -1 }, /* GetMapAttribParameterivNV */ + { 9131, -1 }, /* MapControlPointsNV */ + { 9230, -1 }, /* MapParameterfvNV */ + { 11422, -1 }, /* EvalMapsNV */ + { 18230, -1 }, /* GetMapAttribParameterfvNV */ + { 18447, -1 }, /* MapParameterivNV */ + { 26392, -1 }, /* GetMapParameterivNV */ + { 26960, -1 }, /* GetMapParameterfvNV */ + { 31069, -1 }, /* GetMapControlPointsNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fence) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fence_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_fragment_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_fragment_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_point_sprite) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_point_sprite_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_primitive_restart) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_primitive_restart_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_register_combiners_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_register_combiners2) +static const struct gl_function_remap GL_NV_register_combiners2_functions[] = { + { 16852, -1 }, /* CombinerStageParameterfvNV */ + { 17274, -1 }, /* GetCombinerStageParameterfvNV */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_texture_barrier) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_texture_barrier_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_array_range) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_array_range_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_NV_vertex_program) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_NV_vertex_program_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_OES_EGL_image) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_OES_EGL_image_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_PGI_misc_hints) +static const struct gl_function_remap GL_PGI_misc_hints_functions[] = { + { 9351, -1 }, /* HintPGI */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_detail_texture) +static const struct gl_function_remap GL_SGIS_detail_texture_functions[] = { + { 17247, -1 }, /* GetDetailTexFuncSGIS */ + { 17664, -1 }, /* DetailTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_fog_function) +static const struct gl_function_remap GL_SGIS_fog_function_functions[] = { + { 28928, -1 }, /* FogFuncSGIS */ + { 29701, -1 }, /* GetFogFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_multisample) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_multisample_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_point_parameters) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIS_point_parameters_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_sharpen_texture) +static const struct gl_function_remap GL_SGIS_sharpen_texture_functions[] = { + { 7459, -1 }, /* GetSharpenTexFuncSGIS */ + { 23595, -1 }, /* SharpenTexFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture4D) +static const struct gl_function_remap GL_SGIS_texture4D_functions[] = { + { 1034, -1 }, /* TexImage4DSGIS */ + { 16768, -1 }, /* TexSubImage4DSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_color_mask) +static const struct gl_function_remap GL_SGIS_texture_color_mask_functions[] = { + { 16121, -1 }, /* TextureColorMaskSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIS_texture_filter4) +static const struct gl_function_remap GL_SGIS_texture_filter4_functions[] = { + { 7636, -1 }, /* GetTexFilterFuncSGIS */ + { 17438, -1 }, /* TexFilterFuncSGIS */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_async) +static const struct gl_function_remap GL_SGIX_async_functions[] = { + { 3713, -1 }, /* AsyncMarkerSGIX */ + { 4937, -1 }, /* FinishAsyncSGIX */ + { 6072, -1 }, /* PollAsyncSGIX */ + { 23824, -1 }, /* DeleteAsyncMarkersSGIX */ + { 23879, -1 }, /* IsAsyncMarkerSGIX */ + { 34457, -1 }, /* GenAsyncMarkersSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_flush_raster) +static const struct gl_function_remap GL_SGIX_flush_raster_functions[] = { + { 8013, -1 }, /* FlushRasterSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_fragment_lighting) +static const struct gl_function_remap GL_SGIX_fragment_lighting_functions[] = { + { 2837, -1 }, /* FragmentMaterialfvSGIX */ + { 5976, -1 }, /* FragmentLightiSGIX */ + { 8767, -1 }, /* FragmentMaterialfSGIX */ + { 8904, -1 }, /* GetFragmentLightivSGIX */ + { 9777, -1 }, /* FragmentLightModeliSGIX */ + { 11485, -1 }, /* FragmentLightivSGIX */ + { 11792, -1 }, /* GetFragmentMaterialivSGIX */ + { 17187, -1 }, /* GetFragmentMaterialfvSGIX */ + { 20773, -1 }, /* FragmentLightModelfSGIX */ + { 21117, -1 }, /* FragmentColorMaterialSGIX */ + { 21534, -1 }, /* FragmentMaterialiSGIX */ + { 22845, -1 }, /* LightEnviSGIX */ + { 24596, -1 }, /* FragmentLightModelfvSGIX */ + { 24931, -1 }, /* FragmentLightfvSGIX */ + { 30085, -1 }, /* FragmentLightModelivSGIX */ + { 30234, -1 }, /* FragmentLightfSGIX */ + { 33185, -1 }, /* GetFragmentLightfvSGIX */ + { 34965, -1 }, /* FragmentMaterialivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_framezoom) +static const struct gl_function_remap GL_SGIX_framezoom_functions[] = { + { 23902, -1 }, /* FrameZoomSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_igloo_interface) +static const struct gl_function_remap GL_SGIX_igloo_interface_functions[] = { + { 30542, -1 }, /* IglooInterfaceSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_instruments) +static const struct gl_function_remap GL_SGIX_instruments_functions[] = { + { 3017, -1 }, /* ReadInstrumentsSGIX */ + { 7232, -1 }, /* PollInstrumentsSGIX */ + { 11343, -1 }, /* GetInstrumentsSGIX */ + { 13775, -1 }, /* StartInstrumentsSGIX */ + { 16912, -1 }, /* StopInstrumentsSGIX */ + { 18895, -1 }, /* InstrumentsBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_list_priority) +static const struct gl_function_remap GL_SGIX_list_priority_functions[] = { + { 1265, -1 }, /* ListParameterfSGIX */ + { 3372, -1 }, /* GetListParameterfvSGIX */ + { 18760, -1 }, /* ListParameteriSGIX */ + { 19919, -1 }, /* ListParameterfvSGIX */ + { 22200, -1 }, /* ListParameterivSGIX */ + { 34501, -1 }, /* GetListParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_pixel_texture) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_SGIX_pixel_texture_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_polynomial_ffd) +static const struct gl_function_remap GL_SGIX_polynomial_ffd_functions[] = { + { 3059, -1 }, /* DeformationMap3dSGIX */ + { 4037, -1 }, /* LoadIdentityDeformationMapSGIX */ + { 17012, -1 }, /* DeformSGIX */ + { 25865, -1 }, /* DeformationMap3fSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_reference_plane) +static const struct gl_function_remap GL_SGIX_reference_plane_functions[] = { + { 15672, -1 }, /* ReferencePlaneSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_sprite) +static const struct gl_function_remap GL_SGIX_sprite_functions[] = { + { 10292, -1 }, /* SpriteParameterfvSGIX */ + { 21989, -1 }, /* SpriteParameteriSGIX */ + { 28300, -1 }, /* SpriteParameterfSGIX */ + { 31212, -1 }, /* SpriteParameterivSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGIX_tag_sample_buffer) +static const struct gl_function_remap GL_SGIX_tag_sample_buffer_functions[] = { + { 22048, -1 }, /* TagSampleBufferSGIX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SGI_color_table) +static const struct gl_function_remap GL_SGI_color_table_functions[] = { + { 8303, _gloffset_ColorTableParameteriv }, + { 9025, _gloffset_ColorTable }, + { 16168, _gloffset_GetColorTable }, + { 16278, _gloffset_CopyColorTable }, + { 20717, _gloffset_ColorTableParameterfv }, + { 24504, _gloffset_GetColorTableParameterfv }, + { 26718, _gloffset_GetColorTableParameteriv }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUNX_constant_data) +static const struct gl_function_remap GL_SUNX_constant_data_functions[] = { + { 33163, -1 }, /* FinishTextureSUNX */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_global_alpha) +static const struct gl_function_remap GL_SUN_global_alpha_functions[] = { + { 3734, -1 }, /* GlobalAlphaFactorubSUN */ + { 5290, -1 }, /* GlobalAlphaFactoriSUN */ + { 7257, -1 }, /* GlobalAlphaFactordSUN */ + { 10376, -1 }, /* GlobalAlphaFactoruiSUN */ + { 10908, -1 }, /* GlobalAlphaFactorbSUN */ + { 14090, -1 }, /* GlobalAlphaFactorfSUN */ + { 14254, -1 }, /* GlobalAlphaFactorusSUN */ + { 24191, -1 }, /* GlobalAlphaFactorsSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_mesh_array) +static const struct gl_function_remap GL_SUN_mesh_array_functions[] = { + { 31003, -1 }, /* DrawMeshArraysSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_triangle_list) +static const struct gl_function_remap GL_SUN_triangle_list_functions[] = { + { 4911, -1 }, /* ReplacementCodeubSUN */ + { 7016, -1 }, /* ReplacementCodeubvSUN */ + { 20438, -1 }, /* ReplacementCodeusvSUN */ + { 20626, -1 }, /* ReplacementCodePointerSUN */ + { 22909, -1 }, /* ReplacementCodeuiSUN */ + { 23853, -1 }, /* ReplacementCodeusSUN */ + { 31686, -1 }, /* ReplacementCodeuivSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_SUN_vertex) +static const struct gl_function_remap GL_SUN_vertex_functions[] = { + { 1139, -1 }, /* ReplacementCodeuiColor3fVertex3fvSUN */ + { 1337, -1 }, /* TexCoord4fColor4fNormal3fVertex4fvSUN */ + { 1591, -1 }, /* TexCoord2fColor4ubVertex3fvSUN */ + { 2004, -1 }, /* ReplacementCodeuiVertex3fvSUN */ + { 2138, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fvSUN */ + { 2754, -1 }, /* ReplacementCodeuiNormal3fVertex3fSUN */ + { 3152, -1 }, /* Color4ubVertex3fvSUN */ + { 5095, -1 }, /* Color4ubVertex3fSUN */ + { 5218, -1 }, /* TexCoord2fVertex3fSUN */ + { 5679, -1 }, /* TexCoord2fColor4fNormal3fVertex3fSUN */ + { 6176, -1 }, /* TexCoord2fNormal3fVertex3fvSUN */ + { 6911, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN */ + { 7691, -1 }, /* ReplacementCodeuiColor4ubVertex3fvSUN */ + { 8050, -1 }, /* ReplacementCodeuiTexCoord2fVertex3fSUN */ + { 9576, -1 }, /* Color3fVertex3fSUN */ + { 10817, -1 }, /* Color3fVertex3fvSUN */ + { 11308, -1 }, /* Color4fNormal3fVertex3fvSUN */ + { 12137, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN */ + { 13638, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fvSUN */ + { 15269, -1 }, /* ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN */ + { 15814, -1 }, /* TexCoord2fColor3fVertex3fSUN */ + { 16937, -1 }, /* TexCoord4fColor4fNormal3fVertex4fSUN */ + { 17379, -1 }, /* Color4ubVertex2fvSUN */ + { 17689, -1 }, /* Normal3fVertex3fSUN */ + { 18836, -1 }, /* ReplacementCodeuiColor4fNormal3fVertex3fSUN */ + { 19188, -1 }, /* TexCoord2fColor4fNormal3fVertex3fvSUN */ + { 19495, -1 }, /* TexCoord2fNormal3fVertex3fSUN */ + { 20231, -1 }, /* TexCoord2fVertex3fvSUN */ + { 21087, -1 }, /* Color4ubVertex2fSUN */ + { 21325, -1 }, /* ReplacementCodeuiColor4ubVertex3fSUN */ + { 23420, -1 }, /* TexCoord2fColor4ubVertex3fSUN */ + { 23921, -1 }, /* Normal3fVertex3fvSUN */ + { 24413, -1 }, /* Color4fNormal3fVertex3fSUN */ + { 25414, -1 }, /* ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN */ + { 27621, -1 }, /* ReplacementCodeuiColor3fVertex3fSUN */ + { 29044, -1 }, /* TexCoord4fVertex4fSUN */ + { 29490, -1 }, /* TexCoord2fColor3fVertex3fvSUN */ + { 29929, -1 }, /* ReplacementCodeuiNormal3fVertex3fvSUN */ + { 30056, -1 }, /* TexCoord4fVertex4fvSUN */ + { 30790, -1 }, /* ReplacementCodeuiVertex3fSUN */ + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_3_functions[] = { + { 464, _gloffset_MultiTexCoord3sARB }, + { 696, _gloffset_ActiveTextureARB }, + { 4666, _gloffset_MultiTexCoord1fvARB }, + { 6802, _gloffset_MultiTexCoord3dARB }, + { 6847, _gloffset_MultiTexCoord2iARB }, + { 6971, _gloffset_MultiTexCoord2svARB }, + { 8981, _gloffset_MultiTexCoord2fARB }, + { 11144, _gloffset_MultiTexCoord3fvARB }, + { 11746, _gloffset_MultiTexCoord4sARB }, + { 12427, _gloffset_MultiTexCoord2dvARB }, + { 12834, _gloffset_MultiTexCoord1svARB }, + { 13199, _gloffset_MultiTexCoord3svARB }, + { 13260, _gloffset_MultiTexCoord4iARB }, + { 14117, _gloffset_MultiTexCoord3iARB }, + { 14992, _gloffset_MultiTexCoord1dARB }, + { 15224, _gloffset_MultiTexCoord3dvARB }, + { 16540, _gloffset_MultiTexCoord3ivARB }, + { 16585, _gloffset_MultiTexCoord2sARB }, + { 18089, _gloffset_MultiTexCoord4ivARB }, + { 20357, _gloffset_ClientActiveTextureARB }, + { 22762, _gloffset_MultiTexCoord2dARB }, + { 23199, _gloffset_MultiTexCoord4dvARB }, + { 23621, _gloffset_MultiTexCoord4fvARB }, + { 24645, _gloffset_MultiTexCoord3fARB }, + { 27312, _gloffset_MultiTexCoord4dARB }, + { 27578, _gloffset_MultiTexCoord1sARB }, + { 27782, _gloffset_MultiTexCoord1dvARB }, + { 28790, _gloffset_MultiTexCoord1ivARB }, + { 28883, _gloffset_MultiTexCoord2ivARB }, + { 29222, _gloffset_MultiTexCoord1iARB }, + { 30658, _gloffset_MultiTexCoord4svARB }, + { 31282, _gloffset_MultiTexCoord1fARB }, + { 31562, _gloffset_MultiTexCoord4fARB }, + { 34102, _gloffset_MultiTexCoord2fvARB }, + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_4) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_4_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_1_5) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_1_5_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_2_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_2_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_0) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_0_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_1) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_1_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_2) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_2_functions[] = { + { -1, -1 } +}; +#endif + +#if defined(need_GL_VERSION_3_3) +/* functions defined in MESA_remap_table_functions are excluded */ +static const struct gl_function_remap GL_VERSION_3_3_functions[] = { + { -1, -1 } +}; +#endif + diff --git a/mesalib/src/mesa/main/renderbuffer.c b/mesalib/src/mesa/main/renderbuffer.c index 08bb23cb3..70011e6b2 100644 --- a/mesalib/src/mesa/main/renderbuffer.c +++ b/mesalib/src/mesa/main/renderbuffer.c @@ -1,2568 +1,2568 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Functions for allocating/managing renderbuffers. - * Also, routines for reading/writing software-based renderbuffer data as - * ubytes, ushorts, uints, etc. - * - * The 'alpha8' renderbuffer is interesting. It's used to add a software-based - * alpha channel to RGB renderbuffers. This is done by wrapping the RGB - * renderbuffer with the alpha renderbuffer. We can do this because of the - * OO-nature of renderbuffers. - * - * Down the road we'll use this for run-time support of 8, 16 and 32-bit - * color channels. For example, Mesa may use 32-bit/float color channels - * internally (swrast) and use wrapper renderbuffers to convert 32-bit - * values down to 16 or 8-bit values for whatever kind of framebuffer we have. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "fbobject.h" -#include "formats.h" -#include "mtypes.h" -#include "renderbuffer.h" - - -/* - * Routines for get/put values in common buffer formats follow. - */ - -/* Returns a bytes per pixel of the DataType in the get/put span - * functions for at least a subset of the available combinations a - * renderbuffer can have. - * - * It would be nice to see gl_renderbuffer start talking about a - * gl_format instead of a GLenum DataType. - */ -static int -get_datatype_bytes(struct gl_renderbuffer *rb) -{ - int component_size; - - switch (rb->DataType) { - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - component_size = 8; - break; - case GL_FLOAT: - case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT_24_8_EXT: - component_size = 4; - break; - case GL_UNSIGNED_SHORT: - component_size = 2; - break; - case GL_UNSIGNED_BYTE: - component_size = 1; - break; - default: - component_size = 1; - assert(0); - } - - switch (rb->_BaseFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL: - return component_size; - default: - return 4 * component_size; - } -} - -/* This is commonly used by most of the accessors. */ -static void * -get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint x, GLint y) -{ - if (!rb->Data) - return NULL; - - return ((char *) rb->Data + - (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format)); -} - -/* GetRow() implementation for formats where DataType matches the rb->Format. - */ -static void -get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - void *src = rb->GetPointer(ctx, rb, x, y); - memcpy(values, src, count * _mesa_get_format_bytes(rb->Format)); -} - -/* Only used for float textures currently, but might also be used for - * RGBA8888, RGBA16, etc. - */ -static void -get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], void *values) -{ - int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); - GLuint i; - - for (i = 0; i < count; i++) { - const void *src = rb->GetPointer(ctx, rb, x[i], y[i]); - char *dst = (char *) values + i * format_bytes; - memcpy(dst, src, format_bytes); - } -} - -/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and - * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of - * storing those initial components of the value per pixel into the - * destination. - */ -static void -put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const void *values, const GLubyte *mask) -{ - void *row = rb->GetPointer(ctx, rb, x, y); - int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); - int datatype_bytes = get_datatype_bytes(rb); - unsigned int i; - - if (mask) { - for (i = 0; i < count; i++) { - char *dst = (char *) row + i * format_bytes; - const char *src = (const char *) values + i * datatype_bytes; - - if (mask[i]) { - memcpy(dst, src, format_bytes); - } - } - } - else { - for (i = 0; i < count; i++) { - char *dst = (char *) row + i * format_bytes; - const char *src = (const char *) values + i * datatype_bytes; - memcpy(dst, src, format_bytes); - } - } -} - -static void -put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const void *value, const GLubyte *mask) -{ - void *row = rb->GetPointer(ctx, rb, x, y); - int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); - unsigned int i; - - if (mask) { - for (i = 0; i < count; i++) { - char *dst = (char *) row + i * format_bytes; - if (mask[i]) { - memcpy(dst, value, format_bytes); - } - } - } - else { - for (i = 0; i < count; i++) { - char *dst = (char *) row + i * format_bytes; - memcpy(dst, value, format_bytes); - } - } -} - - -static void -put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); - int datatype_bytes = get_datatype_bytes(rb); - unsigned int i; - - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - void *dst = rb->GetPointer(ctx, rb, x[i], y[i]); - const char *src = (const char *) values + i * datatype_bytes; - memcpy(dst, src, format_bytes); - } - } -} - - -static void -put_mono_values_generic(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); - unsigned int i; - - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - void *dst = rb->GetPointer(ctx, rb, x[i], y[i]); - memcpy(dst, value, format_bytes); - } - } -} - -/********************************************************************** - * Functions for buffers of 1 X GLubyte values. - * Typically stencil. - */ - -static void -get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLubyte *dst = (GLubyte *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; - dst[i] = *src; - } -} - - -static void -put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[i]; - } - } - } - else { - memcpy(dst, values, count * sizeof(GLubyte)); - } -} - - -static void -put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const GLubyte val = *((const GLubyte *) value); - GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = val; - } - } - } - else { - GLuint i; - for (i = 0; i < count; i++) { - dst[i] = val; - } - } -} - - -static void -put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - const GLubyte *src = (const GLubyte *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = src[i]; - } - } -} - - -static void -put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const GLubyte val = *((const GLubyte *) value); - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = val; - } - } -} - - -/********************************************************************** - * Functions for buffers of 1 X GLushort values. - * Typically depth/Z. - */ - -static void -get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLushort *dst = (GLushort *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - for (i = 0; i < count; i++) { - const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; - dst[i] = *src; - } -} - - -static void -put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLushort *src = (const GLushort *) values; - GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[i]; - } - } - } - else { - memcpy(dst, src, count * sizeof(GLushort)); - } -} - - -static void -put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const GLushort val = *((const GLushort *) value); - GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = val; - } - } - } - else { - GLuint i; - for (i = 0; i < count; i++) { - dst[i] = val; - } - } -} - - -static void -put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - const GLushort *src = (const GLushort *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = src[i]; - } - } -} - - -static void -put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const GLushort val = *((const GLushort *) value); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = val; - } - } - } - else { - GLuint i; - for (i = 0; i < count; i++) { - GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = val; - } - } -} - - -/********************************************************************** - * Functions for buffers of 1 X GLuint values. - * Typically depth/Z or color index. - */ - -static void -get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLuint *dst = (GLuint *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - for (i = 0; i < count; i++) { - const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; - dst[i] = *src; - } -} - - -static void -put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLuint *src = (const GLuint *) values; - GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[i]; - } - } - } - else { - memcpy(dst, src, count * sizeof(GLuint)); - } -} - - -static void -put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const GLuint val = *((const GLuint *) value); - GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x; - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = val; - } - } - } - else { - GLuint i; - for (i = 0; i < count; i++) { - dst[i] = val; - } - } -} - - -static void -put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - const GLuint *src = (const GLuint *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = src[i]; - } - } -} - - -static void -put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *value, - const GLubyte *mask) -{ - const GLuint val = *((const GLuint *) value); - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8_EXT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; - *dst = val; - } - } -} - - -/********************************************************************** - * Functions for buffers of 3 X GLubyte (or GLbyte) values. - * Typically color buffers. - * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming - * alpha values and return 255 for outgoing alpha values. - */ - -static void * -get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLint x, GLint y) -{ - ASSERT(rb->Format == MESA_FORMAT_RGB888); - /* No direct access since this buffer is RGB but caller will be - * treating it as if it were RGBA. - */ - return NULL; -} - - -static void -get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const GLubyte *src = ((const GLubyte *) rb->Data) + - 3 * (y * rb->RowStride + x); - GLubyte *dst = (GLubyte *) values; - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - dst[i * 4 + 0] = src[i * 3 + 0]; - dst[i * 4 + 1] = src[i * 3 + 1]; - dst[i * 4 + 2] = src[i * 3 + 2]; - dst[i * 4 + 3] = 255; - } -} - - -static void -get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLubyte *dst = (GLubyte *) values; - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - const GLubyte *src - = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]); - dst[i * 4 + 0] = src[0]; - dst[i * 4 + 1] = src[1]; - dst[i * 4 + 2] = src[2]; - dst[i * 4 + 3] = 255; - } -} - - -static void -put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - /* note: incoming values are RGB+A! */ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i * 3 + 0] = src[i * 4 + 0]; - dst[i * 3 + 1] = src[i * 4 + 1]; - dst[i * 3 + 2] = src[i * 4 + 2]; - } - } -} - - -static void -put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - /* note: incoming values are RGB+A! */ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i * 3 + 0] = src[i * 3 + 0]; - dst[i * 3 + 1] = src[i * 3 + 1]; - dst[i * 3 + 2] = src[i * 3 + 2]; - } - } -} - - -static void -put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - /* note: incoming value is RGB+A! */ - const GLubyte val0 = ((const GLubyte *) value)[0]; - const GLubyte val1 = ((const GLubyte *) value)[1]; - const GLubyte val2 = ((const GLubyte *) value)[2]; - GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - if (!mask && val0 == val1 && val1 == val2) { - /* optimized case */ - memset(dst, val0, 3 * count); - } - else { - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i * 3 + 0] = val0; - dst[i * 3 + 1] = val1; - dst[i * 3 + 2] = val2; - } - } - } -} - - -static void -put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - /* note: incoming values are RGB+A! */ - const GLubyte *src = (const GLubyte *) values; - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]); - dst[0] = src[i * 4 + 0]; - dst[1] = src[i * 4 + 1]; - dst[2] = src[i * 4 + 2]; - } - } -} - - -static void -put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - /* note: incoming value is RGB+A! */ - const GLubyte val0 = ((const GLubyte *) value)[0]; - const GLubyte val1 = ((const GLubyte *) value)[1]; - const GLubyte val2 = ((const GLubyte *) value)[2]; - GLuint i; - ASSERT(rb->Format == MESA_FORMAT_RGB888); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = ((GLubyte *) rb->Data) + - 3 * (y[i] * rb->RowStride + x[i]); - dst[0] = val0; - dst[1] = val1; - dst[2] = val2; - } - } -} - - -/********************************************************************** - * Functions for buffers of 4 X GLubyte (or GLbyte) values. - * Typically color buffers. - */ - -static void -get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - /* treat 4*GLubyte as 1*GLuint */ - GLuint *dst = (GLuint *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - for (i = 0; i < count; i++) { - const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); - dst[i] = *src; - } -} - - -static void -put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - /* treat 4*GLubyte as 1*GLuint */ - const GLuint *src = (const GLuint *) values; - GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[i]; - } - } - } - else { - memcpy(dst, src, 4 * count * sizeof(GLubyte)); - } -} - - -static void -put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - /* Store RGB values in RGBA buffer */ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x); - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i * 4 + 0] = src[i * 3 + 0]; - dst[i * 4 + 1] = src[i * 3 + 1]; - dst[i * 4 + 2] = src[i * 3 + 2]; - dst[i * 4 + 3] = 0xff; - } - } -} - - -static void -put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - /* treat 4*GLubyte as 1*GLuint */ - const GLuint val = *((const GLuint *) value); - GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x); - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - if (!mask && val == 0) { - /* common case */ - memset(dst, 0, count * 4 * sizeof(GLubyte)); - } - else { - /* general case */ - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = val; - } - } - } - else { - GLuint i; - for (i = 0; i < count; i++) { - dst[i] = val; - } - } - } -} - - -static void -put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - /* treat 4*GLubyte as 1*GLuint */ - const GLuint *src = (const GLuint *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); - *dst = src[i]; - } - } -} - - -static void -put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - /* treat 4*GLubyte as 1*GLuint */ - const GLuint val = *((const GLuint *) value); - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->Format == MESA_FORMAT_RGBA8888); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); - *dst = val; - } - } -} - - -/********************************************************************** - * Functions for buffers of 4 X GLushort (or GLshort) values. - * Typically accum buffer. - */ - -static void -get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLushort *dst = (GLushort *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - for (i = 0; i < count; i++) { - const GLushort *src - = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]); - dst[i] = *src; - } -} - - -static void -put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLushort *src = (const GLushort *) values; - GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i * 4 + 0] = src[i * 4 + 0]; - dst[i * 4 + 1] = src[i * 4 + 1]; - dst[i * 4 + 2] = src[i * 4 + 2]; - dst[i * 4 + 3] = src[i * 4 + 3]; - } - } - } - else { - memcpy(dst, src, 4 * count * sizeof(GLushort)); - } -} - - -static void -put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - /* Put RGB values in RGBA buffer */ - const GLushort *src = (const GLushort *) values; - GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i * 4 + 0] = src[i * 3 + 0]; - dst[i * 4 + 1] = src[i * 3 + 1]; - dst[i * 4 + 2] = src[i * 3 + 2]; - dst[i * 4 + 3] = 0xffff; - } - } - } - else { - memcpy(dst, src, 4 * count * sizeof(GLushort)); - } -} - - -static void -put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const GLushort val0 = ((const GLushort *) value)[0]; - const GLushort val1 = ((const GLushort *) value)[1]; - const GLushort val2 = ((const GLushort *) value)[2]; - const GLushort val3 = ((const GLushort *) value)[3]; - GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) { - /* common case for clearing accum buffer */ - memset(dst, 0, count * 4 * sizeof(GLushort)); - } - else { - GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i * 4 + 0] = val0; - dst[i * 4 + 1] = val1; - dst[i * 4 + 2] = val2; - dst[i * 4 + 3] = val3; - } - } - } -} - - -static void -put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - const GLushort *src = (const GLushort *) values; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLushort *dst = - ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]); - dst[0] = src[i * 4 + 0]; - dst[1] = src[i * 4 + 1]; - dst[2] = src[i * 4 + 2]; - dst[3] = src[i * 4 + 3]; - } - } -} - - -static void -put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const GLushort val0 = ((const GLushort *) value)[0]; - const GLushort val1 = ((const GLushort *) value)[1]; - const GLushort val2 = ((const GLushort *) value)[2]; - const GLushort val3 = ((const GLushort *) value)[3]; - GLuint i; - ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLushort *dst = ((GLushort *) rb->Data) + - 4 * (y[i] * rb->RowStride + x[i]); - dst[0] = val0; - dst[1] = val1; - dst[2] = val2; - dst[3] = val3; - } - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_R8. - */ -static void -get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const GLubyte *src = rb->GetPointer(ctx, rb, x, y); - GLuint *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i] = 0xff000000 | src[i]; - } -} - -static void -get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLuint *dst = (GLuint *) values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i] = 0xff000000 | *src; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_RG88. - */ -static void -get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const GLushort *src = rb->GetPointer(ctx, rb, x, y); - GLuint *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i] = 0xff000000 | src[i]; - } -} - -static void -get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], void *values) -{ - GLuint *dst = (GLuint *) values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i] = 0xff000000 | *src; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_R16. - */ -static void -get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const GLushort *src = rb->GetPointer(ctx, rb, x, y); - GLushort *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = src[i]; - dst[i * 4 + GCOMP] = 0; - dst[i * 4 + BCOMP] = 0; - dst[i * 4 + ACOMP] = 0xffff; - } -} - -static void -get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLushort *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = *src; - dst[i * 4 + GCOMP] = 0; - dst[i * 4 + BCOMP] = 0; - dst[i * 4 + ACOMP] = 0xffff; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_RG1616. - */ -static void -get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const GLushort *src = rb->GetPointer(ctx, rb, x, y); - GLushort *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = src[i * 2]; - dst[i * 4 + GCOMP] = src[i * 2 + 1]; - dst[i * 4 + BCOMP] = 0; - dst[i * 4 + ACOMP] = 0xffff; - } -} - -static void -get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], void *values) -{ - GLushort *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = src[0]; - dst[i * 4 + GCOMP] = src[1]; - dst[i * 4 + BCOMP] = 0; - dst[i * 4 + ACOMP] = 0xffff; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_INTENSITY_FLOAT32. - */ -static void -get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - const GLfloat *src = rb->GetPointer(ctx, rb, x, y); - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = - dst[i * 4 + GCOMP] = - dst[i * 4 + BCOMP] = - dst[i * 4 + ACOMP] = src[i]; - } -} - -static void -get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values) -{ - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = - dst[i * 4 + GCOMP] = - dst[i * 4 + BCOMP] = - dst[i * 4 + ACOMP] = src[0]; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_LUMINANCE_FLOAT32. - */ -static void -get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - const GLfloat *src = rb->GetPointer(ctx, rb, x, y); - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = - dst[i * 4 + GCOMP] = - dst[i * 4 + BCOMP] = src[i]; - dst[i * 4 + ACOMP] = 1.0; - } -} - -static void -get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values) -{ - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = - dst[i * 4 + GCOMP] = - dst[i * 4 + BCOMP] = src[0]; - dst[i * 4 + ACOMP] = 1.0; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_ALPHA_FLOAT32. - */ -static void -get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - const GLfloat *src = rb->GetPointer(ctx, rb, x, y); - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = 0.0; - dst[i * 4 + GCOMP] = 0.0; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = src[i]; - } -} - -static void -get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values) -{ - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = 0.0; - dst[i * 4 + GCOMP] = 0.0; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = src[0]; - } -} - -static void -put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const void *values, const GLubyte *mask) -{ - float *dst = rb->GetPointer(ctx, rb, x, y); - const float *src = values; - unsigned int i; - - if (mask) { - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[i * 4 + ACOMP]; - } - } - } - else { - for (i = 0; i < count; i++) { - dst[i] = src[i * 4 + ACOMP]; - } - } -} - -static void -put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, - const void *value, const GLubyte *mask) -{ - float *dst = rb->GetPointer(ctx, rb, x, y); - const float *src = value; - unsigned int i; - - if (mask) { - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = src[ACOMP]; - } - } - } - else { - for (i = 0; i < count; i++) { - dst[i] = src[ACOMP]; - } - } -} - -static void -put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - const float *src = values; - unsigned int i; - - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - float *dst = rb->GetPointer(ctx, rb, x[i], y[i]); - - *dst = src[i * 4 + ACOMP]; - } - } -} - -static void -put_mono_values_a_float32(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const float *src = value; - unsigned int i; - - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - float *dst = rb->GetPointer(ctx, rb, x[i], y[i]); - *dst = src[ACOMP]; - } - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_R_FLOAT32. - */ -static void -get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - const GLfloat *src = rb->GetPointer(ctx, rb, x, y); - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = src[i]; - dst[i * 4 + GCOMP] = 0.0; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = 1.0; - } -} - -static void -get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values) -{ - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = src[0]; - dst[i * 4 + GCOMP] = 0.0; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = 1.0; - } -} - -/********************************************************************** - * Functions for MESA_FORMAT_RG_FLOAT32. - */ -static void -get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, GLint x, GLint y, void *values) -{ - const GLfloat *src = rb->GetPointer(ctx, rb, x, y); - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - dst[i * 4 + RCOMP] = src[i * 2 + 0]; - dst[i * 4 + GCOMP] = src[i * 2 + 1]; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = 1.0; - } -} - -static void -get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - void *values) -{ - GLfloat *dst = values; - GLuint i; - - for (i = 0; i < count; i++) { - const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); - dst[i * 4 + RCOMP] = src[0]; - dst[i * 4 + GCOMP] = src[1]; - dst[i * 4 + BCOMP] = 0.0; - dst[i * 4 + ACOMP] = 1.0; - } -} - -/** - * This is the default software fallback for gl_renderbuffer's span - * access functions. - * - * The assumptions are that rb->Data will be a pointer to (0,0), that pixels - * are packed in the type of rb->Format, and that subsequent rows appear - * rb->RowStride pixels later. - */ -void -_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb) -{ - rb->GetPointer = get_pointer_generic; - rb->GetRow = get_row_generic; - - switch (rb->Format) { - case MESA_FORMAT_RGB888: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetPointer = get_pointer_ubyte3; - rb->GetRow = get_row_ubyte3; - rb->GetValues = get_values_ubyte3; - rb->PutRow = put_row_ubyte3; - rb->PutRowRGB = put_row_rgb_ubyte3; - rb->PutMonoRow = put_mono_row_ubyte3; - rb->PutValues = put_values_ubyte3; - rb->PutMonoValues = put_mono_values_ubyte3; - break; - - case MESA_FORMAT_RGBA8888: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetValues = get_values_ubyte4; - rb->PutRow = put_row_ubyte4; - rb->PutRowRGB = put_row_rgb_ubyte4; - rb->PutMonoRow = put_mono_row_ubyte4; - rb->PutValues = put_values_ubyte4; - rb->PutMonoValues = put_mono_values_ubyte4; - break; - - case MESA_FORMAT_R8: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetValues = get_values_r8; - rb->GetRow = get_row_r8; - rb->PutRow = put_row_generic; - rb->PutRowRGB = put_row_generic; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_RG88: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetValues = get_values_rg88; - rb->GetRow = get_row_rg88; - rb->PutRow = put_row_generic; - rb->PutRowRGB = put_row_generic; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_R16: - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetValues = get_values_r16; - rb->GetRow = get_row_r16; - rb->PutRow = put_row_generic; - rb->PutRowRGB = put_row_generic; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_RG1616: - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetValues = get_values_rg1616; - rb->GetRow = get_row_rg1616; - rb->PutRow = put_row_generic; - rb->PutRowRGB = put_row_generic; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_SIGNED_RGBA_16: - rb->DataType = GL_SHORT; - rb->GetValues = get_values_ushort4; - rb->PutRow = put_row_ushort4; - rb->PutRowRGB = put_row_rgb_ushort4; - rb->PutMonoRow = put_mono_row_ushort4; - rb->PutValues = put_values_ushort4; - rb->PutMonoValues = put_mono_values_ushort4; - break; - -#if 0 - case MESA_FORMAT_A8: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetValues = get_values_alpha8; - rb->PutRow = put_row_alpha8; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_alpha8; - rb->PutValues = put_values_alpha8; - rb->PutMonoValues = put_mono_values_alpha8; - break; -#endif - - case MESA_FORMAT_S8: - rb->DataType = GL_UNSIGNED_BYTE; - rb->GetValues = get_values_ubyte; - rb->PutRow = put_row_ubyte; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ubyte; - rb->PutValues = put_values_ubyte; - rb->PutMonoValues = put_mono_values_ubyte; - break; - - case MESA_FORMAT_Z16: - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - break; - - case MESA_FORMAT_Z32: - case MESA_FORMAT_X8_Z24: - case MESA_FORMAT_Z24_X8: - rb->DataType = GL_UNSIGNED_INT; - rb->GetValues = get_values_uint; - rb->PutRow = put_row_uint; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_uint; - rb->PutValues = put_values_uint; - rb->PutMonoValues = put_mono_values_uint; - break; - - case MESA_FORMAT_Z24_S8: - case MESA_FORMAT_S8_Z24: - rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->GetValues = get_values_uint; - rb->PutRow = put_row_uint; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_uint; - rb->PutValues = put_values_uint; - rb->PutMonoValues = put_mono_values_uint; - break; - - case MESA_FORMAT_RGBA_FLOAT32: - rb->GetRow = get_row_generic; - rb->GetValues = get_values_generic; - rb->PutRow = put_row_generic; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_INTENSITY_FLOAT32: - rb->GetRow = get_row_i_float32; - rb->GetValues = get_values_i_float32; - rb->PutRow = put_row_generic; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_LUMINANCE_FLOAT32: - rb->GetRow = get_row_l_float32; - rb->GetValues = get_values_l_float32; - rb->PutRow = put_row_generic; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_ALPHA_FLOAT32: - rb->GetRow = get_row_a_float32; - rb->GetValues = get_values_a_float32; - rb->PutRow = put_row_a_float32; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_a_float32; - rb->PutValues = put_values_a_float32; - rb->PutMonoValues = put_mono_values_a_float32; - break; - - case MESA_FORMAT_RG_FLOAT32: - rb->GetRow = get_row_rg_float32; - rb->GetValues = get_values_rg_float32; - rb->PutRow = put_row_generic; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - case MESA_FORMAT_R_FLOAT32: - rb->GetRow = get_row_r_float32; - rb->GetValues = get_values_r_float32; - rb->PutRow = put_row_generic; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_generic; - rb->PutValues = put_values_generic; - rb->PutMonoValues = put_mono_values_generic; - break; - - default: - break; - } -} - -/** - * This is a software fallback for the gl_renderbuffer->AllocStorage - * function. - * Device drivers will typically override this function for the buffers - * which it manages (typically color buffers, Z and stencil). - * Other buffers (like software accumulation and aux buffers) which the driver - * doesn't manage can be handled with this function. - * - * This one multi-purpose function can allocate stencil, depth, accum, color - * or color-index buffers! - * - * This function also plugs in the appropriate GetPointer, Get/PutRow and - * Get/PutValues functions. - */ -GLboolean -_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) -{ - switch (internalFormat) { - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - rb->Format = MESA_FORMAT_RGB888; - break; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: -#if 1 - case GL_RGB10_A2: - case GL_RGBA12: -#endif - rb->Format = MESA_FORMAT_RGBA8888; - break; - case GL_RGBA16: - case GL_RGBA16_SNORM: - /* for accum buffer */ - rb->Format = MESA_FORMAT_SIGNED_RGBA_16; - break; -#if 0 - case GL_ALPHA8: - rb->Format = MESA_FORMAT_A8; - break; -#endif - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - rb->Format = MESA_FORMAT_S8; - break; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - rb->Format = MESA_FORMAT_Z16; - break; - case GL_DEPTH_COMPONENT24: - rb->Format = MESA_FORMAT_X8_Z24; - break; - case GL_DEPTH_COMPONENT32: - rb->Format = MESA_FORMAT_Z32; - break; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - rb->Format = MESA_FORMAT_Z24_S8; - break; - default: - /* unsupported format */ - return GL_FALSE; - } - - _mesa_set_renderbuffer_accessors(rb); - - ASSERT(rb->DataType); - ASSERT(rb->GetPointer); - ASSERT(rb->GetRow); - ASSERT(rb->GetValues); - ASSERT(rb->PutRow); - ASSERT(rb->PutMonoRow); - ASSERT(rb->PutValues); - ASSERT(rb->PutMonoValues); - - /* free old buffer storage */ - if (rb->Data) { - free(rb->Data); - rb->Data = NULL; - } - - rb->RowStride = width; - - if (width > 0 && height > 0) { - /* allocate new buffer storage */ - rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format)); - - if (rb->Data == NULL) { - rb->Width = 0; - rb->Height = 0; - rb->RowStride = 0; - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "software renderbuffer allocation (%d x %d x %d)", - width, height, _mesa_get_format_bytes(rb->Format)); - return GL_FALSE; - } - } - - rb->Width = width; - rb->Height = height; - rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); - - if (rb->Name == 0 && - internalFormat == GL_RGBA16_SNORM && - rb->_BaseFormat == 0) { - /* NOTE: This is a special case just for accumulation buffers. - * This is a very limited use case- there's no snorm texturing or - * rendering going on. - */ - rb->_BaseFormat = GL_RGBA; - } - else { - /* the internalFormat should have been error checked long ago */ - ASSERT(rb->_BaseFormat); - } - - return GL_TRUE; -} - - - -/**********************************************************************/ -/**********************************************************************/ -/**********************************************************************/ - - -/** - * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha - * buffer wrapper around an existing RGB renderbuffer (hw or sw). - * - * When PutRow is called (for example), we store the alpha values in - * this buffer, then pass on the PutRow call to the wrapped RGB - * buffer. - */ - - -static GLboolean -alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, - GLenum internalFormat, GLuint width, GLuint height) -{ - ASSERT(arb != arb->Wrapped); - ASSERT(arb->Format == MESA_FORMAT_A8); - - /* first, pass the call to the wrapped RGB buffer */ - if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat, - width, height)) { - return GL_FALSE; - } - - /* next, resize my alpha buffer */ - if (arb->Data) { - free(arb->Data); - } - - arb->Data = malloc(width * height * sizeof(GLubyte)); - if (arb->Data == NULL) { - arb->Width = 0; - arb->Height = 0; - _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation"); - return GL_FALSE; - } - - arb->Width = width; - arb->Height = height; - arb->RowStride = width; - - return GL_TRUE; -} - - -/** - * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer. - */ -static void -delete_renderbuffer_alpha8(struct gl_renderbuffer *arb) -{ - if (arb->Data) { - free(arb->Data); - } - ASSERT(arb->Wrapped); - ASSERT(arb != arb->Wrapped); - arb->Wrapped->Delete(arb->Wrapped); - arb->Wrapped = NULL; - free(arb); -} - - -static void * -get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, - GLint x, GLint y) -{ - return NULL; /* don't allow direct access! */ -} - - -static void -get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - GLint x, GLint y, void *values) -{ - /* NOTE: 'values' is RGBA format! */ - const GLubyte *src = (const GLubyte *) arb->Data + y * arb->RowStride + x; - GLubyte *dst = (GLubyte *) values; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values); - /* second, fill in alpha values from this buffer! */ - for (i = 0; i < count; i++) { - dst[i * 4 + 3] = src[i]; - } -} - - -static void -get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - GLubyte *dst = (GLubyte *) values; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values); - /* second, fill in alpha values from this buffer! */ - for (i = 0; i < count; i++) { - const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; - dst[i * 4 + 3] = *src; - } -} - - -static void -put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask); - /* second, store alpha in our buffer */ - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = src[i * 4 + 3]; - } - } -} - - -static void -put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const GLubyte *src = (const GLubyte *) values; - GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask); - /* second, store alpha in our buffer */ - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = src[i * 4 + 3]; - } - } -} - - -static void -put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const GLubyte val = ((const GLubyte *) value)[3]; - GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask); - /* second, store alpha in our buffer */ - if (mask) { - GLuint i; - for (i = 0; i < count; i++) { - if (mask[i]) { - dst[i] = val; - } - } - } - else { - memset(dst, val, count); - } -} - - -static void -put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, - const GLint x[], const GLint y[], - const void *values, const GLubyte *mask) -{ - const GLubyte *src = (const GLubyte *) values; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask); - /* second, store alpha in our buffer */ - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; - *dst = src[i * 4 + 3]; - } - } -} - - -static void -put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const GLubyte val = ((const GLubyte *) value)[3]; - GLuint i; - ASSERT(arb != arb->Wrapped); - ASSERT(arb->DataType == GL_UNSIGNED_BYTE); - /* first, pass the call to the wrapped RGB buffer */ - arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask); - /* second, store alpha in our buffer */ - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; - *dst = val; - } - } -} - - -static void -copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) -{ - ASSERT(dst->Format == MESA_FORMAT_A8); - ASSERT(src->Format == MESA_FORMAT_A8); - ASSERT(dst->Width == src->Width); - ASSERT(dst->Height == src->Height); - ASSERT(dst->RowStride == src->RowStride); - - memcpy(dst->Data, src->Data, dst->RowStride * dst->Height * sizeof(GLubyte)); -} - - -/**********************************************************************/ -/**********************************************************************/ -/**********************************************************************/ - - -/** - * Default GetPointer routine. Always return NULL to indicate that - * direct buffer access is not supported. - */ -static void * -nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) -{ - return NULL; -} - - -/** - * Initialize the fields of a gl_renderbuffer to default values. - */ -void -_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) -{ - _glthread_INIT_MUTEX(rb->Mutex); - - rb->ClassID = 0; - rb->Name = name; - rb->RefCount = 0; - rb->Delete = _mesa_delete_renderbuffer; - - /* The rest of these should be set later by the caller of this function or - * the AllocStorage method: - */ - rb->AllocStorage = NULL; - - rb->Width = 0; - rb->Height = 0; - rb->InternalFormat = GL_NONE; - rb->Format = MESA_FORMAT_NONE; - - rb->DataType = GL_NONE; - rb->Data = NULL; - - /* Point back to ourself so that we don't have to check for Wrapped==NULL - * all over the drivers. - */ - rb->Wrapped = rb; - - rb->GetPointer = nop_get_pointer; - rb->GetRow = NULL; - rb->GetValues = NULL; - rb->PutRow = NULL; - rb->PutRowRGB = NULL; - rb->PutMonoRow = NULL; - rb->PutValues = NULL; - rb->PutMonoValues = NULL; -} - - -/** - * Allocate a new gl_renderbuffer object. This can be used for user-created - * renderbuffers or window-system renderbuffers. - */ -struct gl_renderbuffer * -_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); - if (rb) { - _mesa_init_renderbuffer(rb, name); - } - return rb; -} - - -/** - * Delete a gl_framebuffer. - * This is the default function for renderbuffer->Delete(). - */ -void -_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - if (rb->Data) { - free(rb->Data); - } - free(rb); -} - - -/** - * Allocate a software-based renderbuffer. This is called via the - * ctx->Driver.NewRenderbuffer() function when the user creates a new - * renderbuffer. - * This would not be used for hardware-based renderbuffers. - */ -struct gl_renderbuffer * -_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name) -{ - struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); - if (rb) { - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - /* Normally, one would setup the PutRow, GetRow, etc functions here. - * But we're doing that in the _mesa_soft_renderbuffer_storage() function - * instead. - */ - } - return rb; -} - - -/** - * Add software-based color renderbuffers to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint rgbBits, GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight) -{ - gl_buffer_index b; - - if (rgbBits > 16 || alphaBits > 16) { - _mesa_problem(ctx, - "Unsupported bit depth in _mesa_add_color_renderbuffers"); - return GL_FALSE; - } - - assert(MAX_COLOR_ATTACHMENTS >= 4); - - for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { - struct gl_renderbuffer *rb; - - if (b == BUFFER_FRONT_LEFT && !frontLeft) - continue; - else if (b == BUFFER_BACK_LEFT && !backLeft) - continue; - else if (b == BUFFER_FRONT_RIGHT && !frontRight) - continue; - else if (b == BUFFER_BACK_RIGHT && !backRight) - continue; - - assert(fb->Attachment[b].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); - return GL_FALSE; - } - - if (rgbBits <= 8) { - if (alphaBits) - rb->Format = MESA_FORMAT_RGBA8888; - else - rb->Format = MESA_FORMAT_RGB888; - } - else { - assert(rgbBits <= 16); - rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/ - } - rb->InternalFormat = GL_RGBA; - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, b, rb); - } - - return GL_TRUE; -} - - -/** - * Add software-based alpha renderbuffers to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight) -{ - gl_buffer_index b; - - /* for window system framebuffers only! */ - assert(fb->Name == 0); - - if (alphaBits > 8) { - _mesa_problem(ctx, - "Unsupported bit depth in _mesa_add_alpha_renderbuffers"); - return GL_FALSE; - } - - assert(MAX_COLOR_ATTACHMENTS >= 4); - - /* Wrap each of the RGB color buffers with an alpha renderbuffer. - */ - for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { - struct gl_renderbuffer *arb; - - if (b == BUFFER_FRONT_LEFT && !frontLeft) - continue; - else if (b == BUFFER_BACK_LEFT && !backLeft) - continue; - else if (b == BUFFER_FRONT_RIGHT && !frontRight) - continue; - else if (b == BUFFER_BACK_RIGHT && !backRight) - continue; - - /* the RGB buffer to wrap must already exist!! */ - assert(fb->Attachment[b].Renderbuffer); - - /* only GLubyte supported for now */ - assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE); - - /* allocate alpha renderbuffer */ - arb = _mesa_new_renderbuffer(ctx, 0); - if (!arb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer"); - return GL_FALSE; - } - - /* wrap the alpha renderbuffer around the RGB renderbuffer */ - arb->Wrapped = fb->Attachment[b].Renderbuffer; - - /* Set up my alphabuffer fields and plug in my functions. - * The functions will put/get the alpha values from/to RGBA arrays - * and then call the wrapped buffer's functions to handle the RGB - * values. - */ - arb->InternalFormat = arb->Wrapped->InternalFormat; - arb->Format = MESA_FORMAT_A8; - arb->DataType = arb->Wrapped->DataType; - arb->AllocStorage = alloc_storage_alpha8; - arb->Delete = delete_renderbuffer_alpha8; - arb->GetPointer = get_pointer_alpha8; - arb->GetRow = get_row_alpha8; - arb->GetValues = get_values_alpha8; - arb->PutRow = put_row_alpha8; - arb->PutRowRGB = put_row_rgb_alpha8; - arb->PutMonoRow = put_mono_row_alpha8; - arb->PutValues = put_values_alpha8; - arb->PutMonoValues = put_mono_values_alpha8; - - /* clear the pointer to avoid assertion/sanity check failure later */ - fb->Attachment[b].Renderbuffer = NULL; - - /* plug the alpha renderbuffer into the colorbuffer attachment */ - _mesa_add_renderbuffer(fb, b, arb); - } - - return GL_TRUE; -} - - -/** - * For framebuffers that use a software alpha channel wrapper - * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers, - * copy the back buffer alpha channel into the front buffer alpha channel. - */ -void -_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb) -{ - if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) - copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer, - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - - - if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer && - fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) - copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer, - fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); -} - - -/** - * Add a software-based depth renderbuffer to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint depthBits) -{ - struct gl_renderbuffer *rb; - - if (depthBits > 32) { - _mesa_problem(ctx, - "Unsupported depthBits in _mesa_add_depth_renderbuffer"); - return GL_FALSE; - } - - assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); - return GL_FALSE; - } - - if (depthBits <= 16) { - rb->Format = MESA_FORMAT_Z16; - rb->InternalFormat = GL_DEPTH_COMPONENT16; - } - else if (depthBits <= 24) { - rb->Format = MESA_FORMAT_X8_Z24; - rb->InternalFormat = GL_DEPTH_COMPONENT24; - } - else { - rb->Format = MESA_FORMAT_Z32; - rb->InternalFormat = GL_DEPTH_COMPONENT32; - } - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); - - return GL_TRUE; -} - - -/** - * Add a software-based stencil renderbuffer to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint stencilBits) -{ - struct gl_renderbuffer *rb; - - if (stencilBits > 16) { - _mesa_problem(ctx, - "Unsupported stencilBits in _mesa_add_stencil_renderbuffer"); - return GL_FALSE; - } - - assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); - return GL_FALSE; - } - - assert(stencilBits <= 8); - rb->Format = MESA_FORMAT_S8; - rb->InternalFormat = GL_STENCIL_INDEX8; - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); - - return GL_TRUE; -} - - -/** - * Add a software-based accumulation renderbuffer to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - */ -GLboolean -_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint redBits, GLuint greenBits, - GLuint blueBits, GLuint alphaBits) -{ - struct gl_renderbuffer *rb; - - if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) { - _mesa_problem(ctx, - "Unsupported accumBits in _mesa_add_accum_renderbuffer"); - return GL_FALSE; - } - - assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL); - - rb = _mesa_new_renderbuffer(ctx, 0); - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); - return GL_FALSE; - } - - rb->Format = MESA_FORMAT_SIGNED_RGBA_16; - rb->InternalFormat = GL_RGBA16_SNORM; - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); - - return GL_TRUE; -} - - - -/** - * Add a software-based aux renderbuffer to the given framebuffer. - * This is a helper routine for device drivers when creating a - * window system framebuffer (not a user-created render/framebuffer). - * Once this function is called, you can basically forget about this - * renderbuffer; core Mesa will handle all the buffer management and - * rendering! - * - * NOTE: color-index aux buffers not supported. - */ -GLboolean -_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint colorBits, GLuint numBuffers) -{ - GLuint i; - - if (colorBits > 16) { - _mesa_problem(ctx, - "Unsupported accumBits in _mesa_add_aux_renderbuffers"); - return GL_FALSE; - } - - assert(numBuffers <= MAX_AUX_BUFFERS); - - for (i = 0; i < numBuffers; i++) { - struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0); - - assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); - - if (!rb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); - return GL_FALSE; - } - - assert (colorBits <= 8); - rb->Format = MESA_FORMAT_RGBA8888; - rb->InternalFormat = GL_RGBA; - - rb->AllocStorage = _mesa_soft_renderbuffer_storage; - _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); - } - return GL_TRUE; -} - - -/** - * Create/attach software-based renderbuffers to the given framebuffer. - * This is a helper routine for device drivers. Drivers can just as well - * call the individual _mesa_add_*_renderbuffer() routines directly. - */ -void -_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, - GLboolean color, - GLboolean depth, - GLboolean stencil, - GLboolean accum, - GLboolean alpha, - GLboolean aux) -{ - GLboolean frontLeft = GL_TRUE; - GLboolean backLeft = fb->Visual.doubleBufferMode; - GLboolean frontRight = fb->Visual.stereoMode; - GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; - - if (color) { - assert(fb->Visual.redBits == fb->Visual.greenBits); - assert(fb->Visual.redBits == fb->Visual.blueBits); - _mesa_add_color_renderbuffers(NULL, fb, - fb->Visual.redBits, - fb->Visual.alphaBits, - frontLeft, backLeft, - frontRight, backRight); - } - - if (depth) { - assert(fb->Visual.depthBits > 0); - _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); - } - - if (stencil) { - assert(fb->Visual.stencilBits > 0); - _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); - } - - if (accum) { - assert(fb->Visual.accumRedBits > 0); - assert(fb->Visual.accumGreenBits > 0); - assert(fb->Visual.accumBlueBits > 0); - _mesa_add_accum_renderbuffer(NULL, fb, - fb->Visual.accumRedBits, - fb->Visual.accumGreenBits, - fb->Visual.accumBlueBits, - fb->Visual.accumAlphaBits); - } - - if (aux) { - assert(fb->Visual.numAuxBuffers > 0); - _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, - fb->Visual.numAuxBuffers); - } - - if (alpha) { - assert(fb->Visual.alphaBits > 0); - _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits, - frontLeft, backLeft, - frontRight, backRight); - } - -#if 0 - if (multisample) { - /* maybe someday */ - } -#endif -} - - -/** - * Attach a renderbuffer to a framebuffer. - * \param bufferName one of the BUFFER_x tokens - */ -void -_mesa_add_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName, struct gl_renderbuffer *rb) -{ - assert(fb); - assert(rb); - assert(bufferName < BUFFER_COUNT); - - /* There should be no previous renderbuffer on this attachment point, - * with the exception of depth/stencil since the same renderbuffer may - * be used for both. - */ - assert(bufferName == BUFFER_DEPTH || - bufferName == BUFFER_STENCIL || - fb->Attachment[bufferName].Renderbuffer == NULL); - - /* winsys vs. user-created buffer cross check */ - if (fb->Name) { - assert(rb->Name); - } - else { - assert(!rb->Name); - } - - fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; - fb->Attachment[bufferName].Complete = GL_TRUE; - _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); -} - - -/** - * Remove the named renderbuffer from the given framebuffer. - * \param bufferName one of the BUFFER_x tokens - */ -void -_mesa_remove_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName) -{ - struct gl_renderbuffer *rb; - - assert(bufferName < BUFFER_COUNT); - - rb = fb->Attachment[bufferName].Renderbuffer; - if (!rb) - return; - - _mesa_reference_renderbuffer(&rb, NULL); - - fb->Attachment[bufferName].Renderbuffer = NULL; -} - - -/** - * Set *ptr to point to rb. If *ptr points to another renderbuffer, - * dereference that buffer first. The new renderbuffer's refcount will - * be incremented. The old renderbuffer's refcount will be decremented. - * This is normally only called from the _mesa_reference_renderbuffer() macro - * when there's a real pointer change. - */ -void -_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, - struct gl_renderbuffer *rb) -{ - if (*ptr) { - /* Unreference the old renderbuffer */ - GLboolean deleteFlag = GL_FALSE; - struct gl_renderbuffer *oldRb = *ptr; - - _glthread_LOCK_MUTEX(oldRb->Mutex); - ASSERT(oldRb->RefCount > 0); - oldRb->RefCount--; - /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ - deleteFlag = (oldRb->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldRb->Mutex); - - if (deleteFlag) { - oldRb->Delete(oldRb); - } - - *ptr = NULL; - } - assert(!*ptr); - - if (rb) { - /* reference new renderbuffer */ - _glthread_LOCK_MUTEX(rb->Mutex); - rb->RefCount++; - /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ - _glthread_UNLOCK_MUTEX(rb->Mutex); - *ptr = rb; - } -} +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Functions for allocating/managing renderbuffers. + * Also, routines for reading/writing software-based renderbuffer data as + * ubytes, ushorts, uints, etc. + * + * The 'alpha8' renderbuffer is interesting. It's used to add a software-based + * alpha channel to RGB renderbuffers. This is done by wrapping the RGB + * renderbuffer with the alpha renderbuffer. We can do this because of the + * OO-nature of renderbuffers. + * + * Down the road we'll use this for run-time support of 8, 16 and 32-bit + * color channels. For example, Mesa may use 32-bit/float color channels + * internally (swrast) and use wrapper renderbuffers to convert 32-bit + * values down to 16 or 8-bit values for whatever kind of framebuffer we have. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "fbobject.h" +#include "formats.h" +#include "mtypes.h" +#include "renderbuffer.h" + + +/* + * Routines for get/put values in common buffer formats follow. + */ + +/* Returns a bytes per pixel of the DataType in the get/put span + * functions for at least a subset of the available combinations a + * renderbuffer can have. + * + * It would be nice to see gl_renderbuffer start talking about a + * gl_format instead of a GLenum DataType. + */ +static int +get_datatype_bytes(struct gl_renderbuffer *rb) +{ + int component_size; + + switch (rb->DataType) { + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + component_size = 8; + break; + case GL_FLOAT: + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_24_8_EXT: + component_size = 4; + break; + case GL_UNSIGNED_SHORT: + component_size = 2; + break; + case GL_UNSIGNED_BYTE: + component_size = 1; + break; + default: + component_size = 1; + assert(0); + } + + switch (rb->_BaseFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL: + return component_size; + default: + return 4 * component_size; + } +} + +/* This is commonly used by most of the accessors. */ +static void * +get_pointer_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLint x, GLint y) +{ + if (!rb->Data) + return NULL; + + return ((char *) rb->Data + + (y * rb->RowStride + x) * _mesa_get_format_bytes(rb->Format)); +} + +/* GetRow() implementation for formats where DataType matches the rb->Format. + */ +static void +get_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + void *src = rb->GetPointer(ctx, rb, x, y); + memcpy(values, src, count * _mesa_get_format_bytes(rb->Format)); +} + +/* Only used for float textures currently, but might also be used for + * RGBA8888, RGBA16, etc. + */ +static void +get_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], void *values) +{ + int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); + GLuint i; + + for (i = 0; i < count; i++) { + const void *src = rb->GetPointer(ctx, rb, x[i], y[i]); + char *dst = (char *) values + i * format_bytes; + memcpy(dst, src, format_bytes); + } +} + +/* For the GL_RED/GL_RG/GL_RGB format/DataType combinations (and + * GL_LUMINANCE/GL_INTENSITY?), the Put functions are a matter of + * storing those initial components of the value per pixel into the + * destination. + */ +static void +put_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *values, const GLubyte *mask) +{ + void *row = rb->GetPointer(ctx, rb, x, y); + int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); + int datatype_bytes = get_datatype_bytes(rb); + unsigned int i; + + if (mask) { + for (i = 0; i < count; i++) { + char *dst = (char *) row + i * format_bytes; + const char *src = (const char *) values + i * datatype_bytes; + + if (mask[i]) { + memcpy(dst, src, format_bytes); + } + } + } + else { + for (i = 0; i < count; i++) { + char *dst = (char *) row + i * format_bytes; + const char *src = (const char *) values + i * datatype_bytes; + memcpy(dst, src, format_bytes); + } + } +} + +static void +put_mono_row_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *value, const GLubyte *mask) +{ + void *row = rb->GetPointer(ctx, rb, x, y); + int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); + unsigned int i; + + if (mask) { + for (i = 0; i < count; i++) { + char *dst = (char *) row + i * format_bytes; + if (mask[i]) { + memcpy(dst, value, format_bytes); + } + } + } + else { + for (i = 0; i < count; i++) { + char *dst = (char *) row + i * format_bytes; + memcpy(dst, value, format_bytes); + } + } +} + + +static void +put_values_generic(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); + int datatype_bytes = get_datatype_bytes(rb); + unsigned int i; + + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + void *dst = rb->GetPointer(ctx, rb, x[i], y[i]); + const char *src = (const char *) values + i * datatype_bytes; + memcpy(dst, src, format_bytes); + } + } +} + + +static void +put_mono_values_generic(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + int format_bytes = _mesa_get_format_bytes(rb->Format) / sizeof(GLfloat); + unsigned int i; + + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + void *dst = rb->GetPointer(ctx, rb, x[i], y[i]); + memcpy(dst, value, format_bytes); + } + } +} + +/********************************************************************** + * Functions for buffers of 1 X GLubyte values. + * Typically stencil. + */ + +static void +get_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLubyte *dst = (GLubyte *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + const GLubyte *src = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; + dst[i] = *src; + } +} + + +static void +put_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[i]; + } + } + } + else { + memcpy(dst, values, count * sizeof(GLubyte)); + } +} + + +static void +put_mono_row_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const GLubyte val = *((const GLubyte *) value); + GLubyte *dst = (GLubyte *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = val; + } + } + } + else { + GLuint i; + for (i = 0; i < count; i++) { + dst[i] = val; + } + } +} + + +static void +put_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + const GLubyte *src = (const GLubyte *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = src[i]; + } + } +} + + +static void +put_mono_values_ubyte(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const GLubyte val = *((const GLubyte *) value); + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = (GLubyte *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = val; + } + } +} + + +/********************************************************************** + * Functions for buffers of 1 X GLushort values. + * Typically depth/Z. + */ + +static void +get_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLushort *dst = (GLushort *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + for (i = 0; i < count; i++) { + const GLushort *src = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; + dst[i] = *src; + } +} + + +static void +put_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLushort *src = (const GLushort *) values; + GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[i]; + } + } + } + else { + memcpy(dst, src, count * sizeof(GLushort)); + } +} + + +static void +put_mono_row_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const GLushort val = *((const GLushort *) value); + GLushort *dst = (GLushort *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = val; + } + } + } + else { + GLuint i; + for (i = 0; i < count; i++) { + dst[i] = val; + } + } +} + + +static void +put_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + const GLushort *src = (const GLushort *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = src[i]; + } + } +} + + +static void +put_mono_values_ushort(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const GLushort val = *((const GLushort *) value); + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = val; + } + } + } + else { + GLuint i; + for (i = 0; i < count; i++) { + GLushort *dst = (GLushort *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = val; + } + } +} + + +/********************************************************************** + * Functions for buffers of 1 X GLuint values. + * Typically depth/Z or color index. + */ + +static void +get_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLuint *dst = (GLuint *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8_EXT); + for (i = 0; i < count; i++) { + const GLuint *src = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; + dst[i] = *src; + } +} + + +static void +put_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLuint *src = (const GLuint *) values; + GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[i]; + } + } + } + else { + memcpy(dst, src, count * sizeof(GLuint)); + } +} + + +static void +put_mono_row_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const GLuint val = *((const GLuint *) value); + GLuint *dst = (GLuint *) rb->Data + y * rb->RowStride + x; + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8_EXT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = val; + } + } + } + else { + GLuint i; + for (i = 0; i < count; i++) { + dst[i] = val; + } + } +} + + +static void +put_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + const GLuint *src = (const GLuint *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8_EXT); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = src[i]; + } + } +} + + +static void +put_mono_values_uint(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *value, + const GLubyte *mask) +{ + const GLuint val = *((const GLuint *) value); + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8_EXT); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) rb->Data + y[i] * rb->RowStride + x[i]; + *dst = val; + } + } +} + + +/********************************************************************** + * Functions for buffers of 3 X GLubyte (or GLbyte) values. + * Typically color buffers. + * NOTE: the incoming and outgoing colors are RGBA! We ignore incoming + * alpha values and return 255 for outgoing alpha values. + */ + +static void * +get_pointer_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLint x, GLint y) +{ + ASSERT(rb->Format == MESA_FORMAT_RGB888); + /* No direct access since this buffer is RGB but caller will be + * treating it as if it were RGBA. + */ + return NULL; +} + + +static void +get_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const GLubyte *src = ((const GLubyte *) rb->Data) + + 3 * (y * rb->RowStride + x); + GLubyte *dst = (GLubyte *) values; + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + dst[i * 4 + 0] = src[i * 3 + 0]; + dst[i * 4 + 1] = src[i * 3 + 1]; + dst[i * 4 + 2] = src[i * 3 + 2]; + dst[i * 4 + 3] = 255; + } +} + + +static void +get_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLubyte *dst = (GLubyte *) values; + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + const GLubyte *src + = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]); + dst[i * 4 + 0] = src[0]; + dst[i * 4 + 1] = src[1]; + dst[i * 4 + 2] = src[2]; + dst[i * 4 + 3] = 255; + } +} + + +static void +put_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + /* note: incoming values are RGB+A! */ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i * 3 + 0] = src[i * 4 + 0]; + dst[i * 3 + 1] = src[i * 4 + 1]; + dst[i * 3 + 2] = src[i * 4 + 2]; + } + } +} + + +static void +put_row_rgb_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + /* note: incoming values are RGB+A! */ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i * 3 + 0] = src[i * 3 + 0]; + dst[i * 3 + 1] = src[i * 3 + 1]; + dst[i * 3 + 2] = src[i * 3 + 2]; + } + } +} + + +static void +put_mono_row_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + /* note: incoming value is RGB+A! */ + const GLubyte val0 = ((const GLubyte *) value)[0]; + const GLubyte val1 = ((const GLubyte *) value)[1]; + const GLubyte val2 = ((const GLubyte *) value)[2]; + GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->RowStride + x); + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + if (!mask && val0 == val1 && val1 == val2) { + /* optimized case */ + memset(dst, val0, 3 * count); + } + else { + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i * 3 + 0] = val0; + dst[i * 3 + 1] = val1; + dst[i * 3 + 2] = val2; + } + } + } +} + + +static void +put_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + /* note: incoming values are RGB+A! */ + const GLubyte *src = (const GLubyte *) values; + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = (GLubyte *) rb->Data + 3 * (y[i] * rb->RowStride + x[i]); + dst[0] = src[i * 4 + 0]; + dst[1] = src[i * 4 + 1]; + dst[2] = src[i * 4 + 2]; + } + } +} + + +static void +put_mono_values_ubyte3(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + /* note: incoming value is RGB+A! */ + const GLubyte val0 = ((const GLubyte *) value)[0]; + const GLubyte val1 = ((const GLubyte *) value)[1]; + const GLubyte val2 = ((const GLubyte *) value)[2]; + GLuint i; + ASSERT(rb->Format == MESA_FORMAT_RGB888); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = ((GLubyte *) rb->Data) + + 3 * (y[i] * rb->RowStride + x[i]); + dst[0] = val0; + dst[1] = val1; + dst[2] = val2; + } + } +} + + +/********************************************************************** + * Functions for buffers of 4 X GLubyte (or GLbyte) values. + * Typically color buffers. + */ + +static void +get_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + /* treat 4*GLubyte as 1*GLuint */ + GLuint *dst = (GLuint *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + for (i = 0; i < count; i++) { + const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); + dst[i] = *src; + } +} + + +static void +put_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + /* treat 4*GLubyte as 1*GLuint */ + const GLuint *src = (const GLuint *) values; + GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[i]; + } + } + } + else { + memcpy(dst, src, 4 * count * sizeof(GLubyte)); + } +} + + +static void +put_row_rgb_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + /* Store RGB values in RGBA buffer */ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->RowStride + x); + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i * 4 + 0] = src[i * 3 + 0]; + dst[i * 4 + 1] = src[i * 3 + 1]; + dst[i * 4 + 2] = src[i * 3 + 2]; + dst[i * 4 + 3] = 0xff; + } + } +} + + +static void +put_mono_row_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + /* treat 4*GLubyte as 1*GLuint */ + const GLuint val = *((const GLuint *) value); + GLuint *dst = (GLuint *) rb->Data + (y * rb->RowStride + x); + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + if (!mask && val == 0) { + /* common case */ + memset(dst, 0, count * 4 * sizeof(GLubyte)); + } + else { + /* general case */ + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = val; + } + } + } + else { + GLuint i; + for (i = 0; i < count; i++) { + dst[i] = val; + } + } + } +} + + +static void +put_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + /* treat 4*GLubyte as 1*GLuint */ + const GLuint *src = (const GLuint *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); + *dst = src[i]; + } + } +} + + +static void +put_mono_values_ubyte4(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + /* treat 4*GLubyte as 1*GLuint */ + const GLuint val = *((const GLuint *) value); + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_BYTE); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->RowStride + x[i]); + *dst = val; + } + } +} + + +/********************************************************************** + * Functions for buffers of 4 X GLushort (or GLshort) values. + * Typically accum buffer. + */ + +static void +get_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLushort *dst = (GLushort *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + for (i = 0; i < count; i++) { + const GLushort *src + = (GLushort *) rb->Data + 4 * (y[i] * rb->RowStride + x[i]); + dst[i] = *src; + } +} + + +static void +put_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLushort *src = (const GLushort *) values; + GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i * 4 + 0] = src[i * 4 + 0]; + dst[i * 4 + 1] = src[i * 4 + 1]; + dst[i * 4 + 2] = src[i * 4 + 2]; + dst[i * 4 + 3] = src[i * 4 + 3]; + } + } + } + else { + memcpy(dst, src, 4 * count * sizeof(GLushort)); + } +} + + +static void +put_row_rgb_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + /* Put RGB values in RGBA buffer */ + const GLushort *src = (const GLushort *) values; + GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i * 4 + 0] = src[i * 3 + 0]; + dst[i * 4 + 1] = src[i * 3 + 1]; + dst[i * 4 + 2] = src[i * 3 + 2]; + dst[i * 4 + 3] = 0xffff; + } + } + } + else { + memcpy(dst, src, 4 * count * sizeof(GLushort)); + } +} + + +static void +put_mono_row_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const GLushort val0 = ((const GLushort *) value)[0]; + const GLushort val1 = ((const GLushort *) value)[1]; + const GLushort val2 = ((const GLushort *) value)[2]; + const GLushort val3 = ((const GLushort *) value)[3]; + GLushort *dst = (GLushort *) rb->Data + 4 * (y * rb->RowStride + x); + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + if (!mask && val0 == 0 && val1 == 0 && val2 == 0 && val3 == 0) { + /* common case for clearing accum buffer */ + memset(dst, 0, count * 4 * sizeof(GLushort)); + } + else { + GLuint i; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i * 4 + 0] = val0; + dst[i * 4 + 1] = val1; + dst[i * 4 + 2] = val2; + dst[i * 4 + 3] = val3; + } + } + } +} + + +static void +put_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + const GLushort *src = (const GLushort *) values; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLushort *dst = + ((GLushort *) rb->Data) + 4 * (y[i] * rb->RowStride + x[i]); + dst[0] = src[i * 4 + 0]; + dst[1] = src[i * 4 + 1]; + dst[2] = src[i * 4 + 2]; + dst[3] = src[i * 4 + 3]; + } + } +} + + +static void +put_mono_values_ushort4(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const GLushort val0 = ((const GLushort *) value)[0]; + const GLushort val1 = ((const GLushort *) value)[1]; + const GLushort val2 = ((const GLushort *) value)[2]; + const GLushort val3 = ((const GLushort *) value)[3]; + GLuint i; + ASSERT(rb->DataType == GL_UNSIGNED_SHORT || rb->DataType == GL_SHORT); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLushort *dst = ((GLushort *) rb->Data) + + 4 * (y[i] * rb->RowStride + x[i]); + dst[0] = val0; + dst[1] = val1; + dst[2] = val2; + dst[3] = val3; + } + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_R8. + */ +static void +get_row_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const GLubyte *src = rb->GetPointer(ctx, rb, x, y); + GLuint *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i] = 0xff000000 | src[i]; + } +} + +static void +get_values_r8(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLuint *dst = (GLuint *) values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLubyte *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i] = 0xff000000 | *src; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_RG88. + */ +static void +get_row_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const GLushort *src = rb->GetPointer(ctx, rb, x, y); + GLuint *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i] = 0xff000000 | src[i]; + } +} + +static void +get_values_rg88(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], void *values) +{ + GLuint *dst = (GLuint *) values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i] = 0xff000000 | *src; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_R16. + */ +static void +get_row_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const GLushort *src = rb->GetPointer(ctx, rb, x, y); + GLushort *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = src[i]; + dst[i * 4 + GCOMP] = 0; + dst[i * 4 + BCOMP] = 0; + dst[i * 4 + ACOMP] = 0xffff; + } +} + +static void +get_values_r16(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLushort *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLushort *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = *src; + dst[i * 4 + GCOMP] = 0; + dst[i * 4 + BCOMP] = 0; + dst[i * 4 + ACOMP] = 0xffff; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_RG1616. + */ +static void +get_row_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const GLushort *src = rb->GetPointer(ctx, rb, x, y); + GLushort *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = src[i * 2]; + dst[i * 4 + GCOMP] = src[i * 2 + 1]; + dst[i * 4 + BCOMP] = 0; + dst[i * 4 + ACOMP] = 0xffff; + } +} + +static void +get_values_rg1616(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], void *values) +{ + GLushort *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLshort *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = src[0]; + dst[i * 4 + GCOMP] = src[1]; + dst[i * 4 + BCOMP] = 0; + dst[i * 4 + ACOMP] = 0xffff; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_INTENSITY_FLOAT32. + */ +static void +get_row_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + const GLfloat *src = rb->GetPointer(ctx, rb, x, y); + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = + dst[i * 4 + GCOMP] = + dst[i * 4 + BCOMP] = + dst[i * 4 + ACOMP] = src[i]; + } +} + +static void +get_values_i_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values) +{ + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = + dst[i * 4 + GCOMP] = + dst[i * 4 + BCOMP] = + dst[i * 4 + ACOMP] = src[0]; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_LUMINANCE_FLOAT32. + */ +static void +get_row_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + const GLfloat *src = rb->GetPointer(ctx, rb, x, y); + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = + dst[i * 4 + GCOMP] = + dst[i * 4 + BCOMP] = src[i]; + dst[i * 4 + ACOMP] = 1.0; + } +} + +static void +get_values_l_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values) +{ + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = + dst[i * 4 + GCOMP] = + dst[i * 4 + BCOMP] = src[0]; + dst[i * 4 + ACOMP] = 1.0; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_ALPHA_FLOAT32. + */ +static void +get_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + const GLfloat *src = rb->GetPointer(ctx, rb, x, y); + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = 0.0; + dst[i * 4 + GCOMP] = 0.0; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = src[i]; + } +} + +static void +get_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values) +{ + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = 0.0; + dst[i * 4 + GCOMP] = 0.0; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = src[0]; + } +} + +static void +put_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *values, const GLubyte *mask) +{ + float *dst = rb->GetPointer(ctx, rb, x, y); + const float *src = values; + unsigned int i; + + if (mask) { + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[i * 4 + ACOMP]; + } + } + } + else { + for (i = 0; i < count; i++) { + dst[i] = src[i * 4 + ACOMP]; + } + } +} + +static void +put_mono_row_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, + const void *value, const GLubyte *mask) +{ + float *dst = rb->GetPointer(ctx, rb, x, y); + const float *src = value; + unsigned int i; + + if (mask) { + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = src[ACOMP]; + } + } + } + else { + for (i = 0; i < count; i++) { + dst[i] = src[ACOMP]; + } + } +} + +static void +put_values_a_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + const float *src = values; + unsigned int i; + + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + float *dst = rb->GetPointer(ctx, rb, x[i], y[i]); + + *dst = src[i * 4 + ACOMP]; + } + } +} + +static void +put_mono_values_a_float32(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const float *src = value; + unsigned int i; + + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + float *dst = rb->GetPointer(ctx, rb, x[i], y[i]); + *dst = src[ACOMP]; + } + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_R_FLOAT32. + */ +static void +get_row_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + const GLfloat *src = rb->GetPointer(ctx, rb, x, y); + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = src[i]; + dst[i * 4 + GCOMP] = 0.0; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = 1.0; + } +} + +static void +get_values_r_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values) +{ + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = src[0]; + dst[i * 4 + GCOMP] = 0.0; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = 1.0; + } +} + +/********************************************************************** + * Functions for MESA_FORMAT_RG_FLOAT32. + */ +static void +get_row_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, GLint x, GLint y, void *values) +{ + const GLfloat *src = rb->GetPointer(ctx, rb, x, y); + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + dst[i * 4 + RCOMP] = src[i * 2 + 0]; + dst[i * 4 + GCOMP] = src[i * 2 + 1]; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = 1.0; + } +} + +static void +get_values_rg_float32(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + void *values) +{ + GLfloat *dst = values; + GLuint i; + + for (i = 0; i < count; i++) { + const GLfloat *src = rb->GetPointer(ctx, rb, x[i], y[i]); + dst[i * 4 + RCOMP] = src[0]; + dst[i * 4 + GCOMP] = src[1]; + dst[i * 4 + BCOMP] = 0.0; + dst[i * 4 + ACOMP] = 1.0; + } +} + +/** + * This is the default software fallback for gl_renderbuffer's span + * access functions. + * + * The assumptions are that rb->Data will be a pointer to (0,0), that pixels + * are packed in the type of rb->Format, and that subsequent rows appear + * rb->RowStride pixels later. + */ +void +_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb) +{ + rb->GetPointer = get_pointer_generic; + rb->GetRow = get_row_generic; + + switch (rb->Format) { + case MESA_FORMAT_RGB888: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetPointer = get_pointer_ubyte3; + rb->GetRow = get_row_ubyte3; + rb->GetValues = get_values_ubyte3; + rb->PutRow = put_row_ubyte3; + rb->PutRowRGB = put_row_rgb_ubyte3; + rb->PutMonoRow = put_mono_row_ubyte3; + rb->PutValues = put_values_ubyte3; + rb->PutMonoValues = put_mono_values_ubyte3; + break; + + case MESA_FORMAT_RGBA8888: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetValues = get_values_ubyte4; + rb->PutRow = put_row_ubyte4; + rb->PutRowRGB = put_row_rgb_ubyte4; + rb->PutMonoRow = put_mono_row_ubyte4; + rb->PutValues = put_values_ubyte4; + rb->PutMonoValues = put_mono_values_ubyte4; + break; + + case MESA_FORMAT_R8: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetValues = get_values_r8; + rb->GetRow = get_row_r8; + rb->PutRow = put_row_generic; + rb->PutRowRGB = put_row_generic; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_RG88: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetValues = get_values_rg88; + rb->GetRow = get_row_rg88; + rb->PutRow = put_row_generic; + rb->PutRowRGB = put_row_generic; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_R16: + rb->DataType = GL_UNSIGNED_SHORT; + rb->GetValues = get_values_r16; + rb->GetRow = get_row_r16; + rb->PutRow = put_row_generic; + rb->PutRowRGB = put_row_generic; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_RG1616: + rb->DataType = GL_UNSIGNED_SHORT; + rb->GetValues = get_values_rg1616; + rb->GetRow = get_row_rg1616; + rb->PutRow = put_row_generic; + rb->PutRowRGB = put_row_generic; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_SIGNED_RGBA_16: + rb->DataType = GL_SHORT; + rb->GetValues = get_values_ushort4; + rb->PutRow = put_row_ushort4; + rb->PutRowRGB = put_row_rgb_ushort4; + rb->PutMonoRow = put_mono_row_ushort4; + rb->PutValues = put_values_ushort4; + rb->PutMonoValues = put_mono_values_ushort4; + break; + +#if 0 + case MESA_FORMAT_A8: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetValues = get_values_alpha8; + rb->PutRow = put_row_alpha8; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_alpha8; + rb->PutValues = put_values_alpha8; + rb->PutMonoValues = put_mono_values_alpha8; + break; +#endif + + case MESA_FORMAT_S8: + rb->DataType = GL_UNSIGNED_BYTE; + rb->GetValues = get_values_ubyte; + rb->PutRow = put_row_ubyte; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_ubyte; + rb->PutValues = put_values_ubyte; + rb->PutMonoValues = put_mono_values_ubyte; + break; + + case MESA_FORMAT_Z16: + rb->DataType = GL_UNSIGNED_SHORT; + rb->GetValues = get_values_ushort; + rb->PutRow = put_row_ushort; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_ushort; + rb->PutValues = put_values_ushort; + rb->PutMonoValues = put_mono_values_ushort; + break; + + case MESA_FORMAT_Z32: + case MESA_FORMAT_X8_Z24: + case MESA_FORMAT_Z24_X8: + rb->DataType = GL_UNSIGNED_INT; + rb->GetValues = get_values_uint; + rb->PutRow = put_row_uint; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_uint; + rb->PutValues = put_values_uint; + rb->PutMonoValues = put_mono_values_uint; + break; + + case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_S8_Z24: + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->GetValues = get_values_uint; + rb->PutRow = put_row_uint; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_uint; + rb->PutValues = put_values_uint; + rb->PutMonoValues = put_mono_values_uint; + break; + + case MESA_FORMAT_RGBA_FLOAT32: + rb->GetRow = get_row_generic; + rb->GetValues = get_values_generic; + rb->PutRow = put_row_generic; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_INTENSITY_FLOAT32: + rb->GetRow = get_row_i_float32; + rb->GetValues = get_values_i_float32; + rb->PutRow = put_row_generic; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_LUMINANCE_FLOAT32: + rb->GetRow = get_row_l_float32; + rb->GetValues = get_values_l_float32; + rb->PutRow = put_row_generic; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_ALPHA_FLOAT32: + rb->GetRow = get_row_a_float32; + rb->GetValues = get_values_a_float32; + rb->PutRow = put_row_a_float32; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_a_float32; + rb->PutValues = put_values_a_float32; + rb->PutMonoValues = put_mono_values_a_float32; + break; + + case MESA_FORMAT_RG_FLOAT32: + rb->GetRow = get_row_rg_float32; + rb->GetValues = get_values_rg_float32; + rb->PutRow = put_row_generic; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + case MESA_FORMAT_R_FLOAT32: + rb->GetRow = get_row_r_float32; + rb->GetValues = get_values_r_float32; + rb->PutRow = put_row_generic; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_generic; + rb->PutValues = put_values_generic; + rb->PutMonoValues = put_mono_values_generic; + break; + + default: + break; + } +} + +/** + * This is a software fallback for the gl_renderbuffer->AllocStorage + * function. + * Device drivers will typically override this function for the buffers + * which it manages (typically color buffers, Z and stencil). + * Other buffers (like software accumulation and aux buffers) which the driver + * doesn't manage can be handled with this function. + * + * This one multi-purpose function can allocate stencil, depth, accum, color + * or color-index buffers! + * + * This function also plugs in the appropriate GetPointer, Get/PutRow and + * Get/PutValues functions. + */ +GLboolean +_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + switch (internalFormat) { + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + rb->Format = MESA_FORMAT_RGB888; + break; + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: +#if 1 + case GL_RGB10_A2: + case GL_RGBA12: +#endif + rb->Format = MESA_FORMAT_RGBA8888; + break; + case GL_RGBA16: + case GL_RGBA16_SNORM: + /* for accum buffer */ + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; + break; +#if 0 + case GL_ALPHA8: + rb->Format = MESA_FORMAT_A8; + break; +#endif + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + rb->Format = MESA_FORMAT_S8; + break; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + rb->Format = MESA_FORMAT_Z16; + break; + case GL_DEPTH_COMPONENT24: + rb->Format = MESA_FORMAT_X8_Z24; + break; + case GL_DEPTH_COMPONENT32: + rb->Format = MESA_FORMAT_Z32; + break; + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + rb->Format = MESA_FORMAT_Z24_S8; + break; + default: + /* unsupported format */ + return GL_FALSE; + } + + _mesa_set_renderbuffer_accessors(rb); + + ASSERT(rb->DataType); + ASSERT(rb->GetPointer); + ASSERT(rb->GetRow); + ASSERT(rb->GetValues); + ASSERT(rb->PutRow); + ASSERT(rb->PutMonoRow); + ASSERT(rb->PutValues); + ASSERT(rb->PutMonoValues); + + /* free old buffer storage */ + if (rb->Data) { + free(rb->Data); + rb->Data = NULL; + } + + rb->RowStride = width; + + if (width > 0 && height > 0) { + /* allocate new buffer storage */ + rb->Data = malloc(width * height * _mesa_get_format_bytes(rb->Format)); + + if (rb->Data == NULL) { + rb->Width = 0; + rb->Height = 0; + rb->RowStride = 0; + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "software renderbuffer allocation (%d x %d x %d)", + width, height, _mesa_get_format_bytes(rb->Format)); + return GL_FALSE; + } + } + + rb->Width = width; + rb->Height = height; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + + if (rb->Name == 0 && + internalFormat == GL_RGBA16_SNORM && + rb->_BaseFormat == 0) { + /* NOTE: This is a special case just for accumulation buffers. + * This is a very limited use case- there's no snorm texturing or + * rendering going on. + */ + rb->_BaseFormat = GL_RGBA; + } + else { + /* the internalFormat should have been error checked long ago */ + ASSERT(rb->_BaseFormat); + } + + return GL_TRUE; +} + + + +/**********************************************************************/ +/**********************************************************************/ +/**********************************************************************/ + + +/** + * Here we utilize the gl_renderbuffer->Wrapper field to put an alpha + * buffer wrapper around an existing RGB renderbuffer (hw or sw). + * + * When PutRow is called (for example), we store the alpha values in + * this buffer, then pass on the PutRow call to the wrapped RGB + * buffer. + */ + + +static GLboolean +alloc_storage_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, + GLenum internalFormat, GLuint width, GLuint height) +{ + ASSERT(arb != arb->Wrapped); + ASSERT(arb->Format == MESA_FORMAT_A8); + + /* first, pass the call to the wrapped RGB buffer */ + if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat, + width, height)) { + return GL_FALSE; + } + + /* next, resize my alpha buffer */ + if (arb->Data) { + free(arb->Data); + } + + arb->Data = malloc(width * height * sizeof(GLubyte)); + if (arb->Data == NULL) { + arb->Width = 0; + arb->Height = 0; + _mesa_error(ctx, GL_OUT_OF_MEMORY, "software alpha buffer allocation"); + return GL_FALSE; + } + + arb->Width = width; + arb->Height = height; + arb->RowStride = width; + + return GL_TRUE; +} + + +/** + * Delete an alpha_renderbuffer object, as well as the wrapped RGB buffer. + */ +static void +delete_renderbuffer_alpha8(struct gl_renderbuffer *arb) +{ + if (arb->Data) { + free(arb->Data); + } + ASSERT(arb->Wrapped); + ASSERT(arb != arb->Wrapped); + arb->Wrapped->Delete(arb->Wrapped); + arb->Wrapped = NULL; + free(arb); +} + + +static void * +get_pointer_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, + GLint x, GLint y) +{ + return NULL; /* don't allow direct access! */ +} + + +static void +get_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + GLint x, GLint y, void *values) +{ + /* NOTE: 'values' is RGBA format! */ + const GLubyte *src = (const GLubyte *) arb->Data + y * arb->RowStride + x; + GLubyte *dst = (GLubyte *) values; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->GetRow(ctx, arb->Wrapped, count, x, y, values); + /* second, fill in alpha values from this buffer! */ + for (i = 0; i < count; i++) { + dst[i * 4 + 3] = src[i]; + } +} + + +static void +get_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + GLubyte *dst = (GLubyte *) values; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->GetValues(ctx, arb->Wrapped, count, x, y, values); + /* second, fill in alpha values from this buffer! */ + for (i = 0; i < count; i++) { + const GLubyte *src = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; + dst[i * 4 + 3] = *src; + } +} + + +static void +put_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->PutRow(ctx, arb->Wrapped, count, x, y, values, mask); + /* second, store alpha in our buffer */ + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = src[i * 4 + 3]; + } + } +} + + +static void +put_row_rgb_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const GLubyte *src = (const GLubyte *) values; + GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->PutRowRGB(ctx, arb->Wrapped, count, x, y, values, mask); + /* second, store alpha in our buffer */ + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = src[i * 4 + 3]; + } + } +} + + +static void +put_mono_row_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const GLubyte val = ((const GLubyte *) value)[3]; + GLubyte *dst = (GLubyte *) arb->Data + y * arb->RowStride + x; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->PutMonoRow(ctx, arb->Wrapped, count, x, y, value, mask); + /* second, store alpha in our buffer */ + if (mask) { + GLuint i; + for (i = 0; i < count; i++) { + if (mask[i]) { + dst[i] = val; + } + } + } + else { + memset(dst, val, count); + } +} + + +static void +put_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, GLuint count, + const GLint x[], const GLint y[], + const void *values, const GLubyte *mask) +{ + const GLubyte *src = (const GLubyte *) values; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, values, mask); + /* second, store alpha in our buffer */ + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; + *dst = src[i * 4 + 3]; + } + } +} + + +static void +put_mono_values_alpha8(struct gl_context *ctx, struct gl_renderbuffer *arb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const GLubyte val = ((const GLubyte *) value)[3]; + GLuint i; + ASSERT(arb != arb->Wrapped); + ASSERT(arb->DataType == GL_UNSIGNED_BYTE); + /* first, pass the call to the wrapped RGB buffer */ + arb->Wrapped->PutValues(ctx, arb->Wrapped, count, x, y, value, mask); + /* second, store alpha in our buffer */ + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLubyte *dst = (GLubyte *) arb->Data + y[i] * arb->RowStride + x[i]; + *dst = val; + } + } +} + + +static void +copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) +{ + ASSERT(dst->Format == MESA_FORMAT_A8); + ASSERT(src->Format == MESA_FORMAT_A8); + ASSERT(dst->Width == src->Width); + ASSERT(dst->Height == src->Height); + ASSERT(dst->RowStride == src->RowStride); + + memcpy(dst->Data, src->Data, dst->RowStride * dst->Height * sizeof(GLubyte)); +} + + +/**********************************************************************/ +/**********************************************************************/ +/**********************************************************************/ + + +/** + * Default GetPointer routine. Always return NULL to indicate that + * direct buffer access is not supported. + */ +static void * +nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) +{ + return NULL; +} + + +/** + * Initialize the fields of a gl_renderbuffer to default values. + */ +void +_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) +{ + _glthread_INIT_MUTEX(rb->Mutex); + + rb->ClassID = 0; + rb->Name = name; + rb->RefCount = 0; + rb->Delete = _mesa_delete_renderbuffer; + + /* The rest of these should be set later by the caller of this function or + * the AllocStorage method: + */ + rb->AllocStorage = NULL; + + rb->Width = 0; + rb->Height = 0; + rb->InternalFormat = GL_NONE; + rb->Format = MESA_FORMAT_NONE; + + rb->DataType = GL_NONE; + rb->Data = NULL; + + /* Point back to ourself so that we don't have to check for Wrapped==NULL + * all over the drivers. + */ + rb->Wrapped = rb; + + rb->GetPointer = nop_get_pointer; + rb->GetRow = NULL; + rb->GetValues = NULL; + rb->PutRow = NULL; + rb->PutRowRGB = NULL; + rb->PutMonoRow = NULL; + rb->PutValues = NULL; + rb->PutMonoValues = NULL; +} + + +/** + * Allocate a new gl_renderbuffer object. This can be used for user-created + * renderbuffers or window-system renderbuffers. + */ +struct gl_renderbuffer * +_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name) +{ + struct gl_renderbuffer *rb = CALLOC_STRUCT(gl_renderbuffer); + if (rb) { + _mesa_init_renderbuffer(rb, name); + } + return rb; +} + + +/** + * Delete a gl_framebuffer. + * This is the default function for renderbuffer->Delete(). + */ +void +_mesa_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + if (rb->Data) { + free(rb->Data); + } + free(rb); +} + + +/** + * Allocate a software-based renderbuffer. This is called via the + * ctx->Driver.NewRenderbuffer() function when the user creates a new + * renderbuffer. + * This would not be used for hardware-based renderbuffers. + */ +struct gl_renderbuffer * +_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name) +{ + struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, name); + if (rb) { + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + /* Normally, one would setup the PutRow, GetRow, etc functions here. + * But we're doing that in the _mesa_soft_renderbuffer_storage() function + * instead. + */ + } + return rb; +} + + +/** + * Add software-based color renderbuffers to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + */ +GLboolean +_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint rgbBits, GLuint alphaBits, + GLboolean frontLeft, GLboolean backLeft, + GLboolean frontRight, GLboolean backRight) +{ + gl_buffer_index b; + + if (rgbBits > 16 || alphaBits > 16) { + _mesa_problem(ctx, + "Unsupported bit depth in _mesa_add_color_renderbuffers"); + return GL_FALSE; + } + + assert(MAX_COLOR_ATTACHMENTS >= 4); + + for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { + struct gl_renderbuffer *rb; + + if (b == BUFFER_FRONT_LEFT && !frontLeft) + continue; + else if (b == BUFFER_BACK_LEFT && !backLeft) + continue; + else if (b == BUFFER_FRONT_RIGHT && !frontRight) + continue; + else if (b == BUFFER_BACK_RIGHT && !backRight) + continue; + + assert(fb->Attachment[b].Renderbuffer == NULL); + + rb = _mesa_new_renderbuffer(ctx, 0); + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); + return GL_FALSE; + } + + if (rgbBits <= 8) { + if (alphaBits) + rb->Format = MESA_FORMAT_RGBA8888; + else + rb->Format = MESA_FORMAT_RGB888; + } + else { + assert(rgbBits <= 16); + rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/ + } + rb->InternalFormat = GL_RGBA; + + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + _mesa_add_renderbuffer(fb, b, rb); + } + + return GL_TRUE; +} + + +/** + * Add software-based alpha renderbuffers to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + */ +GLboolean +_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint alphaBits, + GLboolean frontLeft, GLboolean backLeft, + GLboolean frontRight, GLboolean backRight) +{ + gl_buffer_index b; + + /* for window system framebuffers only! */ + assert(fb->Name == 0); + + if (alphaBits > 8) { + _mesa_problem(ctx, + "Unsupported bit depth in _mesa_add_alpha_renderbuffers"); + return GL_FALSE; + } + + assert(MAX_COLOR_ATTACHMENTS >= 4); + + /* Wrap each of the RGB color buffers with an alpha renderbuffer. + */ + for (b = BUFFER_FRONT_LEFT; b <= BUFFER_BACK_RIGHT; b++) { + struct gl_renderbuffer *arb; + + if (b == BUFFER_FRONT_LEFT && !frontLeft) + continue; + else if (b == BUFFER_BACK_LEFT && !backLeft) + continue; + else if (b == BUFFER_FRONT_RIGHT && !frontRight) + continue; + else if (b == BUFFER_BACK_RIGHT && !backRight) + continue; + + /* the RGB buffer to wrap must already exist!! */ + assert(fb->Attachment[b].Renderbuffer); + + /* only GLubyte supported for now */ + assert(fb->Attachment[b].Renderbuffer->DataType == GL_UNSIGNED_BYTE); + + /* allocate alpha renderbuffer */ + arb = _mesa_new_renderbuffer(ctx, 0); + if (!arb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating alpha buffer"); + return GL_FALSE; + } + + /* wrap the alpha renderbuffer around the RGB renderbuffer */ + arb->Wrapped = fb->Attachment[b].Renderbuffer; + + /* Set up my alphabuffer fields and plug in my functions. + * The functions will put/get the alpha values from/to RGBA arrays + * and then call the wrapped buffer's functions to handle the RGB + * values. + */ + arb->InternalFormat = arb->Wrapped->InternalFormat; + arb->Format = MESA_FORMAT_A8; + arb->DataType = arb->Wrapped->DataType; + arb->AllocStorage = alloc_storage_alpha8; + arb->Delete = delete_renderbuffer_alpha8; + arb->GetPointer = get_pointer_alpha8; + arb->GetRow = get_row_alpha8; + arb->GetValues = get_values_alpha8; + arb->PutRow = put_row_alpha8; + arb->PutRowRGB = put_row_rgb_alpha8; + arb->PutMonoRow = put_mono_row_alpha8; + arb->PutValues = put_values_alpha8; + arb->PutMonoValues = put_mono_values_alpha8; + + /* clear the pointer to avoid assertion/sanity check failure later */ + fb->Attachment[b].Renderbuffer = NULL; + + /* plug the alpha renderbuffer into the colorbuffer attachment */ + _mesa_add_renderbuffer(fb, b, arb); + } + + return GL_TRUE; +} + + +/** + * For framebuffers that use a software alpha channel wrapper + * created by _mesa_add_alpha_renderbuffer or _mesa_add_soft_renderbuffers, + * copy the back buffer alpha channel into the front buffer alpha channel. + */ +void +_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb) +{ + if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) + copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer, + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); + + + if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer && + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) + copy_buffer_alpha8(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer, + fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); +} + + +/** + * Add a software-based depth renderbuffer to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + */ +GLboolean +_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint depthBits) +{ + struct gl_renderbuffer *rb; + + if (depthBits > 32) { + _mesa_problem(ctx, + "Unsupported depthBits in _mesa_add_depth_renderbuffer"); + return GL_FALSE; + } + + assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer == NULL); + + rb = _mesa_new_renderbuffer(ctx, 0); + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); + return GL_FALSE; + } + + if (depthBits <= 16) { + rb->Format = MESA_FORMAT_Z16; + rb->InternalFormat = GL_DEPTH_COMPONENT16; + } + else if (depthBits <= 24) { + rb->Format = MESA_FORMAT_X8_Z24; + rb->InternalFormat = GL_DEPTH_COMPONENT24; + } + else { + rb->Format = MESA_FORMAT_Z32; + rb->InternalFormat = GL_DEPTH_COMPONENT32; + } + + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); + + return GL_TRUE; +} + + +/** + * Add a software-based stencil renderbuffer to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + */ +GLboolean +_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint stencilBits) +{ + struct gl_renderbuffer *rb; + + if (stencilBits > 16) { + _mesa_problem(ctx, + "Unsupported stencilBits in _mesa_add_stencil_renderbuffer"); + return GL_FALSE; + } + + assert(fb->Attachment[BUFFER_STENCIL].Renderbuffer == NULL); + + rb = _mesa_new_renderbuffer(ctx, 0); + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); + return GL_FALSE; + } + + assert(stencilBits <= 8); + rb->Format = MESA_FORMAT_S8; + rb->InternalFormat = GL_STENCIL_INDEX8; + + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); + + return GL_TRUE; +} + + +/** + * Add a software-based accumulation renderbuffer to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + */ +GLboolean +_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint redBits, GLuint greenBits, + GLuint blueBits, GLuint alphaBits) +{ + struct gl_renderbuffer *rb; + + if (redBits > 16 || greenBits > 16 || blueBits > 16 || alphaBits > 16) { + _mesa_problem(ctx, + "Unsupported accumBits in _mesa_add_accum_renderbuffer"); + return GL_FALSE; + } + + assert(fb->Attachment[BUFFER_ACCUM].Renderbuffer == NULL); + + rb = _mesa_new_renderbuffer(ctx, 0); + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); + return GL_FALSE; + } + + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; + rb->InternalFormat = GL_RGBA16_SNORM; + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); + + return GL_TRUE; +} + + + +/** + * Add a software-based aux renderbuffer to the given framebuffer. + * This is a helper routine for device drivers when creating a + * window system framebuffer (not a user-created render/framebuffer). + * Once this function is called, you can basically forget about this + * renderbuffer; core Mesa will handle all the buffer management and + * rendering! + * + * NOTE: color-index aux buffers not supported. + */ +GLboolean +_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint colorBits, GLuint numBuffers) +{ + GLuint i; + + if (colorBits > 16) { + _mesa_problem(ctx, + "Unsupported accumBits in _mesa_add_aux_renderbuffers"); + return GL_FALSE; + } + + assert(numBuffers <= MAX_AUX_BUFFERS); + + for (i = 0; i < numBuffers; i++) { + struct gl_renderbuffer *rb = _mesa_new_renderbuffer(ctx, 0); + + assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL); + + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); + return GL_FALSE; + } + + assert (colorBits <= 8); + rb->Format = MESA_FORMAT_RGBA8888; + rb->InternalFormat = GL_RGBA; + + rb->AllocStorage = _mesa_soft_renderbuffer_storage; + _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); + } + return GL_TRUE; +} + + +/** + * Create/attach software-based renderbuffers to the given framebuffer. + * This is a helper routine for device drivers. Drivers can just as well + * call the individual _mesa_add_*_renderbuffer() routines directly. + */ +void +_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, + GLboolean color, + GLboolean depth, + GLboolean stencil, + GLboolean accum, + GLboolean alpha, + GLboolean aux) +{ + GLboolean frontLeft = GL_TRUE; + GLboolean backLeft = fb->Visual.doubleBufferMode; + GLboolean frontRight = fb->Visual.stereoMode; + GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; + + if (color) { + assert(fb->Visual.redBits == fb->Visual.greenBits); + assert(fb->Visual.redBits == fb->Visual.blueBits); + _mesa_add_color_renderbuffers(NULL, fb, + fb->Visual.redBits, + fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); + } + + if (depth) { + assert(fb->Visual.depthBits > 0); + _mesa_add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); + } + + if (stencil) { + assert(fb->Visual.stencilBits > 0); + _mesa_add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); + } + + if (accum) { + assert(fb->Visual.accumRedBits > 0); + assert(fb->Visual.accumGreenBits > 0); + assert(fb->Visual.accumBlueBits > 0); + _mesa_add_accum_renderbuffer(NULL, fb, + fb->Visual.accumRedBits, + fb->Visual.accumGreenBits, + fb->Visual.accumBlueBits, + fb->Visual.accumAlphaBits); + } + + if (aux) { + assert(fb->Visual.numAuxBuffers > 0); + _mesa_add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, + fb->Visual.numAuxBuffers); + } + + if (alpha) { + assert(fb->Visual.alphaBits > 0); + _mesa_add_alpha_renderbuffers(NULL, fb, fb->Visual.alphaBits, + frontLeft, backLeft, + frontRight, backRight); + } + +#if 0 + if (multisample) { + /* maybe someday */ + } +#endif +} + + +/** + * Attach a renderbuffer to a framebuffer. + * \param bufferName one of the BUFFER_x tokens + */ +void +_mesa_add_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName, struct gl_renderbuffer *rb) +{ + assert(fb); + assert(rb); + assert(bufferName < BUFFER_COUNT); + + /* There should be no previous renderbuffer on this attachment point, + * with the exception of depth/stencil since the same renderbuffer may + * be used for both. + */ + assert(bufferName == BUFFER_DEPTH || + bufferName == BUFFER_STENCIL || + fb->Attachment[bufferName].Renderbuffer == NULL); + + /* winsys vs. user-created buffer cross check */ + if (fb->Name) { + assert(rb->Name); + } + else { + assert(!rb->Name); + } + + fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; + fb->Attachment[bufferName].Complete = GL_TRUE; + _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); +} + + +/** + * Remove the named renderbuffer from the given framebuffer. + * \param bufferName one of the BUFFER_x tokens + */ +void +_mesa_remove_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName) +{ + struct gl_renderbuffer *rb; + + assert(bufferName < BUFFER_COUNT); + + rb = fb->Attachment[bufferName].Renderbuffer; + if (!rb) + return; + + _mesa_reference_renderbuffer(&rb, NULL); + + fb->Attachment[bufferName].Renderbuffer = NULL; +} + + +/** + * Set *ptr to point to rb. If *ptr points to another renderbuffer, + * dereference that buffer first. The new renderbuffer's refcount will + * be incremented. The old renderbuffer's refcount will be decremented. + * This is normally only called from the _mesa_reference_renderbuffer() macro + * when there's a real pointer change. + */ +void +_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, + struct gl_renderbuffer *rb) +{ + if (*ptr) { + /* Unreference the old renderbuffer */ + GLboolean deleteFlag = GL_FALSE; + struct gl_renderbuffer *oldRb = *ptr; + + _glthread_LOCK_MUTEX(oldRb->Mutex); + ASSERT(oldRb->RefCount > 0); + oldRb->RefCount--; + /*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/ + deleteFlag = (oldRb->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldRb->Mutex); + + if (deleteFlag) { + oldRb->Delete(oldRb); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (rb) { + /* reference new renderbuffer */ + _glthread_LOCK_MUTEX(rb->Mutex); + rb->RefCount++; + /*printf("RB INCR %p (%d) to %d\n", (void*) rb, rb->Name, rb->RefCount);*/ + _glthread_UNLOCK_MUTEX(rb->Mutex); + *ptr = rb; + } +} diff --git a/mesalib/src/mesa/main/renderbuffer.h b/mesalib/src/mesa/main/renderbuffer.h index 99488c1d3..f9329d55f 100644 --- a/mesalib/src/mesa/main/renderbuffer.h +++ b/mesalib/src/mesa/main/renderbuffer.h @@ -1,121 +1,121 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef RENDERBUFFER_H -#define RENDERBUFFER_H - -#include "glheader.h" -#include "mtypes.h" - -struct gl_context; -struct gl_framebuffer; -struct gl_renderbuffer; - -extern void -_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); - -extern struct gl_renderbuffer * -_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name); - -extern void -_mesa_delete_renderbuffer(struct gl_renderbuffer *rb); - - -extern struct gl_renderbuffer * -_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name); - -extern void -_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb); - -extern GLboolean -_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height); - -extern GLboolean -_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint rgbBits, GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight); - -extern GLboolean -_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint alphaBits, - GLboolean frontLeft, GLboolean backLeft, - GLboolean frontRight, GLboolean backRight); - -extern void -_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb); - -extern GLboolean -_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint depthBits); - -extern GLboolean -_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint stencilBits); - - -extern GLboolean -_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint redBits, GLuint greenBits, - GLuint blueBits, GLuint alphaBits); - -extern GLboolean -_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, - GLuint bits, GLuint numBuffers); - -extern void -_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, - GLboolean color, - GLboolean depth, - GLboolean stencil, - GLboolean accum, - GLboolean alpha, - GLboolean aux); - -extern void -_mesa_add_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName, struct gl_renderbuffer *rb); - -extern void -_mesa_remove_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName); - -extern void -_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, - struct gl_renderbuffer *rb); - -static INLINE void -_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, - struct gl_renderbuffer *rb) -{ - if (*ptr != rb) - _mesa_reference_renderbuffer_(ptr, rb); -} - - - -#endif /* RENDERBUFFER_H */ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef RENDERBUFFER_H +#define RENDERBUFFER_H + +#include "glheader.h" +#include "mtypes.h" + +struct gl_context; +struct gl_framebuffer; +struct gl_renderbuffer; + +extern void +_mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); + +extern struct gl_renderbuffer * +_mesa_new_renderbuffer(struct gl_context *ctx, GLuint name); + +extern void +_mesa_delete_renderbuffer(struct gl_renderbuffer *rb); + + +extern struct gl_renderbuffer * +_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name); + +extern void +_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb); + +extern GLboolean +_mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height); + +extern GLboolean +_mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint rgbBits, GLuint alphaBits, + GLboolean frontLeft, GLboolean backLeft, + GLboolean frontRight, GLboolean backRight); + +extern GLboolean +_mesa_add_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint alphaBits, + GLboolean frontLeft, GLboolean backLeft, + GLboolean frontRight, GLboolean backRight); + +extern void +_mesa_copy_soft_alpha_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb); + +extern GLboolean +_mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint depthBits); + +extern GLboolean +_mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint stencilBits); + + +extern GLboolean +_mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint redBits, GLuint greenBits, + GLuint blueBits, GLuint alphaBits); + +extern GLboolean +_mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, + GLuint bits, GLuint numBuffers); + +extern void +_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb, + GLboolean color, + GLboolean depth, + GLboolean stencil, + GLboolean accum, + GLboolean alpha, + GLboolean aux); + +extern void +_mesa_add_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName, struct gl_renderbuffer *rb); + +extern void +_mesa_remove_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName); + +extern void +_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, + struct gl_renderbuffer *rb); + +static INLINE void +_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, + struct gl_renderbuffer *rb) +{ + if (*ptr != rb) + _mesa_reference_renderbuffer_(ptr, rb); +} + + + +#endif /* RENDERBUFFER_H */ diff --git a/mesalib/src/mesa/main/samplerobj.c b/mesalib/src/mesa/main/samplerobj.c index 0d6a33bbd..8f8d87b90 100644 --- a/mesalib/src/mesa/main/samplerobj.c +++ b/mesalib/src/mesa/main/samplerobj.c @@ -1,1413 +1,1413 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2011 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file samplerobj.c - * \brief Functions for the GL_ARB_sampler_objects extension. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/dispatch.h" -#include "main/enums.h" -#include "main/hash.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/samplerobj.h" - - -static struct gl_sampler_object * -_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) -{ - if (name == 0) - return NULL; - else - return (struct gl_sampler_object *) - _mesa_HashLookup(ctx->Shared->SamplerObjects, name); -} - - -/** - * Handle reference counting. - */ -void -_mesa_reference_sampler_object(struct gl_context *ctx, - struct gl_sampler_object **ptr, - struct gl_sampler_object *samp) -{ - if (*ptr == samp) - return; - - if (*ptr) { - /* Unreference the old sampler */ - GLboolean deleteFlag = GL_FALSE; - struct gl_sampler_object *oldSamp = *ptr; - - /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/ - ASSERT(oldSamp->RefCount > 0); - oldSamp->RefCount--; -#if 0 - printf("SamplerObj %p %d DECR to %d\n", - (void *) oldSamp, oldSamp->Name, oldSamp->RefCount); -#endif - deleteFlag = (oldSamp->RefCount == 0); - /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/ - - if (deleteFlag) { - ASSERT(ctx->Driver.DeleteSamplerObject); - ctx->Driver.DeleteSamplerObject(ctx, oldSamp); - } - - *ptr = NULL; - } - ASSERT(!*ptr); - - if (samp) { - /* reference new sampler */ - /*_glthread_LOCK_MUTEX(samp->Mutex);*/ - if (samp->RefCount == 0) { - /* this sampler's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted sampler object"); - *ptr = NULL; - } - else { - samp->RefCount++; -#if 0 - printf("SamplerObj %p %d INCR to %d\n", - (void *) samp, samp->Name, samp->RefCount); -#endif - *ptr = samp; - } - /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/ - } -} - - -/** - * Initialize the fields of the given sampler object. - */ -void -_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name) -{ - sampObj->Name = name; - sampObj->RefCount = 1; - sampObj->WrapS = GL_REPEAT; - sampObj->WrapT = GL_REPEAT; - sampObj->WrapR = GL_REPEAT; - sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; - sampObj->MagFilter = GL_LINEAR; - sampObj->BorderColor.f[0] = 0.0; - sampObj->BorderColor.f[1] = 0.0; - sampObj->BorderColor.f[2] = 0.0; - sampObj->BorderColor.f[3] = 0.0; - sampObj->MinLod = -1000.0F; - sampObj->MaxLod = 1000.0F; - sampObj->LodBias = 0.0F; - sampObj->MaxAnisotropy = 1.0F; - sampObj->CompareMode = GL_NONE; - sampObj->CompareFunc = GL_LEQUAL; - sampObj->CompareFailValue = 0.0; - sampObj->sRGBDecode = GL_DECODE_EXT; - sampObj->CubeMapSeamless = GL_FALSE; - sampObj->DepthMode = 0; -} - - -/** - * Fallback for ctx->Driver.NewSamplerObject(); - */ -struct gl_sampler_object * -_mesa_new_sampler_object(struct gl_context *ctx, GLuint name) -{ - struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object); - if (sampObj) { - _mesa_init_sampler_object(sampObj, name); - } - return sampObj; -} - - -/** - * Fallback for ctx->Driver.DeleteSamplerObject(); - */ -void -_mesa_delete_sampler_object(struct gl_context *ctx, - struct gl_sampler_object *sampObj) -{ - FREE(sampObj); -} - - -static void GLAPIENTRY -_mesa_GenSamplers(GLsizei count, GLuint *samplers) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glGenSamplers(%d)\n", count); - - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers"); - return; - } - - if (!samplers) - return; - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count); - - /* Insert the ID and pointer to new sampler object into hash table */ - for (i = 0; i < count; i++) { - struct gl_sampler_object *sampObj = - ctx->Driver.NewSamplerObject(ctx, first + i); - _mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj); - samplers[i] = first + i; - } -} - - -static void GLAPIENTRY -_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) -{ - GET_CURRENT_CONTEXT(ctx); - GLsizei i; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - FLUSH_VERTICES(ctx, 0); - - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)"); - return; - } - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - for (i = 0; i < count; i++) { - if (samplers[i]) { - struct gl_sampler_object *sampObj = - _mesa_lookup_samplerobj(ctx, samplers[i]); - if (sampObj) { - /* The ID is immediately freed for re-use */ - _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); - /* But the object exists until its reference count goes to zero */ - _mesa_reference_sampler_object(ctx, &sampObj, NULL); - } - } - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -static GLboolean GLAPIENTRY -_mesa_IsSampler(GLuint sampler) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (sampler == 0) - return GL_FALSE; - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - - return sampObj != NULL; -} - - -static void GLAPIENTRY -_mesa_BindSampler(GLuint unit, GLuint sampler) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - if (unit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit); - return; - } - - if (sampler == 0) { - /* Use the default sampler object, the one contained in the texture - * object. - */ - sampObj = NULL; - } - else { - /* user-defined sampler object */ - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)"); - return; - } - } - - if (ctx->Texture.Unit[unit].Sampler != sampObj) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - } - - /* bind new sampler */ - _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler, - sampObj); -} - - -/** - * Check if a coordinate wrap mode is legal. - * \return GL_TRUE if legal, GL_FALSE otherwise - */ -static GLboolean -validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap) -{ - const struct gl_extensions * const e = &ctx->Extensions; - - switch (wrap) { - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - case GL_REPEAT: - return GL_TRUE; - case GL_CLAMP_TO_BORDER: - return e->ARB_texture_border_clamp; - case GL_MIRRORED_REPEAT: - return e->ARB_texture_mirrored_repeat; - case GL_MIRROR_CLAMP_EXT: - return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - return e->EXT_texture_mirror_clamp; - default: - return GL_FALSE; - } -} - - -/** - * This is called just prior to changing any sampler object state. - */ -static INLINE void -flush(struct gl_context *ctx) -{ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); -} - - -#define INVALID_PARAM 0x100 -#define INVALID_PNAME 0x101 -#define INVALID_VALUE 0x102 - -static GLuint -set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp, - GLint param) -{ - if (samp->WrapS == param) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, param)) { - flush(ctx); - samp->WrapS = param; - return GL_TRUE; - } - return INVALID_PARAM; -} - - -static GLuint -set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp, - GLint param) -{ - if (samp->WrapT == param) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, param)) { - flush(ctx); - samp->WrapT = param; - return GL_TRUE; - } - return INVALID_PARAM; -} - - -static GLuint -set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp, - GLint param) -{ - if (samp->WrapR == param) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, param)) { - flush(ctx); - samp->WrapR = param; - return GL_TRUE; - } - return INVALID_PARAM; -} - - -static GLuint -set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp, - GLint param) -{ - if (samp->MinFilter == param) - return GL_FALSE; - - switch (param) { - case GL_NEAREST: - case GL_LINEAR: - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - flush(ctx); - samp->MinFilter = param; - return GL_TRUE; - default: - return INVALID_PARAM; - } -} - - -static GLuint -set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp, - GLint param) -{ - if (samp->MagFilter == param) - return GL_FALSE; - - switch (param) { - case GL_NEAREST: - case GL_LINEAR: - flush(ctx); - samp->MagFilter = param; - return GL_TRUE; - default: - return INVALID_PARAM; - } -} - - -static GLuint -set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp, - GLfloat param) -{ - if (samp->LodBias == param) - return GL_FALSE; - - flush(ctx); - samp->LodBias = param; - return GL_TRUE; -} - - -static GLuint -set_sampler_border_colorf(struct gl_context *ctx, - struct gl_sampler_object *samp, - const GLfloat params[4]) -{ - flush(ctx); - samp->BorderColor.f[RCOMP] = params[0]; - samp->BorderColor.f[GCOMP] = params[1]; - samp->BorderColor.f[BCOMP] = params[2]; - samp->BorderColor.f[ACOMP] = params[3]; - return GL_TRUE; -} - - -static GLuint -set_sampler_border_colori(struct gl_context *ctx, - struct gl_sampler_object *samp, - const GLint params[4]) -{ - flush(ctx); - samp->BorderColor.i[RCOMP] = params[0]; - samp->BorderColor.i[GCOMP] = params[1]; - samp->BorderColor.i[BCOMP] = params[2]; - samp->BorderColor.i[ACOMP] = params[3]; - return GL_TRUE; -} - - -static GLuint -set_sampler_border_colorui(struct gl_context *ctx, - struct gl_sampler_object *samp, - const GLuint params[4]) -{ - flush(ctx); - samp->BorderColor.ui[RCOMP] = params[0]; - samp->BorderColor.ui[GCOMP] = params[1]; - samp->BorderColor.ui[BCOMP] = params[2]; - samp->BorderColor.ui[ACOMP] = params[3]; - return GL_TRUE; -} - - -static GLuint -set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp, - GLfloat param) -{ - if (samp->MinLod == param) - return GL_FALSE; - - flush(ctx); - samp->MinLod = param; - return GL_TRUE; -} - - -static GLuint -set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp, - GLfloat param) -{ - if (samp->MaxLod == param) - return GL_FALSE; - - flush(ctx); - samp->MaxLod = param; - return GL_TRUE; -} - - -static GLuint -set_sampler_compare_mode(struct gl_context *ctx, - struct gl_sampler_object *samp, GLint param) -{ - if (!ctx->Extensions.ARB_shadow) - return INVALID_PNAME; - - if (samp->CompareMode == param) - return GL_FALSE; - - if (param == GL_NONE || - param == GL_COMPARE_R_TO_TEXTURE_ARB) { - flush(ctx); - samp->CompareMode = param; - return GL_TRUE; - } - - return INVALID_PARAM; -} - - -static GLuint -set_sampler_compare_func(struct gl_context *ctx, - struct gl_sampler_object *samp, GLint param) -{ - if (!ctx->Extensions.ARB_shadow) - return INVALID_PNAME; - - if (samp->CompareFunc == param) - return GL_FALSE; - - switch (param) { - case GL_LEQUAL: - case GL_GEQUAL: - flush(ctx); - samp->CompareFunc = param; - return GL_TRUE; - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_LESS: - case GL_GREATER: - case GL_ALWAYS: - case GL_NEVER: - if (ctx->Extensions.EXT_shadow_funcs) { - flush(ctx); - samp->CompareFunc = param; - return GL_TRUE; - } - /* fall-through */ - default: - return INVALID_PARAM; - } -} - - -static GLuint -set_sampler_max_anisotropy(struct gl_context *ctx, - struct gl_sampler_object *samp, GLfloat param) -{ - if (!ctx->Extensions.EXT_texture_filter_anisotropic) - return INVALID_PNAME; - - if (samp->MaxAnisotropy == param) - return GL_FALSE; - - if (param < 1.0) - return INVALID_VALUE; - - flush(ctx); - /* clamp to max, that's what NVIDIA does */ - samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy); - return GL_TRUE; -} - - -static GLuint -set_sampler_cube_map_seamless(struct gl_context *ctx, - struct gl_sampler_object *samp, GLboolean param) -{ - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - return INVALID_PNAME; - - if (samp->CubeMapSeamless == param) - return GL_FALSE; - - if (param != GL_TRUE && param != GL_FALSE) - return INVALID_VALUE; - - flush(ctx); - samp->CubeMapSeamless = param; - return GL_TRUE; -} - - -static void GLAPIENTRY -_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, param); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, param); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, param); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, param); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, param); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, param); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, param); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, param); - break; - case GL_TEXTURE_BORDER_COLOR: - /* fall-through */ - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n", - param); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n", - param); - break; - default: - ; - } -} - - -static void GLAPIENTRY -_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, param); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, param); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, param); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, (GLint) param); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, param); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) param); - break; - case GL_TEXTURE_BORDER_COLOR: - /* fall-through */ - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n", - param); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n", - param); - break; - default: - ; - } -} - -static void GLAPIENTRY -_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_BORDER_COLOR: - { - GLfloat c[4]; - c[0] = INT_TO_FLOAT(params[0]); - c[1] = INT_TO_FLOAT(params[1]); - c[2] = INT_TO_FLOAT(params[2]); - c[3] = INT_TO_FLOAT(params[3]); - res = set_sampler_border_colorf(ctx, sampObj, c); - } - break; - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n", - params[0]); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n", - params[0]); - break; - default: - ; - } -} - -static void GLAPIENTRY -_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) params[0]); - break; - case GL_TEXTURE_BORDER_COLOR: - res = set_sampler_border_colorf(ctx, sampObj, params); - break; - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n", - params[0]); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n", - params[0]); - break; - default: - ; - } -} - -static void GLAPIENTRY -_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_BORDER_COLOR: - res = set_sampler_border_colori(ctx, sampObj, params); - break; - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n", - params[0]); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n", - params[0]); - break; - default: - ; - } -} - - -static void GLAPIENTRY -_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) -{ - struct gl_sampler_object *sampObj; - GLuint res; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - res = set_sampler_wrap_s(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_T: - res = set_sampler_wrap_t(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_WRAP_R: - res = set_sampler_wrap_r(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_FILTER: - res = set_sampler_min_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAG_FILTER: - res = set_sampler_mag_filter(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MIN_LOD: - res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_MAX_LOD: - res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_LOD_BIAS: - res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_COMPARE_MODE: - res = set_sampler_compare_mode(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_COMPARE_FUNC: - res = set_sampler_compare_func(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); - break; - case GL_TEXTURE_BORDER_COLOR: - res = set_sampler_border_colorui(ctx, sampObj, params); - break; - default: - res = INVALID_PNAME; - } - - switch (res) { - case GL_FALSE: - /* no change */ - break; - case GL_TRUE: - /* state change - we do nothing special at this time */ - break; - case INVALID_PNAME: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n", - _mesa_lookup_enum_by_nr(pname)); - break; - case INVALID_PARAM: - _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n", - params[0]); - break; - case INVALID_VALUE: - _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n", - params[0]); - break; - default: - ; - } -} - - -static void GLAPIENTRY -_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - *params = sampObj->WrapS; - break; - case GL_TEXTURE_WRAP_T: - *params = sampObj->WrapT; - break; - case GL_TEXTURE_WRAP_R: - *params = sampObj->WrapR; - break; - case GL_TEXTURE_MIN_FILTER: - *params = sampObj->MinFilter; - break; - case GL_TEXTURE_MAG_FILTER: - *params = sampObj->MagFilter; - break; - case GL_TEXTURE_MIN_LOD: - *params = (GLint) sampObj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = (GLint) sampObj->MaxLod; - break; - case GL_TEXTURE_LOD_BIAS: - *params = (GLint) sampObj->LodBias; - break; - case GL_TEXTURE_COMPARE_MODE: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareFunc; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - *params = (GLint) sampObj->MaxAnisotropy; - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]); - params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]); - params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]); - params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]); - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = sampObj->CubeMapSeamless; - break; - default: - goto invalid_pname; - } - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -static void GLAPIENTRY -_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - *params = (GLfloat) sampObj->WrapS; - break; - case GL_TEXTURE_WRAP_T: - *params = (GLfloat) sampObj->WrapT; - break; - case GL_TEXTURE_WRAP_R: - *params = (GLfloat) sampObj->WrapR; - break; - case GL_TEXTURE_MIN_FILTER: - *params = (GLfloat) sampObj->MinFilter; - break; - case GL_TEXTURE_MAG_FILTER: - *params = (GLfloat) sampObj->MagFilter; - break; - case GL_TEXTURE_MIN_LOD: - *params = sampObj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = sampObj->MaxLod; - break; - case GL_TEXTURE_LOD_BIAS: - *params = sampObj->LodBias; - break; - case GL_TEXTURE_COMPARE_MODE: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLfloat) sampObj->CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLfloat) sampObj->CompareFunc; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - *params = sampObj->MaxAnisotropy; - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = sampObj->BorderColor.f[0]; - params[1] = sampObj->BorderColor.f[1]; - params[2] = sampObj->BorderColor.f[2]; - params[3] = sampObj->BorderColor.f[3]; - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = (GLfloat) sampObj->CubeMapSeamless; - break; - default: - goto invalid_pname; - } - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -static void GLAPIENTRY -_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetSamplerParameterIiv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - *params = sampObj->WrapS; - break; - case GL_TEXTURE_WRAP_T: - *params = sampObj->WrapT; - break; - case GL_TEXTURE_WRAP_R: - *params = sampObj->WrapR; - break; - case GL_TEXTURE_MIN_FILTER: - *params = sampObj->MinFilter; - break; - case GL_TEXTURE_MAG_FILTER: - *params = sampObj->MagFilter; - break; - case GL_TEXTURE_MIN_LOD: - *params = (GLint) sampObj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = (GLint) sampObj->MaxLod; - break; - case GL_TEXTURE_LOD_BIAS: - *params = (GLint) sampObj->LodBias; - break; - case GL_TEXTURE_COMPARE_MODE: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareFunc; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - *params = (GLint) sampObj->MaxAnisotropy; - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = sampObj->BorderColor.i[0]; - params[1] = sampObj->BorderColor.i[1]; - params[2] = sampObj->BorderColor.i[2]; - params[3] = sampObj->BorderColor.i[3]; - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = sampObj->CubeMapSeamless; - break; - default: - goto invalid_pname; - } - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -static void GLAPIENTRY -_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) -{ - struct gl_sampler_object *sampObj; - GET_CURRENT_CONTEXT(ctx); - - sampObj = _mesa_lookup_samplerobj(ctx, sampler); - if (!sampObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetSamplerParameterIuiv(sampler %u)", - sampler); - return; - } - - switch (pname) { - case GL_TEXTURE_WRAP_S: - *params = sampObj->WrapS; - break; - case GL_TEXTURE_WRAP_T: - *params = sampObj->WrapT; - break; - case GL_TEXTURE_WRAP_R: - *params = sampObj->WrapR; - break; - case GL_TEXTURE_MIN_FILTER: - *params = sampObj->MinFilter; - break; - case GL_TEXTURE_MAG_FILTER: - *params = sampObj->MagFilter; - break; - case GL_TEXTURE_MIN_LOD: - *params = (GLuint) sampObj->MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = (GLuint) sampObj->MaxLod; - break; - case GL_TEXTURE_LOD_BIAS: - *params = (GLuint) sampObj->LodBias; - break; - case GL_TEXTURE_COMPARE_MODE: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = sampObj->CompareFunc; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - *params = (GLuint) sampObj->MaxAnisotropy; - break; - case GL_TEXTURE_BORDER_COLOR: - params[0] = sampObj->BorderColor.ui[0]; - params[1] = sampObj->BorderColor.ui[1]; - params[2] = sampObj->BorderColor.ui[2]; - params[3] = sampObj->BorderColor.ui[3]; - break; - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = sampObj->CubeMapSeamless; - break; - default: - goto invalid_pname; - } - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - -void -_mesa_init_sampler_object_functions(struct dd_function_table *driver) -{ - driver->NewSamplerObject = _mesa_new_sampler_object; - driver->DeleteSamplerObject = _mesa_delete_sampler_object; -} - - -void -_mesa_init_sampler_object_dispatch(struct _glapi_table *disp) -{ - SET_GenSamplers(disp, _mesa_GenSamplers); - SET_DeleteSamplers(disp, _mesa_DeleteSamplers); - SET_IsSampler(disp, _mesa_IsSampler); - SET_BindSampler(disp, _mesa_BindSampler); - SET_SamplerParameteri(disp, _mesa_SamplerParameteri); - SET_SamplerParameterf(disp, _mesa_SamplerParameterf); - SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv); - SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv); - SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv); - SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv); - SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv); - SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv); - SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv); - SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv); -} +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file samplerobj.c + * \brief Functions for the GL_ARB_sampler_objects extension. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/enums.h" +#include "main/hash.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/samplerobj.h" + + +static struct gl_sampler_object * +_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name) +{ + if (name == 0) + return NULL; + else + return (struct gl_sampler_object *) + _mesa_HashLookup(ctx->Shared->SamplerObjects, name); +} + + +/** + * Handle reference counting. + */ +void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp) +{ + if (*ptr == samp) + return; + + if (*ptr) { + /* Unreference the old sampler */ + GLboolean deleteFlag = GL_FALSE; + struct gl_sampler_object *oldSamp = *ptr; + + /*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/ + ASSERT(oldSamp->RefCount > 0); + oldSamp->RefCount--; +#if 0 + printf("SamplerObj %p %d DECR to %d\n", + (void *) oldSamp, oldSamp->Name, oldSamp->RefCount); +#endif + deleteFlag = (oldSamp->RefCount == 0); + /*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx->Driver.DeleteSamplerObject); + ctx->Driver.DeleteSamplerObject(ctx, oldSamp); + } + + *ptr = NULL; + } + ASSERT(!*ptr); + + if (samp) { + /* reference new sampler */ + /*_glthread_LOCK_MUTEX(samp->Mutex);*/ + if (samp->RefCount == 0) { + /* this sampler's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted sampler object"); + *ptr = NULL; + } + else { + samp->RefCount++; +#if 0 + printf("SamplerObj %p %d INCR to %d\n", + (void *) samp, samp->Name, samp->RefCount); +#endif + *ptr = samp; + } + /*_glthread_UNLOCK_MUTEX(samp->Mutex);*/ + } +} + + +/** + * Initialize the fields of the given sampler object. + */ +void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name) +{ + sampObj->Name = name; + sampObj->RefCount = 1; + sampObj->WrapS = GL_REPEAT; + sampObj->WrapT = GL_REPEAT; + sampObj->WrapR = GL_REPEAT; + sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; + sampObj->MagFilter = GL_LINEAR; + sampObj->BorderColor.f[0] = 0.0; + sampObj->BorderColor.f[1] = 0.0; + sampObj->BorderColor.f[2] = 0.0; + sampObj->BorderColor.f[3] = 0.0; + sampObj->MinLod = -1000.0F; + sampObj->MaxLod = 1000.0F; + sampObj->LodBias = 0.0F; + sampObj->MaxAnisotropy = 1.0F; + sampObj->CompareMode = GL_NONE; + sampObj->CompareFunc = GL_LEQUAL; + sampObj->CompareFailValue = 0.0; + sampObj->sRGBDecode = GL_DECODE_EXT; + sampObj->CubeMapSeamless = GL_FALSE; + sampObj->DepthMode = 0; +} + + +/** + * Fallback for ctx->Driver.NewSamplerObject(); + */ +struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name) +{ + struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object); + if (sampObj) { + _mesa_init_sampler_object(sampObj, name); + } + return sampObj; +} + + +/** + * Fallback for ctx->Driver.DeleteSamplerObject(); + */ +void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj) +{ + FREE(sampObj); +} + + +static void GLAPIENTRY +_mesa_GenSamplers(GLsizei count, GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glGenSamplers(%d)\n", count); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers"); + return; + } + + if (!samplers) + return; + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count); + + /* Insert the ID and pointer to new sampler object into hash table */ + for (i = 0; i < count; i++) { + struct gl_sampler_object *sampObj = + ctx->Driver.NewSamplerObject(ctx, first + i); + _mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj); + samplers[i] = first + i; + } +} + + +static void GLAPIENTRY +_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers) +{ + GET_CURRENT_CONTEXT(ctx); + GLsizei i; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + FLUSH_VERTICES(ctx, 0); + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)"); + return; + } + + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + for (i = 0; i < count; i++) { + if (samplers[i]) { + struct gl_sampler_object *sampObj = + _mesa_lookup_samplerobj(ctx, samplers[i]); + if (sampObj) { + /* The ID is immediately freed for re-use */ + _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]); + /* But the object exists until its reference count goes to zero */ + _mesa_reference_sampler_object(ctx, &sampObj, NULL); + } + } + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +static GLboolean GLAPIENTRY +_mesa_IsSampler(GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (sampler == 0) + return GL_FALSE; + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + + return sampObj != NULL; +} + + +static void GLAPIENTRY +_mesa_BindSampler(GLuint unit, GLuint sampler) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + if (unit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit); + return; + } + + if (sampler == 0) { + /* Use the default sampler object, the one contained in the texture + * object. + */ + sampObj = NULL; + } + else { + /* user-defined sampler object */ + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)"); + return; + } + } + + if (ctx->Texture.Unit[unit].Sampler != sampObj) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + } + + /* bind new sampler */ + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler, + sampObj); +} + + +/** + * Check if a coordinate wrap mode is legal. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap) +{ + const struct gl_extensions * const e = &ctx->Extensions; + + switch (wrap) { + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + case GL_REPEAT: + return GL_TRUE; + case GL_CLAMP_TO_BORDER: + return e->ARB_texture_border_clamp; + case GL_MIRRORED_REPEAT: + return e->ARB_texture_mirrored_repeat; + case GL_MIRROR_CLAMP_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp; + case GL_MIRROR_CLAMP_TO_BORDER_EXT: + return e->EXT_texture_mirror_clamp; + default: + return GL_FALSE; + } +} + + +/** + * This is called just prior to changing any sampler object state. + */ +static INLINE void +flush(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); +} + + +#define INVALID_PARAM 0x100 +#define INVALID_PNAME 0x101 +#define INVALID_VALUE 0x102 + +static GLuint +set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapS == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapS = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapT == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapT = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->WrapR == param) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, param)) { + flush(ctx); + samp->WrapR = param; + return GL_TRUE; + } + return INVALID_PARAM; +} + + +static GLuint +set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MinFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + flush(ctx); + samp->MinFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp, + GLint param) +{ + if (samp->MagFilter == param) + return GL_FALSE; + + switch (param) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx); + samp->MagFilter = param; + return GL_TRUE; + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->LodBias == param) + return GL_FALSE; + + flush(ctx); + samp->LodBias = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorf(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLfloat params[4]) +{ + flush(ctx); + samp->BorderColor.f[RCOMP] = params[0]; + samp->BorderColor.f[GCOMP] = params[1]; + samp->BorderColor.f[BCOMP] = params[2]; + samp->BorderColor.f[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colori(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLint params[4]) +{ + flush(ctx); + samp->BorderColor.i[RCOMP] = params[0]; + samp->BorderColor.i[GCOMP] = params[1]; + samp->BorderColor.i[BCOMP] = params[2]; + samp->BorderColor.i[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_border_colorui(struct gl_context *ctx, + struct gl_sampler_object *samp, + const GLuint params[4]) +{ + flush(ctx); + samp->BorderColor.ui[RCOMP] = params[0]; + samp->BorderColor.ui[GCOMP] = params[1]; + samp->BorderColor.ui[BCOMP] = params[2]; + samp->BorderColor.ui[ACOMP] = params[3]; + return GL_TRUE; +} + + +static GLuint +set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->MinLod == param) + return GL_FALSE; + + flush(ctx); + samp->MinLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp, + GLfloat param) +{ + if (samp->MaxLod == param) + return GL_FALSE; + + flush(ctx); + samp->MaxLod = param; + return GL_TRUE; +} + + +static GLuint +set_sampler_compare_mode(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareMode == param) + return GL_FALSE; + + if (param == GL_NONE || + param == GL_COMPARE_R_TO_TEXTURE_ARB) { + flush(ctx); + samp->CompareMode = param; + return GL_TRUE; + } + + return INVALID_PARAM; +} + + +static GLuint +set_sampler_compare_func(struct gl_context *ctx, + struct gl_sampler_object *samp, GLint param) +{ + if (!ctx->Extensions.ARB_shadow) + return INVALID_PNAME; + + if (samp->CompareFunc == param) + return GL_FALSE; + + switch (param) { + case GL_LEQUAL: + case GL_GEQUAL: + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_ALWAYS: + case GL_NEVER: + if (ctx->Extensions.EXT_shadow_funcs) { + flush(ctx); + samp->CompareFunc = param; + return GL_TRUE; + } + /* fall-through */ + default: + return INVALID_PARAM; + } +} + + +static GLuint +set_sampler_max_anisotropy(struct gl_context *ctx, + struct gl_sampler_object *samp, GLfloat param) +{ + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + return INVALID_PNAME; + + if (samp->MaxAnisotropy == param) + return GL_FALSE; + + if (param < 1.0) + return INVALID_VALUE; + + flush(ctx); + /* clamp to max, that's what NVIDIA does */ + samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy); + return GL_TRUE; +} + + +static GLuint +set_sampler_cube_map_seamless(struct gl_context *ctx, + struct gl_sampler_object *samp, GLboolean param) +{ + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + return INVALID_PNAME; + + if (samp->CubeMapSeamless == param) + return GL_FALSE; + + if (param != GL_TRUE && param != GL_FALSE) + return INVALID_VALUE; + + flush(ctx); + samp->CubeMapSeamless = param; + return GL_TRUE; +} + + +static void GLAPIENTRY +_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n", + param); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, param); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, param); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) param); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, param); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) param); + break; + case GL_TEXTURE_BORDER_COLOR: + /* fall-through */ + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n", + param); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n", + param); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat c[4]; + c[0] = INT_TO_FLOAT(params[0]); + c[1] = INT_TO_FLOAT(params[1]); + c[2] = INT_TO_FLOAT(params[2]); + c[3] = INT_TO_FLOAT(params[3]); + res = set_sampler_border_colorf(ctx, sampObj, c); + } + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorf(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n", + params[0]); + break; + default: + ; + } +} + +static void GLAPIENTRY +_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colori(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params) +{ + struct gl_sampler_object *sampObj; + GLuint res; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + res = set_sampler_wrap_s(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_T: + res = set_sampler_wrap_t(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_WRAP_R: + res = set_sampler_wrap_r(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_FILTER: + res = set_sampler_min_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAG_FILTER: + res = set_sampler_mag_filter(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MIN_LOD: + res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_MAX_LOD: + res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_LOD_BIAS: + res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_COMPARE_MODE: + res = set_sampler_compare_mode(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_COMPARE_FUNC: + res = set_sampler_compare_func(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]); + break; + case GL_TEXTURE_BORDER_COLOR: + res = set_sampler_border_colorui(ctx, sampObj, params); + break; + default: + res = INVALID_PNAME; + } + + switch (res) { + case GL_FALSE: + /* no change */ + break; + case GL_TRUE: + /* state change - we do nothing special at this time */ + break; + case INVALID_PNAME: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n", + _mesa_lookup_enum_by_nr(pname)); + break; + case INVALID_PARAM: + _mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + case INVALID_VALUE: + _mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n", + params[0]); + break; + default: + ; + } +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]); + params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]); + params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]); + params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]); + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = sampObj->CubeMapSeamless; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = (GLfloat) sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = (GLfloat) sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = (GLfloat) sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = (GLfloat) sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = (GLfloat) sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.f[0]; + params[1] = sampObj->BorderColor.f[1]; + params[2] = sampObj->BorderColor.f[2]; + params[3] = sampObj->BorderColor.f[3]; + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = (GLfloat) sampObj->CubeMapSeamless; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.i[0]; + params[1] = sampObj->BorderColor.i[1]; + params[2] = sampObj->BorderColor.i[2]; + params[3] = sampObj->BorderColor.i[3]; + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = sampObj->CubeMapSeamless; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +static void GLAPIENTRY +_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + struct gl_sampler_object *sampObj; + GET_CURRENT_CONTEXT(ctx); + + sampObj = _mesa_lookup_samplerobj(ctx, sampler); + if (!sampObj) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetSamplerParameterIuiv(sampler %u)", + sampler); + return; + } + + switch (pname) { + case GL_TEXTURE_WRAP_S: + *params = sampObj->WrapS; + break; + case GL_TEXTURE_WRAP_T: + *params = sampObj->WrapT; + break; + case GL_TEXTURE_WRAP_R: + *params = sampObj->WrapR; + break; + case GL_TEXTURE_MIN_FILTER: + *params = sampObj->MinFilter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampObj->MagFilter; + break; + case GL_TEXTURE_MIN_LOD: + *params = (GLuint) sampObj->MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = (GLuint) sampObj->MaxLod; + break; + case GL_TEXTURE_LOD_BIAS: + *params = (GLuint) sampObj->LodBias; + break; + case GL_TEXTURE_COMPARE_MODE: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = sampObj->CompareFunc; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + *params = (GLuint) sampObj->MaxAnisotropy; + break; + case GL_TEXTURE_BORDER_COLOR: + params[0] = sampObj->BorderColor.ui[0]; + params[1] = sampObj->BorderColor.ui[1]; + params[2] = sampObj->BorderColor.ui[2]; + params[3] = sampObj->BorderColor.ui[3]; + break; + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = sampObj->CubeMapSeamless; + break; + default: + goto invalid_pname; + } + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + +void +_mesa_init_sampler_object_functions(struct dd_function_table *driver) +{ + driver->NewSamplerObject = _mesa_new_sampler_object; + driver->DeleteSamplerObject = _mesa_delete_sampler_object; +} + + +void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp) +{ + SET_GenSamplers(disp, _mesa_GenSamplers); + SET_DeleteSamplers(disp, _mesa_DeleteSamplers); + SET_IsSampler(disp, _mesa_IsSampler); + SET_BindSampler(disp, _mesa_BindSampler); + SET_SamplerParameteri(disp, _mesa_SamplerParameteri); + SET_SamplerParameterf(disp, _mesa_SamplerParameterf); + SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv); + SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv); + SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv); + SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv); + SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv); + SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv); + SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv); + SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv); +} diff --git a/mesalib/src/mesa/main/samplerobj.h b/mesalib/src/mesa/main/samplerobj.h index 4245594d6..a839010b7 100644 --- a/mesalib/src/mesa/main/samplerobj.h +++ b/mesalib/src/mesa/main/samplerobj.h @@ -1,62 +1,62 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2011 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#ifndef SAMPLEROBJ_H -#define SAMPLEROBJ_H - -struct dd_function_table; - -static INLINE struct gl_sampler_object * -_mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) -{ - if (ctx->Texture.Unit[unit].Sampler) - return ctx->Texture.Unit[unit].Sampler; - else - return &ctx->Texture.Unit[unit]._Current->Sampler; -} - -extern void -_mesa_reference_sampler_object(struct gl_context *ctx, - struct gl_sampler_object **ptr, - struct gl_sampler_object *samp); - -extern void -_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name); - -extern struct gl_sampler_object * -_mesa_new_sampler_object(struct gl_context *ctx, GLuint name); - -extern void -_mesa_delete_sampler_object(struct gl_context *ctx, - struct gl_sampler_object *sampObj); - -extern void -_mesa_init_sampler_object_functions(struct dd_function_table *driver); - -extern void -_mesa_init_sampler_object_dispatch(struct _glapi_table *disp); - - -#endif /* SAMPLEROBJ_H */ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2011 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#ifndef SAMPLEROBJ_H +#define SAMPLEROBJ_H + +struct dd_function_table; + +static INLINE struct gl_sampler_object * +_mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) +{ + if (ctx->Texture.Unit[unit].Sampler) + return ctx->Texture.Unit[unit].Sampler; + else + return &ctx->Texture.Unit[unit]._Current->Sampler; +} + +extern void +_mesa_reference_sampler_object(struct gl_context *ctx, + struct gl_sampler_object **ptr, + struct gl_sampler_object *samp); + +extern void +_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name); + +extern struct gl_sampler_object * +_mesa_new_sampler_object(struct gl_context *ctx, GLuint name); + +extern void +_mesa_delete_sampler_object(struct gl_context *ctx, + struct gl_sampler_object *sampObj); + +extern void +_mesa_init_sampler_object_functions(struct dd_function_table *driver); + +extern void +_mesa_init_sampler_object_dispatch(struct _glapi_table *disp); + + +#endif /* SAMPLEROBJ_H */ diff --git a/mesalib/src/mesa/main/shaderapi.c b/mesalib/src/mesa/main/shaderapi.c index 501627ce3..74997eaaa 100644 --- a/mesalib/src/mesa/main/shaderapi.c +++ b/mesalib/src/mesa/main/shaderapi.c @@ -1,1948 +1,1948 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shaderapi.c - * \author Brian Paul - * - * Implementation of GLSL-related API functions. - * The glUniform* functions are in uniforms.c - * - * - * XXX things to do: - * 1. Check that the right error code is generated for all _mesa_error() calls. - * 2. Insert FLUSH_VERTICES calls in various places - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/dispatch.h" -#include "main/enums.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "program/prog_uniform.h" -#include "ralloc.h" -#include -#include "../glsl/glsl_parser_extras.h" - -/** Define this to enable shader substitution (see below) */ -#define SHADER_SUBST 0 - - -/** - * Return mask of GLSL_x flags by examining the MESA_GLSL env var. - */ -static GLbitfield -get_shader_flags(void) -{ - GLbitfield flags = 0x0; - const char *env = _mesa_getenv("MESA_GLSL"); - - if (env) { - if (strstr(env, "dump")) - flags |= GLSL_DUMP; - if (strstr(env, "log")) - flags |= GLSL_LOG; - if (strstr(env, "nopvert")) - flags |= GLSL_NOP_VERT; - if (strstr(env, "nopfrag")) - flags |= GLSL_NOP_FRAG; - if (strstr(env, "nopt")) - flags |= GLSL_NO_OPT; - else if (strstr(env, "opt")) - flags |= GLSL_OPT; - if (strstr(env, "uniform")) - flags |= GLSL_UNIFORMS; - if (strstr(env, "useprog")) - flags |= GLSL_USE_PROG; - } - - return flags; -} - - -/** - * Initialize context's shader state. - */ -void -_mesa_init_shader_state(struct gl_context *ctx) -{ - /* Device drivers may override these to control what kind of instructions - * are generated by the GLSL compiler. - */ - struct gl_shader_compiler_options options; - gl_shader_type sh; - - memset(&options, 0, sizeof(options)); - options.MaxUnrollIterations = 32; - - /* Default pragma settings */ - options.DefaultPragmas.Optimize = GL_TRUE; - - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) - memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); - - ctx->Shader.Flags = get_shader_flags(); -} - - -/** - * Free the per-context shader-related state. - */ -void -_mesa_free_shader_state(struct gl_context *ctx) -{ - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); -} - - -/** - * Return the size of the given GLSL datatype, in floats (components). - */ -GLint -_mesa_sizeof_glsl_type(GLenum type) -{ - switch (type) { - case GL_FLOAT: - case GL_INT: - case GL_BOOL: - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_CUBE_SHADOW_EXT: - return 1; - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_UNSIGNED_INT_VEC2: - case GL_BOOL_VEC2: - return 2; - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_UNSIGNED_INT_VEC3: - case GL_BOOL_VEC3: - return 3; - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - case GL_UNSIGNED_INT_VEC4: - case GL_BOOL_VEC4: - return 4; - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - return 8; /* two float[4] vectors */ - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3x4: - return 12; /* three float[4] vectors */ - case GL_FLOAT_MAT4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - return 16; /* four float[4] vectors */ - default: - _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()"); - return 1; - } -} - - -/** - * Copy string from to , up to maxLength characters, returning - * length of in . - * \param src the strings source - * \param maxLength max chars to copy - * \param length returns number of chars copied - * \param dst the string destination - */ -void -_mesa_copy_string(GLchar *dst, GLsizei maxLength, - GLsizei *length, const GLchar *src) -{ - GLsizei len; - for (len = 0; len < maxLength - 1 && src && src[len]; len++) - dst[len] = src[len]; - if (maxLength > 0) - dst[len] = 0; - if (length) - *length = len; -} - - - -/** - * Confirm that the a shader type is valid and supported by the implementation - * - * \param ctx Current GL context - * \param type Shader target - * - */ -static bool -validate_shader_target(const struct gl_context *ctx, GLenum type) -{ - switch (type) { -#if FEATURE_ARB_fragment_shader - case GL_FRAGMENT_SHADER: - return ctx->Extensions.ARB_fragment_shader; -#endif -#if FEATURE_ARB_vertex_shader - case GL_VERTEX_SHADER: - return ctx->Extensions.ARB_vertex_shader; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_SHADER_ARB: - return ctx->Extensions.ARB_geometry_shader4; -#endif - default: - return false; - } -} - - -/** - * Find the length of the longest transform feedback varying name - * which was specified with glTransformFeedbackVaryings(). - */ -static GLint -longest_feedback_varying_name(const struct gl_shader_program *shProg) -{ - GLuint i; - GLint max = 0; - for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { - GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]); - if (len > max) - max = len; - } - return max; -} - - - -static GLboolean -is_program(struct gl_context *ctx, GLuint name) -{ - struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); - return shProg ? GL_TRUE : GL_FALSE; -} - - -static GLboolean -is_shader(struct gl_context *ctx, GLuint name) -{ - struct gl_shader *shader = _mesa_lookup_shader(ctx, name); - return shader ? GL_TRUE : GL_FALSE; -} - - -/** - * Attach shader to a shader program. - */ -static void -attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) -{ - struct gl_shader_program *shProg; - struct gl_shader *sh; - GLuint i, n; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); - if (!shProg) - return; - - sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); - if (!sh) { - return; - } - - n = shProg->NumShaders; - for (i = 0; i < n; i++) { - if (shProg->Shaders[i] == sh) { - /* The shader is already attched to this program. The - * GL_ARB_shader_objects spec says: - * - * "The error INVALID_OPERATION is generated by AttachObjectARB - * if is already attached to ." - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); - return; - } - } - - /* grow list */ - shProg->Shaders = (struct gl_shader **) - _mesa_realloc(shProg->Shaders, - n * sizeof(struct gl_shader *), - (n + 1) * sizeof(struct gl_shader *)); - if (!shProg->Shaders) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); - return; - } - - /* append */ - shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ - _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); - shProg->NumShaders++; -} - - -static GLint -get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); - - if (!shProg) { - return -1; - } - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetAttribLocation(program not linked)"); - return -1; - } - - if (!name) - return -1; - - if (shProg->VertexProgram) { - const struct gl_program_parameter_list *attribs = - shProg->VertexProgram->Base.Attributes; - if (attribs) { - GLint i = _mesa_lookup_parameter_index(attribs, -1, name); - if (i >= 0) { - return attribs->Parameters[i].StateIndexes[0]; - } - } - } - return -1; -} - - -static void -bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index, - const GLchar *name) -{ - struct gl_shader_program *shProg; - const GLint size = -1; /* unknown size */ - GLint i; - GLenum datatype = GL_FLOAT_VEC4; - - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glBindAttribLocation"); - if (!shProg) { - return; - } - - if (!name) - return; - - if (strncmp(name, "gl_", 3) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glBindAttribLocation(illegal name)"); - return; - } - - if (index >= ctx->Const.VertexProgram.MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); - return; - } - - /* this will replace the current value if it's already in the list */ - i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); - if (i < 0) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); - return; - } - - /* - * Note that this attribute binding won't go into effect until - * glLinkProgram is called again. - */ -} - - -static void -bind_frag_data_location(struct gl_context *ctx, GLuint program, - GLuint colorNumber, const GLchar *name) -{ - _mesa_problem(ctx, "bind_frag_data_location() not implemented yet"); -} - - -static GLuint -create_shader(struct gl_context *ctx, GLenum type) -{ - struct gl_shader *sh; - GLuint name; - - if (!validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); - return 0; - } - - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - sh = ctx->Driver.NewShader(ctx, name, type); - _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh); - - return name; -} - - -static GLuint -create_shader_program(struct gl_context *ctx) -{ - GLuint name; - struct gl_shader_program *shProg; - - name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - - shProg = ctx->Driver.NewShaderProgram(ctx, name); - - _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); - - assert(shProg->RefCount == 1); - - return name; -} - - -/** - * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's - * DeleteProgramARB. - */ -static void -delete_shader_program(struct gl_context *ctx, GLuint name) -{ - /* - * NOTE: deleting shaders/programs works a bit differently than - * texture objects (and buffer objects, etc). Shader/program - * handles/IDs exist in the hash table until the object is really - * deleted (refcount==0). With texture objects, the handle/ID is - * removed from the hash table in glDeleteTextures() while the tex - * object itself might linger until its refcount goes to zero. - */ - struct gl_shader_program *shProg; - - shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); - if (!shProg) - return; - - shProg->DeletePending = GL_TRUE; - - /* effectively, decr shProg's refcount */ - _mesa_reference_shader_program(ctx, &shProg, NULL); -} - - -static void -delete_shader(struct gl_context *ctx, GLuint shader) -{ - struct gl_shader *sh; - - sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); - if (!sh) - return; - - sh->DeletePending = GL_TRUE; - - /* effectively, decr sh's refcount */ - _mesa_reference_shader(ctx, &sh, NULL); -} - - -static void -detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) -{ - struct gl_shader_program *shProg; - GLuint n; - GLuint i, j; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); - if (!shProg) - return; - - n = shProg->NumShaders; - - for (i = 0; i < n; i++) { - if (shProg->Shaders[i]->Name == shader) { - /* found it */ - struct gl_shader **newList; - - /* release */ - _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); - - /* alloc new, smaller array */ - newList = (struct gl_shader **) - malloc((n - 1) * sizeof(struct gl_shader *)); - if (!newList) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); - return; - } - for (j = 0; j < i; j++) { - newList[j] = shProg->Shaders[j]; - } - while (++i < n) - newList[j++] = shProg->Shaders[i]; - free(shProg->Shaders); - - shProg->Shaders = newList; - shProg->NumShaders = n - 1; - -#ifdef DEBUG - /* sanity check */ - { - for (j = 0; j < shProg->NumShaders; j++) { - assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || - shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); - assert(shProg->Shaders[j]->RefCount > 0); - } - } -#endif - - return; - } - } - - /* not found */ - { - GLenum err; - if (is_shader(ctx, shader)) - err = GL_INVALID_OPERATION; - else if (is_program(ctx, shader)) - err = GL_INVALID_OPERATION; - else - err = GL_INVALID_VALUE; - _mesa_error(ctx, err, "glDetachProgram(shader)"); - return; - } -} - - -static void -get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *nameOut) -{ - const struct gl_program_parameter_list *attribs = NULL; - struct gl_shader_program *shProg; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); - if (!shProg) - return; - - if (shProg->VertexProgram) - attribs = shProg->VertexProgram->Base.Attributes; - - if (!attribs || index >= attribs->NumParameters) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); - return; - } - - _mesa_copy_string(nameOut, maxLength, length, - attribs->Parameters[index].Name); - - if (size) - *size = attribs->Parameters[index].Size - / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType); - - if (type) - *type = attribs->Parameters[index].DataType; -} - - -/** - * Return list of shaders attached to shader program. - */ -static void -get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); - if (shProg) { - GLuint i; - for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { - obj[i] = shProg->Shaders[i]->Name; - } - if (count) - *count = i; - } -} - - -static GLint -get_frag_data_location(struct gl_context *ctx, GLuint program, - const GLchar *name) -{ - _mesa_problem(ctx, "get_frag_data_location() not implemented yet"); - return -1; -} - - - -/** - * glGetHandleARB() - return ID/name of currently bound shader program. - */ -static GLuint -get_handle(struct gl_context *ctx, GLenum pname) -{ - if (pname == GL_PROGRAM_OBJECT_ARB) { - if (ctx->Shader.ActiveProgram) - return ctx->Shader.ActiveProgram->Name; - else - return 0; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); - return 0; - } -} - - -/** - * glGetProgramiv() - get shader program state. - * Note that this is for GLSL shader programs, not ARB vertex/fragment - * programs (see glGetProgramivARB). - */ -static void -get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params) -{ - const struct gl_program_parameter_list *attribs; - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)"); - return; - } - - if (shProg->VertexProgram) - attribs = shProg->VertexProgram->Base.Attributes; - else - attribs = NULL; - - switch (pname) { - case GL_DELETE_STATUS: - *params = shProg->DeletePending; - break; - case GL_LINK_STATUS: - *params = shProg->LinkStatus; - break; - case GL_VALIDATE_STATUS: - *params = shProg->Validated; - break; - case GL_INFO_LOG_LENGTH: - *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0; - break; - case GL_ATTACHED_SHADERS: - *params = shProg->NumShaders; - break; - case GL_ACTIVE_ATTRIBUTES: - *params = attribs ? attribs->NumParameters : 0; - break; - case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; - break; - case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; - break; - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_longest_uniform_name(shProg->Uniforms); - if (*params > 0) - (*params)++; /* add one for terminating zero */ - break; - case GL_PROGRAM_BINARY_LENGTH_OES: - *params = 0; - break; -#if FEATURE_EXT_transform_feedback - case GL_TRANSFORM_FEEDBACK_VARYINGS: - *params = shProg->TransformFeedback.NumVarying; - break; - case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: - *params = longest_feedback_varying_name(shProg) + 1; - break; - case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: - *params = shProg->TransformFeedback.BufferMode; - break; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_VERTICES_OUT_ARB: - *params = shProg->Geom.VerticesOut; - break; - case GL_GEOMETRY_INPUT_TYPE_ARB: - *params = shProg->Geom.InputType; - break; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - *params = shProg->Geom.OutputType; - break; -#endif - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); - return; - } -} - - -/** - * glGetShaderiv() - get GLSL shader state - */ -static void -get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) -{ - struct gl_shader *shader = - _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); - - if (!shader) { - return; - } - - switch (pname) { - case GL_SHADER_TYPE: - *params = shader->Type; - break; - case GL_DELETE_STATUS: - *params = shader->DeletePending; - break; - case GL_COMPILE_STATUS: - *params = shader->CompileStatus; - break; - case GL_INFO_LOG_LENGTH: - *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0; - break; - case GL_SHADER_SOURCE_LENGTH: - *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); - return; - } -} - - -static void -get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - struct gl_shader_program *shProg - = _mesa_lookup_shader_program(ctx, program); - if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)"); - return; - } - _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog); -} - - -static void -get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - if (!sh) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)"); - return; - } - _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog); -} - - -/** - * Return shader source code. - */ -static void -get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, - GLsizei *length, GLchar *sourceOut) -{ - struct gl_shader *sh; - sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); - if (!sh) { - return; - } - _mesa_copy_string(sourceOut, maxLength, length, sh->Source); -} - - -/** - * Set/replace shader source code. - */ -static void -shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) -{ - struct gl_shader *sh; - - sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); - if (!sh) - return; - - /* free old shader source string and install new one */ - if (sh->Source) { - free((void *) sh->Source); - } - sh->Source = source; - sh->CompileStatus = GL_FALSE; -#ifdef DEBUG - sh->SourceChecksum = _mesa_str_checksum(sh->Source); -#endif -} - - -/** - * Compile a shader. - */ -static void -compile_shader(struct gl_context *ctx, GLuint shaderObj) -{ - struct gl_shader *sh; - struct gl_shader_compiler_options *options; - - sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); - if (!sh) - return; - - options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; - - /* set default pragma state for shader */ - sh->Pragmas = options->DefaultPragmas; - - /* this call will set the sh->CompileStatus field to indicate if - * compilation was successful. - */ - _mesa_glsl_compile_shader(ctx, sh); -} - - -/** - * Link a program's shaders. - */ -static void -link_program(struct gl_context *ctx, GLuint program) -{ - struct gl_shader_program *shProg; - struct gl_transform_feedback_object *obj = - ctx->TransformFeedback.CurrentObject; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); - if (!shProg) - return; - - if (obj->Active - && (shProg == ctx->Shader.CurrentVertexProgram - || shProg == ctx->Shader.CurrentGeometryProgram - || shProg == ctx->Shader.CurrentFragmentProgram)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glLinkProgram(transform feedback active"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - _mesa_glsl_link_shader(ctx, shProg); - - /* debug code */ - if (0) { - GLuint i; - - printf("Link %u shaders in program %u: %s\n", - shProg->NumShaders, shProg->Name, - shProg->LinkStatus ? "Success" : "Failed"); - - for (i = 0; i < shProg->NumShaders; i++) { - printf(" shader %u, type 0x%x\n", - shProg->Shaders[i]->Name, - shProg->Shaders[i]->Type); - } - } -} - - -/** - * Print basic shader info (for debug). - */ -static void -print_shader_info(const struct gl_shader_program *shProg) -{ - GLuint i; - - printf("Mesa: glUseProgram(%u)\n", shProg->Name); - for (i = 0; i < shProg->NumShaders; i++) { - const char *s; - switch (shProg->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - s = "vertex"; - break; - case GL_FRAGMENT_SHADER: - s = "fragment"; - break; - case GL_GEOMETRY_SHADER: - s = "geometry"; - break; - default: - s = ""; - } - printf(" %s shader %u, checksum %u\n", s, - shProg->Shaders[i]->Name, - shProg->Shaders[i]->SourceChecksum); - } - if (shProg->VertexProgram) - printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); - if (shProg->FragmentProgram) - printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); - if (shProg->GeometryProgram) - printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id); -} - - -/** - * Use the named shader program for subsequent glUniform calls - */ -void -_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, - const char *caller) -{ - if ((shProg != NULL) && !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(program %u not linked)", caller, shProg->Name); - return; - } - - if (ctx->Shader.ActiveProgram != shProg) { - _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); - } -} - -/** - */ -static bool -use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) -{ - struct gl_shader_program **target; - - switch (type) { -#if FEATURE_ARB_vertex_shader - case GL_VERTEX_SHADER: - target = &ctx->Shader.CurrentVertexProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { - shProg = NULL; - } - break; -#endif -#if FEATURE_ARB_geometry_shader4 - case GL_GEOMETRY_SHADER_ARB: - target = &ctx->Shader.CurrentGeometryProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { - shProg = NULL; - } - break; -#endif -#if FEATURE_ARB_fragment_shader - case GL_FRAGMENT_SHADER: - target = &ctx->Shader.CurrentFragmentProgram; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) { - shProg = NULL; - } - break; -#endif - default: - return false; - } - - if (*target != shProg) { - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); - _mesa_reference_shader_program(ctx, target, shProg); - return true; - } - - return false; -} - -/** - * Use the named shader program for subsequent rendering. - */ -void -_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) -{ - use_shader_program(ctx, GL_VERTEX_SHADER, shProg); - use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg); - use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg); - _mesa_active_program(ctx, shProg, "glUseProgram"); - - if (ctx->Driver.UseProgram) - ctx->Driver.UseProgram(ctx, shProg); -} - - -/** - * Validate a program's samplers. - * Specifically, check that there aren't two samplers of different types - * pointing to the same texture unit. - * \return GL_TRUE if valid, GL_FALSE if invalid - */ -static GLboolean -validate_samplers(const struct gl_program *prog, char *errMsg) -{ - static const char *targetName[] = { - "TEXTURE_BUFFER", - "TEXTURE_2D_ARRAY", - "TEXTURE_1D_ARRAY", - "TEXTURE_CUBE", - "TEXTURE_3D", - "TEXTURE_RECT", - "TEXTURE_2D", - "TEXTURE_1D", - }; - GLint targetUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; - GLbitfield samplersUsed = prog->SamplersUsed; - GLuint i; - - assert(Elements(targetName) == NUM_TEXTURE_TARGETS); - - if (samplersUsed == 0x0) - return GL_TRUE; - - for (i = 0; i < Elements(targetUsed); i++) - targetUsed[i] = -1; - - /* walk over bits which are set in 'samplers' */ - while (samplersUsed) { - GLuint unit; - gl_texture_index target; - GLint sampler = _mesa_ffs(samplersUsed) - 1; - assert(sampler >= 0); - assert(sampler < Elements(prog->SamplerUnits)); - unit = prog->SamplerUnits[sampler]; - target = prog->SamplerTargets[sampler]; - if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) { - _mesa_snprintf(errMsg, 100, - "Texture unit %d is accessed both as %s and %s", - unit, targetName[targetUsed[unit]], targetName[target]); - return GL_FALSE; - } - targetUsed[unit] = target; - samplersUsed ^= (1 << sampler); - } - - return GL_TRUE; -} - - -/** - * Do validation of the given shader program. - * \param errMsg returns error message if validation fails. - * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) - */ -static GLboolean -validate_shader_program(const struct gl_shader_program *shProg, - char *errMsg) -{ - const struct gl_vertex_program *vp = shProg->VertexProgram; - const struct gl_geometry_program *gp = shProg->GeometryProgram; - const struct gl_fragment_program *fp = shProg->FragmentProgram; - - if (!shProg->LinkStatus) { - return GL_FALSE; - } - - /* From the GL spec, a program is invalid if any of these are true: - - any two active samplers in the current program object are of - different types, but refer to the same texture image unit, - - any active sampler in the current program object refers to a texture - image unit where fixed-function fragment processing accesses a - texture target that does not match the sampler type, or - - the sum of the number of active samplers in the program and the - number of texture image units enabled for fixed-function fragment - processing exceeds the combined limit on the total number of texture - image units allowed. - */ - - - /* - * Check: any two active samplers in the current program object are of - * different types, but refer to the same texture image unit, - */ - if (vp && !validate_samplers(&vp->Base, errMsg)) { - return GL_FALSE; - } - if (gp && !validate_samplers(&gp->Base, errMsg)) { - return GL_FALSE; - } - if (fp && !validate_samplers(&fp->Base, errMsg)) { - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Called via glValidateProgram() - */ -static void -validate_program(struct gl_context *ctx, GLuint program) -{ - struct gl_shader_program *shProg; - char errMsg[100] = ""; - - shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); - if (!shProg) { - return; - } - - shProg->Validated = validate_shader_program(shProg, errMsg); - if (!shProg->Validated) { - /* update info log */ - if (shProg->InfoLog) { - ralloc_free(shProg->InfoLog); - } - shProg->InfoLog = ralloc_strdup(shProg, errMsg); - } -} - - - -void GLAPIENTRY -_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - attach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - attach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, - const GLcharARB *name) -{ - GET_CURRENT_CONTEXT(ctx); - bind_attrib_location(ctx, program, index, name); -} - - -/* GL_EXT_gpu_shader4, GL3 */ -void GLAPIENTRY -_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, - const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - bind_frag_data_location(ctx, program, colorNumber, name); -} - - -void GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB shaderObj) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); - compile_shader(ctx, shaderObj); -} - - -GLuint GLAPIENTRY -_mesa_CreateShader(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type)); - return create_shader(ctx, type); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB(GLenum type) -{ - GET_CURRENT_CONTEXT(ctx); - return create_shader(ctx, type); -} - - -GLuint GLAPIENTRY -_mesa_CreateProgram(void) -{ - GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glCreateProgram\n"); - return create_shader_program(ctx); -} - - -GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB(void) -{ - GET_CURRENT_CONTEXT(ctx); - return create_shader_program(ctx); -} - - -void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ - if (MESA_VERBOSE & VERBOSE_API) { - GET_CURRENT_CONTEXT(ctx); - _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); - } - - if (obj) { - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - if (is_program(ctx, obj)) { - delete_shader_program(ctx, obj); - } - else if (is_shader(ctx, obj)) { - delete_shader(ctx, obj); - } - else { - /* error? */ - } - } -} - - -void GLAPIENTRY -_mesa_DeleteProgram(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - delete_shader_program(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DeleteShader(GLuint name) -{ - if (name) { - GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); - delete_shader(ctx, name); - } -} - - -void GLAPIENTRY -_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) -{ - GET_CURRENT_CONTEXT(ctx); - detach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - detach_shader(ctx, program, shader); -} - - -void GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - get_active_attrib(ctx, program, index, maxLength, length, size, type, name); -} - - -void GLAPIENTRY -_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, - GLsizei * count, GLhandleARB * obj) -{ - GET_CURRENT_CONTEXT(ctx); - get_attached_shaders(ctx, container, maxCount, count, obj); -} - - -void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - GET_CURRENT_CONTEXT(ctx); - get_attached_shaders(ctx, program, maxCount, count, obj); -} - - -GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - return get_attrib_location(ctx, program, name); -} - - -/* GL_EXT_gpu_shader4, GL3 */ -GLint GLAPIENTRY -_mesa_GetFragDataLocation(GLuint program, const GLchar *name) -{ - GET_CURRENT_CONTEXT(ctx); - return get_frag_data_location(ctx, program, name); -} - - - -void GLAPIENTRY -_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, - GLcharARB * infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - if (is_program(ctx, object)) { - get_program_info_log(ctx, object, maxLength, length, infoLog); - } - else if (is_shader(ctx, object)) { - get_shader_info_log(ctx, object, maxLength, length, infoLog); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - /* Implement in terms of GetProgramiv, GetShaderiv */ - if (is_program(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_PROGRAM_OBJECT_ARB; - } - else { - get_programiv(ctx, object, pname, params); - } - } - else if (is_shader(ctx, object)) { - if (pname == GL_OBJECT_TYPE_ARB) { - *params = GL_SHADER_OBJECT_ARB; - } - else { - get_shaderiv(ctx, object, pname, params); - } - } - else { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, - GLfloat *params) -{ - GLint iparams[1]; /* XXX is one element enough? */ - _mesa_GetObjectParameterivARB(object, pname, iparams); - params[0] = (GLfloat) iparams[0]; -} - - -void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_programiv(ctx, program, pname, params); -} - - -void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_shaderiv(ctx, shader, pname, params); -} - - -void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - get_program_info_log(ctx, program, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - get_shader_info_log(ctx, shader, bufSize, length, infoLog); -} - - -void GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, - GLsizei *length, GLcharARB *sourceOut) -{ - GET_CURRENT_CONTEXT(ctx); - get_shader_source(ctx, shader, maxLength, length, sourceOut); -} - - -GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - GET_CURRENT_CONTEXT(ctx); - return get_handle(ctx, pname); -} - - -GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return is_program(ctx, name); -} - - -GLboolean GLAPIENTRY -_mesa_IsShader(GLuint name) -{ - GET_CURRENT_CONTEXT(ctx); - return is_shader(ctx, name); -} - - -void GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - link_program(ctx, programObj); -} - - - -/** - * Read shader source code from a file. - * Useful for debugging to override an app's shader. - */ -static GLcharARB * -read_shader(const char *fname) -{ - const int max = 50*1000; - FILE *f = fopen(fname, "r"); - GLcharARB *buffer, *shader; - int len; - - if (!f) { - return NULL; - } - - buffer = (char *) malloc(max); - len = fread(buffer, 1, max, f); - buffer[len] = 0; - - fclose(f); - - shader = _mesa_strdup(buffer); - free(buffer); - - return shader; -} - - -/** - * Called via glShaderSource() and glShaderSourceARB() API functions. - * Basically, concatenate the source code strings into one long string - * and pass it to _mesa_shader_source(). - */ -void GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, - const GLcharARB ** string, const GLint * length) -{ - GET_CURRENT_CONTEXT(ctx); - GLint *offsets; - GLsizei i, totalLength; - GLcharARB *source; - GLuint checksum; - - if (!shaderObj || string == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - /* - * This array holds offsets of where the appropriate string ends, thus the - * last element will be set to the total length of the source code. - */ - offsets = (GLint *) malloc(count * sizeof(GLint)); - if (offsets == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - if (string[i] == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_INVALID_OPERATION, - "glShaderSourceARB(null string)"); - return; - } - if (length == NULL || length[i] < 0) - offsets[i] = strlen(string[i]); - else - offsets[i] = length[i]; - /* accumulate string lengths */ - if (i > 0) - offsets[i] += offsets[i - 1]; - } - - /* Total length of source string is sum off all strings plus two. - * One extra byte for terminating zero, another extra byte to silence - * valgrind warnings in the parser/grammer code. - */ - totalLength = offsets[count - 1] + 2; - source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); - if (source == NULL) { - free((GLvoid *) offsets); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - GLint start = (i > 0) ? offsets[i - 1] : 0; - memcpy(source + start, string[i], - (offsets[i] - start) * sizeof(GLcharARB)); - } - source[totalLength - 1] = '\0'; - source[totalLength - 2] = '\0'; - - if (SHADER_SUBST) { - /* Compute the shader's source code checksum then try to open a file - * named newshader_. If it exists, use it in place of the - * original shader source code. For debugging. - */ - char filename[100]; - GLcharARB *newSource; - - checksum = _mesa_str_checksum(source); - - _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum); - - newSource = read_shader(filename); - if (newSource) { - fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", - shaderObj, checksum, filename); - free(source); - source = newSource; - } - } - - shader_source(ctx, shaderObj, source); - - if (SHADER_SUBST) { - struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); - if (sh) - sh->SourceChecksum = checksum; /* save original checksum */ - } - - free(offsets); -} - - -void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg; - struct gl_transform_feedback_object *obj = - ctx->TransformFeedback.CurrentObject; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (obj->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseProgram(transform feedback active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); - if (!shProg) { - return; - } - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseProgram(program %u not linked)", program); - return; - } - - /* debug code */ - if (ctx->Shader.Flags & GLSL_USE_PROG) { - print_shader_info(shProg); - } - } - else { - shProg = NULL; - } - - _mesa_use_program(ctx, shProg); -} - - -void GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB program) -{ - GET_CURRENT_CONTEXT(ctx); - validate_program(ctx, program); -} - -#ifdef FEATURE_ES2 - -void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision) -{ - const struct gl_program_constants *limits; - const struct gl_precision *p; - GET_CURRENT_CONTEXT(ctx); - - switch (shadertype) { - case GL_VERTEX_SHADER: - limits = &ctx->Const.VertexProgram; - break; - case GL_FRAGMENT_SHADER: - limits = &ctx->Const.FragmentProgram; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetShaderPrecisionFormat(shadertype)"); - return; - } - - switch (precisiontype) { - case GL_LOW_FLOAT: - p = &limits->LowFloat; - break; - case GL_MEDIUM_FLOAT: - p = &limits->MediumFloat; - break; - case GL_HIGH_FLOAT: - p = &limits->HighFloat; - break; - case GL_LOW_INT: - p = &limits->LowInt; - break; - case GL_MEDIUM_INT: - p = &limits->MediumInt; - break; - case GL_HIGH_INT: - p = &limits->HighInt; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetShaderPrecisionFormat(precisiontype)"); - return; - } - - range[0] = p->RangeMin; - range[1] = p->RangeMax; - precision[0] = p->Precision; -} - - -void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void) -{ - _mesa_destroy_shader_compiler_caches(); -} - - -void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length) -{ - GET_CURRENT_CONTEXT(ctx); - (void) n; - (void) shaders; - (void) binaryformat; - (void) binary; - (void) length; - _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); -} - -#endif /* FEATURE_ES2 */ - - -#if FEATURE_ARB_geometry_shader4 - -void GLAPIENTRY -_mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value) -{ - struct gl_shader_program *shProg; - GET_CURRENT_CONTEXT(ctx); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glProgramParameteri"); - if (!shProg) - return; - - switch (pname) { - case GL_GEOMETRY_VERTICES_OUT_ARB: - if (value < 1 || - (unsigned) value > ctx->Const.MaxGeometryOutputVertices) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d", - value); - return; - } - shProg->Geom.VerticesOut = value; - break; - case GL_GEOMETRY_INPUT_TYPE_ARB: - switch (value) { - case GL_POINTS: - case GL_LINES: - case GL_LINES_ADJACENCY_ARB: - case GL_TRIANGLES: - case GL_TRIANGLES_ADJACENCY_ARB: - shProg->Geom.InputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry input type = %s", - _mesa_lookup_enum_by_nr(value)); - return; - } - break; - case GL_GEOMETRY_OUTPUT_TYPE_ARB: - switch (value) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_TRIANGLE_STRIP: - shProg->Geom.OutputType = value; - break; - default: - _mesa_error(ctx, GL_INVALID_VALUE, - "glProgramParameteri(geometry output type = %s", - _mesa_lookup_enum_by_nr(value)); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); - break; - } -} - -#endif - -void -_mesa_use_shader_program(struct gl_context *ctx, GLenum type, - struct gl_shader_program *shProg) -{ - use_shader_program(ctx, type, shProg); - - if (ctx->Driver.UseProgram) - ctx->Driver.UseProgram(ctx, shProg); -} - -void GLAPIENTRY -_mesa_UseShaderProgramEXT(GLenum type, GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = NULL; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_shader_target(ctx, type)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); - return; - } - - if (ctx->TransformFeedback.CurrentObject->Active) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(transform feedback is active)"); - return; - } - - if (program) { - shProg = _mesa_lookup_shader_program_err(ctx, program, - "glUseShaderProgramEXT"); - if (shProg == NULL) - return; - - if (!shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUseShaderProgramEXT(program not linked)"); - return; - } - } - - _mesa_use_shader_program(ctx, type, shProg); -} - -void GLAPIENTRY -_mesa_ActiveProgramEXT(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_shader_program *shProg = (program != 0) - ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") - : NULL; - - _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); - return; -} - -GLuint GLAPIENTRY -_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint shader = create_shader(ctx, type); - GLuint program = 0; - - if (shader) { - shader_source(ctx, shader, _mesa_strdup(string)); - compile_shader(ctx, shader); - - program = create_shader_program(ctx); - if (program) { - struct gl_shader_program *shProg; - struct gl_shader *sh; - GLint compiled = GL_FALSE; - - shProg = _mesa_lookup_shader_program(ctx, program); - sh = _mesa_lookup_shader(ctx, shader); - - get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); - if (compiled) { - attach_shader(ctx, program, shader); - link_program(ctx, program); - detach_shader(ctx, program, shader); - -#if 0 - /* Possibly... */ - if (active-user-defined-varyings-in-linked-program) { - append-error-to-info-log; - shProg->LinkStatus = GL_FALSE; - } -#endif - } - - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); - } - - delete_shader(ctx, shader); - } - - return program; -} - -/** - * Plug in shader-related functions into API dispatch table. - */ -void -_mesa_init_shader_dispatch(struct _glapi_table *exec) -{ -#if FEATURE_GL - /* GL_ARB_vertex/fragment_shader */ - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); - - /* OpenGL 2.0 */ - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif - -#if FEATURE_ARB_geometry_shader4 - SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); -#endif - - SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); - SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); - SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); - SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); - - /* GL_ARB_ES2_compatibility */ - SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); - SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); - -#endif /* FEATURE_GL */ -} - +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderapi.c + * \author Brian Paul + * + * Implementation of GLSL-related API functions. + * The glUniform* functions are in uniforms.c + * + * + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/enums.h" +#include "main/hash.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_uniform.h" +#include "ralloc.h" +#include +#include "../glsl/glsl_parser_extras.h" + +/** Define this to enable shader substitution (see below) */ +#define SHADER_SUBST 0 + + +/** + * Return mask of GLSL_x flags by examining the MESA_GLSL env var. + */ +static GLbitfield +get_shader_flags(void) +{ + GLbitfield flags = 0x0; + const char *env = _mesa_getenv("MESA_GLSL"); + + if (env) { + if (strstr(env, "dump")) + flags |= GLSL_DUMP; + if (strstr(env, "log")) + flags |= GLSL_LOG; + if (strstr(env, "nopvert")) + flags |= GLSL_NOP_VERT; + if (strstr(env, "nopfrag")) + flags |= GLSL_NOP_FRAG; + if (strstr(env, "nopt")) + flags |= GLSL_NO_OPT; + else if (strstr(env, "opt")) + flags |= GLSL_OPT; + if (strstr(env, "uniform")) + flags |= GLSL_UNIFORMS; + if (strstr(env, "useprog")) + flags |= GLSL_USE_PROG; + } + + return flags; +} + + +/** + * Initialize context's shader state. + */ +void +_mesa_init_shader_state(struct gl_context *ctx) +{ + /* Device drivers may override these to control what kind of instructions + * are generated by the GLSL compiler. + */ + struct gl_shader_compiler_options options; + gl_shader_type sh; + + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = GL_TRUE; + + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); + + ctx->Shader.Flags = get_shader_flags(); +} + + +/** + * Free the per-context shader-related state. + */ +void +_mesa_free_shader_state(struct gl_context *ctx) +{ + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL); + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentGeometryProgram, + NULL); + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentFragmentProgram, + NULL); + _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); +} + + +/** + * Return the size of the given GLSL datatype, in floats (components). + */ +GLint +_mesa_sizeof_glsl_type(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_CUBE_SHADOW_EXT: + return 1; + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_UNSIGNED_INT_VEC2: + case GL_BOOL_VEC2: + return 2; + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_UNSIGNED_INT_VEC3: + case GL_BOOL_VEC3: + return 3; + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_UNSIGNED_INT_VEC4: + case GL_BOOL_VEC4: + return 4; + case GL_FLOAT_MAT2: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT2x4: + return 8; /* two float[4] vectors */ + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT3x2: + case GL_FLOAT_MAT3x4: + return 12; /* three float[4] vectors */ + case GL_FLOAT_MAT4: + case GL_FLOAT_MAT4x2: + case GL_FLOAT_MAT4x3: + return 16; /* four float[4] vectors */ + default: + _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()"); + return 1; + } +} + + +/** + * Copy string from to , up to maxLength characters, returning + * length of in . + * \param src the strings source + * \param maxLength max chars to copy + * \param length returns number of chars copied + * \param dst the string destination + */ +void +_mesa_copy_string(GLchar *dst, GLsizei maxLength, + GLsizei *length, const GLchar *src) +{ + GLsizei len; + for (len = 0; len < maxLength - 1 && src && src[len]; len++) + dst[len] = src[len]; + if (maxLength > 0) + dst[len] = 0; + if (length) + *length = len; +} + + + +/** + * Confirm that the a shader type is valid and supported by the implementation + * + * \param ctx Current GL context + * \param type Shader target + * + */ +static bool +validate_shader_target(const struct gl_context *ctx, GLenum type) +{ + switch (type) { +#if FEATURE_ARB_fragment_shader + case GL_FRAGMENT_SHADER: + return ctx->Extensions.ARB_fragment_shader; +#endif +#if FEATURE_ARB_vertex_shader + case GL_VERTEX_SHADER: + return ctx->Extensions.ARB_vertex_shader; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_SHADER_ARB: + return ctx->Extensions.ARB_geometry_shader4; +#endif + default: + return false; + } +} + + +/** + * Find the length of the longest transform feedback varying name + * which was specified with glTransformFeedbackVaryings(). + */ +static GLint +longest_feedback_varying_name(const struct gl_shader_program *shProg) +{ + GLuint i; + GLint max = 0; + for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) { + GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]); + if (len > max) + max = len; + } + return max; +} + + + +static GLboolean +is_program(struct gl_context *ctx, GLuint name) +{ + struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); + return shProg ? GL_TRUE : GL_FALSE; +} + + +static GLboolean +is_shader(struct gl_context *ctx, GLuint name) +{ + struct gl_shader *shader = _mesa_lookup_shader(ctx, name); + return shader ? GL_TRUE : GL_FALSE; +} + + +/** + * Attach shader to a shader program. + */ +static void +attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) +{ + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLuint i, n; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); + if (!shProg) + return; + + sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); + if (!sh) { + return; + } + + n = shProg->NumShaders; + for (i = 0; i < n; i++) { + if (shProg->Shaders[i] == sh) { + /* The shader is already attched to this program. The + * GL_ARB_shader_objects spec says: + * + * "The error INVALID_OPERATION is generated by AttachObjectARB + * if is already attached to ." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); + return; + } + } + + /* grow list */ + shProg->Shaders = (struct gl_shader **) + _mesa_realloc(shProg->Shaders, + n * sizeof(struct gl_shader *), + (n + 1) * sizeof(struct gl_shader *)); + if (!shProg->Shaders) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); + return; + } + + /* append */ + shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ + _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); + shProg->NumShaders++; +} + + +static GLint +get_attrib_location(struct gl_context *ctx, GLuint program, const GLchar *name) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); + + if (!shProg) { + return -1; + } + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetAttribLocation(program not linked)"); + return -1; + } + + if (!name) + return -1; + + if (shProg->VertexProgram) { + const struct gl_program_parameter_list *attribs = + shProg->VertexProgram->Base.Attributes; + if (attribs) { + GLint i = _mesa_lookup_parameter_index(attribs, -1, name); + if (i >= 0) { + return attribs->Parameters[i].StateIndexes[0]; + } + } + } + return -1; +} + + +static void +bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index, + const GLchar *name) +{ + struct gl_shader_program *shProg; + const GLint size = -1; /* unknown size */ + GLint i; + GLenum datatype = GL_FLOAT_VEC4; + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glBindAttribLocation"); + if (!shProg) { + return; + } + + if (!name) + return; + + if (strncmp(name, "gl_", 3) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindAttribLocation(illegal name)"); + return; + } + + if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); + return; + } + + /* this will replace the current value if it's already in the list */ + i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); + if (i < 0) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); + return; + } + + /* + * Note that this attribute binding won't go into effect until + * glLinkProgram is called again. + */ +} + + +static void +bind_frag_data_location(struct gl_context *ctx, GLuint program, + GLuint colorNumber, const GLchar *name) +{ + _mesa_problem(ctx, "bind_frag_data_location() not implemented yet"); +} + + +static GLuint +create_shader(struct gl_context *ctx, GLenum type) +{ + struct gl_shader *sh; + GLuint name; + + if (!validate_shader_target(ctx, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); + return 0; + } + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + sh = ctx->Driver.NewShader(ctx, name, type); + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh); + + return name; +} + + +static GLuint +create_shader_program(struct gl_context *ctx) +{ + GLuint name; + struct gl_shader_program *shProg; + + name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); + + shProg = ctx->Driver.NewShaderProgram(ctx, name); + + _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); + + assert(shProg->RefCount == 1); + + return name; +} + + +/** + * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's + * DeleteProgramARB. + */ +static void +delete_shader_program(struct gl_context *ctx, GLuint name) +{ + /* + * NOTE: deleting shaders/programs works a bit differently than + * texture objects (and buffer objects, etc). Shader/program + * handles/IDs exist in the hash table until the object is really + * deleted (refcount==0). With texture objects, the handle/ID is + * removed from the hash table in glDeleteTextures() while the tex + * object itself might linger until its refcount goes to zero. + */ + struct gl_shader_program *shProg; + + shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); + if (!shProg) + return; + + shProg->DeletePending = GL_TRUE; + + /* effectively, decr shProg's refcount */ + _mesa_reference_shader_program(ctx, &shProg, NULL); +} + + +static void +delete_shader(struct gl_context *ctx, GLuint shader) +{ + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); + if (!sh) + return; + + sh->DeletePending = GL_TRUE; + + /* effectively, decr sh's refcount */ + _mesa_reference_shader(ctx, &sh, NULL); +} + + +static void +detach_shader(struct gl_context *ctx, GLuint program, GLuint shader) +{ + struct gl_shader_program *shProg; + GLuint n; + GLuint i, j; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); + if (!shProg) + return; + + n = shProg->NumShaders; + + for (i = 0; i < n; i++) { + if (shProg->Shaders[i]->Name == shader) { + /* found it */ + struct gl_shader **newList; + + /* release */ + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); + + /* alloc new, smaller array */ + newList = (struct gl_shader **) + malloc((n - 1) * sizeof(struct gl_shader *)); + if (!newList) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); + return; + } + for (j = 0; j < i; j++) { + newList[j] = shProg->Shaders[j]; + } + while (++i < n) + newList[j++] = shProg->Shaders[i]; + free(shProg->Shaders); + + shProg->Shaders = newList; + shProg->NumShaders = n - 1; + +#ifdef DEBUG + /* sanity check */ + { + for (j = 0; j < shProg->NumShaders; j++) { + assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || + shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); + assert(shProg->Shaders[j]->RefCount > 0); + } + } +#endif + + return; + } + } + + /* not found */ + { + GLenum err; + if (is_shader(ctx, shader)) + err = GL_INVALID_OPERATION; + else if (is_program(ctx, shader)) + err = GL_INVALID_OPERATION; + else + err = GL_INVALID_VALUE; + _mesa_error(ctx, err, "glDetachProgram(shader)"); + return; + } +} + + +static void +get_active_attrib(struct gl_context *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + const struct gl_program_parameter_list *attribs = NULL; + struct gl_shader_program *shProg; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); + if (!shProg) + return; + + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + + if (!attribs || index >= attribs->NumParameters) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); + return; + } + + _mesa_copy_string(nameOut, maxLength, length, + attribs->Parameters[index].Name); + + if (size) + *size = attribs->Parameters[index].Size + / _mesa_sizeof_glsl_type(attribs->Parameters[index].DataType); + + if (type) + *type = attribs->Parameters[index].DataType; +} + + +/** + * Return list of shaders attached to shader program. + */ +static void +get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj) +{ + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); + if (shProg) { + GLuint i; + for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { + obj[i] = shProg->Shaders[i]->Name; + } + if (count) + *count = i; + } +} + + +static GLint +get_frag_data_location(struct gl_context *ctx, GLuint program, + const GLchar *name) +{ + _mesa_problem(ctx, "get_frag_data_location() not implemented yet"); + return -1; +} + + + +/** + * glGetHandleARB() - return ID/name of currently bound shader program. + */ +static GLuint +get_handle(struct gl_context *ctx, GLenum pname) +{ + if (pname == GL_PROGRAM_OBJECT_ARB) { + if (ctx->Shader.ActiveProgram) + return ctx->Shader.ActiveProgram->Name; + else + return 0; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); + return 0; + } +} + + +/** + * glGetProgramiv() - get shader program state. + * Note that this is for GLSL shader programs, not ARB vertex/fragment + * programs (see glGetProgramivARB). + */ +static void +get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params) +{ + const struct gl_program_parameter_list *attribs; + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)"); + return; + } + + if (shProg->VertexProgram) + attribs = shProg->VertexProgram->Base.Attributes; + else + attribs = NULL; + + switch (pname) { + case GL_DELETE_STATUS: + *params = shProg->DeletePending; + break; + case GL_LINK_STATUS: + *params = shProg->LinkStatus; + break; + case GL_VALIDATE_STATUS: + *params = shProg->Validated; + break; + case GL_INFO_LOG_LENGTH: + *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0; + break; + case GL_ATTACHED_SHADERS: + *params = shProg->NumShaders; + break; + case GL_ACTIVE_ATTRIBUTES: + *params = attribs ? attribs->NumParameters : 0; + break; + case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: + *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1; + break; + case GL_ACTIVE_UNIFORMS: + *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0; + break; + case GL_ACTIVE_UNIFORM_MAX_LENGTH: + *params = _mesa_longest_uniform_name(shProg->Uniforms); + if (*params > 0) + (*params)++; /* add one for terminating zero */ + break; + case GL_PROGRAM_BINARY_LENGTH_OES: + *params = 0; + break; +#if FEATURE_EXT_transform_feedback + case GL_TRANSFORM_FEEDBACK_VARYINGS: + *params = shProg->TransformFeedback.NumVarying; + break; + case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: + *params = longest_feedback_varying_name(shProg) + 1; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: + *params = shProg->TransformFeedback.BufferMode; + break; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_VERTICES_OUT_ARB: + *params = shProg->Geom.VerticesOut; + break; + case GL_GEOMETRY_INPUT_TYPE_ARB: + *params = shProg->Geom.InputType; + break; + case GL_GEOMETRY_OUTPUT_TYPE_ARB: + *params = shProg->Geom.OutputType; + break; +#endif + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); + return; + } +} + + +/** + * glGetShaderiv() - get GLSL shader state + */ +static void +get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params) +{ + struct gl_shader *shader = + _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); + + if (!shader) { + return; + } + + switch (pname) { + case GL_SHADER_TYPE: + *params = shader->Type; + break; + case GL_DELETE_STATUS: + *params = shader->DeletePending; + break; + case GL_COMPILE_STATUS: + *params = shader->CompileStatus; + break; + case GL_INFO_LOG_LENGTH: + *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0; + break; + case GL_SHADER_SOURCE_LENGTH: + *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); + return; + } +} + + +static void +get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + struct gl_shader_program *shProg + = _mesa_lookup_shader_program(ctx, program); + if (!shProg) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)"); + return; + } + _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog); +} + + +static void +get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + if (!sh) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)"); + return; + } + _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog); +} + + +/** + * Return shader source code. + */ +static void +get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength, + GLsizei *length, GLchar *sourceOut) +{ + struct gl_shader *sh; + sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); + if (!sh) { + return; + } + _mesa_copy_string(sourceOut, maxLength, length, sh->Source); +} + + +/** + * Set/replace shader source code. + */ +static void +shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source) +{ + struct gl_shader *sh; + + sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); + if (!sh) + return; + + /* free old shader source string and install new one */ + if (sh->Source) { + free((void *) sh->Source); + } + sh->Source = source; + sh->CompileStatus = GL_FALSE; +#ifdef DEBUG + sh->SourceChecksum = _mesa_str_checksum(sh->Source); +#endif +} + + +/** + * Compile a shader. + */ +static void +compile_shader(struct gl_context *ctx, GLuint shaderObj) +{ + struct gl_shader *sh; + struct gl_shader_compiler_options *options; + + sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); + if (!sh) + return; + + options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; + + /* set default pragma state for shader */ + sh->Pragmas = options->DefaultPragmas; + + /* this call will set the sh->CompileStatus field to indicate if + * compilation was successful. + */ + _mesa_glsl_compile_shader(ctx, sh); +} + + +/** + * Link a program's shaders. + */ +static void +link_program(struct gl_context *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + struct gl_transform_feedback_object *obj = + ctx->TransformFeedback.CurrentObject; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); + if (!shProg) + return; + + if (obj->Active + && (shProg == ctx->Shader.CurrentVertexProgram + || shProg == ctx->Shader.CurrentGeometryProgram + || shProg == ctx->Shader.CurrentFragmentProgram)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glLinkProgram(transform feedback active"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + + _mesa_glsl_link_shader(ctx, shProg); + + /* debug code */ + if (0) { + GLuint i; + + printf("Link %u shaders in program %u: %s\n", + shProg->NumShaders, shProg->Name, + shProg->LinkStatus ? "Success" : "Failed"); + + for (i = 0; i < shProg->NumShaders; i++) { + printf(" shader %u, type 0x%x\n", + shProg->Shaders[i]->Name, + shProg->Shaders[i]->Type); + } + } +} + + +/** + * Print basic shader info (for debug). + */ +static void +print_shader_info(const struct gl_shader_program *shProg) +{ + GLuint i; + + printf("Mesa: glUseProgram(%u)\n", shProg->Name); + for (i = 0; i < shProg->NumShaders; i++) { + const char *s; + switch (shProg->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + s = "vertex"; + break; + case GL_FRAGMENT_SHADER: + s = "fragment"; + break; + case GL_GEOMETRY_SHADER: + s = "geometry"; + break; + default: + s = ""; + } + printf(" %s shader %u, checksum %u\n", s, + shProg->Shaders[i]->Name, + shProg->Shaders[i]->SourceChecksum); + } + if (shProg->VertexProgram) + printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->FragmentProgram) + printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); + if (shProg->GeometryProgram) + printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id); +} + + +/** + * Use the named shader program for subsequent glUniform calls + */ +void +_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, + const char *caller) +{ + if ((shProg != NULL) && !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(program %u not linked)", caller, shProg->Name); + return; + } + + if (ctx->Shader.ActiveProgram != shProg) { + _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg); + } +} + +/** + */ +static bool +use_shader_program(struct gl_context *ctx, GLenum type, + struct gl_shader_program *shProg) +{ + struct gl_shader_program **target; + + switch (type) { +#if FEATURE_ARB_vertex_shader + case GL_VERTEX_SHADER: + target = &ctx->Shader.CurrentVertexProgram; + if ((shProg == NULL) + || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { + shProg = NULL; + } + break; +#endif +#if FEATURE_ARB_geometry_shader4 + case GL_GEOMETRY_SHADER_ARB: + target = &ctx->Shader.CurrentGeometryProgram; + if ((shProg == NULL) + || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { + shProg = NULL; + } + break; +#endif +#if FEATURE_ARB_fragment_shader + case GL_FRAGMENT_SHADER: + target = &ctx->Shader.CurrentFragmentProgram; + if ((shProg == NULL) + || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) { + shProg = NULL; + } + break; +#endif + default: + return false; + } + + if (*target != shProg) { + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + _mesa_reference_shader_program(ctx, target, shProg); + return true; + } + + return false; +} + +/** + * Use the named shader program for subsequent rendering. + */ +void +_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) +{ + use_shader_program(ctx, GL_VERTEX_SHADER, shProg); + use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg); + use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg); + _mesa_active_program(ctx, shProg, "glUseProgram"); + + if (ctx->Driver.UseProgram) + ctx->Driver.UseProgram(ctx, shProg); +} + + +/** + * Validate a program's samplers. + * Specifically, check that there aren't two samplers of different types + * pointing to the same texture unit. + * \return GL_TRUE if valid, GL_FALSE if invalid + */ +static GLboolean +validate_samplers(const struct gl_program *prog, char *errMsg) +{ + static const char *targetName[] = { + "TEXTURE_BUFFER", + "TEXTURE_2D_ARRAY", + "TEXTURE_1D_ARRAY", + "TEXTURE_CUBE", + "TEXTURE_3D", + "TEXTURE_RECT", + "TEXTURE_2D", + "TEXTURE_1D", + }; + GLint targetUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; + GLbitfield samplersUsed = prog->SamplersUsed; + GLuint i; + + assert(Elements(targetName) == NUM_TEXTURE_TARGETS); + + if (samplersUsed == 0x0) + return GL_TRUE; + + for (i = 0; i < Elements(targetUsed); i++) + targetUsed[i] = -1; + + /* walk over bits which are set in 'samplers' */ + while (samplersUsed) { + GLuint unit; + gl_texture_index target; + GLint sampler = _mesa_ffs(samplersUsed) - 1; + assert(sampler >= 0); + assert(sampler < Elements(prog->SamplerUnits)); + unit = prog->SamplerUnits[sampler]; + target = prog->SamplerTargets[sampler]; + if (targetUsed[unit] != -1 && targetUsed[unit] != (int) target) { + _mesa_snprintf(errMsg, 100, + "Texture unit %d is accessed both as %s and %s", + unit, targetName[targetUsed[unit]], targetName[target]); + return GL_FALSE; + } + targetUsed[unit] = target; + samplersUsed ^= (1 << sampler); + } + + return GL_TRUE; +} + + +/** + * Do validation of the given shader program. + * \param errMsg returns error message if validation fails. + * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg) + */ +static GLboolean +validate_shader_program(const struct gl_shader_program *shProg, + char *errMsg) +{ + const struct gl_vertex_program *vp = shProg->VertexProgram; + const struct gl_geometry_program *gp = shProg->GeometryProgram; + const struct gl_fragment_program *fp = shProg->FragmentProgram; + + if (!shProg->LinkStatus) { + return GL_FALSE; + } + + /* From the GL spec, a program is invalid if any of these are true: + + any two active samplers in the current program object are of + different types, but refer to the same texture image unit, + + any active sampler in the current program object refers to a texture + image unit where fixed-function fragment processing accesses a + texture target that does not match the sampler type, or + + the sum of the number of active samplers in the program and the + number of texture image units enabled for fixed-function fragment + processing exceeds the combined limit on the total number of texture + image units allowed. + */ + + + /* + * Check: any two active samplers in the current program object are of + * different types, but refer to the same texture image unit, + */ + if (vp && !validate_samplers(&vp->Base, errMsg)) { + return GL_FALSE; + } + if (gp && !validate_samplers(&gp->Base, errMsg)) { + return GL_FALSE; + } + if (fp && !validate_samplers(&fp->Base, errMsg)) { + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Called via glValidateProgram() + */ +static void +validate_program(struct gl_context *ctx, GLuint program) +{ + struct gl_shader_program *shProg; + char errMsg[100] = ""; + + shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); + if (!shProg) { + return; + } + + shProg->Validated = validate_shader_program(shProg, errMsg); + if (!shProg->Validated) { + /* update info log */ + if (shProg->InfoLog) { + ralloc_free(shProg->InfoLog); + } + shProg->InfoLog = ralloc_strdup(shProg, errMsg); + } +} + + + +void GLAPIENTRY +_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + attach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader) +{ + GET_CURRENT_CONTEXT(ctx); + attach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, + const GLcharARB *name) +{ + GET_CURRENT_CONTEXT(ctx); + bind_attrib_location(ctx, program, index, name); +} + + +/* GL_EXT_gpu_shader4, GL3 */ +void GLAPIENTRY +_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber, + const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + bind_frag_data_location(ctx, program, colorNumber, name); +} + + +void GLAPIENTRY +_mesa_CompileShaderARB(GLhandleARB shaderObj) +{ + GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCompileShader %u\n", shaderObj); + compile_shader(ctx, shaderObj); +} + + +GLuint GLAPIENTRY +_mesa_CreateShader(GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type)); + return create_shader(ctx, type); +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB(GLenum type) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader(ctx, type); +} + + +GLuint GLAPIENTRY +_mesa_CreateProgram(void) +{ + GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glCreateProgram\n"); + return create_shader_program(ctx); +} + + +GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB(void) +{ + GET_CURRENT_CONTEXT(ctx); + return create_shader_program(ctx); +} + + +void GLAPIENTRY +_mesa_DeleteObjectARB(GLhandleARB obj) +{ + if (MESA_VERBOSE & VERBOSE_API) { + GET_CURRENT_CONTEXT(ctx); + _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj); + } + + if (obj) { + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + if (is_program(ctx, obj)) { + delete_shader_program(ctx, obj); + } + else if (is_shader(ctx, obj)) { + delete_shader(ctx, obj); + } + else { + /* error? */ + } + } +} + + +void GLAPIENTRY +_mesa_DeleteProgram(GLuint name) +{ + if (name) { + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + delete_shader_program(ctx, name); + } +} + + +void GLAPIENTRY +_mesa_DeleteShader(GLuint name) +{ + if (name) { + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + delete_shader(ctx, name); + } +} + + +void GLAPIENTRY +_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) +{ + GET_CURRENT_CONTEXT(ctx); + detach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader) +{ + GET_CURRENT_CONTEXT(ctx); + detach_shader(ctx, program, shader); +} + + +void GLAPIENTRY +_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + get_active_attrib(ctx, program, index, maxLength, length, size, type, name); +} + + +void GLAPIENTRY +_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, + GLsizei * count, GLhandleARB * obj) +{ + GET_CURRENT_CONTEXT(ctx); + get_attached_shaders(ctx, container, maxCount, count, obj); +} + + +void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj) +{ + GET_CURRENT_CONTEXT(ctx); + get_attached_shaders(ctx, program, maxCount, count, obj); +} + + +GLint GLAPIENTRY +_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + return get_attrib_location(ctx, program, name); +} + + +/* GL_EXT_gpu_shader4, GL3 */ +GLint GLAPIENTRY +_mesa_GetFragDataLocation(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + return get_frag_data_location(ctx, program, name); +} + + + +void GLAPIENTRY +_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, + GLcharARB * infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + if (is_program(ctx, object)) { + get_program_info_log(ctx, object, maxLength, length, infoLog); + } + else if (is_shader(ctx, object)) { + get_shader_info_log(ctx, object, maxLength, length, infoLog); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB"); + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + /* Implement in terms of GetProgramiv, GetShaderiv */ + if (is_program(ctx, object)) { + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_PROGRAM_OBJECT_ARB; + } + else { + get_programiv(ctx, object, pname, params); + } + } + else if (is_shader(ctx, object)) { + if (pname == GL_OBJECT_TYPE_ARB) { + *params = GL_SHADER_OBJECT_ARB; + } + else { + get_shaderiv(ctx, object, pname, params); + } + } + else { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); + } +} + + +void GLAPIENTRY +_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, + GLfloat *params) +{ + GLint iparams[1]; /* XXX is one element enough? */ + _mesa_GetObjectParameterivARB(object, pname, iparams); + params[0] = (GLfloat) iparams[0]; +} + + +void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_programiv(ctx, program, pname, params); +} + + +void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_shaderiv(ctx, shader, pname, params); +} + + +void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + get_program_info_log(ctx, program, bufSize, length, infoLog); +} + + +void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog) +{ + GET_CURRENT_CONTEXT(ctx); + get_shader_info_log(ctx, shader, bufSize, length, infoLog); +} + + +void GLAPIENTRY +_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, + GLsizei *length, GLcharARB *sourceOut) +{ + GET_CURRENT_CONTEXT(ctx); + get_shader_source(ctx, shader, maxLength, length, sourceOut); +} + + +GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname) +{ + GET_CURRENT_CONTEXT(ctx); + return get_handle(ctx, pname); +} + + +GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + return is_program(ctx, name); +} + + +GLboolean GLAPIENTRY +_mesa_IsShader(GLuint name) +{ + GET_CURRENT_CONTEXT(ctx); + return is_shader(ctx, name); +} + + +void GLAPIENTRY +_mesa_LinkProgramARB(GLhandleARB programObj) +{ + GET_CURRENT_CONTEXT(ctx); + link_program(ctx, programObj); +} + + + +/** + * Read shader source code from a file. + * Useful for debugging to override an app's shader. + */ +static GLcharARB * +read_shader(const char *fname) +{ + const int max = 50*1000; + FILE *f = fopen(fname, "r"); + GLcharARB *buffer, *shader; + int len; + + if (!f) { + return NULL; + } + + buffer = (char *) malloc(max); + len = fread(buffer, 1, max, f); + buffer[len] = 0; + + fclose(f); + + shader = _mesa_strdup(buffer); + free(buffer); + + return shader; +} + + +/** + * Called via glShaderSource() and glShaderSourceARB() API functions. + * Basically, concatenate the source code strings into one long string + * and pass it to _mesa_shader_source(). + */ +void GLAPIENTRY +_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, + const GLcharARB ** string, const GLint * length) +{ + GET_CURRENT_CONTEXT(ctx); + GLint *offsets; + GLsizei i, totalLength; + GLcharARB *source; + GLuint checksum; + + if (!shaderObj || string == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); + return; + } + + /* + * This array holds offsets of where the appropriate string ends, thus the + * last element will be set to the total length of the source code. + */ + offsets = (GLint *) malloc(count * sizeof(GLint)); + if (offsets == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + if (string[i] == NULL) { + free((GLvoid *) offsets); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glShaderSourceARB(null string)"); + return; + } + if (length == NULL || length[i] < 0) + offsets[i] = strlen(string[i]); + else + offsets[i] = length[i]; + /* accumulate string lengths */ + if (i > 0) + offsets[i] += offsets[i - 1]; + } + + /* Total length of source string is sum off all strings plus two. + * One extra byte for terminating zero, another extra byte to silence + * valgrind warnings in the parser/grammer code. + */ + totalLength = offsets[count - 1] + 2; + source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB)); + if (source == NULL) { + free((GLvoid *) offsets); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); + return; + } + + for (i = 0; i < count; i++) { + GLint start = (i > 0) ? offsets[i - 1] : 0; + memcpy(source + start, string[i], + (offsets[i] - start) * sizeof(GLcharARB)); + } + source[totalLength - 1] = '\0'; + source[totalLength - 2] = '\0'; + + if (SHADER_SUBST) { + /* Compute the shader's source code checksum then try to open a file + * named newshader_. If it exists, use it in place of the + * original shader source code. For debugging. + */ + char filename[100]; + GLcharARB *newSource; + + checksum = _mesa_str_checksum(source); + + _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum); + + newSource = read_shader(filename); + if (newSource) { + fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n", + shaderObj, checksum, filename); + free(source); + source = newSource; + } + } + + shader_source(ctx, shaderObj, source); + + if (SHADER_SUBST) { + struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); + if (sh) + sh->SourceChecksum = checksum; /* save original checksum */ + } + + free(offsets); +} + + +void GLAPIENTRY +_mesa_UseProgramObjectARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg; + struct gl_transform_feedback_object *obj = + ctx->TransformFeedback.CurrentObject; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (obj->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgram(transform feedback active)"); + return; + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); + if (!shProg) { + return; + } + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseProgram(program %u not linked)", program); + return; + } + + /* debug code */ + if (ctx->Shader.Flags & GLSL_USE_PROG) { + print_shader_info(shProg); + } + } + else { + shProg = NULL; + } + + _mesa_use_program(ctx, shProg); +} + + +void GLAPIENTRY +_mesa_ValidateProgramARB(GLhandleARB program) +{ + GET_CURRENT_CONTEXT(ctx); + validate_program(ctx, program); +} + +#ifdef FEATURE_ES2 + +void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision) +{ + const struct gl_program_constants *limits; + const struct gl_precision *p; + GET_CURRENT_CONTEXT(ctx); + + switch (shadertype) { + case GL_VERTEX_SHADER: + limits = &ctx->Const.VertexProgram; + break; + case GL_FRAGMENT_SHADER: + limits = &ctx->Const.FragmentProgram; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetShaderPrecisionFormat(shadertype)"); + return; + } + + switch (precisiontype) { + case GL_LOW_FLOAT: + p = &limits->LowFloat; + break; + case GL_MEDIUM_FLOAT: + p = &limits->MediumFloat; + break; + case GL_HIGH_FLOAT: + p = &limits->HighFloat; + break; + case GL_LOW_INT: + p = &limits->LowInt; + break; + case GL_MEDIUM_INT: + p = &limits->MediumInt; + break; + case GL_HIGH_INT: + p = &limits->HighInt; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetShaderPrecisionFormat(precisiontype)"); + return; + } + + range[0] = p->RangeMin; + range[1] = p->RangeMax; + precision[0] = p->Precision; +} + + +void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void) +{ + _mesa_destroy_shader_compiler_caches(); +} + + +void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length) +{ + GET_CURRENT_CONTEXT(ctx); + (void) n; + (void) shaders; + (void) binaryformat; + (void) binary; + (void) length; + _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); +} + +#endif /* FEATURE_ES2 */ + + +#if FEATURE_ARB_geometry_shader4 + +void GLAPIENTRY +_mesa_ProgramParameteriARB(GLuint program, GLenum pname, GLint value) +{ + struct gl_shader_program *shProg; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramParameteri"); + if (!shProg) + return; + + switch (pname) { + case GL_GEOMETRY_VERTICES_OUT_ARB: + if (value < 1 || + (unsigned) value > ctx->Const.MaxGeometryOutputVertices) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d", + value); + return; + } + shProg->Geom.VerticesOut = value; + break; + case GL_GEOMETRY_INPUT_TYPE_ARB: + switch (value) { + case GL_POINTS: + case GL_LINES: + case GL_LINES_ADJACENCY_ARB: + case GL_TRIANGLES: + case GL_TRIANGLES_ADJACENCY_ARB: + shProg->Geom.InputType = value; + break; + default: + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(geometry input type = %s", + _mesa_lookup_enum_by_nr(value)); + return; + } + break; + case GL_GEOMETRY_OUTPUT_TYPE_ARB: + switch (value) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_TRIANGLE_STRIP: + shProg->Geom.OutputType = value; + break; + default: + _mesa_error(ctx, GL_INVALID_VALUE, + "glProgramParameteri(geometry output type = %s", + _mesa_lookup_enum_by_nr(value)); + return; + } + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); + break; + } +} + +#endif + +void +_mesa_use_shader_program(struct gl_context *ctx, GLenum type, + struct gl_shader_program *shProg) +{ + use_shader_program(ctx, type, shProg); + + if (ctx->Driver.UseProgram) + ctx->Driver.UseProgram(ctx, shProg); +} + +void GLAPIENTRY +_mesa_UseShaderProgramEXT(GLenum type, GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = NULL; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!validate_shader_target(ctx, type)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)"); + return; + } + + if (ctx->TransformFeedback.CurrentObject->Active) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseShaderProgramEXT(transform feedback is active)"); + return; + } + + if (program) { + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glUseShaderProgramEXT"); + if (shProg == NULL) + return; + + if (!shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUseShaderProgramEXT(program not linked)"); + return; + } + } + + _mesa_use_shader_program(ctx, type, shProg); +} + +void GLAPIENTRY +_mesa_ActiveProgramEXT(GLuint program) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader_program *shProg = (program != 0) + ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") + : NULL; + + _mesa_active_program(ctx, shProg, "glActiveProgramEXT"); + return; +} + +GLuint GLAPIENTRY +_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) +{ + GET_CURRENT_CONTEXT(ctx); + const GLuint shader = create_shader(ctx, type); + GLuint program = 0; + + if (shader) { + shader_source(ctx, shader, _mesa_strdup(string)); + compile_shader(ctx, shader); + + program = create_shader_program(ctx); + if (program) { + struct gl_shader_program *shProg; + struct gl_shader *sh; + GLint compiled = GL_FALSE; + + shProg = _mesa_lookup_shader_program(ctx, program); + sh = _mesa_lookup_shader(ctx, shader); + + get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled); + if (compiled) { + attach_shader(ctx, program, shader); + link_program(ctx, program); + detach_shader(ctx, program, shader); + +#if 0 + /* Possibly... */ + if (active-user-defined-varyings-in-linked-program) { + append-error-to-info-log; + shProg->LinkStatus = GL_FALSE; + } +#endif + } + + ralloc_strcat(&shProg->InfoLog, sh->InfoLog); + } + + delete_shader(ctx, shader); + } + + return program; +} + +/** + * Plug in shader-related functions into API dispatch table. + */ +void +_mesa_init_shader_dispatch(struct _glapi_table *exec) +{ +#if FEATURE_GL + /* GL_ARB_vertex/fragment_shader */ + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); + + /* OpenGL 2.0 */ + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif + +#if FEATURE_ARB_geometry_shader4 + SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB); +#endif + + SET_UseShaderProgramEXT(exec, _mesa_UseShaderProgramEXT); + SET_ActiveProgramEXT(exec, _mesa_ActiveProgramEXT); + SET_CreateShaderProgramEXT(exec, _mesa_CreateShaderProgramEXT); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation); + SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation); + + /* GL_ARB_ES2_compatibility */ + SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); + SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); + +#endif /* FEATURE_GL */ +} + diff --git a/mesalib/src/mesa/main/shared.c b/mesalib/src/mesa/main/shared.c index 3b3a07f34..8b7159db0 100644 --- a/mesalib/src/mesa/main/shared.c +++ b/mesalib/src/mesa/main/shared.c @@ -1,420 +1,420 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shared.c - * Shared-context state - */ - -#include "imports.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "hash.h" -#if FEATURE_ATI_fragment_shader -#include "atifragshader.h" -#endif -#include "bufferobj.h" -#include "shared.h" -#include "program/program.h" -#include "dlist.h" -#if FEATURE_ARB_sampler_objects -#include "samplerobj.h" -#endif -#include "shaderobj.h" -#include "syncobj.h" - - -/** - * Allocate and initialize a shared context state structure. - * Initializes the display list, texture objects and vertex programs hash - * tables, allocates the texture objects. If it runs out of memory, frees - * everything already allocated before returning NULL. - * - * \return pointer to a gl_shared_state structure on success, or NULL on - * failure. - */ -struct gl_shared_state * -_mesa_alloc_shared_state(struct gl_context *ctx) -{ - struct gl_shared_state *shared; - GLuint i; - - shared = CALLOC_STRUCT(gl_shared_state); - if (!shared) - return NULL; - - _glthread_INIT_MUTEX(shared->Mutex); - - shared->DisplayList = _mesa_NewHashTable(); - shared->TexObjects = _mesa_NewHashTable(); - shared->Programs = _mesa_NewHashTable(); - -#if FEATURE_ARB_vertex_program - shared->DefaultVertexProgram = (struct gl_vertex_program *) - ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); -#endif - -#if FEATURE_ARB_fragment_program - shared->DefaultFragmentProgram = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); -#endif - -#if FEATURE_ATI_fragment_shader - shared->ATIShaders = _mesa_NewHashTable(); - shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); -#endif - -#if FEATURE_ARB_shader_objects - shared->ShaderObjects = _mesa_NewHashTable(); -#endif - -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object - shared->BufferObjects = _mesa_NewHashTable(); -#endif - -#if FEATURE_ARB_sampler_objects - /* GL_ARB_sampler_objects */ - shared->SamplerObjects = _mesa_NewHashTable(); -#endif - - /* Allocate the default buffer object */ - shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); - - /* Create default texture objects */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ - static const GLenum targets[NUM_TEXTURE_TARGETS] = { - GL_TEXTURE_BUFFER, - GL_TEXTURE_2D_ARRAY_EXT, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_CUBE_MAP, - GL_TEXTURE_3D, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_2D, - GL_TEXTURE_1D - }; - assert(Elements(targets) == NUM_TEXTURE_TARGETS); - shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); - } - - /* sanity check */ - assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); - - /* Mutex and timestamp for texobj state validation */ - _glthread_INIT_MUTEX(shared->TexMutex); - shared->TextureStateStamp = 0; - -#if FEATURE_EXT_framebuffer_object - shared->FrameBuffers = _mesa_NewHashTable(); - shared->RenderBuffers = _mesa_NewHashTable(); -#endif - - make_empty_list(& shared->SyncObjects); - - return shared; -} - - -/** - * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). - */ -static void -delete_displaylist_cb(GLuint id, void *data, void *userData) -{ - struct gl_display_list *list = (struct gl_display_list *) data; - struct gl_context *ctx = (struct gl_context *) userData; - _mesa_delete_list(ctx, list); -} - - -/** - * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_texture_cb(GLuint id, void *data, void *userData) -{ - struct gl_texture_object *texObj = (struct gl_texture_object *) data; - struct gl_context *ctx = (struct gl_context *) userData; - ctx->Driver.DeleteTexture(ctx, texObj); -} - - -/** - * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_program_cb(GLuint id, void *data, void *userData) -{ - struct gl_program *prog = (struct gl_program *) data; - struct gl_context *ctx = (struct gl_context *) userData; - if(prog != &_mesa_DummyProgram) { - ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ - prog->RefCount = 0; /* now going away */ - ctx->Driver.DeleteProgram(ctx, prog); - } -} - - -#if FEATURE_ATI_fragment_shader -/** - * Callback for deleting an ATI fragment shader object. - * Called by _mesa_HashDeleteAll(). - */ -static void -delete_fragshader_cb(GLuint id, void *data, void *userData) -{ - struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; - struct gl_context *ctx = (struct gl_context *) userData; - _mesa_delete_ati_fragment_shader(ctx, shader); -} -#endif - - -/** - * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). - */ -static void -delete_bufferobj_cb(GLuint id, void *data, void *userData) -{ - struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; - struct gl_context *ctx = (struct gl_context *) userData; - if (_mesa_bufferobj_mapped(bufObj)) { - ctx->Driver.UnmapBuffer(ctx, bufObj); - bufObj->Pointer = NULL; - } - _mesa_reference_buffer_object(ctx, &bufObj, NULL); -} - - -/** - * Callback for freeing shader program data. Call it before delete_shader_cb - * to avoid memory access error. - */ -static void -free_shader_program_data_cb(GLuint id, void *data, void *userData) -{ - struct gl_context *ctx = (struct gl_context *) userData; - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - - if (shProg->Type == GL_SHADER_PROGRAM_MESA) { - _mesa_free_shader_program_data(ctx, shProg); - } -} - - -/** - * Callback for deleting shader and shader programs objects. - * Called by _mesa_HashDeleteAll(). - */ -static void -delete_shader_cb(GLuint id, void *data, void *userData) -{ - struct gl_context *ctx = (struct gl_context *) userData; - struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { - ctx->Driver.DeleteShader(ctx, sh); - } - else { - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); - ctx->Driver.DeleteShaderProgram(ctx, shProg); - } -} - - -/** - * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() - */ -static void -delete_framebuffer_cb(GLuint id, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - /* The fact that the framebuffer is in the hashtable means its refcount - * is one, but we're removing from the hashtable now. So clear refcount. - */ - /*assert(fb->RefCount == 1);*/ - fb->RefCount = 0; - - /* NOTE: Delete should always be defined but there are two reports - * of it being NULL (bugs 13507, 14293). Work-around for now. - */ - if (fb->Delete) - fb->Delete(fb); -} - - -/** - * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() - */ -static void -delete_renderbuffer_cb(GLuint id, void *data, void *userData) -{ - struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; - rb->RefCount = 0; /* see comment for FBOs above */ - if (rb->Delete) - rb->Delete(rb); -} - - -#if FEATURE_ARB_sampler_objects -/** - * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() - */ -static void -delete_sampler_object_cb(GLuint id, void *data, void *userData) -{ - struct gl_context *ctx = (struct gl_context *) userData; - struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; - _mesa_reference_sampler_object(ctx, &sampObj, NULL); -} -#endif - - -/** - * Deallocate a shared state object and all children structures. - * - * \param ctx GL context. - * \param shared shared state pointer. - * - * Frees the display lists, the texture objects (calling the driver texture - * deletion callback to free its private data) and the vertex programs, as well - * as their hash tables. - * - * \sa alloc_shared_state(). - */ -static void -free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) -{ - GLuint i; - - /* Free the dummy/fallback texture object */ - if (shared->FallbackTex) - ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); - - /* - * Free display lists - */ - _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); - _mesa_DeleteHashTable(shared->DisplayList); - -#if FEATURE_ARB_shader_objects - _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); - _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); - _mesa_DeleteHashTable(shared->ShaderObjects); -#endif - - _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); - _mesa_DeleteHashTable(shared->Programs); - -#if FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); -#endif - -#if FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); -#endif - -#if FEATURE_ATI_fragment_shader - _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); - _mesa_DeleteHashTable(shared->ATIShaders); - _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); -#endif - -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object - _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); - _mesa_DeleteHashTable(shared->BufferObjects); -#endif - -#if FEATURE_EXT_framebuffer_object - _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); - _mesa_DeleteHashTable(shared->FrameBuffers); - _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); - _mesa_DeleteHashTable(shared->RenderBuffers); -#endif - -#if FEATURE_ARB_vertex_buffer_object - _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); -#endif - - { - struct simple_node *node; - struct simple_node *temp; - - foreach_s(node, temp, & shared->SyncObjects) { - _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); - } - } - -#if FEATURE_ARB_sampler_objects - _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); - _mesa_DeleteHashTable(shared->SamplerObjects); -#endif - - /* - * Free texture objects (after FBOs since some textures might have - * been bound to FBOs). - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); - } - - /* all other textures */ - _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(shared->TexObjects); - - _glthread_DESTROY_MUTEX(shared->Mutex); - _glthread_DESTROY_MUTEX(shared->TexMutex); - - free(shared); -} - - -/** - * Decrement shared state object reference count and potentially free it - * and all children structures. - * - * \param ctx GL context. - * \param shared shared state pointer. - * - * \sa free_shared_state(). - */ -void -_mesa_release_shared_state(struct gl_context *ctx, - struct gl_shared_state *shared) -{ - GLint RefCount; - - _glthread_LOCK_MUTEX(shared->Mutex); - RefCount = --shared->RefCount; - _glthread_UNLOCK_MUTEX(shared->Mutex); - - assert(RefCount >= 0); - - if (RefCount == 0) { - /* free shared state */ - free_shared_state( ctx, shared ); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shared.c + * Shared-context state + */ + +#include "imports.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "hash.h" +#if FEATURE_ATI_fragment_shader +#include "atifragshader.h" +#endif +#include "bufferobj.h" +#include "shared.h" +#include "program/program.h" +#include "dlist.h" +#if FEATURE_ARB_sampler_objects +#include "samplerobj.h" +#endif +#include "shaderobj.h" +#include "syncobj.h" + + +/** + * Allocate and initialize a shared context state structure. + * Initializes the display list, texture objects and vertex programs hash + * tables, allocates the texture objects. If it runs out of memory, frees + * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. + */ +struct gl_shared_state * +_mesa_alloc_shared_state(struct gl_context *ctx) +{ + struct gl_shared_state *shared; + GLuint i; + + shared = CALLOC_STRUCT(gl_shared_state); + if (!shared) + return NULL; + + _glthread_INIT_MUTEX(shared->Mutex); + + shared->DisplayList = _mesa_NewHashTable(); + shared->TexObjects = _mesa_NewHashTable(); + shared->Programs = _mesa_NewHashTable(); + +#if FEATURE_ARB_vertex_program + shared->DefaultVertexProgram = (struct gl_vertex_program *) + ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ARB_fragment_program + shared->DefaultFragmentProgram = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); +#endif + +#if FEATURE_ATI_fragment_shader + shared->ATIShaders = _mesa_NewHashTable(); + shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); +#endif + +#if FEATURE_ARB_shader_objects + shared->ShaderObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + shared->BufferObjects = _mesa_NewHashTable(); +#endif + +#if FEATURE_ARB_sampler_objects + /* GL_ARB_sampler_objects */ + shared->SamplerObjects = _mesa_NewHashTable(); +#endif + + /* Allocate the default buffer object */ + shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0); + + /* Create default texture objects */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ + static const GLenum targets[NUM_TEXTURE_TARGETS] = { + GL_TEXTURE_BUFFER, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_3D, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_2D, + GL_TEXTURE_1D + }; + assert(Elements(targets) == NUM_TEXTURE_TARGETS); + shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); + } + + /* sanity check */ + assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); + + /* Mutex and timestamp for texobj state validation */ + _glthread_INIT_MUTEX(shared->TexMutex); + shared->TextureStateStamp = 0; + +#if FEATURE_EXT_framebuffer_object + shared->FrameBuffers = _mesa_NewHashTable(); + shared->RenderBuffers = _mesa_NewHashTable(); +#endif + + make_empty_list(& shared->SyncObjects); + + return shared; +} + + +/** + * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). + */ +static void +delete_displaylist_cb(GLuint id, void *data, void *userData) +{ + struct gl_display_list *list = (struct gl_display_list *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_list(ctx, list); +} + + +/** + * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_texture_cb(GLuint id, void *data, void *userData) +{ + struct gl_texture_object *texObj = (struct gl_texture_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + ctx->Driver.DeleteTexture(ctx, texObj); +} + + +/** + * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_program_cb(GLuint id, void *data, void *userData) +{ + struct gl_program *prog = (struct gl_program *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if(prog != &_mesa_DummyProgram) { + ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + prog->RefCount = 0; /* now going away */ + ctx->Driver.DeleteProgram(ctx, prog); + } +} + + +#if FEATURE_ATI_fragment_shader +/** + * Callback for deleting an ATI fragment shader object. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_fragshader_cb(GLuint id, void *data, void *userData) +{ + struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; + struct gl_context *ctx = (struct gl_context *) userData; + _mesa_delete_ati_fragment_shader(ctx, shader); +} +#endif + + +/** + * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). + */ +static void +delete_bufferobj_cb(GLuint id, void *data, void *userData) +{ + struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; + struct gl_context *ctx = (struct gl_context *) userData; + if (_mesa_bufferobj_mapped(bufObj)) { + ctx->Driver.UnmapBuffer(ctx, bufObj); + bufObj->Pointer = NULL; + } + _mesa_reference_buffer_object(ctx, &bufObj, NULL); +} + + +/** + * Callback for freeing shader program data. Call it before delete_shader_cb + * to avoid memory access error. + */ +static void +free_shader_program_data_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + + if (shProg->Type == GL_SHADER_PROGRAM_MESA) { + _mesa_free_shader_program_data(ctx, shProg); + } +} + + +/** + * Callback for deleting shader and shader programs objects. + * Called by _mesa_HashDeleteAll(). + */ +static void +delete_shader_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_shader *sh = (struct gl_shader *) data; + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + ctx->Driver.DeleteShader(ctx, sh); + } + else { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA); + ctx->Driver.DeleteShaderProgram(ctx, shProg); + } +} + + +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + + /* NOTE: Delete should always be defined but there are two reports + * of it being NULL (bugs 13507, 14293). Work-around for now. + */ + if (fb->Delete) + fb->Delete(fb); +} + + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + if (rb->Delete) + rb->Delete(rb); +} + + +#if FEATURE_ARB_sampler_objects +/** + * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() + */ +static void +delete_sampler_object_cb(GLuint id, void *data, void *userData) +{ + struct gl_context *ctx = (struct gl_context *) userData; + struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; + _mesa_reference_sampler_object(ctx, &sampObj, NULL); +} +#endif + + +/** + * Deallocate a shared state object and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * Frees the display lists, the texture objects (calling the driver texture + * deletion callback to free its private data) and the vertex programs, as well + * as their hash tables. + * + * \sa alloc_shared_state(). + */ +static void +free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) +{ + GLuint i; + + /* Free the dummy/fallback texture object */ + if (shared->FallbackTex) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + + /* + * Free display lists + */ + _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); + _mesa_DeleteHashTable(shared->DisplayList); + +#if FEATURE_ARB_shader_objects + _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); + _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(shared->ShaderObjects); +#endif + + _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); + _mesa_DeleteHashTable(shared->Programs); + +#if FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL); +#endif + +#if FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL); +#endif + +#if FEATURE_ATI_fragment_shader + _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); + _mesa_DeleteHashTable(shared->ATIShaders); + _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); +#endif + +#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object + _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); + _mesa_DeleteHashTable(shared->BufferObjects); +#endif + +#if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); + _mesa_DeleteHashTable(shared->FrameBuffers); + _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); + _mesa_DeleteHashTable(shared->RenderBuffers); +#endif + +#if FEATURE_ARB_vertex_buffer_object + _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); +#endif + + { + struct simple_node *node; + struct simple_node *temp; + + foreach_s(node, temp, & shared->SyncObjects) { + _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node); + } + } + +#if FEATURE_ARB_sampler_objects + _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx); + _mesa_DeleteHashTable(shared->SamplerObjects); +#endif + + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { + ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); + } + + /* all other textures */ + _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(shared->TexObjects); + + _glthread_DESTROY_MUTEX(shared->Mutex); + _glthread_DESTROY_MUTEX(shared->TexMutex); + + free(shared); +} + + +/** + * Decrement shared state object reference count and potentially free it + * and all children structures. + * + * \param ctx GL context. + * \param shared shared state pointer. + * + * \sa free_shared_state(). + */ +void +_mesa_release_shared_state(struct gl_context *ctx, + struct gl_shared_state *shared) +{ + GLint RefCount; + + _glthread_LOCK_MUTEX(shared->Mutex); + RefCount = --shared->RefCount; + _glthread_UNLOCK_MUTEX(shared->Mutex); + + assert(RefCount >= 0); + + if (RefCount == 0) { + /* free shared state */ + free_shared_state( ctx, shared ); + } +} diff --git a/mesalib/src/mesa/main/shared.h b/mesalib/src/mesa/main/shared.h index 4e0ca2203..55516a8c3 100644 --- a/mesalib/src/mesa/main/shared.h +++ b/mesalib/src/mesa/main/shared.h @@ -1,39 +1,39 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef SHARED_H -#define SHARED_H - -struct gl_context; - -struct gl_shared_state * -_mesa_alloc_shared_state(struct gl_context *ctx); - - -void -_mesa_release_shared_state(struct gl_context *ctx, - struct gl_shared_state *shared); - - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef SHARED_H +#define SHARED_H + +struct gl_context; + +struct gl_shared_state * +_mesa_alloc_shared_state(struct gl_context *ctx); + + +void +_mesa_release_shared_state(struct gl_context *ctx, + struct gl_shared_state *shared); + + +#endif diff --git a/mesalib/src/mesa/main/state.c b/mesalib/src/mesa/main/state.c index 9c82bfaf0..457a730de 100644 --- a/mesalib/src/mesa/main/state.c +++ b/mesalib/src/mesa/main/state.c @@ -1,760 +1,760 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file state.c - * State management. - * - * This file manages recalculation of derived values in struct gl_context. - */ - - -#include "glheader.h" -#include "mtypes.h" -#include "context.h" -#include "debug.h" -#include "macros.h" -#include "ffvertex_prog.h" -#include "framebuffer.h" -#include "light.h" -#include "matrix.h" -#include "pixel.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "state.h" -#include "stencil.h" -#include "texenvprogram.h" -#include "texobj.h" -#include "texstate.h" -#include "varray.h" - - -static void -update_separate_specular(struct gl_context *ctx) -{ - if (_mesa_need_secondary_color(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; -} - - -/** - * Helper for update_arrays(). - * \return min(current min, array->_MaxElement). - */ -static GLuint -update_min(GLuint min, struct gl_client_array *array) -{ - _mesa_update_array_max_element(array); - return MIN2(min, array->_MaxElement); -} - - -/** - * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). - * Need to do this upon new array state or new buffer object state. - */ -static void -update_arrays( struct gl_context *ctx ) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i, min = ~0; - - /* find min of _MaxElement values for all enabled arrays */ - - /* 0 */ - if (ctx->VertexProgram._Current - && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); - } - else if (arrayObj->Vertex.Enabled) { - min = update_min(min, &arrayObj->Vertex); - } - - /* 1 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); - } - /* no conventional vertex weight array */ - - /* 2 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); - } - else if (arrayObj->Normal.Enabled) { - min = update_min(min, &arrayObj->Normal); - } - - /* 3 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); - } - else if (arrayObj->Color.Enabled) { - min = update_min(min, &arrayObj->Color); - } - - /* 4 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); - } - else if (arrayObj->SecondaryColor.Enabled) { - min = update_min(min, &arrayObj->SecondaryColor); - } - - /* 5 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); - } - else if (arrayObj->FogCoord.Enabled) { - min = update_min(min, &arrayObj->FogCoord); - } - - /* 6 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); - } - else if (arrayObj->Index.Enabled) { - min = update_min(min, &arrayObj->Index); - } - - /* 7 */ - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); - } - - /* 8..15 */ - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { - if (ctx->VertexProgram._Enabled - && arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits - && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { - min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); - } - } - - /* 16..31 */ - if (ctx->VertexProgram._Current) { - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - if (arrayObj->VertexAttrib[i].Enabled) { - min = update_min(min, &arrayObj->VertexAttrib[i]); - } - } - } - - if (arrayObj->EdgeFlag.Enabled) { - min = update_min(min, &arrayObj->EdgeFlag); - } - - /* _MaxElement is one past the last legal array element */ - arrayObj->_MaxElement = min; -} - - -/** - * Update the following fields: - * ctx->VertexProgram._Enabled - * ctx->FragmentProgram._Enabled - * ctx->ATIFragmentShader._Enabled - * This needs to be done before texture state validation. - */ -static void -update_program_enables(struct gl_context *ctx) -{ - /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment - * program is enabled AND valid. Similarly for ATI fragment shaders. - * GLSL shaders not relevant here. - */ - ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled - && ctx->VertexProgram.Current->Base.Instructions; - ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled - && ctx->FragmentProgram.Current->Base.Instructions; - ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled - && ctx->ATIFragmentShader.Current->Instructions[0]; -} - - -/** - * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point - * to the current/active programs. Then call ctx->Driver.BindProgram() to - * tell the driver which programs to use. - * - * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment - * programs or programs derived from fixed-function state. - * - * This function needs to be called after texture state validation in case - * we're generating a fragment program from fixed-function texture state. - * - * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex - * or fragment program is being used. - */ -static GLbitfield -update_program(struct gl_context *ctx) -{ - const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; - const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; - const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; - const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; - const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; - const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; - GLbitfield new_state = 0x0; - - /* - * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current - * pointers to the programs that should be used for rendering. If either - * is NULL, use fixed-function code paths. - * - * These programs may come from several sources. The priority is as - * follows: - * 1. OpenGL 2.0/ARB vertex/fragment shaders - * 2. ARB/NV vertex/fragment programs - * 3. Programs derived from fixed-function state. - * - * Note: it's possible for a vertex shader to get used with a fragment - * program (and vice versa) here, but in practice that shouldn't ever - * come up, or matter. - */ - - if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { - /* Use GLSL fragment shader */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - fsProg->FragmentProgram); - } - else if (ctx->FragmentProgram._Enabled) { - /* Use user-defined fragment program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - ctx->FragmentProgram.Current); - } - else if (ctx->FragmentProgram._MaintainTexEnvProgram) { - /* Use fragment program generated from fixed-function state */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - _mesa_get_fixed_func_fragment_program(ctx)); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, - ctx->FragmentProgram._Current); - } - else { - /* No fragment program */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - } - - if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { - /* Use GLSL geometry shader */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - gsProg->GeometryProgram); - } else { - /* No geometry program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); - } - - /* Examine vertex program after fragment program as - * _mesa_get_fixed_func_vertex_program() needs to know active - * fragprog inputs. - */ - if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { - /* Use GLSL vertex shader */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - vsProg->VertexProgram); - } - else if (ctx->VertexProgram._Enabled) { - /* Use user-defined vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - ctx->VertexProgram.Current); - } - else if (ctx->VertexProgram._MaintainTnlProgram) { - /* Use vertex program generated from fixed-function state */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, - _mesa_get_fixed_func_vertex_program(ctx)); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, - ctx->VertexProgram._Current); - } - else { - /* no vertex program */ - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - } - - /* Let the driver know what's happening: - */ - if (ctx->FragmentProgram._Current != prevFP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, - (struct gl_program *) ctx->FragmentProgram._Current); - } - } - - if (ctx->GeometryProgram._Current != prevGP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, - (struct gl_program *) ctx->GeometryProgram._Current); - } - } - - if (ctx->VertexProgram._Current != prevVP) { - new_state |= _NEW_PROGRAM; - if (ctx->Driver.BindProgram) { - ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, - (struct gl_program *) ctx->VertexProgram._Current); - } - } - - return new_state; -} - - -/** - * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. - */ -static GLbitfield -update_program_constants(struct gl_context *ctx) -{ - GLbitfield new_state = 0x0; - - if (ctx->FragmentProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->FragmentProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->GeometryProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->GeometryProgram._Current->Base.Parameters; - /*FIXME: StateFlags is always 0 because we have unnamed constant - * not state changes */ - if (params /*&& params->StateFlags & ctx->NewState*/) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - if (ctx->VertexProgram._Current) { - const struct gl_program_parameter_list *params = - ctx->VertexProgram._Current->Base.Parameters; - if (params && params->StateFlags & ctx->NewState) { - new_state |= _NEW_PROGRAM_CONSTANTS; - } - } - - return new_state; -} - - - - -static void -update_viewport_matrix(struct gl_context *ctx) -{ - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; - - ASSERT(depthMax > 0); - - /* Compute scale and bias values. This is really driver-specific - * and should be maintained elsewhere if at all. - * NOTE: RasterPos uses this. - */ - _math_matrix_viewport(&ctx->Viewport._WindowMap, - ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height, - ctx->Viewport.Near, ctx->Viewport.Far, - depthMax); -} - - -/** - * Update derived multisample state. - */ -static void -update_multisample(struct gl_context *ctx) -{ - ctx->Multisample._Enabled = GL_FALSE; - if (ctx->Multisample.Enabled && - ctx->DrawBuffer && - ctx->DrawBuffer->Visual.sampleBuffers) - ctx->Multisample._Enabled = GL_TRUE; -} - - -/** - * Update derived color/blend/logicop state. - */ -static void -update_color(struct gl_context *ctx) -{ - /* This is needed to support 1.1's RGB logic ops AND - * 1.0's blending logicops. - */ - ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); -} - - -/** - * Update the ctx->Color._ClampFragmentColor field - */ -static void -update_clamp_fragment_color(struct gl_context *ctx) -{ - if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampFragmentColor = - !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; - else - ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor; -} - - -/** - * Update the ctx->Color._ClampVertexColor field - */ -static void -update_clamp_vertex_color(struct gl_context *ctx) -{ - if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) - ctx->Light._ClampVertexColor = - !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; - else - ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; -} - - -/** - * Update the ctx->Color._ClampReadColor field - */ -static void -update_clamp_read_color(struct gl_context *ctx) -{ - if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) - ctx->Color._ClampReadColor = - !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; - else - ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; -} - - - - -/* - * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET - * in ctx->_TriangleCaps if needed. - */ -static void -update_polygon(struct gl_context *ctx) -{ - ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); - - if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - - if ( ctx->Polygon.OffsetPoint - || ctx->Polygon.OffsetLine - || ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; -} - - -/** - * Update the ctx->_TriangleCaps bitfield. - * XXX that bitfield should really go away someday! - * This function must be called after other update_*() functions since - * there are dependencies on some other derived values. - */ -#if 0 -static void -update_tricaps(struct gl_context *ctx, GLbitfield new_state) -{ - ctx->_TriangleCaps = 0; - - /* - * Points - */ - if (1/*new_state & _NEW_POINT*/) { - if (ctx->Point.SmoothFlag) - ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Attenuated) - ctx->_TriangleCaps |= DD_POINT_ATTEN; - } - - /* - * Lines - */ - if (1/*new_state & _NEW_LINE*/) { - if (ctx->Line.SmoothFlag) - ctx->_TriangleCaps |= DD_LINE_SMOOTH; - if (ctx->Line.StippleFlag) - ctx->_TriangleCaps |= DD_LINE_STIPPLE; - } - - /* - * Polygons - */ - if (1/*new_state & _NEW_POLYGON*/) { - if (ctx->Polygon.SmoothFlag) - ctx->_TriangleCaps |= DD_TRI_SMOOTH; - if (ctx->Polygon.StippleFlag) - ctx->_TriangleCaps |= DD_TRI_STIPPLE; - if (ctx->Polygon.FrontMode != GL_FILL - || ctx->Polygon.BackMode != GL_FILL) - ctx->_TriangleCaps |= DD_TRI_UNFILLED; - if (ctx->Polygon.CullFlag - && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) - ctx->_TriangleCaps |= DD_TRI_OFFSET; - } - - /* - * Lighting and shading - */ - if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) - ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - if (ctx->Light.ShadeModel == GL_FLAT) - ctx->_TriangleCaps |= DD_FLATSHADE; - if (_mesa_need_secondary_color(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - - /* - * Stencil - */ - if (ctx->Stencil._TestTwoSide) - ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; -} -#endif - - -/** - * Compute derived GL state. - * If __struct gl_contextRec::NewState is non-zero then this function \b must - * be called before rendering anything. - * - * Calls dd_function_table::UpdateState to perform any internal state - * management necessary. - * - * \sa _mesa_update_modelview_project(), _mesa_update_texture(), - * _mesa_update_buffer_bounds(), - * _mesa_update_lighting() and _mesa_update_tnl_spaces(). - */ -void -_mesa_update_state_locked( struct gl_context *ctx ) -{ - GLbitfield new_state = ctx->NewState; - GLbitfield prog_flags = _NEW_PROGRAM; - GLbitfield new_prog_state = 0x0; - - if (new_state == _NEW_CURRENT_ATTRIB) - goto out; - - if (MESA_VERBOSE & VERBOSE_STATE) - _mesa_print_state("_mesa_update_state", new_state); - - /* Determine which state flags effect vertex/fragment program state */ - if (ctx->FragmentProgram._MaintainTexEnvProgram) { - prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | - _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | - _NEW_PROGRAM | _NEW_FRAG_CLAMP); - } - if (ctx->VertexProgram._MaintainTnlProgram) { - prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | - _NEW_TRANSFORM | _NEW_POINT | - _NEW_FOG | _NEW_LIGHT | - _MESA_NEW_NEED_EYE_COORDS); - } - - /* - * Now update derived state info - */ - - if (new_state & prog_flags) - update_program_enables( ctx ); - - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) - _mesa_update_modelview_project( ctx, new_state ); - - if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) - _mesa_update_texture( ctx, new_state ); - - if (new_state & _NEW_BUFFERS) - _mesa_update_framebuffer(ctx); - - if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) - _mesa_update_draw_buffer_bounds( ctx ); - - if (new_state & _NEW_POLYGON) - update_polygon( ctx ); - - if (new_state & _NEW_LIGHT) - _mesa_update_lighting( ctx ); - - if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) - update_clamp_vertex_color(ctx); - - if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) - _mesa_update_stencil( ctx ); - - if (new_state & _NEW_PIXEL) - _mesa_update_pixel( ctx, new_state ); - - if (new_state & _DD_NEW_SEPARATE_SPECULAR) - update_separate_specular( ctx ); - - if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) - update_viewport_matrix(ctx); - - if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS)) - update_multisample( ctx ); - - if (new_state & _NEW_COLOR) - update_color( ctx ); - - if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) - update_clamp_read_color(ctx); - - if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS)) - update_clamp_fragment_color(ctx); - -#if 0 - if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT - | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) - update_tricaps( ctx, new_state ); -#endif - - /* ctx->_NeedEyeCoords is now up to date. - * - * If the truth value of this variable has changed, update for the - * new lighting space and recompute the positions of lights and the - * normal transform. - * - * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. - */ - if (new_state & _MESA_NEW_NEED_EYE_COORDS) - _mesa_update_tnl_spaces( ctx, new_state ); - - if (new_state & prog_flags) { - /* When we generate programs from fixed-function vertex/fragment state - * this call may generate/bind a new program. If so, we need to - * propogate the _NEW_PROGRAM flag to the driver. - */ - new_prog_state |= update_program( ctx ); - } - - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) - update_arrays( ctx ); - - out: - new_prog_state |= update_program_constants(ctx); - - /* - * Give the driver a chance to act upon the new_state flags. - * The driver might plug in different span functions, for example. - * Also, this is where the driver can invalidate the state of any - * active modules (such as swrast_setup, swrast, tnl, etc). - * - * Set ctx->NewState to zero to avoid recursion if - * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) - */ - new_state = ctx->NewState | new_prog_state; - ctx->NewState = 0; - ctx->Driver.UpdateState(ctx, new_state); - ctx->Array.NewState = 0; - if (!ctx->Array.RebindArrays) - ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; -} - - -/* This is the usual entrypoint for state updates: - */ -void -_mesa_update_state( struct gl_context *ctx ) -{ - _mesa_lock_context_textures(ctx); - _mesa_update_state_locked(ctx); - _mesa_unlock_context_textures(ctx); -} - - - - -/** - * Want to figure out which fragment program inputs are actually - * constant/current values from ctx->Current. These should be - * referenced as a tracked state variable rather than a fragment - * program input, to save the overhead of putting a constant value in - * every submitted vertex, transferring it to hardware, interpolating - * it across the triangle, etc... - * - * When there is a VP bound, just use vp->outputs. But when we're - * generating vp from fixed function state, basically want to - * calculate: - * - * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | - * potential_vp_outputs ) - * - * Where potential_vp_outputs is calculated by looking at enabled - * texgen, etc. - * - * The generated fragment program should then only declare inputs that - * may vary or otherwise differ from the ctx->Current values. - * Otherwise, the fp should track them as state values instead. - */ -void -_mesa_set_varying_vp_inputs( struct gl_context *ctx, - GLbitfield varying_inputs ) -{ - if (ctx->varying_vp_inputs != varying_inputs) { - ctx->varying_vp_inputs = varying_inputs; - ctx->NewState |= _NEW_ARRAY; - /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ - } -} - - -/** - * Used by drivers to tell core Mesa that the driver is going to - * install/ use its own vertex program. In particular, this will - * prevent generated fragment programs from using state vars instead - * of ordinary varyings/inputs. - */ -void -_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag) -{ - if (ctx->VertexProgram._Overriden != flag) { - ctx->VertexProgram._Overriden = flag; - - /* Set one of the bits which will trigger fragment program - * regeneration: - */ - ctx->NewState |= _NEW_PROGRAM; - } -} +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file state.c + * State management. + * + * This file manages recalculation of derived values in struct gl_context. + */ + + +#include "glheader.h" +#include "mtypes.h" +#include "context.h" +#include "debug.h" +#include "macros.h" +#include "ffvertex_prog.h" +#include "framebuffer.h" +#include "light.h" +#include "matrix.h" +#include "pixel.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "state.h" +#include "stencil.h" +#include "texenvprogram.h" +#include "texobj.h" +#include "texstate.h" +#include "varray.h" + + +static void +update_separate_specular(struct gl_context *ctx) +{ + if (_mesa_need_secondary_color(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + else + ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; +} + + +/** + * Helper for update_arrays(). + * \return min(current min, array->_MaxElement). + */ +static GLuint +update_min(GLuint min, struct gl_client_array *array) +{ + _mesa_update_array_max_element(array); + return MIN2(min, array->_MaxElement); +} + + +/** + * Update ctx->Array._MaxElement (the max legal index into all enabled arrays). + * Need to do this upon new array state or new buffer object state. + */ +static void +update_arrays( struct gl_context *ctx ) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i, min = ~0; + + /* find min of _MaxElement values for all enabled arrays */ + + /* 0 */ + if (ctx->VertexProgram._Current + && arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_POS]); + } + else if (arrayObj->Vertex.Enabled) { + min = update_min(min, &arrayObj->Vertex); + } + + /* 1 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]); + } + /* no conventional vertex weight array */ + + /* 2 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]); + } + else if (arrayObj->Normal.Enabled) { + min = update_min(min, &arrayObj->Normal); + } + + /* 3 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]); + } + else if (arrayObj->Color.Enabled) { + min = update_min(min, &arrayObj->Color); + } + + /* 4 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]); + } + else if (arrayObj->SecondaryColor.Enabled) { + min = update_min(min, &arrayObj->SecondaryColor); + } + + /* 5 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_FOG]); + } + else if (arrayObj->FogCoord.Enabled) { + min = update_min(min, &arrayObj->FogCoord); + } + + /* 6 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]); + } + else if (arrayObj->Index.Enabled) { + min = update_min(min, &arrayObj->Index); + } + + /* 7 */ + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG]); + } + + /* 8..15 */ + for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) { + if (ctx->VertexProgram._Enabled + && arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); + } + else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits + && arrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) { + min = update_min(min, &arrayObj->TexCoord[i - VERT_ATTRIB_TEX0]); + } + } + + /* 16..31 */ + if (ctx->VertexProgram._Current) { + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + if (arrayObj->VertexAttrib[i].Enabled) { + min = update_min(min, &arrayObj->VertexAttrib[i]); + } + } + } + + if (arrayObj->EdgeFlag.Enabled) { + min = update_min(min, &arrayObj->EdgeFlag); + } + + /* _MaxElement is one past the last legal array element */ + arrayObj->_MaxElement = min; +} + + +/** + * Update the following fields: + * ctx->VertexProgram._Enabled + * ctx->FragmentProgram._Enabled + * ctx->ATIFragmentShader._Enabled + * This needs to be done before texture state validation. + */ +static void +update_program_enables(struct gl_context *ctx) +{ + /* These _Enabled flags indicate if the user-defined ARB/NV vertex/fragment + * program is enabled AND valid. Similarly for ATI fragment shaders. + * GLSL shaders not relevant here. + */ + ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled + && ctx->VertexProgram.Current->Base.Instructions; + ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled + && ctx->FragmentProgram.Current->Base.Instructions; + ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled + && ctx->ATIFragmentShader.Current->Instructions[0]; +} + + +/** + * Update the ctx->Vertex/Geometry/FragmentProgram._Current pointers to point + * to the current/active programs. Then call ctx->Driver.BindProgram() to + * tell the driver which programs to use. + * + * Programs may come from 3 sources: GLSL shaders, ARB/NV_vertex/fragment + * programs or programs derived from fixed-function state. + * + * This function needs to be called after texture state validation in case + * we're generating a fragment program from fixed-function texture state. + * + * \return bitfield which will indicate _NEW_PROGRAM state if a new vertex + * or fragment program is being used. + */ +static GLbitfield +update_program(struct gl_context *ctx) +{ + const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; + const struct gl_shader_program *gsProg = ctx->Shader.CurrentGeometryProgram; + const struct gl_shader_program *fsProg = ctx->Shader.CurrentFragmentProgram; + const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current; + const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current; + const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current; + GLbitfield new_state = 0x0; + + /* + * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current + * pointers to the programs that should be used for rendering. If either + * is NULL, use fixed-function code paths. + * + * These programs may come from several sources. The priority is as + * follows: + * 1. OpenGL 2.0/ARB vertex/fragment shaders + * 2. ARB/NV vertex/fragment programs + * 3. Programs derived from fixed-function state. + * + * Note: it's possible for a vertex shader to get used with a fragment + * program (and vice versa) here, but in practice that shouldn't ever + * come up, or matter. + */ + + if (fsProg && fsProg->LinkStatus && fsProg->FragmentProgram) { + /* Use GLSL fragment shader */ + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + fsProg->FragmentProgram); + } + else if (ctx->FragmentProgram._Enabled) { + /* Use user-defined fragment program */ + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + ctx->FragmentProgram.Current); + } + else if (ctx->FragmentProgram._MaintainTexEnvProgram) { + /* Use fragment program generated from fixed-function state */ + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, + _mesa_get_fixed_func_fragment_program(ctx)); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, + ctx->FragmentProgram._Current); + } + else { + /* No fragment program */ + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); + } + + if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { + /* Use GLSL geometry shader */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, + gsProg->GeometryProgram); + } else { + /* No geometry program */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); + } + + /* Examine vertex program after fragment program as + * _mesa_get_fixed_func_vertex_program() needs to know active + * fragprog inputs. + */ + if (vsProg && vsProg->LinkStatus && vsProg->VertexProgram) { + /* Use GLSL vertex shader */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + vsProg->VertexProgram); + } + else if (ctx->VertexProgram._Enabled) { + /* Use user-defined vertex program */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + ctx->VertexProgram.Current); + } + else if (ctx->VertexProgram._MaintainTnlProgram) { + /* Use vertex program generated from fixed-function state */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, + _mesa_get_fixed_func_vertex_program(ctx)); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, + ctx->VertexProgram._Current); + } + else { + /* no vertex program */ + _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); + } + + /* Let the driver know what's happening: + */ + if (ctx->FragmentProgram._Current != prevFP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, + (struct gl_program *) ctx->FragmentProgram._Current); + } + } + + if (ctx->GeometryProgram._Current != prevGP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, MESA_GEOMETRY_PROGRAM, + (struct gl_program *) ctx->GeometryProgram._Current); + } + } + + if (ctx->VertexProgram._Current != prevVP) { + new_state |= _NEW_PROGRAM; + if (ctx->Driver.BindProgram) { + ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, + (struct gl_program *) ctx->VertexProgram._Current); + } + } + + return new_state; +} + + +/** + * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0. + */ +static GLbitfield +update_program_constants(struct gl_context *ctx) +{ + GLbitfield new_state = 0x0; + + if (ctx->FragmentProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->FragmentProgram._Current->Base.Parameters; + if (params && params->StateFlags & ctx->NewState) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + + if (ctx->GeometryProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->GeometryProgram._Current->Base.Parameters; + /*FIXME: StateFlags is always 0 because we have unnamed constant + * not state changes */ + if (params /*&& params->StateFlags & ctx->NewState*/) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + + if (ctx->VertexProgram._Current) { + const struct gl_program_parameter_list *params = + ctx->VertexProgram._Current->Base.Parameters; + if (params && params->StateFlags & ctx->NewState) { + new_state |= _NEW_PROGRAM_CONSTANTS; + } + } + + return new_state; +} + + + + +static void +update_viewport_matrix(struct gl_context *ctx) +{ + const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; + + ASSERT(depthMax > 0); + + /* Compute scale and bias values. This is really driver-specific + * and should be maintained elsewhere if at all. + * NOTE: RasterPos uses this. + */ + _math_matrix_viewport(&ctx->Viewport._WindowMap, + ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height, + ctx->Viewport.Near, ctx->Viewport.Far, + depthMax); +} + + +/** + * Update derived multisample state. + */ +static void +update_multisample(struct gl_context *ctx) +{ + ctx->Multisample._Enabled = GL_FALSE; + if (ctx->Multisample.Enabled && + ctx->DrawBuffer && + ctx->DrawBuffer->Visual.sampleBuffers) + ctx->Multisample._Enabled = GL_TRUE; +} + + +/** + * Update derived color/blend/logicop state. + */ +static void +update_color(struct gl_context *ctx) +{ + /* This is needed to support 1.1's RGB logic ops AND + * 1.0's blending logicops. + */ + ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx); +} + + +/** + * Update the ctx->Color._ClampFragmentColor field + */ +static void +update_clamp_fragment_color(struct gl_context *ctx) +{ + if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampFragmentColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + else + ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor; +} + + +/** + * Update the ctx->Color._ClampVertexColor field + */ +static void +update_clamp_vertex_color(struct gl_context *ctx) +{ + if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB) + ctx->Light._ClampVertexColor = + !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode; + else + ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor; +} + + +/** + * Update the ctx->Color._ClampReadColor field + */ +static void +update_clamp_read_color(struct gl_context *ctx) +{ + if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB) + ctx->Color._ClampReadColor = + !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode; + else + ctx->Color._ClampReadColor = ctx->Color.ClampReadColor; +} + + + + +/* + * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET + * in ctx->_TriangleCaps if needed. + */ +static void +update_polygon(struct gl_context *ctx) +{ + ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); + + if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + + if ( ctx->Polygon.OffsetPoint + || ctx->Polygon.OffsetLine + || ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; +} + + +/** + * Update the ctx->_TriangleCaps bitfield. + * XXX that bitfield should really go away someday! + * This function must be called after other update_*() functions since + * there are dependencies on some other derived values. + */ +#if 0 +static void +update_tricaps(struct gl_context *ctx, GLbitfield new_state) +{ + ctx->_TriangleCaps = 0; + + /* + * Points + */ + if (1/*new_state & _NEW_POINT*/) { + if (ctx->Point.SmoothFlag) + ctx->_TriangleCaps |= DD_POINT_SMOOTH; + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + } + + /* + * Lines + */ + if (1/*new_state & _NEW_LINE*/) { + if (ctx->Line.SmoothFlag) + ctx->_TriangleCaps |= DD_LINE_SMOOTH; + if (ctx->Line.StippleFlag) + ctx->_TriangleCaps |= DD_LINE_STIPPLE; + } + + /* + * Polygons + */ + if (1/*new_state & _NEW_POLYGON*/) { + if (ctx->Polygon.SmoothFlag) + ctx->_TriangleCaps |= DD_TRI_SMOOTH; + if (ctx->Polygon.StippleFlag) + ctx->_TriangleCaps |= DD_TRI_STIPPLE; + if (ctx->Polygon.FrontMode != GL_FILL + || ctx->Polygon.BackMode != GL_FILL) + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Polygon.CullFlag + && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } + + /* + * Lighting and shading + */ + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + if (ctx->Light.ShadeModel == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + if (_mesa_need_secondary_color(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + + /* + * Stencil + */ + if (ctx->Stencil._TestTwoSide) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; +} +#endif + + +/** + * Compute derived GL state. + * If __struct gl_contextRec::NewState is non-zero then this function \b must + * be called before rendering anything. + * + * Calls dd_function_table::UpdateState to perform any internal state + * management necessary. + * + * \sa _mesa_update_modelview_project(), _mesa_update_texture(), + * _mesa_update_buffer_bounds(), + * _mesa_update_lighting() and _mesa_update_tnl_spaces(). + */ +void +_mesa_update_state_locked( struct gl_context *ctx ) +{ + GLbitfield new_state = ctx->NewState; + GLbitfield prog_flags = _NEW_PROGRAM; + GLbitfield new_prog_state = 0x0; + + if (new_state == _NEW_CURRENT_ATTRIB) + goto out; + + if (MESA_VERBOSE & VERBOSE_STATE) + _mesa_print_state("_mesa_update_state", new_state); + + /* Determine which state flags effect vertex/fragment program state */ + if (ctx->FragmentProgram._MaintainTexEnvProgram) { + prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG | + _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE | + _NEW_PROGRAM | _NEW_FRAG_CLAMP); + } + if (ctx->VertexProgram._MaintainTnlProgram) { + prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX | + _NEW_TRANSFORM | _NEW_POINT | + _NEW_FOG | _NEW_LIGHT | + _MESA_NEW_NEED_EYE_COORDS); + } + + /* + * Now update derived state info + */ + + if (new_state & prog_flags) + update_program_enables( ctx ); + + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + _mesa_update_modelview_project( ctx, new_state ); + + if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX)) + _mesa_update_texture( ctx, new_state ); + + if (new_state & _NEW_BUFFERS) + _mesa_update_framebuffer(ctx); + + if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) + _mesa_update_draw_buffer_bounds( ctx ); + + if (new_state & _NEW_POLYGON) + update_polygon( ctx ); + + if (new_state & _NEW_LIGHT) + _mesa_update_lighting( ctx ); + + if (new_state & (_NEW_LIGHT | _NEW_BUFFERS)) + update_clamp_vertex_color(ctx); + + if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) + _mesa_update_stencil( ctx ); + + if (new_state & _NEW_PIXEL) + _mesa_update_pixel( ctx, new_state ); + + if (new_state & _DD_NEW_SEPARATE_SPECULAR) + update_separate_specular( ctx ); + + if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT)) + update_viewport_matrix(ctx); + + if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS)) + update_multisample( ctx ); + + if (new_state & _NEW_COLOR) + update_color( ctx ); + + if (new_state & (_NEW_COLOR | _NEW_BUFFERS)) + update_clamp_read_color(ctx); + + if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS)) + update_clamp_fragment_color(ctx); + +#if 0 + if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT + | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) + update_tricaps( ctx, new_state ); +#endif + + /* ctx->_NeedEyeCoords is now up to date. + * + * If the truth value of this variable has changed, update for the + * new lighting space and recompute the positions of lights and the + * normal transform. + * + * If the lighting space hasn't changed, may still need to recompute + * light positions & normal transforms for other reasons. + */ + if (new_state & _MESA_NEW_NEED_EYE_COORDS) + _mesa_update_tnl_spaces( ctx, new_state ); + + if (new_state & prog_flags) { + /* When we generate programs from fixed-function vertex/fragment state + * this call may generate/bind a new program. If so, we need to + * propogate the _NEW_PROGRAM flag to the driver. + */ + new_prog_state |= update_program( ctx ); + } + + if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) + update_arrays( ctx ); + + out: + new_prog_state |= update_program_constants(ctx); + + /* + * Give the driver a chance to act upon the new_state flags. + * The driver might plug in different span functions, for example. + * Also, this is where the driver can invalidate the state of any + * active modules (such as swrast_setup, swrast, tnl, etc). + * + * Set ctx->NewState to zero to avoid recursion if + * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) + */ + new_state = ctx->NewState | new_prog_state; + ctx->NewState = 0; + ctx->Driver.UpdateState(ctx, new_state); + ctx->Array.NewState = 0; + if (!ctx->Array.RebindArrays) + ctx->Array.RebindArrays = (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) != 0; +} + + +/* This is the usual entrypoint for state updates: + */ +void +_mesa_update_state( struct gl_context *ctx ) +{ + _mesa_lock_context_textures(ctx); + _mesa_update_state_locked(ctx); + _mesa_unlock_context_textures(ctx); +} + + + + +/** + * Want to figure out which fragment program inputs are actually + * constant/current values from ctx->Current. These should be + * referenced as a tracked state variable rather than a fragment + * program input, to save the overhead of putting a constant value in + * every submitted vertex, transferring it to hardware, interpolating + * it across the triangle, etc... + * + * When there is a VP bound, just use vp->outputs. But when we're + * generating vp from fixed function state, basically want to + * calculate: + * + * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) | + * potential_vp_outputs ) + * + * Where potential_vp_outputs is calculated by looking at enabled + * texgen, etc. + * + * The generated fragment program should then only declare inputs that + * may vary or otherwise differ from the ctx->Current values. + * Otherwise, the fp should track them as state values instead. + */ +void +_mesa_set_varying_vp_inputs( struct gl_context *ctx, + GLbitfield varying_inputs ) +{ + if (ctx->varying_vp_inputs != varying_inputs) { + ctx->varying_vp_inputs = varying_inputs; + ctx->NewState |= _NEW_ARRAY; + /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/ + } +} + + +/** + * Used by drivers to tell core Mesa that the driver is going to + * install/ use its own vertex program. In particular, this will + * prevent generated fragment programs from using state vars instead + * of ordinary varyings/inputs. + */ +void +_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag) +{ + if (ctx->VertexProgram._Overriden != flag) { + ctx->VertexProgram._Overriden = flag; + + /* Set one of the bits which will trigger fragment program + * regeneration: + */ + ctx->NewState |= _NEW_PROGRAM; + } +} diff --git a/mesalib/src/mesa/main/stencil.c b/mesalib/src/mesa/main/stencil.c index b49ddbdbb..d898bf1d7 100644 --- a/mesalib/src/mesa/main/stencil.c +++ b/mesalib/src/mesa/main/stencil.c @@ -1,614 +1,614 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file stencil.c - * Stencil operations. - * - * Note: There's some conflict between GL_EXT_stencil_two_side and - * OpenGL 2.0's two-sided stencil feature. - * - * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the - * front OR back face state (as set by glActiveStencilFaceEXT) is set. - * - * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the - * front AND back state. - * - * Also, note that GL_ATI_separate_stencil is different as well: - * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. - * glStencilFuncSeparate(GLenum face, GLenum func, ...). - * - * This problem is solved by keeping three sets of stencil state: - * state[0] = GL_FRONT state. - * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. - * state[2] = GL_EXT_stencil_two_side GL_BACK state. - */ - - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "stencil.h" -#include "mtypes.h" - - -static GLboolean -validate_stencil_op(struct gl_context *ctx, GLenum op) -{ - switch (op) { - case GL_KEEP: - case GL_ZERO: - case GL_REPLACE: - case GL_INCR: - case GL_DECR: - case GL_INVERT: - return GL_TRUE; - case GL_INCR_WRAP_EXT: - case GL_DECR_WRAP_EXT: - if (ctx->Extensions.EXT_stencil_wrap) { - return GL_TRUE; - } - /* FALL-THROUGH */ - default: - return GL_FALSE; - } -} - - -static GLboolean -validate_stencil_func(struct gl_context *ctx, GLenum func) -{ - switch (func) { - case GL_NEVER: - case GL_LESS: - case GL_LEQUAL: - case GL_GREATER: - case GL_GEQUAL: - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_ALWAYS: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Set the clear value for the stencil buffer. - * - * \param s clear value. - * - * \sa glClearStencil(). - * - * Updates gl_stencil_attrib::Clear. On change - * flushes the vertices and notifies the driver via - * the dd_function_table::ClearStencil callback. - */ -void GLAPIENTRY -_mesa_ClearStencil( GLint s ) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Stencil.Clear == (GLuint) s) - return; - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param frontfunc front test function. - * \param backfunc back test function. - * \param ref front and back reference value. - * \param mask front and back bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); - - if (!validate_stencil_func(ctx, frontfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(frontfunc)"); - return; - } - if (!validate_stencil_func(ctx, backfunc)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glStencilFuncSeparateATI(backfunc)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - /* set both front and back state */ - if (ctx->Stencil.Function[0] == frontfunc && - ctx->Stencil.Function[1] == backfunc && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = frontfunc; - ctx->Stencil.Function[1] = backfunc; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - frontfunc, ref, mask); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - backfunc, ref, mask); - } -} - - -/** - * Set the function and reference value for stencil testing. - * - * \param func test function. - * \param ref reference value. - * \param mask bitmask. - * - * \sa glStencilFunc(). - * - * Verifies the parameters and updates the respective values in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilFunc callback. - */ -void GLAPIENTRY -_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - const GLint face = ctx->Stencil.ActiveFace; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFunc()\n"); - - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); - return; - } - - ref = CLAMP( ref, 0, stencilMax ); - - if (face != 0) { - if (ctx->Stencil.Function[face] == func && - ctx->Stencil.ValueMask[face] == mask && - ctx->Stencil.Ref[face] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[face] = func; - ctx->Stencil.Ref[face] = ref; - ctx->Stencil.ValueMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.Function[0] == func && - ctx->Stencil.Function[1] == func && - ctx->Stencil.ValueMask[0] == mask && - ctx->Stencil.ValueMask[1] == mask && - ctx->Stencil.Ref[0] == ref && - ctx->Stencil.Ref[1] == ref) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - func, ref, mask); - } - } -} - - -/** - * Set the stencil writing mask. - * - * \param mask bit-mask to enable/disable writing of individual bits in the - * stencil planes. - * - * \sa glStencilMask(). - * - * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and - * notifies the driver via the dd_function_table::StencilMask callback. - */ -void GLAPIENTRY -_mesa_StencilMask( GLuint mask ) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMask()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (face != 0) { - /* Only modify the EXT_stencil_two_side back-face state. - */ - if (ctx->Stencil.WriteMask[face] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.WriteMask[0] == mask && - ctx->Stencil.WriteMask[1] == mask) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - mask); - } - } -} - - -/** - * Set the stencil test actions. - * - * \param fail action to take when stencil test fails. - * \param zfail action to take when stencil test passes, but depth test fails. - * \param zpass action to take when stencil test passes and the depth test - * passes (or depth testing is not enabled). - * - * \sa glStencilOp(). - * - * Verifies the parameters and updates the respective fields in - * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the - * driver via the dd_function_table::StencilOp callback. - */ -void GLAPIENTRY -_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint face = ctx->Stencil.ActiveFace; - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOp()\n"); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!validate_stencil_op(ctx, fail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); - return; - } - - if (face != 0) { - /* only set active face state */ - if (ctx->Stencil.ZFailFunc[face] == zfail && - ctx->Stencil.ZPassFunc[face] == zpass && - ctx->Stencil.FailFunc[face] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[face] = zfail; - ctx->Stencil.ZPassFunc[face] = zpass; - ctx->Stencil.FailFunc[face] = fail; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); - } - } - else { - /* set both front and back state */ - if (ctx->Stencil.ZFailFunc[0] == zfail && - ctx->Stencil.ZFailFunc[1] == zfail && - ctx->Stencil.ZPassFunc[0] == zpass && - ctx->Stencil.ZPassFunc[1] == zpass && - ctx->Stencil.FailFunc[0] == fail && - ctx->Stencil.FailFunc[1] == fail) - return; - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - fail, zfail, zpass); - } - } -} - - - -#if _HAVE_FULL_GL -/* GL_EXT_stencil_two_side */ -void GLAPIENTRY -_mesa_ActiveStencilFaceEXT(GLenum face) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); - - if (!ctx->Extensions.EXT_stencil_two_side) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); - return; - } - - if (face == GL_FRONT || face == GL_BACK) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); - } -} -#endif - - - -/** - * OpenGL 2.0 function. - * \todo Make StencilOp() call this function. And eventually remove the - * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate - * instead. - */ -void GLAPIENTRY -_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) -{ - GLboolean set = GL_FALSE; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilOpSeparate()\n"); - - if (!validate_stencil_op(ctx, sfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); - return; - } - if (!validate_stencil_op(ctx, zfail)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); - return; - } - if (!validate_stencil_op(ctx, zpass)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); - return; - } - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); - return; - } - - if (face != GL_BACK) { - /* set front */ - if (ctx->Stencil.ZFailFunc[0] != zfail || - ctx->Stencil.ZPassFunc[0] != zpass || - ctx->Stencil.FailFunc[0] != sfail){ - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[0] = zfail; - ctx->Stencil.ZPassFunc[0] = zpass; - ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; - } - } - if (face != GL_FRONT) { - /* set back */ - if (ctx->Stencil.ZFailFunc[1] != zfail || - ctx->Stencil.ZPassFunc[1] != zpass || - ctx->Stencil.FailFunc[1] != sfail) { - FLUSH_VERTICES(ctx, _NEW_STENCIL); - ctx->Stencil.ZFailFunc[1] = zfail; - ctx->Stencil.ZPassFunc[1] = zpass; - ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; - } - } - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilFuncSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); - return; - } - if (!validate_stencil_func(ctx, func)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); - return; - } - - ref = CLAMP(ref, 0, stencilMax); - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - /* set front */ - ctx->Stencil.Function[0] = func; - ctx->Stencil.Ref[0] = ref; - ctx->Stencil.ValueMask[0] = mask; - } - if (face != GL_FRONT) { - /* set back */ - ctx->Stencil.Function[1] = func; - ctx->Stencil.Ref[1] = ref; - ctx->Stencil.ValueMask[1] = mask; - } - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); - } -} - - -/* OpenGL 2.0 */ -void GLAPIENTRY -_mesa_StencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMaskSeparate()\n"); - - if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { - _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_STENCIL); - - if (face != GL_BACK) { - ctx->Stencil.WriteMask[0] = mask; - } - if (face != GL_FRONT) { - ctx->Stencil.WriteMask[1] = mask; - } - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face, mask); - } -} - - -/** - * Update derived stencil state. - */ -void -_mesa_update_stencil(struct gl_context *ctx) -{ - const GLint face = ctx->Stencil._BackFace; - - ctx->Stencil._Enabled = (ctx->Stencil.Enabled && - ctx->DrawBuffer->Visual.stencilBits > 0); - - ctx->Stencil._TestTwoSide = - ctx->Stencil._Enabled && - (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || - ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || - ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || - ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || - ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || - ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || - ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); -} - - -/** - * Initialize the context stipple state. - * - * \param ctx GL context. - * - * Initializes __struct gl_contextRec::Stencil attribute group. - */ -void -_mesa_init_stencil(struct gl_context *ctx) -{ - ctx->Stencil.Enabled = GL_FALSE; - ctx->Stencil.TestTwoSide = GL_FALSE; - ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ - ctx->Stencil.Function[0] = GL_ALWAYS; - ctx->Stencil.Function[1] = GL_ALWAYS; - ctx->Stencil.Function[2] = GL_ALWAYS; - ctx->Stencil.FailFunc[0] = GL_KEEP; - ctx->Stencil.FailFunc[1] = GL_KEEP; - ctx->Stencil.FailFunc[2] = GL_KEEP; - ctx->Stencil.ZPassFunc[0] = GL_KEEP; - ctx->Stencil.ZPassFunc[1] = GL_KEEP; - ctx->Stencil.ZPassFunc[2] = GL_KEEP; - ctx->Stencil.ZFailFunc[0] = GL_KEEP; - ctx->Stencil.ZFailFunc[1] = GL_KEEP; - ctx->Stencil.ZFailFunc[2] = GL_KEEP; - ctx->Stencil.Ref[0] = 0; - ctx->Stencil.Ref[1] = 0; - ctx->Stencil.Ref[2] = 0; - ctx->Stencil.ValueMask[0] = ~0U; - ctx->Stencil.ValueMask[1] = ~0U; - ctx->Stencil.ValueMask[2] = ~0U; - ctx->Stencil.WriteMask[0] = ~0U; - ctx->Stencil.WriteMask[1] = ~0U; - ctx->Stencil.WriteMask[2] = ~0U; - ctx->Stencil.Clear = 0; - ctx->Stencil._BackFace = 1; -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file stencil.c + * Stencil operations. + * + * Note: There's some conflict between GL_EXT_stencil_two_side and + * OpenGL 2.0's two-sided stencil feature. + * + * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the + * front OR back face state (as set by glActiveStencilFaceEXT) is set. + * + * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the + * front AND back state. + * + * Also, note that GL_ATI_separate_stencil is different as well: + * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. + * glStencilFuncSeparate(GLenum face, GLenum func, ...). + * + * This problem is solved by keeping three sets of stencil state: + * state[0] = GL_FRONT state. + * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. + * state[2] = GL_EXT_stencil_two_side GL_BACK state. + */ + + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "macros.h" +#include "stencil.h" +#include "mtypes.h" + + +static GLboolean +validate_stencil_op(struct gl_context *ctx, GLenum op) +{ + switch (op) { + case GL_KEEP: + case GL_ZERO: + case GL_REPLACE: + case GL_INCR: + case GL_DECR: + case GL_INVERT: + return GL_TRUE; + case GL_INCR_WRAP_EXT: + case GL_DECR_WRAP_EXT: + if (ctx->Extensions.EXT_stencil_wrap) { + return GL_TRUE; + } + /* FALL-THROUGH */ + default: + return GL_FALSE; + } +} + + +static GLboolean +validate_stencil_func(struct gl_context *ctx, GLenum func) +{ + switch (func) { + case GL_NEVER: + case GL_LESS: + case GL_LEQUAL: + case GL_GREATER: + case GL_GEQUAL: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Set the clear value for the stencil buffer. + * + * \param s clear value. + * + * \sa glClearStencil(). + * + * Updates gl_stencil_attrib::Clear. On change + * flushes the vertices and notifies the driver via + * the dd_function_table::ClearStencil callback. + */ +void GLAPIENTRY +_mesa_ClearStencil( GLint s ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Stencil.Clear == (GLuint) s) + return; + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Clear = (GLuint) s; + + if (ctx->Driver.ClearStencil) { + ctx->Driver.ClearStencil( ctx, s ); + } +} + + +/** + * Set the function and reference value for stencil testing. + * + * \param frontfunc front test function. + * \param backfunc back test function. + * \param ref front and back reference value. + * \param mask front and back bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the + * driver via the dd_function_table::StencilFunc callback. + */ +void GLAPIENTRY +_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); + + if (!validate_stencil_func(ctx, frontfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(frontfunc)"); + return; + } + if (!validate_stencil_func(ctx, backfunc)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glStencilFuncSeparateATI(backfunc)"); + return; + } + + ref = CLAMP( ref, 0, stencilMax ); + + /* set both front and back state */ + if (ctx->Stencil.Function[0] == frontfunc && + ctx->Stencil.Function[1] == backfunc && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[0] = frontfunc; + ctx->Stencil.Function[1] = backfunc; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, + frontfunc, ref, mask); + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, + backfunc, ref, mask); + } +} + + +/** + * Set the function and reference value for stencil testing. + * + * \param func test function. + * \param ref reference value. + * \param mask bitmask. + * + * \sa glStencilFunc(). + * + * Verifies the parameters and updates the respective values in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the + * driver via the dd_function_table::StencilFunc callback. + */ +void GLAPIENTRY +_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + const GLint face = ctx->Stencil.ActiveFace; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFunc()\n"); + + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); + return; + } + + ref = CLAMP( ref, 0, stencilMax ); + + if (face != 0) { + if (ctx->Stencil.Function[face] == func && + ctx->Stencil.ValueMask[face] == mask && + ctx->Stencil.Ref[face] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[face] = func; + ctx->Stencil.Ref[face] = ref; + ctx->Stencil.ValueMask[face] = mask; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.Function[0] == func && + ctx->Stencil.Function[1] == func && + ctx->Stencil.ValueMask[0] == mask && + ctx->Stencil.ValueMask[1] == mask && + ctx->Stencil.Ref[0] == ref && + ctx->Stencil.Ref[1] == ref) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; + ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + func, ref, mask); + } + } +} + + +/** + * Set the stencil writing mask. + * + * \param mask bit-mask to enable/disable writing of individual bits in the + * stencil planes. + * + * \sa glStencilMask(). + * + * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and + * notifies the driver via the dd_function_table::StencilMask callback. + */ +void GLAPIENTRY +_mesa_StencilMask( GLuint mask ) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint face = ctx->Stencil.ActiveFace; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMask()\n"); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (face != 0) { + /* Only modify the EXT_stencil_two_side back-face state. + */ + if (ctx->Stencil.WriteMask[face] == mask) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.WriteMask[face] = mask; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.WriteMask[0] == mask && + ctx->Stencil.WriteMask[1] == mask) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; + if (ctx->Driver.StencilMaskSeparate) { + ctx->Driver.StencilMaskSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + mask); + } + } +} + + +/** + * Set the stencil test actions. + * + * \param fail action to take when stencil test fails. + * \param zfail action to take when stencil test passes, but depth test fails. + * \param zpass action to take when stencil test passes and the depth test + * passes (or depth testing is not enabled). + * + * \sa glStencilOp(). + * + * Verifies the parameters and updates the respective fields in + * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the + * driver via the dd_function_table::StencilOp callback. + */ +void GLAPIENTRY +_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint face = ctx->Stencil.ActiveFace; + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOp()\n"); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!validate_stencil_op(ctx, fail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); + return; + } + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); + return; + } + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); + return; + } + + if (face != 0) { + /* only set active face state */ + if (ctx->Stencil.ZFailFunc[face] == zfail && + ctx->Stencil.ZPassFunc[face] == zpass && + ctx->Stencil.FailFunc[face] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[face] = zfail; + ctx->Stencil.ZPassFunc[face] = zpass; + ctx->Stencil.FailFunc[face] = fail; + + /* Only propagate the change to the driver if EXT_stencil_two_side + * is enabled. + */ + if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { + ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); + } + } + else { + /* set both front and back state */ + if (ctx->Stencil.ZFailFunc[0] == zfail && + ctx->Stencil.ZFailFunc[1] == zfail && + ctx->Stencil.ZPassFunc[0] == zpass && + ctx->Stencil.ZPassFunc[1] == zpass && + ctx->Stencil.FailFunc[0] == fail && + ctx->Stencil.FailFunc[1] == fail) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; + if (ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, + ((ctx->Stencil.TestTwoSide) + ? GL_FRONT : GL_FRONT_AND_BACK), + fail, zfail, zpass); + } + } +} + + + +#if _HAVE_FULL_GL +/* GL_EXT_stencil_two_side */ +void GLAPIENTRY +_mesa_ActiveStencilFaceEXT(GLenum face) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); + + if (!ctx->Extensions.EXT_stencil_two_side) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); + return; + } + + if (face == GL_FRONT || face == GL_BACK) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); + } +} +#endif + + + +/** + * OpenGL 2.0 function. + * \todo Make StencilOp() call this function. And eventually remove the + * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate + * instead. + */ +void GLAPIENTRY +_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + GLboolean set = GL_FALSE; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilOpSeparate()\n"); + + if (!validate_stencil_op(ctx, sfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); + return; + } + if (!validate_stencil_op(ctx, zfail)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); + return; + } + if (!validate_stencil_op(ctx, zpass)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); + return; + } + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); + return; + } + + if (face != GL_BACK) { + /* set front */ + if (ctx->Stencil.ZFailFunc[0] != zfail || + ctx->Stencil.ZPassFunc[0] != zpass || + ctx->Stencil.FailFunc[0] != sfail){ + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[0] = zfail; + ctx->Stencil.ZPassFunc[0] = zpass; + ctx->Stencil.FailFunc[0] = sfail; + set = GL_TRUE; + } + } + if (face != GL_FRONT) { + /* set back */ + if (ctx->Stencil.ZFailFunc[1] != zfail || + ctx->Stencil.ZPassFunc[1] != zpass || + ctx->Stencil.FailFunc[1] != sfail) { + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.ZFailFunc[1] = zfail; + ctx->Stencil.ZPassFunc[1] = zpass; + ctx->Stencil.FailFunc[1] = sfail; + set = GL_TRUE; + } + } + if (set && ctx->Driver.StencilOpSeparate) { + ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); + } +} + + +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilFuncSeparate()\n"); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); + return; + } + if (!validate_stencil_func(ctx, func)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); + return; + } + + ref = CLAMP(ref, 0, stencilMax); + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + + if (face != GL_BACK) { + /* set front */ + ctx->Stencil.Function[0] = func; + ctx->Stencil.Ref[0] = ref; + ctx->Stencil.ValueMask[0] = mask; + } + if (face != GL_FRONT) { + /* set back */ + ctx->Stencil.Function[1] = func; + ctx->Stencil.Ref[1] = ref; + ctx->Stencil.ValueMask[1] = mask; + } + if (ctx->Driver.StencilFuncSeparate) { + ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); + } +} + + +/* OpenGL 2.0 */ +void GLAPIENTRY +_mesa_StencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glStencilMaskSeparate()\n"); + + if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { + _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_STENCIL); + + if (face != GL_BACK) { + ctx->Stencil.WriteMask[0] = mask; + } + if (face != GL_FRONT) { + ctx->Stencil.WriteMask[1] = mask; + } + if (ctx->Driver.StencilMaskSeparate) { + ctx->Driver.StencilMaskSeparate(ctx, face, mask); + } +} + + +/** + * Update derived stencil state. + */ +void +_mesa_update_stencil(struct gl_context *ctx) +{ + const GLint face = ctx->Stencil._BackFace; + + ctx->Stencil._Enabled = (ctx->Stencil.Enabled && + ctx->DrawBuffer->Visual.stencilBits > 0); + + ctx->Stencil._TestTwoSide = + ctx->Stencil._Enabled && + (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || + ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || + ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || + ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || + ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || + ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || + ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); +} + + +/** + * Initialize the context stipple state. + * + * \param ctx GL context. + * + * Initializes __struct gl_contextRec::Stencil attribute group. + */ +void +_mesa_init_stencil(struct gl_context *ctx) +{ + ctx->Stencil.Enabled = GL_FALSE; + ctx->Stencil.TestTwoSide = GL_FALSE; + ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ + ctx->Stencil.Function[0] = GL_ALWAYS; + ctx->Stencil.Function[1] = GL_ALWAYS; + ctx->Stencil.Function[2] = GL_ALWAYS; + ctx->Stencil.FailFunc[0] = GL_KEEP; + ctx->Stencil.FailFunc[1] = GL_KEEP; + ctx->Stencil.FailFunc[2] = GL_KEEP; + ctx->Stencil.ZPassFunc[0] = GL_KEEP; + ctx->Stencil.ZPassFunc[1] = GL_KEEP; + ctx->Stencil.ZPassFunc[2] = GL_KEEP; + ctx->Stencil.ZFailFunc[0] = GL_KEEP; + ctx->Stencil.ZFailFunc[1] = GL_KEEP; + ctx->Stencil.ZFailFunc[2] = GL_KEEP; + ctx->Stencil.Ref[0] = 0; + ctx->Stencil.Ref[1] = 0; + ctx->Stencil.Ref[2] = 0; + ctx->Stencil.ValueMask[0] = ~0U; + ctx->Stencil.ValueMask[1] = ~0U; + ctx->Stencil.ValueMask[2] = ~0U; + ctx->Stencil.WriteMask[0] = ~0U; + ctx->Stencil.WriteMask[1] = ~0U; + ctx->Stencil.WriteMask[2] = ~0U; + ctx->Stencil.Clear = 0; + ctx->Stencil._BackFace = 1; +} diff --git a/mesalib/src/mesa/main/texcompress.c b/mesalib/src/mesa/main/texcompress.c index b821dd0c0..4e5c14cbb 100644 --- a/mesalib/src/mesa/main/texcompress.c +++ b/mesalib/src/mesa/main/texcompress.c @@ -1,526 +1,526 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texcompress.c - * Helper functions for texture compression. - */ - - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "formats.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" -#include "texcompress_fxt1.h" -#include "texcompress_rgtc.h" -#include "texcompress_s3tc.h" - - -/** - * Get the GL base format of a specified GL compressed texture format - * - * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec: - * - * "Compressed Internal Format Base Internal Format Type - * --------------------------- -------------------- --------- - * COMPRESSED_ALPHA ALPHA Generic - * COMPRESSED_LUMINANCE LUMINANCE Generic - * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic - * COMPRESSED_INTENSITY INTENSITY Generic - * COMPRESSED_RED RED Generic - * COMPRESSED_RG RG Generic - * COMPRESSED_RGB RGB Generic - * COMPRESSED_RGBA RGBA Generic - * COMPRESSED_SRGB RGB Generic - * COMPRESSED_SRGB_ALPHA RGBA Generic - * COMPRESSED_SLUMINANCE LUMINANCE Generic - * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic - * COMPRESSED_RED_RGTC1 RED Specific - * COMPRESSED_SIGNED_RED_RGTC1 RED Specific - * COMPRESSED_RG_RGTC2 RG Specific - * COMPRESSED_SIGNED_RG_RGTC2 RG Specific" - * - * \return - * The base format of \c format if \c format is a compressed format (either - * generic or specific. Otherwise 0 is returned. - */ -GLenum -_mesa_gl_compressed_format_base_format(GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RED: - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return GL_RED; - - case GL_COMPRESSED_RG: - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return GL_RG; - - case GL_COMPRESSED_RGB: - case GL_COMPRESSED_SRGB: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return GL_RGB; - - case GL_COMPRESSED_RGBA: - case GL_COMPRESSED_SRGB_ALPHA: - case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: - case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: - case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: - case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGBA_FXT1_3DFX: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return GL_RGBA; - - case GL_COMPRESSED_ALPHA: - return GL_ALPHA; - - case GL_COMPRESSED_LUMINANCE: - case GL_COMPRESSED_SLUMINANCE: - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return GL_LUMINANCE; - - case GL_COMPRESSED_LUMINANCE_ALPHA: - case GL_COMPRESSED_SLUMINANCE_ALPHA: - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return GL_LUMINANCE_ALPHA; - - case GL_COMPRESSED_INTENSITY: - return GL_INTENSITY; - - default: - return 0; - } -} - -/** - * Return list of (and count of) all specific texture compression - * formats that are supported. - * - * Some formats are \b not returned by this function. The - * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are - * "suitable for general-purpose usage." All texture compression extensions - * have taken this to mean either linear RGB or linear RGBA. - * - * The GL_ARB_texture_compress_rgtc spec says: - * - * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and - * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats? - * - * RESOLVED: No. - * - * The OpenGL 2.1 specification says "The only values returned - * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those - * corresponding to formats suitable for general-purpose usage. - * The renderer will not enumerate formats with restrictions that - * need to be specifically understood prior to use." - * - * Compressed textures with just red or red-green components are - * not general-purpose so should not be returned by these queries - * because they have restrictions. - * - * Applications that seek to use the RGTC formats should do so - * by looking for this extension's name in the string returned by - * glGetString(GL_EXTENSIONS) rather than - * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and - * GL_COMPRESSED_TEXTURE_FORMATS return." - * - * There is nearly identical wording in the GL_EXT_texture_compression_rgtc - * spec. - * - * The GL_EXT_texture_rRGB spec says: - * - * "22) Should the new COMPRESSED_SRGB_* formats be listed in an - * implementation's GL_COMPRESSED_TEXTURE_FORMATS list? - * - * RESOLVED: No. Section 3.8.1 says formats listed by - * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose - * usage." The non-linear distribution of red, green, and - * blue for these sRGB compressed formats makes them not really - * general-purpose." - * - * The GL_EXT_texture_compression_latc spec says: - * - * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and - * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats? - * - * RESOLVED: No. - * - * The OpenGL 2.1 specification says "The only values returned - * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those - * corresponding to formats suitable for general-purpose usage. - * The renderer will not enumerate formats with restrictions that - * need to be specifically understood prior to use." - * - * Historically, OpenGL implementation have advertised the RGB and - * RGBA versions of the S3TC extensions compressed format tokens - * through this mechanism. - * - * The specification is not sufficiently clear about what "suitable - * for general-purpose usage" means. Historically that seems to mean - * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha - * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at - * least for NVIDIA drivers) because the alpha is always 1.0 expect - * when it is 0.0 when RGB is required to be black. NVIDIA's even - * limits itself to true linear RGB or RGBA formats, specifically - * not including EXT_texture_sRGB's sRGB S3TC compressed formats. - * - * Adding luminance and luminance-alpha texture formats (and - * certainly signed versions of luminance and luminance-alpha - * formats!) invites potential comptaibility problems with old - * applications using this mechanism since old applications are - * unlikely to expect non-RGB or non-RGBA formats to be advertised - * through this mechanism. However no specific misinteractions - * with old applications is known. - * - * Applications that seek to use the LATC formats should do so - * by looking for this extension's name in the string returned by - * glGetString(GL_EXTENSIONS) rather than - * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and - * GL_COMPRESSED_TEXTURE_FORMATS return." - * - * There is no formal spec for GL_ATI_texture_compression_3dc. Since the - * formats added by this extension are luminance-alpha formats, it is - * reasonable to expect them to follow the same rules as - * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not - * expose the 3dc formats through this mechanism. - * - * \param ctx the GL context - * \param formats the resulting format list (may be NULL). - * - * \return number of formats. - */ -GLuint -_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) -{ - GLuint n = 0; - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; - formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; - } - else { - n += 2; - } - } - - if (ctx->Extensions.EXT_texture_compression_s3tc) { - if (formats) { - formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; - } - else { - n += 3; - } - } - if (ctx->Extensions.S3_s3tc) { - if (formats) { - formats[n++] = GL_RGB_S3TC; - formats[n++] = GL_RGB4_S3TC; - formats[n++] = GL_RGBA_S3TC; - formats[n++] = GL_RGBA4_S3TC; - } - else { - n += 4; - } - } - -#if FEATURE_ES1 || FEATURE_ES2 - if (formats) { - formats[n++] = GL_PALETTE4_RGB8_OES; - formats[n++] = GL_PALETTE4_RGBA8_OES; - formats[n++] = GL_PALETTE4_R5_G6_B5_OES; - formats[n++] = GL_PALETTE4_RGBA4_OES; - formats[n++] = GL_PALETTE4_RGB5_A1_OES; - formats[n++] = GL_PALETTE8_RGB8_OES; - formats[n++] = GL_PALETTE8_RGBA8_OES; - formats[n++] = GL_PALETTE8_R5_G6_B5_OES; - formats[n++] = GL_PALETTE8_RGBA4_OES; - formats[n++] = GL_PALETTE8_RGB5_A1_OES; - } - else { - n += 10; - } -#endif - - return n; -} - - -/** - * Convert a compressed MESA_FORMAT_x to a GLenum. - */ -gl_format -_mesa_glenum_to_compressed_format(GLenum format) -{ - switch (format) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return MESA_FORMAT_RGB_FXT1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return MESA_FORMAT_RGBA_FXT1; - - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_RGB_S3TC: - return MESA_FORMAT_RGB_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_RGB4_S3TC: - return MESA_FORMAT_RGBA_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_RGBA_S3TC: - return MESA_FORMAT_RGBA_DXT3; - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_RGBA4_S3TC: - return MESA_FORMAT_RGBA_DXT5; - - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGB_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - return MESA_FORMAT_SRGBA_DXT1; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - return MESA_FORMAT_SRGBA_DXT3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return MESA_FORMAT_SRGBA_DXT5; - - case GL_COMPRESSED_RED_RGTC1: - return MESA_FORMAT_RED_RGTC1; - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return MESA_FORMAT_SIGNED_RED_RGTC1; - case GL_COMPRESSED_RG_RGTC2: - return MESA_FORMAT_RG_RGTC2; - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return MESA_FORMAT_SIGNED_RG_RGTC2; - - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_L_LATC1; - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return MESA_FORMAT_SIGNED_L_LATC1; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return MESA_FORMAT_LA_LATC2; - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return MESA_FORMAT_SIGNED_LA_LATC2; - - default: - return MESA_FORMAT_NONE; - } -} - - -/** - * Given a compressed MESA_FORMAT_x value, return the corresponding - * GLenum for that format. - * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) - * which must return the specific texture format used when the user might - * have originally specified a generic compressed format in their - * glTexImage2D() call. - * For non-compressed textures, we always return the user-specified - * internal format unchanged. - */ -GLenum -_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat) -{ - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - return GL_COMPRESSED_RGB_FXT1_3DFX; - case MESA_FORMAT_RGBA_FXT1: - return GL_COMPRESSED_RGBA_FXT1_3DFX; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT1: - return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; - case MESA_FORMAT_RGBA_DXT3: - return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - case MESA_FORMAT_RGBA_DXT5: - return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT1: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; - case MESA_FORMAT_SRGBA_DXT3: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; - case MESA_FORMAT_SRGBA_DXT5: - return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; -#endif -#endif - - case MESA_FORMAT_RED_RGTC1: - return GL_COMPRESSED_RED_RGTC1; - case MESA_FORMAT_SIGNED_RED_RGTC1: - return GL_COMPRESSED_SIGNED_RED_RGTC1; - case MESA_FORMAT_RG_RGTC2: - return GL_COMPRESSED_RG_RGTC2; - case MESA_FORMAT_SIGNED_RG_RGTC2: - return GL_COMPRESSED_SIGNED_RG_RGTC2; - - case MESA_FORMAT_L_LATC1: - return GL_COMPRESSED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_SIGNED_L_LATC1: - return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; - case MESA_FORMAT_LA_LATC2: - return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; - case MESA_FORMAT_SIGNED_LA_LATC2: - return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; - - default: - _mesa_problem(ctx, "Unexpected mesa texture format in" - " _mesa_compressed_format_to_glenum()"); - return 0; - } -} - - -/* - * Return the address of the pixel at (col, row, img) in a - * compressed texture image. - * \param col, row, img - image position (3D), should be a multiple of the - * format's block size. - * \param format - compressed image format - * \param width - image width (stride) in pixels - * \param image - the image address - * \return address of pixel at (row, col, img) - */ -GLubyte * -_mesa_compressed_image_address(GLint col, GLint row, GLint img, - gl_format mesaFormat, - GLsizei width, const GLubyte *image) -{ - /* XXX only 2D images implemented, not 3D */ - const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); - GLuint bw, bh; - GLint offset; - - _mesa_get_format_block_size(mesaFormat, &bw, &bh); - - ASSERT(col % bw == 0); - ASSERT(row % bh == 0); - - offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; - offset *= blockSize; - - return (GLubyte *) image + offset; -} - - -/** - * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. - */ -void -_mesa_decompress_image(gl_format format, GLuint width, GLuint height, - const GLubyte *src, GLint srcRowStride, - GLfloat *dest) -{ - void (*fetch)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - struct gl_texture_image texImage; /* dummy teximage */ - GLuint i, j; - - /* setup dummy texture image info */ - memset(&texImage, 0, sizeof(texImage)); - texImage.Data = (void *) src; - texImage.RowStride = srcRowStride; - - switch (format) { - /* DXT formats */ - case MESA_FORMAT_RGB_DXT1: - fetch = _mesa_fetch_texel_2d_f_rgb_dxt1; - break; - case MESA_FORMAT_RGBA_DXT1: - fetch = _mesa_fetch_texel_2d_f_rgba_dxt1; - break; - case MESA_FORMAT_RGBA_DXT3: - fetch = _mesa_fetch_texel_2d_f_rgba_dxt3; - break; - case MESA_FORMAT_RGBA_DXT5: - fetch = _mesa_fetch_texel_2d_f_rgba_dxt5; - break; - - /* FXT1 formats */ - case MESA_FORMAT_RGB_FXT1: - fetch = _mesa_fetch_texel_2d_f_rgb_fxt1; - break; - case MESA_FORMAT_RGBA_FXT1: - fetch = _mesa_fetch_texel_2d_f_rgba_fxt1; - break; - - /* Red/RG formats */ - case MESA_FORMAT_RED_RGTC1: - fetch = _mesa_fetch_texel_2d_f_red_rgtc1; - break; - case MESA_FORMAT_SIGNED_RED_RGTC1: - fetch = _mesa_fetch_texel_2d_f_signed_red_rgtc1; - break; - case MESA_FORMAT_RG_RGTC2: - fetch = _mesa_fetch_texel_2d_f_rg_rgtc2; - break; - case MESA_FORMAT_SIGNED_RG_RGTC2: - fetch = _mesa_fetch_texel_2d_f_signed_rg_rgtc2; - break; - - /* L/LA formats */ - case MESA_FORMAT_L_LATC1: - fetch = _mesa_fetch_texel_2d_f_l_latc1; - break; - case MESA_FORMAT_SIGNED_L_LATC1: - fetch = _mesa_fetch_texel_2d_f_signed_l_latc1; - break; - case MESA_FORMAT_LA_LATC2: - fetch = _mesa_fetch_texel_2d_f_la_latc2; - break; - case MESA_FORMAT_SIGNED_LA_LATC2: - fetch = _mesa_fetch_texel_2d_f_signed_la_latc2; - break; - - default: - _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); - return; - } - - for (j = 0; j < height; j++) { - for (i = 0; i < width; i++) { - fetch(&texImage, i, j, 0, dest); - dest += 4; - } - } -} +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (c) 2008 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texcompress.c + * Helper functions for texture compression. + */ + + +#include "glheader.h" +#include "imports.h" +#include "colormac.h" +#include "formats.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_rgtc.h" +#include "texcompress_s3tc.h" + + +/** + * Get the GL base format of a specified GL compressed texture format + * + * From page 232 of the OpenGL 3.3 (Compatiblity Profile) spec: + * + * "Compressed Internal Format Base Internal Format Type + * --------------------------- -------------------- --------- + * COMPRESSED_ALPHA ALPHA Generic + * COMPRESSED_LUMINANCE LUMINANCE Generic + * COMPRESSED_LUMINANCE_ALPHA LUMINANCE_ALPHA Generic + * COMPRESSED_INTENSITY INTENSITY Generic + * COMPRESSED_RED RED Generic + * COMPRESSED_RG RG Generic + * COMPRESSED_RGB RGB Generic + * COMPRESSED_RGBA RGBA Generic + * COMPRESSED_SRGB RGB Generic + * COMPRESSED_SRGB_ALPHA RGBA Generic + * COMPRESSED_SLUMINANCE LUMINANCE Generic + * COMPRESSED_SLUMINANCE_ALPHA LUMINANCE_ALPHA Generic + * COMPRESSED_RED_RGTC1 RED Specific + * COMPRESSED_SIGNED_RED_RGTC1 RED Specific + * COMPRESSED_RG_RGTC2 RG Specific + * COMPRESSED_SIGNED_RG_RGTC2 RG Specific" + * + * \return + * The base format of \c format if \c format is a compressed format (either + * generic or specific. Otherwise 0 is returned. + */ +GLenum +_mesa_gl_compressed_format_base_format(GLenum format) +{ + switch (format) { + case GL_COMPRESSED_RED: + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_SIGNED_RED_RGTC1: + return GL_RED; + + case GL_COMPRESSED_RG: + case GL_COMPRESSED_RG_RGTC2: + case GL_COMPRESSED_SIGNED_RG_RGTC2: + return GL_RG; + + case GL_COMPRESSED_RGB: + case GL_COMPRESSED_SRGB: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + return GL_RGB; + + case GL_COMPRESSED_RGBA: + case GL_COMPRESSED_SRGB_ALPHA: + case GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: + case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: + case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: + case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return GL_RGBA; + + case GL_COMPRESSED_ALPHA: + return GL_ALPHA; + + case GL_COMPRESSED_LUMINANCE: + case GL_COMPRESSED_SLUMINANCE: + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + return GL_LUMINANCE; + + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_COMPRESSED_SLUMINANCE_ALPHA: + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + return GL_LUMINANCE_ALPHA; + + case GL_COMPRESSED_INTENSITY: + return GL_INTENSITY; + + default: + return 0; + } +} + +/** + * Return list of (and count of) all specific texture compression + * formats that are supported. + * + * Some formats are \b not returned by this function. The + * \c GL_COMPRESSED_TEXTURE_FORMATS query only returns formats that are + * "suitable for general-purpose usage." All texture compression extensions + * have taken this to mean either linear RGB or linear RGBA. + * + * The GL_ARB_texture_compress_rgtc spec says: + * + * "19) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS queries return the RGTC formats? + * + * RESOLVED: No. + * + * The OpenGL 2.1 specification says "The only values returned + * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those + * corresponding to formats suitable for general-purpose usage. + * The renderer will not enumerate formats with restrictions that + * need to be specifically understood prior to use." + * + * Compressed textures with just red or red-green components are + * not general-purpose so should not be returned by these queries + * because they have restrictions. + * + * Applications that seek to use the RGTC formats should do so + * by looking for this extension's name in the string returned by + * glGetString(GL_EXTENSIONS) rather than + * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS return." + * + * There is nearly identical wording in the GL_EXT_texture_compression_rgtc + * spec. + * + * The GL_EXT_texture_rRGB spec says: + * + * "22) Should the new COMPRESSED_SRGB_* formats be listed in an + * implementation's GL_COMPRESSED_TEXTURE_FORMATS list? + * + * RESOLVED: No. Section 3.8.1 says formats listed by + * GL_COMPRESSED_TEXTURE_FORMATS are "suitable for general-purpose + * usage." The non-linear distribution of red, green, and + * blue for these sRGB compressed formats makes them not really + * general-purpose." + * + * The GL_EXT_texture_compression_latc spec says: + * + * "16) Should the GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS queries return the LATC formats? + * + * RESOLVED: No. + * + * The OpenGL 2.1 specification says "The only values returned + * by this query [GL_COMPRESSED_TEXTURE_FORMATS"] are those + * corresponding to formats suitable for general-purpose usage. + * The renderer will not enumerate formats with restrictions that + * need to be specifically understood prior to use." + * + * Historically, OpenGL implementation have advertised the RGB and + * RGBA versions of the S3TC extensions compressed format tokens + * through this mechanism. + * + * The specification is not sufficiently clear about what "suitable + * for general-purpose usage" means. Historically that seems to mean + * unsigned RGB or unsigned RGBA. The DXT1 format supporting alpha + * (GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) is not exposed in the list (at + * least for NVIDIA drivers) because the alpha is always 1.0 expect + * when it is 0.0 when RGB is required to be black. NVIDIA's even + * limits itself to true linear RGB or RGBA formats, specifically + * not including EXT_texture_sRGB's sRGB S3TC compressed formats. + * + * Adding luminance and luminance-alpha texture formats (and + * certainly signed versions of luminance and luminance-alpha + * formats!) invites potential comptaibility problems with old + * applications using this mechanism since old applications are + * unlikely to expect non-RGB or non-RGBA formats to be advertised + * through this mechanism. However no specific misinteractions + * with old applications is known. + * + * Applications that seek to use the LATC formats should do so + * by looking for this extension's name in the string returned by + * glGetString(GL_EXTENSIONS) rather than + * what GL_NUM_COMPRESSED_TEXTURE_FORMATS and + * GL_COMPRESSED_TEXTURE_FORMATS return." + * + * There is no formal spec for GL_ATI_texture_compression_3dc. Since the + * formats added by this extension are luminance-alpha formats, it is + * reasonable to expect them to follow the same rules as + * GL_EXT_texture_compression_latc. At the very least, Catalyst 11.6 does not + * expose the 3dc formats through this mechanism. + * + * \param ctx the GL context + * \param formats the resulting format list (may be NULL). + * + * \return number of formats. + */ +GLuint +_mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) +{ + GLuint n = 0; + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + if (formats) { + formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX; + formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX; + } + else { + n += 2; + } + } + + if (ctx->Extensions.EXT_texture_compression_s3tc) { + if (formats) { + formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + else { + n += 3; + } + } + if (ctx->Extensions.S3_s3tc) { + if (formats) { + formats[n++] = GL_RGB_S3TC; + formats[n++] = GL_RGB4_S3TC; + formats[n++] = GL_RGBA_S3TC; + formats[n++] = GL_RGBA4_S3TC; + } + else { + n += 4; + } + } + +#if FEATURE_ES1 || FEATURE_ES2 + if (formats) { + formats[n++] = GL_PALETTE4_RGB8_OES; + formats[n++] = GL_PALETTE4_RGBA8_OES; + formats[n++] = GL_PALETTE4_R5_G6_B5_OES; + formats[n++] = GL_PALETTE4_RGBA4_OES; + formats[n++] = GL_PALETTE4_RGB5_A1_OES; + formats[n++] = GL_PALETTE8_RGB8_OES; + formats[n++] = GL_PALETTE8_RGBA8_OES; + formats[n++] = GL_PALETTE8_R5_G6_B5_OES; + formats[n++] = GL_PALETTE8_RGBA4_OES; + formats[n++] = GL_PALETTE8_RGB5_A1_OES; + } + else { + n += 10; + } +#endif + + return n; +} + + +/** + * Convert a compressed MESA_FORMAT_x to a GLenum. + */ +gl_format +_mesa_glenum_to_compressed_format(GLenum format) +{ + switch (format) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + return MESA_FORMAT_RGB_FXT1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return MESA_FORMAT_RGBA_FXT1; + + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + return MESA_FORMAT_RGB_DXT1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_RGB4_S3TC: + return MESA_FORMAT_RGBA_DXT1; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_RGBA_S3TC: + return MESA_FORMAT_RGBA_DXT3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_RGBA4_S3TC: + return MESA_FORMAT_RGBA_DXT5; + + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + return MESA_FORMAT_SRGB_DXT1; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + return MESA_FORMAT_SRGBA_DXT1; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + return MESA_FORMAT_SRGBA_DXT3; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return MESA_FORMAT_SRGBA_DXT5; + + case GL_COMPRESSED_RED_RGTC1: + return MESA_FORMAT_RED_RGTC1; + case GL_COMPRESSED_SIGNED_RED_RGTC1: + return MESA_FORMAT_SIGNED_RED_RGTC1; + case GL_COMPRESSED_RG_RGTC2: + return MESA_FORMAT_RG_RGTC2; + case GL_COMPRESSED_SIGNED_RG_RGTC2: + return MESA_FORMAT_SIGNED_RG_RGTC2; + + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + return MESA_FORMAT_L_LATC1; + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + return MESA_FORMAT_SIGNED_L_LATC1; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + return MESA_FORMAT_LA_LATC2; + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + return MESA_FORMAT_SIGNED_LA_LATC2; + + default: + return MESA_FORMAT_NONE; + } +} + + +/** + * Given a compressed MESA_FORMAT_x value, return the corresponding + * GLenum for that format. + * This is needed for glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) + * which must return the specific texture format used when the user might + * have originally specified a generic compressed format in their + * glTexImage2D() call. + * For non-compressed textures, we always return the user-specified + * internal format unchanged. + */ +GLenum +_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat) +{ + switch (mesaFormat) { +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + return GL_COMPRESSED_RGB_FXT1_3DFX; + case MESA_FORMAT_RGBA_FXT1: + return GL_COMPRESSED_RGBA_FXT1_3DFX; +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + case MESA_FORMAT_RGBA_DXT1: + return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + case MESA_FORMAT_RGBA_DXT3: + return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + case MESA_FORMAT_RGBA_DXT5: + return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; + case MESA_FORMAT_SRGBA_DXT1: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + case MESA_FORMAT_SRGBA_DXT3: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + case MESA_FORMAT_SRGBA_DXT5: + return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; +#endif +#endif + + case MESA_FORMAT_RED_RGTC1: + return GL_COMPRESSED_RED_RGTC1; + case MESA_FORMAT_SIGNED_RED_RGTC1: + return GL_COMPRESSED_SIGNED_RED_RGTC1; + case MESA_FORMAT_RG_RGTC2: + return GL_COMPRESSED_RG_RGTC2; + case MESA_FORMAT_SIGNED_RG_RGTC2: + return GL_COMPRESSED_SIGNED_RG_RGTC2; + + case MESA_FORMAT_L_LATC1: + return GL_COMPRESSED_LUMINANCE_LATC1_EXT; + case MESA_FORMAT_SIGNED_L_LATC1: + return GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; + case MESA_FORMAT_LA_LATC2: + return GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; + case MESA_FORMAT_SIGNED_LA_LATC2: + return GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; + + default: + _mesa_problem(ctx, "Unexpected mesa texture format in" + " _mesa_compressed_format_to_glenum()"); + return 0; + } +} + + +/* + * Return the address of the pixel at (col, row, img) in a + * compressed texture image. + * \param col, row, img - image position (3D), should be a multiple of the + * format's block size. + * \param format - compressed image format + * \param width - image width (stride) in pixels + * \param image - the image address + * \return address of pixel at (row, col, img) + */ +GLubyte * +_mesa_compressed_image_address(GLint col, GLint row, GLint img, + gl_format mesaFormat, + GLsizei width, const GLubyte *image) +{ + /* XXX only 2D images implemented, not 3D */ + const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); + GLuint bw, bh; + GLint offset; + + _mesa_get_format_block_size(mesaFormat, &bw, &bh); + + ASSERT(col % bw == 0); + ASSERT(row % bh == 0); + + offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; + offset *= blockSize; + + return (GLubyte *) image + offset; +} + + +/** + * Decompress a compressed texture image, returning a GL_RGBA/GL_FLOAT image. + */ +void +_mesa_decompress_image(gl_format format, GLuint width, GLuint height, + const GLubyte *src, GLint srcRowStride, + GLfloat *dest) +{ + void (*fetch)(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + struct gl_texture_image texImage; /* dummy teximage */ + GLuint i, j; + + /* setup dummy texture image info */ + memset(&texImage, 0, sizeof(texImage)); + texImage.Data = (void *) src; + texImage.RowStride = srcRowStride; + + switch (format) { + /* DXT formats */ + case MESA_FORMAT_RGB_DXT1: + fetch = _mesa_fetch_texel_2d_f_rgb_dxt1; + break; + case MESA_FORMAT_RGBA_DXT1: + fetch = _mesa_fetch_texel_2d_f_rgba_dxt1; + break; + case MESA_FORMAT_RGBA_DXT3: + fetch = _mesa_fetch_texel_2d_f_rgba_dxt3; + break; + case MESA_FORMAT_RGBA_DXT5: + fetch = _mesa_fetch_texel_2d_f_rgba_dxt5; + break; + + /* FXT1 formats */ + case MESA_FORMAT_RGB_FXT1: + fetch = _mesa_fetch_texel_2d_f_rgb_fxt1; + break; + case MESA_FORMAT_RGBA_FXT1: + fetch = _mesa_fetch_texel_2d_f_rgba_fxt1; + break; + + /* Red/RG formats */ + case MESA_FORMAT_RED_RGTC1: + fetch = _mesa_fetch_texel_2d_f_red_rgtc1; + break; + case MESA_FORMAT_SIGNED_RED_RGTC1: + fetch = _mesa_fetch_texel_2d_f_signed_red_rgtc1; + break; + case MESA_FORMAT_RG_RGTC2: + fetch = _mesa_fetch_texel_2d_f_rg_rgtc2; + break; + case MESA_FORMAT_SIGNED_RG_RGTC2: + fetch = _mesa_fetch_texel_2d_f_signed_rg_rgtc2; + break; + + /* L/LA formats */ + case MESA_FORMAT_L_LATC1: + fetch = _mesa_fetch_texel_2d_f_l_latc1; + break; + case MESA_FORMAT_SIGNED_L_LATC1: + fetch = _mesa_fetch_texel_2d_f_signed_l_latc1; + break; + case MESA_FORMAT_LA_LATC2: + fetch = _mesa_fetch_texel_2d_f_la_latc2; + break; + case MESA_FORMAT_SIGNED_LA_LATC2: + fetch = _mesa_fetch_texel_2d_f_signed_la_latc2; + break; + + default: + _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); + return; + } + + for (j = 0; j < height; j++) { + for (i = 0; i < width; i++) { + fetch(&texImage, i, j, 0, dest); + dest += 4; + } + } +} diff --git a/mesalib/src/mesa/main/texcompress_rgtc.h b/mesalib/src/mesa/main/texcompress_rgtc.h index a64ef9968..18766770d 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc.h +++ b/mesalib/src/mesa/main/texcompress_rgtc.h @@ -1,77 +1,77 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifndef TEXCOMPRESS_RGTC_H -#define TEXCOMPRESS_RGTC_H - -#include "glheader.h" -#include "mfeatures.h" -#include "texstore.h" - -struct gl_texture_image; - -extern GLboolean -_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS); - -extern GLboolean -_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS); - -extern void -_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -extern void -_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel); - -#endif +/* + * Copyright (C) 2011 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_RGTC_H +#define TEXCOMPRESS_RGTC_H + +#include "glheader.h" +#include "mfeatures.h" +#include "texstore.h" + +struct gl_texture_image; + +extern GLboolean +_mesa_texstore_red_rgtc1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_signed_red_rgtc1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_signed_rg_rgtc2(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_f_red_rgtc1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rg_rgtc2(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_signed_rg_rgtc2(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_l_latc1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_signed_l_latc1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_la_latc2(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_signed_la_latc2(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +#endif diff --git a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h index 211c53ece..48bbd374e 100644 --- a/mesalib/src/mesa/main/texcompress_rgtc_tmp.h +++ b/mesalib/src/mesa/main/texcompress_rgtc_tmp.h @@ -1,418 +1,418 @@ -/* - * Copyright (C) 2011 Red Hat Inc. - * - * block compression parts are: - * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - * - * Author: - * Dave Airlie - */ - -/* included by texcompress_rgtc to define byte/ubyte compressors */ - -static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata, - unsigned i, unsigned j, TYPE *value, unsigned comps) -{ - TYPE decode; - const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps); - const TYPE alpha0 = blksrc[0]; - const TYPE alpha1 = blksrc[1]; - const char bit_pos = ((j&3) * 4 + (i&3)) * 3; - const TYPE acodelow = blksrc[2 + bit_pos / 8]; - const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0; - const TYPE code = (acodelow >> (bit_pos & 0x7) | - (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7; - - if (code == 0) - decode = alpha0; - else if (code == 1) - decode = alpha1; - else if (alpha0 > alpha1) - decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7); - else if (code < 6) - decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5); - else if (code == 6) - decode = T_MIN; - else - decode = T_MAX; - - *value = decode; -} - -static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr, - TYPE alphabase1, - TYPE alphabase2, - TYPE alphaenc[16]) -{ - *blkaddr++ = alphabase1; - *blkaddr++ = alphabase2; - *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6); - *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7); - *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5); - *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6); - *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7); - *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5); -} - -static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], - int numxpixels, int numypixels) -{ - TYPE alphabase[2], alphause[2]; - short alphatest[2] = { 0 }; - unsigned int alphablockerror1, alphablockerror2, alphablockerror3; - TYPE i, j, aindex, acutValues[7]; - TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16]; - int alphaabsmin = 0, alphaabsmax = 0; - short alphadist; - - /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */ - alphabase[0] = T_MAX; alphabase[1] = T_MIN; - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] == T_MIN) - alphaabsmin = 1; - else if (srccolors[j][i] == T_MAX) - alphaabsmax = 1; - else { - if (srccolors[j][i] > alphabase[1]) - alphabase[1] = srccolors[j][i]; - if (srccolors[j][i] < alphabase[0]) - alphabase[0] = srccolors[j][i]; - } - } - } - - - if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) - || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */ - /* shortcut here since it is a very common case (and also avoids later problems) */ - /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */ - - *blkaddr++ = srccolors[0][0]; - blkaddr++; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; - *blkaddr++ = 0; -#if RGTC_DEBUG - fprintf(stderr, "enc0 used\n"); -#endif - return; - } - - /* find best encoding for alpha0 > alpha1 */ - /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */ - alphablockerror1 = 0x0; - alphablockerror2 = 0xffffffff; - alphablockerror3 = 0xffffffff; - if (alphaabsmin) alphause[0] = T_MIN; - else alphause[0] = alphabase[0]; - if (alphaabsmax) alphause[1] = T_MAX; - else alphause[1] = alphabase[1]; - /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */ - for (aindex = 0; aindex < 7; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14; - } - - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] > acutValues[0]) { - alphaenc1[4*j + i] = 0; - alphadist = srccolors[j][i] - alphause[1]; - } - else if (srccolors[j][i] > acutValues[1]) { - alphaenc1[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7; - } - else if (srccolors[j][i] > acutValues[2]) { - alphaenc1[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7; - } - else if (srccolors[j][i] > acutValues[3]) { - alphaenc1[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7; - } - else if (srccolors[j][i] > acutValues[4]) { - alphaenc1[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7; - } - else if (srccolors[j][i] > acutValues[5]) { - alphaenc1[4*j + i] = 6; - alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7; - } - else if (srccolors[j][i] > acutValues[6]) { - alphaenc1[4*j + i] = 7; - alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7; - } - else { - alphaenc1[4*j + i] = 1; - alphadist = srccolors[j][i] - alphause[0]; - } - alphablockerror1 += alphadist * alphadist; - } - } - -#if RGTC_DEBUG - for (i = 0; i < 16; i++) { - fprintf(stderr, "%d ", alphaenc1[i]); - } - fprintf(stderr, "cutVals "); - for (i = 0; i < 7; i++) { - fprintf(stderr, "%d ", acutValues[i]); - } - fprintf(stderr, "srcVals "); - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - fprintf(stderr, "%d ", srccolors[j][i]); - } - } - fprintf(stderr, "\n"); -#endif - - /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax - are false but try it anyway */ - if (alphablockerror1 >= 32) { - - /* don't bother if encoding is already very good, this condition should also imply - we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */ - alphablockerror2 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] == T_MIN) { - alphaenc2[4*j + i] = 6; - alphadist = 0; - } - else if (srccolors[j][i] == T_MAX) { - alphaenc2[4*j + i] = 7; - alphadist = 0; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc2[4*j + i] = 0; - alphadist = srccolors[j][i] - alphabase[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc2[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc2[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc2[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc2[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5; - } - else { - alphaenc2[4*j + i] = 1; - alphadist = srccolors[j][i] - alphabase[1]; - } - alphablockerror2 += alphadist * alphadist; - } - } - - - /* skip this if the error is already very small - this encoding is MUCH better on average than #2 though, but expensive! */ - if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) { - short blockerrlin1 = 0; - short blockerrlin2 = 0; - TYPE nralphainrangelow = 0; - TYPE nralphainrangehigh = 0; - alphatest[0] = T_MAX; - alphatest[1] = T_MIN; - /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28))) - alphatest[1] = srccolors[j][i]; - if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28)) - alphatest[0] = srccolors[j][i]; - } - } - /* shouldn't happen too often, don't really care about those degenerated cases */ - if (alphatest[1] <= alphatest[0]) { - alphatest[0] = T_MIN+1; - alphatest[1] = T_MAX-1; - } - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - - /* find the "average" difference between the alpha values and the next encoded value. - This is then used to calculate new base values. - Should there be some weighting, i.e. those values closer to alphatest[x] have more weight, - since they will see more improvement, and also because the values in the middle are somewhat - likely to get no improvement at all (because the base values might move in different directions)? - OTOH it would mean the values in the middle are even less likely to get an improvement - */ - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - if (srccolors[j][i] <= alphatest[0] / 2) { - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - } - else if (srccolors[j][i] <= acutValues[0]) { - blockerrlin1 += (srccolors[j][i] - alphatest[0]); - nralphainrangelow += 1; - } - else if (srccolors[j][i] <= acutValues[1]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[2]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[3]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else if (srccolors[j][i] <= acutValues[4]) { - blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); - nralphainrangelow += 1; - nralphainrangehigh += 1; - } - else { - blockerrlin2 += (srccolors[j][i] - alphatest[1]); - nralphainrangehigh += 1; - } - } - } - /* shouldn't happen often, needed to avoid div by zero */ - if (nralphainrangelow == 0) nralphainrangelow = 1; - if (nralphainrangehigh == 0) nralphainrangehigh = 1; - alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow); -#if RGTC_DEBUG - fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow); - fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh); -#endif - /* again shouldn't really happen often... */ - if (alphatest[0] < T_MIN) { - alphatest[0] = T_MIN; - } - alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh); - if (alphatest[1] > T_MAX) { - alphatest[1] = T_MAX; - } - - alphablockerror3 = 0; - for (aindex = 0; aindex < 5; aindex++) { - /* don't forget here is always rounded down */ - acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; - } - for (j = 0; j < numypixels; j++) { - for (i = 0; i < numxpixels; i++) { - /* maybe it's overkill to have the most complicated calculation just for the error - calculation which we only need to figure out if encoding1 or encoding2 is better... */ - if (srccolors[j][i] <= alphatest[0] / 2) { - alphaenc3[4*j + i] = 6; - alphadist = srccolors[j][i]; - } - else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { - alphaenc3[4*j + i] = 7; - alphadist = T_MAX - srccolors[j][i]; - } - else if (srccolors[j][i] <= acutValues[0]) { - alphaenc3[4*j + i] = 0; - alphadist = srccolors[j][i] - alphatest[0]; - } - else if (srccolors[j][i] <= acutValues[1]) { - alphaenc3[4*j + i] = 2; - alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5; - } - else if (srccolors[j][i] <= acutValues[2]) { - alphaenc3[4*j + i] = 3; - alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5; - } - else if (srccolors[j][i] <= acutValues[3]) { - alphaenc3[4*j + i] = 4; - alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5; - } - else if (srccolors[j][i] <= acutValues[4]) { - alphaenc3[4*j + i] = 5; - alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5; - } - else { - alphaenc3[4*j + i] = 1; - alphadist = srccolors[j][i] - alphatest[1]; - } - alphablockerror3 += alphadist * alphadist; - } - } - } - } - - /* write the alpha values and encoding back. */ - if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) { -#if RGTC_DEBUG - if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1); - fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphause[1], alphause[0]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 ); - } - else if (alphablockerror2 <= alphablockerror3) { -#if RGTC_DEBUG - if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2); - fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphabase[0], alphabase[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 ); - } - else { -#if RGTC_DEBUG - fprintf(stderr, "enc3 used, error %d\n", alphablockerror3); - fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n", - T_MIN, T_MAX, - alphatest[0], alphatest[1]); -#endif - - TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 ); - } -} +/* + * Copyright (C) 2011 Red Hat Inc. + * + * block compression parts are: + * Copyright (C) 2004 Roland Scheidegger All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Author: + * Dave Airlie + */ + +/* included by texcompress_rgtc to define byte/ubyte compressors */ + +static void TAG(fetch_texel_rgtc)(unsigned srcRowStride, const TYPE *pixdata, + unsigned i, unsigned j, TYPE *value, unsigned comps) +{ + TYPE decode; + const TYPE *blksrc = (pixdata + ((srcRowStride + 3) / 4 * (j / 4) + (i / 4)) * 8 * comps); + const TYPE alpha0 = blksrc[0]; + const TYPE alpha1 = blksrc[1]; + const char bit_pos = ((j&3) * 4 + (i&3)) * 3; + const TYPE acodelow = blksrc[2 + bit_pos / 8]; + const TYPE acodehigh = (3 + bit_pos / 8) < 8 ? blksrc[3 + bit_pos / 8] : 0; + const TYPE code = (acodelow >> (bit_pos & 0x7) | + (acodehigh << (8 - (bit_pos & 0x7)))) & 0x7; + + if (code == 0) + decode = alpha0; + else if (code == 1) + decode = alpha1; + else if (alpha0 > alpha1) + decode = ((alpha0 * (8 - code) + (alpha1 * (code - 1))) / 7); + else if (code < 6) + decode = ((alpha0 * (6 - code) + (alpha1 * (code - 1))) / 5); + else if (code == 6) + decode = T_MIN; + else + decode = T_MAX; + + *value = decode; +} + +static void TAG(write_rgtc_encoded_channel)(TYPE *blkaddr, + TYPE alphabase1, + TYPE alphabase2, + TYPE alphaenc[16]) +{ + *blkaddr++ = alphabase1; + *blkaddr++ = alphabase2; + *blkaddr++ = alphaenc[0] | (alphaenc[1] << 3) | ((alphaenc[2] & 3) << 6); + *blkaddr++ = (alphaenc[2] >> 2) | (alphaenc[3] << 1) | (alphaenc[4] << 4) | ((alphaenc[5] & 1) << 7); + *blkaddr++ = (alphaenc[5] >> 1) | (alphaenc[6] << 2) | (alphaenc[7] << 5); + *blkaddr++ = alphaenc[8] | (alphaenc[9] << 3) | ((alphaenc[10] & 3) << 6); + *blkaddr++ = (alphaenc[10] >> 2) | (alphaenc[11] << 1) | (alphaenc[12] << 4) | ((alphaenc[13] & 1) << 7); + *blkaddr++ = (alphaenc[13] >> 1) | (alphaenc[14] << 2) | (alphaenc[15] << 5); +} + +static void TAG(encode_rgtc_chan)(TYPE *blkaddr, TYPE srccolors[4][4], + int numxpixels, int numypixels) +{ + TYPE alphabase[2], alphause[2]; + short alphatest[2] = { 0 }; + unsigned int alphablockerror1, alphablockerror2, alphablockerror3; + TYPE i, j, aindex, acutValues[7]; + TYPE alphaenc1[16], alphaenc2[16], alphaenc3[16]; + int alphaabsmin = 0, alphaabsmax = 0; + short alphadist; + + /* find lowest and highest alpha value in block, alphabase[0] lowest, alphabase[1] highest */ + alphabase[0] = T_MAX; alphabase[1] = T_MIN; + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + if (srccolors[j][i] == T_MIN) + alphaabsmin = 1; + else if (srccolors[j][i] == T_MAX) + alphaabsmax = 1; + else { + if (srccolors[j][i] > alphabase[1]) + alphabase[1] = srccolors[j][i]; + if (srccolors[j][i] < alphabase[0]) + alphabase[0] = srccolors[j][i]; + } + } + } + + + if (((alphabase[0] > alphabase[1]) && !(alphaabsmin && alphaabsmax)) + || (alphabase[0] == alphabase[1] && !alphaabsmin && !alphaabsmax)) { /* one color, either max or min */ + /* shortcut here since it is a very common case (and also avoids later problems) */ + /* could also thest for alpha0 == alpha1 (and not min/max), but probably not common, so don't bother */ + + *blkaddr++ = srccolors[0][0]; + blkaddr++; + *blkaddr++ = 0; + *blkaddr++ = 0; + *blkaddr++ = 0; + *blkaddr++ = 0; + *blkaddr++ = 0; + *blkaddr++ = 0; +#if RGTC_DEBUG + fprintf(stderr, "enc0 used\n"); +#endif + return; + } + + /* find best encoding for alpha0 > alpha1 */ + /* it's possible this encoding is better even if both alphaabsmin and alphaabsmax are true */ + alphablockerror1 = 0x0; + alphablockerror2 = 0xffffffff; + alphablockerror3 = 0xffffffff; + if (alphaabsmin) alphause[0] = T_MIN; + else alphause[0] = alphabase[0]; + if (alphaabsmax) alphause[1] = T_MAX; + else alphause[1] = alphabase[1]; + /* calculate the 7 cut values, just the middle between 2 of the computed alpha values */ + for (aindex = 0; aindex < 7; aindex++) { + /* don't forget here is always rounded down */ + acutValues[aindex] = (alphause[0] * (2*aindex + 1) + alphause[1] * (14 - (2*aindex + 1))) / 14; + } + + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + /* maybe it's overkill to have the most complicated calculation just for the error + calculation which we only need to figure out if encoding1 or encoding2 is better... */ + if (srccolors[j][i] > acutValues[0]) { + alphaenc1[4*j + i] = 0; + alphadist = srccolors[j][i] - alphause[1]; + } + else if (srccolors[j][i] > acutValues[1]) { + alphaenc1[4*j + i] = 2; + alphadist = srccolors[j][i] - (alphause[1] * 6 + alphause[0] * 1) / 7; + } + else if (srccolors[j][i] > acutValues[2]) { + alphaenc1[4*j + i] = 3; + alphadist = srccolors[j][i] - (alphause[1] * 5 + alphause[0] * 2) / 7; + } + else if (srccolors[j][i] > acutValues[3]) { + alphaenc1[4*j + i] = 4; + alphadist = srccolors[j][i] - (alphause[1] * 4 + alphause[0] * 3) / 7; + } + else if (srccolors[j][i] > acutValues[4]) { + alphaenc1[4*j + i] = 5; + alphadist = srccolors[j][i] - (alphause[1] * 3 + alphause[0] * 4) / 7; + } + else if (srccolors[j][i] > acutValues[5]) { + alphaenc1[4*j + i] = 6; + alphadist = srccolors[j][i] - (alphause[1] * 2 + alphause[0] * 5) / 7; + } + else if (srccolors[j][i] > acutValues[6]) { + alphaenc1[4*j + i] = 7; + alphadist = srccolors[j][i] - (alphause[1] * 1 + alphause[0] * 6) / 7; + } + else { + alphaenc1[4*j + i] = 1; + alphadist = srccolors[j][i] - alphause[0]; + } + alphablockerror1 += alphadist * alphadist; + } + } + +#if RGTC_DEBUG + for (i = 0; i < 16; i++) { + fprintf(stderr, "%d ", alphaenc1[i]); + } + fprintf(stderr, "cutVals "); + for (i = 0; i < 7; i++) { + fprintf(stderr, "%d ", acutValues[i]); + } + fprintf(stderr, "srcVals "); + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + fprintf(stderr, "%d ", srccolors[j][i]); + } + } + fprintf(stderr, "\n"); +#endif + + /* it's not very likely this encoding is better if both alphaabsmin and alphaabsmax + are false but try it anyway */ + if (alphablockerror1 >= 32) { + + /* don't bother if encoding is already very good, this condition should also imply + we have valid alphabase colors which we absolutely need (alphabase[0] <= alphabase[1]) */ + alphablockerror2 = 0; + for (aindex = 0; aindex < 5; aindex++) { + /* don't forget here is always rounded down */ + acutValues[aindex] = (alphabase[0] * (10 - (2*aindex + 1)) + alphabase[1] * (2*aindex + 1)) / 10; + } + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + /* maybe it's overkill to have the most complicated calculation just for the error + calculation which we only need to figure out if encoding1 or encoding2 is better... */ + if (srccolors[j][i] == T_MIN) { + alphaenc2[4*j + i] = 6; + alphadist = 0; + } + else if (srccolors[j][i] == T_MAX) { + alphaenc2[4*j + i] = 7; + alphadist = 0; + } + else if (srccolors[j][i] <= acutValues[0]) { + alphaenc2[4*j + i] = 0; + alphadist = srccolors[j][i] - alphabase[0]; + } + else if (srccolors[j][i] <= acutValues[1]) { + alphaenc2[4*j + i] = 2; + alphadist = srccolors[j][i] - (alphabase[0] * 4 + alphabase[1] * 1) / 5; + } + else if (srccolors[j][i] <= acutValues[2]) { + alphaenc2[4*j + i] = 3; + alphadist = srccolors[j][i] - (alphabase[0] * 3 + alphabase[1] * 2) / 5; + } + else if (srccolors[j][i] <= acutValues[3]) { + alphaenc2[4*j + i] = 4; + alphadist = srccolors[j][i] - (alphabase[0] * 2 + alphabase[1] * 3) / 5; + } + else if (srccolors[j][i] <= acutValues[4]) { + alphaenc2[4*j + i] = 5; + alphadist = srccolors[j][i] - (alphabase[0] * 1 + alphabase[1] * 4) / 5; + } + else { + alphaenc2[4*j + i] = 1; + alphadist = srccolors[j][i] - alphabase[1]; + } + alphablockerror2 += alphadist * alphadist; + } + } + + + /* skip this if the error is already very small + this encoding is MUCH better on average than #2 though, but expensive! */ + if ((alphablockerror2 > 96) && (alphablockerror1 > 96)) { + short blockerrlin1 = 0; + short blockerrlin2 = 0; + TYPE nralphainrangelow = 0; + TYPE nralphainrangehigh = 0; + alphatest[0] = T_MAX; + alphatest[1] = T_MIN; + /* if we have large range it's likely there are values close to 0/255, try to map them to 0/255 */ + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + if ((srccolors[j][i] > alphatest[1]) && (srccolors[j][i] < (T_MAX -(alphabase[1] - alphabase[0]) / 28))) + alphatest[1] = srccolors[j][i]; + if ((srccolors[j][i] < alphatest[0]) && (srccolors[j][i] > (alphabase[1] - alphabase[0]) / 28)) + alphatest[0] = srccolors[j][i]; + } + } + /* shouldn't happen too often, don't really care about those degenerated cases */ + if (alphatest[1] <= alphatest[0]) { + alphatest[0] = T_MIN+1; + alphatest[1] = T_MAX-1; + } + for (aindex = 0; aindex < 5; aindex++) { + /* don't forget here is always rounded down */ + acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; + } + + /* find the "average" difference between the alpha values and the next encoded value. + This is then used to calculate new base values. + Should there be some weighting, i.e. those values closer to alphatest[x] have more weight, + since they will see more improvement, and also because the values in the middle are somewhat + likely to get no improvement at all (because the base values might move in different directions)? + OTOH it would mean the values in the middle are even less likely to get an improvement + */ + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + if (srccolors[j][i] <= alphatest[0] / 2) { + } + else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { + } + else if (srccolors[j][i] <= acutValues[0]) { + blockerrlin1 += (srccolors[j][i] - alphatest[0]); + nralphainrangelow += 1; + } + else if (srccolors[j][i] <= acutValues[1]) { + blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); + blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5); + nralphainrangelow += 1; + nralphainrangehigh += 1; + } + else if (srccolors[j][i] <= acutValues[2]) { + blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); + blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5); + nralphainrangelow += 1; + nralphainrangehigh += 1; + } + else if (srccolors[j][i] <= acutValues[3]) { + blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); + blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5); + nralphainrangelow += 1; + nralphainrangehigh += 1; + } + else if (srccolors[j][i] <= acutValues[4]) { + blockerrlin1 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); + blockerrlin2 += (srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5); + nralphainrangelow += 1; + nralphainrangehigh += 1; + } + else { + blockerrlin2 += (srccolors[j][i] - alphatest[1]); + nralphainrangehigh += 1; + } + } + } + /* shouldn't happen often, needed to avoid div by zero */ + if (nralphainrangelow == 0) nralphainrangelow = 1; + if (nralphainrangehigh == 0) nralphainrangehigh = 1; + alphatest[0] = alphatest[0] + (blockerrlin1 / nralphainrangelow); +#if RGTC_DEBUG + fprintf(stderr, "block err lin low %d, nr %d\n", blockerrlin1, nralphainrangelow); + fprintf(stderr, "block err lin high %d, nr %d\n", blockerrlin2, nralphainrangehigh); +#endif + /* again shouldn't really happen often... */ + if (alphatest[0] < T_MIN) { + alphatest[0] = T_MIN; + } + alphatest[1] = alphatest[1] + (blockerrlin2 / nralphainrangehigh); + if (alphatest[1] > T_MAX) { + alphatest[1] = T_MAX; + } + + alphablockerror3 = 0; + for (aindex = 0; aindex < 5; aindex++) { + /* don't forget here is always rounded down */ + acutValues[aindex] = (alphatest[0] * (10 - (2*aindex + 1)) + alphatest[1] * (2*aindex + 1)) / 10; + } + for (j = 0; j < numypixels; j++) { + for (i = 0; i < numxpixels; i++) { + /* maybe it's overkill to have the most complicated calculation just for the error + calculation which we only need to figure out if encoding1 or encoding2 is better... */ + if (srccolors[j][i] <= alphatest[0] / 2) { + alphaenc3[4*j + i] = 6; + alphadist = srccolors[j][i]; + } + else if (srccolors[j][i] > ((T_MAX + alphatest[1]) / 2)) { + alphaenc3[4*j + i] = 7; + alphadist = T_MAX - srccolors[j][i]; + } + else if (srccolors[j][i] <= acutValues[0]) { + alphaenc3[4*j + i] = 0; + alphadist = srccolors[j][i] - alphatest[0]; + } + else if (srccolors[j][i] <= acutValues[1]) { + alphaenc3[4*j + i] = 2; + alphadist = srccolors[j][i] - (alphatest[0] * 4 + alphatest[1] * 1) / 5; + } + else if (srccolors[j][i] <= acutValues[2]) { + alphaenc3[4*j + i] = 3; + alphadist = srccolors[j][i] - (alphatest[0] * 3 + alphatest[1] * 2) / 5; + } + else if (srccolors[j][i] <= acutValues[3]) { + alphaenc3[4*j + i] = 4; + alphadist = srccolors[j][i] - (alphatest[0] * 2 + alphatest[1] * 3) / 5; + } + else if (srccolors[j][i] <= acutValues[4]) { + alphaenc3[4*j + i] = 5; + alphadist = srccolors[j][i] - (alphatest[0] * 1 + alphatest[1] * 4) / 5; + } + else { + alphaenc3[4*j + i] = 1; + alphadist = srccolors[j][i] - alphatest[1]; + } + alphablockerror3 += alphadist * alphadist; + } + } + } + } + + /* write the alpha values and encoding back. */ + if ((alphablockerror1 <= alphablockerror2) && (alphablockerror1 <= alphablockerror3)) { +#if RGTC_DEBUG + if (alphablockerror1 > 96) fprintf(stderr, "enc1 used, error %d\n", alphablockerror1); + fprintf(stderr,"w1: min %d max %d au0 %d au1 %d\n", + T_MIN, T_MAX, + alphause[1], alphause[0]); +#endif + + TAG(write_rgtc_encoded_channel)( blkaddr, alphause[1], alphause[0], alphaenc1 ); + } + else if (alphablockerror2 <= alphablockerror3) { +#if RGTC_DEBUG + if (alphablockerror2 > 96) fprintf(stderr, "enc2 used, error %d\n", alphablockerror2); + fprintf(stderr,"w2: min %d max %d au0 %d au1 %d\n", + T_MIN, T_MAX, + alphabase[0], alphabase[1]); +#endif + + TAG(write_rgtc_encoded_channel)( blkaddr, alphabase[0], alphabase[1], alphaenc2 ); + } + else { +#if RGTC_DEBUG + fprintf(stderr, "enc3 used, error %d\n", alphablockerror3); + fprintf(stderr,"w3: min %d max %d au0 %d au1 %d\n", + T_MIN, T_MAX, + alphatest[0], alphatest[1]); +#endif + + TAG(write_rgtc_encoded_channel)( blkaddr, (TYPE)alphatest[0], (TYPE)alphatest[1], alphaenc3 ); + } +} diff --git a/mesalib/src/mesa/main/texcompress_s3tc.c b/mesalib/src/mesa/main/texcompress_s3tc.c index c7b27c1a4..5798406db 100644 --- a/mesalib/src/mesa/main/texcompress_s3tc.c +++ b/mesalib/src/mesa/main/texcompress_s3tc.c @@ -1,562 +1,562 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texcompress_s3tc.c - * GL_EXT_texture_compression_s3tc support. - */ - -#ifndef USE_EXTERNAL_DXTN_LIB -#define USE_EXTERNAL_DXTN_LIB 1 -#endif - -#include "glheader.h" -#include "imports.h" -#include "colormac.h" -#include "dlopen.h" -#include "image.h" -#include "macros.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "texcompress.h" -#include "texcompress_s3tc.h" -#include "texstore.h" - - -#if FEATURE_texture_s3tc - - -#if defined(_WIN32) || defined(WIN32) -#ifdef _DEBUG -#define DXTN_LIBNAME "dxtn_dbg.dll" -#else -#define DXTN_LIBNAME "dxtn.dll" -#endif -#define RTLD_LAZY 0 -#define RTLD_GLOBAL 0 -#elif defined(__DJGPP__) -#define DXTN_LIBNAME "dxtn.dxe" -#else -#define DXTN_LIBNAME "libtxc_dxtn.so" -#endif - -#if FEATURE_EXT_texture_sRGB -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} -#endif /* FEATURE_EXT_texture_sRGB */ - -typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut ); - -dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL; -dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL; -dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL; -dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL; - -typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, - GLint height, const GLchan *srcPixData, - GLenum destformat, GLubyte *dest, - GLint dstRowStride); - -static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL; - -static void *dxtlibhandle = NULL; - - -void -_mesa_init_texture_s3tc( struct gl_context *ctx ) -{ - /* called during context initialization */ - ctx->Mesa_DXTn = GL_FALSE; -#if USE_EXTERNAL_DXTN_LIB - if (!dxtlibhandle) { - dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0); - if (!dxtlibhandle) { - _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn " - "compression/decompression unavailable"); - } - else { - /* the fetch functions are not per context! Might be problematic... */ - fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt) - _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1"); - fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt) - _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1"); - fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt) - _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3"); - fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt) - _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5"); - ext_tx_compress_dxtn = (dxtCompressTexFuncExt) - _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn"); - - if (!fetch_ext_rgb_dxt1 || - !fetch_ext_rgba_dxt1 || - !fetch_ext_rgba_dxt3 || - !fetch_ext_rgba_dxt5 || - !ext_tx_compress_dxtn) { - _mesa_warning(ctx, "couldn't reference all symbols in " - DXTN_LIBNAME ", software DXTn compression/decompression " - "unavailable"); - fetch_ext_rgb_dxt1 = NULL; - fetch_ext_rgba_dxt1 = NULL; - fetch_ext_rgba_dxt3 = NULL; - fetch_ext_rgba_dxt5 = NULL; - ext_tx_compress_dxtn = NULL; - _mesa_dlclose(dxtlibhandle); - dxtlibhandle = NULL; - } - } - } - if (dxtlibhandle) { - ctx->Mesa_DXTn = GL_TRUE; - } -#else - (void) ctx; -#endif -} - -/** - * Store user's image in rgb_dxt1 format. - */ -GLboolean -_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) -{ - const GLchan *pixels; - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; - - ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 || - dstFormat == MESA_FORMAT_SRGB_DXT1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - if (srcFormat != GL_RGB || - srcType != CHAN_TYPE || - ctx->_ImageTransferState || - srcPacking->SwapBytes) { - /* convert image to RGB/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - pixels = tempImage; - srcFormat = GL_RGB; - } - else { - pixels = (const GLchan *) srcAddr; - } - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - - if (ext_tx_compress_dxtn) { - (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, - GL_COMPRESSED_RGB_S3TC_DXT1_EXT, - dst, dstRowStride); - } - else { - _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1"); - } - - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - - -/** - * Store user's image in rgba_dxt1 format. - */ -GLboolean -_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) -{ - const GLchan *pixels; - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ - const GLchan *tempImage = NULL; - - ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 || - dstFormat == MESA_FORMAT_SRGBA_DXT1); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || - ctx->_ImageTransferState || - srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - pixels = tempImage; - srcFormat = GL_RGBA; - } - else { - pixels = (const GLchan *) srcAddr; - } - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - if (ext_tx_compress_dxtn) { - (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, - GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, - dst, dstRowStride); - } - else { - _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1"); - } - - if (tempImage) - free((void*) tempImage); - - return GL_TRUE; -} - - -/** - * Store user's image in rgba_dxt3 format. - */ -GLboolean -_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) -{ - const GLchan *pixels; - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; - - ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 || - dstFormat == MESA_FORMAT_SRGBA_DXT3); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || - ctx->_ImageTransferState || - srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - pixels = tempImage; - } - else { - pixels = (const GLchan *) srcAddr; - } - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - if (ext_tx_compress_dxtn) { - (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, - GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, - dst, dstRowStride); - } - else { - _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3"); - } - - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - - -/** - * Store user's image in rgba_dxt5 format. - */ -GLboolean -_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) -{ - const GLchan *pixels; - GLubyte *dst; - const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ - const GLchan *tempImage = NULL; - - ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 || - dstFormat == MESA_FORMAT_SRGBA_DXT5); - ASSERT(dstXoffset % 4 == 0); - ASSERT(dstYoffset % 4 == 0); - ASSERT(dstZoffset % 4 == 0); - (void) dstZoffset; - (void) dstImageOffsets; - - if (srcFormat != GL_RGBA || - srcType != CHAN_TYPE || - ctx->_ImageTransferState || - srcPacking->SwapBytes) { - /* convert image to RGBA/GLchan */ - tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - _mesa_get_format_base_format(dstFormat), - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - if (!tempImage) - return GL_FALSE; /* out of memory */ - pixels = tempImage; - } - else { - pixels = (const GLchan *) srcAddr; - } - - dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat, - texWidth, (GLubyte *) dstAddr); - if (ext_tx_compress_dxtn) { - (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, - GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, - dst, dstRowStride); - } - else { - _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5"); - } - - if (tempImage) - free((void *) tempImage); - - return GL_TRUE; -} - - -static void -fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - if (fetch_ext_rgb_dxt1) { - ASSERT (sizeof(GLchan) == sizeof(GLubyte)); - fetch_ext_rgb_dxt1(texImage->RowStride, - (GLubyte *)(texImage)->Data, i, j, texel); - } - else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1"); -} - - -void -_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - - -static void -fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - if (fetch_ext_rgba_dxt1) { - fetch_ext_rgba_dxt1(texImage->RowStride, - (GLubyte *)(texImage)->Data, i, j, texel); - } - else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n"); -} - - -void -_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - - -static void -fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - if (fetch_ext_rgba_dxt3) { - ASSERT (sizeof(GLchan) == sizeof(GLubyte)); - fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data, - i, j, texel); - } - else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n"); -} - - -void -_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - - -static void -fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) k; - if (fetch_ext_rgba_dxt5) { - fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data, - i, j, texel); - } - else - _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n"); -} - - -void -_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); - texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); - texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); - texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - -#if FEATURE_EXT_texture_sRGB -void -_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); - texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); - texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - -void -_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); - texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); - texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); - texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - -void -_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); - texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); - texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); - texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} - -void -_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - /* just sample as GLchan and convert to float here */ - GLchan rgba[4]; - fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); - texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); - texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); - texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); - texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); -} -#endif /* FEATURE_EXT_texture_sRGB */ - - -#endif /* FEATURE_texture_s3tc */ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (c) 2008 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texcompress_s3tc.c + * GL_EXT_texture_compression_s3tc support. + */ + +#ifndef USE_EXTERNAL_DXTN_LIB +#define USE_EXTERNAL_DXTN_LIB 1 +#endif + +#include "glheader.h" +#include "imports.h" +#include "colormac.h" +#include "dlopen.h" +#include "image.h" +#include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "texcompress.h" +#include "texcompress_s3tc.h" +#include "texstore.h" + + +#if FEATURE_texture_s3tc + + +#if defined(_WIN32) || defined(WIN32) +#ifdef _DEBUG +#define DXTN_LIBNAME "dxtn_dbg.dll" +#else +#define DXTN_LIBNAME "dxtn.dll" +#endif +#define RTLD_LAZY 0 +#define RTLD_GLOBAL 0 +#elif defined(__DJGPP__) +#define DXTN_LIBNAME "dxtn.dxe" +#else +#define DXTN_LIBNAME "libtxc_dxtn.so" +#endif + +#if FEATURE_EXT_texture_sRGB +/** + * Convert an 8-bit sRGB value from non-linear space to a + * linear RGB value in [0, 1]. + * Implemented with a 256-entry lookup table. + */ +static INLINE GLfloat +nonlinear_to_linear(GLubyte cs8) +{ + static GLfloat table[256]; + static GLboolean tableReady = GL_FALSE; + if (!tableReady) { + /* compute lookup table now */ + GLuint i; + for (i = 0; i < 256; i++) { + const GLfloat cs = UBYTE_TO_FLOAT(i); + if (cs <= 0.04045) { + table[i] = cs / 12.92f; + } + else { + table[i] = (GLfloat) pow((cs + 0.055) / 1.055, 2.4); + } + } + tableReady = GL_TRUE; + } + return table[cs8]; +} +#endif /* FEATURE_EXT_texture_sRGB */ + +typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut ); + +dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL; +dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL; +dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL; +dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL; + +typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, + GLint height, const GLchan *srcPixData, + GLenum destformat, GLubyte *dest, + GLint dstRowStride); + +static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL; + +static void *dxtlibhandle = NULL; + + +void +_mesa_init_texture_s3tc( struct gl_context *ctx ) +{ + /* called during context initialization */ + ctx->Mesa_DXTn = GL_FALSE; +#if USE_EXTERNAL_DXTN_LIB + if (!dxtlibhandle) { + dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0); + if (!dxtlibhandle) { + _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn " + "compression/decompression unavailable"); + } + else { + /* the fetch functions are not per context! Might be problematic... */ + fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt) + _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1"); + fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt) + _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1"); + fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt) + _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3"); + fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt) + _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5"); + ext_tx_compress_dxtn = (dxtCompressTexFuncExt) + _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn"); + + if (!fetch_ext_rgb_dxt1 || + !fetch_ext_rgba_dxt1 || + !fetch_ext_rgba_dxt3 || + !fetch_ext_rgba_dxt5 || + !ext_tx_compress_dxtn) { + _mesa_warning(ctx, "couldn't reference all symbols in " + DXTN_LIBNAME ", software DXTn compression/decompression " + "unavailable"); + fetch_ext_rgb_dxt1 = NULL; + fetch_ext_rgba_dxt1 = NULL; + fetch_ext_rgba_dxt3 = NULL; + fetch_ext_rgba_dxt5 = NULL; + ext_tx_compress_dxtn = NULL; + _mesa_dlclose(dxtlibhandle); + dxtlibhandle = NULL; + } + } + } + if (dxtlibhandle) { + ctx->Mesa_DXTn = GL_TRUE; + } +#else + (void) ctx; +#endif +} + +/** + * Store user's image in rgb_dxt1 format. + */ +GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) +{ + const GLchan *pixels; + GLubyte *dst; + const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ + const GLchan *tempImage = NULL; + + ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1 || + dstFormat == MESA_FORMAT_SRGB_DXT1); + ASSERT(dstXoffset % 4 == 0); + ASSERT(dstYoffset % 4 == 0); + ASSERT(dstZoffset % 4 == 0); + (void) dstZoffset; + (void) dstImageOffsets; + + if (srcFormat != GL_RGB || + srcType != CHAN_TYPE || + ctx->_ImageTransferState || + srcPacking->SwapBytes) { + /* convert image to RGB/GLchan */ + tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + _mesa_get_format_base_format(dstFormat), + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + if (!tempImage) + return GL_FALSE; /* out of memory */ + pixels = tempImage; + srcFormat = GL_RGB; + } + else { + pixels = (const GLchan *) srcAddr; + } + + dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, + dstFormat, + texWidth, (GLubyte *) dstAddr); + + if (ext_tx_compress_dxtn) { + (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, + GL_COMPRESSED_RGB_S3TC_DXT1_EXT, + dst, dstRowStride); + } + else { + _mesa_warning(ctx, "external dxt library not available: texstore_rgb_dxt1"); + } + + if (tempImage) + free((void *) tempImage); + + return GL_TRUE; +} + + +/** + * Store user's image in rgba_dxt1 format. + */ +GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) +{ + const GLchan *pixels; + GLubyte *dst; + const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ + const GLchan *tempImage = NULL; + + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1 || + dstFormat == MESA_FORMAT_SRGBA_DXT1); + ASSERT(dstXoffset % 4 == 0); + ASSERT(dstYoffset % 4 == 0); + ASSERT(dstZoffset % 4 == 0); + (void) dstZoffset; + (void) dstImageOffsets; + + if (srcFormat != GL_RGBA || + srcType != CHAN_TYPE || + ctx->_ImageTransferState || + srcPacking->SwapBytes) { + /* convert image to RGBA/GLchan */ + tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + _mesa_get_format_base_format(dstFormat), + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + if (!tempImage) + return GL_FALSE; /* out of memory */ + pixels = tempImage; + srcFormat = GL_RGBA; + } + else { + pixels = (const GLchan *) srcAddr; + } + + dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, + dstFormat, + texWidth, (GLubyte *) dstAddr); + if (ext_tx_compress_dxtn) { + (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, + GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, + dst, dstRowStride); + } + else { + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt1"); + } + + if (tempImage) + free((void*) tempImage); + + return GL_TRUE; +} + + +/** + * Store user's image in rgba_dxt3 format. + */ +GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) +{ + const GLchan *pixels; + GLubyte *dst; + const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ + const GLchan *tempImage = NULL; + + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3 || + dstFormat == MESA_FORMAT_SRGBA_DXT3); + ASSERT(dstXoffset % 4 == 0); + ASSERT(dstYoffset % 4 == 0); + ASSERT(dstZoffset % 4 == 0); + (void) dstZoffset; + (void) dstImageOffsets; + + if (srcFormat != GL_RGBA || + srcType != CHAN_TYPE || + ctx->_ImageTransferState || + srcPacking->SwapBytes) { + /* convert image to RGBA/GLchan */ + tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + _mesa_get_format_base_format(dstFormat), + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + if (!tempImage) + return GL_FALSE; /* out of memory */ + pixels = tempImage; + } + else { + pixels = (const GLchan *) srcAddr; + } + + dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, + dstFormat, + texWidth, (GLubyte *) dstAddr); + if (ext_tx_compress_dxtn) { + (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, + GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, + dst, dstRowStride); + } + else { + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt3"); + } + + if (tempImage) + free((void *) tempImage); + + return GL_TRUE; +} + + +/** + * Store user's image in rgba_dxt5 format. + */ +GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) +{ + const GLchan *pixels; + GLubyte *dst; + const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ + const GLchan *tempImage = NULL; + + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5 || + dstFormat == MESA_FORMAT_SRGBA_DXT5); + ASSERT(dstXoffset % 4 == 0); + ASSERT(dstYoffset % 4 == 0); + ASSERT(dstZoffset % 4 == 0); + (void) dstZoffset; + (void) dstImageOffsets; + + if (srcFormat != GL_RGBA || + srcType != CHAN_TYPE || + ctx->_ImageTransferState || + srcPacking->SwapBytes) { + /* convert image to RGBA/GLchan */ + tempImage = _mesa_make_temp_chan_image(ctx, dims, + baseInternalFormat, + _mesa_get_format_base_format(dstFormat), + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, + srcPacking); + if (!tempImage) + return GL_FALSE; /* out of memory */ + pixels = tempImage; + } + else { + pixels = (const GLchan *) srcAddr; + } + + dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, + dstFormat, + texWidth, (GLubyte *) dstAddr); + if (ext_tx_compress_dxtn) { + (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, + GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, + dst, dstRowStride); + } + else { + _mesa_warning(ctx, "external dxt library not available: texstore_rgba_dxt5"); + } + + if (tempImage) + free((void *) tempImage); + + return GL_TRUE; +} + + +static void +fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + (void) k; + if (fetch_ext_rgb_dxt1) { + ASSERT (sizeof(GLchan) == sizeof(GLubyte)); + fetch_ext_rgb_dxt1(texImage->RowStride, + (GLubyte *)(texImage)->Data, i, j, texel); + } + else + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgb_dxt1"); +} + + +void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); + texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + + +static void +fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + (void) k; + if (fetch_ext_rgba_dxt1) { + fetch_ext_rgba_dxt1(texImage->RowStride, + (GLubyte *)(texImage)->Data, i, j, texel); + } + else + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt1\n"); +} + + +void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); + texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + + +static void +fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + (void) k; + if (fetch_ext_rgba_dxt3) { + ASSERT (sizeof(GLchan) == sizeof(GLubyte)); + fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data, + i, j, texel); + } + else + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt3\n"); +} + + +void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); + texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + + +static void +fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) +{ + (void) k; + if (fetch_ext_rgba_dxt5) { + fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data, + i, j, texel); + } + else + _mesa_debug(NULL, "attempted to decode s3tc texture without library available: fetch_texel_2d_rgba_dxt5\n"); +} + + +void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); + texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); + texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); + texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + +#if FEATURE_EXT_texture_sRGB +void +_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); + texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); + texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); + texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + +void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); + texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); + texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); + texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + +void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); + texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); + texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); + texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} + +void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) +{ + /* just sample as GLchan and convert to float here */ + GLchan rgba[4]; + fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); + texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]); + texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]); + texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]); + texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); +} +#endif /* FEATURE_EXT_texture_sRGB */ + + +#endif /* FEATURE_texture_s3tc */ diff --git a/mesalib/src/mesa/main/texenv.c b/mesalib/src/mesa/main/texenv.c index 7419a08fc..c0d0f3779 100644 --- a/mesalib/src/mesa/main/texenv.c +++ b/mesalib/src/mesa/main/texenv.c @@ -1,1043 +1,1043 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texenv.c - * - * glTexEnv-related functions - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/enums.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/state.h" -#include "main/texenv.h" -#include "main/texstate.h" - - -#define TE_ERROR(errCode, msg, value) \ - _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); - - -/** Set texture env mode */ -static void -set_env_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - GLenum mode) -{ - GLboolean legal; - - if (texUnit->EnvMode == mode) - return; - - switch (mode) { - case GL_MODULATE: - case GL_BLEND: - case GL_DECAL: - case GL_REPLACE: - legal = GL_TRUE; - break; - case GL_REPLACE_EXT: - mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */ - legal = GL_TRUE; - break; - case GL_ADD: - legal = ctx->Extensions.EXT_texture_env_add; - break; - case GL_COMBINE: - legal = (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine); - break; - case GL_COMBINE4_NV: - legal = ctx->Extensions.NV_texture_env_combine4; - break; - default: - legal = GL_FALSE; - } - - if (legal) { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->EnvMode = mode; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - } -} - - -static void -set_env_color(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - const GLfloat *color) -{ - if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->EnvColorUnclamped, color); - texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F); - texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F); - texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F); - texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F); -} - - -/** Set an RGB or A combiner mode/function */ -static void -set_combiner_mode(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - GLenum pname, GLenum mode) -{ - GLboolean legal; - - if (!ctx->Extensions.EXT_texture_env_combine && - !ctx->Extensions.ARB_texture_env_combine) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); - return; - } - - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - case GL_ADD: - case GL_ADD_SIGNED: - case GL_INTERPOLATE: - legal = GL_TRUE; - break; - case GL_SUBTRACT: - legal = ctx->Extensions.ARB_texture_env_combine; - break; - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - legal = (ctx->Extensions.EXT_texture_env_dot3 && - pname == GL_COMBINE_RGB); - break; - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - legal = (ctx->Extensions.ARB_texture_env_dot3 && - pname == GL_COMBINE_RGB); - break; - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - legal = ctx->Extensions.ATI_texture_env_combine3; - break; - case GL_BUMP_ENVMAP_ATI: - legal = (ctx->Extensions.ATI_envmap_bumpmap && - pname == GL_COMBINE_RGB); - break; - default: - legal = GL_FALSE; - } - - if (!legal) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); - return; - } - - switch (pname) { - case GL_COMBINE_RGB: - if (texUnit->Combine.ModeRGB == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ModeRGB = mode; - break; - - case GL_COMBINE_ALPHA: - if (texUnit->Combine.ModeA == mode) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ModeA = mode; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - } -} - - - -/** Set an RGB or A combiner source term */ -static void -set_combiner_source(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - GLenum pname, GLenum param) -{ - GLuint term; - GLboolean alpha, legal; - - if (!ctx->Extensions.EXT_texture_env_combine && - !ctx->Extensions.ARB_texture_env_combine) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); - return; - } - - /* - * Translate pname to (term, alpha). - * - * The enums were given sequential values for a reason. - */ - switch (pname) { - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - term = pname - GL_SOURCE0_RGB; - alpha = GL_FALSE; - break; - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - term = pname - GL_SOURCE0_ALPHA; - alpha = GL_TRUE; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - - if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - - assert(term < MAX_COMBINER_TERMS); - - /* - * Error-check param (the source term) - */ - switch (param) { - case GL_TEXTURE: - case GL_CONSTANT: - case GL_PRIMARY_COLOR: - case GL_PREVIOUS: - legal = GL_TRUE; - break; - case GL_TEXTURE0: - case GL_TEXTURE1: - case GL_TEXTURE2: - case GL_TEXTURE3: - case GL_TEXTURE4: - case GL_TEXTURE5: - case GL_TEXTURE6: - case GL_TEXTURE7: - legal = (ctx->Extensions.ARB_texture_env_crossbar && - param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits); - break; - case GL_ZERO: - legal = (ctx->Extensions.ATI_texture_env_combine3 || - ctx->Extensions.NV_texture_env_combine4); - break; - case GL_ONE: - legal = ctx->Extensions.ATI_texture_env_combine3; - break; - default: - legal = GL_FALSE; - } - - if (!legal) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); - return; - } - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - if (alpha) - texUnit->Combine.SourceA[term] = param; - else - texUnit->Combine.SourceRGB[term] = param; -} - - -/** Set an RGB or A combiner operand term */ -static void -set_combiner_operand(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - GLenum pname, GLenum param) -{ - GLuint term; - GLboolean alpha, legal; - - if (!ctx->Extensions.EXT_texture_env_combine && - !ctx->Extensions.ARB_texture_env_combine) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); - return; - } - - /* The enums were given sequential values for a reason. - */ - switch (pname) { - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - term = pname - GL_OPERAND0_RGB; - alpha = GL_FALSE; - break; - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - term = pname - GL_OPERAND0_ALPHA; - alpha = GL_TRUE; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - - if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - - assert(term < MAX_COMBINER_TERMS); - - /* - * Error-check param (the source operand) - */ - switch (param) { - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT - * version. In the ARB and NV versions they can be used for any RGB - * operand. - */ - legal = !alpha - && ((term < 2) || ctx->Extensions.ARB_texture_env_combine - || ctx->Extensions.NV_texture_env_combine4); - break; - case GL_ONE_MINUS_SRC_ALPHA: - /* GL_ONE_MINUS_SRC_ALPHA can only be used with - * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV - * versions it can be used for any operand. - */ - legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine - || ctx->Extensions.NV_texture_env_combine4; - break; - case GL_SRC_ALPHA: - legal = GL_TRUE; - break; - default: - legal = GL_FALSE; - } - - if (!legal) { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); - return; - } - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - if (alpha) - texUnit->Combine.OperandA[term] = param; - else - texUnit->Combine.OperandRGB[term] = param; -} - - -static void -set_combiner_scale(struct gl_context *ctx, - struct gl_texture_unit *texUnit, - GLenum pname, GLfloat scale) -{ - GLuint shift; - - if (!ctx->Extensions.EXT_texture_env_combine && - !ctx->Extensions.ARB_texture_env_combine) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); - return; - } - - if (scale == 1.0F) { - shift = 0; - } - else if (scale == 2.0F) { - shift = 1; - } - else if (scale == 4.0F) { - shift = 2; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, - "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); - return; - } - - switch (pname) { - case GL_RGB_SCALE: - if (texUnit->Combine.ScaleShiftRGB == shift) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ScaleShiftRGB = shift; - break; - case GL_ALPHA_SCALE: - if (texUnit->Combine.ScaleShiftA == shift) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->Combine.ScaleShiftA = shift; - break; - default: - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - } -} - - - -void GLAPIENTRY -_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) -{ - const GLint iparam0 = (GLint) param[0]; - struct gl_texture_unit *texUnit; - GLuint maxUnit; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (target == GL_TEXTURE_ENV) { - switch (pname) { - case GL_TEXTURE_ENV_MODE: - set_env_mode(ctx, texUnit, (GLenum) iparam0); - break; - case GL_TEXTURE_ENV_COLOR: - set_env_color(ctx, texUnit, param); - break; - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0); - break; - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE3_RGB_NV: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_SOURCE3_ALPHA_NV: - set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0); - break; - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_OPERAND3_ALPHA_NV: - set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0); - break; - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - set_combiner_scale(ctx, texUnit, pname, param[0]); - break; - case GL_BUMP_TARGET_ATI: - if (!ctx->Extensions.ATI_envmap_bumpmap) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); - return; - } - if ((iparam0 < GL_TEXTURE0) || - (iparam0 > GL_TEXTURE31)) { - /* spec doesn't say this but it seems logical */ - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0); - return; - } - if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) { - _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); - return; - } - else { - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->BumpTarget = iparam0; - } - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); - return; - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - if (texUnit->LodBias == param[0]) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->LodBias = param[0]; - } - else { - TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) { - /* It's kind of weird to set point state via glTexEnv, - * but that's what the spec calls for. - */ - const GLboolean state = (GLboolean) iparam0; - if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) - return; - FLUSH_VERTICES(ctx, _NEW_POINT); - ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; - } - else { - _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); - return; - } - - if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(pname), - *param, - _mesa_lookup_enum_by_nr((GLenum) iparam0)); - - /* Tell device driver about the new texture environment */ - if (ctx->Driver.TexEnv) { - (*ctx->Driver.TexEnv)( ctx, target, pname, param ); - } -} - - -void GLAPIENTRY -_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) -{ - GLfloat p[4]; - p[0] = param; - p[1] = p[2] = p[3] = 0.0; - _mesa_TexEnvfv( target, pname, p ); -} - - - -void GLAPIENTRY -_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) -{ - GLfloat p[4]; - p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0; - _mesa_TexEnvfv( target, pname, p ); -} - - -void GLAPIENTRY -_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) -{ - GLfloat p[4]; - if (pname == GL_TEXTURE_ENV_COLOR) { - p[0] = INT_TO_FLOAT( param[0] ); - p[1] = INT_TO_FLOAT( param[1] ); - p[2] = INT_TO_FLOAT( param[2] ); - p[3] = INT_TO_FLOAT( param[3] ); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ - } - _mesa_TexEnvfv( target, pname, p ); -} - - - -/** - * Helper for glGetTexEnvi/f() - * \return value of queried pname or -1 if error. - */ -static GLint -get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, - GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_ENV_MODE: - return texUnit->EnvMode; - break; - case GL_COMBINE_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - return texUnit->Combine.ModeRGB; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_COMBINE_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - return texUnit->Combine.ModeA; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned rgb_idx = pname - GL_SOURCE0_RGB; - return texUnit->Combine.SourceRGB[rgb_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE3_RGB_NV: - if (ctx->Extensions.NV_texture_env_combine4) { - return texUnit->Combine.SourceRGB[3]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; - return texUnit->Combine.SourceA[alpha_idx]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_SOURCE3_ALPHA_NV: - if (ctx->Extensions.NV_texture_env_combine4) { - return texUnit->Combine.SourceA[3]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_rgb = pname - GL_OPERAND0_RGB; - return texUnit->Combine.OperandRGB[op_rgb]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND3_RGB_NV: - if (ctx->Extensions.NV_texture_env_combine4) { - return texUnit->Combine.OperandRGB[3]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; - return texUnit->Combine.OperandA[op_alpha]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_OPERAND3_ALPHA_NV: - if (ctx->Extensions.NV_texture_env_combine4) { - return texUnit->Combine.OperandA[3]; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_RGB_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - return 1 << texUnit->Combine.ScaleShiftRGB; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_ALPHA_SCALE: - if (ctx->Extensions.EXT_texture_env_combine || - ctx->Extensions.ARB_texture_env_combine) { - return 1 << texUnit->Combine.ScaleShiftA; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - case GL_BUMP_TARGET_ATI: - /* spec doesn't say so, but I think this should be queryable */ - if (ctx->Extensions.ATI_envmap_bumpmap) { - return texUnit->BumpTarget; - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); - } - break; - - default: - ; - } - - return -1; /* error */ -} - - - -void GLAPIENTRY -_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) -{ - GLuint maxUnit; - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (target == GL_TEXTURE_ENV) { - if (pname == GL_TEXTURE_ENV_COLOR) { - if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) - _mesa_update_state(ctx); - if(ctx->Color._ClampFragmentColor) - COPY_4FV( params, texUnit->EnvColor ); - else - COPY_4FV( params, texUnit->EnvColorUnclamped ); - } - else { - GLint val = get_texenvi(ctx, texUnit, pname); - if (val >= 0) { - *params = (GLfloat) val; - } - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - *params = texUnit->LodBias; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); - return; - } -} - - -void GLAPIENTRY -_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) -{ - GLuint maxUnit; - const struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) - ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; - if (ctx->Texture.CurrentUnit >= maxUnit) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (target == GL_TEXTURE_ENV) { - if (pname == GL_TEXTURE_ENV_COLOR) { - params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); - params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); - params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); - params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); - } - else { - GLint val = get_texenvi(ctx, texUnit, pname); - if (val >= 0) { - *params = val; - } - } - } - else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { - /* GL_EXT_texture_lod_bias */ - if (!ctx->Extensions.EXT_texture_lod_bias) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } - if (pname == GL_TEXTURE_LOD_BIAS_EXT) { - *params = (GLint) texUnit->LodBias; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); - return; - } - } - else if (target == GL_POINT_SPRITE_NV) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - if (!ctx->Extensions.NV_point_sprite - && !ctx->Extensions.ARB_point_sprite) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } - if (pname == GL_COORD_REPLACE_NV) { - *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); - return; - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); - return; - } -} - - -/** - * Why does ATI_envmap_bumpmap require new entrypoints? Should just - * reuse TexEnv ones... - */ -void GLAPIENTRY -_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param ) -{ - GLfloat p[4]; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ATI_envmap_bumpmap) { - /* This isn't an "official" error case, but let's tell the user - * that something's wrong. - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI"); - return; - } - - if (pname == GL_BUMP_ROT_MATRIX_ATI) { - /* hope that conversion is correct here */ - p[0] = INT_TO_FLOAT( param[0] ); - p[1] = INT_TO_FLOAT( param[1] ); - p[2] = INT_TO_FLOAT( param[2] ); - p[3] = INT_TO_FLOAT( param[3] ); - } - else { - p[0] = (GLfloat) param[0]; - p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */ - } - _mesa_TexBumpParameterfvATI( pname, p ); -} - - -void GLAPIENTRY -_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) -{ - struct gl_texture_unit *texUnit; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ATI_envmap_bumpmap) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (pname == GL_BUMP_ROT_MATRIX_ATI) { - if (TEST_EQ_4V(param, texUnit->RotMatrix)) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - COPY_4FV(texUnit->RotMatrix, param); - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" ); - return; - } - /* Drivers might want to know about this, instead of dedicated function - just shove it into TexEnv where it really belongs anyway */ - if (ctx->Driver.TexEnv) { - (*ctx->Driver.TexEnv)( ctx, 0, pname, param ); - } -} - - -void GLAPIENTRY -_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) -{ - const struct gl_texture_unit *texUnit; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ATI_envmap_bumpmap) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { - /* spec leaves open to support larger matrices. - Don't think anyone would ever want to use it - (and apps almost certainly would not understand it and - thus fail to submit matrices correctly) so hardcode this. */ - *param = 4; - } - else if (pname == GL_BUMP_ROT_MATRIX_ATI) { - /* hope that conversion is correct here */ - param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]); - param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]); - param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]); - param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]); - } - else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { - GLint count = 0; - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Const.SupportedBumpUnits & (1 << i)) { - count++; - } - } - *param = count; - } - else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Const.SupportedBumpUnits & (1 << i)) { - *param++ = i + GL_TEXTURE0; - } - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); - return; - } -} - - -void GLAPIENTRY -_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) -{ - const struct gl_texture_unit *texUnit; - GLuint i; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!ctx->Extensions.ATI_envmap_bumpmap) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { - /* spec leaves open to support larger matrices. - Don't think anyone would ever want to use it - (and apps might not understand it) so hardcode this. */ - *param = 4.0F; - } - else if (pname == GL_BUMP_ROT_MATRIX_ATI) { - param[0] = texUnit->RotMatrix[0]; - param[1] = texUnit->RotMatrix[1]; - param[2] = texUnit->RotMatrix[2]; - param[3] = texUnit->RotMatrix[3]; - } - else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { - GLint count = 0; - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Const.SupportedBumpUnits & (1 << i)) { - count++; - } - } - *param = (GLfloat) count; - } - else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (ctx->Const.SupportedBumpUnits & (1 << i)) { - *param++ = (GLfloat) (i + GL_TEXTURE0); - } - } - } - else { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); - return; - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texenv.c + * + * glTexEnv-related functions + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/texenv.h" +#include "main/texstate.h" + + +#define TE_ERROR(errCode, msg, value) \ + _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); + + +/** Set texture env mode */ +static void +set_env_mode(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum mode) +{ + GLboolean legal; + + if (texUnit->EnvMode == mode) + return; + + switch (mode) { + case GL_MODULATE: + case GL_BLEND: + case GL_DECAL: + case GL_REPLACE: + legal = GL_TRUE; + break; + case GL_REPLACE_EXT: + mode = GL_REPLACE; /* GL_REPLACE_EXT != GL_REPLACE */ + legal = GL_TRUE; + break; + case GL_ADD: + legal = ctx->Extensions.EXT_texture_env_add; + break; + case GL_COMBINE: + legal = (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine); + break; + case GL_COMBINE4_NV: + legal = ctx->Extensions.NV_texture_env_combine4; + break; + default: + legal = GL_FALSE; + } + + if (legal) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->EnvMode = mode; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + } +} + + +static void +set_env_color(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + const GLfloat *color) +{ + if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->EnvColorUnclamped, color); + texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F); + texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F); + texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F); + texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F); +} + + +/** Set an RGB or A combiner mode/function */ +static void +set_combiner_mode(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum mode) +{ + GLboolean legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + case GL_ADD: + case GL_ADD_SIGNED: + case GL_INTERPOLATE: + legal = GL_TRUE; + break; + case GL_SUBTRACT: + legal = ctx->Extensions.ARB_texture_env_combine; + break; + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + legal = (ctx->Extensions.EXT_texture_env_dot3 && + pname == GL_COMBINE_RGB); + break; + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + legal = (ctx->Extensions.ARB_texture_env_dot3 && + pname == GL_COMBINE_RGB); + break; + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + legal = ctx->Extensions.ATI_texture_env_combine3; + break; + case GL_BUMP_ENVMAP_ATI: + legal = (ctx->Extensions.ATI_envmap_bumpmap && + pname == GL_COMBINE_RGB); + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); + return; + } + + switch (pname) { + case GL_COMBINE_RGB: + if (texUnit->Combine.ModeRGB == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeRGB = mode; + break; + + case GL_COMBINE_ALPHA: + if (texUnit->Combine.ModeA == mode) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ModeA = mode; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + } +} + + + +/** Set an RGB or A combiner source term */ +static void +set_combiner_source(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum param) +{ + GLuint term; + GLboolean alpha, legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + /* + * Translate pname to (term, alpha). + * + * The enums were given sequential values for a reason. + */ + switch (pname) { + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + term = pname - GL_SOURCE0_RGB; + alpha = GL_FALSE; + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + term = pname - GL_SOURCE0_ALPHA; + alpha = GL_TRUE; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + assert(term < MAX_COMBINER_TERMS); + + /* + * Error-check param (the source term) + */ + switch (param) { + case GL_TEXTURE: + case GL_CONSTANT: + case GL_PRIMARY_COLOR: + case GL_PREVIOUS: + legal = GL_TRUE; + break; + case GL_TEXTURE0: + case GL_TEXTURE1: + case GL_TEXTURE2: + case GL_TEXTURE3: + case GL_TEXTURE4: + case GL_TEXTURE5: + case GL_TEXTURE6: + case GL_TEXTURE7: + legal = (ctx->Extensions.ARB_texture_env_crossbar && + param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits); + break; + case GL_ZERO: + legal = (ctx->Extensions.ATI_texture_env_combine3 || + ctx->Extensions.NV_texture_env_combine4); + break; + case GL_ONE: + legal = ctx->Extensions.ATI_texture_env_combine3; + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); + return; + } + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + if (alpha) + texUnit->Combine.SourceA[term] = param; + else + texUnit->Combine.SourceRGB[term] = param; +} + + +/** Set an RGB or A combiner operand term */ +static void +set_combiner_operand(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLenum param) +{ + GLuint term; + GLboolean alpha, legal; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + /* The enums were given sequential values for a reason. + */ + switch (pname) { + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + term = pname - GL_OPERAND0_RGB; + alpha = GL_FALSE; + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + term = pname - GL_OPERAND0_ALPHA; + alpha = GL_TRUE; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + if ((term == 3) && !ctx->Extensions.NV_texture_env_combine4) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + + assert(term < MAX_COMBINER_TERMS); + + /* + * Error-check param (the source operand) + */ + switch (param) { + case GL_SRC_COLOR: + case GL_ONE_MINUS_SRC_COLOR: + /* The color input can only be used with GL_OPERAND[01]_RGB in the EXT + * version. In the ARB and NV versions they can be used for any RGB + * operand. + */ + legal = !alpha + && ((term < 2) || ctx->Extensions.ARB_texture_env_combine + || ctx->Extensions.NV_texture_env_combine4); + break; + case GL_ONE_MINUS_SRC_ALPHA: + /* GL_ONE_MINUS_SRC_ALPHA can only be used with + * GL_OPERAND[01]_(RGB|ALPHA) in the EXT version. In the ARB and NV + * versions it can be used for any operand. + */ + legal = (term < 2) || ctx->Extensions.ARB_texture_env_combine + || ctx->Extensions.NV_texture_env_combine4; + break; + case GL_SRC_ALPHA: + legal = GL_TRUE; + break; + default: + legal = GL_FALSE; + } + + if (!legal) { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param); + return; + } + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + if (alpha) + texUnit->Combine.OperandA[term] = param; + else + texUnit->Combine.OperandRGB[term] = param; +} + + +static void +set_combiner_scale(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + GLenum pname, GLfloat scale) +{ + GLuint shift; + + if (!ctx->Extensions.EXT_texture_env_combine && + !ctx->Extensions.ARB_texture_env_combine) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexEnv(pname)"); + return; + } + + if (scale == 1.0F) { + shift = 0; + } + else if (scale == 2.0F) { + shift = 1; + } + else if (scale == 4.0F) { + shift = 2; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, + "glTexEnv(GL_RGB_SCALE not 1, 2 or 4)" ); + return; + } + + switch (pname) { + case GL_RGB_SCALE: + if (texUnit->Combine.ScaleShiftRGB == shift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftRGB = shift; + break; + case GL_ALPHA_SCALE: + if (texUnit->Combine.ScaleShiftA == shift) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Combine.ScaleShiftA = shift; + break; + default: + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + } +} + + + +void GLAPIENTRY +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) +{ + const GLint iparam0 = (GLint) param[0]; + struct gl_texture_unit *texUnit; + GLuint maxUnit; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + switch (pname) { + case GL_TEXTURE_ENV_MODE: + set_env_mode(ctx, texUnit, (GLenum) iparam0); + break; + case GL_TEXTURE_ENV_COLOR: + set_env_color(ctx, texUnit, param); + break; + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0); + break; + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + set_combiner_scale(ctx, texUnit, pname, param[0]); + break; + case GL_BUMP_TARGET_ATI: + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + if ((iparam0 < GL_TEXTURE0) || + (iparam0 > GL_TEXTURE31)) { + /* spec doesn't say this but it seems logical */ + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0); + return; + } + if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); + return; + } + else { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->BumpTarget = iparam0; + } + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" ); + return; + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + if (texUnit->LodBias == param[0]) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->LodBias = param[0]; + } + else { + TE_ERROR(GL_INVALID_ENUM, "glTexEnv(pname=%s)", pname); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)", target ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) { + /* It's kind of weird to set point state via glTexEnv, + * but that's what the spec calls for. + */ + const GLboolean state = (GLboolean) iparam0; + if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; + } + else { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(target=0x%x)",target ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexEnv %s %s %.1f(%s) ...\n", + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(pname), + *param, + _mesa_lookup_enum_by_nr((GLenum) iparam0)); + + /* Tell device driver about the new texture environment */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, target, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + + +void GLAPIENTRY +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + + +void GLAPIENTRY +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + if (pname == GL_TEXTURE_ENV_COLOR) { + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */ + } + _mesa_TexEnvfv( target, pname, p ); +} + + + +/** + * Helper for glGetTexEnvi/f() + * \return value of queried pname or -1 if error. + */ +static GLint +get_texenvi(struct gl_context *ctx, const struct gl_texture_unit *texUnit, + GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + return texUnit->EnvMode; + break; + case GL_COMBINE_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_COMBINE_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return texUnit->Combine.ModeA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned rgb_idx = pname - GL_SOURCE0_RGB; + return texUnit->Combine.SourceRGB[rgb_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE3_RGB_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.SourceRGB[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA; + return texUnit->Combine.SourceA[alpha_idx]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_SOURCE3_ALPHA_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.SourceA[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_rgb = pname - GL_OPERAND0_RGB; + return texUnit->Combine.OperandRGB[op_rgb]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND3_RGB_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.OperandRGB[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + const unsigned op_alpha = pname - GL_OPERAND0_ALPHA; + return texUnit->Combine.OperandA[op_alpha]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_OPERAND3_ALPHA_NV: + if (ctx->Extensions.NV_texture_env_combine4) { + return texUnit->Combine.OperandA[3]; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_RGB_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftRGB; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_ALPHA_SCALE: + if (ctx->Extensions.EXT_texture_env_combine || + ctx->Extensions.ARB_texture_env_combine) { + return 1 << texUnit->Combine.ScaleShiftA; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + case GL_BUMP_TARGET_ATI: + /* spec doesn't say so, but I think this should be queryable */ + if (ctx->Extensions.ATI_envmap_bumpmap) { + return texUnit->BumpTarget; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)"); + } + break; + + default: + ; + } + + return -1; /* error */ +} + + + +void GLAPIENTRY +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + if(ctx->Color._ClampFragmentColor) + COPY_4FV( params, texUnit->EnvColor ); + else + COPY_4FV( params, texUnit->EnvColorUnclamped ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = (GLfloat) val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) +{ + GLuint maxUnit; + const struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) + ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits; + if (ctx->Texture.CurrentUnit >= maxUnit) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (target == GL_TEXTURE_ENV) { + if (pname == GL_TEXTURE_ENV_COLOR) { + params[0] = FLOAT_TO_INT( texUnit->EnvColor[0] ); + params[1] = FLOAT_TO_INT( texUnit->EnvColor[1] ); + params[2] = FLOAT_TO_INT( texUnit->EnvColor[2] ); + params[3] = FLOAT_TO_INT( texUnit->EnvColor[3] ); + } + else { + GLint val = get_texenvi(ctx, texUnit, pname); + if (val >= 0) { + *params = val; + } + } + } + else if (target == GL_TEXTURE_FILTER_CONTROL_EXT) { + /* GL_EXT_texture_lod_bias */ + if (!ctx->Extensions.EXT_texture_lod_bias) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_TEXTURE_LOD_BIAS_EXT) { + *params = (GLint) texUnit->LodBias; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else if (target == GL_POINT_SPRITE_NV) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + if (!ctx->Extensions.NV_point_sprite + && !ctx->Extensions.ARB_point_sprite) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } + if (pname == GL_COORD_REPLACE_NV) { + *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)" ); + return; + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); + return; + } +} + + +/** + * Why does ATI_envmap_bumpmap require new entrypoints? Should just + * reuse TexEnv ones... + */ +void GLAPIENTRY +_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + /* This isn't an "official" error case, but let's tell the user + * that something's wrong. + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI"); + return; + } + + if (pname == GL_BUMP_ROT_MATRIX_ATI) { + /* hope that conversion is correct here */ + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + } + else { + p[0] = (GLfloat) param[0]; + p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */ + } + _mesa_TexBumpParameterfvATI( pname, p ); +} + + +void GLAPIENTRY +_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param ) +{ + struct gl_texture_unit *texUnit; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_ATI) { + if (TEST_EQ_4V(param, texUnit->RotMatrix)) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + COPY_4FV(texUnit->RotMatrix, param); + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexBumpParameter(pname)" ); + return; + } + /* Drivers might want to know about this, instead of dedicated function + just shove it into TexEnv where it really belongs anyway */ + if (ctx->Driver.TexEnv) { + (*ctx->Driver.TexEnv)( ctx, 0, pname, param ); + } +} + + +void GLAPIENTRY +_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) +{ + const struct gl_texture_unit *texUnit; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { + /* spec leaves open to support larger matrices. + Don't think anyone would ever want to use it + (and apps almost certainly would not understand it and + thus fail to submit matrices correctly) so hardcode this. */ + *param = 4; + } + else if (pname == GL_BUMP_ROT_MATRIX_ATI) { + /* hope that conversion is correct here */ + param[0] = FLOAT_TO_INT(texUnit->RotMatrix[0]); + param[1] = FLOAT_TO_INT(texUnit->RotMatrix[1]); + param[2] = FLOAT_TO_INT(texUnit->RotMatrix[2]); + param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]); + } + else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + count++; + } + } + *param = count; + } + else if (pname == GL_BUMP_TEX_UNITS_ATI) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + *param++ = i + GL_TEXTURE0; + } + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); + return; + } +} + + +void GLAPIENTRY +_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) +{ + const struct gl_texture_unit *texUnit; + GLuint i; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!ctx->Extensions.ATI_envmap_bumpmap) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) { + /* spec leaves open to support larger matrices. + Don't think anyone would ever want to use it + (and apps might not understand it) so hardcode this. */ + *param = 4.0F; + } + else if (pname == GL_BUMP_ROT_MATRIX_ATI) { + param[0] = texUnit->RotMatrix[0]; + param[1] = texUnit->RotMatrix[1]; + param[2] = texUnit->RotMatrix[2]; + param[3] = texUnit->RotMatrix[3]; + } + else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { + GLint count = 0; + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + count++; + } + } + *param = (GLfloat) count; + } + else if (pname == GL_BUMP_TEX_UNITS_ATI) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (ctx->Const.SupportedBumpUnits & (1 << i)) { + *param++ = (GLfloat) (i + GL_TEXTURE0); + } + } + } + else { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexBumpParameter(pname)" ); + return; + } +} diff --git a/mesalib/src/mesa/main/texgetimage.c b/mesalib/src/mesa/main/texgetimage.c index 7e1fc3695..2830dda86 100644 --- a/mesalib/src/mesa/main/texgetimage.c +++ b/mesalib/src/mesa/main/texgetimage.c @@ -1,853 +1,853 @@ -/* - * Mesa 3-D graphics library - * Version: 7.7 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * Code for glGetTexImage() and glGetCompressedTexImage(). - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "enums.h" -#include "context.h" -#include "formats.h" -#include "format_unpack.h" -#include "image.h" -#include "mfeatures.h" -#include "mtypes.h" -#include "pack.h" -#include "pbo.h" -#include "texcompress.h" -#include "texgetimage.h" -#include "teximage.h" - - - -/** - * Can the given type represent negative values? - */ -static INLINE GLboolean -type_with_negative_values(GLenum type) -{ - switch (type) { - case GL_BYTE: - case GL_SHORT: - case GL_INT: - case GL_FLOAT: - case GL_HALF_FLOAT_ARB: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * glGetTexImage for depth/Z pixels. - */ -static void -get_tex_depth(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - GLint img, row; - GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); - const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat); - - if (!depthRow) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - const GLubyte *src = (GLubyte *) texImage->Data + - (texImage->ImageOffsets[img] + - texImage->RowStride * row) * texelSize; - - _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); - - _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); - } - } - - free(depthRow); -} - - -/** - * glGetTexImage for depth/stencil pixels. - */ -static void -get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint rowstride = texImage->RowStride; - const GLuint *src = (const GLuint *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLuint)); - if (ctx->Pack.SwapBytes) { - _mesa_swap4((GLuint *) dest, width); - } - - src += rowstride; - } - } -} - - -/** - * glGetTexImage for YCbCr pixels. - */ -static void -get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) -{ - const GLint width = texImage->Width; - const GLint height = texImage->Height; - const GLint depth = texImage->Depth; - const GLint rowstride = texImage->RowStride; - const GLushort *src = (const GLushort *) texImage->Data; - GLint img, row; - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - memcpy(dest, src, width * sizeof(GLushort)); - - /* check for byte swapping */ - if ((texImage->TexFormat == MESA_FORMAT_YCBCR - && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat == MESA_FORMAT_YCBCR_REV - && type == GL_UNSIGNED_SHORT_8_8_MESA)) { - if (!ctx->Pack.SwapBytes) - _mesa_swap2((GLushort *) dest, width); - } - else if (ctx->Pack.SwapBytes) { - _mesa_swap2((GLushort *) dest, width); - } - - src += rowstride; - } - } -} - - -/** - * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). - * Compressed textures are handled here as well. - */ -static void -get_tex_rgba(struct gl_context *ctx, GLuint dimensions, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_image *texImage) -{ - /* don't want to apply sRGB -> RGB conversion here so override the format */ - const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat); - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - const GLuint depth = texImage->Depth; - const GLenum dataType = _mesa_get_format_datatype(texFormat); - const GLenum baseFormat = _mesa_get_format_base_format(texFormat); - /* Normally, no pixel transfer ops are performed during glGetTexImage. - * The only possible exception is component clamping to [0,1]. - */ - GLbitfield transferOps = 0x0; - - /* In general, clamping does not apply to glGetTexImage, except when - * the returned type of the image can't hold negative values. - */ - if (!type_with_negative_values(type)) { - /* the returned image type can't have negative values */ - if (dataType == GL_FLOAT || - dataType == GL_SIGNED_NORMALIZED || - format == GL_LUMINANCE || - format == GL_LUMINANCE_ALPHA) { - transferOps |= IMAGE_CLAMP_BIT; - } - } - - if (_mesa_is_format_compressed(texFormat)) { - /* Decompress into temp buffer, then pack into user buffer */ - GLfloat *tempImage, *srcRow; - GLuint row; - - tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height * - texImage->Depth * 4 * sizeof(GLfloat)); - if (!tempImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } - - _mesa_decompress_image(texFormat, texImage->Width, texImage->Height, - texImage->Data, texImage->RowStride, tempImage); - - if (baseFormat == GL_LUMINANCE || - baseFormat == GL_LUMINANCE_ALPHA) { - /* Set green and blue to zero since the pack function here will - * compute L=R+G+B. - */ - GLuint i; - for (i = 0; i < width * height; i++) { - tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; - } - } - - srcRow = tempImage; - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - 0, row, 0); - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, - format, type, dest, &ctx->Pack, transferOps); - srcRow += width * 4; - } - - free(tempImage); - } - else { - /* No decompression needed */ - const GLint texelSize = _mesa_get_format_bytes(texFormat); - GLuint img, row; - GLfloat (*rgba)[4]; - - rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - if (!rgba) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); - return; - } - - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, - width, height, format, type, - img, row, 0); - const GLubyte *src = (const GLubyte *) texImage->Data + - (texImage->ImageOffsets[img] + - texImage->RowStride * row) * texelSize; - - _mesa_unpack_rgba_row(texFormat, width, src, rgba); - - if (texImage->_BaseFormat == GL_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][RCOMP] = 0.0F; - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - } - else if (texImage->_BaseFormat == GL_LUMINANCE) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - } - else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - } - } - else if (texImage->_BaseFormat == GL_INTENSITY) { - GLint col; - for (col = 0; col < width; col++) { - rgba[col][GCOMP] = 0.0F; - rgba[col][BCOMP] = 0.0F; - rgba[col][ACOMP] = 1.0F; - } - } - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, - format, type, dest, - &ctx->Pack, transferOps); - } - } - - free(rgba); - } -} - - -/** - * Try to do glGetTexImage() with simple memcpy(). - * \return GL_TRUE if done, GL_FALSE otherwise - */ -static GLboolean -get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) -{ - GLboolean memCopy = GL_FALSE; - - /* Texture image should have been mapped already */ - assert(texImage->Data); - - /* - * Check if the src/dst formats are compatible. - * Also note that GL's pixel transfer ops don't apply to glGetTexImage() - * so we don't have to worry about those. - * XXX more format combinations could be supported here. - */ - if ((texObj->Target == GL_TEXTURE_1D || - texObj->Target == GL_TEXTURE_2D || - texObj->Target == GL_TEXTURE_RECTANGLE || - (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && - texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { - if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 || - texImage->TexFormat == MESA_FORMAT_SARGB8) && - format == GL_BGRA && - (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if ((texImage->TexFormat == MESA_FORMAT_AL88 || - texImage->TexFormat == MESA_FORMAT_SLA8) && - format == GL_LUMINANCE_ALPHA && - type == GL_UNSIGNED_BYTE && - !ctx->Pack.SwapBytes && - _mesa_little_endian()) { - memCopy = GL_TRUE; - } - else if ((texImage->TexFormat == MESA_FORMAT_L8 || - texImage->TexFormat == MESA_FORMAT_SL8) && - format == GL_LUMINANCE && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_L16 && - format == GL_LUMINANCE && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A8 && - format == GL_ALPHA && - type == GL_UNSIGNED_BYTE) { - memCopy = GL_TRUE; - } - else if (texImage->TexFormat == MESA_FORMAT_A16 && - format == GL_ALPHA && - type == GL_UNSIGNED_SHORT) { - memCopy = GL_TRUE; - } - } - - if (memCopy) { - const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); - const GLuint bytesPerRow = texImage->Width * bpp; - GLubyte *dst = - _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, - texImage->Height, format, type, 0, 0); - const GLint dstRowStride = - _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); - const GLubyte *src = texImage->Data; - const GLint srcRowStride = texImage->RowStride * bpp; - GLuint row; - - if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { - memcpy(dst, src, bytesPerRow * texImage->Height); - } - else { - for (row = 0; row < texImage->Height; row++) { - memcpy(dst, src, bytesPerRow); - dst += dstRowStride; - src += srcRowStride; - } - } - } - - return memCopy; -} - - -/** - * This is the software fallback for Driver.GetTexImage(). - * All error checking will have been done before this routine is called. - * The texture image must be mapped. - */ -void -_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - GLuint dimensions; - - /* If we get here, the texture image should be mapped */ - assert(texImage->Data); - - switch (target) { - case GL_TEXTURE_1D: - dimensions = 1; - break; - case GL_TEXTURE_3D: - dimensions = 3; - break; - default: - dimensions = 2; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* Packing texture image into a PBO. - * Map the (potentially) VRAM-based buffer into our process space so - * we can write into it with the code below. - * A hardware driver might use a sophisticated blit to move the - * texture data to the PBO if the PBO is in VRAM along with the texture. - */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, - GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); - return; - } - /* was an offset into the PBO. - * Now make it a real, client-side pointer inside the mapped region. - */ - pixels = ADD_POINTERS(buf, pixels); - } - - if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { - /* all done */ - } - else if (format == GL_DEPTH_COMPONENT) { - get_tex_depth(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_DEPTH_STENCIL_EXT) { - get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); - } - else if (format == GL_YCBCR_MESA) { - get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); - } - else { - get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); - } -} - - - -/** - * This is the software fallback for Driver.GetCompressedTexImage(). - * All error checking will have been done before this routine is called. - */ -void -_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, - texImage->Width); - const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, - texImage->RowStride); - GLuint i; - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* pack texture image into a PBO */ - GLubyte *buf = (GLubyte *) - ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, - GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); - if (!buf) { - /* out of memory or other unexpected error */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glGetCompresssedTexImage(map PBO failed)"); - return; - } - img = ADD_POINTERS(buf, img); - } - - /* no pixelstore or pixel transfer, but respect stride */ - - if (row_stride == row_stride_stored) { - const GLuint size = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - memcpy(img, texImage->Data, size); - } - else { - GLuint bw, bh; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { - memcpy((GLubyte *)img + i * row_stride, - (GLubyte *)texImage->Data + i * row_stride_stored, - row_stride); - } - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); - } -} - - - -/** - * Do error checking for a glGetTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLsizei clientMemSize, - GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - GLenum baseFormat; - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); - return GL_TRUE; - } - - if (_mesa_sizeof_packed_type(type) <= 0) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); - return GL_TRUE; - } - - if (_mesa_components_in_format(format) <= 0 || - format == GL_STENCIL_INDEX || - format == GL_COLOR_INDEX) { - _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); - return GL_TRUE; - } - - if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.EXT_packed_depth_stencil - && _mesa_is_depthstencil_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - if (!ctx->Extensions.ATI_envmap_bumpmap - && _mesa_is_dudv_format(format)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - if (!texObj || _mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* out of memory */ - return GL_TRUE; - } - - baseFormat = _mesa_get_format_base_format(texImage->TexFormat); - - /* Make sure the requested image format is compatible with the - * texture's format. - */ - if (_mesa_is_color_format(format) - && !_mesa_is_color_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(baseFormat) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(baseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); - return GL_TRUE; - } - - if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, - texImage->Height, texImage->Depth, - format, type, clientMemSize, pixels)) { - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(out of bounds PBO access)"); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetnTexImageARB(out of bounds access:" - " bufSize (%d) is too small)", clientMemSize); - } - return GL_TRUE; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* PBO should not be mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexImage(PBO is mapped)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - - -/** - * Get texture image. Called by glGetTexImage. - * - * \param target texture target. - * \param level image level. - * \param format pixel data format for returned image. - * \param type pixel data type for returned image. - * \param bufSize size of the pixels data buffer. - * \param pixels returned pixel data. - */ -void GLAPIENTRY -_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getteximage_error_check(ctx, target, level, format, type, - bufSize, pixels)) { - return; - } - - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," - " dstFmt=0x%x, dstType=0x%x\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height, - format, type); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) -{ - _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); -} - - -/** - * Do error checking for a glGetCompressedTexImage() call. - * \return GL_TRUE if any error, GL_FALSE if no errors. - */ -static GLboolean -getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, - GLint level, GLsizei clientMemSize, GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLuint compressedSize; - - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", - target); - return GL_TRUE; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(bad level = %d)", level); - return GL_TRUE; - } - - if (_mesa_is_proxy_texture(target)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetCompressedTexImageARB(bad target = %s)", - _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); - return GL_TRUE; - } - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (!texImage) { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetCompressedTexImageARB(level)"); - return GL_TRUE; - } - - if (!_mesa_is_format_compressed(texImage->TexFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImageARB(texture is not compressed)"); - return GL_TRUE; - } - - compressedSize = _mesa_format_image_size(texImage->TexFormat, - texImage->Width, - texImage->Height, - texImage->Depth); - - if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) { - /* do bounds checking on writing to client memory */ - if (clientMemSize < compressedSize) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetnCompressedTexImageARB(out of bounds access:" - " bufSize (%d) is too small)", clientMemSize); - } - } else { - /* do bounds checking on PBO write */ - if ((const GLubyte *) img + compressedSize > - (const GLubyte *) ctx->Pack.BufferObj->Size) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(out of bounds PBO access)"); - return GL_TRUE; - } - - /* make sure PBO is not mapped */ - if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetCompressedTexImage(PBO is mapped)"); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, - GLvoid *img) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) { - return; - } - - if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { - /* not an error, do nothing */ - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { - _mesa_debug(ctx, - "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", - texObj->Name, - _mesa_get_format_name(texImage->TexFormat), - texImage->Width, texImage->Height); - } - - _mesa_lock_texture(ctx, texObj); - { - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, - texObj, texImage); - } - _mesa_unlock_texture(ctx, texObj); -} - -void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) -{ - _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); -} +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Code for glGetTexImage() and glGetCompressedTexImage(). + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "enums.h" +#include "context.h" +#include "formats.h" +#include "format_unpack.h" +#include "image.h" +#include "mfeatures.h" +#include "mtypes.h" +#include "pack.h" +#include "pbo.h" +#include "texcompress.h" +#include "texgetimage.h" +#include "teximage.h" + + + +/** + * Can the given type represent negative values? + */ +static INLINE GLboolean +type_with_negative_values(GLenum type) +{ + switch (type) { + case GL_BYTE: + case GL_SHORT: + case GL_INT: + case GL_FLOAT: + case GL_HALF_FLOAT_ARB: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * glGetTexImage for depth/Z pixels. + */ +static void +get_tex_depth(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + GLint img, row; + GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat)); + const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat); + + if (!depthRow) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); + return; + } + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + const GLubyte *src = (GLubyte *) texImage->Data + + (texImage->ImageOffsets[img] + + texImage->RowStride * row) * texelSize; + + _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow); + + _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack); + } + } + + free(depthRow); +} + + +/** + * glGetTexImage for depth/stencil pixels. + */ +static void +get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLint rowstride = texImage->RowStride; + const GLuint *src = (const GLuint *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + memcpy(dest, src, width * sizeof(GLuint)); + if (ctx->Pack.SwapBytes) { + _mesa_swap4((GLuint *) dest, width); + } + + src += rowstride; + } + } +} + + +/** + * glGetTexImage for YCbCr pixels. + */ +static void +get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_image *texImage) +{ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLint rowstride = texImage->RowStride; + const GLushort *src = (const GLushort *) texImage->Data; + GLint img, row; + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + memcpy(dest, src, width * sizeof(GLushort)); + + /* check for byte swapping */ + if ((texImage->TexFormat == MESA_FORMAT_YCBCR + && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV + && type == GL_UNSIGNED_SHORT_8_8_MESA)) { + if (!ctx->Pack.SwapBytes) + _mesa_swap2((GLushort *) dest, width); + } + else if (ctx->Pack.SwapBytes) { + _mesa_swap2((GLushort *) dest, width); + } + + src += rowstride; + } + } +} + + +/** + * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc). + * Compressed textures are handled here as well. + */ +static void +get_tex_rgba(struct gl_context *ctx, GLuint dimensions, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_image *texImage) +{ + /* don't want to apply sRGB -> RGB conversion here so override the format */ + const gl_format texFormat = _mesa_get_srgb_format_linear(texImage->TexFormat); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + const GLuint depth = texImage->Depth; + const GLenum dataType = _mesa_get_format_datatype(texFormat); + const GLenum baseFormat = _mesa_get_format_base_format(texFormat); + /* Normally, no pixel transfer ops are performed during glGetTexImage. + * The only possible exception is component clamping to [0,1]. + */ + GLbitfield transferOps = 0x0; + + /* In general, clamping does not apply to glGetTexImage, except when + * the returned type of the image can't hold negative values. + */ + if (!type_with_negative_values(type)) { + /* the returned image type can't have negative values */ + if (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED || + format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA) { + transferOps |= IMAGE_CLAMP_BIT; + } + } + + if (_mesa_is_format_compressed(texFormat)) { + /* Decompress into temp buffer, then pack into user buffer */ + GLfloat *tempImage, *srcRow; + GLuint row; + + tempImage = (GLfloat *) malloc(texImage->Width * texImage->Height * + texImage->Depth * 4 * sizeof(GLfloat)); + if (!tempImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; + } + + _mesa_decompress_image(texFormat, texImage->Width, texImage->Height, + texImage->Data, texImage->RowStride, tempImage); + + if (baseFormat == GL_LUMINANCE || + baseFormat == GL_LUMINANCE_ALPHA) { + /* Set green and blue to zero since the pack function here will + * compute L=R+G+B. + */ + GLuint i; + for (i = 0; i < width * height; i++) { + tempImage[i * 4 + GCOMP] = tempImage[i * 4 + BCOMP] = 0.0f; + } + } + + srcRow = tempImage; + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + 0, row, 0); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow, + format, type, dest, &ctx->Pack, transferOps); + srcRow += width * 4; + } + + free(tempImage); + } + else { + /* No decompression needed */ + const GLint texelSize = _mesa_get_format_bytes(texFormat); + GLuint img, row; + GLfloat (*rgba)[4]; + + rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); + if (!rgba) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); + return; + } + + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, + width, height, format, type, + img, row, 0); + const GLubyte *src = (const GLubyte *) texImage->Data + + (texImage->ImageOffsets[img] + + texImage->RowStride * row) * texelSize; + + _mesa_unpack_rgba_row(texFormat, width, src, rgba); + + if (texImage->_BaseFormat == GL_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][RCOMP] = 0.0F; + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + } + else if (texImage->_BaseFormat == GL_LUMINANCE) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + } + else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + } + } + else if (texImage->_BaseFormat == GL_INTENSITY) { + GLint col; + for (col = 0; col < width; col++) { + rgba[col][GCOMP] = 0.0F; + rgba[col][BCOMP] = 0.0F; + rgba[col][ACOMP] = 1.0F; + } + } + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, + format, type, dest, + &ctx->Pack, transferOps); + } + } + + free(rgba); + } +} + + +/** + * Try to do glGetTexImage() with simple memcpy(). + * \return GL_TRUE if done, GL_FALSE otherwise + */ +static GLboolean +get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels, + const struct gl_texture_object *texObj, + const struct gl_texture_image *texImage) +{ + GLboolean memCopy = GL_FALSE; + + /* Texture image should have been mapped already */ + assert(texImage->Data); + + /* + * Check if the src/dst formats are compatible. + * Also note that GL's pixel transfer ops don't apply to glGetTexImage() + * so we don't have to worry about those. + * XXX more format combinations could be supported here. + */ + if ((texObj->Target == GL_TEXTURE_1D || + texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_RECTANGLE || + (texObj->Target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + texObj->Target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) { + if ((texImage->TexFormat == MESA_FORMAT_ARGB8888 || + texImage->TexFormat == MESA_FORMAT_SARGB8) && + format == GL_BGRA && + (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && + !ctx->Pack.SwapBytes && + _mesa_little_endian()) { + memCopy = GL_TRUE; + } + else if ((texImage->TexFormat == MESA_FORMAT_AL88 || + texImage->TexFormat == MESA_FORMAT_SLA8) && + format == GL_LUMINANCE_ALPHA && + type == GL_UNSIGNED_BYTE && + !ctx->Pack.SwapBytes && + _mesa_little_endian()) { + memCopy = GL_TRUE; + } + else if ((texImage->TexFormat == MESA_FORMAT_L8 || + texImage->TexFormat == MESA_FORMAT_SL8) && + format == GL_LUMINANCE && + type == GL_UNSIGNED_BYTE) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_L16 && + format == GL_LUMINANCE && + type == GL_UNSIGNED_SHORT) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_A8 && + format == GL_ALPHA && + type == GL_UNSIGNED_BYTE) { + memCopy = GL_TRUE; + } + else if (texImage->TexFormat == MESA_FORMAT_A16 && + format == GL_ALPHA && + type == GL_UNSIGNED_SHORT) { + memCopy = GL_TRUE; + } + } + + if (memCopy) { + const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat); + const GLuint bytesPerRow = texImage->Width * bpp; + GLubyte *dst = + _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width, + texImage->Height, format, type, 0, 0); + const GLint dstRowStride = + _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type); + const GLubyte *src = texImage->Data; + const GLint srcRowStride = texImage->RowStride * bpp; + GLuint row; + + if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) { + memcpy(dst, src, bytesPerRow * texImage->Height); + } + else { + for (row = 0; row < texImage->Height; row++) { + memcpy(dst, src, bytesPerRow); + dst += dstRowStride; + src += srcRowStride; + } + } + } + + return memCopy; +} + + +/** + * This is the software fallback for Driver.GetTexImage(). + * All error checking will have been done before this routine is called. + * The texture image must be mapped. + */ +void +_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + GLuint dimensions; + + /* If we get here, the texture image should be mapped */ + assert(texImage->Data); + + switch (target) { + case GL_TEXTURE_1D: + dimensions = 1; + break; + case GL_TEXTURE_3D: + dimensions = 3; + break; + default: + dimensions = 2; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* Packing texture image into a PBO. + * Map the (potentially) VRAM-based buffer into our process space so + * we can write into it with the code below. + * A hardware driver might use a sophisticated blit to move the + * texture data to the PBO if the PBO is in VRAM along with the texture. + */ + GLubyte *buf = (GLubyte *) + ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, + GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); + if (!buf) { + /* out of memory or other unexpected error */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)"); + return; + } + /* was an offset into the PBO. + * Now make it a real, client-side pointer inside the mapped region. + */ + pixels = ADD_POINTERS(buf, pixels); + } + + if (get_tex_memcpy(ctx, format, type, pixels, texObj, texImage)) { + /* all done */ + } + else if (format == GL_DEPTH_COMPONENT) { + get_tex_depth(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_DEPTH_STENCIL_EXT) { + get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage); + } + else if (format == GL_YCBCR_MESA) { + get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage); + } + else { + get_tex_rgba(ctx, dimensions, format, type, pixels, texImage); + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); + } +} + + + +/** + * This is the software fallback for Driver.GetCompressedTexImage(). + * All error checking will have been done before this routine is called. + */ +void +_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat, + texImage->RowStride); + GLuint i; + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* pack texture image into a PBO */ + GLubyte *buf = (GLubyte *) + ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size, + GL_MAP_WRITE_BIT, ctx->Pack.BufferObj); + if (!buf) { + /* out of memory or other unexpected error */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glGetCompresssedTexImage(map PBO failed)"); + return; + } + img = ADD_POINTERS(buf, img); + } + + /* no pixelstore or pixel transfer, but respect stride */ + + if (row_stride == row_stride_stored) { + const GLuint size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + memcpy(img, texImage->Data, size); + } + else { + GLuint bw, bh; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) { + memcpy((GLubyte *)img + i * row_stride, + (GLubyte *)texImage->Data + i * row_stride_stored, + row_stride); + } + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj); + } +} + + + +/** + * Do error checking for a glGetTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. + */ +static GLboolean +getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLsizei clientMemSize, + GLvoid *pixels ) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + GLenum baseFormat; + + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); + return GL_TRUE; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); + return GL_TRUE; + } + + if (_mesa_sizeof_packed_type(type) <= 0) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); + return GL_TRUE; + } + + if (_mesa_components_in_format(format) <= 0 || + format == GL_STENCIL_INDEX || + format == GL_COLOR_INDEX) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); + return GL_TRUE; + } + + if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.EXT_packed_depth_stencil + && _mesa_is_depthstencil_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.ATI_envmap_bumpmap + && _mesa_is_dudv_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + if (!texObj || _mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return GL_TRUE; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + /* out of memory */ + return GL_TRUE; + } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + /* Make sure the requested image format is compatible with the + * texture's format. + */ + if (_mesa_is_color_format(format) + && !_mesa_is_color_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depth_format(format) + && !_mesa_is_depth_format(baseFormat) + && !_mesa_is_depthstencil_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_ycbcr_format(format) + && !_mesa_is_ycbcr_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depthstencil_format(format) + && !_mesa_is_depthstencil_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_dudv_format(format) + && !_mesa_is_dudv_format(baseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, + texImage->Height, texImage->Depth, + format, type, clientMemSize, pixels)) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(out of bounds PBO access)"); + } else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetnTexImageARB(out of bounds access:" + " bufSize (%d) is too small)", clientMemSize); + } + return GL_TRUE; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* PBO should not be mapped */ + if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(PBO is mapped)"); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + + +/** + * Get texture image. Called by glGetTexImage. + * + * \param target texture target. + * \param level image level. + * \param format pixel data format for returned image. + * \param type pixel data type for returned image. + * \param bufSize size of the pixels data buffer. + * \param pixels returned pixel data. + */ +void GLAPIENTRY +_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, + GLenum type, GLsizei bufSize, GLvoid *pixels ) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (getteximage_error_check(ctx, target, level, format, type, + bufSize, pixels)) { + return; + } + + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) { + /* not an error, do nothing */ + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { + _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," + " dstFmt=0x%x, dstType=0x%x\n", + texObj->Name, + _mesa_get_format_name(texImage->TexFormat), + texImage->Width, texImage->Height, + format, type); + } + + _mesa_lock_texture(ctx, texObj); + { + ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels); +} + + +/** + * Do error checking for a glGetCompressedTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. + */ +static GLboolean +getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, + GLint level, GLsizei clientMemSize, GLvoid *img) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); + GLuint compressedSize; + + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)", + target); + return GL_TRUE; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(bad level = %d)", level); + return GL_TRUE; + } + + if (_mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetCompressedTexImageARB(bad target = %s)", + _mesa_lookup_enum_by_nr(target)); + return GL_TRUE; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return GL_TRUE; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (!texImage) { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); + return GL_TRUE; + } + + if (!_mesa_is_format_compressed(texImage->TexFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB(texture is not compressed)"); + return GL_TRUE; + } + + compressedSize = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + + if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* do bounds checking on writing to client memory */ + if (clientMemSize < compressedSize) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetnCompressedTexImageARB(out of bounds access:" + " bufSize (%d) is too small)", clientMemSize); + } + } else { + /* do bounds checking on PBO write */ + if ((const GLubyte *) img + compressedSize > + (const GLubyte *) ctx->Pack.BufferObj->Size) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImage(out of bounds PBO access)"); + return GL_TRUE; + } + + /* make sure PBO is not mapped */ + if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImage(PBO is mapped)"); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, + GLvoid *img) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) { + return; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) { + /* not an error, do nothing */ + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { + _mesa_debug(ctx, + "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", + texObj->Name, + _mesa_get_format_name(texImage->TexFormat), + texImage->Width, texImage->Height); + } + + _mesa_lock_texture(ctx, texObj); + { + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); + } + _mesa_unlock_texture(ctx, texObj); +} + +void GLAPIENTRY +_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) +{ + _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img); +} diff --git a/mesalib/src/mesa/main/texgetimage.h b/mesalib/src/mesa/main/texgetimage.h index a017a29c0..8612705ca 100644 --- a/mesalib/src/mesa/main/texgetimage.h +++ b/mesalib/src/mesa/main/texgetimage.h @@ -1,65 +1,65 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (c) 2009 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef TEXGETIMAGE_H -#define TEXGETIMAGE_H - -#include "glheader.h" - -struct gl_context; -struct gl_texture_image; -struct gl_texture_object; - -extern void -_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *img, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - - -extern void GLAPIENTRY -_mesa_GetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels ); -extern void GLAPIENTRY -_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, - GLenum type, GLsizei bufSize, GLvoid *pixels ); - -extern void GLAPIENTRY -_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); - -extern void GLAPIENTRY -_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, - GLvoid *img); - -#endif /* TEXGETIMAGE_H */ +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXGETIMAGE_H +#define TEXGETIMAGE_H + +#include "glheader.h" + +struct gl_context; +struct gl_texture_image; +struct gl_texture_object; + +extern void +_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *img, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + + +extern void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ); +extern void GLAPIENTRY +_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format, + GLenum type, GLsizei bufSize, GLvoid *pixels ); + +extern void GLAPIENTRY +_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img); + +extern void GLAPIENTRY +_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize, + GLvoid *img); + +#endif /* TEXGETIMAGE_H */ diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c index 21bea6587..cb4a5b4e4 100644 --- a/mesalib/src/mesa/main/teximage.c +++ b/mesalib/src/mesa/main/teximage.c @@ -1,3819 +1,3819 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file teximage.c - * Texture image-related functions. - */ - - -#include "glheader.h" -#include "bufferobj.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "hash.h" -#include "image.h" -#include "imports.h" -#include "macros.h" -#include "mfeatures.h" -#include "state.h" -#include "texcompress.h" -#include "texfetch.h" -#include "teximage.h" -#include "texstate.h" -#include "texpal.h" -#include "mtypes.h" - - -/** - * State changes which we care about for glCopyTex[Sub]Image() calls. - * In particular, we care about pixel transfer state and buffer state - * (such as glReadBuffer to make sure we read from the right renderbuffer). - */ -#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) - - - -/** - * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE - * elsewhere. - */ -void * -_mesa_alloc_texmemory(GLsizei bytes) -{ - return _mesa_align_malloc(bytes, 512); -} - - -/** - * Free texture memory allocated with _mesa_alloc_texmemory() - */ -void -_mesa_free_texmemory(void *m) -{ - _mesa_align_free(m); -} - - -/** - * Return the simple base format for a given internal texture format. - * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. - * - * \param ctx GL context. - * \param internalFormat the internal texture format token or 1, 2, 3, or 4. - * - * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, - * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. - * - * This is the format which is used during texture application (i.e. the - * texture format and env mode determine the arithmetic used. - * - * XXX this could be static - */ -GLint -_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) -{ - switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return GL_LUMINANCE; - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return GL_INTENSITY; - case 3: - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case 4: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.EXT_texture_format_BGRA8888) { - switch (internalFormat) { - case GL_BGRA_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_texture) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return GL_DEPTH_COMPONENT; - default: - ; /* fallthrough */ - } - } - - switch (internalFormat) { - case GL_COMPRESSED_ALPHA: - return GL_ALPHA; - case GL_COMPRESSED_LUMINANCE: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA: - return GL_LUMINANCE_ALPHA; - case GL_COMPRESSED_INTENSITY: - return GL_INTENSITY; - case GL_COMPRESSED_RGB: - return GL_RGB; - case GL_COMPRESSED_RGBA: - return GL_RGBA; - default: - ; /* fallthrough */ - } - - if (ctx->Extensions.TDFX_texture_compression_FXT1) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_FXT1_3DFX: - return GL_RGB; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_s3tc) { - switch (internalFormat) { - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.S3_s3tc) { - switch (internalFormat) { - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - return GL_RGB; - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - return GL_RGBA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.MESA_ycbcr_texture) { - if (internalFormat == GL_YCBCR_MESA) - return GL_YCBCR_MESA; - } - - if (ctx->Extensions.ARB_texture_float) { - switch (internalFormat) { - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - return GL_ALPHA; - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - return GL_RGBA; - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - return GL_RGB; - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - return GL_INTENSITY; - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_envmap_bumpmap) { - switch (internalFormat) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_DUDV_ATI; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_snorm) { - switch (internalFormat) { - case GL_RED_SNORM: - case GL_R8_SNORM: - case GL_R16_SNORM: - return GL_RED; - case GL_RG_SNORM: - case GL_RG8_SNORM: - case GL_RG16_SNORM: - return GL_RG; - case GL_RGB_SNORM: - case GL_RGB8_SNORM: - case GL_RGB16_SNORM: - return GL_RGB; - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - case GL_RGBA16_SNORM: - return GL_RGBA; - case GL_ALPHA_SNORM: - case GL_ALPHA8_SNORM: - case GL_ALPHA16_SNORM: - return GL_ALPHA; - case GL_LUMINANCE_SNORM: - case GL_LUMINANCE8_SNORM: - case GL_LUMINANCE16_SNORM: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA_SNORM: - case GL_LUMINANCE8_ALPHA8_SNORM: - case GL_LUMINANCE16_ALPHA16_SNORM: - return GL_LUMINANCE_ALPHA; - case GL_INTENSITY_SNORM: - case GL_INTENSITY8_SNORM: - case GL_INTENSITY16_SNORM: - return GL_INTENSITY; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_depth_stencil) { - switch (internalFormat) { - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return GL_DEPTH_STENCIL_EXT; - default: - ; /* fallthrough */ - } - } - -#if FEATURE_EXT_texture_sRGB - if (ctx->Extensions.EXT_texture_sRGB) { - switch (internalFormat) { - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - return GL_RGB; - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return GL_RGBA; - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return GL_LUMINANCE_ALPHA; - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - return GL_LUMINANCE; - default: - ; /* fallthrough */ - } - } -#endif /* FEATURE_EXT_texture_sRGB */ - - if (ctx->Extensions.EXT_texture_integer) { - switch (internalFormat) { - case GL_RGBA8UI_EXT: - case GL_RGBA16UI_EXT: - case GL_RGBA32UI_EXT: - case GL_RGBA8I_EXT: - case GL_RGBA16I_EXT: - case GL_RGBA32I_EXT: - return GL_RGBA; - case GL_RGB8UI_EXT: - case GL_RGB16UI_EXT: - case GL_RGB32UI_EXT: - case GL_RGB8I_EXT: - case GL_RGB16I_EXT: - case GL_RGB32I_EXT: - return GL_RGB; - case GL_ALPHA8UI_EXT: - case GL_ALPHA16UI_EXT: - case GL_ALPHA32UI_EXT: - case GL_ALPHA8I_EXT: - case GL_ALPHA16I_EXT: - case GL_ALPHA32I_EXT: - return GL_ALPHA; - case GL_INTENSITY8UI_EXT: - case GL_INTENSITY16UI_EXT: - case GL_INTENSITY32UI_EXT: - case GL_INTENSITY8I_EXT: - case GL_INTENSITY16I_EXT: - case GL_INTENSITY32I_EXT: - return GL_INTENSITY; - case GL_LUMINANCE8UI_EXT: - case GL_LUMINANCE16UI_EXT: - case GL_LUMINANCE32UI_EXT: - case GL_LUMINANCE8I_EXT: - case GL_LUMINANCE16I_EXT: - case GL_LUMINANCE32I_EXT: - return GL_LUMINANCE; - case GL_LUMINANCE_ALPHA8UI_EXT: - case GL_LUMINANCE_ALPHA16UI_EXT: - case GL_LUMINANCE_ALPHA32UI_EXT: - case GL_LUMINANCE_ALPHA8I_EXT: - case GL_LUMINANCE_ALPHA16I_EXT: - case GL_LUMINANCE_ALPHA32I_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_rg) { - switch (internalFormat) { - case GL_R16F: - /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_R32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RED; - case GL_R8I: - case GL_R8UI: - case GL_R16I: - case GL_R16UI: - case GL_R32I: - case GL_R32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_R8: - case GL_R16: - case GL_RED: - case GL_COMPRESSED_RED: - return GL_RED; - - case GL_RG16F: - /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. - */ - if (!ctx->Extensions.ARB_half_float_pixel) - break; - /* FALLTHROUGH */ - case GL_RG32F: - if (!ctx->Extensions.ARB_texture_float) - break; - return GL_RG; - case GL_RG8I: - case GL_RG8UI: - case GL_RG16I: - case GL_RG16UI: - case GL_RG32I: - case GL_RG32UI: - if (!ctx->Extensions.EXT_texture_integer) - break; - /* FALLTHROUGH */ - case GL_RG: - case GL_RG8: - case GL_RG16: - case GL_COMPRESSED_RG: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_shared_exponent) { - switch (internalFormat) { - case GL_RGB9_E5_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_packed_float) { - switch (internalFormat) { - case GL_R11F_G11F_B10F_EXT: - return GL_RGB; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_depth_buffer_float) { - switch (internalFormat) { - case GL_DEPTH_COMPONENT32F: - return GL_DEPTH_COMPONENT; - case GL_DEPTH32F_STENCIL8: - return GL_DEPTH_STENCIL; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ARB_texture_compression_rgtc) { - switch (internalFormat) { - case GL_COMPRESSED_RED_RGTC1: - case GL_COMPRESSED_SIGNED_RED_RGTC1: - return GL_RED; - case GL_COMPRESSED_RG_RGTC2: - case GL_COMPRESSED_SIGNED_RG_RGTC2: - return GL_RG; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.EXT_texture_compression_latc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_LATC1_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: - return GL_LUMINANCE; - case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: - case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - if (ctx->Extensions.ATI_texture_compression_3dc) { - switch (internalFormat) { - case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: - return GL_LUMINANCE_ALPHA; - default: - ; /* fallthrough */ - } - } - - return -1; /* error */ -} - - -/** - * For cube map faces, return a face index in [0,5]. - * For other targets return 0; - */ -GLuint -_mesa_tex_target_to_face(GLenum target) -{ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) - return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; - else - return 0; -} - - - -/** - * Store a gl_texture_image pointer in a gl_texture_object structure - * according to the target and level parameters. - * - * \param tObj texture object. - * \param target texture target. - * \param level image level. - * \param texImage texture image. - */ -void -_mesa_set_tex_image(struct gl_texture_object *tObj, - GLenum target, GLint level, - struct gl_texture_image *texImage) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(tObj); - ASSERT(texImage); - ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); - - tObj->Image[face][level] = texImage; - - /* Set the 'back' pointer */ - texImage->TexObject = tObj; - texImage->Level = level; - texImage->Face = face; -} - - -/** - * Allocate a texture image structure. - * - * Called via ctx->Driver.NewTextureImage() unless overriden by a device - * driver. - * - * \return a pointer to gl_texture_image struct with all fields initialized to - * zero. - */ -struct gl_texture_image * -_mesa_new_texture_image( struct gl_context *ctx ) -{ - (void) ctx; - return CALLOC_STRUCT(gl_texture_image); -} - - -/** - * Free texture image data. - * This function is a fallback called via ctx->Driver.FreeTextureImageBuffer(). - * - * \param texImage texture image. - * - * Free the texture image data if it's not marked as client data. - */ -void -_mesa_free_texture_image_data(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - (void) ctx; - - if (texImage->Data && !texImage->IsClientData) { - /* free the old texture data */ - _mesa_free_texmemory(texImage->Data); - } - - texImage->Data = NULL; -} - - -/** - * Free texture image. - * - * \param texImage texture image. - * - * Free the texture image structure and the associated image data. - */ -void -_mesa_delete_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - /* Free texImage->Data and/or any other driver-specific texture - * image storage. - */ - ASSERT(ctx->Driver.FreeTextureImageBuffer); - ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); - - ASSERT(texImage->Data == NULL); - if (texImage->ImageOffsets) - free(texImage->ImageOffsets); - free(texImage); -} - - -/** - * Test if a target is a proxy target. - * - * \param target texture target. - * - * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. - */ -GLboolean -_mesa_is_proxy_texture(GLenum target) -{ - /* NUM_TEXTURE_TARGETS should match number of terms below, - * except there's no proxy for GL_TEXTURE_BUFFER. - */ - assert(NUM_TEXTURE_TARGETS == 8); - - return (target == GL_PROXY_TEXTURE_1D || - target == GL_PROXY_TEXTURE_2D || - target == GL_PROXY_TEXTURE_3D || - target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || - target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); -} - - -/** - * Return the proxy target which corresponds to the given texture target - */ -static GLenum -get_proxy_target(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_PROXY_TEXTURE_1D; - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_PROXY_TEXTURE_2D; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_PROXY_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return GL_PROXY_TEXTURE_CUBE_MAP_ARB; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return GL_PROXY_TEXTURE_RECTANGLE_NV; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return GL_PROXY_TEXTURE_1D_ARRAY_EXT; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return GL_PROXY_TEXTURE_2D_ARRAY_EXT; - default: - _mesa_problem(NULL, "unexpected target in get_proxy_target()"); - return 0; - } -} - - -/** - * Get the texture object that corresponds to the target of the given - * texture unit. The target should have already been checked for validity. - * - * \param ctx GL context. - * \param texUnit texture unit. - * \param target texture target. - * - * \return pointer to the texture object on success, or NULL on failure. - */ -struct gl_texture_object * -_mesa_select_tex_object(struct gl_context *ctx, - const struct gl_texture_unit *texUnit, - GLenum target) -{ - const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_PROXY_TEXTURE_1D: - return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_PROXY_TEXTURE_2D: - return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_PROXY_TEXTURE_3D: - return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; - case GL_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; - case GL_TEXTURE_BUFFER: - return ctx->Extensions.ARB_texture_buffer_object - ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; - default: - _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); - return NULL; - } -} - - -/** - * Return pointer to texture object for given target on current texture unit. - */ -struct gl_texture_object * -_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) -{ - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - return _mesa_select_tex_object(ctx, texUnit, target); -} - - -/** - * Get a texture image pointer from a texture object, given a texture - * target and mipmap level. The target and level parameters should - * have already been error-checked. - * - * \param ctx GL context. - * \param texObj texture unit. - * \param target texture target. - * \param level image level. - * - * \return pointer to the texture image structure, or NULL on failure. - */ -struct gl_texture_image * -_mesa_select_tex_image(struct gl_context *ctx, - const struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT(texObj); - ASSERT(level >= 0); - ASSERT(level < MAX_TEXTURE_LEVELS); - - return texObj->Image[face][level]; -} - - -/** - * Like _mesa_select_tex_image() but if the image doesn't exist, allocate - * it and install it. Only return NULL if passed a bad parameter or run - * out of memory. - */ -struct gl_texture_image * -_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, - GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - - if (!texObj) - return NULL; - - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); - return NULL; - } - - _mesa_set_tex_image(texObj, target, level, texImage); - } - - return texImage; -} - - -/** - * Return pointer to the specified proxy texture image. - * Note that proxy textures are per-context, not per-texture unit. - * \return pointer to texture image or NULL if invalid target, invalid - * level, or out of memory. - */ -struct gl_texture_image * -_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) -{ - struct gl_texture_image *texImage; - GLuint texIndex; - - if (level < 0 ) - return NULL; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_INDEX; - break; - case GL_PROXY_TEXTURE_2D: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_INDEX; - break; - case GL_PROXY_TEXTURE_3D: - if (level >= ctx->Const.Max3DTextureLevels) - return NULL; - texIndex = TEXTURE_3D_INDEX; - break; - case GL_PROXY_TEXTURE_CUBE_MAP: - if (level >= ctx->Const.MaxCubeTextureLevels) - return NULL; - texIndex = TEXTURE_CUBE_INDEX; - break; - case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (level > 0) - return NULL; - texIndex = TEXTURE_RECT_INDEX; - break; - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_1D_ARRAY_INDEX; - break; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - if (level >= ctx->Const.MaxTextureLevels) - return NULL; - texIndex = TEXTURE_2D_ARRAY_INDEX; - break; - default: - return NULL; - } - - texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; - if (!texImage) { - texImage = ctx->Driver.NewTextureImage(ctx); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); - return NULL; - } - ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; - /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; - } - return texImage; -} - - -/** - * Get the maximum number of allowed mipmap levels. - * - * \param ctx GL context. - * \param target texture target. - * - * \return the maximum number of allowed mipmap levels for the given - * texture target, or zero if passed a bad target. - * - * \sa gl_constants. - */ -GLint -_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return ctx->Const.MaxTextureLevels; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return ctx->Const.Max3DTextureLevels; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return ctx->Extensions.ARB_texture_cube_map - ? ctx->Const.MaxCubeTextureLevels : 0; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle ? 1 : 0; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) - ? ctx->Const.MaxTextureLevels : 0; - case GL_TEXTURE_BUFFER: - /* fall-through */ - default: - return 0; /* bad target */ - } -} - - -/** - * Return number of dimensions per mipmap level for the given texture target. - */ -GLint -_mesa_get_texture_dimensions(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE: - case GL_TEXTURE_CUBE_MAP: - case GL_PROXY_TEXTURE_2D: - case GL_PROXY_TEXTURE_RECTANGLE: - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - case GL_TEXTURE_1D_ARRAY: - case GL_PROXY_TEXTURE_1D_ARRAY: - return 2; - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - case GL_TEXTURE_2D_ARRAY: - case GL_PROXY_TEXTURE_2D_ARRAY: - return 3; - case GL_TEXTURE_BUFFER: - /* fall-through */ - default: - _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", - target); - return 2; - } -} - - - - -#if 000 /* not used anymore */ -/* - * glTexImage[123]D can accept a NULL image pointer. In this case we - * create a texture image with unspecified image contents per the OpenGL - * spec. - */ -static GLubyte * -make_null_texture(GLint width, GLint height, GLint depth, GLenum format) -{ - const GLint components = _mesa_components_in_format(format); - const GLint numPixels = width * height * depth; - GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); - -#ifdef DEBUG - /* - * Let's see if anyone finds this. If glTexImage2D() is called with - * a NULL image pointer then load the texture image with something - * interesting instead of leaving it indeterminate. - */ - if (data) { - static const char message[8][32] = { - " X X XXXXX XXX X ", - " XX XX X X X X X ", - " X X X X X X X ", - " X X XXXX XXX XXXXX ", - " X X X X X X ", - " X X X X X X X ", - " X X XXXXX XXX X X ", - " " - }; - - GLubyte *imgPtr = data; - GLint h, i, j, k; - for (h = 0; h < depth; h++) { - for (i = 0; i < height; i++) { - GLint srcRow = 7 - (i % 8); - for (j = 0; j < width; j++) { - GLint srcCol = j % 32; - GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; - for (k = 0; k < components; k++) { - *imgPtr++ = texel; - } - } - } - } - } -#endif - - return data; -} -#endif - - - -/** - * Reset the fields of a gl_texture_image struct to zero. - * - * \param img texture image structure. - * - * This is called when a proxy texture test fails, we set all the - * image members (except DriverData) to zero. - * It's also used in glTexImage[123]D as a safeguard to be sure all - * required fields get initialized properly by the Driver.TexImage[123]D - * functions. - */ -static void -clear_teximage_fields(struct gl_texture_image *img) -{ - ASSERT(img); - img->_BaseFormat = 0; - img->InternalFormat = 0; - img->Border = 0; - img->Width = 0; - img->Height = 0; - img->Depth = 0; - img->RowStride = 0; - if (img->ImageOffsets) { - free(img->ImageOffsets); - img->ImageOffsets = NULL; - } - img->Width2 = 0; - img->Height2 = 0; - img->Depth2 = 0; - img->WidthLog2 = 0; - img->HeightLog2 = 0; - img->DepthLog2 = 0; - img->Data = NULL; - img->TexFormat = MESA_FORMAT_NONE; - img->FetchTexelc = NULL; - img->FetchTexelf = NULL; -} - - -/** - * Initialize basic fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). - * \param img texture image structure to be initialized. - * \param width image width. - * \param height image height. - * \param depth image depth. - * \param border image border. - * \param internalFormat internal format. - * \param format the actual hardware format (one of MESA_FORMAT_*) - * - * Fills in the fields of \p img with the given information. - * Note: width, height and depth include the border. - */ -void -_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, - struct gl_texture_image *img, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum internalFormat, - gl_format format) -{ - GLint i, dims; - - ASSERT(img); - ASSERT(width >= 0); - ASSERT(height >= 0); - ASSERT(depth >= 0); - - img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); - ASSERT(img->_BaseFormat > 0); - img->InternalFormat = internalFormat; - img->Border = border; - img->Width = width; - img->Height = height; - img->Depth = depth; - - img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ - img->WidthLog2 = _mesa_logbase2(img->Width2); - - if (height == 1) { /* 1-D texture */ - img->Height2 = 1; - img->HeightLog2 = 0; - } - else { - img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ - img->HeightLog2 = _mesa_logbase2(img->Height2); - } - - if (depth == 1) { /* 2-D texture */ - img->Depth2 = 1; - img->DepthLog2 = 0; - } - else { - img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ - img->DepthLog2 = _mesa_logbase2(img->Depth2); - } - - img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && - (height == 1 || _mesa_is_pow_two(img->Height2)) && - (depth == 1 || _mesa_is_pow_two(img->Depth2))) - img->_IsPowerOfTwo = GL_TRUE; - else - img->_IsPowerOfTwo = GL_FALSE; - - /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ - img->RowStride = width; - /* Allocate the ImageOffsets array and initialize to typical values. - * We allocate the array for 1D/2D textures too in order to avoid special- - * case code in the texstore routines. - */ - if (img->ImageOffsets) - free(img->ImageOffsets); - img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); - for (i = 0; i < depth; i++) { - img->ImageOffsets[i] = i * width * height; - } - - /* Compute Width/Height/DepthScale for mipmap lod computation */ - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* scale = 1.0 since texture coords directly map to texels */ - img->WidthScale = 1.0; - img->HeightScale = 1.0; - img->DepthScale = 1.0; - } - else { - img->WidthScale = (GLfloat) img->Width; - img->HeightScale = (GLfloat) img->Height; - img->DepthScale = (GLfloat) img->Depth; - } - - img->TexFormat = format; - - dims = _mesa_get_texture_dimensions(target); - - _mesa_set_fetch_functions(img, dims); -} - - -/** - * Free and clear fields of the gl_texture_image struct. - * - * \param ctx GL context. - * \param texImage texture image structure to be cleared. - * - * After the call, \p texImage will have no data associated with it. Its - * fields are cleared so that its parent object will test incomplete. - */ -void -_mesa_clear_texture_image(struct gl_context *ctx, - struct gl_texture_image *texImage) -{ - ctx->Driver.FreeTextureImageBuffer(ctx, texImage); - clear_teximage_fields(texImage); -} - - -/** - * This is the fallback for Driver.TestProxyTexImage(). Test the texture - * level, width, height and depth against the ctx->Const limits for textures. - * - * A hardware driver might override this function if, for example, the - * max 3D texture size is 512x512x64 (i.e. not a cube). - * - * Note that width, height, depth == 0 is not an error. However, a - * texture with zero width/height/depth will be considered "incomplete" - * and texturing will effectively be disabled. - * - * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, - * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, - * GL_PROXY_TEXTURE_CUBE_MAP_ARB. - * \param level as passed to glTexImage - * \param internalFormat as passed to glTexImage - * \param format as passed to glTexImage - * \param type as passed to glTexImage - * \param width as passed to glTexImage - * \param height as passed to glTexImage - * \param depth as passed to glTexImage - * \param border as passed to glTexImage - * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. - */ -GLboolean -_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, GLenum format, GLenum type, - GLint width, GLint height, GLint depth, GLint border) -{ - GLint maxSize; - - (void) internalFormat; - (void) format; - (void) type; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_3D: - maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 2 * border || depth > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.Max3DTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_RECTANGLE_NV: - maxSize = ctx->Const.MaxTextureRectSize; - if (width < 0 || width > maxSize) - return GL_FALSE; - if (height < 0 || height > maxSize) - return GL_FALSE; - if (level != 0) - return GL_FALSE; - return GL_TRUE; - - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (level >= ctx->Const.MaxCubeTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - if (width < 2 * border || width > 2 + maxSize) - return GL_FALSE; - if (height < 2 * border || height > 2 + maxSize) - return GL_FALSE; - if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) - return GL_FALSE; - if (level >= ctx->Const.MaxTextureLevels) - return GL_FALSE; - if (!ctx->Extensions.ARB_texture_non_power_of_two) { - if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) - return GL_FALSE; - if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) - return GL_FALSE; - } - return GL_TRUE; - - default: - _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); - return GL_FALSE; - } -} - - -/** - * Check if the memory used by the texture would exceed the driver's limit. - * This lets us support a max 3D texture size of 8K (for example) but - * prevents allocating a full 8K x 8K x 8K texture. - * XXX this could be rolled into the proxy texture size test (above) but - * we don't have the actual texture internal format at that point. - */ -static GLboolean -legal_texture_size(struct gl_context *ctx, gl_format format, - GLint width, GLint height, GLint depth) -{ - uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); - uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ - return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; -} - - - -/** - * Helper function to determine whether a target and specific compression - * format are supported. - */ -static GLboolean -target_can_be_compressed(const struct gl_context *ctx, GLenum target, - GLenum intFormat) -{ - (void) intFormat; /* not used yet */ - - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; /* true for any compressed format so far */ - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexImage1/2/3D call. - */ -static GLboolean -legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - switch (target) { - case GL_TEXTURE_1D: - case GL_PROXY_TEXTURE_1D: - return GL_TRUE; - default: - return GL_FALSE; - } - case 2: - switch (target) { - case GL_TEXTURE_2D: - case GL_PROXY_TEXTURE_2D: - return GL_TRUE; - case GL_PROXY_TEXTURE_CUBE_MAP: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - case GL_PROXY_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_PROXY_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - case GL_PROXY_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_PROXY_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); - return GL_FALSE; - } -} - - -/** - * Check if the given texture target value is legal for a - * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. - * The difference compared to legal_teximage_target() above is that - * proxy targets are not supported. - */ -static GLboolean -legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) -{ - switch (dims) { - case 1: - return target == GL_TEXTURE_1D; - case 2: - switch (target) { - case GL_TEXTURE_2D: - return GL_TRUE; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; - case GL_TEXTURE_RECTANGLE_NV: - return ctx->Extensions.NV_texture_rectangle; - case GL_TEXTURE_1D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - case 3: - switch (target) { - case GL_TEXTURE_3D: - return GL_TRUE; - case GL_TEXTURE_2D_ARRAY_EXT: - return (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array); - default: - return GL_FALSE; - } - default: - _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", - dims); - return GL_FALSE; - } -} - - -/** - * Test the glTexImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * \param border image border given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -texture_error_check( struct gl_context *ctx, - GLuint dimensions, GLenum target, - GLint level, GLint internalFormat, - GLenum format, GLenum type, - GLint width, GLint height, - GLint depth, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLboolean isProxy = target == proxyTarget; - GLboolean sizeOK = GL_TRUE; - GLboolean colorFormat; - - /* Even though there are no color-index textures, we still have to support - * uploading color-index data and remapping it to RGB via the - * GL_PIXEL_MAP_I_TO_[RGBA] tables. - */ - const GLboolean indexFormat = (format == GL_COLOR_INDEX); - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d)", dimensions, level); - } - return GL_TRUE; - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(border=%d)", dimensions, border); - } - return GL_TRUE; - } - - if (width < 0 || height < 0 || depth < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(width, height or depth < 0)", dimensions); - } - return GL_TRUE; - } - - /* Do this simple check before calling the TestProxyTexImage() function */ - if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - sizeOK = (width == height); - } - - /* - * Use the proxy texture driver hook to see if the size/level/etc are - * legal. - */ - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - depth, border); - if (!sizeOK) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", - dimensions, level, width, height, depth); - } - return GL_TRUE; - } - - /* Check internalFormat */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexImage%dD(internalFormat=%s)", - dimensions, _mesa_lookup_enum_by_nr(internalFormat)); - } - return GL_TRUE; - } - - /* Check incoming image format and type */ - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* Normally, GL_INVALID_OPERATION is generated by a format/type - * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the - * GL_EXT_texture_integer extension, some combinations should generate - * GL_INVALID_ENUM instead (grr!). - */ - if (!isProxy) { - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_ENUM : GL_INVALID_OPERATION; - _mesa_error(ctx, error, - "glTexImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - } - return GL_TRUE; - } - - /* make sure internal format and format basically agree */ - colorFormat = _mesa_is_color_format(format); - if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || - (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || - (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || - (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || - (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", - dimensions, internalFormat, format); - return GL_TRUE; - } - - /* additional checks for ycbcr textures */ - if (internalFormat == GL_YCBCR_MESA) { - ASSERT(ctx->Extensions.MESA_ycbcr_texture); - if (type != GL_UNSIGNED_SHORT_8_8_MESA && - type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format/type YCBCR mismatch", dimensions); - _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); - return GL_TRUE; /* error */ - } - if (target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_RECTANGLE_NV && - target != GL_PROXY_TEXTURE_RECTANGLE_NV) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - char message[100]; - _mesa_snprintf(message, sizeof(message), - "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", - dimensions, border); - _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); - } - return GL_TRUE; - } - } - - /* additional checks for depth textures */ - if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ - if (target != GL_TEXTURE_1D && - target != GL_PROXY_TEXTURE_1D && - target != GL_TEXTURE_2D && - target != GL_PROXY_TEXTURE_2D && - target != GL_TEXTURE_1D_ARRAY && - target != GL_PROXY_TEXTURE_1D_ARRAY && - target != GL_TEXTURE_2D_ARRAY && - target != GL_PROXY_TEXTURE_2D_ARRAY && - target != GL_TEXTURE_RECTANGLE_ARB && - target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage(target/internalFormat)"); - return GL_TRUE; - } - } - - /* additional checks for compressed textures */ - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - if (!isProxy) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(border!=0)", dimensions); - } - return GL_TRUE; - } - } - - /* additional checks for integer textures */ - if (ctx->Extensions.EXT_texture_integer && - (_mesa_is_integer_format(format) != - _mesa_is_integer_format(internalFormat))) { - if (!isProxy) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexImage%dD(integer/non-integer format mismatch)", - dimensions); - } - return GL_TRUE; - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glTexSubImage[123]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param format pixel data format given by the user. - * \param type pixel data type given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param depth image depth given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -subtexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type ) -{ - /* Basic level check */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); - return GL_TRUE; - } - - /* Check for negative sizes */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (height < 0 && dimensions > 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - if (depth < 0 && dimensions > 2) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexSubImage%dD(depth=%d)", dimensions, depth); - return GL_TRUE; - } - - if (!_mesa_is_legal_format_and_type(ctx, format, type)) { - /* As with the glTexImage2D check above, the error code here - * depends on texture integer. - */ - GLenum error = _mesa_is_integer_format(format) - ? GL_INVALID_OPERATION : GL_INVALID_ENUM; - _mesa_error(ctx, error, - "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", - dimensions, format, type); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Do second part of glTexSubImage which depends on the destination texture. - * \return GL_TRUE if error recorded, GL_FALSE otherwise - */ -static GLboolean -subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, - const struct gl_texture_image *destTex ) -{ - if (!destTex) { - /* undefined image level */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); - return GL_TRUE; - } - - if (xoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", - dimensions); - return GL_TRUE; - } - if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", - dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", - dimensions); - return GL_TRUE; - } - if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", - dimensions); - return GL_TRUE; - } - } - if (dimensions > 2) { - if (zoffset < -((GLint)destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); - return GL_TRUE; - } - if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(destTex->TexFormat)) { - GLuint bw, bh; - - /* do tests which depend on compression block size */ - _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); - - /* offset must be multiple of block size */ - if ((xoffset % bw != 0) || (yoffset % bh != 0)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(xoffset = %d, yoffset = %d)", - dimensions, xoffset, yoffset); - return GL_TRUE; - } - /* size must be multiple of bw by bh or equal to whole texture size */ - if ((width % bw != 0) && (GLuint) width != destTex->Width) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(width = %d)", dimensions, width); - return GL_TRUE; - } - if ((height % bh != 0) && (GLuint) height != destTex->Height) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexSubImage%dD(height = %d)", dimensions, height); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Test glCopyTexImage[12]D() parameters for errors. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * \param internalFormat internal format given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - * \param border texture border. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - * - * Verifies each of the parameters against the constants specified in - * __struct gl_contextRec::Const and the supported extensions, and according - * to the OpenGL specification. - */ -static GLboolean -copytexture_error_check( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, GLint internalFormat, - GLint width, GLint height, GLint border ) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLenum type = GL_FLOAT; - GLboolean sizeOK; - GLint format; - - /* check target */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* Check border */ - if (border < 0 || border > 1 || - ((target == GL_TEXTURE_RECTANGLE_NV || - target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { - return GL_TRUE; - } - - format = _mesa_base_tex_format(ctx, internalFormat); - if (format < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage%dD(internalFormat)", dimensions); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(missing readbuffer)", dimensions); - return GL_TRUE; - } - - /* Do size, level checking */ - sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) - ? (width == height) : 1; - - sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, format, - type, width, height, - 1, border); - - if (!sizeOK) { - if (dimensions == 1) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage1D(width=%d)", width); - } - else { - ASSERT(dimensions == 2); - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexImage2D(width=%d, height=%d)", width, height); - } - return GL_TRUE; - } - - if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!target_can_be_compressed(ctx, target, internalFormat)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyTexImage%dD(target)", dimensions); - return GL_TRUE; - } - if (border != 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(border!=0)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depth_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth)", dimensions); - return GL_TRUE; - } - } - else if (_mesa_is_depthstencil_format(internalFormat)) { - /* make sure we have depth/stencil buffers */ - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** - * Test glCopyTexSubImage[12]D() parameters for errors. - * Note that this is the first part of error checking. - * See also copytexsubimage_error_check2() below for the second part. - * - * \param ctx GL context. - * \param dimensions texture image dimensions (must be 1, 2 or 3). - * \param target texture target given by the user. - * \param level image level given by the user. - * - * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. - */ -static GLboolean -copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level) -{ - /* Check that the source buffer is complete */ - if (ctx->ReadBuffer->Name) { - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); - } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "glCopyTexImage%dD(invalid readbuffer)", dimensions); - return GL_TRUE; - } - } - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dimensions, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", - dimensions, _mesa_lookup_enum_by_nr(target)); - return GL_TRUE; - } - - /* Check level */ - if (level < 0 || level >= MAX_TEXTURE_LEVELS) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(level=%d)", dimensions, level); - return GL_TRUE; - } - - return GL_FALSE; -} - - -/** - * Second part of error checking for glCopyTexSubImage[12]D(). - * \param xoffset sub-image x offset given by the user. - * \param yoffset sub-image y offset given by the user. - * \param zoffset sub-image z offset given by the user. - * \param width image width given by the user. - * \param height image height given by the user. - */ -static GLboolean -copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, - const struct gl_texture_image *teximage ) -{ - /* check that dest tex image exists */ - if (!teximage) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(undefined texture level: %d)", - dimensions, level); - return GL_TRUE; - } - - /* Check size */ - if (width < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width=%d)", dimensions, width); - return GL_TRUE; - } - if (dimensions > 1 && height < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height=%d)", dimensions, height); - return GL_TRUE; - } - - /* check x/y offsets */ - if (xoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); - return GL_TRUE; - } - if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset+width)", dimensions); - return GL_TRUE; - } - if (dimensions > 1) { - if (yoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); - return GL_TRUE; - } - /* NOTE: we're adding the border here, not subtracting! */ - if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(yoffset+height)", dimensions); - return GL_TRUE; - } - } - - /* check z offset */ - if (dimensions > 2) { - if (zoffset < -((GLint)teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset)", dimensions); - return GL_TRUE; - } - if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(zoffset+depth)", dimensions); - return GL_TRUE; - } - } - - if (_mesa_is_format_compressed(teximage->TexFormat)) { - /* offset must be multiple of 4 */ - if ((xoffset & 3) || (yoffset & 3)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); - return GL_TRUE; - } - /* size must be multiple of 4 */ - if ((width & 3) != 0 && (GLuint) width != teximage->Width) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(width)", dimensions); - return GL_TRUE; - } - if ((height & 3) != 0 && (GLuint) height != teximage->Height) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyTexSubImage%dD(height)", dimensions); - return GL_TRUE; - } - } - - if (teximage->InternalFormat == GL_YCBCR_MESA) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); - return GL_TRUE; - } - - if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", - dimensions, teximage->_BaseFormat); - return GL_TRUE; - } - - if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { - if (!ctx->ReadBuffer->_DepthBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth buffer)", - dimensions); - return GL_TRUE; - } - } - else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(no depth/stencil buffer)", - dimensions); - return GL_TRUE; - } - } - - /* If copying into an integer texture, the source buffer must also be - * integer-valued. - */ - if (_mesa_is_format_integer_color(teximage->TexFormat)) { - struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; - if (!_mesa_is_format_integer_color(rb->Format)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCopyTexSubImage%dD(source buffer is not integer format)", - dimensions); - return GL_TRUE; - } - } - - /* if we get here, the parameters are OK */ - return GL_FALSE; -} - - -/** Callback info for walking over FBO hash table */ -struct cb_info -{ - struct gl_context *ctx; - struct gl_texture_object *texObj; - GLuint level, face; -}; - - -/** - * Check render to texture callback. Called from _mesa_HashWalk(). - */ -static void -check_rtt_cb(GLuint key, void *data, void *userData) -{ - struct gl_framebuffer *fb = (struct gl_framebuffer *) data; - const struct cb_info *info = (struct cb_info *) userData; - struct gl_context *ctx = info->ctx; - const struct gl_texture_object *texObj = info->texObj; - const GLuint level = info->level, face = info->face; - - /* If this is a user-created FBO */ - if (fb->Name) { - GLuint i; - /* check if any of the FBO's attachments point to 'texObj' */ - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Type == GL_TEXTURE && - att->Texture == texObj && - att->TextureLevel == level && - att->CubeMapFace == face) { - ASSERT(_mesa_get_attachment_teximage(att)); - /* Tell driver about the new renderbuffer texture */ - ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); - /* Mark fb status as indeterminate to force re-validation */ - fb->_Status = 0; - } - } - } -} - - -/** - * When a texture image is specified we have to check if it's bound to - * any framebuffer objects (render to texture) in order to detect changes - * in size or format since that effects FBO completeness. - * Any FBOs rendering into the texture must be re-validated. - */ -static void -update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, - GLuint face, GLuint level) -{ - /* Only check this texture if it's been marked as RenderToTexture */ - if (texObj->_RenderToTexture) { - struct cb_info info; - info.ctx = ctx; - info.texObj = texObj; - info.level = level; - info.face = face; - _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); - } -} - - -/** - * If the texture object's GenerateMipmap flag is set and we've - * changed the texture base level image, regenerate the rest of the - * mipmap levels now. - */ -static INLINE void -check_gen_mipmap(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, GLint level) -{ - ASSERT(target != GL_TEXTURE_CUBE_MAP); - if (texObj->GenerateMipmap && - level == texObj->BaseLevel && - level < texObj->MaxLevel) { - ASSERT(ctx->Driver.GenerateMipmap); - ctx->Driver.GenerateMipmap(ctx, target, texObj); - } -} - - -/** Debug helper: override the user-requested internal format */ -static GLenum -override_internal_format(GLenum internalFormat, GLint width, GLint height) -{ -#if 0 - if (internalFormat == GL_RGBA16F_ARB || - internalFormat == GL_RGBA32F_ARB) { - printf("Convert rgba float tex to int %d x %d\n", width, height); - return GL_RGBA; - } - else if (internalFormat == GL_RGB16F_ARB || - internalFormat == GL_RGB32F_ARB) { - printf("Convert rgb float tex to int %d x %d\n", width, height); - return GL_RGB; - } - else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || - internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE_ALPHA; - } - else if (internalFormat == GL_LUMINANCE16F_ARB || - internalFormat == GL_LUMINANCE32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_LUMINANCE; - } - else if (internalFormat == GL_ALPHA16F_ARB || - internalFormat == GL_ALPHA32F_ARB) { - printf("Convert luminance float tex to int %d x %d\n", width, height); - return GL_ALPHA; - } - /* - else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { - internalFormat = GL_RGBA; - } - */ - else { - return internalFormat; - } -#else - return internalFormat; -#endif -} - - -/** - * Choose the actual hardware format for a texture image. - * Try to use the same format as the previous image level when possible. - * Otherwise, ask the driver for the best format. - * It's important to try to choose a consistant format for all levels - * for efficient texture memory layout/allocation. In particular, this - * comes up during automatic mipmap generation. - */ -gl_format -_mesa_choose_texture_format(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum target, GLint level, - GLenum internalFormat, GLenum format, GLenum type) -{ - gl_format f; - - /* see if we've already chosen a format for the previous level */ - if (level > 0) { - struct gl_texture_image *prevImage = - _mesa_select_tex_image(ctx, texObj, target, level - 1); - /* See if the prev level is defined and has an internal format which - * matches the new internal format. - */ - if (prevImage && - prevImage->Width > 0 && - prevImage->InternalFormat == internalFormat) { - /* use the same format */ - ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); - return prevImage->TexFormat; - } - } - - /* choose format from scratch */ - f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(f != MESA_FORMAT_NONE); - return f; -} - - -/** - * Common code to implement all the glTexImage1D/2D/3D functions. - */ -static void -teximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels) -{ - GLboolean error; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - internalFormat = override_internal_format(internalFormat, width, height); - - /* target error checking */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - /* general error checking */ - error = texture_error_check(ctx, dims, target, level, internalFormat, - format, type, width, height, depth, border); - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just clear or set state depending on error checking */ - struct gl_texture_image *texImage = - _mesa_get_proxy_tex_image(ctx, target, level); - - if (error) { - /* when error, clear all proxy texture image parameters */ - if (texImage) - clear_teximage_fields(texImage); - } - else { - /* no error, set the tex image parameters */ - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, - target, level, - internalFormat, - format, type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - texFormat); - } - else if (texImage) { - clear_teximage_fields(texImage); - } - } - } - else { - /* non-proxy target */ - const GLuint face = _mesa_tex_target_to_face(target); - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - return; /* error was recorded */ - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - else { - gl_format texFormat; - - ctx->Driver.FreeTextureImageBuffer(ctx, texImage); - - ASSERT(texImage->Data == NULL); - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, - type); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - /* Give the texture to the driver. may be null. */ - ASSERT(ctx->Driver.TexImage3D); - switch (dims) { - case 1: - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 2: - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - case 3: - ctx->Driver.TexImage3D(ctx, target, level, internalFormat, - width, height, depth, border, format, - type, pixels, &ctx->Unpack, texObj, - texImage); - break; - default: - _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); - } - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -/* - * Called from the API. Note that width includes the border. - */ -void GLAPIENTRY -_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLint border, GLenum format, - GLenum type, const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 1, target, level, internalFormat, width, 1, 1, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 2, target, level, internalFormat, width, height, 1, - border, format, type, pixels); -} - - -/* - * Called by the API or display list executor. - * Note that width and height include the border. - */ -void GLAPIENTRY -_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - teximage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) -{ - _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, - depth, border, format, type, pixels); -} - - -#if FEATURE_OES_EGL_image -void GLAPIENTRY -_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->Extensions.OES_EGL_image) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glEGLImageTargetTexture2DOES(unsupported)"); - return; - } - - if (target != GL_TEXTURE_2D) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glEGLImageTargetTexture2D(target=%d)", target); - return; - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - texObj = _mesa_get_current_tex_object(ctx, target); - _mesa_lock_texture(ctx, texObj); - - texImage = _mesa_get_tex_image(ctx, texObj, target, 0); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); - } else { - ctx->Driver.FreeTextureImageBuffer(ctx, texImage); - - ASSERT(texImage->Data == NULL); - ctx->Driver.EGLImageTargetTexture2D(ctx, target, - texObj, texImage, image); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - _mesa_unlock_texture(ctx, texObj); - -} -#endif - - - -/** - * Implement all the glTexSubImage1/2/3D() functions. - */ -static void -texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - xoffset, yoffset, zoffset, width, height, depth, - _mesa_lookup_enum_by_nr(format), - _mesa_lookup_enum_by_nr(type), pixels); - - /* check target (proxies not allowed) */ - if (!legal_texsubimage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - if (ctx->NewState & _NEW_PIXEL) - _mesa_update_state(ctx); - - if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type)) { - return; /* error was detected */ - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (subtexture_error_check2(ctx, dims, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && depth > 0) { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - switch (dims) { - case 1: - ctx->Driver.TexSubImage1D(ctx, target, level, - xoffset, width, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 2: - ctx->Driver.TexSubImage2D(ctx, target, level, - xoffset, yoffset, width, height, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - case 3: - ctx->Driver.TexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, - &ctx->Unpack, texObj, texImage ); - break; - default: - _mesa_problem(ctx, "unexpected dims in subteximage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_TexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 1, target, level, - xoffset, 0, 0, - width, 1, 1, - format, type, pixels); -} - - -void GLAPIENTRY -_mesa_TexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 2, target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels); -} - - - -void GLAPIENTRY -_mesa_TexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels ) -{ - GET_CURRENT_CONTEXT(ctx); - texsubimage(ctx, 3, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels); -} - - - -/** - * Implement the glCopyTexImage1/2D() functions. - */ -static void -copyteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - const GLuint face = _mesa_tex_target_to_face(target); - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - x, y, width, height, border); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexture_error_check(ctx, dims, target, level, internalFormat, - width, height, border)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - else { - /* choose actual hw format */ - gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, - target, level, - internalFormat, - GL_NONE, GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, 1)) { - GLint srcX = x, srcY = y, dstX = 0, dstY = 0; - - /* Free old texture image */ - ctx->Driver.FreeTextureImageBuffer(ctx, texImage); - - _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, - border, internalFormat, texFormat); - - /* Allocate texture memory (no pixel data yet) */ - if (dims == 1) { - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, GL_NONE, GL_NONE, NULL, - &ctx->Unpack, texObj, texImage); - } - else { - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, GL_NONE, GL_NONE, - NULL, &ctx->Unpack, texObj, texImage); - } - - if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, - &width, &height)) { - if (dims == 1) - ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX, - srcX, srcY, width); - - else - ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY, - srcX, srcY, width, height); - } - - check_gen_mipmap(ctx, target, texObj, level); - - update_fbo_texture(ctx, texObj, face, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - /* probably too large of image */ - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage1D( GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); -} - - - -void GLAPIENTRY -_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) -{ - GET_CURRENT_CONTEXT(ctx); - copyteximage(ctx, 2, target, level, internalFormat, - x, y, width, height, border); -} - - - -/** - * Implementation for glCopyTexSubImage1/2/3D() functions. - */ -static void -copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", - dims, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, zoffset, x, y, width, height); - - if (ctx->NewState & NEW_COPY_TEX_STATE) - _mesa_update_state(ctx); - - if (copytexsubimage_error_check1(ctx, dims, target, level)) - return; - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - - if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, - zoffset, width, height, texImage)) { - /* error was recored */ - } - else { - /* If we have a border, offset=-1 is legal. Bias by border width. */ - switch (dims) { - case 3: - zoffset += texImage->Border; - /* fall-through */ - case 2: - yoffset += texImage->Border; - /* fall-through */ - case 1: - xoffset += texImage->Border; - } - - if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, - &width, &height)) { - switch (dims) { - case 1: - ctx->Driver.CopyTexSubImage1D(ctx, target, level, - xoffset, x, y, width); - break; - case 2: - ctx->Driver.CopyTexSubImage2D(ctx, target, level, - xoffset, yoffset, - x, y, width, height); - break; - case 3: - ctx->Driver.CopyTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - x, y, width, height); - break; - default: - _mesa_problem(ctx, "bad dims in copytexsubimage()"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, - width, height); -} - - - -void GLAPIENTRY -_mesa_CopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - GET_CURRENT_CONTEXT(ctx); - copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - x, y, width, height); -} - - - - -/**********************************************************************/ -/****** Compressed Textures ******/ -/**********************************************************************/ - - -/** - * Return expected size of a compressed texture. - */ -static GLuint -compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, - GLenum glformat) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - return _mesa_format_image_size(mesaFormat, width, height, depth); -} - - -/* - * Return compressed texture block size, in pixels. - */ -static void -get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) -{ - gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); - _mesa_get_format_block_size(mesaFormat, bw, bh); -} - - -/** - * Error checking for glCompressedTexImage[123]D(). - * \param reason returns reason for error, if any - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, char **reason) -{ - const GLenum proxyTarget = get_proxy_target(target); - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); - GLint expectedSize; - - *reason = ""; /* no error */ - - /* check level */ - if (level < 0 || level >= maxLevels) { - *reason = "level"; - return GL_INVALID_VALUE; - } - - if (!target_can_be_compressed(ctx, target, internalFormat)) { - *reason = "target"; - return GL_INVALID_ENUM; - } - - /* This will detect any invalid internalFormat value */ - if (!_mesa_is_compressed_format(ctx, internalFormat)) { - *reason = "internalFormat"; - return GL_INVALID_ENUM; - } - - /* This should really never fail */ - if (_mesa_base_tex_format(ctx, internalFormat) < 0) { - *reason = "internalFormat"; - return GL_INVALID_ENUM; - } - - /* No compressed formats support borders at this time */ - if (border != 0) { - *reason = "border != 0"; - return GL_INVALID_VALUE; - } - - /* For cube map, width must equal height */ - if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) { - *reason = "width != height"; - return GL_INVALID_VALUE; - } - - /* check image size against compression block size */ - { - gl_format texFormat = - ctx->Driver.ChooseTextureFormat(ctx, internalFormat, - GL_NONE, GL_NONE); - GLuint bw, bh; - - _mesa_get_format_block_size(texFormat, &bw, &bh); - if ((width > bw && width % bw > 0) || - (height > bh && height % bh > 0)) { - /* - * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is - * generated [...] if any parameter combinations are not - * supported by the specific compressed internal format. - */ - *reason = "invalid width or height for compression format"; - return GL_INVALID_OPERATION; - } - } - - /* check image sizes */ - if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, - internalFormat, GL_NONE, GL_NONE, - width, height, depth, border)) { - /* See error comment above */ - *reason = "invalid width, height or format"; - return GL_INVALID_OPERATION; - } - - /* check image size in bytes */ - expectedSize = compressed_tex_size(width, height, depth, internalFormat); - if (expectedSize != imageSize) { - /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] - * if is not consistent with the format, dimensions, and - * contents of the specified image. - */ - *reason = "imageSize inconsistant with width/height/format"; - return GL_INVALID_VALUE; - } - - return GL_NO_ERROR; -} - - -/** - * Error checking for glCompressedTexSubImage[123]D(). - * \warning There are some bad assumptions here about the size of compressed - * texture tiles (multiple of 4) used to test the validity of the - * offset and size parameters. - * \return error code or GL_NO_ERROR. - */ -static GLenum -compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize) -{ - GLint expectedSize, maxLevels = 0, maxTextureSize; - GLuint bw, bh; - (void) zoffset; - - if (dimensions == 1) { - /* 1D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - else if (dimensions == 2) { - if (target == GL_PROXY_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_TEXTURE_2D) { - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && - target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { - if (!ctx->Extensions.ARB_texture_cube_map) - return GL_INVALID_ENUM; /*target*/ - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else { - return GL_INVALID_ENUM; /*target*/ - } - } - else if (dimensions == 3) { - /* 3D compressed textures not allowed */ - return GL_INVALID_ENUM; - } - - maxTextureSize = 1 << (maxLevels - 1); - - /* this will catch any invalid compressed format token */ - if (!_mesa_is_compressed_format(ctx, format)) - return GL_INVALID_ENUM; - - if (width < 1 || width > maxTextureSize) - return GL_INVALID_VALUE; - - if ((height < 1 || height > maxTextureSize) - && dimensions > 1) - return GL_INVALID_VALUE; - - if (level < 0 || level >= maxLevels) - return GL_INVALID_VALUE; - - /* - * do checks which depend on compression block size - */ - get_compressed_block_size(format, &bw, &bh); - - if ((xoffset % bw != 0) || (yoffset % bh != 0)) - return GL_INVALID_VALUE; - - if ((width % bw != 0) && width != 2 && width != 1) - return GL_INVALID_VALUE; - - if ((height % bh != 0) && height != 2 && height != 1) - return GL_INVALID_VALUE; - - expectedSize = compressed_tex_size(width, height, depth, format); - if (expectedSize != imageSize) - return GL_INVALID_VALUE; - - return GL_NO_ERROR; -} - - -/** - * Do second part of glCompressedTexSubImage error checking. - * \return GL_TRUE if error found, GL_FALSE otherwise. - */ -static GLboolean -compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, - GLsizei width, GLsizei height, - GLsizei depth, GLenum format, - struct gl_texture_image *texImage) -{ - - if ((GLint) format != texImage->InternalFormat) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glCompressedTexSubImage%uD(format=0x%x)", dims, format); - return GL_TRUE; - } - - if (((width == 1 || width == 2) && - width != (GLsizei) texImage->Width) || - (width > (GLsizei) texImage->Width)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(width=%d)", dims, width); - return GL_TRUE; - } - - if (dims >= 2) { - if (((height == 1 || height == 2) && - height != (GLsizei) texImage->Height) || - (height > (GLsizei) texImage->Height)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(height=%d)", dims, height); - return GL_TRUE; - } - } - - if (dims >= 3) { - if (((depth == 1 || depth == 2) && - depth != (GLsizei) texImage->Depth) || - (depth > (GLsizei) texImage->Depth)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glCompressedTexSubImage%uD(depth=%d)", dims, depth); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -/** - * Implementation of the glCompressedTexImage1/2/3D() functions. - */ -static void -compressedteximage(struct gl_context *ctx, GLuint dims, - GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GLenum error; - char *reason = ""; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, - "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", - dims, - _mesa_lookup_enum_by_nr(target), level, - _mesa_lookup_enum_by_nr(internalFormat), - width, height, depth, border, imageSize, data); - - /* check target */ - if (!legal_teximage_target(ctx, dims, target)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", - dims, _mesa_lookup_enum_by_nr(target)); - return; - } - - error = compressed_texture_error_check(ctx, dims, target, level, - internalFormat, width, height, depth, - border, imageSize, &reason); - - if (error) { - _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason); - return; - } - -#if FEATURE_ES - /* XXX this is kind of a hack */ - if (dims == 2) { - switch (internalFormat) { - case GL_PALETTE4_RGB8_OES: - case GL_PALETTE4_RGBA8_OES: - case GL_PALETTE4_R5_G6_B5_OES: - case GL_PALETTE4_RGBA4_OES: - case GL_PALETTE4_RGB5_A1_OES: - case GL_PALETTE8_RGB8_OES: - case GL_PALETTE8_RGBA8_OES: - case GL_PALETTE8_R5_G6_B5_OES: - case GL_PALETTE8_RGBA4_OES: - case GL_PALETTE8_RGB5_A1_OES: - _mesa_cpal_compressed_teximage2d(target, level, internalFormat, - width, height, imageSize, data); - return; - } - } -#endif - - if (_mesa_is_proxy_texture(target)) { - /* Proxy texture: just check for errors and update proxy state */ - struct gl_texture_image *texImage; - - if (!error) { - struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); - gl_format texFormat = - _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, GL_NONE); - if (!legal_texture_size(ctx, texFormat, width, height, depth)) { - error = GL_OUT_OF_MEMORY; - } - } - - texImage = _mesa_get_proxy_tex_image(ctx, target, level); - if (texImage) { - if (error) { - /* if error, clear all proxy texture image parameters */ - clear_teximage_fields(texImage); - } - else { - /* no error: store the teximage parameters */ - _mesa_init_teximage_fields(ctx, target, texImage, width, height, - depth, border, internalFormat, - MESA_FORMAT_NONE); - } - } - } - else { - /* non-proxy target */ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - if (error) { - _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - if (!texImage) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - else { - gl_format texFormat; - - ctx->Driver.FreeTextureImageBuffer(ctx, texImage); - ASSERT(texImage->Data == NULL); - - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, GL_NONE, - GL_NONE); - - if (legal_texture_size(ctx, texFormat, width, height, depth)) { - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, - border, internalFormat, texFormat); - - switch (dims) { - case 1: - ASSERT(ctx->Driver.CompressedTexImage1D); - ctx->Driver.CompressedTexImage1D(ctx, target, level, - internalFormat, - width, - border, imageSize, data, - texObj, texImage); - break; - case 2: - ASSERT(ctx->Driver.CompressedTexImage2D); - ctx->Driver.CompressedTexImage2D(ctx, target, level, - internalFormat, - width, height, - border, imageSize, data, - texObj, texImage); - break; - case 3: - ASSERT(ctx->Driver.CompressedTexImage3D); - ctx->Driver.CompressedTexImage3D(ctx, target, level, - internalFormat, - width, height, depth, - border, imageSize, data, - texObj, texImage); - break; - default: - _mesa_problem(ctx, "bad dims in compressedteximage"); - } - - check_gen_mipmap(ctx, target, texObj, level); - - /* state update */ - texObj->_Complete = GL_FALSE; - ctx->NewState |= _NEW_TEXTURE; - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glCompressedTexImage%uD", dims); - } - } - } - _mesa_unlock_texture(ctx, texObj); - } -} - - -void GLAPIENTRY -_mesa_CompressedTexImage1DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 1, target, level, internalFormat, - width, 1, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage2DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLint border, GLsizei imageSize, - const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 2, target, level, internalFormat, - width, height, 1, border, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexImage3DARB(GLenum target, GLint level, - GLenum internalFormat, GLsizei width, - GLsizei height, GLsizei depth, GLint border, - GLsizei imageSize, const GLvoid *data) -{ - GET_CURRENT_CONTEXT(ctx); - compressedteximage(ctx, 3, target, level, internalFormat, - width, height, depth, border, imageSize, data); -} - - -/** - * Common helper for glCompressedTexSubImage1/2/3D(). - */ -static void -compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLsizei imageSize, const GLvoid *data) -{ - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - GLenum error; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - error = compressed_subtexture_error_check(ctx, dims, target, level, - xoffset, 0, 0, /* pos */ - width, height, depth, /* size */ - format, imageSize); - if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - texImage = _mesa_select_tex_image(ctx, texObj, target, level); - assert(texImage); - - if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, - format, texImage)) { - /* error was recorded */ - } - else if (width > 0 && height > 0 && depth > 0) { - switch (dims) { - case 1: - if (ctx->Driver.CompressedTexSubImage1D) { - ctx->Driver.CompressedTexSubImage1D(ctx, target, level, - xoffset, width, - format, imageSize, data, - texObj, texImage); - } - break; - case 2: - if (ctx->Driver.CompressedTexSubImage2D) { - ctx->Driver.CompressedTexSubImage2D(ctx, target, level, - xoffset, yoffset, - width, height, - format, imageSize, data, - texObj, texImage); - } - break; - case 3: - if (ctx->Driver.CompressedTexSubImage3D) { - ctx->Driver.CompressedTexSubImage3D(ctx, target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, imageSize, data, - texObj, texImage); - } - break; - default: - ; - } - - check_gen_mipmap(ctx, target, texObj, level); - - ctx->NewState |= _NEW_TEXTURE; - } - } - _mesa_unlock_texture(ctx, texObj); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, - GLsizei width, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, - format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data) -{ - compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, - width, height, 1, format, imageSize, data); -} - - -void GLAPIENTRY -_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, GLenum format, - GLsizei imageSize, const GLvoid *data) -{ - compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, imageSize, data); -} - - -/** - * Helper for glTexBuffer(). Check if internalFormat is legal. If so, - * return the basic data type and number of components for the format. - * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise - */ -static GLboolean -get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat, - GLenum *datatype, GLuint *components) -{ - switch (internalFormat) { - case GL_ALPHA8: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_ALPHA16: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_ALPHA16F_ARB: - *datatype = GL_HALF_FLOAT; - *components = 1; - break; - case GL_ALPHA32F_ARB: - *datatype = GL_FLOAT; - *components = 1; - break; - case GL_ALPHA8I_EXT: - *datatype = GL_BYTE; - *components = 1; - break; - case GL_ALPHA16I_EXT: - *datatype = GL_SHORT; - *components = 1; - break; - case GL_ALPHA32I_EXT: - *datatype = GL_INT; - *components = 1; - break; - case GL_ALPHA8UI_EXT: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_ALPHA16UI_EXT: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_ALPHA32UI_EXT: - *datatype = GL_UNSIGNED_INT; - *components = 1; - break; - case GL_LUMINANCE8: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_LUMINANCE16: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_LUMINANCE16F_ARB: - *datatype = GL_HALF_FLOAT; - *components = 1; - break; - case GL_LUMINANCE32F_ARB: - *datatype = GL_FLOAT; - *components = 1; - break; - case GL_LUMINANCE8I_EXT: - *datatype = GL_BYTE; - *components = 1; - break; - case GL_LUMINANCE16I_EXT: - *datatype = GL_SHORT; - *components = 1; - break; - case GL_LUMINANCE32I_EXT: - *datatype = GL_INT; - *components = 1; - break; - case GL_LUMINANCE8UI_EXT: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_LUMINANCE16UI_EXT: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_LUMINANCE32UI_EXT: - *datatype = GL_UNSIGNED_INT; - *components = 1; - break; - case GL_LUMINANCE8_ALPHA8: - *datatype = GL_UNSIGNED_BYTE; - *components = 2; - break; - case GL_LUMINANCE16_ALPHA16: - *datatype = GL_UNSIGNED_SHORT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA16F_ARB: - *datatype = GL_HALF_FLOAT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA32F_ARB: - *datatype = GL_FLOAT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA8I_EXT: - *datatype = GL_BYTE; - *components = 2; - break; - case GL_LUMINANCE_ALPHA16I_EXT: - *datatype = GL_SHORT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA32I_EXT: - *datatype = GL_INT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA8UI_EXT: - *datatype = GL_UNSIGNED_BYTE; - *components = 2; - break; - case GL_LUMINANCE_ALPHA16UI_EXT: - *datatype = GL_UNSIGNED_SHORT; - *components = 2; - break; - case GL_LUMINANCE_ALPHA32UI_EXT: - *datatype = GL_UNSIGNED_INT; - *components = 2; - break; - case GL_INTENSITY8: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_INTENSITY16: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_INTENSITY16F_ARB: - *datatype = GL_HALF_FLOAT; - *components = 1; - break; - case GL_INTENSITY32F_ARB: - *datatype = GL_FLOAT; - *components = 1; - break; - case GL_INTENSITY8I_EXT: - *datatype = GL_BYTE; - *components = 1; - break; - case GL_INTENSITY16I_EXT: - *datatype = GL_SHORT; - *components = 1; - break; - case GL_INTENSITY32I_EXT: - *datatype = GL_INT; - *components = 1; - break; - case GL_INTENSITY8UI_EXT: - *datatype = GL_UNSIGNED_BYTE; - *components = 1; - break; - case GL_INTENSITY16UI_EXT: - *datatype = GL_UNSIGNED_SHORT; - *components = 1; - break; - case GL_INTENSITY32UI_EXT: - *datatype = GL_UNSIGNED_INT; - *components = 1; - break; - case GL_RGBA8: - *datatype = GL_UNSIGNED_BYTE; - *components = 4; - break; - case GL_RGBA16: - *datatype = GL_UNSIGNED_SHORT; - *components = 4; - break; - case GL_RGBA16F_ARB: - *datatype = GL_HALF_FLOAT; - *components = 4; - break; - case GL_RGBA32F_ARB: - *datatype = GL_FLOAT; - *components = 4; - break; - case GL_RGBA8I_EXT: - *datatype = GL_BYTE; - *components = 4; - break; - case GL_RGBA16I_EXT: - *datatype = GL_SHORT; - *components = 4; - break; - case GL_RGBA32I_EXT: - *datatype = GL_INT; - *components = 4; - break; - case GL_RGBA8UI_EXT: - *datatype = GL_UNSIGNED_BYTE; - *components = 4; - break; - case GL_RGBA16UI_EXT: - *datatype = GL_UNSIGNED_SHORT; - *components = 4; - break; - case GL_RGBA32UI_EXT: - *datatype = GL_UNSIGNED_INT; - *components = 4; - break; - default: - return GL_FALSE; - } - - if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) - return GL_FALSE; - - if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) - return GL_FALSE; - - return GL_TRUE; -} - - -/** GL_ARB_texture_buffer_object */ -void GLAPIENTRY -_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) -{ - struct gl_texture_object *texObj; - struct gl_buffer_object *bufObj; - GLenum dataType; - GLuint comps; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (!ctx->Extensions.ARB_texture_buffer_object) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer"); - return; - } - - if (target != GL_TEXTURE_BUFFER_ARB) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); - return; - } - - if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) { - _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", - internalFormat); - return; - } - - bufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (buffer && !bufObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer); - return; - } - - texObj = _mesa_get_current_tex_object(ctx, target); - - _mesa_lock_texture(ctx, texObj); - { - _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); - texObj->BufferObjectFormat = internalFormat; - } - _mesa_unlock_texture(ctx, texObj); -} +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file teximage.c + * Texture image-related functions. + */ + + +#include "glheader.h" +#include "bufferobj.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "hash.h" +#include "image.h" +#include "imports.h" +#include "macros.h" +#include "mfeatures.h" +#include "state.h" +#include "texcompress.h" +#include "texfetch.h" +#include "teximage.h" +#include "texstate.h" +#include "texpal.h" +#include "mtypes.h" + + +/** + * State changes which we care about for glCopyTex[Sub]Image() calls. + * In particular, we care about pixel transfer state and buffer state + * (such as glReadBuffer to make sure we read from the right renderbuffer). + */ +#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) + + + +/** + * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE + * elsewhere. + */ +void * +_mesa_alloc_texmemory(GLsizei bytes) +{ + return _mesa_align_malloc(bytes, 512); +} + + +/** + * Free texture memory allocated with _mesa_alloc_texmemory() + */ +void +_mesa_free_texmemory(void *m) +{ + _mesa_align_free(m); +} + + +/** + * Return the simple base format for a given internal texture format. + * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. + * + * \param ctx GL context. + * \param internalFormat the internal texture format token or 1, 2, 3, or 4. + * + * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, + * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. + * + * This is the format which is used during texture application (i.e. the + * texture format and env mode determine the arithmetic used. + * + * XXX this could be static + */ +GLint +_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat ) +{ + switch (internalFormat) { + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + return GL_ALPHA; + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + return GL_LUMINANCE; + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + return GL_LUMINANCE_ALPHA; + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + return GL_INTENSITY; + case 3: + case GL_RGB: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return GL_RGB; + case 4: + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return GL_RGBA; + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.EXT_texture_format_BGRA8888) { + switch (internalFormat) { + case GL_BGRA_EXT: + return GL_RGBA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_depth_texture) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_DEPTH_COMPONENT; + default: + ; /* fallthrough */ + } + } + + switch (internalFormat) { + case GL_COMPRESSED_ALPHA: + return GL_ALPHA; + case GL_COMPRESSED_LUMINANCE: + return GL_LUMINANCE; + case GL_COMPRESSED_LUMINANCE_ALPHA: + return GL_LUMINANCE_ALPHA; + case GL_COMPRESSED_INTENSITY: + return GL_INTENSITY; + case GL_COMPRESSED_RGB: + return GL_RGB; + case GL_COMPRESSED_RGBA: + return GL_RGBA; + default: + ; /* fallthrough */ + } + + if (ctx->Extensions.TDFX_texture_compression_FXT1) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + return GL_RGB; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return GL_RGBA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_s3tc) { + switch (internalFormat) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return GL_RGB; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return GL_RGBA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.S3_s3tc) { + switch (internalFormat) { + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + return GL_RGB; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + return GL_RGBA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.MESA_ycbcr_texture) { + if (internalFormat == GL_YCBCR_MESA) + return GL_YCBCR_MESA; + } + + if (ctx->Extensions.ARB_texture_float) { + switch (internalFormat) { + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + return GL_ALPHA; + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: + return GL_RGBA; + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + return GL_RGB; + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + return GL_INTENSITY; + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_envmap_bumpmap) { + switch (internalFormat) { + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + return GL_DUDV_ATI; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_snorm) { + switch (internalFormat) { + case GL_RED_SNORM: + case GL_R8_SNORM: + case GL_R16_SNORM: + return GL_RED; + case GL_RG_SNORM: + case GL_RG8_SNORM: + case GL_RG16_SNORM: + return GL_RG; + case GL_RGB_SNORM: + case GL_RGB8_SNORM: + case GL_RGB16_SNORM: + return GL_RGB; + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + case GL_RGBA16_SNORM: + return GL_RGBA; + case GL_ALPHA_SNORM: + case GL_ALPHA8_SNORM: + case GL_ALPHA16_SNORM: + return GL_ALPHA; + case GL_LUMINANCE_SNORM: + case GL_LUMINANCE8_SNORM: + case GL_LUMINANCE16_SNORM: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA_SNORM: + case GL_LUMINANCE8_ALPHA8_SNORM: + case GL_LUMINANCE16_ALPHA16_SNORM: + return GL_LUMINANCE_ALPHA; + case GL_INTENSITY_SNORM: + case GL_INTENSITY8_SNORM: + case GL_INTENSITY16_SNORM: + return GL_INTENSITY; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_depth_stencil) { + switch (internalFormat) { + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + return GL_DEPTH_STENCIL_EXT; + default: + ; /* fallthrough */ + } + } + +#if FEATURE_EXT_texture_sRGB + if (ctx->Extensions.EXT_texture_sRGB) { + switch (internalFormat) { + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + return GL_RGB; + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return GL_RGBA; + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + return GL_LUMINANCE_ALPHA; + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + return GL_LUMINANCE; + default: + ; /* fallthrough */ + } + } +#endif /* FEATURE_EXT_texture_sRGB */ + + if (ctx->Extensions.EXT_texture_integer) { + switch (internalFormat) { + case GL_RGBA8UI_EXT: + case GL_RGBA16UI_EXT: + case GL_RGBA32UI_EXT: + case GL_RGBA8I_EXT: + case GL_RGBA16I_EXT: + case GL_RGBA32I_EXT: + return GL_RGBA; + case GL_RGB8UI_EXT: + case GL_RGB16UI_EXT: + case GL_RGB32UI_EXT: + case GL_RGB8I_EXT: + case GL_RGB16I_EXT: + case GL_RGB32I_EXT: + return GL_RGB; + case GL_ALPHA8UI_EXT: + case GL_ALPHA16UI_EXT: + case GL_ALPHA32UI_EXT: + case GL_ALPHA8I_EXT: + case GL_ALPHA16I_EXT: + case GL_ALPHA32I_EXT: + return GL_ALPHA; + case GL_INTENSITY8UI_EXT: + case GL_INTENSITY16UI_EXT: + case GL_INTENSITY32UI_EXT: + case GL_INTENSITY8I_EXT: + case GL_INTENSITY16I_EXT: + case GL_INTENSITY32I_EXT: + return GL_INTENSITY; + case GL_LUMINANCE8UI_EXT: + case GL_LUMINANCE16UI_EXT: + case GL_LUMINANCE32UI_EXT: + case GL_LUMINANCE8I_EXT: + case GL_LUMINANCE16I_EXT: + case GL_LUMINANCE32I_EXT: + return GL_LUMINANCE; + case GL_LUMINANCE_ALPHA8UI_EXT: + case GL_LUMINANCE_ALPHA16UI_EXT: + case GL_LUMINANCE_ALPHA32UI_EXT: + case GL_LUMINANCE_ALPHA8I_EXT: + case GL_LUMINANCE_ALPHA16I_EXT: + case GL_LUMINANCE_ALPHA32I_EXT: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_rg) { + switch (internalFormat) { + case GL_R16F: + /* R16F depends on both ARB_half_float_pixel and ARB_texture_float. + */ + if (!ctx->Extensions.ARB_half_float_pixel) + break; + /* FALLTHROUGH */ + case GL_R32F: + if (!ctx->Extensions.ARB_texture_float) + break; + return GL_RED; + case GL_R8I: + case GL_R8UI: + case GL_R16I: + case GL_R16UI: + case GL_R32I: + case GL_R32UI: + if (!ctx->Extensions.EXT_texture_integer) + break; + /* FALLTHROUGH */ + case GL_R8: + case GL_R16: + case GL_RED: + case GL_COMPRESSED_RED: + return GL_RED; + + case GL_RG16F: + /* RG16F depends on both ARB_half_float_pixel and ARB_texture_float. + */ + if (!ctx->Extensions.ARB_half_float_pixel) + break; + /* FALLTHROUGH */ + case GL_RG32F: + if (!ctx->Extensions.ARB_texture_float) + break; + return GL_RG; + case GL_RG8I: + case GL_RG8UI: + case GL_RG16I: + case GL_RG16UI: + case GL_RG32I: + case GL_RG32UI: + if (!ctx->Extensions.EXT_texture_integer) + break; + /* FALLTHROUGH */ + case GL_RG: + case GL_RG8: + case GL_RG16: + case GL_COMPRESSED_RG: + return GL_RG; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_shared_exponent) { + switch (internalFormat) { + case GL_RGB9_E5_EXT: + return GL_RGB; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_packed_float) { + switch (internalFormat) { + case GL_R11F_G11F_B10F_EXT: + return GL_RGB; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_depth_buffer_float) { + switch (internalFormat) { + case GL_DEPTH_COMPONENT32F: + return GL_DEPTH_COMPONENT; + case GL_DEPTH32F_STENCIL8: + return GL_DEPTH_STENCIL; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ARB_texture_compression_rgtc) { + switch (internalFormat) { + case GL_COMPRESSED_RED_RGTC1: + case GL_COMPRESSED_SIGNED_RED_RGTC1: + return GL_RED; + case GL_COMPRESSED_RG_RGTC2: + case GL_COMPRESSED_SIGNED_RG_RGTC2: + return GL_RG; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.EXT_texture_compression_latc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_LATC1_EXT: + case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: + return GL_LUMINANCE; + case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: + case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ + } + } + + if (ctx->Extensions.ATI_texture_compression_3dc) { + switch (internalFormat) { + case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: + return GL_LUMINANCE_ALPHA; + default: + ; /* fallthrough */ + } + } + + return -1; /* error */ +} + + +/** + * For cube map faces, return a face index in [0,5]. + * For other targets return 0; + */ +GLuint +_mesa_tex_target_to_face(GLenum target) +{ + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) + return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + else + return 0; +} + + + +/** + * Store a gl_texture_image pointer in a gl_texture_object structure + * according to the target and level parameters. + * + * \param tObj texture object. + * \param target texture target. + * \param level image level. + * \param texImage texture image. + */ +void +_mesa_set_tex_image(struct gl_texture_object *tObj, + GLenum target, GLint level, + struct gl_texture_image *texImage) +{ + const GLuint face = _mesa_tex_target_to_face(target); + + ASSERT(tObj); + ASSERT(texImage); + ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); + + tObj->Image[face][level] = texImage; + + /* Set the 'back' pointer */ + texImage->TexObject = tObj; + texImage->Level = level; + texImage->Face = face; +} + + +/** + * Allocate a texture image structure. + * + * Called via ctx->Driver.NewTextureImage() unless overriden by a device + * driver. + * + * \return a pointer to gl_texture_image struct with all fields initialized to + * zero. + */ +struct gl_texture_image * +_mesa_new_texture_image( struct gl_context *ctx ) +{ + (void) ctx; + return CALLOC_STRUCT(gl_texture_image); +} + + +/** + * Free texture image data. + * This function is a fallback called via ctx->Driver.FreeTextureImageBuffer(). + * + * \param texImage texture image. + * + * Free the texture image data if it's not marked as client data. + */ +void +_mesa_free_texture_image_data(struct gl_context *ctx, + struct gl_texture_image *texImage) +{ + (void) ctx; + + if (texImage->Data && !texImage->IsClientData) { + /* free the old texture data */ + _mesa_free_texmemory(texImage->Data); + } + + texImage->Data = NULL; +} + + +/** + * Free texture image. + * + * \param texImage texture image. + * + * Free the texture image structure and the associated image data. + */ +void +_mesa_delete_texture_image(struct gl_context *ctx, + struct gl_texture_image *texImage) +{ + /* Free texImage->Data and/or any other driver-specific texture + * image storage. + */ + ASSERT(ctx->Driver.FreeTextureImageBuffer); + ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); + + ASSERT(texImage->Data == NULL); + if (texImage->ImageOffsets) + free(texImage->ImageOffsets); + free(texImage); +} + + +/** + * Test if a target is a proxy target. + * + * \param target texture target. + * + * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. + */ +GLboolean +_mesa_is_proxy_texture(GLenum target) +{ + /* NUM_TEXTURE_TARGETS should match number of terms below, + * except there's no proxy for GL_TEXTURE_BUFFER. + */ + assert(NUM_TEXTURE_TARGETS == 8); + + return (target == GL_PROXY_TEXTURE_1D || + target == GL_PROXY_TEXTURE_2D || + target == GL_PROXY_TEXTURE_3D || + target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || + target == GL_PROXY_TEXTURE_RECTANGLE_NV || + target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); +} + + +/** + * Return the proxy target which corresponds to the given texture target + */ +static GLenum +get_proxy_target(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + return GL_PROXY_TEXTURE_1D; + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return GL_PROXY_TEXTURE_2D; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + return GL_PROXY_TEXTURE_3D; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return GL_PROXY_TEXTURE_CUBE_MAP_ARB; + case GL_TEXTURE_RECTANGLE_NV: + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return GL_PROXY_TEXTURE_RECTANGLE_NV; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return GL_PROXY_TEXTURE_1D_ARRAY_EXT; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return GL_PROXY_TEXTURE_2D_ARRAY_EXT; + default: + _mesa_problem(NULL, "unexpected target in get_proxy_target()"); + return 0; + } +} + + +/** + * Get the texture object that corresponds to the target of the given + * texture unit. The target should have already been checked for validity. + * + * \param ctx GL context. + * \param texUnit texture unit. + * \param target texture target. + * + * \return pointer to the texture object on success, or NULL on failure. + */ +struct gl_texture_object * +_mesa_select_tex_object(struct gl_context *ctx, + const struct gl_texture_unit *texUnit, + GLenum target) +{ + const GLboolean arrayTex = (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentTex[TEXTURE_1D_INDEX]; + case GL_PROXY_TEXTURE_1D: + return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; + case GL_TEXTURE_2D: + return texUnit->CurrentTex[TEXTURE_2D_INDEX]; + case GL_PROXY_TEXTURE_2D: + return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; + case GL_TEXTURE_3D: + return texUnit->CurrentTex[TEXTURE_3D_INDEX]; + case GL_PROXY_TEXTURE_3D: + return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_ARB: + return ctx->Extensions.ARB_texture_cube_map + ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return ctx->Extensions.ARB_texture_cube_map + ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; + case GL_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle + ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle + ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; + case GL_TEXTURE_1D_ARRAY_EXT: + return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; + case GL_TEXTURE_2D_ARRAY_EXT: + return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; + case GL_TEXTURE_BUFFER: + return ctx->Extensions.ARB_texture_buffer_object + ? texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL; + default: + _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); + return NULL; + } +} + + +/** + * Return pointer to texture object for given target on current texture unit. + */ +struct gl_texture_object * +_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) +{ + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + return _mesa_select_tex_object(ctx, texUnit, target); +} + + +/** + * Get a texture image pointer from a texture object, given a texture + * target and mipmap level. The target and level parameters should + * have already been error-checked. + * + * \param ctx GL context. + * \param texObj texture unit. + * \param target texture target. + * \param level image level. + * + * \return pointer to the texture image structure, or NULL on failure. + */ +struct gl_texture_image * +_mesa_select_tex_image(struct gl_context *ctx, + const struct gl_texture_object *texObj, + GLenum target, GLint level) +{ + const GLuint face = _mesa_tex_target_to_face(target); + + ASSERT(texObj); + ASSERT(level >= 0); + ASSERT(level < MAX_TEXTURE_LEVELS); + + return texObj->Image[face][level]; +} + + +/** + * Like _mesa_select_tex_image() but if the image doesn't exist, allocate + * it and install it. Only return NULL if passed a bad parameter or run + * out of memory. + */ +struct gl_texture_image * +_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, + GLenum target, GLint level) +{ + struct gl_texture_image *texImage; + + if (!texObj) + return NULL; + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); + return NULL; + } + + _mesa_set_tex_image(texObj, target, level, texImage); + } + + return texImage; +} + + +/** + * Return pointer to the specified proxy texture image. + * Note that proxy textures are per-context, not per-texture unit. + * \return pointer to texture image or NULL if invalid target, invalid + * level, or out of memory. + */ +struct gl_texture_image * +_mesa_get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) +{ + struct gl_texture_image *texImage; + GLuint texIndex; + + if (level < 0 ) + return NULL; + + switch (target) { + case GL_PROXY_TEXTURE_1D: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texIndex = TEXTURE_1D_INDEX; + break; + case GL_PROXY_TEXTURE_2D: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texIndex = TEXTURE_2D_INDEX; + break; + case GL_PROXY_TEXTURE_3D: + if (level >= ctx->Const.Max3DTextureLevels) + return NULL; + texIndex = TEXTURE_3D_INDEX; + break; + case GL_PROXY_TEXTURE_CUBE_MAP: + if (level >= ctx->Const.MaxCubeTextureLevels) + return NULL; + texIndex = TEXTURE_CUBE_INDEX; + break; + case GL_PROXY_TEXTURE_RECTANGLE_NV: + if (level > 0) + return NULL; + texIndex = TEXTURE_RECT_INDEX; + break; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texIndex = TEXTURE_1D_ARRAY_INDEX; + break; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texIndex = TEXTURE_2D_ARRAY_INDEX; + break; + default: + return NULL; + } + + texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); + return NULL; + } + ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; + /* Set the 'back' pointer */ + texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; + } + return texImage; +} + + +/** + * Get the maximum number of allowed mipmap levels. + * + * \param ctx GL context. + * \param target texture target. + * + * \return the maximum number of allowed mipmap levels for the given + * texture target, or zero if passed a bad target. + * + * \sa gl_constants. + */ +GLint +_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return ctx->Const.MaxTextureLevels; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + return ctx->Const.Max3DTextureLevels; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return ctx->Extensions.ARB_texture_cube_map + ? ctx->Const.MaxCubeTextureLevels : 0; + case GL_TEXTURE_RECTANGLE_NV: + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle ? 1 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) + ? ctx->Const.MaxTextureLevels : 0; + case GL_TEXTURE_BUFFER: + /* fall-through */ + default: + return 0; /* bad target */ + } +} + + +/** + * Return number of dimensions per mipmap level for the given texture target. + */ +GLint +_mesa_get_texture_dimensions(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + return 1; + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP: + case GL_PROXY_TEXTURE_2D: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + return 2; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + return 3; + case GL_TEXTURE_BUFFER: + /* fall-through */ + default: + _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", + target); + return 2; + } +} + + + + +#if 000 /* not used anymore */ +/* + * glTexImage[123]D can accept a NULL image pointer. In this case we + * create a texture image with unspecified image contents per the OpenGL + * spec. + */ +static GLubyte * +make_null_texture(GLint width, GLint height, GLint depth, GLenum format) +{ + const GLint components = _mesa_components_in_format(format); + const GLint numPixels = width * height * depth; + GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); + +#ifdef DEBUG + /* + * Let's see if anyone finds this. If glTexImage2D() is called with + * a NULL image pointer then load the texture image with something + * interesting instead of leaving it indeterminate. + */ + if (data) { + static const char message[8][32] = { + " X X XXXXX XXX X ", + " XX XX X X X X X ", + " X X X X X X X ", + " X X XXXX XXX XXXXX ", + " X X X X X X ", + " X X X X X X X ", + " X X XXXXX XXX X X ", + " " + }; + + GLubyte *imgPtr = data; + GLint h, i, j, k; + for (h = 0; h < depth; h++) { + for (i = 0; i < height; i++) { + GLint srcRow = 7 - (i % 8); + for (j = 0; j < width; j++) { + GLint srcCol = j % 32; + GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; + for (k = 0; k < components; k++) { + *imgPtr++ = texel; + } + } + } + } + } +#endif + + return data; +} +#endif + + + +/** + * Reset the fields of a gl_texture_image struct to zero. + * + * \param img texture image structure. + * + * This is called when a proxy texture test fails, we set all the + * image members (except DriverData) to zero. + * It's also used in glTexImage[123]D as a safeguard to be sure all + * required fields get initialized properly by the Driver.TexImage[123]D + * functions. + */ +static void +clear_teximage_fields(struct gl_texture_image *img) +{ + ASSERT(img); + img->_BaseFormat = 0; + img->InternalFormat = 0; + img->Border = 0; + img->Width = 0; + img->Height = 0; + img->Depth = 0; + img->RowStride = 0; + if (img->ImageOffsets) { + free(img->ImageOffsets); + img->ImageOffsets = NULL; + } + img->Width2 = 0; + img->Height2 = 0; + img->Depth2 = 0; + img->WidthLog2 = 0; + img->HeightLog2 = 0; + img->DepthLog2 = 0; + img->Data = NULL; + img->TexFormat = MESA_FORMAT_NONE; + img->FetchTexelc = NULL; + img->FetchTexelf = NULL; +} + + +/** + * Initialize basic fields of the gl_texture_image struct. + * + * \param ctx GL context. + * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). + * \param img texture image structure to be initialized. + * \param width image width. + * \param height image height. + * \param depth image depth. + * \param border image border. + * \param internalFormat internal format. + * \param format the actual hardware format (one of MESA_FORMAT_*) + * + * Fills in the fields of \p img with the given information. + * Note: width, height and depth include the border. + */ +void +_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, + struct gl_texture_image *img, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum internalFormat, + gl_format format) +{ + GLint i, dims; + + ASSERT(img); + ASSERT(width >= 0); + ASSERT(height >= 0); + ASSERT(depth >= 0); + + img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); + ASSERT(img->_BaseFormat > 0); + img->InternalFormat = internalFormat; + img->Border = border; + img->Width = width; + img->Height = height; + img->Depth = depth; + + img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ + img->WidthLog2 = _mesa_logbase2(img->Width2); + + if (height == 1) { /* 1-D texture */ + img->Height2 = 1; + img->HeightLog2 = 0; + } + else { + img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ + img->HeightLog2 = _mesa_logbase2(img->Height2); + } + + if (depth == 1) { /* 2-D texture */ + img->Depth2 = 1; + img->DepthLog2 = 0; + } + else { + img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ + img->DepthLog2 = _mesa_logbase2(img->Depth2); + } + + img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); + + if ((width == 1 || _mesa_is_pow_two(img->Width2)) && + (height == 1 || _mesa_is_pow_two(img->Height2)) && + (depth == 1 || _mesa_is_pow_two(img->Depth2))) + img->_IsPowerOfTwo = GL_TRUE; + else + img->_IsPowerOfTwo = GL_FALSE; + + /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ + img->RowStride = width; + /* Allocate the ImageOffsets array and initialize to typical values. + * We allocate the array for 1D/2D textures too in order to avoid special- + * case code in the texstore routines. + */ + if (img->ImageOffsets) + free(img->ImageOffsets); + img->ImageOffsets = (GLuint *) malloc(depth * sizeof(GLuint)); + for (i = 0; i < depth; i++) { + img->ImageOffsets[i] = i * width * height; + } + + /* Compute Width/Height/DepthScale for mipmap lod computation */ + if (target == GL_TEXTURE_RECTANGLE_NV) { + /* scale = 1.0 since texture coords directly map to texels */ + img->WidthScale = 1.0; + img->HeightScale = 1.0; + img->DepthScale = 1.0; + } + else { + img->WidthScale = (GLfloat) img->Width; + img->HeightScale = (GLfloat) img->Height; + img->DepthScale = (GLfloat) img->Depth; + } + + img->TexFormat = format; + + dims = _mesa_get_texture_dimensions(target); + + _mesa_set_fetch_functions(img, dims); +} + + +/** + * Free and clear fields of the gl_texture_image struct. + * + * \param ctx GL context. + * \param texImage texture image structure to be cleared. + * + * After the call, \p texImage will have no data associated with it. Its + * fields are cleared so that its parent object will test incomplete. + */ +void +_mesa_clear_texture_image(struct gl_context *ctx, + struct gl_texture_image *texImage) +{ + ctx->Driver.FreeTextureImageBuffer(ctx, texImage); + clear_teximage_fields(texImage); +} + + +/** + * This is the fallback for Driver.TestProxyTexImage(). Test the texture + * level, width, height and depth against the ctx->Const limits for textures. + * + * A hardware driver might override this function if, for example, the + * max 3D texture size is 512x512x64 (i.e. not a cube). + * + * Note that width, height, depth == 0 is not an error. However, a + * texture with zero width/height/depth will be considered "incomplete" + * and texturing will effectively be disabled. + * + * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, + * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, + * GL_PROXY_TEXTURE_CUBE_MAP_ARB. + * \param level as passed to glTexImage + * \param internalFormat as passed to glTexImage + * \param format as passed to glTexImage + * \param type as passed to glTexImage + * \param width as passed to glTexImage + * \param height as passed to glTexImage + * \param depth as passed to glTexImage + * \param border as passed to glTexImage + * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. + */ +GLboolean +_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, GLenum format, GLenum type, + GLint width, GLint height, GLint depth, GLint border) +{ + GLint maxSize; + + (void) internalFormat; + (void) format; + (void) type; + + switch (target) { + case GL_PROXY_TEXTURE_1D: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (level >= ctx->Const.MaxTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + case GL_PROXY_TEXTURE_2D: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (height < 2 * border || height > 2 + maxSize) + return GL_FALSE; + if (level >= ctx->Const.MaxTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + case GL_PROXY_TEXTURE_3D: + maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (height < 2 * border || height > 2 + maxSize) + return GL_FALSE; + if (depth < 2 * border || depth > 2 + maxSize) + return GL_FALSE; + if (level >= ctx->Const.Max3DTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) + return GL_FALSE; + if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + case GL_PROXY_TEXTURE_RECTANGLE_NV: + maxSize = ctx->Const.MaxTextureRectSize; + if (width < 0 || width > maxSize) + return GL_FALSE; + if (height < 0 || height > maxSize) + return GL_FALSE; + if (level != 0) + return GL_FALSE; + return GL_TRUE; + + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (height < 2 * border || height > 2 + maxSize) + return GL_FALSE; + if (level >= ctx->Const.MaxCubeTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) + return GL_FALSE; + if (level >= ctx->Const.MaxTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize) + return GL_FALSE; + if (height < 2 * border || height > 2 + maxSize) + return GL_FALSE; + if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) + return GL_FALSE; + if (level >= ctx->Const.MaxTextureLevels) + return GL_FALSE; + if (!ctx->Extensions.ARB_texture_non_power_of_two) { + if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) + return GL_FALSE; + if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) + return GL_FALSE; + } + return GL_TRUE; + + default: + _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); + return GL_FALSE; + } +} + + +/** + * Check if the memory used by the texture would exceed the driver's limit. + * This lets us support a max 3D texture size of 8K (for example) but + * prevents allocating a full 8K x 8K x 8K texture. + * XXX this could be rolled into the proxy texture size test (above) but + * we don't have the actual texture internal format at that point. + */ +static GLboolean +legal_texture_size(struct gl_context *ctx, gl_format format, + GLint width, GLint height, GLint depth) +{ + uint64_t bytes = _mesa_format_image_size64(format, width, height, depth); + uint64_t mbytes = bytes / (1024 * 1024); /* convert to MB */ + return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; +} + + + +/** + * Helper function to determine whether a target and specific compression + * format are supported. + */ +static GLboolean +target_can_be_compressed(const struct gl_context *ctx, GLenum target, + GLenum intFormat) +{ + (void) intFormat; /* not used yet */ + + switch (target) { + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return GL_TRUE; /* true for any compressed format so far */ + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ctx->Extensions.ARB_texture_cube_map; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + default: + return GL_FALSE; + } +} + + +/** + * Check if the given texture target value is legal for a + * glTexImage1/2/3D call. + */ +static GLboolean +legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) +{ + switch (dims) { + case 1: + switch (target) { + case GL_TEXTURE_1D: + case GL_PROXY_TEXTURE_1D: + return GL_TRUE; + default: + return GL_FALSE; + } + case 2: + switch (target) { + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + return GL_TRUE; + case GL_PROXY_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ctx->Extensions.ARB_texture_cube_map; + case GL_TEXTURE_RECTANGLE_NV: + case GL_PROXY_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + default: + return GL_FALSE; + } + case 3: + switch (target) { + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + return GL_TRUE; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + default: + return GL_FALSE; + } + default: + _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); + return GL_FALSE; + } +} + + +/** + * Check if the given texture target value is legal for a + * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. + * The difference compared to legal_teximage_target() above is that + * proxy targets are not supported. + */ +static GLboolean +legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target) +{ + switch (dims) { + case 1: + return target == GL_TEXTURE_1D; + case 2: + switch (target) { + case GL_TEXTURE_2D: + return GL_TRUE; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ctx->Extensions.ARB_texture_cube_map; + case GL_TEXTURE_RECTANGLE_NV: + return ctx->Extensions.NV_texture_rectangle; + case GL_TEXTURE_1D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + default: + return GL_FALSE; + } + case 3: + switch (target) { + case GL_TEXTURE_3D: + return GL_TRUE; + case GL_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array); + default: + return GL_FALSE; + } + default: + _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", + dims); + return GL_FALSE; + } +} + + +/** + * Test the glTexImage[123]D() parameters for errors. + * + * \param ctx GL context. + * \param dimensions texture image dimensions (must be 1, 2 or 3). + * \param target texture target given by the user. + * \param level image level given by the user. + * \param internalFormat internal format given by the user. + * \param format pixel data format given by the user. + * \param type pixel data type given by the user. + * \param width image width given by the user. + * \param height image height given by the user. + * \param depth image depth given by the user. + * \param border image border given by the user. + * + * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. + * + * Verifies each of the parameters against the constants specified in + * __struct gl_contextRec::Const and the supported extensions, and according + * to the OpenGL specification. + */ +static GLboolean +texture_error_check( struct gl_context *ctx, + GLuint dimensions, GLenum target, + GLint level, GLint internalFormat, + GLenum format, GLenum type, + GLint width, GLint height, + GLint depth, GLint border ) +{ + const GLenum proxyTarget = get_proxy_target(target); + const GLboolean isProxy = target == proxyTarget; + GLboolean sizeOK = GL_TRUE; + GLboolean colorFormat; + + /* Even though there are no color-index textures, we still have to support + * uploading color-index data and remapping it to RGB via the + * GL_PIXEL_MAP_I_TO_[RGBA] tables. + */ + const GLboolean indexFormat = (format == GL_COLOR_INDEX); + + /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ + if (level < 0 || level >= MAX_TEXTURE_LEVELS) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage%dD(level=%d)", dimensions, level); + } + return GL_TRUE; + } + + /* Check border */ + if (border < 0 || border > 1 || + ((target == GL_TEXTURE_RECTANGLE_NV || + target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage%dD(border=%d)", dimensions, border); + } + return GL_TRUE; + } + + if (width < 0 || height < 0 || depth < 0) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage%dD(width, height or depth < 0)", dimensions); + } + return GL_TRUE; + } + + /* Do this simple check before calling the TestProxyTexImage() function */ + if (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + sizeOK = (width == height); + } + + /* + * Use the proxy texture driver hook to see if the size/level/etc are + * legal. + */ + sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, + internalFormat, format, + type, width, height, + depth, border); + if (!sizeOK) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", + dimensions, level, width, height, depth); + } + return GL_TRUE; + } + + /* Check internalFormat */ + if (_mesa_base_tex_format(ctx, internalFormat) < 0) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexImage%dD(internalFormat=%s)", + dimensions, _mesa_lookup_enum_by_nr(internalFormat)); + } + return GL_TRUE; + } + + /* Check incoming image format and type */ + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + /* Normally, GL_INVALID_OPERATION is generated by a format/type + * mismatch (see the 1.2 spec page 94, sec 3.6.4.). But with the + * GL_EXT_texture_integer extension, some combinations should generate + * GL_INVALID_ENUM instead (grr!). + */ + if (!isProxy) { + GLenum error = _mesa_is_integer_format(format) + ? GL_INVALID_ENUM : GL_INVALID_OPERATION; + _mesa_error(ctx, error, + "glTexImage%dD(incompatible format 0x%x, type 0x%x)", + dimensions, format, type); + } + return GL_TRUE; + } + + /* make sure internal format and format basically agree */ + colorFormat = _mesa_is_color_format(format); + if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || + (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || + (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || + (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || + (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { + if (!isProxy) + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", + dimensions, internalFormat, format); + return GL_TRUE; + } + + /* additional checks for ycbcr textures */ + if (internalFormat == GL_YCBCR_MESA) { + ASSERT(ctx->Extensions.MESA_ycbcr_texture); + if (type != GL_UNSIGNED_SHORT_8_8_MESA && + type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { + char message[100]; + _mesa_snprintf(message, sizeof(message), + "glTexImage%dD(format/type YCBCR mismatch", dimensions); + _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); + return GL_TRUE; /* error */ + } + if (target != GL_TEXTURE_2D && + target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_RECTANGLE_NV && + target != GL_PROXY_TEXTURE_RECTANGLE_NV) { + if (!isProxy) + _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); + return GL_TRUE; + } + if (border != 0) { + if (!isProxy) { + char message[100]; + _mesa_snprintf(message, sizeof(message), + "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", + dimensions, border); + _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); + } + return GL_TRUE; + } + } + + /* additional checks for depth textures */ + if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { + /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ + if (target != GL_TEXTURE_1D && + target != GL_PROXY_TEXTURE_1D && + target != GL_TEXTURE_2D && + target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_1D_ARRAY && + target != GL_PROXY_TEXTURE_1D_ARRAY && + target != GL_TEXTURE_2D_ARRAY && + target != GL_PROXY_TEXTURE_2D_ARRAY && + target != GL_TEXTURE_RECTANGLE_ARB && + target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { + if (!isProxy) + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexImage(target/internalFormat)"); + return GL_TRUE; + } + } + + /* additional checks for compressed textures */ + if (_mesa_is_compressed_format(ctx, internalFormat)) { + if (!target_can_be_compressed(ctx, target, internalFormat)) { + if (!isProxy) + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexImage%dD(target)", dimensions); + return GL_TRUE; + } + if (border != 0) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexImage%dD(border!=0)", dimensions); + } + return GL_TRUE; + } + } + + /* additional checks for integer textures */ + if (ctx->Extensions.EXT_texture_integer && + (_mesa_is_integer_format(format) != + _mesa_is_integer_format(internalFormat))) { + if (!isProxy) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexImage%dD(integer/non-integer format mismatch)", + dimensions); + } + return GL_TRUE; + } + + /* if we get here, the parameters are OK */ + return GL_FALSE; +} + + +/** + * Test glTexSubImage[123]D() parameters for errors. + * + * \param ctx GL context. + * \param dimensions texture image dimensions (must be 1, 2 or 3). + * \param target texture target given by the user. + * \param level image level given by the user. + * \param xoffset sub-image x offset given by the user. + * \param yoffset sub-image y offset given by the user. + * \param zoffset sub-image z offset given by the user. + * \param format pixel data format given by the user. + * \param type pixel data type given by the user. + * \param width image width given by the user. + * \param height image height given by the user. + * \param depth image depth given by the user. + * + * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. + * + * Verifies each of the parameters against the constants specified in + * __struct gl_contextRec::Const and the supported extensions, and according + * to the OpenGL specification. + */ +static GLboolean +subtexture_error_check( struct gl_context *ctx, GLuint dimensions, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type ) +{ + /* Basic level check */ + if (level < 0 || level >= MAX_TEXTURE_LEVELS) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); + return GL_TRUE; + } + + /* Check for negative sizes */ + if (width < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexSubImage%dD(width=%d)", dimensions, width); + return GL_TRUE; + } + if (height < 0 && dimensions > 1) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexSubImage%dD(height=%d)", dimensions, height); + return GL_TRUE; + } + if (depth < 0 && dimensions > 2) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexSubImage%dD(depth=%d)", dimensions, depth); + return GL_TRUE; + } + + if (!_mesa_is_legal_format_and_type(ctx, format, type)) { + /* As with the glTexImage2D check above, the error code here + * depends on texture integer. + */ + GLenum error = _mesa_is_integer_format(format) + ? GL_INVALID_OPERATION : GL_INVALID_ENUM; + _mesa_error(ctx, error, + "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", + dimensions, format, type); + return GL_TRUE; + } + + return GL_FALSE; +} + + +/** + * Do second part of glTexSubImage which depends on the destination texture. + * \return GL_TRUE if error recorded, GL_FALSE otherwise + */ +static GLboolean +subtexture_error_check2( struct gl_context *ctx, GLuint dimensions, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, + const struct gl_texture_image *destTex ) +{ + if (!destTex) { + /* undefined image level */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); + return GL_TRUE; + } + + if (xoffset < -((GLint)destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", + dimensions); + return GL_TRUE; + } + if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", + dimensions); + return GL_TRUE; + } + if (dimensions > 1) { + if (yoffset < -((GLint)destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", + dimensions); + return GL_TRUE; + } + if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", + dimensions); + return GL_TRUE; + } + } + if (dimensions > 2) { + if (zoffset < -((GLint)destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); + return GL_TRUE; + } + if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); + return GL_TRUE; + } + } + + if (_mesa_is_format_compressed(destTex->TexFormat)) { + GLuint bw, bh; + + /* do tests which depend on compression block size */ + _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); + + /* offset must be multiple of block size */ + if ((xoffset % bw != 0) || (yoffset % bh != 0)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage%dD(xoffset = %d, yoffset = %d)", + dimensions, xoffset, yoffset); + return GL_TRUE; + } + /* size must be multiple of bw by bh or equal to whole texture size */ + if ((width % bw != 0) && (GLuint) width != destTex->Width) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage%dD(width = %d)", dimensions, width); + return GL_TRUE; + } + if ((height % bh != 0) && (GLuint) height != destTex->Height) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage%dD(height = %d)", dimensions, height); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + +/** + * Test glCopyTexImage[12]D() parameters for errors. + * + * \param ctx GL context. + * \param dimensions texture image dimensions (must be 1, 2 or 3). + * \param target texture target given by the user. + * \param level image level given by the user. + * \param internalFormat internal format given by the user. + * \param width image width given by the user. + * \param height image height given by the user. + * \param border texture border. + * + * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. + * + * Verifies each of the parameters against the constants specified in + * __struct gl_contextRec::Const and the supported extensions, and according + * to the OpenGL specification. + */ +static GLboolean +copytexture_error_check( struct gl_context *ctx, GLuint dimensions, + GLenum target, GLint level, GLint internalFormat, + GLint width, GLint height, GLint border ) +{ + const GLenum proxyTarget = get_proxy_target(target); + const GLenum type = GL_FLOAT; + GLboolean sizeOK; + GLint format; + + /* check target */ + if (!legal_texsubimage_target(ctx, dimensions, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", + dimensions, _mesa_lookup_enum_by_nr(target)); + return GL_TRUE; + } + + /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ + if (level < 0 || level >= MAX_TEXTURE_LEVELS) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexImage%dD(level=%d)", dimensions, level); + return GL_TRUE; + } + + /* Check that the source buffer is complete */ + if (ctx->ReadBuffer->Name) { + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glCopyTexImage%dD(invalid readbuffer)", dimensions); + return GL_TRUE; + } + } + + /* Check border */ + if (border < 0 || border > 1 || + ((target == GL_TEXTURE_RECTANGLE_NV || + target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { + return GL_TRUE; + } + + format = _mesa_base_tex_format(ctx, internalFormat); + if (format < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexImage%dD(internalFormat)", dimensions); + return GL_TRUE; + } + + if (!_mesa_source_buffer_exists(ctx, format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexImage%dD(missing readbuffer)", dimensions); + return GL_TRUE; + } + + /* Do size, level checking */ + sizeOK = (proxyTarget == GL_PROXY_TEXTURE_CUBE_MAP_ARB) + ? (width == height) : 1; + + sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, + internalFormat, format, + type, width, height, + 1, border); + + if (!sizeOK) { + if (dimensions == 1) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexImage1D(width=%d)", width); + } + else { + ASSERT(dimensions == 2); + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexImage2D(width=%d, height=%d)", width, height); + } + return GL_TRUE; + } + + if (_mesa_is_compressed_format(ctx, internalFormat)) { + if (!target_can_be_compressed(ctx, target, internalFormat)) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glCopyTexImage%dD(target)", dimensions); + return GL_TRUE; + } + if (border != 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexImage%dD(border!=0)", dimensions); + return GL_TRUE; + } + } + else if (_mesa_is_depth_format(internalFormat)) { + /* make sure we have depth/stencil buffers */ + if (!ctx->ReadBuffer->_DepthBuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexImage%dD(no depth)", dimensions); + return GL_TRUE; + } + } + else if (_mesa_is_depthstencil_format(internalFormat)) { + /* make sure we have depth/stencil buffers */ + if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexImage%dD(no depth/stencil buffer)", dimensions); + return GL_TRUE; + } + } + + /* if we get here, the parameters are OK */ + return GL_FALSE; +} + + +/** + * Test glCopyTexSubImage[12]D() parameters for errors. + * Note that this is the first part of error checking. + * See also copytexsubimage_error_check2() below for the second part. + * + * \param ctx GL context. + * \param dimensions texture image dimensions (must be 1, 2 or 3). + * \param target texture target given by the user. + * \param level image level given by the user. + * + * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. + */ +static GLboolean +copytexsubimage_error_check1( struct gl_context *ctx, GLuint dimensions, + GLenum target, GLint level) +{ + /* Check that the source buffer is complete */ + if (ctx->ReadBuffer->Name) { + if (ctx->ReadBuffer->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + } + if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, + "glCopyTexImage%dD(invalid readbuffer)", dimensions); + return GL_TRUE; + } + } + + /* check target (proxies not allowed) */ + if (!legal_texsubimage_target(ctx, dimensions, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%uD(target=%s)", + dimensions, _mesa_lookup_enum_by_nr(target)); + return GL_TRUE; + } + + /* Check level */ + if (level < 0 || level >= MAX_TEXTURE_LEVELS) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(level=%d)", dimensions, level); + return GL_TRUE; + } + + return GL_FALSE; +} + + +/** + * Second part of error checking for glCopyTexSubImage[12]D(). + * \param xoffset sub-image x offset given by the user. + * \param yoffset sub-image y offset given by the user. + * \param zoffset sub-image z offset given by the user. + * \param width image width given by the user. + * \param height image height given by the user. + */ +static GLboolean +copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, + const struct gl_texture_image *teximage ) +{ + /* check that dest tex image exists */ + if (!teximage) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(undefined texture level: %d)", + dimensions, level); + return GL_TRUE; + } + + /* Check size */ + if (width < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(width=%d)", dimensions, width); + return GL_TRUE; + } + if (dimensions > 1 && height < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(height=%d)", dimensions, height); + return GL_TRUE; + } + + /* check x/y offsets */ + if (xoffset < -((GLint)teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); + return GL_TRUE; + } + if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(xoffset+width)", dimensions); + return GL_TRUE; + } + if (dimensions > 1) { + if (yoffset < -((GLint)teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); + return GL_TRUE; + } + /* NOTE: we're adding the border here, not subtracting! */ + if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(yoffset+height)", dimensions); + return GL_TRUE; + } + } + + /* check z offset */ + if (dimensions > 2) { + if (zoffset < -((GLint)teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(zoffset)", dimensions); + return GL_TRUE; + } + if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(zoffset+depth)", dimensions); + return GL_TRUE; + } + } + + if (_mesa_is_format_compressed(teximage->TexFormat)) { + /* offset must be multiple of 4 */ + if ((xoffset & 3) || (yoffset & 3)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions); + return GL_TRUE; + } + /* size must be multiple of 4 */ + if ((width & 3) != 0 && (GLuint) width != teximage->Width) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(width)", dimensions); + return GL_TRUE; + } + if ((height & 3) != 0 && (GLuint) height != teximage->Height) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCopyTexSubImage%dD(height)", dimensions); + return GL_TRUE; + } + } + + if (teximage->InternalFormat == GL_YCBCR_MESA) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); + return GL_TRUE; + } + + if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", + dimensions, teximage->_BaseFormat); + return GL_TRUE; + } + + if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { + if (!ctx->ReadBuffer->_DepthBuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(no depth buffer)", + dimensions); + return GL_TRUE; + } + } + else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(no depth/stencil buffer)", + dimensions); + return GL_TRUE; + } + } + + /* If copying into an integer texture, the source buffer must also be + * integer-valued. + */ + if (_mesa_is_format_integer_color(teximage->TexFormat)) { + struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; + if (!_mesa_is_format_integer_color(rb->Format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage%dD(source buffer is not integer format)", + dimensions); + return GL_TRUE; + } + } + + /* if we get here, the parameters are OK */ + return GL_FALSE; +} + + +/** Callback info for walking over FBO hash table */ +struct cb_info +{ + struct gl_context *ctx; + struct gl_texture_object *texObj; + GLuint level, face; +}; + + +/** + * Check render to texture callback. Called from _mesa_HashWalk(). + */ +static void +check_rtt_cb(GLuint key, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + const struct cb_info *info = (struct cb_info *) userData; + struct gl_context *ctx = info->ctx; + const struct gl_texture_object *texObj = info->texObj; + const GLuint level = info->level, face = info->face; + + /* If this is a user-created FBO */ + if (fb->Name) { + GLuint i; + /* check if any of the FBO's attachments point to 'texObj' */ + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = fb->Attachment + i; + if (att->Type == GL_TEXTURE && + att->Texture == texObj && + att->TextureLevel == level && + att->CubeMapFace == face) { + ASSERT(_mesa_get_attachment_teximage(att)); + /* Tell driver about the new renderbuffer texture */ + ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); + /* Mark fb status as indeterminate to force re-validation */ + fb->_Status = 0; + } + } + } +} + + +/** + * When a texture image is specified we have to check if it's bound to + * any framebuffer objects (render to texture) in order to detect changes + * in size or format since that effects FBO completeness. + * Any FBOs rendering into the texture must be re-validated. + */ +static void +update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, + GLuint face, GLuint level) +{ + /* Only check this texture if it's been marked as RenderToTexture */ + if (texObj->_RenderToTexture) { + struct cb_info info; + info.ctx = ctx; + info.texObj = texObj; + info.level = level; + info.face = face; + _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); + } +} + + +/** + * If the texture object's GenerateMipmap flag is set and we've + * changed the texture base level image, regenerate the rest of the + * mipmap levels now. + */ +static INLINE void +check_gen_mipmap(struct gl_context *ctx, GLenum target, + struct gl_texture_object *texObj, GLint level) +{ + ASSERT(target != GL_TEXTURE_CUBE_MAP); + if (texObj->GenerateMipmap && + level == texObj->BaseLevel && + level < texObj->MaxLevel) { + ASSERT(ctx->Driver.GenerateMipmap); + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } +} + + +/** Debug helper: override the user-requested internal format */ +static GLenum +override_internal_format(GLenum internalFormat, GLint width, GLint height) +{ +#if 0 + if (internalFormat == GL_RGBA16F_ARB || + internalFormat == GL_RGBA32F_ARB) { + printf("Convert rgba float tex to int %d x %d\n", width, height); + return GL_RGBA; + } + else if (internalFormat == GL_RGB16F_ARB || + internalFormat == GL_RGB32F_ARB) { + printf("Convert rgb float tex to int %d x %d\n", width, height); + return GL_RGB; + } + else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || + internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { + printf("Convert luminance float tex to int %d x %d\n", width, height); + return GL_LUMINANCE_ALPHA; + } + else if (internalFormat == GL_LUMINANCE16F_ARB || + internalFormat == GL_LUMINANCE32F_ARB) { + printf("Convert luminance float tex to int %d x %d\n", width, height); + return GL_LUMINANCE; + } + else if (internalFormat == GL_ALPHA16F_ARB || + internalFormat == GL_ALPHA32F_ARB) { + printf("Convert luminance float tex to int %d x %d\n", width, height); + return GL_ALPHA; + } + /* + else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { + internalFormat = GL_RGBA; + } + */ + else { + return internalFormat; + } +#else + return internalFormat; +#endif +} + + +/** + * Choose the actual hardware format for a texture image. + * Try to use the same format as the previous image level when possible. + * Otherwise, ask the driver for the best format. + * It's important to try to choose a consistant format for all levels + * for efficient texture memory layout/allocation. In particular, this + * comes up during automatic mipmap generation. + */ +gl_format +_mesa_choose_texture_format(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum target, GLint level, + GLenum internalFormat, GLenum format, GLenum type) +{ + gl_format f; + + /* see if we've already chosen a format for the previous level */ + if (level > 0) { + struct gl_texture_image *prevImage = + _mesa_select_tex_image(ctx, texObj, target, level - 1); + /* See if the prev level is defined and has an internal format which + * matches the new internal format. + */ + if (prevImage && + prevImage->Width > 0 && + prevImage->InternalFormat == internalFormat) { + /* use the same format */ + ASSERT(prevImage->TexFormat != MESA_FORMAT_NONE); + return prevImage->TexFormat; + } + } + + /* choose format from scratch */ + f = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); + ASSERT(f != MESA_FORMAT_NONE); + return f; +} + + +/** + * Common code to implement all the glTexImage1D/2D/3D functions. + */ +static void +teximage(struct gl_context *ctx, GLuint dims, + GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels) +{ + GLboolean error; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", + dims, + _mesa_lookup_enum_by_nr(target), level, + _mesa_lookup_enum_by_nr(internalFormat), + width, height, depth, border, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), pixels); + + internalFormat = override_internal_format(internalFormat, width, height); + + /* target error checking */ + if (!legal_teximage_target(ctx, dims, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage%uD(target=%s)", + dims, _mesa_lookup_enum_by_nr(target)); + return; + } + + /* general error checking */ + error = texture_error_check(ctx, dims, target, level, internalFormat, + format, type, width, height, depth, border); + + if (_mesa_is_proxy_texture(target)) { + /* Proxy texture: just clear or set state depending on error checking */ + struct gl_texture_image *texImage = + _mesa_get_proxy_tex_image(ctx, target, level); + + if (error) { + /* when error, clear all proxy texture image parameters */ + if (texImage) + clear_teximage_fields(texImage); + } + else { + /* no error, set the tex image parameters */ + struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); + gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, + target, level, + internalFormat, + format, type); + + if (legal_texture_size(ctx, texFormat, width, height, depth)) { + _mesa_init_teximage_fields(ctx, target, texImage, width, height, + depth, border, internalFormat, + texFormat); + } + else if (texImage) { + clear_teximage_fields(texImage); + } + } + } + else { + /* non-proxy target */ + const GLuint face = _mesa_tex_target_to_face(target); + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (error) { + return; /* error was recorded */ + } + + if (ctx->NewState & _NEW_PIXEL) + _mesa_update_state(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); + } + else { + gl_format texFormat; + + ctx->Driver.FreeTextureImageBuffer(ctx, texImage); + + ASSERT(texImage->Data == NULL); + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, format, + type); + + if (legal_texture_size(ctx, texFormat, width, height, depth)) { + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, + border, internalFormat, texFormat); + + /* Give the texture to the driver. may be null. */ + ASSERT(ctx->Driver.TexImage3D); + switch (dims) { + case 1: + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, format, + type, pixels, &ctx->Unpack, texObj, + texImage); + break; + case 2: + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, format, + type, pixels, &ctx->Unpack, texObj, + texImage); + break; + case 3: + ctx->Driver.TexImage3D(ctx, target, level, internalFormat, + width, height, depth, border, format, + type, pixels, &ctx->Unpack, texObj, + texImage); + break; + default: + _mesa_problem(ctx, "invalid dims=%u in teximage()", dims); + } + + check_gen_mipmap(ctx, target, texObj, level); + + update_fbo_texture(ctx, texObj, face, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); + } + } + } + _mesa_unlock_texture(ctx, texObj); + } +} + + +/* + * Called from the API. Note that width includes the border. + */ +void GLAPIENTRY +_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + teximage(ctx, 1, target, level, internalFormat, width, 1, 1, + border, format, type, pixels); +} + + +void GLAPIENTRY +_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + teximage(ctx, 2, target, level, internalFormat, width, height, 1, + border, format, type, pixels); +} + + +/* + * Called by the API or display list executor. + * Note that width and height include the border. + */ +void GLAPIENTRY +_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + teximage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels); +} + + +void GLAPIENTRY +_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ) +{ + _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, + depth, border, format, type, pixels); +} + + +#if FEATURE_OES_EGL_image +void GLAPIENTRY +_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (!ctx->Extensions.OES_EGL_image) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glEGLImageTargetTexture2DOES(unsupported)"); + return; + } + + if (target != GL_TEXTURE_2D) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glEGLImageTargetTexture2D(target=%d)", target); + return; + } + + if (ctx->NewState & _NEW_PIXEL) + _mesa_update_state(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + _mesa_lock_texture(ctx, texObj); + + texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); + } else { + ctx->Driver.FreeTextureImageBuffer(ctx, texImage); + + ASSERT(texImage->Data == NULL); + ctx->Driver.EGLImageTargetTexture2D(ctx, target, + texObj, texImage, image); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + _mesa_unlock_texture(ctx, texObj); + +} +#endif + + + +/** + * Implement all the glTexSubImage1/2/3D() functions. + */ +static void +texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels ) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", + dims, + _mesa_lookup_enum_by_nr(target), level, + xoffset, yoffset, zoffset, width, height, depth, + _mesa_lookup_enum_by_nr(format), + _mesa_lookup_enum_by_nr(type), pixels); + + /* check target (proxies not allowed) */ + if (!legal_texsubimage_target(ctx, dims, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", + dims, _mesa_lookup_enum_by_nr(target)); + return; + } + + if (ctx->NewState & _NEW_PIXEL) + _mesa_update_state(ctx); + + if (subtexture_error_check(ctx, dims, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type)) { + return; /* error was detected */ + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (subtexture_error_check2(ctx, dims, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, texImage)) { + /* error was recorded */ + } + else if (width > 0 && height > 0 && depth > 0) { + /* If we have a border, offset=-1 is legal. Bias by border width. */ + switch (dims) { + case 3: + zoffset += texImage->Border; + /* fall-through */ + case 2: + yoffset += texImage->Border; + /* fall-through */ + case 1: + xoffset += texImage->Border; + } + + switch (dims) { + case 1: + ctx->Driver.TexSubImage1D(ctx, target, level, + xoffset, width, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); + break; + case 2: + ctx->Driver.TexSubImage2D(ctx, target, level, + xoffset, yoffset, width, height, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); + break; + case 3: + ctx->Driver.TexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, + &ctx->Unpack, texObj, texImage ); + break; + default: + _mesa_problem(ctx, "unexpected dims in subteximage()"); + } + + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; + } + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_TexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 1, target, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels); +} + + +void GLAPIENTRY +_mesa_TexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 2, target, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels); +} + + + +void GLAPIENTRY +_mesa_TexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + GET_CURRENT_CONTEXT(ctx); + texsubimage(ctx, 3, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels); +} + + + +/** + * Implement the glCopyTexImage1/2D() functions. + */ +static void +copyteximage(struct gl_context *ctx, GLuint dims, + GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLuint face = _mesa_tex_target_to_face(target); + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", + dims, + _mesa_lookup_enum_by_nr(target), level, + _mesa_lookup_enum_by_nr(internalFormat), + x, y, width, height, border); + + if (ctx->NewState & NEW_COPY_TEX_STATE) + _mesa_update_state(ctx); + + if (copytexture_error_check(ctx, dims, target, level, internalFormat, + width, height, border)) + return; + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); + } + else { + /* choose actual hw format */ + gl_format texFormat = _mesa_choose_texture_format(ctx, texObj, + target, level, + internalFormat, + GL_NONE, GL_NONE); + + if (legal_texture_size(ctx, texFormat, width, height, 1)) { + GLint srcX = x, srcY = y, dstX = 0, dstY = 0; + + /* Free old texture image */ + ctx->Driver.FreeTextureImageBuffer(ctx, texImage); + + _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, + border, internalFormat, texFormat); + + /* Allocate texture memory (no pixel data yet) */ + if (dims == 1) { + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, GL_NONE, GL_NONE, NULL, + &ctx->Unpack, texObj, texImage); + } + else { + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, GL_NONE, GL_NONE, + NULL, &ctx->Unpack, texObj, texImage); + } + + if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, + &width, &height)) { + if (dims == 1) + ctx->Driver.CopyTexSubImage1D(ctx, target, level, dstX, + srcX, srcY, width); + + else + ctx->Driver.CopyTexSubImage2D(ctx, target, level, dstX, dstY, + srcX, srcY, width, height); + } + + check_gen_mipmap(ctx, target, texObj, level); + + update_fbo_texture(ctx, texObj, face, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + else { + /* probably too large of image */ + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); + } + } + } + _mesa_unlock_texture(ctx, texObj); +} + + + +void GLAPIENTRY +_mesa_CopyTexImage1D( GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, + GLsizei width, GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + copyteximage(ctx, 1, target, level, internalFormat, x, y, width, 1, border); +} + + + +void GLAPIENTRY +_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border ) +{ + GET_CURRENT_CONTEXT(ctx); + copyteximage(ctx, 2, target, level, internalFormat, + x, y, width, height, border); +} + + + +/** + * Implementation for glCopyTexSubImage1/2/3D() functions. + */ +static void +copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glCopyTexSubImage%uD %s %d %d %d %d %d %d %d %d\n", + dims, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, zoffset, x, y, width, height); + + if (ctx->NewState & NEW_COPY_TEX_STATE) + _mesa_update_state(ctx); + + if (copytexsubimage_error_check1(ctx, dims, target, level)) + return; + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + + if (copytexsubimage_error_check2(ctx, dims, target, level, xoffset, yoffset, + zoffset, width, height, texImage)) { + /* error was recored */ + } + else { + /* If we have a border, offset=-1 is legal. Bias by border width. */ + switch (dims) { + case 3: + zoffset += texImage->Border; + /* fall-through */ + case 2: + yoffset += texImage->Border; + /* fall-through */ + case 1: + xoffset += texImage->Border; + } + + if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, + &width, &height)) { + switch (dims) { + case 1: + ctx->Driver.CopyTexSubImage1D(ctx, target, level, + xoffset, x, y, width); + break; + case 2: + ctx->Driver.CopyTexSubImage2D(ctx, target, level, + xoffset, yoffset, + x, y, width, height); + break; + case 3: + ctx->Driver.CopyTexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + x, y, width, height); + break; + default: + _mesa_problem(ctx, "bad dims in copytexsubimage()"); + } + + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; + } + } + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_CopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width ) +{ + GET_CURRENT_CONTEXT(ctx); + copytexsubimage(ctx, 1, target, level, xoffset, 0, 0, x, y, width, 1); +} + + + +void GLAPIENTRY +_mesa_CopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + copytexsubimage(ctx, 2, target, level, xoffset, yoffset, 0, x, y, + width, height); +} + + + +void GLAPIENTRY +_mesa_CopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height ) +{ + GET_CURRENT_CONTEXT(ctx); + copytexsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + x, y, width, height); +} + + + + +/**********************************************************************/ +/****** Compressed Textures ******/ +/**********************************************************************/ + + +/** + * Return expected size of a compressed texture. + */ +static GLuint +compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, + GLenum glformat) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + return _mesa_format_image_size(mesaFormat, width, height, depth); +} + + +/* + * Return compressed texture block size, in pixels. + */ +static void +get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + _mesa_get_format_block_size(mesaFormat, bw, bh); +} + + +/** + * Error checking for glCompressedTexImage[123]D(). + * \param reason returns reason for error, if any + * \return error code or GL_NO_ERROR. + */ +static GLenum +compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, + GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, char **reason) +{ + const GLenum proxyTarget = get_proxy_target(target); + const GLint maxLevels = _mesa_max_texture_levels(ctx, target); + GLint expectedSize; + + *reason = ""; /* no error */ + + /* check level */ + if (level < 0 || level >= maxLevels) { + *reason = "level"; + return GL_INVALID_VALUE; + } + + if (!target_can_be_compressed(ctx, target, internalFormat)) { + *reason = "target"; + return GL_INVALID_ENUM; + } + + /* This will detect any invalid internalFormat value */ + if (!_mesa_is_compressed_format(ctx, internalFormat)) { + *reason = "internalFormat"; + return GL_INVALID_ENUM; + } + + /* This should really never fail */ + if (_mesa_base_tex_format(ctx, internalFormat) < 0) { + *reason = "internalFormat"; + return GL_INVALID_ENUM; + } + + /* No compressed formats support borders at this time */ + if (border != 0) { + *reason = "border != 0"; + return GL_INVALID_VALUE; + } + + /* For cube map, width must equal height */ + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) { + *reason = "width != height"; + return GL_INVALID_VALUE; + } + + /* check image size against compression block size */ + { + gl_format texFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + if ((width > bw && width % bw > 0) || + (height > bh && height % bh > 0)) { + /* + * Per GL_ARB_texture_compression: GL_INVALID_OPERATION is + * generated [...] if any parameter combinations are not + * supported by the specific compressed internal format. + */ + *reason = "invalid width or height for compression format"; + return GL_INVALID_OPERATION; + } + } + + /* check image sizes */ + if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level, + internalFormat, GL_NONE, GL_NONE, + width, height, depth, border)) { + /* See error comment above */ + *reason = "invalid width, height or format"; + return GL_INVALID_OPERATION; + } + + /* check image size in bytes */ + expectedSize = compressed_tex_size(width, height, depth, internalFormat); + if (expectedSize != imageSize) { + /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] + * if is not consistent with the format, dimensions, and + * contents of the specified image. + */ + *reason = "imageSize inconsistant with width/height/format"; + return GL_INVALID_VALUE; + } + + return GL_NO_ERROR; +} + + +/** + * Error checking for glCompressedTexSubImage[123]D(). + * \warning There are some bad assumptions here about the size of compressed + * texture tiles (multiple of 4) used to test the validity of the + * offset and size parameters. + * \return error code or GL_NO_ERROR. + */ +static GLenum +compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize) +{ + GLint expectedSize, maxLevels = 0, maxTextureSize; + GLuint bw, bh; + (void) zoffset; + + if (dimensions == 1) { + /* 1D compressed textures not allowed */ + return GL_INVALID_ENUM; + } + else if (dimensions == 2) { + if (target == GL_PROXY_TEXTURE_2D) { + maxLevels = ctx->Const.MaxTextureLevels; + } + else if (target == GL_TEXTURE_2D) { + maxLevels = ctx->Const.MaxTextureLevels; + } + else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { + if (!ctx->Extensions.ARB_texture_cube_map) + return GL_INVALID_ENUM; /*target*/ + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { + if (!ctx->Extensions.ARB_texture_cube_map) + return GL_INVALID_ENUM; /*target*/ + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else { + return GL_INVALID_ENUM; /*target*/ + } + } + else if (dimensions == 3) { + /* 3D compressed textures not allowed */ + return GL_INVALID_ENUM; + } + + maxTextureSize = 1 << (maxLevels - 1); + + /* this will catch any invalid compressed format token */ + if (!_mesa_is_compressed_format(ctx, format)) + return GL_INVALID_ENUM; + + if (width < 1 || width > maxTextureSize) + return GL_INVALID_VALUE; + + if ((height < 1 || height > maxTextureSize) + && dimensions > 1) + return GL_INVALID_VALUE; + + if (level < 0 || level >= maxLevels) + return GL_INVALID_VALUE; + + /* + * do checks which depend on compression block size + */ + get_compressed_block_size(format, &bw, &bh); + + if ((xoffset % bw != 0) || (yoffset % bh != 0)) + return GL_INVALID_VALUE; + + if ((width % bw != 0) && width != 2 && width != 1) + return GL_INVALID_VALUE; + + if ((height % bh != 0) && height != 2 && height != 1) + return GL_INVALID_VALUE; + + expectedSize = compressed_tex_size(width, height, depth, format); + if (expectedSize != imageSize) + return GL_INVALID_VALUE; + + return GL_NO_ERROR; +} + + +/** + * Do second part of glCompressedTexSubImage error checking. + * \return GL_TRUE if error found, GL_FALSE otherwise. + */ +static GLboolean +compressed_subtexture_error_check2(struct gl_context *ctx, GLuint dims, + GLsizei width, GLsizei height, + GLsizei depth, GLenum format, + struct gl_texture_image *texImage) +{ + + if ((GLint) format != texImage->InternalFormat) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCompressedTexSubImage%uD(format=0x%x)", dims, format); + return GL_TRUE; + } + + if (((width == 1 || width == 2) && + width != (GLsizei) texImage->Width) || + (width > (GLsizei) texImage->Width)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(width=%d)", dims, width); + return GL_TRUE; + } + + if (dims >= 2) { + if (((height == 1 || height == 2) && + height != (GLsizei) texImage->Height) || + (height > (GLsizei) texImage->Height)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(height=%d)", dims, height); + return GL_TRUE; + } + } + + if (dims >= 3) { + if (((depth == 1 || depth == 2) && + depth != (GLsizei) texImage->Depth) || + (depth > (GLsizei) texImage->Depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glCompressedTexSubImage%uD(depth=%d)", dims, depth); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + +/** + * Implementation of the glCompressedTexImage1/2/3D() functions. + */ +static void +compressedteximage(struct gl_context *ctx, GLuint dims, + GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GLenum error; + char *reason = ""; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, + "glCompressedTexImage%uDARB %s %d %s %d %d %d %d %d %p\n", + dims, + _mesa_lookup_enum_by_nr(target), level, + _mesa_lookup_enum_by_nr(internalFormat), + width, height, depth, border, imageSize, data); + + /* check target */ + if (!legal_teximage_target(ctx, dims, target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(target=%s)", + dims, _mesa_lookup_enum_by_nr(target)); + return; + } + + error = compressed_texture_error_check(ctx, dims, target, level, + internalFormat, width, height, depth, + border, imageSize, &reason); + + if (error) { + _mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason); + return; + } + +#if FEATURE_ES + /* XXX this is kind of a hack */ + if (dims == 2) { + switch (internalFormat) { + case GL_PALETTE4_RGB8_OES: + case GL_PALETTE4_RGBA8_OES: + case GL_PALETTE4_R5_G6_B5_OES: + case GL_PALETTE4_RGBA4_OES: + case GL_PALETTE4_RGB5_A1_OES: + case GL_PALETTE8_RGB8_OES: + case GL_PALETTE8_RGBA8_OES: + case GL_PALETTE8_R5_G6_B5_OES: + case GL_PALETTE8_RGBA4_OES: + case GL_PALETTE8_RGB5_A1_OES: + _mesa_cpal_compressed_teximage2d(target, level, internalFormat, + width, height, imageSize, data); + return; + } + } +#endif + + if (_mesa_is_proxy_texture(target)) { + /* Proxy texture: just check for errors and update proxy state */ + struct gl_texture_image *texImage; + + if (!error) { + struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); + gl_format texFormat = + _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, GL_NONE, GL_NONE); + if (!legal_texture_size(ctx, texFormat, width, height, depth)) { + error = GL_OUT_OF_MEMORY; + } + } + + texImage = _mesa_get_proxy_tex_image(ctx, target, level); + if (texImage) { + if (error) { + /* if error, clear all proxy texture image parameters */ + clear_teximage_fields(texImage); + } + else { + /* no error: store the teximage parameters */ + _mesa_init_teximage_fields(ctx, target, texImage, width, height, + depth, border, internalFormat, + MESA_FORMAT_NONE); + } + } + } + else { + /* non-proxy target */ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (error) { + _mesa_error(ctx, error, "glCompressedTexImage%uD", dims); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glCompressedTexImage%uD", dims); + } + else { + gl_format texFormat; + + ctx->Driver.FreeTextureImageBuffer(ctx, texImage); + ASSERT(texImage->Data == NULL); + + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, GL_NONE, + GL_NONE); + + if (legal_texture_size(ctx, texFormat, width, height, depth)) { + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, + border, internalFormat, texFormat); + + switch (dims) { + case 1: + ASSERT(ctx->Driver.CompressedTexImage1D); + ctx->Driver.CompressedTexImage1D(ctx, target, level, + internalFormat, + width, + border, imageSize, data, + texObj, texImage); + break; + case 2: + ASSERT(ctx->Driver.CompressedTexImage2D); + ctx->Driver.CompressedTexImage2D(ctx, target, level, + internalFormat, + width, height, + border, imageSize, data, + texObj, texImage); + break; + case 3: + ASSERT(ctx->Driver.CompressedTexImage3D); + ctx->Driver.CompressedTexImage3D(ctx, target, level, + internalFormat, + width, height, depth, + border, imageSize, data, + texObj, texImage); + break; + default: + _mesa_problem(ctx, "bad dims in compressedteximage"); + } + + check_gen_mipmap(ctx, target, texObj, level); + + /* state update */ + texObj->_Complete = GL_FALSE; + ctx->NewState |= _NEW_TEXTURE; + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glCompressedTexImage%uD", dims); + } + } + } + _mesa_unlock_texture(ctx, texObj); + } +} + + +void GLAPIENTRY +_mesa_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + compressedteximage(ctx, 1, target, level, internalFormat, + width, 1, 1, border, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + compressedteximage(ctx, 2, target, level, internalFormat, + width, height, 1, border, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + compressedteximage(ctx, 3, target, level, internalFormat, + width, height, depth, border, imageSize, data); +} + + +/** + * Common helper for glCompressedTexSubImage1/2/3D(). + */ +static void +compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLsizei imageSize, const GLvoid *data) +{ + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLenum error; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + error = compressed_subtexture_error_check(ctx, dims, target, level, + xoffset, 0, 0, /* pos */ + width, height, depth, /* size */ + format, imageSize); + if (error) { + _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + assert(texImage); + + if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, + format, texImage)) { + /* error was recorded */ + } + else if (width > 0 && height > 0 && depth > 0) { + switch (dims) { + case 1: + if (ctx->Driver.CompressedTexSubImage1D) { + ctx->Driver.CompressedTexSubImage1D(ctx, target, level, + xoffset, width, + format, imageSize, data, + texObj, texImage); + } + break; + case 2: + if (ctx->Driver.CompressedTexSubImage2D) { + ctx->Driver.CompressedTexSubImage2D(ctx, target, level, + xoffset, yoffset, + width, height, + format, imageSize, data, + texObj, texImage); + } + break; + case 3: + if (ctx->Driver.CompressedTexSubImage3D) { + ctx->Driver.CompressedTexSubImage3D(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, imageSize, data, + texObj, texImage); + } + break; + default: + ; + } + + check_gen_mipmap(ctx, target, texObj, level); + + ctx->NewState |= _NEW_TEXTURE; + } + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, + format, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, + width, height, 1, format, imageSize, data); +} + + +void GLAPIENTRY +_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, imageSize, data); +} + + +/** + * Helper for glTexBuffer(). Check if internalFormat is legal. If so, + * return the basic data type and number of components for the format. + * \param return GL_TRUE if internalFormat is legal, GL_FALSE otherwise + */ +static GLboolean +get_sized_format_info(const struct gl_context *ctx, GLenum internalFormat, + GLenum *datatype, GLuint *components) +{ + switch (internalFormat) { + case GL_ALPHA8: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_ALPHA16: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_ALPHA16F_ARB: + *datatype = GL_HALF_FLOAT; + *components = 1; + break; + case GL_ALPHA32F_ARB: + *datatype = GL_FLOAT; + *components = 1; + break; + case GL_ALPHA8I_EXT: + *datatype = GL_BYTE; + *components = 1; + break; + case GL_ALPHA16I_EXT: + *datatype = GL_SHORT; + *components = 1; + break; + case GL_ALPHA32I_EXT: + *datatype = GL_INT; + *components = 1; + break; + case GL_ALPHA8UI_EXT: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_ALPHA16UI_EXT: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_ALPHA32UI_EXT: + *datatype = GL_UNSIGNED_INT; + *components = 1; + break; + case GL_LUMINANCE8: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_LUMINANCE16: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_LUMINANCE16F_ARB: + *datatype = GL_HALF_FLOAT; + *components = 1; + break; + case GL_LUMINANCE32F_ARB: + *datatype = GL_FLOAT; + *components = 1; + break; + case GL_LUMINANCE8I_EXT: + *datatype = GL_BYTE; + *components = 1; + break; + case GL_LUMINANCE16I_EXT: + *datatype = GL_SHORT; + *components = 1; + break; + case GL_LUMINANCE32I_EXT: + *datatype = GL_INT; + *components = 1; + break; + case GL_LUMINANCE8UI_EXT: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_LUMINANCE16UI_EXT: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_LUMINANCE32UI_EXT: + *datatype = GL_UNSIGNED_INT; + *components = 1; + break; + case GL_LUMINANCE8_ALPHA8: + *datatype = GL_UNSIGNED_BYTE; + *components = 2; + break; + case GL_LUMINANCE16_ALPHA16: + *datatype = GL_UNSIGNED_SHORT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA16F_ARB: + *datatype = GL_HALF_FLOAT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA32F_ARB: + *datatype = GL_FLOAT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA8I_EXT: + *datatype = GL_BYTE; + *components = 2; + break; + case GL_LUMINANCE_ALPHA16I_EXT: + *datatype = GL_SHORT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA32I_EXT: + *datatype = GL_INT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA8UI_EXT: + *datatype = GL_UNSIGNED_BYTE; + *components = 2; + break; + case GL_LUMINANCE_ALPHA16UI_EXT: + *datatype = GL_UNSIGNED_SHORT; + *components = 2; + break; + case GL_LUMINANCE_ALPHA32UI_EXT: + *datatype = GL_UNSIGNED_INT; + *components = 2; + break; + case GL_INTENSITY8: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_INTENSITY16: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_INTENSITY16F_ARB: + *datatype = GL_HALF_FLOAT; + *components = 1; + break; + case GL_INTENSITY32F_ARB: + *datatype = GL_FLOAT; + *components = 1; + break; + case GL_INTENSITY8I_EXT: + *datatype = GL_BYTE; + *components = 1; + break; + case GL_INTENSITY16I_EXT: + *datatype = GL_SHORT; + *components = 1; + break; + case GL_INTENSITY32I_EXT: + *datatype = GL_INT; + *components = 1; + break; + case GL_INTENSITY8UI_EXT: + *datatype = GL_UNSIGNED_BYTE; + *components = 1; + break; + case GL_INTENSITY16UI_EXT: + *datatype = GL_UNSIGNED_SHORT; + *components = 1; + break; + case GL_INTENSITY32UI_EXT: + *datatype = GL_UNSIGNED_INT; + *components = 1; + break; + case GL_RGBA8: + *datatype = GL_UNSIGNED_BYTE; + *components = 4; + break; + case GL_RGBA16: + *datatype = GL_UNSIGNED_SHORT; + *components = 4; + break; + case GL_RGBA16F_ARB: + *datatype = GL_HALF_FLOAT; + *components = 4; + break; + case GL_RGBA32F_ARB: + *datatype = GL_FLOAT; + *components = 4; + break; + case GL_RGBA8I_EXT: + *datatype = GL_BYTE; + *components = 4; + break; + case GL_RGBA16I_EXT: + *datatype = GL_SHORT; + *components = 4; + break; + case GL_RGBA32I_EXT: + *datatype = GL_INT; + *components = 4; + break; + case GL_RGBA8UI_EXT: + *datatype = GL_UNSIGNED_BYTE; + *components = 4; + break; + case GL_RGBA16UI_EXT: + *datatype = GL_UNSIGNED_SHORT; + *components = 4; + break; + case GL_RGBA32UI_EXT: + *datatype = GL_UNSIGNED_INT; + *components = 4; + break; + default: + return GL_FALSE; + } + + if (*datatype == GL_FLOAT && !ctx->Extensions.ARB_texture_float) + return GL_FALSE; + + if (*datatype == GL_HALF_FLOAT && !ctx->Extensions.ARB_half_float_pixel) + return GL_FALSE; + + return GL_TRUE; +} + + +/** GL_ARB_texture_buffer_object */ +void GLAPIENTRY +_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) +{ + struct gl_texture_object *texObj; + struct gl_buffer_object *bufObj; + GLenum dataType; + GLuint comps; + + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (!ctx->Extensions.ARB_texture_buffer_object) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer"); + return; + } + + if (target != GL_TEXTURE_BUFFER_ARB) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(target)"); + return; + } + + if (!get_sized_format_info(ctx, internalFormat, &dataType, &comps)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)", + internalFormat); + return; + } + + bufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (buffer && !bufObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBuffer(buffer %u)", buffer); + return; + } + + texObj = _mesa_get_current_tex_object(ctx, target); + + _mesa_lock_texture(ctx, texObj); + { + _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); + texObj->BufferObjectFormat = internalFormat; + } + _mesa_unlock_texture(ctx, texObj); +} diff --git a/mesalib/src/mesa/main/texobj.c b/mesalib/src/mesa/main/texobj.c index 0a940d72d..1168f1842 100644 --- a/mesalib/src/mesa/main/texobj.c +++ b/mesalib/src/mesa/main/texobj.c @@ -1,1276 +1,1276 @@ -/** - * \file texobj.c - * Texture object management. - */ - -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "mfeatures.h" -#include "bufferobj.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "fbobject.h" -#include "formats.h" -#include "hash.h" -#include "imports.h" -#include "macros.h" -#include "teximage.h" -#include "texobj.h" -#include "texstate.h" -#include "mtypes.h" -#include "program/prog_instruction.h" - - - -/**********************************************************************/ -/** \name Internal functions */ -/*@{*/ - - -/** - * Return the gl_texture_object for a given ID. - */ -struct gl_texture_object * -_mesa_lookup_texture(struct gl_context *ctx, GLuint id) -{ - return (struct gl_texture_object *) - _mesa_HashLookup(ctx->Shared->TexObjects, id); -} - - - -/** - * Allocate and initialize a new texture object. But don't put it into the - * texture object hash table. - * - * Called via ctx->Driver.NewTextureObject, unless overridden by a device - * driver. - * - * \param shared the shared GL state structure to contain the texture object - * \param name integer name for the texture object - * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake - * of GenTextures() - * - * \return pointer to new texture object. - */ -struct gl_texture_object * -_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - (void) ctx; - obj = MALLOC_STRUCT(gl_texture_object); - _mesa_initialize_texture_object(obj, name, target); - return obj; -} - - -/** - * Initialize a new texture object to default values. - * \param obj the texture object - * \param name the texture name - * \param target the texture target - */ -void -_mesa_initialize_texture_object( struct gl_texture_object *obj, - GLuint name, GLenum target ) -{ - ASSERT(target == 0 || - target == GL_TEXTURE_1D || - target == GL_TEXTURE_2D || - target == GL_TEXTURE_3D || - target == GL_TEXTURE_CUBE_MAP_ARB || - target == GL_TEXTURE_RECTANGLE_NV || - target == GL_TEXTURE_1D_ARRAY_EXT || - target == GL_TEXTURE_2D_ARRAY_EXT || - target == GL_TEXTURE_BUFFER); - - memset(obj, 0, sizeof(*obj)); - /* init the non-zero fields */ - _glthread_INIT_MUTEX(obj->Mutex); - obj->RefCount = 1; - obj->Name = name; - obj->Target = target; - obj->Priority = 1.0F; - obj->BaseLevel = 0; - obj->MaxLevel = 1000; - - /* sampler state */ - if (target == GL_TEXTURE_RECTANGLE_NV) { - obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; - obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; - obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; - obj->Sampler.MinFilter = GL_LINEAR; - } - else { - obj->Sampler.WrapS = GL_REPEAT; - obj->Sampler.WrapT = GL_REPEAT; - obj->Sampler.WrapR = GL_REPEAT; - obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; - } - obj->Sampler.MagFilter = GL_LINEAR; - obj->Sampler.MinLod = -1000.0; - obj->Sampler.MaxLod = 1000.0; - obj->Sampler.LodBias = 0.0; - obj->Sampler.MaxAnisotropy = 1.0; - obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ - obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ - obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */ - obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ - obj->Sampler.CubeMapSeamless = GL_FALSE; - obj->Swizzle[0] = GL_RED; - obj->Swizzle[1] = GL_GREEN; - obj->Swizzle[2] = GL_BLUE; - obj->Swizzle[3] = GL_ALPHA; - obj->_Swizzle = SWIZZLE_NOOP; - obj->Sampler.sRGBDecode = GL_DECODE_EXT; -} - - -/** - * Some texture initialization can't be finished until we know which - * target it's getting bound to (GL_TEXTURE_1D/2D/etc). - */ -static void -finish_texture_init(struct gl_context *ctx, GLenum target, - struct gl_texture_object *obj) -{ - assert(obj->Target == 0); - - if (target == GL_TEXTURE_RECTANGLE_NV) { - /* have to init wrap and filter state here - kind of klunky */ - obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; - obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; - obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; - obj->Sampler.MinFilter = GL_LINEAR; - if (ctx->Driver.TexParameter) { - static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; - static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); - ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); - } - } -} - - -/** - * Deallocate a texture object struct. It should have already been - * removed from the texture object pool. - * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. - * - * \param shared the shared GL state to which the object belongs. - * \param texObj the texture object to delete. - */ -void -_mesa_delete_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, face; - - /* Set Target to an invalid value. With some assertions elsewhere - * we can try to detect possible use of deleted textures. - */ - texObj->Target = 0x99; - - /* free the texture images */ - for (face = 0; face < 6; face++) { - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { - if (texObj->Image[face][i]) { - _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); - } - } - } - - _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); - - /* destroy the mutex -- it may have allocated memory (eg on bsd) */ - _glthread_DESTROY_MUTEX(texObj->Mutex); - - /* free this object */ - free(texObj); -} - - - -/** - * Copy texture object state from one texture object to another. - * Use for glPush/PopAttrib. - * - * \param dest destination texture object. - * \param src source texture object. - */ -void -_mesa_copy_texture_object( struct gl_texture_object *dest, - const struct gl_texture_object *src ) -{ - dest->Target = src->Target; - dest->Name = src->Name; - dest->Priority = src->Priority; - dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; - dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; - dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; - dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; - dest->Sampler.WrapS = src->Sampler.WrapS; - dest->Sampler.WrapT = src->Sampler.WrapT; - dest->Sampler.WrapR = src->Sampler.WrapR; - dest->Sampler.MinFilter = src->Sampler.MinFilter; - dest->Sampler.MagFilter = src->Sampler.MagFilter; - dest->Sampler.MinLod = src->Sampler.MinLod; - dest->Sampler.MaxLod = src->Sampler.MaxLod; - dest->Sampler.LodBias = src->Sampler.LodBias; - dest->BaseLevel = src->BaseLevel; - dest->MaxLevel = src->MaxLevel; - dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; - dest->Sampler.CompareMode = src->Sampler.CompareMode; - dest->Sampler.CompareFunc = src->Sampler.CompareFunc; - dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue; - dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; - dest->Sampler.DepthMode = src->Sampler.DepthMode; - dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode; - dest->_MaxLevel = src->_MaxLevel; - dest->_MaxLambda = src->_MaxLambda; - dest->GenerateMipmap = src->GenerateMipmap; - dest->_Complete = src->_Complete; - COPY_4V(dest->Swizzle, src->Swizzle); - dest->_Swizzle = src->_Swizzle; -} - - -/** - * Free all texture images of the given texture object. - * - * \param ctx GL context. - * \param t texture object. - * - * \sa _mesa_clear_texture_image(). - */ -void -_mesa_clear_texture_object(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint i, j; - - if (texObj->Target == 0) - return; - - for (i = 0; i < MAX_FACES; i++) { - for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { - struct gl_texture_image *texImage = texObj->Image[i][j]; - if (texImage) - _mesa_clear_texture_image(ctx, texImage); - } - } -} - - -/** - * Check if the given texture object is valid by examining its Target field. - * For debugging only. - */ -static GLboolean -valid_texture_object(const struct gl_texture_object *tex) -{ - switch (tex->Target) { - case 0: - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_BUFFER: - return GL_TRUE; - case 0x99: - _mesa_problem(NULL, "invalid reference to a deleted texture object"); - return GL_FALSE; - default: - _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", - tex->Target, tex->Name); - return GL_FALSE; - } -} - - -/** - * Reference (or unreference) a texture object. - * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). - * If 'tex' is non-null, increment its refcount. - * This is normally only called from the _mesa_reference_texobj() macro - * when there's a real pointer change. - */ -void -_mesa_reference_texobj_(struct gl_texture_object **ptr, - struct gl_texture_object *tex) -{ - assert(ptr); - - if (*ptr) { - /* Unreference the old texture */ - GLboolean deleteFlag = GL_FALSE; - struct gl_texture_object *oldTex = *ptr; - - ASSERT(valid_texture_object(oldTex)); - (void) valid_texture_object; /* silence warning in release builds */ - - _glthread_LOCK_MUTEX(oldTex->Mutex); - ASSERT(oldTex->RefCount > 0); - oldTex->RefCount--; - - deleteFlag = (oldTex->RefCount == 0); - _glthread_UNLOCK_MUTEX(oldTex->Mutex); - - if (deleteFlag) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) - ctx->Driver.DeleteTexture(ctx, oldTex); - else - _mesa_problem(NULL, "Unable to delete texture, no context"); - } - - *ptr = NULL; - } - assert(!*ptr); - - if (tex) { - /* reference new texture */ - ASSERT(valid_texture_object(tex)); - _glthread_LOCK_MUTEX(tex->Mutex); - if (tex->RefCount == 0) { - /* this texture's being deleted (look just above) */ - /* Not sure this can every really happen. Warn if it does. */ - _mesa_problem(NULL, "referencing deleted texture object"); - *ptr = NULL; - } - else { - tex->RefCount++; - *ptr = tex; - } - _glthread_UNLOCK_MUTEX(tex->Mutex); - } -} - - - -/** - * Mark a texture object as incomplete. - * \param t texture object - * \param fmt... string describing why it's incomplete (for debugging). - */ -static void -incomplete(struct gl_texture_object *t, const char *fmt, ...) -{ -#if 0 - va_list args; - char s[100]; - - va_start(args, fmt); - vsnprintf(s, sizeof(s), fmt, args); - va_end(args); - - printf("Texture Obj %d incomplete because: %s\n", t->Name, s); -#endif - t->_Complete = GL_FALSE; -} - - -/** - * Examine a texture object to determine if it is complete. - * - * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE - * accordingly. - * - * \param ctx GL context. - * \param t texture object. - * - * According to the texture target, verifies that each of the mipmaps is - * present and has the expected size. - */ -void -_mesa_test_texobj_completeness( const struct gl_context *ctx, - struct gl_texture_object *t ) -{ - const GLint baseLevel = t->BaseLevel; - GLint maxLog2 = 0, maxLevels = 0; - - t->_Complete = GL_TRUE; /* be optimistic */ - - /* Detect cases where the application set the base level to an invalid - * value. - */ - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { - incomplete(t, "base level = %d is invalid", baseLevel); - return; - } - - /* Always need the base level image */ - if (!t->Image[0][baseLevel]) { - incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); - return; - } - - /* Check width/height/depth for zero */ - if (t->Image[0][baseLevel]->Width == 0 || - t->Image[0][baseLevel]->Height == 0 || - t->Image[0][baseLevel]->Depth == 0) { - incomplete(t, "texture width = 0"); - return; - } - - /* Compute _MaxLevel */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - maxLog2 = t->Image[0][baseLevel]->WidthLog2; - maxLevels = ctx->Const.MaxTextureLevels; - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxTextureLevels; - } - else if (t->Target == GL_TEXTURE_3D) { - GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); - maxLevels = ctx->Const.Max3DTextureLevels; - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, - t->Image[0][baseLevel]->HeightLog2); - maxLevels = ctx->Const.MaxCubeTextureLevels; - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - maxLog2 = 0; /* not applicable */ - maxLevels = 1; /* no mipmapping */ - } - else { - _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); - return; - } - - ASSERT(maxLevels > 0); - - if (t->MaxLevel < t->BaseLevel) { - incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", - t->MaxLevel, t->BaseLevel); - return; - } - - t->_MaxLevel = baseLevel + maxLog2; - t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); - t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); - - /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ - t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); - - if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure that all six cube map level 0 images are the same size */ - const GLuint w = t->Image[0][baseLevel]->Width2; - const GLuint h = t->Image[0][baseLevel]->Height2; - GLuint face; - for (face = 1; face < 6; face++) { - if (t->Image[face][baseLevel] == NULL || - t->Image[face][baseLevel]->Width2 != w || - t->Image[face][baseLevel]->Height2 != h) { - incomplete(t, "Cube face missing or mismatched size"); - return; - } - } - } - - /* extra checking for mipmaps */ - if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) { - /* - * Mipmapping: determine if we have a complete set of mipmaps - */ - GLint i; - GLint minLevel = baseLevel; - GLint maxLevel = t->_MaxLevel; - - if (minLevel > maxLevel) { - incomplete(t, "minLevel > maxLevel"); - return; - } - - /* Test dimension-independent attributes */ - for (i = minLevel; i <= maxLevel; i++) { - if (t->Image[0][i]) { - if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - incomplete(t, "Format[i] != Format[baseLevel]"); - return; - } - if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - incomplete(t, "Border[i] != Border[baseLevel]"); - return; - } - } - } - - /* Test things which depend on number of texture image dimensions */ - if ((t->Target == GL_TEXTURE_1D) || - (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { - /* Test 1-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "1D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width ) { - incomplete(t, "1D Image[0][i] bad width"); - return; - } - } - if (width == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if ((t->Target == GL_TEXTURE_2D) || - (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { - /* Test 2-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "2D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "2D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "2D Image[0][i] bad height"); - return; - } - if (width==1 && height==1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - } - else if (t->Target == GL_TEXTURE_3D) { - /* Test 3-D mipmaps */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - GLuint depth = t->Image[0][baseLevel]->Depth2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (depth > 1) { - depth /= 2; - } - if (i >= minLevel && i <= maxLevel) { - if (!t->Image[0][i]) { - incomplete(t, "3D Image[0][i] == NULL"); - return; - } - if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - if (t->Image[0][i]->Width2 != width) { - incomplete(t, "3D Image[0][i] bad width"); - return; - } - if (t->Image[0][i]->Height2 != height) { - incomplete(t, "3D Image[0][i] bad height"); - return; - } - if (t->Image[0][i]->Depth2 != depth) { - incomplete(t, "3D Image[0][i] bad depth"); - return; - } - } - if (width == 1 && height == 1 && depth == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { - /* make sure 6 cube faces are consistant */ - GLuint width = t->Image[0][baseLevel]->Width2; - GLuint height = t->Image[0][baseLevel]->Height2; - for (i = baseLevel + 1; i < maxLevels; i++) { - if (width > 1) { - width /= 2; - } - if (height > 1) { - height /= 2; - } - if (i >= minLevel && i <= maxLevel) { - GLuint face; - for (face = 0; face < 6; face++) { - /* check that we have images defined */ - if (!t->Image[face][i]) { - incomplete(t, "CubeMap Image[n][i] == NULL"); - return; - } - /* Don't support GL_DEPTH_COMPONENT for cube maps */ - if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); - return; - } - /* check that all six images have same size */ - if (t->Image[face][i]->Width2 != width || - t->Image[face][i]->Height2 != height) { - incomplete(t, "CubeMap Image[n][i] bad size"); - return; - } - } - } - if (width == 1 && height == 1) { - return; /* found smallest needed mipmap, all done! */ - } - } - } - else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { - /* XXX special checking? */ - } - else { - /* Target = ??? */ - _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); - } - } -} - - -/** - * Check if the given cube map texture is "cube complete" as defined in - * the OpenGL specification. - */ -GLboolean -_mesa_cube_complete(const struct gl_texture_object *texObj) -{ - const GLint baseLevel = texObj->BaseLevel; - const struct gl_texture_image *img0, *img; - GLuint face; - - if (texObj->Target != GL_TEXTURE_CUBE_MAP) - return GL_FALSE; - - if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) - return GL_FALSE; - - /* check first face */ - img0 = texObj->Image[0][baseLevel]; - if (!img0 || - img0->Width < 1 || - img0->Width != img0->Height) - return GL_FALSE; - - /* check remaining faces vs. first face */ - for (face = 1; face < 6; face++) { - img = texObj->Image[face][baseLevel]; - if (!img || - img->Width != img0->Width || - img->Height != img0->Height || - img->TexFormat != img0->TexFormat) - return GL_FALSE; - } - - return GL_TRUE; -} - - -/** - * Mark a texture object dirty. It forces the object to be incomplete - * and optionally forces the context to re-validate its state. - * - * \param ctx GL context. - * \param texObj texture object. - * \param invalidate_state also invalidate context state. - */ -void -_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, - GLboolean invalidate_state) -{ - texObj->_Complete = GL_FALSE; - if (invalidate_state) - ctx->NewState |= _NEW_TEXTURE; -} - - -/** - * Return pointer to a default/fallback texture. - * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). - * That's the value a sampler should get when sampling from an - * incomplete texture. - */ -struct gl_texture_object * -_mesa_get_fallback_texture(struct gl_context *ctx) -{ - if (!ctx->Shared->FallbackTex) { - /* create fallback texture now */ - static GLubyte texels[8 * 8][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - gl_format texFormat; - GLuint i; - - for (i = 0; i < 8 * 8; i++) { - texels[i][0] = - texels[i][1] = - texels[i][2] = 0x0; - texels[i][3] = 0xff; - } - - /* create texture object */ - texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); - assert(texObj->RefCount == 1); - texObj->Sampler.MinFilter = GL_NEAREST; - texObj->Sampler.MagFilter = GL_NEAREST; - - /* create level[0] texture image */ - texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); - - texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, - GL_UNSIGNED_BYTE); - - /* init the image fields */ - _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, - 8, 8, 1, 0, GL_RGBA, texFormat); - - ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); - - /* set image data */ - ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, - 8, 8, 0, - GL_RGBA, GL_UNSIGNED_BYTE, texels, - &ctx->DefaultPacking, texObj, texImage); - - _mesa_test_texobj_completeness(ctx, texObj); - assert(texObj->_Complete); - - ctx->Shared->FallbackTex = texObj; - } - return ctx->Shared->FallbackTex; -} - - -/*@}*/ - - -/***********************************************************************/ -/** \name API functions */ -/*@{*/ - - -/** - * Generate texture names. - * - * \param n number of texture names to be generated. - * \param textures an array in which will hold the generated texture names. - * - * \sa glGenTextures(). - * - * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture - * IDs which are stored in \p textures. Corresponding empty texture - * objects are also generated. - */ -void GLAPIENTRY -_mesa_GenTextures( GLsizei n, GLuint *textures ) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint first; - GLint i; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); - return; - } - - if (!textures) - return; - - /* - * This must be atomic (generation and allocation of texture IDs) - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - - first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); - - /* Allocate new, empty texture objects */ - for (i = 0; i < n; i++) { - struct gl_texture_object *texObj; - GLuint name = first + i; - GLenum target = 0; - texObj = ctx->Driver.NewTextureObject(ctx, name, target); - if (!texObj) { - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); - return; - } - - /* insert into hash table */ - _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); - - textures[i] = name; - } - - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - - -/** - * Check if the given texture object is bound to the current draw or - * read framebuffer. If so, Unbind it. - */ -static void -unbind_texobj_from_fbo(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; - GLuint i; - - for (i = 0; i < n; i++) { - struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; - if (fb->Name) { - GLuint j; - for (j = 0; j < BUFFER_COUNT; j++) { - if (fb->Attachment[j].Type == GL_TEXTURE && - fb->Attachment[j].Texture == texObj) { - /* Vertices are already flushed by _mesa_DeleteTextures */ - ctx->NewState |= _NEW_BUFFERS; - _mesa_remove_attachment(ctx, fb->Attachment + j); - } - } - } - } -} - - -/** - * Check if the given texture object is bound to any texture image units and - * unbind it if so (revert to default textures). - */ -static void -unbind_texobj_from_texunits(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - GLuint u, tex; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - if (texObj == unit->CurrentTex[tex]) { - _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - ASSERT(unit->CurrentTex[tex]); - break; - } - } - } -} - - -/** - * Delete named textures. - * - * \param n number of textures to be deleted. - * \param textures array of texture IDs to be deleted. - * - * \sa glDeleteTextures(). - * - * If we're about to delete a texture that's currently bound to any - * texture unit, unbind the texture first. Decrement the reference - * count on the texture object and delete it if it's zero. - * Recall that texture objects can be shared among several rendering - * contexts. - */ -void GLAPIENTRY -_mesa_DeleteTextures( GLsizei n, const GLuint *textures) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ - - if (!textures) - return; - - for (i = 0; i < n; i++) { - if (textures[i] > 0) { - struct gl_texture_object *delObj - = _mesa_lookup_texture(ctx, textures[i]); - - if (delObj) { - _mesa_lock_texture(ctx, delObj); - - /* Check if texture is bound to any framebuffer objects. - * If so, unbind. - * See section 4.4.2.3 of GL_EXT_framebuffer_object. - */ - unbind_texobj_from_fbo(ctx, delObj); - - /* Check if this texture is currently bound to any texture units. - * If so, unbind it. - */ - unbind_texobj_from_texunits(ctx, delObj); - - _mesa_unlock_texture(ctx, delObj); - - ctx->NewState |= _NEW_TEXTURE; - - /* The texture _name_ is now free for re-use. - * Remove it from the hash table now. - */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - /* Unreference the texobj. If refcount hits zero, the texture - * will be deleted. - */ - _mesa_reference_texobj(&delObj, NULL); - } - } - } -} - - -/** - * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D - * into the corresponding Mesa texture target index. - * Note that proxy targets are not valid here. - * \return TEXTURE_x_INDEX or -1 if target is invalid - */ -static GLint -target_enum_to_index(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return TEXTURE_1D_INDEX; - case GL_TEXTURE_2D: - return TEXTURE_2D_INDEX; - case GL_TEXTURE_3D: - return TEXTURE_3D_INDEX; - case GL_TEXTURE_CUBE_MAP_ARB: - return TEXTURE_CUBE_INDEX; - case GL_TEXTURE_RECTANGLE_NV: - return TEXTURE_RECT_INDEX; - case GL_TEXTURE_1D_ARRAY_EXT: - return TEXTURE_1D_ARRAY_INDEX; - case GL_TEXTURE_2D_ARRAY_EXT: - return TEXTURE_2D_ARRAY_INDEX; - case GL_TEXTURE_BUFFER_ARB: - return TEXTURE_BUFFER_INDEX; - default: - return -1; - } -} - - -/** - * Bind a named texture to a texturing target. - * - * \param target texture target. - * \param texName texture name. - * - * \sa glBindTexture(). - * - * Determines the old texture object bound and returns immediately if rebinding - * the same texture. Get the current texture which is either a default texture - * if name is null, a named texture from the hash, or a new texture if the - * given texture name is new. Increments its reference count, binds it, and - * calls dd_function_table::BindTexture. Decrements the old texture reference - * count and deletes it if it reaches zero. - */ -void GLAPIENTRY -_mesa_BindTexture( GLenum target, GLuint texName ) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); - struct gl_texture_object *newTexObj = NULL; - GLint targetIndex; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glBindTexture %s %d\n", - _mesa_lookup_enum_by_nr(target), (GLint) texName); - - targetIndex = target_enum_to_index(target); - if (targetIndex < 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); - return; - } - assert(targetIndex < NUM_TEXTURE_TARGETS); - - /* - * Get pointer to new texture object (newTexObj) - */ - if (texName == 0) { - /* Use a default texture object */ - newTexObj = ctx->Shared->DefaultTex[targetIndex]; - } - else { - /* non-default texture object */ - newTexObj = _mesa_lookup_texture(ctx, texName); - if (newTexObj) { - /* error checking */ - if (newTexObj->Target != 0 && newTexObj->Target != target) { - /* the named texture object's target doesn't match the given target */ - _mesa_error( ctx, GL_INVALID_OPERATION, - "glBindTexture(target mismatch)" ); - return; - } - if (newTexObj->Target == 0) { - finish_texture_init(ctx, target, newTexObj); - } - } - else { - /* if this is a new texture id, allocate a texture object now */ - newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); - if (!newTexObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); - return; - } - - /* and insert it into hash table */ - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - } - newTexObj->Target = target; - } - - assert(valid_texture_object(newTexObj)); - - /* Check if this texture is only used by this context and is already bound. - * If so, just return. - */ - { - GLboolean early_out; - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - early_out = ((ctx->Shared->RefCount == 1) - && (newTexObj == texUnit->CurrentTex[targetIndex])); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - if (early_out) { - return; - } - } - - /* flush before changing binding */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - /* Do the actual binding. The refcount on the previously bound - * texture object will be decremented. It'll be deleted if the - * count hits zero. - */ - _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); - ASSERT(texUnit->CurrentTex[targetIndex]); - - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, target, newTexObj); -} - - -/** - * Set texture priorities. - * - * \param n number of textures. - * \param texName texture names. - * \param priorities corresponding texture priorities. - * - * \sa glPrioritizeTextures(). - * - * Looks up each texture in the hash, clamps the corresponding priority between - * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. - */ -void GLAPIENTRY -_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, - const GLclampf *priorities ) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - if (n < 0) { - _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); - return; - } - - if (!priorities) - return; - - for (i = 0; i < n; i++) { - if (texName[i] > 0) { - struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); - if (t) { - t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); - } - } - } - - ctx->NewState |= _NEW_TEXTURE; -} - - - -/** - * See if textures are loaded in texture memory. - * - * \param n number of textures to query. - * \param texName array with the texture names. - * \param residences array which will hold the residence status. - * - * \return GL_TRUE if all textures are resident and \p residences is left unchanged, - * - * \sa glAreTexturesResident(). - * - * Looks up each texture in the hash and calls - * dd_function_table::IsTextureResident. - */ -GLboolean GLAPIENTRY -_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, - GLboolean *residences) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean allResident = GL_TRUE; - GLint i, j; - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (n < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); - return GL_FALSE; - } - - if (!texName || !residences) - return GL_FALSE; - - for (i = 0; i < n; i++) { - struct gl_texture_object *t; - if (texName[i] == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - t = _mesa_lookup_texture(ctx, texName[i]); - if (!t) { - _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); - return GL_FALSE; - } - if (!ctx->Driver.IsTextureResident || - ctx->Driver.IsTextureResident(ctx, t)) { - /* The texture is resident */ - if (!allResident) - residences[i] = GL_TRUE; - } - else { - /* The texture is not resident */ - if (allResident) { - allResident = GL_FALSE; - for (j = 0; j < i; j++) - residences[j] = GL_TRUE; - } - residences[i] = GL_FALSE; - } - } - - return allResident; -} - - -/** - * See if a name corresponds to a texture. - * - * \param texture texture name. - * - * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE - * otherwise. - * - * \sa glIsTexture(). - * - * Calls _mesa_HashLookup(). - */ -GLboolean GLAPIENTRY -_mesa_IsTexture( GLuint texture ) -{ - struct gl_texture_object *t; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (!texture) - return GL_FALSE; - - t = _mesa_lookup_texture(ctx, texture); - - /* IsTexture is true only after object has been bound once. */ - return t && t->Target; -} - - -/** - * Simplest implementation of texture locking: grab the shared tex - * mutex. Examine the shared context state timestamp and if there has - * been a change, set the appropriate bits in ctx->NewState. - * - * This is used to deal with synchronizing things when a texture object - * is used/modified by different contexts (or threads) which are sharing - * the texture. - * - * See also _mesa_lock/unlock_texture() in teximage.h - */ -void -_mesa_lock_context_textures( struct gl_context *ctx ) -{ - _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); - - if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { - ctx->NewState |= _NEW_TEXTURE; - ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; - } -} - - -void -_mesa_unlock_context_textures( struct gl_context *ctx ) -{ - assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); - _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); -} - -/*@}*/ +/** + * \file texobj.c + * Texture object management. + */ + +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "mfeatures.h" +#include "bufferobj.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "fbobject.h" +#include "formats.h" +#include "hash.h" +#include "imports.h" +#include "macros.h" +#include "teximage.h" +#include "texobj.h" +#include "texstate.h" +#include "mtypes.h" +#include "program/prog_instruction.h" + + + +/**********************************************************************/ +/** \name Internal functions */ +/*@{*/ + + +/** + * Return the gl_texture_object for a given ID. + */ +struct gl_texture_object * +_mesa_lookup_texture(struct gl_context *ctx, GLuint id) +{ + return (struct gl_texture_object *) + _mesa_HashLookup(ctx->Shared->TexObjects, id); +} + + + +/** + * Allocate and initialize a new texture object. But don't put it into the + * texture object hash table. + * + * Called via ctx->Driver.NewTextureObject, unless overridden by a device + * driver. + * + * \param shared the shared GL state structure to contain the texture object + * \param name integer name for the texture object + * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, + * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * of GenTextures() + * + * \return pointer to new texture object. + */ +struct gl_texture_object * +_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) +{ + struct gl_texture_object *obj; + (void) ctx; + obj = MALLOC_STRUCT(gl_texture_object); + _mesa_initialize_texture_object(obj, name, target); + return obj; +} + + +/** + * Initialize a new texture object to default values. + * \param obj the texture object + * \param name the texture name + * \param target the texture target + */ +void +_mesa_initialize_texture_object( struct gl_texture_object *obj, + GLuint name, GLenum target ) +{ + ASSERT(target == 0 || + target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_3D || + target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_RECTANGLE_NV || + target == GL_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT || + target == GL_TEXTURE_BUFFER); + + memset(obj, 0, sizeof(*obj)); + /* init the non-zero fields */ + _glthread_INIT_MUTEX(obj->Mutex); + obj->RefCount = 1; + obj->Name = name; + obj->Target = target; + obj->Priority = 1.0F; + obj->BaseLevel = 0; + obj->MaxLevel = 1000; + + /* sampler state */ + if (target == GL_TEXTURE_RECTANGLE_NV) { + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + } + else { + obj->Sampler.WrapS = GL_REPEAT; + obj->Sampler.WrapT = GL_REPEAT; + obj->Sampler.WrapR = GL_REPEAT; + obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR; + } + obj->Sampler.MagFilter = GL_LINEAR; + obj->Sampler.MinLod = -1000.0; + obj->Sampler.MaxLod = 1000.0; + obj->Sampler.LodBias = 0.0; + obj->Sampler.MaxAnisotropy = 1.0; + obj->Sampler.CompareMode = GL_NONE; /* ARB_shadow */ + obj->Sampler.CompareFunc = GL_LEQUAL; /* ARB_shadow */ + obj->Sampler.CompareFailValue = 0.0F; /* ARB_shadow_ambient */ + obj->Sampler.DepthMode = GL_LUMINANCE; /* ARB_depth_texture */ + obj->Sampler.CubeMapSeamless = GL_FALSE; + obj->Swizzle[0] = GL_RED; + obj->Swizzle[1] = GL_GREEN; + obj->Swizzle[2] = GL_BLUE; + obj->Swizzle[3] = GL_ALPHA; + obj->_Swizzle = SWIZZLE_NOOP; + obj->Sampler.sRGBDecode = GL_DECODE_EXT; +} + + +/** + * Some texture initialization can't be finished until we know which + * target it's getting bound to (GL_TEXTURE_1D/2D/etc). + */ +static void +finish_texture_init(struct gl_context *ctx, GLenum target, + struct gl_texture_object *obj) +{ + assert(obj->Target == 0); + + if (target == GL_TEXTURE_RECTANGLE_NV) { + /* have to init wrap and filter state here - kind of klunky */ + obj->Sampler.WrapS = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapT = GL_CLAMP_TO_EDGE; + obj->Sampler.WrapR = GL_CLAMP_TO_EDGE; + obj->Sampler.MinFilter = GL_LINEAR; + if (ctx->Driver.TexParameter) { + static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE}; + static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR}; + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_S, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_T, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_WRAP_R, fparam_wrap); + ctx->Driver.TexParameter(ctx, target, obj, GL_TEXTURE_MIN_FILTER, fparam_filter); + } + } +} + + +/** + * Deallocate a texture object struct. It should have already been + * removed from the texture object pool. + * Called via ctx->Driver.DeleteTexture() if not overriden by a driver. + * + * \param shared the shared GL state to which the object belongs. + * \param texObj the texture object to delete. + */ +void +_mesa_delete_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, face; + + /* Set Target to an invalid value. With some assertions elsewhere + * we can try to detect possible use of deleted textures. + */ + texObj->Target = 0x99; + + /* free the texture images */ + for (face = 0; face < 6; face++) { + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + if (texObj->Image[face][i]) { + _mesa_delete_texture_image( ctx, texObj->Image[face][i] ); + } + } + } + + _mesa_reference_buffer_object(ctx, &texObj->BufferObject, NULL); + + /* destroy the mutex -- it may have allocated memory (eg on bsd) */ + _glthread_DESTROY_MUTEX(texObj->Mutex); + + /* free this object */ + free(texObj); +} + + + +/** + * Copy texture object state from one texture object to another. + * Use for glPush/PopAttrib. + * + * \param dest destination texture object. + * \param src source texture object. + */ +void +_mesa_copy_texture_object( struct gl_texture_object *dest, + const struct gl_texture_object *src ) +{ + dest->Target = src->Target; + dest->Name = src->Name; + dest->Priority = src->Priority; + dest->Sampler.BorderColor.f[0] = src->Sampler.BorderColor.f[0]; + dest->Sampler.BorderColor.f[1] = src->Sampler.BorderColor.f[1]; + dest->Sampler.BorderColor.f[2] = src->Sampler.BorderColor.f[2]; + dest->Sampler.BorderColor.f[3] = src->Sampler.BorderColor.f[3]; + dest->Sampler.WrapS = src->Sampler.WrapS; + dest->Sampler.WrapT = src->Sampler.WrapT; + dest->Sampler.WrapR = src->Sampler.WrapR; + dest->Sampler.MinFilter = src->Sampler.MinFilter; + dest->Sampler.MagFilter = src->Sampler.MagFilter; + dest->Sampler.MinLod = src->Sampler.MinLod; + dest->Sampler.MaxLod = src->Sampler.MaxLod; + dest->Sampler.LodBias = src->Sampler.LodBias; + dest->BaseLevel = src->BaseLevel; + dest->MaxLevel = src->MaxLevel; + dest->Sampler.MaxAnisotropy = src->Sampler.MaxAnisotropy; + dest->Sampler.CompareMode = src->Sampler.CompareMode; + dest->Sampler.CompareFunc = src->Sampler.CompareFunc; + dest->Sampler.CompareFailValue = src->Sampler.CompareFailValue; + dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; + dest->Sampler.DepthMode = src->Sampler.DepthMode; + dest->Sampler.sRGBDecode = src->Sampler.sRGBDecode; + dest->_MaxLevel = src->_MaxLevel; + dest->_MaxLambda = src->_MaxLambda; + dest->GenerateMipmap = src->GenerateMipmap; + dest->_Complete = src->_Complete; + COPY_4V(dest->Swizzle, src->Swizzle); + dest->_Swizzle = src->_Swizzle; +} + + +/** + * Free all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + +/** + * Check if the given texture object is valid by examining its Target field. + * For debugging only. + */ +static GLboolean +valid_texture_object(const struct gl_texture_object *tex) +{ + switch (tex->Target) { + case 0: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_BUFFER: + return GL_TRUE; + case 0x99: + _mesa_problem(NULL, "invalid reference to a deleted texture object"); + return GL_FALSE; + default: + _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u", + tex->Target, tex->Name); + return GL_FALSE; + } +} + + +/** + * Reference (or unreference) a texture object. + * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). + * If 'tex' is non-null, increment its refcount. + * This is normally only called from the _mesa_reference_texobj() macro + * when there's a real pointer change. + */ +void +_mesa_reference_texobj_(struct gl_texture_object **ptr, + struct gl_texture_object *tex) +{ + assert(ptr); + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_texture_object *oldTex = *ptr; + + ASSERT(valid_texture_object(oldTex)); + (void) valid_texture_object; /* silence warning in release builds */ + + _glthread_LOCK_MUTEX(oldTex->Mutex); + ASSERT(oldTex->RefCount > 0); + oldTex->RefCount--; + + deleteFlag = (oldTex->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldTex->Mutex); + + if (deleteFlag) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) + ctx->Driver.DeleteTexture(ctx, oldTex); + else + _mesa_problem(NULL, "Unable to delete texture, no context"); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (tex) { + /* reference new texture */ + ASSERT(valid_texture_object(tex)); + _glthread_LOCK_MUTEX(tex->Mutex); + if (tex->RefCount == 0) { + /* this texture's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted texture object"); + *ptr = NULL; + } + else { + tex->RefCount++; + *ptr = tex; + } + _glthread_UNLOCK_MUTEX(tex->Mutex); + } +} + + + +/** + * Mark a texture object as incomplete. + * \param t texture object + * \param fmt... string describing why it's incomplete (for debugging). + */ +static void +incomplete(struct gl_texture_object *t, const char *fmt, ...) +{ +#if 0 + va_list args; + char s[100]; + + va_start(args, fmt); + vsnprintf(s, sizeof(s), fmt, args); + va_end(args); + + printf("Texture Obj %d incomplete because: %s\n", t->Name, s); +#endif + t->_Complete = GL_FALSE; +} + + +/** + * Examine a texture object to determine if it is complete. + * + * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE + * accordingly. + * + * \param ctx GL context. + * \param t texture object. + * + * According to the texture target, verifies that each of the mipmaps is + * present and has the expected size. + */ +void +_mesa_test_texobj_completeness( const struct gl_context *ctx, + struct gl_texture_object *t ) +{ + const GLint baseLevel = t->BaseLevel; + GLint maxLog2 = 0, maxLevels = 0; + + t->_Complete = GL_TRUE; /* be optimistic */ + + /* Detect cases where the application set the base level to an invalid + * value. + */ + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { + incomplete(t, "base level = %d is invalid", baseLevel); + return; + } + + /* Always need the base level image */ + if (!t->Image[0][baseLevel]) { + incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); + return; + } + + /* Check width/height/depth for zero */ + if (t->Image[0][baseLevel]->Width == 0 || + t->Image[0][baseLevel]->Height == 0 || + t->Image[0][baseLevel]->Depth == 0) { + incomplete(t, "texture width = 0"); + return; + } + + /* Compute _MaxLevel */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + maxLog2 = t->Image[0][baseLevel]->WidthLog2; + maxLevels = ctx->Const.MaxTextureLevels; + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxTextureLevels; + } + else if (t->Target == GL_TEXTURE_3D) { + GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2)); + maxLevels = ctx->Const.Max3DTextureLevels; + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, + t->Image[0][baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + maxLog2 = 0; /* not applicable */ + maxLevels = 1; /* no mipmapping */ + } + else { + _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); + return; + } + + ASSERT(maxLevels > 0); + + if (t->MaxLevel < t->BaseLevel) { + incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", + t->MaxLevel, t->BaseLevel); + return; + } + + t->_MaxLevel = baseLevel + maxLog2; + t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); + t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); + + /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ + t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); + + if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure that all six cube map level 0 images are the same size */ + const GLuint w = t->Image[0][baseLevel]->Width2; + const GLuint h = t->Image[0][baseLevel]->Height2; + GLuint face; + for (face = 1; face < 6; face++) { + if (t->Image[face][baseLevel] == NULL || + t->Image[face][baseLevel]->Width2 != w || + t->Image[face][baseLevel]->Height2 != h) { + incomplete(t, "Cube face missing or mismatched size"); + return; + } + } + } + + /* extra checking for mipmaps */ + if (t->Sampler.MinFilter != GL_NEAREST && t->Sampler.MinFilter != GL_LINEAR) { + /* + * Mipmapping: determine if we have a complete set of mipmaps + */ + GLint i; + GLint minLevel = baseLevel; + GLint maxLevel = t->_MaxLevel; + + if (minLevel > maxLevel) { + incomplete(t, "minLevel > maxLevel"); + return; + } + + /* Test dimension-independent attributes */ + for (i = minLevel; i <= maxLevel; i++) { + if (t->Image[0][i]) { + if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { + incomplete(t, "Format[i] != Format[baseLevel]"); + return; + } + if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { + incomplete(t, "Border[i] != Border[baseLevel]"); + return; + } + } + } + + /* Test things which depend on number of texture image dimensions */ + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { + /* Test 1-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "1D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width ) { + incomplete(t, "1D Image[0][i] bad width"); + return; + } + } + if (width == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + /* Test 2-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "2D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "2D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "2D Image[0][i] bad height"); + return; + } + if (width==1 && height==1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + } + else if (t->Target == GL_TEXTURE_3D) { + /* Test 3-D mipmaps */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + GLuint depth = t->Image[0][baseLevel]->Depth2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (depth > 1) { + depth /= 2; + } + if (i >= minLevel && i <= maxLevel) { + if (!t->Image[0][i]) { + incomplete(t, "3D Image[0][i] == NULL"); + return; + } + if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + if (t->Image[0][i]->Width2 != width) { + incomplete(t, "3D Image[0][i] bad width"); + return; + } + if (t->Image[0][i]->Height2 != height) { + incomplete(t, "3D Image[0][i] bad height"); + return; + } + if (t->Image[0][i]->Depth2 != depth) { + incomplete(t, "3D Image[0][i] bad depth"); + return; + } + } + if (width == 1 && height == 1 && depth == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + /* make sure 6 cube faces are consistant */ + GLuint width = t->Image[0][baseLevel]->Width2; + GLuint height = t->Image[0][baseLevel]->Height2; + for (i = baseLevel + 1; i < maxLevels; i++) { + if (width > 1) { + width /= 2; + } + if (height > 1) { + height /= 2; + } + if (i >= minLevel && i <= maxLevel) { + GLuint face; + for (face = 0; face < 6; face++) { + /* check that we have images defined */ + if (!t->Image[face][i]) { + incomplete(t, "CubeMap Image[n][i] == NULL"); + return; + } + /* Don't support GL_DEPTH_COMPONENT for cube maps */ + if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { + incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); + return; + } + /* check that all six images have same size */ + if (t->Image[face][i]->Width2 != width || + t->Image[face][i]->Height2 != height) { + incomplete(t, "CubeMap Image[n][i] bad size"); + return; + } + } + } + if (width == 1 && height == 1) { + return; /* found smallest needed mipmap, all done! */ + } + } + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + /* XXX special checking? */ + } + else { + /* Target = ??? */ + _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); + } + } +} + + +/** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + const GLint baseLevel = texObj->BaseLevel; + const struct gl_texture_image *img0, *img; + GLuint face; + + if (texObj->Target != GL_TEXTURE_CUBE_MAP) + return GL_FALSE; + + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + return GL_FALSE; + + /* check first face */ + img0 = texObj->Image[0][baseLevel]; + if (!img0 || + img0->Width < 1 || + img0->Width != img0->Height) + return GL_FALSE; + + /* check remaining faces vs. first face */ + for (face = 1; face < 6; face++) { + img = texObj->Image[face][baseLevel]; + if (!img || + img->Width != img0->Width || + img->Height != img0->Height || + img->TexFormat != img0->TexFormat) + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + +/** + * Return pointer to a default/fallback texture. + * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). + * That's the value a sampler should get when sampling from an + * incomplete texture. + */ +struct gl_texture_object * +_mesa_get_fallback_texture(struct gl_context *ctx) +{ + if (!ctx->Shared->FallbackTex) { + /* create fallback texture now */ + static GLubyte texels[8 * 8][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + gl_format texFormat; + GLuint i; + + for (i = 0; i < 8 * 8; i++) { + texels[i][0] = + texels[i][1] = + texels[i][2] = 0x0; + texels[i][3] = 0xff; + } + + /* create texture object */ + texObj = ctx->Driver.NewTextureObject(ctx, 0, GL_TEXTURE_2D); + assert(texObj->RefCount == 1); + texObj->Sampler.MinFilter = GL_NEAREST; + texObj->Sampler.MagFilter = GL_NEAREST; + + /* create level[0] texture image */ + texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, 0); + + texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, + GL_UNSIGNED_BYTE); + + /* init the image fields */ + _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, + 8, 8, 1, 0, GL_RGBA, texFormat); + + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + + /* set image data */ + ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, + 8, 8, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texels, + &ctx->DefaultPacking, texObj, texImage); + + _mesa_test_texobj_completeness(ctx, texObj); + assert(texObj->_Complete); + + ctx->Shared->FallbackTex = texObj; + } + return ctx->Shared->FallbackTex; +} + + +/*@}*/ + + +/***********************************************************************/ +/** \name API functions */ +/*@{*/ + + +/** + * Generate texture names. + * + * \param n number of texture names to be generated. + * \param textures an array in which will hold the generated texture names. + * + * \sa glGenTextures(). + * + * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture + * IDs which are stored in \p textures. Corresponding empty texture + * objects are also generated. + */ +void GLAPIENTRY +_mesa_GenTextures( GLsizei n, GLuint *textures ) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint first; + GLint i; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGenTextures" ); + return; + } + + if (!textures) + return; + + /* + * This must be atomic (generation and allocation of texture IDs) + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + + first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n); + + /* Allocate new, empty texture objects */ + for (i = 0; i < n; i++) { + struct gl_texture_object *texObj; + GLuint name = first + i; + GLenum target = 0; + texObj = ctx->Driver.NewTextureObject(ctx, name, target); + if (!texObj) { + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures"); + return; + } + + /* insert into hash table */ + _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj); + + textures[i] = name; + } + + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); +} + + +/** + * Check if the given texture object is bound to the current draw or + * read framebuffer. If so, Unbind it. + */ +static void +unbind_texobj_from_fbo(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; + GLuint i; + + for (i = 0; i < n; i++) { + struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer; + if (fb->Name) { + GLuint j; + for (j = 0; j < BUFFER_COUNT; j++) { + if (fb->Attachment[j].Type == GL_TEXTURE && + fb->Attachment[j].Texture == texObj) { + /* Vertices are already flushed by _mesa_DeleteTextures */ + ctx->NewState |= _NEW_BUFFERS; + _mesa_remove_attachment(ctx, fb->Attachment + j); + } + } + } + } +} + + +/** + * Check if the given texture object is bound to any texture image units and + * unbind it if so (revert to default textures). + */ +static void +unbind_texobj_from_texunits(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + GLuint u, tex; + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + if (texObj == unit->CurrentTex[tex]) { + _mesa_reference_texobj(&unit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + ASSERT(unit->CurrentTex[tex]); + break; + } + } + } +} + + +/** + * Delete named textures. + * + * \param n number of textures to be deleted. + * \param textures array of texture IDs to be deleted. + * + * \sa glDeleteTextures(). + * + * If we're about to delete a texture that's currently bound to any + * texture unit, unbind the texture first. Decrement the reference + * count on the texture object and delete it if it's zero. + * Recall that texture objects can be shared among several rendering + * contexts. + */ +void GLAPIENTRY +_mesa_DeleteTextures( GLsizei n, const GLuint *textures) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ + + if (!textures) + return; + + for (i = 0; i < n; i++) { + if (textures[i] > 0) { + struct gl_texture_object *delObj + = _mesa_lookup_texture(ctx, textures[i]); + + if (delObj) { + _mesa_lock_texture(ctx, delObj); + + /* Check if texture is bound to any framebuffer objects. + * If so, unbind. + * See section 4.4.2.3 of GL_EXT_framebuffer_object. + */ + unbind_texobj_from_fbo(ctx, delObj); + + /* Check if this texture is currently bound to any texture units. + * If so, unbind it. + */ + unbind_texobj_from_texunits(ctx, delObj); + + _mesa_unlock_texture(ctx, delObj); + + ctx->NewState |= _NEW_TEXTURE; + + /* The texture _name_ is now free for re-use. + * Remove it from the hash table now. + */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. + */ + _mesa_reference_texobj(&delObj, NULL); + } + } + } +} + + +/** + * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D + * into the corresponding Mesa texture target index. + * Note that proxy targets are not valid here. + * \return TEXTURE_x_INDEX or -1 if target is invalid + */ +static GLint +target_enum_to_index(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return TEXTURE_1D_INDEX; + case GL_TEXTURE_2D: + return TEXTURE_2D_INDEX; + case GL_TEXTURE_3D: + return TEXTURE_3D_INDEX; + case GL_TEXTURE_CUBE_MAP_ARB: + return TEXTURE_CUBE_INDEX; + case GL_TEXTURE_RECTANGLE_NV: + return TEXTURE_RECT_INDEX; + case GL_TEXTURE_1D_ARRAY_EXT: + return TEXTURE_1D_ARRAY_INDEX; + case GL_TEXTURE_2D_ARRAY_EXT: + return TEXTURE_2D_ARRAY_INDEX; + case GL_TEXTURE_BUFFER_ARB: + return TEXTURE_BUFFER_INDEX; + default: + return -1; + } +} + + +/** + * Bind a named texture to a texturing target. + * + * \param target texture target. + * \param texName texture name. + * + * \sa glBindTexture(). + * + * Determines the old texture object bound and returns immediately if rebinding + * the same texture. Get the current texture which is either a default texture + * if name is null, a named texture from the hash, or a new texture if the + * given texture name is new. Increments its reference count, binds it, and + * calls dd_function_table::BindTexture. Decrements the old texture reference + * count and deletes it if it reaches zero. + */ +void GLAPIENTRY +_mesa_BindTexture( GLenum target, GLuint texName ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_texture_object *newTexObj = NULL; + GLint targetIndex; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTexture %s %d\n", + _mesa_lookup_enum_by_nr(target), (GLint) texName); + + targetIndex = target_enum_to_index(target); + if (targetIndex < 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)"); + return; + } + assert(targetIndex < NUM_TEXTURE_TARGETS); + + /* + * Get pointer to new texture object (newTexObj) + */ + if (texName == 0) { + /* Use a default texture object */ + newTexObj = ctx->Shared->DefaultTex[targetIndex]; + } + else { + /* non-default texture object */ + newTexObj = _mesa_lookup_texture(ctx, texName); + if (newTexObj) { + /* error checking */ + if (newTexObj->Target != 0 && newTexObj->Target != target) { + /* the named texture object's target doesn't match the given target */ + _mesa_error( ctx, GL_INVALID_OPERATION, + "glBindTexture(target mismatch)" ); + return; + } + if (newTexObj->Target == 0) { + finish_texture_init(ctx, target, newTexObj); + } + } + else { + /* if this is a new texture id, allocate a texture object now */ + newTexObj = ctx->Driver.NewTextureObject(ctx, texName, target); + if (!newTexObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); + return; + } + + /* and insert it into hash table */ + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + } + newTexObj->Target = target; + } + + assert(valid_texture_object(newTexObj)); + + /* Check if this texture is only used by this context and is already bound. + * If so, just return. + */ + { + GLboolean early_out; + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + early_out = ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + if (early_out) { + return; + } + } + + /* flush before changing binding */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + /* Do the actual binding. The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ + _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], newTexObj); + ASSERT(texUnit->CurrentTex[targetIndex]); + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) + ctx->Driver.BindTexture(ctx, target, newTexObj); +} + + +/** + * Set texture priorities. + * + * \param n number of textures. + * \param texName texture names. + * \param priorities corresponding texture priorities. + * + * \sa glPrioritizeTextures(). + * + * Looks up each texture in the hash, clamps the corresponding priority between + * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. + */ +void GLAPIENTRY +_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, + const GLclampf *priorities ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (n < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" ); + return; + } + + if (!priorities) + return; + + for (i = 0; i < n; i++) { + if (texName[i] > 0) { + struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]); + if (t) { + t->Priority = CLAMP( priorities[i], 0.0F, 1.0F ); + } + } + } + + ctx->NewState |= _NEW_TEXTURE; +} + + + +/** + * See if textures are loaded in texture memory. + * + * \param n number of textures to query. + * \param texName array with the texture names. + * \param residences array which will hold the residence status. + * + * \return GL_TRUE if all textures are resident and \p residences is left unchanged, + * + * \sa glAreTexturesResident(). + * + * Looks up each texture in the hash and calls + * dd_function_table::IsTextureResident. + */ +GLboolean GLAPIENTRY +_mesa_AreTexturesResident(GLsizei n, const GLuint *texName, + GLboolean *residences) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean allResident = GL_TRUE; + GLint i, j; + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (n < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)"); + return GL_FALSE; + } + + if (!texName || !residences) + return GL_FALSE; + + for (i = 0; i < n; i++) { + struct gl_texture_object *t; + if (texName[i] == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + t = _mesa_lookup_texture(ctx, texName[i]); + if (!t) { + _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident"); + return GL_FALSE; + } + if (!ctx->Driver.IsTextureResident || + ctx->Driver.IsTextureResident(ctx, t)) { + /* The texture is resident */ + if (!allResident) + residences[i] = GL_TRUE; + } + else { + /* The texture is not resident */ + if (allResident) { + allResident = GL_FALSE; + for (j = 0; j < i; j++) + residences[j] = GL_TRUE; + } + residences[i] = GL_FALSE; + } + } + + return allResident; +} + + +/** + * See if a name corresponds to a texture. + * + * \param texture texture name. + * + * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE + * otherwise. + * + * \sa glIsTexture(). + * + * Calls _mesa_HashLookup(). + */ +GLboolean GLAPIENTRY +_mesa_IsTexture( GLuint texture ) +{ + struct gl_texture_object *t; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + + if (!texture) + return GL_FALSE; + + t = _mesa_lookup_texture(ctx, texture); + + /* IsTexture is true only after object has been bound once. */ + return t && t->Target; +} + + +/** + * Simplest implementation of texture locking: grab the shared tex + * mutex. Examine the shared context state timestamp and if there has + * been a change, set the appropriate bits in ctx->NewState. + * + * This is used to deal with synchronizing things when a texture object + * is used/modified by different contexts (or threads) which are sharing + * the texture. + * + * See also _mesa_lock/unlock_texture() in teximage.h + */ +void +_mesa_lock_context_textures( struct gl_context *ctx ) +{ + _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); + + if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) { + ctx->NewState |= _NEW_TEXTURE; + ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp; + } +} + + +void +_mesa_unlock_context_textures( struct gl_context *ctx ) +{ + assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); + _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); +} + +/*@}*/ diff --git a/mesalib/src/mesa/main/texparam.c b/mesalib/src/mesa/main/texparam.c index bdd1f3fd8..19a01a14d 100644 --- a/mesalib/src/mesa/main/texparam.c +++ b/mesalib/src/mesa/main/texparam.c @@ -1,1416 +1,1416 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texparam.c - * - * glTexParameter-related functions - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/context.h" -#include "main/enums.h" -#include "main/formats.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/state.h" -#include "main/texcompress.h" -#include "main/texparam.h" -#include "main/teximage.h" -#include "main/texstate.h" -#include "main/texfetch.h" -#include "program/prog_instruction.h" - - -/** - * Check if a coordinate wrap mode is supported for the texture target. - * \return GL_TRUE if legal, GL_FALSE otherwise - */ -static GLboolean -validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap) -{ - const struct gl_extensions * const e = & ctx->Extensions; - - if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || - (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { - /* any texture target */ - return GL_TRUE; - } - else if (target != GL_TEXTURE_RECTANGLE_NV && - (wrap == GL_REPEAT || - (wrap == GL_MIRRORED_REPEAT && - e->ARB_texture_mirrored_repeat) || - (wrap == GL_MIRROR_CLAMP_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && - (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && - (e->EXT_texture_mirror_clamp)))) { - /* non-rectangle texture */ - return GL_TRUE; - } - - _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap ); - return GL_FALSE; -} - - -/** - * Get current texture object for given target. - * Return NULL if any error (and record the error). - * Note that this is different from _mesa_select_tex_object() in that proxy - * targets are not accepted. - * Only the glGetTexLevelParameter() functions accept proxy targets. - */ -static struct gl_texture_object * -get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) -{ - struct gl_texture_unit *texUnit; - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "gl%sTexParameter(current unit)", get ? "Get" : ""); - return NULL; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - switch (target) { - case GL_TEXTURE_1D: - return texUnit->CurrentTex[TEXTURE_1D_INDEX]; - case GL_TEXTURE_2D: - return texUnit->CurrentTex[TEXTURE_2D_INDEX]; - case GL_TEXTURE_3D: - return texUnit->CurrentTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP: - if (ctx->Extensions.ARB_texture_cube_map) { - return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; - } - break; - case GL_TEXTURE_RECTANGLE_NV: - if (ctx->Extensions.NV_texture_rectangle) { - return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; - } - break; - case GL_TEXTURE_1D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) { - return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; - } - break; - case GL_TEXTURE_2D_ARRAY_EXT: - if (ctx->Extensions.MESA_texture_array || - ctx->Extensions.EXT_texture_array) { - return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; - } - break; - default: - ; - } - - _mesa_error(ctx, GL_INVALID_ENUM, - "gl%sTexParameter(target)", get ? "Get" : ""); - return NULL; -} - - -/** - * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE. - * \return -1 if error. - */ -static GLint -comp_to_swizzle(GLenum comp) -{ - switch (comp) { - case GL_RED: - return SWIZZLE_X; - case GL_GREEN: - return SWIZZLE_Y; - case GL_BLUE: - return SWIZZLE_Z; - case GL_ALPHA: - return SWIZZLE_W; - case GL_ZERO: - return SWIZZLE_ZERO; - case GL_ONE: - return SWIZZLE_ONE; - default: - return -1; - } -} - - -static void -set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) -{ - ASSERT(comp < 4); - ASSERT(swz <= SWIZZLE_NIL); - { - GLuint mask = 0x7 << (3 * comp); - GLuint s = (*swizzle & ~mask) | (swz << (3 * comp)); - *swizzle = s; - } -} - - -/** - * This is called just prior to changing any texture object state which - * will not effect texture completeness. - */ -static INLINE void -flush(struct gl_context *ctx) -{ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); -} - - -/** - * This is called just prior to changing any texture object state which - * can effect texture completeness (texture base level, max level, - * minification filter). - * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE - * state flag and then mark the texture object as 'incomplete' so that any - * per-texture derived state gets recomputed. - */ -static INLINE void -incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) -{ - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texObj->_Complete = GL_FALSE; -} - - -/** - * Set an integer-valued texture parameter - * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise - */ -static GLboolean -set_tex_parameteri(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum pname, const GLint *params) -{ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - if (texObj->Sampler.MinFilter == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_NEAREST: - case GL_LINEAR: - incomplete(ctx, texObj); - texObj->Sampler.MinFilter = params[0]; - return GL_TRUE; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { - incomplete(ctx, texObj); - texObj->Sampler.MinFilter = params[0]; - return GL_TRUE; - } - /* fall-through */ - default: - goto invalid_param; - } - return GL_FALSE; - - case GL_TEXTURE_MAG_FILTER: - if (texObj->Sampler.MagFilter == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_NEAREST: - case GL_LINEAR: - flush(ctx); /* does not effect completeness */ - texObj->Sampler.MagFilter = params[0]; - return GL_TRUE; - default: - goto invalid_param; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_S: - if (texObj->Sampler.WrapS == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->Sampler.WrapS = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_T: - if (texObj->Sampler.WrapT == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->Sampler.WrapT = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_WRAP_R: - if (texObj->Sampler.WrapR == params[0]) - return GL_FALSE; - if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { - flush(ctx); - texObj->Sampler.WrapR = params[0]; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_BASE_LEVEL: - if (texObj->BaseLevel == params[0]) - return GL_FALSE; - if (params[0] < 0 || - (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glTexParameter(param=%d)", params[0]); - return GL_FALSE; - } - incomplete(ctx, texObj); - texObj->BaseLevel = params[0]; - return GL_TRUE; - - case GL_TEXTURE_MAX_LEVEL: - if (texObj->MaxLevel == params[0]) - return GL_FALSE; - if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(param=%d)", params[0]); - return GL_FALSE; - } - incomplete(ctx, texObj); - texObj->MaxLevel = params[0]; - return GL_TRUE; - - case GL_GENERATE_MIPMAP_SGIS: - if (texObj->GenerateMipmap != params[0]) { - /* no flush() */ - texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; - return GL_TRUE; - } - return GL_FALSE; - - case GL_TEXTURE_COMPARE_MODE_ARB: - if (ctx->Extensions.ARB_shadow) { - if (texObj->Sampler.CompareMode == params[0]) - return GL_FALSE; - if (params[0] == GL_NONE || - params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { - flush(ctx); - texObj->Sampler.CompareMode = params[0]; - return GL_TRUE; - } - goto invalid_param; - } - goto invalid_pname; - - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (ctx->Extensions.ARB_shadow) { - if (texObj->Sampler.CompareFunc == params[0]) - return GL_FALSE; - switch (params[0]) { - case GL_LEQUAL: - case GL_GEQUAL: - flush(ctx); - texObj->Sampler.CompareFunc = params[0]; - return GL_TRUE; - case GL_EQUAL: - case GL_NOTEQUAL: - case GL_LESS: - case GL_GREATER: - case GL_ALWAYS: - case GL_NEVER: - if (ctx->Extensions.EXT_shadow_funcs) { - flush(ctx); - texObj->Sampler.CompareFunc = params[0]; - return GL_TRUE; - } - /* fall-through */ - default: - goto invalid_param; - } - } - goto invalid_pname; - - case GL_DEPTH_TEXTURE_MODE_ARB: - if (ctx->Extensions.ARB_depth_texture) { - if (texObj->Sampler.DepthMode == params[0]) - return GL_FALSE; - if (params[0] == GL_LUMINANCE || - params[0] == GL_INTENSITY || - params[0] == GL_ALPHA || - (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { - flush(ctx); - texObj->Sampler.DepthMode = params[0]; - return GL_TRUE; - } - goto invalid_param; - } - goto invalid_pname; - -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - texObj->CropRect[0] = params[0]; - texObj->CropRect[1] = params[1]; - texObj->CropRect[2] = params[2]; - texObj->CropRect[3] = params[3]; - return GL_TRUE; -#endif - - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; - const GLint swz = comp_to_swizzle(params[0]); - if (swz < 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(swizzle 0x%x)", params[0]); - return GL_FALSE; - } - ASSERT(comp < 4); - if (swz >= 0) { - flush(ctx); - texObj->Swizzle[comp] = params[0]; - set_swizzle_component(&texObj->_Swizzle, comp, swz); - return GL_TRUE; - } - } - goto invalid_pname; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (ctx->Extensions.EXT_texture_swizzle) { - GLuint comp; - flush(ctx); - for (comp = 0; comp < 4; comp++) { - const GLint swz = comp_to_swizzle(params[comp]); - if (swz >= 0) { - texObj->Swizzle[comp] = params[comp]; - set_swizzle_component(&texObj->_Swizzle, comp, swz); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glTexParameter(swizzle 0x%x)", params[comp]); - return GL_FALSE; - } - } - return GL_TRUE; - } - goto invalid_pname; - - case GL_TEXTURE_SRGB_DECODE_EXT: - if (ctx->Extensions.EXT_texture_sRGB_decode) { - GLenum decode = params[0]; - if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { - if (texObj->Sampler.sRGBDecode != decode) { - flush(ctx); - texObj->Sampler.sRGBDecode = decode; - _mesa_update_fetch_functions(texObj); - } - return GL_TRUE; - } - } - goto invalid_pname; - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (ctx->Extensions.AMD_seamless_cubemap_per_texture) { - GLenum param = params[0]; - if (param != GL_TRUE && param != GL_FALSE) { - goto invalid_param; - } - if (param != texObj->Sampler.CubeMapSeamless) { - flush(ctx); - texObj->Sampler.CubeMapSeamless = param; - } - return GL_TRUE; - } - goto invalid_pname; - - default: - goto invalid_pname; - } - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); - return GL_FALSE; - -invalid_param: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)", - _mesa_lookup_enum_by_nr(params[0])); - return GL_FALSE; -} - - -/** - * Set a float-valued texture parameter - * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise - */ -static GLboolean -set_tex_parameterf(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum pname, const GLfloat *params) -{ - switch (pname) { - case GL_TEXTURE_MIN_LOD: - if (texObj->Sampler.MinLod == params[0]) - return GL_FALSE; - flush(ctx); - texObj->Sampler.MinLod = params[0]; - return GL_TRUE; - - case GL_TEXTURE_MAX_LOD: - if (texObj->Sampler.MaxLod == params[0]) - return GL_FALSE; - flush(ctx); - texObj->Sampler.MaxLod = params[0]; - return GL_TRUE; - - case GL_TEXTURE_PRIORITY: - flush(ctx); - texObj->Priority = CLAMP(params[0], 0.0F, 1.0F); - return GL_TRUE; - - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (ctx->Extensions.EXT_texture_filter_anisotropic) { - if (texObj->Sampler.MaxAnisotropy == params[0]) - return GL_FALSE; - if (params[0] < 1.0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); - return GL_FALSE; - } - flush(ctx); - /* clamp to max, that's what NVIDIA does */ - texObj->Sampler.MaxAnisotropy = MIN2(params[0], - ctx->Const.MaxTextureMaxAnisotropy); - return GL_TRUE; - } - else { - static GLuint count = 0; - if (count++ < 10) - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); - } - return GL_FALSE; - - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (ctx->Extensions.ARB_shadow_ambient) { - if (texObj->Sampler.CompareFailValue != params[0]) { - flush(ctx); - texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); - return GL_TRUE; - } - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, - "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)"); - } - return GL_FALSE; - - case GL_TEXTURE_LOD_BIAS: - /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ - if (ctx->Extensions.EXT_texture_lod_bias) { - if (texObj->Sampler.LodBias != params[0]) { - flush(ctx); - texObj->Sampler.LodBias = params[0]; - return GL_TRUE; - } - return GL_FALSE; - } - break; - - case GL_TEXTURE_BORDER_COLOR: - flush(ctx); - /* ARB_texture_float disables clamping */ - if (ctx->Extensions.ARB_texture_float) { - texObj->Sampler.BorderColor.f[RCOMP] = params[0]; - texObj->Sampler.BorderColor.f[GCOMP] = params[1]; - texObj->Sampler.BorderColor.f[BCOMP] = params[2]; - texObj->Sampler.BorderColor.f[ACOMP] = params[3]; - } else { - texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); - texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); - texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); - texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); - } - return GL_TRUE; - - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); - } - return GL_FALSE; -} - - -void GLAPIENTRY -_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_GENERATE_MIPMAP_SGIS: - case GL_TEXTURE_COMPARE_MODE_ARB: - case GL_TEXTURE_COMPARE_FUNC_ARB: - case GL_DEPTH_TEXTURE_MODE_ARB: - case GL_TEXTURE_SRGB_DECODE_EXT: - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - { - /* convert float param to int */ - GLint p[4]; - p[0] = (GLint) param; - p[1] = p[2] = p[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, p); - } - break; - default: - { - /* this will generate an error if pname is illegal */ - GLfloat p[4]; - p[0] = param; - p[1] = p[2] = p[3] = 0.0F; - need_update = set_tex_parameterf(ctx, texObj, pname, p); - } - } - - if (ctx->Driver.TexParameter && need_update) { - ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m); - } -} - - -void GLAPIENTRY -_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_GENERATE_MIPMAP_SGIS: - case GL_TEXTURE_COMPARE_MODE_ARB: - case GL_TEXTURE_COMPARE_FUNC_ARB: - case GL_DEPTH_TEXTURE_MODE_ARB: - case GL_TEXTURE_SRGB_DECODE_EXT: - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - { - /* convert float param to int */ - GLint p[4]; - p[0] = (GLint) params[0]; - p[1] = p[2] = p[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, p); - } - break; - -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - { - /* convert float params to int */ - GLint iparams[4]; - iparams[0] = (GLint) params[0]; - iparams[1] = (GLint) params[1]; - iparams[2] = (GLint) params[2]; - iparams[3] = (GLint) params[3]; - need_update = set_tex_parameteri(ctx, texObj, pname, iparams); - } - break; -#endif - - default: - /* this will generate an error if pname is illegal */ - need_update = set_tex_parameterf(ctx, texObj, pname, params); - } - - if (ctx->Driver.TexParameter && need_update) { - ctx->Driver.TexParameter(ctx, target, texObj, pname, params); - } -} - - -void GLAPIENTRY -_mesa_TexParameteri(GLenum target, GLenum pname, GLint param) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - { - GLfloat fparam[4]; - fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0F; - /* convert int param to float */ - need_update = set_tex_parameterf(ctx, texObj, pname, fparam); - } - break; - default: - /* this will generate an error if pname is illegal */ - { - GLint iparam[4]; - iparam[0] = param; - iparam[1] = iparam[2] = iparam[3] = 0; - need_update = set_tex_parameteri(ctx, texObj, pname, iparam); - } - } - - if (ctx->Driver.TexParameter && need_update) { - GLfloat fparam = (GLfloat) param; - ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam); - } -} - - -void GLAPIENTRY -_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - GLboolean need_update; - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - { - /* convert int params to float */ - GLfloat fparams[4]; - fparams[0] = INT_TO_FLOAT(params[0]); - fparams[1] = INT_TO_FLOAT(params[1]); - fparams[2] = INT_TO_FLOAT(params[2]); - fparams[3] = INT_TO_FLOAT(params[3]); - need_update = set_tex_parameterf(ctx, texObj, pname, fparams); - } - break; - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_LOD_BIAS: - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - { - /* convert int param to float */ - GLfloat fparams[4]; - fparams[0] = (GLfloat) params[0]; - fparams[1] = fparams[2] = fparams[3] = 0.0F; - need_update = set_tex_parameterf(ctx, texObj, pname, fparams); - } - break; - default: - /* this will generate an error if pname is illegal */ - need_update = set_tex_parameteri(ctx, texObj, pname, params); - } - - if (ctx->Driver.TexParameter && need_update) { - GLfloat fparams[4]; - fparams[0] = INT_TO_FLOAT(params[0]); - if (pname == GL_TEXTURE_BORDER_COLOR || - pname == GL_TEXTURE_CROP_RECT_OES) { - fparams[1] = INT_TO_FLOAT(params[1]); - fparams[2] = INT_TO_FLOAT(params[2]); - fparams[3] = INT_TO_FLOAT(params[3]); - } - ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams); - } -} - - -/** - * Set tex parameter to integer value(s). Primarily intended to set - * integer-valued texture border color (for integer-valued textures). - * New in GL 3.0. - */ -void GLAPIENTRY -_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - /* set the integer-valued border color */ - COPY_4V(texObj->Sampler.BorderColor.i, params); - break; - default: - _mesa_TexParameteriv(target, pname, params); - break; - } - /* XXX no driver hook for TexParameterIiv() yet */ -} - - -/** - * Set tex parameter to unsigned integer value(s). Primarily intended to set - * uint-valued texture border color (for integer-valued textures). - * New in GL 3.0 - */ -void GLAPIENTRY -_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_FALSE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - /* set the unsigned integer-valued border color */ - COPY_4V(texObj->Sampler.BorderColor.ui, params); - break; - default: - _mesa_TexParameteriv(target, pname, (const GLint *) params); - break; - } - /* XXX no driver hook for TexParameterIuiv() yet */ -} - - - - -void GLAPIENTRY -_mesa_GetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ) -{ - GLint iparam; - _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); - *params = (GLfloat) iparam; -} - - -void GLAPIENTRY -_mesa_GetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ) -{ - const struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - const struct gl_texture_image *img = NULL; - GLint maxLevels; - gl_format texFormat; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameteriv(current unit)"); - return; - } - - texUnit = _mesa_get_current_tex_unit(ctx); - - /* this will catch bad target values */ - maxLevels = _mesa_max_texture_levels(ctx, target); - if (maxLevels == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(target=0x%x)", target); - return; - } - - if (level < 0 || level >= maxLevels) { - _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); - return; - } - - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - img = _mesa_select_tex_image(ctx, texObj, target, level); - if (!img || img->TexFormat == MESA_FORMAT_NONE) { - /* undefined texture image */ - if (pname == GL_TEXTURE_COMPONENTS) - *params = 1; - else - *params = 0; - return; - } - - texFormat = img->TexFormat; - - switch (pname) { - case GL_TEXTURE_WIDTH: - *params = img->Width; - break; - case GL_TEXTURE_HEIGHT: - *params = img->Height; - break; - case GL_TEXTURE_DEPTH: - *params = img->Depth; - break; - case GL_TEXTURE_INTERNAL_FORMAT: - if (_mesa_is_format_compressed(texFormat)) { - /* need to return the actual compressed format */ - *params = _mesa_compressed_format_to_glenum(ctx, texFormat); - } - else { - /* If the true internal format is not compressed but the user - * requested a generic compressed format, we have to return the - * generic base format that matches. - * - * From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec: - * - * "If no specific compressed format is available, - * internalformat is instead replaced by the corresponding base - * internal format." - * - * Otherwise just return the user's requested internal format - */ - const GLenum f = - _mesa_gl_compressed_format_base_format(img->InternalFormat); - - *params = (f != 0) ? f : img->InternalFormat; - } - break; - case GL_TEXTURE_BORDER: - *params = img->Border; - break; - case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RED) { - *params = _mesa_get_format_bits(texFormat, pname); - break; - } - /* FALLTHROUGH */ - case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RG) { - *params = _mesa_get_format_bits(texFormat, pname); - break; - } - /* FALLTHROUGH */ - case GL_TEXTURE_BLUE_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(texFormat, pname); - else - *params = 0; - break; - case GL_TEXTURE_ALPHA_SIZE: - if (img->_BaseFormat == GL_ALPHA || - img->_BaseFormat == GL_LUMINANCE_ALPHA || - img->_BaseFormat == GL_RGBA) - *params = _mesa_get_format_bits(texFormat, pname); - else - *params = 0; - break; - case GL_TEXTURE_INTENSITY_SIZE: - if (img->_BaseFormat != GL_INTENSITY) - *params = 0; - else { - *params = _mesa_get_format_bits(texFormat, pname); - if (*params == 0) { - /* intensity probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); - } - } - break; - case GL_TEXTURE_LUMINANCE_SIZE: - if (img->_BaseFormat != GL_LUMINANCE && - img->_BaseFormat != GL_LUMINANCE_ALPHA) - *params = 0; - else { - *params = _mesa_get_format_bits(texFormat, pname); - if (*params == 0) { - /* luminance probably stored as rgb texture */ - *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), - _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); - } - } - break; - case GL_TEXTURE_DEPTH_SIZE_ARB: - if (!ctx->Extensions.ARB_depth_texture) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, pname); - break; - case GL_TEXTURE_STENCIL_SIZE_EXT: - if (!ctx->Extensions.EXT_packed_depth_stencil && - !ctx->Extensions.ARB_framebuffer_object) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, pname); - break; - case GL_TEXTURE_SHARED_SIZE: - if (ctx->VersionMajor < 3 && - !ctx->Extensions.EXT_texture_shared_exponent) - goto invalid_pname; - *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0; - break; - - /* GL_ARB_texture_compression */ - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (_mesa_is_format_compressed(texFormat) && - !_mesa_is_proxy_texture(target)) { - *params = _mesa_format_image_size(texFormat, img->Width, - img->Height, img->Depth); - } - else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetTexLevelParameter[if]v(pname)"); - } - break; - case GL_TEXTURE_COMPRESSED: - *params = (GLint) _mesa_is_format_compressed(texFormat); - break; - - /* GL_ARB_texture_float */ - case GL_TEXTURE_RED_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_GREEN_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_BLUE_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_ALPHA_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_LUMINANCE_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_INTENSITY_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - case GL_TEXTURE_DEPTH_TYPE_ARB: - if (!ctx->Extensions.ARB_texture_float) - goto invalid_pname; - *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? - _mesa_get_format_datatype(texFormat) : GL_NONE; - break; - - default: - goto invalid_pname; - } - - /* no error if we get here */ - return; - -invalid_pname: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetTexLevelParameter[if]v(pname=%s)", - _mesa_lookup_enum_by_nr(pname)); -} - - - -void GLAPIENTRY -_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) -{ - struct gl_texture_object *obj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - obj = get_texobj(ctx, target, GL_TRUE); - if (!obj) - return; - - _mesa_lock_texture(ctx, obj); - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); - break; - case GL_TEXTURE_MIN_FILTER: - *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); - break; - case GL_TEXTURE_WRAP_S: - *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); - break; - case GL_TEXTURE_WRAP_T: - *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); - break; - case GL_TEXTURE_WRAP_R: - *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); - break; - case GL_TEXTURE_BORDER_COLOR: - if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) - _mesa_update_state_locked(ctx); - if (ctx->Color._ClampFragmentColor) { - params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); - params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); - params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); - params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); - } - else { - params[0] = obj->Sampler.BorderColor.f[0]; - params[1] = obj->Sampler.BorderColor.f[1]; - params[2] = obj->Sampler.BorderColor.f[2]; - params[3] = obj->Sampler.BorderColor.f[3]; - } - break; - case GL_TEXTURE_RESIDENT: - *params = ctx->Driver.IsTextureResident ? - ctx->Driver.IsTextureResident(ctx, obj) : 1.0F; - break; - case GL_TEXTURE_PRIORITY: - *params = obj->Priority; - break; - case GL_TEXTURE_MIN_LOD: - *params = obj->Sampler.MinLod; - break; - case GL_TEXTURE_MAX_LOD: - *params = obj->Sampler.MaxLod; - break; - case GL_TEXTURE_BASE_LEVEL: - *params = (GLfloat) obj->BaseLevel; - break; - case GL_TEXTURE_MAX_LEVEL: - *params = (GLfloat) obj->MaxLevel; - break; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (!ctx->Extensions.EXT_texture_filter_anisotropic) - goto invalid_pname; - *params = obj->Sampler.MaxAnisotropy; - break; - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (!ctx->Extensions.ARB_shadow_ambient) - goto invalid_pname; - *params = obj->Sampler.CompareFailValue; - break; - case GL_GENERATE_MIPMAP_SGIS: - *params = (GLfloat) obj->GenerateMipmap; - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLfloat) obj->Sampler.CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLfloat) obj->Sampler.CompareFunc; - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (!ctx->Extensions.ARB_depth_texture) - goto invalid_pname; - *params = (GLfloat) obj->Sampler.DepthMode; - break; - case GL_TEXTURE_LOD_BIAS: - if (!ctx->Extensions.EXT_texture_lod_bias) - goto invalid_pname; - *params = obj->Sampler.LodBias; - break; -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - params[0] = obj->CropRect[0]; - params[1] = obj->CropRect[1]; - params[2] = obj->CropRect[2]; - params[3] = obj->CropRect[3]; - break; -#endif - - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (!ctx->Extensions.EXT_texture_swizzle) - goto invalid_pname; - *params = (GLfloat) obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; - break; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (!ctx->Extensions.EXT_texture_swizzle) { - goto invalid_pname; - } - else { - GLuint comp; - for (comp = 0; comp < 4; comp++) { - params[comp] = (GLfloat) obj->Swizzle[comp]; - } - } - break; - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = (GLfloat) obj->Sampler.CubeMapSeamless; - break; - - default: - goto invalid_pname; - } - - /* no error if we get here */ - _mesa_unlock_texture(ctx, obj); - return; - -invalid_pname: - _mesa_unlock_texture(ctx, obj); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); -} - - -void GLAPIENTRY -_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) -{ - struct gl_texture_object *obj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - obj = get_texobj(ctx, target, GL_TRUE); - if (!obj) - return; - - _mesa_lock_texture(ctx, obj); - switch (pname) { - case GL_TEXTURE_MAG_FILTER: - *params = (GLint) obj->Sampler.MagFilter; - break;; - case GL_TEXTURE_MIN_FILTER: - *params = (GLint) obj->Sampler.MinFilter; - break;; - case GL_TEXTURE_WRAP_S: - *params = (GLint) obj->Sampler.WrapS; - break;; - case GL_TEXTURE_WRAP_T: - *params = (GLint) obj->Sampler.WrapT; - break;; - case GL_TEXTURE_WRAP_R: - *params = (GLint) obj->Sampler.WrapR; - break;; - case GL_TEXTURE_BORDER_COLOR: - { - GLfloat b[4]; - b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); - b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); - b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); - b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); - params[0] = FLOAT_TO_INT(b[0]); - params[1] = FLOAT_TO_INT(b[1]); - params[2] = FLOAT_TO_INT(b[2]); - params[3] = FLOAT_TO_INT(b[3]); - } - break;; - case GL_TEXTURE_RESIDENT: - *params = ctx->Driver.IsTextureResident ? - ctx->Driver.IsTextureResident(ctx, obj) : 1; - break;; - case GL_TEXTURE_PRIORITY: - *params = FLOAT_TO_INT(obj->Priority); - break;; - case GL_TEXTURE_MIN_LOD: - *params = (GLint) obj->Sampler.MinLod; - break;; - case GL_TEXTURE_MAX_LOD: - *params = (GLint) obj->Sampler.MaxLod; - break;; - case GL_TEXTURE_BASE_LEVEL: - *params = obj->BaseLevel; - break;; - case GL_TEXTURE_MAX_LEVEL: - *params = obj->MaxLevel; - break;; - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - if (!ctx->Extensions.EXT_texture_filter_anisotropic) - goto invalid_pname; - *params = (GLint) obj->Sampler.MaxAnisotropy; - break; - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - if (!ctx->Extensions.ARB_shadow_ambient) - goto invalid_pname; - *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); - break; - case GL_GENERATE_MIPMAP_SGIS: - *params = (GLint) obj->GenerateMipmap; - break; - case GL_TEXTURE_COMPARE_MODE_ARB: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLint) obj->Sampler.CompareMode; - break; - case GL_TEXTURE_COMPARE_FUNC_ARB: - if (!ctx->Extensions.ARB_shadow) - goto invalid_pname; - *params = (GLint) obj->Sampler.CompareFunc; - break; - case GL_DEPTH_TEXTURE_MODE_ARB: - if (!ctx->Extensions.ARB_depth_texture) - goto invalid_pname; - *params = (GLint) obj->Sampler.DepthMode; - break; - case GL_TEXTURE_LOD_BIAS: - if (!ctx->Extensions.EXT_texture_lod_bias) - goto invalid_pname; - *params = (GLint) obj->Sampler.LodBias; - break; -#if FEATURE_OES_draw_texture - case GL_TEXTURE_CROP_RECT_OES: - params[0] = obj->CropRect[0]; - params[1] = obj->CropRect[1]; - params[2] = obj->CropRect[2]; - params[3] = obj->CropRect[3]; - break; -#endif - case GL_TEXTURE_SWIZZLE_R_EXT: - case GL_TEXTURE_SWIZZLE_G_EXT: - case GL_TEXTURE_SWIZZLE_B_EXT: - case GL_TEXTURE_SWIZZLE_A_EXT: - if (!ctx->Extensions.EXT_texture_swizzle) - goto invalid_pname; - *params = obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; - break; - - case GL_TEXTURE_SWIZZLE_RGBA_EXT: - if (!ctx->Extensions.EXT_texture_swizzle) - goto invalid_pname; - COPY_4V(params, obj->Swizzle); - break; - - case GL_TEXTURE_CUBE_MAP_SEAMLESS: - if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) - goto invalid_pname; - *params = (GLint) obj->Sampler.CubeMapSeamless; - break; - - default: - goto invalid_pname; - } - - /* no error if we get here */ - _mesa_unlock_texture(ctx, obj); - return; - -invalid_pname: - _mesa_unlock_texture(ctx, obj); - _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); -} - - -/** New in GL 3.0 */ -void GLAPIENTRY -_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_TRUE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->Sampler.BorderColor.i); - break; - default: - _mesa_GetTexParameteriv(target, pname, params); - } -} - - -/** New in GL 3.0 */ -void GLAPIENTRY -_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - struct gl_texture_object *texObj; - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - - texObj = get_texobj(ctx, target, GL_TRUE); - if (!texObj) - return; - - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - COPY_4V(params, texObj->Sampler.BorderColor.i); - break; - default: - { - GLint ip[4]; - _mesa_GetTexParameteriv(target, pname, ip); - params[0] = ip[0]; - if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT || - pname == GL_TEXTURE_CROP_RECT_OES) { - params[1] = ip[1]; - params[2] = ip[2]; - params[3] = ip[3]; - } - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texparam.c + * + * glTexParameter-related functions + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/formats.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "main/texcompress.h" +#include "main/texparam.h" +#include "main/teximage.h" +#include "main/texstate.h" +#include "main/texfetch.h" +#include "program/prog_instruction.h" + + +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ +static GLboolean +validate_texture_wrap_mode(struct gl_context * ctx, GLenum target, GLenum wrap) +{ + const struct gl_extensions * const e = & ctx->Extensions; + + if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || + (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { + /* any texture target */ + return GL_TRUE; + } + else if (target != GL_TEXTURE_RECTANGLE_NV && + (wrap == GL_REPEAT || + (wrap == GL_MIRRORED_REPEAT && + e->ARB_texture_mirrored_repeat) || + (wrap == GL_MIRROR_CLAMP_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && + (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || + (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && + (e->EXT_texture_mirror_clamp)))) { + /* non-rectangle texture */ + return GL_TRUE; + } + + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(param=0x%x)", wrap ); + return GL_FALSE; +} + + +/** + * Get current texture object for given target. + * Return NULL if any error (and record the error). + * Note that this is different from _mesa_select_tex_object() in that proxy + * targets are not accepted. + * Only the glGetTexLevelParameter() functions accept proxy targets. + */ +static struct gl_texture_object * +get_texobj(struct gl_context *ctx, GLenum target, GLboolean get) +{ + struct gl_texture_unit *texUnit; + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "gl%sTexParameter(current unit)", get ? "Get" : ""); + return NULL; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentTex[TEXTURE_1D_INDEX]; + case GL_TEXTURE_2D: + return texUnit->CurrentTex[TEXTURE_2D_INDEX]; + case GL_TEXTURE_3D: + return texUnit->CurrentTex[TEXTURE_3D_INDEX]; + case GL_TEXTURE_CUBE_MAP: + if (ctx->Extensions.ARB_texture_cube_map) { + return texUnit->CurrentTex[TEXTURE_CUBE_INDEX]; + } + break; + case GL_TEXTURE_RECTANGLE_NV: + if (ctx->Extensions.NV_texture_rectangle) { + return texUnit->CurrentTex[TEXTURE_RECT_INDEX]; + } + break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) { + return texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX]; + } + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (ctx->Extensions.MESA_texture_array || + ctx->Extensions.EXT_texture_array) { + return texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX]; + } + break; + default: + ; + } + + _mesa_error(ctx, GL_INVALID_ENUM, + "gl%sTexParameter(target)", get ? "Get" : ""); + return NULL; +} + + +/** + * Convert GL_RED/GREEN/BLUE/ALPHA/ZERO/ONE to SWIZZLE_X/Y/Z/W/ZERO/ONE. + * \return -1 if error. + */ +static GLint +comp_to_swizzle(GLenum comp) +{ + switch (comp) { + case GL_RED: + return SWIZZLE_X; + case GL_GREEN: + return SWIZZLE_Y; + case GL_BLUE: + return SWIZZLE_Z; + case GL_ALPHA: + return SWIZZLE_W; + case GL_ZERO: + return SWIZZLE_ZERO; + case GL_ONE: + return SWIZZLE_ONE; + default: + return -1; + } +} + + +static void +set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) +{ + ASSERT(comp < 4); + ASSERT(swz <= SWIZZLE_NIL); + { + GLuint mask = 0x7 << (3 * comp); + GLuint s = (*swizzle & ~mask) | (swz << (3 * comp)); + *swizzle = s; + } +} + + +/** + * This is called just prior to changing any texture object state which + * will not effect texture completeness. + */ +static INLINE void +flush(struct gl_context *ctx) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); +} + + +/** + * This is called just prior to changing any texture object state which + * can effect texture completeness (texture base level, max level, + * minification filter). + * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE + * state flag and then mark the texture object as 'incomplete' so that any + * per-texture derived state gets recomputed. + */ +static INLINE void +incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) +{ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texObj->_Complete = GL_FALSE; +} + + +/** + * Set an integer-valued texture parameter + * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise + */ +static GLboolean +set_tex_parameteri(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum pname, const GLint *params) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + if (texObj->Sampler.MinFilter == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_NEAREST: + case GL_LINEAR: + incomplete(ctx, texObj); + texObj->Sampler.MinFilter = params[0]; + return GL_TRUE; + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + if (texObj->Target != GL_TEXTURE_RECTANGLE_NV) { + incomplete(ctx, texObj); + texObj->Sampler.MinFilter = params[0]; + return GL_TRUE; + } + /* fall-through */ + default: + goto invalid_param; + } + return GL_FALSE; + + case GL_TEXTURE_MAG_FILTER: + if (texObj->Sampler.MagFilter == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_NEAREST: + case GL_LINEAR: + flush(ctx); /* does not effect completeness */ + texObj->Sampler.MagFilter = params[0]; + return GL_TRUE; + default: + goto invalid_param; + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_S: + if (texObj->Sampler.WrapS == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx); + texObj->Sampler.WrapS = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_T: + if (texObj->Sampler.WrapT == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx); + texObj->Sampler.WrapT = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_WRAP_R: + if (texObj->Sampler.WrapR == params[0]) + return GL_FALSE; + if (validate_texture_wrap_mode(ctx, texObj->Target, params[0])) { + flush(ctx); + texObj->Sampler.WrapR = params[0]; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_BASE_LEVEL: + if (texObj->BaseLevel == params[0]) + return GL_FALSE; + if (params[0] < 0 || + (texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] != 0)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexParameter(param=%d)", params[0]); + return GL_FALSE; + } + incomplete(ctx, texObj); + texObj->BaseLevel = params[0]; + return GL_TRUE; + + case GL_TEXTURE_MAX_LEVEL: + if (texObj->MaxLevel == params[0]) + return GL_FALSE; + if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexParameter(param=%d)", params[0]); + return GL_FALSE; + } + incomplete(ctx, texObj); + texObj->MaxLevel = params[0]; + return GL_TRUE; + + case GL_GENERATE_MIPMAP_SGIS: + if (texObj->GenerateMipmap != params[0]) { + /* no flush() */ + texObj->GenerateMipmap = params[0] ? GL_TRUE : GL_FALSE; + return GL_TRUE; + } + return GL_FALSE; + + case GL_TEXTURE_COMPARE_MODE_ARB: + if (ctx->Extensions.ARB_shadow) { + if (texObj->Sampler.CompareMode == params[0]) + return GL_FALSE; + if (params[0] == GL_NONE || + params[0] == GL_COMPARE_R_TO_TEXTURE_ARB) { + flush(ctx); + texObj->Sampler.CompareMode = params[0]; + return GL_TRUE; + } + goto invalid_param; + } + goto invalid_pname; + + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (ctx->Extensions.ARB_shadow) { + if (texObj->Sampler.CompareFunc == params[0]) + return GL_FALSE; + switch (params[0]) { + case GL_LEQUAL: + case GL_GEQUAL: + flush(ctx); + texObj->Sampler.CompareFunc = params[0]; + return GL_TRUE; + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_ALWAYS: + case GL_NEVER: + if (ctx->Extensions.EXT_shadow_funcs) { + flush(ctx); + texObj->Sampler.CompareFunc = params[0]; + return GL_TRUE; + } + /* fall-through */ + default: + goto invalid_param; + } + } + goto invalid_pname; + + case GL_DEPTH_TEXTURE_MODE_ARB: + if (ctx->Extensions.ARB_depth_texture) { + if (texObj->Sampler.DepthMode == params[0]) + return GL_FALSE; + if (params[0] == GL_LUMINANCE || + params[0] == GL_INTENSITY || + params[0] == GL_ALPHA || + (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED)) { + flush(ctx); + texObj->Sampler.DepthMode = params[0]; + return GL_TRUE; + } + goto invalid_param; + } + goto invalid_pname; + +#if FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + texObj->CropRect[0] = params[0]; + texObj->CropRect[1] = params[1]; + texObj->CropRect[2] = params[2]; + texObj->CropRect[3] = params[3]; + return GL_TRUE; +#endif + + case GL_TEXTURE_SWIZZLE_R_EXT: + case GL_TEXTURE_SWIZZLE_G_EXT: + case GL_TEXTURE_SWIZZLE_B_EXT: + case GL_TEXTURE_SWIZZLE_A_EXT: + if (ctx->Extensions.EXT_texture_swizzle) { + const GLuint comp = pname - GL_TEXTURE_SWIZZLE_R_EXT; + const GLint swz = comp_to_swizzle(params[0]); + if (swz < 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexParameter(swizzle 0x%x)", params[0]); + return GL_FALSE; + } + ASSERT(comp < 4); + if (swz >= 0) { + flush(ctx); + texObj->Swizzle[comp] = params[0]; + set_swizzle_component(&texObj->_Swizzle, comp, swz); + return GL_TRUE; + } + } + goto invalid_pname; + + case GL_TEXTURE_SWIZZLE_RGBA_EXT: + if (ctx->Extensions.EXT_texture_swizzle) { + GLuint comp; + flush(ctx); + for (comp = 0; comp < 4; comp++) { + const GLint swz = comp_to_swizzle(params[comp]); + if (swz >= 0) { + texObj->Swizzle[comp] = params[comp]; + set_swizzle_component(&texObj->_Swizzle, comp, swz); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexParameter(swizzle 0x%x)", params[comp]); + return GL_FALSE; + } + } + return GL_TRUE; + } + goto invalid_pname; + + case GL_TEXTURE_SRGB_DECODE_EXT: + if (ctx->Extensions.EXT_texture_sRGB_decode) { + GLenum decode = params[0]; + if (decode == GL_DECODE_EXT || decode == GL_SKIP_DECODE_EXT) { + if (texObj->Sampler.sRGBDecode != decode) { + flush(ctx); + texObj->Sampler.sRGBDecode = decode; + _mesa_update_fetch_functions(texObj); + } + return GL_TRUE; + } + } + goto invalid_pname; + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (ctx->Extensions.AMD_seamless_cubemap_per_texture) { + GLenum param = params[0]; + if (param != GL_TRUE && param != GL_FALSE) { + goto invalid_param; + } + if (param != texObj->Sampler.CubeMapSeamless) { + flush(ctx); + texObj->Sampler.CubeMapSeamless = param; + } + return GL_TRUE; + } + goto invalid_pname; + + default: + goto invalid_pname; + } + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); + return GL_FALSE; + +invalid_param: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param=%s)", + _mesa_lookup_enum_by_nr(params[0])); + return GL_FALSE; +} + + +/** + * Set a float-valued texture parameter + * \return GL_TRUE if legal AND the value changed, GL_FALSE otherwise + */ +static GLboolean +set_tex_parameterf(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLenum pname, const GLfloat *params) +{ + switch (pname) { + case GL_TEXTURE_MIN_LOD: + if (texObj->Sampler.MinLod == params[0]) + return GL_FALSE; + flush(ctx); + texObj->Sampler.MinLod = params[0]; + return GL_TRUE; + + case GL_TEXTURE_MAX_LOD: + if (texObj->Sampler.MaxLod == params[0]) + return GL_FALSE; + flush(ctx); + texObj->Sampler.MaxLod = params[0]; + return GL_TRUE; + + case GL_TEXTURE_PRIORITY: + flush(ctx); + texObj->Priority = CLAMP(params[0], 0.0F, 1.0F); + return GL_TRUE; + + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (ctx->Extensions.EXT_texture_filter_anisotropic) { + if (texObj->Sampler.MaxAnisotropy == params[0]) + return GL_FALSE; + if (params[0] < 1.0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glTexParameter(param)" ); + return GL_FALSE; + } + flush(ctx); + /* clamp to max, that's what NVIDIA does */ + texObj->Sampler.MaxAnisotropy = MIN2(params[0], + ctx->Const.MaxTextureMaxAnisotropy); + return GL_TRUE; + } + else { + static GLuint count = 0; + if (count++ < 10) + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_MAX_ANISOTROPY_EXT)"); + } + return GL_FALSE; + + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + if (ctx->Extensions.ARB_shadow_ambient) { + if (texObj->Sampler.CompareFailValue != params[0]) { + flush(ctx); + texObj->Sampler.CompareFailValue = CLAMP(params[0], 0.0F, 1.0F); + return GL_TRUE; + } + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glTexParameter(pname=GL_TEXTURE_COMPARE_FAIL_VALUE_ARB)"); + } + return GL_FALSE; + + case GL_TEXTURE_LOD_BIAS: + /* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */ + if (ctx->Extensions.EXT_texture_lod_bias) { + if (texObj->Sampler.LodBias != params[0]) { + flush(ctx); + texObj->Sampler.LodBias = params[0]; + return GL_TRUE; + } + return GL_FALSE; + } + break; + + case GL_TEXTURE_BORDER_COLOR: + flush(ctx); + /* ARB_texture_float disables clamping */ + if (ctx->Extensions.ARB_texture_float) { + texObj->Sampler.BorderColor.f[RCOMP] = params[0]; + texObj->Sampler.BorderColor.f[GCOMP] = params[1]; + texObj->Sampler.BorderColor.f[BCOMP] = params[2]; + texObj->Sampler.BorderColor.f[ACOMP] = params[3]; + } else { + texObj->Sampler.BorderColor.f[RCOMP] = CLAMP(params[0], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[GCOMP] = CLAMP(params[1], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[BCOMP] = CLAMP(params[2], 0.0F, 1.0F); + texObj->Sampler.BorderColor.f[ACOMP] = CLAMP(params[3], 0.0F, 1.0F); + } + return GL_TRUE; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(pname=0x%x)", pname); + } + return GL_FALSE; +} + + +void GLAPIENTRY +_mesa_TexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_GENERATE_MIPMAP_SGIS: + case GL_TEXTURE_COMPARE_MODE_ARB: + case GL_TEXTURE_COMPARE_FUNC_ARB: + case GL_DEPTH_TEXTURE_MODE_ARB: + case GL_TEXTURE_SRGB_DECODE_EXT: + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + { + /* convert float param to int */ + GLint p[4]; + p[0] = (GLint) param; + p[1] = p[2] = p[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, p); + } + break; + default: + { + /* this will generate an error if pname is illegal */ + GLfloat p[4]; + p[0] = param; + p[1] = p[2] = p[3] = 0.0F; + need_update = set_tex_parameterf(ctx, texObj, pname, p); + } + } + + if (ctx->Driver.TexParameter && need_update) { + ctx->Driver.TexParameter(ctx, target, texObj, pname, ¶m); + } +} + + +void GLAPIENTRY +_mesa_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_GENERATE_MIPMAP_SGIS: + case GL_TEXTURE_COMPARE_MODE_ARB: + case GL_TEXTURE_COMPARE_FUNC_ARB: + case GL_DEPTH_TEXTURE_MODE_ARB: + case GL_TEXTURE_SRGB_DECODE_EXT: + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + { + /* convert float param to int */ + GLint p[4]; + p[0] = (GLint) params[0]; + p[1] = p[2] = p[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, p); + } + break; + +#if FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + { + /* convert float params to int */ + GLint iparams[4]; + iparams[0] = (GLint) params[0]; + iparams[1] = (GLint) params[1]; + iparams[2] = (GLint) params[2]; + iparams[3] = (GLint) params[3]; + need_update = set_tex_parameteri(ctx, texObj, pname, iparams); + } + break; +#endif + + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameterf(ctx, texObj, pname, params); + } + + if (ctx->Driver.TexParameter && need_update) { + ctx->Driver.TexParameter(ctx, target, texObj, pname, params); + } +} + + +void GLAPIENTRY +_mesa_TexParameteri(GLenum target, GLenum pname, GLint param) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + { + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0F; + /* convert int param to float */ + need_update = set_tex_parameterf(ctx, texObj, pname, fparam); + } + break; + default: + /* this will generate an error if pname is illegal */ + { + GLint iparam[4]; + iparam[0] = param; + iparam[1] = iparam[2] = iparam[3] = 0; + need_update = set_tex_parameteri(ctx, texObj, pname, iparam); + } + } + + if (ctx->Driver.TexParameter && need_update) { + GLfloat fparam = (GLfloat) param; + ctx->Driver.TexParameter(ctx, target, texObj, pname, &fparam); + } +} + + +void GLAPIENTRY +_mesa_TexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + GLboolean need_update; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + { + /* convert int params to float */ + GLfloat fparams[4]; + fparams[0] = INT_TO_FLOAT(params[0]); + fparams[1] = INT_TO_FLOAT(params[1]); + fparams[2] = INT_TO_FLOAT(params[2]); + fparams[3] = INT_TO_FLOAT(params[3]); + need_update = set_tex_parameterf(ctx, texObj, pname, fparams); + } + break; + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + { + /* convert int param to float */ + GLfloat fparams[4]; + fparams[0] = (GLfloat) params[0]; + fparams[1] = fparams[2] = fparams[3] = 0.0F; + need_update = set_tex_parameterf(ctx, texObj, pname, fparams); + } + break; + default: + /* this will generate an error if pname is illegal */ + need_update = set_tex_parameteri(ctx, texObj, pname, params); + } + + if (ctx->Driver.TexParameter && need_update) { + GLfloat fparams[4]; + fparams[0] = INT_TO_FLOAT(params[0]); + if (pname == GL_TEXTURE_BORDER_COLOR || + pname == GL_TEXTURE_CROP_RECT_OES) { + fparams[1] = INT_TO_FLOAT(params[1]); + fparams[2] = INT_TO_FLOAT(params[2]); + fparams[3] = INT_TO_FLOAT(params[3]); + } + ctx->Driver.TexParameter(ctx, target, texObj, pname, fparams); + } +} + + +/** + * Set tex parameter to integer value(s). Primarily intended to set + * integer-valued texture border color (for integer-valued textures). + * New in GL 3.0. + */ +void GLAPIENTRY +_mesa_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the integer-valued border color */ + COPY_4V(texObj->Sampler.BorderColor.i, params); + break; + default: + _mesa_TexParameteriv(target, pname, params); + break; + } + /* XXX no driver hook for TexParameterIiv() yet */ +} + + +/** + * Set tex parameter to unsigned integer value(s). Primarily intended to set + * uint-valued texture border color (for integer-valued textures). + * New in GL 3.0 + */ +void GLAPIENTRY +_mesa_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_FALSE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* set the unsigned integer-valued border color */ + COPY_4V(texObj->Sampler.BorderColor.ui, params); + break; + default: + _mesa_TexParameteriv(target, pname, (const GLint *) params); + break; + } + /* XXX no driver hook for TexParameterIuiv() yet */ +} + + + + +void GLAPIENTRY +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) +{ + GLint iparam; + _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); + *params = (GLfloat) iparam; +} + + +void GLAPIENTRY +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + const struct gl_texture_image *img = NULL; + GLint maxLevels; + gl_format texFormat; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameteriv(current unit)"); + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + + /* this will catch bad target values */ + maxLevels = _mesa_max_texture_levels(ctx, target); + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(target=0x%x)", target); + return; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" ); + return; + } + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + + img = _mesa_select_tex_image(ctx, texObj, target, level); + if (!img || img->TexFormat == MESA_FORMAT_NONE) { + /* undefined texture image */ + if (pname == GL_TEXTURE_COMPONENTS) + *params = 1; + else + *params = 0; + return; + } + + texFormat = img->TexFormat; + + switch (pname) { + case GL_TEXTURE_WIDTH: + *params = img->Width; + break; + case GL_TEXTURE_HEIGHT: + *params = img->Height; + break; + case GL_TEXTURE_DEPTH: + *params = img->Depth; + break; + case GL_TEXTURE_INTERNAL_FORMAT: + if (_mesa_is_format_compressed(texFormat)) { + /* need to return the actual compressed format */ + *params = _mesa_compressed_format_to_glenum(ctx, texFormat); + } + else { + /* If the true internal format is not compressed but the user + * requested a generic compressed format, we have to return the + * generic base format that matches. + * + * From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec: + * + * "If no specific compressed format is available, + * internalformat is instead replaced by the corresponding base + * internal format." + * + * Otherwise just return the user's requested internal format + */ + const GLenum f = + _mesa_gl_compressed_format_base_format(img->InternalFormat); + + *params = (f != 0) ? f : img->InternalFormat; + } + break; + case GL_TEXTURE_BORDER: + *params = img->Border; + break; + case GL_TEXTURE_RED_SIZE: + if (img->_BaseFormat == GL_RED) { + *params = _mesa_get_format_bits(texFormat, pname); + break; + } + /* FALLTHROUGH */ + case GL_TEXTURE_GREEN_SIZE: + if (img->_BaseFormat == GL_RG) { + *params = _mesa_get_format_bits(texFormat, pname); + break; + } + /* FALLTHROUGH */ + case GL_TEXTURE_BLUE_SIZE: + if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) + *params = _mesa_get_format_bits(texFormat, pname); + else + *params = 0; + break; + case GL_TEXTURE_ALPHA_SIZE: + if (img->_BaseFormat == GL_ALPHA || + img->_BaseFormat == GL_LUMINANCE_ALPHA || + img->_BaseFormat == GL_RGBA) + *params = _mesa_get_format_bits(texFormat, pname); + else + *params = 0; + break; + case GL_TEXTURE_INTENSITY_SIZE: + if (img->_BaseFormat != GL_INTENSITY) + *params = 0; + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* intensity probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } + break; + case GL_TEXTURE_LUMINANCE_SIZE: + if (img->_BaseFormat != GL_LUMINANCE && + img->_BaseFormat != GL_LUMINANCE_ALPHA) + *params = 0; + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* luminance probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } + break; + case GL_TEXTURE_DEPTH_SIZE_ARB: + if (!ctx->Extensions.ARB_depth_texture) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, pname); + break; + case GL_TEXTURE_STENCIL_SIZE_EXT: + if (!ctx->Extensions.EXT_packed_depth_stencil && + !ctx->Extensions.ARB_framebuffer_object) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, pname); + break; + case GL_TEXTURE_SHARED_SIZE: + if (ctx->VersionMajor < 3 && + !ctx->Extensions.EXT_texture_shared_exponent) + goto invalid_pname; + *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0; + break; + + /* GL_ARB_texture_compression */ + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + if (_mesa_is_format_compressed(texFormat) && + !_mesa_is_proxy_texture(target)) { + *params = _mesa_format_image_size(texFormat, img->Width, + img->Height, img->Depth); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexLevelParameter[if]v(pname)"); + } + break; + case GL_TEXTURE_COMPRESSED: + *params = (GLint) _mesa_is_format_compressed(texFormat); + break; + + /* GL_ARB_texture_float */ + case GL_TEXTURE_RED_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_GREEN_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_BLUE_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_ALPHA_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_LUMINANCE_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_INTENSITY_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + case GL_TEXTURE_DEPTH_TYPE_ARB: + if (!ctx->Extensions.ARB_texture_float) + goto invalid_pname; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; + break; + + default: + goto invalid_pname; + } + + /* no error if we get here */ + return; + +invalid_pname: + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetTexLevelParameter[if]v(pname=%s)", + _mesa_lookup_enum_by_nr(pname)); +} + + + +void GLAPIENTRY +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) +{ + struct gl_texture_object *obj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) + return; + + _mesa_lock_texture(ctx, obj); + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); + break; + case GL_TEXTURE_MIN_FILTER: + *params = ENUM_TO_FLOAT(obj->Sampler.MinFilter); + break; + case GL_TEXTURE_WRAP_S: + *params = ENUM_TO_FLOAT(obj->Sampler.WrapS); + break; + case GL_TEXTURE_WRAP_T: + *params = ENUM_TO_FLOAT(obj->Sampler.WrapT); + break; + case GL_TEXTURE_WRAP_R: + *params = ENUM_TO_FLOAT(obj->Sampler.WrapR); + break; + case GL_TEXTURE_BORDER_COLOR: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state_locked(ctx); + if (ctx->Color._ClampFragmentColor) { + params[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + params[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + params[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + params[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); + } + else { + params[0] = obj->Sampler.BorderColor.f[0]; + params[1] = obj->Sampler.BorderColor.f[1]; + params[2] = obj->Sampler.BorderColor.f[2]; + params[3] = obj->Sampler.BorderColor.f[3]; + } + break; + case GL_TEXTURE_RESIDENT: + *params = ctx->Driver.IsTextureResident ? + ctx->Driver.IsTextureResident(ctx, obj) : 1.0F; + break; + case GL_TEXTURE_PRIORITY: + *params = obj->Priority; + break; + case GL_TEXTURE_MIN_LOD: + *params = obj->Sampler.MinLod; + break; + case GL_TEXTURE_MAX_LOD: + *params = obj->Sampler.MaxLod; + break; + case GL_TEXTURE_BASE_LEVEL: + *params = (GLfloat) obj->BaseLevel; + break; + case GL_TEXTURE_MAX_LEVEL: + *params = (GLfloat) obj->MaxLevel; + break; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + goto invalid_pname; + *params = obj->Sampler.MaxAnisotropy; + break; + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + if (!ctx->Extensions.ARB_shadow_ambient) + goto invalid_pname; + *params = obj->Sampler.CompareFailValue; + break; + case GL_GENERATE_MIPMAP_SGIS: + *params = (GLfloat) obj->GenerateMipmap; + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CompareFunc; + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (!ctx->Extensions.ARB_depth_texture) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.DepthMode; + break; + case GL_TEXTURE_LOD_BIAS: + if (!ctx->Extensions.EXT_texture_lod_bias) + goto invalid_pname; + *params = obj->Sampler.LodBias; + break; +#if FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; + break; +#endif + + case GL_TEXTURE_SWIZZLE_R_EXT: + case GL_TEXTURE_SWIZZLE_G_EXT: + case GL_TEXTURE_SWIZZLE_B_EXT: + case GL_TEXTURE_SWIZZLE_A_EXT: + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + *params = (GLfloat) obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; + break; + + case GL_TEXTURE_SWIZZLE_RGBA_EXT: + if (!ctx->Extensions.EXT_texture_swizzle) { + goto invalid_pname; + } + else { + GLuint comp; + for (comp = 0; comp < 4; comp++) { + params[comp] = (GLfloat) obj->Swizzle[comp]; + } + } + break; + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = (GLfloat) obj->Sampler.CubeMapSeamless; + break; + + default: + goto invalid_pname; + } + + /* no error if we get here */ + _mesa_unlock_texture(ctx, obj); + return; + +invalid_pname: + _mesa_unlock_texture(ctx, obj); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); +} + + +void GLAPIENTRY +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) +{ + struct gl_texture_object *obj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + obj = get_texobj(ctx, target, GL_TRUE); + if (!obj) + return; + + _mesa_lock_texture(ctx, obj); + switch (pname) { + case GL_TEXTURE_MAG_FILTER: + *params = (GLint) obj->Sampler.MagFilter; + break;; + case GL_TEXTURE_MIN_FILTER: + *params = (GLint) obj->Sampler.MinFilter; + break;; + case GL_TEXTURE_WRAP_S: + *params = (GLint) obj->Sampler.WrapS; + break;; + case GL_TEXTURE_WRAP_T: + *params = (GLint) obj->Sampler.WrapT; + break;; + case GL_TEXTURE_WRAP_R: + *params = (GLint) obj->Sampler.WrapR; + break;; + case GL_TEXTURE_BORDER_COLOR: + { + GLfloat b[4]; + b[0] = CLAMP(obj->Sampler.BorderColor.f[0], 0.0F, 1.0F); + b[1] = CLAMP(obj->Sampler.BorderColor.f[1], 0.0F, 1.0F); + b[2] = CLAMP(obj->Sampler.BorderColor.f[2], 0.0F, 1.0F); + b[3] = CLAMP(obj->Sampler.BorderColor.f[3], 0.0F, 1.0F); + params[0] = FLOAT_TO_INT(b[0]); + params[1] = FLOAT_TO_INT(b[1]); + params[2] = FLOAT_TO_INT(b[2]); + params[3] = FLOAT_TO_INT(b[3]); + } + break;; + case GL_TEXTURE_RESIDENT: + *params = ctx->Driver.IsTextureResident ? + ctx->Driver.IsTextureResident(ctx, obj) : 1; + break;; + case GL_TEXTURE_PRIORITY: + *params = FLOAT_TO_INT(obj->Priority); + break;; + case GL_TEXTURE_MIN_LOD: + *params = (GLint) obj->Sampler.MinLod; + break;; + case GL_TEXTURE_MAX_LOD: + *params = (GLint) obj->Sampler.MaxLod; + break;; + case GL_TEXTURE_BASE_LEVEL: + *params = obj->BaseLevel; + break;; + case GL_TEXTURE_MAX_LEVEL: + *params = obj->MaxLevel; + break;; + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (!ctx->Extensions.EXT_texture_filter_anisotropic) + goto invalid_pname; + *params = (GLint) obj->Sampler.MaxAnisotropy; + break; + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: + if (!ctx->Extensions.ARB_shadow_ambient) + goto invalid_pname; + *params = (GLint) FLOAT_TO_INT(obj->Sampler.CompareFailValue); + break; + case GL_GENERATE_MIPMAP_SGIS: + *params = (GLint) obj->GenerateMipmap; + break; + case GL_TEXTURE_COMPARE_MODE_ARB: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLint) obj->Sampler.CompareMode; + break; + case GL_TEXTURE_COMPARE_FUNC_ARB: + if (!ctx->Extensions.ARB_shadow) + goto invalid_pname; + *params = (GLint) obj->Sampler.CompareFunc; + break; + case GL_DEPTH_TEXTURE_MODE_ARB: + if (!ctx->Extensions.ARB_depth_texture) + goto invalid_pname; + *params = (GLint) obj->Sampler.DepthMode; + break; + case GL_TEXTURE_LOD_BIAS: + if (!ctx->Extensions.EXT_texture_lod_bias) + goto invalid_pname; + *params = (GLint) obj->Sampler.LodBias; + break; +#if FEATURE_OES_draw_texture + case GL_TEXTURE_CROP_RECT_OES: + params[0] = obj->CropRect[0]; + params[1] = obj->CropRect[1]; + params[2] = obj->CropRect[2]; + params[3] = obj->CropRect[3]; + break; +#endif + case GL_TEXTURE_SWIZZLE_R_EXT: + case GL_TEXTURE_SWIZZLE_G_EXT: + case GL_TEXTURE_SWIZZLE_B_EXT: + case GL_TEXTURE_SWIZZLE_A_EXT: + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + *params = obj->Swizzle[pname - GL_TEXTURE_SWIZZLE_R_EXT]; + break; + + case GL_TEXTURE_SWIZZLE_RGBA_EXT: + if (!ctx->Extensions.EXT_texture_swizzle) + goto invalid_pname; + COPY_4V(params, obj->Swizzle); + break; + + case GL_TEXTURE_CUBE_MAP_SEAMLESS: + if (!ctx->Extensions.AMD_seamless_cubemap_per_texture) + goto invalid_pname; + *params = (GLint) obj->Sampler.CubeMapSeamless; + break; + + default: + goto invalid_pname; + } + + /* no error if we get here */ + _mesa_unlock_texture(ctx, obj); + return; + +invalid_pname: + _mesa_unlock_texture(ctx, obj); + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname=0x%x)", pname); +} + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->Sampler.BorderColor.i); + break; + default: + _mesa_GetTexParameteriv(target, pname, params); + } +} + + +/** New in GL 3.0 */ +void GLAPIENTRY +_mesa_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) +{ + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + texObj = get_texobj(ctx, target, GL_TRUE); + if (!texObj) + return; + + switch (pname) { + case GL_TEXTURE_BORDER_COLOR: + COPY_4V(params, texObj->Sampler.BorderColor.i); + break; + default: + { + GLint ip[4]; + _mesa_GetTexParameteriv(target, pname, ip); + params[0] = ip[0]; + if (pname == GL_TEXTURE_SWIZZLE_RGBA_EXT || + pname == GL_TEXTURE_CROP_RECT_OES) { + params[1] = ip[1]; + params[2] = ip[2]; + params[3] = ip[3]; + } + } + } +} diff --git a/mesalib/src/mesa/main/texstate.c b/mesalib/src/mesa/main/texstate.c index b4a119215..e02f16240 100644 --- a/mesalib/src/mesa/main/texstate.c +++ b/mesalib/src/mesa/main/texstate.c @@ -1,850 +1,850 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file texstate.c - * - * Texture state handling. - */ - -#include "glheader.h" -#include "mfeatures.h" -#include "bufferobj.h" -#include "colormac.h" -#include "colortab.h" -#include "context.h" -#include "enums.h" -#include "macros.h" -#include "texobj.h" -#include "teximage.h" -#include "texstate.h" -#include "mtypes.h" - - - -/** - * Default texture combine environment state. This is used to initialize - * a context's texture units and as the basis for converting "classic" - * texture environmnets to ARB_texture_env_combine style values. - */ -static const struct gl_tex_env_combine_state default_combine_state = { - GL_MODULATE, GL_MODULATE, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, - { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, - { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, - 0, 0, - 2, 2 -}; - - - -/** - * Used by glXCopyContext to copy texture state from one context to another. - */ -void -_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) -{ - GLuint u, tex; - - ASSERT(src); - ASSERT(dst); - - dst->Texture.CurrentUnit = src->Texture.CurrentUnit; - dst->Texture._GenFlags = src->Texture._GenFlags; - dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; - dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; - - /* per-unit state */ - for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; - dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - - /* GL_ATI_envmap_bumpmap - need this? */ - dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; - COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); - - /* - * XXX strictly speaking, we should compare texture names/ids and - * bind textures in the dest context according to id. For now, only - * copy bindings if the contexts share the same pool of textures to - * avoid refcounting bugs. - */ - if (dst->Shared == src->Shared) { - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); - } - _mesa_unlock_context_textures(dst); - } - } -} - - -/* - * For debugging - */ -void -_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) -{ - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; - printf("Texture Unit %d\n", unit); - printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); - printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); - printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); - printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); - printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); - printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); - printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); - printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); - printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); - printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); - printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); - printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); - printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); - printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); - printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); - printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); - printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); - printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); -} - - - -/**********************************************************************/ -/* Texture Environment */ -/**********************************************************************/ - -/** - * Convert "classic" texture environment to ARB_texture_env_combine style - * environments. - * - * \param state texture_env_combine state vector to be filled-in. - * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, - * \c GL_BLEND, \c GL_DECAL, etc.). - * \param texBaseFormat Base format of the texture associated with the - * texture unit. - */ -static void -calculate_derived_texenv( struct gl_tex_env_combine_state *state, - GLenum mode, GLenum texBaseFormat ) -{ - GLenum mode_rgb; - GLenum mode_a; - - *state = default_combine_state; - - switch (texBaseFormat) { - case GL_ALPHA: - state->SourceRGB[0] = GL_PREVIOUS; - break; - - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - break; - - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceA[0] = GL_PREVIOUS; - break; - - default: - _mesa_problem(NULL, - "Invalid texBaseFormat 0x%x in calculate_derived_texenv", - texBaseFormat); - return; - } - - if (mode == GL_REPLACE_EXT) - mode = GL_REPLACE; - - switch (mode) { - case GL_REPLACE: - case GL_MODULATE: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; - mode_a = mode; - break; - - case GL_DECAL: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_REPLACE; - - state->SourceA[0] = GL_PREVIOUS; - - /* Having alpha / luminance / intensity textures replace using the - * incoming fragment color matches the definition in NV_texture_shader. - * The 1.5 spec simply marks these as "undefined". - */ - switch (texBaseFormat) { - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - state->SourceRGB[0] = GL_PREVIOUS; - break; - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - mode_rgb = GL_REPLACE; - break; - case GL_RGBA: - state->SourceRGB[2] = GL_TEXTURE; - break; - } - break; - - case GL_BLEND: - mode_rgb = GL_INTERPOLATE; - mode_a = GL_MODULATE; - - switch (texBaseFormat) { - case GL_ALPHA: - mode_rgb = GL_REPLACE; - break; - case GL_INTENSITY: - mode_a = GL_INTERPOLATE; - state->SourceA[0] = GL_CONSTANT; - state->OperandA[2] = GL_SRC_ALPHA; - /* FALLTHROUGH */ - case GL_LUMINANCE: - case GL_RED: - case GL_RG: - case GL_RGB: - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_YCBCR_MESA: - case GL_DUDV_ATI: - state->SourceRGB[2] = GL_TEXTURE; - state->SourceA[2] = GL_TEXTURE; - state->SourceRGB[0] = GL_CONSTANT; - state->OperandRGB[2] = GL_SRC_COLOR; - break; - } - break; - - case GL_ADD: - mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; - mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; - break; - - default: - _mesa_problem(NULL, - "Invalid texture env mode 0x%x in calculate_derived_texenv", - mode); - return; - } - - state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) - ? mode_rgb : GL_REPLACE; - state->ModeA = (state->SourceA[0] != GL_PREVIOUS) - ? mode_a : GL_REPLACE; -} - - - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ActiveTextureARB(GLenum texture) -{ - const GLuint texUnit = texture - GL_TEXTURE0; - GLuint k; - GET_CURRENT_CONTEXT(ctx); - - /* See OpenGL spec for glActiveTexture: */ - k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, - ctx->Const.MaxTextureCoordUnits); - - ASSERT(k <= Elements(ctx->Texture.Unit)); - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= k) { - _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", - _mesa_lookup_enum_by_nr(texture)); - return; - } - - if (ctx->Texture.CurrentUnit == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - - ctx->Texture.CurrentUnit = texUnit; - if (ctx->Transform.MatrixMode == GL_TEXTURE) { - /* update current stack pointer */ - ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; - } -} - - -/* GL_ARB_multitexture */ -void GLAPIENTRY -_mesa_ClientActiveTextureARB(GLenum texture) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint texUnit = texture - GL_TEXTURE0; - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) - _mesa_debug(ctx, "glClientActiveTexture %s\n", - _mesa_lookup_enum_by_nr(texture)); - - if (texUnit >= ctx->Const.MaxTextureCoordUnits) { - _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); - return; - } - - if (ctx->Array.ActiveTexture == texUnit) - return; - - FLUSH_VERTICES(ctx, _NEW_ARRAY); - ctx->Array.ActiveTexture = texUnit; -} - - - -/**********************************************************************/ -/***** State management *****/ -/**********************************************************************/ - - -/** - * \note This routine refers to derived texture attribute values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT - * flags are updated by _mesa_update_textures(), below. - * - * \param ctx GL context. - */ -static void -update_texture_matrices( struct gl_context *ctx ) -{ - GLuint u; - - ctx->Texture._TexMatEnabled = 0x0; - - for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - ASSERT(u < Elements(ctx->TextureMatrixStack)); - if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { - _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); - - if (ctx->Texture.Unit[u]._ReallyEnabled && - ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - } - } -} - - -/** - * Examine texture unit's combine/env state to update derived state. - */ -static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) -{ - struct gl_tex_env_combine_state *combine; - - /* Set the texUnit->_CurrentCombine field to point to the user's combiner - * state, or the combiner state which is derived from traditional texenv - * mode. - */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; - } - else { - const struct gl_texture_object *texObj = texUnit->_Current; - GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; - - if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { - format = texObj->Sampler.DepthMode; - } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; - } - - combine = texUnit->_CurrentCombine; - - /* Determine number of source RGB terms in the combiner function */ - switch (combine->ModeRGB) { - case GL_REPLACE: - combine->_NumArgsRGB = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsRGB = 4; - else - combine->_NumArgsRGB = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - case GL_DOT3_RGB: - case GL_DOT3_RGBA: - case GL_DOT3_RGB_EXT: - case GL_DOT3_RGBA_EXT: - combine->_NumArgsRGB = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsRGB = 3; - break; - case GL_BUMP_ENVMAP_ATI: - /* no real arguments for this case */ - combine->_NumArgsRGB = 0; - break; - default: - combine->_NumArgsRGB = 0; - _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); - return; - } - - /* Determine number of source Alpha terms in the combiner function */ - switch (combine->ModeA) { - case GL_REPLACE: - combine->_NumArgsA = 1; - break; - case GL_ADD: - case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) - combine->_NumArgsA = 4; - else - combine->_NumArgsA = 2; - break; - case GL_MODULATE: - case GL_SUBTRACT: - combine->_NumArgsA = 2; - break; - case GL_INTERPOLATE: - case GL_MODULATE_ADD_ATI: - case GL_MODULATE_SIGNED_ADD_ATI: - case GL_MODULATE_SUBTRACT_ATI: - combine->_NumArgsA = 3; - break; - default: - combine->_NumArgsA = 0; - _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); - break; - } -} - - -/** - * \note This routine refers to derived texture matrix values to - * compute the ENABLE_TEXMAT flags, but is only called on - * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT - * flags are updated by _mesa_update_texture_matrices, above. - * - * \param ctx GL context. - */ -static void -update_texture_state( struct gl_context *ctx ) -{ - GLuint unit; - struct gl_fragment_program *fprog = NULL; - struct gl_vertex_program *vprog = NULL; - GLbitfield enabledFragUnits = 0x0; - - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = ctx->VertexProgram.Current; - */ - } - - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; - } - else if (ctx->FragmentProgram._Enabled) { - fprog = ctx->FragmentProgram.Current; - } - - /* FINISHME: Geometry shader texture accesses should also be considered - * FINISHME: here. - */ - - /* TODO: only set this if there are actual changes */ - ctx->NewState |= _NEW_TEXTURE; - - ctx->Texture._EnabledUnits = 0x0; - ctx->Texture._GenFlags = 0x0; - ctx->Texture._TexMatEnabled = 0x0; - ctx->Texture._TexGenEnabled = 0x0; - - /* - * Update texture unit state. - */ - for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enabledVertTargets = 0x0; - GLbitfield enabledFragTargets = 0x0; - GLbitfield enabledTargets = 0x0; - GLuint texIndex; - - /* Get the bitmask of texture target enables. - * enableBits will be a mask of the TEXTURE_*_BIT flags indicating - * which texture targets are enabled (fixed function) or referenced - * by a fragment program/program. When multiple flags are set, we'll - * settle on the one with highest priority (see below). - */ - if (vprog) { - enabledVertTargets |= vprog->Base.TexturesUsed[unit]; - } - - if (fprog) { - enabledFragTargets |= fprog->Base.TexturesUsed[unit]; - } - else { - /* fixed-function fragment program */ - enabledFragTargets |= texUnit->Enabled; - } - - enabledTargets = enabledVertTargets | enabledFragTargets; - - texUnit->_ReallyEnabled = 0x0; - - if (enabledTargets == 0x0) { - /* neither vertex nor fragment processing uses this unit */ - continue; - } - - /* Look for the highest priority texture target that's enabled (or used - * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. - * Note that the TEXTURE_x_INDEX values are in high to low priority. - */ - for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { - if (enabledTargets & (1 << texIndex)) { - struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; - if (!texObj->_Complete) { - _mesa_test_texobj_completeness(ctx, texObj); - } - if (texObj->_Complete) { - texUnit->_ReallyEnabled = 1 << texIndex; - _mesa_reference_texobj(&texUnit->_Current, texObj); - break; - } - } - } - - if (!texUnit->_ReallyEnabled) { - if (fprog) { - /* If we get here it means the shader is expecting a texture - * object, but there isn't one (or it's incomplete). Use the - * fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); - } - else { - /* fixed-function: texture unit is really disabled */ - continue; - } - } - - /* if we get here, we know this texture unit is enabled */ - - ctx->Texture._EnabledUnits |= (1 << unit); - - if (enabledFragTargets) - enabledFragUnits |= (1 << unit); - - update_tex_combine(ctx, texUnit); - } - - - /* Determine which texture coordinate sets are actually needed */ - if (fprog) { - const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; - ctx->Texture._EnabledCoordUnits - = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; - } - else { - ctx->Texture._EnabledCoordUnits = enabledFragUnits; - } - - /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - texUnit->_GenFlags = 0x0; - - if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) - continue; - - if (texUnit->TexGenEnabled) { - if (texUnit->TexGenEnabled & S_BIT) { - texUnit->_GenFlags |= texUnit->GenS._ModeBit; - } - if (texUnit->TexGenEnabled & T_BIT) { - texUnit->_GenFlags |= texUnit->GenT._ModeBit; - } - if (texUnit->TexGenEnabled & R_BIT) { - texUnit->_GenFlags |= texUnit->GenR._ModeBit; - } - if (texUnit->TexGenEnabled & Q_BIT) { - texUnit->_GenFlags |= texUnit->GenQ._ModeBit; - } - - ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); - ctx->Texture._GenFlags |= texUnit->_GenFlags; - } - - ASSERT(unit < Elements(ctx->TextureMatrixStack)); - if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); - } -} - - -/** - * Update texture-related derived state. - */ -void -_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) -{ - if (new_state & _NEW_TEXTURE_MATRIX) - update_texture_matrices( ctx ); - - if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) - update_texture_state( ctx ); -} - - -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - -/** - * Allocate the proxy textures for the given context. - * - * \param ctx the context to allocate proxies for. - * - * \return GL_TRUE on success, or GL_FALSE on failure - * - * If run out of memory part way through the allocations, clean up and return - * GL_FALSE. - */ -static GLboolean -alloc_proxy_textures( struct gl_context *ctx ) -{ - static const GLenum targets[] = { - GL_TEXTURE_1D, - GL_TEXTURE_2D, - GL_TEXTURE_3D, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_RECTANGLE_NV, - GL_TEXTURE_1D_ARRAY_EXT, - GL_TEXTURE_2D_ARRAY_EXT, - GL_TEXTURE_BUFFER - }; - GLint tgt; - - ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - if (!(ctx->Texture.ProxyTex[tgt] - = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { - /* out of memory, free what we did allocate */ - while (--tgt >= 0) { - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - } - return GL_FALSE; - } - } - - assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ - return GL_TRUE; -} - - -/** - * Initialize a texture unit. - * - * \param ctx GL context. - * \param unit texture unit number to be initialized. - */ -static void -init_texture_unit( struct gl_context *ctx, GLuint unit ) -{ - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint tex; - - texUnit->EnvMode = GL_MODULATE; - ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); - - texUnit->Combine = default_combine_state; - texUnit->_EnvMode = default_combine_state; - texUnit->_CurrentCombine = & texUnit->_EnvMode; - texUnit->BumpTarget = GL_TEXTURE0; - - texUnit->TexGenEnabled = 0x0; - texUnit->GenS.Mode = GL_EYE_LINEAR; - texUnit->GenT.Mode = GL_EYE_LINEAR; - texUnit->GenR.Mode = GL_EYE_LINEAR; - texUnit->GenQ.Mode = GL_EYE_LINEAR; - texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; - texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; - - /* Yes, these plane coefficients are correct! */ - ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* no mention of this in spec, but maybe id matrix expected? */ - ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } -} - - -/** - * Initialize texture state for the given context. - */ -GLboolean -_mesa_init_texture(struct gl_context *ctx) -{ - GLuint u; - - /* Texture group */ - ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._EnabledUnits = 0x0; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) - init_texture_unit(ctx, u); - - /* After we're done initializing the context's texture state the default - * texture objects' refcounts should be at least - * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. - */ - assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount - >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); - - /* Allocate proxy textures */ - if (!alloc_proxy_textures( ctx )) - return GL_FALSE; - - /* GL_ARB_texture_buffer_object */ - _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, - ctx->Shared->NullBufferObj); - - return GL_TRUE; -} - - -/** - * Free dynamically-allocted texture data attached to the given context. - */ -void -_mesa_free_texture_data(struct gl_context *ctx) -{ - GLuint u, tgt; - - /* unreference current textures */ - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - /* The _Current texture could account for another reference */ - _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); - - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { - _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); - } - } - - /* Free proxy texture objects */ - for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) - ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - - /* GL_ARB_texture_buffer_object */ - _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); - -#if FEATURE_sampler_objects - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); - } -#endif -} - - -/** - * Update the default texture objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_texture(struct gl_context *ctx) -{ - GLuint u, tex; - - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file texstate.c + * + * Texture state handling. + */ + +#include "glheader.h" +#include "mfeatures.h" +#include "bufferobj.h" +#include "colormac.h" +#include "colortab.h" +#include "context.h" +#include "enums.h" +#include "macros.h" +#include "texobj.h" +#include "teximage.h" +#include "texstate.h" +#include "mtypes.h" + + + +/** + * Default texture combine environment state. This is used to initialize + * a context's texture units and as the basis for converting "classic" + * texture environmnets to ARB_texture_env_combine style values. + */ +static const struct gl_tex_env_combine_state default_combine_state = { + GL_MODULATE, GL_MODULATE, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, + { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, + { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, + 0, 0, + 2, 2 +}; + + + +/** + * Used by glXCopyContext to copy texture state from one context to another. + */ +void +_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) +{ + GLuint u, tex; + + ASSERT(src); + ASSERT(dst); + + dst->Texture.CurrentUnit = src->Texture.CurrentUnit; + dst->Texture._GenFlags = src->Texture._GenFlags; + dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; + dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; + + /* per-unit state */ + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; + dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; + COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); + dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; + dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; + dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; + dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; + dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; + dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; + + /* GL_EXT_texture_env_combine */ + dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; + + /* GL_ATI_envmap_bumpmap - need this? */ + dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; + COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); + + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); + } + } +} + + +/* + * For debugging + */ +void +_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) +{ + const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + printf("Texture Unit %d\n", unit); + printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); + printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); + printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); + printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); + printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); + printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); + printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); + printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); + printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); + printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); + printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); + printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); + printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); + printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); + printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); + printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); + printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); + printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); +} + + + +/**********************************************************************/ +/* Texture Environment */ +/**********************************************************************/ + +/** + * Convert "classic" texture environment to ARB_texture_env_combine style + * environments. + * + * \param state texture_env_combine state vector to be filled-in. + * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, + * \c GL_BLEND, \c GL_DECAL, etc.). + * \param texBaseFormat Base format of the texture associated with the + * texture unit. + */ +static void +calculate_derived_texenv( struct gl_tex_env_combine_state *state, + GLenum mode, GLenum texBaseFormat ) +{ + GLenum mode_rgb; + GLenum mode_a; + + *state = default_combine_state; + + switch (texBaseFormat) { + case GL_ALPHA: + state->SourceRGB[0] = GL_PREVIOUS; + break; + + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + case GL_RGBA: + break; + + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceA[0] = GL_PREVIOUS; + break; + + default: + _mesa_problem(NULL, + "Invalid texBaseFormat 0x%x in calculate_derived_texenv", + texBaseFormat); + return; + } + + if (mode == GL_REPLACE_EXT) + mode = GL_REPLACE; + + switch (mode) { + case GL_REPLACE: + case GL_MODULATE: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; + mode_a = mode; + break; + + case GL_DECAL: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_REPLACE; + + state->SourceA[0] = GL_PREVIOUS; + + /* Having alpha / luminance / intensity textures replace using the + * incoming fragment color matches the definition in NV_texture_shader. + * The 1.5 spec simply marks these as "undefined". + */ + switch (texBaseFormat) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_LUMINANCE_ALPHA: + case GL_INTENSITY: + state->SourceRGB[0] = GL_PREVIOUS; + break; + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + mode_rgb = GL_REPLACE; + break; + case GL_RGBA: + state->SourceRGB[2] = GL_TEXTURE; + break; + } + break; + + case GL_BLEND: + mode_rgb = GL_INTERPOLATE; + mode_a = GL_MODULATE; + + switch (texBaseFormat) { + case GL_ALPHA: + mode_rgb = GL_REPLACE; + break; + case GL_INTENSITY: + mode_a = GL_INTERPOLATE; + state->SourceA[0] = GL_CONSTANT; + state->OperandA[2] = GL_SRC_ALPHA; + /* FALLTHROUGH */ + case GL_LUMINANCE: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + case GL_YCBCR_MESA: + case GL_DUDV_ATI: + state->SourceRGB[2] = GL_TEXTURE; + state->SourceA[2] = GL_TEXTURE; + state->SourceRGB[0] = GL_CONSTANT; + state->OperandRGB[2] = GL_SRC_COLOR; + break; + } + break; + + case GL_ADD: + mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; + mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; + break; + + default: + _mesa_problem(NULL, + "Invalid texture env mode 0x%x in calculate_derived_texenv", + mode); + return; + } + + state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) + ? mode_rgb : GL_REPLACE; + state->ModeA = (state->SourceA[0] != GL_PREVIOUS) + ? mode_a : GL_REPLACE; +} + + + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ActiveTextureARB(GLenum texture) +{ + const GLuint texUnit = texture - GL_TEXTURE0; + GLuint k; + GET_CURRENT_CONTEXT(ctx); + + /* See OpenGL spec for glActiveTexture: */ + k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, + ctx->Const.MaxTextureCoordUnits); + + ASSERT(k <= Elements(ctx->Texture.Unit)); + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= k) { + _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", + _mesa_lookup_enum_by_nr(texture)); + return; + } + + if (ctx->Texture.CurrentUnit == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + ctx->Texture.CurrentUnit = texUnit; + if (ctx->Transform.MatrixMode == GL_TEXTURE) { + /* update current stack pointer */ + ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; + } +} + + +/* GL_ARB_multitexture */ +void GLAPIENTRY +_mesa_ClientActiveTextureARB(GLenum texture) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint texUnit = texture - GL_TEXTURE0; + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); + return; + } + + if (ctx->Array.ActiveTexture == texUnit) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.ActiveTexture = texUnit; +} + + + +/**********************************************************************/ +/***** State management *****/ +/**********************************************************************/ + + +/** + * \note This routine refers to derived texture attribute values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT + * flags are updated by _mesa_update_textures(), below. + * + * \param ctx GL context. + */ +static void +update_texture_matrices( struct gl_context *ctx ) +{ + GLuint u; + + ctx->Texture._TexMatEnabled = 0x0; + + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + ASSERT(u < Elements(ctx->TextureMatrixStack)); + if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { + _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); + + if (ctx->Texture.Unit[u]._ReallyEnabled && + ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); + } + } +} + + +/** + * Examine texture unit's combine/env state to update derived state. + */ +static void +update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +{ + struct gl_tex_env_combine_state *combine; + + /* Set the texUnit->_CurrentCombine field to point to the user's combiner + * state, or the combiner state which is derived from traditional texenv + * mode. + */ + if (texUnit->EnvMode == GL_COMBINE || + texUnit->EnvMode == GL_COMBINE4_NV) { + texUnit->_CurrentCombine = & texUnit->Combine; + } + else { + const struct gl_texture_object *texObj = texUnit->_Current; + GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + + if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { + format = texObj->Sampler.DepthMode; + } + calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); + texUnit->_CurrentCombine = & texUnit->_EnvMode; + } + + combine = texUnit->_CurrentCombine; + + /* Determine number of source RGB terms in the combiner function */ + switch (combine->ModeRGB) { + case GL_REPLACE: + combine->_NumArgsRGB = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsRGB = 4; + else + combine->_NumArgsRGB = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + case GL_DOT3_RGB: + case GL_DOT3_RGBA: + case GL_DOT3_RGB_EXT: + case GL_DOT3_RGBA_EXT: + combine->_NumArgsRGB = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsRGB = 3; + break; + case GL_BUMP_ENVMAP_ATI: + /* no real arguments for this case */ + combine->_NumArgsRGB = 0; + break; + default: + combine->_NumArgsRGB = 0; + _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); + return; + } + + /* Determine number of source Alpha terms in the combiner function */ + switch (combine->ModeA) { + case GL_REPLACE: + combine->_NumArgsA = 1; + break; + case GL_ADD: + case GL_ADD_SIGNED: + if (texUnit->EnvMode == GL_COMBINE4_NV) + combine->_NumArgsA = 4; + else + combine->_NumArgsA = 2; + break; + case GL_MODULATE: + case GL_SUBTRACT: + combine->_NumArgsA = 2; + break; + case GL_INTERPOLATE: + case GL_MODULATE_ADD_ATI: + case GL_MODULATE_SIGNED_ADD_ATI: + case GL_MODULATE_SUBTRACT_ATI: + combine->_NumArgsA = 3; + break; + default: + combine->_NumArgsA = 0; + _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); + break; + } +} + + +/** + * \note This routine refers to derived texture matrix values to + * compute the ENABLE_TEXMAT flags, but is only called on + * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT + * flags are updated by _mesa_update_texture_matrices, above. + * + * \param ctx GL context. + */ +static void +update_texture_state( struct gl_context *ctx ) +{ + GLuint unit; + struct gl_fragment_program *fprog = NULL; + struct gl_vertex_program *vprog = NULL; + GLbitfield enabledFragUnits = 0x0; + + if (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus) { + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; + } else if (ctx->VertexProgram._Enabled) { + /* XXX enable this if/when non-shader vertex programs get + * texture fetches: + vprog = ctx->VertexProgram.Current; + */ + } + + if (ctx->Shader.CurrentFragmentProgram && + ctx->Shader.CurrentFragmentProgram->LinkStatus) { + fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; + } + else if (ctx->FragmentProgram._Enabled) { + fprog = ctx->FragmentProgram.Current; + } + + /* FINISHME: Geometry shader texture accesses should also be considered + * FINISHME: here. + */ + + /* TODO: only set this if there are actual changes */ + ctx->NewState |= _NEW_TEXTURE; + + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture._GenFlags = 0x0; + ctx->Texture._TexMatEnabled = 0x0; + ctx->Texture._TexGenEnabled = 0x0; + + /* + * Update texture unit state. + */ + for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLbitfield enabledVertTargets = 0x0; + GLbitfield enabledFragTargets = 0x0; + GLbitfield enabledTargets = 0x0; + GLuint texIndex; + + /* Get the bitmask of texture target enables. + * enableBits will be a mask of the TEXTURE_*_BIT flags indicating + * which texture targets are enabled (fixed function) or referenced + * by a fragment program/program. When multiple flags are set, we'll + * settle on the one with highest priority (see below). + */ + if (vprog) { + enabledVertTargets |= vprog->Base.TexturesUsed[unit]; + } + + if (fprog) { + enabledFragTargets |= fprog->Base.TexturesUsed[unit]; + } + else { + /* fixed-function fragment program */ + enabledFragTargets |= texUnit->Enabled; + } + + enabledTargets = enabledVertTargets | enabledFragTargets; + + texUnit->_ReallyEnabled = 0x0; + + if (enabledTargets == 0x0) { + /* neither vertex nor fragment processing uses this unit */ + continue; + } + + /* Look for the highest priority texture target that's enabled (or used + * by the vert/frag shaders) and "complete". That's the one we'll use + * for texturing. If we're using vert/frag program we're guaranteed + * that bitcount(enabledBits) <= 1. + * Note that the TEXTURE_x_INDEX values are in high to low priority. + */ + for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { + if (enabledTargets & (1 << texIndex)) { + struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; + if (!texObj->_Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->_Complete) { + texUnit->_ReallyEnabled = 1 << texIndex; + _mesa_reference_texobj(&texUnit->_Current, texObj); + break; + } + } + } + + if (!texUnit->_ReallyEnabled) { + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } + } + + /* if we get here, we know this texture unit is enabled */ + + ctx->Texture._EnabledUnits |= (1 << unit); + + if (enabledFragTargets) + enabledFragUnits |= (1 << unit); + + update_tex_combine(ctx, texUnit); + } + + + /* Determine which texture coordinate sets are actually needed */ + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; + } + else { + ctx->Texture._EnabledCoordUnits = enabledFragUnits; + } + + /* Setup texgen for those texture coordinate sets that are in use */ + for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + + texUnit->_GenFlags = 0x0; + + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) + continue; + + if (texUnit->TexGenEnabled) { + if (texUnit->TexGenEnabled & S_BIT) { + texUnit->_GenFlags |= texUnit->GenS._ModeBit; + } + if (texUnit->TexGenEnabled & T_BIT) { + texUnit->_GenFlags |= texUnit->GenT._ModeBit; + } + if (texUnit->TexGenEnabled & R_BIT) { + texUnit->_GenFlags |= texUnit->GenR._ModeBit; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->GenQ._ModeBit; + } + + ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); + ctx->Texture._GenFlags |= texUnit->_GenFlags; + } + + ASSERT(unit < Elements(ctx->TextureMatrixStack)); + if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); + } +} + + +/** + * Update texture-related derived state. + */ +void +_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) +{ + if (new_state & _NEW_TEXTURE_MATRIX) + update_texture_matrices( ctx ); + + if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) + update_texture_state( ctx ); +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +/** + * Allocate the proxy textures for the given context. + * + * \param ctx the context to allocate proxies for. + * + * \return GL_TRUE on success, or GL_FALSE on failure + * + * If run out of memory part way through the allocations, clean up and return + * GL_FALSE. + */ +static GLboolean +alloc_proxy_textures( struct gl_context *ctx ) +{ + static const GLenum targets[] = { + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_3D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_2D_ARRAY_EXT, + GL_TEXTURE_BUFFER + }; + GLint tgt; + + ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + if (!(ctx->Texture.ProxyTex[tgt] + = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { + /* out of memory, free what we did allocate */ + while (--tgt >= 0) { + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + } + return GL_FALSE; + } + } + + assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ + return GL_TRUE; +} + + +/** + * Initialize a texture unit. + * + * \param ctx GL context. + * \param unit texture unit number to be initialized. + */ +static void +init_texture_unit( struct gl_context *ctx, GLuint unit ) +{ + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint tex; + + texUnit->EnvMode = GL_MODULATE; + ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); + + texUnit->Combine = default_combine_state; + texUnit->_EnvMode = default_combine_state; + texUnit->_CurrentCombine = & texUnit->_EnvMode; + texUnit->BumpTarget = GL_TEXTURE0; + + texUnit->TexGenEnabled = 0x0; + texUnit->GenS.Mode = GL_EYE_LINEAR; + texUnit->GenT.Mode = GL_EYE_LINEAR; + texUnit->GenR.Mode = GL_EYE_LINEAR; + texUnit->GenQ.Mode = GL_EYE_LINEAR; + texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; + + /* Yes, these plane coefficients are correct! */ + ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + + /* no mention of this in spec, but maybe id matrix expected? */ + ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); + + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } +} + + +/** + * Initialize texture state for the given context. + */ +GLboolean +_mesa_init_texture(struct gl_context *ctx) +{ + GLuint u; + + /* Texture group */ + ctx->Texture.CurrentUnit = 0; /* multitexture */ + ctx->Texture._EnabledUnits = 0x0; + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) + init_texture_unit(ctx, u); + + /* After we're done initializing the context's texture state the default + * texture objects' refcounts should be at least + * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. + */ + assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount + >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); + + /* Allocate proxy textures */ + if (!alloc_proxy_textures( ctx )) + return GL_FALSE; + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, + ctx->Shared->NullBufferObj); + + return GL_TRUE; +} + + +/** + * Free dynamically-allocted texture data attached to the given context. + */ +void +_mesa_free_texture_data(struct gl_context *ctx) +{ + GLuint u, tgt; + + /* unreference current textures */ + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + /* The _Current texture could account for another reference */ + _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); + } + } + + /* Free proxy texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + + /* GL_ARB_texture_buffer_object */ + _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); + +#if FEATURE_sampler_objects + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); + } +#endif +} + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(struct gl_context *ctx) +{ + GLuint u, tex; + + for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + } +} diff --git a/mesalib/src/mesa/main/texstore.h b/mesalib/src/mesa/main/texstore.h index 1d0ce7d4a..d56318709 100644 --- a/mesalib/src/mesa/main/texstore.h +++ b/mesalib/src/mesa/main/texstore.h @@ -1,209 +1,209 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.1 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file texstore.h - * Texture image storage routines. - * - * \author Brian Paul - */ - - -#ifndef TEXSTORE_H -#define TEXSTORE_H - - -#include "mtypes.h" -#include "formats.h" - - -/** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - struct gl_context *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - gl_format dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - -extern GLboolean -_mesa_texstore(TEXSTORE_PARAMS); - - -extern GLchan * -_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking); - -GLfloat * -_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, - GLenum logicalBaseFormat, - GLenum textureBaseFormat, - GLint srcWidth, GLint srcHeight, GLint srcDepth, - GLenum srcFormat, GLenum srcType, - const GLvoid *srcAddr, - const struct gl_pixelstore_attrib *srcPacking, - GLbitfield transferOps); - -extern void -_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint width, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint width, GLint height, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -extern void -_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - -extern void -_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage); - - -#endif +/* + * Mesa 3-D graphics library + * Version: 6.5.1 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (c) 2008 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texstore.h + * Texture image storage routines. + * + * \author Brian Paul + */ + + +#ifndef TEXSTORE_H +#define TEXSTORE_H + + +#include "mtypes.h" +#include "formats.h" + + +/** + * This macro defines the (many) parameters to the texstore functions. + * \param dims either 1 or 2 or 3 + * \param baseInternalFormat user-specified base internal format + * \param dstFormat destination Mesa texture format + * \param dstAddr destination image address + * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels + * \param dstRowStride destination image row stride, in bytes + * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels + * \param srcWidth/Height/Depth source image size, in pixels + * \param srcFormat incoming image format + * \param srcType incoming image data type + * \param srcAddr source image address + * \param srcPacking source image packing parameters + */ +#define TEXSTORE_PARAMS \ + struct gl_context *ctx, GLuint dims, \ + GLenum baseInternalFormat, \ + gl_format dstFormat, \ + GLvoid *dstAddr, \ + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ + GLint dstRowStride, const GLuint *dstImageOffsets, \ + GLint srcWidth, GLint srcHeight, GLint srcDepth, \ + GLenum srcFormat, GLenum srcType, \ + const GLvoid *srcAddr, \ + const struct gl_pixelstore_attrib *srcPacking + + +extern GLboolean +_mesa_texstore(TEXSTORE_PARAMS); + + +extern GLchan * +_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking); + +GLfloat * +_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims, + GLenum logicalBaseFormat, + GLenum textureBaseFormat, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLenum srcFormat, GLenum srcType, + const GLvoid *srcAddr, + const struct gl_pixelstore_attrib *srcPacking, + GLbitfield transferOps); + +extern void +_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint width, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint width, GLint height, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +extern void +_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + +extern void +_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + +#endif diff --git a/mesalib/src/mesa/main/uniforms.c b/mesalib/src/mesa/main/uniforms.c index 0c0548467..b0f9c33b8 100644 --- a/mesalib/src/mesa/main/uniforms.c +++ b/mesalib/src/mesa/main/uniforms.c @@ -1,1517 +1,1517 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file uniforms.c - * Functions related to GLSL uniform variables. - * \author Brian Paul - */ - -/** - * XXX things to do: - * 1. Check that the right error code is generated for all _mesa_error() calls. - * 2. Insert FLUSH_VERTICES calls in various places - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/dispatch.h" -#include "main/image.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/uniforms.h" -#include "program/prog_parameter.h" -#include "program/prog_statevars.h" -#include "program/prog_uniform.h" -#include "program/prog_instruction.h" - - -static GLenum -base_uniform_type(GLenum type) -{ - switch (type) { - case GL_BOOL: - case GL_BOOL_VEC2: - case GL_BOOL_VEC3: - case GL_BOOL_VEC4: - return GL_BOOL; - case GL_FLOAT: - case GL_FLOAT_VEC2: - case GL_FLOAT_VEC3: - case GL_FLOAT_VEC4: - case GL_FLOAT_MAT2: - case GL_FLOAT_MAT2x3: - case GL_FLOAT_MAT2x4: - case GL_FLOAT_MAT3x2: - case GL_FLOAT_MAT3: - case GL_FLOAT_MAT3x4: - case GL_FLOAT_MAT4x2: - case GL_FLOAT_MAT4x3: - case GL_FLOAT_MAT4: - return GL_FLOAT; - case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT_VEC2: - case GL_UNSIGNED_INT_VEC3: - case GL_UNSIGNED_INT_VEC4: - return GL_UNSIGNED_INT; - case GL_INT: - case GL_INT_VEC2: - case GL_INT_VEC3: - case GL_INT_VEC4: - return GL_INT; - default: - _mesa_problem(NULL, "Invalid type in base_uniform_type()"); - return GL_FLOAT; - } -} - - -static GLboolean -is_boolean_type(GLenum type) -{ - switch (type) { - case GL_BOOL: - case GL_BOOL_VEC2: - case GL_BOOL_VEC3: - case GL_BOOL_VEC4: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -static GLboolean -is_sampler_type(GLenum type) -{ - switch (type) { - case GL_SAMPLER_1D: - case GL_SAMPLER_2D: - case GL_SAMPLER_3D: - case GL_SAMPLER_CUBE: - case GL_SAMPLER_1D_SHADOW: - case GL_SAMPLER_2D_SHADOW: - case GL_SAMPLER_CUBE_SHADOW: - case GL_SAMPLER_2D_RECT_ARB: - case GL_SAMPLER_2D_RECT_SHADOW_ARB: - case GL_SAMPLER_1D_ARRAY_EXT: - case GL_SAMPLER_2D_ARRAY_EXT: - case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: - case GL_SAMPLER_CUBE_MAP_ARRAY: - case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: - case GL_SAMPLER_BUFFER: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Given a uniform index, return the vertex/geometry/fragment program - * that has that parameter, plus the position of the parameter in the - * parameter/constant buffer. - * \param shProg the shader program - * \param index the uniform index in [0, NumUniforms-1] - * \param progOut returns containing program - * \param posOut returns position of the uniform in the param/const buffer - * \return GL_TRUE for success, GL_FALSE for invalid index - */ -static GLboolean -find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, - struct gl_program **progOut, GLint *posOut) -{ - struct gl_program *prog = NULL; - GLint pos; - - if (!shProg->Uniforms || - index < 0 || - index >= (GLint) shProg->Uniforms->NumUniforms) { - return GL_FALSE; - } - - pos = shProg->Uniforms->Uniforms[index].VertPos; - if (pos >= 0) { - prog = &shProg->VertexProgram->Base; - } - else { - pos = shProg->Uniforms->Uniforms[index].FragPos; - if (pos >= 0) { - prog = &shProg->FragmentProgram->Base; - } - else { - pos = shProg->Uniforms->Uniforms[index].GeomPos; - if (pos >= 0) { - prog = &shProg->GeometryProgram->Base; - } - } - } - - if (!prog || pos < 0) - return GL_FALSE; /* should really never happen */ - - *progOut = prog; - *posOut = pos; - - return GL_TRUE; -} - - -/** - * Return pointer to a gl_program_parameter which corresponds to a uniform. - * \param shProg the shader program - * \param index the uniform index in [0, NumUniforms-1] - * \return gl_program_parameter point or NULL if index is invalid - */ -static const struct gl_program_parameter * -get_uniform_parameter(struct gl_shader_program *shProg, GLint index) -{ - struct gl_program *prog; - GLint progPos; - - if (find_uniform_parameter_pos(shProg, index, &prog, &progPos)) - return &prog->Parameters->Parameters[progPos]; - else - return NULL; -} - - -/** - * Called by glGetActiveUniform(). - */ -static void -_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, - GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *nameOut) -{ - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); - const struct gl_program_parameter *param; - - if (!shProg) - return; - - if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); - return; - } - - param = get_uniform_parameter(shProg, index); - if (!param) - return; - - if (nameOut) { - _mesa_copy_string(nameOut, maxLength, length, param->Name); - } - - if (size) { - GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - if ((GLint) param->Size > typeSize) { - /* This is an array. - * Array elements are placed on vector[4] boundaries so they're - * a multiple of four floats. We round typeSize up to next multiple - * of four to get the right size below. - */ - typeSize = (typeSize + 3) & ~3; - } - /* Note that the returned size is in units of the , not bytes */ - *size = param->Size / typeSize; - } - - if (type) { - *type = param->DataType; - } -} - - -static unsigned -get_vector_elements(GLenum type) -{ - switch (type) { - case GL_FLOAT: - case GL_INT: - case GL_BOOL: - case GL_UNSIGNED_INT: - default: /* Catch all the various sampler types. */ - return 1; - - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_BOOL_VEC2: - case GL_UNSIGNED_INT_VEC2: - return 2; - - case GL_FLOAT_VEC3: - case GL_INT_VEC3: - case GL_BOOL_VEC3: - case GL_UNSIGNED_INT_VEC3: - return 3; - - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - case GL_BOOL_VEC4: - case GL_UNSIGNED_INT_VEC4: - return 4; - } -} - -static void -get_matrix_dims(GLenum type, GLint *rows, GLint *cols) -{ - switch (type) { - case GL_FLOAT_MAT2: - *rows = *cols = 2; - break; - case GL_FLOAT_MAT2x3: - *rows = 3; - *cols = 2; - break; - case GL_FLOAT_MAT2x4: - *rows = 4; - *cols = 2; - break; - case GL_FLOAT_MAT3: - *rows = 3; - *cols = 3; - break; - case GL_FLOAT_MAT3x2: - *rows = 2; - *cols = 3; - break; - case GL_FLOAT_MAT3x4: - *rows = 4; - *cols = 3; - break; - case GL_FLOAT_MAT4: - *rows = 4; - *cols = 4; - break; - case GL_FLOAT_MAT4x2: - *rows = 2; - *cols = 4; - break; - case GL_FLOAT_MAT4x3: - *rows = 3; - *cols = 4; - break; - default: - *rows = *cols = 0; - } -} - - -/** - * Determine the number of rows and columns occupied by a uniform - * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), - * the number of rows = 1 and cols = number of elements in the vector. - */ -static void -get_uniform_rows_cols(const struct gl_program_parameter *p, - GLint *rows, GLint *cols) -{ - get_matrix_dims(p->DataType, rows, cols); - if (*rows == 0 && *cols == 0) { - /* not a matrix type, probably a float or vector */ - *rows = 1; - *cols = get_vector_elements(p->DataType); - } -} - - -/** - * GLSL uniform arrays and structs require special handling. - * - * The GL_ARB_shader_objects spec says that if you use - * glGetUniformLocation to get the location of an array, you CANNOT - * access other elements of the array by adding an offset to the - * returned location. For example, you must call - * glGetUniformLocation("foo[16]") if you want to set the 16th element - * of the array with glUniform(). - * - * HOWEVER, some other OpenGL drivers allow accessing array elements - * by adding an offset to the returned array location. And some apps - * seem to depend on that behaviour. - * - * Mesa's gl_uniform_list doesn't directly support this since each - * entry in the list describes one uniform variable, not one uniform - * element. We could insert dummy entries in the list for each array - * element after [0] but that causes complications elsewhere. - * - * We solve this problem by encoding two values in the location that's - * returned by glGetUniformLocation(): - * a) index into gl_uniform_list::Uniforms[] for the uniform - * b) an array/field offset (0 for simple types) - * - * These two values are encoded in the high and low halves of a GLint. - * By putting the uniform number in the high part and the offset in the - * low part, we can support the unofficial ability to index into arrays - * by adding offsets to the location value. - */ -static void -merge_location_offset(GLint *location, GLint offset) -{ - *location = (*location << 16) | offset; -} - - -/** - * Separate the uniform location and parameter offset. See above. - */ -static void -split_location_offset(GLint *location, GLint *offset) -{ - *offset = *location & 0xffff; - *location = *location >> 16; -} - - - -/** - * Called via glGetUniform[fiui]v() to get the current value of a uniform. - */ -static void -get_uniform(struct gl_context *ctx, GLuint program, GLint location, - GLsizei bufSize, GLenum returnType, GLvoid *paramsOut) -{ - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); - struct gl_program *prog; - GLint paramPos, offset; - - if (!shProg) - return; - - split_location_offset(&location, &offset); - - if (!find_uniform_parameter_pos(shProg, location, &prog, ¶mPos)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); - } - else { - const struct gl_program_parameter *p = - &prog->Parameters->Parameters[paramPos]; - gl_constant_value (*values)[4]; - GLint rows, cols, i, j, k; - GLsizei numBytes; - GLenum storage_type; - - values = prog->Parameters->ParameterValues + paramPos + offset; - - get_uniform_rows_cols(p, &rows, &cols); - - numBytes = rows * cols * _mesa_sizeof_type(returnType); - if (bufSize < numBytes) { - _mesa_error( ctx, GL_INVALID_OPERATION, - "glGetnUniformfvARB(out of bounds: bufSize is %d," - " but %d bytes are required)", bufSize, numBytes ); - return; - } - - if (ctx->Const.NativeIntegers) { - storage_type = base_uniform_type(p->DataType); - } else { - storage_type = GL_FLOAT; - } - - k = 0; - for (i = 0; i < rows; i++) { - for (j = 0; j < cols; j++ ) { - void *out = (char *)paramsOut + 4 * k; - - switch (returnType) { - case GL_FLOAT: - switch (storage_type) { - case GL_FLOAT: - *(float *)out = values[i][j].f; - break; - case GL_INT: - case GL_BOOL: /* boolean is just an integer 1 or 0. */ - *(float *)out = values[i][j].i; - break; - case GL_UNSIGNED_INT: - *(float *)out = values[i][j].u; - break; - } - break; - - case GL_INT: - case GL_UNSIGNED_INT: - switch (storage_type) { - case GL_FLOAT: - /* While the GL 3.2 core spec doesn't explicitly - * state how conversion of float uniforms to integer - * values works, in section 6.2 "State Tables" on - * page 267 it says: - * - * "Unless otherwise specified, when floating - * point state is returned as integer values or - * integer state is returned as floating-point - * values it is converted in the fashion - * described in section 6.1.2" - * - * That section, on page 248, says: - * - * "If GetIntegerv or GetInteger64v are called, - * a floating-point value is rounded to the - * nearest integer..." - */ - *(int *)out = IROUND(values[i][j].f); - break; - - case GL_INT: - case GL_UNSIGNED_INT: - case GL_BOOL: - /* type conversions for these to int/uint are just - * copying the data. - */ - *(int *)out = values[i][j].i; - break; - break; - } - break; - } - - k++; - } - } - } -} - - -/** - * Called via glGetUniformLocation(). - * - * The return value will encode two values, the uniform location and an - * offset (used for arrays, structs). - */ -GLint -_mesa_get_uniform_location(struct gl_context *ctx, - struct gl_shader_program *shProg, - const GLchar *name) -{ - GLint offset = 0, location = -1; - - if (shProg->LinkStatus == GL_FALSE) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); - return -1; - } - - /* XXX we should return -1 if the uniform was declared, but not - * actually used. - */ - - /* XXX we need to be able to parse uniform names for structs and arrays - * such as: - * mymatrix[1] - * mystruct.field1 - */ - - { - /* handle 1-dimension arrays here... */ - char *c = strchr(name, '['); - if (c) { - /* truncate name at [ */ - const GLint len = c - name; - GLchar *newName = malloc(len + 1); - if (!newName) - return -1; /* out of mem */ - memcpy(newName, name, len); - newName[len] = 0; - - location = _mesa_lookup_uniform(shProg->Uniforms, newName); - if (location >= 0) { - const GLint element = atoi(c + 1); - if (element > 0) { - /* get type of the uniform array element */ - const struct gl_program_parameter *p = - get_uniform_parameter(shProg, location); - if (p) { - GLint rows, cols; - get_matrix_dims(p->DataType, &rows, &cols); - if (rows < 1) - rows = 1; - offset = element * rows; - } - } - } - - free(newName); - } - } - - if (location < 0) { - location = _mesa_lookup_uniform(shProg->Uniforms, name); - } - - if (location >= 0) { - merge_location_offset(&location, offset); - } - - return location; -} - - - -/** - * Update the vertex/fragment program's TexturesUsed array. - * - * This needs to be called after glUniform(set sampler var) is called. - * A call to glUniform(samplerVar, value) causes a sampler to point to a - * particular texture unit. We know the sampler's texture target - * (1D/2D/3D/etc) from compile time but the sampler's texture unit is - * set by glUniform() calls. - * - * So, scan the program->SamplerUnits[] and program->SamplerTargets[] - * information to update the prog->TexturesUsed[] values. - * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, - * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. - * We'll use that info for state validation before rendering. - */ -void -_mesa_update_shader_textures_used(struct gl_program *prog) -{ - GLuint s; - - memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); - - for (s = 0; s < MAX_SAMPLERS; s++) { - if (prog->SamplersUsed & (1 << s)) { - GLuint unit = prog->SamplerUnits[s]; - GLuint tgt = prog->SamplerTargets[s]; - assert(unit < Elements(prog->TexturesUsed)); - assert(tgt < NUM_TEXTURE_TARGETS); - prog->TexturesUsed[unit] |= (1 << tgt); - } - } -} - - -/** - * Check if the type given by userType is allowed to set a uniform of the - * target type. Generally, equivalence is required, but setting Boolean - * uniforms can be done with glUniformiv or glUniformfv. - */ -static GLboolean -compatible_types(GLenum userType, GLenum targetType) -{ - if (userType == targetType) - return GL_TRUE; - - if (targetType == GL_BOOL && (userType == GL_FLOAT || - userType == GL_UNSIGNED_INT || - userType == GL_INT)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || - userType == GL_UNSIGNED_INT_VEC2 || - userType == GL_INT_VEC2)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || - userType == GL_UNSIGNED_INT_VEC3 || - userType == GL_INT_VEC3)) - return GL_TRUE; - - if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || - userType == GL_UNSIGNED_INT_VEC4 || - userType == GL_INT_VEC4)) - return GL_TRUE; - - if (is_sampler_type(targetType) && userType == GL_INT) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Set the value of a program's uniform variable. - * \param program the program whose uniform to update - * \param index the index of the program parameter for the uniform - * \param offset additional parameter slot offset (for arrays) - * \param type the incoming datatype of 'values' - * \param count the number of uniforms to set - * \param elems number of elements per uniform (1, 2, 3 or 4) - * \param values the new values, of datatype 'type' - */ -static void -set_program_uniform(struct gl_context *ctx, struct gl_program *program, - GLint index, GLint offset, - GLenum type, GLsizei count, GLint elems, - const void *values) -{ - const struct gl_program_parameter *param = - &program->Parameters->Parameters[index]; - - assert(offset >= 0); - assert(elems >= 1); - assert(elems <= 4); - - if (!compatible_types(type, param->DataType)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); - return; - } - - if (index + offset > (GLint) program->Parameters->Size) { - /* out of bounds! */ - return; - } - - if (param->Type == PROGRAM_SAMPLER) { - /* This controls which texture unit which is used by a sampler */ - GLboolean changed = GL_FALSE; - GLint i; - - /* this should have been caught by the compatible_types() check */ - ASSERT(type == GL_INT); - - /* loop over number of samplers to change */ - for (i = 0; i < count; i++) { - GLuint sampler = (GLuint) - program->Parameters->ParameterValues[index+offset + i][0].f; - GLuint texUnit = ((GLuint *) values)[i]; - - /* check that the sampler (tex unit index) is legal */ - if (texUnit >= ctx->Const.MaxCombinedTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index for '%s')", - param->Name); - return; - } - - /* This maps a sampler to a texture unit: */ - if (sampler < MAX_SAMPLERS) { -#if 0 - printf("Set program %p sampler %d '%s' to unit %u\n", - program, sampler, param->Name, texUnit); -#endif - if (program->SamplerUnits[sampler] != texUnit) { - program->SamplerUnits[sampler] = texUnit; - changed = GL_TRUE; - } - } - } - - if (changed) { - /* When a sampler's value changes it usually requires rewriting - * a GPU program's TEX instructions since there may not be a - * sampler->texture lookup table. We signal this with the - * ProgramStringNotify() callback. - */ - FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); - _mesa_update_shader_textures_used(program); - /* Do we need to care about the return value here? - * This should not be the first time the driver was notified of - * this program. - */ - (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); - } - } - else { - /* ordinary uniform variable */ - const GLboolean isUniformBool = is_boolean_type(param->DataType); - const GLenum basicType = base_uniform_type(type); - const GLint slots = (param->Size + 3) / 4; - const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - GLsizei k, i; - - if ((GLint) param->Size > typeSize) { - /* an array */ - /* we'll ignore extra data below */ - } - else { - /* non-array: count must be at most one; count == 0 is handled - * by the loop below - */ - if (count > 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(uniform '%s' is not an array)", - param->Name); - return; - } - } - - /* loop over number of array elements */ - for (k = 0; k < count; k++) { - gl_constant_value *uniformVal; - - if (offset + k >= slots) { - /* Extra array data is ignored */ - break; - } - - /* uniformVal (the destination) is always gl_constant_value[4] */ - uniformVal = program->Parameters->ParameterValues[index + offset + k]; - - if (basicType == GL_INT) { - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - if (!ctx->Const.NativeIntegers) - uniformVal[i].f = (GLfloat) iValues[i]; - else - uniformVal[i].i = iValues[i]; - } - } - else if (basicType == GL_UNSIGNED_INT) { - const GLuint *iValues = ((const GLuint *) values) + k * elems; - for (i = 0; i < elems; i++) { - if (!ctx->Const.NativeIntegers) - uniformVal[i].f = (GLfloat)(GLuint) iValues[i]; - else - uniformVal[i].u = iValues[i]; - } - } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - assert(basicType == GL_FLOAT); - for (i = 0; i < elems; i++) { - uniformVal[i].f = fValues[i]; - } - } - - /* if the uniform is bool-valued, convert to 1 or 0 */ - if (isUniformBool) { - for (i = 0; i < elems; i++) { - if (basicType == GL_FLOAT) - uniformVal[i].b = uniformVal[i].f != 0.0f ? 1 : 0; - else - uniformVal[i].b = uniformVal[i].u ? 1 : 0; - - if (ctx->Const.NativeIntegers) - uniformVal[i].u = - uniformVal[i].b ? ctx->Const.UniformBooleanTrue : 0; - else - uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f; - } - } - } - } -} - - -/** - * Called via glUniform*() functions. - */ -void -_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, - GLint location, GLsizei count, - const GLvoid *values, GLenum type) -{ - struct gl_uniform *uniform; - GLint elems, offset; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!shProg || !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); - return; - } - - if (location == -1) - return; /* The standard specifies this as a no-op */ - - if (location < -1) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", - location); - return; - } - - split_location_offset(&location, &offset); - - if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); - return; - } - - if (count < 0) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); - return; - } - - elems = _mesa_sizeof_glsl_type(type); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - uniform = &shProg->Uniforms->Uniforms[location]; - - if (ctx->Shader.Flags & GLSL_UNIFORMS) { - const GLenum basicType = base_uniform_type(type); - GLint i; - printf("Mesa: set program %u uniform %s (loc %d) to: ", - shProg->Name, uniform->Name, location); - if (basicType == GL_INT) { - const GLint *v = (const GLint *) values; - for (i = 0; i < count * elems; i++) { - printf("%d ", v[i]); - } - } - else if (basicType == GL_UNSIGNED_INT) { - const GLuint *v = (const GLuint *) values; - for (i = 0; i < count * elems; i++) { - printf("%u ", v[i]); - } - } - else { - const GLfloat *v = (const GLfloat *) values; - assert(basicType == GL_FLOAT); - for (i = 0; i < count * elems; i++) { - printf("%g ", v[i]); - } - } - printf("\n"); - } - - /* A uniform var may be used by both a vertex shader and a fragment - * shader. We may need to update one or both shader's uniform here: - */ - if (shProg->VertexProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->VertPos; - if (index >= 0) { - set_program_uniform(ctx, &shProg->VertexProgram->Base, - index, offset, type, count, elems, values); - } - } - - if (shProg->FragmentProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->FragPos; - if (index >= 0) { - set_program_uniform(ctx, &shProg->FragmentProgram->Base, - index, offset, type, count, elems, values); - } - } - - if (shProg->GeometryProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->GeomPos; - if (index >= 0) { - set_program_uniform(ctx, &shProg->GeometryProgram->Base, - index, offset, type, count, elems, values); - } - } - - uniform->Initialized = GL_TRUE; -} - - -/** - * Set a matrix-valued program parameter. - */ -static void -set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, - GLuint index, GLuint offset, - GLuint count, GLuint rows, GLuint cols, - GLboolean transpose, const GLfloat *values) -{ - GLuint mat, row, col; - GLuint src = 0; - const struct gl_program_parameter *param = - &program->Parameters->Parameters[index]; - const GLuint slots = (param->Size + 3) / 4; - const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); - GLint nr, nc; - - /* check that the number of rows, columns is correct */ - get_matrix_dims(param->DataType, &nr, &nc); - if (rows != nr || cols != nc) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(matrix size mismatch)"); - return; - } - - if ((GLint) param->Size <= typeSize) { - /* non-array: count must be at most one; count == 0 is handled - * by the loop below - */ - if (count > 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(uniform is not an array)"); - return; - } - } - - /* - * Note: the _columns_ of a matrix are stored in program registers, not - * the rows. So, the loops below look a little funny. - * XXX could optimize this a bit... - */ - - /* loop over matrices */ - for (mat = 0; mat < count; mat++) { - - /* each matrix: */ - for (col = 0; col < cols; col++) { - GLfloat *v; - if (offset >= slots) { - /* Ignore writes beyond the end of (the used part of) an array */ - return; - } - v = (GLfloat *) program->Parameters->ParameterValues[index + offset]; - for (row = 0; row < rows; row++) { - if (transpose) { - v[row] = values[src + row * cols + col]; - } - else { - v[row] = values[src + col * rows + row]; - } - } - - offset++; - } - - src += rows * cols; /* next matrix */ - } -} - - -/** - * Called by glUniformMatrix*() functions. - * Note: cols=2, rows=4 ==> array[2] of vec4 - */ -void -_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, - GLint cols, GLint rows, - GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values) -{ - struct gl_uniform *uniform; - GLint offset; - - ASSERT_OUTSIDE_BEGIN_END(ctx); - - if (!shProg || !shProg->LinkStatus) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniformMatrix(program not linked)"); - return; - } - - if (location == -1) - return; /* The standard specifies this as a no-op */ - - if (location < -1) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); - return; - } - - split_location_offset(&location, &offset); - - if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); - return; - } - if (values == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); - - uniform = &shProg->Uniforms->Uniforms[location]; - - if (shProg->VertexProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->VertPos; - if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, - index, offset, - count, rows, cols, transpose, values); - } - } - - if (shProg->FragmentProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->FragPos; - if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, - index, offset, - count, rows, cols, transpose, values); - } - } - - if (shProg->GeometryProgram) { - /* convert uniform location to program parameter index */ - GLint index = uniform->GeomPos; - if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, - index, offset, - count, rows, cols, transpose, values); - } - } - - uniform->Initialized = GL_TRUE; -} - - -void GLAPIENTRY -_mesa_Uniform1fARB(GLint location, GLfloat v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, - GLfloat v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1iARB(GLint location, GLint v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); -} - -void GLAPIENTRY -_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); -} - - -/** OpenGL 3.0 GLuint-valued functions **/ -void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[2]; - v[0] = v0; - v[1] = v1; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); -} - -void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); -} - -void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); -} - -void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); -} - -void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); -} - - - -void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 2, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 3, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 4, 4, location, count, transpose, value); -} - - -/** - * Non-square UniformMatrix are OpenGL 2.1 - */ -void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 2, 3, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 3, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 2, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 4, 2, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 3, 4, location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, - 4, 3, location, count, transpose, value); -} - - -void GLAPIENTRY -_mesa_GetnUniformfvARB(GLhandleARB program, GLint location, - GLsizei bufSize, GLfloat *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_uniform(ctx, program, location, bufSize, GL_FLOAT, params); -} - -void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) -{ - _mesa_GetnUniformfvARB(program, location, INT_MAX, params); -} - - -void GLAPIENTRY -_mesa_GetnUniformivARB(GLhandleARB program, GLint location, - GLsizei bufSize, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_uniform(ctx, program, location, bufSize, GL_INT, params); -} - -void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) -{ - _mesa_GetnUniformivARB(program, location, INT_MAX, params); -} - - -/* GL3 */ -void GLAPIENTRY -_mesa_GetnUniformuivARB(GLhandleARB program, GLint location, - GLsizei bufSize, GLuint *params) -{ - GET_CURRENT_CONTEXT(ctx); - get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params); -} - -void GLAPIENTRY -_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params) -{ - _mesa_GetnUniformuivARB(program, location, INT_MAX, params); -} - - -/* GL4 */ -void GLAPIENTRY -_mesa_GetnUniformdvARB(GLhandleARB program, GLint location, - GLsizei bufSize, GLdouble *params) -{ - GET_CURRENT_CONTEXT(ctx); - /* - get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); - */ - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" - "(GL_ARB_gpu_shader_fp64 not implemented)"); -} - -void GLAPIENTRY -_mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params) -{ - _mesa_GetnUniformdvARB(program, location, INT_MAX, params); -} - - -GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) -{ - struct gl_shader_program *shProg; - - GET_CURRENT_CONTEXT(ctx); - - shProg = _mesa_lookup_shader_program_err(ctx, programObj, - "glGetUniformLocation"); - if (!shProg) - return -1; - - return _mesa_get_uniform_location(ctx, shProg, name); -} - - -void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, - type, name); -} - - -/** - * Plug in shader uniform-related functions into API dispatch table. - */ -void -_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) -{ -#if FEATURE_GL - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - - /* OpenGL 2.1 */ - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); - - /* OpenGL 3.0 */ - SET_Uniform1uiEXT(exec, _mesa_Uniform1ui); - SET_Uniform2uiEXT(exec, _mesa_Uniform2ui); - SET_Uniform3uiEXT(exec, _mesa_Uniform3ui); - SET_Uniform4uiEXT(exec, _mesa_Uniform4ui); - SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv); - SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv); - SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv); - SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv); - SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv); - - /* GL_ARB_robustness */ - SET_GetnUniformfvARB(exec, _mesa_GetnUniformfvARB); - SET_GetnUniformivARB(exec, _mesa_GetnUniformivARB); - SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB); - SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */ - -#endif /* FEATURE_GL */ -} +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file uniforms.c + * Functions related to GLSL uniform variables. + * \author Brian Paul + */ + +/** + * XXX things to do: + * 1. Check that the right error code is generated for all _mesa_error() calls. + * 2. Insert FLUSH_VERTICES calls in various places + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/dispatch.h" +#include "main/image.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "program/prog_uniform.h" +#include "program/prog_instruction.h" + + +static GLenum +base_uniform_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_BOOL; + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + case GL_FLOAT_MAT2: + case GL_FLOAT_MAT2x3: + case GL_FLOAT_MAT2x4: + case GL_FLOAT_MAT3x2: + case GL_FLOAT_MAT3: + case GL_FLOAT_MAT3x4: + case GL_FLOAT_MAT4x2: + case GL_FLOAT_MAT4x3: + case GL_FLOAT_MAT4: + return GL_FLOAT; + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_VEC2: + case GL_UNSIGNED_INT_VEC3: + case GL_UNSIGNED_INT_VEC4: + return GL_UNSIGNED_INT; + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + return GL_INT; + default: + _mesa_problem(NULL, "Invalid type in base_uniform_type()"); + return GL_FLOAT; + } +} + + +static GLboolean +is_boolean_type(GLenum type) +{ + switch (type) { + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +static GLboolean +is_sampler_type(GLenum type) +{ + switch (type) { + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_CUBE_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_EXT: + case GL_SAMPLER_2D_ARRAY_EXT: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_BUFFER: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Given a uniform index, return the vertex/geometry/fragment program + * that has that parameter, plus the position of the parameter in the + * parameter/constant buffer. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \param progOut returns containing program + * \param posOut returns position of the uniform in the param/const buffer + * \return GL_TRUE for success, GL_FALSE for invalid index + */ +static GLboolean +find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, + struct gl_program **progOut, GLint *posOut) +{ + struct gl_program *prog = NULL; + GLint pos; + + if (!shProg->Uniforms || + index < 0 || + index >= (GLint) shProg->Uniforms->NumUniforms) { + return GL_FALSE; + } + + pos = shProg->Uniforms->Uniforms[index].VertPos; + if (pos >= 0) { + prog = &shProg->VertexProgram->Base; + } + else { + pos = shProg->Uniforms->Uniforms[index].FragPos; + if (pos >= 0) { + prog = &shProg->FragmentProgram->Base; + } + else { + pos = shProg->Uniforms->Uniforms[index].GeomPos; + if (pos >= 0) { + prog = &shProg->GeometryProgram->Base; + } + } + } + + if (!prog || pos < 0) + return GL_FALSE; /* should really never happen */ + + *progOut = prog; + *posOut = pos; + + return GL_TRUE; +} + + +/** + * Return pointer to a gl_program_parameter which corresponds to a uniform. + * \param shProg the shader program + * \param index the uniform index in [0, NumUniforms-1] + * \return gl_program_parameter point or NULL if index is invalid + */ +static const struct gl_program_parameter * +get_uniform_parameter(struct gl_shader_program *shProg, GLint index) +{ + struct gl_program *prog; + GLint progPos; + + if (find_uniform_parameter_pos(shProg, index, &prog, &progPos)) + return &prog->Parameters->Parameters[progPos]; + else + return NULL; +} + + +/** + * Called by glGetActiveUniform(). + */ +static void +_mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index, + GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *nameOut) +{ + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); + const struct gl_program_parameter *param; + + if (!shProg) + return; + + if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + return; + } + + param = get_uniform_parameter(shProg, index); + if (!param) + return; + + if (nameOut) { + _mesa_copy_string(nameOut, maxLength, length, param->Name); + } + + if (size) { + GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + if ((GLint) param->Size > typeSize) { + /* This is an array. + * Array elements are placed on vector[4] boundaries so they're + * a multiple of four floats. We round typeSize up to next multiple + * of four to get the right size below. + */ + typeSize = (typeSize + 3) & ~3; + } + /* Note that the returned size is in units of the , not bytes */ + *size = param->Size / typeSize; + } + + if (type) { + *type = param->DataType; + } +} + + +static unsigned +get_vector_elements(GLenum type) +{ + switch (type) { + case GL_FLOAT: + case GL_INT: + case GL_BOOL: + case GL_UNSIGNED_INT: + default: /* Catch all the various sampler types. */ + return 1; + + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + case GL_UNSIGNED_INT_VEC2: + return 2; + + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + case GL_UNSIGNED_INT_VEC3: + return 3; + + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + case GL_UNSIGNED_INT_VEC4: + return 4; + } +} + +static void +get_matrix_dims(GLenum type, GLint *rows, GLint *cols) +{ + switch (type) { + case GL_FLOAT_MAT2: + *rows = *cols = 2; + break; + case GL_FLOAT_MAT2x3: + *rows = 3; + *cols = 2; + break; + case GL_FLOAT_MAT2x4: + *rows = 4; + *cols = 2; + break; + case GL_FLOAT_MAT3: + *rows = 3; + *cols = 3; + break; + case GL_FLOAT_MAT3x2: + *rows = 2; + *cols = 3; + break; + case GL_FLOAT_MAT3x4: + *rows = 4; + *cols = 3; + break; + case GL_FLOAT_MAT4: + *rows = 4; + *cols = 4; + break; + case GL_FLOAT_MAT4x2: + *rows = 2; + *cols = 4; + break; + case GL_FLOAT_MAT4x3: + *rows = 3; + *cols = 4; + break; + default: + *rows = *cols = 0; + } +} + + +/** + * Determine the number of rows and columns occupied by a uniform + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. + */ +static void +get_uniform_rows_cols(const struct gl_program_parameter *p, + GLint *rows, GLint *cols) +{ + get_matrix_dims(p->DataType, rows, cols); + if (*rows == 0 && *cols == 0) { + /* not a matrix type, probably a float or vector */ + *rows = 1; + *cols = get_vector_elements(p->DataType); + } +} + + +/** + * GLSL uniform arrays and structs require special handling. + * + * The GL_ARB_shader_objects spec says that if you use + * glGetUniformLocation to get the location of an array, you CANNOT + * access other elements of the array by adding an offset to the + * returned location. For example, you must call + * glGetUniformLocation("foo[16]") if you want to set the 16th element + * of the array with glUniform(). + * + * HOWEVER, some other OpenGL drivers allow accessing array elements + * by adding an offset to the returned array location. And some apps + * seem to depend on that behaviour. + * + * Mesa's gl_uniform_list doesn't directly support this since each + * entry in the list describes one uniform variable, not one uniform + * element. We could insert dummy entries in the list for each array + * element after [0] but that causes complications elsewhere. + * + * We solve this problem by encoding two values in the location that's + * returned by glGetUniformLocation(): + * a) index into gl_uniform_list::Uniforms[] for the uniform + * b) an array/field offset (0 for simple types) + * + * These two values are encoded in the high and low halves of a GLint. + * By putting the uniform number in the high part and the offset in the + * low part, we can support the unofficial ability to index into arrays + * by adding offsets to the location value. + */ +static void +merge_location_offset(GLint *location, GLint offset) +{ + *location = (*location << 16) | offset; +} + + +/** + * Separate the uniform location and parameter offset. See above. + */ +static void +split_location_offset(GLint *location, GLint *offset) +{ + *offset = *location & 0xffff; + *location = *location >> 16; +} + + + +/** + * Called via glGetUniform[fiui]v() to get the current value of a uniform. + */ +static void +get_uniform(struct gl_context *ctx, GLuint program, GLint location, + GLsizei bufSize, GLenum returnType, GLvoid *paramsOut) +{ + struct gl_shader_program *shProg = + _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); + struct gl_program *prog; + GLint paramPos, offset; + + if (!shProg) + return; + + split_location_offset(&location, &offset); + + if (!find_uniform_parameter_pos(shProg, location, &prog, ¶mPos)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)"); + } + else { + const struct gl_program_parameter *p = + &prog->Parameters->Parameters[paramPos]; + gl_constant_value (*values)[4]; + GLint rows, cols, i, j, k; + GLsizei numBytes; + GLenum storage_type; + + values = prog->Parameters->ParameterValues + paramPos + offset; + + get_uniform_rows_cols(p, &rows, &cols); + + numBytes = rows * cols * _mesa_sizeof_type(returnType); + if (bufSize < numBytes) { + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnUniformfvARB(out of bounds: bufSize is %d," + " but %d bytes are required)", bufSize, numBytes ); + return; + } + + if (ctx->Const.NativeIntegers) { + storage_type = base_uniform_type(p->DataType); + } else { + storage_type = GL_FLOAT; + } + + k = 0; + for (i = 0; i < rows; i++) { + for (j = 0; j < cols; j++ ) { + void *out = (char *)paramsOut + 4 * k; + + switch (returnType) { + case GL_FLOAT: + switch (storage_type) { + case GL_FLOAT: + *(float *)out = values[i][j].f; + break; + case GL_INT: + case GL_BOOL: /* boolean is just an integer 1 or 0. */ + *(float *)out = values[i][j].i; + break; + case GL_UNSIGNED_INT: + *(float *)out = values[i][j].u; + break; + } + break; + + case GL_INT: + case GL_UNSIGNED_INT: + switch (storage_type) { + case GL_FLOAT: + /* While the GL 3.2 core spec doesn't explicitly + * state how conversion of float uniforms to integer + * values works, in section 6.2 "State Tables" on + * page 267 it says: + * + * "Unless otherwise specified, when floating + * point state is returned as integer values or + * integer state is returned as floating-point + * values it is converted in the fashion + * described in section 6.1.2" + * + * That section, on page 248, says: + * + * "If GetIntegerv or GetInteger64v are called, + * a floating-point value is rounded to the + * nearest integer..." + */ + *(int *)out = IROUND(values[i][j].f); + break; + + case GL_INT: + case GL_UNSIGNED_INT: + case GL_BOOL: + /* type conversions for these to int/uint are just + * copying the data. + */ + *(int *)out = values[i][j].i; + break; + break; + } + break; + } + + k++; + } + } + } +} + + +/** + * Called via glGetUniformLocation(). + * + * The return value will encode two values, the uniform location and an + * offset (used for arrays, structs). + */ +GLint +_mesa_get_uniform_location(struct gl_context *ctx, + struct gl_shader_program *shProg, + const GLchar *name) +{ + GLint offset = 0, location = -1; + + if (shProg->LinkStatus == GL_FALSE) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); + return -1; + } + + /* XXX we should return -1 if the uniform was declared, but not + * actually used. + */ + + /* XXX we need to be able to parse uniform names for structs and arrays + * such as: + * mymatrix[1] + * mystruct.field1 + */ + + { + /* handle 1-dimension arrays here... */ + char *c = strchr(name, '['); + if (c) { + /* truncate name at [ */ + const GLint len = c - name; + GLchar *newName = malloc(len + 1); + if (!newName) + return -1; /* out of mem */ + memcpy(newName, name, len); + newName[len] = 0; + + location = _mesa_lookup_uniform(shProg->Uniforms, newName); + if (location >= 0) { + const GLint element = atoi(c + 1); + if (element > 0) { + /* get type of the uniform array element */ + const struct gl_program_parameter *p = + get_uniform_parameter(shProg, location); + if (p) { + GLint rows, cols; + get_matrix_dims(p->DataType, &rows, &cols); + if (rows < 1) + rows = 1; + offset = element * rows; + } + } + } + + free(newName); + } + } + + if (location < 0) { + location = _mesa_lookup_uniform(shProg->Uniforms, name); + } + + if (location >= 0) { + merge_location_offset(&location, offset); + } + + return location; +} + + + +/** + * Update the vertex/fragment program's TexturesUsed array. + * + * This needs to be called after glUniform(set sampler var) is called. + * A call to glUniform(samplerVar, value) causes a sampler to point to a + * particular texture unit. We know the sampler's texture target + * (1D/2D/3D/etc) from compile time but the sampler's texture unit is + * set by glUniform() calls. + * + * So, scan the program->SamplerUnits[] and program->SamplerTargets[] + * information to update the prog->TexturesUsed[] values. + * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX, + * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc. + * We'll use that info for state validation before rendering. + */ +void +_mesa_update_shader_textures_used(struct gl_program *prog) +{ + GLuint s; + + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint unit = prog->SamplerUnits[s]; + GLuint tgt = prog->SamplerTargets[s]; + assert(unit < Elements(prog->TexturesUsed)); + assert(tgt < NUM_TEXTURE_TARGETS); + prog->TexturesUsed[unit] |= (1 << tgt); + } + } +} + + +/** + * Check if the type given by userType is allowed to set a uniform of the + * target type. Generally, equivalence is required, but setting Boolean + * uniforms can be done with glUniformiv or glUniformfv. + */ +static GLboolean +compatible_types(GLenum userType, GLenum targetType) +{ + if (userType == targetType) + return GL_TRUE; + + if (targetType == GL_BOOL && (userType == GL_FLOAT || + userType == GL_UNSIGNED_INT || + userType == GL_INT)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_UNSIGNED_INT_VEC2 || + userType == GL_INT_VEC2)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_UNSIGNED_INT_VEC3 || + userType == GL_INT_VEC3)) + return GL_TRUE; + + if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_UNSIGNED_INT_VEC4 || + userType == GL_INT_VEC4)) + return GL_TRUE; + + if (is_sampler_type(targetType) && userType == GL_INT) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Set the value of a program's uniform variable. + * \param program the program whose uniform to update + * \param index the index of the program parameter for the uniform + * \param offset additional parameter slot offset (for arrays) + * \param type the incoming datatype of 'values' + * \param count the number of uniforms to set + * \param elems number of elements per uniform (1, 2, 3 or 4) + * \param values the new values, of datatype 'type' + */ +static void +set_program_uniform(struct gl_context *ctx, struct gl_program *program, + GLint index, GLint offset, + GLenum type, GLsizei count, GLint elems, + const void *values) +{ + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + + assert(offset >= 0); + assert(elems >= 1); + assert(elems <= 4); + + if (!compatible_types(type, param->DataType)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); + return; + } + + if (index + offset > (GLint) program->Parameters->Size) { + /* out of bounds! */ + return; + } + + if (param->Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLboolean changed = GL_FALSE; + GLint i; + + /* this should have been caught by the compatible_types() check */ + ASSERT(type == GL_INT); + + /* loop over number of samplers to change */ + for (i = 0; i < count; i++) { + GLuint sampler = (GLuint) + program->Parameters->ParameterValues[index+offset + i][0].f; + GLuint texUnit = ((GLuint *) values)[i]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxCombinedTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index for '%s')", + param->Name); + return; + } + + /* This maps a sampler to a texture unit: */ + if (sampler < MAX_SAMPLERS) { +#if 0 + printf("Set program %p sampler %d '%s' to unit %u\n", + program, sampler, param->Name, texUnit); +#endif + if (program->SamplerUnits[sampler] != texUnit) { + program->SamplerUnits[sampler] = texUnit; + changed = GL_TRUE; + } + } + } + + if (changed) { + /* When a sampler's value changes it usually requires rewriting + * a GPU program's TEX instructions since there may not be a + * sampler->texture lookup table. We signal this with the + * ProgramStringNotify() callback. + */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM); + _mesa_update_shader_textures_used(program); + /* Do we need to care about the return value here? + * This should not be the first time the driver was notified of + * this program. + */ + (void) ctx->Driver.ProgramStringNotify(ctx, program->Target, program); + } + } + else { + /* ordinary uniform variable */ + const GLboolean isUniformBool = is_boolean_type(param->DataType); + const GLenum basicType = base_uniform_type(type); + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLsizei k, i; + + if ((GLint) param->Size > typeSize) { + /* an array */ + /* we'll ignore extra data below */ + } + else { + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(uniform '%s' is not an array)", + param->Name); + return; + } + } + + /* loop over number of array elements */ + for (k = 0; k < count; k++) { + gl_constant_value *uniformVal; + + if (offset + k >= slots) { + /* Extra array data is ignored */ + break; + } + + /* uniformVal (the destination) is always gl_constant_value[4] */ + uniformVal = program->Parameters->ParameterValues[index + offset + k]; + + if (basicType == GL_INT) { + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + if (!ctx->Const.NativeIntegers) + uniformVal[i].f = (GLfloat) iValues[i]; + else + uniformVal[i].i = iValues[i]; + } + } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *iValues = ((const GLuint *) values) + k * elems; + for (i = 0; i < elems; i++) { + if (!ctx->Const.NativeIntegers) + uniformVal[i].f = (GLfloat)(GLuint) iValues[i]; + else + uniformVal[i].u = iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + assert(basicType == GL_FLOAT); + for (i = 0; i < elems; i++) { + uniformVal[i].f = fValues[i]; + } + } + + /* if the uniform is bool-valued, convert to 1 or 0 */ + if (isUniformBool) { + for (i = 0; i < elems; i++) { + if (basicType == GL_FLOAT) + uniformVal[i].b = uniformVal[i].f != 0.0f ? 1 : 0; + else + uniformVal[i].b = uniformVal[i].u ? 1 : 0; + + if (ctx->Const.NativeIntegers) + uniformVal[i].u = + uniformVal[i].b ? ctx->Const.UniformBooleanTrue : 0; + else + uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f; + } + } + } + } +} + + +/** + * Called via glUniform*() functions. + */ +void +_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint location, GLsizei count, + const GLvoid *values, GLenum type) +{ + struct gl_uniform *uniform; + GLint elems, offset; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location=%d)", + location); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location=%d)", location); + return; + } + + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); + return; + } + + elems = _mesa_sizeof_glsl_type(type); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (ctx->Shader.Flags & GLSL_UNIFORMS) { + const GLenum basicType = base_uniform_type(type); + GLint i; + printf("Mesa: set program %u uniform %s (loc %d) to: ", + shProg->Name, uniform->Name, location); + if (basicType == GL_INT) { + const GLint *v = (const GLint *) values; + for (i = 0; i < count * elems; i++) { + printf("%d ", v[i]); + } + } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *v = (const GLuint *) values; + for (i = 0; i < count * elems; i++) { + printf("%u ", v[i]); + } + } + else { + const GLfloat *v = (const GLfloat *) values; + assert(basicType == GL_FLOAT); + for (i = 0; i < count * elems; i++) { + printf("%g ", v[i]); + } + } + printf("\n"); + } + + /* A uniform var may be used by both a vertex shader and a fragment + * shader. We may need to update one or both shader's uniform here: + */ + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->VertexProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->FragmentProgram->Base, + index, offset, type, count, elems, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform(ctx, &shProg->GeometryProgram->Base, + index, offset, type, count, elems, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +/** + * Set a matrix-valued program parameter. + */ +static void +set_program_uniform_matrix(struct gl_context *ctx, struct gl_program *program, + GLuint index, GLuint offset, + GLuint count, GLuint rows, GLuint cols, + GLboolean transpose, const GLfloat *values) +{ + GLuint mat, row, col; + GLuint src = 0; + const struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + const GLuint slots = (param->Size + 3) / 4; + const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); + GLint nr, nc; + + /* check that the number of rows, columns is correct */ + get_matrix_dims(param->DataType, &nr, &nc); + if (rows != nr || cols != nc) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(matrix size mismatch)"); + return; + } + + if ((GLint) param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled + * by the loop below + */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } + } + + /* + * Note: the _columns_ of a matrix are stored in program registers, not + * the rows. So, the loops below look a little funny. + * XXX could optimize this a bit... + */ + + /* loop over matrices */ + for (mat = 0; mat < count; mat++) { + + /* each matrix: */ + for (col = 0; col < cols; col++) { + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = (GLfloat *) program->Parameters->ParameterValues[index + offset]; + for (row = 0; row < rows; row++) { + if (transpose) { + v[row] = values[src + row * cols + col]; + } + else { + v[row] = values[src + col * rows + row]; + } + } + + offset++; + } + + src += rows * cols; /* next matrix */ + } +} + + +/** + * Called by glUniformMatrix*() functions. + * Note: cols=2, rows=4 ==> array[2] of vec4 + */ +void +_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values) +{ + struct gl_uniform *uniform; + GLint offset; + + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (!shProg || !shProg->LinkStatus) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(program not linked)"); + return; + } + + if (location == -1) + return; /* The standard specifies this as a no-op */ + + if (location < -1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)"); + return; + } + + split_location_offset(&location, &offset); + + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); + return; + } + if (values == NULL) { + _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix"); + return; + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + + uniform = &shProg->Uniforms->Uniforms[location]; + + if (shProg->VertexProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->VertPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->FragmentProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->FragPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + if (shProg->GeometryProgram) { + /* convert uniform location to program parameter index */ + GLint index = uniform->GeomPos; + if (index >= 0) { + set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + index, offset, + count, rows, cols, transpose, values); + } + } + + uniform->Initialized = GL_TRUE; +} + + +void GLAPIENTRY +_mesa_Uniform1fARB(GLint location, GLfloat v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, + GLfloat v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLfloat v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1iARB(GLint location, GLint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); +} + +void GLAPIENTRY +_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_INT_VEC4); +} + + +/** OpenGL 3.0 GLuint-valued functions **/ +void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[2]; + v[0] = v0; + v[1] = v1; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[3]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint v[4]; + v[0] = v0; + v[1] = v1; + v[2] = v2; + v[3] = v3; + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); +} + +void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT); +} + +void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC2); +} + +void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC3); +} + +void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_UNSIGNED_INT_VEC4); +} + + + +void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, + const GLfloat * value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 4, location, count, transpose, value); +} + + +/** + * Non-square UniformMatrix are OpenGL 2.1 + */ +void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 3, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 2, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 2, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 3, 4, location, count, transpose, value); +} + +void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_uniform_matrix(ctx, ctx->Shader.ActiveProgram, + 4, 3, location, count, transpose, value); +} + + +void GLAPIENTRY +_mesa_GetnUniformfvARB(GLhandleARB program, GLint location, + GLsizei bufSize, GLfloat *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_uniform(ctx, program, location, bufSize, GL_FLOAT, params); +} + +void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params) +{ + _mesa_GetnUniformfvARB(program, location, INT_MAX, params); +} + + +void GLAPIENTRY +_mesa_GetnUniformivARB(GLhandleARB program, GLint location, + GLsizei bufSize, GLint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_uniform(ctx, program, location, bufSize, GL_INT, params); +} + +void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) +{ + _mesa_GetnUniformivARB(program, location, INT_MAX, params); +} + + +/* GL3 */ +void GLAPIENTRY +_mesa_GetnUniformuivARB(GLhandleARB program, GLint location, + GLsizei bufSize, GLuint *params) +{ + GET_CURRENT_CONTEXT(ctx); + get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params); +} + +void GLAPIENTRY +_mesa_GetUniformuiv(GLhandleARB program, GLint location, GLuint *params) +{ + _mesa_GetnUniformuivARB(program, location, INT_MAX, params); +} + + +/* GL4 */ +void GLAPIENTRY +_mesa_GetnUniformdvARB(GLhandleARB program, GLint location, + GLsizei bufSize, GLdouble *params) +{ + GET_CURRENT_CONTEXT(ctx); + /* + get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" + "(GL_ARB_gpu_shader_fp64 not implemented)"); +} + +void GLAPIENTRY +_mesa_GetUniformdv(GLhandleARB program, GLint location, GLdouble *params) +{ + _mesa_GetnUniformdvARB(program, location, INT_MAX, params); +} + + +GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) +{ + struct gl_shader_program *shProg; + + GET_CURRENT_CONTEXT(ctx); + + shProg = _mesa_lookup_shader_program_err(ctx, programObj, + "glGetUniformLocation"); + if (!shProg) + return -1; + + return _mesa_get_uniform_location(ctx, shProg, name); +} + + +void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLcharARB * name) +{ + GET_CURRENT_CONTEXT(ctx); + _mesa_get_active_uniform(ctx, program, index, maxLength, length, size, + type, name); +} + + +/** + * Plug in shader uniform-related functions into API dispatch table. + */ +void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec) +{ +#if FEATURE_GL + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + + /* OpenGL 3.0 */ + SET_Uniform1uiEXT(exec, _mesa_Uniform1ui); + SET_Uniform2uiEXT(exec, _mesa_Uniform2ui); + SET_Uniform3uiEXT(exec, _mesa_Uniform3ui); + SET_Uniform4uiEXT(exec, _mesa_Uniform4ui); + SET_Uniform1uivEXT(exec, _mesa_Uniform1uiv); + SET_Uniform2uivEXT(exec, _mesa_Uniform2uiv); + SET_Uniform3uivEXT(exec, _mesa_Uniform3uiv); + SET_Uniform4uivEXT(exec, _mesa_Uniform4uiv); + SET_GetUniformuivEXT(exec, _mesa_GetUniformuiv); + + /* GL_ARB_robustness */ + SET_GetnUniformfvARB(exec, _mesa_GetnUniformfvARB); + SET_GetnUniformivARB(exec, _mesa_GetnUniformivARB); + SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB); + SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */ + +#endif /* FEATURE_GL */ +} diff --git a/mesalib/src/mesa/main/uniforms.h b/mesalib/src/mesa/main/uniforms.h index adc3c6406..b024cb30b 100644 --- a/mesalib/src/mesa/main/uniforms.h +++ b/mesalib/src/mesa/main/uniforms.h @@ -1,208 +1,208 @@ -/* - * Mesa 3-D graphics library - * - * Copyright (C) 2010 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef UNIFORMS_H -#define UNIFORMS_H - -#include "glheader.h" -#include "program/prog_parameter.h" - -struct gl_program; -struct _glapi_table; - -extern void GLAPIENTRY -_mesa_Uniform1fARB(GLint, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform1iARB(GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform2iARB(GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0); - -extern void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); - -extern void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - -extern void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -extern void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); - - -extern void GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - - -extern void GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, - GLint *, GLenum *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); - -extern void GLAPIENTRY -_mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *); - -extern void GLAPIENTRY -_mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *); - -extern void GLAPIENTRY -_mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *); - -extern void GLAPIENTRY -_mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *); - -extern void GLAPIENTRY -_mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *); - -extern GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); - -GLint -_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, - const GLchar *name); - -void -_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, - GLint location, GLsizei count, - const GLvoid *values, GLenum type); - -void -_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, - GLint cols, GLint rows, - GLint location, GLsizei count, - GLboolean transpose, const GLfloat *values); - -extern void -_mesa_update_shader_textures_used(struct gl_program *prog); - - -extern void -_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); - -struct gl_builtin_uniform_element { - const char *field; - int tokens[STATE_LENGTH]; - int swizzle; -}; - -struct gl_builtin_uniform_desc { - const char *name; - struct gl_builtin_uniform_element *elements; - unsigned int num_elements; -}; - -extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; - -#endif /* UNIFORMS_H */ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2010 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef UNIFORMS_H +#define UNIFORMS_H + +#include "glheader.h" +#include "program/prog_parameter.h" + +struct gl_program; +struct _glapi_table; + +extern void GLAPIENTRY +_mesa_Uniform1fARB(GLint, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform2fARB(GLint, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform1iARB(GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform2iARB(GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform3iARB(GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0); + +extern void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); + +extern void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); + +extern void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + +extern void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); + + +extern void GLAPIENTRY +_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + + +extern void GLAPIENTRY +_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *, + GLint *, GLenum *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); + +extern void GLAPIENTRY +_mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *); + +extern void GLAPIENTRY +_mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *); + +extern void GLAPIENTRY +_mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *); + +extern void GLAPIENTRY +_mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *); + +extern void GLAPIENTRY +_mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *); + +extern GLint GLAPIENTRY +_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); + +GLint +_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg, + const GLchar *name); + +void +_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, + GLint location, GLsizei count, + const GLvoid *values, GLenum type); + +void +_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values); + +extern void +_mesa_update_shader_textures_used(struct gl_program *prog); + + +extern void +_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec); + +struct gl_builtin_uniform_element { + const char *field; + int tokens[STATE_LENGTH]; + int swizzle; +}; + +struct gl_builtin_uniform_desc { + const char *name; + struct gl_builtin_uniform_element *elements; + unsigned int num_elements; +}; + +extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[]; + +#endif /* UNIFORMS_H */ diff --git a/mesalib/src/mesa/main/varray.h b/mesalib/src/mesa/main/varray.h index 493494e5c..1c423200f 100644 --- a/mesalib/src/mesa/main/varray.h +++ b/mesalib/src/mesa/main/varray.h @@ -1,279 +1,279 @@ -/* - * Mesa 3-D graphics library - * Version: 7.6 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef VARRAY_H -#define VARRAY_H - - -#include "glheader.h" -#include "mfeatures.h" - -struct gl_client_array; -struct gl_context; - - -/** - * Compute the index of the last array element that can be safely accessed in - * a vertex array. We can really only do this when the array lives in a VBO. - * The array->_MaxElement field will be updated. - * Later in glDrawArrays/Elements/etc we can do some bounds checking. - */ -static INLINE void -_mesa_update_array_max_element(struct gl_client_array *array) -{ - assert(array->Enabled); - - if (array->BufferObj->Name) { - GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; - GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size; - - if (offset < bufSize) { - array->_MaxElement = (bufSize - offset + array->StrideB - - array->_ElementSize) / array->StrideB; - } - else { - array->_MaxElement = 0; - } - } - else { - /* user-space array, no idea how big it is */ - array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ - } -} - - -#if _HAVE_FULL_GL - -extern void GLAPIENTRY -_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr); - -extern void GLAPIENTRY -_mesa_UnlockArraysEXT( void ); - -extern void GLAPIENTRY -_mesa_LockArraysEXT(GLint first, GLsizei count); - - -extern void GLAPIENTRY -_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, - const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr); - - -extern void GLAPIENTRY -_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_SecondaryColorPointerEXT(GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, - GLsizei stride, const GLvoid *pointer); - - -extern void GLAPIENTRY -_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, - const GLvoid *pointer); - -void GLAPIENTRY -_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr); - - -extern void GLAPIENTRY -_mesa_EnableVertexAttribArrayARB(GLuint index); - - -extern void GLAPIENTRY -_mesa_DisableVertexAttribArrayARB(GLuint index); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); - - -extern void GLAPIENTRY -_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); - - -extern void GLAPIENTRY -_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); - - -extern void GLAPIENTRY -_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first, - const GLsizei *count, GLsizei primcount ); - -extern void GLAPIENTRY -_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount ); - -extern void GLAPIENTRY -_mesa_MultiDrawElementsBaseVertex( GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex); - -extern void GLAPIENTRY -_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, - const GLsizei * count, - GLsizei primcount, GLint modestride ); - - -extern void GLAPIENTRY -_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, - GLenum type, const GLvoid * const * indices, - GLsizei primcount, GLint modestride ); - -extern void GLAPIENTRY -_mesa_LockArraysEXT(GLint first, GLsizei count); - -extern void GLAPIENTRY -_mesa_UnlockArraysEXT( void ); - - -extern void GLAPIENTRY -_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count); - -extern void GLAPIENTRY -_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices); - -extern void GLAPIENTRY -_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, - GLenum type, const GLvoid *indices); - -extern void GLAPIENTRY -_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex); - -extern void GLAPIENTRY -_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex); - -extern void GLAPIENTRY -_mesa_PrimitiveRestartIndex(GLuint index); - - -extern void GLAPIENTRY -_mesa_VertexAttribDivisor(GLuint index, GLuint divisor); - - -extern void -_mesa_copy_client_array(struct gl_context *ctx, - struct gl_client_array *dst, - struct gl_client_array *src); - - -extern void -_mesa_print_arrays(struct gl_context *ctx); - -extern void -_mesa_init_varray( struct gl_context * ctx ); - -extern void -_mesa_free_varray_data(struct gl_context *ctx); - -#else - -/** No-op */ -#define _mesa_init_varray( c ) ((void)0) -#define _mesa_free_varray_data( c ) ((void)0) - -#endif - -#endif +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef VARRAY_H +#define VARRAY_H + + +#include "glheader.h" +#include "mfeatures.h" + +struct gl_client_array; +struct gl_context; + + +/** + * Compute the index of the last array element that can be safely accessed in + * a vertex array. We can really only do this when the array lives in a VBO. + * The array->_MaxElement field will be updated. + * Later in glDrawArrays/Elements/etc we can do some bounds checking. + */ +static INLINE void +_mesa_update_array_max_element(struct gl_client_array *array) +{ + assert(array->Enabled); + + if (array->BufferObj->Name) { + GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr; + GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size; + + if (offset < bufSize) { + array->_MaxElement = (bufSize - offset + array->StrideB + - array->_ElementSize) / array->StrideB; + } + else { + array->_MaxElement = 0; + } + } + else { + /* user-space array, no idea how big it is */ + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + } +} + + +#if _HAVE_FULL_GL + +extern void GLAPIENTRY +_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr); + +extern void GLAPIENTRY +_mesa_UnlockArraysEXT( void ); + +extern void GLAPIENTRY +_mesa_LockArraysEXT(GLint first, GLsizei count); + + +extern void GLAPIENTRY +_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr); + + +extern void GLAPIENTRY +_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer); + + +extern void GLAPIENTRY +_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, + const GLvoid *pointer); + +void GLAPIENTRY +_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr); + + +extern void GLAPIENTRY +_mesa_EnableVertexAttribArrayARB(GLuint index); + + +extern void GLAPIENTRY +_mesa_DisableVertexAttribArrayARB(GLuint index); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); + + +extern void GLAPIENTRY +_mesa_GetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); + + +extern void GLAPIENTRY +_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); + + +extern void GLAPIENTRY +_mesa_MultiDrawArraysEXT( GLenum mode, const GLint *first, + const GLsizei *count, GLsizei primcount ); + +extern void GLAPIENTRY +_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount ); + +extern void GLAPIENTRY +_mesa_MultiDrawElementsBaseVertex( GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount, + const GLint *basevertex); + +extern void GLAPIENTRY +_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, + const GLsizei * count, + GLsizei primcount, GLint modestride ); + + +extern void GLAPIENTRY +_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, + GLenum type, const GLvoid * const * indices, + GLsizei primcount, GLint modestride ); + +extern void GLAPIENTRY +_mesa_LockArraysEXT(GLint first, GLsizei count); + +extern void GLAPIENTRY +_mesa_UnlockArraysEXT( void ); + + +extern void GLAPIENTRY +_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count); + +extern void GLAPIENTRY +_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices); + +extern void GLAPIENTRY +_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, const GLvoid *indices); + +extern void GLAPIENTRY +_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex); + +extern void GLAPIENTRY +_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, + GLint basevertex); + +extern void GLAPIENTRY +_mesa_PrimitiveRestartIndex(GLuint index); + + +extern void GLAPIENTRY +_mesa_VertexAttribDivisor(GLuint index, GLuint divisor); + + +extern void +_mesa_copy_client_array(struct gl_context *ctx, + struct gl_client_array *dst, + struct gl_client_array *src); + + +extern void +_mesa_print_arrays(struct gl_context *ctx); + +extern void +_mesa_init_varray( struct gl_context * ctx ); + +extern void +_mesa_free_varray_data(struct gl_context *ctx); + +#else + +/** No-op */ +#define _mesa_init_varray( c ) ((void)0) +#define _mesa_free_varray_data( c ) ((void)0) + +#endif + +#endif diff --git a/mesalib/src/mesa/program/arbprogparse.c b/mesalib/src/mesa/program/arbprogparse.c index bca033477..dffc8abf7 100644 --- a/mesalib/src/mesa/program/arbprogparse.c +++ b/mesalib/src/mesa/program/arbprogparse.c @@ -1,216 +1,216 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#define DEBUG_PARSING 0 - -/** - * \file arbprogparse.c - * ARB_*_program parser core - * \author Karl Rasche - */ - -/** -Notes on program parameters, etc. - -The instructions we emit will use six kinds of source registers: - - PROGRAM_INPUT - input registers - PROGRAM_TEMPORARY - temp registers - PROGRAM_ADDRESS - address/indirect register - PROGRAM_SAMPLER - texture sampler - PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal - PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: - + a state variable, like "state.fog.color", or - + a pointer to a "program.local[k]" parameter, or - + a pointer to a "program.env[k]" parameter - -Basically, all the program.local[] and program.env[] values will get mapped -into the unified gl_program->Parameters array. This solves the problem of -having three separate program parameter arrays. -*/ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/context.h" -#include "main/mtypes.h" -#include "arbprogparse.h" -#include "programopt.h" -#include "prog_parameter.h" -#include "prog_statevars.h" -#include "prog_instruction.h" -#include "program_parser.h" - - -void -_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_fragment_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - GLuint i; - - ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - /* Error in the program. Just return. */ - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * fragment_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.NumAluInstructions = prog.NumAluInstructions; - program->Base.NumTexInstructions = prog.NumTexInstructions; - program->Base.NumTexIndirections = prog.NumTexIndirections; - program->Base.NumNativeAluInstructions = prog.NumAluInstructions; - program->Base.NumNativeTexInstructions = prog.NumTexInstructions; - program->Base.NumNativeTexIndirections = prog.NumTexIndirections; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { - program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; - if (prog.TexturesUsed[i]) - program->Base.SamplersUsed |= (1 << i); - } - program->Base.ShadowSamplers = prog.ShadowSamplers; - program->OriginUpperLeft = state.option.OriginUpperLeft; - program->PixelCenterInteger = state.option.PixelCenterInteger; - - program->UsesKill = state.fragment.UsesKill; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - - /* Append fog instructions now if the program has "OPTION ARB_fog_exp" - * or similar. We used to leave this up to drivers, but it appears - * there's no hardware that wants to do fog in a discrete stage separate - * from the fragment shader. - */ - if (state.option.Fog != OPTION_NONE) { - static const GLenum fog_modes[4] = { - GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR - }; - - /* XXX: we should somehow recompile this to remove clamping if disabled - * On the ATI driver, this is unclampled if fragment clamping is disabled - */ - _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); - } - -#if DEBUG_FP - printf("____________Fragment program %u ________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} - - - -/** - * Parse the vertex program string. If success, update the given - * vertex_program object with the new program. Else, leave the vertex_program - * object unchanged. - */ -void -_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, - const GLvoid *str, GLsizei len, - struct gl_vertex_program *program) -{ - struct gl_program prog; - struct asm_parser_state state; - - ASSERT(target == GL_VERTEX_PROGRAM_ARB); - - memset(&prog, 0, sizeof(prog)); - memset(&state, 0, sizeof(state)); - state.prog = &prog; - - if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, - &state)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); - return; - } - - if (program->Base.String != NULL) - free(program->Base.String); - - /* Copy the relevant contents of the arb_program struct into the - * vertex_program struct. - */ - program->Base.String = prog.String; - program->Base.NumInstructions = prog.NumInstructions; - program->Base.NumTemporaries = prog.NumTemporaries; - program->Base.NumParameters = prog.NumParameters; - program->Base.NumAttributes = prog.NumAttributes; - program->Base.NumAddressRegs = prog.NumAddressRegs; - program->Base.NumNativeInstructions = prog.NumNativeInstructions; - program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; - program->Base.NumNativeParameters = prog.NumNativeParameters; - program->Base.NumNativeAttributes = prog.NumNativeAttributes; - program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->Base.InputsRead = prog.InputsRead; - program->Base.OutputsWritten = prog.OutputsWritten; - program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; - program->IsPositionInvariant = (state.option.PositionInvariant) - ? GL_TRUE : GL_FALSE; - - if (program->Base.Instructions) - free(program->Base.Instructions); - program->Base.Instructions = prog.Instructions; - - if (program->Base.Parameters) - _mesa_free_parameter_list(program->Base.Parameters); - program->Base.Parameters = prog.Parameters; - -#if DEBUG_VP - printf("____________Vertex program %u __________\n", program->Base.Id); - _mesa_print_program(&program->Base); -#endif -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#define DEBUG_PARSING 0 + +/** + * \file arbprogparse.c + * ARB_*_program parser core + * \author Karl Rasche + */ + +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/mtypes.h" +#include "arbprogparse.h" +#include "programopt.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +void +_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_fragment_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + GLuint i; + + ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + /* Error in the program. Just return. */ + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * fragment_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.NumAluInstructions = prog.NumAluInstructions; + program->Base.NumTexInstructions = prog.NumTexInstructions; + program->Base.NumTexIndirections = prog.NumTexIndirections; + program->Base.NumNativeAluInstructions = prog.NumAluInstructions; + program->Base.NumNativeTexInstructions = prog.NumTexInstructions; + program->Base.NumNativeTexIndirections = prog.NumTexIndirections; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) + program->Base.SamplersUsed |= (1 << i); + } + program->Base.ShadowSamplers = prog.ShadowSamplers; + program->OriginUpperLeft = state.option.OriginUpperLeft; + program->PixelCenterInteger = state.option.PixelCenterInteger; + + program->UsesKill = state.fragment.UsesKill; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (state.option.Fog != OPTION_NONE) { + static const GLenum fog_modes[4] = { + GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR + }; + + /* XXX: we should somehow recompile this to remove clamping if disabled + * On the ATI driver, this is unclampled if fragment clamping is disabled + */ + _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); + } + +#if DEBUG_FP + printf("____________Fragment program %u ________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} + + + +/** + * Parse the vertex program string. If success, update the given + * vertex_program object with the new program. Else, leave the vertex_program + * object unchanged. + */ +void +_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, + const GLvoid *str, GLsizei len, + struct gl_vertex_program *program) +{ + struct gl_program prog; + struct asm_parser_state state; + + ASSERT(target == GL_VERTEX_PROGRAM_ARB); + + memset(&prog, 0, sizeof(prog)); + memset(&state, 0, sizeof(state)); + state.prog = &prog; + + if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, + &state)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); + return; + } + + if (program->Base.String != NULL) + free(program->Base.String); + + /* Copy the relevant contents of the arb_program struct into the + * vertex_program struct. + */ + program->Base.String = prog.String; + program->Base.NumInstructions = prog.NumInstructions; + program->Base.NumTemporaries = prog.NumTemporaries; + program->Base.NumParameters = prog.NumParameters; + program->Base.NumAttributes = prog.NumAttributes; + program->Base.NumAddressRegs = prog.NumAddressRegs; + program->Base.NumNativeInstructions = prog.NumNativeInstructions; + program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; + program->Base.NumNativeParameters = prog.NumNativeParameters; + program->Base.NumNativeAttributes = prog.NumNativeAttributes; + program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; + program->Base.InputsRead = prog.InputsRead; + program->Base.OutputsWritten = prog.OutputsWritten; + program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; + program->IsPositionInvariant = (state.option.PositionInvariant) + ? GL_TRUE : GL_FALSE; + + if (program->Base.Instructions) + free(program->Base.Instructions); + program->Base.Instructions = prog.Instructions; + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + program->Base.Parameters = prog.Parameters; + +#if DEBUG_VP + printf("____________Vertex program %u __________\n", program->Base.Id); + _mesa_print_program(&program->Base); +#endif +} diff --git a/mesalib/src/mesa/program/hash_table.c b/mesalib/src/mesa/program/hash_table.c index 3e9b9d4d3..877a9e2ff 100644 --- a/mesalib/src/mesa/program/hash_table.c +++ b/mesalib/src/mesa/program/hash_table.c @@ -1,209 +1,209 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file hash_table.c - * \brief Implementation of a generic, opaque hash table data type. - * - * \author Ian Romanick - */ - -#include "main/imports.h" -#include "main/simple_list.h" -#include "hash_table.h" - -struct node { - struct node *next; - struct node *prev; -}; - -struct hash_table { - hash_func_t hash; - hash_compare_func_t compare; - - unsigned num_buckets; - struct node buckets[1]; -}; - - -struct hash_node { - struct node link; - const void *key; - void *data; -}; - - -struct hash_table * -hash_table_ctor(unsigned num_buckets, hash_func_t hash, - hash_compare_func_t compare) -{ - struct hash_table *ht; - unsigned i; - - - if (num_buckets < 16) { - num_buckets = 16; - } - - ht = malloc(sizeof(*ht) + ((num_buckets - 1) - * sizeof(ht->buckets[0]))); - if (ht != NULL) { - ht->hash = hash; - ht->compare = compare; - ht->num_buckets = num_buckets; - - for (i = 0; i < num_buckets; i++) { - make_empty_list(& ht->buckets[i]); - } - } - - return ht; -} - - -void -hash_table_dtor(struct hash_table *ht) -{ - hash_table_clear(ht); - free(ht); -} - - -void -hash_table_clear(struct hash_table *ht) -{ - struct node *node; - struct node *temp; - unsigned i; - - - for (i = 0; i < ht->num_buckets; i++) { - foreach_s(node, temp, & ht->buckets[i]) { - remove_from_list(node); - free(node); - } - - assert(is_empty_list(& ht->buckets[i])); - } -} - - -void * -hash_table_find(struct hash_table *ht, const void *key) -{ - const unsigned hash_value = (*ht->hash)(key); - const unsigned bucket = hash_value % ht->num_buckets; - struct node *node; - - foreach(node, & ht->buckets[bucket]) { - struct hash_node *hn = (struct hash_node *) node; - - if ((*ht->compare)(hn->key, key) == 0) { - return hn->data; - } - } - - return NULL; -} - - -void -hash_table_insert(struct hash_table *ht, void *data, const void *key) -{ - const unsigned hash_value = (*ht->hash)(key); - const unsigned bucket = hash_value % ht->num_buckets; - struct hash_node *node; - - node = calloc(1, sizeof(*node)); - - node->data = data; - node->key = key; - - insert_at_head(& ht->buckets[bucket], & node->link); -} - -void -hash_table_remove(struct hash_table *ht, const void *key) -{ - const unsigned hash_value = (*ht->hash)(key); - const unsigned bucket = hash_value % ht->num_buckets; - struct node *node; - - foreach(node, & ht->buckets[bucket]) { - struct hash_node *hn = (struct hash_node *) node; - - if ((*ht->compare)(hn->key, key) == 0) { - remove_from_list(node); - free(node); - return; - } - } -} - -void -hash_table_call_foreach(struct hash_table *ht, - void (*callback)(const void *key, - void *data, - void *closure), - void *closure) -{ - int bucket; - - for (bucket = 0; bucket < ht->num_buckets; bucket++) { - struct node *node, *temp; - foreach_s(node, temp, &ht->buckets[bucket]) { - struct hash_node *hn = (struct hash_node *) node; - - callback(hn->key, hn->data, closure); - } - } -} - -unsigned -hash_table_string_hash(const void *key) -{ - const char *str = (const char *) key; - unsigned hash = 5381; - - - while (*str != '\0') { - hash = (hash * 33) + *str; - str++; - } - - return hash; -} - - -unsigned -hash_table_pointer_hash(const void *key) -{ - return (unsigned)((uintptr_t) key / sizeof(void *)); -} - - -int -hash_table_pointer_compare(const void *key1, const void *key2) -{ - return key1 == key2 ? 0 : 1; -} +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file hash_table.c + * \brief Implementation of a generic, opaque hash table data type. + * + * \author Ian Romanick + */ + +#include "main/imports.h" +#include "main/simple_list.h" +#include "hash_table.h" + +struct node { + struct node *next; + struct node *prev; +}; + +struct hash_table { + hash_func_t hash; + hash_compare_func_t compare; + + unsigned num_buckets; + struct node buckets[1]; +}; + + +struct hash_node { + struct node link; + const void *key; + void *data; +}; + + +struct hash_table * +hash_table_ctor(unsigned num_buckets, hash_func_t hash, + hash_compare_func_t compare) +{ + struct hash_table *ht; + unsigned i; + + + if (num_buckets < 16) { + num_buckets = 16; + } + + ht = malloc(sizeof(*ht) + ((num_buckets - 1) + * sizeof(ht->buckets[0]))); + if (ht != NULL) { + ht->hash = hash; + ht->compare = compare; + ht->num_buckets = num_buckets; + + for (i = 0; i < num_buckets; i++) { + make_empty_list(& ht->buckets[i]); + } + } + + return ht; +} + + +void +hash_table_dtor(struct hash_table *ht) +{ + hash_table_clear(ht); + free(ht); +} + + +void +hash_table_clear(struct hash_table *ht) +{ + struct node *node; + struct node *temp; + unsigned i; + + + for (i = 0; i < ht->num_buckets; i++) { + foreach_s(node, temp, & ht->buckets[i]) { + remove_from_list(node); + free(node); + } + + assert(is_empty_list(& ht->buckets[i])); + } +} + + +void * +hash_table_find(struct hash_table *ht, const void *key) +{ + const unsigned hash_value = (*ht->hash)(key); + const unsigned bucket = hash_value % ht->num_buckets; + struct node *node; + + foreach(node, & ht->buckets[bucket]) { + struct hash_node *hn = (struct hash_node *) node; + + if ((*ht->compare)(hn->key, key) == 0) { + return hn->data; + } + } + + return NULL; +} + + +void +hash_table_insert(struct hash_table *ht, void *data, const void *key) +{ + const unsigned hash_value = (*ht->hash)(key); + const unsigned bucket = hash_value % ht->num_buckets; + struct hash_node *node; + + node = calloc(1, sizeof(*node)); + + node->data = data; + node->key = key; + + insert_at_head(& ht->buckets[bucket], & node->link); +} + +void +hash_table_remove(struct hash_table *ht, const void *key) +{ + const unsigned hash_value = (*ht->hash)(key); + const unsigned bucket = hash_value % ht->num_buckets; + struct node *node; + + foreach(node, & ht->buckets[bucket]) { + struct hash_node *hn = (struct hash_node *) node; + + if ((*ht->compare)(hn->key, key) == 0) { + remove_from_list(node); + free(node); + return; + } + } +} + +void +hash_table_call_foreach(struct hash_table *ht, + void (*callback)(const void *key, + void *data, + void *closure), + void *closure) +{ + int bucket; + + for (bucket = 0; bucket < ht->num_buckets; bucket++) { + struct node *node, *temp; + foreach_s(node, temp, &ht->buckets[bucket]) { + struct hash_node *hn = (struct hash_node *) node; + + callback(hn->key, hn->data, closure); + } + } +} + +unsigned +hash_table_string_hash(const void *key) +{ + const char *str = (const char *) key; + unsigned hash = 5381; + + + while (*str != '\0') { + hash = (hash * 33) + *str; + str++; + } + + return hash; +} + + +unsigned +hash_table_pointer_hash(const void *key) +{ + return (unsigned)((uintptr_t) key / sizeof(void *)); +} + + +int +hash_table_pointer_compare(const void *key1, const void *key2) +{ + return key1 == key2 ? 0 : 1; +} diff --git a/mesalib/src/mesa/program/hash_table.h b/mesalib/src/mesa/program/hash_table.h index 3910d0624..e715bb1cc 100644 --- a/mesalib/src/mesa/program/hash_table.h +++ b/mesalib/src/mesa/program/hash_table.h @@ -1,157 +1,157 @@ -/* - * Copyright © 2008 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file hash_table.h - * \brief Implementation of a generic, opaque hash table data type. - * - * \author Ian Romanick - */ - -#ifndef HASH_TABLE_H -#define HASH_TABLE_H - -struct hash_table; - -typedef unsigned (*hash_func_t)(const void *key); -typedef int (*hash_compare_func_t)(const void *key1, const void *key2); - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Hash table constructor - * - * Creates a hash table with the specified number of buckets. The supplied - * \c hash and \c compare routines are used when adding elements to the table - * and when searching for elements in the table. - * - * \param num_buckets Number of buckets (bins) in the hash table. - * \param hash Function used to compute hash value of input keys. - * \param compare Function used to compare keys. - */ -extern struct hash_table *hash_table_ctor(unsigned num_buckets, - hash_func_t hash, hash_compare_func_t compare); - - -/** - * Release all memory associated with a hash table - * - * \warning - * This function cannot release memory occupied either by keys or data. - */ -extern void hash_table_dtor(struct hash_table *ht); - - -/** - * Flush all entries from a hash table - * - * \param ht Table to be cleared of its entries. - */ -extern void hash_table_clear(struct hash_table *ht); - - -/** - * Search a hash table for a specific element - * - * \param ht Table to be searched - * \param key Key of the desired element - * - * \return - * The \c data value supplied to \c hash_table_insert when the element with - * the matching key was added. If no matching key exists in the table, - * \c NULL is returned. - */ -extern void *hash_table_find(struct hash_table *ht, const void *key); - - -/** - * Add an element to a hash table - */ -extern void hash_table_insert(struct hash_table *ht, void *data, - const void *key); - -/** - * Remove a specific element from a hash table. - */ -extern void hash_table_remove(struct hash_table *ht, const void *key); - -/** - * Compute hash value of a string - * - * Computes the hash value of a string using the DJB2 algorithm developed by - * Professor Daniel J. Bernstein. It was published on comp.lang.c once upon - * a time. I was unable to find the original posting in the archives. - * - * \param key Pointer to a NUL terminated string to be hashed. - * - * \sa hash_table_string_compare - */ -extern unsigned hash_table_string_hash(const void *key); - - -/** - * Compare two strings used as keys - * - * This is just a macro wrapper around \c strcmp. - * - * \sa hash_table_string_hash - */ -#define hash_table_string_compare ((hash_compare_func_t) strcmp) - - -/** - * Compute hash value of a pointer - * - * \param key Pointer to be used as a hash key - * - * \note - * The memory pointed to by \c key is \b never accessed. The value of \c key - * itself is used as the hash key - * - * \sa hash_table_pointer_compare - */ -unsigned -hash_table_pointer_hash(const void *key); - - -/** - * Compare two pointers used as keys - * - * \sa hash_table_pointer_hash - */ -int -hash_table_pointer_compare(const void *key1, const void *key2); - -void -hash_table_call_foreach(struct hash_table *ht, - void (*callback)(const void *key, - void *data, - void *closure), - void *closure); - -#ifdef __cplusplus -} -#endif -#endif /* HASH_TABLE_H */ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file hash_table.h + * \brief Implementation of a generic, opaque hash table data type. + * + * \author Ian Romanick + */ + +#ifndef HASH_TABLE_H +#define HASH_TABLE_H + +struct hash_table; + +typedef unsigned (*hash_func_t)(const void *key); +typedef int (*hash_compare_func_t)(const void *key1, const void *key2); + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Hash table constructor + * + * Creates a hash table with the specified number of buckets. The supplied + * \c hash and \c compare routines are used when adding elements to the table + * and when searching for elements in the table. + * + * \param num_buckets Number of buckets (bins) in the hash table. + * \param hash Function used to compute hash value of input keys. + * \param compare Function used to compare keys. + */ +extern struct hash_table *hash_table_ctor(unsigned num_buckets, + hash_func_t hash, hash_compare_func_t compare); + + +/** + * Release all memory associated with a hash table + * + * \warning + * This function cannot release memory occupied either by keys or data. + */ +extern void hash_table_dtor(struct hash_table *ht); + + +/** + * Flush all entries from a hash table + * + * \param ht Table to be cleared of its entries. + */ +extern void hash_table_clear(struct hash_table *ht); + + +/** + * Search a hash table for a specific element + * + * \param ht Table to be searched + * \param key Key of the desired element + * + * \return + * The \c data value supplied to \c hash_table_insert when the element with + * the matching key was added. If no matching key exists in the table, + * \c NULL is returned. + */ +extern void *hash_table_find(struct hash_table *ht, const void *key); + + +/** + * Add an element to a hash table + */ +extern void hash_table_insert(struct hash_table *ht, void *data, + const void *key); + +/** + * Remove a specific element from a hash table. + */ +extern void hash_table_remove(struct hash_table *ht, const void *key); + +/** + * Compute hash value of a string + * + * Computes the hash value of a string using the DJB2 algorithm developed by + * Professor Daniel J. Bernstein. It was published on comp.lang.c once upon + * a time. I was unable to find the original posting in the archives. + * + * \param key Pointer to a NUL terminated string to be hashed. + * + * \sa hash_table_string_compare + */ +extern unsigned hash_table_string_hash(const void *key); + + +/** + * Compare two strings used as keys + * + * This is just a macro wrapper around \c strcmp. + * + * \sa hash_table_string_hash + */ +#define hash_table_string_compare ((hash_compare_func_t) strcmp) + + +/** + * Compute hash value of a pointer + * + * \param key Pointer to be used as a hash key + * + * \note + * The memory pointed to by \c key is \b never accessed. The value of \c key + * itself is used as the hash key + * + * \sa hash_table_pointer_compare + */ +unsigned +hash_table_pointer_hash(const void *key); + + +/** + * Compare two pointers used as keys + * + * \sa hash_table_pointer_hash + */ +int +hash_table_pointer_compare(const void *key1, const void *key2); + +void +hash_table_call_foreach(struct hash_table *ht, + void (*callback)(const void *key, + void *data, + void *closure), + void *closure); + +#ifdef __cplusplus +} +#endif +#endif /* HASH_TABLE_H */ diff --git a/mesalib/src/mesa/program/ir_to_mesa.cpp b/mesalib/src/mesa/program/ir_to_mesa.cpp index 29975150b..69a84de39 100644 --- a/mesalib/src/mesa/program/ir_to_mesa.cpp +++ b/mesalib/src/mesa/program/ir_to_mesa.cpp @@ -1,3457 +1,3457 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -/** - * \file ir_to_mesa.cpp - * - * Translate GLSL IR to Mesa's gl_program representation. - */ - -#include -#include "main/compiler.h" -#include "ir.h" -#include "ir_visitor.h" -#include "ir_print_visitor.h" -#include "ir_expression_flattening.h" -#include "glsl_types.h" -#include "glsl_parser_extras.h" -#include "../glsl/program.h" -#include "ir_optimization.h" -#include "ast.h" - -extern "C" { -#include "main/mtypes.h" -#include "main/shaderapi.h" -#include "main/shaderobj.h" -#include "main/uniforms.h" -#include "program/hash_table.h" -#include "program/prog_instruction.h" -#include "program/prog_optimize.h" -#include "program/prog_print.h" -#include "program/program.h" -#include "program/prog_uniform.h" -#include "program/prog_parameter.h" -#include "program/sampler.h" -} - -class src_reg; -class dst_reg; - -static int swizzle_for_size(int size); - -/** - * This struct is a corresponding struct to Mesa prog_src_register, with - * wider fields. - */ -class src_reg { -public: - src_reg(gl_register_file file, int index, const glsl_type *type) - { - this->file = file; - this->index = index; - if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) - this->swizzle = swizzle_for_size(type->vector_elements); - else - this->swizzle = SWIZZLE_XYZW; - this->negate = 0; - this->reladdr = NULL; - } - - src_reg() - { - this->file = PROGRAM_UNDEFINED; - this->index = 0; - this->swizzle = 0; - this->negate = 0; - this->reladdr = NULL; - } - - explicit src_reg(dst_reg reg); - - gl_register_file file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ - int negate; /**< NEGATE_XYZW mask from mesa */ - /** Register index should be offset by the integer in this reg. */ - src_reg *reladdr; -}; - -class dst_reg { -public: - dst_reg(gl_register_file file, int writemask) - { - this->file = file; - this->index = 0; - this->writemask = writemask; - this->cond_mask = COND_TR; - this->reladdr = NULL; - } - - dst_reg() - { - this->file = PROGRAM_UNDEFINED; - this->index = 0; - this->writemask = 0; - this->cond_mask = COND_TR; - this->reladdr = NULL; - } - - explicit dst_reg(src_reg reg); - - gl_register_file file; /**< PROGRAM_* from Mesa */ - int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ - int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ - GLuint cond_mask:4; - /** Register index should be offset by the integer in this reg. */ - src_reg *reladdr; -}; - -src_reg::src_reg(dst_reg reg) -{ - this->file = reg.file; - this->index = reg.index; - this->swizzle = SWIZZLE_XYZW; - this->negate = 0; - this->reladdr = reg.reladdr; -} - -dst_reg::dst_reg(src_reg reg) -{ - this->file = reg.file; - this->index = reg.index; - this->writemask = WRITEMASK_XYZW; - this->cond_mask = COND_TR; - this->reladdr = reg.reladdr; -} - -class ir_to_mesa_instruction : public exec_node { -public: - /* Callers of this ralloc-based new need not call delete. It's - * easier to just ralloc_free 'ctx' (or any of its ancestors). */ - static void* operator new(size_t size, void *ctx) - { - void *node; - - node = rzalloc_size(ctx, size); - assert(node != NULL); - - return node; - } - - enum prog_opcode op; - dst_reg dst; - src_reg src[3]; - /** Pointer to the ir source this tree came from for debugging */ - ir_instruction *ir; - GLboolean cond_update; - bool saturate; - int sampler; /**< sampler index */ - int tex_target; /**< One of TEXTURE_*_INDEX */ - GLboolean tex_shadow; - - class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ -}; - -class variable_storage : public exec_node { -public: - variable_storage(ir_variable *var, gl_register_file file, int index) - : file(file), index(index), var(var) - { - /* empty */ - } - - gl_register_file file; - int index; - ir_variable *var; /* variable that maps to this, if any */ -}; - -class function_entry : public exec_node { -public: - ir_function_signature *sig; - - /** - * identifier of this function signature used by the program. - * - * At the point that Mesa instructions for function calls are - * generated, we don't know the address of the first instruction of - * the function body. So we make the BranchTarget that is called a - * small integer and rewrite them during set_branchtargets(). - */ - int sig_id; - - /** - * Pointer to first instruction of the function body. - * - * Set during function body emits after main() is processed. - */ - ir_to_mesa_instruction *bgn_inst; - - /** - * Index of the first instruction of the function body in actual - * Mesa IR. - * - * Set after convertion from ir_to_mesa_instruction to prog_instruction. - */ - int inst; - - /** Storage for the return value. */ - src_reg return_reg; -}; - -class ir_to_mesa_visitor : public ir_visitor { -public: - ir_to_mesa_visitor(); - ~ir_to_mesa_visitor(); - - function_entry *current_function; - - struct gl_context *ctx; - struct gl_program *prog; - struct gl_shader_program *shader_program; - struct gl_shader_compiler_options *options; - - int next_temp; - - variable_storage *find_variable_storage(ir_variable *var); - - function_entry *get_function_signature(ir_function_signature *sig); - - src_reg get_temp(const glsl_type *type); - void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr); - - src_reg src_reg_for_float(float val); - - /** - * \name Visit methods - * - * As typical for the visitor pattern, there must be one \c visit method for - * each concrete subclass of \c ir_instruction. Virtual base classes within - * the hierarchy should not have \c visit methods. - */ - /*@{*/ - virtual void visit(ir_variable *); - virtual void visit(ir_loop *); - virtual void visit(ir_loop_jump *); - virtual void visit(ir_function_signature *); - virtual void visit(ir_function *); - virtual void visit(ir_expression *); - virtual void visit(ir_swizzle *); - virtual void visit(ir_dereference_variable *); - virtual void visit(ir_dereference_array *); - virtual void visit(ir_dereference_record *); - virtual void visit(ir_assignment *); - virtual void visit(ir_constant *); - virtual void visit(ir_call *); - virtual void visit(ir_return *); - virtual void visit(ir_discard *); - virtual void visit(ir_texture *); - virtual void visit(ir_if *); - /*@}*/ - - src_reg result; - - /** List of variable_storage */ - exec_list variables; - - /** List of function_entry */ - exec_list function_signatures; - int next_signature_id; - - /** List of ir_to_mesa_instruction */ - exec_list instructions; - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1); - - ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg src0, src_reg src1, src_reg src2); - - /** - * Emit the correct dot-product instruction for the type of arguments - */ - ir_to_mesa_instruction * emit_dp(ir_instruction *ir, - dst_reg dst, - src_reg src0, - src_reg src1, - unsigned elements); - - void emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0); - - void emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1); - - void emit_scs(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, const src_reg &src); - - bool try_emit_mad(ir_expression *ir, - int mul_operand); - bool try_emit_mad_for_and_not(ir_expression *ir, - int mul_operand); - bool try_emit_sat(ir_expression *ir); - - void emit_swz(ir_expression *ir); - - bool process_move_condition(ir_rvalue *ir); - - void copy_propagate(void); - - void *mem_ctx; -}; - -src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL); - -dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP); - -dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X); - -static int -swizzle_for_size(int size) -{ - int size_swizzles[4] = { - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), - MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), - }; - - assert((size >= 1) && (size <= 4)); - return size_swizzles[size - 1]; -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg src0, src_reg src1, src_reg src2) -{ - ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); - int num_reladdr = 0; - - /* If we have to do relative addressing, we want to load the ARL - * reg directly for one of the regs, and preload the other reladdr - * sources into temps. - */ - num_reladdr += dst.reladdr != NULL; - num_reladdr += src0.reladdr != NULL; - num_reladdr += src1.reladdr != NULL; - num_reladdr += src2.reladdr != NULL; - - reladdr_to_temp(ir, &src2, &num_reladdr); - reladdr_to_temp(ir, &src1, &num_reladdr); - reladdr_to_temp(ir, &src0, &num_reladdr); - - if (dst.reladdr) { - emit(ir, OPCODE_ARL, address_reg, *dst.reladdr); - num_reladdr--; - } - assert(num_reladdr == 0); - - inst->op = op; - inst->dst = dst; - inst->src[0] = src0; - inst->src[1] = src1; - inst->src[2] = src2; - inst->ir = ir; - - inst->function = NULL; - - this->instructions.push_tail(inst); - - return inst; -} - - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0, src_reg src1) -{ - return emit(ir, op, dst, src0, src1, undef_src); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0) -{ - assert(dst.writemask != 0); - return emit(ir, op, dst, src0, undef_src, undef_src); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op) -{ - return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); -} - -ir_to_mesa_instruction * -ir_to_mesa_visitor::emit_dp(ir_instruction *ir, - dst_reg dst, src_reg src0, src_reg src1, - unsigned elements) -{ - static const gl_inst_opcode dot_opcodes[] = { - OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 - }; - - return emit(ir, dot_opcodes[elements - 2], dst, src0, src1); -} - -/** - * Emits Mesa scalar opcodes to produce unique answers across channels. - * - * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X - * channel determines the result across all channels. So to do a vec4 - * of this operation, we want to emit a scalar per source channel used - * to produce dest channels. - */ -void -ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - src_reg orig_src0, src_reg orig_src1) -{ - int i, j; - int done_mask = ~dst.writemask; - - /* Mesa RCP is a scalar operation splatting results to all channels, - * like ARB_fp/vp. So emit as many RCPs as necessary to cover our - * dst channels. - */ - for (i = 0; i < 4; i++) { - GLuint this_mask = (1 << i); - ir_to_mesa_instruction *inst; - src_reg src0 = orig_src0; - src_reg src1 = orig_src1; - - if (done_mask & this_mask) - continue; - - GLuint src0_swiz = GET_SWZ(src0.swizzle, i); - GLuint src1_swiz = GET_SWZ(src1.swizzle, i); - for (j = i + 1; j < 4; j++) { - /* If there is another enabled component in the destination that is - * derived from the same inputs, generate its value on this pass as - * well. - */ - if (!(done_mask & (1 << j)) && - GET_SWZ(src0.swizzle, j) == src0_swiz && - GET_SWZ(src1.swizzle, j) == src1_swiz) { - this_mask |= (1 << j); - } - } - src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, - src0_swiz, src0_swiz); - src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, - src1_swiz, src1_swiz); - - inst = emit(ir, op, dst, src0, src1); - inst->dst.writemask = this_mask; - done_mask |= this_mask; - } -} - -void -ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, src_reg src0) -{ - src_reg undef = undef_src; - - undef.swizzle = SWIZZLE_XXXX; - - emit_scalar(ir, op, dst, src0, undef); -} - -/** - * Emit an OPCODE_SCS instruction - * - * The \c SCS opcode functions a bit differently than the other Mesa (or - * ARB_fragment_program) opcodes. Instead of splatting its result across all - * four components of the destination, it writes one value to the \c x - * component and another value to the \c y component. - * - * \param ir IR instruction being processed - * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which - * value is desired. - * \param dst Destination register - * \param src Source register - */ -void -ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, - dst_reg dst, - const src_reg &src) -{ - /* Vertex programs cannot use the SCS opcode. - */ - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { - emit_scalar(ir, op, dst, src); - return; - } - - const unsigned component = (op == OPCODE_SIN) ? 0 : 1; - const unsigned scs_mask = (1U << component); - int done_mask = ~dst.writemask; - src_reg tmp; - - assert(op == OPCODE_SIN || op == OPCODE_COS); - - /* If there are compnents in the destination that differ from the component - * that will be written by the SCS instrution, we'll need a temporary. - */ - if (scs_mask != unsigned(dst.writemask)) { - tmp = get_temp(glsl_type::vec4_type); - } - - for (unsigned i = 0; i < 4; i++) { - unsigned this_mask = (1U << i); - src_reg src0 = src; - - if ((done_mask & this_mask) != 0) - continue; - - /* The source swizzle specified which component of the source generates - * sine / cosine for the current component in the destination. The SCS - * instruction requires that this value be swizzle to the X component. - * Replace the current swizzle with a swizzle that puts the source in - * the X component. - */ - unsigned src0_swiz = GET_SWZ(src.swizzle, i); - - src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, - src0_swiz, src0_swiz); - for (unsigned j = i + 1; j < 4; j++) { - /* If there is another enabled component in the destination that is - * derived from the same inputs, generate its value on this pass as - * well. - */ - if (!(done_mask & (1 << j)) && - GET_SWZ(src0.swizzle, j) == src0_swiz) { - this_mask |= (1 << j); - } - } - - if (this_mask != scs_mask) { - ir_to_mesa_instruction *inst; - dst_reg tmp_dst = dst_reg(tmp); - - /* Emit the SCS instruction. - */ - inst = emit(ir, OPCODE_SCS, tmp_dst, src0); - inst->dst.writemask = scs_mask; - - /* Move the result of the SCS instruction to the desired location in - * the destination. - */ - tmp.swizzle = MAKE_SWIZZLE4(component, component, - component, component); - inst = emit(ir, OPCODE_SCS, dst, tmp); - inst->dst.writemask = this_mask; - } else { - /* Emit the SCS instruction to write directly to the destination. - */ - ir_to_mesa_instruction *inst = emit(ir, OPCODE_SCS, dst, src0); - inst->dst.writemask = scs_mask; - } - - done_mask |= this_mask; - } -} - -src_reg -ir_to_mesa_visitor::src_reg_for_float(float val) -{ - src_reg src(PROGRAM_CONSTANT, -1, NULL); - - src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - (const gl_constant_value *)&val, 1, &src.swizzle); - - return src; -} - -static int -type_size(const struct glsl_type *type) -{ - unsigned int i; - int size; - - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - if (type->is_matrix()) { - return type->matrix_columns; - } else { - /* Regardless of size of vector, it gets a vec4. This is bad - * packing for things like floats, but otherwise arrays become a - * mess. Hopefully a later pass over the code can pack scalars - * down if appropriate. - */ - return 1; - } - case GLSL_TYPE_ARRAY: - assert(type->length > 0); - return type_size(type->fields.array) * type->length; - case GLSL_TYPE_STRUCT: - size = 0; - for (i = 0; i < type->length; i++) { - size += type_size(type->fields.structure[i].type); - } - return size; - case GLSL_TYPE_SAMPLER: - /* Samplers take up one slot in UNIFORMS[], but they're baked in - * at link time. - */ - return 1; - default: - assert(0); - return 0; - } -} - -/** - * In the initial pass of codegen, we assign temporary numbers to - * intermediate results. (not SSA -- variable assignments will reuse - * storage). Actual register allocation for the Mesa VM occurs in a - * pass over the Mesa IR later. - */ -src_reg -ir_to_mesa_visitor::get_temp(const glsl_type *type) -{ - src_reg src; - - src.file = PROGRAM_TEMPORARY; - src.index = next_temp; - src.reladdr = NULL; - next_temp += type_size(type); - - if (type->is_array() || type->is_record()) { - src.swizzle = SWIZZLE_NOOP; - } else { - src.swizzle = swizzle_for_size(type->vector_elements); - } - src.negate = 0; - - return src; -} - -variable_storage * -ir_to_mesa_visitor::find_variable_storage(ir_variable *var) -{ - - variable_storage *entry; - - foreach_iter(exec_list_iterator, iter, this->variables) { - entry = (variable_storage *)iter.get(); - - if (entry->var == var) - return entry; - } - - return NULL; -} - -void -ir_to_mesa_visitor::visit(ir_variable *ir) -{ - if (strcmp(ir->name, "gl_FragCoord") == 0) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - - fp->OriginUpperLeft = ir->origin_upper_left; - fp->PixelCenterInteger = ir->pixel_center_integer; - - } else if (strcmp(ir->name, "gl_FragDepth") == 0) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - switch (ir->depth_layout) { - case ir_depth_layout_none: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; - break; - case ir_depth_layout_any: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; - break; - case ir_depth_layout_greater: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; - break; - case ir_depth_layout_less: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; - break; - case ir_depth_layout_unchanged: - fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; - break; - default: - assert(0); - break; - } - } - - if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { - unsigned int i; - const ir_state_slot *const slots = ir->state_slots; - assert(ir->state_slots != NULL); - - /* Check if this statevar's setup in the STATE file exactly - * matches how we'll want to reference it as a - * struct/array/whatever. If not, then we need to move it into - * temporary storage and hope that it'll get copy-propagated - * out. - */ - for (i = 0; i < ir->num_state_slots; i++) { - if (slots[i].swizzle != SWIZZLE_XYZW) { - break; - } - } - - variable_storage *storage; - dst_reg dst; - if (i == ir->num_state_slots) { - /* We'll set the index later. */ - storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); - this->variables.push_tail(storage); - - dst = undef_dst; - } else { - /* The variable_storage constructor allocates slots based on the size - * of the type. However, this had better match the number of state - * elements that we're going to copy into the new temporary. - */ - assert((int) ir->num_state_slots == type_size(ir->type)); - - storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(storage); - this->next_temp += type_size(ir->type); - - dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL)); - } - - - for (unsigned int i = 0; i < ir->num_state_slots; i++) { - int index = _mesa_add_state_reference(this->prog->Parameters, - (gl_state_index *)slots[i].tokens); - - if (storage->file == PROGRAM_STATE_VAR) { - if (storage->index == -1) { - storage->index = index; - } else { - assert(index == storage->index + (int)i); - } - } else { - src_reg src(PROGRAM_STATE_VAR, index, NULL); - src.swizzle = slots[i].swizzle; - emit(ir, OPCODE_MOV, dst, src); - /* even a float takes up a whole vec4 reg in a struct/array. */ - dst.index++; - } - } - - if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + (int) ir->num_state_slots) { - linker_error(this->shader_program, - "failed to load builtin uniform `%s' " - "(%d/%d regs loaded)\n", - ir->name, dst.index - storage->index, - type_size(ir->type)); - } - } -} - -void -ir_to_mesa_visitor::visit(ir_loop *ir) -{ - ir_dereference_variable *counter = NULL; - - if (ir->counter != NULL) - counter = new(mem_ctx) ir_dereference_variable(ir->counter); - - if (ir->from != NULL) { - assert(ir->counter != NULL); - - ir_assignment *a = - new(mem_ctx) ir_assignment(counter, ir->from, NULL); - - a->accept(this); - } - - emit(NULL, OPCODE_BGNLOOP); - - if (ir->to) { - ir_expression *e = - new(mem_ctx) ir_expression(ir->cmp, glsl_type::bool_type, - counter, ir->to); - ir_if *if_stmt = new(mem_ctx) ir_if(e); - - ir_loop_jump *brk = - new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_break); - - if_stmt->then_instructions.push_tail(brk); - - if_stmt->accept(this); - } - - visit_exec_list(&ir->body_instructions, this); - - if (ir->increment) { - ir_expression *e = - new(mem_ctx) ir_expression(ir_binop_add, counter->type, - counter, ir->increment); - - ir_assignment *a = - new(mem_ctx) ir_assignment(counter, e, NULL); - - a->accept(this); - } - - emit(NULL, OPCODE_ENDLOOP); -} - -void -ir_to_mesa_visitor::visit(ir_loop_jump *ir) -{ - switch (ir->mode) { - case ir_loop_jump::jump_break: - emit(NULL, OPCODE_BRK); - break; - case ir_loop_jump::jump_continue: - emit(NULL, OPCODE_CONT); - break; - } -} - - -void -ir_to_mesa_visitor::visit(ir_function_signature *ir) -{ - assert(0); - (void)ir; -} - -void -ir_to_mesa_visitor::visit(ir_function *ir) -{ - /* Ignore function bodies other than main() -- we shouldn't see calls to - * them since they should all be inlined before we get to ir_to_mesa. - */ - if (strcmp(ir->name, "main") == 0) { - const ir_function_signature *sig; - exec_list empty; - - sig = ir->matching_signature(&empty); - - assert(sig); - - foreach_iter(exec_list_iterator, iter, sig->body) { - ir_instruction *ir = (ir_instruction *)iter.get(); - - ir->accept(this); - } - } -} - -bool -ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) -{ - int nonmul_operand = 1 - mul_operand; - src_reg a, b, c; - - ir_expression *expr = ir->operands[mul_operand]->as_expression(); - if (!expr || expr->operation != ir_binop_mul) - return false; - - expr->operands[0]->accept(this); - a = this->result; - expr->operands[1]->accept(this); - b = this->result; - ir->operands[nonmul_operand]->accept(this); - c = this->result; - - this->result = get_temp(ir->type); - emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c); - - return true; -} - -/** - * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b)) - * - * The logic values are 1.0 for true and 0.0 for false. Logical-and is - * implemented using multiplication, and logical-or is implemented using - * addition. Logical-not can be implemented as (true - x), or (1.0 - x). - * As result, the logical expression (a & !b) can be rewritten as: - * - * - a * !b - * - a * (1 - b) - * - (a * 1) - (a * b) - * - a + -(a * b) - * - a + (a * -b) - * - * This final expression can be implemented as a single MAD(a, -b, a) - * instruction. - */ -bool -ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand) -{ - const int other_operand = 1 - try_operand; - src_reg a, b; - - ir_expression *expr = ir->operands[try_operand]->as_expression(); - if (!expr || expr->operation != ir_unop_logic_not) - return false; - - ir->operands[other_operand]->accept(this); - a = this->result; - expr->operands[0]->accept(this); - b = this->result; - - b.negate = ~b.negate; - - this->result = get_temp(ir->type); - emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a); - - return true; -} - -bool -ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) -{ - /* Saturates were only introduced to vertex programs in - * NV_vertex_program3, so don't give them to drivers in the VP. - */ - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) - return false; - - ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); - if (!sat_src) - return false; - - sat_src->accept(this); - src_reg src = this->result; - - /* If we generated an expression instruction into a temporary in - * processing the saturate's operand, apply the saturate to that - * instruction. Otherwise, generate a MOV to do the saturate. - * - * Note that we have to be careful to only do this optimization if - * the instruction in question was what generated src->result. For - * example, ir_dereference_array might generate a MUL instruction - * to create the reladdr, and return us a src reg using that - * reladdr. That MUL result is not the value we're trying to - * saturate. - */ - ir_expression *sat_src_expr = sat_src->as_expression(); - ir_to_mesa_instruction *new_inst; - new_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul || - sat_src_expr->operation == ir_binop_add || - sat_src_expr->operation == ir_binop_dot)) { - new_inst->saturate = true; - } else { - this->result = get_temp(ir->type); - ir_to_mesa_instruction *inst; - inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src); - inst->saturate = true; - } - - return true; -} - -void -ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, - src_reg *reg, int *num_reladdr) -{ - if (!reg->reladdr) - return; - - emit(ir, OPCODE_ARL, address_reg, *reg->reladdr); - - if (*num_reladdr != 1) { - src_reg temp = get_temp(glsl_type::vec4_type); - - emit(ir, OPCODE_MOV, dst_reg(temp), *reg); - *reg = temp; - } - - (*num_reladdr)--; -} - -void -ir_to_mesa_visitor::emit_swz(ir_expression *ir) -{ - /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. - * This means that each of the operands is either an immediate value of -1, - * 0, or 1, or is a component from one source register (possibly with - * negation). - */ - uint8_t components[4] = { 0 }; - bool negate[4] = { false }; - ir_variable *var = NULL; - - for (unsigned i = 0; i < ir->type->vector_elements; i++) { - ir_rvalue *op = ir->operands[i]; - - assert(op->type->is_scalar()); - - while (op != NULL) { - switch (op->ir_type) { - case ir_type_constant: { - - assert(op->type->is_scalar()); - - const ir_constant *const c = op->as_constant(); - if (c->is_one()) { - components[i] = SWIZZLE_ONE; - } else if (c->is_zero()) { - components[i] = SWIZZLE_ZERO; - } else if (c->is_negative_one()) { - components[i] = SWIZZLE_ONE; - negate[i] = true; - } else { - assert(!"SWZ constant must be 0.0 or 1.0."); - } - - op = NULL; - break; - } - - case ir_type_dereference_variable: { - ir_dereference_variable *const deref = - (ir_dereference_variable *) op; - - assert((var == NULL) || (deref->var == var)); - components[i] = SWIZZLE_X; - var = deref->var; - op = NULL; - break; - } - - case ir_type_expression: { - ir_expression *const expr = (ir_expression *) op; - - assert(expr->operation == ir_unop_neg); - negate[i] = true; - - op = expr->operands[0]; - break; - } - - case ir_type_swizzle: { - ir_swizzle *const swiz = (ir_swizzle *) op; - - components[i] = swiz->mask.x; - op = swiz->val; - break; - } - - default: - assert(!"Should not get here."); - return; - } - } - } - - assert(var != NULL); - - ir_dereference_variable *const deref = - new(mem_ctx) ir_dereference_variable(var); - - this->result.file = PROGRAM_UNDEFINED; - deref->accept(this); - if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; - printf("Failed to get tree for expression operand:\n"); - deref->accept(&v); - exit(1); - } - - src_reg src; - - src = this->result; - src.swizzle = MAKE_SWIZZLE4(components[0], - components[1], - components[2], - components[3]); - src.negate = ((unsigned(negate[0]) << 0) - | (unsigned(negate[1]) << 1) - | (unsigned(negate[2]) << 2) - | (unsigned(negate[3]) << 3)); - - /* Storage for our result. Ideally for an assignment we'd be using the - * actual storage for the result here, instead. - */ - const src_reg result_src = get_temp(ir->type); - dst_reg result_dst = dst_reg(result_src); - - /* Limit writes to the channels that will be used by result_src later. - * This does limit this temp's use as a temporary for multi-instruction - * sequences. - */ - result_dst.writemask = (1 << ir->type->vector_elements) - 1; - - emit(ir, OPCODE_SWZ, result_dst, src); - this->result = result_src; -} - -void -ir_to_mesa_visitor::visit(ir_expression *ir) -{ - unsigned int operand; - src_reg op[Elements(ir->operands)]; - src_reg result_src; - dst_reg result_dst; - - /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) - */ - if (ir->operation == ir_binop_add) { - if (try_emit_mad(ir, 1)) - return; - if (try_emit_mad(ir, 0)) - return; - } - - /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b)) - */ - if (ir->operation == ir_binop_logic_and) { - if (try_emit_mad_for_and_not(ir, 1)) - return; - if (try_emit_mad_for_and_not(ir, 0)) - return; - } - - if (try_emit_sat(ir)) - return; - - if (ir->operation == ir_quadop_vector) { - this->emit_swz(ir); - return; - } - - for (operand = 0; operand < ir->get_num_operands(); operand++) { - this->result.file = PROGRAM_UNDEFINED; - ir->operands[operand]->accept(this); - if (this->result.file == PROGRAM_UNDEFINED) { - ir_print_visitor v; - printf("Failed to get tree for expression operand:\n"); - ir->operands[operand]->accept(&v); - exit(1); - } - op[operand] = this->result; - - /* Matrix expression operands should have been broken down to vector - * operations already. - */ - assert(!ir->operands[operand]->type->is_matrix()); - } - - int vector_elements = ir->operands[0]->type->vector_elements; - if (ir->operands[1]) { - vector_elements = MAX2(vector_elements, - ir->operands[1]->type->vector_elements); - } - - this->result.file = PROGRAM_UNDEFINED; - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(ir->type); - /* convenience for the emit functions below. */ - result_dst = dst_reg(result_src); - /* Limit writes to the channels that will be used by result_src later. - * This does limit this temp's use as a temporary for multi-instruction - * sequences. - */ - result_dst.writemask = (1 << ir->type->vector_elements) - 1; - - switch (ir->operation) { - case ir_unop_logic_not: - /* Previously 'SEQ dst, src, 0.0' was used for this. However, many - * older GPUs implement SEQ using multiple instructions (i915 uses two - * SGE instructions and a MUL instruction). Since our logic values are - * 0.0 and 1.0, 1-x also implements !x. - */ - op[0].negate = ~op[0].negate; - emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0)); - break; - case ir_unop_neg: - op[0].negate = ~op[0].negate; - result_src = op[0]; - break; - case ir_unop_abs: - emit(ir, OPCODE_ABS, result_dst, op[0]); - break; - case ir_unop_sign: - emit(ir, OPCODE_SSG, result_dst, op[0]); - break; - case ir_unop_rcp: - emit_scalar(ir, OPCODE_RCP, result_dst, op[0]); - break; - - case ir_unop_exp2: - emit_scalar(ir, OPCODE_EX2, result_dst, op[0]); - break; - case ir_unop_exp: - case ir_unop_log: - assert(!"not reached: should be handled by ir_explog_to_explog2"); - break; - case ir_unop_log2: - emit_scalar(ir, OPCODE_LG2, result_dst, op[0]); - break; - case ir_unop_sin: - emit_scalar(ir, OPCODE_SIN, result_dst, op[0]); - break; - case ir_unop_cos: - emit_scalar(ir, OPCODE_COS, result_dst, op[0]); - break; - case ir_unop_sin_reduced: - emit_scs(ir, OPCODE_SIN, result_dst, op[0]); - break; - case ir_unop_cos_reduced: - emit_scs(ir, OPCODE_COS, result_dst, op[0]); - break; - - case ir_unop_dFdx: - emit(ir, OPCODE_DDX, result_dst, op[0]); - break; - case ir_unop_dFdy: - emit(ir, OPCODE_DDY, result_dst, op[0]); - break; - - case ir_unop_noise: { - const enum prog_opcode opcode = - prog_opcode(OPCODE_NOISE1 - + (ir->operands[0]->type->vector_elements) - 1); - assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); - - emit(ir, opcode, result_dst, op[0]); - break; - } - - case ir_binop_add: - emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); - break; - case ir_binop_sub: - emit(ir, OPCODE_SUB, result_dst, op[0], op[1]); - break; - - case ir_binop_mul: - emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); - break; - case ir_binop_div: - assert(!"not reached: should be handled by ir_div_to_mul_rcp"); - case ir_binop_mod: - assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); - break; - - case ir_binop_less: - emit(ir, OPCODE_SLT, result_dst, op[0], op[1]); - break; - case ir_binop_greater: - emit(ir, OPCODE_SGT, result_dst, op[0], op[1]); - break; - case ir_binop_lequal: - emit(ir, OPCODE_SLE, result_dst, op[0], op[1]); - break; - case ir_binop_gequal: - emit(ir, OPCODE_SGE, result_dst, op[0], op[1]); - break; - case ir_binop_equal: - emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); - break; - case ir_binop_nequal: - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - break; - case ir_binop_all_equal: - /* "==" operator producing a scalar boolean. */ - if (ir->operands[0]->type->is_vector() || - ir->operands[1]->type->is_vector()) { - src_reg temp = get_temp(glsl_type::vec4_type); - emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); - - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero becomes 1.0, and positive values become zero. - */ - emit_dp(ir, result_dst, temp, temp, vector_elements); - - /* Negating the result of the dot-product gives values on the range - * [-4, 0]. Zero becomes 1.0, and negative values become zero. This - * achieved using SGE. - */ - src_reg sge_src = result_src; - sge_src.negate = ~sge_src.negate; - emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0)); - } else { - emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); - } - break; - case ir_binop_any_nequal: - /* "!=" operator producing a scalar boolean. */ - if (ir->operands[0]->type->is_vector() || - ir->operands[1]->type->is_vector()) { - src_reg temp = get_temp(glsl_type::vec4_type); - emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); - - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero stays zero, and positive values become 1.0. - */ - ir_to_mesa_instruction *const dp = - emit_dp(ir, result_dst, temp, temp, vector_elements); - if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - /* The clamping to [0,1] can be done for free in the fragment - * shader with a saturate. - */ - dp->saturate = true; - } else { - /* Negating the result of the dot-product gives values on the range - * [-4, 0]. Zero stays zero, and negative values become 1.0. This - * achieved using SLT. - */ - src_reg slt_src = result_src; - slt_src.negate = ~slt_src.negate; - emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); - } - } else { - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - } - break; - - case ir_unop_any: { - assert(ir->operands[0]->type->is_vector()); - - /* After the dot-product, the value will be an integer on the - * range [0,4]. Zero stays zero, and positive values become 1.0. - */ - ir_to_mesa_instruction *const dp = - emit_dp(ir, result_dst, op[0], op[0], - ir->operands[0]->type->vector_elements); - if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - /* The clamping to [0,1] can be done for free in the fragment - * shader with a saturate. - */ - dp->saturate = true; - } else { - /* Negating the result of the dot-product gives values on the range - * [-4, 0]. Zero stays zero, and negative values become 1.0. This - * is achieved using SLT. - */ - src_reg slt_src = result_src; - slt_src.negate = ~slt_src.negate; - emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); - } - break; - } - - case ir_binop_logic_xor: - emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); - break; - - case ir_binop_logic_or: { - /* After the addition, the value will be an integer on the - * range [0,2]. Zero stays zero, and positive values become 1.0. - */ - ir_to_mesa_instruction *add = - emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); - if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { - /* The clamping to [0,1] can be done for free in the fragment - * shader with a saturate. - */ - add->saturate = true; - } else { - /* Negating the result of the addition gives values on the range - * [-2, 0]. Zero stays zero, and negative values become 1.0. This - * is achieved using SLT. - */ - src_reg slt_src = result_src; - slt_src.negate = ~slt_src.negate; - emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); - } - break; - } - - case ir_binop_logic_and: - /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ - emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); - break; - - case ir_binop_dot: - assert(ir->operands[0]->type->is_vector()); - assert(ir->operands[0]->type == ir->operands[1]->type); - emit_dp(ir, result_dst, op[0], op[1], - ir->operands[0]->type->vector_elements); - break; - - case ir_unop_sqrt: - /* sqrt(x) = x * rsq(x). */ - emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); - emit(ir, OPCODE_MUL, result_dst, result_src, op[0]); - /* For incoming channels <= 0, set the result to 0. */ - op[0].negate = ~op[0].negate; - emit(ir, OPCODE_CMP, result_dst, - op[0], result_src, src_reg_for_float(0.0)); - break; - case ir_unop_rsq: - emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); - break; - case ir_unop_i2f: - case ir_unop_u2f: - case ir_unop_b2f: - case ir_unop_b2i: - case ir_unop_i2u: - case ir_unop_u2i: - /* Mesa IR lacks types, ints are stored as truncated floats. */ - result_src = op[0]; - break; - case ir_unop_f2i: - emit(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_f2b: - case ir_unop_i2b: - emit(ir, OPCODE_SNE, result_dst, - op[0], src_reg_for_float(0.0)); - break; - case ir_unop_trunc: - emit(ir, OPCODE_TRUNC, result_dst, op[0]); - break; - case ir_unop_ceil: - op[0].negate = ~op[0].negate; - emit(ir, OPCODE_FLR, result_dst, op[0]); - result_src.negate = ~result_src.negate; - break; - case ir_unop_floor: - emit(ir, OPCODE_FLR, result_dst, op[0]); - break; - case ir_unop_fract: - emit(ir, OPCODE_FRC, result_dst, op[0]); - break; - - case ir_binop_min: - emit(ir, OPCODE_MIN, result_dst, op[0], op[1]); - break; - case ir_binop_max: - emit(ir, OPCODE_MAX, result_dst, op[0], op[1]); - break; - case ir_binop_pow: - emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]); - break; - - case ir_unop_bit_not: - case ir_binop_lshift: - case ir_binop_rshift: - case ir_binop_bit_and: - case ir_binop_bit_xor: - case ir_binop_bit_or: - case ir_unop_round_even: - assert(!"GLSL 1.30 features unsupported"); - break; - - case ir_quadop_vector: - /* This operation should have already been handled. - */ - assert(!"Should not get here."); - break; - } - - this->result = result_src; -} - - -void -ir_to_mesa_visitor::visit(ir_swizzle *ir) -{ - src_reg src; - int i; - int swizzle[4]; - - /* Note that this is only swizzles in expressions, not those on the left - * hand side of an assignment, which do write masking. See ir_assignment - * for that. - */ - - ir->val->accept(this); - src = this->result; - assert(src.file != PROGRAM_UNDEFINED); - - for (i = 0; i < 4; i++) { - if (i < ir->type->vector_elements) { - switch (i) { - case 0: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x); - break; - case 1: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y); - break; - case 2: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z); - break; - case 3: - swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w); - break; - } - } else { - /* If the type is smaller than a vec4, replicate the last - * channel out. - */ - swizzle[i] = swizzle[ir->type->vector_elements - 1]; - } - } - - src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); - - this->result = src; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_variable *ir) -{ - variable_storage *entry = find_variable_storage(ir->var); - ir_variable *var = ir->var; - - if (!entry) { - switch (var->mode) { - case ir_var_uniform: - entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, - var->location); - this->variables.push_tail(entry); - break; - case ir_var_in: - case ir_var_inout: - /* The linker assigns locations for varyings and attributes, - * including deprecated builtins (like gl_Color), - * user-assigned generic attributes (glBindVertexLocation), - * and user-defined varyings. - * - * FINISHME: We would hit this path for function arguments. Fix! - */ - assert(var->location != -1); - entry = new(mem_ctx) variable_storage(var, - PROGRAM_INPUT, - var->location); - if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && - var->location >= VERT_ATTRIB_GENERIC0) { - _mesa_add_attribute(this->prog->Attributes, - var->name, - _mesa_sizeof_glsl_type(var->type->gl_type), - var->type->gl_type, - var->location - VERT_ATTRIB_GENERIC0); - } - break; - case ir_var_out: - assert(var->location != -1); - entry = new(mem_ctx) variable_storage(var, - PROGRAM_OUTPUT, - var->location); - break; - case ir_var_system_value: - entry = new(mem_ctx) variable_storage(var, - PROGRAM_SYSTEM_VALUE, - var->location); - break; - case ir_var_auto: - case ir_var_temporary: - entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(entry); - - next_temp += type_size(var->type); - break; - } - - if (!entry) { - printf("Failed to make storage for %s\n", var->name); - exit(1); - } - } - - this->result = src_reg(entry->file, entry->index, var->type); -} - -void -ir_to_mesa_visitor::visit(ir_dereference_array *ir) -{ - ir_constant *index; - src_reg src; - int element_size = type_size(ir->type); - - index = ir->array_index->constant_expression_value(); - - ir->array->accept(this); - src = this->result; - - if (index) { - src.index += index->value.i[0] * element_size; - } else { - /* Variable index array dereference. It eats the "vec4" of the - * base of the array and an index that offsets the Mesa register - * index. - */ - ir->array_index->accept(this); - - src_reg index_reg; - - if (element_size == 1) { - index_reg = this->result; - } else { - index_reg = get_temp(glsl_type::float_type); - - emit(ir, OPCODE_MUL, dst_reg(index_reg), - this->result, src_reg_for_float(element_size)); - } - - /* If there was already a relative address register involved, add the - * new and the old together to get the new offset. - */ - if (src.reladdr != NULL) { - src_reg accum_reg = get_temp(glsl_type::float_type); - - emit(ir, OPCODE_ADD, dst_reg(accum_reg), - index_reg, *src.reladdr); - - index_reg = accum_reg; - } - - src.reladdr = ralloc(mem_ctx, src_reg); - memcpy(src.reladdr, &index_reg, sizeof(index_reg)); - } - - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - src.swizzle = swizzle_for_size(ir->type->vector_elements); - else - src.swizzle = SWIZZLE_NOOP; - - this->result = src; -} - -void -ir_to_mesa_visitor::visit(ir_dereference_record *ir) -{ - unsigned int i; - const glsl_type *struct_type = ir->record->type; - int offset = 0; - - ir->record->accept(this); - - for (i = 0; i < struct_type->length; i++) { - if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) - break; - offset += type_size(struct_type->fields.structure[i].type); - } - - /* If the type is smaller than a vec4, replicate the last channel out. */ - if (ir->type->is_scalar() || ir->type->is_vector()) - this->result.swizzle = swizzle_for_size(ir->type->vector_elements); - else - this->result.swizzle = SWIZZLE_NOOP; - - this->result.index += offset; -} - -/** - * We want to be careful in assignment setup to hit the actual storage - * instead of potentially using a temporary like we might with the - * ir_dereference handler. - */ -static dst_reg -get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) -{ - /* The LHS must be a dereference. If the LHS is a variable indexed array - * access of a vector, it must be separated into a series conditional moves - * before reaching this point (see ir_vec_index_to_cond_assign). - */ - assert(ir->as_dereference()); - ir_dereference_array *deref_array = ir->as_dereference_array(); - if (deref_array) { - assert(!deref_array->array->type->is_vector()); - } - - /* Use the rvalue deref handler for the most part. We'll ignore - * swizzles in it and write swizzles using writemask, though. - */ - ir->accept(v); - return dst_reg(v->result); -} - -/** - * Process the condition of a conditional assignment - * - * Examines the condition of a conditional assignment to generate the optimal - * first operand of a \c CMP instruction. If the condition is a relational - * operator with 0 (e.g., \c ir_binop_less), the value being compared will be - * used as the source for the \c CMP instruction. Otherwise the comparison - * is processed to a boolean result, and the boolean result is used as the - * operand to the CMP instruction. - */ -bool -ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) -{ - ir_rvalue *src_ir = ir; - bool negate = true; - bool switch_order = false; - - ir_expression *const expr = ir->as_expression(); - if ((expr != NULL) && (expr->get_num_operands() == 2)) { - bool zero_on_left = false; - - if (expr->operands[0]->is_zero()) { - src_ir = expr->operands[1]; - zero_on_left = true; - } else if (expr->operands[1]->is_zero()) { - src_ir = expr->operands[0]; - zero_on_left = false; - } - - /* a is - 0 + - 0 + - * (a < 0) T F F ( a < 0) T F F - * (0 < a) F F T (-a < 0) F F T - * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) - * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) - * (a > 0) F F T (-a < 0) F F T - * (0 > a) T F F ( a < 0) T F F - * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) - * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) - * - * Note that exchanging the order of 0 and 'a' in the comparison simply - * means that the value of 'a' should be negated. - */ - if (src_ir != ir) { - switch (expr->operation) { - case ir_binop_less: - switch_order = false; - negate = zero_on_left; - break; - - case ir_binop_greater: - switch_order = false; - negate = !zero_on_left; - break; - - case ir_binop_lequal: - switch_order = true; - negate = !zero_on_left; - break; - - case ir_binop_gequal: - switch_order = true; - negate = zero_on_left; - break; - - default: - /* This isn't the right kind of comparison afterall, so make sure - * the whole condition is visited. - */ - src_ir = ir; - break; - } - } - } - - src_ir->accept(this); - - /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the - * condition we produced is 0.0 or 1.0. By flipping the sign, we can - * choose which value OPCODE_CMP produces without an extra instruction - * computing the condition. - */ - if (negate) - this->result.negate = ~this->result.negate; - - return switch_order; -} - -void -ir_to_mesa_visitor::visit(ir_assignment *ir) -{ - dst_reg l; - src_reg r; - int i; - - ir->rhs->accept(this); - r = this->result; - - l = get_assignment_lhs(ir->lhs, this); - - /* FINISHME: This should really set to the correct maximal writemask for each - * FINISHME: component written (in the loops below). This case can only - * FINISHME: occur for matrices, arrays, and structures. - */ - if (ir->write_mask == 0) { - assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); - l.writemask = WRITEMASK_XYZW; - } else if (ir->lhs->type->is_scalar()) { - /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the - * FINISHME: W component of fragment shader output zero, work correctly. - */ - l.writemask = WRITEMASK_XYZW; - } else { - int swizzles[4]; - int first_enabled_chan = 0; - int rhs_chan = 0; - - assert(ir->lhs->type->is_vector()); - l.writemask = ir->write_mask; - - for (int i = 0; i < 4; i++) { - if (l.writemask & (1 << i)) { - first_enabled_chan = GET_SWZ(r.swizzle, i); - break; - } - } - - /* Swizzle a small RHS vector into the channels being written. - * - * glsl ir treats write_mask as dictating how many channels are - * present on the RHS while Mesa IR treats write_mask as just - * showing which channels of the vec4 RHS get written. - */ - for (int i = 0; i < 4; i++) { - if (l.writemask & (1 << i)) - swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); - else - swizzles[i] = first_enabled_chan; - } - r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], - swizzles[2], swizzles[3]); - } - - assert(l.file != PROGRAM_UNDEFINED); - assert(r.file != PROGRAM_UNDEFINED); - - if (ir->condition) { - const bool switch_order = this->process_move_condition(ir->condition); - src_reg condition = this->result; - - for (i = 0; i < type_size(ir->lhs->type); i++) { - if (switch_order) { - emit(ir, OPCODE_CMP, l, condition, src_reg(l), r); - } else { - emit(ir, OPCODE_CMP, l, condition, r, src_reg(l)); - } - - l.index++; - r.index++; - } - } else { - for (i = 0; i < type_size(ir->lhs->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } -} - - -void -ir_to_mesa_visitor::visit(ir_constant *ir) -{ - src_reg src; - GLfloat stack_vals[4] = { 0 }; - GLfloat *values = stack_vals; - unsigned int i; - - /* Unfortunately, 4 floats is all we can get into - * _mesa_add_unnamed_constant. So, make a temp to store an - * aggregate constant and move each constant value into it. If we - * get lucky, copy propagation will eliminate the extra moves. - */ - - if (ir->type->base_type == GLSL_TYPE_STRUCT) { - src_reg temp_base = get_temp(ir->type); - dst_reg temp = dst_reg(temp_base); - - foreach_iter(exec_list_iterator, iter, ir->components) { - ir_constant *field_value = (ir_constant *)iter.get(); - int size = type_size(field_value->type); - - assert(size > 0); - - field_value->accept(this); - src = this->result; - - for (i = 0; i < (unsigned int)size; i++) { - emit(ir, OPCODE_MOV, temp, src); - - src.index++; - temp.index++; - } - } - this->result = temp_base; - return; - } - - if (ir->type->is_array()) { - src_reg temp_base = get_temp(ir->type); - dst_reg temp = dst_reg(temp_base); - int size = type_size(ir->type->fields.array); - - assert(size > 0); - - for (i = 0; i < ir->type->length; i++) { - ir->array_elements[i]->accept(this); - src = this->result; - for (int j = 0; j < size; j++) { - emit(ir, OPCODE_MOV, temp, src); - - src.index++; - temp.index++; - } - } - this->result = temp_base; - return; - } - - if (ir->type->is_matrix()) { - src_reg mat = get_temp(ir->type); - dst_reg mat_column = dst_reg(mat); - - for (i = 0; i < ir->type->matrix_columns; i++) { - assert(ir->type->base_type == GLSL_TYPE_FLOAT); - values = &ir->value.f[i * ir->type->vector_elements]; - - src = src_reg(PROGRAM_CONSTANT, -1, NULL); - src.index = _mesa_add_unnamed_constant(this->prog->Parameters, - (gl_constant_value *) values, - ir->type->vector_elements, - &src.swizzle); - emit(ir, OPCODE_MOV, mat_column, src); - - mat_column.index++; - } - - this->result = mat; - return; - } - - src.file = PROGRAM_CONSTANT; - switch (ir->type->base_type) { - case GLSL_TYPE_FLOAT: - values = &ir->value.f[0]; - break; - case GLSL_TYPE_UINT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.u[i]; - } - break; - case GLSL_TYPE_INT: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.i[i]; - } - break; - case GLSL_TYPE_BOOL: - for (i = 0; i < ir->type->vector_elements; i++) { - values[i] = ir->value.b[i]; - } - break; - default: - assert(!"Non-float/uint/int/bool constant"); - } - - this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type); - this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, - (gl_constant_value *) values, - ir->type->vector_elements, - &this->result.swizzle); -} - -function_entry * -ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) -{ - function_entry *entry; - - foreach_iter(exec_list_iterator, iter, this->function_signatures) { - entry = (function_entry *)iter.get(); - - if (entry->sig == sig) - return entry; - } - - entry = ralloc(mem_ctx, function_entry); - entry->sig = sig; - entry->sig_id = this->next_signature_id++; - entry->bgn_inst = NULL; - - /* Allocate storage for all the parameters. */ - foreach_iter(exec_list_iterator, iter, sig->parameters) { - ir_variable *param = (ir_variable *)iter.get(); - variable_storage *storage; - - storage = find_variable_storage(param); - assert(!storage); - - storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, - this->next_temp); - this->variables.push_tail(storage); - - this->next_temp += type_size(param->type); - } - - if (!sig->return_type->is_void()) { - entry->return_reg = get_temp(sig->return_type); - } else { - entry->return_reg = undef_src; - } - - this->function_signatures.push_tail(entry); - return entry; -} - -void -ir_to_mesa_visitor::visit(ir_call *ir) -{ - ir_to_mesa_instruction *call_inst; - ir_function_signature *sig = ir->get_callee(); - function_entry *entry = get_function_signature(sig); - int i; - - /* Process in parameters. */ - exec_list_iterator sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_in || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - param_rval->accept(this); - src_reg r = this->result; - - dst_reg l; - l.file = storage->file; - l.index = storage->index; - l.reladdr = NULL; - l.writemask = WRITEMASK_XYZW; - l.cond_mask = COND_TR; - - for (i = 0; i < type_size(param->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Emit call instruction */ - call_inst = emit(ir, OPCODE_CAL); - call_inst->function = entry; - - /* Process out parameters. */ - sig_iter = sig->parameters.iterator(); - foreach_iter(exec_list_iterator, iter, *ir) { - ir_rvalue *param_rval = (ir_rvalue *)iter.get(); - ir_variable *param = (ir_variable *)sig_iter.get(); - - if (param->mode == ir_var_out || - param->mode == ir_var_inout) { - variable_storage *storage = find_variable_storage(param); - assert(storage); - - src_reg r; - r.file = storage->file; - r.index = storage->index; - r.reladdr = NULL; - r.swizzle = SWIZZLE_NOOP; - r.negate = 0; - - param_rval->accept(this); - dst_reg l = dst_reg(this->result); - - for (i = 0; i < type_size(param->type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - sig_iter.next(); - } - assert(!sig_iter.has_next()); - - /* Process return value. */ - this->result = entry->return_reg; -} - -void -ir_to_mesa_visitor::visit(ir_texture *ir) -{ - src_reg result_src, coord, lod_info, projector, dx, dy; - dst_reg result_dst, coord_dst; - ir_to_mesa_instruction *inst = NULL; - prog_opcode opcode = OPCODE_NOP; - - if (ir->op == ir_txs) - this->result = src_reg_for_float(0.0); - else - ir->coordinate->accept(this); - - /* Put our coords in a temp. We'll need to modify them for shadow, - * projection, or LOD, so the only case we'd use it as is is if - * we're doing plain old texturing. Mesa IR optimization should - * handle cleaning up our mess in that case. - */ - coord = get_temp(glsl_type::vec4_type); - coord_dst = dst_reg(coord); - emit(ir, OPCODE_MOV, coord_dst, this->result); - - if (ir->projector) { - ir->projector->accept(this); - projector = this->result; - } - - /* Storage for our result. Ideally for an assignment we'd be using - * the actual storage for the result here, instead. - */ - result_src = get_temp(glsl_type::vec4_type); - result_dst = dst_reg(result_src); - - switch (ir->op) { - case ir_tex: - case ir_txs: - opcode = OPCODE_TEX; - break; - case ir_txb: - opcode = OPCODE_TXB; - ir->lod_info.bias->accept(this); - lod_info = this->result; - break; - case ir_txl: - opcode = OPCODE_TXL; - ir->lod_info.lod->accept(this); - lod_info = this->result; - break; - case ir_txd: - opcode = OPCODE_TXD; - ir->lod_info.grad.dPdx->accept(this); - dx = this->result; - ir->lod_info.grad.dPdy->accept(this); - dy = this->result; - break; - case ir_txf: - assert(!"GLSL 1.30 features unsupported"); - break; - } - - const glsl_type *sampler_type = ir->sampler->type; - - if (ir->projector) { - if (opcode == OPCODE_TEX) { - /* Slot the projector in as the last component of the coord. */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_MOV, coord_dst, projector); - coord_dst.writemask = WRITEMASK_XYZW; - opcode = OPCODE_TXP; - } else { - src_reg coord_w = coord; - coord_w.swizzle = SWIZZLE_WWWW; - - /* For the other TEX opcodes there's no projective version - * since the last slot is taken up by lod info. Do the - * projective divide now. - */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_RCP, coord_dst, projector); - - /* In the case where we have to project the coordinates "by hand," - * the shadow comparitor value must also be projected. - */ - src_reg tmp_src = coord; - if (ir->shadow_comparitor) { - /* Slot the shadow value in as the second to last component of the - * coord. - */ - ir->shadow_comparitor->accept(this); - - tmp_src = get_temp(glsl_type::vec4_type); - dst_reg tmp_dst = dst_reg(tmp_src); - - /* Projective division not allowed for array samplers. */ - assert(!sampler_type->sampler_array); - - tmp_dst.writemask = WRITEMASK_Z; - emit(ir, OPCODE_MOV, tmp_dst, this->result); - - tmp_dst.writemask = WRITEMASK_XY; - emit(ir, OPCODE_MOV, tmp_dst, coord); - } - - coord_dst.writemask = WRITEMASK_XYZ; - emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w); - - coord_dst.writemask = WRITEMASK_XYZW; - coord.swizzle = SWIZZLE_XYZW; - } - } - - /* If projection is done and the opcode is not OPCODE_TXP, then the shadow - * comparitor was put in the correct place (and projected) by the code, - * above, that handles by-hand projection. - */ - if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) { - /* Slot the shadow value in as the second to last component of the - * coord. - */ - ir->shadow_comparitor->accept(this); - - /* XXX This will need to be updated for cubemap array samplers. */ - if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && - sampler_type->sampler_array) { - coord_dst.writemask = WRITEMASK_W; - } else { - coord_dst.writemask = WRITEMASK_Z; - } - - emit(ir, OPCODE_MOV, coord_dst, this->result); - coord_dst.writemask = WRITEMASK_XYZW; - } - - if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { - /* Mesa IR stores lod or lod bias in the last channel of the coords. */ - coord_dst.writemask = WRITEMASK_W; - emit(ir, OPCODE_MOV, coord_dst, lod_info); - coord_dst.writemask = WRITEMASK_XYZW; - } - - if (opcode == OPCODE_TXD) - inst = emit(ir, opcode, result_dst, coord, dx, dy); - else - inst = emit(ir, opcode, result_dst, coord); - - if (ir->shadow_comparitor) - inst->tex_shadow = GL_TRUE; - - inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, - this->shader_program, - this->prog); - - switch (sampler_type->sampler_dimensionality) { - case GLSL_SAMPLER_DIM_1D: - inst->tex_target = (sampler_type->sampler_array) - ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; - break; - case GLSL_SAMPLER_DIM_2D: - inst->tex_target = (sampler_type->sampler_array) - ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; - break; - case GLSL_SAMPLER_DIM_3D: - inst->tex_target = TEXTURE_3D_INDEX; - break; - case GLSL_SAMPLER_DIM_CUBE: - inst->tex_target = TEXTURE_CUBE_INDEX; - break; - case GLSL_SAMPLER_DIM_RECT: - inst->tex_target = TEXTURE_RECT_INDEX; - break; - case GLSL_SAMPLER_DIM_BUF: - assert(!"FINISHME: Implement ARB_texture_buffer_object"); - break; - default: - assert(!"Should not get here."); - } - - this->result = result_src; -} - -void -ir_to_mesa_visitor::visit(ir_return *ir) -{ - if (ir->get_value()) { - dst_reg l; - int i; - - assert(current_function); - - ir->get_value()->accept(this); - src_reg r = this->result; - - l = dst_reg(current_function->return_reg); - - for (i = 0; i < type_size(current_function->sig->return_type); i++) { - emit(ir, OPCODE_MOV, l, r); - l.index++; - r.index++; - } - } - - emit(ir, OPCODE_RET); -} - -void -ir_to_mesa_visitor::visit(ir_discard *ir) -{ - struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; - - if (ir->condition) { - ir->condition->accept(this); - this->result.negate = ~this->result.negate; - emit(ir, OPCODE_KIL, undef_dst, this->result); - } else { - emit(ir, OPCODE_KIL_NV); - } - - fp->UsesKill = GL_TRUE; -} - -void -ir_to_mesa_visitor::visit(ir_if *ir) -{ - ir_to_mesa_instruction *cond_inst, *if_inst; - ir_to_mesa_instruction *prev_inst; - - prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - ir->condition->accept(this); - assert(this->result.file != PROGRAM_UNDEFINED); - - if (this->options->EmitCondCodes) { - cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); - - /* See if we actually generated any instruction for generating - * the condition. If not, then cook up a move to a temp so we - * have something to set cond_update on. - */ - if (cond_inst == prev_inst) { - src_reg temp = get_temp(glsl_type::bool_type); - cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result); - } - cond_inst->cond_update = GL_TRUE; - - if_inst = emit(ir->condition, OPCODE_IF); - if_inst->dst.cond_mask = COND_NE; - } else { - if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result); - } - - this->instructions.push_tail(if_inst); - - visit_exec_list(&ir->then_instructions, this); - - if (!ir->else_instructions.is_empty()) { - emit(ir->condition, OPCODE_ELSE); - visit_exec_list(&ir->else_instructions, this); - } - - if_inst = emit(ir->condition, OPCODE_ENDIF); -} - -ir_to_mesa_visitor::ir_to_mesa_visitor() -{ - result.file = PROGRAM_UNDEFINED; - next_temp = 1; - next_signature_id = 1; - current_function = NULL; - mem_ctx = ralloc_context(NULL); -} - -ir_to_mesa_visitor::~ir_to_mesa_visitor() -{ - ralloc_free(mem_ctx); -} - -static struct prog_src_register -mesa_src_reg_from_ir_src_reg(src_reg reg) -{ - struct prog_src_register mesa_reg; - - mesa_reg.File = reg.file; - assert(reg.index < (1 << INST_INDEX_BITS)); - mesa_reg.Index = reg.index; - mesa_reg.Swizzle = reg.swizzle; - mesa_reg.RelAddr = reg.reladdr != NULL; - mesa_reg.Negate = reg.negate; - mesa_reg.Abs = 0; - mesa_reg.HasIndex2 = GL_FALSE; - mesa_reg.RelAddr2 = 0; - mesa_reg.Index2 = 0; - - return mesa_reg; -} - -static void -set_branchtargets(ir_to_mesa_visitor *v, - struct prog_instruction *mesa_instructions, - int num_instructions) -{ - int if_count = 0, loop_count = 0; - int *if_stack, *loop_stack; - int if_stack_pos = 0, loop_stack_pos = 0; - int i, j; - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_count++; - break; - case OPCODE_BGNLOOP: - loop_count++; - break; - case OPCODE_BRK: - case OPCODE_CONT: - mesa_instructions[i].BranchTarget = -1; - break; - default: - break; - } - } - - if_stack = rzalloc_array(v->mem_ctx, int, if_count); - loop_stack = rzalloc_array(v->mem_ctx, int, loop_count); - - for (i = 0; i < num_instructions; i++) { - switch (mesa_instructions[i].Opcode) { - case OPCODE_IF: - if_stack[if_stack_pos] = i; - if_stack_pos++; - break; - case OPCODE_ELSE: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack[if_stack_pos - 1] = i; - break; - case OPCODE_ENDIF: - mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; - if_stack_pos--; - break; - case OPCODE_BGNLOOP: - loop_stack[loop_stack_pos] = i; - loop_stack_pos++; - break; - case OPCODE_ENDLOOP: - loop_stack_pos--; - /* Rewrite any breaks/conts at this nesting level (haven't - * already had a BranchTarget assigned) to point to the end - * of the loop. - */ - for (j = loop_stack[loop_stack_pos]; j < i; j++) { - if (mesa_instructions[j].Opcode == OPCODE_BRK || - mesa_instructions[j].Opcode == OPCODE_CONT) { - if (mesa_instructions[j].BranchTarget == -1) { - mesa_instructions[j].BranchTarget = i; - } - } - } - /* The loop ends point at each other. */ - mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; - mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; - break; - case OPCODE_CAL: - foreach_iter(exec_list_iterator, iter, v->function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (entry->sig_id == mesa_instructions[i].BranchTarget) { - mesa_instructions[i].BranchTarget = entry->inst; - break; - } - } - break; - default: - break; - } - } -} - -static void -print_program(struct prog_instruction *mesa_instructions, - ir_instruction **mesa_instruction_annotation, - int num_instructions) -{ - ir_instruction *last_ir = NULL; - int i; - int indent = 0; - - for (i = 0; i < num_instructions; i++) { - struct prog_instruction *mesa_inst = mesa_instructions + i; - ir_instruction *ir = mesa_instruction_annotation[i]; - - fprintf(stdout, "%3d: ", i); - - if (last_ir != ir && ir) { - int j; - - for (j = 0; j < indent; j++) { - fprintf(stdout, " "); - } - ir->print(); - printf("\n"); - last_ir = ir; - - fprintf(stdout, " "); /* line number spacing. */ - } - - indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, - PROG_PRINT_DEBUG, NULL); - } -} - - -/** - * Count resources used by the given gpu program (number of texture - * samplers, etc). - */ -static void -count_resources(struct gl_program *prog) -{ - unsigned int i; - - prog->SamplersUsed = 0; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = &prog->Instructions[i]; - - if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; - prog->SamplersUsed |= 1 << inst->TexSrcUnit; - if (inst->TexShadow) { - prog->ShadowSamplers |= 1 << inst->TexSrcUnit; - } - } - } - - _mesa_update_shader_textures_used(prog); -} - - -/** - * Check if the given vertex/fragment/shader program is within the - * resource limits of the context (number of texture units, etc). - * If any of those checks fail, record a linker error. - * - * XXX more checks are needed... - */ -static void -check_resources(const struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_program *prog) -{ - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxVertexTextureImageUnits) { - linker_error(shader_program, - "Too many vertex shader texture samplers"); - } - if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - linker_error(shader_program, "Too many vertex shader constants"); - } - break; - case MESA_GEOMETRY_PROGRAM: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxGeometryTextureImageUnits) { - linker_error(shader_program, - "Too many geometry shader texture samplers"); - } - if (prog->Parameters->NumParameters > - MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { - linker_error(shader_program, "Too many geometry shader constants"); - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - if (_mesa_bitcount(prog->SamplersUsed) > - ctx->Const.MaxTextureImageUnits) { - linker_error(shader_program, - "Too many fragment shader texture samplers"); - } - if (prog->Parameters->NumParameters > MAX_UNIFORMS) { - linker_error(shader_program, "Too many fragment shader constants"); - } - break; - default: - _mesa_problem(ctx, "unexpected program type in check_resources()"); - } -} - - - -struct uniform_sort { - struct gl_uniform *u; - int pos; -}; - -/* The shader_program->Uniforms list is almost sorted in increasing - * uniform->{Frag,Vert}Pos locations, but not quite when there are - * uniforms shared between targets. We need to add parameters in - * increasing order for the targets. - */ -static int -sort_uniforms(const void *a, const void *b) -{ - struct uniform_sort *u1 = (struct uniform_sort *)a; - struct uniform_sort *u2 = (struct uniform_sort *)b; - - return u1->pos - u2->pos; -} - -/* Add the uniforms to the parameters. The linker chose locations - * in our parameters lists (which weren't created yet), which the - * uniforms code will use to poke values into our parameters list - * when uniforms are updated. - */ -static void -add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, - struct gl_shader *shader, - struct gl_program *prog) -{ - unsigned int i; - unsigned int next_sampler = 0, num_uniforms = 0; - struct uniform_sort *sorted_uniforms; - - sorted_uniforms = ralloc_array(NULL, struct uniform_sort, - shader_program->Uniforms->NumUniforms); - - for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { - struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; - int parameter_index = -1; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - parameter_index = uniform->VertPos; - break; - case GL_FRAGMENT_SHADER: - parameter_index = uniform->FragPos; - break; - case GL_GEOMETRY_SHADER: - parameter_index = uniform->GeomPos; - break; - } - - /* Only add uniforms used in our target. */ - if (parameter_index != -1) { - sorted_uniforms[num_uniforms].pos = parameter_index; - sorted_uniforms[num_uniforms].u = uniform; - num_uniforms++; - } - } - - qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), - sort_uniforms); - - for (i = 0; i < num_uniforms; i++) { - struct gl_uniform *uniform = sorted_uniforms[i].u; - int parameter_index = sorted_uniforms[i].pos; - const glsl_type *type = uniform->Type; - unsigned int size; - - if (type->is_vector() || - type->is_scalar()) { - size = type->vector_elements; - } else { - size = type_size(type) * 4; - } - - gl_register_file file; - if (type->is_sampler() || - (type->is_array() && type->fields.array->is_sampler())) { - file = PROGRAM_SAMPLER; - } else { - file = PROGRAM_UNIFORM; - } - - GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, - uniform->Name); - - if (index < 0) { - index = _mesa_add_parameter(prog->Parameters, file, - uniform->Name, size, type->gl_type, - NULL, NULL, 0x0); - - /* Sampler uniform values are stored in prog->SamplerUnits, - * and the entry in that array is selected by this index we - * store in ParameterValues[]. - */ - if (file == PROGRAM_SAMPLER) { - for (unsigned int j = 0; j < size / 4; j++) - prog->Parameters->ParameterValues[index + j][0].f = next_sampler++; - } - - /* The location chosen in the Parameters list here (returned - * from _mesa_add_uniform) has to match what the linker chose. - */ - if (index != parameter_index) { - linker_error(shader_program, - "Allocation of uniform `%s' to target failed " - "(%d vs %d)\n", - uniform->Name, index, parameter_index); - } - } - } - - ralloc_free(sorted_uniforms); -} - -static void -set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, - struct gl_shader_program *shader_program, - const char *name, const glsl_type *type, - ir_constant *val) -{ - if (type->is_record()) { - ir_constant *field_constant; - - field_constant = (ir_constant *)val->components.get_head(); - - for (unsigned int i = 0; i < type->length; i++) { - const glsl_type *field_type = type->fields.structure[i].type; - const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, - type->fields.structure[i].name); - set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, - field_type, field_constant); - field_constant = (ir_constant *)field_constant->next; - } - return; - } - - int loc = _mesa_get_uniform_location(ctx, shader_program, name); - - if (loc == -1) { - linker_error(shader_program, - "Couldn't find uniform for initializer %s\n", name); - return; - } - - for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { - ir_constant *element; - const glsl_type *element_type; - if (type->is_array()) { - element = val->array_elements[i]; - element_type = type->fields.array; - } else { - element = val; - element_type = type; - } - - void *values; - - if (element_type->base_type == GLSL_TYPE_BOOL) { - int *conv = ralloc_array(mem_ctx, int, element_type->components()); - for (unsigned int j = 0; j < element_type->components(); j++) { - conv[j] = element->value.b[j]; - } - values = (void *)conv; - element_type = glsl_type::get_instance(GLSL_TYPE_INT, - element_type->vector_elements, - 1); - } else { - values = &element->value; - } - - if (element_type->is_matrix()) { - _mesa_uniform_matrix(ctx, shader_program, - element_type->matrix_columns, - element_type->vector_elements, - loc, 1, GL_FALSE, (GLfloat *)values); - loc += element_type->matrix_columns; - } else { - _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, - values, element_type->gl_type); - loc += type_size(element_type); - } - } -} - -static void -set_uniform_initializers(struct gl_context *ctx, - struct gl_shader_program *shader_program) -{ - void *mem_ctx = NULL; - - for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_shader *shader = shader_program->_LinkedShaders[i]; - - if (shader == NULL) - continue; - - foreach_iter(exec_list_iterator, iter, *shader->ir) { - ir_instruction *ir = (ir_instruction *)iter.get(); - ir_variable *var = ir->as_variable(); - - if (!var || var->mode != ir_var_uniform || !var->constant_value) - continue; - - if (!mem_ctx) - mem_ctx = ralloc_context(NULL); - - set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, - var->type, var->constant_value); - } - } - - ralloc_free(mem_ctx); -} - -/* - * On a basic block basis, tracks available PROGRAM_TEMPORARY register - * channels for copy propagation and updates following instructions to - * use the original versions. - * - * The ir_to_mesa_visitor lazily produces code assuming that this pass - * will occur. As an example, a TXP production before this pass: - * - * 0: MOV TEMP[1], INPUT[4].xyyy; - * 1: MOV TEMP[1].w, INPUT[4].wwww; - * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; - * - * and after: - * - * 0: MOV TEMP[1], INPUT[4].xyyy; - * 1: MOV TEMP[1].w, INPUT[4].wwww; - * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; - * - * which allows for dead code elimination on TEMP[1]'s writes. - */ -void -ir_to_mesa_visitor::copy_propagate(void) -{ - ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx, - ir_to_mesa_instruction *, - this->next_temp * 4); - int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); - int level = 0; - - foreach_iter(exec_list_iterator, iter, this->instructions) { - ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); - - assert(inst->dst.file != PROGRAM_TEMPORARY - || inst->dst.index < this->next_temp); - - /* First, do any copy propagation possible into the src regs. */ - for (int r = 0; r < 3; r++) { - ir_to_mesa_instruction *first = NULL; - bool good = true; - int acp_base = inst->src[r].index * 4; - - if (inst->src[r].file != PROGRAM_TEMPORARY || - inst->src[r].reladdr) - continue; - - /* See if we can find entries in the ACP consisting of MOVs - * from the same src register for all the swizzled channels - * of this src register reference. - */ - for (int i = 0; i < 4; i++) { - int src_chan = GET_SWZ(inst->src[r].swizzle, i); - ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; - - if (!copy_chan) { - good = false; - break; - } - - assert(acp_level[acp_base + src_chan] <= level); - - if (!first) { - first = copy_chan; - } else { - if (first->src[0].file != copy_chan->src[0].file || - first->src[0].index != copy_chan->src[0].index) { - good = false; - break; - } - } - } - - if (good) { - /* We've now validated that we can copy-propagate to - * replace this src register reference. Do it. - */ - inst->src[r].file = first->src[0].file; - inst->src[r].index = first->src[0].index; - - int swizzle = 0; - for (int i = 0; i < 4; i++) { - int src_chan = GET_SWZ(inst->src[r].swizzle, i); - ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; - swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) << - (3 * i)); - } - inst->src[r].swizzle = swizzle; - } - } - - switch (inst->op) { - case OPCODE_BGNLOOP: - case OPCODE_ENDLOOP: - /* End of a basic block, clear the ACP entirely. */ - memset(acp, 0, sizeof(*acp) * this->next_temp * 4); - break; - - case OPCODE_IF: - ++level; - break; - - case OPCODE_ENDIF: - case OPCODE_ELSE: - /* Clear all channels written inside the block from the ACP, but - * leaving those that were not touched. - */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - if (acp_level[4 * r + c] >= level) - acp[4 * r + c] = NULL; - } - } - if (inst->op == OPCODE_ENDIF) - --level; - break; - - default: - /* Continuing the block, clear any written channels from - * the ACP. - */ - if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) { - /* Any temporary might be written, so no copy propagation - * across this instruction. - */ - memset(acp, 0, sizeof(*acp) * this->next_temp * 4); - } else if (inst->dst.file == PROGRAM_OUTPUT && - inst->dst.reladdr) { - /* Any output might be written, so no copy propagation - * from outputs across this instruction. - */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT) - acp[4 * r + c] = NULL; - } - } - } else if (inst->dst.file == PROGRAM_TEMPORARY || - inst->dst.file == PROGRAM_OUTPUT) { - /* Clear where it's used as dst. */ - if (inst->dst.file == PROGRAM_TEMPORARY) { - for (int c = 0; c < 4; c++) { - if (inst->dst.writemask & (1 << c)) { - acp[4 * inst->dst.index + c] = NULL; - } - } - } - - /* Clear where it's used as src. */ - for (int r = 0; r < this->next_temp; r++) { - for (int c = 0; c < 4; c++) { - if (!acp[4 * r + c]) - continue; - - int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c); - - if (acp[4 * r + c]->src[0].file == inst->dst.file && - acp[4 * r + c]->src[0].index == inst->dst.index && - inst->dst.writemask & (1 << src_chan)) - { - acp[4 * r + c] = NULL; - } - } - } - } - break; - } - - /* If this is a copy, add it to the ACP. */ - if (inst->op == OPCODE_MOV && - inst->dst.file == PROGRAM_TEMPORARY && - !inst->dst.reladdr && - !inst->saturate && - !inst->src[0].reladdr && - !inst->src[0].negate) { - for (int i = 0; i < 4; i++) { - if (inst->dst.writemask & (1 << i)) { - acp[4 * inst->dst.index + i] = inst; - acp_level[4 * inst->dst.index + i] = level; - } - } - } - } - - ralloc_free(acp_level); - ralloc_free(acp); -} - - -/** - * Convert a shader's GLSL IR into a Mesa gl_program. - */ -static struct gl_program * -get_mesa_program(struct gl_context *ctx, - struct gl_shader_program *shader_program, - struct gl_shader *shader) -{ - ir_to_mesa_visitor v; - struct prog_instruction *mesa_instructions, *mesa_inst; - ir_instruction **mesa_instruction_annotation; - int i; - struct gl_program *prog; - GLenum target; - const char *target_string; - GLboolean progress; - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - switch (shader->Type) { - case GL_VERTEX_SHADER: - target = GL_VERTEX_PROGRAM_ARB; - target_string = "vertex"; - break; - case GL_FRAGMENT_SHADER: - target = GL_FRAGMENT_PROGRAM_ARB; - target_string = "fragment"; - break; - case GL_GEOMETRY_SHADER: - target = GL_GEOMETRY_PROGRAM_NV; - target_string = "geometry"; - break; - default: - assert(!"should not be reached"); - return NULL; - } - - validate_ir_tree(shader->ir); - - prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); - if (!prog) - return NULL; - prog->Parameters = _mesa_new_parameter_list(); - prog->Varying = _mesa_new_parameter_list(); - prog->Attributes = _mesa_new_parameter_list(); - v.ctx = ctx; - v.prog = prog; - v.shader_program = shader_program; - v.options = options; - - add_uniforms_to_parameters_list(shader_program, shader, prog); - - /* Emit Mesa IR for main(). */ - visit_exec_list(shader->ir, &v); - v.emit(NULL, OPCODE_END); - - /* Now emit bodies for any functions that were used. */ - do { - progress = GL_FALSE; - - foreach_iter(exec_list_iterator, iter, v.function_signatures) { - function_entry *entry = (function_entry *)iter.get(); - - if (!entry->bgn_inst) { - v.current_function = entry; - - entry->bgn_inst = v.emit(NULL, OPCODE_BGNSUB); - entry->bgn_inst->function = entry; - - visit_exec_list(&entry->sig->body, &v); - - ir_to_mesa_instruction *last; - last = (ir_to_mesa_instruction *)v.instructions.get_tail(); - if (last->op != OPCODE_RET) - v.emit(NULL, OPCODE_RET); - - ir_to_mesa_instruction *end; - end = v.emit(NULL, OPCODE_ENDSUB); - end->function = entry; - - progress = GL_TRUE; - } - } - } while (progress); - - prog->NumTemporaries = v.next_temp; - - int num_instructions = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - num_instructions++; - } - - mesa_instructions = - (struct prog_instruction *)calloc(num_instructions, - sizeof(*mesa_instructions)); - mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *, - num_instructions); - - v.copy_propagate(); - - /* Convert ir_mesa_instructions into prog_instructions. - */ - mesa_inst = mesa_instructions; - i = 0; - foreach_iter(exec_list_iterator, iter, v.instructions) { - const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); - - mesa_inst->Opcode = inst->op; - mesa_inst->CondUpdate = inst->cond_update; - if (inst->saturate) - mesa_inst->SaturateMode = SATURATE_ZERO_ONE; - mesa_inst->DstReg.File = inst->dst.file; - mesa_inst->DstReg.Index = inst->dst.index; - mesa_inst->DstReg.CondMask = inst->dst.cond_mask; - mesa_inst->DstReg.WriteMask = inst->dst.writemask; - mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL; - mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]); - mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]); - mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]); - mesa_inst->TexSrcUnit = inst->sampler; - mesa_inst->TexSrcTarget = inst->tex_target; - mesa_inst->TexShadow = inst->tex_shadow; - mesa_instruction_annotation[i] = inst->ir; - - /* Set IndirectRegisterFiles. */ - if (mesa_inst->DstReg.RelAddr) - prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; - - /* Update program's bitmask of indirectly accessed register files */ - for (unsigned src = 0; src < 3; src++) - if (mesa_inst->SrcReg[src].RelAddr) - prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; - - switch (mesa_inst->Opcode) { - case OPCODE_IF: - if (options->MaxIfDepth == 0) { - linker_warning(shader_program, - "Couldn't flatten if-statement. " - "This will likely result in software " - "rasterization.\n"); - } - break; - case OPCODE_BGNLOOP: - if (options->EmitNoLoops) { - linker_warning(shader_program, - "Couldn't unroll loop. " - "This will likely result in software " - "rasterization.\n"); - } - break; - case OPCODE_CONT: - if (options->EmitNoCont) { - linker_warning(shader_program, - "Couldn't lower continue-statement. " - "This will likely result in software " - "rasterization.\n"); - } - break; - case OPCODE_BGNSUB: - inst->function->inst = i; - mesa_inst->Comment = strdup(inst->function->sig->function_name()); - break; - case OPCODE_ENDSUB: - mesa_inst->Comment = strdup(inst->function->sig->function_name()); - break; - case OPCODE_CAL: - mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ - break; - case OPCODE_ARL: - prog->NumAddressRegs = 1; - break; - default: - break; - } - - mesa_inst++; - i++; - - if (!shader_program->LinkStatus) - break; - } - - if (!shader_program->LinkStatus) { - free(mesa_instructions); - _mesa_reference_program(ctx, &shader->Program, NULL); - return NULL; - } - - set_branchtargets(&v, mesa_instructions, num_instructions); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("\n"); - printf("GLSL IR for linked %s program %d:\n", target_string, - shader_program->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n"); - printf("\n"); - printf("Mesa IR for linked %s program %d:\n", target_string, - shader_program->Name); - print_program(mesa_instructions, mesa_instruction_annotation, - num_instructions); - } - - prog->Instructions = mesa_instructions; - prog->NumInstructions = num_instructions; - - do_set_program_inouts(shader->ir, prog); - count_resources(prog); - - check_resources(ctx, shader_program, prog); - - _mesa_reference_program(ctx, &shader->Program, prog); - - if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { - _mesa_optimize_program(ctx, prog); - } - - return prog; -} - -extern "C" { - -/** - * Link a shader. - * Called via ctx->Driver.LinkShader() - * This actually involves converting GLSL IR into Mesa gl_programs with - * code lowering and other optimizations. - */ -GLboolean -_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) -{ - assert(prog->LinkStatus); - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; - - bool progress; - exec_list *ir = prog->_LinkedShaders[i]->ir; - const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; - - do { - progress = false; - - /* Lowering */ - do_mat_op_to_vec(ir); - lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 - | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP - | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); - - progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; - - progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; - - progress = lower_quadop_vector(ir, true) || progress; - - if (options->MaxIfDepth == 0) - progress = lower_discard(ir) || progress; - - progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; - - if (options->EmitNoNoise) - progress = lower_noise(ir) || progress; - - /* If there are forms of indirect addressing that the driver - * cannot handle, perform the lowering pass. - */ - if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput - || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) - progress = - lower_variable_index_to_cond_assign(ir, - options->EmitNoIndirectInput, - options->EmitNoIndirectOutput, - options->EmitNoIndirectTemp, - options->EmitNoIndirectUniform) - || progress; - - progress = do_vec_index_to_cond_assign(ir) || progress; - } while (progress); - - validate_ir_tree(ir); - } - - for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { - struct gl_program *linked_prog; - - if (prog->_LinkedShaders[i] == NULL) - continue; - - linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); - - if (linked_prog) { - bool ok = true; - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, - linked_prog); - break; - } - if (!ok) { - return GL_FALSE; - } - } - - _mesa_reference_program(ctx, &linked_prog, NULL); - } - - return GL_TRUE; -} - - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - /* Check if the user called glCompileShader without first calling - * glShaderSource. This should fail to compile, but not raise a GL_ERROR. - */ - if (source == NULL) { - shader->CompileStatus = GL_FALSE; - return; - } - - state->error = preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx->API); - - if (ctx->Shader.Flags & GLSL_DUMP) { - printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(state->target), shader->Name); - printf("%s\n", shader->Source); - } - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, 32)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (ctx->Shader.Flags & GLSL_LOG) { - _mesa_write_shader_to_file(shader); - } - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (shader->CompileStatus) { - printf("GLSL IR for shader %d:\n", shader->Name); - _mesa_print_ir(shader->ir, NULL); - printf("\n\n"); - } else { - printf("GLSL shader %d failed to compile.\n", shader->Name); - } - if (shader->InfoLog && shader->InfoLog[0] != 0) { - printf("GLSL shader %d info log:\n", shader->Name); - printf("%s\n", shader->InfoLog); - } - } - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - -/** - * Link a GLSL shader program. Called via glLinkProgram(). - */ -void -_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) -{ - unsigned int i; - - _mesa_clear_shader_program_data(ctx, prog); - - prog->LinkStatus = GL_TRUE; - - for (i = 0; i < prog->NumShaders; i++) { - if (!prog->Shaders[i]->CompileStatus) { - linker_error(prog, "linking with uncompiled shader"); - prog->LinkStatus = GL_FALSE; - } - } - - prog->Varying = _mesa_new_parameter_list(); - _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); - - if (prog->LinkStatus) { - link_shaders(ctx, prog); - } - - if (prog->LinkStatus) { - if (!ctx->Driver.LinkShader(ctx, prog)) { - prog->LinkStatus = GL_FALSE; - } - } - - set_uniform_initializers(ctx, prog); - - if (ctx->Shader.Flags & GLSL_DUMP) { - if (!prog->LinkStatus) { - printf("GLSL shader program %d failed to link\n", prog->Name); - } - - if (prog->InfoLog && prog->InfoLog[0] != 0) { - printf("GLSL shader program %d info log:\n", prog->Name); - printf("%s\n", prog->InfoLog); - } - } -} - -} /* extern "C" */ +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file ir_to_mesa.cpp + * + * Translate GLSL IR to Mesa's gl_program representation. + */ + +#include +#include "main/compiler.h" +#include "ir.h" +#include "ir_visitor.h" +#include "ir_print_visitor.h" +#include "ir_expression_flattening.h" +#include "glsl_types.h" +#include "glsl_parser_extras.h" +#include "../glsl/program.h" +#include "ir_optimization.h" +#include "ast.h" + +extern "C" { +#include "main/mtypes.h" +#include "main/shaderapi.h" +#include "main/shaderobj.h" +#include "main/uniforms.h" +#include "program/hash_table.h" +#include "program/prog_instruction.h" +#include "program/prog_optimize.h" +#include "program/prog_print.h" +#include "program/program.h" +#include "program/prog_uniform.h" +#include "program/prog_parameter.h" +#include "program/sampler.h" +} + +class src_reg; +class dst_reg; + +static int swizzle_for_size(int size); + +/** + * This struct is a corresponding struct to Mesa prog_src_register, with + * wider fields. + */ +class src_reg { +public: + src_reg(gl_register_file file, int index, const glsl_type *type) + { + this->file = file; + this->index = index; + if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + this->swizzle = swizzle_for_size(type->vector_elements); + else + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = NULL; + } + + src_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->swizzle = 0; + this->negate = 0; + this->reladdr = NULL; + } + + explicit src_reg(dst_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */ + int negate; /**< NEGATE_XYZW mask from mesa */ + /** Register index should be offset by the integer in this reg. */ + src_reg *reladdr; +}; + +class dst_reg { +public: + dst_reg(gl_register_file file, int writemask) + { + this->file = file; + this->index = 0; + this->writemask = writemask; + this->cond_mask = COND_TR; + this->reladdr = NULL; + } + + dst_reg() + { + this->file = PROGRAM_UNDEFINED; + this->index = 0; + this->writemask = 0; + this->cond_mask = COND_TR; + this->reladdr = NULL; + } + + explicit dst_reg(src_reg reg); + + gl_register_file file; /**< PROGRAM_* from Mesa */ + int index; /**< temporary index, VERT_ATTRIB_*, FRAG_ATTRIB_*, etc. */ + int writemask; /**< Bitfield of WRITEMASK_[XYZW] */ + GLuint cond_mask:4; + /** Register index should be offset by the integer in this reg. */ + src_reg *reladdr; +}; + +src_reg::src_reg(dst_reg reg) +{ + this->file = reg.file; + this->index = reg.index; + this->swizzle = SWIZZLE_XYZW; + this->negate = 0; + this->reladdr = reg.reladdr; +} + +dst_reg::dst_reg(src_reg reg) +{ + this->file = reg.file; + this->index = reg.index; + this->writemask = WRITEMASK_XYZW; + this->cond_mask = COND_TR; + this->reladdr = reg.reladdr; +} + +class ir_to_mesa_instruction : public exec_node { +public: + /* Callers of this ralloc-based new need not call delete. It's + * easier to just ralloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *node; + + node = rzalloc_size(ctx, size); + assert(node != NULL); + + return node; + } + + enum prog_opcode op; + dst_reg dst; + src_reg src[3]; + /** Pointer to the ir source this tree came from for debugging */ + ir_instruction *ir; + GLboolean cond_update; + bool saturate; + int sampler; /**< sampler index */ + int tex_target; /**< One of TEXTURE_*_INDEX */ + GLboolean tex_shadow; + + class function_entry *function; /* Set on OPCODE_CAL or OPCODE_BGNSUB */ +}; + +class variable_storage : public exec_node { +public: + variable_storage(ir_variable *var, gl_register_file file, int index) + : file(file), index(index), var(var) + { + /* empty */ + } + + gl_register_file file; + int index; + ir_variable *var; /* variable that maps to this, if any */ +}; + +class function_entry : public exec_node { +public: + ir_function_signature *sig; + + /** + * identifier of this function signature used by the program. + * + * At the point that Mesa instructions for function calls are + * generated, we don't know the address of the first instruction of + * the function body. So we make the BranchTarget that is called a + * small integer and rewrite them during set_branchtargets(). + */ + int sig_id; + + /** + * Pointer to first instruction of the function body. + * + * Set during function body emits after main() is processed. + */ + ir_to_mesa_instruction *bgn_inst; + + /** + * Index of the first instruction of the function body in actual + * Mesa IR. + * + * Set after convertion from ir_to_mesa_instruction to prog_instruction. + */ + int inst; + + /** Storage for the return value. */ + src_reg return_reg; +}; + +class ir_to_mesa_visitor : public ir_visitor { +public: + ir_to_mesa_visitor(); + ~ir_to_mesa_visitor(); + + function_entry *current_function; + + struct gl_context *ctx; + struct gl_program *prog; + struct gl_shader_program *shader_program; + struct gl_shader_compiler_options *options; + + int next_temp; + + variable_storage *find_variable_storage(ir_variable *var); + + function_entry *get_function_signature(ir_function_signature *sig); + + src_reg get_temp(const glsl_type *type); + void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr); + + src_reg src_reg_for_float(float val); + + /** + * \name Visit methods + * + * As typical for the visitor pattern, there must be one \c visit method for + * each concrete subclass of \c ir_instruction. Virtual base classes within + * the hierarchy should not have \c visit methods. + */ + /*@{*/ + virtual void visit(ir_variable *); + virtual void visit(ir_loop *); + virtual void visit(ir_loop_jump *); + virtual void visit(ir_function_signature *); + virtual void visit(ir_function *); + virtual void visit(ir_expression *); + virtual void visit(ir_swizzle *); + virtual void visit(ir_dereference_variable *); + virtual void visit(ir_dereference_array *); + virtual void visit(ir_dereference_record *); + virtual void visit(ir_assignment *); + virtual void visit(ir_constant *); + virtual void visit(ir_call *); + virtual void visit(ir_return *); + virtual void visit(ir_discard *); + virtual void visit(ir_texture *); + virtual void visit(ir_if *); + /*@}*/ + + src_reg result; + + /** List of variable_storage */ + exec_list variables; + + /** List of function_entry */ + exec_list function_signatures; + int next_signature_id; + + /** List of ir_to_mesa_instruction */ + exec_list instructions; + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1); + + ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg src0, src_reg src1, src_reg src2); + + /** + * Emit the correct dot-product instruction for the type of arguments + */ + ir_to_mesa_instruction * emit_dp(ir_instruction *ir, + dst_reg dst, + src_reg src0, + src_reg src1, + unsigned elements); + + void emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0); + + void emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1); + + void emit_scs(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, const src_reg &src); + + bool try_emit_mad(ir_expression *ir, + int mul_operand); + bool try_emit_mad_for_and_not(ir_expression *ir, + int mul_operand); + bool try_emit_sat(ir_expression *ir); + + void emit_swz(ir_expression *ir); + + bool process_move_condition(ir_rvalue *ir); + + void copy_propagate(void); + + void *mem_ctx; +}; + +src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL); + +dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP); + +dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X); + +static int +swizzle_for_size(int size) +{ + int size_swizzles[4] = { + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z), + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W), + }; + + assert((size >= 1) && (size <= 4)); + return size_swizzles[size - 1]; +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg src0, src_reg src1, src_reg src2) +{ + ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction(); + int num_reladdr = 0; + + /* If we have to do relative addressing, we want to load the ARL + * reg directly for one of the regs, and preload the other reladdr + * sources into temps. + */ + num_reladdr += dst.reladdr != NULL; + num_reladdr += src0.reladdr != NULL; + num_reladdr += src1.reladdr != NULL; + num_reladdr += src2.reladdr != NULL; + + reladdr_to_temp(ir, &src2, &num_reladdr); + reladdr_to_temp(ir, &src1, &num_reladdr); + reladdr_to_temp(ir, &src0, &num_reladdr); + + if (dst.reladdr) { + emit(ir, OPCODE_ARL, address_reg, *dst.reladdr); + num_reladdr--; + } + assert(num_reladdr == 0); + + inst->op = op; + inst->dst = dst; + inst->src[0] = src0; + inst->src[1] = src1; + inst->src[2] = src2; + inst->ir = ir; + + inst->function = NULL; + + this->instructions.push_tail(inst); + + return inst; +} + + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0, src_reg src1) +{ + return emit(ir, op, dst, src0, src1, undef_src); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0) +{ + assert(dst.writemask != 0); + return emit(ir, op, dst, src0, undef_src, undef_src); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op) +{ + return emit(ir, op, undef_dst, undef_src, undef_src, undef_src); +} + +ir_to_mesa_instruction * +ir_to_mesa_visitor::emit_dp(ir_instruction *ir, + dst_reg dst, src_reg src0, src_reg src1, + unsigned elements) +{ + static const gl_inst_opcode dot_opcodes[] = { + OPCODE_DP2, OPCODE_DP3, OPCODE_DP4 + }; + + return emit(ir, dot_opcodes[elements - 2], dst, src0, src1); +} + +/** + * Emits Mesa scalar opcodes to produce unique answers across channels. + * + * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X + * channel determines the result across all channels. So to do a vec4 + * of this operation, we want to emit a scalar per source channel used + * to produce dest channels. + */ +void +ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + src_reg orig_src0, src_reg orig_src1) +{ + int i, j; + int done_mask = ~dst.writemask; + + /* Mesa RCP is a scalar operation splatting results to all channels, + * like ARB_fp/vp. So emit as many RCPs as necessary to cover our + * dst channels. + */ + for (i = 0; i < 4; i++) { + GLuint this_mask = (1 << i); + ir_to_mesa_instruction *inst; + src_reg src0 = orig_src0; + src_reg src1 = orig_src1; + + if (done_mask & this_mask) + continue; + + GLuint src0_swiz = GET_SWZ(src0.swizzle, i); + GLuint src1_swiz = GET_SWZ(src1.swizzle, i); + for (j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz && + GET_SWZ(src1.swizzle, j) == src1_swiz) { + this_mask |= (1 << j); + } + } + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz, + src1_swiz, src1_swiz); + + inst = emit(ir, op, dst, src0, src1); + inst->dst.writemask = this_mask; + done_mask |= this_mask; + } +} + +void +ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, src_reg src0) +{ + src_reg undef = undef_src; + + undef.swizzle = SWIZZLE_XXXX; + + emit_scalar(ir, op, dst, src0, undef); +} + +/** + * Emit an OPCODE_SCS instruction + * + * The \c SCS opcode functions a bit differently than the other Mesa (or + * ARB_fragment_program) opcodes. Instead of splatting its result across all + * four components of the destination, it writes one value to the \c x + * component and another value to the \c y component. + * + * \param ir IR instruction being processed + * \param op Either \c OPCODE_SIN or \c OPCODE_COS depending on which + * value is desired. + * \param dst Destination register + * \param src Source register + */ +void +ir_to_mesa_visitor::emit_scs(ir_instruction *ir, enum prog_opcode op, + dst_reg dst, + const src_reg &src) +{ + /* Vertex programs cannot use the SCS opcode. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) { + emit_scalar(ir, op, dst, src); + return; + } + + const unsigned component = (op == OPCODE_SIN) ? 0 : 1; + const unsigned scs_mask = (1U << component); + int done_mask = ~dst.writemask; + src_reg tmp; + + assert(op == OPCODE_SIN || op == OPCODE_COS); + + /* If there are compnents in the destination that differ from the component + * that will be written by the SCS instrution, we'll need a temporary. + */ + if (scs_mask != unsigned(dst.writemask)) { + tmp = get_temp(glsl_type::vec4_type); + } + + for (unsigned i = 0; i < 4; i++) { + unsigned this_mask = (1U << i); + src_reg src0 = src; + + if ((done_mask & this_mask) != 0) + continue; + + /* The source swizzle specified which component of the source generates + * sine / cosine for the current component in the destination. The SCS + * instruction requires that this value be swizzle to the X component. + * Replace the current swizzle with a swizzle that puts the source in + * the X component. + */ + unsigned src0_swiz = GET_SWZ(src.swizzle, i); + + src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz, + src0_swiz, src0_swiz); + for (unsigned j = i + 1; j < 4; j++) { + /* If there is another enabled component in the destination that is + * derived from the same inputs, generate its value on this pass as + * well. + */ + if (!(done_mask & (1 << j)) && + GET_SWZ(src0.swizzle, j) == src0_swiz) { + this_mask |= (1 << j); + } + } + + if (this_mask != scs_mask) { + ir_to_mesa_instruction *inst; + dst_reg tmp_dst = dst_reg(tmp); + + /* Emit the SCS instruction. + */ + inst = emit(ir, OPCODE_SCS, tmp_dst, src0); + inst->dst.writemask = scs_mask; + + /* Move the result of the SCS instruction to the desired location in + * the destination. + */ + tmp.swizzle = MAKE_SWIZZLE4(component, component, + component, component); + inst = emit(ir, OPCODE_SCS, dst, tmp); + inst->dst.writemask = this_mask; + } else { + /* Emit the SCS instruction to write directly to the destination. + */ + ir_to_mesa_instruction *inst = emit(ir, OPCODE_SCS, dst, src0); + inst->dst.writemask = scs_mask; + } + + done_mask |= this_mask; + } +} + +src_reg +ir_to_mesa_visitor::src_reg_for_float(float val) +{ + src_reg src(PROGRAM_CONSTANT, -1, NULL); + + src.index = _mesa_add_unnamed_constant(this->prog->Parameters, + (const gl_constant_value *)&val, 1, &src.swizzle); + + return src; +} + +static int +type_size(const struct glsl_type *type) +{ + unsigned int i; + int size; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + if (type->is_matrix()) { + return type->matrix_columns; + } else { + /* Regardless of size of vector, it gets a vec4. This is bad + * packing for things like floats, but otherwise arrays become a + * mess. Hopefully a later pass over the code can pack scalars + * down if appropriate. + */ + return 1; + } + case GLSL_TYPE_ARRAY: + assert(type->length > 0); + return type_size(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up one slot in UNIFORMS[], but they're baked in + * at link time. + */ + return 1; + default: + assert(0); + return 0; + } +} + +/** + * In the initial pass of codegen, we assign temporary numbers to + * intermediate results. (not SSA -- variable assignments will reuse + * storage). Actual register allocation for the Mesa VM occurs in a + * pass over the Mesa IR later. + */ +src_reg +ir_to_mesa_visitor::get_temp(const glsl_type *type) +{ + src_reg src; + + src.file = PROGRAM_TEMPORARY; + src.index = next_temp; + src.reladdr = NULL; + next_temp += type_size(type); + + if (type->is_array() || type->is_record()) { + src.swizzle = SWIZZLE_NOOP; + } else { + src.swizzle = swizzle_for_size(type->vector_elements); + } + src.negate = 0; + + return src; +} + +variable_storage * +ir_to_mesa_visitor::find_variable_storage(ir_variable *var) +{ + + variable_storage *entry; + + foreach_iter(exec_list_iterator, iter, this->variables) { + entry = (variable_storage *)iter.get(); + + if (entry->var == var) + return entry; + } + + return NULL; +} + +void +ir_to_mesa_visitor::visit(ir_variable *ir) +{ + if (strcmp(ir->name, "gl_FragCoord") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + fp->OriginUpperLeft = ir->origin_upper_left; + fp->PixelCenterInteger = ir->pixel_center_integer; + + } else if (strcmp(ir->name, "gl_FragDepth") == 0) { + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + switch (ir->depth_layout) { + case ir_depth_layout_none: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; + break; + case ir_depth_layout_any: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY; + break; + case ir_depth_layout_greater: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER; + break; + case ir_depth_layout_less: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; + break; + case ir_depth_layout_unchanged: + fp->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED; + break; + default: + assert(0); + break; + } + } + + if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { + unsigned int i; + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); + + /* Check if this statevar's setup in the STATE file exactly + * matches how we'll want to reference it as a + * struct/array/whatever. If not, then we need to move it into + * temporary storage and hope that it'll get copy-propagated + * out. + */ + for (i = 0; i < ir->num_state_slots; i++) { + if (slots[i].swizzle != SWIZZLE_XYZW) { + break; + } + } + + variable_storage *storage; + dst_reg dst; + if (i == ir->num_state_slots) { + /* We'll set the index later. */ + storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); + this->variables.push_tail(storage); + + dst = undef_dst; + } else { + /* The variable_storage constructor allocates slots based on the size + * of the type. However, this had better match the number of state + * elements that we're going to copy into the new temporary. + */ + assert((int) ir->num_state_slots == type_size(ir->type)); + + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + this->next_temp += type_size(ir->type); + + dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL)); + } + + + for (unsigned int i = 0; i < ir->num_state_slots; i++) { + int index = _mesa_add_state_reference(this->prog->Parameters, + (gl_state_index *)slots[i].tokens); + + if (storage->file == PROGRAM_STATE_VAR) { + if (storage->index == -1) { + storage->index = index; + } else { + assert(index == storage->index + (int)i); + } + } else { + src_reg src(PROGRAM_STATE_VAR, index, NULL); + src.swizzle = slots[i].swizzle; + emit(ir, OPCODE_MOV, dst, src); + /* even a float takes up a whole vec4 reg in a struct/array. */ + dst.index++; + } + } + + if (storage->file == PROGRAM_TEMPORARY && + dst.index != storage->index + (int) ir->num_state_slots) { + linker_error(this->shader_program, + "failed to load builtin uniform `%s' " + "(%d/%d regs loaded)\n", + ir->name, dst.index - storage->index, + type_size(ir->type)); + } + } +} + +void +ir_to_mesa_visitor::visit(ir_loop *ir) +{ + ir_dereference_variable *counter = NULL; + + if (ir->counter != NULL) + counter = new(mem_ctx) ir_dereference_variable(ir->counter); + + if (ir->from != NULL) { + assert(ir->counter != NULL); + + ir_assignment *a = + new(mem_ctx) ir_assignment(counter, ir->from, NULL); + + a->accept(this); + } + + emit(NULL, OPCODE_BGNLOOP); + + if (ir->to) { + ir_expression *e = + new(mem_ctx) ir_expression(ir->cmp, glsl_type::bool_type, + counter, ir->to); + ir_if *if_stmt = new(mem_ctx) ir_if(e); + + ir_loop_jump *brk = + new(mem_ctx) ir_loop_jump(ir_loop_jump::jump_break); + + if_stmt->then_instructions.push_tail(brk); + + if_stmt->accept(this); + } + + visit_exec_list(&ir->body_instructions, this); + + if (ir->increment) { + ir_expression *e = + new(mem_ctx) ir_expression(ir_binop_add, counter->type, + counter, ir->increment); + + ir_assignment *a = + new(mem_ctx) ir_assignment(counter, e, NULL); + + a->accept(this); + } + + emit(NULL, OPCODE_ENDLOOP); +} + +void +ir_to_mesa_visitor::visit(ir_loop_jump *ir) +{ + switch (ir->mode) { + case ir_loop_jump::jump_break: + emit(NULL, OPCODE_BRK); + break; + case ir_loop_jump::jump_continue: + emit(NULL, OPCODE_CONT); + break; + } +} + + +void +ir_to_mesa_visitor::visit(ir_function_signature *ir) +{ + assert(0); + (void)ir; +} + +void +ir_to_mesa_visitor::visit(ir_function *ir) +{ + /* Ignore function bodies other than main() -- we shouldn't see calls to + * them since they should all be inlined before we get to ir_to_mesa. + */ + if (strcmp(ir->name, "main") == 0) { + const ir_function_signature *sig; + exec_list empty; + + sig = ir->matching_signature(&empty); + + assert(sig); + + foreach_iter(exec_list_iterator, iter, sig->body) { + ir_instruction *ir = (ir_instruction *)iter.get(); + + ir->accept(this); + } + } +} + +bool +ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand) +{ + int nonmul_operand = 1 - mul_operand; + src_reg a, b, c; + + ir_expression *expr = ir->operands[mul_operand]->as_expression(); + if (!expr || expr->operation != ir_binop_mul) + return false; + + expr->operands[0]->accept(this); + a = this->result; + expr->operands[1]->accept(this); + b = this->result; + ir->operands[nonmul_operand]->accept(this); + c = this->result; + + this->result = get_temp(ir->type); + emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c); + + return true; +} + +/** + * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b)) + * + * The logic values are 1.0 for true and 0.0 for false. Logical-and is + * implemented using multiplication, and logical-or is implemented using + * addition. Logical-not can be implemented as (true - x), or (1.0 - x). + * As result, the logical expression (a & !b) can be rewritten as: + * + * - a * !b + * - a * (1 - b) + * - (a * 1) - (a * b) + * - a + -(a * b) + * - a + (a * -b) + * + * This final expression can be implemented as a single MAD(a, -b, a) + * instruction. + */ +bool +ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand) +{ + const int other_operand = 1 - try_operand; + src_reg a, b; + + ir_expression *expr = ir->operands[try_operand]->as_expression(); + if (!expr || expr->operation != ir_unop_logic_not) + return false; + + ir->operands[other_operand]->accept(this); + a = this->result; + expr->operands[0]->accept(this); + b = this->result; + + b.negate = ~b.negate; + + this->result = get_temp(ir->type); + emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a); + + return true; +} + +bool +ir_to_mesa_visitor::try_emit_sat(ir_expression *ir) +{ + /* Saturates were only introduced to vertex programs in + * NV_vertex_program3, so don't give them to drivers in the VP. + */ + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB) + return false; + + ir_rvalue *sat_src = ir->as_rvalue_to_saturate(); + if (!sat_src) + return false; + + sat_src->accept(this); + src_reg src = this->result; + + /* If we generated an expression instruction into a temporary in + * processing the saturate's operand, apply the saturate to that + * instruction. Otherwise, generate a MOV to do the saturate. + * + * Note that we have to be careful to only do this optimization if + * the instruction in question was what generated src->result. For + * example, ir_dereference_array might generate a MUL instruction + * to create the reladdr, and return us a src reg using that + * reladdr. That MUL result is not the value we're trying to + * saturate. + */ + ir_expression *sat_src_expr = sat_src->as_expression(); + ir_to_mesa_instruction *new_inst; + new_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + if (sat_src_expr && (sat_src_expr->operation == ir_binop_mul || + sat_src_expr->operation == ir_binop_add || + sat_src_expr->operation == ir_binop_dot)) { + new_inst->saturate = true; + } else { + this->result = get_temp(ir->type); + ir_to_mesa_instruction *inst; + inst = emit(ir, OPCODE_MOV, dst_reg(this->result), src); + inst->saturate = true; + } + + return true; +} + +void +ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir, + src_reg *reg, int *num_reladdr) +{ + if (!reg->reladdr) + return; + + emit(ir, OPCODE_ARL, address_reg, *reg->reladdr); + + if (*num_reladdr != 1) { + src_reg temp = get_temp(glsl_type::vec4_type); + + emit(ir, OPCODE_MOV, dst_reg(temp), *reg); + *reg = temp; + } + + (*num_reladdr)--; +} + +void +ir_to_mesa_visitor::emit_swz(ir_expression *ir) +{ + /* Assume that the vector operator is in a form compatible with OPCODE_SWZ. + * This means that each of the operands is either an immediate value of -1, + * 0, or 1, or is a component from one source register (possibly with + * negation). + */ + uint8_t components[4] = { 0 }; + bool negate[4] = { false }; + ir_variable *var = NULL; + + for (unsigned i = 0; i < ir->type->vector_elements; i++) { + ir_rvalue *op = ir->operands[i]; + + assert(op->type->is_scalar()); + + while (op != NULL) { + switch (op->ir_type) { + case ir_type_constant: { + + assert(op->type->is_scalar()); + + const ir_constant *const c = op->as_constant(); + if (c->is_one()) { + components[i] = SWIZZLE_ONE; + } else if (c->is_zero()) { + components[i] = SWIZZLE_ZERO; + } else if (c->is_negative_one()) { + components[i] = SWIZZLE_ONE; + negate[i] = true; + } else { + assert(!"SWZ constant must be 0.0 or 1.0."); + } + + op = NULL; + break; + } + + case ir_type_dereference_variable: { + ir_dereference_variable *const deref = + (ir_dereference_variable *) op; + + assert((var == NULL) || (deref->var == var)); + components[i] = SWIZZLE_X; + var = deref->var; + op = NULL; + break; + } + + case ir_type_expression: { + ir_expression *const expr = (ir_expression *) op; + + assert(expr->operation == ir_unop_neg); + negate[i] = true; + + op = expr->operands[0]; + break; + } + + case ir_type_swizzle: { + ir_swizzle *const swiz = (ir_swizzle *) op; + + components[i] = swiz->mask.x; + op = swiz->val; + break; + } + + default: + assert(!"Should not get here."); + return; + } + } + } + + assert(var != NULL); + + ir_dereference_variable *const deref = + new(mem_ctx) ir_dereference_variable(var); + + this->result.file = PROGRAM_UNDEFINED; + deref->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + deref->accept(&v); + exit(1); + } + + src_reg src; + + src = this->result; + src.swizzle = MAKE_SWIZZLE4(components[0], + components[1], + components[2], + components[3]); + src.negate = ((unsigned(negate[0]) << 0) + | (unsigned(negate[1]) << 1) + | (unsigned(negate[2]) << 2) + | (unsigned(negate[3]) << 3)); + + /* Storage for our result. Ideally for an assignment we'd be using the + * actual storage for the result here, instead. + */ + const src_reg result_src = get_temp(ir->type); + dst_reg result_dst = dst_reg(result_src); + + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + emit(ir, OPCODE_SWZ, result_dst, src); + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_expression *ir) +{ + unsigned int operand; + src_reg op[Elements(ir->operands)]; + src_reg result_src; + dst_reg result_dst; + + /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c) + */ + if (ir->operation == ir_binop_add) { + if (try_emit_mad(ir, 1)) + return; + if (try_emit_mad(ir, 0)) + return; + } + + /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b)) + */ + if (ir->operation == ir_binop_logic_and) { + if (try_emit_mad_for_and_not(ir, 1)) + return; + if (try_emit_mad_for_and_not(ir, 0)) + return; + } + + if (try_emit_sat(ir)) + return; + + if (ir->operation == ir_quadop_vector) { + this->emit_swz(ir); + return; + } + + for (operand = 0; operand < ir->get_num_operands(); operand++) { + this->result.file = PROGRAM_UNDEFINED; + ir->operands[operand]->accept(this); + if (this->result.file == PROGRAM_UNDEFINED) { + ir_print_visitor v; + printf("Failed to get tree for expression operand:\n"); + ir->operands[operand]->accept(&v); + exit(1); + } + op[operand] = this->result; + + /* Matrix expression operands should have been broken down to vector + * operations already. + */ + assert(!ir->operands[operand]->type->is_matrix()); + } + + int vector_elements = ir->operands[0]->type->vector_elements; + if (ir->operands[1]) { + vector_elements = MAX2(vector_elements, + ir->operands[1]->type->vector_elements); + } + + this->result.file = PROGRAM_UNDEFINED; + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(ir->type); + /* convenience for the emit functions below. */ + result_dst = dst_reg(result_src); + /* Limit writes to the channels that will be used by result_src later. + * This does limit this temp's use as a temporary for multi-instruction + * sequences. + */ + result_dst.writemask = (1 << ir->type->vector_elements) - 1; + + switch (ir->operation) { + case ir_unop_logic_not: + /* Previously 'SEQ dst, src, 0.0' was used for this. However, many + * older GPUs implement SEQ using multiple instructions (i915 uses two + * SGE instructions and a MUL instruction). Since our logic values are + * 0.0 and 1.0, 1-x also implements !x. + */ + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0)); + break; + case ir_unop_neg: + op[0].negate = ~op[0].negate; + result_src = op[0]; + break; + case ir_unop_abs: + emit(ir, OPCODE_ABS, result_dst, op[0]); + break; + case ir_unop_sign: + emit(ir, OPCODE_SSG, result_dst, op[0]); + break; + case ir_unop_rcp: + emit_scalar(ir, OPCODE_RCP, result_dst, op[0]); + break; + + case ir_unop_exp2: + emit_scalar(ir, OPCODE_EX2, result_dst, op[0]); + break; + case ir_unop_exp: + case ir_unop_log: + assert(!"not reached: should be handled by ir_explog_to_explog2"); + break; + case ir_unop_log2: + emit_scalar(ir, OPCODE_LG2, result_dst, op[0]); + break; + case ir_unop_sin: + emit_scalar(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos: + emit_scalar(ir, OPCODE_COS, result_dst, op[0]); + break; + case ir_unop_sin_reduced: + emit_scs(ir, OPCODE_SIN, result_dst, op[0]); + break; + case ir_unop_cos_reduced: + emit_scs(ir, OPCODE_COS, result_dst, op[0]); + break; + + case ir_unop_dFdx: + emit(ir, OPCODE_DDX, result_dst, op[0]); + break; + case ir_unop_dFdy: + emit(ir, OPCODE_DDY, result_dst, op[0]); + break; + + case ir_unop_noise: { + const enum prog_opcode opcode = + prog_opcode(OPCODE_NOISE1 + + (ir->operands[0]->type->vector_elements) - 1); + assert((opcode >= OPCODE_NOISE1) && (opcode <= OPCODE_NOISE4)); + + emit(ir, opcode, result_dst, op[0]); + break; + } + + case ir_binop_add: + emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); + break; + case ir_binop_sub: + emit(ir, OPCODE_SUB, result_dst, op[0], op[1]); + break; + + case ir_binop_mul: + emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + case ir_binop_div: + assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + case ir_binop_mod: + assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + break; + + case ir_binop_less: + emit(ir, OPCODE_SLT, result_dst, op[0], op[1]); + break; + case ir_binop_greater: + emit(ir, OPCODE_SGT, result_dst, op[0], op[1]); + break; + case ir_binop_lequal: + emit(ir, OPCODE_SLE, result_dst, op[0], op[1]); + break; + case ir_binop_gequal: + emit(ir, OPCODE_SGE, result_dst, op[0], op[1]); + break; + case ir_binop_equal: + emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + break; + case ir_binop_nequal: + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + case ir_binop_all_equal: + /* "==" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + src_reg temp = get_temp(glsl_type::vec4_type); + emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero becomes 1.0, and positive values become zero. + */ + emit_dp(ir, result_dst, temp, temp, vector_elements); + + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero becomes 1.0, and negative values become zero. This + * achieved using SGE. + */ + src_reg sge_src = result_src; + sge_src.negate = ~sge_src.negate; + emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0)); + } else { + emit(ir, OPCODE_SEQ, result_dst, op[0], op[1]); + } + break; + case ir_binop_any_nequal: + /* "!=" operator producing a scalar boolean. */ + if (ir->operands[0]->type->is_vector() || + ir->operands[1]->type->is_vector()) { + src_reg temp = get_temp(glsl_type::vec4_type); + emit(ir, OPCODE_SNE, dst_reg(temp), op[0], op[1]); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *const dp = + emit_dp(ir, result_dst, temp, temp, vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } + } else { + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + } + break; + + case ir_unop_any: { + assert(ir->operands[0]->type->is_vector()); + + /* After the dot-product, the value will be an integer on the + * range [0,4]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *const dp = + emit_dp(ir, result_dst, op[0], op[0], + ir->operands[0]->type->vector_elements); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + dp->saturate = true; + } else { + /* Negating the result of the dot-product gives values on the range + * [-4, 0]. Zero stays zero, and negative values become 1.0. This + * is achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } + break; + } + + case ir_binop_logic_xor: + emit(ir, OPCODE_SNE, result_dst, op[0], op[1]); + break; + + case ir_binop_logic_or: { + /* After the addition, the value will be an integer on the + * range [0,2]. Zero stays zero, and positive values become 1.0. + */ + ir_to_mesa_instruction *add = + emit(ir, OPCODE_ADD, result_dst, op[0], op[1]); + if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) { + /* The clamping to [0,1] can be done for free in the fragment + * shader with a saturate. + */ + add->saturate = true; + } else { + /* Negating the result of the addition gives values on the range + * [-2, 0]. Zero stays zero, and negative values become 1.0. This + * is achieved using SLT. + */ + src_reg slt_src = result_src; + slt_src.negate = ~slt_src.negate; + emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0)); + } + break; + } + + case ir_binop_logic_and: + /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */ + emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); + break; + + case ir_binop_dot: + assert(ir->operands[0]->type->is_vector()); + assert(ir->operands[0]->type == ir->operands[1]->type); + emit_dp(ir, result_dst, op[0], op[1], + ir->operands[0]->type->vector_elements); + break; + + case ir_unop_sqrt: + /* sqrt(x) = x * rsq(x). */ + emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); + emit(ir, OPCODE_MUL, result_dst, result_src, op[0]); + /* For incoming channels <= 0, set the result to 0. */ + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_CMP, result_dst, + op[0], result_src, src_reg_for_float(0.0)); + break; + case ir_unop_rsq: + emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]); + break; + case ir_unop_i2f: + case ir_unop_u2f: + case ir_unop_b2f: + case ir_unop_b2i: + case ir_unop_i2u: + case ir_unop_u2i: + /* Mesa IR lacks types, ints are stored as truncated floats. */ + result_src = op[0]; + break; + case ir_unop_f2i: + emit(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_f2b: + case ir_unop_i2b: + emit(ir, OPCODE_SNE, result_dst, + op[0], src_reg_for_float(0.0)); + break; + case ir_unop_trunc: + emit(ir, OPCODE_TRUNC, result_dst, op[0]); + break; + case ir_unop_ceil: + op[0].negate = ~op[0].negate; + emit(ir, OPCODE_FLR, result_dst, op[0]); + result_src.negate = ~result_src.negate; + break; + case ir_unop_floor: + emit(ir, OPCODE_FLR, result_dst, op[0]); + break; + case ir_unop_fract: + emit(ir, OPCODE_FRC, result_dst, op[0]); + break; + + case ir_binop_min: + emit(ir, OPCODE_MIN, result_dst, op[0], op[1]); + break; + case ir_binop_max: + emit(ir, OPCODE_MAX, result_dst, op[0], op[1]); + break; + case ir_binop_pow: + emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]); + break; + + case ir_unop_bit_not: + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + case ir_unop_round_even: + assert(!"GLSL 1.30 features unsupported"); + break; + + case ir_quadop_vector: + /* This operation should have already been handled. + */ + assert(!"Should not get here."); + break; + } + + this->result = result_src; +} + + +void +ir_to_mesa_visitor::visit(ir_swizzle *ir) +{ + src_reg src; + int i; + int swizzle[4]; + + /* Note that this is only swizzles in expressions, not those on the left + * hand side of an assignment, which do write masking. See ir_assignment + * for that. + */ + + ir->val->accept(this); + src = this->result; + assert(src.file != PROGRAM_UNDEFINED); + + for (i = 0; i < 4; i++) { + if (i < ir->type->vector_elements) { + switch (i) { + case 0: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x); + break; + case 1: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y); + break; + case 2: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z); + break; + case 3: + swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w); + break; + } + } else { + /* If the type is smaller than a vec4, replicate the last + * channel out. + */ + swizzle[i] = swizzle[ir->type->vector_elements - 1]; + } + } + + src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); + + this->result = src; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_variable *ir) +{ + variable_storage *entry = find_variable_storage(ir->var); + ir_variable *var = ir->var; + + if (!entry) { + switch (var->mode) { + case ir_var_uniform: + entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM, + var->location); + this->variables.push_tail(entry); + break; + case ir_var_in: + case ir_var_inout: + /* The linker assigns locations for varyings and attributes, + * including deprecated builtins (like gl_Color), + * user-assigned generic attributes (glBindVertexLocation), + * and user-defined varyings. + * + * FINISHME: We would hit this path for function arguments. Fix! + */ + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_INPUT, + var->location); + if (this->prog->Target == GL_VERTEX_PROGRAM_ARB && + var->location >= VERT_ATTRIB_GENERIC0) { + _mesa_add_attribute(this->prog->Attributes, + var->name, + _mesa_sizeof_glsl_type(var->type->gl_type), + var->type->gl_type, + var->location - VERT_ATTRIB_GENERIC0); + } + break; + case ir_var_out: + assert(var->location != -1); + entry = new(mem_ctx) variable_storage(var, + PROGRAM_OUTPUT, + var->location); + break; + case ir_var_system_value: + entry = new(mem_ctx) variable_storage(var, + PROGRAM_SYSTEM_VALUE, + var->location); + break; + case ir_var_auto: + case ir_var_temporary: + entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(entry); + + next_temp += type_size(var->type); + break; + } + + if (!entry) { + printf("Failed to make storage for %s\n", var->name); + exit(1); + } + } + + this->result = src_reg(entry->file, entry->index, var->type); +} + +void +ir_to_mesa_visitor::visit(ir_dereference_array *ir) +{ + ir_constant *index; + src_reg src; + int element_size = type_size(ir->type); + + index = ir->array_index->constant_expression_value(); + + ir->array->accept(this); + src = this->result; + + if (index) { + src.index += index->value.i[0] * element_size; + } else { + /* Variable index array dereference. It eats the "vec4" of the + * base of the array and an index that offsets the Mesa register + * index. + */ + ir->array_index->accept(this); + + src_reg index_reg; + + if (element_size == 1) { + index_reg = this->result; + } else { + index_reg = get_temp(glsl_type::float_type); + + emit(ir, OPCODE_MUL, dst_reg(index_reg), + this->result, src_reg_for_float(element_size)); + } + + /* If there was already a relative address register involved, add the + * new and the old together to get the new offset. + */ + if (src.reladdr != NULL) { + src_reg accum_reg = get_temp(glsl_type::float_type); + + emit(ir, OPCODE_ADD, dst_reg(accum_reg), + index_reg, *src.reladdr); + + index_reg = accum_reg; + } + + src.reladdr = ralloc(mem_ctx, src_reg); + memcpy(src.reladdr, &index_reg, sizeof(index_reg)); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + src.swizzle = swizzle_for_size(ir->type->vector_elements); + else + src.swizzle = SWIZZLE_NOOP; + + this->result = src; +} + +void +ir_to_mesa_visitor::visit(ir_dereference_record *ir) +{ + unsigned int i; + const glsl_type *struct_type = ir->record->type; + int offset = 0; + + ir->record->accept(this); + + for (i = 0; i < struct_type->length; i++) { + if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0) + break; + offset += type_size(struct_type->fields.structure[i].type); + } + + /* If the type is smaller than a vec4, replicate the last channel out. */ + if (ir->type->is_scalar() || ir->type->is_vector()) + this->result.swizzle = swizzle_for_size(ir->type->vector_elements); + else + this->result.swizzle = SWIZZLE_NOOP; + + this->result.index += offset; +} + +/** + * We want to be careful in assignment setup to hit the actual storage + * instead of potentially using a temporary like we might with the + * ir_dereference handler. + */ +static dst_reg +get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v) +{ + /* The LHS must be a dereference. If the LHS is a variable indexed array + * access of a vector, it must be separated into a series conditional moves + * before reaching this point (see ir_vec_index_to_cond_assign). + */ + assert(ir->as_dereference()); + ir_dereference_array *deref_array = ir->as_dereference_array(); + if (deref_array) { + assert(!deref_array->array->type->is_vector()); + } + + /* Use the rvalue deref handler for the most part. We'll ignore + * swizzles in it and write swizzles using writemask, though. + */ + ir->accept(v); + return dst_reg(v->result); +} + +/** + * Process the condition of a conditional assignment + * + * Examines the condition of a conditional assignment to generate the optimal + * first operand of a \c CMP instruction. If the condition is a relational + * operator with 0 (e.g., \c ir_binop_less), the value being compared will be + * used as the source for the \c CMP instruction. Otherwise the comparison + * is processed to a boolean result, and the boolean result is used as the + * operand to the CMP instruction. + */ +bool +ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir) +{ + ir_rvalue *src_ir = ir; + bool negate = true; + bool switch_order = false; + + ir_expression *const expr = ir->as_expression(); + if ((expr != NULL) && (expr->get_num_operands() == 2)) { + bool zero_on_left = false; + + if (expr->operands[0]->is_zero()) { + src_ir = expr->operands[1]; + zero_on_left = true; + } else if (expr->operands[1]->is_zero()) { + src_ir = expr->operands[0]; + zero_on_left = false; + } + + /* a is - 0 + - 0 + + * (a < 0) T F F ( a < 0) T F F + * (0 < a) F F T (-a < 0) F F T + * (a <= 0) T T F (-a < 0) F F T (swap order of other operands) + * (0 <= a) F T T ( a < 0) T F F (swap order of other operands) + * (a > 0) F F T (-a < 0) F F T + * (0 > a) T F F ( a < 0) T F F + * (a >= 0) F T T ( a < 0) T F F (swap order of other operands) + * (0 >= a) T T F (-a < 0) F F T (swap order of other operands) + * + * Note that exchanging the order of 0 and 'a' in the comparison simply + * means that the value of 'a' should be negated. + */ + if (src_ir != ir) { + switch (expr->operation) { + case ir_binop_less: + switch_order = false; + negate = zero_on_left; + break; + + case ir_binop_greater: + switch_order = false; + negate = !zero_on_left; + break; + + case ir_binop_lequal: + switch_order = true; + negate = !zero_on_left; + break; + + case ir_binop_gequal: + switch_order = true; + negate = zero_on_left; + break; + + default: + /* This isn't the right kind of comparison afterall, so make sure + * the whole condition is visited. + */ + src_ir = ir; + break; + } + } + } + + src_ir->accept(this); + + /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the + * condition we produced is 0.0 or 1.0. By flipping the sign, we can + * choose which value OPCODE_CMP produces without an extra instruction + * computing the condition. + */ + if (negate) + this->result.negate = ~this->result.negate; + + return switch_order; +} + +void +ir_to_mesa_visitor::visit(ir_assignment *ir) +{ + dst_reg l; + src_reg r; + int i; + + ir->rhs->accept(this); + r = this->result; + + l = get_assignment_lhs(ir->lhs, this); + + /* FINISHME: This should really set to the correct maximal writemask for each + * FINISHME: component written (in the loops below). This case can only + * FINISHME: occur for matrices, arrays, and structures. + */ + if (ir->write_mask == 0) { + assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); + l.writemask = WRITEMASK_XYZW; + } else if (ir->lhs->type->is_scalar()) { + /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the + * FINISHME: W component of fragment shader output zero, work correctly. + */ + l.writemask = WRITEMASK_XYZW; + } else { + int swizzles[4]; + int first_enabled_chan = 0; + int rhs_chan = 0; + + assert(ir->lhs->type->is_vector()); + l.writemask = ir->write_mask; + + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) { + first_enabled_chan = GET_SWZ(r.swizzle, i); + break; + } + } + + /* Swizzle a small RHS vector into the channels being written. + * + * glsl ir treats write_mask as dictating how many channels are + * present on the RHS while Mesa IR treats write_mask as just + * showing which channels of the vec4 RHS get written. + */ + for (int i = 0; i < 4; i++) { + if (l.writemask & (1 << i)) + swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++); + else + swizzles[i] = first_enabled_chan; + } + r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1], + swizzles[2], swizzles[3]); + } + + assert(l.file != PROGRAM_UNDEFINED); + assert(r.file != PROGRAM_UNDEFINED); + + if (ir->condition) { + const bool switch_order = this->process_move_condition(ir->condition); + src_reg condition = this->result; + + for (i = 0; i < type_size(ir->lhs->type); i++) { + if (switch_order) { + emit(ir, OPCODE_CMP, l, condition, src_reg(l), r); + } else { + emit(ir, OPCODE_CMP, l, condition, r, src_reg(l)); + } + + l.index++; + r.index++; + } + } else { + for (i = 0; i < type_size(ir->lhs->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } +} + + +void +ir_to_mesa_visitor::visit(ir_constant *ir) +{ + src_reg src; + GLfloat stack_vals[4] = { 0 }; + GLfloat *values = stack_vals; + unsigned int i; + + /* Unfortunately, 4 floats is all we can get into + * _mesa_add_unnamed_constant. So, make a temp to store an + * aggregate constant and move each constant value into it. If we + * get lucky, copy propagation will eliminate the extra moves. + */ + + if (ir->type->base_type == GLSL_TYPE_STRUCT) { + src_reg temp_base = get_temp(ir->type); + dst_reg temp = dst_reg(temp_base); + + foreach_iter(exec_list_iterator, iter, ir->components) { + ir_constant *field_value = (ir_constant *)iter.get(); + int size = type_size(field_value->type); + + assert(size > 0); + + field_value->accept(this); + src = this->result; + + for (i = 0; i < (unsigned int)size; i++) { + emit(ir, OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_array()) { + src_reg temp_base = get_temp(ir->type); + dst_reg temp = dst_reg(temp_base); + int size = type_size(ir->type->fields.array); + + assert(size > 0); + + for (i = 0; i < ir->type->length; i++) { + ir->array_elements[i]->accept(this); + src = this->result; + for (int j = 0; j < size; j++) { + emit(ir, OPCODE_MOV, temp, src); + + src.index++; + temp.index++; + } + } + this->result = temp_base; + return; + } + + if (ir->type->is_matrix()) { + src_reg mat = get_temp(ir->type); + dst_reg mat_column = dst_reg(mat); + + for (i = 0; i < ir->type->matrix_columns; i++) { + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + values = &ir->value.f[i * ir->type->vector_elements]; + + src = src_reg(PROGRAM_CONSTANT, -1, NULL); + src.index = _mesa_add_unnamed_constant(this->prog->Parameters, + (gl_constant_value *) values, + ir->type->vector_elements, + &src.swizzle); + emit(ir, OPCODE_MOV, mat_column, src); + + mat_column.index++; + } + + this->result = mat; + return; + } + + src.file = PROGRAM_CONSTANT; + switch (ir->type->base_type) { + case GLSL_TYPE_FLOAT: + values = &ir->value.f[0]; + break; + case GLSL_TYPE_UINT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.u[i]; + } + break; + case GLSL_TYPE_INT: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.i[i]; + } + break; + case GLSL_TYPE_BOOL: + for (i = 0; i < ir->type->vector_elements; i++) { + values[i] = ir->value.b[i]; + } + break; + default: + assert(!"Non-float/uint/int/bool constant"); + } + + this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type); + this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters, + (gl_constant_value *) values, + ir->type->vector_elements, + &this->result.swizzle); +} + +function_entry * +ir_to_mesa_visitor::get_function_signature(ir_function_signature *sig) +{ + function_entry *entry; + + foreach_iter(exec_list_iterator, iter, this->function_signatures) { + entry = (function_entry *)iter.get(); + + if (entry->sig == sig) + return entry; + } + + entry = ralloc(mem_ctx, function_entry); + entry->sig = sig; + entry->sig_id = this->next_signature_id++; + entry->bgn_inst = NULL; + + /* Allocate storage for all the parameters. */ + foreach_iter(exec_list_iterator, iter, sig->parameters) { + ir_variable *param = (ir_variable *)iter.get(); + variable_storage *storage; + + storage = find_variable_storage(param); + assert(!storage); + + storage = new(mem_ctx) variable_storage(param, PROGRAM_TEMPORARY, + this->next_temp); + this->variables.push_tail(storage); + + this->next_temp += type_size(param->type); + } + + if (!sig->return_type->is_void()) { + entry->return_reg = get_temp(sig->return_type); + } else { + entry->return_reg = undef_src; + } + + this->function_signatures.push_tail(entry); + return entry; +} + +void +ir_to_mesa_visitor::visit(ir_call *ir) +{ + ir_to_mesa_instruction *call_inst; + ir_function_signature *sig = ir->get_callee(); + function_entry *entry = get_function_signature(sig); + int i; + + /* Process in parameters. */ + exec_list_iterator sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_in || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + param_rval->accept(this); + src_reg r = this->result; + + dst_reg l; + l.file = storage->file; + l.index = storage->index; + l.reladdr = NULL; + l.writemask = WRITEMASK_XYZW; + l.cond_mask = COND_TR; + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Emit call instruction */ + call_inst = emit(ir, OPCODE_CAL); + call_inst->function = entry; + + /* Process out parameters. */ + sig_iter = sig->parameters.iterator(); + foreach_iter(exec_list_iterator, iter, *ir) { + ir_rvalue *param_rval = (ir_rvalue *)iter.get(); + ir_variable *param = (ir_variable *)sig_iter.get(); + + if (param->mode == ir_var_out || + param->mode == ir_var_inout) { + variable_storage *storage = find_variable_storage(param); + assert(storage); + + src_reg r; + r.file = storage->file; + r.index = storage->index; + r.reladdr = NULL; + r.swizzle = SWIZZLE_NOOP; + r.negate = 0; + + param_rval->accept(this); + dst_reg l = dst_reg(this->result); + + for (i = 0; i < type_size(param->type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + sig_iter.next(); + } + assert(!sig_iter.has_next()); + + /* Process return value. */ + this->result = entry->return_reg; +} + +void +ir_to_mesa_visitor::visit(ir_texture *ir) +{ + src_reg result_src, coord, lod_info, projector, dx, dy; + dst_reg result_dst, coord_dst; + ir_to_mesa_instruction *inst = NULL; + prog_opcode opcode = OPCODE_NOP; + + if (ir->op == ir_txs) + this->result = src_reg_for_float(0.0); + else + ir->coordinate->accept(this); + + /* Put our coords in a temp. We'll need to modify them for shadow, + * projection, or LOD, so the only case we'd use it as is is if + * we're doing plain old texturing. Mesa IR optimization should + * handle cleaning up our mess in that case. + */ + coord = get_temp(glsl_type::vec4_type); + coord_dst = dst_reg(coord); + emit(ir, OPCODE_MOV, coord_dst, this->result); + + if (ir->projector) { + ir->projector->accept(this); + projector = this->result; + } + + /* Storage for our result. Ideally for an assignment we'd be using + * the actual storage for the result here, instead. + */ + result_src = get_temp(glsl_type::vec4_type); + result_dst = dst_reg(result_src); + + switch (ir->op) { + case ir_tex: + case ir_txs: + opcode = OPCODE_TEX; + break; + case ir_txb: + opcode = OPCODE_TXB; + ir->lod_info.bias->accept(this); + lod_info = this->result; + break; + case ir_txl: + opcode = OPCODE_TXL; + ir->lod_info.lod->accept(this); + lod_info = this->result; + break; + case ir_txd: + opcode = OPCODE_TXD; + ir->lod_info.grad.dPdx->accept(this); + dx = this->result; + ir->lod_info.grad.dPdy->accept(this); + dy = this->result; + break; + case ir_txf: + assert(!"GLSL 1.30 features unsupported"); + break; + } + + const glsl_type *sampler_type = ir->sampler->type; + + if (ir->projector) { + if (opcode == OPCODE_TEX) { + /* Slot the projector in as the last component of the coord. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_MOV, coord_dst, projector); + coord_dst.writemask = WRITEMASK_XYZW; + opcode = OPCODE_TXP; + } else { + src_reg coord_w = coord; + coord_w.swizzle = SWIZZLE_WWWW; + + /* For the other TEX opcodes there's no projective version + * since the last slot is taken up by lod info. Do the + * projective divide now. + */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_RCP, coord_dst, projector); + + /* In the case where we have to project the coordinates "by hand," + * the shadow comparitor value must also be projected. + */ + src_reg tmp_src = coord; + if (ir->shadow_comparitor) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + + tmp_src = get_temp(glsl_type::vec4_type); + dst_reg tmp_dst = dst_reg(tmp_src); + + /* Projective division not allowed for array samplers. */ + assert(!sampler_type->sampler_array); + + tmp_dst.writemask = WRITEMASK_Z; + emit(ir, OPCODE_MOV, tmp_dst, this->result); + + tmp_dst.writemask = WRITEMASK_XY; + emit(ir, OPCODE_MOV, tmp_dst, coord); + } + + coord_dst.writemask = WRITEMASK_XYZ; + emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w); + + coord_dst.writemask = WRITEMASK_XYZW; + coord.swizzle = SWIZZLE_XYZW; + } + } + + /* If projection is done and the opcode is not OPCODE_TXP, then the shadow + * comparitor was put in the correct place (and projected) by the code, + * above, that handles by-hand projection. + */ + if (ir->shadow_comparitor && (!ir->projector || opcode == OPCODE_TXP)) { + /* Slot the shadow value in as the second to last component of the + * coord. + */ + ir->shadow_comparitor->accept(this); + + /* XXX This will need to be updated for cubemap array samplers. */ + if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D && + sampler_type->sampler_array) { + coord_dst.writemask = WRITEMASK_W; + } else { + coord_dst.writemask = WRITEMASK_Z; + } + + emit(ir, OPCODE_MOV, coord_dst, this->result); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) { + /* Mesa IR stores lod or lod bias in the last channel of the coords. */ + coord_dst.writemask = WRITEMASK_W; + emit(ir, OPCODE_MOV, coord_dst, lod_info); + coord_dst.writemask = WRITEMASK_XYZW; + } + + if (opcode == OPCODE_TXD) + inst = emit(ir, opcode, result_dst, coord, dx, dy); + else + inst = emit(ir, opcode, result_dst, coord); + + if (ir->shadow_comparitor) + inst->tex_shadow = GL_TRUE; + + inst->sampler = _mesa_get_sampler_uniform_value(ir->sampler, + this->shader_program, + this->prog); + + switch (sampler_type->sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX; + break; + case GLSL_SAMPLER_DIM_2D: + inst->tex_target = (sampler_type->sampler_array) + ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX; + break; + case GLSL_SAMPLER_DIM_3D: + inst->tex_target = TEXTURE_3D_INDEX; + break; + case GLSL_SAMPLER_DIM_CUBE: + inst->tex_target = TEXTURE_CUBE_INDEX; + break; + case GLSL_SAMPLER_DIM_RECT: + inst->tex_target = TEXTURE_RECT_INDEX; + break; + case GLSL_SAMPLER_DIM_BUF: + assert(!"FINISHME: Implement ARB_texture_buffer_object"); + break; + default: + assert(!"Should not get here."); + } + + this->result = result_src; +} + +void +ir_to_mesa_visitor::visit(ir_return *ir) +{ + if (ir->get_value()) { + dst_reg l; + int i; + + assert(current_function); + + ir->get_value()->accept(this); + src_reg r = this->result; + + l = dst_reg(current_function->return_reg); + + for (i = 0; i < type_size(current_function->sig->return_type); i++) { + emit(ir, OPCODE_MOV, l, r); + l.index++; + r.index++; + } + } + + emit(ir, OPCODE_RET); +} + +void +ir_to_mesa_visitor::visit(ir_discard *ir) +{ + struct gl_fragment_program *fp = (struct gl_fragment_program *)this->prog; + + if (ir->condition) { + ir->condition->accept(this); + this->result.negate = ~this->result.negate; + emit(ir, OPCODE_KIL, undef_dst, this->result); + } else { + emit(ir, OPCODE_KIL_NV); + } + + fp->UsesKill = GL_TRUE; +} + +void +ir_to_mesa_visitor::visit(ir_if *ir) +{ + ir_to_mesa_instruction *cond_inst, *if_inst; + ir_to_mesa_instruction *prev_inst; + + prev_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + ir->condition->accept(this); + assert(this->result.file != PROGRAM_UNDEFINED); + + if (this->options->EmitCondCodes) { + cond_inst = (ir_to_mesa_instruction *)this->instructions.get_tail(); + + /* See if we actually generated any instruction for generating + * the condition. If not, then cook up a move to a temp so we + * have something to set cond_update on. + */ + if (cond_inst == prev_inst) { + src_reg temp = get_temp(glsl_type::bool_type); + cond_inst = emit(ir->condition, OPCODE_MOV, dst_reg(temp), result); + } + cond_inst->cond_update = GL_TRUE; + + if_inst = emit(ir->condition, OPCODE_IF); + if_inst->dst.cond_mask = COND_NE; + } else { + if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result); + } + + this->instructions.push_tail(if_inst); + + visit_exec_list(&ir->then_instructions, this); + + if (!ir->else_instructions.is_empty()) { + emit(ir->condition, OPCODE_ELSE); + visit_exec_list(&ir->else_instructions, this); + } + + if_inst = emit(ir->condition, OPCODE_ENDIF); +} + +ir_to_mesa_visitor::ir_to_mesa_visitor() +{ + result.file = PROGRAM_UNDEFINED; + next_temp = 1; + next_signature_id = 1; + current_function = NULL; + mem_ctx = ralloc_context(NULL); +} + +ir_to_mesa_visitor::~ir_to_mesa_visitor() +{ + ralloc_free(mem_ctx); +} + +static struct prog_src_register +mesa_src_reg_from_ir_src_reg(src_reg reg) +{ + struct prog_src_register mesa_reg; + + mesa_reg.File = reg.file; + assert(reg.index < (1 << INST_INDEX_BITS)); + mesa_reg.Index = reg.index; + mesa_reg.Swizzle = reg.swizzle; + mesa_reg.RelAddr = reg.reladdr != NULL; + mesa_reg.Negate = reg.negate; + mesa_reg.Abs = 0; + mesa_reg.HasIndex2 = GL_FALSE; + mesa_reg.RelAddr2 = 0; + mesa_reg.Index2 = 0; + + return mesa_reg; +} + +static void +set_branchtargets(ir_to_mesa_visitor *v, + struct prog_instruction *mesa_instructions, + int num_instructions) +{ + int if_count = 0, loop_count = 0; + int *if_stack, *loop_stack; + int if_stack_pos = 0, loop_stack_pos = 0; + int i, j; + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_count++; + break; + case OPCODE_BGNLOOP: + loop_count++; + break; + case OPCODE_BRK: + case OPCODE_CONT: + mesa_instructions[i].BranchTarget = -1; + break; + default: + break; + } + } + + if_stack = rzalloc_array(v->mem_ctx, int, if_count); + loop_stack = rzalloc_array(v->mem_ctx, int, loop_count); + + for (i = 0; i < num_instructions; i++) { + switch (mesa_instructions[i].Opcode) { + case OPCODE_IF: + if_stack[if_stack_pos] = i; + if_stack_pos++; + break; + case OPCODE_ELSE: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack[if_stack_pos - 1] = i; + break; + case OPCODE_ENDIF: + mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i; + if_stack_pos--; + break; + case OPCODE_BGNLOOP: + loop_stack[loop_stack_pos] = i; + loop_stack_pos++; + break; + case OPCODE_ENDLOOP: + loop_stack_pos--; + /* Rewrite any breaks/conts at this nesting level (haven't + * already had a BranchTarget assigned) to point to the end + * of the loop. + */ + for (j = loop_stack[loop_stack_pos]; j < i; j++) { + if (mesa_instructions[j].Opcode == OPCODE_BRK || + mesa_instructions[j].Opcode == OPCODE_CONT) { + if (mesa_instructions[j].BranchTarget == -1) { + mesa_instructions[j].BranchTarget = i; + } + } + } + /* The loop ends point at each other. */ + mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos]; + mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i; + break; + case OPCODE_CAL: + foreach_iter(exec_list_iterator, iter, v->function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (entry->sig_id == mesa_instructions[i].BranchTarget) { + mesa_instructions[i].BranchTarget = entry->inst; + break; + } + } + break; + default: + break; + } + } +} + +static void +print_program(struct prog_instruction *mesa_instructions, + ir_instruction **mesa_instruction_annotation, + int num_instructions) +{ + ir_instruction *last_ir = NULL; + int i; + int indent = 0; + + for (i = 0; i < num_instructions; i++) { + struct prog_instruction *mesa_inst = mesa_instructions + i; + ir_instruction *ir = mesa_instruction_annotation[i]; + + fprintf(stdout, "%3d: ", i); + + if (last_ir != ir && ir) { + int j; + + for (j = 0; j < indent; j++) { + fprintf(stdout, " "); + } + ir->print(); + printf("\n"); + last_ir = ir; + + fprintf(stdout, " "); /* line number spacing. */ + } + + indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent, + PROG_PRINT_DEBUG, NULL); + } +} + + +/** + * Count resources used by the given gpu program (number of texture + * samplers, etc). + */ +static void +count_resources(struct gl_program *prog) +{ + unsigned int i; + + prog->SamplersUsed = 0; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = &prog->Instructions[i]; + + if (_mesa_is_tex_instruction(inst->Opcode)) { + prog->SamplerTargets[inst->TexSrcUnit] = + (gl_texture_index)inst->TexSrcTarget; + prog->SamplersUsed |= 1 << inst->TexSrcUnit; + if (inst->TexShadow) { + prog->ShadowSamplers |= 1 << inst->TexSrcUnit; + } + } + } + + _mesa_update_shader_textures_used(prog); +} + + +/** + * Check if the given vertex/fragment/shader program is within the + * resource limits of the context (number of texture units, etc). + * If any of those checks fail, record a linker error. + * + * XXX more checks are needed... + */ +static void +check_resources(const struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_program *prog) +{ + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxVertexTextureImageUnits) { + linker_error(shader_program, + "Too many vertex shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + linker_error(shader_program, "Too many vertex shader constants"); + } + break; + case MESA_GEOMETRY_PROGRAM: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxGeometryTextureImageUnits) { + linker_error(shader_program, + "Too many geometry shader texture samplers"); + } + if (prog->Parameters->NumParameters > + MAX_GEOMETRY_UNIFORM_COMPONENTS / 4) { + linker_error(shader_program, "Too many geometry shader constants"); + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if (_mesa_bitcount(prog->SamplersUsed) > + ctx->Const.MaxTextureImageUnits) { + linker_error(shader_program, + "Too many fragment shader texture samplers"); + } + if (prog->Parameters->NumParameters > MAX_UNIFORMS) { + linker_error(shader_program, "Too many fragment shader constants"); + } + break; + default: + _mesa_problem(ctx, "unexpected program type in check_resources()"); + } +} + + + +struct uniform_sort { + struct gl_uniform *u; + int pos; +}; + +/* The shader_program->Uniforms list is almost sorted in increasing + * uniform->{Frag,Vert}Pos locations, but not quite when there are + * uniforms shared between targets. We need to add parameters in + * increasing order for the targets. + */ +static int +sort_uniforms(const void *a, const void *b) +{ + struct uniform_sort *u1 = (struct uniform_sort *)a; + struct uniform_sort *u2 = (struct uniform_sort *)b; + + return u1->pos - u2->pos; +} + +/* Add the uniforms to the parameters. The linker chose locations + * in our parameters lists (which weren't created yet), which the + * uniforms code will use to poke values into our parameters list + * when uniforms are updated. + */ +static void +add_uniforms_to_parameters_list(struct gl_shader_program *shader_program, + struct gl_shader *shader, + struct gl_program *prog) +{ + unsigned int i; + unsigned int next_sampler = 0, num_uniforms = 0; + struct uniform_sort *sorted_uniforms; + + sorted_uniforms = ralloc_array(NULL, struct uniform_sort, + shader_program->Uniforms->NumUniforms); + + for (i = 0; i < shader_program->Uniforms->NumUniforms; i++) { + struct gl_uniform *uniform = shader_program->Uniforms->Uniforms + i; + int parameter_index = -1; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + parameter_index = uniform->VertPos; + break; + case GL_FRAGMENT_SHADER: + parameter_index = uniform->FragPos; + break; + case GL_GEOMETRY_SHADER: + parameter_index = uniform->GeomPos; + break; + } + + /* Only add uniforms used in our target. */ + if (parameter_index != -1) { + sorted_uniforms[num_uniforms].pos = parameter_index; + sorted_uniforms[num_uniforms].u = uniform; + num_uniforms++; + } + } + + qsort(sorted_uniforms, num_uniforms, sizeof(struct uniform_sort), + sort_uniforms); + + for (i = 0; i < num_uniforms; i++) { + struct gl_uniform *uniform = sorted_uniforms[i].u; + int parameter_index = sorted_uniforms[i].pos; + const glsl_type *type = uniform->Type; + unsigned int size; + + if (type->is_vector() || + type->is_scalar()) { + size = type->vector_elements; + } else { + size = type_size(type) * 4; + } + + gl_register_file file; + if (type->is_sampler() || + (type->is_array() && type->fields.array->is_sampler())) { + file = PROGRAM_SAMPLER; + } else { + file = PROGRAM_UNIFORM; + } + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + uniform->Name); + + if (index < 0) { + index = _mesa_add_parameter(prog->Parameters, file, + uniform->Name, size, type->gl_type, + NULL, NULL, 0x0); + + /* Sampler uniform values are stored in prog->SamplerUnits, + * and the entry in that array is selected by this index we + * store in ParameterValues[]. + */ + if (file == PROGRAM_SAMPLER) { + for (unsigned int j = 0; j < size / 4; j++) + prog->Parameters->ParameterValues[index + j][0].f = next_sampler++; + } + + /* The location chosen in the Parameters list here (returned + * from _mesa_add_uniform) has to match what the linker chose. + */ + if (index != parameter_index) { + linker_error(shader_program, + "Allocation of uniform `%s' to target failed " + "(%d vs %d)\n", + uniform->Name, index, parameter_index); + } + } + } + + ralloc_free(sorted_uniforms); +} + +static void +set_uniform_initializer(struct gl_context *ctx, void *mem_ctx, + struct gl_shader_program *shader_program, + const char *name, const glsl_type *type, + ir_constant *val) +{ + if (type->is_record()) { + ir_constant *field_constant; + + field_constant = (ir_constant *)val->components.get_head(); + + for (unsigned int i = 0; i < type->length; i++) { + const glsl_type *field_type = type->fields.structure[i].type; + const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, + type->fields.structure[i].name); + set_uniform_initializer(ctx, mem_ctx, shader_program, field_name, + field_type, field_constant); + field_constant = (ir_constant *)field_constant->next; + } + return; + } + + int loc = _mesa_get_uniform_location(ctx, shader_program, name); + + if (loc == -1) { + linker_error(shader_program, + "Couldn't find uniform for initializer %s\n", name); + return; + } + + for (unsigned int i = 0; i < (type->is_array() ? type->length : 1); i++) { + ir_constant *element; + const glsl_type *element_type; + if (type->is_array()) { + element = val->array_elements[i]; + element_type = type->fields.array; + } else { + element = val; + element_type = type; + } + + void *values; + + if (element_type->base_type == GLSL_TYPE_BOOL) { + int *conv = ralloc_array(mem_ctx, int, element_type->components()); + for (unsigned int j = 0; j < element_type->components(); j++) { + conv[j] = element->value.b[j]; + } + values = (void *)conv; + element_type = glsl_type::get_instance(GLSL_TYPE_INT, + element_type->vector_elements, + 1); + } else { + values = &element->value; + } + + if (element_type->is_matrix()) { + _mesa_uniform_matrix(ctx, shader_program, + element_type->matrix_columns, + element_type->vector_elements, + loc, 1, GL_FALSE, (GLfloat *)values); + loc += element_type->matrix_columns; + } else { + _mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns, + values, element_type->gl_type); + loc += type_size(element_type); + } + } +} + +static void +set_uniform_initializers(struct gl_context *ctx, + struct gl_shader_program *shader_program) +{ + void *mem_ctx = NULL; + + for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_shader *shader = shader_program->_LinkedShaders[i]; + + if (shader == NULL) + continue; + + foreach_iter(exec_list_iterator, iter, *shader->ir) { + ir_instruction *ir = (ir_instruction *)iter.get(); + ir_variable *var = ir->as_variable(); + + if (!var || var->mode != ir_var_uniform || !var->constant_value) + continue; + + if (!mem_ctx) + mem_ctx = ralloc_context(NULL); + + set_uniform_initializer(ctx, mem_ctx, shader_program, var->name, + var->type, var->constant_value); + } + } + + ralloc_free(mem_ctx); +} + +/* + * On a basic block basis, tracks available PROGRAM_TEMPORARY register + * channels for copy propagation and updates following instructions to + * use the original versions. + * + * The ir_to_mesa_visitor lazily produces code assuming that this pass + * will occur. As an example, a TXP production before this pass: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], TEMP[1], texture[0], 2D; + * + * and after: + * + * 0: MOV TEMP[1], INPUT[4].xyyy; + * 1: MOV TEMP[1].w, INPUT[4].wwww; + * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D; + * + * which allows for dead code elimination on TEMP[1]'s writes. + */ +void +ir_to_mesa_visitor::copy_propagate(void) +{ + ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx, + ir_to_mesa_instruction *, + this->next_temp * 4); + int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4); + int level = 0; + + foreach_iter(exec_list_iterator, iter, this->instructions) { + ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + assert(inst->dst.file != PROGRAM_TEMPORARY + || inst->dst.index < this->next_temp); + + /* First, do any copy propagation possible into the src regs. */ + for (int r = 0; r < 3; r++) { + ir_to_mesa_instruction *first = NULL; + bool good = true; + int acp_base = inst->src[r].index * 4; + + if (inst->src[r].file != PROGRAM_TEMPORARY || + inst->src[r].reladdr) + continue; + + /* See if we can find entries in the ACP consisting of MOVs + * from the same src register for all the swizzled channels + * of this src register reference. + */ + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan]; + + if (!copy_chan) { + good = false; + break; + } + + assert(acp_level[acp_base + src_chan] <= level); + + if (!first) { + first = copy_chan; + } else { + if (first->src[0].file != copy_chan->src[0].file || + first->src[0].index != copy_chan->src[0].index) { + good = false; + break; + } + } + } + + if (good) { + /* We've now validated that we can copy-propagate to + * replace this src register reference. Do it. + */ + inst->src[r].file = first->src[0].file; + inst->src[r].index = first->src[0].index; + + int swizzle = 0; + for (int i = 0; i < 4; i++) { + int src_chan = GET_SWZ(inst->src[r].swizzle, i); + ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan]; + swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) << + (3 * i)); + } + inst->src[r].swizzle = swizzle; + } + } + + switch (inst->op) { + case OPCODE_BGNLOOP: + case OPCODE_ENDLOOP: + /* End of a basic block, clear the ACP entirely. */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + break; + + case OPCODE_IF: + ++level; + break; + + case OPCODE_ENDIF: + case OPCODE_ELSE: + /* Clear all channels written inside the block from the ACP, but + * leaving those that were not touched. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp_level[4 * r + c] >= level) + acp[4 * r + c] = NULL; + } + } + if (inst->op == OPCODE_ENDIF) + --level; + break; + + default: + /* Continuing the block, clear any written channels from + * the ACP. + */ + if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) { + /* Any temporary might be written, so no copy propagation + * across this instruction. + */ + memset(acp, 0, sizeof(*acp) * this->next_temp * 4); + } else if (inst->dst.file == PROGRAM_OUTPUT && + inst->dst.reladdr) { + /* Any output might be written, so no copy propagation + * from outputs across this instruction. + */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT) + acp[4 * r + c] = NULL; + } + } + } else if (inst->dst.file == PROGRAM_TEMPORARY || + inst->dst.file == PROGRAM_OUTPUT) { + /* Clear where it's used as dst. */ + if (inst->dst.file == PROGRAM_TEMPORARY) { + for (int c = 0; c < 4; c++) { + if (inst->dst.writemask & (1 << c)) { + acp[4 * inst->dst.index + c] = NULL; + } + } + } + + /* Clear where it's used as src. */ + for (int r = 0; r < this->next_temp; r++) { + for (int c = 0; c < 4; c++) { + if (!acp[4 * r + c]) + continue; + + int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c); + + if (acp[4 * r + c]->src[0].file == inst->dst.file && + acp[4 * r + c]->src[0].index == inst->dst.index && + inst->dst.writemask & (1 << src_chan)) + { + acp[4 * r + c] = NULL; + } + } + } + } + break; + } + + /* If this is a copy, add it to the ACP. */ + if (inst->op == OPCODE_MOV && + inst->dst.file == PROGRAM_TEMPORARY && + !inst->dst.reladdr && + !inst->saturate && + !inst->src[0].reladdr && + !inst->src[0].negate) { + for (int i = 0; i < 4; i++) { + if (inst->dst.writemask & (1 << i)) { + acp[4 * inst->dst.index + i] = inst; + acp_level[4 * inst->dst.index + i] = level; + } + } + } + } + + ralloc_free(acp_level); + ralloc_free(acp); +} + + +/** + * Convert a shader's GLSL IR into a Mesa gl_program. + */ +static struct gl_program * +get_mesa_program(struct gl_context *ctx, + struct gl_shader_program *shader_program, + struct gl_shader *shader) +{ + ir_to_mesa_visitor v; + struct prog_instruction *mesa_instructions, *mesa_inst; + ir_instruction **mesa_instruction_annotation; + int i; + struct gl_program *prog; + GLenum target; + const char *target_string; + GLboolean progress; + struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; + + switch (shader->Type) { + case GL_VERTEX_SHADER: + target = GL_VERTEX_PROGRAM_ARB; + target_string = "vertex"; + break; + case GL_FRAGMENT_SHADER: + target = GL_FRAGMENT_PROGRAM_ARB; + target_string = "fragment"; + break; + case GL_GEOMETRY_SHADER: + target = GL_GEOMETRY_PROGRAM_NV; + target_string = "geometry"; + break; + default: + assert(!"should not be reached"); + return NULL; + } + + validate_ir_tree(shader->ir); + + prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name); + if (!prog) + return NULL; + prog->Parameters = _mesa_new_parameter_list(); + prog->Varying = _mesa_new_parameter_list(); + prog->Attributes = _mesa_new_parameter_list(); + v.ctx = ctx; + v.prog = prog; + v.shader_program = shader_program; + v.options = options; + + add_uniforms_to_parameters_list(shader_program, shader, prog); + + /* Emit Mesa IR for main(). */ + visit_exec_list(shader->ir, &v); + v.emit(NULL, OPCODE_END); + + /* Now emit bodies for any functions that were used. */ + do { + progress = GL_FALSE; + + foreach_iter(exec_list_iterator, iter, v.function_signatures) { + function_entry *entry = (function_entry *)iter.get(); + + if (!entry->bgn_inst) { + v.current_function = entry; + + entry->bgn_inst = v.emit(NULL, OPCODE_BGNSUB); + entry->bgn_inst->function = entry; + + visit_exec_list(&entry->sig->body, &v); + + ir_to_mesa_instruction *last; + last = (ir_to_mesa_instruction *)v.instructions.get_tail(); + if (last->op != OPCODE_RET) + v.emit(NULL, OPCODE_RET); + + ir_to_mesa_instruction *end; + end = v.emit(NULL, OPCODE_ENDSUB); + end->function = entry; + + progress = GL_TRUE; + } + } + } while (progress); + + prog->NumTemporaries = v.next_temp; + + int num_instructions = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + num_instructions++; + } + + mesa_instructions = + (struct prog_instruction *)calloc(num_instructions, + sizeof(*mesa_instructions)); + mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *, + num_instructions); + + v.copy_propagate(); + + /* Convert ir_mesa_instructions into prog_instructions. + */ + mesa_inst = mesa_instructions; + i = 0; + foreach_iter(exec_list_iterator, iter, v.instructions) { + const ir_to_mesa_instruction *inst = (ir_to_mesa_instruction *)iter.get(); + + mesa_inst->Opcode = inst->op; + mesa_inst->CondUpdate = inst->cond_update; + if (inst->saturate) + mesa_inst->SaturateMode = SATURATE_ZERO_ONE; + mesa_inst->DstReg.File = inst->dst.file; + mesa_inst->DstReg.Index = inst->dst.index; + mesa_inst->DstReg.CondMask = inst->dst.cond_mask; + mesa_inst->DstReg.WriteMask = inst->dst.writemask; + mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL; + mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]); + mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]); + mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]); + mesa_inst->TexSrcUnit = inst->sampler; + mesa_inst->TexSrcTarget = inst->tex_target; + mesa_inst->TexShadow = inst->tex_shadow; + mesa_instruction_annotation[i] = inst->ir; + + /* Set IndirectRegisterFiles. */ + if (mesa_inst->DstReg.RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File; + + /* Update program's bitmask of indirectly accessed register files */ + for (unsigned src = 0; src < 3; src++) + if (mesa_inst->SrcReg[src].RelAddr) + prog->IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File; + + switch (mesa_inst->Opcode) { + case OPCODE_IF: + if (options->MaxIfDepth == 0) { + linker_warning(shader_program, + "Couldn't flatten if-statement. " + "This will likely result in software " + "rasterization.\n"); + } + break; + case OPCODE_BGNLOOP: + if (options->EmitNoLoops) { + linker_warning(shader_program, + "Couldn't unroll loop. " + "This will likely result in software " + "rasterization.\n"); + } + break; + case OPCODE_CONT: + if (options->EmitNoCont) { + linker_warning(shader_program, + "Couldn't lower continue-statement. " + "This will likely result in software " + "rasterization.\n"); + } + break; + case OPCODE_BGNSUB: + inst->function->inst = i; + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_ENDSUB: + mesa_inst->Comment = strdup(inst->function->sig->function_name()); + break; + case OPCODE_CAL: + mesa_inst->BranchTarget = inst->function->sig_id; /* rewritten later */ + break; + case OPCODE_ARL: + prog->NumAddressRegs = 1; + break; + default: + break; + } + + mesa_inst++; + i++; + + if (!shader_program->LinkStatus) + break; + } + + if (!shader_program->LinkStatus) { + free(mesa_instructions); + _mesa_reference_program(ctx, &shader->Program, NULL); + return NULL; + } + + set_branchtargets(&v, mesa_instructions, num_instructions); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("\n"); + printf("GLSL IR for linked %s program %d:\n", target_string, + shader_program->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n"); + printf("\n"); + printf("Mesa IR for linked %s program %d:\n", target_string, + shader_program->Name); + print_program(mesa_instructions, mesa_instruction_annotation, + num_instructions); + } + + prog->Instructions = mesa_instructions; + prog->NumInstructions = num_instructions; + + do_set_program_inouts(shader->ir, prog); + count_resources(prog); + + check_resources(ctx, shader_program, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) { + _mesa_optimize_program(ctx, prog); + } + + return prog; +} + +extern "C" { + +/** + * Link a shader. + * Called via ctx->Driver.LinkShader() + * This actually involves converting GLSL IR into Mesa gl_programs with + * code lowering and other optimizations. + */ +GLboolean +_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; + + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + const struct gl_shader_compiler_options *options = + &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(prog->_LinkedShaders[i]->Type)]; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 + | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP + | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); + + progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; + + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; + + progress = lower_quadop_vector(ir, true) || progress; + + if (options->MaxIfDepth == 0) + progress = lower_discard(ir) || progress; + + progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; + + if (options->EmitNoNoise) + progress = lower_noise(ir) || progress; + + /* If there are forms of indirect addressing that the driver + * cannot handle, perform the lowering pass. + */ + if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput + || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) + progress = + lower_variable_index_to_cond_assign(ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform) + || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + struct gl_program *linked_prog; + + if (prog->_LinkedShaders[i] == NULL) + continue; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + if (linked_prog) { + bool ok = true; + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + case GL_GEOMETRY_SHADER: + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, + (struct gl_geometry_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + _mesa_reference_program(ctx, &linked_prog, NULL); + } + + return GL_TRUE; +} + + +/** + * Compile a GLSL shader. Called via glCompileShader(). + */ +void +_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) +{ + struct _mesa_glsl_parse_state *state = + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); + + const char *source = shader->Source; + /* Check if the user called glCompileShader without first calling + * glShaderSource. This should fail to compile, but not raise a GL_ERROR. + */ + if (source == NULL) { + shader->CompileStatus = GL_FALSE; + return; + } + + state->error = preprocess(state, &source, &state->info_log, + &ctx->Extensions, ctx->API); + + if (ctx->Shader.Flags & GLSL_DUMP) { + printf("GLSL source for %s shader %d:\n", + _mesa_glsl_shader_target_name(state->target), shader->Name); + printf("%s\n", shader->Source); + } + + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); + } + + ralloc_free(shader->ir); + shader->ir = new(shader) exec_list; + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(shader->ir, state); + + if (!state->error && !shader->ir->is_empty()) { + validate_ir_tree(shader->ir); + + /* Do some optimization at compile time to reduce shader IR size + * and reduce later work if the same shader is linked multiple times + */ + while (do_common_optimization(shader->ir, false, 32)) + ; + + validate_ir_tree(shader->ir); + } + + shader->symbols = state->symbols; + + shader->CompileStatus = !state->error; + shader->InfoLog = state->info_log; + shader->Version = state->language_version; + memcpy(shader->builtins_to_link, state->builtins_to_link, + sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); + shader->num_builtins_to_link = state->num_builtins_to_link; + + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (shader->CompileStatus) { + printf("GLSL IR for shader %d:\n", shader->Name); + _mesa_print_ir(shader->ir, NULL); + printf("\n\n"); + } else { + printf("GLSL shader %d failed to compile.\n", shader->Name); + } + if (shader->InfoLog && shader->InfoLog[0] != 0) { + printf("GLSL shader %d info log:\n", shader->Name); + printf("%s\n", shader->InfoLog); + } + } + + /* Retain any live IR, but trash the rest. */ + reparent_ir(shader->ir, shader->ir); + + ralloc_free(state); +} + + +/** + * Link a GLSL shader program. Called via glLinkProgram(). + */ +void +_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) +{ + unsigned int i; + + _mesa_clear_shader_program_data(ctx, prog); + + prog->LinkStatus = GL_TRUE; + + for (i = 0; i < prog->NumShaders; i++) { + if (!prog->Shaders[i]->CompileStatus) { + linker_error(prog, "linking with uncompiled shader"); + prog->LinkStatus = GL_FALSE; + } + } + + prog->Varying = _mesa_new_parameter_list(); + _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); + _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); + + if (prog->LinkStatus) { + link_shaders(ctx, prog); + } + + if (prog->LinkStatus) { + if (!ctx->Driver.LinkShader(ctx, prog)) { + prog->LinkStatus = GL_FALSE; + } + } + + set_uniform_initializers(ctx, prog); + + if (ctx->Shader.Flags & GLSL_DUMP) { + if (!prog->LinkStatus) { + printf("GLSL shader program %d failed to link\n", prog->Name); + } + + if (prog->InfoLog && prog->InfoLog[0] != 0) { + printf("GLSL shader program %d info log:\n", prog->Name); + printf("%s\n", prog->InfoLog); + } + } +} + +} /* extern "C" */ diff --git a/mesalib/src/mesa/program/prog_instruction.h b/mesalib/src/mesa/program/prog_instruction.h index 19e9b95a3..db2b594e7 100644 --- a/mesalib/src/mesa/program/prog_instruction.h +++ b/mesalib/src/mesa/program/prog_instruction.h @@ -1,454 +1,454 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file prog_instruction.h - * - * Vertex/fragment program instruction datatypes and constants. - * - * \author Brian Paul - * \author Keith Whitwell - * \author Ian Romanick - */ - - -#ifndef PROG_INSTRUCTION_H -#define PROG_INSTRUCTION_H - - -#include "main/glheader.h" - - -/** - * Swizzle indexes. - * Do not change! - */ -/*@{*/ -#define SWIZZLE_X 0 -#define SWIZZLE_Y 1 -#define SWIZZLE_Z 2 -#define SWIZZLE_W 3 -#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */ -#define SWIZZLE_ONE 5 /**< For SWZ instruction only */ -#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */ -/*@}*/ - -#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9)) -#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) -#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) -#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) - -#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) -#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) -#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y) -#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z) -#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) - - -/** - * Writemask values, 1 bit per component. - */ -/*@{*/ -#define WRITEMASK_X 0x1 -#define WRITEMASK_Y 0x2 -#define WRITEMASK_XY 0x3 -#define WRITEMASK_Z 0x4 -#define WRITEMASK_XZ 0x5 -#define WRITEMASK_YZ 0x6 -#define WRITEMASK_XYZ 0x7 -#define WRITEMASK_W 0x8 -#define WRITEMASK_XW 0x9 -#define WRITEMASK_YW 0xa -#define WRITEMASK_XYW 0xb -#define WRITEMASK_ZW 0xc -#define WRITEMASK_XZW 0xd -#define WRITEMASK_YZW 0xe -#define WRITEMASK_XYZW 0xf -/*@}*/ - - -/** - * Condition codes - */ -/*@{*/ -#define COND_GT 1 /**< greater than zero */ -#define COND_EQ 2 /**< equal to zero */ -#define COND_LT 3 /**< less than zero */ -#define COND_UN 4 /**< unordered (NaN) */ -#define COND_GE 5 /**< greater than or equal to zero */ -#define COND_LE 6 /**< less than or equal to zero */ -#define COND_NE 7 /**< not equal to zero */ -#define COND_TR 8 /**< always true */ -#define COND_FL 9 /**< always false */ -/*@}*/ - - -/** - * Instruction precision for GL_NV_fragment_program - */ -/*@{*/ -#define FLOAT32 0x1 -#define FLOAT16 0x2 -#define FIXED12 0x4 -/*@}*/ - - -/** - * Saturation modes when storing values. - */ -/*@{*/ -#define SATURATE_OFF 0 -#define SATURATE_ZERO_ONE 1 -/*@}*/ - - -/** - * Per-component negation masks - */ -/*@{*/ -#define NEGATE_X 0x1 -#define NEGATE_Y 0x2 -#define NEGATE_Z 0x4 -#define NEGATE_W 0x8 -#define NEGATE_XYZ 0x7 -#define NEGATE_XYZW 0xf -#define NEGATE_NONE 0x0 -/*@}*/ - - -/** - * Program instruction opcodes for vertex, fragment and geometry programs. - */ -typedef enum prog_opcode { - /* ARB_vp ARB_fp NV_vp NV_fp GLSL */ - /*------------------------------------------*/ - OPCODE_NOP = 0, /* X */ - OPCODE_ABS, /* X X 1.1 X */ - OPCODE_ADD, /* X X X X X */ - OPCODE_AND, /* */ - OPCODE_ARA, /* 2 */ - OPCODE_ARL, /* X X X */ - OPCODE_ARL_NV, /* 2 */ - OPCODE_ARR, /* 2 */ - OPCODE_BGNLOOP, /* opt */ - OPCODE_BGNSUB, /* opt */ - OPCODE_BRA, /* 2 */ - OPCODE_BRK, /* 2 opt */ - OPCODE_CAL, /* 2 2 opt */ - OPCODE_CMP, /* X X */ - OPCODE_CONT, /* opt */ - OPCODE_COS, /* X 2 X X */ - OPCODE_DDX, /* X X */ - OPCODE_DDY, /* X X */ - OPCODE_DP2, /* 2 X */ - OPCODE_DP2A, /* 2 */ - OPCODE_DP3, /* X X X X X */ - OPCODE_DP4, /* X X X X X */ - OPCODE_DPH, /* X X 1.1 */ - OPCODE_DST, /* X X X X */ - OPCODE_ELSE, /* opt */ - OPCODE_EMIT_VERTEX,/* X */ - OPCODE_END, /* X X X X opt */ - OPCODE_END_PRIMITIVE,/* X */ - OPCODE_ENDIF, /* opt */ - OPCODE_ENDLOOP, /* opt */ - OPCODE_ENDSUB, /* opt */ - OPCODE_EX2, /* X X 2 X X */ - OPCODE_EXP, /* X X */ - OPCODE_FLR, /* X X 2 X X */ - OPCODE_FRC, /* X X 2 X X */ - OPCODE_IF, /* opt */ - OPCODE_KIL, /* X X */ - OPCODE_KIL_NV, /* X X */ - OPCODE_LG2, /* X X 2 X X */ - OPCODE_LIT, /* X X X X */ - OPCODE_LOG, /* X X */ - OPCODE_LRP, /* X X */ - OPCODE_MAD, /* X X X X X */ - OPCODE_MAX, /* X X X X X */ - OPCODE_MIN, /* X X X X X */ - OPCODE_MOV, /* X X X X X */ - OPCODE_MUL, /* X X X X X */ - OPCODE_NOISE1, /* X */ - OPCODE_NOISE2, /* X */ - OPCODE_NOISE3, /* X */ - OPCODE_NOISE4, /* X */ - OPCODE_NOT, /* */ - OPCODE_NRM3, /* */ - OPCODE_NRM4, /* */ - OPCODE_OR, /* */ - OPCODE_PK2H, /* X */ - OPCODE_PK2US, /* X */ - OPCODE_PK4B, /* X */ - OPCODE_PK4UB, /* X */ - OPCODE_POW, /* X X X X */ - OPCODE_POPA, /* 3 */ - OPCODE_PRINT, /* X X */ - OPCODE_PUSHA, /* 3 */ - OPCODE_RCC, /* 1.1 */ - OPCODE_RCP, /* X X X X X */ - OPCODE_RET, /* 2 2 opt */ - OPCODE_RFL, /* X X */ - OPCODE_RSQ, /* X X X X X */ - OPCODE_SCS, /* X X */ - OPCODE_SEQ, /* 2 X X */ - OPCODE_SFL, /* 2 X */ - OPCODE_SGE, /* X X X X X */ - OPCODE_SGT, /* 2 X X */ - OPCODE_SIN, /* X 2 X X */ - OPCODE_SLE, /* 2 X X */ - OPCODE_SLT, /* X X X X X */ - OPCODE_SNE, /* 2 X X */ - OPCODE_SSG, /* 2 X */ - OPCODE_STR, /* 2 X */ - OPCODE_SUB, /* X X 1.1 X X */ - OPCODE_SWZ, /* X X X */ - OPCODE_TEX, /* X 3 X X */ - OPCODE_TXB, /* X 3 X */ - OPCODE_TXD, /* X X */ - OPCODE_TXL, /* 3 2 X */ - OPCODE_TXP, /* X X */ - OPCODE_TXP_NV, /* 3 X */ - OPCODE_TRUNC, /* X */ - OPCODE_UP2H, /* X */ - OPCODE_UP2US, /* X */ - OPCODE_UP4B, /* X */ - OPCODE_UP4UB, /* X */ - OPCODE_X2D, /* X */ - OPCODE_XOR, /* */ - OPCODE_XPD, /* X X */ - MAX_OPCODE -} gl_inst_opcode; - - -/** - * Number of bits for the src/dst register Index field. - * This limits the size of temp/uniform register files. - */ -#define INST_INDEX_BITS 12 - - -/** - * Instruction source register. - */ -struct prog_src_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values. */ - GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative addressing. - */ - GLuint Swizzle:12; - GLuint RelAddr:1; - - /** Take the component-wise absolute value */ - GLuint Abs:1; - - /** - * Post-Abs negation. - * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ - * instruction which allows per-component negation. - */ - GLuint Negate:4; - - /** - * Is the register two-dimensional. - * Two dimensional registers are of the - * REGISTER[index][index2] format. - * They are used by the geometry shaders where - * the first index is the index within an array - * and the second index is the semantic of the - * array, e.g. gl_PositionIn[index] would become - * INPUT[index][gl_PositionIn] - */ - GLuint HasIndex2:1; - GLuint RelAddr2:1; - GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. - * May be negative for relative - * addressing. */ -}; - - -/** - * Instruction destination register. - */ -struct prog_dst_register -{ - GLuint File:4; /**< One of the PROGRAM_* register file values */ - GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ - GLuint WriteMask:4; - GLuint RelAddr:1; - - /** - * \name Conditional destination update control. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - /*@{*/ - /** - * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT, - * NE, TR, or UN). Dest reg is only written to if the matching - * (swizzled) condition code value passes. When a conditional update mask - * is not specified, this will be \c COND_TR. - */ - GLuint CondMask:4; - - /** - * Condition code swizzle value. - */ - GLuint CondSwizzle:12; - - /** - * Selects the condition code register to use for conditional destination - * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only - * condition code register 0 is available. In NV_vertex_program3 mode, - * condition code registers 0 and 1 are available. - */ - GLuint CondSrc:1; - /*@}*/ -}; - - -/** - * Vertex/fragment program instruction. - */ -struct prog_instruction -{ - gl_inst_opcode Opcode; - struct prog_src_register SrcReg[3]; - struct prog_dst_register DstReg; - - /** - * Indicates that the instruction should update the condition code - * register. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondUpdate:1; - - /** - * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the - * condition code register that is to be updated. - * - * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition - * code register 0 is available. In GL_NV_vertex_program3 mode, condition - * code registers 0 and 1 are available. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, - * NV_vertex_program2_option. - */ - GLuint CondDst:1; - - /** - * Saturate each value of the vectored result to the range [0,1] or the - * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is - * only available in NV_fragment_program2 mode. - * Value is one of the SATURATE_* tokens. - * - * \since - * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. - */ - GLuint SaturateMode:2; - - /** - * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. - * - * \since - * NV_fragment_program, NV_fragment_program_option. - */ - GLuint Precision:3; - - /** - * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. - */ - /*@{*/ - /** Source texture unit. */ - GLuint TexSrcUnit:5; - - /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ - GLuint TexSrcTarget:3; - - /** True if tex instruction should do shadow comparison */ - GLuint TexShadow:1; - /*@}*/ - - /** - * For BRA and CAL instructions, the location to jump to. - * For BGNLOOP, points to ENDLOOP (and vice-versa). - * For BRK, points to ENDLOOP - * For IF, points to ELSE or ENDIF. - * For ELSE, points to ENDIF. - */ - GLint BranchTarget; - - /** for debugging purposes */ - const char *Comment; - - /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ - void *Data; - - /** for driver use (try to remove someday) */ - GLint Aux; -}; - - -extern void -_mesa_init_instructions(struct prog_instruction *inst, GLuint count); - -extern struct prog_instruction * -_mesa_alloc_instructions(GLuint numInst); - -extern struct prog_instruction * -_mesa_realloc_instructions(struct prog_instruction *oldInst, - GLuint numOldInst, GLuint numNewInst); - -extern struct prog_instruction * -_mesa_copy_instructions(struct prog_instruction *dest, - const struct prog_instruction *src, GLuint n); - -extern void -_mesa_free_instructions(struct prog_instruction *inst, GLuint count); - -extern GLuint -_mesa_num_inst_src_regs(gl_inst_opcode opcode); - -extern GLuint -_mesa_num_inst_dst_regs(gl_inst_opcode opcode); - -extern GLboolean -_mesa_is_tex_instruction(gl_inst_opcode opcode); - -extern GLboolean -_mesa_check_soa_dependencies(const struct prog_instruction *inst); - -extern const char * -_mesa_opcode_string(gl_inst_opcode opcode); - - -#endif /* PROG_INSTRUCTION_H */ +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file prog_instruction.h + * + * Vertex/fragment program instruction datatypes and constants. + * + * \author Brian Paul + * \author Keith Whitwell + * \author Ian Romanick + */ + + +#ifndef PROG_INSTRUCTION_H +#define PROG_INSTRUCTION_H + + +#include "main/glheader.h" + + +/** + * Swizzle indexes. + * Do not change! + */ +/*@{*/ +#define SWIZZLE_X 0 +#define SWIZZLE_Y 1 +#define SWIZZLE_Z 2 +#define SWIZZLE_W 3 +#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */ +#define SWIZZLE_ONE 5 /**< For SWZ instruction only */ +#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */ +/*@}*/ + +#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9)) +#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3) +#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7) +#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1) + +#define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W) +#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X) +#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y) +#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z) +#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + + +/** + * Writemask values, 1 bit per component. + */ +/*@{*/ +#define WRITEMASK_X 0x1 +#define WRITEMASK_Y 0x2 +#define WRITEMASK_XY 0x3 +#define WRITEMASK_Z 0x4 +#define WRITEMASK_XZ 0x5 +#define WRITEMASK_YZ 0x6 +#define WRITEMASK_XYZ 0x7 +#define WRITEMASK_W 0x8 +#define WRITEMASK_XW 0x9 +#define WRITEMASK_YW 0xa +#define WRITEMASK_XYW 0xb +#define WRITEMASK_ZW 0xc +#define WRITEMASK_XZW 0xd +#define WRITEMASK_YZW 0xe +#define WRITEMASK_XYZW 0xf +/*@}*/ + + +/** + * Condition codes + */ +/*@{*/ +#define COND_GT 1 /**< greater than zero */ +#define COND_EQ 2 /**< equal to zero */ +#define COND_LT 3 /**< less than zero */ +#define COND_UN 4 /**< unordered (NaN) */ +#define COND_GE 5 /**< greater than or equal to zero */ +#define COND_LE 6 /**< less than or equal to zero */ +#define COND_NE 7 /**< not equal to zero */ +#define COND_TR 8 /**< always true */ +#define COND_FL 9 /**< always false */ +/*@}*/ + + +/** + * Instruction precision for GL_NV_fragment_program + */ +/*@{*/ +#define FLOAT32 0x1 +#define FLOAT16 0x2 +#define FIXED12 0x4 +/*@}*/ + + +/** + * Saturation modes when storing values. + */ +/*@{*/ +#define SATURATE_OFF 0 +#define SATURATE_ZERO_ONE 1 +/*@}*/ + + +/** + * Per-component negation masks + */ +/*@{*/ +#define NEGATE_X 0x1 +#define NEGATE_Y 0x2 +#define NEGATE_Z 0x4 +#define NEGATE_W 0x8 +#define NEGATE_XYZ 0x7 +#define NEGATE_XYZW 0xf +#define NEGATE_NONE 0x0 +/*@}*/ + + +/** + * Program instruction opcodes for vertex, fragment and geometry programs. + */ +typedef enum prog_opcode { + /* ARB_vp ARB_fp NV_vp NV_fp GLSL */ + /*------------------------------------------*/ + OPCODE_NOP = 0, /* X */ + OPCODE_ABS, /* X X 1.1 X */ + OPCODE_ADD, /* X X X X X */ + OPCODE_AND, /* */ + OPCODE_ARA, /* 2 */ + OPCODE_ARL, /* X X X */ + OPCODE_ARL_NV, /* 2 */ + OPCODE_ARR, /* 2 */ + OPCODE_BGNLOOP, /* opt */ + OPCODE_BGNSUB, /* opt */ + OPCODE_BRA, /* 2 */ + OPCODE_BRK, /* 2 opt */ + OPCODE_CAL, /* 2 2 opt */ + OPCODE_CMP, /* X X */ + OPCODE_CONT, /* opt */ + OPCODE_COS, /* X 2 X X */ + OPCODE_DDX, /* X X */ + OPCODE_DDY, /* X X */ + OPCODE_DP2, /* 2 X */ + OPCODE_DP2A, /* 2 */ + OPCODE_DP3, /* X X X X X */ + OPCODE_DP4, /* X X X X X */ + OPCODE_DPH, /* X X 1.1 */ + OPCODE_DST, /* X X X X */ + OPCODE_ELSE, /* opt */ + OPCODE_EMIT_VERTEX,/* X */ + OPCODE_END, /* X X X X opt */ + OPCODE_END_PRIMITIVE,/* X */ + OPCODE_ENDIF, /* opt */ + OPCODE_ENDLOOP, /* opt */ + OPCODE_ENDSUB, /* opt */ + OPCODE_EX2, /* X X 2 X X */ + OPCODE_EXP, /* X X */ + OPCODE_FLR, /* X X 2 X X */ + OPCODE_FRC, /* X X 2 X X */ + OPCODE_IF, /* opt */ + OPCODE_KIL, /* X X */ + OPCODE_KIL_NV, /* X X */ + OPCODE_LG2, /* X X 2 X X */ + OPCODE_LIT, /* X X X X */ + OPCODE_LOG, /* X X */ + OPCODE_LRP, /* X X */ + OPCODE_MAD, /* X X X X X */ + OPCODE_MAX, /* X X X X X */ + OPCODE_MIN, /* X X X X X */ + OPCODE_MOV, /* X X X X X */ + OPCODE_MUL, /* X X X X X */ + OPCODE_NOISE1, /* X */ + OPCODE_NOISE2, /* X */ + OPCODE_NOISE3, /* X */ + OPCODE_NOISE4, /* X */ + OPCODE_NOT, /* */ + OPCODE_NRM3, /* */ + OPCODE_NRM4, /* */ + OPCODE_OR, /* */ + OPCODE_PK2H, /* X */ + OPCODE_PK2US, /* X */ + OPCODE_PK4B, /* X */ + OPCODE_PK4UB, /* X */ + OPCODE_POW, /* X X X X */ + OPCODE_POPA, /* 3 */ + OPCODE_PRINT, /* X X */ + OPCODE_PUSHA, /* 3 */ + OPCODE_RCC, /* 1.1 */ + OPCODE_RCP, /* X X X X X */ + OPCODE_RET, /* 2 2 opt */ + OPCODE_RFL, /* X X */ + OPCODE_RSQ, /* X X X X X */ + OPCODE_SCS, /* X X */ + OPCODE_SEQ, /* 2 X X */ + OPCODE_SFL, /* 2 X */ + OPCODE_SGE, /* X X X X X */ + OPCODE_SGT, /* 2 X X */ + OPCODE_SIN, /* X 2 X X */ + OPCODE_SLE, /* 2 X X */ + OPCODE_SLT, /* X X X X X */ + OPCODE_SNE, /* 2 X X */ + OPCODE_SSG, /* 2 X */ + OPCODE_STR, /* 2 X */ + OPCODE_SUB, /* X X 1.1 X X */ + OPCODE_SWZ, /* X X X */ + OPCODE_TEX, /* X 3 X X */ + OPCODE_TXB, /* X 3 X */ + OPCODE_TXD, /* X X */ + OPCODE_TXL, /* 3 2 X */ + OPCODE_TXP, /* X X */ + OPCODE_TXP_NV, /* 3 X */ + OPCODE_TRUNC, /* X */ + OPCODE_UP2H, /* X */ + OPCODE_UP2US, /* X */ + OPCODE_UP4B, /* X */ + OPCODE_UP4UB, /* X */ + OPCODE_X2D, /* X */ + OPCODE_XOR, /* */ + OPCODE_XPD, /* X X */ + MAX_OPCODE +} gl_inst_opcode; + + +/** + * Number of bits for the src/dst register Index field. + * This limits the size of temp/uniform register files. + */ +#define INST_INDEX_BITS 12 + + +/** + * Instruction source register. + */ +struct prog_src_register +{ + GLuint File:4; /**< One of the PROGRAM_* register file values. */ + GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. + * May be negative for relative addressing. + */ + GLuint Swizzle:12; + GLuint RelAddr:1; + + /** Take the component-wise absolute value */ + GLuint Abs:1; + + /** + * Post-Abs negation. + * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ + * instruction which allows per-component negation. + */ + GLuint Negate:4; + + /** + * Is the register two-dimensional. + * Two dimensional registers are of the + * REGISTER[index][index2] format. + * They are used by the geometry shaders where + * the first index is the index within an array + * and the second index is the semantic of the + * array, e.g. gl_PositionIn[index] would become + * INPUT[index][gl_PositionIn] + */ + GLuint HasIndex2:1; + GLuint RelAddr2:1; + GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit. + * May be negative for relative + * addressing. */ +}; + + +/** + * Instruction destination register. + */ +struct prog_dst_register +{ + GLuint File:4; /**< One of the PROGRAM_* register file values */ + GLuint Index:INST_INDEX_BITS; /**< Unsigned, never negative */ + GLuint WriteMask:4; + GLuint RelAddr:1; + + /** + * \name Conditional destination update control. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + /*@{*/ + /** + * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT, + * NE, TR, or UN). Dest reg is only written to if the matching + * (swizzled) condition code value passes. When a conditional update mask + * is not specified, this will be \c COND_TR. + */ + GLuint CondMask:4; + + /** + * Condition code swizzle value. + */ + GLuint CondSwizzle:12; + + /** + * Selects the condition code register to use for conditional destination + * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only + * condition code register 0 is available. In NV_vertex_program3 mode, + * condition code registers 0 and 1 are available. + */ + GLuint CondSrc:1; + /*@}*/ +}; + + +/** + * Vertex/fragment program instruction. + */ +struct prog_instruction +{ + gl_inst_opcode Opcode; + struct prog_src_register SrcReg[3]; + struct prog_dst_register DstReg; + + /** + * Indicates that the instruction should update the condition code + * register. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + GLuint CondUpdate:1; + + /** + * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the + * condition code register that is to be updated. + * + * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition + * code register 0 is available. In GL_NV_vertex_program3 mode, condition + * code registers 0 and 1 are available. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2, + * NV_vertex_program2_option. + */ + GLuint CondDst:1; + + /** + * Saturate each value of the vectored result to the range [0,1] or the + * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is + * only available in NV_fragment_program2 mode. + * Value is one of the SATURATE_* tokens. + * + * \since + * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3. + */ + GLuint SaturateMode:2; + + /** + * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. + * + * \since + * NV_fragment_program, NV_fragment_program_option. + */ + GLuint Precision:3; + + /** + * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions. + */ + /*@{*/ + /** Source texture unit. */ + GLuint TexSrcUnit:5; + + /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */ + GLuint TexSrcTarget:3; + + /** True if tex instruction should do shadow comparison */ + GLuint TexShadow:1; + /*@}*/ + + /** + * For BRA and CAL instructions, the location to jump to. + * For BGNLOOP, points to ENDLOOP (and vice-versa). + * For BRK, points to ENDLOOP + * For IF, points to ELSE or ENDIF. + * For ELSE, points to ENDIF. + */ + GLint BranchTarget; + + /** for debugging purposes */ + const char *Comment; + + /** Arbitrary data. Used for OPCODE_PRINT and some drivers */ + void *Data; + + /** for driver use (try to remove someday) */ + GLint Aux; +}; + + +extern void +_mesa_init_instructions(struct prog_instruction *inst, GLuint count); + +extern struct prog_instruction * +_mesa_alloc_instructions(GLuint numInst); + +extern struct prog_instruction * +_mesa_realloc_instructions(struct prog_instruction *oldInst, + GLuint numOldInst, GLuint numNewInst); + +extern struct prog_instruction * +_mesa_copy_instructions(struct prog_instruction *dest, + const struct prog_instruction *src, GLuint n); + +extern void +_mesa_free_instructions(struct prog_instruction *inst, GLuint count); + +extern GLuint +_mesa_num_inst_src_regs(gl_inst_opcode opcode); + +extern GLuint +_mesa_num_inst_dst_regs(gl_inst_opcode opcode); + +extern GLboolean +_mesa_is_tex_instruction(gl_inst_opcode opcode); + +extern GLboolean +_mesa_check_soa_dependencies(const struct prog_instruction *inst); + +extern const char * +_mesa_opcode_string(gl_inst_opcode opcode); + + +#endif /* PROG_INSTRUCTION_H */ diff --git a/mesalib/src/mesa/program/prog_optimize.c b/mesalib/src/mesa/program/prog_optimize.c index 1fe1c9add..25d9684b1 100644 --- a/mesalib/src/mesa/program/prog_optimize.c +++ b/mesalib/src/mesa/program/prog_optimize.c @@ -1,1366 +1,1366 @@ -/* - * Mesa 3-D graphics library - * Version: 7.5 - * - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_optimize.h" -#include "prog_print.h" - - -#define MAX_LOOP_NESTING 50 -/* MAX_PROGRAM_TEMPS is a low number (256), and we want to be able to - * register allocate many temporary values into that small number of - * temps. So allow large temporary indices coming into the register - * allocator. - */ -#define REG_ALLOCATE_MAX_PROGRAM_TEMPS ((1 << INST_INDEX_BITS) - 1) - -static GLboolean dbg = GL_FALSE; - -#define NO_MASK 0xf - -/** - * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which - * are read from the given src in this instruction, We also provide - * one optional masks which may mask other components in the dst - * register - */ -static GLuint -get_src_arg_mask(const struct prog_instruction *inst, - GLuint arg, GLuint dst_mask) -{ - GLuint read_mask, channel_mask; - GLuint comp; - - ASSERT(arg < _mesa_num_inst_src_regs(inst->Opcode)); - - /* Form the dst register, find the written channels */ - if (inst->CondUpdate) { - channel_mask = WRITEMASK_XYZW; - } - else { - switch (inst->Opcode) { - case OPCODE_MOV: - case OPCODE_MIN: - case OPCODE_MAX: - case OPCODE_ABS: - case OPCODE_ADD: - case OPCODE_MAD: - case OPCODE_MUL: - case OPCODE_SUB: - case OPCODE_CMP: - case OPCODE_FLR: - case OPCODE_FRC: - case OPCODE_LRP: - case OPCODE_SEQ: - case OPCODE_SGE: - case OPCODE_SGT: - case OPCODE_SLE: - case OPCODE_SLT: - case OPCODE_SNE: - case OPCODE_SSG: - channel_mask = inst->DstReg.WriteMask & dst_mask; - break; - case OPCODE_RCP: - case OPCODE_SIN: - case OPCODE_COS: - case OPCODE_RSQ: - case OPCODE_POW: - case OPCODE_EX2: - case OPCODE_LOG: - channel_mask = WRITEMASK_X; - break; - case OPCODE_DP2: - channel_mask = WRITEMASK_XY; - break; - case OPCODE_DP3: - case OPCODE_XPD: - channel_mask = WRITEMASK_XYZ; - break; - default: - channel_mask = WRITEMASK_XYZW; - break; - } - } - - /* Now, given the src swizzle and the written channels, find which - * components are actually read - */ - read_mask = 0x0; - for (comp = 0; comp < 4; ++comp) { - const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp); - ASSERT(coord < 4); - if (channel_mask & (1 << comp) && coord <= SWIZZLE_W) - read_mask |= 1 << coord; - } - - return read_mask; -} - - -/** - * For a MOV instruction, compute a write mask when src register also has - * a mask - */ -static GLuint -get_dst_mask_for_mov(const struct prog_instruction *mov, GLuint src_mask) -{ - const GLuint mask = mov->DstReg.WriteMask; - GLuint comp; - GLuint updated_mask = 0x0; - - ASSERT(mov->Opcode == OPCODE_MOV); - - for (comp = 0; comp < 4; ++comp) { - GLuint src_comp; - if ((mask & (1 << comp)) == 0) - continue; - src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, comp); - if ((src_mask & (1 << src_comp)) == 0) - continue; - updated_mask |= 1 << comp; - } - - return updated_mask; -} - - -/** - * Ensure that the swizzle is regular. That is, all of the swizzle - * terms are SWIZZLE_X,Y,Z,W and not SWIZZLE_ZERO or SWIZZLE_ONE. - */ -static GLboolean -is_swizzle_regular(GLuint swz) -{ - return GET_SWZ(swz,0) <= SWIZZLE_W && - GET_SWZ(swz,1) <= SWIZZLE_W && - GET_SWZ(swz,2) <= SWIZZLE_W && - GET_SWZ(swz,3) <= SWIZZLE_W; -} - - -/** - * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. - * \return number of instructions removed - */ -static GLuint -remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) -{ - GLint i, removeEnd = 0, removeCount = 0; - GLuint totalRemoved = 0; - - /* go backward */ - for (i = prog->NumInstructions - 1; i >= 0; i--) { - if (removeFlags[i]) { - totalRemoved++; - if (removeCount == 0) { - /* begin a run of instructions to remove */ - removeEnd = i; - removeCount = 1; - } - else { - /* extend the run of instructions to remove */ - removeCount++; - } - } - else { - /* don't remove this instruction, but check if the preceeding - * instructions are to be removed. - */ - if (removeCount > 0) { - GLint removeStart = removeEnd - removeCount + 1; - _mesa_delete_instructions(prog, removeStart, removeCount); - removeStart = removeCount = 0; /* reset removal info */ - } - } - } - /* Finish removing if the first instruction was to be removed. */ - if (removeCount > 0) { - GLint removeStart = removeEnd - removeCount + 1; - _mesa_delete_instructions(prog, removeStart, removeCount); - } - return totalRemoved; -} - - -/** - * Remap register indexes according to map. - * \param prog the program to search/replace - * \param file the type of register file to search/replace - * \param map maps old register indexes to new indexes - */ -static void -replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[]) -{ - GLuint i; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == file) { - GLuint index = inst->SrcReg[j].Index; - ASSERT(map[index] >= 0); - inst->SrcReg[j].Index = map[index]; - } - } - if (inst->DstReg.File == file) { - const GLuint index = inst->DstReg.Index; - ASSERT(map[index] >= 0); - inst->DstReg.Index = map[index]; - } - } -} - - -/** - * Remove dead instructions from the given program. - * This is very primitive for now. Basically look for temp registers - * that are written to but never read. Remove any instructions that - * write to such registers. Be careful with condition code setters. - */ -static GLboolean -_mesa_remove_dead_code_global(struct gl_program *prog) -{ - GLboolean tempRead[REG_ALLOCATE_MAX_PROGRAM_TEMPS][4]; - GLboolean *removeInst; /* per-instruction removal flag */ - GLuint i, rem = 0, comp; - - memset(tempRead, 0, sizeof(tempRead)); - - if (dbg) { - printf("Optimize: Begin dead code removal\n"); - /*_mesa_print_program(prog);*/ - } - - removeInst = (GLboolean *) - calloc(1, prog->NumInstructions * sizeof(GLboolean)); - - /* Determine which temps are read and written */ - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - - /* check src regs */ - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - const GLuint index = inst->SrcReg[j].Index; - GLuint read_mask; - ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); - read_mask = get_src_arg_mask(inst, j, NO_MASK); - - if (inst->SrcReg[j].RelAddr) { - if (dbg) - printf("abort remove dead code (indirect temp)\n"); - goto done; - } - - for (comp = 0; comp < 4; comp++) { - const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp); - ASSERT(swz < 4); - if ((read_mask & (1 << swz)) == 0) - continue; - if (swz <= SWIZZLE_W) - tempRead[index][swz] = GL_TRUE; - } - } - } - - /* check dst reg */ - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - const GLuint index = inst->DstReg.Index; - ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); - - if (inst->DstReg.RelAddr) { - if (dbg) - printf("abort remove dead code (indirect temp)\n"); - goto done; - } - - if (inst->CondUpdate) { - /* If we're writing to this register and setting condition - * codes we cannot remove the instruction. Prevent removal - * by setting the 'read' flag. - */ - tempRead[index][0] = GL_TRUE; - tempRead[index][1] = GL_TRUE; - tempRead[index][2] = GL_TRUE; - tempRead[index][3] = GL_TRUE; - } - } - } - - /* find instructions that write to dead registers, flag for removal */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode); - - if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) { - GLint chan, index = inst->DstReg.Index; - - for (chan = 0; chan < 4; chan++) { - if (!tempRead[index][chan] && - inst->DstReg.WriteMask & (1 << chan)) { - if (dbg) { - printf("Remove writemask on %u.%c\n", i, - chan == 3 ? 'w' : 'x' + chan); - } - inst->DstReg.WriteMask &= ~(1 << chan); - rem++; - } - } - - if (inst->DstReg.WriteMask == 0) { - /* If we cleared all writes, the instruction can be removed. */ - if (dbg) - printf("Remove instruction %u: \n", i); - removeInst[i] = GL_TRUE; - } - } - } - - /* now remove the instructions which aren't needed */ - rem = remove_instructions(prog, removeInst); - - if (dbg) { - printf("Optimize: End dead code removal.\n"); - printf(" %u channel writes removed\n", rem); - printf(" %u instructions removed\n", rem); - /*_mesa_print_program(prog);*/ - } - -done: - free(removeInst); - return rem != 0; -} - - -enum inst_use -{ - READ, - WRITE, - FLOW, - END -}; - - -/** - * Scan forward in program from 'start' for the next occurances of TEMP[index]. - * We look if an instruction reads the component given by the masks and if they - * are overwritten. - * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator - * that we can't look further. - */ -static enum inst_use -find_next_use(const struct gl_program *prog, - GLuint start, - GLuint index, - GLuint mask) -{ - GLuint i; - - for (i = start; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - switch (inst->Opcode) { - case OPCODE_BGNLOOP: - case OPCODE_BGNSUB: - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_CONT: - case OPCODE_IF: - case OPCODE_ELSE: - case OPCODE_ENDIF: - case OPCODE_ENDLOOP: - case OPCODE_ENDSUB: - case OPCODE_RET: - return FLOW; - case OPCODE_END: - return END; - default: - { - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].RelAddr || - (inst->SrcReg[j].File == PROGRAM_TEMPORARY && - inst->SrcReg[j].Index == index && - (get_src_arg_mask(inst,j,NO_MASK) & mask))) - return READ; - } - if (_mesa_num_inst_dst_regs(inst->Opcode) == 1 && - inst->DstReg.File == PROGRAM_TEMPORARY && - inst->DstReg.Index == index) { - mask &= ~inst->DstReg.WriteMask; - if (mask == 0) - return WRITE; - } - } - } - } - return END; -} - - -/** - * Is the given instruction opcode a flow-control opcode? - * XXX maybe move this into prog_instruction.[ch] - */ -static GLboolean -_mesa_is_flow_control_opcode(enum prog_opcode opcode) -{ - switch (opcode) { - case OPCODE_BGNLOOP: - case OPCODE_BGNSUB: - case OPCODE_BRA: - case OPCODE_CAL: - case OPCODE_CONT: - case OPCODE_IF: - case OPCODE_ELSE: - case OPCODE_END: - case OPCODE_ENDIF: - case OPCODE_ENDLOOP: - case OPCODE_ENDSUB: - case OPCODE_RET: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given instruction is a simple MOV (no conditional updating, - * not relative addressing, no negation/abs, etc). - */ -static GLboolean -can_downward_mov_be_modifed(const struct prog_instruction *mov) -{ - return - mov->Opcode == OPCODE_MOV && - mov->CondUpdate == GL_FALSE && - mov->SrcReg[0].RelAddr == 0 && - mov->SrcReg[0].Negate == 0 && - mov->SrcReg[0].Abs == 0 && - mov->SrcReg[0].HasIndex2 == 0 && - mov->SrcReg[0].RelAddr2 == 0 && - mov->DstReg.RelAddr == 0 && - mov->DstReg.CondMask == COND_TR; -} - - -static GLboolean -can_upward_mov_be_modifed(const struct prog_instruction *mov) -{ - return - can_downward_mov_be_modifed(mov) && - mov->DstReg.File == PROGRAM_TEMPORARY && - mov->SaturateMode == SATURATE_OFF; -} - - -/** - * Try to remove use of extraneous MOV instructions, to free them up for dead - * code removal. - */ -static void -_mesa_remove_extra_move_use(struct gl_program *prog) -{ - GLuint i, j; - - if (dbg) { - printf("Optimize: Begin remove extra move use\n"); - _mesa_print_program(prog); - } - - /* - * Look for sequences such as this: - * MOV tmpX, arg0; - * ... - * FOO tmpY, tmpX, arg1; - * and convert into: - * MOV tmpX, arg0; - * ... - * FOO tmpY, arg0, arg1; - */ - - for (i = 0; i + 1 < prog->NumInstructions; i++) { - const struct prog_instruction *mov = prog->Instructions + i; - GLuint dst_mask, src_mask; - if (can_upward_mov_be_modifed(mov) == GL_FALSE) - continue; - - /* Scanning the code, we maintain the components which are still active in - * these two masks - */ - dst_mask = mov->DstReg.WriteMask; - src_mask = get_src_arg_mask(mov, 0, NO_MASK); - - /* Walk through remaining instructions until the or src reg gets - * rewritten or we get into some flow-control, eliminating the use of - * this MOV. - */ - for (j = i + 1; j < prog->NumInstructions; j++) { - struct prog_instruction *inst2 = prog->Instructions + j; - GLuint arg; - - if (_mesa_is_flow_control_opcode(inst2->Opcode)) - break; - - /* First rewrite this instruction's args if appropriate. */ - for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) { - GLuint comp, read_mask; - - if (inst2->SrcReg[arg].File != mov->DstReg.File || - inst2->SrcReg[arg].Index != mov->DstReg.Index || - inst2->SrcReg[arg].RelAddr || - inst2->SrcReg[arg].Abs) - continue; - read_mask = get_src_arg_mask(inst2, arg, NO_MASK); - - /* Adjust the swizzles of inst2 to point at MOV's source if ALL the - * components read still come from the mov instructions - */ - if (is_swizzle_regular(inst2->SrcReg[arg].Swizzle) && - (read_mask & dst_mask) == read_mask) { - for (comp = 0; comp < 4; comp++) { - const GLuint inst2_swz = - GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); - const GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz); - inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp)); - inst2->SrcReg[arg].Swizzle |= s << (3 * comp); - inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >> - inst2_swz) & 0x1) << comp); - } - inst2->SrcReg[arg].File = mov->SrcReg[0].File; - inst2->SrcReg[arg].Index = mov->SrcReg[0].Index; - } - } - - /* The source of MOV is written. This potentially deactivates some - * components from the src and dst of the MOV instruction - */ - if (inst2->DstReg.File == mov->DstReg.File && - (inst2->DstReg.RelAddr || - inst2->DstReg.Index == mov->DstReg.Index)) { - dst_mask &= ~inst2->DstReg.WriteMask; - src_mask = get_src_arg_mask(mov, 0, dst_mask); - } - - /* Idem when the destination of mov is written */ - if (inst2->DstReg.File == mov->SrcReg[0].File && - (inst2->DstReg.RelAddr || - inst2->DstReg.Index == mov->SrcReg[0].Index)) { - src_mask &= ~inst2->DstReg.WriteMask; - dst_mask &= get_dst_mask_for_mov(mov, src_mask); - } - if (dst_mask == 0) - break; - } - } - - if (dbg) { - printf("Optimize: End remove extra move use.\n"); - /*_mesa_print_program(prog);*/ - } -} - - -/** - * Complements dead_code_global. Try to remove code in block of code by - * carefully monitoring the swizzles. Both functions should be merged into one - * with a proper control flow graph - */ -static GLboolean -_mesa_remove_dead_code_local(struct gl_program *prog) -{ - GLboolean *removeInst; - GLuint i, arg, rem = 0; - - removeInst = (GLboolean *) - calloc(1, prog->NumInstructions * sizeof(GLboolean)); - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint index = inst->DstReg.Index; - const GLuint mask = inst->DstReg.WriteMask; - enum inst_use use; - - /* We must deactivate the pass as soon as some indirection is used */ - if (inst->DstReg.RelAddr) - goto done; - for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) - if (inst->SrcReg[arg].RelAddr) - goto done; - - if (_mesa_is_flow_control_opcode(inst->Opcode) || - _mesa_num_inst_dst_regs(inst->Opcode) == 0 || - inst->DstReg.File != PROGRAM_TEMPORARY || - inst->DstReg.RelAddr) - continue; - - use = find_next_use(prog, i+1, index, mask); - if (use == WRITE || use == END) - removeInst[i] = GL_TRUE; - } - - rem = remove_instructions(prog, removeInst); - -done: - free(removeInst); - return rem != 0; -} - - -/** - * Try to inject the destination of mov as the destination of inst and recompute - * the swizzles operators for the sources of inst if required. Return GL_TRUE - * of the substitution was possible, GL_FALSE otherwise - */ -static GLboolean -_mesa_merge_mov_into_inst(struct prog_instruction *inst, - const struct prog_instruction *mov) -{ - /* Indirection table which associates destination and source components for - * the mov instruction - */ - const GLuint mask = get_src_arg_mask(mov, 0, NO_MASK); - - /* Some components are not written by inst. We cannot remove the mov */ - if (mask != (inst->DstReg.WriteMask & mask)) - return GL_FALSE; - - inst->SaturateMode |= mov->SaturateMode; - - /* Depending on the instruction, we may need to recompute the swizzles. - * Also, some other instructions (like TEX) are not linear. We will only - * consider completely active sources and destinations - */ - switch (inst->Opcode) { - - /* Carstesian instructions: we compute the swizzle */ - case OPCODE_MOV: - case OPCODE_MIN: - case OPCODE_MAX: - case OPCODE_ABS: - case OPCODE_ADD: - case OPCODE_MAD: - case OPCODE_MUL: - case OPCODE_SUB: - { - GLuint dst_to_src_comp[4] = {0,0,0,0}; - GLuint dst_comp, arg; - for (dst_comp = 0; dst_comp < 4; ++dst_comp) { - if (mov->DstReg.WriteMask & (1 << dst_comp)) { - const GLuint src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, dst_comp); - ASSERT(src_comp < 4); - dst_to_src_comp[dst_comp] = src_comp; - } - } - - /* Patch each source of the instruction */ - for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) { - const GLuint arg_swz = inst->SrcReg[arg].Swizzle; - inst->SrcReg[arg].Swizzle = 0; - - /* Reset each active component of the swizzle */ - for (dst_comp = 0; dst_comp < 4; ++dst_comp) { - GLuint src_comp, arg_comp; - if ((mov->DstReg.WriteMask & (1 << dst_comp)) == 0) - continue; - src_comp = dst_to_src_comp[dst_comp]; - ASSERT(src_comp < 4); - arg_comp = GET_SWZ(arg_swz, src_comp); - ASSERT(arg_comp < 4); - inst->SrcReg[arg].Swizzle |= arg_comp << (3*dst_comp); - } - } - inst->DstReg = mov->DstReg; - return GL_TRUE; - } - - /* Dot products and scalar instructions: we only change the destination */ - case OPCODE_RCP: - case OPCODE_SIN: - case OPCODE_COS: - case OPCODE_RSQ: - case OPCODE_POW: - case OPCODE_EX2: - case OPCODE_LOG: - case OPCODE_DP2: - case OPCODE_DP3: - case OPCODE_DP4: - inst->DstReg = mov->DstReg; - return GL_TRUE; - - /* All other instructions require fully active components with no swizzle */ - default: - if (mov->SrcReg[0].Swizzle != SWIZZLE_XYZW || - inst->DstReg.WriteMask != WRITEMASK_XYZW) - return GL_FALSE; - inst->DstReg = mov->DstReg; - return GL_TRUE; - } -} - - -/** - * Try to remove extraneous MOV instructions from the given program. - */ -static GLboolean -_mesa_remove_extra_moves(struct gl_program *prog) -{ - GLboolean *removeInst; /* per-instruction removal flag */ - GLuint i, rem = 0, nesting = 0; - - if (dbg) { - printf("Optimize: Begin remove extra moves\n"); - _mesa_print_program(prog); - } - - removeInst = (GLboolean *) - calloc(1, prog->NumInstructions * sizeof(GLboolean)); - - /* - * Look for sequences such as this: - * FOO tmpX, arg0, arg1; - * MOV tmpY, tmpX; - * and convert into: - * FOO tmpY, arg0, arg1; - */ - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *mov = prog->Instructions + i; - - switch (mov->Opcode) { - case OPCODE_BGNLOOP: - case OPCODE_BGNSUB: - case OPCODE_IF: - nesting++; - break; - case OPCODE_ENDLOOP: - case OPCODE_ENDSUB: - case OPCODE_ENDIF: - nesting--; - break; - case OPCODE_MOV: - if (i > 0 && - can_downward_mov_be_modifed(mov) && - mov->SrcReg[0].File == PROGRAM_TEMPORARY && - nesting == 0) - { - - /* see if this MOV can be removed */ - const GLuint id = mov->SrcReg[0].Index; - struct prog_instruction *prevInst; - GLuint prevI; - - /* get pointer to previous instruction */ - prevI = i - 1; - while (prevI > 0 && removeInst[prevI]) - prevI--; - prevInst = prog->Instructions + prevI; - - if (prevInst->DstReg.File == PROGRAM_TEMPORARY && - prevInst->DstReg.Index == id && - prevInst->DstReg.RelAddr == 0 && - prevInst->DstReg.CondSrc == 0 && - prevInst->DstReg.CondMask == COND_TR) { - - const GLuint dst_mask = prevInst->DstReg.WriteMask; - enum inst_use next_use = find_next_use(prog, i+1, id, dst_mask); - - if (next_use == WRITE || next_use == END) { - /* OK, we can safely remove this MOV instruction. - * Transform: - * prevI: FOO tempIndex, x, y; - * i: MOV z, tempIndex; - * Into: - * prevI: FOO z, x, y; - */ - if (_mesa_merge_mov_into_inst(prevInst, mov)) { - removeInst[i] = GL_TRUE; - if (dbg) { - printf("Remove MOV at %u\n", i); - printf("new prev inst %u: ", prevI); - _mesa_print_instruction(prevInst); - } - } - } - } - } - break; - default: - ; /* nothing */ - } - } - - /* now remove the instructions which aren't needed */ - rem = remove_instructions(prog, removeInst); - - free(removeInst); - - if (dbg) { - printf("Optimize: End remove extra moves. %u instructions removed\n", rem); - /*_mesa_print_program(prog);*/ - } - - return rem != 0; -} - - -/** A live register interval */ -struct interval -{ - GLuint Reg; /** The temporary register index */ - GLuint Start, End; /** Start/end instruction numbers */ -}; - - -/** A list of register intervals */ -struct interval_list -{ - GLuint Num; - struct interval Intervals[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; -}; - - -static void -append_interval(struct interval_list *list, const struct interval *inv) -{ - list->Intervals[list->Num++] = *inv; -} - - -/** Insert interval inv into list, sorted by interval end */ -static void -insert_interval_by_end(struct interval_list *list, const struct interval *inv) -{ - /* XXX we could do a binary search insertion here since list is sorted */ - GLint i = list->Num - 1; - while (i >= 0 && list->Intervals[i].End > inv->End) { - list->Intervals[i + 1] = list->Intervals[i]; - i--; - } - list->Intervals[i + 1] = *inv; - list->Num++; - -#ifdef DEBUG - { - GLuint i; - for (i = 0; i + 1 < list->Num; i++) { - ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End); - } - } -#endif -} - - -/** Remove the given interval from the interval list */ -static void -remove_interval(struct interval_list *list, const struct interval *inv) -{ - /* XXX we could binary search since list is sorted */ - GLuint k; - for (k = 0; k < list->Num; k++) { - if (list->Intervals[k].Reg == inv->Reg) { - /* found, remove it */ - ASSERT(list->Intervals[k].Start == inv->Start); - ASSERT(list->Intervals[k].End == inv->End); - while (k < list->Num - 1) { - list->Intervals[k] = list->Intervals[k + 1]; - k++; - } - list->Num--; - return; - } - } -} - - -/** called by qsort() */ -static int -compare_start(const void *a, const void *b) -{ - const struct interval *ia = (const struct interval *) a; - const struct interval *ib = (const struct interval *) b; - if (ia->Start < ib->Start) - return -1; - else if (ia->Start > ib->Start) - return +1; - else - return 0; -} - - -/** sort the interval list according to interval starts */ -static void -sort_interval_list_by_start(struct interval_list *list) -{ - qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start); -#ifdef DEBUG - { - GLuint i; - for (i = 0; i + 1 < list->Num; i++) { - ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start); - } - } -#endif -} - -struct loop_info -{ - GLuint Start, End; /**< Start, end instructions of loop */ -}; - -/** - * Update the intermediate interval info for register 'index' and - * instruction 'ic'. - */ -static void -update_interval(GLint intBegin[], GLint intEnd[], - struct loop_info *loopStack, GLuint loopStackDepth, - GLuint index, GLuint ic) -{ - int i; - GLuint begin = ic; - GLuint end = ic; - - /* If the register is used in a loop, extend its lifetime through the end - * of the outermost loop that doesn't contain its definition. - */ - for (i = 0; i < loopStackDepth; i++) { - if (intBegin[index] < loopStack[i].Start) { - end = loopStack[i].End; - break; - } - } - - /* Variables that are live at the end of a loop will also be live at the - * beginning, so an instruction inside of a loop should have its live - * interval begin at the start of the outermost loop. - */ - if (loopStackDepth > 0 && ic > loopStack[0].Start && ic < loopStack[0].End) { - begin = loopStack[0].Start; - } - - ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); - if (intBegin[index] == -1) { - ASSERT(intEnd[index] == -1); - intBegin[index] = begin; - intEnd[index] = end; - } - else { - intEnd[index] = end; - } -} - - -/** - * Find first/last instruction that references each temporary register. - */ -GLboolean -_mesa_find_temp_intervals(const struct prog_instruction *instructions, - GLuint numInstructions, - GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS], - GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS]) -{ - struct loop_info loopStack[MAX_LOOP_NESTING]; - GLuint loopStackDepth = 0; - GLuint i; - - for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){ - intBegin[i] = intEnd[i] = -1; - } - - /* Scan instructions looking for temporary registers */ - for (i = 0; i < numInstructions; i++) { - const struct prog_instruction *inst = instructions + i; - if (inst->Opcode == OPCODE_BGNLOOP) { - loopStack[loopStackDepth].Start = i; - loopStack[loopStackDepth].End = inst->BranchTarget; - loopStackDepth++; - } - else if (inst->Opcode == OPCODE_ENDLOOP) { - loopStackDepth--; - } - else if (inst->Opcode == OPCODE_CAL) { - return GL_FALSE; - } - else { - const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/ - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { - const GLuint index = inst->SrcReg[j].Index; - if (inst->SrcReg[j].RelAddr) - return GL_FALSE; - update_interval(intBegin, intEnd, loopStack, loopStackDepth, - index, i); - } - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) { - const GLuint index = inst->DstReg.Index; - if (inst->DstReg.RelAddr) - return GL_FALSE; - update_interval(intBegin, intEnd, loopStack, loopStackDepth, - index, i); - } - } - } - - return GL_TRUE; -} - - -/** - * Find the live intervals for each temporary register in the program. - * For register R, the interval [A,B] indicates that R is referenced - * from instruction A through instruction B. - * Special consideration is needed for loops and subroutines. - * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason - */ -static GLboolean -find_live_intervals(struct gl_program *prog, - struct interval_list *liveIntervals) -{ - GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; - GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; - GLuint i; - - /* - * Note: we'll return GL_FALSE below if we find relative indexing - * into the TEMP register file. We can't handle that yet. - * We also give up on subroutines for now. - */ - - if (dbg) { - printf("Optimize: Begin find intervals\n"); - } - - /* build intermediate arrays */ - if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions, - intBegin, intEnd)) - return GL_FALSE; - - /* Build live intervals list from intermediate arrays */ - liveIntervals->Num = 0; - for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) { - if (intBegin[i] >= 0) { - struct interval inv; - inv.Reg = i; - inv.Start = intBegin[i]; - inv.End = intEnd[i]; - append_interval(liveIntervals, &inv); - } - } - - /* Sort the list according to interval starts */ - sort_interval_list_by_start(liveIntervals); - - if (dbg) { - /* print interval info */ - for (i = 0; i < liveIntervals->Num; i++) { - const struct interval *inv = liveIntervals->Intervals + i; - printf("Reg[%d] live [%d, %d]:", - inv->Reg, inv->Start, inv->End); - if (1) { - GLuint j; - for (j = 0; j < inv->Start; j++) - printf(" "); - for (j = inv->Start; j <= inv->End; j++) - printf("x"); - } - printf("\n"); - } - } - - return GL_TRUE; -} - - -/** Scan the array of used register flags to find free entry */ -static GLint -alloc_register(GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS]) -{ - GLuint k; - for (k = 0; k < REG_ALLOCATE_MAX_PROGRAM_TEMPS; k++) { - if (!usedRegs[k]) { - usedRegs[k] = GL_TRUE; - return k; - } - } - return -1; -} - - -/** - * This function implements "Linear Scan Register Allocation" to reduce - * the number of temporary registers used by the program. - * - * We compute the "live interval" for all temporary registers then - * examine the overlap of the intervals to allocate new registers. - * Basically, if two intervals do not overlap, they can use the same register. - */ -static void -_mesa_reallocate_registers(struct gl_program *prog) -{ - struct interval_list liveIntervals; - GLint registerMap[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; - GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; - GLuint i; - GLint maxTemp = -1; - - if (dbg) { - printf("Optimize: Begin live-interval register reallocation\n"); - _mesa_print_program(prog); - } - - for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){ - registerMap[i] = -1; - usedRegs[i] = GL_FALSE; - } - - if (!find_live_intervals(prog, &liveIntervals)) { - if (dbg) - printf("Aborting register reallocation\n"); - return; - } - - { - struct interval_list activeIntervals; - activeIntervals.Num = 0; - - /* loop over live intervals, allocating a new register for each */ - for (i = 0; i < liveIntervals.Num; i++) { - const struct interval *live = liveIntervals.Intervals + i; - - if (dbg) - printf("Consider register %u\n", live->Reg); - - /* Expire old intervals. Intervals which have ended with respect - * to the live interval can have their remapped registers freed. - */ - { - GLint j; - for (j = 0; j < (GLint) activeIntervals.Num; j++) { - const struct interval *inv = activeIntervals.Intervals + j; - if (inv->End >= live->Start) { - /* Stop now. Since the activeInterval list is sorted - * we know we don't have to go further. - */ - break; - } - else { - /* Interval 'inv' has expired */ - const GLint regNew = registerMap[inv->Reg]; - ASSERT(regNew >= 0); - - if (dbg) - printf(" expire interval for reg %u\n", inv->Reg); - - /* remove interval j from active list */ - remove_interval(&activeIntervals, inv); - j--; /* counter-act j++ in for-loop above */ - - /* return register regNew to the free pool */ - if (dbg) - printf(" free reg %d\n", regNew); - ASSERT(usedRegs[regNew] == GL_TRUE); - usedRegs[regNew] = GL_FALSE; - } - } - } - - /* find a free register for this live interval */ - { - const GLint k = alloc_register(usedRegs); - if (k < 0) { - /* out of registers, give up */ - return; - } - registerMap[live->Reg] = k; - maxTemp = MAX2(maxTemp, k); - if (dbg) - printf(" remap register %u -> %d\n", live->Reg, k); - } - - /* Insert this live interval into the active list which is sorted - * by increasing end points. - */ - insert_interval_by_end(&activeIntervals, live); - } - } - - if (maxTemp + 1 < (GLint) liveIntervals.Num) { - /* OK, we've reduced the number of registers needed. - * Scan the program and replace all the old temporary register - * indexes with the new indexes. - */ - replace_regs(prog, PROGRAM_TEMPORARY, registerMap); - - prog->NumTemporaries = maxTemp + 1; - } - - if (dbg) { - printf("Optimize: End live-interval register reallocation\n"); - printf("Num temp regs before: %u after: %u\n", - liveIntervals.Num, maxTemp + 1); - _mesa_print_program(prog); - } -} - - -#if 0 -static void -print_it(struct gl_context *ctx, struct gl_program *program, const char *txt) { - fprintf(stderr, "%s (%u inst):\n", txt, program->NumInstructions); - _mesa_print_program(program); - _mesa_print_program_parameters(ctx, program); - fprintf(stderr, "\n\n"); -} -#endif - -/** - * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP - * instruction is the first instruction to write to register T0. The are - * several lowering passes done in GLSL IR (e.g. branches and - * relative addressing) that create a large number of conditional assignments - * that ir_to_mesa converts to CMP instructions like the one mentioned above. - * - * Here is why this conversion is safe: - * CMP T0, T1 T2 T0 can be expanded to: - * if (T1 < 0.0) - * MOV T0, T2; - * else - * MOV T0, T0; - * - * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same - * as the original program. If (T1 < 0.0) evaluates to false, executing - * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized. - * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2 - * because any instruction that was going to read from T0 after this was going - * to read a garbage value anyway. - */ -static void -_mesa_simplify_cmp(struct gl_program * program) -{ - GLuint tempWrites[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; - GLuint outputWrites[MAX_PROGRAM_OUTPUTS]; - GLuint i; - - if (dbg) { - printf("Optimize: Begin reads without writes\n"); - _mesa_print_program(program); - } - - for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) { - tempWrites[i] = 0; - } - - for (i = 0; i < MAX_PROGRAM_OUTPUTS; i++) { - outputWrites[i] = 0; - } - - for (i = 0; i < program->NumInstructions; i++) { - struct prog_instruction *inst = program->Instructions + i; - GLuint prevWriteMask; - - /* Give up if we encounter relative addressing or flow control. */ - if (_mesa_is_flow_control_opcode(inst->Opcode) || inst->DstReg.RelAddr) { - return; - } - - if (inst->DstReg.File == PROGRAM_OUTPUT) { - assert(inst->DstReg.Index < MAX_PROGRAM_OUTPUTS); - prevWriteMask = outputWrites[inst->DstReg.Index]; - outputWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask; - } else if (inst->DstReg.File == PROGRAM_TEMPORARY) { - assert(inst->DstReg.Index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); - prevWriteMask = tempWrites[inst->DstReg.Index]; - tempWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask; - } else { - /* No other register type can be a destination register. */ - continue; - } - - /* For a CMP to be considered a conditional write, the destination - * register and source register two must be the same. */ - if (inst->Opcode == OPCODE_CMP - && !(inst->DstReg.WriteMask & prevWriteMask) - && inst->SrcReg[2].File == inst->DstReg.File - && inst->SrcReg[2].Index == inst->DstReg.Index - && inst->DstReg.WriteMask == get_src_arg_mask(inst, 2, NO_MASK)) { - - inst->Opcode = OPCODE_MOV; - inst->SrcReg[0] = inst->SrcReg[1]; - - /* Unused operands are expected to have the file set to - * PROGRAM_UNDEFINED. This is how _mesa_init_instructions initializes - * all of the sources. - */ - inst->SrcReg[1].File = PROGRAM_UNDEFINED; - inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[2].File = PROGRAM_UNDEFINED; - inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; - } - } - if (dbg) { - printf("Optimize: End reads without writes\n"); - _mesa_print_program(program); - } -} - -/** - * Apply optimizations to the given program to eliminate unnecessary - * instructions, temp regs, etc. - */ -void -_mesa_optimize_program(struct gl_context *ctx, struct gl_program *program) -{ - GLboolean any_change; - - _mesa_simplify_cmp(program); - /* Stop when no modifications were output */ - do { - any_change = GL_FALSE; - _mesa_remove_extra_move_use(program); - if (_mesa_remove_dead_code_global(program)) - any_change = GL_TRUE; - if (_mesa_remove_extra_moves(program)) - any_change = GL_TRUE; - if (_mesa_remove_dead_code_local(program)) - any_change = GL_TRUE; - - any_change = _mesa_constant_fold(program) || any_change; - _mesa_reallocate_registers(program); - } while (any_change); -} - +/* + * Mesa 3-D graphics library + * Version: 7.5 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "program.h" +#include "prog_instruction.h" +#include "prog_optimize.h" +#include "prog_print.h" + + +#define MAX_LOOP_NESTING 50 +/* MAX_PROGRAM_TEMPS is a low number (256), and we want to be able to + * register allocate many temporary values into that small number of + * temps. So allow large temporary indices coming into the register + * allocator. + */ +#define REG_ALLOCATE_MAX_PROGRAM_TEMPS ((1 << INST_INDEX_BITS) - 1) + +static GLboolean dbg = GL_FALSE; + +#define NO_MASK 0xf + +/** + * Returns the mask of channels (bitmask of WRITEMASK_X,Y,Z,W) which + * are read from the given src in this instruction, We also provide + * one optional masks which may mask other components in the dst + * register + */ +static GLuint +get_src_arg_mask(const struct prog_instruction *inst, + GLuint arg, GLuint dst_mask) +{ + GLuint read_mask, channel_mask; + GLuint comp; + + ASSERT(arg < _mesa_num_inst_src_regs(inst->Opcode)); + + /* Form the dst register, find the written channels */ + if (inst->CondUpdate) { + channel_mask = WRITEMASK_XYZW; + } + else { + switch (inst->Opcode) { + case OPCODE_MOV: + case OPCODE_MIN: + case OPCODE_MAX: + case OPCODE_ABS: + case OPCODE_ADD: + case OPCODE_MAD: + case OPCODE_MUL: + case OPCODE_SUB: + case OPCODE_CMP: + case OPCODE_FLR: + case OPCODE_FRC: + case OPCODE_LRP: + case OPCODE_SEQ: + case OPCODE_SGE: + case OPCODE_SGT: + case OPCODE_SLE: + case OPCODE_SLT: + case OPCODE_SNE: + case OPCODE_SSG: + channel_mask = inst->DstReg.WriteMask & dst_mask; + break; + case OPCODE_RCP: + case OPCODE_SIN: + case OPCODE_COS: + case OPCODE_RSQ: + case OPCODE_POW: + case OPCODE_EX2: + case OPCODE_LOG: + channel_mask = WRITEMASK_X; + break; + case OPCODE_DP2: + channel_mask = WRITEMASK_XY; + break; + case OPCODE_DP3: + case OPCODE_XPD: + channel_mask = WRITEMASK_XYZ; + break; + default: + channel_mask = WRITEMASK_XYZW; + break; + } + } + + /* Now, given the src swizzle and the written channels, find which + * components are actually read + */ + read_mask = 0x0; + for (comp = 0; comp < 4; ++comp) { + const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp); + ASSERT(coord < 4); + if (channel_mask & (1 << comp) && coord <= SWIZZLE_W) + read_mask |= 1 << coord; + } + + return read_mask; +} + + +/** + * For a MOV instruction, compute a write mask when src register also has + * a mask + */ +static GLuint +get_dst_mask_for_mov(const struct prog_instruction *mov, GLuint src_mask) +{ + const GLuint mask = mov->DstReg.WriteMask; + GLuint comp; + GLuint updated_mask = 0x0; + + ASSERT(mov->Opcode == OPCODE_MOV); + + for (comp = 0; comp < 4; ++comp) { + GLuint src_comp; + if ((mask & (1 << comp)) == 0) + continue; + src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, comp); + if ((src_mask & (1 << src_comp)) == 0) + continue; + updated_mask |= 1 << comp; + } + + return updated_mask; +} + + +/** + * Ensure that the swizzle is regular. That is, all of the swizzle + * terms are SWIZZLE_X,Y,Z,W and not SWIZZLE_ZERO or SWIZZLE_ONE. + */ +static GLboolean +is_swizzle_regular(GLuint swz) +{ + return GET_SWZ(swz,0) <= SWIZZLE_W && + GET_SWZ(swz,1) <= SWIZZLE_W && + GET_SWZ(swz,2) <= SWIZZLE_W && + GET_SWZ(swz,3) <= SWIZZLE_W; +} + + +/** + * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. + * \return number of instructions removed + */ +static GLuint +remove_instructions(struct gl_program *prog, const GLboolean *removeFlags) +{ + GLint i, removeEnd = 0, removeCount = 0; + GLuint totalRemoved = 0; + + /* go backward */ + for (i = prog->NumInstructions - 1; i >= 0; i--) { + if (removeFlags[i]) { + totalRemoved++; + if (removeCount == 0) { + /* begin a run of instructions to remove */ + removeEnd = i; + removeCount = 1; + } + else { + /* extend the run of instructions to remove */ + removeCount++; + } + } + else { + /* don't remove this instruction, but check if the preceeding + * instructions are to be removed. + */ + if (removeCount > 0) { + GLint removeStart = removeEnd - removeCount + 1; + _mesa_delete_instructions(prog, removeStart, removeCount); + removeStart = removeCount = 0; /* reset removal info */ + } + } + } + /* Finish removing if the first instruction was to be removed. */ + if (removeCount > 0) { + GLint removeStart = removeEnd - removeCount + 1; + _mesa_delete_instructions(prog, removeStart, removeCount); + } + return totalRemoved; +} + + +/** + * Remap register indexes according to map. + * \param prog the program to search/replace + * \param file the type of register file to search/replace + * \param map maps old register indexes to new indexes + */ +static void +replace_regs(struct gl_program *prog, gl_register_file file, const GLint map[]) +{ + GLuint i; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == file) { + GLuint index = inst->SrcReg[j].Index; + ASSERT(map[index] >= 0); + inst->SrcReg[j].Index = map[index]; + } + } + if (inst->DstReg.File == file) { + const GLuint index = inst->DstReg.Index; + ASSERT(map[index] >= 0); + inst->DstReg.Index = map[index]; + } + } +} + + +/** + * Remove dead instructions from the given program. + * This is very primitive for now. Basically look for temp registers + * that are written to but never read. Remove any instructions that + * write to such registers. Be careful with condition code setters. + */ +static GLboolean +_mesa_remove_dead_code_global(struct gl_program *prog) +{ + GLboolean tempRead[REG_ALLOCATE_MAX_PROGRAM_TEMPS][4]; + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem = 0, comp; + + memset(tempRead, 0, sizeof(tempRead)); + + if (dbg) { + printf("Optimize: Begin dead code removal\n"); + /*_mesa_print_program(prog);*/ + } + + removeInst = (GLboolean *) + calloc(1, prog->NumInstructions * sizeof(GLboolean)); + + /* Determine which temps are read and written */ + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + + /* check src regs */ + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + GLuint read_mask; + ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); + read_mask = get_src_arg_mask(inst, j, NO_MASK); + + if (inst->SrcReg[j].RelAddr) { + if (dbg) + printf("abort remove dead code (indirect temp)\n"); + goto done; + } + + for (comp = 0; comp < 4; comp++) { + const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp); + ASSERT(swz < 4); + if ((read_mask & (1 << swz)) == 0) + continue; + if (swz <= SWIZZLE_W) + tempRead[index][swz] = GL_TRUE; + } + } + } + + /* check dst reg */ + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); + + if (inst->DstReg.RelAddr) { + if (dbg) + printf("abort remove dead code (indirect temp)\n"); + goto done; + } + + if (inst->CondUpdate) { + /* If we're writing to this register and setting condition + * codes we cannot remove the instruction. Prevent removal + * by setting the 'read' flag. + */ + tempRead[index][0] = GL_TRUE; + tempRead[index][1] = GL_TRUE; + tempRead[index][2] = GL_TRUE; + tempRead[index][3] = GL_TRUE; + } + } + } + + /* find instructions that write to dead registers, flag for removal */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numDst = _mesa_num_inst_dst_regs(inst->Opcode); + + if (numDst != 0 && inst->DstReg.File == PROGRAM_TEMPORARY) { + GLint chan, index = inst->DstReg.Index; + + for (chan = 0; chan < 4; chan++) { + if (!tempRead[index][chan] && + inst->DstReg.WriteMask & (1 << chan)) { + if (dbg) { + printf("Remove writemask on %u.%c\n", i, + chan == 3 ? 'w' : 'x' + chan); + } + inst->DstReg.WriteMask &= ~(1 << chan); + rem++; + } + } + + if (inst->DstReg.WriteMask == 0) { + /* If we cleared all writes, the instruction can be removed. */ + if (dbg) + printf("Remove instruction %u: \n", i); + removeInst[i] = GL_TRUE; + } + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + if (dbg) { + printf("Optimize: End dead code removal.\n"); + printf(" %u channel writes removed\n", rem); + printf(" %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } + +done: + free(removeInst); + return rem != 0; +} + + +enum inst_use +{ + READ, + WRITE, + FLOW, + END +}; + + +/** + * Scan forward in program from 'start' for the next occurances of TEMP[index]. + * We look if an instruction reads the component given by the masks and if they + * are overwritten. + * Return READ, WRITE, FLOW or END to indicate the next usage or an indicator + * that we can't look further. + */ +static enum inst_use +find_next_use(const struct gl_program *prog, + GLuint start, + GLuint index, + GLuint mask) +{ + GLuint i; + + for (i = start; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + switch (inst->Opcode) { + case OPCODE_BGNLOOP: + case OPCODE_BGNSUB: + case OPCODE_BRA: + case OPCODE_CAL: + case OPCODE_CONT: + case OPCODE_IF: + case OPCODE_ELSE: + case OPCODE_ENDIF: + case OPCODE_ENDLOOP: + case OPCODE_ENDSUB: + case OPCODE_RET: + return FLOW; + case OPCODE_END: + return END; + default: + { + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].RelAddr || + (inst->SrcReg[j].File == PROGRAM_TEMPORARY && + inst->SrcReg[j].Index == index && + (get_src_arg_mask(inst,j,NO_MASK) & mask))) + return READ; + } + if (_mesa_num_inst_dst_regs(inst->Opcode) == 1 && + inst->DstReg.File == PROGRAM_TEMPORARY && + inst->DstReg.Index == index) { + mask &= ~inst->DstReg.WriteMask; + if (mask == 0) + return WRITE; + } + } + } + } + return END; +} + + +/** + * Is the given instruction opcode a flow-control opcode? + * XXX maybe move this into prog_instruction.[ch] + */ +static GLboolean +_mesa_is_flow_control_opcode(enum prog_opcode opcode) +{ + switch (opcode) { + case OPCODE_BGNLOOP: + case OPCODE_BGNSUB: + case OPCODE_BRA: + case OPCODE_CAL: + case OPCODE_CONT: + case OPCODE_IF: + case OPCODE_ELSE: + case OPCODE_END: + case OPCODE_ENDIF: + case OPCODE_ENDLOOP: + case OPCODE_ENDSUB: + case OPCODE_RET: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given instruction is a simple MOV (no conditional updating, + * not relative addressing, no negation/abs, etc). + */ +static GLboolean +can_downward_mov_be_modifed(const struct prog_instruction *mov) +{ + return + mov->Opcode == OPCODE_MOV && + mov->CondUpdate == GL_FALSE && + mov->SrcReg[0].RelAddr == 0 && + mov->SrcReg[0].Negate == 0 && + mov->SrcReg[0].Abs == 0 && + mov->SrcReg[0].HasIndex2 == 0 && + mov->SrcReg[0].RelAddr2 == 0 && + mov->DstReg.RelAddr == 0 && + mov->DstReg.CondMask == COND_TR; +} + + +static GLboolean +can_upward_mov_be_modifed(const struct prog_instruction *mov) +{ + return + can_downward_mov_be_modifed(mov) && + mov->DstReg.File == PROGRAM_TEMPORARY && + mov->SaturateMode == SATURATE_OFF; +} + + +/** + * Try to remove use of extraneous MOV instructions, to free them up for dead + * code removal. + */ +static void +_mesa_remove_extra_move_use(struct gl_program *prog) +{ + GLuint i, j; + + if (dbg) { + printf("Optimize: Begin remove extra move use\n"); + _mesa_print_program(prog); + } + + /* + * Look for sequences such as this: + * MOV tmpX, arg0; + * ... + * FOO tmpY, tmpX, arg1; + * and convert into: + * MOV tmpX, arg0; + * ... + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i + 1 < prog->NumInstructions; i++) { + const struct prog_instruction *mov = prog->Instructions + i; + GLuint dst_mask, src_mask; + if (can_upward_mov_be_modifed(mov) == GL_FALSE) + continue; + + /* Scanning the code, we maintain the components which are still active in + * these two masks + */ + dst_mask = mov->DstReg.WriteMask; + src_mask = get_src_arg_mask(mov, 0, NO_MASK); + + /* Walk through remaining instructions until the or src reg gets + * rewritten or we get into some flow-control, eliminating the use of + * this MOV. + */ + for (j = i + 1; j < prog->NumInstructions; j++) { + struct prog_instruction *inst2 = prog->Instructions + j; + GLuint arg; + + if (_mesa_is_flow_control_opcode(inst2->Opcode)) + break; + + /* First rewrite this instruction's args if appropriate. */ + for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) { + GLuint comp, read_mask; + + if (inst2->SrcReg[arg].File != mov->DstReg.File || + inst2->SrcReg[arg].Index != mov->DstReg.Index || + inst2->SrcReg[arg].RelAddr || + inst2->SrcReg[arg].Abs) + continue; + read_mask = get_src_arg_mask(inst2, arg, NO_MASK); + + /* Adjust the swizzles of inst2 to point at MOV's source if ALL the + * components read still come from the mov instructions + */ + if (is_swizzle_regular(inst2->SrcReg[arg].Swizzle) && + (read_mask & dst_mask) == read_mask) { + for (comp = 0; comp < 4; comp++) { + const GLuint inst2_swz = + GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); + const GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz); + inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp)); + inst2->SrcReg[arg].Swizzle |= s << (3 * comp); + inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >> + inst2_swz) & 0x1) << comp); + } + inst2->SrcReg[arg].File = mov->SrcReg[0].File; + inst2->SrcReg[arg].Index = mov->SrcReg[0].Index; + } + } + + /* The source of MOV is written. This potentially deactivates some + * components from the src and dst of the MOV instruction + */ + if (inst2->DstReg.File == mov->DstReg.File && + (inst2->DstReg.RelAddr || + inst2->DstReg.Index == mov->DstReg.Index)) { + dst_mask &= ~inst2->DstReg.WriteMask; + src_mask = get_src_arg_mask(mov, 0, dst_mask); + } + + /* Idem when the destination of mov is written */ + if (inst2->DstReg.File == mov->SrcReg[0].File && + (inst2->DstReg.RelAddr || + inst2->DstReg.Index == mov->SrcReg[0].Index)) { + src_mask &= ~inst2->DstReg.WriteMask; + dst_mask &= get_dst_mask_for_mov(mov, src_mask); + } + if (dst_mask == 0) + break; + } + } + + if (dbg) { + printf("Optimize: End remove extra move use.\n"); + /*_mesa_print_program(prog);*/ + } +} + + +/** + * Complements dead_code_global. Try to remove code in block of code by + * carefully monitoring the swizzles. Both functions should be merged into one + * with a proper control flow graph + */ +static GLboolean +_mesa_remove_dead_code_local(struct gl_program *prog) +{ + GLboolean *removeInst; + GLuint i, arg, rem = 0; + + removeInst = (GLboolean *) + calloc(1, prog->NumInstructions * sizeof(GLboolean)); + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint index = inst->DstReg.Index; + const GLuint mask = inst->DstReg.WriteMask; + enum inst_use use; + + /* We must deactivate the pass as soon as some indirection is used */ + if (inst->DstReg.RelAddr) + goto done; + for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) + if (inst->SrcReg[arg].RelAddr) + goto done; + + if (_mesa_is_flow_control_opcode(inst->Opcode) || + _mesa_num_inst_dst_regs(inst->Opcode) == 0 || + inst->DstReg.File != PROGRAM_TEMPORARY || + inst->DstReg.RelAddr) + continue; + + use = find_next_use(prog, i+1, index, mask); + if (use == WRITE || use == END) + removeInst[i] = GL_TRUE; + } + + rem = remove_instructions(prog, removeInst); + +done: + free(removeInst); + return rem != 0; +} + + +/** + * Try to inject the destination of mov as the destination of inst and recompute + * the swizzles operators for the sources of inst if required. Return GL_TRUE + * of the substitution was possible, GL_FALSE otherwise + */ +static GLboolean +_mesa_merge_mov_into_inst(struct prog_instruction *inst, + const struct prog_instruction *mov) +{ + /* Indirection table which associates destination and source components for + * the mov instruction + */ + const GLuint mask = get_src_arg_mask(mov, 0, NO_MASK); + + /* Some components are not written by inst. We cannot remove the mov */ + if (mask != (inst->DstReg.WriteMask & mask)) + return GL_FALSE; + + inst->SaturateMode |= mov->SaturateMode; + + /* Depending on the instruction, we may need to recompute the swizzles. + * Also, some other instructions (like TEX) are not linear. We will only + * consider completely active sources and destinations + */ + switch (inst->Opcode) { + + /* Carstesian instructions: we compute the swizzle */ + case OPCODE_MOV: + case OPCODE_MIN: + case OPCODE_MAX: + case OPCODE_ABS: + case OPCODE_ADD: + case OPCODE_MAD: + case OPCODE_MUL: + case OPCODE_SUB: + { + GLuint dst_to_src_comp[4] = {0,0,0,0}; + GLuint dst_comp, arg; + for (dst_comp = 0; dst_comp < 4; ++dst_comp) { + if (mov->DstReg.WriteMask & (1 << dst_comp)) { + const GLuint src_comp = GET_SWZ(mov->SrcReg[0].Swizzle, dst_comp); + ASSERT(src_comp < 4); + dst_to_src_comp[dst_comp] = src_comp; + } + } + + /* Patch each source of the instruction */ + for (arg = 0; arg < _mesa_num_inst_src_regs(inst->Opcode); arg++) { + const GLuint arg_swz = inst->SrcReg[arg].Swizzle; + inst->SrcReg[arg].Swizzle = 0; + + /* Reset each active component of the swizzle */ + for (dst_comp = 0; dst_comp < 4; ++dst_comp) { + GLuint src_comp, arg_comp; + if ((mov->DstReg.WriteMask & (1 << dst_comp)) == 0) + continue; + src_comp = dst_to_src_comp[dst_comp]; + ASSERT(src_comp < 4); + arg_comp = GET_SWZ(arg_swz, src_comp); + ASSERT(arg_comp < 4); + inst->SrcReg[arg].Swizzle |= arg_comp << (3*dst_comp); + } + } + inst->DstReg = mov->DstReg; + return GL_TRUE; + } + + /* Dot products and scalar instructions: we only change the destination */ + case OPCODE_RCP: + case OPCODE_SIN: + case OPCODE_COS: + case OPCODE_RSQ: + case OPCODE_POW: + case OPCODE_EX2: + case OPCODE_LOG: + case OPCODE_DP2: + case OPCODE_DP3: + case OPCODE_DP4: + inst->DstReg = mov->DstReg; + return GL_TRUE; + + /* All other instructions require fully active components with no swizzle */ + default: + if (mov->SrcReg[0].Swizzle != SWIZZLE_XYZW || + inst->DstReg.WriteMask != WRITEMASK_XYZW) + return GL_FALSE; + inst->DstReg = mov->DstReg; + return GL_TRUE; + } +} + + +/** + * Try to remove extraneous MOV instructions from the given program. + */ +static GLboolean +_mesa_remove_extra_moves(struct gl_program *prog) +{ + GLboolean *removeInst; /* per-instruction removal flag */ + GLuint i, rem = 0, nesting = 0; + + if (dbg) { + printf("Optimize: Begin remove extra moves\n"); + _mesa_print_program(prog); + } + + removeInst = (GLboolean *) + calloc(1, prog->NumInstructions * sizeof(GLboolean)); + + /* + * Look for sequences such as this: + * FOO tmpX, arg0, arg1; + * MOV tmpY, tmpX; + * and convert into: + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *mov = prog->Instructions + i; + + switch (mov->Opcode) { + case OPCODE_BGNLOOP: + case OPCODE_BGNSUB: + case OPCODE_IF: + nesting++; + break; + case OPCODE_ENDLOOP: + case OPCODE_ENDSUB: + case OPCODE_ENDIF: + nesting--; + break; + case OPCODE_MOV: + if (i > 0 && + can_downward_mov_be_modifed(mov) && + mov->SrcReg[0].File == PROGRAM_TEMPORARY && + nesting == 0) + { + + /* see if this MOV can be removed */ + const GLuint id = mov->SrcReg[0].Index; + struct prog_instruction *prevInst; + GLuint prevI; + + /* get pointer to previous instruction */ + prevI = i - 1; + while (prevI > 0 && removeInst[prevI]) + prevI--; + prevInst = prog->Instructions + prevI; + + if (prevInst->DstReg.File == PROGRAM_TEMPORARY && + prevInst->DstReg.Index == id && + prevInst->DstReg.RelAddr == 0 && + prevInst->DstReg.CondSrc == 0 && + prevInst->DstReg.CondMask == COND_TR) { + + const GLuint dst_mask = prevInst->DstReg.WriteMask; + enum inst_use next_use = find_next_use(prog, i+1, id, dst_mask); + + if (next_use == WRITE || next_use == END) { + /* OK, we can safely remove this MOV instruction. + * Transform: + * prevI: FOO tempIndex, x, y; + * i: MOV z, tempIndex; + * Into: + * prevI: FOO z, x, y; + */ + if (_mesa_merge_mov_into_inst(prevInst, mov)) { + removeInst[i] = GL_TRUE; + if (dbg) { + printf("Remove MOV at %u\n", i); + printf("new prev inst %u: ", prevI); + _mesa_print_instruction(prevInst); + } + } + } + } + } + break; + default: + ; /* nothing */ + } + } + + /* now remove the instructions which aren't needed */ + rem = remove_instructions(prog, removeInst); + + free(removeInst); + + if (dbg) { + printf("Optimize: End remove extra moves. %u instructions removed\n", rem); + /*_mesa_print_program(prog);*/ + } + + return rem != 0; +} + + +/** A live register interval */ +struct interval +{ + GLuint Reg; /** The temporary register index */ + GLuint Start, End; /** Start/end instruction numbers */ +}; + + +/** A list of register intervals */ +struct interval_list +{ + GLuint Num; + struct interval Intervals[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; +}; + + +static void +append_interval(struct interval_list *list, const struct interval *inv) +{ + list->Intervals[list->Num++] = *inv; +} + + +/** Insert interval inv into list, sorted by interval end */ +static void +insert_interval_by_end(struct interval_list *list, const struct interval *inv) +{ + /* XXX we could do a binary search insertion here since list is sorted */ + GLint i = list->Num - 1; + while (i >= 0 && list->Intervals[i].End > inv->End) { + list->Intervals[i + 1] = list->Intervals[i]; + i--; + } + list->Intervals[i + 1] = *inv; + list->Num++; + +#ifdef DEBUG + { + GLuint i; + for (i = 0; i + 1 < list->Num; i++) { + ASSERT(list->Intervals[i].End <= list->Intervals[i + 1].End); + } + } +#endif +} + + +/** Remove the given interval from the interval list */ +static void +remove_interval(struct interval_list *list, const struct interval *inv) +{ + /* XXX we could binary search since list is sorted */ + GLuint k; + for (k = 0; k < list->Num; k++) { + if (list->Intervals[k].Reg == inv->Reg) { + /* found, remove it */ + ASSERT(list->Intervals[k].Start == inv->Start); + ASSERT(list->Intervals[k].End == inv->End); + while (k < list->Num - 1) { + list->Intervals[k] = list->Intervals[k + 1]; + k++; + } + list->Num--; + return; + } + } +} + + +/** called by qsort() */ +static int +compare_start(const void *a, const void *b) +{ + const struct interval *ia = (const struct interval *) a; + const struct interval *ib = (const struct interval *) b; + if (ia->Start < ib->Start) + return -1; + else if (ia->Start > ib->Start) + return +1; + else + return 0; +} + + +/** sort the interval list according to interval starts */ +static void +sort_interval_list_by_start(struct interval_list *list) +{ + qsort(list->Intervals, list->Num, sizeof(struct interval), compare_start); +#ifdef DEBUG + { + GLuint i; + for (i = 0; i + 1 < list->Num; i++) { + ASSERT(list->Intervals[i].Start <= list->Intervals[i + 1].Start); + } + } +#endif +} + +struct loop_info +{ + GLuint Start, End; /**< Start, end instructions of loop */ +}; + +/** + * Update the intermediate interval info for register 'index' and + * instruction 'ic'. + */ +static void +update_interval(GLint intBegin[], GLint intEnd[], + struct loop_info *loopStack, GLuint loopStackDepth, + GLuint index, GLuint ic) +{ + int i; + GLuint begin = ic; + GLuint end = ic; + + /* If the register is used in a loop, extend its lifetime through the end + * of the outermost loop that doesn't contain its definition. + */ + for (i = 0; i < loopStackDepth; i++) { + if (intBegin[index] < loopStack[i].Start) { + end = loopStack[i].End; + break; + } + } + + /* Variables that are live at the end of a loop will also be live at the + * beginning, so an instruction inside of a loop should have its live + * interval begin at the start of the outermost loop. + */ + if (loopStackDepth > 0 && ic > loopStack[0].Start && ic < loopStack[0].End) { + begin = loopStack[0].Start; + } + + ASSERT(index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); + if (intBegin[index] == -1) { + ASSERT(intEnd[index] == -1); + intBegin[index] = begin; + intEnd[index] = end; + } + else { + intEnd[index] = end; + } +} + + +/** + * Find first/last instruction that references each temporary register. + */ +GLboolean +_mesa_find_temp_intervals(const struct prog_instruction *instructions, + GLuint numInstructions, + GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS], + GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS]) +{ + struct loop_info loopStack[MAX_LOOP_NESTING]; + GLuint loopStackDepth = 0; + GLuint i; + + for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){ + intBegin[i] = intEnd[i] = -1; + } + + /* Scan instructions looking for temporary registers */ + for (i = 0; i < numInstructions; i++) { + const struct prog_instruction *inst = instructions + i; + if (inst->Opcode == OPCODE_BGNLOOP) { + loopStack[loopStackDepth].Start = i; + loopStack[loopStackDepth].End = inst->BranchTarget; + loopStackDepth++; + } + else if (inst->Opcode == OPCODE_ENDLOOP) { + loopStackDepth--; + } + else if (inst->Opcode == OPCODE_CAL) { + return GL_FALSE; + } + else { + const GLuint numSrc = 3;/*_mesa_num_inst_src_regs(inst->Opcode);*/ + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) { + const GLuint index = inst->SrcReg[j].Index; + if (inst->SrcReg[j].RelAddr) + return GL_FALSE; + update_interval(intBegin, intEnd, loopStack, loopStackDepth, + index, i); + } + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + const GLuint index = inst->DstReg.Index; + if (inst->DstReg.RelAddr) + return GL_FALSE; + update_interval(intBegin, intEnd, loopStack, loopStackDepth, + index, i); + } + } + } + + return GL_TRUE; +} + + +/** + * Find the live intervals for each temporary register in the program. + * For register R, the interval [A,B] indicates that R is referenced + * from instruction A through instruction B. + * Special consideration is needed for loops and subroutines. + * \return GL_TRUE if success, GL_FALSE if we cannot proceed for some reason + */ +static GLboolean +find_live_intervals(struct gl_program *prog, + struct interval_list *liveIntervals) +{ + GLint intBegin[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; + GLint intEnd[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; + GLuint i; + + /* + * Note: we'll return GL_FALSE below if we find relative indexing + * into the TEMP register file. We can't handle that yet. + * We also give up on subroutines for now. + */ + + if (dbg) { + printf("Optimize: Begin find intervals\n"); + } + + /* build intermediate arrays */ + if (!_mesa_find_temp_intervals(prog->Instructions, prog->NumInstructions, + intBegin, intEnd)) + return GL_FALSE; + + /* Build live intervals list from intermediate arrays */ + liveIntervals->Num = 0; + for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) { + if (intBegin[i] >= 0) { + struct interval inv; + inv.Reg = i; + inv.Start = intBegin[i]; + inv.End = intEnd[i]; + append_interval(liveIntervals, &inv); + } + } + + /* Sort the list according to interval starts */ + sort_interval_list_by_start(liveIntervals); + + if (dbg) { + /* print interval info */ + for (i = 0; i < liveIntervals->Num; i++) { + const struct interval *inv = liveIntervals->Intervals + i; + printf("Reg[%d] live [%d, %d]:", + inv->Reg, inv->Start, inv->End); + if (1) { + GLuint j; + for (j = 0; j < inv->Start; j++) + printf(" "); + for (j = inv->Start; j <= inv->End; j++) + printf("x"); + } + printf("\n"); + } + } + + return GL_TRUE; +} + + +/** Scan the array of used register flags to find free entry */ +static GLint +alloc_register(GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS]) +{ + GLuint k; + for (k = 0; k < REG_ALLOCATE_MAX_PROGRAM_TEMPS; k++) { + if (!usedRegs[k]) { + usedRegs[k] = GL_TRUE; + return k; + } + } + return -1; +} + + +/** + * This function implements "Linear Scan Register Allocation" to reduce + * the number of temporary registers used by the program. + * + * We compute the "live interval" for all temporary registers then + * examine the overlap of the intervals to allocate new registers. + * Basically, if two intervals do not overlap, they can use the same register. + */ +static void +_mesa_reallocate_registers(struct gl_program *prog) +{ + struct interval_list liveIntervals; + GLint registerMap[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; + GLboolean usedRegs[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; + GLuint i; + GLint maxTemp = -1; + + if (dbg) { + printf("Optimize: Begin live-interval register reallocation\n"); + _mesa_print_program(prog); + } + + for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++){ + registerMap[i] = -1; + usedRegs[i] = GL_FALSE; + } + + if (!find_live_intervals(prog, &liveIntervals)) { + if (dbg) + printf("Aborting register reallocation\n"); + return; + } + + { + struct interval_list activeIntervals; + activeIntervals.Num = 0; + + /* loop over live intervals, allocating a new register for each */ + for (i = 0; i < liveIntervals.Num; i++) { + const struct interval *live = liveIntervals.Intervals + i; + + if (dbg) + printf("Consider register %u\n", live->Reg); + + /* Expire old intervals. Intervals which have ended with respect + * to the live interval can have their remapped registers freed. + */ + { + GLint j; + for (j = 0; j < (GLint) activeIntervals.Num; j++) { + const struct interval *inv = activeIntervals.Intervals + j; + if (inv->End >= live->Start) { + /* Stop now. Since the activeInterval list is sorted + * we know we don't have to go further. + */ + break; + } + else { + /* Interval 'inv' has expired */ + const GLint regNew = registerMap[inv->Reg]; + ASSERT(regNew >= 0); + + if (dbg) + printf(" expire interval for reg %u\n", inv->Reg); + + /* remove interval j from active list */ + remove_interval(&activeIntervals, inv); + j--; /* counter-act j++ in for-loop above */ + + /* return register regNew to the free pool */ + if (dbg) + printf(" free reg %d\n", regNew); + ASSERT(usedRegs[regNew] == GL_TRUE); + usedRegs[regNew] = GL_FALSE; + } + } + } + + /* find a free register for this live interval */ + { + const GLint k = alloc_register(usedRegs); + if (k < 0) { + /* out of registers, give up */ + return; + } + registerMap[live->Reg] = k; + maxTemp = MAX2(maxTemp, k); + if (dbg) + printf(" remap register %u -> %d\n", live->Reg, k); + } + + /* Insert this live interval into the active list which is sorted + * by increasing end points. + */ + insert_interval_by_end(&activeIntervals, live); + } + } + + if (maxTemp + 1 < (GLint) liveIntervals.Num) { + /* OK, we've reduced the number of registers needed. + * Scan the program and replace all the old temporary register + * indexes with the new indexes. + */ + replace_regs(prog, PROGRAM_TEMPORARY, registerMap); + + prog->NumTemporaries = maxTemp + 1; + } + + if (dbg) { + printf("Optimize: End live-interval register reallocation\n"); + printf("Num temp regs before: %u after: %u\n", + liveIntervals.Num, maxTemp + 1); + _mesa_print_program(prog); + } +} + + +#if 0 +static void +print_it(struct gl_context *ctx, struct gl_program *program, const char *txt) { + fprintf(stderr, "%s (%u inst):\n", txt, program->NumInstructions); + _mesa_print_program(program); + _mesa_print_program_parameters(ctx, program); + fprintf(stderr, "\n\n"); +} +#endif + +/** + * This pass replaces CMP T0, T1 T2 T0 with MOV T0, T2 when the CMP + * instruction is the first instruction to write to register T0. The are + * several lowering passes done in GLSL IR (e.g. branches and + * relative addressing) that create a large number of conditional assignments + * that ir_to_mesa converts to CMP instructions like the one mentioned above. + * + * Here is why this conversion is safe: + * CMP T0, T1 T2 T0 can be expanded to: + * if (T1 < 0.0) + * MOV T0, T2; + * else + * MOV T0, T0; + * + * If (T1 < 0.0) evaluates to true then our replacement MOV T0, T2 is the same + * as the original program. If (T1 < 0.0) evaluates to false, executing + * MOV T0, T0 will store a garbage value in T0 since T0 is uninitialized. + * Therefore, it doesn't matter that we are replacing MOV T0, T0 with MOV T0, T2 + * because any instruction that was going to read from T0 after this was going + * to read a garbage value anyway. + */ +static void +_mesa_simplify_cmp(struct gl_program * program) +{ + GLuint tempWrites[REG_ALLOCATE_MAX_PROGRAM_TEMPS]; + GLuint outputWrites[MAX_PROGRAM_OUTPUTS]; + GLuint i; + + if (dbg) { + printf("Optimize: Begin reads without writes\n"); + _mesa_print_program(program); + } + + for (i = 0; i < REG_ALLOCATE_MAX_PROGRAM_TEMPS; i++) { + tempWrites[i] = 0; + } + + for (i = 0; i < MAX_PROGRAM_OUTPUTS; i++) { + outputWrites[i] = 0; + } + + for (i = 0; i < program->NumInstructions; i++) { + struct prog_instruction *inst = program->Instructions + i; + GLuint prevWriteMask; + + /* Give up if we encounter relative addressing or flow control. */ + if (_mesa_is_flow_control_opcode(inst->Opcode) || inst->DstReg.RelAddr) { + return; + } + + if (inst->DstReg.File == PROGRAM_OUTPUT) { + assert(inst->DstReg.Index < MAX_PROGRAM_OUTPUTS); + prevWriteMask = outputWrites[inst->DstReg.Index]; + outputWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask; + } else if (inst->DstReg.File == PROGRAM_TEMPORARY) { + assert(inst->DstReg.Index < REG_ALLOCATE_MAX_PROGRAM_TEMPS); + prevWriteMask = tempWrites[inst->DstReg.Index]; + tempWrites[inst->DstReg.Index] |= inst->DstReg.WriteMask; + } else { + /* No other register type can be a destination register. */ + continue; + } + + /* For a CMP to be considered a conditional write, the destination + * register and source register two must be the same. */ + if (inst->Opcode == OPCODE_CMP + && !(inst->DstReg.WriteMask & prevWriteMask) + && inst->SrcReg[2].File == inst->DstReg.File + && inst->SrcReg[2].Index == inst->DstReg.Index + && inst->DstReg.WriteMask == get_src_arg_mask(inst, 2, NO_MASK)) { + + inst->Opcode = OPCODE_MOV; + inst->SrcReg[0] = inst->SrcReg[1]; + + /* Unused operands are expected to have the file set to + * PROGRAM_UNDEFINED. This is how _mesa_init_instructions initializes + * all of the sources. + */ + inst->SrcReg[1].File = PROGRAM_UNDEFINED; + inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[2].File = PROGRAM_UNDEFINED; + inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; + } + } + if (dbg) { + printf("Optimize: End reads without writes\n"); + _mesa_print_program(program); + } +} + +/** + * Apply optimizations to the given program to eliminate unnecessary + * instructions, temp regs, etc. + */ +void +_mesa_optimize_program(struct gl_context *ctx, struct gl_program *program) +{ + GLboolean any_change; + + _mesa_simplify_cmp(program); + /* Stop when no modifications were output */ + do { + any_change = GL_FALSE; + _mesa_remove_extra_move_use(program); + if (_mesa_remove_dead_code_global(program)) + any_change = GL_TRUE; + if (_mesa_remove_extra_moves(program)) + any_change = GL_TRUE; + if (_mesa_remove_dead_code_local(program)) + any_change = GL_TRUE; + + any_change = _mesa_constant_fold(program) || any_change; + _mesa_reallocate_registers(program); + } while (any_change); +} + diff --git a/mesalib/src/mesa/program/prog_print.c b/mesalib/src/mesa/program/prog_print.c index 2cfec13ec..70412b1fa 100644 --- a/mesalib/src/mesa/program/prog_print.c +++ b/mesalib/src/mesa/program/prog_print.c @@ -1,1096 +1,1096 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * Copyright (C) 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_print.c - * Print vertex/fragment programs - for debugging. - * \author Brian Paul - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_statevars.h" - - - -/** - * Return string name for given program/register file. - */ -const char * -_mesa_register_file_name(gl_register_file f) -{ - switch (f) { - case PROGRAM_TEMPORARY: - return "TEMP"; - case PROGRAM_LOCAL_PARAM: - return "LOCAL"; - case PROGRAM_ENV_PARAM: - return "ENV"; - case PROGRAM_STATE_VAR: - return "STATE"; - case PROGRAM_INPUT: - return "INPUT"; - case PROGRAM_OUTPUT: - return "OUTPUT"; - case PROGRAM_NAMED_PARAM: - return "NAMED"; - case PROGRAM_CONSTANT: - return "CONST"; - case PROGRAM_UNIFORM: - return "UNIFORM"; - case PROGRAM_VARYING: - return "VARYING"; - case PROGRAM_WRITE_ONLY: - return "WRITE_ONLY"; - case PROGRAM_ADDRESS: - return "ADDR"; - case PROGRAM_SAMPLER: - return "SAMPLER"; - case PROGRAM_SYSTEM_VALUE: - return "SYSVAL"; - case PROGRAM_UNDEFINED: - return "UNDEFINED"; - default: - { - static char s[20]; - _mesa_snprintf(s, sizeof(s), "FILE%u", f); - return s; - } - } -} - - -/** - * Return ARB_v/f_prog-style input attrib string. - */ -static const char * -arb_input_attrib_string(GLint index, GLenum progType) -{ - /* - * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. - */ - const char *vertAttribs[] = { - "vertex.position", - "vertex.weight", - "vertex.normal", - "vertex.color.primary", - "vertex.color.secondary", - "vertex.fogcoord", - "vertex.(six)", - "vertex.(seven)", - "vertex.texcoord[0]", - "vertex.texcoord[1]", - "vertex.texcoord[2]", - "vertex.texcoord[3]", - "vertex.texcoord[4]", - "vertex.texcoord[5]", - "vertex.texcoord[6]", - "vertex.texcoord[7]", - "vertex.attrib[0]", - "vertex.attrib[1]", - "vertex.attrib[2]", - "vertex.attrib[3]", - "vertex.attrib[4]", - "vertex.attrib[5]", - "vertex.attrib[6]", - "vertex.attrib[7]", - "vertex.attrib[8]", - "vertex.attrib[9]", - "vertex.attrib[10]", - "vertex.attrib[11]", - "vertex.attrib[12]", - "vertex.attrib[13]", - "vertex.attrib[14]", - "vertex.attrib[15]" - }; - const char *fragAttribs[] = { - "fragment.position", - "fragment.color.primary", - "fragment.color.secondary", - "fragment.fogcoord", - "fragment.texcoord[0]", - "fragment.texcoord[1]", - "fragment.texcoord[2]", - "fragment.texcoord[3]", - "fragment.texcoord[4]", - "fragment.texcoord[5]", - "fragment.texcoord[6]", - "fragment.texcoord[7]", - "fragment.varying[0]", - "fragment.varying[1]", - "fragment.varying[2]", - "fragment.varying[3]", - "fragment.varying[4]", - "fragment.varying[5]", - "fragment.varying[6]", - "fragment.varying[7]" - }; - - /* sanity checks */ - assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); - assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0); - - if (progType == GL_VERTEX_PROGRAM_ARB) { - assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0])); - return vertAttribs[index]; - } - else { - assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0])); - return fragAttribs[index]; - } -} - - -/** - * Print a vertex program's InputsRead field in human-readable format. - * For debugging. - */ -void -_mesa_print_vp_inputs(GLbitfield inputs) -{ - printf("VP Inputs 0x%x: \n", inputs); - while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; - const char *name = arb_input_attrib_string(attr, - GL_VERTEX_PROGRAM_ARB); - printf(" %d: %s\n", attr, name); - inputs &= ~(1 << attr); - } -} - - -/** - * Print a fragment program's InputsRead field in human-readable format. - * For debugging. - */ -void -_mesa_print_fp_inputs(GLbitfield inputs) -{ - printf("FP Inputs 0x%x: \n", inputs); - while (inputs) { - GLint attr = _mesa_ffs(inputs) - 1; - const char *name = arb_input_attrib_string(attr, - GL_FRAGMENT_PROGRAM_ARB); - printf(" %d: %s\n", attr, name); - inputs &= ~(1 << attr); - } -} - - - -/** - * Return ARB_v/f_prog-style output attrib string. - */ -static const char * -arb_output_attrib_string(GLint index, GLenum progType) -{ - /* - * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. - */ - const char *vertResults[] = { - "result.position", - "result.color.primary", - "result.color.secondary", - "result.fogcoord", - "result.texcoord[0]", - "result.texcoord[1]", - "result.texcoord[2]", - "result.texcoord[3]", - "result.texcoord[4]", - "result.texcoord[5]", - "result.texcoord[6]", - "result.texcoord[7]", - "result.varying[0]", - "result.varying[1]", - "result.varying[2]", - "result.varying[3]", - "result.varying[4]", - "result.varying[5]", - "result.varying[6]", - "result.varying[7]" - }; - const char *fragResults[] = { - "result.color", - "result.color(half)", - "result.depth", - "result.color[0]", - "result.color[1]", - "result.color[2]", - "result.color[3]" - }; - - if (progType == GL_VERTEX_PROGRAM_ARB) { - assert(index < sizeof(vertResults) / sizeof(vertResults[0])); - return vertResults[index]; - } - else { - assert(index < sizeof(fragResults) / sizeof(fragResults[0])); - return fragResults[index]; - } -} - - -/** - * Return string representation of the given register. - * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined - * by the ARB/NV program languages so we've taken some liberties here. - * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) - * \param index number of the register in the register file - * \param mode the output format/mode/style - * \param prog pointer to containing program - */ -static const char * -reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, - GLboolean relAddr, const struct gl_program *prog, - GLboolean hasIndex2, GLboolean relAddr2, GLint index2) -{ - static char str[100]; - const char *addr = relAddr ? "ADDR+" : ""; - - str[0] = 0; - - switch (mode) { - case PROG_PRINT_DEBUG: - sprintf(str, "%s[%s%d]", - _mesa_register_file_name(f), addr, index); - if (hasIndex2) { - int offset = strlen(str); - const char *addr2 = relAddr2 ? "ADDR+" : ""; - sprintf(str+offset, "[%s%d]", addr2, index2); - } - break; - - case PROG_PRINT_ARB: - switch (f) { - case PROGRAM_INPUT: - sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); - break; - case PROGRAM_OUTPUT: - sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); - break; - case PROGRAM_TEMPORARY: - sprintf(str, "temp%d", index); - break; - case PROGRAM_ENV_PARAM: - sprintf(str, "program.env[%s%d]", addr, index); - break; - case PROGRAM_LOCAL_PARAM: - sprintf(str, "program.local[%s%d]", addr, index); - break; - case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%s%d]", addr, index); - break; - case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%s%d]", addr, index); - break; - case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%s%d]", addr, index); - break; - case PROGRAM_SYSTEM_VALUE: - sprintf(str, "sysvalue[%s%d]", addr, index); - break; - case PROGRAM_STATE_VAR: - { - struct gl_program_parameter *param - = prog->Parameters->Parameters + index; - char *state = _mesa_program_state_string(param->StateIndexes); - sprintf(str, "%s", state); - free(state); - } - break; - case PROGRAM_ADDRESS: - sprintf(str, "A%d", index); - break; - default: - _mesa_problem(NULL, "bad file in reg_string()"); - } - break; - - case PROG_PRINT_NV: - switch (f) { - case PROGRAM_INPUT: - if (prog->Target == GL_VERTEX_PROGRAM_ARB) - sprintf(str, "v[%d]", index); - else - sprintf(str, "f[%d]", index); - break; - case PROGRAM_OUTPUT: - sprintf(str, "o[%d]", index); - break; - case PROGRAM_TEMPORARY: - sprintf(str, "R%d", index); - break; - case PROGRAM_ENV_PARAM: - sprintf(str, "c[%d]", index); - break; - case PROGRAM_VARYING: /* extension */ - sprintf(str, "varying[%s%d]", addr, index); - break; - case PROGRAM_UNIFORM: /* extension */ - sprintf(str, "uniform[%s%d]", addr, index); - break; - case PROGRAM_CONSTANT: /* extension */ - sprintf(str, "constant[%s%d]", addr, index); - break; - case PROGRAM_STATE_VAR: /* extension */ - sprintf(str, "state[%s%d]", addr, index); - break; - default: - _mesa_problem(NULL, "bad file in reg_string()"); - } - break; - - default: - _mesa_problem(NULL, "bad mode in reg_string()"); - } - - return str; -} - - -/** - * Return a string representation of the given swizzle word. - * If extended is true, use extended (comma-separated) format. - * \param swizzle the swizzle field - * \param negateBase 4-bit negation vector - * \param extended if true, also allow 0, 1 values - */ -const char * -_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) -{ - static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ - static char s[20]; - GLuint i = 0; - - if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) - return ""; /* no swizzle/negation */ - - if (!extended) - s[i++] = '.'; - - if (negateMask & NEGATE_X) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 0)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_Y) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 1)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_Z) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 2)]; - - if (extended) { - s[i++] = ','; - } - - if (negateMask & NEGATE_W) - s[i++] = '-'; - s[i++] = swz[GET_SWZ(swizzle, 3)]; - - s[i] = 0; - return s; -} - - -void -_mesa_print_swizzle(GLuint swizzle) -{ - if (swizzle == SWIZZLE_XYZW) { - printf(".xyzw\n"); - } - else { - const char *s = _mesa_swizzle_string(swizzle, 0, 0); - printf("%s\n", s); - } -} - - -const char * -_mesa_writemask_string(GLuint writeMask) -{ - static char s[10]; - GLuint i = 0; - - if (writeMask == WRITEMASK_XYZW) - return ""; - - s[i++] = '.'; - if (writeMask & WRITEMASK_X) - s[i++] = 'x'; - if (writeMask & WRITEMASK_Y) - s[i++] = 'y'; - if (writeMask & WRITEMASK_Z) - s[i++] = 'z'; - if (writeMask & WRITEMASK_W) - s[i++] = 'w'; - - s[i] = 0; - return s; -} - - -const char * -_mesa_condcode_string(GLuint condcode) -{ - switch (condcode) { - case COND_GT: return "GT"; - case COND_EQ: return "EQ"; - case COND_LT: return "LT"; - case COND_UN: return "UN"; - case COND_GE: return "GE"; - case COND_LE: return "LE"; - case COND_NE: return "NE"; - case COND_TR: return "TR"; - case COND_FL: return "FL"; - default: return "cond???"; - } -} - - -static void -fprint_dst_reg(FILE * f, - const struct prog_dst_register *dstReg, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - fprintf(f, "%s%s", - reg_string((gl_register_file) dstReg->File, - dstReg->Index, mode, dstReg->RelAddr, prog, - GL_FALSE, GL_FALSE, 0), - _mesa_writemask_string(dstReg->WriteMask)); - - if (dstReg->CondMask != COND_TR) { - fprintf(f, " (%s.%s)", - _mesa_condcode_string(dstReg->CondMask), - _mesa_swizzle_string(dstReg->CondSwizzle, - GL_FALSE, GL_FALSE)); - } - -#if 0 - fprintf(f, "%s[%d]%s", - _mesa_register_file_name((gl_register_file) dstReg->File), - dstReg->Index, - _mesa_writemask_string(dstReg->WriteMask)); -#endif -} - - -static void -fprint_src_reg(FILE *f, - const struct prog_src_register *srcReg, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - const char *abs = srcReg->Abs ? "|" : ""; - - fprintf(f, "%s%s%s%s", - abs, - reg_string((gl_register_file) srcReg->File, - srcReg->Index, mode, srcReg->RelAddr, prog, - srcReg->HasIndex2, srcReg->RelAddr2, srcReg->Index2), - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->Negate, GL_FALSE), - abs); -#if 0 - fprintf(f, "%s[%d]%s", - _mesa_register_file_name((gl_register_file) srcReg->File), - srcReg->Index, - _mesa_swizzle_string(srcReg->Swizzle, - srcReg->Negate, GL_FALSE)); -#endif -} - - -static void -fprint_comment(FILE *f, const struct prog_instruction *inst) -{ - if (inst->Comment) - fprintf(f, "; # %s\n", inst->Comment); - else - fprintf(f, ";\n"); -} - - -void -_mesa_fprint_alu_instruction(FILE *f, - const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - GLuint j; - - fprintf(f, "%s", opcode_string); - if (inst->CondUpdate) - fprintf(f, ".C"); - - /* frag prog only */ - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - - fprintf(f, " "); - if (inst->DstReg.File != PROGRAM_UNDEFINED) { - fprint_dst_reg(f, &inst->DstReg, mode, prog); - } - else { - fprintf(f, " ???"); - } - - if (numRegs > 0) - fprintf(f, ", "); - - for (j = 0; j < numRegs; j++) { - fprint_src_reg(f, inst->SrcReg + j, mode, prog); - if (j + 1 < numRegs) - fprintf(f, ", "); - } - - fprint_comment(f, inst); -} - - -void -_mesa_print_alu_instruction(const struct prog_instruction *inst, - const char *opcode_string, GLuint numRegs) -{ - _mesa_fprint_alu_instruction(stderr, inst, opcode_string, - numRegs, PROG_PRINT_DEBUG, NULL); -} - - -/** - * Print a single vertex/fragment program instruction. - */ -GLint -_mesa_fprint_instruction_opt(FILE *f, - const struct prog_instruction *inst, - GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - GLint i; - - if (inst->Opcode == OPCODE_ELSE || - inst->Opcode == OPCODE_ENDIF || - inst->Opcode == OPCODE_ENDLOOP || - inst->Opcode == OPCODE_ENDSUB) { - indent -= 3; - } - for (i = 0; i < indent; i++) { - fprintf(f, " "); - } - - switch (inst->Opcode) { - case OPCODE_PRINT: - fprintf(f, "PRINT '%s'", (char *) inst->Data); - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - fprintf(f, ", "); - fprintf(f, "%s[%d]%s", - _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File), - inst->SrcReg[0].Index, - _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].Negate, GL_FALSE)); - } - if (inst->Comment) - fprintf(f, " # %s", inst->Comment); - fprint_comment(f, inst); - break; - case OPCODE_SWZ: - fprintf(f, "SWZ"); - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - fprintf(f, " "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", %s[%d], %s", - _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File), - inst->SrcReg[0].Index, - _mesa_swizzle_string(inst->SrcReg[0].Swizzle, - inst->SrcReg[0].Negate, GL_TRUE)); - fprint_comment(f, inst); - break; - case OPCODE_TEX: - case OPCODE_TXP: - case OPCODE_TXL: - case OPCODE_TXB: - case OPCODE_TXD: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - if (inst->SaturateMode == SATURATE_ZERO_ONE) - fprintf(f, "_SAT"); - fprintf(f, " "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - if (inst->Opcode == OPCODE_TXD) { - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[1], mode, prog); - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[2], mode, prog); - } - fprintf(f, ", texture[%d], ", inst->TexSrcUnit); - switch (inst->TexSrcTarget) { - case TEXTURE_1D_INDEX: fprintf(f, "1D"); break; - case TEXTURE_2D_INDEX: fprintf(f, "2D"); break; - case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; - case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; - case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; - case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; - case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; - default: - ; - } - if (inst->TexShadow) - fprintf(f, " SHADOW"); - fprint_comment(f, inst); - break; - - case OPCODE_KIL: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - fprintf(f, " "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprint_comment(f, inst); - break; - case OPCODE_KIL_NV: - fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); - fprintf(f, " "); - fprintf(f, "%s.%s", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, - GL_FALSE, GL_FALSE)); - fprint_comment(f, inst); - break; - - case OPCODE_ARL: - fprintf(f, "ARL "); - fprint_dst_reg(f, &inst->DstReg, mode, prog); - fprintf(f, ", "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprint_comment(f, inst); - break; - case OPCODE_BRA: - fprintf(f, "BRA %d (%s%s)", - inst->BranchTarget, - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - fprint_comment(f, inst); - break; - case OPCODE_IF: - if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { - /* Use ordinary register */ - fprintf(f, "IF "); - fprint_src_reg(f, &inst->SrcReg[0], mode, prog); - fprintf(f, "; "); - } - else { - /* Use cond codes */ - fprintf(f, "IF (%s%s);", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, - 0, GL_FALSE)); - } - fprintf(f, " # (if false, goto %d)", inst->BranchTarget); - fprint_comment(f, inst); - return indent + 3; - case OPCODE_ELSE: - fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); - return indent + 3; - case OPCODE_ENDIF: - fprintf(f, "ENDIF;\n"); - break; - case OPCODE_BGNLOOP: - fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); - return indent + 3; - case OPCODE_ENDLOOP: - fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); - break; - case OPCODE_BRK: - case OPCODE_CONT: - fprintf(f, "%s (%s%s); # (goto %d)", - _mesa_opcode_string(inst->Opcode), - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE), - inst->BranchTarget); - fprint_comment(f, inst); - break; - - case OPCODE_BGNSUB: - if (mode == PROG_PRINT_NV) { - fprintf(f, "%s:\n", inst->Comment); /* comment is label */ - return indent; - } - else { - fprintf(f, "BGNSUB"); - fprint_comment(f, inst); - return indent + 3; - } - case OPCODE_ENDSUB: - if (mode == PROG_PRINT_DEBUG) { - fprintf(f, "ENDSUB"); - fprint_comment(f, inst); - } - break; - case OPCODE_CAL: - if (mode == PROG_PRINT_NV) { - fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); - } - else { - fprintf(f, "CAL %u", inst->BranchTarget); - fprint_comment(f, inst); - } - break; - case OPCODE_RET: - fprintf(f, "RET (%s%s)", - _mesa_condcode_string(inst->DstReg.CondMask), - _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); - fprint_comment(f, inst); - break; - - case OPCODE_END: - fprintf(f, "END\n"); - break; - case OPCODE_NOP: - if (mode == PROG_PRINT_DEBUG) { - fprintf(f, "NOP"); - fprint_comment(f, inst); - } - else if (inst->Comment) { - /* ARB/NV extensions don't have NOP instruction */ - fprintf(f, "# %s\n", inst->Comment); - } - break; - case OPCODE_EMIT_VERTEX: - fprintf(f, "EMIT_VERTEX\n"); - break; - case OPCODE_END_PRIMITIVE: - fprintf(f, "END_PRIMITIVE\n"); - break; - /* XXX may need other special-case instructions */ - default: - if (inst->Opcode < MAX_OPCODE) { - /* typical alu instruction */ - _mesa_fprint_alu_instruction(f, inst, - _mesa_opcode_string(inst->Opcode), - _mesa_num_inst_src_regs(inst->Opcode), - mode, prog); - } - else { - _mesa_fprint_alu_instruction(f, inst, - _mesa_opcode_string(inst->Opcode), - 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, - mode, prog); - } - break; - } - return indent; -} - - -GLint -_mesa_print_instruction_opt(const struct prog_instruction *inst, - GLint indent, - gl_prog_print_mode mode, - const struct gl_program *prog) -{ - return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog); -} - - -void -_mesa_print_instruction(const struct prog_instruction *inst) -{ - /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ - _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL); -} - - - -/** - * Print program, with options. - */ -void -_mesa_fprint_program_opt(FILE *f, - const struct gl_program *prog, - gl_prog_print_mode mode, - GLboolean lineNumbers) -{ - GLuint i, indent = 0; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - if (mode == PROG_PRINT_ARB) - fprintf(f, "!!ARBvp1.0\n"); - else if (mode == PROG_PRINT_NV) - fprintf(f, "!!VP1.0\n"); - else - fprintf(f, "# Vertex Program/Shader %u\n", prog->Id); - break; - case GL_FRAGMENT_PROGRAM_ARB: - case GL_FRAGMENT_PROGRAM_NV: - if (mode == PROG_PRINT_ARB) - fprintf(f, "!!ARBfp1.0\n"); - else if (mode == PROG_PRINT_NV) - fprintf(f, "!!FP1.0\n"); - else - fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); - break; - case MESA_GEOMETRY_PROGRAM: - fprintf(f, "# Geometry Shader\n"); - } - - for (i = 0; i < prog->NumInstructions; i++) { - if (lineNumbers) - fprintf(f, "%3d: ", i); - indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i, - indent, mode, prog); - } -} - - -/** - * Print program to stderr, default options. - */ -void -_mesa_print_program(const struct gl_program *prog) -{ - _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE); -} - - -/** - * Return binary representation of 64-bit value (as a string). - * Insert a comma to separate each group of 8 bits. - * Note we return a pointer to local static storage so this is not - * re-entrant, etc. - * XXX move to imports.[ch] if useful elsewhere. - */ -static const char * -binary(GLbitfield64 val) -{ - static char buf[80]; - GLint i, len = 0; - for (i = 63; i >= 0; --i) { - if (val & (BITFIELD64_BIT(i))) - buf[len++] = '1'; - else if (len > 0 || i == 0) - buf[len++] = '0'; - if (len > 0 && ((i-1) % 8) == 7) - buf[len++] = ','; - } - buf[len] = '\0'; - return buf; -} - - -/** - * Print all of a program's parameters/fields to given file. - */ -static void -_mesa_fprint_program_parameters(FILE *f, - struct gl_context *ctx, - const struct gl_program *prog) -{ - GLuint i; - - fprintf(f, "InputsRead: 0x%x (0b%s)\n", - prog->InputsRead, binary(prog->InputsRead)); - fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n", - (unsigned long long)prog->OutputsWritten, - binary(prog->OutputsWritten)); - fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); - fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries); - fprintf(f, "NumParameters=%d\n", prog->NumParameters); - fprintf(f, "NumAttributes=%d\n", prog->NumAttributes); - fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs); - fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n", - prog->IndirectRegisterFiles, binary(prog->IndirectRegisterFiles)); - fprintf(f, "SamplersUsed: 0x%x (0b%s)\n", - prog->SamplersUsed, binary(prog->SamplersUsed)); - fprintf(f, "Samplers=[ "); - for (i = 0; i < MAX_SAMPLERS; i++) { - fprintf(f, "%d ", prog->SamplerUnits[i]); - } - fprintf(f, "]\n"); - - _mesa_load_state_parameters(ctx, prog->Parameters); - -#if 0 - fprintf(f, "Local Params:\n"); - for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ - const GLfloat *p = prog->LocalParams[i]; - fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); - } -#endif - _mesa_print_parameter_list(prog->Parameters); -} - - -/** - * Print all of a program's parameters/fields to stderr. - */ -void -_mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog) -{ - _mesa_fprint_program_parameters(stderr, ctx, prog); -} - - -/** - * Print a program parameter list to given file. - */ -static void -_mesa_fprint_parameter_list(FILE *f, - const struct gl_program_parameter_list *list) -{ - GLuint i; - - if (!list) - return; - - if (0) - fprintf(f, "param list %p\n", (void *) list); - fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); - for (i = 0; i < list->NumParameters; i++){ - struct gl_program_parameter *param = list->Parameters + i; - const GLfloat *v = (GLfloat *) list->ParameterValues[i]; - fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", - i, param->Size, - _mesa_register_file_name(list->Parameters[i].Type), - param->Name, v[0], v[1], v[2], v[3]); - if (param->Flags & PROG_PARAM_BIT_CENTROID) - fprintf(f, " Centroid"); - if (param->Flags & PROG_PARAM_BIT_INVARIANT) - fprintf(f, " Invariant"); - if (param->Flags & PROG_PARAM_BIT_FLAT) - fprintf(f, " Flat"); - if (param->Flags & PROG_PARAM_BIT_LINEAR) - fprintf(f, " Linear"); - fprintf(f, "\n"); - } -} - - -/** - * Print a program parameter list to stderr. - */ -void -_mesa_print_parameter_list(const struct gl_program_parameter_list *list) -{ - _mesa_fprint_parameter_list(stderr, list); -} - - -/** - * Write shader and associated info to a file. - */ -void -_mesa_write_shader_to_file(const struct gl_shader *shader) -{ - const char *type; - char filename[100]; - FILE *f; - - if (shader->Type == GL_FRAGMENT_SHADER) - type = "frag"; - else if (shader->Type == GL_VERTEX_SHADER) - type = "vert"; - else - type = "geom"; - - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); - f = fopen(filename, "w"); - if (!f) { - fprintf(stderr, "Unable to open %s for writing\n", filename); - return; - } - - fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); - fputs(shader->Source, f); - fprintf(f, "\n"); - - fprintf(f, "/* Compile status: %s */\n", - shader->CompileStatus ? "ok" : "fail"); - fprintf(f, "/* Log Info: */\n"); - if (shader->InfoLog) { - fputs(shader->InfoLog, f); - } - if (shader->CompileStatus && shader->Program) { - fprintf(f, "/* GPU code */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); - fprintf(f, "*/\n"); - fprintf(f, "/* Parameters / constants */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, shader->Program->Parameters); - fprintf(f, "*/\n"); - } - - fclose(f); -} - - -/** - * Append the shader's uniform info/values to the shader log file. - * The log file will typically have been created by the - * _mesa_write_shader_to_file function. - */ -void -_mesa_append_uniforms_to_file(const struct gl_shader *shader, - const struct gl_program *prog) -{ - const char *type; - char filename[100]; - FILE *f; - - if (shader->Type == GL_FRAGMENT_SHADER) - type = "frag"; - else - type = "vert"; - - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); - f = fopen(filename, "a"); /* append */ - if (!f) { - fprintf(stderr, "Unable to open %s for appending\n", filename); - return; - } - - fprintf(f, "/* First-draw parameters / constants */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, prog->Parameters); - fprintf(f, "*/\n"); - - fclose(f); -} +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_print.c + * Print vertex/fragment programs - for debugging. + * \author Brian Paul + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_print.h" +#include "prog_statevars.h" + + + +/** + * Return string name for given program/register file. + */ +const char * +_mesa_register_file_name(gl_register_file f) +{ + switch (f) { + case PROGRAM_TEMPORARY: + return "TEMP"; + case PROGRAM_LOCAL_PARAM: + return "LOCAL"; + case PROGRAM_ENV_PARAM: + return "ENV"; + case PROGRAM_STATE_VAR: + return "STATE"; + case PROGRAM_INPUT: + return "INPUT"; + case PROGRAM_OUTPUT: + return "OUTPUT"; + case PROGRAM_NAMED_PARAM: + return "NAMED"; + case PROGRAM_CONSTANT: + return "CONST"; + case PROGRAM_UNIFORM: + return "UNIFORM"; + case PROGRAM_VARYING: + return "VARYING"; + case PROGRAM_WRITE_ONLY: + return "WRITE_ONLY"; + case PROGRAM_ADDRESS: + return "ADDR"; + case PROGRAM_SAMPLER: + return "SAMPLER"; + case PROGRAM_SYSTEM_VALUE: + return "SYSVAL"; + case PROGRAM_UNDEFINED: + return "UNDEFINED"; + default: + { + static char s[20]; + _mesa_snprintf(s, sizeof(s), "FILE%u", f); + return s; + } + } +} + + +/** + * Return ARB_v/f_prog-style input attrib string. + */ +static const char * +arb_input_attrib_string(GLint index, GLenum progType) +{ + /* + * These strings should match the VERT_ATTRIB_x and FRAG_ATTRIB_x tokens. + */ + const char *vertAttribs[] = { + "vertex.position", + "vertex.weight", + "vertex.normal", + "vertex.color.primary", + "vertex.color.secondary", + "vertex.fogcoord", + "vertex.(six)", + "vertex.(seven)", + "vertex.texcoord[0]", + "vertex.texcoord[1]", + "vertex.texcoord[2]", + "vertex.texcoord[3]", + "vertex.texcoord[4]", + "vertex.texcoord[5]", + "vertex.texcoord[6]", + "vertex.texcoord[7]", + "vertex.attrib[0]", + "vertex.attrib[1]", + "vertex.attrib[2]", + "vertex.attrib[3]", + "vertex.attrib[4]", + "vertex.attrib[5]", + "vertex.attrib[6]", + "vertex.attrib[7]", + "vertex.attrib[8]", + "vertex.attrib[9]", + "vertex.attrib[10]", + "vertex.attrib[11]", + "vertex.attrib[12]", + "vertex.attrib[13]", + "vertex.attrib[14]", + "vertex.attrib[15]" + }; + const char *fragAttribs[] = { + "fragment.position", + "fragment.color.primary", + "fragment.color.secondary", + "fragment.fogcoord", + "fragment.texcoord[0]", + "fragment.texcoord[1]", + "fragment.texcoord[2]", + "fragment.texcoord[3]", + "fragment.texcoord[4]", + "fragment.texcoord[5]", + "fragment.texcoord[6]", + "fragment.texcoord[7]", + "fragment.varying[0]", + "fragment.varying[1]", + "fragment.varying[2]", + "fragment.varying[3]", + "fragment.varying[4]", + "fragment.varying[5]", + "fragment.varying[6]", + "fragment.varying[7]" + }; + + /* sanity checks */ + assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0); + assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0); + + if (progType == GL_VERTEX_PROGRAM_ARB) { + assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0])); + return vertAttribs[index]; + } + else { + assert(index < sizeof(fragAttribs) / sizeof(fragAttribs[0])); + return fragAttribs[index]; + } +} + + +/** + * Print a vertex program's InputsRead field in human-readable format. + * For debugging. + */ +void +_mesa_print_vp_inputs(GLbitfield inputs) +{ + printf("VP Inputs 0x%x: \n", inputs); + while (inputs) { + GLint attr = _mesa_ffs(inputs) - 1; + const char *name = arb_input_attrib_string(attr, + GL_VERTEX_PROGRAM_ARB); + printf(" %d: %s\n", attr, name); + inputs &= ~(1 << attr); + } +} + + +/** + * Print a fragment program's InputsRead field in human-readable format. + * For debugging. + */ +void +_mesa_print_fp_inputs(GLbitfield inputs) +{ + printf("FP Inputs 0x%x: \n", inputs); + while (inputs) { + GLint attr = _mesa_ffs(inputs) - 1; + const char *name = arb_input_attrib_string(attr, + GL_FRAGMENT_PROGRAM_ARB); + printf(" %d: %s\n", attr, name); + inputs &= ~(1 << attr); + } +} + + + +/** + * Return ARB_v/f_prog-style output attrib string. + */ +static const char * +arb_output_attrib_string(GLint index, GLenum progType) +{ + /* + * These strings should match the VERT_RESULT_x and FRAG_RESULT_x tokens. + */ + const char *vertResults[] = { + "result.position", + "result.color.primary", + "result.color.secondary", + "result.fogcoord", + "result.texcoord[0]", + "result.texcoord[1]", + "result.texcoord[2]", + "result.texcoord[3]", + "result.texcoord[4]", + "result.texcoord[5]", + "result.texcoord[6]", + "result.texcoord[7]", + "result.varying[0]", + "result.varying[1]", + "result.varying[2]", + "result.varying[3]", + "result.varying[4]", + "result.varying[5]", + "result.varying[6]", + "result.varying[7]" + }; + const char *fragResults[] = { + "result.color", + "result.color(half)", + "result.depth", + "result.color[0]", + "result.color[1]", + "result.color[2]", + "result.color[3]" + }; + + if (progType == GL_VERTEX_PROGRAM_ARB) { + assert(index < sizeof(vertResults) / sizeof(vertResults[0])); + return vertResults[index]; + } + else { + assert(index < sizeof(fragResults) / sizeof(fragResults[0])); + return fragResults[index]; + } +} + + +/** + * Return string representation of the given register. + * Note that some types of registers (like PROGRAM_UNIFORM) aren't defined + * by the ARB/NV program languages so we've taken some liberties here. + * \param f the register file (PROGRAM_INPUT, PROGRAM_TEMPORARY, etc) + * \param index number of the register in the register file + * \param mode the output format/mode/style + * \param prog pointer to containing program + */ +static const char * +reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode, + GLboolean relAddr, const struct gl_program *prog, + GLboolean hasIndex2, GLboolean relAddr2, GLint index2) +{ + static char str[100]; + const char *addr = relAddr ? "ADDR+" : ""; + + str[0] = 0; + + switch (mode) { + case PROG_PRINT_DEBUG: + sprintf(str, "%s[%s%d]", + _mesa_register_file_name(f), addr, index); + if (hasIndex2) { + int offset = strlen(str); + const char *addr2 = relAddr2 ? "ADDR+" : ""; + sprintf(str+offset, "[%s%d]", addr2, index2); + } + break; + + case PROG_PRINT_ARB: + switch (f) { + case PROGRAM_INPUT: + sprintf(str, "%s", arb_input_attrib_string(index, prog->Target)); + break; + case PROGRAM_OUTPUT: + sprintf(str, "%s", arb_output_attrib_string(index, prog->Target)); + break; + case PROGRAM_TEMPORARY: + sprintf(str, "temp%d", index); + break; + case PROGRAM_ENV_PARAM: + sprintf(str, "program.env[%s%d]", addr, index); + break; + case PROGRAM_LOCAL_PARAM: + sprintf(str, "program.local[%s%d]", addr, index); + break; + case PROGRAM_VARYING: /* extension */ + sprintf(str, "varying[%s%d]", addr, index); + break; + case PROGRAM_CONSTANT: /* extension */ + sprintf(str, "constant[%s%d]", addr, index); + break; + case PROGRAM_UNIFORM: /* extension */ + sprintf(str, "uniform[%s%d]", addr, index); + break; + case PROGRAM_SYSTEM_VALUE: + sprintf(str, "sysvalue[%s%d]", addr, index); + break; + case PROGRAM_STATE_VAR: + { + struct gl_program_parameter *param + = prog->Parameters->Parameters + index; + char *state = _mesa_program_state_string(param->StateIndexes); + sprintf(str, "%s", state); + free(state); + } + break; + case PROGRAM_ADDRESS: + sprintf(str, "A%d", index); + break; + default: + _mesa_problem(NULL, "bad file in reg_string()"); + } + break; + + case PROG_PRINT_NV: + switch (f) { + case PROGRAM_INPUT: + if (prog->Target == GL_VERTEX_PROGRAM_ARB) + sprintf(str, "v[%d]", index); + else + sprintf(str, "f[%d]", index); + break; + case PROGRAM_OUTPUT: + sprintf(str, "o[%d]", index); + break; + case PROGRAM_TEMPORARY: + sprintf(str, "R%d", index); + break; + case PROGRAM_ENV_PARAM: + sprintf(str, "c[%d]", index); + break; + case PROGRAM_VARYING: /* extension */ + sprintf(str, "varying[%s%d]", addr, index); + break; + case PROGRAM_UNIFORM: /* extension */ + sprintf(str, "uniform[%s%d]", addr, index); + break; + case PROGRAM_CONSTANT: /* extension */ + sprintf(str, "constant[%s%d]", addr, index); + break; + case PROGRAM_STATE_VAR: /* extension */ + sprintf(str, "state[%s%d]", addr, index); + break; + default: + _mesa_problem(NULL, "bad file in reg_string()"); + } + break; + + default: + _mesa_problem(NULL, "bad mode in reg_string()"); + } + + return str; +} + + +/** + * Return a string representation of the given swizzle word. + * If extended is true, use extended (comma-separated) format. + * \param swizzle the swizzle field + * \param negateBase 4-bit negation vector + * \param extended if true, also allow 0, 1 values + */ +const char * +_mesa_swizzle_string(GLuint swizzle, GLuint negateMask, GLboolean extended) +{ + static const char swz[] = "xyzw01!?"; /* See SWIZZLE_x definitions */ + static char s[20]; + GLuint i = 0; + + if (!extended && swizzle == SWIZZLE_NOOP && negateMask == 0) + return ""; /* no swizzle/negation */ + + if (!extended) + s[i++] = '.'; + + if (negateMask & NEGATE_X) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 0)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_Y) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 1)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_Z) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 2)]; + + if (extended) { + s[i++] = ','; + } + + if (negateMask & NEGATE_W) + s[i++] = '-'; + s[i++] = swz[GET_SWZ(swizzle, 3)]; + + s[i] = 0; + return s; +} + + +void +_mesa_print_swizzle(GLuint swizzle) +{ + if (swizzle == SWIZZLE_XYZW) { + printf(".xyzw\n"); + } + else { + const char *s = _mesa_swizzle_string(swizzle, 0, 0); + printf("%s\n", s); + } +} + + +const char * +_mesa_writemask_string(GLuint writeMask) +{ + static char s[10]; + GLuint i = 0; + + if (writeMask == WRITEMASK_XYZW) + return ""; + + s[i++] = '.'; + if (writeMask & WRITEMASK_X) + s[i++] = 'x'; + if (writeMask & WRITEMASK_Y) + s[i++] = 'y'; + if (writeMask & WRITEMASK_Z) + s[i++] = 'z'; + if (writeMask & WRITEMASK_W) + s[i++] = 'w'; + + s[i] = 0; + return s; +} + + +const char * +_mesa_condcode_string(GLuint condcode) +{ + switch (condcode) { + case COND_GT: return "GT"; + case COND_EQ: return "EQ"; + case COND_LT: return "LT"; + case COND_UN: return "UN"; + case COND_GE: return "GE"; + case COND_LE: return "LE"; + case COND_NE: return "NE"; + case COND_TR: return "TR"; + case COND_FL: return "FL"; + default: return "cond???"; + } +} + + +static void +fprint_dst_reg(FILE * f, + const struct prog_dst_register *dstReg, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + fprintf(f, "%s%s", + reg_string((gl_register_file) dstReg->File, + dstReg->Index, mode, dstReg->RelAddr, prog, + GL_FALSE, GL_FALSE, 0), + _mesa_writemask_string(dstReg->WriteMask)); + + if (dstReg->CondMask != COND_TR) { + fprintf(f, " (%s.%s)", + _mesa_condcode_string(dstReg->CondMask), + _mesa_swizzle_string(dstReg->CondSwizzle, + GL_FALSE, GL_FALSE)); + } + +#if 0 + fprintf(f, "%s[%d]%s", + _mesa_register_file_name((gl_register_file) dstReg->File), + dstReg->Index, + _mesa_writemask_string(dstReg->WriteMask)); +#endif +} + + +static void +fprint_src_reg(FILE *f, + const struct prog_src_register *srcReg, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + const char *abs = srcReg->Abs ? "|" : ""; + + fprintf(f, "%s%s%s%s", + abs, + reg_string((gl_register_file) srcReg->File, + srcReg->Index, mode, srcReg->RelAddr, prog, + srcReg->HasIndex2, srcReg->RelAddr2, srcReg->Index2), + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->Negate, GL_FALSE), + abs); +#if 0 + fprintf(f, "%s[%d]%s", + _mesa_register_file_name((gl_register_file) srcReg->File), + srcReg->Index, + _mesa_swizzle_string(srcReg->Swizzle, + srcReg->Negate, GL_FALSE)); +#endif +} + + +static void +fprint_comment(FILE *f, const struct prog_instruction *inst) +{ + if (inst->Comment) + fprintf(f, "; # %s\n", inst->Comment); + else + fprintf(f, ";\n"); +} + + +void +_mesa_fprint_alu_instruction(FILE *f, + const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + GLuint j; + + fprintf(f, "%s", opcode_string); + if (inst->CondUpdate) + fprintf(f, ".C"); + + /* frag prog only */ + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + + fprintf(f, " "); + if (inst->DstReg.File != PROGRAM_UNDEFINED) { + fprint_dst_reg(f, &inst->DstReg, mode, prog); + } + else { + fprintf(f, " ???"); + } + + if (numRegs > 0) + fprintf(f, ", "); + + for (j = 0; j < numRegs; j++) { + fprint_src_reg(f, inst->SrcReg + j, mode, prog); + if (j + 1 < numRegs) + fprintf(f, ", "); + } + + fprint_comment(f, inst); +} + + +void +_mesa_print_alu_instruction(const struct prog_instruction *inst, + const char *opcode_string, GLuint numRegs) +{ + _mesa_fprint_alu_instruction(stderr, inst, opcode_string, + numRegs, PROG_PRINT_DEBUG, NULL); +} + + +/** + * Print a single vertex/fragment program instruction. + */ +GLint +_mesa_fprint_instruction_opt(FILE *f, + const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + GLint i; + + if (inst->Opcode == OPCODE_ELSE || + inst->Opcode == OPCODE_ENDIF || + inst->Opcode == OPCODE_ENDLOOP || + inst->Opcode == OPCODE_ENDSUB) { + indent -= 3; + } + for (i = 0; i < indent; i++) { + fprintf(f, " "); + } + + switch (inst->Opcode) { + case OPCODE_PRINT: + fprintf(f, "PRINT '%s'", (char *) inst->Data); + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + fprintf(f, ", "); + fprintf(f, "%s[%d]%s", + _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File), + inst->SrcReg[0].Index, + _mesa_swizzle_string(inst->SrcReg[0].Swizzle, + inst->SrcReg[0].Negate, GL_FALSE)); + } + if (inst->Comment) + fprintf(f, " # %s", inst->Comment); + fprint_comment(f, inst); + break; + case OPCODE_SWZ: + fprintf(f, "SWZ"); + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", %s[%d], %s", + _mesa_register_file_name((gl_register_file) inst->SrcReg[0].File), + inst->SrcReg[0].Index, + _mesa_swizzle_string(inst->SrcReg[0].Swizzle, + inst->SrcReg[0].Negate, GL_TRUE)); + fprint_comment(f, inst); + break; + case OPCODE_TEX: + case OPCODE_TXP: + case OPCODE_TXL: + case OPCODE_TXB: + case OPCODE_TXD: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + if (inst->SaturateMode == SATURATE_ZERO_ONE) + fprintf(f, "_SAT"); + fprintf(f, " "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + if (inst->Opcode == OPCODE_TXD) { + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[1], mode, prog); + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[2], mode, prog); + } + fprintf(f, ", texture[%d], ", inst->TexSrcUnit); + switch (inst->TexSrcTarget) { + case TEXTURE_1D_INDEX: fprintf(f, "1D"); break; + case TEXTURE_2D_INDEX: fprintf(f, "2D"); break; + case TEXTURE_3D_INDEX: fprintf(f, "3D"); break; + case TEXTURE_CUBE_INDEX: fprintf(f, "CUBE"); break; + case TEXTURE_RECT_INDEX: fprintf(f, "RECT"); break; + case TEXTURE_1D_ARRAY_INDEX: fprintf(f, "1D_ARRAY"); break; + case TEXTURE_2D_ARRAY_INDEX: fprintf(f, "2D_ARRAY"); break; + default: + ; + } + if (inst->TexShadow) + fprintf(f, " SHADOW"); + fprint_comment(f, inst); + break; + + case OPCODE_KIL: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + fprintf(f, " "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); + break; + case OPCODE_KIL_NV: + fprintf(f, "%s", _mesa_opcode_string(inst->Opcode)); + fprintf(f, " "); + fprintf(f, "%s.%s", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, + GL_FALSE, GL_FALSE)); + fprint_comment(f, inst); + break; + + case OPCODE_ARL: + fprintf(f, "ARL "); + fprint_dst_reg(f, &inst->DstReg, mode, prog); + fprintf(f, ", "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprint_comment(f, inst); + break; + case OPCODE_BRA: + fprintf(f, "BRA %d (%s%s)", + inst->BranchTarget, + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); + fprint_comment(f, inst); + break; + case OPCODE_IF: + if (inst->SrcReg[0].File != PROGRAM_UNDEFINED) { + /* Use ordinary register */ + fprintf(f, "IF "); + fprint_src_reg(f, &inst->SrcReg[0], mode, prog); + fprintf(f, "; "); + } + else { + /* Use cond codes */ + fprintf(f, "IF (%s%s);", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, + 0, GL_FALSE)); + } + fprintf(f, " # (if false, goto %d)", inst->BranchTarget); + fprint_comment(f, inst); + return indent + 3; + case OPCODE_ELSE: + fprintf(f, "ELSE; # (goto %d)\n", inst->BranchTarget); + return indent + 3; + case OPCODE_ENDIF: + fprintf(f, "ENDIF;\n"); + break; + case OPCODE_BGNLOOP: + fprintf(f, "BGNLOOP; # (end at %d)\n", inst->BranchTarget); + return indent + 3; + case OPCODE_ENDLOOP: + fprintf(f, "ENDLOOP; # (goto %d)\n", inst->BranchTarget); + break; + case OPCODE_BRK: + case OPCODE_CONT: + fprintf(f, "%s (%s%s); # (goto %d)", + _mesa_opcode_string(inst->Opcode), + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE), + inst->BranchTarget); + fprint_comment(f, inst); + break; + + case OPCODE_BGNSUB: + if (mode == PROG_PRINT_NV) { + fprintf(f, "%s:\n", inst->Comment); /* comment is label */ + return indent; + } + else { + fprintf(f, "BGNSUB"); + fprint_comment(f, inst); + return indent + 3; + } + case OPCODE_ENDSUB: + if (mode == PROG_PRINT_DEBUG) { + fprintf(f, "ENDSUB"); + fprint_comment(f, inst); + } + break; + case OPCODE_CAL: + if (mode == PROG_PRINT_NV) { + fprintf(f, "CAL %s; # (goto %d)\n", inst->Comment, inst->BranchTarget); + } + else { + fprintf(f, "CAL %u", inst->BranchTarget); + fprint_comment(f, inst); + } + break; + case OPCODE_RET: + fprintf(f, "RET (%s%s)", + _mesa_condcode_string(inst->DstReg.CondMask), + _mesa_swizzle_string(inst->DstReg.CondSwizzle, 0, GL_FALSE)); + fprint_comment(f, inst); + break; + + case OPCODE_END: + fprintf(f, "END\n"); + break; + case OPCODE_NOP: + if (mode == PROG_PRINT_DEBUG) { + fprintf(f, "NOP"); + fprint_comment(f, inst); + } + else if (inst->Comment) { + /* ARB/NV extensions don't have NOP instruction */ + fprintf(f, "# %s\n", inst->Comment); + } + break; + case OPCODE_EMIT_VERTEX: + fprintf(f, "EMIT_VERTEX\n"); + break; + case OPCODE_END_PRIMITIVE: + fprintf(f, "END_PRIMITIVE\n"); + break; + /* XXX may need other special-case instructions */ + default: + if (inst->Opcode < MAX_OPCODE) { + /* typical alu instruction */ + _mesa_fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + _mesa_num_inst_src_regs(inst->Opcode), + mode, prog); + } + else { + _mesa_fprint_alu_instruction(f, inst, + _mesa_opcode_string(inst->Opcode), + 3/*_mesa_num_inst_src_regs(inst->Opcode)*/, + mode, prog); + } + break; + } + return indent; +} + + +GLint +_mesa_print_instruction_opt(const struct prog_instruction *inst, + GLint indent, + gl_prog_print_mode mode, + const struct gl_program *prog) +{ + return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog); +} + + +void +_mesa_print_instruction(const struct prog_instruction *inst) +{ + /* note: 4th param should be ignored for PROG_PRINT_DEBUG */ + _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL); +} + + + +/** + * Print program, with options. + */ +void +_mesa_fprint_program_opt(FILE *f, + const struct gl_program *prog, + gl_prog_print_mode mode, + GLboolean lineNumbers) +{ + GLuint i, indent = 0; + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + if (mode == PROG_PRINT_ARB) + fprintf(f, "!!ARBvp1.0\n"); + else if (mode == PROG_PRINT_NV) + fprintf(f, "!!VP1.0\n"); + else + fprintf(f, "# Vertex Program/Shader %u\n", prog->Id); + break; + case GL_FRAGMENT_PROGRAM_ARB: + case GL_FRAGMENT_PROGRAM_NV: + if (mode == PROG_PRINT_ARB) + fprintf(f, "!!ARBfp1.0\n"); + else if (mode == PROG_PRINT_NV) + fprintf(f, "!!FP1.0\n"); + else + fprintf(f, "# Fragment Program/Shader %u\n", prog->Id); + break; + case MESA_GEOMETRY_PROGRAM: + fprintf(f, "# Geometry Shader\n"); + } + + for (i = 0; i < prog->NumInstructions; i++) { + if (lineNumbers) + fprintf(f, "%3d: ", i); + indent = _mesa_fprint_instruction_opt(f, prog->Instructions + i, + indent, mode, prog); + } +} + + +/** + * Print program to stderr, default options. + */ +void +_mesa_print_program(const struct gl_program *prog) +{ + _mesa_fprint_program_opt(stderr, prog, PROG_PRINT_DEBUG, GL_TRUE); +} + + +/** + * Return binary representation of 64-bit value (as a string). + * Insert a comma to separate each group of 8 bits. + * Note we return a pointer to local static storage so this is not + * re-entrant, etc. + * XXX move to imports.[ch] if useful elsewhere. + */ +static const char * +binary(GLbitfield64 val) +{ + static char buf[80]; + GLint i, len = 0; + for (i = 63; i >= 0; --i) { + if (val & (BITFIELD64_BIT(i))) + buf[len++] = '1'; + else if (len > 0 || i == 0) + buf[len++] = '0'; + if (len > 0 && ((i-1) % 8) == 7) + buf[len++] = ','; + } + buf[len] = '\0'; + return buf; +} + + +/** + * Print all of a program's parameters/fields to given file. + */ +static void +_mesa_fprint_program_parameters(FILE *f, + struct gl_context *ctx, + const struct gl_program *prog) +{ + GLuint i; + + fprintf(f, "InputsRead: 0x%x (0b%s)\n", + prog->InputsRead, binary(prog->InputsRead)); + fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n", + (unsigned long long)prog->OutputsWritten, + binary(prog->OutputsWritten)); + fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); + fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries); + fprintf(f, "NumParameters=%d\n", prog->NumParameters); + fprintf(f, "NumAttributes=%d\n", prog->NumAttributes); + fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs); + fprintf(f, "IndirectRegisterFiles: 0x%x (0b%s)\n", + prog->IndirectRegisterFiles, binary(prog->IndirectRegisterFiles)); + fprintf(f, "SamplersUsed: 0x%x (0b%s)\n", + prog->SamplersUsed, binary(prog->SamplersUsed)); + fprintf(f, "Samplers=[ "); + for (i = 0; i < MAX_SAMPLERS; i++) { + fprintf(f, "%d ", prog->SamplerUnits[i]); + } + fprintf(f, "]\n"); + + _mesa_load_state_parameters(ctx, prog->Parameters); + +#if 0 + fprintf(f, "Local Params:\n"); + for (i = 0; i < MAX_PROGRAM_LOCAL_PARAMS; i++){ + const GLfloat *p = prog->LocalParams[i]; + fprintf(f, "%2d: %f, %f, %f, %f\n", i, p[0], p[1], p[2], p[3]); + } +#endif + _mesa_print_parameter_list(prog->Parameters); +} + + +/** + * Print all of a program's parameters/fields to stderr. + */ +void +_mesa_print_program_parameters(struct gl_context *ctx, const struct gl_program *prog) +{ + _mesa_fprint_program_parameters(stderr, ctx, prog); +} + + +/** + * Print a program parameter list to given file. + */ +static void +_mesa_fprint_parameter_list(FILE *f, + const struct gl_program_parameter_list *list) +{ + GLuint i; + + if (!list) + return; + + if (0) + fprintf(f, "param list %p\n", (void *) list); + fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags); + for (i = 0; i < list->NumParameters; i++){ + struct gl_program_parameter *param = list->Parameters + i; + const GLfloat *v = (GLfloat *) list->ParameterValues[i]; + fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}", + i, param->Size, + _mesa_register_file_name(list->Parameters[i].Type), + param->Name, v[0], v[1], v[2], v[3]); + if (param->Flags & PROG_PARAM_BIT_CENTROID) + fprintf(f, " Centroid"); + if (param->Flags & PROG_PARAM_BIT_INVARIANT) + fprintf(f, " Invariant"); + if (param->Flags & PROG_PARAM_BIT_FLAT) + fprintf(f, " Flat"); + if (param->Flags & PROG_PARAM_BIT_LINEAR) + fprintf(f, " Linear"); + fprintf(f, "\n"); + } +} + + +/** + * Print a program parameter list to stderr. + */ +void +_mesa_print_parameter_list(const struct gl_program_parameter_list *list) +{ + _mesa_fprint_parameter_list(stderr, list); +} + + +/** + * Write shader and associated info to a file. + */ +void +_mesa_write_shader_to_file(const struct gl_shader *shader) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else if (shader->Type == GL_VERTEX_SHADER) + type = "vert"; + else + type = "geom"; + + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "w"); + if (!f) { + fprintf(stderr, "Unable to open %s for writing\n", filename); + return; + } + + fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum); + fputs(shader->Source, f); + fprintf(f, "\n"); + + fprintf(f, "/* Compile status: %s */\n", + shader->CompileStatus ? "ok" : "fail"); + fprintf(f, "/* Log Info: */\n"); + if (shader->InfoLog) { + fputs(shader->InfoLog, f); + } + if (shader->CompileStatus && shader->Program) { + fprintf(f, "/* GPU code */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); + fprintf(f, "*/\n"); + fprintf(f, "/* Parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, shader->Program->Parameters); + fprintf(f, "*/\n"); + } + + fclose(f); +} + + +/** + * Append the shader's uniform info/values to the shader log file. + * The log file will typically have been created by the + * _mesa_write_shader_to_file function. + */ +void +_mesa_append_uniforms_to_file(const struct gl_shader *shader, + const struct gl_program *prog) +{ + const char *type; + char filename[100]; + FILE *f; + + if (shader->Type == GL_FRAGMENT_SHADER) + type = "frag"; + else + type = "vert"; + + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type); + f = fopen(filename, "a"); /* append */ + if (!f) { + fprintf(stderr, "Unable to open %s for appending\n", filename); + return; + } + + fprintf(f, "/* First-draw parameters / constants */\n"); + fprintf(f, "/*\n"); + _mesa_fprint_parameter_list(f, prog->Parameters); + fprintf(f, "*/\n"); + + fclose(f); +} diff --git a/mesalib/src/mesa/program/prog_statevars.c b/mesalib/src/mesa/program/prog_statevars.c index c68e1643a..6aa2409e8 100644 --- a/mesalib/src/mesa/program/prog_statevars.c +++ b/mesalib/src/mesa/program/prog_statevars.c @@ -1,1208 +1,1208 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_statevars.c - * Program state variable management. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "prog_statevars.h" -#include "prog_parameter.h" - - -/** - * Use the list of tokens in the state[] array to find global GL state - * and return it in . Usually, four values are returned in - * but matrix queries may return as many as 16 values. - * This function is used for ARB vertex/fragment programs. - * The program parser will produce the state[] values. - */ -static void -_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], - GLfloat *value) -{ - switch (state[0]) { - case STATE_MATERIAL: - { - /* state[1] is either 0=front or 1=back side */ - const GLuint face = (GLuint) state[1]; - const struct gl_material *mat = &ctx->Light.Material; - ASSERT(face == 0 || face == 1); - /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ - ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); - /* XXX we could get rid of this switch entirely with a little - * work in arbprogparse.c's parse_state_single_item(). - */ - /* state[2] is the material attribute */ - switch (state[2]) { - case STATE_AMBIENT: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); - return; - case STATE_DIFFUSE: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); - return; - case STATE_SPECULAR: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); - return; - case STATE_EMISSION: - COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); - return; - case STATE_SHININESS: - value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; - value[1] = 0.0F; - value[2] = 0.0F; - value[3] = 1.0F; - return; - default: - _mesa_problem(ctx, "Invalid material state in fetch_state"); - return; - } - } - case STATE_LIGHT: - { - /* state[1] is the light number */ - const GLuint ln = (GLuint) state[1]; - /* state[2] is the light attribute */ - switch (state[2]) { - case STATE_AMBIENT: - COPY_4V(value, ctx->Light.Light[ln].Ambient); - return; - case STATE_DIFFUSE: - COPY_4V(value, ctx->Light.Light[ln].Diffuse); - return; - case STATE_SPECULAR: - COPY_4V(value, ctx->Light.Light[ln].Specular); - return; - case STATE_POSITION: - COPY_4V(value, ctx->Light.Light[ln].EyePosition); - return; - case STATE_ATTENUATION: - value[0] = ctx->Light.Light[ln].ConstantAttenuation; - value[1] = ctx->Light.Light[ln].LinearAttenuation; - value[2] = ctx->Light.Light[ln].QuadraticAttenuation; - value[3] = ctx->Light.Light[ln].SpotExponent; - return; - case STATE_SPOT_DIRECTION: - COPY_3V(value, ctx->Light.Light[ln].SpotDirection); - value[3] = ctx->Light.Light[ln]._CosCutoff; - return; - case STATE_SPOT_CUTOFF: - value[0] = ctx->Light.Light[ln].SpotCutoff; - return; - case STATE_HALF_VECTOR: - { - static const GLfloat eye_z[] = {0, 0, 1}; - GLfloat p[3]; - /* Compute infinite half angle vector: - * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) - * light.EyePosition.w should be 0 for infinite lights. - */ - COPY_3V(p, ctx->Light.Light[ln].EyePosition); - NORMALIZE_3FV(p); - ADD_3V(value, p, eye_z); - NORMALIZE_3FV(value); - value[3] = 1.0; - } - return; - default: - _mesa_problem(ctx, "Invalid light state in fetch_state"); - return; - } - } - case STATE_LIGHTMODEL_AMBIENT: - COPY_4V(value, ctx->Light.Model.Ambient); - return; - case STATE_LIGHTMODEL_SCENECOLOR: - if (state[1] == 0) { - /* front */ - GLint i; - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Model.Ambient[i] - * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] - + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; - } - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; - } - else { - /* back */ - GLint i; - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Model.Ambient[i] - * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] - + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; - } - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; - } - return; - case STATE_LIGHTPROD: - { - const GLuint ln = (GLuint) state[1]; - const GLuint face = (GLuint) state[2]; - GLint i; - ASSERT(face == 0 || face == 1); - switch (state[3]) { - case STATE_AMBIENT: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Ambient[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; - return; - case STATE_DIFFUSE: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Diffuse[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; - return; - case STATE_SPECULAR: - for (i = 0; i < 3; i++) { - value[i] = ctx->Light.Light[ln].Specular[i] * - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; - } - /* [3] = material alpha */ - value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; - return; - default: - _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); - return; - } - } - case STATE_TEXGEN: - { - /* state[1] is the texture unit */ - const GLuint unit = (GLuint) state[1]; - /* state[2] is the texgen attribute */ - switch (state[2]) { - case STATE_TEXGEN_EYE_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); - return; - case STATE_TEXGEN_EYE_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); - return; - case STATE_TEXGEN_EYE_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); - return; - case STATE_TEXGEN_EYE_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); - return; - case STATE_TEXGEN_OBJECT_S: - COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_T: - COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_R: - COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); - return; - case STATE_TEXGEN_OBJECT_Q: - COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); - return; - default: - _mesa_problem(ctx, "Invalid texgen state in fetch_state"); - return; - } - } - case STATE_TEXENV_COLOR: - { - /* state[1] is the texture unit */ - const GLuint unit = (GLuint) state[1]; - if(ctx->Color._ClampFragmentColor) - COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); - else - COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped); - } - return; - case STATE_FOG_COLOR: - if(ctx->Color._ClampFragmentColor) - COPY_4V(value, ctx->Fog.Color); - else - COPY_4V(value, ctx->Fog.ColorUnclamped); - return; - case STATE_FOG_PARAMS: - value[0] = ctx->Fog.Density; - value[1] = ctx->Fog.Start; - value[2] = ctx->Fog.End; - value[3] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); - return; - case STATE_CLIPPLANE: - { - const GLuint plane = (GLuint) state[1]; - COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); - } - return; - case STATE_POINT_SIZE: - value[0] = ctx->Point.Size; - value[1] = ctx->Point.MinSize; - value[2] = ctx->Point.MaxSize; - value[3] = ctx->Point.Threshold; - return; - case STATE_POINT_ATTENUATION: - value[0] = ctx->Point.Params[0]; - value[1] = ctx->Point.Params[1]; - value[2] = ctx->Point.Params[2]; - value[3] = 1.0F; - return; - case STATE_MODELVIEW_MATRIX: - case STATE_PROJECTION_MATRIX: - case STATE_MVP_MATRIX: - case STATE_TEXTURE_MATRIX: - case STATE_PROGRAM_MATRIX: - { - /* state[0] = modelview, projection, texture, etc. */ - /* state[1] = which texture matrix or program matrix */ - /* state[2] = first row to fetch */ - /* state[3] = last row to fetch */ - /* state[4] = transpose, inverse or invtrans */ - const GLmatrix *matrix; - const gl_state_index mat = state[0]; - const GLuint index = (GLuint) state[1]; - const GLuint firstRow = (GLuint) state[2]; - const GLuint lastRow = (GLuint) state[3]; - const gl_state_index modifier = state[4]; - const GLfloat *m; - GLuint row, i; - ASSERT(firstRow >= 0); - ASSERT(firstRow < 4); - ASSERT(lastRow >= 0); - ASSERT(lastRow < 4); - if (mat == STATE_MODELVIEW_MATRIX) { - matrix = ctx->ModelviewMatrixStack.Top; - } - else if (mat == STATE_PROJECTION_MATRIX) { - matrix = ctx->ProjectionMatrixStack.Top; - } - else if (mat == STATE_MVP_MATRIX) { - matrix = &ctx->_ModelProjectMatrix; - } - else if (mat == STATE_TEXTURE_MATRIX) { - ASSERT(index < Elements(ctx->TextureMatrixStack)); - matrix = ctx->TextureMatrixStack[index].Top; - } - else if (mat == STATE_PROGRAM_MATRIX) { - ASSERT(index < Elements(ctx->ProgramMatrixStack)); - matrix = ctx->ProgramMatrixStack[index].Top; - } - else { - _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); - return; - } - if (modifier == STATE_MATRIX_INVERSE || - modifier == STATE_MATRIX_INVTRANS) { - /* Be sure inverse is up to date: - */ - _math_matrix_alloc_inv( (GLmatrix *) matrix ); - _math_matrix_analyse( (GLmatrix*) matrix ); - m = matrix->inv; - } - else { - m = matrix->m; - } - if (modifier == STATE_MATRIX_TRANSPOSE || - modifier == STATE_MATRIX_INVTRANS) { - for (i = 0, row = firstRow; row <= lastRow; row++) { - value[i++] = m[row * 4 + 0]; - value[i++] = m[row * 4 + 1]; - value[i++] = m[row * 4 + 2]; - value[i++] = m[row * 4 + 3]; - } - } - else { - for (i = 0, row = firstRow; row <= lastRow; row++) { - value[i++] = m[row + 0]; - value[i++] = m[row + 4]; - value[i++] = m[row + 8]; - value[i++] = m[row + 12]; - } - } - } - return; - case STATE_DEPTH_RANGE: - value[0] = ctx->Viewport.Near; /* near */ - value[1] = ctx->Viewport.Far; /* far */ - value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ - value[3] = 1.0; - return; - case STATE_FRAGMENT_PROGRAM: - { - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - const int idx = (int) state[2]; - switch (state[1]) { - case STATE_ENV: - COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); - return; - case STATE_LOCAL: - COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); - return; - default: - _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); - return; - } - } - return; - - case STATE_VERTEX_PROGRAM: - { - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - const int idx = (int) state[2]; - switch (state[1]) { - case STATE_ENV: - COPY_4V(value, ctx->VertexProgram.Parameters[idx]); - return; - case STATE_LOCAL: - COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); - return; - default: - _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); - return; - } - } - return; - - case STATE_NORMAL_SCALE: - ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); - return; - - case STATE_INTERNAL: - switch (state[1]) { - case STATE_CURRENT_ATTRIB: - { - const GLuint idx = (GLuint) state[2]; - COPY_4V(value, ctx->Current.Attrib[idx]); - } - return; - - case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: - { - const GLuint idx = (GLuint) state[2]; - if(ctx->Light._ClampVertexColor && - (idx == VERT_ATTRIB_COLOR0 || - idx == VERT_ATTRIB_COLOR1)) { - value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f); - value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f); - value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f); - value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f); - } - else - COPY_4V(value, ctx->Current.Attrib[idx]); - } - return; - - case STATE_NORMAL_SCALE: - ASSIGN_4V(value, - ctx->_ModelViewInvScale, - ctx->_ModelViewInvScale, - ctx->_ModelViewInvScale, - 1); - return; - - case STATE_TEXRECT_SCALE: - /* Value = { 1/texWidth, 1/texHeight, 0, 1 }. - * Used to convert unnormalized texcoords to normalized texcoords. - */ - { - const int unit = (int) state[2]; - const struct gl_texture_object *texObj - = ctx->Texture.Unit[unit]._Current; - if (texObj) { - struct gl_texture_image *texImage = texObj->Image[0][0]; - ASSIGN_4V(value, - (GLfloat) (1.0 / texImage->Width), - (GLfloat) (1.0 / texImage->Height), - 0.0f, 1.0f); - } - } - return; - - case STATE_FOG_PARAMS_OPTIMIZED: - /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) - * might be more expensive than EX2 on some hw, plus it needs - * another constant (e) anyway. Linear fog can now be done with a - * single MAD. - * linear: fogcoord * -1/(end-start) + end/(end-start) - * exp: 2^-(density/ln(2) * fogcoord) - * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) - */ - value[0] = (ctx->Fog.End == ctx->Fog.Start) - ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); - value[1] = ctx->Fog.End * -value[0]; - value[2] = (GLfloat)(ctx->Fog.Density * M_LOG2E); /* M_LOG2E == 1/ln(2) */ - value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); - return; - - case STATE_POINT_SIZE_CLAMPED: - { - /* this includes implementation dependent limits, to avoid - * another potentially necessary clamp. - * Note: for sprites, point smooth (point AA) is ignored - * and we'll clamp to MinPointSizeAA and MaxPointSize, because we - * expect drivers will want to say their minimum for AA size is 0.0 - * but for non-AA it's 1.0 (because normal points with size below 1.0 - * need to get rounded up to 1.0, hence never disappear). GL does - * not specify max clamp size for sprites, other than it needs to be - * at least as large as max AA size, hence use non-AA size there. - */ - GLfloat minImplSize; - GLfloat maxImplSize; - if (ctx->Point.PointSprite) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSize; - } - else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSizeAA; - } - else { - minImplSize = ctx->Const.MinPointSize; - maxImplSize = ctx->Const.MaxPointSize; - } - value[0] = ctx->Point.Size; - value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize; - value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize; - value[3] = ctx->Point.Threshold; - } - return; - case STATE_POINT_SIZE_IMPL_CLAMP: - { - /* for implementation clamp only in vs */ - GLfloat minImplSize; - GLfloat maxImplSize; - if (ctx->Point.PointSprite) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSize; - } - else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { - minImplSize = ctx->Const.MinPointSizeAA; - maxImplSize = ctx->Const.MaxPointSizeAA; - } - else { - minImplSize = ctx->Const.MinPointSize; - maxImplSize = ctx->Const.MaxPointSize; - } - value[0] = ctx->Point.Size; - value[1] = minImplSize; - value[2] = maxImplSize; - value[3] = ctx->Point.Threshold; - } - return; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - { - /* here, state[2] is the light number */ - /* pre-normalize spot dir */ - const GLuint ln = (GLuint) state[2]; - COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); - value[3] = ctx->Light.Light[ln]._CosCutoff; - } - return; - - case STATE_LIGHT_POSITION: - { - const GLuint ln = (GLuint) state[2]; - COPY_4V(value, ctx->Light.Light[ln]._Position); - } - return; - - case STATE_LIGHT_POSITION_NORMALIZED: - { - const GLuint ln = (GLuint) state[2]; - COPY_4V(value, ctx->Light.Light[ln]._Position); - NORMALIZE_3FV( value ); - } - return; - - case STATE_LIGHT_HALF_VECTOR: - { - const GLuint ln = (GLuint) state[2]; - GLfloat p[3]; - /* Compute infinite half angle vector: - * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) - * light.EyePosition.w should be 0 for infinite lights. - */ - COPY_3V(p, ctx->Light.Light[ln]._Position); - NORMALIZE_3FV(p); - ADD_3V(value, p, ctx->_EyeZDir); - NORMALIZE_3FV(value); - value[3] = 1.0; - } - return; - - case STATE_PT_SCALE: - value[0] = ctx->Pixel.RedScale; - value[1] = ctx->Pixel.GreenScale; - value[2] = ctx->Pixel.BlueScale; - value[3] = ctx->Pixel.AlphaScale; - return; - - case STATE_PT_BIAS: - value[0] = ctx->Pixel.RedBias; - value[1] = ctx->Pixel.GreenBias; - value[2] = ctx->Pixel.BlueBias; - value[3] = ctx->Pixel.AlphaBias; - return; - - case STATE_SHADOW_AMBIENT: - { - const int unit = (int) state[2]; - const struct gl_texture_object *texObj - = ctx->Texture.Unit[unit]._Current; - if (texObj) { - value[0] = - value[1] = - value[2] = - value[3] = texObj->Sampler.CompareFailValue; - } - } - return; - - case STATE_FB_SIZE: - value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1); - value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); - value[2] = 0.0F; - value[3] = 0.0F; - return; - - case STATE_FB_WPOS_Y_TRANSFORM: - /* A driver may negate this conditional by using ZW swizzle - * instead of XY (based on e.g. some other state). */ - if (ctx->DrawBuffer->Name != 0) { - /* Identity (XY) followed by flipping Y upside down (ZW). */ - value[0] = 1.0F; - value[1] = 0.0F; - value[2] = -1.0F; - value[3] = (GLfloat) ctx->DrawBuffer->Height; - } else { - /* Flipping Y upside down (XY) followed by identity (ZW). */ - value[0] = -1.0F; - value[1] = (GLfloat) ctx->DrawBuffer->Height; - value[2] = 1.0F; - value[3] = 0.0F; - } - return; - - case STATE_ROT_MATRIX_0: - { - const int unit = (int) state[2]; - GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; - value[0] = rotMat22[0]; - value[1] = rotMat22[2]; - value[2] = 0.0; - value[3] = 0.0; - } - return; - - case STATE_ROT_MATRIX_1: - { - const int unit = (int) state[2]; - GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; - value[0] = rotMat22[1]; - value[1] = rotMat22[3]; - value[2] = 0.0; - value[3] = 0.0; - } - return; - - /* XXX: make sure new tokens added here are also handled in the - * _mesa_program_state_flags() switch, below. - */ - default: - /* Unknown state indexes are silently ignored here. - * Drivers may do something special. - */ - return; - } - return; - - default: - _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); - return; - } -} - - -/** - * Return a bitmask of the Mesa state flags (_NEW_* values) which would - * indicate that the given context state may have changed. - * The bitmask is used during validation to determine if we need to update - * vertex/fragment program parameters (like "state.material.color") when - * some GL state has changed. - */ -GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) -{ - switch (state[0]) { - case STATE_MATERIAL: - case STATE_LIGHT: - case STATE_LIGHTMODEL_AMBIENT: - case STATE_LIGHTMODEL_SCENECOLOR: - case STATE_LIGHTPROD: - return _NEW_LIGHT; - - case STATE_TEXGEN: - return _NEW_TEXTURE; - case STATE_TEXENV_COLOR: - return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP; - - case STATE_FOG_COLOR: - return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP; - case STATE_FOG_PARAMS: - return _NEW_FOG; - - case STATE_CLIPPLANE: - return _NEW_TRANSFORM; - - case STATE_POINT_SIZE: - case STATE_POINT_ATTENUATION: - return _NEW_POINT; - - case STATE_MODELVIEW_MATRIX: - return _NEW_MODELVIEW; - case STATE_PROJECTION_MATRIX: - return _NEW_PROJECTION; - case STATE_MVP_MATRIX: - return _NEW_MODELVIEW | _NEW_PROJECTION; - case STATE_TEXTURE_MATRIX: - return _NEW_TEXTURE_MATRIX; - case STATE_PROGRAM_MATRIX: - return _NEW_TRACK_MATRIX; - - case STATE_DEPTH_RANGE: - return _NEW_VIEWPORT; - - case STATE_FRAGMENT_PROGRAM: - case STATE_VERTEX_PROGRAM: - return _NEW_PROGRAM; - - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; - - case STATE_INTERNAL: - switch (state[1]) { - case STATE_CURRENT_ATTRIB: - return _NEW_CURRENT_ATTRIB; - case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: - return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS; - - case STATE_NORMAL_SCALE: - return _NEW_MODELVIEW; - - case STATE_TEXRECT_SCALE: - case STATE_SHADOW_AMBIENT: - case STATE_ROT_MATRIX_0: - case STATE_ROT_MATRIX_1: - return _NEW_TEXTURE; - case STATE_FOG_PARAMS_OPTIMIZED: - return _NEW_FOG; - case STATE_POINT_SIZE_CLAMPED: - case STATE_POINT_SIZE_IMPL_CLAMP: - return _NEW_POINT | _NEW_MULTISAMPLE; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - case STATE_LIGHT_POSITION: - case STATE_LIGHT_POSITION_NORMALIZED: - case STATE_LIGHT_HALF_VECTOR: - return _NEW_LIGHT; - - case STATE_PT_SCALE: - case STATE_PT_BIAS: - return _NEW_PIXEL; - - case STATE_FB_SIZE: - case STATE_FB_WPOS_Y_TRANSFORM: - return _NEW_BUFFERS; - - default: - /* unknown state indexes are silently ignored and - * no flag set, since it is handled by the driver. - */ - return 0; - } - - default: - _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); - return 0; - } -} - - -static void -append(char *dst, const char *src) -{ - while (*dst) - dst++; - while (*src) - *dst++ = *src++; - *dst = 0; -} - - -/** - * Convert token 'k' to a string, append it onto 'dst' string. - */ -static void -append_token(char *dst, gl_state_index k) -{ - switch (k) { - case STATE_MATERIAL: - append(dst, "material"); - break; - case STATE_LIGHT: - append(dst, "light"); - break; - case STATE_LIGHTMODEL_AMBIENT: - append(dst, "lightmodel.ambient"); - break; - case STATE_LIGHTMODEL_SCENECOLOR: - break; - case STATE_LIGHTPROD: - append(dst, "lightprod"); - break; - case STATE_TEXGEN: - append(dst, "texgen"); - break; - case STATE_FOG_COLOR: - append(dst, "fog.color"); - break; - case STATE_FOG_PARAMS: - append(dst, "fog.params"); - break; - case STATE_CLIPPLANE: - append(dst, "clip"); - break; - case STATE_POINT_SIZE: - append(dst, "point.size"); - break; - case STATE_POINT_ATTENUATION: - append(dst, "point.attenuation"); - break; - case STATE_MODELVIEW_MATRIX: - append(dst, "matrix.modelview"); - break; - case STATE_PROJECTION_MATRIX: - append(dst, "matrix.projection"); - break; - case STATE_MVP_MATRIX: - append(dst, "matrix.mvp"); - break; - case STATE_TEXTURE_MATRIX: - append(dst, "matrix.texture"); - break; - case STATE_PROGRAM_MATRIX: - append(dst, "matrix.program"); - break; - case STATE_MATRIX_INVERSE: - append(dst, ".inverse"); - break; - case STATE_MATRIX_TRANSPOSE: - append(dst, ".transpose"); - break; - case STATE_MATRIX_INVTRANS: - append(dst, ".invtrans"); - break; - case STATE_AMBIENT: - append(dst, ".ambient"); - break; - case STATE_DIFFUSE: - append(dst, ".diffuse"); - break; - case STATE_SPECULAR: - append(dst, ".specular"); - break; - case STATE_EMISSION: - append(dst, ".emission"); - break; - case STATE_SHININESS: - append(dst, "lshininess"); - break; - case STATE_HALF_VECTOR: - append(dst, ".half"); - break; - case STATE_POSITION: - append(dst, ".position"); - break; - case STATE_ATTENUATION: - append(dst, ".attenuation"); - break; - case STATE_SPOT_DIRECTION: - append(dst, ".spot.direction"); - break; - case STATE_SPOT_CUTOFF: - append(dst, ".spot.cutoff"); - break; - case STATE_TEXGEN_EYE_S: - append(dst, ".eye.s"); - break; - case STATE_TEXGEN_EYE_T: - append(dst, ".eye.t"); - break; - case STATE_TEXGEN_EYE_R: - append(dst, ".eye.r"); - break; - case STATE_TEXGEN_EYE_Q: - append(dst, ".eye.q"); - break; - case STATE_TEXGEN_OBJECT_S: - append(dst, ".object.s"); - break; - case STATE_TEXGEN_OBJECT_T: - append(dst, ".object.t"); - break; - case STATE_TEXGEN_OBJECT_R: - append(dst, ".object.r"); - break; - case STATE_TEXGEN_OBJECT_Q: - append(dst, ".object.q"); - break; - case STATE_TEXENV_COLOR: - append(dst, "texenv"); - break; - case STATE_DEPTH_RANGE: - append(dst, "depth.range"); - break; - case STATE_VERTEX_PROGRAM: - case STATE_FRAGMENT_PROGRAM: - break; - case STATE_ENV: - append(dst, "env"); - break; - case STATE_LOCAL: - append(dst, "local"); - break; - /* BEGIN internal state vars */ - case STATE_INTERNAL: - append(dst, ".internal."); - break; - case STATE_CURRENT_ATTRIB: - append(dst, "current"); - break; - case STATE_NORMAL_SCALE: - append(dst, "normalScale"); - break; - case STATE_TEXRECT_SCALE: - append(dst, "texrectScale"); - break; - case STATE_FOG_PARAMS_OPTIMIZED: - append(dst, "fogParamsOptimized"); - break; - case STATE_POINT_SIZE_CLAMPED: - append(dst, "pointSizeClamped"); - break; - case STATE_POINT_SIZE_IMPL_CLAMP: - append(dst, "pointSizeImplClamp"); - break; - case STATE_LIGHT_SPOT_DIR_NORMALIZED: - append(dst, "lightSpotDirNormalized"); - break; - case STATE_LIGHT_POSITION: - append(dst, "lightPosition"); - break; - case STATE_LIGHT_POSITION_NORMALIZED: - append(dst, "light.position.normalized"); - break; - case STATE_LIGHT_HALF_VECTOR: - append(dst, "lightHalfVector"); - break; - case STATE_PT_SCALE: - append(dst, "PTscale"); - break; - case STATE_PT_BIAS: - append(dst, "PTbias"); - break; - case STATE_SHADOW_AMBIENT: - append(dst, "CompareFailValue"); - break; - case STATE_FB_SIZE: - append(dst, "FbSize"); - break; - case STATE_FB_WPOS_Y_TRANSFORM: - append(dst, "FbWposYTransform"); - break; - case STATE_ROT_MATRIX_0: - append(dst, "rotMatrixRow0"); - break; - case STATE_ROT_MATRIX_1: - append(dst, "rotMatrixRow1"); - break; - default: - /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ - append(dst, "driverState"); - } -} - -static void -append_face(char *dst, GLint face) -{ - if (face == 0) - append(dst, "front."); - else - append(dst, "back."); -} - -static void -append_index(char *dst, GLint index) -{ - char s[20]; - sprintf(s, "[%d]", index); - append(dst, s); -} - -/** - * Make a string from the given state vector. - * For example, return "state.matrix.texture[2].inverse". - * Use free() to deallocate the string. - */ -char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) -{ - char str[1000] = ""; - char tmp[30]; - - append(str, "state."); - append_token(str, state[0]); - - switch (state[0]) { - case STATE_MATERIAL: - append_face(str, state[1]); - append_token(str, state[2]); - break; - case STATE_LIGHT: - append_index(str, state[1]); /* light number [i]. */ - append_token(str, state[2]); /* coefficients */ - break; - case STATE_LIGHTMODEL_AMBIENT: - append(str, "lightmodel.ambient"); - break; - case STATE_LIGHTMODEL_SCENECOLOR: - if (state[1] == 0) { - append(str, "lightmodel.front.scenecolor"); - } - else { - append(str, "lightmodel.back.scenecolor"); - } - break; - case STATE_LIGHTPROD: - append_index(str, state[1]); /* light number [i]. */ - append_face(str, state[2]); - append_token(str, state[3]); - break; - case STATE_TEXGEN: - append_index(str, state[1]); /* tex unit [i] */ - append_token(str, state[2]); /* plane coef */ - break; - case STATE_TEXENV_COLOR: - append_index(str, state[1]); /* tex unit [i] */ - append(str, "color"); - break; - case STATE_CLIPPLANE: - append_index(str, state[1]); /* plane [i] */ - append(str, ".plane"); - break; - case STATE_MODELVIEW_MATRIX: - case STATE_PROJECTION_MATRIX: - case STATE_MVP_MATRIX: - case STATE_TEXTURE_MATRIX: - case STATE_PROGRAM_MATRIX: - { - /* state[0] = modelview, projection, texture, etc. */ - /* state[1] = which texture matrix or program matrix */ - /* state[2] = first row to fetch */ - /* state[3] = last row to fetch */ - /* state[4] = transpose, inverse or invtrans */ - const gl_state_index mat = state[0]; - const GLuint index = (GLuint) state[1]; - const GLuint firstRow = (GLuint) state[2]; - const GLuint lastRow = (GLuint) state[3]; - const gl_state_index modifier = state[4]; - if (index || - mat == STATE_TEXTURE_MATRIX || - mat == STATE_PROGRAM_MATRIX) - append_index(str, index); - if (modifier) - append_token(str, modifier); - if (firstRow == lastRow) - sprintf(tmp, ".row[%d]", firstRow); - else - sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); - append(str, tmp); - } - break; - case STATE_POINT_SIZE: - break; - case STATE_POINT_ATTENUATION: - break; - case STATE_FOG_PARAMS: - break; - case STATE_FOG_COLOR: - break; - case STATE_DEPTH_RANGE: - break; - case STATE_FRAGMENT_PROGRAM: - case STATE_VERTEX_PROGRAM: - /* state[1] = {STATE_ENV, STATE_LOCAL} */ - /* state[2] = parameter index */ - append_token(str, state[1]); - append_index(str, state[2]); - break; - case STATE_NORMAL_SCALE: - break; - case STATE_INTERNAL: - append_token(str, state[1]); - if (state[1] == STATE_CURRENT_ATTRIB) - append_index(str, state[2]); - break; - default: - _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); - break; - } - - return _mesa_strdup(str); -} - - -/** - * Loop over all the parameters in a parameter list. If the parameter - * is a GL state reference, look up the current value of that state - * variable and put it into the parameter's Value[4] array. - * Other parameter types never change or are explicitly set by the user - * with glUniform() or glProgramParameter(), etc. - * This would be called at glBegin time. - */ -void -_mesa_load_state_parameters(struct gl_context *ctx, - struct gl_program_parameter_list *paramList) -{ - GLuint i; - - if (!paramList) - return; - - for (i = 0; i < paramList->NumParameters; i++) { - if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { - _mesa_fetch_state(ctx, - paramList->Parameters[i].StateIndexes, - ¶mList->ParameterValues[i][0].f); - } - } -} - - -/** - * Copy the 16 elements of a matrix into four consecutive program - * registers starting at 'pos'. - */ -static void -load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) -{ - GLuint i; - for (i = 0; i < 4; i++) { - registers[pos + i][0] = mat[0 + i]; - registers[pos + i][1] = mat[4 + i]; - registers[pos + i][2] = mat[8 + i]; - registers[pos + i][3] = mat[12 + i]; - } -} - - -/** - * As above, but transpose the matrix. - */ -static void -load_transpose_matrix(GLfloat registers[][4], GLuint pos, - const GLfloat mat[16]) -{ - memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); -} - - -/** - * Load current vertex program's parameter registers with tracked - * matrices (if NV program). This only needs to be done per - * glBegin/glEnd, not per-vertex. - */ -void -_mesa_load_tracked_matrices(struct gl_context *ctx) -{ - GLuint i; - - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - /* point 'mat' at source matrix */ - GLmatrix *mat; - if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { - mat = ctx->ModelviewMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { - mat = ctx->ProjectionMatrixStack.Top; - } - else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { - GLuint unit = MIN2(ctx->Texture.CurrentUnit, - Elements(ctx->TextureMatrixStack) - 1); - mat = ctx->TextureMatrixStack[unit].Top; - } - else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { - /* XXX verify the combined matrix is up to date */ - mat = &ctx->_ModelProjectMatrix; - } - else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && - ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { - GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; - ASSERT(n < Elements(ctx->ProgramMatrixStack)); - mat = ctx->ProgramMatrixStack[n].Top; - } - else { - /* no matrix is tracked, but we leave the register values as-is */ - assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); - continue; - } - - /* load the matrix values into sequential registers */ - if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); - } - else { - assert(ctx->VertexProgram.TrackMatrixTransform[i] - == GL_INVERSE_TRANSPOSE_NV); - _math_matrix_analyse(mat); /* update the inverse */ - ASSERT(!_math_matrix_is_dirty(mat)); - load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file prog_statevars.c + * Program state variable management. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "prog_statevars.h" +#include "prog_parameter.h" + + +/** + * Use the list of tokens in the state[] array to find global GL state + * and return it in . Usually, four values are returned in + * but matrix queries may return as many as 16 values. + * This function is used for ARB vertex/fragment programs. + * The program parser will produce the state[] values. + */ +static void +_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], + GLfloat *value) +{ + switch (state[0]) { + case STATE_MATERIAL: + { + /* state[1] is either 0=front or 1=back side */ + const GLuint face = (GLuint) state[1]; + const struct gl_material *mat = &ctx->Light.Material; + ASSERT(face == 0 || face == 1); + /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */ + ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT); + /* XXX we could get rid of this switch entirely with a little + * work in arbprogparse.c's parse_state_single_item(). + */ + /* state[2] is the material attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); + return; + case STATE_DIFFUSE: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); + return; + case STATE_SPECULAR: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); + return; + case STATE_EMISSION: + COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); + return; + case STATE_SHININESS: + value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; + value[1] = 0.0F; + value[2] = 0.0F; + value[3] = 1.0F; + return; + default: + _mesa_problem(ctx, "Invalid material state in fetch_state"); + return; + } + } + case STATE_LIGHT: + { + /* state[1] is the light number */ + const GLuint ln = (GLuint) state[1]; + /* state[2] is the light attribute */ + switch (state[2]) { + case STATE_AMBIENT: + COPY_4V(value, ctx->Light.Light[ln].Ambient); + return; + case STATE_DIFFUSE: + COPY_4V(value, ctx->Light.Light[ln].Diffuse); + return; + case STATE_SPECULAR: + COPY_4V(value, ctx->Light.Light[ln].Specular); + return; + case STATE_POSITION: + COPY_4V(value, ctx->Light.Light[ln].EyePosition); + return; + case STATE_ATTENUATION: + value[0] = ctx->Light.Light[ln].ConstantAttenuation; + value[1] = ctx->Light.Light[ln].LinearAttenuation; + value[2] = ctx->Light.Light[ln].QuadraticAttenuation; + value[3] = ctx->Light.Light[ln].SpotExponent; + return; + case STATE_SPOT_DIRECTION: + COPY_3V(value, ctx->Light.Light[ln].SpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + return; + case STATE_SPOT_CUTOFF: + value[0] = ctx->Light.Light[ln].SpotCutoff; + return; + case STATE_HALF_VECTOR: + { + static const GLfloat eye_z[] = {0, 0, 1}; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln].EyePosition); + NORMALIZE_3FV(p); + ADD_3V(value, p, eye_z); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + default: + _mesa_problem(ctx, "Invalid light state in fetch_state"); + return; + } + } + case STATE_LIGHTMODEL_AMBIENT: + COPY_4V(value, ctx->Light.Model.Ambient); + return; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + /* front */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; + } + else { + /* back */ + GLint i; + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Model.Ambient[i] + * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] + + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; + } + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; + } + return; + case STATE_LIGHTPROD: + { + const GLuint ln = (GLuint) state[1]; + const GLuint face = (GLuint) state[2]; + GLint i; + ASSERT(face == 0 || face == 1); + switch (state[3]) { + case STATE_AMBIENT: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Ambient[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3]; + return; + case STATE_DIFFUSE: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Diffuse[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3]; + return; + case STATE_SPECULAR: + for (i = 0; i < 3; i++) { + value[i] = ctx->Light.Light[ln].Specular[i] * + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i]; + } + /* [3] = material alpha */ + value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3]; + return; + default: + _mesa_problem(ctx, "Invalid lightprod state in fetch_state"); + return; + } + } + case STATE_TEXGEN: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + /* state[2] is the texgen attribute */ + switch (state[2]) { + case STATE_TEXGEN_EYE_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane); + return; + case STATE_TEXGEN_EYE_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane); + return; + case STATE_TEXGEN_EYE_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane); + return; + case STATE_TEXGEN_EYE_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane); + return; + case STATE_TEXGEN_OBJECT_S: + COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_T: + COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_R: + COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane); + return; + case STATE_TEXGEN_OBJECT_Q: + COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane); + return; + default: + _mesa_problem(ctx, "Invalid texgen state in fetch_state"); + return; + } + } + case STATE_TEXENV_COLOR: + { + /* state[1] is the texture unit */ + const GLuint unit = (GLuint) state[1]; + if(ctx->Color._ClampFragmentColor) + COPY_4V(value, ctx->Texture.Unit[unit].EnvColor); + else + COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped); + } + return; + case STATE_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4V(value, ctx->Fog.Color); + else + COPY_4V(value, ctx->Fog.ColorUnclamped); + return; + case STATE_FOG_PARAMS: + value[0] = ctx->Fog.Density; + value[1] = ctx->Fog.Start; + value[2] = ctx->Fog.End; + value[3] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); + return; + case STATE_CLIPPLANE: + { + const GLuint plane = (GLuint) state[1]; + COPY_4V(value, ctx->Transform.EyeUserPlane[plane]); + } + return; + case STATE_POINT_SIZE: + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize; + value[2] = ctx->Point.MaxSize; + value[3] = ctx->Point.Threshold; + return; + case STATE_POINT_ATTENUATION: + value[0] = ctx->Point.Params[0]; + value[1] = ctx->Point.Params[1]; + value[2] = ctx->Point.Params[2]; + value[3] = 1.0F; + return; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const GLmatrix *matrix; + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + const GLfloat *m; + GLuint row, i; + ASSERT(firstRow >= 0); + ASSERT(firstRow < 4); + ASSERT(lastRow >= 0); + ASSERT(lastRow < 4); + if (mat == STATE_MODELVIEW_MATRIX) { + matrix = ctx->ModelviewMatrixStack.Top; + } + else if (mat == STATE_PROJECTION_MATRIX) { + matrix = ctx->ProjectionMatrixStack.Top; + } + else if (mat == STATE_MVP_MATRIX) { + matrix = &ctx->_ModelProjectMatrix; + } + else if (mat == STATE_TEXTURE_MATRIX) { + ASSERT(index < Elements(ctx->TextureMatrixStack)); + matrix = ctx->TextureMatrixStack[index].Top; + } + else if (mat == STATE_PROGRAM_MATRIX) { + ASSERT(index < Elements(ctx->ProgramMatrixStack)); + matrix = ctx->ProgramMatrixStack[index].Top; + } + else { + _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()"); + return; + } + if (modifier == STATE_MATRIX_INVERSE || + modifier == STATE_MATRIX_INVTRANS) { + /* Be sure inverse is up to date: + */ + _math_matrix_alloc_inv( (GLmatrix *) matrix ); + _math_matrix_analyse( (GLmatrix*) matrix ); + m = matrix->inv; + } + else { + m = matrix->m; + } + if (modifier == STATE_MATRIX_TRANSPOSE || + modifier == STATE_MATRIX_INVTRANS) { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row * 4 + 0]; + value[i++] = m[row * 4 + 1]; + value[i++] = m[row * 4 + 2]; + value[i++] = m[row * 4 + 3]; + } + } + else { + for (i = 0, row = firstRow; row <= lastRow; row++) { + value[i++] = m[row + 0]; + value[i++] = m[row + 4]; + value[i++] = m[row + 8]; + value[i++] = m[row + 12]; + } + } + } + return; + case STATE_DEPTH_RANGE: + value[0] = ctx->Viewport.Near; /* near */ + value[1] = ctx->Viewport.Far; /* far */ + value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */ + value[3] = 1.0; + return; + case STATE_FRAGMENT_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->FragmentProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_VERTEX_PROGRAM: + { + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + const int idx = (int) state[2]; + switch (state[1]) { + case STATE_ENV: + COPY_4V(value, ctx->VertexProgram.Parameters[idx]); + return; + case STATE_LOCAL: + COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]); + return; + default: + _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()"); + return; + } + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1); + return; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + { + const GLuint idx = (GLuint) state[2]; + COPY_4V(value, ctx->Current.Attrib[idx]); + } + return; + + case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: + { + const GLuint idx = (GLuint) state[2]; + if(ctx->Light._ClampVertexColor && + (idx == VERT_ATTRIB_COLOR0 || + idx == VERT_ATTRIB_COLOR1)) { + value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f); + value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f); + value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f); + value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f); + } + else + COPY_4V(value, ctx->Current.Attrib[idx]); + } + return; + + case STATE_NORMAL_SCALE: + ASSIGN_4V(value, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + ctx->_ModelViewInvScale, + 1); + return; + + case STATE_TEXRECT_SCALE: + /* Value = { 1/texWidth, 1/texHeight, 0, 1 }. + * Used to convert unnormalized texcoords to normalized texcoords. + */ + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + struct gl_texture_image *texImage = texObj->Image[0][0]; + ASSIGN_4V(value, + (GLfloat) (1.0 / texImage->Width), + (GLfloat) (1.0 / texImage->Height), + 0.0f, 1.0f); + } + } + return; + + case STATE_FOG_PARAMS_OPTIMIZED: + /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog) + * might be more expensive than EX2 on some hw, plus it needs + * another constant (e) anyway. Linear fog can now be done with a + * single MAD. + * linear: fogcoord * -1/(end-start) + end/(end-start) + * exp: 2^-(density/ln(2) * fogcoord) + * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2) + */ + value[0] = (ctx->Fog.End == ctx->Fog.Start) + ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start)); + value[1] = ctx->Fog.End * -value[0]; + value[2] = (GLfloat)(ctx->Fog.Density * M_LOG2E); /* M_LOG2E == 1/ln(2) */ + value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); + return; + + case STATE_POINT_SIZE_CLAMPED: + { + /* this includes implementation dependent limits, to avoid + * another potentially necessary clamp. + * Note: for sprites, point smooth (point AA) is ignored + * and we'll clamp to MinPointSizeAA and MaxPointSize, because we + * expect drivers will want to say their minimum for AA size is 0.0 + * but for non-AA it's 1.0 (because normal points with size below 1.0 + * need to get rounded up to 1.0, hence never disappear). GL does + * not specify max clamp size for sprites, other than it needs to be + * at least as large as max AA size, hence use non-AA size there. + */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = ctx->Point.MinSize >= minImplSize ? ctx->Point.MinSize : minImplSize; + value[2] = ctx->Point.MaxSize <= maxImplSize ? ctx->Point.MaxSize : maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_POINT_SIZE_IMPL_CLAMP: + { + /* for implementation clamp only in vs */ + GLfloat minImplSize; + GLfloat maxImplSize; + if (ctx->Point.PointSprite) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSize; + } + else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) { + minImplSize = ctx->Const.MinPointSizeAA; + maxImplSize = ctx->Const.MaxPointSizeAA; + } + else { + minImplSize = ctx->Const.MinPointSize; + maxImplSize = ctx->Const.MaxPointSize; + } + value[0] = ctx->Point.Size; + value[1] = minImplSize; + value[2] = maxImplSize; + value[3] = ctx->Point.Threshold; + } + return; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + { + /* here, state[2] is the light number */ + /* pre-normalize spot dir */ + const GLuint ln = (GLuint) state[2]; + COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); + value[3] = ctx->Light.Light[ln]._CosCutoff; + } + return; + + case STATE_LIGHT_POSITION: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + } + return; + + case STATE_LIGHT_POSITION_NORMALIZED: + { + const GLuint ln = (GLuint) state[2]; + COPY_4V(value, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV( value ); + } + return; + + case STATE_LIGHT_HALF_VECTOR: + { + const GLuint ln = (GLuint) state[2]; + GLfloat p[3]; + /* Compute infinite half angle vector: + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) + * light.EyePosition.w should be 0 for infinite lights. + */ + COPY_3V(p, ctx->Light.Light[ln]._Position); + NORMALIZE_3FV(p); + ADD_3V(value, p, ctx->_EyeZDir); + NORMALIZE_3FV(value); + value[3] = 1.0; + } + return; + + case STATE_PT_SCALE: + value[0] = ctx->Pixel.RedScale; + value[1] = ctx->Pixel.GreenScale; + value[2] = ctx->Pixel.BlueScale; + value[3] = ctx->Pixel.AlphaScale; + return; + + case STATE_PT_BIAS: + value[0] = ctx->Pixel.RedBias; + value[1] = ctx->Pixel.GreenBias; + value[2] = ctx->Pixel.BlueBias; + value[3] = ctx->Pixel.AlphaBias; + return; + + case STATE_SHADOW_AMBIENT: + { + const int unit = (int) state[2]; + const struct gl_texture_object *texObj + = ctx->Texture.Unit[unit]._Current; + if (texObj) { + value[0] = + value[1] = + value[2] = + value[3] = texObj->Sampler.CompareFailValue; + } + } + return; + + case STATE_FB_SIZE: + value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1); + value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1); + value[2] = 0.0F; + value[3] = 0.0F; + return; + + case STATE_FB_WPOS_Y_TRANSFORM: + /* A driver may negate this conditional by using ZW swizzle + * instead of XY (based on e.g. some other state). */ + if (ctx->DrawBuffer->Name != 0) { + /* Identity (XY) followed by flipping Y upside down (ZW). */ + value[0] = 1.0F; + value[1] = 0.0F; + value[2] = -1.0F; + value[3] = (GLfloat) ctx->DrawBuffer->Height; + } else { + /* Flipping Y upside down (XY) followed by identity (ZW). */ + value[0] = -1.0F; + value[1] = (GLfloat) ctx->DrawBuffer->Height; + value[2] = 1.0F; + value[3] = 0.0F; + } + return; + + case STATE_ROT_MATRIX_0: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[0]; + value[1] = rotMat22[2]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + case STATE_ROT_MATRIX_1: + { + const int unit = (int) state[2]; + GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix; + value[0] = rotMat22[1]; + value[1] = rotMat22[3]; + value[2] = 0.0; + value[3] = 0.0; + } + return; + + /* XXX: make sure new tokens added here are also handled in the + * _mesa_program_state_flags() switch, below. + */ + default: + /* Unknown state indexes are silently ignored here. + * Drivers may do something special. + */ + return; + } + return; + + default: + _mesa_problem(ctx, "Invalid state in _mesa_fetch_state"); + return; + } +} + + +/** + * Return a bitmask of the Mesa state flags (_NEW_* values) which would + * indicate that the given context state may have changed. + * The bitmask is used during validation to determine if we need to update + * vertex/fragment program parameters (like "state.material.color") when + * some GL state has changed. + */ +GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) +{ + switch (state[0]) { + case STATE_MATERIAL: + case STATE_LIGHT: + case STATE_LIGHTMODEL_AMBIENT: + case STATE_LIGHTMODEL_SCENECOLOR: + case STATE_LIGHTPROD: + return _NEW_LIGHT; + + case STATE_TEXGEN: + return _NEW_TEXTURE; + case STATE_TEXENV_COLOR: + return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP; + + case STATE_FOG_COLOR: + return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP; + case STATE_FOG_PARAMS: + return _NEW_FOG; + + case STATE_CLIPPLANE: + return _NEW_TRANSFORM; + + case STATE_POINT_SIZE: + case STATE_POINT_ATTENUATION: + return _NEW_POINT; + + case STATE_MODELVIEW_MATRIX: + return _NEW_MODELVIEW; + case STATE_PROJECTION_MATRIX: + return _NEW_PROJECTION; + case STATE_MVP_MATRIX: + return _NEW_MODELVIEW | _NEW_PROJECTION; + case STATE_TEXTURE_MATRIX: + return _NEW_TEXTURE_MATRIX; + case STATE_PROGRAM_MATRIX: + return _NEW_TRACK_MATRIX; + + case STATE_DEPTH_RANGE: + return _NEW_VIEWPORT; + + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + return _NEW_PROGRAM; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_INTERNAL: + switch (state[1]) { + case STATE_CURRENT_ATTRIB: + return _NEW_CURRENT_ATTRIB; + case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED: + return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + + case STATE_TEXRECT_SCALE: + case STATE_SHADOW_AMBIENT: + case STATE_ROT_MATRIX_0: + case STATE_ROT_MATRIX_1: + return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; + case STATE_POINT_SIZE_CLAMPED: + case STATE_POINT_SIZE_IMPL_CLAMP: + return _NEW_POINT | _NEW_MULTISAMPLE; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + case STATE_LIGHT_POSITION: + case STATE_LIGHT_POSITION_NORMALIZED: + case STATE_LIGHT_HALF_VECTOR: + return _NEW_LIGHT; + + case STATE_PT_SCALE: + case STATE_PT_BIAS: + return _NEW_PIXEL; + + case STATE_FB_SIZE: + case STATE_FB_WPOS_Y_TRANSFORM: + return _NEW_BUFFERS; + + default: + /* unknown state indexes are silently ignored and + * no flag set, since it is handled by the driver. + */ + return 0; + } + + default: + _mesa_problem(NULL, "unexpected state[0] in make_state_flags()"); + return 0; + } +} + + +static void +append(char *dst, const char *src) +{ + while (*dst) + dst++; + while (*src) + *dst++ = *src++; + *dst = 0; +} + + +/** + * Convert token 'k' to a string, append it onto 'dst' string. + */ +static void +append_token(char *dst, gl_state_index k) +{ + switch (k) { + case STATE_MATERIAL: + append(dst, "material"); + break; + case STATE_LIGHT: + append(dst, "light"); + break; + case STATE_LIGHTMODEL_AMBIENT: + append(dst, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + break; + case STATE_LIGHTPROD: + append(dst, "lightprod"); + break; + case STATE_TEXGEN: + append(dst, "texgen"); + break; + case STATE_FOG_COLOR: + append(dst, "fog.color"); + break; + case STATE_FOG_PARAMS: + append(dst, "fog.params"); + break; + case STATE_CLIPPLANE: + append(dst, "clip"); + break; + case STATE_POINT_SIZE: + append(dst, "point.size"); + break; + case STATE_POINT_ATTENUATION: + append(dst, "point.attenuation"); + break; + case STATE_MODELVIEW_MATRIX: + append(dst, "matrix.modelview"); + break; + case STATE_PROJECTION_MATRIX: + append(dst, "matrix.projection"); + break; + case STATE_MVP_MATRIX: + append(dst, "matrix.mvp"); + break; + case STATE_TEXTURE_MATRIX: + append(dst, "matrix.texture"); + break; + case STATE_PROGRAM_MATRIX: + append(dst, "matrix.program"); + break; + case STATE_MATRIX_INVERSE: + append(dst, ".inverse"); + break; + case STATE_MATRIX_TRANSPOSE: + append(dst, ".transpose"); + break; + case STATE_MATRIX_INVTRANS: + append(dst, ".invtrans"); + break; + case STATE_AMBIENT: + append(dst, ".ambient"); + break; + case STATE_DIFFUSE: + append(dst, ".diffuse"); + break; + case STATE_SPECULAR: + append(dst, ".specular"); + break; + case STATE_EMISSION: + append(dst, ".emission"); + break; + case STATE_SHININESS: + append(dst, "lshininess"); + break; + case STATE_HALF_VECTOR: + append(dst, ".half"); + break; + case STATE_POSITION: + append(dst, ".position"); + break; + case STATE_ATTENUATION: + append(dst, ".attenuation"); + break; + case STATE_SPOT_DIRECTION: + append(dst, ".spot.direction"); + break; + case STATE_SPOT_CUTOFF: + append(dst, ".spot.cutoff"); + break; + case STATE_TEXGEN_EYE_S: + append(dst, ".eye.s"); + break; + case STATE_TEXGEN_EYE_T: + append(dst, ".eye.t"); + break; + case STATE_TEXGEN_EYE_R: + append(dst, ".eye.r"); + break; + case STATE_TEXGEN_EYE_Q: + append(dst, ".eye.q"); + break; + case STATE_TEXGEN_OBJECT_S: + append(dst, ".object.s"); + break; + case STATE_TEXGEN_OBJECT_T: + append(dst, ".object.t"); + break; + case STATE_TEXGEN_OBJECT_R: + append(dst, ".object.r"); + break; + case STATE_TEXGEN_OBJECT_Q: + append(dst, ".object.q"); + break; + case STATE_TEXENV_COLOR: + append(dst, "texenv"); + break; + case STATE_DEPTH_RANGE: + append(dst, "depth.range"); + break; + case STATE_VERTEX_PROGRAM: + case STATE_FRAGMENT_PROGRAM: + break; + case STATE_ENV: + append(dst, "env"); + break; + case STATE_LOCAL: + append(dst, "local"); + break; + /* BEGIN internal state vars */ + case STATE_INTERNAL: + append(dst, ".internal."); + break; + case STATE_CURRENT_ATTRIB: + append(dst, "current"); + break; + case STATE_NORMAL_SCALE: + append(dst, "normalScale"); + break; + case STATE_TEXRECT_SCALE: + append(dst, "texrectScale"); + break; + case STATE_FOG_PARAMS_OPTIMIZED: + append(dst, "fogParamsOptimized"); + break; + case STATE_POINT_SIZE_CLAMPED: + append(dst, "pointSizeClamped"); + break; + case STATE_POINT_SIZE_IMPL_CLAMP: + append(dst, "pointSizeImplClamp"); + break; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + append(dst, "lightSpotDirNormalized"); + break; + case STATE_LIGHT_POSITION: + append(dst, "lightPosition"); + break; + case STATE_LIGHT_POSITION_NORMALIZED: + append(dst, "light.position.normalized"); + break; + case STATE_LIGHT_HALF_VECTOR: + append(dst, "lightHalfVector"); + break; + case STATE_PT_SCALE: + append(dst, "PTscale"); + break; + case STATE_PT_BIAS: + append(dst, "PTbias"); + break; + case STATE_SHADOW_AMBIENT: + append(dst, "CompareFailValue"); + break; + case STATE_FB_SIZE: + append(dst, "FbSize"); + break; + case STATE_FB_WPOS_Y_TRANSFORM: + append(dst, "FbWposYTransform"); + break; + case STATE_ROT_MATRIX_0: + append(dst, "rotMatrixRow0"); + break; + case STATE_ROT_MATRIX_1: + append(dst, "rotMatrixRow1"); + break; + default: + /* probably STATE_INTERNAL_DRIVER+i (driver private state) */ + append(dst, "driverState"); + } +} + +static void +append_face(char *dst, GLint face) +{ + if (face == 0) + append(dst, "front."); + else + append(dst, "back."); +} + +static void +append_index(char *dst, GLint index) +{ + char s[20]; + sprintf(s, "[%d]", index); + append(dst, s); +} + +/** + * Make a string from the given state vector. + * For example, return "state.matrix.texture[2].inverse". + * Use free() to deallocate the string. + */ +char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) +{ + char str[1000] = ""; + char tmp[30]; + + append(str, "state."); + append_token(str, state[0]); + + switch (state[0]) { + case STATE_MATERIAL: + append_face(str, state[1]); + append_token(str, state[2]); + break; + case STATE_LIGHT: + append_index(str, state[1]); /* light number [i]. */ + append_token(str, state[2]); /* coefficients */ + break; + case STATE_LIGHTMODEL_AMBIENT: + append(str, "lightmodel.ambient"); + break; + case STATE_LIGHTMODEL_SCENECOLOR: + if (state[1] == 0) { + append(str, "lightmodel.front.scenecolor"); + } + else { + append(str, "lightmodel.back.scenecolor"); + } + break; + case STATE_LIGHTPROD: + append_index(str, state[1]); /* light number [i]. */ + append_face(str, state[2]); + append_token(str, state[3]); + break; + case STATE_TEXGEN: + append_index(str, state[1]); /* tex unit [i] */ + append_token(str, state[2]); /* plane coef */ + break; + case STATE_TEXENV_COLOR: + append_index(str, state[1]); /* tex unit [i] */ + append(str, "color"); + break; + case STATE_CLIPPLANE: + append_index(str, state[1]); /* plane [i] */ + append(str, ".plane"); + break; + case STATE_MODELVIEW_MATRIX: + case STATE_PROJECTION_MATRIX: + case STATE_MVP_MATRIX: + case STATE_TEXTURE_MATRIX: + case STATE_PROGRAM_MATRIX: + { + /* state[0] = modelview, projection, texture, etc. */ + /* state[1] = which texture matrix or program matrix */ + /* state[2] = first row to fetch */ + /* state[3] = last row to fetch */ + /* state[4] = transpose, inverse or invtrans */ + const gl_state_index mat = state[0]; + const GLuint index = (GLuint) state[1]; + const GLuint firstRow = (GLuint) state[2]; + const GLuint lastRow = (GLuint) state[3]; + const gl_state_index modifier = state[4]; + if (index || + mat == STATE_TEXTURE_MATRIX || + mat == STATE_PROGRAM_MATRIX) + append_index(str, index); + if (modifier) + append_token(str, modifier); + if (firstRow == lastRow) + sprintf(tmp, ".row[%d]", firstRow); + else + sprintf(tmp, ".row[%d..%d]", firstRow, lastRow); + append(str, tmp); + } + break; + case STATE_POINT_SIZE: + break; + case STATE_POINT_ATTENUATION: + break; + case STATE_FOG_PARAMS: + break; + case STATE_FOG_COLOR: + break; + case STATE_DEPTH_RANGE: + break; + case STATE_FRAGMENT_PROGRAM: + case STATE_VERTEX_PROGRAM: + /* state[1] = {STATE_ENV, STATE_LOCAL} */ + /* state[2] = parameter index */ + append_token(str, state[1]); + append_index(str, state[2]); + break; + case STATE_NORMAL_SCALE: + break; + case STATE_INTERNAL: + append_token(str, state[1]); + if (state[1] == STATE_CURRENT_ATTRIB) + append_index(str, state[2]); + break; + default: + _mesa_problem(NULL, "Invalid state in _mesa_program_state_string"); + break; + } + + return _mesa_strdup(str); +} + + +/** + * Loop over all the parameters in a parameter list. If the parameter + * is a GL state reference, look up the current value of that state + * variable and put it into the parameter's Value[4] array. + * Other parameter types never change or are explicitly set by the user + * with glUniform() or glProgramParameter(), etc. + * This would be called at glBegin time. + */ +void +_mesa_load_state_parameters(struct gl_context *ctx, + struct gl_program_parameter_list *paramList) +{ + GLuint i; + + if (!paramList) + return; + + for (i = 0; i < paramList->NumParameters; i++) { + if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { + _mesa_fetch_state(ctx, + paramList->Parameters[i].StateIndexes, + ¶mList->ParameterValues[i][0].f); + } + } +} + + +/** + * Copy the 16 elements of a matrix into four consecutive program + * registers starting at 'pos'. + */ +static void +load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) +{ + GLuint i; + for (i = 0; i < 4; i++) { + registers[pos + i][0] = mat[0 + i]; + registers[pos + i][1] = mat[4 + i]; + registers[pos + i][2] = mat[8 + i]; + registers[pos + i][3] = mat[12 + i]; + } +} + + +/** + * As above, but transpose the matrix. + */ +static void +load_transpose_matrix(GLfloat registers[][4], GLuint pos, + const GLfloat mat[16]) +{ + memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); +} + + +/** + * Load current vertex program's parameter registers with tracked + * matrices (if NV program). This only needs to be done per + * glBegin/glEnd, not per-vertex. + */ +void +_mesa_load_tracked_matrices(struct gl_context *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + /* point 'mat' at source matrix */ + GLmatrix *mat; + if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) { + mat = ctx->ModelviewMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) { + mat = ctx->ProjectionMatrixStack.Top; + } + else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) { + GLuint unit = MIN2(ctx->Texture.CurrentUnit, + Elements(ctx->TextureMatrixStack) - 1); + mat = ctx->TextureMatrixStack[unit].Top; + } + else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) { + /* XXX verify the combined matrix is up to date */ + mat = &ctx->_ModelProjectMatrix; + } + else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV && + ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) { + GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV; + ASSERT(n < Elements(ctx->ProgramMatrixStack)); + mat = ctx->ProgramMatrixStack[n].Top; + } + else { + /* no matrix is tracked, but we leave the register values as-is */ + assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE); + continue; + } + + /* load the matrix values into sequential registers */ + if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) { + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) { + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) { + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m); + } + else { + assert(ctx->VertexProgram.TrackMatrixTransform[i] + == GL_INVERSE_TRANSPOSE_NV); + _math_matrix_analyse(mat); /* update the inverse */ + ASSERT(!_math_matrix_is_dirty(mat)); + load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv); + } + } +} diff --git a/mesalib/src/mesa/program/prog_statevars.h b/mesalib/src/mesa/program/prog_statevars.h index 07e0a2798..04af3f4cf 100644 --- a/mesalib/src/mesa/program/prog_statevars.h +++ b/mesalib/src/mesa/program/prog_statevars.h @@ -1,148 +1,148 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef PROG_STATEVARS_H -#define PROG_STATEVARS_H - -#include "main/glheader.h" - -struct gl_context; -struct gl_program_parameter_list; - -/** - * Number of STATE_* values we need to address any GL state. - * Used to dimension arrays. - */ -#define STATE_LENGTH 5 - - -/** - * Used for describing GL state referenced from inside ARB vertex and - * fragment programs. - * A string such as "state.light[0].ambient" gets translated into a - * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. - * - * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should - * always be the array index. - */ -typedef enum gl_state_index_ { - STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ - - STATE_LIGHT, - STATE_LIGHTMODEL_AMBIENT, - STATE_LIGHTMODEL_SCENECOLOR, - STATE_LIGHTPROD, - - STATE_TEXGEN, - - STATE_FOG_COLOR, - STATE_FOG_PARAMS, - - STATE_CLIPPLANE, - - STATE_POINT_SIZE, - STATE_POINT_ATTENUATION, - - STATE_MODELVIEW_MATRIX, - STATE_PROJECTION_MATRIX, - STATE_MVP_MATRIX, - STATE_TEXTURE_MATRIX, - STATE_PROGRAM_MATRIX, - STATE_MATRIX_INVERSE, - STATE_MATRIX_TRANSPOSE, - STATE_MATRIX_INVTRANS, - - STATE_AMBIENT, - STATE_DIFFUSE, - STATE_SPECULAR, - STATE_EMISSION, - STATE_SHININESS, - STATE_HALF_VECTOR, - - STATE_POSITION, /**< xyzw = position */ - STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ - STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ - STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ - - STATE_TEXGEN_EYE_S, - STATE_TEXGEN_EYE_T, - STATE_TEXGEN_EYE_R, - STATE_TEXGEN_EYE_Q, - STATE_TEXGEN_OBJECT_S, - STATE_TEXGEN_OBJECT_T, - STATE_TEXGEN_OBJECT_R, - STATE_TEXGEN_OBJECT_Q, - - STATE_TEXENV_COLOR, - - STATE_DEPTH_RANGE, - - STATE_VERTEX_PROGRAM, - STATE_FRAGMENT_PROGRAM, - - STATE_ENV, - STATE_LOCAL, - - STATE_INTERNAL, /* Mesa additions */ - STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ - STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */ - STATE_NORMAL_SCALE, - STATE_TEXRECT_SCALE, - STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ - STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ - STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ - STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ - STATE_LIGHT_POSITION, /* object vs eye space */ - STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ - STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ - STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ - STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ - STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ - STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ - STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */ - STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ - STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ - STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ -} gl_state_index; - - - -extern void -_mesa_load_state_parameters(struct gl_context *ctx, - struct gl_program_parameter_list *paramList); - - -extern GLbitfield -_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); - - -extern char * -_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); - - -extern void -_mesa_load_tracked_matrices(struct gl_context *ctx); - - -#endif /* PROG_STATEVARS_H */ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_STATEVARS_H +#define PROG_STATEVARS_H + +#include "main/glheader.h" + +struct gl_context; +struct gl_program_parameter_list; + +/** + * Number of STATE_* values we need to address any GL state. + * Used to dimension arrays. + */ +#define STATE_LENGTH 5 + + +/** + * Used for describing GL state referenced from inside ARB vertex and + * fragment programs. + * A string such as "state.light[0].ambient" gets translated into a + * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. + * + * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should + * always be the array index. + */ +typedef enum gl_state_index_ { + STATE_MATERIAL = 100, /* start at 100 so small ints are seen as ints */ + + STATE_LIGHT, + STATE_LIGHTMODEL_AMBIENT, + STATE_LIGHTMODEL_SCENECOLOR, + STATE_LIGHTPROD, + + STATE_TEXGEN, + + STATE_FOG_COLOR, + STATE_FOG_PARAMS, + + STATE_CLIPPLANE, + + STATE_POINT_SIZE, + STATE_POINT_ATTENUATION, + + STATE_MODELVIEW_MATRIX, + STATE_PROJECTION_MATRIX, + STATE_MVP_MATRIX, + STATE_TEXTURE_MATRIX, + STATE_PROGRAM_MATRIX, + STATE_MATRIX_INVERSE, + STATE_MATRIX_TRANSPOSE, + STATE_MATRIX_INVTRANS, + + STATE_AMBIENT, + STATE_DIFFUSE, + STATE_SPECULAR, + STATE_EMISSION, + STATE_SHININESS, + STATE_HALF_VECTOR, + + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ + + STATE_TEXGEN_EYE_S, + STATE_TEXGEN_EYE_T, + STATE_TEXGEN_EYE_R, + STATE_TEXGEN_EYE_Q, + STATE_TEXGEN_OBJECT_S, + STATE_TEXGEN_OBJECT_T, + STATE_TEXGEN_OBJECT_R, + STATE_TEXGEN_OBJECT_Q, + + STATE_TEXENV_COLOR, + + STATE_DEPTH_RANGE, + + STATE_VERTEX_PROGRAM, + STATE_FRAGMENT_PROGRAM, + + STATE_ENV, + STATE_LOCAL, + + STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ + STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */ + STATE_NORMAL_SCALE, + STATE_TEXRECT_SCALE, + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ + STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */ + STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ + STATE_LIGHT_POSITION, /* object vs eye space */ + STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ + STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ + STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ + STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ + STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ + STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ + STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */ + STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */ + STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */ + STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ +} gl_state_index; + + + +extern void +_mesa_load_state_parameters(struct gl_context *ctx, + struct gl_program_parameter_list *paramList); + + +extern GLbitfield +_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); + + +extern char * +_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); + + +extern void +_mesa_load_tracked_matrices(struct gl_context *ctx); + + +#endif /* PROG_STATEVARS_H */ diff --git a/mesalib/src/mesa/program/program.c b/mesalib/src/mesa/program/program.c index 5a9bc0fae..ecff2344a 100644 --- a/mesalib/src/mesa/program/program.c +++ b/mesalib/src/mesa/program/program.c @@ -1,1080 +1,1080 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file program.c - * Vertex and fragment program support functions. - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "program.h" -#include "prog_cache.h" -#include "prog_parameter.h" -#include "prog_instruction.h" - - -/** - * A pointer to this dummy program is put into the hash table when - * glGenPrograms is called. - */ -struct gl_program _mesa_DummyProgram; - - -/** - * Init context's vertex/fragment program state - */ -void -_mesa_init_program(struct gl_context *ctx) -{ - GLuint i; - - /* - * If this assertion fails, we need to increase the field - * size for register indexes (see INST_INDEX_BITS). - */ - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 - <= (1 << INST_INDEX_BITS)); - - ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); - - ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); - - ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); - ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); - - /* If this fails, increase prog_instruction::TexSrcUnit size */ - ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); - - /* If this fails, increase prog_instruction::TexSrcTarget size */ - ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3)); - - ctx->Program.ErrorPos = -1; - ctx->Program.ErrorString = _mesa_strdup(""); - -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - ctx->VertexProgram.Enabled = GL_FALSE; -#if FEATURE_es2_glsl - ctx->VertexProgram.PointSizeEnabled = - (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; -#else - ctx->VertexProgram.PointSizeEnabled = GL_FALSE; -#endif - ctx->VertexProgram.TwoSideEnabled = GL_FALSE; - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); - for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { - ctx->VertexProgram.TrackMatrix[i] = GL_NONE; - ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; - } - ctx->VertexProgram.Cache = _mesa_new_program_cache(); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - ctx->FragmentProgram.Enabled = GL_FALSE; - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); - ctx->FragmentProgram.Cache = _mesa_new_program_cache(); -#endif - -#if FEATURE_ARB_geometry_shader4 - ctx->GeometryProgram.Enabled = GL_FALSE; - /* right now by default we don't have a geometry program */ - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - NULL); - ctx->GeometryProgram.Cache = _mesa_new_program_cache(); -#endif - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - ctx->ATIFragmentShader.Enabled = GL_FALSE; - ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Free a context's vertex/fragment program state - */ -void -_mesa_free_program_data(struct gl_context *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); -#endif -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); -#endif -#if FEATURE_ARB_geometry_shader4 - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); - _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); -#endif - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } -#endif - free((void *) ctx->Program.ErrorString); -} - - -/** - * Update the default program objects in the given context to reference those - * specified in the shared state and release those referencing the old - * shared state. - */ -void -_mesa_update_default_objects_program(struct gl_context *ctx) -{ -#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, - (struct gl_vertex_program *) - ctx->Shared->DefaultVertexProgram); - assert(ctx->VertexProgram.Current); -#endif - -#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, - (struct gl_fragment_program *) - ctx->Shared->DefaultFragmentProgram); - assert(ctx->FragmentProgram.Current); -#endif - -#if FEATURE_ARB_geometry_shader4 - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, - (struct gl_geometry_program *) - ctx->Shared->DefaultGeometryProgram); -#endif - - /* XXX probably move this stuff */ -#if FEATURE_ATI_fragment_shader - if (ctx->ATIFragmentShader.Current) { - ctx->ATIFragmentShader.Current->RefCount--; - if (ctx->ATIFragmentShader.Current->RefCount <= 0) { - free(ctx->ATIFragmentShader.Current); - } - } - ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; - assert(ctx->ATIFragmentShader.Current); - ctx->ATIFragmentShader.Current->RefCount++; -#endif -} - - -/** - * Set the vertex/fragment program error state (position and error string). - * This is generally called from within the parsers. - */ -void -_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string) -{ - ctx->Program.ErrorPos = pos; - free((void *) ctx->Program.ErrorString); - if (!string) - string = ""; - ctx->Program.ErrorString = _mesa_strdup(string); -} - - -/** - * Find the line number and column for 'pos' within 'string'. - * Return a copy of the line which contains 'pos'. Free the line with - * free(). - * \param string the program string - * \param pos the position within the string - * \param line returns the line number corresponding to 'pos'. - * \param col returns the column number corresponding to 'pos'. - * \return copy of the line containing 'pos'. - */ -const GLubyte * -_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, - GLint *line, GLint *col) -{ - const GLubyte *lineStart = string; - const GLubyte *p = string; - GLubyte *s; - int len; - - *line = 1; - - while (p != pos) { - if (*p == (GLubyte) '\n') { - (*line)++; - lineStart = p + 1; - } - p++; - } - - *col = (pos - lineStart) + 1; - - /* return copy of this line */ - while (*p != 0 && *p != '\n') - p++; - len = p - lineStart; - s = (GLubyte *) malloc(len + 1); - memcpy(s, lineStart, len); - s[len] = 0; - - return s; -} - - -/** - * Initialize a new vertex/fragment program object. - */ -static struct gl_program * -_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog, - GLenum target, GLuint id) -{ - (void) ctx; - if (prog) { - GLuint i; - memset(prog, 0, sizeof(*prog)); - prog->Id = id; - prog->Target = target; - prog->Resident = GL_TRUE; - prog->RefCount = 1; - prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; - - /* default mapping from samplers to texture units */ - for (i = 0; i < MAX_SAMPLERS; i++) - prog->SamplerUnits[i] = i; - } - - return prog; -} - - -/** - * Initialize a new fragment program object. - */ -struct gl_program * -_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Initialize a new vertex program object. - */ -struct gl_program * -_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Initialize a new geometry program object. - */ -struct gl_program * -_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog, - GLenum target, GLuint id) -{ - if (prog) - return _mesa_init_program_struct( ctx, &prog->Base, target, id ); - else - return NULL; -} - - -/** - * Allocate and initialize a new fragment/vertex program object but - * don't put it into the program hash table. Called via - * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a - * device driver function to implement OO deriviation with additional - * types not understood by this function. - * - * \param ctx context - * \param id program id/number - * \param target program target/type - * \return pointer to new program object - */ -struct gl_program * -_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) -{ - struct gl_program *prog; - switch (target) { - case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ - case GL_VERTEX_STATE_PROGRAM_NV: - prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), - target, id ); - break; - case GL_FRAGMENT_PROGRAM_NV: - case GL_FRAGMENT_PROGRAM_ARB: - prog =_mesa_init_fragment_program(ctx, - CALLOC_STRUCT(gl_fragment_program), - target, id ); - break; - case MESA_GEOMETRY_PROGRAM: - prog = _mesa_init_geometry_program(ctx, - CALLOC_STRUCT(gl_geometry_program), - target, id); - break; - default: - _mesa_problem(ctx, "bad target in _mesa_new_program"); - prog = NULL; - } - return prog; -} - - -/** - * Delete a program and remove it from the hash table, ignoring the - * reference count. - * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) - * by a device driver function. - */ -void -_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog) -{ - (void) ctx; - ASSERT(prog); - ASSERT(prog->RefCount==0); - - if (prog == &_mesa_DummyProgram) - return; - - if (prog->String) - free(prog->String); - - if (prog->Instructions) { - _mesa_free_instructions(prog->Instructions, prog->NumInstructions); - } - if (prog->Parameters) { - _mesa_free_parameter_list(prog->Parameters); - } - if (prog->Varying) { - _mesa_free_parameter_list(prog->Varying); - } - if (prog->Attributes) { - _mesa_free_parameter_list(prog->Attributes); - } - - free(prog); -} - - -/** - * Return the gl_program object for a given ID. - * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of - * casts elsewhere. - */ -struct gl_program * -_mesa_lookup_program(struct gl_context *ctx, GLuint id) -{ - if (id) - return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id); - else - return NULL; -} - - -/** - * Reference counting for vertex/fragment programs - * This is normally only called from the _mesa_reference_program() macro - * when there's a real pointer change. - */ -void -_mesa_reference_program_(struct gl_context *ctx, - struct gl_program **ptr, - struct gl_program *prog) -{ -#ifndef NDEBUG - assert(ptr); - if (*ptr && prog) { - /* sanity check */ - if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) - ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); - else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) - ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || - prog->Target == GL_FRAGMENT_PROGRAM_NV); - else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM) - ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM); - } -#endif - - if (*ptr) { - GLboolean deleteFlag; - - /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ -#if 0 - printf("Program %p ID=%u Target=%s Refcount-- to %d\n", - *ptr, (*ptr)->Id, - ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : - ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), - (*ptr)->RefCount - 1); -#endif - ASSERT((*ptr)->RefCount > 0); - (*ptr)->RefCount--; - - deleteFlag = ((*ptr)->RefCount == 0); - /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ - - if (deleteFlag) { - ASSERT(ctx); - ctx->Driver.DeleteProgram(ctx, *ptr); - } - - *ptr = NULL; - } - - assert(!*ptr); - if (prog) { - /*_glthread_LOCK_MUTEX(prog->Mutex);*/ - prog->RefCount++; -#if 0 - printf("Program %p ID=%u Target=%s Refcount++ to %d\n", - prog, prog->Id, - (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : - (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), - prog->RefCount); -#endif - /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ - } - - *ptr = prog; -} - - -/** - * Return a copy of a program. - * XXX Problem here if the program object is actually OO-derivation - * made by a device driver. - */ -struct gl_program * -_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) -{ - struct gl_program *clone; - - clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); - if (!clone) - return NULL; - - assert(clone->Target == prog->Target); - assert(clone->RefCount == 1); - - clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); - clone->Format = prog->Format; - clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); - if (!clone->Instructions) { - _mesa_reference_program(ctx, &clone, NULL); - return NULL; - } - _mesa_copy_instructions(clone->Instructions, prog->Instructions, - prog->NumInstructions); - clone->InputsRead = prog->InputsRead; - clone->OutputsWritten = prog->OutputsWritten; - clone->SamplersUsed = prog->SamplersUsed; - clone->ShadowSamplers = prog->ShadowSamplers; - memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); - - if (prog->Parameters) - clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - if (prog->Varying) - clone->Varying = _mesa_clone_parameter_list(prog->Varying); - if (prog->Attributes) - clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); - memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); - clone->IndirectRegisterFiles = prog->IndirectRegisterFiles; - clone->NumInstructions = prog->NumInstructions; - clone->NumTemporaries = prog->NumTemporaries; - clone->NumParameters = prog->NumParameters; - clone->NumAttributes = prog->NumAttributes; - clone->NumAddressRegs = prog->NumAddressRegs; - clone->NumNativeInstructions = prog->NumNativeInstructions; - clone->NumNativeTemporaries = prog->NumNativeTemporaries; - clone->NumNativeParameters = prog->NumNativeParameters; - clone->NumNativeAttributes = prog->NumNativeAttributes; - clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; - clone->NumAluInstructions = prog->NumAluInstructions; - clone->NumTexInstructions = prog->NumTexInstructions; - clone->NumTexIndirections = prog->NumTexIndirections; - clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; - clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; - clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; - - switch (prog->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - const struct gl_vertex_program *vp - = (const struct gl_vertex_program *) prog; - struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; - vpc->IsPositionInvariant = vp->IsPositionInvariant; - vpc->IsNVProgram = vp->IsNVProgram; - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - const struct gl_fragment_program *fp - = (const struct gl_fragment_program *) prog; - struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; - fpc->UsesKill = fp->UsesKill; - fpc->OriginUpperLeft = fp->OriginUpperLeft; - fpc->PixelCenterInteger = fp->PixelCenterInteger; - } - break; - case MESA_GEOMETRY_PROGRAM: - { - const struct gl_geometry_program *gp - = (const struct gl_geometry_program *) prog; - struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone; - gpc->VerticesOut = gp->VerticesOut; - gpc->InputType = gp->InputType; - gpc->OutputType = gp->OutputType; - } - break; - default: - _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); - } - - return clone; -} - - -/** - * Insert 'count' NOP instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen + count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if ((GLuint)inst->BranchTarget >= start) { - inst->BranchTarget += count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* init the new instructions */ - _mesa_init_instructions(newInst + start, count); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start + count, - prog->Instructions + start, - origLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - -/** - * Delete 'count' instructions at 'start' in the given program. - * Adjust branch targets accordingly. - */ -GLboolean -_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) -{ - const GLuint origLen = prog->NumInstructions; - const GLuint newLen = origLen - count; - struct prog_instruction *newInst; - GLuint i; - - /* adjust branches */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->BranchTarget > 0) { - if (inst->BranchTarget > (GLint) start) { - inst->BranchTarget -= count; - } - } - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - return GL_FALSE; - } - - /* Copy 'start' instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, prog->Instructions, start); - - /* Copy the remaining/tail instructions to new inst buffer */ - _mesa_copy_instructions(newInst + start, - prog->Instructions + start + count, - newLen - start); - - /* free old instructions */ - _mesa_free_instructions(prog->Instructions, origLen); - - /* install new instructions */ - prog->Instructions = newInst; - prog->NumInstructions = newLen; - - return GL_TRUE; -} - - -/** - * Search instructions for registers that match (oldFile, oldIndex), - * replacing them with (newFile, newIndex). - */ -static void -replace_registers(struct prog_instruction *inst, GLuint numInst, - GLuint oldFile, GLuint oldIndex, - GLuint newFile, GLuint newIndex) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - /* src regs */ - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - if (inst[i].SrcReg[j].File == oldFile && - inst[i].SrcReg[j].Index == oldIndex) { - inst[i].SrcReg[j].File = newFile; - inst[i].SrcReg[j].Index = newIndex; - } - } - /* dst reg */ - if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) { - inst[i].DstReg.File = newFile; - inst[i].DstReg.Index = newIndex; - } - } -} - - -/** - * Search instructions for references to program parameters. When found, - * increment the parameter index by 'offset'. - * Used when combining programs. - */ -static void -adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, - GLuint offset) -{ - GLuint i, j; - for (i = 0; i < numInst; i++) { - for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { - GLuint f = inst[i].SrcReg[j].File; - if (f == PROGRAM_CONSTANT || - f == PROGRAM_UNIFORM || - f == PROGRAM_STATE_VAR) { - inst[i].SrcReg[j].Index += offset; - } - } - } -} - - -/** - * Combine two programs into one. Fix instructions so the outputs of - * the first program go to the inputs of the second program. - */ -struct gl_program * -_mesa_combine_programs(struct gl_context *ctx, - const struct gl_program *progA, - const struct gl_program *progB) -{ - struct prog_instruction *newInst; - struct gl_program *newProg; - const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ - const GLuint lenB = progB->NumInstructions; - const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); - const GLuint newLength = lenA + lenB; - GLboolean usedTemps[MAX_PROGRAM_TEMPS]; - GLuint firstTemp = 0; - GLbitfield inputsB; - GLuint i; - - ASSERT(progA->Target == progB->Target); - - newInst = _mesa_alloc_instructions(newLength); - if (!newInst) - return GL_FALSE; - - _mesa_copy_instructions(newInst, progA->Instructions, lenA); - _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); - - /* adjust branch / instruction addresses for B's instructions */ - for (i = 0; i < lenB; i++) { - newInst[lenA + i].BranchTarget += lenA; - } - - newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); - newProg->Instructions = newInst; - newProg->NumInstructions = newLength; - - /* find used temp regs (we may need new temps below) */ - _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, - usedTemps, MAX_PROGRAM_TEMPS); - - if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fprogA, *fprogB, *newFprog; - GLbitfield progB_inputsRead = progB->InputsRead; - GLint progB_colorFile, progB_colorIndex; - - fprogA = (struct gl_fragment_program *) progA; - fprogB = (struct gl_fragment_program *) progB; - newFprog = (struct gl_fragment_program *) newProg; - - newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; - - /* We'll do a search and replace for instances - * of progB_colorFile/progB_colorIndex below... - */ - progB_colorFile = PROGRAM_INPUT; - progB_colorIndex = FRAG_ATTRIB_COL0; - - /* - * The fragment program may get color from a state var rather than - * a fragment input (vertex output) if it's constant. - * See the texenvprogram.c code. - * So, search the program's parameter list now to see if the program - * gets color from a state var instead of a conventional fragment - * input register. - */ - for (i = 0; i < progB->Parameters->NumParameters; i++) { - struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; - if (p->Type == PROGRAM_STATE_VAR && - p->StateIndexes[0] == STATE_INTERNAL && - p->StateIndexes[1] == STATE_CURRENT_ATTRIB && - (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { - progB_inputsRead |= FRAG_BIT_COL0; - progB_colorFile = PROGRAM_STATE_VAR; - progB_colorIndex = i; - break; - } - } - - /* Connect color outputs of fprogA to color inputs of fprogB, via a - * new temporary register. - */ - if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && - (progB_inputsRead & FRAG_BIT_COL0)) { - GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, - firstTemp); - if (tempReg < 0) { - _mesa_problem(ctx, "No free temp regs found in " - "_mesa_combine_programs(), using 31"); - tempReg = 31; - } - firstTemp = tempReg + 1; - - /* replace writes to result.color[0] with tempReg */ - replace_registers(newInst, lenA, - PROGRAM_OUTPUT, FRAG_RESULT_COLOR, - PROGRAM_TEMPORARY, tempReg); - /* replace reads from the input color with tempReg */ - replace_registers(newInst + lenA, lenB, - progB_colorFile, progB_colorIndex, /* search for */ - PROGRAM_TEMPORARY, tempReg /* replace with */ ); - } - - /* compute combined program's InputsRead */ - inputsB = progB_inputsRead; - if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - inputsB &= ~(1 << FRAG_ATTRIB_COL0); - } - newProg->InputsRead = progA->InputsRead | inputsB; - newProg->OutputsWritten = progB->OutputsWritten; - newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; - } - else { - /* vertex program */ - assert(0); /* XXX todo */ - } - - /* - * Merge parameters (uniforms, constants, etc) - */ - newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, - progB->Parameters); - - adjust_param_indexes(newInst + lenA, lenB, numParamsA); - - - return newProg; -} - - -/** - * Populate the 'used' array with flags indicating which registers (TEMPs, - * INPUTs, OUTPUTs, etc, are used by the given program. - * \param file type of register to scan for - * \param used returns true/false flags for in use / free - * \param usedSize size of the 'used' array - */ -void -_mesa_find_used_registers(const struct gl_program *prog, - gl_register_file file, - GLboolean used[], GLuint usedSize) -{ - GLuint i, j; - - memset(used, 0, usedSize); - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - if (inst->DstReg.File == file) { - ASSERT(inst->DstReg.Index < usedSize); - if(inst->DstReg.Index < usedSize) - used[inst->DstReg.Index] = GL_TRUE; - } - - for (j = 0; j < n; j++) { - if (inst->SrcReg[j].File == file) { - ASSERT(inst->SrcReg[j].Index < usedSize); - if(inst->SrcReg[j].Index < usedSize) - used[inst->SrcReg[j].Index] = GL_TRUE; - } - } - } -} - - -/** - * Scan the given 'used' register flag array for the first entry - * that's >= firstReg. - * \param used vector of flags indicating registers in use (as returned - * by _mesa_find_used_registers()) - * \param usedSize size of the 'used' array - * \param firstReg first register to start searching at - * \return index of unused register, or -1 if none. - */ -GLint -_mesa_find_free_register(const GLboolean used[], - GLuint usedSize, GLuint firstReg) -{ - GLuint i; - - assert(firstReg < usedSize); - - for (i = firstReg; i < usedSize; i++) - if (!used[i]) - return i; - - return -1; -} - - - -/** - * Check if the given register index is valid (doesn't exceed implementation- - * dependent limits). - * \return GL_TRUE if OK, GL_FALSE if bad index - */ -GLboolean -_mesa_valid_register_index(const struct gl_context *ctx, - gl_shader_type shaderType, - gl_register_file file, GLint index) -{ - const struct gl_program_constants *c; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - c = &ctx->Const.VertexProgram; - break; - case MESA_SHADER_FRAGMENT: - c = &ctx->Const.FragmentProgram; - break; - case MESA_SHADER_GEOMETRY: - c = &ctx->Const.GeometryProgram; - break; - default: - _mesa_problem(ctx, - "unexpected shader type in _mesa_valid_register_index()"); - return GL_FALSE; - } - - switch (file) { - case PROGRAM_UNDEFINED: - return GL_TRUE; /* XXX or maybe false? */ - - case PROGRAM_TEMPORARY: - return index >= 0 && index < c->MaxTemps; - - case PROGRAM_ENV_PARAM: - return index >= 0 && index < c->MaxEnvParams; - - case PROGRAM_LOCAL_PARAM: - return index >= 0 && index < c->MaxLocalParams; - - case PROGRAM_NAMED_PARAM: - return index >= 0 && index < c->MaxParameters; - - case PROGRAM_UNIFORM: - case PROGRAM_STATE_VAR: - /* aka constant buffer */ - return index >= 0 && index < c->MaxUniformComponents / 4; - - case PROGRAM_CONSTANT: - /* constant buffer w/ possible relative negative addressing */ - return (index > (int) c->MaxUniformComponents / -4 && - index < c->MaxUniformComponents / 4); - - case PROGRAM_INPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs; - case MESA_SHADER_FRAGMENT: - return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying; - case MESA_SHADER_GEOMETRY: - return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_OUTPUT: - if (index < 0) - return GL_FALSE; - - switch (shaderType) { - case MESA_SHADER_VERTEX: - return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying; - case MESA_SHADER_FRAGMENT: - return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers; - case MESA_SHADER_GEOMETRY: - return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying; - default: - return GL_FALSE; - } - - case PROGRAM_ADDRESS: - return index >= 0 && index < c->MaxAddressRegs; - - default: - _mesa_problem(ctx, - "unexpected register file in _mesa_valid_register_index()"); - return GL_FALSE; - } -} - - - -/** - * "Post-process" a GPU program. This is intended to be used for debugging. - * Example actions include no-op'ing instructions or changing instruction - * behaviour. - */ -void -_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) -{ - static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; - GLuint i; - GLuint whiteSwizzle; - GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, - (gl_constant_value *) white, - 4, &whiteSwizzle); - - (void) whiteIndex; - - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); - - (void) n; - - if (_mesa_is_tex_instruction(inst->Opcode)) { -#if 0 - /* replace TEX/TXP/TXB with MOV */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif - -#if 0 - /* disable shadow texture mode */ - inst->TexShadow = 0; -#endif - } - - if (inst->Opcode == OPCODE_TXP) { -#if 0 - inst->Opcode = OPCODE_MOV; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->SrcReg[0].File = PROGRAM_CONSTANT; - inst->SrcReg[0].Index = whiteIndex; - inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; - inst->SrcReg[0].Negate = NEGATE_NONE; -#endif -#if 0 - inst->TexShadow = 0; -#endif -#if 0 - inst->Opcode = OPCODE_TEX; - inst->TexShadow = 0; -#endif - } - - } -} +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file program.c + * Vertex and fragment program support functions. + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/mfeatures.h" +#include "program.h" +#include "prog_cache.h" +#include "prog_parameter.h" +#include "prog_instruction.h" + + +/** + * A pointer to this dummy program is put into the hash table when + * glGenPrograms is called. + */ +struct gl_program _mesa_DummyProgram; + + +/** + * Init context's vertex/fragment program state + */ +void +_mesa_init_program(struct gl_context *ctx) +{ + GLuint i; + + /* + * If this assertion fails, we need to increase the field + * size for register indexes (see INST_INDEX_BITS). + */ + ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4 + <= (1 << INST_INDEX_BITS)); + + ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS)); + + ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); + ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS); + + ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); + ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS)); + + /* If this fails, increase prog_instruction::TexSrcUnit size */ + ASSERT(MAX_TEXTURE_UNITS <= (1 << 5)); + + /* If this fails, increase prog_instruction::TexSrcTarget size */ + ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3)); + + ctx->Program.ErrorPos = -1; + ctx->Program.ErrorString = _mesa_strdup(""); + +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + ctx->VertexProgram.Enabled = GL_FALSE; +#if FEATURE_es2_glsl + ctx->VertexProgram.PointSizeEnabled = + (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE; +#else + ctx->VertexProgram.PointSizeEnabled = GL_FALSE; +#endif + ctx->VertexProgram.TwoSideEnabled = GL_FALSE; + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) { + ctx->VertexProgram.TrackMatrix[i] = GL_NONE; + ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV; + } + ctx->VertexProgram.Cache = _mesa_new_program_cache(); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + ctx->FragmentProgram.Enabled = GL_FALSE; + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); + ctx->FragmentProgram.Cache = _mesa_new_program_cache(); +#endif + +#if FEATURE_ARB_geometry_shader4 + ctx->GeometryProgram.Enabled = GL_FALSE; + /* right now by default we don't have a geometry program */ + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, + NULL); + ctx->GeometryProgram.Cache = _mesa_new_program_cache(); +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + ctx->ATIFragmentShader.Enabled = GL_FALSE; + ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** + * Free a context's vertex/fragment program state + */ +void +_mesa_free_program_data(struct gl_context *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache); +#endif +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache); +#endif +#if FEATURE_ARB_geometry_shader4 + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); + _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); +#endif + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + free(ctx->ATIFragmentShader.Current); + } + } +#endif + free((void *) ctx->Program.ErrorString); +} + + +/** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(struct gl_context *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + (struct gl_vertex_program *) + ctx->Shared->DefaultVertexProgram); + assert(ctx->VertexProgram.Current); +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + (struct gl_fragment_program *) + ctx->Shared->DefaultFragmentProgram); + assert(ctx->FragmentProgram.Current); +#endif + +#if FEATURE_ARB_geometry_shader4 + _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, + (struct gl_geometry_program *) + ctx->Shared->DefaultGeometryProgram); +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} + + +/** + * Set the vertex/fragment program error state (position and error string). + * This is generally called from within the parsers. + */ +void +_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string) +{ + ctx->Program.ErrorPos = pos; + free((void *) ctx->Program.ErrorString); + if (!string) + string = ""; + ctx->Program.ErrorString = _mesa_strdup(string); +} + + +/** + * Find the line number and column for 'pos' within 'string'. + * Return a copy of the line which contains 'pos'. Free the line with + * free(). + * \param string the program string + * \param pos the position within the string + * \param line returns the line number corresponding to 'pos'. + * \param col returns the column number corresponding to 'pos'. + * \return copy of the line containing 'pos'. + */ +const GLubyte * +_mesa_find_line_column(const GLubyte *string, const GLubyte *pos, + GLint *line, GLint *col) +{ + const GLubyte *lineStart = string; + const GLubyte *p = string; + GLubyte *s; + int len; + + *line = 1; + + while (p != pos) { + if (*p == (GLubyte) '\n') { + (*line)++; + lineStart = p + 1; + } + p++; + } + + *col = (pos - lineStart) + 1; + + /* return copy of this line */ + while (*p != 0 && *p != '\n') + p++; + len = p - lineStart; + s = (GLubyte *) malloc(len + 1); + memcpy(s, lineStart, len); + s[len] = 0; + + return s; +} + + +/** + * Initialize a new vertex/fragment program object. + */ +static struct gl_program * +_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog, + GLenum target, GLuint id) +{ + (void) ctx; + if (prog) { + GLuint i; + memset(prog, 0, sizeof(*prog)); + prog->Id = id; + prog->Target = target; + prog->Resident = GL_TRUE; + prog->RefCount = 1; + prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; + + /* default mapping from samplers to texture units */ + for (i = 0; i < MAX_SAMPLERS; i++) + prog->SamplerUnits[i] = i; + } + + return prog; +} + + +/** + * Initialize a new fragment program object. + */ +struct gl_program * +_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + +/** + * Initialize a new vertex program object. + */ +struct gl_program * +_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + +/** + * Initialize a new geometry program object. + */ +struct gl_program * +_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog, + GLenum target, GLuint id) +{ + if (prog) + return _mesa_init_program_struct( ctx, &prog->Base, target, id ); + else + return NULL; +} + + +/** + * Allocate and initialize a new fragment/vertex program object but + * don't put it into the program hash table. Called via + * ctx->Driver.NewProgram. May be overridden (ie. replaced) by a + * device driver function to implement OO deriviation with additional + * types not understood by this function. + * + * \param ctx context + * \param id program id/number + * \param target program target/type + * \return pointer to new program object + */ +struct gl_program * +_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) +{ + struct gl_program *prog; + switch (target) { + case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ + case GL_VERTEX_STATE_PROGRAM_NV: + prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), + target, id ); + break; + case GL_FRAGMENT_PROGRAM_NV: + case GL_FRAGMENT_PROGRAM_ARB: + prog =_mesa_init_fragment_program(ctx, + CALLOC_STRUCT(gl_fragment_program), + target, id ); + break; + case MESA_GEOMETRY_PROGRAM: + prog = _mesa_init_geometry_program(ctx, + CALLOC_STRUCT(gl_geometry_program), + target, id); + break; + default: + _mesa_problem(ctx, "bad target in _mesa_new_program"); + prog = NULL; + } + return prog; +} + + +/** + * Delete a program and remove it from the hash table, ignoring the + * reference count. + * Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation) + * by a device driver function. + */ +void +_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog) +{ + (void) ctx; + ASSERT(prog); + ASSERT(prog->RefCount==0); + + if (prog == &_mesa_DummyProgram) + return; + + if (prog->String) + free(prog->String); + + if (prog->Instructions) { + _mesa_free_instructions(prog->Instructions, prog->NumInstructions); + } + if (prog->Parameters) { + _mesa_free_parameter_list(prog->Parameters); + } + if (prog->Varying) { + _mesa_free_parameter_list(prog->Varying); + } + if (prog->Attributes) { + _mesa_free_parameter_list(prog->Attributes); + } + + free(prog); +} + + +/** + * Return the gl_program object for a given ID. + * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of + * casts elsewhere. + */ +struct gl_program * +_mesa_lookup_program(struct gl_context *ctx, GLuint id) +{ + if (id) + return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id); + else + return NULL; +} + + +/** + * Reference counting for vertex/fragment programs + * This is normally only called from the _mesa_reference_program() macro + * when there's a real pointer change. + */ +void +_mesa_reference_program_(struct gl_context *ctx, + struct gl_program **ptr, + struct gl_program *prog) +{ +#ifndef NDEBUG + assert(ptr); + if (*ptr && prog) { + /* sanity check */ + if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB) + ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB); + else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB) + ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB || + prog->Target == GL_FRAGMENT_PROGRAM_NV); + else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM) + ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM); + } +#endif + + if (*ptr) { + GLboolean deleteFlag; + + /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/ +#if 0 + printf("Program %p ID=%u Target=%s Refcount-- to %d\n", + *ptr, (*ptr)->Id, + ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : + ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), + (*ptr)->RefCount - 1); +#endif + ASSERT((*ptr)->RefCount > 0); + (*ptr)->RefCount--; + + deleteFlag = ((*ptr)->RefCount == 0); + /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/ + + if (deleteFlag) { + ASSERT(ctx); + ctx->Driver.DeleteProgram(ctx, *ptr); + } + + *ptr = NULL; + } + + assert(!*ptr); + if (prog) { + /*_glthread_LOCK_MUTEX(prog->Mutex);*/ + prog->RefCount++; +#if 0 + printf("Program %p ID=%u Target=%s Refcount++ to %d\n", + prog, prog->Id, + (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : + (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")), + prog->RefCount); +#endif + /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/ + } + + *ptr = prog; +} + + +/** + * Return a copy of a program. + * XXX Problem here if the program object is actually OO-derivation + * made by a device driver. + */ +struct gl_program * +_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) +{ + struct gl_program *clone; + + clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); + if (!clone) + return NULL; + + assert(clone->Target == prog->Target); + assert(clone->RefCount == 1); + + clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); + clone->Format = prog->Format; + clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); + if (!clone->Instructions) { + _mesa_reference_program(ctx, &clone, NULL); + return NULL; + } + _mesa_copy_instructions(clone->Instructions, prog->Instructions, + prog->NumInstructions); + clone->InputsRead = prog->InputsRead; + clone->OutputsWritten = prog->OutputsWritten; + clone->SamplersUsed = prog->SamplersUsed; + clone->ShadowSamplers = prog->ShadowSamplers; + memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); + + if (prog->Parameters) + clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); + memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); + if (prog->Varying) + clone->Varying = _mesa_clone_parameter_list(prog->Varying); + if (prog->Attributes) + clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); + memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); + clone->IndirectRegisterFiles = prog->IndirectRegisterFiles; + clone->NumInstructions = prog->NumInstructions; + clone->NumTemporaries = prog->NumTemporaries; + clone->NumParameters = prog->NumParameters; + clone->NumAttributes = prog->NumAttributes; + clone->NumAddressRegs = prog->NumAddressRegs; + clone->NumNativeInstructions = prog->NumNativeInstructions; + clone->NumNativeTemporaries = prog->NumNativeTemporaries; + clone->NumNativeParameters = prog->NumNativeParameters; + clone->NumNativeAttributes = prog->NumNativeAttributes; + clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; + clone->NumAluInstructions = prog->NumAluInstructions; + clone->NumTexInstructions = prog->NumTexInstructions; + clone->NumTexIndirections = prog->NumTexIndirections; + clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; + clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; + clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; + + switch (prog->Target) { + case GL_VERTEX_PROGRAM_ARB: + { + const struct gl_vertex_program *vp + = (const struct gl_vertex_program *) prog; + struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; + vpc->IsPositionInvariant = vp->IsPositionInvariant; + vpc->IsNVProgram = vp->IsNVProgram; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + { + const struct gl_fragment_program *fp + = (const struct gl_fragment_program *) prog; + struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; + fpc->UsesKill = fp->UsesKill; + fpc->OriginUpperLeft = fp->OriginUpperLeft; + fpc->PixelCenterInteger = fp->PixelCenterInteger; + } + break; + case MESA_GEOMETRY_PROGRAM: + { + const struct gl_geometry_program *gp + = (const struct gl_geometry_program *) prog; + struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone; + gpc->VerticesOut = gp->VerticesOut; + gpc->InputType = gp->InputType; + gpc->OutputType = gp->OutputType; + } + break; + default: + _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); + } + + return clone; +} + + +/** + * Insert 'count' NOP instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen + count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if ((GLuint)inst->BranchTarget >= start) { + inst->BranchTarget += count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* init the new instructions */ + _mesa_init_instructions(newInst + start, count); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start + count, + prog->Instructions + start, + origLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + +/** + * Delete 'count' instructions at 'start' in the given program. + * Adjust branch targets accordingly. + */ +GLboolean +_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) +{ + const GLuint origLen = prog->NumInstructions; + const GLuint newLen = origLen - count; + struct prog_instruction *newInst; + GLuint i; + + /* adjust branches */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->BranchTarget > 0) { + if (inst->BranchTarget > (GLint) start) { + inst->BranchTarget -= count; + } + } + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + return GL_FALSE; + } + + /* Copy 'start' instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, prog->Instructions, start); + + /* Copy the remaining/tail instructions to new inst buffer */ + _mesa_copy_instructions(newInst + start, + prog->Instructions + start + count, + newLen - start); + + /* free old instructions */ + _mesa_free_instructions(prog->Instructions, origLen); + + /* install new instructions */ + prog->Instructions = newInst; + prog->NumInstructions = newLen; + + return GL_TRUE; +} + + +/** + * Search instructions for registers that match (oldFile, oldIndex), + * replacing them with (newFile, newIndex). + */ +static void +replace_registers(struct prog_instruction *inst, GLuint numInst, + GLuint oldFile, GLuint oldIndex, + GLuint newFile, GLuint newIndex) +{ + GLuint i, j; + for (i = 0; i < numInst; i++) { + /* src regs */ + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { + if (inst[i].SrcReg[j].File == oldFile && + inst[i].SrcReg[j].Index == oldIndex) { + inst[i].SrcReg[j].File = newFile; + inst[i].SrcReg[j].Index = newIndex; + } + } + /* dst reg */ + if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) { + inst[i].DstReg.File = newFile; + inst[i].DstReg.Index = newIndex; + } + } +} + + +/** + * Search instructions for references to program parameters. When found, + * increment the parameter index by 'offset'. + * Used when combining programs. + */ +static void +adjust_param_indexes(struct prog_instruction *inst, GLuint numInst, + GLuint offset) +{ + GLuint i, j; + for (i = 0; i < numInst; i++) { + for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) { + GLuint f = inst[i].SrcReg[j].File; + if (f == PROGRAM_CONSTANT || + f == PROGRAM_UNIFORM || + f == PROGRAM_STATE_VAR) { + inst[i].SrcReg[j].Index += offset; + } + } + } +} + + +/** + * Combine two programs into one. Fix instructions so the outputs of + * the first program go to the inputs of the second program. + */ +struct gl_program * +_mesa_combine_programs(struct gl_context *ctx, + const struct gl_program *progA, + const struct gl_program *progB) +{ + struct prog_instruction *newInst; + struct gl_program *newProg; + const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ + const GLuint lenB = progB->NumInstructions; + const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); + const GLuint newLength = lenA + lenB; + GLboolean usedTemps[MAX_PROGRAM_TEMPS]; + GLuint firstTemp = 0; + GLbitfield inputsB; + GLuint i; + + ASSERT(progA->Target == progB->Target); + + newInst = _mesa_alloc_instructions(newLength); + if (!newInst) + return GL_FALSE; + + _mesa_copy_instructions(newInst, progA->Instructions, lenA); + _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); + + /* adjust branch / instruction addresses for B's instructions */ + for (i = 0; i < lenB; i++) { + newInst[lenA + i].BranchTarget += lenA; + } + + newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); + newProg->Instructions = newInst; + newProg->NumInstructions = newLength; + + /* find used temp regs (we may need new temps below) */ + _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, + usedTemps, MAX_PROGRAM_TEMPS); + + if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { + struct gl_fragment_program *fprogA, *fprogB, *newFprog; + GLbitfield progB_inputsRead = progB->InputsRead; + GLint progB_colorFile, progB_colorIndex; + + fprogA = (struct gl_fragment_program *) progA; + fprogB = (struct gl_fragment_program *) progB; + newFprog = (struct gl_fragment_program *) newProg; + + newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + + /* We'll do a search and replace for instances + * of progB_colorFile/progB_colorIndex below... + */ + progB_colorFile = PROGRAM_INPUT; + progB_colorIndex = FRAG_ATTRIB_COL0; + + /* + * The fragment program may get color from a state var rather than + * a fragment input (vertex output) if it's constant. + * See the texenvprogram.c code. + * So, search the program's parameter list now to see if the program + * gets color from a state var instead of a conventional fragment + * input register. + */ + for (i = 0; i < progB->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; + if (p->Type == PROGRAM_STATE_VAR && + p->StateIndexes[0] == STATE_INTERNAL && + p->StateIndexes[1] == STATE_CURRENT_ATTRIB && + (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { + progB_inputsRead |= FRAG_BIT_COL0; + progB_colorFile = PROGRAM_STATE_VAR; + progB_colorIndex = i; + break; + } + } + + /* Connect color outputs of fprogA to color inputs of fprogB, via a + * new temporary register. + */ + if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) && + (progB_inputsRead & FRAG_BIT_COL0)) { + GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, + firstTemp); + if (tempReg < 0) { + _mesa_problem(ctx, "No free temp regs found in " + "_mesa_combine_programs(), using 31"); + tempReg = 31; + } + firstTemp = tempReg + 1; + + /* replace writes to result.color[0] with tempReg */ + replace_registers(newInst, lenA, + PROGRAM_OUTPUT, FRAG_RESULT_COLOR, + PROGRAM_TEMPORARY, tempReg); + /* replace reads from the input color with tempReg */ + replace_registers(newInst + lenA, lenB, + progB_colorFile, progB_colorIndex, /* search for */ + PROGRAM_TEMPORARY, tempReg /* replace with */ ); + } + + /* compute combined program's InputsRead */ + inputsB = progB_inputsRead; + if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + inputsB &= ~(1 << FRAG_ATTRIB_COL0); + } + newProg->InputsRead = progA->InputsRead | inputsB; + newProg->OutputsWritten = progB->OutputsWritten; + newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; + } + else { + /* vertex program */ + assert(0); /* XXX todo */ + } + + /* + * Merge parameters (uniforms, constants, etc) + */ + newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, + progB->Parameters); + + adjust_param_indexes(newInst + lenA, lenB, numParamsA); + + + return newProg; +} + + +/** + * Populate the 'used' array with flags indicating which registers (TEMPs, + * INPUTs, OUTPUTs, etc, are used by the given program. + * \param file type of register to scan for + * \param used returns true/false flags for in use / free + * \param usedSize size of the 'used' array + */ +void +_mesa_find_used_registers(const struct gl_program *prog, + gl_register_file file, + GLboolean used[], GLuint usedSize) +{ + GLuint i, j; + + memset(used, 0, usedSize); + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + + if (inst->DstReg.File == file) { + ASSERT(inst->DstReg.Index < usedSize); + if(inst->DstReg.Index < usedSize) + used[inst->DstReg.Index] = GL_TRUE; + } + + for (j = 0; j < n; j++) { + if (inst->SrcReg[j].File == file) { + ASSERT(inst->SrcReg[j].Index < usedSize); + if(inst->SrcReg[j].Index < usedSize) + used[inst->SrcReg[j].Index] = GL_TRUE; + } + } + } +} + + +/** + * Scan the given 'used' register flag array for the first entry + * that's >= firstReg. + * \param used vector of flags indicating registers in use (as returned + * by _mesa_find_used_registers()) + * \param usedSize size of the 'used' array + * \param firstReg first register to start searching at + * \return index of unused register, or -1 if none. + */ +GLint +_mesa_find_free_register(const GLboolean used[], + GLuint usedSize, GLuint firstReg) +{ + GLuint i; + + assert(firstReg < usedSize); + + for (i = firstReg; i < usedSize; i++) + if (!used[i]) + return i; + + return -1; +} + + + +/** + * Check if the given register index is valid (doesn't exceed implementation- + * dependent limits). + * \return GL_TRUE if OK, GL_FALSE if bad index + */ +GLboolean +_mesa_valid_register_index(const struct gl_context *ctx, + gl_shader_type shaderType, + gl_register_file file, GLint index) +{ + const struct gl_program_constants *c; + + switch (shaderType) { + case MESA_SHADER_VERTEX: + c = &ctx->Const.VertexProgram; + break; + case MESA_SHADER_FRAGMENT: + c = &ctx->Const.FragmentProgram; + break; + case MESA_SHADER_GEOMETRY: + c = &ctx->Const.GeometryProgram; + break; + default: + _mesa_problem(ctx, + "unexpected shader type in _mesa_valid_register_index()"); + return GL_FALSE; + } + + switch (file) { + case PROGRAM_UNDEFINED: + return GL_TRUE; /* XXX or maybe false? */ + + case PROGRAM_TEMPORARY: + return index >= 0 && index < c->MaxTemps; + + case PROGRAM_ENV_PARAM: + return index >= 0 && index < c->MaxEnvParams; + + case PROGRAM_LOCAL_PARAM: + return index >= 0 && index < c->MaxLocalParams; + + case PROGRAM_NAMED_PARAM: + return index >= 0 && index < c->MaxParameters; + + case PROGRAM_UNIFORM: + case PROGRAM_STATE_VAR: + /* aka constant buffer */ + return index >= 0 && index < c->MaxUniformComponents / 4; + + case PROGRAM_CONSTANT: + /* constant buffer w/ possible relative negative addressing */ + return (index > (int) c->MaxUniformComponents / -4 && + index < c->MaxUniformComponents / 4); + + case PROGRAM_INPUT: + if (index < 0) + return GL_FALSE; + + switch (shaderType) { + case MESA_SHADER_VERTEX: + return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs; + case MESA_SHADER_FRAGMENT: + return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying; + case MESA_SHADER_GEOMETRY: + return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying; + default: + return GL_FALSE; + } + + case PROGRAM_OUTPUT: + if (index < 0) + return GL_FALSE; + + switch (shaderType) { + case MESA_SHADER_VERTEX: + return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying; + case MESA_SHADER_FRAGMENT: + return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers; + case MESA_SHADER_GEOMETRY: + return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying; + default: + return GL_FALSE; + } + + case PROGRAM_ADDRESS: + return index >= 0 && index < c->MaxAddressRegs; + + default: + _mesa_problem(ctx, + "unexpected register file in _mesa_valid_register_index()"); + return GL_FALSE; + } +} + + + +/** + * "Post-process" a GPU program. This is intended to be used for debugging. + * Example actions include no-op'ing instructions or changing instruction + * behaviour. + */ +void +_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog) +{ + static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 }; + GLuint i; + GLuint whiteSwizzle; + GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters, + (gl_constant_value *) white, + 4, &whiteSwizzle); + + (void) whiteIndex; + + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint n = _mesa_num_inst_src_regs(inst->Opcode); + + (void) n; + + if (_mesa_is_tex_instruction(inst->Opcode)) { +#if 0 + /* replace TEX/TXP/TXB with MOV */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif + +#if 0 + /* disable shadow texture mode */ + inst->TexShadow = 0; +#endif + } + + if (inst->Opcode == OPCODE_TXP) { +#if 0 + inst->Opcode = OPCODE_MOV; + inst->DstReg.WriteMask = WRITEMASK_XYZW; + inst->SrcReg[0].File = PROGRAM_CONSTANT; + inst->SrcReg[0].Index = whiteIndex; + inst->SrcReg[0].Swizzle = SWIZZLE_XYZW; + inst->SrcReg[0].Negate = NEGATE_NONE; +#endif +#if 0 + inst->TexShadow = 0; +#endif +#if 0 + inst->Opcode = OPCODE_TEX; + inst->TexShadow = 0; +#endif + } + + } +} diff --git a/mesalib/src/mesa/program/program_parse.y b/mesalib/src/mesa/program/program_parse.y index 4efdc0184..dec35038b 100644 --- a/mesalib/src/mesa/program/program_parse.y +++ b/mesalib/src/mesa/program/program_parse.y @@ -1,2806 +1,2806 @@ -%{ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#include -#include -#include - -#include "main/mtypes.h" -#include "main/imports.h" -#include "program/program.h" -#include "program/prog_parameter.h" -#include "program/prog_parameter_layout.h" -#include "program/prog_statevars.h" -#include "program/prog_instruction.h" - -#include "program/symbol_table.h" -#include "program/program_parser.h" - -extern void *yy_scan_string(char *); -extern void yy_delete_buffer(void *); - -static struct asm_symbol *declare_variable(struct asm_parser_state *state, - char *name, enum asm_type t, struct YYLTYPE *locp); - -static int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); - -static int initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, const struct asm_vector *vec, - GLboolean allowSwizzle); - -static int yyparse(struct asm_parser_state *state); - -static char *make_error_string(const char *fmt, ...); - -static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, - const char *s); - -static int validate_inputs(struct YYLTYPE *locp, - struct asm_parser_state *state); - -static void init_dst_reg(struct prog_dst_register *r); - -static void set_dst_reg(struct prog_dst_register *r, - gl_register_file file, GLint index); - -static void init_src_reg(struct asm_src_register *r); - -static void set_src_reg(struct asm_src_register *r, - gl_register_file file, GLint index); - -static void set_src_reg_swz(struct asm_src_register *r, - gl_register_file file, GLint index, GLuint swizzle); - -static void asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, const struct asm_src_register *src0, - const struct asm_src_register *src1, const struct asm_src_register *src2); - -static struct asm_instruction *asm_instruction_copy_ctor( - const struct prog_instruction *base, const struct prog_dst_register *dst, - const struct asm_src_register *src0, const struct asm_src_register *src1, - const struct asm_src_register *src2); - -#ifndef FALSE -#define FALSE 0 -#define TRUE (!FALSE) -#endif - -#define YYLLOC_DEFAULT(Current, Rhs, N) \ - do { \ - if (YYID(N)) { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).position = YYRHSLOC(Rhs, 1).position; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } else { \ - (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ - (Current).last_line = (Current).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ - (Current).last_column = (Current).first_column; \ - (Current).position = YYRHSLOC(Rhs, 0).position \ - + (Current).first_column; \ - } \ - } while(YYID(0)) - -#define YYLEX_PARAM state->scanner -%} - -%pure-parser -%locations -%parse-param { struct asm_parser_state *state } -%error-verbose -%lex-param { void *scanner } - -%union { - struct asm_instruction *inst; - struct asm_symbol *sym; - struct asm_symbol temp_sym; - struct asm_swizzle_mask swiz_mask; - struct asm_src_register src_reg; - struct prog_dst_register dst_reg; - struct prog_instruction temp_inst; - char *string; - unsigned result; - unsigned attrib; - int integer; - float real; - gl_state_index state[STATE_LENGTH]; - int negate; - struct asm_vector vector; - gl_inst_opcode opcode; - - struct { - unsigned swz; - unsigned rgba_valid:1; - unsigned xyzw_valid:1; - unsigned negate:1; - } ext_swizzle; -} - -%token ARBvp_10 ARBfp_10 - -/* Tokens for assembler pseudo-ops */ -%token ADDRESS -%token ALIAS ATTRIB -%token OPTION OUTPUT -%token PARAM -%token TEMP -%token END - - /* Tokens for instructions */ -%token BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP -%token ARL KIL SWZ TXD_OP - -%token INTEGER -%token REAL - -%token AMBIENT ATTENUATION -%token BACK -%token CLIP COLOR -%token DEPTH DIFFUSE DIRECTION -%token EMISSION ENV EYE -%token FOG FOGCOORD FRAGMENT FRONT -%token HALF -%token INVERSE INVTRANS -%token LIGHT LIGHTMODEL LIGHTPROD LOCAL -%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP -%token NORMAL -%token OBJECT -%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION -%token RANGE RESULT ROW -%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE -%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE -%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT -%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT -%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D -%token VERTEX VTXATTRIB -%token WEIGHT - -%token IDENTIFIER USED_IDENTIFIER -%type string -%token MASK4 MASK3 MASK2 MASK1 SWIZZLE -%token DOT_DOT -%token DOT - -%type instruction ALU_instruction TexInstruction -%type ARL_instruction VECTORop_instruction -%type SCALARop_instruction BINSCop_instruction BINop_instruction -%type TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction -%type KIL_instruction - -%type dstReg maskedDstReg maskedAddrReg -%type srcReg scalarUse scalarSrcReg swizzleSrcReg -%type scalarSuffix swizzleSuffix extendedSwizzle -%type extSwizComp extSwizSel -%type optionalMask - -%type progParamArray -%type addrRegRelOffset addrRegPosOffset addrRegNegOffset -%type progParamArrayMem progParamArrayAbs progParamArrayRel -%type addrReg -%type addrComponent addrWriteMask - -%type ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask - -%type resultBinding resultColBinding -%type optFaceType optColorType -%type optResultFaceType optResultColorType - -%type optTexImageUnitNum texImageUnitNum -%type optTexCoordUnitNum texCoordUnitNum -%type optLegacyTexUnitNum legacyTexUnitNum -%type texImageUnit texTarget -%type vtxAttribNum - -%type attribBinding vtxAttribItem fragAttribItem - -%type paramSingleInit paramSingleItemDecl -%type optArraySize - -%type stateSingleItem stateMultipleItem -%type stateMaterialItem -%type stateLightItem stateLightModelItem stateLightProdItem -%type stateTexGenItem stateFogItem stateClipPlaneItem statePointItem -%type stateMatrixItem stateMatrixRow stateMatrixRows -%type stateTexEnvItem stateDepthItem - -%type stateLModProperty -%type stateMatrixName optMatrixRows - -%type stateMatProperty -%type stateLightProperty stateSpotProperty -%type stateLightNumber stateLProdProperty -%type stateTexGenType stateTexGenCoord -%type stateTexEnvProperty -%type stateFogProperty -%type stateClipPlaneNum -%type statePointProperty - -%type stateOptMatModifier stateMatModifier stateMatrixRowNum -%type stateOptModMatNum stateModMatNum statePaletteMatNum -%type stateProgramMatNum - -%type ambDiffSpecProperty - -%type programSingleItem progEnvParam progLocalParam -%type programMultipleItem progEnvParams progLocalParams - -%type paramMultipleInit paramMultInitList paramMultipleItem -%type paramSingleItemUse - -%type progEnvParamNum progLocalParamNum -%type progEnvParamNums progLocalParamNums - -%type paramConstDecl paramConstUse -%type paramConstScalarDecl paramConstScalarUse paramConstVector -%type signedFloatConstant -%type optionalSign - -%{ -extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, - void *yyscanner); -%} - -%% - -program: language optionSequence statementSequence END - ; - -language: ARBvp_10 - { - if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { - yyerror(& @1, state, "invalid fragment program header"); - - } - state->mode = ARB_vertex; - } - | ARBfp_10 - { - if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { - yyerror(& @1, state, "invalid vertex program header"); - } - state->mode = ARB_fragment; - - state->option.TexRect = - (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); - } - ; - -optionSequence: optionSequence option - | - ; - -option: OPTION string ';' - { - int valid = 0; - - if (state->mode == ARB_vertex) { - valid = _mesa_ARBvp_parse_option(state, $2); - } else if (state->mode == ARB_fragment) { - valid = _mesa_ARBfp_parse_option(state, $2); - } - - - free($2); - - if (!valid) { - const char *const err_str = (state->mode == ARB_vertex) - ? "invalid ARB vertex program option" - : "invalid ARB fragment program option"; - - yyerror(& @2, state, err_str); - YYERROR; - } - } - ; - -statementSequence: statementSequence statement - | - ; - -statement: instruction ';' - { - if ($1 != NULL) { - if (state->inst_tail == NULL) { - state->inst_head = $1; - } else { - state->inst_tail->next = $1; - } - - state->inst_tail = $1; - $1->next = NULL; - - state->prog->NumInstructions++; - } - } - | namingStatement ';' - ; - -instruction: ALU_instruction - { - $$ = $1; - state->prog->NumAluInstructions++; - } - | TexInstruction - { - $$ = $1; - state->prog->NumTexInstructions++; - } - ; - -ALU_instruction: ARL_instruction - | VECTORop_instruction - | SCALARop_instruction - | BINSCop_instruction - | BINop_instruction - | TRIop_instruction - | SWZ_instruction - ; - -TexInstruction: SAMPLE_instruction - | KIL_instruction - | TXD_instruction - ; - -ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg - { - $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL); - } - ; - -VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - - -BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); - } - ; - -TRIop_instruction: TRI_OP maskedDstReg ',' - swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - } - ; - -SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $6); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $6; - - if ($8 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$8; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $8; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$6] != 0) - && ((state->prog->TexturesUsed[$6] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @8, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$6] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -KIL_instruction: KIL swizzleSrcReg - { - $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL); - state->fragment.UsesKill = 1; - } - | KIL ccTest - { - $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); - $$->Base.DstReg.CondMask = $2.CondMask; - $$->Base.DstReg.CondSwizzle = $2.CondSwizzle; - $$->Base.DstReg.CondSrc = $2.CondSrc; - state->fragment.UsesKill = 1; - } - ; - -TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget - { - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); - if ($$ != NULL) { - const GLbitfield tex_mask = (1U << $10); - GLbitfield shadow_tex = 0; - GLbitfield target_mask = 0; - - - $$->Base.TexSrcUnit = $10; - - if ($12 < 0) { - shadow_tex = tex_mask; - - $$->Base.TexSrcTarget = -$12; - $$->Base.TexShadow = 1; - } else { - $$->Base.TexSrcTarget = $12; - } - - target_mask = (1U << $$->Base.TexSrcTarget); - - /* If this texture unit was previously accessed and that access - * had a different texture target, generate an error. - * - * If this texture unit was previously accessed and that access - * had a different shadow mode, generate an error. - */ - if ((state->prog->TexturesUsed[$10] != 0) - && ((state->prog->TexturesUsed[$10] != target_mask) - || ((state->prog->ShadowSamplers & tex_mask) - != shadow_tex))) { - yyerror(& @12, state, - "multiple targets used on one texture image unit"); - YYERROR; - } - - - state->prog->TexturesUsed[$10] |= target_mask; - state->prog->ShadowSamplers |= shadow_tex; - } - } - ; - -texImageUnit: TEXTURE_UNIT optTexImageUnitNum - { - $$ = $2; - } - ; - -texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } - | TEX_2D { $$ = TEXTURE_2D_INDEX; } - | TEX_3D { $$ = TEXTURE_3D_INDEX; } - | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; } - | TEX_RECT { $$ = TEXTURE_RECT_INDEX; } - | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; } - | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; } - | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; } - | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; } - | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; } - ; - -SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle - { - /* FIXME: Is this correct? Should the extenedSwizzle be applied - * FIXME: to the existing swizzle? - */ - $4.Base.Swizzle = $6.swizzle; - $4.Base.Negate = $6.mask; - - $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); - } - ; - -scalarSrcReg: optionalSign scalarUse - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - } - | optionalSign '|' scalarUse '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - } - ; - -scalarUse: srcReg scalarSuffix - { - $$ = $1; - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $2.swizzle); - } - | paramConstScalarUse - { - struct asm_symbol temp_sym; - - if (!state->option.NV_fragment) { - yyerror(& @1, state, "expected scalar suffix"); - YYERROR; - } - - memset(& temp_sym, 0, sizeof(temp_sym)); - temp_sym.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE); - - set_src_reg_swz(& $$, PROGRAM_CONSTANT, - temp_sym.param_binding_begin, - temp_sym.param_binding_swizzle); - } - ; - -swizzleSrcReg: optionalSign srcReg swizzleSuffix - { - $$ = $2; - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $3.swizzle); - } - | optionalSign '|' srcReg swizzleSuffix '|' - { - $$ = $3; - - if (!state->option.NV_fragment) { - yyerror(& @2, state, "unexpected character '|'"); - YYERROR; - } - - if ($1) { - $$.Base.Negate = ~$$.Base.Negate; - } - - $$.Base.Abs = 1; - $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, - $4.swizzle); - } - - ; - -maskedDstReg: dstReg optionalMask optionalCcMask - { - $$ = $1; - $$.WriteMask = $2.mask; - $$.CondMask = $3.CondMask; - $$.CondSwizzle = $3.CondSwizzle; - $$.CondSrc = $3.CondSrc; - - if ($$.File == PROGRAM_OUTPUT) { - /* Technically speaking, this should check that it is in - * vertex program mode. However, PositionInvariant can never be - * set in fragment program mode, so it is somewhat irrelevant. - */ - if (state->option.PositionInvariant - && ($$.Index == VERT_RESULT_HPOS)) { - yyerror(& @1, state, "position-invariant programs cannot " - "write position"); - YYERROR; - } - - state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); - } - } - ; - -maskedAddrReg: addrReg addrWriteMask - { - set_dst_reg(& $$, PROGRAM_ADDRESS, 0); - $$.WriteMask = $2.mask; - } - ; - -extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp - { - const unsigned xyzw_valid = - ($1.xyzw_valid << 0) - | ($3.xyzw_valid << 1) - | ($5.xyzw_valid << 2) - | ($7.xyzw_valid << 3); - const unsigned rgba_valid = - ($1.rgba_valid << 0) - | ($3.rgba_valid << 1) - | ($5.rgba_valid << 2) - | ($7.rgba_valid << 3); - - /* All of the swizzle components have to be valid in either RGBA - * or XYZW. Note that 0 and 1 are valid in both, so both masks - * can have some bits set. - * - * We somewhat deviate from the spec here. It would be really hard - * to figure out which component is the error, and there probably - * isn't a lot of benefit. - */ - if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { - yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle " - "components"); - YYERROR; - } - - $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz); - $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2) - | ($7.negate << 3); - } - ; - -extSwizComp: optionalSign extSwizSel - { - $$ = $2; - $$.negate = ($1) ? 1 : 0; - } - ; - -extSwizSel: INTEGER - { - if (($1 != 0) && ($1 != 1)) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; - - /* 0 and 1 are valid for both RGBA swizzle names and XYZW - * swizzle names. - */ - $$.xyzw_valid = 1; - $$.rgba_valid = 1; - } - | string - { - char s; - - if (strlen($1) > 1) { - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - } - - s = $1[0]; - free($1); - - switch (s) { - case 'x': - $$.swz = SWIZZLE_X; - $$.xyzw_valid = 1; - break; - case 'y': - $$.swz = SWIZZLE_Y; - $$.xyzw_valid = 1; - break; - case 'z': - $$.swz = SWIZZLE_Z; - $$.xyzw_valid = 1; - break; - case 'w': - $$.swz = SWIZZLE_W; - $$.xyzw_valid = 1; - break; - - case 'r': - $$.swz = SWIZZLE_X; - $$.rgba_valid = 1; - break; - case 'g': - $$.swz = SWIZZLE_Y; - $$.rgba_valid = 1; - break; - case 'b': - $$.swz = SWIZZLE_Z; - $$.rgba_valid = 1; - break; - case 'a': - $$.swz = SWIZZLE_W; - $$.rgba_valid = 1; - break; - - default: - yyerror(& @1, state, "invalid extended swizzle selector"); - YYERROR; - break; - } - } - ; - -srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) && (s->type != at_temp) - && (s->type != at_attrib)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type == at_param) && s->param_is_array) { - yyerror(& @1, state, "non-array access to array PARAM"); - YYERROR; - } - - init_src_reg(& $$); - switch (s->type) { - case at_temp: - set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_param: - set_src_reg_swz(& $$, s->param_binding_type, - s->param_binding_begin, - s->param_binding_swizzle); - break; - case at_attrib: - set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - break; - - default: - YYERROR; - break; - } - } - | attribBinding - { - set_src_reg(& $$, PROGRAM_INPUT, $1); - state->prog->InputsRead |= (1U << $$.Base.Index); - - if (!validate_inputs(& @1, state)) { - YYERROR; - } - } - | progParamArray '[' progParamArrayMem ']' - { - if (! $3.Base.RelAddr - && ((unsigned) $3.Base.Index >= $1->param_binding_length)) { - yyerror(& @3, state, "out of bounds array access"); - YYERROR; - } - - init_src_reg(& $$); - $$.Base.File = $1->param_binding_type; - - if ($3.Base.RelAddr) { - state->prog->IndirectRegisterFiles |= (1 << $$.Base.File); - $1->param_accessed_indirectly = 1; - - $$.Base.RelAddr = 1; - $$.Base.Index = $3.Base.Index; - $$.Symbol = $1; - } else { - $$.Base.Index = $1->param_binding_begin + $3.Base.Index; - } - } - | paramSingleItemUse - { - gl_register_file file = ($1.name != NULL) - ? $1.param_binding_type - : PROGRAM_CONSTANT; - set_src_reg_swz(& $$, file, $1.param_binding_begin, - $1.param_binding_swizzle); - } - ; - -dstReg: resultBinding - { - set_dst_reg(& $$, PROGRAM_OUTPUT, $1); - } - | USED_IDENTIFIER /* temporaryReg | vertexResultReg */ - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_output) && (s->type != at_temp)) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } - - switch (s->type) { - case at_temp: - set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); - break; - case at_output: - set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding); - break; - default: - set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin); - break; - } - } - ; - -progParamArray: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid operand variable"); - YYERROR; - } else if ((s->type != at_param) || !s->param_is_array) { - yyerror(& @1, state, "array access to non-PARAM variable"); - YYERROR; - } else { - $$ = s; - } - } - ; - -progParamArrayMem: progParamArrayAbs | progParamArrayRel; - -progParamArrayAbs: INTEGER - { - init_src_reg(& $$); - $$.Base.Index = $1; - } - ; - -progParamArrayRel: addrReg addrComponent addrRegRelOffset - { - /* FINISHME: Add support for multiple address registers. - */ - /* FINISHME: Add support for 4-component address registers. - */ - init_src_reg(& $$); - $$.Base.RelAddr = 1; - $$.Base.Index = $3; - } - ; - -addrRegRelOffset: { $$ = 0; } - | '+' addrRegPosOffset { $$ = $2; } - | '-' addrRegNegOffset { $$ = -$2; } - ; - -addrRegPosOffset: INTEGER - { - if (($1 < 0) || ($1 > (state->limits->MaxAddressOffset - 1))) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrRegNegOffset: INTEGER - { - if (($1 < 0) || ($1 > state->limits->MaxAddressOffset)) { - char s[100]; - _mesa_snprintf(s, sizeof(s), - "relative address offset too large (%d)", $1); - yyerror(& @1, state, s); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrReg: USED_IDENTIFIER - { - struct asm_symbol *const s = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $1); - - free($1); - - if (s == NULL) { - yyerror(& @1, state, "invalid array member"); - YYERROR; - } else if (s->type != at_address) { - yyerror(& @1, state, - "invalid variable for indexed array access"); - YYERROR; - } else { - $$ = s; - } - } - ; - -addrComponent: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, "invalid address component selector"); - YYERROR; - } else { - $$ = $1; - } - } - ; - -addrWriteMask: MASK1 - { - if ($1.mask != WRITEMASK_X) { - yyerror(& @1, state, - "address register write mask must be \".x\""); - YYERROR; - } else { - $$ = $1; - } - } - ; - -scalarSuffix: MASK1; - -swizzleSuffix: MASK1 - | MASK4 - | SWIZZLE - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalMask: MASK4 | MASK3 | MASK2 | MASK1 - | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } - ; - -optionalCcMask: '(' ccTest ')' - { - $$ = $2; - } - | '(' ccTest2 ')' - { - $$ = $2; - } - | - { - $$.CondMask = COND_TR; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccTest: ccMaskRule swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccTest2: ccMaskRule2 swizzleSuffix - { - $$ = $1; - $$.CondSwizzle = $2.swizzle; - } - ; - -ccMaskRule: IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -ccMaskRule2: USED_IDENTIFIER - { - const int cond = _mesa_parse_cc($1); - if ((cond == 0) || ($1[2] != '\0')) { - char *const err_str = - make_error_string("invalid condition code \"%s\"", $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid condition code"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - - $$.CondMask = cond; - $$.CondSwizzle = SWIZZLE_NOOP; - $$.CondSrc = 0; - } - ; - -namingStatement: ATTRIB_statement - | PARAM_statement - | TEMP_statement - | ADDRESS_statement - | OUTPUT_statement - | ALIAS_statement - ; - -ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding - { - struct asm_symbol *const s = - declare_variable(state, $2, at_attrib, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->attrib_binding = $4; - state->InputsBound |= (1U << s->attrib_binding); - - if (!validate_inputs(& @4, state)) { - YYERROR; - } - } - } - ; - -attribBinding: VERTEX vtxAttribItem - { - $$ = $2; - } - | FRAGMENT fragAttribItem - { - $$ = $2; - } - ; - -vtxAttribItem: POSITION - { - $$ = VERT_ATTRIB_POS; - } - | WEIGHT vtxOptWeightNum - { - $$ = VERT_ATTRIB_WEIGHT; - } - | NORMAL - { - $$ = VERT_ATTRIB_NORMAL; - } - | COLOR optColorType - { - if (!state->ctx->Extensions.EXT_secondary_color) { - yyerror(& @2, state, "GL_EXT_secondary_color not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_COLOR0 + $2; - } - | FOGCOORD - { - if (!state->ctx->Extensions.EXT_fog_coord) { - yyerror(& @1, state, "GL_EXT_fog_coord not supported"); - YYERROR; - } - - $$ = VERT_ATTRIB_FOG; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = VERT_ATTRIB_TEX0 + $2; - } - | MATRIXINDEX '[' vtxWeightNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | VTXATTRIB '[' vtxAttribNum ']' - { - $$ = VERT_ATTRIB_GENERIC0 + $3; - } - ; - -vtxAttribNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxAttribs) { - yyerror(& @1, state, "invalid vertex attribute reference"); - YYERROR; - } - - $$ = $1; - } - ; - -vtxOptWeightNum: | '[' vtxWeightNum ']'; -vtxWeightNum: INTEGER; - -fragAttribItem: POSITION - { - $$ = FRAG_ATTRIB_WPOS; - } - | COLOR optColorType - { - $$ = FRAG_ATTRIB_COL0 + $2; - } - | FOGCOORD - { - $$ = FRAG_ATTRIB_FOGC; - } - | TEXCOORD optTexCoordUnitNum - { - $$ = FRAG_ATTRIB_TEX0 + $2; - } - ; - -PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt; - -PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit - { - struct asm_symbol *const s = - declare_variable(state, $2, at_param, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $3.param_binding_type; - s->param_binding_begin = $3.param_binding_begin; - s->param_binding_length = $3.param_binding_length; - s->param_binding_swizzle = $3.param_binding_swizzle; - s->param_is_array = 0; - } - } - ; - -PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit - { - if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) { - free($2); - yyerror(& @4, state, - "parameter array size and number of bindings must match"); - YYERROR; - } else { - struct asm_symbol *const s = - declare_variable(state, $2, $6.type, & @2); - - if (s == NULL) { - free($2); - YYERROR; - } else { - s->param_binding_type = $6.param_binding_type; - s->param_binding_begin = $6.param_binding_begin; - s->param_binding_length = $6.param_binding_length; - s->param_binding_swizzle = SWIZZLE_XYZW; - s->param_is_array = 1; - } - } - } - ; - -optArraySize: - { - $$ = 0; - } - | INTEGER - { - if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) { - char msg[100]; - _mesa_snprintf(msg, sizeof(msg), - "invalid parameter array size (size=%d max=%u)", - $1, state->limits->MaxParameters); - yyerror(& @1, state, msg); - YYERROR; - } else { - $$ = $1; - } - } - ; - -paramSingleInit: '=' paramSingleItemDecl - { - $$ = $2; - } - ; - -paramMultipleInit: '=' '{' paramMultInitList '}' - { - $$ = $3; - } - ; - -paramMultInitList: paramMultipleItem - | paramMultInitList ',' paramMultipleItem - { - $1.param_binding_length += $3.param_binding_length; - $$ = $1; - } - ; - -paramSingleItemDecl: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramSingleItemUse: stateSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programSingleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstUse - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); - } - ; - -paramMultipleItem: stateMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_state(state->prog, & $$, $1); - } - | programMultipleItem - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_param(state->prog, & $$, $1); - } - | paramConstDecl - { - memset(& $$, 0, sizeof($$)); - $$.param_binding_begin = ~0; - initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE); - } - ; - -stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); } - | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); } - ; - -stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); } - | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); } - | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); } - | STATE stateFogItem { memcpy($$, $2, sizeof($$)); } - | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); } - | STATE statePointItem { memcpy($$, $2, sizeof($$)); } - | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); } - | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); } - ; - -stateMaterialItem: MATERIAL optFaceType stateMatProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_MATERIAL; - $$[1] = $2; - $$[2] = $3; - } - ; - -stateMatProperty: ambDiffSpecProperty - { - $$ = $1; - } - | EMISSION - { - $$ = STATE_EMISSION; - } - | SHININESS - { - $$ = STATE_SHININESS; - } - ; - -stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHT; - $$[1] = $3; - $$[2] = $5; - } - ; - -stateLightProperty: ambDiffSpecProperty - { - $$ = $1; - } - | POSITION - { - $$ = STATE_POSITION; - } - | ATTENUATION - { - if (!state->ctx->Extensions.EXT_point_parameters) { - yyerror(& @1, state, "GL_ARB_point_parameters not supported"); - YYERROR; - } - - $$ = STATE_ATTENUATION; - } - | SPOT stateSpotProperty - { - $$ = $2; - } - | HALF - { - $$ = STATE_HALF_VECTOR; - } - ; - -stateSpotProperty: DIRECTION - { - $$ = STATE_SPOT_DIRECTION; - } - ; - -stateLightModelItem: LIGHTMODEL stateLModProperty - { - $$[0] = $2[0]; - $$[1] = $2[1]; - } - ; - -stateLModProperty: AMBIENT - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_AMBIENT; - } - | optFaceType SCENECOLOR - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTMODEL_SCENECOLOR; - $$[1] = $1; - } - ; - -stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_LIGHTPROD; - $$[1] = $3; - $$[2] = $5; - $$[3] = $6; - } - ; - -stateLProdProperty: ambDiffSpecProperty; - -stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $3; - $$[1] = $2; - } - ; - -stateTexEnvProperty: COLOR - { - $$ = STATE_TEXENV_COLOR; - } - ; - -ambDiffSpecProperty: AMBIENT - { - $$ = STATE_AMBIENT; - } - | DIFFUSE - { - $$ = STATE_DIFFUSE; - } - | SPECULAR - { - $$ = STATE_SPECULAR; - } - ; - -stateLightNumber: INTEGER - { - if ((unsigned) $1 >= state->MaxLights) { - yyerror(& @1, state, "invalid light selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_TEXGEN; - $$[1] = $2; - $$[2] = $3 + $4; - } - ; - -stateTexGenType: EYE - { - $$ = STATE_TEXGEN_EYE_S; - } - | OBJECT - { - $$ = STATE_TEXGEN_OBJECT_S; - } - ; -stateTexGenCoord: TEXGEN_S - { - $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; - } - | TEXGEN_T - { - $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; - } - | TEXGEN_R - { - $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; - } - | TEXGEN_Q - { - $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; - } - ; - -stateFogItem: FOG stateFogProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -stateFogProperty: COLOR - { - $$ = STATE_FOG_COLOR; - } - | PARAMS - { - $$ = STATE_FOG_PARAMS; - } - ; - -stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_CLIPPLANE; - $$[1] = $3; - } - ; - -stateClipPlaneNum: INTEGER - { - if ((unsigned) $1 >= state->MaxClipPlanes) { - yyerror(& @1, state, "invalid clip plane selector"); - YYERROR; - } - - $$ = $1; - } - ; - -statePointItem: POINT_TOK statePointProperty - { - memset($$, 0, sizeof($$)); - $$[0] = $2; - } - ; - -statePointProperty: SIZE_TOK - { - $$ = STATE_POINT_SIZE; - } - | ATTENUATION - { - $$ = STATE_POINT_ATTENUATION; - } - ; - -stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']' - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $4; - $$[3] = $4; - $$[4] = $1[2]; - } - ; - -stateMatrixRows: stateMatrixItem optMatrixRows - { - $$[0] = $1[0]; - $$[1] = $1[1]; - $$[2] = $2[2]; - $$[3] = $2[3]; - $$[4] = $1[2]; - } - ; - -optMatrixRows: - { - $$[2] = 0; - $$[3] = 3; - } - | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']' - { - /* It seems logical that the matrix row range specifier would have - * to specify a range or more than one row (i.e., $5 > $3). - * However, the ARB_vertex_program spec says "a program will fail - * to load if is greater than ." This means that $3 == $5 - * is valid. - */ - if ($3 > $5) { - yyerror(& @3, state, "invalid matrix row range"); - YYERROR; - } - - $$[2] = $3; - $$[3] = $5; - } - ; - -stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier - { - $$[0] = $2[0]; - $$[1] = $2[1]; - $$[2] = $3; - } - ; - -stateOptMatModifier: - { - $$ = 0; - } - | stateMatModifier - { - $$ = $1; - } - ; - -stateMatModifier: INVERSE - { - $$ = STATE_MATRIX_INVERSE; - } - | TRANSPOSE - { - $$ = STATE_MATRIX_TRANSPOSE; - } - | INVTRANS - { - $$ = STATE_MATRIX_INVTRANS; - } - ; - -stateMatrixRowNum: INTEGER - { - if ($1 > 3) { - yyerror(& @1, state, "invalid matrix row reference"); - YYERROR; - } - - $$ = $1; - } - ; - -stateMatrixName: MODELVIEW stateOptModMatNum - { - $$[0] = STATE_MODELVIEW_MATRIX; - $$[1] = $2; - } - | PROJECTION - { - $$[0] = STATE_PROJECTION_MATRIX; - $$[1] = 0; - } - | MVP - { - $$[0] = STATE_MVP_MATRIX; - $$[1] = 0; - } - | TEXTURE optTexCoordUnitNum - { - $$[0] = STATE_TEXTURE_MATRIX; - $$[1] = $2; - } - | PALETTE '[' statePaletteMatNum ']' - { - yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); - YYERROR; - } - | MAT_PROGRAM '[' stateProgramMatNum ']' - { - $$[0] = STATE_PROGRAM_MATRIX; - $$[1] = $3; - } - ; - -stateOptModMatNum: - { - $$ = 0; - } - | '[' stateModMatNum ']' - { - $$ = $2; - } - ; -stateModMatNum: INTEGER - { - /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix - * zero is valid. - */ - if ($1 != 0) { - yyerror(& @1, state, "invalid modelview matrix index"); - YYERROR; - } - - $$ = $1; - } - ; -statePaletteMatNum: INTEGER - { - /* Since GL_ARB_matrix_palette isn't supported, just let any value - * through here. The error will be generated later. - */ - $$ = $1; - } - ; -stateProgramMatNum: INTEGER - { - if ((unsigned) $1 >= state->MaxProgramMatrices) { - yyerror(& @1, state, "invalid program matrix selector"); - YYERROR; - } - - $$ = $1; - } - ; - -stateDepthItem: DEPTH RANGE - { - memset($$, 0, sizeof($$)); - $$[0] = STATE_DEPTH_RANGE; - } - ; - - -programSingleItem: progEnvParam | progLocalParam; - -programMultipleItem: progEnvParams | progLocalParams; - -progEnvParams: PROGRAM ENV '[' progEnvParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - ; - -progEnvParamNums: progEnvParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progEnvParamNum DOT_DOT progEnvParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progEnvParam: PROGRAM ENV '[' progEnvParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_ENV; - $$[2] = $4; - $$[3] = $4; - } - ; - -progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4[0]; - $$[3] = $4[1]; - } - -progLocalParamNums: progLocalParamNum - { - $$[0] = $1; - $$[1] = $1; - } - | progLocalParamNum DOT_DOT progLocalParamNum - { - $$[0] = $1; - $$[1] = $3; - } - ; - -progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']' - { - memset($$, 0, sizeof($$)); - $$[0] = state->state_param_enum; - $$[1] = STATE_LOCAL; - $$[2] = $4; - $$[3] = $4; - } - ; - -progEnvParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxEnvParams) { - yyerror(& @1, state, "invalid environment parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - -progLocalParamNum: INTEGER - { - if ((unsigned) $1 >= state->limits->MaxLocalParams) { - yyerror(& @1, state, "invalid local parameter reference"); - YYERROR; - } - $$ = $1; - } - ; - - - -paramConstDecl: paramConstScalarDecl | paramConstVector; -paramConstUse: paramConstScalarUse | paramConstVector; - -paramConstScalarDecl: signedFloatConstant - { - $$.count = 4; - $$.data[0].f = $1; - $$.data[1].f = $1; - $$.data[2].f = $1; - $$.data[3].f = $1; - } - ; - -paramConstScalarUse: REAL - { - $$.count = 1; - $$.data[0].f = $1; - $$.data[1].f = $1; - $$.data[2].f = $1; - $$.data[3].f = $1; - } - | INTEGER - { - $$.count = 1; - $$.data[0].f = (float) $1; - $$.data[1].f = (float) $1; - $$.data[2].f = (float) $1; - $$.data[3].f = (float) $1; - } - ; - -paramConstVector: '{' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0].f = $2; - $$.data[1].f = 0.0f; - $$.data[2].f = 0.0f; - $$.data[3].f = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0].f = $2; - $$.data[1].f = $4; - $$.data[2].f = 0.0f; - $$.data[3].f = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant '}' - { - $$.count = 4; - $$.data[0].f = $2; - $$.data[1].f = $4; - $$.data[2].f = $6; - $$.data[3].f = 1.0f; - } - | '{' signedFloatConstant ',' signedFloatConstant ',' - signedFloatConstant ',' signedFloatConstant '}' - { - $$.count = 4; - $$.data[0].f = $2; - $$.data[1].f = $4; - $$.data[2].f = $6; - $$.data[3].f = $8; - } - ; - -signedFloatConstant: optionalSign REAL - { - $$ = ($1) ? -$2 : $2; - } - | optionalSign INTEGER - { - $$ = (float)(($1) ? -$2 : $2); - } - ; - -optionalSign: '+' { $$ = FALSE; } - | '-' { $$ = TRUE; } - | { $$ = FALSE; } - ; - -TEMP_statement: optVarSize TEMP { $$ = $2; } varNameList - ; - -optVarSize: string - { - /* NV_fragment_program_option defines the size qualifiers in a - * fairly broken way. "SHORT" or "LONG" can optionally be used - * before TEMP or OUTPUT. However, neither is a reserved word! - * This means that we have to parse it as an identifier, then check - * to make sure it's one of the valid values. *sigh* - * - * In addition, the grammar in the extension spec does *not* allow - * the size specifier to be optional, but all known implementations - * do. - */ - if (!state->option.NV_fragment) { - yyerror(& @1, state, "unexpected IDENTIFIER"); - YYERROR; - } - - if (strcmp("SHORT", $1) == 0) { - } else if (strcmp("LONG", $1) == 0) { - } else { - char *const err_str = - make_error_string("invalid storage size specifier \"%s\"", - $1); - - yyerror(& @1, state, (err_str != NULL) - ? err_str : "invalid storage size specifier"); - - if (err_str != NULL) { - free(err_str); - } - - YYERROR; - } - } - | - { - } - ; - -ADDRESS_statement: ADDRESS { $$ = $1; } varNameList - ; - -varNameList: varNameList ',' IDENTIFIER - { - if (!declare_variable(state, $3, $0, & @3)) { - free($3); - YYERROR; - } - } - | IDENTIFIER - { - if (!declare_variable(state, $1, $0, & @1)) { - free($1); - YYERROR; - } - } - ; - -OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding - { - struct asm_symbol *const s = - declare_variable(state, $3, at_output, & @3); - - if (s == NULL) { - free($3); - YYERROR; - } else { - s->output_binding = $5; - } - } - ; - -resultBinding: RESULT POSITION - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_HPOS; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT FOGCOORD - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_FOGC; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT resultColBinding - { - $$ = $2; - } - | RESULT POINTSIZE - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_PSIZ; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT TEXCOORD optTexCoordUnitNum - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_TEX0 + $3; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - | RESULT DEPTH - { - if (state->mode == ARB_fragment) { - $$ = FRAG_RESULT_DEPTH; - } else { - yyerror(& @2, state, "invalid program result name"); - YYERROR; - } - } - ; - -resultColBinding: COLOR optResultFaceType optResultColorType - { - $$ = $2 + $3; - } - ; - -optResultFaceType: - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_COL0; - } else { - if (state->option.DrawBuffers) - $$ = FRAG_RESULT_DATA0; - else - $$ = FRAG_RESULT_COLOR; - } - } - | '[' INTEGER ']' - { - if (state->mode == ARB_vertex) { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } else { - if (!state->option.DrawBuffers) { - /* From the ARB_draw_buffers spec (same text exists - * for ATI_draw_buffers): - * - * If this option is not specified, a fragment - * program that attempts to bind - * "result.color[n]" will fail to load, and only - * "result.color" will be allowed. - */ - yyerror(& @1, state, - "result.color[] used without " - "`OPTION ARB_draw_buffers' or " - "`OPTION ATI_draw_buffers'"); - YYERROR; - } else if ($2 >= state->MaxDrawBuffers) { - yyerror(& @1, state, - "result.color[] exceeds MAX_DRAW_BUFFERS_ARB"); - YYERROR; - } - $$ = FRAG_RESULT_DATA0 + $2; - } - } - | FRONT - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_COL0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | BACK - { - if (state->mode == ARB_vertex) { - $$ = VERT_RESULT_BFC0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optResultColorType: - { - $$ = 0; - } - | PRIMARY - { - if (state->mode == ARB_vertex) { - $$ = 0; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - | SECONDARY - { - if (state->mode == ARB_vertex) { - $$ = 1; - } else { - yyerror(& @1, state, "invalid program result name"); - YYERROR; - } - } - ; - -optFaceType: { $$ = 0; } - | FRONT { $$ = 0; } - | BACK { $$ = 1; } - ; - -optColorType: { $$ = 0; } - | PRIMARY { $$ = 0; } - | SECONDARY { $$ = 1; } - ; - -optTexCoordUnitNum: { $$ = 0; } - | '[' texCoordUnitNum ']' { $$ = $2; } - ; - -optTexImageUnitNum: { $$ = 0; } - | '[' texImageUnitNum ']' { $$ = $2; } - ; - -optLegacyTexUnitNum: { $$ = 0; } - | '[' legacyTexUnitNum ']' { $$ = $2; } - ; - -texCoordUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureCoordUnits) { - yyerror(& @1, state, "invalid texture coordinate unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -texImageUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureImageUnits) { - yyerror(& @1, state, "invalid texture image unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -legacyTexUnitNum: INTEGER - { - if ((unsigned) $1 >= state->MaxTextureUnits) { - yyerror(& @1, state, "invalid texture unit selector"); - YYERROR; - } - - $$ = $1; - } - ; - -ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER - { - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $2); - struct asm_symbol *target = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, $4); - - free($4); - - if (exist != NULL) { - char m[1000]; - _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2); - free($2); - yyerror(& @2, state, m); - YYERROR; - } else if (target == NULL) { - free($2); - yyerror(& @4, state, - "undefined variable binding in ALIAS statement"); - YYERROR; - } else { - _mesa_symbol_table_add_symbol(state->st, 0, $2, target); - } - } - ; - -string: IDENTIFIER - | USED_IDENTIFIER - ; - -%% - -void -asm_instruction_set_operands(struct asm_instruction *inst, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - /* In the core ARB extensions only the KIL instruction doesn't have a - * destination register. - */ - if (dst == NULL) { - init_dst_reg(& inst->Base.DstReg); - } else { - inst->Base.DstReg = *dst; - } - - /* The only instruction that doesn't have any source registers is the - * condition-code based KIL instruction added by NV_fragment_program_option. - */ - if (src0 != NULL) { - inst->Base.SrcReg[0] = src0->Base; - inst->SrcReg[0] = *src0; - } else { - init_src_reg(& inst->SrcReg[0]); - } - - if (src1 != NULL) { - inst->Base.SrcReg[1] = src1->Base; - inst->SrcReg[1] = *src1; - } else { - init_src_reg(& inst->SrcReg[1]); - } - - if (src2 != NULL) { - inst->Base.SrcReg[2] = src2->Base; - inst->SrcReg[2] = *src2; - } else { - init_src_reg(& inst->SrcReg[2]); - } -} - - -struct asm_instruction * -asm_instruction_ctor(gl_inst_opcode op, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = op; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -struct asm_instruction * -asm_instruction_copy_ctor(const struct prog_instruction *base, - const struct prog_dst_register *dst, - const struct asm_src_register *src0, - const struct asm_src_register *src1, - const struct asm_src_register *src2) -{ - struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); - - if (inst) { - _mesa_init_instructions(& inst->Base, 1); - inst->Base.Opcode = base->Opcode; - inst->Base.CondUpdate = base->CondUpdate; - inst->Base.CondDst = base->CondDst; - inst->Base.SaturateMode = base->SaturateMode; - inst->Base.Precision = base->Precision; - - asm_instruction_set_operands(inst, dst, src0, src1, src2); - } - - return inst; -} - - -void -init_dst_reg(struct prog_dst_register *r) -{ - memset(r, 0, sizeof(*r)); - r->File = PROGRAM_UNDEFINED; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -/** Like init_dst_reg() but set the File and Index fields. */ -void -set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) -{ - const GLint maxIndex = 1 << INST_INDEX_BITS; - const GLint minIndex = 0; - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - ASSERT(file == PROGRAM_TEMPORARY || - file == PROGRAM_ADDRESS || - file == PROGRAM_OUTPUT); - memset(r, 0, sizeof(*r)); - r->File = file; - r->Index = index; - r->WriteMask = WRITEMASK_XYZW; - r->CondMask = COND_TR; - r->CondSwizzle = SWIZZLE_NOOP; -} - - -void -init_src_reg(struct asm_src_register *r) -{ - memset(r, 0, sizeof(*r)); - r->Base.File = PROGRAM_UNDEFINED; - r->Base.Swizzle = SWIZZLE_NOOP; - r->Symbol = NULL; -} - - -/** Like init_src_reg() but set the File and Index fields. - * \return GL_TRUE if a valid src register, GL_FALSE otherwise - */ -void -set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) -{ - set_src_reg_swz(r, file, index, SWIZZLE_XYZW); -} - - -void -set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, - GLuint swizzle) -{ - const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; - const GLint minIndex = -(1 << INST_INDEX_BITS); - ASSERT(file < PROGRAM_FILE_MAX); - ASSERT(index >= minIndex); - (void) minIndex; - ASSERT(index <= maxIndex); - (void) maxIndex; - memset(r, 0, sizeof(*r)); - r->Base.File = file; - r->Base.Index = index; - r->Base.Swizzle = swizzle; - r->Symbol = NULL; -} - - -/** - * Validate the set of inputs used by a program - * - * Validates that legal sets of inputs are used by the program. In this case - * "used" included both reading the input or binding the input to a name using - * the \c ATTRIB command. - * - * \return - * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. - */ -int -validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) -{ - const int inputs = state->prog->InputsRead | state->InputsBound; - - if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { - yyerror(locp, state, "illegal use of generic attribute and name attribute"); - return 0; - } - - return 1; -} - - -struct asm_symbol * -declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, - struct YYLTYPE *locp) -{ - struct asm_symbol *s = NULL; - struct asm_symbol *exist = (struct asm_symbol *) - _mesa_symbol_table_find_symbol(state->st, 0, name); - - - if (exist != NULL) { - yyerror(locp, state, "redeclared identifier"); - } else { - s = calloc(1, sizeof(struct asm_symbol)); - s->name = name; - s->type = t; - - switch (t) { - case at_temp: - if (state->prog->NumTemporaries >= state->limits->MaxTemps) { - yyerror(locp, state, "too many temporaries declared"); - free(s); - return NULL; - } - - s->temp_binding = state->prog->NumTemporaries; - state->prog->NumTemporaries++; - break; - - case at_address: - if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { - yyerror(locp, state, "too many address registers declared"); - free(s); - return NULL; - } - - /* FINISHME: Add support for multiple address registers. - */ - state->prog->NumAddressRegs++; - break; - - default: - break; - } - - _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); - s->next = state->sym; - state->sym = s; - } - - return s; -} - - -int add_state_reference(struct gl_program_parameter_list *param_list, - const gl_state_index tokens[STATE_LENGTH]) -{ - const GLuint size = 4; /* XXX fix */ - char *name; - GLint index; - - name = _mesa_program_state_string(tokens); - index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, - size, GL_NONE, NULL, tokens, 0x0); - param_list->StateFlags |= _mesa_program_state_flags(tokens); - - /* free name string here since we duplicated it in add_parameter() */ - free(name); - - return index; -} - - -int -initialize_symbol_from_state(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_MATRIX that has multiple rows, we need to - * unroll it and call add_state_reference() for each row - */ - if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || - state_tokens[0] == STATE_PROJECTION_MATRIX || - state_tokens[0] == STATE_MVP_MATRIX || - state_tokens[0] == STATE_TEXTURE_MATRIX || - state_tokens[0] == STATE_PROGRAM_MATRIX) - && (state_tokens[2] != state_tokens[3])) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -int -initialize_symbol_from_param(struct gl_program *prog, - struct asm_symbol *param_var, - const gl_state_index tokens[STATE_LENGTH]) -{ - int idx = -1; - gl_state_index state_tokens[STATE_LENGTH]; - - - memcpy(state_tokens, tokens, sizeof(state_tokens)); - - assert((state_tokens[0] == STATE_VERTEX_PROGRAM) - || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); - assert((state_tokens[1] == STATE_ENV) - || (state_tokens[1] == STATE_LOCAL)); - - /* - * The param type is STATE_VAR. The program parameter entry will - * effectively be a pointer into the LOCAL or ENV parameter array. - */ - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_STATE_VAR; - - /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, - * we need to unroll it and call add_state_reference() for each row - */ - if (state_tokens[2] != state_tokens[3]) { - int row; - const int first_row = state_tokens[2]; - const int last_row = state_tokens[3]; - - for (row = first_row; row <= last_row; row++) { - state_tokens[2] = state_tokens[3] = row; - - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - } - else { - idx = add_state_reference(prog->Parameters, state_tokens); - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = SWIZZLE_XYZW; - } - param_var->param_binding_length++; - } - - return idx; -} - - -/** - * Put a float/vector constant/literal into the parameter list. - * \param param_var returns info about the parameter/constant's location, - * binding, type, etc. - * \param vec the vector/constant to add - * \param allowSwizzle if true, try to consolidate constants which only differ - * by a swizzle. We don't want to do this when building - * arrays of constants that may be indexed indirectly. - * \return index of the constant in the parameter list. - */ -int -initialize_symbol_from_const(struct gl_program *prog, - struct asm_symbol *param_var, - const struct asm_vector *vec, - GLboolean allowSwizzle) -{ - unsigned swizzle; - const int idx = _mesa_add_unnamed_constant(prog->Parameters, - vec->data, vec->count, - allowSwizzle ? &swizzle : NULL); - - param_var->type = at_param; - param_var->param_binding_type = PROGRAM_CONSTANT; - - if (param_var->param_binding_begin == ~0U) { - param_var->param_binding_begin = idx; - param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; - } - param_var->param_binding_length++; - - return idx; -} - - -char * -make_error_string(const char *fmt, ...) -{ - int length; - char *str; - va_list args; - - - /* Call vsnprintf once to determine how large the final string is. Call it - * again to do the actual formatting. from the vsnprintf manual page: - * - * Upon successful return, these functions return the number of - * characters printed (not including the trailing '\0' used to end - * output to strings). - */ - va_start(args, fmt); - length = 1 + vsnprintf(NULL, 0, fmt, args); - va_end(args); - - str = malloc(length); - if (str) { - va_start(args, fmt); - vsnprintf(str, length, fmt, args); - va_end(args); - } - - return str; -} - - -void -yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) -{ - char *err_str; - - - err_str = make_error_string("glProgramStringARB(%s)\n", s); - if (err_str) { - _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str); - free(err_str); - } - - err_str = make_error_string("line %u, char %u: error: %s\n", - locp->first_line, locp->first_column, s); - _mesa_set_program_error(state->ctx, locp->position, err_str); - - if (err_str) { - free(err_str); - } -} - - -GLboolean -_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str, - GLsizei len, struct asm_parser_state *state) -{ - struct asm_instruction *inst; - unsigned i; - GLubyte *strz; - GLboolean result = GL_FALSE; - void *temp; - struct asm_symbol *sym; - - state->ctx = ctx; - state->prog->Target = target; - state->prog->Parameters = _mesa_new_parameter_list(); - - /* Make a copy of the program string and force it to be NUL-terminated. - */ - strz = (GLubyte *) malloc(len + 1); - if (strz == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); - return GL_FALSE; - } - memcpy (strz, str, len); - strz[len] = '\0'; - - state->prog->String = strz; - - state->st = _mesa_symbol_table_ctor(); - - state->limits = (target == GL_VERTEX_PROGRAM_ARB) - ? & ctx->Const.VertexProgram - : & ctx->Const.FragmentProgram; - - state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; - state->MaxTextureUnits = ctx->Const.MaxTextureUnits; - state->MaxClipPlanes = ctx->Const.MaxClipPlanes; - state->MaxLights = ctx->Const.MaxLights; - state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; - state->MaxDrawBuffers = ctx->Const.MaxDrawBuffers; - - state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) - ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; - - _mesa_set_program_error(ctx, -1, NULL); - - _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); - yyparse(state); - _mesa_program_lexer_dtor(state->scanner); - - - if (ctx->Program.ErrorPos != -1) { - goto error; - } - - if (! _mesa_layout_parameters(state)) { - struct YYLTYPE loc; - - loc.first_line = 0; - loc.first_column = 0; - loc.position = len; - - yyerror(& loc, state, "invalid PARAM usage"); - goto error; - } - - - - /* Add one instruction to store the "END" instruction. - */ - state->prog->Instructions = - _mesa_alloc_instructions(state->prog->NumInstructions + 1); - inst = state->inst_head; - for (i = 0; i < state->prog->NumInstructions; i++) { - struct asm_instruction *const temp = inst->next; - - state->prog->Instructions[i] = inst->Base; - inst = temp; - } - - /* Finally, tag on an OPCODE_END instruction */ - { - const GLuint numInst = state->prog->NumInstructions; - _mesa_init_instructions(state->prog->Instructions + numInst, 1); - state->prog->Instructions[numInst].Opcode = OPCODE_END; - } - state->prog->NumInstructions++; - - state->prog->NumParameters = state->prog->Parameters->NumParameters; - state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); - - /* - * Initialize native counts to logical counts. The device driver may - * change them if program is translated into a hardware program. - */ - state->prog->NumNativeInstructions = state->prog->NumInstructions; - state->prog->NumNativeTemporaries = state->prog->NumTemporaries; - state->prog->NumNativeParameters = state->prog->NumParameters; - state->prog->NumNativeAttributes = state->prog->NumAttributes; - state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; - - result = GL_TRUE; - -error: - for (inst = state->inst_head; inst != NULL; inst = temp) { - temp = inst->next; - free(inst); - } - - state->inst_head = NULL; - state->inst_tail = NULL; - - for (sym = state->sym; sym != NULL; sym = temp) { - temp = sym->next; - - free((void *) sym->name); - free(sym); - } - state->sym = NULL; - - _mesa_symbol_table_dtor(state->st); - state->st = NULL; - - return result; -} +%{ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include +#include +#include + +#include "main/mtypes.h" +#include "main/imports.h" +#include "program/program.h" +#include "program/prog_parameter.h" +#include "program/prog_parameter_layout.h" +#include "program/prog_statevars.h" +#include "program/prog_instruction.h" + +#include "program/symbol_table.h" +#include "program/program_parser.h" + +extern void *yy_scan_string(char *); +extern void yy_delete_buffer(void *); + +static struct asm_symbol *declare_variable(struct asm_parser_state *state, + char *name, enum asm_type t, struct YYLTYPE *locp); + +static int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]); + +static int initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, const struct asm_vector *vec, + GLboolean allowSwizzle); + +static int yyparse(struct asm_parser_state *state); + +static char *make_error_string(const char *fmt, ...); + +static void yyerror(struct YYLTYPE *locp, struct asm_parser_state *state, + const char *s); + +static int validate_inputs(struct YYLTYPE *locp, + struct asm_parser_state *state); + +static void init_dst_reg(struct prog_dst_register *r); + +static void set_dst_reg(struct prog_dst_register *r, + gl_register_file file, GLint index); + +static void init_src_reg(struct asm_src_register *r); + +static void set_src_reg(struct asm_src_register *r, + gl_register_file file, GLint index); + +static void set_src_reg_swz(struct asm_src_register *r, + gl_register_file file, GLint index, GLuint swizzle); + +static void asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, const struct asm_src_register *src0, + const struct asm_src_register *src1, const struct asm_src_register *src2); + +static struct asm_instruction *asm_instruction_copy_ctor( + const struct prog_instruction *base, const struct prog_dst_register *dst, + const struct asm_src_register *src0, const struct asm_src_register *src1, + const struct asm_src_register *src2); + +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif + +#define YYLLOC_DEFAULT(Current, Rhs, N) \ + do { \ + if (YYID(N)) { \ + (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ + (Current).position = YYRHSLOC(Rhs, 1).position; \ + (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ + (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ + } else { \ + (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \ + (Current).last_line = (Current).first_line; \ + (Current).first_column = YYRHSLOC(Rhs, 0).last_column; \ + (Current).last_column = (Current).first_column; \ + (Current).position = YYRHSLOC(Rhs, 0).position \ + + (Current).first_column; \ + } \ + } while(YYID(0)) + +#define YYLEX_PARAM state->scanner +%} + +%pure-parser +%locations +%parse-param { struct asm_parser_state *state } +%error-verbose +%lex-param { void *scanner } + +%union { + struct asm_instruction *inst; + struct asm_symbol *sym; + struct asm_symbol temp_sym; + struct asm_swizzle_mask swiz_mask; + struct asm_src_register src_reg; + struct prog_dst_register dst_reg; + struct prog_instruction temp_inst; + char *string; + unsigned result; + unsigned attrib; + int integer; + float real; + gl_state_index state[STATE_LENGTH]; + int negate; + struct asm_vector vector; + gl_inst_opcode opcode; + + struct { + unsigned swz; + unsigned rgba_valid:1; + unsigned xyzw_valid:1; + unsigned negate:1; + } ext_swizzle; +} + +%token ARBvp_10 ARBfp_10 + +/* Tokens for assembler pseudo-ops */ +%token ADDRESS +%token ALIAS ATTRIB +%token OPTION OUTPUT +%token PARAM +%token TEMP +%token END + + /* Tokens for instructions */ +%token BIN_OP BINSC_OP SAMPLE_OP SCALAR_OP TRI_OP VECTOR_OP +%token ARL KIL SWZ TXD_OP + +%token INTEGER +%token REAL + +%token AMBIENT ATTENUATION +%token BACK +%token CLIP COLOR +%token DEPTH DIFFUSE DIRECTION +%token EMISSION ENV EYE +%token FOG FOGCOORD FRAGMENT FRONT +%token HALF +%token INVERSE INVTRANS +%token LIGHT LIGHTMODEL LIGHTPROD LOCAL +%token MATERIAL MAT_PROGRAM MATRIX MATRIXINDEX MODELVIEW MVP +%token NORMAL +%token OBJECT +%token PALETTE PARAMS PLANE POINT_TOK POINTSIZE POSITION PRIMARY PROGRAM PROJECTION +%token RANGE RESULT ROW +%token SCENECOLOR SECONDARY SHININESS SIZE_TOK SPECULAR SPOT STATE +%token TEXCOORD TEXENV TEXGEN TEXGEN_Q TEXGEN_R TEXGEN_S TEXGEN_T TEXTURE TRANSPOSE +%token TEXTURE_UNIT TEX_1D TEX_2D TEX_3D TEX_CUBE TEX_RECT +%token TEX_SHADOW1D TEX_SHADOW2D TEX_SHADOWRECT +%token TEX_ARRAY1D TEX_ARRAY2D TEX_ARRAYSHADOW1D TEX_ARRAYSHADOW2D +%token VERTEX VTXATTRIB +%token WEIGHT + +%token IDENTIFIER USED_IDENTIFIER +%type string +%token MASK4 MASK3 MASK2 MASK1 SWIZZLE +%token DOT_DOT +%token DOT + +%type instruction ALU_instruction TexInstruction +%type ARL_instruction VECTORop_instruction +%type SCALARop_instruction BINSCop_instruction BINop_instruction +%type TRIop_instruction TXD_instruction SWZ_instruction SAMPLE_instruction +%type KIL_instruction + +%type dstReg maskedDstReg maskedAddrReg +%type srcReg scalarUse scalarSrcReg swizzleSrcReg +%type scalarSuffix swizzleSuffix extendedSwizzle +%type extSwizComp extSwizSel +%type optionalMask + +%type progParamArray +%type addrRegRelOffset addrRegPosOffset addrRegNegOffset +%type progParamArrayMem progParamArrayAbs progParamArrayRel +%type addrReg +%type addrComponent addrWriteMask + +%type ccMaskRule ccTest ccMaskRule2 ccTest2 optionalCcMask + +%type resultBinding resultColBinding +%type optFaceType optColorType +%type optResultFaceType optResultColorType + +%type optTexImageUnitNum texImageUnitNum +%type optTexCoordUnitNum texCoordUnitNum +%type optLegacyTexUnitNum legacyTexUnitNum +%type texImageUnit texTarget +%type vtxAttribNum + +%type attribBinding vtxAttribItem fragAttribItem + +%type paramSingleInit paramSingleItemDecl +%type optArraySize + +%type stateSingleItem stateMultipleItem +%type stateMaterialItem +%type stateLightItem stateLightModelItem stateLightProdItem +%type stateTexGenItem stateFogItem stateClipPlaneItem statePointItem +%type stateMatrixItem stateMatrixRow stateMatrixRows +%type stateTexEnvItem stateDepthItem + +%type stateLModProperty +%type stateMatrixName optMatrixRows + +%type stateMatProperty +%type stateLightProperty stateSpotProperty +%type stateLightNumber stateLProdProperty +%type stateTexGenType stateTexGenCoord +%type stateTexEnvProperty +%type stateFogProperty +%type stateClipPlaneNum +%type statePointProperty + +%type stateOptMatModifier stateMatModifier stateMatrixRowNum +%type stateOptModMatNum stateModMatNum statePaletteMatNum +%type stateProgramMatNum + +%type ambDiffSpecProperty + +%type programSingleItem progEnvParam progLocalParam +%type programMultipleItem progEnvParams progLocalParams + +%type paramMultipleInit paramMultInitList paramMultipleItem +%type paramSingleItemUse + +%type progEnvParamNum progLocalParamNum +%type progEnvParamNums progLocalParamNums + +%type paramConstDecl paramConstUse +%type paramConstScalarDecl paramConstScalarUse paramConstVector +%type signedFloatConstant +%type optionalSign + +%{ +extern int yylex(YYSTYPE *yylval_param, YYLTYPE *yylloc_param, + void *yyscanner); +%} + +%% + +program: language optionSequence statementSequence END + ; + +language: ARBvp_10 + { + if (state->prog->Target != GL_VERTEX_PROGRAM_ARB) { + yyerror(& @1, state, "invalid fragment program header"); + + } + state->mode = ARB_vertex; + } + | ARBfp_10 + { + if (state->prog->Target != GL_FRAGMENT_PROGRAM_ARB) { + yyerror(& @1, state, "invalid vertex program header"); + } + state->mode = ARB_fragment; + + state->option.TexRect = + (state->ctx->Extensions.NV_texture_rectangle != GL_FALSE); + } + ; + +optionSequence: optionSequence option + | + ; + +option: OPTION string ';' + { + int valid = 0; + + if (state->mode == ARB_vertex) { + valid = _mesa_ARBvp_parse_option(state, $2); + } else if (state->mode == ARB_fragment) { + valid = _mesa_ARBfp_parse_option(state, $2); + } + + + free($2); + + if (!valid) { + const char *const err_str = (state->mode == ARB_vertex) + ? "invalid ARB vertex program option" + : "invalid ARB fragment program option"; + + yyerror(& @2, state, err_str); + YYERROR; + } + } + ; + +statementSequence: statementSequence statement + | + ; + +statement: instruction ';' + { + if ($1 != NULL) { + if (state->inst_tail == NULL) { + state->inst_head = $1; + } else { + state->inst_tail->next = $1; + } + + state->inst_tail = $1; + $1->next = NULL; + + state->prog->NumInstructions++; + } + } + | namingStatement ';' + ; + +instruction: ALU_instruction + { + $$ = $1; + state->prog->NumAluInstructions++; + } + | TexInstruction + { + $$ = $1; + state->prog->NumTexInstructions++; + } + ; + +ALU_instruction: ARL_instruction + | VECTORop_instruction + | SCALARop_instruction + | BINSCop_instruction + | BINop_instruction + | TRIop_instruction + | SWZ_instruction + ; + +TexInstruction: SAMPLE_instruction + | KIL_instruction + | TXD_instruction + ; + +ARL_instruction: ARL maskedAddrReg ',' scalarSrcReg + { + $$ = asm_instruction_ctor(OPCODE_ARL, & $2, & $4, NULL, NULL); + } + ; + +VECTORop_instruction: VECTOR_OP maskedDstReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +SCALARop_instruction: SCALAR_OP maskedDstReg ',' scalarSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +BINSCop_instruction: BINSC_OP maskedDstReg ',' scalarSrcReg ',' scalarSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); + } + ; + + +BINop_instruction: BIN_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, NULL); + } + ; + +TRIop_instruction: TRI_OP maskedDstReg ',' + swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); + } + ; + +SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + if ($$ != NULL) { + const GLbitfield tex_mask = (1U << $6); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + $$->Base.TexSrcUnit = $6; + + if ($8 < 0) { + shadow_tex = tex_mask; + + $$->Base.TexSrcTarget = -$8; + $$->Base.TexShadow = 1; + } else { + $$->Base.TexSrcTarget = $8; + } + + target_mask = (1U << $$->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[$6] != 0) + && ((state->prog->TexturesUsed[$6] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& @8, state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[$6] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + } + ; + +KIL_instruction: KIL swizzleSrcReg + { + $$ = asm_instruction_ctor(OPCODE_KIL, NULL, & $2, NULL, NULL); + state->fragment.UsesKill = 1; + } + | KIL ccTest + { + $$ = asm_instruction_ctor(OPCODE_KIL_NV, NULL, NULL, NULL, NULL); + $$->Base.DstReg.CondMask = $2.CondMask; + $$->Base.DstReg.CondSwizzle = $2.CondSwizzle; + $$->Base.DstReg.CondSrc = $2.CondSrc; + state->fragment.UsesKill = 1; + } + ; + +TXD_instruction: TXD_OP maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget + { + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, & $6, & $8); + if ($$ != NULL) { + const GLbitfield tex_mask = (1U << $10); + GLbitfield shadow_tex = 0; + GLbitfield target_mask = 0; + + + $$->Base.TexSrcUnit = $10; + + if ($12 < 0) { + shadow_tex = tex_mask; + + $$->Base.TexSrcTarget = -$12; + $$->Base.TexShadow = 1; + } else { + $$->Base.TexSrcTarget = $12; + } + + target_mask = (1U << $$->Base.TexSrcTarget); + + /* If this texture unit was previously accessed and that access + * had a different texture target, generate an error. + * + * If this texture unit was previously accessed and that access + * had a different shadow mode, generate an error. + */ + if ((state->prog->TexturesUsed[$10] != 0) + && ((state->prog->TexturesUsed[$10] != target_mask) + || ((state->prog->ShadowSamplers & tex_mask) + != shadow_tex))) { + yyerror(& @12, state, + "multiple targets used on one texture image unit"); + YYERROR; + } + + + state->prog->TexturesUsed[$10] |= target_mask; + state->prog->ShadowSamplers |= shadow_tex; + } + } + ; + +texImageUnit: TEXTURE_UNIT optTexImageUnitNum + { + $$ = $2; + } + ; + +texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } + | TEX_2D { $$ = TEXTURE_2D_INDEX; } + | TEX_3D { $$ = TEXTURE_3D_INDEX; } + | TEX_CUBE { $$ = TEXTURE_CUBE_INDEX; } + | TEX_RECT { $$ = TEXTURE_RECT_INDEX; } + | TEX_SHADOW1D { $$ = -TEXTURE_1D_INDEX; } + | TEX_SHADOW2D { $$ = -TEXTURE_2D_INDEX; } + | TEX_SHADOWRECT { $$ = -TEXTURE_RECT_INDEX; } + | TEX_ARRAY1D { $$ = TEXTURE_1D_ARRAY_INDEX; } + | TEX_ARRAY2D { $$ = TEXTURE_2D_ARRAY_INDEX; } + | TEX_ARRAYSHADOW1D { $$ = -TEXTURE_1D_ARRAY_INDEX; } + | TEX_ARRAYSHADOW2D { $$ = -TEXTURE_2D_ARRAY_INDEX; } + ; + +SWZ_instruction: SWZ maskedDstReg ',' srcReg ',' extendedSwizzle + { + /* FIXME: Is this correct? Should the extenedSwizzle be applied + * FIXME: to the existing swizzle? + */ + $4.Base.Swizzle = $6.swizzle; + $4.Base.Negate = $6.mask; + + $$ = asm_instruction_copy_ctor(& $1, & $2, & $4, NULL, NULL); + } + ; + +scalarSrcReg: optionalSign scalarUse + { + $$ = $2; + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + } + | optionalSign '|' scalarUse '|' + { + $$ = $3; + + if (!state->option.NV_fragment) { + yyerror(& @2, state, "unexpected character '|'"); + YYERROR; + } + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Abs = 1; + } + ; + +scalarUse: srcReg scalarSuffix + { + $$ = $1; + + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $2.swizzle); + } + | paramConstScalarUse + { + struct asm_symbol temp_sym; + + if (!state->option.NV_fragment) { + yyerror(& @1, state, "expected scalar suffix"); + YYERROR; + } + + memset(& temp_sym, 0, sizeof(temp_sym)); + temp_sym.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & temp_sym, & $1, GL_TRUE); + + set_src_reg_swz(& $$, PROGRAM_CONSTANT, + temp_sym.param_binding_begin, + temp_sym.param_binding_swizzle); + } + ; + +swizzleSrcReg: optionalSign srcReg swizzleSuffix + { + $$ = $2; + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $3.swizzle); + } + | optionalSign '|' srcReg swizzleSuffix '|' + { + $$ = $3; + + if (!state->option.NV_fragment) { + yyerror(& @2, state, "unexpected character '|'"); + YYERROR; + } + + if ($1) { + $$.Base.Negate = ~$$.Base.Negate; + } + + $$.Base.Abs = 1; + $$.Base.Swizzle = _mesa_combine_swizzles($$.Base.Swizzle, + $4.swizzle); + } + + ; + +maskedDstReg: dstReg optionalMask optionalCcMask + { + $$ = $1; + $$.WriteMask = $2.mask; + $$.CondMask = $3.CondMask; + $$.CondSwizzle = $3.CondSwizzle; + $$.CondSrc = $3.CondSrc; + + if ($$.File == PROGRAM_OUTPUT) { + /* Technically speaking, this should check that it is in + * vertex program mode. However, PositionInvariant can never be + * set in fragment program mode, so it is somewhat irrelevant. + */ + if (state->option.PositionInvariant + && ($$.Index == VERT_RESULT_HPOS)) { + yyerror(& @1, state, "position-invariant programs cannot " + "write position"); + YYERROR; + } + + state->prog->OutputsWritten |= BITFIELD64_BIT($$.Index); + } + } + ; + +maskedAddrReg: addrReg addrWriteMask + { + set_dst_reg(& $$, PROGRAM_ADDRESS, 0); + $$.WriteMask = $2.mask; + } + ; + +extendedSwizzle: extSwizComp ',' extSwizComp ',' extSwizComp ',' extSwizComp + { + const unsigned xyzw_valid = + ($1.xyzw_valid << 0) + | ($3.xyzw_valid << 1) + | ($5.xyzw_valid << 2) + | ($7.xyzw_valid << 3); + const unsigned rgba_valid = + ($1.rgba_valid << 0) + | ($3.rgba_valid << 1) + | ($5.rgba_valid << 2) + | ($7.rgba_valid << 3); + + /* All of the swizzle components have to be valid in either RGBA + * or XYZW. Note that 0 and 1 are valid in both, so both masks + * can have some bits set. + * + * We somewhat deviate from the spec here. It would be really hard + * to figure out which component is the error, and there probably + * isn't a lot of benefit. + */ + if ((rgba_valid != 0x0f) && (xyzw_valid != 0x0f)) { + yyerror(& @1, state, "cannot combine RGBA and XYZW swizzle " + "components"); + YYERROR; + } + + $$.swizzle = MAKE_SWIZZLE4($1.swz, $3.swz, $5.swz, $7.swz); + $$.mask = ($1.negate) | ($3.negate << 1) | ($5.negate << 2) + | ($7.negate << 3); + } + ; + +extSwizComp: optionalSign extSwizSel + { + $$ = $2; + $$.negate = ($1) ? 1 : 0; + } + ; + +extSwizSel: INTEGER + { + if (($1 != 0) && ($1 != 1)) { + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + } + + $$.swz = ($1 == 0) ? SWIZZLE_ZERO : SWIZZLE_ONE; + + /* 0 and 1 are valid for both RGBA swizzle names and XYZW + * swizzle names. + */ + $$.xyzw_valid = 1; + $$.rgba_valid = 1; + } + | string + { + char s; + + if (strlen($1) > 1) { + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + } + + s = $1[0]; + free($1); + + switch (s) { + case 'x': + $$.swz = SWIZZLE_X; + $$.xyzw_valid = 1; + break; + case 'y': + $$.swz = SWIZZLE_Y; + $$.xyzw_valid = 1; + break; + case 'z': + $$.swz = SWIZZLE_Z; + $$.xyzw_valid = 1; + break; + case 'w': + $$.swz = SWIZZLE_W; + $$.xyzw_valid = 1; + break; + + case 'r': + $$.swz = SWIZZLE_X; + $$.rgba_valid = 1; + break; + case 'g': + $$.swz = SWIZZLE_Y; + $$.rgba_valid = 1; + break; + case 'b': + $$.swz = SWIZZLE_Z; + $$.rgba_valid = 1; + break; + case 'a': + $$.swz = SWIZZLE_W; + $$.rgba_valid = 1; + break; + + default: + yyerror(& @1, state, "invalid extended swizzle selector"); + YYERROR; + break; + } + } + ; + +srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) && (s->type != at_temp) + && (s->type != at_attrib)) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type == at_param) && s->param_is_array) { + yyerror(& @1, state, "non-array access to array PARAM"); + YYERROR; + } + + init_src_reg(& $$); + switch (s->type) { + case at_temp: + set_src_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_param: + set_src_reg_swz(& $$, s->param_binding_type, + s->param_binding_begin, + s->param_binding_swizzle); + break; + case at_attrib: + set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); + state->prog->InputsRead |= (1U << $$.Base.Index); + + if (!validate_inputs(& @1, state)) { + YYERROR; + } + break; + + default: + YYERROR; + break; + } + } + | attribBinding + { + set_src_reg(& $$, PROGRAM_INPUT, $1); + state->prog->InputsRead |= (1U << $$.Base.Index); + + if (!validate_inputs(& @1, state)) { + YYERROR; + } + } + | progParamArray '[' progParamArrayMem ']' + { + if (! $3.Base.RelAddr + && ((unsigned) $3.Base.Index >= $1->param_binding_length)) { + yyerror(& @3, state, "out of bounds array access"); + YYERROR; + } + + init_src_reg(& $$); + $$.Base.File = $1->param_binding_type; + + if ($3.Base.RelAddr) { + state->prog->IndirectRegisterFiles |= (1 << $$.Base.File); + $1->param_accessed_indirectly = 1; + + $$.Base.RelAddr = 1; + $$.Base.Index = $3.Base.Index; + $$.Symbol = $1; + } else { + $$.Base.Index = $1->param_binding_begin + $3.Base.Index; + } + } + | paramSingleItemUse + { + gl_register_file file = ($1.name != NULL) + ? $1.param_binding_type + : PROGRAM_CONSTANT; + set_src_reg_swz(& $$, file, $1.param_binding_begin, + $1.param_binding_swizzle); + } + ; + +dstReg: resultBinding + { + set_dst_reg(& $$, PROGRAM_OUTPUT, $1); + } + | USED_IDENTIFIER /* temporaryReg | vertexResultReg */ + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_output) && (s->type != at_temp)) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } + + switch (s->type) { + case at_temp: + set_dst_reg(& $$, PROGRAM_TEMPORARY, s->temp_binding); + break; + case at_output: + set_dst_reg(& $$, PROGRAM_OUTPUT, s->output_binding); + break; + default: + set_dst_reg(& $$, s->param_binding_type, s->param_binding_begin); + break; + } + } + ; + +progParamArray: USED_IDENTIFIER + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid operand variable"); + YYERROR; + } else if ((s->type != at_param) || !s->param_is_array) { + yyerror(& @1, state, "array access to non-PARAM variable"); + YYERROR; + } else { + $$ = s; + } + } + ; + +progParamArrayMem: progParamArrayAbs | progParamArrayRel; + +progParamArrayAbs: INTEGER + { + init_src_reg(& $$); + $$.Base.Index = $1; + } + ; + +progParamArrayRel: addrReg addrComponent addrRegRelOffset + { + /* FINISHME: Add support for multiple address registers. + */ + /* FINISHME: Add support for 4-component address registers. + */ + init_src_reg(& $$); + $$.Base.RelAddr = 1; + $$.Base.Index = $3; + } + ; + +addrRegRelOffset: { $$ = 0; } + | '+' addrRegPosOffset { $$ = $2; } + | '-' addrRegNegOffset { $$ = -$2; } + ; + +addrRegPosOffset: INTEGER + { + if (($1 < 0) || ($1 > (state->limits->MaxAddressOffset - 1))) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", $1); + yyerror(& @1, state, s); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrRegNegOffset: INTEGER + { + if (($1 < 0) || ($1 > state->limits->MaxAddressOffset)) { + char s[100]; + _mesa_snprintf(s, sizeof(s), + "relative address offset too large (%d)", $1); + yyerror(& @1, state, s); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrReg: USED_IDENTIFIER + { + struct asm_symbol *const s = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $1); + + free($1); + + if (s == NULL) { + yyerror(& @1, state, "invalid array member"); + YYERROR; + } else if (s->type != at_address) { + yyerror(& @1, state, + "invalid variable for indexed array access"); + YYERROR; + } else { + $$ = s; + } + } + ; + +addrComponent: MASK1 + { + if ($1.mask != WRITEMASK_X) { + yyerror(& @1, state, "invalid address component selector"); + YYERROR; + } else { + $$ = $1; + } + } + ; + +addrWriteMask: MASK1 + { + if ($1.mask != WRITEMASK_X) { + yyerror(& @1, state, + "address register write mask must be \".x\""); + YYERROR; + } else { + $$ = $1; + } + } + ; + +scalarSuffix: MASK1; + +swizzleSuffix: MASK1 + | MASK4 + | SWIZZLE + | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } + ; + +optionalMask: MASK4 | MASK3 | MASK2 | MASK1 + | { $$.swizzle = SWIZZLE_NOOP; $$.mask = WRITEMASK_XYZW; } + ; + +optionalCcMask: '(' ccTest ')' + { + $$ = $2; + } + | '(' ccTest2 ')' + { + $$ = $2; + } + | + { + $$.CondMask = COND_TR; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +ccTest: ccMaskRule swizzleSuffix + { + $$ = $1; + $$.CondSwizzle = $2.swizzle; + } + ; + +ccTest2: ccMaskRule2 swizzleSuffix + { + $$ = $1; + $$.CondSwizzle = $2.swizzle; + } + ; + +ccMaskRule: IDENTIFIER + { + const int cond = _mesa_parse_cc($1); + if ((cond == 0) || ($1[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + $$.CondMask = cond; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +ccMaskRule2: USED_IDENTIFIER + { + const int cond = _mesa_parse_cc($1); + if ((cond == 0) || ($1[2] != '\0')) { + char *const err_str = + make_error_string("invalid condition code \"%s\"", $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid condition code"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + + $$.CondMask = cond; + $$.CondSwizzle = SWIZZLE_NOOP; + $$.CondSrc = 0; + } + ; + +namingStatement: ATTRIB_statement + | PARAM_statement + | TEMP_statement + | ADDRESS_statement + | OUTPUT_statement + | ALIAS_statement + ; + +ATTRIB_statement: ATTRIB IDENTIFIER '=' attribBinding + { + struct asm_symbol *const s = + declare_variable(state, $2, at_attrib, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->attrib_binding = $4; + state->InputsBound |= (1U << s->attrib_binding); + + if (!validate_inputs(& @4, state)) { + YYERROR; + } + } + } + ; + +attribBinding: VERTEX vtxAttribItem + { + $$ = $2; + } + | FRAGMENT fragAttribItem + { + $$ = $2; + } + ; + +vtxAttribItem: POSITION + { + $$ = VERT_ATTRIB_POS; + } + | WEIGHT vtxOptWeightNum + { + $$ = VERT_ATTRIB_WEIGHT; + } + | NORMAL + { + $$ = VERT_ATTRIB_NORMAL; + } + | COLOR optColorType + { + if (!state->ctx->Extensions.EXT_secondary_color) { + yyerror(& @2, state, "GL_EXT_secondary_color not supported"); + YYERROR; + } + + $$ = VERT_ATTRIB_COLOR0 + $2; + } + | FOGCOORD + { + if (!state->ctx->Extensions.EXT_fog_coord) { + yyerror(& @1, state, "GL_EXT_fog_coord not supported"); + YYERROR; + } + + $$ = VERT_ATTRIB_FOG; + } + | TEXCOORD optTexCoordUnitNum + { + $$ = VERT_ATTRIB_TEX0 + $2; + } + | MATRIXINDEX '[' vtxWeightNum ']' + { + yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); + YYERROR; + } + | VTXATTRIB '[' vtxAttribNum ']' + { + $$ = VERT_ATTRIB_GENERIC0 + $3; + } + ; + +vtxAttribNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxAttribs) { + yyerror(& @1, state, "invalid vertex attribute reference"); + YYERROR; + } + + $$ = $1; + } + ; + +vtxOptWeightNum: | '[' vtxWeightNum ']'; +vtxWeightNum: INTEGER; + +fragAttribItem: POSITION + { + $$ = FRAG_ATTRIB_WPOS; + } + | COLOR optColorType + { + $$ = FRAG_ATTRIB_COL0 + $2; + } + | FOGCOORD + { + $$ = FRAG_ATTRIB_FOGC; + } + | TEXCOORD optTexCoordUnitNum + { + $$ = FRAG_ATTRIB_TEX0 + $2; + } + ; + +PARAM_statement: PARAM_singleStmt | PARAM_multipleStmt; + +PARAM_singleStmt: PARAM IDENTIFIER paramSingleInit + { + struct asm_symbol *const s = + declare_variable(state, $2, at_param, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->param_binding_type = $3.param_binding_type; + s->param_binding_begin = $3.param_binding_begin; + s->param_binding_length = $3.param_binding_length; + s->param_binding_swizzle = $3.param_binding_swizzle; + s->param_is_array = 0; + } + } + ; + +PARAM_multipleStmt: PARAM IDENTIFIER '[' optArraySize ']' paramMultipleInit + { + if (($4 != 0) && ((unsigned) $4 != $6.param_binding_length)) { + free($2); + yyerror(& @4, state, + "parameter array size and number of bindings must match"); + YYERROR; + } else { + struct asm_symbol *const s = + declare_variable(state, $2, $6.type, & @2); + + if (s == NULL) { + free($2); + YYERROR; + } else { + s->param_binding_type = $6.param_binding_type; + s->param_binding_begin = $6.param_binding_begin; + s->param_binding_length = $6.param_binding_length; + s->param_binding_swizzle = SWIZZLE_XYZW; + s->param_is_array = 1; + } + } + } + ; + +optArraySize: + { + $$ = 0; + } + | INTEGER + { + if (($1 < 1) || ((unsigned) $1 > state->limits->MaxParameters)) { + char msg[100]; + _mesa_snprintf(msg, sizeof(msg), + "invalid parameter array size (size=%d max=%u)", + $1, state->limits->MaxParameters); + yyerror(& @1, state, msg); + YYERROR; + } else { + $$ = $1; + } + } + ; + +paramSingleInit: '=' paramSingleItemDecl + { + $$ = $2; + } + ; + +paramMultipleInit: '=' '{' paramMultInitList '}' + { + $$ = $3; + } + ; + +paramMultInitList: paramMultipleItem + | paramMultInitList ',' paramMultipleItem + { + $1.param_binding_length += $3.param_binding_length; + $$ = $1; + } + ; + +paramSingleItemDecl: stateSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstDecl + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); + } + ; + +paramSingleItemUse: stateSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programSingleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstUse + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_TRUE); + } + ; + +paramMultipleItem: stateMultipleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_state(state->prog, & $$, $1); + } + | programMultipleItem + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_param(state->prog, & $$, $1); + } + | paramConstDecl + { + memset(& $$, 0, sizeof($$)); + $$.param_binding_begin = ~0; + initialize_symbol_from_const(state->prog, & $$, & $1, GL_FALSE); + } + ; + +stateMultipleItem: stateSingleItem { memcpy($$, $1, sizeof($$)); } + | STATE stateMatrixRows { memcpy($$, $2, sizeof($$)); } + ; + +stateSingleItem: STATE stateMaterialItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightModelItem { memcpy($$, $2, sizeof($$)); } + | STATE stateLightProdItem { memcpy($$, $2, sizeof($$)); } + | STATE stateTexGenItem { memcpy($$, $2, sizeof($$)); } + | STATE stateTexEnvItem { memcpy($$, $2, sizeof($$)); } + | STATE stateFogItem { memcpy($$, $2, sizeof($$)); } + | STATE stateClipPlaneItem { memcpy($$, $2, sizeof($$)); } + | STATE statePointItem { memcpy($$, $2, sizeof($$)); } + | STATE stateMatrixRow { memcpy($$, $2, sizeof($$)); } + | STATE stateDepthItem { memcpy($$, $2, sizeof($$)); } + ; + +stateMaterialItem: MATERIAL optFaceType stateMatProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_MATERIAL; + $$[1] = $2; + $$[2] = $3; + } + ; + +stateMatProperty: ambDiffSpecProperty + { + $$ = $1; + } + | EMISSION + { + $$ = STATE_EMISSION; + } + | SHININESS + { + $$ = STATE_SHININESS; + } + ; + +stateLightItem: LIGHT '[' stateLightNumber ']' stateLightProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHT; + $$[1] = $3; + $$[2] = $5; + } + ; + +stateLightProperty: ambDiffSpecProperty + { + $$ = $1; + } + | POSITION + { + $$ = STATE_POSITION; + } + | ATTENUATION + { + if (!state->ctx->Extensions.EXT_point_parameters) { + yyerror(& @1, state, "GL_ARB_point_parameters not supported"); + YYERROR; + } + + $$ = STATE_ATTENUATION; + } + | SPOT stateSpotProperty + { + $$ = $2; + } + | HALF + { + $$ = STATE_HALF_VECTOR; + } + ; + +stateSpotProperty: DIRECTION + { + $$ = STATE_SPOT_DIRECTION; + } + ; + +stateLightModelItem: LIGHTMODEL stateLModProperty + { + $$[0] = $2[0]; + $$[1] = $2[1]; + } + ; + +stateLModProperty: AMBIENT + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTMODEL_AMBIENT; + } + | optFaceType SCENECOLOR + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTMODEL_SCENECOLOR; + $$[1] = $1; + } + ; + +stateLightProdItem: LIGHTPROD '[' stateLightNumber ']' optFaceType stateLProdProperty + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_LIGHTPROD; + $$[1] = $3; + $$[2] = $5; + $$[3] = $6; + } + ; + +stateLProdProperty: ambDiffSpecProperty; + +stateTexEnvItem: TEXENV optLegacyTexUnitNum stateTexEnvProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $3; + $$[1] = $2; + } + ; + +stateTexEnvProperty: COLOR + { + $$ = STATE_TEXENV_COLOR; + } + ; + +ambDiffSpecProperty: AMBIENT + { + $$ = STATE_AMBIENT; + } + | DIFFUSE + { + $$ = STATE_DIFFUSE; + } + | SPECULAR + { + $$ = STATE_SPECULAR; + } + ; + +stateLightNumber: INTEGER + { + if ((unsigned) $1 >= state->MaxLights) { + yyerror(& @1, state, "invalid light selector"); + YYERROR; + } + + $$ = $1; + } + ; + +stateTexGenItem: TEXGEN optTexCoordUnitNum stateTexGenType stateTexGenCoord + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_TEXGEN; + $$[1] = $2; + $$[2] = $3 + $4; + } + ; + +stateTexGenType: EYE + { + $$ = STATE_TEXGEN_EYE_S; + } + | OBJECT + { + $$ = STATE_TEXGEN_OBJECT_S; + } + ; +stateTexGenCoord: TEXGEN_S + { + $$ = STATE_TEXGEN_EYE_S - STATE_TEXGEN_EYE_S; + } + | TEXGEN_T + { + $$ = STATE_TEXGEN_EYE_T - STATE_TEXGEN_EYE_S; + } + | TEXGEN_R + { + $$ = STATE_TEXGEN_EYE_R - STATE_TEXGEN_EYE_S; + } + | TEXGEN_Q + { + $$ = STATE_TEXGEN_EYE_Q - STATE_TEXGEN_EYE_S; + } + ; + +stateFogItem: FOG stateFogProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $2; + } + ; + +stateFogProperty: COLOR + { + $$ = STATE_FOG_COLOR; + } + | PARAMS + { + $$ = STATE_FOG_PARAMS; + } + ; + +stateClipPlaneItem: CLIP '[' stateClipPlaneNum ']' PLANE + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_CLIPPLANE; + $$[1] = $3; + } + ; + +stateClipPlaneNum: INTEGER + { + if ((unsigned) $1 >= state->MaxClipPlanes) { + yyerror(& @1, state, "invalid clip plane selector"); + YYERROR; + } + + $$ = $1; + } + ; + +statePointItem: POINT_TOK statePointProperty + { + memset($$, 0, sizeof($$)); + $$[0] = $2; + } + ; + +statePointProperty: SIZE_TOK + { + $$ = STATE_POINT_SIZE; + } + | ATTENUATION + { + $$ = STATE_POINT_ATTENUATION; + } + ; + +stateMatrixRow: stateMatrixItem ROW '[' stateMatrixRowNum ']' + { + $$[0] = $1[0]; + $$[1] = $1[1]; + $$[2] = $4; + $$[3] = $4; + $$[4] = $1[2]; + } + ; + +stateMatrixRows: stateMatrixItem optMatrixRows + { + $$[0] = $1[0]; + $$[1] = $1[1]; + $$[2] = $2[2]; + $$[3] = $2[3]; + $$[4] = $1[2]; + } + ; + +optMatrixRows: + { + $$[2] = 0; + $$[3] = 3; + } + | ROW '[' stateMatrixRowNum DOT_DOT stateMatrixRowNum ']' + { + /* It seems logical that the matrix row range specifier would have + * to specify a range or more than one row (i.e., $5 > $3). + * However, the ARB_vertex_program spec says "a program will fail + * to load if is greater than ." This means that $3 == $5 + * is valid. + */ + if ($3 > $5) { + yyerror(& @3, state, "invalid matrix row range"); + YYERROR; + } + + $$[2] = $3; + $$[3] = $5; + } + ; + +stateMatrixItem: MATRIX stateMatrixName stateOptMatModifier + { + $$[0] = $2[0]; + $$[1] = $2[1]; + $$[2] = $3; + } + ; + +stateOptMatModifier: + { + $$ = 0; + } + | stateMatModifier + { + $$ = $1; + } + ; + +stateMatModifier: INVERSE + { + $$ = STATE_MATRIX_INVERSE; + } + | TRANSPOSE + { + $$ = STATE_MATRIX_TRANSPOSE; + } + | INVTRANS + { + $$ = STATE_MATRIX_INVTRANS; + } + ; + +stateMatrixRowNum: INTEGER + { + if ($1 > 3) { + yyerror(& @1, state, "invalid matrix row reference"); + YYERROR; + } + + $$ = $1; + } + ; + +stateMatrixName: MODELVIEW stateOptModMatNum + { + $$[0] = STATE_MODELVIEW_MATRIX; + $$[1] = $2; + } + | PROJECTION + { + $$[0] = STATE_PROJECTION_MATRIX; + $$[1] = 0; + } + | MVP + { + $$[0] = STATE_MVP_MATRIX; + $$[1] = 0; + } + | TEXTURE optTexCoordUnitNum + { + $$[0] = STATE_TEXTURE_MATRIX; + $$[1] = $2; + } + | PALETTE '[' statePaletteMatNum ']' + { + yyerror(& @1, state, "GL_ARB_matrix_palette not supported"); + YYERROR; + } + | MAT_PROGRAM '[' stateProgramMatNum ']' + { + $$[0] = STATE_PROGRAM_MATRIX; + $$[1] = $3; + } + ; + +stateOptModMatNum: + { + $$ = 0; + } + | '[' stateModMatNum ']' + { + $$ = $2; + } + ; +stateModMatNum: INTEGER + { + /* Since GL_ARB_vertex_blend isn't supported, only modelview matrix + * zero is valid. + */ + if ($1 != 0) { + yyerror(& @1, state, "invalid modelview matrix index"); + YYERROR; + } + + $$ = $1; + } + ; +statePaletteMatNum: INTEGER + { + /* Since GL_ARB_matrix_palette isn't supported, just let any value + * through here. The error will be generated later. + */ + $$ = $1; + } + ; +stateProgramMatNum: INTEGER + { + if ((unsigned) $1 >= state->MaxProgramMatrices) { + yyerror(& @1, state, "invalid program matrix selector"); + YYERROR; + } + + $$ = $1; + } + ; + +stateDepthItem: DEPTH RANGE + { + memset($$, 0, sizeof($$)); + $$[0] = STATE_DEPTH_RANGE; + } + ; + + +programSingleItem: progEnvParam | progLocalParam; + +programMultipleItem: progEnvParams | progLocalParams; + +progEnvParams: PROGRAM ENV '[' progEnvParamNums ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_ENV; + $$[2] = $4[0]; + $$[3] = $4[1]; + } + ; + +progEnvParamNums: progEnvParamNum + { + $$[0] = $1; + $$[1] = $1; + } + | progEnvParamNum DOT_DOT progEnvParamNum + { + $$[0] = $1; + $$[1] = $3; + } + ; + +progEnvParam: PROGRAM ENV '[' progEnvParamNum ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_ENV; + $$[2] = $4; + $$[3] = $4; + } + ; + +progLocalParams: PROGRAM LOCAL '[' progLocalParamNums ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_LOCAL; + $$[2] = $4[0]; + $$[3] = $4[1]; + } + +progLocalParamNums: progLocalParamNum + { + $$[0] = $1; + $$[1] = $1; + } + | progLocalParamNum DOT_DOT progLocalParamNum + { + $$[0] = $1; + $$[1] = $3; + } + ; + +progLocalParam: PROGRAM LOCAL '[' progLocalParamNum ']' + { + memset($$, 0, sizeof($$)); + $$[0] = state->state_param_enum; + $$[1] = STATE_LOCAL; + $$[2] = $4; + $$[3] = $4; + } + ; + +progEnvParamNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxEnvParams) { + yyerror(& @1, state, "invalid environment parameter reference"); + YYERROR; + } + $$ = $1; + } + ; + +progLocalParamNum: INTEGER + { + if ((unsigned) $1 >= state->limits->MaxLocalParams) { + yyerror(& @1, state, "invalid local parameter reference"); + YYERROR; + } + $$ = $1; + } + ; + + + +paramConstDecl: paramConstScalarDecl | paramConstVector; +paramConstUse: paramConstScalarUse | paramConstVector; + +paramConstScalarDecl: signedFloatConstant + { + $$.count = 4; + $$.data[0].f = $1; + $$.data[1].f = $1; + $$.data[2].f = $1; + $$.data[3].f = $1; + } + ; + +paramConstScalarUse: REAL + { + $$.count = 1; + $$.data[0].f = $1; + $$.data[1].f = $1; + $$.data[2].f = $1; + $$.data[3].f = $1; + } + | INTEGER + { + $$.count = 1; + $$.data[0].f = (float) $1; + $$.data[1].f = (float) $1; + $$.data[2].f = (float) $1; + $$.data[3].f = (float) $1; + } + ; + +paramConstVector: '{' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0].f = $2; + $$.data[1].f = 0.0f; + $$.data[2].f = 0.0f; + $$.data[3].f = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = 0.0f; + $$.data[3].f = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant ',' + signedFloatConstant '}' + { + $$.count = 4; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = $6; + $$.data[3].f = 1.0f; + } + | '{' signedFloatConstant ',' signedFloatConstant ',' + signedFloatConstant ',' signedFloatConstant '}' + { + $$.count = 4; + $$.data[0].f = $2; + $$.data[1].f = $4; + $$.data[2].f = $6; + $$.data[3].f = $8; + } + ; + +signedFloatConstant: optionalSign REAL + { + $$ = ($1) ? -$2 : $2; + } + | optionalSign INTEGER + { + $$ = (float)(($1) ? -$2 : $2); + } + ; + +optionalSign: '+' { $$ = FALSE; } + | '-' { $$ = TRUE; } + | { $$ = FALSE; } + ; + +TEMP_statement: optVarSize TEMP { $$ = $2; } varNameList + ; + +optVarSize: string + { + /* NV_fragment_program_option defines the size qualifiers in a + * fairly broken way. "SHORT" or "LONG" can optionally be used + * before TEMP or OUTPUT. However, neither is a reserved word! + * This means that we have to parse it as an identifier, then check + * to make sure it's one of the valid values. *sigh* + * + * In addition, the grammar in the extension spec does *not* allow + * the size specifier to be optional, but all known implementations + * do. + */ + if (!state->option.NV_fragment) { + yyerror(& @1, state, "unexpected IDENTIFIER"); + YYERROR; + } + + if (strcmp("SHORT", $1) == 0) { + } else if (strcmp("LONG", $1) == 0) { + } else { + char *const err_str = + make_error_string("invalid storage size specifier \"%s\"", + $1); + + yyerror(& @1, state, (err_str != NULL) + ? err_str : "invalid storage size specifier"); + + if (err_str != NULL) { + free(err_str); + } + + YYERROR; + } + } + | + { + } + ; + +ADDRESS_statement: ADDRESS { $$ = $1; } varNameList + ; + +varNameList: varNameList ',' IDENTIFIER + { + if (!declare_variable(state, $3, $0, & @3)) { + free($3); + YYERROR; + } + } + | IDENTIFIER + { + if (!declare_variable(state, $1, $0, & @1)) { + free($1); + YYERROR; + } + } + ; + +OUTPUT_statement: optVarSize OUTPUT IDENTIFIER '=' resultBinding + { + struct asm_symbol *const s = + declare_variable(state, $3, at_output, & @3); + + if (s == NULL) { + free($3); + YYERROR; + } else { + s->output_binding = $5; + } + } + ; + +resultBinding: RESULT POSITION + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_HPOS; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT FOGCOORD + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_FOGC; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT resultColBinding + { + $$ = $2; + } + | RESULT POINTSIZE + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_PSIZ; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT TEXCOORD optTexCoordUnitNum + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_TEX0 + $3; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + | RESULT DEPTH + { + if (state->mode == ARB_fragment) { + $$ = FRAG_RESULT_DEPTH; + } else { + yyerror(& @2, state, "invalid program result name"); + YYERROR; + } + } + ; + +resultColBinding: COLOR optResultFaceType optResultColorType + { + $$ = $2 + $3; + } + ; + +optResultFaceType: + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_COL0; + } else { + if (state->option.DrawBuffers) + $$ = FRAG_RESULT_DATA0; + else + $$ = FRAG_RESULT_COLOR; + } + } + | '[' INTEGER ']' + { + if (state->mode == ARB_vertex) { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } else { + if (!state->option.DrawBuffers) { + /* From the ARB_draw_buffers spec (same text exists + * for ATI_draw_buffers): + * + * If this option is not specified, a fragment + * program that attempts to bind + * "result.color[n]" will fail to load, and only + * "result.color" will be allowed. + */ + yyerror(& @1, state, + "result.color[] used without " + "`OPTION ARB_draw_buffers' or " + "`OPTION ATI_draw_buffers'"); + YYERROR; + } else if ($2 >= state->MaxDrawBuffers) { + yyerror(& @1, state, + "result.color[] exceeds MAX_DRAW_BUFFERS_ARB"); + YYERROR; + } + $$ = FRAG_RESULT_DATA0 + $2; + } + } + | FRONT + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_COL0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + | BACK + { + if (state->mode == ARB_vertex) { + $$ = VERT_RESULT_BFC0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + ; + +optResultColorType: + { + $$ = 0; + } + | PRIMARY + { + if (state->mode == ARB_vertex) { + $$ = 0; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + | SECONDARY + { + if (state->mode == ARB_vertex) { + $$ = 1; + } else { + yyerror(& @1, state, "invalid program result name"); + YYERROR; + } + } + ; + +optFaceType: { $$ = 0; } + | FRONT { $$ = 0; } + | BACK { $$ = 1; } + ; + +optColorType: { $$ = 0; } + | PRIMARY { $$ = 0; } + | SECONDARY { $$ = 1; } + ; + +optTexCoordUnitNum: { $$ = 0; } + | '[' texCoordUnitNum ']' { $$ = $2; } + ; + +optTexImageUnitNum: { $$ = 0; } + | '[' texImageUnitNum ']' { $$ = $2; } + ; + +optLegacyTexUnitNum: { $$ = 0; } + | '[' legacyTexUnitNum ']' { $$ = $2; } + ; + +texCoordUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureCoordUnits) { + yyerror(& @1, state, "invalid texture coordinate unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +texImageUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureImageUnits) { + yyerror(& @1, state, "invalid texture image unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +legacyTexUnitNum: INTEGER + { + if ((unsigned) $1 >= state->MaxTextureUnits) { + yyerror(& @1, state, "invalid texture unit selector"); + YYERROR; + } + + $$ = $1; + } + ; + +ALIAS_statement: ALIAS IDENTIFIER '=' USED_IDENTIFIER + { + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $2); + struct asm_symbol *target = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, $4); + + free($4); + + if (exist != NULL) { + char m[1000]; + _mesa_snprintf(m, sizeof(m), "redeclared identifier: %s", $2); + free($2); + yyerror(& @2, state, m); + YYERROR; + } else if (target == NULL) { + free($2); + yyerror(& @4, state, + "undefined variable binding in ALIAS statement"); + YYERROR; + } else { + _mesa_symbol_table_add_symbol(state->st, 0, $2, target); + } + } + ; + +string: IDENTIFIER + | USED_IDENTIFIER + ; + +%% + +void +asm_instruction_set_operands(struct asm_instruction *inst, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + /* In the core ARB extensions only the KIL instruction doesn't have a + * destination register. + */ + if (dst == NULL) { + init_dst_reg(& inst->Base.DstReg); + } else { + inst->Base.DstReg = *dst; + } + + /* The only instruction that doesn't have any source registers is the + * condition-code based KIL instruction added by NV_fragment_program_option. + */ + if (src0 != NULL) { + inst->Base.SrcReg[0] = src0->Base; + inst->SrcReg[0] = *src0; + } else { + init_src_reg(& inst->SrcReg[0]); + } + + if (src1 != NULL) { + inst->Base.SrcReg[1] = src1->Base; + inst->SrcReg[1] = *src1; + } else { + init_src_reg(& inst->SrcReg[1]); + } + + if (src2 != NULL) { + inst->Base.SrcReg[2] = src2->Base; + inst->SrcReg[2] = *src2; + } else { + init_src_reg(& inst->SrcReg[2]); + } +} + + +struct asm_instruction * +asm_instruction_ctor(gl_inst_opcode op, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = op; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +struct asm_instruction * +asm_instruction_copy_ctor(const struct prog_instruction *base, + const struct prog_dst_register *dst, + const struct asm_src_register *src0, + const struct asm_src_register *src1, + const struct asm_src_register *src2) +{ + struct asm_instruction *inst = CALLOC_STRUCT(asm_instruction); + + if (inst) { + _mesa_init_instructions(& inst->Base, 1); + inst->Base.Opcode = base->Opcode; + inst->Base.CondUpdate = base->CondUpdate; + inst->Base.CondDst = base->CondDst; + inst->Base.SaturateMode = base->SaturateMode; + inst->Base.Precision = base->Precision; + + asm_instruction_set_operands(inst, dst, src0, src1, src2); + } + + return inst; +} + + +void +init_dst_reg(struct prog_dst_register *r) +{ + memset(r, 0, sizeof(*r)); + r->File = PROGRAM_UNDEFINED; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +/** Like init_dst_reg() but set the File and Index fields. */ +void +set_dst_reg(struct prog_dst_register *r, gl_register_file file, GLint index) +{ + const GLint maxIndex = 1 << INST_INDEX_BITS; + const GLint minIndex = 0; + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + ASSERT(file == PROGRAM_TEMPORARY || + file == PROGRAM_ADDRESS || + file == PROGRAM_OUTPUT); + memset(r, 0, sizeof(*r)); + r->File = file; + r->Index = index; + r->WriteMask = WRITEMASK_XYZW; + r->CondMask = COND_TR; + r->CondSwizzle = SWIZZLE_NOOP; +} + + +void +init_src_reg(struct asm_src_register *r) +{ + memset(r, 0, sizeof(*r)); + r->Base.File = PROGRAM_UNDEFINED; + r->Base.Swizzle = SWIZZLE_NOOP; + r->Symbol = NULL; +} + + +/** Like init_src_reg() but set the File and Index fields. + * \return GL_TRUE if a valid src register, GL_FALSE otherwise + */ +void +set_src_reg(struct asm_src_register *r, gl_register_file file, GLint index) +{ + set_src_reg_swz(r, file, index, SWIZZLE_XYZW); +} + + +void +set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, + GLuint swizzle) +{ + const GLint maxIndex = (1 << INST_INDEX_BITS) - 1; + const GLint minIndex = -(1 << INST_INDEX_BITS); + ASSERT(file < PROGRAM_FILE_MAX); + ASSERT(index >= minIndex); + (void) minIndex; + ASSERT(index <= maxIndex); + (void) maxIndex; + memset(r, 0, sizeof(*r)); + r->Base.File = file; + r->Base.Index = index; + r->Base.Swizzle = swizzle; + r->Symbol = NULL; +} + + +/** + * Validate the set of inputs used by a program + * + * Validates that legal sets of inputs are used by the program. In this case + * "used" included both reading the input or binding the input to a name using + * the \c ATTRIB command. + * + * \return + * \c TRUE if the combination of inputs used is valid, \c FALSE otherwise. + */ +int +validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) +{ + const int inputs = state->prog->InputsRead | state->InputsBound; + + if (((inputs & 0x0ffff) & (inputs >> 16)) != 0) { + yyerror(locp, state, "illegal use of generic attribute and name attribute"); + return 0; + } + + return 1; +} + + +struct asm_symbol * +declare_variable(struct asm_parser_state *state, char *name, enum asm_type t, + struct YYLTYPE *locp) +{ + struct asm_symbol *s = NULL; + struct asm_symbol *exist = (struct asm_symbol *) + _mesa_symbol_table_find_symbol(state->st, 0, name); + + + if (exist != NULL) { + yyerror(locp, state, "redeclared identifier"); + } else { + s = calloc(1, sizeof(struct asm_symbol)); + s->name = name; + s->type = t; + + switch (t) { + case at_temp: + if (state->prog->NumTemporaries >= state->limits->MaxTemps) { + yyerror(locp, state, "too many temporaries declared"); + free(s); + return NULL; + } + + s->temp_binding = state->prog->NumTemporaries; + state->prog->NumTemporaries++; + break; + + case at_address: + if (state->prog->NumAddressRegs >= state->limits->MaxAddressRegs) { + yyerror(locp, state, "too many address registers declared"); + free(s); + return NULL; + } + + /* FINISHME: Add support for multiple address registers. + */ + state->prog->NumAddressRegs++; + break; + + default: + break; + } + + _mesa_symbol_table_add_symbol(state->st, 0, s->name, s); + s->next = state->sym; + state->sym = s; + } + + return s; +} + + +int add_state_reference(struct gl_program_parameter_list *param_list, + const gl_state_index tokens[STATE_LENGTH]) +{ + const GLuint size = 4; /* XXX fix */ + char *name; + GLint index; + + name = _mesa_program_state_string(tokens); + index = _mesa_add_parameter(param_list, PROGRAM_STATE_VAR, name, + size, GL_NONE, NULL, tokens, 0x0); + param_list->StateFlags |= _mesa_program_state_flags(tokens); + + /* free name string here since we duplicated it in add_parameter() */ + free(name); + + return index; +} + + +int +initialize_symbol_from_state(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_MATRIX that has multiple rows, we need to + * unroll it and call add_state_reference() for each row + */ + if ((state_tokens[0] == STATE_MODELVIEW_MATRIX || + state_tokens[0] == STATE_PROJECTION_MATRIX || + state_tokens[0] == STATE_MVP_MATRIX || + state_tokens[0] == STATE_TEXTURE_MATRIX || + state_tokens[0] == STATE_PROGRAM_MATRIX) + && (state_tokens[2] != state_tokens[3])) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +int +initialize_symbol_from_param(struct gl_program *prog, + struct asm_symbol *param_var, + const gl_state_index tokens[STATE_LENGTH]) +{ + int idx = -1; + gl_state_index state_tokens[STATE_LENGTH]; + + + memcpy(state_tokens, tokens, sizeof(state_tokens)); + + assert((state_tokens[0] == STATE_VERTEX_PROGRAM) + || (state_tokens[0] == STATE_FRAGMENT_PROGRAM)); + assert((state_tokens[1] == STATE_ENV) + || (state_tokens[1] == STATE_LOCAL)); + + /* + * The param type is STATE_VAR. The program parameter entry will + * effectively be a pointer into the LOCAL or ENV parameter array. + */ + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_STATE_VAR; + + /* If we are adding a STATE_ENV or STATE_LOCAL that has multiple elements, + * we need to unroll it and call add_state_reference() for each row + */ + if (state_tokens[2] != state_tokens[3]) { + int row; + const int first_row = state_tokens[2]; + const int last_row = state_tokens[3]; + + for (row = first_row; row <= last_row; row++) { + state_tokens[2] = state_tokens[3] = row; + + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + } + else { + idx = add_state_reference(prog->Parameters, state_tokens); + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = SWIZZLE_XYZW; + } + param_var->param_binding_length++; + } + + return idx; +} + + +/** + * Put a float/vector constant/literal into the parameter list. + * \param param_var returns info about the parameter/constant's location, + * binding, type, etc. + * \param vec the vector/constant to add + * \param allowSwizzle if true, try to consolidate constants which only differ + * by a swizzle. We don't want to do this when building + * arrays of constants that may be indexed indirectly. + * \return index of the constant in the parameter list. + */ +int +initialize_symbol_from_const(struct gl_program *prog, + struct asm_symbol *param_var, + const struct asm_vector *vec, + GLboolean allowSwizzle) +{ + unsigned swizzle; + const int idx = _mesa_add_unnamed_constant(prog->Parameters, + vec->data, vec->count, + allowSwizzle ? &swizzle : NULL); + + param_var->type = at_param; + param_var->param_binding_type = PROGRAM_CONSTANT; + + if (param_var->param_binding_begin == ~0U) { + param_var->param_binding_begin = idx; + param_var->param_binding_swizzle = allowSwizzle ? swizzle : SWIZZLE_XYZW; + } + param_var->param_binding_length++; + + return idx; +} + + +char * +make_error_string(const char *fmt, ...) +{ + int length; + char *str; + va_list args; + + + /* Call vsnprintf once to determine how large the final string is. Call it + * again to do the actual formatting. from the vsnprintf manual page: + * + * Upon successful return, these functions return the number of + * characters printed (not including the trailing '\0' used to end + * output to strings). + */ + va_start(args, fmt); + length = 1 + vsnprintf(NULL, 0, fmt, args); + va_end(args); + + str = malloc(length); + if (str) { + va_start(args, fmt); + vsnprintf(str, length, fmt, args); + va_end(args); + } + + return str; +} + + +void +yyerror(YYLTYPE *locp, struct asm_parser_state *state, const char *s) +{ + char *err_str; + + + err_str = make_error_string("glProgramStringARB(%s)\n", s); + if (err_str) { + _mesa_error(state->ctx, GL_INVALID_OPERATION, "%s", err_str); + free(err_str); + } + + err_str = make_error_string("line %u, char %u: error: %s\n", + locp->first_line, locp->first_column, s); + _mesa_set_program_error(state->ctx, locp->position, err_str); + + if (err_str) { + free(err_str); + } +} + + +GLboolean +_mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *str, + GLsizei len, struct asm_parser_state *state) +{ + struct asm_instruction *inst; + unsigned i; + GLubyte *strz; + GLboolean result = GL_FALSE; + void *temp; + struct asm_symbol *sym; + + state->ctx = ctx; + state->prog->Target = target; + state->prog->Parameters = _mesa_new_parameter_list(); + + /* Make a copy of the program string and force it to be NUL-terminated. + */ + strz = (GLubyte *) malloc(len + 1); + if (strz == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB"); + return GL_FALSE; + } + memcpy (strz, str, len); + strz[len] = '\0'; + + state->prog->String = strz; + + state->st = _mesa_symbol_table_ctor(); + + state->limits = (target == GL_VERTEX_PROGRAM_ARB) + ? & ctx->Const.VertexProgram + : & ctx->Const.FragmentProgram; + + state->MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + state->MaxTextureCoordUnits = ctx->Const.MaxTextureCoordUnits; + state->MaxTextureUnits = ctx->Const.MaxTextureUnits; + state->MaxClipPlanes = ctx->Const.MaxClipPlanes; + state->MaxLights = ctx->Const.MaxLights; + state->MaxProgramMatrices = ctx->Const.MaxProgramMatrices; + state->MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + + state->state_param_enum = (target == GL_VERTEX_PROGRAM_ARB) + ? STATE_VERTEX_PROGRAM : STATE_FRAGMENT_PROGRAM; + + _mesa_set_program_error(ctx, -1, NULL); + + _mesa_program_lexer_ctor(& state->scanner, state, (const char *) str, len); + yyparse(state); + _mesa_program_lexer_dtor(state->scanner); + + + if (ctx->Program.ErrorPos != -1) { + goto error; + } + + if (! _mesa_layout_parameters(state)) { + struct YYLTYPE loc; + + loc.first_line = 0; + loc.first_column = 0; + loc.position = len; + + yyerror(& loc, state, "invalid PARAM usage"); + goto error; + } + + + + /* Add one instruction to store the "END" instruction. + */ + state->prog->Instructions = + _mesa_alloc_instructions(state->prog->NumInstructions + 1); + inst = state->inst_head; + for (i = 0; i < state->prog->NumInstructions; i++) { + struct asm_instruction *const temp = inst->next; + + state->prog->Instructions[i] = inst->Base; + inst = temp; + } + + /* Finally, tag on an OPCODE_END instruction */ + { + const GLuint numInst = state->prog->NumInstructions; + _mesa_init_instructions(state->prog->Instructions + numInst, 1); + state->prog->Instructions[numInst].Opcode = OPCODE_END; + } + state->prog->NumInstructions++; + + state->prog->NumParameters = state->prog->Parameters->NumParameters; + state->prog->NumAttributes = _mesa_bitcount(state->prog->InputsRead); + + /* + * Initialize native counts to logical counts. The device driver may + * change them if program is translated into a hardware program. + */ + state->prog->NumNativeInstructions = state->prog->NumInstructions; + state->prog->NumNativeTemporaries = state->prog->NumTemporaries; + state->prog->NumNativeParameters = state->prog->NumParameters; + state->prog->NumNativeAttributes = state->prog->NumAttributes; + state->prog->NumNativeAddressRegs = state->prog->NumAddressRegs; + + result = GL_TRUE; + +error: + for (inst = state->inst_head; inst != NULL; inst = temp) { + temp = inst->next; + free(inst); + } + + state->inst_head = NULL; + state->inst_tail = NULL; + + for (sym = state->sym; sym != NULL; sym = temp) { + temp = sym->next; + + free((void *) sym->name); + free(sym); + } + state->sym = NULL; + + _mesa_symbol_table_dtor(state->st); + state->st = NULL; + + return result; +} diff --git a/mesalib/src/mesa/program/program_parse_extra.c b/mesalib/src/mesa/program/program_parse_extra.c index 67ab9b99d..4d928483e 100644 --- a/mesalib/src/mesa/program/program_parse_extra.c +++ b/mesalib/src/mesa/program/program_parse_extra.c @@ -1,265 +1,265 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include -#include "main/mtypes.h" -#include "prog_instruction.h" -#include "program_parser.h" - - -/** - * Extra assembly-level parser routines - * - * \author Ian Romanick - */ - -int -_mesa_parse_instruction_suffix(const struct asm_parser_state *state, - const char *suffix, - struct prog_instruction *inst) -{ - inst->CondUpdate = 0; - inst->CondDst = 0; - inst->SaturateMode = SATURATE_OFF; - inst->Precision = FLOAT32; - - - /* The first possible suffix element is the precision specifier from - * NV_fragment_program_option. - */ - if (state->option.NV_fragment) { - switch (suffix[0]) { - case 'H': - inst->Precision = FLOAT16; - suffix++; - break; - case 'R': - inst->Precision = FLOAT32; - suffix++; - break; - case 'X': - inst->Precision = FIXED12; - suffix++; - break; - default: - break; - } - } - - /* The next possible suffix element is the condition code modifier selection - * from NV_fragment_program_option. - */ - if (state->option.NV_fragment) { - if (suffix[0] == 'C') { - inst->CondUpdate = 1; - suffix++; - } - } - - - /* The final possible suffix element is the saturation selector from - * ARB_fragment_program. - */ - if (state->mode == ARB_fragment) { - if (strcmp(suffix, "_SAT") == 0) { - inst->SaturateMode = SATURATE_ZERO_ONE; - suffix += 4; - } - } - - - /* It is an error for all of the suffix string not to be consumed. - */ - return suffix[0] == '\0'; -} - - -int -_mesa_parse_cc(const char *s) -{ - int cond = 0; - - switch (s[0]) { - case 'E': - if (s[1] == 'Q') { - cond = COND_EQ; - } - break; - - case 'F': - if (s[1] == 'L') { - cond = COND_FL; - } - break; - - case 'G': - if (s[1] == 'E') { - cond = COND_GE; - } else if (s[1] == 'T') { - cond = COND_GT; - } - break; - - case 'L': - if (s[1] == 'E') { - cond = COND_LE; - } else if (s[1] == 'T') { - cond = COND_LT; - } - break; - - case 'N': - if (s[1] == 'E') { - cond = COND_NE; - } - break; - - case 'T': - if (s[1] == 'R') { - cond = COND_TR; - } - break; - - default: - break; - } - - return ((cond == 0) || (s[2] != '\0')) ? 0 : cond; -} - - -int -_mesa_ARBvp_parse_option(struct asm_parser_state *state, const char *option) -{ - if (strcmp(option, "ARB_position_invariant") == 0) { - state->option.PositionInvariant = 1; - return 1; - } - - return 0; -} - - -int -_mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) -{ - /* All of the options currently supported start with "ARB_". The code is - * currently structured with nested if-statements because eventually options - * that start with "NV_" will be supported. This structure will result in - * less churn when those options are added. - */ - if (strncmp(option, "ARB_", 4) == 0) { - /* Advance the pointer past the "ARB_" prefix. - */ - option += 4; - - - if (strncmp(option, "fog_", 4) == 0) { - option += 4; - - if (state->option.Fog == OPTION_NONE) { - if (strcmp(option, "exp") == 0) { - state->option.Fog = OPTION_FOG_EXP; - return 1; - } else if (strcmp(option, "exp2") == 0) { - state->option.Fog = OPTION_FOG_EXP2; - return 1; - } else if (strcmp(option, "linear") == 0) { - state->option.Fog = OPTION_FOG_LINEAR; - return 1; - } - } - - return 0; - } else if (strncmp(option, "precision_hint_", 15) == 0) { - option += 15; - - if (state->option.PrecisionHint == OPTION_NONE) { - if (strcmp(option, "nicest") == 0) { - state->option.PrecisionHint = OPTION_NICEST; - return 1; - } else if (strcmp(option, "fastest") == 0) { - state->option.PrecisionHint = OPTION_FASTEST; - return 1; - } - } - - return 0; - } else if (strcmp(option, "draw_buffers") == 0) { - /* Don't need to check extension availability because all Mesa-based - * drivers support GL_ARB_draw_buffers. - */ - state->option.DrawBuffers = 1; - return 1; - } else if (strcmp(option, "fragment_program_shadow") == 0) { - if (state->ctx->Extensions.ARB_fragment_program_shadow) { - state->option.Shadow = 1; - return 1; - } - } else if (strncmp(option, "fragment_coord_", 15) == 0) { - option += 15; - if (state->ctx->Extensions.ARB_fragment_coord_conventions) { - if (strcmp(option, "origin_upper_left") == 0) { - state->option.OriginUpperLeft = 1; - return 1; - } - else if (strcmp(option, "pixel_center_integer") == 0) { - state->option.PixelCenterInteger = 1; - return 1; - } - } - } - } else if (strncmp(option, "ATI_", 4) == 0) { - option += 4; - - if (strcmp(option, "draw_buffers") == 0) { - /* Don't need to check extension availability because all Mesa-based - * drivers support GL_ATI_draw_buffers. - */ - state->option.DrawBuffers = 1; - return 1; - } - } else if (strncmp(option, "NV_fragment_program", 19) == 0) { - option += 19; - - /* Other NV_fragment_program strings may be supported later. - */ - if (option[0] == '\0') { - if (state->ctx->Extensions.NV_fragment_program_option) { - state->option.NV_fragment = 1; - return 1; - } - } - } else if (strncmp(option, "MESA_", 5) == 0) { - option += 5; - - if (strcmp(option, "texture_array") == 0) { - if (state->ctx->Extensions.MESA_texture_array) { - state->option.TexArray = 1; - return 1; - } - } - } - - return 0; -} +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include +#include "main/mtypes.h" +#include "prog_instruction.h" +#include "program_parser.h" + + +/** + * Extra assembly-level parser routines + * + * \author Ian Romanick + */ + +int +_mesa_parse_instruction_suffix(const struct asm_parser_state *state, + const char *suffix, + struct prog_instruction *inst) +{ + inst->CondUpdate = 0; + inst->CondDst = 0; + inst->SaturateMode = SATURATE_OFF; + inst->Precision = FLOAT32; + + + /* The first possible suffix element is the precision specifier from + * NV_fragment_program_option. + */ + if (state->option.NV_fragment) { + switch (suffix[0]) { + case 'H': + inst->Precision = FLOAT16; + suffix++; + break; + case 'R': + inst->Precision = FLOAT32; + suffix++; + break; + case 'X': + inst->Precision = FIXED12; + suffix++; + break; + default: + break; + } + } + + /* The next possible suffix element is the condition code modifier selection + * from NV_fragment_program_option. + */ + if (state->option.NV_fragment) { + if (suffix[0] == 'C') { + inst->CondUpdate = 1; + suffix++; + } + } + + + /* The final possible suffix element is the saturation selector from + * ARB_fragment_program. + */ + if (state->mode == ARB_fragment) { + if (strcmp(suffix, "_SAT") == 0) { + inst->SaturateMode = SATURATE_ZERO_ONE; + suffix += 4; + } + } + + + /* It is an error for all of the suffix string not to be consumed. + */ + return suffix[0] == '\0'; +} + + +int +_mesa_parse_cc(const char *s) +{ + int cond = 0; + + switch (s[0]) { + case 'E': + if (s[1] == 'Q') { + cond = COND_EQ; + } + break; + + case 'F': + if (s[1] == 'L') { + cond = COND_FL; + } + break; + + case 'G': + if (s[1] == 'E') { + cond = COND_GE; + } else if (s[1] == 'T') { + cond = COND_GT; + } + break; + + case 'L': + if (s[1] == 'E') { + cond = COND_LE; + } else if (s[1] == 'T') { + cond = COND_LT; + } + break; + + case 'N': + if (s[1] == 'E') { + cond = COND_NE; + } + break; + + case 'T': + if (s[1] == 'R') { + cond = COND_TR; + } + break; + + default: + break; + } + + return ((cond == 0) || (s[2] != '\0')) ? 0 : cond; +} + + +int +_mesa_ARBvp_parse_option(struct asm_parser_state *state, const char *option) +{ + if (strcmp(option, "ARB_position_invariant") == 0) { + state->option.PositionInvariant = 1; + return 1; + } + + return 0; +} + + +int +_mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) +{ + /* All of the options currently supported start with "ARB_". The code is + * currently structured with nested if-statements because eventually options + * that start with "NV_" will be supported. This structure will result in + * less churn when those options are added. + */ + if (strncmp(option, "ARB_", 4) == 0) { + /* Advance the pointer past the "ARB_" prefix. + */ + option += 4; + + + if (strncmp(option, "fog_", 4) == 0) { + option += 4; + + if (state->option.Fog == OPTION_NONE) { + if (strcmp(option, "exp") == 0) { + state->option.Fog = OPTION_FOG_EXP; + return 1; + } else if (strcmp(option, "exp2") == 0) { + state->option.Fog = OPTION_FOG_EXP2; + return 1; + } else if (strcmp(option, "linear") == 0) { + state->option.Fog = OPTION_FOG_LINEAR; + return 1; + } + } + + return 0; + } else if (strncmp(option, "precision_hint_", 15) == 0) { + option += 15; + + if (state->option.PrecisionHint == OPTION_NONE) { + if (strcmp(option, "nicest") == 0) { + state->option.PrecisionHint = OPTION_NICEST; + return 1; + } else if (strcmp(option, "fastest") == 0) { + state->option.PrecisionHint = OPTION_FASTEST; + return 1; + } + } + + return 0; + } else if (strcmp(option, "draw_buffers") == 0) { + /* Don't need to check extension availability because all Mesa-based + * drivers support GL_ARB_draw_buffers. + */ + state->option.DrawBuffers = 1; + return 1; + } else if (strcmp(option, "fragment_program_shadow") == 0) { + if (state->ctx->Extensions.ARB_fragment_program_shadow) { + state->option.Shadow = 1; + return 1; + } + } else if (strncmp(option, "fragment_coord_", 15) == 0) { + option += 15; + if (state->ctx->Extensions.ARB_fragment_coord_conventions) { + if (strcmp(option, "origin_upper_left") == 0) { + state->option.OriginUpperLeft = 1; + return 1; + } + else if (strcmp(option, "pixel_center_integer") == 0) { + state->option.PixelCenterInteger = 1; + return 1; + } + } + } + } else if (strncmp(option, "ATI_", 4) == 0) { + option += 4; + + if (strcmp(option, "draw_buffers") == 0) { + /* Don't need to check extension availability because all Mesa-based + * drivers support GL_ATI_draw_buffers. + */ + state->option.DrawBuffers = 1; + return 1; + } + } else if (strncmp(option, "NV_fragment_program", 19) == 0) { + option += 19; + + /* Other NV_fragment_program strings may be supported later. + */ + if (option[0] == '\0') { + if (state->ctx->Extensions.NV_fragment_program_option) { + state->option.NV_fragment = 1; + return 1; + } + } + } else if (strncmp(option, "MESA_", 5) == 0) { + option += 5; + + if (strcmp(option, "texture_array") == 0) { + if (state->ctx->Extensions.MESA_texture_array) { + state->option.TexArray = 1; + return 1; + } + } + } + + return 0; +} diff --git a/mesalib/src/mesa/program/program_parser.h b/mesalib/src/mesa/program/program_parser.h index b6853a229..5637598f3 100644 --- a/mesalib/src/mesa/program/program_parser.h +++ b/mesalib/src/mesa/program/program_parser.h @@ -1,301 +1,301 @@ -/* - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ -#pragma once - -#include "main/config.h" -#include "program/prog_parameter.h" - -struct gl_context; - -enum asm_type { - at_none, - at_address, - at_attrib, - at_param, - at_temp, - at_output -}; - -struct asm_symbol { - struct asm_symbol *next; /**< List linkage for freeing. */ - const char *name; - enum asm_type type; - unsigned attrib_binding; - unsigned output_binding; /**< Output / result register number. */ - - /** - * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM. - */ - unsigned param_binding_type; - - /** - * Offset into the program_parameter_list where the tokens representing our - * bound state (or constants) start. - */ - unsigned param_binding_begin; - - /** - * Constants put into the parameter list may be swizzled. This - * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W) - */ - unsigned param_binding_swizzle; - - /* This is how many entries in the program_parameter_list we take up - * with our state tokens or constants. Note that this is _not_ the same as - * the number of param registers we eventually use. - */ - unsigned param_binding_length; - - /** - * Index of the temp register assigned to this variable. - */ - unsigned temp_binding; - - /** - * Flag whether or not a PARAM is an array - */ - unsigned param_is_array:1; - - - /** - * Flag whether or not a PARAM array is accessed indirectly - */ - unsigned param_accessed_indirectly:1; - - - /** - * \brief Is first pass of parameter layout done with this variable? - * - * The parameter layout routine operates in two passes. This flag tracks - * whether or not the first pass has handled this variable. - * - * \sa _mesa_layout_parameters - */ - unsigned pass1_done:1; -}; - - -struct asm_vector { - unsigned count; - gl_constant_value data[4]; -}; - - -struct asm_swizzle_mask { - unsigned swizzle:12; - unsigned mask:4; -}; - - -struct asm_src_register { - struct prog_src_register Base; - - /** - * Symbol associated with indirect access to parameter arrays. - * - * If \c Base::RelAddr is 1, this will point to the symbol for the parameter - * that is being dereferenced. Further, \c Base::Index will be the offset - * from the address register being used. - */ - struct asm_symbol *Symbol; -}; - - -struct asm_instruction { - struct prog_instruction Base; - struct asm_instruction *next; - struct asm_src_register SrcReg[3]; -}; - - -struct asm_parser_state { - struct gl_context *ctx; - struct gl_program *prog; - - /** - * Per-program target limits - */ - struct gl_program_constants *limits; - - struct _mesa_symbol_table *st; - - /** - * Linked list of symbols - * - * This list is \b only used when cleaning up compiler state and freeing - * memory. - */ - struct asm_symbol *sym; - - /** - * State for the lexer. - */ - void *scanner; - - /** - * Linked list of instructions generated during parsing. - */ - /*@{*/ - struct asm_instruction *inst_head; - struct asm_instruction *inst_tail; - /*@}*/ - - - /** - * Selected limits copied from gl_constants - * - * These are limits from the GL context, but various bits in the program - * must be validated against these values. - */ - /*@{*/ - unsigned MaxTextureCoordUnits; - unsigned MaxTextureImageUnits; - unsigned MaxTextureUnits; - unsigned MaxClipPlanes; - unsigned MaxLights; - unsigned MaxProgramMatrices; - unsigned MaxDrawBuffers; - /*@}*/ - - /** - * Value to use in state vector accessors for environment and local - * parameters - */ - unsigned state_param_enum; - - - /** - * Input attributes bound to specific names - * - * This is only needed so that errors can be properly produced when - * multiple ATTRIB statements bind illegal combinations of vertex - * attributes. - */ - unsigned InputsBound; - - enum { - invalid_mode = 0, - ARB_vertex, - ARB_fragment - } mode; - - struct { - unsigned PositionInvariant:1; - unsigned Fog:2; - unsigned PrecisionHint:2; - unsigned DrawBuffers:1; - unsigned Shadow:1; - unsigned TexRect:1; - unsigned TexArray:1; - unsigned NV_fragment:1; - unsigned OriginUpperLeft:1; - unsigned PixelCenterInteger:1; - } option; - - struct { - unsigned UsesKill:1; - } fragment; -}; - -#define OPTION_NONE 0 -#define OPTION_FOG_EXP 1 -#define OPTION_FOG_EXP2 2 -#define OPTION_FOG_LINEAR 3 -#define OPTION_NICEST 1 -#define OPTION_FASTEST 2 - -typedef struct YYLTYPE { - int first_line; - int first_column; - int last_line; - int last_column; - int position; -} YYLTYPE; - -#define YYLTYPE_IS_DECLARED 1 -#define YYLTYPE_IS_TRIVIAL 1 - - -extern GLboolean _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, - const GLubyte *str, GLsizei len, struct asm_parser_state *state); - - - -/* From program_lexer.l. */ -extern void _mesa_program_lexer_dtor(void *scanner); - -extern void _mesa_program_lexer_ctor(void **scanner, - struct asm_parser_state *state, const char *string, size_t len); - - -/** - *\name From program_parse_extra.c - */ -/*@{*/ - -/** - * Parses and processes an option string to an ARB vertex program - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state, - const char *option); - -/** - * Parses and processes an option string to an ARB fragment program - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state, - const char *option); - -/** - * Parses and processes instruction suffixes - * - * Instruction suffixes, such as \c _SAT, are processed. The relevant bits - * are set in \c inst. If suffixes are encountered that are either not known - * or not supported by the modes and options set in \c state, zero will be - * returned. - * - * \return - * Non-zero on success, zero on failure. - */ -extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state, - const char *suffix, struct prog_instruction *inst); - -/** - * Parses a condition code name - * - * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly - * shaders with the \c GL_NV_fragment_program_option extension. This function - * converts a string representation into one of the \c COND_ macros. - * - * \return - * One of the \c COND_ macros defined in prog_instruction.h on success or zero - * on failure. - */ -extern int _mesa_parse_cc(const char *s); - -/*@}*/ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#pragma once + +#include "main/config.h" +#include "program/prog_parameter.h" + +struct gl_context; + +enum asm_type { + at_none, + at_address, + at_attrib, + at_param, + at_temp, + at_output +}; + +struct asm_symbol { + struct asm_symbol *next; /**< List linkage for freeing. */ + const char *name; + enum asm_type type; + unsigned attrib_binding; + unsigned output_binding; /**< Output / result register number. */ + + /** + * One of PROGRAM_STATE_VAR, PROGRAM_LOCAL_PARAM, or PROGRAM_ENV_PARAM. + */ + unsigned param_binding_type; + + /** + * Offset into the program_parameter_list where the tokens representing our + * bound state (or constants) start. + */ + unsigned param_binding_begin; + + /** + * Constants put into the parameter list may be swizzled. This + * field contain's the symbol's swizzle. (SWIZZLE_X/Y/Z/W) + */ + unsigned param_binding_swizzle; + + /* This is how many entries in the program_parameter_list we take up + * with our state tokens or constants. Note that this is _not_ the same as + * the number of param registers we eventually use. + */ + unsigned param_binding_length; + + /** + * Index of the temp register assigned to this variable. + */ + unsigned temp_binding; + + /** + * Flag whether or not a PARAM is an array + */ + unsigned param_is_array:1; + + + /** + * Flag whether or not a PARAM array is accessed indirectly + */ + unsigned param_accessed_indirectly:1; + + + /** + * \brief Is first pass of parameter layout done with this variable? + * + * The parameter layout routine operates in two passes. This flag tracks + * whether or not the first pass has handled this variable. + * + * \sa _mesa_layout_parameters + */ + unsigned pass1_done:1; +}; + + +struct asm_vector { + unsigned count; + gl_constant_value data[4]; +}; + + +struct asm_swizzle_mask { + unsigned swizzle:12; + unsigned mask:4; +}; + + +struct asm_src_register { + struct prog_src_register Base; + + /** + * Symbol associated with indirect access to parameter arrays. + * + * If \c Base::RelAddr is 1, this will point to the symbol for the parameter + * that is being dereferenced. Further, \c Base::Index will be the offset + * from the address register being used. + */ + struct asm_symbol *Symbol; +}; + + +struct asm_instruction { + struct prog_instruction Base; + struct asm_instruction *next; + struct asm_src_register SrcReg[3]; +}; + + +struct asm_parser_state { + struct gl_context *ctx; + struct gl_program *prog; + + /** + * Per-program target limits + */ + struct gl_program_constants *limits; + + struct _mesa_symbol_table *st; + + /** + * Linked list of symbols + * + * This list is \b only used when cleaning up compiler state and freeing + * memory. + */ + struct asm_symbol *sym; + + /** + * State for the lexer. + */ + void *scanner; + + /** + * Linked list of instructions generated during parsing. + */ + /*@{*/ + struct asm_instruction *inst_head; + struct asm_instruction *inst_tail; + /*@}*/ + + + /** + * Selected limits copied from gl_constants + * + * These are limits from the GL context, but various bits in the program + * must be validated against these values. + */ + /*@{*/ + unsigned MaxTextureCoordUnits; + unsigned MaxTextureImageUnits; + unsigned MaxTextureUnits; + unsigned MaxClipPlanes; + unsigned MaxLights; + unsigned MaxProgramMatrices; + unsigned MaxDrawBuffers; + /*@}*/ + + /** + * Value to use in state vector accessors for environment and local + * parameters + */ + unsigned state_param_enum; + + + /** + * Input attributes bound to specific names + * + * This is only needed so that errors can be properly produced when + * multiple ATTRIB statements bind illegal combinations of vertex + * attributes. + */ + unsigned InputsBound; + + enum { + invalid_mode = 0, + ARB_vertex, + ARB_fragment + } mode; + + struct { + unsigned PositionInvariant:1; + unsigned Fog:2; + unsigned PrecisionHint:2; + unsigned DrawBuffers:1; + unsigned Shadow:1; + unsigned TexRect:1; + unsigned TexArray:1; + unsigned NV_fragment:1; + unsigned OriginUpperLeft:1; + unsigned PixelCenterInteger:1; + } option; + + struct { + unsigned UsesKill:1; + } fragment; +}; + +#define OPTION_NONE 0 +#define OPTION_FOG_EXP 1 +#define OPTION_FOG_EXP2 2 +#define OPTION_FOG_LINEAR 3 +#define OPTION_NICEST 1 +#define OPTION_FASTEST 2 + +typedef struct YYLTYPE { + int first_line; + int first_column; + int last_line; + int last_column; + int position; +} YYLTYPE; + +#define YYLTYPE_IS_DECLARED 1 +#define YYLTYPE_IS_TRIVIAL 1 + + +extern GLboolean _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, + const GLubyte *str, GLsizei len, struct asm_parser_state *state); + + + +/* From program_lexer.l. */ +extern void _mesa_program_lexer_dtor(void *scanner); + +extern void _mesa_program_lexer_ctor(void **scanner, + struct asm_parser_state *state, const char *string, size_t len); + + +/** + *\name From program_parse_extra.c + */ +/*@{*/ + +/** + * Parses and processes an option string to an ARB vertex program + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_ARBvp_parse_option(struct asm_parser_state *state, + const char *option); + +/** + * Parses and processes an option string to an ARB fragment program + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_ARBfp_parse_option(struct asm_parser_state *state, + const char *option); + +/** + * Parses and processes instruction suffixes + * + * Instruction suffixes, such as \c _SAT, are processed. The relevant bits + * are set in \c inst. If suffixes are encountered that are either not known + * or not supported by the modes and options set in \c state, zero will be + * returned. + * + * \return + * Non-zero on success, zero on failure. + */ +extern int _mesa_parse_instruction_suffix(const struct asm_parser_state *state, + const char *suffix, struct prog_instruction *inst); + +/** + * Parses a condition code name + * + * The condition code names (e.g., \c LT, \c GT, \c NE) were added to assembly + * shaders with the \c GL_NV_fragment_program_option extension. This function + * converts a string representation into one of the \c COND_ macros. + * + * \return + * One of the \c COND_ macros defined in prog_instruction.h on success or zero + * on failure. + */ +extern int _mesa_parse_cc(const char *s); + +/*@}*/ diff --git a/mesalib/src/mesa/program/programopt.c b/mesalib/src/mesa/program/programopt.c index 62b406653..c72dfb23b 100644 --- a/mesalib/src/mesa/program/programopt.c +++ b/mesalib/src/mesa/program/programopt.c @@ -1,685 +1,685 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file programopt.c - * Vertex/Fragment program optimizations and transformations for program - * options, etc. - * - * \author Brian Paul - */ - - -#include "main/glheader.h" -#include "main/context.h" -#include "prog_parameter.h" -#include "prog_statevars.h" -#include "program.h" -#include "programopt.h" -#include "prog_instruction.h" - - -/** - * This function inserts instructions for coordinate modelview * projection - * into a vertex program. - * May be used to implement the position_invariant option. - */ -static void -_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog) -{ - struct prog_instruction *newInst; - const GLuint origLen = vprog->Base.NumInstructions; - const GLuint newLen = origLen + 4; - GLuint i; - - /* - * Setup state references for the modelview/projection matrix. - * XXX we should check if these state vars are already declared. - */ - static const gl_state_index mvpState[4][STATE_LENGTH] = { - { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ - { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ - { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ - { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ - }; - GLint mvpRef[4]; - - for (i = 0; i < 4; i++) { - mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, - mvpState[i]); - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting position_invariant code)"); - return; - } - - /* - * Generated instructions: - * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; - * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; - * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; - * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; - */ - _mesa_init_instructions(newInst, 4); - for (i = 0; i < 4; i++) { - newInst[i].Opcode = OPCODE_DP4; - newInst[i].DstReg.File = PROGRAM_OUTPUT; - newInst[i].DstReg.Index = VERT_RESULT_HPOS; - newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); - newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; - newInst[i].SrcReg[0].Index = mvpRef[i]; - newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; - newInst[i].SrcReg[1].File = PROGRAM_INPUT; - newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; - newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; - } - - /* Append original instructions after new instructions */ - _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); - - /* free old instructions */ - _mesa_free_instructions(vprog->Base.Instructions, origLen); - - /* install new instructions */ - vprog->Base.Instructions = newInst; - vprog->Base.NumInstructions = newLen; - vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); -} - - -static void -_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog) -{ - struct prog_instruction *newInst; - const GLuint origLen = vprog->Base.NumInstructions; - const GLuint newLen = origLen + 4; - GLuint hposTemp; - GLuint i; - - /* - * Setup state references for the modelview/projection matrix. - * XXX we should check if these state vars are already declared. - */ - static const gl_state_index mvpState[4][STATE_LENGTH] = { - { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, - { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, - }; - GLint mvpRef[4]; - - for (i = 0; i < 4; i++) { - mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, - mvpState[i]); - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting position_invariant code)"); - return; - } - - /* TEMP hposTemp; */ - hposTemp = vprog->Base.NumTemporaries++; - - /* - * Generated instructions: - * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); - * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); - * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); - * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); - */ - _mesa_init_instructions(newInst, 4); - - newInst[0].Opcode = OPCODE_MUL; - newInst[0].DstReg.File = PROGRAM_TEMPORARY; - newInst[0].DstReg.Index = hposTemp; - newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[0].SrcReg[0].File = PROGRAM_INPUT; - newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; - newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[0].SrcReg[1].Index = mvpRef[0]; - newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; - - for (i = 1; i <= 2; i++) { - newInst[i].Opcode = OPCODE_MAD; - newInst[i].DstReg.File = PROGRAM_TEMPORARY; - newInst[i].DstReg.Index = hposTemp; - newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[i].SrcReg[0].File = PROGRAM_INPUT; - newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); - newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[i].SrcReg[1].Index = mvpRef[i]; - newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; - newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; - newInst[i].SrcReg[2].Index = hposTemp; - newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; - } - - newInst[3].Opcode = OPCODE_MAD; - newInst[3].DstReg.File = PROGRAM_OUTPUT; - newInst[3].DstReg.Index = VERT_RESULT_HPOS; - newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; - newInst[3].SrcReg[0].File = PROGRAM_INPUT; - newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; - newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; - newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; - newInst[3].SrcReg[1].Index = mvpRef[3]; - newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; - newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; - newInst[3].SrcReg[2].Index = hposTemp; - newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; - - - /* Append original instructions after new instructions */ - _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); - - /* free old instructions */ - _mesa_free_instructions(vprog->Base.Instructions, origLen); - - /* install new instructions */ - vprog->Base.Instructions = newInst; - vprog->Base.NumInstructions = newLen; - vprog->Base.InputsRead |= VERT_BIT_POS; - vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); -} - - -void -_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) -{ - if (ctx->mvp_with_dp4) - _mesa_insert_mvp_dp4_code( ctx, vprog ); - else - _mesa_insert_mvp_mad_code( ctx, vprog ); -} - - - - - - -/** - * Append instructions to implement fog - * - * The \c fragment.fogcoord input is used to compute the fog blend factor. - * - * \param ctx The GL context - * \param fprog Fragment program that fog instructions will be appended to. - * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. - * \param saturate True if writes to color outputs should be clamped to [0, 1] - * - * \note - * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead. - * - * \todo With a little work, this function could be adapted to add fog code - * to vertex programs too. - */ -void -_mesa_append_fog_code(struct gl_context *ctx, - struct gl_fragment_program *fprog, GLenum fog_mode, - GLboolean saturate) -{ - static const gl_state_index fogPStateOpt[STATE_LENGTH] - = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; - static const gl_state_index fogColorState[STATE_LENGTH] - = { STATE_FOG_COLOR, 0, 0, 0, 0}; - struct prog_instruction *newInst, *inst; - const GLuint origLen = fprog->Base.NumInstructions; - const GLuint newLen = origLen + 5; - GLuint i; - GLint fogPRefOpt, fogColorRef; /* state references */ - GLuint colorTemp, fogFactorTemp; /* temporary registerss */ - - if (fog_mode == GL_NONE) { - _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" - " with fog_mode == GL_NONE"); - return; - } - - if (!(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR))) { - /* program doesn't output color, so nothing to do */ - return; - } - - /* Alloc storage for new instructions */ - newInst = _mesa_alloc_instructions(newLen); - if (!newInst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glProgramString(inserting fog_option code)"); - return; - } - - /* Copy orig instructions into new instruction buffer */ - _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); - - /* PARAM fogParamsRefOpt = internal optimized fog params; */ - fogPRefOpt - = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); - /* PARAM fogColorRef = state.fog.color; */ - fogColorRef - = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); - - /* TEMP colorTemp; */ - colorTemp = fprog->Base.NumTemporaries++; - /* TEMP fogFactorTemp; */ - fogFactorTemp = fprog->Base.NumTemporaries++; - - /* Scan program to find where result.color is written */ - inst = newInst; - for (i = 0; i < fprog->Base.NumInstructions; i++) { - if (inst->Opcode == OPCODE_END) - break; - if (inst->DstReg.File == PROGRAM_OUTPUT && - inst->DstReg.Index == FRAG_RESULT_COLOR) { - /* change the instruction to write to colorTemp w/ clamping */ - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = colorTemp; - inst->SaturateMode = saturate; - /* don't break (may be several writes to result.color) */ - } - inst++; - } - assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ - - _mesa_init_instructions(inst, 5); - - /* emit instructions to compute fog blending factor */ - /* this is always clamped to [0, 1] regardless of fragment clamping */ - if (fog_mode == GL_LINEAR) { - /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ - inst->Opcode = OPCODE_MAD; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_INPUT; - inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_STATE_VAR; - inst->SrcReg[1].Index = fogPRefOpt; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[2].File = PROGRAM_STATE_VAR; - inst->SrcReg[2].Index = fogPRefOpt; - inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; - inst->SaturateMode = SATURATE_ZERO_ONE; - inst++; - } - else { - ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2); - /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ - /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ - /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ - inst->Opcode = OPCODE_MUL; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_STATE_VAR; - inst->SrcReg[0].Index = fogPRefOpt; - inst->SrcReg[0].Swizzle - = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; - inst->SrcReg[1].File = PROGRAM_INPUT; - inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst++; - if (fog_mode == GL_EXP2) { - /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ - inst->Opcode = OPCODE_MUL; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_TEMPORARY; - inst->SrcReg[1].Index = fogFactorTemp; - inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; - inst++; - } - /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ - inst->Opcode = OPCODE_EX2; - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = fogFactorTemp; - inst->DstReg.WriteMask = WRITEMASK_X; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Negate = NEGATE_XYZW; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SaturateMode = SATURATE_ZERO_ONE; - inst++; - } - /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ - inst->Opcode = OPCODE_LRP; - inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLOR; - inst->DstReg.WriteMask = WRITEMASK_XYZ; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = fogFactorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; - inst->SrcReg[1].File = PROGRAM_TEMPORARY; - inst->SrcReg[1].Index = colorTemp; - inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[2].File = PROGRAM_STATE_VAR; - inst->SrcReg[2].Index = fogColorRef; - inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; - inst++; - /* MOV result.color.w, colorTemp.x; # copy alpha */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.File = PROGRAM_OUTPUT; - inst->DstReg.Index = FRAG_RESULT_COLOR; - inst->DstReg.WriteMask = WRITEMASK_W; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = colorTemp; - inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst++; - /* END; */ - inst->Opcode = OPCODE_END; - inst++; - - /* free old instructions */ - _mesa_free_instructions(fprog->Base.Instructions, origLen); - - /* install new instructions */ - fprog->Base.Instructions = newInst; - fprog->Base.NumInstructions = inst - newInst; - fprog->Base.InputsRead |= FRAG_BIT_FOGC; - assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)); -} - - - -static GLboolean -is_texture_instruction(const struct prog_instruction *inst) -{ - switch (inst->Opcode) { - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - case OPCODE_TXP_NV: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Count the number of texure indirections in the given program. - * The program's NumTexIndirections field will be updated. - * See the GL_ARB_fragment_program spec (issue 24) for details. - * XXX we count texture indirections in texenvprogram.c (maybe use this code - * instead and elsewhere). - */ -void -_mesa_count_texture_indirections(struct gl_program *prog) -{ - GLuint indirections = 1; - GLbitfield tempsOutput = 0x0; - GLbitfield aluTemps = 0x0; - GLuint i; - - for (i = 0; i < prog->NumInstructions; i++) { - const struct prog_instruction *inst = prog->Instructions + i; - - if (is_texture_instruction(inst)) { - if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && - (tempsOutput & (1 << inst->SrcReg[0].Index))) || - ((inst->Opcode != OPCODE_KIL) && - (inst->DstReg.File == PROGRAM_TEMPORARY) && - (aluTemps & (1 << inst->DstReg.Index)))) - { - indirections++; - tempsOutput = 0x0; - aluTemps = 0x0; - } - } - else { - GLuint j; - for (j = 0; j < 3; j++) { - if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) - aluTemps |= (1 << inst->SrcReg[j].Index); - } - if (inst->DstReg.File == PROGRAM_TEMPORARY) - aluTemps |= (1 << inst->DstReg.Index); - } - - if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) - tempsOutput |= (1 << inst->DstReg.Index); - } - - prog->NumTexIndirections = indirections; -} - - -/** - * Count number of texture instructions in given program and update the - * program's NumTexInstructions field. - */ -void -_mesa_count_texture_instructions(struct gl_program *prog) -{ - GLuint i; - prog->NumTexInstructions = 0; - for (i = 0; i < prog->NumInstructions; i++) { - prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i); - } -} - - -/** - * Scan/rewrite program to remove reads of custom (output) registers. - * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING - * (for vertex shaders). - * In GLSL shaders, varying vars can be read and written. - * On some hardware, trying to read an output register causes trouble. - * So, rewrite the program to use a temporary register in this case. - */ -void -_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) -{ - GLuint i; - GLint outputMap[VERT_RESULT_MAX]; - GLuint numVaryingReads = 0; - GLboolean usedTemps[MAX_PROGRAM_TEMPS]; - GLuint firstTemp = 0; - - _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, - usedTemps, MAX_PROGRAM_TEMPS); - - assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); - assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); - - for (i = 0; i < VERT_RESULT_MAX; i++) - outputMap[i] = -1; - - /* look for instructions which read from varying vars */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); - GLuint j; - for (j = 0; j < numSrc; j++) { - if (inst->SrcReg[j].File == type) { - /* replace the read with a temp reg */ - const GLuint var = inst->SrcReg[j].Index; - if (outputMap[var] == -1) { - numVaryingReads++; - outputMap[var] = _mesa_find_free_register(usedTemps, - MAX_PROGRAM_TEMPS, - firstTemp); - firstTemp = outputMap[var] + 1; - } - inst->SrcReg[j].File = PROGRAM_TEMPORARY; - inst->SrcReg[j].Index = outputMap[var]; - } - } - } - - if (numVaryingReads == 0) - return; /* nothing to be done */ - - /* look for instructions which write to the varying vars identified above */ - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->DstReg.File == type && - outputMap[inst->DstReg.Index] >= 0) { - /* change inst to write to the temp reg, instead of the varying */ - inst->DstReg.File = PROGRAM_TEMPORARY; - inst->DstReg.Index = outputMap[inst->DstReg.Index]; - } - } - - /* insert new instructions to copy the temp vars to the varying vars */ - { - struct prog_instruction *inst; - GLint endPos, var; - - /* Look for END instruction and insert the new varying writes */ - endPos = -1; - for (i = 0; i < prog->NumInstructions; i++) { - struct prog_instruction *inst = prog->Instructions + i; - if (inst->Opcode == OPCODE_END) { - endPos = i; - _mesa_insert_instructions(prog, i, numVaryingReads); - break; - } - } - - assert(endPos >= 0); - - /* insert new MOV instructions here */ - inst = prog->Instructions + endPos; - for (var = 0; var < VERT_RESULT_MAX; var++) { - if (outputMap[var] >= 0) { - /* MOV VAR[var], TEMP[tmp]; */ - inst->Opcode = OPCODE_MOV; - inst->DstReg.File = type; - inst->DstReg.Index = var; - inst->SrcReg[0].File = PROGRAM_TEMPORARY; - inst->SrcReg[0].Index = outputMap[var]; - inst++; - } - } - } -} - - -/** - * Make the given fragment program into a "no-op" shader. - * Actually, just copy the incoming fragment color (or texcoord) - * to the output color. - * This is for debug/test purposes. - */ -void -_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = FRAG_RESULT_COLOR; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & FRAG_BIT_COL0) - inputAttr = FRAG_ATTRIB_COL0; - else - inputAttr = FRAG_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); -} - - -/** - * \sa _mesa_nop_fragment_program - * Replace the given vertex program with a "no-op" program that just - * transforms vertex position and emits color. - */ -void -_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog) -{ - struct prog_instruction *inst; - GLuint inputAttr; - - /* - * Start with a simple vertex program that emits color. - */ - inst = _mesa_alloc_instructions(2); - if (!inst) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); - return; - } - - _mesa_init_instructions(inst, 2); - - inst[0].Opcode = OPCODE_MOV; - inst[0].DstReg.File = PROGRAM_OUTPUT; - inst[0].DstReg.Index = VERT_RESULT_COL0; - inst[0].SrcReg[0].File = PROGRAM_INPUT; - if (prog->Base.InputsRead & VERT_BIT_COLOR0) - inputAttr = VERT_ATTRIB_COLOR0; - else - inputAttr = VERT_ATTRIB_TEX0; - inst[0].SrcReg[0].Index = inputAttr; - - inst[1].Opcode = OPCODE_END; - - _mesa_free_instructions(prog->Base.Instructions, - prog->Base.NumInstructions); - - prog->Base.Instructions = inst; - prog->Base.NumInstructions = 2; - prog->Base.InputsRead = 1 << inputAttr; - prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); - - /* - * Now insert code to do standard modelview/projection transformation. - */ - _mesa_insert_mvp_code(ctx, prog); -} +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file programopt.c + * Vertex/Fragment program optimizations and transformations for program + * options, etc. + * + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/context.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "program.h" +#include "programopt.h" +#include "prog_instruction.h" + + +/** + * This function inserts instructions for coordinate modelview * projection + * into a vertex program. + * May be used to implement the position_invariant option. + */ +static void +_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ + { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ + { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ + { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* + * Generated instructions: + * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; + * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; + * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; + * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; + */ + _mesa_init_instructions(newInst, 4); + for (i = 0; i < 4; i++) { + newInst[i].Opcode = OPCODE_DP4; + newInst[i].DstReg.File = PROGRAM_OUTPUT; + newInst[i].DstReg.Index = VERT_RESULT_HPOS; + newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); + newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[0].Index = mvpRef[i]; + newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[1].File = PROGRAM_INPUT; + newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + } + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +static void +_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + struct prog_instruction *newInst; + const GLuint origLen = vprog->Base.NumInstructions; + const GLuint newLen = origLen + 4; + GLuint hposTemp; + GLuint i; + + /* + * Setup state references for the modelview/projection matrix. + * XXX we should check if these state vars are already declared. + */ + static const gl_state_index mvpState[4][STATE_LENGTH] = { + { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, + { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, + }; + GLint mvpRef[4]; + + for (i = 0; i < 4; i++) { + mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, + mvpState[i]); + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting position_invariant code)"); + return; + } + + /* TEMP hposTemp; */ + hposTemp = vprog->Base.NumTemporaries++; + + /* + * Generated instructions: + * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); + * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); + * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); + */ + _mesa_init_instructions(newInst, 4); + + newInst[0].Opcode = OPCODE_MUL; + newInst[0].DstReg.File = PROGRAM_TEMPORARY; + newInst[0].DstReg.Index = hposTemp; + newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[0].SrcReg[0].File = PROGRAM_INPUT; + newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; + newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[0].SrcReg[1].Index = mvpRef[0]; + newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; + + for (i = 1; i <= 2; i++) { + newInst[i].Opcode = OPCODE_MAD; + newInst[i].DstReg.File = PROGRAM_TEMPORARY; + newInst[i].DstReg.Index = hposTemp; + newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[i].SrcReg[0].File = PROGRAM_INPUT; + newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); + newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[i].SrcReg[1].Index = mvpRef[i]; + newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[i].SrcReg[2].Index = hposTemp; + newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; + } + + newInst[3].Opcode = OPCODE_MAD; + newInst[3].DstReg.File = PROGRAM_OUTPUT; + newInst[3].DstReg.Index = VERT_RESULT_HPOS; + newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; + newInst[3].SrcReg[0].File = PROGRAM_INPUT; + newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; + newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; + newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; + newInst[3].SrcReg[1].Index = mvpRef[3]; + newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; + newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; + newInst[3].SrcReg[2].Index = hposTemp; + newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + + /* Append original instructions after new instructions */ + _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); + + /* free old instructions */ + _mesa_free_instructions(vprog->Base.Instructions, origLen); + + /* install new instructions */ + vprog->Base.Instructions = newInst; + vprog->Base.NumInstructions = newLen; + vprog->Base.InputsRead |= VERT_BIT_POS; + vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS); +} + + +void +_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) +{ + if (ctx->mvp_with_dp4) + _mesa_insert_mvp_dp4_code( ctx, vprog ); + else + _mesa_insert_mvp_mad_code( ctx, vprog ); +} + + + + + + +/** + * Append instructions to implement fog + * + * The \c fragment.fogcoord input is used to compute the fog blend factor. + * + * \param ctx The GL context + * \param fprog Fragment program that fog instructions will be appended to. + * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. + * \param saturate True if writes to color outputs should be clamped to [0, 1] + * + * \note + * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead. + * + * \todo With a little work, this function could be adapted to add fog code + * to vertex programs too. + */ +void +_mesa_append_fog_code(struct gl_context *ctx, + struct gl_fragment_program *fprog, GLenum fog_mode, + GLboolean saturate) +{ + static const gl_state_index fogPStateOpt[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; + static const gl_state_index fogColorState[STATE_LENGTH] + = { STATE_FOG_COLOR, 0, 0, 0, 0}; + struct prog_instruction *newInst, *inst; + const GLuint origLen = fprog->Base.NumInstructions; + const GLuint newLen = origLen + 5; + GLuint i; + GLint fogPRefOpt, fogColorRef; /* state references */ + GLuint colorTemp, fogFactorTemp; /* temporary registerss */ + + if (fog_mode == GL_NONE) { + _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" + " with fog_mode == GL_NONE"); + return; + } + + if (!(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR))) { + /* program doesn't output color, so nothing to do */ + return; + } + + /* Alloc storage for new instructions */ + newInst = _mesa_alloc_instructions(newLen); + if (!newInst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "glProgramString(inserting fog_option code)"); + return; + } + + /* Copy orig instructions into new instruction buffer */ + _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); + + /* PARAM fogParamsRefOpt = internal optimized fog params; */ + fogPRefOpt + = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); + /* PARAM fogColorRef = state.fog.color; */ + fogColorRef + = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); + + /* TEMP colorTemp; */ + colorTemp = fprog->Base.NumTemporaries++; + /* TEMP fogFactorTemp; */ + fogFactorTemp = fprog->Base.NumTemporaries++; + + /* Scan program to find where result.color is written */ + inst = newInst; + for (i = 0; i < fprog->Base.NumInstructions; i++) { + if (inst->Opcode == OPCODE_END) + break; + if (inst->DstReg.File == PROGRAM_OUTPUT && + inst->DstReg.Index == FRAG_RESULT_COLOR) { + /* change the instruction to write to colorTemp w/ clamping */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = colorTemp; + inst->SaturateMode = saturate; + /* don't break (may be several writes to result.color) */ + } + inst++; + } + assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ + + _mesa_init_instructions(inst, 5); + + /* emit instructions to compute fog blending factor */ + /* this is always clamped to [0, 1] regardless of fragment clamping */ + if (fog_mode == GL_LINEAR) { + /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ + inst->Opcode = OPCODE_MAD; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_INPUT; + inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_STATE_VAR; + inst->SrcReg[1].Index = fogPRefOpt; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogPRefOpt; + inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + else { + ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2); + /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ + /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ + /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_STATE_VAR; + inst->SrcReg[0].Index = fogPRefOpt; + inst->SrcReg[0].Swizzle + = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; + inst->SrcReg[1].File = PROGRAM_INPUT; + inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + if (fog_mode == GL_EXP2) { + /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ + inst->Opcode = OPCODE_MUL; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = fogFactorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; + inst++; + } + /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ + inst->Opcode = OPCODE_EX2; + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = fogFactorTemp; + inst->DstReg.WriteMask = WRITEMASK_X; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Negate = NEGATE_XYZW; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SaturateMode = SATURATE_ZERO_ONE; + inst++; + } + /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ + inst->Opcode = OPCODE_LRP; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_XYZ; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = fogFactorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; + inst->SrcReg[1].File = PROGRAM_TEMPORARY; + inst->SrcReg[1].Index = colorTemp; + inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst->SrcReg[2].File = PROGRAM_STATE_VAR; + inst->SrcReg[2].Index = fogColorRef; + inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; + inst++; + /* MOV result.color.w, colorTemp.x; # copy alpha */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = PROGRAM_OUTPUT; + inst->DstReg.Index = FRAG_RESULT_COLOR; + inst->DstReg.WriteMask = WRITEMASK_W; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = colorTemp; + inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst++; + /* END; */ + inst->Opcode = OPCODE_END; + inst++; + + /* free old instructions */ + _mesa_free_instructions(fprog->Base.Instructions, origLen); + + /* install new instructions */ + fprog->Base.Instructions = newInst; + fprog->Base.NumInstructions = inst - newInst; + fprog->Base.InputsRead |= FRAG_BIT_FOGC; + assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)); +} + + + +static GLboolean +is_texture_instruction(const struct prog_instruction *inst) +{ + switch (inst->Opcode) { + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + case OPCODE_TXP_NV: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Count the number of texure indirections in the given program. + * The program's NumTexIndirections field will be updated. + * See the GL_ARB_fragment_program spec (issue 24) for details. + * XXX we count texture indirections in texenvprogram.c (maybe use this code + * instead and elsewhere). + */ +void +_mesa_count_texture_indirections(struct gl_program *prog) +{ + GLuint indirections = 1; + GLbitfield tempsOutput = 0x0; + GLbitfield aluTemps = 0x0; + GLuint i; + + for (i = 0; i < prog->NumInstructions; i++) { + const struct prog_instruction *inst = prog->Instructions + i; + + if (is_texture_instruction(inst)) { + if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) && + (tempsOutput & (1 << inst->SrcReg[0].Index))) || + ((inst->Opcode != OPCODE_KIL) && + (inst->DstReg.File == PROGRAM_TEMPORARY) && + (aluTemps & (1 << inst->DstReg.Index)))) + { + indirections++; + tempsOutput = 0x0; + aluTemps = 0x0; + } + } + else { + GLuint j; + for (j = 0; j < 3; j++) { + if (inst->SrcReg[j].File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->SrcReg[j].Index); + } + if (inst->DstReg.File == PROGRAM_TEMPORARY) + aluTemps |= (1 << inst->DstReg.Index); + } + + if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY)) + tempsOutput |= (1 << inst->DstReg.Index); + } + + prog->NumTexIndirections = indirections; +} + + +/** + * Count number of texture instructions in given program and update the + * program's NumTexInstructions field. + */ +void +_mesa_count_texture_instructions(struct gl_program *prog) +{ + GLuint i; + prog->NumTexInstructions = 0; + for (i = 0; i < prog->NumInstructions; i++) { + prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i); + } +} + + +/** + * Scan/rewrite program to remove reads of custom (output) registers. + * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING + * (for vertex shaders). + * In GLSL shaders, varying vars can be read and written. + * On some hardware, trying to read an output register causes trouble. + * So, rewrite the program to use a temporary register in this case. + */ +void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type) +{ + GLuint i; + GLint outputMap[VERT_RESULT_MAX]; + GLuint numVaryingReads = 0; + GLboolean usedTemps[MAX_PROGRAM_TEMPS]; + GLuint firstTemp = 0; + + _mesa_find_used_registers(prog, PROGRAM_TEMPORARY, + usedTemps, MAX_PROGRAM_TEMPS); + + assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT); + assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING); + + for (i = 0; i < VERT_RESULT_MAX; i++) + outputMap[i] = -1; + + /* look for instructions which read from varying vars */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode); + GLuint j; + for (j = 0; j < numSrc; j++) { + if (inst->SrcReg[j].File == type) { + /* replace the read with a temp reg */ + const GLuint var = inst->SrcReg[j].Index; + if (outputMap[var] == -1) { + numVaryingReads++; + outputMap[var] = _mesa_find_free_register(usedTemps, + MAX_PROGRAM_TEMPS, + firstTemp); + firstTemp = outputMap[var] + 1; + } + inst->SrcReg[j].File = PROGRAM_TEMPORARY; + inst->SrcReg[j].Index = outputMap[var]; + } + } + } + + if (numVaryingReads == 0) + return; /* nothing to be done */ + + /* look for instructions which write to the varying vars identified above */ + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->DstReg.File == type && + outputMap[inst->DstReg.Index] >= 0) { + /* change inst to write to the temp reg, instead of the varying */ + inst->DstReg.File = PROGRAM_TEMPORARY; + inst->DstReg.Index = outputMap[inst->DstReg.Index]; + } + } + + /* insert new instructions to copy the temp vars to the varying vars */ + { + struct prog_instruction *inst; + GLint endPos, var; + + /* Look for END instruction and insert the new varying writes */ + endPos = -1; + for (i = 0; i < prog->NumInstructions; i++) { + struct prog_instruction *inst = prog->Instructions + i; + if (inst->Opcode == OPCODE_END) { + endPos = i; + _mesa_insert_instructions(prog, i, numVaryingReads); + break; + } + } + + assert(endPos >= 0); + + /* insert new MOV instructions here */ + inst = prog->Instructions + endPos; + for (var = 0; var < VERT_RESULT_MAX; var++) { + if (outputMap[var] >= 0) { + /* MOV VAR[var], TEMP[tmp]; */ + inst->Opcode = OPCODE_MOV; + inst->DstReg.File = type; + inst->DstReg.Index = var; + inst->SrcReg[0].File = PROGRAM_TEMPORARY; + inst->SrcReg[0].Index = outputMap[var]; + inst++; + } + } + } +} + + +/** + * Make the given fragment program into a "no-op" shader. + * Actually, just copy the incoming fragment color (or texcoord) + * to the output color. + * This is for debug/test purposes. + */ +void +_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = FRAG_RESULT_COLOR; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & FRAG_BIT_COL0) + inputAttr = FRAG_ATTRIB_COL0; + else + inputAttr = FRAG_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); +} + + +/** + * \sa _mesa_nop_fragment_program + * Replace the given vertex program with a "no-op" program that just + * transforms vertex position and emits color. + */ +void +_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog) +{ + struct prog_instruction *inst; + GLuint inputAttr; + + /* + * Start with a simple vertex program that emits color. + */ + inst = _mesa_alloc_instructions(2); + if (!inst) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program"); + return; + } + + _mesa_init_instructions(inst, 2); + + inst[0].Opcode = OPCODE_MOV; + inst[0].DstReg.File = PROGRAM_OUTPUT; + inst[0].DstReg.Index = VERT_RESULT_COL0; + inst[0].SrcReg[0].File = PROGRAM_INPUT; + if (prog->Base.InputsRead & VERT_BIT_COLOR0) + inputAttr = VERT_ATTRIB_COLOR0; + else + inputAttr = VERT_ATTRIB_TEX0; + inst[0].SrcReg[0].Index = inputAttr; + + inst[1].Opcode = OPCODE_END; + + _mesa_free_instructions(prog->Base.Instructions, + prog->Base.NumInstructions); + + prog->Base.Instructions = inst; + prog->Base.NumInstructions = 2; + prog->Base.InputsRead = 1 << inputAttr; + prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0); + + /* + * Now insert code to do standard modelview/projection transformation. + */ + _mesa_insert_mvp_code(ctx, prog); +} diff --git a/mesalib/src/mesa/program/programopt.h b/mesalib/src/mesa/program/programopt.h index 99d7c3757..b9205823c 100644 --- a/mesalib/src/mesa/program/programopt.h +++ b/mesalib/src/mesa/program/programopt.h @@ -1,55 +1,55 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef PROGRAMOPT_H -#define PROGRAMOPT_H 1 - -#include "main/mtypes.h" - -extern void -_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog); - -extern void -_mesa_append_fog_code(struct gl_context *ctx, - struct gl_fragment_program *fprog, GLenum fog_mode, - GLboolean saturate); - -extern void -_mesa_count_texture_indirections(struct gl_program *prog); - -extern void -_mesa_count_texture_instructions(struct gl_program *prog); - -extern void -_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); - -extern void -_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog); - -extern void -_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog); - - -#endif /* PROGRAMOPT_H */ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef PROGRAMOPT_H +#define PROGRAMOPT_H 1 + +#include "main/mtypes.h" + +extern void +_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog); + +extern void +_mesa_append_fog_code(struct gl_context *ctx, + struct gl_fragment_program *fprog, GLenum fog_mode, + GLboolean saturate); + +extern void +_mesa_count_texture_indirections(struct gl_program *prog); + +extern void +_mesa_count_texture_instructions(struct gl_program *prog); + +extern void +_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type); + +extern void +_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog); + +extern void +_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog); + + +#endif /* PROGRAMOPT_H */ diff --git a/mesalib/src/mesa/program/register_allocate.c b/mesalib/src/mesa/program/register_allocate.c index a41a6ad6d..f5b5174fc 100644 --- a/mesalib/src/mesa/program/register_allocate.c +++ b/mesalib/src/mesa/program/register_allocate.c @@ -1,558 +1,558 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt - * - */ - -/** @file register_allocate.c - * - * Graph-coloring register allocator. - * - * The basic idea of graph coloring is to make a node in a graph for - * every thing that needs a register (color) number assigned, and make - * edges in the graph between nodes that interfere (can't be allocated - * to the same register at the same time). - * - * During the "simplify" process, any any node with fewer edges than - * there are registers means that that edge can get assigned a - * register regardless of what its neighbors choose, so that node is - * pushed on a stack and removed (with its edges) from the graph. - * That likely causes other nodes to become trivially colorable as well. - * - * Then during the "select" process, nodes are popped off of that - * stack, their edges restored, and assigned a color different from - * their neighbors. Because they were pushed on the stack only when - * they were trivially colorable, any color chosen won't interfere - * with the registers to be popped later. - * - * The downside to most graph coloring is that real hardware often has - * limitations, like registers that need to be allocated to a node in - * pairs, or aligned on some boundary. This implementation follows - * the paper "Retargetable Graph-Coloring Register Allocation for - * Irregular Architectures" by Johan Runeson and Sven-Olof Nyström. - * - * In this system, there are register classes each containing various - * registers, and registers may interfere with other registers. For - * example, one might have a class of base registers, and a class of - * aligned register pairs that would each interfere with their pair of - * the base registers. Each node has a register class it needs to be - * assigned to. Define p(B) to be the size of register class B, and - * q(B,C) to be the number of registers in B that the worst choice - * register in C could conflict with. Then, this system replaces the - * basic graph coloring test of "fewer edges from this node than there - * are registers" with "For this node of class B, the sum of q(B,C) - * for each neighbor node of class C is less than pB". - * - * A nice feature of the pq test is that q(B,C) can be computed once - * up front and stored in a 2-dimensional array, so that the cost of - * coloring a node is constant with the number of registers. We do - * this during ra_set_finalize(). - */ - -#include - -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "register_allocate.h" - -#define NO_REG ~0 - -struct ra_reg { - GLboolean *conflicts; - unsigned int *conflict_list; - unsigned int conflict_list_size; - unsigned int num_conflicts; -}; - -struct ra_regs { - struct ra_reg *regs; - unsigned int count; - - struct ra_class **classes; - unsigned int class_count; -}; - -struct ra_class { - GLboolean *regs; - - /** - * p(B) in Runeson/Nyström paper. - * - * This is "how many regs are in the set." - */ - unsigned int p; - - /** - * q(B,C) (indexed by C, B is this register class) in - * Runeson/Nyström paper. This is "how many registers of B could - * the worst choice register from C conflict with". - */ - unsigned int *q; -}; - -struct ra_node { - /** @{ - * - * List of which nodes this node interferes with. This should be - * symmetric with the other node. - */ - GLboolean *adjacency; - unsigned int *adjacency_list; - unsigned int adjacency_count; - /** @} */ - - unsigned int class; - - /* Register, if assigned, or NO_REG. */ - unsigned int reg; - - /** - * Set when the node is in the trivially colorable stack. When - * set, the adjacency to this node is ignored, to implement the - * "remove the edge from the graph" in simplification without - * having to actually modify the adjacency_list. - */ - GLboolean in_stack; - - /* For an implementation that needs register spilling, this is the - * approximate cost of spilling this node. - */ - float spill_cost; -}; - -struct ra_graph { - struct ra_regs *regs; - /** - * the variables that need register allocation. - */ - struct ra_node *nodes; - unsigned int count; /**< count of nodes. */ - - unsigned int *stack; - unsigned int stack_count; -}; - -struct ra_regs * -ra_alloc_reg_set(unsigned int count) -{ - unsigned int i; - struct ra_regs *regs; - - regs = rzalloc(NULL, struct ra_regs); - regs->count = count; - regs->regs = rzalloc_array(regs, struct ra_reg, count); - - for (i = 0; i < count; i++) { - regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count); - regs->regs[i].conflicts[i] = GL_TRUE; - - regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4); - regs->regs[i].conflict_list_size = 4; - regs->regs[i].conflict_list[0] = i; - regs->regs[i].num_conflicts = 1; - } - - return regs; -} - -static void -ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2) -{ - struct ra_reg *reg1 = ®s->regs[r1]; - - if (reg1->conflict_list_size == reg1->num_conflicts) { - reg1->conflict_list_size *= 2; - reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list, - unsigned int, reg1->conflict_list_size); - } - reg1->conflict_list[reg1->num_conflicts++] = r2; - reg1->conflicts[r2] = GL_TRUE; -} - -void -ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2) -{ - if (!regs->regs[r1].conflicts[r2]) { - ra_add_conflict_list(regs, r1, r2); - ra_add_conflict_list(regs, r2, r1); - } -} - -/** - * Adds a conflict between base_reg and reg, and also between reg and - * anything that base_reg conflicts with. - * - * This can simplify code for setting up multiple register classes - * which are aggregates of some base hardware registers, compared to - * explicitly using ra_add_reg_conflict. - */ -void -ra_add_transitive_reg_conflict(struct ra_regs *regs, - unsigned int base_reg, unsigned int reg) -{ - int i; - - ra_add_reg_conflict(regs, reg, base_reg); - - for (i = 0; i < regs->regs[base_reg].num_conflicts; i++) { - ra_add_reg_conflict(regs, reg, regs->regs[base_reg].conflict_list[i]); - } -} - -unsigned int -ra_alloc_reg_class(struct ra_regs *regs) -{ - struct ra_class *class; - - regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, - regs->class_count + 1); - - class = rzalloc(regs, struct ra_class); - regs->classes[regs->class_count] = class; - - class->regs = rzalloc_array(class, GLboolean, regs->count); - - return regs->class_count++; -} - -void -ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r) -{ - struct ra_class *class = regs->classes[c]; - - class->regs[r] = GL_TRUE; - class->p++; -} - -/** - * Must be called after all conflicts and register classes have been - * set up and before the register set is used for allocation. - */ -void -ra_set_finalize(struct ra_regs *regs) -{ - unsigned int b, c; - - for (b = 0; b < regs->class_count; b++) { - regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count); - } - - /* Compute, for each class B and C, how many regs of B an - * allocation to C could conflict with. - */ - for (b = 0; b < regs->class_count; b++) { - for (c = 0; c < regs->class_count; c++) { - unsigned int rc; - int max_conflicts = 0; - - for (rc = 0; rc < regs->count; rc++) { - int conflicts = 0; - int i; - - if (!regs->classes[c]->regs[rc]) - continue; - - for (i = 0; i < regs->regs[rc].num_conflicts; i++) { - unsigned int rb = regs->regs[rc].conflict_list[i]; - if (regs->classes[b]->regs[rb]) - conflicts++; - } - max_conflicts = MAX2(max_conflicts, conflicts); - } - regs->classes[b]->q[c] = max_conflicts; - } - } -} - -static void -ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2) -{ - g->nodes[n1].adjacency[n2] = GL_TRUE; - g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2; - g->nodes[n1].adjacency_count++; -} - -struct ra_graph * -ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) -{ - struct ra_graph *g; - unsigned int i; - - g = rzalloc(regs, struct ra_graph); - g->regs = regs; - g->nodes = rzalloc_array(g, struct ra_node, count); - g->count = count; - - g->stack = rzalloc_array(g, unsigned int, count); - - for (i = 0; i < count; i++) { - g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count); - g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count); - g->nodes[i].adjacency_count = 0; - ra_add_node_adjacency(g, i, i); - g->nodes[i].reg = NO_REG; - } - - return g; -} - -void -ra_set_node_class(struct ra_graph *g, - unsigned int n, unsigned int class) -{ - g->nodes[n].class = class; -} - -void -ra_add_node_interference(struct ra_graph *g, - unsigned int n1, unsigned int n2) -{ - if (!g->nodes[n1].adjacency[n2]) { - ra_add_node_adjacency(g, n1, n2); - ra_add_node_adjacency(g, n2, n1); - } -} - -static GLboolean pq_test(struct ra_graph *g, unsigned int n) -{ - unsigned int j; - unsigned int q = 0; - int n_class = g->nodes[n].class; - - for (j = 0; j < g->nodes[n].adjacency_count; j++) { - unsigned int n2 = g->nodes[n].adjacency_list[j]; - unsigned int n2_class = g->nodes[n2].class; - - if (n != n2 && !g->nodes[n2].in_stack) { - q += g->regs->classes[n_class]->q[n2_class]; - } - } - - return q < g->regs->classes[n_class]->p; -} - -/** - * Simplifies the interference graph by pushing all - * trivially-colorable nodes into a stack of nodes to be colored, - * removing them from the graph, and rinsing and repeating. - * - * Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE - * means that either spilling will be required, or optimistic coloring - * should be applied. - */ -GLboolean -ra_simplify(struct ra_graph *g) -{ - GLboolean progress = GL_TRUE; - int i; - - while (progress) { - progress = GL_FALSE; - - for (i = g->count - 1; i >= 0; i--) { - if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) - continue; - - if (pq_test(g, i)) { - g->stack[g->stack_count] = i; - g->stack_count++; - g->nodes[i].in_stack = GL_TRUE; - progress = GL_TRUE; - } - } - } - - for (i = 0; i < g->count; i++) { - if (!g->nodes[i].in_stack) - return GL_FALSE; - } - - return GL_TRUE; -} - -/** - * Pops nodes from the stack back into the graph, coloring them with - * registers as they go. - * - * If all nodes were trivially colorable, then this must succeed. If - * not (optimistic coloring), then it may return GL_FALSE; - */ -GLboolean -ra_select(struct ra_graph *g) -{ - int i; - - while (g->stack_count != 0) { - unsigned int r; - int n = g->stack[g->stack_count - 1]; - struct ra_class *c = g->regs->classes[g->nodes[n].class]; - - /* Find the lowest-numbered reg which is not used by a member - * of the graph adjacent to us. - */ - for (r = 0; r < g->regs->count; r++) { - if (!c->regs[r]) - continue; - - /* Check if any of our neighbors conflict with this register choice. */ - for (i = 0; i < g->nodes[n].adjacency_count; i++) { - unsigned int n2 = g->nodes[n].adjacency_list[i]; - - if (!g->nodes[n2].in_stack && - g->regs->regs[r].conflicts[g->nodes[n2].reg]) { - break; - } - } - if (i == g->nodes[n].adjacency_count) - break; - } - if (r == g->regs->count) - return GL_FALSE; - - g->nodes[n].reg = r; - g->nodes[n].in_stack = GL_FALSE; - g->stack_count--; - } - - return GL_TRUE; -} - -/** - * Optimistic register coloring: Just push the remaining nodes - * on the stack. They'll be colored first in ra_select(), and - * if they succeed then the locally-colorable nodes are still - * locally-colorable and the rest of the register allocation - * will succeed. - */ -void -ra_optimistic_color(struct ra_graph *g) -{ - unsigned int i; - - for (i = 0; i < g->count; i++) { - if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) - continue; - - g->stack[g->stack_count] = i; - g->stack_count++; - g->nodes[i].in_stack = GL_TRUE; - } -} - -GLboolean -ra_allocate_no_spills(struct ra_graph *g) -{ - if (!ra_simplify(g)) { - ra_optimistic_color(g); - } - return ra_select(g); -} - -unsigned int -ra_get_node_reg(struct ra_graph *g, unsigned int n) -{ - return g->nodes[n].reg; -} - -/** - * Forces a node to a specific register. This can be used to avoid - * creating a register class containing one node when handling data - * that must live in a fixed location and is known to not conflict - * with other forced register assignment (as is common with shader - * input data). These nodes do not end up in the stack during - * ra_simplify(), and thus at ra_select() time it is as if they were - * the first popped off the stack and assigned their fixed locations. - * - * Must be called before ra_simplify(). - */ -void -ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg) -{ - g->nodes[n].reg = reg; - g->nodes[n].in_stack = GL_FALSE; -} - -static float -ra_get_spill_benefit(struct ra_graph *g, unsigned int n) -{ - int j; - float benefit = 0; - int n_class = g->nodes[n].class; - - /* Define the benefit of eliminating an interference between n, n2 - * through spilling as q(C, B) / p(C). This is similar to the - * "count number of edges" approach of traditional graph coloring, - * but takes classes into account. - */ - for (j = 0; j < g->nodes[n].adjacency_count; j++) { - unsigned int n2 = g->nodes[n].adjacency_list[j]; - if (n != n2) { - unsigned int n2_class = g->nodes[n2].class; - benefit += ((float)g->regs->classes[n_class]->q[n2_class] / - g->regs->classes[n_class]->p); - } - } - - return benefit; -} - -/** - * Returns a node number to be spilled according to the cost/benefit using - * the pq test, or -1 if there are no spillable nodes. - */ -int -ra_get_best_spill_node(struct ra_graph *g) -{ - unsigned int best_node = -1; - unsigned int best_benefit = 0.0; - unsigned int n; - - for (n = 0; n < g->count; n++) { - float cost = g->nodes[n].spill_cost; - float benefit; - - if (cost <= 0.0) - continue; - - benefit = ra_get_spill_benefit(g, n); - - if (benefit / cost > best_benefit) { - best_benefit = benefit / cost; - best_node = n; - } - } - - return best_node; -} - -/** - * Only nodes with a spill cost set (cost != 0.0) will be considered - * for register spilling. - */ -void -ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost) -{ - g->nodes[n].spill_cost = cost; -} +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt + * + */ + +/** @file register_allocate.c + * + * Graph-coloring register allocator. + * + * The basic idea of graph coloring is to make a node in a graph for + * every thing that needs a register (color) number assigned, and make + * edges in the graph between nodes that interfere (can't be allocated + * to the same register at the same time). + * + * During the "simplify" process, any any node with fewer edges than + * there are registers means that that edge can get assigned a + * register regardless of what its neighbors choose, so that node is + * pushed on a stack and removed (with its edges) from the graph. + * That likely causes other nodes to become trivially colorable as well. + * + * Then during the "select" process, nodes are popped off of that + * stack, their edges restored, and assigned a color different from + * their neighbors. Because they were pushed on the stack only when + * they were trivially colorable, any color chosen won't interfere + * with the registers to be popped later. + * + * The downside to most graph coloring is that real hardware often has + * limitations, like registers that need to be allocated to a node in + * pairs, or aligned on some boundary. This implementation follows + * the paper "Retargetable Graph-Coloring Register Allocation for + * Irregular Architectures" by Johan Runeson and Sven-Olof Nyström. + * + * In this system, there are register classes each containing various + * registers, and registers may interfere with other registers. For + * example, one might have a class of base registers, and a class of + * aligned register pairs that would each interfere with their pair of + * the base registers. Each node has a register class it needs to be + * assigned to. Define p(B) to be the size of register class B, and + * q(B,C) to be the number of registers in B that the worst choice + * register in C could conflict with. Then, this system replaces the + * basic graph coloring test of "fewer edges from this node than there + * are registers" with "For this node of class B, the sum of q(B,C) + * for each neighbor node of class C is less than pB". + * + * A nice feature of the pq test is that q(B,C) can be computed once + * up front and stored in a 2-dimensional array, so that the cost of + * coloring a node is constant with the number of registers. We do + * this during ra_set_finalize(). + */ + +#include + +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "register_allocate.h" + +#define NO_REG ~0 + +struct ra_reg { + GLboolean *conflicts; + unsigned int *conflict_list; + unsigned int conflict_list_size; + unsigned int num_conflicts; +}; + +struct ra_regs { + struct ra_reg *regs; + unsigned int count; + + struct ra_class **classes; + unsigned int class_count; +}; + +struct ra_class { + GLboolean *regs; + + /** + * p(B) in Runeson/Nyström paper. + * + * This is "how many regs are in the set." + */ + unsigned int p; + + /** + * q(B,C) (indexed by C, B is this register class) in + * Runeson/Nyström paper. This is "how many registers of B could + * the worst choice register from C conflict with". + */ + unsigned int *q; +}; + +struct ra_node { + /** @{ + * + * List of which nodes this node interferes with. This should be + * symmetric with the other node. + */ + GLboolean *adjacency; + unsigned int *adjacency_list; + unsigned int adjacency_count; + /** @} */ + + unsigned int class; + + /* Register, if assigned, or NO_REG. */ + unsigned int reg; + + /** + * Set when the node is in the trivially colorable stack. When + * set, the adjacency to this node is ignored, to implement the + * "remove the edge from the graph" in simplification without + * having to actually modify the adjacency_list. + */ + GLboolean in_stack; + + /* For an implementation that needs register spilling, this is the + * approximate cost of spilling this node. + */ + float spill_cost; +}; + +struct ra_graph { + struct ra_regs *regs; + /** + * the variables that need register allocation. + */ + struct ra_node *nodes; + unsigned int count; /**< count of nodes. */ + + unsigned int *stack; + unsigned int stack_count; +}; + +struct ra_regs * +ra_alloc_reg_set(unsigned int count) +{ + unsigned int i; + struct ra_regs *regs; + + regs = rzalloc(NULL, struct ra_regs); + regs->count = count; + regs->regs = rzalloc_array(regs, struct ra_reg, count); + + for (i = 0; i < count; i++) { + regs->regs[i].conflicts = rzalloc_array(regs->regs, GLboolean, count); + regs->regs[i].conflicts[i] = GL_TRUE; + + regs->regs[i].conflict_list = ralloc_array(regs->regs, unsigned int, 4); + regs->regs[i].conflict_list_size = 4; + regs->regs[i].conflict_list[0] = i; + regs->regs[i].num_conflicts = 1; + } + + return regs; +} + +static void +ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2) +{ + struct ra_reg *reg1 = ®s->regs[r1]; + + if (reg1->conflict_list_size == reg1->num_conflicts) { + reg1->conflict_list_size *= 2; + reg1->conflict_list = reralloc(regs->regs, reg1->conflict_list, + unsigned int, reg1->conflict_list_size); + } + reg1->conflict_list[reg1->num_conflicts++] = r2; + reg1->conflicts[r2] = GL_TRUE; +} + +void +ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2) +{ + if (!regs->regs[r1].conflicts[r2]) { + ra_add_conflict_list(regs, r1, r2); + ra_add_conflict_list(regs, r2, r1); + } +} + +/** + * Adds a conflict between base_reg and reg, and also between reg and + * anything that base_reg conflicts with. + * + * This can simplify code for setting up multiple register classes + * which are aggregates of some base hardware registers, compared to + * explicitly using ra_add_reg_conflict. + */ +void +ra_add_transitive_reg_conflict(struct ra_regs *regs, + unsigned int base_reg, unsigned int reg) +{ + int i; + + ra_add_reg_conflict(regs, reg, base_reg); + + for (i = 0; i < regs->regs[base_reg].num_conflicts; i++) { + ra_add_reg_conflict(regs, reg, regs->regs[base_reg].conflict_list[i]); + } +} + +unsigned int +ra_alloc_reg_class(struct ra_regs *regs) +{ + struct ra_class *class; + + regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, + regs->class_count + 1); + + class = rzalloc(regs, struct ra_class); + regs->classes[regs->class_count] = class; + + class->regs = rzalloc_array(class, GLboolean, regs->count); + + return regs->class_count++; +} + +void +ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int r) +{ + struct ra_class *class = regs->classes[c]; + + class->regs[r] = GL_TRUE; + class->p++; +} + +/** + * Must be called after all conflicts and register classes have been + * set up and before the register set is used for allocation. + */ +void +ra_set_finalize(struct ra_regs *regs) +{ + unsigned int b, c; + + for (b = 0; b < regs->class_count; b++) { + regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count); + } + + /* Compute, for each class B and C, how many regs of B an + * allocation to C could conflict with. + */ + for (b = 0; b < regs->class_count; b++) { + for (c = 0; c < regs->class_count; c++) { + unsigned int rc; + int max_conflicts = 0; + + for (rc = 0; rc < regs->count; rc++) { + int conflicts = 0; + int i; + + if (!regs->classes[c]->regs[rc]) + continue; + + for (i = 0; i < regs->regs[rc].num_conflicts; i++) { + unsigned int rb = regs->regs[rc].conflict_list[i]; + if (regs->classes[b]->regs[rb]) + conflicts++; + } + max_conflicts = MAX2(max_conflicts, conflicts); + } + regs->classes[b]->q[c] = max_conflicts; + } + } +} + +static void +ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2) +{ + g->nodes[n1].adjacency[n2] = GL_TRUE; + g->nodes[n1].adjacency_list[g->nodes[n1].adjacency_count] = n2; + g->nodes[n1].adjacency_count++; +} + +struct ra_graph * +ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) +{ + struct ra_graph *g; + unsigned int i; + + g = rzalloc(regs, struct ra_graph); + g->regs = regs; + g->nodes = rzalloc_array(g, struct ra_node, count); + g->count = count; + + g->stack = rzalloc_array(g, unsigned int, count); + + for (i = 0; i < count; i++) { + g->nodes[i].adjacency = rzalloc_array(g, GLboolean, count); + g->nodes[i].adjacency_list = ralloc_array(g, unsigned int, count); + g->nodes[i].adjacency_count = 0; + ra_add_node_adjacency(g, i, i); + g->nodes[i].reg = NO_REG; + } + + return g; +} + +void +ra_set_node_class(struct ra_graph *g, + unsigned int n, unsigned int class) +{ + g->nodes[n].class = class; +} + +void +ra_add_node_interference(struct ra_graph *g, + unsigned int n1, unsigned int n2) +{ + if (!g->nodes[n1].adjacency[n2]) { + ra_add_node_adjacency(g, n1, n2); + ra_add_node_adjacency(g, n2, n1); + } +} + +static GLboolean pq_test(struct ra_graph *g, unsigned int n) +{ + unsigned int j; + unsigned int q = 0; + int n_class = g->nodes[n].class; + + for (j = 0; j < g->nodes[n].adjacency_count; j++) { + unsigned int n2 = g->nodes[n].adjacency_list[j]; + unsigned int n2_class = g->nodes[n2].class; + + if (n != n2 && !g->nodes[n2].in_stack) { + q += g->regs->classes[n_class]->q[n2_class]; + } + } + + return q < g->regs->classes[n_class]->p; +} + +/** + * Simplifies the interference graph by pushing all + * trivially-colorable nodes into a stack of nodes to be colored, + * removing them from the graph, and rinsing and repeating. + * + * Returns GL_TRUE if all nodes were removed from the graph. GL_FALSE + * means that either spilling will be required, or optimistic coloring + * should be applied. + */ +GLboolean +ra_simplify(struct ra_graph *g) +{ + GLboolean progress = GL_TRUE; + int i; + + while (progress) { + progress = GL_FALSE; + + for (i = g->count - 1; i >= 0; i--) { + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) + continue; + + if (pq_test(g, i)) { + g->stack[g->stack_count] = i; + g->stack_count++; + g->nodes[i].in_stack = GL_TRUE; + progress = GL_TRUE; + } + } + } + + for (i = 0; i < g->count; i++) { + if (!g->nodes[i].in_stack) + return GL_FALSE; + } + + return GL_TRUE; +} + +/** + * Pops nodes from the stack back into the graph, coloring them with + * registers as they go. + * + * If all nodes were trivially colorable, then this must succeed. If + * not (optimistic coloring), then it may return GL_FALSE; + */ +GLboolean +ra_select(struct ra_graph *g) +{ + int i; + + while (g->stack_count != 0) { + unsigned int r; + int n = g->stack[g->stack_count - 1]; + struct ra_class *c = g->regs->classes[g->nodes[n].class]; + + /* Find the lowest-numbered reg which is not used by a member + * of the graph adjacent to us. + */ + for (r = 0; r < g->regs->count; r++) { + if (!c->regs[r]) + continue; + + /* Check if any of our neighbors conflict with this register choice. */ + for (i = 0; i < g->nodes[n].adjacency_count; i++) { + unsigned int n2 = g->nodes[n].adjacency_list[i]; + + if (!g->nodes[n2].in_stack && + g->regs->regs[r].conflicts[g->nodes[n2].reg]) { + break; + } + } + if (i == g->nodes[n].adjacency_count) + break; + } + if (r == g->regs->count) + return GL_FALSE; + + g->nodes[n].reg = r; + g->nodes[n].in_stack = GL_FALSE; + g->stack_count--; + } + + return GL_TRUE; +} + +/** + * Optimistic register coloring: Just push the remaining nodes + * on the stack. They'll be colored first in ra_select(), and + * if they succeed then the locally-colorable nodes are still + * locally-colorable and the rest of the register allocation + * will succeed. + */ +void +ra_optimistic_color(struct ra_graph *g) +{ + unsigned int i; + + for (i = 0; i < g->count; i++) { + if (g->nodes[i].in_stack || g->nodes[i].reg != NO_REG) + continue; + + g->stack[g->stack_count] = i; + g->stack_count++; + g->nodes[i].in_stack = GL_TRUE; + } +} + +GLboolean +ra_allocate_no_spills(struct ra_graph *g) +{ + if (!ra_simplify(g)) { + ra_optimistic_color(g); + } + return ra_select(g); +} + +unsigned int +ra_get_node_reg(struct ra_graph *g, unsigned int n) +{ + return g->nodes[n].reg; +} + +/** + * Forces a node to a specific register. This can be used to avoid + * creating a register class containing one node when handling data + * that must live in a fixed location and is known to not conflict + * with other forced register assignment (as is common with shader + * input data). These nodes do not end up in the stack during + * ra_simplify(), and thus at ra_select() time it is as if they were + * the first popped off the stack and assigned their fixed locations. + * + * Must be called before ra_simplify(). + */ +void +ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg) +{ + g->nodes[n].reg = reg; + g->nodes[n].in_stack = GL_FALSE; +} + +static float +ra_get_spill_benefit(struct ra_graph *g, unsigned int n) +{ + int j; + float benefit = 0; + int n_class = g->nodes[n].class; + + /* Define the benefit of eliminating an interference between n, n2 + * through spilling as q(C, B) / p(C). This is similar to the + * "count number of edges" approach of traditional graph coloring, + * but takes classes into account. + */ + for (j = 0; j < g->nodes[n].adjacency_count; j++) { + unsigned int n2 = g->nodes[n].adjacency_list[j]; + if (n != n2) { + unsigned int n2_class = g->nodes[n2].class; + benefit += ((float)g->regs->classes[n_class]->q[n2_class] / + g->regs->classes[n_class]->p); + } + } + + return benefit; +} + +/** + * Returns a node number to be spilled according to the cost/benefit using + * the pq test, or -1 if there are no spillable nodes. + */ +int +ra_get_best_spill_node(struct ra_graph *g) +{ + unsigned int best_node = -1; + unsigned int best_benefit = 0.0; + unsigned int n; + + for (n = 0; n < g->count; n++) { + float cost = g->nodes[n].spill_cost; + float benefit; + + if (cost <= 0.0) + continue; + + benefit = ra_get_spill_benefit(g, n); + + if (benefit / cost > best_benefit) { + best_benefit = benefit / cost; + best_node = n; + } + } + + return best_node; +} + +/** + * Only nodes with a spill cost set (cost != 0.0) will be considered + * for register spilling. + */ +void +ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost) +{ + g->nodes[n].spill_cost = cost; +} diff --git a/mesalib/src/mesa/program/register_allocate.h b/mesalib/src/mesa/program/register_allocate.h index 2d5a630bf..ee2e58a47 100644 --- a/mesalib/src/mesa/program/register_allocate.h +++ b/mesalib/src/mesa/program/register_allocate.h @@ -1,74 +1,74 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt - * - */ - -struct ra_class; -struct ra_regs; - -/* @{ - * Register set setup. - * - * This should be done once at backend initializaion, as - * ra_set_finalize is O(r^2*c^2). The registers may be virtual - * registers, such as aligned register pairs that conflict with the - * two real registers from which they are composed. - */ -struct ra_regs *ra_alloc_reg_set(unsigned int count); -unsigned int ra_alloc_reg_class(struct ra_regs *regs); -void ra_add_reg_conflict(struct ra_regs *regs, - unsigned int r1, unsigned int r2); -void ra_add_transitive_reg_conflict(struct ra_regs *regs, - unsigned int base_reg, unsigned int reg); -void ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int reg); -void ra_set_finalize(struct ra_regs *regs); -/** @} */ - -/** @{ Interference graph setup. - * - * Each interference graph node is a virtual variable in the IL. It - * is up to the user to ra_set_node_class() for the virtual variable, - * and compute live ranges and ra_node_interfere() between conflicting - * live ranges. - */ -struct ra_graph *ra_alloc_interference_graph(struct ra_regs *regs, - unsigned int count); -void ra_set_node_class(struct ra_graph *g, unsigned int n, unsigned int c); -void ra_add_node_interference(struct ra_graph *g, - unsigned int n1, unsigned int n2); -/** @} */ - -/** @{ Graph-coloring register allocation */ -GLboolean ra_simplify(struct ra_graph *g); -void ra_optimistic_color(struct ra_graph *g); -GLboolean ra_select(struct ra_graph *g); -GLboolean ra_allocate_no_spills(struct ra_graph *g); - -unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n); -void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg); -void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost); -int ra_get_best_spill_node(struct ra_graph *g); -/** @} */ - +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt + * + */ + +struct ra_class; +struct ra_regs; + +/* @{ + * Register set setup. + * + * This should be done once at backend initializaion, as + * ra_set_finalize is O(r^2*c^2). The registers may be virtual + * registers, such as aligned register pairs that conflict with the + * two real registers from which they are composed. + */ +struct ra_regs *ra_alloc_reg_set(unsigned int count); +unsigned int ra_alloc_reg_class(struct ra_regs *regs); +void ra_add_reg_conflict(struct ra_regs *regs, + unsigned int r1, unsigned int r2); +void ra_add_transitive_reg_conflict(struct ra_regs *regs, + unsigned int base_reg, unsigned int reg); +void ra_class_add_reg(struct ra_regs *regs, unsigned int c, unsigned int reg); +void ra_set_finalize(struct ra_regs *regs); +/** @} */ + +/** @{ Interference graph setup. + * + * Each interference graph node is a virtual variable in the IL. It + * is up to the user to ra_set_node_class() for the virtual variable, + * and compute live ranges and ra_node_interfere() between conflicting + * live ranges. + */ +struct ra_graph *ra_alloc_interference_graph(struct ra_regs *regs, + unsigned int count); +void ra_set_node_class(struct ra_graph *g, unsigned int n, unsigned int c); +void ra_add_node_interference(struct ra_graph *g, + unsigned int n1, unsigned int n2); +/** @} */ + +/** @{ Graph-coloring register allocation */ +GLboolean ra_simplify(struct ra_graph *g); +void ra_optimistic_color(struct ra_graph *g); +GLboolean ra_select(struct ra_graph *g); +GLboolean ra_allocate_no_spills(struct ra_graph *g); + +unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n); +void ra_set_node_reg(struct ra_graph * g, unsigned int n, unsigned int reg); +void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost); +int ra_get_best_spill_node(struct ra_graph *g); +/** @} */ + diff --git a/mesalib/src/mesa/program/sampler.cpp b/mesalib/src/mesa/program/sampler.cpp index 9a2616743..e8d34c670 100644 --- a/mesalib/src/mesa/program/sampler.cpp +++ b/mesalib/src/mesa/program/sampler.cpp @@ -1,137 +1,137 @@ -/* - * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. - * Copyright (C) 2008 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ir.h" -#include "glsl_types.h" -#include "ir_visitor.h" - -extern "C" { -#include "main/compiler.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -} - -static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); - -static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) -{ - va_list args; - va_start(args, fmt); - ralloc_vasprintf_append(&prog->InfoLog, fmt, args); - va_end(args); - - prog->LinkStatus = GL_FALSE; -} - -class get_sampler_name : public ir_hierarchical_visitor -{ -public: - get_sampler_name(ir_dereference *last, - struct gl_shader_program *shader_program) - { - this->mem_ctx = ralloc_context(NULL); - this->shader_program = shader_program; - this->name = NULL; - this->offset = 0; - this->last = last; - } - - ~get_sampler_name() - { - ralloc_free(this->mem_ctx); - } - - virtual ir_visitor_status visit(ir_dereference_variable *ir) - { - this->name = ir->var->name; - return visit_continue; - } - - virtual ir_visitor_status visit_leave(ir_dereference_record *ir) - { - this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field); - return visit_continue; - } - - virtual ir_visitor_status visit_leave(ir_dereference_array *ir) - { - ir_constant *index = ir->array_index->as_constant(); - int i; - - if (index) { - i = index->value.i[0]; - } else { - /* GLSL 1.10 and 1.20 allowed variable sampler array indices, - * while GLSL 1.30 requires that the array indices be - * constant integer expressions. We don't expect any driver - * to actually work with a really variable array index, so - * all that would work would be an unrolled loop counter that ends - * up being constant above. - */ - ralloc_strcat(&shader_program->InfoLog, - "warning: Variable sampler array index unsupported.\n" - "This feature of the language was removed in GLSL 1.20 " - "and is unlikely to be supported for 1.10 in Mesa.\n"); - i = 0; - } - if (ir != last) { - this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); - } else { - offset = i; - } - return visit_continue; - } - - struct gl_shader_program *shader_program; - const char *name; - void *mem_ctx; - int offset; - ir_dereference *last; -}; - -extern "C" { -int -_mesa_get_sampler_uniform_value(class ir_dereference *sampler, - struct gl_shader_program *shader_program, - const struct gl_program *prog) -{ - get_sampler_name getname(sampler, shader_program); - - sampler->accept(&getname); - - GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, - getname.name); - - if (index < 0) { - fail_link(shader_program, - "failed to find sampler named %s.\n", getname.name); - return 0; - } - - index += getname.offset; - - return prog->Parameters->ParameterValues[index][0].f; -} -} +/* + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "glsl_types.h" +#include "ir_visitor.h" + +extern "C" { +#include "main/compiler.h" +#include "main/mtypes.h" +#include "program/prog_parameter.h" +} + +static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3); + +static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) +{ + va_list args; + va_start(args, fmt); + ralloc_vasprintf_append(&prog->InfoLog, fmt, args); + va_end(args); + + prog->LinkStatus = GL_FALSE; +} + +class get_sampler_name : public ir_hierarchical_visitor +{ +public: + get_sampler_name(ir_dereference *last, + struct gl_shader_program *shader_program) + { + this->mem_ctx = ralloc_context(NULL); + this->shader_program = shader_program; + this->name = NULL; + this->offset = 0; + this->last = last; + } + + ~get_sampler_name() + { + ralloc_free(this->mem_ctx); + } + + virtual ir_visitor_status visit(ir_dereference_variable *ir) + { + this->name = ir->var->name; + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_dereference_record *ir) + { + this->name = ralloc_asprintf(mem_ctx, "%s.%s", name, ir->field); + return visit_continue; + } + + virtual ir_visitor_status visit_leave(ir_dereference_array *ir) + { + ir_constant *index = ir->array_index->as_constant(); + int i; + + if (index) { + i = index->value.i[0]; + } else { + /* GLSL 1.10 and 1.20 allowed variable sampler array indices, + * while GLSL 1.30 requires that the array indices be + * constant integer expressions. We don't expect any driver + * to actually work with a really variable array index, so + * all that would work would be an unrolled loop counter that ends + * up being constant above. + */ + ralloc_strcat(&shader_program->InfoLog, + "warning: Variable sampler array index unsupported.\n" + "This feature of the language was removed in GLSL 1.20 " + "and is unlikely to be supported for 1.10 in Mesa.\n"); + i = 0; + } + if (ir != last) { + this->name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); + } else { + offset = i; + } + return visit_continue; + } + + struct gl_shader_program *shader_program; + const char *name; + void *mem_ctx; + int offset; + ir_dereference *last; +}; + +extern "C" { +int +_mesa_get_sampler_uniform_value(class ir_dereference *sampler, + struct gl_shader_program *shader_program, + const struct gl_program *prog) +{ + get_sampler_name getname(sampler, shader_program); + + sampler->accept(&getname); + + GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1, + getname.name); + + if (index < 0) { + fail_link(shader_program, + "failed to find sampler named %s.\n", getname.name); + return 0; + } + + index += getname.offset; + + return prog->Parameters->ParameterValues[index][0].f; +} +} diff --git a/mesalib/src/mesa/sources.mak b/mesalib/src/mesa/sources.mak index e7022b255..71f708f1e 100644 --- a/mesalib/src/mesa/sources.mak +++ b/mesalib/src/mesa/sources.mak @@ -1,383 +1,383 @@ -### Lists of source files, included by Makefiles - -# this is part of MAIN_SOURCES -MAIN_ES_SOURCES = \ - main/api_exec_es1.c \ - main/api_exec_es2.c - -MAIN_SOURCES = \ - main/api_arrayelt.c \ - main/api_exec.c \ - main/api_loopback.c \ - main/api_noop.c \ - main/api_validate.c \ - main/accum.c \ - main/arbprogram.c \ - main/atifragshader.c \ - main/attrib.c \ - main/arrayobj.c \ - main/blend.c \ - main/bufferobj.c \ - main/buffers.c \ - main/clear.c \ - main/clip.c \ - main/colortab.c \ - main/condrender.c \ - main/context.c \ - main/convolve.c \ - main/cpuinfo.c \ - main/debug.c \ - main/depth.c \ - main/depthstencil.c \ - main/dlist.c \ - main/dlopen.c \ - main/drawpix.c \ - main/drawtex.c \ - main/enable.c \ - main/enums.c \ - main/eval.c \ - main/execmem.c \ - main/extensions.c \ - main/fbobject.c \ - main/feedback.c \ - main/ffvertex_prog.c \ - main/fog.c \ - main/formats.c \ - main/format_unpack.c \ - main/framebuffer.c \ - main/get.c \ - main/getstring.c \ - main/hash.c \ - main/hint.c \ - main/histogram.c \ - main/image.c \ - main/imports.c \ - main/light.c \ - main/lines.c \ - main/matrix.c \ - main/mipmap.c \ - main/mm.c \ - main/multisample.c \ - main/nvprogram.c \ - main/pack.c \ - main/pbo.c \ - main/pixel.c \ - main/pixelstore.c \ - main/pixeltransfer.c \ - main/points.c \ - main/polygon.c \ - main/queryobj.c \ - main/querymatrix.c \ - main/rastpos.c \ - main/readpix.c \ - main/remap.c \ - main/renderbuffer.c \ - main/samplerobj.c \ - main/scissor.c \ - main/shaderapi.c \ - main/shaderobj.c \ - main/shared.c \ - main/state.c \ - main/stencil.c \ - main/syncobj.c \ - main/texcompress.c \ - main/texcompress_rgtc.c \ - main/texcompress_s3tc.c \ - main/texcompress_fxt1.c \ - main/texenv.c \ - main/texfetch.c \ - main/texformat.c \ - main/texgen.c \ - main/texgetimage.c \ - main/teximage.c \ - main/texobj.c \ - main/texpal.c \ - main/texparam.c \ - main/texstate.c \ - main/texstore.c \ - main/texturebarrier.c \ - main/transformfeedback.c \ - main/uniforms.c \ - main/varray.c \ - main/version.c \ - main/viewport.c \ - main/vtxfmt.c \ - $(MAIN_ES_SOURCES) - -MAIN_CXX_SOURCES = \ - main/ff_fragment_shader.cpp - -MATH_SOURCES = \ - math/m_debug_clip.c \ - math/m_debug_norm.c \ - math/m_debug_xform.c \ - math/m_eval.c \ - math/m_matrix.c \ - math/m_translate.c \ - math/m_vector.c - -MATH_XFORM_SOURCES = \ - math/m_xform.c - -SWRAST_SOURCES = \ - swrast/s_aaline.c \ - swrast/s_aatriangle.c \ - swrast/s_accum.c \ - swrast/s_alpha.c \ - swrast/s_atifragshader.c \ - swrast/s_bitmap.c \ - swrast/s_blend.c \ - swrast/s_blit.c \ - swrast/s_clear.c \ - swrast/s_copypix.c \ - swrast/s_context.c \ - swrast/s_depth.c \ - swrast/s_drawpix.c \ - swrast/s_feedback.c \ - swrast/s_fog.c \ - swrast/s_fragprog.c \ - swrast/s_lines.c \ - swrast/s_logic.c \ - swrast/s_masking.c \ - swrast/s_points.c \ - swrast/s_readpix.c \ - swrast/s_span.c \ - swrast/s_stencil.c \ - swrast/s_texcombine.c \ - swrast/s_texfilter.c \ - swrast/s_texrender.c \ - swrast/s_texture.c \ - swrast/s_triangle.c \ - swrast/s_zoom.c - -SWRAST_SETUP_SOURCES = \ - swrast_setup/ss_context.c \ - swrast_setup/ss_triangle.c - -TNL_SOURCES = \ - tnl/t_context.c \ - tnl/t_pipeline.c \ - tnl/t_draw.c \ - tnl/t_rasterpos.c \ - tnl/t_vb_program.c \ - tnl/t_vb_render.c \ - tnl/t_vb_texgen.c \ - tnl/t_vb_texmat.c \ - tnl/t_vb_vertex.c \ - tnl/t_vb_fog.c \ - tnl/t_vb_light.c \ - tnl/t_vb_normals.c \ - tnl/t_vb_points.c \ - tnl/t_vp_build.c \ - tnl/t_vertex.c \ - tnl/t_vertex_sse.c \ - tnl/t_vertex_generic.c - -VBO_SOURCES = \ - vbo/vbo_context.c \ - vbo/vbo_exec.c \ - vbo/vbo_exec_api.c \ - vbo/vbo_exec_array.c \ - vbo/vbo_exec_draw.c \ - vbo/vbo_exec_eval.c \ - vbo/vbo_rebase.c \ - vbo/vbo_split.c \ - vbo/vbo_split_copy.c \ - vbo/vbo_split_inplace.c \ - vbo/vbo_save.c \ - vbo/vbo_save_api.c \ - vbo/vbo_save_draw.c \ - vbo/vbo_save_loopback.c - -STATETRACKER_SOURCES = \ - state_tracker/st_atom.c \ - state_tracker/st_atom_blend.c \ - state_tracker/st_atom_clip.c \ - state_tracker/st_atom_constbuf.c \ - state_tracker/st_atom_depth.c \ - state_tracker/st_atom_framebuffer.c \ - state_tracker/st_atom_msaa.c \ - state_tracker/st_atom_pixeltransfer.c \ - state_tracker/st_atom_sampler.c \ - state_tracker/st_atom_scissor.c \ - state_tracker/st_atom_shader.c \ - state_tracker/st_atom_rasterizer.c \ - state_tracker/st_atom_stipple.c \ - state_tracker/st_atom_texture.c \ - state_tracker/st_atom_viewport.c \ - state_tracker/st_cb_accum.c \ - state_tracker/st_cb_bitmap.c \ - state_tracker/st_cb_blit.c \ - state_tracker/st_cb_bufferobjects.c \ - state_tracker/st_cb_clear.c \ - state_tracker/st_cb_condrender.c \ - state_tracker/st_cb_flush.c \ - state_tracker/st_cb_drawpixels.c \ - state_tracker/st_cb_drawtex.c \ - state_tracker/st_cb_eglimage.c \ - state_tracker/st_cb_fbo.c \ - state_tracker/st_cb_feedback.c \ - state_tracker/st_cb_program.c \ - state_tracker/st_cb_queryobj.c \ - state_tracker/st_cb_rasterpos.c \ - state_tracker/st_cb_readpixels.c \ - state_tracker/st_cb_syncobj.c \ - state_tracker/st_cb_strings.c \ - state_tracker/st_cb_texture.c \ - state_tracker/st_cb_texturebarrier.c \ - state_tracker/st_cb_viewport.c \ - state_tracker/st_cb_xformfb.c \ - state_tracker/st_context.c \ - state_tracker/st_debug.c \ - state_tracker/st_draw.c \ - state_tracker/st_draw_feedback.c \ - state_tracker/st_extensions.c \ - state_tracker/st_format.c \ - state_tracker/st_gen_mipmap.c \ - state_tracker/st_manager.c \ - state_tracker/st_mesa_to_tgsi.c \ - state_tracker/st_program.c \ - state_tracker/st_texture.c - -PROGRAM_SOURCES = \ - program/arbprogparse.c \ - program/hash_table.c \ - program/lex.yy.c \ - program/nvfragparse.c \ - program/nvvertparse.c \ - program/program.c \ - program/program_parse.tab.c \ - program/program_parse_extra.c \ - program/prog_cache.c \ - program/prog_execute.c \ - program/prog_instruction.c \ - program/prog_noise.c \ - program/prog_optimize.c \ - program/prog_opt_constant_fold.c \ - program/prog_parameter.c \ - program/prog_parameter_layout.c \ - program/prog_print.c \ - program/prog_statevars.c \ - program/prog_uniform.c \ - program/programopt.c \ - program/register_allocate.c \ - program/symbol_table.c - - -SHADER_CXX_SOURCES = \ - program/ir_to_mesa.cpp \ - program/sampler.cpp - -ASM_C_SOURCES = \ - x86/common_x86.c \ - x86/x86_xform.c \ - x86/3dnow.c \ - x86/sse.c \ - x86/rtasm/x86sse.c \ - sparc/sparc.c \ - ppc/common_ppc.c \ - x86-64/x86-64.c - -X86_SOURCES = \ - x86/common_x86_asm.S \ - x86/x86_xform2.S \ - x86/x86_xform3.S \ - x86/x86_xform4.S \ - x86/x86_cliptest.S \ - x86/mmx_blend.S \ - x86/3dnow_xform1.S \ - x86/3dnow_xform2.S \ - x86/3dnow_xform3.S \ - x86/3dnow_xform4.S \ - x86/3dnow_normal.S \ - x86/sse_xform1.S \ - x86/sse_xform2.S \ - x86/sse_xform3.S \ - x86/sse_xform4.S \ - x86/sse_normal.S \ - x86/read_rgba_span_x86.S - -X86-64_SOURCES = \ - x86-64/xform4.S - -SPARC_SOURCES = \ - sparc/clip.S \ - sparc/norm.S \ - sparc/xform.S - -COMMON_DRIVER_SOURCES = \ - drivers/common/driverfuncs.c \ - drivers/common/meta.c - - -# Sources for building non-Gallium drivers -MESA_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(MATH_XFORM_SOURCES) \ - $(VBO_SOURCES) \ - $(TNL_SOURCES) \ - $(PROGRAM_SOURCES) \ - $(SWRAST_SOURCES) \ - $(SWRAST_SETUP_SOURCES) \ - $(COMMON_DRIVER_SOURCES)\ - $(ASM_C_SOURCES) - -MESA_CXX_SOURCES = \ - $(MAIN_CXX_SOURCES) \ - $(SHADER_CXX_SOURCES) - -# Sources for building Gallium drivers -MESA_GALLIUM_SOURCES = \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(VBO_SOURCES) \ - $(STATETRACKER_SOURCES) \ - $(PROGRAM_SOURCES) \ - ppc/common_ppc.c \ - x86/common_x86.c - -MESA_GALLIUM_CXX_SOURCES = \ - $(MAIN_CXX_SOURCES) \ - $(SHADER_CXX_SOURCES) \ - state_tracker/st_glsl_to_tgsi.cpp - -# All the core C sources, for dependency checking -ALL_SOURCES = \ - $(MESA_SOURCES) \ - $(MESA_CXX_SOURCES) \ - $(MESA_ASM_SOURCES) \ - $(STATETRACKER_SOURCES) - - -### Object files - -MESA_OBJECTS = \ - $(MESA_SOURCES:.c=.o) \ - $(MESA_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - -MESA_GALLIUM_OBJECTS = \ - $(MESA_GALLIUM_SOURCES:.c=.o) \ - $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ - $(MESA_ASM_SOURCES:.S=.o) - - -COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) - - -### Other archives/libraries - -GLSL_LIBS = \ - $(TOP)/src/glsl/libglsl.a - - -### Include directories - -INCLUDE_DIRS = \ - -I$(TOP)/include \ - -I$(TOP)/src/glsl \ - -I$(TOP)/src/mesa \ - -I$(TOP)/src/mapi \ - -I$(TOP)/src/gallium/include \ - -I$(TOP)/src/gallium/auxiliary +### Lists of source files, included by Makefiles + +# this is part of MAIN_SOURCES +MAIN_ES_SOURCES = \ + main/api_exec_es1.c \ + main/api_exec_es2.c + +MAIN_SOURCES = \ + main/api_arrayelt.c \ + main/api_exec.c \ + main/api_loopback.c \ + main/api_noop.c \ + main/api_validate.c \ + main/accum.c \ + main/arbprogram.c \ + main/atifragshader.c \ + main/attrib.c \ + main/arrayobj.c \ + main/blend.c \ + main/bufferobj.c \ + main/buffers.c \ + main/clear.c \ + main/clip.c \ + main/colortab.c \ + main/condrender.c \ + main/context.c \ + main/convolve.c \ + main/cpuinfo.c \ + main/debug.c \ + main/depth.c \ + main/depthstencil.c \ + main/dlist.c \ + main/dlopen.c \ + main/drawpix.c \ + main/drawtex.c \ + main/enable.c \ + main/enums.c \ + main/eval.c \ + main/execmem.c \ + main/extensions.c \ + main/fbobject.c \ + main/feedback.c \ + main/ffvertex_prog.c \ + main/fog.c \ + main/formats.c \ + main/format_unpack.c \ + main/framebuffer.c \ + main/get.c \ + main/getstring.c \ + main/hash.c \ + main/hint.c \ + main/histogram.c \ + main/image.c \ + main/imports.c \ + main/light.c \ + main/lines.c \ + main/matrix.c \ + main/mipmap.c \ + main/mm.c \ + main/multisample.c \ + main/nvprogram.c \ + main/pack.c \ + main/pbo.c \ + main/pixel.c \ + main/pixelstore.c \ + main/pixeltransfer.c \ + main/points.c \ + main/polygon.c \ + main/queryobj.c \ + main/querymatrix.c \ + main/rastpos.c \ + main/readpix.c \ + main/remap.c \ + main/renderbuffer.c \ + main/samplerobj.c \ + main/scissor.c \ + main/shaderapi.c \ + main/shaderobj.c \ + main/shared.c \ + main/state.c \ + main/stencil.c \ + main/syncobj.c \ + main/texcompress.c \ + main/texcompress_rgtc.c \ + main/texcompress_s3tc.c \ + main/texcompress_fxt1.c \ + main/texenv.c \ + main/texfetch.c \ + main/texformat.c \ + main/texgen.c \ + main/texgetimage.c \ + main/teximage.c \ + main/texobj.c \ + main/texpal.c \ + main/texparam.c \ + main/texstate.c \ + main/texstore.c \ + main/texturebarrier.c \ + main/transformfeedback.c \ + main/uniforms.c \ + main/varray.c \ + main/version.c \ + main/viewport.c \ + main/vtxfmt.c \ + $(MAIN_ES_SOURCES) + +MAIN_CXX_SOURCES = \ + main/ff_fragment_shader.cpp + +MATH_SOURCES = \ + math/m_debug_clip.c \ + math/m_debug_norm.c \ + math/m_debug_xform.c \ + math/m_eval.c \ + math/m_matrix.c \ + math/m_translate.c \ + math/m_vector.c + +MATH_XFORM_SOURCES = \ + math/m_xform.c + +SWRAST_SOURCES = \ + swrast/s_aaline.c \ + swrast/s_aatriangle.c \ + swrast/s_accum.c \ + swrast/s_alpha.c \ + swrast/s_atifragshader.c \ + swrast/s_bitmap.c \ + swrast/s_blend.c \ + swrast/s_blit.c \ + swrast/s_clear.c \ + swrast/s_copypix.c \ + swrast/s_context.c \ + swrast/s_depth.c \ + swrast/s_drawpix.c \ + swrast/s_feedback.c \ + swrast/s_fog.c \ + swrast/s_fragprog.c \ + swrast/s_lines.c \ + swrast/s_logic.c \ + swrast/s_masking.c \ + swrast/s_points.c \ + swrast/s_readpix.c \ + swrast/s_span.c \ + swrast/s_stencil.c \ + swrast/s_texcombine.c \ + swrast/s_texfilter.c \ + swrast/s_texrender.c \ + swrast/s_texture.c \ + swrast/s_triangle.c \ + swrast/s_zoom.c + +SWRAST_SETUP_SOURCES = \ + swrast_setup/ss_context.c \ + swrast_setup/ss_triangle.c + +TNL_SOURCES = \ + tnl/t_context.c \ + tnl/t_pipeline.c \ + tnl/t_draw.c \ + tnl/t_rasterpos.c \ + tnl/t_vb_program.c \ + tnl/t_vb_render.c \ + tnl/t_vb_texgen.c \ + tnl/t_vb_texmat.c \ + tnl/t_vb_vertex.c \ + tnl/t_vb_fog.c \ + tnl/t_vb_light.c \ + tnl/t_vb_normals.c \ + tnl/t_vb_points.c \ + tnl/t_vp_build.c \ + tnl/t_vertex.c \ + tnl/t_vertex_sse.c \ + tnl/t_vertex_generic.c + +VBO_SOURCES = \ + vbo/vbo_context.c \ + vbo/vbo_exec.c \ + vbo/vbo_exec_api.c \ + vbo/vbo_exec_array.c \ + vbo/vbo_exec_draw.c \ + vbo/vbo_exec_eval.c \ + vbo/vbo_rebase.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c + +STATETRACKER_SOURCES = \ + state_tracker/st_atom.c \ + state_tracker/st_atom_blend.c \ + state_tracker/st_atom_clip.c \ + state_tracker/st_atom_constbuf.c \ + state_tracker/st_atom_depth.c \ + state_tracker/st_atom_framebuffer.c \ + state_tracker/st_atom_msaa.c \ + state_tracker/st_atom_pixeltransfer.c \ + state_tracker/st_atom_sampler.c \ + state_tracker/st_atom_scissor.c \ + state_tracker/st_atom_shader.c \ + state_tracker/st_atom_rasterizer.c \ + state_tracker/st_atom_stipple.c \ + state_tracker/st_atom_texture.c \ + state_tracker/st_atom_viewport.c \ + state_tracker/st_cb_accum.c \ + state_tracker/st_cb_bitmap.c \ + state_tracker/st_cb_blit.c \ + state_tracker/st_cb_bufferobjects.c \ + state_tracker/st_cb_clear.c \ + state_tracker/st_cb_condrender.c \ + state_tracker/st_cb_flush.c \ + state_tracker/st_cb_drawpixels.c \ + state_tracker/st_cb_drawtex.c \ + state_tracker/st_cb_eglimage.c \ + state_tracker/st_cb_fbo.c \ + state_tracker/st_cb_feedback.c \ + state_tracker/st_cb_program.c \ + state_tracker/st_cb_queryobj.c \ + state_tracker/st_cb_rasterpos.c \ + state_tracker/st_cb_readpixels.c \ + state_tracker/st_cb_syncobj.c \ + state_tracker/st_cb_strings.c \ + state_tracker/st_cb_texture.c \ + state_tracker/st_cb_texturebarrier.c \ + state_tracker/st_cb_viewport.c \ + state_tracker/st_cb_xformfb.c \ + state_tracker/st_context.c \ + state_tracker/st_debug.c \ + state_tracker/st_draw.c \ + state_tracker/st_draw_feedback.c \ + state_tracker/st_extensions.c \ + state_tracker/st_format.c \ + state_tracker/st_gen_mipmap.c \ + state_tracker/st_manager.c \ + state_tracker/st_mesa_to_tgsi.c \ + state_tracker/st_program.c \ + state_tracker/st_texture.c + +PROGRAM_SOURCES = \ + program/arbprogparse.c \ + program/hash_table.c \ + program/lex.yy.c \ + program/nvfragparse.c \ + program/nvvertparse.c \ + program/program.c \ + program/program_parse.tab.c \ + program/program_parse_extra.c \ + program/prog_cache.c \ + program/prog_execute.c \ + program/prog_instruction.c \ + program/prog_noise.c \ + program/prog_optimize.c \ + program/prog_opt_constant_fold.c \ + program/prog_parameter.c \ + program/prog_parameter_layout.c \ + program/prog_print.c \ + program/prog_statevars.c \ + program/prog_uniform.c \ + program/programopt.c \ + program/register_allocate.c \ + program/symbol_table.c + + +SHADER_CXX_SOURCES = \ + program/ir_to_mesa.cpp \ + program/sampler.cpp + +ASM_C_SOURCES = \ + x86/common_x86.c \ + x86/x86_xform.c \ + x86/3dnow.c \ + x86/sse.c \ + x86/rtasm/x86sse.c \ + sparc/sparc.c \ + ppc/common_ppc.c \ + x86-64/x86-64.c + +X86_SOURCES = \ + x86/common_x86_asm.S \ + x86/x86_xform2.S \ + x86/x86_xform3.S \ + x86/x86_xform4.S \ + x86/x86_cliptest.S \ + x86/mmx_blend.S \ + x86/3dnow_xform1.S \ + x86/3dnow_xform2.S \ + x86/3dnow_xform3.S \ + x86/3dnow_xform4.S \ + x86/3dnow_normal.S \ + x86/sse_xform1.S \ + x86/sse_xform2.S \ + x86/sse_xform3.S \ + x86/sse_xform4.S \ + x86/sse_normal.S \ + x86/read_rgba_span_x86.S + +X86-64_SOURCES = \ + x86-64/xform4.S + +SPARC_SOURCES = \ + sparc/clip.S \ + sparc/norm.S \ + sparc/xform.S + +COMMON_DRIVER_SOURCES = \ + drivers/common/driverfuncs.c \ + drivers/common/meta.c + + +# Sources for building non-Gallium drivers +MESA_SOURCES = \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(MATH_XFORM_SOURCES) \ + $(VBO_SOURCES) \ + $(TNL_SOURCES) \ + $(PROGRAM_SOURCES) \ + $(SWRAST_SOURCES) \ + $(SWRAST_SETUP_SOURCES) \ + $(COMMON_DRIVER_SOURCES)\ + $(ASM_C_SOURCES) + +MESA_CXX_SOURCES = \ + $(MAIN_CXX_SOURCES) \ + $(SHADER_CXX_SOURCES) + +# Sources for building Gallium drivers +MESA_GALLIUM_SOURCES = \ + $(MAIN_SOURCES) \ + $(MATH_SOURCES) \ + $(VBO_SOURCES) \ + $(STATETRACKER_SOURCES) \ + $(PROGRAM_SOURCES) \ + ppc/common_ppc.c \ + x86/common_x86.c + +MESA_GALLIUM_CXX_SOURCES = \ + $(MAIN_CXX_SOURCES) \ + $(SHADER_CXX_SOURCES) \ + state_tracker/st_glsl_to_tgsi.cpp + +# All the core C sources, for dependency checking +ALL_SOURCES = \ + $(MESA_SOURCES) \ + $(MESA_CXX_SOURCES) \ + $(MESA_ASM_SOURCES) \ + $(STATETRACKER_SOURCES) + + +### Object files + +MESA_OBJECTS = \ + $(MESA_SOURCES:.c=.o) \ + $(MESA_CXX_SOURCES:.cpp=.o) \ + $(MESA_ASM_SOURCES:.S=.o) + +MESA_GALLIUM_OBJECTS = \ + $(MESA_GALLIUM_SOURCES:.c=.o) \ + $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \ + $(MESA_ASM_SOURCES:.S=.o) + + +COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o) + + +### Other archives/libraries + +GLSL_LIBS = \ + $(TOP)/src/glsl/libglsl.a + + +### Include directories + +INCLUDE_DIRS = \ + -I$(TOP)/include \ + -I$(TOP)/src/glsl \ + -I$(TOP)/src/mesa \ + -I$(TOP)/src/mapi \ + -I$(TOP)/src/gallium/include \ + -I$(TOP)/src/gallium/auxiliary diff --git a/mesalib/src/mesa/state_tracker/st_atom_blend.c b/mesalib/src/mesa/state_tracker/st_atom_blend.c index c02ea3ffa..4c9a2b95a 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_blend.c +++ b/mesalib/src/mesa/state_tracker/st_atom_blend.c @@ -1,303 +1,303 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - */ - - -#include "st_context.h" -#include "st_atom.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "cso_cache/cso_context.h" - -#include "main/macros.h" - -/** - * Convert GLenum blend tokens to pipe tokens. - * Both blend factors and blend funcs are accepted. - */ -static GLuint -translate_blend(GLenum blend) -{ - switch (blend) { - /* blend functions */ - case GL_FUNC_ADD: - return PIPE_BLEND_ADD; - case GL_FUNC_SUBTRACT: - return PIPE_BLEND_SUBTRACT; - case GL_FUNC_REVERSE_SUBTRACT: - return PIPE_BLEND_REVERSE_SUBTRACT; - case GL_MIN: - return PIPE_BLEND_MIN; - case GL_MAX: - return PIPE_BLEND_MAX; - - /* blend factors */ - case GL_ONE: - return PIPE_BLENDFACTOR_ONE; - case GL_SRC_COLOR: - return PIPE_BLENDFACTOR_SRC_COLOR; - case GL_SRC_ALPHA: - return PIPE_BLENDFACTOR_SRC_ALPHA; - case GL_DST_ALPHA: - return PIPE_BLENDFACTOR_DST_ALPHA; - case GL_DST_COLOR: - return PIPE_BLENDFACTOR_DST_COLOR; - case GL_SRC_ALPHA_SATURATE: - return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; - case GL_CONSTANT_COLOR: - return PIPE_BLENDFACTOR_CONST_COLOR; - case GL_CONSTANT_ALPHA: - return PIPE_BLENDFACTOR_CONST_ALPHA; - /* - return PIPE_BLENDFACTOR_SRC1_COLOR; - return PIPE_BLENDFACTOR_SRC1_ALPHA; - */ - case GL_ZERO: - return PIPE_BLENDFACTOR_ZERO; - case GL_ONE_MINUS_SRC_COLOR: - return PIPE_BLENDFACTOR_INV_SRC_COLOR; - case GL_ONE_MINUS_SRC_ALPHA: - return PIPE_BLENDFACTOR_INV_SRC_ALPHA; - case GL_ONE_MINUS_DST_COLOR: - return PIPE_BLENDFACTOR_INV_DST_COLOR; - case GL_ONE_MINUS_DST_ALPHA: - return PIPE_BLENDFACTOR_INV_DST_ALPHA; - case GL_ONE_MINUS_CONSTANT_COLOR: - return PIPE_BLENDFACTOR_INV_CONST_COLOR; - case GL_ONE_MINUS_CONSTANT_ALPHA: - return PIPE_BLENDFACTOR_INV_CONST_ALPHA; - /* - return PIPE_BLENDFACTOR_INV_SRC1_COLOR; - return PIPE_BLENDFACTOR_INV_SRC1_ALPHA; - */ - default: - assert("invalid GL token in translate_blend()" == NULL); - return 0; - } -} - - -/** - * Convert GLenum logicop tokens to pipe tokens. - */ -static GLuint -translate_logicop(GLenum logicop) -{ - switch (logicop) { - case GL_CLEAR: - return PIPE_LOGICOP_CLEAR; - case GL_NOR: - return PIPE_LOGICOP_NOR; - case GL_AND_INVERTED: - return PIPE_LOGICOP_AND_INVERTED; - case GL_COPY_INVERTED: - return PIPE_LOGICOP_COPY_INVERTED; - case GL_AND_REVERSE: - return PIPE_LOGICOP_AND_REVERSE; - case GL_INVERT: - return PIPE_LOGICOP_INVERT; - case GL_XOR: - return PIPE_LOGICOP_XOR; - case GL_NAND: - return PIPE_LOGICOP_NAND; - case GL_AND: - return PIPE_LOGICOP_AND; - case GL_EQUIV: - return PIPE_LOGICOP_EQUIV; - case GL_NOOP: - return PIPE_LOGICOP_NOOP; - case GL_OR_INVERTED: - return PIPE_LOGICOP_OR_INVERTED; - case GL_COPY: - return PIPE_LOGICOP_COPY; - case GL_OR_REVERSE: - return PIPE_LOGICOP_OR_REVERSE; - case GL_OR: - return PIPE_LOGICOP_OR; - case GL_SET: - return PIPE_LOGICOP_SET; - default: - assert("invalid GL token in translate_logicop()" == NULL); - return 0; - } -} - -/** - * Figure out if colormasks are different per rt. - */ -static GLboolean -colormask_per_rt(const struct gl_context *ctx) -{ - /* a bit suboptimal have to compare lots of values */ - unsigned i; - for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { - if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) { - return GL_TRUE; - } - } - return GL_FALSE; -} - -/** - * Figure out if blend enables/state are different per rt. - */ -static GLboolean -blend_per_rt(const struct gl_context *ctx) -{ - if (ctx->Color.BlendEnabled && - (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) { - /* This can only happen if GL_EXT_draw_buffers2 is enabled */ - return GL_TRUE; - } - if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) { - /* this can only happen if GL_ARB_draw_buffers_blend is enabled */ - return GL_TRUE; - } - return GL_FALSE; -} - -static void -update_blend( struct st_context *st ) -{ - struct pipe_blend_state *blend = &st->state.blend; - const struct gl_context *ctx = st->ctx; - unsigned num_state = 1; - unsigned i, j; - - memset(blend, 0, sizeof(*blend)); - - if (blend_per_rt(ctx) || colormask_per_rt(ctx)) { - num_state = ctx->Const.MaxDrawBuffers; - blend->independent_blend_enable = 1; - } - /* Note it is impossible to correctly deal with EXT_blend_logic_op and - EXT_draw_buffers2/EXT_blend_equation_separate at the same time. - These combinations would require support for per-rt logicop enables - and separate alpha/rgb logicop/blend support respectively. Neither - possible in gallium nor most hardware. Assume these combinations - don't happen. */ - if (ctx->Color.ColorLogicOpEnabled || - (ctx->Color.BlendEnabled && - ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) { - /* logicop enabled */ - blend->logicop_enable = 1; - blend->logicop_func = translate_logicop(ctx->Color.LogicOp); - } - else if (ctx->Color.BlendEnabled) { - /* blending enabled */ - for (i = 0, j = 0; i < num_state; i++) { - - blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1; - - if (ctx->Extensions.ARB_draw_buffers_blend) - j = i; - - blend->rt[i].rgb_func = - translate_blend(ctx->Color.Blend[j].EquationRGB); - - if (ctx->Color.Blend[i].EquationRGB == GL_MIN || - ctx->Color.Blend[i].EquationRGB == GL_MAX) { - /* Min/max are special */ - blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; - } - else { - blend->rt[i].rgb_src_factor = - translate_blend(ctx->Color.Blend[j].SrcRGB); - blend->rt[i].rgb_dst_factor = - translate_blend(ctx->Color.Blend[j].DstRGB); - } - - blend->rt[i].alpha_func = - translate_blend(ctx->Color.Blend[j].EquationA); - - if (ctx->Color.Blend[i].EquationA == GL_MIN || - ctx->Color.Blend[i].EquationA == GL_MAX) { - /* Min/max are special */ - blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; - } - else { - blend->rt[i].alpha_src_factor = - translate_blend(ctx->Color.Blend[j].SrcA); - blend->rt[i].alpha_dst_factor = - translate_blend(ctx->Color.Blend[j].DstA); - } - } - } - else { - /* no blending / logicop */ - } - - /* Colormask - maybe reverse these bits? */ - for (i = 0; i < num_state; i++) { - if (ctx->Color.ColorMask[i][0]) - blend->rt[i].colormask |= PIPE_MASK_R; - if (ctx->Color.ColorMask[i][1]) - blend->rt[i].colormask |= PIPE_MASK_G; - if (ctx->Color.ColorMask[i][2]) - blend->rt[i].colormask |= PIPE_MASK_B; - if (ctx->Color.ColorMask[i][3]) - blend->rt[i].colormask |= PIPE_MASK_A; - } - - if (ctx->Color.DitherFlag) - blend->dither = 1; - - if (ctx->Multisample.Enabled) { - /* unlike in gallium/d3d10 these operations are only performed - if msaa is enabled */ - if (ctx->Multisample.SampleAlphaToCoverage) - blend->alpha_to_coverage = 1; - if (ctx->Multisample.SampleAlphaToOne) - blend->alpha_to_one = 1; - } - - cso_set_blend(st->cso_context, blend); - - { - struct pipe_blend_color bc; - COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped); - cso_set_blend_color(st->cso_context, &bc); - } -} - - -const struct st_tracked_state st_update_blend = { - "st_update_blend", /* name */ - { /* dirty */ - (_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */ - 0, /* st */ - }, - update_blend, /* update */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + */ + + +#include "st_context.h" +#include "st_atom.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" + +#include "main/macros.h" + +/** + * Convert GLenum blend tokens to pipe tokens. + * Both blend factors and blend funcs are accepted. + */ +static GLuint +translate_blend(GLenum blend) +{ + switch (blend) { + /* blend functions */ + case GL_FUNC_ADD: + return PIPE_BLEND_ADD; + case GL_FUNC_SUBTRACT: + return PIPE_BLEND_SUBTRACT; + case GL_FUNC_REVERSE_SUBTRACT: + return PIPE_BLEND_REVERSE_SUBTRACT; + case GL_MIN: + return PIPE_BLEND_MIN; + case GL_MAX: + return PIPE_BLEND_MAX; + + /* blend factors */ + case GL_ONE: + return PIPE_BLENDFACTOR_ONE; + case GL_SRC_COLOR: + return PIPE_BLENDFACTOR_SRC_COLOR; + case GL_SRC_ALPHA: + return PIPE_BLENDFACTOR_SRC_ALPHA; + case GL_DST_ALPHA: + return PIPE_BLENDFACTOR_DST_ALPHA; + case GL_DST_COLOR: + return PIPE_BLENDFACTOR_DST_COLOR; + case GL_SRC_ALPHA_SATURATE: + return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE; + case GL_CONSTANT_COLOR: + return PIPE_BLENDFACTOR_CONST_COLOR; + case GL_CONSTANT_ALPHA: + return PIPE_BLENDFACTOR_CONST_ALPHA; + /* + return PIPE_BLENDFACTOR_SRC1_COLOR; + return PIPE_BLENDFACTOR_SRC1_ALPHA; + */ + case GL_ZERO: + return PIPE_BLENDFACTOR_ZERO; + case GL_ONE_MINUS_SRC_COLOR: + return PIPE_BLENDFACTOR_INV_SRC_COLOR; + case GL_ONE_MINUS_SRC_ALPHA: + return PIPE_BLENDFACTOR_INV_SRC_ALPHA; + case GL_ONE_MINUS_DST_COLOR: + return PIPE_BLENDFACTOR_INV_DST_COLOR; + case GL_ONE_MINUS_DST_ALPHA: + return PIPE_BLENDFACTOR_INV_DST_ALPHA; + case GL_ONE_MINUS_CONSTANT_COLOR: + return PIPE_BLENDFACTOR_INV_CONST_COLOR; + case GL_ONE_MINUS_CONSTANT_ALPHA: + return PIPE_BLENDFACTOR_INV_CONST_ALPHA; + /* + return PIPE_BLENDFACTOR_INV_SRC1_COLOR; + return PIPE_BLENDFACTOR_INV_SRC1_ALPHA; + */ + default: + assert("invalid GL token in translate_blend()" == NULL); + return 0; + } +} + + +/** + * Convert GLenum logicop tokens to pipe tokens. + */ +static GLuint +translate_logicop(GLenum logicop) +{ + switch (logicop) { + case GL_CLEAR: + return PIPE_LOGICOP_CLEAR; + case GL_NOR: + return PIPE_LOGICOP_NOR; + case GL_AND_INVERTED: + return PIPE_LOGICOP_AND_INVERTED; + case GL_COPY_INVERTED: + return PIPE_LOGICOP_COPY_INVERTED; + case GL_AND_REVERSE: + return PIPE_LOGICOP_AND_REVERSE; + case GL_INVERT: + return PIPE_LOGICOP_INVERT; + case GL_XOR: + return PIPE_LOGICOP_XOR; + case GL_NAND: + return PIPE_LOGICOP_NAND; + case GL_AND: + return PIPE_LOGICOP_AND; + case GL_EQUIV: + return PIPE_LOGICOP_EQUIV; + case GL_NOOP: + return PIPE_LOGICOP_NOOP; + case GL_OR_INVERTED: + return PIPE_LOGICOP_OR_INVERTED; + case GL_COPY: + return PIPE_LOGICOP_COPY; + case GL_OR_REVERSE: + return PIPE_LOGICOP_OR_REVERSE; + case GL_OR: + return PIPE_LOGICOP_OR; + case GL_SET: + return PIPE_LOGICOP_SET; + default: + assert("invalid GL token in translate_logicop()" == NULL); + return 0; + } +} + +/** + * Figure out if colormasks are different per rt. + */ +static GLboolean +colormask_per_rt(const struct gl_context *ctx) +{ + /* a bit suboptimal have to compare lots of values */ + unsigned i; + for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { + if (memcmp(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i], 4)) { + return GL_TRUE; + } + } + return GL_FALSE; +} + +/** + * Figure out if blend enables/state are different per rt. + */ +static GLboolean +blend_per_rt(const struct gl_context *ctx) +{ + if (ctx->Color.BlendEnabled && + (ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) { + /* This can only happen if GL_EXT_draw_buffers2 is enabled */ + return GL_TRUE; + } + if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) { + /* this can only happen if GL_ARB_draw_buffers_blend is enabled */ + return GL_TRUE; + } + return GL_FALSE; +} + +static void +update_blend( struct st_context *st ) +{ + struct pipe_blend_state *blend = &st->state.blend; + const struct gl_context *ctx = st->ctx; + unsigned num_state = 1; + unsigned i, j; + + memset(blend, 0, sizeof(*blend)); + + if (blend_per_rt(ctx) || colormask_per_rt(ctx)) { + num_state = ctx->Const.MaxDrawBuffers; + blend->independent_blend_enable = 1; + } + /* Note it is impossible to correctly deal with EXT_blend_logic_op and + EXT_draw_buffers2/EXT_blend_equation_separate at the same time. + These combinations would require support for per-rt logicop enables + and separate alpha/rgb logicop/blend support respectively. Neither + possible in gallium nor most hardware. Assume these combinations + don't happen. */ + if (ctx->Color.ColorLogicOpEnabled || + (ctx->Color.BlendEnabled && + ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) { + /* logicop enabled */ + blend->logicop_enable = 1; + blend->logicop_func = translate_logicop(ctx->Color.LogicOp); + } + else if (ctx->Color.BlendEnabled) { + /* blending enabled */ + for (i = 0, j = 0; i < num_state; i++) { + + blend->rt[i].blend_enable = (ctx->Color.BlendEnabled >> i) & 0x1; + + if (ctx->Extensions.ARB_draw_buffers_blend) + j = i; + + blend->rt[i].rgb_func = + translate_blend(ctx->Color.Blend[j].EquationRGB); + + if (ctx->Color.Blend[i].EquationRGB == GL_MIN || + ctx->Color.Blend[i].EquationRGB == GL_MAX) { + /* Min/max are special */ + blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; + } + else { + blend->rt[i].rgb_src_factor = + translate_blend(ctx->Color.Blend[j].SrcRGB); + blend->rt[i].rgb_dst_factor = + translate_blend(ctx->Color.Blend[j].DstRGB); + } + + blend->rt[i].alpha_func = + translate_blend(ctx->Color.Blend[j].EquationA); + + if (ctx->Color.Blend[i].EquationA == GL_MIN || + ctx->Color.Blend[i].EquationA == GL_MAX) { + /* Min/max are special */ + blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; + } + else { + blend->rt[i].alpha_src_factor = + translate_blend(ctx->Color.Blend[j].SrcA); + blend->rt[i].alpha_dst_factor = + translate_blend(ctx->Color.Blend[j].DstA); + } + } + } + else { + /* no blending / logicop */ + } + + /* Colormask - maybe reverse these bits? */ + for (i = 0; i < num_state; i++) { + if (ctx->Color.ColorMask[i][0]) + blend->rt[i].colormask |= PIPE_MASK_R; + if (ctx->Color.ColorMask[i][1]) + blend->rt[i].colormask |= PIPE_MASK_G; + if (ctx->Color.ColorMask[i][2]) + blend->rt[i].colormask |= PIPE_MASK_B; + if (ctx->Color.ColorMask[i][3]) + blend->rt[i].colormask |= PIPE_MASK_A; + } + + if (ctx->Color.DitherFlag) + blend->dither = 1; + + if (ctx->Multisample.Enabled) { + /* unlike in gallium/d3d10 these operations are only performed + if msaa is enabled */ + if (ctx->Multisample.SampleAlphaToCoverage) + blend->alpha_to_coverage = 1; + if (ctx->Multisample.SampleAlphaToOne) + blend->alpha_to_one = 1; + } + + cso_set_blend(st->cso_context, blend); + + { + struct pipe_blend_color bc; + COPY_4FV(bc.color, ctx->Color.BlendColorUnclamped); + cso_set_blend_color(st->cso_context, &bc); + } +} + + +const struct st_tracked_state st_update_blend = { + "st_update_blend", /* name */ + { /* dirty */ + (_NEW_COLOR | _NEW_MULTISAMPLE), /* XXX _NEW_BLEND someday? */ /* mesa */ + 0, /* st */ + }, + update_blend, /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_depth.c b/mesalib/src/mesa/state_tracker/st_atom_depth.c index 524f8986f..6c51b1ac1 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_depth.c +++ b/mesalib/src/mesa/state_tracker/st_atom_depth.c @@ -1,160 +1,160 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - * Zack Rusin - */ - - -#include - -#include "st_context.h" -#include "st_atom.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "cso_cache/cso_context.h" - - -/** - * Convert an OpenGL compare mode to a pipe tokens. - */ -GLuint -st_compare_func_to_pipe(GLenum func) -{ - /* Same values, just biased */ - assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); - assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); - assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); - assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); - assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); - assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); - assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); - assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); - assert(func >= GL_NEVER); - assert(func <= GL_ALWAYS); - return func - GL_NEVER; -} - - -/** - * Convert GLenum stencil op tokens to pipe tokens. - */ -static GLuint -gl_stencil_op_to_pipe(GLenum func) -{ - switch (func) { - case GL_KEEP: - return PIPE_STENCIL_OP_KEEP; - case GL_ZERO: - return PIPE_STENCIL_OP_ZERO; - case GL_REPLACE: - return PIPE_STENCIL_OP_REPLACE; - case GL_INCR: - return PIPE_STENCIL_OP_INCR; - case GL_DECR: - return PIPE_STENCIL_OP_DECR; - case GL_INCR_WRAP: - return PIPE_STENCIL_OP_INCR_WRAP; - case GL_DECR_WRAP: - return PIPE_STENCIL_OP_DECR_WRAP; - case GL_INVERT: - return PIPE_STENCIL_OP_INVERT; - default: - assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); - return 0; - } -} - -static void -update_depth_stencil_alpha(struct st_context *st) -{ - struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; - struct pipe_stencil_ref sr; - struct gl_context *ctx = st->ctx; - - memset(dsa, 0, sizeof(*dsa)); - memset(&sr, 0, sizeof(sr)); - - if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { - dsa->depth.enabled = 1; - dsa->depth.writemask = ctx->Depth.Mask; - dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); - } - - if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { - dsa->stencil[0].enabled = 1; - dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); - dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); - dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); - dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); - dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; - dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; - sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; - - if (ctx->Stencil._TestTwoSide) { - const GLuint back = ctx->Stencil._BackFace; - dsa->stencil[1].enabled = 1; - dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); - dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); - dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); - dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); - dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; - dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; - sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; - } - else { - /* This should be unnecessary. Drivers must not expect this to - * contain valid data, except the enabled bit - */ - dsa->stencil[1] = dsa->stencil[0]; - dsa->stencil[1].enabled = 0; - sr.ref_value[1] = sr.ref_value[0]; - } - } - - if (ctx->Color.AlphaEnabled) { - dsa->alpha.enabled = 1; - dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); - dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; - } - - cso_set_depth_stencil_alpha(st->cso_context, dsa); - cso_set_stencil_ref(st->cso_context, &sr); -} - - -const struct st_tracked_state st_update_depth_stencil_alpha = { - "st_update_depth_stencil", /* name */ - { /* dirty */ - (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */ - 0, /* st */ - }, - update_depth_stencil_alpha /* update */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + * Zack Rusin + */ + + +#include + +#include "st_context.h" +#include "st_atom.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" + + +/** + * Convert an OpenGL compare mode to a pipe tokens. + */ +GLuint +st_compare_func_to_pipe(GLenum func) +{ + /* Same values, just biased */ + assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); + assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); + assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); + assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); + assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); + assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); + assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); + assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); + assert(func >= GL_NEVER); + assert(func <= GL_ALWAYS); + return func - GL_NEVER; +} + + +/** + * Convert GLenum stencil op tokens to pipe tokens. + */ +static GLuint +gl_stencil_op_to_pipe(GLenum func) +{ + switch (func) { + case GL_KEEP: + return PIPE_STENCIL_OP_KEEP; + case GL_ZERO: + return PIPE_STENCIL_OP_ZERO; + case GL_REPLACE: + return PIPE_STENCIL_OP_REPLACE; + case GL_INCR: + return PIPE_STENCIL_OP_INCR; + case GL_DECR: + return PIPE_STENCIL_OP_DECR; + case GL_INCR_WRAP: + return PIPE_STENCIL_OP_INCR_WRAP; + case GL_DECR_WRAP: + return PIPE_STENCIL_OP_DECR_WRAP; + case GL_INVERT: + return PIPE_STENCIL_OP_INVERT; + default: + assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL); + return 0; + } +} + +static void +update_depth_stencil_alpha(struct st_context *st) +{ + struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; + struct pipe_stencil_ref sr; + struct gl_context *ctx = st->ctx; + + memset(dsa, 0, sizeof(*dsa)); + memset(&sr, 0, sizeof(sr)); + + if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) { + dsa->depth.enabled = 1; + dsa->depth.writemask = ctx->Depth.Mask; + dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func); + } + + if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { + dsa->stencil[0].enabled = 1; + dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]); + dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]); + dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]); + dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]); + dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff; + dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; + + if (ctx->Stencil._TestTwoSide) { + const GLuint back = ctx->Stencil._BackFace; + dsa->stencil[1].enabled = 1; + dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]); + dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); + dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); + dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); + dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; + dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; + sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; + } + else { + /* This should be unnecessary. Drivers must not expect this to + * contain valid data, except the enabled bit + */ + dsa->stencil[1] = dsa->stencil[0]; + dsa->stencil[1].enabled = 0; + sr.ref_value[1] = sr.ref_value[0]; + } + } + + if (ctx->Color.AlphaEnabled) { + dsa->alpha.enabled = 1; + dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc); + dsa->alpha.ref_value = ctx->Color.AlphaRefUnclamped; + } + + cso_set_depth_stencil_alpha(st->cso_context, dsa); + cso_set_stencil_ref(st->cso_context, &sr); +} + + +const struct st_tracked_state st_update_depth_stencil_alpha = { + "st_update_depth_stencil", /* name */ + { /* dirty */ + (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */ + 0, /* st */ + }, + update_depth_stencil_alpha /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c index 678a270c7..76386fe01 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_framebuffer.c @@ -1,182 +1,182 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - */ - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_fbo.h" -#include "st_texture.h" -#include "pipe/p_context.h" -#include "cso_cache/cso_context.h" -#include "util/u_math.h" -#include "util/u_inlines.h" -#include "util/u_format.h" - - -/** - * When doing GL render to texture, we have to be sure that finalize_texture() - * didn't yank out the pipe_resource that we earlier created a surface for. - * Check for that here and create a new surface if needed. - */ -static void -update_renderbuffer_surface(struct st_context *st, - struct st_renderbuffer *strb) -{ - struct pipe_context *pipe = st->pipe; - struct pipe_resource *resource = strb->rtt->pt; - int rtt_width = strb->Base.Width; - int rtt_height = strb->Base.Height; - enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); - - if (!strb->surface || - strb->surface->format != format || - strb->surface->texture != resource || - strb->surface->width != rtt_width || - strb->surface->height != rtt_height) { - GLuint level; - /* find matching mipmap level size */ - for (level = 0; level <= resource->last_level; level++) { - if (u_minify(resource->width0, level) == rtt_width && - u_minify(resource->height0, level) == rtt_height) { - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = level; - surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; - surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; - - pipe_surface_reference(&strb->surface, NULL); - - strb->surface = pipe->create_surface(pipe, - resource, - &surf_tmpl); -#if 0 - printf("-- alloc new surface %d x %d into tex %p\n", - strb->surface->width, strb->surface->height, - texture); -#endif - break; - } - } - } -} - - -/** - * Update framebuffer state (color, depth, stencil, etc. buffers) - */ -static void -update_framebuffer_state( struct st_context *st ) -{ - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; - struct gl_framebuffer *fb = st->ctx->DrawBuffer; - struct st_renderbuffer *strb; - GLuint i; - - framebuffer->width = fb->Width; - framebuffer->height = fb->Height; - - /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ - - /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state - * to determine which surfaces to draw to - */ - framebuffer->nr_cbufs = 0; - for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); - - if (strb) { - /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - - if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], - strb->surface); - framebuffer->nr_cbufs++; - } - strb->defined = GL_TRUE; /* we'll be drawing something */ - } - } - for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); - } - - /* - * Depth/Stencil renderbuffer/surface. - */ - strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - if (strb->rtt) { - /* rendering to a GL texture, may have to update surface */ - update_renderbuffer_surface(st, strb); - } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else { - strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); - if (strb) { - strb = st_renderbuffer(strb->Base.Wrapped); - assert(strb->surface); - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - } - else - pipe_surface_reference(&framebuffer->zsbuf, NULL); - } - -#ifdef DEBUG - /* Make sure the resource binding flags were set properly */ - for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); - } - if (framebuffer->zsbuf) { - assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); - } -#endif - - cso_set_framebuffer(st->cso_context, framebuffer); -} - - -const struct st_tracked_state st_update_framebuffer = { - "st_update_framebuffer", /* name */ - { /* dirty */ - _NEW_BUFFERS, /* mesa */ - ST_NEW_FRAMEBUFFER, /* st */ - }, - update_framebuffer_state /* update */ -}; - +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + */ + +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_fbo.h" +#include "st_texture.h" +#include "pipe/p_context.h" +#include "cso_cache/cso_context.h" +#include "util/u_math.h" +#include "util/u_inlines.h" +#include "util/u_format.h" + + +/** + * When doing GL render to texture, we have to be sure that finalize_texture() + * didn't yank out the pipe_resource that we earlier created a surface for. + * Check for that here and create a new surface if needed. + */ +static void +update_renderbuffer_surface(struct st_context *st, + struct st_renderbuffer *strb) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_resource *resource = strb->rtt->pt; + int rtt_width = strb->Base.Width; + int rtt_height = strb->Base.Height; + enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format); + + if (!strb->surface || + strb->surface->format != format || + strb->surface->texture != resource || + strb->surface->width != rtt_width || + strb->surface->height != rtt_height) { + GLuint level; + /* find matching mipmap level size */ + for (level = 0; level <= resource->last_level; level++) { + if (u_minify(resource->width0, level) == rtt_width && + u_minify(resource->height0, level) == rtt_height) { + struct pipe_surface surf_tmpl; + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = format; + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = level; + surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice; + surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice; + + pipe_surface_reference(&strb->surface, NULL); + + strb->surface = pipe->create_surface(pipe, + resource, + &surf_tmpl); +#if 0 + printf("-- alloc new surface %d x %d into tex %p\n", + strb->surface->width, strb->surface->height, + texture); +#endif + break; + } + } + } +} + + +/** + * Update framebuffer state (color, depth, stencil, etc. buffers) + */ +static void +update_framebuffer_state( struct st_context *st ) +{ + struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; + struct gl_framebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb; + GLuint i; + + framebuffer->width = fb->Width; + framebuffer->height = fb->Height; + + /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/ + + /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state + * to determine which surfaces to draw to + */ + framebuffer->nr_cbufs = 0; + for (i = 0; i < fb->_NumColorDrawBuffers; i++) { + strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); + + if (strb) { + /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/ + if (strb->rtt) { + /* rendering to a GL texture, may have to update surface */ + update_renderbuffer_surface(st, strb); + } + + if (strb->surface) { + pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs], + strb->surface); + framebuffer->nr_cbufs++; + } + strb->defined = GL_TRUE; /* we'll be drawing something */ + } + } + for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { + pipe_surface_reference(&framebuffer->cbufs[i], NULL); + } + + /* + * Depth/Stencil renderbuffer/surface. + */ + strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer); + if (strb) { + strb = st_renderbuffer(strb->Base.Wrapped); + if (strb->rtt) { + /* rendering to a GL texture, may have to update surface */ + update_renderbuffer_surface(st, strb); + } + pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + } + else { + strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); + if (strb) { + strb = st_renderbuffer(strb->Base.Wrapped); + assert(strb->surface); + pipe_surface_reference(&framebuffer->zsbuf, strb->surface); + } + else + pipe_surface_reference(&framebuffer->zsbuf, NULL); + } + +#ifdef DEBUG + /* Make sure the resource binding flags were set properly */ + for (i = 0; i < framebuffer->nr_cbufs; i++) { + assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); + } + if (framebuffer->zsbuf) { + assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); + } +#endif + + cso_set_framebuffer(st->cso_context, framebuffer); +} + + +const struct st_tracked_state st_update_framebuffer = { + "st_update_framebuffer", /* name */ + { /* dirty */ + _NEW_BUFFERS, /* mesa */ + ST_NEW_FRAMEBUFFER, /* st */ + }, + update_framebuffer_state /* update */ +}; + diff --git a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c index 420e6c1b0..12b5bc5ba 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_pixeltransfer.c @@ -1,324 +1,324 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * Generate fragment programs to implement pixel transfer ops, such as - * scale/bias, colortable, convolution... - * - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "program/program.h" -#include "program/prog_cache.h" -#include "program/prog_instruction.h" -#include "program/prog_parameter.h" -#include "program/prog_print.h" - -#include "st_context.h" -#include "st_format.h" -#include "st_texture.h" - -#include "pipe/p_screen.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "util/u_pack_color.h" - - -struct state_key -{ - GLuint scaleAndBias:1; - GLuint pixelMaps:1; - -#if 0 - GLfloat Maps[3][256][4]; - int NumMaps; - GLint NumStages; - pipeline_stage Stages[STAGE_MAX]; - GLboolean StagesUsed[STAGE_MAX]; - GLfloat Scale1[4], Bias1[4]; - GLfloat Scale2[4], Bias2[4]; -#endif -}; - -static void -make_state_key(struct gl_context *ctx, struct state_key *key) -{ - memset(key, 0, sizeof(*key)); - - if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || - ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || - ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || - ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { - key->scaleAndBias = 1; - } - - key->pixelMaps = ctx->Pixel.MapColorFlag; -} - - -/** - * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. - */ -static void -load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_transfer *transfer; - const GLuint rSize = ctx->PixelMaps.RtoR.Size; - const GLuint gSize = ctx->PixelMaps.GtoG.Size; - const GLuint bSize = ctx->PixelMaps.BtoB.Size; - const GLuint aSize = ctx->PixelMaps.AtoA.Size; - const uint texSize = pt->width0; - uint *dest; - uint i, j; - - transfer = pipe_get_transfer(pipe, - pt, 0, 0, PIPE_TRANSFER_WRITE, - 0, 0, texSize, texSize); - dest = (uint *) pipe_transfer_map(pipe, transfer); - - /* Pack four 1D maps into a 2D texture: - * R map is placed horizontally, indexed by S, in channel 0 - * G map is placed vertically, indexed by T, in channel 1 - * B map is placed horizontally, indexed by S, in channel 2 - * A map is placed vertically, indexed by T, in channel 3 - */ - for (i = 0; i < texSize; i++) { - for (j = 0; j < texSize; j++) { - union util_color uc; - int k = (i * texSize + j); - ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; - ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; - ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; - ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; - util_pack_color_ub(r, g, b, a, pt->format, &uc); - *(dest + k) = uc.ui; - } - } - - pipe_transfer_unmap(pipe, transfer); - pipe->transfer_destroy(pipe, transfer); -} - - - -#define MAX_INST 100 - -/** - * Returns a fragment program which implements the current pixel transfer ops. - */ -static struct gl_fragment_program * -get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) -{ - struct st_context *st = st_context(ctx); - struct prog_instruction inst[MAX_INST]; - struct gl_program_parameter_list *params; - struct gl_fragment_program *fp; - GLuint ic = 0; - const GLuint colorTemp = 0; - - fp = (struct gl_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!fp) - return NULL; - - params = _mesa_new_parameter_list(); - - /* - * Get initial pixel color from the texture. - * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; - */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_INPUT; - inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - inst[ic].TexSrcUnit = 0; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); - fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); - fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ - - if (key->scaleAndBias) { - static const gl_state_index scale_state[STATE_LENGTH] = - { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; - static const gl_state_index bias_state[STATE_LENGTH] = - { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; - GLint scale_p, bias_p; - - scale_p = _mesa_add_state_reference(params, scale_state); - bias_p = _mesa_add_state_reference(params, bias_state); - - /* MAD colorTemp, colorTemp, scale, bias; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_MAD; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; - inst[ic].SrcReg[1].Index = scale_p; - inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; - inst[ic].SrcReg[2].Index = bias_p; - ic++; - } - - if (key->pixelMaps) { - const GLuint temp = 1; - - /* create the colormap/texture now if not already done */ - if (!st->pixel_xfer.pixelmap_texture) { - st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); - st->pixel_xfer.pixelmap_sampler_view = - st_create_texture_sampler_view(st->pipe, - st->pixel_xfer.pixelmap_texture); - } - - /* with a little effort, we can do four pixel map look-ups with - * two TEX instructions: - */ - - /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = temp; - inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].TexSrcUnit = 1; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - - /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_TEX; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = temp; - inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = colorTemp; - inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, - SWIZZLE_Z, SWIZZLE_W); - inst[ic].TexSrcUnit = 1; - inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - - /* MOV colorTemp, temp; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_MOV; - inst[ic].DstReg.File = PROGRAM_TEMPORARY; - inst[ic].DstReg.Index = colorTemp; - inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - inst[ic].SrcReg[0].Index = temp; - ic++; - - fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ - } - - /* Modify last instruction's dst reg to write to result.color */ - { - struct prog_instruction *last = &inst[ic - 1]; - last->DstReg.File = PROGRAM_OUTPUT; - last->DstReg.Index = FRAG_RESULT_COLOR; - } - - /* END; */ - _mesa_init_instructions(inst + ic, 1); - inst[ic].Opcode = OPCODE_END; - ic++; - - assert(ic <= MAX_INST); - - - fp->Base.Instructions = _mesa_alloc_instructions(ic); - if (!fp->Base.Instructions) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, - "generating pixel transfer program"); - return NULL; - } - - _mesa_copy_instructions(fp->Base.Instructions, inst, ic); - fp->Base.NumInstructions = ic; - fp->Base.Parameters = params; - -#if 0 - printf("========= pixel transfer prog\n"); - _mesa_print_program(&fp->Base); - _mesa_print_parameter_list(fp->Base.Parameters); -#endif - - return fp; -} - - - -/** - * Update st->pixel_xfer.program in response to new pixel-transfer state. - */ -static void -update_pixel_transfer(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - struct state_key key; - struct gl_fragment_program *fp; - - make_state_key(st->ctx, &key); - - fp = (struct gl_fragment_program *) - _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key)); - if (!fp) { - fp = get_pixel_transfer_program(st->ctx, &key); - _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache, - &key, sizeof(key), &fp->Base); - } - - if (ctx->Pixel.MapColorFlag) { - load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); - } - st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag; - - st->pixel_xfer.program = (struct st_fragment_program *) fp; -} - - - -const struct st_tracked_state st_update_pixel_transfer = { - "st_update_pixel_transfer", /* name */ - { /* dirty */ - _NEW_PIXEL, /* mesa */ - 0, /* st */ - }, - update_pixel_transfer /* update */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * Generate fragment programs to implement pixel transfer ops, such as + * scale/bias, colortable, convolution... + * + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "program/program.h" +#include "program/prog_cache.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" + +#include "st_context.h" +#include "st_format.h" +#include "st_texture.h" + +#include "pipe/p_screen.h" +#include "pipe/p_context.h" +#include "util/u_inlines.h" +#include "util/u_pack_color.h" + + +struct state_key +{ + GLuint scaleAndBias:1; + GLuint pixelMaps:1; + +#if 0 + GLfloat Maps[3][256][4]; + int NumMaps; + GLint NumStages; + pipeline_stage Stages[STAGE_MAX]; + GLboolean StagesUsed[STAGE_MAX]; + GLfloat Scale1[4], Bias1[4]; + GLfloat Scale2[4], Bias2[4]; +#endif +}; + +static void +make_state_key(struct gl_context *ctx, struct state_key *key) +{ + memset(key, 0, sizeof(*key)); + + if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || + ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || + ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || + ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { + key->scaleAndBias = 1; + } + + key->pixelMaps = ctx->Pixel.MapColorFlag; +} + + +/** + * Update the pixelmap texture with the contents of the R/G/B/A pixel maps. + */ +static void +load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *transfer; + const GLuint rSize = ctx->PixelMaps.RtoR.Size; + const GLuint gSize = ctx->PixelMaps.GtoG.Size; + const GLuint bSize = ctx->PixelMaps.BtoB.Size; + const GLuint aSize = ctx->PixelMaps.AtoA.Size; + const uint texSize = pt->width0; + uint *dest; + uint i, j; + + transfer = pipe_get_transfer(pipe, + pt, 0, 0, PIPE_TRANSFER_WRITE, + 0, 0, texSize, texSize); + dest = (uint *) pipe_transfer_map(pipe, transfer); + + /* Pack four 1D maps into a 2D texture: + * R map is placed horizontally, indexed by S, in channel 0 + * G map is placed vertically, indexed by T, in channel 1 + * B map is placed horizontally, indexed by S, in channel 2 + * A map is placed vertically, indexed by T, in channel 3 + */ + for (i = 0; i < texSize; i++) { + for (j = 0; j < texSize; j++) { + union util_color uc; + int k = (i * texSize + j); + ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize]; + ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize]; + ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize]; + ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize]; + util_pack_color_ub(r, g, b, a, pt->format, &uc); + *(dest + k) = uc.ui; + } + } + + pipe_transfer_unmap(pipe, transfer); + pipe->transfer_destroy(pipe, transfer); +} + + + +#define MAX_INST 100 + +/** + * Returns a fragment program which implements the current pixel transfer ops. + */ +static struct gl_fragment_program * +get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key) +{ + struct st_context *st = st_context(ctx); + struct prog_instruction inst[MAX_INST]; + struct gl_program_parameter_list *params; + struct gl_fragment_program *fp; + GLuint ic = 0; + const GLuint colorTemp = 0; + + fp = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!fp) + return NULL; + + params = _mesa_new_parameter_list(); + + /* + * Get initial pixel color from the texture. + * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; + */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_TEX; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_INPUT; + inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; + inst[ic].TexSrcUnit = 0; + inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); + fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR); + fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ + + if (key->scaleAndBias) { + static const gl_state_index scale_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; + static const gl_state_index bias_state[STATE_LENGTH] = + { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; + GLint scale_p, bias_p; + + scale_p = _mesa_add_state_reference(params, scale_state); + bias_p = _mesa_add_state_reference(params, bias_state); + + /* MAD colorTemp, colorTemp, scale, bias; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_MAD; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; + inst[ic].SrcReg[1].Index = scale_p; + inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; + inst[ic].SrcReg[2].Index = bias_p; + ic++; + } + + if (key->pixelMaps) { + const GLuint temp = 1; + + /* create the colormap/texture now if not already done */ + if (!st->pixel_xfer.pixelmap_texture) { + st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); + st->pixel_xfer.pixelmap_sampler_view = + st_create_texture_sampler_view(st->pipe, + st->pixel_xfer.pixelmap_texture); + } + + /* with a little effort, we can do four pixel map look-ups with + * two TEX instructions: + */ + + /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_TEX; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = temp; + inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].TexSrcUnit = 1; + inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_TEX; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = temp; + inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = colorTemp; + inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, + SWIZZLE_Z, SWIZZLE_W); + inst[ic].TexSrcUnit = 1; + inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* MOV colorTemp, temp; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_MOV; + inst[ic].DstReg.File = PROGRAM_TEMPORARY; + inst[ic].DstReg.Index = colorTemp; + inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + inst[ic].SrcReg[0].Index = temp; + ic++; + + fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ + } + + /* Modify last instruction's dst reg to write to result.color */ + { + struct prog_instruction *last = &inst[ic - 1]; + last->DstReg.File = PROGRAM_OUTPUT; + last->DstReg.Index = FRAG_RESULT_COLOR; + } + + /* END; */ + _mesa_init_instructions(inst + ic, 1); + inst[ic].Opcode = OPCODE_END; + ic++; + + assert(ic <= MAX_INST); + + + fp->Base.Instructions = _mesa_alloc_instructions(ic); + if (!fp->Base.Instructions) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "generating pixel transfer program"); + return NULL; + } + + _mesa_copy_instructions(fp->Base.Instructions, inst, ic); + fp->Base.NumInstructions = ic; + fp->Base.Parameters = params; + +#if 0 + printf("========= pixel transfer prog\n"); + _mesa_print_program(&fp->Base); + _mesa_print_parameter_list(fp->Base.Parameters); +#endif + + return fp; +} + + + +/** + * Update st->pixel_xfer.program in response to new pixel-transfer state. + */ +static void +update_pixel_transfer(struct st_context *st) +{ + struct gl_context *ctx = st->ctx; + struct state_key key; + struct gl_fragment_program *fp; + + make_state_key(st->ctx, &key); + + fp = (struct gl_fragment_program *) + _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key)); + if (!fp) { + fp = get_pixel_transfer_program(st->ctx, &key); + _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache, + &key, sizeof(key), &fp->Base); + } + + if (ctx->Pixel.MapColorFlag) { + load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture); + } + st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag; + + st->pixel_xfer.program = (struct st_fragment_program *) fp; +} + + + +const struct st_tracked_state st_update_pixel_transfer = { + "st_update_pixel_transfer", /* name */ + { /* dirty */ + _NEW_PIXEL, /* mesa */ + 0, /* st */ + }, + update_pixel_transfer /* update */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c index 89ee4ebca..250cbb226 100644 --- a/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/mesalib/src/mesa/state_tracker/st_atom_rasterizer.c @@ -1,280 +1,280 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - */ - -#include "main/macros.h" -#include "st_context.h" -#include "st_atom.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "cso_cache/cso_context.h" - - -static GLuint translate_fill( GLenum mode ) -{ - switch (mode) { - case GL_POINT: - return PIPE_POLYGON_MODE_POINT; - case GL_LINE: - return PIPE_POLYGON_MODE_LINE; - case GL_FILL: - return PIPE_POLYGON_MODE_FILL; - default: - assert(0); - return 0; - } -} - - - -static void update_raster_state( struct st_context *st ) -{ - struct gl_context *ctx = st->ctx; - struct pipe_rasterizer_state *raster = &st->state.rasterizer; - const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; - const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; - uint i; - - memset(raster, 0, sizeof(*raster)); - - /* _NEW_POLYGON, _NEW_BUFFERS - */ - { - raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); - - /* - * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the - * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs - * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that - * case, we must invert Y and flip the notion of front vs. back. - */ - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { - /* Drawing to an FBO. The viewport will be inverted. */ - raster->front_ccw ^= 1; - } - } - - /* _NEW_LIGHT - */ - if (ctx->Light.ShadeModel == GL_FLAT) - raster->flatshade = 1; - - if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) - raster->flatshade_first = 1; - - /* _NEW_LIGHT | _NEW_PROGRAM - * - * Back-face colors can come from traditional lighting (when - * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when - * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. - */ - if (ctx->VertexProgram._Current) { - if (ctx->VertexProgram._Enabled || - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus)) { - /* user-defined vertex program or shader */ - raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; - } - else { - /* TNL-generated program */ - raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; - } - } - else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { - raster->light_twoside = 1; - } - - raster->clamp_vertex_color = ctx->Light._ClampVertexColor; - - /* _NEW_POLYGON - */ - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_FRONT: - raster->cull_face = PIPE_FACE_FRONT; - break; - case GL_BACK: - raster->cull_face = PIPE_FACE_BACK; - break; - case GL_FRONT_AND_BACK: - raster->cull_face = PIPE_FACE_FRONT_AND_BACK; - break; - } - } - else { - raster->cull_face = PIPE_FACE_NONE; - } - - /* _NEW_POLYGON - */ - { - raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); - raster->fill_back = translate_fill( ctx->Polygon.BackMode ); - - /* Simplify when culling is active: - */ - if (raster->cull_face & PIPE_FACE_FRONT) { - raster->fill_front = raster->fill_back; - } - - if (raster->cull_face & PIPE_FACE_BACK) { - raster->fill_back = raster->fill_front; - } - } - - /* _NEW_POLYGON - */ - if (ctx->Polygon.OffsetUnits != 0.0 || - ctx->Polygon.OffsetFactor != 0.0) { - raster->offset_point = ctx->Polygon.OffsetPoint; - raster->offset_line = ctx->Polygon.OffsetLine; - raster->offset_tri = ctx->Polygon.OffsetFill; - } - - if (ctx->Polygon.OffsetPoint || - ctx->Polygon.OffsetLine || - ctx->Polygon.OffsetFill) { - raster->offset_units = ctx->Polygon.OffsetUnits; - raster->offset_scale = ctx->Polygon.OffsetFactor; - } - - if (ctx->Polygon.SmoothFlag) - raster->poly_smooth = 1; - - if (ctx->Polygon.StippleFlag) - raster->poly_stipple_enable = 1; - - /* _NEW_POINT - */ - raster->point_size = ctx->Point.Size; - - if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) - raster->point_smooth = 1; - - /* _NEW_POINT | _NEW_PROGRAM - */ - if (ctx->Point.PointSprite) { - /* origin */ - if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ - (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) - raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; - else - raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; - - /* Coord replacement flags. If bit 'k' is set that means - * that we need to replace GENERIC[k] attrib with an automatically - * computed texture coord. - */ - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (ctx->Point.CoordReplace[i]) { - raster->sprite_coord_enable |= 1 << i; - } - } - if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) { - raster->sprite_coord_enable |= - 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); - } - - raster->point_quad_rasterization = 1; - } - - /* ST_NEW_VERTEX_PROGRAM - */ - if (vertProg) { - if (vertProg->Base.Id == 0) { - if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) { - /* generated program which emits point size */ - raster->point_size_per_vertex = TRUE; - } - } - else if (ctx->VertexProgram.PointSizeEnabled) { - /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ - raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; - } - } - if (!raster->point_size_per_vertex) { - /* clamp size now */ - raster->point_size = CLAMP(ctx->Point.Size, - ctx->Point.MinSize, - ctx->Point.MaxSize); - } - - /* _NEW_LINE - */ - raster->line_smooth = ctx->Line.SmoothFlag; - if (ctx->Line.SmoothFlag) { - raster->line_width = CLAMP(ctx->Line.Width, - ctx->Const.MinLineWidthAA, - ctx->Const.MaxLineWidthAA); - } - else { - raster->line_width = CLAMP(ctx->Line.Width, - ctx->Const.MinLineWidth, - ctx->Const.MaxLineWidth); - } - - raster->line_stipple_enable = ctx->Line.StippleFlag; - raster->line_stipple_pattern = ctx->Line.StipplePattern; - /* GL stipple factor is in [1,256], remap to [0, 255] here */ - raster->line_stipple_factor = ctx->Line.StippleFactor - 1; - - /* _NEW_MULTISAMPLE */ - if (ctx->Multisample._Enabled || st->force_msaa) - raster->multisample = 1; - - /* _NEW_SCISSOR */ - if (ctx->Scissor.Enabled) - raster->scissor = 1; - - /* _NEW_FRAG_CLAMP */ - raster->clamp_fragment_color = ctx->Color._ClampFragmentColor; - - raster->gl_rasterization_rules = 1; - - cso_set_rasterizer(st->cso_context, raster); -} - -const struct st_tracked_state st_update_rasterizer = { - "st_update_rasterizer", /* name */ - { - (_NEW_BUFFERS | - _NEW_LIGHT | - _NEW_LINE | - _NEW_MULTISAMPLE | - _NEW_POINT | - _NEW_POLYGON | - _NEW_PROGRAM | - _NEW_SCISSOR | - _NEW_FRAG_CLAMP), /* mesa state dependencies*/ - ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ - }, - update_raster_state /* update function */ -}; +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + */ + +#include "main/macros.h" +#include "st_context.h" +#include "st_atom.h" +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" + + +static GLuint translate_fill( GLenum mode ) +{ + switch (mode) { + case GL_POINT: + return PIPE_POLYGON_MODE_POINT; + case GL_LINE: + return PIPE_POLYGON_MODE_LINE; + case GL_FILL: + return PIPE_POLYGON_MODE_FILL; + default: + assert(0); + return 0; + } +} + + + +static void update_raster_state( struct st_context *st ) +{ + struct gl_context *ctx = st->ctx; + struct pipe_rasterizer_state *raster = &st->state.rasterizer; + const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; + const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current; + uint i; + + memset(raster, 0, sizeof(*raster)); + + /* _NEW_POLYGON, _NEW_BUFFERS + */ + { + raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); + + /* + * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the + * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs + * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that + * case, we must invert Y and flip the notion of front vs. back. + */ + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { + /* Drawing to an FBO. The viewport will be inverted. */ + raster->front_ccw ^= 1; + } + } + + /* _NEW_LIGHT + */ + if (ctx->Light.ShadeModel == GL_FLAT) + raster->flatshade = 1; + + if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT) + raster->flatshade_first = 1; + + /* _NEW_LIGHT | _NEW_PROGRAM + * + * Back-face colors can come from traditional lighting (when + * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when + * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. + */ + if (ctx->VertexProgram._Current) { + if (ctx->VertexProgram._Enabled || + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus)) { + /* user-defined vertex program or shader */ + raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; + } + else { + /* TNL-generated program */ + raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; + } + } + else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { + raster->light_twoside = 1; + } + + raster->clamp_vertex_color = ctx->Light._ClampVertexColor; + + /* _NEW_POLYGON + */ + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_FRONT: + raster->cull_face = PIPE_FACE_FRONT; + break; + case GL_BACK: + raster->cull_face = PIPE_FACE_BACK; + break; + case GL_FRONT_AND_BACK: + raster->cull_face = PIPE_FACE_FRONT_AND_BACK; + break; + } + } + else { + raster->cull_face = PIPE_FACE_NONE; + } + + /* _NEW_POLYGON + */ + { + raster->fill_front = translate_fill( ctx->Polygon.FrontMode ); + raster->fill_back = translate_fill( ctx->Polygon.BackMode ); + + /* Simplify when culling is active: + */ + if (raster->cull_face & PIPE_FACE_FRONT) { + raster->fill_front = raster->fill_back; + } + + if (raster->cull_face & PIPE_FACE_BACK) { + raster->fill_back = raster->fill_front; + } + } + + /* _NEW_POLYGON + */ + if (ctx->Polygon.OffsetUnits != 0.0 || + ctx->Polygon.OffsetFactor != 0.0) { + raster->offset_point = ctx->Polygon.OffsetPoint; + raster->offset_line = ctx->Polygon.OffsetLine; + raster->offset_tri = ctx->Polygon.OffsetFill; + } + + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) { + raster->offset_units = ctx->Polygon.OffsetUnits; + raster->offset_scale = ctx->Polygon.OffsetFactor; + } + + if (ctx->Polygon.SmoothFlag) + raster->poly_smooth = 1; + + if (ctx->Polygon.StippleFlag) + raster->poly_stipple_enable = 1; + + /* _NEW_POINT + */ + raster->point_size = ctx->Point.Size; + + if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag) + raster->point_smooth = 1; + + /* _NEW_POINT | _NEW_PROGRAM + */ + if (ctx->Point.PointSprite) { + /* origin */ + if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ + (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM)) + raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; + else + raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; + + /* Coord replacement flags. If bit 'k' is set that means + * that we need to replace GENERIC[k] attrib with an automatically + * computed texture coord. + */ + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { + if (ctx->Point.CoordReplace[i]) { + raster->sprite_coord_enable |= 1 << i; + } + } + if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) { + raster->sprite_coord_enable |= + 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0); + } + + raster->point_quad_rasterization = 1; + } + + /* ST_NEW_VERTEX_PROGRAM + */ + if (vertProg) { + if (vertProg->Base.Id == 0) { + if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) { + /* generated program which emits point size */ + raster->point_size_per_vertex = TRUE; + } + } + else if (ctx->VertexProgram.PointSizeEnabled) { + /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ + raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; + } + } + if (!raster->point_size_per_vertex) { + /* clamp size now */ + raster->point_size = CLAMP(ctx->Point.Size, + ctx->Point.MinSize, + ctx->Point.MaxSize); + } + + /* _NEW_LINE + */ + raster->line_smooth = ctx->Line.SmoothFlag; + if (ctx->Line.SmoothFlag) { + raster->line_width = CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); + } + else { + raster->line_width = CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + } + + raster->line_stipple_enable = ctx->Line.StippleFlag; + raster->line_stipple_pattern = ctx->Line.StipplePattern; + /* GL stipple factor is in [1,256], remap to [0, 255] here */ + raster->line_stipple_factor = ctx->Line.StippleFactor - 1; + + /* _NEW_MULTISAMPLE */ + if (ctx->Multisample._Enabled || st->force_msaa) + raster->multisample = 1; + + /* _NEW_SCISSOR */ + if (ctx->Scissor.Enabled) + raster->scissor = 1; + + /* _NEW_FRAG_CLAMP */ + raster->clamp_fragment_color = ctx->Color._ClampFragmentColor; + + raster->gl_rasterization_rules = 1; + + cso_set_rasterizer(st->cso_context, raster); +} + +const struct st_tracked_state st_update_rasterizer = { + "st_update_rasterizer", /* name */ + { + (_NEW_BUFFERS | + _NEW_LIGHT | + _NEW_LINE | + _NEW_MULTISAMPLE | + _NEW_POINT | + _NEW_POLYGON | + _NEW_PROGRAM | + _NEW_SCISSOR | + _NEW_FRAG_CLAMP), /* mesa state dependencies*/ + ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */ + }, + update_raster_state /* update function */ +}; diff --git a/mesalib/src/mesa/state_tracker/st_cb_blit.c b/mesalib/src/mesa/state_tracker/st_cb_blit.c index a890afe74..750f541b5 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_blit.c +++ b/mesalib/src/mesa/state_tracker/st_cb_blit.c @@ -1,332 +1,332 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "st_context.h" -#include "st_texture.h" -#include "st_cb_blit.h" -#include "st_cb_fbo.h" -#include "st_atom.h" - -#include "util/u_blit.h" - - -void -st_init_blit(struct st_context *st) -{ - st->blit = util_create_blit(st->pipe, st->cso_context); -} - - -void -st_destroy_blit(struct st_context *st) -{ - util_destroy_blit(st->blit); - st->blit = NULL; -} - - -#if FEATURE_EXT_framebuffer_blit - -static void -st_BlitFramebuffer_resolve(struct gl_context *ctx, - GLbitfield mask, - struct pipe_resolve_info *info) -{ - const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - - struct st_context *st = st_context(ctx); - - struct st_renderbuffer *srcRb, *dstRb; - - if (mask & GL_COLOR_BUFFER_BIT) { - srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); - dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); - - info->mask = PIPE_MASK_RGBA; - - info->src.res = srcRb->texture; - info->src.layer = srcRb->surface->u.tex.first_layer; - info->dst.res = dstRb->texture; - info->dst.level = dstRb->surface->u.tex.level; - info->dst.layer = dstRb->surface->u.tex.first_layer; - - st->pipe->resource_resolve(st->pipe, info); - } - - if (mask & depthStencil) { - struct gl_renderbuffer_attachment *srcDepth, *srcStencil; - struct gl_renderbuffer_attachment *dstDepth, *dstStencil; - boolean combined; - - srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH]; - dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH]; - srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; - dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL]; - - combined = - st_is_depth_stencil_combined(srcDepth, srcStencil) && - st_is_depth_stencil_combined(dstDepth, dstStencil); - - if ((mask & GL_DEPTH_BUFFER_BIT) || combined) { - /* resolve depth and, if combined and requested, stencil as well */ - srcRb = st_renderbuffer(srcDepth->Renderbuffer); - dstRb = st_renderbuffer(dstDepth->Renderbuffer); - - info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0; - if (combined && (mask & GL_STENCIL_BUFFER_BIT)) { - mask &= ~GL_STENCIL_BUFFER_BIT; - info->mask |= PIPE_MASK_S; - } - - info->src.res = srcRb->texture; - info->src.layer = srcRb->surface->u.tex.first_layer; - info->dst.res = dstRb->texture; - info->dst.level = dstRb->surface->u.tex.level; - info->dst.layer = dstRb->surface->u.tex.first_layer; - - st->pipe->resource_resolve(st->pipe, info); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* resolve separate stencil buffer */ - srcRb = st_renderbuffer(srcStencil->Renderbuffer); - dstRb = st_renderbuffer(dstStencil->Renderbuffer); - - info->mask = PIPE_MASK_S; - - info->src.res = srcRb->texture; - info->src.layer = srcRb->surface->u.tex.first_layer; - info->dst.res = dstRb->texture; - info->dst.level = dstRb->surface->u.tex.level; - info->dst.layer = dstRb->surface->u.tex.first_layer; - - st->pipe->resource_resolve(st->pipe, info); - } - } -} - -static void -st_BlitFramebuffer(struct gl_context *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter) -{ - const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | - GL_STENCIL_BUFFER_BIT); - struct st_context *st = st_context(ctx); - const uint pFilter = ((filter == GL_NEAREST) - ? PIPE_TEX_MIPFILTER_NEAREST - : PIPE_TEX_MIPFILTER_LINEAR); - struct gl_framebuffer *readFB = ctx->ReadBuffer; - struct gl_framebuffer *drawFB = ctx->DrawBuffer; - - st_validate_state(st); - - if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, - &dstX0, &dstY0, &dstX1, &dstY1)) { - return; /* nothing to draw/blit */ - } - - if (st_fb_orientation(drawFB) == Y_0_TOP) { - /* invert Y for dest */ - dstY0 = drawFB->Height - dstY0; - dstY1 = drawFB->Height - dstY1; - } - - if (st_fb_orientation(readFB) == Y_0_TOP) { - /* invert Y for src */ - srcY0 = readFB->Height - srcY0; - srcY1 = readFB->Height - srcY1; - } - - /* Disable conditional rendering. */ - if (st->render_condition) { - st->pipe->render_condition(st->pipe, NULL, 0); - } - - if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) { - struct pipe_resolve_info info; - - if (dstX0 < dstX1) { - info.dst.x0 = dstX0; - info.dst.x1 = dstX1; - info.src.x0 = srcX0; - info.src.x1 = srcX1; - } else { - info.dst.x0 = dstX1; - info.dst.x1 = dstX0; - info.src.x0 = srcX1; - info.src.x1 = srcX0; - } - if (dstY0 < dstY1) { - info.dst.y0 = dstY0; - info.dst.y1 = dstY1; - info.src.y0 = srcY0; - info.src.y1 = srcY1; - } else { - info.dst.y0 = dstY1; - info.dst.y1 = dstY0; - info.src.y0 = srcY1; - info.src.y1 = srcY0; - } - - st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */ - - goto done; - } - - if (srcY0 > srcY1 && dstY0 > dstY1) { - /* Both src and dst are upside down. Swap Y to make it - * right-side up to increase odds of using a fast path. - * Recall that all Gallium raster coords have Y=0=top. - */ - GLint tmp; - tmp = srcY0; - srcY0 = srcY1; - srcY1 = tmp; - tmp = dstY0; - dstY0 = dstY1; - dstY1 = tmp; - } - - if (mask & GL_COLOR_BUFFER_BIT) { - struct gl_renderbuffer_attachment *srcAtt = - &readFB->Attachment[readFB->_ColorReadBufferIndex]; - - if(srcAtt->Type == GL_TEXTURE) { - struct st_texture_object *srcObj = - st_texture_object(srcAtt->Texture); - struct st_renderbuffer *dstRb = - st_renderbuffer(drawFB->_ColorDrawBuffers[0]); - struct pipe_surface *dstSurf = dstRb->surface; - - if (!srcObj->pt) - goto done; - - util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, - srcX0, srcY0, srcX1, srcY1, - srcAtt->Zoffset + srcAtt->CubeMapFace, - dstSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - else { - struct st_renderbuffer *srcRb = - st_renderbuffer(readFB->_ColorReadBuffer); - struct st_renderbuffer *dstRb = - st_renderbuffer(drawFB->_ColorDrawBuffers[0]); - struct pipe_surface *srcSurf = srcRb->surface; - struct pipe_surface *dstSurf = dstRb->surface; - - util_blit_pixels(st->blit, - srcRb->texture, srcSurf->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcSurf->u.tex.first_layer, - dstSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - } - - if (mask & depthStencil) { - /* depth and/or stencil blit */ - - /* get src/dst depth surfaces */ - struct gl_renderbuffer_attachment *srcDepth = - &readFB->Attachment[BUFFER_DEPTH]; - struct gl_renderbuffer_attachment *dstDepth = - &drawFB->Attachment[BUFFER_DEPTH]; - struct gl_renderbuffer_attachment *srcStencil = - &readFB->Attachment[BUFFER_STENCIL]; - struct gl_renderbuffer_attachment *dstStencil = - &drawFB->Attachment[BUFFER_STENCIL]; - - struct st_renderbuffer *srcDepthRb = - st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); - struct st_renderbuffer *dstDepthRb = - st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); - struct pipe_surface *dstDepthSurf = - dstDepthRb ? dstDepthRb->surface : NULL; - - if ((mask & depthStencil) == depthStencil && - st_is_depth_stencil_combined(srcDepth, srcStencil) && - st_is_depth_stencil_combined(dstDepth, dstStencil)) { - - /* Blitting depth and stencil values between combined - * depth/stencil buffers. This is the ideal case for such buffers. - */ - util_blit_pixels(st->blit, - srcDepthRb->texture, - srcDepthRb->surface->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcDepthRb->surface->u.tex.first_layer, - dstDepthSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - else { - /* blitting depth and stencil separately */ - - if (mask & GL_DEPTH_BUFFER_BIT) { - util_blit_pixels(st->blit, srcDepthRb->texture, - srcDepthRb->surface->u.tex.level, - srcX0, srcY0, srcX1, srcY1, - srcDepthRb->surface->u.tex.first_layer, - dstDepthSurf, dstX0, dstY0, dstX1, dstY1, - 0.0, pFilter); - } - - if (mask & GL_STENCIL_BUFFER_BIT) { - /* blit stencil only */ - _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); - } - } - } - -done: - /* Restore conditional rendering state. */ - if (st->render_condition) { - st->pipe->render_condition(st->pipe, st->render_condition, - st->condition_mode); - } -} - - -void -st_init_blit_functions(struct dd_function_table *functions) -{ - functions->BlitFramebuffer = st_BlitFramebuffer; -} - -#endif /* FEATURE_EXT_framebuffer_blit */ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "st_context.h" +#include "st_texture.h" +#include "st_cb_blit.h" +#include "st_cb_fbo.h" +#include "st_atom.h" + +#include "util/u_blit.h" + + +void +st_init_blit(struct st_context *st) +{ + st->blit = util_create_blit(st->pipe, st->cso_context); +} + + +void +st_destroy_blit(struct st_context *st) +{ + util_destroy_blit(st->blit); + st->blit = NULL; +} + + +#if FEATURE_EXT_framebuffer_blit + +static void +st_BlitFramebuffer_resolve(struct gl_context *ctx, + GLbitfield mask, + struct pipe_resolve_info *info) +{ + const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + + struct st_context *st = st_context(ctx); + + struct st_renderbuffer *srcRb, *dstRb; + + if (mask & GL_COLOR_BUFFER_BIT) { + srcRb = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + dstRb = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + + info->mask = PIPE_MASK_RGBA; + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + + if (mask & depthStencil) { + struct gl_renderbuffer_attachment *srcDepth, *srcStencil; + struct gl_renderbuffer_attachment *dstDepth, *dstStencil; + boolean combined; + + srcDepth = &ctx->ReadBuffer->Attachment[BUFFER_DEPTH]; + dstDepth = &ctx->DrawBuffer->Attachment[BUFFER_DEPTH]; + srcStencil = &ctx->ReadBuffer->Attachment[BUFFER_STENCIL]; + dstStencil = &ctx->DrawBuffer->Attachment[BUFFER_STENCIL]; + + combined = + st_is_depth_stencil_combined(srcDepth, srcStencil) && + st_is_depth_stencil_combined(dstDepth, dstStencil); + + if ((mask & GL_DEPTH_BUFFER_BIT) || combined) { + /* resolve depth and, if combined and requested, stencil as well */ + srcRb = st_renderbuffer(srcDepth->Renderbuffer); + dstRb = st_renderbuffer(dstDepth->Renderbuffer); + + info->mask = (mask & GL_DEPTH_BUFFER_BIT) ? PIPE_MASK_Z : 0; + if (combined && (mask & GL_STENCIL_BUFFER_BIT)) { + mask &= ~GL_STENCIL_BUFFER_BIT; + info->mask |= PIPE_MASK_S; + } + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* resolve separate stencil buffer */ + srcRb = st_renderbuffer(srcStencil->Renderbuffer); + dstRb = st_renderbuffer(dstStencil->Renderbuffer); + + info->mask = PIPE_MASK_S; + + info->src.res = srcRb->texture; + info->src.layer = srcRb->surface->u.tex.first_layer; + info->dst.res = dstRb->texture; + info->dst.level = dstRb->surface->u.tex.level; + info->dst.layer = dstRb->surface->u.tex.first_layer; + + st->pipe->resource_resolve(st->pipe, info); + } + } +} + +static void +st_BlitFramebuffer(struct gl_context *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + struct st_context *st = st_context(ctx); + const uint pFilter = ((filter == GL_NEAREST) + ? PIPE_TEX_MIPFILTER_NEAREST + : PIPE_TEX_MIPFILTER_LINEAR); + struct gl_framebuffer *readFB = ctx->ReadBuffer; + struct gl_framebuffer *drawFB = ctx->DrawBuffer; + + st_validate_state(st); + + if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1, + &dstX0, &dstY0, &dstX1, &dstY1)) { + return; /* nothing to draw/blit */ + } + + if (st_fb_orientation(drawFB) == Y_0_TOP) { + /* invert Y for dest */ + dstY0 = drawFB->Height - dstY0; + dstY1 = drawFB->Height - dstY1; + } + + if (st_fb_orientation(readFB) == Y_0_TOP) { + /* invert Y for src */ + srcY0 = readFB->Height - srcY0; + srcY1 = readFB->Height - srcY1; + } + + /* Disable conditional rendering. */ + if (st->render_condition) { + st->pipe->render_condition(st->pipe, NULL, 0); + } + + if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers) { + struct pipe_resolve_info info; + + if (dstX0 < dstX1) { + info.dst.x0 = dstX0; + info.dst.x1 = dstX1; + info.src.x0 = srcX0; + info.src.x1 = srcX1; + } else { + info.dst.x0 = dstX1; + info.dst.x1 = dstX0; + info.src.x0 = srcX1; + info.src.x1 = srcX0; + } + if (dstY0 < dstY1) { + info.dst.y0 = dstY0; + info.dst.y1 = dstY1; + info.src.y0 = srcY0; + info.src.y1 = srcY1; + } else { + info.dst.y0 = dstY1; + info.dst.y1 = dstY0; + info.src.y0 = srcY1; + info.src.y1 = srcY0; + } + + st_BlitFramebuffer_resolve(ctx, mask, &info); /* filter doesn't apply */ + + goto done; + } + + if (srcY0 > srcY1 && dstY0 > dstY1) { + /* Both src and dst are upside down. Swap Y to make it + * right-side up to increase odds of using a fast path. + * Recall that all Gallium raster coords have Y=0=top. + */ + GLint tmp; + tmp = srcY0; + srcY0 = srcY1; + srcY1 = tmp; + tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + if (mask & GL_COLOR_BUFFER_BIT) { + struct gl_renderbuffer_attachment *srcAtt = + &readFB->Attachment[readFB->_ColorReadBufferIndex]; + + if(srcAtt->Type == GL_TEXTURE) { + struct st_texture_object *srcObj = + st_texture_object(srcAtt->Texture); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *dstSurf = dstRb->surface; + + if (!srcObj->pt) + goto done; + + util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel, + srcX0, srcY0, srcX1, srcY1, + srcAtt->Zoffset + srcAtt->CubeMapFace, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + struct st_renderbuffer *srcRb = + st_renderbuffer(readFB->_ColorReadBuffer); + struct st_renderbuffer *dstRb = + st_renderbuffer(drawFB->_ColorDrawBuffers[0]); + struct pipe_surface *srcSurf = srcRb->surface; + struct pipe_surface *dstSurf = dstRb->surface; + + util_blit_pixels(st->blit, + srcRb->texture, srcSurf->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcSurf->u.tex.first_layer, + dstSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + } + + if (mask & depthStencil) { + /* depth and/or stencil blit */ + + /* get src/dst depth surfaces */ + struct gl_renderbuffer_attachment *srcDepth = + &readFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *dstDepth = + &drawFB->Attachment[BUFFER_DEPTH]; + struct gl_renderbuffer_attachment *srcStencil = + &readFB->Attachment[BUFFER_STENCIL]; + struct gl_renderbuffer_attachment *dstStencil = + &drawFB->Attachment[BUFFER_STENCIL]; + + struct st_renderbuffer *srcDepthRb = + st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct st_renderbuffer *dstDepthRb = + st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); + struct pipe_surface *dstDepthSurf = + dstDepthRb ? dstDepthRb->surface : NULL; + + if ((mask & depthStencil) == depthStencil && + st_is_depth_stencil_combined(srcDepth, srcStencil) && + st_is_depth_stencil_combined(dstDepth, dstStencil)) { + + /* Blitting depth and stencil values between combined + * depth/stencil buffers. This is the ideal case for such buffers. + */ + util_blit_pixels(st->blit, + srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + else { + /* blitting depth and stencil separately */ + + if (mask & GL_DEPTH_BUFFER_BIT) { + util_blit_pixels(st->blit, srcDepthRb->texture, + srcDepthRb->surface->u.tex.level, + srcX0, srcY0, srcX1, srcY1, + srcDepthRb->surface->u.tex.first_layer, + dstDepthSurf, dstX0, dstY0, dstX1, dstY1, + 0.0, pFilter); + } + + if (mask & GL_STENCIL_BUFFER_BIT) { + /* blit stencil only */ + _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed"); + } + } + } + +done: + /* Restore conditional rendering state. */ + if (st->render_condition) { + st->pipe->render_condition(st->pipe, st->render_condition, + st->condition_mode); + } +} + + +void +st_init_blit_functions(struct dd_function_table *functions) +{ + functions->BlitFramebuffer = st_BlitFramebuffer; +} + +#endif /* FEATURE_EXT_framebuffer_blit */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c index 6bb36b9b5..aab7444e2 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/mesalib/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -1,395 +1,395 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * Functions for pixel buffer objects and vertex/element buffer objects. - */ - - -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/arrayobj.h" -#include "main/bufferobj.h" - -#include "st_context.h" -#include "st_cb_bufferobjects.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" - - -/** - * There is some duplication between mesa's bufferobjects and our - * bufmgr buffers. Both have an integer handle and a hashtable to - * lookup an opaque structure. It would be nice if the handles and - * internal structure where somehow shared. - */ -static struct gl_buffer_object * -st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target) -{ - struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); - - if (!st_obj) - return NULL; - - _mesa_initialize_buffer_object(&st_obj->Base, name, target); - - return &st_obj->Base; -} - - - -/** - * Deallocate/free a vertex/pixel buffer object. - * Called via glDeleteBuffersARB(). - */ -static void -st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj) -{ - struct st_buffer_object *st_obj = st_buffer_object(obj); - - assert(obj->RefCount == 0); - assert(st_obj->transfer == NULL); - - if (st_obj->buffer) - pipe_resource_reference(&st_obj->buffer, NULL); - - free(st_obj); -} - - - -/** - * Replace data in a subrange of buffer object. If the data range - * specified by size + offset extends beyond the end of the buffer or - * if data is NULL, no copy is performed. - * Called via glBufferSubDataARB(). - */ -static void -st_bufferobj_subdata(struct gl_context *ctx, - GLintptrARB offset, - GLsizeiptrARB size, - const GLvoid * data, struct gl_buffer_object *obj) -{ - struct st_buffer_object *st_obj = st_buffer_object(obj); - - /* we may be called from VBO code, so double-check params here */ - ASSERT(offset >= 0); - ASSERT(size >= 0); - ASSERT(offset + size <= obj->Size); - - if (!size) - return; - - /* - * According to ARB_vertex_buffer_object specification, if data is null, - * then the contents of the buffer object's data store is undefined. We just - * ignore, and leave it unchanged. - */ - if (!data) - return; - - /* Now that transfers are per-context, we don't have to figure out - * flushing here. Usually drivers won't need to flush in this case - * even if the buffer is currently referenced by hardware - they - * just queue the upload as dma rather than mapping the underlying - * buffer directly. - */ - pipe_buffer_write(st_context(ctx)->pipe, - st_obj->buffer, - offset, size, data); -} - - -/** - * Called via glGetBufferSubDataARB(). - */ -static void -st_bufferobj_get_subdata(struct gl_context *ctx, - GLintptrARB offset, - GLsizeiptrARB size, - GLvoid * data, struct gl_buffer_object *obj) -{ - struct st_buffer_object *st_obj = st_buffer_object(obj); - - /* we may be called from VBO code, so double-check params here */ - ASSERT(offset >= 0); - ASSERT(size >= 0); - ASSERT(offset + size <= obj->Size); - - if (!size) - return; - - pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer, - offset, size, data); -} - - -/** - * Allocate space for and store data in a buffer object. Any data that was - * previously stored in the buffer object is lost. If data is NULL, - * memory will be allocated, but no copy will occur. - * Called via ctx->Driver.BufferData(). - * \return GL_TRUE for success, GL_FALSE if out of memory - */ -static GLboolean -st_bufferobj_data(struct gl_context *ctx, - GLenum target, - GLsizeiptrARB size, - const GLvoid * data, - GLenum usage, - struct gl_buffer_object *obj) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_buffer_object *st_obj = st_buffer_object(obj); - unsigned bind, pipe_usage; - - st_obj->Base.Size = size; - st_obj->Base.Usage = usage; - - switch(target) { - case GL_PIXEL_PACK_BUFFER_ARB: - case GL_PIXEL_UNPACK_BUFFER_ARB: - bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; - break; - case GL_ARRAY_BUFFER_ARB: - bind = PIPE_BIND_VERTEX_BUFFER; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bind = PIPE_BIND_INDEX_BUFFER; - break; - default: - bind = 0; - } - - switch (usage) { - case GL_STATIC_DRAW: - case GL_STATIC_READ: - case GL_STATIC_COPY: - pipe_usage = PIPE_USAGE_STATIC; - break; - case GL_DYNAMIC_DRAW: - case GL_DYNAMIC_READ: - case GL_DYNAMIC_COPY: - pipe_usage = PIPE_USAGE_DYNAMIC; - break; - case GL_STREAM_DRAW: - case GL_STREAM_READ: - case GL_STREAM_COPY: - pipe_usage = PIPE_USAGE_STREAM; - break; - default: - pipe_usage = PIPE_USAGE_DEFAULT; - } - - pipe_resource_reference( &st_obj->buffer, NULL ); - - if (size != 0) { - st_obj->buffer = pipe_buffer_create(pipe->screen, bind, - pipe_usage, size); - - if (!st_obj->buffer) { - return GL_FALSE; - } - - if (data) - pipe_buffer_write(pipe, st_obj->buffer, 0, size, data); - return GL_TRUE; - } - - return GL_TRUE; -} - - -/** - * Called via glMapBufferRange(). - */ -static void * -st_bufferobj_map_range(struct gl_context *ctx, - GLintptr offset, GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_buffer_object *st_obj = st_buffer_object(obj); - enum pipe_transfer_usage flags = 0x0; - - if (access & GL_MAP_WRITE_BIT) - flags |= PIPE_TRANSFER_WRITE; - - if (access & GL_MAP_READ_BIT) - flags |= PIPE_TRANSFER_READ; - - if (access & GL_MAP_FLUSH_EXPLICIT_BIT) - flags |= PIPE_TRANSFER_FLUSH_EXPLICIT; - - if (access & GL_MAP_INVALIDATE_BUFFER_BIT) { - flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; - } - else if (access & GL_MAP_INVALIDATE_RANGE_BIT) { - if (offset == 0 && length == obj->Size) - flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; - else - flags |= PIPE_TRANSFER_DISCARD_RANGE; - } - - if (access & GL_MAP_UNSYNCHRONIZED_BIT) - flags |= PIPE_TRANSFER_UNSYNCHRONIZED; - - /* ... other flags ... - */ - - if (access & MESA_MAP_NOWAIT_BIT) - flags |= PIPE_TRANSFER_DONTBLOCK; - - assert(offset >= 0); - assert(length >= 0); - assert(offset < obj->Size); - assert(offset + length <= obj->Size); - - obj->Pointer = pipe_buffer_map_range(pipe, - st_obj->buffer, - offset, length, - flags, - &st_obj->transfer); - if (obj->Pointer) { - obj->Pointer = (ubyte *) obj->Pointer + offset; - } - - if (obj->Pointer) { - obj->Offset = offset; - obj->Length = length; - obj->AccessFlags = access; - } - - return obj->Pointer; -} - - -static void -st_bufferobj_flush_mapped_range(struct gl_context *ctx, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_buffer_object *st_obj = st_buffer_object(obj); - - /* Subrange is relative to mapped range */ - assert(offset >= 0); - assert(length >= 0); - assert(offset + length <= obj->Length); - assert(obj->Pointer); - - if (!length) - return; - - pipe_buffer_flush_mapped_range(pipe, st_obj->transfer, - obj->Offset + offset, length); -} - - -/** - * Called via glUnmapBufferARB(). - */ -static GLboolean -st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_buffer_object *st_obj = st_buffer_object(obj); - - if (obj->Length) - pipe_buffer_unmap(pipe, st_obj->transfer); - - st_obj->transfer = NULL; - obj->Pointer = NULL; - obj->Offset = 0; - obj->Length = 0; - return GL_TRUE; -} - - -/** - * Called via glCopyBufferSubData(). - */ -static void -st_copy_buffer_subdata(struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_buffer_object *srcObj = st_buffer_object(src); - struct st_buffer_object *dstObj = st_buffer_object(dst); - struct pipe_box box; - - if(!size) - return; - - /* buffer should not already be mapped */ - assert(!src->Pointer); - assert(!dst->Pointer); - - u_box_1d(readOffset, size, &box); - - pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0, - srcObj->buffer, 0, &box); -} - - -/* TODO: if buffer wasn't created with appropriate usage flags, need - * to recreate it now and copy contents -- or possibly create a - * gallium entrypoint to extend the usage flags and let the driver - * decide if a copy is necessary. - */ -void -st_bufferobj_validate_usage(struct st_context *st, - struct st_buffer_object *obj, - unsigned usage) -{ -} - - -void -st_init_bufferobject_functions(struct dd_function_table *functions) -{ - functions->NewBufferObject = st_bufferobj_alloc; - functions->DeleteBuffer = st_bufferobj_free; - functions->BufferData = st_bufferobj_data; - functions->BufferSubData = st_bufferobj_subdata; - functions->GetBufferSubData = st_bufferobj_get_subdata; - functions->MapBufferRange = st_bufferobj_map_range; - functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range; - functions->UnmapBuffer = st_bufferobj_unmap; - functions->CopyBufferSubData = st_copy_buffer_subdata; - - /* For GL_APPLE_vertex_array_object */ - functions->NewArrayObject = _mesa_new_array_object; - functions->DeleteArrayObject = _mesa_delete_array_object; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * Functions for pixel buffer objects and vertex/element buffer objects. + */ + + +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/arrayobj.h" +#include "main/bufferobj.h" + +#include "st_context.h" +#include "st_cb_bufferobjects.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" + + +/** + * There is some duplication between mesa's bufferobjects and our + * bufmgr buffers. Both have an integer handle and a hashtable to + * lookup an opaque structure. It would be nice if the handles and + * internal structure where somehow shared. + */ +static struct gl_buffer_object * +st_bufferobj_alloc(struct gl_context *ctx, GLuint name, GLenum target) +{ + struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); + + if (!st_obj) + return NULL; + + _mesa_initialize_buffer_object(&st_obj->Base, name, target); + + return &st_obj->Base; +} + + + +/** + * Deallocate/free a vertex/pixel buffer object. + * Called via glDeleteBuffersARB(). + */ +static void +st_bufferobj_free(struct gl_context *ctx, struct gl_buffer_object *obj) +{ + struct st_buffer_object *st_obj = st_buffer_object(obj); + + assert(obj->RefCount == 0); + assert(st_obj->transfer == NULL); + + if (st_obj->buffer) + pipe_resource_reference(&st_obj->buffer, NULL); + + free(st_obj); +} + + + +/** + * Replace data in a subrange of buffer object. If the data range + * specified by size + offset extends beyond the end of the buffer or + * if data is NULL, no copy is performed. + * Called via glBufferSubDataARB(). + */ +static void +st_bufferobj_subdata(struct gl_context *ctx, + GLintptrARB offset, + GLsizeiptrARB size, + const GLvoid * data, struct gl_buffer_object *obj) +{ + struct st_buffer_object *st_obj = st_buffer_object(obj); + + /* we may be called from VBO code, so double-check params here */ + ASSERT(offset >= 0); + ASSERT(size >= 0); + ASSERT(offset + size <= obj->Size); + + if (!size) + return; + + /* + * According to ARB_vertex_buffer_object specification, if data is null, + * then the contents of the buffer object's data store is undefined. We just + * ignore, and leave it unchanged. + */ + if (!data) + return; + + /* Now that transfers are per-context, we don't have to figure out + * flushing here. Usually drivers won't need to flush in this case + * even if the buffer is currently referenced by hardware - they + * just queue the upload as dma rather than mapping the underlying + * buffer directly. + */ + pipe_buffer_write(st_context(ctx)->pipe, + st_obj->buffer, + offset, size, data); +} + + +/** + * Called via glGetBufferSubDataARB(). + */ +static void +st_bufferobj_get_subdata(struct gl_context *ctx, + GLintptrARB offset, + GLsizeiptrARB size, + GLvoid * data, struct gl_buffer_object *obj) +{ + struct st_buffer_object *st_obj = st_buffer_object(obj); + + /* we may be called from VBO code, so double-check params here */ + ASSERT(offset >= 0); + ASSERT(size >= 0); + ASSERT(offset + size <= obj->Size); + + if (!size) + return; + + pipe_buffer_read(st_context(ctx)->pipe, st_obj->buffer, + offset, size, data); +} + + +/** + * Allocate space for and store data in a buffer object. Any data that was + * previously stored in the buffer object is lost. If data is NULL, + * memory will be allocated, but no copy will occur. + * Called via ctx->Driver.BufferData(). + * \return GL_TRUE for success, GL_FALSE if out of memory + */ +static GLboolean +st_bufferobj_data(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + const GLvoid * data, + GLenum usage, + struct gl_buffer_object *obj) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct st_buffer_object *st_obj = st_buffer_object(obj); + unsigned bind, pipe_usage; + + st_obj->Base.Size = size; + st_obj->Base.Usage = usage; + + switch(target) { + case GL_PIXEL_PACK_BUFFER_ARB: + case GL_PIXEL_UNPACK_BUFFER_ARB: + bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; + break; + case GL_ARRAY_BUFFER_ARB: + bind = PIPE_BIND_VERTEX_BUFFER; + break; + case GL_ELEMENT_ARRAY_BUFFER_ARB: + bind = PIPE_BIND_INDEX_BUFFER; + break; + default: + bind = 0; + } + + switch (usage) { + case GL_STATIC_DRAW: + case GL_STATIC_READ: + case GL_STATIC_COPY: + pipe_usage = PIPE_USAGE_STATIC; + break; + case GL_DYNAMIC_DRAW: + case GL_DYNAMIC_READ: + case GL_DYNAMIC_COPY: + pipe_usage = PIPE_USAGE_DYNAMIC; + break; + case GL_STREAM_DRAW: + case GL_STREAM_READ: + case GL_STREAM_COPY: + pipe_usage = PIPE_USAGE_STREAM; + break; + default: + pipe_usage = PIPE_USAGE_DEFAULT; + } + + pipe_resource_reference( &st_obj->buffer, NULL ); + + if (size != 0) { + st_obj->buffer = pipe_buffer_create(pipe->screen, bind, + pipe_usage, size); + + if (!st_obj->buffer) { + return GL_FALSE; + } + + if (data) + pipe_buffer_write(pipe, st_obj->buffer, 0, size, data); + return GL_TRUE; + } + + return GL_TRUE; +} + + +/** + * Called via glMapBufferRange(). + */ +static void * +st_bufferobj_map_range(struct gl_context *ctx, + GLintptr offset, GLsizeiptr length, GLbitfield access, + struct gl_buffer_object *obj) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_buffer_object *st_obj = st_buffer_object(obj); + enum pipe_transfer_usage flags = 0x0; + + if (access & GL_MAP_WRITE_BIT) + flags |= PIPE_TRANSFER_WRITE; + + if (access & GL_MAP_READ_BIT) + flags |= PIPE_TRANSFER_READ; + + if (access & GL_MAP_FLUSH_EXPLICIT_BIT) + flags |= PIPE_TRANSFER_FLUSH_EXPLICIT; + + if (access & GL_MAP_INVALIDATE_BUFFER_BIT) { + flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; + } + else if (access & GL_MAP_INVALIDATE_RANGE_BIT) { + if (offset == 0 && length == obj->Size) + flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; + else + flags |= PIPE_TRANSFER_DISCARD_RANGE; + } + + if (access & GL_MAP_UNSYNCHRONIZED_BIT) + flags |= PIPE_TRANSFER_UNSYNCHRONIZED; + + /* ... other flags ... + */ + + if (access & MESA_MAP_NOWAIT_BIT) + flags |= PIPE_TRANSFER_DONTBLOCK; + + assert(offset >= 0); + assert(length >= 0); + assert(offset < obj->Size); + assert(offset + length <= obj->Size); + + obj->Pointer = pipe_buffer_map_range(pipe, + st_obj->buffer, + offset, length, + flags, + &st_obj->transfer); + if (obj->Pointer) { + obj->Pointer = (ubyte *) obj->Pointer + offset; + } + + if (obj->Pointer) { + obj->Offset = offset; + obj->Length = length; + obj->AccessFlags = access; + } + + return obj->Pointer; +} + + +static void +st_bufferobj_flush_mapped_range(struct gl_context *ctx, + GLintptr offset, GLsizeiptr length, + struct gl_buffer_object *obj) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_buffer_object *st_obj = st_buffer_object(obj); + + /* Subrange is relative to mapped range */ + assert(offset >= 0); + assert(length >= 0); + assert(offset + length <= obj->Length); + assert(obj->Pointer); + + if (!length) + return; + + pipe_buffer_flush_mapped_range(pipe, st_obj->transfer, + obj->Offset + offset, length); +} + + +/** + * Called via glUnmapBufferARB(). + */ +static GLboolean +st_bufferobj_unmap(struct gl_context *ctx, struct gl_buffer_object *obj) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_buffer_object *st_obj = st_buffer_object(obj); + + if (obj->Length) + pipe_buffer_unmap(pipe, st_obj->transfer); + + st_obj->transfer = NULL; + obj->Pointer = NULL; + obj->Offset = 0; + obj->Length = 0; + return GL_TRUE; +} + + +/** + * Called via glCopyBufferSubData(). + */ +static void +st_copy_buffer_subdata(struct gl_context *ctx, + struct gl_buffer_object *src, + struct gl_buffer_object *dst, + GLintptr readOffset, GLintptr writeOffset, + GLsizeiptr size) +{ + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_buffer_object *srcObj = st_buffer_object(src); + struct st_buffer_object *dstObj = st_buffer_object(dst); + struct pipe_box box; + + if(!size) + return; + + /* buffer should not already be mapped */ + assert(!src->Pointer); + assert(!dst->Pointer); + + u_box_1d(readOffset, size, &box); + + pipe->resource_copy_region(pipe, dstObj->buffer, 0, writeOffset, 0, 0, + srcObj->buffer, 0, &box); +} + + +/* TODO: if buffer wasn't created with appropriate usage flags, need + * to recreate it now and copy contents -- or possibly create a + * gallium entrypoint to extend the usage flags and let the driver + * decide if a copy is necessary. + */ +void +st_bufferobj_validate_usage(struct st_context *st, + struct st_buffer_object *obj, + unsigned usage) +{ +} + + +void +st_init_bufferobject_functions(struct dd_function_table *functions) +{ + functions->NewBufferObject = st_bufferobj_alloc; + functions->DeleteBuffer = st_bufferobj_free; + functions->BufferData = st_bufferobj_data; + functions->BufferSubData = st_bufferobj_subdata; + functions->GetBufferSubData = st_bufferobj_get_subdata; + functions->MapBufferRange = st_bufferobj_map_range; + functions->FlushMappedBufferRange = st_bufferobj_flush_mapped_range; + functions->UnmapBuffer = st_bufferobj_unmap; + functions->CopyBufferSubData = st_copy_buffer_subdata; + + /* For GL_APPLE_vertex_array_object */ + functions->NewArrayObject = _mesa_new_array_object; + functions->DeleteArrayObject = _mesa_delete_array_object; +} diff --git a/mesalib/src/mesa/state_tracker/st_cb_clear.c b/mesalib/src/mesa/state_tracker/st_cb_clear.c index 487e93d26..117000ba7 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_clear.c +++ b/mesalib/src/mesa/state_tracker/st_cb_clear.c @@ -1,603 +1,603 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * Copyright 2009 VMware, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell - * Brian Paul - * Michel Dänzer - */ - -#include "main/glheader.h" -#include "main/formats.h" -#include "main/macros.h" -#include "program/prog_instruction.h" -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_accum.h" -#include "st_cb_clear.h" -#include "st_cb_fbo.h" -#include "st_format.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_shader_tokens.h" -#include "pipe/p_state.h" -#include "pipe/p_defines.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_simple_shaders.h" -#include "util/u_draw_quad.h" - -#include "cso_cache/cso_context.h" - - -/** - * Do per-context initialization for glClear. - */ -void -st_init_clear(struct st_context *st) -{ - struct pipe_screen *pscreen = st->pipe->screen; - - memset(&st->clear, 0, sizeof(st->clear)); - - st->clear.raster.gl_rasterization_rules = 1; - st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE); -} - - -/** - * Free per-context state for glClear. - */ -void -st_destroy_clear(struct st_context *st) -{ - if (st->clear.fs) { - cso_delete_fragment_shader(st->cso_context, st->clear.fs); - st->clear.fs = NULL; - } - if (st->clear.vs) { - cso_delete_vertex_shader(st->cso_context, st->clear.vs); - st->clear.vs = NULL; - } - if (st->clear.vbuf) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf = NULL; - } -} - - -/** - * Helper function to set the fragment shaders. - */ -static INLINE void -set_fragment_shader(struct st_context *st) -{ - if (!st->clear.fs) - st->clear.fs = util_make_fragment_passthrough_shader(st->pipe); - - cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); -} - - -/** - * Helper function to set the vertex shader. - */ -static INLINE void -set_vertex_shader(struct st_context *st) -{ - /* vertex shader - still required to provide the linkage between - * fragment shader input semantics and vertex_element/buffers. - */ - if (!st->clear.vs) - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_COLOR }; - const uint semantic_indexes[] = { 0, 0 }; - st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, - semantic_names, - semantic_indexes); - } - - cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); -} - - -/** - * Draw a screen-aligned quadrilateral. - * Coords are clip coords with y=0=bottom. - */ -static void -draw_quad(struct st_context *st, - float x0, float y0, float x1, float y1, GLfloat z, - const GLfloat color[4]) -{ - struct pipe_context *pipe = st->pipe; - - /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as - * no_flush) updates to buffers where we know there is no conflict - * with previous data. Currently using max_slots > 1 will cause - * synchronous rendering if the driver flushes its command buffers - * between one bitmap and the next. Our flush hook below isn't - * sufficient to catch this as the driver doesn't tell us when it - * flushes its own command buffers. Until this gets fixed, pay the - * price of allocating a new buffer for each bitmap cache-flush to - * avoid synchronous rendering. - */ - const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ - GLuint i; - - if (st->clear.vbuf_slot >= max_slots) { - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; - } - - if (!st->clear.vbuf) { - st->clear.vbuf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - max_slots * sizeof(st->clear.vertices)); - } - - /* positions */ - st->clear.vertices[0][0][0] = x0; - st->clear.vertices[0][0][1] = y0; - - st->clear.vertices[1][0][0] = x1; - st->clear.vertices[1][0][1] = y0; - - st->clear.vertices[2][0][0] = x1; - st->clear.vertices[2][0][1] = y1; - - st->clear.vertices[3][0][0] = x0; - st->clear.vertices[3][0][1] = y1; - - /* same for all verts: */ - for (i = 0; i < 4; i++) { - st->clear.vertices[i][0][2] = z; - st->clear.vertices[i][0][3] = 1.0; - st->clear.vertices[i][1][0] = color[0]; - st->clear.vertices[i][1][1] = color[1]; - st->clear.vertices[i][1][2] = color[2]; - st->clear.vertices[i][1][3] = color[3]; - } - - /* put vertex data into vbuf */ - pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, - st->clear.vbuf_slot - * sizeof(st->clear.vertices), - sizeof(st->clear.vertices), - st->clear.vertices); - - /* draw */ - util_draw_vertex_buffer(pipe, - st->cso_context, - st->clear.vbuf, - st->clear.vbuf_slot * sizeof(st->clear.vertices), - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - 2); /* attribs/vert */ - - /* Increment slot */ - st->clear.vbuf_slot++; -} - - - -/** - * Do glClear by drawing a quadrilateral. - * The vertices of the quad will be computed from the - * ctx->DrawBuffer->_X/Ymin/max fields. - */ -static void -clear_with_quad(struct gl_context *ctx, - GLboolean color, GLboolean depth, GLboolean stencil) -{ - struct st_context *st = st_context(ctx); - const struct gl_framebuffer *fb = ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat) fb->Width; - const GLfloat fb_height = (GLfloat) fb->Height; - const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; - const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; - const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; - const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; - float clearColor[4]; - - /* - printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, - color ? "color, " : "", - depth ? "depth, " : "", - stencil ? "stencil" : "", - x0, y0, - x1, y1); - */ - - cso_save_blend(st->cso_context); - cso_save_stencil_ref(st->cso_context); - cso_save_depth_stencil_alpha(st->cso_context); - cso_save_rasterizer(st->cso_context); - cso_save_viewport(st->cso_context); - cso_save_clip(st->cso_context); - cso_save_fragment_shader(st->cso_context); - cso_save_vertex_shader(st->cso_context); - cso_save_vertex_elements(st->cso_context); - cso_save_vertex_buffers(st->cso_context); - - /* blend state: RGBA masking */ - { - struct pipe_blend_state blend; - memset(&blend, 0, sizeof(blend)); - blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - if (color) { - if (ctx->Color.ColorMask[0][0]) - blend.rt[0].colormask |= PIPE_MASK_R; - if (ctx->Color.ColorMask[0][1]) - blend.rt[0].colormask |= PIPE_MASK_G; - if (ctx->Color.ColorMask[0][2]) - blend.rt[0].colormask |= PIPE_MASK_B; - if (ctx->Color.ColorMask[0][3]) - blend.rt[0].colormask |= PIPE_MASK_A; - if (st->ctx->Color.DitherFlag) - blend.dither = 1; - } - cso_set_blend(st->cso_context, &blend); - } - - /* depth_stencil state: always pass/set to ref value */ - { - struct pipe_depth_stencil_alpha_state depth_stencil; - memset(&depth_stencil, 0, sizeof(depth_stencil)); - if (depth) { - depth_stencil.depth.enabled = 1; - depth_stencil.depth.writemask = 1; - depth_stencil.depth.func = PIPE_FUNC_ALWAYS; - } - - if (stencil) { - struct pipe_stencil_ref stencil_ref; - memset(&stencil_ref, 0, sizeof(stencil_ref)); - depth_stencil.stencil[0].enabled = 1; - depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; - depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - depth_stencil.stencil[0].valuemask = 0xff; - depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; - stencil_ref.ref_value[0] = ctx->Stencil.Clear; - cso_set_stencil_ref(st->cso_context, &stencil_ref); - } - - cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); - } - - cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw); - - cso_set_rasterizer(st->cso_context, &st->clear.raster); - - /* viewport state: viewport matching window dims */ - { - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * fb_width; - vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * fb_width; - vp.translate[1] = 0.5f * fb_height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(st->cso_context, &vp); - } - - cso_set_clip(st->cso_context, &st->clear.clip); - set_fragment_shader(st); - set_vertex_shader(st); - - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColorUnclamped, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); - } - - /* draw quad matching scissor rect */ - draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); - - /* Restore pipe state */ - cso_restore_blend(st->cso_context); - cso_restore_stencil_ref(st->cso_context); - cso_restore_depth_stencil_alpha(st->cso_context); - cso_restore_rasterizer(st->cso_context); - cso_restore_viewport(st->cso_context); - cso_restore_clip(st->cso_context); - cso_restore_fragment_shader(st->cso_context); - cso_restore_vertex_shader(st->cso_context); - cso_restore_vertex_elements(st->cso_context); - cso_restore_vertex_buffers(st->cso_context); -} - - -/** - * Determine if we need to clear the depth buffer by drawing a quad. - */ -static INLINE GLboolean -check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) -{ - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (!ctx->Color.ColorMask[0][0] || - !ctx->Color.ColorMask[0][1] || - !ctx->Color.ColorMask[0][2] || - !ctx->Color.ColorMask[0][3]) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Determine if we need to clear the combiend depth/stencil buffer by - * drawing a quad. - */ -static INLINE GLboolean -check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) -{ - const GLuint stencilMax = 0xff; - GLboolean maskStencil - = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - - assert(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (maskStencil) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Determine if we need to clear the depth buffer by drawing a quad. - */ -static INLINE GLboolean -check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, - boolean ds_separate) -{ - const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0) - return GL_TRUE; - - return GL_FALSE; -} - - -/** - * Determine if we need to clear the stencil buffer by drawing a quad. - */ -static INLINE GLboolean -check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, - boolean ds_separate) -{ - const struct st_renderbuffer *strb = st_renderbuffer(rb); - const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); - const GLuint stencilMax = 0xff; - const GLboolean maskStencil - = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; - - assert(rb->Format == MESA_FORMAT_S8 || - rb->Format == MESA_FORMAT_Z24_S8 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); - - if (maskStencil) - return GL_TRUE; - - if (ctx->Scissor.Enabled && - (ctx->Scissor.X != 0 || - ctx->Scissor.Y != 0 || - ctx->Scissor.Width < rb->Width || - ctx->Scissor.Height < rb->Height)) - return GL_TRUE; - - /* This is correct, but it is necessary to look at the depth clear - * value held in the surface when it comes time to issue the clear, - * rather than taking depth and stencil clear values from the - * current state. - */ - if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0) - return GL_TRUE; - - return GL_FALSE; -} - - - -/** - * Called when we need to flush. - */ -void -st_flush_clear(struct st_context *st) -{ - /* Release vertex buffer to avoid synchronous rendering if we were - * to map it in the next frame. - */ - pipe_resource_reference(&st->clear.vbuf, NULL); - st->clear.vbuf_slot = 0; -} - - - -/** - * Called via ctx->Driver.Clear() - */ -static void -st_Clear(struct gl_context *ctx, GLbitfield mask) -{ - static const GLbitfield BUFFER_BITS_DS - = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); - struct st_context *st = st_context(ctx); - struct gl_renderbuffer *depthRb - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - struct gl_renderbuffer *stencilRb - = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - GLbitfield quad_buffers = 0x0; - GLbitfield clear_buffers = 0x0; - GLuint i; - - /* This makes sure the pipe has the latest scissor, etc values */ - st_validate_state( st ); - - if (mask & BUFFER_BITS_COLOR) { - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { - GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; - - if (mask & (1 << b)) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[b].Renderbuffer; - struct st_renderbuffer *strb = st_renderbuffer(rb); - - if (!strb || !strb->surface) - continue; - - if (check_clear_color_with_quad( ctx, rb )) - quad_buffers |= PIPE_CLEAR_COLOR; - else - clear_buffers |= PIPE_CLEAR_COLOR; - } - } - } - - if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) { - /* clearing combined depth + stencil */ - struct st_renderbuffer *strb = st_renderbuffer(depthRb); - - if (strb->surface) { - if (check_clear_depth_stencil_with_quad(ctx, depthRb)) - quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; - else - clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; - } - } - else { - /* separate depth/stencil clears */ - /* I don't think truly separate buffers are actually possible in gallium or hw? */ - if (mask & BUFFER_BIT_DEPTH) { - struct st_renderbuffer *strb = st_renderbuffer(depthRb); - - if (strb->surface) { - if (check_clear_depth_with_quad(ctx, depthRb, - st->clear.enable_ds_separate)) - quad_buffers |= PIPE_CLEAR_DEPTH; - else - clear_buffers |= PIPE_CLEAR_DEPTH; - } - } - if (mask & BUFFER_BIT_STENCIL) { - struct st_renderbuffer *strb = st_renderbuffer(stencilRb); - - if (strb->surface) { - if (check_clear_stencil_with_quad(ctx, stencilRb, - st->clear.enable_ds_separate)) - quad_buffers |= PIPE_CLEAR_STENCIL; - else - clear_buffers |= PIPE_CLEAR_STENCIL; - } - } - } - - /* - * If we're going to use clear_with_quad() for any reason, use it for - * everything possible. - */ - if (quad_buffers) { - quad_buffers |= clear_buffers; - clear_with_quad(ctx, - quad_buffers & PIPE_CLEAR_COLOR, - quad_buffers & PIPE_CLEAR_DEPTH, - quad_buffers & PIPE_CLEAR_STENCIL); - } else if (clear_buffers) { - /* driver cannot know it can clear everything if the buffer - * is a combined depth/stencil buffer but this wasn't actually - * required from the visual. Hence fix this up to avoid potential - * read-modify-write in the driver. - */ - float clearColor[4]; - - if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && - ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && - (depthRb == stencilRb) && - (ctx->DrawBuffer->Visual.depthBits == 0 || - ctx->DrawBuffer->Visual.stencilBits == 0)) - clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; - - if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { - st_translate_color(ctx->Color.ClearColor, - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, - clearColor); - } - - st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped, - ctx->Depth.Clear, ctx->Stencil.Clear); - } - if (mask & BUFFER_BIT_ACCUM) - st_clear_accum_buffer(ctx, - ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); -} - - -void -st_init_clear_functions(struct dd_function_table *functions) -{ - functions->Clear = st_Clear; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * Copyright 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell + * Brian Paul + * Michel Dänzer + */ + +#include "main/glheader.h" +#include "main/formats.h" +#include "main/macros.h" +#include "program/prog_instruction.h" +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_accum.h" +#include "st_cb_clear.h" +#include "st_cb_fbo.h" +#include "st_format.h" +#include "st_program.h" + +#include "pipe/p_context.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "pipe/p_defines.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_simple_shaders.h" +#include "util/u_draw_quad.h" + +#include "cso_cache/cso_context.h" + + +/** + * Do per-context initialization for glClear. + */ +void +st_init_clear(struct st_context *st) +{ + struct pipe_screen *pscreen = st->pipe->screen; + + memset(&st->clear, 0, sizeof(st->clear)); + + st->clear.raster.gl_rasterization_rules = 1; + st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE); +} + + +/** + * Free per-context state for glClear. + */ +void +st_destroy_clear(struct st_context *st) +{ + if (st->clear.fs) { + cso_delete_fragment_shader(st->cso_context, st->clear.fs); + st->clear.fs = NULL; + } + if (st->clear.vs) { + cso_delete_vertex_shader(st->cso_context, st->clear.vs); + st->clear.vs = NULL; + } + if (st->clear.vbuf) { + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf = NULL; + } +} + + +/** + * Helper function to set the fragment shaders. + */ +static INLINE void +set_fragment_shader(struct st_context *st) +{ + if (!st->clear.fs) + st->clear.fs = util_make_fragment_passthrough_shader(st->pipe); + + cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); +} + + +/** + * Helper function to set the vertex shader. + */ +static INLINE void +set_vertex_shader(struct st_context *st) +{ + /* vertex shader - still required to provide the linkage between + * fragment shader input semantics and vertex_element/buffers. + */ + if (!st->clear.vs) + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2, + semantic_names, + semantic_indexes); + } + + cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); +} + + +/** + * Draw a screen-aligned quadrilateral. + * Coords are clip coords with y=0=bottom. + */ +static void +draw_quad(struct st_context *st, + float x0, float y0, float x1, float y1, GLfloat z, + const GLfloat color[4]) +{ + struct pipe_context *pipe = st->pipe; + + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as + * no_flush) updates to buffers where we know there is no conflict + * with previous data. Currently using max_slots > 1 will cause + * synchronous rendering if the driver flushes its command buffers + * between one bitmap and the next. Our flush hook below isn't + * sufficient to catch this as the driver doesn't tell us when it + * flushes its own command buffers. Until this gets fixed, pay the + * price of allocating a new buffer for each bitmap cache-flush to + * avoid synchronous rendering. + */ + const GLuint max_slots = 1; /* 1024 / sizeof(st->clear.vertices); */ + GLuint i; + + if (st->clear.vbuf_slot >= max_slots) { + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; + } + + if (!st->clear.vbuf) { + st->clear.vbuf = pipe_buffer_create(pipe->screen, + PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, + max_slots * sizeof(st->clear.vertices)); + } + + /* positions */ + st->clear.vertices[0][0][0] = x0; + st->clear.vertices[0][0][1] = y0; + + st->clear.vertices[1][0][0] = x1; + st->clear.vertices[1][0][1] = y0; + + st->clear.vertices[2][0][0] = x1; + st->clear.vertices[2][0][1] = y1; + + st->clear.vertices[3][0][0] = x0; + st->clear.vertices[3][0][1] = y1; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + st->clear.vertices[i][0][2] = z; + st->clear.vertices[i][0][3] = 1.0; + st->clear.vertices[i][1][0] = color[0]; + st->clear.vertices[i][1][1] = color[1]; + st->clear.vertices[i][1][2] = color[2]; + st->clear.vertices[i][1][3] = color[3]; + } + + /* put vertex data into vbuf */ + pipe_buffer_write_nooverlap(st->pipe, st->clear.vbuf, + st->clear.vbuf_slot + * sizeof(st->clear.vertices), + sizeof(st->clear.vertices), + st->clear.vertices); + + /* draw */ + util_draw_vertex_buffer(pipe, + st->cso_context, + st->clear.vbuf, + st->clear.vbuf_slot * sizeof(st->clear.vertices), + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + 2); /* attribs/vert */ + + /* Increment slot */ + st->clear.vbuf_slot++; +} + + + +/** + * Do glClear by drawing a quadrilateral. + * The vertices of the quad will be computed from the + * ctx->DrawBuffer->_X/Ymin/max fields. + */ +static void +clear_with_quad(struct gl_context *ctx, + GLboolean color, GLboolean depth, GLboolean stencil) +{ + struct st_context *st = st_context(ctx); + const struct gl_framebuffer *fb = ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat) fb->Width; + const GLfloat fb_height = (GLfloat) fb->Height; + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; + + /* + printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, + color ? "color, " : "", + depth ? "depth, " : "", + stencil ? "stencil" : "", + x0, y0, + x1, y1); + */ + + cso_save_blend(st->cso_context); + cso_save_stencil_ref(st->cso_context); + cso_save_depth_stencil_alpha(st->cso_context); + cso_save_rasterizer(st->cso_context); + cso_save_viewport(st->cso_context); + cso_save_clip(st->cso_context); + cso_save_fragment_shader(st->cso_context); + cso_save_vertex_shader(st->cso_context); + cso_save_vertex_elements(st->cso_context); + cso_save_vertex_buffers(st->cso_context); + + /* blend state: RGBA masking */ + { + struct pipe_blend_state blend; + memset(&blend, 0, sizeof(blend)); + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + if (color) { + if (ctx->Color.ColorMask[0][0]) + blend.rt[0].colormask |= PIPE_MASK_R; + if (ctx->Color.ColorMask[0][1]) + blend.rt[0].colormask |= PIPE_MASK_G; + if (ctx->Color.ColorMask[0][2]) + blend.rt[0].colormask |= PIPE_MASK_B; + if (ctx->Color.ColorMask[0][3]) + blend.rt[0].colormask |= PIPE_MASK_A; + if (st->ctx->Color.DitherFlag) + blend.dither = 1; + } + cso_set_blend(st->cso_context, &blend); + } + + /* depth_stencil state: always pass/set to ref value */ + { + struct pipe_depth_stencil_alpha_state depth_stencil; + memset(&depth_stencil, 0, sizeof(depth_stencil)); + if (depth) { + depth_stencil.depth.enabled = 1; + depth_stencil.depth.writemask = 1; + depth_stencil.depth.func = PIPE_FUNC_ALWAYS; + } + + if (stencil) { + struct pipe_stencil_ref stencil_ref; + memset(&stencil_ref, 0, sizeof(stencil_ref)); + depth_stencil.stencil[0].enabled = 1; + depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS; + depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil[0].valuemask = 0xff; + depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + stencil_ref.ref_value[0] = ctx->Stencil.Clear; + cso_set_stencil_ref(st->cso_context, &stencil_ref); + } + + cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); + } + + cso_set_vertex_elements(st->cso_context, 2, st->velems_util_draw); + + cso_set_rasterizer(st->cso_context, &st->clear.raster); + + /* viewport state: viewport matching window dims */ + { + const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * fb_width; + vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f); + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * fb_width; + vp.translate[1] = 0.5f * fb_height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(st->cso_context, &vp); + } + + cso_set_clip(st->cso_context, &st->clear.clip); + set_fragment_shader(st); + set_vertex_shader(st); + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColorUnclamped, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); + + /* Restore pipe state */ + cso_restore_blend(st->cso_context); + cso_restore_stencil_ref(st->cso_context); + cso_restore_depth_stencil_alpha(st->cso_context); + cso_restore_rasterizer(st->cso_context); + cso_restore_viewport(st->cso_context); + cso_restore_clip(st->cso_context); + cso_restore_fragment_shader(st->cso_context); + cso_restore_vertex_shader(st->cso_context); + cso_restore_vertex_elements(st->cso_context); + cso_restore_vertex_buffers(st->cso_context); +} + + +/** + * Determine if we need to clear the depth buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_color_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) +{ + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (!ctx->Color.ColorMask[0][0] || + !ctx->Color.ColorMask[0][1] || + !ctx->Color.ColorMask[0][2] || + !ctx->Color.ColorMask[0][3]) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the combiend depth/stencil buffer by + * drawing a quad. + */ +static INLINE GLboolean +check_clear_depth_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb) +{ + const GLuint stencilMax = 0xff; + GLboolean maskStencil + = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24 || + rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (maskStencil) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the depth buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_depth_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, + boolean ds_separate) +{ + const struct st_renderbuffer *strb = st_renderbuffer(rb); + const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + if (!ds_separate && isDS && ctx->DrawBuffer->Visual.stencilBits > 0) + return GL_TRUE; + + return GL_FALSE; +} + + +/** + * Determine if we need to clear the stencil buffer by drawing a quad. + */ +static INLINE GLboolean +check_clear_stencil_with_quad(struct gl_context *ctx, struct gl_renderbuffer *rb, + boolean ds_separate) +{ + const struct st_renderbuffer *strb = st_renderbuffer(rb); + const GLboolean isDS = util_format_is_depth_and_stencil(strb->surface->format); + const GLuint stencilMax = 0xff; + const GLboolean maskStencil + = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24 || + rb->Format == MESA_FORMAT_Z32_FLOAT_X24S8); + + if (maskStencil) + return GL_TRUE; + + if (ctx->Scissor.Enabled && + (ctx->Scissor.X != 0 || + ctx->Scissor.Y != 0 || + ctx->Scissor.Width < rb->Width || + ctx->Scissor.Height < rb->Height)) + return GL_TRUE; + + /* This is correct, but it is necessary to look at the depth clear + * value held in the surface when it comes time to issue the clear, + * rather than taking depth and stencil clear values from the + * current state. + */ + if (!ds_separate && isDS && ctx->DrawBuffer->Visual.depthBits > 0) + return GL_TRUE; + + return GL_FALSE; +} + + + +/** + * Called when we need to flush. + */ +void +st_flush_clear(struct st_context *st) +{ + /* Release vertex buffer to avoid synchronous rendering if we were + * to map it in the next frame. + */ + pipe_resource_reference(&st->clear.vbuf, NULL); + st->clear.vbuf_slot = 0; +} + + + +/** + * Called via ctx->Driver.Clear() + */ +static void +st_Clear(struct gl_context *ctx, GLbitfield mask) +{ + static const GLbitfield BUFFER_BITS_DS + = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); + struct st_context *st = st_context(ctx); + struct gl_renderbuffer *depthRb + = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + struct gl_renderbuffer *stencilRb + = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + GLbitfield quad_buffers = 0x0; + GLbitfield clear_buffers = 0x0; + GLuint i; + + /* This makes sure the pipe has the latest scissor, etc values */ + st_validate_state( st ); + + if (mask & BUFFER_BITS_COLOR) { + for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { + GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; + + if (mask & (1 << b)) { + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[b].Renderbuffer; + struct st_renderbuffer *strb = st_renderbuffer(rb); + + if (!strb || !strb->surface) + continue; + + if (check_clear_color_with_quad( ctx, rb )) + quad_buffers |= PIPE_CLEAR_COLOR; + else + clear_buffers |= PIPE_CLEAR_COLOR; + } + } + } + + if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) { + /* clearing combined depth + stencil */ + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_stencil_with_quad(ctx, depthRb)) + quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + else + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + } + } + else { + /* separate depth/stencil clears */ + /* I don't think truly separate buffers are actually possible in gallium or hw? */ + if (mask & BUFFER_BIT_DEPTH) { + struct st_renderbuffer *strb = st_renderbuffer(depthRb); + + if (strb->surface) { + if (check_clear_depth_with_quad(ctx, depthRb, + st->clear.enable_ds_separate)) + quad_buffers |= PIPE_CLEAR_DEPTH; + else + clear_buffers |= PIPE_CLEAR_DEPTH; + } + } + if (mask & BUFFER_BIT_STENCIL) { + struct st_renderbuffer *strb = st_renderbuffer(stencilRb); + + if (strb->surface) { + if (check_clear_stencil_with_quad(ctx, stencilRb, + st->clear.enable_ds_separate)) + quad_buffers |= PIPE_CLEAR_STENCIL; + else + clear_buffers |= PIPE_CLEAR_STENCIL; + } + } + } + + /* + * If we're going to use clear_with_quad() for any reason, use it for + * everything possible. + */ + if (quad_buffers) { + quad_buffers |= clear_buffers; + clear_with_quad(ctx, + quad_buffers & PIPE_CLEAR_COLOR, + quad_buffers & PIPE_CLEAR_DEPTH, + quad_buffers & PIPE_CLEAR_STENCIL); + } else if (clear_buffers) { + /* driver cannot know it can clear everything if the buffer + * is a combined depth/stencil buffer but this wasn't actually + * required from the visual. Hence fix this up to avoid potential + * read-modify-write in the driver. + */ + float clearColor[4]; + + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && + ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && + (depthRb == stencilRb) && + (ctx->DrawBuffer->Visual.depthBits == 0 || + ctx->DrawBuffer->Visual.stencilBits == 0)) + clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + } + + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColorUnclamped, + ctx->Depth.Clear, ctx->Stencil.Clear); + } + if (mask & BUFFER_BIT_ACCUM) + st_clear_accum_buffer(ctx, + ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); +} + + +void +st_init_clear_functions(struct dd_function_table *functions) +{ + functions->Clear = st_Clear; +} diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c index 98616e33b..390c51869 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawpixels.c @@ -1,1644 +1,1644 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Brian Paul - */ - -#include "main/imports.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/texformat.h" -#include "main/teximage.h" -#include "main/texstore.h" -#include "program/program.h" -#include "program/prog_print.h" -#include "program/prog_instruction.h" - -#include "st_atom.h" -#include "st_atom_constbuf.h" -#include "st_cb_drawpixels.h" -#include "st_cb_readpixels.h" -#include "st_cb_fbo.h" -#include "st_context.h" -#include "st_debug.h" -#include "st_format.h" -#include "st_program.h" -#include "st_texture.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "tgsi/tgsi_ureg.h" -#include "util/u_draw_quad.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_math.h" -#include "util/u_tile.h" -#include "cso_cache/cso_context.h" - - -#if FEATURE_drawpix - -/** - * Check if the given program is: - * 0: MOVE result.color, fragment.color; - * 1: END; - */ -static GLboolean -is_passthrough_program(const struct gl_fragment_program *prog) -{ - if (prog->Base.NumInstructions == 2) { - const struct prog_instruction *inst = prog->Base.Instructions; - if (inst[0].Opcode == OPCODE_MOV && - inst[1].Opcode == OPCODE_END && - inst[0].DstReg.File == PROGRAM_OUTPUT && - inst[0].DstReg.Index == FRAG_RESULT_COLOR && - inst[0].DstReg.WriteMask == WRITEMASK_XYZW && - inst[0].SrcReg[0].File == PROGRAM_INPUT && - inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && - inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) { - return GL_TRUE; - } - } - return GL_FALSE; -} - - -/** - * Returns a fragment program which implements the current pixel transfer ops. - */ -static struct gl_fragment_program * -get_glsl_pixel_transfer_program(struct st_context *st, - struct st_fragment_program *orig) -{ - int pixelMaps = 0, scaleAndBias = 0; - struct gl_context *ctx = st->ctx; - struct st_fragment_program *fp = (struct st_fragment_program *) - ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - - if (!fp) - return NULL; - - if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || - ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || - ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || - ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { - scaleAndBias = 1; - } - - pixelMaps = ctx->Pixel.MapColorFlag; - - if (pixelMaps) { - /* create the colormap/texture now if not already done */ - if (!st->pixel_xfer.pixelmap_texture) { - st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); - st->pixel_xfer.pixelmap_sampler_view = - st_create_texture_sampler_view(st->pipe, - st->pixel_xfer.pixelmap_texture); - } - } - - get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi, - scaleAndBias, pixelMaps); - - return &fp->Base; -} - - -/** - * Make fragment shader for glDraw/CopyPixels. This shader is made - * by combining the pixel transfer shader with the user-defined shader. - * \param fpIn the current/incoming fragment program - * \param fpOut returns the combined fragment program - */ -void -st_make_drawpix_fragment_program(struct st_context *st, - struct gl_fragment_program *fpIn, - struct gl_fragment_program **fpOut) -{ - struct gl_program *newProg; - struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn; - - if (is_passthrough_program(fpIn)) { - newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx, - &st->pixel_xfer.program->Base); - } - else if (stfp->glsl_to_tgsi != NULL) { - newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp); - } - else { -#if 0 - /* debug */ - printf("Base program:\n"); - _mesa_print_program(&fpIn->Base); - printf("DrawPix program:\n"); - _mesa_print_program(&st->pixel_xfer.program->Base.Base); -#endif - newProg = _mesa_combine_programs(st->ctx, - &st->pixel_xfer.program->Base.Base, - &fpIn->Base); - } - -#if 0 - /* debug */ - printf("Combined DrawPixels program:\n"); - _mesa_print_program(newProg); - printf("InputsRead: 0x%x\n", newProg->InputsRead); - printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); - _mesa_print_parameter_list(newProg->Parameters); -#endif - - *fpOut = (struct gl_fragment_program *) newProg; -} - - -/** - * Create fragment program that does a TEX() instruction to get a Z and/or - * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. - * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX). - * Pass fragment color through as-is. - * \return pointer to the gl_fragment program - */ -struct gl_fragment_program * -st_make_drawpix_z_stencil_program(struct st_context *st, - GLboolean write_depth, - GLboolean write_stencil) -{ - struct gl_context *ctx = st->ctx; - struct gl_program *p; - struct gl_fragment_program *fp; - GLuint ic = 0; - const GLuint shaderIndex = write_depth * 2 + write_stencil; - - assert(shaderIndex < Elements(st->drawpix.shaders)); - - if (st->drawpix.shaders[shaderIndex]) { - /* already have the proper shader */ - return st->drawpix.shaders[shaderIndex]; - } - - /* - * Create shader now - */ - p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!p) - return NULL; - - p->NumInstructions = write_depth ? 2 : 1; - p->NumInstructions += write_stencil ? 1 : 0; - - p->Instructions = _mesa_alloc_instructions(p->NumInstructions); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, p->NumInstructions); - - if (write_depth) { - /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ - p->Instructions[ic].Opcode = OPCODE_TEX; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; - p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - p->Instructions[ic].TexSrcUnit = 0; - p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - } - - if (write_stencil) { - /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ - p->Instructions[ic].Opcode = OPCODE_TEX; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; - p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y; - p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; - p->Instructions[ic].TexSrcUnit = 1; - p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; - ic++; - } - - /* END; */ - p->Instructions[ic++].Opcode = OPCODE_END; - - assert(ic == p->NumInstructions); - - p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; - p->OutputsWritten = 0; - if (write_depth) - p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH); - if (write_stencil) - p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL); - - p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ - if (write_stencil) - p->SamplersUsed |= 1 << 1; - - fp = (struct gl_fragment_program *) p; - - /* save the new shader */ - st->drawpix.shaders[shaderIndex] = fp; - - return fp; -} - - -/** - * Create a simple vertex shader that just passes through the - * vertex position and texcoord (and optionally, color). - */ -static void * -make_passthrough_vertex_shader(struct st_context *st, - GLboolean passColor) -{ - if (!st->drawpix.vert_shaders[passColor]) { - struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); - - if (ureg == NULL) - return NULL; - - /* MOV result.pos, vertex.pos; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), - ureg_DECL_vs_input( ureg, 0 )); - - /* MOV result.texcoord0, vertex.attr[1]; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), - ureg_DECL_vs_input( ureg, 1 )); - - if (passColor) { - /* MOV result.color0, vertex.attr[2]; */ - ureg_MOV(ureg, - ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), - ureg_DECL_vs_input( ureg, 2 )); - } - - ureg_END( ureg ); - - st->drawpix.vert_shaders[passColor] = - ureg_create_shader_and_destroy( ureg, st->pipe ); - } - - return st->drawpix.vert_shaders[passColor]; -} - - -/** - * Return a texture internalFormat for drawing/copying an image - * of the given format and type. - */ -static GLenum -internal_format(struct gl_context *ctx, GLenum format, GLenum type) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - switch (type) { - case GL_UNSIGNED_SHORT: - return GL_DEPTH_COMPONENT16; - - case GL_UNSIGNED_INT: - return GL_DEPTH_COMPONENT32; - - case GL_FLOAT: - if (ctx->Extensions.ARB_depth_buffer_float) - return GL_DEPTH_COMPONENT32F; - else - return GL_DEPTH_COMPONENT; - - default: - return GL_DEPTH_COMPONENT; - } - - case GL_DEPTH_STENCIL: - switch (type) { - case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: - return GL_DEPTH32F_STENCIL8; - - case GL_UNSIGNED_INT_24_8: - default: - return GL_DEPTH24_STENCIL8; - } - - case GL_STENCIL_INDEX: - return GL_STENCIL_INDEX; - - default: - if (_mesa_is_integer_format(format)) { - switch (type) { - case GL_BYTE: - return GL_RGBA8I; - case GL_UNSIGNED_BYTE: - return GL_RGBA8UI; - case GL_SHORT: - return GL_RGBA16I; - case GL_UNSIGNED_SHORT: - return GL_RGBA16UI; - case GL_INT: - return GL_RGBA32I; - case GL_UNSIGNED_INT: - return GL_RGBA32UI; - default: - assert(0 && "Unexpected type in internal_format()"); - return GL_RGBA_INTEGER; - } - } - else { - switch (type) { - case GL_UNSIGNED_BYTE: - case GL_UNSIGNED_INT_8_8_8_8: - case GL_UNSIGNED_INT_8_8_8_8_REV: - default: - return GL_RGBA8; - - case GL_UNSIGNED_BYTE_3_3_2: - case GL_UNSIGNED_BYTE_2_3_3_REV: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return GL_RGBA4; - - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return GL_RGB5_A1; - - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return GL_RGB10_A2; - - case GL_UNSIGNED_SHORT: - case GL_UNSIGNED_INT: - return GL_RGBA16; - - case GL_BYTE: - return - ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8; - - case GL_SHORT: - case GL_INT: - return - ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; - - case GL_HALF_FLOAT_ARB: - return - ctx->Extensions.ARB_texture_float ? GL_RGBA16F : - ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; - - case GL_FLOAT: - case GL_DOUBLE: - return - ctx->Extensions.ARB_texture_float ? GL_RGBA32F : - ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; - - case GL_UNSIGNED_INT_5_9_9_9_REV: - assert(ctx->Extensions.EXT_texture_shared_exponent); - return GL_RGB9_E5; - - case GL_UNSIGNED_INT_10F_11F_11F_REV: - assert(ctx->Extensions.EXT_packed_float); - return GL_R11F_G11F_B10F; - } - } - } -} - - -/** - * Create a temporary texture to hold an image of the given size. - * If width, height are not POT and the driver only handles POT textures, - * allocate the next larger size of texture that is POT. - */ -static struct pipe_resource * -alloc_texture(struct st_context *st, GLsizei width, GLsizei height, - enum pipe_format texFormat) -{ - struct pipe_resource *pt; - - pt = st_texture_create(st, st->internal_target, texFormat, 0, - width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW); - - return pt; -} - - -/** - * Make texture containing an image for glDrawPixels image. - * If 'pixels' is NULL, leave the texture image data undefined. - */ -static struct pipe_resource * -make_texture(struct st_context *st, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct gl_context *ctx = st->ctx; - struct pipe_context *pipe = st->pipe; - gl_format mformat; - struct pipe_resource *pt; - enum pipe_format pipeFormat; - GLenum baseInternalFormat, intFormat; - - intFormat = internal_format(ctx, format, type); - baseInternalFormat = _mesa_base_tex_format(ctx, intFormat); - - mformat = st_ChooseTextureFormat_renderable(ctx, intFormat, - format, type, GL_FALSE); - assert(mformat); - - pipeFormat = st_mesa_format_to_pipe_format(mformat); - assert(pipeFormat); - - pixels = _mesa_map_pbo_source(ctx, unpack, pixels); - if (!pixels) - return NULL; - - /* alloc temporary texture */ - pt = alloc_texture(st, width, height, pipeFormat); - if (!pt) { - _mesa_unmap_pbo_source(ctx, unpack); - return NULL; - } - - { - struct pipe_transfer *transfer; - static const GLuint dstImageOffsets = 0; - GLboolean success; - GLubyte *dest; - const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; - - /* we'll do pixel transfer in a fragment shader */ - ctx->_ImageTransferState = 0x0; - - transfer = pipe_get_transfer(st->pipe, pt, 0, 0, - PIPE_TRANSFER_WRITE, 0, 0, - width, height); - - /* map texture transfer */ - dest = pipe_transfer_map(pipe, transfer); - - - /* Put image into texture transfer. - * Note that the image is actually going to be upside down in - * the texture. We deal with that with texcoords. - */ - success = _mesa_texstore(ctx, 2, /* dims */ - baseInternalFormat, /* baseInternalFormat */ - mformat, /* gl_format */ - dest, /* dest */ - 0, 0, 0, /* dstX/Y/Zoffset */ - transfer->stride, /* dstRowStride, bytes */ - &dstImageOffsets, /* dstImageOffsets */ - width, height, 1, /* size */ - format, type, /* src format/type */ - pixels, /* data source */ - unpack); - - /* unmap */ - pipe_transfer_unmap(pipe, transfer); - pipe->transfer_destroy(pipe, transfer); - - assert(success); - - /* restore */ - ctx->_ImageTransferState = imageTransferStateSave; - } - - _mesa_unmap_pbo_source(ctx, unpack); - - return pt; -} - - -/** - * Draw quad with texcoords and optional color. - * Coords are gallium window coords with y=0=top. - * \param color may be null - * \param invertTex if true, flip texcoords vertically - */ -static void -draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, - GLfloat x1, GLfloat y1, const GLfloat *color, - GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ - - /* setup vertex data */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat) fb->Width; - const GLfloat fb_height = (GLfloat) fb->Height; - const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; - const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; - const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; - const GLfloat sLeft = 0.0f, sRight = maxXcoord; - const GLfloat tTop = invertTex ? maxYcoord : 0.0f; - const GLfloat tBot = invertTex ? 0.0f : maxYcoord; - GLuint i; - - /* upper-left */ - verts[0][0][0] = clip_x0; /* v[0].attr[0].x */ - verts[0][0][1] = clip_y0; /* v[0].attr[0].y */ - - /* upper-right */ - verts[1][0][0] = clip_x1; - verts[1][0][1] = clip_y0; - - /* lower-right */ - verts[2][0][0] = clip_x1; - verts[2][0][1] = clip_y1; - - /* lower-left */ - verts[3][0][0] = clip_x0; - verts[3][0][1] = clip_y1; - - verts[0][1][0] = sLeft; /* v[0].attr[1].S */ - verts[0][1][1] = tTop; /* v[0].attr[1].T */ - verts[1][1][0] = sRight; - verts[1][1][1] = tTop; - verts[2][1][0] = sRight; - verts[2][1][1] = tBot; - verts[3][1][0] = sLeft; - verts[3][1][1] = tBot; - - /* same for all verts: */ - if (color) { - for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /* v[i].attr[0].z */ - verts[i][0][3] = 1.0f; /* v[i].attr[0].w */ - verts[i][2][0] = color[0]; /* v[i].attr[2].r */ - verts[i][2][1] = color[1]; /* v[i].attr[2].g */ - verts[i][2][2] = color[2]; /* v[i].attr[2].b */ - verts[i][2][3] = color[3]; /* v[i].attr[2].a */ - verts[i][1][2] = 0.0f; /* v[i].attr[1].R */ - verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */ - } - } - else { - for (i = 0; i < 4; i++) { - verts[i][0][2] = z; /*Z*/ - verts[i][0][3] = 1.0f; /*W*/ - verts[i][1][2] = 0.0f; /*R*/ - verts[i][1][3] = 1.0f; /*Q*/ - } - } - } - - { - struct pipe_resource *buf; - - /* allocate/load buffer object with vertex data */ - buf = pipe_buffer_create(pipe->screen, - PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, - sizeof(verts)); - pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); - - util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, - PIPE_PRIM_QUADS, - 4, /* verts */ - 3); /* attribs/vert */ - pipe_resource_reference(&buf, NULL); - } -} - - - -static void -draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, - GLsizei width, GLsizei height, - GLfloat zoomX, GLfloat zoomY, - struct pipe_sampler_view **sv, - int num_sampler_view, - void *driver_vp, - void *driver_fp, - const GLfloat *color, - GLboolean invertTex, - GLboolean write_depth, GLboolean write_stencil) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = st->cso_context; - GLfloat x0, y0, x1, y1; - GLsizei maxSize; - boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT; - - /* limit checks */ - /* XXX if DrawPixels image is larger than max texture size, break - * it up into chunks. - */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(width <= maxSize); - assert(height <= maxSize); - - cso_save_rasterizer(cso); - cso_save_viewport(cso); - cso_save_samplers(cso); - cso_save_fragment_sampler_views(cso); - cso_save_fragment_shader(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); - cso_save_vertex_buffers(cso); - if (write_stencil) { - cso_save_depth_stencil_alpha(cso); - cso_save_blend(cso); - } - - /* rasterizer state: just scissor */ - { - struct pipe_rasterizer_state rasterizer; - memset(&rasterizer, 0, sizeof(rasterizer)); - rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor; - rasterizer.gl_rasterization_rules = 1; - rasterizer.scissor = ctx->Scissor.Enabled; - cso_set_rasterizer(cso, &rasterizer); - } - - if (write_stencil) { - /* Stencil writing bypasses the normal fragment pipeline to - * disable color writing and set stencil test to always pass. - */ - struct pipe_depth_stencil_alpha_state dsa; - struct pipe_blend_state blend; - - /* depth/stencil */ - memset(&dsa, 0, sizeof(dsa)); - dsa.stencil[0].enabled = 1; - dsa.stencil[0].func = PIPE_FUNC_ALWAYS; - dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; - dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - if (write_depth) { - /* writing depth+stencil: depth test always passes */ - dsa.depth.enabled = 1; - dsa.depth.writemask = ctx->Depth.Mask; - dsa.depth.func = PIPE_FUNC_ALWAYS; - } - cso_set_depth_stencil_alpha(cso, &dsa); - - /* blend (colormask) */ - memset(&blend, 0, sizeof(blend)); - cso_set_blend(cso, &blend); - } - - /* fragment shader state: TEX lookup program */ - cso_set_fragment_shader_handle(cso, driver_fp); - - /* vertex shader state: position + texcoord pass-through */ - cso_set_vertex_shader_handle(cso, driver_vp); - - - /* texture sampling state: */ - { - struct pipe_sampler_state sampler; - memset(&sampler, 0, sizeof(sampler)); - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP; - sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; - sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.normalized_coords = normalized; - - cso_single_sampler(cso, 0, &sampler); - if (num_sampler_view > 1) { - cso_single_sampler(cso, 1, &sampler); - } - cso_single_sampler_done(cso); - } - - /* viewport state: viewport matching window dims */ - { - const float w = (float) ctx->DrawBuffer->Width; - const float h = (float) ctx->DrawBuffer->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * w; - vp.scale[1] = -0.5f * h; - vp.scale[2] = 0.5f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * w; - vp.translate[1] = 0.5f * h; - vp.translate[2] = 0.5f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - cso_set_vertex_elements(cso, 3, st->velems_util_draw); - - /* texture state: */ - cso_set_fragment_sampler_views(cso, num_sampler_view, sv); - - /* Compute Gallium window coords (y=0=top) with pixel zoom. - * Recall that these coords are transformed by the current - * vertex shader and viewport transformation. - */ - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { - y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY); - invertTex = !invertTex; - } - - x0 = (GLfloat) x; - x1 = x + width * ctx->Pixel.ZoomX; - y0 = (GLfloat) y; - y1 = y + height * ctx->Pixel.ZoomY; - - /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ - z = z * 2.0 - 1.0; - - draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width, - normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height); - - /* restore state */ - cso_restore_rasterizer(cso); - cso_restore_viewport(cso); - cso_restore_samplers(cso); - cso_restore_fragment_sampler_views(cso); - cso_restore_fragment_shader(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); - cso_restore_vertex_buffers(cso); - if (write_stencil) { - cso_restore_depth_stencil_alpha(cso); - cso_restore_blend(cso); - } -} - - -/** - * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we - * can't use a fragment shader to write stencil values. - */ -static void -draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_renderbuffer *strb; - enum pipe_transfer_usage usage; - struct pipe_transfer *pt; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - GLint skipPixels; - ubyte *stmap; - struct gl_pixelstore_attrib clippedUnpack = *unpack; - - if (!zoom) { - if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, - &clippedUnpack)) { - /* totally clipped */ - return; - } - } - - strb = st_renderbuffer(ctx->DrawBuffer-> - Attachment[BUFFER_STENCIL].Renderbuffer); - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = ctx->DrawBuffer->Height - y - height; - } - - if(format != GL_DEPTH_STENCIL && - util_format_get_component_bits(strb->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) - usage = PIPE_TRANSFER_READ_WRITE; - else - usage = PIPE_TRANSFER_WRITE; - - pt = pipe_get_transfer(pipe, strb->texture, - strb->rtt_level, strb->rtt_face + strb->rtt_slice, - usage, x, y, - width, height); - - stmap = pipe_transfer_map(pipe, pt); - - pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels); - assert(pixels); - - /* if width > MAX_WIDTH, have to process image in chunks */ - skipPixels = 0; - while (skipPixels < width) { - const GLint spanX = skipPixels; - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - for (row = 0; row < height; row++) { - GLubyte sValues[MAX_WIDTH]; - GLuint zValues[MAX_WIDTH]; - GLfloat *zValuesFloat = (GLfloat*)zValues; - GLenum destType = GL_UNSIGNED_BYTE; - const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels, - width, height, - format, type, - row, skipPixels); - _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues, - type, source, &clippedUnpack, - ctx->_ImageTransferState); - - if (format == GL_DEPTH_STENCIL) { - GLenum ztype = - pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED ? - GL_FLOAT : GL_UNSIGNED_INT; - - _mesa_unpack_depth_span(ctx, spanWidth, ztype, zValues, - (1 << 24) - 1, type, source, - &clippedUnpack); - } - - if (zoom) { - _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with " - "zoom not complete"); - } - - { - GLint spanY; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - spanY = height - row - 1; - } - else { - spanY = row; - } - - /* now pack the stencil (and Z) values in the dest format */ - switch (pt->resource->format) { - case PIPE_FORMAT_S8_USCALED: - { - ubyte *dest = stmap + spanY * pt->stride + spanX; - assert(usage == PIPE_TRANSFER_WRITE); - memcpy(dest, sValues, spanWidth); - } - break; - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - if (format == GL_DEPTH_STENCIL) { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = zValues[k] | (sValues[k] << 24); - } - } - else { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - if (format == GL_DEPTH_STENCIL) { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); - } - } - else { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); - } - } - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - if (format == GL_DEPTH_STENCIL) { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLfloat *destf = (GLfloat*)dest; - GLint k; - assert(usage == PIPE_TRANSFER_WRITE); - for (k = 0; k < spanWidth; k++) { - destf[k*2] = zValuesFloat[k]; - dest[k*2+1] = sValues[k] & 0xff; - } - } - else { - uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); - GLint k; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (k = 0; k < spanWidth; k++) { - dest[k*2+1] = sValues[k] & 0xff; - } - } - break; - default: - assert(0); - } - } - } - skipPixels += spanWidth; - } - - _mesa_unmap_pbo_source(ctx, &clippedUnpack); - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, pt); - pipe->transfer_destroy(pipe, pt); -} - - -/** - * Get fragment program variant for a glDrawPixels or glCopyPixels - * command for RGBA data. - */ -static struct st_fp_variant * -get_color_fp_variant(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - struct st_fp_variant_key key; - struct st_fp_variant *fpv; - - memset(&key, 0, sizeof(key)); - - key.st = st; - key.drawpixels = 1; - key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 || - ctx->Pixel.RedScale != 1.0 || - ctx->Pixel.GreenBias != 0.0 || - ctx->Pixel.GreenScale != 1.0 || - ctx->Pixel.BlueBias != 0.0 || - ctx->Pixel.BlueScale != 1.0 || - ctx->Pixel.AlphaBias != 0.0 || - ctx->Pixel.AlphaScale != 1.0); - key.pixelMaps = ctx->Pixel.MapColorFlag; - - fpv = st_get_fp_variant(st, st->fp, &key); - - return fpv; -} - - -/** - * Get fragment program variant for a glDrawPixels or glCopyPixels - * command for depth/stencil data. - */ -static struct st_fp_variant * -get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth, - GLboolean write_stencil) -{ - struct st_fp_variant_key key; - struct st_fp_variant *fpv; - - memset(&key, 0, sizeof(key)); - - key.st = st; - key.drawpixels = 1; - key.drawpixels_z = write_depth; - key.drawpixels_stencil = write_stencil; - - fpv = st_get_fp_variant(st, st->fp, &key); - - return fpv; -} - - -/** - * Called via ctx->Driver.DrawPixels() - */ -static void -st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) -{ - void *driver_vp, *driver_fp; - struct st_context *st = st_context(ctx); - const GLfloat *color; - struct pipe_context *pipe = st->pipe; - GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; - struct pipe_sampler_view *sv[2]; - int num_sampler_view = 1; - struct st_fp_variant *fpv; - - if (format == GL_DEPTH_STENCIL) - write_stencil = write_depth = GL_TRUE; - else if (format == GL_STENCIL_INDEX) - write_stencil = GL_TRUE; - else if (format == GL_DEPTH_COMPONENT) - write_depth = GL_TRUE; - - if (write_stencil && - !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { - /* software fallback */ - draw_stencil_pixels(ctx, x, y, width, height, format, type, - unpack, pixels); - return; - } - - /* Mesa state should be up to date by now */ - assert(ctx->NewState == 0x0); - - st_validate_state(st); - - /* - * Get vertex/fragment shaders - */ - if (write_depth || write_stencil) { - fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil); - - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); - - color = ctx->Current.RasterColor; - } - else { - fpv = get_color_fp_variant(st); - - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); - - color = NULL; - if (st->pixel_xfer.pixelmap_enabled) { - sv[1] = st->pixel_xfer.pixelmap_sampler_view; - num_sampler_view++; - } - } - - /* update fragment program constants */ - st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); - - /* draw with textured quad */ - { - struct pipe_resource *pt - = make_texture(st, width, height, format, type, unpack, pixels); - if (pt) { - sv[0] = st_create_texture_sampler_view(st->pipe, pt); - - if (sv[0]) { - /* Create a second sampler view to read stencil. - * The stencil is written using the shader stencil export - * functionality. */ - if (write_stencil) { - enum pipe_format stencil_format = PIPE_FORMAT_NONE; - - switch (pt->format) { - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - case PIPE_FORMAT_X24S8_USCALED: - stencil_format = PIPE_FORMAT_X24S8_USCALED; - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - case PIPE_FORMAT_S8X24_USCALED: - stencil_format = PIPE_FORMAT_S8X24_USCALED; - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - case PIPE_FORMAT_X32_S8X24_USCALED: - stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; - break; - case PIPE_FORMAT_S8_USCALED: - stencil_format = PIPE_FORMAT_S8_USCALED; - break; - default: - assert(0); - } - - sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, - stencil_format); - num_sampler_view++; - } - - draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], - width, height, - ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - sv, - num_sampler_view, - driver_vp, - driver_fp, - color, GL_FALSE, write_depth, write_stencil); - pipe_sampler_view_reference(&sv[0], NULL); - if (num_sampler_view > 1) - pipe_sampler_view_reference(&sv[1], NULL); - } - pipe_resource_reference(&pt, NULL); - } - } -} - - - -/** - * Software fallback for glCopyPixels(GL_STENCIL). - */ -static void -copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty) -{ - struct st_renderbuffer *rbDraw; - struct pipe_context *pipe = st_context(ctx)->pipe; - enum pipe_transfer_usage usage; - struct pipe_transfer *ptDraw; - ubyte *drawMap; - ubyte *buffer; - int i; - - buffer = malloc(width * height * sizeof(ubyte)); - if (!buffer) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)"); - return; - } - - /* Get the dest renderbuffer. If there's a wrapper, use the - * underlying renderbuffer. - */ - rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); - if (rbDraw->Base.Wrapped) - rbDraw = st_renderbuffer(rbDraw->Base.Wrapped); - - /* this will do stencil pixel transfer ops */ - st_read_stencil_pixels(ctx, srcx, srcy, width, height, - GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, - &ctx->DefaultPacking, buffer); - - if (0) { - /* debug code: dump stencil values */ - GLint row, col; - for (row = 0; row < height; row++) { - printf("%3d: ", row); - for (col = 0; col < width; col++) { - printf("%02x ", buffer[col + row * width]); - } - printf("\n"); - } - } - - if (util_format_get_component_bits(rbDraw->format, - UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) - usage = PIPE_TRANSFER_READ_WRITE; - else - usage = PIPE_TRANSFER_WRITE; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - dsty = rbDraw->Base.Height - dsty - height; - } - - ptDraw = pipe_get_transfer(pipe, - rbDraw->texture, - rbDraw->rtt_level, - rbDraw->rtt_face + rbDraw->rtt_slice, - usage, dstx, dsty, - width, height); - - assert(util_format_get_blockwidth(ptDraw->resource->format) == 1); - assert(util_format_get_blockheight(ptDraw->resource->format) == 1); - - /* map the stencil buffer */ - drawMap = pipe_transfer_map(pipe, ptDraw); - - /* draw */ - /* XXX PixelZoom not handled yet */ - for (i = 0; i < height; i++) { - ubyte *dst; - const ubyte *src; - int y; - - y = i; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = height - y - 1; - } - - dst = drawMap + y * ptDraw->stride; - src = buffer + i * width; - - switch (ptDraw->resource->format) { - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - { - uint *dst4 = (uint *) dst; - int j; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); - dst4++; - } - } - break; - case PIPE_FORMAT_S8_USCALED: - assert(usage == PIPE_TRANSFER_WRITE); - memcpy(dst, src, width); - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - { - uint *dst4 = (uint *) dst; - int j; - dst4++; - assert(usage == PIPE_TRANSFER_READ_WRITE); - for (j = 0; j < width; j++) { - *dst4 = src[j] & 0xff; - dst4 += 2; - } - } - break; - default: - assert(0); - } - } - - free(buffer); - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, ptDraw); - pipe->transfer_destroy(pipe, ptDraw); -} - - -/** Do the src/dest regions overlap? */ -static GLboolean -regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY, - GLsizei width, GLsizei height) -{ - if (srcX + width <= dstX || - dstX + width <= srcX || - srcY + height <= dstY || - dstY + height <= srcY) - return GL_FALSE; - else - return GL_TRUE; -} - - -/** - * Try to do a glCopyPixels for simple cases with a blit by calling - * pipe->resource_copy_region(). - * - * We can do this when we're copying color pixels (depth/stencil - * eventually) with no pixel zoom, no pixel transfer ops, no - * per-fragment ops, the src/dest regions don't overlap and the - * src/dest pixel formats are the same. - */ -static GLboolean -blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct gl_pixelstore_attrib pack, unpack; - GLint readX, readY, readW, readH; - - if (type == GL_COLOR && - ctx->Pixel.ZoomX == 1.0 && - ctx->Pixel.ZoomY == 1.0 && - ctx->_ImageTransferState == 0x0 && - !ctx->Color.BlendEnabled && - !ctx->Color.AlphaEnabled && - !ctx->Depth.Test && - !ctx->Fog.Enabled && - !ctx->Stencil.Enabled && - !ctx->FragmentProgram.Enabled && - !ctx->VertexProgram.Enabled && - !ctx->Shader.CurrentFragmentProgram && - st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) && - ctx->DrawBuffer->_NumColorDrawBuffers == 1 && - !ctx->Query.CondRenderQuery) { - struct st_renderbuffer *rbRead, *rbDraw; - GLint drawX, drawY; - - /* - * Clip the read region against the src buffer bounds. - * We'll still allocate a temporary buffer/texture for the original - * src region size but we'll only read the region which is on-screen. - * This may mean that we draw garbage pixels into the dest region, but - * that's expected. - */ - readX = srcx; - readY = srcy; - readW = width; - readH = height; - pack = ctx->DefaultPacking; - if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) - return GL_TRUE; /* all done */ - - /* clip against dest buffer bounds and scissor box */ - drawX = dstx + pack.SkipPixels; - drawY = dsty + pack.SkipRows; - unpack = pack; - if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack)) - return GL_TRUE; /* all done */ - - readX = readX - pack.SkipPixels + unpack.SkipPixels; - readY = readY - pack.SkipRows + unpack.SkipRows; - - rbRead = st_get_color_read_renderbuffer(ctx); - rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); - - if ((rbRead != rbDraw || - !regions_overlap(readX, readY, drawX, drawY, readW, readH)) && - rbRead->Base.Format == rbDraw->Base.Format) { - struct pipe_box srcBox; - - /* flip src/dst position if needed */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* both buffers will have the same orientation */ - readY = ctx->ReadBuffer->Height - readY - readH; - drawY = ctx->DrawBuffer->Height - drawY - readH; - } - - u_box_2d(readX, readY, readW, readH, &srcBox); - - pipe->resource_copy_region(pipe, - rbDraw->texture, - rbDraw->rtt_level, drawX, drawY, 0, - rbRead->texture, - rbRead->rtt_level, &srcBox); - return GL_TRUE; - } - } - - return GL_FALSE; -} - - -static void -st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - struct st_renderbuffer *rbRead; - void *driver_vp, *driver_fp; - struct pipe_resource *pt; - struct pipe_sampler_view *sv[2]; - int num_sampler_view = 1; - GLfloat *color; - enum pipe_format srcFormat, texFormat; - GLboolean invertTex = GL_FALSE; - GLint readX, readY, readW, readH; - GLuint sample_count; - struct gl_pixelstore_attrib pack = ctx->DefaultPacking; - struct st_fp_variant *fpv; - - st_validate_state(st); - - if (type == GL_STENCIL) { - /* can't use texturing to do stencil */ - copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); - return; - } - - if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type)) - return; - - /* - * The subsequent code implements glCopyPixels by copying the source - * pixels into a temporary texture that's then applied to a textured quad. - * When we draw the textured quad, all the usual per-fragment operations - * are handled. - */ - - - /* - * Get vertex/fragment shaders - */ - if (type == GL_COLOR) { - rbRead = st_get_color_read_renderbuffer(ctx); - color = NULL; - - fpv = get_color_fp_variant(st); - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); - - if (st->pixel_xfer.pixelmap_enabled) { - sv[1] = st->pixel_xfer.pixelmap_sampler_view; - num_sampler_view++; - } - } - else { - assert(type == GL_DEPTH); - rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); - color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - - fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE); - driver_fp = fpv->driver_shader; - - driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); - } - - /* update fragment program constants */ - st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); - - - if (rbRead->Base.Wrapped) - rbRead = st_renderbuffer(rbRead->Base.Wrapped); - - sample_count = rbRead->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - - srcFormat = rbRead->texture->format; - - if (screen->is_format_supported(screen, srcFormat, st->internal_target, - sample_count, - PIPE_BIND_SAMPLER_VIEW)) { - texFormat = srcFormat; - } - else { - /* srcFormat can't be used as a texture format */ - if (type == GL_DEPTH) { - texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, - GL_NONE, GL_NONE, st->internal_target, - sample_count, PIPE_BIND_DEPTH_STENCIL); - assert(texFormat != PIPE_FORMAT_NONE); - } - else { - /* default color format */ - texFormat = st_choose_format(screen, GL_RGBA, - GL_NONE, GL_NONE, st->internal_target, - sample_count, PIPE_BIND_SAMPLER_VIEW); - assert(texFormat != PIPE_FORMAT_NONE); - } - } - - /* Invert src region if needed */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcy = ctx->ReadBuffer->Height - srcy - height; - invertTex = !invertTex; - } - - /* Clip the read region against the src buffer bounds. - * We'll still allocate a temporary buffer/texture for the original - * src region size but we'll only read the region which is on-screen. - * This may mean that we draw garbage pixels into the dest region, but - * that's expected. - */ - readX = srcx; - readY = srcy; - readW = width; - readH = height; - _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack); - readW = MAX2(0, readW); - readH = MAX2(0, readH); - - /* alloc temporary texture */ - pt = alloc_texture(st, width, height, texFormat); - if (!pt) - return; - - sv[0] = st_create_texture_sampler_view(st->pipe, pt); - if (!sv[0]) { - pipe_resource_reference(&pt, NULL); - return; - } - - /* Make temporary texture which is a copy of the src region. - */ - if (srcFormat == texFormat) { - struct pipe_box src_box; - u_box_2d(readX, readY, readW, readH, &src_box); - /* copy source framebuffer surface into mipmap/texture */ - pipe->resource_copy_region(pipe, - pt, /* dest tex */ - 0, /* dest lvl */ - pack.SkipPixels, pack.SkipRows, 0, /* dest pos */ - rbRead->texture, /* src tex */ - rbRead->rtt_level, /* src lvl */ - &src_box); - - } - else { - /* CPU-based fallback/conversion */ - struct pipe_transfer *ptRead = - pipe_get_transfer(st->pipe, rbRead->texture, - rbRead->rtt_level, - rbRead->rtt_face + rbRead->rtt_slice, - PIPE_TRANSFER_READ, - readX, readY, readW, readH); - struct pipe_transfer *ptTex; - enum pipe_transfer_usage transfer_usage; - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage, - 0, 0, width, height); - - /* copy image from ptRead surface to ptTex surface */ - if (type == GL_COLOR) { - /* alternate path using get/put_tile() */ - GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - enum pipe_format readFormat, drawFormat; - readFormat = util_format_linear(rbRead->texture->format); - drawFormat = util_format_linear(pt->format); - pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH, - readFormat, buf); - pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows, - readW, readH, drawFormat, buf); - free(buf); - } - else { - /* GL_DEPTH */ - GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf); - pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows, - readW, readH, buf); - free(buf); - } - - pipe->transfer_destroy(pipe, ptRead); - pipe->transfer_destroy(pipe, ptTex); - } - - /* OK, the texture 'pt' contains the src image/pixels. Now draw a - * textured quad with that texture. - */ - draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], - width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, - sv, - num_sampler_view, - driver_vp, - driver_fp, - color, invertTex, GL_FALSE, GL_FALSE); - - pipe_resource_reference(&pt, NULL); - pipe_sampler_view_reference(&sv[0], NULL); -} - - - -void st_init_drawpixels_functions(struct dd_function_table *functions) -{ - functions->DrawPixels = st_DrawPixels; - functions->CopyPixels = st_CopyPixels; -} - - -void -st_destroy_drawpix(struct st_context *st) -{ - GLuint i; - - for (i = 0; i < Elements(st->drawpix.shaders); i++) { - if (st->drawpix.shaders[i]) - _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL); - } - - st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); - if (st->drawpix.vert_shaders[0]) - ureg_free_tokens(st->drawpix.vert_shaders[0]); - if (st->drawpix.vert_shaders[1]) - ureg_free_tokens(st->drawpix.vert_shaders[1]); -} - -#endif /* FEATURE_drawpix */ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Brian Paul + */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/bufferobj.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texstore.h" +#include "program/program.h" +#include "program/prog_print.h" +#include "program/prog_instruction.h" + +#include "st_atom.h" +#include "st_atom_constbuf.h" +#include "st_cb_drawpixels.h" +#include "st_cb_readpixels.h" +#include "st_cb_fbo.h" +#include "st_context.h" +#include "st_debug.h" +#include "st_format.h" +#include "st_program.h" +#include "st_texture.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "tgsi/tgsi_ureg.h" +#include "util/u_draw_quad.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_math.h" +#include "util/u_tile.h" +#include "cso_cache/cso_context.h" + + +#if FEATURE_drawpix + +/** + * Check if the given program is: + * 0: MOVE result.color, fragment.color; + * 1: END; + */ +static GLboolean +is_passthrough_program(const struct gl_fragment_program *prog) +{ + if (prog->Base.NumInstructions == 2) { + const struct prog_instruction *inst = prog->Base.Instructions; + if (inst[0].Opcode == OPCODE_MOV && + inst[1].Opcode == OPCODE_END && + inst[0].DstReg.File == PROGRAM_OUTPUT && + inst[0].DstReg.Index == FRAG_RESULT_COLOR && + inst[0].DstReg.WriteMask == WRITEMASK_XYZW && + inst[0].SrcReg[0].File == PROGRAM_INPUT && + inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 && + inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) { + return GL_TRUE; + } + } + return GL_FALSE; +} + + +/** + * Returns a fragment program which implements the current pixel transfer ops. + */ +static struct gl_fragment_program * +get_glsl_pixel_transfer_program(struct st_context *st, + struct st_fragment_program *orig) +{ + int pixelMaps = 0, scaleAndBias = 0; + struct gl_context *ctx = st->ctx; + struct st_fragment_program *fp = (struct st_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + if (!fp) + return NULL; + + if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 || + ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 || + ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 || + ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) { + scaleAndBias = 1; + } + + pixelMaps = ctx->Pixel.MapColorFlag; + + if (pixelMaps) { + /* create the colormap/texture now if not already done */ + if (!st->pixel_xfer.pixelmap_texture) { + st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx); + st->pixel_xfer.pixelmap_sampler_view = + st_create_texture_sampler_view(st->pipe, + st->pixel_xfer.pixelmap_texture); + } + } + + get_pixel_transfer_visitor(fp, orig->glsl_to_tgsi, + scaleAndBias, pixelMaps); + + return &fp->Base; +} + + +/** + * Make fragment shader for glDraw/CopyPixels. This shader is made + * by combining the pixel transfer shader with the user-defined shader. + * \param fpIn the current/incoming fragment program + * \param fpOut returns the combined fragment program + */ +void +st_make_drawpix_fragment_program(struct st_context *st, + struct gl_fragment_program *fpIn, + struct gl_fragment_program **fpOut) +{ + struct gl_program *newProg; + struct st_fragment_program *stfp = (struct st_fragment_program *) fpIn; + + if (is_passthrough_program(fpIn)) { + newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx, + &st->pixel_xfer.program->Base); + } + else if (stfp->glsl_to_tgsi != NULL) { + newProg = (struct gl_program *) get_glsl_pixel_transfer_program(st, stfp); + } + else { +#if 0 + /* debug */ + printf("Base program:\n"); + _mesa_print_program(&fpIn->Base); + printf("DrawPix program:\n"); + _mesa_print_program(&st->pixel_xfer.program->Base.Base); +#endif + newProg = _mesa_combine_programs(st->ctx, + &st->pixel_xfer.program->Base.Base, + &fpIn->Base); + } + +#if 0 + /* debug */ + printf("Combined DrawPixels program:\n"); + _mesa_print_program(newProg); + printf("InputsRead: 0x%x\n", newProg->InputsRead); + printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten); + _mesa_print_parameter_list(newProg->Parameters); +#endif + + *fpOut = (struct gl_fragment_program *) newProg; +} + + +/** + * Create fragment program that does a TEX() instruction to get a Z and/or + * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. + * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX). + * Pass fragment color through as-is. + * \return pointer to the gl_fragment program + */ +struct gl_fragment_program * +st_make_drawpix_z_stencil_program(struct st_context *st, + GLboolean write_depth, + GLboolean write_stencil) +{ + struct gl_context *ctx = st->ctx; + struct gl_program *p; + struct gl_fragment_program *fp; + GLuint ic = 0; + const GLuint shaderIndex = write_depth * 2 + write_stencil; + + assert(shaderIndex < Elements(st->drawpix.shaders)); + + if (st->drawpix.shaders[shaderIndex]) { + /* already have the proper shader */ + return st->drawpix.shaders[shaderIndex]; + } + + /* + * Create shader now + */ + p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!p) + return NULL; + + p->NumInstructions = write_depth ? 2 : 1; + p->NumInstructions += write_stencil ? 1 : 0; + + p->Instructions = _mesa_alloc_instructions(p->NumInstructions); + if (!p->Instructions) { + ctx->Driver.DeleteProgram(ctx, p); + return NULL; + } + _mesa_init_instructions(p->Instructions, p->NumInstructions); + + if (write_depth) { + /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ + p->Instructions[ic].Opcode = OPCODE_TEX; + p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; + p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; + p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; + p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; + p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; + p->Instructions[ic].TexSrcUnit = 0; + p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + } + + if (write_stencil) { + /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ + p->Instructions[ic].Opcode = OPCODE_TEX; + p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; + p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; + p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y; + p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; + p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; + p->Instructions[ic].TexSrcUnit = 1; + p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + } + + /* END; */ + p->Instructions[ic++].Opcode = OPCODE_END; + + assert(ic == p->NumInstructions); + + p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; + p->OutputsWritten = 0; + if (write_depth) + p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH); + if (write_stencil) + p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL); + + p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ + if (write_stencil) + p->SamplersUsed |= 1 << 1; + + fp = (struct gl_fragment_program *) p; + + /* save the new shader */ + st->drawpix.shaders[shaderIndex] = fp; + + return fp; +} + + +/** + * Create a simple vertex shader that just passes through the + * vertex position and texcoord (and optionally, color). + */ +static void * +make_passthrough_vertex_shader(struct st_context *st, + GLboolean passColor) +{ + if (!st->drawpix.vert_shaders[passColor]) { + struct ureg_program *ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); + + if (ureg == NULL) + return NULL; + + /* MOV result.pos, vertex.pos; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_POSITION, 0 ), + ureg_DECL_vs_input( ureg, 0 )); + + /* MOV result.texcoord0, vertex.attr[1]; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_GENERIC, 0 ), + ureg_DECL_vs_input( ureg, 1 )); + + if (passColor) { + /* MOV result.color0, vertex.attr[2]; */ + ureg_MOV(ureg, + ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 ), + ureg_DECL_vs_input( ureg, 2 )); + } + + ureg_END( ureg ); + + st->drawpix.vert_shaders[passColor] = + ureg_create_shader_and_destroy( ureg, st->pipe ); + } + + return st->drawpix.vert_shaders[passColor]; +} + + +/** + * Return a texture internalFormat for drawing/copying an image + * of the given format and type. + */ +static GLenum +internal_format(struct gl_context *ctx, GLenum format, GLenum type) +{ + switch (format) { + case GL_DEPTH_COMPONENT: + switch (type) { + case GL_UNSIGNED_SHORT: + return GL_DEPTH_COMPONENT16; + + case GL_UNSIGNED_INT: + return GL_DEPTH_COMPONENT32; + + case GL_FLOAT: + if (ctx->Extensions.ARB_depth_buffer_float) + return GL_DEPTH_COMPONENT32F; + else + return GL_DEPTH_COMPONENT; + + default: + return GL_DEPTH_COMPONENT; + } + + case GL_DEPTH_STENCIL: + switch (type) { + case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + return GL_DEPTH32F_STENCIL8; + + case GL_UNSIGNED_INT_24_8: + default: + return GL_DEPTH24_STENCIL8; + } + + case GL_STENCIL_INDEX: + return GL_STENCIL_INDEX; + + default: + if (_mesa_is_integer_format(format)) { + switch (type) { + case GL_BYTE: + return GL_RGBA8I; + case GL_UNSIGNED_BYTE: + return GL_RGBA8UI; + case GL_SHORT: + return GL_RGBA16I; + case GL_UNSIGNED_SHORT: + return GL_RGBA16UI; + case GL_INT: + return GL_RGBA32I; + case GL_UNSIGNED_INT: + return GL_RGBA32UI; + default: + assert(0 && "Unexpected type in internal_format()"); + return GL_RGBA_INTEGER; + } + } + else { + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + default: + return GL_RGBA8; + + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + return GL_RGBA4; + + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + return GL_RGB5_A1; + + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + return GL_RGB10_A2; + + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_INT: + return GL_RGBA16; + + case GL_BYTE: + return + ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8; + + case GL_SHORT: + case GL_INT: + return + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + + case GL_HALF_FLOAT_ARB: + return + ctx->Extensions.ARB_texture_float ? GL_RGBA16F : + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + + case GL_FLOAT: + case GL_DOUBLE: + return + ctx->Extensions.ARB_texture_float ? GL_RGBA32F : + ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16; + + case GL_UNSIGNED_INT_5_9_9_9_REV: + assert(ctx->Extensions.EXT_texture_shared_exponent); + return GL_RGB9_E5; + + case GL_UNSIGNED_INT_10F_11F_11F_REV: + assert(ctx->Extensions.EXT_packed_float); + return GL_R11F_G11F_B10F; + } + } + } +} + + +/** + * Create a temporary texture to hold an image of the given size. + * If width, height are not POT and the driver only handles POT textures, + * allocate the next larger size of texture that is POT. + */ +static struct pipe_resource * +alloc_texture(struct st_context *st, GLsizei width, GLsizei height, + enum pipe_format texFormat) +{ + struct pipe_resource *pt; + + pt = st_texture_create(st, st->internal_target, texFormat, 0, + width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW); + + return pt; +} + + +/** + * Make texture containing an image for glDrawPixels image. + * If 'pixels' is NULL, leave the texture image data undefined. + */ +static struct pipe_resource * +make_texture(struct st_context *st, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + struct gl_context *ctx = st->ctx; + struct pipe_context *pipe = st->pipe; + gl_format mformat; + struct pipe_resource *pt; + enum pipe_format pipeFormat; + GLenum baseInternalFormat, intFormat; + + intFormat = internal_format(ctx, format, type); + baseInternalFormat = _mesa_base_tex_format(ctx, intFormat); + + mformat = st_ChooseTextureFormat_renderable(ctx, intFormat, + format, type, GL_FALSE); + assert(mformat); + + pipeFormat = st_mesa_format_to_pipe_format(mformat); + assert(pipeFormat); + + pixels = _mesa_map_pbo_source(ctx, unpack, pixels); + if (!pixels) + return NULL; + + /* alloc temporary texture */ + pt = alloc_texture(st, width, height, pipeFormat); + if (!pt) { + _mesa_unmap_pbo_source(ctx, unpack); + return NULL; + } + + { + struct pipe_transfer *transfer; + static const GLuint dstImageOffsets = 0; + GLboolean success; + GLubyte *dest; + const GLbitfield imageTransferStateSave = ctx->_ImageTransferState; + + /* we'll do pixel transfer in a fragment shader */ + ctx->_ImageTransferState = 0x0; + + transfer = pipe_get_transfer(st->pipe, pt, 0, 0, + PIPE_TRANSFER_WRITE, 0, 0, + width, height); + + /* map texture transfer */ + dest = pipe_transfer_map(pipe, transfer); + + + /* Put image into texture transfer. + * Note that the image is actually going to be upside down in + * the texture. We deal with that with texcoords. + */ + success = _mesa_texstore(ctx, 2, /* dims */ + baseInternalFormat, /* baseInternalFormat */ + mformat, /* gl_format */ + dest, /* dest */ + 0, 0, 0, /* dstX/Y/Zoffset */ + transfer->stride, /* dstRowStride, bytes */ + &dstImageOffsets, /* dstImageOffsets */ + width, height, 1, /* size */ + format, type, /* src format/type */ + pixels, /* data source */ + unpack); + + /* unmap */ + pipe_transfer_unmap(pipe, transfer); + pipe->transfer_destroy(pipe, transfer); + + assert(success); + + /* restore */ + ctx->_ImageTransferState = imageTransferStateSave; + } + + _mesa_unmap_pbo_source(ctx, unpack); + + return pt; +} + + +/** + * Draw quad with texcoords and optional color. + * Coords are gallium window coords with y=0=top. + * \param color may be null + * \param invertTex if true, flip texcoords vertically + */ +static void +draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z, + GLfloat x1, GLfloat y1, const GLfloat *color, + GLboolean invertTex, GLfloat maxXcoord, GLfloat maxYcoord) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ + + /* setup vertex data */ + { + const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat) fb->Width; + const GLfloat fb_height = (GLfloat) fb->Height; + const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f; + const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f; + const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f; + const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f; + const GLfloat sLeft = 0.0f, sRight = maxXcoord; + const GLfloat tTop = invertTex ? maxYcoord : 0.0f; + const GLfloat tBot = invertTex ? 0.0f : maxYcoord; + GLuint i; + + /* upper-left */ + verts[0][0][0] = clip_x0; /* v[0].attr[0].x */ + verts[0][0][1] = clip_y0; /* v[0].attr[0].y */ + + /* upper-right */ + verts[1][0][0] = clip_x1; + verts[1][0][1] = clip_y0; + + /* lower-right */ + verts[2][0][0] = clip_x1; + verts[2][0][1] = clip_y1; + + /* lower-left */ + verts[3][0][0] = clip_x0; + verts[3][0][1] = clip_y1; + + verts[0][1][0] = sLeft; /* v[0].attr[1].S */ + verts[0][1][1] = tTop; /* v[0].attr[1].T */ + verts[1][1][0] = sRight; + verts[1][1][1] = tTop; + verts[2][1][0] = sRight; + verts[2][1][1] = tBot; + verts[3][1][0] = sLeft; + verts[3][1][1] = tBot; + + /* same for all verts: */ + if (color) { + for (i = 0; i < 4; i++) { + verts[i][0][2] = z; /* v[i].attr[0].z */ + verts[i][0][3] = 1.0f; /* v[i].attr[0].w */ + verts[i][2][0] = color[0]; /* v[i].attr[2].r */ + verts[i][2][1] = color[1]; /* v[i].attr[2].g */ + verts[i][2][2] = color[2]; /* v[i].attr[2].b */ + verts[i][2][3] = color[3]; /* v[i].attr[2].a */ + verts[i][1][2] = 0.0f; /* v[i].attr[1].R */ + verts[i][1][3] = 1.0f; /* v[i].attr[1].Q */ + } + } + else { + for (i = 0; i < 4; i++) { + verts[i][0][2] = z; /*Z*/ + verts[i][0][3] = 1.0f; /*W*/ + verts[i][1][2] = 0.0f; /*R*/ + verts[i][1][3] = 1.0f; /*Q*/ + } + } + } + + { + struct pipe_resource *buf; + + /* allocate/load buffer object with vertex data */ + buf = pipe_buffer_create(pipe->screen, + PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STATIC, + sizeof(verts)); + pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts); + + util_draw_vertex_buffer(pipe, st->cso_context, buf, 0, + PIPE_PRIM_QUADS, + 4, /* verts */ + 3); /* attribs/vert */ + pipe_resource_reference(&buf, NULL); + } +} + + + +static void +draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, + GLsizei width, GLsizei height, + GLfloat zoomX, GLfloat zoomY, + struct pipe_sampler_view **sv, + int num_sampler_view, + void *driver_vp, + void *driver_fp, + const GLfloat *color, + GLboolean invertTex, + GLboolean write_depth, GLboolean write_stencil) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; + GLfloat x0, y0, x1, y1; + GLsizei maxSize; + boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT; + + /* limit checks */ + /* XXX if DrawPixels image is larger than max texture size, break + * it up into chunks. + */ + maxSize = 1 << (pipe->screen->get_param(pipe->screen, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); + assert(width <= maxSize); + assert(height <= maxSize); + + cso_save_rasterizer(cso); + cso_save_viewport(cso); + cso_save_samplers(cso); + cso_save_fragment_sampler_views(cso); + cso_save_fragment_shader(cso); + cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); + cso_save_vertex_buffers(cso); + if (write_stencil) { + cso_save_depth_stencil_alpha(cso); + cso_save_blend(cso); + } + + /* rasterizer state: just scissor */ + { + struct pipe_rasterizer_state rasterizer; + memset(&rasterizer, 0, sizeof(rasterizer)); + rasterizer.clamp_fragment_color = ctx->Color._ClampFragmentColor; + rasterizer.gl_rasterization_rules = 1; + rasterizer.scissor = ctx->Scissor.Enabled; + cso_set_rasterizer(cso, &rasterizer); + } + + if (write_stencil) { + /* Stencil writing bypasses the normal fragment pipeline to + * disable color writing and set stencil test to always pass. + */ + struct pipe_depth_stencil_alpha_state dsa; + struct pipe_blend_state blend; + + /* depth/stencil */ + memset(&dsa, 0, sizeof(dsa)); + dsa.stencil[0].enabled = 1; + dsa.stencil[0].func = PIPE_FUNC_ALWAYS; + dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + if (write_depth) { + /* writing depth+stencil: depth test always passes */ + dsa.depth.enabled = 1; + dsa.depth.writemask = ctx->Depth.Mask; + dsa.depth.func = PIPE_FUNC_ALWAYS; + } + cso_set_depth_stencil_alpha(cso, &dsa); + + /* blend (colormask) */ + memset(&blend, 0, sizeof(blend)); + cso_set_blend(cso, &blend); + } + + /* fragment shader state: TEX lookup program */ + cso_set_fragment_shader_handle(cso, driver_fp); + + /* vertex shader state: position + texcoord pass-through */ + cso_set_vertex_shader_handle(cso, driver_vp); + + + /* texture sampling state: */ + { + struct pipe_sampler_state sampler; + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.normalized_coords = normalized; + + cso_single_sampler(cso, 0, &sampler); + if (num_sampler_view > 1) { + cso_single_sampler(cso, 1, &sampler); + } + cso_single_sampler_done(cso); + } + + /* viewport state: viewport matching window dims */ + { + const float w = (float) ctx->DrawBuffer->Width; + const float h = (float) ctx->DrawBuffer->Height; + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * w; + vp.scale[1] = -0.5f * h; + vp.scale[2] = 0.5f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * w; + vp.translate[1] = 0.5f * h; + vp.translate[2] = 0.5f; + vp.translate[3] = 0.0f; + cso_set_viewport(cso, &vp); + } + + cso_set_vertex_elements(cso, 3, st->velems_util_draw); + + /* texture state: */ + cso_set_fragment_sampler_views(cso, num_sampler_view, sv); + + /* Compute Gallium window coords (y=0=top) with pixel zoom. + * Recall that these coords are transformed by the current + * vertex shader and viewport transformation. + */ + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { + y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY); + invertTex = !invertTex; + } + + x0 = (GLfloat) x; + x1 = x + width * ctx->Pixel.ZoomX; + y0 = (GLfloat) y; + y1 = y + height * ctx->Pixel.ZoomY; + + /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ + z = z * 2.0 - 1.0; + + draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, + normalized ? ((GLfloat) width / sv[0]->texture->width0) : (GLfloat)width, + normalized ? ((GLfloat) height / sv[0]->texture->height0) : (GLfloat)height); + + /* restore state */ + cso_restore_rasterizer(cso); + cso_restore_viewport(cso); + cso_restore_samplers(cso); + cso_restore_fragment_sampler_views(cso); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); + cso_restore_vertex_buffers(cso); + if (write_stencil) { + cso_restore_depth_stencil_alpha(cso); + cso_restore_blend(cso); + } +} + + +/** + * Software fallback to do glDrawPixels(GL_STENCIL_INDEX) when we + * can't use a fragment shader to write stencil values. + */ +static void +draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct st_renderbuffer *strb; + enum pipe_transfer_usage usage; + struct pipe_transfer *pt; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + GLint skipPixels; + ubyte *stmap; + struct gl_pixelstore_attrib clippedUnpack = *unpack; + + if (!zoom) { + if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, + &clippedUnpack)) { + /* totally clipped */ + return; + } + } + + strb = st_renderbuffer(ctx->DrawBuffer-> + Attachment[BUFFER_STENCIL].Renderbuffer); + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + y = ctx->DrawBuffer->Height - y - height; + } + + if(format != GL_DEPTH_STENCIL && + util_format_get_component_bits(strb->format, + UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + pt = pipe_get_transfer(pipe, strb->texture, + strb->rtt_level, strb->rtt_face + strb->rtt_slice, + usage, x, y, + width, height); + + stmap = pipe_transfer_map(pipe, pt); + + pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels); + assert(pixels); + + /* if width > MAX_WIDTH, have to process image in chunks */ + skipPixels = 0; + while (skipPixels < width) { + const GLint spanX = skipPixels; + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + GLint row; + for (row = 0; row < height; row++) { + GLubyte sValues[MAX_WIDTH]; + GLuint zValues[MAX_WIDTH]; + GLfloat *zValuesFloat = (GLfloat*)zValues; + GLenum destType = GL_UNSIGNED_BYTE; + const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels, + width, height, + format, type, + row, skipPixels); + _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues, + type, source, &clippedUnpack, + ctx->_ImageTransferState); + + if (format == GL_DEPTH_STENCIL) { + GLenum ztype = + pt->resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED ? + GL_FLOAT : GL_UNSIGNED_INT; + + _mesa_unpack_depth_span(ctx, spanWidth, ztype, zValues, + (1 << 24) - 1, type, source, + &clippedUnpack); + } + + if (zoom) { + _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with " + "zoom not complete"); + } + + { + GLint spanY; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + spanY = height - row - 1; + } + else { + spanY = row; + } + + /* now pack the stencil (and Z) values in the dest format */ + switch (pt->resource->format) { + case PIPE_FORMAT_S8_USCALED: + { + ubyte *dest = stmap + spanY * pt->stride + spanX; + assert(usage == PIPE_TRANSFER_WRITE); + memcpy(dest, sValues, spanWidth); + } + break; + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + if (format == GL_DEPTH_STENCIL) { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLint k; + assert(usage == PIPE_TRANSFER_WRITE); + for (k = 0; k < spanWidth; k++) { + dest[k] = zValues[k] | (sValues[k] << 24); + } + } + else { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (k = 0; k < spanWidth; k++) { + dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24); + } + } + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + if (format == GL_DEPTH_STENCIL) { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLint k; + assert(usage == PIPE_TRANSFER_WRITE); + for (k = 0; k < spanWidth; k++) { + dest[k] = (zValues[k] << 8) | (sValues[k] & 0xff); + } + } + else { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (k = 0; k < spanWidth; k++) { + dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff); + } + } + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + if (format == GL_DEPTH_STENCIL) { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLfloat *destf = (GLfloat*)dest; + GLint k; + assert(usage == PIPE_TRANSFER_WRITE); + for (k = 0; k < spanWidth; k++) { + destf[k*2] = zValuesFloat[k]; + dest[k*2+1] = sValues[k] & 0xff; + } + } + else { + uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4); + GLint k; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (k = 0; k < spanWidth; k++) { + dest[k*2+1] = sValues[k] & 0xff; + } + } + break; + default: + assert(0); + } + } + } + skipPixels += spanWidth; + } + + _mesa_unmap_pbo_source(ctx, &clippedUnpack); + + /* unmap the stencil buffer */ + pipe_transfer_unmap(pipe, pt); + pipe->transfer_destroy(pipe, pt); +} + + +/** + * Get fragment program variant for a glDrawPixels or glCopyPixels + * command for RGBA data. + */ +static struct st_fp_variant * +get_color_fp_variant(struct st_context *st) +{ + struct gl_context *ctx = st->ctx; + struct st_fp_variant_key key; + struct st_fp_variant *fpv; + + memset(&key, 0, sizeof(key)); + + key.st = st; + key.drawpixels = 1; + key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 || + ctx->Pixel.RedScale != 1.0 || + ctx->Pixel.GreenBias != 0.0 || + ctx->Pixel.GreenScale != 1.0 || + ctx->Pixel.BlueBias != 0.0 || + ctx->Pixel.BlueScale != 1.0 || + ctx->Pixel.AlphaBias != 0.0 || + ctx->Pixel.AlphaScale != 1.0); + key.pixelMaps = ctx->Pixel.MapColorFlag; + + fpv = st_get_fp_variant(st, st->fp, &key); + + return fpv; +} + + +/** + * Get fragment program variant for a glDrawPixels or glCopyPixels + * command for depth/stencil data. + */ +static struct st_fp_variant * +get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth, + GLboolean write_stencil) +{ + struct st_fp_variant_key key; + struct st_fp_variant *fpv; + + memset(&key, 0, sizeof(key)); + + key.st = st; + key.drawpixels = 1; + key.drawpixels_z = write_depth; + key.drawpixels_stencil = write_stencil; + + fpv = st_get_fp_variant(st, st->fp, &key); + + return fpv; +} + + +/** + * Called via ctx->Driver.DrawPixels() + */ +static void +st_DrawPixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) +{ + void *driver_vp, *driver_fp; + struct st_context *st = st_context(ctx); + const GLfloat *color; + struct pipe_context *pipe = st->pipe; + GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; + struct pipe_sampler_view *sv[2]; + int num_sampler_view = 1; + struct st_fp_variant *fpv; + + if (format == GL_DEPTH_STENCIL) + write_stencil = write_depth = GL_TRUE; + else if (format == GL_STENCIL_INDEX) + write_stencil = GL_TRUE; + else if (format == GL_DEPTH_COMPONENT) + write_depth = GL_TRUE; + + if (write_stencil && + !pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { + /* software fallback */ + draw_stencil_pixels(ctx, x, y, width, height, format, type, + unpack, pixels); + return; + } + + /* Mesa state should be up to date by now */ + assert(ctx->NewState == 0x0); + + st_validate_state(st); + + /* + * Get vertex/fragment shaders + */ + if (write_depth || write_stencil) { + fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil); + + driver_fp = fpv->driver_shader; + + driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); + + color = ctx->Current.RasterColor; + } + else { + fpv = get_color_fp_variant(st); + + driver_fp = fpv->driver_shader; + + driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); + + color = NULL; + if (st->pixel_xfer.pixelmap_enabled) { + sv[1] = st->pixel_xfer.pixelmap_sampler_view; + num_sampler_view++; + } + } + + /* update fragment program constants */ + st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); + + /* draw with textured quad */ + { + struct pipe_resource *pt + = make_texture(st, width, height, format, type, unpack, pixels); + if (pt) { + sv[0] = st_create_texture_sampler_view(st->pipe, pt); + + if (sv[0]) { + /* Create a second sampler view to read stencil. + * The stencil is written using the shader stencil export + * functionality. */ + if (write_stencil) { + enum pipe_format stencil_format = PIPE_FORMAT_NONE; + + switch (pt->format) { + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + case PIPE_FORMAT_X24S8_USCALED: + stencil_format = PIPE_FORMAT_X24S8_USCALED; + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + case PIPE_FORMAT_S8X24_USCALED: + stencil_format = PIPE_FORMAT_S8X24_USCALED; + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + case PIPE_FORMAT_X32_S8X24_USCALED: + stencil_format = PIPE_FORMAT_X32_S8X24_USCALED; + break; + case PIPE_FORMAT_S8_USCALED: + stencil_format = PIPE_FORMAT_S8_USCALED; + break; + default: + assert(0); + } + + sv[1] = st_create_texture_sampler_view_format(st->pipe, pt, + stencil_format); + num_sampler_view++; + } + + draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], + width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, + sv, + num_sampler_view, + driver_vp, + driver_fp, + color, GL_FALSE, write_depth, write_stencil); + pipe_sampler_view_reference(&sv[0], NULL); + if (num_sampler_view > 1) + pipe_sampler_view_reference(&sv[1], NULL); + } + pipe_resource_reference(&pt, NULL); + } + } +} + + + +/** + * Software fallback for glCopyPixels(GL_STENCIL). + */ +static void +copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty) +{ + struct st_renderbuffer *rbDraw; + struct pipe_context *pipe = st_context(ctx)->pipe; + enum pipe_transfer_usage usage; + struct pipe_transfer *ptDraw; + ubyte *drawMap; + ubyte *buffer; + int i; + + buffer = malloc(width * height * sizeof(ubyte)); + if (!buffer) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)"); + return; + } + + /* Get the dest renderbuffer. If there's a wrapper, use the + * underlying renderbuffer. + */ + rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); + if (rbDraw->Base.Wrapped) + rbDraw = st_renderbuffer(rbDraw->Base.Wrapped); + + /* this will do stencil pixel transfer ops */ + st_read_stencil_pixels(ctx, srcx, srcy, width, height, + GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, + &ctx->DefaultPacking, buffer); + + if (0) { + /* debug code: dump stencil values */ + GLint row, col; + for (row = 0; row < height; row++) { + printf("%3d: ", row); + for (col = 0; col < width; col++) { + printf("%02x ", buffer[col + row * width]); + } + printf("\n"); + } + } + + if (util_format_get_component_bits(rbDraw->format, + UTIL_FORMAT_COLORSPACE_ZS, 0) != 0) + usage = PIPE_TRANSFER_READ_WRITE; + else + usage = PIPE_TRANSFER_WRITE; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + dsty = rbDraw->Base.Height - dsty - height; + } + + ptDraw = pipe_get_transfer(pipe, + rbDraw->texture, + rbDraw->rtt_level, + rbDraw->rtt_face + rbDraw->rtt_slice, + usage, dstx, dsty, + width, height); + + assert(util_format_get_blockwidth(ptDraw->resource->format) == 1); + assert(util_format_get_blockheight(ptDraw->resource->format) == 1); + + /* map the stencil buffer */ + drawMap = pipe_transfer_map(pipe, ptDraw); + + /* draw */ + /* XXX PixelZoom not handled yet */ + for (i = 0; i < height; i++) { + ubyte *dst; + const ubyte *src; + int y; + + y = i; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + y = height - y - 1; + } + + dst = drawMap + y * ptDraw->stride; + src = buffer + i * width; + + switch (ptDraw->resource->format) { + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + { + uint *dst4 = (uint *) dst; + int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (j = 0; j < width; j++) { + *dst4 = (*dst4 & 0xffffff) | (src[j] << 24); + dst4++; + } + } + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + { + uint *dst4 = (uint *) dst; + int j; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (j = 0; j < width; j++) { + *dst4 = (*dst4 & 0xffffff00) | (src[j] & 0xff); + dst4++; + } + } + break; + case PIPE_FORMAT_S8_USCALED: + assert(usage == PIPE_TRANSFER_WRITE); + memcpy(dst, src, width); + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + { + uint *dst4 = (uint *) dst; + int j; + dst4++; + assert(usage == PIPE_TRANSFER_READ_WRITE); + for (j = 0; j < width; j++) { + *dst4 = src[j] & 0xff; + dst4 += 2; + } + } + break; + default: + assert(0); + } + } + + free(buffer); + + /* unmap the stencil buffer */ + pipe_transfer_unmap(pipe, ptDraw); + pipe->transfer_destroy(pipe, ptDraw); +} + + +/** Do the src/dest regions overlap? */ +static GLboolean +regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY, + GLsizei width, GLsizei height) +{ + if (srcX + width <= dstX || + dstX + width <= srcX || + srcY + height <= dstY || + dstY + height <= srcY) + return GL_FALSE; + else + return GL_TRUE; +} + + +/** + * Try to do a glCopyPixels for simple cases with a blit by calling + * pipe->resource_copy_region(). + * + * We can do this when we're copying color pixels (depth/stencil + * eventually) with no pixel zoom, no pixel transfer ops, no + * per-fragment ops, the src/dest regions don't overlap and the + * src/dest pixel formats are the same. + */ +static GLboolean +blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct gl_pixelstore_attrib pack, unpack; + GLint readX, readY, readW, readH; + + if (type == GL_COLOR && + ctx->Pixel.ZoomX == 1.0 && + ctx->Pixel.ZoomY == 1.0 && + ctx->_ImageTransferState == 0x0 && + !ctx->Color.BlendEnabled && + !ctx->Color.AlphaEnabled && + !ctx->Depth.Test && + !ctx->Fog.Enabled && + !ctx->Stencil.Enabled && + !ctx->FragmentProgram.Enabled && + !ctx->VertexProgram.Enabled && + !ctx->Shader.CurrentFragmentProgram && + st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) && + ctx->DrawBuffer->_NumColorDrawBuffers == 1 && + !ctx->Query.CondRenderQuery) { + struct st_renderbuffer *rbRead, *rbDraw; + GLint drawX, drawY; + + /* + * Clip the read region against the src buffer bounds. + * We'll still allocate a temporary buffer/texture for the original + * src region size but we'll only read the region which is on-screen. + * This may mean that we draw garbage pixels into the dest region, but + * that's expected. + */ + readX = srcx; + readY = srcy; + readW = width; + readH = height; + pack = ctx->DefaultPacking; + if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack)) + return GL_TRUE; /* all done */ + + /* clip against dest buffer bounds and scissor box */ + drawX = dstx + pack.SkipPixels; + drawY = dsty + pack.SkipRows; + unpack = pack; + if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack)) + return GL_TRUE; /* all done */ + + readX = readX - pack.SkipPixels + unpack.SkipPixels; + readY = readY - pack.SkipRows + unpack.SkipRows; + + rbRead = st_get_color_read_renderbuffer(ctx); + rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + + if ((rbRead != rbDraw || + !regions_overlap(readX, readY, drawX, drawY, readW, readH)) && + rbRead->Base.Format == rbDraw->Base.Format) { + struct pipe_box srcBox; + + /* flip src/dst position if needed */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + /* both buffers will have the same orientation */ + readY = ctx->ReadBuffer->Height - readY - readH; + drawY = ctx->DrawBuffer->Height - drawY - readH; + } + + u_box_2d(readX, readY, readW, readH, &srcBox); + + pipe->resource_copy_region(pipe, + rbDraw->texture, + rbDraw->rtt_level, drawX, drawY, 0, + rbRead->texture, + rbRead->rtt_level, &srcBox); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + +static void +st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct st_renderbuffer *rbRead; + void *driver_vp, *driver_fp; + struct pipe_resource *pt; + struct pipe_sampler_view *sv[2]; + int num_sampler_view = 1; + GLfloat *color; + enum pipe_format srcFormat, texFormat; + GLboolean invertTex = GL_FALSE; + GLint readX, readY, readW, readH; + GLuint sample_count; + struct gl_pixelstore_attrib pack = ctx->DefaultPacking; + struct st_fp_variant *fpv; + + st_validate_state(st); + + if (type == GL_STENCIL) { + /* can't use texturing to do stencil */ + copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty); + return; + } + + if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type)) + return; + + /* + * The subsequent code implements glCopyPixels by copying the source + * pixels into a temporary texture that's then applied to a textured quad. + * When we draw the textured quad, all the usual per-fragment operations + * are handled. + */ + + + /* + * Get vertex/fragment shaders + */ + if (type == GL_COLOR) { + rbRead = st_get_color_read_renderbuffer(ctx); + color = NULL; + + fpv = get_color_fp_variant(st); + driver_fp = fpv->driver_shader; + + driver_vp = make_passthrough_vertex_shader(st, GL_FALSE); + + if (st->pixel_xfer.pixelmap_enabled) { + sv[1] = st->pixel_xfer.pixelmap_sampler_view; + num_sampler_view++; + } + } + else { + assert(type == GL_DEPTH); + rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); + color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + + fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE); + driver_fp = fpv->driver_shader; + + driver_vp = make_passthrough_vertex_shader(st, GL_TRUE); + } + + /* update fragment program constants */ + st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); + + + if (rbRead->Base.Wrapped) + rbRead = st_renderbuffer(rbRead->Base.Wrapped); + + sample_count = rbRead->texture->nr_samples; + /* I believe this would be legal, presumably would need to do a resolve + for color, and for depth/stencil spec says to just use one of the + depth/stencil samples per pixel? Need some transfer clarifications. */ + assert(sample_count < 2); + + srcFormat = rbRead->texture->format; + + if (screen->is_format_supported(screen, srcFormat, st->internal_target, + sample_count, + PIPE_BIND_SAMPLER_VIEW)) { + texFormat = srcFormat; + } + else { + /* srcFormat can't be used as a texture format */ + if (type == GL_DEPTH) { + texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT, + GL_NONE, GL_NONE, st->internal_target, + sample_count, PIPE_BIND_DEPTH_STENCIL); + assert(texFormat != PIPE_FORMAT_NONE); + } + else { + /* default color format */ + texFormat = st_choose_format(screen, GL_RGBA, + GL_NONE, GL_NONE, st->internal_target, + sample_count, PIPE_BIND_SAMPLER_VIEW); + assert(texFormat != PIPE_FORMAT_NONE); + } + } + + /* Invert src region if needed */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcy = ctx->ReadBuffer->Height - srcy - height; + invertTex = !invertTex; + } + + /* Clip the read region against the src buffer bounds. + * We'll still allocate a temporary buffer/texture for the original + * src region size but we'll only read the region which is on-screen. + * This may mean that we draw garbage pixels into the dest region, but + * that's expected. + */ + readX = srcx; + readY = srcy; + readW = width; + readH = height; + _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack); + readW = MAX2(0, readW); + readH = MAX2(0, readH); + + /* alloc temporary texture */ + pt = alloc_texture(st, width, height, texFormat); + if (!pt) + return; + + sv[0] = st_create_texture_sampler_view(st->pipe, pt); + if (!sv[0]) { + pipe_resource_reference(&pt, NULL); + return; + } + + /* Make temporary texture which is a copy of the src region. + */ + if (srcFormat == texFormat) { + struct pipe_box src_box; + u_box_2d(readX, readY, readW, readH, &src_box); + /* copy source framebuffer surface into mipmap/texture */ + pipe->resource_copy_region(pipe, + pt, /* dest tex */ + 0, /* dest lvl */ + pack.SkipPixels, pack.SkipRows, 0, /* dest pos */ + rbRead->texture, /* src tex */ + rbRead->rtt_level, /* src lvl */ + &src_box); + + } + else { + /* CPU-based fallback/conversion */ + struct pipe_transfer *ptRead = + pipe_get_transfer(st->pipe, rbRead->texture, + rbRead->rtt_level, + rbRead->rtt_face + rbRead->rtt_slice, + PIPE_TRANSFER_READ, + readX, readY, readW, readH); + struct pipe_transfer *ptTex; + enum pipe_transfer_usage transfer_usage; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + if (type == GL_DEPTH && util_format_is_depth_and_stencil(pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + ptTex = pipe_get_transfer(st->pipe, pt, 0, 0, transfer_usage, + 0, 0, width, height); + + /* copy image from ptRead surface to ptTex surface */ + if (type == GL_COLOR) { + /* alternate path using get/put_tile() */ + GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + enum pipe_format readFormat, drawFormat; + readFormat = util_format_linear(rbRead->texture->format); + drawFormat = util_format_linear(pt->format); + pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH, + readFormat, buf); + pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows, + readW, readH, drawFormat, buf); + free(buf); + } + else { + /* GL_DEPTH */ + GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); + pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf); + pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows, + readW, readH, buf); + free(buf); + } + + pipe->transfer_destroy(pipe, ptRead); + pipe->transfer_destroy(pipe, ptTex); + } + + /* OK, the texture 'pt' contains the src image/pixels. Now draw a + * textured quad with that texture. + */ + draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], + width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, + sv, + num_sampler_view, + driver_vp, + driver_fp, + color, invertTex, GL_FALSE, GL_FALSE); + + pipe_resource_reference(&pt, NULL); + pipe_sampler_view_reference(&sv[0], NULL); +} + + + +void st_init_drawpixels_functions(struct dd_function_table *functions) +{ + functions->DrawPixels = st_DrawPixels; + functions->CopyPixels = st_CopyPixels; +} + + +void +st_destroy_drawpix(struct st_context *st) +{ + GLuint i; + + for (i = 0; i < Elements(st->drawpix.shaders); i++) { + if (st->drawpix.shaders[i]) + _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL); + } + + st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL); + if (st->drawpix.vert_shaders[0]) + ureg_free_tokens(st->drawpix.vert_shaders[0]); + if (st->drawpix.vert_shaders[1]) + ureg_free_tokens(st->drawpix.vert_shaders[1]); +} + +#endif /* FEATURE_drawpix */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c index db299eb8d..86ceb9d78 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_drawtex.c +++ b/mesalib/src/mesa/state_tracker/st_cb_drawtex.c @@ -1,307 +1,307 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -/** - * Implementation of glDrawTex() for GL_OES_draw_tex - */ - - - -#include "main/imports.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "program/program.h" -#include "program/prog_print.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_drawtex.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_draw_quad.h" -#include "util/u_simple_shaders.h" - -#include "cso_cache/cso_context.h" - - -#if FEATURE_OES_draw_texture - - -struct cached_shader -{ - void *handle; - - uint num_attribs; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; -}; - -#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) - -/** - * Simple linear list cache. - * Most of the time there'll only be one cached shader. - */ -static struct cached_shader CachedShaders[MAX_SHADERS]; -static GLuint NumCachedShaders = 0; - - -static void * -lookup_shader(struct pipe_context *pipe, - uint num_attribs, - const uint *semantic_names, - const uint *semantic_indexes) -{ - GLuint i, j; - - /* look for existing shader with same attributes */ - for (i = 0; i < NumCachedShaders; i++) { - if (CachedShaders[i].num_attribs == num_attribs) { - GLboolean match = GL_TRUE; - for (j = 0; j < num_attribs; j++) { - if (semantic_names[j] != CachedShaders[i].semantic_names[j] || - semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { - match = GL_FALSE; - break; - } - } - if (match) - return CachedShaders[i].handle; - } - } - - /* not found - create new one now */ - if (NumCachedShaders >= MAX_SHADERS) { - return NULL; - } - - CachedShaders[i].num_attribs = num_attribs; - for (j = 0; j < num_attribs; j++) { - CachedShaders[i].semantic_names[j] = semantic_names[j]; - CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; - } - - CachedShaders[i].handle = - util_make_vertex_passthrough_shader(pipe, - num_attribs, - semantic_names, - semantic_indexes); - NumCachedShaders++; - - return CachedShaders[i].handle; -} - -static void -st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height) -{ - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = ctx->st->cso_context; - struct pipe_resource *vbuffer; - struct pipe_transfer *vbuffer_transfer; - GLuint i, numTexCoords, numAttribs; - GLboolean emitColor; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; - struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; - GLbitfield inputs = VERT_BIT_POS; - - st_validate_state(st); - - /* determine if we need vertex color */ - if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) - emitColor = GL_TRUE; - else - emitColor = GL_FALSE; - - /* determine how many enabled sets of texcoords */ - numTexCoords = 0; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - inputs |= VERT_BIT_TEX(i); - numTexCoords++; - } - } - - /* total number of attributes per vertex */ - numAttribs = 1 + emitColor + numTexCoords; - - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STREAM, - numAttribs * 4 * 4 * sizeof(GLfloat)); - - /* load vertex buffer */ - { -#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ - do { \ - GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ - assert(k < 4 * 4 * numAttribs); \ - vbuf[k + 0] = X; \ - vbuf[k + 1] = Y; \ - vbuf[k + 2] = Z; \ - vbuf[k + 3] = W; \ - } while (0) - - const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, - PIPE_TRANSFER_WRITE, - &vbuffer_transfer); - GLuint attr; - - z = CLAMP(z, 0.0f, 1.0f); - - /* positions (in clip coords) */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; - - const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); - const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); - const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); - const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - - SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ - SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ - SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ - SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ - - semantic_names[0] = TGSI_SEMANTIC_POSITION; - semantic_indexes[0] = 0; - } - - /* colors */ - if (emitColor) { - const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); - semantic_names[1] = TGSI_SEMANTIC_COLOR; - semantic_indexes[1] = 0; - attr = 2; - } - else { - attr = 1; - } - - /* texcoords */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; - struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - const GLfloat wt = (GLfloat) img->Width; - const GLfloat ht = (GLfloat) img->Height; - const GLfloat s0 = obj->CropRect[0] / wt; - const GLfloat t0 = obj->CropRect[1] / ht; - const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; - const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; - - /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ - SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ - SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ - SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ - SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ - - semantic_names[attr] = TGSI_SEMANTIC_GENERIC; - semantic_indexes[attr] = 0; - - attr++; - } - } - - pipe_buffer_unmap(pipe, vbuffer_transfer); - -#undef SET_ATTRIB - } - - - cso_save_viewport(cso); - cso_save_vertex_shader(cso); - cso_save_vertex_elements(cso); - cso_save_vertex_buffers(cso); - - { - void *vs = lookup_shader(pipe, numAttribs, - semantic_names, semantic_indexes); - cso_set_vertex_shader_handle(cso, vs); - } - - for (i = 0; i < numAttribs; i++) { - velements[i].src_offset = i * 4 * sizeof(float); - velements[i].instance_divisor = 0; - velements[i].vertex_buffer_index = 0; - velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - cso_set_vertex_elements(cso, numAttribs, velements); - - /* viewport state: viewport matching window dims */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - - util_draw_vertex_buffer(pipe, cso, vbuffer, - 0, /* offset */ - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - numAttribs); /* attribs/vert */ - - - pipe_resource_reference(&vbuffer, NULL); - - /* restore state */ - cso_restore_viewport(cso); - cso_restore_vertex_shader(cso); - cso_restore_vertex_elements(cso); - cso_restore_vertex_buffers(cso); -} - - -void -st_init_drawtex_functions(struct dd_function_table *functions) -{ - functions->DrawTex = st_DrawTex; -} - - -/** - * Free any cached shaders - */ -void -st_destroy_drawtex(struct st_context *st) -{ - GLuint i; - for (i = 0; i < NumCachedShaders; i++) { - cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); - } - NumCachedShaders = 0; -} - - -#endif /* FEATURE_OES_draw_texture */ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + **************************************************************************/ + + +/** + * Implementation of glDrawTex() for GL_OES_draw_tex + */ + + + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "program/program.h" +#include "program/prog_print.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_drawtex.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_draw_quad.h" +#include "util/u_simple_shaders.h" + +#include "cso_cache/cso_context.h" + + +#if FEATURE_OES_draw_texture + + +struct cached_shader +{ + void *handle; + + uint num_attribs; + uint semantic_names[2 + MAX_TEXTURE_UNITS]; + uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; +}; + +#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) + +/** + * Simple linear list cache. + * Most of the time there'll only be one cached shader. + */ +static struct cached_shader CachedShaders[MAX_SHADERS]; +static GLuint NumCachedShaders = 0; + + +static void * +lookup_shader(struct pipe_context *pipe, + uint num_attribs, + const uint *semantic_names, + const uint *semantic_indexes) +{ + GLuint i, j; + + /* look for existing shader with same attributes */ + for (i = 0; i < NumCachedShaders; i++) { + if (CachedShaders[i].num_attribs == num_attribs) { + GLboolean match = GL_TRUE; + for (j = 0; j < num_attribs; j++) { + if (semantic_names[j] != CachedShaders[i].semantic_names[j] || + semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { + match = GL_FALSE; + break; + } + } + if (match) + return CachedShaders[i].handle; + } + } + + /* not found - create new one now */ + if (NumCachedShaders >= MAX_SHADERS) { + return NULL; + } + + CachedShaders[i].num_attribs = num_attribs; + for (j = 0; j < num_attribs; j++) { + CachedShaders[i].semantic_names[j] = semantic_names[j]; + CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; + } + + CachedShaders[i].handle = + util_make_vertex_passthrough_shader(pipe, + num_attribs, + semantic_names, + semantic_indexes); + NumCachedShaders++; + + return CachedShaders[i].handle; +} + +static void +st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height) +{ + struct st_context *st = ctx->st; + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = ctx->st->cso_context; + struct pipe_resource *vbuffer; + struct pipe_transfer *vbuffer_transfer; + GLuint i, numTexCoords, numAttribs; + GLboolean emitColor; + uint semantic_names[2 + MAX_TEXTURE_UNITS]; + uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; + struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS]; + GLbitfield inputs = VERT_BIT_POS; + + st_validate_state(st); + + /* determine if we need vertex color */ + if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) + emitColor = GL_TRUE; + else + emitColor = GL_FALSE; + + /* determine how many enabled sets of texcoords */ + numTexCoords = 0; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { + inputs |= VERT_BIT_TEX(i); + numTexCoords++; + } + } + + /* total number of attributes per vertex */ + numAttribs = 1 + emitColor + numTexCoords; + + + /* create the vertex buffer */ + vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER, + PIPE_USAGE_STREAM, + numAttribs * 4 * 4 * sizeof(GLfloat)); + + /* load vertex buffer */ + { +#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ + do { \ + GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ + assert(k < 4 * 4 * numAttribs); \ + vbuf[k + 0] = X; \ + vbuf[k + 1] = Y; \ + vbuf[k + 2] = Z; \ + vbuf[k + 3] = W; \ + } while (0) + + const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; + GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe, vbuffer, + PIPE_TRANSFER_WRITE, + &vbuffer_transfer); + GLuint attr; + + z = CLAMP(z, 0.0f, 1.0f); + + /* positions (in clip coords) */ + { + const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const GLfloat fb_width = (GLfloat)fb->Width; + const GLfloat fb_height = (GLfloat)fb->Height; + + const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); + const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); + const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); + const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + + SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ + SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ + SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ + SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ + + semantic_names[0] = TGSI_SEMANTIC_POSITION; + semantic_indexes[0] = 0; + } + + /* colors */ + if (emitColor) { + const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; + SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); + SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); + SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); + SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); + semantic_names[1] = TGSI_SEMANTIC_COLOR; + semantic_indexes[1] = 0; + attr = 2; + } + else { + attr = 1; + } + + /* texcoords */ + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { + struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; + struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; + const GLfloat wt = (GLfloat) img->Width; + const GLfloat ht = (GLfloat) img->Height; + const GLfloat s0 = obj->CropRect[0] / wt; + const GLfloat t0 = obj->CropRect[1] / ht; + const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; + const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; + + /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ + SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ + SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ + SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ + SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ + + semantic_names[attr] = TGSI_SEMANTIC_GENERIC; + semantic_indexes[attr] = 0; + + attr++; + } + } + + pipe_buffer_unmap(pipe, vbuffer_transfer); + +#undef SET_ATTRIB + } + + + cso_save_viewport(cso); + cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); + cso_save_vertex_buffers(cso); + + { + void *vs = lookup_shader(pipe, numAttribs, + semantic_names, semantic_indexes); + cso_set_vertex_shader_handle(cso, vs); + } + + for (i = 0; i < numAttribs; i++) { + velements[i].src_offset = i * 4 * sizeof(float); + velements[i].instance_divisor = 0; + velements[i].vertex_buffer_index = 0; + velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + cso_set_vertex_elements(cso, numAttribs, velements); + + /* viewport state: viewport matching window dims */ + { + const struct gl_framebuffer *fb = st->ctx->DrawBuffer; + const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); + const GLfloat width = (GLfloat)fb->Width; + const GLfloat height = (GLfloat)fb->Height; + struct pipe_viewport_state vp; + vp.scale[0] = 0.5f * width; + vp.scale[1] = height * (invert ? -0.5f : 0.5f); + vp.scale[2] = 1.0f; + vp.scale[3] = 1.0f; + vp.translate[0] = 0.5f * width; + vp.translate[1] = 0.5f * height; + vp.translate[2] = 0.0f; + vp.translate[3] = 0.0f; + cso_set_viewport(cso, &vp); + } + + + util_draw_vertex_buffer(pipe, cso, vbuffer, + 0, /* offset */ + PIPE_PRIM_TRIANGLE_FAN, + 4, /* verts */ + numAttribs); /* attribs/vert */ + + + pipe_resource_reference(&vbuffer, NULL); + + /* restore state */ + cso_restore_viewport(cso); + cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); + cso_restore_vertex_buffers(cso); +} + + +void +st_init_drawtex_functions(struct dd_function_table *functions) +{ + functions->DrawTex = st_DrawTex; +} + + +/** + * Free any cached shaders + */ +void +st_destroy_drawtex(struct st_context *st) +{ + GLuint i; + for (i = 0; i < NumCachedShaders; i++) { + cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); + } + NumCachedShaders = 0; +} + + +#endif /* FEATURE_OES_draw_texture */ diff --git a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c index d992b4c30..e2b29fe30 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_readpixels.c +++ b/mesalib/src/mesa/state_tracker/st_cb_readpixels.c @@ -1,642 +1,642 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * glReadPixels interface to pipe - * - * \author Brian Paul - */ - - -#include "main/imports.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/image.h" -#include "main/pack.h" -#include "main/pbo.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_format.h" -#include "util/u_inlines.h" -#include "util/u_tile.h" - -#include "st_debug.h" -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bitmap.h" -#include "st_cb_readpixels.h" -#include "st_cb_fbo.h" - -/** - * Special case for reading stencil buffer. - * For color/depth we use get_tile(). For stencil, map the stencil buffer. - */ -void -st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct pipe_context *pipe = st_context(ctx)->pipe; - struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); - struct pipe_transfer *pt; - ubyte *stmap; - GLint j; - - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - y = ctx->DrawBuffer->Height - y - height; - } - - /* Create a read transfer from the renderbuffer's texture */ - - pt = pipe_get_transfer(pipe, strb->texture, - strb->rtt_level, - strb->rtt_face + strb->rtt_slice, - PIPE_TRANSFER_READ, - x, y, width, height); - - /* map the stencil buffer */ - stmap = pipe_transfer_map(pipe, pt); - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - /* process image row by row */ - for (j = 0; j < height; j++) { - GLvoid *dest; - GLstencil sValues[MAX_WIDTH]; - GLfloat zValues[MAX_WIDTH]; - GLint srcY; - - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { - srcY = height - j - 1; - } - else { - srcY = j; - } - - /* get stencil (and Z) values */ - switch (pt->resource->format) { - case PIPE_FORMAT_S8_USCALED: - { - const ubyte *src = stmap + srcY * pt->stride; - memcpy(sValues, src, width); - } - break; - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - if (format == GL_DEPTH_STENCIL) { - const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0f / (0xffffff); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] >> 24; - zValues[k] = (src[k] & 0xffffff) * scale; - } - } - else { - const uint *src = (uint *) (stmap + srcY * pt->stride); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] >> 24; - } - } - break; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - if (format == GL_DEPTH_STENCIL) { - const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat scale = 1.0f / (0xffffff); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] & 0xff; - zValues[k] = (src[k] >> 8) * scale; - } - } - else { - const uint *src = (uint *) (stmap + srcY * pt->stride); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k] & 0xff; - } - } - break; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - if (format == GL_DEPTH_STENCIL) { - const uint *src = (uint *) (stmap + srcY * pt->stride); - const GLfloat *srcf = (const GLfloat*)src; - GLint k; - for (k = 0; k < width; k++) { - zValues[k] = srcf[k*2]; - sValues[k] = src[k*2+1] & 0xff; - } - } - else { - const uint *src = (uint *) (stmap + srcY * pt->stride); - GLint k; - for (k = 0; k < width; k++) { - sValues[k] = src[k*2+1] & 0xff; - } - } - break; - default: - assert(0); - } - - /* store */ - dest = _mesa_image_address2d(packing, pixels, width, height, - format, type, j, 0); - if (format == GL_DEPTH_STENCIL) { - _mesa_pack_depth_stencil_span(ctx, width, type, dest, - zValues, sValues, packing); - } - else { - _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing); - } - } - - /* unmap the stencil buffer */ - pipe_transfer_unmap(pipe, pt); - pipe->transfer_destroy(pipe, pt); -} - - -/** - * Return renderbuffer to use for reading color pixels for glRead/CopyPixel - * commands. - */ -struct st_renderbuffer * -st_get_color_read_renderbuffer(struct gl_context *ctx) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct st_renderbuffer *strb = - st_renderbuffer(fb->_ColorReadBuffer); - - return strb; -} - - -/** - * Try to do glReadPixels in a fast manner for common cases. - * \return GL_TRUE for success, GL_FALSE for failure - */ -static GLboolean -st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - GLubyte alphaORoperand; - enum combination { - A8R8G8B8_UNORM_TO_RGBA_UBYTE, - A8R8G8B8_UNORM_TO_RGB_UBYTE, - A8R8G8B8_UNORM_TO_BGRA_UINT, - A8R8G8B8_UNORM_TO_RGBA_UINT - } combo; - - if (ctx->_ImageTransferState) - return GL_FALSE; - - if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM) { - alphaORoperand = 0; - } - else if (strb->format == PIPE_FORMAT_B8G8R8X8_UNORM ) { - alphaORoperand = 0xff; - } - else { - return GL_FALSE; - } - - if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { - combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE; - } - else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { - combo = A8R8G8B8_UNORM_TO_RGB_UBYTE; - } - else if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { - combo = A8R8G8B8_UNORM_TO_BGRA_UINT; - } - else if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8) { - combo = A8R8G8B8_UNORM_TO_RGBA_UINT; - } - else { - return GL_FALSE; - } - - /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/ - - { - struct pipe_context *pipe = st_context(ctx)->pipe; - struct pipe_transfer *trans; - const GLubyte *map; - GLubyte *dst; - GLint row, col, dy, dstStride; - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* convert GL Y to Gallium Y */ - y = strb->texture->height0 - y - height; - } - - trans = pipe_get_transfer(pipe, strb->texture, - strb->rtt_level, - strb->rtt_face + strb->rtt_slice, - PIPE_TRANSFER_READ, - x, y, width, height); - if (!trans) { - return GL_FALSE; - } - - map = pipe_transfer_map(pipe, trans); - if (!map) { - pipe->transfer_destroy(pipe, trans); - return GL_FALSE; - } - - /* We always write to the user/dest buffer from low addr to high addr - * but the read order depends on renderbuffer orientation - */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* read source rows from bottom to top */ - y = height - 1; - dy = -1; - } - else { - /* read source rows from top to bottom */ - y = 0; - dy = 1; - } - - dst = _mesa_image_address2d(pack, dest, width, height, - format, type, 0, 0); - dstStride = _mesa_image_row_stride(pack, width, format, type); - - switch (combo) { - case A8R8G8B8_UNORM_TO_RGBA_UBYTE: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - for (col = 0; col < width; col++) { - GLuint pixel = ((GLuint *) src)[col]; - dst[col*4+0] = (pixel >> 16) & 0xff; - dst[col*4+1] = (pixel >> 8) & 0xff; - dst[col*4+2] = (pixel >> 0) & 0xff; - dst[col*4+3] = ((pixel >> 24) & 0xff) | alphaORoperand; - } - dst += dstStride; - y += dy; - } - break; - case A8R8G8B8_UNORM_TO_RGB_UBYTE: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - for (col = 0; col < width; col++) { - GLuint pixel = ((GLuint *) src)[col]; - dst[col*3+0] = (pixel >> 16) & 0xff; - dst[col*3+1] = (pixel >> 8) & 0xff; - dst[col*3+2] = (pixel >> 0) & 0xff; - } - dst += dstStride; - y += dy; - } - break; - case A8R8G8B8_UNORM_TO_BGRA_UINT: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - memcpy(dst, src, 4 * width); - if (alphaORoperand) { - assert(alphaORoperand == 0xff); - for (col = 0; col < width; col++) { - dst[col*4+3] = 0xff; - } - } - dst += dstStride; - y += dy; - } - break; - case A8R8G8B8_UNORM_TO_RGBA_UINT: - for (row = 0; row < height; row++) { - const GLubyte *src = map + y * trans->stride; - for (col = 0; col < width; col++) { - GLuint pixel = ((GLuint *) src)[col]; - dst[col*4+0] = ((pixel >> 24) & 0xff) | alphaORoperand; - dst[col*4+1] = (pixel >> 0) & 0xff; - dst[col*4+2] = (pixel >> 8) & 0xff; - dst[col*4+3] = (pixel >> 16) & 0xff; - } - dst += dstStride; - y += dy; - } - break; - default: - ; /* nothing */ - } - - pipe_transfer_unmap(pipe, trans); - pipe->transfer_destroy(pipe, trans); - } - - return GL_TRUE; -} - - -/** - * Do glReadPixels by getting rows from the framebuffer transfer with - * get_tile(). Convert to requested format/type with Mesa image routines. - * Image transfer ops are done in software too. - */ -static void -st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *pack, - GLvoid *dest) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLfloat (*temp)[4]; - GLbitfield transferOps = ctx->_ImageTransferState; - GLsizei i, j; - GLint yStep, dfStride; - GLfloat *df; - struct st_renderbuffer *strb; - struct gl_pixelstore_attrib clippedPacking = *pack; - struct pipe_transfer *trans; - enum pipe_format pformat; - - assert(ctx->ReadBuffer->Width > 0); - - st_validate_state(st); - - /* Do all needed clipping here, so that we can forget about it later */ - if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - /* The ReadPixels transfer is totally outside the window bounds */ - return; - } - - st_flush_bitmap_cache(st); - - dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest); - if (!dest) - return; - - if (format == GL_STENCIL_INDEX || - format == GL_DEPTH_STENCIL) { - st_read_stencil_pixels(ctx, x, y, width, height, - format, type, pack, dest); - return; - } - else if (format == GL_DEPTH_COMPONENT) { - strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - } - else { - /* Read color buffer */ - strb = st_get_color_read_renderbuffer(ctx); - } - - if (!strb) - return; - - /* try a fast-path readpixels before anything else */ - if (st_fast_readpixels(ctx, strb, x, y, width, height, - format, type, pack, dest)) { - /* success! */ - _mesa_unmap_pbo_dest(ctx, &clippedPacking); - return; - } - - /* allocate temp pixel row buffer */ - temp = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); - if (!temp) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); - return; - } - - if(ctx->Color._ClampReadColor) - transferOps |= IMAGE_CLAMP_BIT; - - if (format == GL_RGBA && type == GL_FLOAT && !transferOps) { - /* write tile(row) directly into user's buffer */ - df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width, - height, format, type, 0, 0); - dfStride = width * 4; - } - else { - /* write tile(row) into temp row buffer */ - df = (GLfloat *) temp; - dfStride = 0; - } - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - /* convert GL Y to Gallium Y */ - y = strb->Base.Height - y - height; - } - - /* Create a read transfer from the renderbuffer's texture */ - trans = pipe_get_transfer(pipe, strb->texture, - strb->rtt_level, /* level */ - strb->rtt_face + strb->rtt_slice, /* layer */ - PIPE_TRANSFER_READ, - x, y, width, height); - - /* determine bottom-to-top vs. top-to-bottom order */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - y = height - 1; - yStep = -1; - } - else { - y = 0; - yStep = 1; - } - - /* possibly convert sRGB format to linear RGB format */ - pformat = util_format_linear(trans->resource->format); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - /* - * Copy pixels from pipe_transfer to user memory - */ - { - /* dest of first pixel in client memory */ - GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width, - height, format, type, 0, 0); - /* dest row stride */ - const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width, - format, type); - - if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED || - pformat == PIPE_FORMAT_Z24X8_UNORM) { - if (format == GL_DEPTH_COMPONENT) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / ((1 << 24) - 1); - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff)); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* XXX: unreachable code -- should be before st_read_stencil_pixels */ - assert(format == GL_DEPTH_STENCIL_EXT); - for (i = 0; i < height; i++) { - GLuint *zshort = (GLuint *)dst; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); - y += yStep; - /* Reverse into 24/8 */ - for (j = 0; j < width; j++) { - zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24); - } - dst += dstStride; - } - } - } - else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM || - pformat == PIPE_FORMAT_X8Z24_UNORM) { - if (format == GL_DEPTH_COMPONENT) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / ((1 << 24) - 1); - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff)); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* XXX: unreachable code -- should be before st_read_stencil_pixels */ - assert(format == GL_DEPTH_STENCIL_EXT); - for (i = 0; i < height; i++) { - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); - y += yStep; - dst += dstStride; - } - } - } - else if (pformat == PIPE_FORMAT_Z16_UNORM) { - for (i = 0; i < height; i++) { - GLushort ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / 0xffff; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ztemp[j]); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else if (pformat == PIPE_FORMAT_Z32_UNORM) { - for (i = 0; i < height; i++) { - GLuint ztemp[MAX_WIDTH]; - GLfloat zfloat[MAX_WIDTH]; - const double scale = 1.0 / 0xffffffff; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = (float) (scale * ztemp[j]); - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else if (pformat == PIPE_FORMAT_Z32_FLOAT) { - for (i = 0; i < height; i++) { - GLfloat zfloat[MAX_WIDTH]; - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, zfloat, 0); - y += yStep; - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else if (pformat == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED) { - assert(format == GL_DEPTH_COMPONENT); - for (i = 0; i < height; i++) { - GLfloat zfloat[MAX_WIDTH]; /* Z32 */ - GLfloat zfloat2[MAX_WIDTH*2]; /* Z32X32 */ - pipe_get_tile_raw(pipe, trans, 0, y, width, 1, zfloat2, 0); - y += yStep; - for (j = 0; j < width; j++) { - zfloat[j] = zfloat2[j*2]; - } - _mesa_pack_depth_span(ctx, width, dst, type, - zfloat, &clippedPacking); - dst += dstStride; - } - } - else { - /* RGBA format */ - /* Do a row at a time to flip image data vertically */ - for (i = 0; i < height; i++) { - pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1, - pformat, df); - y += yStep; - df += dfStride; - if (!dfStride) { - _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst, - &clippedPacking, transferOps); - dst += dstStride; - } - } - } - } - - free(temp); - - pipe->transfer_destroy(pipe, trans); - - _mesa_unmap_pbo_dest(ctx, &clippedPacking); -} - - -void st_init_readpixels_functions(struct dd_function_table *functions) -{ - functions->ReadPixels = st_readpixels; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * glReadPixels interface to pipe + * + * \author Brian Paul + */ + + +#include "main/imports.h" +#include "main/bufferobj.h" +#include "main/context.h" +#include "main/image.h" +#include "main/pack.h" +#include "main/pbo.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_tile.h" + +#include "st_debug.h" +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_bitmap.h" +#include "st_cb_readpixels.h" +#include "st_cb_fbo.h" + +/** + * Special case for reading stencil buffer. + * For color/depth we use get_tile(). For stencil, map the stencil buffer. + */ +void +st_read_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *pixels) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct pipe_context *pipe = st_context(ctx)->pipe; + struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); + struct pipe_transfer *pt; + ubyte *stmap; + GLint j; + + if (strb->Base.Wrapped) { + strb = st_renderbuffer(strb->Base.Wrapped); + } + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + y = ctx->DrawBuffer->Height - y - height; + } + + /* Create a read transfer from the renderbuffer's texture */ + + pt = pipe_get_transfer(pipe, strb->texture, + strb->rtt_level, + strb->rtt_face + strb->rtt_slice, + PIPE_TRANSFER_READ, + x, y, width, height); + + /* map the stencil buffer */ + stmap = pipe_transfer_map(pipe, pt); + + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + /* process image row by row */ + for (j = 0; j < height; j++) { + GLvoid *dest; + GLstencil sValues[MAX_WIDTH]; + GLfloat zValues[MAX_WIDTH]; + GLint srcY; + + if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { + srcY = height - j - 1; + } + else { + srcY = j; + } + + /* get stencil (and Z) values */ + switch (pt->resource->format) { + case PIPE_FORMAT_S8_USCALED: + { + const ubyte *src = stmap + srcY * pt->stride; + memcpy(sValues, src, width); + } + break; + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + if (format == GL_DEPTH_STENCIL) { + const uint *src = (uint *) (stmap + srcY * pt->stride); + const GLfloat scale = 1.0f / (0xffffff); + GLint k; + for (k = 0; k < width; k++) { + sValues[k] = src[k] >> 24; + zValues[k] = (src[k] & 0xffffff) * scale; + } + } + else { + const uint *src = (uint *) (stmap + srcY * pt->stride); + GLint k; + for (k = 0; k < width; k++) { + sValues[k] = src[k] >> 24; + } + } + break; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + if (format == GL_DEPTH_STENCIL) { + const uint *src = (uint *) (stmap + srcY * pt->stride); + const GLfloat scale = 1.0f / (0xffffff); + GLint k; + for (k = 0; k < width; k++) { + sValues[k] = src[k] & 0xff; + zValues[k] = (src[k] >> 8) * scale; + } + } + else { + const uint *src = (uint *) (stmap + srcY * pt->stride); + GLint k; + for (k = 0; k < width; k++) { + sValues[k] = src[k] & 0xff; + } + } + break; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + if (format == GL_DEPTH_STENCIL) { + const uint *src = (uint *) (stmap + srcY * pt->stride); + const GLfloat *srcf = (const GLfloat*)src; + GLint k; + for (k = 0; k < width; k++) { + zValues[k] = srcf[k*2]; + sValues[k] = src[k*2+1] & 0xff; + } + } + else { + const uint *src = (uint *) (stmap + srcY * pt->stride); + GLint k; + for (k = 0; k < width; k++) { + sValues[k] = src[k*2+1] & 0xff; + } + } + break; + default: + assert(0); + } + + /* store */ + dest = _mesa_image_address2d(packing, pixels, width, height, + format, type, j, 0); + if (format == GL_DEPTH_STENCIL) { + _mesa_pack_depth_stencil_span(ctx, width, type, dest, + zValues, sValues, packing); + } + else { + _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing); + } + } + + /* unmap the stencil buffer */ + pipe_transfer_unmap(pipe, pt); + pipe->transfer_destroy(pipe, pt); +} + + +/** + * Return renderbuffer to use for reading color pixels for glRead/CopyPixel + * commands. + */ +struct st_renderbuffer * +st_get_color_read_renderbuffer(struct gl_context *ctx) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb = + st_renderbuffer(fb->_ColorReadBuffer); + + return strb; +} + + +/** + * Try to do glReadPixels in a fast manner for common cases. + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +st_fast_readpixels(struct gl_context *ctx, struct st_renderbuffer *strb, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) +{ + GLubyte alphaORoperand; + enum combination { + A8R8G8B8_UNORM_TO_RGBA_UBYTE, + A8R8G8B8_UNORM_TO_RGB_UBYTE, + A8R8G8B8_UNORM_TO_BGRA_UINT, + A8R8G8B8_UNORM_TO_RGBA_UINT + } combo; + + if (ctx->_ImageTransferState) + return GL_FALSE; + + if (strb->format == PIPE_FORMAT_B8G8R8A8_UNORM) { + alphaORoperand = 0; + } + else if (strb->format == PIPE_FORMAT_B8G8R8X8_UNORM ) { + alphaORoperand = 0xff; + } + else { + return GL_FALSE; + } + + if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE; + } + else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + combo = A8R8G8B8_UNORM_TO_RGB_UBYTE; + } + else if (format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) { + combo = A8R8G8B8_UNORM_TO_BGRA_UINT; + } + else if (format == GL_RGBA && type == GL_UNSIGNED_INT_8_8_8_8) { + combo = A8R8G8B8_UNORM_TO_RGBA_UINT; + } + else { + return GL_FALSE; + } + + /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/ + + { + struct pipe_context *pipe = st_context(ctx)->pipe; + struct pipe_transfer *trans; + const GLubyte *map; + GLubyte *dst; + GLint row, col, dy, dstStride; + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + /* convert GL Y to Gallium Y */ + y = strb->texture->height0 - y - height; + } + + trans = pipe_get_transfer(pipe, strb->texture, + strb->rtt_level, + strb->rtt_face + strb->rtt_slice, + PIPE_TRANSFER_READ, + x, y, width, height); + if (!trans) { + return GL_FALSE; + } + + map = pipe_transfer_map(pipe, trans); + if (!map) { + pipe->transfer_destroy(pipe, trans); + return GL_FALSE; + } + + /* We always write to the user/dest buffer from low addr to high addr + * but the read order depends on renderbuffer orientation + */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + /* read source rows from bottom to top */ + y = height - 1; + dy = -1; + } + else { + /* read source rows from top to bottom */ + y = 0; + dy = 1; + } + + dst = _mesa_image_address2d(pack, dest, width, height, + format, type, 0, 0); + dstStride = _mesa_image_row_stride(pack, width, format, type); + + switch (combo) { + case A8R8G8B8_UNORM_TO_RGBA_UBYTE: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * trans->stride; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*4+0] = (pixel >> 16) & 0xff; + dst[col*4+1] = (pixel >> 8) & 0xff; + dst[col*4+2] = (pixel >> 0) & 0xff; + dst[col*4+3] = ((pixel >> 24) & 0xff) | alphaORoperand; + } + dst += dstStride; + y += dy; + } + break; + case A8R8G8B8_UNORM_TO_RGB_UBYTE: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * trans->stride; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*3+0] = (pixel >> 16) & 0xff; + dst[col*3+1] = (pixel >> 8) & 0xff; + dst[col*3+2] = (pixel >> 0) & 0xff; + } + dst += dstStride; + y += dy; + } + break; + case A8R8G8B8_UNORM_TO_BGRA_UINT: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * trans->stride; + memcpy(dst, src, 4 * width); + if (alphaORoperand) { + assert(alphaORoperand == 0xff); + for (col = 0; col < width; col++) { + dst[col*4+3] = 0xff; + } + } + dst += dstStride; + y += dy; + } + break; + case A8R8G8B8_UNORM_TO_RGBA_UINT: + for (row = 0; row < height; row++) { + const GLubyte *src = map + y * trans->stride; + for (col = 0; col < width; col++) { + GLuint pixel = ((GLuint *) src)[col]; + dst[col*4+0] = ((pixel >> 24) & 0xff) | alphaORoperand; + dst[col*4+1] = (pixel >> 0) & 0xff; + dst[col*4+2] = (pixel >> 8) & 0xff; + dst[col*4+3] = (pixel >> 16) & 0xff; + } + dst += dstStride; + y += dy; + } + break; + default: + ; /* nothing */ + } + + pipe_transfer_unmap(pipe, trans); + pipe->transfer_destroy(pipe, trans); + } + + return GL_TRUE; +} + + +/** + * Do glReadPixels by getting rows from the framebuffer transfer with + * get_tile(). Convert to requested format/type with Mesa image routines. + * Image transfer ops are done in software too. + */ +static void +st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *pack, + GLvoid *dest) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLfloat (*temp)[4]; + GLbitfield transferOps = ctx->_ImageTransferState; + GLsizei i, j; + GLint yStep, dfStride; + GLfloat *df; + struct st_renderbuffer *strb; + struct gl_pixelstore_attrib clippedPacking = *pack; + struct pipe_transfer *trans; + enum pipe_format pformat; + + assert(ctx->ReadBuffer->Width > 0); + + st_validate_state(st); + + /* Do all needed clipping here, so that we can forget about it later */ + if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { + /* The ReadPixels transfer is totally outside the window bounds */ + return; + } + + st_flush_bitmap_cache(st); + + dest = _mesa_map_pbo_dest(ctx, &clippedPacking, dest); + if (!dest) + return; + + if (format == GL_STENCIL_INDEX || + format == GL_DEPTH_STENCIL) { + st_read_stencil_pixels(ctx, x, y, width, height, + format, type, pack, dest); + return; + } + else if (format == GL_DEPTH_COMPONENT) { + strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); + if (strb->Base.Wrapped) { + strb = st_renderbuffer(strb->Base.Wrapped); + } + } + else { + /* Read color buffer */ + strb = st_get_color_read_renderbuffer(ctx); + } + + if (!strb) + return; + + /* try a fast-path readpixels before anything else */ + if (st_fast_readpixels(ctx, strb, x, y, width, height, + format, type, pack, dest)) { + /* success! */ + _mesa_unmap_pbo_dest(ctx, &clippedPacking); + return; + } + + /* allocate temp pixel row buffer */ + temp = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat)); + if (!temp) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); + return; + } + + if(ctx->Color._ClampReadColor) + transferOps |= IMAGE_CLAMP_BIT; + + if (format == GL_RGBA && type == GL_FLOAT && !transferOps) { + /* write tile(row) directly into user's buffer */ + df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width, + height, format, type, 0, 0); + dfStride = width * 4; + } + else { + /* write tile(row) into temp row buffer */ + df = (GLfloat *) temp; + dfStride = 0; + } + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + /* convert GL Y to Gallium Y */ + y = strb->Base.Height - y - height; + } + + /* Create a read transfer from the renderbuffer's texture */ + trans = pipe_get_transfer(pipe, strb->texture, + strb->rtt_level, /* level */ + strb->rtt_face + strb->rtt_slice, /* layer */ + PIPE_TRANSFER_READ, + x, y, width, height); + + /* determine bottom-to-top vs. top-to-bottom order */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + y = height - 1; + yStep = -1; + } + else { + y = 0; + yStep = 1; + } + + /* possibly convert sRGB format to linear RGB format */ + pformat = util_format_linear(trans->resource->format); + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + /* + * Copy pixels from pipe_transfer to user memory + */ + { + /* dest of first pixel in client memory */ + GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width, + height, format, type, 0, 0); + /* dest row stride */ + const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width, + format, type); + + if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED || + pformat == PIPE_FORMAT_Z24X8_UNORM) { + if (format == GL_DEPTH_COMPONENT) { + for (i = 0; i < height; i++) { + GLuint ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / ((1 << 24) - 1); + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff)); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else { + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ + assert(format == GL_DEPTH_STENCIL_EXT); + for (i = 0; i < height; i++) { + GLuint *zshort = (GLuint *)dst; + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); + y += yStep; + /* Reverse into 24/8 */ + for (j = 0; j < width; j++) { + zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24); + } + dst += dstStride; + } + } + } + else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM || + pformat == PIPE_FORMAT_X8Z24_UNORM) { + if (format == GL_DEPTH_COMPONENT) { + for (i = 0; i < height; i++) { + GLuint ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / ((1 << 24) - 1); + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff)); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else { + /* XXX: unreachable code -- should be before st_read_stencil_pixels */ + assert(format == GL_DEPTH_STENCIL_EXT); + for (i = 0; i < height; i++) { + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, dst, 0); + y += yStep; + dst += dstStride; + } + } + } + else if (pformat == PIPE_FORMAT_Z16_UNORM) { + for (i = 0; i < height; i++) { + GLushort ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / 0xffff; + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * ztemp[j]); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else if (pformat == PIPE_FORMAT_Z32_UNORM) { + for (i = 0; i < height; i++) { + GLuint ztemp[MAX_WIDTH]; + GLfloat zfloat[MAX_WIDTH]; + const double scale = 1.0 / 0xffffffff; + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, ztemp, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = (float) (scale * ztemp[j]); + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else if (pformat == PIPE_FORMAT_Z32_FLOAT) { + for (i = 0; i < height; i++) { + GLfloat zfloat[MAX_WIDTH]; + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, zfloat, 0); + y += yStep; + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else if (pformat == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED) { + assert(format == GL_DEPTH_COMPONENT); + for (i = 0; i < height; i++) { + GLfloat zfloat[MAX_WIDTH]; /* Z32 */ + GLfloat zfloat2[MAX_WIDTH*2]; /* Z32X32 */ + pipe_get_tile_raw(pipe, trans, 0, y, width, 1, zfloat2, 0); + y += yStep; + for (j = 0; j < width; j++) { + zfloat[j] = zfloat2[j*2]; + } + _mesa_pack_depth_span(ctx, width, dst, type, + zfloat, &clippedPacking); + dst += dstStride; + } + } + else { + /* RGBA format */ + /* Do a row at a time to flip image data vertically */ + for (i = 0; i < height; i++) { + pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1, + pformat, df); + y += yStep; + df += dfStride; + if (!dfStride) { + _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst, + &clippedPacking, transferOps); + dst += dstStride; + } + } + } + } + + free(temp); + + pipe->transfer_destroy(pipe, trans); + + _mesa_unmap_pbo_dest(ctx, &clippedPacking); +} + + +void st_init_readpixels_functions(struct dd_function_table *functions) +{ + functions->ReadPixels = st_readpixels; +} diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c index 726f185b4..e4be7fba4 100644 --- a/mesalib/src/mesa/state_tracker/st_cb_texture.c +++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c @@ -1,1934 +1,1934 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/mfeatures.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/fbobject.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mipmap.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/pixeltransfer.h" -#include "main/texcompress.h" -#include "main/texfetch.h" -#include "main/texgetimage.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/texstore.h" - -#include "state_tracker/st_debug.h" -#include "state_tracker/st_context.h" -#include "state_tracker/st_cb_fbo.h" -#include "state_tracker/st_cb_flush.h" -#include "state_tracker/st_cb_texture.h" -#include "state_tracker/st_format.h" -#include "state_tracker/st_texture.h" -#include "state_tracker/st_gen_mipmap.h" -#include "state_tracker/st_atom.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_tile.h" -#include "util/u_blit.h" -#include "util/u_format.h" -#include "util/u_surface.h" -#include "util/u_sampler.h" -#include "util/u_math.h" -#include "util/u_box.h" - -#define DBG if (0) printf - - -static enum pipe_texture_target -gl_target_to_pipe(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - return PIPE_TEXTURE_1D; - case GL_TEXTURE_2D: - return PIPE_TEXTURE_2D; - case GL_TEXTURE_RECTANGLE_NV: - return PIPE_TEXTURE_RECT; - case GL_TEXTURE_3D: - return PIPE_TEXTURE_3D; - case GL_TEXTURE_CUBE_MAP_ARB: - return PIPE_TEXTURE_CUBE; - case GL_TEXTURE_1D_ARRAY_EXT: - return PIPE_TEXTURE_1D_ARRAY; - case GL_TEXTURE_2D_ARRAY_EXT: - return PIPE_TEXTURE_2D_ARRAY; - case GL_TEXTURE_BUFFER: - return PIPE_BUFFER; - default: - assert(0); - return 0; - } -} - - -/** called via ctx->Driver.NewTextureImage() */ -static struct gl_texture_image * -st_NewTextureImage(struct gl_context * ctx) -{ - DBG("%s\n", __FUNCTION__); - (void) ctx; - return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); -} - - -/** called via ctx->Driver.NewTextureObject() */ -static struct gl_texture_object * -st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) -{ - struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); - - DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -/** called via ctx->Driver.DeleteTextureObject() */ -static void -st_DeleteTextureObject(struct gl_context *ctx, - struct gl_texture_object *texObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - if (stObj->pt) - pipe_resource_reference(&stObj->pt, NULL); - if (stObj->sampler_view) { - if (stObj->sampler_view->context != st->pipe) { - /* Take "ownership" of this texture sampler view by setting - * its context pointer to this context. This avoids potential - * crashes when the texture object is shared among contexts - * and the original/owner context has already been destroyed. - */ - stObj->sampler_view->context = st->pipe; - } - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - _mesa_delete_texture_object(ctx, texObj); -} - - -/** called via ctx->Driver.FreeTextureImageBuffer() */ -static void -st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage) -{ - struct st_texture_image *stImage = st_texture_image(texImage); - - DBG("%s\n", __FUNCTION__); - - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - } - - if (texImage->Data) { - _mesa_align_free(texImage->Data); - texImage->Data = NULL; - } -} - - -/** called via ctx->Driver.MapTextureImage() */ -static void -st_MapTextureImage(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **mapOut, GLint *rowStrideOut) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - unsigned pipeMode; - GLubyte *map; - - pipeMode = 0x0; - if (mode & GL_MAP_READ_BIT) - pipeMode |= PIPE_TRANSFER_READ; - if (mode & GL_MAP_WRITE_BIT) - pipeMode |= PIPE_TRANSFER_WRITE; - - map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h); - if (map) { - *mapOut = map; - *rowStrideOut = stImage->transfer->stride; - } - else { - *mapOut = NULL; - *rowStrideOut = 0; - } -} - - -/** called via ctx->Driver.UnmapTextureImage() */ -static void -st_UnmapTextureImage(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - st_texture_image_unmap(st, stImage); -} - - -/** - * From linux kernel i386 header files, copes with odd sizes better - * than COPY_DWORDS would: - * XXX Put this in src/mesa/main/imports.h ??? - */ -#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) -static INLINE void * -__memcpy(void *to, const void *from, size_t n) -{ - int d0, d1, d2; - __asm__ __volatile__("rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) - :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) - :"memory"); - return (to); -} -#else -#define __memcpy(a,b,c) memcpy(a,b,c) -#endif - - -/** - * The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static void * -do_memcpy(void *dest, const void *src, size_t n) -{ - if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - -/** - * Return default texture resource binding bitmask for the given format. - */ -static GLuint -default_bindings(struct st_context *st, enum pipe_format format) -{ - struct pipe_screen *screen = st->pipe->screen; - const unsigned target = PIPE_TEXTURE_2D; - unsigned bindings; - - if (util_format_is_depth_or_stencil(format)) - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; - else - bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; - - if (screen->is_format_supported(screen, format, target, 0, bindings)) - return bindings; - else { - /* Try non-sRGB. */ - format = util_format_linear(format); - - if (screen->is_format_supported(screen, format, target, 0, bindings)) - return bindings; - else - return PIPE_BIND_SAMPLER_VIEW; - } -} - - -/** Return number of image dimensions (1, 2 or 3) for a texture target. */ -static GLuint -get_texture_dims(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_BUFFER: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_2D_ARRAY_EXT: - return 2; - case GL_TEXTURE_3D: - return 3; - default: - assert(0 && "invalid texture target in get_texture_dims()"); - return 1; - } -} - - -/** - * Given the size of a mipmap image, try to compute the size of the level=0 - * mipmap image. - * - * Note that this isn't always accurate for odd-sized, non-POW textures. - * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. - * - * \return GL_TRUE for success, GL_FALSE for failure - */ -static GLboolean -guess_base_level_size(GLenum target, - GLuint width, GLuint height, GLuint depth, GLuint level, - GLuint *width0, GLuint *height0, GLuint *depth0) -{ - const GLuint dims = get_texture_dims(target); - - assert(width >= 1); - assert(height >= 1); - assert(depth >= 1); - - if (level > 0) { - /* Depending on the image's size, we can't always make a guess here */ - if ((dims >= 1 && width == 1) || - (dims >= 2 && height == 1) || - (dims >= 3 && depth == 1)) { - /* we can't determine the image size at level=0 */ - return GL_FALSE; - } - - /* grow the image size until we hit level = 0 */ - while (level > 0) { - if (width > 1) - width <<= 1; - if (height > 1) - height <<= 1; - if (depth > 1) - depth <<= 1; - level--; - } - } - - *width0 = width; - *height0 = height; - *depth0 = depth; - - return GL_TRUE; -} - - -/** - * Try to allocate a pipe_resource object for the given st_texture_object. - * - * We use the given st_texture_image as a clue to determine the size of the - * mipmap image at level=0. - * - * \return GL_TRUE for success, GL_FALSE if out of memory. - */ -static GLboolean -guess_and_alloc_texture(struct st_context *st, - struct st_texture_object *stObj, - const struct st_texture_image *stImage) -{ - GLuint lastLevel, width, height, depth; - GLuint bindings; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - enum pipe_format fmt; - - DBG("%s\n", __FUNCTION__); - - assert(!stObj->pt); - - if (!guess_base_level_size(stObj->base.Target, - stImage->base.Width2, - stImage->base.Height2, - stImage->base.Depth2, - stImage->base.Level, - &width, &height, &depth)) { - /* we can't determine the image size at level=0 */ - stObj->width0 = stObj->height0 = stObj->depth0 = 0; - /* this is not an out of memory error */ - return GL_TRUE; - } - - /* At this point, (width x height x depth) is the expected size of - * the level=0 mipmap image. - */ - - /* Guess a reasonable value for lastLevel. With OpenGL we have no - * idea how many mipmap levels will be in a texture until we start - * to render with it. Make an educated guess here but be prepared - * to re-allocating a texture buffer with space for more (or fewer) - * mipmap levels later. - */ - if ((stObj->base.Sampler.MinFilter == GL_NEAREST || - stObj->base.Sampler.MinFilter == GL_LINEAR || - stImage->base._BaseFormat == GL_DEPTH_COMPONENT || - stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && - !stObj->base.GenerateMipmap && - stImage->base.Level == 0) { - /* only alloc space for a single mipmap level */ - lastLevel = 0; - } - else { - /* alloc space for a full mipmap */ - GLuint l2width = util_logbase2(width); - GLuint l2height = util_logbase2(height); - GLuint l2depth = util_logbase2(depth); - lastLevel = MAX2(MAX2(l2width, l2height), l2depth); - } - - /* Save the level=0 dimensions */ - stObj->width0 = width; - stObj->height0 = height; - stObj->depth0 = depth; - - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); - - bindings = default_bindings(st, fmt); - - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, - width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - fmt, - lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); - - return stObj->pt != NULL; -} - - -/** - * Adjust pixel unpack params and image dimensions to strip off the - * texture border. - * Gallium doesn't support texture borders. They've seldem been used - * and seldom been implemented correctly anyway. - * \param unpackNew returns the new pixel unpack parameters - */ -static void -strip_texture_border(GLint border, - GLint *width, GLint *height, GLint *depth, - const struct gl_pixelstore_attrib *unpack, - struct gl_pixelstore_attrib *unpackNew) -{ - assert(border > 0); /* sanity check */ - - *unpackNew = *unpack; - - if (unpackNew->RowLength == 0) - unpackNew->RowLength = *width; - - if (depth && unpackNew->ImageHeight == 0) - unpackNew->ImageHeight = *height; - - unpackNew->SkipPixels += border; - if (height) - unpackNew->SkipRows += border; - if (depth) - unpackNew->SkipImages += border; - - assert(*width >= 3); - *width = *width - 2 * border; - if (height && *height >= 3) - *height = *height - 2 * border; - if (depth && *depth >= 3) - *depth = *depth - 2 * border; -} - - -/** - * Do glTexImage1/2/3D(). - */ -static void -st_TexImage(struct gl_context * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLsizei imageSize, GLboolean compressed_src) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(texObj); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride = 0; - struct gl_pixelstore_attrib unpackNB; - enum pipe_transfer_usage transfer_usage = 0; - - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); - - /* switch to "normal" */ - if (stObj->surface_based) { - gl_format texFormat; - - _mesa_clear_texture_object(ctx, texObj); - pipe_resource_reference(&stObj->pt, NULL); - - /* oops, need to init this image again */ - texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, - internalFormat, format, type); - - _mesa_init_teximage_fields(ctx, target, texImage, - width, height, depth, border, - internalFormat, texFormat); - - stObj->surface_based = GL_FALSE; - } - - /* gallium does not support texture borders, strip it off */ - if (border) { - strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); - unpack = &unpackNB; - texImage->Width = width; - texImage->Height = height; - texImage->Depth = depth; - texImage->Border = 0; - border = 0; - } - else { - assert(texImage->Width == width); - assert(texImage->Height == height); - assert(texImage->Depth == depth); - } - - stImage->base.Face = _mesa_tex_target_to_face(target); - stImage->base.Level = level; - - _mesa_set_fetch_functions(texImage, dims); - - /* Release the reference to a potentially orphaned buffer. - * Release any old malloced memory. - */ - if (stImage->pt) { - pipe_resource_reference(&stImage->pt, NULL); - assert(!texImage->Data); - } - else if (texImage->Data) { - _mesa_align_free(texImage->Data); - } - - /* - * See if the new image is somehow incompatible with the existing - * mipmap. If so, free the old mipmap. - */ - if (stObj->pt) { - if (level > (GLint) stObj->pt->last_level || - !st_texture_match_image(stObj->pt, &stImage->base, - stImage->base.Face, stImage->base.Level)) { - DBG("release it\n"); - pipe_resource_reference(&stObj->pt, NULL); - assert(!stObj->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - } - - if (width == 0 || height == 0 || depth == 0) { - /* stop after freeing old image */ - return; - } - - if (!stObj->pt) { - if (!guess_and_alloc_texture(st, stObj, stImage)) { - /* Probably out of memory. - * Try flushing any pending rendering, then retry. - */ - st_finish(st); - if (!guess_and_alloc_texture(st, stObj, stImage)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - } - } - - assert(!stImage->pt); - - /* Check if this texture image can live inside the texture object's buffer. - * If so, store the image there. Otherwise the image will temporarily live - * in its own buffer. - */ - if (stObj->pt && - st_texture_match_image(stObj->pt, &stImage->base, - stImage->base.Face, stImage->base.Level)) { - - pipe_resource_reference(&stImage->pt, stObj->pt); - assert(stImage->pt); - } - - if (!stImage->pt) - DBG("XXX: Image did not fit into texture - storing in local memory!\n"); - - /* Pixel data may come from regular user memory or a PBO. For the later, - * do bounds checking and map the PBO to read pixels data from it. - * - * XXX we should try to use a GPU-accelerated path to copy the image data - * from the PBO to the texture. - */ - if (compressed_src) { - pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, - unpack, - "glCompressedTexImage"); - } - else { - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, unpack, "glTexImage"); - } - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* - * Prepare to store the texture data. Either map the gallium texture buffer - * memory or malloc space for it. - */ - if (stImage->pt) { - if (!pixels) { - /* We've allocated texture resource, but have no pixel data - all done. */ - goto done; - } - - /* Store the image in the gallium transfer object */ - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, 0, - transfer_usage, 0, 0, width, height); - if(stImage->transfer) - dstRowStride = stImage->transfer->stride; - } - else { - /* Allocate regular memory and store the image there temporarily. */ - GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, - width, height, depth); - dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - - texImage->Data = _mesa_align_malloc(imageSize, 16); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return; - } - - if (!pixels) { - /* We've allocated texture memory, but have no pixel data - all done. */ - goto done; - } - - DBG("Upload image %dx%dx%d row_len %x pitch %x\n", - width, height, depth, width, dstRowStride); - - /* Copy user texture image into the texture buffer. - */ - if (compressed_src) { - const GLuint srcRowStride = - _mesa_format_row_stride(texImage->TexFormat, width); - if (dstRowStride == srcRowStride) { - memcpy(texImage->Data, pixels, imageSize); - } - else { - char *dst = texImage->Data; - const char *src = pixels; - GLuint i, bw, bh, lines; - _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - lines = (height + bh - 1) / bh; - - for (i = 0; i < lines; ++i) { - memcpy(dst, src, srcRowStride); - dst += dstRowStride; - src += srcRowStride; - } - } - } - else { - const GLuint srcImageStride = - _mesa_image_image_stride(unpack, width, height, format, type); - GLint i; - const GLubyte *src = (const GLubyte *) pixels; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - transfer_usage, 0, 0, - width, height); - src += srcImageStride; - } - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, unpack); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_TexImage3D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, - border, format, type, pixels, unpack, texObj, texImage, - 0, GL_FALSE); -} - - -static void -st_TexImage2D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_TexImage1D(struct gl_context * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); -} - - -static void -st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); -} - - - -/** - * glGetTexImage() helper: decompress a compressed texture by rendering - * a textured quad. Store the results in the user's buffer. - */ -static void -decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct st_texture_image *stImage = st_texture_image(texImage); - struct st_texture_object *stObj = st_texture_object(texObj); - struct pipe_sampler_view *src_view = - st_get_texture_sampler_view(stObj, pipe); - const GLuint width = texImage->Width; - const GLuint height = texImage->Height; - struct pipe_surface *dst_surface; - struct pipe_resource *dst_texture; - struct pipe_transfer *tex_xfer; - unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ - PIPE_BIND_TRANSFER_READ); - - /* create temp / dest surface */ - if (!util_create_rgba_surface(pipe, width, height, bind, - &dst_texture, &dst_surface)) { - _mesa_problem(ctx, "util_create_rgba_surface() failed " - "in decompress_with_blit()"); - return; - } - - /* Disable conditional rendering. */ - if (st->render_condition) { - pipe->render_condition(pipe, NULL, 0); - } - - /* blit/render/decompress */ - util_blit_pixels_tex(st->blit, - src_view, /* pipe_resource (src) */ - 0, 0, /* src x0, y0 */ - width, height, /* src x1, y1 */ - dst_surface, /* pipe_surface (dst) */ - 0, 0, /* dst x0, y0 */ - width, height, /* dst x1, y1 */ - 0.0, /* z */ - PIPE_TEX_MIPFILTER_NEAREST); - - /* Restore conditional rendering state. */ - if (st->render_condition) { - pipe->render_condition(pipe, st->render_condition, - st->condition_mode); - } - - /* map the dst_surface so we can read from it */ - tex_xfer = pipe_get_transfer(pipe, - dst_texture, 0, 0, - PIPE_TRANSFER_READ, - 0, 0, width, height); - - pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); - - /* copy/pack data into user buffer */ - if (st_equal_formats(stImage->pt->format, format, type)) { - /* memcpy */ - const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); - ubyte *map = pipe_transfer_map(pipe, tex_xfer); - GLuint row; - for (row = 0; row < height; row++) { - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - memcpy(dest, map, bytesPerRow); - map += tex_xfer->stride; - } - pipe_transfer_unmap(pipe, tex_xfer); - } - else { - /* format translation via floats */ - GLuint row; - enum pipe_format pformat = util_format_linear(dst_texture->format); - for (row = 0; row < height; row++) { - const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ - GLfloat rgba[4 * MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, - height, format, type, row, 0); - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback format translation\n", __FUNCTION__); - - /* get float[4] rgba row from surface */ - pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, - pformat, rgba); - - _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, - type, dest, &ctx->Pack, transferOps); - } - } - - _mesa_unmap_pbo_dest(ctx, &ctx->Pack); - - pipe->transfer_destroy(pipe, tex_xfer); - - /* destroy the temp / dest surface */ - util_destroy_rgba_surface(dst_texture, dst_surface); -} - - - -/** - * Need to map texture image into memory before copying image data, - * then unmap it. - */ -static void -st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLboolean compressed_dst) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLuint dstImageStride = - _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, - format, type); - GLuint depth, i; - GLubyte *dest; - - if (stImage->pt && - util_format_is_s3tc(stImage->pt->format) && - !compressed_dst) { - /* Need to decompress the texture. - * We'll do this by rendering a textured quad. - * Note that we only expect RGBA formats (no Z/depth formats). - */ - decompress_with_blit(ctx, target, level, format, type, pixels, - texObj, texImage); - return; - } - - /* Map */ - if (stImage->pt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - /* compute stride in texels from stride in bytes */ - texImage->RowStride = stImage->transfer->stride - * util_format_get_blockwidth(stImage->pt->format) - / util_format_get_blocksize(stImage->pt->format); - } - else { - /* Otherwise, the image should actually be stored in - * texImage->Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(texImage->Data); - } - - depth = texImage->Depth; - texImage->Depth = 1; - - dest = (GLubyte *) pixels; - - _mesa_set_fetch_functions(texImage, get_texture_dims(target)); - - for (i = 0; i < depth; i++) { - if (compressed_dst) { - _mesa_get_compressed_teximage(ctx, target, level, dest, - texObj, texImage); - } - else { - _mesa_get_teximage(ctx, target, level, format, type, dest, - texObj, texImage); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, i + 1, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - dest += dstImageStride; - } - } - - texImage->Depth = depth; - - /* Unmap */ - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, - GL_FALSE); -} - - -static void -st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, - GLvoid *pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, - GL_TRUE); -} - - - -static void -st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - GLuint dstRowStride; - const GLuint srcImageStride = - _mesa_image_image_stride(packing, width, height, format, type); - GLint i; - const GLubyte *src; - /* init to silence warning only: */ - enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; - - DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, width, height); - - pixels = - _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, - type, pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - /* for a 1D array upload the image as a series of layer with height = 1 */ - if (target == GL_TEXTURE_1D_ARRAY) { - depth = height; - height = 1; - } - - /* Map buffer if necessary. Need to lock to prevent other contexts - * from uploading the buffer under us. - */ - if (stImage->pt) { - if (format == GL_DEPTH_COMPONENT && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - texImage->Data = st_texture_image_map(st, stImage, zoffset, - transfer_usage, - xoffset, yoffset, - width, height); - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - goto done; - } - - src = (const GLubyte *) pixels; - dstRowStride = stImage->transfer->stride; - - for (i = 0; i < depth; i++) { - if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (stImage->pt && i + 1 < depth) { - /* unmap this slice */ - st_texture_image_unmap(st, stImage); - /* map next slice of 3D texture */ - texImage->Data = st_texture_image_map(st, stImage, - zoffset + i + 1, - transfer_usage, - xoffset, yoffset, - width, height); - src += srcImageStride; - } - } - -done: - _mesa_unmap_teximage_pbo(ctx, packing); - - if (stImage->pt && texImage->Data) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - - -static void -st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, - width, height, depth, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, - width, height, 1, format, type, - pixels, packing, texObj, texImage); -} - - -static void -st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, - format, type, pixels, packing, texObj, texImage); -} - - -static void -st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - -static void -st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLint height, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct st_context *st = st_context(ctx); - struct st_texture_image *stImage = st_texture_image(texImage); - int srcBlockStride; - int dstBlockStride; - int y; - enum pipe_format pformat; - - if (stImage->pt) { - pformat = stImage->pt->format; - - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_WRITE, - xoffset, yoffset, - width, height); - - srcBlockStride = util_format_get_stride(pformat, width); - dstBlockStride = stImage->transfer->stride; - } else { - assert(stImage->pt); - /* TODO find good values for block and strides */ - /* TODO also adjust texImage->data for yoffset/xoffset */ - return; - } - - if (!texImage->Data) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); - return; - } - - assert(xoffset % util_format_get_blockwidth(pformat) == 0); - assert(yoffset % util_format_get_blockheight(pformat) == 0); - - for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { - /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ - const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); - char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); - memcpy(dst, src, util_format_get_stride(pformat, width)); - } - - if (stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } -} - - -static void -st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLint height, GLint depth, - GLenum format, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - assert(0); -} - - - -/** - * Do a CopyTexSubImage operation using a read transfer from the source, - * a write transfer to the destination and get_tile()/put_tile() to access - * the pixels/texels. - * - * Note: srcY=0=TOP of renderbuffer - */ -static void -fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, - struct st_renderbuffer *strb, - struct st_texture_image *stImage, - GLenum baseFormat, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_transfer *src_trans; - GLvoid *texDest; - enum pipe_transfer_usage transfer_usage; - - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s: fallback processing\n", __FUNCTION__); - - assert(width <= MAX_WIDTH); - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = strb->Base.Height - srcY - height; - } - - src_trans = pipe_get_transfer(pipe, - strb->texture, - strb->rtt_level, - strb->rtt_face + strb->rtt_slice, - PIPE_TRANSFER_READ, - srcX, srcY, - width, height); - - if ((baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) && - util_format_is_depth_and_stencil(stImage->pt->format)) - transfer_usage = PIPE_TRANSFER_READ_WRITE; - else - transfer_usage = PIPE_TRANSFER_WRITE; - - /* XXX this used to ignore destZ param */ - texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, - destX, destY, width, height); - - if (baseFormat == GL_DEPTH_COMPONENT || - baseFormat == GL_DEPTH_STENCIL) { - const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || - ctx->Pixel.DepthBias != 0.0F); - GLint row, yStep; - - /* determine bottom-to-top vs. top-to-bottom order for src buffer */ - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - srcY = height - 1; - yStep = -1; - } - else { - srcY = 0; - yStep = 1; - } - - /* To avoid a large temp memory allocation, do copy row by row */ - for (row = 0; row < height; row++, srcY += yStep) { - uint data[MAX_WIDTH]; - pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); - if (scaleOrBias) { - _mesa_scale_and_bias_depth_uint(ctx, width, data); - } - pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); - } - } - else { - /* RGBA format */ - GLfloat *tempSrc = - (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - - if (tempSrc && texDest) { - const GLint dims = 2; - const GLint dstRowStride = stImage->transfer->stride; - struct gl_texture_image *texImage = &stImage->base; - struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; - - if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { - unpack.Invert = GL_TRUE; - } - - /* get float/RGBA image from framebuffer */ - /* XXX this usually involves a lot of int/float conversion. - * try to avoid that someday. - */ - pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, - util_format_linear(strb->texture->format), - tempSrc); - - /* Store into texture memory. - * Note that this does some special things such as pixel transfer - * ops and format conversion. In particular, if the dest tex format - * is actually RGBA but the user created the texture as GL_RGB we - * need to fill-in/override the alpha channel with 1.0. - */ - _mesa_texstore(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texDest, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - GL_RGBA, GL_FLOAT, tempSrc, /* src */ - &unpack); - } - else { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); - } - - if (tempSrc) - free(tempSrc); - } - - st_texture_image_unmap(st, stImage); - pipe->transfer_destroy(pipe, src_trans); -} - - - -/** - * If the format of the src renderbuffer and the format of the dest - * texture are compatible (in terms of blitting), return a TGSI writemask - * to be used during the blit. - * If the src/dest are incompatible, return 0. - */ -static unsigned -compatible_src_dst_formats(struct gl_context *ctx, - const struct gl_renderbuffer *src, - const struct gl_texture_image *dst) -{ - /* Get logical base formats for the src and dest. - * That is, use the user-requested formats and not the actual, device- - * chosen formats. - * For example, the user may have requested an A8 texture but the - * driver may actually be using an RGBA texture format. When we - * copy/blit to that texture, we only want to copy the Alpha channel - * and not the RGB channels. - * - * Similarly, when the src FBO was created an RGB format may have been - * requested but the driver actually chose an RGBA format. In that case, - * we don't want to copy the undefined Alpha channel to the dest texture - * (it should be 1.0). - */ - const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); - const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); - - /** - * XXX when we have red-only and red/green renderbuffers we'll need - * to add more cases here (or implement a general-purpose routine that - * queries the existance of the R,G,B,A channels in the src and dest). - */ - if (srcFormat == dstFormat) { - /* This is the same as matching_base_formats, which should - * always pass, as it did previously. - */ - return TGSI_WRITEMASK_XYZW; - } - else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { - /* Make sure that A in the dest is 1. The actual src format - * may be RGBA and have undefined A values. - */ - return TGSI_WRITEMASK_XYZ; - } - else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { - /* Make sure that A in the dest is 1. The actual dst format - * may be RGBA and will need A=1 to provide proper alpha values - * when sampled later. - */ - return TGSI_WRITEMASK_XYZ; - } - else { - if (ST_DEBUG & DEBUG_FALLBACK) - debug_printf("%s failed for src %s, dst %s\n", - __FUNCTION__, - _mesa_lookup_enum_by_nr(srcFormat), - _mesa_lookup_enum_by_nr(dstFormat)); - - /* Otherwise fail. - */ - return 0; - } -} - - - -/** - * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. - * Note that the region to copy has already been clipped so we know we - * won't read from outside the source renderbuffer's bounds. - * - * Note: srcY=0=Bottom of renderbuffer (GL convention) - */ -static void -st_copy_texsubimage(struct gl_context *ctx, - GLenum target, GLint level, - GLint destX, GLint destY, GLint destZ, - GLint srcX, GLint srcY, - GLsizei width, GLsizei height) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - struct st_texture_image *stImage = st_texture_image(texImage); - const GLenum texBaseFormat = texImage->_BaseFormat; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct st_renderbuffer *strb; - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - enum pipe_format dest_format, src_format; - GLboolean use_fallback = GL_TRUE; - GLboolean matching_base_formats; - GLuint format_writemask, sample_count; - struct pipe_surface *dest_surface = NULL; - GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); - - /* make sure finalize_textures has been called? - */ - if (0) st_validate_state(st); - - /* determine if copying depth or color data */ - if (texBaseFormat == GL_DEPTH_COMPONENT || - texBaseFormat == GL_DEPTH_STENCIL) { - strb = st_renderbuffer(fb->_DepthBuffer); - if (strb->Base.Wrapped) { - strb = st_renderbuffer(strb->Base.Wrapped); - } - } - else { - /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ - strb = st_renderbuffer(fb->_ColorReadBuffer); - } - - if (!strb || !strb->surface || !stImage->pt) { - debug_printf("%s: null strb or stImage\n", __FUNCTION__); - return; - } - - sample_count = strb->surface->texture->nr_samples; - /* I believe this would be legal, presumably would need to do a resolve - for color, and for depth/stencil spec says to just use one of the - depth/stencil samples per pixel? Need some transfer clarifications. */ - assert(sample_count < 2); - - assert(strb); - assert(strb->surface); - assert(stImage->pt); - - src_format = strb->surface->format; - dest_format = stImage->pt->format; - - /* - * Determine if the src framebuffer and dest texture have the same - * base format. We need this to detect a case such as the framebuffer - * being GL_RGBA but the texture being GL_RGB. If the actual hardware - * texture format stores RGBA we need to set A=1 (overriding the - * framebuffer's alpha values). We can't do that with the blit or - * textured-quad paths. - */ - matching_base_formats = - (_mesa_get_format_base_format(strb->Base.Format) == - _mesa_get_format_base_format(texImage->TexFormat)); - format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); - - if (ctx->_ImageTransferState == 0x0) { - - if (matching_base_formats && - src_format == dest_format && - !do_flip) - { - /* use surface_copy() / blit */ - struct pipe_box src_box; - u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, - width, height, &src_box); - - /* for resource_copy_region(), y=0=top, always */ - pipe->resource_copy_region(pipe, - /* dest */ - stImage->pt, - stImage->base.Level, - destX, destY, destZ + stImage->base.Face, - /* src */ - strb->texture, - strb->surface->u.tex.level, - &src_box); - use_fallback = GL_FALSE; - } - else if (format_writemask && - texBaseFormat != GL_DEPTH_COMPONENT && - texBaseFormat != GL_DEPTH_STENCIL && - screen->is_format_supported(screen, src_format, - PIPE_TEXTURE_2D, sample_count, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, dest_format, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET)) { - /* draw textured quad to do the copy */ - GLint srcY0, srcY1; - struct pipe_surface surf_tmpl; - memset(&surf_tmpl, 0, sizeof(surf_tmpl)); - surf_tmpl.format = util_format_linear(stImage->pt->format); - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - surf_tmpl.u.tex.level = stImage->base.Level; - surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ; - surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ; - - dest_surface = pipe->create_surface(pipe, stImage->pt, - &surf_tmpl); - - if (do_flip) { - srcY1 = strb->Base.Height - srcY - height; - srcY0 = srcY1 + height; - } - else { - srcY0 = srcY; - srcY1 = srcY0 + height; - } - - /* Disable conditional rendering. */ - if (st->render_condition) { - pipe->render_condition(pipe, NULL, 0); - } - - util_blit_pixels_writemask(st->blit, - strb->texture, - strb->surface->u.tex.level, - srcX, srcY0, - srcX + width, srcY1, - strb->surface->u.tex.first_layer, - dest_surface, - destX, destY, - destX + width, destY + height, - 0.0, PIPE_TEX_MIPFILTER_NEAREST, - format_writemask); - - /* Restore conditional rendering state. */ - if (st->render_condition) { - pipe->render_condition(pipe, st->render_condition, - st->condition_mode); - } - - use_fallback = GL_FALSE; - } - - if (dest_surface) - pipe_surface_reference(&dest_surface, NULL); - } - - if (use_fallback) { - /* software fallback */ - fallback_copy_texsubimage(ctx, target, level, - strb, stImage, texBaseFormat, - destX, destY, destZ, - srcX, srcY, width, height); - } -} - - - -static void -st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - const GLint yoffset = 0, zoffset = 0; - const GLsizei height = 1; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - const GLint zoffset = 0; - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -static void -st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - st_copy_texsubimage(ctx, target, level, - xoffset, yoffset, zoffset, /* destX,Y,Z */ - x, y, width, height); /* src X, Y, size */ -} - - -/** - * Copy image data from stImage into the texture object 'stObj' at level - * 'dstLevel'. - */ -static void -copy_image_data_to_texture(struct st_context *st, - struct st_texture_object *stObj, - GLuint dstLevel, - struct st_texture_image *stImage) -{ - /* debug checks */ - { - const struct gl_texture_image *dstImage = - stObj->base.Image[stImage->base.Face][dstLevel]; - assert(dstImage); - assert(dstImage->Width == stImage->base.Width); - assert(dstImage->Height == stImage->base.Height); - assert(dstImage->Depth == stImage->base.Depth); - } - - if (stImage->pt) { - /* Copy potentially with the blitter: - */ - st_texture_image_copy(st->pipe, - stObj->pt, dstLevel, /* dest texture, level */ - stImage->pt, stImage->base.Level, /* src texture, level */ - stImage->base.Face); - - pipe_resource_reference(&stImage->pt, NULL); - } - else if (stImage->base.Data) { - st_texture_image_data(st, - stObj->pt, - stImage->base.Face, - dstLevel, - stImage->base.Data, - stImage->base.RowStride * - util_format_get_blocksize(stObj->pt->format), - stImage->base.RowStride * - stImage->base.Height * - util_format_get_blocksize(stObj->pt->format)); - _mesa_align_free(stImage->base.Data); - stImage->base.Data = NULL; - } - - pipe_resource_reference(&stImage->pt, stObj->pt); -} - - -/** - * Called during state validation. When this function is finished, - * the texture object should be ready for rendering. - * \return GL_TRUE for success, GL_FALSE for failure (out of mem) - */ -GLboolean -st_finalize_texture(struct gl_context *ctx, - struct pipe_context *pipe, - struct gl_texture_object *tObj) -{ - struct st_context *st = st_context(ctx); - struct st_texture_object *stObj = st_texture_object(tObj); - const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - struct st_texture_image *firstImage; - enum pipe_format firstImageFormat; - GLuint ptWidth, ptHeight, ptDepth, ptLayers; - - if (stObj->base._Complete) { - /* The texture is complete and we know exactly how many mipmap levels - * are present/needed. This is conditional because we may be called - * from the st_generate_mipmap() function when the texture object is - * incomplete. In that case, we'll have set stObj->lastLevel before - * we get here. - */ - if (stObj->base.Sampler.MinFilter == GL_LINEAR || - stObj->base.Sampler.MinFilter == GL_NEAREST) - stObj->lastLevel = stObj->base.BaseLevel; - else - stObj->lastLevel = stObj->base._MaxLevel; - } - - firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - assert(firstImage); - - /* If both firstImage and stObj point to a texture which can contain - * all active images, favour firstImage. Note that because of the - * completeness requirement, we know that the image dimensions - * will match. - */ - if (firstImage->pt && - firstImage->pt != stObj->pt && - (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { - pipe_resource_reference(&stObj->pt, firstImage->pt); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - - /* Find gallium format for the Mesa texture */ - firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); - - /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ - { - GLuint width, height, depth; - if (!guess_base_level_size(stObj->base.Target, - firstImage->base.Width2, - firstImage->base.Height2, - firstImage->base.Depth2, - stObj->base.BaseLevel, - &width, &height, &depth)) { - width = stObj->width0; - height = stObj->height0; - depth = stObj->depth0; - } - /* convert GL dims to Gallium dims */ - st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, - &ptWidth, &ptHeight, &ptDepth, &ptLayers); - } - - /* If we already have a gallium texture, check that it matches the texture - * object's format, target, size, num_levels, etc. - */ - if (stObj->pt) { - if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || - !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || - stObj->pt->last_level < stObj->lastLevel || - stObj->pt->width0 != ptWidth || - stObj->pt->height0 != ptHeight || - stObj->pt->depth0 != ptDepth || - stObj->pt->array_size != ptLayers) - { - /* The gallium texture does not match the Mesa texture so delete the - * gallium texture now. We'll make a new one below. - */ - pipe_resource_reference(&stObj->pt, NULL); - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - st->dirty.st |= ST_NEW_FRAMEBUFFER; - } - } - - /* May need to create a new gallium texture: - */ - if (!stObj->pt) { - GLuint bindings = default_bindings(st, firstImageFormat); - - stObj->pt = st_texture_create(st, - gl_target_to_pipe(stObj->base.Target), - firstImageFormat, - stObj->lastLevel, - ptWidth, - ptHeight, - ptDepth, - ptLayers, - bindings); - - if (!stObj->pt) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - return GL_FALSE; - } - } - - /* Pull in any images not in the object's texture: - */ - for (face = 0; face < nr_faces; face++) { - GLuint level; - for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { - struct st_texture_image *stImage = - st_texture_image(stObj->base.Image[face][level]); - - /* Need to import images in main memory or held in other textures. - */ - if (stImage && stObj->pt != stImage->pt) { - if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) && - stImage->base.Height == u_minify(stObj->height0, level) && - stImage->base.Depth == u_minify(stObj->depth0, level))) { - /* src image fits expected dest mipmap level size */ - copy_image_data_to_texture(st, stObj, level, stImage); - } - } - } - } - - return GL_TRUE; -} - - -/** - * Returns pointer to a default/dummy texture. - * This is typically used when the current shader has tex/sample instructions - * but the user has not provided a (any) texture(s). - */ -struct gl_texture_object * -st_get_default_texture(struct st_context *st) -{ - if (!st->default_texture) { - static const GLenum target = GL_TEXTURE_2D; - GLubyte pixels[16][16][4]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImg; - GLuint i, j; - - /* The ARB_fragment_program spec says (0,0,0,1) should be returned - * when attempting to sample incomplete textures. - */ - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - pixels[i][j][0] = 0; - pixels[i][j][1] = 0; - pixels[i][j][2] = 0; - pixels[i][j][3] = 255; - } - } - - texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); - - texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); - - _mesa_init_teximage_fields(st->ctx, target, texImg, - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, MESA_FORMAT_RGBA8888); - - st_TexImage(st->ctx, 2, target, - 0, GL_RGBA, /* level, intformat */ - 16, 16, 1, 0, /* w, h, d, border */ - GL_RGBA, GL_UNSIGNED_BYTE, pixels, - &st->ctx->DefaultPacking, - texObj, texImg, - 0, 0); - - texObj->Sampler.MinFilter = GL_NEAREST; - texObj->Sampler.MagFilter = GL_NEAREST; - texObj->_Complete = GL_TRUE; - - st->default_texture = texObj; - } - return st->default_texture; -} - - -void -st_init_texture_functions(struct dd_function_table *functions) -{ - functions->ChooseTextureFormat = st_ChooseTextureFormat; - functions->TexImage1D = st_TexImage1D; - functions->TexImage2D = st_TexImage2D; - functions->TexImage3D = st_TexImage3D; - functions->TexSubImage1D = st_TexSubImage1D; - functions->TexSubImage2D = st_TexSubImage2D; - functions->TexSubImage3D = st_TexSubImage3D; - functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; - functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; - functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; - functions->CopyTexSubImage1D = st_CopyTexSubImage1D; - functions->CopyTexSubImage2D = st_CopyTexSubImage2D; - functions->CopyTexSubImage3D = st_CopyTexSubImage3D; - functions->GenerateMipmap = st_generate_mipmap; - - functions->GetTexImage = st_GetTexImage; - - /* compressed texture functions */ - functions->CompressedTexImage2D = st_CompressedTexImage2D; - functions->GetCompressedTexImage = st_GetCompressedTexImage; - - functions->NewTextureObject = st_NewTextureObject; - functions->NewTextureImage = st_NewTextureImage; - functions->DeleteTexture = st_DeleteTextureObject; - functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer; - functions->MapTextureImage = st_MapTextureImage; - functions->UnmapTextureImage = st_UnmapTextureImage; - - functions->TextureMemCpy = do_memcpy; - - /* XXX Temporary until we can query pipe's texture sizes */ - functions->TestProxyTexImage = _mesa_test_proxy_teximage; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/mfeatures.h" +#include "main/bufferobj.h" +#include "main/enums.h" +#include "main/fbobject.h" +#include "main/formats.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mipmap.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/pixeltransfer.h" +#include "main/texcompress.h" +#include "main/texfetch.h" +#include "main/texgetimage.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/texstore.h" + +#include "state_tracker/st_debug.h" +#include "state_tracker/st_context.h" +#include "state_tracker/st_cb_fbo.h" +#include "state_tracker/st_cb_flush.h" +#include "state_tracker/st_cb_texture.h" +#include "state_tracker/st_format.h" +#include "state_tracker/st_texture.h" +#include "state_tracker/st_gen_mipmap.h" +#include "state_tracker/st_atom.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "pipe/p_shader_tokens.h" +#include "util/u_tile.h" +#include "util/u_blit.h" +#include "util/u_format.h" +#include "util/u_surface.h" +#include "util/u_sampler.h" +#include "util/u_math.h" +#include "util/u_box.h" + +#define DBG if (0) printf + + +static enum pipe_texture_target +gl_target_to_pipe(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return PIPE_TEXTURE_1D; + case GL_TEXTURE_2D: + return PIPE_TEXTURE_2D; + case GL_TEXTURE_RECTANGLE_NV: + return PIPE_TEXTURE_RECT; + case GL_TEXTURE_3D: + return PIPE_TEXTURE_3D; + case GL_TEXTURE_CUBE_MAP_ARB: + return PIPE_TEXTURE_CUBE; + case GL_TEXTURE_1D_ARRAY_EXT: + return PIPE_TEXTURE_1D_ARRAY; + case GL_TEXTURE_2D_ARRAY_EXT: + return PIPE_TEXTURE_2D_ARRAY; + case GL_TEXTURE_BUFFER: + return PIPE_BUFFER; + default: + assert(0); + return 0; + } +} + + +/** called via ctx->Driver.NewTextureImage() */ +static struct gl_texture_image * +st_NewTextureImage(struct gl_context * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); +} + + +/** called via ctx->Driver.NewTextureObject() */ +static struct gl_texture_object * +st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target) +{ + struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); + + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +/** called via ctx->Driver.DeleteTextureObject() */ +static void +st_DeleteTextureObject(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + if (stObj->pt) + pipe_resource_reference(&stObj->pt, NULL); + if (stObj->sampler_view) { + if (stObj->sampler_view->context != st->pipe) { + /* Take "ownership" of this texture sampler view by setting + * its context pointer to this context. This avoids potential + * crashes when the texture object is shared among contexts + * and the original/owner context has already been destroyed. + */ + stObj->sampler_view->context = st->pipe; + } + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + _mesa_delete_texture_object(ctx, texObj); +} + + +/** called via ctx->Driver.FreeTextureImageBuffer() */ +static void +st_FreeTextureImageBuffer(struct gl_context * ctx, struct gl_texture_image *texImage) +{ + struct st_texture_image *stImage = st_texture_image(texImage); + + DBG("%s\n", __FUNCTION__); + + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + } + + if (texImage->Data) { + _mesa_align_free(texImage->Data); + texImage->Data = NULL; + } +} + + +/** called via ctx->Driver.MapTextureImage() */ +static void +st_MapTextureImage(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **mapOut, GLint *rowStrideOut) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + unsigned pipeMode; + GLubyte *map; + + pipeMode = 0x0; + if (mode & GL_MAP_READ_BIT) + pipeMode |= PIPE_TRANSFER_READ; + if (mode & GL_MAP_WRITE_BIT) + pipeMode |= PIPE_TRANSFER_WRITE; + + map = st_texture_image_map(st, stImage, slice, pipeMode, x, y, w, h); + if (map) { + *mapOut = map; + *rowStrideOut = stImage->transfer->stride; + } + else { + *mapOut = NULL; + *rowStrideOut = 0; + } +} + + +/** called via ctx->Driver.UnmapTextureImage() */ +static void +st_UnmapTextureImage(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLuint slice) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + st_texture_image_unmap(st, stImage); +} + + +/** + * From linux kernel i386 header files, copes with odd sizes better + * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? + */ +#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) +{ + int d0, d1, d2; + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); + return (to); +} +#else +#define __memcpy(a,b,c) memcpy(a,b,c) +#endif + + +/** + * The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) +{ + if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + +/** + * Return default texture resource binding bitmask for the given format. + */ +static GLuint +default_bindings(struct st_context *st, enum pipe_format format) +{ + struct pipe_screen *screen = st->pipe->screen; + const unsigned target = PIPE_TEXTURE_2D; + unsigned bindings; + + if (util_format_is_depth_or_stencil(format)) + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL; + else + bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; + + if (screen->is_format_supported(screen, format, target, 0, bindings)) + return bindings; + else { + /* Try non-sRGB. */ + format = util_format_linear(format); + + if (screen->is_format_supported(screen, format, target, 0, bindings)) + return bindings; + else + return PIPE_BIND_SAMPLER_VIEW; + } +} + + +/** Return number of image dimensions (1, 2 or 3) for a texture target. */ +static GLuint +get_texture_dims(GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_BUFFER: + return 1; + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_2D_ARRAY_EXT: + return 2; + case GL_TEXTURE_3D: + return 3; + default: + assert(0 && "invalid texture target in get_texture_dims()"); + return 1; + } +} + + +/** + * Given the size of a mipmap image, try to compute the size of the level=0 + * mipmap image. + * + * Note that this isn't always accurate for odd-sized, non-POW textures. + * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. + * + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +guess_base_level_size(GLenum target, + GLuint width, GLuint height, GLuint depth, GLuint level, + GLuint *width0, GLuint *height0, GLuint *depth0) +{ + const GLuint dims = get_texture_dims(target); + + assert(width >= 1); + assert(height >= 1); + assert(depth >= 1); + + if (level > 0) { + /* Depending on the image's size, we can't always make a guess here */ + if ((dims >= 1 && width == 1) || + (dims >= 2 && height == 1) || + (dims >= 3 && depth == 1)) { + /* we can't determine the image size at level=0 */ + return GL_FALSE; + } + + /* grow the image size until we hit level = 0 */ + while (level > 0) { + if (width > 1) + width <<= 1; + if (height > 1) + height <<= 1; + if (depth > 1) + depth <<= 1; + level--; + } + } + + *width0 = width; + *height0 = height; + *depth0 = depth; + + return GL_TRUE; +} + + +/** + * Try to allocate a pipe_resource object for the given st_texture_object. + * + * We use the given st_texture_image as a clue to determine the size of the + * mipmap image at level=0. + * + * \return GL_TRUE for success, GL_FALSE if out of memory. + */ +static GLboolean +guess_and_alloc_texture(struct st_context *st, + struct st_texture_object *stObj, + const struct st_texture_image *stImage) +{ + GLuint lastLevel, width, height, depth; + GLuint bindings; + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + enum pipe_format fmt; + + DBG("%s\n", __FUNCTION__); + + assert(!stObj->pt); + + if (!guess_base_level_size(stObj->base.Target, + stImage->base.Width2, + stImage->base.Height2, + stImage->base.Depth2, + stImage->base.Level, + &width, &height, &depth)) { + /* we can't determine the image size at level=0 */ + stObj->width0 = stObj->height0 = stObj->depth0 = 0; + /* this is not an out of memory error */ + return GL_TRUE; + } + + /* At this point, (width x height x depth) is the expected size of + * the level=0 mipmap image. + */ + + /* Guess a reasonable value for lastLevel. With OpenGL we have no + * idea how many mipmap levels will be in a texture until we start + * to render with it. Make an educated guess here but be prepared + * to re-allocating a texture buffer with space for more (or fewer) + * mipmap levels later. + */ + if ((stObj->base.Sampler.MinFilter == GL_NEAREST || + stObj->base.Sampler.MinFilter == GL_LINEAR || + stImage->base._BaseFormat == GL_DEPTH_COMPONENT || + stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) && + !stObj->base.GenerateMipmap && + stImage->base.Level == 0) { + /* only alloc space for a single mipmap level */ + lastLevel = 0; + } + else { + /* alloc space for a full mipmap */ + GLuint l2width = util_logbase2(width); + GLuint l2height = util_logbase2(height); + GLuint l2depth = util_logbase2(depth); + lastLevel = MAX2(MAX2(l2width, l2height), l2depth); + } + + /* Save the level=0 dimensions */ + stObj->width0 = width; + stObj->height0 = height; + stObj->depth0 = depth; + + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); + + bindings = default_bindings(st, fmt); + + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, + width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + fmt, + lastLevel, + ptWidth, + ptHeight, + ptDepth, + ptLayers, + bindings); + + DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL)); + + return stObj->pt != NULL; +} + + +/** + * Adjust pixel unpack params and image dimensions to strip off the + * texture border. + * Gallium doesn't support texture borders. They've seldem been used + * and seldom been implemented correctly anyway. + * \param unpackNew returns the new pixel unpack parameters + */ +static void +strip_texture_border(GLint border, + GLint *width, GLint *height, GLint *depth, + const struct gl_pixelstore_attrib *unpack, + struct gl_pixelstore_attrib *unpackNew) +{ + assert(border > 0); /* sanity check */ + + *unpackNew = *unpack; + + if (unpackNew->RowLength == 0) + unpackNew->RowLength = *width; + + if (depth && unpackNew->ImageHeight == 0) + unpackNew->ImageHeight = *height; + + unpackNew->SkipPixels += border; + if (height) + unpackNew->SkipRows += border; + if (depth) + unpackNew->SkipImages += border; + + assert(*width >= 3); + *width = *width - 2 * border; + if (height && *height >= 3) + *height = *height - 2 * border; + if (depth && *depth >= 3) + *depth = *depth - 2 * border; +} + + +/** + * Do glTexImage1/2/3D(). + */ +static void +st_TexImage(struct gl_context * ctx, + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLsizei imageSize, GLboolean compressed_src) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(texObj); + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride = 0; + struct gl_pixelstore_attrib unpackNB; + enum pipe_transfer_usage transfer_usage = 0; + + DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + + /* switch to "normal" */ + if (stObj->surface_based) { + gl_format texFormat; + + _mesa_clear_texture_object(ctx, texObj); + pipe_resource_reference(&stObj->pt, NULL); + + /* oops, need to init this image again */ + texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, + internalFormat, format, type); + + _mesa_init_teximage_fields(ctx, target, texImage, + width, height, depth, border, + internalFormat, texFormat); + + stObj->surface_based = GL_FALSE; + } + + /* gallium does not support texture borders, strip it off */ + if (border) { + strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); + unpack = &unpackNB; + texImage->Width = width; + texImage->Height = height; + texImage->Depth = depth; + texImage->Border = 0; + border = 0; + } + else { + assert(texImage->Width == width); + assert(texImage->Height == height); + assert(texImage->Depth == depth); + } + + stImage->base.Face = _mesa_tex_target_to_face(target); + stImage->base.Level = level; + + _mesa_set_fetch_functions(texImage, dims); + + /* Release the reference to a potentially orphaned buffer. + * Release any old malloced memory. + */ + if (stImage->pt) { + pipe_resource_reference(&stImage->pt, NULL); + assert(!texImage->Data); + } + else if (texImage->Data) { + _mesa_align_free(texImage->Data); + } + + /* + * See if the new image is somehow incompatible with the existing + * mipmap. If so, free the old mipmap. + */ + if (stObj->pt) { + if (level > (GLint) stObj->pt->last_level || + !st_texture_match_image(stObj->pt, &stImage->base, + stImage->base.Face, stImage->base.Level)) { + DBG("release it\n"); + pipe_resource_reference(&stObj->pt, NULL); + assert(!stObj->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + } + + if (width == 0 || height == 0 || depth == 0) { + /* stop after freeing old image */ + return; + } + + if (!stObj->pt) { + if (!guess_and_alloc_texture(st, stObj, stImage)) { + /* Probably out of memory. + * Try flushing any pending rendering, then retry. + */ + st_finish(st); + if (!guess_and_alloc_texture(st, stObj, stImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + } + } + + assert(!stImage->pt); + + /* Check if this texture image can live inside the texture object's buffer. + * If so, store the image there. Otherwise the image will temporarily live + * in its own buffer. + */ + if (stObj->pt && + st_texture_match_image(stObj->pt, &stImage->base, + stImage->base.Face, stImage->base.Level)) { + + pipe_resource_reference(&stImage->pt, stObj->pt); + assert(stImage->pt); + } + + if (!stImage->pt) + DBG("XXX: Image did not fit into texture - storing in local memory!\n"); + + /* Pixel data may come from regular user memory or a PBO. For the later, + * do bounds checking and map the PBO to read pixels data from it. + * + * XXX we should try to use a GPU-accelerated path to copy the image data + * from the PBO to the texture. + */ + if (compressed_src) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, + unpack, + "glCompressedTexImage"); + } + else { + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, + format, type, + pixels, unpack, "glTexImage"); + } + + /* for a 1D array upload the image as a series of layer with height = 1 */ + if (target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + + /* + * Prepare to store the texture data. Either map the gallium texture buffer + * memory or malloc space for it. + */ + if (stImage->pt) { + if (!pixels) { + /* We've allocated texture resource, but have no pixel data - all done. */ + goto done; + } + + /* Store the image in the gallium transfer object */ + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, 0, + transfer_usage, 0, 0, width, height); + if(stImage->transfer) + dstRowStride = stImage->transfer->stride; + } + else { + /* Allocate regular memory and store the image there temporarily. */ + GLuint imageSize = _mesa_format_image_size(texImage->TexFormat, + width, height, depth); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); + + texImage->Data = _mesa_align_malloc(imageSize, 16); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + + if (!pixels) { + /* We've allocated texture memory, but have no pixel data - all done. */ + goto done; + } + + DBG("Upload image %dx%dx%d row_len %x pitch %x\n", + width, height, depth, width, dstRowStride); + + /* Copy user texture image into the texture buffer. + */ + if (compressed_src) { + const GLuint srcRowStride = + _mesa_format_row_stride(texImage->TexFormat, width); + if (dstRowStride == srcRowStride) { + memcpy(texImage->Data, pixels, imageSize); + } + else { + char *dst = texImage->Data; + const char *src = pixels; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; + + for (i = 0; i < lines; ++i) { + memcpy(dst, src, srcRowStride); + dst += dstRowStride; + src += srcRowStride; + } + } + } + else { + const GLuint srcImageStride = + _mesa_image_image_stride(unpack, width, height, format, type); + GLint i; + const GLubyte *src = (const GLubyte *) pixels; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + transfer_usage, 0, 0, + width, height); + src += srcImageStride; + } + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, unpack); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_TexImage3D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth, + border, format, type, pixels, unpack, texObj, texImage, + 0, GL_FALSE); +} + + +static void +st_TexImage2D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_TexImage1D(struct gl_context * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE); +} + + +static void +st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE); +} + + + +/** + * glGetTexImage() helper: decompress a compressed texture by rendering + * a textured quad. Store the results in the user's buffer. + */ +static void +decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texObj); + struct pipe_sampler_view *src_view = + st_get_texture_sampler_view(stObj, pipe); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + struct pipe_surface *dst_surface; + struct pipe_resource *dst_texture; + struct pipe_transfer *tex_xfer; + unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ + PIPE_BIND_TRANSFER_READ); + + /* create temp / dest surface */ + if (!util_create_rgba_surface(pipe, width, height, bind, + &dst_texture, &dst_surface)) { + _mesa_problem(ctx, "util_create_rgba_surface() failed " + "in decompress_with_blit()"); + return; + } + + /* Disable conditional rendering. */ + if (st->render_condition) { + pipe->render_condition(pipe, NULL, 0); + } + + /* blit/render/decompress */ + util_blit_pixels_tex(st->blit, + src_view, /* pipe_resource (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + 0, 0, /* dst x0, y0 */ + width, height, /* dst x1, y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + /* Restore conditional rendering state. */ + if (st->render_condition) { + pipe->render_condition(pipe, st->render_condition, + st->condition_mode); + } + + /* map the dst_surface so we can read from it */ + tex_xfer = pipe_get_transfer(pipe, + dst_texture, 0, 0, + PIPE_TRANSFER_READ, + 0, 0, width, height); + + pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels); + + /* copy/pack data into user buffer */ + if (st_equal_formats(stImage->pt->format, format, type)) { + /* memcpy */ + const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); + ubyte *map = pipe_transfer_map(pipe, tex_xfer); + GLuint row; + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + memcpy(dest, map, bytesPerRow); + map += tex_xfer->stride; + } + pipe_transfer_unmap(pipe, tex_xfer); + } + else { + /* format translation via floats */ + GLuint row; + enum pipe_format pformat = util_format_linear(dst_texture->format); + for (row = 0; row < height; row++) { + const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + GLfloat rgba[4 * MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback format translation\n", __FUNCTION__); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1, + pformat, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, transferOps); + } + } + + _mesa_unmap_pbo_dest(ctx, &ctx->Pack); + + pipe->transfer_destroy(pipe, tex_xfer); + + /* destroy the temp / dest surface */ + util_destroy_rgba_surface(dst_texture, dst_surface); +} + + + +/** + * Need to map texture image into memory before copying image data, + * then unmap it. + */ +static void +st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLboolean compressed_dst) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLuint dstImageStride = + _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, + format, type); + GLuint depth, i; + GLubyte *dest; + + if (stImage->pt && + util_format_is_s3tc(stImage->pt->format) && + !compressed_dst) { + /* Need to decompress the texture. + * We'll do this by rendering a textured quad. + * Note that we only expect RGBA formats (no Z/depth formats). + */ + decompress_with_blit(ctx, target, level, format, type, pixels, + texObj, texImage); + return; + } + + /* Map */ + if (stImage->pt) { + /* Image is stored in hardware format in a buffer managed by the + * kernel. Need to explicitly map and unmap it. + */ + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + /* compute stride in texels from stride in bytes */ + texImage->RowStride = stImage->transfer->stride + * util_format_get_blockwidth(stImage->pt->format) + / util_format_get_blocksize(stImage->pt->format); + } + else { + /* Otherwise, the image should actually be stored in + * texImage->Data. This is pretty confusing for + * everybody, I'd much prefer to separate the two functions of + * texImage->Data - storage for texture images in main memory + * and access (ie mappings) of images. In other words, we'd + * create a new texImage->Map field and leave Data simply for + * storage. + */ + assert(texImage->Data); + } + + depth = texImage->Depth; + texImage->Depth = 1; + + dest = (GLubyte *) pixels; + + _mesa_set_fetch_functions(texImage, get_texture_dims(target)); + + for (i = 0; i < depth; i++) { + if (compressed_dst) { + _mesa_get_compressed_teximage(ctx, target, level, dest, + texObj, texImage); + } + else { + _mesa_get_teximage(ctx, target, level, format, type, dest, + texObj, texImage); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, i + 1, + PIPE_TRANSFER_READ, 0, 0, + stImage->base.Width, + stImage->base.Height); + dest += dstImageStride; + } + } + + texImage->Depth = depth; + + /* Unmap */ + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, + GL_FALSE); +} + + +static void +st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level, + GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, + GL_TRUE); +} + + + +static void +st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + GLuint dstRowStride; + const GLuint srcImageStride = + _mesa_image_image_stride(packing, width, height, format, type); + GLint i; + const GLubyte *src; + /* init to silence warning only: */ + enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE; + + DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, width, height); + + pixels = + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, + type, pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + /* for a 1D array upload the image as a series of layer with height = 1 */ + if (target == GL_TEXTURE_1D_ARRAY) { + depth = height; + height = 1; + } + + /* Map buffer if necessary. Need to lock to prevent other contexts + * from uploading the buffer under us. + */ + if (stImage->pt) { + if (format == GL_DEPTH_COMPONENT && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + texImage->Data = st_texture_image_map(st, stImage, zoffset, + transfer_usage, + xoffset, yoffset, + width, height); + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + goto done; + } + + src = (const GLubyte *) pixels; + dstRowStride = stImage->transfer->stride; + + for (i = 0; i < depth; i++) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (stImage->pt && i + 1 < depth) { + /* unmap this slice */ + st_texture_image_unmap(st, stImage); + /* map next slice of 3D texture */ + texImage->Data = st_texture_image_map(st, stImage, + zoffset + i + 1, + transfer_usage, + xoffset, yoffset, + width, height); + src += srcImageStride; + } + } + +done: + _mesa_unmap_teximage_pbo(ctx, packing); + + if (stImage->pt && texImage->Data) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + + +static void +st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, type, + pixels, packing, texObj, texImage); +} + + +static void +st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, + format, type, pixels, packing, texObj, texImage); +} + + +static void +st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + +static void +st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLint height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + int srcBlockStride; + int dstBlockStride; + int y; + enum pipe_format pformat; + + if (stImage->pt) { + pformat = stImage->pt->format; + + texImage->Data = st_texture_image_map(st, stImage, 0, + PIPE_TRANSFER_WRITE, + xoffset, yoffset, + width, height); + + srcBlockStride = util_format_get_stride(pformat, width); + dstBlockStride = stImage->transfer->stride; + } else { + assert(stImage->pt); + /* TODO find good values for block and strides */ + /* TODO also adjust texImage->data for yoffset/xoffset */ + return; + } + + if (!texImage->Data) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage"); + return; + } + + assert(xoffset % util_format_get_blockwidth(pformat) == 0); + assert(yoffset % util_format_get_blockheight(pformat) == 0); + + for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { + /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ + const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); + char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); + memcpy(dst, src, util_format_get_stride(pformat, width)); + } + + if (stImage->pt) { + st_texture_image_unmap(st, stImage); + texImage->Data = NULL; + } +} + + +static void +st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLint height, GLint depth, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(0); +} + + + +/** + * Do a CopyTexSubImage operation using a read transfer from the source, + * a write transfer to the destination and get_tile()/put_tile() to access + * the pixels/texels. + * + * Note: srcY=0=TOP of renderbuffer + */ +static void +fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level, + struct st_renderbuffer *strb, + struct st_texture_image *stImage, + GLenum baseFormat, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_transfer *src_trans; + GLvoid *texDest; + enum pipe_transfer_usage transfer_usage; + + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s: fallback processing\n", __FUNCTION__); + + assert(width <= MAX_WIDTH); + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = strb->Base.Height - srcY - height; + } + + src_trans = pipe_get_transfer(pipe, + strb->texture, + strb->rtt_level, + strb->rtt_face + strb->rtt_slice, + PIPE_TRANSFER_READ, + srcX, srcY, + width, height); + + if ((baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) && + util_format_is_depth_and_stencil(stImage->pt->format)) + transfer_usage = PIPE_TRANSFER_READ_WRITE; + else + transfer_usage = PIPE_TRANSFER_WRITE; + + /* XXX this used to ignore destZ param */ + texDest = st_texture_image_map(st, stImage, destZ, transfer_usage, + destX, destY, width, height); + + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) { + const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F || + ctx->Pixel.DepthBias != 0.0F); + GLint row, yStep; + + /* determine bottom-to-top vs. top-to-bottom order for src buffer */ + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + srcY = height - 1; + yStep = -1; + } + else { + srcY = 0; + yStep = 1; + } + + /* To avoid a large temp memory allocation, do copy row by row */ + for (row = 0; row < height; row++, srcY += yStep) { + uint data[MAX_WIDTH]; + pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data); + if (scaleOrBias) { + _mesa_scale_and_bias_depth_uint(ctx, width, data); + } + pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data); + } + } + else { + /* RGBA format */ + GLfloat *tempSrc = + (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + if (tempSrc && texDest) { + const GLint dims = 2; + const GLint dstRowStride = stImage->transfer->stride; + struct gl_texture_image *texImage = &stImage->base; + struct gl_pixelstore_attrib unpack = ctx->DefaultPacking; + + if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { + unpack.Invert = GL_TRUE; + } + + /* get float/RGBA image from framebuffer */ + /* XXX this usually involves a lot of int/float conversion. + * try to avoid that someday. + */ + pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height, + util_format_linear(strb->texture->format), + tempSrc); + + /* Store into texture memory. + * Note that this does some special things such as pixel transfer + * ops and format conversion. In particular, if the dest tex format + * is actually RGBA but the user created the texture as GL_RGB we + * need to fill-in/override the alpha channel with 1.0. + */ + _mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texDest, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + GL_RGBA, GL_FLOAT, tempSrc, /* src */ + &unpack); + } + else { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } + + if (tempSrc) + free(tempSrc); + } + + st_texture_image_unmap(st, stImage); + pipe->transfer_destroy(pipe, src_trans); +} + + + +/** + * If the format of the src renderbuffer and the format of the dest + * texture are compatible (in terms of blitting), return a TGSI writemask + * to be used during the blit. + * If the src/dest are incompatible, return 0. + */ +static unsigned +compatible_src_dst_formats(struct gl_context *ctx, + const struct gl_renderbuffer *src, + const struct gl_texture_image *dst) +{ + /* Get logical base formats for the src and dest. + * That is, use the user-requested formats and not the actual, device- + * chosen formats. + * For example, the user may have requested an A8 texture but the + * driver may actually be using an RGBA texture format. When we + * copy/blit to that texture, we only want to copy the Alpha channel + * and not the RGB channels. + * + * Similarly, when the src FBO was created an RGB format may have been + * requested but the driver actually chose an RGBA format. In that case, + * we don't want to copy the undefined Alpha channel to the dest texture + * (it should be 1.0). + */ + const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat); + const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat); + + /** + * XXX when we have red-only and red/green renderbuffers we'll need + * to add more cases here (or implement a general-purpose routine that + * queries the existance of the R,G,B,A channels in the src and dest). + */ + if (srcFormat == dstFormat) { + /* This is the same as matching_base_formats, which should + * always pass, as it did previously. + */ + return TGSI_WRITEMASK_XYZW; + } + else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) { + /* Make sure that A in the dest is 1. The actual src format + * may be RGBA and have undefined A values. + */ + return TGSI_WRITEMASK_XYZ; + } + else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) { + /* Make sure that A in the dest is 1. The actual dst format + * may be RGBA and will need A=1 to provide proper alpha values + * when sampled later. + */ + return TGSI_WRITEMASK_XYZ; + } + else { + if (ST_DEBUG & DEBUG_FALLBACK) + debug_printf("%s failed for src %s, dst %s\n", + __FUNCTION__, + _mesa_lookup_enum_by_nr(srcFormat), + _mesa_lookup_enum_by_nr(dstFormat)); + + /* Otherwise fail. + */ + return 0; + } +} + + + +/** + * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible. + * Note that the region to copy has already been clipped so we know we + * won't read from outside the source renderbuffer's bounds. + * + * Note: srcY=0=Bottom of renderbuffer (GL convention) + */ +static void +st_copy_texsubimage(struct gl_context *ctx, + GLenum target, GLint level, + GLint destX, GLint destY, GLint destZ, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + struct st_texture_image *stImage = st_texture_image(texImage); + const GLenum texBaseFormat = texImage->_BaseFormat; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct st_renderbuffer *strb; + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + enum pipe_format dest_format, src_format; + GLboolean use_fallback = GL_TRUE; + GLboolean matching_base_formats; + GLuint format_writemask, sample_count; + struct pipe_surface *dest_surface = NULL; + GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); + + /* make sure finalize_textures has been called? + */ + if (0) st_validate_state(st); + + /* determine if copying depth or color data */ + if (texBaseFormat == GL_DEPTH_COMPONENT || + texBaseFormat == GL_DEPTH_STENCIL) { + strb = st_renderbuffer(fb->_DepthBuffer); + if (strb->Base.Wrapped) { + strb = st_renderbuffer(strb->Base.Wrapped); + } + } + else { + /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */ + strb = st_renderbuffer(fb->_ColorReadBuffer); + } + + if (!strb || !strb->surface || !stImage->pt) { + debug_printf("%s: null strb or stImage\n", __FUNCTION__); + return; + } + + sample_count = strb->surface->texture->nr_samples; + /* I believe this would be legal, presumably would need to do a resolve + for color, and for depth/stencil spec says to just use one of the + depth/stencil samples per pixel? Need some transfer clarifications. */ + assert(sample_count < 2); + + assert(strb); + assert(strb->surface); + assert(stImage->pt); + + src_format = strb->surface->format; + dest_format = stImage->pt->format; + + /* + * Determine if the src framebuffer and dest texture have the same + * base format. We need this to detect a case such as the framebuffer + * being GL_RGBA but the texture being GL_RGB. If the actual hardware + * texture format stores RGBA we need to set A=1 (overriding the + * framebuffer's alpha values). We can't do that with the blit or + * textured-quad paths. + */ + matching_base_formats = + (_mesa_get_format_base_format(strb->Base.Format) == + _mesa_get_format_base_format(texImage->TexFormat)); + format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage); + + if (ctx->_ImageTransferState == 0x0) { + + if (matching_base_formats && + src_format == dest_format && + !do_flip) + { + /* use surface_copy() / blit */ + struct pipe_box src_box; + u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, + width, height, &src_box); + + /* for resource_copy_region(), y=0=top, always */ + pipe->resource_copy_region(pipe, + /* dest */ + stImage->pt, + stImage->base.Level, + destX, destY, destZ + stImage->base.Face, + /* src */ + strb->texture, + strb->surface->u.tex.level, + &src_box); + use_fallback = GL_FALSE; + } + else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && + screen->is_format_supported(screen, src_format, + PIPE_TEXTURE_2D, sample_count, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, dest_format, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)) { + /* draw textured quad to do the copy */ + GLint srcY0, srcY1; + struct pipe_surface surf_tmpl; + memset(&surf_tmpl, 0, sizeof(surf_tmpl)); + surf_tmpl.format = util_format_linear(stImage->pt->format); + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.u.tex.level = stImage->base.Level; + surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ; + surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ; + + dest_surface = pipe->create_surface(pipe, stImage->pt, + &surf_tmpl); + + if (do_flip) { + srcY1 = strb->Base.Height - srcY - height; + srcY0 = srcY1 + height; + } + else { + srcY0 = srcY; + srcY1 = srcY0 + height; + } + + /* Disable conditional rendering. */ + if (st->render_condition) { + pipe->render_condition(pipe, NULL, 0); + } + + util_blit_pixels_writemask(st->blit, + strb->texture, + strb->surface->u.tex.level, + srcX, srcY0, + srcX + width, srcY1, + strb->surface->u.tex.first_layer, + dest_surface, + destX, destY, + destX + width, destY + height, + 0.0, PIPE_TEX_MIPFILTER_NEAREST, + format_writemask); + + /* Restore conditional rendering state. */ + if (st->render_condition) { + pipe->render_condition(pipe, st->render_condition, + st->condition_mode); + } + + use_fallback = GL_FALSE; + } + + if (dest_surface) + pipe_surface_reference(&dest_surface, NULL); + } + + if (use_fallback) { + /* software fallback */ + fallback_copy_texsubimage(ctx, target, level, + strb, stImage, texBaseFormat, + destX, destY, destZ, + srcX, srcY, width, height); + } +} + + + +static void +st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + const GLint yoffset = 0, zoffset = 0; + const GLsizei height = 1; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + const GLint zoffset = 0; + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +static void +st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + st_copy_texsubimage(ctx, target, level, + xoffset, yoffset, zoffset, /* destX,Y,Z */ + x, y, width, height); /* src X, Y, size */ +} + + +/** + * Copy image data from stImage into the texture object 'stObj' at level + * 'dstLevel'. + */ +static void +copy_image_data_to_texture(struct st_context *st, + struct st_texture_object *stObj, + GLuint dstLevel, + struct st_texture_image *stImage) +{ + /* debug checks */ + { + const struct gl_texture_image *dstImage = + stObj->base.Image[stImage->base.Face][dstLevel]; + assert(dstImage); + assert(dstImage->Width == stImage->base.Width); + assert(dstImage->Height == stImage->base.Height); + assert(dstImage->Depth == stImage->base.Depth); + } + + if (stImage->pt) { + /* Copy potentially with the blitter: + */ + st_texture_image_copy(st->pipe, + stObj->pt, dstLevel, /* dest texture, level */ + stImage->pt, stImage->base.Level, /* src texture, level */ + stImage->base.Face); + + pipe_resource_reference(&stImage->pt, NULL); + } + else if (stImage->base.Data) { + st_texture_image_data(st, + stObj->pt, + stImage->base.Face, + dstLevel, + stImage->base.Data, + stImage->base.RowStride * + util_format_get_blocksize(stObj->pt->format), + stImage->base.RowStride * + stImage->base.Height * + util_format_get_blocksize(stObj->pt->format)); + _mesa_align_free(stImage->base.Data); + stImage->base.Data = NULL; + } + + pipe_resource_reference(&stImage->pt, stObj->pt); +} + + +/** + * Called during state validation. When this function is finished, + * the texture object should be ready for rendering. + * \return GL_TRUE for success, GL_FALSE for failure (out of mem) + */ +GLboolean +st_finalize_texture(struct gl_context *ctx, + struct pipe_context *pipe, + struct gl_texture_object *tObj) +{ + struct st_context *st = st_context(ctx); + struct st_texture_object *stObj = st_texture_object(tObj); + const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face; + struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + + if (stObj->base._Complete) { + /* The texture is complete and we know exactly how many mipmap levels + * are present/needed. This is conditional because we may be called + * from the st_generate_mipmap() function when the texture object is + * incomplete. In that case, we'll have set stObj->lastLevel before + * we get here. + */ + if (stObj->base.Sampler.MinFilter == GL_LINEAR || + stObj->base.Sampler.MinFilter == GL_NEAREST) + stObj->lastLevel = stObj->base.BaseLevel; + else + stObj->lastLevel = stObj->base._MaxLevel; + } + + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + assert(firstImage); + + /* If both firstImage and stObj point to a texture which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->pt && + firstImage->pt != stObj->pt && + (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) { + pipe_resource_reference(&stObj->pt, firstImage->pt); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + + /* Find gallium format for the Mesa texture */ + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); + + /* Find size of level=0 Gallium mipmap image, plus number of texture layers */ + { + GLuint width, height, depth; + if (!guess_base_level_size(stObj->base.Target, + firstImage->base.Width2, + firstImage->base.Height2, + firstImage->base.Depth2, + stObj->base.BaseLevel, + &width, &height, &depth)) { + width = stObj->width0; + height = stObj->height0; + depth = stObj->depth0; + } + /* convert GL dims to Gallium dims */ + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + } + + /* If we already have a gallium texture, check that it matches the texture + * object's format, target, size, num_levels, etc. + */ + if (stObj->pt) { + if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || + !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) || + stObj->pt->last_level < stObj->lastLevel || + stObj->pt->width0 != ptWidth || + stObj->pt->height0 != ptHeight || + stObj->pt->depth0 != ptDepth || + stObj->pt->array_size != ptLayers) + { + /* The gallium texture does not match the Mesa texture so delete the + * gallium texture now. We'll make a new one below. + */ + pipe_resource_reference(&stObj->pt, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + st->dirty.st |= ST_NEW_FRAMEBUFFER; + } + } + + /* May need to create a new gallium texture: + */ + if (!stObj->pt) { + GLuint bindings = default_bindings(st, firstImageFormat); + + stObj->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + firstImageFormat, + stObj->lastLevel, + ptWidth, + ptHeight, + ptDepth, + ptLayers, + bindings); + + if (!stObj->pt) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return GL_FALSE; + } + } + + /* Pull in any images not in the object's texture: + */ + for (face = 0; face < nr_faces; face++) { + GLuint level; + for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) { + struct st_texture_image *stImage = + st_texture_image(stObj->base.Image[face][level]); + + /* Need to import images in main memory or held in other textures. + */ + if (stImage && stObj->pt != stImage->pt) { + if (level == 0 || (stImage->base.Width == u_minify(stObj->width0, level) && + stImage->base.Height == u_minify(stObj->height0, level) && + stImage->base.Depth == u_minify(stObj->depth0, level))) { + /* src image fits expected dest mipmap level size */ + copy_image_data_to_texture(st, stObj, level, stImage); + } + } + } + } + + return GL_TRUE; +} + + +/** + * Returns pointer to a default/dummy texture. + * This is typically used when the current shader has tex/sample instructions + * but the user has not provided a (any) texture(s). + */ +struct gl_texture_object * +st_get_default_texture(struct st_context *st) +{ + if (!st->default_texture) { + static const GLenum target = GL_TEXTURE_2D; + GLubyte pixels[16][16][4]; + struct gl_texture_object *texObj; + struct gl_texture_image *texImg; + GLuint i, j; + + /* The ARB_fragment_program spec says (0,0,0,1) should be returned + * when attempting to sample incomplete textures. + */ + for (i = 0; i < 16; i++) { + for (j = 0; j < 16; j++) { + pixels[i][j][0] = 0; + pixels[i][j][1] = 0; + pixels[i][j][2] = 0; + pixels[i][j][3] = 255; + } + } + + texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target); + + texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0); + + _mesa_init_teximage_fields(st->ctx, target, texImg, + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, MESA_FORMAT_RGBA8888); + + st_TexImage(st->ctx, 2, target, + 0, GL_RGBA, /* level, intformat */ + 16, 16, 1, 0, /* w, h, d, border */ + GL_RGBA, GL_UNSIGNED_BYTE, pixels, + &st->ctx->DefaultPacking, + texObj, texImg, + 0, 0); + + texObj->Sampler.MinFilter = GL_NEAREST; + texObj->Sampler.MagFilter = GL_NEAREST; + texObj->_Complete = GL_TRUE; + + st->default_texture = texObj; + } + return st->default_texture; +} + + +void +st_init_texture_functions(struct dd_function_table *functions) +{ + functions->ChooseTextureFormat = st_ChooseTextureFormat; + functions->TexImage1D = st_TexImage1D; + functions->TexImage2D = st_TexImage2D; + functions->TexImage3D = st_TexImage3D; + functions->TexSubImage1D = st_TexSubImage1D; + functions->TexSubImage2D = st_TexSubImage2D; + functions->TexSubImage3D = st_TexSubImage3D; + functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D; + functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D; + functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D; + functions->CopyTexSubImage1D = st_CopyTexSubImage1D; + functions->CopyTexSubImage2D = st_CopyTexSubImage2D; + functions->CopyTexSubImage3D = st_CopyTexSubImage3D; + functions->GenerateMipmap = st_generate_mipmap; + + functions->GetTexImage = st_GetTexImage; + + /* compressed texture functions */ + functions->CompressedTexImage2D = st_CompressedTexImage2D; + functions->GetCompressedTexImage = st_GetCompressedTexImage; + + functions->NewTextureObject = st_NewTextureObject; + functions->NewTextureImage = st_NewTextureImage; + functions->DeleteTexture = st_DeleteTextureObject; + functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer; + functions->MapTextureImage = st_MapTextureImage; + functions->UnmapTextureImage = st_UnmapTextureImage; + + functions->TextureMemCpy = do_memcpy; + + /* XXX Temporary until we can query pipe's texture sizes */ + functions->TestProxyTexImage = _mesa_test_proxy_teximage; +} diff --git a/mesalib/src/mesa/state_tracker/st_context.c b/mesalib/src/mesa/state_tracker/st_context.c index b6a78daf6..6d4bc544d 100644 --- a/mesalib/src/mesa/state_tracker/st_context.c +++ b/mesalib/src/mesa/state_tracker/st_context.c @@ -1,303 +1,303 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/context.h" -#include "main/samplerobj.h" -#include "main/shaderobj.h" -#include "program/prog_cache.h" -#include "vbo/vbo.h" -#include "glapi/glapi.h" -#include "st_context.h" -#include "st_debug.h" -#include "st_cb_accum.h" -#include "st_cb_bitmap.h" -#include "st_cb_blit.h" -#include "st_cb_bufferobjects.h" -#include "st_cb_clear.h" -#include "st_cb_condrender.h" -#include "st_cb_drawpixels.h" -#include "st_cb_rasterpos.h" -#include "st_cb_drawtex.h" -#include "st_cb_eglimage.h" -#include "st_cb_fbo.h" -#include "st_cb_feedback.h" -#include "st_cb_program.h" -#include "st_cb_queryobj.h" -#include "st_cb_readpixels.h" -#include "st_cb_texture.h" -#include "st_cb_xformfb.h" -#include "st_cb_flush.h" -#include "st_cb_syncobj.h" -#include "st_cb_strings.h" -#include "st_cb_texturebarrier.h" -#include "st_cb_viewport.h" -#include "st_atom.h" -#include "st_draw.h" -#include "st_extensions.h" -#include "st_gen_mipmap.h" -#include "st_program.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" -#include "cso_cache/cso_context.h" - - -DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) - - -/** - * Called via ctx->Driver.UpdateState() - */ -void st_invalidate_state(struct gl_context * ctx, GLuint new_state) -{ - struct st_context *st = st_context(ctx); - - st->dirty.mesa |= new_state; - st->dirty.st |= ST_NEW_MESA; - - /* This is the only core Mesa module we depend upon. - * No longer use swrast, swsetup, tnl. - */ - _vbo_InvalidateState(ctx, new_state); -} - - -/** - * Check for multisample env var override. - */ -int -st_get_msaa(void) -{ - const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); - if (msaa) - return atoi(msaa); - return 0; -} - - -static struct st_context * -st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) -{ - uint i; - struct st_context *st = ST_CALLOC_STRUCT( st_context ); - - ctx->st = st; - - st->ctx = ctx; - st->pipe = pipe; - - /* XXX: this is one-off, per-screen init: */ - st_debug_init(); - - /* state tracker needs the VBO module */ - _vbo_CreateContext(ctx); - - st->dirty.mesa = ~0; - st->dirty.st = ~0; - - st->cso_context = cso_create_context(pipe); - - st_init_atoms( st ); - st_init_bitmap(st); - st_init_clear(st); - st_init_draw( st ); - st_init_generate_mipmap(st); - st_init_blit(st); - - if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) - st->internal_target = PIPE_TEXTURE_2D; - else - st->internal_target = PIPE_TEXTURE_RECT; - - for (i = 0; i < 3; i++) { - memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); - st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); - st->velems_util_draw[i].instance_divisor = 0; - st->velems_util_draw[i].vertex_buffer_index = 0; - st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - } - - /* we want all vertex data to be placed in buffer objects */ - vbo_use_buffer_objects(ctx); - - /* Need these flags: - */ - st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - - st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - - st->pixel_xfer.cache = _mesa_new_program_cache(); - - st->force_msaa = st_get_msaa(); - - /* GL limits and extensions */ - st_init_limits(st); - st_init_extensions(st); - - return st; -} - - -struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share) -{ - struct gl_context *ctx; - struct gl_context *shareCtx = share ? share->ctx : NULL; - struct dd_function_table funcs; - - /* Sanity checks */ - assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); - assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); - assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); - - memset(&funcs, 0, sizeof(funcs)); - st_init_driver_functions(&funcs); - - ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); - if (!ctx) { - return NULL; - } - - /* XXX: need a capability bit in gallium to query if the pipe - * driver prefers DP4 or MUL/MAD for vertex transformation. - */ - if (debug_get_option_mesa_mvp_dp4()) - _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); - - return st_create_context_priv(ctx, pipe); -} - - -static void st_destroy_context_priv( struct st_context *st ) -{ - uint i; - - st_destroy_atoms( st ); - st_destroy_draw( st ); - st_destroy_generate_mipmap(st); - st_destroy_blit(st); - st_destroy_clear(st); - st_destroy_bitmap(st); - st_destroy_drawpix(st); - st_destroy_drawtex(st); - - /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_attribs; i++) { - pipe_resource_reference(&st->user_attrib[i].buffer, NULL); - } - - for (i = 0; i < Elements(st->state.sampler_views); i++) { - pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); - } - - if (st->default_texture) { - st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); - st->default_texture = NULL; - } - - free( st ); -} - - -void st_destroy_context( struct st_context *st ) -{ - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = st->cso_context; - struct gl_context *ctx = st->ctx; - GLuint i; - - /* need to unbind and destroy CSO objects before anything else */ - cso_release_all(st->cso_context); - - st_reference_fragprog(st, &st->fp, NULL); - st_reference_vertprog(st, &st->vp, NULL); - - /* release framebuffer surfaces */ - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); - } - pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); - - pipe->set_index_buffer(pipe, NULL); - - for (i = 0; i < PIPE_SHADER_TYPES; i++) { - pipe->set_constant_buffer(pipe, i, 0, NULL); - } - - _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); - - _vbo_DestroyContext(st->ctx); - - st_destroy_program_variants(st); - - _mesa_free_context_data(ctx); - - st_destroy_context_priv(st); - - cso_destroy_context(cso); - - pipe->destroy( pipe ); - - free(ctx); -} - - -void st_init_driver_functions(struct dd_function_table *functions) -{ - _mesa_init_shader_object_functions(functions); - _mesa_init_sampler_object_functions(functions); - - st_init_accum_functions(functions); - st_init_blit_functions(functions); - st_init_bufferobject_functions(functions); - st_init_clear_functions(functions); - st_init_bitmap_functions(functions); - st_init_drawpixels_functions(functions); - st_init_rasterpos_functions(functions); - - st_init_drawtex_functions(functions); - - st_init_eglimage_functions(functions); - - st_init_fbo_functions(functions); - st_init_feedback_functions(functions); - st_init_program_functions(functions); - st_init_query_functions(functions); - st_init_cond_render_functions(functions); - st_init_readpixels_functions(functions); - st_init_texture_functions(functions); - st_init_texture_barrier_functions(functions); - st_init_flush_functions(functions); - st_init_string_functions(functions); - st_init_viewport_functions(functions); - - st_init_xformfb_functions(functions); - st_init_syncobj_functions(functions); - - functions->UpdateState = st_invalidate_state; -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/imports.h" +#include "main/context.h" +#include "main/samplerobj.h" +#include "main/shaderobj.h" +#include "program/prog_cache.h" +#include "vbo/vbo.h" +#include "glapi/glapi.h" +#include "st_context.h" +#include "st_debug.h" +#include "st_cb_accum.h" +#include "st_cb_bitmap.h" +#include "st_cb_blit.h" +#include "st_cb_bufferobjects.h" +#include "st_cb_clear.h" +#include "st_cb_condrender.h" +#include "st_cb_drawpixels.h" +#include "st_cb_rasterpos.h" +#include "st_cb_drawtex.h" +#include "st_cb_eglimage.h" +#include "st_cb_fbo.h" +#include "st_cb_feedback.h" +#include "st_cb_program.h" +#include "st_cb_queryobj.h" +#include "st_cb_readpixels.h" +#include "st_cb_texture.h" +#include "st_cb_xformfb.h" +#include "st_cb_flush.h" +#include "st_cb_syncobj.h" +#include "st_cb_strings.h" +#include "st_cb_texturebarrier.h" +#include "st_cb_viewport.h" +#include "st_atom.h" +#include "st_draw.h" +#include "st_extensions.h" +#include "st_gen_mipmap.h" +#include "st_program.h" +#include "pipe/p_context.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" + + +DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) + + +/** + * Called via ctx->Driver.UpdateState() + */ +void st_invalidate_state(struct gl_context * ctx, GLuint new_state) +{ + struct st_context *st = st_context(ctx); + + st->dirty.mesa |= new_state; + st->dirty.st |= ST_NEW_MESA; + + /* This is the only core Mesa module we depend upon. + * No longer use swrast, swsetup, tnl. + */ + _vbo_InvalidateState(ctx, new_state); +} + + +/** + * Check for multisample env var override. + */ +int +st_get_msaa(void) +{ + const char *msaa = _mesa_getenv("__GL_FSAA_MODE"); + if (msaa) + return atoi(msaa); + return 0; +} + + +static struct st_context * +st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe ) +{ + uint i; + struct st_context *st = ST_CALLOC_STRUCT( st_context ); + + ctx->st = st; + + st->ctx = ctx; + st->pipe = pipe; + + /* XXX: this is one-off, per-screen init: */ + st_debug_init(); + + /* state tracker needs the VBO module */ + _vbo_CreateContext(ctx); + + st->dirty.mesa = ~0; + st->dirty.st = ~0; + + st->cso_context = cso_create_context(pipe); + + st_init_atoms( st ); + st_init_bitmap(st); + st_init_clear(st); + st_init_draw( st ); + st_init_generate_mipmap(st); + st_init_blit(st); + + if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES)) + st->internal_target = PIPE_TEXTURE_2D; + else + st->internal_target = PIPE_TEXTURE_RECT; + + for (i = 0; i < 3; i++) { + memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element)); + st->velems_util_draw[i].src_offset = i * 4 * sizeof(float); + st->velems_util_draw[i].instance_divisor = 0; + st->velems_util_draw[i].vertex_buffer_index = 0; + st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } + + /* we want all vertex data to be placed in buffer objects */ + vbo_use_buffer_objects(ctx); + + /* Need these flags: + */ + st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + + st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; + + st->pixel_xfer.cache = _mesa_new_program_cache(); + + st->force_msaa = st_get_msaa(); + + /* GL limits and extensions */ + st_init_limits(st); + st_init_extensions(st); + + return st; +} + + +struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, + const struct gl_config *visual, + struct st_context *share) +{ + struct gl_context *ctx; + struct gl_context *shareCtx = share ? share->ctx : NULL; + struct dd_function_table funcs; + + /* Sanity checks */ + assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); + assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); + assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); + + memset(&funcs, 0, sizeof(funcs)); + st_init_driver_functions(&funcs); + + ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL); + if (!ctx) { + return NULL; + } + + /* XXX: need a capability bit in gallium to query if the pipe + * driver prefers DP4 or MUL/MAD for vertex transformation. + */ + if (debug_get_option_mesa_mvp_dp4()) + _mesa_set_mvp_with_dp4( ctx, GL_TRUE ); + + return st_create_context_priv(ctx, pipe); +} + + +static void st_destroy_context_priv( struct st_context *st ) +{ + uint i; + + st_destroy_atoms( st ); + st_destroy_draw( st ); + st_destroy_generate_mipmap(st); + st_destroy_blit(st); + st_destroy_clear(st); + st_destroy_bitmap(st); + st_destroy_drawpix(st); + st_destroy_drawtex(st); + + /* Unreference any user vertex buffers. */ + for (i = 0; i < st->num_user_attribs; i++) { + pipe_resource_reference(&st->user_attrib[i].buffer, NULL); + } + + for (i = 0; i < Elements(st->state.sampler_views); i++) { + pipe_sampler_view_reference(&st->state.sampler_views[i], NULL); + } + + if (st->default_texture) { + st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture); + st->default_texture = NULL; + } + + free( st ); +} + + +void st_destroy_context( struct st_context *st ) +{ + struct pipe_context *pipe = st->pipe; + struct cso_context *cso = st->cso_context; + struct gl_context *ctx = st->ctx; + GLuint i; + + /* need to unbind and destroy CSO objects before anything else */ + cso_release_all(st->cso_context); + + st_reference_fragprog(st, &st->fp, NULL); + st_reference_vertprog(st, &st->vp, NULL); + + /* release framebuffer surfaces */ + for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { + pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); + } + pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); + + pipe->set_index_buffer(pipe, NULL); + + for (i = 0; i < PIPE_SHADER_TYPES; i++) { + pipe->set_constant_buffer(pipe, i, 0, NULL); + } + + _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); + + _vbo_DestroyContext(st->ctx); + + st_destroy_program_variants(st); + + _mesa_free_context_data(ctx); + + st_destroy_context_priv(st); + + cso_destroy_context(cso); + + pipe->destroy( pipe ); + + free(ctx); +} + + +void st_init_driver_functions(struct dd_function_table *functions) +{ + _mesa_init_shader_object_functions(functions); + _mesa_init_sampler_object_functions(functions); + + st_init_accum_functions(functions); + st_init_blit_functions(functions); + st_init_bufferobject_functions(functions); + st_init_clear_functions(functions); + st_init_bitmap_functions(functions); + st_init_drawpixels_functions(functions); + st_init_rasterpos_functions(functions); + + st_init_drawtex_functions(functions); + + st_init_eglimage_functions(functions); + + st_init_fbo_functions(functions); + st_init_feedback_functions(functions); + st_init_program_functions(functions); + st_init_query_functions(functions); + st_init_cond_render_functions(functions); + st_init_readpixels_functions(functions); + st_init_texture_functions(functions); + st_init_texture_barrier_functions(functions); + st_init_flush_functions(functions); + st_init_string_functions(functions); + st_init_viewport_functions(functions); + + st_init_xformfb_functions(functions); + st_init_syncobj_functions(functions); + + functions->UpdateState = st_invalidate_state; +} diff --git a/mesalib/src/mesa/state_tracker/st_context.h b/mesalib/src/mesa/state_tracker/st_context.h index 0073ebe02..0a3220221 100644 --- a/mesalib/src/mesa/state_tracker/st_context.h +++ b/mesalib/src/mesa/state_tracker/st_context.h @@ -1,288 +1,288 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_CONTEXT_H -#define ST_CONTEXT_H - -#include "main/mtypes.h" -#include "pipe/p_state.h" -#include "state_tracker/st_api.h" - -struct bitmap_cache; -struct blit_state; -struct dd_function_table; -struct draw_context; -struct draw_stage; -struct gen_mipmap_state; -struct st_context; -struct st_fragment_program; - - -#define ST_NEW_MESA 0x1 /* Mesa state has changed */ -#define ST_NEW_FRAGMENT_PROGRAM 0x2 -#define ST_NEW_VERTEX_PROGRAM 0x4 -#define ST_NEW_FRAMEBUFFER 0x8 -#define ST_NEW_EDGEFLAGS_DATA 0x10 -#define ST_NEW_GEOMETRY_PROGRAM 0x20 - - -struct st_state_flags { - GLuint mesa; - GLuint st; -}; - -struct st_tracked_state { - const char *name; - struct st_state_flags dirty; - void (*update)( struct st_context *st ); -}; - - - -struct st_context -{ - struct st_context_iface iface; - - struct gl_context *ctx; - - struct pipe_context *pipe; - - struct draw_context *draw; /**< For selection/feedback/rastpos only */ - struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ - struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ - struct draw_stage *rastpos_stage; /**< For glRasterPos */ - - - /* On old libGL's for linux we need to invalidate the drawables - * on glViewpport calls, this is set via a option. - */ - boolean invalidate_on_gl_viewport; - - /* Some state is contained in constant objects. - * Other state is just parameter values. - */ - struct { - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depth_stencil; - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; - struct pipe_clip_state clip; - struct { - void *ptr; - unsigned size; - } constants[PIPE_SHADER_TYPES]; - struct pipe_framebuffer_state framebuffer; - struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; - struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS]; - struct pipe_scissor_state scissor; - struct pipe_viewport_state viewport; - unsigned sample_mask; - - GLuint num_samplers; - GLuint num_vertex_samplers; - GLuint num_textures; - GLuint num_vertex_textures; - - GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ - } state; - - char vendor[100]; - char renderer[100]; - - struct st_state_flags dirty; - - GLboolean missing_textures; - GLboolean vertdata_edgeflags; - - /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ - const GLuint *vertex_result_to_slot; - - struct st_vertex_program *vp; /**< Currently bound vertex program */ - struct st_fragment_program *fp; /**< Currently bound fragment program */ - struct st_geometry_program *gp; /**< Currently bound geometry program */ - - struct st_vp_variant *vp_variant; - struct st_fp_variant *fp_variant; - struct st_gp_variant *gp_variant; - - struct gl_texture_object *default_texture; - - struct { - struct gl_program_cache *cache; - struct st_fragment_program *program; /**< cur pixel transfer prog */ - GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ - GLuint user_prog_sn; /**< user fragment program serial no. */ - struct st_fragment_program *combined_prog; - GLuint combined_prog_sn; - struct pipe_resource *pixelmap_texture; - struct pipe_sampler_view *pixelmap_sampler_view; - boolean pixelmap_enabled; /**< use the pixelmap texture? */ - } pixel_xfer; - - /** for glBitmap */ - struct { - struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state samplers[2]; - enum pipe_format tex_format; - void *vs; - float vertices[4][3][4]; /**< vertex pos + color + texcoord */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; /* next free slot in vbuf */ - struct bitmap_cache *cache; - } bitmap; - - /** for glDraw/CopyPixels */ - struct { - struct gl_fragment_program *shaders[4]; - void *vert_shaders[2]; /**< ureg shaders */ - } drawpix; - - /** for glClear */ - struct { - struct pipe_rasterizer_state raster; - struct pipe_viewport_state viewport; - struct pipe_clip_state clip; - void *vs; - void *fs; - float vertices[4][2][4]; /**< vertex pos + color */ - struct pipe_resource *vbuf; - unsigned vbuf_slot; - boolean enable_ds_separate; - } clear; - - /** used for anything using util_draw_vertex_buffer */ - struct pipe_vertex_element velems_util_draw[3]; - - void *passthrough_fs; /**< simple pass-through frag shader */ - - enum pipe_texture_target internal_target; - struct gen_mipmap_state *gen_mipmap; - struct blit_state *blit; - - struct cso_context *cso_context; - - int force_msaa; - void *winsys_drawable_handle; - - /* User vertex buffers. */ - struct { - struct pipe_resource *buffer; - - /** Element size */ - GLuint element_size; - - /** Attribute stride */ - GLsizei stride; - } user_attrib[PIPE_MAX_ATTRIBS]; - unsigned num_user_attribs; - - /* Active render condition. */ - struct pipe_query *render_condition; - unsigned condition_mode; - - int32_t draw_stamp; - int32_t read_stamp; -}; - - -/* Need this so that we can implement Mesa callbacks in this module. - */ -static INLINE struct st_context *st_context(struct gl_context *ctx) -{ - return ctx->st; -} - - -/** - * Wrapper for struct gl_framebuffer. - * This is an opaque type to the outside world. - */ -struct st_framebuffer -{ - struct gl_framebuffer Base; - void *Private; - - struct st_framebuffer_iface *iface; - enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; - unsigned num_statts; - int32_t stamp; - int32_t iface_stamp; -}; - - -extern void st_init_driver_functions(struct dd_function_table *functions); - -void st_invalidate_state(struct gl_context * ctx, GLuint new_state); - - - -#define Y_0_TOP 1 -#define Y_0_BOTTOM 2 - -static INLINE GLuint -st_fb_orientation(const struct gl_framebuffer *fb) -{ - if (fb && fb->Name == 0) { - /* Drawing into a window (on-screen buffer). - * - * Negate Y scale to flip image vertically. - * The NDC Y coords prior to viewport transformation are in the range - * [y=-1=bottom, y=1=top] - * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where - * H is the window height. - * Use the viewport transformation to invert Y. - */ - return Y_0_TOP; - } - else { - /* Drawing into user-created FBO (very likely a texture). - * - * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering. - */ - return Y_0_BOTTOM; - } -} - - -/** clear-alloc a struct-sized object, with casting */ -#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) - - -extern int -st_get_msaa(void); - -extern struct st_context * -st_create_context(gl_api api, struct pipe_context *pipe, - const struct gl_config *visual, - struct st_context *share); - -extern void -st_destroy_context(struct st_context *st); - - -#endif +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ST_CONTEXT_H +#define ST_CONTEXT_H + +#include "main/mtypes.h" +#include "pipe/p_state.h" +#include "state_tracker/st_api.h" + +struct bitmap_cache; +struct blit_state; +struct dd_function_table; +struct draw_context; +struct draw_stage; +struct gen_mipmap_state; +struct st_context; +struct st_fragment_program; + + +#define ST_NEW_MESA 0x1 /* Mesa state has changed */ +#define ST_NEW_FRAGMENT_PROGRAM 0x2 +#define ST_NEW_VERTEX_PROGRAM 0x4 +#define ST_NEW_FRAMEBUFFER 0x8 +#define ST_NEW_EDGEFLAGS_DATA 0x10 +#define ST_NEW_GEOMETRY_PROGRAM 0x20 + + +struct st_state_flags { + GLuint mesa; + GLuint st; +}; + +struct st_tracked_state { + const char *name; + struct st_state_flags dirty; + void (*update)( struct st_context *st ); +}; + + + +struct st_context +{ + struct st_context_iface iface; + + struct gl_context *ctx; + + struct pipe_context *pipe; + + struct draw_context *draw; /**< For selection/feedback/rastpos only */ + struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ + struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ + struct draw_stage *rastpos_stage; /**< For glRasterPos */ + + + /* On old libGL's for linux we need to invalidate the drawables + * on glViewpport calls, this is set via a option. + */ + boolean invalidate_on_gl_viewport; + + /* Some state is contained in constant objects. + * Other state is just parameter values. + */ + struct { + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depth_stencil; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_state vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_clip_state clip; + struct { + void *ptr; + unsigned size; + } constants[PIPE_SHADER_TYPES]; + struct pipe_framebuffer_state framebuffer; + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_vertex_views[PIPE_MAX_VERTEX_SAMPLERS]; + struct pipe_scissor_state scissor; + struct pipe_viewport_state viewport; + unsigned sample_mask; + + GLuint num_samplers; + GLuint num_vertex_samplers; + GLuint num_textures; + GLuint num_vertex_textures; + + GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ + } state; + + char vendor[100]; + char renderer[100]; + + struct st_state_flags dirty; + + GLboolean missing_textures; + GLboolean vertdata_edgeflags; + + /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ + const GLuint *vertex_result_to_slot; + + struct st_vertex_program *vp; /**< Currently bound vertex program */ + struct st_fragment_program *fp; /**< Currently bound fragment program */ + struct st_geometry_program *gp; /**< Currently bound geometry program */ + + struct st_vp_variant *vp_variant; + struct st_fp_variant *fp_variant; + struct st_gp_variant *gp_variant; + + struct gl_texture_object *default_texture; + + struct { + struct gl_program_cache *cache; + struct st_fragment_program *program; /**< cur pixel transfer prog */ + GLuint xfer_prog_sn; /**< pixel xfer program serial no. */ + GLuint user_prog_sn; /**< user fragment program serial no. */ + struct st_fragment_program *combined_prog; + GLuint combined_prog_sn; + struct pipe_resource *pixelmap_texture; + struct pipe_sampler_view *pixelmap_sampler_view; + boolean pixelmap_enabled; /**< use the pixelmap texture? */ + } pixel_xfer; + + /** for glBitmap */ + struct { + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state samplers[2]; + enum pipe_format tex_format; + void *vs; + float vertices[4][3][4]; /**< vertex pos + color + texcoord */ + struct pipe_resource *vbuf; + unsigned vbuf_slot; /* next free slot in vbuf */ + struct bitmap_cache *cache; + } bitmap; + + /** for glDraw/CopyPixels */ + struct { + struct gl_fragment_program *shaders[4]; + void *vert_shaders[2]; /**< ureg shaders */ + } drawpix; + + /** for glClear */ + struct { + struct pipe_rasterizer_state raster; + struct pipe_viewport_state viewport; + struct pipe_clip_state clip; + void *vs; + void *fs; + float vertices[4][2][4]; /**< vertex pos + color */ + struct pipe_resource *vbuf; + unsigned vbuf_slot; + boolean enable_ds_separate; + } clear; + + /** used for anything using util_draw_vertex_buffer */ + struct pipe_vertex_element velems_util_draw[3]; + + void *passthrough_fs; /**< simple pass-through frag shader */ + + enum pipe_texture_target internal_target; + struct gen_mipmap_state *gen_mipmap; + struct blit_state *blit; + + struct cso_context *cso_context; + + int force_msaa; + void *winsys_drawable_handle; + + /* User vertex buffers. */ + struct { + struct pipe_resource *buffer; + + /** Element size */ + GLuint element_size; + + /** Attribute stride */ + GLsizei stride; + } user_attrib[PIPE_MAX_ATTRIBS]; + unsigned num_user_attribs; + + /* Active render condition. */ + struct pipe_query *render_condition; + unsigned condition_mode; + + int32_t draw_stamp; + int32_t read_stamp; +}; + + +/* Need this so that we can implement Mesa callbacks in this module. + */ +static INLINE struct st_context *st_context(struct gl_context *ctx) +{ + return ctx->st; +} + + +/** + * Wrapper for struct gl_framebuffer. + * This is an opaque type to the outside world. + */ +struct st_framebuffer +{ + struct gl_framebuffer Base; + void *Private; + + struct st_framebuffer_iface *iface; + enum st_attachment_type statts[ST_ATTACHMENT_COUNT]; + unsigned num_statts; + int32_t stamp; + int32_t iface_stamp; +}; + + +extern void st_init_driver_functions(struct dd_function_table *functions); + +void st_invalidate_state(struct gl_context * ctx, GLuint new_state); + + + +#define Y_0_TOP 1 +#define Y_0_BOTTOM 2 + +static INLINE GLuint +st_fb_orientation(const struct gl_framebuffer *fb) +{ + if (fb && fb->Name == 0) { + /* Drawing into a window (on-screen buffer). + * + * Negate Y scale to flip image vertically. + * The NDC Y coords prior to viewport transformation are in the range + * [y=-1=bottom, y=1=top] + * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where + * H is the window height. + * Use the viewport transformation to invert Y. + */ + return Y_0_TOP; + } + else { + /* Drawing into user-created FBO (very likely a texture). + * + * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering. + */ + return Y_0_BOTTOM; + } +} + + +/** clear-alloc a struct-sized object, with casting */ +#define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) + + +extern int +st_get_msaa(void); + +extern struct st_context * +st_create_context(gl_api api, struct pipe_context *pipe, + const struct gl_config *visual, + struct st_context *share); + +extern void +st_destroy_context(struct st_context *st); + + +#endif diff --git a/mesalib/src/mesa/state_tracker/st_draw.c b/mesalib/src/mesa/state_tracker/st_draw.c index 33e265f49..39a947df7 100644 --- a/mesalib/src/mesa/state_tracker/st_draw.c +++ b/mesalib/src/mesa/state_tracker/st_draw.c @@ -1,830 +1,830 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * This file implements the st_draw_vbo() function which is called from - * Mesa's VBO module. All point/line/triangle rendering is done through - * this function whether the user called glBegin/End, glDrawArrays, - * glDrawElements, glEvalMesh, or glCalList, etc. - * - * We basically convert the VBO's vertex attribute/array information into - * Gallium vertex state, bind the vertex buffer objects and call - * pipe->draw_vbo(). - * - * Authors: - * Keith Whitwell - */ - - -#include "main/imports.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "program/prog_uniform.h" - -#include "vbo/vbo.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_cb_bufferobjects.h" -#include "st_draw.h" -#include "st_program.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" -#include "util/u_format.h" -#include "util/u_prim.h" -#include "util/u_draw_quad.h" -#include "draw/draw_context.h" -#include "cso_cache/cso_context.h" - - -static GLuint double_types[4] = { - PIPE_FORMAT_R64_FLOAT, - PIPE_FORMAT_R64G64_FLOAT, - PIPE_FORMAT_R64G64B64_FLOAT, - PIPE_FORMAT_R64G64B64A64_FLOAT -}; - -static GLuint float_types[4] = { - PIPE_FORMAT_R32_FLOAT, - PIPE_FORMAT_R32G32_FLOAT, - PIPE_FORMAT_R32G32B32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT -}; - -static GLuint half_float_types[4] = { - PIPE_FORMAT_R16_FLOAT, - PIPE_FORMAT_R16G16_FLOAT, - PIPE_FORMAT_R16G16B16_FLOAT, - PIPE_FORMAT_R16G16B16A16_FLOAT -}; - -static GLuint uint_types_norm[4] = { - PIPE_FORMAT_R32_UNORM, - PIPE_FORMAT_R32G32_UNORM, - PIPE_FORMAT_R32G32B32_UNORM, - PIPE_FORMAT_R32G32B32A32_UNORM -}; - -static GLuint uint_types_scale[4] = { - PIPE_FORMAT_R32_USCALED, - PIPE_FORMAT_R32G32_USCALED, - PIPE_FORMAT_R32G32B32_USCALED, - PIPE_FORMAT_R32G32B32A32_USCALED -}; - -static GLuint int_types_norm[4] = { - PIPE_FORMAT_R32_SNORM, - PIPE_FORMAT_R32G32_SNORM, - PIPE_FORMAT_R32G32B32_SNORM, - PIPE_FORMAT_R32G32B32A32_SNORM -}; - -static GLuint int_types_scale[4] = { - PIPE_FORMAT_R32_SSCALED, - PIPE_FORMAT_R32G32_SSCALED, - PIPE_FORMAT_R32G32B32_SSCALED, - PIPE_FORMAT_R32G32B32A32_SSCALED -}; - -static GLuint ushort_types_norm[4] = { - PIPE_FORMAT_R16_UNORM, - PIPE_FORMAT_R16G16_UNORM, - PIPE_FORMAT_R16G16B16_UNORM, - PIPE_FORMAT_R16G16B16A16_UNORM -}; - -static GLuint ushort_types_scale[4] = { - PIPE_FORMAT_R16_USCALED, - PIPE_FORMAT_R16G16_USCALED, - PIPE_FORMAT_R16G16B16_USCALED, - PIPE_FORMAT_R16G16B16A16_USCALED -}; - -static GLuint short_types_norm[4] = { - PIPE_FORMAT_R16_SNORM, - PIPE_FORMAT_R16G16_SNORM, - PIPE_FORMAT_R16G16B16_SNORM, - PIPE_FORMAT_R16G16B16A16_SNORM -}; - -static GLuint short_types_scale[4] = { - PIPE_FORMAT_R16_SSCALED, - PIPE_FORMAT_R16G16_SSCALED, - PIPE_FORMAT_R16G16B16_SSCALED, - PIPE_FORMAT_R16G16B16A16_SSCALED -}; - -static GLuint ubyte_types_norm[4] = { - PIPE_FORMAT_R8_UNORM, - PIPE_FORMAT_R8G8_UNORM, - PIPE_FORMAT_R8G8B8_UNORM, - PIPE_FORMAT_R8G8B8A8_UNORM -}; - -static GLuint ubyte_types_scale[4] = { - PIPE_FORMAT_R8_USCALED, - PIPE_FORMAT_R8G8_USCALED, - PIPE_FORMAT_R8G8B8_USCALED, - PIPE_FORMAT_R8G8B8A8_USCALED -}; - -static GLuint byte_types_norm[4] = { - PIPE_FORMAT_R8_SNORM, - PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8B8_SNORM, - PIPE_FORMAT_R8G8B8A8_SNORM -}; - -static GLuint byte_types_scale[4] = { - PIPE_FORMAT_R8_SSCALED, - PIPE_FORMAT_R8G8_SSCALED, - PIPE_FORMAT_R8G8B8_SSCALED, - PIPE_FORMAT_R8G8B8A8_SSCALED -}; - -static GLuint fixed_types[4] = { - PIPE_FORMAT_R32_FIXED, - PIPE_FORMAT_R32G32_FIXED, - PIPE_FORMAT_R32G32B32_FIXED, - PIPE_FORMAT_R32G32B32A32_FIXED -}; - - - -/** - * Return a PIPE_FORMAT_x for the given GL datatype and size. - */ -enum pipe_format -st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, - GLboolean normalized) -{ - assert((type >= GL_BYTE && type <= GL_DOUBLE) || - type == GL_FIXED || type == GL_HALF_FLOAT || - type == GL_INT_2_10_10_10_REV || - type == GL_UNSIGNED_INT_2_10_10_10_REV); - assert(size >= 1); - assert(size <= 4); - assert(format == GL_RGBA || format == GL_BGRA); - - if (type == GL_INT_2_10_10_10_REV || - type == GL_UNSIGNED_INT_2_10_10_10_REV) { - assert(size == 4); - - if (format == GL_BGRA) { - if (type == GL_INT_2_10_10_10_REV) { - if (normalized) - return PIPE_FORMAT_B10G10R10A2_SNORM; - else - return PIPE_FORMAT_B10G10R10A2_SSCALED; - } else { - if (normalized) - return PIPE_FORMAT_B10G10R10A2_UNORM; - else - return PIPE_FORMAT_B10G10R10A2_USCALED; - } - } else { - if (type == GL_INT_2_10_10_10_REV) { - if (normalized) - return PIPE_FORMAT_R10G10B10A2_SNORM; - else - return PIPE_FORMAT_R10G10B10A2_SSCALED; - } else { - if (normalized) - return PIPE_FORMAT_R10G10B10A2_UNORM; - else - return PIPE_FORMAT_R10G10B10A2_USCALED; - } - } - } - - if (format == GL_BGRA) { - /* this is an odd-ball case */ - assert(type == GL_UNSIGNED_BYTE); - assert(normalized); - return PIPE_FORMAT_B8G8R8A8_UNORM; - } - - if (normalized) { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_norm[size-1]; - case GL_SHORT: return short_types_norm[size-1]; - case GL_BYTE: return byte_types_norm[size-1]; - case GL_UNSIGNED_INT: return uint_types_norm[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - else { - switch (type) { - case GL_DOUBLE: return double_types[size-1]; - case GL_FLOAT: return float_types[size-1]; - case GL_HALF_FLOAT: return half_float_types[size-1]; - case GL_INT: return int_types_scale[size-1]; - case GL_SHORT: return short_types_scale[size-1]; - case GL_BYTE: return byte_types_scale[size-1]; - case GL_UNSIGNED_INT: return uint_types_scale[size-1]; - case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; - case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; - case GL_FIXED: return fixed_types[size-1]; - default: assert(0); return 0; - } - } - return PIPE_FORMAT_NONE; /* silence compiler warning */ -} - - -/** - * This is very similar to vbo_all_varyings_in_vbos() but we test - * the stride. See bug 38626. - */ -static GLboolean -all_varyings_in_vbos(const struct gl_client_array *arrays[]) -{ - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (arrays[i]->StrideB && !_mesa_is_bufferobj(arrays[i]->BufferObj)) - return GL_FALSE; - - return GL_TRUE; -} - - -/** - * Examine the active arrays to determine if we have interleaved - * vertex arrays all living in one VBO, or all living in user space. - */ -static GLboolean -is_interleaved_arrays(const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays) -{ - GLuint attr; - const struct gl_buffer_object *firstBufObj = NULL; - GLint firstStride = -1; - const GLubyte *firstPtr = NULL; - GLboolean userSpaceBuffer = GL_FALSE; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - const struct gl_buffer_object *bufObj = array->BufferObj; - const GLsizei stride = array->StrideB; /* in bytes */ - - if (attr == 0) { - /* save info about the first array */ - firstStride = stride; - firstPtr = array->Ptr; - firstBufObj = bufObj; - userSpaceBuffer = !bufObj || !bufObj->Name; - } - else { - /* check if other arrays interleave with the first, in same buffer */ - if (stride != firstStride) - return GL_FALSE; /* strides don't match */ - - if (bufObj != firstBufObj) - return GL_FALSE; /* arrays in different VBOs */ - - if (abs(array->Ptr - firstPtr) > firstStride) - return GL_FALSE; /* arrays start too far apart */ - - if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer) - return GL_FALSE; /* mix of VBO and user-space arrays */ - } - } - - return GL_TRUE; -} - - -/** - * Set up for drawing interleaved arrays that all live in one VBO - * or all live in user space. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer *vbuffer, - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - const GLubyte *low_addr = NULL; - - /* Find the lowest address of the arrays we're drawing */ - if (vpv->num_inputs) { - low_addr = arrays[vp->index_to_input[0]]->Ptr; - - for (attr = 1; attr < vpv->num_inputs; attr++) { - const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; - low_addr = MIN2(low_addr, start); - } - } - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - struct gl_buffer_object *bufobj = array->BufferObj; - struct st_buffer_object *stobj = st_buffer_object(bufobj); - unsigned src_offset = (unsigned) (array->Ptr - low_addr); - GLuint element_size = array->_ElementSize; - GLsizei stride = array->StrideB; - - assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); - - if (attr == 0) { - if (bufobj && _mesa_is_bufferobj(bufobj)) { - vbuffer->buffer = NULL; - pipe_resource_reference(&vbuffer->buffer, stobj->buffer); - vbuffer->buffer_offset = pointer_to_offset(low_addr); - } - else { - uint divisor = array->InstanceDivisor; - uint last_index = divisor ? num_instances / divisor : max_index; - uint bytes = src_offset + stride * last_index + element_size; - - vbuffer->buffer = pipe_user_buffer_create(pipe->screen, - (void*) low_addr, - bytes, - PIPE_BIND_VERTEX_BUFFER); - vbuffer->buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer); - st->user_attrib[0].element_size = element_size; - st->user_attrib[0].stride = stride; - st->num_user_attribs = 1; - } - vbuffer->stride = stride; /* in bytes */ - } - - velements[attr].src_offset = src_offset; - velements[attr].instance_divisor = array->InstanceDivisor; - velements[attr].vertex_buffer_index = 0; - velements[attr].src_format = st_pipe_vertex_format(array->Type, - array->Size, - array->Format, - array->Normalized); - assert(velements[attr].src_format); - } -} - - -/** - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each - * vertex attribute. - * \param vbuffer returns vertex buffer info - * \param velements returns vertex element info - */ -static void -setup_non_interleaved_attribs(struct gl_context *ctx, - const struct st_vertex_program *vp, - const struct st_vp_variant *vpv, - const struct gl_client_array **arrays, - struct pipe_vertex_buffer vbuffer[], - struct pipe_vertex_element velements[], - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - GLuint attr; - - for (attr = 0; attr < vpv->num_inputs; attr++) { - const GLuint mesaAttr = vp->index_to_input[attr]; - const struct gl_client_array *array = arrays[mesaAttr]; - struct gl_buffer_object *bufobj = array->BufferObj; - GLuint element_size = array->_ElementSize; - GLsizei stride = array->StrideB; - - assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); - - if (bufobj && _mesa_is_bufferobj(bufobj)) { - /* Attribute data is in a VBO. - * Recall that for VBOs, the gl_client_array->Ptr field is - * really an offset from the start of the VBO, not a pointer. - */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - assert(stobj->buffer); - - vbuffer[attr].buffer = NULL; - pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); - vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr); - } - else { - /* wrap user data */ - uint bytes; - void *ptr; - - if (array->Ptr) { - uint divisor = array->InstanceDivisor; - uint last_index = divisor ? num_instances / divisor : max_index; - - bytes = stride * last_index + element_size; - - ptr = (void *) array->Ptr; - } - else { - /* no array, use ctx->Current.Attrib[] value */ - bytes = element_size = sizeof(ctx->Current.Attrib[0]); - ptr = (void *) ctx->Current.Attrib[mesaAttr]; - stride = 0; - } - - assert(ptr); - assert(bytes); - - vbuffer[attr].buffer = - pipe_user_buffer_create(pipe->screen, ptr, bytes, - PIPE_BIND_VERTEX_BUFFER); - - vbuffer[attr].buffer_offset = 0; - - /* Track user vertex buffers. */ - pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer); - st->user_attrib[attr].element_size = element_size; - st->user_attrib[attr].stride = stride; - st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1); - } - - /* common-case setup */ - vbuffer[attr].stride = stride; /* in bytes */ - - velements[attr].src_offset = 0; - velements[attr].instance_divisor = array->InstanceDivisor; - velements[attr].vertex_buffer_index = attr; - velements[attr].src_format = st_pipe_vertex_format(array->Type, - array->Size, - array->Format, - array->Normalized); - assert(velements[attr].src_format); - } -} - - -static void -setup_index_buffer(struct gl_context *ctx, - const struct _mesa_index_buffer *ib, - struct pipe_index_buffer *ibuffer) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - - memset(ibuffer, 0, sizeof(*ibuffer)); - if (ib) { - struct gl_buffer_object *bufobj = ib->obj; - - switch (ib->type) { - case GL_UNSIGNED_INT: - ibuffer->index_size = 4; - break; - case GL_UNSIGNED_SHORT: - ibuffer->index_size = 2; - break; - case GL_UNSIGNED_BYTE: - ibuffer->index_size = 1; - break; - default: - assert(0); - return; - } - - /* get/create the index buffer object */ - if (bufobj && _mesa_is_bufferobj(bufobj)) { - /* elements/indexes are in a real VBO */ - struct st_buffer_object *stobj = st_buffer_object(bufobj); - pipe_resource_reference(&ibuffer->buffer, stobj->buffer); - ibuffer->offset = pointer_to_offset(ib->ptr); - } - else { - /* element/indicies are in user space memory */ - ibuffer->buffer = - pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, - ib->count * ibuffer->index_size, - PIPE_BIND_INDEX_BUFFER); - } - } -} - - -/** - * Prior to drawing, check that any uniforms referenced by the - * current shader have been set. If a uniform has not been set, - * issue a warning. - */ -static void -check_uniforms(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL || !shProg[j]->LinkStatus) - continue; - - for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { - const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; - if (!u->Initialized) { - _mesa_warning(ctx, - "Using shader with uninitialized uniform: %s", - u->Name); - } - } - } -} - - -/** - * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to - * the corresponding Gallium type. - */ -static unsigned -translate_prim(const struct gl_context *ctx, unsigned prim) -{ - /* GL prims should match Gallium prims, spot-check a few */ - assert(GL_POINTS == PIPE_PRIM_POINTS); - assert(GL_QUADS == PIPE_PRIM_QUADS); - assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); - - /* Avoid quadstrips if it's easy to do so: - * Note: it's important to do the correct trimming if we change the - * prim type! We do that wherever this function is called. - */ - if (prim == GL_QUAD_STRIP && - ctx->Light.ShadeModel != GL_FLAT && - ctx->Polygon.FrontMode == GL_FILL && - ctx->Polygon.BackMode == GL_FILL) - prim = GL_TRIANGLE_STRIP; - - return prim; -} - - -static void -st_validate_varrays(struct gl_context *ctx, - const struct gl_client_array **arrays, - unsigned max_index, - unsigned num_instances) -{ - struct st_context *st = st_context(ctx); - const struct st_vertex_program *vp; - const struct st_vp_variant *vpv; - struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; - unsigned num_vbuffers, num_velements; - GLuint attr; - unsigned i; - - /* must get these after state validation! */ - vp = st->vp; - vpv = st->vp_variant; - - memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); - - /* Unreference any user vertex buffers. */ - for (i = 0; i < st->num_user_attribs; i++) { - pipe_resource_reference(&st->user_attrib[i].buffer, NULL); - } - st->num_user_attribs = 0; - - /* - * Setup the vbuffer[] and velements[] arrays. - */ - if (is_interleaved_arrays(vp, vpv, arrays)) { - setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, - max_index, num_instances); - - num_vbuffers = 1; - num_velements = vpv->num_inputs; - if (num_velements == 0) - num_vbuffers = 0; - } - else { - setup_non_interleaved_attribs(ctx, vp, vpv, arrays, - vbuffer, velements, max_index, - num_instances); - num_vbuffers = vpv->num_inputs; - num_velements = vpv->num_inputs; - } - - cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); - cso_set_vertex_elements(st->cso_context, num_velements, velements); - - /* unreference buffers (frees wrapped user-space buffer objects) - * This is OK, because the pipe driver should reference buffers by itself - * in set_vertex_buffers. */ - for (attr = 0; attr < num_vbuffers; attr++) { - pipe_resource_reference(&vbuffer[attr].buffer, NULL); - assert(!vbuffer[attr].buffer); - } -} - - -/** - * This function gets plugged into the VBO module and is called when - * we have something to render. - * Basically, translate the information into the format expected by gallium. - */ -void -st_draw_vbo(struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - struct st_context *st = st_context(ctx); - struct pipe_context *pipe = st->pipe; - struct pipe_index_buffer ibuffer; - struct pipe_draw_info info; - unsigned i, num_instances = 1; - GLboolean new_array = - st->dirty.st && - (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0; - - /* Mesa core state should have been validated already */ - assert(ctx->NewState == 0x0); - - if (ib) { - /* Gallium probably doesn't want this in some cases. */ - if (!index_bounds_valid) - if (!all_varyings_in_vbos(arrays)) - vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); - - for (i = 0; i < nr_prims; i++) { - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } - else { - /* Get min/max index for non-indexed drawing. */ - min_index = ~0; - max_index = 0; - - for (i = 0; i < nr_prims; i++) { - min_index = MIN2(min_index, prims[i].start); - max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); - num_instances = MAX2(num_instances, prims[i].num_instances); - } - } - - /* Validate state. */ - if (st->dirty.st) { - GLboolean vertDataEdgeFlags; - - /* sanity check for pointer arithmetic below */ - assert(sizeof(arrays[0]->Ptr[0]) == 1); - - vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && - arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; - if (vertDataEdgeFlags != st->vertdata_edgeflags) { - st->vertdata_edgeflags = vertDataEdgeFlags; - st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; - } - - st_validate_state(st); - - if (new_array) { - st_validate_varrays(ctx, arrays, max_index, num_instances); - } - -#if 0 - if (MESA_VERBOSE & VERBOSE_GLSL) { - check_uniforms(ctx); - } -#else - (void) check_uniforms; -#endif - } - - /* Notify the driver that the content of user buffers may have been - * changed. */ - assert(max_index >= min_index); - if (!new_array && st->num_user_attribs) { - for (i = 0; i < st->num_user_attribs; i++) { - if (st->user_attrib[i].buffer) { - unsigned element_size = st->user_attrib[i].element_size; - unsigned stride = st->user_attrib[i].stride; - unsigned min_offset = min_index * stride; - unsigned max_offset = max_index * stride + element_size; - - assert(max_offset > min_offset); - - pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer, - min_offset, - max_offset - min_offset); - } - } - } - - setup_index_buffer(ctx, ib, &ibuffer); - pipe->set_index_buffer(pipe, &ibuffer); - - util_draw_init_info(&info); - if (ib) { - info.indexed = TRUE; - if (min_index != ~0 && max_index != ~0) { - info.min_index = min_index; - info.max_index = max_index; - } - } - - info.primitive_restart = ctx->Array.PrimitiveRestart; - info.restart_index = ctx->Array.RestartIndex; - - /* do actual drawing */ - for (i = 0; i < nr_prims; i++) { - info.mode = translate_prim( ctx, prims[i].mode ); - info.start = prims[i].start; - info.count = prims[i].count; - info.instance_count = prims[i].num_instances; - info.index_bias = prims[i].basevertex; - if (!ib) { - info.min_index = info.start; - info.max_index = info.start + info.count - 1; - } - - if (u_trim_pipe_prim(info.mode, &info.count)) - pipe->draw_vbo(pipe, &info); - } - - pipe_resource_reference(&ibuffer.buffer, NULL); -} - - -void -st_init_draw(struct st_context *st) -{ - struct gl_context *ctx = st->ctx; - - vbo_set_draw_func(ctx, st_draw_vbo); - -#if FEATURE_feedback || FEATURE_rastpos - st->draw = draw_create(st->pipe); /* for selection/feedback */ - - /* Disable draw options that might convert points/lines to tris, etc. - * as that would foul-up feedback/selection mode. - */ - draw_wide_line_threshold(st->draw, 1000.0f); - draw_wide_point_threshold(st->draw, 1000.0f); - draw_enable_line_stipple(st->draw, FALSE); - draw_enable_point_sprites(st->draw, FALSE); -#endif -} - - -void -st_destroy_draw(struct st_context *st) -{ -#if FEATURE_feedback || FEATURE_rastpos - draw_destroy(st->draw); -#endif -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * This file implements the st_draw_vbo() function which is called from + * Mesa's VBO module. All point/line/triangle rendering is done through + * this function whether the user called glBegin/End, glDrawArrays, + * glDrawElements, glEvalMesh, or glCalList, etc. + * + * We basically convert the VBO's vertex attribute/array information into + * Gallium vertex state, bind the vertex buffer objects and call + * pipe->draw_vbo(). + * + * Authors: + * Keith Whitwell + */ + + +#include "main/imports.h" +#include "main/image.h" +#include "main/bufferobj.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "program/prog_uniform.h" + +#include "vbo/vbo.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_bufferobjects.h" +#include "st_draw.h" +#include "st_program.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "util/u_prim.h" +#include "util/u_draw_quad.h" +#include "draw/draw_context.h" +#include "cso_cache/cso_context.h" + + +static GLuint double_types[4] = { + PIPE_FORMAT_R64_FLOAT, + PIPE_FORMAT_R64G64_FLOAT, + PIPE_FORMAT_R64G64B64_FLOAT, + PIPE_FORMAT_R64G64B64A64_FLOAT +}; + +static GLuint float_types[4] = { + PIPE_FORMAT_R32_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT +}; + +static GLuint half_float_types[4] = { + PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R16G16B16_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT +}; + +static GLuint uint_types_norm[4] = { + PIPE_FORMAT_R32_UNORM, + PIPE_FORMAT_R32G32_UNORM, + PIPE_FORMAT_R32G32B32_UNORM, + PIPE_FORMAT_R32G32B32A32_UNORM +}; + +static GLuint uint_types_scale[4] = { + PIPE_FORMAT_R32_USCALED, + PIPE_FORMAT_R32G32_USCALED, + PIPE_FORMAT_R32G32B32_USCALED, + PIPE_FORMAT_R32G32B32A32_USCALED +}; + +static GLuint int_types_norm[4] = { + PIPE_FORMAT_R32_SNORM, + PIPE_FORMAT_R32G32_SNORM, + PIPE_FORMAT_R32G32B32_SNORM, + PIPE_FORMAT_R32G32B32A32_SNORM +}; + +static GLuint int_types_scale[4] = { + PIPE_FORMAT_R32_SSCALED, + PIPE_FORMAT_R32G32_SSCALED, + PIPE_FORMAT_R32G32B32_SSCALED, + PIPE_FORMAT_R32G32B32A32_SSCALED +}; + +static GLuint ushort_types_norm[4] = { + PIPE_FORMAT_R16_UNORM, + PIPE_FORMAT_R16G16_UNORM, + PIPE_FORMAT_R16G16B16_UNORM, + PIPE_FORMAT_R16G16B16A16_UNORM +}; + +static GLuint ushort_types_scale[4] = { + PIPE_FORMAT_R16_USCALED, + PIPE_FORMAT_R16G16_USCALED, + PIPE_FORMAT_R16G16B16_USCALED, + PIPE_FORMAT_R16G16B16A16_USCALED +}; + +static GLuint short_types_norm[4] = { + PIPE_FORMAT_R16_SNORM, + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM +}; + +static GLuint short_types_scale[4] = { + PIPE_FORMAT_R16_SSCALED, + PIPE_FORMAT_R16G16_SSCALED, + PIPE_FORMAT_R16G16B16_SSCALED, + PIPE_FORMAT_R16G16B16A16_SSCALED +}; + +static GLuint ubyte_types_norm[4] = { + PIPE_FORMAT_R8_UNORM, + PIPE_FORMAT_R8G8_UNORM, + PIPE_FORMAT_R8G8B8_UNORM, + PIPE_FORMAT_R8G8B8A8_UNORM +}; + +static GLuint ubyte_types_scale[4] = { + PIPE_FORMAT_R8_USCALED, + PIPE_FORMAT_R8G8_USCALED, + PIPE_FORMAT_R8G8B8_USCALED, + PIPE_FORMAT_R8G8B8A8_USCALED +}; + +static GLuint byte_types_norm[4] = { + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM +}; + +static GLuint byte_types_scale[4] = { + PIPE_FORMAT_R8_SSCALED, + PIPE_FORMAT_R8G8_SSCALED, + PIPE_FORMAT_R8G8B8_SSCALED, + PIPE_FORMAT_R8G8B8A8_SSCALED +}; + +static GLuint fixed_types[4] = { + PIPE_FORMAT_R32_FIXED, + PIPE_FORMAT_R32G32_FIXED, + PIPE_FORMAT_R32G32B32_FIXED, + PIPE_FORMAT_R32G32B32A32_FIXED +}; + + + +/** + * Return a PIPE_FORMAT_x for the given GL datatype and size. + */ +enum pipe_format +st_pipe_vertex_format(GLenum type, GLuint size, GLenum format, + GLboolean normalized) +{ + assert((type >= GL_BYTE && type <= GL_DOUBLE) || + type == GL_FIXED || type == GL_HALF_FLOAT || + type == GL_INT_2_10_10_10_REV || + type == GL_UNSIGNED_INT_2_10_10_10_REV); + assert(size >= 1); + assert(size <= 4); + assert(format == GL_RGBA || format == GL_BGRA); + + if (type == GL_INT_2_10_10_10_REV || + type == GL_UNSIGNED_INT_2_10_10_10_REV) { + assert(size == 4); + + if (format == GL_BGRA) { + if (type == GL_INT_2_10_10_10_REV) { + if (normalized) + return PIPE_FORMAT_B10G10R10A2_SNORM; + else + return PIPE_FORMAT_B10G10R10A2_SSCALED; + } else { + if (normalized) + return PIPE_FORMAT_B10G10R10A2_UNORM; + else + return PIPE_FORMAT_B10G10R10A2_USCALED; + } + } else { + if (type == GL_INT_2_10_10_10_REV) { + if (normalized) + return PIPE_FORMAT_R10G10B10A2_SNORM; + else + return PIPE_FORMAT_R10G10B10A2_SSCALED; + } else { + if (normalized) + return PIPE_FORMAT_R10G10B10A2_UNORM; + else + return PIPE_FORMAT_R10G10B10A2_USCALED; + } + } + } + + if (format == GL_BGRA) { + /* this is an odd-ball case */ + assert(type == GL_UNSIGNED_BYTE); + assert(normalized); + return PIPE_FORMAT_B8G8R8A8_UNORM; + } + + if (normalized) { + switch (type) { + case GL_DOUBLE: return double_types[size-1]; + case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; + case GL_INT: return int_types_norm[size-1]; + case GL_SHORT: return short_types_norm[size-1]; + case GL_BYTE: return byte_types_norm[size-1]; + case GL_UNSIGNED_INT: return uint_types_norm[size-1]; + case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; + case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; + case GL_FIXED: return fixed_types[size-1]; + default: assert(0); return 0; + } + } + else { + switch (type) { + case GL_DOUBLE: return double_types[size-1]; + case GL_FLOAT: return float_types[size-1]; + case GL_HALF_FLOAT: return half_float_types[size-1]; + case GL_INT: return int_types_scale[size-1]; + case GL_SHORT: return short_types_scale[size-1]; + case GL_BYTE: return byte_types_scale[size-1]; + case GL_UNSIGNED_INT: return uint_types_scale[size-1]; + case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; + case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; + case GL_FIXED: return fixed_types[size-1]; + default: assert(0); return 0; + } + } + return PIPE_FORMAT_NONE; /* silence compiler warning */ +} + + +/** + * This is very similar to vbo_all_varyings_in_vbos() but we test + * the stride. See bug 38626. + */ +static GLboolean +all_varyings_in_vbos(const struct gl_client_array *arrays[]) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && !_mesa_is_bufferobj(arrays[i]->BufferObj)) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Examine the active arrays to determine if we have interleaved + * vertex arrays all living in one VBO, or all living in user space. + */ +static GLboolean +is_interleaved_arrays(const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays) +{ + GLuint attr; + const struct gl_buffer_object *firstBufObj = NULL; + GLint firstStride = -1; + const GLubyte *firstPtr = NULL; + GLboolean userSpaceBuffer = GL_FALSE; + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const struct gl_client_array *array = arrays[mesaAttr]; + const struct gl_buffer_object *bufObj = array->BufferObj; + const GLsizei stride = array->StrideB; /* in bytes */ + + if (attr == 0) { + /* save info about the first array */ + firstStride = stride; + firstPtr = array->Ptr; + firstBufObj = bufObj; + userSpaceBuffer = !bufObj || !bufObj->Name; + } + else { + /* check if other arrays interleave with the first, in same buffer */ + if (stride != firstStride) + return GL_FALSE; /* strides don't match */ + + if (bufObj != firstBufObj) + return GL_FALSE; /* arrays in different VBOs */ + + if (abs(array->Ptr - firstPtr) > firstStride) + return GL_FALSE; /* arrays start too far apart */ + + if ((!bufObj || !_mesa_is_bufferobj(bufObj)) != userSpaceBuffer) + return GL_FALSE; /* mix of VBO and user-space arrays */ + } + } + + return GL_TRUE; +} + + +/** + * Set up for drawing interleaved arrays that all live in one VBO + * or all live in user space. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_interleaved_attribs(struct gl_context *ctx, + const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays, + struct pipe_vertex_buffer *vbuffer, + struct pipe_vertex_element velements[], + unsigned max_index, + unsigned num_instances) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLuint attr; + const GLubyte *low_addr = NULL; + + /* Find the lowest address of the arrays we're drawing */ + if (vpv->num_inputs) { + low_addr = arrays[vp->index_to_input[0]]->Ptr; + + for (attr = 1; attr < vpv->num_inputs; attr++) { + const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr; + low_addr = MIN2(low_addr, start); + } + } + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const struct gl_client_array *array = arrays[mesaAttr]; + struct gl_buffer_object *bufobj = array->BufferObj; + struct st_buffer_object *stobj = st_buffer_object(bufobj); + unsigned src_offset = (unsigned) (array->Ptr - low_addr); + GLuint element_size = array->_ElementSize; + GLsizei stride = array->StrideB; + + assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); + + if (attr == 0) { + if (bufobj && _mesa_is_bufferobj(bufobj)) { + vbuffer->buffer = NULL; + pipe_resource_reference(&vbuffer->buffer, stobj->buffer); + vbuffer->buffer_offset = pointer_to_offset(low_addr); + } + else { + uint divisor = array->InstanceDivisor; + uint last_index = divisor ? num_instances / divisor : max_index; + uint bytes = src_offset + stride * last_index + element_size; + + vbuffer->buffer = pipe_user_buffer_create(pipe->screen, + (void*) low_addr, + bytes, + PIPE_BIND_VERTEX_BUFFER); + vbuffer->buffer_offset = 0; + + /* Track user vertex buffers. */ + pipe_resource_reference(&st->user_attrib[0].buffer, vbuffer->buffer); + st->user_attrib[0].element_size = element_size; + st->user_attrib[0].stride = stride; + st->num_user_attribs = 1; + } + vbuffer->stride = stride; /* in bytes */ + } + + velements[attr].src_offset = src_offset; + velements[attr].instance_divisor = array->InstanceDivisor; + velements[attr].vertex_buffer_index = 0; + velements[attr].src_format = st_pipe_vertex_format(array->Type, + array->Size, + array->Format, + array->Normalized); + assert(velements[attr].src_format); + } +} + + +/** + * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each + * vertex attribute. + * \param vbuffer returns vertex buffer info + * \param velements returns vertex element info + */ +static void +setup_non_interleaved_attribs(struct gl_context *ctx, + const struct st_vertex_program *vp, + const struct st_vp_variant *vpv, + const struct gl_client_array **arrays, + struct pipe_vertex_buffer vbuffer[], + struct pipe_vertex_element velements[], + unsigned max_index, + unsigned num_instances) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + GLuint attr; + + for (attr = 0; attr < vpv->num_inputs; attr++) { + const GLuint mesaAttr = vp->index_to_input[attr]; + const struct gl_client_array *array = arrays[mesaAttr]; + struct gl_buffer_object *bufobj = array->BufferObj; + GLuint element_size = array->_ElementSize; + GLsizei stride = array->StrideB; + + assert(element_size == array->Size * _mesa_sizeof_type(array->Type)); + + if (bufobj && _mesa_is_bufferobj(bufobj)) { + /* Attribute data is in a VBO. + * Recall that for VBOs, the gl_client_array->Ptr field is + * really an offset from the start of the VBO, not a pointer. + */ + struct st_buffer_object *stobj = st_buffer_object(bufobj); + assert(stobj->buffer); + + vbuffer[attr].buffer = NULL; + pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer); + vbuffer[attr].buffer_offset = pointer_to_offset(array->Ptr); + } + else { + /* wrap user data */ + uint bytes; + void *ptr; + + if (array->Ptr) { + uint divisor = array->InstanceDivisor; + uint last_index = divisor ? num_instances / divisor : max_index; + + bytes = stride * last_index + element_size; + + ptr = (void *) array->Ptr; + } + else { + /* no array, use ctx->Current.Attrib[] value */ + bytes = element_size = sizeof(ctx->Current.Attrib[0]); + ptr = (void *) ctx->Current.Attrib[mesaAttr]; + stride = 0; + } + + assert(ptr); + assert(bytes); + + vbuffer[attr].buffer = + pipe_user_buffer_create(pipe->screen, ptr, bytes, + PIPE_BIND_VERTEX_BUFFER); + + vbuffer[attr].buffer_offset = 0; + + /* Track user vertex buffers. */ + pipe_resource_reference(&st->user_attrib[attr].buffer, vbuffer[attr].buffer); + st->user_attrib[attr].element_size = element_size; + st->user_attrib[attr].stride = stride; + st->num_user_attribs = MAX2(st->num_user_attribs, attr + 1); + } + + /* common-case setup */ + vbuffer[attr].stride = stride; /* in bytes */ + + velements[attr].src_offset = 0; + velements[attr].instance_divisor = array->InstanceDivisor; + velements[attr].vertex_buffer_index = attr; + velements[attr].src_format = st_pipe_vertex_format(array->Type, + array->Size, + array->Format, + array->Normalized); + assert(velements[attr].src_format); + } +} + + +static void +setup_index_buffer(struct gl_context *ctx, + const struct _mesa_index_buffer *ib, + struct pipe_index_buffer *ibuffer) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + + memset(ibuffer, 0, sizeof(*ibuffer)); + if (ib) { + struct gl_buffer_object *bufobj = ib->obj; + + switch (ib->type) { + case GL_UNSIGNED_INT: + ibuffer->index_size = 4; + break; + case GL_UNSIGNED_SHORT: + ibuffer->index_size = 2; + break; + case GL_UNSIGNED_BYTE: + ibuffer->index_size = 1; + break; + default: + assert(0); + return; + } + + /* get/create the index buffer object */ + if (bufobj && _mesa_is_bufferobj(bufobj)) { + /* elements/indexes are in a real VBO */ + struct st_buffer_object *stobj = st_buffer_object(bufobj); + pipe_resource_reference(&ibuffer->buffer, stobj->buffer); + ibuffer->offset = pointer_to_offset(ib->ptr); + } + else { + /* element/indicies are in user space memory */ + ibuffer->buffer = + pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, + ib->count * ibuffer->index_size, + PIPE_BIND_INDEX_BUFFER); + } + } +} + + +/** + * Prior to drawing, check that any uniforms referenced by the + * current shader have been set. If a uniform has not been set, + * issue a warning. + */ +static void +check_uniforms(struct gl_context *ctx) +{ + struct gl_shader_program *shProg[3] = { + ctx->Shader.CurrentVertexProgram, + ctx->Shader.CurrentGeometryProgram, + ctx->Shader.CurrentFragmentProgram, + }; + unsigned j; + + for (j = 0; j < 3; j++) { + unsigned i; + + if (shProg[j] == NULL || !shProg[j]->LinkStatus) + continue; + + for (i = 0; i < shProg[j]->Uniforms->NumUniforms; i++) { + const struct gl_uniform *u = &shProg[j]->Uniforms->Uniforms[i]; + if (!u->Initialized) { + _mesa_warning(ctx, + "Using shader with uninitialized uniform: %s", + u->Name); + } + } + } +} + + +/** + * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to + * the corresponding Gallium type. + */ +static unsigned +translate_prim(const struct gl_context *ctx, unsigned prim) +{ + /* GL prims should match Gallium prims, spot-check a few */ + assert(GL_POINTS == PIPE_PRIM_POINTS); + assert(GL_QUADS == PIPE_PRIM_QUADS); + assert(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY); + + /* Avoid quadstrips if it's easy to do so: + * Note: it's important to do the correct trimming if we change the + * prim type! We do that wherever this function is called. + */ + if (prim == GL_QUAD_STRIP && + ctx->Light.ShadeModel != GL_FLAT && + ctx->Polygon.FrontMode == GL_FILL && + ctx->Polygon.BackMode == GL_FILL) + prim = GL_TRIANGLE_STRIP; + + return prim; +} + + +static void +st_validate_varrays(struct gl_context *ctx, + const struct gl_client_array **arrays, + unsigned max_index, + unsigned num_instances) +{ + struct st_context *st = st_context(ctx); + const struct st_vertex_program *vp; + const struct st_vp_variant *vpv; + struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; + struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; + unsigned num_vbuffers, num_velements; + GLuint attr; + unsigned i; + + /* must get these after state validation! */ + vp = st->vp; + vpv = st->vp_variant; + + memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs); + + /* Unreference any user vertex buffers. */ + for (i = 0; i < st->num_user_attribs; i++) { + pipe_resource_reference(&st->user_attrib[i].buffer, NULL); + } + st->num_user_attribs = 0; + + /* + * Setup the vbuffer[] and velements[] arrays. + */ + if (is_interleaved_arrays(vp, vpv, arrays)) { + setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements, + max_index, num_instances); + + num_vbuffers = 1; + num_velements = vpv->num_inputs; + if (num_velements == 0) + num_vbuffers = 0; + } + else { + setup_non_interleaved_attribs(ctx, vp, vpv, arrays, + vbuffer, velements, max_index, + num_instances); + num_vbuffers = vpv->num_inputs; + num_velements = vpv->num_inputs; + } + + cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer); + cso_set_vertex_elements(st->cso_context, num_velements, velements); + + /* unreference buffers (frees wrapped user-space buffer objects) + * This is OK, because the pipe driver should reference buffers by itself + * in set_vertex_buffers. */ + for (attr = 0; attr < num_vbuffers; attr++) { + pipe_resource_reference(&vbuffer[attr].buffer, NULL); + assert(!vbuffer[attr].buffer); + } +} + + +/** + * This function gets plugged into the VBO module and is called when + * we have something to render. + * Basically, translate the information into the format expected by gallium. + */ +void +st_draw_vbo(struct gl_context *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index) +{ + struct st_context *st = st_context(ctx); + struct pipe_context *pipe = st->pipe; + struct pipe_index_buffer ibuffer; + struct pipe_draw_info info; + unsigned i, num_instances = 1; + GLboolean new_array = + st->dirty.st && + (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0; + + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); + + if (ib) { + /* Gallium probably doesn't want this in some cases. */ + if (!index_bounds_valid) + if (!all_varyings_in_vbos(arrays)) + vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); + + for (i = 0; i < nr_prims; i++) { + num_instances = MAX2(num_instances, prims[i].num_instances); + } + } + else { + /* Get min/max index for non-indexed drawing. */ + min_index = ~0; + max_index = 0; + + for (i = 0; i < nr_prims; i++) { + min_index = MIN2(min_index, prims[i].start); + max_index = MAX2(max_index, prims[i].start + prims[i].count - 1); + num_instances = MAX2(num_instances, prims[i].num_instances); + } + } + + /* Validate state. */ + if (st->dirty.st) { + GLboolean vertDataEdgeFlags; + + /* sanity check for pointer arithmetic below */ + assert(sizeof(arrays[0]->Ptr[0]) == 1); + + vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj && + arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name; + if (vertDataEdgeFlags != st->vertdata_edgeflags) { + st->vertdata_edgeflags = vertDataEdgeFlags; + st->dirty.st |= ST_NEW_EDGEFLAGS_DATA; + } + + st_validate_state(st); + + if (new_array) { + st_validate_varrays(ctx, arrays, max_index, num_instances); + } + +#if 0 + if (MESA_VERBOSE & VERBOSE_GLSL) { + check_uniforms(ctx); + } +#else + (void) check_uniforms; +#endif + } + + /* Notify the driver that the content of user buffers may have been + * changed. */ + assert(max_index >= min_index); + if (!new_array && st->num_user_attribs) { + for (i = 0; i < st->num_user_attribs; i++) { + if (st->user_attrib[i].buffer) { + unsigned element_size = st->user_attrib[i].element_size; + unsigned stride = st->user_attrib[i].stride; + unsigned min_offset = min_index * stride; + unsigned max_offset = max_index * stride + element_size; + + assert(max_offset > min_offset); + + pipe->redefine_user_buffer(pipe, st->user_attrib[i].buffer, + min_offset, + max_offset - min_offset); + } + } + } + + setup_index_buffer(ctx, ib, &ibuffer); + pipe->set_index_buffer(pipe, &ibuffer); + + util_draw_init_info(&info); + if (ib) { + info.indexed = TRUE; + if (min_index != ~0 && max_index != ~0) { + info.min_index = min_index; + info.max_index = max_index; + } + } + + info.primitive_restart = ctx->Array.PrimitiveRestart; + info.restart_index = ctx->Array.RestartIndex; + + /* do actual drawing */ + for (i = 0; i < nr_prims; i++) { + info.mode = translate_prim( ctx, prims[i].mode ); + info.start = prims[i].start; + info.count = prims[i].count; + info.instance_count = prims[i].num_instances; + info.index_bias = prims[i].basevertex; + if (!ib) { + info.min_index = info.start; + info.max_index = info.start + info.count - 1; + } + + if (u_trim_pipe_prim(info.mode, &info.count)) + pipe->draw_vbo(pipe, &info); + } + + pipe_resource_reference(&ibuffer.buffer, NULL); +} + + +void +st_init_draw(struct st_context *st) +{ + struct gl_context *ctx = st->ctx; + + vbo_set_draw_func(ctx, st_draw_vbo); + +#if FEATURE_feedback || FEATURE_rastpos + st->draw = draw_create(st->pipe); /* for selection/feedback */ + + /* Disable draw options that might convert points/lines to tris, etc. + * as that would foul-up feedback/selection mode. + */ + draw_wide_line_threshold(st->draw, 1000.0f); + draw_wide_point_threshold(st->draw, 1000.0f); + draw_enable_line_stipple(st->draw, FALSE); + draw_enable_point_sprites(st->draw, FALSE); +#endif +} + + +void +st_destroy_draw(struct st_context *st) +{ +#if FEATURE_feedback || FEATURE_rastpos + draw_destroy(st->draw); +#endif +} diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c index 8af144bbb..0ad9e1286 100644 --- a/mesalib/src/mesa/state_tracker/st_extensions.c +++ b/mesalib/src/mesa/state_tracker/st_extensions.c @@ -1,681 +1,681 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2008 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/imports.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_screen.h" - -#include "st_context.h" -#include "st_extensions.h" - - -static int _min(int a, int b) -{ - return (a < b) ? a : b; -} - -static float _maxf(float a, float b) -{ - return (a > b) ? a : b; -} - -static int _clamp(int a, int min, int max) -{ - if (a < min) - return min; - else if (a > max) - return max; - else - return a; -} - - -/** - * Query driver to get implementation limits. - * Note that we have to limit/clamp against Mesa's internal limits too. - */ -void st_init_limits(struct st_context *st) -{ - struct pipe_screen *screen = st->pipe->screen; - struct gl_constants *c = &st->ctx->Const; - gl_shader_type sh; - - c->MaxTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), - MAX_TEXTURE_LEVELS); - - c->Max3DTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), - MAX_3D_TEXTURE_LEVELS); - - c->MaxCubeTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), - MAX_CUBE_TEXTURE_LEVELS); - - c->MaxTextureRectSize - = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); - - c->MaxArrayTextureLayers - = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); - - c->MaxTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), - MAX_TEXTURE_IMAGE_UNITS); - - c->MaxVertexTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), - MAX_VERTEX_TEXTURE_IMAGE_UNITS); - - c->MaxCombinedTextureImageUnits - = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), - MAX_COMBINED_TEXTURE_IMAGE_UNITS); - - c->MaxTextureCoordUnits - = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); - - c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); - - c->MaxDrawBuffers - = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), - 1, MAX_DRAW_BUFFERS); - - c->MaxLineWidth - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); - c->MaxLineWidthAA - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); - - c->MaxPointSize - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); - c->MaxPointSizeAA - = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); - /* called after _mesa_create_context/_mesa_init_point, fix default user - * settable max point size up - */ - st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA); - /* these are not queryable. Note that GL basically mandates a 1.0 minimum - * for non-aa sizes, but we can go down to 0.0 for aa points. - */ - c->MinPointSize = 1.0f; - c->MinPointSizeAA = 0.0f; - - c->MaxTextureMaxAnisotropy - = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); - - c->MaxTextureLodBias - = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); - - c->MaxDrawBuffers - = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), - 1, MAX_DRAW_BUFFERS); - - /* Quads always follow GL provoking rules. */ - c->QuadsFollowProvokingVertexConvention = GL_FALSE; - - for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { - struct gl_shader_compiler_options *options = - &st->ctx->ShaderCompilerOptions[sh]; - struct gl_program_constants *pc; - - switch (sh) { - case PIPE_SHADER_FRAGMENT: - pc = &c->FragmentProgram; - break; - case PIPE_SHADER_VERTEX: - pc = &c->VertexProgram; - break; - case PIPE_SHADER_GEOMETRY: - pc = &c->GeometryProgram; - break; - default: - assert(0); - continue; - } - - pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); - pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); - pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); - pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); - pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); - pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); - pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); - pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); - pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); - /* raise MaxParameters if native support is higher */ - pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters); - - /* Gallium doesn't really care about local vs. env parameters so use the - * same limits. - */ - pc->MaxLocalParams = pc->MaxParameters; - pc->MaxEnvParams = pc->MaxParameters; - - options->EmitNoNoise = TRUE; - - /* TODO: make these more fine-grained if anyone needs it */ - options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - - options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); - - options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); - options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); - options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); - options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, - PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); - - if (options->EmitNoLoops) - options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); - } - - /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs - * and is set in MaxNativeAttribs. It's always 2 colors + N generic - * attributes. The GLSL compiler never uses COLORn for varyings, so we - * subtract the 2 colors to get the maximum number of varyings (generic - * attributes) supported by a driver. */ - c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; - c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); - - /* XXX we'll need a better query here someday */ - if (screen->get_param(screen, PIPE_CAP_GLSL)) { - c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET); - c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET); - - c->GLSLVersion = 120; - c->UniformBooleanTrue = ~0; - } -} - - -static GLboolean st_get_s3tc_override(void) -{ - const char *override = _mesa_getenv("force_s3tc_enable"); - if (override && !strcmp(override, "true")) - return GL_TRUE; - return GL_FALSE; -} - - -/** - * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine - * which GL extensions are supported. - * Quite a few extensions are always supported because they are standard - * features or can be built on top of other gallium features. - * Some fine tuning may still be needed. - */ -void st_init_extensions(struct st_context *st) -{ - struct pipe_screen *screen = st->pipe->screen; - struct gl_context *ctx = st->ctx; - int i; - - /* - * Extensions that are supported by all Gallium drivers: - */ - ctx->Extensions.ARB_copy_buffer = GL_TRUE; - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_multisample = GL_TRUE; - ctx->Extensions.ARB_sampler_objects = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ - ctx->Extensions.ARB_texture_compression = GL_TRUE; - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.ARB_vertex_array_object = GL_TRUE; - ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; - ctx->Extensions.ARB_vertex_program = GL_TRUE; - ctx->Extensions.ARB_window_pos = GL_TRUE; - - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_logic_op = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_blend_subtract = GL_TRUE; - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; - ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; - ctx->Extensions.EXT_stencil_wrap = GL_TRUE; - ctx->Extensions.EXT_texture_env_add = GL_TRUE; - ctx->Extensions.EXT_texture_env_combine = GL_TRUE; - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) - ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE; - - ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; - - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - - ctx->Extensions.MESA_pack_invert = GL_TRUE; - - ctx->Extensions.NV_blend_square = GL_TRUE; - ctx->Extensions.NV_texgen_reflection = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; -#if 0 - /* possibly could support the following two */ - ctx->Extensions.NV_vertex_program = GL_TRUE; - ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; -#endif - -#if FEATURE_OES_EGL_image - ctx->Extensions.OES_EGL_image = GL_TRUE; -#endif -#if FEATURE_OES_draw_texture - ctx->Extensions.OES_draw_texture = GL_TRUE; -#endif - - ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; - - /* - * Extensions that depend on the driver/hardware: - */ - if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { - ctx->Extensions.ARB_draw_buffers = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) { - ctx->Extensions.EXT_texture_swizzle = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_GLSL)) { - ctx->Extensions.ARB_fragment_shader = GL_TRUE; - ctx->Extensions.ARB_vertex_shader = GL_TRUE; - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { - ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { - ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { - ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; - ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { - ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { - ctx->Extensions.ARB_multitexture = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { - ctx->Extensions.ATI_separate_stencil = GL_TRUE; - ctx->Extensions.EXT_stencil_two_side = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { - ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { - ctx->Extensions.ARB_point_sprite = GL_TRUE; - /* GL_NV_point_sprite is not supported by gallium because we don't - * support the GL_POINT_SPRITE_R_MODE_NV option. - */ - } - - if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { - ctx->Extensions.ARB_occlusion_query = GL_TRUE; - ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; - } - if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { - ctx->Extensions.EXT_timer_query = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { - ctx->Extensions.ARB_depth_texture = GL_TRUE; - ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; - ctx->Extensions.ARB_shadow = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ - } - - /* GL_EXT_packed_depth_stencil requires both the ability to render to - * a depth/stencil buffer and texture from depth/stencil source. - */ - if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL) && - screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - } - else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL) && - screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; - } - - /* float support - assume nothing exclusively supports 64-bit floats */ - if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW | - PIPE_BIND_RENDER_TARGET) && - screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW | - PIPE_BIND_RENDER_TARGET)) { - ctx->Extensions.ARB_texture_float = GL_TRUE; - } - - /* sRGB support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) || - screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_texture_sRGB = GL_TRUE; - ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; - if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) || - screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET)) { - ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; - ctx->Const.sRGBCapable = GL_TRUE; - } - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.ARB_texture_rg = GL_TRUE; - } - - /* s3tc support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - (ctx->Mesa_DXTn || st_get_s3tc_override())) { - ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; - ctx->Extensions.S3_s3tc = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) - ) { - ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_texture_snorm = GL_TRUE; - } - - /* ycbcr support */ - if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW) || - screen->is_format_supported(screen, PIPE_FORMAT_YUYV, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - } - - /* GL_EXT_texture_array */ - if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) { - ctx->Extensions.EXT_texture_array = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; - } - - /* GL_ARB_framebuffer_object */ - if (ctx->Extensions.EXT_packed_depth_stencil) { - /* we support always support GL_EXT_framebuffer_blit */ - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - } - - if (st->pipe->render_condition) { - ctx->Extensions.NV_conditional_render = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) { - ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { - ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; - } - - /* GL_ARB_half_float_vertex */ - if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER)) { - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER)) { - ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER) && - screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED, - PIPE_BUFFER, 0, - PIPE_BIND_VERTEX_BUFFER)) { - ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE; - } - - if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { -#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - } - - if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { - ctx->Extensions.NV_primitive_restart = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) { - ctx->Extensions.ARB_depth_clamp = GL_TRUE; - } - - /* This extension does not actually require support of floating point - * render targets, just clamping controls. - * Advertise this extension if either fragment color clamping is supported - * or no render targets having color values outside of the range [0, 1] - * are supported, in which case the fragment color clamping has no effect - * on rendering. - */ - if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || - (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET) && - !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET))) { - ctx->Extensions.ARB_color_buffer_float = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { - ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) { - ctx->Extensions.ARB_draw_instanced = GL_TRUE; - } - if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) { - ctx->Extensions.ARB_instanced_arrays = GL_TRUE; - } - - if (screen->fence_finish) { - ctx->Extensions.ARB_sync = GL_TRUE; - } - - if (st->pipe->texture_barrier) { - ctx->Extensions.NV_texture_barrier = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_RENDER_TARGET | - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.EXT_packed_float = GL_TRUE; - } - - /* Maximum sample count. */ - for (i = 16; i > 0; --i) { - if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_TEXTURE_2D, i, - PIPE_BIND_RENDER_TARGET)) { - ctx->Const.MaxSamples = i; - break; - } - } - - if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) { - ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; - ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE; - } - else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) { - ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; - } - - if (screen->get_param(screen, PIPE_CAP_SM3)) { - ctx->Extensions.ARB_shader_texture_lod = GL_TRUE; - } - - if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL | - PIPE_BIND_SAMPLER_VIEW) && - screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, - PIPE_TEXTURE_2D, 0, - PIPE_BIND_DEPTH_STENCIL | - PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.ARB_depth_buffer_float = GL_TRUE; - } -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" + +#include "st_context.h" +#include "st_extensions.h" + + +static int _min(int a, int b) +{ + return (a < b) ? a : b; +} + +static float _maxf(float a, float b) +{ + return (a > b) ? a : b; +} + +static int _clamp(int a, int min, int max) +{ + if (a < min) + return min; + else if (a > max) + return max; + else + return a; +} + + +/** + * Query driver to get implementation limits. + * Note that we have to limit/clamp against Mesa's internal limits too. + */ +void st_init_limits(struct st_context *st) +{ + struct pipe_screen *screen = st->pipe->screen; + struct gl_constants *c = &st->ctx->Const; + gl_shader_type sh; + + c->MaxTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), + MAX_TEXTURE_LEVELS); + + c->Max3DTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), + MAX_3D_TEXTURE_LEVELS); + + c->MaxCubeTextureLevels + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), + MAX_CUBE_TEXTURE_LEVELS); + + c->MaxTextureRectSize + = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); + + c->MaxArrayTextureLayers + = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); + + c->MaxTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), + MAX_TEXTURE_IMAGE_UNITS); + + c->MaxVertexTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), + MAX_VERTEX_TEXTURE_IMAGE_UNITS); + + c->MaxCombinedTextureImageUnits + = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS), + MAX_COMBINED_TEXTURE_IMAGE_UNITS); + + c->MaxTextureCoordUnits + = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + + c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); + + c->MaxDrawBuffers + = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), + 1, MAX_DRAW_BUFFERS); + + c->MaxLineWidth + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); + c->MaxLineWidthAA + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); + + c->MaxPointSize + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); + c->MaxPointSizeAA + = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); + /* called after _mesa_create_context/_mesa_init_point, fix default user + * settable max point size up + */ + st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA); + /* these are not queryable. Note that GL basically mandates a 1.0 minimum + * for non-aa sizes, but we can go down to 0.0 for aa points. + */ + c->MinPointSize = 1.0f; + c->MinPointSizeAA = 0.0f; + + c->MaxTextureMaxAnisotropy + = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); + + c->MaxTextureLodBias + = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); + + c->MaxDrawBuffers + = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), + 1, MAX_DRAW_BUFFERS); + + /* Quads always follow GL provoking rules. */ + c->QuadsFollowProvokingVertexConvention = GL_FALSE; + + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options = + &st->ctx->ShaderCompilerOptions[sh]; + struct gl_program_constants *pc; + + switch (sh) { + case PIPE_SHADER_FRAGMENT: + pc = &c->FragmentProgram; + break; + case PIPE_SHADER_VERTEX: + pc = &c->VertexProgram; + break; + case PIPE_SHADER_GEOMETRY: + pc = &c->GeometryProgram; + break; + default: + assert(0); + continue; + } + + pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); + pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); + pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); + pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); + pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); + pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); + pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); + pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); + pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); + /* raise MaxParameters if native support is higher */ + pc->MaxParameters = MAX2(pc->MaxParameters, pc->MaxNativeParameters); + + /* Gallium doesn't really care about local vs. env parameters so use the + * same limits. + */ + pc->MaxLocalParams = pc->MaxParameters; + pc->MaxEnvParams = pc->MaxParameters; + + options->EmitNoNoise = TRUE; + + /* TODO: make these more fine-grained if anyone needs it */ + options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + + options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); + + options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); + options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); + options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); + options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, + PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); + + if (options->EmitNoLoops) + options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); + } + + /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs + * and is set in MaxNativeAttribs. It's always 2 colors + N generic + * attributes. The GLSL compiler never uses COLORn for varyings, so we + * subtract the 2 colors to get the maximum number of varyings (generic + * attributes) supported by a driver. */ + c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2; + c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); + + /* XXX we'll need a better query here someday */ + if (screen->get_param(screen, PIPE_CAP_GLSL)) { + c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET); + c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET); + + c->GLSLVersion = 120; + c->UniformBooleanTrue = ~0; + } +} + + +static GLboolean st_get_s3tc_override(void) +{ + const char *override = _mesa_getenv("force_s3tc_enable"); + if (override && !strcmp(override, "true")) + return GL_TRUE; + return GL_FALSE; +} + + +/** + * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine + * which GL extensions are supported. + * Quite a few extensions are always supported because they are standard + * features or can be built on top of other gallium features. + * Some fine tuning may still be needed. + */ +void st_init_extensions(struct st_context *st) +{ + struct pipe_screen *screen = st->pipe->screen; + struct gl_context *ctx = st->ctx; + int i; + + /* + * Extensions that are supported by all Gallium drivers: + */ + ctx->Extensions.ARB_copy_buffer = GL_TRUE; + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; + ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_half_float_pixel = GL_TRUE; + ctx->Extensions.ARB_map_buffer_range = GL_TRUE; + ctx->Extensions.ARB_multisample = GL_TRUE; + ctx->Extensions.ARB_sampler_objects = GL_TRUE; + ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ + ctx->Extensions.ARB_texture_compression = GL_TRUE; + ctx->Extensions.ARB_texture_cube_map = GL_TRUE; + ctx->Extensions.ARB_texture_env_combine = GL_TRUE; + ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; + ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + ctx->Extensions.ARB_vertex_array_object = GL_TRUE; + ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + ctx->Extensions.ARB_vertex_program = GL_TRUE; + ctx->Extensions.ARB_window_pos = GL_TRUE; + + ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_func_separate = GL_TRUE; + ctx->Extensions.EXT_blend_logic_op = GL_TRUE; + ctx->Extensions.EXT_blend_minmax = GL_TRUE; + ctx->Extensions.EXT_blend_subtract = GL_TRUE; + ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; + ctx->Extensions.EXT_framebuffer_object = GL_TRUE; + ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; + ctx->Extensions.EXT_fog_coord = GL_TRUE; + ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; + ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; + ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; + ctx->Extensions.EXT_point_parameters = GL_TRUE; + ctx->Extensions.EXT_provoking_vertex = GL_TRUE; + ctx->Extensions.EXT_secondary_color = GL_TRUE; + ctx->Extensions.EXT_stencil_wrap = GL_TRUE; + ctx->Extensions.EXT_texture_env_add = GL_TRUE; + ctx->Extensions.EXT_texture_env_combine = GL_TRUE; + ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; + ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; + ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; + if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) + ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE; + + ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; + + ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; + + ctx->Extensions.MESA_pack_invert = GL_TRUE; + + ctx->Extensions.NV_blend_square = GL_TRUE; + ctx->Extensions.NV_texgen_reflection = GL_TRUE; + ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; +#if 0 + /* possibly could support the following two */ + ctx->Extensions.NV_vertex_program = GL_TRUE; + ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; +#endif + +#if FEATURE_OES_EGL_image + ctx->Extensions.OES_EGL_image = GL_TRUE; +#endif +#if FEATURE_OES_draw_texture + ctx->Extensions.OES_draw_texture = GL_TRUE; +#endif + + ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; + + /* + * Extensions that depend on the driver/hardware: + */ + if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) { + ctx->Extensions.EXT_texture_swizzle = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_GLSL)) { + ctx->Extensions.ARB_fragment_shader = GL_TRUE; + ctx->Extensions.ARB_vertex_shader = GL_TRUE; + ctx->Extensions.ARB_shader_objects = GL_TRUE; + ctx->Extensions.ARB_shading_language_100 = GL_TRUE; + ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; + ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { + ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { + ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; + ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { + ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { + ctx->Extensions.ARB_multitexture = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { + ctx->Extensions.ATI_separate_stencil = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { + ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { + ctx->Extensions.ARB_point_sprite = GL_TRUE; + /* GL_NV_point_sprite is not supported by gallium because we don't + * support the GL_POINT_SPRITE_R_MODE_NV option. + */ + } + + if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { + ctx->Extensions.ARB_occlusion_query = GL_TRUE; + ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) { + ctx->Extensions.EXT_timer_query = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { + ctx->Extensions.ARB_depth_texture = GL_TRUE; + ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; + ctx->Extensions.ARB_shadow = GL_TRUE; + ctx->Extensions.EXT_shadow_funcs = GL_TRUE; + /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ + } + + /* GL_EXT_packed_depth_stencil requires both the ability to render to + * a depth/stencil buffer and texture from depth/stencil source. + */ + if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL) && + screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + } + else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL) && + screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; + } + + /* float support - assume nothing exclusively supports 64-bit floats */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET) && + screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.ARB_texture_float = GL_TRUE; + } + + /* sRGB support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) || + screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_sRGB = GL_TRUE; + ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE; + if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) || + screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET)) { + ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE; + ctx->Const.sRGBCapable = GL_TRUE; + } + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ARB_texture_rg = GL_TRUE; + } + + /* s3tc support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + (ctx->Mesa_DXTn || st_get_s3tc_override())) { + ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; + ctx->Extensions.S3_s3tc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) + ) { + ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_snorm = GL_TRUE; + } + + /* ycbcr support */ + if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW) || + screen->is_format_supported(screen, PIPE_FORMAT_YUYV, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; + } + + /* GL_EXT_texture_array */ + if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) > 1) { + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; + } + + /* GL_ARB_framebuffer_object */ + if (ctx->Extensions.EXT_packed_depth_stencil) { + /* we support always support GL_EXT_framebuffer_blit */ + ctx->Extensions.ARB_framebuffer_object = GL_TRUE; + } + + if (st->pipe->render_condition) { + ctx->Extensions.NV_conditional_render = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) { + ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) { + ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE; + } + + /* GL_ARB_half_float_vertex */ + if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER)) { + ctx->Extensions.ARB_half_float_vertex = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER)) { + ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER) && + screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED, + PIPE_BUFFER, 0, + PIPE_BIND_VERTEX_BUFFER)) { + ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE; + } + + if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { +#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ + ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; +#endif + } + + if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { + ctx->Extensions.NV_primitive_restart = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) { + ctx->Extensions.ARB_depth_clamp = GL_TRUE; + } + + /* This extension does not actually require support of floating point + * render targets, just clamping controls. + * Advertise this extension if either fragment color clamping is supported + * or no render targets having color values outside of the range [0, 1] + * are supported, in which case the fragment color clamping has no effect + * on rendering. + */ + if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) || + (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET) && + !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET))) { + ctx->Extensions.ARB_color_buffer_float = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) { + ctx->Extensions.ARB_shader_stencil_export = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) { + ctx->Extensions.ARB_draw_instanced = GL_TRUE; + } + if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) { + ctx->Extensions.ARB_instanced_arrays = GL_TRUE; + } + + if (screen->fence_finish) { + ctx->Extensions.ARB_sync = GL_TRUE; + } + + if (st->pipe->texture_barrier) { + ctx->Extensions.NV_texture_barrier = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_RENDER_TARGET | + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.EXT_packed_float = GL_TRUE; + } + + /* Maximum sample count. */ + for (i = 16; i > 0; --i) { + if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_TEXTURE_2D, i, + PIPE_BIND_RENDER_TARGET)) { + ctx->Const.MaxSamples = i; + break; + } + } + + if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) { + ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; + ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE; + } + else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) { + ctx->Extensions.ARB_seamless_cube_map = GL_TRUE; + } + + if (screen->get_param(screen, PIPE_CAP_SM3)) { + ctx->Extensions.ARB_shader_texture_lod = GL_TRUE; + } + + if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, + PIPE_TEXTURE_2D, 0, + PIPE_BIND_DEPTH_STENCIL | + PIPE_BIND_SAMPLER_VIEW)) { + ctx->Extensions.ARB_depth_buffer_float = GL_TRUE; + } +} diff --git a/mesalib/src/mesa/state_tracker/st_format.c b/mesalib/src/mesa/state_tracker/st_format.c index d24e5b8d0..bd4f0860c 100644 --- a/mesalib/src/mesa/state_tracker/st_format.c +++ b/mesalib/src/mesa/state_tracker/st_format.c @@ -1,1488 +1,1488 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2008-2010 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * Mesa / Gallium format conversion and format selection code. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/context.h" -#include "main/texstore.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/mfeatures.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_screen.h" -#include "util/u_format.h" -#include "st_context.h" -#include "st_format.h" - - -static GLuint -format_max_bits(enum pipe_format format) -{ - GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0); - - size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1)); - size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2)); - size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3)); - size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)); - size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)); - return size; -} - - -/** - * Return basic GL datatype for the given gallium format. - */ -GLenum -st_format_datatype(enum pipe_format format) -{ - const struct util_format_description *desc; - int i; - - desc = util_format_description(format); - assert(desc); - - /* Find the first non-VOID channel. */ - for (i = 0; i < 4; i++) { - if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { - break; - } - } - - if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { - if (format == PIPE_FORMAT_B5G5R5A1_UNORM || - format == PIPE_FORMAT_B5G6R5_UNORM) { - return GL_UNSIGNED_SHORT; - } - else if (format == PIPE_FORMAT_R11G11B10_FLOAT || - format == PIPE_FORMAT_R9G9B9E5_FLOAT) { - return GL_FLOAT; - } - else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED || - format == PIPE_FORMAT_S8_USCALED_Z24_UNORM || - format == PIPE_FORMAT_Z24X8_UNORM || - format == PIPE_FORMAT_X8Z24_UNORM) { - return GL_UNSIGNED_INT_24_8; - } - else if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED) { - return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; - } - else { - const GLuint size = format_max_bits(format); - - assert(i < 4); - if (i == 4) - return GL_NONE; - - if (size == 8) { - if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) - return GL_UNSIGNED_BYTE; - else - return GL_BYTE; - } - else if (size == 16) { - if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) - return GL_HALF_FLOAT; - if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) - return GL_UNSIGNED_SHORT; - else - return GL_SHORT; - } - else if (size <= 32) { - if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) - return GL_FLOAT; - if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) - return GL_UNSIGNED_INT; - else - return GL_INT; - } - else { - assert(size == 64); - assert(desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT); - return GL_DOUBLE; - } - } - } - else if (format == PIPE_FORMAT_UYVY) { - return GL_UNSIGNED_SHORT; - } - else if (format == PIPE_FORMAT_YUYV) { - return GL_UNSIGNED_SHORT; - } - else { - /* probably a compressed format, unsupported anyway */ - return GL_NONE; - } -} - - -/** - * Translate Mesa format to Gallium format. - */ -enum pipe_format -st_mesa_format_to_pipe_format(gl_format mesaFormat) -{ - switch (mesaFormat) { - case MESA_FORMAT_RGBA8888: - return PIPE_FORMAT_A8B8G8R8_UNORM; - case MESA_FORMAT_RGBA8888_REV: - return PIPE_FORMAT_R8G8B8A8_UNORM; - case MESA_FORMAT_ARGB8888: - return PIPE_FORMAT_B8G8R8A8_UNORM; - case MESA_FORMAT_ARGB8888_REV: - return PIPE_FORMAT_A8R8G8B8_UNORM; - case MESA_FORMAT_XRGB8888: - return PIPE_FORMAT_B8G8R8X8_UNORM; - case MESA_FORMAT_XRGB8888_REV: - return PIPE_FORMAT_X8R8G8B8_UNORM; - case MESA_FORMAT_ARGB1555: - return PIPE_FORMAT_B5G5R5A1_UNORM; - case MESA_FORMAT_ARGB4444: - return PIPE_FORMAT_B4G4R4A4_UNORM; - case MESA_FORMAT_RGB565: - return PIPE_FORMAT_B5G6R5_UNORM; - case MESA_FORMAT_RGB332: - return PIPE_FORMAT_B2G3R3_UNORM; - case MESA_FORMAT_ARGB2101010: - return PIPE_FORMAT_B10G10R10A2_UNORM; - case MESA_FORMAT_AL44: - return PIPE_FORMAT_L4A4_UNORM; - case MESA_FORMAT_AL88: - return PIPE_FORMAT_L8A8_UNORM; - case MESA_FORMAT_AL1616: - return PIPE_FORMAT_L16A16_UNORM; - case MESA_FORMAT_A8: - return PIPE_FORMAT_A8_UNORM; - case MESA_FORMAT_A16: - return PIPE_FORMAT_A16_UNORM; - case MESA_FORMAT_L8: - return PIPE_FORMAT_L8_UNORM; - case MESA_FORMAT_L16: - return PIPE_FORMAT_L16_UNORM; - case MESA_FORMAT_I8: - return PIPE_FORMAT_I8_UNORM; - case MESA_FORMAT_I16: - return PIPE_FORMAT_I16_UNORM; - case MESA_FORMAT_Z16: - return PIPE_FORMAT_Z16_UNORM; - case MESA_FORMAT_Z32: - return PIPE_FORMAT_Z32_UNORM; - case MESA_FORMAT_Z24_S8: - return PIPE_FORMAT_S8_USCALED_Z24_UNORM; - case MESA_FORMAT_S8_Z24: - return PIPE_FORMAT_Z24_UNORM_S8_USCALED; - case MESA_FORMAT_Z24_X8: - return PIPE_FORMAT_X8Z24_UNORM; - case MESA_FORMAT_X8_Z24: - return PIPE_FORMAT_Z24X8_UNORM; - case MESA_FORMAT_S8: - return PIPE_FORMAT_S8_USCALED; - case MESA_FORMAT_Z32_FLOAT: - return PIPE_FORMAT_Z32_FLOAT; - case MESA_FORMAT_Z32_FLOAT_X24S8: - return PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED; - case MESA_FORMAT_YCBCR: - return PIPE_FORMAT_UYVY; -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - return PIPE_FORMAT_DXT1_RGB; - case MESA_FORMAT_RGBA_DXT1: - return PIPE_FORMAT_DXT1_RGBA; - case MESA_FORMAT_RGBA_DXT3: - return PIPE_FORMAT_DXT3_RGBA; - case MESA_FORMAT_RGBA_DXT5: - return PIPE_FORMAT_DXT5_RGBA; -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - return PIPE_FORMAT_DXT1_SRGB; - case MESA_FORMAT_SRGBA_DXT1: - return PIPE_FORMAT_DXT1_SRGBA; - case MESA_FORMAT_SRGBA_DXT3: - return PIPE_FORMAT_DXT3_SRGBA; - case MESA_FORMAT_SRGBA_DXT5: - return PIPE_FORMAT_DXT5_SRGBA; -#endif -#endif -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SLA8: - return PIPE_FORMAT_L8A8_SRGB; - case MESA_FORMAT_SL8: - return PIPE_FORMAT_L8_SRGB; - case MESA_FORMAT_SRGB8: - return PIPE_FORMAT_R8G8B8_SRGB; - case MESA_FORMAT_SRGBA8: - return PIPE_FORMAT_A8B8G8R8_SRGB; - case MESA_FORMAT_SARGB8: - return PIPE_FORMAT_B8G8R8A8_SRGB; -#endif - case MESA_FORMAT_RGBA_FLOAT32: - return PIPE_FORMAT_R32G32B32A32_FLOAT; - case MESA_FORMAT_RGBA_FLOAT16: - return PIPE_FORMAT_R16G16B16A16_FLOAT; - case MESA_FORMAT_RGB_FLOAT32: - return PIPE_FORMAT_R32G32B32_FLOAT; - case MESA_FORMAT_RGB_FLOAT16: - return PIPE_FORMAT_R16G16B16_FLOAT; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - return PIPE_FORMAT_L32A32_FLOAT; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - return PIPE_FORMAT_L16A16_FLOAT; - case MESA_FORMAT_LUMINANCE_FLOAT32: - return PIPE_FORMAT_L32_FLOAT; - case MESA_FORMAT_LUMINANCE_FLOAT16: - return PIPE_FORMAT_L16_FLOAT; - case MESA_FORMAT_ALPHA_FLOAT32: - return PIPE_FORMAT_A32_FLOAT; - case MESA_FORMAT_ALPHA_FLOAT16: - return PIPE_FORMAT_A16_FLOAT; - case MESA_FORMAT_INTENSITY_FLOAT32: - return PIPE_FORMAT_I32_FLOAT; - case MESA_FORMAT_INTENSITY_FLOAT16: - return PIPE_FORMAT_I16_FLOAT; - case MESA_FORMAT_R_FLOAT32: - return PIPE_FORMAT_R32_FLOAT; - case MESA_FORMAT_R_FLOAT16: - return PIPE_FORMAT_R16_FLOAT; - case MESA_FORMAT_RG_FLOAT32: - return PIPE_FORMAT_R32G32_FLOAT; - case MESA_FORMAT_RG_FLOAT16: - return PIPE_FORMAT_R16G16_FLOAT; - - case MESA_FORMAT_R8: - return PIPE_FORMAT_R8_UNORM; - case MESA_FORMAT_R16: - return PIPE_FORMAT_R16_UNORM; - case MESA_FORMAT_RG88: - return PIPE_FORMAT_R8G8_UNORM; - case MESA_FORMAT_RG1616: - return PIPE_FORMAT_R16G16_UNORM; - case MESA_FORMAT_RGBA_16: - return PIPE_FORMAT_R16G16B16A16_UNORM; - - /* signed int formats */ - case MESA_FORMAT_RGBA_INT8: - return PIPE_FORMAT_R8G8B8A8_SSCALED; - case MESA_FORMAT_RGBA_INT16: - return PIPE_FORMAT_R16G16B16A16_SSCALED; - case MESA_FORMAT_RGBA_INT32: - return PIPE_FORMAT_R32G32B32A32_SSCALED; - - /* unsigned int formats */ - case MESA_FORMAT_RGBA_UINT8: - return PIPE_FORMAT_R8G8B8A8_USCALED; - case MESA_FORMAT_RGBA_UINT16: - return PIPE_FORMAT_R16G16B16A16_USCALED; - case MESA_FORMAT_RGBA_UINT32: - return PIPE_FORMAT_R32G32B32A32_USCALED; - - case MESA_FORMAT_RED_RGTC1: - return PIPE_FORMAT_RGTC1_UNORM; - case MESA_FORMAT_SIGNED_RED_RGTC1: - return PIPE_FORMAT_RGTC1_SNORM; - case MESA_FORMAT_RG_RGTC2: - return PIPE_FORMAT_RGTC2_UNORM; - case MESA_FORMAT_SIGNED_RG_RGTC2: - return PIPE_FORMAT_RGTC2_SNORM; - - case MESA_FORMAT_L_LATC1: - return PIPE_FORMAT_LATC1_UNORM; - case MESA_FORMAT_SIGNED_L_LATC1: - return PIPE_FORMAT_LATC1_SNORM; - case MESA_FORMAT_LA_LATC2: - return PIPE_FORMAT_LATC2_UNORM; - case MESA_FORMAT_SIGNED_LA_LATC2: - return PIPE_FORMAT_LATC2_SNORM; - - /* signed normalized formats */ - case MESA_FORMAT_SIGNED_R8: - return PIPE_FORMAT_R8_SNORM; - case MESA_FORMAT_SIGNED_RG88_REV: - return PIPE_FORMAT_R8G8_SNORM; - case MESA_FORMAT_SIGNED_RGBA8888_REV: - return PIPE_FORMAT_R8G8B8A8_SNORM; - - case MESA_FORMAT_SIGNED_A8: - return PIPE_FORMAT_A8_SNORM; - case MESA_FORMAT_SIGNED_L8: - return PIPE_FORMAT_L8_SNORM; - case MESA_FORMAT_SIGNED_AL88: - return PIPE_FORMAT_L8A8_SNORM; - case MESA_FORMAT_SIGNED_I8: - return PIPE_FORMAT_I8_SNORM; - - case MESA_FORMAT_SIGNED_R16: - return PIPE_FORMAT_R16_SNORM; - case MESA_FORMAT_SIGNED_GR1616: - return PIPE_FORMAT_R16G16_SNORM; - case MESA_FORMAT_SIGNED_RGBA_16: - return PIPE_FORMAT_R16G16B16A16_SNORM; - - case MESA_FORMAT_SIGNED_A16: - return PIPE_FORMAT_A16_SNORM; - case MESA_FORMAT_SIGNED_L16: - return PIPE_FORMAT_L16_SNORM; - case MESA_FORMAT_SIGNED_AL1616: - return PIPE_FORMAT_L16A16_SNORM; - case MESA_FORMAT_SIGNED_I16: - return PIPE_FORMAT_I16_SNORM; - - case MESA_FORMAT_RGB9_E5_FLOAT: - return PIPE_FORMAT_R9G9B9E5_FLOAT; - case MESA_FORMAT_R11_G11_B10_FLOAT: - return PIPE_FORMAT_R11G11B10_FLOAT; - - default: - assert(0); - return PIPE_FORMAT_NONE; - } -} - - -/** - * Translate Gallium format to Mesa format. - */ -gl_format -st_pipe_format_to_mesa_format(enum pipe_format format) -{ - switch (format) { - case PIPE_FORMAT_A8B8G8R8_UNORM: - return MESA_FORMAT_RGBA8888; - case PIPE_FORMAT_R8G8B8A8_UNORM: - return MESA_FORMAT_RGBA8888_REV; - case PIPE_FORMAT_B8G8R8A8_UNORM: - return MESA_FORMAT_ARGB8888; - case PIPE_FORMAT_A8R8G8B8_UNORM: - return MESA_FORMAT_ARGB8888_REV; - case PIPE_FORMAT_B8G8R8X8_UNORM: - return MESA_FORMAT_XRGB8888; - case PIPE_FORMAT_X8R8G8B8_UNORM: - return MESA_FORMAT_XRGB8888_REV; - case PIPE_FORMAT_B5G5R5A1_UNORM: - return MESA_FORMAT_ARGB1555; - case PIPE_FORMAT_B4G4R4A4_UNORM: - return MESA_FORMAT_ARGB4444; - case PIPE_FORMAT_B5G6R5_UNORM: - return MESA_FORMAT_RGB565; - case PIPE_FORMAT_B2G3R3_UNORM: - return MESA_FORMAT_RGB332; - case PIPE_FORMAT_B10G10R10A2_UNORM: - return MESA_FORMAT_ARGB2101010; - case PIPE_FORMAT_L4A4_UNORM: - return MESA_FORMAT_AL44; - case PIPE_FORMAT_L8A8_UNORM: - return MESA_FORMAT_AL88; - case PIPE_FORMAT_L16A16_UNORM: - return MESA_FORMAT_AL1616; - case PIPE_FORMAT_A8_UNORM: - return MESA_FORMAT_A8; - case PIPE_FORMAT_A16_UNORM: - return MESA_FORMAT_A16; - case PIPE_FORMAT_L8_UNORM: - return MESA_FORMAT_L8; - case PIPE_FORMAT_L16_UNORM: - return MESA_FORMAT_L16; - case PIPE_FORMAT_I8_UNORM: - return MESA_FORMAT_I8; - case PIPE_FORMAT_I16_UNORM: - return MESA_FORMAT_I16; - case PIPE_FORMAT_S8_USCALED: - return MESA_FORMAT_S8; - - case PIPE_FORMAT_R16G16B16A16_UNORM: - return MESA_FORMAT_RGBA_16; - - case PIPE_FORMAT_Z16_UNORM: - return MESA_FORMAT_Z16; - case PIPE_FORMAT_Z32_UNORM: - return MESA_FORMAT_Z32; - case PIPE_FORMAT_S8_USCALED_Z24_UNORM: - return MESA_FORMAT_Z24_S8; - case PIPE_FORMAT_X8Z24_UNORM: - return MESA_FORMAT_Z24_X8; - case PIPE_FORMAT_Z24X8_UNORM: - return MESA_FORMAT_X8_Z24; - case PIPE_FORMAT_Z24_UNORM_S8_USCALED: - return MESA_FORMAT_S8_Z24; - case PIPE_FORMAT_Z32_FLOAT: - return MESA_FORMAT_Z32_FLOAT; - case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: - return MESA_FORMAT_Z32_FLOAT_X24S8; - - case PIPE_FORMAT_UYVY: - return MESA_FORMAT_YCBCR; - case PIPE_FORMAT_YUYV: - return MESA_FORMAT_YCBCR_REV; - -#if FEATURE_texture_s3tc - case PIPE_FORMAT_DXT1_RGB: - return MESA_FORMAT_RGB_DXT1; - case PIPE_FORMAT_DXT1_RGBA: - return MESA_FORMAT_RGBA_DXT1; - case PIPE_FORMAT_DXT3_RGBA: - return MESA_FORMAT_RGBA_DXT3; - case PIPE_FORMAT_DXT5_RGBA: - return MESA_FORMAT_RGBA_DXT5; -#if FEATURE_EXT_texture_sRGB - case PIPE_FORMAT_DXT1_SRGB: - return MESA_FORMAT_SRGB_DXT1; - case PIPE_FORMAT_DXT1_SRGBA: - return MESA_FORMAT_SRGBA_DXT1; - case PIPE_FORMAT_DXT3_SRGBA: - return MESA_FORMAT_SRGBA_DXT3; - case PIPE_FORMAT_DXT5_SRGBA: - return MESA_FORMAT_SRGBA_DXT5; -#endif -#endif - -#if FEATURE_EXT_texture_sRGB - case PIPE_FORMAT_L8A8_SRGB: - return MESA_FORMAT_SLA8; - case PIPE_FORMAT_L8_SRGB: - return MESA_FORMAT_SL8; - case PIPE_FORMAT_R8G8B8_SRGB: - return MESA_FORMAT_SRGB8; - case PIPE_FORMAT_A8B8G8R8_SRGB: - return MESA_FORMAT_SRGBA8; - case PIPE_FORMAT_B8G8R8A8_SRGB: - return MESA_FORMAT_SARGB8; -#endif - case PIPE_FORMAT_R32G32B32A32_FLOAT: - return MESA_FORMAT_RGBA_FLOAT32; - case PIPE_FORMAT_R16G16B16A16_FLOAT: - return MESA_FORMAT_RGBA_FLOAT16; - case PIPE_FORMAT_R32G32B32_FLOAT: - return MESA_FORMAT_RGB_FLOAT32; - case PIPE_FORMAT_R16G16B16_FLOAT: - return MESA_FORMAT_RGB_FLOAT16; - case PIPE_FORMAT_L32A32_FLOAT: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; - case PIPE_FORMAT_L16A16_FLOAT: - return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; - case PIPE_FORMAT_L32_FLOAT: - return MESA_FORMAT_LUMINANCE_FLOAT32; - case PIPE_FORMAT_L16_FLOAT: - return MESA_FORMAT_LUMINANCE_FLOAT16; - case PIPE_FORMAT_A32_FLOAT: - return MESA_FORMAT_ALPHA_FLOAT32; - case PIPE_FORMAT_A16_FLOAT: - return MESA_FORMAT_ALPHA_FLOAT16; - case PIPE_FORMAT_I32_FLOAT: - return MESA_FORMAT_INTENSITY_FLOAT32; - case PIPE_FORMAT_I16_FLOAT: - return MESA_FORMAT_INTENSITY_FLOAT16; - case PIPE_FORMAT_R32_FLOAT: - return MESA_FORMAT_R_FLOAT32; - case PIPE_FORMAT_R16_FLOAT: - return MESA_FORMAT_R_FLOAT16; - case PIPE_FORMAT_R32G32_FLOAT: - return MESA_FORMAT_RG_FLOAT32; - case PIPE_FORMAT_R16G16_FLOAT: - return MESA_FORMAT_RG_FLOAT16; - - case PIPE_FORMAT_R8_UNORM: - return MESA_FORMAT_R8; - case PIPE_FORMAT_R16_UNORM: - return MESA_FORMAT_R16; - case PIPE_FORMAT_R8G8_UNORM: - return MESA_FORMAT_RG88; - case PIPE_FORMAT_R16G16_UNORM: - return MESA_FORMAT_RG1616; - - /* signed int formats */ - case PIPE_FORMAT_R8G8B8A8_SSCALED: - return MESA_FORMAT_RGBA_INT8; - case PIPE_FORMAT_R16G16B16A16_SSCALED: - return MESA_FORMAT_RGBA_INT16; - case PIPE_FORMAT_R32G32B32A32_SSCALED: - return MESA_FORMAT_RGBA_INT32; - - /* unsigned int formats */ - case PIPE_FORMAT_R8G8B8A8_USCALED: - return MESA_FORMAT_RGBA_UINT8; - case PIPE_FORMAT_R16G16B16A16_USCALED: - return MESA_FORMAT_RGBA_UINT16; - case PIPE_FORMAT_R32G32B32A32_USCALED: - return MESA_FORMAT_RGBA_UINT32; - - case PIPE_FORMAT_RGTC1_UNORM: - return MESA_FORMAT_RED_RGTC1; - case PIPE_FORMAT_RGTC1_SNORM: - return MESA_FORMAT_SIGNED_RED_RGTC1; - case PIPE_FORMAT_RGTC2_UNORM: - return MESA_FORMAT_RG_RGTC2; - case PIPE_FORMAT_RGTC2_SNORM: - return MESA_FORMAT_SIGNED_RG_RGTC2; - - case PIPE_FORMAT_LATC1_UNORM: - return MESA_FORMAT_L_LATC1; - case PIPE_FORMAT_LATC1_SNORM: - return MESA_FORMAT_SIGNED_L_LATC1; - case PIPE_FORMAT_LATC2_UNORM: - return MESA_FORMAT_LA_LATC2; - case PIPE_FORMAT_LATC2_SNORM: - return MESA_FORMAT_SIGNED_LA_LATC2; - - /* signed normalized formats */ - case PIPE_FORMAT_R8_SNORM: - return MESA_FORMAT_SIGNED_R8; - case PIPE_FORMAT_R8G8_SNORM: - return MESA_FORMAT_SIGNED_RG88_REV; - case PIPE_FORMAT_R8G8B8A8_SNORM: - return MESA_FORMAT_SIGNED_RGBA8888_REV; - - case PIPE_FORMAT_A8_SNORM: - return MESA_FORMAT_SIGNED_A8; - case PIPE_FORMAT_L8_SNORM: - return MESA_FORMAT_SIGNED_L8; - case PIPE_FORMAT_L8A8_SNORM: - return MESA_FORMAT_SIGNED_AL88; - case PIPE_FORMAT_I8_SNORM: - return MESA_FORMAT_SIGNED_I8; - - case PIPE_FORMAT_R16_SNORM: - return MESA_FORMAT_SIGNED_R16; - case PIPE_FORMAT_R16G16_SNORM: - return MESA_FORMAT_SIGNED_GR1616; - case PIPE_FORMAT_R16G16B16A16_SNORM: - return MESA_FORMAT_SIGNED_RGBA_16; - - case PIPE_FORMAT_A16_SNORM: - return MESA_FORMAT_SIGNED_A16; - case PIPE_FORMAT_L16_SNORM: - return MESA_FORMAT_SIGNED_L16; - case PIPE_FORMAT_L16A16_SNORM: - return MESA_FORMAT_SIGNED_AL1616; - case PIPE_FORMAT_I16_SNORM: - return MESA_FORMAT_SIGNED_I16; - - case PIPE_FORMAT_R9G9B9E5_FLOAT: - return MESA_FORMAT_RGB9_E5_FLOAT; - case PIPE_FORMAT_R11G11B10_FLOAT: - return MESA_FORMAT_R11_G11_B10_FLOAT; - - default: - assert(0); - return MESA_FORMAT_NONE; - } -} - - -/** - * Map GL texture formats to Gallium pipe formats. - */ -struct format_mapping -{ - GLenum glFormats[18]; /**< list of GLenum formats, 0-terminated */ - enum pipe_format pipeFormats[10]; /**< list of pipe formats, 0-terminated */ -}; - - -#define DEFAULT_RGBA_FORMATS \ - PIPE_FORMAT_B8G8R8A8_UNORM, \ - PIPE_FORMAT_A8R8G8B8_UNORM, \ - PIPE_FORMAT_A8B8G8R8_UNORM, \ - PIPE_FORMAT_B5G6R5_UNORM, \ - 0 - -#define DEFAULT_RGB_FORMATS \ - PIPE_FORMAT_B8G8R8X8_UNORM, \ - PIPE_FORMAT_X8R8G8B8_UNORM, \ - PIPE_FORMAT_X8B8G8R8_UNORM, \ - PIPE_FORMAT_B8G8R8A8_UNORM, \ - PIPE_FORMAT_A8R8G8B8_UNORM, \ - PIPE_FORMAT_A8B8G8R8_UNORM, \ - PIPE_FORMAT_B5G6R5_UNORM, \ - 0 - -#define DEFAULT_SRGBA_FORMATS \ - PIPE_FORMAT_B8G8R8A8_SRGB, \ - PIPE_FORMAT_A8R8G8B8_SRGB, \ - PIPE_FORMAT_A8B8G8R8_SRGB, \ - 0 - -#define DEFAULT_DEPTH_FORMATS \ - PIPE_FORMAT_Z24X8_UNORM, \ - PIPE_FORMAT_X8Z24_UNORM, \ - PIPE_FORMAT_Z16_UNORM, \ - PIPE_FORMAT_Z24_UNORM_S8_USCALED, \ - PIPE_FORMAT_S8_USCALED_Z24_UNORM, \ - 0 - -/** - * This table maps OpenGL texture format enums to Gallium pipe_format enums. - * Multiple GL enums might map to multiple pipe_formats. - * The first pipe format in the list that's supported is the one that's chosen. - */ -static const struct format_mapping format_map[] = { - /* Basic RGB, RGBA formats */ - { - { GL_RGB10, GL_RGB10_A2, 0 }, - { PIPE_FORMAT_B10G10R10A2_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { 4, GL_RGBA, GL_RGBA8, 0 }, - { PIPE_FORMAT_R8G8B8A8_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_BGRA, 0 }, - { PIPE_FORMAT_B8G8R8A8_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { 3, GL_RGB, GL_RGB8, 0 }, - { DEFAULT_RGB_FORMATS } - }, - { - { GL_RGB12, GL_RGB16, GL_RGBA12, GL_RGBA16, 0 }, - { PIPE_FORMAT_R16G16B16A16_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_RGBA4, GL_RGBA2, 0 }, - { PIPE_FORMAT_B4G4R4A4_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_RGB5_A1, 0 }, - { PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_R3_G3_B2, 0 }, - { PIPE_FORMAT_B2G3R3_UNORM, PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_RGB5, GL_RGB4 }, - { PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM, - DEFAULT_RGBA_FORMATS } - }, - - /* basic Alpha formats */ - { - { GL_ALPHA12, GL_ALPHA16, 0 }, - { PIPE_FORMAT_A16_UNORM, PIPE_FORMAT_A8_UNORM, - DEFAULT_RGBA_FORMATS } - }, - { - { GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_COMPRESSED_ALPHA, 0 }, - { PIPE_FORMAT_A8_UNORM, DEFAULT_RGBA_FORMATS } - }, - - /* basic Luminance formats */ - { - { GL_LUMINANCE12, GL_LUMINANCE16, 0 }, - { PIPE_FORMAT_L16_UNORM, PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS } - }, - { - { 1, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, 0 }, - { PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS } - }, - - /* basic Luminance/Alpha formats */ - { - { GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, - GL_LUMINANCE16_ALPHA16, 0}, - { PIPE_FORMAT_L16A16_UNORM, PIPE_FORMAT_L8A8_UNORM, - DEFAULT_RGBA_FORMATS } - }, - { - { 2, GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, 0 }, - { PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_LUMINANCE4_ALPHA4, 0 }, - { PIPE_FORMAT_L4A4_UNORM, PIPE_FORMAT_L8A8_UNORM, - DEFAULT_RGBA_FORMATS } - }, - - /* basic Intensity formats */ - { - { GL_INTENSITY12, GL_INTENSITY16, 0 }, - { PIPE_FORMAT_I16_UNORM, PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS } - }, - { - { GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, - GL_COMPRESSED_INTENSITY, 0 }, - { PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS } - }, - - /* YCbCr */ - { - { GL_YCBCR_MESA, 0 }, - { PIPE_FORMAT_UYVY, PIPE_FORMAT_YUYV, 0 } - }, - - /* compressed formats */ /* XXX PIPE_BIND_SAMPLER_VIEW only */ - { - { GL_COMPRESSED_RGB, 0 }, - { PIPE_FORMAT_DXT1_RGB, DEFAULT_RGB_FORMATS } - }, - { - { GL_COMPRESSED_RGBA, 0 }, - { PIPE_FORMAT_DXT5_RGBA, DEFAULT_RGBA_FORMATS } - }, - { - { GL_RGB_S3TC, GL_RGB4_S3TC, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0 }, - { PIPE_FORMAT_DXT1_RGB, 0 } - }, - { - { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0 }, - { PIPE_FORMAT_DXT1_RGBA, 0 } - }, - { - { GL_RGBA_S3TC, GL_RGBA4_S3TC, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0 }, - { PIPE_FORMAT_DXT3_RGBA, 0 } - }, - { - { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0 }, - { PIPE_FORMAT_DXT5_RGBA, 0 } - }, - -#if 0 - { - { GL_COMPRESSED_RGB_FXT1_3DFX, 0 }, - { PIPE_FORMAT_RGB_FXT1, 0 } - }, - { - { GL_COMPRESSED_RGBA_FXT1_3DFX, 0 }, - { PIPE_FORMAT_RGBA_FXT1, 0 } - }, -#endif - - /* Depth formats */ - { - { GL_DEPTH_COMPONENT16, 0 }, - { PIPE_FORMAT_Z16_UNORM, DEFAULT_DEPTH_FORMATS } - }, - { - { GL_DEPTH_COMPONENT24, 0 }, - { PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM, - DEFAULT_DEPTH_FORMATS } - }, - { - { GL_DEPTH_COMPONENT32, 0 }, - { PIPE_FORMAT_Z32_UNORM, DEFAULT_DEPTH_FORMATS } - }, - { - { GL_DEPTH_COMPONENT, 0 }, - { DEFAULT_DEPTH_FORMATS } - }, - { - { GL_DEPTH_COMPONENT32F, 0 }, - { PIPE_FORMAT_Z32_FLOAT, 0 } - }, - - /* stencil formats */ - { - { GL_STENCIL_INDEX, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX4_EXT, - GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX16_EXT, 0 }, - { - PIPE_FORMAT_S8_USCALED, PIPE_FORMAT_Z24_UNORM_S8_USCALED, - PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 - } - }, - - /* Depth / Stencil formats */ - { - { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 }, - { PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 } - }, - { - { GL_DEPTH32F_STENCIL8, 0 }, - { PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, 0 } - }, - - /* sRGB formats */ - { - { GL_SRGB_EXT, GL_SRGB8_EXT, GL_SRGB_ALPHA_EXT, GL_SRGB8_ALPHA8_EXT, 0 }, - { DEFAULT_SRGBA_FORMATS } - }, - { - { GL_COMPRESSED_SRGB_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 0 }, - { PIPE_FORMAT_DXT1_SRGB, DEFAULT_SRGBA_FORMATS } - }, - { - { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0 }, - { PIPE_FORMAT_DXT1_SRGBA, 0 } - }, - { - { GL_COMPRESSED_SRGB_ALPHA_EXT, - GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0 }, - { PIPE_FORMAT_DXT3_SRGBA, DEFAULT_SRGBA_FORMATS } - }, - { - { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0 }, - { PIPE_FORMAT_DXT5_SRGBA, 0 } - }, - { - { GL_SLUMINANCE_ALPHA_EXT, GL_SLUMINANCE8_ALPHA8_EXT, - GL_COMPRESSED_SLUMINANCE_EXT, GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 0 }, - { PIPE_FORMAT_L8A8_SRGB, DEFAULT_SRGBA_FORMATS } - }, - { - { GL_SLUMINANCE_EXT, GL_SLUMINANCE8_EXT, 0 }, - { PIPE_FORMAT_L8_SRGB, DEFAULT_SRGBA_FORMATS } - }, - - /* 16-bit float formats */ - { - { GL_RGBA16F_ARB, 0 }, - { PIPE_FORMAT_R16G16B16A16_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_RGB16F_ARB, 0 }, - { PIPE_FORMAT_R16G16B16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_LUMINANCE_ALPHA16F_ARB, 0 }, - { PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_ALPHA16F_ARB, 0 }, - { PIPE_FORMAT_A16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, - PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_INTENSITY16F_ARB, 0 }, - { PIPE_FORMAT_I16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, - PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_LUMINANCE16F_ARB, 0 }, - { PIPE_FORMAT_L16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, - PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_R16F, 0 }, - { PIPE_FORMAT_R16_FLOAT, PIPE_FORMAT_R16G16_FLOAT, - PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - { - { GL_RG16F, 0 }, - { PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, - PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } - }, - - /* 32-bit float formats */ - { - { GL_RGBA32F_ARB, 0 }, - { PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_RGB32F_ARB, 0 }, - { PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_LUMINANCE_ALPHA32F_ARB, 0 }, - { PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_ALPHA32F_ARB, 0 }, - { PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_A16_FLOAT, - PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_INTENSITY32F_ARB, 0 }, - { PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_I16_FLOAT, - PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_LUMINANCE32F_ARB, 0 }, - { PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_L16_FLOAT, - PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_R32F, 0 }, - { PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT, - PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16_FLOAT, - PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - { - { GL_RG32F, 0 }, - { PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, - PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } - }, - - /* R, RG formats */ - { - { GL_RED, GL_R8, 0 }, - { PIPE_FORMAT_R8_UNORM, 0 } - }, - { - { GL_RG, GL_RG8, 0 }, - { PIPE_FORMAT_R8G8_UNORM, 0 } - }, - { - { GL_R16, 0 }, - { PIPE_FORMAT_R16_UNORM, 0 } - }, - { - { GL_RG16, 0 }, - { PIPE_FORMAT_R16G16_UNORM, 0 } - }, - - /* compressed R, RG formats */ - { - { GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, 0 }, - { PIPE_FORMAT_RGTC1_UNORM, PIPE_FORMAT_R8_UNORM, 0 } - }, - { - { GL_COMPRESSED_SIGNED_RED_RGTC1, 0 }, - { PIPE_FORMAT_RGTC1_SNORM, 0 } - }, - { - { GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, 0 }, - { PIPE_FORMAT_RGTC2_UNORM, PIPE_FORMAT_R8G8_UNORM, 0 } - }, - { - { GL_COMPRESSED_SIGNED_RG_RGTC2, 0 }, - { PIPE_FORMAT_RGTC2_SNORM, 0 } - }, - { - { GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_LATC1_EXT, 0 }, - { PIPE_FORMAT_LATC1_UNORM, PIPE_FORMAT_L8_UNORM, 0 } - }, - { - { GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 0 }, - { PIPE_FORMAT_LATC1_SNORM, 0 } - }, - { - { GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, - GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0 }, - { PIPE_FORMAT_LATC2_UNORM, PIPE_FORMAT_L8A8_UNORM, 0 } - }, - { - { GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 0 }, - { PIPE_FORMAT_LATC2_SNORM, 0 } - }, - - /* signed/unsigned integer formats. - * XXX Mesa only has formats for RGBA signed/unsigned integer formats. - * If/when new formats are added this code should be updated. - */ - { - { GL_RED_INTEGER_EXT, - GL_GREEN_INTEGER_EXT, - GL_BLUE_INTEGER_EXT, - GL_ALPHA_INTEGER_EXT, - GL_RGB_INTEGER_EXT, - GL_RGBA_INTEGER_EXT, - GL_BGR_INTEGER_EXT, - GL_BGRA_INTEGER_EXT, - GL_LUMINANCE_INTEGER_EXT, - GL_LUMINANCE_ALPHA_INTEGER_EXT, - GL_RGBA8I_EXT, - GL_RGB8I_EXT, - GL_ALPHA8I_EXT, - GL_INTENSITY8I_EXT, - GL_LUMINANCE8I_EXT, - GL_LUMINANCE_ALPHA8I_EXT, 0 }, - { PIPE_FORMAT_R8G8B8A8_SSCALED, 0 } - }, - { - { - GL_RGBA16I_EXT, - GL_RGB16I_EXT, - GL_ALPHA16I_EXT, - GL_INTENSITY16I_EXT, - GL_LUMINANCE16I_EXT, - GL_LUMINANCE_ALPHA16I_EXT, 0 }, - { PIPE_FORMAT_R16G16B16A16_SSCALED, 0 }, - }, - { - { - GL_RGBA32I_EXT, - GL_RGB32I_EXT, - GL_ALPHA32I_EXT, - GL_INTENSITY32I_EXT, - GL_LUMINANCE32I_EXT, - GL_LUMINANCE_ALPHA32I_EXT, 0 }, - { PIPE_FORMAT_R32G32B32A32_SSCALED, 0 } - }, - { - { - GL_RGBA8UI_EXT, - GL_RGB8UI_EXT, - GL_ALPHA8UI_EXT, - GL_INTENSITY8UI_EXT, - GL_LUMINANCE8UI_EXT, - GL_LUMINANCE_ALPHA8UI_EXT, 0 }, - { PIPE_FORMAT_R8G8B8A8_USCALED, 0 } - }, - { - { - GL_RGBA16UI_EXT, - GL_RGB16UI_EXT, - GL_ALPHA16UI_EXT, - GL_INTENSITY16UI_EXT, - GL_LUMINANCE16UI_EXT, - GL_LUMINANCE_ALPHA16UI_EXT, 0 }, - { PIPE_FORMAT_R16G16B16A16_USCALED, 0 } - }, - { - { - GL_RGBA32UI_EXT, - GL_RGB32UI_EXT, - GL_ALPHA32UI_EXT, - GL_INTENSITY32UI_EXT, - GL_LUMINANCE32UI_EXT, - GL_LUMINANCE_ALPHA32UI_EXT, 0 }, - { PIPE_FORMAT_R32G32B32A32_USCALED, 0 } - }, - - /* signed normalized formats */ - { - { GL_RED_SNORM, GL_R8_SNORM, 0 }, - { PIPE_FORMAT_R8_SNORM, PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_R16_SNORM, 0 }, - { PIPE_FORMAT_R16_SNORM, - PIPE_FORMAT_R16G16_SNORM, - PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_R8_SNORM, - PIPE_FORMAT_R8G8_SNORM, - PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_RG_SNORM, GL_RG8_SNORM, 0 }, - { PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_RG16_SNORM, 0 }, - { PIPE_FORMAT_R16G16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_RGB_SNORM, GL_RGB8_SNORM, GL_RGBA_SNORM, GL_RGBA8_SNORM, 0 }, - { PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_RGB16_SNORM, GL_RGBA16_SNORM, 0 }, - { PIPE_FORMAT_R16G16B16A16_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_ALPHA_SNORM, GL_ALPHA8_SNORM, 0 }, - { PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_ALPHA16_SNORM, 0 }, - { PIPE_FORMAT_A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_LUMINANCE_SNORM, GL_LUMINANCE8_SNORM, 0 }, - { PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_LUMINANCE16_SNORM, 0 }, - { PIPE_FORMAT_L16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE8_ALPHA8_SNORM, 0 }, - { PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_LUMINANCE16_ALPHA16_SNORM, 0 }, - { PIPE_FORMAT_L16A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_INTENSITY_SNORM, GL_INTENSITY8_SNORM, 0 }, - { PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_INTENSITY16_SNORM, 0 }, - { PIPE_FORMAT_I16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, - PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } - }, - { - { GL_RGB9_E5, 0 }, - { PIPE_FORMAT_R9G9B9E5_FLOAT, 0 } - }, - { - { GL_R11F_G11F_B10F, 0 }, - { PIPE_FORMAT_R11G11B10_FLOAT, 0 } - } -}; - - -/** - * Return first supported format from the given list. - */ -static enum pipe_format -find_supported_format(struct pipe_screen *screen, - const enum pipe_format formats[], - enum pipe_texture_target target, - unsigned sample_count, - unsigned tex_usage) -{ - uint i; - for (i = 0; formats[i]; i++) { - if (screen->is_format_supported(screen, formats[i], target, - sample_count, tex_usage)) { - return formats[i]; - } - } - return PIPE_FORMAT_NONE; -} - -struct exact_format_mapping -{ - GLenum format; - GLenum type; - enum pipe_format pformat; -}; - -static const struct exact_format_mapping rgba8888_tbl[] = -{ - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8B8G8R8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_A8B8G8R8_UNORM }, - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8A8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8A8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8R8G8B8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8A8_UNORM }, - { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8A8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_A8B8G8R8_UNORM }, - { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8A8_UNORM }, - { 0, 0, 0 } -}; - -static const struct exact_format_mapping rgbx8888_tbl[] = -{ - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8R8G8B8_UNORM }, - { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8X8_UNORM }, - { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8X8_UNORM }, - /* No Mesa formats for these Gallium formats: - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8B8G8R8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_X8B8G8R8_UNORM }, - { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8X8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8X8_UNORM }, - { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8X8_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_X8B8G8R8_UNORM }, - */ - { 0, 0, 0 } -}; - -static const struct exact_format_mapping rgba1010102_tbl[] = -{ - { GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, PIPE_FORMAT_B10G10R10A2_UNORM }, - /* No Mesa formats for these Gallium formats: - { GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, PIPE_FORMAT_R10G10B10A2_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT_10_10_10_2, PIPE_FORMAT_R10G10B10A2_UNORM }, - { GL_ABGR_EXT, GL_UNSIGNED_INT, PIPE_FORMAT_R10G10B10A2_UNORM }, - */ - { 0, 0, 0 } -}; - -/** - * If there is an exact pipe_format match for {internalFormat, format, type} - * return that, otherwise return PIPE_FORMAT_NONE so we can do fuzzy matching. - */ -static enum pipe_format -find_exact_format(GLint internalFormat, GLenum format, GLenum type) -{ - uint i; - const struct exact_format_mapping* tbl; - - if (format == GL_NONE || type == GL_NONE) - return PIPE_FORMAT_NONE; - - switch (internalFormat) { - case 4: - case GL_RGBA: - case GL_RGBA8: - tbl = rgba8888_tbl; - break; - case 3: - case GL_RGB: - case GL_RGB8: - tbl = rgbx8888_tbl; - break; - case GL_RGB10_A2: - tbl = rgba1010102_tbl; - break; - default: - return PIPE_FORMAT_NONE; - } - - for (i = 0; tbl[i].format; i++) - if (tbl[i].format == format && tbl[i].type == type) - return tbl[i].pformat; - - return PIPE_FORMAT_NONE; -} - -/** - * Given an OpenGL internalFormat value for a texture or surface, return - * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match. - * This is called during glTexImage2D, for example. - * - * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus - * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if - * we want render-to-texture ability. - * - * \param internalFormat the user value passed to glTexImage2D - * \param target one of PIPE_TEXTURE_x - * \param bindings bitmask of PIPE_BIND_x flags. - */ -enum pipe_format -st_choose_format(struct pipe_screen *screen, GLenum internalFormat, - GLenum format, GLenum type, - enum pipe_texture_target target, unsigned sample_count, - unsigned bindings) -{ - GET_CURRENT_CONTEXT(ctx); /* XXX this should be a function parameter */ - int i, j; - enum pipe_format pf; - - /* can't render to compressed formats at this time */ - if (_mesa_is_compressed_format(ctx, internalFormat) - && (bindings & ~PIPE_BIND_SAMPLER_VIEW)) { - return PIPE_FORMAT_NONE; - } - - /* search for exact matches */ - pf = find_exact_format(internalFormat, format, type); - if (pf != PIPE_FORMAT_NONE && - screen->is_format_supported(screen, pf, - target, sample_count, bindings)) - return pf; - - /* search table for internalFormat */ - for (i = 0; i < Elements(format_map); i++) { - const struct format_mapping *mapping = &format_map[i]; - for (j = 0; mapping->glFormats[j]; j++) { - if (mapping->glFormats[j] == internalFormat) { - /* Found the desired internal format. Find first pipe format - * which is supported by the driver. - */ - return find_supported_format(screen, mapping->pipeFormats, - target, sample_count, bindings); - } - } - } - - _mesa_problem(NULL, "unhandled format!\n"); - return PIPE_FORMAT_NONE; -} - - -/** - * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. - */ -enum pipe_format -st_choose_renderbuffer_format(struct pipe_screen *screen, - GLenum internalFormat, unsigned sample_count) -{ - uint usage; - if (_mesa_is_depth_or_stencil_format(internalFormat)) - usage = PIPE_BIND_DEPTH_STENCIL; - else - usage = PIPE_BIND_RENDER_TARGET; - return st_choose_format(screen, internalFormat, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, - sample_count, usage); -} - - -gl_format -st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type, GLboolean renderable) -{ - struct pipe_screen *screen = st_context(ctx)->pipe->screen; - enum pipe_format pFormat; - uint bindings; - - (void) format; - (void) type; - - /* GL textures may wind up being render targets, but we don't know - * that in advance. Specify potential render target flags now. - */ - bindings = PIPE_BIND_SAMPLER_VIEW; - if (renderable) { - if (_mesa_is_depth_or_stencil_format(internalFormat)) - bindings |= PIPE_BIND_DEPTH_STENCIL; - else - bindings |= PIPE_BIND_RENDER_TARGET; - } - - pFormat = st_choose_format(screen, internalFormat, format, type, - PIPE_TEXTURE_2D, 0, bindings); - - if (pFormat == PIPE_FORMAT_NONE) { - /* try choosing format again, this time without render target bindings */ - pFormat = st_choose_format(screen, internalFormat, format, type, - PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); - } - - if (pFormat == PIPE_FORMAT_NONE) { - /* no luck at all */ - return MESA_FORMAT_NONE; - } - - return st_pipe_format_to_mesa_format(pFormat); -} - - -/** - * Called via ctx->Driver.ChooseTextureFormat(). - */ -gl_format -st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type) -{ - boolean want_renderable = - internalFormat == 3 || internalFormat == 4 || - internalFormat == GL_RGB || internalFormat == GL_RGBA || - internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || - internalFormat == GL_BGRA; - - return st_ChooseTextureFormat_renderable(ctx, internalFormat, - format, type, want_renderable); -} - -/** - * Test if a gallium format is equivalent to a GL format/type. - */ -GLboolean -st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) -{ - switch (pFormat) { - case PIPE_FORMAT_A8B8G8R8_UNORM: - return format == GL_RGBA && type == GL_UNSIGNED_BYTE; - case PIPE_FORMAT_A8R8G8B8_UNORM: - return format == GL_BGRA && type == GL_UNSIGNED_BYTE; - case PIPE_FORMAT_B5G6R5_UNORM: - return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; - /* XXX more combos... */ - default: - return GL_FALSE; - } -} - -GLboolean -st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) -{ - if (format1 == format2) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM && - format2 == PIPE_FORMAT_B8G8R8X8_UNORM) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM && - format2 == PIPE_FORMAT_B8G8R8A8_UNORM) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM && - format2 == PIPE_FORMAT_X8B8G8R8_UNORM) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM && - format2 == PIPE_FORMAT_A8B8G8R8_UNORM) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM && - format2 == PIPE_FORMAT_X8R8G8B8_UNORM) - return GL_TRUE; - - if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM && - format2 == PIPE_FORMAT_A8R8G8B8_UNORM) - return GL_TRUE; - - return GL_FALSE; -} - - - -/** - * This is used for translating texture border color and the clear - * color. For example, the clear color is interpreted according to - * the renderbuffer's base format. For example, if clearing a - * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = - * alpha. Similarly for texture border colors. - */ -void -st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, - GLfloat colorOut[4]) -{ - switch (baseFormat) { - case GL_RED: - colorOut[0] = colorIn[0]; - colorOut[1] = 0.0F; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RG: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RGB: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = colorIn[2]; - colorOut[3] = 1.0F; - break; - case GL_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = 0.0; - colorOut[3] = colorIn[3]; - break; - case GL_LUMINANCE: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = 1.0; - break; - case GL_LUMINANCE_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = colorIn[3]; - break; - case GL_INTENSITY: - colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; - break; - default: - COPY_4V(colorOut, colorIn); - } -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008-2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * Mesa / Gallium format conversion and format selection code. + * \author Brian Paul + */ + +#include "main/imports.h" +#include "main/context.h" +#include "main/texstore.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/mfeatures.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "util/u_format.h" +#include "st_context.h" +#include "st_format.h" + + +static GLuint +format_max_bits(enum pipe_format format) +{ + GLuint size = util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 0); + + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 1)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 2)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)); + size = MAX2(size, util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)); + return size; +} + + +/** + * Return basic GL datatype for the given gallium format. + */ +GLenum +st_format_datatype(enum pipe_format format) +{ + const struct util_format_description *desc; + int i; + + desc = util_format_description(format); + assert(desc); + + /* Find the first non-VOID channel. */ + for (i = 0; i < 4; i++) { + if (desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { + break; + } + } + + if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { + if (format == PIPE_FORMAT_B5G5R5A1_UNORM || + format == PIPE_FORMAT_B5G6R5_UNORM) { + return GL_UNSIGNED_SHORT; + } + else if (format == PIPE_FORMAT_R11G11B10_FLOAT || + format == PIPE_FORMAT_R9G9B9E5_FLOAT) { + return GL_FLOAT; + } + else if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED || + format == PIPE_FORMAT_S8_USCALED_Z24_UNORM || + format == PIPE_FORMAT_Z24X8_UNORM || + format == PIPE_FORMAT_X8Z24_UNORM) { + return GL_UNSIGNED_INT_24_8; + } + else if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED) { + return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; + } + else { + const GLuint size = format_max_bits(format); + + assert(i < 4); + if (i == 4) + return GL_NONE; + + if (size == 8) { + if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_BYTE; + else + return GL_BYTE; + } + else if (size == 16) { + if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) + return GL_HALF_FLOAT; + if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_SHORT; + else + return GL_SHORT; + } + else if (size <= 32) { + if (desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT) + return GL_FLOAT; + if (desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) + return GL_UNSIGNED_INT; + else + return GL_INT; + } + else { + assert(size == 64); + assert(desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT); + return GL_DOUBLE; + } + } + } + else if (format == PIPE_FORMAT_UYVY) { + return GL_UNSIGNED_SHORT; + } + else if (format == PIPE_FORMAT_YUYV) { + return GL_UNSIGNED_SHORT; + } + else { + /* probably a compressed format, unsupported anyway */ + return GL_NONE; + } +} + + +/** + * Translate Mesa format to Gallium format. + */ +enum pipe_format +st_mesa_format_to_pipe_format(gl_format mesaFormat) +{ + switch (mesaFormat) { + case MESA_FORMAT_RGBA8888: + return PIPE_FORMAT_A8B8G8R8_UNORM; + case MESA_FORMAT_RGBA8888_REV: + return PIPE_FORMAT_R8G8B8A8_UNORM; + case MESA_FORMAT_ARGB8888: + return PIPE_FORMAT_B8G8R8A8_UNORM; + case MESA_FORMAT_ARGB8888_REV: + return PIPE_FORMAT_A8R8G8B8_UNORM; + case MESA_FORMAT_XRGB8888: + return PIPE_FORMAT_B8G8R8X8_UNORM; + case MESA_FORMAT_XRGB8888_REV: + return PIPE_FORMAT_X8R8G8B8_UNORM; + case MESA_FORMAT_ARGB1555: + return PIPE_FORMAT_B5G5R5A1_UNORM; + case MESA_FORMAT_ARGB4444: + return PIPE_FORMAT_B4G4R4A4_UNORM; + case MESA_FORMAT_RGB565: + return PIPE_FORMAT_B5G6R5_UNORM; + case MESA_FORMAT_RGB332: + return PIPE_FORMAT_B2G3R3_UNORM; + case MESA_FORMAT_ARGB2101010: + return PIPE_FORMAT_B10G10R10A2_UNORM; + case MESA_FORMAT_AL44: + return PIPE_FORMAT_L4A4_UNORM; + case MESA_FORMAT_AL88: + return PIPE_FORMAT_L8A8_UNORM; + case MESA_FORMAT_AL1616: + return PIPE_FORMAT_L16A16_UNORM; + case MESA_FORMAT_A8: + return PIPE_FORMAT_A8_UNORM; + case MESA_FORMAT_A16: + return PIPE_FORMAT_A16_UNORM; + case MESA_FORMAT_L8: + return PIPE_FORMAT_L8_UNORM; + case MESA_FORMAT_L16: + return PIPE_FORMAT_L16_UNORM; + case MESA_FORMAT_I8: + return PIPE_FORMAT_I8_UNORM; + case MESA_FORMAT_I16: + return PIPE_FORMAT_I16_UNORM; + case MESA_FORMAT_Z16: + return PIPE_FORMAT_Z16_UNORM; + case MESA_FORMAT_Z32: + return PIPE_FORMAT_Z32_UNORM; + case MESA_FORMAT_Z24_S8: + return PIPE_FORMAT_S8_USCALED_Z24_UNORM; + case MESA_FORMAT_S8_Z24: + return PIPE_FORMAT_Z24_UNORM_S8_USCALED; + case MESA_FORMAT_Z24_X8: + return PIPE_FORMAT_X8Z24_UNORM; + case MESA_FORMAT_X8_Z24: + return PIPE_FORMAT_Z24X8_UNORM; + case MESA_FORMAT_S8: + return PIPE_FORMAT_S8_USCALED; + case MESA_FORMAT_Z32_FLOAT: + return PIPE_FORMAT_Z32_FLOAT; + case MESA_FORMAT_Z32_FLOAT_X24S8: + return PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED; + case MESA_FORMAT_YCBCR: + return PIPE_FORMAT_UYVY; +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + return PIPE_FORMAT_DXT1_RGB; + case MESA_FORMAT_RGBA_DXT1: + return PIPE_FORMAT_DXT1_RGBA; + case MESA_FORMAT_RGBA_DXT3: + return PIPE_FORMAT_DXT3_RGBA; + case MESA_FORMAT_RGBA_DXT5: + return PIPE_FORMAT_DXT5_RGBA; +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + return PIPE_FORMAT_DXT1_SRGB; + case MESA_FORMAT_SRGBA_DXT1: + return PIPE_FORMAT_DXT1_SRGBA; + case MESA_FORMAT_SRGBA_DXT3: + return PIPE_FORMAT_DXT3_SRGBA; + case MESA_FORMAT_SRGBA_DXT5: + return PIPE_FORMAT_DXT5_SRGBA; +#endif +#endif +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SLA8: + return PIPE_FORMAT_L8A8_SRGB; + case MESA_FORMAT_SL8: + return PIPE_FORMAT_L8_SRGB; + case MESA_FORMAT_SRGB8: + return PIPE_FORMAT_R8G8B8_SRGB; + case MESA_FORMAT_SRGBA8: + return PIPE_FORMAT_A8B8G8R8_SRGB; + case MESA_FORMAT_SARGB8: + return PIPE_FORMAT_B8G8R8A8_SRGB; +#endif + case MESA_FORMAT_RGBA_FLOAT32: + return PIPE_FORMAT_R32G32B32A32_FLOAT; + case MESA_FORMAT_RGBA_FLOAT16: + return PIPE_FORMAT_R16G16B16A16_FLOAT; + case MESA_FORMAT_RGB_FLOAT32: + return PIPE_FORMAT_R32G32B32_FLOAT; + case MESA_FORMAT_RGB_FLOAT16: + return PIPE_FORMAT_R16G16B16_FLOAT; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + return PIPE_FORMAT_L32A32_FLOAT; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + return PIPE_FORMAT_L16A16_FLOAT; + case MESA_FORMAT_LUMINANCE_FLOAT32: + return PIPE_FORMAT_L32_FLOAT; + case MESA_FORMAT_LUMINANCE_FLOAT16: + return PIPE_FORMAT_L16_FLOAT; + case MESA_FORMAT_ALPHA_FLOAT32: + return PIPE_FORMAT_A32_FLOAT; + case MESA_FORMAT_ALPHA_FLOAT16: + return PIPE_FORMAT_A16_FLOAT; + case MESA_FORMAT_INTENSITY_FLOAT32: + return PIPE_FORMAT_I32_FLOAT; + case MESA_FORMAT_INTENSITY_FLOAT16: + return PIPE_FORMAT_I16_FLOAT; + case MESA_FORMAT_R_FLOAT32: + return PIPE_FORMAT_R32_FLOAT; + case MESA_FORMAT_R_FLOAT16: + return PIPE_FORMAT_R16_FLOAT; + case MESA_FORMAT_RG_FLOAT32: + return PIPE_FORMAT_R32G32_FLOAT; + case MESA_FORMAT_RG_FLOAT16: + return PIPE_FORMAT_R16G16_FLOAT; + + case MESA_FORMAT_R8: + return PIPE_FORMAT_R8_UNORM; + case MESA_FORMAT_R16: + return PIPE_FORMAT_R16_UNORM; + case MESA_FORMAT_RG88: + return PIPE_FORMAT_R8G8_UNORM; + case MESA_FORMAT_RG1616: + return PIPE_FORMAT_R16G16_UNORM; + case MESA_FORMAT_RGBA_16: + return PIPE_FORMAT_R16G16B16A16_UNORM; + + /* signed int formats */ + case MESA_FORMAT_RGBA_INT8: + return PIPE_FORMAT_R8G8B8A8_SSCALED; + case MESA_FORMAT_RGBA_INT16: + return PIPE_FORMAT_R16G16B16A16_SSCALED; + case MESA_FORMAT_RGBA_INT32: + return PIPE_FORMAT_R32G32B32A32_SSCALED; + + /* unsigned int formats */ + case MESA_FORMAT_RGBA_UINT8: + return PIPE_FORMAT_R8G8B8A8_USCALED; + case MESA_FORMAT_RGBA_UINT16: + return PIPE_FORMAT_R16G16B16A16_USCALED; + case MESA_FORMAT_RGBA_UINT32: + return PIPE_FORMAT_R32G32B32A32_USCALED; + + case MESA_FORMAT_RED_RGTC1: + return PIPE_FORMAT_RGTC1_UNORM; + case MESA_FORMAT_SIGNED_RED_RGTC1: + return PIPE_FORMAT_RGTC1_SNORM; + case MESA_FORMAT_RG_RGTC2: + return PIPE_FORMAT_RGTC2_UNORM; + case MESA_FORMAT_SIGNED_RG_RGTC2: + return PIPE_FORMAT_RGTC2_SNORM; + + case MESA_FORMAT_L_LATC1: + return PIPE_FORMAT_LATC1_UNORM; + case MESA_FORMAT_SIGNED_L_LATC1: + return PIPE_FORMAT_LATC1_SNORM; + case MESA_FORMAT_LA_LATC2: + return PIPE_FORMAT_LATC2_UNORM; + case MESA_FORMAT_SIGNED_LA_LATC2: + return PIPE_FORMAT_LATC2_SNORM; + + /* signed normalized formats */ + case MESA_FORMAT_SIGNED_R8: + return PIPE_FORMAT_R8_SNORM; + case MESA_FORMAT_SIGNED_RG88_REV: + return PIPE_FORMAT_R8G8_SNORM; + case MESA_FORMAT_SIGNED_RGBA8888_REV: + return PIPE_FORMAT_R8G8B8A8_SNORM; + + case MESA_FORMAT_SIGNED_A8: + return PIPE_FORMAT_A8_SNORM; + case MESA_FORMAT_SIGNED_L8: + return PIPE_FORMAT_L8_SNORM; + case MESA_FORMAT_SIGNED_AL88: + return PIPE_FORMAT_L8A8_SNORM; + case MESA_FORMAT_SIGNED_I8: + return PIPE_FORMAT_I8_SNORM; + + case MESA_FORMAT_SIGNED_R16: + return PIPE_FORMAT_R16_SNORM; + case MESA_FORMAT_SIGNED_GR1616: + return PIPE_FORMAT_R16G16_SNORM; + case MESA_FORMAT_SIGNED_RGBA_16: + return PIPE_FORMAT_R16G16B16A16_SNORM; + + case MESA_FORMAT_SIGNED_A16: + return PIPE_FORMAT_A16_SNORM; + case MESA_FORMAT_SIGNED_L16: + return PIPE_FORMAT_L16_SNORM; + case MESA_FORMAT_SIGNED_AL1616: + return PIPE_FORMAT_L16A16_SNORM; + case MESA_FORMAT_SIGNED_I16: + return PIPE_FORMAT_I16_SNORM; + + case MESA_FORMAT_RGB9_E5_FLOAT: + return PIPE_FORMAT_R9G9B9E5_FLOAT; + case MESA_FORMAT_R11_G11_B10_FLOAT: + return PIPE_FORMAT_R11G11B10_FLOAT; + + default: + assert(0); + return PIPE_FORMAT_NONE; + } +} + + +/** + * Translate Gallium format to Mesa format. + */ +gl_format +st_pipe_format_to_mesa_format(enum pipe_format format) +{ + switch (format) { + case PIPE_FORMAT_A8B8G8R8_UNORM: + return MESA_FORMAT_RGBA8888; + case PIPE_FORMAT_R8G8B8A8_UNORM: + return MESA_FORMAT_RGBA8888_REV; + case PIPE_FORMAT_B8G8R8A8_UNORM: + return MESA_FORMAT_ARGB8888; + case PIPE_FORMAT_A8R8G8B8_UNORM: + return MESA_FORMAT_ARGB8888_REV; + case PIPE_FORMAT_B8G8R8X8_UNORM: + return MESA_FORMAT_XRGB8888; + case PIPE_FORMAT_X8R8G8B8_UNORM: + return MESA_FORMAT_XRGB8888_REV; + case PIPE_FORMAT_B5G5R5A1_UNORM: + return MESA_FORMAT_ARGB1555; + case PIPE_FORMAT_B4G4R4A4_UNORM: + return MESA_FORMAT_ARGB4444; + case PIPE_FORMAT_B5G6R5_UNORM: + return MESA_FORMAT_RGB565; + case PIPE_FORMAT_B2G3R3_UNORM: + return MESA_FORMAT_RGB332; + case PIPE_FORMAT_B10G10R10A2_UNORM: + return MESA_FORMAT_ARGB2101010; + case PIPE_FORMAT_L4A4_UNORM: + return MESA_FORMAT_AL44; + case PIPE_FORMAT_L8A8_UNORM: + return MESA_FORMAT_AL88; + case PIPE_FORMAT_L16A16_UNORM: + return MESA_FORMAT_AL1616; + case PIPE_FORMAT_A8_UNORM: + return MESA_FORMAT_A8; + case PIPE_FORMAT_A16_UNORM: + return MESA_FORMAT_A16; + case PIPE_FORMAT_L8_UNORM: + return MESA_FORMAT_L8; + case PIPE_FORMAT_L16_UNORM: + return MESA_FORMAT_L16; + case PIPE_FORMAT_I8_UNORM: + return MESA_FORMAT_I8; + case PIPE_FORMAT_I16_UNORM: + return MESA_FORMAT_I16; + case PIPE_FORMAT_S8_USCALED: + return MESA_FORMAT_S8; + + case PIPE_FORMAT_R16G16B16A16_UNORM: + return MESA_FORMAT_RGBA_16; + + case PIPE_FORMAT_Z16_UNORM: + return MESA_FORMAT_Z16; + case PIPE_FORMAT_Z32_UNORM: + return MESA_FORMAT_Z32; + case PIPE_FORMAT_S8_USCALED_Z24_UNORM: + return MESA_FORMAT_Z24_S8; + case PIPE_FORMAT_X8Z24_UNORM: + return MESA_FORMAT_Z24_X8; + case PIPE_FORMAT_Z24X8_UNORM: + return MESA_FORMAT_X8_Z24; + case PIPE_FORMAT_Z24_UNORM_S8_USCALED: + return MESA_FORMAT_S8_Z24; + case PIPE_FORMAT_Z32_FLOAT: + return MESA_FORMAT_Z32_FLOAT; + case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: + return MESA_FORMAT_Z32_FLOAT_X24S8; + + case PIPE_FORMAT_UYVY: + return MESA_FORMAT_YCBCR; + case PIPE_FORMAT_YUYV: + return MESA_FORMAT_YCBCR_REV; + +#if FEATURE_texture_s3tc + case PIPE_FORMAT_DXT1_RGB: + return MESA_FORMAT_RGB_DXT1; + case PIPE_FORMAT_DXT1_RGBA: + return MESA_FORMAT_RGBA_DXT1; + case PIPE_FORMAT_DXT3_RGBA: + return MESA_FORMAT_RGBA_DXT3; + case PIPE_FORMAT_DXT5_RGBA: + return MESA_FORMAT_RGBA_DXT5; +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_DXT1_SRGB: + return MESA_FORMAT_SRGB_DXT1; + case PIPE_FORMAT_DXT1_SRGBA: + return MESA_FORMAT_SRGBA_DXT1; + case PIPE_FORMAT_DXT3_SRGBA: + return MESA_FORMAT_SRGBA_DXT3; + case PIPE_FORMAT_DXT5_SRGBA: + return MESA_FORMAT_SRGBA_DXT5; +#endif +#endif + +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_L8A8_SRGB: + return MESA_FORMAT_SLA8; + case PIPE_FORMAT_L8_SRGB: + return MESA_FORMAT_SL8; + case PIPE_FORMAT_R8G8B8_SRGB: + return MESA_FORMAT_SRGB8; + case PIPE_FORMAT_A8B8G8R8_SRGB: + return MESA_FORMAT_SRGBA8; + case PIPE_FORMAT_B8G8R8A8_SRGB: + return MESA_FORMAT_SARGB8; +#endif + case PIPE_FORMAT_R32G32B32A32_FLOAT: + return MESA_FORMAT_RGBA_FLOAT32; + case PIPE_FORMAT_R16G16B16A16_FLOAT: + return MESA_FORMAT_RGBA_FLOAT16; + case PIPE_FORMAT_R32G32B32_FLOAT: + return MESA_FORMAT_RGB_FLOAT32; + case PIPE_FORMAT_R16G16B16_FLOAT: + return MESA_FORMAT_RGB_FLOAT16; + case PIPE_FORMAT_L32A32_FLOAT: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; + case PIPE_FORMAT_L16A16_FLOAT: + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; + case PIPE_FORMAT_L32_FLOAT: + return MESA_FORMAT_LUMINANCE_FLOAT32; + case PIPE_FORMAT_L16_FLOAT: + return MESA_FORMAT_LUMINANCE_FLOAT16; + case PIPE_FORMAT_A32_FLOAT: + return MESA_FORMAT_ALPHA_FLOAT32; + case PIPE_FORMAT_A16_FLOAT: + return MESA_FORMAT_ALPHA_FLOAT16; + case PIPE_FORMAT_I32_FLOAT: + return MESA_FORMAT_INTENSITY_FLOAT32; + case PIPE_FORMAT_I16_FLOAT: + return MESA_FORMAT_INTENSITY_FLOAT16; + case PIPE_FORMAT_R32_FLOAT: + return MESA_FORMAT_R_FLOAT32; + case PIPE_FORMAT_R16_FLOAT: + return MESA_FORMAT_R_FLOAT16; + case PIPE_FORMAT_R32G32_FLOAT: + return MESA_FORMAT_RG_FLOAT32; + case PIPE_FORMAT_R16G16_FLOAT: + return MESA_FORMAT_RG_FLOAT16; + + case PIPE_FORMAT_R8_UNORM: + return MESA_FORMAT_R8; + case PIPE_FORMAT_R16_UNORM: + return MESA_FORMAT_R16; + case PIPE_FORMAT_R8G8_UNORM: + return MESA_FORMAT_RG88; + case PIPE_FORMAT_R16G16_UNORM: + return MESA_FORMAT_RG1616; + + /* signed int formats */ + case PIPE_FORMAT_R8G8B8A8_SSCALED: + return MESA_FORMAT_RGBA_INT8; + case PIPE_FORMAT_R16G16B16A16_SSCALED: + return MESA_FORMAT_RGBA_INT16; + case PIPE_FORMAT_R32G32B32A32_SSCALED: + return MESA_FORMAT_RGBA_INT32; + + /* unsigned int formats */ + case PIPE_FORMAT_R8G8B8A8_USCALED: + return MESA_FORMAT_RGBA_UINT8; + case PIPE_FORMAT_R16G16B16A16_USCALED: + return MESA_FORMAT_RGBA_UINT16; + case PIPE_FORMAT_R32G32B32A32_USCALED: + return MESA_FORMAT_RGBA_UINT32; + + case PIPE_FORMAT_RGTC1_UNORM: + return MESA_FORMAT_RED_RGTC1; + case PIPE_FORMAT_RGTC1_SNORM: + return MESA_FORMAT_SIGNED_RED_RGTC1; + case PIPE_FORMAT_RGTC2_UNORM: + return MESA_FORMAT_RG_RGTC2; + case PIPE_FORMAT_RGTC2_SNORM: + return MESA_FORMAT_SIGNED_RG_RGTC2; + + case PIPE_FORMAT_LATC1_UNORM: + return MESA_FORMAT_L_LATC1; + case PIPE_FORMAT_LATC1_SNORM: + return MESA_FORMAT_SIGNED_L_LATC1; + case PIPE_FORMAT_LATC2_UNORM: + return MESA_FORMAT_LA_LATC2; + case PIPE_FORMAT_LATC2_SNORM: + return MESA_FORMAT_SIGNED_LA_LATC2; + + /* signed normalized formats */ + case PIPE_FORMAT_R8_SNORM: + return MESA_FORMAT_SIGNED_R8; + case PIPE_FORMAT_R8G8_SNORM: + return MESA_FORMAT_SIGNED_RG88_REV; + case PIPE_FORMAT_R8G8B8A8_SNORM: + return MESA_FORMAT_SIGNED_RGBA8888_REV; + + case PIPE_FORMAT_A8_SNORM: + return MESA_FORMAT_SIGNED_A8; + case PIPE_FORMAT_L8_SNORM: + return MESA_FORMAT_SIGNED_L8; + case PIPE_FORMAT_L8A8_SNORM: + return MESA_FORMAT_SIGNED_AL88; + case PIPE_FORMAT_I8_SNORM: + return MESA_FORMAT_SIGNED_I8; + + case PIPE_FORMAT_R16_SNORM: + return MESA_FORMAT_SIGNED_R16; + case PIPE_FORMAT_R16G16_SNORM: + return MESA_FORMAT_SIGNED_GR1616; + case PIPE_FORMAT_R16G16B16A16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + + case PIPE_FORMAT_A16_SNORM: + return MESA_FORMAT_SIGNED_A16; + case PIPE_FORMAT_L16_SNORM: + return MESA_FORMAT_SIGNED_L16; + case PIPE_FORMAT_L16A16_SNORM: + return MESA_FORMAT_SIGNED_AL1616; + case PIPE_FORMAT_I16_SNORM: + return MESA_FORMAT_SIGNED_I16; + + case PIPE_FORMAT_R9G9B9E5_FLOAT: + return MESA_FORMAT_RGB9_E5_FLOAT; + case PIPE_FORMAT_R11G11B10_FLOAT: + return MESA_FORMAT_R11_G11_B10_FLOAT; + + default: + assert(0); + return MESA_FORMAT_NONE; + } +} + + +/** + * Map GL texture formats to Gallium pipe formats. + */ +struct format_mapping +{ + GLenum glFormats[18]; /**< list of GLenum formats, 0-terminated */ + enum pipe_format pipeFormats[10]; /**< list of pipe formats, 0-terminated */ +}; + + +#define DEFAULT_RGBA_FORMATS \ + PIPE_FORMAT_B8G8R8A8_UNORM, \ + PIPE_FORMAT_A8R8G8B8_UNORM, \ + PIPE_FORMAT_A8B8G8R8_UNORM, \ + PIPE_FORMAT_B5G6R5_UNORM, \ + 0 + +#define DEFAULT_RGB_FORMATS \ + PIPE_FORMAT_B8G8R8X8_UNORM, \ + PIPE_FORMAT_X8R8G8B8_UNORM, \ + PIPE_FORMAT_X8B8G8R8_UNORM, \ + PIPE_FORMAT_B8G8R8A8_UNORM, \ + PIPE_FORMAT_A8R8G8B8_UNORM, \ + PIPE_FORMAT_A8B8G8R8_UNORM, \ + PIPE_FORMAT_B5G6R5_UNORM, \ + 0 + +#define DEFAULT_SRGBA_FORMATS \ + PIPE_FORMAT_B8G8R8A8_SRGB, \ + PIPE_FORMAT_A8R8G8B8_SRGB, \ + PIPE_FORMAT_A8B8G8R8_SRGB, \ + 0 + +#define DEFAULT_DEPTH_FORMATS \ + PIPE_FORMAT_Z24X8_UNORM, \ + PIPE_FORMAT_X8Z24_UNORM, \ + PIPE_FORMAT_Z16_UNORM, \ + PIPE_FORMAT_Z24_UNORM_S8_USCALED, \ + PIPE_FORMAT_S8_USCALED_Z24_UNORM, \ + 0 + +/** + * This table maps OpenGL texture format enums to Gallium pipe_format enums. + * Multiple GL enums might map to multiple pipe_formats. + * The first pipe format in the list that's supported is the one that's chosen. + */ +static const struct format_mapping format_map[] = { + /* Basic RGB, RGBA formats */ + { + { GL_RGB10, GL_RGB10_A2, 0 }, + { PIPE_FORMAT_B10G10R10A2_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { 4, GL_RGBA, GL_RGBA8, 0 }, + { PIPE_FORMAT_R8G8B8A8_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_BGRA, 0 }, + { PIPE_FORMAT_B8G8R8A8_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { 3, GL_RGB, GL_RGB8, 0 }, + { DEFAULT_RGB_FORMATS } + }, + { + { GL_RGB12, GL_RGB16, GL_RGBA12, GL_RGBA16, 0 }, + { PIPE_FORMAT_R16G16B16A16_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_RGBA4, GL_RGBA2, 0 }, + { PIPE_FORMAT_B4G4R4A4_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_RGB5_A1, 0 }, + { PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_R3_G3_B2, 0 }, + { PIPE_FORMAT_B2G3R3_UNORM, PIPE_FORMAT_B5G6R5_UNORM, + PIPE_FORMAT_B5G5R5A1_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_RGB5, GL_RGB4 }, + { PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM, + DEFAULT_RGBA_FORMATS } + }, + + /* basic Alpha formats */ + { + { GL_ALPHA12, GL_ALPHA16, 0 }, + { PIPE_FORMAT_A16_UNORM, PIPE_FORMAT_A8_UNORM, + DEFAULT_RGBA_FORMATS } + }, + { + { GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_COMPRESSED_ALPHA, 0 }, + { PIPE_FORMAT_A8_UNORM, DEFAULT_RGBA_FORMATS } + }, + + /* basic Luminance formats */ + { + { GL_LUMINANCE12, GL_LUMINANCE16, 0 }, + { PIPE_FORMAT_L16_UNORM, PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS } + }, + { + { 1, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, 0 }, + { PIPE_FORMAT_L8_UNORM, DEFAULT_RGB_FORMATS } + }, + + /* basic Luminance/Alpha formats */ + { + { GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, + GL_LUMINANCE16_ALPHA16, 0}, + { PIPE_FORMAT_L16A16_UNORM, PIPE_FORMAT_L8A8_UNORM, + DEFAULT_RGBA_FORMATS } + }, + { + { 2, GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, 0 }, + { PIPE_FORMAT_L8A8_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_LUMINANCE4_ALPHA4, 0 }, + { PIPE_FORMAT_L4A4_UNORM, PIPE_FORMAT_L8A8_UNORM, + DEFAULT_RGBA_FORMATS } + }, + + /* basic Intensity formats */ + { + { GL_INTENSITY12, GL_INTENSITY16, 0 }, + { PIPE_FORMAT_I16_UNORM, PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS } + }, + { + { GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, + GL_COMPRESSED_INTENSITY, 0 }, + { PIPE_FORMAT_I8_UNORM, DEFAULT_RGBA_FORMATS } + }, + + /* YCbCr */ + { + { GL_YCBCR_MESA, 0 }, + { PIPE_FORMAT_UYVY, PIPE_FORMAT_YUYV, 0 } + }, + + /* compressed formats */ /* XXX PIPE_BIND_SAMPLER_VIEW only */ + { + { GL_COMPRESSED_RGB, 0 }, + { PIPE_FORMAT_DXT1_RGB, DEFAULT_RGB_FORMATS } + }, + { + { GL_COMPRESSED_RGBA, 0 }, + { PIPE_FORMAT_DXT5_RGBA, DEFAULT_RGBA_FORMATS } + }, + { + { GL_RGB_S3TC, GL_RGB4_S3TC, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0 }, + { PIPE_FORMAT_DXT1_RGB, 0 } + }, + { + { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0 }, + { PIPE_FORMAT_DXT1_RGBA, 0 } + }, + { + { GL_RGBA_S3TC, GL_RGBA4_S3TC, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0 }, + { PIPE_FORMAT_DXT3_RGBA, 0 } + }, + { + { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0 }, + { PIPE_FORMAT_DXT5_RGBA, 0 } + }, + +#if 0 + { + { GL_COMPRESSED_RGB_FXT1_3DFX, 0 }, + { PIPE_FORMAT_RGB_FXT1, 0 } + }, + { + { GL_COMPRESSED_RGBA_FXT1_3DFX, 0 }, + { PIPE_FORMAT_RGBA_FXT1, 0 } + }, +#endif + + /* Depth formats */ + { + { GL_DEPTH_COMPONENT16, 0 }, + { PIPE_FORMAT_Z16_UNORM, DEFAULT_DEPTH_FORMATS } + }, + { + { GL_DEPTH_COMPONENT24, 0 }, + { PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_X8Z24_UNORM, + DEFAULT_DEPTH_FORMATS } + }, + { + { GL_DEPTH_COMPONENT32, 0 }, + { PIPE_FORMAT_Z32_UNORM, DEFAULT_DEPTH_FORMATS } + }, + { + { GL_DEPTH_COMPONENT, 0 }, + { DEFAULT_DEPTH_FORMATS } + }, + { + { GL_DEPTH_COMPONENT32F, 0 }, + { PIPE_FORMAT_Z32_FLOAT, 0 } + }, + + /* stencil formats */ + { + { GL_STENCIL_INDEX, GL_STENCIL_INDEX1_EXT, GL_STENCIL_INDEX4_EXT, + GL_STENCIL_INDEX8_EXT, GL_STENCIL_INDEX16_EXT, 0 }, + { + PIPE_FORMAT_S8_USCALED, PIPE_FORMAT_Z24_UNORM_S8_USCALED, + PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 + } + }, + + /* Depth / Stencil formats */ + { + { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 }, + { PIPE_FORMAT_Z24_UNORM_S8_USCALED, PIPE_FORMAT_S8_USCALED_Z24_UNORM, 0 } + }, + { + { GL_DEPTH32F_STENCIL8, 0 }, + { PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED, 0 } + }, + + /* sRGB formats */ + { + { GL_SRGB_EXT, GL_SRGB8_EXT, GL_SRGB_ALPHA_EXT, GL_SRGB8_ALPHA8_EXT, 0 }, + { DEFAULT_SRGBA_FORMATS } + }, + { + { GL_COMPRESSED_SRGB_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 0 }, + { PIPE_FORMAT_DXT1_SRGB, DEFAULT_SRGBA_FORMATS } + }, + { + { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0 }, + { PIPE_FORMAT_DXT1_SRGBA, 0 } + }, + { + { GL_COMPRESSED_SRGB_ALPHA_EXT, + GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0 }, + { PIPE_FORMAT_DXT3_SRGBA, DEFAULT_SRGBA_FORMATS } + }, + { + { GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0 }, + { PIPE_FORMAT_DXT5_SRGBA, 0 } + }, + { + { GL_SLUMINANCE_ALPHA_EXT, GL_SLUMINANCE8_ALPHA8_EXT, + GL_COMPRESSED_SLUMINANCE_EXT, GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 0 }, + { PIPE_FORMAT_L8A8_SRGB, DEFAULT_SRGBA_FORMATS } + }, + { + { GL_SLUMINANCE_EXT, GL_SLUMINANCE8_EXT, 0 }, + { PIPE_FORMAT_L8_SRGB, DEFAULT_SRGBA_FORMATS } + }, + + /* 16-bit float formats */ + { + { GL_RGBA16F_ARB, 0 }, + { PIPE_FORMAT_R16G16B16A16_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_RGB16F_ARB, 0 }, + { PIPE_FORMAT_R16G16B16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_LUMINANCE_ALPHA16F_ARB, 0 }, + { PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_ALPHA16F_ARB, 0 }, + { PIPE_FORMAT_A16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_INTENSITY16F_ARB, 0 }, + { PIPE_FORMAT_I16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_LUMINANCE16F_ARB, 0 }, + { PIPE_FORMAT_L16_FLOAT, PIPE_FORMAT_L16A16_FLOAT, + PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_R16F, 0 }, + { PIPE_FORMAT_R16_FLOAT, PIPE_FORMAT_R16G16_FLOAT, + PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + { + { GL_RG16F, 0 }, + { PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, + PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, 0 } + }, + + /* 32-bit float formats */ + { + { GL_RGBA32F_ARB, 0 }, + { PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_RGB32F_ARB, 0 }, + { PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_LUMINANCE_ALPHA32F_ARB, 0 }, + { PIPE_FORMAT_L32A32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_ALPHA32F_ARB, 0 }, + { PIPE_FORMAT_A32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_A16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_INTENSITY32F_ARB, 0 }, + { PIPE_FORMAT_I32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_I16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_LUMINANCE32F_ARB, 0 }, + { PIPE_FORMAT_L32_FLOAT, PIPE_FORMAT_L32A32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_L16_FLOAT, + PIPE_FORMAT_L16A16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_R32F, 0 }, + { PIPE_FORMAT_R32_FLOAT, PIPE_FORMAT_R32G32_FLOAT, + PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + { + { GL_RG32F, 0 }, + { PIPE_FORMAT_R32G32_FLOAT, PIPE_FORMAT_R32G32B32A32_FLOAT, + PIPE_FORMAT_R16G16_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT, 0 } + }, + + /* R, RG formats */ + { + { GL_RED, GL_R8, 0 }, + { PIPE_FORMAT_R8_UNORM, 0 } + }, + { + { GL_RG, GL_RG8, 0 }, + { PIPE_FORMAT_R8G8_UNORM, 0 } + }, + { + { GL_R16, 0 }, + { PIPE_FORMAT_R16_UNORM, 0 } + }, + { + { GL_RG16, 0 }, + { PIPE_FORMAT_R16G16_UNORM, 0 } + }, + + /* compressed R, RG formats */ + { + { GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, 0 }, + { PIPE_FORMAT_RGTC1_UNORM, PIPE_FORMAT_R8_UNORM, 0 } + }, + { + { GL_COMPRESSED_SIGNED_RED_RGTC1, 0 }, + { PIPE_FORMAT_RGTC1_SNORM, 0 } + }, + { + { GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, 0 }, + { PIPE_FORMAT_RGTC2_UNORM, PIPE_FORMAT_R8G8_UNORM, 0 } + }, + { + { GL_COMPRESSED_SIGNED_RG_RGTC2, 0 }, + { PIPE_FORMAT_RGTC2_SNORM, 0 } + }, + { + { GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_LATC1_EXT, 0 }, + { PIPE_FORMAT_LATC1_UNORM, PIPE_FORMAT_L8_UNORM, 0 } + }, + { + { GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 0 }, + { PIPE_FORMAT_LATC1_SNORM, 0 } + }, + { + { GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, + GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0 }, + { PIPE_FORMAT_LATC2_UNORM, PIPE_FORMAT_L8A8_UNORM, 0 } + }, + { + { GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 0 }, + { PIPE_FORMAT_LATC2_SNORM, 0 } + }, + + /* signed/unsigned integer formats. + * XXX Mesa only has formats for RGBA signed/unsigned integer formats. + * If/when new formats are added this code should be updated. + */ + { + { GL_RED_INTEGER_EXT, + GL_GREEN_INTEGER_EXT, + GL_BLUE_INTEGER_EXT, + GL_ALPHA_INTEGER_EXT, + GL_RGB_INTEGER_EXT, + GL_RGBA_INTEGER_EXT, + GL_BGR_INTEGER_EXT, + GL_BGRA_INTEGER_EXT, + GL_LUMINANCE_INTEGER_EXT, + GL_LUMINANCE_ALPHA_INTEGER_EXT, + GL_RGBA8I_EXT, + GL_RGB8I_EXT, + GL_ALPHA8I_EXT, + GL_INTENSITY8I_EXT, + GL_LUMINANCE8I_EXT, + GL_LUMINANCE_ALPHA8I_EXT, 0 }, + { PIPE_FORMAT_R8G8B8A8_SSCALED, 0 } + }, + { + { + GL_RGBA16I_EXT, + GL_RGB16I_EXT, + GL_ALPHA16I_EXT, + GL_INTENSITY16I_EXT, + GL_LUMINANCE16I_EXT, + GL_LUMINANCE_ALPHA16I_EXT, 0 }, + { PIPE_FORMAT_R16G16B16A16_SSCALED, 0 }, + }, + { + { + GL_RGBA32I_EXT, + GL_RGB32I_EXT, + GL_ALPHA32I_EXT, + GL_INTENSITY32I_EXT, + GL_LUMINANCE32I_EXT, + GL_LUMINANCE_ALPHA32I_EXT, 0 }, + { PIPE_FORMAT_R32G32B32A32_SSCALED, 0 } + }, + { + { + GL_RGBA8UI_EXT, + GL_RGB8UI_EXT, + GL_ALPHA8UI_EXT, + GL_INTENSITY8UI_EXT, + GL_LUMINANCE8UI_EXT, + GL_LUMINANCE_ALPHA8UI_EXT, 0 }, + { PIPE_FORMAT_R8G8B8A8_USCALED, 0 } + }, + { + { + GL_RGBA16UI_EXT, + GL_RGB16UI_EXT, + GL_ALPHA16UI_EXT, + GL_INTENSITY16UI_EXT, + GL_LUMINANCE16UI_EXT, + GL_LUMINANCE_ALPHA16UI_EXT, 0 }, + { PIPE_FORMAT_R16G16B16A16_USCALED, 0 } + }, + { + { + GL_RGBA32UI_EXT, + GL_RGB32UI_EXT, + GL_ALPHA32UI_EXT, + GL_INTENSITY32UI_EXT, + GL_LUMINANCE32UI_EXT, + GL_LUMINANCE_ALPHA32UI_EXT, 0 }, + { PIPE_FORMAT_R32G32B32A32_USCALED, 0 } + }, + + /* signed normalized formats */ + { + { GL_RED_SNORM, GL_R8_SNORM, 0 }, + { PIPE_FORMAT_R8_SNORM, PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_R16_SNORM, 0 }, + { PIPE_FORMAT_R16_SNORM, + PIPE_FORMAT_R16G16_SNORM, + PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R8_SNORM, + PIPE_FORMAT_R8G8_SNORM, + PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_RG_SNORM, GL_RG8_SNORM, 0 }, + { PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_RG16_SNORM, 0 }, + { PIPE_FORMAT_R16G16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_R8G8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_RGB_SNORM, GL_RGB8_SNORM, GL_RGBA_SNORM, GL_RGBA8_SNORM, 0 }, + { PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_RGB16_SNORM, GL_RGBA16_SNORM, 0 }, + { PIPE_FORMAT_R16G16B16A16_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_ALPHA_SNORM, GL_ALPHA8_SNORM, 0 }, + { PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_ALPHA16_SNORM, 0 }, + { PIPE_FORMAT_A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_LUMINANCE_SNORM, GL_LUMINANCE8_SNORM, 0 }, + { PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_LUMINANCE16_SNORM, 0 }, + { PIPE_FORMAT_L16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_L8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE8_ALPHA8_SNORM, 0 }, + { PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_LUMINANCE16_ALPHA16_SNORM, 0 }, + { PIPE_FORMAT_L16A16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_L8A8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_INTENSITY_SNORM, GL_INTENSITY8_SNORM, 0 }, + { PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_INTENSITY16_SNORM, 0 }, + { PIPE_FORMAT_I16_SNORM, PIPE_FORMAT_R16G16B16A16_SNORM, + PIPE_FORMAT_I8_SNORM, PIPE_FORMAT_R8G8B8A8_SNORM, 0 } + }, + { + { GL_RGB9_E5, 0 }, + { PIPE_FORMAT_R9G9B9E5_FLOAT, 0 } + }, + { + { GL_R11F_G11F_B10F, 0 }, + { PIPE_FORMAT_R11G11B10_FLOAT, 0 } + } +}; + + +/** + * Return first supported format from the given list. + */ +static enum pipe_format +find_supported_format(struct pipe_screen *screen, + const enum pipe_format formats[], + enum pipe_texture_target target, + unsigned sample_count, + unsigned tex_usage) +{ + uint i; + for (i = 0; formats[i]; i++) { + if (screen->is_format_supported(screen, formats[i], target, + sample_count, tex_usage)) { + return formats[i]; + } + } + return PIPE_FORMAT_NONE; +} + +struct exact_format_mapping +{ + GLenum format; + GLenum type; + enum pipe_format pformat; +}; + +static const struct exact_format_mapping rgba8888_tbl[] = +{ + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8B8G8R8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_A8B8G8R8_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8A8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8A8_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_A8R8G8B8_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8A8_UNORM }, + { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8A8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_A8B8G8R8_UNORM }, + { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8A8_UNORM }, + { 0, 0, 0 } +}; + +static const struct exact_format_mapping rgbx8888_tbl[] = +{ + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8R8G8B8_UNORM }, + { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_B8G8R8X8_UNORM }, + { GL_BGRA, GL_UNSIGNED_BYTE, PIPE_FORMAT_B8G8R8X8_UNORM }, + /* No Mesa formats for these Gallium formats: + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_X8B8G8R8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_X8B8G8R8_UNORM }, + { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, PIPE_FORMAT_R8G8B8X8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, PIPE_FORMAT_R8G8B8X8_UNORM }, + { GL_RGBA, GL_UNSIGNED_BYTE, PIPE_FORMAT_R8G8B8X8_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_BYTE, PIPE_FORMAT_X8B8G8R8_UNORM }, + */ + { 0, 0, 0 } +}; + +static const struct exact_format_mapping rgba1010102_tbl[] = +{ + { GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, PIPE_FORMAT_B10G10R10A2_UNORM }, + /* No Mesa formats for these Gallium formats: + { GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, PIPE_FORMAT_R10G10B10A2_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT_10_10_10_2, PIPE_FORMAT_R10G10B10A2_UNORM }, + { GL_ABGR_EXT, GL_UNSIGNED_INT, PIPE_FORMAT_R10G10B10A2_UNORM }, + */ + { 0, 0, 0 } +}; + +/** + * If there is an exact pipe_format match for {internalFormat, format, type} + * return that, otherwise return PIPE_FORMAT_NONE so we can do fuzzy matching. + */ +static enum pipe_format +find_exact_format(GLint internalFormat, GLenum format, GLenum type) +{ + uint i; + const struct exact_format_mapping* tbl; + + if (format == GL_NONE || type == GL_NONE) + return PIPE_FORMAT_NONE; + + switch (internalFormat) { + case 4: + case GL_RGBA: + case GL_RGBA8: + tbl = rgba8888_tbl; + break; + case 3: + case GL_RGB: + case GL_RGB8: + tbl = rgbx8888_tbl; + break; + case GL_RGB10_A2: + tbl = rgba1010102_tbl; + break; + default: + return PIPE_FORMAT_NONE; + } + + for (i = 0; tbl[i].format; i++) + if (tbl[i].format == format && tbl[i].type == type) + return tbl[i].pformat; + + return PIPE_FORMAT_NONE; +} + +/** + * Given an OpenGL internalFormat value for a texture or surface, return + * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match. + * This is called during glTexImage2D, for example. + * + * The bindings parameter typically has PIPE_BIND_SAMPLER_VIEW set, plus + * either PIPE_BINDING_RENDER_TARGET or PIPE_BINDING_DEPTH_STENCIL if + * we want render-to-texture ability. + * + * \param internalFormat the user value passed to glTexImage2D + * \param target one of PIPE_TEXTURE_x + * \param bindings bitmask of PIPE_BIND_x flags. + */ +enum pipe_format +st_choose_format(struct pipe_screen *screen, GLenum internalFormat, + GLenum format, GLenum type, + enum pipe_texture_target target, unsigned sample_count, + unsigned bindings) +{ + GET_CURRENT_CONTEXT(ctx); /* XXX this should be a function parameter */ + int i, j; + enum pipe_format pf; + + /* can't render to compressed formats at this time */ + if (_mesa_is_compressed_format(ctx, internalFormat) + && (bindings & ~PIPE_BIND_SAMPLER_VIEW)) { + return PIPE_FORMAT_NONE; + } + + /* search for exact matches */ + pf = find_exact_format(internalFormat, format, type); + if (pf != PIPE_FORMAT_NONE && + screen->is_format_supported(screen, pf, + target, sample_count, bindings)) + return pf; + + /* search table for internalFormat */ + for (i = 0; i < Elements(format_map); i++) { + const struct format_mapping *mapping = &format_map[i]; + for (j = 0; mapping->glFormats[j]; j++) { + if (mapping->glFormats[j] == internalFormat) { + /* Found the desired internal format. Find first pipe format + * which is supported by the driver. + */ + return find_supported_format(screen, mapping->pipeFormats, + target, sample_count, bindings); + } + } + } + + _mesa_problem(NULL, "unhandled format!\n"); + return PIPE_FORMAT_NONE; +} + + +/** + * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces. + */ +enum pipe_format +st_choose_renderbuffer_format(struct pipe_screen *screen, + GLenum internalFormat, unsigned sample_count) +{ + uint usage; + if (_mesa_is_depth_or_stencil_format(internalFormat)) + usage = PIPE_BIND_DEPTH_STENCIL; + else + usage = PIPE_BIND_RENDER_TARGET; + return st_choose_format(screen, internalFormat, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, + sample_count, usage); +} + + +gl_format +st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type, GLboolean renderable) +{ + struct pipe_screen *screen = st_context(ctx)->pipe->screen; + enum pipe_format pFormat; + uint bindings; + + (void) format; + (void) type; + + /* GL textures may wind up being render targets, but we don't know + * that in advance. Specify potential render target flags now. + */ + bindings = PIPE_BIND_SAMPLER_VIEW; + if (renderable) { + if (_mesa_is_depth_or_stencil_format(internalFormat)) + bindings |= PIPE_BIND_DEPTH_STENCIL; + else + bindings |= PIPE_BIND_RENDER_TARGET; + } + + pFormat = st_choose_format(screen, internalFormat, format, type, + PIPE_TEXTURE_2D, 0, bindings); + + if (pFormat == PIPE_FORMAT_NONE) { + /* try choosing format again, this time without render target bindings */ + pFormat = st_choose_format(screen, internalFormat, format, type, + PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW); + } + + if (pFormat == PIPE_FORMAT_NONE) { + /* no luck at all */ + return MESA_FORMAT_NONE; + } + + return st_pipe_format_to_mesa_format(pFormat); +} + + +/** + * Called via ctx->Driver.ChooseTextureFormat(). + */ +gl_format +st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type) +{ + boolean want_renderable = + internalFormat == 3 || internalFormat == 4 || + internalFormat == GL_RGB || internalFormat == GL_RGBA || + internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 || + internalFormat == GL_BGRA; + + return st_ChooseTextureFormat_renderable(ctx, internalFormat, + format, type, want_renderable); +} + +/** + * Test if a gallium format is equivalent to a GL format/type. + */ +GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) +{ + switch (pFormat) { + case PIPE_FORMAT_A8B8G8R8_UNORM: + return format == GL_RGBA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_A8R8G8B8_UNORM: + return format == GL_BGRA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_B5G6R5_UNORM: + return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; + /* XXX more combos... */ + default: + return GL_FALSE; + } +} + +GLboolean +st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) +{ + if (format1 == format2) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM && + format2 == PIPE_FORMAT_B8G8R8X8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM && + format2 == PIPE_FORMAT_B8G8R8A8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM && + format2 == PIPE_FORMAT_X8B8G8R8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM && + format2 == PIPE_FORMAT_A8B8G8R8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM && + format2 == PIPE_FORMAT_X8R8G8B8_UNORM) + return GL_TRUE; + + if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM && + format2 == PIPE_FORMAT_A8R8G8B8_UNORM) + return GL_TRUE; + + return GL_FALSE; +} + + + +/** + * This is used for translating texture border color and the clear + * color. For example, the clear color is interpreted according to + * the renderbuffer's base format. For example, if clearing a + * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = + * alpha. Similarly for texture border colors. + */ +void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]) +{ + switch (baseFormat) { + case GL_RED: + colorOut[0] = colorIn[0]; + colorOut[1] = 0.0F; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RG: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RGB: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = colorIn[2]; + colorOut[3] = 1.0F; + break; + case GL_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = 0.0; + colorOut[3] = colorIn[3]; + break; + case GL_LUMINANCE: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = 1.0; + break; + case GL_LUMINANCE_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = colorIn[3]; + break; + case GL_INTENSITY: + colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; + break; + default: + COPY_4V(colorOut, colorIn); + } +} diff --git a/mesalib/src/mesa/state_tracker/st_format.h b/mesalib/src/mesa/state_tracker/st_format.h index fcfb47201..1c1f5965f 100644 --- a/mesalib/src/mesa/state_tracker/st_format.h +++ b/mesalib/src/mesa/state_tracker/st_format.h @@ -1,87 +1,87 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright (c) 2010 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef ST_FORMAT_H -#define ST_FORMAT_H - -#include "main/formats.h" -#include "main/glheader.h" - -#include "pipe/p_defines.h" -#include "pipe/p_format.h" - -struct gl_context; -struct pipe_screen; - -extern GLenum -st_format_datatype(enum pipe_format format); - - -extern enum pipe_format -st_mesa_format_to_pipe_format(gl_format mesaFormat); - -extern gl_format -st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); - - -extern enum pipe_format -st_choose_format(struct pipe_screen *screen, GLenum internalFormat, - GLenum format, GLenum type, - enum pipe_texture_target target, unsigned sample_count, - unsigned bindings); - -extern enum pipe_format -st_choose_renderbuffer_format(struct pipe_screen *screen, - GLenum internalFormat, unsigned sample_count); - - -gl_format -st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type, GLboolean renderable); - -extern gl_format -st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, - GLenum format, GLenum type); - - -extern GLboolean -st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); - -/* can we use a sampler view to translate these formats - only used to make TFP so far */ -extern GLboolean -st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); - - -extern void -st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, - GLfloat colorOut[4]); - - -#endif /* ST_FORMAT_H */ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2010 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_FORMAT_H +#define ST_FORMAT_H + +#include "main/formats.h" +#include "main/glheader.h" + +#include "pipe/p_defines.h" +#include "pipe/p_format.h" + +struct gl_context; +struct pipe_screen; + +extern GLenum +st_format_datatype(enum pipe_format format); + + +extern enum pipe_format +st_mesa_format_to_pipe_format(gl_format mesaFormat); + +extern gl_format +st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); + + +extern enum pipe_format +st_choose_format(struct pipe_screen *screen, GLenum internalFormat, + GLenum format, GLenum type, + enum pipe_texture_target target, unsigned sample_count, + unsigned bindings); + +extern enum pipe_format +st_choose_renderbuffer_format(struct pipe_screen *screen, + GLenum internalFormat, unsigned sample_count); + + +gl_format +st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat, + GLenum format, GLenum type, GLboolean renderable); + +extern gl_format +st_ChooseTextureFormat(struct gl_context * ctx, GLint internalFormat, + GLenum format, GLenum type); + + +extern GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); + +/* can we use a sampler view to translate these formats + only used to make TFP so far */ +extern GLboolean +st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); + + +extern void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]); + + +#endif /* ST_FORMAT_H */ diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c index 3ced74e41..b4111b00d 100644 --- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -1,1284 +1,1284 @@ -/************************************************************************** - * - * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* - * \author - * Michal Krol, - * Keith Whitwell - */ - -#include "pipe/p_compiler.h" -#include "pipe/p_context.h" -#include "pipe/p_screen.h" -#include "pipe/p_shader_tokens.h" -#include "pipe/p_state.h" -#include "tgsi/tgsi_ureg.h" -#include "st_mesa_to_tgsi.h" -#include "st_context.h" -#include "program/prog_instruction.h" -#include "program/prog_parameter.h" -#include "util/u_debug.h" -#include "util/u_math.h" -#include "util/u_memory.h" - - -#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \ - (1 << PROGRAM_ENV_PARAM) | \ - (1 << PROGRAM_STATE_VAR) | \ - (1 << PROGRAM_NAMED_PARAM) | \ - (1 << PROGRAM_CONSTANT) | \ - (1 << PROGRAM_UNIFORM)) - - -struct label { - unsigned branch_target; - unsigned token; -}; - - -/** - * Intermediate state used during shader translation. - */ -struct st_translate { - struct ureg_program *ureg; - - struct ureg_dst temps[MAX_PROGRAM_TEMPS]; - struct ureg_src *constants; - struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS]; - struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS]; - struct ureg_dst address[1]; - struct ureg_src samplers[PIPE_MAX_SAMPLERS]; - struct ureg_src systemValues[SYSTEM_VALUE_MAX]; - - /* Extra info for handling point size clamping in vertex shader */ - struct ureg_dst pointSizeResult; /**< Actual point size output register */ - struct ureg_src pointSizeConst; /**< Point size range constant register */ - GLint pointSizeOutIndex; /**< Temp point size output register */ - GLboolean prevInstWrotePointSize; - - const GLuint *inputMapping; - const GLuint *outputMapping; - - /* For every instruction that contains a label (eg CALL), keep - * details so that we can go back afterwards and emit the correct - * tgsi instruction number for each label. - */ - struct label *labels; - unsigned labels_size; - unsigned labels_count; - - /* Keep a record of the tgsi instruction number that each mesa - * instruction starts at, will be used to fix up labels after - * translation. - */ - unsigned *insn; - unsigned insn_size; - unsigned insn_count; - - unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */ - - boolean error; -}; - - -/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */ -static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = { - TGSI_SEMANTIC_FACE, - TGSI_SEMANTIC_INSTANCEID -}; - - -/** - * Make note of a branch to a label in the TGSI code. - * After we've emitted all instructions, we'll go over the list - * of labels built here and patch the TGSI code with the actual - * location of each label. - */ -static unsigned *get_label( struct st_translate *t, - unsigned branch_target ) -{ - unsigned i; - - if (t->labels_count + 1 >= t->labels_size) { - unsigned old_size = t->labels_size; - t->labels_size = 1 << (util_logbase2(t->labels_size) + 1); - t->labels = REALLOC( t->labels, - old_size * sizeof t->labels[0], - t->labels_size * sizeof t->labels[0] ); - if (t->labels == NULL) { - static unsigned dummy; - t->error = TRUE; - return &dummy; - } - } - - i = t->labels_count++; - t->labels[i].branch_target = branch_target; - return &t->labels[i].token; -} - - -/** - * Called prior to emitting the TGSI code for each Mesa instruction. - * Allocate additional space for instructions if needed. - * Update the insn[] array so the next Mesa instruction points to - * the next TGSI instruction. - */ -static void set_insn_start( struct st_translate *t, - unsigned start ) -{ - if (t->insn_count + 1 >= t->insn_size) { - unsigned old_size = t->insn_size; - t->insn_size = 1 << (util_logbase2(t->insn_size) + 1); - t->insn = REALLOC( t->insn, - old_size * sizeof t->insn[0], - t->insn_size * sizeof t->insn[0] ); - if (t->insn == NULL) { - t->error = TRUE; - return; - } - } - - t->insn[t->insn_count++] = start; -} - - -/** - * Map a Mesa dst register to a TGSI ureg_dst register. - */ -static struct ureg_dst -dst_register( struct st_translate *t, - gl_register_file file, - GLuint index ) -{ - switch( file ) { - case PROGRAM_UNDEFINED: - return ureg_dst_undef(); - - case PROGRAM_TEMPORARY: - if (ureg_dst_is_undef(t->temps[index])) - t->temps[index] = ureg_DECL_temporary( t->ureg ); - - return t->temps[index]; - - case PROGRAM_OUTPUT: - if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ) - t->prevInstWrotePointSize = GL_TRUE; - - if (t->procType == TGSI_PROCESSOR_VERTEX) - assert(index < VERT_RESULT_MAX); - else if (t->procType == TGSI_PROCESSOR_FRAGMENT) - assert(index < FRAG_RESULT_MAX); - else - assert(index < GEOM_RESULT_MAX); - - assert(t->outputMapping[index] < Elements(t->outputs)); - - return t->outputs[t->outputMapping[index]]; - - case PROGRAM_ADDRESS: - return t->address[index]; - - default: - debug_assert( 0 ); - return ureg_dst_undef(); - } -} - - -/** - * Map a Mesa src register to a TGSI ureg_src register. - */ -static struct ureg_src -src_register( struct st_translate *t, - gl_register_file file, - GLint index ) -{ - switch( file ) { - case PROGRAM_UNDEFINED: - return ureg_src_undef(); - - case PROGRAM_TEMPORARY: - assert(index >= 0); - assert(index < Elements(t->temps)); - if (ureg_dst_is_undef(t->temps[index])) - t->temps[index] = ureg_DECL_temporary( t->ureg ); - return ureg_src(t->temps[index]); - - case PROGRAM_NAMED_PARAM: - case PROGRAM_ENV_PARAM: - case PROGRAM_LOCAL_PARAM: - case PROGRAM_UNIFORM: - assert(index >= 0); - return t->constants[index]; - case PROGRAM_STATE_VAR: - case PROGRAM_CONSTANT: /* ie, immediate */ - if (index < 0) - return ureg_DECL_constant( t->ureg, 0 ); - else - return t->constants[index]; - - case PROGRAM_INPUT: - assert(t->inputMapping[index] < Elements(t->inputs)); - return t->inputs[t->inputMapping[index]]; - - case PROGRAM_OUTPUT: - assert(t->outputMapping[index] < Elements(t->outputs)); - return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */ - - case PROGRAM_ADDRESS: - return ureg_src(t->address[index]); - - case PROGRAM_SYSTEM_VALUE: - assert(index < Elements(t->systemValues)); - return t->systemValues[index]; - - default: - debug_assert( 0 ); - return ureg_src_undef(); - } -} - - -/** - * Map mesa texture target to TGSI texture target. - */ -unsigned -translate_texture_target( GLuint textarget, - GLboolean shadow ) -{ - if (shadow) { - switch( textarget ) { - case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D; - case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D; - case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; - case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW1D_ARRAY; - case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW2D_ARRAY; - default: break; - } - } - - switch( textarget ) { - case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D; - case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D; - case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D; - case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE; - case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT; - case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY; - case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY; - default: - debug_assert( 0 ); - return TGSI_TEXTURE_1D; - } -} - - -/** - * Create a TGSI ureg_dst register from a Mesa dest register. - */ -static struct ureg_dst -translate_dst( struct st_translate *t, - const struct prog_dst_register *DstReg, - boolean saturate ) -{ - struct ureg_dst dst = dst_register( t, - DstReg->File, - DstReg->Index ); - - dst = ureg_writemask( dst, - DstReg->WriteMask ); - - if (saturate) - dst = ureg_saturate( dst ); - - if (DstReg->RelAddr) - dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) ); - - return dst; -} - - -/** - * Create a TGSI ureg_src register from a Mesa src register. - */ -static struct ureg_src -translate_src( struct st_translate *t, - const struct prog_src_register *SrcReg ) -{ - struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); - - if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) { - src = src_register( t, SrcReg->File, SrcReg->Index2 ); - if (SrcReg->RelAddr2) - src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]), - SrcReg->Index); - else - src = ureg_src_dimension( src, SrcReg->Index); - } - - src = ureg_swizzle( src, - GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3, - GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3); - - if (SrcReg->Negate == NEGATE_XYZW) - src = ureg_negate(src); - - if (SrcReg->Abs) - src = ureg_abs(src); - - if (SrcReg->RelAddr) { - src = ureg_src_indirect( src, ureg_src(t->address[0])); - if (SrcReg->File != PROGRAM_INPUT && - SrcReg->File != PROGRAM_OUTPUT) { - /* If SrcReg->Index was negative, it was set to zero in - * src_register(). Reassign it now. But don't do this - * for input/output regs since they get remapped while - * const buffers don't. - */ - src.Index = SrcReg->Index; - } - } - - return src; -} - - -static struct ureg_src swizzle_4v( struct ureg_src src, - const unsigned *swz ) -{ - return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] ); -} - - -/** - * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG: - * - * SWZ dst, src.x-y10 - * - * becomes: - * - * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0} - */ -static void emit_swz( struct st_translate *t, - struct ureg_dst dst, - const struct prog_src_register *SrcReg ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); - - unsigned negate_mask = SrcReg->Negate; - - unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 | - (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 | - (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 | - (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3); - - unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 | - (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 | - (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 | - (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3); - - unsigned negative_one_mask = one_mask & negate_mask; - unsigned positive_one_mask = one_mask & ~negate_mask; - - struct ureg_src imm; - unsigned i; - unsigned mul_swizzle[4] = {0,0,0,0}; - unsigned add_swizzle[4] = {0,0,0,0}; - unsigned src_swizzle[4] = {0,0,0,0}; - boolean need_add = FALSE; - boolean need_mul = FALSE; - - if (dst.WriteMask == 0) - return; - - /* Is this just a MOV? - */ - if (zero_mask == 0 && - one_mask == 0 && - (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW)) - { - ureg_MOV( ureg, dst, translate_src( t, SrcReg )); - return; - } - -#define IMM_ZERO 0 -#define IMM_ONE 1 -#define IMM_NEG_ONE 2 - - imm = ureg_imm3f( ureg, 0, 1, -1 ); - - for (i = 0; i < 4; i++) { - unsigned bit = 1 << i; - - if (dst.WriteMask & bit) { - if (positive_one_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_ONE; - need_add = TRUE; - } - else if (negative_one_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_NEG_ONE; - need_add = TRUE; - } - else if (zero_mask & bit) { - mul_swizzle[i] = IMM_ZERO; - add_swizzle[i] = IMM_ZERO; - need_add = TRUE; - } - else { - add_swizzle[i] = IMM_ZERO; - src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i); - need_mul = TRUE; - if (negate_mask & bit) { - mul_swizzle[i] = IMM_NEG_ONE; - } - else { - mul_swizzle[i] = IMM_ONE; - } - } - } - } - - if (need_mul && need_add) { - ureg_MAD( ureg, - dst, - swizzle_4v( src, src_swizzle ), - swizzle_4v( imm, mul_swizzle ), - swizzle_4v( imm, add_swizzle ) ); - } - else if (need_mul) { - ureg_MUL( ureg, - dst, - swizzle_4v( src, src_swizzle ), - swizzle_4v( imm, mul_swizzle ) ); - } - else if (need_add) { - ureg_MOV( ureg, - dst, - swizzle_4v( imm, add_swizzle ) ); - } - else { - debug_assert(0); - } - -#undef IMM_ZERO -#undef IMM_ONE -#undef IMM_NEG_ONE -} - - -/** - * Negate the value of DDY to match GL semantics where (0,0) is the - * lower-left corner of the window. - * Note that the GL_ARB_fragment_coord_conventions extension will - * effect this someday. - */ -static void emit_ddy( struct st_translate *t, - struct ureg_dst dst, - const struct prog_src_register *SrcReg ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_src src = translate_src( t, SrcReg ); - src = ureg_negate( src ); - ureg_DDY( ureg, dst, src ); -} - - - -unsigned -translate_opcode( unsigned op ) -{ - switch( op ) { - case OPCODE_ARL: - return TGSI_OPCODE_ARL; - case OPCODE_ABS: - return TGSI_OPCODE_ABS; - case OPCODE_ADD: - return TGSI_OPCODE_ADD; - case OPCODE_BGNLOOP: - return TGSI_OPCODE_BGNLOOP; - case OPCODE_BGNSUB: - return TGSI_OPCODE_BGNSUB; - case OPCODE_BRA: - return TGSI_OPCODE_BRA; - case OPCODE_BRK: - return TGSI_OPCODE_BRK; - case OPCODE_CAL: - return TGSI_OPCODE_CAL; - case OPCODE_CMP: - return TGSI_OPCODE_CMP; - case OPCODE_CONT: - return TGSI_OPCODE_CONT; - case OPCODE_COS: - return TGSI_OPCODE_COS; - case OPCODE_DDX: - return TGSI_OPCODE_DDX; - case OPCODE_DDY: - return TGSI_OPCODE_DDY; - case OPCODE_DP2: - return TGSI_OPCODE_DP2; - case OPCODE_DP2A: - return TGSI_OPCODE_DP2A; - case OPCODE_DP3: - return TGSI_OPCODE_DP3; - case OPCODE_DP4: - return TGSI_OPCODE_DP4; - case OPCODE_DPH: - return TGSI_OPCODE_DPH; - case OPCODE_DST: - return TGSI_OPCODE_DST; - case OPCODE_ELSE: - return TGSI_OPCODE_ELSE; - case OPCODE_EMIT_VERTEX: - return TGSI_OPCODE_EMIT; - case OPCODE_END_PRIMITIVE: - return TGSI_OPCODE_ENDPRIM; - case OPCODE_ENDIF: - return TGSI_OPCODE_ENDIF; - case OPCODE_ENDLOOP: - return TGSI_OPCODE_ENDLOOP; - case OPCODE_ENDSUB: - return TGSI_OPCODE_ENDSUB; - case OPCODE_EX2: - return TGSI_OPCODE_EX2; - case OPCODE_EXP: - return TGSI_OPCODE_EXP; - case OPCODE_FLR: - return TGSI_OPCODE_FLR; - case OPCODE_FRC: - return TGSI_OPCODE_FRC; - case OPCODE_IF: - return TGSI_OPCODE_IF; - case OPCODE_TRUNC: - return TGSI_OPCODE_TRUNC; - case OPCODE_KIL: - return TGSI_OPCODE_KIL; - case OPCODE_KIL_NV: - return TGSI_OPCODE_KILP; - case OPCODE_LG2: - return TGSI_OPCODE_LG2; - case OPCODE_LOG: - return TGSI_OPCODE_LOG; - case OPCODE_LIT: - return TGSI_OPCODE_LIT; - case OPCODE_LRP: - return TGSI_OPCODE_LRP; - case OPCODE_MAD: - return TGSI_OPCODE_MAD; - case OPCODE_MAX: - return TGSI_OPCODE_MAX; - case OPCODE_MIN: - return TGSI_OPCODE_MIN; - case OPCODE_MOV: - return TGSI_OPCODE_MOV; - case OPCODE_MUL: - return TGSI_OPCODE_MUL; - case OPCODE_NOP: - return TGSI_OPCODE_NOP; - case OPCODE_NRM3: - return TGSI_OPCODE_NRM; - case OPCODE_NRM4: - return TGSI_OPCODE_NRM4; - case OPCODE_POW: - return TGSI_OPCODE_POW; - case OPCODE_RCP: - return TGSI_OPCODE_RCP; - case OPCODE_RET: - return TGSI_OPCODE_RET; - case OPCODE_RSQ: - return TGSI_OPCODE_RSQ; - case OPCODE_SCS: - return TGSI_OPCODE_SCS; - case OPCODE_SEQ: - return TGSI_OPCODE_SEQ; - case OPCODE_SGE: - return TGSI_OPCODE_SGE; - case OPCODE_SGT: - return TGSI_OPCODE_SGT; - case OPCODE_SIN: - return TGSI_OPCODE_SIN; - case OPCODE_SLE: - return TGSI_OPCODE_SLE; - case OPCODE_SLT: - return TGSI_OPCODE_SLT; - case OPCODE_SNE: - return TGSI_OPCODE_SNE; - case OPCODE_SSG: - return TGSI_OPCODE_SSG; - case OPCODE_SUB: - return TGSI_OPCODE_SUB; - case OPCODE_TEX: - return TGSI_OPCODE_TEX; - case OPCODE_TXB: - return TGSI_OPCODE_TXB; - case OPCODE_TXD: - return TGSI_OPCODE_TXD; - case OPCODE_TXL: - return TGSI_OPCODE_TXL; - case OPCODE_TXP: - return TGSI_OPCODE_TXP; - case OPCODE_XPD: - return TGSI_OPCODE_XPD; - case OPCODE_END: - return TGSI_OPCODE_END; - default: - debug_assert( 0 ); - return TGSI_OPCODE_NOP; - } -} - - -static void -compile_instruction( - struct st_translate *t, - const struct prog_instruction *inst ) -{ - struct ureg_program *ureg = t->ureg; - GLuint i; - struct ureg_dst dst[1]; - struct ureg_src src[4]; - unsigned num_dst; - unsigned num_src; - - num_dst = _mesa_num_inst_dst_regs( inst->Opcode ); - num_src = _mesa_num_inst_src_regs( inst->Opcode ); - - if (num_dst) - dst[0] = translate_dst( t, - &inst->DstReg, - inst->SaturateMode ); - - for (i = 0; i < num_src; i++) - src[i] = translate_src( t, &inst->SrcReg[i] ); - - switch( inst->Opcode ) { - case OPCODE_SWZ: - emit_swz( t, dst[0], &inst->SrcReg[0] ); - return; - - case OPCODE_BGNLOOP: - case OPCODE_CAL: - case OPCODE_ELSE: - case OPCODE_ENDLOOP: - case OPCODE_IF: - debug_assert(num_dst == 0); - ureg_label_insn( ureg, - translate_opcode( inst->Opcode ), - src, num_src, - get_label( t, inst->BranchTarget )); - return; - - case OPCODE_TEX: - case OPCODE_TXB: - case OPCODE_TXD: - case OPCODE_TXL: - case OPCODE_TXP: - src[num_src++] = t->samplers[inst->TexSrcUnit]; - ureg_tex_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - translate_texture_target( inst->TexSrcTarget, - inst->TexShadow ), - NULL, 0, - src, num_src ); - return; - - case OPCODE_SCS: - dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY ); - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - - case OPCODE_XPD: - dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ ); - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - - case OPCODE_NOISE1: - case OPCODE_NOISE2: - case OPCODE_NOISE3: - case OPCODE_NOISE4: - /* At some point, a motivated person could add a better - * implementation of noise. Currently not even the nvidia - * binary drivers do anything more than this. In any case, the - * place to do this is in the GL state tracker, not the poor - * driver. - */ - ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) ); - break; - - case OPCODE_DDY: - emit_ddy( t, dst[0], &inst->SrcReg[0] ); - break; - - default: - ureg_insn( ureg, - translate_opcode( inst->Opcode ), - dst, num_dst, - src, num_src ); - break; - } -} - - -/** - * Emit the TGSI instructions for inverting and adjusting WPOS. - * This code is unavoidable because it also depends on whether - * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM). - */ -static void -emit_wpos_adjustment( struct st_translate *t, - const struct gl_program *program, - boolean invert, - GLfloat adjX, GLfloat adjY[2]) -{ - struct ureg_program *ureg = t->ureg; - - /* Fragment program uses fragment position input. - * Need to replace instances of INPUT[WPOS] with temp T - * where T = INPUT[WPOS] by y is inverted. - */ - static const gl_state_index wposTransformState[STATE_LENGTH] - = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 }; - - /* XXX: note we are modifying the incoming shader here! Need to - * do this before emitting the constant decls below, or this - * will be missed: - */ - unsigned wposTransConst = _mesa_add_state_reference(program->Parameters, - wposTransformState); - - struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst ); - struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg ); - struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; - - /* First, apply the coordinate shift: */ - if (adjX || adjY[0] || adjY[1]) { - if (adjY[0] != adjY[1]) { - /* Adjust the y coordinate by adjY[1] or adjY[0] respectively - * depending on whether inversion is actually going to be applied - * or not, which is determined by testing against the inversion - * state variable used below, which will be either +1 or -1. - */ - struct ureg_dst adj_temp = ureg_DECL_temporary(ureg); - - ureg_CMP(ureg, adj_temp, - ureg_scalar(wpostrans, invert ? 2 : 0), - ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f), - ureg_imm4f(ureg, adjX, adjY[1], 0.0f, 0.0f)); - ureg_ADD(ureg, wpos_temp, wpos_input, ureg_src(adj_temp)); - } else { - ureg_ADD(ureg, wpos_temp, wpos_input, - ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f)); - } - wpos_input = ureg_src(wpos_temp); - } else { - /* MOV wpos_temp, input[wpos] - */ - ureg_MOV( ureg, wpos_temp, wpos_input ); - } - - /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be - * inversion/identity, or the other way around if we're drawing to an FBO. - */ - if (invert) { - /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy - */ - ureg_MAD( ureg, - ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), - wpos_input, - ureg_scalar(wpostrans, 0), - ureg_scalar(wpostrans, 1)); - } else { - /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww - */ - ureg_MAD( ureg, - ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), - wpos_input, - ureg_scalar(wpostrans, 2), - ureg_scalar(wpostrans, 3)); - } - - /* Use wpos_temp as position input from here on: - */ - t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); -} - - -/** - * Emit fragment position/ooordinate code. - */ -static void -emit_wpos(struct st_context *st, - struct st_translate *t, - const struct gl_program *program, - struct ureg_program *ureg) -{ - const struct gl_fragment_program *fp = - (const struct gl_fragment_program *) program; - struct pipe_screen *pscreen = st->pipe->screen; - GLfloat adjX = 0.0f; - GLfloat adjY[2] = { 0.0f, 0.0f }; - boolean invert = FALSE; - - /* Query the pixel center conventions supported by the pipe driver and set - * adjX, adjY to help out if it cannot handle the requested one internally. - * - * The bias of the y-coordinate depends on whether y-inversion takes place - * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are - * drawing to an FBO (causes additional inversion), and whether the the pipe - * driver origin and the requested origin differ (the latter condition is - * stored in the 'invert' variable). - * - * For height = 100 (i = integer, h = half-integer, l = lower, u = upper): - * - * center shift only: - * i -> h: +0.5 - * h -> i: -0.5 - * - * inversion only: - * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99 - * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5 - * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0 - * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5 - * - * inversion and center shift: - * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5 - * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99 - * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5 - * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0 - */ - if (fp->OriginUpperLeft) { - /* Fragment shader wants origin in upper-left */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) { - /* the driver supports upper-left origin */ - } - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) { - /* the driver supports lower-left origin, need to invert Y */ - ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); - invert = TRUE; - } - else - assert(0); - } - else { - /* Fragment shader wants origin in lower-left */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) - /* the driver supports lower-left origin */ - ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) - /* the driver supports upper-left origin, need to invert Y */ - invert = TRUE; - else - assert(0); - } - - if (fp->PixelCenterInteger) { - /* Fragment shader wants pixel center integer */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { - /* the driver supports pixel center integer */ - adjY[1] = 1.0f; - ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); - } - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { - /* the driver supports pixel center half integer, need to bias X,Y */ - adjX = -0.5f; - adjY[0] = -0.5f; - adjY[1] = 0.5f; - } - else - assert(0); - } - else { - /* Fragment shader wants pixel center half integer */ - if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { - /* the driver supports pixel center half integer */ - } - else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { - /* the driver supports pixel center integer, need to bias X,Y */ - adjX = adjY[0] = adjY[1] = 0.5f; - ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); - } - else - assert(0); - } - - /* we invert after adjustment so that we avoid the MOV to temporary, - * and reuse the adjustment ADD instead */ - emit_wpos_adjustment(t, program, invert, adjX, adjY); -} - - -/** - * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back. - * TGSI uses +1 for front, -1 for back. - * This function converts the TGSI value to the GL value. Simply clamping/ - * saturating the value to [0,1] does the job. - */ -static void -emit_face_var( struct st_translate *t, - const struct gl_program *program ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_dst face_temp = ureg_DECL_temporary( ureg ); - struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]]; - - /* MOV_SAT face_temp, input[face] - */ - face_temp = ureg_saturate( face_temp ); - ureg_MOV( ureg, face_temp, face_input ); - - /* Use face_temp as face input from here on: - */ - t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp); -} - - -static void -emit_edgeflags( struct st_translate *t, - const struct gl_program *program ) -{ - struct ureg_program *ureg = t->ureg; - struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]]; - struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]]; - - ureg_MOV( ureg, edge_dst, edge_src ); -} - - -/** - * Translate Mesa program to TGSI format. - * \param program the program to translate - * \param numInputs number of input registers used - * \param inputMapping maps Mesa fragment program inputs to TGSI generic - * input indexes - * \param inputSemanticName the TGSI_SEMANTIC flag for each input - * \param inputSemanticIndex the semantic index (ex: which texcoord) for - * each input - * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input - * \param numOutputs number of output registers used - * \param outputMapping maps Mesa fragment program outputs to TGSI - * generic outputs - * \param outputSemanticName the TGSI_SEMANTIC flag for each output - * \param outputSemanticIndex the semantic index (ex: which texcoord) for - * each output - * - * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY - */ -enum pipe_error -st_translate_mesa_program( - struct gl_context *ctx, - uint procType, - struct ureg_program *ureg, - const struct gl_program *program, - GLuint numInputs, - const GLuint inputMapping[], - const ubyte inputSemanticName[], - const ubyte inputSemanticIndex[], - const GLuint interpMode[], - GLuint numOutputs, - const GLuint outputMapping[], - const ubyte outputSemanticName[], - const ubyte outputSemanticIndex[], - boolean passthrough_edgeflags ) -{ - struct st_translate translate, *t; - unsigned i; - enum pipe_error ret = PIPE_OK; - - assert(numInputs <= Elements(t->inputs)); - assert(numOutputs <= Elements(t->outputs)); - - t = &translate; - memset(t, 0, sizeof *t); - - t->procType = procType; - t->inputMapping = inputMapping; - t->outputMapping = outputMapping; - t->ureg = ureg; - t->pointSizeOutIndex = -1; - t->prevInstWrotePointSize = GL_FALSE; - - /*_mesa_print_program(program);*/ - - /* - * Declare input attributes. - */ - if (procType == TGSI_PROCESSOR_FRAGMENT) { - for (i = 0; i < numInputs; i++) { - if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) { - t->inputs[i] = ureg_DECL_fs_input_cyl(ureg, - inputSemanticName[i], - inputSemanticIndex[i], - interpMode[i], - TGSI_CYLINDRICAL_WRAP_X); - } - else { - t->inputs[i] = ureg_DECL_fs_input(ureg, - inputSemanticName[i], - inputSemanticIndex[i], - interpMode[i]); - } - } - - if (program->InputsRead & FRAG_BIT_WPOS) { - /* Must do this after setting up t->inputs, and before - * emitting constant references, below: - */ - emit_wpos(st_context(ctx), t, program, ureg); - } - - if (program->InputsRead & FRAG_BIT_FACE) { - emit_face_var( t, program ); - } - - /* - * Declare output attributes. - */ - for (i = 0; i < numOutputs; i++) { - switch (outputSemanticName[i]) { - case TGSI_SEMANTIC_POSITION: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_POSITION, /* Z / Depth */ - outputSemanticIndex[i] ); - - t->outputs[i] = ureg_writemask( t->outputs[i], - TGSI_WRITEMASK_Z ); - break; - case TGSI_SEMANTIC_STENCIL: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_STENCIL, /* Stencil */ - outputSemanticIndex[i] ); - t->outputs[i] = ureg_writemask( t->outputs[i], - TGSI_WRITEMASK_Y ); - break; - case TGSI_SEMANTIC_COLOR: - t->outputs[i] = ureg_DECL_output( ureg, - TGSI_SEMANTIC_COLOR, - outputSemanticIndex[i] ); - break; - default: - debug_assert(0); - return 0; - } - } - } - else if (procType == TGSI_PROCESSOR_GEOMETRY) { - for (i = 0; i < numInputs; i++) { - t->inputs[i] = ureg_DECL_gs_input(ureg, - i, - inputSemanticName[i], - inputSemanticIndex[i]); - } - - for (i = 0; i < numOutputs; i++) { - t->outputs[i] = ureg_DECL_output( ureg, - outputSemanticName[i], - outputSemanticIndex[i] ); - } - } - else { - assert(procType == TGSI_PROCESSOR_VERTEX); - - for (i = 0; i < numInputs; i++) { - t->inputs[i] = ureg_DECL_vs_input(ureg, i); - } - - for (i = 0; i < numOutputs; i++) { - t->outputs[i] = ureg_DECL_output( ureg, - outputSemanticName[i], - outputSemanticIndex[i] ); - if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) { - /* Writing to the point size result register requires special - * handling to implement clamping. - */ - static const gl_state_index pointSizeClampState[STATE_LENGTH] - = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 }; - /* XXX: note we are modifying the incoming shader here! Need to - * do this before emitting the constant decls below, or this - * will be missed: - */ - unsigned pointSizeClampConst = - _mesa_add_state_reference(program->Parameters, - pointSizeClampState); - struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg ); - t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst ); - t->pointSizeResult = t->outputs[i]; - t->pointSizeOutIndex = i; - t->outputs[i] = psizregtemp; - } - } - if (passthrough_edgeflags) - emit_edgeflags( t, program ); - } - - /* Declare address register. - */ - if (program->NumAddressRegs > 0) { - debug_assert( program->NumAddressRegs == 1 ); - t->address[0] = ureg_DECL_address( ureg ); - } - - /* Declare misc input registers - */ - { - GLbitfield sysInputs = program->SystemValuesRead; - unsigned numSys = 0; - for (i = 0; sysInputs; i++) { - if (sysInputs & (1 << i)) { - unsigned semName = mesa_sysval_to_semantic[i]; - t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0); - numSys++; - sysInputs &= ~(1 << i); - } - } - } - - if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) { - /* If temps are accessed with indirect addressing, declare temporaries - * in sequential order. Else, we declare them on demand elsewhere. - */ - for (i = 0; i < program->NumTemporaries; i++) { - /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */ - t->temps[i] = ureg_DECL_temporary( t->ureg ); - } - } - - /* Emit constants and immediates. Mesa uses a single index space - * for these, so we put all the translated regs in t->constants. - */ - if (program->Parameters) { - t->constants = CALLOC( program->Parameters->NumParameters, - sizeof t->constants[0] ); - if (t->constants == NULL) { - ret = PIPE_ERROR_OUT_OF_MEMORY; - goto out; - } - - for (i = 0; i < program->Parameters->NumParameters; i++) { - switch (program->Parameters->Parameters[i].Type) { - case PROGRAM_ENV_PARAM: - case PROGRAM_LOCAL_PARAM: - case PROGRAM_STATE_VAR: - case PROGRAM_NAMED_PARAM: - case PROGRAM_UNIFORM: - t->constants[i] = ureg_DECL_constant( ureg, i ); - break; - - /* Emit immediates only when there's no indirect addressing of - * the const buffer. - * FIXME: Be smarter and recognize param arrays: - * indirect addressing is only valid within the referenced - * array. - */ - case PROGRAM_CONSTANT: - if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST) - t->constants[i] = ureg_DECL_constant( ureg, i ); - else - t->constants[i] = - ureg_DECL_immediate( ureg, - (const float*) program->Parameters->ParameterValues[i], - 4 ); - break; - default: - break; - } - } - } - - /* texture samplers */ - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - if (program->SamplersUsed & (1 << i)) { - t->samplers[i] = ureg_DECL_sampler( ureg, i ); - } - } - - /* Emit each instruction in turn: - */ - for (i = 0; i < program->NumInstructions; i++) { - set_insn_start( t, ureg_get_instruction_number( ureg )); - compile_instruction( t, &program->Instructions[i] ); - - if (t->prevInstWrotePointSize && program->Id) { - /* The previous instruction wrote to the (fake) vertex point size - * result register. Now we need to clamp that value to the min/max - * point size range, putting the result into the real point size - * register. - * Note that we can't do this easily at the end of program due to - * possible early return. - */ - set_insn_start( t, ureg_get_instruction_number( ureg )); - ureg_MAX( t->ureg, - ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X), - ureg_src(t->outputs[t->pointSizeOutIndex]), - ureg_swizzle(t->pointSizeConst, 1,1,1,1)); - ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X), - ureg_src(t->outputs[t->pointSizeOutIndex]), - ureg_swizzle(t->pointSizeConst, 2,2,2,2)); - } - t->prevInstWrotePointSize = GL_FALSE; - } - - /* Fix up all emitted labels: - */ - for (i = 0; i < t->labels_count; i++) { - ureg_fixup_label( ureg, - t->labels[i].token, - t->insn[t->labels[i].branch_target] ); - } - -out: - FREE(t->insn); - FREE(t->labels); - FREE(t->constants); - - if (t->error) { - debug_printf("%s: translate error flag set\n", __FUNCTION__); - } - - return ret; -} - - -/** - * Tokens cannot be free with free otherwise the builtin gallium - * malloc debugging will get confused. - */ -void -st_free_tokens(const struct tgsi_token *tokens) -{ - FREE((void *)tokens); -} +/************************************************************************** + * + * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * \author + * Michal Krol, + * Keith Whitwell + */ + +#include "pipe/p_compiler.h" +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "pipe/p_shader_tokens.h" +#include "pipe/p_state.h" +#include "tgsi/tgsi_ureg.h" +#include "st_mesa_to_tgsi.h" +#include "st_context.h" +#include "program/prog_instruction.h" +#include "program/prog_parameter.h" +#include "util/u_debug.h" +#include "util/u_math.h" +#include "util/u_memory.h" + + +#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \ + (1 << PROGRAM_ENV_PARAM) | \ + (1 << PROGRAM_STATE_VAR) | \ + (1 << PROGRAM_NAMED_PARAM) | \ + (1 << PROGRAM_CONSTANT) | \ + (1 << PROGRAM_UNIFORM)) + + +struct label { + unsigned branch_target; + unsigned token; +}; + + +/** + * Intermediate state used during shader translation. + */ +struct st_translate { + struct ureg_program *ureg; + + struct ureg_dst temps[MAX_PROGRAM_TEMPS]; + struct ureg_src *constants; + struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS]; + struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS]; + struct ureg_dst address[1]; + struct ureg_src samplers[PIPE_MAX_SAMPLERS]; + struct ureg_src systemValues[SYSTEM_VALUE_MAX]; + + /* Extra info for handling point size clamping in vertex shader */ + struct ureg_dst pointSizeResult; /**< Actual point size output register */ + struct ureg_src pointSizeConst; /**< Point size range constant register */ + GLint pointSizeOutIndex; /**< Temp point size output register */ + GLboolean prevInstWrotePointSize; + + const GLuint *inputMapping; + const GLuint *outputMapping; + + /* For every instruction that contains a label (eg CALL), keep + * details so that we can go back afterwards and emit the correct + * tgsi instruction number for each label. + */ + struct label *labels; + unsigned labels_size; + unsigned labels_count; + + /* Keep a record of the tgsi instruction number that each mesa + * instruction starts at, will be used to fix up labels after + * translation. + */ + unsigned *insn; + unsigned insn_size; + unsigned insn_count; + + unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */ + + boolean error; +}; + + +/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */ +static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = { + TGSI_SEMANTIC_FACE, + TGSI_SEMANTIC_INSTANCEID +}; + + +/** + * Make note of a branch to a label in the TGSI code. + * After we've emitted all instructions, we'll go over the list + * of labels built here and patch the TGSI code with the actual + * location of each label. + */ +static unsigned *get_label( struct st_translate *t, + unsigned branch_target ) +{ + unsigned i; + + if (t->labels_count + 1 >= t->labels_size) { + unsigned old_size = t->labels_size; + t->labels_size = 1 << (util_logbase2(t->labels_size) + 1); + t->labels = REALLOC( t->labels, + old_size * sizeof t->labels[0], + t->labels_size * sizeof t->labels[0] ); + if (t->labels == NULL) { + static unsigned dummy; + t->error = TRUE; + return &dummy; + } + } + + i = t->labels_count++; + t->labels[i].branch_target = branch_target; + return &t->labels[i].token; +} + + +/** + * Called prior to emitting the TGSI code for each Mesa instruction. + * Allocate additional space for instructions if needed. + * Update the insn[] array so the next Mesa instruction points to + * the next TGSI instruction. + */ +static void set_insn_start( struct st_translate *t, + unsigned start ) +{ + if (t->insn_count + 1 >= t->insn_size) { + unsigned old_size = t->insn_size; + t->insn_size = 1 << (util_logbase2(t->insn_size) + 1); + t->insn = REALLOC( t->insn, + old_size * sizeof t->insn[0], + t->insn_size * sizeof t->insn[0] ); + if (t->insn == NULL) { + t->error = TRUE; + return; + } + } + + t->insn[t->insn_count++] = start; +} + + +/** + * Map a Mesa dst register to a TGSI ureg_dst register. + */ +static struct ureg_dst +dst_register( struct st_translate *t, + gl_register_file file, + GLuint index ) +{ + switch( file ) { + case PROGRAM_UNDEFINED: + return ureg_dst_undef(); + + case PROGRAM_TEMPORARY: + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary( t->ureg ); + + return t->temps[index]; + + case PROGRAM_OUTPUT: + if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ) + t->prevInstWrotePointSize = GL_TRUE; + + if (t->procType == TGSI_PROCESSOR_VERTEX) + assert(index < VERT_RESULT_MAX); + else if (t->procType == TGSI_PROCESSOR_FRAGMENT) + assert(index < FRAG_RESULT_MAX); + else + assert(index < GEOM_RESULT_MAX); + + assert(t->outputMapping[index] < Elements(t->outputs)); + + return t->outputs[t->outputMapping[index]]; + + case PROGRAM_ADDRESS: + return t->address[index]; + + default: + debug_assert( 0 ); + return ureg_dst_undef(); + } +} + + +/** + * Map a Mesa src register to a TGSI ureg_src register. + */ +static struct ureg_src +src_register( struct st_translate *t, + gl_register_file file, + GLint index ) +{ + switch( file ) { + case PROGRAM_UNDEFINED: + return ureg_src_undef(); + + case PROGRAM_TEMPORARY: + assert(index >= 0); + assert(index < Elements(t->temps)); + if (ureg_dst_is_undef(t->temps[index])) + t->temps[index] = ureg_DECL_temporary( t->ureg ); + return ureg_src(t->temps[index]); + + case PROGRAM_NAMED_PARAM: + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_UNIFORM: + assert(index >= 0); + return t->constants[index]; + case PROGRAM_STATE_VAR: + case PROGRAM_CONSTANT: /* ie, immediate */ + if (index < 0) + return ureg_DECL_constant( t->ureg, 0 ); + else + return t->constants[index]; + + case PROGRAM_INPUT: + assert(t->inputMapping[index] < Elements(t->inputs)); + return t->inputs[t->inputMapping[index]]; + + case PROGRAM_OUTPUT: + assert(t->outputMapping[index] < Elements(t->outputs)); + return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */ + + case PROGRAM_ADDRESS: + return ureg_src(t->address[index]); + + case PROGRAM_SYSTEM_VALUE: + assert(index < Elements(t->systemValues)); + return t->systemValues[index]; + + default: + debug_assert( 0 ); + return ureg_src_undef(); + } +} + + +/** + * Map mesa texture target to TGSI texture target. + */ +unsigned +translate_texture_target( GLuint textarget, + GLboolean shadow ) +{ + if (shadow) { + switch( textarget ) { + case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D; + case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D; + case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT; + case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW1D_ARRAY; + case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_SHADOW2D_ARRAY; + default: break; + } + } + + switch( textarget ) { + case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D; + case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D; + case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D; + case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE; + case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT; + case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY; + case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY; + default: + debug_assert( 0 ); + return TGSI_TEXTURE_1D; + } +} + + +/** + * Create a TGSI ureg_dst register from a Mesa dest register. + */ +static struct ureg_dst +translate_dst( struct st_translate *t, + const struct prog_dst_register *DstReg, + boolean saturate ) +{ + struct ureg_dst dst = dst_register( t, + DstReg->File, + DstReg->Index ); + + dst = ureg_writemask( dst, + DstReg->WriteMask ); + + if (saturate) + dst = ureg_saturate( dst ); + + if (DstReg->RelAddr) + dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) ); + + return dst; +} + + +/** + * Create a TGSI ureg_src register from a Mesa src register. + */ +static struct ureg_src +translate_src( struct st_translate *t, + const struct prog_src_register *SrcReg ) +{ + struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); + + if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) { + src = src_register( t, SrcReg->File, SrcReg->Index2 ); + if (SrcReg->RelAddr2) + src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]), + SrcReg->Index); + else + src = ureg_src_dimension( src, SrcReg->Index); + } + + src = ureg_swizzle( src, + GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3, + GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3); + + if (SrcReg->Negate == NEGATE_XYZW) + src = ureg_negate(src); + + if (SrcReg->Abs) + src = ureg_abs(src); + + if (SrcReg->RelAddr) { + src = ureg_src_indirect( src, ureg_src(t->address[0])); + if (SrcReg->File != PROGRAM_INPUT && + SrcReg->File != PROGRAM_OUTPUT) { + /* If SrcReg->Index was negative, it was set to zero in + * src_register(). Reassign it now. But don't do this + * for input/output regs since they get remapped while + * const buffers don't. + */ + src.Index = SrcReg->Index; + } + } + + return src; +} + + +static struct ureg_src swizzle_4v( struct ureg_src src, + const unsigned *swz ) +{ + return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] ); +} + + +/** + * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG: + * + * SWZ dst, src.x-y10 + * + * becomes: + * + * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0} + */ +static void emit_swz( struct st_translate *t, + struct ureg_dst dst, + const struct prog_src_register *SrcReg ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index ); + + unsigned negate_mask = SrcReg->Negate; + + unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 | + (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 | + (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 | + (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3); + + unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 | + (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 | + (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 | + (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3); + + unsigned negative_one_mask = one_mask & negate_mask; + unsigned positive_one_mask = one_mask & ~negate_mask; + + struct ureg_src imm; + unsigned i; + unsigned mul_swizzle[4] = {0,0,0,0}; + unsigned add_swizzle[4] = {0,0,0,0}; + unsigned src_swizzle[4] = {0,0,0,0}; + boolean need_add = FALSE; + boolean need_mul = FALSE; + + if (dst.WriteMask == 0) + return; + + /* Is this just a MOV? + */ + if (zero_mask == 0 && + one_mask == 0 && + (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW)) + { + ureg_MOV( ureg, dst, translate_src( t, SrcReg )); + return; + } + +#define IMM_ZERO 0 +#define IMM_ONE 1 +#define IMM_NEG_ONE 2 + + imm = ureg_imm3f( ureg, 0, 1, -1 ); + + for (i = 0; i < 4; i++) { + unsigned bit = 1 << i; + + if (dst.WriteMask & bit) { + if (positive_one_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_ONE; + need_add = TRUE; + } + else if (negative_one_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_NEG_ONE; + need_add = TRUE; + } + else if (zero_mask & bit) { + mul_swizzle[i] = IMM_ZERO; + add_swizzle[i] = IMM_ZERO; + need_add = TRUE; + } + else { + add_swizzle[i] = IMM_ZERO; + src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i); + need_mul = TRUE; + if (negate_mask & bit) { + mul_swizzle[i] = IMM_NEG_ONE; + } + else { + mul_swizzle[i] = IMM_ONE; + } + } + } + } + + if (need_mul && need_add) { + ureg_MAD( ureg, + dst, + swizzle_4v( src, src_swizzle ), + swizzle_4v( imm, mul_swizzle ), + swizzle_4v( imm, add_swizzle ) ); + } + else if (need_mul) { + ureg_MUL( ureg, + dst, + swizzle_4v( src, src_swizzle ), + swizzle_4v( imm, mul_swizzle ) ); + } + else if (need_add) { + ureg_MOV( ureg, + dst, + swizzle_4v( imm, add_swizzle ) ); + } + else { + debug_assert(0); + } + +#undef IMM_ZERO +#undef IMM_ONE +#undef IMM_NEG_ONE +} + + +/** + * Negate the value of DDY to match GL semantics where (0,0) is the + * lower-left corner of the window. + * Note that the GL_ARB_fragment_coord_conventions extension will + * effect this someday. + */ +static void emit_ddy( struct st_translate *t, + struct ureg_dst dst, + const struct prog_src_register *SrcReg ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_src src = translate_src( t, SrcReg ); + src = ureg_negate( src ); + ureg_DDY( ureg, dst, src ); +} + + + +unsigned +translate_opcode( unsigned op ) +{ + switch( op ) { + case OPCODE_ARL: + return TGSI_OPCODE_ARL; + case OPCODE_ABS: + return TGSI_OPCODE_ABS; + case OPCODE_ADD: + return TGSI_OPCODE_ADD; + case OPCODE_BGNLOOP: + return TGSI_OPCODE_BGNLOOP; + case OPCODE_BGNSUB: + return TGSI_OPCODE_BGNSUB; + case OPCODE_BRA: + return TGSI_OPCODE_BRA; + case OPCODE_BRK: + return TGSI_OPCODE_BRK; + case OPCODE_CAL: + return TGSI_OPCODE_CAL; + case OPCODE_CMP: + return TGSI_OPCODE_CMP; + case OPCODE_CONT: + return TGSI_OPCODE_CONT; + case OPCODE_COS: + return TGSI_OPCODE_COS; + case OPCODE_DDX: + return TGSI_OPCODE_DDX; + case OPCODE_DDY: + return TGSI_OPCODE_DDY; + case OPCODE_DP2: + return TGSI_OPCODE_DP2; + case OPCODE_DP2A: + return TGSI_OPCODE_DP2A; + case OPCODE_DP3: + return TGSI_OPCODE_DP3; + case OPCODE_DP4: + return TGSI_OPCODE_DP4; + case OPCODE_DPH: + return TGSI_OPCODE_DPH; + case OPCODE_DST: + return TGSI_OPCODE_DST; + case OPCODE_ELSE: + return TGSI_OPCODE_ELSE; + case OPCODE_EMIT_VERTEX: + return TGSI_OPCODE_EMIT; + case OPCODE_END_PRIMITIVE: + return TGSI_OPCODE_ENDPRIM; + case OPCODE_ENDIF: + return TGSI_OPCODE_ENDIF; + case OPCODE_ENDLOOP: + return TGSI_OPCODE_ENDLOOP; + case OPCODE_ENDSUB: + return TGSI_OPCODE_ENDSUB; + case OPCODE_EX2: + return TGSI_OPCODE_EX2; + case OPCODE_EXP: + return TGSI_OPCODE_EXP; + case OPCODE_FLR: + return TGSI_OPCODE_FLR; + case OPCODE_FRC: + return TGSI_OPCODE_FRC; + case OPCODE_IF: + return TGSI_OPCODE_IF; + case OPCODE_TRUNC: + return TGSI_OPCODE_TRUNC; + case OPCODE_KIL: + return TGSI_OPCODE_KIL; + case OPCODE_KIL_NV: + return TGSI_OPCODE_KILP; + case OPCODE_LG2: + return TGSI_OPCODE_LG2; + case OPCODE_LOG: + return TGSI_OPCODE_LOG; + case OPCODE_LIT: + return TGSI_OPCODE_LIT; + case OPCODE_LRP: + return TGSI_OPCODE_LRP; + case OPCODE_MAD: + return TGSI_OPCODE_MAD; + case OPCODE_MAX: + return TGSI_OPCODE_MAX; + case OPCODE_MIN: + return TGSI_OPCODE_MIN; + case OPCODE_MOV: + return TGSI_OPCODE_MOV; + case OPCODE_MUL: + return TGSI_OPCODE_MUL; + case OPCODE_NOP: + return TGSI_OPCODE_NOP; + case OPCODE_NRM3: + return TGSI_OPCODE_NRM; + case OPCODE_NRM4: + return TGSI_OPCODE_NRM4; + case OPCODE_POW: + return TGSI_OPCODE_POW; + case OPCODE_RCP: + return TGSI_OPCODE_RCP; + case OPCODE_RET: + return TGSI_OPCODE_RET; + case OPCODE_RSQ: + return TGSI_OPCODE_RSQ; + case OPCODE_SCS: + return TGSI_OPCODE_SCS; + case OPCODE_SEQ: + return TGSI_OPCODE_SEQ; + case OPCODE_SGE: + return TGSI_OPCODE_SGE; + case OPCODE_SGT: + return TGSI_OPCODE_SGT; + case OPCODE_SIN: + return TGSI_OPCODE_SIN; + case OPCODE_SLE: + return TGSI_OPCODE_SLE; + case OPCODE_SLT: + return TGSI_OPCODE_SLT; + case OPCODE_SNE: + return TGSI_OPCODE_SNE; + case OPCODE_SSG: + return TGSI_OPCODE_SSG; + case OPCODE_SUB: + return TGSI_OPCODE_SUB; + case OPCODE_TEX: + return TGSI_OPCODE_TEX; + case OPCODE_TXB: + return TGSI_OPCODE_TXB; + case OPCODE_TXD: + return TGSI_OPCODE_TXD; + case OPCODE_TXL: + return TGSI_OPCODE_TXL; + case OPCODE_TXP: + return TGSI_OPCODE_TXP; + case OPCODE_XPD: + return TGSI_OPCODE_XPD; + case OPCODE_END: + return TGSI_OPCODE_END; + default: + debug_assert( 0 ); + return TGSI_OPCODE_NOP; + } +} + + +static void +compile_instruction( + struct st_translate *t, + const struct prog_instruction *inst ) +{ + struct ureg_program *ureg = t->ureg; + GLuint i; + struct ureg_dst dst[1]; + struct ureg_src src[4]; + unsigned num_dst; + unsigned num_src; + + num_dst = _mesa_num_inst_dst_regs( inst->Opcode ); + num_src = _mesa_num_inst_src_regs( inst->Opcode ); + + if (num_dst) + dst[0] = translate_dst( t, + &inst->DstReg, + inst->SaturateMode ); + + for (i = 0; i < num_src; i++) + src[i] = translate_src( t, &inst->SrcReg[i] ); + + switch( inst->Opcode ) { + case OPCODE_SWZ: + emit_swz( t, dst[0], &inst->SrcReg[0] ); + return; + + case OPCODE_BGNLOOP: + case OPCODE_CAL: + case OPCODE_ELSE: + case OPCODE_ENDLOOP: + case OPCODE_IF: + debug_assert(num_dst == 0); + ureg_label_insn( ureg, + translate_opcode( inst->Opcode ), + src, num_src, + get_label( t, inst->BranchTarget )); + return; + + case OPCODE_TEX: + case OPCODE_TXB: + case OPCODE_TXD: + case OPCODE_TXL: + case OPCODE_TXP: + src[num_src++] = t->samplers[inst->TexSrcUnit]; + ureg_tex_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + translate_texture_target( inst->TexSrcTarget, + inst->TexShadow ), + NULL, 0, + src, num_src ); + return; + + case OPCODE_SCS: + dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY ); + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + + case OPCODE_XPD: + dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ ); + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + + case OPCODE_NOISE1: + case OPCODE_NOISE2: + case OPCODE_NOISE3: + case OPCODE_NOISE4: + /* At some point, a motivated person could add a better + * implementation of noise. Currently not even the nvidia + * binary drivers do anything more than this. In any case, the + * place to do this is in the GL state tracker, not the poor + * driver. + */ + ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) ); + break; + + case OPCODE_DDY: + emit_ddy( t, dst[0], &inst->SrcReg[0] ); + break; + + default: + ureg_insn( ureg, + translate_opcode( inst->Opcode ), + dst, num_dst, + src, num_src ); + break; + } +} + + +/** + * Emit the TGSI instructions for inverting and adjusting WPOS. + * This code is unavoidable because it also depends on whether + * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM). + */ +static void +emit_wpos_adjustment( struct st_translate *t, + const struct gl_program *program, + boolean invert, + GLfloat adjX, GLfloat adjY[2]) +{ + struct ureg_program *ureg = t->ureg; + + /* Fragment program uses fragment position input. + * Need to replace instances of INPUT[WPOS] with temp T + * where T = INPUT[WPOS] by y is inverted. + */ + static const gl_state_index wposTransformState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 }; + + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed: + */ + unsigned wposTransConst = _mesa_add_state_reference(program->Parameters, + wposTransformState); + + struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst ); + struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg ); + struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]]; + + /* First, apply the coordinate shift: */ + if (adjX || adjY[0] || adjY[1]) { + if (adjY[0] != adjY[1]) { + /* Adjust the y coordinate by adjY[1] or adjY[0] respectively + * depending on whether inversion is actually going to be applied + * or not, which is determined by testing against the inversion + * state variable used below, which will be either +1 or -1. + */ + struct ureg_dst adj_temp = ureg_DECL_temporary(ureg); + + ureg_CMP(ureg, adj_temp, + ureg_scalar(wpostrans, invert ? 2 : 0), + ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f), + ureg_imm4f(ureg, adjX, adjY[1], 0.0f, 0.0f)); + ureg_ADD(ureg, wpos_temp, wpos_input, ureg_src(adj_temp)); + } else { + ureg_ADD(ureg, wpos_temp, wpos_input, + ureg_imm4f(ureg, adjX, adjY[0], 0.0f, 0.0f)); + } + wpos_input = ureg_src(wpos_temp); + } else { + /* MOV wpos_temp, input[wpos] + */ + ureg_MOV( ureg, wpos_temp, wpos_input ); + } + + /* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be + * inversion/identity, or the other way around if we're drawing to an FBO. + */ + if (invert) { + /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy + */ + ureg_MAD( ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), + wpos_input, + ureg_scalar(wpostrans, 0), + ureg_scalar(wpostrans, 1)); + } else { + /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww + */ + ureg_MAD( ureg, + ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ), + wpos_input, + ureg_scalar(wpostrans, 2), + ureg_scalar(wpostrans, 3)); + } + + /* Use wpos_temp as position input from here on: + */ + t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp); +} + + +/** + * Emit fragment position/ooordinate code. + */ +static void +emit_wpos(struct st_context *st, + struct st_translate *t, + const struct gl_program *program, + struct ureg_program *ureg) +{ + const struct gl_fragment_program *fp = + (const struct gl_fragment_program *) program; + struct pipe_screen *pscreen = st->pipe->screen; + GLfloat adjX = 0.0f; + GLfloat adjY[2] = { 0.0f, 0.0f }; + boolean invert = FALSE; + + /* Query the pixel center conventions supported by the pipe driver and set + * adjX, adjY to help out if it cannot handle the requested one internally. + * + * The bias of the y-coordinate depends on whether y-inversion takes place + * (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are + * drawing to an FBO (causes additional inversion), and whether the the pipe + * driver origin and the requested origin differ (the latter condition is + * stored in the 'invert' variable). + * + * For height = 100 (i = integer, h = half-integer, l = lower, u = upper): + * + * center shift only: + * i -> h: +0.5 + * h -> i: -0.5 + * + * inversion only: + * l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99 + * l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5 + * u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0 + * u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5 + * + * inversion and center shift: + * l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5 + * l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99 + * u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5 + * u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0 + */ + if (fp->OriginUpperLeft) { + /* Fragment shader wants origin in upper-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) { + /* the driver supports upper-left origin */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) { + /* the driver supports lower-left origin, need to invert Y */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + invert = TRUE; + } + else + assert(0); + } + else { + /* Fragment shader wants origin in lower-left */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) + /* the driver supports lower-left origin */ + ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT); + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) + /* the driver supports upper-left origin, need to invert Y */ + invert = TRUE; + else + assert(0); + } + + if (fp->PixelCenterInteger) { + /* Fragment shader wants pixel center integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { + /* the driver supports pixel center integer */ + adjY[1] = 1.0f; + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { + /* the driver supports pixel center half integer, need to bias X,Y */ + adjX = -0.5f; + adjY[0] = -0.5f; + adjY[1] = 0.5f; + } + else + assert(0); + } + else { + /* Fragment shader wants pixel center half integer */ + if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) { + /* the driver supports pixel center half integer */ + } + else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) { + /* the driver supports pixel center integer, need to bias X,Y */ + adjX = adjY[0] = adjY[1] = 0.5f; + ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); + } + else + assert(0); + } + + /* we invert after adjustment so that we avoid the MOV to temporary, + * and reuse the adjustment ADD instead */ + emit_wpos_adjustment(t, program, invert, adjX, adjY); +} + + +/** + * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back. + * TGSI uses +1 for front, -1 for back. + * This function converts the TGSI value to the GL value. Simply clamping/ + * saturating the value to [0,1] does the job. + */ +static void +emit_face_var( struct st_translate *t, + const struct gl_program *program ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst face_temp = ureg_DECL_temporary( ureg ); + struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]]; + + /* MOV_SAT face_temp, input[face] + */ + face_temp = ureg_saturate( face_temp ); + ureg_MOV( ureg, face_temp, face_input ); + + /* Use face_temp as face input from here on: + */ + t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp); +} + + +static void +emit_edgeflags( struct st_translate *t, + const struct gl_program *program ) +{ + struct ureg_program *ureg = t->ureg; + struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]]; + struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]]; + + ureg_MOV( ureg, edge_dst, edge_src ); +} + + +/** + * Translate Mesa program to TGSI format. + * \param program the program to translate + * \param numInputs number of input registers used + * \param inputMapping maps Mesa fragment program inputs to TGSI generic + * input indexes + * \param inputSemanticName the TGSI_SEMANTIC flag for each input + * \param inputSemanticIndex the semantic index (ex: which texcoord) for + * each input + * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input + * \param numOutputs number of output registers used + * \param outputMapping maps Mesa fragment program outputs to TGSI + * generic outputs + * \param outputSemanticName the TGSI_SEMANTIC flag for each output + * \param outputSemanticIndex the semantic index (ex: which texcoord) for + * each output + * + * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY + */ +enum pipe_error +st_translate_mesa_program( + struct gl_context *ctx, + uint procType, + struct ureg_program *ureg, + const struct gl_program *program, + GLuint numInputs, + const GLuint inputMapping[], + const ubyte inputSemanticName[], + const ubyte inputSemanticIndex[], + const GLuint interpMode[], + GLuint numOutputs, + const GLuint outputMapping[], + const ubyte outputSemanticName[], + const ubyte outputSemanticIndex[], + boolean passthrough_edgeflags ) +{ + struct st_translate translate, *t; + unsigned i; + enum pipe_error ret = PIPE_OK; + + assert(numInputs <= Elements(t->inputs)); + assert(numOutputs <= Elements(t->outputs)); + + t = &translate; + memset(t, 0, sizeof *t); + + t->procType = procType; + t->inputMapping = inputMapping; + t->outputMapping = outputMapping; + t->ureg = ureg; + t->pointSizeOutIndex = -1; + t->prevInstWrotePointSize = GL_FALSE; + + /*_mesa_print_program(program);*/ + + /* + * Declare input attributes. + */ + if (procType == TGSI_PROCESSOR_FRAGMENT) { + for (i = 0; i < numInputs; i++) { + if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) { + t->inputs[i] = ureg_DECL_fs_input_cyl(ureg, + inputSemanticName[i], + inputSemanticIndex[i], + interpMode[i], + TGSI_CYLINDRICAL_WRAP_X); + } + else { + t->inputs[i] = ureg_DECL_fs_input(ureg, + inputSemanticName[i], + inputSemanticIndex[i], + interpMode[i]); + } + } + + if (program->InputsRead & FRAG_BIT_WPOS) { + /* Must do this after setting up t->inputs, and before + * emitting constant references, below: + */ + emit_wpos(st_context(ctx), t, program, ureg); + } + + if (program->InputsRead & FRAG_BIT_FACE) { + emit_face_var( t, program ); + } + + /* + * Declare output attributes. + */ + for (i = 0; i < numOutputs; i++) { + switch (outputSemanticName[i]) { + case TGSI_SEMANTIC_POSITION: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_POSITION, /* Z / Depth */ + outputSemanticIndex[i] ); + + t->outputs[i] = ureg_writemask( t->outputs[i], + TGSI_WRITEMASK_Z ); + break; + case TGSI_SEMANTIC_STENCIL: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_STENCIL, /* Stencil */ + outputSemanticIndex[i] ); + t->outputs[i] = ureg_writemask( t->outputs[i], + TGSI_WRITEMASK_Y ); + break; + case TGSI_SEMANTIC_COLOR: + t->outputs[i] = ureg_DECL_output( ureg, + TGSI_SEMANTIC_COLOR, + outputSemanticIndex[i] ); + break; + default: + debug_assert(0); + return 0; + } + } + } + else if (procType == TGSI_PROCESSOR_GEOMETRY) { + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_gs_input(ureg, + i, + inputSemanticName[i], + inputSemanticIndex[i]); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output( ureg, + outputSemanticName[i], + outputSemanticIndex[i] ); + } + } + else { + assert(procType == TGSI_PROCESSOR_VERTEX); + + for (i = 0; i < numInputs; i++) { + t->inputs[i] = ureg_DECL_vs_input(ureg, i); + } + + for (i = 0; i < numOutputs; i++) { + t->outputs[i] = ureg_DECL_output( ureg, + outputSemanticName[i], + outputSemanticIndex[i] ); + if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) { + /* Writing to the point size result register requires special + * handling to implement clamping. + */ + static const gl_state_index pointSizeClampState[STATE_LENGTH] + = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 }; + /* XXX: note we are modifying the incoming shader here! Need to + * do this before emitting the constant decls below, or this + * will be missed: + */ + unsigned pointSizeClampConst = + _mesa_add_state_reference(program->Parameters, + pointSizeClampState); + struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg ); + t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst ); + t->pointSizeResult = t->outputs[i]; + t->pointSizeOutIndex = i; + t->outputs[i] = psizregtemp; + } + } + if (passthrough_edgeflags) + emit_edgeflags( t, program ); + } + + /* Declare address register. + */ + if (program->NumAddressRegs > 0) { + debug_assert( program->NumAddressRegs == 1 ); + t->address[0] = ureg_DECL_address( ureg ); + } + + /* Declare misc input registers + */ + { + GLbitfield sysInputs = program->SystemValuesRead; + unsigned numSys = 0; + for (i = 0; sysInputs; i++) { + if (sysInputs & (1 << i)) { + unsigned semName = mesa_sysval_to_semantic[i]; + t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0); + numSys++; + sysInputs &= ~(1 << i); + } + } + } + + if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) { + /* If temps are accessed with indirect addressing, declare temporaries + * in sequential order. Else, we declare them on demand elsewhere. + */ + for (i = 0; i < program->NumTemporaries; i++) { + /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */ + t->temps[i] = ureg_DECL_temporary( t->ureg ); + } + } + + /* Emit constants and immediates. Mesa uses a single index space + * for these, so we put all the translated regs in t->constants. + */ + if (program->Parameters) { + t->constants = CALLOC( program->Parameters->NumParameters, + sizeof t->constants[0] ); + if (t->constants == NULL) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto out; + } + + for (i = 0; i < program->Parameters->NumParameters; i++) { + switch (program->Parameters->Parameters[i].Type) { + case PROGRAM_ENV_PARAM: + case PROGRAM_LOCAL_PARAM: + case PROGRAM_STATE_VAR: + case PROGRAM_NAMED_PARAM: + case PROGRAM_UNIFORM: + t->constants[i] = ureg_DECL_constant( ureg, i ); + break; + + /* Emit immediates only when there's no indirect addressing of + * the const buffer. + * FIXME: Be smarter and recognize param arrays: + * indirect addressing is only valid within the referenced + * array. + */ + case PROGRAM_CONSTANT: + if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST) + t->constants[i] = ureg_DECL_constant( ureg, i ); + else + t->constants[i] = + ureg_DECL_immediate( ureg, + (const float*) program->Parameters->ParameterValues[i], + 4 ); + break; + default: + break; + } + } + } + + /* texture samplers */ + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (program->SamplersUsed & (1 << i)) { + t->samplers[i] = ureg_DECL_sampler( ureg, i ); + } + } + + /* Emit each instruction in turn: + */ + for (i = 0; i < program->NumInstructions; i++) { + set_insn_start( t, ureg_get_instruction_number( ureg )); + compile_instruction( t, &program->Instructions[i] ); + + if (t->prevInstWrotePointSize && program->Id) { + /* The previous instruction wrote to the (fake) vertex point size + * result register. Now we need to clamp that value to the min/max + * point size range, putting the result into the real point size + * register. + * Note that we can't do this easily at the end of program due to + * possible early return. + */ + set_insn_start( t, ureg_get_instruction_number( ureg )); + ureg_MAX( t->ureg, + ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 1,1,1,1)); + ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X), + ureg_src(t->outputs[t->pointSizeOutIndex]), + ureg_swizzle(t->pointSizeConst, 2,2,2,2)); + } + t->prevInstWrotePointSize = GL_FALSE; + } + + /* Fix up all emitted labels: + */ + for (i = 0; i < t->labels_count; i++) { + ureg_fixup_label( ureg, + t->labels[i].token, + t->insn[t->labels[i].branch_target] ); + } + +out: + FREE(t->insn); + FREE(t->labels); + FREE(t->constants); + + if (t->error) { + debug_printf("%s: translate error flag set\n", __FUNCTION__); + } + + return ret; +} + + +/** + * Tokens cannot be free with free otherwise the builtin gallium + * malloc debugging will get confused. + */ +void +st_free_tokens(const struct tgsi_token *tokens) +{ + FREE((void *)tokens); +} diff --git a/mesalib/src/mesa/state_tracker/st_program.c b/mesalib/src/mesa/state_tracker/st_program.c index 090e9a4f6..a4f47edfc 100644 --- a/mesalib/src/mesa/state_tracker/st_program.c +++ b/mesalib/src/mesa/state_tracker/st_program.c @@ -1,1205 +1,1205 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - /* - * Authors: - * Keith Whitwell - * Brian Paul - */ - - -#include "main/imports.h" -#include "main/hash.h" -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "program/prog_parameter.h" -#include "program/prog_print.h" -#include "program/programopt.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_shader_tokens.h" -#include "draw/draw_context.h" -#include "tgsi/tgsi_dump.h" -#include "tgsi/tgsi_ureg.h" - -#include "st_debug.h" -#include "st_cb_bitmap.h" -#include "st_cb_drawpixels.h" -#include "st_context.h" -#include "st_program.h" -#include "st_mesa_to_tgsi.h" -#include "cso_cache/cso_context.h" - - - -/** - * Delete a vertex program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) -{ - if (vpv->driver_shader) - cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); - -#if FEATURE_feedback || FEATURE_rastpos - if (vpv->draw_shader) - draw_delete_vertex_shader( st->draw, vpv->draw_shader ); -#endif - - if (vpv->tgsi.tokens) - st_free_tokens(vpv->tgsi.tokens); - - FREE( vpv ); -} - - - -/** - * Clean out any old compilations: - */ -void -st_release_vp_variants( struct st_context *st, - struct st_vertex_program *stvp ) -{ - struct st_vp_variant *vpv; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - delete_vp_variant(st, vpv); - vpv = next; - } - - stvp->variants = NULL; -} - - - -/** - * Delete a fragment program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv) -{ - if (fpv->driver_shader) - cso_delete_fragment_shader(st->cso_context, fpv->driver_shader); - if (fpv->parameters) - _mesa_free_parameter_list(fpv->parameters); - - FREE(fpv); -} - - -/** - * Free all variants of a fragment program. - */ -void -st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) -{ - struct st_fp_variant *fpv; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - delete_fp_variant(st, fpv); - fpv = next; - } - - stfp->variants = NULL; -} - - -/** - * Delete a geometry program variant. Note the caller must unlink - * the variant from the linked list. - */ -static void -delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv) -{ - if (gpv->driver_shader) - cso_delete_geometry_shader(st->cso_context, gpv->driver_shader); - - FREE(gpv); -} - - -/** - * Free all variants of a geometry program. - */ -void -st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp) -{ - struct st_gp_variant *gpv; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - delete_gp_variant(st, gpv); - gpv = next; - } - - stgp->variants = NULL; -} - - - - -/** - * Translate a Mesa vertex shader into a TGSI shader. - * \param outputMapping to map vertex program output registers (VERT_RESULT_x) - * to TGSI output slots - * \param tokensOut destination for TGSI tokens - * \return pointer to cached pipe_shader object. - */ -void -st_prepare_vertex_program(struct gl_context *ctx, - struct st_vertex_program *stvp) -{ - GLuint attr; - - stvp->num_inputs = 0; - stvp->num_outputs = 0; - - if (stvp->Base.IsPositionInvariant) - _mesa_insert_mvp_code(ctx, &stvp->Base); - - if (!stvp->glsl_to_tgsi) - assert(stvp->Base.Base.NumInstructions > 1); - - /* - * Determine number of inputs, the mappings between VERT_ATTRIB_x - * and TGSI generic input indexes, plus input attrib semantic info. - */ - for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if (stvp->Base.Base.InputsRead & (1 << attr)) { - stvp->input_to_index[attr] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = attr; - stvp->num_inputs++; - } - } - /* bit of a hack, presetup potentially unused edgeflag input */ - stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs; - stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; - - /* Compute mapping of vertex program outputs to slots. - */ - for (attr = 0; attr < VERT_RESULT_MAX; attr++) { - if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) { - stvp->result_to_output[attr] = ~0; - } - else { - unsigned slot = stvp->num_outputs++; - - stvp->result_to_output[attr] = slot; - - switch (attr) { - case VERT_RESULT_HPOS: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_COL1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_BFC0: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_BFC1: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - stvp->output_semantic_index[slot] = 1; - break; - case VERT_RESULT_FOGC: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_PSIZ: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - stvp->output_semantic_index[slot] = 0; - break; - case VERT_RESULT_EDGE: - assert(0); - break; - - case VERT_RESULT_TEX0: - case VERT_RESULT_TEX1: - case VERT_RESULT_TEX2: - case VERT_RESULT_TEX3: - case VERT_RESULT_TEX4: - case VERT_RESULT_TEX5: - case VERT_RESULT_TEX6: - case VERT_RESULT_TEX7: - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0; - break; - - case VERT_RESULT_VAR0: - default: - assert(attr < VERT_RESULT_MAX); - stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - - FRAG_ATTRIB_TEX0 + - attr - - VERT_RESULT_VAR0); - break; - } - } - } - /* similar hack to above, presetup potentially unused edgeflag output */ - stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs; - stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG; - stvp->output_semantic_index[stvp->num_outputs] = 0; -} - - -/** - * Translate a vertex program to create a new variant. - */ -static struct st_vp_variant * -st_translate_vertex_program(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); - struct pipe_context *pipe = st->pipe; - struct ureg_program *ureg; - enum pipe_error error; - unsigned num_outputs; - - st_prepare_vertex_program(st->ctx, stvp); - - if (!stvp->glsl_to_tgsi) - { - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); - } - - ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); - if (ureg == NULL) { - FREE(vpv); - return NULL; - } - - vpv->key = *key; - - vpv->num_inputs = stvp->num_inputs; - num_outputs = stvp->num_outputs; - if (key->passthrough_edgeflags) { - vpv->num_inputs++; - num_outputs++; - } - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stvp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); - debug_printf("\n"); - } - - if (stvp->glsl_to_tgsi) - error = st_translate_program(st->ctx, - TGSI_PROCESSOR_VERTEX, - ureg, - stvp->glsl_to_tgsi, - &stvp->Base.Base, - /* inputs */ - stvp->num_inputs, - stvp->input_to_index, - NULL, /* input semantic name */ - NULL, /* input semantic index */ - NULL, /* interp mode */ - /* outputs */ - stvp->num_outputs, - stvp->result_to_output, - stvp->output_semantic_name, - stvp->output_semantic_index, - key->passthrough_edgeflags ); - else - error = st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_VERTEX, - ureg, - &stvp->Base.Base, - /* inputs */ - vpv->num_inputs, - stvp->input_to_index, - NULL, /* input semantic name */ - NULL, /* input semantic index */ - NULL, - /* outputs */ - num_outputs, - stvp->result_to_output, - stvp->output_semantic_name, - stvp->output_semantic_index, - key->passthrough_edgeflags ); - - if (error) - goto fail; - - vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - if (!vpv->tgsi.tokens) - goto fail; - - ureg_destroy( ureg ); - - vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( vpv->tgsi.tokens, 0 ); - debug_printf("\n"); - } - - return vpv; - -fail: - debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); - _mesa_print_program(&stvp->Base.Base); - debug_assert(0); - - ureg_destroy( ureg ); - return NULL; -} - - -/** - * Find/create a vertex program variant. - */ -struct st_vp_variant * -st_get_vp_variant(struct st_context *st, - struct st_vertex_program *stvp, - const struct st_vp_variant_key *key) -{ - struct st_vp_variant *vpv; - - /* Search for existing variant */ - for (vpv = stvp->variants; vpv; vpv = vpv->next) { - if (memcmp(&vpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!vpv) { - /* create now */ - vpv = st_translate_vertex_program(st, stvp, key); - if (vpv) { - /* insert into list */ - vpv->next = stvp->variants; - stvp->variants = vpv; - } - } - - return vpv; -} - - -/** - * Translate a Mesa fragment shader into a TGSI shader using extra info in - * the key. - * \return new fragment program variant - */ -static struct st_fp_variant * -st_translate_fragment_program(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct pipe_context *pipe = st->pipe; - struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); - GLboolean deleteFP = GL_FALSE; - - if (!variant) - return NULL; - - assert(!(key->bitmap && key->drawpixels)); - -#if FEATURE_drawpix - if (key->bitmap) { - /* glBitmap drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - st_make_bitmap_fragment_program(st, &stfp->Base, - &fp, &variant->bitmap_sampler); - - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - stfp = st_fragment_program(fp); - deleteFP = GL_TRUE; - } - else if (key->drawpixels) { - /* glDrawPixels drawing */ - struct gl_fragment_program *fp; /* we free this temp program below */ - - if (key->drawpixels_z || key->drawpixels_stencil) { - fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, - key->drawpixels_stencil); - } - else { - /* RGBA */ - st_make_drawpix_fragment_program(st, &stfp->Base, &fp); - variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); - deleteFP = GL_TRUE; - } - stfp = st_fragment_program(fp); - } -#endif - - if (!stfp->tgsi.tokens) { - /* need to translate Mesa instructions to TGSI now */ - GLuint outputMapping[FRAG_RESULT_MAX]; - GLuint inputMapping[FRAG_ATTRIB_MAX]; - GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ - GLuint attr; - const GLbitfield inputsRead = stfp->Base.Base.InputsRead; - struct ureg_program *ureg; - - GLboolean write_all = GL_FALSE; - - ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; - ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; - uint fs_num_inputs = 0; - - ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint fs_num_outputs = 0; - - if (!stfp->glsl_to_tgsi) - _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = fs_num_inputs++; - - inputMapping[attr] = slot; - - switch (attr) { - case FRAG_ATTRIB_WPOS: - input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL0: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_COL1: - input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - input_semantic_index[slot] = 1; - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - break; - case FRAG_ATTRIB_FOGC: - input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - case FRAG_ATTRIB_FACE: - input_semantic_name[slot] = TGSI_SEMANTIC_FACE; - input_semantic_index[slot] = 0; - interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; - break; - /* In most cases, there is nothing special about these - * inputs, so adopt a convention to use the generic - * semantic name and the mesa FRAG_ATTRIB_ number as the - * index. - * - * All that is required is that the vertex shader labels - * its own outputs similarly, and that the vertex shader - * generates at least every output required by the - * fragment shader plus fixed-function hardware (such as - * BFC). - * - * There is no requirement that semantic indexes start at - * zero or be restricted to a particular range -- nobody - * should be building tables based on semantic index. - */ - case FRAG_ATTRIB_PNTC: - case FRAG_ATTRIB_TEX0: - case FRAG_ATTRIB_TEX1: - case FRAG_ATTRIB_TEX2: - case FRAG_ATTRIB_TEX3: - case FRAG_ATTRIB_TEX4: - case FRAG_ATTRIB_TEX5: - case FRAG_ATTRIB_TEX6: - case FRAG_ATTRIB_TEX7: - case FRAG_ATTRIB_VAR0: - default: - /* Actually, let's try and zero-base this just for - * readability of the generated TGSI. - */ - assert(attr >= FRAG_ATTRIB_TEX0); - input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); - input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - if (attr == FRAG_ATTRIB_PNTC) - interpMode[slot] = TGSI_INTERPOLATE_LINEAR; - else - interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; - break; - } - } - else { - inputMapping[attr] = -1; - } - } - - /* - * Semantics and mapping for outputs - */ - { - uint numColors = 0; - GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; - - /* if z is written, emit that first */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); - } - - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; - fs_output_semantic_index[fs_num_outputs] = 0; - outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; - fs_num_outputs++; - outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); - } - - /* handle remaning outputs (color) */ - for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { - if (outputsWritten & BITFIELD64_BIT(attr)) { - switch (attr) { - case FRAG_RESULT_DEPTH: - case FRAG_RESULT_STENCIL: - /* handled above */ - assert(0); - break; - case FRAG_RESULT_COLOR: - write_all = GL_TRUE; /* fallthrough */ - default: - assert(attr == FRAG_RESULT_COLOR || - (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); - fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; - fs_output_semantic_index[fs_num_outputs] = numColors; - outputMapping[attr] = fs_num_outputs; - numColors++; - break; - } - - fs_num_outputs++; - } - } - } - - ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); - if (ureg == NULL) - return NULL; - - if (ST_DEBUG & DEBUG_MESA) { - _mesa_print_program(&stfp->Base.Base); - _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); - debug_printf("\n"); - } - if (write_all == GL_TRUE) - ureg_property_fs_color0_writes_all_cbufs(ureg, 1); - - if (stfp->glsl_to_tgsi) - st_translate_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - stfp->glsl_to_tgsi, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - else - st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_FRAGMENT, - ureg, - &stfp->Base.Base, - /* inputs */ - fs_num_inputs, - inputMapping, - input_semantic_name, - input_semantic_index, - interpMode, - /* outputs */ - fs_num_outputs, - outputMapping, - fs_output_semantic_name, - fs_output_semantic_index, FALSE ); - - stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - } - - /* fill in variant */ - variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); - variant->key = *key; - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); - debug_printf("\n"); - } - - if (deleteFP) { - /* Free the temporary program made above */ - struct gl_fragment_program *fp = &stfp->Base; - _mesa_reference_fragprog(st->ctx, &fp, NULL); - } - - return variant; -} - - -/** - * Translate fragment program if needed. - */ -struct st_fp_variant * -st_get_fp_variant(struct st_context *st, - struct st_fragment_program *stfp, - const struct st_fp_variant_key *key) -{ - struct st_fp_variant *fpv; - - /* Search for existing variant */ - for (fpv = stfp->variants; fpv; fpv = fpv->next) { - if (memcmp(&fpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!fpv) { - /* create new */ - fpv = st_translate_fragment_program(st, stfp, key); - if (fpv) { - /* insert into list */ - fpv->next = stfp->variants; - stfp->variants = fpv; - } - } - - return fpv; -} - - -/** - * Translate a geometry program to create a new variant. - */ -static struct st_gp_variant * -st_translate_geometry_program(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - GLuint inputMapping[GEOM_ATTRIB_MAX]; - GLuint outputMapping[GEOM_RESULT_MAX]; - struct pipe_context *pipe = st->pipe; - GLuint attr; - const GLbitfield inputsRead = stgp->Base.Base.InputsRead; - GLuint vslot = 0; - GLuint num_generic = 0; - - uint gs_num_inputs = 0; - uint gs_builtin_inputs = 0; - uint gs_array_offset = 0; - - ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; - ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; - uint gs_num_outputs = 0; - - GLint i; - GLuint maxSlot = 0; - struct ureg_program *ureg; - - struct st_gp_variant *gpv; - - gpv = CALLOC_STRUCT(st_gp_variant); - if (!gpv) - return NULL; - - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT); - _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING); - - ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); - if (ureg == NULL) { - FREE(gpv); - return NULL; - } - - /* which vertex output goes to the first geometry input */ - vslot = 0; - - memset(inputMapping, 0, sizeof(inputMapping)); - memset(outputMapping, 0, sizeof(outputMapping)); - - /* - * Convert Mesa program inputs to TGSI input register semantics. - */ - for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { - if (inputsRead & (1 << attr)) { - const GLuint slot = gs_num_inputs; - - gs_num_inputs++; - - inputMapping[attr] = slot; - - stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; - stgp->input_to_index[attr] = vslot; - stgp->index_to_input[vslot] = attr; - ++vslot; - - if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { - gs_array_offset += 2; - } else - ++gs_builtin_inputs; - -#if 0 - debug_printf("input map at %d = %d\n", - slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); -#endif - - switch (attr) { - case GEOM_ATTRIB_PRIMITIVE_ID: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_POSITION: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR0: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_COLOR1: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - stgp->input_semantic_index[slot] = 1; - break; - case GEOM_ATTRIB_FOG_FRAG_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; - stgp->input_semantic_index[slot] = 0; - break; - case GEOM_ATTRIB_TEX_COORD: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - break; - case GEOM_ATTRIB_VAR0: - /* fall-through */ - default: - stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - stgp->input_semantic_index[slot] = num_generic++; - } - } - } - - /* initialize output semantics to defaults */ - for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { - gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[i] = 0; - } - - num_generic = 0; - /* - * Determine number of outputs, the (default) output register - * mapping and the semantic information for each output. - */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) { - GLuint slot; - - slot = gs_num_outputs; - gs_num_outputs++; - outputMapping[attr] = slot; - - switch (attr) { - case GEOM_RESULT_POS: - assert(slot == 0); - gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_COL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_SCOL0: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_SCOL1: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; - gs_output_semantic_index[slot] = 1; - break; - case GEOM_RESULT_FOGC: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_PSIZ: - gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; - gs_output_semantic_index[slot] = 0; - break; - case GEOM_RESULT_TEX0: - case GEOM_RESULT_TEX1: - case GEOM_RESULT_TEX2: - case GEOM_RESULT_TEX3: - case GEOM_RESULT_TEX4: - case GEOM_RESULT_TEX5: - case GEOM_RESULT_TEX6: - case GEOM_RESULT_TEX7: - /* fall-through */ - case GEOM_RESULT_VAR0: - /* fall-through */ - default: - assert(slot < Elements(gs_output_semantic_name)); - /* use default semantic info */ - gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - gs_output_semantic_index[slot] = num_generic++; - } - } - } - - assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); - - /* find max output slot referenced to compute gs_num_outputs */ - for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { - if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) - maxSlot = outputMapping[attr]; - } - gs_num_outputs = maxSlot + 1; - -#if 0 /* debug */ - { - GLuint i; - printf("outputMapping? %d\n", outputMapping ? 1 : 0); - if (outputMapping) { - printf("attr -> slot\n"); - for (i = 0; i < 16; i++) { - printf(" %2d %3d\n", i, outputMapping[i]); - } - } - printf("slot sem_name sem_index\n"); - for (i = 0; i < gs_num_outputs; i++) { - printf(" %2d %d %d\n", - i, - gs_output_semantic_name[i], - gs_output_semantic_index[i]); - } - } -#endif - - /* free old shader state, if any */ - if (stgp->tgsi.tokens) { - st_free_tokens(stgp->tgsi.tokens); - stgp->tgsi.tokens = NULL; - } - - ureg_property_gs_input_prim(ureg, stgp->Base.InputType); - ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); - ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); - - st_translate_mesa_program(st->ctx, - TGSI_PROCESSOR_GEOMETRY, - ureg, - &stgp->Base.Base, - /* inputs */ - gs_num_inputs, - inputMapping, - stgp->input_semantic_name, - stgp->input_semantic_index, - NULL, - /* outputs */ - gs_num_outputs, - outputMapping, - gs_output_semantic_name, - gs_output_semantic_index, - FALSE); - - stgp->num_inputs = gs_num_inputs; - stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); - ureg_destroy( ureg ); - - /* fill in new variant */ - gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); - gpv->key = *key; - - if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { - _mesa_print_program(&stgp->Base.Base); - debug_printf("\n"); - } - - if (ST_DEBUG & DEBUG_TGSI) { - tgsi_dump(stgp->tgsi.tokens, 0); - debug_printf("\n"); - } - - return gpv; -} - - -/** - * Get/create geometry program variant. - */ -struct st_gp_variant * -st_get_gp_variant(struct st_context *st, - struct st_geometry_program *stgp, - const struct st_gp_variant_key *key) -{ - struct st_gp_variant *gpv; - - /* Search for existing variant */ - for (gpv = stgp->variants; gpv; gpv = gpv->next) { - if (memcmp(&gpv->key, key, sizeof(*key)) == 0) { - break; - } - } - - if (!gpv) { - /* create new */ - gpv = st_translate_geometry_program(st, stgp, key); - if (gpv) { - /* insert into list */ - gpv->next = stgp->variants; - stgp->variants = gpv; - } - } - - return gpv; -} - - - - -/** - * Debug- print current shader text - */ -void -st_print_shaders(struct gl_context *ctx) -{ - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentVertexProgram, - ctx->Shader.CurrentGeometryProgram, - ctx->Shader.CurrentFragmentProgram, - }; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL) - continue; - - for (i = 0; i < shProg[j]->NumShaders; i++) { - struct gl_shader *sh; - - switch (shProg[j]->Shaders[i]->Type) { - case GL_VERTEX_SHADER: - sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_GEOMETRY_SHADER_ARB: - sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; - break; - case GL_FRAGMENT_SHADER: - sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; - break; - default: - assert(0); - sh = NULL; - break; - } - - if (sh != NULL) { - printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); - printf("%s\n", sh->Source); - } - } - } -} - - -/** - * Vert/Geom/Frag programs have per-context variants. Free all the - * variants attached to the given program which match the given context. - */ -static void -destroy_program_variants(struct st_context *st, struct gl_program *program) -{ - if (!program) - return; - - switch (program->Target) { - case GL_VERTEX_PROGRAM_ARB: - { - struct st_vertex_program *stvp = (struct st_vertex_program *) program; - struct st_vp_variant *vpv, **prevPtr = &stvp->variants; - - for (vpv = stvp->variants; vpv; ) { - struct st_vp_variant *next = vpv->next; - if (vpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_vp_variant(st, vpv); - } - else { - prevPtr = &vpv->next; - } - vpv = next; - } - } - break; - case GL_FRAGMENT_PROGRAM_ARB: - { - struct st_fragment_program *stfp = - (struct st_fragment_program *) program; - struct st_fp_variant *fpv, **prevPtr = &stfp->variants; - - for (fpv = stfp->variants; fpv; ) { - struct st_fp_variant *next = fpv->next; - if (fpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_fp_variant(st, fpv); - } - else { - prevPtr = &fpv->next; - } - fpv = next; - } - } - break; - case MESA_GEOMETRY_PROGRAM: - { - struct st_geometry_program *stgp = - (struct st_geometry_program *) program; - struct st_gp_variant *gpv, **prevPtr = &stgp->variants; - - for (gpv = stgp->variants; gpv; ) { - struct st_gp_variant *next = gpv->next; - if (gpv->key.st == st) { - /* unlink from list */ - *prevPtr = next; - /* destroy this variant */ - delete_gp_variant(st, gpv); - } - else { - prevPtr = &gpv->next; - } - gpv = next; - } - } - break; - default: - _mesa_problem(NULL, "Unexpected program target 0x%x in " - "destroy_program_variants_cb()", program->Target); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the shader's program variants - * which match the given context. - */ -static void -destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_shader *shader = (struct gl_shader *) data; - - switch (shader->Type) { - case GL_SHADER_PROGRAM_MESA: - { - struct gl_shader_program *shProg = (struct gl_shader_program *) data; - GLuint i; - - for (i = 0; i < shProg->NumShaders; i++) { - destroy_program_variants(st, shProg->Shaders[i]->Program); - } - - destroy_program_variants(st, (struct gl_program *) - shProg->VertexProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->FragmentProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->GeometryProgram); - } - break; - case GL_VERTEX_SHADER: - case GL_FRAGMENT_SHADER: - case GL_GEOMETRY_SHADER: - { - destroy_program_variants(st, shader->Program); - } - break; - default: - assert(0); - } -} - - -/** - * Callback for _mesa_HashWalk. Free all the program variants which match - * the given context. - */ -static void -destroy_program_variants_cb(GLuint key, void *data, void *userData) -{ - struct st_context *st = (struct st_context *) userData; - struct gl_program *program = (struct gl_program *) data; - destroy_program_variants(st, program); -} - - -/** - * Walk over all shaders and programs to delete any variants which - * belong to the given context. - * This is called during context tear-down. - */ -void -st_destroy_program_variants(struct st_context *st) -{ - /* ARB vert/frag program */ - _mesa_HashWalk(st->ctx->Shared->Programs, - destroy_program_variants_cb, st); - - /* GLSL vert/frag/geom shaders */ - _mesa_HashWalk(st->ctx->Shared->ShaderObjects, - destroy_shader_program_variants_cb, st); -} +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell + * Brian Paul + */ + + +#include "main/imports.h" +#include "main/hash.h" +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "program/prog_parameter.h" +#include "program/prog_print.h" +#include "program/programopt.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" +#include "draw/draw_context.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_ureg.h" + +#include "st_debug.h" +#include "st_cb_bitmap.h" +#include "st_cb_drawpixels.h" +#include "st_context.h" +#include "st_program.h" +#include "st_mesa_to_tgsi.h" +#include "cso_cache/cso_context.h" + + + +/** + * Delete a vertex program variant. Note the caller must unlink + * the variant from the linked list. + */ +static void +delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv) +{ + if (vpv->driver_shader) + cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); + +#if FEATURE_feedback || FEATURE_rastpos + if (vpv->draw_shader) + draw_delete_vertex_shader( st->draw, vpv->draw_shader ); +#endif + + if (vpv->tgsi.tokens) + st_free_tokens(vpv->tgsi.tokens); + + FREE( vpv ); +} + + + +/** + * Clean out any old compilations: + */ +void +st_release_vp_variants( struct st_context *st, + struct st_vertex_program *stvp ) +{ + struct st_vp_variant *vpv; + + for (vpv = stvp->variants; vpv; ) { + struct st_vp_variant *next = vpv->next; + delete_vp_variant(st, vpv); + vpv = next; + } + + stvp->variants = NULL; +} + + + +/** + * Delete a fragment program variant. Note the caller must unlink + * the variant from the linked list. + */ +static void +delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv) +{ + if (fpv->driver_shader) + cso_delete_fragment_shader(st->cso_context, fpv->driver_shader); + if (fpv->parameters) + _mesa_free_parameter_list(fpv->parameters); + + FREE(fpv); +} + + +/** + * Free all variants of a fragment program. + */ +void +st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp) +{ + struct st_fp_variant *fpv; + + for (fpv = stfp->variants; fpv; ) { + struct st_fp_variant *next = fpv->next; + delete_fp_variant(st, fpv); + fpv = next; + } + + stfp->variants = NULL; +} + + +/** + * Delete a geometry program variant. Note the caller must unlink + * the variant from the linked list. + */ +static void +delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv) +{ + if (gpv->driver_shader) + cso_delete_geometry_shader(st->cso_context, gpv->driver_shader); + + FREE(gpv); +} + + +/** + * Free all variants of a geometry program. + */ +void +st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp) +{ + struct st_gp_variant *gpv; + + for (gpv = stgp->variants; gpv; ) { + struct st_gp_variant *next = gpv->next; + delete_gp_variant(st, gpv); + gpv = next; + } + + stgp->variants = NULL; +} + + + + +/** + * Translate a Mesa vertex shader into a TGSI shader. + * \param outputMapping to map vertex program output registers (VERT_RESULT_x) + * to TGSI output slots + * \param tokensOut destination for TGSI tokens + * \return pointer to cached pipe_shader object. + */ +void +st_prepare_vertex_program(struct gl_context *ctx, + struct st_vertex_program *stvp) +{ + GLuint attr; + + stvp->num_inputs = 0; + stvp->num_outputs = 0; + + if (stvp->Base.IsPositionInvariant) + _mesa_insert_mvp_code(ctx, &stvp->Base); + + if (!stvp->glsl_to_tgsi) + assert(stvp->Base.Base.NumInstructions > 1); + + /* + * Determine number of inputs, the mappings between VERT_ATTRIB_x + * and TGSI generic input indexes, plus input attrib semantic info. + */ + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + if (stvp->Base.Base.InputsRead & (1 << attr)) { + stvp->input_to_index[attr] = stvp->num_inputs; + stvp->index_to_input[stvp->num_inputs] = attr; + stvp->num_inputs++; + } + } + /* bit of a hack, presetup potentially unused edgeflag input */ + stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs; + stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; + + /* Compute mapping of vertex program outputs to slots. + */ + for (attr = 0; attr < VERT_RESULT_MAX; attr++) { + if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) { + stvp->result_to_output[attr] = ~0; + } + else { + unsigned slot = stvp->num_outputs++; + + stvp->result_to_output[attr] = slot; + + switch (attr) { + case VERT_RESULT_HPOS: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_COL0: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_COL1: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stvp->output_semantic_index[slot] = 1; + break; + case VERT_RESULT_BFC0: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_BFC1: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + stvp->output_semantic_index[slot] = 1; + break; + case VERT_RESULT_FOGC: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_PSIZ: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_EDGE: + assert(0); + break; + + case VERT_RESULT_TEX0: + case VERT_RESULT_TEX1: + case VERT_RESULT_TEX2: + case VERT_RESULT_TEX3: + case VERT_RESULT_TEX4: + case VERT_RESULT_TEX5: + case VERT_RESULT_TEX6: + case VERT_RESULT_TEX7: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0; + break; + + case VERT_RESULT_VAR0: + default: + assert(attr < VERT_RESULT_MAX); + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - + FRAG_ATTRIB_TEX0 + + attr - + VERT_RESULT_VAR0); + break; + } + } + } + /* similar hack to above, presetup potentially unused edgeflag output */ + stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs; + stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG; + stvp->output_semantic_index[stvp->num_outputs] = 0; +} + + +/** + * Translate a vertex program to create a new variant. + */ +static struct st_vp_variant * +st_translate_vertex_program(struct st_context *st, + struct st_vertex_program *stvp, + const struct st_vp_variant_key *key) +{ + struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant); + struct pipe_context *pipe = st->pipe; + struct ureg_program *ureg; + enum pipe_error error; + unsigned num_outputs; + + st_prepare_vertex_program(st->ctx, stvp); + + if (!stvp->glsl_to_tgsi) + { + _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT); + _mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING); + } + + ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); + if (ureg == NULL) { + FREE(vpv); + return NULL; + } + + vpv->key = *key; + + vpv->num_inputs = stvp->num_inputs; + num_outputs = stvp->num_outputs; + if (key->passthrough_edgeflags) { + vpv->num_inputs++; + num_outputs++; + } + + if (ST_DEBUG & DEBUG_MESA) { + _mesa_print_program(&stvp->Base.Base); + _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); + debug_printf("\n"); + } + + if (stvp->glsl_to_tgsi) + error = st_translate_program(st->ctx, + TGSI_PROCESSOR_VERTEX, + ureg, + stvp->glsl_to_tgsi, + &stvp->Base.Base, + /* inputs */ + stvp->num_inputs, + stvp->input_to_index, + NULL, /* input semantic name */ + NULL, /* input semantic index */ + NULL, /* interp mode */ + /* outputs */ + stvp->num_outputs, + stvp->result_to_output, + stvp->output_semantic_name, + stvp->output_semantic_index, + key->passthrough_edgeflags ); + else + error = st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_VERTEX, + ureg, + &stvp->Base.Base, + /* inputs */ + vpv->num_inputs, + stvp->input_to_index, + NULL, /* input semantic name */ + NULL, /* input semantic index */ + NULL, + /* outputs */ + num_outputs, + stvp->result_to_output, + stvp->output_semantic_name, + stvp->output_semantic_index, + key->passthrough_edgeflags ); + + if (error) + goto fail; + + vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + if (!vpv->tgsi.tokens) + goto fail; + + ureg_destroy( ureg ); + + vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump( vpv->tgsi.tokens, 0 ); + debug_printf("\n"); + } + + return vpv; + +fail: + debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); + _mesa_print_program(&stvp->Base.Base); + debug_assert(0); + + ureg_destroy( ureg ); + return NULL; +} + + +/** + * Find/create a vertex program variant. + */ +struct st_vp_variant * +st_get_vp_variant(struct st_context *st, + struct st_vertex_program *stvp, + const struct st_vp_variant_key *key) +{ + struct st_vp_variant *vpv; + + /* Search for existing variant */ + for (vpv = stvp->variants; vpv; vpv = vpv->next) { + if (memcmp(&vpv->key, key, sizeof(*key)) == 0) { + break; + } + } + + if (!vpv) { + /* create now */ + vpv = st_translate_vertex_program(st, stvp, key); + if (vpv) { + /* insert into list */ + vpv->next = stvp->variants; + stvp->variants = vpv; + } + } + + return vpv; +} + + +/** + * Translate a Mesa fragment shader into a TGSI shader using extra info in + * the key. + * \return new fragment program variant + */ +static struct st_fp_variant * +st_translate_fragment_program(struct st_context *st, + struct st_fragment_program *stfp, + const struct st_fp_variant_key *key) +{ + struct pipe_context *pipe = st->pipe; + struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant); + GLboolean deleteFP = GL_FALSE; + + if (!variant) + return NULL; + + assert(!(key->bitmap && key->drawpixels)); + +#if FEATURE_drawpix + if (key->bitmap) { + /* glBitmap drawing */ + struct gl_fragment_program *fp; /* we free this temp program below */ + + st_make_bitmap_fragment_program(st, &stfp->Base, + &fp, &variant->bitmap_sampler); + + variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); + stfp = st_fragment_program(fp); + deleteFP = GL_TRUE; + } + else if (key->drawpixels) { + /* glDrawPixels drawing */ + struct gl_fragment_program *fp; /* we free this temp program below */ + + if (key->drawpixels_z || key->drawpixels_stencil) { + fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z, + key->drawpixels_stencil); + } + else { + /* RGBA */ + st_make_drawpix_fragment_program(st, &stfp->Base, &fp); + variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters); + deleteFP = GL_TRUE; + } + stfp = st_fragment_program(fp); + } +#endif + + if (!stfp->tgsi.tokens) { + /* need to translate Mesa instructions to TGSI now */ + GLuint outputMapping[FRAG_RESULT_MAX]; + GLuint inputMapping[FRAG_ATTRIB_MAX]; + GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ + GLuint attr; + const GLbitfield inputsRead = stfp->Base.Base.InputsRead; + struct ureg_program *ureg; + + GLboolean write_all = GL_FALSE; + + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + uint fs_num_inputs = 0; + + ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; + ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; + uint fs_num_outputs = 0; + + if (!stfp->glsl_to_tgsi) + _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT); + + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { + if (inputsRead & (1 << attr)) { + const GLuint slot = fs_num_inputs++; + + inputMapping[attr] = slot; + + switch (attr) { + case FRAG_ATTRIB_WPOS: + input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL0: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL1: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 1; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_FOGC: + input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + /* In most cases, there is nothing special about these + * inputs, so adopt a convention to use the generic + * semantic name and the mesa FRAG_ATTRIB_ number as the + * index. + * + * All that is required is that the vertex shader labels + * its own outputs similarly, and that the vertex shader + * generates at least every output required by the + * fragment shader plus fixed-function hardware (such as + * BFC). + * + * There is no requirement that semantic indexes start at + * zero or be restricted to a particular range -- nobody + * should be building tables based on semantic index. + */ + case FRAG_ATTRIB_PNTC: + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + case FRAG_ATTRIB_VAR0: + default: + /* Actually, let's try and zero-base this just for + * readability of the generated TGSI. + */ + assert(attr >= FRAG_ATTRIB_TEX0); + input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); + input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + if (attr == FRAG_ATTRIB_PNTC) + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + else + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + } + } + else { + inputMapping[attr] = -1; + } + } + + /* + * Semantics and mapping for outputs + */ + { + uint numColors = 0; + GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; + + /* if z is written, emit that first */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); + } + + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_STENCIL); + } + + /* handle remaning outputs (color) */ + for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { + if (outputsWritten & BITFIELD64_BIT(attr)) { + switch (attr) { + case FRAG_RESULT_DEPTH: + case FRAG_RESULT_STENCIL: + /* handled above */ + assert(0); + break; + case FRAG_RESULT_COLOR: + write_all = GL_TRUE; /* fallthrough */ + default: + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; + fs_output_semantic_index[fs_num_outputs] = numColors; + outputMapping[attr] = fs_num_outputs; + numColors++; + break; + } + + fs_num_outputs++; + } + } + } + + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) + return NULL; + + if (ST_DEBUG & DEBUG_MESA) { + _mesa_print_program(&stfp->Base.Base); + _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); + debug_printf("\n"); + } + if (write_all == GL_TRUE) + ureg_property_fs_color0_writes_all_cbufs(ureg, 1); + + if (stfp->glsl_to_tgsi) + st_translate_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + stfp->glsl_to_tgsi, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + input_semantic_name, + input_semantic_index, + interpMode, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, FALSE ); + else + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + input_semantic_name, + input_semantic_index, + interpMode, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, FALSE ); + + stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + ureg_destroy( ureg ); + } + + /* fill in variant */ + variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); + variant->key = *key; + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); + debug_printf("\n"); + } + + if (deleteFP) { + /* Free the temporary program made above */ + struct gl_fragment_program *fp = &stfp->Base; + _mesa_reference_fragprog(st->ctx, &fp, NULL); + } + + return variant; +} + + +/** + * Translate fragment program if needed. + */ +struct st_fp_variant * +st_get_fp_variant(struct st_context *st, + struct st_fragment_program *stfp, + const struct st_fp_variant_key *key) +{ + struct st_fp_variant *fpv; + + /* Search for existing variant */ + for (fpv = stfp->variants; fpv; fpv = fpv->next) { + if (memcmp(&fpv->key, key, sizeof(*key)) == 0) { + break; + } + } + + if (!fpv) { + /* create new */ + fpv = st_translate_fragment_program(st, stfp, key); + if (fpv) { + /* insert into list */ + fpv->next = stfp->variants; + stfp->variants = fpv; + } + } + + return fpv; +} + + +/** + * Translate a geometry program to create a new variant. + */ +static struct st_gp_variant * +st_translate_geometry_program(struct st_context *st, + struct st_geometry_program *stgp, + const struct st_gp_variant_key *key) +{ + GLuint inputMapping[GEOM_ATTRIB_MAX]; + GLuint outputMapping[GEOM_RESULT_MAX]; + struct pipe_context *pipe = st->pipe; + GLuint attr; + const GLbitfield inputsRead = stgp->Base.Base.InputsRead; + GLuint vslot = 0; + GLuint num_generic = 0; + + uint gs_num_inputs = 0; + uint gs_builtin_inputs = 0; + uint gs_array_offset = 0; + + ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; + ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; + uint gs_num_outputs = 0; + + GLint i; + GLuint maxSlot = 0; + struct ureg_program *ureg; + + struct st_gp_variant *gpv; + + gpv = CALLOC_STRUCT(st_gp_variant); + if (!gpv) + return NULL; + + _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT); + _mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING); + + ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY ); + if (ureg == NULL) { + FREE(gpv); + return NULL; + } + + /* which vertex output goes to the first geometry input */ + vslot = 0; + + memset(inputMapping, 0, sizeof(inputMapping)); + memset(outputMapping, 0, sizeof(outputMapping)); + + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + for (attr = 0; attr < GEOM_ATTRIB_MAX; attr++) { + if (inputsRead & (1 << attr)) { + const GLuint slot = gs_num_inputs; + + gs_num_inputs++; + + inputMapping[attr] = slot; + + stgp->input_map[slot + gs_array_offset] = vslot - gs_builtin_inputs; + stgp->input_to_index[attr] = vslot; + stgp->index_to_input[vslot] = attr; + ++vslot; + + if (attr != GEOM_ATTRIB_PRIMITIVE_ID) { + gs_array_offset += 2; + } else + ++gs_builtin_inputs; + +#if 0 + debug_printf("input map at %d = %d\n", + slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]); +#endif + + switch (attr) { + case GEOM_ATTRIB_PRIMITIVE_ID: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_PRIMID; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_POSITION: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_COLOR0: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_COLOR1: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stgp->input_semantic_index[slot] = 1; + break; + case GEOM_ATTRIB_FOG_FRAG_COORD: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stgp->input_semantic_index[slot] = 0; + break; + case GEOM_ATTRIB_TEX_COORD: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stgp->input_semantic_index[slot] = num_generic++; + break; + case GEOM_ATTRIB_VAR0: + /* fall-through */ + default: + stgp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stgp->input_semantic_index[slot] = num_generic++; + } + } + } + + /* initialize output semantics to defaults */ + for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { + gs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC; + gs_output_semantic_index[i] = 0; + } + + num_generic = 0; + /* + * Determine number of outputs, the (default) output register + * mapping and the semantic information for each output. + */ + for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { + if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) { + GLuint slot; + + slot = gs_num_outputs; + gs_num_outputs++; + outputMapping[attr] = slot; + + switch (attr) { + case GEOM_RESULT_POS: + assert(slot == 0); + gs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_COL0: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_COL1: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + gs_output_semantic_index[slot] = 1; + break; + case GEOM_RESULT_SCOL0: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_SCOL1: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + gs_output_semantic_index[slot] = 1; + break; + case GEOM_RESULT_FOGC: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_PSIZ: + gs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; + gs_output_semantic_index[slot] = 0; + break; + case GEOM_RESULT_TEX0: + case GEOM_RESULT_TEX1: + case GEOM_RESULT_TEX2: + case GEOM_RESULT_TEX3: + case GEOM_RESULT_TEX4: + case GEOM_RESULT_TEX5: + case GEOM_RESULT_TEX6: + case GEOM_RESULT_TEX7: + /* fall-through */ + case GEOM_RESULT_VAR0: + /* fall-through */ + default: + assert(slot < Elements(gs_output_semantic_name)); + /* use default semantic info */ + gs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + gs_output_semantic_index[slot] = num_generic++; + } + } + } + + assert(gs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION); + + /* find max output slot referenced to compute gs_num_outputs */ + for (attr = 0; attr < GEOM_RESULT_MAX; attr++) { + if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot) + maxSlot = outputMapping[attr]; + } + gs_num_outputs = maxSlot + 1; + +#if 0 /* debug */ + { + GLuint i; + printf("outputMapping? %d\n", outputMapping ? 1 : 0); + if (outputMapping) { + printf("attr -> slot\n"); + for (i = 0; i < 16; i++) { + printf(" %2d %3d\n", i, outputMapping[i]); + } + } + printf("slot sem_name sem_index\n"); + for (i = 0; i < gs_num_outputs; i++) { + printf(" %2d %d %d\n", + i, + gs_output_semantic_name[i], + gs_output_semantic_index[i]); + } + } +#endif + + /* free old shader state, if any */ + if (stgp->tgsi.tokens) { + st_free_tokens(stgp->tgsi.tokens); + stgp->tgsi.tokens = NULL; + } + + ureg_property_gs_input_prim(ureg, stgp->Base.InputType); + ureg_property_gs_output_prim(ureg, stgp->Base.OutputType); + ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut); + + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_GEOMETRY, + ureg, + &stgp->Base.Base, + /* inputs */ + gs_num_inputs, + inputMapping, + stgp->input_semantic_name, + stgp->input_semantic_index, + NULL, + /* outputs */ + gs_num_outputs, + outputMapping, + gs_output_semantic_name, + gs_output_semantic_index, + FALSE); + + stgp->num_inputs = gs_num_inputs; + stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + ureg_destroy( ureg ); + + /* fill in new variant */ + gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi); + gpv->key = *key; + + if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) { + _mesa_print_program(&stgp->Base.Base); + debug_printf("\n"); + } + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump(stgp->tgsi.tokens, 0); + debug_printf("\n"); + } + + return gpv; +} + + +/** + * Get/create geometry program variant. + */ +struct st_gp_variant * +st_get_gp_variant(struct st_context *st, + struct st_geometry_program *stgp, + const struct st_gp_variant_key *key) +{ + struct st_gp_variant *gpv; + + /* Search for existing variant */ + for (gpv = stgp->variants; gpv; gpv = gpv->next) { + if (memcmp(&gpv->key, key, sizeof(*key)) == 0) { + break; + } + } + + if (!gpv) { + /* create new */ + gpv = st_translate_geometry_program(st, stgp, key); + if (gpv) { + /* insert into list */ + gpv->next = stgp->variants; + stgp->variants = gpv; + } + } + + return gpv; +} + + + + +/** + * Debug- print current shader text + */ +void +st_print_shaders(struct gl_context *ctx) +{ + struct gl_shader_program *shProg[3] = { + ctx->Shader.CurrentVertexProgram, + ctx->Shader.CurrentGeometryProgram, + ctx->Shader.CurrentFragmentProgram, + }; + unsigned j; + + for (j = 0; j < 3; j++) { + unsigned i; + + if (shProg[j] == NULL) + continue; + + for (i = 0; i < shProg[j]->NumShaders; i++) { + struct gl_shader *sh; + + switch (shProg[j]->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; + break; + case GL_GEOMETRY_SHADER_ARB: + sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; + break; + case GL_FRAGMENT_SHADER: + sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; + break; + default: + assert(0); + sh = NULL; + break; + } + + if (sh != NULL) { + printf("GLSL shader %u of %u:\n", i, shProg[j]->NumShaders); + printf("%s\n", sh->Source); + } + } + } +} + + +/** + * Vert/Geom/Frag programs have per-context variants. Free all the + * variants attached to the given program which match the given context. + */ +static void +destroy_program_variants(struct st_context *st, struct gl_program *program) +{ + if (!program) + return; + + switch (program->Target) { + case GL_VERTEX_PROGRAM_ARB: + { + struct st_vertex_program *stvp = (struct st_vertex_program *) program; + struct st_vp_variant *vpv, **prevPtr = &stvp->variants; + + for (vpv = stvp->variants; vpv; ) { + struct st_vp_variant *next = vpv->next; + if (vpv->key.st == st) { + /* unlink from list */ + *prevPtr = next; + /* destroy this variant */ + delete_vp_variant(st, vpv); + } + else { + prevPtr = &vpv->next; + } + vpv = next; + } + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + { + struct st_fragment_program *stfp = + (struct st_fragment_program *) program; + struct st_fp_variant *fpv, **prevPtr = &stfp->variants; + + for (fpv = stfp->variants; fpv; ) { + struct st_fp_variant *next = fpv->next; + if (fpv->key.st == st) { + /* unlink from list */ + *prevPtr = next; + /* destroy this variant */ + delete_fp_variant(st, fpv); + } + else { + prevPtr = &fpv->next; + } + fpv = next; + } + } + break; + case MESA_GEOMETRY_PROGRAM: + { + struct st_geometry_program *stgp = + (struct st_geometry_program *) program; + struct st_gp_variant *gpv, **prevPtr = &stgp->variants; + + for (gpv = stgp->variants; gpv; ) { + struct st_gp_variant *next = gpv->next; + if (gpv->key.st == st) { + /* unlink from list */ + *prevPtr = next; + /* destroy this variant */ + delete_gp_variant(st, gpv); + } + else { + prevPtr = &gpv->next; + } + gpv = next; + } + } + break; + default: + _mesa_problem(NULL, "Unexpected program target 0x%x in " + "destroy_program_variants_cb()", program->Target); + } +} + + +/** + * Callback for _mesa_HashWalk. Free all the shader's program variants + * which match the given context. + */ +static void +destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) +{ + struct st_context *st = (struct st_context *) userData; + struct gl_shader *shader = (struct gl_shader *) data; + + switch (shader->Type) { + case GL_SHADER_PROGRAM_MESA: + { + struct gl_shader_program *shProg = (struct gl_shader_program *) data; + GLuint i; + + for (i = 0; i < shProg->NumShaders; i++) { + destroy_program_variants(st, shProg->Shaders[i]->Program); + } + + destroy_program_variants(st, (struct gl_program *) + shProg->VertexProgram); + destroy_program_variants(st, (struct gl_program *) + shProg->FragmentProgram); + destroy_program_variants(st, (struct gl_program *) + shProg->GeometryProgram); + } + break; + case GL_VERTEX_SHADER: + case GL_FRAGMENT_SHADER: + case GL_GEOMETRY_SHADER: + { + destroy_program_variants(st, shader->Program); + } + break; + default: + assert(0); + } +} + + +/** + * Callback for _mesa_HashWalk. Free all the program variants which match + * the given context. + */ +static void +destroy_program_variants_cb(GLuint key, void *data, void *userData) +{ + struct st_context *st = (struct st_context *) userData; + struct gl_program *program = (struct gl_program *) data; + destroy_program_variants(st, program); +} + + +/** + * Walk over all shaders and programs to delete any variants which + * belong to the given context. + * This is called during context tear-down. + */ +void +st_destroy_program_variants(struct st_context *st) +{ + /* ARB vert/frag program */ + _mesa_HashWalk(st->ctx->Shared->Programs, + destroy_program_variants_cb, st); + + /* GLSL vert/frag/geom shaders */ + _mesa_HashWalk(st->ctx->Shared->ShaderObjects, + destroy_shader_program_variants_cb, st); +} diff --git a/mesalib/src/mesa/state_tracker/st_texture.h b/mesalib/src/mesa/state_tracker/st_texture.h index fb1071fc3..50b7284e7 100644 --- a/mesalib/src/mesa/state_tracker/st_texture.h +++ b/mesalib/src/mesa/state_tracker/st_texture.h @@ -1,234 +1,234 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_TEXTURE_H -#define ST_TEXTURE_H - - -#include "pipe/p_context.h" -#include "util/u_sampler.h" - -#include "main/mtypes.h" - - -struct pipe_resource; - - -/** - * Subclass of gl_texure_image. - */ -struct st_texture_image -{ - struct gl_texture_image base; - - /* If stImage->pt != NULL, image data is stored here. - * Else if stImage->base.Data != NULL, image is stored there. - * Else there is no image data. - */ - struct pipe_resource *pt; - - struct pipe_transfer *transfer; -}; - - -/** - * Subclass of gl_texure_object. - */ -struct st_texture_object -{ - struct gl_texture_object base; /* The "parent" object */ - - /* The texture must include at levels [0..lastLevel] once validated: - */ - GLuint lastLevel; - - /** The size of the level=0 mipmap image. - * Note that the number of 1D array layers will be in height0 and the - * number of 2D array layers will be in depth0, as in GL. - */ - GLuint width0, height0, depth0; - - /* On validation any active images held in main memory or in other - * textures will be copied to this texture and the old storage freed. - */ - struct pipe_resource *pt; - - /* Default sampler view attached to this texture object. Created lazily - * on first binding. - */ - struct pipe_sampler_view *sampler_view; - - /* True if there is/was a surface bound to this texture object. It helps - * track whether the texture object is surface based or not. - */ - GLboolean surface_based; -}; - - -static INLINE struct st_texture_image * -st_texture_image(struct gl_texture_image *img) -{ - return (struct st_texture_image *) img; -} - -static INLINE struct st_texture_object * -st_texture_object(struct gl_texture_object *obj) -{ - return (struct st_texture_object *) obj; -} - - -static INLINE struct pipe_resource * -st_get_texobj_resource(struct gl_texture_object *texObj) -{ - struct st_texture_object *stObj = st_texture_object(texObj); - return stObj ? stObj->pt : NULL; -} - - -static INLINE struct pipe_resource * -st_get_stobj_resource(struct st_texture_object *stObj) -{ - return stObj ? stObj->pt : NULL; -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view(struct pipe_context *pipe, - struct pipe_resource *texture) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, texture->format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_create_texture_sampler_view_format(struct pipe_context *pipe, - struct pipe_resource *texture, - enum pipe_format format) -{ - struct pipe_sampler_view templ; - - u_sampler_view_default_template(&templ, texture, format); - - return pipe->create_sampler_view(pipe, texture, &templ); -} - - -static INLINE struct pipe_sampler_view * -st_get_texture_sampler_view(struct st_texture_object *stObj, - struct pipe_context *pipe) -{ - if (!stObj || !stObj->pt) { - return NULL; - } - - if (!stObj->sampler_view) { - stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt); - } - - return stObj->sampler_view; -} - - -extern struct pipe_resource * -st_texture_create(struct st_context *st, - enum pipe_texture_target target, - enum pipe_format format, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, - GLuint layers, - GLuint tex_usage ); - - -extern void -st_gl_texture_dims_to_pipe_dims(GLenum texture, - GLuint widthIn, - GLuint heightIn, - GLuint depthIn, - GLuint *widthOut, - GLuint *heightOut, - GLuint *depthOut, - GLuint *layersOut); - -/* Check if an image fits into an existing texture object. - */ -extern GLboolean -st_texture_match_image(const struct pipe_resource *pt, - const struct gl_texture_image *image, - GLuint face, GLuint level); - -/* Return a pointer to an image within a texture. Return image stride as - * well. - */ -extern GLubyte * -st_texture_image_map(struct st_context *st, - struct st_texture_image *stImage, - GLuint zoffset, - enum pipe_transfer_usage usage, - unsigned x, unsigned y, - unsigned w, unsigned h); - -extern void -st_texture_image_unmap(struct st_context *st, - struct st_texture_image *stImage); - - -/* Return pointers to each 2d slice within an image. Indexed by depth - * value. - */ -extern const GLuint * -st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); - - -/* Upload an image into a texture - */ -extern void -st_texture_image_data(struct st_context *st, - struct pipe_resource *dst, - GLuint face, GLuint level, void *src, - GLuint src_row_pitch, GLuint src_image_pitch); - - -/* Copy an image between two textures - */ -extern void -st_texture_image_copy(struct pipe_context *pipe, - struct pipe_resource *dst, GLuint dstLevel, - struct pipe_resource *src, GLuint srcLevel, - GLuint face); - - -extern struct pipe_resource * -st_create_color_map_texture(struct gl_context *ctx); - -#endif +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef ST_TEXTURE_H +#define ST_TEXTURE_H + + +#include "pipe/p_context.h" +#include "util/u_sampler.h" + +#include "main/mtypes.h" + + +struct pipe_resource; + + +/** + * Subclass of gl_texure_image. + */ +struct st_texture_image +{ + struct gl_texture_image base; + + /* If stImage->pt != NULL, image data is stored here. + * Else if stImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct pipe_resource *pt; + + struct pipe_transfer *transfer; +}; + + +/** + * Subclass of gl_texure_object. + */ +struct st_texture_object +{ + struct gl_texture_object base; /* The "parent" object */ + + /* The texture must include at levels [0..lastLevel] once validated: + */ + GLuint lastLevel; + + /** The size of the level=0 mipmap image. + * Note that the number of 1D array layers will be in height0 and the + * number of 2D array layers will be in depth0, as in GL. + */ + GLuint width0, height0, depth0; + + /* On validation any active images held in main memory or in other + * textures will be copied to this texture and the old storage freed. + */ + struct pipe_resource *pt; + + /* Default sampler view attached to this texture object. Created lazily + * on first binding. + */ + struct pipe_sampler_view *sampler_view; + + /* True if there is/was a surface bound to this texture object. It helps + * track whether the texture object is surface based or not. + */ + GLboolean surface_based; +}; + + +static INLINE struct st_texture_image * +st_texture_image(struct gl_texture_image *img) +{ + return (struct st_texture_image *) img; +} + +static INLINE struct st_texture_object * +st_texture_object(struct gl_texture_object *obj) +{ + return (struct st_texture_object *) obj; +} + + +static INLINE struct pipe_resource * +st_get_texobj_resource(struct gl_texture_object *texObj) +{ + struct st_texture_object *stObj = st_texture_object(texObj); + return stObj ? stObj->pt : NULL; +} + + +static INLINE struct pipe_resource * +st_get_stobj_resource(struct st_texture_object *stObj) +{ + return stObj ? stObj->pt : NULL; +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view(struct pipe_context *pipe, + struct pipe_resource *texture) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, texture, texture->format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_format(struct pipe_context *pipe, + struct pipe_resource *texture, + enum pipe_format format) +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, texture, format); + + return pipe->create_sampler_view(pipe, texture, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view(struct st_texture_object *stObj, + struct pipe_context *pipe) +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt); + } + + return stObj->sampler_view; +} + + +extern struct pipe_resource * +st_texture_create(struct st_context *st, + enum pipe_texture_target target, + enum pipe_format format, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, + GLuint layers, + GLuint tex_usage ); + + +extern void +st_gl_texture_dims_to_pipe_dims(GLenum texture, + GLuint widthIn, + GLuint heightIn, + GLuint depthIn, + GLuint *widthOut, + GLuint *heightOut, + GLuint *depthOut, + GLuint *layersOut); + +/* Check if an image fits into an existing texture object. + */ +extern GLboolean +st_texture_match_image(const struct pipe_resource *pt, + const struct gl_texture_image *image, + GLuint face, GLuint level); + +/* Return a pointer to an image within a texture. Return image stride as + * well. + */ +extern GLubyte * +st_texture_image_map(struct st_context *st, + struct st_texture_image *stImage, + GLuint zoffset, + enum pipe_transfer_usage usage, + unsigned x, unsigned y, + unsigned w, unsigned h); + +extern void +st_texture_image_unmap(struct st_context *st, + struct st_texture_image *stImage); + + +/* Return pointers to each 2d slice within an image. Indexed by depth + * value. + */ +extern const GLuint * +st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); + + +/* Upload an image into a texture + */ +extern void +st_texture_image_data(struct st_context *st, + struct pipe_resource *dst, + GLuint face, GLuint level, void *src, + GLuint src_row_pitch, GLuint src_image_pitch); + + +/* Copy an image between two textures + */ +extern void +st_texture_image_copy(struct pipe_context *pipe, + struct pipe_resource *dst, GLuint dstLevel, + struct pipe_resource *src, GLuint srcLevel, + GLuint face); + + +extern struct pipe_resource * +st_create_color_map_texture(struct gl_context *ctx); + +#endif diff --git a/mesalib/src/mesa/swrast/s_accum.c b/mesalib/src/mesa/swrast/s_accum.c index 2889d908b..0ec907d79 100644 --- a/mesalib/src/mesa/swrast/s_accum.c +++ b/mesalib/src/mesa/swrast/s_accum.c @@ -1,598 +1,598 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/condrender.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/imports.h" - -#include "s_accum.h" -#include "s_context.h" -#include "s_masking.h" -#include "s_span.h" - - -/* XXX this would have to change for accum buffers with more or less - * than 16 bits per color channel. - */ -#define ACCUM_SCALE16 32767.0F - - -/* - * Accumulation buffer notes - * - * Normally, accumulation buffer values are GLshorts with values in - * [-32767, 32767] which represent floating point colors in [-1, 1], - * as defined by the OpenGL specification. - * - * We optimize for the common case used for full-scene antialiasing: - * // start with accum buffer cleared to zero - * glAccum(GL_LOAD, w); // or GL_ACCUM the first image - * glAccum(GL_ACCUM, w); - * ... - * glAccum(GL_ACCUM, w); - * glAccum(GL_RETURN, 1.0); - * That is, we start with an empty accumulation buffer and accumulate - * n images, each with weight w = 1/n. - * In this scenario, we can simply store unscaled integer values in - * the accum buffer instead of scaled integers. We'll also keep track - * of the w value so when we do GL_RETURN we simply divide the accumulated - * values by n (n=1/w). - * This lets us avoid _many_ int->float->int conversions. - */ - - -#if CHAN_BITS == 8 -/* enable the optimization */ -#define USE_OPTIMIZED_ACCUM 1 -#else -#define USE_OPTIMIZED_ACCUM 0 -#endif - - -/** - * This is called when we fall out of optimized/unscaled accum buffer mode. - * That is, we convert each unscaled accum buffer value into a scaled value - * representing the range[-1, 1]. - */ -static void -rescale_accum( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); - - assert(rb); - assert(rb->_BaseFormat == GL_RGBA); - /* add other types in future? */ - assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); - assert(swrast->_IntegerAccumMode); - - if (rb->GetPointer(ctx, rb, 0, 0)) { - /* directly-addressable memory */ - GLuint y; - for (y = 0; y < rb->Height; y++) { - GLuint i; - GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); - for (i = 0; i < 4 * rb->Width; i++) { - acc[i] = (GLshort) (acc[i] * s); - } - } - } - else { - /* use get/put row funcs */ - GLuint y; - for (y = 0; y < rb->Height; y++) { - GLshort accRow[MAX_WIDTH * 4]; - GLuint i; - rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); - for (i = 0; i < 4 * rb->Width; i++) { - accRow[i] = (GLshort) (accRow[i] * s); - } - rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); - } - } - - swrast->_IntegerAccumMode = GL_FALSE; -} - - - -/** - * Clear the accumulation Buffer. - */ -void -_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint x, y, width, height; - - /* No accumulation buffer! Not an error. */ - if (!rb || !rb->Data) - return; - - assert(rb->_BaseFormat == GL_RGBA); - /* add other types in future? */ - assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); - - /* bounds, with scissor */ - x = ctx->DrawBuffer->_Xmin; - y = ctx->DrawBuffer->_Ymin; - width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { - const GLfloat accScale = 32767.0; - GLshort clearVal[4]; - GLuint i; - - clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); - clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); - clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); - clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); - - for (i = 0; i < height; i++) { - rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); - } - } - else { - /* someday support other sizes */ - } - - /* update optimized accum state vars */ - if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && - ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { -#if USE_OPTIMIZED_ACCUM - swrast->_IntegerAccumMode = GL_TRUE; -#else - swrast->_IntegerAccumMode = GL_FALSE; -#endif - swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ - } - else { - swrast->_IntegerAccumMode = GL_FALSE; - } -} - - -static void -accum_add(struct gl_context *ctx, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - - assert(rb); - - /* Leave optimized accum buffer mode */ - if (swrast->_IntegerAccumMode) - rescale_accum(ctx); - - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { - const GLshort incr = (GLshort) (value * ACCUM_SCALE16); - if (rb->GetPointer(ctx, rb, 0, 0)) { - GLint i, j; - for (i = 0; i < height; i++) { - GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); - for (j = 0; j < 4 * width; j++) { - acc[j] += incr; - } - } - } - else { - GLint i, j; - for (i = 0; i < height; i++) { - GLshort accRow[4 * MAX_WIDTH]; - rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); - for (j = 0; j < 4 * width; j++) { - accRow[j] += incr; - } - rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); - } - } - } - else { - /* other types someday */ - } -} - - -static void -accum_mult(struct gl_context *ctx, GLfloat mult, - GLint xpos, GLint ypos, GLint width, GLint height ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - - assert(rb); - - /* Leave optimized accum buffer mode */ - if (swrast->_IntegerAccumMode) - rescale_accum(ctx); - - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { - if (rb->GetPointer(ctx, rb, 0, 0)) { - GLint i, j; - for (i = 0; i < height; i++) { - GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); - for (j = 0; j < 4 * width; j++) { - acc[j] = (GLshort) (acc[j] * mult); - } - } - } - else { - GLint i, j; - for (i = 0; i < height; i++) { - GLshort accRow[4 * MAX_WIDTH]; - rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); - for (j = 0; j < 4 * width; j++) { - accRow[j] = (GLshort) (accRow[j] * mult); - } - rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); - } - } - } - else { - /* other types someday */ - } -} - - - -static void -accum_accum(struct gl_context *ctx, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); - - assert(rb); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - /* no read buffer - OK */ - return; - } - - /* May have to leave optimized accum buffer mode */ - if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) - swrast->_IntegerAccumScaler = value; - if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) - rescale_accum(ctx); - - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { - const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; - GLshort accumRow[4 * MAX_WIDTH]; - GLchan rgba[MAX_WIDTH][4]; - GLint i; - - for (i = 0; i < height; i++) { - GLshort *acc; - if (directAccess) { - acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); - } - else { - rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); - acc = accumRow; - } - - /* read colors from color buffer */ - _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, - xpos, ypos + i, CHAN_TYPE, rgba); - - /* do accumulation */ - if (swrast->_IntegerAccumMode) { - /* simply add integer color values into accum buffer */ - GLint j; - for (j = 0; j < width; j++) { - acc[j * 4 + 0] += rgba[j][RCOMP]; - acc[j * 4 + 1] += rgba[j][GCOMP]; - acc[j * 4 + 2] += rgba[j][BCOMP]; - acc[j * 4 + 3] += rgba[j][ACOMP]; - } - } - else { - /* scaled integer (or float) accum buffer */ - GLint j; - for (j = 0; j < width; j++) { - acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); - acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); - acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); - acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); - } - } - - if (!directAccess) { - rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); - } - } - } - else { - /* other types someday */ - } -} - - - -static void -accum_load(struct gl_context *ctx, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); - - assert(rb); - - if (!ctx->ReadBuffer->_ColorReadBuffer) { - /* no read buffer - OK */ - return; - } - - /* This is a change to go into optimized accum buffer mode */ - if (value > 0.0 && value <= 1.0) { -#if USE_OPTIMIZED_ACCUM - swrast->_IntegerAccumMode = GL_TRUE; -#else - swrast->_IntegerAccumMode = GL_FALSE; -#endif - swrast->_IntegerAccumScaler = value; - } - else { - swrast->_IntegerAccumMode = GL_FALSE; - swrast->_IntegerAccumScaler = 0.0; - } - - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { - const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; - GLshort accumRow[4 * MAX_WIDTH]; - GLchan rgba[MAX_WIDTH][4]; - GLint i; - - for (i = 0; i < height; i++) { - GLshort *acc; - if (directAccess) { - acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); - } - else { - rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); - acc = accumRow; - } - - /* read colors from color buffer */ - _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, - xpos, ypos + i, CHAN_TYPE, rgba); - - /* do load */ - if (swrast->_IntegerAccumMode) { - /* just copy values in */ - GLint j; - assert(swrast->_IntegerAccumScaler > 0.0); - assert(swrast->_IntegerAccumScaler <= 1.0); - for (j = 0; j < width; j++) { - acc[j * 4 + 0] = rgba[j][RCOMP]; - acc[j * 4 + 1] = rgba[j][GCOMP]; - acc[j * 4 + 2] = rgba[j][BCOMP]; - acc[j * 4 + 3] = rgba[j][ACOMP]; - } - } - else { - /* scaled integer (or float) accum buffer */ - GLint j; - for (j = 0; j < width; j++) { - acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); - acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); - acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); - acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); - } - } - - if (!directAccess) { - rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); - } - } - } -} - - -static void -accum_return(struct gl_context *ctx, GLfloat value, - GLint xpos, GLint ypos, GLint width, GLint height ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; - const GLboolean directAccess - = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); - - static GLchan multTable[32768]; - static GLfloat prevMult = 0.0; - const GLfloat mult = swrast->_IntegerAccumScaler; - const GLint max = MIN2((GLint) (256 / mult), 32767); - - /* May have to leave optimized accum buffer mode */ - if (swrast->_IntegerAccumMode && value != 1.0) - rescale_accum(ctx); - - if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { - /* build lookup table to avoid many floating point multiplies */ - GLint j; - assert(swrast->_IntegerAccumScaler <= 1.0); - if (mult != prevMult) { - for (j = 0; j < max; j++) - multTable[j] = IROUND((GLfloat) j * mult); - prevMult = mult; - } - } - - if (accumRb->DataType == GL_SHORT || - accumRb->DataType == GL_UNSIGNED_SHORT) { - const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16; - GLuint buffer; - GLint i; - - /* XXX maybe transpose the 'i' and 'buffer' loops??? */ - for (i = 0; i < height; i++) { - GLshort accumRow[4 * MAX_WIDTH]; - GLshort *acc; - SWspan span; - - /* init color span */ - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_RGBA; - span.x = xpos; - span.y = ypos + i; - - if (directAccess) { - acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i); - } - else { - accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow); - acc = accumRow; - } - - /* get the colors to return */ - if (swrast->_IntegerAccumMode) { - GLint j; - for (j = 0; j < width; j++) { - ASSERT(acc[j * 4 + 0] < max); - ASSERT(acc[j * 4 + 1] < max); - ASSERT(acc[j * 4 + 2] < max); - ASSERT(acc[j * 4 + 3] < max); - span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]]; - span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]]; - span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]]; - span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]]; - } - } - else { - /* scaled integer (or float) accum buffer */ - GLint j; - for (j = 0; j < width; j++) { -#if CHAN_BITS==32 - GLchan r = acc[j * 4 + 0] * scale; - GLchan g = acc[j * 4 + 1] * scale; - GLchan b = acc[j * 4 + 2] * scale; - GLchan a = acc[j * 4 + 3] * scale; -#else - GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale ); - GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale ); - GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale ); - GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale ); -#endif - span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX ); - span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX ); - span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX ); - span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX ); - } - } - - /* store colors */ - for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { - struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; - const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || - !ctx->Color.ColorMask[buffer][GCOMP] || - !ctx->Color.ColorMask[buffer][BCOMP] || - !ctx->Color.ColorMask[buffer][ACOMP]); - if (masking) { - _swrast_mask_rgba_span(ctx, rb, &span, buffer); - } - rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); - } - } - } - else { - /* other types someday */ - } -} - - - -/** - * Software fallback for glAccum. - */ -void -_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLint xpos, ypos, width, height; - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { - _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); - return; - } - - if (!_mesa_check_conditional_render(ctx)) - return; - - swrast_render_start(ctx); - - /* Compute region after calling swrast_render_start() so that we know the - * drawbuffer's size/bounds are up to date. - */ - xpos = ctx->DrawBuffer->_Xmin; - ypos = ctx->DrawBuffer->_Ymin; - width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - - switch (op) { - case GL_ADD: - if (value != 0.0F) { - accum_add(ctx, value, xpos, ypos, width, height); - } - break; - case GL_MULT: - if (value != 1.0F) { - accum_mult(ctx, value, xpos, ypos, width, height); - } - break; - case GL_ACCUM: - if (value != 0.0F) { - accum_accum(ctx, value, xpos, ypos, width, height); - } - break; - case GL_LOAD: - accum_load(ctx, value, xpos, ypos, width, height); - break; - case GL_RETURN: - accum_return(ctx, value, xpos, ypos, width, height); - break; - default: - _mesa_problem(ctx, "invalid mode in _swrast_Accum()"); - break; - } - - swrast_render_finish(ctx); -} +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/condrender.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/imports.h" + +#include "s_accum.h" +#include "s_context.h" +#include "s_masking.h" +#include "s_span.h" + + +/* XXX this would have to change for accum buffers with more or less + * than 16 bits per color channel. + */ +#define ACCUM_SCALE16 32767.0F + + +/* + * Accumulation buffer notes + * + * Normally, accumulation buffer values are GLshorts with values in + * [-32767, 32767] which represent floating point colors in [-1, 1], + * as defined by the OpenGL specification. + * + * We optimize for the common case used for full-scene antialiasing: + * // start with accum buffer cleared to zero + * glAccum(GL_LOAD, w); // or GL_ACCUM the first image + * glAccum(GL_ACCUM, w); + * ... + * glAccum(GL_ACCUM, w); + * glAccum(GL_RETURN, 1.0); + * That is, we start with an empty accumulation buffer and accumulate + * n images, each with weight w = 1/n. + * In this scenario, we can simply store unscaled integer values in + * the accum buffer instead of scaled integers. We'll also keep track + * of the w value so when we do GL_RETURN we simply divide the accumulated + * values by n (n=1/w). + * This lets us avoid _many_ int->float->int conversions. + */ + + +#if CHAN_BITS == 8 +/* enable the optimization */ +#define USE_OPTIMIZED_ACCUM 1 +#else +#define USE_OPTIMIZED_ACCUM 0 +#endif + + +/** + * This is called when we fall out of optimized/unscaled accum buffer mode. + * That is, we convert each unscaled accum buffer value into a scaled value + * representing the range[-1, 1]. + */ +static void +rescale_accum( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); + + assert(rb); + assert(rb->_BaseFormat == GL_RGBA); + /* add other types in future? */ + assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); + assert(swrast->_IntegerAccumMode); + + if (rb->GetPointer(ctx, rb, 0, 0)) { + /* directly-addressable memory */ + GLuint y; + for (y = 0; y < rb->Height; y++) { + GLuint i; + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); + for (i = 0; i < 4 * rb->Width; i++) { + acc[i] = (GLshort) (acc[i] * s); + } + } + } + else { + /* use get/put row funcs */ + GLuint y; + for (y = 0; y < rb->Height; y++) { + GLshort accRow[MAX_WIDTH * 4]; + GLuint i; + rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); + for (i = 0; i < 4 * rb->Width; i++) { + accRow[i] = (GLshort) (accRow[i] * s); + } + rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); + } + } + + swrast->_IntegerAccumMode = GL_FALSE; +} + + + +/** + * Clear the accumulation Buffer. + */ +void +_swrast_clear_accum_buffer( struct gl_context *ctx, struct gl_renderbuffer *rb ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint x, y, width, height; + + /* No accumulation buffer! Not an error. */ + if (!rb || !rb->Data) + return; + + assert(rb->_BaseFormat == GL_RGBA); + /* add other types in future? */ + assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); + + /* bounds, with scissor */ + x = ctx->DrawBuffer->_Xmin; + y = ctx->DrawBuffer->_Ymin; + width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat accScale = 32767.0; + GLshort clearVal[4]; + GLuint i; + + clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); + clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); + clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); + clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); + + for (i = 0; i < height; i++) { + rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); + } + } + else { + /* someday support other sizes */ + } + + /* update optimized accum state vars */ + if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && + ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { +#if USE_OPTIMIZED_ACCUM + swrast->_IntegerAccumMode = GL_TRUE; +#else + swrast->_IntegerAccumMode = GL_FALSE; +#endif + swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ + } + else { + swrast->_IntegerAccumMode = GL_FALSE; + } +} + + +static void +accum_add(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + + assert(rb); + + /* Leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLshort incr = (GLshort) (value * ACCUM_SCALE16); + if (rb->GetPointer(ctx, rb, 0, 0)) { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + for (j = 0; j < 4 * width; j++) { + acc[j] += incr; + } + } + } + else { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort accRow[4 * MAX_WIDTH]; + rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); + for (j = 0; j < 4 * width; j++) { + accRow[j] += incr; + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + +static void +accum_mult(struct gl_context *ctx, GLfloat mult, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + + assert(rb); + + /* Leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + if (rb->GetPointer(ctx, rb, 0, 0)) { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + for (j = 0; j < 4 * width; j++) { + acc[j] = (GLshort) (acc[j] * mult); + } + } + } + else { + GLint i, j; + for (i = 0; i < height; i++) { + GLshort accRow[4 * MAX_WIDTH]; + rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); + for (j = 0; j < 4 * width; j++) { + accRow[j] = (GLshort) (accRow[j] * mult); + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +static void +accum_accum(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); + + assert(rb); + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no read buffer - OK */ + return; + } + + /* May have to leave optimized accum buffer mode */ + if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) + swrast->_IntegerAccumScaler = value; + if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) + rescale_accum(ctx); + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; + GLshort accumRow[4 * MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLint i; + + for (i = 0; i < height; i++) { + GLshort *acc; + if (directAccess) { + acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + } + else { + rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* read colors from color buffer */ + _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, + xpos, ypos + i, CHAN_TYPE, rgba); + + /* do accumulation */ + if (swrast->_IntegerAccumMode) { + /* simply add integer color values into accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] += rgba[j][RCOMP]; + acc[j * 4 + 1] += rgba[j][GCOMP]; + acc[j * 4 + 2] += rgba[j][BCOMP]; + acc[j * 4 + 3] += rgba[j][ACOMP]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); + acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); + acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); + acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); + } + } + + if (!directAccess) { + rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +static void +accum_load(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_renderbuffer *rb + = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); + + assert(rb); + + if (!ctx->ReadBuffer->_ColorReadBuffer) { + /* no read buffer - OK */ + return; + } + + /* This is a change to go into optimized accum buffer mode */ + if (value > 0.0 && value <= 1.0) { +#if USE_OPTIMIZED_ACCUM + swrast->_IntegerAccumMode = GL_TRUE; +#else + swrast->_IntegerAccumMode = GL_FALSE; +#endif + swrast->_IntegerAccumScaler = value; + } + else { + swrast->_IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumScaler = 0.0; + } + + if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; + GLshort accumRow[4 * MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLint i; + + for (i = 0; i < height; i++) { + GLshort *acc; + if (directAccess) { + acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); + } + else { + rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* read colors from color buffer */ + _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, + xpos, ypos + i, CHAN_TYPE, rgba); + + /* do load */ + if (swrast->_IntegerAccumMode) { + /* just copy values in */ + GLint j; + assert(swrast->_IntegerAccumScaler > 0.0); + assert(swrast->_IntegerAccumScaler <= 1.0); + for (j = 0; j < width; j++) { + acc[j * 4 + 0] = rgba[j][RCOMP]; + acc[j * 4 + 1] = rgba[j][GCOMP]; + acc[j * 4 + 2] = rgba[j][BCOMP]; + acc[j * 4 + 3] = rgba[j][ACOMP]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { + acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); + acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); + acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); + acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); + } + } + + if (!directAccess) { + rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); + } + } + } +} + + +static void +accum_return(struct gl_context *ctx, GLfloat value, + GLint xpos, GLint ypos, GLint width, GLint height ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const GLboolean directAccess + = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); + + static GLchan multTable[32768]; + static GLfloat prevMult = 0.0; + const GLfloat mult = swrast->_IntegerAccumScaler; + const GLint max = MIN2((GLint) (256 / mult), 32767); + + /* May have to leave optimized accum buffer mode */ + if (swrast->_IntegerAccumMode && value != 1.0) + rescale_accum(ctx); + + if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { + /* build lookup table to avoid many floating point multiplies */ + GLint j; + assert(swrast->_IntegerAccumScaler <= 1.0); + if (mult != prevMult) { + for (j = 0; j < max; j++) + multTable[j] = IROUND((GLfloat) j * mult); + prevMult = mult; + } + } + + if (accumRb->DataType == GL_SHORT || + accumRb->DataType == GL_UNSIGNED_SHORT) { + const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16; + GLuint buffer; + GLint i; + + /* XXX maybe transpose the 'i' and 'buffer' loops??? */ + for (i = 0; i < height; i++) { + GLshort accumRow[4 * MAX_WIDTH]; + GLshort *acc; + SWspan span; + + /* init color span */ + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; + span.x = xpos; + span.y = ypos + i; + + if (directAccess) { + acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i); + } + else { + accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow); + acc = accumRow; + } + + /* get the colors to return */ + if (swrast->_IntegerAccumMode) { + GLint j; + for (j = 0; j < width; j++) { + ASSERT(acc[j * 4 + 0] < max); + ASSERT(acc[j * 4 + 1] < max); + ASSERT(acc[j * 4 + 2] < max); + ASSERT(acc[j * 4 + 3] < max); + span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]]; + span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]]; + span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]]; + span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]]; + } + } + else { + /* scaled integer (or float) accum buffer */ + GLint j; + for (j = 0; j < width; j++) { +#if CHAN_BITS==32 + GLchan r = acc[j * 4 + 0] * scale; + GLchan g = acc[j * 4 + 1] * scale; + GLchan b = acc[j * 4 + 2] * scale; + GLchan a = acc[j * 4 + 3] * scale; +#else + GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale ); + GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale ); + GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale ); + GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale ); +#endif + span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX ); + span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX ); + span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX ); + span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX ); + } + } + + /* store colors */ + for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { + struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; + const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || + !ctx->Color.ColorMask[buffer][GCOMP] || + !ctx->Color.ColorMask[buffer][BCOMP] || + !ctx->Color.ColorMask[buffer][ACOMP]); + if (masking) { + _swrast_mask_rgba_span(ctx, rb, &span, buffer); + } + rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); + } + } + } + else { + /* other types someday */ + } +} + + + +/** + * Software fallback for glAccum. + */ +void +_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLint xpos, ypos, width, height; + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { + _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); + return; + } + + if (!_mesa_check_conditional_render(ctx)) + return; + + swrast_render_start(ctx); + + /* Compute region after calling swrast_render_start() so that we know the + * drawbuffer's size/bounds are up to date. + */ + xpos = ctx->DrawBuffer->_Xmin; + ypos = ctx->DrawBuffer->_Ymin; + width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; + height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; + + switch (op) { + case GL_ADD: + if (value != 0.0F) { + accum_add(ctx, value, xpos, ypos, width, height); + } + break; + case GL_MULT: + if (value != 1.0F) { + accum_mult(ctx, value, xpos, ypos, width, height); + } + break; + case GL_ACCUM: + if (value != 0.0F) { + accum_accum(ctx, value, xpos, ypos, width, height); + } + break; + case GL_LOAD: + accum_load(ctx, value, xpos, ypos, width, height); + break; + case GL_RETURN: + accum_return(ctx, value, xpos, ypos, width, height); + break; + default: + _mesa_problem(ctx, "invalid mode in _swrast_Accum()"); + break; + } + + swrast_render_finish(ctx); +} diff --git a/mesalib/src/mesa/swrast/s_bitmap.c b/mesalib/src/mesa/swrast/s_bitmap.c index af65874fd..18f1c1866 100644 --- a/mesalib/src/mesa/swrast/s_bitmap.c +++ b/mesalib/src/mesa/swrast/s_bitmap.c @@ -1,223 +1,223 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file swrast/s_bitmap.c - * \brief glBitmap rendering. - * \author Brian Paul - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/condrender.h" -#include "main/image.h" -#include "main/macros.h" -#include "main/pbo.h" - -#include "s_context.h" -#include "s_span.h" - - - -/** - * Render a bitmap. - * Called via ctx->Driver.Bitmap() - * All parameter error checking will have been done before this is called. - */ -void -_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - GLint row, col; - GLuint count = 0; - SWspan span; - - ASSERT(ctx->RenderMode == GL_RENDER); - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap); - if (!bitmap) - return; - - swrast_render_start(ctx); - - if (SWRAST_CONTEXT(ctx)->NewState) - _swrast_validate_derived( ctx ); - - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_XY; - _swrast_span_default_attribs(ctx, &span); - - for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, - bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); - - if (unpack->LsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - if (*src & mask) { - span.array->x[count] = px + col; - span.array->y[count] = py + row; - count++; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col = 0; col < width; col++) { - if (*src & mask) { - span.array->x[count] = px + col; - span.array->y[count] = py + row; - count++; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - /* get ready for next row */ - if (mask != 128) - src++; - } - - if (count + width >= MAX_WIDTH || row + 1 == height) { - /* flush the span */ - span.end = count; - _swrast_write_rgba_span(ctx, &span); - span.end = 0; - count = 0; - } - } - - swrast_render_finish(ctx); - - _mesa_unmap_pbo_source(ctx, unpack); -} - - -#if 0 -/* - * XXX this is another way to implement Bitmap. Use horizontal runs of - * fragments, initializing the mask array to indicate which fragments to - * draw or skip. - */ -void -_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLint row, col; - SWspan span; - - ASSERT(ctx->RenderMode == GL_RENDER); - ASSERT(bitmap); - - swrast_render_start(ctx); - - if (SWRAST_CONTEXT(ctx)->NewState) - _swrast_validate_derived( ctx ); - - INIT_SPAN(span, GL_BITMAP); - span.end = width; - span.arrayMask = SPAN_MASK; - _swrast_span_default_attribs(ctx, &span); - - /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ - span.x = px; - span.y = py; - /*span.end = width;*/ - - for (row=0; rowLsbFirst) { - /* Lsb first */ - GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col=0; colmask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - - _swrast_write_rgba_span(ctx, &span); - - /* get ready for next row */ - if (mask != 1) - src++; - } - else { - /* Msb first */ - GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col=0; colmask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - - _swrast_write_rgba_span(ctx, &span); - - /* get ready for next row */ - if (mask != 128) - src++; - } - } - - swrast_render_finish(ctx); -} -#endif +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file swrast/s_bitmap.c + * \brief glBitmap rendering. + * \author Brian Paul + */ + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/condrender.h" +#include "main/image.h" +#include "main/macros.h" +#include "main/pbo.h" + +#include "s_context.h" +#include "s_span.h" + + + +/** + * Render a bitmap. + * Called via ctx->Driver.Bitmap() + * All parameter error checking will have been done before this is called. + */ +void +_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + GLint row, col; + GLuint count = 0; + SWspan span; + + ASSERT(ctx->RenderMode == GL_RENDER); + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + + bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap); + if (!bitmap) + return; + + swrast_render_start(ctx); + + if (SWRAST_CONTEXT(ctx)->NewState) + _swrast_validate_derived( ctx ); + + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_XY; + _swrast_span_default_attribs(ctx, &span); + + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, + bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0); + + if (unpack->LsbFirst) { + /* Lsb first */ + GLubyte mask = 1U << (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + if (*src & mask) { + span.array->x[count] = px + col; + span.array->y[count] = py + row; + count++; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + + /* get ready for next row */ + if (mask != 1) + src++; + } + else { + /* Msb first */ + GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); + for (col = 0; col < width; col++) { + if (*src & mask) { + span.array->x[count] = px + col; + span.array->y[count] = py + row; + count++; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + + /* get ready for next row */ + if (mask != 128) + src++; + } + + if (count + width >= MAX_WIDTH || row + 1 == height) { + /* flush the span */ + span.end = count; + _swrast_write_rgba_span(ctx, &span); + span.end = 0; + count = 0; + } + } + + swrast_render_finish(ctx); + + _mesa_unmap_pbo_source(ctx, unpack); +} + + +#if 0 +/* + * XXX this is another way to implement Bitmap. Use horizontal runs of + * fragments, initializing the mask array to indicate which fragments to + * draw or skip. + */ +void +_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLint row, col; + SWspan span; + + ASSERT(ctx->RenderMode == GL_RENDER); + ASSERT(bitmap); + + swrast_render_start(ctx); + + if (SWRAST_CONTEXT(ctx)->NewState) + _swrast_validate_derived( ctx ); + + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_MASK; + _swrast_span_default_attribs(ctx, &span); + + /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ + span.x = px; + span.y = py; + /*span.end = width;*/ + + for (row=0; rowLsbFirst) { + /* Lsb first */ + GLubyte mask = 1U << (unpack->SkipPixels & 0x7); + for (col=0; colmask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + + _swrast_write_rgba_span(ctx, &span); + + /* get ready for next row */ + if (mask != 1) + src++; + } + else { + /* Msb first */ + GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); + for (col=0; colmask[col] = (*src & mask) ? GL_TRUE : GL_FALSE; + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + + _swrast_write_rgba_span(ctx, &span); + + /* get ready for next row */ + if (mask != 128) + src++; + } + } + + swrast_render_finish(ctx); +} +#endif diff --git a/mesalib/src/mesa/swrast/s_context.c b/mesalib/src/mesa/swrast/s_context.c index e65f6aa9d..df213357f 100644 --- a/mesalib/src/mesa/swrast/s_context.c +++ b/mesalib/src/mesa/swrast/s_context.c @@ -1,906 +1,906 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - * Brian Paul - */ - -#include "main/imports.h" -#include "main/bufferobj.h" -#include "main/colormac.h" -#include "main/mtypes.h" -#include "main/teximage.h" -#include "program/prog_parameter.h" -#include "program/prog_statevars.h" -#include "swrast.h" -#include "s_blend.h" -#include "s_context.h" -#include "s_lines.h" -#include "s_points.h" -#include "s_span.h" -#include "s_triangle.h" -#include "s_texfilter.h" - - -/** - * Recompute the value of swrast->_RasterMask, etc. according to - * the current context. The _RasterMask field can be easily tested by - * drivers to determine certain basic GL state (does the primitive need - * stenciling, logic-op, fog, etc?). - */ -static void -_swrast_update_rasterflags( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLbitfield rasterMask = 0; - GLuint i; - - if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; - if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; - if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; - if (swrast->_FogEnabled) rasterMask |= FOG_BIT; - if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; - if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (!ctx->Color.ColorMask[i][0] || - !ctx->Color.ColorMask[i][1] || - !ctx->Color.ColorMask[i][2] || - !ctx->Color.ColorMask[i][3]) { - rasterMask |= MASKING_BIT; - break; - } - } - if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - if ( ctx->Viewport.X < 0 - || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width - || ctx->Viewport.Y < 0 - || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { - rasterMask |= CLIP_BIT; - } - - if (ctx->Query.CurrentOcclusionObject) - rasterMask |= OCCLUSION_BIT; - - - /* If we're not drawing to exactly one color buffer set the - * MULTI_DRAW_BIT flag. Also set it if we're drawing to no - * buffers or the RGBA or CI mask disables all writes. - */ - if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { - /* more than one color buffer designated for writing (or zero buffers) */ - rasterMask |= MULTI_DRAW_BIT; - } - - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - if (ctx->Color.ColorMask[i][0] + - ctx->Color.ColorMask[i][1] + - ctx->Color.ColorMask[i][2] + - ctx->Color.ColorMask[i][3] == 0) { - rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ - break; - } - } - - - if (ctx->FragmentProgram._Current) { - rasterMask |= FRAGPROG_BIT; - } - - if (ctx->ATIFragmentShader._Enabled) { - rasterMask |= ATIFRAGSHADER_BIT; - } - -#if CHAN_TYPE == GL_FLOAT - if (ctx->Color.ClampFragmentColor == GL_TRUE) { - rasterMask |= CLAMPING_BIT; - } -#endif - - SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; -} - - -/** - * Examine polygon cull state to compute the _BackfaceCullSign field. - * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, - * and 1 if culling front-faces. The Polygon FrontFace state also - * factors in. - */ -static void -_swrast_update_polygon( struct gl_context *ctx ) -{ - GLfloat backface_sign; - - if (ctx->Polygon.CullFlag) { - switch (ctx->Polygon.CullFaceMode) { - case GL_BACK: - backface_sign = -1.0F; - break; - case GL_FRONT: - backface_sign = 1.0F; - break; - case GL_FRONT_AND_BACK: - /* fallthrough */ - default: - backface_sign = 0.0F; - } - } - else { - backface_sign = 0.0F; - } - - SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; - - /* This is for front/back-face determination, but not for culling */ - SWRAST_CONTEXT(ctx)->_BackfaceSign - = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; -} - - - -/** - * Update the _PreferPixelFog field to indicate if we need to compute - * fog blend factors (from the fog coords) per-fragment. - */ -static void -_swrast_update_fog_hint( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - swrast->_PreferPixelFog = (!swrast->AllowVertexFog || - ctx->FragmentProgram._Current || - (ctx->Hint.Fog == GL_NICEST && - swrast->AllowPixelFog)); -} - - - -/** - * Update the swrast->_TextureCombinePrimary flag. - */ -static void -_swrast_update_texture_env( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - - swrast->_TextureCombinePrimary = GL_FALSE; - - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - const struct gl_tex_env_combine_state *combine = - ctx->Texture.Unit[i]._CurrentCombine; - GLuint term; - for (term = 0; term < combine->_NumArgsRGB; term++) { - if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { - swrast->_TextureCombinePrimary = GL_TRUE; - return; - } - if (combine->SourceA[term] == GL_PRIMARY_COLOR) { - swrast->_TextureCombinePrimary = GL_TRUE; - return; - } - } - } -} - - -/** - * Determine if we can defer texturing/shading until after Z/stencil - * testing. This potentially allows us to skip texturing/shading for - * lots of fragments. - */ -static void -_swrast_update_deferred_texture(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (ctx->Color.AlphaEnabled) { - /* alpha test depends on post-texture/shader colors */ - swrast->_DeferredTexture = GL_FALSE; - } - else { - const struct gl_fragment_program *fprog - = ctx->FragmentProgram._Current; - if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { - /* Z comes from fragment program/shader */ - swrast->_DeferredTexture = GL_FALSE; - } - else if (fprog && fprog->UsesKill) { - swrast->_DeferredTexture = GL_FALSE; - } - else if (ctx->Query.CurrentOcclusionObject) { - /* occlusion query depends on shader discard/kill results */ - swrast->_DeferredTexture = GL_FALSE; - } - else { - swrast->_DeferredTexture = GL_TRUE; - } - } -} - - -/** - * Update swrast->_FogColor and swrast->_FogEnable values. - */ -static void -_swrast_update_fog_state( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - - assert((fp == NULL) || (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB)); - - /* determine if fog is needed, and if so, which fog mode */ - swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled); -} - - -/** - * Update state for running fragment programs. Basically, load the - * program parameters with current state values. - */ -static void -_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) -{ - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } -} - - -/** - * See if we can do early diffuse+specular (primary+secondary) color - * add per vertex instead of per-fragment. - */ -static void -_swrast_update_specular_vertex_add(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); - - swrast->SpecularVertexAdd = (separateSpecular - && ctx->Texture._EnabledUnits == 0x0 - && !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled); -} - - -#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ - _NEW_PROGRAM_CONSTANTS | \ - _NEW_TEXTURE | \ - _NEW_HINT | \ - _NEW_POLYGON ) - -/* State referenced by _swrast_choose_triangle, _swrast_choose_line. - */ -#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_POLYGON| \ - _NEW_DEPTH| \ - _NEW_STENCIL| \ - _NEW_COLOR| \ - _NEW_TEXTURE| \ - _SWRAST_NEW_RASTERMASK| \ - _NEW_LIGHT| \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_LINE| \ - _NEW_TEXTURE| \ - _NEW_LIGHT| \ - _NEW_FOG| \ - _NEW_DEPTH | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE | \ - _NEW_POINT | \ - _NEW_TEXTURE | \ - _NEW_LIGHT | \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE - -#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE - -#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR - - - -/** - * Stub for swrast->Triangle to select a true triangle function - * after a state change. - */ -static void -_swrast_validate_triangle( struct gl_context *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_triangle( ctx ); - ASSERT(swrast->Triangle); - - if (swrast->SpecularVertexAdd) { - /* separate specular color, but no texture */ - swrast->SpecTriangle = swrast->Triangle; - swrast->Triangle = _swrast_add_spec_terms_triangle; - } - - swrast->Triangle( ctx, v0, v1, v2 ); -} - -/** - * Called via swrast->Line. Examine current GL state and choose a software - * line routine. Then call it. - */ -static void -_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_line( ctx ); - ASSERT(swrast->Line); - - if (swrast->SpecularVertexAdd) { - swrast->SpecLine = swrast->Line; - swrast->Line = _swrast_add_spec_terms_line; - } - - swrast->Line( ctx, v0, v1 ); -} - -/** - * Called via swrast->Point. Examine current GL state and choose a software - * point routine. Then call it. - */ -static void -_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_point( ctx ); - - if (swrast->SpecularVertexAdd) { - swrast->SpecPoint = swrast->Point; - swrast->Point = _swrast_add_spec_terms_point; - } - - swrast->Point( ctx, v0 ); -} - - -/** - * Called via swrast->BlendFunc. Examine GL state to choose a blending - * function, then call it. - */ -static void _ASMAPI -_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], - GLvoid *src, const GLvoid *dst, - GLenum chanType ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); /* why is this needed? */ - _swrast_choose_blend_func( ctx, chanType ); - - swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); -} - -static void -_swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) -{ - (void) ctx; (void) new_state; -} - - -static void -_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - - swrast->NewState |= new_state; - - /* After 10 statechanges without any swrast functions being called, - * put the module to sleep. - */ - if (++swrast->StateChanges > 10) { - swrast->InvalidateState = _swrast_sleep; - swrast->NewState = ~0; - new_state = ~0; - } - - if (new_state & swrast->InvalidateTriangleMask) - swrast->Triangle = _swrast_validate_triangle; - - if (new_state & swrast->InvalidateLineMask) - swrast->Line = _swrast_validate_line; - - if (new_state & swrast->InvalidatePointMask) - swrast->Point = _swrast_validate_point; - - if (new_state & _SWRAST_NEW_BLEND_FUNC) - swrast->BlendFunc = _swrast_validate_blend_func; - - if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) - for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++) - swrast->TextureSample[i] = NULL; -} - - -void -_swrast_update_texture_samplers(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint u; - - if (!swrast) - return; /* pipe hack */ - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; - /* Note: If tObj is NULL, the sample function will be a simple - * function that just returns opaque black (0,0,0,1). - */ - swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj); - } -} - - -/** - * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, - * swrast->_ActiveAtttribMask. - */ -static void -_swrast_update_active_attribs(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint attribsMask; - - /* - * Compute _ActiveAttribsMask = which fragment attributes are needed. - */ - if (ctx->FragmentProgram._Current) { - /* fragment program/shader */ - attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; - attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ - } - else if (ctx->ATIFragmentShader._Enabled) { - attribsMask = ~0; /* XXX fix me */ - } - else { - /* fixed function */ - attribsMask = 0x0; - -#if CHAN_TYPE == GL_FLOAT - attribsMask |= FRAG_BIT_COL0; -#endif - - if (ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { - attribsMask |= FRAG_BIT_COL1; - } - - if (swrast->_FogEnabled) - attribsMask |= FRAG_BIT_FOGC; - - attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); - } - - swrast->_ActiveAttribMask = attribsMask; - - /* Update _ActiveAttribs[] list */ - { - GLuint i, num = 0; - for (i = 0; i < FRAG_ATTRIB_MAX; i++) { - if (attribsMask & (1 << i)) { - swrast->_ActiveAttribs[num++] = i; - /* how should this attribute be interpolated? */ - if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) - swrast->_InterpMode[i] = ctx->Light.ShadeModel; - else - swrast->_InterpMode[i] = GL_SMOOTH; - } - } - swrast->_NumActiveAttribs = num; - } -} - - -void -_swrast_validate_derived( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (swrast->NewState) { - if (swrast->NewState & _NEW_POLYGON) - _swrast_update_polygon( ctx ); - - if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) - _swrast_update_fog_hint( ctx ); - - if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) - _swrast_update_texture_env( ctx ); - - if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) - _swrast_update_fog_state( ctx ); - - if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) - _swrast_update_fragment_program( ctx, swrast->NewState ); - - if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { - _swrast_update_texture_samplers( ctx ); - } - - if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) - _swrast_update_deferred_texture(ctx); - - if (swrast->NewState & _SWRAST_NEW_RASTERMASK) - _swrast_update_rasterflags( ctx ); - - if (swrast->NewState & (_NEW_DEPTH | - _NEW_FOG | - _NEW_LIGHT | - _NEW_PROGRAM | - _NEW_TEXTURE)) - _swrast_update_active_attribs(ctx); - - if (swrast->NewState & (_NEW_FOG | - _NEW_PROGRAM | - _NEW_LIGHT | - _NEW_TEXTURE)) - _swrast_update_specular_vertex_add(ctx); - - swrast->NewState = 0; - swrast->StateChanges = 0; - swrast->InvalidateState = _swrast_invalidate_state; - } -} - -#define SWRAST_DEBUG 0 - -/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. - */ -void -_swrast_Quad( struct gl_context *ctx, - const SWvertex *v0, const SWvertex *v1, - const SWvertex *v2, const SWvertex *v3 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Quad\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - _swrast_print_vertex( ctx, v3 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); - SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); -} - -void -_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Triangle\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); -} - -void -_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Line\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - } - SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); -} - -void -_swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Point\n"); - _swrast_print_vertex( ctx, v0 ); - } - SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); -} - -void -_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_InvalidateState\n"); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); -} - -void -_swrast_ResetLineStipple( struct gl_context *ctx ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); - } - SWRAST_CONTEXT(ctx)->StippleCounter = 0; -} - -void -_swrast_SetFacing(struct gl_context *ctx, GLuint facing) -{ - SWRAST_CONTEXT(ctx)->PointLineFacing = facing; -} - -void -_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowVertexFog = value; -} - -void -_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowPixelFog = value; -} - - -/** - * Initialize native program limits by copying the logical limits. - * See comments in init_program_limits() in context.c - */ -static void -init_program_native_limits(struct gl_program_constants *prog) -{ - prog->MaxNativeInstructions = prog->MaxInstructions; - prog->MaxNativeAluInstructions = prog->MaxAluInstructions; - prog->MaxNativeTexInstructions = prog->MaxTexInstructions; - prog->MaxNativeTexIndirections = prog->MaxTexIndirections; - prog->MaxNativeAttribs = prog->MaxAttribs; - prog->MaxNativeTemps = prog->MaxTemps; - prog->MaxNativeAddressRegs = prog->MaxAddressRegs; - prog->MaxNativeParameters = prog->MaxParameters; -} - - -GLboolean -_swrast_CreateContext( struct gl_context *ctx ) -{ - GLuint i; - SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); -#ifdef _OPENMP - const GLint maxThreads = omp_get_max_threads(); -#else - const GLint maxThreads = 1; -#endif - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_CreateContext\n"); - } - - if (!swrast) - return GL_FALSE; - - swrast->NewState = ~0; - - swrast->choose_point = _swrast_choose_point; - swrast->choose_line = _swrast_choose_line; - swrast->choose_triangle = _swrast_choose_triangle; - - swrast->InvalidatePointMask = _SWRAST_NEW_POINT; - swrast->InvalidateLineMask = _SWRAST_NEW_LINE; - swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; - - swrast->Point = _swrast_validate_point; - swrast->Line = _swrast_validate_line; - swrast->Triangle = _swrast_validate_triangle; - swrast->InvalidateState = _swrast_sleep; - swrast->BlendFunc = _swrast_validate_blend_func; - - swrast->AllowVertexFog = GL_TRUE; - swrast->AllowPixelFog = GL_TRUE; - - /* Optimized Accum buffer */ - swrast->_IntegerAccumMode = GL_FALSE; - swrast->_IntegerAccumScaler = 0.0; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - swrast->TextureSample[i] = NULL; - - /* SpanArrays is global and shared by all SWspan instances. However, when - * using multiple threads, it is necessary to have one SpanArrays instance - * per thread. - */ - swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays)); - if (!swrast->SpanArrays) { - FREE(swrast); - return GL_FALSE; - } - for(i = 0; i < maxThreads; i++) { - swrast->SpanArrays[i].ChanType = CHAN_TYPE; -#if CHAN_TYPE == GL_UNSIGNED_BYTE - swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8; -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16; -#else - swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0]; -#endif - } - - /* init point span buffer */ - swrast->PointSpan.primitive = GL_POINT; - swrast->PointSpan.end = 0; - swrast->PointSpan.facing = 0; - swrast->PointSpan.array = swrast->SpanArrays; - - /* TexelBuffer is also global and normally shared by all SWspan instances; - * when running with multiple threads, create one per thread. - */ - swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * - MAX_WIDTH * 4 * sizeof(GLfloat)); - if (!swrast->TexelBuffer) { - FREE(swrast->SpanArrays); - FREE(swrast); - return GL_FALSE; - } - - init_program_native_limits(&ctx->Const.VertexProgram); - init_program_native_limits(&ctx->Const.GeometryProgram); - init_program_native_limits(&ctx->Const.FragmentProgram); - - ctx->swrast_context = swrast; - - return GL_TRUE; -} - -void -_swrast_DestroyContext( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_DestroyContext\n"); - } - - FREE( swrast->SpanArrays ); - if (swrast->ZoomedArrays) - FREE( swrast->ZoomedArrays ); - FREE( swrast->TexelBuffer ); - FREE( swrast ); - - ctx->swrast_context = 0; -} - - -struct swrast_device_driver * -_swrast_GetDeviceDriverReference( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - return &swrast->Driver; -} - -void -_swrast_flush( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - /* flush any pending fragments from rendering points */ - if (swrast->PointSpan.end > 0) { - _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); - swrast->PointSpan.end = 0; - } -} - -void -_swrast_render_primitive( struct gl_context *ctx, GLenum prim ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { - _swrast_flush(ctx); - } - swrast->Primitive = prim; -} - - -void -_swrast_render_start( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderStart) - swrast->Driver.SpanRenderStart( ctx ); - swrast->PointSpan.end = 0; -} - -void -_swrast_render_finish( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderFinish) - swrast->Driver.SpanRenderFinish( ctx ); - - _swrast_flush(ctx); -} - - -#define SWRAST_DEBUG_VERTICES 0 - -void -_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) -{ - GLuint i; - - if (SWRAST_DEBUG_VERTICES) { - _mesa_debug(ctx, "win %f %f %f %f\n", - v->attrib[FRAG_ATTRIB_WPOS][0], - v->attrib[FRAG_ATTRIB_WPOS][1], - v->attrib[FRAG_ATTRIB_WPOS][2], - v->attrib[FRAG_ATTRIB_WPOS][3]); - - for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - if (ctx->Texture.Unit[i]._ReallyEnabled) - _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, - v->attrib[FRAG_ATTRIB_TEX0 + i][0], - v->attrib[FRAG_ATTRIB_TEX0 + i][1], - v->attrib[FRAG_ATTRIB_TEX0 + i][2], - v->attrib[FRAG_ATTRIB_TEX0 + i][3]); - -#if CHAN_TYPE == GL_FLOAT - _mesa_debug(ctx, "color %f %f %f %f\n", - v->color[0], v->color[1], v->color[2], v->color[3]); -#else - _mesa_debug(ctx, "color %d %d %d %d\n", - v->color[0], v->color[1], v->color[2], v->color[3]); -#endif - _mesa_debug(ctx, "spec %g %g %g %g\n", - v->attrib[FRAG_ATTRIB_COL1][0], - v->attrib[FRAG_ATTRIB_COL1][1], - v->attrib[FRAG_ATTRIB_COL1][2], - v->attrib[FRAG_ATTRIB_COL1][3]); - _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); - _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); - _mesa_debug(ctx, "pointsize %f\n", v->pointSize); - _mesa_debug(ctx, "\n"); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + * Brian Paul + */ + +#include "main/imports.h" +#include "main/bufferobj.h" +#include "main/colormac.h" +#include "main/mtypes.h" +#include "main/teximage.h" +#include "program/prog_parameter.h" +#include "program/prog_statevars.h" +#include "swrast.h" +#include "s_blend.h" +#include "s_context.h" +#include "s_lines.h" +#include "s_points.h" +#include "s_span.h" +#include "s_triangle.h" +#include "s_texfilter.h" + + +/** + * Recompute the value of swrast->_RasterMask, etc. according to + * the current context. The _RasterMask field can be easily tested by + * drivers to determine certain basic GL state (does the primitive need + * stenciling, logic-op, fog, etc?). + */ +static void +_swrast_update_rasterflags( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLbitfield rasterMask = 0; + GLuint i; + + if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; + if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; + if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; + if (swrast->_FogEnabled) rasterMask |= FOG_BIT; + if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; + if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (!ctx->Color.ColorMask[i][0] || + !ctx->Color.ColorMask[i][1] || + !ctx->Color.ColorMask[i][2] || + !ctx->Color.ColorMask[i][3]) { + rasterMask |= MASKING_BIT; + break; + } + } + if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; + if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; + if ( ctx->Viewport.X < 0 + || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width + || ctx->Viewport.Y < 0 + || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { + rasterMask |= CLIP_BIT; + } + + if (ctx->Query.CurrentOcclusionObject) + rasterMask |= OCCLUSION_BIT; + + + /* If we're not drawing to exactly one color buffer set the + * MULTI_DRAW_BIT flag. Also set it if we're drawing to no + * buffers or the RGBA or CI mask disables all writes. + */ + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + /* more than one color buffer designated for writing (or zero buffers) */ + rasterMask |= MULTI_DRAW_BIT; + } + + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + if (ctx->Color.ColorMask[i][0] + + ctx->Color.ColorMask[i][1] + + ctx->Color.ColorMask[i][2] + + ctx->Color.ColorMask[i][3] == 0) { + rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ + break; + } + } + + + if (ctx->FragmentProgram._Current) { + rasterMask |= FRAGPROG_BIT; + } + + if (ctx->ATIFragmentShader._Enabled) { + rasterMask |= ATIFRAGSHADER_BIT; + } + +#if CHAN_TYPE == GL_FLOAT + if (ctx->Color.ClampFragmentColor == GL_TRUE) { + rasterMask |= CLAMPING_BIT; + } +#endif + + SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; +} + + +/** + * Examine polygon cull state to compute the _BackfaceCullSign field. + * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, + * and 1 if culling front-faces. The Polygon FrontFace state also + * factors in. + */ +static void +_swrast_update_polygon( struct gl_context *ctx ) +{ + GLfloat backface_sign; + + if (ctx->Polygon.CullFlag) { + switch (ctx->Polygon.CullFaceMode) { + case GL_BACK: + backface_sign = -1.0F; + break; + case GL_FRONT: + backface_sign = 1.0F; + break; + case GL_FRONT_AND_BACK: + /* fallthrough */ + default: + backface_sign = 0.0F; + } + } + else { + backface_sign = 0.0F; + } + + SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; + + /* This is for front/back-face determination, but not for culling */ + SWRAST_CONTEXT(ctx)->_BackfaceSign + = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; +} + + + +/** + * Update the _PreferPixelFog field to indicate if we need to compute + * fog blend factors (from the fog coords) per-fragment. + */ +static void +_swrast_update_fog_hint( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + swrast->_PreferPixelFog = (!swrast->AllowVertexFog || + ctx->FragmentProgram._Current || + (ctx->Hint.Fog == GL_NICEST && + swrast->AllowPixelFog)); +} + + + +/** + * Update the swrast->_TextureCombinePrimary flag. + */ +static void +_swrast_update_texture_env( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; + + swrast->_TextureCombinePrimary = GL_FALSE; + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + const struct gl_tex_env_combine_state *combine = + ctx->Texture.Unit[i]._CurrentCombine; + GLuint term; + for (term = 0; term < combine->_NumArgsRGB; term++) { + if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + if (combine->SourceA[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + } + } +} + + +/** + * Determine if we can defer texturing/shading until after Z/stencil + * testing. This potentially allows us to skip texturing/shading for + * lots of fragments. + */ +static void +_swrast_update_deferred_texture(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (ctx->Color.AlphaEnabled) { + /* alpha test depends on post-texture/shader colors */ + swrast->_DeferredTexture = GL_FALSE; + } + else { + const struct gl_fragment_program *fprog + = ctx->FragmentProgram._Current; + if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { + /* Z comes from fragment program/shader */ + swrast->_DeferredTexture = GL_FALSE; + } + else if (fprog && fprog->UsesKill) { + swrast->_DeferredTexture = GL_FALSE; + } + else if (ctx->Query.CurrentOcclusionObject) { + /* occlusion query depends on shader discard/kill results */ + swrast->_DeferredTexture = GL_FALSE; + } + else { + swrast->_DeferredTexture = GL_TRUE; + } + } +} + + +/** + * Update swrast->_FogColor and swrast->_FogEnable values. + */ +static void +_swrast_update_fog_state( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + + assert((fp == NULL) || (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB)); + + /* determine if fog is needed, and if so, which fog mode */ + swrast->_FogEnabled = (fp == NULL && ctx->Fog.Enabled); +} + + +/** + * Update state for running fragment programs. Basically, load the + * program parameters with current state values. + */ +static void +_swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) +{ + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + if (fp) { + _mesa_load_state_parameters(ctx, fp->Base.Parameters); + } +} + + +/** + * See if we can do early diffuse+specular (primary+secondary) color + * add per vertex instead of per-fragment. + */ +static void +_swrast_update_specular_vertex_add(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); + + swrast->SpecularVertexAdd = (separateSpecular + && ctx->Texture._EnabledUnits == 0x0 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled); +} + + +#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ + _NEW_TEXTURE | \ + _NEW_HINT | \ + _NEW_POLYGON ) + +/* State referenced by _swrast_choose_triangle, _swrast_choose_line. + */ +#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE| \ + _NEW_POLYGON| \ + _NEW_DEPTH| \ + _NEW_STENCIL| \ + _NEW_COLOR| \ + _NEW_TEXTURE| \ + _SWRAST_NEW_RASTERMASK| \ + _NEW_LIGHT| \ + _NEW_FOG | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE| \ + _NEW_LINE| \ + _NEW_TEXTURE| \ + _NEW_LIGHT| \ + _NEW_FOG| \ + _NEW_DEPTH | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ + _NEW_RENDERMODE | \ + _NEW_POINT | \ + _NEW_TEXTURE | \ + _NEW_LIGHT | \ + _NEW_FOG | \ + _DD_NEW_SEPARATE_SPECULAR) + +#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE + +#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE + +#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR + + + +/** + * Stub for swrast->Triangle to select a true triangle function + * after a state change. + */ +static void +_swrast_validate_triangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_triangle( ctx ); + ASSERT(swrast->Triangle); + + if (swrast->SpecularVertexAdd) { + /* separate specular color, but no texture */ + swrast->SpecTriangle = swrast->Triangle; + swrast->Triangle = _swrast_add_spec_terms_triangle; + } + + swrast->Triangle( ctx, v0, v1, v2 ); +} + +/** + * Called via swrast->Line. Examine current GL state and choose a software + * line routine. Then call it. + */ +static void +_swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_line( ctx ); + ASSERT(swrast->Line); + + if (swrast->SpecularVertexAdd) { + swrast->SpecLine = swrast->Line; + swrast->Line = _swrast_add_spec_terms_line; + } + + swrast->Line( ctx, v0, v1 ); +} + +/** + * Called via swrast->Point. Examine current GL state and choose a software + * point routine. Then call it. + */ +static void +_swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); + swrast->choose_point( ctx ); + + if (swrast->SpecularVertexAdd) { + swrast->SpecPoint = swrast->Point; + swrast->Point = _swrast_add_spec_terms_point; + } + + swrast->Point( ctx, v0 ); +} + + +/** + * Called via swrast->BlendFunc. Examine GL state to choose a blending + * function, then call it. + */ +static void _ASMAPI +_swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], + GLvoid *src, const GLvoid *dst, + GLenum chanType ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + _swrast_validate_derived( ctx ); /* why is this needed? */ + _swrast_choose_blend_func( ctx, chanType ); + + swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); +} + +static void +_swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) +{ + (void) ctx; (void) new_state; +} + + +static void +_swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint i; + + swrast->NewState |= new_state; + + /* After 10 statechanges without any swrast functions being called, + * put the module to sleep. + */ + if (++swrast->StateChanges > 10) { + swrast->InvalidateState = _swrast_sleep; + swrast->NewState = ~0; + new_state = ~0; + } + + if (new_state & swrast->InvalidateTriangleMask) + swrast->Triangle = _swrast_validate_triangle; + + if (new_state & swrast->InvalidateLineMask) + swrast->Line = _swrast_validate_line; + + if (new_state & swrast->InvalidatePointMask) + swrast->Point = _swrast_validate_point; + + if (new_state & _SWRAST_NEW_BLEND_FUNC) + swrast->BlendFunc = _swrast_validate_blend_func; + + if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) + for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++) + swrast->TextureSample[i] = NULL; +} + + +void +_swrast_update_texture_samplers(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint u; + + if (!swrast) + return; /* pipe hack */ + + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { + const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; + /* Note: If tObj is NULL, the sample function will be a simple + * function that just returns opaque black (0,0,0,1). + */ + swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj); + } +} + + +/** + * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, + * swrast->_ActiveAtttribMask. + */ +static void +_swrast_update_active_attribs(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLuint attribsMask; + + /* + * Compute _ActiveAttribsMask = which fragment attributes are needed. + */ + if (ctx->FragmentProgram._Current) { + /* fragment program/shader */ + attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; + attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ + } + else if (ctx->ATIFragmentShader._Enabled) { + attribsMask = ~0; /* XXX fix me */ + } + else { + /* fixed function */ + attribsMask = 0x0; + +#if CHAN_TYPE == GL_FLOAT + attribsMask |= FRAG_BIT_COL0; +#endif + + if (ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { + attribsMask |= FRAG_BIT_COL1; + } + + if (swrast->_FogEnabled) + attribsMask |= FRAG_BIT_FOGC; + + attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); + } + + swrast->_ActiveAttribMask = attribsMask; + + /* Update _ActiveAttribs[] list */ + { + GLuint i, num = 0; + for (i = 0; i < FRAG_ATTRIB_MAX; i++) { + if (attribsMask & (1 << i)) { + swrast->_ActiveAttribs[num++] = i; + /* how should this attribute be interpolated? */ + if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) + swrast->_InterpMode[i] = ctx->Light.ShadeModel; + else + swrast->_InterpMode[i] = GL_SMOOTH; + } + } + swrast->_NumActiveAttribs = num; + } +} + + +void +_swrast_validate_derived( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (swrast->NewState) { + if (swrast->NewState & _NEW_POLYGON) + _swrast_update_polygon( ctx ); + + if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) + _swrast_update_fog_hint( ctx ); + + if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) + _swrast_update_texture_env( ctx ); + + if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) + _swrast_update_fog_state( ctx ); + + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) + _swrast_update_fragment_program( ctx, swrast->NewState ); + + if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { + _swrast_update_texture_samplers( ctx ); + } + + if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) + _swrast_update_deferred_texture(ctx); + + if (swrast->NewState & _SWRAST_NEW_RASTERMASK) + _swrast_update_rasterflags( ctx ); + + if (swrast->NewState & (_NEW_DEPTH | + _NEW_FOG | + _NEW_LIGHT | + _NEW_PROGRAM | + _NEW_TEXTURE)) + _swrast_update_active_attribs(ctx); + + if (swrast->NewState & (_NEW_FOG | + _NEW_PROGRAM | + _NEW_LIGHT | + _NEW_TEXTURE)) + _swrast_update_specular_vertex_add(ctx); + + swrast->NewState = 0; + swrast->StateChanges = 0; + swrast->InvalidateState = _swrast_invalidate_state; + } +} + +#define SWRAST_DEBUG 0 + +/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. + */ +void +_swrast_Quad( struct gl_context *ctx, + const SWvertex *v0, const SWvertex *v1, + const SWvertex *v2, const SWvertex *v3 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Quad\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + _swrast_print_vertex( ctx, v2 ); + _swrast_print_vertex( ctx, v3 ); + } + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); + SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); +} + +void +_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Triangle\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + _swrast_print_vertex( ctx, v2 ); + } + SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); +} + +void +_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Line\n"); + _swrast_print_vertex( ctx, v0 ); + _swrast_print_vertex( ctx, v1 ); + } + SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); +} + +void +_swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_Point\n"); + _swrast_print_vertex( ctx, v0 ); + } + SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); +} + +void +_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_InvalidateState\n"); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); +} + +void +_swrast_ResetLineStipple( struct gl_context *ctx ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); + } + SWRAST_CONTEXT(ctx)->StippleCounter = 0; +} + +void +_swrast_SetFacing(struct gl_context *ctx, GLuint facing) +{ + SWRAST_CONTEXT(ctx)->PointLineFacing = facing; +} + +void +_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); + SWRAST_CONTEXT(ctx)->AllowVertexFog = value; +} + +void +_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) +{ + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); + } + SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); + SWRAST_CONTEXT(ctx)->AllowPixelFog = value; +} + + +/** + * Initialize native program limits by copying the logical limits. + * See comments in init_program_limits() in context.c + */ +static void +init_program_native_limits(struct gl_program_constants *prog) +{ + prog->MaxNativeInstructions = prog->MaxInstructions; + prog->MaxNativeAluInstructions = prog->MaxAluInstructions; + prog->MaxNativeTexInstructions = prog->MaxTexInstructions; + prog->MaxNativeTexIndirections = prog->MaxTexIndirections; + prog->MaxNativeAttribs = prog->MaxAttribs; + prog->MaxNativeTemps = prog->MaxTemps; + prog->MaxNativeAddressRegs = prog->MaxAddressRegs; + prog->MaxNativeParameters = prog->MaxParameters; +} + + +GLboolean +_swrast_CreateContext( struct gl_context *ctx ) +{ + GLuint i; + SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); +#ifdef _OPENMP + const GLint maxThreads = omp_get_max_threads(); +#else + const GLint maxThreads = 1; +#endif + + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_CreateContext\n"); + } + + if (!swrast) + return GL_FALSE; + + swrast->NewState = ~0; + + swrast->choose_point = _swrast_choose_point; + swrast->choose_line = _swrast_choose_line; + swrast->choose_triangle = _swrast_choose_triangle; + + swrast->InvalidatePointMask = _SWRAST_NEW_POINT; + swrast->InvalidateLineMask = _SWRAST_NEW_LINE; + swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; + + swrast->Point = _swrast_validate_point; + swrast->Line = _swrast_validate_line; + swrast->Triangle = _swrast_validate_triangle; + swrast->InvalidateState = _swrast_sleep; + swrast->BlendFunc = _swrast_validate_blend_func; + + swrast->AllowVertexFog = GL_TRUE; + swrast->AllowPixelFog = GL_TRUE; + + /* Optimized Accum buffer */ + swrast->_IntegerAccumMode = GL_FALSE; + swrast->_IntegerAccumScaler = 0.0; + + for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) + swrast->TextureSample[i] = NULL; + + /* SpanArrays is global and shared by all SWspan instances. However, when + * using multiple threads, it is necessary to have one SpanArrays instance + * per thread. + */ + swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays)); + if (!swrast->SpanArrays) { + FREE(swrast); + return GL_FALSE; + } + for(i = 0; i < maxThreads; i++) { + swrast->SpanArrays[i].ChanType = CHAN_TYPE; +#if CHAN_TYPE == GL_UNSIGNED_BYTE + swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8; +#elif CHAN_TYPE == GL_UNSIGNED_SHORT + swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16; +#else + swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0]; +#endif + } + + /* init point span buffer */ + swrast->PointSpan.primitive = GL_POINT; + swrast->PointSpan.end = 0; + swrast->PointSpan.facing = 0; + swrast->PointSpan.array = swrast->SpanArrays; + + /* TexelBuffer is also global and normally shared by all SWspan instances; + * when running with multiple threads, create one per thread. + */ + swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * + MAX_WIDTH * 4 * sizeof(GLfloat)); + if (!swrast->TexelBuffer) { + FREE(swrast->SpanArrays); + FREE(swrast); + return GL_FALSE; + } + + init_program_native_limits(&ctx->Const.VertexProgram); + init_program_native_limits(&ctx->Const.GeometryProgram); + init_program_native_limits(&ctx->Const.FragmentProgram); + + ctx->swrast_context = swrast; + + return GL_TRUE; +} + +void +_swrast_DestroyContext( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (SWRAST_DEBUG) { + _mesa_debug(ctx, "_swrast_DestroyContext\n"); + } + + FREE( swrast->SpanArrays ); + if (swrast->ZoomedArrays) + FREE( swrast->ZoomedArrays ); + FREE( swrast->TexelBuffer ); + FREE( swrast ); + + ctx->swrast_context = 0; +} + + +struct swrast_device_driver * +_swrast_GetDeviceDriverReference( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + return &swrast->Driver; +} + +void +_swrast_flush( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + /* flush any pending fragments from rendering points */ + if (swrast->PointSpan.end > 0) { + _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); + swrast->PointSpan.end = 0; + } +} + +void +_swrast_render_primitive( struct gl_context *ctx, GLenum prim ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { + _swrast_flush(ctx); + } + swrast->Primitive = prim; +} + + +void +_swrast_render_start( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderStart) + swrast->Driver.SpanRenderStart( ctx ); + swrast->PointSpan.end = 0; +} + +void +_swrast_render_finish( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderFinish) + swrast->Driver.SpanRenderFinish( ctx ); + + _swrast_flush(ctx); +} + + +#define SWRAST_DEBUG_VERTICES 0 + +void +_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) +{ + GLuint i; + + if (SWRAST_DEBUG_VERTICES) { + _mesa_debug(ctx, "win %f %f %f %f\n", + v->attrib[FRAG_ATTRIB_WPOS][0], + v->attrib[FRAG_ATTRIB_WPOS][1], + v->attrib[FRAG_ATTRIB_WPOS][2], + v->attrib[FRAG_ATTRIB_WPOS][3]); + + for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) + if (ctx->Texture.Unit[i]._ReallyEnabled) + _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, + v->attrib[FRAG_ATTRIB_TEX0 + i][0], + v->attrib[FRAG_ATTRIB_TEX0 + i][1], + v->attrib[FRAG_ATTRIB_TEX0 + i][2], + v->attrib[FRAG_ATTRIB_TEX0 + i][3]); + +#if CHAN_TYPE == GL_FLOAT + _mesa_debug(ctx, "color %f %f %f %f\n", + v->color[0], v->color[1], v->color[2], v->color[3]); +#else + _mesa_debug(ctx, "color %d %d %d %d\n", + v->color[0], v->color[1], v->color[2], v->color[3]); +#endif + _mesa_debug(ctx, "spec %g %g %g %g\n", + v->attrib[FRAG_ATTRIB_COL1][0], + v->attrib[FRAG_ATTRIB_COL1][1], + v->attrib[FRAG_ATTRIB_COL1][2], + v->attrib[FRAG_ATTRIB_COL1][3]); + _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); + _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); + _mesa_debug(ctx, "pointsize %f\n", v->pointSize); + _mesa_debug(ctx, "\n"); + } +} diff --git a/mesalib/src/mesa/swrast/s_context.h b/mesalib/src/mesa/swrast/s_context.h index 1673cece1..8d7458c2d 100644 --- a/mesalib/src/mesa/swrast/s_context.h +++ b/mesalib/src/mesa/swrast/s_context.h @@ -1,348 +1,348 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file swrast/s_context.h - * \brief Software rasterization context and private types. - * \author Keith Whitwell - */ - -/** - * \mainpage swrast module - * - * This module, software rasterization, contains the software fallback - * routines for drawing points, lines, triangles, bitmaps and images. - * All rendering boils down to writing spans (arrays) of pixels with - * particular colors. The span-writing routines must be implemented - * by the device driver. - */ - - -#ifndef S_CONTEXT_H -#define S_CONTEXT_H - -#include "main/compiler.h" -#include "main/mtypes.h" -#include "program/prog_execute.h" -#include "swrast.h" -#include "s_span.h" - - -typedef void (*texture_sample_func)(struct gl_context *ctx, - const struct gl_texture_object *tObj, - GLuint n, const GLfloat texcoords[][4], - const GLfloat lambda[], GLfloat rgba[][4]); - -typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n, - const GLubyte mask[], - GLvoid *src, const GLvoid *dst, - GLenum chanType); - -typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *); - -typedef void (*swrast_line_func)( struct gl_context *ctx, - const SWvertex *, const SWvertex *); - -typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *, - const SWvertex *, const SWvertex *); - - -typedef void (*validate_texture_image_func)(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLuint face, GLuint level); - - -/** - * \defgroup Bitmasks - * Bitmasks to indicate which rasterization options are enabled - * (RasterMask) - */ -/*@{*/ -#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */ -#define BLEND_BIT 0x002 /**< Blend pixels */ -#define DEPTH_BIT 0x004 /**< Depth-test pixels */ -#define FOG_BIT 0x008 /**< Fog pixels */ -#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */ -#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */ -#define STENCIL_BIT 0x040 /**< Stencil pixels */ -#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */ -#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */ - /**< buffer or no buffers. */ -#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */ -#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ -#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */ -#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */ -#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */ -/*@}*/ - -#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \ - _NEW_SCISSOR| \ - _NEW_COLOR| \ - _NEW_DEPTH| \ - _NEW_FOG| \ - _NEW_PROGRAM| \ - _NEW_STENCIL| \ - _NEW_TEXTURE| \ - _NEW_VIEWPORT| \ - _NEW_DEPTH) - - -/** - * \struct SWcontext - * \brief Per-context state that's private to the software rasterizer module. - */ -typedef struct -{ - /** Driver interface: - */ - struct swrast_device_driver Driver; - - /** Configuration mechanisms to make software rasterizer match - * characteristics of the hardware rasterizer (if present): - */ - GLboolean AllowVertexFog; - GLboolean AllowPixelFog; - - /** Derived values, invalidated on statechanges, updated from - * _swrast_validate_derived(): - */ - GLbitfield _RasterMask; - GLfloat _BackfaceSign; /** +1 or -1 */ - GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ - GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ - GLboolean _TextureCombinePrimary; - GLboolean _FogEnabled; - GLboolean _DeferredTexture; - - /** List/array of the fragment attributes to interpolate */ - GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; - /** Same info, but as a bitmask */ - GLbitfield _ActiveAttribMask; - /** Number of fragment attributes to interpolate */ - GLuint _NumActiveAttribs; - /** Indicates how each attrib is to be interpolated (lines/tris) */ - GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */ - - /* Accum buffer temporaries. - */ - GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ - GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ - - /* Working values: - */ - GLuint StippleCounter; /**< Line stipple counter */ - GLuint PointLineFacing; - GLbitfield NewState; - GLuint StateChanges; - GLenum Primitive; /* current primitive being drawn (ala glBegin) */ - GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */ - - void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state ); - - /** - * When the NewState mask intersects these masks, we invalidate the - * Point/Line/Triangle function pointers below. - */ - /*@{*/ - GLbitfield InvalidatePointMask; - GLbitfield InvalidateLineMask; - GLbitfield InvalidateTriangleMask; - /*@}*/ - - /** - * Device drivers plug in functions for these callbacks. - * Will be called when the GL state change mask intersects the above masks. - */ - /*@{*/ - void (*choose_point)( struct gl_context * ); - void (*choose_line)( struct gl_context * ); - void (*choose_triangle)( struct gl_context * ); - /*@}*/ - - /** - * Current point, line and triangle drawing functions. - */ - /*@{*/ - swrast_point_func Point; - swrast_line_func Line; - swrast_tri_func Triangle; - /*@}*/ - - /** - * Placeholders for when separate specular (or secondary color) is - * enabled but texturing is not. - */ - /*@{*/ - swrast_point_func SpecPoint; - swrast_line_func SpecLine; - swrast_tri_func SpecTriangle; - /*@}*/ - - /** - * Typically, we'll allocate a sw_span structure as a local variable - * and set its 'array' pointer to point to this object. The reason is - * this object is big and causes problems when allocated on the stack - * on some systems. - */ - SWspanarrays *SpanArrays; - SWspanarrays *ZoomedArrays; /**< For pixel zooming */ - - /** - * Used to buffer N GL_POINTS, instead of rendering one by one. - */ - SWspan PointSpan; - - /** Internal hooks, kept up to date by the same mechanism as above. - */ - blend_func BlendFunc; - texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; - - /** Buffer for saving the sampled texture colors. - * Needed for GL_ARB_texture_env_crossbar implementation. - */ - GLfloat *TexelBuffer; - - validate_texture_image_func ValidateTextureImage; - - /** State used during execution of fragment programs */ - struct gl_program_machine FragProgMachine; - -} SWcontext; - - -extern void -_swrast_validate_derived( struct gl_context *ctx ); - -extern void -_swrast_update_texture_samplers(struct gl_context *ctx); - - -/** Return SWcontext for the given struct gl_context */ -static INLINE SWcontext * -SWRAST_CONTEXT(struct gl_context *ctx) -{ - return (SWcontext *) ctx->swrast_context; -} - -/** const version of above */ -static INLINE const SWcontext * -CONST_SWRAST_CONTEXT(const struct gl_context *ctx) -{ - return (const SWcontext *) ctx->swrast_context; -} - - -/** - * Called prior to framebuffer reading/writing. - * For drivers that rely on swrast for fallback rendering, this is the - * driver's opportunity to map renderbuffers and textures. - */ -static INLINE void -swrast_render_start(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderStart) - swrast->Driver.SpanRenderStart(ctx); -} - - -/** Called after framebuffer reading/writing */ -static INLINE void -swrast_render_finish(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderFinish) - swrast->Driver.SpanRenderFinish(ctx); -} - - - -/** - * Size of an RGBA pixel, in bytes, for given datatype. - */ -#define RGBA_PIXEL_SIZE(TYPE) \ - ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \ - ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \ - : 4 * sizeof(GLfloat))) - - - -/* - * Fixed point arithmetic macros - */ -#ifndef FIXED_FRAC_BITS -#define FIXED_FRAC_BITS 11 -#endif - -#define FIXED_SHIFT FIXED_FRAC_BITS -#define FIXED_ONE (1 << FIXED_SHIFT) -#define FIXED_HALF (1 << (FIXED_SHIFT-1)) -#define FIXED_FRAC_MASK (FIXED_ONE - 1) -#define FIXED_INT_MASK (~FIXED_FRAC_MASK) -#define FIXED_EPSILON 1 -#define FIXED_SCALE ((float) FIXED_ONE) -#define FIXED_DBL_SCALE ((double) FIXED_ONE) -#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE)) -#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE)) -#define IntToFixed(I) ((I) << FIXED_SHIFT) -#define FixedToInt(X) ((X) >> FIXED_SHIFT) -#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT) -#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK) -#define FixedFloor(X) ((X) & FIXED_INT_MASK) -#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) -#define PosFloatToFixed(X) FloatToFixed(X) -#define SignedFloatToFixed(X) FloatToFixed(X) - - - -/* - * XXX these macros are just bandages for now in order to make - * CHAN_BITS==32 compile cleanly. - * These should probably go elsewhere at some point. - */ -#if CHAN_TYPE == GL_FLOAT -#define ChanToFixed(X) (X) -#define FixedToChan(X) (X) -#else -#define ChanToFixed(X) IntToFixed(X) -#define FixedToChan(X) FixedToInt(X) -#endif - - -/** - * For looping over fragment attributes in the pointe, line - * triangle rasterizers. - */ -#define ATTRIB_LOOP_BEGIN \ - { \ - GLuint a; \ - for (a = 0; a < swrast->_NumActiveAttribs; a++) { \ - const GLuint attr = swrast->_ActiveAttribs[a]; - -#define ATTRIB_LOOP_END } } - - - -#endif +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file swrast/s_context.h + * \brief Software rasterization context and private types. + * \author Keith Whitwell + */ + +/** + * \mainpage swrast module + * + * This module, software rasterization, contains the software fallback + * routines for drawing points, lines, triangles, bitmaps and images. + * All rendering boils down to writing spans (arrays) of pixels with + * particular colors. The span-writing routines must be implemented + * by the device driver. + */ + + +#ifndef S_CONTEXT_H +#define S_CONTEXT_H + +#include "main/compiler.h" +#include "main/mtypes.h" +#include "program/prog_execute.h" +#include "swrast.h" +#include "s_span.h" + + +typedef void (*texture_sample_func)(struct gl_context *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoords[][4], + const GLfloat lambda[], GLfloat rgba[][4]); + +typedef void (_ASMAPIP blend_func)( struct gl_context *ctx, GLuint n, + const GLubyte mask[], + GLvoid *src, const GLvoid *dst, + GLenum chanType); + +typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *); + +typedef void (*swrast_line_func)( struct gl_context *ctx, + const SWvertex *, const SWvertex *); + +typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *, + const SWvertex *, const SWvertex *); + + +typedef void (*validate_texture_image_func)(struct gl_context *ctx, + struct gl_texture_object *texObj, + GLuint face, GLuint level); + + +/** + * \defgroup Bitmasks + * Bitmasks to indicate which rasterization options are enabled + * (RasterMask) + */ +/*@{*/ +#define ALPHATEST_BIT 0x001 /**< Alpha-test pixels */ +#define BLEND_BIT 0x002 /**< Blend pixels */ +#define DEPTH_BIT 0x004 /**< Depth-test pixels */ +#define FOG_BIT 0x008 /**< Fog pixels */ +#define LOGIC_OP_BIT 0x010 /**< Apply logic op in software */ +#define CLIP_BIT 0x020 /**< Scissor or window clip pixels */ +#define STENCIL_BIT 0x040 /**< Stencil pixels */ +#define MASKING_BIT 0x080 /**< Do glColorMask or glIndexMask */ +#define MULTI_DRAW_BIT 0x400 /**< Write to more than one color- */ + /**< buffer or no buffers. */ +#define OCCLUSION_BIT 0x800 /**< GL_HP_occlusion_test enabled */ +#define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ +#define FRAGPROG_BIT 0x2000 /**< Fragment program enabled */ +#define ATIFRAGSHADER_BIT 0x4000 /**< ATI Fragment shader enabled */ +#define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */ +/*@}*/ + +#define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS| \ + _NEW_SCISSOR| \ + _NEW_COLOR| \ + _NEW_DEPTH| \ + _NEW_FOG| \ + _NEW_PROGRAM| \ + _NEW_STENCIL| \ + _NEW_TEXTURE| \ + _NEW_VIEWPORT| \ + _NEW_DEPTH) + + +/** + * \struct SWcontext + * \brief Per-context state that's private to the software rasterizer module. + */ +typedef struct +{ + /** Driver interface: + */ + struct swrast_device_driver Driver; + + /** Configuration mechanisms to make software rasterizer match + * characteristics of the hardware rasterizer (if present): + */ + GLboolean AllowVertexFog; + GLboolean AllowPixelFog; + + /** Derived values, invalidated on statechanges, updated from + * _swrast_validate_derived(): + */ + GLbitfield _RasterMask; + GLfloat _BackfaceSign; /** +1 or -1 */ + GLfloat _BackfaceCullSign; /** +1, 0, or -1 */ + GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */ + GLboolean _TextureCombinePrimary; + GLboolean _FogEnabled; + GLboolean _DeferredTexture; + + /** List/array of the fragment attributes to interpolate */ + GLuint _ActiveAttribs[FRAG_ATTRIB_MAX]; + /** Same info, but as a bitmask */ + GLbitfield _ActiveAttribMask; + /** Number of fragment attributes to interpolate */ + GLuint _NumActiveAttribs; + /** Indicates how each attrib is to be interpolated (lines/tris) */ + GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */ + + /* Accum buffer temporaries. + */ + GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ + GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ + + /* Working values: + */ + GLuint StippleCounter; /**< Line stipple counter */ + GLuint PointLineFacing; + GLbitfield NewState; + GLuint StateChanges; + GLenum Primitive; /* current primitive being drawn (ala glBegin) */ + GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */ + + void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state ); + + /** + * When the NewState mask intersects these masks, we invalidate the + * Point/Line/Triangle function pointers below. + */ + /*@{*/ + GLbitfield InvalidatePointMask; + GLbitfield InvalidateLineMask; + GLbitfield InvalidateTriangleMask; + /*@}*/ + + /** + * Device drivers plug in functions for these callbacks. + * Will be called when the GL state change mask intersects the above masks. + */ + /*@{*/ + void (*choose_point)( struct gl_context * ); + void (*choose_line)( struct gl_context * ); + void (*choose_triangle)( struct gl_context * ); + /*@}*/ + + /** + * Current point, line and triangle drawing functions. + */ + /*@{*/ + swrast_point_func Point; + swrast_line_func Line; + swrast_tri_func Triangle; + /*@}*/ + + /** + * Placeholders for when separate specular (or secondary color) is + * enabled but texturing is not. + */ + /*@{*/ + swrast_point_func SpecPoint; + swrast_line_func SpecLine; + swrast_tri_func SpecTriangle; + /*@}*/ + + /** + * Typically, we'll allocate a sw_span structure as a local variable + * and set its 'array' pointer to point to this object. The reason is + * this object is big and causes problems when allocated on the stack + * on some systems. + */ + SWspanarrays *SpanArrays; + SWspanarrays *ZoomedArrays; /**< For pixel zooming */ + + /** + * Used to buffer N GL_POINTS, instead of rendering one by one. + */ + SWspan PointSpan; + + /** Internal hooks, kept up to date by the same mechanism as above. + */ + blend_func BlendFunc; + texture_sample_func TextureSample[MAX_TEXTURE_IMAGE_UNITS]; + + /** Buffer for saving the sampled texture colors. + * Needed for GL_ARB_texture_env_crossbar implementation. + */ + GLfloat *TexelBuffer; + + validate_texture_image_func ValidateTextureImage; + + /** State used during execution of fragment programs */ + struct gl_program_machine FragProgMachine; + +} SWcontext; + + +extern void +_swrast_validate_derived( struct gl_context *ctx ); + +extern void +_swrast_update_texture_samplers(struct gl_context *ctx); + + +/** Return SWcontext for the given struct gl_context */ +static INLINE SWcontext * +SWRAST_CONTEXT(struct gl_context *ctx) +{ + return (SWcontext *) ctx->swrast_context; +} + +/** const version of above */ +static INLINE const SWcontext * +CONST_SWRAST_CONTEXT(const struct gl_context *ctx) +{ + return (const SWcontext *) ctx->swrast_context; +} + + +/** + * Called prior to framebuffer reading/writing. + * For drivers that rely on swrast for fallback rendering, this is the + * driver's opportunity to map renderbuffers and textures. + */ +static INLINE void +swrast_render_start(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderStart) + swrast->Driver.SpanRenderStart(ctx); +} + + +/** Called after framebuffer reading/writing */ +static INLINE void +swrast_render_finish(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (swrast->Driver.SpanRenderFinish) + swrast->Driver.SpanRenderFinish(ctx); +} + + + +/** + * Size of an RGBA pixel, in bytes, for given datatype. + */ +#define RGBA_PIXEL_SIZE(TYPE) \ + ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \ + ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \ + : 4 * sizeof(GLfloat))) + + + +/* + * Fixed point arithmetic macros + */ +#ifndef FIXED_FRAC_BITS +#define FIXED_FRAC_BITS 11 +#endif + +#define FIXED_SHIFT FIXED_FRAC_BITS +#define FIXED_ONE (1 << FIXED_SHIFT) +#define FIXED_HALF (1 << (FIXED_SHIFT-1)) +#define FIXED_FRAC_MASK (FIXED_ONE - 1) +#define FIXED_INT_MASK (~FIXED_FRAC_MASK) +#define FIXED_EPSILON 1 +#define FIXED_SCALE ((float) FIXED_ONE) +#define FIXED_DBL_SCALE ((double) FIXED_ONE) +#define FloatToFixed(X) (IROUND((X) * FIXED_SCALE)) +#define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE)) +#define IntToFixed(I) ((I) << FIXED_SHIFT) +#define FixedToInt(X) ((X) >> FIXED_SHIFT) +#define FixedToUns(X) (((unsigned int)(X)) >> FIXED_SHIFT) +#define FixedCeil(X) (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK) +#define FixedFloor(X) ((X) & FIXED_INT_MASK) +#define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE)) +#define PosFloatToFixed(X) FloatToFixed(X) +#define SignedFloatToFixed(X) FloatToFixed(X) + + + +/* + * XXX these macros are just bandages for now in order to make + * CHAN_BITS==32 compile cleanly. + * These should probably go elsewhere at some point. + */ +#if CHAN_TYPE == GL_FLOAT +#define ChanToFixed(X) (X) +#define FixedToChan(X) (X) +#else +#define ChanToFixed(X) IntToFixed(X) +#define FixedToChan(X) FixedToInt(X) +#endif + + +/** + * For looping over fragment attributes in the pointe, line + * triangle rasterizers. + */ +#define ATTRIB_LOOP_BEGIN \ + { \ + GLuint a; \ + for (a = 0; a < swrast->_NumActiveAttribs; a++) { \ + const GLuint attr = swrast->_ActiveAttribs[a]; + +#define ATTRIB_LOOP_END } } + + + +#endif diff --git a/mesalib/src/mesa/swrast/s_drawpix.c b/mesalib/src/mesa/swrast/s_drawpix.c index 5109eb0d3..63bfa79b5 100644 --- a/mesalib/src/mesa/swrast/s_drawpix.c +++ b/mesalib/src/mesa/swrast/s_drawpix.c @@ -1,753 +1,753 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/condrender.h" -#include "main/context.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/pixeltransfer.h" -#include "main/state.h" - -#include "s_context.h" -#include "s_span.h" -#include "s_stencil.h" -#include "s_zoom.h" - - - -/** - * Try to do a fast and simple RGB(a) glDrawPixels. - * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead - */ -static GLboolean -fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *userUnpack, - const GLvoid *pixels) -{ - const GLint imgX = x, imgY = y; - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - GLenum rbType; - SWcontext *swrast = SWRAST_CONTEXT(ctx); - SWspan span; - GLboolean simpleZoom; - GLint yStep; /* +1 or -1 */ - struct gl_pixelstore_attrib unpack; - GLint destX, destY, drawWidth, drawHeight; /* post clipping */ - - if (!rb) - return GL_TRUE; /* no-op */ - - rbType = rb->DataType; - - if ((swrast->_RasterMask & ~CLIP_BIT) || - ctx->Texture._EnabledCoordUnits || - userUnpack->SwapBytes || - ctx->_ImageTransferState) { - /* can't handle any of those conditions */ - return GL_FALSE; - } - - INIT_SPAN(span, GL_BITMAP); - span.arrayMask = SPAN_RGBA; - span.arrayAttribs = FRAG_BIT_COL0; - _swrast_span_default_attribs(ctx, &span); - - /* copy input params since clipping may change them */ - unpack = *userUnpack; - destX = x; - destY = y; - drawWidth = width; - drawHeight = height; - - /* check for simple zooming and clipping */ - if (ctx->Pixel.ZoomX == 1.0F && - (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) { - if (!_mesa_clip_drawpixels(ctx, &destX, &destY, - &drawWidth, &drawHeight, &unpack)) { - /* image was completely clipped: no-op, all done */ - return GL_TRUE; - } - simpleZoom = GL_TRUE; - yStep = (GLint) ctx->Pixel.ZoomY; - ASSERT(yStep == 1 || yStep == -1); - } - else { - /* non-simple zooming */ - simpleZoom = GL_FALSE; - yStep = 1; - if (unpack.RowLength == 0) - unpack.RowLength = width; - } - - /* - * Ready to draw! - */ - - if (format == GL_RGBA && type == rbType) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); - const GLint srcStride = _mesa_image_row_stride(&unpack, width, - format, type); - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL); - src += srcStride; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - span.x = destX; - span.y = destY + row; - span.end = drawWidth; - span.array->ChanType = rbType; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src); - src += srcStride; - } - span.array->ChanType = CHAN_TYPE; - } - return GL_TRUE; - } - - if (format == GL_RGB && type == rbType) { - const GLubyte *src - = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, - height, format, type, 0, 0); - const GLint srcStride = _mesa_image_row_stride(&unpack, width, - format, type); - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL); - src += srcStride; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - span.x = destX; - span.y = destY; - span.end = drawWidth; - span.array->ChanType = rbType; - _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src); - src += srcStride; - destY++; - } - span.array->ChanType = CHAN_TYPE; - } - return GL_TRUE; - } - - /* Remaining cases haven't been tested with alignment != 1 */ - if (userUnpack->Alignment != 1) - return GL_FALSE; - - if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) { - const GLchan *src = (const GLchan *) pixels - + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels); - if (simpleZoom) { - /* no zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - GLchan rgb[MAX_WIDTH][3]; - GLint i; - for (i = 0;iPutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL); - src += unpack.RowLength; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - GLchan rgb[MAX_WIDTH][3]; - GLint i; - for (i = 0;irgba[i][0] = *ptr; - span.array->rgba[i][1] = *ptr; - span.array->rgba[i][2] = *ptr++; - span.array->rgba[i][3] = *ptr++; - } - rb->PutRow(ctx, rb, drawWidth, destX, destY, - span.array->rgba, NULL); - src += unpack.RowLength*2; - destY += yStep; - } - } - else { - /* with zooming */ - GLint row; - ASSERT(drawWidth <= MAX_WIDTH); - for (row = 0; row < drawHeight; row++) { - const GLchan *ptr = src; - GLint i; - for (i = 0;irgba[i][0] = *ptr; - span.array->rgba[i][1] = *ptr; - span.array->rgba[i][2] = *ptr++; - span.array->rgba[i][3] = *ptr++; - } - span.x = destX; - span.y = destY; - span.end = drawWidth; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, - span.array->rgba); - src += unpack.RowLength*2; - destY++; - } - } - return GL_TRUE; - } - - if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) { - const GLubyte *src = (const GLubyte *) pixels - + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels; - if (rbType == GL_UNSIGNED_BYTE) { - /* convert ubyte/CI data to ubyte/RGBA */ - if (simpleZoom) { - GLint row; - for (row = 0; row < drawHeight; row++) { - ASSERT(drawWidth <= MAX_WIDTH); - _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, - span.array->rgba8); - rb->PutRow(ctx, rb, drawWidth, destX, destY, - span.array->rgba8, NULL); - src += unpack.RowLength; - destY += yStep; - } - } - else { - /* ubyte/CI to ubyte/RGBA with zooming */ - GLint row; - for (row = 0; row < drawHeight; row++) { - ASSERT(drawWidth <= MAX_WIDTH); - _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, - span.array->rgba8); - span.x = destX; - span.y = destY; - span.end = drawWidth; - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, - span.array->rgba8); - src += unpack.RowLength; - destY++; - } - } - return GL_TRUE; - } - } - - /* can't handle this pixel format and/or data type */ - return GL_FALSE; -} - - - -/* - * Draw stencil image. - */ -static void -draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - GLint skipPixels; - - /* if width > MAX_WIDTH, have to process image in chunks */ - skipPixels = 0; - while (skipPixels < width) { - const GLint spanX = x + skipPixels; - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - for (row = 0; row < height; row++) { - const GLint spanY = y + row; - GLstencil values[MAX_WIDTH]; - GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) - ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - const GLvoid *source = _mesa_image_address2d(unpack, pixels, - width, height, - GL_STENCIL_INDEX, type, - row, skipPixels); - _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, - type, source, unpack, - ctx->_ImageTransferState); - if (zoom) { - _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, - spanX, spanY, values); - } - else { - _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values); - } - } - skipPixels += spanWidth; - } -} - - -/* - * Draw depth image. - */ -static void -draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - SWspan span; - - INIT_SPAN(span, GL_BITMAP); - span.arrayMask = SPAN_Z; - _swrast_span_default_attribs(ctx, &span); - - if (type == GL_UNSIGNED_SHORT - && ctx->DrawBuffer->Visual.depthBits == 16 - && !scaleOrBias - && !zoom - && width <= MAX_WIDTH - && !unpack->SwapBytes) { - /* Special case: directly write 16-bit depth values */ - GLint row; - for (row = 0; row < height; row++) { - const GLushort *zSrc = (const GLushort *) - _mesa_image_address2d(unpack, pixels, width, height, - GL_DEPTH_COMPONENT, type, row, 0); - GLint i; - for (i = 0; i < width; i++) - span.array->z[i] = zSrc[i]; - span.x = x; - span.y = y + row; - span.end = width; - _swrast_write_rgba_span(ctx, &span); - } - } - else if (type == GL_UNSIGNED_INT - && !scaleOrBias - && !zoom - && width <= MAX_WIDTH - && !unpack->SwapBytes) { - /* Special case: shift 32-bit values down to Visual.depthBits */ - const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits; - GLint row; - for (row = 0; row < height; row++) { - const GLuint *zSrc = (const GLuint *) - _mesa_image_address2d(unpack, pixels, width, height, - GL_DEPTH_COMPONENT, type, row, 0); - if (shift == 0) { - memcpy(span.array->z, zSrc, width * sizeof(GLuint)); - } - else { - GLint col; - for (col = 0; col < width; col++) - span.array->z[col] = zSrc[col] >> shift; - } - span.x = x; - span.y = y + row; - span.end = width; - _swrast_write_rgba_span(ctx, &span); - } - } - else { - /* General case */ - const GLuint depthMax = ctx->DrawBuffer->_DepthMax; - GLint skipPixels = 0; - - /* in case width > MAX_WIDTH do the copy in chunks */ - while (skipPixels < width) { - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - GLint row; - ASSERT(span.end <= MAX_WIDTH); - for (row = 0; row < height; row++) { - const GLvoid *zSrc = _mesa_image_address2d(unpack, - pixels, width, height, - GL_DEPTH_COMPONENT, type, - row, skipPixels); - - /* Set these for each row since the _swrast_write_* function may - * change them while clipping. - */ - span.x = x + skipPixels; - span.y = y + row; - span.end = spanWidth; - - _mesa_unpack_depth_span(ctx, spanWidth, - GL_UNSIGNED_INT, span.array->z, depthMax, - type, zSrc, unpack); - if (zoom) { - _swrast_write_zoomed_depth_span(ctx, x, y, &span); - } - else { - _swrast_write_rgba_span(ctx, &span); - } - } - skipPixels += spanWidth; - } - } -} - - - -/** - * Draw RGBA image. - */ -static void -draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - const GLint imgX = x, imgY = y; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - GLfloat *convImage = NULL; - GLbitfield transferOps = ctx->_ImageTransferState; - SWspan span; - - /* Try an optimized glDrawPixels first */ - if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, - unpack, pixels)) { - return; - } - - INIT_SPAN(span, GL_BITMAP); - _swrast_span_default_attribs(ctx, &span); - span.arrayMask = SPAN_RGBA; - span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ - - if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 && - ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT && - ctx->Color.ClampFragmentColor != GL_FALSE) { - /* need to clamp colors before applying fragment ops */ - transferOps |= IMAGE_CLAMP_BIT; - } - - /* - * General solution - */ - { - const GLbitfield interpMask = span.interpMask; - const GLbitfield arrayMask = span.arrayMask; - const GLint srcStride - = _mesa_image_row_stride(unpack, width, format, type); - GLint skipPixels = 0; - /* use span array for temp color storage */ - GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; - - /* if the span is wider than MAX_WIDTH we have to do it in chunks */ - while (skipPixels < width) { - const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); - const GLubyte *source - = (const GLubyte *) _mesa_image_address2d(unpack, pixels, - width, height, format, - type, 0, skipPixels); - GLint row; - - for (row = 0; row < height; row++) { - /* get image row as float/RGBA */ - _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba, - format, type, source, unpack, - transferOps); - /* Set these for each row since the _swrast_write_* functions - * may change them while clipping/rendering. - */ - span.array->ChanType = GL_FLOAT; - span.x = x + skipPixels; - span.y = y + row; - span.end = spanWidth; - span.arrayMask = arrayMask; - span.interpMask = interpMask; - if (zoom) { - _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba); - } - else { - _swrast_write_rgba_span(ctx, &span); - } - - source += srcStride; - } /* for row */ - - skipPixels += spanWidth; - } /* while skipPixels < width */ - - /* XXX this is ugly/temporary, to undo above change */ - span.array->ChanType = CHAN_TYPE; - } - - if (convImage) { - free(convImage); - } -} - - -/** - * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. - * The only per-pixel operations that apply are depth scale/bias, - * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK, - * and pixel zoom. - * Also, only the depth buffer and stencil buffers are touched, not the - * color buffer(s). - */ -static void -draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels) -{ - const GLint imgX = x, imgY = y; - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLuint depthMax = ctx->DrawBuffer->_DepthMax; - const GLuint stencilMask = ctx->Stencil.WriteMask[0]; - const GLuint stencilType = (STENCIL_BITS == 8) ? - GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; - struct gl_renderbuffer *depthRb, *stencilRb; - struct gl_pixelstore_attrib clippedUnpack = *unpack; - - if (!zoom) { - if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, - &clippedUnpack)) { - /* totally clipped */ - return; - } - } - - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - ASSERT(depthRb); - ASSERT(stencilRb); - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb == stencilRb && - !scaleOrBias && - !zoom && - ctx->Depth.Mask && - (stencilMask & 0xff) == 0xff) { - /* This is the ideal case. - * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer. - * Plus, no pixel transfer ops, zooming, or masking needed. - */ - GLint i; - for (i = 0; i < height; i++) { - const GLuint *src = (const GLuint *) - _mesa_image_address2d(&clippedUnpack, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL); - } - } - else { - /* sub-optimal cases: - * Separate depth/stencil buffers, or pixel transfer ops required. - */ - /* XXX need to handle very wide images (skippixels) */ - GLint i; - - depthRb = ctx->DrawBuffer->_DepthBuffer; - stencilRb = ctx->DrawBuffer->_StencilBuffer; - - for (i = 0; i < height; i++) { - const GLuint *depthStencilSrc = (const GLuint *) - _mesa_image_address2d(&clippedUnpack, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - if (ctx->Depth.Mask) { - if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { - /* fast path 24-bit zbuffer */ - GLuint zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 8; - } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { - /* fast path 16-bit zbuffer */ - GLushort zValues[MAX_WIDTH]; - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < width; j++) { - zValues[j] = depthStencilSrc[j] >> 16; - } - if (zoom) - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, - x, y + i, zValues); - else - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - else { - /* general case */ - GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ - _mesa_unpack_depth_span(ctx, width, - depthRb->DataType, zValues, depthMax, - type, depthStencilSrc, &clippedUnpack); - if (zoom) { - _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, - y + i, zValues); - } - else { - depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); - } - } - } - - if (stencilMask != 0x0) { - GLstencil stencilValues[MAX_WIDTH]; - /* get stencil values, with shift/offset/mapping */ - _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, - type, depthStencilSrc, &clippedUnpack, - ctx->_ImageTransferState); - if (zoom) - _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, - x, y + i, stencilValues); - else - _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); - } - } - } -} - - -/** - * Execute software-based glDrawPixels. - * By time we get here, all error checking will have been done. - */ -void -_swrast_DrawPixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean save_vp_override = ctx->VertexProgram._Overriden; - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - /* We are creating fragments directly, without going through vertex - * programs. - * - * This override flag tells the fragment processing code that its input - * comes from a non-standard source, and it may therefore not rely on - * optimizations that assume e.g. constant color if there is no color - * vertex array. - */ - _mesa_set_vp_override(ctx, GL_TRUE); - - swrast_render_start(ctx); - - if (ctx->NewState) - _mesa_update_state(ctx); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - pixels = _mesa_map_pbo_source(ctx, unpack, pixels); - if (!pixels) { - swrast_render_finish(ctx); - _mesa_set_vp_override(ctx, save_vp_override); - return; - } - - /* - * By time we get here, all error checking should have been done. - */ - switch (format) { - case GL_STENCIL_INDEX: - draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels ); - break; - case GL_DEPTH_COMPONENT: - draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels ); - break; - case GL_DEPTH_STENCIL_EXT: - draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels); - break; - default: - /* all other formats should be color formats */ - draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels); - } - - swrast_render_finish(ctx); - _mesa_set_vp_override(ctx, save_vp_override); - - _mesa_unmap_pbo_source(ctx, unpack); -} +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/condrender.h" +#include "main/context.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/pixeltransfer.h" +#include "main/state.h" + +#include "s_context.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_zoom.h" + + + +/** + * Try to do a fast and simple RGB(a) glDrawPixels. + * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead + */ +static GLboolean +fast_draw_rgba_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *userUnpack, + const GLvoid *pixels) +{ + const GLint imgX = x, imgY = y; + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; + GLenum rbType; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + SWspan span; + GLboolean simpleZoom; + GLint yStep; /* +1 or -1 */ + struct gl_pixelstore_attrib unpack; + GLint destX, destY, drawWidth, drawHeight; /* post clipping */ + + if (!rb) + return GL_TRUE; /* no-op */ + + rbType = rb->DataType; + + if ((swrast->_RasterMask & ~CLIP_BIT) || + ctx->Texture._EnabledCoordUnits || + userUnpack->SwapBytes || + ctx->_ImageTransferState) { + /* can't handle any of those conditions */ + return GL_FALSE; + } + + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; + _swrast_span_default_attribs(ctx, &span); + + /* copy input params since clipping may change them */ + unpack = *userUnpack; + destX = x; + destY = y; + drawWidth = width; + drawHeight = height; + + /* check for simple zooming and clipping */ + if (ctx->Pixel.ZoomX == 1.0F && + (ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F)) { + if (!_mesa_clip_drawpixels(ctx, &destX, &destY, + &drawWidth, &drawHeight, &unpack)) { + /* image was completely clipped: no-op, all done */ + return GL_TRUE; + } + simpleZoom = GL_TRUE; + yStep = (GLint) ctx->Pixel.ZoomY; + ASSERT(yStep == 1 || yStep == -1); + } + else { + /* non-simple zooming */ + simpleZoom = GL_FALSE; + yStep = 1; + if (unpack.RowLength == 0) + unpack.RowLength = width; + } + + /* + * Ready to draw! + */ + + if (format == GL_RGBA && type == rbType) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); + const GLint srcStride = _mesa_image_row_stride(&unpack, width, + format, type); + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL); + src += srcStride; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + span.x = destX; + span.y = destY + row; + span.end = drawWidth; + span.array->ChanType = rbType; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src); + src += srcStride; + } + span.array->ChanType = CHAN_TYPE; + } + return GL_TRUE; + } + + if (format == GL_RGB && type == rbType) { + const GLubyte *src + = (const GLubyte *) _mesa_image_address2d(&unpack, pixels, width, + height, format, type, 0, 0); + const GLint srcStride = _mesa_image_row_stride(&unpack, width, + format, type); + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL); + src += srcStride; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + span.x = destX; + span.y = destY; + span.end = drawWidth; + span.array->ChanType = rbType; + _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src); + src += srcStride; + destY++; + } + span.array->ChanType = CHAN_TYPE; + } + return GL_TRUE; + } + + /* Remaining cases haven't been tested with alignment != 1 */ + if (userUnpack->Alignment != 1) + return GL_FALSE; + + if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) { + const GLchan *src = (const GLchan *) pixels + + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels); + if (simpleZoom) { + /* no zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + GLchan rgb[MAX_WIDTH][3]; + GLint i; + for (i = 0;iPutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL); + src += unpack.RowLength; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + GLchan rgb[MAX_WIDTH][3]; + GLint i; + for (i = 0;irgba[i][0] = *ptr; + span.array->rgba[i][1] = *ptr; + span.array->rgba[i][2] = *ptr++; + span.array->rgba[i][3] = *ptr++; + } + rb->PutRow(ctx, rb, drawWidth, destX, destY, + span.array->rgba, NULL); + src += unpack.RowLength*2; + destY += yStep; + } + } + else { + /* with zooming */ + GLint row; + ASSERT(drawWidth <= MAX_WIDTH); + for (row = 0; row < drawHeight; row++) { + const GLchan *ptr = src; + GLint i; + for (i = 0;irgba[i][0] = *ptr; + span.array->rgba[i][1] = *ptr; + span.array->rgba[i][2] = *ptr++; + span.array->rgba[i][3] = *ptr++; + } + span.x = destX; + span.y = destY; + span.end = drawWidth; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, + span.array->rgba); + src += unpack.RowLength*2; + destY++; + } + } + return GL_TRUE; + } + + if (format == GL_COLOR_INDEX && type == GL_UNSIGNED_BYTE) { + const GLubyte *src = (const GLubyte *) pixels + + unpack.SkipRows * unpack.RowLength + unpack.SkipPixels; + if (rbType == GL_UNSIGNED_BYTE) { + /* convert ubyte/CI data to ubyte/RGBA */ + if (simpleZoom) { + GLint row; + for (row = 0; row < drawHeight; row++) { + ASSERT(drawWidth <= MAX_WIDTH); + _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, + span.array->rgba8); + rb->PutRow(ctx, rb, drawWidth, destX, destY, + span.array->rgba8, NULL); + src += unpack.RowLength; + destY += yStep; + } + } + else { + /* ubyte/CI to ubyte/RGBA with zooming */ + GLint row; + for (row = 0; row < drawHeight; row++) { + ASSERT(drawWidth <= MAX_WIDTH); + _mesa_map_ci8_to_rgba8(ctx, drawWidth, src, + span.array->rgba8); + span.x = destX; + span.y = destY; + span.end = drawWidth; + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, + span.array->rgba8); + src += unpack.RowLength; + destY++; + } + } + return GL_TRUE; + } + } + + /* can't handle this pixel format and/or data type */ + return GL_FALSE; +} + + + +/* + * Draw stencil image. + */ +static void +draw_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + GLint skipPixels; + + /* if width > MAX_WIDTH, have to process image in chunks */ + skipPixels = 0; + while (skipPixels < width) { + const GLint spanX = x + skipPixels; + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + GLint row; + for (row = 0; row < height; row++) { + const GLint spanY = y + row; + GLstencil values[MAX_WIDTH]; + GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) + ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLvoid *source = _mesa_image_address2d(unpack, pixels, + width, height, + GL_STENCIL_INDEX, type, + row, skipPixels); + _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, + type, source, unpack, + ctx->_ImageTransferState); + if (zoom) { + _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, + spanX, spanY, values); + } + else { + _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values); + } + } + skipPixels += spanWidth; + } +} + + +/* + * Draw depth image. + */ +static void +draw_depth_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + SWspan span; + + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_Z; + _swrast_span_default_attribs(ctx, &span); + + if (type == GL_UNSIGNED_SHORT + && ctx->DrawBuffer->Visual.depthBits == 16 + && !scaleOrBias + && !zoom + && width <= MAX_WIDTH + && !unpack->SwapBytes) { + /* Special case: directly write 16-bit depth values */ + GLint row; + for (row = 0; row < height; row++) { + const GLushort *zSrc = (const GLushort *) + _mesa_image_address2d(unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, row, 0); + GLint i; + for (i = 0; i < width; i++) + span.array->z[i] = zSrc[i]; + span.x = x; + span.y = y + row; + span.end = width; + _swrast_write_rgba_span(ctx, &span); + } + } + else if (type == GL_UNSIGNED_INT + && !scaleOrBias + && !zoom + && width <= MAX_WIDTH + && !unpack->SwapBytes) { + /* Special case: shift 32-bit values down to Visual.depthBits */ + const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits; + GLint row; + for (row = 0; row < height; row++) { + const GLuint *zSrc = (const GLuint *) + _mesa_image_address2d(unpack, pixels, width, height, + GL_DEPTH_COMPONENT, type, row, 0); + if (shift == 0) { + memcpy(span.array->z, zSrc, width * sizeof(GLuint)); + } + else { + GLint col; + for (col = 0; col < width; col++) + span.array->z[col] = zSrc[col] >> shift; + } + span.x = x; + span.y = y + row; + span.end = width; + _swrast_write_rgba_span(ctx, &span); + } + } + else { + /* General case */ + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; + GLint skipPixels = 0; + + /* in case width > MAX_WIDTH do the copy in chunks */ + while (skipPixels < width) { + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + GLint row; + ASSERT(span.end <= MAX_WIDTH); + for (row = 0; row < height; row++) { + const GLvoid *zSrc = _mesa_image_address2d(unpack, + pixels, width, height, + GL_DEPTH_COMPONENT, type, + row, skipPixels); + + /* Set these for each row since the _swrast_write_* function may + * change them while clipping. + */ + span.x = x + skipPixels; + span.y = y + row; + span.end = spanWidth; + + _mesa_unpack_depth_span(ctx, spanWidth, + GL_UNSIGNED_INT, span.array->z, depthMax, + type, zSrc, unpack); + if (zoom) { + _swrast_write_zoomed_depth_span(ctx, x, y, &span); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + } + skipPixels += spanWidth; + } + } +} + + + +/** + * Draw RGBA image. + */ +static void +draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const GLint imgX = x, imgY = y; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; + GLfloat *convImage = NULL; + GLbitfield transferOps = ctx->_ImageTransferState; + SWspan span; + + /* Try an optimized glDrawPixels first */ + if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, + unpack, pixels)) { + return; + } + + INIT_SPAN(span, GL_BITMAP); + _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ + + if (ctx->DrawBuffer->_NumColorDrawBuffers > 0 && + ctx->DrawBuffer->_ColorDrawBuffers[0]->DataType != GL_FLOAT && + ctx->Color.ClampFragmentColor != GL_FALSE) { + /* need to clamp colors before applying fragment ops */ + transferOps |= IMAGE_CLAMP_BIT; + } + + /* + * General solution + */ + { + const GLbitfield interpMask = span.interpMask; + const GLbitfield arrayMask = span.arrayMask; + const GLint srcStride + = _mesa_image_row_stride(unpack, width, format, type); + GLint skipPixels = 0; + /* use span array for temp color storage */ + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; + + /* if the span is wider than MAX_WIDTH we have to do it in chunks */ + while (skipPixels < width) { + const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH); + const GLubyte *source + = (const GLubyte *) _mesa_image_address2d(unpack, pixels, + width, height, format, + type, 0, skipPixels); + GLint row; + + for (row = 0; row < height; row++) { + /* get image row as float/RGBA */ + _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba, + format, type, source, unpack, + transferOps); + /* Set these for each row since the _swrast_write_* functions + * may change them while clipping/rendering. + */ + span.array->ChanType = GL_FLOAT; + span.x = x + skipPixels; + span.y = y + row; + span.end = spanWidth; + span.arrayMask = arrayMask; + span.interpMask = interpMask; + if (zoom) { + _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba); + } + else { + _swrast_write_rgba_span(ctx, &span); + } + + source += srcStride; + } /* for row */ + + skipPixels += spanWidth; + } /* while skipPixels < width */ + + /* XXX this is ugly/temporary, to undo above change */ + span.array->ChanType = CHAN_TYPE; + } + + if (convImage) { + free(convImage); + } +} + + +/** + * This is a bit different from drawing GL_DEPTH_COMPONENT pixels. + * The only per-pixel operations that apply are depth scale/bias, + * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK, + * and pixel zoom. + * Also, only the depth buffer and stencil buffers are touched, not the + * color buffer(s). + */ +static void +draw_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + const GLint imgX = x, imgY = y; + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; + const GLuint stencilMask = ctx->Stencil.WriteMask[0]; + const GLuint stencilType = (STENCIL_BITS == 8) ? + GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; + struct gl_renderbuffer *depthRb, *stencilRb; + struct gl_pixelstore_attrib clippedUnpack = *unpack; + + if (!zoom) { + if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height, + &clippedUnpack)) { + /* totally clipped */ + return; + } + } + + depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + ASSERT(depthRb); + ASSERT(stencilRb); + + if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + depthRb == stencilRb && + !scaleOrBias && + !zoom && + ctx->Depth.Mask && + (stencilMask & 0xff) == 0xff) { + /* This is the ideal case. + * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer. + * Plus, no pixel transfer ops, zooming, or masking needed. + */ + GLint i; + for (i = 0; i < height; i++) { + const GLuint *src = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL); + } + } + else { + /* sub-optimal cases: + * Separate depth/stencil buffers, or pixel transfer ops required. + */ + /* XXX need to handle very wide images (skippixels) */ + GLint i; + + depthRb = ctx->DrawBuffer->_DepthBuffer; + stencilRb = ctx->DrawBuffer->_StencilBuffer; + + for (i = 0; i < height; i++) { + const GLuint *depthStencilSrc = (const GLuint *) + _mesa_image_address2d(&clippedUnpack, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + + if (ctx->Depth.Mask) { + if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) { + /* fast path 24-bit zbuffer */ + GLuint zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_INT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 8; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) { + /* fast path 16-bit zbuffer */ + GLushort zValues[MAX_WIDTH]; + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT); + for (j = 0; j < width; j++) { + zValues[j] = depthStencilSrc[j] >> 16; + } + if (zoom) + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, + x, y + i, zValues); + else + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + else { + /* general case */ + GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ + _mesa_unpack_depth_span(ctx, width, + depthRb->DataType, zValues, depthMax, + type, depthStencilSrc, &clippedUnpack); + if (zoom) { + _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, + y + i, zValues); + } + else { + depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL); + } + } + } + + if (stencilMask != 0x0) { + GLstencil stencilValues[MAX_WIDTH]; + /* get stencil values, with shift/offset/mapping */ + _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues, + type, depthStencilSrc, &clippedUnpack, + ctx->_ImageTransferState); + if (zoom) + _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width, + x, y + i, stencilValues); + else + _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues); + } + } + } +} + + +/** + * Execute software-based glDrawPixels. + * By time we get here, all error checking will have been done. + */ +void +_swrast_DrawPixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean save_vp_override = ctx->VertexProgram._Overriden; + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + + /* We are creating fragments directly, without going through vertex + * programs. + * + * This override flag tells the fragment processing code that its input + * comes from a non-standard source, and it may therefore not rely on + * optimizations that assume e.g. constant color if there is no color + * vertex array. + */ + _mesa_set_vp_override(ctx, GL_TRUE); + + swrast_render_start(ctx); + + if (ctx->NewState) + _mesa_update_state(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + pixels = _mesa_map_pbo_source(ctx, unpack, pixels); + if (!pixels) { + swrast_render_finish(ctx); + _mesa_set_vp_override(ctx, save_vp_override); + return; + } + + /* + * By time we get here, all error checking should have been done. + */ + switch (format) { + case GL_STENCIL_INDEX: + draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels ); + break; + case GL_DEPTH_COMPONENT: + draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels ); + break; + case GL_DEPTH_STENCIL_EXT: + draw_depth_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels); + break; + default: + /* all other formats should be color formats */ + draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels); + } + + swrast_render_finish(ctx); + _mesa_set_vp_override(ctx, save_vp_override); + + _mesa_unmap_pbo_source(ctx, unpack); +} diff --git a/mesalib/src/mesa/swrast/s_fog.c b/mesalib/src/mesa/swrast/s_fog.c index 5df071481..ea59de160 100644 --- a/mesalib/src/mesa/swrast/s_fog.c +++ b/mesalib/src/mesa/swrast/s_fog.c @@ -1,244 +1,244 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.2 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/macros.h" - -#include "s_context.h" -#include "s_fog.h" - - -/** - * Used to convert current raster distance to a fog factor in [0,1]. - */ -GLfloat -_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z) -{ - GLfloat d, f; - - switch (ctx->Fog.Mode) { - case GL_LINEAR: - if (ctx->Fog.Start == ctx->Fog.End) - d = 1.0F; - else - d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); - f = (ctx->Fog.End - z) * d; - return CLAMP(f, 0.0F, 1.0F); - case GL_EXP: - d = ctx->Fog.Density; - f = EXPF(-d * z); - f = CLAMP(f, 0.0F, 1.0F); - return f; - case GL_EXP2: - d = ctx->Fog.Density; - f = EXPF(-(d * d * z * z)); - f = CLAMP(f, 0.0F, 1.0F); - return f; - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); - return 0.0; - } -} - - -#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale - -#define EXP_FOG(f, coord) f = EXPF(density * coord) - -#define EXP2_FOG(f, coord) \ -do { \ - GLfloat tmp = negDensitySquared * coord * coord; \ - if (tmp < FLT_MIN_10_EXP) \ - tmp = FLT_MIN_10_EXP; \ - f = EXPF(tmp); \ - } while(0) - - -#define BLEND_FOG(f, coord) f = coord - - - -/** - * Template code for computing fog blend factor and applying it to colors. - * \param TYPE either GLubyte, GLushort or GLfloat. - * \param COMPUTE_F code to compute the fog blend factor, f. - */ -#define FOG_LOOP(TYPE, FOG_FUNC) \ -if (span->arrayAttribs & FRAG_BIT_FOGC) { \ - GLuint i; \ - for (i = 0; i < span->end; i++) { \ - const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \ - const GLfloat c = FABSF(fogCoord); \ - GLfloat f, oneMinusF; \ - FOG_FUNC(f, c); \ - f = CLAMP(f, 0.0F, 1.0F); \ - oneMinusF = 1.0F - f; \ - rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ - rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ - rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ - } \ -} \ -else { \ - const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ - GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ - const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \ - GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \ - GLuint i; \ - for (i = 0; i < span->end; i++) { \ - const GLfloat c = FABSF(fogCoord) / w; \ - GLfloat f, oneMinusF; \ - FOG_FUNC(f, c); \ - f = CLAMP(f, 0.0F, 1.0F); \ - oneMinusF = 1.0F - f; \ - rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ - rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ - rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ - fogCoord += fogStep; \ - w += wStep; \ - } \ -} - -/** - * Apply fog to a span of RGBA pixels. - * The fog value are either in the span->array->fog array or interpolated from - * the fog/fogStep values. - * They fog values are either fog coordinates (Z) or fog blend factors. - * _PreferPixelFog should be in sync with that state! - */ -void -_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span ) -{ - const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); - GLfloat rFog, gFog, bFog; - - ASSERT(swrast->_FogEnabled); - ASSERT(span->arrayMask & SPAN_RGBA); - - /* compute (scaled) fog color */ - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - rFog = ctx->Fog.Color[RCOMP] * 255.0F; - gFog = ctx->Fog.Color[GCOMP] * 255.0F; - bFog = ctx->Fog.Color[BCOMP] * 255.0F; - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - rFog = ctx->Fog.Color[RCOMP] * 65535.0F; - gFog = ctx->Fog.Color[GCOMP] * 65535.0F; - bFog = ctx->Fog.Color[BCOMP] * 65535.0F; - } - else { - rFog = ctx->Fog.Color[RCOMP]; - gFog = ctx->Fog.Color[GCOMP]; - bFog = ctx->Fog.Color[BCOMP]; - } - - if (swrast->_PreferPixelFog) { - /* The span's fog values are fog coordinates, now compute blend factors - * and blend the fragment colors with the fog color. - */ - switch (ctx->Fog.Mode) { - case GL_LINEAR: - { - const GLfloat fogEnd = ctx->Fog.End; - const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) - ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = span->array->rgba8; - FOG_LOOP(GLubyte, LINEAR_FOG); - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = span->array->rgba16; - FOG_LOOP(GLushort, LINEAR_FOG); - } - else { - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - ASSERT(span->array->ChanType == GL_FLOAT); - FOG_LOOP(GLfloat, LINEAR_FOG); - } - } - break; - - case GL_EXP: - { - const GLfloat density = -ctx->Fog.Density; - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = span->array->rgba8; - FOG_LOOP(GLubyte, EXP_FOG); - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = span->array->rgba16; - FOG_LOOP(GLushort, EXP_FOG); - } - else { - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - ASSERT(span->array->ChanType == GL_FLOAT); - FOG_LOOP(GLfloat, EXP_FOG); - } - } - break; - - case GL_EXP2: - { - const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = span->array->rgba8; - FOG_LOOP(GLubyte, EXP2_FOG); - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = span->array->rgba16; - FOG_LOOP(GLushort, EXP2_FOG); - } - else { - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - ASSERT(span->array->ChanType == GL_FLOAT); - FOG_LOOP(GLfloat, EXP2_FOG); - } - } - break; - - default: - _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span"); - return; - } - } - else { - /* The span's fog start/step/array values are blend factors in [0,1]. - * They were previously computed per-vertex. - */ - if (span->array->ChanType == GL_UNSIGNED_BYTE) { - GLubyte (*rgba)[4] = span->array->rgba8; - FOG_LOOP(GLubyte, BLEND_FOG); - } - else if (span->array->ChanType == GL_UNSIGNED_SHORT) { - GLushort (*rgba)[4] = span->array->rgba16; - FOG_LOOP(GLushort, BLEND_FOG); - } - else { - GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; - ASSERT(span->array->ChanType == GL_FLOAT); - FOG_LOOP(GLfloat, BLEND_FOG); - } - } -} +/* + * Mesa 3-D graphics library + * Version: 6.5.2 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/macros.h" + +#include "s_context.h" +#include "s_fog.h" + + +/** + * Used to convert current raster distance to a fog factor in [0,1]. + */ +GLfloat +_swrast_z_to_fogfactor(struct gl_context *ctx, GLfloat z) +{ + GLfloat d, f; + + switch (ctx->Fog.Mode) { + case GL_LINEAR: + if (ctx->Fog.Start == ctx->Fog.End) + d = 1.0F; + else + d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); + f = (ctx->Fog.End - z) * d; + return CLAMP(f, 0.0F, 1.0F); + case GL_EXP: + d = ctx->Fog.Density; + f = EXPF(-d * z); + f = CLAMP(f, 0.0F, 1.0F); + return f; + case GL_EXP2: + d = ctx->Fog.Density; + f = EXPF(-(d * d * z * z)); + f = CLAMP(f, 0.0F, 1.0F); + return f; + default: + _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor"); + return 0.0; + } +} + + +#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale + +#define EXP_FOG(f, coord) f = EXPF(density * coord) + +#define EXP2_FOG(f, coord) \ +do { \ + GLfloat tmp = negDensitySquared * coord * coord; \ + if (tmp < FLT_MIN_10_EXP) \ + tmp = FLT_MIN_10_EXP; \ + f = EXPF(tmp); \ + } while(0) + + +#define BLEND_FOG(f, coord) f = coord + + + +/** + * Template code for computing fog blend factor and applying it to colors. + * \param TYPE either GLubyte, GLushort or GLfloat. + * \param COMPUTE_F code to compute the fog blend factor, f. + */ +#define FOG_LOOP(TYPE, FOG_FUNC) \ +if (span->arrayAttribs & FRAG_BIT_FOGC) { \ + GLuint i; \ + for (i = 0; i < span->end; i++) { \ + const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \ + const GLfloat c = FABSF(fogCoord); \ + GLfloat f, oneMinusF; \ + FOG_FUNC(f, c); \ + f = CLAMP(f, 0.0F, 1.0F); \ + oneMinusF = 1.0F - f; \ + rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ + rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ + rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ + } \ +} \ +else { \ + const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \ + GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \ + const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \ + GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \ + GLuint i; \ + for (i = 0; i < span->end; i++) { \ + const GLfloat c = FABSF(fogCoord) / w; \ + GLfloat f, oneMinusF; \ + FOG_FUNC(f, c); \ + f = CLAMP(f, 0.0F, 1.0F); \ + oneMinusF = 1.0F - f; \ + rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \ + rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \ + rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \ + fogCoord += fogStep; \ + w += wStep; \ + } \ +} + +/** + * Apply fog to a span of RGBA pixels. + * The fog value are either in the span->array->fog array or interpolated from + * the fog/fogStep values. + * They fog values are either fog coordinates (Z) or fog blend factors. + * _PreferPixelFog should be in sync with that state! + */ +void +_swrast_fog_rgba_span( const struct gl_context *ctx, SWspan *span ) +{ + const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); + GLfloat rFog, gFog, bFog; + + ASSERT(swrast->_FogEnabled); + ASSERT(span->arrayMask & SPAN_RGBA); + + /* compute (scaled) fog color */ + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + rFog = ctx->Fog.Color[RCOMP] * 255.0F; + gFog = ctx->Fog.Color[GCOMP] * 255.0F; + bFog = ctx->Fog.Color[BCOMP] * 255.0F; + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + rFog = ctx->Fog.Color[RCOMP] * 65535.0F; + gFog = ctx->Fog.Color[GCOMP] * 65535.0F; + bFog = ctx->Fog.Color[BCOMP] * 65535.0F; + } + else { + rFog = ctx->Fog.Color[RCOMP]; + gFog = ctx->Fog.Color[GCOMP]; + bFog = ctx->Fog.Color[BCOMP]; + } + + if (swrast->_PreferPixelFog) { + /* The span's fog values are fog coordinates, now compute blend factors + * and blend the fragment colors with the fog color. + */ + switch (ctx->Fog.Mode) { + case GL_LINEAR: + { + const GLfloat fogEnd = ctx->Fog.End; + const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End) + ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start); + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, LINEAR_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, LINEAR_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, LINEAR_FOG); + } + } + break; + + case GL_EXP: + { + const GLfloat density = -ctx->Fog.Density; + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, EXP_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, EXP_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, EXP_FOG); + } + } + break; + + case GL_EXP2: + { + const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density; + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, EXP2_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, EXP2_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, EXP2_FOG); + } + } + break; + + default: + _mesa_problem(ctx, "Bad fog mode in _swrast_fog_rgba_span"); + return; + } + } + else { + /* The span's fog start/step/array values are blend factors in [0,1]. + * They were previously computed per-vertex. + */ + if (span->array->ChanType == GL_UNSIGNED_BYTE) { + GLubyte (*rgba)[4] = span->array->rgba8; + FOG_LOOP(GLubyte, BLEND_FOG); + } + else if (span->array->ChanType == GL_UNSIGNED_SHORT) { + GLushort (*rgba)[4] = span->array->rgba16; + FOG_LOOP(GLushort, BLEND_FOG); + } + else { + GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; + ASSERT(span->array->ChanType == GL_FLOAT); + FOG_LOOP(GLfloat, BLEND_FOG); + } + } +} diff --git a/mesalib/src/mesa/swrast/s_fragprog.c b/mesalib/src/mesa/swrast/s_fragprog.c index ab411a2f0..b6bfeaed4 100644 --- a/mesalib/src/mesa/swrast/s_fragprog.c +++ b/mesalib/src/mesa/swrast/s_fragprog.c @@ -1,277 +1,277 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/glheader.h" -#include "main/colormac.h" -#include "program/prog_instruction.h" - -#include "s_context.h" -#include "s_fragprog.h" -#include "s_span.h" - - -/** - * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' - * and return results in 'colorOut'. - */ -static INLINE void -swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) -{ - if (swizzle == SWIZZLE_NOOP) { - COPY_4V(colorOut, texel); - } - else { - GLfloat vector[6]; - vector[SWIZZLE_X] = texel[0]; - vector[SWIZZLE_Y] = texel[1]; - vector[SWIZZLE_Z] = texel[2]; - vector[SWIZZLE_W] = texel[3]; - vector[SWIZZLE_ZERO] = 0.0F; - vector[SWIZZLE_ONE] = 1.0F; - colorOut[0] = vector[GET_SWZ(swizzle, 0)]; - colorOut[1] = vector[GET_SWZ(swizzle, 1)]; - colorOut[2] = vector[GET_SWZ(swizzle, 2)]; - colorOut[3] = vector[GET_SWZ(swizzle, 3)]; - } -} - - -/** - * Fetch a texel with given lod. - * Called via machine->FetchTexelLod() - */ -static void -fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, - GLuint unit, GLfloat color[4] ) -{ - const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; - - if (texObj) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat rgba[4]; - - lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); - - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - swizzle_texel(rgba, color, texObj->_Swizzle); - } - else { - ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); - } -} - - -/** - * Fetch a texel with the given partial derivatives to compute a level - * of detail in the mipmap. - * Called via machine->FetchTexelDeriv() - * \param lodBias the lod bias which may be specified by a TXB instruction, - * otherwise zero. - */ -static void -fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], - const GLfloat texdx[4], const GLfloat texdy[4], - GLfloat lodBias, GLuint unit, GLfloat color[4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - const struct gl_texture_object *texObj = texUnit->_Current; - - if (texObj) { - const struct gl_texture_image *texImg = - texObj->Image[0][texObj->BaseLevel]; - const GLfloat texW = (GLfloat) texImg->WidthScale; - const GLfloat texH = (GLfloat) texImg->HeightScale; - GLfloat lambda; - GLfloat rgba[4]; - - lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ - texdx[1], texdy[1], /* dt/dx, dt/dy */ - texdx[3], texdy[3], /* dq/dx, dq/dy */ - texW, texH, - texcoord[0], texcoord[1], texcoord[3], - 1.0F / texcoord[3]); - - lambda += lodBias + texUnit->LodBias + texObj->Sampler.LodBias; - - lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); - - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, - &lambda, &rgba); - swizzle_texel(rgba, color, texObj->_Swizzle); - } - else { - ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); - } -} - - -/** - * Initialize the virtual fragment program machine state prior to running - * fragment program on a fragment. This involves initializing the input - * registers, condition codes, etc. - * \param machine the virtual machine state to init - * \param program the fragment program we're about to run - * \param span the span of pixels we'll operate on - * \param col which element (column) of the span we'll operate on - */ -static void -init_machine(struct gl_context *ctx, struct gl_program_machine *machine, - const struct gl_fragment_program *program, - const SWspan *span, GLuint col) -{ - GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; - - if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { - /* Clear temporary registers (undefined for ARB_f_p) */ - memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - } - - /* ARB_fragment_coord_conventions */ - if (program->OriginUpperLeft) - wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; - if (!program->PixelCenterInteger) { - wpos[0] += 0.5F; - wpos[1] += 0.5F; - } - - /* Setup pointer to input attributes */ - machine->Attribs = span->array->attribs; - - machine->DerivX = (GLfloat (*)[4]) span->attrStepX; - machine->DerivY = (GLfloat (*)[4]) span->attrStepY; - machine->NumDeriv = FRAG_ATTRIB_MAX; - - machine->Samplers = program->Base.SamplerUnits; - - /* if running a GLSL program (not ARB_fragment_program) */ - if (ctx->Shader.CurrentFragmentProgram) { - /* Store front/back facing value */ - machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; - } - - machine->CurElement = col; - - /* init condition codes */ - machine->CondCodes[0] = COND_EQ; - machine->CondCodes[1] = COND_EQ; - machine->CondCodes[2] = COND_EQ; - machine->CondCodes[3] = COND_EQ; - - /* init call stack */ - machine->StackDepth = 0; - - machine->FetchTexelLod = fetch_texel_lod; - machine->FetchTexelDeriv = fetch_texel_deriv; -} - - -/** - * Run fragment program on the pixels in span from 'start' to 'end' - 1. - */ -static void -run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const struct gl_fragment_program *program = ctx->FragmentProgram._Current; - const GLbitfield64 outputsWritten = program->Base.OutputsWritten; - struct gl_program_machine *machine = &swrast->FragProgMachine; - GLuint i; - - for (i = start; i < end; i++) { - if (span->array->mask[i]) { - init_machine(ctx, machine, program, span, i); - - if (_mesa_execute_program(ctx, &program->Base, machine)) { - - /* Store result color */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], - machine->Outputs[FRAG_RESULT_COLOR]); - } - else { - /* Multiple drawbuffers / render targets - * Note that colors beyond 0 and 1 will overwrite other - * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. - */ - GLuint buf; - for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { - COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], - machine->Outputs[FRAG_RESULT_DATA0 + buf]); - } - } - } - - /* Store result depth/z */ - if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; - if (depth <= 0.0) - span->array->z[i] = 0; - else if (depth >= 1.0) - span->array->z[i] = ctx->DrawBuffer->_DepthMax; - else - span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); - } - } - else { - /* killed fragment */ - span->array->mask[i] = GL_FALSE; - span->writeAll = GL_FALSE; - } - } - } -} - - -/** - * Execute the current fragment program for all the fragments - * in the given span. - */ -void -_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) -{ - const struct gl_fragment_program *program = ctx->FragmentProgram._Current; - - /* incoming colors should be floats */ - if (program->Base.InputsRead & FRAG_BIT_COL0) { - ASSERT(span->array->ChanType == GL_FLOAT); - } - - run_program(ctx, span, 0, span->end); - - if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { - span->interpMask &= ~SPAN_RGBA; - span->arrayMask |= SPAN_RGBA; - } - - if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - span->interpMask &= ~SPAN_Z; - span->arrayMask |= SPAN_Z; - } -} - +/* + * Mesa 3-D graphics library + * Version: 7.0.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "main/glheader.h" +#include "main/colormac.h" +#include "program/prog_instruction.h" + +#include "s_context.h" +#include "s_fragprog.h" +#include "s_span.h" + + +/** + * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' + * and return results in 'colorOut'. + */ +static INLINE void +swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) +{ + if (swizzle == SWIZZLE_NOOP) { + COPY_4V(colorOut, texel); + } + else { + GLfloat vector[6]; + vector[SWIZZLE_X] = texel[0]; + vector[SWIZZLE_Y] = texel[1]; + vector[SWIZZLE_Z] = texel[2]; + vector[SWIZZLE_W] = texel[3]; + vector[SWIZZLE_ZERO] = 0.0F; + vector[SWIZZLE_ONE] = 1.0F; + colorOut[0] = vector[GET_SWZ(swizzle, 0)]; + colorOut[1] = vector[GET_SWZ(swizzle, 1)]; + colorOut[2] = vector[GET_SWZ(swizzle, 2)]; + colorOut[3] = vector[GET_SWZ(swizzle, 3)]; + } +} + + +/** + * Fetch a texel with given lod. + * Called via machine->FetchTexelLod() + */ +static void +fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda, + GLuint unit, GLfloat color[4] ) +{ + const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + + if (texObj) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat rgba[4]; + + lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } +} + + +/** + * Fetch a texel with the given partial derivatives to compute a level + * of detail in the mipmap. + * Called via machine->FetchTexelDeriv() + * \param lodBias the lod bias which may be specified by a TXB instruction, + * otherwise zero. + */ +static void +fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], + const GLfloat texdx[4], const GLfloat texdy[4], + GLfloat lodBias, GLuint unit, GLfloat color[4] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + const struct gl_texture_object *texObj = texUnit->_Current; + + if (texObj) { + const struct gl_texture_image *texImg = + texObj->Image[0][texObj->BaseLevel]; + const GLfloat texW = (GLfloat) texImg->WidthScale; + const GLfloat texH = (GLfloat) texImg->HeightScale; + GLfloat lambda; + GLfloat rgba[4]; + + lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ + texdx[1], texdy[1], /* dt/dx, dt/dy */ + texdx[3], texdy[3], /* dq/dx, dq/dy */ + texW, texH, + texcoord[0], texcoord[1], texcoord[3], + 1.0F / texcoord[3]); + + lambda += lodBias + texUnit->LodBias + texObj->Sampler.LodBias; + + lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + + swrast->TextureSample[unit](ctx, texObj, 1, + (const GLfloat (*)[4]) texcoord, + &lambda, &rgba); + swizzle_texel(rgba, color, texObj->_Swizzle); + } + else { + ASSIGN_4V(color, 0.0F, 0.0F, 0.0F, 1.0F); + } +} + + +/** + * Initialize the virtual fragment program machine state prior to running + * fragment program on a fragment. This involves initializing the input + * registers, condition codes, etc. + * \param machine the virtual machine state to init + * \param program the fragment program we're about to run + * \param span the span of pixels we'll operate on + * \param col which element (column) of the span we'll operate on + */ +static void +init_machine(struct gl_context *ctx, struct gl_program_machine *machine, + const struct gl_fragment_program *program, + const SWspan *span, GLuint col) +{ + GLfloat *wpos = span->array->attribs[FRAG_ATTRIB_WPOS][col]; + + if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { + /* Clear temporary registers (undefined for ARB_f_p) */ + memset(machine->Temporaries, 0, MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); + } + + /* ARB_fragment_coord_conventions */ + if (program->OriginUpperLeft) + wpos[1] = ctx->DrawBuffer->Height - 1 - wpos[1]; + if (!program->PixelCenterInteger) { + wpos[0] += 0.5F; + wpos[1] += 0.5F; + } + + /* Setup pointer to input attributes */ + machine->Attribs = span->array->attribs; + + machine->DerivX = (GLfloat (*)[4]) span->attrStepX; + machine->DerivY = (GLfloat (*)[4]) span->attrStepY; + machine->NumDeriv = FRAG_ATTRIB_MAX; + + machine->Samplers = program->Base.SamplerUnits; + + /* if running a GLSL program (not ARB_fragment_program) */ + if (ctx->Shader.CurrentFragmentProgram) { + /* Store front/back facing value */ + machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0F - span->facing; + } + + machine->CurElement = col; + + /* init condition codes */ + machine->CondCodes[0] = COND_EQ; + machine->CondCodes[1] = COND_EQ; + machine->CondCodes[2] = COND_EQ; + machine->CondCodes[3] = COND_EQ; + + /* init call stack */ + machine->StackDepth = 0; + + machine->FetchTexelLod = fetch_texel_lod; + machine->FetchTexelDeriv = fetch_texel_deriv; +} + + +/** + * Run fragment program on the pixels in span from 'start' to 'end' - 1. + */ +static void +run_program(struct gl_context *ctx, SWspan *span, GLuint start, GLuint end) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const struct gl_fragment_program *program = ctx->FragmentProgram._Current; + const GLbitfield64 outputsWritten = program->Base.OutputsWritten; + struct gl_program_machine *machine = &swrast->FragProgMachine; + GLuint i; + + for (i = start; i < end; i++) { + if (span->array->mask[i]) { + init_machine(ctx, machine, program, span, i); + + if (_mesa_execute_program(ctx, &program->Base, machine)) { + + /* Store result color */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0][i], + machine->Outputs[FRAG_RESULT_COLOR]); + } + else { + /* Multiple drawbuffers / render targets + * Note that colors beyond 0 and 1 will overwrite other + * attributes, such as FOGC, TEX0, TEX1, etc. That's OK. + */ + GLuint buf; + for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + buf)) { + COPY_4V(span->array->attribs[FRAG_ATTRIB_COL0 + buf][i], + machine->Outputs[FRAG_RESULT_DATA0 + buf]); + } + } + } + + /* Store result depth/z */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; + if (depth <= 0.0) + span->array->z[i] = 0; + else if (depth >= 1.0) + span->array->z[i] = ctx->DrawBuffer->_DepthMax; + else + span->array->z[i] = IROUND(depth * ctx->DrawBuffer->_DepthMaxF); + } + } + else { + /* killed fragment */ + span->array->mask[i] = GL_FALSE; + span->writeAll = GL_FALSE; + } + } + } +} + + +/** + * Execute the current fragment program for all the fragments + * in the given span. + */ +void +_swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) +{ + const struct gl_fragment_program *program = ctx->FragmentProgram._Current; + + /* incoming colors should be floats */ + if (program->Base.InputsRead & FRAG_BIT_COL0) { + ASSERT(span->array->ChanType == GL_FLOAT); + } + + run_program(ctx, span, 0, span->end); + + if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) { + span->interpMask &= ~SPAN_RGBA; + span->arrayMask |= SPAN_RGBA; + } + + if (program->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + span->interpMask &= ~SPAN_Z; + span->arrayMask |= SPAN_Z; + } +} + diff --git a/mesalib/src/mesa/swrast/s_readpix.c b/mesalib/src/mesa/swrast/s_readpix.c index 49da247e9..6eec2fc78 100644 --- a/mesalib/src/mesa/swrast/s_readpix.c +++ b/mesalib/src/mesa/swrast/s_readpix.c @@ -1,514 +1,514 @@ -/* - * Mesa 3-D graphics library - * Version: 7.0.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "main/glheader.h" -#include "main/colormac.h" -#include "main/feedback.h" -#include "main/formats.h" -#include "main/image.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/pack.h" -#include "main/pbo.h" -#include "main/state.h" - -#include "s_context.h" -#include "s_depth.h" -#include "s_span.h" -#include "s_stencil.h" - - -/** - * Read pixels for format=GL_DEPTH_COMPONENT. - */ -static void -read_depth_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_DepthBuffer; - const GLboolean biasOrScale - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - - if (!rb) - return; - - /* clipping should have been done already */ - ASSERT(x >= 0); - ASSERT(y >= 0); - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 16-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z16); - ASSERT(rb->DataType == GL_UNSIGNED_SHORT); - for (j = 0; j < height; j++, y++) { - void *dest =_mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 24-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24 || - rb->Format == MESA_FORMAT_Z24_X8 || - rb->Format == MESA_FORMAT_Z24_S8); - ASSERT(rb->DataType == GL_UNSIGNED_INT || - rb->DataType == GL_UNSIGNED_INT_24_8); - for (j = 0; j < height; j++, y++) { - GLuint *dest = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - GLint k; - rb->GetRow(ctx, rb, width, x, y, dest); - /* convert range from 24-bit to 32-bit */ - if (rb->Format == MESA_FORMAT_X8_Z24 || - rb->Format == MESA_FORMAT_S8_Z24) { - for (k = 0; k < width; k++) { - /* Note: put MSByte of 24-bit value into LSByte */ - dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); - } - } - else { - for (k = 0; k < width; k++) { - /* Note: fill in LSByte by replication */ - dest[k] = dest[k] | ((dest[k] >> 8) & 0xff); - } - } - } - } - else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 - && !biasOrScale && !packing->SwapBytes) { - /* Special case: directly read 32-bit unsigned depth values. */ - GLint j; - ASSERT(rb->Format == MESA_FORMAT_Z32); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - for (j = 0; j < height; j++, y++) { - void *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - rb->GetRow(ctx, rb, width, x, y, dest); - } - } - else { - /* General case (slower) */ - GLint j; - for (j = 0; j < height; j++, y++) { - GLfloat depthValues[MAX_WIDTH]; - GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_COMPONENT, type, j, 0); - _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); - _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); - } - } -} - - -/** - * Read pixels for format=GL_STENCIL_INDEX. - */ -static void -read_stencil_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_StencilBuffer; - GLint j; - - if (!rb) - return; - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - /* process image row by row */ - for (j=0;jReadBuffer->_ColorReadBuffer; - - if (!rb) - return GL_FALSE; - - ASSERT(rb->_BaseFormat == GL_RGBA || - rb->_BaseFormat == GL_RGB || - rb->_BaseFormat == GL_RG || - rb->_BaseFormat == GL_RED || - rb->_BaseFormat == GL_LUMINANCE || - rb->_BaseFormat == GL_INTENSITY || - rb->_BaseFormat == GL_LUMINANCE_ALPHA || - rb->_BaseFormat == GL_ALPHA); - - /* clipping should have already been done */ - ASSERT(x + width <= (GLint) rb->Width); - ASSERT(y + height <= (GLint) rb->Height); - - /* check for things we can't handle here */ - if (transferOps || - packing->SwapBytes || - packing->LsbFirst) { - return GL_FALSE; - } - - if (format == GL_RGBA && rb->DataType == type) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - rb->GetRow(ctx, rb, width, x, y + row, dest); - dest += dstStride; - } - return GL_TRUE; - } - - if (format == GL_RGB && - rb->DataType == GL_UNSIGNED_BYTE && - type == GL_UNSIGNED_BYTE) { - const GLint dstStride = _mesa_image_row_stride(packing, width, - format, type); - GLubyte *dest - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - GLint row; - ASSERT(rb->GetRow); - for (row = 0; row < height; row++) { - GLubyte tempRow[MAX_WIDTH][4]; - GLint col; - rb->GetRow(ctx, rb, width, x, y + row, tempRow); - /* convert RGBA to RGB */ - for (col = 0; col < width; col++) { - dest[col * 3 + 0] = tempRow[col][0]; - dest[col * 3 + 1] = tempRow[col][1]; - dest[col * 3 + 2] = tempRow[col][2]; - } - dest += dstStride; - } - return GL_TRUE; - } - - /* not handled */ - return GL_FALSE; -} - - -/** - * When we're using a low-precision color buffer (like 16-bit 5/6/5) - * we have to adjust our color values a bit to pass conformance. - * The problem is when a 5 or 6-bit color value is converted to an 8-bit - * value and then a floating point value, the floating point values don't - * increment uniformly as the 5 or 6-bit value is incremented. - * - * This function adjusts floating point values to compensate. - */ -static void -adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) -{ - const GLuint rShift = 8 - fb->Visual.redBits; - const GLuint gShift = 8 - fb->Visual.greenBits; - const GLuint bShift = 8 - fb->Visual.blueBits; - GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); - GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); - GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); - GLuint i; - - if (fb->Visual.redBits == 0) - rScale = 0; - if (fb->Visual.greenBits == 0) - gScale = 0; - if (fb->Visual.blueBits == 0) - bScale = 0; - - for (i = 0; i < n; i++) { - GLint r, g, b; - /* convert float back to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); - CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); - CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); - /* using only the N most significant bits of the ubyte value, convert to - * float in [0,1]. - */ - rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; - rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; - rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; - } -} - - - -/* - * Read R, G, B, A, RGB, L, or LA pixels. - */ -static void -read_rgba_pixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLbitfield transferOps = ctx->_ImageTransferState; - struct gl_framebuffer *fb = ctx->ReadBuffer; - struct gl_renderbuffer *rb = fb->_ColorReadBuffer; - - if (!rb) - return; - - if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && - !_mesa_is_integer_format(format)) { - transferOps |= IMAGE_CLAMP_BIT; - } - - /* Try the optimized path first. */ - if (fast_read_rgba_pixels(ctx, x, y, width, height, - format, type, pixels, packing, transferOps)) { - return; /* done! */ - } - - /* width should never be > MAX_WIDTH since we did clipping earlier */ - ASSERT(width <= MAX_WIDTH); - - { - const GLint dstStride - = _mesa_image_row_stride(packing, width, format, type); - GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; - GLint row; - GLubyte *dst - = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, - format, type, 0, 0); - - for (row = 0; row < height; row++, y++) { - - /* Get float rgba pixels */ - _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); - - /* apply fudge factor for shallow color buffers */ - if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) || - (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) || - (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) { - adjust_colors(fb, width, rgba); - } - - /* pack the row of RGBA pixels into user's buffer */ - _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, - packing, transferOps); - - dst += dstStride; - } - } -} - - -/** - * Read combined depth/stencil values. - * We'll have already done error checking to be sure the expected - * depth and stencil buffers really exist. - */ -static void -read_depth_stencil_pixels(struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type, GLvoid *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - const GLboolean scaleOrBias - = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLboolean stencilTransfer = ctx->Pixel.IndexShift - || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; - struct gl_renderbuffer *depthRb, *stencilRb; - - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - if (!depthRb || !stencilRb) - return; - - depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - - if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && - depthRb == stencilRb && - !scaleOrBias && - !stencilTransfer) { - /* This is the ideal case. - * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. - * Plus, no pixel transfer ops to worry about! - */ - GLint i; - GLint dstStride = _mesa_image_row_stride(packing, width, - GL_DEPTH_STENCIL_EXT, type); - GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, - width, height, - GL_DEPTH_STENCIL_EXT, - type, 0, 0); - for (i = 0; i < height; i++) { - depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); - dst += dstStride; - } - } - else { - /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, - * or we need pixel transfer. - */ - GLint i; - depthRb = ctx->ReadBuffer->_DepthBuffer; - stencilRb = ctx->ReadBuffer->_StencilBuffer; - - for (i = 0; i < height; i++) { - GLstencil stencilVals[MAX_WIDTH]; - - GLuint *depthStencilDst = (GLuint *) - _mesa_image_address2d(packing, pixels, width, height, - GL_DEPTH_STENCIL_EXT, type, i, 0); - - _swrast_read_stencil_span(ctx, stencilRb, width, - x, y + i, stencilVals); - - if (!scaleOrBias && !stencilTransfer - && ctx->ReadBuffer->Visual.depthBits == 24) { - /* ideal case */ - GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ - GLint j; - ASSERT(depthRb->DataType == GL_UNSIGNED_INT); - /* note, we've already been clipped */ - depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); - for (j = 0; j < width; j++) { - depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); - } - } - else { - /* general case */ - GLfloat depthVals[MAX_WIDTH]; - _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, - depthVals); - _mesa_pack_depth_stencil_span(ctx, width, type, depthStencilDst, - depthVals, stencilVals, packing); - } - } - } -} - - - -/** - * Software fallback routine for ctx->Driver.ReadPixels(). - * By time we get here, all error checking will have been done. - */ -void -_swrast_ReadPixels( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct gl_pixelstore_attrib clippedPacking = *packing; - - if (ctx->NewState) - _mesa_update_state(ctx); - - /* Need to do swrast_render_start() before clipping or anything else - * since this is where a driver may grab the hw lock and get an updated - * window size. - */ - swrast_render_start(ctx); - - if (swrast->NewState) - _swrast_validate_derived( ctx ); - - /* Do all needed clipping here, so that we can forget about it later */ - if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - - pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); - - if (pixels) { - switch (format) { - case GL_STENCIL_INDEX: - read_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_COMPONENT: - read_depth_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - case GL_DEPTH_STENCIL_EXT: - read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, - &clippedPacking); - break; - default: - /* all other formats should be color formats */ - read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, - &clippedPacking); - } - - _mesa_unmap_pbo_dest(ctx, &clippedPacking); - } - } - - swrast_render_finish(ctx); -} +/* + * Mesa 3-D graphics library + * Version: 7.0.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/feedback.h" +#include "main/formats.h" +#include "main/image.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/pack.h" +#include "main/pbo.h" +#include "main/state.h" + +#include "s_context.h" +#include "s_depth.h" +#include "s_span.h" +#include "s_stencil.h" + + +/** + * Read pixels for format=GL_DEPTH_COMPONENT. + */ +static void +read_depth_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->_DepthBuffer; + const GLboolean biasOrScale + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + + if (!rb) + return; + + /* clipping should have been done already */ + ASSERT(x >= 0); + ASSERT(y >= 0); + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + if (type == GL_UNSIGNED_SHORT && fb->Visual.depthBits == 16 + && !biasOrScale && !packing->SwapBytes) { + /* Special case: directly read 16-bit unsigned depth values. */ + GLint j; + ASSERT(rb->Format == MESA_FORMAT_Z16); + ASSERT(rb->DataType == GL_UNSIGNED_SHORT); + for (j = 0; j < height; j++, y++) { + void *dest =_mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, j, 0); + rb->GetRow(ctx, rb, width, x, y, dest); + } + } + else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 24 + && !biasOrScale && !packing->SwapBytes) { + /* Special case: directly read 24-bit unsigned depth values. */ + GLint j; + ASSERT(rb->Format == MESA_FORMAT_X8_Z24 || + rb->Format == MESA_FORMAT_S8_Z24 || + rb->Format == MESA_FORMAT_Z24_X8 || + rb->Format == MESA_FORMAT_Z24_S8); + ASSERT(rb->DataType == GL_UNSIGNED_INT || + rb->DataType == GL_UNSIGNED_INT_24_8); + for (j = 0; j < height; j++, y++) { + GLuint *dest = (GLuint *) + _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, j, 0); + GLint k; + rb->GetRow(ctx, rb, width, x, y, dest); + /* convert range from 24-bit to 32-bit */ + if (rb->Format == MESA_FORMAT_X8_Z24 || + rb->Format == MESA_FORMAT_S8_Z24) { + for (k = 0; k < width; k++) { + /* Note: put MSByte of 24-bit value into LSByte */ + dest[k] = (dest[k] << 8) | ((dest[k] >> 16) & 0xff); + } + } + else { + for (k = 0; k < width; k++) { + /* Note: fill in LSByte by replication */ + dest[k] = dest[k] | ((dest[k] >> 8) & 0xff); + } + } + } + } + else if (type == GL_UNSIGNED_INT && fb->Visual.depthBits == 32 + && !biasOrScale && !packing->SwapBytes) { + /* Special case: directly read 32-bit unsigned depth values. */ + GLint j; + ASSERT(rb->Format == MESA_FORMAT_Z32); + ASSERT(rb->DataType == GL_UNSIGNED_INT); + for (j = 0; j < height; j++, y++) { + void *dest = _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, j, 0); + rb->GetRow(ctx, rb, width, x, y, dest); + } + } + else { + /* General case (slower) */ + GLint j; + for (j = 0; j < height; j++, y++) { + GLfloat depthValues[MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_COMPONENT, type, j, 0); + _swrast_read_depth_span_float(ctx, rb, width, x, y, depthValues); + _mesa_pack_depth_span(ctx, width, dest, type, depthValues, packing); + } + } +} + + +/** + * Read pixels for format=GL_STENCIL_INDEX. + */ +static void +read_stencil_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->_StencilBuffer; + GLint j; + + if (!rb) + return; + + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + /* process image row by row */ + for (j=0;jReadBuffer->_ColorReadBuffer; + + if (!rb) + return GL_FALSE; + + ASSERT(rb->_BaseFormat == GL_RGBA || + rb->_BaseFormat == GL_RGB || + rb->_BaseFormat == GL_RG || + rb->_BaseFormat == GL_RED || + rb->_BaseFormat == GL_LUMINANCE || + rb->_BaseFormat == GL_INTENSITY || + rb->_BaseFormat == GL_LUMINANCE_ALPHA || + rb->_BaseFormat == GL_ALPHA); + + /* clipping should have already been done */ + ASSERT(x + width <= (GLint) rb->Width); + ASSERT(y + height <= (GLint) rb->Height); + + /* check for things we can't handle here */ + if (transferOps || + packing->SwapBytes || + packing->LsbFirst) { + return GL_FALSE; + } + + if (format == GL_RGBA && rb->DataType == type) { + const GLint dstStride = _mesa_image_row_stride(packing, width, + format, type); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + GLint row; + ASSERT(rb->GetRow); + for (row = 0; row < height; row++) { + rb->GetRow(ctx, rb, width, x, y + row, dest); + dest += dstStride; + } + return GL_TRUE; + } + + if (format == GL_RGB && + rb->DataType == GL_UNSIGNED_BYTE && + type == GL_UNSIGNED_BYTE) { + const GLint dstStride = _mesa_image_row_stride(packing, width, + format, type); + GLubyte *dest + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + GLint row; + ASSERT(rb->GetRow); + for (row = 0; row < height; row++) { + GLubyte tempRow[MAX_WIDTH][4]; + GLint col; + rb->GetRow(ctx, rb, width, x, y + row, tempRow); + /* convert RGBA to RGB */ + for (col = 0; col < width; col++) { + dest[col * 3 + 0] = tempRow[col][0]; + dest[col * 3 + 1] = tempRow[col][1]; + dest[col * 3 + 2] = tempRow[col][2]; + } + dest += dstStride; + } + return GL_TRUE; + } + + /* not handled */ + return GL_FALSE; +} + + +/** + * When we're using a low-precision color buffer (like 16-bit 5/6/5) + * we have to adjust our color values a bit to pass conformance. + * The problem is when a 5 or 6-bit color value is converted to an 8-bit + * value and then a floating point value, the floating point values don't + * increment uniformly as the 5 or 6-bit value is incremented. + * + * This function adjusts floating point values to compensate. + */ +static void +adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4]) +{ + const GLuint rShift = 8 - fb->Visual.redBits; + const GLuint gShift = 8 - fb->Visual.greenBits; + const GLuint bShift = 8 - fb->Visual.blueBits; + GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1); + GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1); + GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1); + GLuint i; + + if (fb->Visual.redBits == 0) + rScale = 0; + if (fb->Visual.greenBits == 0) + gScale = 0; + if (fb->Visual.blueBits == 0) + bScale = 0; + + for (i = 0; i < n; i++) { + GLint r, g, b; + /* convert float back to ubyte */ + CLAMPED_FLOAT_TO_UBYTE(r, rgba[i][RCOMP]); + CLAMPED_FLOAT_TO_UBYTE(g, rgba[i][GCOMP]); + CLAMPED_FLOAT_TO_UBYTE(b, rgba[i][BCOMP]); + /* using only the N most significant bits of the ubyte value, convert to + * float in [0,1]. + */ + rgba[i][RCOMP] = (GLfloat) (r >> rShift) * rScale; + rgba[i][GCOMP] = (GLfloat) (g >> gShift) * gScale; + rgba[i][BCOMP] = (GLfloat) (b >> bShift) * bScale; + } +} + + + +/* + * Read R, G, B, A, RGB, L, or LA pixels. + */ +static void +read_rgba_pixels( struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLbitfield transferOps = ctx->_ImageTransferState; + struct gl_framebuffer *fb = ctx->ReadBuffer; + struct gl_renderbuffer *rb = fb->_ColorReadBuffer; + + if (!rb) + return; + + if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && + !_mesa_is_integer_format(format)) { + transferOps |= IMAGE_CLAMP_BIT; + } + + /* Try the optimized path first. */ + if (fast_read_rgba_pixels(ctx, x, y, width, height, + format, type, pixels, packing, transferOps)) { + return; /* done! */ + } + + /* width should never be > MAX_WIDTH since we did clipping earlier */ + ASSERT(width <= MAX_WIDTH); + + { + const GLint dstStride + = _mesa_image_row_stride(packing, width, format, type); + GLfloat (*rgba)[4] = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0]; + GLint row; + GLubyte *dst + = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, + format, type, 0, 0); + + for (row = 0; row < height; row++, y++) { + + /* Get float rgba pixels */ + _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba); + + /* apply fudge factor for shallow color buffers */ + if ((fb->Visual.redBits < 8 && fb->Visual.redBits != 0) || + (fb->Visual.greenBits < 8 && fb->Visual.greenBits != 0) || + (fb->Visual.blueBits < 8 && fb->Visual.blueBits != 0)) { + adjust_colors(fb, width, rgba); + } + + /* pack the row of RGBA pixels into user's buffer */ + _mesa_pack_rgba_span_float(ctx, width, rgba, format, type, dst, + packing, transferOps); + + dst += dstStride; + } + } +} + + +/** + * Read combined depth/stencil values. + * We'll have already done error checking to be sure the expected + * depth and stencil buffers really exist. + */ +static void +read_depth_stencil_pixels(struct gl_context *ctx, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, GLvoid *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + const GLboolean scaleOrBias + = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; + const GLboolean stencilTransfer = ctx->Pixel.IndexShift + || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; + struct gl_renderbuffer *depthRb, *stencilRb; + + depthRb = ctx->ReadBuffer->_DepthBuffer; + stencilRb = ctx->ReadBuffer->_StencilBuffer; + + if (!depthRb || !stencilRb) + return; + + depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; + stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; + + if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT && + depthRb == stencilRb && + !scaleOrBias && + !stencilTransfer) { + /* This is the ideal case. + * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer. + * Plus, no pixel transfer ops to worry about! + */ + GLint i; + GLint dstStride = _mesa_image_row_stride(packing, width, + GL_DEPTH_STENCIL_EXT, type); + GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels, + width, height, + GL_DEPTH_STENCIL_EXT, + type, 0, 0); + for (i = 0; i < height; i++) { + depthRb->GetRow(ctx, depthRb, width, x, y + i, dst); + dst += dstStride; + } + } + else { + /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers, + * or we need pixel transfer. + */ + GLint i; + depthRb = ctx->ReadBuffer->_DepthBuffer; + stencilRb = ctx->ReadBuffer->_StencilBuffer; + + for (i = 0; i < height; i++) { + GLstencil stencilVals[MAX_WIDTH]; + + GLuint *depthStencilDst = (GLuint *) + _mesa_image_address2d(packing, pixels, width, height, + GL_DEPTH_STENCIL_EXT, type, i, 0); + + _swrast_read_stencil_span(ctx, stencilRb, width, + x, y + i, stencilVals); + + if (!scaleOrBias && !stencilTransfer + && ctx->ReadBuffer->Visual.depthBits == 24) { + /* ideal case */ + GLuint zVals[MAX_WIDTH]; /* 24-bit values! */ + GLint j; + ASSERT(depthRb->DataType == GL_UNSIGNED_INT); + /* note, we've already been clipped */ + depthRb->GetRow(ctx, depthRb, width, x, y + i, zVals); + for (j = 0; j < width; j++) { + depthStencilDst[j] = (zVals[j] << 8) | (stencilVals[j] & 0xff); + } + } + else { + /* general case */ + GLfloat depthVals[MAX_WIDTH]; + _swrast_read_depth_span_float(ctx, depthRb, width, x, y + i, + depthVals); + _mesa_pack_depth_stencil_span(ctx, width, type, depthStencilDst, + depthVals, stencilVals, packing); + } + } + } +} + + + +/** + * Software fallback routine for ctx->Driver.ReadPixels(). + * By time we get here, all error checking will have been done. + */ +void +_swrast_ReadPixels( struct gl_context *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *pixels ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + struct gl_pixelstore_attrib clippedPacking = *packing; + + if (ctx->NewState) + _mesa_update_state(ctx); + + /* Need to do swrast_render_start() before clipping or anything else + * since this is where a driver may grab the hw lock and get an updated + * window size. + */ + swrast_render_start(ctx); + + if (swrast->NewState) + _swrast_validate_derived( ctx ); + + /* Do all needed clipping here, so that we can forget about it later */ + if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { + + pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); + + if (pixels) { + switch (format) { + case GL_STENCIL_INDEX: + read_stencil_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + case GL_DEPTH_COMPONENT: + read_depth_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + case GL_DEPTH_STENCIL_EXT: + read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, + &clippedPacking); + break; + default: + /* all other formats should be color formats */ + read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, + &clippedPacking); + } + + _mesa_unmap_pbo_dest(ctx, &clippedPacking); + } + } + + swrast_render_finish(ctx); +} diff --git a/mesalib/src/mesa/swrast/s_texrender.c b/mesalib/src/mesa/swrast/s_texrender.c index b7239a71d..52d03c92a 100644 --- a/mesalib/src/mesa/swrast/s_texrender.c +++ b/mesalib/src/mesa/swrast/s_texrender.c @@ -1,654 +1,654 @@ - -#include "main/context.h" -#include "main/colormac.h" -#include "main/fbobject.h" -#include "main/macros.h" -#include "main/texfetch.h" -#include "main/teximage.h" -#include "main/renderbuffer.h" -#include "swrast/swrast.h" - - -/* - * Render-to-texture code for GL_EXT_framebuffer_object - */ - - -/** - * Derived from gl_renderbuffer class - */ -struct texture_renderbuffer -{ - struct gl_renderbuffer Base; /**< Base class object */ - struct gl_texture_image *TexImage; - StoreTexelFunc Store; - FetchTexelFuncF Fetchf; - GLint Yoffset; /**< Layer for 1D array textures. */ - GLint Zoffset; /**< Layer for 2D array textures, or slice - * for 3D textures - */ -}; - - -/** - * Get row of values from the renderbuffer that wraps a texture image. - */ -static void -texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, void *values) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - ASSERT(trb->TexImage->Width == rb->Width); - ASSERT(trb->TexImage->Height == rb->Height); - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - GLchan *rgbaOut = (GLchan *) values; - for (i = 0; i < count; i++) { - GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x + i, y, z, rgba); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort *zValues = (GLushort *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = (GLushort) (flt * 0xffff); - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - GLuint *zValues = (GLuint *) values; - /* - const GLdouble scale = (GLdouble) 0xffffffff; - */ - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); -#if 0 - /* this should work, but doesn't (overflow due to low precision) */ - zValues[i] = (GLuint) (flt * scale); -#else - /* temporary hack */ - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; -#endif - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); - zValues[i] = (GLuint) (flt * 0xffffff); - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); - } -} - - -static void -texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], void *values) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - GLchan *rgbaOut = (GLchan *) values; - for (i = 0; i < count; i++) { - GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, rgba); - UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - GLushort *zValues = (GLushort *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = (GLushort) (flt * 0xffff); - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); -#if 0 - zValues[i] = (GLuint) (flt * 0xffffffff); -#else - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; -#endif - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - GLuint *zValues = (GLuint *) values; - for (i = 0; i < count; i++) { - GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, &flt); - zValues[i] = (GLuint) (flt * 0xffffff); - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); - } -} - - -/** - * Put row of values into a renderbuffer that wraps a texture image. - */ -static void -texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); - } - rgba += 4; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); - } -} - -/** - * Put row of RGB values into a renderbuffer that wraps a texture image. - */ -static void -texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *values, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgb = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgb); - } - rgb += 3; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); - } -} - - -static void -texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - GLint x, GLint y, const void *value, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - y += trb->Yoffset; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) value; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, rgba); - } - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort zValue = *((const GLushort *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint zValue = *((const GLuint *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x + i, y, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); - } -} - - -static void -texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, - const GLint x[], const GLint y[], const void *values, - const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); - } - rgba += 4; - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort *zValues = (const GLushort *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint *zValues = (const GLuint *) values; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); - } -} - - -static void -texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, - GLuint count, const GLint x[], const GLint y[], - const void *value, const GLubyte *mask) -{ - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; - const GLint z = trb->Zoffset; - GLuint i; - - if (rb->DataType == CHAN_TYPE) { - const GLchan *rgba = (const GLchan *) value; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT) { - const GLuint zValue = *((const GLuint *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_SHORT) { - const GLushort zValue = *((const GLushort *) value); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { - const GLuint zValue = *((const GLuint *) value); - const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); - } - } - } - else { - _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); - } -} - - -static void -store_nop(struct gl_texture_image *texImage, - GLint col, GLint row, GLint img, - const void *texel) -{ -} - - -static void -delete_texture_wrapper(struct gl_renderbuffer *rb) -{ - ASSERT(rb->RefCount == 0); - free(rb); -} - - -/** - * This function creates a renderbuffer object which wraps a texture image. - * The new renderbuffer is plugged into the given attachment point. - * This allows rendering into the texture as if it were a renderbuffer. - */ -static void -wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) -{ - struct texture_renderbuffer *trb; - const GLuint name = 0; - - ASSERT(att->Type == GL_TEXTURE); - ASSERT(att->Renderbuffer == NULL); - - trb = CALLOC_STRUCT(texture_renderbuffer); - if (!trb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture"); - return; - } - - /* init base gl_renderbuffer fields */ - _mesa_init_renderbuffer(&trb->Base, name); - /* plug in our texture_renderbuffer-specific functions */ - trb->Base.Delete = delete_texture_wrapper; - trb->Base.AllocStorage = NULL; /* illegal! */ - trb->Base.GetRow = texture_get_row; - trb->Base.GetValues = texture_get_values; - trb->Base.PutRow = texture_put_row; - trb->Base.PutRowRGB = texture_put_row_rgb; - trb->Base.PutMonoRow = texture_put_mono_row; - trb->Base.PutValues = texture_put_values; - trb->Base.PutMonoValues = texture_put_mono_values; - - /* update attachment point */ - _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base)); -} - -/** - * Update the renderbuffer wrapper for rendering to a texture. - * For example, update the width, height of the RB based on the texture size, - * update the internal format info, etc. - */ -static void -update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) -{ - struct texture_renderbuffer *trb - = (struct texture_renderbuffer *) att->Renderbuffer; - - (void) ctx; - ASSERT(trb); - - trb->TexImage = _mesa_get_attachment_teximage(att); - ASSERT(trb->TexImage); - - trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); - if (!trb->Store) { - /* we'll never draw into some textures (compressed formats) */ - trb->Store = store_nop; - } - - trb->Fetchf = trb->TexImage->FetchTexelf; - - if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { - trb->Yoffset = att->Zoffset; - trb->Zoffset = 0; - } - else { - trb->Yoffset = 0; - trb->Zoffset = att->Zoffset; - } - - trb->Base.Width = trb->TexImage->Width; - trb->Base.Height = trb->TexImage->Height; - trb->Base.InternalFormat = trb->TexImage->InternalFormat; - trb->Base.Format = trb->TexImage->TexFormat; - - /* XXX may need more special cases here */ - switch (trb->TexImage->TexFormat) { - case MESA_FORMAT_Z24_S8: - trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - trb->Base._BaseFormat = GL_DEPTH_STENCIL; - break; - case MESA_FORMAT_S8_Z24: - trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; - trb->Base._BaseFormat = GL_DEPTH_STENCIL; - break; - case MESA_FORMAT_Z24_X8: - trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_X8_Z24: - trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_Z16: - trb->Base.DataType = GL_UNSIGNED_SHORT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - case MESA_FORMAT_Z32: - trb->Base.DataType = GL_UNSIGNED_INT; - trb->Base._BaseFormat = GL_DEPTH_COMPONENT; - break; - /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ - case MESA_FORMAT_SRGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - case MESA_FORMAT_SRGBA8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - case MESA_FORMAT_SARGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - break; - default: - trb->Base.DataType = CHAN_TYPE; - trb->Base._BaseFormat = GL_RGBA; - } - trb->Base.Data = trb->TexImage->Data; -} - - - -/** - * Called when rendering to a texture image begins, or when changing - * the dest mipmap level, cube face, etc. - * This is a fallback routine for software render-to-texture. - * - * Called via the glRenderbufferTexture1D/2D/3D() functions - * and elsewhere (such as glTexImage2D). - * - * The image we're rendering into is - * att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - * It'll never be NULL. - * - * \param fb the framebuffer object the texture is being bound to - * \param att the fb attachment point of the texture - * - * \sa _mesa_framebuffer_renderbuffer - */ -void -_swrast_render_texture(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ - (void) fb; - - if (!att->Renderbuffer) { - wrap_texture(ctx, att); - } - update_wrapper(ctx, att); -} - - -void -_swrast_finish_render_texture(struct gl_context *ctx, - struct gl_renderbuffer_attachment *att) -{ - /* do nothing */ - /* The renderbuffer texture wrapper will get deleted by the - * normal mechanism for deleting renderbuffers. - */ - (void) ctx; - (void) att; -} + +#include "main/context.h" +#include "main/colormac.h" +#include "main/fbobject.h" +#include "main/macros.h" +#include "main/texfetch.h" +#include "main/teximage.h" +#include "main/renderbuffer.h" +#include "swrast/swrast.h" + + +/* + * Render-to-texture code for GL_EXT_framebuffer_object + */ + + +/** + * Derived from gl_renderbuffer class + */ +struct texture_renderbuffer +{ + struct gl_renderbuffer Base; /**< Base class object */ + struct gl_texture_image *TexImage; + StoreTexelFunc Store; + FetchTexelFuncF Fetchf; + GLint Yoffset; /**< Layer for 1D array textures. */ + GLint Zoffset; /**< Layer for 2D array textures, or slice + * for 3D textures + */ +}; + + +/** + * Get row of values from the renderbuffer that wraps a texture image. + */ +static void +texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, void *values) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + ASSERT(trb->TexImage->Width == rb->Width); + ASSERT(trb->TexImage->Height == rb->Height); + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + GLchan *rgbaOut = (GLchan *) values; + for (i = 0; i < count; i++) { + GLfloat rgba[4]; + trb->Fetchf(trb->TexImage, x + i, y, z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) values; + /* + const GLdouble scale = (GLdouble) 0xffffffff; + */ + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); +#if 0 + /* this should work, but doesn't (overflow due to low precision) */ + zValues[i] = (GLuint) (flt * scale); +#else + /* temporary hack */ + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; +#endif + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_get_row"); + } +} + + +static void +texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], void *values) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + if (rb->DataType == CHAN_TYPE) { + GLchan *rgbaOut = (GLchan *) values; + for (i = 0; i < count; i++) { + GLfloat rgba[4]; + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); +#if 0 + zValues[i] = (GLuint) (flt * 0xffffffff); +#else + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; +#endif + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + GLuint *zValues = (GLuint *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLuint) (flt * 0xffffff); + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_get_values"); + } +} + + +/** + * Put row of values into a renderbuffer that wraps a texture image. + */ +static void +texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, rgba); + } + rgba += 4; + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); + } +} + +/** + * Put row of RGB values into a renderbuffer that wraps a texture image. + */ +static void +texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *values, const GLubyte *mask) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgb = (const GLchan *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, rgb); + } + rgb += 3; + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_row"); + } +} + + +static void +texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + GLint x, GLint y, const void *value, const GLubyte *mask) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + y += trb->Yoffset; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, rgba); + } + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint zValue = *((const GLuint *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_row"); + } +} + + +static void +texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, + const GLint x[], const GLint y[], const void *values, + const GLubyte *mask) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); + } + rgba += 4; + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint *zValues = (const GLuint *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLfloat flt = (GLfloat) ((zValues[i] & 0xffffff) * (1.0 / 0xffffff)); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_values"); + } +} + + +static void +texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, + GLuint count, const GLint x[], const GLint y[], + const void *value, const GLubyte *mask) +{ + const struct texture_renderbuffer *trb + = (const struct texture_renderbuffer *) rb; + const GLint z = trb->Zoffset; + GLuint i; + + if (rb->DataType == CHAN_TYPE) { + const GLchan *rgba = (const GLchan *) value; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT) { + const GLuint zValue = *((const GLuint *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else if (rb->DataType == GL_UNSIGNED_INT_8_24_REV_MESA) { + const GLuint zValue = *((const GLuint *) value); + const GLfloat flt = (GLfloat) ((zValue & 0xffffff) * (1.0 / 0xffffff)); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); + } + } + } + else { + _mesa_problem(ctx, "invalid rb->DataType in texture_put_mono_values"); + } +} + + +static void +store_nop(struct gl_texture_image *texImage, + GLint col, GLint row, GLint img, + const void *texel) +{ +} + + +static void +delete_texture_wrapper(struct gl_renderbuffer *rb) +{ + ASSERT(rb->RefCount == 0); + free(rb); +} + + +/** + * This function creates a renderbuffer object which wraps a texture image. + * The new renderbuffer is plugged into the given attachment point. + * This allows rendering into the texture as if it were a renderbuffer. + */ +static void +wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) +{ + struct texture_renderbuffer *trb; + const GLuint name = 0; + + ASSERT(att->Type == GL_TEXTURE); + ASSERT(att->Renderbuffer == NULL); + + trb = CALLOC_STRUCT(texture_renderbuffer); + if (!trb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "wrap_texture"); + return; + } + + /* init base gl_renderbuffer fields */ + _mesa_init_renderbuffer(&trb->Base, name); + /* plug in our texture_renderbuffer-specific functions */ + trb->Base.Delete = delete_texture_wrapper; + trb->Base.AllocStorage = NULL; /* illegal! */ + trb->Base.GetRow = texture_get_row; + trb->Base.GetValues = texture_get_values; + trb->Base.PutRow = texture_put_row; + trb->Base.PutRowRGB = texture_put_row_rgb; + trb->Base.PutMonoRow = texture_put_mono_row; + trb->Base.PutValues = texture_put_values; + trb->Base.PutMonoValues = texture_put_mono_values; + + /* update attachment point */ + _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base)); +} + +/** + * Update the renderbuffer wrapper for rendering to a texture. + * For example, update the width, height of the RB based on the texture size, + * update the internal format info, etc. + */ +static void +update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) +{ + struct texture_renderbuffer *trb + = (struct texture_renderbuffer *) att->Renderbuffer; + + (void) ctx; + ASSERT(trb); + + trb->TexImage = _mesa_get_attachment_teximage(att); + ASSERT(trb->TexImage); + + trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); + if (!trb->Store) { + /* we'll never draw into some textures (compressed formats) */ + trb->Store = store_nop; + } + + trb->Fetchf = trb->TexImage->FetchTexelf; + + if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { + trb->Yoffset = att->Zoffset; + trb->Zoffset = 0; + } + else { + trb->Yoffset = 0; + trb->Zoffset = att->Zoffset; + } + + trb->Base.Width = trb->TexImage->Width; + trb->Base.Height = trb->TexImage->Height; + trb->Base.InternalFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; + + /* XXX may need more special cases here */ + switch (trb->TexImage->TexFormat) { + case MESA_FORMAT_Z24_S8: + trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; + break; + case MESA_FORMAT_S8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; + trb->Base._BaseFormat = GL_DEPTH_STENCIL; + break; + case MESA_FORMAT_Z24_X8: + trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_X8_Z24: + trb->Base.DataType = GL_UNSIGNED_INT_8_24_REV_MESA; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z16: + trb->Base.DataType = GL_UNSIGNED_SHORT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case MESA_FORMAT_Z32: + trb->Base.DataType = GL_UNSIGNED_INT; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ + case MESA_FORMAT_SRGB8: + trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + break; + case MESA_FORMAT_SRGBA8: + trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + break; + case MESA_FORMAT_SARGB8: + trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + break; + default: + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + } + trb->Base.Data = trb->TexImage->Data; +} + + + +/** + * Called when rendering to a texture image begins, or when changing + * the dest mipmap level, cube face, etc. + * This is a fallback routine for software render-to-texture. + * + * Called via the glRenderbufferTexture1D/2D/3D() functions + * and elsewhere (such as glTexImage2D). + * + * The image we're rendering into is + * att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + * It'll never be NULL. + * + * \param fb the framebuffer object the texture is being bound to + * \param att the fb attachment point of the texture + * + * \sa _mesa_framebuffer_renderbuffer + */ +void +_swrast_render_texture(struct gl_context *ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ + (void) fb; + + if (!att->Renderbuffer) { + wrap_texture(ctx, att); + } + update_wrapper(ctx, att); +} + + +void +_swrast_finish_render_texture(struct gl_context *ctx, + struct gl_renderbuffer_attachment *att) +{ + /* do nothing */ + /* The renderbuffer texture wrapper will get deleted by the + * normal mechanism for deleting renderbuffers. + */ + (void) ctx; + (void) att; +} diff --git a/mesalib/src/mesa/swrast/s_triangle.c b/mesalib/src/mesa/swrast/s_triangle.c index 0f21a33f9..8a9671aa0 100644 --- a/mesalib/src/mesa/swrast/s_triangle.c +++ b/mesalib/src/mesa/swrast/s_triangle.c @@ -1,1143 +1,1143 @@ -/* - * Mesa 3-D graphics library - * Version: 7.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * When the device driver doesn't implement triangle rasterization it - * can hook in _swrast_Triangle, which eventually calls one of these - * functions to draw triangles. - */ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/imports.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/state.h" -#include "program/prog_instruction.h" - -#include "s_aatriangle.h" -#include "s_context.h" -#include "s_feedback.h" -#include "s_span.h" -#include "s_triangle.h" - - -/** - * Test if a triangle should be culled. Used for feedback and selection mode. - * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise. - */ -GLboolean -_swrast_culltriangle( struct gl_context *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; - GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; - GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; - GLfloat c = ex*fy-ey*fx; - - if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F) - return GL_FALSE; - - return GL_TRUE; -} - - - -/* - * Render a flat-shaded RGBA triangle. - */ -#define NAME flat_rgba_triangle -#define INTERP_Z 1 -#define SETUP_CODE \ - ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ - ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ - span.interpMask |= SPAN_RGBA; \ - span.red = ChanToFixed(v2->color[0]); \ - span.green = ChanToFixed(v2->color[1]); \ - span.blue = ChanToFixed(v2->color[2]); \ - span.alpha = ChanToFixed(v2->color[3]); \ - span.redStep = 0; \ - span.greenStep = 0; \ - span.blueStep = 0; \ - span.alphaStep = 0; -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render a smooth-shaded RGBA triangle. - */ -#define NAME smooth_rgba_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define SETUP_CODE \ - { \ - /* texturing must be off */ \ - ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ - ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ - } -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render an RGB, GL_DECAL, textured triangle. - * Interpolate S,T only w/out mipmapping or perspective correction. - * - * No fog. No depth testing. - */ -#define NAME simple_textured_triangle -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - const GLint twidth_log2 = texImg->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) texImg->Data; \ - const GLint smask = texImg->Width - 1; \ - const GLint tmask = texImg->Height - 1; \ - ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ - if (!rb || !texture) { \ - return; \ - } - -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLubyte rgb[MAX_WIDTH][3]; \ - span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ - span.intTex[1] -= FIXED_HALF; \ - for (i = 0; i < span.end; i++) { \ - GLint s = FixedToInt(span.intTex[0]) & smask; \ - GLint t = FixedToInt(span.intTex[1]) & tmask; \ - GLint pos = (t << twidth_log2) + s; \ - pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos+2]; \ - rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+0]; \ - span.intTex[0] += span.intTexStep[0]; \ - span.intTex[1] += span.intTexStep[1]; \ - } \ - rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL); - -#include "s_tritemp.h" - - - -/* - * Render an RGB, GL_DECAL, textured triangle. - * Interpolate S,T, GL_LESS depth test, w/out mipmapping or - * perspective correction. - * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE) - * - * No fog. - */ -#define NAME simple_z_textured_triangle -#define INTERP_Z 1 -#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - const GLint twidth_log2 = texImg->WidthLog2; \ - const GLubyte *texture = (const GLubyte *) texImg->Data; \ - const GLint smask = texImg->Width - 1; \ - const GLint tmask = texImg->Height - 1; \ - ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ - if (!rb || !texture) { \ - return; \ - } - -#define RENDER_SPAN( span ) \ - GLuint i; \ - GLubyte rgb[MAX_WIDTH][3]; \ - span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ - span.intTex[1] -= FIXED_HALF; \ - for (i = 0; i < span.end; i++) { \ - const GLuint z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - GLint s = FixedToInt(span.intTex[0]) & smask; \ - GLint t = FixedToInt(span.intTex[1]) & tmask; \ - GLint pos = (t << twidth_log2) + s; \ - pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos+2]; \ - rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+0]; \ - zRow[i] = z; \ - span.array->mask[i] = 1; \ - } \ - else { \ - span.array->mask[i] = 0; \ - } \ - span.intTex[0] += span.intTexStep[0]; \ - span.intTex[1] += span.intTexStep[1]; \ - span.z += span.zStep; \ - } \ - rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask); - -#include "s_tritemp.h" - - -#if CHAN_TYPE != GL_FLOAT - -struct affine_info -{ - GLenum filter; - GLenum format; - GLenum envmode; - GLint smask, tmask; - GLint twidth_log2; - const GLchan *texture; - GLfixed er, eg, eb, ea; - GLint tbytesline, tsize; -}; - - -static INLINE GLint -ilerp(GLint t, GLint a, GLint b) -{ - return a + ((t * (b - a)) >> FIXED_SHIFT); -} - -static INLINE GLint -ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) -{ - const GLint temp0 = ilerp(ia, v00, v10); - const GLint temp1 = ilerp(ia, v01, v11); - return ilerp(ib, temp0, temp1); -} - - -/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA - * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD - * texture env modes. - */ -static INLINE void -affine_span(struct gl_context *ctx, SWspan *span, - struct affine_info *info) -{ - GLchan sample[4]; /* the filtered texture sample */ - const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; - - /* Instead of defining a function for each mode, a test is done - * between the outer and inner loops. This is to reduce code size - * and complexity. Observe that an optimizing compiler kills - * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). - */ - -#define NEAREST_RGB \ - sample[RCOMP] = tex00[2]; \ - sample[GCOMP] = tex00[1]; \ - sample[BCOMP] = tex00[0]; \ - sample[ACOMP] = CHAN_MAX; - -#define LINEAR_RGB \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ - sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ - sample[ACOMP] = CHAN_MAX; - -#define NEAREST_RGBA \ - sample[RCOMP] = tex00[3]; \ - sample[GCOMP] = tex00[2]; \ - sample[BCOMP] = tex00[1]; \ - sample[ACOMP] = tex00[0]; - -#define LINEAR_RGBA \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\ - sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]) - -#define MODULATE \ - dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8) - -#define DECAL \ - dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \ - ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \ - ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \ - ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \ - >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = FixedToInt(span->alpha) - -#define BLEND \ - dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \ - + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \ - dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \ - + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \ - dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \ - + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8) - -#define REPLACE COPY_CHAN4(dest, sample) - -#define ADD \ - { \ - GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \ - GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \ - GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \ - dest[RCOMP] = MIN2(rSum, CHAN_MAX); \ - dest[GCOMP] = MIN2(gSum, CHAN_MAX); \ - dest[BCOMP] = MIN2(bSum, CHAN_MAX); \ - dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \ - } - -/* shortcuts */ - -#define NEAREST_RGB_REPLACE \ - NEAREST_RGB; \ - dest[0] = sample[0]; \ - dest[1] = sample[1]; \ - dest[2] = sample[2]; \ - dest[3] = FixedToInt(span->alpha); - -#define NEAREST_RGBA_REPLACE \ - dest[RCOMP] = tex00[3]; \ - dest[GCOMP] = tex00[2]; \ - dest[BCOMP] = tex00[1]; \ - dest[ACOMP] = tex00[0] - -#define SPAN_NEAREST(DO_TEX, COMPS) \ - for (i = 0; i < span->end; i++) { \ - /* Isn't it necessary to use FixedFloor below?? */ \ - GLint s = FixedToInt(span->intTex[0]) & info->smask; \ - GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ - GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMPS * pos; \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - span->intTex[0] += span->intTexStep[0]; \ - span->intTex[1] += span->intTexStep[1]; \ - dest += 4; \ - } - -#define SPAN_LINEAR(DO_TEX, COMPS) \ - for (i = 0; i < span->end; i++) { \ - /* Isn't it necessary to use FixedFloor below?? */ \ - const GLint s = FixedToInt(span->intTex[0]) & info->smask; \ - const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ - const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \ - const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \ - const GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMPS * pos; \ - const GLchan *tex10 = tex00 + info->tbytesline; \ - const GLchan *tex01 = tex00 + COMPS; \ - const GLchan *tex11 = tex10 + COMPS; \ - if (t == info->tmask) { \ - tex10 -= info->tsize; \ - tex11 -= info->tsize; \ - } \ - if (s == info->smask) { \ - tex01 -= info->tbytesline; \ - tex11 -= info->tbytesline; \ - } \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - span->intTex[0] += span->intTexStep[0]; \ - span->intTex[1] += span->intTexStep[1]; \ - dest += 4; \ - } - - - GLuint i; - GLchan *dest = span->array->rgba[0]; - - /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ - ctx->Texture._EnabledCoordUnits = 0x0; - - span->intTex[0] -= FIXED_HALF; - span->intTex[1] -= FIXED_HALF; - switch (info->filter) { - case GL_NEAREST: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGB_REPLACE,3); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch(info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_NEAREST(NEAREST_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR"); - return; - } - break; - } - break; - - case GL_LINEAR: - span->intTex[0] -= FIXED_HALF; - span->intTex[1] -= FIXED_HALF; - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGB;REPLACE,3); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_LINEAR(LINEAR_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR"); - return; - } - break; - } - break; - } - span->interpMask &= ~SPAN_RGBA; - ASSERT(span->arrayMask & SPAN_RGBA); - - _swrast_write_rgba_span(ctx, span); - - /* re-enable texture units */ - ctx->Texture._EnabledCoordUnits = texEnableSave; - -#undef SPAN_NEAREST -#undef SPAN_LINEAR -} - - - -/* - * Render an RGB/RGBA textured triangle without perspective correction. - */ -#define NAME affine_textured_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_INT_TEX 1 -#define S_SCALE twidth -#define T_SCALE theight - -#define SETUP_CODE \ - struct affine_info info; \ - struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - const GLfloat twidth = (GLfloat) texImg->Width; \ - const GLfloat theight = (GLfloat) texImg->Height; \ - info.texture = (const GLchan *) texImg->Data; \ - info.twidth_log2 = texImg->WidthLog2; \ - info.smask = texImg->Width - 1; \ - info.tmask = texImg->Height - 1; \ - info.format = texImg->TexFormat; \ - info.filter = obj->Sampler.MinFilter; \ - info.envmode = unit->EnvMode; \ - info.er = 0; \ - info.eg = 0; \ - info.eb = 0; \ - span.arrayMask |= SPAN_RGBA; \ - \ - if (info.envmode == GL_BLEND) { \ - /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ - info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ - info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ - info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ - info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ - } \ - if (!info.texture) { \ - /* this shouldn't happen */ \ - return; \ - } \ - \ - switch (info.format) { \ - case MESA_FORMAT_RGB888: \ - info.tbytesline = texImg->Width * 3; \ - break; \ - case MESA_FORMAT_RGBA8888: \ - info.tbytesline = texImg->Width * 4; \ - break; \ - default: \ - _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ - return; \ - } \ - info.tsize = texImg->Height * info.tbytesline; - -#define RENDER_SPAN( span ) affine_span(ctx, &span, &info); - -#include "s_tritemp.h" - - - -struct persp_info -{ - GLenum filter; - GLenum format; - GLenum envmode; - GLint smask, tmask; - GLint twidth_log2; - const GLchan *texture; - GLfixed er, eg, eb, ea; /* texture env color */ - GLint tbytesline, tsize; -}; - - -static INLINE void -fast_persp_span(struct gl_context *ctx, SWspan *span, - struct persp_info *info) -{ - GLchan sample[4]; /* the filtered texture sample */ - - /* Instead of defining a function for each mode, a test is done - * between the outer and inner loops. This is to reduce code size - * and complexity. Observe that an optimizing compiler kills - * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). - */ -#define SPAN_NEAREST(DO_TEX,COMP) \ - for (i = 0; i < span->end; i++) { \ - GLdouble invQ = tex_coord[2] ? \ - (1.0 / tex_coord[2]) : 1.0; \ - GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ - GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ - GLint s = IFLOOR(s_tmp) & info->smask; \ - GLint t = IFLOOR(t_tmp) & info->tmask; \ - GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMP * pos; \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - tex_coord[0] += tex_step[0]; \ - tex_coord[1] += tex_step[1]; \ - tex_coord[2] += tex_step[2]; \ - dest += 4; \ - } - -#define SPAN_LINEAR(DO_TEX,COMP) \ - for (i = 0; i < span->end; i++) { \ - GLdouble invQ = tex_coord[2] ? \ - (1.0 / tex_coord[2]) : 1.0; \ - const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ - const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ - const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \ - const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \ - const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \ - const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \ - const GLfixed sf = s_fix & FIXED_FRAC_MASK; \ - const GLfixed tf = t_fix & FIXED_FRAC_MASK; \ - const GLint pos = (t << info->twidth_log2) + s; \ - const GLchan *tex00 = info->texture + COMP * pos; \ - const GLchan *tex10 = tex00 + info->tbytesline; \ - const GLchan *tex01 = tex00 + COMP; \ - const GLchan *tex11 = tex10 + COMP; \ - if (t == info->tmask) { \ - tex10 -= info->tsize; \ - tex11 -= info->tsize; \ - } \ - if (s == info->smask) { \ - tex01 -= info->tbytesline; \ - tex11 -= info->tbytesline; \ - } \ - DO_TEX; \ - span->red += span->redStep; \ - span->green += span->greenStep; \ - span->blue += span->blueStep; \ - span->alpha += span->alphaStep; \ - tex_coord[0] += tex_step[0]; \ - tex_coord[1] += tex_step[1]; \ - tex_coord[2] += tex_step[2]; \ - dest += 4; \ - } - - GLuint i; - GLfloat tex_coord[3], tex_step[3]; - GLchan *dest = span->array->rgba[0]; - - const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; - ctx->Texture._EnabledCoordUnits = 0; - - tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); - tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); - /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */ - tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; - tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; - - switch (info->filter) { - case GL_NEAREST: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGB_REPLACE,3); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch(info->envmode) { - case GL_MODULATE: - SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_NEAREST(NEAREST_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_NEAREST(NEAREST_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_NEAREST(NEAREST_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR"); - return; - } - break; - } - break; - - case GL_LINEAR: - switch (info->format) { - case MESA_FORMAT_RGB888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGB;MODULATE,3); - break; - case GL_DECAL: - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGB;REPLACE,3); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGB;BLEND,3); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGB;ADD,3); - break; - default: - _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR"); - return; - } - break; - case MESA_FORMAT_RGBA8888: - switch (info->envmode) { - case GL_MODULATE: - SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); - break; - case GL_DECAL: - SPAN_LINEAR(LINEAR_RGBA;DECAL,4); - break; - case GL_BLEND: - SPAN_LINEAR(LINEAR_RGBA;BLEND,4); - break; - case GL_ADD: - SPAN_LINEAR(LINEAR_RGBA;ADD,4); - break; - case GL_REPLACE: - SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); - break; - default: - _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR"); - return; - } - break; - } - break; - } - - ASSERT(span->arrayMask & SPAN_RGBA); - _swrast_write_rgba_span(ctx, span); - -#undef SPAN_NEAREST -#undef SPAN_LINEAR - - /* restore state */ - ctx->Texture._EnabledCoordUnits = texEnableSave; -} - - -/* - * Render an perspective corrected RGB/RGBA textured triangle. - * The Q (aka V in Mesa) coordinate must be zero such that the divide - * by interpolated Q/W comes out right. - * - */ -#define NAME persp_textured_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_ATTRIBS 1 - -#define SETUP_CODE \ - struct persp_info info; \ - const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - const struct gl_texture_object *obj = \ - ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const struct gl_texture_image *texImg = \ - obj->Image[0][obj->BaseLevel]; \ - info.texture = (const GLchan *) texImg->Data; \ - info.twidth_log2 = texImg->WidthLog2; \ - info.smask = texImg->Width - 1; \ - info.tmask = texImg->Height - 1; \ - info.format = texImg->TexFormat; \ - info.filter = obj->Sampler.MinFilter; \ - info.envmode = unit->EnvMode; \ - info.er = 0; \ - info.eg = 0; \ - info.eb = 0; \ - \ - if (info.envmode == GL_BLEND) { \ - /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ - info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ - info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ - info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ - info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ - } \ - if (!info.texture) { \ - /* this shouldn't happen */ \ - return; \ - } \ - \ - switch (info.format) { \ - case MESA_FORMAT_RGB888: \ - info.tbytesline = texImg->Width * 3; \ - break; \ - case MESA_FORMAT_RGBA8888: \ - info.tbytesline = texImg->Width * 4; \ - break; \ - default: \ - _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ - return; \ - } \ - info.tsize = texImg->Height * info.tbytesline; - -#define RENDER_SPAN( span ) \ - span.interpMask &= ~SPAN_RGBA; \ - span.arrayMask |= SPAN_RGBA; \ - fast_persp_span(ctx, &span, &info); - -#include "s_tritemp.h" - -#endif /*CHAN_TYPE != GL_FLOAT*/ - - - -/* - * Render an RGBA triangle with arbitrary attributes. - */ -#define NAME general_triangle -#define INTERP_Z 1 -#define INTERP_RGB 1 -#define INTERP_ALPHA 1 -#define INTERP_ATTRIBS 1 -#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); -#include "s_tritemp.h" - - - - -/* - * Special tri function for occlusion testing - */ -#define NAME occlusion_zless_triangle -#define INTERP_Z 1 -#define SETUP_CODE \ - struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ - struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ - ASSERT(ctx->Depth.Test); \ - ASSERT(!ctx->Depth.Mask); \ - ASSERT(ctx->Depth.Func == GL_LESS); \ - if (!q) { \ - return; \ - } -#define RENDER_SPAN( span ) \ - if (rb->Format == MESA_FORMAT_Z16) { \ - GLuint i; \ - const GLushort *zRow = (const GLushort *) \ - rb->GetPointer(ctx, rb, span.x, span.y); \ - for (i = 0; i < span.end; i++) { \ - GLuint z = FixedToDepth(span.z); \ - if (z < zRow[i]) { \ - q->Result++; \ - } \ - span.z += span.zStep; \ - } \ - } \ - else { \ - GLuint i; \ - const GLuint *zRow = (const GLuint *) \ - rb->GetPointer(ctx, rb, span.x, span.y); \ - for (i = 0; i < span.end; i++) { \ - if ((GLuint)span.z < zRow[i]) { \ - q->Result++; \ - } \ - span.z += span.zStep; \ - } \ - } -#include "s_tritemp.h" - - - -static void -nodraw_triangle( struct gl_context *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - (void) (ctx && v0 && v1 && v2); -} - - -/* - * This is used when separate specular color is enabled, but not - * texturing. We add the specular color to the primary color, - * draw the triangle, then restore the original primary color. - * Inefficient, but seldom needed. - */ -void -_swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2) -{ - SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */ - SWvertex *ncv1 = (SWvertex *)v1; - SWvertex *ncv2 = (SWvertex *)v2; - GLfloat rSum, gSum, bSum; - GLchan cSave[3][4]; - - /* save original colors */ - COPY_CHAN4( cSave[0], ncv0->color ); - COPY_CHAN4( cSave[1], ncv1->color ); - COPY_CHAN4( cSave[2], ncv2->color ); - /* sum v0 */ - rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); - /* sum v1 */ - rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); - /* sum v2 */ - rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0]; - gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1]; - bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2]; - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum); - UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum); - /* draw */ - SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 ); - /* restore original colors */ - COPY_CHAN4( ncv0->color, cSave[0] ); - COPY_CHAN4( ncv1->color, cSave[1] ); - COPY_CHAN4( ncv2->color, cSave[2] ); -} - - - -#ifdef DEBUG - -/* record the current triangle function name */ -const char *_mesa_triFuncName = NULL; - -#define USE(triFunc) \ -do { \ - _mesa_triFuncName = #triFunc; \ - /*printf("%s\n", _mesa_triFuncName);*/ \ - swrast->Triangle = triFunc; \ -} while (0) - -#else - -#define USE(triFunc) swrast->Triangle = triFunc; - -#endif - - - - -/* - * Determine which triangle rendering function to use given the current - * rendering context. - * - * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or - * remove tests to this code. - */ -void -_swrast_choose_triangle( struct gl_context *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (ctx->Polygon.CullFlag && - ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - USE(nodraw_triangle); - return; - } - - if (ctx->RenderMode==GL_RENDER) { - - if (ctx->Polygon.SmoothFlag) { - _swrast_set_aa_triangle_function(ctx); - ASSERT(swrast->Triangle); - return; - } - - /* special case for occlusion testing */ - if (ctx->Query.CurrentOcclusionObject && - ctx->Depth.Test && - ctx->Depth.Mask == GL_FALSE && - ctx->Depth.Func == GL_LESS && - !ctx->Stencil._Enabled) { - if (ctx->Color.ColorMask[0][0] == 0 && - ctx->Color.ColorMask[0][1] == 0 && - ctx->Color.ColorMask[0][2] == 0 && - ctx->Color.ColorMask[0][3] == 0) { - USE(occlusion_zless_triangle); - return; - } - } - - /* - * XXX should examine swrast->_ActiveAttribMask to determine what - * needs to be interpolated. - */ - if (ctx->Texture._EnabledCoordUnits || - ctx->FragmentProgram._Current || - ctx->ATIFragmentShader._Enabled || - _mesa_need_secondary_color(ctx) || - swrast->_FogEnabled) { - /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ - const struct gl_texture_object *texObj2D; - const struct gl_texture_image *texImg; - GLenum minFilter, magFilter, envMode; - gl_format format; - texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; - - texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; - minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; - magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; - envMode = ctx->Texture.Unit[0].EnvMode; - - /* First see if we can use an optimized 2-D texture function */ - if (ctx->Texture._EnabledCoordUnits == 0x1 - && !ctx->FragmentProgram._Current - && !ctx->ATIFragmentShader._Enabled - && ctx->Texture._EnabledUnits == 0x1 - && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT - && texObj2D->Sampler.WrapS == GL_REPEAT - && texObj2D->Sampler.WrapT == GL_REPEAT - && texObj2D->_Swizzle == SWIZZLE_NOOP - && texImg->_IsPowerOfTwo - && texImg->Border == 0 - && texImg->Width == texImg->RowStride - && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) - && minFilter == magFilter - && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR - && !swrast->_FogEnabled - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT - && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { - if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { - if (minFilter == GL_NEAREST - && format == MESA_FORMAT_RGB888 - && (envMode == GL_REPLACE || envMode == GL_DECAL) - && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) - && ctx->Depth.Func == GL_LESS - && ctx->Depth.Mask == GL_TRUE) - || swrast->_RasterMask == TEXTURE_BIT) - && ctx->Polygon.StippleFlag == GL_FALSE - && ctx->DrawBuffer->Visual.depthBits <= 16) { - if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { - USE(simple_z_textured_triangle); - } - else { - USE(simple_textured_triangle); - } - } - else { -#if CHAN_BITS != 8 - USE(general_triangle); -#else - if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) { - /* We only handle RGBA8888 correctly on little endian - * in the optimized code above. - */ - USE(general_triangle); - } - else { - USE(affine_textured_triangle); - } -#endif - } - } - else { -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(persp_textured_triangle); -#endif - } - } - else { - /* general case textured triangles */ - USE(general_triangle); - } - } - else { - ASSERT(!swrast->_FogEnabled); - ASSERT(!_mesa_need_secondary_color(ctx)); - if (ctx->Light.ShadeModel==GL_SMOOTH) { - /* smooth shaded, no texturing, stippled or some raster ops */ -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(smooth_rgba_triangle); -#endif - } - else { - /* flat shaded, no texturing, stippled or some raster ops */ -#if CHAN_BITS != 8 - USE(general_triangle); -#else - USE(flat_rgba_triangle); -#endif - } - } - } - else if (ctx->RenderMode==GL_FEEDBACK) { - USE(_swrast_feedback_triangle); - } - else { - /* GL_SELECT mode */ - USE(_swrast_select_triangle); - } -} +/* + * Mesa 3-D graphics library + * Version: 7.3 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * When the device driver doesn't implement triangle rasterization it + * can hook in _swrast_Triangle, which eventually calls one of these + * functions to draw triangles. + */ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/colormac.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/state.h" +#include "program/prog_instruction.h" + +#include "s_aatriangle.h" +#include "s_context.h" +#include "s_feedback.h" +#include "s_span.h" +#include "s_triangle.h" + + +/** + * Test if a triangle should be culled. Used for feedback and selection mode. + * \return GL_TRUE if the triangle is to be culled, GL_FALSE otherwise. + */ +GLboolean +_swrast_culltriangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0]; + GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1]; + GLfloat c = ex*fy-ey*fx; + + if (c * swrast->_BackfaceSign * swrast->_BackfaceCullSign <= 0.0F) + return GL_FALSE; + + return GL_TRUE; +} + + + +/* + * Render a flat-shaded RGBA triangle. + */ +#define NAME flat_rgba_triangle +#define INTERP_Z 1 +#define SETUP_CODE \ + ASSERT(ctx->Texture._EnabledCoordUnits == 0);\ + ASSERT(ctx->Light.ShadeModel==GL_FLAT); \ + span.interpMask |= SPAN_RGBA; \ + span.red = ChanToFixed(v2->color[0]); \ + span.green = ChanToFixed(v2->color[1]); \ + span.blue = ChanToFixed(v2->color[2]); \ + span.alpha = ChanToFixed(v2->color[3]); \ + span.redStep = 0; \ + span.greenStep = 0; \ + span.blueStep = 0; \ + span.alphaStep = 0; +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + +/* + * Render a smooth-shaded RGBA triangle. + */ +#define NAME smooth_rgba_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define SETUP_CODE \ + { \ + /* texturing must be off */ \ + ASSERT(ctx->Texture._EnabledCoordUnits == 0); \ + ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ + } +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + +/* + * Render an RGB, GL_DECAL, textured triangle. + * Interpolate S,T only w/out mipmapping or perspective correction. + * + * No fog. No depth testing. + */ +#define NAME simple_textured_triangle +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ + if (!rb || !texture) { \ + return; \ + } + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLubyte rgb[MAX_WIDTH][3]; \ + span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ + span.intTex[1] -= FIXED_HALF; \ + for (i = 0; i < span.end; i++) { \ + GLint s = FixedToInt(span.intTex[0]) & smask; \ + GLint t = FixedToInt(span.intTex[1]) & tmask; \ + GLint pos = (t << twidth_log2) + s; \ + pos = pos + pos + pos; /* multiply by 3 */ \ + rgb[i][RCOMP] = texture[pos+2]; \ + rgb[i][GCOMP] = texture[pos+1]; \ + rgb[i][BCOMP] = texture[pos+0]; \ + span.intTex[0] += span.intTexStep[0]; \ + span.intTex[1] += span.intTexStep[1]; \ + } \ + rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, NULL); + +#include "s_tritemp.h" + + + +/* + * Render an RGB, GL_DECAL, textured triangle. + * Interpolate S,T, GL_LESS depth test, w/out mipmapping or + * perspective correction. + * Depth buffer bits must be <= sizeof(DEFAULT_SOFTWARE_DEPTH_TYPE) + * + * No fog. + */ +#define NAME simple_z_textured_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ + if (!rb || !texture) { \ + return; \ + } + +#define RENDER_SPAN( span ) \ + GLuint i; \ + GLubyte rgb[MAX_WIDTH][3]; \ + span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ + span.intTex[1] -= FIXED_HALF; \ + for (i = 0; i < span.end; i++) { \ + const GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + GLint s = FixedToInt(span.intTex[0]) & smask; \ + GLint t = FixedToInt(span.intTex[1]) & tmask; \ + GLint pos = (t << twidth_log2) + s; \ + pos = pos + pos + pos; /* multiply by 3 */ \ + rgb[i][RCOMP] = texture[pos+2]; \ + rgb[i][GCOMP] = texture[pos+1]; \ + rgb[i][BCOMP] = texture[pos+0]; \ + zRow[i] = z; \ + span.array->mask[i] = 1; \ + } \ + else { \ + span.array->mask[i] = 0; \ + } \ + span.intTex[0] += span.intTexStep[0]; \ + span.intTex[1] += span.intTexStep[1]; \ + span.z += span.zStep; \ + } \ + rb->PutRowRGB(ctx, rb, span.end, span.x, span.y, rgb, span.array->mask); + +#include "s_tritemp.h" + + +#if CHAN_TYPE != GL_FLOAT + +struct affine_info +{ + GLenum filter; + GLenum format; + GLenum envmode; + GLint smask, tmask; + GLint twidth_log2; + const GLchan *texture; + GLfixed er, eg, eb, ea; + GLint tbytesline, tsize; +}; + + +static INLINE GLint +ilerp(GLint t, GLint a, GLint b) +{ + return a + ((t * (b - a)) >> FIXED_SHIFT); +} + +static INLINE GLint +ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) +{ + const GLint temp0 = ilerp(ia, v00, v10); + const GLint temp1 = ilerp(ia, v01, v11); + return ilerp(ib, temp0, temp1); +} + + +/* This function can handle GL_NEAREST or GL_LINEAR sampling of 2D RGB or RGBA + * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD + * texture env modes. + */ +static INLINE void +affine_span(struct gl_context *ctx, SWspan *span, + struct affine_info *info) +{ + GLchan sample[4]; /* the filtered texture sample */ + const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; + + /* Instead of defining a function for each mode, a test is done + * between the outer and inner loops. This is to reduce code size + * and complexity. Observe that an optimizing compiler kills + * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). + */ + +#define NEAREST_RGB \ + sample[RCOMP] = tex00[2]; \ + sample[GCOMP] = tex00[1]; \ + sample[BCOMP] = tex00[0]; \ + sample[ACOMP] = CHAN_MAX; + +#define LINEAR_RGB \ + sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ + sample[ACOMP] = CHAN_MAX; + +#define NEAREST_RGBA \ + sample[RCOMP] = tex00[3]; \ + sample[GCOMP] = tex00[2]; \ + sample[BCOMP] = tex00[1]; \ + sample[ACOMP] = tex00[0]; + +#define LINEAR_RGBA \ + sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\ + sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ + sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]) + +#define MODULATE \ + dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = span->green * (sample[GCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = span->blue * (sample[BCOMP] + 1u) >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1u) >> (FIXED_SHIFT + 8) + +#define DECAL \ + dest[RCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->red + \ + ((sample[ACOMP] + 1) * sample[RCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->green + \ + ((sample[ACOMP] + 1) * sample[GCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = ((CHAN_MAX - sample[ACOMP]) * span->blue + \ + ((sample[ACOMP] + 1) * sample[BCOMP] << FIXED_SHIFT)) \ + >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = FixedToInt(span->alpha) + +#define BLEND \ + dest[RCOMP] = ((CHAN_MAX - sample[RCOMP]) * span->red \ + + (sample[RCOMP] + 1) * info->er) >> (FIXED_SHIFT + 8); \ + dest[GCOMP] = ((CHAN_MAX - sample[GCOMP]) * span->green \ + + (sample[GCOMP] + 1) * info->eg) >> (FIXED_SHIFT + 8); \ + dest[BCOMP] = ((CHAN_MAX - sample[BCOMP]) * span->blue \ + + (sample[BCOMP] + 1) * info->eb) >> (FIXED_SHIFT + 8); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8) + +#define REPLACE COPY_CHAN4(dest, sample) + +#define ADD \ + { \ + GLint rSum = FixedToInt(span->red) + (GLint) sample[RCOMP]; \ + GLint gSum = FixedToInt(span->green) + (GLint) sample[GCOMP]; \ + GLint bSum = FixedToInt(span->blue) + (GLint) sample[BCOMP]; \ + dest[RCOMP] = MIN2(rSum, CHAN_MAX); \ + dest[GCOMP] = MIN2(gSum, CHAN_MAX); \ + dest[BCOMP] = MIN2(bSum, CHAN_MAX); \ + dest[ACOMP] = span->alpha * (sample[ACOMP] + 1) >> (FIXED_SHIFT + 8); \ + } + +/* shortcuts */ + +#define NEAREST_RGB_REPLACE \ + NEAREST_RGB; \ + dest[0] = sample[0]; \ + dest[1] = sample[1]; \ + dest[2] = sample[2]; \ + dest[3] = FixedToInt(span->alpha); + +#define NEAREST_RGBA_REPLACE \ + dest[RCOMP] = tex00[3]; \ + dest[GCOMP] = tex00[2]; \ + dest[BCOMP] = tex00[1]; \ + dest[ACOMP] = tex00[0] + +#define SPAN_NEAREST(DO_TEX, COMPS) \ + for (i = 0; i < span->end; i++) { \ + /* Isn't it necessary to use FixedFloor below?? */ \ + GLint s = FixedToInt(span->intTex[0]) & info->smask; \ + GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ + GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMPS * pos; \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + span->intTex[0] += span->intTexStep[0]; \ + span->intTex[1] += span->intTexStep[1]; \ + dest += 4; \ + } + +#define SPAN_LINEAR(DO_TEX, COMPS) \ + for (i = 0; i < span->end; i++) { \ + /* Isn't it necessary to use FixedFloor below?? */ \ + const GLint s = FixedToInt(span->intTex[0]) & info->smask; \ + const GLint t = FixedToInt(span->intTex[1]) & info->tmask; \ + const GLfixed sf = span->intTex[0] & FIXED_FRAC_MASK; \ + const GLfixed tf = span->intTex[1] & FIXED_FRAC_MASK; \ + const GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMPS * pos; \ + const GLchan *tex10 = tex00 + info->tbytesline; \ + const GLchan *tex01 = tex00 + COMPS; \ + const GLchan *tex11 = tex10 + COMPS; \ + if (t == info->tmask) { \ + tex10 -= info->tsize; \ + tex11 -= info->tsize; \ + } \ + if (s == info->smask) { \ + tex01 -= info->tbytesline; \ + tex11 -= info->tbytesline; \ + } \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + span->intTex[0] += span->intTexStep[0]; \ + span->intTex[1] += span->intTexStep[1]; \ + dest += 4; \ + } + + + GLuint i; + GLchan *dest = span->array->rgba[0]; + + /* Disable tex units so they're not re-applied in swrast_write_rgba_span */ + ctx->Texture._EnabledCoordUnits = 0x0; + + span->intTex[0] -= FIXED_HALF; + span->intTex[1] -= FIXED_HALF; + switch (info->filter) { + case GL_NEAREST: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGB_REPLACE,3); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch(info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_NEAREST(NEAREST_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (2) in SPAN_LINEAR"); + return; + } + break; + } + break; + + case GL_LINEAR: + span->intTex[0] -= FIXED_HALF; + span->intTex[1] -= FIXED_HALF; + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGB;REPLACE,3); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (3) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_LINEAR(LINEAR_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (4) in SPAN_LINEAR"); + return; + } + break; + } + break; + } + span->interpMask &= ~SPAN_RGBA; + ASSERT(span->arrayMask & SPAN_RGBA); + + _swrast_write_rgba_span(ctx, span); + + /* re-enable texture units */ + ctx->Texture._EnabledCoordUnits = texEnableSave; + +#undef SPAN_NEAREST +#undef SPAN_LINEAR +} + + + +/* + * Render an RGB/RGBA textured triangle without perspective correction. + */ +#define NAME affine_textured_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_INT_TEX 1 +#define S_SCALE twidth +#define T_SCALE theight + +#define SETUP_CODE \ + struct affine_info info; \ + struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ + info.filter = obj->Sampler.MinFilter; \ + info.envmode = unit->EnvMode; \ + info.er = 0; \ + info.eg = 0; \ + info.eb = 0; \ + span.arrayMask |= SPAN_RGBA; \ + \ + if (info.envmode == GL_BLEND) { \ + /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ + info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ + info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ + info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ + info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ + } \ + if (!info.texture) { \ + /* this shouldn't happen */ \ + return; \ + } \ + \ + switch (info.format) { \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ + break; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ + break; \ + default: \ + _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ + return; \ + } \ + info.tsize = texImg->Height * info.tbytesline; + +#define RENDER_SPAN( span ) affine_span(ctx, &span, &info); + +#include "s_tritemp.h" + + + +struct persp_info +{ + GLenum filter; + GLenum format; + GLenum envmode; + GLint smask, tmask; + GLint twidth_log2; + const GLchan *texture; + GLfixed er, eg, eb, ea; /* texture env color */ + GLint tbytesline, tsize; +}; + + +static INLINE void +fast_persp_span(struct gl_context *ctx, SWspan *span, + struct persp_info *info) +{ + GLchan sample[4]; /* the filtered texture sample */ + + /* Instead of defining a function for each mode, a test is done + * between the outer and inner loops. This is to reduce code size + * and complexity. Observe that an optimizing compiler kills + * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). + */ +#define SPAN_NEAREST(DO_TEX,COMP) \ + for (i = 0; i < span->end; i++) { \ + GLdouble invQ = tex_coord[2] ? \ + (1.0 / tex_coord[2]) : 1.0; \ + GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ + GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ + GLint s = IFLOOR(s_tmp) & info->smask; \ + GLint t = IFLOOR(t_tmp) & info->tmask; \ + GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMP * pos; \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + tex_coord[0] += tex_step[0]; \ + tex_coord[1] += tex_step[1]; \ + tex_coord[2] += tex_step[2]; \ + dest += 4; \ + } + +#define SPAN_LINEAR(DO_TEX,COMP) \ + for (i = 0; i < span->end; i++) { \ + GLdouble invQ = tex_coord[2] ? \ + (1.0 / tex_coord[2]) : 1.0; \ + const GLfloat s_tmp = (GLfloat) (tex_coord[0] * invQ); \ + const GLfloat t_tmp = (GLfloat) (tex_coord[1] * invQ); \ + const GLfixed s_fix = FloatToFixed(s_tmp) - FIXED_HALF; \ + const GLfixed t_fix = FloatToFixed(t_tmp) - FIXED_HALF; \ + const GLint s = FixedToInt(FixedFloor(s_fix)) & info->smask; \ + const GLint t = FixedToInt(FixedFloor(t_fix)) & info->tmask; \ + const GLfixed sf = s_fix & FIXED_FRAC_MASK; \ + const GLfixed tf = t_fix & FIXED_FRAC_MASK; \ + const GLint pos = (t << info->twidth_log2) + s; \ + const GLchan *tex00 = info->texture + COMP * pos; \ + const GLchan *tex10 = tex00 + info->tbytesline; \ + const GLchan *tex01 = tex00 + COMP; \ + const GLchan *tex11 = tex10 + COMP; \ + if (t == info->tmask) { \ + tex10 -= info->tsize; \ + tex11 -= info->tsize; \ + } \ + if (s == info->smask) { \ + tex01 -= info->tbytesline; \ + tex11 -= info->tbytesline; \ + } \ + DO_TEX; \ + span->red += span->redStep; \ + span->green += span->greenStep; \ + span->blue += span->blueStep; \ + span->alpha += span->alphaStep; \ + tex_coord[0] += tex_step[0]; \ + tex_coord[1] += tex_step[1]; \ + tex_coord[2] += tex_step[2]; \ + dest += 4; \ + } + + GLuint i; + GLfloat tex_coord[3], tex_step[3]; + GLchan *dest = span->array->rgba[0]; + + const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; + ctx->Texture._EnabledCoordUnits = 0; + + tex_coord[0] = span->attrStart[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); + tex_step[0] = span->attrStepX[FRAG_ATTRIB_TEX0][0] * (info->smask + 1); + tex_coord[1] = span->attrStart[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); + tex_step[1] = span->attrStepX[FRAG_ATTRIB_TEX0][1] * (info->tmask + 1); + /* span->attrStart[FRAG_ATTRIB_TEX0][2] only if 3D-texturing, here only 2D */ + tex_coord[2] = span->attrStart[FRAG_ATTRIB_TEX0][3]; + tex_step[2] = span->attrStepX[FRAG_ATTRIB_TEX0][3]; + + switch (info->filter) { + case GL_NEAREST: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGB_REPLACE,3); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (5) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch(info->envmode) { + case GL_MODULATE: + SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_NEAREST(NEAREST_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_NEAREST(NEAREST_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_NEAREST(NEAREST_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_NEAREST(NEAREST_RGBA_REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (6) in SPAN_LINEAR"); + return; + } + break; + } + break; + + case GL_LINEAR: + switch (info->format) { + case MESA_FORMAT_RGB888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGB;MODULATE,3); + break; + case GL_DECAL: + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGB;REPLACE,3); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGB;BLEND,3); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGB;ADD,3); + break; + default: + _mesa_problem(ctx, "bad tex env mode (7) in SPAN_LINEAR"); + return; + } + break; + case MESA_FORMAT_RGBA8888: + switch (info->envmode) { + case GL_MODULATE: + SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); + break; + case GL_DECAL: + SPAN_LINEAR(LINEAR_RGBA;DECAL,4); + break; + case GL_BLEND: + SPAN_LINEAR(LINEAR_RGBA;BLEND,4); + break; + case GL_ADD: + SPAN_LINEAR(LINEAR_RGBA;ADD,4); + break; + case GL_REPLACE: + SPAN_LINEAR(LINEAR_RGBA;REPLACE,4); + break; + default: + _mesa_problem(ctx, "bad tex env mode (8) in SPAN_LINEAR"); + return; + } + break; + } + break; + } + + ASSERT(span->arrayMask & SPAN_RGBA); + _swrast_write_rgba_span(ctx, span); + +#undef SPAN_NEAREST +#undef SPAN_LINEAR + + /* restore state */ + ctx->Texture._EnabledCoordUnits = texEnableSave; +} + + +/* + * Render an perspective corrected RGB/RGBA textured triangle. + * The Q (aka V in Mesa) coordinate must be zero such that the divide + * by interpolated Q/W comes out right. + * + */ +#define NAME persp_textured_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_ATTRIBS 1 + +#define SETUP_CODE \ + struct persp_info info; \ + const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ + const struct gl_texture_object *obj = \ + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ + info.filter = obj->Sampler.MinFilter; \ + info.envmode = unit->EnvMode; \ + info.er = 0; \ + info.eg = 0; \ + info.eb = 0; \ + \ + if (info.envmode == GL_BLEND) { \ + /* potential off-by-one error here? (1.0f -> 2048 -> 0) */ \ + info.er = FloatToFixed(unit->EnvColor[RCOMP] * CHAN_MAXF); \ + info.eg = FloatToFixed(unit->EnvColor[GCOMP] * CHAN_MAXF); \ + info.eb = FloatToFixed(unit->EnvColor[BCOMP] * CHAN_MAXF); \ + info.ea = FloatToFixed(unit->EnvColor[ACOMP] * CHAN_MAXF); \ + } \ + if (!info.texture) { \ + /* this shouldn't happen */ \ + return; \ + } \ + \ + switch (info.format) { \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ + break; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ + break; \ + default: \ + _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ + return; \ + } \ + info.tsize = texImg->Height * info.tbytesline; + +#define RENDER_SPAN( span ) \ + span.interpMask &= ~SPAN_RGBA; \ + span.arrayMask |= SPAN_RGBA; \ + fast_persp_span(ctx, &span, &info); + +#include "s_tritemp.h" + +#endif /*CHAN_TYPE != GL_FLOAT*/ + + + +/* + * Render an RGBA triangle with arbitrary attributes. + */ +#define NAME general_triangle +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define INTERP_ATTRIBS 1 +#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span); +#include "s_tritemp.h" + + + + +/* + * Special tri function for occlusion testing + */ +#define NAME occlusion_zless_triangle +#define INTERP_Z 1 +#define SETUP_CODE \ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_DepthBuffer; \ + struct gl_query_object *q = ctx->Query.CurrentOcclusionObject; \ + ASSERT(ctx->Depth.Test); \ + ASSERT(!ctx->Depth.Mask); \ + ASSERT(ctx->Depth.Func == GL_LESS); \ + if (!q) { \ + return; \ + } +#define RENDER_SPAN( span ) \ + if (rb->Format == MESA_FORMAT_Z16) { \ + GLuint i; \ + const GLushort *zRow = (const GLushort *) \ + rb->GetPointer(ctx, rb, span.x, span.y); \ + for (i = 0; i < span.end; i++) { \ + GLuint z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + q->Result++; \ + } \ + span.z += span.zStep; \ + } \ + } \ + else { \ + GLuint i; \ + const GLuint *zRow = (const GLuint *) \ + rb->GetPointer(ctx, rb, span.x, span.y); \ + for (i = 0; i < span.end; i++) { \ + if ((GLuint)span.z < zRow[i]) { \ + q->Result++; \ + } \ + span.z += span.zStep; \ + } \ + } +#include "s_tritemp.h" + + + +static void +nodraw_triangle( struct gl_context *ctx, + const SWvertex *v0, + const SWvertex *v1, + const SWvertex *v2 ) +{ + (void) (ctx && v0 && v1 && v2); +} + + +/* + * This is used when separate specular color is enabled, but not + * texturing. We add the specular color to the primary color, + * draw the triangle, then restore the original primary color. + * Inefficient, but seldom needed. + */ +void +_swrast_add_spec_terms_triangle(struct gl_context *ctx, const SWvertex *v0, + const SWvertex *v1, const SWvertex *v2) +{ + SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */ + SWvertex *ncv1 = (SWvertex *)v1; + SWvertex *ncv2 = (SWvertex *)v2; + GLfloat rSum, gSum, bSum; + GLchan cSave[3][4]; + + /* save original colors */ + COPY_CHAN4( cSave[0], ncv0->color ); + COPY_CHAN4( cSave[1], ncv1->color ); + COPY_CHAN4( cSave[2], ncv2->color ); + /* sum v0 */ + rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum); + /* sum v1 */ + rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum); + /* sum v2 */ + rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0]; + gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1]; + bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2]; + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum); + UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum); + /* draw */ + SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 ); + /* restore original colors */ + COPY_CHAN4( ncv0->color, cSave[0] ); + COPY_CHAN4( ncv1->color, cSave[1] ); + COPY_CHAN4( ncv2->color, cSave[2] ); +} + + + +#ifdef DEBUG + +/* record the current triangle function name */ +const char *_mesa_triFuncName = NULL; + +#define USE(triFunc) \ +do { \ + _mesa_triFuncName = #triFunc; \ + /*printf("%s\n", _mesa_triFuncName);*/ \ + swrast->Triangle = triFunc; \ +} while (0) + +#else + +#define USE(triFunc) swrast->Triangle = triFunc; + +#endif + + + + +/* + * Determine which triangle rendering function to use given the current + * rendering context. + * + * Please update the summary flag _SWRAST_NEW_TRIANGLE if you add or + * remove tests to this code. + */ +void +_swrast_choose_triangle( struct gl_context *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + if (ctx->Polygon.CullFlag && + ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { + USE(nodraw_triangle); + return; + } + + if (ctx->RenderMode==GL_RENDER) { + + if (ctx->Polygon.SmoothFlag) { + _swrast_set_aa_triangle_function(ctx); + ASSERT(swrast->Triangle); + return; + } + + /* special case for occlusion testing */ + if (ctx->Query.CurrentOcclusionObject && + ctx->Depth.Test && + ctx->Depth.Mask == GL_FALSE && + ctx->Depth.Func == GL_LESS && + !ctx->Stencil._Enabled) { + if (ctx->Color.ColorMask[0][0] == 0 && + ctx->Color.ColorMask[0][1] == 0 && + ctx->Color.ColorMask[0][2] == 0 && + ctx->Color.ColorMask[0][3] == 0) { + USE(occlusion_zless_triangle); + return; + } + } + + /* + * XXX should examine swrast->_ActiveAttribMask to determine what + * needs to be interpolated. + */ + if (ctx->Texture._EnabledCoordUnits || + ctx->FragmentProgram._Current || + ctx->ATIFragmentShader._Enabled || + _mesa_need_secondary_color(ctx) || + swrast->_FogEnabled) { + /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ + const struct gl_texture_object *texObj2D; + const struct gl_texture_image *texImg; + GLenum minFilter, magFilter, envMode; + gl_format format; + texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + + texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; + format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; + minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; + magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; + envMode = ctx->Texture.Unit[0].EnvMode; + + /* First see if we can use an optimized 2-D texture function */ + if (ctx->Texture._EnabledCoordUnits == 0x1 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->Texture._EnabledUnits == 0x1 + && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT + && texObj2D->Sampler.WrapS == GL_REPEAT + && texObj2D->Sampler.WrapT == GL_REPEAT + && texObj2D->_Swizzle == SWIZZLE_NOOP + && texImg->_IsPowerOfTwo + && texImg->Border == 0 + && texImg->Width == texImg->RowStride + && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) + && minFilter == magFilter + && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR + && !swrast->_FogEnabled + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT + && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { + if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { + if (minFilter == GL_NEAREST + && format == MESA_FORMAT_RGB888 + && (envMode == GL_REPLACE || envMode == GL_DECAL) + && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) + && ctx->Depth.Func == GL_LESS + && ctx->Depth.Mask == GL_TRUE) + || swrast->_RasterMask == TEXTURE_BIT) + && ctx->Polygon.StippleFlag == GL_FALSE + && ctx->DrawBuffer->Visual.depthBits <= 16) { + if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { + USE(simple_z_textured_triangle); + } + else { + USE(simple_textured_triangle); + } + } + else { +#if CHAN_BITS != 8 + USE(general_triangle); +#else + if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) { + /* We only handle RGBA8888 correctly on little endian + * in the optimized code above. + */ + USE(general_triangle); + } + else { + USE(affine_textured_triangle); + } +#endif + } + } + else { +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(persp_textured_triangle); +#endif + } + } + else { + /* general case textured triangles */ + USE(general_triangle); + } + } + else { + ASSERT(!swrast->_FogEnabled); + ASSERT(!_mesa_need_secondary_color(ctx)); + if (ctx->Light.ShadeModel==GL_SMOOTH) { + /* smooth shaded, no texturing, stippled or some raster ops */ +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(smooth_rgba_triangle); +#endif + } + else { + /* flat shaded, no texturing, stippled or some raster ops */ +#if CHAN_BITS != 8 + USE(general_triangle); +#else + USE(flat_rgba_triangle); +#endif + } + } + } + else if (ctx->RenderMode==GL_FEEDBACK) { + USE(_swrast_feedback_triangle); + } + else { + /* GL_SELECT mode */ + USE(_swrast_select_triangle); + } +} diff --git a/mesalib/src/mesa/tnl/t_context.c b/mesalib/src/mesa/tnl/t_context.c index aaa564fae..a6da8cafe 100644 --- a/mesalib/src/mesa/tnl/t_context.c +++ b/mesalib/src/mesa/tnl/t_context.c @@ -1,220 +1,220 @@ -/* - * Mesa 3-D graphics library - * Version: 7.2 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - - -#include "main/glheader.h" -#include "main/imports.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/mtypes.h" -#include "main/light.h" -#include "math/m_translate.h" -#include "math/m_xform.h" -#include "main/state.h" - -#include "tnl.h" -#include "t_context.h" -#include "t_pipeline.h" - -#include "vbo/vbo.h" - -GLboolean -_tnl_CreateContext( struct gl_context *ctx ) -{ - TNLcontext *tnl; - - /* Create the TNLcontext structure - */ - ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); - - if (!tnl) { - return GL_FALSE; - } - - /* Initialize the VB. - */ - tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; - - - /* Initialize tnl state. - */ - if (ctx->VertexProgram._MaintainTnlProgram) { - _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); - } else { - _tnl_install_pipeline( ctx, _tnl_default_pipeline ); - } - - tnl->NeedNdcCoords = GL_TRUE; - tnl->AllowVertexFog = GL_TRUE; - tnl->AllowPixelFog = GL_TRUE; - - /* Set a few default values in the driver struct. - */ - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; - - tnl->nr_blocks = 0; - - /* plug in the VBO drawing function */ - vbo_set_draw_func(ctx, _tnl_vbo_draw_prims); - - _math_init_transformation(); - _math_init_translate(); - - return GL_TRUE; -} - - -void -_tnl_DestroyContext( struct gl_context *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - _tnl_destroy_pipeline( ctx ); - - FREE(tnl); - ctx->swtnl_context = NULL; -} - - -void -_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const struct gl_vertex_program *vp = ctx->VertexProgram._Current; - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - GLuint i; - - if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { - ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); - tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog) && !fp; - } - - tnl->pipeline.new_state |= new_state; - - /* Calculate tnl->render_inputs. This bitmask indicates which vertex - * attributes need to be emitted to the rasterizer. - */ - RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - - if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); - } - - if (_mesa_need_secondary_color(ctx)) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); - } - } - - if (ctx->Fog.Enabled - || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) { - /* Either fixed-function fog or a fragment program needs fog coord. - */ - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); - } - - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG ); - - if (ctx->RenderMode == GL_FEEDBACK) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 ); - - if (ctx->Point._Attenuated || - (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE ); - - /* check for varying vars which are written by the vertex program */ - if (vp) { - GLuint i; - for (i = 0; i < MAX_VARYING; i++) { - if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) { - RENDERINPUTS_SET(tnl->render_inputs_bitset, - _TNL_ATTRIB_GENERIC(i)); - } - } - } -} - - -void -_tnl_wakeup( struct gl_context *ctx ) -{ - /* Assume we haven't been getting state updates either: - */ - _tnl_InvalidateState( ctx, ~0 ); - -#if 0 - if (ctx->Light.ColorMaterialEnabled) { - _mesa_update_color_material( ctx, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); - } -#endif -} - - - - -/** - * Drivers call this function to tell the TCL module whether or not - * it wants Normalized Device Coords (NDC) computed. I.e. whether - * we should "Divide-by-W". Software renders will want that. - */ -void -_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->NeedNdcCoords = mode; -} - -void -_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->AllowVertexFog = value; - tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; - -} - -void -_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->AllowPixelFog = value; - tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) - || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; -} - +/* + * Mesa 3-D graphics library + * Version: 7.2 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + + +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/light.h" +#include "math/m_translate.h" +#include "math/m_xform.h" +#include "main/state.h" + +#include "tnl.h" +#include "t_context.h" +#include "t_pipeline.h" + +#include "vbo/vbo.h" + +GLboolean +_tnl_CreateContext( struct gl_context *ctx ) +{ + TNLcontext *tnl; + + /* Create the TNLcontext structure + */ + ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) ); + + if (!tnl) { + return GL_FALSE; + } + + /* Initialize the VB. + */ + tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES; + + + /* Initialize tnl state. + */ + if (ctx->VertexProgram._MaintainTnlProgram) { + _tnl_install_pipeline( ctx, _tnl_vp_pipeline ); + } else { + _tnl_install_pipeline( ctx, _tnl_default_pipeline ); + } + + tnl->NeedNdcCoords = GL_TRUE; + tnl->AllowVertexFog = GL_TRUE; + tnl->AllowPixelFog = GL_TRUE; + + /* Set a few default values in the driver struct. + */ + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables; + + tnl->nr_blocks = 0; + + /* plug in the VBO drawing function */ + vbo_set_draw_func(ctx, _tnl_vbo_draw_prims); + + _math_init_transformation(); + _math_init_translate(); + + return GL_TRUE; +} + + +void +_tnl_DestroyContext( struct gl_context *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + + _tnl_destroy_pipeline( ctx ); + + FREE(tnl); + ctx->swtnl_context = NULL; +} + + +void +_tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + const struct gl_vertex_program *vp = ctx->VertexProgram._Current; + const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + GLuint i; + + if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { + ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !fp; + } + + tnl->pipeline.new_state |= new_state; + + /* Calculate tnl->render_inputs. This bitmask indicates which vertex + * attributes need to be emitted to the rasterizer. + */ + RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); + + if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + } + + if (_mesa_need_secondary_color(ctx)) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture._EnabledCoordUnits & (1 << i) || + (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); + } + } + + if (ctx->Fog.Enabled + || (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) { + /* Either fixed-function fog or a fragment program needs fog coord. + */ + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); + } + + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG ); + + if (ctx->RenderMode == GL_FEEDBACK) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 ); + + if (ctx->Point._Attenuated || + (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE ); + + /* check for varying vars which are written by the vertex program */ + if (vp) { + GLuint i; + for (i = 0; i < MAX_VARYING; i++) { + if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) { + RENDERINPUTS_SET(tnl->render_inputs_bitset, + _TNL_ATTRIB_GENERIC(i)); + } + } + } +} + + +void +_tnl_wakeup( struct gl_context *ctx ) +{ + /* Assume we haven't been getting state updates either: + */ + _tnl_InvalidateState( ctx, ~0 ); + +#if 0 + if (ctx->Light.ColorMaterialEnabled) { + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); + } +#endif +} + + + + +/** + * Drivers call this function to tell the TCL module whether or not + * it wants Normalized Device Coords (NDC) computed. I.e. whether + * we should "Divide-by-W". Software renders will want that. + */ +void +_tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->NeedNdcCoords = mode; +} + +void +_tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->AllowVertexFog = value; + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; + +} + +void +_tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->AllowPixelFog = value; + tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) + || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current; +} + diff --git a/mesalib/src/mesa/tnl/t_draw.c b/mesalib/src/mesa/tnl/t_draw.c index 03d343319..03424d7a4 100644 --- a/mesalib/src/mesa/tnl/t_draw.c +++ b/mesalib/src/mesa/tnl/t_draw.c @@ -1,548 +1,548 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell - */ - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/condrender.h" -#include "main/context.h" -#include "main/imports.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/enums.h" - -#include "t_context.h" -#include "tnl.h" - - - -static GLubyte *get_space(struct gl_context *ctx, GLuint bytes) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLubyte *space = malloc(bytes); - - tnl->block[tnl->nr_blocks++] = space; - return space; -} - - -static void free_space(struct gl_context *ctx) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - for (i = 0; i < tnl->nr_blocks; i++) - free(tnl->block[i]); - tnl->nr_blocks = 0; -} - - -/* Convert the incoming array to GLfloats. Understands the - * array->Normalized flag and selects the correct conversion method. - */ -#define CONVERT( TYPE, MACRO ) do { \ - GLuint i, j; \ - if (input->Normalized) { \ - for (i = 0; i < count; i++) { \ - const TYPE *in = (TYPE *)ptr; \ - for (j = 0; j < sz; j++) { \ - *fptr++ = MACRO(*in); \ - in++; \ - } \ - ptr += input->StrideB; \ - } \ - } else { \ - for (i = 0; i < count; i++) { \ - const TYPE *in = (TYPE *)ptr; \ - for (j = 0; j < sz; j++) { \ - *fptr++ = (GLfloat)(*in); \ - in++; \ - } \ - ptr += input->StrideB; \ - } \ - } \ -} while (0) - - -/** - * Convert array of BGRA/GLubyte[4] values to RGBA/float[4] - * \param ptr input/ubyte array - * \param fptr output/float array - */ -static void -convert_bgra_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count ) -{ - GLuint i; - assert(input->Normalized); - assert(input->Size == 4); - for (i = 0; i < count; i++) { - const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */ - *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */ - *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */ - *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */ - *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */ - ptr += input->StrideB; - } -} - -static void -convert_half_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count, GLuint sz) -{ - GLuint i, j; - - for (i = 0; i < count; i++) { - GLhalfARB *in = (GLhalfARB *)ptr; - - for (j = 0; j < sz; j++) { - *fptr++ = _mesa_half_to_float(in[j]); - } - ptr += input->StrideB; - } -} - -/** - * \brief Convert fixed-point to floating-point. - * - * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled - * integer" (Table 2.2 of the OpenGL ES 2.0 spec). - * - * If the buffer has the \c normalized flag set, the formula - * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode - * is used to map the fixed-point numbers into the range [-1, 1]. - */ -static void -convert_fixed_to_float(const struct gl_client_array *input, - const GLubyte *ptr, GLfloat *fptr, - GLuint count) -{ - GLuint i, j; - const GLint size = input->Size; - - if (input->Normalized) { - for (i = 0; i < count; ++i) { - const GLfixed *in = (GLfixed *) ptr; - for (j = 0; j < size; ++j) { - *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1); - } - ptr += input->StrideB; - } - } else { - for (i = 0; i < count; ++i) { - const GLfixed *in = (GLfixed *) ptr; - for (j = 0; j < size; ++j) { - *fptr++ = in[j] / (GLfloat) (1 << 16); - } - ptr += input->StrideB; - } - } -} - -/* Adjust pointer to point at first requested element, convert to - * floating point, populate VB->AttribPtr[]. - */ -static void _tnl_import_array( struct gl_context *ctx, - GLuint attrib, - GLuint count, - const struct gl_client_array *input, - const GLubyte *ptr ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint stride = input->StrideB; - - if (input->Type != GL_FLOAT) { - const GLuint sz = input->Size; - GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); - GLfloat *fptr = (GLfloat *)buf; - - switch (input->Type) { - case GL_BYTE: - CONVERT(GLbyte, BYTE_TO_FLOAT); - break; - case GL_UNSIGNED_BYTE: - if (input->Format == GL_BGRA) { - /* See GL_EXT_vertex_array_bgra */ - convert_bgra_to_float(input, ptr, fptr, count); - } - else { - CONVERT(GLubyte, UBYTE_TO_FLOAT); - } - break; - case GL_SHORT: - CONVERT(GLshort, SHORT_TO_FLOAT); - break; - case GL_UNSIGNED_SHORT: - CONVERT(GLushort, USHORT_TO_FLOAT); - break; - case GL_INT: - CONVERT(GLint, INT_TO_FLOAT); - break; - case GL_UNSIGNED_INT: - CONVERT(GLuint, UINT_TO_FLOAT); - break; - case GL_DOUBLE: - CONVERT(GLdouble, (GLfloat)); - break; - case GL_HALF_FLOAT: - convert_half_to_float(input, ptr, fptr, count, sz); - break; - case GL_FIXED: - convert_fixed_to_float(input, ptr, fptr, count); - break; - default: - assert(0); - break; - } - - ptr = buf; - stride = sz * sizeof(GLfloat); - } - - VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; - VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; - VB->AttribPtr[attrib]->start = (GLfloat *)ptr; - VB->AttribPtr[attrib]->count = count; - VB->AttribPtr[attrib]->stride = stride; - VB->AttribPtr[attrib]->size = input->Size; - - /* This should die, but so should the whole GLvector4f concept: - */ - VB->AttribPtr[attrib]->flags = (((1<Size)-1) | - VEC_NOT_WRITEABLE | - (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); - - VB->AttribPtr[attrib]->storage = NULL; -} - -#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) - - -static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx, - const GLvector4f *input, - GLuint count) -{ - const GLubyte *ptr = (const GLubyte *)input->data; - const GLuint stride = input->stride; - GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); - GLboolean *bptr = space; - GLuint i; - - for (i = 0; i < count; i++) { - *bptr++ = ((GLfloat *)ptr)[0] == 1.0; - ptr += stride; - } - - return space; -} - - -static void bind_inputs( struct gl_context *ctx, - const struct gl_client_array *inputs[], - GLint count, - struct gl_buffer_object **bo, - GLuint *nr_bo ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - - /* Map all the VBOs - */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - const void *ptr; - - if (inputs[i]->BufferObj->Name) { - if (!inputs[i]->BufferObj->Pointer) { - bo[*nr_bo] = inputs[i]->BufferObj; - (*nr_bo)++; - ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size, - GL_MAP_READ_BIT, - inputs[i]->BufferObj); - - assert(inputs[i]->BufferObj->Pointer); - } - - ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, - inputs[i]->Ptr); - } - else - ptr = inputs[i]->Ptr; - - /* Just make sure the array is floating point, otherwise convert to - * temporary storage. - * - * XXX: remove the GLvector4f type at some stage and just use - * client arrays. - */ - _tnl_import_array(ctx, i, count, inputs[i], ptr); - } - - /* We process only the vertices between min & max index: - */ - VB->Count = count; - - /* These should perhaps be part of _TNL_ATTRIB_* */ - VB->BackfaceColorPtr = NULL; - VB->BackfaceIndexPtr = NULL; - VB->BackfaceSecondaryColorPtr = NULL; - - /* Clipping and drawing code still requires this to be a packed - * array of ubytes which can be written into. TODO: Fix and - * remove. - */ - if (ctx->Polygon.FrontMode != GL_FILL || - ctx->Polygon.BackMode != GL_FILL) - { - VB->EdgeFlag = _tnl_import_edgeflag( ctx, - VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], - VB->Count ); - } - else { - /* the data previously pointed to by EdgeFlag may have been freed */ - VB->EdgeFlag = NULL; - } -} - - -/* Translate indices to GLuints and store in VB->Elts. - */ -static void bind_indices( struct gl_context *ctx, - const struct _mesa_index_buffer *ib, - struct gl_buffer_object **bo, - GLuint *nr_bo) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - const void *ptr; - - if (!ib) { - VB->Elts = NULL; - return; - } - - if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) { - /* if the buffer object isn't mapped yet, map it now */ - unsigned map_size; - - switch (ib->type) { - case GL_UNSIGNED_BYTE: - map_size = ib->count * sizeof(GLubyte); - break; - case GL_UNSIGNED_SHORT: - map_size = ib->count * sizeof(GLushort); - break; - case GL_UNSIGNED_INT: - map_size = ib->count * sizeof(GLuint); - break; - default: - assert(0); - map_size = 0; - } - - bo[*nr_bo] = ib->obj; - (*nr_bo)++; - ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size, - GL_MAP_READ_BIT, ib->obj); - assert(ib->obj->Pointer); - } else { - /* user-space elements, or buffer already mapped */ - ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); - } - - if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { - VB->Elts = (GLuint *) ptr; - } - else { - GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); - VB->Elts = elts; - - if (ib->type == GL_UNSIGNED_INT) { - const GLuint *in = (GLuint *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - else if (ib->type == GL_UNSIGNED_SHORT) { - const GLushort *in = (GLushort *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - else { - const GLubyte *in = (GLubyte *)ptr; - for (i = 0; i < ib->count; i++) - *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; - } - } -} - -static void bind_prims( struct gl_context *ctx, - const struct _mesa_prim *prim, - GLuint nr_prims ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - - VB->Primitive = prim; - VB->PrimitiveCount = nr_prims; -} - -static void unmap_vbos( struct gl_context *ctx, - struct gl_buffer_object **bo, - GLuint nr_bo ) -{ - GLuint i; - for (i = 0; i < nr_bo; i++) { - ctx->Driver.UnmapBuffer(ctx, bo[i]); - } -} - - -void _tnl_vbo_draw_prims(struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index) -{ - if (!index_bounds_valid) - vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); - - _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); -} - -/* This is the main entrypoint into the slimmed-down software tnl - * module. In a regular swtnl driver, this can be plugged straight - * into the vbo->Driver.DrawPrims() callback. - */ -void _tnl_draw_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - const GLuint TEST_SPLIT = 0; - const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; - GLint max_basevertex = prim->basevertex; - GLuint i; - - /* Mesa core state should have been validated already */ - assert(ctx->NewState == 0x0); - - if (!_mesa_check_conditional_render(ctx)) - return; /* don't draw */ - - for (i = 1; i < nr_prims; i++) - max_basevertex = MAX2(max_basevertex, prim[i].basevertex); - - if (0) - { - printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); - for (i = 0; i < nr_prims; i++) - printf("prim %d: %s start %d count %d\n", i, - _mesa_lookup_enum_by_nr(prim[i].mode), - prim[i].start, - prim[i].count); - } - - if (min_index) { - /* We always translate away calls with min_index != 0. - */ - vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, - min_index, max_index, - _tnl_vbo_draw_prims ); - return; - } - else if ((GLint)max_index + max_basevertex > max) { - /* The software TNL pipeline has a fixed amount of storage for - * vertices and it is necessary to split incoming drawing commands - * if they exceed that limit. - */ - struct split_limits limits; - limits.max_verts = max; - limits.max_vb_size = ~0; - limits.max_indices = ~0; - - /* This will split the buffers one way or another and - * recursively call back into this function. - */ - vbo_split_prims( ctx, arrays, prim, nr_prims, ib, - 0, max_index + prim->basevertex, - _tnl_vbo_draw_prims, - &limits ); - } - else { - /* May need to map a vertex buffer object for every attribute plus - * one for the index buffer. - */ - struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; - GLuint nr_bo = 0; - GLuint inst; - - for (i = 0; i < nr_prims;) { - GLuint this_nr_prims; - - /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices - * will rebase the elements to the basevertex, and we'll only - * emit strings of prims with the same basevertex in one draw call. - */ - for (this_nr_prims = 1; i + this_nr_prims < nr_prims; - this_nr_prims++) { - if (prim[i].basevertex != prim[i + this_nr_prims].basevertex) - break; - } - - assert(prim[i].num_instances > 0); - - /* Binding inputs may imply mapping some vertex buffer objects. - * They will need to be unmapped below. - */ - for (inst = 0; inst < prim[i].num_instances; inst++) { - - bind_prims(ctx, &prim[i], this_nr_prims); - bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, - bo, &nr_bo); - bind_indices(ctx, ib, bo, &nr_bo); - - tnl->CurInstance = inst; - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); - - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); - } - - i += this_nr_prims; - } - } -} - +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell + */ + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/condrender.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/enums.h" + +#include "t_context.h" +#include "tnl.h" + + + +static GLubyte *get_space(struct gl_context *ctx, GLuint bytes) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLubyte *space = malloc(bytes); + + tnl->block[tnl->nr_blocks++] = space; + return space; +} + + +static void free_space(struct gl_context *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint i; + for (i = 0; i < tnl->nr_blocks; i++) + free(tnl->block[i]); + tnl->nr_blocks = 0; +} + + +/* Convert the incoming array to GLfloats. Understands the + * array->Normalized flag and selects the correct conversion method. + */ +#define CONVERT( TYPE, MACRO ) do { \ + GLuint i, j; \ + if (input->Normalized) { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = MACRO(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } else { \ + for (i = 0; i < count; i++) { \ + const TYPE *in = (TYPE *)ptr; \ + for (j = 0; j < sz; j++) { \ + *fptr++ = (GLfloat)(*in); \ + in++; \ + } \ + ptr += input->StrideB; \ + } \ + } \ +} while (0) + + +/** + * Convert array of BGRA/GLubyte[4] values to RGBA/float[4] + * \param ptr input/ubyte array + * \param fptr output/float array + */ +static void +convert_bgra_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count ) +{ + GLuint i; + assert(input->Normalized); + assert(input->Size == 4); + for (i = 0; i < count; i++) { + const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */ + *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */ + *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */ + *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */ + *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */ + ptr += input->StrideB; + } +} + +static void +convert_half_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count, GLuint sz) +{ + GLuint i, j; + + for (i = 0; i < count; i++) { + GLhalfARB *in = (GLhalfARB *)ptr; + + for (j = 0; j < sz; j++) { + *fptr++ = _mesa_half_to_float(in[j]); + } + ptr += input->StrideB; + } +} + +/** + * \brief Convert fixed-point to floating-point. + * + * In OpenGL, a fixed-point number is a "signed 2's complement 16.16 scaled + * integer" (Table 2.2 of the OpenGL ES 2.0 spec). + * + * If the buffer has the \c normalized flag set, the formula + * \code normalize(x) := (2*x + 1) / (2^16 - 1) \endcode + * is used to map the fixed-point numbers into the range [-1, 1]. + */ +static void +convert_fixed_to_float(const struct gl_client_array *input, + const GLubyte *ptr, GLfloat *fptr, + GLuint count) +{ + GLuint i, j; + const GLint size = input->Size; + + if (input->Normalized) { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = (GLfloat) (2 * in[j] + 1) / (GLfloat) ((1 << 16) - 1); + } + ptr += input->StrideB; + } + } else { + for (i = 0; i < count; ++i) { + const GLfixed *in = (GLfixed *) ptr; + for (j = 0; j < size; ++j) { + *fptr++ = in[j] / (GLfloat) (1 << 16); + } + ptr += input->StrideB; + } + } +} + +/* Adjust pointer to point at first requested element, convert to + * floating point, populate VB->AttribPtr[]. + */ +static void _tnl_import_array( struct gl_context *ctx, + GLuint attrib, + GLuint count, + const struct gl_client_array *input, + const GLubyte *ptr ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint stride = input->StrideB; + + if (input->Type != GL_FLOAT) { + const GLuint sz = input->Size; + GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); + GLfloat *fptr = (GLfloat *)buf; + + switch (input->Type) { + case GL_BYTE: + CONVERT(GLbyte, BYTE_TO_FLOAT); + break; + case GL_UNSIGNED_BYTE: + if (input->Format == GL_BGRA) { + /* See GL_EXT_vertex_array_bgra */ + convert_bgra_to_float(input, ptr, fptr, count); + } + else { + CONVERT(GLubyte, UBYTE_TO_FLOAT); + } + break; + case GL_SHORT: + CONVERT(GLshort, SHORT_TO_FLOAT); + break; + case GL_UNSIGNED_SHORT: + CONVERT(GLushort, USHORT_TO_FLOAT); + break; + case GL_INT: + CONVERT(GLint, INT_TO_FLOAT); + break; + case GL_UNSIGNED_INT: + CONVERT(GLuint, UINT_TO_FLOAT); + break; + case GL_DOUBLE: + CONVERT(GLdouble, (GLfloat)); + break; + case GL_HALF_FLOAT: + convert_half_to_float(input, ptr, fptr, count, sz); + break; + case GL_FIXED: + convert_fixed_to_float(input, ptr, fptr, count); + break; + default: + assert(0); + break; + } + + ptr = buf; + stride = sz * sizeof(GLfloat); + } + + VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib]; + VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr; + VB->AttribPtr[attrib]->start = (GLfloat *)ptr; + VB->AttribPtr[attrib]->count = count; + VB->AttribPtr[attrib]->stride = stride; + VB->AttribPtr[attrib]->size = input->Size; + + /* This should die, but so should the whole GLvector4f concept: + */ + VB->AttribPtr[attrib]->flags = (((1<Size)-1) | + VEC_NOT_WRITEABLE | + (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE)); + + VB->AttribPtr[attrib]->storage = NULL; +} + +#define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2) + + +static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx, + const GLvector4f *input, + GLuint count) +{ + const GLubyte *ptr = (const GLubyte *)input->data; + const GLuint stride = input->stride; + GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS); + GLboolean *bptr = space; + GLuint i; + + for (i = 0; i < count; i++) { + *bptr++ = ((GLfloat *)ptr)[0] == 1.0; + ptr += stride; + } + + return space; +} + + +static void bind_inputs( struct gl_context *ctx, + const struct gl_client_array *inputs[], + GLint count, + struct gl_buffer_object **bo, + GLuint *nr_bo ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + /* Map all the VBOs + */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + const void *ptr; + + if (inputs[i]->BufferObj->Name) { + if (!inputs[i]->BufferObj->Pointer) { + bo[*nr_bo] = inputs[i]->BufferObj; + (*nr_bo)++; + ctx->Driver.MapBufferRange(ctx, 0, inputs[i]->BufferObj->Size, + GL_MAP_READ_BIT, + inputs[i]->BufferObj); + + assert(inputs[i]->BufferObj->Pointer); + } + + ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer, + inputs[i]->Ptr); + } + else + ptr = inputs[i]->Ptr; + + /* Just make sure the array is floating point, otherwise convert to + * temporary storage. + * + * XXX: remove the GLvector4f type at some stage and just use + * client arrays. + */ + _tnl_import_array(ctx, i, count, inputs[i], ptr); + } + + /* We process only the vertices between min & max index: + */ + VB->Count = count; + + /* These should perhaps be part of _TNL_ATTRIB_* */ + VB->BackfaceColorPtr = NULL; + VB->BackfaceIndexPtr = NULL; + VB->BackfaceSecondaryColorPtr = NULL; + + /* Clipping and drawing code still requires this to be a packed + * array of ubytes which can be written into. TODO: Fix and + * remove. + */ + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + { + VB->EdgeFlag = _tnl_import_edgeflag( ctx, + VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG], + VB->Count ); + } + else { + /* the data previously pointed to by EdgeFlag may have been freed */ + VB->EdgeFlag = NULL; + } +} + + +/* Translate indices to GLuints and store in VB->Elts. + */ +static void bind_indices( struct gl_context *ctx, + const struct _mesa_index_buffer *ib, + struct gl_buffer_object **bo, + GLuint *nr_bo) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + const void *ptr; + + if (!ib) { + VB->Elts = NULL; + return; + } + + if (_mesa_is_bufferobj(ib->obj) && !_mesa_bufferobj_mapped(ib->obj)) { + /* if the buffer object isn't mapped yet, map it now */ + unsigned map_size; + + switch (ib->type) { + case GL_UNSIGNED_BYTE: + map_size = ib->count * sizeof(GLubyte); + break; + case GL_UNSIGNED_SHORT: + map_size = ib->count * sizeof(GLushort); + break; + case GL_UNSIGNED_INT: + map_size = ib->count * sizeof(GLuint); + break; + default: + assert(0); + map_size = 0; + } + + bo[*nr_bo] = ib->obj; + (*nr_bo)++; + ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size, + GL_MAP_READ_BIT, ib->obj); + assert(ib->obj->Pointer); + } else { + /* user-space elements, or buffer already mapped */ + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); + } + + if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) { + VB->Elts = (GLuint *) ptr; + } + else { + GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); + VB->Elts = elts; + + if (ib->type == GL_UNSIGNED_INT) { + const GLuint *in = (GLuint *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; + } + else if (ib->type == GL_UNSIGNED_SHORT) { + const GLushort *in = (GLushort *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; + } + else { + const GLubyte *in = (GLubyte *)ptr; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex; + } + } +} + +static void bind_prims( struct gl_context *ctx, + const struct _mesa_prim *prim, + GLuint nr_prims ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + + VB->Primitive = prim; + VB->PrimitiveCount = nr_prims; +} + +static void unmap_vbos( struct gl_context *ctx, + struct gl_buffer_object **bo, + GLuint nr_bo ) +{ + GLuint i; + for (i = 0; i < nr_bo; i++) { + ctx->Driver.UnmapBuffer(ctx, bo[i]); + } +} + + +void _tnl_vbo_draw_prims(struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index) +{ + if (!index_bounds_valid) + vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index); + + _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); +} + +/* This is the main entrypoint into the slimmed-down software tnl + * module. In a regular swtnl driver, this can be plugged straight + * into the vbo->Driver.DrawPrims() callback. + */ +void _tnl_draw_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + const GLuint TEST_SPLIT = 0; + const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES; + GLint max_basevertex = prim->basevertex; + GLuint i; + + /* Mesa core state should have been validated already */ + assert(ctx->NewState == 0x0); + + if (!_mesa_check_conditional_render(ctx)) + return; /* don't draw */ + + for (i = 1; i < nr_prims; i++) + max_basevertex = MAX2(max_basevertex, prim[i].basevertex); + + if (0) + { + printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + for (i = 0; i < nr_prims; i++) + printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); + } + + if (min_index) { + /* We always translate away calls with min_index != 0. + */ + vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, + min_index, max_index, + _tnl_vbo_draw_prims ); + return; + } + else if ((GLint)max_index + max_basevertex > max) { + /* The software TNL pipeline has a fixed amount of storage for + * vertices and it is necessary to split incoming drawing commands + * if they exceed that limit. + */ + struct split_limits limits; + limits.max_verts = max; + limits.max_vb_size = ~0; + limits.max_indices = ~0; + + /* This will split the buffers one way or another and + * recursively call back into this function. + */ + vbo_split_prims( ctx, arrays, prim, nr_prims, ib, + 0, max_index + prim->basevertex, + _tnl_vbo_draw_prims, + &limits ); + } + else { + /* May need to map a vertex buffer object for every attribute plus + * one for the index buffer. + */ + struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; + GLuint nr_bo = 0; + GLuint inst; + + for (i = 0; i < nr_prims;) { + GLuint this_nr_prims; + + /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices + * will rebase the elements to the basevertex, and we'll only + * emit strings of prims with the same basevertex in one draw call. + */ + for (this_nr_prims = 1; i + this_nr_prims < nr_prims; + this_nr_prims++) { + if (prim[i].basevertex != prim[i + this_nr_prims].basevertex) + break; + } + + assert(prim[i].num_instances > 0); + + /* Binding inputs may imply mapping some vertex buffer objects. + * They will need to be unmapped below. + */ + for (inst = 0; inst < prim[i].num_instances; inst++) { + + bind_prims(ctx, &prim[i], this_nr_prims); + bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1, + bo, &nr_bo); + bind_indices(ctx, ib, bo, &nr_bo); + + tnl->CurInstance = inst; + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } + + i += this_nr_prims; + } + } +} + diff --git a/mesalib/src/mesa/vbo/vbo.h b/mesalib/src/mesa/vbo/vbo.h index 37bdde9a8..26c3d4e0a 100644 --- a/mesalib/src/mesa/vbo/vbo.h +++ b/mesalib/src/mesa/vbo/vbo.h @@ -1,176 +1,176 @@ -/* - * mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file vbo_context.h - * \brief VBO builder module datatypes and definitions. - * \author Keith Whitwell - */ - - -#ifndef _VBO_H -#define _VBO_H - -#include "main/glheader.h" - -struct gl_client_array; -struct gl_context; - -struct _mesa_prim { - GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ - GLuint indexed:1; - GLuint begin:1; - GLuint end:1; - GLuint weak:1; - GLuint no_current_update:1; - GLuint pad:19; - - GLuint start; - GLuint count; - GLint basevertex; - GLsizei num_instances; -}; - -/* Would like to call this a "vbo_index_buffer", but this would be - * confusing as the indices are not neccessarily yet in a non-null - * buffer object. - */ -struct _mesa_index_buffer { - GLuint count; - GLenum type; - struct gl_buffer_object *obj; - const void *ptr; -}; - - - -GLboolean _vbo_CreateContext( struct gl_context *ctx ); -void _vbo_DestroyContext( struct gl_context *ctx ); -void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); - - -typedef void (*vbo_draw_func)( struct gl_context *ctx, - const struct gl_client_array **arrays, - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLboolean index_bounds_valid, - GLuint min_index, - GLuint max_index ); - - - - -/* Utility function to cope with various constraints on tnl modules or - * hardware. This can be used to split an incoming set of arrays and - * primitives against the following constraints: - * - Maximum number of indices in index buffer. - * - Maximum number of vertices referenced by index buffer. - * - Maximum hardware vertex buffer size. - */ -struct split_limits { - GLuint max_verts; - GLuint max_indices; - GLuint max_vb_size; /* bytes */ -}; - - -void vbo_split_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index, - vbo_draw_func draw, - const struct split_limits *limits ); - - -/* Helpers for dealing translating away non-zero min_index. - */ -GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); -GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); - -void vbo_rebase_prims( struct gl_context *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prim, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index, - vbo_draw_func draw ); -void -vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index); - -void vbo_use_buffer_objects(struct gl_context *ctx); - -void vbo_always_unmap_buffers(struct gl_context *ctx); - -void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); - -void vbo_check_buffers_are_unmapped(struct gl_context *ctx); - - -void GLAPIENTRY -_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); - -void GLAPIENTRY -_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); - -void GLAPIENTRY -_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - -void GLAPIENTRY -_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); - -void GLAPIENTRY -_es_Materialf(GLenum face, GLenum pname, GLfloat param); - -void GLAPIENTRY -_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - -void GLAPIENTRY -_es_VertexAttrib1f(GLuint indx, GLfloat x); - -void GLAPIENTRY -_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - -void GLAPIENTRY -_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - -void GLAPIENTRY -_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); - -void GLAPIENTRY -_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); - -#endif +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +#ifndef _VBO_H +#define _VBO_H + +#include "main/glheader.h" + +struct gl_client_array; +struct gl_context; + +struct _mesa_prim { + GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ + GLuint indexed:1; + GLuint begin:1; + GLuint end:1; + GLuint weak:1; + GLuint no_current_update:1; + GLuint pad:19; + + GLuint start; + GLuint count; + GLint basevertex; + GLsizei num_instances; +}; + +/* Would like to call this a "vbo_index_buffer", but this would be + * confusing as the indices are not neccessarily yet in a non-null + * buffer object. + */ +struct _mesa_index_buffer { + GLuint count; + GLenum type; + struct gl_buffer_object *obj; + const void *ptr; +}; + + + +GLboolean _vbo_CreateContext( struct gl_context *ctx ); +void _vbo_DestroyContext( struct gl_context *ctx ); +void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); + + +typedef void (*vbo_draw_func)( struct gl_context *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, + GLuint max_index ); + + + + +/* Utility function to cope with various constraints on tnl modules or + * hardware. This can be used to split an incoming set of arrays and + * primitives against the following constraints: + * - Maximum number of indices in index buffer. + * - Maximum number of vertices referenced by index buffer. + * - Maximum hardware vertex buffer size. + */ +struct split_limits { + GLuint max_verts; + GLuint max_indices; + GLuint max_vb_size; /* bytes */ +}; + + +void vbo_split_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + + +/* Helpers for dealing translating away non-zero min_index. + */ +GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); +GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); + +void vbo_rebase_prims( struct gl_context *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw ); +void +vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, + const struct _mesa_index_buffer *ib, + GLuint *min_index, GLuint *max_index); + +void vbo_use_buffer_objects(struct gl_context *ctx); + +void vbo_always_unmap_buffers(struct gl_context *ctx); + +void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); + +void vbo_check_buffers_are_unmapped(struct gl_context *ctx); + + +void GLAPIENTRY +_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); + +void GLAPIENTRY +_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); + +void GLAPIENTRY +_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + +void GLAPIENTRY +_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); + +void GLAPIENTRY +_es_Materialf(GLenum face, GLenum pname, GLfloat param); + +void GLAPIENTRY +_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + +void GLAPIENTRY +_es_VertexAttrib1f(GLuint indx, GLfloat x); + +void GLAPIENTRY +_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); + +void GLAPIENTRY +_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); + +void GLAPIENTRY +_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); + +void GLAPIENTRY +_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); + +#endif diff --git a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h index 1738a9e2b..65717eb45 100644 --- a/mesalib/src/mesa/vbo/vbo_attrib_tmp.h +++ b/mesalib/src/mesa/vbo/vbo_attrib_tmp.h @@ -1,1137 +1,1137 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. -Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support) -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - -/* int */ -#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - - -/* uint */ -#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) - -#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) - -#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) - -static INLINE float conv_ui10_to_norm_float(unsigned ui10) -{ - return (float)(ui10) / 1023.0; -} - -static INLINE float conv_ui2_to_norm_float(unsigned ui2) -{ - return (float)(ui2) / 3.0; -} - -#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) - -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \ - conv_ui10_to_norm_float((UI) & 0x3ff), \ - conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 ) -#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \ - conv_ui10_to_norm_float((UI) & 0x3ff), \ - conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ - conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 ) -#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \ - conv_ui10_to_norm_float((UI) & 0x3ff), \ - conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ - conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \ - conv_ui2_to_norm_float(((UI) >> 30) & 0x3) ) - -struct attr_bits_10 {signed int x:10;}; -struct attr_bits_2 {signed int x:2;}; - -static INLINE float conv_i10_to_i(int i10) -{ - struct attr_bits_10 val; - val.x = i10; - return (float)val.x; -} - -static INLINE float conv_i2_to_i(int i2) -{ - struct attr_bits_2 val; - val.x = i2; - return (float)val.x; -} - -static INLINE float conv_i10_to_norm_float(int i10) -{ - struct attr_bits_10 val; - val.x = i10; - return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F); -} - -static INLINE float conv_i2_to_norm_float(int i2) -{ - struct attr_bits_2 val; - val.x = i2; - return (float)val.x; -} - -#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10_2( A, I10 ) ATTR( A, 2, \ - conv_i10_to_i((I10) & 0x3ff), \ - conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10_3( A, I10 ) ATTR( A, 3, \ - conv_i10_to_i((I10) & 0x3ff), \ - conv_i10_to_i(((I10) >> 10) & 0x3ff), \ - conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10_4( A, I10 ) ATTR( A, 4, \ - conv_i10_to_i((I10) & 0x3ff), \ - conv_i10_to_i(((I10) >> 10) & 0x3ff), \ - conv_i10_to_i(((I10) >> 20) & 0x3ff), \ - conv_i2_to_i(((I10) >> 30) & 0x3)) - - -#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \ - conv_i10_to_norm_float((I10) & 0x3ff), \ - conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \ - conv_i10_to_norm_float((I10) & 0x3ff), \ - conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ - conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \ - conv_i10_to_norm_float((I10) & 0x3ff), \ - conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ - conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \ - conv_i2_to_norm_float(((I10) >> 30) & 0x3)) - -#define ATTR_UI(val, type, normalized, attr, arg) do { \ - if ((type) == GL_UNSIGNED_INT_2_10_10_10_REV) { \ - if (normalized) { \ - ATTRUI10N_##val((attr), (arg)); \ - } else { \ - ATTRUI10_##val((attr), (arg)); \ - } \ - } else if ((type) == GL_INT_2_10_10_10_REV) { \ - if (normalized) { \ - ATTRI10N_##val((attr), (arg)); \ - } else { \ - ATTRI10_##val((attr), (arg)); \ - } \ - } else \ - ERROR(GL_INVALID_VALUE); \ - } while(0) - -#define ATTR_UI_INDEX(val, type, normalized, index, arg) do { \ - if ((index) == 0) { \ - ATTR_UI(val, (type), normalized, 0, (arg)); \ - } else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) { \ - ATTR_UI(val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \ - } else \ - ERROR(GL_INVALID_VALUE); \ - } while(0) - -static void GLAPIENTRY -TAG(Vertex2f)(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2F(VBO_ATTRIB_POS, x, y); -} - -static void GLAPIENTRY -TAG(Vertex2fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2FV(VBO_ATTRIB_POS, v); -} - -static void GLAPIENTRY -TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_POS, x, y, z); -} - -static void GLAPIENTRY -TAG(Vertex3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_POS, v); -} - -static void GLAPIENTRY -TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_POS, x, y, z, w); -} - -static void GLAPIENTRY -TAG(Vertex4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_POS, v); -} - - - -static void GLAPIENTRY -TAG(TexCoord1f)(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_TEX0, x); -} - -static void GLAPIENTRY -TAG(TexCoord1fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord2f)(GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2F(VBO_ATTRIB_TEX0, x, y); -} - -static void GLAPIENTRY -TAG(TexCoord2fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR2FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_TEX0, x, y, z); -} - -static void GLAPIENTRY -TAG(TexCoord3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_TEX0, v); -} - -static void GLAPIENTRY -TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w); -} - -static void GLAPIENTRY -TAG(TexCoord4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_TEX0, v); -} - - - -static void GLAPIENTRY -TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_NORMAL, x, y, z); -} - -static void GLAPIENTRY -TAG(Normal3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_NORMAL, v); -} - - - -static void GLAPIENTRY -TAG(FogCoordfEXT)(GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_FOG, x); -} - - - -static void GLAPIENTRY -TAG(FogCoordfvEXT)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_FOG, v); -} - -static void GLAPIENTRY -TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_COLOR0, x, y, z); -} - -static void GLAPIENTRY -TAG(Color3fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_COLOR0, v); -} - -static void GLAPIENTRY -TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w); -} - -static void GLAPIENTRY -TAG(Color4fv)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR4FV(VBO_ATTRIB_COLOR0, v); -} - - - -static void GLAPIENTRY -TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3F(VBO_ATTRIB_COLOR1, x, y, z); -} - -static void GLAPIENTRY -TAG(SecondaryColor3fvEXT)(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR3FV(VBO_ATTRIB_COLOR1, v); -} - - - -static void GLAPIENTRY -TAG(EdgeFlag)(GLboolean b) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b); -} - - - -static void GLAPIENTRY -TAG(Indexf)(GLfloat f) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1F(VBO_ATTRIB_INDEX, f); -} - -static void GLAPIENTRY -TAG(Indexfv)(const GLfloat * f) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR1FV(VBO_ATTRIB_INDEX, f); -} - - - -static void GLAPIENTRY -TAG(MultiTexCoord1f)(GLenum target, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR1F(attr, x); -} - -static void GLAPIENTRY -TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR1FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR2F(attr, x, y); -} - -static void GLAPIENTRY -TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR2FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR3F(attr, x, y, z); -} - -static void GLAPIENTRY -TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR3FV(attr, v); -} - -static void GLAPIENTRY -TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR4F(attr, x, y, z, w); -} - -static void GLAPIENTRY -TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR4FV(attr, v); -} - - - -static void GLAPIENTRY -TAG(VertexAttrib1fARB)(GLuint index, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1F(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2F(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3F(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4F(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4FV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* Integer-valued generic attributes. - * XXX: the integers just get converted to floats at this time - */ -static void GLAPIENTRY -TAG(VertexAttribI1i)(GLuint index, GLint x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1I(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1I(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2I(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3I(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4I(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4iv)(GLuint index, const GLint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4IV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* Unsigned integer-valued generic attributes. - * XXX: the integers just get converted to floats at this time - */ -static void GLAPIENTRY -TAG(VertexAttribI1ui)(GLuint index, GLuint x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR1UI(0, x); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2UI(0, x, y); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3UI(0, x, y, z); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4UI(0, x, y, z, w); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR2UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR3UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - -static void GLAPIENTRY -TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index == 0) - ATTR4UIV(0, v); - else if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v); - else - ERROR(GL_INVALID_VALUE); -} - - - -/* In addition to supporting NV_vertex_program, these entrypoints are - * used by the display list and other code specifically because of - * their property of aliasing with other attributes. (See - * vbo_save_loopback.c) - */ -static void GLAPIENTRY -TAG(VertexAttrib1fNV)(GLuint index, GLfloat x) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR1F(index, x); -} - -static void GLAPIENTRY -TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR1FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR2F(index, x, y); -} - -static void GLAPIENTRY -TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR2FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR3F(index, x, y, z); -} - -static void GLAPIENTRY -TAG(VertexAttrib3fvNV)(GLuint index, - const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR3FV(index, v); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR4F(index, x, y, z, w); -} - -static void GLAPIENTRY -TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - if (index < VBO_ATTRIB_MAX) - ATTR4FV(index, v); -} - - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* Colormaterial conflicts are dealt with later. - */ -static void GLAPIENTRY -TAG(Materialfv)(GLenum face, GLenum pname, - const GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - switch (pname) { - case GL_EMISSION: - MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); - break; - case GL_AMBIENT: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - break; - case GL_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - case GL_SPECULAR: - MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); - break; - case GL_SHININESS: - MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); - break; - case GL_COLOR_INDEXES: - MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); - MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); - break; - default: - ERROR(GL_INVALID_ENUM); - return; - } -} - -static void GLAPIENTRY -TAG(VertexP2ui)(GLenum type, GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value); -} - -static void GLAPIENTRY -TAG(VertexP2uiv)(GLenum type, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value[0]); -} - -static void GLAPIENTRY -TAG(VertexP3ui)(GLenum type, GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value); -} - -static void GLAPIENTRY -TAG(VertexP3uiv)(GLenum type, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value[0]); -} - -static void GLAPIENTRY -TAG(VertexP4ui)(GLenum type, GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value); -} - -static void GLAPIENTRY -TAG(VertexP4uiv)(GLenum type, const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value[0]); -} - -static void GLAPIENTRY -TAG(TexCoordP1ui)(GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords); -} - -static void GLAPIENTRY -TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords[0]); -} - -static void GLAPIENTRY -TAG(TexCoordP2ui)(GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords); -} - -static void GLAPIENTRY -TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords[0]); -} - -static void GLAPIENTRY -TAG(TexCoordP3ui)(GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords); -} - -static void GLAPIENTRY -TAG(TexCoordP3uiv)(GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords[0]); -} - -static void GLAPIENTRY -TAG(TexCoordP4ui)(GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords); -} - -static void GLAPIENTRY -TAG(TexCoordP4uiv)(GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords[0]); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP1ui)(GLenum target, GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(1, type, 0, attr, coords); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP1uiv)(GLenum target, GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(1, type, 0, attr, coords[0]); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP2ui)(GLenum target, GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(2, type, 0, attr, coords); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP2uiv)(GLenum target, GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(2, type, 0, attr, coords[0]); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP3ui)(GLenum target, GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(3, type, 0, attr, coords); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP3uiv)(GLenum target, GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(3, type, 0, attr, coords[0]); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP4ui)(GLenum target, GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(4, type, 0, attr, coords); -} - -static void GLAPIENTRY -TAG(MultiTexCoordP4uiv)(GLenum target, GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; - ATTR_UI(4, type, 0, attr, coords[0]); -} - -static void GLAPIENTRY -TAG(NormalP3ui)(GLenum type, GLuint coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords); -} - -static void GLAPIENTRY -TAG(NormalP3uiv)(GLenum type, const GLuint *coords) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords[0]); -} - -static void GLAPIENTRY -TAG(ColorP3ui)(GLenum type, GLuint color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color); -} - -static void GLAPIENTRY -TAG(ColorP3uiv)(GLenum type, const GLuint *color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color[0]); -} - -static void GLAPIENTRY -TAG(ColorP4ui)(GLenum type, GLuint color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color); -} - -static void GLAPIENTRY -TAG(ColorP4uiv)(GLenum type, const GLuint *color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color[0]); -} - -static void GLAPIENTRY -TAG(SecondaryColorP3ui)(GLenum type, GLuint color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color); -} - -static void GLAPIENTRY -TAG(SecondaryColorP3uiv)(GLenum type, const GLuint *color) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color[0]); -} - -static void GLAPIENTRY -TAG(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, - GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(1, type, normalized, index, value); -} - -static void GLAPIENTRY -TAG(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, - GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(2, type, normalized, index, value); -} - -static void GLAPIENTRY -TAG(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, - GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(3, type, normalized, index, value); -} - -static void GLAPIENTRY -TAG(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, - GLuint value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(4, type, normalized, index, value); -} - -static void GLAPIENTRY -TAG(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, - const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(1, type, normalized, index, *value); -} - -static void GLAPIENTRY -TAG(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, - const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(2, type, normalized, index, *value); -} - -static void GLAPIENTRY -TAG(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, - const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(3, type, normalized, index, *value); -} - -static void GLAPIENTRY -TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, - const GLuint *value) -{ - GET_CURRENT_CONTEXT(ctx); - ATTR_UI_INDEX(4, type, normalized, index, *value); -} - - -#undef ATTR1FV -#undef ATTR2FV -#undef ATTR3FV -#undef ATTR4FV - -#undef ATTR1F -#undef ATTR2F -#undef ATTR3F -#undef ATTR4F - -#undef ATTR_UI - -#undef MAT -#undef MAT_ATTR +/************************************************************************** + +Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. +Copyright 2011 Dave Airlie (ARB_vertex_type_2_10_10_10_rev support) +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* float */ +#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) + +/* int */ +#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 ) +#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) +#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) +#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) + + +/* uint */ +#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 ) +#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) +#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) +#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) + +#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) + +static INLINE float conv_ui10_to_norm_float(unsigned ui10) +{ + return (float)(ui10) / 1023.0; +} + +static INLINE float conv_ui2_to_norm_float(unsigned ui2) +{ + return (float)(ui2) / 3.0; +} + +#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) + +#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) +#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \ + conv_ui10_to_norm_float((UI) & 0x3ff), \ + conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 ) +#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \ + conv_ui10_to_norm_float((UI) & 0x3ff), \ + conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ + conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 ) +#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \ + conv_ui10_to_norm_float((UI) & 0x3ff), \ + conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ + conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \ + conv_ui2_to_norm_float(((UI) >> 30) & 0x3) ) + +struct attr_bits_10 {signed int x:10;}; +struct attr_bits_2 {signed int x:2;}; + +static INLINE float conv_i10_to_i(int i10) +{ + struct attr_bits_10 val; + val.x = i10; + return (float)val.x; +} + +static INLINE float conv_i2_to_i(int i2) +{ + struct attr_bits_2 val; + val.x = i2; + return (float)val.x; +} + +static INLINE float conv_i10_to_norm_float(int i10) +{ + struct attr_bits_10 val; + val.x = i10; + return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F); +} + +static INLINE float conv_i2_to_norm_float(int i2) +{ + struct attr_bits_2 val; + val.x = i2; + return (float)val.x; +} + +#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10_2( A, I10 ) ATTR( A, 2, \ + conv_i10_to_i((I10) & 0x3ff), \ + conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) +#define ATTRI10_3( A, I10 ) ATTR( A, 3, \ + conv_i10_to_i((I10) & 0x3ff), \ + conv_i10_to_i(((I10) >> 10) & 0x3ff), \ + conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) +#define ATTRI10_4( A, I10 ) ATTR( A, 4, \ + conv_i10_to_i((I10) & 0x3ff), \ + conv_i10_to_i(((I10) >> 10) & 0x3ff), \ + conv_i10_to_i(((I10) >> 20) & 0x3ff), \ + conv_i2_to_i(((I10) >> 30) & 0x3)) + + +#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \ + conv_i10_to_norm_float((I10) & 0x3ff), \ + conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 ) +#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \ + conv_i10_to_norm_float((I10) & 0x3ff), \ + conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ + conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 ) +#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \ + conv_i10_to_norm_float((I10) & 0x3ff), \ + conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ + conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \ + conv_i2_to_norm_float(((I10) >> 30) & 0x3)) + +#define ATTR_UI(val, type, normalized, attr, arg) do { \ + if ((type) == GL_UNSIGNED_INT_2_10_10_10_REV) { \ + if (normalized) { \ + ATTRUI10N_##val((attr), (arg)); \ + } else { \ + ATTRUI10_##val((attr), (arg)); \ + } \ + } else if ((type) == GL_INT_2_10_10_10_REV) { \ + if (normalized) { \ + ATTRI10N_##val((attr), (arg)); \ + } else { \ + ATTRI10_##val((attr), (arg)); \ + } \ + } else \ + ERROR(GL_INVALID_VALUE); \ + } while(0) + +#define ATTR_UI_INDEX(val, type, normalized, index, arg) do { \ + if ((index) == 0) { \ + ATTR_UI(val, (type), normalized, 0, (arg)); \ + } else if ((index) < MAX_VERTEX_GENERIC_ATTRIBS) { \ + ATTR_UI(val, (type), normalized, VBO_ATTRIB_GENERIC0 + (index), (arg)); \ + } else \ + ERROR(GL_INVALID_VALUE); \ + } while(0) + +static void GLAPIENTRY +TAG(Vertex2f)(GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR2F(VBO_ATTRIB_POS, x, y); +} + +static void GLAPIENTRY +TAG(Vertex2fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR2FV(VBO_ATTRIB_POS, v); +} + +static void GLAPIENTRY +TAG(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3F(VBO_ATTRIB_POS, x, y, z); +} + +static void GLAPIENTRY +TAG(Vertex3fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3FV(VBO_ATTRIB_POS, v); +} + +static void GLAPIENTRY +TAG(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4F(VBO_ATTRIB_POS, x, y, z, w); +} + +static void GLAPIENTRY +TAG(Vertex4fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4FV(VBO_ATTRIB_POS, v); +} + + + +static void GLAPIENTRY +TAG(TexCoord1f)(GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1F(VBO_ATTRIB_TEX0, x); +} + +static void GLAPIENTRY +TAG(TexCoord1fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1FV(VBO_ATTRIB_TEX0, v); +} + +static void GLAPIENTRY +TAG(TexCoord2f)(GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR2F(VBO_ATTRIB_TEX0, x, y); +} + +static void GLAPIENTRY +TAG(TexCoord2fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR2FV(VBO_ATTRIB_TEX0, v); +} + +static void GLAPIENTRY +TAG(TexCoord3f)(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3F(VBO_ATTRIB_TEX0, x, y, z); +} + +static void GLAPIENTRY +TAG(TexCoord3fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3FV(VBO_ATTRIB_TEX0, v); +} + +static void GLAPIENTRY +TAG(TexCoord4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4F(VBO_ATTRIB_TEX0, x, y, z, w); +} + +static void GLAPIENTRY +TAG(TexCoord4fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4FV(VBO_ATTRIB_TEX0, v); +} + + + +static void GLAPIENTRY +TAG(Normal3f)(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3F(VBO_ATTRIB_NORMAL, x, y, z); +} + +static void GLAPIENTRY +TAG(Normal3fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3FV(VBO_ATTRIB_NORMAL, v); +} + + + +static void GLAPIENTRY +TAG(FogCoordfEXT)(GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1F(VBO_ATTRIB_FOG, x); +} + + + +static void GLAPIENTRY +TAG(FogCoordfvEXT)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1FV(VBO_ATTRIB_FOG, v); +} + +static void GLAPIENTRY +TAG(Color3f)(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3F(VBO_ATTRIB_COLOR0, x, y, z); +} + +static void GLAPIENTRY +TAG(Color3fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3FV(VBO_ATTRIB_COLOR0, v); +} + +static void GLAPIENTRY +TAG(Color4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4F(VBO_ATTRIB_COLOR0, x, y, z, w); +} + +static void GLAPIENTRY +TAG(Color4fv)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR4FV(VBO_ATTRIB_COLOR0, v); +} + + + +static void GLAPIENTRY +TAG(SecondaryColor3fEXT)(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3F(VBO_ATTRIB_COLOR1, x, y, z); +} + +static void GLAPIENTRY +TAG(SecondaryColor3fvEXT)(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR3FV(VBO_ATTRIB_COLOR1, v); +} + + + +static void GLAPIENTRY +TAG(EdgeFlag)(GLboolean b) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1F(VBO_ATTRIB_EDGEFLAG, (GLfloat) b); +} + + + +static void GLAPIENTRY +TAG(Indexf)(GLfloat f) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1F(VBO_ATTRIB_INDEX, f); +} + +static void GLAPIENTRY +TAG(Indexfv)(const GLfloat * f) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR1FV(VBO_ATTRIB_INDEX, f); +} + + + +static void GLAPIENTRY +TAG(MultiTexCoord1f)(GLenum target, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR1F(attr, x); +} + +static void GLAPIENTRY +TAG(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR1FV(attr, v); +} + +static void GLAPIENTRY +TAG(MultiTexCoord2f)(GLenum target, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR2F(attr, x, y); +} + +static void GLAPIENTRY +TAG(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR2FV(attr, v); +} + +static void GLAPIENTRY +TAG(MultiTexCoord3f)(GLenum target, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR3F(attr, x, y, z); +} + +static void GLAPIENTRY +TAG(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR3FV(attr, v); +} + +static void GLAPIENTRY +TAG(MultiTexCoord4f)(GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR4F(attr, x, y, z, w); +} + +static void GLAPIENTRY +TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR4FV(attr, v); +} + + + +static void GLAPIENTRY +TAG(VertexAttrib1fARB)(GLuint index, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR1F(0, x); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1F(VBO_ATTRIB_GENERIC0 + index, x); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR1FV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1FV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2F(0, x, y); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2F(VBO_ATTRIB_GENERIC0 + index, x, y); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2FV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2FV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3F(0, x, y, z); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3F(VBO_ATTRIB_GENERIC0 + index, x, y, z); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3FV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3FV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4F(0, x, y, z, w); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4F(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4FV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4FV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + + + +/* Integer-valued generic attributes. + * XXX: the integers just get converted to floats at this time + */ +static void GLAPIENTRY +TAG(VertexAttribI1i)(GLuint index, GLint x) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR1I(0, x); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1I(VBO_ATTRIB_GENERIC0 + index, x); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI2i)(GLuint index, GLint x, GLint y) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2I(0, x, y); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2I(VBO_ATTRIB_GENERIC0 + index, x, y); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3I(0, x, y, z); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3I(VBO_ATTRIB_GENERIC0 + index, x, y, z); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4I(0, x, y, z, w); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4I(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI2iv)(GLuint index, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2IV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2IV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI3iv)(GLuint index, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3IV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3IV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI4iv)(GLuint index, const GLint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4IV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4IV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + + + +/* Unsigned integer-valued generic attributes. + * XXX: the integers just get converted to floats at this time + */ +static void GLAPIENTRY +TAG(VertexAttribI1ui)(GLuint index, GLuint x) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR1UI(0, x); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR1UI(VBO_ATTRIB_GENERIC0 + index, x); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI2ui)(GLuint index, GLuint x, GLuint y) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2UI(0, x, y); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2UI(VBO_ATTRIB_GENERIC0 + index, x, y); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3UI(0, x, y, z); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3UI(VBO_ATTRIB_GENERIC0 + index, x, y, z); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4UI(0, x, y, z, w); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4UI(VBO_ATTRIB_GENERIC0 + index, x, y, z, w); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI2uiv)(GLuint index, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR2UIV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR2UIV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI3uiv)(GLuint index, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR3UIV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR3UIV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + +static void GLAPIENTRY +TAG(VertexAttribI4uiv)(GLuint index, const GLuint *v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index == 0) + ATTR4UIV(0, v); + else if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR4UIV(VBO_ATTRIB_GENERIC0 + index, v); + else + ERROR(GL_INVALID_VALUE); +} + + + +/* In addition to supporting NV_vertex_program, these entrypoints are + * used by the display list and other code specifically because of + * their property of aliasing with other attributes. (See + * vbo_save_loopback.c) + */ +static void GLAPIENTRY +TAG(VertexAttrib1fNV)(GLuint index, GLfloat x) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR1F(index, x); +} + +static void GLAPIENTRY +TAG(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR1FV(index, v); +} + +static void GLAPIENTRY +TAG(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR2F(index, x, y); +} + +static void GLAPIENTRY +TAG(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR2FV(index, v); +} + +static void GLAPIENTRY +TAG(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR3F(index, x, y, z); +} + +static void GLAPIENTRY +TAG(VertexAttrib3fvNV)(GLuint index, + const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR3FV(index, v); +} + +static void GLAPIENTRY +TAG(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR4F(index, x, y, z, w); +} + +static void GLAPIENTRY +TAG(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < VBO_ATTRIB_MAX) + ATTR4FV(index, v); +} + + + +#define MAT( ATTR, N, face, params ) \ +do { \ + if (face != GL_BACK) \ + MAT_ATTR( ATTR, N, params ); /* front */ \ + if (face != GL_FRONT) \ + MAT_ATTR( ATTR + 1, N, params ); /* back */ \ +} while (0) + + +/* Colormaterial conflicts are dealt with later. + */ +static void GLAPIENTRY +TAG(Materialfv)(GLenum face, GLenum pname, + const GLfloat * params) +{ + GET_CURRENT_CONTEXT(ctx); + switch (pname) { + case GL_EMISSION: + MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params); + break; + case GL_AMBIENT: + MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); + break; + case GL_DIFFUSE: + MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); + break; + case GL_SPECULAR: + MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params); + break; + case GL_SHININESS: + MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params); + break; + case GL_COLOR_INDEXES: + MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params); + break; + case GL_AMBIENT_AND_DIFFUSE: + MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params); + MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params); + break; + default: + ERROR(GL_INVALID_ENUM); + return; + } +} + +static void GLAPIENTRY +TAG(VertexP2ui)(GLenum type, GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value); +} + +static void GLAPIENTRY +TAG(VertexP2uiv)(GLenum type, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(2, type, 0, VBO_ATTRIB_POS, value[0]); +} + +static void GLAPIENTRY +TAG(VertexP3ui)(GLenum type, GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value); +} + +static void GLAPIENTRY +TAG(VertexP3uiv)(GLenum type, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 0, VBO_ATTRIB_POS, value[0]); +} + +static void GLAPIENTRY +TAG(VertexP4ui)(GLenum type, GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value); +} + +static void GLAPIENTRY +TAG(VertexP4uiv)(GLenum type, const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 0, VBO_ATTRIB_POS, value[0]); +} + +static void GLAPIENTRY +TAG(TexCoordP1ui)(GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords); +} + +static void GLAPIENTRY +TAG(TexCoordP1uiv)(GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(1, type, 0, VBO_ATTRIB_TEX0, coords[0]); +} + +static void GLAPIENTRY +TAG(TexCoordP2ui)(GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords); +} + +static void GLAPIENTRY +TAG(TexCoordP2uiv)(GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(2, type, 0, VBO_ATTRIB_TEX0, coords[0]); +} + +static void GLAPIENTRY +TAG(TexCoordP3ui)(GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords); +} + +static void GLAPIENTRY +TAG(TexCoordP3uiv)(GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 0, VBO_ATTRIB_TEX0, coords[0]); +} + +static void GLAPIENTRY +TAG(TexCoordP4ui)(GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords); +} + +static void GLAPIENTRY +TAG(TexCoordP4uiv)(GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 0, VBO_ATTRIB_TEX0, coords[0]); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP1ui)(GLenum target, GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(1, type, 0, attr, coords); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP1uiv)(GLenum target, GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(1, type, 0, attr, coords[0]); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP2ui)(GLenum target, GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(2, type, 0, attr, coords); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP2uiv)(GLenum target, GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(2, type, 0, attr, coords[0]); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP3ui)(GLenum target, GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(3, type, 0, attr, coords); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP3uiv)(GLenum target, GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(3, type, 0, attr, coords[0]); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP4ui)(GLenum target, GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(4, type, 0, attr, coords); +} + +static void GLAPIENTRY +TAG(MultiTexCoordP4uiv)(GLenum target, GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + GLuint attr = (target & 0x7) + VBO_ATTRIB_TEX0; + ATTR_UI(4, type, 0, attr, coords[0]); +} + +static void GLAPIENTRY +TAG(NormalP3ui)(GLenum type, GLuint coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords); +} + +static void GLAPIENTRY +TAG(NormalP3uiv)(GLenum type, const GLuint *coords) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_NORMAL, coords[0]); +} + +static void GLAPIENTRY +TAG(ColorP3ui)(GLenum type, GLuint color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color); +} + +static void GLAPIENTRY +TAG(ColorP3uiv)(GLenum type, const GLuint *color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR0, color[0]); +} + +static void GLAPIENTRY +TAG(ColorP4ui)(GLenum type, GLuint color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color); +} + +static void GLAPIENTRY +TAG(ColorP4uiv)(GLenum type, const GLuint *color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(4, type, 1, VBO_ATTRIB_COLOR0, color[0]); +} + +static void GLAPIENTRY +TAG(SecondaryColorP3ui)(GLenum type, GLuint color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color); +} + +static void GLAPIENTRY +TAG(SecondaryColorP3uiv)(GLenum type, const GLuint *color) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI(3, type, 1, VBO_ATTRIB_COLOR1, color[0]); +} + +static void GLAPIENTRY +TAG(VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, + GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(1, type, normalized, index, value); +} + +static void GLAPIENTRY +TAG(VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, + GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(2, type, normalized, index, value); +} + +static void GLAPIENTRY +TAG(VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, + GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(3, type, normalized, index, value); +} + +static void GLAPIENTRY +TAG(VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, + GLuint value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(4, type, normalized, index, value); +} + +static void GLAPIENTRY +TAG(VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(1, type, normalized, index, *value); +} + +static void GLAPIENTRY +TAG(VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(2, type, normalized, index, *value); +} + +static void GLAPIENTRY +TAG(VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(3, type, normalized, index, *value); +} + +static void GLAPIENTRY +TAG(VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, + const GLuint *value) +{ + GET_CURRENT_CONTEXT(ctx); + ATTR_UI_INDEX(4, type, normalized, index, *value); +} + + +#undef ATTR1FV +#undef ATTR2FV +#undef ATTR3FV +#undef ATTR4FV + +#undef ATTR1F +#undef ATTR2F +#undef ATTR3F +#undef ATTR4F + +#undef ATTR_UI + +#undef MAT +#undef MAT_ATTR diff --git a/mesalib/src/mesa/vbo/vbo_exec.h b/mesalib/src/mesa/vbo/vbo_exec.h index c8e509285..d52a557e0 100644 --- a/mesalib/src/mesa/vbo/vbo_exec.h +++ b/mesalib/src/mesa/vbo/vbo_exec.h @@ -1,204 +1,204 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - * - */ - -#ifndef __VBO_EXEC_H__ -#define __VBO_EXEC_H__ - -#include "main/mfeatures.h" -#include "main/mtypes.h" -#include "vbo.h" -#include "vbo_attrib.h" - - -/** - * Max number of primitives (number of glBegin/End pairs) per VBO. - */ -#define VBO_MAX_PRIM 64 - - -/** - * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. - */ -#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ - - -/** Current vertex program mode */ -enum vp_mode { - VP_NONE, /**< fixed function */ - VP_NV, /**< NV vertex program */ - VP_ARB /**< ARB vertex program or GLSL vertex shader */ -}; - - -struct vbo_exec_eval1_map { - struct gl_1d_map *map; - GLuint sz; -}; - -struct vbo_exec_eval2_map { - struct gl_2d_map *map; - GLuint sz; -}; - - - -struct vbo_exec_copied_vtx { - GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; - GLuint nr; -}; - - -typedef void (*vbo_attrfv_func)( const GLfloat * ); - - -struct vbo_exec_context -{ - struct gl_context *ctx; - GLvertexformat vtxfmt; - - struct { - struct gl_buffer_object *bufferobj; - - GLuint vertex_size; /* in dwords */ - - struct _mesa_prim prim[VBO_MAX_PRIM]; - GLuint prim_count; - - GLfloat *buffer_map; - GLfloat *buffer_ptr; /* cursor, points into buffer */ - GLuint buffer_used; /* in bytes */ - GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ - - GLuint vert_count; - GLuint max_vert; - struct vbo_exec_copied_vtx copied; - - GLubyte attrsz[VBO_ATTRIB_MAX]; - GLubyte active_sz[VBO_ATTRIB_MAX]; - - GLfloat *attrptr[VBO_ATTRIB_MAX]; - struct gl_client_array arrays[VERT_ATTRIB_MAX]; - - /* According to program mode, the values above plus current - * values are squashed down to the 32 attributes passed to the - * vertex program below: - */ - enum vp_mode program_mode; - GLuint enabled_flags; - const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; - } vtx; - - - struct { - GLboolean recalculate_maps; - struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; - struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; - } eval; - - struct { - enum vp_mode program_mode; - GLuint enabled_flags; - GLuint array_obj; - - /* These just mirror the current arrayobj (todo: make arrayobj - * look like this and remove the mirror): - */ - const struct gl_client_array *legacy_array[16]; - const struct gl_client_array *generic_array[16]; - - /* Arrays and current values manipulated according to program - * mode, etc. These are the attributes as seen by vertex - * programs: - */ - const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; - } array; - - /* Which flags to set in vbo_exec_BeginVertices() */ - GLbitfield begin_vertices_flags; - -#ifdef DEBUG - GLint flush_call_depth; -#endif -}; - - - -/* External API: - */ -void vbo_exec_init( struct gl_context *ctx ); -void vbo_exec_destroy( struct gl_context *ctx ); -void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); - -void vbo_exec_BeginVertices( struct gl_context *ctx ); -void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); - - -/* Internal functions: - */ -void vbo_exec_array_init( struct vbo_exec_context *exec ); -void vbo_exec_array_destroy( struct vbo_exec_context *exec ); - - -void vbo_exec_vtx_init( struct vbo_exec_context *exec ); -void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); - -#if FEATURE_beginend - -void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); -void vbo_exec_vtx_map( struct vbo_exec_context *exec ); - -#else /* FEATURE_beginend */ - -static INLINE void -vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) -{ -} - -static INLINE void -vbo_exec_vtx_map( struct vbo_exec_context *exec ) -{ -} - -#endif /* FEATURE_beginend */ - -void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); - -void vbo_exec_eval_update( struct vbo_exec_context *exec ); - -void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, - GLfloat u, GLfloat v ); - -void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, - GLfloat u); - -#endif +/************************************************************************** + +Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell + * + */ + +#ifndef __VBO_EXEC_H__ +#define __VBO_EXEC_H__ + +#include "main/mfeatures.h" +#include "main/mtypes.h" +#include "vbo.h" +#include "vbo_attrib.h" + + +/** + * Max number of primitives (number of glBegin/End pairs) per VBO. + */ +#define VBO_MAX_PRIM 64 + + +/** + * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering. + */ +#define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */ + + +/** Current vertex program mode */ +enum vp_mode { + VP_NONE, /**< fixed function */ + VP_NV, /**< NV vertex program */ + VP_ARB /**< ARB vertex program or GLSL vertex shader */ +}; + + +struct vbo_exec_eval1_map { + struct gl_1d_map *map; + GLuint sz; +}; + +struct vbo_exec_eval2_map { + struct gl_2d_map *map; + GLuint sz; +}; + + + +struct vbo_exec_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; + GLuint nr; +}; + + +typedef void (*vbo_attrfv_func)( const GLfloat * ); + + +struct vbo_exec_context +{ + struct gl_context *ctx; + GLvertexformat vtxfmt; + + struct { + struct gl_buffer_object *bufferobj; + + GLuint vertex_size; /* in dwords */ + + struct _mesa_prim prim[VBO_MAX_PRIM]; + GLuint prim_count; + + GLfloat *buffer_map; + GLfloat *buffer_ptr; /* cursor, points into buffer */ + GLuint buffer_used; /* in bytes */ + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ + + GLuint vert_count; + GLuint max_vert; + struct vbo_exec_copied_vtx copied; + + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; + + GLfloat *attrptr[VBO_ATTRIB_MAX]; + struct gl_client_array arrays[VERT_ATTRIB_MAX]; + + /* According to program mode, the values above plus current + * values are squashed down to the 32 attributes passed to the + * vertex program below: + */ + enum vp_mode program_mode; + GLuint enabled_flags; + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } vtx; + + + struct { + GLboolean recalculate_maps; + struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; + struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; + } eval; + + struct { + enum vp_mode program_mode; + GLuint enabled_flags; + GLuint array_obj; + + /* These just mirror the current arrayobj (todo: make arrayobj + * look like this and remove the mirror): + */ + const struct gl_client_array *legacy_array[16]; + const struct gl_client_array *generic_array[16]; + + /* Arrays and current values manipulated according to program + * mode, etc. These are the attributes as seen by vertex + * programs: + */ + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } array; + + /* Which flags to set in vbo_exec_BeginVertices() */ + GLbitfield begin_vertices_flags; + +#ifdef DEBUG + GLint flush_call_depth; +#endif +}; + + + +/* External API: + */ +void vbo_exec_init( struct gl_context *ctx ); +void vbo_exec_destroy( struct gl_context *ctx ); +void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state ); + +void vbo_exec_BeginVertices( struct gl_context *ctx ); +void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags ); + + +/* Internal functions: + */ +void vbo_exec_array_init( struct vbo_exec_context *exec ); +void vbo_exec_array_destroy( struct vbo_exec_context *exec ); + + +void vbo_exec_vtx_init( struct vbo_exec_context *exec ); +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); + +#if FEATURE_beginend + +void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ); +void vbo_exec_vtx_map( struct vbo_exec_context *exec ); + +#else /* FEATURE_beginend */ + +static INLINE void +vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) +{ +} + +static INLINE void +vbo_exec_vtx_map( struct vbo_exec_context *exec ) +{ +} + +#endif /* FEATURE_beginend */ + +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); + +void vbo_exec_eval_update( struct vbo_exec_context *exec ); + +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, + GLfloat u, GLfloat v ); + +void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, + GLfloat u); + +#endif diff --git a/mesalib/src/mesa/vbo/vbo_exec_array.c b/mesalib/src/mesa/vbo/vbo_exec_array.c index 5e34a2305..18719d5f5 100644 --- a/mesalib/src/mesa/vbo/vbo_exec_array.c +++ b/mesalib/src/mesa/vbo/vbo_exec_array.c @@ -1,1374 +1,1374 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * Copyright 2009 VMware, Inc. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/context.h" -#include "main/state.h" -#include "main/api_validate.h" -#include "main/varray.h" -#include "main/bufferobj.h" -#include "main/enums.h" -#include "main/macros.h" - -#include "vbo_context.h" - - -/** - * All vertex buffers should be in an unmapped state when we're about - * to draw. This debug function checks that. - */ -static void -check_buffers_are_unmapped(const struct gl_client_array **inputs) -{ -#ifdef DEBUG - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - if (inputs[i]) { - struct gl_buffer_object *obj = inputs[i]->BufferObj; - assert(!_mesa_bufferobj_mapped(obj)); - (void) obj; - } - } -#endif -} - - -/** - * A debug function that may be called from other parts of Mesa as - * needed during debugging. - */ -void -vbo_check_buffers_are_unmapped(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - /* check the current vertex arrays */ - check_buffers_are_unmapped(exec->array.inputs); - /* check the current glBegin/glVertex/glEnd-style VBO */ - assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); -} - - - -/** - * Compute min and max elements by scanning the index buffer for - * glDraw[Range]Elements() calls. - * If primitive restart is enabled, we need to ignore restart - * indexes when computing min/max. - */ -void -vbo_get_minmax_index(struct gl_context *ctx, - const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) -{ - const GLboolean restart = ctx->Array.PrimitiveRestart; - const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; - const void *indices; - GLuint i; - - if (_mesa_is_bufferobj(ib->obj)) { - unsigned map_size; - - switch (ib->type) { - case GL_UNSIGNED_INT: - map_size = count * sizeof(GLuint); - break; - case GL_UNSIGNED_SHORT: - map_size = count * sizeof(GLushort); - break; - case GL_UNSIGNED_BYTE: - map_size = count * sizeof(GLubyte); - break; - default: - assert(0); - map_size = 0; - } - - indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size, - GL_MAP_READ_BIT, ib->obj); - } else { - indices = ib->ptr; - } - - switch (ib->type) { - case GL_UNSIGNED_INT: { - const GLuint *ui_indices = (const GLuint *)indices; - GLuint max_ui = 0; - GLuint min_ui = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ui_indices[i] != restartIndex) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; - if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; - } - } - *min_index = min_ui; - *max_index = max_ui; - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort *us_indices = (const GLushort *)indices; - GLuint max_us = 0; - GLuint min_us = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (us_indices[i] != restartIndex) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (us_indices[i] > max_us) max_us = us_indices[i]; - if (us_indices[i] < min_us) min_us = us_indices[i]; - } - } - *min_index = min_us; - *max_index = max_us; - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte *ub_indices = (const GLubyte *)indices; - GLuint max_ub = 0; - GLuint min_ub = ~0U; - if (restart) { - for (i = 0; i < count; i++) { - if (ub_indices[i] != restartIndex) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - } - else { - for (i = 0; i < count; i++) { - if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; - if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; - } - } - *min_index = min_ub; - *max_index = max_ub; - break; - } - default: - assert(0); - break; - } - - if (_mesa_is_bufferobj(ib->obj)) { - ctx->Driver.UnmapBuffer(ctx, ib->obj); - } -} - - -/** - * Check that element 'j' of the array has reasonable data. - * Map VBO if needed. - * For debugging purposes; not normally used. - */ -static void -check_array_data(struct gl_context *ctx, struct gl_client_array *array, - GLuint attrib, GLuint j) -{ - if (array->Enabled) { - const void *data = array->Ptr; - if (_mesa_is_bufferobj(array->BufferObj)) { - if (!array->BufferObj->Pointer) { - /* need to map now */ - array->BufferObj->Pointer = - ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, - GL_MAP_READ_BIT, array->BufferObj); - } - data = ADD_POINTERS(data, array->BufferObj->Pointer); - } - switch (array->Type) { - case GL_FLOAT: - { - GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); - GLint k; - for (k = 0; k < array->Size; k++) { - if (IS_INF_OR_NAN(f[k]) || - f[k] >= 1.0e20 || f[k] <= -1.0e10) { - printf("Bad array data:\n"); - printf(" Element[%u].%u = %f\n", j, k, f[k]); - printf(" Array %u at %p\n", attrib, (void* ) array); - printf(" Type 0x%x, Size %d, Stride %d\n", - array->Type, array->Size, array->Stride); - printf(" Address/offset %p in Buffer Object %u\n", - array->Ptr, array->BufferObj->Name); - f[k] = 1.0; /* XXX replace the bad value! */ - } - /*assert(!IS_INF_OR_NAN(f[k]));*/ - } - } - break; - default: - ; - } - } -} - - -/** - * Unmap the buffer object referenced by given array, if mapped. - */ -static void -unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) -{ - if (array->Enabled && - _mesa_is_bufferobj(array->BufferObj) && - _mesa_bufferobj_mapped(array->BufferObj)) { - ctx->Driver.UnmapBuffer(ctx, array->BufferObj); - } -} - - -/** - * Examine the array's data for NaNs, etc. - * For debug purposes; not normally used. - */ -static void -check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, - const void *elements, GLint basevertex) -{ - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - const void *elemMap; - GLint i, k; - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - elemMap = ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, - GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); - elements = ADD_POINTERS(elements, elemMap); - } - - for (i = 0; i < count; i++) { - GLuint j; - - /* j = element[i] */ - switch (elemType) { - case GL_UNSIGNED_BYTE: - j = ((const GLubyte *) elements)[i]; - break; - case GL_UNSIGNED_SHORT: - j = ((const GLushort *) elements)[i]; - break; - case GL_UNSIGNED_INT: - j = ((const GLuint *) elements)[i]; - break; - default: - assert(0); - } - - /* check element j of each enabled array */ - check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); - check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); - check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); - check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - check_array_data(ctx, &arrayObj->VertexAttrib[k], - VERT_ATTRIB_GENERIC0 + k, j); - } - } - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); - } - - unmap_array_buffer(ctx, &arrayObj->Vertex); - unmap_array_buffer(ctx, &arrayObj->Normal); - unmap_array_buffer(ctx, &arrayObj->Color); - for (k = 0; k < Elements(arrayObj->TexCoord); k++) { - unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); - } - for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { - unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); - } -} - - -/** - * Check array data, looking for NaNs, etc. - */ -static void -check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) -{ - /* TO DO */ -} - - -/** - * Print info/data for glDrawArrays(), for debugging. - */ -static void -print_draw_arrays(struct gl_context *ctx, - GLenum mode, GLint start, GLsizei count) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - int i; - - printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", - mode, start, count); - - for (i = 0; i < 32; i++) { - struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj; - GLuint bufName = bufObj->Name; - GLint stride = exec->array.inputs[i]->Stride; - printf("attr %2d: size %d stride %d enabled %d " - "ptr %p Bufobj %u\n", - i, - exec->array.inputs[i]->Size, - stride, - /*exec->array.inputs[i]->Enabled,*/ - exec->array.legacy_array[i]->Enabled, - exec->array.inputs[i]->Ptr, - bufName); - - if (bufName) { - GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, - GL_MAP_READ_BIT, bufObj); - int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; - float *f = (float *) (p + offset); - int *k = (int *) f; - int i; - int n = (count * stride) / 4; - if (n > 32) - n = 32; - printf(" Data at offset %d:\n", offset); - for (i = 0; i < n; i++) { - printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); - } - ctx->Driver.UnmapBuffer(ctx, bufObj); - } - } -} - - -/** - * Bind the VBO executor to the current vertex array object prior - * to drawing. - * - * Just translate the arrayobj into a sane layout. - */ -static void -bind_array_obj(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct gl_array_object *arrayObj = ctx->Array.ArrayObj; - GLuint i; - - /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array - * rather than as individual named arrays. Then this function can - * go away. - */ - exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; - exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; - exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; - exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; - exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; - exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; - exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; - if (arrayObj->PointSize.Enabled) { - /* this aliases COLOR_INDEX */ - exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; - } - exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; - - for (i = 0; i < Elements(arrayObj->TexCoord); i++) - exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; - - for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { - assert(i < Elements(exec->array.generic_array)); - exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; - } - - exec->array.array_obj = arrayObj->Name; -} - - -/** - * Set the vbo->exec->inputs[] pointers to point to the enabled - * vertex arrays. This depends on the current vertex program/shader - * being executed because of whether or not generic vertex arrays - * alias the conventional vertex arrays. - * For arrays that aren't enabled, we set the input[attrib] pointer - * to point at a zero-stride current value "array". - */ -static void -recalculate_input_bindings(struct gl_context *ctx) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - const struct gl_client_array **inputs = &exec->array.inputs[0]; - GLbitfield const_inputs = 0x0; - GLuint i; - - exec->array.program_mode = get_program_mode(ctx); - exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; - - switch (exec->array.program_mode) { - case VP_NONE: - /* When no vertex program is active (or the vertex program is generated - * from fixed-function state). We put the material values into the - * generic slots. This is the only situation where material values - * are available as per-vertex attributes. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAT_ATTRIB_MAX; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - - /* There is no need to make _NEW_ARRAY dirty here for the TnL program, - * because it already takes care of invalidating the state necessary - * to revalidate vertex arrays. Not marking the state as dirty also - * improves performance (quite significantly in some apps). - */ - if (!ctx->VertexProgram._MaintainTnlProgram) - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_NV: - /* NV_vertex_program - attribute arrays alias and override - * conventional, legacy arrays. No materials, and the generic - * slots are vacant. - */ - for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[i] = exec->array.generic_array[i]; - else if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - /* Could use just about anything, just to fill in the empty - * slots: - */ - for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { - inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; - const_inputs |= 1 << i; - } - - ctx->NewState |= _NEW_ARRAY; - break; - - case VP_ARB: - /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] - * attribute array aliases and overrides the legacy position array. - * - * Otherwise, legacy attributes available in the legacy slots, - * generic attributes in the generic slots and materials are not - * available as per-vertex attributes. - */ - if (exec->array.generic_array[0]->Enabled) - inputs[0] = exec->array.generic_array[0]; - else if (exec->array.legacy_array[0]->Enabled) - inputs[0] = exec->array.legacy_array[0]; - else { - inputs[0] = &vbo->legacy_currval[0]; - const_inputs |= 1 << 0; - } - - for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { - if (exec->array.legacy_array[i]->Enabled) - inputs[i] = exec->array.legacy_array[i]; - else { - inputs[i] = &vbo->legacy_currval[i]; - const_inputs |= 1 << i; - } - } - - for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { - if (exec->array.generic_array[i]->Enabled) - inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; - else { - inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; - const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); - } - } - - ctx->NewState |= _NEW_ARRAY; - break; - } - - _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); -} - - -/** - * Examine the enabled vertex arrays to set the exec->array.inputs[] values. - * These will point to the arrays to actually use for drawing. Some will - * be user-provided arrays, other will be zero-stride const-valued arrays. - * Note that this might set the _NEW_ARRAY dirty flag so state validation - * must be done after this call. - */ -static void -bind_arrays(struct gl_context *ctx) -{ - if (!ctx->Array.RebindArrays) { - return; - } - - bind_array_obj(ctx); - recalculate_input_bindings(ctx); - ctx->Array.RebindArrays = GL_FALSE; -} - - -/** - * Helper function called by the other DrawArrays() functions below. - * This is where we handle primitive restart for drawing non-indexed - * arrays. If primitive restart is enabled, it typically means - * splitting one DrawArrays() into two. - */ -static void -vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, - GLsizei count, GLuint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_prim prim[2]; - - bind_arrays(ctx); - - /* Again... because we may have changed the bitmask of per-vertex varying - * attributes. If we regenerate the fixed-function vertex program now - * we may be able to prune down the number of vertex attributes which we - * need in the shader. - */ - if (ctx->NewState) - _mesa_update_state(ctx); - - /* init most fields to zero */ - memset(prim, 0, sizeof(prim)); - prim[0].begin = 1; - prim[0].end = 1; - prim[0].mode = mode; - prim[0].num_instances = numInstances; - - /* Implement the primitive restart index */ - if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { - GLuint primCount = 0; - - if (ctx->Array.RestartIndex == start) { - /* special case: RestartIndex at beginning */ - if (count > 1) { - prim[0].start = start + 1; - prim[0].count = count - 1; - primCount = 1; - } - } - else if (ctx->Array.RestartIndex == start + count - 1) { - /* special case: RestartIndex at end */ - if (count > 1) { - prim[0].start = start; - prim[0].count = count - 1; - primCount = 1; - } - } - else { - /* general case: RestartIndex in middle, split into two prims */ - prim[0].start = start; - prim[0].count = ctx->Array.RestartIndex - start; - - prim[1] = prim[0]; - prim[1].start = ctx->Array.RestartIndex + 1; - prim[1].count = count - prim[1].start; - - primCount = 2; - } - - if (primCount > 0) { - /* draw one or two prims */ - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, - GL_TRUE, start, start + count - 1); - } - } - else { - /* no prim restart */ - prim[0].start = start; - prim[0].count = count; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, - GL_TRUE, start, start + count - 1); - } -} - - - -/** - * Called from glDrawArrays when in immediate mode (not display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count); - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, 1); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Called from glDrawArraysInstanced when in immediate mode (not - * display list mode). - */ -static void GLAPIENTRY -vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, - GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, count, numInstances); - - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { - return; - } - - if (0) - check_draw_arrays_data(ctx, start, count); - - vbo_draw_arrays(ctx, mode, start, count, numInstances); - - if (0) - print_draw_arrays(ctx, mode, start, count); -} - - -/** - * Map GL_ELEMENT_ARRAY_BUFFER and print contents. - * For debugging. - */ -static void -dump_element_buffer(struct gl_context *ctx, GLenum type) -{ - const GLvoid *map = - ctx->Driver.MapBufferRange(ctx, 0, - ctx->Array.ElementArrayBufferObj->Size, - GL_MAP_READ_BIT, - ctx->Array.ElementArrayBufferObj); - switch (type) { - case GL_UNSIGNED_BYTE: - { - const GLubyte *us = (const GLubyte *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { - printf("%02x ", us[i]); - if (i % 32 == 31) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_SHORT: - { - const GLushort *us = (const GLushort *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { - printf("%04x ", us[i]); - if (i % 16 == 15) - printf("\n"); - } - printf("\n"); - } - break; - case GL_UNSIGNED_INT: - { - const GLuint *us = (const GLuint *) map; - GLint i; - for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { - printf("%08x ", us[i]); - if (i % 8 == 7) - printf("\n"); - } - printf("\n"); - } - break; - default: - ; - } - - ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); -} - - -/** - * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. - * Do the rendering for a glDrawElements or glDrawRangeElements call after - * we've validated buffer bounds, etc. - */ -static void -vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, - GLboolean index_bounds_valid, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex, GLint numInstances) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim prim[1]; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { - return; - } - - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - ib.count = count; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count; - prim[0].indexed = 1; - prim[0].basevertex = basevertex; - prim[0].num_instances = numInstances; - - /* Need to give special consideration to rendering a range of - * indices starting somewhere above zero. Typically the - * application is issuing multiple DrawRangeElements() to draw - * successive primitives layed out linearly in the vertex arrays. - * Unless the vertex arrays are all in a VBO (or locked as with - * CVA), the OpenGL semantics imply that we need to re-read or - * re-upload the vertex data on each draw call. - * - * In the case of hardware tnl, we want to avoid starting the - * upload at zero, as it will mean every draw call uploads an - * increasing amount of not-used vertex data. Worse - in the - * software tnl module, all those vertices might be transformed and - * lit but never rendered. - * - * If we just upload or transform the vertices in start..end, - * however, the indices will be incorrect. - * - * At this level, we don't know exactly what the requirements of - * the backend are going to be, though it will likely boil down to - * either: - * - * 1) Do nothing, everything is in a VBO and is processed once - * only. - * - * 2) Adjust the indices and vertex arrays so that start becomes - * zero. - * - * Rather than doing anything here, I'll provide a helper function - * for the latter case elsewhere. - */ - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, - index_bounds_valid, start, end ); -} - - -/** - * Called by glDrawRangeElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, - GLint basevertex) -{ - static GLuint warnCount = 0; - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, - "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, - type, indices, basevertex )) - return; - - /* NOTE: It's important that 'end' is a reasonable value. - * in _tnl_draw_prims(), we use end to determine how many vertices - * to transform. If it's too large, we can unnecessarily split prims - * or we can read/write out of memory in several different places! - */ - - /* Catch/fix some potential user errors */ - if (type == GL_UNSIGNED_BYTE) { - start = MIN2(start, 0xff); - end = MIN2(end, 0xff); - } - else if (type == GL_UNSIGNED_SHORT) { - start = MIN2(start, 0xffff); - end = MIN2(end, 0xffff); - } - - if (end >= ctx->Array.ArrayObj->_MaxElement) { - /* the max element is out of bounds of one or more enabled arrays */ - warnCount++; - - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " - "type 0x%x, indices=%p)\n" - "\tend is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tThis should probably be fixed in the application.", - start, end, count, type, indices, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - - if (0) - dump_element_buffer(ctx, type); - - if (0) - _mesa_print_arrays(ctx); - - /* 'end' was out of bounds, but now let's check the actual array - * indexes to see if any of them are out of bounds. - */ - if (0) { - GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, - ctx->Array.ElementArrayBufferObj); - if (max >= ctx->Array.ArrayObj->_MaxElement) { - if (warnCount < 10) { - _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " - "count %d, type 0x%x, indices=%p)\n" - "\tindex=%u is out of bounds (max=%u) " - "Element Buffer %u (size %d)\n" - "\tSkipping the glDrawRangeElements() call", - start, end, count, type, indices, max, - ctx->Array.ArrayObj->_MaxElement - 1, - ctx->Array.ElementArrayBufferObj->Name, - (int) ctx->Array.ElementArrayBufferObj->Size); - } - } - /* XXX we could also find the min index and compare to 'start' - * to see if start is correct. But it's more likely to get the - * upper bound wrong. - */ - } - - /* Set 'end' to the max possible legal value */ - assert(ctx->Array.ArrayObj->_MaxElement >= 1); - end = ctx->Array.ArrayObj->_MaxElement - 1; - - if (end < start) { - return; - } - } - - if (0) { - printf("glDraw[Range]Elements{,BaseVertex}" - "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " - "base %d\n", - start, end, type, count, - ctx->Array.ElementArrayBufferObj->Name, - basevertex); - } - -#if 0 - check_draw_elements_data(ctx, count, type, indices); -#else - (void) check_draw_elements_data; -#endif - - vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawRangeElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid *indices) -{ - if (MESA_VERBOSE & VERBOSE_DRAW) { - GET_CURRENT_CONTEXT(ctx); - _mesa_debug(ctx, - "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), start, end, count, - _mesa_lookup_enum_by_nr(type), indices); - } - - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, 0); -} - - -/** - * Called by glDrawElements() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, 1); -} - - -/** - * Called by glDrawElementsBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, basevertex); - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, - basevertex )) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, basevertex, 1); -} - - -/** - * Called by glDrawElementsInstanced() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei numInstances) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, numInstances); - - if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - numInstances, 0)) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, 0, numInstances); -} - -/** - * Called by glDrawElementsInstancedBaseVertex() in immediate mode. - */ -static void GLAPIENTRY -vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei numInstances, - GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRAW) - _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n", - _mesa_lookup_enum_by_nr(mode), count, - _mesa_lookup_enum_by_nr(type), indices, - numInstances, basevertex); - - if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, - numInstances, basevertex)) - return; - - vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, - count, type, indices, basevertex, numInstances); -} - - -/** - * Inner support for both _mesa_MultiDrawElements() and - * _mesa_MultiDrawRangeElements(). - * This does the actual rendering after we've checked array indexes, etc. - */ -static void -vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - struct vbo_context *vbo = vbo_context(ctx); - struct vbo_exec_context *exec = &vbo->exec; - struct _mesa_index_buffer ib; - struct _mesa_prim *prim; - unsigned int index_type_size = 0; - uintptr_t min_index_ptr, max_index_ptr; - GLboolean fallback = GL_FALSE; - int i; - - if (primcount == 0) - return; - - FLUSH_CURRENT( ctx, 0 ); - - if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { - return; - } - - prim = calloc(1, primcount * sizeof(*prim)); - if (prim == NULL) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); - return; - } - - /* Decide if we can do this all as one set of primitives sharing the - * same index buffer, or if we have to reset the index pointer per - * primitive. - */ - bind_arrays( ctx ); - - /* check for dirty state again */ - if (ctx->NewState) - _mesa_update_state( ctx ); - - switch (type) { - case GL_UNSIGNED_INT: - index_type_size = 4; - break; - case GL_UNSIGNED_SHORT: - index_type_size = 2; - break; - case GL_UNSIGNED_BYTE: - index_type_size = 1; - break; - default: - assert(0); - } - - min_index_ptr = (uintptr_t)indices[0]; - max_index_ptr = 0; - for (i = 0; i < primcount; i++) { - min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); - max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + - index_type_size * count[i]); - } - - /* Check if we can handle this thing as a bunch of index offsets from the - * same index pointer. If we can't, then we have to fall back to doing - * a draw_prims per primitive. - * Check that the difference between each prim's indexes is a multiple of - * the index/element size. - */ - if (index_type_size != 1) { - for (i = 0; i < primcount; i++) { - if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { - fallback = GL_TRUE; - break; - } - } - } - - /* If the index buffer isn't in a VBO, then treating the application's - * subranges of the index buffer as one large index buffer may lead to - * us reading unmapped memory. - */ - if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - fallback = GL_TRUE; - - if (!fallback) { - ib.count = (max_index_ptr - min_index_ptr) / index_type_size; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = (void *)min_index_ptr; - - for (i = 0; i < primcount; i++) { - prim[i].begin = (i == 0); - prim[i].end = (i == primcount - 1); - prim[i].weak = 0; - prim[i].pad = 0; - prim[i].mode = mode; - prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; - prim[i].count = count[i]; - prim[i].indexed = 1; - prim[i].num_instances = 1; - if (basevertex != NULL) - prim[i].basevertex = basevertex[i]; - else - prim[i].basevertex = 0; - } - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, - GL_FALSE, ~0, ~0); - } else { - /* render one prim at a time */ - for (i = 0; i < primcount; i++) { - ib.count = count[i]; - ib.type = type; - ib.obj = ctx->Array.ElementArrayBufferObj; - ib.ptr = indices[i]; - - prim[0].begin = 1; - prim[0].end = 1; - prim[0].weak = 0; - prim[0].pad = 0; - prim[0].mode = mode; - prim[0].start = 0; - prim[0].count = count[i]; - prim[0].indexed = 1; - prim[0].num_instances = 1; - if (basevertex != NULL) - prim[0].basevertex = basevertex[i]; - else - prim[0].basevertex = 0; - - check_buffers_are_unmapped(exec->array.inputs); - vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, - GL_FALSE, ~0, ~0); - } - } - - free(prim); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElements(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - 0)) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - NULL); -} - - -static void GLAPIENTRY -vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, - GLsizei primcount, - const GLsizei *basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - - for (i = 0; i < primcount; i++) { - if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], - basevertex[i])) - return; - } - - vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, - basevertex); -} - - -/** - * Plug in the immediate-mode vertex array drawing commands into the - * givven vbo_exec_context object. - */ -void -vbo_exec_array_init( struct vbo_exec_context *exec ) -{ - exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; - exec->vtxfmt.DrawElements = vbo_exec_DrawElements; - exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; - exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; - exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; - exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; - exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; - exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; - exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; - exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex; -} - - -void -vbo_exec_array_destroy( struct vbo_exec_context *exec ) -{ - /* nothing to do */ -} - - - -/** - * The following functions are only used for OpenGL ES 1/2 support. - * And some aren't even supported (yet) in ES 1/2. - */ - - -void GLAPIENTRY -_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) -{ - vbo_exec_DrawArrays(mode, first, count); -} - - -void GLAPIENTRY -_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - vbo_exec_DrawElements(mode, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); -} - - -void GLAPIENTRY -_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, - GLenum type, const GLvoid *indices) -{ - vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); -} - - -void GLAPIENTRY -_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices, GLint basevertex) -{ - vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, - indices, basevertex); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount) -{ - vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); -} - - -void GLAPIENTRY -_mesa_MultiDrawElementsBaseVertex(GLenum mode, - const GLsizei *count, GLenum type, - const GLvoid **indices, GLsizei primcount, - const GLint *basevertex) -{ - vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, - primcount, basevertex); -} +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "main/glheader.h" +#include "main/context.h" +#include "main/state.h" +#include "main/api_validate.h" +#include "main/varray.h" +#include "main/bufferobj.h" +#include "main/enums.h" +#include "main/macros.h" + +#include "vbo_context.h" + + +/** + * All vertex buffers should be in an unmapped state when we're about + * to draw. This debug function checks that. + */ +static void +check_buffers_are_unmapped(const struct gl_client_array **inputs) +{ +#ifdef DEBUG + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (inputs[i]) { + struct gl_buffer_object *obj = inputs[i]->BufferObj; + assert(!_mesa_bufferobj_mapped(obj)); + (void) obj; + } + } +#endif +} + + +/** + * A debug function that may be called from other parts of Mesa as + * needed during debugging. + */ +void +vbo_check_buffers_are_unmapped(struct gl_context *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + /* check the current vertex arrays */ + check_buffers_are_unmapped(exec->array.inputs); + /* check the current glBegin/glVertex/glEnd-style VBO */ + assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj)); +} + + + +/** + * Compute min and max elements by scanning the index buffer for + * glDraw[Range]Elements() calls. + * If primitive restart is enabled, we need to ignore restart + * indexes when computing min/max. + */ +void +vbo_get_minmax_index(struct gl_context *ctx, + const struct _mesa_prim *prim, + const struct _mesa_index_buffer *ib, + GLuint *min_index, GLuint *max_index) +{ + const GLboolean restart = ctx->Array.PrimitiveRestart; + const GLuint restartIndex = ctx->Array.RestartIndex; + const GLuint count = prim->count; + const void *indices; + GLuint i; + + if (_mesa_is_bufferobj(ib->obj)) { + unsigned map_size; + + switch (ib->type) { + case GL_UNSIGNED_INT: + map_size = count * sizeof(GLuint); + break; + case GL_UNSIGNED_SHORT: + map_size = count * sizeof(GLushort); + break; + case GL_UNSIGNED_BYTE: + map_size = count * sizeof(GLubyte); + break; + default: + assert(0); + map_size = 0; + } + + indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size, + GL_MAP_READ_BIT, ib->obj); + } else { + indices = ib->ptr; + } + + switch (ib->type) { + case GL_UNSIGNED_INT: { + const GLuint *ui_indices = (const GLuint *)indices; + GLuint max_ui = 0; + GLuint min_ui = ~0U; + if (restart) { + for (i = 0; i < count; i++) { + if (ui_indices[i] != restartIndex) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } + } + } + else { + for (i = 0; i < count; i++) { + if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; + if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; + } + } + *min_index = min_ui; + *max_index = max_ui; + break; + } + case GL_UNSIGNED_SHORT: { + const GLushort *us_indices = (const GLushort *)indices; + GLuint max_us = 0; + GLuint min_us = ~0U; + if (restart) { + for (i = 0; i < count; i++) { + if (us_indices[i] != restartIndex) { + if (us_indices[i] > max_us) max_us = us_indices[i]; + if (us_indices[i] < min_us) min_us = us_indices[i]; + } + } + } + else { + for (i = 0; i < count; i++) { + if (us_indices[i] > max_us) max_us = us_indices[i]; + if (us_indices[i] < min_us) min_us = us_indices[i]; + } + } + *min_index = min_us; + *max_index = max_us; + break; + } + case GL_UNSIGNED_BYTE: { + const GLubyte *ub_indices = (const GLubyte *)indices; + GLuint max_ub = 0; + GLuint min_ub = ~0U; + if (restart) { + for (i = 0; i < count; i++) { + if (ub_indices[i] != restartIndex) { + if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; + if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; + } + } + } + else { + for (i = 0; i < count; i++) { + if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; + if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; + } + } + *min_index = min_ub; + *max_index = max_ub; + break; + } + default: + assert(0); + break; + } + + if (_mesa_is_bufferobj(ib->obj)) { + ctx->Driver.UnmapBuffer(ctx, ib->obj); + } +} + + +/** + * Check that element 'j' of the array has reasonable data. + * Map VBO if needed. + * For debugging purposes; not normally used. + */ +static void +check_array_data(struct gl_context *ctx, struct gl_client_array *array, + GLuint attrib, GLuint j) +{ + if (array->Enabled) { + const void *data = array->Ptr; + if (_mesa_is_bufferobj(array->BufferObj)) { + if (!array->BufferObj->Pointer) { + /* need to map now */ + array->BufferObj->Pointer = + ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size, + GL_MAP_READ_BIT, array->BufferObj); + } + data = ADD_POINTERS(data, array->BufferObj->Pointer); + } + switch (array->Type) { + case GL_FLOAT: + { + GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j); + GLint k; + for (k = 0; k < array->Size; k++) { + if (IS_INF_OR_NAN(f[k]) || + f[k] >= 1.0e20 || f[k] <= -1.0e10) { + printf("Bad array data:\n"); + printf(" Element[%u].%u = %f\n", j, k, f[k]); + printf(" Array %u at %p\n", attrib, (void* ) array); + printf(" Type 0x%x, Size %d, Stride %d\n", + array->Type, array->Size, array->Stride); + printf(" Address/offset %p in Buffer Object %u\n", + array->Ptr, array->BufferObj->Name); + f[k] = 1.0; /* XXX replace the bad value! */ + } + /*assert(!IS_INF_OR_NAN(f[k]));*/ + } + } + break; + default: + ; + } + } +} + + +/** + * Unmap the buffer object referenced by given array, if mapped. + */ +static void +unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array) +{ + if (array->Enabled && + _mesa_is_bufferobj(array->BufferObj) && + _mesa_bufferobj_mapped(array->BufferObj)) { + ctx->Driver.UnmapBuffer(ctx, array->BufferObj); + } +} + + +/** + * Examine the array's data for NaNs, etc. + * For debug purposes; not normally used. + */ +static void +check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType, + const void *elements, GLint basevertex) +{ + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + const void *elemMap; + GLint i, k; + + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + elemMap = ctx->Driver.MapBufferRange(ctx, 0, + ctx->Array.ElementArrayBufferObj->Size, + GL_MAP_READ_BIT, + ctx->Array.ElementArrayBufferObj); + elements = ADD_POINTERS(elements, elemMap); + } + + for (i = 0; i < count; i++) { + GLuint j; + + /* j = element[i] */ + switch (elemType) { + case GL_UNSIGNED_BYTE: + j = ((const GLubyte *) elements)[i]; + break; + case GL_UNSIGNED_SHORT: + j = ((const GLushort *) elements)[i]; + break; + case GL_UNSIGNED_INT: + j = ((const GLuint *) elements)[i]; + break; + default: + assert(0); + } + + /* check element j of each enabled array */ + check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j); + check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j); + check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j); + check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j); + for (k = 0; k < Elements(arrayObj->TexCoord); k++) { + check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j); + } + for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { + check_array_data(ctx, &arrayObj->VertexAttrib[k], + VERT_ATTRIB_GENERIC0 + k, j); + } + } + + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); + } + + unmap_array_buffer(ctx, &arrayObj->Vertex); + unmap_array_buffer(ctx, &arrayObj->Normal); + unmap_array_buffer(ctx, &arrayObj->Color); + for (k = 0; k < Elements(arrayObj->TexCoord); k++) { + unmap_array_buffer(ctx, &arrayObj->TexCoord[k]); + } + for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) { + unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]); + } +} + + +/** + * Check array data, looking for NaNs, etc. + */ +static void +check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count) +{ + /* TO DO */ +} + + +/** + * Print info/data for glDrawArrays(), for debugging. + */ +static void +print_draw_arrays(struct gl_context *ctx, + GLenum mode, GLint start, GLsizei count) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + int i; + + printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n", + mode, start, count); + + for (i = 0; i < 32; i++) { + struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj; + GLuint bufName = bufObj->Name; + GLint stride = exec->array.inputs[i]->Stride; + printf("attr %2d: size %d stride %d enabled %d " + "ptr %p Bufobj %u\n", + i, + exec->array.inputs[i]->Size, + stride, + /*exec->array.inputs[i]->Enabled,*/ + exec->array.legacy_array[i]->Enabled, + exec->array.inputs[i]->Ptr, + bufName); + + if (bufName) { + GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size, + GL_MAP_READ_BIT, bufObj); + int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr; + float *f = (float *) (p + offset); + int *k = (int *) f; + int i; + int n = (count * stride) / 4; + if (n > 32) + n = 32; + printf(" Data at offset %d:\n", offset); + for (i = 0; i < n; i++) { + printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]); + } + ctx->Driver.UnmapBuffer(ctx, bufObj); + } + } +} + + +/** + * Bind the VBO executor to the current vertex array object prior + * to drawing. + * + * Just translate the arrayobj into a sane layout. + */ +static void +bind_array_obj(struct gl_context *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct gl_array_object *arrayObj = ctx->Array.ArrayObj; + GLuint i; + + /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array + * rather than as individual named arrays. Then this function can + * go away. + */ + exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex; + exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight; + exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal; + exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color; + exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor; + exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord; + exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index; + if (arrayObj->PointSize.Enabled) { + /* this aliases COLOR_INDEX */ + exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize; + } + exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag; + + for (i = 0; i < Elements(arrayObj->TexCoord); i++) + exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i]; + + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) { + assert(i < Elements(exec->array.generic_array)); + exec->array.generic_array[i] = &arrayObj->VertexAttrib[i]; + } + + exec->array.array_obj = arrayObj->Name; +} + + +/** + * Set the vbo->exec->inputs[] pointers to point to the enabled + * vertex arrays. This depends on the current vertex program/shader + * being executed because of whether or not generic vertex arrays + * alias the conventional vertex arrays. + * For arrays that aren't enabled, we set the input[attrib] pointer + * to point at a zero-stride current value "array". + */ +static void +recalculate_input_bindings(struct gl_context *ctx) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + const struct gl_client_array **inputs = &exec->array.inputs[0]; + GLbitfield const_inputs = 0x0; + GLuint i; + + exec->array.program_mode = get_program_mode(ctx); + exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; + + switch (exec->array.program_mode) { + case VP_NONE: + /* When no vertex program is active (or the vertex program is generated + * from fixed-function state). We put the material values into the + * generic slots. This is the only situation where material values + * are available as per-vertex attributes. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else { + inputs[i] = &vbo->legacy_currval[i]; + const_inputs |= 1 << i; + } + } + + for (i = 0; i < MAT_ATTRIB_MAX; i++) { + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; + const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) { + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; + const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + } + + /* There is no need to make _NEW_ARRAY dirty here for the TnL program, + * because it already takes care of invalidating the state necessary + * to revalidate vertex arrays. Not marking the state as dirty also + * improves performance (quite significantly in some apps). + */ + if (!ctx->VertexProgram._MaintainTnlProgram) + ctx->NewState |= _NEW_ARRAY; + break; + + case VP_NV: + /* NV_vertex_program - attribute arrays alias and override + * conventional, legacy arrays. No materials, and the generic + * slots are vacant. + */ + for (i = 0; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.generic_array[i]->Enabled) + inputs[i] = exec->array.generic_array[i]; + else if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else { + inputs[i] = &vbo->legacy_currval[i]; + const_inputs |= 1 << i; + } + } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) { + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + const_inputs |= 1 << i; + } + + ctx->NewState |= _NEW_ARRAY; + break; + + case VP_ARB: + /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0] + * attribute array aliases and overrides the legacy position array. + * + * Otherwise, legacy attributes available in the legacy slots, + * generic attributes in the generic slots and materials are not + * available as per-vertex attributes. + */ + if (exec->array.generic_array[0]->Enabled) + inputs[0] = exec->array.generic_array[0]; + else if (exec->array.legacy_array[0]->Enabled) + inputs[0] = exec->array.legacy_array[0]; + else { + inputs[0] = &vbo->legacy_currval[0]; + const_inputs |= 1 << 0; + } + + for (i = 1; i <= VERT_ATTRIB_TEX7; i++) { + if (exec->array.legacy_array[i]->Enabled) + inputs[i] = exec->array.legacy_array[i]; + else { + inputs[i] = &vbo->legacy_currval[i]; + const_inputs |= 1 << i; + } + } + + for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) { + if (exec->array.generic_array[i]->Enabled) + inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i]; + else { + inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i]; + const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i); + } + } + + ctx->NewState |= _NEW_ARRAY; + break; + } + + _mesa_set_varying_vp_inputs( ctx, ~const_inputs ); +} + + +/** + * Examine the enabled vertex arrays to set the exec->array.inputs[] values. + * These will point to the arrays to actually use for drawing. Some will + * be user-provided arrays, other will be zero-stride const-valued arrays. + * Note that this might set the _NEW_ARRAY dirty flag so state validation + * must be done after this call. + */ +static void +bind_arrays(struct gl_context *ctx) +{ + if (!ctx->Array.RebindArrays) { + return; + } + + bind_array_obj(ctx); + recalculate_input_bindings(ctx); + ctx->Array.RebindArrays = GL_FALSE; +} + + +/** + * Helper function called by the other DrawArrays() functions below. + * This is where we handle primitive restart for drawing non-indexed + * arrays. If primitive restart is enabled, it typically means + * splitting one DrawArrays() into two. + */ +static void +vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, + GLsizei count, GLuint numInstances) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_prim prim[2]; + + bind_arrays(ctx); + + /* Again... because we may have changed the bitmask of per-vertex varying + * attributes. If we regenerate the fixed-function vertex program now + * we may be able to prune down the number of vertex attributes which we + * need in the shader. + */ + if (ctx->NewState) + _mesa_update_state(ctx); + + /* init most fields to zero */ + memset(prim, 0, sizeof(prim)); + prim[0].begin = 1; + prim[0].end = 1; + prim[0].mode = mode; + prim[0].num_instances = numInstances; + + /* Implement the primitive restart index */ + if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) { + GLuint primCount = 0; + + if (ctx->Array.RestartIndex == start) { + /* special case: RestartIndex at beginning */ + if (count > 1) { + prim[0].start = start + 1; + prim[0].count = count - 1; + primCount = 1; + } + } + else if (ctx->Array.RestartIndex == start + count - 1) { + /* special case: RestartIndex at end */ + if (count > 1) { + prim[0].start = start; + prim[0].count = count - 1; + primCount = 1; + } + } + else { + /* general case: RestartIndex in middle, split into two prims */ + prim[0].start = start; + prim[0].count = ctx->Array.RestartIndex - start; + + prim[1] = prim[0]; + prim[1].start = ctx->Array.RestartIndex + 1; + prim[1].count = count - prim[1].start; + + primCount = 2; + } + + if (primCount > 0) { + /* draw one or two prims */ + check_buffers_are_unmapped(exec->array.inputs); + vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, + GL_TRUE, start, start + count - 1); + } + } + else { + /* no prim restart */ + prim[0].start = start; + prim[0].count = count; + + check_buffers_are_unmapped(exec->array.inputs); + vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, + GL_TRUE, start, start + count - 1); + } +} + + + +/** + * Called from glDrawArrays when in immediate mode (not display list mode). + */ +static void GLAPIENTRY +vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n", + _mesa_lookup_enum_by_nr(mode), start, count); + + if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (!_mesa_valid_to_render(ctx, "glDrawArrays")) { + return; + } + + if (0) + check_draw_arrays_data(ctx, start, count); + + vbo_draw_arrays(ctx, mode, start, count, 1); + + if (0) + print_draw_arrays(ctx, mode, start, count); +} + + +/** + * Called from glDrawArraysInstanced when in immediate mode (not + * display list mode). + */ +static void GLAPIENTRY +vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count, + GLsizei numInstances) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n", + _mesa_lookup_enum_by_nr(mode), start, count, numInstances); + + if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances)) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) { + return; + } + + if (0) + check_draw_arrays_data(ctx, start, count); + + vbo_draw_arrays(ctx, mode, start, count, numInstances); + + if (0) + print_draw_arrays(ctx, mode, start, count); +} + + +/** + * Map GL_ELEMENT_ARRAY_BUFFER and print contents. + * For debugging. + */ +static void +dump_element_buffer(struct gl_context *ctx, GLenum type) +{ + const GLvoid *map = + ctx->Driver.MapBufferRange(ctx, 0, + ctx->Array.ElementArrayBufferObj->Size, + GL_MAP_READ_BIT, + ctx->Array.ElementArrayBufferObj); + switch (type) { + case GL_UNSIGNED_BYTE: + { + const GLubyte *us = (const GLubyte *) map; + GLint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) { + printf("%02x ", us[i]); + if (i % 32 == 31) + printf("\n"); + } + printf("\n"); + } + break; + case GL_UNSIGNED_SHORT: + { + const GLushort *us = (const GLushort *) map; + GLint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) { + printf("%04x ", us[i]); + if (i % 16 == 15) + printf("\n"); + } + printf("\n"); + } + break; + case GL_UNSIGNED_INT: + { + const GLuint *us = (const GLuint *) map; + GLint i; + for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) { + printf("%08x ", us[i]); + if (i % 8 == 7) + printf("\n"); + } + printf("\n"); + } + break; + default: + ; + } + + ctx->Driver.UnmapBuffer(ctx, ctx->Array.ElementArrayBufferObj); +} + + +/** + * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements. + * Do the rendering for a glDrawElements or glDrawRangeElements call after + * we've validated buffer bounds, etc. + */ +static void +vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, + GLboolean index_bounds_valid, + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, + GLint basevertex, GLint numInstances) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_index_buffer ib; + struct _mesa_prim prim[1]; + + FLUSH_CURRENT( ctx, 0 ); + + if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) { + return; + } + + bind_arrays( ctx ); + + /* check for dirty state again */ + if (ctx->NewState) + _mesa_update_state( ctx ); + + ib.count = count; + ib.type = type; + ib.obj = ctx->Array.ElementArrayBufferObj; + ib.ptr = indices; + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = 0; + prim[0].count = count; + prim[0].indexed = 1; + prim[0].basevertex = basevertex; + prim[0].num_instances = numInstances; + + /* Need to give special consideration to rendering a range of + * indices starting somewhere above zero. Typically the + * application is issuing multiple DrawRangeElements() to draw + * successive primitives layed out linearly in the vertex arrays. + * Unless the vertex arrays are all in a VBO (or locked as with + * CVA), the OpenGL semantics imply that we need to re-read or + * re-upload the vertex data on each draw call. + * + * In the case of hardware tnl, we want to avoid starting the + * upload at zero, as it will mean every draw call uploads an + * increasing amount of not-used vertex data. Worse - in the + * software tnl module, all those vertices might be transformed and + * lit but never rendered. + * + * If we just upload or transform the vertices in start..end, + * however, the indices will be incorrect. + * + * At this level, we don't know exactly what the requirements of + * the backend are going to be, though it will likely boil down to + * either: + * + * 1) Do nothing, everything is in a VBO and is processed once + * only. + * + * 2) Adjust the indices and vertex arrays so that start becomes + * zero. + * + * Rather than doing anything here, I'll provide a helper function + * for the latter case elsewhere. + */ + + check_buffers_are_unmapped(exec->array.inputs); + vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, + index_bounds_valid, start, end ); +} + + +/** + * Called by glDrawRangeElementsBaseVertex() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, + GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, + GLint basevertex) +{ + static GLuint warnCount = 0; + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, + "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n", + _mesa_lookup_enum_by_nr(mode), start, end, count, + _mesa_lookup_enum_by_nr(type), indices, basevertex); + + if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, + type, indices, basevertex )) + return; + + /* NOTE: It's important that 'end' is a reasonable value. + * in _tnl_draw_prims(), we use end to determine how many vertices + * to transform. If it's too large, we can unnecessarily split prims + * or we can read/write out of memory in several different places! + */ + + /* Catch/fix some potential user errors */ + if (type == GL_UNSIGNED_BYTE) { + start = MIN2(start, 0xff); + end = MIN2(end, 0xff); + } + else if (type == GL_UNSIGNED_SHORT) { + start = MIN2(start, 0xffff); + end = MIN2(end, 0xffff); + } + + if (end >= ctx->Array.ArrayObj->_MaxElement) { + /* the max element is out of bounds of one or more enabled arrays */ + warnCount++; + + if (warnCount < 10) { + _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, " + "type 0x%x, indices=%p)\n" + "\tend is out of bounds (max=%u) " + "Element Buffer %u (size %d)\n" + "\tThis should probably be fixed in the application.", + start, end, count, type, indices, + ctx->Array.ArrayObj->_MaxElement - 1, + ctx->Array.ElementArrayBufferObj->Name, + (int) ctx->Array.ElementArrayBufferObj->Size); + } + + if (0) + dump_element_buffer(ctx, type); + + if (0) + _mesa_print_arrays(ctx); + + /* 'end' was out of bounds, but now let's check the actual array + * indexes to see if any of them are out of bounds. + */ + if (0) { + GLuint max = _mesa_max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); + if (max >= ctx->Array.ArrayObj->_MaxElement) { + if (warnCount < 10) { + _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, " + "count %d, type 0x%x, indices=%p)\n" + "\tindex=%u is out of bounds (max=%u) " + "Element Buffer %u (size %d)\n" + "\tSkipping the glDrawRangeElements() call", + start, end, count, type, indices, max, + ctx->Array.ArrayObj->_MaxElement - 1, + ctx->Array.ElementArrayBufferObj->Name, + (int) ctx->Array.ElementArrayBufferObj->Size); + } + } + /* XXX we could also find the min index and compare to 'start' + * to see if start is correct. But it's more likely to get the + * upper bound wrong. + */ + } + + /* Set 'end' to the max possible legal value */ + assert(ctx->Array.ArrayObj->_MaxElement >= 1); + end = ctx->Array.ArrayObj->_MaxElement - 1; + + if (end < start) { + return; + } + } + + if (0) { + printf("glDraw[Range]Elements{,BaseVertex}" + "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, " + "base %d\n", + start, end, type, count, + ctx->Array.ElementArrayBufferObj->Name, + basevertex); + } + +#if 0 + check_draw_elements_data(ctx, count, type, indices); +#else + (void) check_draw_elements_data; +#endif + + vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end, + count, type, indices, basevertex, 1); +} + + +/** + * Called by glDrawRangeElements() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, const GLvoid *indices) +{ + if (MESA_VERBOSE & VERBOSE_DRAW) { + GET_CURRENT_CONTEXT(ctx); + _mesa_debug(ctx, + "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n", + _mesa_lookup_enum_by_nr(mode), start, end, count, + _mesa_lookup_enum_by_nr(type), indices); + } + + vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, + indices, 0); +} + + +/** + * Called by glDrawElements() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices); + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) + return; + + vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, + count, type, indices, 0, 1); +} + + +/** + * Called by glDrawElementsBaseVertex() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices, basevertex); + + if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, + basevertex )) + return; + + vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, + count, type, indices, basevertex, 1); +} + + +/** + * Called by glDrawElementsInstanced() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei numInstances) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices, numInstances); + + if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, + numInstances, 0)) + return; + + vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, + count, type, indices, 0, numInstances); +} + +/** + * Called by glDrawElementsInstancedBaseVertex() in immediate mode. + */ +static void GLAPIENTRY +vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei numInstances, + GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_DRAW) + _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n", + _mesa_lookup_enum_by_nr(mode), count, + _mesa_lookup_enum_by_nr(type), indices, + numInstances, basevertex); + + if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices, + numInstances, basevertex)) + return; + + vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, + count, type, indices, basevertex, numInstances); +} + + +/** + * Inner support for both _mesa_MultiDrawElements() and + * _mesa_MultiDrawRangeElements(). + * This does the actual rendering after we've checked array indexes, etc. + */ +static void +vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount, + const GLint *basevertex) +{ + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; + struct _mesa_index_buffer ib; + struct _mesa_prim *prim; + unsigned int index_type_size = 0; + uintptr_t min_index_ptr, max_index_ptr; + GLboolean fallback = GL_FALSE; + int i; + + if (primcount == 0) + return; + + FLUSH_CURRENT( ctx, 0 ); + + if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) { + return; + } + + prim = calloc(1, primcount * sizeof(*prim)); + if (prim == NULL) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements"); + return; + } + + /* Decide if we can do this all as one set of primitives sharing the + * same index buffer, or if we have to reset the index pointer per + * primitive. + */ + bind_arrays( ctx ); + + /* check for dirty state again */ + if (ctx->NewState) + _mesa_update_state( ctx ); + + switch (type) { + case GL_UNSIGNED_INT: + index_type_size = 4; + break; + case GL_UNSIGNED_SHORT: + index_type_size = 2; + break; + case GL_UNSIGNED_BYTE: + index_type_size = 1; + break; + default: + assert(0); + } + + min_index_ptr = (uintptr_t)indices[0]; + max_index_ptr = 0; + for (i = 0; i < primcount; i++) { + min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]); + max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] + + index_type_size * count[i]); + } + + /* Check if we can handle this thing as a bunch of index offsets from the + * same index pointer. If we can't, then we have to fall back to doing + * a draw_prims per primitive. + * Check that the difference between each prim's indexes is a multiple of + * the index/element size. + */ + if (index_type_size != 1) { + for (i = 0; i < primcount; i++) { + if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) { + fallback = GL_TRUE; + break; + } + } + } + + /* If the index buffer isn't in a VBO, then treating the application's + * subranges of the index buffer as one large index buffer may lead to + * us reading unmapped memory. + */ + if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) + fallback = GL_TRUE; + + if (!fallback) { + ib.count = (max_index_ptr - min_index_ptr) / index_type_size; + ib.type = type; + ib.obj = ctx->Array.ElementArrayBufferObj; + ib.ptr = (void *)min_index_ptr; + + for (i = 0; i < primcount; i++) { + prim[i].begin = (i == 0); + prim[i].end = (i == primcount - 1); + prim[i].weak = 0; + prim[i].pad = 0; + prim[i].mode = mode; + prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size; + prim[i].count = count[i]; + prim[i].indexed = 1; + prim[i].num_instances = 1; + if (basevertex != NULL) + prim[i].basevertex = basevertex[i]; + else + prim[i].basevertex = 0; + } + + check_buffers_are_unmapped(exec->array.inputs); + vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, + GL_FALSE, ~0, ~0); + } else { + /* render one prim at a time */ + for (i = 0; i < primcount; i++) { + ib.count = count[i]; + ib.type = type; + ib.obj = ctx->Array.ElementArrayBufferObj; + ib.ptr = indices[i]; + + prim[0].begin = 1; + prim[0].end = 1; + prim[0].weak = 0; + prim[0].pad = 0; + prim[0].mode = mode; + prim[0].start = 0; + prim[0].count = count[i]; + prim[0].indexed = 1; + prim[0].num_instances = 1; + if (basevertex != NULL) + prim[0].basevertex = basevertex[i]; + else + prim[0].basevertex = 0; + + check_buffers_are_unmapped(exec->array.inputs); + vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, + GL_FALSE, ~0, ~0); + } + } + + free(prim); +} + + +static void GLAPIENTRY +vbo_exec_MultiDrawElements(GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, + GLsizei primcount) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], + 0)) + return; + } + + vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, + NULL); +} + + +static void GLAPIENTRY +vbo_exec_MultiDrawElementsBaseVertex(GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, + GLsizei primcount, + const GLsizei *basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i], + basevertex[i])) + return; + } + + vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount, + basevertex); +} + + +/** + * Plug in the immediate-mode vertex array drawing commands into the + * givven vbo_exec_context object. + */ +void +vbo_exec_array_init( struct vbo_exec_context *exec ) +{ + exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; + exec->vtxfmt.DrawElements = vbo_exec_DrawElements; + exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements; + exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements; + exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex; + exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex; + exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex; + exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced; + exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced; + exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex; +} + + +void +vbo_exec_array_destroy( struct vbo_exec_context *exec ) +{ + /* nothing to do */ +} + + + +/** + * The following functions are only used for OpenGL ES 1/2 support. + * And some aren't even supported (yet) in ES 1/2. + */ + + +void GLAPIENTRY +_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count) +{ + vbo_exec_DrawArrays(mode, first, count); +} + + +void GLAPIENTRY +_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices) +{ + vbo_exec_DrawElements(mode, count, type, indices); +} + + +void GLAPIENTRY +_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex); +} + + +void GLAPIENTRY +_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, const GLvoid *indices) +{ + vbo_exec_DrawRangeElements(mode, start, end, count, type, indices); +} + + +void GLAPIENTRY +_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid *indices, GLint basevertex) +{ + vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type, + indices, basevertex); +} + + +void GLAPIENTRY +_mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount) +{ + vbo_exec_MultiDrawElements(mode, count, type, indices, primcount); +} + + +void GLAPIENTRY +_mesa_MultiDrawElementsBaseVertex(GLenum mode, + const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount, + const GLint *basevertex) +{ + vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices, + primcount, basevertex); +} diff --git a/mesalib/src/mesa/vbo/vbo_save_api.c b/mesalib/src/mesa/vbo/vbo_save_api.c index e4743edd3..87a52e81f 100644 --- a/mesalib/src/mesa/vbo/vbo_save_api.c +++ b/mesalib/src/mesa/vbo/vbo_save_api.c @@ -1,1448 +1,1448 @@ -/************************************************************************** - -Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell - */ - - - -/* Display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "main/glheader.h" -#include "main/bufferobj.h" -#include "main/context.h" -#include "main/dlist.h" -#include "main/enums.h" -#include "main/eval.h" -#include "main/macros.h" -#include "main/mfeatures.h" -#include "main/api_noop.h" -#include "main/api_validate.h" -#include "main/api_arrayelt.h" -#include "main/vtxfmt.h" -#include "main/dispatch.h" - -#include "vbo_context.h" - - -#if FEATURE_dlist - - -#ifdef ERROR -#undef ERROR -#endif - - -/* An interesting VBO number/name to help with debugging */ -#define VBO_BUF_ID 12345 - - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint -_save_copy_vertices(struct gl_context *ctx, - const struct vbo_save_vertex_list *node, - const GLfloat * src_buffer) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; - GLuint nr = prim->count; - GLuint sz = save->vertex_size; - const GLfloat *src = src_buffer + prim->start * sz; - GLfloat *dst = save->copied.buffer; - GLuint ovf, i; - - if (prim->end) - return 0; - - switch (prim->mode) { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr & 1; - for (i = 0; i < ovf; i++) - memcpy(dst + i * sz, src + (nr - ovf + i) * sz, - sz * sizeof(GLfloat)); - return i; - case GL_TRIANGLES: - ovf = nr % 3; - for (i = 0; i < ovf; i++) - memcpy(dst + i * sz, src + (nr - ovf + i) * sz, - sz * sizeof(GLfloat)); - return i; - case GL_QUADS: - ovf = nr & 3; - for (i = 0; i < ovf; i++) - memcpy(dst + i * sz, src + (nr - ovf + i) * sz, - sz * sizeof(GLfloat)); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat)); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - memcpy(dst, src + 0, sz * sizeof(GLfloat)); - return 1; - } - else { - memcpy(dst, src + 0, sz * sizeof(GLfloat)); - memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat)); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: - ovf = 0; - break; - case 1: - ovf = 1; - break; - default: - ovf = 2 + (nr & 1); - break; - } - for (i = 0; i < ovf; i++) - memcpy(dst + i * sz, src + (nr - ovf + i) * sz, - sz * sizeof(GLfloat)); - return i; - default: - assert(0); - return 0; - } -} - - -static struct vbo_save_vertex_store * -alloc_vertex_store(struct gl_context *ctx) -{ - struct vbo_save_vertex_store *vertex_store = - CALLOC_STRUCT(vbo_save_vertex_store); - - /* obj->Name needs to be non-zero, but won't ever be examined more - * closely than that. In particular these buffers won't be entered - * into the hash and can never be confused with ones visible to the - * user. Perhaps there could be a special number for internal - * buffers: - */ - vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, - VBO_BUF_ID, - GL_ARRAY_BUFFER_ARB); - - ctx->Driver.BufferData(ctx, - GL_ARRAY_BUFFER_ARB, - VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), - NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj); - - vertex_store->buffer = NULL; - vertex_store->used = 0; - vertex_store->refcount = 1; - - return vertex_store; -} - - -static void -free_vertex_store(struct gl_context *ctx, - struct vbo_save_vertex_store *vertex_store) -{ - assert(!vertex_store->buffer); - - if (vertex_store->bufferobj) { - _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL); - } - - FREE(vertex_store); -} - - -static GLfloat * -map_vertex_store(struct gl_context *ctx, - struct vbo_save_vertex_store *vertex_store) -{ - assert(vertex_store->bufferobj); - assert(!vertex_store->buffer); - vertex_store->buffer = - (GLfloat *) ctx->Driver.MapBufferRange(ctx, 0, - vertex_store->bufferobj->Size, - GL_MAP_WRITE_BIT, /* not used */ - vertex_store->bufferobj); - - assert(vertex_store->buffer); - return vertex_store->buffer + vertex_store->used; -} - - -static void -unmap_vertex_store(struct gl_context *ctx, - struct vbo_save_vertex_store *vertex_store) -{ - ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj); - vertex_store->buffer = NULL; -} - - -static struct vbo_save_primitive_store * -alloc_prim_store(struct gl_context *ctx) -{ - struct vbo_save_primitive_store *store = - CALLOC_STRUCT(vbo_save_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - - -static void -_save_reset_counters(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - save->prim = save->prim_store->buffer + save->prim_store->used; - save->buffer = save->vertex_store->buffer + save->vertex_store->used; - - assert(save->buffer == save->buffer_ptr); - - if (save->vertex_size) - save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / - save->vertex_size); - else - save->max_vert = 0; - - save->vert_count = 0; - save->prim_count = 0; - save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; - save->dangling_attr_ref = 0; -} - - -/** - * Insert the active immediate struct onto the display list currently - * being built. - */ -static void -_save_compile_vertex_list(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - struct vbo_save_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct vbo_save_vertex_list *) - _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz)); - node->vertex_size = save->vertex_size; - node->buffer_offset = - (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat); - node->count = save->vert_count; - node->wrap_count = save->copied.nr; - node->dangling_attr_ref = save->dangling_attr_ref; - node->prim = save->prim; - node->prim_count = save->prim_count; - node->vertex_store = save->vertex_store; - node->prim_store = save->prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - if (node->prim[0].no_current_update) { - node->current_size = 0; - node->current_data = NULL; - } - else { - node->current_size = node->vertex_size - node->attrsz[0]; - node->current_data = NULL; - - if (node->current_size) { - /* If the malloc fails, we just pull the data out of the VBO - * later instead. - */ - node->current_data = MALLOC(node->current_size * sizeof(GLfloat)); - if (node->current_data) { - const char *buffer = (const char *) save->vertex_store->buffer; - unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); - unsigned vertex_offset = 0; - - if (node->count) - vertex_offset = - (node->count - 1) * node->vertex_size * sizeof(GLfloat); - - memcpy(node->current_data, - buffer + node->buffer_offset + vertex_offset + attr_offset, - node->current_size * sizeof(GLfloat)); - } - } - } - - assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); - - if (save->dangling_attr_ref) - ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; - - save->vertex_store->used += save->vertex_size * node->count; - save->prim_store->used += node->prim_count; - - /* Copy duplicated vertices - */ - save->copied.nr = _save_copy_vertices(ctx, node, save->buffer); - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - struct _glapi_table *dispatch = GET_DISPATCH(); - - _glapi_set_dispatch(ctx->Exec); - - vbo_loopback_vertex_list(ctx, - (const GLfloat *) ((const char *) save-> - vertex_store->buffer + - node->buffer_offset), - node->attrsz, node->prim, node->prim_count, - node->wrap_count, node->vertex_size); - - _glapi_set_dispatch(dispatch); - } - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (save->vertex_store->used > - VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { - - /* Unmap old store: - */ - unmap_vertex_store(ctx, save->vertex_store); - - /* Release old reference: - */ - save->vertex_store->refcount--; - assert(save->vertex_store->refcount != 0); - save->vertex_store = NULL; - - /* Allocate and map new store: - */ - save->vertex_store = alloc_vertex_store(ctx); - save->buffer_ptr = map_vertex_store(ctx, save->vertex_store); - } - - if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { - save->prim_store->refcount--; - assert(save->prim_store->refcount != 0); - save->prim_store = alloc_prim_store(ctx); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters(ctx); -} - - -/** - * TODO -- If no new vertices have been stored, don't bother saving it. - */ -static void -_save_wrap_buffers(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; - GLenum mode; - GLboolean weak; - GLboolean no_current_update; - - assert(i < (GLint) save->prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - save->prim[i].count = (save->vert_count - save->prim[i].start); - mode = save->prim[i].mode; - weak = save->prim[i].weak; - no_current_update = save->prim[i].no_current_update; - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list(ctx); - - /* Restart interrupted primitive - */ - save->prim[0].mode = mode; - save->prim[0].weak = weak; - save->prim[0].no_current_update = no_current_update; - save->prim[0].begin = 0; - save->prim[0].end = 0; - save->prim[0].pad = 0; - save->prim[0].start = 0; - save->prim[0].count = 0; - save->prim[0].num_instances = 1; - save->prim_count = 1; -} - - -/** - * Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void -_save_wrap_filled_vertex(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLfloat *data = save->copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers(ctx); - - /* Copy stored stored vertices to start of new list. - */ - assert(save->max_vert - save->vert_count > save->copied.nr); - - for (i = 0; i < save->copied.nr; i++) { - memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat)); - data += save->vertex_size; - save->buffer_ptr += save->vertex_size; - save->vert_count++; - } -} - - -static void -_save_copy_to_current(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint i; - - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { - if (save->attrsz[i]) { - save->currentsz[i][0] = save->attrsz[i]; - COPY_CLEAN_4V(save->current[i], save->attrsz[i], save->attrptr[i]); - } - } -} - - -static void -_save_copy_from_current(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i; - - for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { - switch (save->attrsz[i]) { - case 4: - save->attrptr[i][3] = save->current[i][3]; - case 3: - save->attrptr[i][2] = save->current[i][2]; - case 2: - save->attrptr[i][1] = save->current[i][1]; - case 1: - save->attrptr[i][0] = save->current[i][0]; - case 0: - break; - } - } -} - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void -_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (save->vert_count) - _save_wrap_buffers(ctx); - else - assert(save->copied.nr == 0); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current(ctx); - - /* Fix up sizes: - */ - oldsz = save->attrsz[attr]; - save->attrsz[attr] = newsz; - - save->vertex_size += newsz - oldsz; - save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / - save->vertex_size); - save->vert_count = 0; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) { - if (save->attrsz[i]) { - save->attrptr[i] = tmp; - tmp += save->attrsz[i]; - } - else { - save->attrptr[i] = NULL; /* will not be dereferenced. */ - } - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current(ctx); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (save->copied.nr) { - GLfloat *data = save->copied.buffer; - GLfloat *dest = save->buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { - assert(oldsz == 0); - save->dangling_attr_ref = GL_TRUE; - } - - for (i = 0; i < save->copied.nr; i++) { - for (j = 0; j < VBO_ATTRIB_MAX; j++) { - if (save->attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V(dest, oldsz, data); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V(dest, newsz, save->current[attr]); - dest += newsz; - } - } - else { - GLint sz = save->attrsz[j]; - COPY_SZ_4V(dest, sz, data); - data += sz; - dest += sz; - } - } - } - } - - save->buffer_ptr = dest; - save->vert_count += save->copied.nr; - } -} - - -static void -save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (sz > save->attrsz[attr]) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex(ctx, attr, sz); - } - else if (sz < save->active_sz[attr]) { - static GLfloat id[4] = { 0, 0, 0, 1 }; - GLuint i; - - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz; i <= save->attrsz[attr]; i++) - save->attrptr[attr][i - 1] = id[i - 1]; - } - - save->active_sz[attr] = sz; -} - - -static void -_save_reset_vertex(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLuint i; - - for (i = 0; i < VBO_ATTRIB_MAX; i++) { - save->attrsz[i] = 0; - save->active_sz[i] = 0; - } - - save->vertex_size = 0; -} - - - -#define ERROR(err) _mesa_compile_error(ctx, err, __FUNCTION__); - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTR(A, N, V0, V1, V2, V3) \ -do { \ - struct vbo_save_context *save = &vbo_context(ctx)->save; \ - \ - if (save->active_sz[A] != N) \ - save_fixup_vertex(ctx, A, N); \ - \ - { \ - GLfloat *dest = save->attrptr[A]; \ - if (N>0) dest[0] = V0; \ - if (N>1) dest[1] = V1; \ - if (N>2) dest[2] = V2; \ - if (N>3) dest[3] = V3; \ - } \ - \ - if ((A) == 0) { \ - GLuint i; \ - \ - for (i = 0; i < save->vertex_size; i++) \ - save->buffer_ptr[i] = save->vertex[i]; \ - \ - save->buffer_ptr += save->vertex_size; \ - \ - if (++save->vert_count >= save->max_vert) \ - _save_wrap_filled_vertex(ctx); \ - } \ -} while (0) - -#define TAG(x) _save_##x - -#include "vbo_attrib_tmp.h" - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -static void -dlist_fallback(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (save->vert_count || save->prim_count) { - if (save->prim_count > 0) { - /* Close off in-progress primitive. */ - GLint i = save->prim_count - 1; - save->prim[i].count = save->vert_count - save->prim[i].start; - } - - /* Need to replay this display list with loopback, - * unfortunately, otherwise this primitive won't be handled - * properly: - */ - save->dangling_attr_ref = 1; - - _save_compile_vertex_list(ctx); - } - - _save_copy_to_current(ctx); - _save_reset_vertex(ctx); - _save_reset_counters(ctx); - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); - ctx->Driver.SaveNeedFlush = 0; -} - - -static void GLAPIENTRY -_save_EvalCoord1f(GLfloat u) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalCoord1f(ctx->Save, (u)); -} - -static void GLAPIENTRY -_save_EvalCoord1fv(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalCoord1fv(ctx->Save, (v)); -} - -static void GLAPIENTRY -_save_EvalCoord2f(GLfloat u, GLfloat v) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalCoord2f(ctx->Save, (u, v)); -} - -static void GLAPIENTRY -_save_EvalCoord2fv(const GLfloat * v) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalCoord2fv(ctx->Save, (v)); -} - -static void GLAPIENTRY -_save_EvalPoint1(GLint i) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalPoint1(ctx->Save, (i)); -} - -static void GLAPIENTRY -_save_EvalPoint2(GLint i, GLint j) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_EvalPoint2(ctx->Save, (i, j)); -} - -static void GLAPIENTRY -_save_CallList(GLuint l) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_CallList(ctx->Save, (l)); -} - -static void GLAPIENTRY -_save_CallLists(GLsizei n, GLenum type, const GLvoid * v) -{ - GET_CURRENT_CONTEXT(ctx); - dlist_fallback(ctx); - CALL_CallLists(ctx->Save, (n, type, v)); -} - - - -/* This begin is hooked into ... Updating of - * ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -GLboolean -vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - GLuint i = save->prim_count++; - - assert(i < save->prim_max); - save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; - save->prim[i].begin = 1; - save->prim[i].end = 0; - save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; - save->prim[i].no_current_update = - (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0; - save->prim[i].pad = 0; - save->prim[i].start = save->vert_count; - save->prim[i].count = 0; - save->prim[i].num_instances = 1; - - _mesa_install_save_vtxfmt(ctx, &save->vtxfmt); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; -} - - -static void GLAPIENTRY -_save_End(void) -{ - GET_CURRENT_CONTEXT(ctx); - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i = save->prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - save->prim[i].end = 1; - save->prim[i].count = (save->vert_count - save->prim[i].start); - - if (i == (GLint) save->prim_max - 1) { - _save_compile_vertex_list(ctx); - assert(save->copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY -_save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); -} - - -static void GLAPIENTRY -_save_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) end; - (void) count; - (void) type; - (void) indices; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); -} - - -static void GLAPIENTRY -_save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) count; - (void) type; - (void) indices; - (void) basevertex; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); -} - - -static void GLAPIENTRY -_save_DrawRangeElementsBaseVertex(GLenum mode, - GLuint start, - GLuint end, - GLsizei count, - GLenum type, - const GLvoid * indices, GLint basevertex) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) end; - (void) count; - (void) type; - (void) indices; - (void) basevertex; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); -} - - -static void GLAPIENTRY -_save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) start; - (void) count; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawArrays"); -} - - -static void GLAPIENTRY -_save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; - (void) y1; - (void) x2; - (void) y2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glRectf"); -} - - -static void GLAPIENTRY -_save_EvalMesh1(GLenum mode, GLint i1, GLint i2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) i1; - (void) i2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh1"); -} - - -static void GLAPIENTRY -_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - (void) i1; - (void) i2; - (void) j1; - (void) j2; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh2"); -} - - -static void GLAPIENTRY -_save_Begin(GLenum mode) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin"); -} - - -static void GLAPIENTRY -_save_PrimitiveRestartNV(void) -{ - GLenum curPrim; - GET_CURRENT_CONTEXT(ctx); - - curPrim = ctx->Driver.CurrentSavePrimitive; - - _save_End(); - _save_Begin(curPrim); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY -_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - GET_CURRENT_CONTEXT(ctx); - vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK); - CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); - CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); - CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); - CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY -_save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays(ctx, mode, start, count)) - return; - - _ae_map_vbos(ctx); - - vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK - | VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); - - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos(ctx); -} - - -/* Could do better by copying the arrays and element list intact and - * then emitting an indexed prim at runtime. - */ -static void GLAPIENTRY -_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0)) - return; - - _ae_map_vbos(ctx); - - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) - indices = - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); - - vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | - VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i])); - break; - case GL_UNSIGNED_SHORT: - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i])); - break; - case GL_UNSIGNED_INT: - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i])); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)"); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos(ctx); -} - - -static void GLAPIENTRY -_save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid * indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements(ctx, mode, - start, end, count, type, indices, 0)) { - _save_OBE_DrawElements(mode, count, type, indices); - } -} - - -static void -_save_vtxfmt_init(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLvertexformat *vfmt = &save->vtxfmt; - - _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); - - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - - /* integer-valued */ - vfmt->VertexAttribI1i = _save_VertexAttribI1i; - vfmt->VertexAttribI2i = _save_VertexAttribI2i; - vfmt->VertexAttribI3i = _save_VertexAttribI3i; - vfmt->VertexAttribI4i = _save_VertexAttribI4i; - vfmt->VertexAttribI2iv = _save_VertexAttribI2iv; - vfmt->VertexAttribI3iv = _save_VertexAttribI3iv; - vfmt->VertexAttribI4iv = _save_VertexAttribI4iv; - - /* unsigned integer-valued */ - vfmt->VertexAttribI1ui = _save_VertexAttribI1ui; - vfmt->VertexAttribI2ui = _save_VertexAttribI2ui; - vfmt->VertexAttribI3ui = _save_VertexAttribI3ui; - vfmt->VertexAttribI4ui = _save_VertexAttribI4ui; - vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv; - vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv; - vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv; - - vfmt->VertexP2ui = _save_VertexP2ui; - vfmt->VertexP3ui = _save_VertexP3ui; - vfmt->VertexP4ui = _save_VertexP4ui; - vfmt->VertexP2uiv = _save_VertexP2uiv; - vfmt->VertexP3uiv = _save_VertexP3uiv; - vfmt->VertexP4uiv = _save_VertexP4uiv; - - vfmt->TexCoordP1ui = _save_TexCoordP1ui; - vfmt->TexCoordP2ui = _save_TexCoordP2ui; - vfmt->TexCoordP3ui = _save_TexCoordP3ui; - vfmt->TexCoordP4ui = _save_TexCoordP4ui; - vfmt->TexCoordP1uiv = _save_TexCoordP1uiv; - vfmt->TexCoordP2uiv = _save_TexCoordP2uiv; - vfmt->TexCoordP3uiv = _save_TexCoordP3uiv; - vfmt->TexCoordP4uiv = _save_TexCoordP4uiv; - - vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui; - vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui; - vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui; - vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui; - vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv; - vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv; - vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv; - vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv; - - vfmt->NormalP3ui = _save_NormalP3ui; - vfmt->NormalP3uiv = _save_NormalP3uiv; - - vfmt->ColorP3ui = _save_ColorP3ui; - vfmt->ColorP4ui = _save_ColorP4ui; - vfmt->ColorP3uiv = _save_ColorP3uiv; - vfmt->ColorP4uiv = _save_ColorP4uiv; - - vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui; - vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv; - - vfmt->VertexAttribP1ui = _save_VertexAttribP1ui; - vfmt->VertexAttribP2ui = _save_VertexAttribP2ui; - vfmt->VertexAttribP3ui = _save_VertexAttribP3ui; - vfmt->VertexAttribP4ui = _save_VertexAttribP4ui; - - vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv; - vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv; - vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv; - vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv; - - /* This will all require us to fallback to saving the list as opcodes: - */ - _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ - - _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; - vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; - /* Loops back into vfmt->DrawElements */ - vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; - vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; -} - - -void -vbo_save_SaveFlushVertices(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (save->vert_count || save->prim_count) - _save_compile_vertex_list(ctx); - - _save_copy_to_current(ctx); - _save_reset_vertex(ctx); - _save_reset_counters(ctx); - ctx->Driver.SaveNeedFlush = 0; -} - - -void -vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - (void) list; - (void) mode; - - if (!save->prim_store) - save->prim_store = alloc_prim_store(ctx); - - if (!save->vertex_store) - save->vertex_store = alloc_vertex_store(ctx); - - save->buffer_ptr = map_vertex_store(ctx, save->vertex_store); - - _save_reset_vertex(ctx); - _save_reset_counters(ctx); - ctx->Driver.SaveNeedFlush = 0; -} - - -void -vbo_save_EndList(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - /* EndList called inside a (saved) Begin/End pair? - */ - if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { - - if (save->prim_count > 0) { - GLint i = save->prim_count - 1; - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - save->prim[i].end = 0; - save->prim[i].count = (save->vert_count - save->prim[i].start); - } - - /* Make sure this vertex list gets replayed by the "loopback" - * mechanism: - */ - save->dangling_attr_ref = 1; - vbo_save_SaveFlushVertices(ctx); - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); - } - - unmap_vertex_store(ctx, save->vertex_store); - - assert(save->vertex_size == 0); -} - - -void -vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - save->replay_flags |= dlist->Flags; -} - - -void -vbo_save_EndCallList(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - - if (ctx->ListState.CallDepth == 1) { - /* This is correct: want to keep only the VBO_SAVE_FALLBACK - * flag, if it is set: - */ - save->replay_flags &= VBO_SAVE_FALLBACK; - } -} - - -static void -vbo_destroy_vertex_list(struct gl_context *ctx, void *data) -{ - struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; - (void) ctx; - - if (--node->vertex_store->refcount == 0) - free_vertex_store(ctx, node->vertex_store); - - if (--node->prim_store->refcount == 0) - FREE(node->prim_store); - - if (node->current_data) { - FREE(node->current_data); - node->current_data = NULL; - } -} - - -static void -vbo_print_vertex_list(struct gl_context *ctx, void *data) -{ - struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; - GLuint i; - (void) ctx; - - printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, node->prim_count, node->vertex_size); - - for (i = 0; i < node->prim_count; i++) { - struct _mesa_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", - i, - _mesa_lookup_prim_by_nr(prim->mode), - prim->weak ? " (weak)" : "", - prim->start, - prim->start + prim->count, - (prim->begin) ? "BEGIN" : "(wrap)", - (prim->end) ? "END" : "(wrap)"); - } -} - - -static void -_save_current_init(struct gl_context *ctx) -{ - struct vbo_save_context *save = &vbo_context(ctx)->save; - GLint i; - - for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { - const GLuint j = i - VBO_ATTRIB_POS; - ASSERT(j < VERT_ATTRIB_MAX); - save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; - save->current[i] = ctx->ListState.CurrentAttrib[j]; - } - - for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) { - const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; - ASSERT(j < MAT_ATTRIB_MAX); - save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - save->current[i] = ctx->ListState.CurrentMaterial[j]; - } -} - - -/** - * Initialize the display list compiler - */ -void -vbo_save_api_init(struct vbo_save_context *save) -{ - struct gl_context *ctx = save->ctx; - GLuint i; - - save->opcode_vertex_list = - _mesa_dlist_alloc_opcode(ctx, - sizeof(struct vbo_save_vertex_list), - vbo_save_playback_vertex_list, - vbo_destroy_vertex_list, - vbo_print_vertex_list); - - ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; - - _save_vtxfmt_init(ctx); - _save_current_init(ctx); - - /* These will actually get set again when binding/drawing */ - for (i = 0; i < VBO_ATTRIB_MAX; i++) - save->inputs[i] = &save->arrays[i]; - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - /* loops back into _save_OBE_DrawElements */ - ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = - _mesa_noop_MultiDrawElements; - ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = - _mesa_noop_MultiDrawElementsBaseVertex; - _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); -} - - -#endif /* FEATURE_dlist */ +/************************************************************************** + +Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell + */ + + + +/* Display list compiler attempts to store lists of vertices with the + * same vertex layout. Additionally it attempts to minimize the need + * for execute-time fixup of these vertex lists, allowing them to be + * cached on hardware. + * + * There are still some circumstances where this can be thwarted, for + * example by building a list that consists of one very long primitive + * (eg Begin(Triangles), 1000 vertices, End), and calling that list + * from inside a different begin/end object (Begin(Lines), CallList, + * End). + * + * In that case the code will have to replay the list as individual + * commands through the Exec dispatch table, or fix up the copied + * vertices at execute-time. + * + * The other case where fixup is required is when a vertex attribute + * is introduced in the middle of a primitive. Eg: + * Begin(Lines) + * TexCoord1f() Vertex2f() + * TexCoord1f() Color3f() Vertex2f() + * End() + * + * If the current value of Color isn't known at compile-time, this + * primitive will require fixup. + * + * + * The list compiler currently doesn't attempt to compile lists + * containing EvalCoord or EvalPoint commands. On encountering one of + * these, compilation falls back to opcodes. + * + * This could be improved to fallback only when a mix of EvalCoord and + * Vertex commands are issued within a single primitive. + */ + + +#include "main/glheader.h" +#include "main/bufferobj.h" +#include "main/context.h" +#include "main/dlist.h" +#include "main/enums.h" +#include "main/eval.h" +#include "main/macros.h" +#include "main/mfeatures.h" +#include "main/api_noop.h" +#include "main/api_validate.h" +#include "main/api_arrayelt.h" +#include "main/vtxfmt.h" +#include "main/dispatch.h" + +#include "vbo_context.h" + + +#if FEATURE_dlist + + +#ifdef ERROR +#undef ERROR +#endif + + +/* An interesting VBO number/name to help with debugging */ +#define VBO_BUF_ID 12345 + + +/* + * NOTE: Old 'parity' issue is gone, but copying can still be + * wrong-footed on replay. + */ +static GLuint +_save_copy_vertices(struct gl_context *ctx, + const struct vbo_save_vertex_list *node, + const GLfloat * src_buffer) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + const struct _mesa_prim *prim = &node->prim[node->prim_count - 1]; + GLuint nr = prim->count; + GLuint sz = save->vertex_size; + const GLfloat *src = src_buffer + prim->start * sz; + GLfloat *dst = save->copied.buffer; + GLuint ovf, i; + + if (prim->end) + return 0; + + switch (prim->mode) { + case GL_POINTS: + return 0; + case GL_LINES: + ovf = nr & 1; + for (i = 0; i < ovf; i++) + memcpy(dst + i * sz, src + (nr - ovf + i) * sz, + sz * sizeof(GLfloat)); + return i; + case GL_TRIANGLES: + ovf = nr % 3; + for (i = 0; i < ovf; i++) + memcpy(dst + i * sz, src + (nr - ovf + i) * sz, + sz * sizeof(GLfloat)); + return i; + case GL_QUADS: + ovf = nr & 3; + for (i = 0; i < ovf; i++) + memcpy(dst + i * sz, src + (nr - ovf + i) * sz, + sz * sizeof(GLfloat)); + return i; + case GL_LINE_STRIP: + if (nr == 0) + return 0; + else { + memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat)); + return 1; + } + case GL_LINE_LOOP: + case GL_TRIANGLE_FAN: + case GL_POLYGON: + if (nr == 0) + return 0; + else if (nr == 1) { + memcpy(dst, src + 0, sz * sizeof(GLfloat)); + return 1; + } + else { + memcpy(dst, src + 0, sz * sizeof(GLfloat)); + memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat)); + return 2; + } + case GL_TRIANGLE_STRIP: + case GL_QUAD_STRIP: + switch (nr) { + case 0: + ovf = 0; + break; + case 1: + ovf = 1; + break; + default: + ovf = 2 + (nr & 1); + break; + } + for (i = 0; i < ovf; i++) + memcpy(dst + i * sz, src + (nr - ovf + i) * sz, + sz * sizeof(GLfloat)); + return i; + default: + assert(0); + return 0; + } +} + + +static struct vbo_save_vertex_store * +alloc_vertex_store(struct gl_context *ctx) +{ + struct vbo_save_vertex_store *vertex_store = + CALLOC_STRUCT(vbo_save_vertex_store); + + /* obj->Name needs to be non-zero, but won't ever be examined more + * closely than that. In particular these buffers won't be entered + * into the hash and can never be confused with ones visible to the + * user. Perhaps there could be a special number for internal + * buffers: + */ + vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, + VBO_BUF_ID, + GL_ARRAY_BUFFER_ARB); + + ctx->Driver.BufferData(ctx, + GL_ARRAY_BUFFER_ARB, + VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat), + NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj); + + vertex_store->buffer = NULL; + vertex_store->used = 0; + vertex_store->refcount = 1; + + return vertex_store; +} + + +static void +free_vertex_store(struct gl_context *ctx, + struct vbo_save_vertex_store *vertex_store) +{ + assert(!vertex_store->buffer); + + if (vertex_store->bufferobj) { + _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL); + } + + FREE(vertex_store); +} + + +static GLfloat * +map_vertex_store(struct gl_context *ctx, + struct vbo_save_vertex_store *vertex_store) +{ + assert(vertex_store->bufferobj); + assert(!vertex_store->buffer); + vertex_store->buffer = + (GLfloat *) ctx->Driver.MapBufferRange(ctx, 0, + vertex_store->bufferobj->Size, + GL_MAP_WRITE_BIT, /* not used */ + vertex_store->bufferobj); + + assert(vertex_store->buffer); + return vertex_store->buffer + vertex_store->used; +} + + +static void +unmap_vertex_store(struct gl_context *ctx, + struct vbo_save_vertex_store *vertex_store) +{ + ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj); + vertex_store->buffer = NULL; +} + + +static struct vbo_save_primitive_store * +alloc_prim_store(struct gl_context *ctx) +{ + struct vbo_save_primitive_store *store = + CALLOC_STRUCT(vbo_save_primitive_store); + (void) ctx; + store->used = 0; + store->refcount = 1; + return store; +} + + +static void +_save_reset_counters(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + save->prim = save->prim_store->buffer + save->prim_store->used; + save->buffer = save->vertex_store->buffer + save->vertex_store->used; + + assert(save->buffer == save->buffer_ptr); + + if (save->vertex_size) + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->vertex_size); + else + save->max_vert = 0; + + save->vert_count = 0; + save->prim_count = 0; + save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used; + save->dangling_attr_ref = 0; +} + + +/** + * Insert the active immediate struct onto the display list currently + * being built. + */ +static void +_save_compile_vertex_list(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + struct vbo_save_vertex_list *node; + + /* Allocate space for this structure in the display list currently + * being compiled. + */ + node = (struct vbo_save_vertex_list *) + _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node)); + + if (!node) + return; + + /* Duplicate our template, increment refcounts to the storage structs: + */ + memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz)); + node->vertex_size = save->vertex_size; + node->buffer_offset = + (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat); + node->count = save->vert_count; + node->wrap_count = save->copied.nr; + node->dangling_attr_ref = save->dangling_attr_ref; + node->prim = save->prim; + node->prim_count = save->prim_count; + node->vertex_store = save->vertex_store; + node->prim_store = save->prim_store; + + node->vertex_store->refcount++; + node->prim_store->refcount++; + + if (node->prim[0].no_current_update) { + node->current_size = 0; + node->current_data = NULL; + } + else { + node->current_size = node->vertex_size - node->attrsz[0]; + node->current_data = NULL; + + if (node->current_size) { + /* If the malloc fails, we just pull the data out of the VBO + * later instead. + */ + node->current_data = MALLOC(node->current_size * sizeof(GLfloat)); + if (node->current_data) { + const char *buffer = (const char *) save->vertex_store->buffer; + unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); + unsigned vertex_offset = 0; + + if (node->count) + vertex_offset = + (node->count - 1) * node->vertex_size * sizeof(GLfloat); + + memcpy(node->current_data, + buffer + node->buffer_offset + vertex_offset + attr_offset, + node->current_size * sizeof(GLfloat)); + } + } + } + + assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0); + + if (save->dangling_attr_ref) + ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; + + save->vertex_store->used += save->vertex_size * node->count; + save->prim_store->used += node->prim_count; + + /* Copy duplicated vertices + */ + save->copied.nr = _save_copy_vertices(ctx, node, save->buffer); + + /* Deal with GL_COMPILE_AND_EXECUTE: + */ + if (ctx->ExecuteFlag) { + struct _glapi_table *dispatch = GET_DISPATCH(); + + _glapi_set_dispatch(ctx->Exec); + + vbo_loopback_vertex_list(ctx, + (const GLfloat *) ((const char *) save-> + vertex_store->buffer + + node->buffer_offset), + node->attrsz, node->prim, node->prim_count, + node->wrap_count, node->vertex_size); + + _glapi_set_dispatch(dispatch); + } + + /* Decide whether the storage structs are full, or can be used for + * the next vertex lists as well. + */ + if (save->vertex_store->used > + VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) { + + /* Unmap old store: + */ + unmap_vertex_store(ctx, save->vertex_store); + + /* Release old reference: + */ + save->vertex_store->refcount--; + assert(save->vertex_store->refcount != 0); + save->vertex_store = NULL; + + /* Allocate and map new store: + */ + save->vertex_store = alloc_vertex_store(ctx); + save->buffer_ptr = map_vertex_store(ctx, save->vertex_store); + } + + if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) { + save->prim_store->refcount--; + assert(save->prim_store->refcount != 0); + save->prim_store = alloc_prim_store(ctx); + } + + /* Reset our structures for the next run of vertices: + */ + _save_reset_counters(ctx); +} + + +/** + * TODO -- If no new vertices have been stored, don't bother saving it. + */ +static void +_save_wrap_buffers(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLint i = save->prim_count - 1; + GLenum mode; + GLboolean weak; + GLboolean no_current_update; + + assert(i < (GLint) save->prim_max); + assert(i >= 0); + + /* Close off in-progress primitive. + */ + save->prim[i].count = (save->vert_count - save->prim[i].start); + mode = save->prim[i].mode; + weak = save->prim[i].weak; + no_current_update = save->prim[i].no_current_update; + + /* store the copied vertices, and allocate a new list. + */ + _save_compile_vertex_list(ctx); + + /* Restart interrupted primitive + */ + save->prim[0].mode = mode; + save->prim[0].weak = weak; + save->prim[0].no_current_update = no_current_update; + save->prim[0].begin = 0; + save->prim[0].end = 0; + save->prim[0].pad = 0; + save->prim[0].start = 0; + save->prim[0].count = 0; + save->prim[0].num_instances = 1; + save->prim_count = 1; +} + + +/** + * Called only when buffers are wrapped as the result of filling the + * vertex_store struct. + */ +static void +_save_wrap_filled_vertex(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLfloat *data = save->copied.buffer; + GLuint i; + + /* Emit a glEnd to close off the last vertex list. + */ + _save_wrap_buffers(ctx); + + /* Copy stored stored vertices to start of new list. + */ + assert(save->max_vert - save->vert_count > save->copied.nr); + + for (i = 0; i < save->copied.nr; i++) { + memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat)); + data += save->vertex_size; + save->buffer_ptr += save->vertex_size; + save->vert_count++; + } +} + + +static void +_save_copy_to_current(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLuint i; + + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + if (save->attrsz[i]) { + save->currentsz[i][0] = save->attrsz[i]; + COPY_CLEAN_4V(save->current[i], save->attrsz[i], save->attrptr[i]); + } + } +} + + +static void +_save_copy_from_current(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLint i; + + for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { + switch (save->attrsz[i]) { + case 4: + save->attrptr[i][3] = save->current[i][3]; + case 3: + save->attrptr[i][2] = save->current[i][2]; + case 2: + save->attrptr[i][1] = save->current[i][1]; + case 1: + save->attrptr[i][0] = save->current[i][0]; + case 0: + break; + } + } +} + + +/* Flush existing data, set new attrib size, replay copied vertices. + */ +static void +_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLuint oldsz; + GLuint i; + GLfloat *tmp; + + /* Store the current run of vertices, and emit a GL_END. Emit a + * BEGIN in the new buffer. + */ + if (save->vert_count) + _save_wrap_buffers(ctx); + else + assert(save->copied.nr == 0); + + /* Do a COPY_TO_CURRENT to ensure back-copying works for the case + * when the attribute already exists in the vertex and is having + * its size increased. + */ + _save_copy_to_current(ctx); + + /* Fix up sizes: + */ + oldsz = save->attrsz[attr]; + save->attrsz[attr] = newsz; + + save->vertex_size += newsz - oldsz; + save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) / + save->vertex_size); + save->vert_count = 0; + + /* Recalculate all the attrptr[] values: + */ + for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) { + if (save->attrsz[i]) { + save->attrptr[i] = tmp; + tmp += save->attrsz[i]; + } + else { + save->attrptr[i] = NULL; /* will not be dereferenced. */ + } + } + + /* Copy from current to repopulate the vertex with correct values. + */ + _save_copy_from_current(ctx); + + /* Replay stored vertices to translate them to new format here. + * + * If there are copied vertices and the new (upgraded) attribute + * has not been defined before, this list is somewhat degenerate, + * and will need fixup at runtime. + */ + if (save->copied.nr) { + GLfloat *data = save->copied.buffer; + GLfloat *dest = save->buffer; + GLuint j; + + /* Need to note this and fix up at runtime (or loopback): + */ + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { + assert(oldsz == 0); + save->dangling_attr_ref = GL_TRUE; + } + + for (i = 0; i < save->copied.nr; i++) { + for (j = 0; j < VBO_ATTRIB_MAX; j++) { + if (save->attrsz[j]) { + if (j == attr) { + if (oldsz) { + COPY_CLEAN_4V(dest, oldsz, data); + data += oldsz; + dest += newsz; + } + else { + COPY_SZ_4V(dest, newsz, save->current[attr]); + dest += newsz; + } + } + else { + GLint sz = save->attrsz[j]; + COPY_SZ_4V(dest, sz, data); + data += sz; + dest += sz; + } + } + } + } + + save->buffer_ptr = dest; + save->vert_count += save->copied.nr; + } +} + + +static void +save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (sz > save->attrsz[attr]) { + /* New size is larger. Need to flush existing vertices and get + * an enlarged vertex format. + */ + _save_upgrade_vertex(ctx, attr, sz); + } + else if (sz < save->active_sz[attr]) { + static GLfloat id[4] = { 0, 0, 0, 1 }; + GLuint i; + + /* New size is equal or smaller - just need to fill in some + * zeros. + */ + for (i = sz; i <= save->attrsz[attr]; i++) + save->attrptr[attr][i - 1] = id[i - 1]; + } + + save->active_sz[attr] = sz; +} + + +static void +_save_reset_vertex(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLuint i; + + for (i = 0; i < VBO_ATTRIB_MAX; i++) { + save->attrsz[i] = 0; + save->active_sz[i] = 0; + } + + save->vertex_size = 0; +} + + + +#define ERROR(err) _mesa_compile_error(ctx, err, __FUNCTION__); + + +/* Only one size for each attribute may be active at once. Eg. if + * Color3f is installed/active, then Color4f may not be, even if the + * vertex actually contains 4 color coordinates. This is because the + * 3f version won't otherwise set color[3] to 1.0 -- this is the job + * of the chooser function when switching between Color4f and Color3f. + */ +#define ATTR(A, N, V0, V1, V2, V3) \ +do { \ + struct vbo_save_context *save = &vbo_context(ctx)->save; \ + \ + if (save->active_sz[A] != N) \ + save_fixup_vertex(ctx, A, N); \ + \ + { \ + GLfloat *dest = save->attrptr[A]; \ + if (N>0) dest[0] = V0; \ + if (N>1) dest[1] = V1; \ + if (N>2) dest[2] = V2; \ + if (N>3) dest[3] = V3; \ + } \ + \ + if ((A) == 0) { \ + GLuint i; \ + \ + for (i = 0; i < save->vertex_size; i++) \ + save->buffer_ptr[i] = save->vertex[i]; \ + \ + save->buffer_ptr += save->vertex_size; \ + \ + if (++save->vert_count >= save->max_vert) \ + _save_wrap_filled_vertex(ctx); \ + } \ +} while (0) + +#define TAG(x) _save_##x + +#include "vbo_attrib_tmp.h" + + + + +/* Cope with EvalCoord/CallList called within a begin/end object: + * -- Flush current buffer + * -- Fallback to opcodes for the rest of the begin/end object. + */ +static void +dlist_fallback(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (save->vert_count || save->prim_count) { + if (save->prim_count > 0) { + /* Close off in-progress primitive. */ + GLint i = save->prim_count - 1; + save->prim[i].count = save->vert_count - save->prim[i].start; + } + + /* Need to replay this display list with loopback, + * unfortunately, otherwise this primitive won't be handled + * properly: + */ + save->dangling_attr_ref = 1; + + _save_compile_vertex_list(ctx); + } + + _save_copy_to_current(ctx); + _save_reset_vertex(ctx); + _save_reset_counters(ctx); + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + ctx->Driver.SaveNeedFlush = 0; +} + + +static void GLAPIENTRY +_save_EvalCoord1f(GLfloat u) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalCoord1f(ctx->Save, (u)); +} + +static void GLAPIENTRY +_save_EvalCoord1fv(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalCoord1fv(ctx->Save, (v)); +} + +static void GLAPIENTRY +_save_EvalCoord2f(GLfloat u, GLfloat v) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalCoord2f(ctx->Save, (u, v)); +} + +static void GLAPIENTRY +_save_EvalCoord2fv(const GLfloat * v) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalCoord2fv(ctx->Save, (v)); +} + +static void GLAPIENTRY +_save_EvalPoint1(GLint i) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalPoint1(ctx->Save, (i)); +} + +static void GLAPIENTRY +_save_EvalPoint2(GLint i, GLint j) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_EvalPoint2(ctx->Save, (i, j)); +} + +static void GLAPIENTRY +_save_CallList(GLuint l) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_CallList(ctx->Save, (l)); +} + +static void GLAPIENTRY +_save_CallLists(GLsizei n, GLenum type, const GLvoid * v) +{ + GET_CURRENT_CONTEXT(ctx); + dlist_fallback(ctx); + CALL_CallLists(ctx->Save, (n, type, v)); +} + + + +/* This begin is hooked into ... Updating of + * ctx->Driver.CurrentSavePrimitive is already taken care of. + */ +GLboolean +vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + GLuint i = save->prim_count++; + + assert(i < save->prim_max); + save->prim[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK; + save->prim[i].begin = 1; + save->prim[i].end = 0; + save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0; + save->prim[i].no_current_update = + (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0; + save->prim[i].pad = 0; + save->prim[i].start = save->vert_count; + save->prim[i].count = 0; + save->prim[i].num_instances = 1; + + _mesa_install_save_vtxfmt(ctx, &save->vtxfmt); + ctx->Driver.SaveNeedFlush = 1; + return GL_TRUE; +} + + +static void GLAPIENTRY +_save_End(void) +{ + GET_CURRENT_CONTEXT(ctx); + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLint i = save->prim_count - 1; + + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + save->prim[i].end = 1; + save->prim[i].count = (save->vert_count - save->prim[i].start); + + if (i == (GLint) save->prim_max - 1) { + _save_compile_vertex_list(ctx); + assert(save->copied.nr == 0); + } + + /* Swap out this vertex format while outside begin/end. Any color, + * etc. received between here and the next begin will be compiled + * as opcodes. + */ + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); +} + + +/* These are all errors as this vtxfmt is only installed inside + * begin/end pairs. + */ +static void GLAPIENTRY +_save_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) count; + (void) type; + (void) indices; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); +} + + +static void GLAPIENTRY +_save_DrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, const GLvoid * indices) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) start; + (void) end; + (void) count; + (void) type; + (void) indices; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); +} + + +static void GLAPIENTRY +_save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) count; + (void) type; + (void) indices; + (void) basevertex; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements"); +} + + +static void GLAPIENTRY +_save_DrawRangeElementsBaseVertex(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid * indices, GLint basevertex) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) start; + (void) end; + (void) count; + (void) type; + (void) indices; + (void) basevertex; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements"); +} + + +static void GLAPIENTRY +_save_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) start; + (void) count; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawArrays"); +} + + +static void GLAPIENTRY +_save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + GET_CURRENT_CONTEXT(ctx); + (void) x1; + (void) y1; + (void) x2; + (void) y2; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glRectf"); +} + + +static void GLAPIENTRY +_save_EvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) i1; + (void) i2; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh1"); +} + + +static void GLAPIENTRY +_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + (void) i1; + (void) i2; + (void) j1; + (void) j2; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh2"); +} + + +static void GLAPIENTRY +_save_Begin(GLenum mode) +{ + GET_CURRENT_CONTEXT(ctx); + (void) mode; + _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin"); +} + + +static void GLAPIENTRY +_save_PrimitiveRestartNV(void) +{ + GLenum curPrim; + GET_CURRENT_CONTEXT(ctx); + + curPrim = ctx->Driver.CurrentSavePrimitive; + + _save_End(); + _save_Begin(curPrim); +} + + +/* Unlike the functions above, these are to be hooked into the vtxfmt + * maintained in ctx->ListState, active when the list is known or + * suspected to be outside any begin/end primitive. + */ +static void GLAPIENTRY +_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + GET_CURRENT_CONTEXT(ctx); + vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK); + CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); + CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); + CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); + CALL_End(GET_DISPATCH(), ()); +} + + +static void GLAPIENTRY +_save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawArrays(ctx, mode, start, count)) + return; + + _ae_map_vbos(ctx); + + vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK + | VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); + + for (i = 0; i < count; i++) + CALL_ArrayElement(GET_DISPATCH(), (start + i)); + CALL_End(GET_DISPATCH(), ()); + + _ae_unmap_vbos(ctx); +} + + +/* Could do better by copying the arrays and element list intact and + * then emitting an indexed prim at runtime. + */ +static void GLAPIENTRY +_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0)) + return; + + _ae_map_vbos(ctx); + + if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) + indices = + ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); + + vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | + VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); + + switch (type) { + case GL_UNSIGNED_BYTE: + for (i = 0; i < count; i++) + CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i])); + break; + case GL_UNSIGNED_SHORT: + for (i = 0; i < count; i++) + CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i])); + break; + case GL_UNSIGNED_INT: + for (i = 0; i < count; i++) + CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i])); + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)"); + break; + } + + CALL_End(GET_DISPATCH(), ()); + + _ae_unmap_vbos(ctx); +} + + +static void GLAPIENTRY +_save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid * indices) +{ + GET_CURRENT_CONTEXT(ctx); + if (_mesa_validate_DrawRangeElements(ctx, mode, + start, end, count, type, indices, 0)) { + _save_OBE_DrawElements(mode, count, type, indices); + } +} + + +static void +_save_vtxfmt_init(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLvertexformat *vfmt = &save->vtxfmt; + + _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_); + + vfmt->Begin = _save_Begin; + vfmt->Color3f = _save_Color3f; + vfmt->Color3fv = _save_Color3fv; + vfmt->Color4f = _save_Color4f; + vfmt->Color4fv = _save_Color4fv; + vfmt->EdgeFlag = _save_EdgeFlag; + vfmt->End = _save_End; + vfmt->PrimitiveRestartNV = _save_PrimitiveRestartNV; + vfmt->FogCoordfEXT = _save_FogCoordfEXT; + vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; + vfmt->Indexf = _save_Indexf; + vfmt->Indexfv = _save_Indexfv; + vfmt->Materialfv = _save_Materialfv; + vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; + vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; + vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; + vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; + vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; + vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; + vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; + vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; + vfmt->Normal3f = _save_Normal3f; + vfmt->Normal3fv = _save_Normal3fv; + vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; + vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; + vfmt->TexCoord1f = _save_TexCoord1f; + vfmt->TexCoord1fv = _save_TexCoord1fv; + vfmt->TexCoord2f = _save_TexCoord2f; + vfmt->TexCoord2fv = _save_TexCoord2fv; + vfmt->TexCoord3f = _save_TexCoord3f; + vfmt->TexCoord3fv = _save_TexCoord3fv; + vfmt->TexCoord4f = _save_TexCoord4f; + vfmt->TexCoord4fv = _save_TexCoord4fv; + vfmt->Vertex2f = _save_Vertex2f; + vfmt->Vertex2fv = _save_Vertex2fv; + vfmt->Vertex3f = _save_Vertex3f; + vfmt->Vertex3fv = _save_Vertex3fv; + vfmt->Vertex4f = _save_Vertex4f; + vfmt->Vertex4fv = _save_Vertex4fv; + vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; + vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; + vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; + vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; + vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; + vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; + vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; + vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; + + vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; + vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; + vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; + vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; + vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; + vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; + vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; + vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; + + /* integer-valued */ + vfmt->VertexAttribI1i = _save_VertexAttribI1i; + vfmt->VertexAttribI2i = _save_VertexAttribI2i; + vfmt->VertexAttribI3i = _save_VertexAttribI3i; + vfmt->VertexAttribI4i = _save_VertexAttribI4i; + vfmt->VertexAttribI2iv = _save_VertexAttribI2iv; + vfmt->VertexAttribI3iv = _save_VertexAttribI3iv; + vfmt->VertexAttribI4iv = _save_VertexAttribI4iv; + + /* unsigned integer-valued */ + vfmt->VertexAttribI1ui = _save_VertexAttribI1ui; + vfmt->VertexAttribI2ui = _save_VertexAttribI2ui; + vfmt->VertexAttribI3ui = _save_VertexAttribI3ui; + vfmt->VertexAttribI4ui = _save_VertexAttribI4ui; + vfmt->VertexAttribI2uiv = _save_VertexAttribI2uiv; + vfmt->VertexAttribI3uiv = _save_VertexAttribI3uiv; + vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv; + + vfmt->VertexP2ui = _save_VertexP2ui; + vfmt->VertexP3ui = _save_VertexP3ui; + vfmt->VertexP4ui = _save_VertexP4ui; + vfmt->VertexP2uiv = _save_VertexP2uiv; + vfmt->VertexP3uiv = _save_VertexP3uiv; + vfmt->VertexP4uiv = _save_VertexP4uiv; + + vfmt->TexCoordP1ui = _save_TexCoordP1ui; + vfmt->TexCoordP2ui = _save_TexCoordP2ui; + vfmt->TexCoordP3ui = _save_TexCoordP3ui; + vfmt->TexCoordP4ui = _save_TexCoordP4ui; + vfmt->TexCoordP1uiv = _save_TexCoordP1uiv; + vfmt->TexCoordP2uiv = _save_TexCoordP2uiv; + vfmt->TexCoordP3uiv = _save_TexCoordP3uiv; + vfmt->TexCoordP4uiv = _save_TexCoordP4uiv; + + vfmt->MultiTexCoordP1ui = _save_MultiTexCoordP1ui; + vfmt->MultiTexCoordP2ui = _save_MultiTexCoordP2ui; + vfmt->MultiTexCoordP3ui = _save_MultiTexCoordP3ui; + vfmt->MultiTexCoordP4ui = _save_MultiTexCoordP4ui; + vfmt->MultiTexCoordP1uiv = _save_MultiTexCoordP1uiv; + vfmt->MultiTexCoordP2uiv = _save_MultiTexCoordP2uiv; + vfmt->MultiTexCoordP3uiv = _save_MultiTexCoordP3uiv; + vfmt->MultiTexCoordP4uiv = _save_MultiTexCoordP4uiv; + + vfmt->NormalP3ui = _save_NormalP3ui; + vfmt->NormalP3uiv = _save_NormalP3uiv; + + vfmt->ColorP3ui = _save_ColorP3ui; + vfmt->ColorP4ui = _save_ColorP4ui; + vfmt->ColorP3uiv = _save_ColorP3uiv; + vfmt->ColorP4uiv = _save_ColorP4uiv; + + vfmt->SecondaryColorP3ui = _save_SecondaryColorP3ui; + vfmt->SecondaryColorP3uiv = _save_SecondaryColorP3uiv; + + vfmt->VertexAttribP1ui = _save_VertexAttribP1ui; + vfmt->VertexAttribP2ui = _save_VertexAttribP2ui; + vfmt->VertexAttribP3ui = _save_VertexAttribP3ui; + vfmt->VertexAttribP4ui = _save_VertexAttribP4ui; + + vfmt->VertexAttribP1uiv = _save_VertexAttribP1uiv; + vfmt->VertexAttribP2uiv = _save_VertexAttribP2uiv; + vfmt->VertexAttribP3uiv = _save_VertexAttribP3uiv; + vfmt->VertexAttribP4uiv = _save_VertexAttribP4uiv; + + /* This will all require us to fallback to saving the list as opcodes: + */ + _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */ + + _MESA_INIT_EVAL_VTXFMT(vfmt, _save_); + + /* These are all errors as we at least know we are in some sort of + * begin/end pair: + */ + vfmt->Begin = _save_Begin; + vfmt->Rectf = _save_Rectf; + vfmt->DrawArrays = _save_DrawArrays; + vfmt->DrawElements = _save_DrawElements; + vfmt->DrawRangeElements = _save_DrawRangeElements; + vfmt->DrawElementsBaseVertex = _save_DrawElementsBaseVertex; + vfmt->DrawRangeElementsBaseVertex = _save_DrawRangeElementsBaseVertex; + /* Loops back into vfmt->DrawElements */ + vfmt->MultiDrawElementsEXT = _mesa_noop_MultiDrawElements; + vfmt->MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex; +} + + +void +vbo_save_SaveFlushVertices(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + /* Noop when we are actually active: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || + ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) + return; + + if (save->vert_count || save->prim_count) + _save_compile_vertex_list(ctx); + + _save_copy_to_current(ctx); + _save_reset_vertex(ctx); + _save_reset_counters(ctx); + ctx->Driver.SaveNeedFlush = 0; +} + + +void +vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + (void) list; + (void) mode; + + if (!save->prim_store) + save->prim_store = alloc_prim_store(ctx); + + if (!save->vertex_store) + save->vertex_store = alloc_vertex_store(ctx); + + save->buffer_ptr = map_vertex_store(ctx, save->vertex_store); + + _save_reset_vertex(ctx); + _save_reset_counters(ctx); + ctx->Driver.SaveNeedFlush = 0; +} + + +void +vbo_save_EndList(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + /* EndList called inside a (saved) Begin/End pair? + */ + if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) { + + if (save->prim_count > 0) { + GLint i = save->prim_count - 1; + ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; + save->prim[i].end = 0; + save->prim[i].count = (save->vert_count - save->prim[i].start); + } + + /* Make sure this vertex list gets replayed by the "loopback" + * mechanism: + */ + save->dangling_attr_ref = 1; + vbo_save_SaveFlushVertices(ctx); + + /* Swap out this vertex format while outside begin/end. Any color, + * etc. received between here and the next begin will be compiled + * as opcodes. + */ + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); + } + + unmap_vertex_store(ctx, save->vertex_store); + + assert(save->vertex_size == 0); +} + + +void +vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + save->replay_flags |= dlist->Flags; +} + + +void +vbo_save_EndCallList(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + + if (ctx->ListState.CallDepth == 1) { + /* This is correct: want to keep only the VBO_SAVE_FALLBACK + * flag, if it is set: + */ + save->replay_flags &= VBO_SAVE_FALLBACK; + } +} + + +static void +vbo_destroy_vertex_list(struct gl_context *ctx, void *data) +{ + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; + (void) ctx; + + if (--node->vertex_store->refcount == 0) + free_vertex_store(ctx, node->vertex_store); + + if (--node->prim_store->refcount == 0) + FREE(node->prim_store); + + if (node->current_data) { + FREE(node->current_data); + node->current_data = NULL; + } +} + + +static void +vbo_print_vertex_list(struct gl_context *ctx, void *data) +{ + struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data; + GLuint i; + (void) ctx; + + printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", + node->count, node->prim_count, node->vertex_size); + + for (i = 0; i < node->prim_count; i++) { + struct _mesa_prim *prim = &node->prim[i]; + _mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n", + i, + _mesa_lookup_prim_by_nr(prim->mode), + prim->weak ? " (weak)" : "", + prim->start, + prim->start + prim->count, + (prim->begin) ? "BEGIN" : "(wrap)", + (prim->end) ? "END" : "(wrap)"); + } +} + + +static void +_save_current_init(struct gl_context *ctx) +{ + struct vbo_save_context *save = &vbo_context(ctx)->save; + GLint i; + + for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { + const GLuint j = i - VBO_ATTRIB_POS; + ASSERT(j < VERT_ATTRIB_MAX); + save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; + save->current[i] = ctx->ListState.CurrentAttrib[j]; + } + + for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) { + const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; + ASSERT(j < MAT_ATTRIB_MAX); + save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; + save->current[i] = ctx->ListState.CurrentMaterial[j]; + } +} + + +/** + * Initialize the display list compiler + */ +void +vbo_save_api_init(struct vbo_save_context *save) +{ + struct gl_context *ctx = save->ctx; + GLuint i; + + save->opcode_vertex_list = + _mesa_dlist_alloc_opcode(ctx, + sizeof(struct vbo_save_vertex_list), + vbo_save_playback_vertex_list, + vbo_destroy_vertex_list, + vbo_print_vertex_list); + + ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; + + _save_vtxfmt_init(ctx); + _save_current_init(ctx); + + /* These will actually get set again when binding/drawing */ + for (i = 0; i < VBO_ATTRIB_MAX; i++) + save->inputs[i] = &save->arrays[i]; + + /* Hook our array functions into the outside-begin-end vtxfmt in + * ctx->ListState. + */ + ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; + ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; + ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; + ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; + /* loops back into _save_OBE_DrawElements */ + ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = + _mesa_noop_MultiDrawElements; + ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = + _mesa_noop_MultiDrawElementsBaseVertex; + _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt); +} + + +#endif /* FEATURE_dlist */ -- cgit v1.2.3